Cartoon - Hare by Red Deer
Number of textures: 22
Texture dimensions: 2048x2048 and 512x512
Polygon count: 10500 tris
Number of meshes/prefabs: 4 / 20
Rigging: Yes
Animation count: 65
Animation type list: In Place and Root Motion
UV mapping: Yes
LOD information: No
Types of materials: PBR
This asset has Cartoon HARE FAMILY models - Adult Hare and Young Hare.
The models has 41 bones and 10500 tris.
Texture maps - albedo, AO / metallic / roughness, normal map (all 2048x2048).
Separate models for mobile phones with 3000 triangles.
50+ animations (IP/RM):
Attack (front, jump, move jump), hit (front, back, middle), death (left, right), idle 1-5, eat, drink, lie 1-2, sleep, 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), swim enter, turn (left, right), turn 180 (left, right ), sitting (start, end, idle 1-2), hide, etc.
Textures support HDRP, but there are no ready-made locations and materials in the asset.
The animator controller is missing.
If you have questions, then write to the mail:
RedDeer3D@gmail.com
Price $20.00
Physics Origin Shifting by Parell
- N body Orbits
- Automatic Scaled space generation tools
- Physics origin shifting, works with collisions and large impulses.
- Infinite worlds, up to speed of light
- Double persicion
- High performance
- Vessel PD controller with thruster allocation
- Celestial Shadows(WIP)
- Physics based projectile system with pooling(WIP)
- Mesh based thruster effects
- Thruster Allocation (is the most difficult task to reproduce sapce games)
- 2D version(WIP) <-- Email if your interested https://parell.github.io/
This package does everything you need to create KSP yourself, Scaled space for stelar distances, physics propagation. You can generate smaller scaled variants of meshes on the fly(Automatic scaled space generation). It can handle speeds up to the speed of light and back down.
Infinite physics worlds in the unity game engine without directly effecting the game engine data, EASY and PERFORMANT.
Basically I fly the whole universe to the origin with a Physics PD, which keeps everything near zero with out setting position dirrectly, doing so will cause PhysX to have huge instantaneous jumps. With my solution you can abolutly land on a planet sized object sized objects and not have collision issues.
Price $60.00
Project Doctor Pro – Cleanup & Repair Toolkit by Stellux Interactive
Technical details
-Project Health: Scan and auto-fix missing scripts and broken material slots in scenes and assets.
-Smart Organizer: One-click sorting of loose files into studio-standard folder structures (Scripts, Prefabs, etc.).
-Advanced Cleanup: Identify unused assets, large files, and MD5-hashed duplicate files to save disk space.
-Batch Renamer: Rapidly rename hierarchy selections with automated indexing.
-Optimized Workflow: Features integrated "Ping" buttons, "Fix All" automation, and Progress Bar support for large scenes.
-Safety First: Fully compatible with Unity's Undo system and includes a demo scene for safe testing.
Stop the chaos and heal your project.
Project Doctor Pro is a premium utility suite designed by Stellux Interactive to keep your Unity projects clean, optimized, and crash-free. Whether you are prepping for a build or inheriting a messy prototype, this tool finds what’s broken and fixes it instantly.
Heal your project by identifying missing MonoBehaviours, broken material references, and unorganized folder structures. It's the essential "surgical" tool for every serious Unity developer who values their time and build size.
Price $15.00
QuickFolderBookmarks by vUv
- Editor-only productivity tool
- Compatible with Unity 2021.3 LTS and newer
- Assembly Definition (Editor platform only)
- ScriptableObject-based persistent storage
- GUID-based asset resolution
- Shortcut API integration (5 default commands)
- Custom Texture2D icon support
- Pin + alphabetical sorting system
- Search filtering system
- Automatic asset recovery
- No runtime dependencies
- No external packages required
Navigating large Unity projects can quickly become slow and repetitive.
Quick Folder Bookmarks eliminates unnecessary browsing by giving you instant access to your most important folders directly inside the Editor.
Designed for performance and stability, this tool integrates deeply with Unity’s Editor systems while remaining lightweight and fully Editor-only.
Why Use Quick Folder Bookmarks?
