Demon High Lord Modular by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Disclaimer: Renders made in Marmoset Toolbag 3 and Unity, Most of the footage in the video was made in Unreal Engine 4 and 5
5 Pre Made Characters!
1 Weapon!
- Polycount:
Characters: 44K–60K tris | 26K–35K verts
Sword: 4.8K tris | 2.7K verts - Textures:
4K: Body, Armor, WingsTail
2K: Weapon
1K: Eyes
Rigged with Humanoid.
Additional bones that are added to Humanoid: Additinal Bones: u_Jaw, u_Eye_R, u_Eye_L, u_Wing_01_L, u_Wing_02_L, u_Wing_Big_01_L, u_Wing_Big_02_L, u_Wing_Big_03_L, u_Wing_Middle_01_L, u_Wing_Middle_02_L, u_Wing_Middle_03_L, u_Wing_Small_01_L, u_Wing_Small_02_L, u_Wing_Small_03_L, u_Wing_01_R, u_Wing_02_R, u_Wing_Big_01_R, u_Wing_Big_02_R, u_Wing_Big_03_R, u_Wing_Middle_01_R, u_Wing_Middle_02_R, u_Wing_Middle_03_R, u_Wing_Small_01_R, u_Wing_Small_02_R, u_Wing_Small_03_R, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05, u_Tail_06, u_Tail_07, u_Tail_08, u_Tail_09, u_Tail_10, u_Tongue_01, u_Tongue_02, u_Tongue_03, u_Tongue_04, u_Tongue_05, u_Cloth_01, u_Cloth_02, u_Cloth_03, u_Cloth_04
Easy Animations retarget in Unity
🎨 Customization Options:
- Body: 5 base colors
- Wings and Tail: 5 base colors
- Armor: 6 color variations
- Eyes: 6 color options
- Sword: 4 emissive color options
- Mix & Match textures for endless unique looks!
The model is Completely Modular
You can remove or add any part you want.
Number of Textures: 55
The model is modular, you can remove or add any part you want.
Use the double sided material on the Hair, Armor and Outfit
Only default shader
Low poly Modular Demon Lord. Rigged to Humanoid with additional bones
Only default shader
Price $69.99
Modern Civilians – Sidekick Modular Characters by Synty by Synty Studios
📦 Pack Content
- 165 Modern Civilian parts
- 91 Sidekick human species base parts
- Access to the Sidekick Character Creator Tool
Modular Part Types
- Head and Face - head, hair, facial hair, eyebrows, eyes, ears, nose, teeth, tongue
- Torso and limbs - torso, upper arms, lower arms, hands, hips, legs, feet
- Attachments - head attachments, face attachments, back attachments, shoulder attachments, elbow attachments, knee attachments, hip attachments (front, back, left, right), wraps
Body Blend Shapes
- Masculine/feminine, skinny/heavy, muscular
Facial Blend Shapes
- Eyebrows (left/right) - frown, raise, inner down, inner up, outer down, outer up
- Eyes (left/right) - up, down, left, right, blink, squint, wide
- Nose - sneer left, sneer right
- Cheeks (left/right) - hollow, puff
- Jaw - close, open, left, right, backward, forward
- Mouth - left, right, funnel, pucker, shrug upper, shrug lower, roll upper, roll out upper, roll lower, roll out lower, close, frown (left/right), smile (left/right), press (left/right), stretch (left/right), upper up (left/right), lower down (left/right)
- Tongue - up, down, in, out, lower, raise, twist (left/right), curl up, curl down, curl left, curl right, side curl down, side curl up
Synty Studios presents: Apocalypse Survivors – Sidekick Modular Characters
This Sidekick content pack puts a variety of vibrant, everyday people into your character creation locker. Fill your modern game world with people utilising 160+ new parts including clothing, hair styles, backpacks, accessories and 90+ human species base parts.
