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The newest packages in the Unity Asset Store.
Updated: 55 min 58 sec ago

3D Spaceship Controller with Modular Weapon System for Mobile & PC by Queen

4 hours 51 min ago
Complete Spaceship Controller and Combat System for Mobile & PC Platforms. Ready to use 10 Spaceships, AI Enemies, Radar, Weapons, Fuel System, Power ups, FPS+TPS Camera. Cross-platform input ready!

Unity Version

  • Minimum: Unity 2022.3 LTS
  • Fully supports Unity 2023.2+ and Unity 6

Input System

  • Unity New Input System integration
  • Supports PC (Keyboard + Mouse), Gamepad (Xbox/PlayStation), and Mobile (Touch + Virtual Joystick)
  • Runtime rebinding support

AI System

  • State Machine with 4 states: Patrol, Chase, Attack, Evade
  • Dynamic obstacle avoidance with multi-ray detection
  • Easy to extend with custom behaviors

Technical Specs

  • Language: C# 9.0
  • NET Framework 4.7.1
  • Singleton + Component-based architecture
  • No external dependencies (Unity + Input System only)

Ready to use 3D SpaceShip Controller System for creating your own Space Combat, Space Shooter or Exploration Games. Includes Enemy AI, Modular Weapons, Radar System, Collectables, Space Environment Objects and many more. Both Mobile and PC Inputs are supported!

  • Supports Both Unity 6 and Unity 2022.3 and above.
  • Supports New Input System
  • Uses Unity's Official Navigation AI
  • Includes and Supports Mobile Input and Gamepad Controller Input.

You can create your own Space Shooter or Space Combat game easily for both Mobile and PC platforms without knowing advanced programming. All prefabs and modules are ready to use. All systems are configurable from the Inspector.


You can view all the features of the asset listed below:

  • SpaceShip Controller: Arcade style spaceship controller with smooth flight mechanics. Supports pitch, yaw, roll and acceleration. Includes First Person (Cockpit) and Third Person Camera modes.
  • Both Mobile and PC Inputs: Supports Keyboard + Mouse, Gamepad and Mobile Joystick controls. You can easily create your game for both Mobile and PC platforms.
  • Modular Weapon System: Ready to use Laser Gun and Homing Missile systems. Weapon damage, fire rate and ammunition can be configured from the Inspector.
  • Fuel Consuption System: Spaceships consume fuel while flying. Players must collect fuel pickups to continue exploring and fighting.
  • Enemy AI System: Enemy spaceships can Patrol, Chase, Attack and Evade the player. Includes obstacle avoidance system for meteors and planets.
  • Radar and Target Tracking System: Includes Minimap Radar showing enemies, collectables, meteors and planets. Target tracking UI shows distance and object information.
  • Resource System: Fuel and ammunition management system. Players can collect Fuel Canisters and Ammo Pickups during gameplay.
  • Space Environment Props: Ready to use Meteors, Planets and Destructible Buildings to create space environments.
  • Spawner Systems: Includes EnemyShipSpawner, MeteorSpawner and PlanetSpawner tools for creating dynamic gameplay.
  • Visual Effects: Engine particles, explosion effects, trail renderers and warp speed visual effects are included.
  • 10 Ready to Use SpaceShips: 10 different spaceship prefabs including fighters, bombers and interceptors. All ships are already configured with weapons and camera positions.
  • UI System: Ready to use UI elements including Health Bar, Fuel Gauge, Ammo Counter, Radar, Pause Menu, Game Over and Victory Screen.

Demo Scenes

Includes 2 demo scenes to showcase the systems and gameplay.


Price $36.00

8-Bit Essential SFX Bundle - UI, Weapons, Worlds, Rewards, Swords, Arcade, Retro by Lufus

5 hours 5 min ago
Made for Pixel Art Action Pixel Art, Retro, RPG, Adventure, Casual, Platformer, and Action‑Driven games, this 8‑BIT SFX Bundle gives your project charm, and clarity that define 8‑bit worlds.

Audio file types: WAV

Sample rate: 44.8kHz

Bit depth: 32bit

Loopable: No

Additional: Stereo

No AI was used to create any aspects of this product.

Made for Pixel Art Action Pixel Art, Retro, RPG, Adventure, Casual, Platformer, and Action‑Driven games, this 8‑BIT SFX Bundle gives your project the punch, charm, and clarity that define classic 8‑bit worlds.


Whether you’re building a heroic RPG, a quirky adventure, a casual game or a fast paced action platformer, every sound is designed to drop seamlessly into your game and instantly immerse your players.


What’s inside:


– 350+ original high-quality sound effects

– 350+ total files

Unlimited royalty-free usage


Listen to this Sound Effects Pack here.


