Stylized Grass Shader (for Unity 6) by Staggart Creations
📌 Full compatibilty details are outlined here.
- Grass is composed out of regular individual meshes, unlike a geometry shader. All techniques have pros and cons!
- Performance will highly depend on the method used for rendering (see documentation)
- All content is authored for the linear color space.
- Color map baking is typically limited to 4x4km landscapes (quality wise!).
- LOD crossfading can induce flickering for the object's cast shadows, due to a design restriction in URP
- Grass bending takes effect on any grass below the bending object, as such it can't be made to work on multiple height levels
- Grass bending is projected in a top-down fashion, and won't work on spherical worlds.
« A license for this asset guarantees access to updates for Unity 6.0 - 6.4, and potentially later versions. »
📄 Documentation | 🟣 Discord | 💬 Forum | ⚙️ Compatibility
——————————————————————————————————
UNITY 6 UPGRADE - This asset is a revised version for Unity 6 support.
What's new in v2?
• Revised for Unity 6. Ready for the current editor generation.
∟ Rewritten rendering code for the Render Graph API.
• Updated shader code
∟ Support for APV, rendering layers (including decals), motion vectors & GI baking
• Updated integrations
∟ Nature Renderer 6, GPU Instancer Pro. Now auto-configured!
• Prefab conversion utility
∟ Easily baked wind/shading weights into meshes.
🎁 Users of the Unity 2019-2023 version are granted a 20% upgrade discount. A migration utility is included!
——————————————————————————————————
🧑🔬 Backed by 10 years of experience developing vegetation shading. Ready to take advantage of.
🌿 Lush wind animations
Ambient and gusting wind. Supports dynamic speed/direction changes (through a Wind Zone)
🫸Easy to use interaction system
Bending and flattening through trails, meshes or particle effects.
⛰️ Color blending with terrain surface
Supports tiled setups and mesh-based terrains
🕶️ Shading features
• Per object and per vertex color variation, breaks up visual repetition
• Sun light translucency rendering, greatly enhances lighting.
• Perspective correction, for optimal coverage when viewed from top-down
• Angle fading, fades out faces not oriented to the camera
• Near/far distance fading
⚙️ Technical features
• SRP Batching and GPU Resident Drawer compatible
• Physically-based or simple shading mode (similar to the Lit and Simple Lit shaders)
• Bending functionality does not use a 2nd camera! Best in class performance! (No overhead for additional culling and batching)
• Expertly crafted hand-written shader, for optimal efficiency. Produced for professionals.
✔️ Compatibility
• Universal Render Pipeline (URP) 17+ (excluding the Built-in RP & HDRP)
• PC, macOS (OpenGL/Metal), Consoles.
• Desktop VR-ready
• Automatic integration for Foliage Renderer 2, Nature Renderer 6, GPU Instancer Pro, and Vegetation Studio (Beyond). No shader patching needed!
🚧 Limitations
• Not a grass placement/render tool (documentation includes tips)
• Not suitable for mobile platforms.
• Wind animations do not contribute to motion vector rendering
[ Asset Store's refund policy ]
Price $39.00
Rigging, Mesh Editing, Blendshape Creation for Crystal Character Creator by Arawn
Key Features
- Optional add-on modules for Crystal Character Creator
- Integrated directly into the Equipment Fit Sculptor workflow
- Bone rigging and bone editing inside Unity
- Scene view bone visualization
- Unity handle support for moving, rotating, and scaling bones
- Bone weight painting with live heat-map overlay
- Selected-bone and dominant-weight overlay modes
- Symmetry support for weight painting
- Import existing mesh weights into editable mesh assets
- Transfer body weights to selected equipment meshes
- Transfer body weights to all loaded equipment
- Auto-rig equipment to a character bone subset
- Replace equipment bones with matching character body bones
- Create new bones and insert bones into existing chains
- Remove bones from skinned meshes with weight remapping
- Mesh cutting, face deletion, splitting, and mesh region editing
- Mesh selection painting with symmetry support
- Create editable cutting mesh assets
- Blendshape creation from sculpted mesh edits
- Edit and rename existing blendshapes
- Create editable blendshape mesh assets
- Works with character body meshes and equipment meshes
- Supports cross-rig equipment correction workflows
- Prefab-aware generated mesh asset workflow
- Designed for Addressables-friendly equipment pipelines
- Delivered as optional editor modules / separate DLL-friendly add-ons
Compatibility
- Requires Unity Editor Version 6 LTS or higher
- Requires Crystal Character Creator Version 1.2.0 or higher
- Works with SkinnedMeshRenderer based characters and equipment
- Intended for editor-time authoring, not runtime mesh editing
Use Cases
- Rigging clothing to a character
- Fixing bad or missing equipment weights
- Preparing cross-rig outfits
- Creating modular clothing pieces
- Cutting or splitting equipment meshes
- Creating body and equipment blendshapes
- Kitbashing and modding character assets inside Unity
Bring character and equipment editing directly into Unity.
