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Updated: 50 min 39 sec ago

Esports Stage Environment - Futuristic 3d Arena Interior (Gaming Tournament Cup) by Oleg.Verenko

51 min 7 sec ago
This esports stage environment is a high-end, futuristic arena designed for competitive gaming broadcasts, tournaments, games and cinematic visualization.

Number of textures: 28

Texture dimensions: 1k, 2k, 4k


Polygon count:

Total Triangles: 3 218 520

Total Vertices: 3 085 793

Average Triangles per Prefab: 14 304


Minimum polygon count: 12

Maximum polygon count: 147 882


Number of meshes/prefabs: 225

Rigging: No

Animation count: 0

UV mapping: Yes

LOD information: no LODs

Types of materials and texture maps: Built-in Light Pipeline, PBR Textures

Content List

  • Esports arena stage (full environment scene)
  • Central circular competition platform with trophy pedestal
  • Player desk setups (multiple PC stations with monitors, chairs, desks)
  • Large overhead cylindrical LED screen structure
  • Transparent perimeter barriers / glass walls
  • Tiered stage platforms and stairs
  • Side platforms and control/observer desks
  • Integrated lighting system (neon strips, floor lighting, accent lights)
  • Decorative architectural elements (curved panels, railings, trims)
  • Camera/lighting props (stage fixtures)
  • Materials and shaders (glass, emissive, metal, plastic surfaces)
  • High-resolution game preview renders
  • Props (PC, laptops, chairs, gaming desks, gaming chairs, computer monitors, keyboards, mice, mouse pads, headsets, desk-mounted speakers/soundbars, laptops, stage desks (caster/commentator desks), large circular display screens, LED stage floor panels, neon light strips, LED wall panels, trophy (championship cup), stage steps, glass partitions/railings, arena seating platforms, overhead lighting rigs, digital signage panels, cables/wiring, monitor stands, control panels/tablet on desk)

The product does not include a light setup! Watch the preview from Unity.


Support

Please message me PM or use my email: oleg.verenko@gmail.com.

If you have any questions or issues with my model - do not hesitate to write to me. I always answer and support my clients.


This esports stage environment is a high-end, futuristic arena designed for competitive gaming broadcasts, tournaments, and cinematic visualization. The scene is built around a central circular platform that acts as the focal point, featuring a trophy pedestal that reinforces the competitive narrative and final-stage atmosphere.


Design


The design emphasizes symmetry, clarity of sightlines, and broadcast-ready composition. The circular layout allows for 360-degree camera movement, making it ideal for cinematic shots and live-event simulation. The elevated central platform is surrounded by player stations arranged in a balanced formation, ensuring visual focus remains on both the competitors and the centerpiece trophy.


Above the stage, a large suspended cylindrical LED display system dominates the vertical space. This structure is designed for dynamic content such as gameplay feeds, branding, and live statistics, enhancing realism and immersion for esports productions.


Style


The style is futuristic and sleek, combining elements of cyberpunk and high-tech broadcast design. Clean curves, layered platforms, and transparent materials create a modern, premium look. The environment is optimized for both realism and stylized presentation, suitable for cinematic rendering as well as real-time applications.


Form


The stage uses predominantly circular and curved forms to guide the viewer’s eye toward the center. Smooth transitions between levels, rounded edges, and continuous flowing lines give the structure a cohesive and polished aesthetic. The transparent perimeter walls add depth without visually blocking the scene, maintaining openness while defining the arena boundary.



Materials

  • Glass: Used extensively for barriers and architectural panels, featuring high transparency and subtle reflections
  • Metal: Structural elements, frames, and trims with polished or brushed finishes
  • Plastic/Composite: Player desks, chairs, and smaller stage components
  • Emissive materials: Integrated into lighting strips, floor patterns, and display accents
  • LED surfaces: High-resolution screen materials for the overhead display system

Colors


The color palette is dominated by deep blues and cool tones, creating a professional and immersive arena atmosphere. Neon accents in pink and cyan are used for edge lighting, floor outlines, and architectural highlights, adding contrast and visual energy. The combination of dark base tones with vibrant emissive highlights enhances depth and readability under various lighting conditions.



Tags


esports, esport stage, gaming arena, tournament stage, futuristic stage, cyberpunk, broadcast studio, virtual production, LED screen, arena environment, competition stage, gaming setup, stage design, neon lighting, sci-fi environment, modern architecture, circular stage, glass materials, cinematic environment, real-time ready, event stage, stadium interior, digital arena, high tech, game tournament, VR environment, stage lighting, esports broadcast, production set, 3D scene



Price $29.00

Skeletons Mini Set 3 Detailed Bone Creatures Collection - Free lowpoly 3D models by Oleg.Verenko

51 min 10 sec ago
Skeletons Mini Set – 3 Models is a compact collection of highly detailed skeletal 3D assets inspired by prehistoric creatures and marine predators.

Number of textures: 3

Texture dimensions: 2k,4k


Polygon count:

Total Triangles: 226 513

Total Vertices: 177 735


Minimum polygon count: 50k Triangles

Maximum polygon count: 93 383 Triangles


Number of meshes/prefabs: 3

Rigging: No

Animation count: 0

UV mapping: Yes

LOD information: no LODs

Types of materials and texture maps: Built-in Light Pipeline, PBR Textures

This pack includes 3 unique skeleton models:

  • Long-neck brachiosaurus creature skeleton 
  • Spiked deep-sea fish skeleton 
  • Large predatory fish skeleton 

My other full skeleton collections:


https://assetstore.unity.com/packages/3d/characters/animals/ultimate-skeleton-and-skull-pack-game-ready-low-poly-assets-345870


https://assetstore.unity.com/packages/slug/365834


Skeletons Mini Set – 3 Models is a compact collection of highly detailed skeletal 3D assets inspired by prehistoric creatures and marine predators. The pack includes three distinct skeletons featuring different anatomical structures: a long-neck fantasy creature, a spiked deep-sea fish skeleton, and a large predatory fish skeleton.

