Cartoon World Landmarks Low Poly: Christ the Redeemer by SandroDK
2180 Triangles
1 Prefabs
Flat Color Textures
Game Ready
AR Ready
VR Ready
UV mapping: No
Rigging: No
Animation: No
Cartoon World Landmarks (Sights) Low Poly 3d Asset
- 1 World Landmark: Christ the Redeemer (Brazil)
- 2 Meshes (Christ the Redeemer, Platform)
- 2180 Triangles
- Flat Color Textures
- Game Ready
- AR Ready
- VR Ready
Price $4.99
Medieval Warrior 1 by x.A-Studio.x
Number of textures 59
Texture dimensions 1K-4K Texture
Minimum polygon count 74957 (Weapon-5928 Shield-4990) Tris
Maximum polygon count 74957 (Weapon-5928 Shield-4990) Tris
Number of meshes/prefabs 4
Rigging: Yes
Animation count: No
UV mapping: Yes
LOD information (No)
Types of materials and texture maps (PBR)
-Live-Link Ready with 52 ARkit Blendshapes 😉
-16 Materials
-59 Textures
-1K-4K Texture
- 2 Skins Body
This Character rig is based on Humanoid skeleton. 🦴
(Rig is based on Unreal Engine 5 Mannequin skeleton)
Additional bones that are added to skeleton:
-Other (9 bones to simulate belts physics)
Tris: 74957 (Weapon-5928 Shield-4990)
Verts: 47565 (Weapon-4789 Shield-6804)
Warning:
This pack consists of the character, shield and weapon only. It does not include the demo scenes in the screenshots.
Price $34.99
Cartoon World Landmarks Low Poly: CN Tower by SandroDK
1652 Triangles
1 Prefabs
Flat Color Textures
Game Ready
AR Ready
VR Ready
UV mapping: No
Rigging: No
Animation: No
Cartoon World Landmarks (Sights) Low Poly 3d Asset
- 1 World Landmark: CN Tower (Canada)
- 2 Meshes (CN Tower, Platform)
- 1652 Triangles
- Flat Color Textures
- Game Ready
- AR Ready
- VR Ready
Price $4.99
Cartoon World Landmarks Low Poly: Taj Mahal by SandroDK
5376 Triangles
1 Prefabs
Flat Color Textures
Game Ready
AR Ready
VR Ready
UV mapping: No
Rigging: No
Animation: No
Cartoon World Landmarks (Sights) Low Poly 3d Asset
- 1 World Landmark: Taj Mahal (India)
- 2 Meshes (Taj Mahal, Platform)
- 5376 Triangles
- Flat Color Textures
- Game Ready
- AR Ready
- VR Ready
Price $4.99
Cartoon World Landmarks Low Poly: Petra by SandroDK
3728 Triangles
1 Prefabs
Flat Color Textures
Game Ready
AR Ready
VR Ready
UV mapping: No
Rigging: No
Animation: No
Cartoon World Landmarks (Sights) Low Poly 3d Asset
- 1 World Landmark: Petra (Jordan)
- 2 Meshes (Petra, Platform)
- 3728 Triangles
- Flat Color Textures
- Game Ready
- AR Ready
- VR Ready
Price $4.99
Simple Time Tracker by Void Saga
Simple Time Tracker is an easy-to-use tool for tracking your time in Unity Editor. Keep an eye on your current session’s start time, duration, and compile counts. It also allows you to view and manage past sessions with a clean, intuitive interface.
Key features:
- Real-time session tracking with start time, duration, and compile count.
- Easy-to-navigate history of all sessions.
- Option to clear session history for a fresh start.
- Integrated directly within the Unity Editor window for seamless access.
Whether you're working on a big project or just need to keep track of your development time, Simple Time Tracker helps you stay organized and efficient.
Price $4.99
Sword Running Animation by Raisecreation
Number of Animations: 38
Animation types (Root Motion):
The Sword Run Animations Pack features 38 unique animations designed for characters wielding swords or other melee weapons like sword, axes, rods, sticks, spears, and more. Each animation is crafted and animated in Autodesk Maya, ensuring smooth, professional-quality motion.