- Save time navigating complex folder structures
- Keep critical folders one click away
- Improve workflow efficiency in large-scale projects
- Reduce context-switching during development
Core Features
- Drag & Drop folder bookmarking
- One-click folder opening
Full context menu support
- Open
- Select Only
- Reveal in Explorer
- Copy Path
- Rename
- Remove
- Pin / Unpin
- Change Color
- Assign Custom Icon
- Pinned bookmarks always stay on top
- Alphabetical sorting (A–Z)
- Built-in search bar for instant filtering
- Custom bookmark colors
- Built-in Unity icons + custom Texture2D support (GUID-based loading)
- Fully integrated with Unity Shortcut API (works even when the window is closed)
- Customizable hotkeys via Unity Shortcuts Manager
- Editor Preferences integration
Built For Real Production Use
- ScriptableObject-based persistent database
- Automatic database recovery if deleted
- GUID-based asset lookup (safe against file moves)
- Assembly Definition (Editor-only)
- No runtime impact
- No external dependencies
Ideal For
- Large Unity projects
- Tool developers
- Technical artists
- Teams managing structured pipelines
- Solo developers who value speed and organization
This tool is fully Editor-only and does not affect builds.
Price $9.99
2D Shooter Creation Kit by Ovetto
📂 Project Organization:The asset is cleanly structured to ensure you can find and modify what you need immediately.
- Scripts/: Logically divided into categories (Player, Enemy, Combat, Core/Managers, UI, Items).
- Prefabs/: Ready-to-use prefabs for Weapons (Pistol, SMG, Sniper, Grenade), Enemies, Consumables (Health Potions), and UI panels.
- Sounds/ & Sprites/: Dedicated folders for all visual and sound assets.
⚙️ Core Systems & Features:
- Custom A Pathfinding: Enemies use a lightweight, custom PathfindingGrid to navigate around obstacles and chase the player seamlessly.
- Wave & Game State Management: A robust WaveManager controls the flow of the game, automatically handling enemy spawning, pacing, and transitioning into the safe "Shopping Phase".
- Physics-Based Movement: Player and enemies utilize Rigidbody2D with linear damping for smooth, responsive movement. Includes a built-in custom knockback system (ApplyKnockback) and camera shake for satisfying game feel.
- Modular Combat & Inventory: Weapons are component-based (Weapon.cs) with distinct properties (fire rate, bullet speed, ammo persistence). The player features a 2-slot inventory system (InventoryManager) for quick use of abstract ConsumableItems (like Health Potions).
- Extensive Audio System: Highly customizable audio setup. Every script (Player, Enemy, Weapon, Shop) has exposed AudioClip arrays and volume sliders. Features include randomized footstep sounds, empty-magazine clicks, and localized UI sounds. Includes PlayClipAtPoint implementation for objects destroyed on impact.
🌍 Full Localization Support:
- Built entirely on the official Unity Localization package.
- Zero Hardcoded Strings: Absolutely no text is hardcoded in the scripts or the UI.
- Uses asynchronous localized string fetching (GetLocalizedStringAsync) linked to a central UIStrings table.
- Everything—from shop item names, button prompts, grenade counts, to "reload" warnings—is mapped to localization keys, making it effortless to translate your game into any language.
🖱️Input & UI:
- Custom dynamic crosshair (CrosshairCursor).
- Scripts are structured to easily transition between the legacy Input Manager and the new Unity Input System.
- Controller and Mobile support will be available shortly, v1.0 includes only mouse and keyboard controls
Kickstart your next top-down shooter with this complete, ready-to-use wave survival template!
🎮 PLAY THE DEMO HERE - Everything in the Demo is INCLUDED!
📄 DOCUMENTATION HERE - If you have any questions you can contact me.
Whether you are participating in a Game Jam, learning how to structure a game loop, or looking for a solid foundation to build your own zombie apocalypse, this template has you covered. It features a fully functional combat system, infinite enemy waves, a complete in-game economy, and full localization support.
All visual assets are 2D pixel art, and the code is designed to be easily tweaked, expanded, and translated.
🔥 KEY FEATURES:
- Complete Game Flow: Seamlessly transition from a fully functional Main Menu directly into the action, and back again.
- Infinite Wave System: Survive endless hordes of zombies. The difficulty pacing is built-in, with a short breather between waves for shopping.