The models are designed for cinematic scenes, fantasy environments, underwater worlds, museum displays, creature studies, archaeological scenes, and game environments. Each skeleton emphasizes clear bone structure and readable anatomy, making them useful both as environment props and as hero assets for close-up shots.


Design

The models are built with a strong focus on anatomical readability and dramatic silhouettes. Each skeleton highlights key structural components such as vertebrae chains, rib cages, skull cavities, jaw mechanics, and limb or fin frameworks.

The long-neck creature skeleton features an extended vertebral column with large rib structures and heavy limb bones, giving the appearance of a prehistoric or fantasy quadruped creature.

The spiked deep-sea fish skeleton includes exaggerated dorsal spines, elongated ribs, and a sharp skull structure typical of predatory deep-ocean species.

The large predatory fish skeleton is designed with a powerful jaw structure, prominent teeth sockets, large cranial cavity, and a fully articulated spine and fin system.

These variations allow the models to be used across multiple visual contexts, including prehistoric scenes, underwater environments, fantasy worlds, and scientific visualizations.


Style

The skeletons follow a realistic anatomical style with slight stylized exaggeration to enhance visual clarity and silhouette strength. Bone shapes are carefully sculpted to maintain natural curvature while emphasizing structural detail.

The style works well in:

  • cinematic renders
  • documentary visualizations
  • fantasy or prehistoric environments
  • underwater scenes
  • museum or archaeological displays
  • creature design references

The clean bone structure also makes the assets suitable for lighting studies and close-up render shots.


Form

Each model presents a different skeletal structure:

  • Quadruped long-neck skeleton with a large rib cage and extended vertebrae
  • Spiked fish skeleton with tall dorsal spines and thin rib formations
  • Predatory fish skeleton with a strong jaw structure and large cranial bones

The forms vary from tall vertical structures to long horizontal bodies, allowing them to fill different scene compositions such as ground environments, underwater scenes, or display stands.


Materials

The models are optimized for standard PBR bone materials. Surfaces are suitable for applying realistic bone shaders with subtle roughness and micro-surface variation.


Colors

The skeletons use natural bone coloration commonly found in fossil or preserved skeletal remains:

  • ivory
  • off-white bone
  • pale beige
  • light calcium tones
  • slightly aged yellowish highlights

The neutral palette allows the assets to integrate easily into different lighting environments such as underwater scenes, dark caves, museum displays, or fantasy landscapes.


Use Cases

  • underwater environment scenes
  • fantasy creature environments
  • prehistoric landscapes
  • archaeological discoveries
  • museum displays
  • cinematic VFX shots
  • game environment props
  • creature anatomy references
  • educational visualizations

Tags

skeleton, bone skeleton, creature skeleton, fish skeleton, predator fish skeleton, deep sea fish skeleton, dinosaur skeleton, fantasy creature skeleton, bone anatomy, skeleton model, skeletal creature, vertebrae skeleton, rib cage bones, skull skeleton, marine skeleton, prehistoric skeleton, creature bones, animal skeleton model, bone structure, skeleton asset, anatomy skeleton, fossil skeleton, skeletal creature model, bone creature, skeleton prop



Price $0.00

Korean_Bar_Furniture by Canmu

54 min 4 sec ago
This is a 3D model for interior decor usable in games set in Korean-style bars. It features a lightweight structure for easy use. Compatible with URP.

Number of prefabs: 25


Details for one part.


Mesh

- Number of polygons: 2~26214

- No collision

- No rigging

- No LOD

- No animation

- UV mapping: Yes


Material

- Existing material (standard)


Texture

- Number of textures: 1

- Texture size: 256*256-1024*1024

- Texture map type: Base color


The demo scene includes the following:

- Prefabricated indoor layout sample


Supported development platform: Windows


Render Pipeline Disclaimer:

This package is designed for URP.

This is a 3D model of an interior background for a game set in a bar.


This model is easy to place in the background of puzzle or casual games.

In addition, by combining it with the free asset "Korean_Style_Bar", you can create a rich bar without any initial setup.


It comes with prefabricated assets that are already placed, so you can use it as is for the game background.

You can also move the placement of OBJs within the prefab to create different layouts.

You can also use the meshes individually.


Package contents


・Makgeolli cup

・Kettle

・Chamisul cup

・Water bottle

・Refrigerator

・Bottled drinks (3 types with different colors/labels)

・Canned drinks (3 types with different colors/labels)

・Poster (3 types)

・Neon Sign (3 types)

・Sofa (Combinable)

・Decorative Wall (Brick)

・Door

・Picture Frame

・Ice Bucket (with Ice)

・Plant (Houseplant)

・Dartboard



Price $4.99

Rumah Kaki Seribu by Nusantara Art World

58 min 10 sec ago
Step into the heart of the Arfak Highlands with the Rumah Kaki Seribu, a meticulously crafted 3D reconstruction of the iconic "Millipede House" of Papua

Number of textures 6

Texture dimensions 1024x1024

Polygon count of

Rumah Kaki Seribut 1.816

Number of meshes/prefabs 1


UV mapping: Yes

Types of materials and texture maps PBR

The Architectural Ingenuity of the Eastern Frontier.

The Rumah Kaki Seribu (Millipede House) is a masterclass in indigenous engineering, traditionally built by the Arfak people in the rugged mountains of West Papua. This asset brings a rare piece of Nusantara’s cultural heritage to your digital environment, capturing the unique aesthetic of a structure supported by hundreds of small wooden pillars.


Key Features:

  • Authentic Stilt Design: The model features the signature "forest of pillars" that elevates the home, reflecting its real-world purpose of protection against the elements and wildlife.
  • Highland Facade: Includes the traditional single-entry ladder and symmetrical plank-based walls seen in Arfak dwellings.
  • Material Fidelity: High-quality textures represent natural tropical hardwoods and organic roofing materials, perfect for immersive historical or survival settings.

Price $16.00

World Activity System for Game Creator 2 by cupedos

1 hour 1 min ago
Create dynamic open-world experiences with spatial activities, temporal events, and visual event chain editor. Requires Game Creator 2.