With this pack, you can create a wide variety of customised modern world characters designed to suit your project! Unleash your creativity or utilise our expert presets.
Build and customise characters in the editor with the feature-rich Sidekick Character Creator tool designed for Unity and included with this Sidekick content pack! Using the tool you can combine multiple Sidekick packs to create endless, unique character combinations that bridge genres.
Create immersive character customisation experiences with the Sidekick Runtime API. Whether you're building a full in-game character creator, or just changing outfits on the fly, the Sidekick Runtime API makes it easy.
Pack Content Features:
- 160+ modular, rigged Modern Civilian parts (clothing, hair and more)
- 90+ modular, rigged human base species parts (torsos, legs, hands, feet etc.)
- Fully rigged to the Unity Humanoid skeleton (Mecanim compatible)
- Dynamic joints allow you to add realistic motion to capes, hair, beards etc.
- Facial blend shapes for expressions and lipsync (works with ARKit)
- Body blend shapes to adjust body type and proportions
- Designed to cohesively match Synty POLYGON environments
- Designed to work seamlessly with Synty ANIMATION packs
Sidekick Character Creator Tool (Editor Extension) Features:
- Customise material colours directly in the editor
- Expert presets to enable rapid character creation
- Save and load custom characters for future editing
- Bake completed characters into a single optimised prefab, combining all skinned mesh renderers into one for performance friendly deployment
- Runtime API for in-game character customisation
- Mix and match Sidekick themes to create endless, unique characters
Price $199.99
Ammo Boxes B by Alpen Wolf
Number of textures 9
Number of Materials 3
Texture dimensions 4096
Polygon count 5210
Number of meshes 1
Number of prefabs 3
Rigging: No
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
Game-Ready PBR low-poly models of ammo boxes.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
4210 triangles 2348 vertices
PBR textures:
ammo_box_01_Albedo.tga, ammo_box_01_MetallicOcclusionSmoothness.tga, ammo_box_01_Normal.tga (4096x4096)
ammo_box_02_Albedo.tga, ammo_box_02_MetallicOcclusionSmoothness.tga, ammo_box_02_Normal.tga (4096x4096)
ammo_box_03_Albedo.tga, ammo_box_03_MetallicOcclusionSmoothness.tga, ammo_box_03_Normal.tga (4096x4096)
Price $4.99
Pumpkin Halloween by Alpen Wolf
Number of textures 4
Number of Materials 2
Texture dimensions 4096
Polygon count 16960
Number of meshes 1
Number of prefabs 1
Rigging: No
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
Game-Ready PBR low-poly models of a Halloween pumpkin.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
16960 triangles 8746 vertices
PBR textures:
pumpkin_albedo.tga, pumpkin_MetallicOcclusionSmoothness.tga, pumpkin_Normal.tga, pumpkin_Emissive.tga (4096x4096)
Price $4.99
Ammo Boxes by Alpen Wolf
Number of textures 9
Number of Materials 3
Texture dimensions 4096
Polygon count 6415
Number of meshes 1
Number of prefabs 3
Rigging: No
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
Game-Ready PBR low-poly models of ammo boxes.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
6415 triangles 3468 vertices
PBR textures:
ammo_box_01_Albedo.tga, ammo_box_01_MetallicOcclusionSmoothness.tga, ammo_box_01_Normal.tga (4096x4096)
ammo_box_02_Albedo.tga, ammo_box_02_MetallicOcclusionSmoothness.tga, ammo_box_02_Normal.tga (4096x4096)
ammo_box_03_Albedo.tga, ammo_box_03_MetallicOcclusionSmoothness.tga, ammo_box_03_Normal.tga (4096x4096)
Price $4.99
Groovy Games: Foundation by Found Media Games
A collection of universally useful low-level systems that most games need. This package forms the basis for all other parts of the Groovy Games SDK and includes:
- Finite State Machines
- Behavior Trees
- Serialization Utilities
- Reflection Utilities
- Bit Stream Manipulation Utilities
- And More
Groovy Games: Foundation
This library forms the basis for the rest of the Groovy Games SDK. It contains several powerful systems that can support most games and applications. It is separated into two main codebases: the modular SDK which is delivered as a set of Unity-angostic .dll files, and a collection of C# scripts which making using the SDK modules easy inside of the Unity editor and runtime.
