Underground Ruins by Apoc Studios
"Underground Ruins - Premium Environment & Asset Pack | High-Quality 3D Assets for Game Development"
Explore a meticulously crafted Underground Ruins environment. This AAA-quality asset pack includes highly detailed modular ruins, realistic textures, and atmospheric lighting, perfect for creating immersive dungeon, cave, or ancient temple scenes. Ideal for game developers, 3D artists, and level designers, this pack enhances your open-world, RPG, or adventure game projects with stunning realism.
Download now and bring your Underground Ruins environment to life!
Price $40.00
Viking Feast Hall by Apoc Studios
Features:
- Includes Demo map shown in images with interior and exterior props
Number of Unique Meshes: 59
Collision: Automatically generated collision
LODs: No
Number of Materials and Material Instances: 51
Number of Textures: 190
Texture Resolutions: 2048px
Video Fly through: https://www.youtube.com/watch?v=mMJjtniZuwE
Viking Feast Hall Environment and asset pack.
Includes 59 unique individual static meshes that can be mixed and matched to suit your needs.
Price $29.00
Abandoned Graveyard by Apoc Studios
Number of Unique Meshes: 58
Collision: Automatically generated
LODs: None
Number of Materials: 56
Number of Textures: 206
Texture Resolutions: 1024-4096
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
A haunting, atmospheric scene. Overgrown graves, crumbling tombstones, and drifting fog create a sense of decay and mystery. Subtle moonlight and candle glow highlight the detailed materials and textures, while dynamic lighting and post-processing enhance the eerie, cinematic mood.
Video Flythrough here: https://www.youtube.com/watch?v=1DIozttlQvE
Price $35.00
Sci Fi Hallway by Apoc Studios
Technical details
Number of Unique Meshes: 15
Vertex Count: 4000 to 20000
Collision: Yes-automatically generated
LODs: No
Number of Materials: 20
Number of Material Instances: 0
Number of Textures: 68
Texture Resolutions: 4k
Supported Development Platforms:
- Windows: yes
- Mac: yes
A sleek sci-fi hallway environment for Unity, featuring modular metallic panels, glowing LED strips, and futuristic control interfaces. Cool blue lighting dominates the space, accented by warning reds and subtle emissive details. Bulkhead doors, holographic displays, and environmental elements like vents and exposed wiring add depth and storytelling. Optimized with PBR materials and modular design, it’s ideal for games, VR, or cinematic scenes.
Price $30.00
Moon Research Station by Apoc Studios
Number of Unique Meshes: 49
Vertex Count: 4000 to 20000
Collision: Yes-automatically generated
LODs: No
Number of Materials: 54
Number of Material Instances: 0
Number of Textures: 221
Texture Resolutions: 4k
Supported Development Platforms:
- Windows: yes
- Mac: yes
video flythrough: https://www.youtube.com/watch?v=IC_4Tg1Eu4k
A remote Moon Research Station on a dusty lunar surface, featuring modular habitats, glowing sci-fi equipment, and solar arrays. Harsh lighting, deep shadows, and a distant Earth in the skybox create a strong sense of isolation and scale.
Price $40.00
Smart Inspector - Scene Validator by BoneCracker Games
- Comprehensive rules across 14 categories (Physics, UI, Audio, Camera, Animation, Navigation, Rendering, Particles, GameObject, Components, Tags, Prefabs, Project Settings)
- Instant validation on selection change. No need to enter Play mode
- One-click Fix buttons with full Undo/Redo support
- Fix All button to resolve multiple issues at once (single Undo step)
- Inspector panel integration. See issues directly inside Unity's Inspector window
- Scene-wide scanning with batched processing for large scenes
- Hierarchy severity icons for at-a-glance project health overview
- Three severity levels: Error, Warning, Info with customizable filters
- Notification presets: Minimal, Balanced, Verbose or fully custom
- AI powered analysis via Claude API for deeper contextual insights
- Pipeline agnostic works with Built-in, URP, and HDRP
- Zero runtime overhead. 100% Editor-only, no code in your builds
- Built with UI Toolkit for a modern, responsive editor experience
- Non-intrusive, never modifies your project without explicit action
- Supports Unity 6 LTS+
Smart Inspector - Scene Validator validates your GameObjects in real-time as you work. No need to press Play to discover something's broken. Just select any object in the Hierarchy and instantly see configuration mistakes, missing references, performance pitfalls, and best practice violations right in the Inspector.
