Battery Car Series Auto Energy Movil G1 - N1 by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 4424
- Ver: 2378
Texture Size 2K
(D=Diffuse,N=Normal,M=Metallic,R=Rough)
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Battery Car Series - AEM - G1 - N1
3D Model of Battery Car with PBR materials, ideal for scenes and renders.
Price $24.00
PBR Evil Mushroom (4 Variations) by Brians Motions
Number of Unique Variations:4
Collision: Yes
Rigged: Yes
Number of Character:1
Polygon Counts of Character: 4000
Animated: Yes
Number of Animations: 6
Animation Types: Root Motion
Number of Materials:5
Number of Textures:9
Texture Resolutions: 2048x,4096x
This pack includes a fully rigged 3D character with a complete set of high-quality animations, ready for use in games, cinematics, and real-time projects.
The character is optimized for smooth animation playback and easy integration.
6 Animations: atk, atk2, combat_in, combat_out, dead, roar.
- 1 fully rigged 3D character
- 6 ready-to-use animations
- 4 unique character variations (visual variations)
- Textures in this pack are physically based (PBR)
- Clean topology and optimized meshes
- Textured and material-ready assets
📩 For support and updates, Contact us.
Price $4.99
Carnivorous Plant Enemy Pack by DNLV Studio
Number of textures: 16
Texture dimensions: 4096x4096
Polygon count of [Model Name]: 14,783 vertices total
Minimum polygon count: Around 8k vertices per character
Maximum polygon count: Around 10k vertices per character
Number of meshes/prefabs: 3 meshes / 3 prefabs
Rigging: Yes
Animation count: 34
Animation type list: In-place animations
UV mapping: Yes
LOD information: No LODs included
Types of materials and texture maps: PBR materials with high-resolution texture maps
A game-ready animated carnivorous plant enemy pack for Unity, featuring 3 unique plant monster variants and 34 creature animations.
This pack is designed for horror, fantasy, survival, RPG, sci-fi and action games. It can be used as a hostile enemy, trap-like creature, mutated plant, organic hazard or background threat in forests, abandoned labs, alien biomes, swamps, dark fantasy environments and other real-time game scenes.
Each plant variant shares the same rig and animation set, making it easy to use different designs across multiple levels while keeping a consistent workflow.
Features:
- 3 carnivorous plant variants
- 34 animations included
- Game-ready creature enemy
- Rigged and animated
- Shared rig and animation set
- In-place animation set
- PBR materials and high-resolution textures
- Suitable for Unity real-time projects
- Works well as an enemy, trap creature, mutant plant or organic hazard
- Ideal for horror, fantasy, survival, sci-fi, RPG and action games
Animation list - 34 animations:
- Idle A
- Idle Watch
- Alert Idle
- Sleep Idle
- Stun Loop
- Threat Up Loop
- Agony Loop
- Idle to Alert
- Alert to Idle
- Idle to Sleep
- Sleep to Idle
- Idle to Threat Up
- Threat Up to Idle
- Idle to Stun
- Stun to Idle
- Agony Start
- Agony End
- Roar
- Knock Back
- Attack A
- Attack Back
- Attack Left
- Attack Right
- Attack Bite Up
- Attack Bite and Throw
- Threat Up Attack
- Hit React Front
- Hit React Back
- Hit React Left
- Hit React Right
- Death Front
- Death Back
- Death Left
- Death Right
Price $24.00
SceneSwift Plus by Piyush Nakrani
- Editor-only extension (no runtime overhead)
- Includes both Free and Plus feature set
- Compatible with Unity 2021, 2022, 2023, and Unity 6
- Persistent settings for favorites, groups, colors, and recent scenes
- Consistent UI across toolbar and manager window
- Fully respects Unity’s scene save prompts
SceneSwift Plus is the full SceneSwift experience, designed for developers and teams working across multiple scenes every day.
It enhances the free version with a powerful scene management system, helping you stay organized and move faster without breaking focus.
Key Features
Includes everything in SceneSwift (Free), plus:
- 🧭 Scene Manager Window
Access via Tools > SceneSwift with search and quick actions - ⭐ Favorites System
Pin your most-used scenes for instant access - 🎨 Color Tags
Organize scenes visually with consistent color labels across menus and windows - 📦 Scene Groups
Load multiple scenes together with a single click - 🚀 Startup & Play Mode ToolsSet a default startup scene
Optional play-mode boot scene
Automatically return to your working scene after play mode
Why SceneSwift Plus?
