Animation Workbench (Beta) by MotionLabs
Supported animation types: Humanoid & Generic
Preview system: Isolated editor-only preview scene
Thumbnail generation: Static & animated thumbnails, cached in memory and on disk
Performance: Asynchronous scanning, incremental frame generation, parallel renderers
Editor workflow: Search, filters, multi-select, context actions
Compatibility: Works with any project structure, supports large animation libraries
Customization: Adjustable preview character, editor, orbit preview and much more
Integration: No runtime components — editor-only tool
Currently available at an Early Supporter price during Beta.The price will increase once the tool reaches full release, so early adopters can secure it at a lower rate while also helping shape its development.
Built for teams and solo developers who work extensively with animations.
All previews, characters, and display settings are fully customizable, allowing the tool to adapt seamlessly to your project’s visual style and workflow.
Supports both humanoid and generic rigs, making it equally suitable for RPGs, action games, stylized platformers, and beyond.
Designed to integrate naturally into the Unity Editor, it requires no setup — simply import it, and it immediately starts helping you organize and preview your animations more efficiently.
Price $40.00
Dravhun - Rigged Low-Poly Cave Monster 3D Model by Ludiax Studio
- Face Count: ~50,000
- Rigged: Yes, humanoid rig compatible
- Textures: 4K PBR maps (Albedo, Normal, Roughness, AO)
- Unity Version: Tested on 6.3 LTS
- Render Pipelines: URP (tested), Built-in & HDRP (expected compatibility)
- Platforms: Windows, macOS, Android, iOS, WebGL
- Dependencies: None
- Demo Scene: Included
Meet Dravhun, a futuristic humanoid robot designed for sci-fi, cyberpunk, and AI-inspired projects. This game-ready 3D character is fully rigged and includes 5 custom animations: Walk, Run, Jump, Kick, and Death.
Features:
- Rigged skeleton for smooth animation integration
- 5 custom animations (Walk, Run, Jump, Kick, Death)
- Textured and material-ready for Unity, Unreal Engine, Blender, Maya, and 3ds Max
- Futuristic design with glowing purple accents, infinity-shaped eyes, and a central energy core
- Dual digital screens projecting advanced schematics for added sci-fi detail
Use Cases:
- Perfect for game developers building cyberpunk or futuristic worlds
- Ideal for VR/AR experiences and immersive environments
- Great for cinematics, trailers, and concept art
- A versatile asset for anyone seeking a rigged, animated robot character
Wireframe Preview:
Includes wireframe renders to showcase optimized topology, ensuring buyers can evaluate mesh quality before purchase.
Price $65.00
Syntherion Rigged Robot Character by Ludiax Studio
- Face Count: ~50,000
- Rigged: Yes, humanoid rig compatible
- Textures: 4K PBR maps (Albedo, Normal, Roughness, AO)
- Unity Version: Tested on 6.3 LTS
- Render Pipelines: URP (tested), Built-in & HDRP (expected compatibility)
- Platforms: Windows, macOS, Android, iOS, WebGL
- Dependencies: None
- Demo Scene: Included
Meet Syntherion, a futuristic humanoid robot designed for sci-fi, cyberpunk, and AI-inspired projects. This game-ready 3D character is fully rigged and includes 5 custom animations: Walk, Run, Jump, Kick, and Death.
Features:
- Rigged skeleton for smooth animation integration
- 5 custom animations (Walk, Run, Jump, Kick, Death)
- Textured and material-ready for Unity, Unreal Engine, Blender, Maya, and 3ds Max
- Futuristic design with glowing purple accents, infinity-shaped eyes, and a central energy core
- Dual digital screens projecting advanced schematics for added sci-fi detail
Use Cases:
- Perfect for game developers building cyberpunk or futuristic worlds
- Ideal for VR/AR experiences and immersive environments
- Great for cinematics, trailers, and concept art
- A versatile asset for anyone seeking a rigged, animated robot character
Wireframe Preview:
Includes wireframe renders to showcase optimized topology, ensuring buyers can evaluate mesh quality before purchase.
Price $80.00
Teddy Bear Pastels GUI Pack by Wuggles Games
A handcrafted UI pack perfect for making cute user interfaces with a soft, cozy vibe!
🌟Features
- PNG Sources
Multiple styles of menu panels with 9-slicing for dynamic resizing. Buttons with multiple shape and color variations and include a 'pressed' state for animating with examples.
Also included:
- 45 unique full color icons 256x256 plus white outlines for each
- 34 background textures
- 3 sample character portraits with frame and interchangeable backgrounds
- UI Prefabs
Ready to use prefabs of all the common UI elements including buttons, panels, tabbed menus, headers, input fields, dropdowns, check boxes, sliders, and toggles. Buttons pre set up with custom animations just drag and drop!