Results appear directly inside Unity's Inspector panel, as severity icons in the Hierarchy window, and in a dedicated EditorWindow. You don't have to change your workflow, Smart Inspector fits into it.
Comprehensive rules across 14 categories catch issues in Physics, UI/Canvas, Audio, Cameras, Animation, Navigation, Rendering, Particle Systems, Prefabs, and more. Every issue includes a clear explanation of what's wrong and why it matters. Most come with a one-click Fix button, fully undo-safe.
Scan your entire scene with one click. Smart Inspector evaluates every GameObject in batches without freezing the editor, groups results by object, and lets you search, filter, and batch-fix issues across the whole scene. Export results as a professional HTML report or structured JSON.
Catch issues before Play mode. Enable pre-play validation to automatically check your scene before entering Play mode. Block or warn based on severity, so nothing slips through.
Built to stay out of your way. Choose from Minimal, Balanced, or Verbose notification presets, or fine-tune exactly which rules, categories, and severities you want to see. Dismiss results for the session or permanently ignore specific rules on specific objects. Quiet Mode turns off all passive notifications while keeping the window available on demand.
AI-powered analysis. Go beyond static rules with contextual analysis that catches cross-component interactions, semantic issues, and performance implications like detecting a Rigidbody on a UI element that will never need physics. Includes follow-up chat for investigation.
Additional features:
- Full light and dark theme support
- Keyboard shortcut (Ctrl+Shift+I) to open
- Scene backup before bulk fixes
- Welcome window with guided setup
- Pipeline-agnostic (Built-in, URP, HDRP)
- Unity 6 compatible
- Zero runtime overhead — purely Editor code
Whether you're learning Unity or managing a large production project, Smart Inspector helps you catch mistakes early, fix them fast, and ship with confidence.
Price $40.00
EmbersStorm - Free K-39 Pistol by EmbersStorm
🖼️ Number of textures ———→ 1
📐 Texture dimensions ———→ 512 × 512 px
⚙️ Parts breakdown:
Frame ——————————→ 270 faces
Grip ——————————→ 60 faces
Magazine ——————————→ 42 faces
Trigger ——————————→ 22 faces
🔺 Total face count ————→ 394 faces
📁 Number of prefabs ————→ 1 (4 parts)
🦴 Rigging ———————————→ No
🎬 Animation count ————→ 0
🗺️ UV mapping ————————→ Yes
📊 LOD information ————→ None
🎨 Material type ——————→ Unlit flat color
🖌️ Texture maps ———————→ Single color atlas
⚡ Energy details ————→ Glowing cyan
💡 Parts separated ———→ Yes (animation ready)
✨ EmbersStorm – Free K-39 Pistol ✨
A high quality low poly sci-fi pistol
built for game developers who need
clean, optimized, ready-to-use weapons.