If you:
- Work with large or multi-scene projects
- Frequently switch between scenes
- Want better organization and control
Then SceneSwift Plus helps you stay focused and work faster.
Price $9.99
SceneSwift Free by Piyush Nakrani
- Editor-only tool (no runtime build code)
- Cross-version toolbar support for Unity 2021/2022/2023 and Unity 6
- Filters out package/read-only scenes
- Respects Unity’s standard save/dirty-scene behavior
SceneSwift (Free) is a lightweight Unity editor productivity tool that helps you switch scenes faster while building your project.
With this free edition, you get:
- Toolbar scene menu beside Play
- Recent scenes for one-click reopening
- All project scenes (read-only/package scenes are filtered out)
SceneSwift follows Unity’s normal “save modified scenes” workflow, so switching scenes remains safe and predictable.
Free edition includes only the toolbar scene switching experience. The full SceneSwift window with favorites, color tags, scene groups, and startup/play override is available in SceneSwift Pro (separate paid package).
Price $0.00
Simple Kitchen Pack by 3D Multiverse
Number of textures: 9
Texture dimensions:2048 x 2048,1024x1024
Minimum polygon count: 403
Maximum polygon count: 2053
Number of meshes/prefabs: 201/201
Rigging: No
Animation count:Zero
Animation type list:None
UV mapping: Yes
LOD information: For all object LOD0,LOD1 and LOD2
Types of materials and texture maps :PBR
This asset comprises of 60+ each of them having their separate LOD. The package also comes with realistic normal maps to add wear and tear to the material and could be adjusted by the normal strength.
Some categories that are included in this pack are:
1. Pots
2. Pans
3. Utensils
4. Cups & Mugs
5. Jugs, Kettle & Vase
6. Plates and others
These are just few of many that will be included in the package. There are 7 high quality normal textures and also plastic textures. Goodluck creating.
Price $15.00
OWA Shop Signs Bundle by Bohn Studios
Average vertices for each prefab is around 1,500
Texture atlases at 4096x4096
Assets included in this bundle:
- Signs for Storefronts (27 prefabs)
- Signs for Storefronts Pack 02 (35 prefabs)
- Signs for Storefronts Pack 03 (25 prefabs)
- Signs for Storefronts Pack 04 (19 prefabs)
- Signs for Storefronts Pack 05 (16 prefabs)
Each sign set uses an atlas. The included FBX is binary and set-up to be easily re-painted in substance painter, blender and similar programs if you want. There are 5 sets included in this bundle, so there a 5 material atlases total per this configuration.
IMPORTANT: This is a bundle asset that grants access to the assets in the links above. After purchasing this asset, you must add the above assets to your shopping cart here on the Asset Store. When you checkout, you will be charged $0 for the assets, per this bundle license.
Examples of sign text:
- open for lunch
- motel
- vacancy
- de la verde
- sportswear
- avalanche
- funeral home
- mechanic
- flower shop
- entrance
- theatre
- magic show
- alfred the awesome
- dandy danger
- brewing co
- social house
- inn
- university
- cogtown
- applegrove
- veterinarian
- accountant
- financial services
- cremation
- circus
- fancy pants
- clothing
- saxaphone repair
- and more!
---------------------------------------
Other Assets
The signs in this pack are also included with this full city package if you are looking to expand you levels even more.
Price $45.00
Hierarchy Colorizer by TwoPigs
Editor-only tool - zero runtime overhead and no impact on build size.
The colorizer hooks into EditorApplication.hierarchyWindowItemOnGUI and runs only while the Hierarchy window is visible. Per-object color overrides are stored via GlobalObjectId for persistent identification across sessions. All settings are serialized to a ScriptableObject asset at Assets/TwoGreenPigs/HierarchyColorizer/Editor/HierarchyColorizerSettings.asset -safe to commit to version control for team sharing.