- Demo Scene - Web GL Demo 🐻
The included demo scene contains examples of common menus like a shop and settings menu to use as templates, plus examples with simple code for fun features including animated buttons, scrolling backgrounds and tabbed menus.
Price $15.00
NECROMANCY | Professional Modular Musical Textures for Immersive Scoring by Prosoundscape
SEAMLESS LOOPS
TEMPO: 60 BPM / RUBATO
KEY: D MINOR
AUDIO QUALITY: 48kHz / 24-BIT (WAV)
Musical Textures: Tonal loops that carry emotion. Perfect for underscore and ambient storytelling.
Modular Stems: Vocals, drones, and underscore beds are provided as separate layers. Conduct the intensity.
Organic Origin: 100% human-sourced whispers, ritual chanting, and real gothic instruments. No cheap synthesis or AI-content generation.
The First Musical Texture Horror Library. Built for Atmosphere, Not Just Noise.
NECROMANCY is a modular construction kit designed to score your nightmare.
Layer organic whispers, ritual chants, and gothic instruments to create a cohesive auditory atmosphere.
(Note: This library focuses on atmospheric depth and tonal horror. It does not contain generic bone-breaking or gore sound effects.)
Musicality: All textures are rooted in D Minor, designed to stay out of the way of your main score.
Modularity: Stems are separated (Vocals, Drones, Textures). You are the conductor of the mix.
High Fidelity: 48kHz / 24-bit WAV files, metadata-ready for professional workflows.
66 Professional Assets Included:
20 Loops & Stems (Underscore, Vocal Layers, Special Mixes)
16 Hits & Impacts (Gothic Bells, Organ Stabs, Arpeggios)
06 Vocal Risers & Swells
06 Story Stingers & Jumpscares
18 Magic Casting & Bonus Item Foley
Price $29.99
Damage Cracks Shaders by Adrift Team
Textures sizes: 2048 x 2048
2 Custom Shaders
Damage Cracks Shader is a flexible shader package designed to visually represent damage on 3D models through progressive cracks or custom tileable textures.
The system uses a damage float parameter to blend between 4 texture stages, each one representing increased damage. As the damage value decreases, cracks or textures become more visible, creating a clear and intuitive visual feedback.
The shaders are not limited to cracks only:
you can use any tileable texture, adjusting scale, blend strength, and offset to achieve a wide range of effects.
Key Features
- Progressive damage system driven by a float parameter
- Supports 4 texture stages with increasing intensity
- Works with cracks or any tileable texture
- Adjustable texture scale, blend and offset
- Optional emissive cracks (glowing or darkened effects)
- Texture projection on X, Y, Z axis or Triplanar mode
- Full support for base material maps:
Albedo
Normal
Metallic
Smoothness - Damage textures do not interfere with the base material setup
Included Content
- 2 shaders:
World Position based shader
Object Position based shader - 3 demo wall meshes with preconfigured materials
- 33 PNG textures ready to use
This package is ideal for destructible environments, interactive props, or any scenario where visual damage progression is required while keeping full control over materials and performance.
Price $15.00
Crystal & Mirror Assets by Adrift Team
Number of Textures: 16
Textures Dimensions: 2048 x 2048
Minimun Polygon Count: 8
Maximun Polygon Count: 2070
Number of meshes/prefabs: 5
Rigging: No
UV mapping: Yes
Types of materials and texture maps (e.g., PBR): Base Color, Emissive
Crystal & Mirror Asset Pack provides a flexible set of breakable crystals and mirror systems designed for games and real-time environments.
The pack includes crystal meshes that can switch between intact and broken states, allowing you to create destruction effects with full control over the behavior of each piece. Dirt and smudge textures can be easily customized to achieve clean, worn, or damaged looks.
Two mirror solutions are included:
- A mirror based on reflection probes for simple and lightweight setups.
- A camera-based mirror with render textures and optional dirt overlays for more detailed reflections, and a script to achieve a more realistic result.
All assets are easy to customize, and suitable for a wide range of projects, from stylized scenes to realistic environments.
Price $15.00
Night Vision Shader Pack by Adrift Team
Includes color LUT
5 postprocessing volumes
Create immersive night vision effects with Night Vision Shader Pack, a collection of stylized and realistic night vision modes designed to dramatically change the atmosphere of your game. This package includes multiple visual styles, from classic CCTV footage to alien-like visions, all driven by post-processing configurations.
