Lowpoly Dwarfs Modular Armors Ex1 - MEDIEVAL FANTASY SERIES by Polytope Studio
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This pack is the dwarfs version of the expansion pack 01 of the modular armors package: LOWPOLY MODULAR ARMORS EX1
GROW YOUR ARMORS COLLECTION !
Polytope Studio presents you Lowpoly Modular Dwarf Armors Expansion Pack 01!
This package contains more than 400 modular armor parts, all fully compatible with the Lowpoly Modular Dwarf Armors Pack.
SPECIFICATIONS:
-404 modular armor parts, Unity Mechanim and Mixamo compatible
- 64 body armor parts 32 for male and 32 for female
- 72 gauntlets armor parts 36 for male and 36 for female
- 52 boots armor parts 26 for male and 26 for female
- 88 cape armor parts 44 for male and 44 for female
- 79 helmet armor parts 39 for male and 39 for female
- 52 leg armor parts 26 for male and 26 for female
- 2 custom shaders created with Amplify that let you change the colors/metallic/smoothness of specific parts of the armors.
- 1 bonus editor only script for swapping the armor parts, creating prefabs, previewing the modular system, and editing the materials
- a base 256/256 px color texture
- 1 coat of arms 512/512 px texture
This pack is designed to work in standard pipeline and URP.
The polycount for the characters is ranging from 2090 to 9490 tris.
This pack contains no animations!
We update our packs periodically so if you want to see something specific please use the support email to make a request.
We'd love your feedback! If you find these assets useful please rate and review them.
Check our other packs:
Lowpoly Medieval Soldiers Pack
Medieval Modular Peasants &Citizens
Keep developing!
Price $49.99
Happy New Year Pack by cplomedia
Number of Audio Wavs: 127
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 39 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it and a happy new year!
The Happy New Year Pack delivers 127 high-quality sound files designed to bring your game or film to life. From breathtaking fireworks to elegant waltzes, this collection captures the unique atmosphere of New Year’s celebrations in the heart of Europe. Perfect for creating festive, emotional, and unforgettable moments.
DEMO on Youtube - Firework SFX
Price $20.00
Classical Waltz Music by cplomedia
Number of Audio Wavs: 9
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 25
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Classical Waltz Music features a collection of 9 beautifully crafted music tracks for your game or film. Enjoy elegant, lively classical waltzes in traditional 3/4 time that bring charm, movement, and sophistication to any scene. Perfectly suited as atmospheric background music or to enhance gameplay, these tracks add a timeless classical flair and graceful rhythm to your project.
Price $15.00
Firework SFX by cplomedia
Number of Audio Wavs: 118
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 14 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Firework SFX includes 118 high-quality sound files for your game or film. From small and large rockets to sparkling showers and massive fireworks, this sound collection brings excitement and celebration to life. Perfect for festive scenes, special events, or dramatic moments, these effects let you and your players celebrate in spectacular style and ring in the new year with stunning audio realism.
Price $15.00
Poly HP - AbyssReaver by Downrain DC
Mecanim Humanoids : No
Animated : Yes
Animation types : In-place
Render Pipelines : Built-in / URP
Intended Platform : All
Platforms Tested : Windows
Documentation : No
AbyssReaver
Triangles : 5538
Vertices : 2852
Texture Resolutions : 1024x1024
Number of Textures : 3
Weapon can be removed
Rigged : Yes
Number of Animations : 10
- Idle
- Flying_Fast
- Flying_Slow
- Attack_01
- Attack_02
- Attack_03
- CastSpell
- Dizzy
- Damage
- Die
Price $8.99
Shield Shader FREE by SR Studios Kerala
Shield Shader FREE is the free version of the "Shield Hologram Shader"
asset pack. This version includes a selection of shield materials suitable for
sci-fi, fantasy, and stylized visual effects.
Version Comparison
Free Version: - 10 Materials | Basic color customization
Full Version: - 25+ Materials | Additional color controls | Distortion and pattern opacity | Extra overlay patterns for visual detailing | Animation properties | Emission control and extended settings.