Part of the upcoming EmbersStorm
K-Series Sci-Fi Weapons Pack 🔫
⚙️ 4 SEPARATE PARTS:
→ Frame — main body
→ Magazine — removable
→ Grip — ergonomic handle
→ Trigger — detailed mechanism
🎮 Perfect For:
→ Sci-fi games
→ Cyberpunk projects
→ FPS & TPS games
→ Mobile games
→ Game jams
→ Bot War style games 🤖
💡 Separate parts = animation ready
💡 Origins placed correctly
💡 Drag. Drop. Shoot. 🔫
🔥 LIKE THIS? CHECK OUR OTHER ASSETS:
⚔️ Emberfall – Fantasy Weapons → $6.99
🗡️ Magic Weapons & Shields → $7.99
🛡️ Magic Fantasy Armor → $7.99
👑 Weapons & Armor Bundle → $12.99
🌲 Free Nature Pack → FREE
Search "EmbersStorm" on Unity Asset Store
Price $0.00
Sentinel - Project Health, Issue Scanner & Asset Cleaner by Ragendom
CORE MODULES
- Issues Finder - scans open and closed scenes (YAML-based, 50+ scenes/sec, no scene loading)
- Project Cleaner - root-tracing dependency algorithm with reversible Trash + backup ZIP
- References Finder - full project reference map with YAML supplementary search
- Trends & Health Score - 0-100 score, delta indicator, line chart, up to 60 scan snapshots
BUILT-IN ISSUE DETECTORS (10)
- Missing Script (Error) - deleted/renamed MonoBehaviour components
- Missing Reference (Error) - serialized fields pointing to missing assets
- Missing Material (Error) - null material slots on renderers
- Shader Error (Error) - shaders that fail to compile
- Empty UnityEvent (Warning) - UnityEvent fields with zero persistent listeners
- Invalid Layer (Warning) - GameObjects on undefined layer indices
- Invalid Tag (Warning) - GameObjects with tags not in the Tag Manager
- Unused Component (Warning) - lone MonoBehaviours on leaf GameObjects
- Empty GameObject (Info) - GameObjects with only a Transform and no children
- Duplicate Name (Info) - multiple assets sharing the same filename
CI/CD & AUTOMATION
- Headless CLI mode via -executeMethod SentinelCLI.RunScan
- JSON report (scan date, version, issue summary, full issues array)
- JUnit XML report with inline PR annotations (GitHub Actions, Jenkins, GitLab CI)
- Ready-to-use GitHub Actions workflow included (Assets/Sentinel/GitHubActions/sentinel.yml)
- CLI Baseline locking: SentinelCLI.LockBaseline
- Git post-merge hook installer: auto-scan after every git pull / merge
- Exit codes: 0 = pass, 1 = issues found, 2 = scan error
BUILD GUARD
- Optional "Fail Build on Errors" blocks player builds if Error-severity issues exist
- Fast pre-build scan (missing scripts + missing refs) before every build
BASELINE & REGRESSION TRACKING
- Lock any scan state as a Baseline (stored in version-controlled sentinel.baseline.json)
- All future scans report "X new issues since baseline" - blocks new regressions, allows known debt
SUPPRESSION & OVERRIDE
- [SentinelIgnore] attribute for code-level suppression with optional reason string
- Per-issue-type severity overrides in Project Settings
- Team-shared suppressions file (Assets/SentinelData/SentinelSuppressions.json, version-controlled)
- Right-click context menu: exclude folders or suppress all issues in an asset
NOTIFICATIONS
- Slack and Discord webhook support with "Test Webhook" button
EXTENSIBILITY
- Custom detectors via SentinelExtensionBase - auto-discovered, no registration required
- Override DetectorName + On*Scanned methods, call AddIssue()
REQUIREMENTS & COMPATIBILITY
- Unity 2021.3 LTS or newer (including Unity 6)
- All render pipelines: Built-in, URP, HDRP
- Editor-only - zero impact on player build size
- No external dependencies
- Keyboard shortcut: Ctrl+Shift+Alt+S
Sentinel is a Unity Editor extension for project auditing, build validation, and asset cleanup. It scans your scenes and prefabs for missing scripts, broken references, and unused assets - then helps you fix, clean, and track them over time.
Unlike simple missing script finders, Sentinel combines four specialized tools in one window to cover every aspect of Unity project health - from scene validation to CI/CD pipeline integration.
🔍 Issues Finder
A full scene validator and prefab auditor that scans both open and closed scenes (without opening them) for 10 built-in issue types: missing scripts, broken references, null materials, shader errors, invalid layers, invalid tags, empty UnityEvents, unused components, and more. Severity is configurable per issue type. One-click auto-fixes with full Undo support.
🗑️ Project Cleaner
A dead file remover and unused asset cleaner powered by a root-tracing dependency scanner. Flags assets that are truly unreferenced - not just "not in a scene," but unreachable from every build scene, Resources folder, Addressables group, and asset bundle. Deletions go to a reversible Trash folder by default, with an automatic backup ZIP for permanent deletions.
🔗 References Finder
A full-project dependency tracker that instantly answers "where is this asset used?" across scenes, prefabs, and ScriptableObjects, with YAML-level fallback search for complete accuracy.
📈 Trends & Health Score
Every scan produces a 0-100 Health Score. A built-in trends chart tracks errors, warnings, and totals across up to 60 historical scans. Lock a Baseline to separate intentional technical debt from new regressions - critical for team workflows and code reviews.