- Unity 2021.3 LTS minimum (tested up to Unity 6)
- Compatible with Built-in RP, URP, and HDRP
- No third-party dependencies
- Editor-only scripts - excluded from builds automatically
- Settings stored as .asset - version control friendly
- Per-object colors persist via GlobalObjectId
Hierarchy Colorizer
brings visual structure to your Unity Hierarchy window. Assign background colors, text styles, and alignment to GameObjects using flexible rules - or override any row manually with a single click. Match by name pattern, tag, or layer and instantly see which objects are managers, controllers, UI elements, cameras, and more.
Rule-Based Coloring
Define rules that match GameObjects by name (contains, exact, starts with, ends with), tag, or layer. The first matching rule wins - drag to reorder. Each rule controls background color, text color, bold/italic style, and text alignment.
Per-Object Color Override
Hover over any row to reveal a button. Click it to assign a manual background color directly to that GameObject - overrides all rules and label colors. Hover again to reveal an × to remove the override. Per-object colors are saved to the settings asset and shared with your team via version control.
Section Dividers
Set any rule's alignment to Center to render matching rows as full-width section headers with accent lines. Use naming conventions like --- Gameplay --- or == UI == to structure large scenes visually.
Hover Active Toggle
When enabled, hovering over any Hierarchy row reveals a checkbox to toggle the GameObject's active state instantly - no Inspector needed. Fully undoable with Ctrl+Z.
Color Inheritance
Enable Apply Colors to Children and unmatched child GameObjects automatically inherit their nearest matched ancestor's color - whether it comes from a rule or a manual override - slightly darkened to distinguish inherited from directly assigned rows.
Unity Label & Icon Sync
Rows are automatically colored when you assign Unity's built-in colored label icons. Custom icons set via Other... replace the default box icon on the row.
Component Icons
Up to 4 component icons are displayed on the right side of each Hierarchy row - no more opening the Inspector just to check what's attached.
Zero Runtime Impact
100% editor-only. No scripts, no components, and no code are included in your build.
Key Features
- Match by name pattern, tag, or layer
- Per-object color override with highest priority
- Background color, text color, bold, italic per rule
- Center alignment creates section dividers with accent lines
- Hover active toggle - activate/deactivate without opening Inspector
- Color inheritance for child GameObjects (rules and overrides)
- Unity label color sync (8 built-in colors)
- Custom icon display on rows
- Component icons (up to 4 per row)
- Alternate row zebra-striping
- Live preview before saving
- Drag-to-reorder rules
- Master on/off toggle + keyboard shortcut
- Settings saved as .asset - commit to share with your team
Requirements
Unity 2021.3 or newer. Compatible with Built-in, URP, and HDRP (editor-only tool).
Price $4.99
TerraFlux2D by CywerST
### Technical Details
- Engine: Unity
- Render Pipeline: Built-in (2D)
- Supported Unity Versions: 2021.3 LTS or newer
- Scripting Runtime: .NET 4.x
- Programming Language: C#
- Networking: Mirror (required, not included)
### Architecture
- Server-authoritative procedural generation
- Chunk-based world streaming
- Deterministic generation using world seeds
- Client-side rendering only
- Modular and extensible system design
### World Generation
- Infinite 2D world generation
- Perlin Noise–based terrain
- Biome classification based on:
- Height
- Temperature
- Moisture
- Chunk-based generation for performance and scalability
### Multiplayer
- Compatible with host-based and dedicated servers
- Server controls:
- World generation
- Chunk streaming
- Decoration spawning and destruction
- Clients receive and render streamed chunk data
### Persistence & Save System
- JSON-based save files (human-readable)
- Saved data includes:
- World metadata
- Destroyed decorations
- World state (season)
- Automatic periodic world saving
### Seasons & Visual Systems
- Four synchronized seasons (Spring, Summer, Autumn, Winter)
- Smooth procedural season transitions
- Seasonal tile and decoration changes
- Global season event system for easy extensions
### Performance
- Distance-based chunk loading
- Incremental chunk streaming
- Decoration generation limited per chunk
- Designed to scale to large worlds
### Included Content
- Fully documented C# scripts
- ScriptableObject-based biome configuration
- Demo scene showcasing all systems
- Ready-to-use main menu for world management
### Limitations
- Tile-based terrain only (no heightmaps)
- No NPC, enemy or combat systems included
- Weather system hooks prepared but not fully implemented
- No built-in UI styling (logic-focused)
TerraFlux 2D is a modular and extensible procedural world framework for Unity, designed for 2D top-down games and fully compatible with multiplayer projects using Mirror.