Note: Materials/Shaders are highly customizable.You can create Unlimited variations of Shader's by changing material properties. For quick use, 10+ Shaders are included in the pack.Also, this asset uses Shadergraph with URP support.
Technical Details :-
- Materials/Shaders : 10+ (Custom Material's made with Shader graph)
- Customizable Shaders : YES
- Animated Shaders : Not included in the free version
- Model included : Little Ghost DEMO(With 1 "Idle" Animation)
- Model format : FBX
- Polygon count : 2612 (Ghost)
Features:-
- Customizable Materials
- Included lowpoly ghost model comes with one animation
- Optimized Shader's
- Easy to use(Drag and drop the Material's to your Meshes)
- Easy to create new shader variation's
Shaders/Materials Properties :
- Fresnel Power : Default value is 3. Controls the intensity of the glowing outer edge around the mesh.
- Color : Fresnel color
- Texture1 : An overlay texture (Black and White with unique patterns), With Color,
tiling and offset properties.
How to use:-
Simply drag and drop the Material's to your Meshes and use it.
(Materials located under
Asset > Shield Shader FREE > Materials).
❓ Frequently Asked Questions:
Q: Can I apply these shaders to my own 3D mesh?
A: Yes, you can easily assign the materials to any custom mesh in your project.
Q: Can I change animation speed or direction?
A: Not in the free version.
Q: Can I create new Shader variations?
A: Yes, you can create unlimited variations using only the Unity Editor by tweaking material properties—no coding required.
Q: Will this shader work on URP, Built-in, and other render pipelines?
A: Yes. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines.
You can get it working in different pipelines within seconds.
.....................................................................................................................
About Me : "SR Studios Kerala", Indie Game developer & 2D-3D Artist from Alappuzha, Kerala, India
contact : srstudioskerala@gmail.com
................Thank you for downloading this package................................
Price $0.00
Shield Hologram Shader by SR Studios Kerala
- Materials/Shaders : 20+ (Custom Material's made with Shadergraph)
- Customizable Shaders : YES (Color, Animation speed, Textures, Texture Opacity.etc are customizable)
- Animated Shaders : YES
- Model's included : Little Ghost DEMO(With 1 "Idle" Animation)
- Model format : FBX
- Polygon count : 2612 (Ghost)
This pack includes 20 high-quality Shield Hologram Shaders designed for
sci-fi, fantasy, and stylized VFX.Each shader comes with unique variations.These materials are perfect for creating energy shields, force fields, magic barriers, power cores, weapon effects, character protection FX, and environmental holograms. Add dynamic, glowing, high-impact visuals to any project with clean, optimized shaders.
You can apply this shaders to your own custom 3D meshes with unwrapped UV's.
You can use this Asset commercially and non-commercially.This model is optimized for using in pc, mobile games.
Note: Materials/Shaders are highly customizable.You can create Unlimited variations of Shader's by changing material properties. For quick use, 20+ Shaders are included in the pack.Also, this asset uses Shadergraph with URP support.
Technical Details :-
- Materials/Shaders : 20+ (Custom Material's made with Shadergraph)
- Customizable Shaders : YES (Color, Animation speed, Textures, Texture Opacity.etc are customizable)
- Animated Shaders : YES
- Model's included : Little Ghost DEMO(With 1 "Idle" Animation)
- Model format : FBX
- Polygon count : 2612 (Ghost)
Features:-
- Fully Customizable Materials
- Included lowpoly ghost model comes with one animation
- Optimized Shader's
- Easy to use(Drag and drop the Material's to your Meshes)
- Easy to create new shader variation's
Shaders/Materials Properties :
- Fresnel Power : Default value is 3. Controls the intensity of the glowing outer edge around the mesh.
- Color A & B : Fresnel color, mix of two different colors.
- Texture1 : An overlay texture (Black and White with unique patterns), With Color,
tiling and offset properties.