Technical Requirements

Required:

  • Unity 2022.3 or newer
  • Game Creator 2 (Core module)
  • TextMeshPro (included with Unity)

Production Ready:

  • Comprehensive validation system
  • Detailed error messages with fix suggestions
  • Undo/Redo throughout
  • Auto-save options
  • Extensive debugging tools

Well Documented:

  • 12+ comprehensive guides
  • Video tutorials (coming soon)
  • Online documentation
  • Code examples
  • Best practices

Transform Your Open World Into a Living, Breathing Experience


The World Activity System is a comprehensive Unity asset that brings your game worlds to life with discoverable spatial activities and dynamic temporal events. Built specifically for Game Creator 2, it provides a complete framework for creating engaging open-world gameplay without writing complex code.


----------------------------------------------------------------------

More Details: Online Documentation

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What is World Activity System?

WAS combines two powerful systems in one package:

Spatial Activities - Discoverable world content like shrines, dungeons, collectibles, and secrets that players explore and interact with.

Temporal Events - Time-based and scheduled events such as blood moons, boss spawns, day/night cycles, and recurring world events.

EventChains - Sophisticated event sequences with branching paths, conditions, and visual editing tools for creating complex gameplay scenarios.

All integrated seamlessly with Game Creator 2's visual scripting system.


Key Features

  • Visual Workflow - See your entire event chain at a glance
  • Drag & Drop - Intuitive node creation and linking
  • Real-Time Validation - Catch errors before they happen
  • Side-Panel Inspector - Edit properties without clutter
  • One-Click Start Node - Change chain entry point instantly
  • Undo/Redo Support - Never lose work to mistakes
  • Professional UI - Unity-standard design (like Shader Graph)

Spatial Activity System. Create discoverable world content that rewards exploration:

  • Activity Types - Shrines, dungeons, collectibles, secrets, bosses
  • Discovery System - Trigger-based and proximity detection
  • Anchor System - Place activities in any scene
  • Prerequisite System - Control access with conditions
  • Completion Tracking - Automatic progress saving
  • GC2 Integration - Full Actions & Conditions library

Perfect for: Zelda-style shrines, Skyrim dungeons, collectibles, world bosses


Temporal Event System

Schedule events based on time, conditions, or priorities:

  • Interval Events - Repeat every X seconds/minutes
  • Time-of-Day Events - Trigger at specific game times
  • Conditional Events - Execute when conditions met
  • Priority Queue - Intelligent conflict resolution
  • Prerequisite Caching - Optimized performance (95% hit rate)
  • Event Chaining - Link events into complex sequences

Perfect for: Blood moons, NPC schedules, day/night cycles, boss spawns


EventChain System

Create sophisticated event sequences with full visual editing:

  • Branching Logic - Success/failure paths, weighted random selection
  • Execution Control - Wait, delay, parallel execution
  • Link Conditions - Always, OnSuccess, OnFailure, Never
  • Validation System - Catches circular dependencies, unreachable nodes
  • Runtime Execution - GetNextNode(), conditional flow
  • Debug Support - Timeline view, execution logs

Perfect for: Quest chains, dynamic encounters, NPC behaviors, tutorials


CozyWeather Integration

Use Events to change the environment and weather. You will be able to trigger events and activities either by game time, custom time integrations, or the linked cozy weather time controller. This is an optional offering. Even if selected by mistake, the fallback will be Game Time. A dedicated demo scene has been created to either


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HuckHub - Possible Updates and Integrations

This asset communicates with HuckHub to check for module updates, possible Integrations, upcoming releases and links external documentation.

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Price $10.00

Eniv AI Editor Toolkit by Eniv Studios

1 hour 3 min ago
AI-powered Unity Editor toolkit to generate, edit, and enhance scripts, textures, and audio directly inside the Unity Editor.

Eniv AI Editor Toolkit is a powerful Unity Editor extension designed to accelerate game development using AI without leaving the Unity Editor.


It enables developers to generate Unity C# scripts from natural language, intelligently edit and refactor existing code, automatically apply Inspector attributes, and create textures and voice audio using modern AI models. Everything works directly inside the Unity Editor with an intuitive, workflow-focused UI.


Key Features

  • AI Script Generator – Generate complete Unity C# scripts from plain English
  • AI Script Editor – Modify and refactor scripts with side-by-side diff preview
  • AI Attribute Applier – Automatically apply Inspector attributes intelligently
  • AI Texture Generator – Create textures, materials, and prefabs using AI
  • AI Text-to-Speech Generator – Generate MP3 voice audio with multiple voices
  • Multi-Provider Support – OpenAI, Gemini, Claude, Groq, Grok, OpenRouter, AWS Bedrock, Ollama (local), and Freepik
  • Non-destructive Workflow – Review, preview, and apply changes safely
  • Works Fully Inside Unity Editor – No external tools required

API Usage


Developers must provide and manage their own API keys for supported providers. This ensures full control over usage, billing, privacy, and model selection.


Eniv AI Editor Toolkit is ideal for developers who want faster iteration, cleaner workflows, and AI-powered productivity directly inside Unity.


Eniv AI Editor Toolkit uses advanced Inspector attributes from Eniv Inspector Kit to provide a clean, well-organized, and visually clear editor UI.


Used attributes include Image, BoxGroup, FoldoutGroup, Tab, IconTitle, Button, and more—helping developers quickly understand and navigate Inspector fields.


Price $20.00

Smooth Object Inspector - Easy Pick & Rotate Tool by LeithAmeer11

1 hour 4 min ago
Smooth object pick, inspect, rotate & return system for any 3D game
  • Click-to-pick object inspection system
  • Smooth object movement to a configurable inspect position
  • Manual rotation using mouse input
  • Optional click-to-flip rotation (180° toggle)
  • Selectable rotation axis (X, Y, or Z)
  • Optional initial inspect tilt (+90° or -90° on pick-up)
  • Smooth return to original position and rotation on drop
  • Simple setup with minimal scripts
  • Clean, readable, and well-documented code

Smooth Object Inspector is a lightweight and easy-to-use 3D object inspection system designed for games and interactive experiences where players need to pick up, examine, and rotate objects smoothly.

