BalanceGraph by Prime Game Dev. Tools
Key features
• Visual node editor (drag-and-drop), with color-coded categories and ports.
• Monte Carlo simulation across hundreds/thousands of iterations for statistical distributions.
• Results include averages, medians, percentiles (P10/P90), and min/max ranges.
• Custom Subgraph Nodes: turn a subgraph into a reusable node with exposed ports.
• Batch Comparison: run multiple configurations side-by-side and compare outputs.
• Sensitivity Analysis: sweep parameters across a range to see impact.
• Graph Validation: detects disconnected ports, missing entities/intervals, empty metric keys, duplicate entity IDs, etc.
• Export: CSV and JSON export of the last run’s metrics.
• Undo/Redo + grouping + templates for fast iteration.
Editor / usability
• Graph Editor layout: toolbar + canvas + sidebar (settings/results/batch comparison).
• Simulation settings: Duration (seconds), Iterations, Seed (reproducibility), Collect All Stats.
• Port types (color-coded): Trigger, Float, Bool, EntityRef, StatRef (only same-type ports connect).
Requirements
• Unity Editor: 2021.3 LTS or later
• C#: 9.0
• Platform: Editor-only (simulation)
BalanceGraph is a node-based visual editor for Unity that lets game designers and developers model, simulate, and analyze game balance scenarios without writing code. Build simulation models by connecting nodes for entities, stats, attacks, intervals, and logic, then run Monte Carlo simulations to see statistical results (average, median, percentiles, min/max) for your mechanics.
Workflow:
• Install by copying the BalanceGraph folder into your project, then open it from Tools → BalanceGraph → Graph Editor.
• Create a new graph asset, add nodes (Space / right-click), connect ports, and click Run.
• Use Validate to catch common graph mistakes before simulating.
For larger projects, BalanceGraph supports reusable “Custom Subgraph Nodes” (encapsulate a subgraph into one node with exposed inputs/outputs), batch comparison for side-by-side configuration testing, and exporting results as CSV or JSON for external analysis.
Price $30.00
OptiDraw – Advanced Mesh Painting Tool by Run2Go Studio
Technical Details:
- Rendering Pipelines: Built-in, URP, and HDRP (via Shader Graph).
- Performance: Utilizes Job System, and Burst Compiler
- Workflow: Compatible with UDIM and standard UV layouts.
Experience the future of in-editor painting. Get Optidraw today!
🎨 OptiDraw || 📖 Documentation || 🗺️ Roadmap
Optidraw is a professional-grade painting toolset designed to bridge the gap between external texturing software and the Unity Editor. Whether you are creating lush environments with Splat Painting or detailing characters via Vertex Painting, Optidraw provides an intuitive, high-performance experience that doesn't slow down your creative flow.
Built with Unity Burst and GPU acceleration, Optidraw handles complex meshes with ease, supporting advanced workflows like UDIMs and multi-submesh painting inspired by the Adobe Substance workflow.
Core Modules:
- Vertex Painting: High-precision vertex color manipulation for blending, masking, and detailing.
- Splat Painting: Perfect for terrain-like texturing on any mesh, allowing for complex environment blending.
- Texture Channel Packer (Bonus): A powerful built-in utility to merge and optimize your texture maps (R, G, B, A) into single textures for better performance and memory management.
Why Choose Optidraw?
🚀 Unrivaled Performance
Harness the power of Unity Burst and GPU computing. Optidraw is engineered to be "Lighting Fast," ensuring zero lag even when painting on high-poly models.
🎬 Paint on Animated Meshes
Unlike standard painters, Optidraw supports Animation Draw Mode. You can paint directly on Skinned Mesh Renderers while they are animating, ensuring your textures look perfect in motion.
🎨 Professional Workflow (Substance-Style)
Manage complex assets effortlessly with support for UDIM Objects and Multiple Submeshes. Our workflow is optimized for artists coming from Adobe Substance, making the transition to in-editor painting seamless.
🛠 Complete Creative Freedom
Optidraw isn't a "black box." It fully supports Custom Shaders via Shader Graph, allowing you to create your own shaders and integrate them directly into the painting pipeline.
Key Features:
- Universal Support: Works with Mesh Renderers and Skinned Mesh Renderers.
- Multi-Channel UVs: Paint across different UV sets (UV0, UV1, etc.).
- Seamless Painting: No visible seams across texture borders or submeshes.
- Clean Data Management: No messy folders. All data is stored efficiently and linked correctly to your assets.
- Modern UI/UX: A clean, dockable interface designed by artists for artists.
