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Updated: 50 min 3 sec ago

Voxel Digging Master by Kelecik

1 hour 32 min ago
Complete voxel digging framework: destructible Marching Cubes terrain, buried ores, jetpack player, save system, currency and upgrades. Drop in the prefabs and start digging.

Core Technology

  • Marching Cubes mesh generation for smooth, destructible terrain
  • Burst-compiled jobs and Unity Job System for parallel voxel processing
  • Chunk-based terrain layout (16x16x16 voxels per chunk) with per-chunk mesh rebuilds
  • Edge-based vertex deduplication produces clean meshes without duplicate vertices
  • Zero-copy GPU mesh upload via Mesh.AllocateWritableMeshData
  • Delta-compressed terrain serialization (only modified chunks are saved)

Included Systems

  • VoxelWorld: terrain generation, digging, filling, and density queries
  • CaveVolume: SDF-based cave carving (Sphere, Box, Capsule, Cylinder) with Perlin noise roughness
  • PlayerController: first-person movement with sprint, crouch, jump, step climbing, and jetpack
  • InputManager: agnostic abstraction layer over Unity's New Input System
  • Interactable System: buried ore and easter egg spawning with auto-collection logic
  • OreInventory: type-based ore storage with upgradeable capacity
  • CurrencyManager: gold balance tracking with spend/earn API
  • HealthStaminaManager: player vitals with damage, healing, and stamina gating
  • UpgradeManager integration: inventory capacity, max stamina, and jetpack all hook into upgrades
  • SaveManager: JSON-based persistence with multi-slot support
  • PanelManager: stack-based UI panel system with Escape-key routing
  • DigTool: shared sway and bobbing for held tools (pickaxe, drill, shovel)

Code and Architecture

  • Complete C# source code included
  • ISaveable interface for custom save integration
  • ScriptableObject-based data assets (ore definitions, tool sway settings, upgrade definitions)
  • Event-driven architecture, no Update polling required for state changes
  • Singleton managers with defined execution order for predictable initialization
  • Extensible base classes (InteractableDefinition, VoxelInteractable, UIPanel, DigTool)

Content

  • Fully configured SampleScene with player, UI, ores, caves, and save/load integration
  • Ready-to-use prefabs for all core managers and the player character
  • Example ore definitions (Stone, Iron, Gold, Diamond) and easter egg setup
  • Triplanar terrain material example
  • Complete documentation covering every module

Render Pipeline

Developed and tested on Universal Render Pipeline (URP) 17.0.4. The included triplanar terrain material targets URP. Use in Built-in or HDRP projects may require replacing the terrain shader.

Requirements

  • Unity 6.0 (6000.0.64f1) or newer
  • Universal Render Pipeline (URP) 17.0.4
  • Input System package 1.17.0
  • Burst package
  • Jobs package
  • TextMeshPro (for UI labels)

Limitations

  • Terrain operates inside a configurable bounded XYZ volume. The package does not support infinite or procedurally streamed worlds.
  • Developed and tested on PC with DirectX 11 only. Compatibility with other platforms (mobile, consoles, WebGL, VR) and other graphics APIs has not been verified.
  • Marching Cubes meshes do not carry standard UV coordinates, a triplanar or UV-less shader is recommended for the terrain material.

VoxelDiggingMaster is a production-ready framework for building mining, digging, and excavation games in Unity. It delivers a destructible voxel terrain powered by Marching Cubes and Burst-compiled jobs, plus every surrounding system you need to ship a complete game loop: player controller, ore collection, economy, upgrades, save/load, and UI.

Drop the included prefabs into a scene, press Play, and you are digging. Every system is modular, documented, and designed to be extended without touching the core.

Core Features

  • Destructible Voxel Terrain: Marching Cubes mesh generation with Burst-compiled jobs, chunk-based layout, and real-time dig/fill inside a configurable XYZ terrain volume
  • Cave Volumes: Carve SDF-based caves (Sphere, Box, Capsule, Cylinder) with Perlin noise roughness for natural-looking tunnels
  • First-Person Player Controller: Walk, sprint, crouch, jump (with coyote time and jump buffering), automatic step climbing, smooth camera, and a stamina-gated jetpack
  • Interactable System: Buried ores and easter eggs that auto-collect when the player digs them out, fully extensible with custom definition types
  • Ore Inventory: Type-based storage with upgradeable capacity and event-driven UI hooks
  • Currency & Economy: Gold balance tracking with singleton access, spend/earn API, and automatic persistence
  • Health & Stamina: Player vitals with damage, healing, stamina consumption, and upgrade-driven max stamina
  • Save System: Central JSON-based save manager with multiple save slot support and delta compression for modified terrain
  • Upgrade-Ready: Relevant systems (inventory capacity, stamina, jetpack) integrate with an upgrade manager out of the box
  • Agnostic Input Layer: Thin abstraction over Unity's New Input System, swap bindings without touching gameplay code
  • UI Panel System: Stack-based panel manager with automatic Escape-key routing and input suppression
  • Dig Tools: Shared sway and bobbing behavior for pickaxes, drills, shovels, and any custom tool

Suitable For

Mining games, survival crafting, sandbox exploration, dungeon diggers, resource-gathering adventures, and any first-person game that needs destructible terrain inside a bounded play area.