- Smart Zombie AI & Pathfinding: Enemies utilize a custom A* pathfinding grid to intelligently navigate around obstacles and chase the player without getting stuck. They feature physics-based movement , attacks perfectly synced to animation frames , and drop coins upon death to fuel the in-game economy.
- Dynamic In-Game Shop: Spend your hard-earned points between waves! Players can purchase ammo, unlock new weapons, and buy consumable items.
- Advanced Weapon System: Includes 3 distinct firearms out of the box: Pistol (starting weapon), SCAR-H, and Sniper Rifle (AWP) + Melee and Grenades.
- Throwable Grenades: For explosive area-of-effect damage.
- Inventory & Consumables: A tactical inventory system limited to 2 slots. Currently includes Health Potions to heal up during tight situations.
- Full Localization Support: Built with Unity Localization in mind. Absolutely no hardcoded text! Everything is set up to be easily translated and modified to fit your project's needs.
- Customizable Audio: Every action (shooting, reloading, UI clicks, enemy sounds) is tied to a flexible audio setup, making it incredibly easy to swap in your own sound effects.
- Functional UI & Pause Menu: Includes a clean Pause Menu allowing players to adjust audio volume, resume gameplay, or quit.
- Ready-to-Play Map: A compact, flat-level arena filled with building obstacles to encourage tactical movement and kiting.
🎨 ART & ASSETS:
- All sprites are pixel art created in Aseprite.
- Includes basic character animations, zombie animations, and weapon sprites.
🚀 V1.0 EARLY BIRD PRICING & ROADMAP:
Get this asset now at launch price! As new features are added, the price will most likely increase. Buying now guarantees you all future updates for free.
- Upcoming in v1.1: New zombie types (runners, tanks) with distinct behaviors, Improved Player Movement (Dash, etc.), Grenade and Melee Animations, Environment Props, More Sounds.
- Upcoming in v1.2: More weapons, items, and map variations.
💬 SUPPORT & COMMUNITY:
I am super available for any kind of support! If you have questions, run into issues, or just want to chat about your project, feel free to reach out to me directly on Discord at @Ovetto. Based on community feedback and interest, I also plan to open a dedicated Discord Server where we can share ideas, provide mutual support, and shape the future updates of this template together!
Price $6.99
HE Keyboard by KrookedLilly
Input System Integration:
- Custom InputDevice (AnalogKeyboardDevice) with 105 individually-mapped analog keys
- AnalogDpad composite for smooth Vector2 movement from WASD
- Full Input Actions support — bind, rebind, and read values like any Unity input device
- Both direct API access (AnalogKeyboardDevice.current) and Input Action workflows
Performance:
- Zero GC allocations — polling uses stack-allocated buffers
- Efficient read_full_buffer polling (single native call per frame, only returns pressed keys)
- Thread-safe device event marshalling via ConcurrentQueue
Platform Support:
- Windows x64
- macOS Universal (Intel + Apple Silicon)
- Linux x64
- Built-in macOS dlopen preload fix for reliable native library loading
Editor Tools:
- Live Debug Window (Window > Analysis > HE Keyboard Debug)
- Setup Validator with Universal Analog Plugin detection (Tools > KrookedLilly > Validate HE Keyboard Setup)
- Custom HEKeyboardManager inspector with SDK status display
Included Content:
- Driving example scene — analog throttle, brake, and steering with on-screen pressure bars
- Pre-configured Input Actions asset
- Drop-in HEKeyboardManager prefab
- Comprehensive getting-started guide, multi-vendor keyboard documentation, and API reference
- Sample scripts for basic and advanced usage
Supported Keyboards:
- Wooting keyboards via the Wooting Analog SDK v0.8.0
- Razer, NuPhy, DrunkDeer, Keychron, Lemokey, Madlions, and others via the community-driven Universal Analog Plugin
Requirements:
- Unity 6 (6000.x) or later
- Unity Input System package (1.18.0+)
- Wooting Analog SDK runtime installed on the development/target machine (not bundled — see documentation for platform-specific install instructions)
- Hall Effect keyboard connected via USB (Bluetooth/wireless does not support analog readout)
SDK: Wooting Analog SDK v0.8.0 (MPL-2.0). Native wrapper plugins are bundled; the SDK runtime is installed separately.