Why This Pack Works


Sounds great in any device: All audio is fully mixed and mastered for seamless playback on any device.


Drop‑in ready for any engine: All files are trimmed, cleaned, and formatted for instant use in Unity, Unreal, Godot, GameMaker, and custom engines. No editing required.


Avoid incongruent volumes: All SFX are mixed and mastered for consistent volume.


Monetize safely: All SFX are fully safe to use on YouTube, Twitch, and other platforms.


What people are saying:


“11/10 WORTH A SINGLE PENIES. It's SO GOOD, it fit my game theme, the music is awesome…” by Kudorado on 8-Bit Casual Bundle Vol. 3.


“Great Asset, Fantastic Person to Work With. Loved the music so much we decided to use it for our trailer...” by Chief_Whale_In_Space on Cyberpunk X.


“Great Music Pack And Artist... Each full song is four minutes long on average...” by ScorpiousG on EDM Gaming.


About Lufus:


Lufus is a music producer, composer, and sound designer behind original soundtracks for PlayStation, Xbox, Steam, and mobile games like Parchisi Star Online (50M+ downloads), Pixel Car Racer (10M+), and Drift Clash (5M+).


Support & Help:


Need help downloading, implementing, or customizing your audio? Feel free to reach out at iamlufus@gmail.com or visit the FAQ on my website.




Price $29.99

Fullscreen Anything by Ramdal Games Studios

7 hours 39 min ago
Instantly expands any hovered window to true fullscreen or maximized mode. Change the entire editor to fullscreen mode with or without context menu. Experience immersion with zero lost pixels.
  • Fully Supported on Windows, Full Support Coming for Other Platforms!
  • True Fullscreen Window Mode: Hover any Unity window, press the shortcut, and instantly switch it to true fullscreen or maximized mode.
  • True Fullscreen Editor Mode: cycles entire editor between normal, fullscreen with context menu, and true fullscreen.
  • Maximized Mode: hover any Unity window, press the shortcut, and instantly switch it to maximized mode.
  • Toggle the entire Unity Editor to fullscreen with or without context menu.
  • Fast, real-time transitions with no layout rebuilding or docking changes.
  • Works on all Unity Editor windows, including Scene, Game, Inspector, Timeline, and custom windows.
  • Fully rebindable shortcuts to fit any workflow and avoid conflicts.
  • Lightweight, stable, and optimized for large projects and multi-monitor setups.
  • Preserves all saved layouts and editor configurations.

Fullscreen Anything lets you hover any Unity window and instantly switch it to true fullscreen or maximized mode with a single key press.


No dragging, no layout editing, no docking changes.


It works directly on the window under your cursor and does not break your saved layouts.


You can also toggle the entire Unity Editor into fullscreen mode, with or without the context menu, for complete workspace immersion whenever needed.


True Fullscreen Window Mode (Fully Supported on Windows, Full Support Coming for Other Platforms)

  • Expands the hovered window into a borderless, bar-free fullscreen view. Zero lost pixels. Clean, focused workspace for maximum visibility and precision.

True Fullscreen Editor Mode (Fully Supported on Windows, Full Support Coming for Other Platforms)

  • Cycles the entire editor between normal mode, fullscreen with context menu, and true fullscreen. Instantly switch between full UI access and complete immersion.

Maximized Mode

  • Expands the hovered window using Unity’s native maximized state while preserving standard editor behavior.

Customizable Shortcuts

All shortcuts can be changed and fully customized to match your workflow and avoid conflicts with other tools.


Price $19.99

Stylized Textures - Vol 245 - Ropes by Yoge

9 hours 36 min ago

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

11 seamless textures


Price $4.99

Skeleton knight6 by Strellok

13 hours 2 min ago
Game ready 3D model Skeleton knight6

Number of textures 25

Texture dimensions 2048/4096

Polygon count of 23597

Minimum polygon count 23597

Maximum polygon count 23597

Number of meshes/prefabs 1/3

Rigging: Yes

Animation count 29

Animation type list

-3 idle

-2 walk

-3 run

-3 get hit

-4 jump

-2 strafe -2 death

-7 atack -3 spell

UV mapping: Yes

LOD information (count, number of levels)

Types of materials and texture maps (e.g., PBR)

🎬 VIDEO PREVIEW: 🔗 https://www.youtube.com/watch?v=NTw5584wNSk

🌟 Key Features

-Low poly

-Fully Rigged

-3 skins

🌟 Polycount |

Faces - 23597

Tris - 46281

Verts - 24440

Additional bones: jaw

🌟 4k Textures

BaseColor, Normal, Metallic/Smoothnes, Ambient Occlusion, Emissive

Texture sets: Body, Armor, Sword (2k/4k)