🚀 CI/CD Ready
Run headless project audits from the command line. Outputs both a machine-readable JSON report and a JUnit XML report compatible with GitHub Actions, Jenkins, and GitLab CI. A ready-to-use GitHub Actions workflow is included. Install a git post-merge hook to auto-scan after every pull.
🛡️ Build Validation
Enable "Fail Build on Errors" to automatically block player builds if critical issues exist. A fast pre-build check (missing scripts + broken references only) runs before every build to catch problems before they reach your players.
🔔 Notifications
Send scan results to a Slack or Discord channel via webhook with one URL paste.
🔧 Extensible
Add your own project-specific detectors by extending SentinelExtensionBase. Auto-discovered via TypeCache - no registration needed. Suppress false positives with the [SentinelIgnore] attribute directly in code, or exclude entire folders from the dependency scanner.
📧 Support & Questions
For any questions, bug reports, or feature requests, reach out at ragendom@gmail.com
We typically respond within 24-48 hours.
Zero runtime footprint. Editor-only assembly. Nothing added to your player builds. Compatible with Unity 2021.3 LTS through Unity 6. No external dependencies.
Price $39.99
Stylized Goblin by _MaxDan4
Number of meshes/prefabs: 5
Tris Count: 20 030
Rigged: Yes
Animated: No
Number of Materials: 5
Number of Textures: 8
Texture Resolutions: 4096x4096
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
Low poly model of Stylized Goblin. The character has multiple color schemes ( 5 skins).
Texture maps 4k : PBR - BaseColor, Normal, MaskMap, Occlusion
Textures: 4K; 5 materials; 8 textures
Stylized Goblin
- Verts - 10 235
- Faces - 10 191
- Tris - 20 030
Price $24.99
Cute Monster Dragon by _MaxDan4
Number of meshes/prefabs: 5
Tris Count: 27 144
Rigged: Yes
Animated: No
Number of Materials: 5
Number of Textures: 8
Texture Resolutions: 4096x4096
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
Low poly model of Cute Monster. The character has multiple color schemes ( 5 skins).
Texture maps 4k : PBR - BaseColor, Normal, MaskMap, Occlusion
Textures: 4K; 5 materials; 8 textures
Cute Monster Dragon
- Verts - 13 687
- Faces - 13 850
- Tris - 27 144
Price $24.99
Monster Wood Pack – 4 Stylized Animated Creatures (LOD + Skins) by Stylized Core By Z
🧟 Models & Animation Lists
🔹 Monster Wood 1510 (23 animations)
Idle_1, Idle_2, Idle_Combat, Walking, Walking_Forward_Combat, Walking_Backward_Combat, Walking_Left_Combat, Walking_Right_Combat, Run_1, Run_2, Attack_1, Attack_2, Attack_3, Attack_4, Attack_HeavyClaw, Hit, CallForHelps, Sacrifice_1, Sacrifice_Buff, Sacrifice_Floating, Stunned, Stunned_2, Death
🔹 Monster Wood 1514 (29 animations)
Idle, Idle_Combat, Turn_Right, Turn_Left, Roar, Taunt, Walking_1, Walking_2, Walking_Forward_Combat, Walking_Backward_Combat, Walking_Left_Combat, Walking_Right_Combat, Run_1, Run_2, Invoque, Attack, Attack_Spin, Attack_HeavyClaw, Attack_AoE, Attack_AoE_Charge, Attack_AoE_Impact, Attack_Header_1, Attack_Header_2, Attack_ChargeRun, Run_Attack, Gore_Strike, Hit, Stunned, Death
🔹 Monster Wood 1923 (20 animations)
Idle_1, Idle_Combat, Turn_Left, Turn_Right, Roar, Walk_Forward, Walk_Back, Walking_Forward_Combat, Walking_Backward_Combat, Walking_Left_Combat, Walking_Right_Combat, Run, Invoque, Invoque_AoE, Attack, Attack_2, Attack_3, Reaction_Hit, Death
🔹 Monster Wood 1931 (24 animations)
Idle, Turn_Left, Turn_Right, Walking, Invoque_Taunt, Attack_1, Attack_2, Attack_3, Attack_AoE, Attack_AoE_2, Attack_HeavyClaw, Attack_AoE_Charge, Attack_AoE_Impact, Attack_Heavy, Attack_Heavy_Charge, Attack_Heavy_Impact, Attack_Heavy_Finish, Hit_Stun, Stunned, Stunned_1, Stunned_2, Invoque_Sacrifice, Invoque_2, Death