HE Keyboard brings Hall Effect analog keyboard support directly into Unity's Input System. Instead of binary on/off key states, your game reads continuous pressure values from 0.0 to 1.0 — enabling smooth, pressure-sensitive movement, variable sprint speeds, analog throttle control, and any mechanic that benefits from knowing how hard a key is pressed.
Drop in and go. Add the HEKeyboardManager prefab to your scene, bind your Input Actions to <AnalogKeyboard> controls, and you're reading analog values. The included AnalogDpad composite converts WASD into a smooth Vector2 that preserves pressure magnitude — no more snapping between -1, 0, and 1.
Works alongside standard input. Players without an HE keyboard aren't left behind. Add regular <Keyboard> bindings as fallbacks and the same Input Actions work for everyone. No HE keyboard plugged in? No errors — the package gracefully degrades.
Built for production. Zero GC allocations per frame, thread-safe device event handling, and hot-plug support. The native SDK wrapper handles platform-specific loading quirks (including the macOS dlopen fix that trips up most native plugins) so you don't have to.
What's included:
- Playable driving example scene — a simple car demo showcasing analog throttle, brake, and steering with on-screen pressure bars
- 900+ lines of documentation with platform-specific setup guides, multi-vendor keyboard information, and troubleshooting
- Editor debug window for live analog value inspection
- Setup validator to catch common misconfigurations, including Universal Analog Plugin detection
- Pre-configured Input Actions asset ready to extend
- Native plugins for Windows (x64), macOS (Universal), and Linux (x64)
Supports Wooting keyboards via the Wooting Analog SDK v0.8.0. Other HE keyboard brands — including Razer, NuPhy, DrunkDeer, Keychron, Lemokey, and Madlions — work through the community-driven Universal Analog Plugin. The architecture is designed for continued expansion as the HE keyboard ecosystem grows.
Price $19.99
IndieFPSFramework_v1.0 by RC Interactive
• Modular first-person player controller
• Rifle and pistol weapon system
• Weapon switching and reload mechanics
• Recoil and kickback system
• Muzzle flash and impact effects
• Enemy AI with patrol, chase, and attack behaviour
• Headshot damage support
• Health system for player and enemies
• Medkit inventory system
• Ammo pickup system
• Crosshair and hit marker UI
• Playable demo scene included
• Clean and organized project structure
Indie FPS Framework is a modular first-person shooter template built in Unity using the Universal Render Pipeline (URP). It provides a complete gameplay foundation for creating FPS games, including player movement, weapon systems, enemy AI, health systems, and pickups.
This package is designed as a clean starting point for developers who want to quickly prototype or build their own FPS projects without starting from scratch. All systems are modular, organized, and easy to extend.
The included demo scene showcases all core features working together, allowing developers to quickly understand and use the framework.
This asset is suitable for:
• FPS prototypes
• Learning projects
• Indie game development
• Rapid gameplay iteration
Developers can easily customize:
• Weapon behaviour
• Enemy AI logic
• UI elements
• Gameplay systems
Render Pipeline:
This asset is built using the Universal Render Pipeline (URP). If importing into a new project, ensure URP is installed and assigned before opening the demo scene.
Price $14.99
Fractal Shader (URP) by Esti
Technical details (Teknik Detaylar)
Core Features:
- Compute Shader Core: High-performance GPU kernels for 2D and 3D fractals.
- Reflection-Based UI Bridge: Automatic connection between UI Sliders and script properties.
- Internal Animation System: Built-in tool to animate fractal parameters (Float/Vector) with ease.
Package Contents:
- Full C# Source Code: Clean and modular framework (App, OptionsManager, ControlsHelper, etc.).
- Optimized Compute Shaders: Ready-to-use fractal logic for GPU.
- Example Implementation: Fully setup 2D Sierpinski Carpet scene.
- Editor Utility: Missing Script Cleaner to fix broken references in your scenes.
Technical Specs:
- Unity Version: 2021.3 LTS or higher.
- Graphics APIs: Requires DirectX 11/12, Vulkan, or Metal (Compute Shader support).
- Render Pipeline: Optimized for the Built-in Render Pipeline.
Unlock the beauty of mathematics with this advanced GPU-accelerated fractal framework.
This package provides a robust foundation for creating and exploring complex fractals like Sierpinski carpets and Mandelbulbs using the power of Compute Shaders. Designed with modularity as a priority, it allows developers to easily implement new fractal types by extending the core base class provided in the toolkit.