With a single click, players can pick up any marked object, inspect it in front of the camera, rotate it using intuitive controls, and drop it back to its original position and rotation. All movements are smoothly interpolated to give a polished, professional feel.

The system is fully customizable from the Inspector, allowing developers to enable or disable features depending on their game design needs.


Customization & Use Cases

This package is highly customizable and suitable for many genres, including:

  • Adventure & exploration games
  • Puzzle games
  • Horror games
  • Story-driven and narrative experiences
  • Inventory or inspection-based mechanics
  • First-person or third-person projects

All interaction behavior (rotation mode, tilt, smoothness, axis selection) can be adjusted directly from the Inspector without modifying code.


Technical Details

  • Works with Built-in Render Pipeline, URP, and HDRP
  • No external dependencies
  • Uses standard Unity Input (legacy)
  • Includes a demo scene for quick testing
  • Clean folder structure ready for production

Price $10.00

Screenshot Pro by Auxilium

1 hour 16 min ago
Capture stunning screenshots up to 8K directly from Unity’s Game View. Screenshot Pro supports full UI, safe upscaling, and Play Mode capture for reliable, high-quality results.

echnical Details / Key Features

  • Captures high-resolution screenshots from the Game View during Play Mode
  • Fully supports:
    Screen Space Overlay UI
    Screen Space Camera UI
    Multiple canvases
    TextMeshPro
  • Two capture modes:
    Safe Mode (Game View capture + upscale)
    Pro Mode (native resolution when matched)
  • Resolution presets:
    1920×1080 (Full HD)
    2560×1440 (QHD / 2K)
    3840×2160 (UHD / 4K)
    7680×4320 (8K)
  • Optional UI hiding during capture
  • Optional watermark/logo overlay with corner selection
  • Global editor hotkeys (F10 / F11 / F12)
  • Optional capture sound effect
  • Does not permanently modify Game View resolutions
  • Includes cleanup tool for removing legacy custom Game View presets
  • Editor-only tool (no runtime impact on builds)
  • Compatible with Built-in RP and URP
  • Tested on Unity 2021 LTS and newer

Screenshot Pro is a simple but powerful screenshot solution designed for real production use not just static scenes.

Unlike many screenshot tools, Screenshot Pro focuses on reliability and compatibility:

  • Captures the actual Game View output
  • Supports Screen Space Overlay UI, TextMeshPro, and multiple canvases
  • Avoids breaking UI scaling or editor settings
  • Works safely alongside URP, camera stacks, and many third-party systems

Capture Modes

  • Safe Mode (Recommended)Captures the Game View exactly as displayed and upscales to the selected resolution. This mode offers the highest compatibility and is ideal for most projects.
  • Pro Mode (Native)Saves native pixels when the Game View resolution already matches the selected preset. If it does not match, Screenshot Pro automatically falls back to Safe Mode.

Additional Features

  • Optional UI hiding during capture
  • High-resolution presets (1080p, 1440p, 4K, 8K)
  • Optional watermark/logo overlay on screenshots
  • Global hotkey capture (F10 / F11 / F12), even when the window is not focused
  • Optional sound feedback on capture
  • Clean, branded editor interface
  • One-click folder access
  • Legacy Game View preset cleanup tool

Screenshot Pro is suitable for any genre or project and is especially useful for:

  • Marketing screenshots
  • Store page images
  • Social media posts
  • Press kits
  • Gameplay documentation
  • Rapid iteration during development

Note: Screenshot Pro captures screenshots during Play Mode to ensure accuracy and full UI support.


Price $9.99

Auxilium Integration - GC2 & Character Customizer by Auxilium

1 hour 17 min ago
Auxilium Integration - GC2 & Character Customizer provides a complete, plug-and-play workflow for creating, saving, selecting, and spawning customized characters in Game Creator 2 projects

Requirements

  • Unity Version: 2021.3 LTS or newer (tested up to Unity 6)
  • Required Assets:
    Game Creator 2 (Core)
    Character Customizer

Render Pipelines

  • Built-in Render Pipeline
  • URP (tested)
  • HDRP (should work, not explicitly tested)

Platforms

  • Windows
  • macOS
  • Linux
    (Uses Application.persistentDataPath for saves)

Features Overview

  • JSON-based character save/load
  • Per-character save folders
  • Scene-based workflow (Create → Select → Play)
  • Runtime character loading
  • Camera seat preview system
  • Editor Quick Start window
  • No runtime scripting required

Included Content

  • Runtime scripts
  • Editor scripts
  • Demo scenes
  • Documentation (PDF)
  • Quick Start window
  • Example UI

Does NOT Include

  • Character Customizer models or assets
  • Game Creator 2 assets
  • Animations beyond basic preview usage

Auxilium Integration - GC2 & Character Customizer is a lightweight yet powerful integration asset designed to connect Character Customizer with Game Creator 2.

This package focuses on one goal:


➡️ Turn customized characters into playable GC2 characters with a proper save → select → play workflow.


✨ Key Features

  • Each character is saved to its own folder using JSON, keeping data clean and organized.Per-Character Save System
  • Preview all created characters, switch between them, and choose which one to play.Character Selection Scene
  • Selected characters are spawned into GC2 gameplay scenes correctly and consistently.Game Creator 2 Compatible Spawning
  • Automatically moves the camera to focus on the selected character for a polished selection experience.Camera Seat Preview System
  • No Stats, Inventory, or extra GC2 modules required.Zero Mandatory Add-Ons
    Only requires:
    Game Creator 2 (Core)
    Character Customizer
  • Documentation & support links Editor Quick Start Window
    Includes a Quick Start panel with:
    Demo scene buttons
    Setup instructions
    Dependency checks
  • Gameplay Scene (simple example)Demo Scenes Included
    Character Creation Scene
    Character Selection Scene

🎯 Designed For

  • Survival games
  • RPGs
  • Character-driven games
  • Projects using Game Creator 2 with Character Customizer


Price $45.00

SpawnMega2.0 by CCGnomes Limited

1 hour 21 min ago
SpawnMega is a flexible spawning system that helps developers control when, where, and how objects appear, enabling faster iteration, easier balancing, and gameplay tuning without writing code.
  • Custom inspector UI exposes export/import, enable/disable, grouping, audio, and debug controls with explicit labels and tooltips.
  • Spawn groups support weighted selection with per‑entry overrides for structured spawning patterns.
  • Per‑prefab overrides encapsulate selection, pooling, gates, safe zones, initial batch rules, scaling, audio overrides, and events for granular control.
  • Runtime logic implements group selection, gating/safe‑zone checks, pooling, burst/wave timing, spawn positioning, audio playback, and debug channels.