🌟This model has 29 animations

-3 idle

-2 walk

-3 run

-3 get hit

-4 jump

-2 strafe
-2 death

-7 atack
-3 spell


Price $19.99

Realistic Gun VFX (Muzzle Flash, Bullet Impact, Ejections, Gun VFX, VFX) by Hivemind

13 hours 56 min ago

Emitter Type

  • CPU

Unique Effects

  • 31 Impact Effects (3 Variations Each)
  • 22 Decal Effects (3 Variations Each)
  • 6 Ejection Effects
  • 1 Flare Effect
  • 14 Muzzle Flash Effects
  • 1 Bullet Trail Effect
  • 2 Overheat Smoke Trail Effects

Total Effect Counts

  • Particle Effects Only (No Decals, No Variations): 55
  • Particle Effects + Decals (No Variations): 77
  • Particle Effects With Variations (No Decals): 117
  • Particle Effects + Decals + Variations: 183

Technical Specifications

  • LODs: No
  • Shader Graphs: 30
  • Materials: 145
  • Textures: 210

Texture Resolutions

  • 2048 × 2048
  • 1024 × 2048
  • 1024 × 1024
  • 256 × 2048

Supported Development Platforms

  • Windows: Yes
  • Mac: Yes

🕹️PLAYABLE DEMO MAP / 📖DOCS


Feature Details

  • A complete pack of high-quality gun weapon FX built for high-fidelity games. This collection includes meticulously crafted effects such as muzzle flashes, bullet impacts, smoke trails, and more, all optimized for performance and seamless integration. Whether you are developing for PC or console, this pack gives you everything you need to bring your weapons to life with striking visuals. Every effect is fully customizable and ready for immediate use.

Effortless Integration 🚀

  • Bringing your shooter game to life is fast and straightforward. All assets are designed to be plug-and-play, allowing you to integrate them into your project within minutes.
  • Drag and drop Unity Particle Systems into your scenes, tweak scale, color, and intensity, and you are good to go.Attach muzzle flashes directly to weapon sockets for instant visual feedback.
    Add bullet trails and impact effects with minimal setup and no complex scripting.

Impact Effects 💥

  • 31 surface-type high-fidelity impact effects, optimized for PC and console.
  • Simplified Unity Particle Systems with no clutter or unnecessary nodes or parameters.
  • Full access to properties for adjusting scale, color or tint, spawn count, and velocity.
  • 3 variations per surface type included (Low, Medium, High), ready to plug and play with your weapons.
  • Ricochet splatters included for liquid-based surfaces such as water, oil, blood, and lava.

Muzzle Flash Effects ⚡💨

  • 5 weapon types featuring high-quality muzzle flashes, including fume flash, smoke burst, and light.
  • Adjustable smoke, fume flash, and light scale.
  • 3 variations per weapon type, each with unique shapes and styles.

Bullet Ejection Effects 🔫🕳️

  • 5 weapon types with plug-and-play Unity Particle-based bullet ejections. Simply attach to the weapon socket and play, with no Rigidbody physics required.
  • Designed for both First Person and Third Person camera views.
  • Adjustable bullet velocity and scale.
  • Includes looped and single-burst variations.

Overheat Smoke Effects 🚬🔥

  • Plug-and-play particle ribbon-based smoke trails.
  • Includes thick and thin variants with 2 unique smoke trail textures.
  • Available in looped and single-burst variations.

Bullet Trail Effects 💨🔵

  • Fully adjustable scale, color, and speed.Bullet-shaped trail heads with smoke trails.

Bonus Flare Effect 🎆✨

  • Includes a looping projectile trail featuring smoke, flare, flash, embers, and light.

Decals

  • 22 bullet hole decals using the Decal Renderer in Universal Render Pipeline, plus a custom - shader for the Built-in Render Pipeline.

Price $49.99

Game VFX - Magic Barrier by EricWang

14 hours 34 min ago
This magic barrier effect, created using Unity's particle system, includes 10 different circular and square barrier effects.

Pack includes 40 VFX prefabs

This magic barrier effect, created using Unity's particle system, includes 10 different circular and square barrier effects.


Each effect contains four prefabs:

Circle,

Outer frame only (circle),

Square,

Outer frame only (square)


You can freely adjust the size.



Unity Version:2022.3.45f1

Render Mode:Built-In & URP


This package provides both URP and Built-in versions of the shaders.


Price $10.00

STYLIZED Fantasy Clothing Shop - Low Poly 3D Art by Daniel Mistage

2026, March 8 - 21:43
  • Models

- Building and Exterior Decoratives (x6)

- Clothing Props (x468)

- Sewing Props (x399)

- Decorative Props (x175)

- Furniture (x96)

- Nature (x10)

- VFX (x8)

  • Number of Meshes: 861 Unique Meshes.
  • Number of Prefabs: 1156 Unique Prefabs.
  • LOD: Nature only
  • Collision: Yes, custom collision for larger objects.
  • Animation: No
  • Rigging: No.
  • Average Poly Count: Around 2 up to 18000 tris (Most of them range from 20 to 1500 tris).
  • Average Poly Count (Building and Attachables):

- Building: 41k Tris.