Price $4.99
Scenly by Nico García
Scenly is an editor-only Unity tool that adds a recent scene switcher to the Scene View using Unity’s standard editor UI. It automatically tracks opened scenes, stores them in a persistent editable list through EditorPrefs, and allows quick reopening or removal directly from the dropdown. The tool is lightweight, easy to use, and has no runtime impact on your final build.
Scenly is a lightweight productivity tool for Unity developers who want faster access to their working scenes. Instead of digging through folders every time, Scenly places a quick scene switcher directly in the Scene View, so your most recently opened scenes are always just one click away. It is built to feel simple, native, and seamless inside the Unity Editor, helping you stay focused and move faster while working on large or multi-scene projects.
Price $4.99
Cyberpunk Hologram Shader URP by Esti
List of VFXs included: Cyberpunk Hologram Effect
Texture sizes: 2048x2048
Number of VFXs: 1
Custom shaders: Cyberpunk Hologram Effect
Bring your sci-fi and cyberpunk worlds to life with this highly customizable Hologram Shader!
Designed exclusively for the Universal Render Pipeline (URP), this shader provides everything you need to create stunning, futuristic projections, glitching screens, and high-tech UI elements. Whether you are building a gritty cyberpunk city, a futuristic spaceship, or a tactical game environment, this shader offers extensive properties to get the exact look you want.
You have full control over the hologram's appearance: adjust scanlines, add procedural noise, control flickering animation, and apply normal maps for realistic 3D depth.
Performance:Built with performance in mind, this shader is highly optimized and works flawlessly on both PC and Mobile platforms.
Price $4.99
Heart Inside Cinematic Jrpg Music Pack by Infinite Rivals Music
• 9 original music tracks (songs)
• 32 audio files total (including full versions, loops, intros, and end stingers)
• Format: WAV, 48 kHz, 24-bit
• Organized: Each track in its own folder for easy use
• License: Royalty-free, unlimited usage
🌅 Heart Inside – Cinematic JRPG Music Pack
🎶 Heart Inside is a cinematic JRPG-inspired album that takes you on a transformative journey within the heart. Delve into a world of connection, reflection, and change, where familiar emotions disappear & reappear.
Perfect for enhancing the emotional depth of your project, Heart Inside is ideal for games, trailers, cutscenes, and any other creative work that needs a cinematic, emotionally-driven soundtrack
Each track is crafted to elevate your game’s storytelling, from epic boss battles to quiet moments of reflection.
🎧 Perfect for:
- JRPGs, adventure, and fantasy games
- Cutscenes, trailers, emotional story moments
- Game devs seeking immersive, cinematic soundtracks
🎼 Includes:
- Original cinematic tracks
- High-quality, loopable WAV files
- Unlimited Royalty-Free License for commercial use
TRACKLIST (.wav, 48.1kHz, 24bit):
1. Inside the Heart
2. Foreboding Inscrutable
3. Chaos In Light
4. Second Heart
5. Foreboding Similarity
6. Second Light
7. Chaos In Twilight
8. Second Wind
9. Second Wing
Price $24.99
Perfect Skewer Puzzle - Complete Mobile Game Template by Clawbear Games
- Addictive one-touch gameplay
- Smooth control, eye-catching stylized graphics
- 100++ levels (more levels will be added soon)
- Very easy to add new levels with built-in level editor
- In-app purchasing implemented (v5)
- Leaderboard system using Dreamlo
- Notification system for Android/iOS
- Daily reward system for better retention
- Multiple ad networks: Admob and Unity Ads ready to use (banner, interstitial and rewarded ad).
- Commented C# code with detailed documentation
- Optimized for mobile
- Free-to-use assets (fonts, sounds, music, models, etc.)
- Ready to publish out-of-the-box
🍢 Perfect Skewer – Build the Ultimate Match-3 Restaurant Puzzle Game
Perfect Skewer is a complete match-3 cooking puzzle Unity template where players grill ingredients, merge foods, and serve delicious dishes to hungry restaurant customers.
Players interact with multiple dynamic ovens and dishes, matching three identical grilled foods to create dishes required by customers. Each dish produces food waves that feed ingredients into ovens, creating an engaging puzzle loop where players must manage space, timing, and special obstacles.