This Crystal Character Creator Add-on extends Crystal Character Creator with an in-editor toolset for rigging, weight painting, mesh cutting, mesh splitting, mesh merging, and blendshape creation.
Many character workflows still require switching between Unity and external DCC tools just to fix weights, adapt outfits, separate mesh parts, clean up equipment, or create shape variations. This add-on moves much of that work into the Unity workflow you already use for fitting, managing, and testing characters.
Work directly in the Scene view. Inspect meshes, adjust rigging, paint weights, cut geometry, prepare modular clothing pieces, and create blendshapes without leaving Unity.
===| 💬 DISCORD | 📖 DOCUMENTATION | 🎥 VIDEO TUTORIALS |===
Edit and correct skinned meshes directly inside Unity.
Use the rigging and weight painting tools to inspect existing skin weights, transfer body weights to equipment, replace equipment bones with a matching character bone subset, create and edit bones, and paint weights in the Scene view with live visual overlays.
This is useful for adapting outfits, fixing deformation issues, preparing equipment for characters, and reducing the need to export assets back and forth between Unity and external tools.
Mesh Cutting, Splitting, and Merging
Prepare and modify mesh regions inside Unity.
The mesh editing tools allow you to select, cut, split, delete, and organize parts of a mesh. This supports common modding, kitbashing, and outfit-preparation workflows where equipment needs to be cleaned up, separated, adapted, or turned into modular clothing pieces.
Use it to remove unwanted mesh sections, split clothing into parts, separate accessories, prepare equipment variants, or clean up meshes before fitting them to a character.
Blendshape Creation and Editing
Create new character and equipment variations from sculpted mesh changes.
The blendshape tools allow you to turn edited mesh states into real blendshapes, edit existing blendshapes, rename them, and build new shape variations for character customization, body morphs, facial expressions, corrective shapes, or equipment fitting.
This makes it easier to support character variation directly inside the Unity-based character pipeline.
Built for Unity Character Workflows
The add-on integrates with the Equipment Fit Sculptor and expands Crystal Character Creator into a more complete authoring environment for Unity-based character and equipment pipelines.
Instead of constantly switching tools, exporting meshes, importing changes, and checking results again in Unity, you can keep more of the character creation process inside one familiar editor.
Less context switching. Less external tool dependency. More direct control inside Unity.
Price $59.00
Toon Emojis VFX Pack by Piloto Studio
• HDRP, Standard & URP support.
• 1 Shader for all VFX Assets
😄 Toon Emoji 😄
Add emotion, clarity, and personality to your game with Toon Emoji, a VFX pack featuring a wide range of animated emojis in a bold cartoon style.
From quick reaction bursts to expressive looping animations, these effects are designed to communicate instantly with the player, whether it’s feedback in combat, UI interactions, or social/emote systems. Each emoji is crafted to be readable, playful, and impactful without overwhelming the screen.
Built with strong shapes and clean motion, the pack helps you reinforce player actions and emotional cues while maintaining a cohesive, stylized look. Perfect for casual games, multiplayer interactions, or any system that benefits from visual expression.
Optimized for mobile, console, and PC, with support for Built-in, URP, and HDRP.