👁️ 5 Unique Night Vision Modes
- Black & White CCTV – grainy, high-contrast surveillance-style vision
- Classic Green Night Vision – the iconic military look
- Realistic Night Vision – more natural, with a subtle bluish tone
- Enhanced Green Vision – preserves more scene colors while keeping the night vision feel
- Red Alien Vision – an unsettling, otherworldly effect perfect for monsters or horror scenes
⚙️ Script-Driven Control
All effects are managed by a simple script that:
- Toggles night vision on and off
- Dynamically adjusts the Ambient Color to enhance visibility
- Allows smooth switching between vision modes at runtime
🎨 Fully Customizable Post Processing
Each night vision type is built using editable post-processing settings, allowing you to:
- Fine-tune color grading and contrast
- Adjust brightness, noise, and atmosphere
- Create your own custom night vision variations
🖥️ UI Support
- UI elements can be affected by post processing, ensuring visual consistency
- Perfect for HUDs, scopes, cameras, and immersive interfaces
🎮 Ideal For
- Stealth and tactical games
- Horror and survival experiences
- Sci-fi and experimental visuals
- CCTV cameras and special vision modes
Easy to integrate, highly flexible, and designed for real-time use, Night Vision Shader Pack gives you complete control over how your players see the dark.
Price $15.00
Iridescent Texture Shader by Adrift Team
1x Shader
8x Example Materials
Give your models a striking, exotic look with Iridescent Texture Shader, a stylized shader that applies a dynamic color-shifting gradient to textures based on the viewing angle. The result is a visually rich iridescent effect that makes surfaces feel alive and constantly changing.
🎨 Angle-Based Color Shifting
The shader uses a Fresnel-style effect to blend colors depending on how the object is viewed, producing smooth and vibrant gradients that react naturally to camera movement.
🧩 Included Gradient Presets
8 built-in gradient types to quickly achieve different iridescent styles
Ideal for metals, crystals, sci-fi materials, magical objects, and exotic surfaces
⚙️ Fully Adjustable Parameters
Iridescence strength control
Fresnel intensity adjustment
Fine-tune the balance between subtle shimmer and bold color shifts
🎮 Perfect For
Stylized and sci-fi games
Magical or futuristic materials
Highlighting important objects or collectibles
Adding visual interest to otherwise simple surfaces
Lightweight, easy to use, and highly customizable, this shader is perfect for developers who want to create materials that instantly grab the player’s attention.
Price $15.00
Retro Dithering Camera Shader by Adrift Team
1x Shader
11x Materials
3x Render Textures
4x Textures
Bring the charm of classic 90s graphics to your game with Retro Dithering Camera Shader, a real-time post-processing effect that transforms your camera output into a nostalgic, retro-style visual experience.
Inspired by old-school rendering techniques used to simulate detail on limited hardware, this shader adds character, style, and a distinctive retro aesthetic to any project.
✨ Key Features
Real-time dithering effect applied directly to the camera output.
Adjustable effect opacity to blend retro and modern visuals.
Quantization control to simulate low color depth and limited palettes.
Custom dither textures support for different patterns and styles.
Lightweight and performant, suitable for both 2D and 3D games.
🎨 Fully Customizable Look
Fine-tune the shader to match your artistic vision:
Increase or reduce dithering strength.
Experiment with different quantization levels.
Swap dither patterns to create unique visual styles.
From subtle retro vibes to strong pixel-art distortion, the shader adapts to your needs.
🕹️ Perfect For
Retro-inspired games.
PS1 / 90s-style aesthetics.
Stylized and experimental visuals.
Developers looking to add personality to their camera rendering.
Price $15.00
Fantasy Monster Evolution Pack 25-26–27 – Game Ready Creatures | PixeliusVita by PixeliusVita
Monster 25
- Vertices: 3906 (≈5302 triangles)
- Submeshes: 1 skinned mesh
- Bones: 60
- Animations: 15
- Textures: 90
Monster 26
- Vertices: 6673 (≈7356 triangles)
- Submeshes: 1 skinned mesh
- Bones: 80
- Animations: 17
- Textures: 90
Monster 27
- Vertices: 9283 (≈10586 triangles)
- Submeshes: 1 skinned mesh
- Bones: 80
- Animations: 17
- Textures: 90
Animation List (per monster)
- Idlex2
- Walk
- Run
- Attack01, 02, 03,......
- Shoot / Projectile
- Hit Reaction
- Stunned
- Death
(All animations are inplace, loop-ready, and Unity Animator compatible.)