- Customizable Shortcuts: Tailor the tool to your muscle memory for maximum productivity.
- Robust Undo/Redo: A reliable system that ensures your progress is always safe.
- Long-Term Support (LTS): Regular updates and compatibility fixes for future Unity versions.
- Full Source Code included: Complete transparency and flexibility for studios.
Support & Community:
Found a bug or have a feature request? We’re here to help!
Price $39.99
Game-Ready Augmentin with Damaged and Clean Label Variants by SergioSM
Textures come with Clear and Damaged text both in seperated folder with 512, 1k, 2k and 4k textures
Textures are in targa format.
Mixmap texture has Ambient Occlusion in Red channel, Roughness in Green channel and Metalness in Blue channel.
Model has 3136 triangles, 1568 faces and 1604 vertices
Designed for modern game engines and optimized for performance, this asset is perfect for environments like hospitals, pharmacies, survival games, or abandoned settings.
Key Features:
Game-ready optimization – Clean topology with efficient polygon count
PBR Textures – Realistic materials for metal cap, glass/plastic body, and label
Two label variants included:
Clean version – Perfect for modern or sterile environmentsDamaged/crumpled version – Ideal for post-apocalyptic or gritty scenes
High-resolution textures for sharp detail up closeRealistic wear & tear for added immersionConsistent scale – Ready to drop into your scene
Perfect For:
Survival & horror games
Medical or laboratory environments
Post-apocalyptic scenes
FPS / realistic simulation projects
Cinematics and renders
What You Get:
Fully textured and rigged 3D model
Multiple texture sets (clean + damaged) that come in 512, 1k, 2k and 4k textures
Ready for Unity
Organized files for easy integration
Price $4.99
Evo Loader - Modular Loading Screen System by Michsky
Compatibility & Dependencies
• Both the new and the old input systems are supported.
• Loading screens are based on UGUI Canvas. UI Toolkit is not supported.
• Fully compatible with Unity 6 and newer versions.
Loading Operation
• Loading process is based on AsyncOpreation.
• The editor may freeze when loading heavy scenes. Refer to the documentation for more information.
Evo Loader is a fully modular loading screen system for Unity, built to handle loading screens with silky smooth transitions and zero compromises on flexibility.
Want to see it in action?
Try the WebGL demo in your browser
Key Features:
• 7+ modular loading screen presets, ready to use or remix
• 10+ customizable loading bars
• Additive, Single, and Transition Only loading modes
• Background and hint system with smooth animations
• Press-any-key prompt support
• Customizable transitions
• Custom editor tools
Loading Made Simple
Getting started is easy. Trigger the loader with a single event call using built-in components, UI buttons, colliders, or your own scripts.
Backgrounds & Hints
A modular system for managing backgrounds and hints. Supports both sequential and randomized behavior, with smooth transitions and full control over the content.
Flexible Customization
Loading screens are built with prefabs and UGUI Canvas, making them easy to modify and extend. Create your own transitions or customize existing ones to fit your project.
Seamless Ecosystem
Evo Loader integrates seamlessly with other Evo packages. Need to localize hints? Just import Evo Localization and the system will automatically integrate both packages.
Other Evo Packages
Documentation & Support
Complete documentation, demo, and continuous updates are provided. If you have questions, run into issues, or want to request new features, feel free to contact me via Email or on Discord.
Contact | Discord | Documentation | WebGL Demo
See the Technical Details section for more details.
Price $15.00
DnD Dice System - 3D World & UI Dice Roller by Pixit Games
- Unity Version: 2021 LTS+ recommended (works on newer Unity 6 as well)
- Render Pipelines: Built-in / URP / HDRP (scripts are pipeline-agnostic)
- Dependencies: None (TextMeshPro optional)
- MkDocs documentationIncludes:
Physics world dice roller (Rigidbody throw + settle + top-face read)
UI 3D dice roller (stage drift + spin + settle + return-to-center bias)
Dice prefab workflow (face markers)
Result UI: FloatingNumber + Row UI (Sum/Highest + DC)
Sample scenes + test scripts - Performance: UI roller is transform-based (cheap). Physics roller cost depends on number of dice/rigidbodies.
- Extensible: Add “Lowest” aggregation for disadvantage easily.
Overview
PixitGames Dice System is a modular dice rolling solution for Unity built around a simple prefab workflow. It supports both real physics dice rolls in 3D world and clean UI-style 3D dice rolls in front of the camera (no gravity). Optional UI components display results as floating numbers and aggregate them into readable rows.
Two Roll Modes
- 3D World (Physics Roller)Throw dice into a tray using Rigidbody physics. Results are read from the top face after the die settles.