😄 Key Features 😄
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- Includes overview scene and usage examples
- Compatible with Built-in, URP, and HDRP
- Drag and Drop
Price $39.99
Alien Ground Materials - Cracked by Daelonik Artworks
[ASSET INFO] [Website] [Support]
[ASSET HIGHTLIGHTS]
- 87x tileable alien cracked ground texture sheets
- Material Variants:
- Standard
- HDRP Lit
- URP Lit
- Relief Parallax
- Tessellation Parallax
- All pipelines available
- 2k texture size
- Map channels:
- Color/Albedo
- Metallic
- Roughness
- Metalness
- Normal map
- Height map
- Ambient Occlusion
- Custom shaders included
- Downloadable (here) Terrain Masks
[DESCRIPTION]
Alien Cracked Materials brings your worlds to life with over 80 tileable textures designed for maximum flexibility. Each material is optimized for all render pipelines (Standard, HDRP, URP) and enhanced with Relief and Tessellation Parallax custom shaders for added depth.
Every texture comes in 2K resolution with full map support (Albedo, Metallic, Roughness, Normal, Height, AO). Perfect for sci-fi environments, horror levels, alien landscapes, or even fantasy worlds.
[ALIEN MATERIALS COLLECTION]
[SCI FI ASSETS COLLECTION]
[TERRAIN ASSETS COLLECTION]
If you liked the package please let me know your opinion rating the asset and writting a review, thanks! If you need more info click on the "Asset info" link above.
Price $19.50
Sci-Fi Dragon 4Wings by Shumn1y
Number of textures 18
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangles 55 450]
Minimum polygon count 55 450
Maximum polygon count 55 450
Number of meshes/prefabs 4
Rigging: Yes
Animation count 45
Animation types (Root Motion/In-place): 6/39
LOD information (count, number of levels)
🤖 INFORMATION 🤖
This pack contains:
- Character - Sci-Fi Dragon 4Wings
- 🤖 FEATURES🤖
- ✅ Animated (45 animations)
- 🎨4 skin for each item
- 🤖 About product🤖
This is game-ready animated character It is ideal for RPG, FPS and all related genres.
*sound, FX not included*
Character has Custom skeleton
- Idle - 3
- Turn - 6
- Roar - 1
- Walk - 4
- Death - 2
- Attack - 7
- Gethit - 7
- Accelerated - 3
- Fly - 4
- Transitions - 2
Character:
Triangles: 55 450
Vertices: 38 110
- 🤖 Support🤖
❤️My friend, don't be shy, write to us❤️ - dramaturg34ru@mail.ru
I'm waiting for your every question, whether it's the stupidest question, or if you need some kind of "special character animation".
I will be happy to reply to any of your messages ❤️
We also have a Discord channel where we publish all the news, updates, information about upcoming sales and also hold giveaway
🎁OUR DISCORD 🎁
Price $69.99
Damage Indicator - Directional UI by Lovatto Studio
Damage Indicator is an advanced, easy-to-use directional UI system designed to integrate seamlessly into any game genre in minutes.
What sets this asset apart is its procedural indicator UI. Instead of relying solely on static images, it generates an optimized, morphing indicator arc that remains sharp and clean on any screen resolution, complete with modern, fluid transitions.
Key Features:
- Procedural & Sprite Support: Use the advanced procedural arc for a minimalist, resolution-independent look, or use standard sprite-based indicators if you prefer.
- Ready to Use: Comes packed with 10 high-quality indicator sprites and 15 ready-to-use prefabs that you can simply drag and drop.
- High Performance: The system is highly optimized, modular, and built to run efficiently without cluttering your project.
- Instant Integration: Setup takes literally minutes for any project type. Just drop the prefab into your scene and add a single line of code to your player's health manager script: DamageIndicator.SetDamageIndicator(fromPosition, Color.red);
- Comprehensive Documentation: Includes built-in editor documentation alongside an offline web manual that explains everything from basic integration to advanced tweaking.
- Showcase Demo Included: The package contains the exact demo scene used in the showcase video, so you can see exactly how the system is put together.
Price $15.00
Victory Animation by NexaFrame Production
Number of Animations: 82
Animation Types (Root Motion/In-place): Root Motion/In-place
List of Animation Category
- Victory 1 (4)
- Victory 2 (1)
- Victory 3 (4)
- Victory 4 (4)
- Victory 5 (1)
- Victory 6 (1)
- Victory 7 (4)
- Victory 8 (1)
- Victory 9 (4)
- Victory 10 (4)
- Victory 11 (4)
- Victory 12 (4)
- Victory 13 (1)
- Victory 14 (4)
- Victory 15 (4)
- Victory 16 (4)
- Victory 17 (4)
- Victory 18 (4)
- Victory 19 (4)
- Victory 20 (4)
- Victory 21 (4)
- Victory 22 (1)
- Victory 23 (4)
- Victory 24 (4)
- Victory 25 (4)
Price $15.00
Interaction Animation by NexaFrame Production
Number of Animations: 65
Animation Types (Root Motion/In-place): Root Motion/In-place
Important/Additional Notes: ⭕Models are not included in project only available Animations.