Customization

Every system is exposed through clean public APIs and ScriptableObject-based data assets. Terrain size, voxel resolution, ore types, spawn rules, player movement, tool feel, and economy values are all tweakable from the Inspector, no code changes required. Create new ore types, easter eggs, custom tools, or entire new interactable categories by subclassing the provided base types.

What's Included

  • Fully configured SampleScene with UI, ores, caves, and save/load integration
  • Ready-to-use prefabs for every core system
  • Complete source code (C#)
  • Comprehensive documentation covering every module

Requirements

  • Unity's New Input System package
  • Burst and Jobs packages (standard Unity dependencies)

Limitations

  • The destructible terrain operates within a configurable XYZ volume defined at setup. Digging and filling are supported only inside this bounded area; the package does not provide infinite or procedurally streamed worlds.
  • The package has been developed and tested on PC only. Compatibility with other platforms (mobile, consoles, WebGL, VR) has not been verified and is not guaranteed.

Get started in minutes with the Quick Start Guide and the included SampleScene.


Support & Inquiries

Have questions or need technical support? Feel free to reach out via email. 

Contact: support@kelecik.com


Price $38.00

Snake 2D PRO (with Obstacle Editor and Level Builder) by CodeFrontGames

1 hour 35 min ago
Complete Snake Game Template with Built-in Level Maker. Endless + Classic + 3 Levels. Mobile swipe + desktop controls. Paint obstacles in the editor. Ready for WebGL, Android & iOS.

**Technical Details**

- **Unity Version Compatibility**

2022.3 LTS and higher (Built-in Render Pipeline)


- **Required Packages**

- Input System (com.unity.inputsystem) – required for keyboard + touch controls

- No other Asset Store or external dependencies


- **Render Pipeline**

Built-in Render Pipeline only (URP/HDRP not supported)


- **Supported Platforms**

- WebGL

- Windows / macOS / Linux (standalone)

- Android

- iOS

(All controls and features fully tested on these)


- **Key Asset Counts & Specs**

- Scripts: ~20 core C# scripts (modular singleton managers)

- Prefabs: Snake body parts, Food, Obstacle, UI elements

- Audio: 4 AudioClips (Background music, Button press, Food eaten, Game won/lost)

- Tilemaps: Grid-based system with dynamic tile updating

- Editor Tools: Custom ObstacleManagerEditor (Scene view painting for level creation)


- **Save System**

PlayerPrefs (difficulty + level progress)

- **Input**

New Input System – Keyboard (WASD/Arrows) + Touchscreen swipe gestures


- **Other Notes**

- Fixed 16:9 aspect ratio camera (auto letterboxing)

- No third-party plugins, no analytics, no ads

- Level Maker uses UnityEditor (only active in Editor, not in builds)

- Full source code included, well-commented, singleton pattern


This asset is ready for prototyping, learning, game jams, or full mobile/web releases.

# Snake Game + Built-in Level Maker Template


A complete, clean, and highly customizable **Snake Game Template** for Unity. Includes Endless Mode, Classic Mode, 3 progressive levels, full mobile + desktop controls, and a **powerful in-editor Level Maker** (paint obstacles 

directly in Scene view).


Checkout Demo: https://codefrontgames.itch.io/snake-2d-template


Perfect for:

- Quick game jams

- Learning projects

- Ready-to-publish mobile/web games

- Adding Snake minigames to larger projects


## 🎯 Key Features

- Smooth tilemap snake with head/tail/body curves

- **Built-in Level Maker** – Click in Scene view to add/remove obstacles (auto-saves)

- 4 difficulty levels (Easy → Extreme) with saved settings

-Persistent level progress system

-Score-based win conditions + Game Over logic

- Background music, sound effects, pause/resume

- Fixed 16:9 aspect ratio + auto-scaled background

-Fully working on WebGL, Mobile (swipe), and Desktop


## 🎮 Controls

-**Desktop/Web:** WASD or Arrow Keys

-**Mobile (Android/iOS):** Swipe in any direction


## 📂 Included Modes

- Main Menu with Settings

- Endless Mode

- Classic Mode

- 3 Unlockable Levels

- **Level Maker Tool** (Scene view editor extension)


## 🛠️ How to Use

1. Import the package

2. Open `MainMenuScene`

3. Play – everything works out of the box

4. Use the **Level Maker** in any scene with Grid + ObstacleManager to create unlimited custom levels instantly

5. Easily swap sprites, add new food types, or change mechanics (fully modular singletons)


## 📌 Technical Specifications

- Unity 2022.3+ (Built-in Render Pipeline)

- Uses New Input System (required)

- Tilemap-based grid

- PlayerPrefs save system

- Zero external dependencies except Input System package

- Custom Editor tool (ObstacleManagerEditor)



Made with ❤️ – ready for your next project!