- Fake Building: 37k Tris.

- Exterior Building Decoratives: Around 1700 up to 2500 tris


Textures:

- 1 Atlas Texture (2048).

- 1 Smoke Texture (1024).

- 1 Flower Textures (1024).

- 1 Trees Texture (1024).

- 1 Grass Textures (1024).

- 2 Terrain Textures (512).

- 1 Picture Texture (2048).

- 1 Fog Texture (2048).


Materials:

  • Main Material.
  • Emissive Materials.
  • Fog Material.
  • Leaves Materials.
  • Flower Material.
  • Grass Material.
  • Cliff Materials.
  • Transparent Material.

Other:

  • Compatibility: Made in Built-in Render Pipeline. URP and HDRP support included
  • This package is compatible with Unity 6.
  • Prefabs with collisions.
  • Nature shader with wind and color options included.
  • LOD2 (Flowers, Grass) and LOD3 (Trees, Bushes, Cliffs) included.
  • Day, Night, Interior and Showcase Demo Scenes Included.
  • Easy to use, well organized.
  • Clouds not included.
  • Objects have color variation, shape variation, removable and interchangeable parts.

STYLIZED – Fantasy Clothing Shop

If you're looking to enrich your fantasy towns with charm, color, and narrative depth, the STYLIZED Fantasy Clothing Shop is your perfect fit. This polygonal set brings warmth and personality to tailor shops, boutique interiors, and market stalls. Display folded shirts, hang cloaks by the door, or stage a tailor’s corner with mannequins and sewing props. Whether you're building a lively shopping district or a cozy village storefront, this pack offers everything you need to weave atmosphere, modularity, and soul into your world.



- KEY FEATURES -

  • A huge collection of Clothing Shop props, designed to help you construct immersive polygonals fantasy interior and exterior environments.
  • Design tailor shops, market stalls, or boutique interiors with full creative freedom—each element is modular and ready to mix, match, and expand effortlessly
  • Unleash your creativity and discover the secrets and surprises hidden in the Demo Scenes! Get inspired by the endless possibilities that await you and bring your imagination to life.


- ASSETS -

Building and Exterior Decoratives (x6)

Building, Chemney, Shop Sign, Light Pole.


Clothing Props (x468)

Bags, Belts, Boots, Shoes, Cloaks, Corsets, Gloves, Goggles, Hats, Kerchiefs, Necklaces, Pants, Shirts, Clothing Racks, Hangers, Fitting Rooms, Mannequins, Podium.


Sewing Props (x399)

Baskets, Boxes, Buttons, Cardbox, Fabric, Fabric Dye, Fabric Hangers, Flexible Rulers, Pins, Needle, Roll Hanger, Roll, Rule, Triangle, Scissors, Sewing Machine, Thimble, Threads, Yarn Balls.


Decorative Props (x175)

Books, Candles, Cash Register, Chemney, Chest, Coffee Cups, Coins Bag, Cups, Inkwell, Feather, Key, Letters, Mirrors, Papers, Notes, Pet Bed, Pictures, Book Podium, Pot Plants, Price Tag, Safe, Scrolls, Stair, Suitcases


Furniture (x96)

Armachairs, Gramophone, Grandfather Clock, Hat Hanger, Lamps, Rugs, Shelving, Tables.


Nature (x10)

Tree, Flower, Grass, Cliffs, Bush.


VFX (x8)

Dust Particles, Fireflies, Fog Ring, Fog, Godrays, Smoke, Wind Effect.



- ENVIRONMENTS -

STYLIZED - Low Poly Fantasy Bundle

STYLIZED - Fantasy Magitech Laboratory

STYLIZED - Fantasy Farm Pack

STYLIZED - Fantasy Nature Pack: Mountains

STYLIZED - Fantasy Village

STYLIZED - Fantasy Herbalism Pack

STYLIZED - Fantasy Workshops & Crafting

STYLIZED - Fantasy Battle Pack

STYLIZED - Fantasy Armory [FREE]

STYLIZED - Fantasy Interior Pack

STYLIZED - The Alchemist's Workshop

STYLIZED - Fantasy Tavern & Kitchen

STYLIZED - Fantasy Market



- CHARACTERS -

STYLIZED - Fantasy Characters Bundle

STYLIZED - Fantasy Male Character: Butcher

STYLIZED - Fantasy Female Character: Leona

STYLIZED - Fantasy Female Character: Hetalia

STYLIZED - Fantasy Male Character: Bastian



If you need help with the models contact me via e-mail: danielmistage18@gmail.com