📊 Technical Overview
Model Triangles Vertices Animations
Monster Wood 1510 18,540 9,262 23
Monster Wood 1514 23,418 11,715 29
Monster Wood 1923 31,156 15,580 20
Monster Wood 1931 46,791 23,401 24
Polygon range: ~18k – 47k triangles
📉 LODs
Each model includes 4 LOD levels:
- LOD0 (100%)
- LOD1 (60%)
- LOD2 (40%)
- LOD3 (15%)
🎨 Textures & Materials
- PBR workflow
- 2K and 4K textures
- Multiple skins per model
Maps included:
- Albedo + Transparency
- Normal
- Ambient Occlusion
- Height
- Metallic + Smoothness
- Emission
- Mask Map (HDRP)
🎮 Render Pipeline Compatibility
- Built-in ✔
- URP ✔
- HDRP ✔
⚠️ URP is the default setup.
Built-in and HDRP may require material reassignment depending on project configuration.
⚙️ Technical Details
- Rig: Generic (Mecanim compatible)
- Animation type: In-Place
- Prefabs: 4
- Materials: 4 (one per model)
- UV mapping: Yes
⚠️ Important Notes
Input System
This asset uses the Built-in Input Manager in the demo scene.
If using the New Input System:
- Go to Project Settings > Player
- Set Active Input Handling = Both
Animation Loop
Some animations are set to loop for preview purposes.
Disable loop for:
- Attacks
- Death
- Hit reactions
HDRP Note
Each skin requires its own Mask Map and Emission Map for correct rendering.
🎥 Demo Scene
Includes a simple viewer system for:
- Character preview
- Skin switching
- Animation playback
🪵 Monster Wood Pack
📌 Asset Overview
This asset pack contains 4 stylized wooden monster characters, fully rigged and animated, designed for games, cinematics, and real-time applications.
Each character includes a complete animation set, multiple texture variations, and is compatible with all major Unity render pipelines.
An optional demo scene is included for previewing models, skins, and animations.
📦 What’s Included
✅ Models
- 4 unique stylized wooden monsters
- Fully rigged (Generic / Mecanim compatible)
- Game-ready topology
✅ Animations
- 20–29 animations per model
- In-Place (No Root Motion)
- Includes idle, movement, combat, and reaction animations
- PBR textures (2K and 4K)
- Multiple skin variations
- Optional demo / animation viewer scene
🎥 Demo / Viewer
This pack includes an optional Unity demo scene used only to preview models, animations, and skins.
This system is not a gameplay framework and is not intended for production use.
📌 Intended Use
✔ Games
✔ Cinematics
✔ Animation previews
✔ Prototyping
❌ No gameplay systems included
❌ No AI or combat logic
⚡ Support / Contact
Need help or have questions about the Monster Wood Pack? Join our official Discord community: https://discord.gg/4j5waAW4m2
Get updates, support, and share your projects with us!
Get all 4 characters at a discounted price compared to individual purchases.
Price $179.99
Gym Animation by NexaFrame Production
Number of Animations: 134
Animation Types (Root Motion/In-place): Root Motion/In-place
Important/Additional Notes: ⭕Models are not included in project only available Animations.
⭕Only Humanoid Animation available in Project
List of Animation Category
- Shoulder
- Quad
- Obliques
- Lats
- Hamstring
- Glute
- Forearm
- Chest
- Calf
- AbsBicep
- Hip
Price $15.00
Wood Walls URP textures & materials by CStudios
Professionally crafted Physically Based Rendering (PBR) texture and material pack built specifically for Unity 6 URP. Designed for production environments, this package includes high-resolution texture maps: Albedo, Normal, Height, and a channel-packed Mask Map (R = Metallic, G = Ambient Occlusion, A = Smoothness) for optimal GPU performance and clean material workflows.