List of Animation Category
- Bolt (3)
- Box (3)
- Box_Switch (3)
- Cap (3)
- Chain_Pull (9)
- Crank (2)
- Door (2)
- Fuse_Boxs (3)
- Industrial_Valve (3)
- Key (3)
- keypad (1)
- Knob (1)
- Nut (3)
- Other (3)
- Pull_Lever (3)
- Push_Lever (4)
- Scanner (1)
- Swipe_keycard (1)
- Toggle_Swith (2)
- Wrench (9)
Price $15.00
Retro Fantasy RPG Music Starter Pack - 15 Tracks & 30 Files, 16-bit & Low Poly by Rodrigo Flores Music
Audio file types: .wav
Number of audio files: 30 Royalty-free, YouTube safe files
Sample rate: 44.1 kHz
Bit depth: 16 bits
Loopable: Yes
Number of loops: 15
Additional: Stereo
The Essential Audio Foundation for Retro Adventures. This collection provides 15 high-quality tracks inspired by the 16-bit and low-poly eras, specifically designed for indie developers building fantasy worlds, retro RPGs, and dungeon-crawlers.
Key Features
- Starter Library: 15 full-length tracks and 15 seamless loops for a total of 30 production-ready files.
- 20 minutes+ of Music: You get 20:41 minutes of music, plus the seamless loops!
- Unity 6 Ready: All content is updated and verified for Unity 6.
- 100% No-AI Guarantee: All the music was written and produced by Rodrigo Flores. All the art by Armando Flores.
- Royalty-Free & YouTube Safe: Fully cleared for commercial use.
The Sound Aesthetic
- Retro Fantasy & RPG: Evocative themes for world maps, ruins, battles and heroic quests.
- Dungeon Synth Inspiration: Atmospheric textures heavily inspired by early dungeon synth albums.
- Suggested Use: Each track includes a suggestion for its use within its name.
- Modern Production: While the sounds evoke the 16-bit era, the tracks are produced with modern techniques, it is not a purist re-creation of the sound.
Technical Metadata
- Format: High-Fidelity .WAV (44.1kHz, 16-bit).
- True Peak Target: Mastered with a precision -0.5 dBTP target to prevent clipping across all playback systems.
- Loudness Standards: Balanced between -14 and -8 LUFS for modern game-audio standards.
- Seamless Loops: Includes 15 loop versions designed to repeat perfectly within the engine.
Want more music? Get every single music pack I’ve ever released in the ULTIMATE Game Music Collection:
🔗 https://assetstore.unity.com/packages/slug/346914
Price $0.00
Angel Statue Kneeling 2 HD by Greenworks
This pack includes:
- 6 unique models (hero version + 5 "low-poly" versions for LOD usage)
- 4k, 2k and 1k textures (with normal maps)
Photo-scanned, with HD textures. The hero model, which consists of 30.000 triangles and 4096 x 4096 px texture is good for close-up shots in cinematics, and the other versions of the model, ranging from 15.000 down to 700 triangles are optimized to populate your game scenes.
HDRP & URP supported follow instructions of setup from Readme.pdf
The 19th century sculptors left us some pretty amazing works. This unique angel statue is one of them, which you can use in your projects.
Check out the whole pack here:
Other angel statues:
Enjoy, and please feel free to contact support for any questions!
Price $7.00
Retro Vision Pro - PSX/Consoles VFX by Brice DEV
- Render Pipeline: URP, HDRP
- Unity Versions: 2022.3 LTS or newer (Unity 6 supported)
- Platforms: Works on Windows, Mac, Linux, Android, iOS, WebGL, and Consoles.
Custom material shaders and post processing effects simulate the visual behavior of classic hardware — including PSX-style vertex snapping, affine texture warping, and N64-style filtering. It reproduces how early game consoles rendered scenes.