SpawnMega provides a custom inspector workflow to configure spawning behavior end‑to‑end: global settings, groups, pooling, gating, safe zones, timing (frequency/burst/waves), spawn locations, initial batch rules, rotations, audio cues, event hooks, and debug logging. It also supports per‑prefab overrides for fine‑grained control and has export/import utilities for moving configurations across scenes/projects.


Fully documented with Tooltips and a PDF covering each option available.


Support available through E-mail: theteam@ccgnomes.co


Price $29.99

Vivid Low Poly Stylize Pack 1 by IOW Projects

1 hour 54 min ago
Investing in a stylized low poly asset pack can significantly accelerate your game development process in several key ways

Number of textures[79]

Texture dimensions[1024, 2048 & 4096]

Polygon count of [1k to 60k]

Minimum polygon count[1k]

Maximum polygon count[60k]

Number of meshes/prefabs[83]

Rigging: No

Animation count[0]

Animation type list[one]

UV mapping: Yes

LOD information (count 8, number of levels8 )

Types of materials and texture maps (PBR & style)

Accelerated Development: These packs allow you to skip the 3D modeling phase . You can start building and populating your game world immediately by simply dragging and dropping pre-made prefabs into your scene . This is invaluable for quickly prototyping game mechanics or creating a Minimum Viable Product (MVP).


Unified Visual Style: A major challenge in game art is maintaining a consistent look. These packs provide a cohesive aesthetic where all models, from characters to props, share a similar design language, color palette, and level of detail . This ensures your final project has a professional and harmonious visual identity.


Optimized Performance: Low poly assets are, by design, efficient. They have low polygon counts and often share materials and textures (texture atlases) . This optimization reduces the strain on the computer or device, leading to smoother frame rates, faster load times, and better performance on mobile and VR platforms .


Cross-Platform Compatibility: Most modern asset packs are built to be compatible with Unity's latest rendering pipelines, like the Universal Render Pipeline (URP) . This ensures your game can easily scale to look great on a wide range of devices, from high-end PCs to mobile phones.


Inspiration and Learning: Many packs include fully fleshed-out demo scenes . These scenes are not just for show; they serve as powerful learning tools and sources of inspiration. You can deconstruct them to understand level design, lighting setups, and how the assets are meant to be used together .


Price $25.00

BeyindoStudio_StylizedTribalCharacter by Beyindo Studio

2 hours 19 min ago
A stylized tribal character pack featuring 5 unique characters with solid color materials, suitable for enemies, NPCs, or bosses in stylized and indie games.

Technical Details


Number of Characters: 5

Average Polycount: ~24,000 – 28,000 triangles per character

Vertices: ~12,000 – 14,000 per character


Textures: None

Materials: Unity Standard Materials (Solid Colors)


File Format: FBX

Rigged: Yes (Humanoid Compatible)

Animations: None


Prefabs: 5 Character Prefabs Included


Render Pipeline: Compatible with Built-in Render Pipeline and Universal Render Pipeline (URP)

Demo Scene: Included


Unity Version: 2021.3 LTS or newer

Stylized Tribal Character Pack


Stylized Tribal Character Pack is a collection of colorful stylized tribal characters designed for indie, stylized, and casual games. Each character uses simple solid-color materials, making them lightweight, easy to customize, and easy to recolor for different game styles or themes.


All characters include a basic humanoid rig, allowing developers to easily add their own animations or integrate the characters into existing animation systems.


This package is suitable for use as enemies, bosses, NPCs, or unique characters in various types of projects such as action games, adventure games, or prototypes.


Package Includes:

- 5 Stylized Tribal Character Models (FBX)

- 5 Ready-to-use Character Prefabs

- Basic Humanoid Rig

- Solid Color Materials

- Demo Scene


Features:

- Stylized tribal character design

- Lightweight solid-color materials for easy customization

- Basic humanoid rig for animation-ready characters

- Ready-to-use prefabs for quick scene setup

- Lightweight setup for quick integration into projects


Technical Details:

- Number of Characters: 5

- Average Polycount: ~24,000 – 28,000 triangles per character

- Vertices: ~12k – 14k per character

- Textures: None

- Materials: Unity Standard Materials (Solid Colors)

- File Format: FBX

- Rigged: Yes (Humanoid Compatible)

- Animations: None

- Render Pipeline: Compatible with Built-in RP and URP

- Demo Scene Included


Ideal For:

- Indie Games

- Stylized Games

- PC Projects

- Mobile Games

- Game Prototypes


Price $15.00

Farm Pack - Vehicles by Gridness Studio

2 hours 24 min ago
Low Poly Stylized Farm Vehicles Pack, contains Modular prefabs that you can easily migrate to your own game, design your own levels.

Rigging: No

Animation: Animation can be easily migrated with seperated wheels system.

