Victorian Train Interior Environment Pack by DanStudios
Number of Prefabs: 130
Number of Meshes: 120
Number of Materials: 84
Number of Textures: 340
Texture Types:
(BaseColor, Normal, MetallicSmooth, Ambient Occlusion, MaskMap)
Texture Resolution : High Quality 2K+ Texture Set (512 - 4K)
Vertex Count: 2 - 51K
LOD : X
| Info
Step into a richly detailed Victorian-era train carriage, where elegance, craftsmanship, and atmosphere come together to create a truly immersive environment.
This environment features intricately designed wooden interiors, vintage furniture, decorative fabrics, and authentic period details—crafted to deliver strong visual storytelling and depth across games, cinematics, VR, and real-time experiences.
📷 All images were captured in the HDRP version of the project.
| Link
- Document
Features :
| 130 Unique High Quality Prefabs
| High Quality 2K+ Texture Set
| Modular train interior environment
| This environment is fully compatible with Unreal Engine and Unity (Built-in, URP, and HDRP). Please refer to the documentation for details.
| Contact & Support:
If you encounter any issues or have any questions, please feel free to contact us via Discord or email below. We will get back to you as soon as possible.
Discord: https://discord.gg/kT9d96vnDP
Email: spia0901@gmail.com
Price $69.99
Preview 3D model and Optimizer by CodeFox Games
Unity Version Compatibility
- Unity 2023.3 LTS and above
- Fully compatible with Unity versions.
- Unity Editor Extension (EditorWindow-based tool)
- Does NOT run at runtime (Editor-only utility)
Supported Content
- 3D Models (GameObjects with MeshFilter / SkinnedMeshRenderer)
- Materials and Textures linked to models
Core Analysis Features
- Vertex & Triangle counting
- Mesh memory profiling using UnityEngine.Profiling
- Texture memory estimation per model
- Disk size estimation via System.IO
- Build size estimation (mesh + texture approximation)
Optimization Features
- ModelImporter mesh compression:Low
Medium
High - Automatic optimization:Polygon optimization
Vertex optimization - Texture optimization:Max texture size control
Texture compression (Compressed format)
Mipmaps enabled
Preview System
- Interactive 3D model preview using Editor.CreateEditor()
- Real-time selection update via OnSelectionChange()
Performance & Workflow
- Cached stats system for fast UI updates
- Lightweight editor processing
- Refresh-safe optimization pipeline
- Batch-friendly texture processing per model path
Dependencies
- UnityEditor API
- UnityEngine API
- System.IO
- UnityEngine.Profiling
Limitations
- Editor-only tool (not included in builds)
- Build size estimation is approximate
- Texture dependency detection relies on material collections
Code Structure
- ModelAnalyzerWindow → Main UI & interaction layer
- ModelAnalyzerData → Core analysis & calculation engine
Optimizer Hub Pro is a powerful Unity Editor tool designed to help developers analyze, optimize, and improve 3D models with real-time performance insights.
Easily select any 3D character or model and instantly view its mesh complexity, memory usage, texture impact, and estimated build size—all in one clean and intuitive interface.
Key Features
Before & After Optimization Workflow
Visually compare model performance before and after optimization.
Mesh Analysis
- Vertex count
- Triangle count
- Runtime memory usage
Texture Memory Tracking
Automatically calculates total texture memory usage from materials and dependencies.
Build Size Estimation
Estimates how much impact the selected model has on final build size.
One-Click Optimization Presets
- LOW (Mobile optimized)
- MEDIUM
- HIGH (PC quality)
Smart Optimization System
With a single click, optimize:
- Mesh compression
- Polygon reduction settings
- Vertex optimization
- Texture size reduction
- Mipmapping & compression settings
All changes are applied instantly through Unity’s importer pipeline.
Real-Time Model Insights
- Interactive 3D preview inside the editor
- Instant stats update on selection change
- Clear warning for high build impact assets
- Lightweight and fast performance
Perfect For
- Game developers
- Technical artists
- Mobile game optimization
- VR/AR developers
- Performance-critical projects
- Large 3D environments
This tool helps developers:
- Reduce project size
- Improve performance on mobile devices
- Detect hidden issues in large projects
- Save hours of manual optimization work
Model Optimizer Pro gives you real data + instant optimization tools so you can reduce draw calls, lower memory usage, and improve FPS effortlessly.
Result
- Faster games
- Smaller builds
- Optimized 3D assets
- Better performance decisions
Price $15.00
Free Simple Shooting by Taylor Made Code
Technical Details
- Runtime Scripts:
- Free_Simple_Shooting.cs (3D)
- Free_Simple_Shooting_2D.cs (2D)
- TMC_Quick_WASD_Input_Events.cs (demo helper)
- Editor Scripts:
- TMC_Shoot_Basic_Single_Transform.Editor.cs
- TMC_Shoot_Basic_Single_Transform_2D.Editor.cs
- Assembly Definitions:
- Taylor Made Code.Free Basic Shoot.asmdef
- Taylor Made Code.Free Basic Shoot.Editor.asmdef
- Test Coverage:
- EditMode and PlayMode tests included
- Separate asmdefs for EditMode/PlayMode test assemblies
- Supported Unity Version:
- 2021.3+
- Dependencies:
- Taylor Made Code Core (required, free)
- Included Content:
- Demo scenes
- Prefabs (Gun, Bullet)
- Art assets (mesh + sprite icon)
- Documentation
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- Build 3D and 2D Shooting Fast with Free Simple Shooting -
-----------------------------------------------------------------------
- Introduction -
Free Simple Shooting is a lightweight, production-ready shooting toolkit for Unity. Add projectile firing in minutes with clear inspector controls, demo scenes, and documentation links directly in the custom editor.