It provides a complete foundation for generating infinite worlds with deterministic seeds, chunk-based streaming, persistent decorations and synchronized seasonal transitions.
The system is server-authoritative, making it safe for both host-based and dedicated server setups. All world generation, chunk streaming and decoration logic runs on the server, while clients only render received data.
TerraFlux 2D is intended as a framework, not a complete game. It focuses on clean architecture, performance and safe integration into existing projects.
### Key Features
- Deterministic procedural world generation (same seed = same world)
- Chunk-based world streaming (server-side generation, client-side rendering)
- Biome system based on height, temperature and moisture
- Persistent world decorations (destroyed objects do not respawn)
- Regenerating ground details for visual variety
- Fully synchronized season system with smooth transitions
- Automatic world saving using JSON files
- Multiplayer-ready architecture built on Mirror
- Safe for host or dedicated server setups
### Use Cases
- Survival games
- Farming and life-sim games
- Sandbox and exploration games
- Multiplayer 2D worlds
- Procedural top-down RPGs
### Included
- Complete procedural world framework
- Multiplayer-safe chunk streaming system
- Season and decoration persistence systems
- Demo scene showcasing all core features
- Clean, documented and extensible codebase
### Important Notes
- Mirror Networking is required (not included)
- This asset focuses on logic and systems, not UI styling
- Designed as a foundation to be extended by your own gameplay systems
Price $39.99
3-in-1 UI Waves - Signal, Monitor, Audio Waveforms by bitOps Dev
• Built with Unity 6 LTS
• Compatible with Built-in, URP, and HDRP
• No external dependencies required
• TextMeshPro is only used in demo scenes
• Assembly Definition files included
• Fully namespaced (bitOpsDev.UI.SignalWaveforms)
📦 What You Get
✔ Signal Wave System
✔ Monitor Scan Wave System
✔ Audio Reactive Wave Meter
✔ ScriptableObject Settings
✔ Demo Scenes
✔ Documentation (PDF)
✔ Editor Create Menu Tools
🔹 Compact Feature Version (Optional Shorter Description)
If you want something more concise:
UI Signal Wave Toolkit is a 3-in-1 waveform system for Unity UGUI:
• Animated Signal Waves (Sine/Cos/Tan)
• ECG-Style Scan Monitor Waves
• Audio Reactive Sound Meters
Fully customizable via ScriptableObjects. Includes demo scenes, editor menu tools, and optimized mesh rendering. Compatible with Built-in, URP, and HDRP.
Signal Waves • Monitor Scan Waves • Audio Reactive Meters
UI Signal Wave Toolkit is a modular 3-in-1 waveform system built for Unity UGUI.
Create animated signal waves, telemetry scan monitors, and audio-reactive sound meters — all fully customizable and optimized for runtime performance.
Designed for sci-fi HUDs, radar displays, audio indicators, debug tools, and stylized UI effects.
Included Features
Signal Wave System
Render classic mathematical signal waves directly in UGUI.
• Sine, Cosine, Tangent
• Adjustable cycles across width
• Speed and phase offset controls
• Ribbon or dot rendering modes
• Gradient and color customization
• Global or local phase synchronization
• Scaled or unscaled time support
Perfect for:
- Sci-fi HUD animations
- Telemetry UI
- Futuristic menu elements
- Stylized loading bars
Monitor Wave (ECG / Telemetry Scan)
Persistent scan-sweep waveform similar to ECG monitors or radar displays.
• Scan head sweeps across buffer
• Historical samples persist until overwritten
• Heartbeat-style default curve included
• Adjustable sweep speed
• BPM-controlled waveform playback
• Scan head styles (Gap, Blip, Tick)
• Clear-on-wrap option
• Freeze mode
Ideal for:
- Medical UI
- Radar/sonar interfaces
- Sci-fi scanning displays
- Surveillance dashboards
Sound Wave Meter (Audio Reactive)
Static waveform that reacts to real-time audio energy (RMS).
• AudioListener or AudioSource input
• Noise gate and sensitivity controls
• Attack & release smoothing
• Compression curve support
• Dot or ribbon rendering
• Fully stylized waveform template
Perfect for:
- Stealth detection UI
- Sound activity meters
- Music visualizers
- Ambient feedback systems
🧩 Modular Import
Each feature is separated into its own folder structure.