**Version:** 1.0 **Last updated:** March 2026


Price $19.99

Mobile Tree Pack 10 (for URP) by Tree Maker

1 hour 36 min ago
This pack contains 15 highly optimized tree models for the mobile platform. Using this pack, you can create your own beautiful environments without performance problems

Number of textures : 2 (leaf and trunk + normal map)

Texture dimensions : 2048x2048

Polygon count : ~200

Number of meshes/prefabs: 15

UV mapping: Yes

Types of materials: Default Lit

This pack contains 15 highly optimized tree models for the mobile platform. Using this pack, you can create your own beautiful environments without performance problems


These trees are made in a very professional way to bring you very beautiful scenes with a very low number of triangles (Around 200 triangles)


These trees don't need to bake lights or shadows and you will find the best result with drag and drop (AO already baked into the diffuse texture)


Features:

=> Optimized for all platforms

=> Each tree has around 200 triangles

=> Realistic design

=> Baked AO into the diffuse texture

=> 2 materials (leaf and trunk)

=> Drag and drop

=> Ready for realtime or baked lighting



Click to See=> All Tree packs





Price $4.99

Mobile Tree Pack 8 (for URP) by Tree Maker

1 hour 36 min ago
This pack contains 15 highly optimized tree models for the mobile platform. Using this pack, you can create your own beautiful environments without performance problems

Number of textures : 2 (leaf and trunk + normal map)

Texture dimensions : 2048x2048

Polygon count : ~200

Number of meshes/prefabs: 15

UV mapping: Yes

Types of materials: Default Lit

This pack contains 15 highly optimized tree models for the mobile platform. Using this pack, you can create your own beautiful environments without performance problems


These trees are made in a very professional way to bring you very beautiful scenes with a very low number of triangles (Around 200 triangles)


These trees don't need to bake lights or shadows and you will find the best result with drag and drop (AO already baked into the diffuse texture)


Features:

=> Optimized for all platforms

=> Each tree has around 200 triangles

=> Realistic design

=> Baked AO into the diffuse texture

=> 2 materials (leaf and trunk)

=> Drag and drop

=> Ready for realtime or baked lighting



Click to See=> All Tree packs





Price $4.99

Mobile Tree Pack 9 (for URP) by Tree Maker

1 hour 36 min ago
This pack contains 15 highly optimized tree models for the mobile platform. Using this pack, you can create your own beautiful environments without performance problems

Number of textures : 2 (leaf and trunk + normal map)

Texture dimensions : 2048x2048

Polygon count : ~200

Number of meshes/prefabs: 15

UV mapping: Yes

Types of materials: Default Lit

This pack contains 15 highly optimized tree models for the mobile platform. Using this pack, you can create your own beautiful environments without performance problems


These trees are made in a very professional way to bring you very beautiful scenes with a very low number of triangles (Around 200 triangles)


These trees don't need to bake lights or shadows and you will find the best result with drag and drop (AO already baked into the diffuse texture)


Features:

=> Optimized for all platforms

=> Each tree has around 200 triangles

=> Realistic design

=> Baked AO into the diffuse texture

=> 2 materials (leaf and trunk)

=> Drag and drop

=> Ready for realtime or baked lighting



Click to See=> All Tree packs





Price $4.99

Mobile Tree Pack 7 (for URP) by Tree Maker

1 hour 36 min ago
This pack contains 15 highly optimized tree models for the mobile platform. Using this pack, you can create your own beautiful environments without performance problems

Number of textures : 2 (leaf and trunk + normal map)

Texture dimensions : 2048x2048

Polygon count : ~200

Number of meshes/prefabs: 15

UV mapping: Yes

Types of materials: Default Lit

This pack contains 15 highly optimized tree models for the mobile platform. Using this pack, you can create your own beautiful environments without performance problems


These trees are made in a very professional way to bring you very beautiful scenes with a very low number of triangles (Around 200 triangles)


These trees don't need to bake lights or shadows and you will find the best result with drag and drop (AO already baked into the diffuse texture)


Features:

=> Optimized for all platforms

=> Each tree has around 200 triangles

=> Realistic design

=> Baked AO into the diffuse texture

=> 2 materials (leaf and trunk)

=> Drag and drop

=> Ready for realtime or baked lighting



Click to See=> All Tree packs





Price $4.99

Mobile Tree Pack 6 (for URP) by Tree Maker

1 hour 36 min ago
This pack contains 15 highly optimized tree models for the mobile platform. Using this pack, you can create your own beautiful environments without performance problems

Number of textures : 2 (leaf and trunk + normal map)

Texture dimensions : 2048x2048

Polygon count : ~200

Number of meshes/prefabs: 15

UV mapping: Yes

Types of materials: Default Lit

This pack contains 15 highly optimized tree models for the mobile platform. Using this pack, you can create your own beautiful environments without performance problems


These trees are made in a very professional way to bring you very beautiful scenes with a very low number of triangles (Around 200 triangles)


These trees don't need to bake lights or shadows and you will find the best result with drag and drop (AO already baked into the diffuse texture)


Features:

=> Optimized for all platforms

=> Each tree has around 200 triangles

=> Realistic design

=> Baked AO into the diffuse texture

=> 2 materials (leaf and trunk)

=> Drag and drop

=> Ready for realtime or baked lighting



Click to See=> All Tree packs






Price $4.99

Magic Pack 14 by Ansimuz

1 hour 38 min ago

Upgrade your RPG, 2D action, or adventure game with these fantastic Fantasy Magic Spells Effects. This pack includes 10 animated spells, each crafted in crispy pixel art, bringing your game to life in a unique way.