All textures are properly imported and configured with correct color space settings, seamless tiling, mipmaps, and compression for runtime efficiency. Materials use the URP/Lit shader, fully configured and professionally named for a clean drag-and-drop workflow. No setup required — everything works immediately after import.
The package includes a polished demo scene showcasing calibrated URP lighting, reflection probes, and preview geometry to demonstrate realistic surface response under production lighting conditions. Surface details feature natural edge breakup, physically accurate roughness variation, and micro-detail normal depth for high realism at all distances.
All assets are organized inside a single root folder for easy integration into existing projects. Documentation and packaging rules are included.
Perfect for environment artists, indie developers, studios, and educators.
Import. Apply. Build. Elevate your environments today.
TECHNICAL DETAILS:
Texture Imports have been set.
Material shaders are set.
Material maps are loaded.
Demo scene with labeled game objects available.
Documentaion- Package Content file with the technical summary.
Wood wall tile-able PBR texture maps featuring logs, bark planks, rough cut. Photo realism with Normal maps and cartoon stylization. 28 texture map sets and materials! You can't beat this price!
Price $14.00
Free Cube Pig Cute Pro Series by Meshtint Studio
Follow us on social medias to get new updates on new and free assets!
This package is built in Unity’s "Built-In" render pipeline but can be upgraded to URP or HDRP with Unity’s built-in update feature. If you notice purple materials in your scene, follow our quick tutorial to adapt the shaders for your chosen pipeline.
Join our community! Share feedback and contribute to future releases by joining our Patreon. Link here
_________________________________________________________________________________
About the Cute Pro Series
The Cute Pro Series is a premium upgrade to our original Cute Series (our popular evolution monster collection). Designed with a rounder, smoother, and more detailed style, Cute Pro characters are perfect for developers who want charming yet polished monsters in their projects.
Cute Pro assets are designed to look great both up close and in mobile-friendly settings.
_________________________________________________________________________________
FREE Cube Pig Cute Pro Series
Check other Cute and Cute Pro series assets here
Overview
Bring your game to life with Cube Pig
- High-quality textures: 1024 × 1024 PSD
- Unity-ready: Includes both Generic Mecanim Root Motion and non–Root Motion prefab setups
- Flexible animations: Each animation is provided as a separate FBX file for easy control and integration
- Customizable parts: Eyes and tails are detachable
- Props: 2 eyes
- Animations: 3
- Note: this pack is part of the full pack ' Cube Animals 01 '. If you like this pack, check out Cube Animal 01 here
Animations:
- Idle
- Run forward in place
- Run forward with root
Important Notes
- Environment and VFX shown in the preview video and images are not included and are sold separately
- Animations are provided as individual FBX files and cannot be combined into a single file
_________________________________________________________________________________
Support & Community
- Explore more than 800 models in our store
- Follow us on social media for updates and free assets
- Join our Patreon to support future releases
- Buying from our official store helps us keep creating assets, thank you!
Important:
Please review the preview images and videos to ensure the asset meets your needs before purchasing.
Format:
3D files are provided in FBX format. If you require other formats, please inquire about additional options (additional fees apply).
Thank you for choosing the Cute Pro Series!
Price $0.00
CameraForAllPlatform by Octopus Realm
Core API
Built on Unity’s WebCamTexture for cross-platform compatibility.
Platforms
Android, iOS, WebGL, Windows, macOS, Linux
Unity Version
2021 LTS+
Render Pipelines
Built-in, URP, HDRP
Camera Output
- Direct WebCamTexture output (no transform)
- GPU RenderTexture output for rotation, mirroring, and flipping
GPU Transform
- Uses Graphics.Blit()
- Rotation: 0°, 90°, 180°, 270°
- Horizontal mirror & vertical flip via shader
Performance
- Adjustable resolution & FPS
- Reuses RenderTexture (no per-frame allocation)
- Updates only when didUpdateThisFrame is true
Camera Management
- Multiple device support
- Front/back switching
- Select by dropdown (Desktop/Web), index, or name
- Auto-detection on Desktop
Permissions
- Android runtime permissions
- iOS authorization
- WebGL browser permissions
UI & Events
- RawImage preview with aspect ratio fit
- Events: Start, Frame Update, Switch, Stop
System
- No dependencies
- Main thread only
- No unmanaged memory allocations per frame
CameraForAllPlatform — Cross-Platform Camera Solution
CameraForAllPlatform is a unified camera system designed to simplify camera integration across Android, iOS, WebGL, and Desktop. It removes platform-specific complexity by providing a single, consistent API that works everywhere.