Users can import only the systems they need:
- Signal Wave
- Monitor Wave
- Sound Wave Meter
- Demo scenes (optional)
🎛 Fully Customizable via ScriptableObjects
All systems use ScriptableObject settings for easy tuning:
- Wave geometry
- Rendering styles
- Color gradients
- Scan behavior
- Audio sensitivity
- Performance tuning
The runtime API allows amplitude control and dynamic adjustments.
🚀 Performance
• Lightweight UGUI-based rendering
• No shaders required
• No URP/HDRP dependency
• Optimized mesh generation
• Assembly Definitions included
🎮 Demo Scenes Included
Interactive demo scenes are included for each feature:
- Signal Wave Demo
- Monitor Wave Demo
- Sound Wave Meter Demo
Each demo includes inspector controls to explore settings in real time.
Price $14.99
Smart Encyclopedia Browser by Guardabarranco
Requirements
- Newtonsoft.Json (MIT License)
- Unity UI (UGUI)
- TextMeshPro
Core Features
- Knowledge API integration
- 50+ selectable languages
- Inspector-based configuration
- Optional English fallback
- Automatic image download
- ImageResizer component included
- Multiple resize modes
- Configurable description length
- Configurable timeout
- Search via button or Enter key
- Intelligent cache system
Unity Events
- OnSearchStarted
- OnSearchCompleted
- OnSearchFailed
Platforms
- Mobile
- Desktop
- WebGL
Demo itchio(WebGL): itch.io
Smart Encyclopedia Browser is a ready-to-use knowledge search system for Unity that allows you to retrieve and display encyclopedia-style content directly inside your applications.
Easily search and present article titles, descriptions, and images through a clean TextMeshPro-based UI.
This asset retrieves content using public MediaWiki-based APIs Wikipedia.
Compatible with MediaWiki-powered knowledge services.
Perfect for:
- Educational games
- Trivia and quiz systems
- Encyclopedia-style apps
- Interactive learning tools
- Research utilities
- Narrative-driven projects
The system is fully customizable and includes multilingual support (50+ languages), intelligent caching, configurable fallback behavior, and automatic image handling for optimal performance.
All settings are exposed in the Unity Inspector, enabling quick integration without coding.
This asset is not affiliated with or endorsed by Wikimedia Foundation or Wikipedia.
This asset uses publicly available encyclopedia services. Retrieved content may be subject to Creative Commons Attribution-ShareAlike (CC BY-SA) licensing.
This asset includes third-party components. See Third-Party Notices.txt for details.
Price $9.99
Malay Coastal Village by Nusantara Art World
Number of textures 41
Texture dimensions 2048x2048
Polygon count of [Model Name]
Sampan A 1.802
Sampan B 796
Malay House A 1.926
Malay House B 990
Net Roll 336
Bamboo 264
Bubu 300
Bejana 204
FIsh Ney 242
Number of meshes/prefabs 9
Rigging: Yes
Animation count 0
Animation type list
UV mapping: Yes
Types of materials and texture maps (PBR)
Step back into the golden age of the "Maritime Silk Road". This asset pack offers a comprehensive set of civilian structures and daily-life objects that defined the Malay coastal settlements during the reign of the Majapahit Empire and the era of Mapatih Gajah Mada.
Unlike military-focused packs, this collection celebrates the peaceful daily life of maritime navigators and merchants. From the intricately designed Rumah Panggung (Stilt Houses) to the essential Coastal Sampans, every asset is grounded in historical civilian architecture.
Key Features included in this Pack:
- Civilian Architecture: Two unique variants of Malay stilt houses featuring steep-gabled roofs and elevated platforms designed for tidal environments.
- Maritime Transportation: Authentic coastal sampans, including a "Kajang" variant with a palm-leaf roof for long-distance trading journeys.
- Domestic Living Props: A set of essential civilian items including Tikar Gulung (woven mats), Bubu (bamboo fishing traps), and Tempayan (earthenware jars).
- Cultural Authenticity: Reflects the syncretic maritime culture where Majapahit influence met Malay coastal ingenuity.
Price $24.00