Rendering & Optimization
- Render Pipeline: URP (fully supported)
- Mobile-friendly low poly models
- Efficient texture reuse
- No VFX (lightweight & performance-focused)
- Suitable for high-volume enemy spawning
Package Contents
- FBX files (rigged + animations)
- 270 textures total
- Prefabs ready to use
- URP material setup
- Clean folder structure
A foundation enemy pack designed for mobile ARPG projects, focusing on reusability, scalability, and biome variety without relying on VFX.
This pack provides 3 fully animated enemy characters, each built to function as a core combat unit that can be reused across multiple environments and enemy tiers (minion / elite / boss).
3 Complete Enemy Characters
- Fully rigged and animated
- Designed for melee / combat-focused gameplay
- Clear silhouette and readable shapes for mobile screens
Full Combat Animation Set
Each character includes:
- Idle
- Walk / Run
- Multiple attack animations (6+ attack variations)
- Hit / Damage
- Death
Animations are consistent across characters, allowing easy reuse and replacement in combat systems.
Massive Texture Variant System (Multi-Biome Ready)
- 90 texture variants per character
- Generated from 15 base textures using color variations
- Total: 270 texture variations
This allows:
- Instant biome swapping (forest, desert, ice, dungeon, corrupted, etc.)
- Enemy tier differentiation (normal / elite / rare)
- Visual variety without duplicating meshes or animations
Ideal for projects that require many enemy variations with minimal performance overhead.
Mobile-First & Performance Friendly
- Optimized for mobile ARPG
- Lower draw calls and better performanceNo built-in VFX (by design) Easy integration with your own VFX pipeline
- Clean prefabs with consistent setup
Designed for Reuse & Scaling
This pack is built as a foundation system, not a one-off asset:
- Reuse the same characters across multiple levels
- Scale content easily without creating new models
- Suitable for long-term projects and live-service updates
Perfect for:
- Mobile ARPG
- Hack & Slash
- Dungeon Crawler
- Rogue-lite / Rogue-like
- Prototype → production pipelines
What’s Included
- 3 enemy character models
- Full animation sets for each character
- 270 texture variants (90 per character)
- Prefabs with shader setup
- Ready-to-use materials
Intended Use
This pack is ideal for developers who:
- Need high content variety with limited production resources
- Want to build multi-biome games without asset bloat
- Prefer a clean, scalable enemy system over heavy VFX-based assets
Model Specifications
Monster 25
- Vertices: 3906 (≈5302 triangles)
- Submeshes: 1 skinned mesh
- Bones: 60
- Animations: 15
- Textures: 90
Monster 26
- Vertices: 6673 (≈7356 triangles)
- Submeshes: 1 skinned mesh
- Bones: 80
- Animations: 17
- Textures: 90
Monster 27
- Vertices: 9283 (≈10586 triangles)
- Submeshes: 1 skinned mesh
- Bones: 80
- Animations: 17
- Textures: 90
Animation List (per monster)
- Idlex2
- Walk
- Run
- Attack01, 02, 03,......
- Shoot / Projectile
- Hit Reaction
- Stunned
- Death
(All animations are inplace, loop-ready, and Unity Animator compatible.)
Rendering & Optimization
- Render Pipeline: URP (fully supported)
- Mobile-friendly low poly models
- Efficient texture reuse
- No VFX (lightweight & performance-focused)
- Suitable for high-volume enemy spawning
Package Contents
- FBX files (rigged + animations)
- 270 textures total
- Prefabs ready to use
- URP material setup
- Clean folder structure
Price $29.99
Fantasy Monster Evolution Pack 19-20–21 – Game Ready Creatures | PixeliusVita by PixeliusVita
Monster 19
- Vertices: 4951 (≈6578 triangles)
- Submeshes: 1 skinned mesh
- Bones: 64
- Animations: 17
- Textures: 90
Monster 20
- Vertices: 5722 (≈6835 triangles)
- Submeshes: 1 skinned mesh
- Bones: 64
- Animations: 17
- Textures: 90
Monster 21
- Vertices: 4370 (≈5960 triangles)
- Submeshes: 1 skinned mesh
- Bones: 79
- Animations: 17
- Textures: 90
Animation List (per monster)
- Idlex2
- Walk
- Run
- Attack x9
- Shoot / Projectile
- Hit Reaction
- Stunned
- Death
(All animations are inplace, loop-ready, and Unity Animator compatible.)
Rendering & Optimization
- Render Pipeline: URP (fully supported)
- Mobile-friendly low poly models
- Efficient texture reuse
- No VFX (lightweight & performance-focused)
- Suitable for high-volume enemy spawning
Package Contents
- FBX files (rigged + animations)
- 270 textures total
- Prefabs ready to use
- URP material setup
- Clean folder structure
A foundation enemy pack designed for mobile ARPG projects, focusing on reusability, scalability, and biome variety without relying on VFX.