| Discord |
- What You Get -
This package includes both:
- Free_Simple_Shooting (3D)
- TMC_Free_Simple_Shooting_2D (2D)
You can configure shooting using:
- Transform-based projectile movement
- Physics-based projectile movement (Rigidbody / Rigidbody2D)
- Bullet Clear Modes -
Choose how bullets are cleared:
- Collision via Layer
- Collision via Tag
- Timer-based clear
- Built for Real Projects -
Free Simple Shooting also includes:
- Optional object pooling (including strict pool behavior)
- Damage + hit events (UnityEvent<float, GameObject>)
- Audio hooks for fire/hit feedback
- Render-layer support for FPS weapon visibility
- Lifecycle events for custom integrations
- Demo scenes for quick onboarding
- Requirements -
- Unity 2021.3 or newer
- Taylor Made Code Core (free dependency)
- Quick Start -
1. Add a shooting component (3D or 2D) to a GameObject.
2. Assign Bullet Prefab + Spawn Point.
3. Select Transform or Physics mode.
4. Configure clear behavior and optional pooling/events.
5. Press Play and iterate.
Free Simple Shooting is designed to be simple for beginners and flexible enough for advanced workflows.
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Price $0.00
AI Horror Enemy Toolkit (AIHET) by xytrah studios
- Single-file 3D enemy AI controller for Unity
- Custom tabbed inspector for cleaner setup and tuning
- Cone-based sight detection with line-of-sight checks
- Tagged AudioSource hearing system with uncertainty
- Suspicion system with escalation thresholds and decay
- Memory system for last known position, direction, and confidence
- Investigation and search states with logical transitions
- Patrol system with waypoint support and randomized waypoint completion
- Blind chase and close-range reacquire behavior
- Optional experimental prediction and intercept system
- NavMeshAgent-based navigation
- Runtime NavMesh build hook support
- Debug gizmos for vision, hearing, memory, search, and prediction
- UnityEvents for detection, search, chase, sound, target loss, and state changes
- Suitable for stealth, horror, and pursuit-focused Unity 3D projects
AI Horror Enemy Toolkit is a reusable single-file enemy AI controller for Unity built for horror, stealth, and tension-heavy gameplay. The system focuses on believable behavior rather than cheating or using perfect information.
The AI uses cone-based sight, sound detection, memory of last known target information, suspicion escalation, investigation, patrol, search routines, blind chase, close-range reacquire, and optional experimental prediction and intercept behavior. It is designed to feel more human, readable, and responsive during pursuit.
The asset includes a custom inspector with grouped controls, runtime debug tools, configurable state tuning, and UnityEvents for common gameplay hooks. It works well for developers who want either a simple drop-in enemy or a more advanced hunter-style pursuer with expandable behavior.
Price $15.00
Volix DevPulse by Volix
- Editor-only, build-safe: Runs only inside the Unity Editor (no runtime components, no impact on builds).
- Dev Streak system: Daily streak + longest streak based on configurable minimum active time per day.
- Project time analytics: Tracks Active Time vs Idle Time with separate focused/unfocused idle thresholds.
- Play Mode analytics: Counts Play sessions, total Play time, and longest session (per day + total).
- Scene activity tracker: Measures time spent per scene (today) to understand workflow focus.
- Feature Progress tracker: Custom feature checklist with status (Planned / In Progress / Done) and drag reordering.
- Local-first storage: Saves per-project data to JSON in UserSettings (offline, private, easy to back up).
- Lightweight sampling: Clamped sampling + periodic autosave to minimize overhead in large projects.
- Fast dashboard UI: Clean UI Toolkit window with auto-refresh and one-click save/open data.
- Volix DevPulse is a lightweight Unity Editor extension that turns your development activity into clear, actionable stats so you can track progress, stay consistent, and understand where your time goes.
________________________________________________________________________________
- It provides a clean dashboard with:
- Dev Streak tracking (daily consistency based on active editor time)
- Project time analytics (active vs idle time)
- Play Mode analytics (sessions, total play time, best session)
- Scene activity tracking (time spent per scene)
________________________________________________________________________________
- Volix DevPulse is Editor-only and stores data locally per project, so it won’t affect builds or runtime performance. It works with any project type and genre (2D/3D, URP/HDRP/Built-in) because it doesn’t depend on gameplay code.