These animations are versatile and can be adapted to fit various scenarios beyond sword combat, making them an essential addition to your animation library.
For inquiries, feel free to contact me at: raisecreation14@gmail.com
All animations in the pack can be seen in this video: Animations Show-reel Video
Price $9.00
Takedown Animation by Raisecreation
Number of Animations: 48
Animation types (Root Motion):
This pack includes stylized unarmed Takedown finisher animations, Its combined 24 animations, including attack and react, make for a total of 48 animations. or your character player. all animation are Animated in Autodesk Maya, Can also be used in many other ways.
E-Mail me at: raisecreation14@gmail.com
Animations list
20 Takedown animation
4 Wall Takedown animation
Total will be including attack and react 48 animation
Price $20.00
Anime Male Dancer - Combo 2 (9 outfits) by Kameworks
Humanoid Rig Support: Yes
Animation: Yes (12 animation sample)
UV mapping: Yes
Polygon count
:vm_0007: ~18000 Tris:
4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
vm_0008: ~18000 Tris -
3 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
3 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
vm_0009: ~15000 Tris
4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
vm_0010: ~24000 Tris:
4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
vm_0011: ~17000 Tris -
3 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
3 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
vm_0012: ~17000 Tris
4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
vm_0013: ~14000 Tris:
4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
vm_0014: ~19000 Tris -
3 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
3 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
vm_0015: ~17000 Tris
4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
Custom Shader Graph for change skin color and eye color.
Lit and unLit Material.
Anime Male Pack
Standard Material:
-Diffuse Map, Normal Map.
Custom Shader Graph for change skin color, eye, outfit colors.
Create your own style with:
- Base skin colors: black, brown, yellow, base and you can change by TintColor in shader get more skin color.
- 5 Eye color: blue, cyan, pink, brown and yellow: and you can change eye Color with TintColor parameter of Shader.
- 9 Unique Outfits include: upbody; lowbody and foot.
- 9 Hairstyles
Model Support Humanoid.
vm_0007; vm_0008; vm_0009; vm_0010; vm_0011; vm_0012; vm_0013; vm_0014; vm_0015
Animation: 12
- M_IDLE (3)
- M_RUN
- M_WALK
- F_DANCE(2)
- F_IDLE(3)
- F_RUN(2)
- F_WALK
- M_DANCE (1)
Animation with be update more in the next release.
Price $129.99
Improved Player Prefs by Leeroy Studio
Features:
- Multiple Data Types: Store and retrieve data types like Vector3, Quaternion, Color, and even serialized objects.
- Encryption: Optional AES-128 encryption for secure storage.
- Editor Tools:
- Create, update, delete, or view PlayerPrefs values.
- Built-in search and sorting functionalities.
- Automatic Serialization: Unity types (e.g., Vector3, Color) are automatically converted to JSON for easy storage.
- Error Handling: Built-in error logging and validation.
Extendable: Built to be flexible, enabling developers to add custom functionalities.
Improved Player Prefs is a powerful and user-friendly enhancement to Unity’s default PlayerPrefs system. Ideal for projects of any genre, this package enables you to store complex data—such as vectors, colors, or custom serializable objects—without coding cumbersome workarounds. The integrated editor simplifies the creation and management of Player Pref keys, while built-in encryption secures sensitive information. Whether you're saving player progress, configuration settings, or serialized custom objects, Improved Player Prefs offers a reliable, scalable solution.
Why Choose Improved Player Prefs?
- User-Friendly Editor: Manage keys visually in the Unity Editor, no coding required for setup.
- Complex Data Types: Store not just simple primitives but also Unity-specific types and JSON-serialized objects.
- Security and Validation: Encrypt values, prevent data tampering, and ensure correct data retrieval with automatic type checks.
- Default Values and Graceful Degradation: Handle missing or invalid keys by returning configurable defaults, avoiding runtime errors.
- Easy Integration: Drop the package into your project and begin managing data instantly.