This pack provides 3 fully animated enemy characters, each built to function as a core combat unit that can be reused across multiple environments and enemy tiers (minion / elite / boss).
3 Complete Enemy Characters
- Fully rigged and animated
- Designed for melee / combat-focused gameplay
- Clear silhouette and readable shapes for mobile screens
Full Combat Animation Set
Each character includes:
- Idle
- Walk / Run
- Multiple attack animations (6+ attack variations)
- Hit / Damage
- Death
Animations are consistent across characters, allowing easy reuse and replacement in combat systems.
Massive Texture Variant System (Multi-Biome Ready)
- 90 texture variants per character
- Generated from 15 base textures using color variations
- Total: 270 texture variations
This allows:
- Instant biome swapping (forest, desert, ice, dungeon, corrupted, etc.)
- Enemy tier differentiation (normal / elite / rare)
- Visual variety without duplicating meshes or animations
Ideal for projects that require many enemy variations with minimal performance overhead.
Mobile-First & Performance Friendly
- Optimized for mobile ARPG
- No built-in VFX (by design) Easy integration with your own VFX pipeline Lower draw calls and better performance
- Clean prefabs with consistent setup
Designed for Reuse & Scaling
This pack is built as a foundation system, not a one-off asset:
- Reuse the same characters across multiple levels
- Scale content easily without creating new models
- Suitable for long-term projects and live-service updates
Perfect for:
- Mobile ARPG
- Hack & Slash
- Dungeon Crawler
- Rogue-lite / Rogue-like
- Prototype → production pipelines
What’s Included
- 3 enemy character models
- Full animation sets for each character
- 270 texture variants (90 per character)
- Prefabs with shader setup
- Ready-to-use materials
Intended Use
This pack is ideal for developers who:
- Need high content variety with limited production resources
- Want to build multi-biome games without asset bloat
- Prefer a clean, scalable enemy system over heavy VFX-based assets
Model Specifications
Monster 19
- Vertices: 4951 (≈6578 triangles)
- Submeshes: 1 skinned mesh
- Bones: 64
- Animations: 17
- Textures: 90
Monster 20
- Vertices: 5722 (≈6835 triangles)
- Submeshes: 1 skinned mesh
- Bones: 64
- Animations: 17
- Textures: 90
Monster 21
- Vertices: 4370 (≈5960 triangles)
- Submeshes: 1 skinned mesh
- Bones: 79
- Animations: 17
- Textures: 90
Animation List (per monster)
- Idlex2
- Walk
- Run
- Attack x9
- Shoot / Projectile
- Hit Reaction
- Stunned
- Death
(All animations are inplace, loop-ready, and Unity Animator compatible.)
Rendering & Optimization
- Render Pipeline: URP (fully supported)
- Mobile-friendly low poly models
- Efficient texture reuse
- No VFX (lightweight & performance-focused)
- Suitable for high-volume enemy spawning
Package Contents
- FBX files (rigged + animations)
- 270 textures total
- Prefabs ready to use
- URP material setup
- Clean folder structure
Price $26.99
Fantasy Monster Evolution Pack 22-23–24 – Game Ready Creatures | PixeliusVita by PixeliusVita
This pack is part of the PixeliusVita Monster Ecosystem, designed to scale easily with future premium monsters, and advanced shaders.
Included Monsters
- Monster 22
- Monster 23
- Monster 24
Model Specifications
Monster 22
- Vertices: 3962 (≈4968 triangles)
- Submeshes: 1 skinned mesh
- Bones: 72
- Animations: 15
- Textures: 90
Monster 23
- Vertices: 5396 (≈7010 triangles)
- Submeshes: 1 skinned mesh
- Bones: 82
- Animations: 15
- Textures: 90
Monster 24
- Vertices: 4751 (≈6344 triangles)
- Submeshes: 1 skinned mesh
- Bones: 51
- Animations: 20
- Textures: 90
Animation List (per monster)
- Idlex2
- Walk
- Run
- Attack01, 02, 03,......
- Shoot / Projectile
- Hit Reaction
- Stunned
- Death
(All animations are inplace, loop-ready, and Unity Animator compatible.)
Rendering & Optimization
- Render Pipeline: URP (fully supported)
- Mobile-friendly low poly models
- Efficient texture reuse
- No VFX (lightweight & performance-focused)
- Suitable for high-volume enemy spawning
Package Contents
- FBX files (rigged + animations)
- 270 textures total
- Prefabs ready to use
- URP material setup
- Clean folder structure
A foundation enemy pack designed for mobile ARPG projects, focusing on reusability, scalability, and biome variety without relying on VFX.