With an average of 10-12 frames per animation, these spells are sure to impress. The pack includes the following effects, each with their respective size in pixels:

  • Acid (80 x 80)
  • Black Hole (80 x 80)
  • Black Hole Loop (80 x 80)
  • Fire Star (80 x 80)
  • Flower (80 x 80)
  • Lava (80 x 80)
  • Lava 2 (80 x 80)
  • Rings (80 x 80)
  • Skull (80 x 80)
  • Spark (80 x 80)
  • Spin (80 x 80)

The best part? You can use and modify these assets for personal or commercial projects.


Get ready to take your game to the next level with these incredible Fantasy Magic Spells Effects.


Download now and watch your game come alive!


Price $5.99

Battle Backgrounds Pack 7 by Ansimuz

1 hour 38 min ago

A pixel art background pack for RPG battles featuring three unique environments:

  1. Desert
  2. Green Fields
  3. Night Walls
  4. Character Mummy
  5. Character Slime

Designed in a 16-bit inspired style, each background is pixel-perfect, seamlessly looped, and layered for parallax, suitable for RPGs and 2D sidescrollers.


Resolution: 368×208 px • Formats: PNG & Aseprite.


Price $14.99

Battle Backgrounds Pack 8 by Ansimuz

1 hour 38 min ago

A pixel art background pack for RPG battles featuring a Character and three unique environments:

  1. Desert
  2. Castle Road
  3. Hall

Designed in a 16-bit inspired style, each background is pixel-perfect, seamlessly looped, and layered for parallax, suitable for RPGs and 2D sidescrollers. Resolution: 368×208 px • Formats: PNG & Aseprite.


Price $14.99

Collapsible Headers by Intuitive Gaming Solutions

4 hours 55 min ago
Collapsible Headers transforms standard Unity [Header] attributes into collapsible, customizable foldout sections reducing clutter and increasing productivity without requiring any custom code.
  • *Works on all input systems.*
  • *Works on all render pipelines.*
  • *Supports Unity 2019.4 or newer.*

More From Creator

  • Collapsible Events - An editor tool that makes UnityEvents collapsible to clean up the editor.
  • Fish In VR - A complete physics driven VR fishing solution for Unity game engine.
  • Drive In VR - A powerful VR driving system that lets you steer using a steering wheel or handle bars using your XR controllers (or hand tracking).
  • Damage System - An advanced damage and weapon system for your game.
  • Chess Engine & AI (Multiplayer) - A complete multiplayer chess game that supports all target platforms, Netcode and PUN2 multiplayer, and has cross-platform DLC for AI like Stockfish.

Collapsible Headers


The standard [Header] attribute is great for grouping variables, but as your scripts grow, the Inspector quickly becomes a mess. When you have dozens of properties, simple text labels don't stop the scrolling fatigue.


Usually, the fix is a heavy third-party plugin or writing a custom Editor from scratch. Collapsible Headers is a lightweight alternative. It globally overrides how Unity renders the [Header] attribute, turning them into interactive foldouts that group the variables beneath them.


The expanded state of every header is saved per-component, so your Inspector stays exactly how you left it. It includes a simple settings menu to tweak styles (colors, fonts) and an "Ignore Types" list to skip specific components where you prefer the default look.


Features

  • ✍️ Editor-only. Zero runtime cost.
  • 📂 Automatic Foldouts: Instantly turns standard Unity [Header] attributes into interactive, collapsible sections.
  • 💾 Persistent States: Remembers the expanded/collapsed state of every header on a per-component basis.
  • 🎨 Highly Customizable: Easily tweak header text color, font style, and font size to fit your workflow.
  • Zero Code Changes: Requires absolutely no custom attributes or changes to your existing scripts.
  • 📝 Settings Menu: Easy-to-use configuration window with full Undo/Redo support.
  • 🎛️ Global Toggle: Easily enable or disable the entire collapsible headers system at the click of a button.
  • 🎚️ Ignore Types List: Safely render standard headers normally for selected component types (perfect for third-party asset compatibility).
  • 🤝 Widely Compatible: Works from Unity 2019.4 to Unity 6+.
  • 😑 Minimal Footprint: Designed to stay completely out of your way and feel like a native Unity feature.

Documentation:

Documentation

API Reference


Price $15.00

Horror Atmospheres & Soundscapes – Layered Ambient Loops for Games & Films by cplomedia

5 hours 10 min ago
Create deep, immersive horror environments with this collection of layered and fully loopable atmospheres and soundscapes.

Number of Audio Wavs: 62

Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo

Does Audio Loop: YES

Minutes of Audio Provided: 240 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

Create deep, immersive horror environments with this collection of layered and fully loopable atmospheres and soundscapes.