- Animation X & Y : Controls the speed of Texture 1 pattern along the mesh (Set both to Zero for no Animations).
- Distortion X Y : Controls how much you want to distort the "Texture 1" in X axis and Y axis.
- Distortion Speed : Controls the Speed of the Distortion in the "Texture1" map.
- Texture2 Overlay : Comes with Color, Offset, Tiling, Animation X & Y and an Opacity features.
How to use:-
Simply drag and drop the Material's to your Meshes and use it.
(Materials located under
Asset > Shield Hologram Shaders > Materials).
❓ Frequently Asked Questions:
Q: Can I apply these shaders to my own 3D mesh?
A: Yes, you can easily assign the materials to any custom mesh in your project.
Q: Can I edit the animation speed and direction of the moving patterns?
A: Yes, both the animation speed and direction can be easily adjusted through material properties in the Unity Editor.
Q: Can I create new Shader variations?
A: Yes, you can create unlimited variations using only the Unity Editor by tweaking material properties—no coding required.
Q: Will this shader work on URP, Built-in, and other render pipelines?
A: Yes. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines.
You can get it working in different pipelines within seconds.
.....................................................................................................................
About Me : "SR Studios Kerala", Indie Game developer & 2D-3D Artist from Alappuzha, Kerala, India
contact : srstudioskerala@gmail.com
................Thank you for downloading this package................................
Price $15.00
Fire Hologram FX Shader Pack by SR Studios Kerala
- Materials/Shaders : 25+ (Custom Material's made with Shadergraph)
- Customizable Shaders : YES (Color, Animation speed, Textures, Texture Opacity.etc are customizable)
- Animated Shaders : YES
- Model's included : Little Ghost (With 1 "Idle" Animation)
- Model format : FBX
- Polygon count : 2612 (Ghost)
This pack contains 25+ Fire & Lava Hologram Shaders, perfect for sci-fi, fantasy, VFX, energy cores, magic spells, and stylized fire environments.
Each material includes unique variations with procedural glow, animated heat distortion, lava flow patterns, and hologram edge emission. These shaders bring a burning holographic effect to characters, weapons, props, and environments.
You can use this Asset commercially and non-commercially.This model is optimized for using in pc, mobile games.
You can apply this shaders to your own custom 3D meshes with unwrapped UV's.
Note: Materials/Shaders are highly customizable.You can create Unlimited variations of Shader's by changing material properties.
For quick use, 25+ Shaders are included in the pack.Also, this asset uses Shadergraph with URP support.
Technical Details:-s
- Materials/Shaders : 25+ (Custom Material's made with Shadergraph)
- Customizable Shaders : YES (Color, Animation speed, Textures, Texture Opacity.etc are customizable)
- Animated Shaders : YES
- Model's included : Little Ghost (With 1 "Idle" Animation)
- Model format : FBX
- Polygon count : 2612 (Ghost)
Features:-
- Fully Customizable Materials
- Included lowpoly ghost model comes with one animation
- Optimized Shader's
- Easy to use(Drag and drop the Material's to your Meshes)
- Easy to create new shader variation's
Shaders/Materials Properties :
- Fresnel Power : Default value is 3. Controls the intensity of the glowing outer edge around the mesh.
- Color A & B : Fresnel color, mix of two different colors.
- Texture1 : An overlay texture (Black and White with unique patterns), With Color,
tiling and offset properties.
- Animation X & Y : Controls the speed of Texture 1 pattern along the mesh (Set both to Zero for no Animations).
- Distortion X Y : Controls how much you want to distort the "Texture 1" in X axis and Y axis.
- Distortion Speed : Controls the Speed of the Distortion in the "Texture1" map.
- Texture2 Overlay : Comes with Color, Offset, Tiling, Animation X & Y and an Opacity features.
Folder details:-
Materials : Where the materials for the model located.
Meshes : Contain FBX format of the 3d model.
(Other folders - Prefabs, Scenes)
How to use:-
Simply drag and drop the Material's to your Meshes and use it.