- 3D UI (Animated Roller)Use the same 3D dice prefab as a UI element. Dice drifts/spins on a “stage” and settles cleanly to the result face (perfect for UI popups, RPG dialogs, loot rolls, etc.).
Optional Result UI
- Floating numbers pop above each die and fly into result rows
- Row aggregation: Sum or Highest (advantage style)
- Optional DC evaluation: SUCCESS / FAIL
Why this package
- Same dice prefab works in both modes
- Marker-based face setup = reliable results
- Clean “one-line roll” API
- Designed to be Asset Store friendly: modular scripts, sample scenes, documentation
Price $19.99
Editor Time Tracker by Nima Peykarimeh
- Editor-only tool (no runtime overhead); implemented as a Unity EditorWindow using UIElements and IMGUI
- Persistent session data stored as JSON in the project's local application data folder, surviving domain reloads and script recompilations
- AFK/idle detection via Unity Editor focus and input activity monitoring, with configurable idle threshold
- Pomodoro-style break system with customizable interval and duration settings
- Two goal modes: Fixed Daily (same target every day) and Dynamic Weekly (total weekly hours distributed across active days)
- CSV export with per-session and daily summary rows, compatible with Excel and Google Sheets
- Multiple built-in UI themes plus a minimal view mode for reduced visual footprint
- Auto-save on a configurable interval with additional save triggers on editor focus loss and session end
- Zero third-party dependencies; pure Unity Editor API
Editor Time Tracker is a lightweight, editor-only tool that automatically measures how long you spend working in Unity. No external apps needed. It pauses when you walk away, resumes when you return, and lets you decide whether that idle time counts. Set fixed daily or dynamic weekly hour goals and watch your progress build visually throughout the week.
Built-in Pomodoro-style break reminders keep you productive without burning out. A minimal view mode and multiple UI themes let it blend seamlessly into any workspace. Session data is auto-saved through script recompilations and can be exported to CSV for invoicing, reporting, or personal review.
Whether you're freelancing, shipping a solo project, or managing your studio hours, Editor Time Tracker gives you the visibility to work smarter.
Key Features:
- Automatic active-time tracking inside the Unity Editor
- Smart AFK detection with return-prompt for idle classification
- Fixed Daily and Dynamic Weekly goal tracking
- Pomodoro-style focus break reminders
- Multiple UI themes + minimalist view mode
- CSV export for spreadsheet-compatible reporting
- Survives domain reloads and script recompilations
Price $0.00
MAR-Low poly Plant & Planter Pack by MAR_0237
Number of textures : 1
Texture dimensions : 512*512
Polygon count of [Model Name] :
-Split Leaf Plant : 1,082
-Round Leaf Plant : 758
-Leaf : 52
-Flower : 202
-Layered Leaf Plant : 810
-Tall Leaf Plant : 154
-Hanging Vine Plant : 4,100
-Trough Wall Planter : 144
-Round Wall Planter : 124
-Sphere Wall Planter : 164
-Trough Planter : 94
-Round Planter : 104
-Sphere Planter : 144
-Trough Soil : 1
-Round Soil : 8
-Sphere Soil : 4
-Planter Wall Hook : 35
Minimum polygon count : 1
Maximum polygon count : 4,100
Number of meshes/prefabs : 33prefabs
UV mapping: Yes
Types of materials and texture maps (e.g., PBR) :
-Base Color (Albedo) only. No additional maps included.
This stylized low-poly planter pack is built with a fully modular structure, allowing users to freely customize and combine every element.
The pack includes multiple planter types for floor and wall placement, separate soil meshes, and a variety of decorative plants with different shapes and color variations.
All pots and plants are provided as independent meshes and prefabs, enabling easy mix-and-match combinations for interior decoration, cafés, homes, shops, and stylized environments.
Designed for flexibility and reusability, this pack is perfect for low-poly games and decorative interior scenes.
Price $5.99
SmartShield - Reliable Anti-Cheat & Data Protection by HyTeKGames
Unity: 2019.4+
Scripting: .NET Standard 2.0 / .NET 4.x
Backend: Mono, IL2CPP
Platforms: All (Windows, Mac, Linux, Android, iOS, WebGL, UWP, Consoles)
Dependencies: None
Features:
- 22 Secure Variable types (XOR encrypted)
- SecurePlayerPrefs (AES-256 + HMAC)
- Speedhack Detection
- Honeypot tamper detection
- Editor tools included
🛡️ Protect Your Game From Cheaters! 🛡️
Memory editors like Cheat Engine are every developer's nightmare. Players scan for health values, gold counts, and scores – then modify them at will. SmartShield makes that practically impossible.