With automatic permission handling, flexible camera controls, and real-time texture output, developers can build camera-driven applications without worrying about platform differences.
Key Features
One API for All Platforms
Use a single camera implementation across mobile, web, and desktop environments.
Automatic Permission Handling
Seamlessly manages camera permissions for Android, iOS, WebGL, and Desktop—no manual setup required.
Camera Rotation Support
Handles device orientation with support for 0°, 90°, 180°, and 270° rotation.
Mirror & Flip Options
Supports horizontal mirroring and vertical flipping—ideal for front-facing cameras.
Resolution & FPS Control
Adjust camera width, height, and frame rate based on performance requirements.
Fit-to-Screen Output
Maintains correct aspect ratio and ensures proper screen coverage automatically.
Camera Switching & Selection
- Switch between front and back cameras
- Select cameras via dropdown (Desktop & Web)
- Switch by index or device name
Real-Time Texture Output
Access camera frames as textures for rendering, processing, or ML pipelines.
Event-Driven Lifecycle
Built-in events for camera start, frame update, camera switch, and stop.
Lightweight & Compatible
No external dependencies. Works with Built-in, URP, and HDRP pipelines.
Use Cases
AR Applications
Use camera feeds reliably across mobile and WebGL for custom AR experiences.
Machine Learning & Computer Vision
Perfect for object detection, segmentation, face/hand tracking, and OCR.
Camera-Based Apps
Build live previews, capture systems, and real-time filters.
WebGL Camera Experiences
Enable stable webcam access in browser-based Unity apps.
Games & Interactive UI
Use live camera textures for gameplay mechanics and UI interactions.
Rapid Prototyping & R&D
Quickly test camera-based ideas without platform-specific rewrites.
Price $9.99
Infinite tunnel generator by Maxititi
- Procedural Trajectories: Includes 3 stable generation modes—Straight, Sine Wave, and Spiral—plus an Experimental Bezier mode for procedural curves.
- Optimized Performance: Uses a robust pooling system to recycle meshes and objects, ensuring smooth performance even on mobile devices.
- Layered Spawning System: Create multiple layers of obstacles (asteroids, tech parts, etc.) with customizable density, random scaling, and radial constraints.
- Custom Mesh Logic: Adjustable radius, segment count, and waypoints per chunk to balance visual smoothness and triangle count.
- Smart Rendering: Automatically updates renderQueue to prevent transparency flickering and Z-buffer issues in deep tunnels.
- Conditional Colliders: Toggle mesh colliders on/off globally to optimize performance for purely visual tunnels.
- Developer Friendly: Includes a professional Custom Inspector with tooltips and conditional visibility for a streamlined setup.
- Dependencies: Fully self-contained with no external requirements; includes Assembly Definitions (asmdef) for fast compilation times.
Infinite Tunnel Generator is a versatile and lightweight procedural tool designed for developers of infinite runners, space shooters, and racing games. It allows you to generate endless, seamless 3D tunnels with zero memory spikes thanks to an intelligent Chunk-Based Pooling System.
The package is highly customizable to fit your project’s aesthetic. Whether you are building a futuristic neon-lit tube, a natural cave, or a space asteroid belt, the procedural mesh generation adapts to your materials and textures.
The included Custom Inspector provides a clean workflow, showing only the parameters relevant to your chosen trajectory. With built-in support for layered obstacle spawning and automatic render order management, this asset provides a robust foundation for any high-speed gameplay experience.
Price $15.00
Stylized Penguin(Free)Lite Version by Hosh Studio
TECHNICAL DETAILS
Number of meshes: 1
Rigging: Yes
Shared texture atlas: Yes
Texture count: 1
Texture dimensions: 512 × 512
Clean UV (non-overlapping): No
Animation count: 5
UVs are optimized for a shared texture atlas and real-time performance.