(Materials located under
Asset > Fire Hologram Shaders > Materials).
❓ Frequently Asked Questions:
Q: Can I apply these shaders to my own 3D mesh?
A: Yes, you can easily assign the materials to any custom mesh in your project.
Q: Can I edit the animation speed and direction of the moving patterns?
A: Yes, both the animation speed and direction can be easily adjusted through material properties in the Unity Editor.
Q: Can I create new Shader variations?
A: Yes, you can create unlimited variations using only the Unity Editor by tweaking material properties—no coding required.
Q: Will this shader work on URP, Built-in, and other render pipelines?
A: Yes. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines.
You can get it working in different pipelines within seconds.
.....................................................................................................................
About Me : "SR Studios Kerala", Indie Game developer & 2D-3D Artist from Alappuzha, Kerala, India
contact : srstudioskerala@gmail.com
................Thank you for downloading this package................................
Price $15.00
Worms FREE by SR Studios Kerala
- Material(s) Used: Unity standard material, Custom Material (Made with Shadergraph) for Glowing shader.
- Model(s) : Small worms, Fat worms
- Animations count : 1 (Look animation)
- Poly count (in Tris) : Small worms (736), Fat worm 1(2376)
- Unwrapped : YES
- Prefab Variations : 16 (8 Small Worm, 8 Fat Worm)
- Texture Size : 512 x 512
- URP support : YES
- PBR Textures (Albedo, Metallic Roughness, Normal)
This pack contains a collection of realistic 3D worms featuring different variations.Pack comes with a customizable Glowing shader and PBR-textured Worms for high-quality visual detail and customization.Perfect for Open World, Survival, and Fantasy-themed games, or any other genre. All assets are optimized and ready for commercial use in your projects.
You can customize the Glowing Worms materials by adjusting parameters such as Frozen color and Power. Glowing worm materials created with Unity's shadergraph.And the asset uses Unity's standard material for PBR textured variation.
Note: This is the free version of Frozen Winter Worms, featuring a sample selection from the full pack that includes 72+ prefabs, 7–10 animations for worms, advanced shaders, and 2K textures.
Technical Details:-
- Material(s) Used: Unity standard material, Custom Material (Made with Shadergraph) for Glowing shader.
- Model(s) : Small worms, Fat worms
- Animations count : 1 (Look animation)
- Poly count (in Tris) : Small worms (736), Fat worm (2376)
- Unwrapped : YES
- Prefab Variations : 16 (8 Small Worm, 8 Fat Worm)
- Texture Size : 512 x 512
- URP support : YES
- PBR Textures (Albedo, Metallic Roughness, Normal)
Features:-
- Customizable Glowing shader
- Unique skin's/material's
- Comes with one animation
- Best fit for Openworld 3D games and any other type games
- Optimized Lowpoly model's and Shaders
- Models comes with simple colliders
- Include many ready-to-use Prefab variations
- 3D Model's are completely unwrapped.
- All nodes, materials and textures are appropriately named.
- Arranged pivots, well named folders
- Easy to use (Drag and drop)
Folder details:-
Materials : Where the materials for the model located.
Meshes : Contain FBX format of the 3d model.
Textures : Contains Textures, that are in (.PNG) file format
(Other folders - Prefabs, Scenes)
How to use:-
Simply drag and drop the prefab to your scene and use it.
(Prefab(s) located under
Asset > Worms FREE > Prefabs).
❓ Frequently Asked Questions:
Q: Will this shader work on URP, Built-in, and other render pipelines?
A: Yes. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines.
You can get it working in different pipelines within seconds.
..................................................................................
About Me : "SR Studios Kerala", Indie Game developer & 3D-2D Artist from Alappuzha, Kerala, India
Contact : srstudioskerala@gmail.com
................Thank you for downloading this package................................
Price $0.00
Bullet Hell Survival Template (2D) by SR Studios Kerala
Number of Script's : 6 (Player, Enemy, Bullet, Score system, Game manager.etc)
Mobile supported : YES
Orientation: Portrait (Works on all standard portrait resolutions, including 1080 × 1920).