Price $50.00

Straightjacket Psychopath — Zombie Hospital Collection by GACHKOVSKYY

2026, March 8 - 14:08
Horror game character designed for jump scares and creepy scenes. Perfect for building tension and creating a chilling atmosphere. Easy to integrate and ideal for any horror-themed project.
  • Number of Materials: 2
  • Number of Textures: 6
  • Texture dimensionss:
    • 4K .png
  • Polygon count of:
    • Vertex counts of characters:
      • Body - 15 975
    • Faces counts of characters:
      • Body - 15 932
  • Number of meshes/prefabs: 9
  • Rigging: Yes
  • Animation count: 7
  • Animation type list (Root Motion/In-place): 0/7
  • UV mapping: Yes

NOTE

  • Configured materials for Built-in, HDRP, and URP render pipelines.
  • A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
  • If you have any questions, feel free to ask in our Discord server.
  • Good luck with your projects! You’ve got this!
  • SKINS: 2
    • in blood
    • without blood
  • Animations: 7
    • 7 DEMO
  • Vertex counts of characters:
    • Body - 15 975
  • Faces counts of characters:
    • Body - 15 932

Price $69.99

Minimap - MFPS Addon by Lovatto Studio

2026, March 8 - 08:45
Minimap addon for MFPS 2.0 and MFPS Mobile

Features:


- Square and Circle Mini Map shape.

- RealTime and Picture Render Mode.

- Support for Build-In and Universal Render Pipelines.

- Optimized for Mobile platforms.

- Bake map render for performance.

- NEW: Support for cluster bake render for big maps.

- NEW: Navigation Path.

- Fullscreen map transition.

- Fullscreen map navigation and zooming.

- Easy to reskin using only UGUI Images.

- Compass Bar.

- Border Icons.

- World map point markers.

- New RTS Camera Movement.

- Circle Border icons.

- Sector Grid.

- 3D and 2D Mode.

- Static or Dynamic rotation map.

- Hit / Damage Effect.

- World Map and Minimap

- Static Map mode.

- Circle Area for each icon.

- Support custom map masks.

- Create Waypoints / Icons easily in runtime.

- 2D Example scene.

- Panning Tweening.

- HoofdPunt indicator.

- Zoom In and Out.

- In Editor documentation.

- Easy to use (Drag and Drop).

- Customize icon color, size, sprite, etc.

- Animated Icons.

- Zoom Levels.

- Buttons items.

- Automatic bounds calculation.

- Clean code - C#.

- Well commented.

Minimap addon for MFPS 2.0 and MFPS Mobile.


This is the addon version of our UGUI Minimap asset, modified specifically for the MFPS ecosystem. The result is a feature-rich, AAA-standard system that simply works right out of the box.



Why this addon is a game-changer for your workflow:


  • Zero-Friction Integration: Put down the code editor. You won't need to manually merge scripts or untangle code logic. Our automated integration window handles the heavy lifting, just a few clicks and your minimap is integrated and fully synced with the MFPS player controller and network systems.

  • Total Visual Control (Native UGUI): Your game has a unique identity, and your UI should reflect that. Because this system is built 100% on Unity’s native UGUI, reskinning the minimap to match your exact aesthetic, whether it's a gritty sci-fi radar or a sleek, modern military HUD, is as simple as swapping out sprites.

  • A Complete Tactical Suite: This isn't just a basic top-down camera. It is a complete system equipped with all the tracking, zooming, and standard icon behaviors that today's shooter audiences expect.

  • Mobile Ready: Fully optimized to run seamlessly on both desktop (MFPS 2.0) and mobile platforms (MFPS Mobile), ensuring your performance overhead stays exceptionally low.

Stop wrestling with complex UI integrations. Give your players the tactical awareness they demand, and give yourself your development time back.


If you are looking for a generic minimap system that can be used in any type of project, check the UGUI Minimap instead.



Price $15.00

CityZombie N3 by Andryuha1981

2026, March 8 - 06:54
Low-poly model of the character Zombie City N3 Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

Number of Materials:3

Number of Material Instances:9

Number of Textures:42

Texture Resolutions: 2048x2048, 4096x4096

Extra bones:

Jaw


Number of Animations:32


Animation Types:

Attack(x4)

Death(x6)

GetHit(x4)

Idle(x6)

Walk(x6)

Run(x2)

Strafe l/r(x4)


faces 9597

verts 9358

tris 18520



Price $40.00

CityZombie N2 by Andryuha1981

2026, March 8 - 06:19
Low-poly model of the character Winter Zombie N2 Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

Number of Materials:3

Number of Material Instances:6

Number of Textures:34

Texture Resolutions: 4096x4096

Extra bones:

Jaw


Number of Animations:21


Animation Types:

Attack(x5)

Death(x3)

GetHit(x4)

Idle(x3)

Rage(x1)

Walk(x2)

Run(x1)

Strafe l/r(x2)


faces 10302

verts 12534

tris 20249



Price $40.00

Indoor Basketball Arena by Red Blue Pixel Studio

2026, March 8 - 05:25
An Indoor Basketball Arena is a fully equipped indoor court designed for professional games, training, and sports events.