Fully configurable via Inspector and scripts. Example scenes included.
🎮 Full Retro Rendering
Transform your entire scene with:
• PSX-style vertex snapping (polygon jitter)
• Affine texture mapping (classic distortion)
• Low resolution rendering + upscale
• Polygon depth precision artifacts
• Color precision loss & dithering
• Distance-based fog (console-style depth cueing)
🎨 Production-Ready Materials
• Lit / Vertex Lit / Unlit shading modes
• Per-vertex lighting (Gouraud-style)
• Specular & reflection support
• Full map support:
– Normal
– Metallic / Smoothness
– Emission
– Specular
– LOD textures
• Vertex color support
• Transparency & Cutout
• Backface culling control
🧩 Extended Shaders
• CRT / LCD display shader (screen simulation)
• Sprite shaders (2D compatible)
• Particle shaders (fully integrated)
• Procedural Retro Skybox (day/night modes)
• Full Terrain support
🌑 PSX-Style Shadow System
• Stable with vertex snapping
• Matches low-precision geometry
• Maintains visual consistency
• Custom blob shadow
🎛️ Post Processing Effects
Includes 15+ configurable screen effects:
• Nearest Low-Res Upscale
Simulates internal low-resolution rendering with sharp upscale artifacts.
• Color Bit Depth Quantizer
Reduces color precision (5:5:5, 4:4:4, custom formats).
• Palette Mapper
Applies fixed retro palettes and stylized color mapping.
• Screen-Space Dithering
Ordered dithering for gradients and color transitions.
• CRT Mask
Aperture / shadow mask simulation.
• Interlace Field Simulation
Alternating fields and line flicker.
• Frame Blend Ghosting
Afterimage and motion trails.
• Frame Skip / Hold
Simulates unstable framerate and frame pacing.
• Depth Cue Fog
Distance-based fog inspired by retro hardware.
• N64-Style Framebuffer Filter
Soft horizontal filtering and blur.
• Ringing
Edge ringing artifacts from signal processing.
• Analog Signal Faults
Distortions, instability, and signal glitches.
• Analog Static Noise
Random noise and interference patterns.
• TV Effect
Combined display-style distortions and adjustments.
• VHS Effect
Tape-like distortion and playback artifacts.
• VHS Tracking Noise
Tracking lines and tape instability artifacts.
If you have questions or run into an issue, contact debrice@bk.ru.
Please include your Unity version, target platform, and a short video or screenshot.
I will do my best to respond as soon as I can.
Price $50.00
MG-Pro Essential Foley Vol 1 JustM by MG-Pro_JustM
Technical Specs:
-Format: WAV - 48kHz / 24bit / Mono
What is inside?
-Mechnical Toggles: Crisp, tactile switches for UI/Ux
-Organic Percussions: Real-world surface knocks
-Metallic Textures (Cutlery): optimized for inventory handling and gear swapping.
- Timepieces (Clocks): Natural mechanical ticks for ambient realism.
Production note: All sounds are edited for sharp transients (instant response). Clock preserve their natural mechanical noise floor for organic texture.
Price $9.99
Procedural Object Placer by loloop
🚩Unity Version & Render Pipeline
Developed with Unity 6, but compatible with other versions.
Developed using URP, but works without issues with Built-in RP and HDRP as well.
🚩Try the Demo
🚩Documentation
🚩Key Features
- Random Object Placement: Efficiently scatter objects across a specified area.
- Spawn Rate Control: Fine-tune the density and appearance frequency of objects.
- Seed-Based Generation: Easily reproduce specific layouts using seed values.
- Flexible Placement Area: Define the exact width and depth of the generation zone.
- Spacing & Padding: Adjust the margins between placed objects to avoid clutter.
- ScriptableObject Presets: Save and reuse your placement configurations as ScriptableObjects.
- Visibility/Hide Probability: Set the percentage of objects to be hidden randomly.
- Smart Overlap Detection: Automatically hide objects that overlap with existing hierarchy elements.
- Collision Exclusion: Specify objects to ignore when checking for overlaps.
- Terrain-Aware Placement: Snap objects to uneven surfaces with additional height offsets.
- Road Generation: Procedurally generate roads within your scene.