Customizable Template : YES (UI, Player, enemy.etc are customizable)
Audio/Music : Not included
=========================
BULLET HELL SURVIVAL TEMPLATE
=========================
1. Overview
This is a beginner-friendly Bullet Hell template for Unity.
Includes player movement, enemy AI, shooting, scoring, and gameover system.
Technical Details:-
Number of Script's : 6 (Player, Enemy, Bullet, Score system, Game manager.etc)
Mobile supported : YES
Orientation: Portrait (Works on all standard portrait resolutions, including 1080 × 1920).
Customizable Template : YES (UI, Player, enemy.etc are customizable)
Audio/Music : Not included
-------------------------
2. How to Open the Demo
-------------------------
1. Open Unity
2. Load the project
3. Open the scene:
Assets/Bullet hell survival template/Demo/Game.unity
4.Play
-------------------------
3. Player Controls
-------------------------
- Touch the screen (or click) to move the player to that position.
- Movement speed can be changed in PlayerController script.
-------------------------
4. Enemy System
-------------------------
- Enemy rotates towards player using "Enemy" script.
- Enemy shoots bullets at fixed intervals.
- Bullet speed, shoot rate, and patterns can be edited in Inspector.
-------------------------
5. Bullet Settings
-------------------------
- Bullet speed
- Bullet lifetime
All editable in Bullet.cs.
-------------------------
6. Score System
-------------------------
- Score increases when player survives longer.
- You can change scoring speed in "Score_System.cs".
-------------------------
7. How to Add Your Own Sprites
-------------------------
1. Replace the existing Player sprite in Prefabs folder.
2. Replace enemy sprites in Sprites/ folder.
3. Update animation if needed (optional).
-------------------------
8. Support
-------------------------
For issues, contact:
srstudioskerala@gmail.com
About Me : "SR Studios Kerala", Indie Game developer & 3D-2D Artist from Alappuzha, Kerala, India.
Price $15.00
Spells Pack 2 - Water Spells by Zakhan
Included Features:
- 11 Spells.
- 5 Hit VFX (triggered when a spell hits an enemy).
- Support for URP and HDRP.
- Texture Sizes: from 512x512 to 2048x2048.
- Number of Prefabs: 16.
- Number of VFXGraphs: 7.
- Number of Shaders: 9 Shaders and 7 SubGraphs.
- All particles are customizable and can be recolored.
- Some VFX combine Particle Systems, VFX Graphs, and/or Decal Projectors.
Requirements:
- Cinemachine package (required for the demo).
- Input System package (required for the demo).
- TextMeshPro Package (required for the demo).
- VFX Graph package.
- Shader Graph package.
- Timeline package.
Make your fantasy world come to life with 11 high-quality Water spells!
Spells Pack 2 - Water Spells contains all the water spells separated from Spells Pack 2.
Price $19.99
Movement - Game Creator 2 by RvR Gaming
Install Game Creator 2 First
Install VFX Graph
With this asset you'll be able to rapidly setup different Movement solutions for your Game Creator 2 Characters!
- Swimming
- Flying
- Skydiving
- Parachuting
- Hand IK
Dependencies
This asset requires the following:
Support
For questions I would recommend using Discord, as your answer might already be there!
Price $19.99
Touch The Sky: Sci-Fi Emotional SoundTrack by Nicola Fabro
This Package contains 2 .WAV audio files, High Quality files.
1) Touch The Sky.wav (4:42 minutes; 71,2 MB)
2) Touch The Sky (LOOP).wav (4:37 minutes; 69,9 MB)
This 2nd version is a loopable track that can be easily repeated.
- Audio: Stereo
- Total Unity Package file size: 135 MB
"Touch The Sky" is a single carefully crafted and original piece of music, composed with a soft Piano and orchestral / Synth elements adding a dramatic and emotional tone.