UV mapping: Yes

Pixel Count:

 Vehicles 1.000 Poly*

 Tools 200 Poly* 

*Avarage

LOD Level: 1

Types of materials and texture maps:

Main material for all prefabs

Glass material for truck windows

Texture dimensions:

Gridness Color Pack: 2048x2048 (Resizeable)

Gridness Studio Discord Server

♦ 11 unique prefabs

Scenes (x2)

♦ Demo Scene

♦ Model List Scene

Driveable Vehicles (x4)

♦ Tructor - Mini

♦ Tructor 

♦ Pickup

♦ FarmCar

Moveable Trails (x3)

♦ Trails

♦ Fluid Carrier

♦ Hay Loader

Vehicle Tools (x4)

♦ Loader

♦ Plough

♦ Weight

♦ Forklift

Materials (x2)

♦ Main Material 

♦ Transparent Glass Material

Wheels (x7)

Changable Wheels

Compatibility

♦ Support Universal Render Pipeline (URP)

♦ Support Built-In Render Pipeline

♦ Support HDRP

♦ Characters are setup to work with Mecanim (no animations included in this pack)

♦ Free Mixamo animations can be used on our characters


Price $15.00

Level Optimizer – Performance Management System by YOUSSET Studios

2 hours 27 min ago
Level Optimizer is a lightweight runtime performance management system that monitors frame rate and automatically adapts rendering, quality, and simulation settings to help maintain stable performance

Level Optimizer is built around a centralized, persistent optimization manager that operates safely across scene loads without relying on expensive scene-wide searches.

The system uses an event-based registration model, allowing compatible components to register and unregister themselves automatically at runtime. This avoids the use of FindObjectsOfType, ensures pool compatibility, and supports dynamically spawned objects.

Each optimization domain is handled by a dedicated per-component optimizer, ensuring modularity and fine-grained control.

Core Architecture

  • Singleton optimization manager (persistent across scenes)
  • Event-driven component registration
  • Per-component optimizers:
    Renderer Optimizer
    Light Optimizer
    Rigidbody Optimizer
    Animator Optimizer
  • Internal HashSet tracking to prevent duplicate processing
  • Zero-allocation runtime update loops

[Optimization Systems]


Draw Call Management (Runtime-Safe)

  • Optional GPU instancing enablement for compatible renderers
  • Controlled runtime adjustment of renderer flags that affect batching
  • Optional static batching compatibility hints (editor or pre-runtime)
  • No mesh or material rewriting at runtime
  • All changes are reversible and non-destructive

This system does not perform destructive mesh operations or force batching behavior that could break lighting or prefabs.


Shadow Optimization

  • Distance-based shadow disabling per renderer
  • Dynamic global shadow quality adjustment
  • Supports Built-in, URP, and HDRP shadow APIs
  • Changes are applied gradually to prevent visual popping

LOD Optimization

  • Dynamic adjustment of QualitySettings.lodBias based on real-time FPS
  • Uses configurable thresholds and smoothing to avoid rapid oscillation
  • Fully reversible and pipeline-agnostic

Dynamic Resolution Scaling

  • Implemented using ScalableBufferManager
  • Gradual resolution scaling to avoid flicker or sudden sharpness loss
  • Adjustable minimum and maximum scale limits
  • Automatically disabled on unsupported platforms

Physics Optimization

  • Runtime tuning of solver iteration counts
  • Controlled adjustment of fixedDeltaTime and maximumDeltaTime
  • Designed to preserve gameplay stability while reducing CPU load
  • Does not disable physics simulation

Mesh Combine (Optional Advanced Feature)

  • Optional static mesh combining for scene objects
  • Optional runtime mesh combining for controlled scenarios
  • Disabled by default and intended for advanced users
  • Designed to work with pooled and dynamically spawned objects
  • Clear documentation provided on limitations and best practices

Mesh combining is not required for the core optimizer functionality.

Performance Safety & Stability

  • No memory allocations during runtime update loops
  • Pool-safe and spawn-safe architecture
  • Supports large scenes and open-world layouts
  • All optimization changes are reversible
  • Safe fallback behavior on unsupported platforms or pipelines

Level Optimizer – Performance Management System

Level Optimizer is a lightweight runtime performance management system for Unity that monitors frame rate and dynamically adjusts rendering, quality, and simulation settings to help maintain stable performance during gameplay.

Instead of relying on destructive or editor-only optimization techniques, the system uses safe runtime adjustments that adapt visual quality and simulation behavior based on real-time performance conditions. This makes it suitable for production environments where scene complexity, dynamic objects, or gameplay events can affect performance.

The optimizer continuously monitors FPS and applies controlled adjustments to rendering and simulation parameters such as camera culling distance, shadow quality, LOD bias, resolution scaling, and physics settings. Adjustments are applied gradually to maintain visual consistency while improving frame stability.

Level Optimizer is designed to work reliably in dynamic environments including large scenes, open worlds, procedurally generated content, and systems that spawn objects at runtime.


Key Features

• Runtime FPS monitoring and adaptive performance control
• Dynamic rendering quality adjustment based on frame rate
• Camera-based distance culling with optional layer filtering
• Automatic shadow distance and shadow quality scaling
• Runtime LOD bias adjustment to reduce rendering load
• Optional dynamic resolution scaling when performance drops
• Physics simulation tuning during heavy load conditions
• GPU instancing activation where supported
• Non-destructive runtime adjustments that do not modify assets permanently
• Modular design allowing optimization modules to be enabled or disabled individually


Optimization System

The system uses a modular controller that evaluates frame-time fluctuations and gradually applies performance adjustments when the frame rate falls below the target threshold.

Rather than aggressively changing settings, Level Optimizer applies incremental adjustments to maintain a balance between visual quality and stable performance. When performance recovers, the system can restore higher quality settings automatically.

This adaptive approach helps reduce sudden frame drops while preserving visual fidelity as much as possible.

Editor Configuration Window

Level Optimizer includes a custom Editor Window that provides a centralized interface for configuring optimization behavior.

From the editor window you can:

• Enable or disable individual optimization modules
• Adjust performance thresholds and target frame rate
• Configure rendering and quality adjustment limits
• Apply preset configurations (Mobile / Balanced / High Quality)
• Preview and tune optimization settings during Play Mode

All configuration can be performed without writing code, making the system easy to integrate into existing projects.

Render Pipeline Compatibility

Level Optimizer is designed to work across Unity’s supported render pipelines.