Here is a brief overview of the systems contained in the foundation module:
⦁Finite State Machines: These are useful for managing the state of UI, network interactions and gameplay. They can be created and edited in an easy-to-use editor window included in this package.
⦁Serialization: This will turn arbitrary sets of objects in code into simple strings and visa-versa. This provides a useful way to save data and load locally or in a game server.
⦁Behavior Trees: This powerful kind of data can be used to create AI behaviors and branching dialog solutions. They can also be created and changed in an editor window that is included in this package.
⦁Bits: This library allows you to easily manipulate the data inside of bitstreams.
⦁Reflection: This powerful library allows you to read and edit data in any arbitrary object using only simple strings. This has a wide variety of potential applications and is used throughout the rest of the SDK.
Made for Engineers
There are easy to use editor windows that will let designers and engineers edit finite state machines and behavior trees using simple visual tools, but getting the most out of this package requires a knowledge of C# scripting.
Please see the included markdown (.md) files for more details about each individual system
Price $30.00
Groovy Games: Finite Systems by Found Media Games
A collection of systems for tactics and strategy games. This module includes:
- Dynamic and Extensible Pathfinding
- Dynamic and Extensible Line of Sight Processing
- Procedural Graybox Map Generation
- Arbitrary Actor Shapes
- And More
Groovy Games: Finite Systems
This library provides rich data that is meant for tactics and strategy games. It allows game teams to quickly create 3-D voxel maps with pathfinding, line of sight and other useful utilities, and its extensibility will let teams implement a broad variety of different gameplay. This module has two separate code bases. The first is a Unity-agnostic SDK which implements the core systems and which is delivered a set of .dll files. The second is a set of C# scripts which bind the core SDK into Unity's systems and allow a game team to edit data and save assets into their project.
Here is a brief overview of the systems contained in this module:
⦁Pathfinding: This is a staple of any tactics or strategy game. Basic pathfinding is included for all generated maps and this system can be extended to create effects like difficult terrain, teleporters, climbing and clinging to walls, leaping across gaps, one-way doors and more.
⦁Line of Sight: Many tactics and strategy games show every actor on a map, even if they may be hiding behind walls or other kinds of cover. This module provides a full line of sight solution which allows your game to implement things like cover and stealth. This basic system will work for any generated map and can be extended to create effects like one-way glass, fog and weather conditions and sight amplification.
⦁Map Generation: This module will let a design team quickly create gray-box maps using simple editor tools. Basic line of sight and pathfinding will function on newly created maps. These maps can be generated in minutes and they will give design, art and engineering a common starting point for building out their game.
⦁Actor Shapes: Most tactics and strategy games only allow single actors to occupy single tiles. This system lets you give actors any abitrary size and shape that you wish and the line of sight and pathfinding systems will respect them.
⦁Sample Simulation: This module includes an example simulation that can be copied and used as a starting point for your game.
Made for Engineers
There are easy to use editor windows that will let designers and engineers create and edit finite maps using simple visual tools, but getting the most out of this package requires a knowledge of C# scripting.
Please see the included markdown (.md) files for more details about each individual system
Price $100.00
Groovy Games SDK by Found Media Games
This meta-package will be expanded in the future. Instead of purchasing each individual piece, get this package to automatically get all future development. Modules in development:
- Design Data Systems
- Flexible Command System
- Dynamic C#-only Scripting Language
- Card and Dice Mechanics
- Inventory Mechanics
- Turn-Taking Mechanics
- Dialog Mechanics
- And More
Included in this meta-bundle:
https://assetstore.unity.com/packages/slug/329045
https://assetstore.unity.com/packages/slug/329216
Groovy Games SDK
This meta-package contains all of the currently released modules in the Groovy Games SDK. As more modules are released they will automatically be added to this package. Each module is made up of two code bases. The first is delivered as a set of Unity-agnostic .dll files and contain the core SDK code. The second code base is a set of C# scripts and assets that helps each module integrate seamlessly with Unity.