*Contains a Loopable Version too*
Photo by Ian Parker (Unsplash)
Price $4.99
On a quest in winter by Martia's Muses
- Wav format
- 44.1 kHZ, 16 bit audio files
- in two versions
- loopable
- fade in and fade out
A calming and fantasy inspired music with upbeat flutes and various instruments, perfect for using as a base to build upon and various genres or use as is in the background.
The package contains two versions of the track:
- One that fades in at the beginning, and fades out at the end.
- One that is loopable.
You can get the feel of the music in this video where it was mixed with other sounds to complete the atmosphere.
Price $19.99
Render Blur - Fast multi option URP Render Graph UI Blur by Antiquete
Some technical details
- Why RenderBlurController? Render Blur Controller is needed for blur to activate. This is intentional and a performance optimization. So for eg. say you have a pause menu that selectively activates and requires blur then put controller on it too to save performance.
- Shader Graph: Render Blur UI Canvas material is only a wrapper material for _RenderBlur global texture. You can alternatively use blur in any material, shader or shader graph with _RenderBlur global texture.
- Screen Space UI: Screen space UI can display blur, but either the UI itself or the blurred part needs a separate renderer data. Simply create another renderer data and set it to render ui only.
They asked me "Make a choice between performance or quality". I decided to choose both.
Whats in there?
- MULTIPLE BLUR OPTIONS
Three blurring options! Use any. Choose smooth or grainy, glassy or blocky
- Dual Kawase Blur: Fast Blur with Quality - Targeted for mobile devices
- Box Blur: Fast Blur but a bit blocky - Best used at higher iterations or kernel size or at lower iterations for glassy effects
- Gaussian Blur: Very high quality smooth blur but performance intensive - Ideal for PC or Consoles or mobile devices but in static mode.
Check screenshots for comparison
- MULTI-PASS BLURRING OPTIONS
Includes option for multi pass blur. Set iterations count in render feature or controller to set number of passes.
Right now, the max number of passes is 100, since I thought those were sufficient but I will increase it if people want more. Message me if thats needed or increase the range yourself in render feature script. For reference, at iterations >30, the blur is already so heavy that background details are mostly only colors.
- VERY VERY VERY FAST ~0% PERFORMANCE LOSS STATIC MODE
Use static mode for static images or backgrounds with very little motion. So basically, pause menu, character menu, main menu etc. Unless your game is active and running in the background, static mode is always better than continuous mode.
This mode is very very fast with maximum 1 frame performance loss. You can even go 100 iterations gaussian blur and maximum performance impact will be a slight stutter for 1 frame.
Check screenshots for settings
- SCENE SPECIFIC BLUR SETTINGS
You can apply scene specific blur settings. so, for eg. main menu can have smooth blur while pause menu can have glassy blur.
You can also apply condition specific blur in same scene by activating and deactivating render blur controller with blur settings when needed. So, for eg. two menus in same scene can have different blur settings as long as both are not active at the same time.
- GLASS EFFECTS
You can produce really good looking glassy blur effects by tweaking values at high radius and low iterations count. Radius values above 15 will tend more towards glassy effects.
Check screenshots for reference.
- EXTENSIBLE
Use _RenderBlur in any shader graph to apply any further effect.
How to use?
Check screenshot or read below,
- Add Render Blur Feature in URP Renderer Data
- Add Render Blur Controller component to any gameobject in scene (Ideally one using blur)
- Optionally set static mode or blur settings in controller (These will be active only when controller is active)
- Add Render Blur UI Canvas material to any ui object
- Enjoy the blur
Support
Contact me in mail or gitlab issues if you need help with anything or need new features.
Issue Tracker: https://gitlab.com/Antiquete/renderblur
E-Mail: antiquete@protonmail.com
More blurs?
Yes, possible, tell which ones.
More optimizations?
Yes, definitely coming.