How? Your sensitive values are encrypted in memory with randomized XOR keys. Even if a cheater finds the value, modifying it triggers tamper detection. Honeypot fields act as decoys, catching memory scanners red-handed.
⚙️ What's Included:
- 22 Secure Variable Types – SecureInt, SecureFloat, SecureString, SecureVector3, and more. Use them exactly like normal variables.
- SecurePlayerPrefs – AES-256 encrypted save data with HMAC integrity checking. No more save file editors.
- Speedhack Detection – Catches Cheat Engine speedhacks by comparing system time against Unity time.
- Tamper Events – Get notified instantly when cheating is detected. Respond however you want.
- Editor Tools – Easy configuration window, key management, and a PlayerPrefs viewer for debugging.
💡 Why SmartShield?
🎯 Zero Learning Curve: Replace int health = 100; with SecureInt health = 100; – that's it. Your code works exactly the same.
⚡ Minimal Performance Impact: Sub-millisecond overhead. Your players won't notice anything except that cheats don't work.
🔧 Flexible Response: Detect cheating silently, show warnings, disconnect from multiplayer, or close the game – your call.
🛠️ Quick Start:
- Open Tools > HyTeKGames > SmartShield > Settings
- Click Generate Random Keys
- Enable Protection
- Replace variables with secure versions
- Done!
🎮 Perfect For:
- Single-player games – Protect leaderboards and achievements
- Multiplayer games – Add client-side protection alongside server validation
- Mobile games – Stop memory editors and save file tampering
- Any game with progression – Currency, health, scores, unlocks
📞 Support
Need help? Have a feature request? Reach out:
- Email: assetstore@hytekgames.net
- Discord: iamtek
- Discord Server: Discord
I typically respond within an hour on Discord (unless I'm sleeping 😴).
🌟 Your Feedback Matters!
If SmartShield helps protect your game, I'd really appreciate a review!
If something isn't working right, message me first – I'll make it right.
Don't let cheaters ruin your game. Add SmartShield today! 🛡️
Price $15.00
Cartoon City - Low Poly City 3D Models Pack by ithappy
Geometry: 2070 unique assets, 2,865K triangles (entire pack).
Geometry City: 660 unique assets, 1,315K triangles
Geometry Characters: 1410 unique assets, 1,550K triangles
Character Polygons: ~5.6K
Scale: Real-world size
Materials: 57 total
Textures: 51 total
Rig: Humanoid (Mixamo-compatible)
Animations: Yes
Collision: Yes
- Demo Scene - the city you see in the images and video.
- City Characters Pack: 300 prepared 3D characters of various ages, body types, and skin tones, 1100+ clothing assets, customization tool, movement controller, animations, facial expressions, 100+ props, animals, icons. More detailed description
- Over 600 Unique City Assets: pack includes over 600 unique assets for building the city: buildings of various themes, purposes, and sizes, infrastructure, landscape, public spaces, props, landmarks, banners, and sports facilities.It also includes 60 vehicles: watercraft (liner, yachts, boats), trains (regular and high-speed), cars, special vehicles, buses, and trucks. One asset can consist of several meshes.
- Day-Night City
- Urban Traffic Movement System. Traffic move along curves.
- Urban Character Movement System. Characters move along curves.
- Animals: over 30 animated animals.
- Works on URP, HDRP, and Built-in. Separate files for versions 2021+ and 6000+.
- Designed for performance: optimized meshes, minimal textures and simple shaders – runs smoothly on mobile, VR/AR, PC and consoles.
- Ready for any pipeline. Source files available on request in native formats (.blend, .c4d, .ma, .max) and an Unreal Engine .uproject, plus universal exports (FBX, GLB, USDZ, OBJ, STL) for easy integration.
- Free updates and technical support available in our Discord Community.
Demo Scene
The demo scene represents a huge city consisting of several districts:
Regular, China-Town, Futuristic, Ecological, Suburban,
and interesting areas and landmarks:
Observatory, Park, Beach, Ferris Wheel, Roller Coasters, Water Park, Museum, Zoo, Skate Park, Yacht Marina, Factory, and much more.
The pack uses our standard road modules, allowing you to combine this pack with other cities.
Buildings do not have interiors. Interiors for the city buildings are planned as a separate pack.
Buildings have separate meshes for creating evening lighting from the windows.
The city covers an area of 1,500 square meters.
If you find this pack useful, please leave a review – it helps us a lot and keeps updates coming.