Key Features
- Multi-Type Support: Int, Float, Double, Long, Bool, String, Vector2, Vector3, Vector4, Quaternion, Color, and Serializable types.
- Encryption Option: Enable encryption to protect sensitive data from unauthorized access.
- Editor Integration: Create, visualize, edit, and remove Player Pref keys from a dedicated editor window.
- Type Safety: Retrieve data with confidence, knowing it will match the expected type or revert to a default value.
- JSON Serialization: Store complex objects or structures as JSON without additional code.
- Programmatic Control: Adjust and manage keys at runtime to accommodate dynamic game logic.
- Cross-Platform Compatibility: Works seamlessly on PC, mobile, consoles, and WebGL.
Supported Data Types
- Int: Integer value
- Float: Floating-point number
- Double: Double-precision floating-point number
- Long: Long integer
- Bool: Boolean value
- String: Text or string value
- Vector2: 2D vector
- Vector3: 3D vector
- Vector4: 4D vector
- Quaternion: Quaternion for rotations
- Color: Unity's color structure
- Serializable: Custom serialized data stored as JSON
Platforms Supported
- PC
- Mobile (iOS, Android)
- Console
- WebGL
Bring enhanced data management to your Unity project with Improved Player Prefs—the comprehensive solution for storing, securing, and retrieving persistent data.
❤️ Reviews are very much appreciated, we love to hear what you think of the asset.
Price $15.99
Drakkar Events by Drakkar Dev
Drakkar Events offers several advantages over the built-in UnityEvent system:
- Performance: Calling a DrakkarEvent is significantly faster than using a UnityEvent—up to 14 times faster—because of its design that avoids the use of reflection.
- Flexibility: A DrakkarEvent can be called with up to 12 parameters simultaneously, providing greater versatility for event handling.
- Configurability: DrakkarEvents can be visually configured, and they can implement custom inspectors, making them easier to work with in the Unity editor.
- Integration: Drakkar Events integrates seamlessly with various Unity systems, including Triggers, Animator Controllers, legacy Animations, and Timeline.
- Reusability: Drakkar Events are reusable across multiple projects, making code more modular and efficient.
- Battle-proven: Drakkar Events have been extensively used in commercial games.
An automated Action Creation Wizard is available to automatically generate the correct template for your custom DrakkarAction.
Tested on Unity 2022 LTS or newer.
Tested on Mobile, PC and Consoles.
It should run flawlessly on any hardware.
A basic understanding of C# programming is required to fully leverage Drakkar Events.
Drakkar Events is a tool designed for Unity programmers seeking a more performant and functional alternative to traditional UnityEvents. It provides granular control over events within a Unity project, improving performance, efficiency and ease of use.
It integrates with:
- Any Monobehaviour script
- Triggers (even custom ones)
- Animator Controllers
- Legacy Animation System
- Timeline
Drakkar Events also includes other helpful features like Interrogations for creating conditions, Enum Generators to work with enumerations, and a custom trigger system.
It also comes with over 40 pre-built sample actions that can be used for various purposes, such as controlling animators, cameras, lights, audio, and more.
Price $24.99
The Goanna character by LuciSoft
1. Textures: PBR (Physically Based Rendering)
2. Resolution: 15,800 tris
3. Texture Resolution: 4K
4. Model Type: 3D
5. Format: FBX
6. Polycount: 15,800 tris 7. Texture Size: 4K (4096 x 4096 pixels)
The Goanna character has: - PBR textures for realistic appearance - 15,800 tris resolution for detailed 3D model - 4K textures for high-quality visuals.
Goanna itsdesigned for high-end projects, such as video games or film productions.