As levels progress, ovens, foods, and dishes gain special states that block actions, hide ingredients, or even destroy food if not handled correctly. Strategic use of power-ups becomes essential to complete challenging levels.
With a fully built-in Level Editor, developers can easily configure ovens, dishes, food waves, obstacles, and gameplay parameters to generate hundreds of unique levels in minutes.
Combined with colorful lowpoly food visuals, restaurant characters, skybox environments, and Unity IAP v5 monetization support, Perfect Skewer provides a powerful foundation for building and publishing your own addictive cooking puzzle game.
🔹 Core Gameplay: Match-3 Grilled Food Mechanics
- Match 3 identical foods on ovens to create dishes
- Serve dishes to restaurant customers
- Dynamic food waves generated from dishes
- Strategic management of multiple ovens
- Increasing difficulty with puzzle obstacles
🔹 Food States: Foods on ovens and dishes can have special conditions:
- Frozen Food: Blocks merging (can move but cannot merge). Break using Hammer power-up.
- Locked Food: Cannot be touched or moved. Unlock using Key power-up.
🔹 Dish States: Dishes can affect the visibility and flow of ingredients:
- Hidden Dish: Covers upcoming food waves. Players cannot see the next ingredients. Break using Hammer.
- Locked Dish: Prevents foods from moving to ovens. Unlock using Key.
🔹 Oven States: Ovens add additional puzzle challenges:
- Locked Oven: Blocks all food movement from that oven. Unlock using Key.
- Burning Oven: Countdown timer burns all foods on that oven. Use Cooler power-up to stop the burn.
🔹 Power-Ups (Monetization Ready), designed for Unity IAP v5 consumables and boosters:
- Swap: Swap foods between oven and dish
- Basket: Spawn a food in an empty oven slot
- Hammer: Break frozen foods and hidden dishes
- Key: Unlock locked foods, dishes, or ovens
- Cooler: Cool down burning ovens
🔹 Built-in Level Editor: Create and balance levels quickly with a powerful editor:
✔ Configure ovens and dish layouts
✔ Define food waves and ingredient types
✔ Add special states and obstacles
✔ Control difficulty and pacing
✔ Instantly test new puzzle levels
Perfect for generating hundreds of match-3 levels without coding.
🔹 Visual & Technical Highlights
- Clean lowpoly food art style
- Restaurant customer characters
- Skybox environments included
- Mobile-optimized performance
- Unity IAP v5 monetization ready
- Expandable puzzle architecture
- Full Unity C# source code
🔹 Perfect For
- Match-3 food puzzle games
- Cooking & restaurant puzzle games
- Casual and hyper-casual mobile games
- Developers building monetized puzzle games
- Unity developers needing a level-editor puzzle template
🔹 Why Choose Perfect Skewer?
- Unique grilled food match-3 gameplay
- Dynamic oven + dish wave system
- Multiple food, dish, and oven states
- Built-in Level Editor for fast content creation
- Clean lowpoly food visuals with skybox scenes
- Unity IAP v5 monetization ready
- Easy to reskin into different food themes
🔥 Perfect Skewer gives you a flexible and production-ready foundation to create your own addictive restaurant cooking puzzle game in Unity.
Support email: clawbeargames@gmail.com
Your rating, review and feedback are greatly appreciated!
Price $49.95
Fantasy Wizard Library & Study Furniture Pack by Blue Olive
- Prefabs: 143
- Meshes: 70
- Textures: 172
- Poly Count: Low-poly to mid-poly (no high-poly assets)
- Texture Maps: 1024-2048
Color
Normal Maps
Metallic - Render Pipelines:
Built-in Render Pipeline
Universal Render Pipeline (URP) - Usage: Games, scenes, cinematics, prototypes, and environment design
Fantasy Wizard Library & Study Furniture Pack is a carefully crafted modular interior set inspired by classic wizard libraries, alchemy rooms, and magical studies.
This pack focuses on warm, lived-in fantasy spaces, combining functional furniture with magical and decorative elements. It is ideal for games that emphasize exploration, atmosphere, storytelling, or cozy gameplay.