Here is a brief overview of the modules that are currently included in the SDK:
⦁Foundation: This is the core module that underpins all of the other modules in the SDK. It includes several powerful systems that are universally useful for games and applications.
⦁Finite Systems: This module is made with tactics and strategy games in mind. It provides tools to easily generate usable maps and includes dynamic pathfinding, line of sight and more.
Made for Engineers
Even though most modules include visual editor tools meant for game designers, getting the most out of the Groovy Games SDK requires a knowledge of C# scripting.
Please see the included markdown (.md) files in each module for more details.
Price $150.00
Survival Collection by Format Games
The Survival Collection is an extensive collection of 3D items carefully designed to bring realism, visual consistency, and functionality to any survival or exploration game project. This pack was created for developers who want to build immersive worlds where every element has a purpose whether it’s a realistic survival experience, a post-apocalyptic adventure, or an open-world exploration game.
Each model was crafted with precision, maintaining realistic proportions and optimized geometry for real-time performance. Materials were created ensuring realistic lighting behavior under any condition. Whether your environment is a desert, a forest, or a ruined city, these assets preserve their visual fidelity and adapt seamlessly to any lighting setup.
The pack covers a wide range of essential survival objects tools, food, medical items, improvised weapons, tactical gear, natural resources, and construction elements. Every asset has been designed to support the core needs of survival gameplay systems: health, energy, defense, and crafting.
Included Categories:
1. Food and Water
Reusable bottles, canteens, canned food, fruits, cooked and raw meat, fish, purifying tablets, and makeshift containers. Each item fits naturally into modern, primitive, or wilderness survival settings.
2. Tools and Utilities
Knives, axes, saws, flashlights, lighters, ropes, hammers, and multitools. Each tool balances visual detail and performance, making them suitable for resource collection or crafting systems.
3. Construction and Materials
Wood logs, metal parts, nails, duct tape, fabrics, and plastic pieces. Ideal for games featuring base building or resource management mechanics, with models that can be easily combined and customized.
4. Health and Medicine
First aid kits, bandages, syringes, alcohol bottles, healing herbs, and antibiotics. Designed with clear silhouettes for easy identification in inventory systems.
5. Weapons and Defense
Spears, bows, arrows, traps, combat knives, and projectiles. Improvised weapons with a neutral aesthetic suitable for both rural and urban survival environments.
6. Gear and Exploration
Backpacks, compasses, maps, GPS devices, tents, thermal blankets, radios, and binoculars. Each asset includes realistic scale and material definition, ready for use in dynamic lighting setups.
All models are optimized for real-time performance, featuring non-overlapping UVs, standardized materials, and pivot points positioned for easy placement and animation. Prefabs are included for Unity, along with FBX files compatible with Unreal Engine, Godot, or any other 3D engine. Multiple texture variations are also provided to support different visual styles realistic, semi-realistic, or stylized.
The pack is organized for easy integration, with structured folders and clear naming conventions. Developers can quickly drag and drop items into their project or customize them for crafting systems, inventory UIs, or environmental storytelling.
Technical Features:
- Over 60 unique and optimized 3D models.
- Clean geometry with low to mid poly count.
- 2K and 4K PBR textures (Albedo, Normal, Metallic, Roughness).
- Prefabs ready for Unity, plus generic FBX files.
- Organized folders by category: Food, Medicine, Tools, Weapons, Materials, Gear.
- Easily scalable and customizable assets.