Horror Atmospheres & Soundscapes features 7 unique environments — from dark basements and haunted houses to eerie sci-fi settings. Each soundscape is built in layers, allowing you to mix, match, and combine elements to create endless variations.

All loops are seamlessly loopable and designed to work together, giving you maximum flexibility for dynamic sound design.

INCLUDES:

  • 7 layered horror soundscapes
  • Basement, Haunted House, Sci-Fi and more
  • Fully loopable ambient layers
  • Interchangeable elements for custom combinations

FEATURES:

  • Over 4 hours of audio content
  • Seamless loops
  • Layer-based system for maximum flexibility
  • Drag & drop ready
  • Optimized for Unity, Unreal Engine, and all major DAWs

PERFECT FOR:


Horror games, films, trailers, ambient sound design, and immersive environments.


DEMO

DEMO - Reel

DEMO on Youtube - Basement

DEMO on Youtube - Forest At Night

DEMO on Youtube - Forest

DEMO on Youtube - Haunted House

DEMO on Youtube - Heavy Weather

DEMO on Youtube - Music Box

DEMO on Youtube - SciFi


Price $15.00

Futuristic Environment Kit – Complete Bundle (Vol.1–4) – HDRP by Friday Night Studio

2026, April 27 - 23:47
Proudly nominated for Breakthrough Publisher of the Year. Build your ultimate futuristic world with this all-in-one bundle, packed with everything you need.

🧩 Technical Details

  • Total prefabs: 700
  • Total tris for each prefabs: Between 12 verts to 196K verts
  • 445 unique material sets for optimal quality and performance
  • Colliders: Custom mesh colliders and primitive colliders included
  • Textures: PBR, optimized for modular use (4096 to 1024). Downgrade as you need for better performance on mobile.

This package is designed for the High Definition Render Pipeline (HDRP) only but are already converted :

If you are using Built-in or URP, please select the appropriate version below:


⭐ Community ⭐

Join the Friday Night Studio Discord for support, exclusive updates, freebies, vouchers, and early access to new packages 🎁:


🚀 FRIDAY NIGHT STUDIO - DISCORD 🚀


🤝 Overview

This modular Futuristic Environment Bundle represents our most ambitious release to date.

A complete sci-fi world-building solution.


Carefully designed to provide everything you need to create a cohesive futuristic world.


We’re proud to finally share it with the community! 💫


This bundle features all 4 Futuristic Environment Kits (Vol. 1–4), meticulously designed to integrate seamlessly with each others. 🧩


Take a look at our unity asset store page for more futuristic environments! ✨🏞️


Perfect for PC, consoles, VR, Mobile, games, cinematic projects, and interactive experiences. 🎮🎥

  • Fully modular parts with PBR Metallic Roughness workflow.
  • Game-ready prefabs and materials.
  • Optimized colliders for smooth gameplay.
  • Demo scenes included for easy showcase and testing.

🚀 Pipeline Compatibility

🛠️ All materials and prefabs already converted and ready to use. (Select the good pack above).

  • Built-in Render Pipeline ✅
  • Universal Render Pipeline (URP) ✅
  • High Definition Render Pipeline (HDRP) ✅

✔️ Notes:

  • Lighting and post-processing settings may vary between render pipelines. Adjust them as needed for your scene. 💡
  • There are no scripts or animations included in this pack. Everything is modular, allowing you to customize each piece and attach your own scripts and animations as needed.
  • The main Bases have many entry/exit points, allowing you to easily expand and build around them. Modular corridors and airlock sections (SAS) are included in the package.

✨Keep creating!✨


⭐Follow us for updates, promotions, previews & more⭐:

DISCORD | INSTAGRAM


Price $350.00

Futuristic Environment Kit – Complete Bundle (Vol.1–4) – URP by Friday Night Studio

2026, April 27 - 23:47
Proudly nominated for Breakthrough Publisher of the Year. Build your ultimate futuristic world with this all-in-one bundle, packed with everything you need.

🧩 Technical Details

  • Total prefabs: 700
  • Total tris for each prefabs: Between 12 verts to 196K verts
  • 445 unique material sets for optimal quality and performance
  • Colliders: Custom mesh colliders and primitive colliders included
  • Textures: PBR, optimized for modular use (4096 to 1024). Downgrade as you need for better performance on mobile.

This package is designed for the Universal Render Pipeline (URP) only but are already converted :

If you are using Built-in or HDRP, please select the appropriate version below:


⭐ Community ⭐

Join the Friday Night Studio Discord for support, exclusive updates, freebies, vouchers, and early access to new packages 🎁:


🚀 FRIDAY NIGHT STUDIO - DISCORD 🚀


🤝 Overview

This modular Futuristic Environment Bundle represents our most ambitious release to date.

A complete sci-fi world-building solution.


Carefully designed to provide everything you need to create a cohesive futuristic world.