🎮 Explore our other packs:
Stay updated – new packs, tutorials and promotions:
DISCORD | EMAIL | INSTAGRAM | YOUTUBE
Price $489.00
Toon Dialogue Balloons VFX by Piloto Studio
• HDRP, Standard & URP support.
• 1 Shader for all VFX Assets
💬 Toon Dialogue Balloons 💬
Bring clarity, personality, and visual storytelling into your game with Toon Dialogue Balloons, a stylized collection of speech bubble effects designed to support dialogue systems, character reactions, and interactive feedback.
This pack features a variety of balloon styles, including classic speech bubbles, thought clouds, shout bursts, and expressive comic shapes that adapt to different tones and contexts. Whether it's a calm conversation, a sudden reaction, or an exaggerated emotional outburst, the visuals help reinforce what is being communicated without relying solely on text.
The effects are built to integrate seamlessly with dialogue systems, NPC interactions, UI prompts, and in-game events. Balloons can appear, expand, pop, shake, or dissolve, providing clear visual timing for when information is delivered, emphasized, or interrupted.
Everything is optimized and ready for mobile, console, and PC. We offer compatibility for Standard Render Pipeline, Universal Render Pipeline URP, and High Definition Render Pipeline HDRP.
💬 Key Features 💬
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- Includes one asset overview scene, and contextual examples of usage
- Compatible with ALL rendering pipelines Built-in URP HDRP
- Drag and Drop
Price $39.99
Drunken VFX by Piloto Studio
• HDRP, Standard & URP support.
• 1 Shader for all VFX Assets
🍷 Drunken VFX 🍺
Add personality, humor, and fluid motion to your game with Drunken VFX, a stylized collection of effects inspired by wine, beer, and the unpredictable nature of intoxication. Designed to bring a playful yet functional layer to gameplay, this pack transforms liquid into a visual language that communicates state changes, abilities, and interactions.
The effects explore splashes, spills, bubbles, foam bursts, and swirling liquids that feel alive and reactive. From wine-like energy flows to fizzy beer explosions, each effect captures the organic movement and chaotic behavior of liquids, making them perfect for potion systems, tavern environments, drunk status effects, or unconventional combat abilities.
Visual timing and motion are crafted to feel slightly off-balance and dynamic, reinforcing the idea of instability or altered states. This makes the pack especially effective for debuffs, confusion mechanics, or any gameplay moment where control is intentionally disrupted. At the same time, silhouettes and color contrast remain clear enough to preserve readability during gameplay.
Whether you're building a fantasy RPG with alchemy systems, a party game with chaotic interactions, or a stylized combat system with humorous twists, Drunken VFX delivers a cohesive and memorable visual identity rooted in liquid behavior and expressive motion.
Everything is optimized and ready for mobile, console, and PC. We offer compatibility for Standard Render Pipeline, Universal Render Pipeline URP, and High Definition Render Pipeline HDRP.
🍷 Key Features 🍺
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- Includes one asset overview scene, and contextual examples of usage
- Compatible with ALL rendering pipelines Built-in URP HDRP
- Drag and Drop
Price $29.99
Toon Hits and Status Effects VFX by Piloto Studio
• HDRP, Standard & URP support.
• 1 Shader for all VFX Assets
💥Toon Hits and Status 💥
Bring impact, clarity, and expressive feedback to your game with Toon Hits and Status, a stylized collection of cartoon-inspired effects built to enhance both moment-to-moment combat and ongoing character states.
This pack combines punchy hit effects with a wide range of status visuals, including bursts, flashes, stars, swirls, icons, and looping elements that communicate conditions such as stun, poison, burn, confusion, buffs, and debuffs. Each effect is designed to feel responsive and exaggerated, reinforcing player actions and outcomes with immediate visual feedback.
Hit effects are crafted to emphasize contact and timing, using sharp shapes, quick expansions, and impactful motion to clearly signal damage and interaction points. Status effects, on the other hand, focus on readability over time, using looping animations and distinct silhouettes to ensure players can quickly identify active conditions during gameplay.
The visual direction leans into classic cartoon language, with bold shapes, elastic motion, and high contrast, making the effects easy to read even in chaotic or layered scenarios. This balance between style and function ensures that feedback remains both fun and informative.
Whether you're building a brawler, platformer, roguelike, or any combat-driven experience, Toon Hits and Status provides a cohesive visual system to support hits, reactions, and state-based mechanics.
Everything is optimized and ready for mobile, console, and PC. We offer compatibility for Standard Render Pipeline, Universal Render Pipeline URP, and High Definition Render Pipeline HDRP.