Number of meshes/prefabs: 97

Poly Count: 8 - 157000

LOD information (3, LOD0,LOD1,LOD2,)

UV mapping: Yes

Number of Materials: 31

Number of Textures: 151

Texture Resolutions: (4K)

Types of materials and texture maps: PBR

Indoor Basketball Arena

Bring high-energy sports action to your Unity project with the Indoor Basketball Arena, a professionally designed environment inspired by modern indoor stadiums. This asset delivers a realistic court layout, seating areas, lighting setup, and arena structure, making it ideal for sports games, simulations, cinematics, and training applications.

Built with clean geometry and optimized assets, the Indoor Basketball Arena balances visual quality and performance. Carefully crafted proportions, detailed court markings, and realistic indoor lighting help create an authentic match-day atmosphere while remaining fully game-ready.

With support for Unity’s Built-in, URP, and HDRP render pipelines, this arena integrates smoothly into any workflow and can be customized easily to match different team styles, events, or camera angles.


  • Key Features
  • – Stadium-style layout suitable for professional or school-level arenasRealistic Indoor Basketball Arena Environment
    – Authentic court design with accurate markings
  • – Efficient UV layouts and clean topologyOptimized Game-Ready Assets
    – Balanced polycount for smooth real-time performance
  • – Consistent visual quality under different lighting conditionsHigh-Quality PBR Materials
    – Realistic floor, walls, and structural surfaces
  • – Clean and well-organized folder structureModular & Customizable Setup
    – Easy to adjust court layout, props, and seating
    – Drag-and-drop friendly prefabs
  • – HDRPRender Pipeline Compatibility
    – Built-in Render Pipeline
    – URP

  • Ideal For
  • Modern indoor sports environment packsBasketball and sports games
    Training and simulation projects
    Cinematics and broadcast-style scenes
    School, college, or professional arena visualizations

Price $79.99

Persistent Instances | Game Creator 2 by Fullscreen

2026, March 7 - 18:18
Make instantiated GameObjects persist across saves and scene changes in Game Creator 2, allowing spawned items, enemies, and placed objects to stay exactly where players left them.
  • Requires Game Creator 2
  • Unity 6 LTS

Compatibility

  • Supports Built-in, URP, and HDRP
  • Tested in WebGL and Windows build
  • Works with both IL2CPP and Mono scripting backends
  • Works with NanoSave

Persistent Instances – Save Instantiated GameObjects in Game Creator 2

Persistent Instances adds support for fully persisting instantiated GameObjects in Game Creator 2.


Game Creator 2 can save values from runtime objects using the Remember component and Local Variables, but it does not recreate GameObjects that were instantiated during runtime when loading a save. Because those objects no longer exist at load time, their saved data cannot be restored.


Persistent Instances solves this by automatically registering instantiated objects and recreating them during loading with the correct Remember IDs, allowing their Remember memories, Local Variables, and existence to be properly restored.


💥 Launch Discount!

Get 50% off for the first two weeks, only $12.50 (regular price $25.00).


Why Persistent Instances?

Game Creator 2 already provides a powerful save system through Remember component and Local Variables, but it only works for objects that exist when the scene starts.

Many gameplay systems rely on runtime objects such as:


  • Loot drops
  • Spawned enemies
  • Placed objects

Normally these objects disappear when the game is saved and loaded.

Persistent Instances extends the Game Creator 2 memory system so runtime objects can persist across saves and scene changes


Easy Setup

Setup only takes a few seconds.

Simply add Memory Instance to the Remember component on any prefab you want to persist.


That's it.


Whenever the prefab is instantiated, the object automatically registers itself so its Remember memories and Local Variables are saved when the game is saved and restored when loading.


Works Seamlessly with Game Creator 2

Persistent Instances works directly with the standard Game Creator 2 workflow.

Instantiated objects can come from anywhere in your project, including:


  • Instantiate GameObject
  • Dropping Items
  • Custom scripts and instructions

There are no new systems to learn, no complex setup, and no workflow changes.

Just keep using Game Creator 2 exactly as you normally would, now with support for instantiated objects.


Works Even Without Saving

Persistent Instances behaves the same way as Game Creator 2's Save System.