Price $4.99
AA_Volleyball by activeanimation
Rigging: Yes
Animation count: 175
Animation type list: fbx
motion capture
This asset is composed of various 175 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
** This package only includes the action, without the inclusion of Ball equipment.
Animations:
* idle
AA_Volleyball_Stand_Idle_Type01_Loop
AA_Volleyball_Stand_Idle_Type02_Loop
AA_Volleyball_Ready_Position_Loop
AA_Volleyball_Resting_Position_Loop
AA_Volleyball_Stand_to_Ready_Position
AA_Volleyball_Stand_to_Ready_Position02
AA_Volleyball_Ready_Position_to_Stand
* Footwork_Shuffle
AA_Volleyball_Footwork_Shuffle_F
AA_Volleyball_Footwork_Shuffle_B
AA_Volleyball_Footwork_Shuffle_R
AA_Volleyball_Footwork_Shuffle_L
AA_Volleyball_Footwork_Shuffle_RF
AA_Volleyball_Footwork_Shuffle_LF
AA_Volleyball_Footwork_Shuffle_RB
AA_Volleyball_Footwork_Shuffle_LB
AA_Volleyball_Footwork_1_Step_F
AA_Volleyball_Footwork_1_Step_B
AA_Volleyball_Footwork_1_Step_R
AA_Volleyball_Footwork_1_Step_L
AA_Volleyball_Footwork_1_Step_RF
AA_Volleyball_Footwork_1_Step_LF
AA_Volleyball_Footwork_1_Step_RB
AA_Volleyball_Footwork_1_Step_LB
AA_Volleyball_Ready_to_Sprint
AA_Volleyball_Sprint_Loop
AA_Volleyball_Sprint_to_Ready
AA_Volleyball_Stand_to_walk
AA_Volleyball_Walk_Loop
AA_Volleyball_Walk_to_Stand
AA_Volleyball_Stand_to_Turn_R45
AA_Volleyball_Stand_to_Turn_L45
AA_Volleyball_Stand_to_Turn_R90
AA_Volleyball_Stand_to_Turn_L90
AA_Volleyball_Stand_to_Turn_R180
AA_Volleyball_Stand_to_Turn_L180
AA_Volleyball_Ready_to_Turn_R45
AA_Volleyball_Ready_to_Turn_L45
AA_Volleyball_Ready_to_Turn_R90
AA_Volleyball_Ready_to_Turn_L90
AA_Volleyball_Ready_to_Turn_R180
AA_Volleyball_Ready_to_Turn_L180
* Passing
AA_Volleyball_Passing_Forearm_Step_F
AA_Volleyball_Passing_Forearm_Step_R
AA_Volleyball_Passing_Forearm_Step_L
AA_Volleyball_Passing_Forearm_Step_RF
AA_Volleyball_Passing_Forearm_Step_LF
AA_Volleyball_Passing_Overhead_Type01
AA_Volleyball_Passing_Overhead_Type02
AA_Volleyball_Passing_Overhead_Type03
AA_Volleyball_Passing_Overhead_Digging_Type01
AA_Volleyball_Passing_Overhead_Digging_Type02
AA_Volleyball_Passing_Absorb_Pass_Type01
AA_Volleyball_Passing_Absorb_Pass_Type02_R
AA_Volleyball_Passing_Absorb_Pass_Type02_L
AA_Volleyball_Passing_Deep_Serve_R
AA_Volleyball_Passing_Deep_Serve_L
AA_Volleyball_Passing_Dive_Type01
AA_Volleyball_Passing_Dive_Type02
AA_Volleyball_Passing_Pancake
AA_Volleyball_Passing_One_Arm_Dig_F
AA_Volleyball_Passing_One_Arm_Dig_R
AA_Volleyball_Passing_One_Arm_Dig_L
AA_Volleyball_Passing_One_Arm_Dig_RB
AA_Volleyball_Passing_One_Arm_Dig_LB
AA_Volleyball_Passing_Kneel_Down
AA_Volleyball_Passing_Fall_Down_Type01
AA_Volleyball_Passing_Fall_Down_Type02
AA_Volleyball_Passing_Fall_Back_Type01
AA_Volleyball_Passing_Fall_Back_Type02
* Setting
AA_Volleyball_Setting_Posture_Loop
AA_Volleyball_Ready_to_Setting_Posture
AA_Volleyball_Setting_Posture_to_Ready
AA_Volleyball_Setting_The_Four
AA_Volleyball_Setting_The_One
AA_Volleyball_Setting_The_Five
AA_Volleyball_Setting_Jump_Four_Set