Credits
Dual Kawase: I mainly adapted baedrick's algorithm adaptation for Unity 6 render graph
Gaussian Blur: I used Daniel Llett's algorithm reference as a base but tweaked it a lot
Price $15.00
SkyCycle HDRI Pack by Gece Studio
Includes
- 15 Unique skybox. 5 time variations; Morning, Noon, Afternoon, Evening, and Sunset
- Total of 75 .hdr files(4096 x 2048)
- 1x Shader
- 1x Material
- 1x Volume Profile
- Organized folder structure by category
- Demo Scene
If all you want are the HDRI files, you don’t even need to read the following or the documentation.
HDRP Lımıtation: HDRP does not allow blending between two HDRI files. To achieve this, you would need to write a custom sky system. However, this can be quite complex, and the code may break with API changes. That’s why I decided to handle this using a fullscreen material, though this method has a limitation. Unlike HDRP’s built-in HDRI Sky component, it cannot process lighting from the HDRI. In other words, you won’t get HDRI-based lighting or reflections.
But don’t worry, the fullscreen material combines both Physically Based Sky and HDRI Sky options. You can continue using your normal lighting; the shader will only change your sky appearance.
Note: Regardless of the shader, HDRI files can work in all versions of Unity. The shaders were created in Unity 2022 and tested in Unity 6. However, HDRI files can be used in all versions of Unity and even in all game engines.
SkyCycle HDRI Pack
This pack includes 75 high quality HDRI sky textures across 15 unique sky themes, each featuring 5 time variations; Morning, Noon, Afternoon, Evening, and Sunset.
Bring cinematic lighting and atmosphere to your scenes with physically accurate light data and seamless 32-bit HDR images. Perfect for games, architectural visualization, cinematics, and VR/AR projects.
Moreover, the package includes a shader that allows you to smoothly transition between HDRI files. This way, you can easily code your own high performance sky.
Features
✅ 15 unique sky themes
✅ 5 time variations per theme: Morning / Noon / Evening / Sunset / Night
✅ Total of 75 HDRI files (4K)
✅ Physically calibrated lighting (EV adjusted)
✅ Compatible with Unity, Unreal, Blender, and more
✅ Works with HDRP, URP, and Built-in Pipeline
✅ 32-bit HDR format
✅ Blend HDRI Shader
Ideal For
- Open-world environments
- Architectural renders
- Cinematic lighting setups
- VR / AR experiences
- Skybox or IBL (Image-Based Lighting) scenes
Price $30.00
PolyArt Series - Stones by Gece Studio
INCLUDED:
- 523 .fbx Model
- 139 Uniqe Model
- 127 Quad version
- 127 Tri version
- 256 FlatNormal version
- 256 CustomNormal version
- Total: There are a total of 523 models derived from 139 base models
- 523 Prefab
- 2x Material
- 1x Cell Shader
- 1x Stylized Skybox(png)
- 1x Global Volume Profile
- 1x Demo Scene
2022.3 and Unity 6+ are supported. If you want to use it for Unity 2022 or earlier, you may need to write an HLSL code snippet for the “Main Light Direction” node in Shader Graph. You can easily generate this using AI.
NOTE: SCENES WERE QUICKLY CREATED WITH CODE TO SHOW WHAT YOU CAN DO WITH THIS PACKAGE. THEREFORE, THE SCENES ARE NOT INCLUDED IN THE PACKAGE. THE DEMO SCENE ONLY SHOWCASES THE STONE MODELS. WHAT YOU CAN BUILD IS ENTIRELY UP TO YOUR IMAGINATION.
PolyArt Series - Stones
This package includes a comprehensive collection of 139 unique lowpoly stone models, ideal for stylized or low poly art environments. Each asset is provided in multiple variations to fit different workflows.
These assets are designed to be extremely flexible. Stretching and scaling the models produces exceptionally good results, allowing you to create rock walls, cliffs, formations, and ground scatter with minimal repetition.
All models are highly optimized, averaging 200–400 triangles, making them suitable for Mobile, VR, and large scale scenes on PC.