💥 Key Features 💥
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- Includes one asset overview scene, and contextual examples of usage
- Compatible with ALL rendering pipelines Built-in URP HDRP
- Drag and Drop
Price $39.99
Realistic Bard VFX by Piloto Studio
• HDRP, Standard & URP support.
• 1 Shader for all VFX Assets
🎵 Realistic Bard VFX 🎵
Bring rhythm, support, and musical energy into your game with Realistic Bard VFX, a collection of effects designed around performance-based magic and support-driven gameplay. This pack blends sound-inspired visuals, flowing energy, and expressive motion to create abilities that feel both impactful and harmonious in combat.
The effects are ideal for healing spells, buffs, area boosts, rhythmic pulses, magical performances, and supportive abilities that enhance allies or influence the battlefield. Waves of energy, musical cues, and timed bursts help communicate ability activation and duration, making it easier for players to read support actions in real time.
With a visual direction focused on fluid motion and clear timing, the pack ensures strong readability without losing intensity. Effects are designed to feel dynamic and alive, reinforcing the idea of magic driven by rhythm and performance rather than raw force alone.
Whether you are building a support class, a music-based combat system, or a character centered around buffs and team synergy, Realistic Bard VFX provides a cohesive visual toolkit to support a wide range of gameplay interactions.
Everything is optimized and ready for mobile, console, and PC. We offer compatibility for Standard Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
🎵 Key Features 🎵
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- Includes one asset overview scene, and contextual examples of usage
- Compatible with ALL rendering pipelines (Built-in / URP / HDRP)
- Drag and Drop!
Price $34.99
Roguelike Arcanist VFX Pack by Piloto Studio
• HDRP, Standard & URP support.
• 1 Shader for all VFX Assets
🃏 Roguelike Arcanist VFX 🃏
Bring strategy, rhythm, and arcane flair into your game with Roguelike Arcanist VFX, a stylized collection of effects built around card-driven magic systems. Designed for games where abilities are tied to decks, draws, and combinations, this pack delivers expressive visuals that reinforce both gameplay logic and player feedback.
The effects are ideal for casting spells through cards, summoning arcane constructs, triggering combos, applying buffs or debuffs, and creating dynamic ability chains. Cards appear, spin, stack, and release energy in ways that clearly communicate activation, selection, and resolution phases during gameplay.
With a focus on clean silhouettes and controlled motion, the pack ensures strong readability even in fast-paced or layered combat scenarios. Visual timing is carefully structured to support decision-making moments, helping players understand cause and effect as they cycle through abilities and build synergies.
Whether you are building a roguelike deckbuilder, a tactical combat system, or a magic framework based on randomness and combination, Roguelike Arcanist VFX provides a cohesive visual language to support card-based interactions and progression systems.
Everything is optimized and ready for mobile, console, and PC. We offer compatibility for Standard Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
🃏 Key Features 🃏
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- Includes one asset overview scene, and contextual examples of usage
- Compatible with ALL rendering pipelines (Built-in / URP / HDRP)
- Drag and Drop!
Price $29.99
Chains VFX by Piloto Studio
• HDRP, Standard & URP support.
• 1 Shader for all VFX Assets
⛓️ Chains VFX ⛓️
Bring tension, control, and dark energy into your game with Chains VFX, a collection of stylized effects designed around portals, spectral weapons, and deep red-black energy flows. This pack focuses on delivering visuals that feel oppressive, powerful, and intentional, making it a strong fit for darker fantasy settings and combat systems centered on control and impact.
The effects are ideal for abilities such as binding, pulling, summoning, weapon conjuring, area control, and curse-based interactions. Chains extend, wrap, and strike with clear motion, while portals and energy bursts create strong focal points that help communicate ability states and gameplay feedback without overwhelming the scene.
With a visual direction built on contrast, sharp silhouettes, and dense energy textures, the pack ensures strong readability even in fast-paced or VFX-heavy environments. Each effect is crafted to feel grounded and cohesive, supporting everything from player abilities to boss mechanics and ritual-driven encounters.
Whether you are building a necromancer kit, a dark magic system, a boss fight centered on control mechanics, or a combat experience with heavier thematic weight, Chains VFX provides a flexible and consistent visual toolkit to support a wide range of gameplay scenarios.
Everything is optimized and ready for mobile, console, and PC. We offer compatibility for Standard Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
⛓️ Key Features ⛓️
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- Includes one asset overview scene, and contextual examples of usage
- Compatible with ALL rendering pipelines (Built-in / URP / HDRP)
- Drag and Drop!