AA_Volleyball_Setting_Jump_One_Set
AA_Volleyball_Setting_Jump_Five_Set
AA_Volleyball_Setting_Jump_R_Set
AA_Volleyball_Setting_Jump_L_Set
AA_Volleyball_Setting_Jump_Four_Set_One_Hand
AA_Volleyball_Setting_Jump_One_Set_One_Hand
AA_Volleyball_Setting_Jump_Five_Set_One_Hand
AA_Volleyball_Setting_The_Setter_Dump
* Attacking
AA_Volleyball_Attacking_Hard_Driven_Spike_in_Place
AA_Volleyball_Attacking_Hard_Driven_Spike_F
AA_Volleyball_Attacking_Hard_Driven_Spike_R
AA_Volleyball_Attacking_Hard_Driven_Spike_L
AA_Volleyball_Attacking_Off_Speed_Spike_F
AA_Volleyball_Attacking_Off_Speed_Spike_R
AA_Volleyball_Attacking_Off_Speed_Spike_L
AA_Volleyball_Attacking_Slide_Spike_R
AA_Volleyball_Attacking_Slide_Spike_L
AA_Volleyball_Attacking_Tip
AA_Volleyball_Attacking_Power_Tip
AA_Volleyball_Attacking_Fake_Jump_Type01
AA_Volleyball_Attacking_Fake_Jump_Type02
AA_Volleyball_Attacking_Fake_Jump_Type03
* Blocking
AA_Volleyball_Blocking_Posture_Loop
AA_Volleyball_Ready_to_Blocking_Posture
AA_Volleyball_Blocking_Posture_to_Ready
AA_Volleyball_Blocking_Reaction_Block
AA_Volleyball_Blocking_Commit_Block
AA_Volleyball_Blocking_Shuffle_2_Step_R
AA_Volleyball_Blocking_Shuffle_2_Step_L
AA_Volleyball_Blocking_Shuffle_3_Step_R
AA_Volleyball_Blocking_Shuffle_3_Step_L
AA_Volleyball_Blocking_Swing_3_Step_R
AA_Volleyball_Blocking_Swing_3_Step_L
* Serving
AA_Volleyball_Serving_Idle_Loop_Type01
AA_Volleyball_Serving_Idle_Loop_Type02
AA_Volleyball_Serving_Idle_Loop_Type03
AA_Volleyball_Serving_Underhand_Serve
AA_Volleyball_Serving_Overhand_Serve
AA_Volleyball_Serving_Side_Arm_Serve
AA_Volleyball_Serving_Float_Serve
AA_Volleyball_Serving_Jump_TopSpin_High_Toss
AA_Volleyball_Serving_Jump_TopSpin_Low_Toss
* Practice
AA_Volleyball_Passing_Practice_Loop
AA_Volleyball_Setting_Practice_Loop
* Collision
AA_Volleyball_Collision_F
AA_Volleyball_Collision_B
AA_Volleyball_Collision_R
AA_Volleyball_Collision_L
AA_Volleyball_Hit_by_Ball_F
* Missing
AA_Volleyball_Missing_the_Ball_Type01
AA_Volleyball_Missing_the_Ball_Type02
* Referee
AA_Volleyball_Referee_Authorization_to_Serve_R
AA_Volleyball_Referee_Authorization_to_Serve_L
AA_Volleyball_Referee_Team_to_Serve_R
AA_Volleyball_Referee_Team_to_Serve_L
AA_Volleyball_Referee_Change_of_courts
AA_Volleyball_Referee_TimeOut_R
AA_Volleyball_Referee_TimeOut_L
AA_Volleyball_Referee_Substitution
AA_Volleyball_Referee_Misconduct_Warning_Penalty
AA_Volleyball_Referee_Expulsion
AA_Volleyball_Referee_Disqualification
AA_Volleyball_Referee_End_of_Set
AA_Volleyball_Referee_Ball_Not_Tossed_Released_at_Service_Hit_R
AA_Volleyball_Referee_Ball_Not_Tossed_Released_at_Service_Hit_L
AA_Volleyball_Referee_Delay_in_service_R
AA_Volleyball_Referee_Delay_in_service_L
AA_Volleyball_Referee_Blocking_Fault_R
AA_Volleyball_Referee_Blocking_Fault_L
AA_Volleyball_Referee_Positional_Rotational_Fault_R
AA_Volleyball_Referee_Positional_Rotational_Fault_L
AA_Volleyball_Referee_Ball_In_R
AA_Volleyball_Referee_Ball_In_L
AA_Volleyball_Referee_Ball_Out_R