Even if you don’t save the game, instantiated objects remain stored in memory during the play session.


If you leave a scene and later return to it during the same session, those objects will automatically be restored.


Support for Non-Prefab Scene Objects

Persistent Instances can also help with certain scene objects that cannot normally save their active state.


For example, if a GameObject with a Remember component using Is Active memory starts disabled at runtime, Game Creator 2 cannot track its active state because it was not active when the game started.


By adding Memory Instance to the object, Persistent Instances helps the Remember system properly track whether the object becomes active or inactive.


One-Click Tool to Regenerate Remember IDs

Persistent Instances includes a simple editor tool that allows you to regenerate Remember IDs for multiple GameObjects at once.


This is especially useful if you have placed many prefabs in a scene that contain Remember components.


Using NanoSave?

If you're using NanoSave – Enhanced Save Storage for Game Creator 2, Persistent Instances works out of the box with it.


Instantiated objects registered by Persistent Instances are saved and restored normally when using NanoSave, allowing both systems to work together without any extra setup.

Check out NanoSave – Enhanced Save Storage Extension for Game Creator 2


🎮 Try It Yourself!

Preview Persistent Instances and the included Example directly in your browser or download the Windows build on Itch.io


📦 What’s Included

✔ Full Source Code

✔ Setup Example


🔗 Links

📖 Documentation

📚 Setup Guide

💬 Discord (New)

📅 Roadmap

Persistent Instances is an independent extension for Game Creator 2 and is not affiliated with or endorsed by Catsoft Studios.


Price $25.00

CityZombieN1 by Andryuha1981

2026, March 7 - 08:36
Low-poly model of the character Zombie City N1 Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

Number of Materials:3

Number of Material Instances:6

Number of Textures:34

Texture Resolutions: 2048x2048, 4096x4096

Extra bones:

Jaw


Number of Animations:32


Animation Types:

Attack(x4)

Death(x6)

GetHit(x4)

Idle(x6)

Walk(x6)

Run(x2)

Strafe l/r(x4)


faces 6835

verts 8047

tris 12979




Price $40.00

Colorful Lizards Pack by SR Studios Kerala

2026, March 7 - 05:47
Animated Lizards Pack. 12 Variations.

Technical Details:-

- Model : Lizard

- Prefabs : 12

- Poly count (in Tris) : 10k

- Animations : 6(Idle, Walk, Run, Look, Eating, Attack)

- Used Material(s) : URP/Lit

- Texture maps : Albedo/Base Color, Metallic Smoothness, Normal

- Texture Size : 2048 x2048 (Png Fromat)

- LOD : No

This pack contains 3d Model and Animations of a Lizard.Best fit for Openworld, Fantasy, Stylized and any type of games.You can use this pack commercially.


Similar Pack : Lizard Lowpoly


Technical Details:-

- Model : Lizard

- Prefabs : 12

- Poly count (in Tris) : 10k

- Animations : 6(Idle, Walk, Run, Look, Eating, Attack)

- Used Material(s) : URP/Lit

- Texture maps : Albedo/Base Color, Metallic Smoothness, Normal

- Texture Size : 2048 x2048 (Png Fromat)


Features:-

- Lowpoly model (Best for PC and Mobiles)

- Mobile/AR Ready asset

- UV Unwrapped

- You can add Custom PBR textures

- Smooth animations (Seamless loop)

- High quality textures

- Textures can be Easy to edit/modify

- Demo scene, Colliders included



How to use:-

Simply drag and drop the prefab from Prefab folder to your scene and use it.


About Us : "SR Studios Kerala", Game developing company located in Alappuzha, Kerala, India


Contact : srstudioskerala@gmail.com


Thanks for downloading this package


Price $15.00

Sci-Fi Girl AW by Abandoned World

2026, March 7 - 05:26
Game ready model of Sci-Fi Girl. The model is well suited for projects that require realistic models of people and the style of science fiction or space adventures.

3D Specification:

  • Rigged: Yes (Humanoid Rig)
  • Animated: No
  • Number of Animations: 0
  • Animation types (Root Motion/In-place): 0
  • Number of characters: 1
  • Prefabs: 7 (color variants for URP/HDRP)
  • PBR Materials: 31 | 7 general and 24 for color variants
  • Textures: 22
  • Texture Sizes: 4096*4096
  • Textures Maps: BaseColor, Normal, ORM (Occlusion, Roughness, Metallic in package), mask
  • Shaders: 2
  • Shader Graphs: 2 for URP & 2 for HDRP

Range of Tris:

  • Sci-Fi Girl AW - 31950 tris / 19867 verts

Game ready model of Sci-Fi Girl. The model is well suited for projects that require realistic models of people and the style of science fiction or space adventures.