- Road Complexity & Branching: Adjust the intricacy of the generated road networks.
- Sidewalk Customization: Configure individual widths for both roads and sidewalks.
- Event Callbacks: Includes various callbacks for deep integration into your workflow.
Price $15.00
Spline Wall Generator Free by loloop
🚩Please make sure to install Spline before using this tool.
🚩Unity Version & Render Pipeline
- Compatibility: This asset is primarily script-based and should be compatible with most Unity versions.
- Render Pipeline: Built with URP. If you are using the Built-in or HDRP pipelines, please manually update or replace the material shaders.
🚩Key Features
- Mesh subdivision (controls how accurately the wall follows the spline)
- Wall height
- Flip normals
- Enable wall thickness
- Wall thickness value
- UV tiling (allows tiling without affecting the material settings)
Price $0.00
JPS4+ Lite 2D Grid Pathfinding by Silo Interactive
- A* (4-connected)
- A* (8-connected)
- Horizontal-First JPS4 (4-connected)
- Vertical-First JPS4 (4-connected)
- Movement Utils
- Animated Grid Movement
- Debugging in Editor
- Dynamic obstacles
- Closest Target support
JPS4+ 2D Pathfinding is a tile-based Burst pathing solution tailored for 2D grids that generates paths dynamics (no caching needed!). This stands out from other 2D pathing solutions because it implements Jump Point Search Pathfinding in 4-connected Grids (Johannes Baum 2025)
For dense maps, JPS4 can give >10x improvement v.s. A* by reducing the search space to remove unnecessary node expansions (theoretical upper limit of >50x improvement on longer paths). This asset is made for 2D Grid-Based Movement (think rooks & queens in chess). Included dynamic obstacle support and closest target search.
Full Version (Pro): https://assetstore.unity.com/packages/slug/jps4-2d-grid-pathfinding-355438
This (free) version implements the same core algorithms, but runs synchronously on the main thread. This package is meant to be a trial for the full version which is highly optimized and uses performant Burst/Jobs 2D pathfinding package for dynamic pathfinding on a grid. Includes flexible extendable code and API for multiple grids, agents, and movement components. Supports A* (4 and 8-connected) and both vertical and horizontal-first JPS4 algorithms.
Documentation and examples at https://silo-interactive.com/jps4/docs/
Using: Assets for samples & cover from https://kenney.nl/assets
Price $0.00
CoinPusher by burnydev
Customization Options
- Coin values and spawn rates
- Push timing and movement behavior
- Reward tuning and balancing
- Visual styling and UI elements
- Difficulty and progression adjustments
Technical Details
- Engine: Unity (Built-in/URP friendly setup)
- Platform-ready architecture (mobile + desktop)
- Well-structured scripts with clear naming
- Beginner-friendly organization for learning and editing
This package gives you a customizable foundation to build a satisfying coin-drop experience for mobile, PC, or web projects.
Why You’ll Love It
- Fast setup with clean, organized project structure
- Easy to customize visuals, physics feel, rewards, and progression
- Designed for smooth gameplay and satisfying coin interactions
- Great for prototypes, hyper-casual games, and full commercial releases
What’s Included
- Fully playable coin pusher core system
- Coin spawning and drop logic
- Reward and scoring mechanics
- UI for coins, score, and game feedback
- Modular scripts for quick expansion
- Demo scene to test and learn immediately
Perfect For
- Developers who want to launch faster
- Teams needing a reusable mini-game module
- Creators building arcade, idle, or reward-based experiences
Price $4.99
Cowboy Western Mini-Game Music Loop by Morgan Ainsley Music
- 26 audio files
- Stereo
- WAV
- 48kHz
- 16 bit
- Loopable
- FMOD project file included
Ideal for a cowboy wild west style mini-game, this loopable music track includes three levels of intensity that can be dynamically mapped to player performance, difficulty, game progression, or whatever you want!
**Music is YOUTUBE SAFE***
MADE FOR DEVS
- Loopable track
- Three different intensity variations
- All separate instrument layers included for those who want full control
- Full FMOD project with walkthrough set up guide
FMOD PROJECT FILE
This asset pack doesn’t just include audio files (though you can just use it that way). It includes an FMOD project file with everything already set up.
FMOD is an industry standard audio middleware software that plugs into game engines and provides a more robust way to control dynamic music.