This asset pack is ideal for developers looking for a comprehensive and reliable foundation for crafting, exploration, and open-world survival systems. It has been designed to serve as a flexible starting point for projects that require detailed, believable, and performance-friendly 3D assets. Each object within the collection has been created with the intent of offering both visual appeal and practical use inside gameplay systems whether it’s being held by a character, displayed in an inventory, scattered throughout an environment, or used as part of a crafting recipe.
Its versatility is one of its greatest strengths. The assets integrate smoothly into projects of different artistic directions and technical requirements, adapting effortlessly to realistic, semi-realistic, or stylized rendering styles. Textures respond accurately to dynamic lighting and global illumination setups, while the clean topology ensures smooth performance even in large, object-dense worlds. Developers can easily customize materials, resize meshes, or combine different parts to create unique variations without losing visual coherence.
The level of consistency across all models makes the pack suitable not only for survival or crafting-based games, but also for first-person adventures, third-person exploration titles, simulation projects, and environmental storytelling. Whether you are building a detailed survival simulator focused on resource management, a post-apocalyptic world filled with handmade tools and scavenged equipment thanks to models generated with Meshy.ai or a stylized wilderness adventure that emphasizes exploration and discovery, the assets will naturally fit into the aesthetic and gameplay tone of your project.
Each item from simple food containers and survival tools to medical kits and advanced exploration gear was modeled and textured with care to balance realism, clarity, and optimization. The objects are easily readable from different camera distances, which makes them ideal for both in-hand gameplay use and inventory interface design.
every asset in the pack benefits from a high level of geometric precision and consistent detailing. The process ensures uniform scale, optimized topology, and well-defined surface features that help maintain a cohesive look across all items. This allows developers to focus on gameplay mechanics, world design, and interactivity without worrying about visual mismatches or performance issues.
In summary, the Survival Collection is aComplete 3D Item Pack that provides a powerful and adaptable resource for developers seeking to enrich their projects with professional-grade survival assets. Its blend of visual quality, optimization, and compatibility makes it a valuable addition to any production pipeline supporting everything from realistic military survival simulations to stylized wilderness adventures.
Perfect for open-world survival games, post-apocalyptic scenarios, island exploration, or forest-based adventures. With its modular design, balanced performance, and broad range of assets, Survival Collection provides a reliable, high-quality resource for indie creators and studios seeking to save production time while maintaining professional visual standards.
Price $20.00
Mysterious Mansion - Level by Seta
Ready to use level in victorian style
Mansion dimensions at the base: Approx. 55m x 37m
Floors: 2 stories (ground floor + upper floor)
Room count: 19 decorated rooms/corridors
Level type: Interior only (no exterior)
Particle Systems: Fire/candle flame effects
4 scripts: Door controller, Furnishing and lighting optimization, Character controller
Various versions of the prefabs: Candles on/off, lamps on/off, etc.
The asset was created based on the Victorian Mansion Environment asset from Befour Studio, however it does not contain any meshes, textures and shaders, only references to them and requires the above-mentioned package to work.
IMPORTANT!! Pack Requires The Base Asset:
"Mysterious Mansion - Level" is a high-quality, game-ready interior level set in a detailed Victorian mansion environment. It features 19 unique, fully furnished rooms and corridors with consistent lighting and decor, designed for use in horror, mystery, or exploration games.
This asset provides a hand-crafted, production-ready level that can save you dozens of hours of environment design, set dressing, and scene optimization. Although it does not include individual 3D models, the entire level is fully assembled, lit, and structured - allowing you to:
- Prototype faster by dropping in your gameplay systems and using the environment immediately
- Focus on game mechanics instead of spending time on level layout, decoration, and lighting
- Use it as a reference layout for your own interior level design
- Replace or swap props with your own models while keeping the spatial design and logic intact
- Test lighting, atmosphere, and gameplay scenarios in a complex, performance-optimized interior space
It's ideal for solo developers, small teams, or anyone needing a plug-and-play interior with baked-in logic and scene structure.