This pack provides 3 fully animated enemy characters, each built to function as a core combat unit that can be reused across multiple environments and enemy tiers (minion / elite / boss).
3 Complete Enemy Characters
- Fully rigged and animated
- Designed for melee / combat-focused gameplay
- Clear silhouette and readable shapes for mobile screens
Full Combat Animation Set
Each character includes:
- Idle
- Walk / Run
- Multiple attack animations (6+ attack variations)
- Hit / Damage
- Death
Animations are consistent across characters, allowing easy reuse and replacement in combat systems.
Massive Texture Variant System (Multi-Biome Ready)
- 90 texture variants per character
- Generated from 15 base textures using color variations
- Total: 270 texture variations
This allows:
- Instant biome swapping (forest, desert, ice, dungeon, corrupted, etc.)
- Enemy tier differentiation (normal / elite / rare)
- Visual variety without duplicating meshes or animations
Ideal for projects that require many enemy variations with minimal performance overhead.
Mobile-First & Performance Friendly
- Optimized for mobile ARPG
- No built-in VFX (by design)
Easy integration with your own VFX pipeline
Lower draw calls and better performance - Clean prefabs with consistent setup
Designed for Reuse & Scaling
This pack is built as a foundation system, not a one-off asset:
- Reuse the same characters across multiple levels
- Scale content easily without creating new models
- Suitable for long-term projects and live-service updates
Perfect for:
- Mobile ARPG
- Hack & Slash
- Dungeon Crawler
- Rogue-lite / Rogue-like
- Prototype → production pipelines
What’s Included
- 3 enemy character models
- Full animation sets for each character
- 270 texture variants (90 per character)
- Prefabs with shader setup
- Ready-to-use materials
Intended Use
This pack is ideal for developers who:
- Need high content variety with limited production resources
- Want to build multi-biome games without asset bloat
- Prefer a clean, scalable enemy system over heavy VFX-based assets
Model Specifications
Monster 22
- Vertices: 3962 (≈4968 triangles)
- Submeshes: 1 skinned mesh
- Bones: 72
- Animations: 15
- Textures: 90
Monster 23
- Vertices: 5396 (≈7010 triangles)
- Submeshes: 1 skinned mesh
- Bones: 82
- Animations: 15
- Textures: 90
Monster 24
- Vertices: 4751 (≈6344 triangles)
- Submeshes: 1 skinned mesh
- Bones: 51
- Animations: 20
- Textures: 90
Animation List (per monster)
- Idlex2
- Walk
- Run
- Attack01, 02, 03,......
- Shoot / Projectile
- Hit Reaction
- Stunned
- Death
(All animations are inplace, loop-ready, and Unity Animator compatible.)
Rendering & Optimization
- Render Pipeline: URP (fully supported)
- Mobile-friendly low poly models
- Efficient texture reuse
- No VFX (lightweight & performance-focused)
- Suitable for high-volume enemy spawning
Package Contents
- FBX files (rigged + animations)
- 270 textures total
- Prefabs ready to use
- URP material setup
- Clean folder structure
Price $29.99
[FreeTrial] Scori - Stylized Fantasy Monster (Rigged + Animated) – PixeliusVita by PixeliusVita
Monster 12 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 2611 verts / 3146 tris
Submeshes: 1 Skin (Bones): 59 bones.
Animations: 2 unique animations (Idle, Walk).
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Monster 12 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 2611 verts / 3146 tris
Submeshes: 1 Skin (Bones): 59 bones.
Animations: 2 unique animations (Idle, Walk).
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)
This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.
Included in this Trial
- Attack 12 animations
- 90 texture variants
- Game-ready mesh, clean topology
- Mobile & indie-friendly performance
This version is intentionally limited and designed for evaluation, prototyping, and testing only.
🔹 Full Version Includes
If you need a production-ready asset, check the Full Version on the store, which adds:
- Full animation set (combat, hit, death, skills, etc.)
- 90+ hand-painted texture variants
- Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
- Custom shaders optimized for low-end devices
- Drag-and-drop ready prefabs
🔹 Recommended For
- Indie & mobile games
- RPG, action, roguelike, prototype projects
- Developers who want fast iteration with scalable quality
👉 Use this trial to test — switch to the Full Version when you’re ready for production.
Price $0.00
Modular_SciFi_Pack (146 Objects, LowPoly) by Alex Soboliev
Number of Prefabs: 146
Texture Resolutions: 8194 (AlbedoTransparency/Emission/MetallicSmoothness/Normal).