Games that have used FMOD include:
- World of Warcraft
- Kingdom Come Deliverance
- Subnautica
- Hades
- Celeste
- …and many more!
The FMOD project in this pack can be immediately plugged into your Unity project. The example code provided shows how you can control the system, including changing the intensity parameter for the music, entering a pause menu mode, and playing sound effects.
If you’ve never heard of or used FMOD, you may need to spend some time getting set up and comfortable, which is why I’ve included a guide to get you set up in under 15 MINUTES.
If you don’t want to discover the incredible functionality FMOD has to give, no worries. Just use the audio files included directly like any other audio only music pack.
*FMOD DISCLAIMER*
FMOD is an audio middleware tool that is free to use under the Free Indie License “available for developers with less than $200k revenue per year, on a small (under $600k) development budget”. If you do not fit this description, refer to the info on the FMOD website here: https://www.fmod.com/licensing
Price $0.00
Casual Faked Leaderboard with Bots Activity by Dincrid Games
-Used in real mobile project "Laser Slasher" (available in GooglePlay). Self created and tested on android and Ios devices
-For good optimization used:
- Internal pool system and LoopScrollRect (Handles even 500-1000+ players in Leaderboard). It's creating and reusing only visible positions on the fly
- Sprites and Default Shaders
- Zero dependencies: Works offline — no backend, SDKs, or internet required
- Mobile-optimized: Object pooling and UI recycling for 60 FPS on low-end devices
- Scalable: Smooth performance with 1000+ leaderboard entries
- Bot system: Auto-generated opponents with unique nicknames and dynamic scoring
- Queue-based animations: Sequential score updates with smooth visual feedback (skippable via API)
- Data safety: Auto-saves final state on app close — no data loss during animations
- Multiple boards: Create separate leaderboards (daily/weekly/all-time) via unique IDs
- Simple API: Intuitive methods like AddScoreToPlayer(), AddScoreToNearBot(), FocusPlayer()
- Storage: Player name → PlayerPrefs; Scores/positions → save file in Application.persistentDataPath
- Customizable UI: Edit sprites, fonts, and layout directly in Unity Canvas
- Drag & drop setup: Single prefab integration — no coding required for basic use
- Unity 2021.3+ compatible: URP/HDRP support via standard UI Toolkit
- Offline Documentation
- Example scene
FakeLeaderboard is a lightweight, offline leaderboard system for Unity mobile games. No internet or real players required - bots simulate a competitive ranking experience with smooth animations. Perfect for hyper-casual, arcade, and idle games where competition and instant feedback motivates players.
Features:
2 methods integration to your LevelManager (example class and object provided)
Fully customizable UI
Edit sprites (PSD provided)
Built in Gradients to choose from
Set Layout size
Optimized for mobile with object pooling: handles 1000+ entries on mobile devices.
All data stored locally (player name in PlayerPrefs, scores in persistent file).
Documentation and Example Scene
Ideal for:
- Hyper-casual & social games
- Games without backend infrastructure
- Prototypes requiring quick leaderboard integration (with 2 method calls)
Easy Setup: drag the prefab onto your Canvas and start modifying scores/bots behaviour via simple API calls
Or simply call 2 methods in your LevelManager script with existing bots behaviour.
API is intuitive and easy, well documented
Requirements:
Uses Text Mesh Pro which will be installed on asset importing (will ask permition)
Price $20.00
Underwater worlds - HDRI pack by Mixall
Sizes: about 8 mb each map; 5632x3072
File count 10
Animated: No
Additional: pixel
Mixall studio presents a good solution for your games, VR projects and simulators: Underwater worlds - HDRI pack. A pack of 10 underwater HDRI maps: 9 realistic, 1 cartoon-style
★ Key Features ★
- Seamless HDRI underwater maps
- Various underwater worlds, from the smooth sandy seabed to the Siberian river. See more in the screenshots
★ Assets ★
- 9 realistic underwater maps
- 1 cartoon underwater world
★ Other Assets ★
Combine this asset pack with our other assets:
Freshwater river fish - large pack
Monsters sea fish - large pack
AI Sea Fishes - ready solutions for your project
Realistic corals - underwater props
Shark, dolphin and other sea animals
Underwater world - characters and props
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $19.99