Supported pipelines:

✅ Built-in Render Pipeline
✅ Universal Render Pipeline (URP)
✅ High Definition Render Pipeline (HDRP)

The system uses pipeline-compatible APIs and automatically skips features that are not supported by the active pipeline.

Ideal Use Cases

Level Optimizer is suitable for projects that require stable frame rates under varying scene complexity.


Common use cases include:

• Mobile and low-end hardware optimization
• VR and XR applications where frame stability is critical
• Large or open-world environments
• Procedural or dynamically generated scenes
• Games with heavy object spawning or pooling systems
• Projects requiring adaptive performance management during gameplay

Included in the Package

• Runtime optimization system
• Modular performance control components
• Custom editor configuration window
• Demo scene with FPS visualization
• Documentation and usage guidelines


Technical Overview

• Implemented using safe runtime Unity APIs
• Non-destructive system that does not permanently modify assets
• Compatible with dynamically spawned and pooled objects
• Designed to run during gameplay without altering project files
• Modular architecture allowing flexible configuration

Limitations & Notes

Performance improvements depend on project complexity, target platform, and hardware capabilities.
Level Optimizer adjusts supported Unity runtime settings but does not replace proper optimization practices such as efficient assets, optimized shaders, and good scene design.

Support


For support, bug reports, or feature requests:

📧 yousseftq77@gmail.com


Price $4.99

Lexis FREE by KitStack Solutions

2 hours 42 min ago
Lightweight localization for Unity—no Addressables required, but supported (in PRO). Smart strings, TextMeshPro & UI Toolkit support, RTL languages. Set up in minutes.

Lexis FREE - Feature List


Core Localization (fully functional, no limits):

- Unlimited translation keys

- Unlimited supported locales

- JSON and CSV file format support (read/write)

- TextMeshPro integration with per-locale font overrides

- UI Toolkit integration with UXML attributes

- Full RTL (right-to-left) and bidirectional text support

- Smart Strings: pluralization, gender, conditionals, number/date/currency formatting

- System locale auto-detection

- Locale-aware formatting (CultureInfo)

- Event-driven architecture (OnLocaleChanged, OnLocalizationReady)

- Zero MonoBehaviour dependencies — DI-friendly


Runtime Components:

- LocalizedTMP (TextMeshPro)

- LocalizedLabel (UI Toolkit)

- LocalizedText (Legacy UI)

- LocalizedImage (locale-specific sprites)

- LocalizedAudio (localized audio clips)

- LocalizedTexture (localized textures)

- LocalizedPrefab (localized prefabs)

- LocalizedFont / LocalizedLegacyFont

- RtlLayoutGroup (automatic layout flipping)


Editor Tools:

- String Table Browser with virtualized scrolling

- In-editor Language Switcher

- Setup Wizard with integration detection

- JSON and CSV Import

- Inspector property drawers with key dropdowns

- Multi-table workflows


Compatibility:

- Unity 2020.3 LTS through Unity 6

- All platforms: Windows, macOS, Linux, Android, iOS, WebGL

- All render pipelines: Built-in, URP, HDRP


Dependencies:

- Required: Unity 2023.1+ OR UniTask

- Optional: TextMeshPro, UI Toolkit, ZString


Upgrade to Lexis Pro for:

- Auto-Translation (DeepL, OpenAI GPT, Google Translate)

- Google Sheets cloud sync with bi-directional collaboration

- XLIFF provider for professional TMS integration

- PO/Gettext provider

- Sync operations (Pull/Push) with conflict detection

- File watching for live reload

- Validation tools (missing translations, unused keys)

- CI/CD unused key detection

- Pseudo-localization testing

- Full source code


Website | Documentation | Discord | Pro Version

Lexis FREE is the essential localization toolkit for Unity developers who want to ship multilingual games without wrestling with complex systems.


Unlike Unity's built-in Localization package, Lexis requires no Addressables dependency and features a pure C# architecture that works seamlessly with dependency injection frameworks like Zenject and VContainer.


Price $0.00

Cozy Mini Urban Asset Pack by Cozy Corner

2 hours 47 min ago
In this mini package, there are 10 props that you can add to your project without worrying about making them from scratch!

Number of textures: 9

Texture dimensions: 2048 x 2048

Minimum polygon count: 80

Maximum polygon count: 2028

Number of meshes/prefabs: 10

Rigging: No

Animation count: 0

UV mapping: Yes

LOD information: None

Types of materials and texture maps (e.g., PBR)

- Albedo

- Mix map (metallic & roughness)

- Normal

There are 10 props, suitable for cozy, stylized and cute genres. Can be usable for urban areas,interiors and variable places.


Barrel: 596 tris

Box: 80 tris

Shopping Cart: 1988 tris

Standing street lamp: 2020 tris

Wall street lamp: 958 tris

Traffic cone: 534 tris

Small trash bin: 2028 tris

Big trash bin: 1204 tris

Vending machine: 1072 tris

Slippery floor sign: 548 tris


Movable parts (wheels, lids) separated

UV unwrapped

Texture size: 2048 x 2048

No LODs


The included materials are using URP, however you can easily change the render pipeline by making a new material and assigning the textures.


Price $9.99

Royal Swords Pack - 3D Models & Icons by Nixdev

2 hours 48 min ago
69 stylized royal fantasy swords with matching transparent icons, Unity prefabs, materials, and a demo scene. Lightweight URP-ready weapon pack for RPGs and inventory UI.
  • Total sword count: 69
  • Matching icon set included
  • 3D format: FBX
  • Texture format: PNG
  • Transparent icon PNGs included in 64x64, 128x128, 256x256, and 512x512
  • Unity materials included
  • Unity prefabs included
  • Demo scene included
  • Total triangle count: 69,970
  • Average triangle count: approximately 1,014 triangles per sword
  • Minimum polygon count: approximately 980 triangles per sword
  • Maximum polygon count: approximately 1,015 triangles per sword
  • Number of meshes/prefabs: 69
  • Rigging: No
  • Animations: No
  • UV mapped: Yes
  • LODs: No
  • Material type: URP/Lit
  • Texture maps included: Base Color

Royal Swords Pack - 3D Models & Icons is a stylized fantasy weapon collection built around a polished royal / ceremonial sword theme. The pack is designed for developers who want a cohesive sword library with matching 3D assets and 2D inventory presentation inside Unity.