Polygon count (vertices):
Emperor: 880 verts
Included Animations:
Idle
Walk
Swim
Jump
Dead
Looking for more? Get the full [Stylized Penguin Animation Pack] with 5 characters and 14 animations here: https://assetstore.unity.com/packages/3d/characters/animals/birds/stylized-penguin-animation-pack-358700
FREE VERSION INCLUDES
- 1 stylized penguin character
- 5 animations
- Prefab setup
- Demo scene
- Optimized for real-time use
---------------------------------------
FULL VERSION INCLUDES
- Multiple penguin variants
- 70+ animations
- Extended animation set
- More variation for gameplay and cinematics
---------------------------------------
This is a lite version intended to showcase the quality of the full pack.
Check out the full Stylized Penguin Animation Pack for the complete experience.
Price $0.00
Tofaani Save System - Modular Save Framework for Unity by Tofaani
• Attribute-based saving using [TofaaniSave]
• Unique object identification via TofaaniSaveIdentity
• Multi-slot save support (Profile-based saving)
• Grouped save system (e.g., Player, Inventory, World)
• Async Save / Load operations
• Optional AES encryption support
• Configurable validation profiles (Relaxed, Balanced, Strict)
• Versioned save containers with migration pipeline support
• Modular architecture with separated runtime and editor assemblies
• Abstracted storage provider system
• JSON-based serialization
• Cross-platform compatibility (Desktop, Android IL2CPP, WebGL)
• Persistent storage using Application.persistentDataPath
• Production demo scene included
• Example scenes: Basic, Grouped, and Production
Tofaani Save System is a production-ready, modular save framework
designed to simplify persistent data management in Unity projects
of any size, from small indie games to large-scale productions.
Getting started is extremely simple:
TofaaniSave.Save("Profile1");
TofaaniSave.Load("Profile1");
This saves all registered game data (Player, Inventory, World, etc.)
into a selected profile and restores it instantly when loaded.
Need more control? Save only specific systems:
TofaaniSave.Save("Profile1", "Player");
TofaaniSave.Load("Profile1", "World");
This allows independent saving and loading of logical data groups
without affecting other systems — ideal for complex architectures.
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TECHNICAL FLEXIBILITY
• Multiple Save Slots (Profile1, Profile2, Profile3, etc.)
• Group-Based Saving (Player, Inventory, World, or custom groups)
• Attribute-driven field registration
• Unique object identity system for safe data mapping
• Async Save & Load (non-blocking operations)
• Optional AES Encryption
• Save Versioning + Migration Pipeline foundation
• Validation Profiles (Relaxed / Balanced / Strict)
• Runtime settings toggling (demo included)
• Cross-platform compatible (Standalone, Android IL2CPP, WebGL)
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EASY ADOPTION INTO EXISTING PROJECTS
You do not need to rewrite your architecture.
Simply:
1. Mark fields with the save attribute.
2. Add identity component to persistent objects.
3. Call Save() and Load() when needed.
No monolithic managers.
No rigid data containers.
No forced patterns.
The system integrates cleanly with existing MonoBehaviours
and supports scalable expansion as your project grows.
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DESIGNED FOR REAL PRODUCTION
Small project?
→ Drop in and save player stats in minutes.
Live service or large RPG?
→ Use grouped saving, strict validation, encryption,
and version-aware migration support.
Mobile or WebGL?
→ Enable async saving for smooth performance.
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Tofaani Save System balances simplicity and scalability, easy to start, powerful to extend, and structured for long-term maintainability.
Price $24.99
Princess Girl by SDKwarrior
LODs: (No)
Rigged: (Yes)
Number of Characters: 2 Modular
Vertex Counts of Characters: (40k)(65k)
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Number of Textures: 63
Materials: 13
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.
My portfolio on ArtStation www.artstation.com/sdkwarrior
Princess
A model for your amazing game, video, demo or movie.
Key Features
Low-poly
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Change color eye and hair
Big combination of hairstyles
Smart materials.
Polycount
The model does not use LOD
Girl -
BODY and Cloth Faces 58k Tris 112k Verts 61k
Hair Faces 14k Tris 28k Verts 19k
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Modularity
The model is completely modular, you can remove or add any part you want.
Unity project
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
For facial animations use Blendshapes
Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $79.99