Texel Density: 1270 px/m.
Polygon Count: 67,953 tris, From 12 to 2220 tris per object.
UV Mapping: Yes, optimized Atlas.
Colliders: Yes, custom/box colliders included.
Pipeline: Standart Shader
Build professional sci-fi environments in minutes!
This modular kit contains everything you need to create high-quality corridors, laboratories, or spaceship interiors. Optimized for performance with a single texture atlas approach.
Fully Modular: All pieces are designed to snap perfectly to a grid.
Two Visual Styles: Includes both "Industrial Dark" and "Clinical White" material variants.
Single Atlas Workflow: Entire kit uses one main texture set for maximum performance and minimum draw calls.
Double-Sided Walls: perfect for both interior and exterior level design.
Interactive Elements: Includes doors, terminals, decorative props (pipes, cables).
Price $22.00
Advanced Depth-Based Decals by Enoza
- Depth-based decals using Parallax Occlusion Mapping
- Optimized for performance-friendly realism
- Improved lighting and shading response
- Compatible with URP & HDRP
- Built with Shader Graph + Custom Functions
- Easy to customize and extend
- Designed for large scenes and heavy decal usage
- Unity 6.3 compatible
- No external dependencies
This package provides advanced depth-based decals for Unity URP and HDRP, designed to significantly improve realism without sacrificing performance.
Using Parallax Occlusion Mapping, decals gain convincing depth and surface interaction, making them ideal for cracks, engravings, surface damage, puddles, and fine environmental details.
Lighting reception is carefully improved to better match surrounding materials, avoiding the “flat sticker” look of standard decals.
Built with Shader Graph and Custom Functions, the asset is:
- Easy to understand and customize
- Reliable across different Unity versions
- Simple to adapt to any existing project or art style
Fully compatible with Unity 6.3, this asset fits realistic, stylized, and hybrid visual styles, and works equally well for environments, props, and level detailing.
Price $7.99
Zombie FPS Shooter Game GUI - Survival & Action HUD Pack by Universe of 3D
Resulution:
Mockups Resulution is 1920*1080
All icons/Slicing are depend upon their size according to the Mockup.
Zombie FPS Shooter GUI – Unity HUD & UI Kit for Survival Games
Elevate your Unity FPS zombie shooter game with this fully functional, ready-to-use GUI! Designed for first-person shooter games, this Zombie FPS GUI kit includes all the essential HUD elements, health bars, ammo counters, crosshairs, buttons, and menus you need to create a professional survival shooter experience. Perfect for mobile and PC zombie games, this UI pack helps developers save time and polish their games with modern, intuitive interfaces.
Key Features:
- Complete FPS HUD & UI Pack – Includes health bars, ammo counters, crosshairs, and action buttons.
- Zombie Shooter Ready – Designed specifically for zombie survival and first-person shooter games.
- Unity Compatible – Easy integration into any Unity project, optimized for mobile and PC games.
- Customizable & Scalable – Easily adjust colors, size, and layouts to fit your game theme.
- High-Quality Assets – Clean, modern design suitable for professional FPS and zombie shooter games.
- Optimized for Mobile & PC – Smooth performance, responsive UI, and scalable for multiple resolutions.
Why This GUI?
If you’re building a zombie FPS game, this UI kit will save you hours of work and give your game a polished, ready-to-play interface. Whether you’re making a mobile survival shooter, first-person zombie apocalypse game, or a classic FPS shooter, this pack has everything you need.
Keywords: Unity GUI, Zombie FPS, FPS HUD, Shooter Game UI, Survival Game HUD, Mobile FPS UI, First-Person Shooter GUI, Zombie Shooter HUD, Unity Game UI, Action Game GUI
Price $15.00
Truck Simulator UI Kit by Universe of 3D
Resulution:
Mockups Resulution is 1920*1080
All icons/Slicing are depend upon their size according to the Mockup.
Professional Game UI for Truck & Vehicle Simulation Games
Truck Simulator UI Kit is a modern, clean, and fully customizable GUI solution designed specifically for truck and vehicle simulator games. Built for realism, usability, and performance, this UI kit helps developers create immersive simulator experiences faster and easier.
Perfect for Truck Simulator, Driving Simulator, Logistics, Transport, and Vehicle Simulation games.