✨ What’s inside
- Modular desks and tables in multiple designs
- Bookcases, book holders, and study furniture
- Alchemy and herbalism props
- Seating and rugs with multiple color variations
- Magical decor and detailed clutter for scene dressing
Several paintings included in this pack are original real-life oil paintings, painted by the artist and adapted into in-game artwork — giving your environments a unique, authentic touch.
All assets are designed to work together stylistically and can be mixed freely to create libraries, studies, wizard rooms, alchemy labs, or magical interiors.
The assets are low-poly to mid-poly, optimized for real-time use, and suitable for both indie and professional projects.
📦 Included Assets:
Furniture
- Alchemy table
- Herbalist desk
- 4 desk meshes
- 5 table meshes
- Fireplace (2 variants: tall & short)
- 3 bookcases
- Bench
- Coffee table
- Small end table
- Corner shelf
- Tall book holder
- Table book holder
- Sofa (9 color swatches)
- Armchair (9 color swatches)
- Chairs (2 meshes)
Rugs
- Round rug (9 color swatches)
- Large rug (12 color swatches)
- Short rug (3 color swatches)
Alchemy & Magic
- Witch’s cauldron
- Alembic (distillation apparatus)
- Magic crystal ball
- 6 potion bottles (6 unique meshes)
- 2 empty bottles
- Decorative wooden crystal floor holder
- Crystal decoration clutter
- Mushroom clutter
Decor & Clutter
- Opened book
- Closed book (4 color swatches)
- Paper roll
- Loose papers
- Stone herb crusher
- Small cup
- Cake stand
- Small cake holder
- Small plant pot
- Large plant pot
- Herb rack
- Metal candle holder (small)
- Table candle holder (wood)
- Floor candle holder
- Wall candle holder
- Lamp
Wall Art
- 7 paintings
4 based on original real-life oil paintings by the artist
Price $20.00
MAR-Clean_Low_Poly_Floor_Pack by MAR_0237
Number of textures:
24
Texture dimensions:
512 x 512
Polygon count of [Model Name]:
N/A (Texture-only package)
Minimum polygon count:
N/A
Maximum polygon count:
N/A
Number of meshes / prefabs:
0 (No meshes included)
Rigging:
No
Animation count:
0
Animation type list:
N/A
UV mapping:
Yes (Tileable textures)
LOD information (count, number of levels):
N/A
Types of materials and texture maps:
Non-PBR materials using Albedo, Normal, and Ambient Occlusion textures.
This pack is a clean low-poly floor texture pack featuring 9 seamless, tileable floor designs created for stylized environments and fast scene building.
The set includes a balanced mix of sidewalk floors and interior tiles, covering common urban and indoor use cases.
Textures range from brick and stone-style pavements to wood and simple tile floors, making them suitable for streets, subway entrances, corridors, shops, and interior spaces.
All floors are designed as tileable textures, allowing easy scaling on planes, modular meshes, or custom geometry without visible seams.
The clean, low-detail style ensures they blend naturally with low-poly and stylized assets while remaining lightweight and performance-friendly.
Features
- 9 unique floor textures
- Seamless and tileable designs
- Sidewalk and interior-friendly patterns
- Brick, stone, wood, and tile styles
- Optimized for low-poly and stylized environments
- Ideal for urban scenes, interiors, and quick prototyping
Usage Notes
- This package includes textures and pre-configured materials only
- No mesh models included
- Demo scenes (if included) use simple planes for preview purposes
Price $4.99
OWA Flower District 2026 by Bohn Studios
- Tiling Textures are between 2048x2048 and 4096x4096
- Atlas and trim sheet materials are used where appropriate
- Vertices for buildings range from 5,000 to 30,000 vertices
- Vertices for props are around 1,000 vertices on average
- NO AI used
A complete town district for your next level that is flexible across a wide range of genres.
Includes 375+ Game Ready Prefabs. Note: buildings are separated into 3 sections including walls, trim, and roof so you can customize your colors
(73) Decor Plants
(2) Static Grass (256x256 & 128x128)
(18) Awnings
(7) Atlased Buildings from OWA Buildings 02
(4) Industrial Pavilion
(54) Grunge Decals
(1) Fancy Bench
(100+) Road Signs
(19) Business / Shop Signs
(6) Doors
(2) Street Lights
(8) Street / Sidewalk Parts
(33) Tents & Market Booths / Stalls
(8) Trees
(3) Planters to use with city trees
(1) URP Lighting Asset
(36) Materials
(1) Rising Smoke / Dust Particle Prefab
(35) Optimized Enterable Buildings
(1) Background Building
(1) Demo Skybox
And More!