We’re proud to finally share it with the community! 💫


This bundle features all 4 Futuristic Environment Kits (Vol. 1–4), meticulously designed to integrate seamlessly with each others. 🧩


Take a look at our unity asset store page for more futuristic environments! ✨🏞️


Perfect for PC, consoles, VR, Mobile, games, cinematic projects, and interactive experiences. 🎮🎥

  • Fully modular parts with PBR Metallic Roughness workflow.
  • Game-ready prefabs and materials.
  • Optimized colliders for smooth gameplay.
  • Demo scenes included for easy showcase and testing.

🚀 Pipeline Compatibility

🛠️ All materials and prefabs already converted and ready to use. (Select the good pack above).

  • Built-in Render Pipeline ✅
  • Universal Render Pipeline (URP) ✅
  • High Definition Render Pipeline (HDRP) ✅

✔️ Notes:

  • Lighting and post-processing settings may vary between render pipelines. Adjust them as needed for your scene. 💡
  • There are no scripts or animations included in this pack. Everything is modular, allowing you to customize each piece and attach your own scripts and animations as needed.
  • The main Bases have many entry/exit points, allowing you to easily expand and build around them. Modular corridors and airlock sections (SAS) are included in the package.

✨Keep creating!✨


⭐Follow us for updates, promotions, previews & more⭐:

DISCORD | INSTAGRAM


Price $350.00

Futuristic Environment Kit – Complete Bundle (Vol.1–4) – Built-in by Friday Night Studio

2026, April 27 - 23:47
Proudly nominated for Breakthrough Publisher of the Year. Build your ultimate futuristic world with this all-in-one bundle, packed with everything you need.

🧩 Technical Details

  • Total prefabs: 700
  • Total tris for each prefabs: Between 12 verts to 196K verts
  • 445 unique material sets for optimal quality and performance
  • Colliders: Custom mesh colliders and primitive colliders included
  • Textures: PBR, optimized for modular use (4096 to 1024). Downgrade as you need for better performance on mobile.

This package is designed for the Built-in Render Pipeline only but are already converted :


If you are using URP or HDRP, please select the appropriate version below:



⭐ Community ⭐

Join the Friday Night Studio Discord for support, exclusive updates, freebies, vouchers, and early access to new packages 🎁:


🚀 FRIDAY NIGHT STUDIO - DISCORD 🚀


🤝 Overview

This modular Futuristic Environment Bundle represents our most ambitious release to date.

A complete sci-fi world-building solution.


Carefully designed to provide everything you need to create a cohesive futuristic world.


We’re proud to finally share it with the community! 💫



This bundle features all 4 Futuristic Environment Kits (Vol. 1–4), meticulously designed to integrate seamlessly with each others. 🧩


Take a look at our unity asset store page for more futuristic environments! ✨🏞️


Perfect for PC, consoles, VR, Mobile, games, cinematic projects, and interactive experiences. 🎮🎥

  • Fully modular parts with PBR Metallic Roughness workflow.
  • Game-ready prefabs and materials.
  • Optimized colliders for smooth gameplay.
  • Demo scenes included for easy showcase and testing.

🚀 Pipeline Compatibility

🛠️ All materials and prefabs already converted and ready to use. (Select the good pack above).

  • Built-in Render Pipeline ✅
  • Universal Render Pipeline (URP) ✅
  • High Definition Render Pipeline (HDRP) ✅

✔️ Notes:

  • Lighting and post-processing settings may vary between render pipelines. Adjust them as needed for your scene. 💡
  • There are no scripts or animations included in this pack. Everything is modular, allowing you to customize each piece and attach your own scripts and animations as needed.
  • The main Bases have many entry/exit points, allowing you to easily expand and build around them. Modular corridors and airlock sections (SAS) are included in the package.

✨Keep creating!✨


⭐Follow us for updates, promotions, previews & more⭐:

DISCORD | INSTAGRAM


Price $350.00

Cute Enemies Characters Icons Pack for Casual RPG Puzzle and Mobile Games by Neprosto Assets

2026, April 27 - 22:32
Large set of cute mascot style characters including animals, objects and professions for casual, puzzle and mobile games.
  • Total Icons: 122
  • File Type: PREFABS + PNG
  • Resolution: Avg. 512×512px
  • Animation: Not animated - static illustrations only

Cute Mascot Characters Pack is a colorful collection of stylized 2D character icons designed with a friendly and playful aesthetic. The set features a wide variety of characters including animals, food items, everyday objects and themed professions, all transformed into expressive mascots.

The pack includes pandas, cats, penguins, birds, sea creatures and fantasy animals alongside food characters such as donuts, burgers, fruits and desserts. Object-based mascots include cups, tools, devices and household items, many with themed outfits like doctors, police, builders, wizards and explorers.

Characters range from friendly companions and collectible units to light enemy or role-based NPCs. Suitable for:

  • Casual RPG and idle games
  • Match 3 and puzzle systems
  • Character collection mechanics
  • Educational and kids games
  • Mobile UI and mascot driven apps
  • Social and simulation projects

The consistent cartoon style with rounded shapes and clear expressions ensures strong readability in UI, menus, rewards and progression systems.