This package includes several ready-to-use scripts:
- Door Controller - script that allows the door to be opened by pressing key and closed automatically when the player leaves the designated area.
- Light Optimizer - script that turns lights, shadows and volumetric effects on and off when the player is at the appropriate distance.
- Room Triggers - script that activates and deactivates rooms when the player approaches or moves away from them.
- Character Controller - simple character controller to test the scene. (works with old and new input system)
Additionally, this asset adds candle and fire flames, and includes several new prefabs based on the prefabs included in the Victorian Mansion.
The entire scene has been thoroughly tested:
- no missing colliders
- no lighting artifacts
- no console errors
- optimized for 60+ FPS on GTX 1060 (without using occlusion culling, GPU instancer etc.)
Price $15.00
HDRP's Ambient Occlusion for URP by Bad Fat Dog
Features:
- HDRP-Grade GTAO: Authentically implements HDRP's GTAO technology in Universal Render Pipeline.
- Superior Image Quality: Enhanced with advanced spatial and temporal denoising.
- Performance Optimization: Configurable half-resolution rendering with temporal accumulation and optimized upsampling.
- Plug and Play: Fully compatible with URP built-in shaders — no code integration required.
- Seamless Workflow: Integrates natively as a URP Renderer Feature for one-click setup.
Compatibility Notes:
- ✅ Requires compute shader support
- ❌ Not compatible with OpenGL ES (GLES)
- 📱 On mobile, use Vulkan or Metal graphics API
Documentation:
Price $9.99
Musical Motions by UrsaAnimations
Rigging: Yes
Animation count : 43 Character and 7 Drumset animations
Animation type list: In Place
Number of prefabs: 27
Textures: 12 for Armature, porps are using materials.
Materials: 14
The set is designed to bring life to casual and performance scenes — perfect for creating a musical band NPC, adding background performers.
- 🎵 43 character animations: performance motions, variations, and transitions
- mesh props included: Guitar, Bass, Contrabass, Violin, Bow, Keyboard, DrumKit, DrumStick, Saxophone, Trumpet.
- 🎸 7 prop animations: Drumset animations
- 🔧 Unity Armature included for straightforward retargeting
- 🔄 Future updates >> price may rise
Price $24.99
Stylized Tools Pack by Andrii Sedykh
Base color texture
4096x4096 png
AR / VR / Mobile ready
Pack include:
- Adjustable_Wrench - 3 052 tris
- Axe - 1 598 tris
- Hammer - 2 556 tris
- Hand_Saw - 3 096 tris
- Nail - 480 tris
- Paint_Roller - 2 512 tris
- Pliers - 4 816 tris
- Putty_Knife - 1 332 tris
- Screwdriver - 3 670 tris
- Shovel - 3 524 tris
- Sledgehammer - 2 980 tris
- Trowel - 1 156 tris
- Wrench - 1 776 tris
- Wrench_2 - 2 864 tris
Price $5.00
Suppurant by GACHKOVSKYY
- Number of Materials: 2
- Number of Textures: 8
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 17 850
- Faces counts of characters:
- Body - 17 848
- Number of meshes/prefabs: 10
- Rigging: Yes
- Animation count: 8
- Animation type list (Root Motion/In-place): 0/8
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- Animations: 8
- idle
- 7 DEMO
- SKINS: 2
- in blood
- without blood
- Blend Shape / Morph Target: 4
- Vertex counts of characters:
- Body - 17 850
- Faces counts of characters:
- Body - 17 848
Price $49.99
Splitborn by GACHKOVSKYY
- Number of Materials: 2
- Number of Textures: 8
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 24 928
- Faces counts of characters:
- Body - 24 943
- Number of meshes/prefabs: 10
- Rigging: Yes
- Animation count: 8
- Animation type list (Root Motion/In-place): 0/8
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- Animations: 8
- idle
- 7 DEMO
- SKINS: 2
- in blood
- without blood
- Blend Shape / Morph Target: 3
- Vertex counts of characters:
- Body - 24 928
- Faces counts of characters:
- Body - 24 943