The package includes 69 unique sword models, each paired with a matching icon. The set is not based on simple recolors: every sword has its own shape variations, silhouette differences, and visual identity while still fitting the same overall art direction. Across the collection, the swords explore multiple magical and elemental-inspired themes, giving the pack broader visual variety while preserving a unified look.


Matching transparent icons are included in 64x64, 128x128, 256x256, and 512x512 resolutions, making the pack useful both for in-world weapon presentation and UI-driven systems such as inventories, loot panels, equipment menus, and fantasy item shops.


This pack is well suited for RPGs, fantasy action and adventure games, stylized indie projects, and mobile-friendly workflows that benefit from lightweight weapon assets with consistent presentation. Because the models and icons share the same visual language, the collection works as a unified production-ready library rather than a set of disconnected standalone assets.


Price $24.99

Tavern & Bard Music: RPG Fantasy Adventure (Guitar & Flute) by Ivan Benedetti Music

2 hours 49 min ago
Professional guitar and flute music for fantasy taverns and RPG adventures. 6 high-quality tracks (Full + Loops)

Format: WAV (High Fidelity)

Specs: 48kHz / 24-bit

Tuning: 440Hz

Total Files: 6 (3 Full Tracks + 3 Seamless Loops)

Loop-ready: All files marked with _Loop are professionally edited for infinite playback.

Custom Services & Support

Need a custom variation or a completely new track for your game? Contact me at: ivanbenedetti3@gmail.com

🎻 Every great adventure begins in a tavern...

Give your RPG, Adventure, or Visual Novel the warm, authentic atmosphere of a medieval inn. Tavern & Bard Music is a collection of 6 high-quality tracks featuring the intimate interplay between Classical Guitar and Flute.

What's inside the pack?

This collection includes 3 unique themes, each provided as a Full Track and a Seamless Loop:

00_Sunrise_Prelude_Full (01:34) - Atmospheric morning theme

01_Sunrise_Prelude_Loop (00:43) - Seamless loop version

02_A_New_Bard's_Tale_Full (03:06) - Lively and rhythmic tavern dance 03_A_New_Bard's_Tale_Loop (00:22) - Short seamless loop for backgrounds 04_Romanesca_Full (02:18) - Traditional courtly melody

05_Romanesca_Loop (01:05) - Extended seamless loop

(Note: preview is a short medley. The pack includes all full-length tracks and seamless loops)




Price $9.99

Seraphim - Sacred Vocal Polyphony (528Hz Tuning) by Ivan Benedetti Music

2 hours 50 min ago
High-quality sacred vocal polyphony composed in 528Hz. High-definition choral assets inspired by Renaissance mastery for immersive spiritual atmospheres.

What’s Inside the Pack:A comprehensive set of 4 high-quality WAV files (24-bit / 48kHz):

  • 00_Seraphim_Full_Track_528Hz (4:18) – Complete musical journey.
  • 01_Seraphim_Intro (0:54) – Perfect for cinematic transitions.
  • 02_Seraphim_Seamless_Loop (0:31) – Edited for infinite, glitch-free repetition.
  • 03_Seraphim_Ending_Stinger (0:54) – Solemn resolution for dramatic endings.

Technical Specifications:

  • Format: WAV (24-bit / 48kHz)
  • Total unique audio: 6+ minutes
  • Number of Audio Waves: 4
  • Do Audio Loops: Yes (Track 02)
  • Supported Platforms: All (Mobile, Desktop, Console)

Elevate the spiritual and emotional atmosphere of your project with Seraphim.

Inspired by the timeless mastery of Renaissance polyphony (Palestrina, Gesualdo, Monteverdi) and Classical elegance (Mozart), this pack blends historical counterpoint with contemporary original composition.

The 528Hz Advantage:The entire composition is tuned to the 528Hz frequency, often referred to as the "Love Frequency." This specific tuning is designed to provide a deeply immersive, harmonizing, and relaxing experience, making it ideal for:

  • Ancient Cathedrals & Sacred Temples
  • Mystical or Divine Revelations
  • High-Fantasy RPG exploration
  • Meditation & Healing-focused games

Studio Master Edition:Unlike compressed versions, these files provide high-definition 24-bit vocal polyphony without background drones, ensuring every contrapuntal voice remains crystal clear even when played alongside game SFX.


Price $4.99

Harlequin Suite - NeoClassical Orchestral Music by Ivan Benedetti Music

2 hours 50 min ago
A premium collection of 6 neo-classical orchestral tracks, perfectly suited for cinematic games, emotional storytelling, and grand adventures.

Tracklist & Durations:

  • 00_Harlequin_Full_Suite (05:33) - Complete narrative journey
  • 01_Harlequin_Welcome (01:05) - Noble Intro & Ethereal Theme
  • 02_Harlequin_Mischief (00:41) - Fast, quirky 2/4 action
  • 03_The_Heros_Confidence (01:05) - Triumphant orchestral transition
  • 04_The_Masks_Sorrow (01:33) - Emotional F-minor Aria
  • 05_Harlequin_Farewell (01:09) - Reprise & Grand Finale

Technical Specs:

  • Audio Quality: High-fidelity 24-bit / 44.1kHz WAV
  • Format: Seamlessly compatible with all Unity Render Pipelines
  • Total Length: Over 11 minutes of original music

Harlequin Orchestral Suite is a meticulously crafted collection of 6 neo-classical orchestral compositions. Designed for game developers who need a sophisticated, emotional, and high-quality soundtrack, this suite brings a touch of classical elegance to any project.

Whether you are building a fantasy RPG, a historical drama, or a narrative-driven adventure, these tracks provide the perfect atmosphere to immerse your players. 100% Human-Composed: This suite is entirely created and orchestrated by the composer. No AI tools were used in the creative process, ensuring a unique and authentic musical soul for your project.


Price $9.99

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