Categories

  • Animal Mascots
  • Food Characters
  • Object Characters
  • Themed Professions
  • Casual Units
  • Collectible Icons

Price $15.99

Flexy.GameFlow Pro by Flexy.Tools

2026, April 27 - 22:19
Stop fighting menus, meta, gameplay, and scenes
Hierarchical game state architecture for managing game states and scenes
Clean and testable from prototype to production

Compatibility

  • Unity 2022.3 → Unity 6.3
  • Modern C# (C# 10)
  • Domain Reload safe
  • Depends on Flexy.Core & Flexy.AssetRefs
  • SceneManager used under the hood via SceneRefs
  • Render pipeline agnostic
  • Platform agnostic
  • Networking friendly

Code Basics

  • Single State base class for all state types (gameplay, UI, substates)
  • Virtual Show/Hide and BackShow/ForwardHide methods
  • Deterministic bootstrap initializes the correct state hierarchy from any scene
  • Explicit state cleanup via Stage.CloseAndDestroy
  • Explicit input and output data passed between states
  • Awaitable states and transitions with strongly defined results
  • Cross-scene references without hard scene dependencies
  • Bootstrap prefab initializes the Service_GameFlow runtime
  • Explicit GameStage abstraction for major phases (Boot, Menu, Play)
  • FlowLibrary is centralized registry of states
  • Graph-based state model using FlowGraph and FlowNode
  • Runtime tracking of active and current state nodes

Docs | Discussions


Overview

Flexy.GameFlow is a runtime architecture framework for Unity that replaces fragmented, ad-hoc game flow logic with explicit hierarchical states

Instead of spreading flow logic across scenes, managers, FSMs, coroutines, and callbacks, your game becomes a structured State graph with clear ownership and lifecycle


  • Build and test game features and UI in isolation - no extra steps, setup, or side effects
  • 2–3× faster iteration on features and UI
  • Double team efficiency — half the cost
  • Production-proven architecture that scales without breaking

  • Big game stages (Boot → Menu/Meta → Play/Core
  • UI navigation as states (Main Menu, Settings, Shop, Rewards, Arsenal)
  • Gameplay states (Play, Pause, Win, Lose, Results, Cutscenes, Dialogs)
  • Nested substates (Boss fights, result tabs, phase controllers)

  • Any game state can be launched and tested in isolation
  • Transitions are deterministic and awaitable
  • Scenes, transitions, data flow, and runtime context are controlled through the state hierarchy
  • Keep every part of the game isolated, testable, and deterministic
  • Feels like vanilla Unity — just much more powerful

Flexy.GameFlow has been used and refined in real production projects since 2014



When Game Starts Working Against You

As projects grow, game flow logic becomes fragile and hard to reason about

  • Adding a new menu or gameplay step introduces hidden coupling
  • Flow logic becomes scattered across scenes, managers, and MonoBehaviours
  • Async transitions turn into complex coroutine or callback chains
  • Dependencies spread across unrelated systems, even when using DI
  • Testing a single screen or gameplay phase requires running the entire game

Flexy.GameFlow addresses these problems by design

  • One hierarchical state model for boot, menus, and gameplay
  • Any state can be launched and tested directly
  • Enter Play Mode from any scene with the correct state hierarchy on frame 0
  • Scene loading and unloading driven by states
  • Awaitable states with explicit input and output
  • Deterministic transitions with guaranteed execution order
  • Clean lifecycle ownership and automatic cleanup
  • Scales naturally from prototype to production

Key Benefits

  • One unified system for game flow, scenes, and UI
  • Explicit hierarchical state architecture
  • Scene-independent navigation
  • Deterministic async transitions
  • Launch any state directly for testing
  • Scoped service lifecycle per GameStage
  • Safe from prototype to long-term production
  • Removes the need for custom flow managers

Key Features

  • Hierarchical GameStages (Boot, Menu, Gameplay)
  • FlowGraph & FlowNodes for logical navigation
  • State-driven scene loading (Single & Additive)
  • Back/Forward navigation with history
  • Awaitable states with explicit results
  • GameContext scoped per GameStage
  • Play Mode entry from any scene
  • TestScenes and TestCases for isolation
  • CrossSceneRef system
  • TransitionHost for safe visual transitions

Pro Features

  • Support for custom state layers (e.g. popup layer)
  • Substates 
  • State locking (for networked games)
  • Customizable transition logic for unique and rich state transitions
  • SpawnTarget for injectiong state into any point
  • Logical Open/Close and Forward/Back lifecycle hooks
  • Precise await points for logical and visual state changes
  • Asynchronous preload of state views
  • Reboot game in full or from first stage
  • More to come...

Is This for You?


Flexy.GameFlow is a good fit if you:

  • Build games with multiple menus and gameplay phases
  • Struggle with fragmented or ad-hoc game flow logic
  • Want deterministic async transitions
  • Need fast iteration and isolated testing
  • Work solo or in a team
  • Plan long-term production

Flexy.GameFlow is not a good fit if you:

  • Build very small single-scene games
  • Prefer fully hardcoded scene logic
  • Expect a visual no-code flow editor

Flexy.GameFlow is an architectural foundation and is intended to be adopted early


Why Not FSMs or Scene Managers?