The package also includes an advanced Cell Shader. So, is the shader exclusive to the models in the package? Of course not, if you have other models, you can use the shader on them as well. The 523 prefabs use only a single material. No complexity, no issues. You can edit it through Shader Graph and modify it to your liking.
Price $30.00
PolyArt Series - Landscape Planes (2D & 3D) by Gece Studio
Included:
- 64x fbx Model (32 2D, 32 3D)
- 64x Prefab
- 1x Demo Scene
- Documentation
- 4x Showcase Scene
- 2x Showcase Material
The project was created in Unity 2022 and tested in Unity 6. It should also work with earlier Unity versions.
A high quality, modular, and versatile low-poly landscape set. These carefully crafted, clean forms fit together seamlessly, allowing you to effortlessly create mountain silhouettes or natural horizons of any style.
The set includes 32 2D and 32 3D options, offering a wide range of possibilities to suit different visual needs. It is optimized to work smoothly on mobile, VR, console, and PC platforms.
No custom materials are required; it works entirely with Unity’s Standard Material, making integration into your projects exceptionally easy. With its modular structure and user-friendly design, you can quickly create clean and unique landscapes for any type of project.
Price $15.00
Stump by Gece Studio
Included:
- 4x .fbx model
- 4x Prefab
- 1x Shader
- 2x Material(Package, Standart)
- 2x Texture(4K - Color, NormalMap)
SM_Stump_Big_LOD0 - 1885
SM_Stump_Big_LOD1 - 942
SM_Stump_Big_LOD2 - 431
SM_Stump_Big_LOD3 - 126
SM_Stump_Medium_LOD0 - 1885
SM_Stump_Medium_LOD1 - 942
SM_Stump_Medium_LOD2 - 471
SM_Stump_Medium_LOD3 - 60
SM_Stump_Small_LOD0 - 1693
SM_Stump_Small_LOD1 - 846
SM_Stump_Small_LOD2 - 441
SM_Stump_Small_LOD3 - 116
SM_Stump_Little_LOD0 - 1693
SM_Stump_Little_LOD1 - 846
SM_Stump_Little_LOD2 - 270
SM_Stump_Little_LOD3 - 116
The package was created in Unity 2022 and tested in Unity 6. It should work in earlier versions as well, but it has not been tested.
Bring your scene to life with 4 different log models. The best part is that the log models use seamless textures. This means you can adapt the models to your own scene. All you need to do is replace the texture included in the package with your own tree texture. When you do this, the logs will blend perfectly with the other objects in your scene.
Features:
- Flexibility
- LOD support
- Moss addition option
- URP and HDRP support
- All platforms (PC, Console, Mobile)
Price $12.49
PolyArt Series - Cliffs by Gece Studio
INCLUDED:
- 72 .fbx Model
- 32 Uniqe Model
- 36 FlatNormal version
- 36 CustomNormal version
- 72 Prefab
- 1x Stylized Skybox(8K, PNG)
- 1x Global Volume Profile
- 1x Demo Scene
* NOTE: SCENES WERE QUICKLY CREATED WITH CODE TO SHOW WHAT YOU CAN DO WITH THIS PACKAGE. THEREFORE, THE SCENES ARE NOT INCLUDED IN THE PACKAGE. THE DEMO SCENE ONLY SHOWCASES THE CLIFF MODELS. WHAT YOU CAN BUILD IS
ENTIRELY UP TO YOUR IMAGINATION. CHECK OUT THE "POLYART SERIES - STONE" PACKAGE TO SEE WHAT YOU CAN DO AND FOR MORE IMAGES.
POLYART SERIES - CLIFFS
This package includes a comprehensive collection of 32 unique lowpoly cliff models, ideal for stylized or low poly art environments.
These assets are designed to be extremely flexible. Stretching and scaling the models produces exceptionally good results, allowing you to create rock walls, cliffs, formations, and ground scatter with minimal repetition.
All models are composed of an average of 200 triangles and are highly optimized, making them suitable for large-scale scenes on Mobile, VR, and PC.
Price $20.00