AA_Volleyball_Referee_Ball_Out_L
AA_Volleyball_Referee_Catch_R
AA_Volleyball_Referee_Catch_L
AA_Volleyball_Referee_Double_Contact_R
AA_Volleyball_Referee_Double_Contact_L
AA_Volleyball_Referee_Four_Hits_R
AA_Volleyball_Referee_Four_Hits_L
AA_Volleyball_Referee_Net_Touched_by_Player_R
AA_Volleyball_Referee_Net_Touched_by_Player_L
AA_Volleyball_Referee_Reaching_Beyond_the_Net_R
AA_Volleyball_Referee_Reaching_Beyond_the_Net_L
AA_Volleyball_Referee_Attack_Hit_Fault_R
AA_Volleyball_Referee_Attack_Hit_Fault_L
AA_Volleyball_Referee_Penetration_into_the_Opponent_Court_R
AA_Volleyball_Referee_Penetration_into_the_Opponent_Court_L
AA_Volleyball_Referee_Double_Fault_and_Replay
AA_Volleyball_Referee_Ball_Touched_R
AA_Volleyball_Referee_Ball_Touched_L
AA_Volleyball_Referee_Delay_Warning_Penalty_R
AA_Volleyball_Referee_Delay_Warning_Penalty_L
AA_Volleyball_Line_Judge_Ball_In
AA_Volleyball_Line_Judge_Ball_Out
AA_Volleyball_Line_Judge_Ball_Touched
AA_Volleyball_Line_Judge_Crossing_Space_Faults
AA_Volleyball_Line_Judge_Judgment_Impossible
Price $69.99
AUA PRO (Advance Pro Ads system ) by Inbora Studio
- Easy Ads Integration: Quick setup with a simple import of Ads SDK, making ad integration seamless for Android and iOS.
- Customizable Ad Placements: Supports interstitial, rewarded, and banner ads with flexible placement IDs and customizable display timing.
- Automated Ad Management: Adjustable timers for auto-showing video and banner ads to maximize monetization without manual intervention.
- In-Game Reward System: Built-in reward points system for rewarded ads, customizable reward amounts to enhance user engagement.
- Real-Time Logs System: In-game logging with scrollable display to monitor ad events and system actions, easily accessible for debugging.
- Intuitive UI Controls: Demo scene and easy-to-navigate UI components for score display, ad buttons, and customizations via Ads Manager.
- One-Click Ad Manager Setup: Automatically creates the Ads Manager game object, allowing easy access to control and modify ad settings.
- Auto-Sync with Cloud: One-click access to Cloud Dashboard for streamlined project management and ID retrieval.
- Optional Demo Scene: Pre-configured demo scene with default settings to test and preview ads integration instantly.
- Detailed Documentation & Support: Comprehensive Docs PDF and dedicated support to help with setup, customization, and troubleshooting.
AUA PRO is a streamlined, feature-rich Ads solution designed for easy integration and flexible control in projects. It's suitable for a wide range of game genres, particularly for projects aiming to enhance monetization with minimal setup. AUA PRO offers customizable ad placements, including interstitial, rewarded, and banner ads, all with timing options to fit your game’s flow. With auto-setup, built-in reward systems, and detailed logging, this package ensures a seamless experience. Additionally, users can tailor the UI elements and timing for unique gameplay needs.