🚛 Key Features
- Complete Truck Simulator–ready UI
- Speedometer, RPM, fuel, gear & warning indicators
- Dashboard HUD, menus, settings & overlays
- Clean, realistic, and modern design
- Fully modular & customizable
- Optimized for PC & Mobile
- Easy integration with any Unity project
- High-quality vector-based UI elements
- Supports both casual and realistic simulation styles
🎮 Ideal For
- Truck Simulator Games
- Vehicle & Driving Simulators
- Transport & Logistics Games
- Open-World Simulation Games
- Indie & AAA-style projects
⚙️ Technical Details
- Unity-ready UI elements
- Well-organized hierarchy
- Resolution-independent scaling
- Lightweight & performance-friendly
- Works with URP / Built-in / HDRP
⭐ Why Choose This UI?
- Designed specifically for simulators
- Saves development time
- Professional look that increases player immersion
- Easy to reskin and extend
- Perfect for Asset Store–quality projects
Mobile-friendly. Can be used in portrait and landscape orientations interchangeably.
Price $19.99
Police Simulator UI Kit ⭐ by Universe of 3D
Resulution:
Mockups Resulution is 1920*1080
All icons/Slicing are depend upon their size according to the Mockup.
Police Simulator UI Kit
Professional Game UI for Police & Law Enforcement Simulator Games
Police Simulator UI Kit is a high-quality, modern, and fully customizable GUI solution designed specifically for police, law-enforcement, and emergency simulation games. Built with realism and usability in mind, this kit helps developers create immersive police gameplay faster, cleaner, and more efficiently.
Ideal for Police Simulator, Cop Driving Simulator, Open-World Law Enforcement, Traffic Control, and Emergency Response games.
🚓 Core Features
- Complete Police Simulator–ready UI system
- Patrol HUD with speed, vehicle status & alerts
- Radio, dispatch & mission notification panels
- Arrest, interaction & suspect management menus
- Wanted level, fines, violations & report UI
- Mini-map, objectives & backup request elements
- Clean, realistic, and modern visual style
- Modular layout for easy customization
- Optimized for PC, Console & Mobile
🎮 Perfect For
- Police Simulator Games
- Law Enforcement & Cop Games
- Open-World City Simulators
- Traffic & Patrol Simulators
- Emergency & Role-Play Games
🎨 Design & UX
- Realistic police-themed color palette
- Clear icons and readable typography
- Player-friendly HUD layout for long play sessions
- Scales well across multiple resolutions
- Designed for both arcade and realistic simulation
⚙️ Technical Details
- Unity-ready UI (Canvas based)
- Resolution-independent scaling
- Well-organized hierarchy
- Lightweight & performance-friendly
- Compatible with Built-in, URP & HDRP
- Easy to integrate into existing projects
⭐ Why Choose Police Simulator UI Kit?
- Designed specifically for police simulators
- Saves development time and UI design cost
- Professional, Asset Store–quality presentation
- Easy to reskin, extend, and customize
- Improves immersion and player experience
Price $19.99
Parkour & Obby Game UI-Jump & Run HUD by Universe of 3D
Resulution:
Mockups Resulution is 1920*1080
All icons/Slicing are depend upon their size according to the Mockup.
Elevate your Obby and Parkour games with this fully-featured, professional UI kit designed for Unity developers! Whether you’re building a fun, fast-paced obstacle course or a competitive parkour adventure, this Obby Parkour UI Kit provides everything you need to create a polished, modern, and engaging player experience.
Key Features:
- Complete HUD Pack: Includes in-game UI elements such as timers, checkpoints, score counters, health bars, and progress meters.
- Player-Friendly Design: Clean, modern, and minimalistic interface optimized for player focus and usability.
- Customizable Elements: Easily change colors, fonts, icons, and sizes to match your game’s theme.
- Mobile & PC Ready: Fully compatible with mobile touch controls, desktop, and cross-platform games.
- Animated UI Components: Smooth transitions and animations for buttons, pop-ups, and notifications to enhance gameplay.
- Easy Integration: Simple to drag-and-drop into your Unity project with step-by-step setup instructions.
- Optimized for Performance: Lightweight UI elements designed to maintain high frame rates even on large, obstacle-heavy levels.
- Bonus Assets: Includes icons, buttons, and interactive elements to speed up development.
Why Choose This UI Kit?
- Save time designing your own UI from scratch.
- Increase player engagement with professional, polished visuals.
- Fully adaptable for any Obby, Parkour, or platformer game.
- Works seamlessly with Unity’s latest UI system (UGUI).
Perfect For:
- Obby/parkour obstacle games
- Platformer games
- Endless runner and jump-based games
- Multiplayer obstacle courses
Upgrade your game today with the Obby Parkour UI Kit and give your players a smooth, fun, and visually stunning experience!
Easy to Use | Fully Customizable | Mobile & PC Ready
Price $19.99