Price $29.99
UI Toolkit Gradients for Text & Soft Text Masks by KAMGAM
Links: Manual | Support via Email
⚠️ This asset is NOT for uGUI. It’s for the new UI Toolkit and Unity 6.3+.
🤨 But doesn’t Unity already have a <gradient> tag? Why this asset?
Yes, if all you need is per character gradients then the gradient tag is the tool for you and you should not get this asset.
Here is the full feature list:
✔️ Blend Modes
Use blend modes for colors and alpha to effectively create soft mask for your text.
✔️ One gradient across all text in any text element
Three gradient modes (element, text, character) with radial gradients and angle control for linear gradients.
✔️ No richText required
Works for text that has the enableRichText option disabled too.
✔️ Color Blending & Alpa Masking
Gradients can blend with the underlying text colors. Useful to emulate lighting and other effects like alpha masking.
✔️ Works with UI Builder, USS Style Sheets and C# Code
Whatever your prefered workflow is this tool has you covered.
✔️ Gradients are saved in your UXML
All the data is right there in your UXML file ready to be shared, copied, ... .
No need to manage separate gradient assets.
✔️ No custom element needed (it uses Manipulators)
You can add it easily to any of your existing visual elements, no custom element required.
✔️ Undo/Redo Support
Full undo and redo support in case you want to revert your changes.
✔️ UPM Package
It's all conveniently placed in a upm package so it stays out of your Assets folder.
✔️ Examples
Check out the Samples in the Unity Package Manager to get demos like the mouse following radial gradient.
✔️ Full Source Code included
I publish this asset with full source code because as a developer I know how annoying it is to not have source code access. If you like it then please remind others to purchase the plugin. Don't just copy and paste it everywhere. Thank you ❤️
✔️ Supports Unity 6.3+ LTS
It should work on any platform that supports UI Toolkit. Yes, it works with WebGL.
⚠️ READ THIS BEFORE YOU BUY ⚠️
Unitys <gradient> tag might be enough for you already!
If all you need is per character gradients then the gradient tag is the tool for you and you should not get this asset!
CAVEATS:
The colors that can be displayed are limited by the four corners (vertices) per character. Thus three or more colors in a gradient ON ONE CHARACTER will probably not look as you expect (middle colors look washed out). This is a limitation by how Unity renders the text mesh and can not be avoided. Usually it's not noticable but if you do very big characters or many colors in a gradient then you may run into this.
Underlines can not be colorized (not supported by Unitys API) thus they will always show in the text color of the element.
✍️ Usage (UI Builder)
- Scroll to the Text section and tick the "Enable Gradient" checkbox.
- You are done. Enjoy your gradients.
For more details please check out the Manual.
✍️ Usage (USS Stylesheets)
Step 0 is me assuming you have added the stylesheet to your layout (just mentioning it as it's oftern forbotten ;-)
- In UI Builder (or in your uxml file) select the element you want to add a gradient via USS styles to.
- Add a USS class name to activate gradient rendering for that element. The name is: kamgam-text-gradient. This will let the gradient system know that this element should be watched.
- Now you can add a custom style to your USS file. Example: --kamgam-text-gradient: "linear-gradient(#000000, #F3FD2d)";
For more details please check out the Manual.
✍️ Usage (Code)
- Import the Kamgam.UIToolkitTextGradients namespace. This will give you access to some handy TextElement extension methods.
- Call element.SetOrAddTextGradient(gradient); to add a gradient.
For more details please check out the Manual.
😎 HINT 1:
As always, please read the Manual. It's there for a reason ;-)
🧐 HINT 2:
There are some extra settings under Tools > UI Toolkit Text Gradients > Settings.
😎 HINT 3:
You can construct your greadient USS styles on the Mozilla website. While not all properties are supported (see manual) you can usually copy the gradient style definition just fine from there.
☎️ Support
Please check the Manual before asking questions. I routinely add new infos to the FAQ secion of it. If you have any questions you can write to office[at]kamgam.com. Please be patient, replies may take a few days.
Please include these infos in your request:
1) Your Asset Store Order Nr (sadly needed to filter out all the pirates)
2) Your exact Unity version (x.y.z.f#).
3) Your exact Asset version (x.y.z).
4) Reproduction steps or a video or a link to your project (whole project zipped).
The more infos I have the faster I can reproduce the problem and the quicker I can give you a proper reply. Thank you for understanding :-)
❤️ If you like this asset then maybe you'll like these too:
🔍 UI Toolkit Gradients for Background and Borders
Add gradients to your backgrounds and borders.
🧐 UI Toolkit Blurred Background
Blurred scene backgrounds (and more) for your UI.
Non-destructive pivot changer & pivot editing tool.