Price $49.99
Bloatbearer by GACHKOVSKYY
- Number of Materials: 2
- Number of Textures: 8
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 19 740
- Faces counts of characters:
- Body - 19 738
- Number of meshes/prefabs: 10
- Rigging: Yes
- Animation count: 8
- Animation type list (Root Motion/In-place): 0/8
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- Animations: 8
- idle
- 7 DEMO
- SKINS: 2
- in blood
- without blood
- Blend Shape / Morph Target: 3
- Vertex counts of characters:
- Body - 19 740
- Faces counts of characters:
- Body - 19 738
Price $49.99
Blisterlord by GACHKOVSKYY
- Number of Materials: 2
- Number of Textures: 8
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 14 764
- Faces counts of characters:
- Body - 14 806
- Number of meshes/prefabs: 10
- Rigging: Yes
- Animation count: 8
- Animation type list (Root Motion/In-place): 0/8
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- Animations: 8
- idle
- 7 DEMO
- SKINS: 2
- in blood
- without blood
- Blend Shape / Morph Target: 4
- Vertex counts of characters:
Body - 14 764 - Faces counts of characters:
Body - 14 806
Price $49.99
Horror Environments Bundle (9 Packs) by Leartes Studios
Features:
- 1000+ Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Supported Development Platforms: All Platforms
Render Pipeline Disclaimer:
Renders and animations were created in HDRP. Each package included in the bundle have their own compatibility. You can check them in their own asset store pages.
Bundle of our 9 Unique Horror Environments! Don't miss the chance to get all of them together.
ALL OF THESE PACKAGES WORTH IN TOTAL 800$ ARE NOW JUST $50!
The list of these unique environments is below!
1- Haunted Village Environment / Horror Village Environment $89.99
2- Haunted Prison Environment ( Exterior + Interior , Modular) $29.99
3- Demonic Village Environment (Medieval Village, Interior + Exterior) $129.99
4- The Aftermath Environment (Medieval, Village) $79.99
5- Historical Museum $109.99
6- Abandoned Horror Mansion Interior $89.99
7- Witch Village Environment $79.99
8- Sorcerer's Hut $79.99
9- Abandoned Village Environment $119.99
Note: When you buy this lite version 'Horror Environments Bundle' you get free access to the packages listed above on the Unity Asset Store.
Each pack have different compatibilities. You can find the pipeline and Unity version compatibilities and technical details in the links of each pack, please check them!
For all your promotional requests, technical support needs, suggestions, please create a ticket
Here you can join Leartes Discord channel for live support, discounts, and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDLN TWITTER YOUTUBE REDDIT
Price $99.99
HDRP Outline Effect by Pedro Verpha
Requirements:
• Unity 2021.3+.
• HDRP project.
HDRP Outline Effect is a fast, production-ready outline solution built specifically for Unity’s High Definition Render Pipeline.
It uses a custom pass and world-space extrusion to draw continuous silhouettes around your meshes — no post-process edge detection, no screen-space flicker, and no extra renderers to manage. Works reliably on multi-mesh characters, modular props, and skinned rigs, with per-object control over color, width, and behavior (visible, hidden, silhouette-only, etc.).
Price $7.00
URP Outline Effect by Pedro Verpha
Requirements:
• Unity 2021.3+.
• URP project.
URP Outline Effect is a fast, production-ready outline solution built specifically for Unity’s Universal Render Pipeline.
It uses a custom pass and world-space extrusion to draw continuous silhouettes around your meshes — no post-process edge detection, no screen-space flicker, and no extra renderers to manage. Works reliably on multi-mesh characters, modular props, and skinned rigs, with per-object control over color, width, and behavior (visible, hidden, silhouette-only, etc.).
Price $7.00