  • Classic FSMs do not scale to full game hierarchies with async transitions
  • Scene managers couple logic to scenes and make testing difficult

Flexy.GameFlow treats game states as first-class, with hierarchy, isolation, and deterministic transitions

It uses standard Unity concepts with minimal additional abstractions,

It provides a higher-level orchestration layer that defines how game states relate, transition, and execute safely


How to create new state

  • Create State MonoBehaviour describing behavior
  • Create prefab representing that state
  • State is automatically added to the FlowGraph
  • Open states through ServiceGameFlow
  • States load scenes, manage transitions, and return results

Game flow becomes navigation between states rather than hardwired scene switching



Showcase Projects

Learn through real, buildable template projects

These demonstrate full game flow, scene control, UI states, and testing workflows


Price $150.00

Car Mechanic Garage Parts Tools Icons Pack Simulation Tycoon and Repair Games by Neprosto Assets

2026, April 27 - 22:17
Comprehensive set of car parts, tools and garage equipment icons for mechanic, repair and simulation games.
  • Total Icons: 122
  • File Type: PREFABS + PNG
  • Resolution: Avg. 512×512px

Car Mechanic Garage Icons Pack is a practical collection of stylized 2D assets designed for automotive simulation, repair mechanics and tycoon-style gameplay. The set includes a wide range of vehicle components, workshop tools and service equipment to support detailed garage systems.

The pack features engines, pistons, batteries, wheels, tires, brakes, filters, exhaust parts, fuel cans and mechanical components. Workshop elements include wrenches, screwdrivers, jacks, compressors, lifts, toolboxes, storage units and diagnostic equipment. Additional UI-related items such as upgrade icons, repair indicators, currency and service symbols are included to support gameplay systems.

Ideal for mechanics like vehicle repair, part replacement, garage upgrades, crafting systems, resource management and business progression. Suitable for idle mechanic games, car repair simulators, garage tycoon projects, mobile management games and technical simulation apps.

Categories

  • Car Parts
  • Mechanical Components
  • Garage Tools
  • Workshop Equipment
  • Repair Systems
  • UI and Indicators
  • Upgrade Assets

Price $15.99

Pirate Adventure Props Icons Pack RPG Survival Strategy and Exploration Games by Neprosto Assets

2026, April 27 - 22:17
Pirate themed props, loot items, tools and adventure objects for RPG, survival, exploration and strategy games.
  • Total Icons: 144
  • File Type: PREFABS + PNG
  • Resolution: Avg. 512×512px

Pirate Adventure Props Pack is a detailed collection of stylized 2D icons inspired by classic seafaring and treasure hunting themes. The set includes a wide range of pirate-related items, tools and environmental objects designed for RPG, survival and exploration gameplay systems.

The pack features treasure chests, gold coins, skulls, pirate flags, cannons, anchors, ropes, barrels, maps, compasses, lanterns, shovels and navigation tools. Additional items include potions, scrolls, keys, bottles, shells, bones, nautical equipment and decorative artifacts that enhance world building.

Perfect for gameplay systems such as treasure hunting, inventory management, crafting, quest progression, trading mechanics, survival exploration and dungeon-like island adventures. The variety supports loot systems, resource gathering, hidden rewards, puzzle interactions and economy features.

Suitable for pirate RPGs, survival games, sandbox exploration projects, idle adventures, mobile strategy games and ocean themed maps.

Categories

  • Pirate Props
  • Treasure and Loot
  • Tools and Equipment
  • Nautical Objects
  • Exploration Items
  • Crafting Resources
  • Decorative Assets

Price $15.99

Checkers 2D Lite by CodeFrontGames

2026, April 27 - 21:53
Free hotseat Checkers 2D with official rules, smooth touch controls, and clean UI. Perfect for local 2-player matches on the same device. Upgrade to full version with AI available.
  • Minimum Unity Version: 2022.3 LTS
  • Compatible Unity Versions: 2022.3 and higher (including Unity 6)
  • Render Pipeline: URP
  • Required Packages: Input System
  • Supported Platforms: Windows, macOS, Android, iOS, WebGL

This is the FREE Lite version of Checkers 2D.


Enjoy a complete, polished 2D Checkers game with accurate official rules and beautiful visuals.

Play local hotseat multiplayer (2 players on one device) with responsive mouse and touch controls.


Features:

• Accurate official Checkers rules (mandatory captures, king promotion)

• Local hotseat multiplayer

• Smooth touch + mouse input (mobile ready)

• Automatic aspect ratio correction

• Highlight system for legal moves

• Turn indicator, win/draw overlay

• Resign & Draw with confirmation popups

• Professional audio (moves, captures, promotions)

• Restart game option

• Quit button on game over


Perfect for quick matches or as a free demo of the full asset.


NOTE: The 2D sprites for the chess pieces and UI elements in this template were generated using two AI tools (GPT and Grok).


The full version (Checkers 2D) includes strong AI opponent with 5 difficulty levels, single-player mode, main menu, and more. → Upgrade to Full Version


Price $0.00

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