Easily customize the colors to fit your project and art style as all shaders use Unity defaults for easy compatability / customization across pipelines and Unity versions.
Price $60.00
OWA Universal Industrial: Pier District 2026 (URP) by Bohn Studios
(1) Demo Environment Demo Scene
Prefabs:
(24) Buildings (with interiors)
(4) Background Buildings
(35) Modular Building Parts
(3) Street Lights
(2) Smoke / Fog Particle Prefabs
(12) Awnings
(80) Crates including skinned variations
(54) Decals
(8) Unique Bench Types
(2) Floor Skins for exterior or interior
(1) Stop Sign
(6) Door Prefabs
(1) Large Curved Pipe
(7) Street Parts
(7) Market Booths/stalls
(3) Industrial Pavilions
- Texture sizes range from 2048 to 8192 (atlases) and include albedo, normal, and detail normal. Some of additional optional maps such as mask and occlusion
- Scene contains approximately 2 million vertices in full view
- 30 Materials including variations
- Enterable Buildings average about 15,000 vertices each
- All other props and environment details average about 1,000 vertices. Most props are very carefully crafted to be minimal vertices (under 200)
Price $150.00
Barrack For Prisoners by Maksim Bugrimov
- I present you a set Barrack for prisoners.
- Hello,
- The set includes a barrack for prisoners with interior. Barrack for prisoners WC with interior. Barrack for prisoners dining room with interior. Crematorium with interior and fence with gates and watchtowers.
- The set is perfect for horror games and dark fantasy.
- Attention! All vegetation and special effects were used only for visualization!
- They are not included in the project.
- Prisoners are sold separately from the barracks. You can purchase them by following the link: ВСТАВИТЬ ССЫЛКУ.
- Vertex counts of assets barracks:80,526
- Vertex counts of assets crematorium:8,995
- Vertex counts of assets fence:7,378
- PBR textures.
- Texture Resolutions:
- Barrack:Normals,Ao,Albedo,Metallic,Emissive (4096-4096)
- Crematorium_doors:Normals,Ao,Albedo,Metallic (4096-4096)
- Crematorium_furnace:Normals,Ao,Albedo,Metallic (4096-4096)
- Crematorium_walls:Normals,Ao,Albedo,Metallic (4096-4096)
- Details:Normals,Ao,Albedo,Metallic,Emissive (4096-4096)
- Mattress:Normals,Ao,Albedo,Metallic (4096-4096)
- Pot:Normals,Ao,Albedo,Opacity,Emissive (4096-4096)
- Rags:Normals,Ao,Albedo,Metallic (4096-4096)
- Walls:Normals,Ao,Albedo,Metallic,Emissive (4096-4096)
- Wire:Normals,Ao,Albedo,Metallic (4096-4096)
Price $34.99
MAR-Low_Poly_Construction_Site_Props_Pack by MAR_0237
Number of textures : 1
Texture dimensions : 1024*1024
Polygon count of [Model Name]:
-Cable Reel : 1,362
-pallet : 552
-pallet_cement bag : 7,132
-ladder : 970
-drum can : 176
-tool box : 992
-sand bag : 128
-cement bag : 94
-hammer : 310
-Rebar Bundle : 712
-wood plank : 30
Minimum polygon count : 30
Maximum polygon count : 7,132
Number of meshes/prefabs : 11prefabs
UV mapping: Yes
Types of materials and texture maps (e.g., PBR) :
-Base Color texture only
MAR Construction Site Props Pack is a stylized low-poly asset pack designed to add density and detail to construction site environments.
It includes essential construction props such as pallets, sandbags, cement bags, oil drums, ladders, tool boxes, rebar bundles, wood planks, and cable reels, allowing you to quickly enhance and populate your scenes.
All assets are cleanly separated and modular, making them easy to place, combine, and customize for various construction layouts.
By modifying textures and colors, the props can be reused in different environments and styles, providing flexible usage across multiple scenes.
This pack is designed to work seamlessly with the MAR-Low_Poly_Construction_Site_Pack and is suitable for games, prototyping, and stylized environment creation.
Price $4.99