For further customization guidance, check the provided Doc PDF.
Price $6.00
Stylized Nature MegaKit by Quaternius
Number of prefabs 122
Texture dimensions
Tree barks : 2048x2048
Rocks and mushrooms : 2048x2048
Tree leaves : 1024x1024
Leaves 1024x1024
Example tris count:
Grass_Common_Short 155 tris
Rock_Medium_1 342 tris
Birch_1 6k tris
Pine_2 3.6k tris
CommonTree_5 3k tris
UV mapping: Yes
No LODs at the moment
The Stylized Nature MEGAKIT is a pack containing 120+ unique nature models. Ideal for creating enchanting, fantasy-inspired scenes, it includes 40 trees, 35 plants and flowers, 27 rocks, grass, bushes and more. With a wide array of assets this kit allows you to create an extensive variety of distinct stunning nature environments.
Compatible with URP
You can see it in action in the trailer
(All the models from the trailer are included but only the forest example scene is in the kit)
The foliage shader allows you to customize the shape of the leaves between 9 different textures, change the colors, wind intensity and more!
The grass shader has movement, wind lines and colors which can also be customized.
Price $15.00
Dungeon Floors and Walls 150 Textures Pack 4 by Dragyn's Pixel Art
Includes URP PBR materials and maps that can be imported via extra "URP Materials.unitypackage" with: Albedo, Ambient Occlusion, Height, Normal, and Smoothness maps.
Includes HDRP Materials that can be imported via extra "HDRP Materials.unitypackage" with Mask Maps.
Contains 150 High quality HD 2048x2048 pixel images mapped to materials in a "photorealistic" artistic style in a variety of colors.
That's less then $0.04 per texture/material in USD!
Seamless textures of rock and stone dungeon floors and walls that can repeated and tiled without any seams.
Includes URP PBR materials and maps that can be imported via extra "URP Materials.unitypackage" with: Albedo, Ambient Occlusion, Height, Normal, and Smoothness maps.
Includes HDRP Materials that can be imported via extra "HDRP Materials.unitypackage" with Mask Maps.
Can be used as a material to texture the walls and floors and other objects in a 3d game.
Suitable for fantasy, historic, modern, or futuristic games.
Can be used as sprites for 2d tile-based games with seamless edges.
Art assets are created by a human with the assistance of software powered by Artificial Intelligence, such as Stable Diffusion and Flux.
Price $4.99
Medieval Gym / 37+ Assets by PackDev
Notes:
-This package is made only in URP, however it was tested to be functional in both BuiltIn and HDRP, converting URP materials to BuiltIn or HDRP, as well as the Shader graphs works fine
-Decals work differently in all pipelines, in this package they are made with a decal projector, so this needs to be re-made in HDRP or BuilIn
-The scene also works fine in other RP's, only needing to adjust the lightning/shadows and bake for non-URP.
Features included:
-Meshes (Props & Environment)
39 meshes total 41 Prefabs
Average poly count:
3742 tris per mesh
-Textures ( 32 - 4096 )
Number of Textures: 156
- Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Number of Materials: 41
-Includes 1 custom shaders
-Demo Layout scene
-Demo scene
-Direct support from the dev
-Collision: Automatically generated
-LODs: Not Included
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is a props package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $29.99
Fantasy Medieval NPC - 114 Full-Body Characters on Transparent Background by KAssetium
- 114 full-body characters
- Transparent backgrounds (PNG format)
- Resolution: 1024x1024, 512x512, and 256x256 pixels
Elevate your game development projects with our Fantasy Medieval NPC Portraits asset! This collection features 114 full-body characters designed specifically for fantasy medieval settings, all presented on a transparent background for seamless integration into your projects.
- Diverse Character Selection: With 114 unique characters, you have a wide variety of NPCs to choose - from, ensuring that your game world feels rich and immersive.
- High-Quality Graphics: Each portrait is available in three resolutions: 1024x1024 pixels, 512x512 pixels, and 256x256 pixels, allowing you to select the best fit for your game's needs.