Easily add sounds to your UI (with reverb settings etc.).
🔑 License Info
This asset requires one license per seat (user who has access to the asset files). If you are a team then please consider buying one seat per Unity user.
Why am I telling you this?
Because most people do not know. It's the default Unity licensing so this is just for awareness. If you have questions about the license then please contact me under office[at]kamgam.com or check Unitys license documentation.
Price $24.99
2D Minimal - Hero Equip Icons by LAYERLAB
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Join in to our LayerLab Discord Community!
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A collection of high-quality 2D hero equipment icons designed for combat and gear systems.
This pack includes 60 unique icons featuring a wide range of weapons such as swords, spears, bows, and firearms, along with armor and equipment items. Designed in a clean minimal style, these icons offer excellent readability and quick recognition during gameplay.
Perfect for RPGs, action games, and strategy games, these icons can be used in inventory systems, shops, upgrades, and equipment interfaces.
⚔️ Contents
- 60 unique icons
- Weapons: swords, spears, bows, guns, and more
- Armor: shields, helmets, chest armor
- Mix of fantasy and modern equipment
🎨 Features
- Minimal & casual style
- Clear silhouettes for fast recognition
- UI-friendly design
- Works across multiple game genres
📦 Files Included
- 🖼️ PNG format
- 📐 3 sizes provided 512 / 256 / 128
🎮 Recommended For
- RPG
- Action Games
- Strategy Games
- Inventory / Equipment Systems
- Mobile Casual Games
🚫 This asset may not be used for training, input, or any purpose related to generative AI programs.
📰 Follow us for updates and news!
Discord | X | Youtube | Facebook | Email
LAYERLAB
Price $7.99
2D Minimal - Stat Icons by LAYERLAB
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Join in to our LayerLab Discord Community!
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A collection of high-quality 2D minimal stat icons designed for game UI and player progression systems.
This pack includes 80 unique icons representing a wide range of common game stats such as health, attack, defense, speed, critical rate, buffs, debuffs, currency, and more. Designed to match a clean minimal style, these icons provide excellent readability and quick recognition during gameplay.
Perfect for RPGs, idle games, and mobile titles, this set integrates seamlessly into HUDs, skill systems, inventory interfaces, and upgrade mechanics.
📊 Contents
- 80 unique stat icons
- Includes health, attack, defense, speed, critical, buffs, debuffs
- Currency, status effects, elemental attributes, and more
- Suitable for UI, HUD, and progression systems
🎨 Features
- Minimal & clean design
- High readability for fast recognition
- Consistent style for UI/UX integration
- Optimized for game interfaces
📦 Files Included
- 🖼️ PNG format
- 📐 3 sizes provided 512 / 256 / 128
🎮 Recommended For
- RPG
- Idle Games
- Mobile Games
- Strategy Games
- UI / HUD Design
- Upgrade & Skill Systems
🚫 This asset may not be used for training, input, or any purpose related to generative AI programs.
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If there any suggest or idea for improvement feel free to contact me, if it
possible I will add your request in further updates.
📰 Follow us for updates and news!
Discord | X | Youtube | Facebook | Email
LAYERLAB
Price $8.99
Anime Character Casual Vol.II by AtmosphereCG
- Meshes: Hair, Body, Outfit, Accessories
- Rigg: Humanoid
- Blend shapes: 100+
- Polycount: 47 382
- Materials: 6
- Light & Shade & Normal textures: 10
- Texture atlas resolution: 2048~8192
- Texture format: PNG
⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺◦༺🎀༻◦⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺
◇ Full riged face, hair, outfit
◇ Compatible with VRM: VR chat, VTube, etc.
◇ Contains a link to the Blender file
◇ For a better experience use third-party shader for e.g UniVRM with springbones
⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺◦༺🎀༻◦⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺
Price $49.99
Cursed Chef by Dary Palasky
Number of textures: 31
Texture dimensions: (1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 31845
Maximum polygon count: 31845
Number of meshes/prefabs: 3x2
Rigging: Yes
Animation count: -
Animation type list: -
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Please note that the model has no facial bones; facial animation is done using blendshapes.
Rig: Humanoid
A non-horror version of this character is available as Female Chef
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Feature:
- 52 Face blend shapes/morph target
- 7 ready-made facial emotions
- Blood/Dirt mask: Face/Body/Cloth
- Color mask: Skin/Eyes/Cloth
Polycount:
Character:
- Polygons: 31845
- Vertices: 66365
- Triangles: 62415
Chef Cleaver:
- Polygons: 306
- Vertices: 364
- Triangles: 566
Price $59.99