The arms, legs, torso, head, eyes, and inside of the mouth, as well as the hair, are represented on different UV maps, and all textures have 4K resolution.


| WebSite | X (Twitter) | YouTube | Instagram | Reddit | Unity |


Video presentation Sci-Fi Girl AW: https://youtu.be/XFrfuc76Rlk


*The video presentation was made on a different engine. It shows the model and its movements on the built-in animations in another engine. The mesh and materials are the same as in unity.


Features:


  • Hight Quality Model & PBR Materials
  • LowPoly - Game Ready
  • Reasonable poly count
  • Optimized the density of the textures
  • PBR Textures are collected in ORM packages
  • It is possible to partially change the color on the model (eye color, clothing color)

Attention!


  • The product has been tested on versions Unity 2022 and 6.0, and you can download pre-prepared files for these versions of the Unity engine. The product does not contain complex elements tied to the engine version and can also work on other versions, earlier and later, possibly with minor changes to the scene settings.

Thanks for your attention! If you liked my product, please leave a review in the asset store. If you have any problems with my products, please contact me via the email address provided in the asset store.


Price $25.00

Emote System - MFPS Addon by Lovatto Studio

2026, March 6 - 22:20
Emote System for MFPS 2.0 and MFPS Mobile.

Technical Requirements

  • Third Person View Addon: This system requires the TPV addon to function correctly.
  • Expandable: Compatible with our Emote Packs for those looking to quickly grow their library with pre-setup animations.

Emote System for MFPS 2.0 and MFPS Mobile.


Add a new layer of player expression and monetization to your game with the Emote System. In modern multiplayer environments, emotes are more than just animations; they are a fundamental way for players to communicate, celebrate, and personalize their experience.


This system allows players to trigger dynamic character animations through an intuitive in-game selector. Each emote can include custom sound effects and visual cues, running either as a loop until the player moves or as a one-shot animation.


Core Features


  • 15 Pre-Configured Emotes: Get started immediately with a diverse set of animations included in the package.

  • Monetization & Progression: Define how players access content. Set emotes as free, lock them behind level requirements, or assign a price for direct purchase.

  • Seamless Addon Integration: Fully compatible with the Battle Pass, Case Opening, and VIP Pass addons, allowing you to offer exclusive emotes as high-value rewards.

  • Simple Extensibility: Adding new content is effortless. Just duplicate a Scriptable Object, assign your animation, and tweak the inspector settings.

  • Automated Setup: The integration process is handled by an automated tool, getting you up and running in just a few clicks.

Price $29.99

Fantasy Cyborg - Dog by Shumn1y

2026, March 6 - 18:35
Game-ready animated character

Number of textures 12

Texture dimensions (4096x4096, 2048x2048)

Polygon count of [Triangles 37 518]

Minimum polygon count 32 584

Maximum polygon count 37 518

Number of meshes/prefabs 4

Rigging: Yes

Animation count 20

Animation types (Root Motion/In-place): 2/18

LOD information (count, number of levels)

Description

  • 🤖 INFORMATION 🤖

This pack contains:

  1. Fantasy Cyborg - Dog
  • 🤖 FEATURES🤖
  1. 💪Separated parts
  2. Animated (20 animations)
  3. 🎨4 skin for each item
  • 🤖 About product🤖

This is game-ready animated character It is ideal for RPG, FPS and all related genres.
*sound, FX not included*

Character has Custom skeleton

  • Idle - 3
  • Walk - 2
  • Run - 2
  • Death - 2
  • Attack - 3
  • Gethit - 6
  • Turns - 1
  • Barking - 1

Character:

Triangles: 37 518

Vertices: 26 877

  • 🤖 Support🤖

❤️My friend, don't be shy, write to us❤️ - dramaturg34ru@mail.ru

I'm waiting for your every question, whether it's the stupidest question, or if you need some kind of "special character animation".

I will be happy to reply to any of your messages ❤️

We also have a Discord channel where we publish all the news, updates, information about upcoming sales and also hold giveaway

🎁OUR DISCORD 🎁


Price $49.99

Stylized - ScorpionMan by Downrain DC

2026, March 6 - 18:35

Mecanim Humanoids : No

Animated : Yes

Animation types : In-place

Render Pipelines : Built-in / URP

Intended Platform : All

Platforms Tested : Windows

Documentation : No

ScorpionMan


Triangles ​: 3962

​Vertices​ : 2092


Texture Resolutions :​ 1024x1024

Number of Textures :​ ​​3


Rigged :​​ Yes

Number of Animations :​​​ 10

- Idle

- Walk

- Run

- Jump

- Attack_01

- Attack_02

- CastSpell

- Dizzy

- Damage

- Die


Price $8.99

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