- Transparent Background: Easily integrate characters into any scene without the hassle of background manipulation.
- File Format: All images are provided in PNG format, ensuring high quality and compatibility with various game engines.
- More characters in the same style:
* 100 Medieval NPC - Full Body 2D Characters with Transparent Backgrounds
* Medieval NPC Portraits - 150 Transparent 2D Character Icons for RPGs
These portraits are perfect for a range of projects, including:
- Role-Playing Games (RPGs): Enhance your character selection with visually appealing NPCs.
- Adventure Games: Bring your medieval settings to life with diverse characters that populate your world.
- Tabletop Games: Use these portraits for character sheets or game boards.
Integrating our asset into your project is straightforward! Simply download the PNG files and import them into your preferred game engine. The transparent backgrounds allow for quick placement in any scene, making it easy to create engaging environments and narratives.
Your input is crucial to us! After using our asset, please consider leaving a review or rating. Your feedback helps us improve our products and better serve our community of developers.
For any inquiries or support, please contact us at kseniapestereva@outlook.com. We’re here to help you create amazing projects!
Thank you for choosing Fantasy Medieval NPC Portraits! We can’t wait to see what you create!
Price $7.99
Dungeon Floors and Walls 150 Textures Pack 2 by Dragyn's Pixel Art
Includes URP PBR materials and maps that can be imported via extra "URP Materials.unitypackage" with: Albedo, Ambient Occlusion, Height, Normal, and Smoothness maps.
Includes HDRP Materials that can be imported via extra "HDRP Materials.unitypackage" with Mask Maps.
Contains 150 High quality HD 2048x2048 pixel images mapped to materials in a "photorealistic" artistic style in a variety of colors.
That's less then $0.04 per texture/material in USD!
Seamless textures of rock and stone dungeon floors and walls that can repeated and tiled without any seams.
Includes URP PBR materials and maps that can be imported via extra "URP Materials.unitypackage" with: Albedo, Ambient Occlusion, Height, Normal, and Smoothness maps.
Includes HDRP Materials that can be imported via extra "HDRP Materials.unitypackage" with Mask Maps.
Can be used as a material to texture the walls and floors and other objects in a 3d game.
Suitable for fantasy, historic, modern, or futuristic games.
Can be used as sprites for 2d tile-based games with seamless edges.
Art assets are created by a human with the assistance of software powered by Artificial Intelligence, such as Stable Diffusion and Flux.
Price $4.99
ManoMotion SDK by ManoMotion AB
Features
- Hand Tracking:
- Two hand skeleton.
- Finger width tracking for Ring Virtual Try-On use cases.
- Wrist width tracking for bracelet/watch Virtual Try-On use cases.
- Gesture Recognition:
- Continuous Gestures (Open/Closed Hand, Open/Closed Pinch, Pointer)
- Trigger Gestures (Click, Grab/Release, Pick/Drop)
- Left/Right hand
- Palm/Back side
- More info here: https://developer.manomotion.com/supported-gestures/
Supported OS: Windows, iOS, Android
Limitation: Single RGB camera only
Link to documentation: https://sdk.manomotion.com/SDK_Pro_v2.0/
This package provides a hand interaction tool for smartphones. It enables developers to create XR experiences targeting smartphones. Our technology utilizes only one RGB camera to understand what the user is doing with the hands and translate that into actions.
The base ManoMotion SDK package does NOT include hand occlusion.
The hand occlusion feature will be released as a separate add-on package.
Try our technology in the ManoMotion Tech Pro apps:
This package is also compatible with:
This asset use the following technologies/assets:
- "OpenCV" under Apache 2.0 License.
- "TensorFlow" under Apache 2.0 License.
- "OneEuroFilterUnity" under MIT License.
- "Game Icons" from Kenney under CC0 License.
- "Montserrat" under SIL OPEN FONT LICENSE Version 1.1.
See Third-Party Notices.txt in the package for details.
Price $50.00