________________________________________________________________________________
- Customization:
- Adjustable idle thresholds and streak requirements
- Feature Progress checklist that you can build for your own roadmap
- Local JSON data file for easy backup/transfer
________________________________________________________________________________
- Contact us
- 🌐 Website: VolixStudio
- 📩 Email: volixstudio@gmail.com
- 📝 Have feedback about Volix DevPulse?: Fill the feedback form
- 💬 Join our Discord Server
Price $15.49
Insect Warriors — Low Poly Armored Character Pack by PanRien Studios
Characters: 3 (Stag Beetle, Mantis, Wasp)
Polygon Count: ~10,000 triangles per character
Rig
- Humanoid skeleton with full finger bones
- Mecanim-compatible
- Mixamo-compatible (2,600+ FREE animations)
Textures: 2048×2048 per character (you can resize them inside Unity)
Materials: 1 material per character (single draw call each)
File Formats: FBX + Unity Package (.unitypackage)
Render Pipelines: Universal Render Pipeline (URP)
Unity Version: 2020.3 LTS or newer
Materials
These avatars were created using the Universal Render Pipeline (URP). However, each avatar uses a simple material with a single diffuse texture, making them easy to adapt to any render pipeline — Built-in, URP, or HDRP.
If you are not using URP, simply create a new material in your pipeline of choice and assign the diffuse texture extracted from the FBX. No additional setup is required.
Unleash the Swarm
Meet three armored warriors inspired by nature's fiercest insects. Each character fuses a distinct insect silhouette with sleek, tokusatsu-style exoskeletal armor — instantly recognizable, impossible to mistake for generic fantasy NPCs.
Every character uses a standard Humanoid rig with full finger bones, meaning you can plug any of the 2,600+ free Mixamo animations directly — no retargeting headaches, no broken fingers, no extra setup.
Built for Mobile and VR First
Each model has ~10,000 triangles with clean, hand-optimized topology. Materials use a single 2048×2048 texture per character, keeping draw calls to a minimum.
Price $4.99
Futuristic Esports Arena Stadium – Tournament Stage 3d Environment Level by Oleg.Verenko
Number of textures: 208
Texture dimensions: 1k, 2k, 4k, 8k
Polygon count:
Total Triangles: 57 390 599
Total Vertices: 49 038 136
Average Triangles per Prefab: 35 801
Minimum polygon count: 2 Triangles (4Vertices)
Maximum polygon count: 1.8 M Triangles (1.5 M Vertices)
Number of meshes/prefabs: 1603
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: no LODs
Types of materials and texture maps: Built-in Light Pipeline, PBR Textures
This esports arena stadium is a large-scale, production-ready 3D environment designed for competitive gaming events, live broadcasts, and cinematic visualization. The scene captures the atmosphere of a professional global tournament venue, combining architectural realism with stylized futuristic elements.
Content List
- Full esports arena stadium interior environment
- Central circular competition stage with trophy platform
- Suspended multi-sided LED screen cube
- Player stations (desks, gaming chairs, monitors, peripherals)
- Analyst/caster desk area
- Tiered audience seating (stadium stands)
- Secondary presentation stage (side platform)
- Curved architectural stage elements and platforms
- Transparent barriers and glass partitions
- Integrated lighting system (floor strips, neon accents, spotlights)
- Ceiling rig with stage lights and trusses
- Large wall-mounted display screens and banners
- Stairs, railings, and access pathways
- Decorative props and broadcast elements
- High-resolution preview render
- 3d Props (gaming desk, gaming chair, computer monitor, keyboard, mouse, mousepad, gaming PC, headset, microphone, trophy, glowing crystal structures, holographic stage elements, circular central platform, commentator desk, player booth, arena seating, spectator stands, large circular LED screen, hanging video screens, digital billboards, neon light strips, glowing floor lines, holographic projections, floating holographic displays, timer display, signs, championship banner, country flags, spotlights, stage lighting rig, broadcast camera, glass barriers, transparent partitions, curved LED walls, futuristic podium, central glowing trophy pedestal, glowing circuit patterns, arena railing, stairs, exit doors, technical equipment cases, small side tables, floating holographic orbs, glowing runes/crystals, broadcast monitors, team desks, observation platforms...)
The product does not include a light setup! Watch the preview from Unity.
Support
Please message me PM or use my email: oleg.verenko@gmail.com
If you have any questions or issues with my model - do not hesitate to write to me. I always answer and support my clients.
Design
The arena is built around a centralized circular stage that acts as the focal point for competition. At its core sits a trophy platform, emphasizing the championship narrative and providing a strong visual anchor for cameras. Surrounding the main stage are player stations arranged for balanced visibility and efficient broadcast coverage.
A suspended multi-sided LED screen cube hangs above the stage, designed to display live gameplay, branding, and event information. This central display enhances visibility for both in-arena audiences and virtual viewers.
The layout includes a secondary stage for analysts or hosts, positioned to complement the main action without interfering with gameplay focus. Tiered seating wraps around the arena, reinforcing the scale and authenticity of a real-world stadium environment.
Style
The style blends futuristic esports aesthetics with real-world arena design. It features clean geometry, high-tech lighting, and broadcast-driven layout decisions. Neon accents and glowing elements introduce a cyber-inspired visual language while maintaining professional clarity suitable for televised events.
Form
The environment relies heavily on circular and curved forms to guide attention toward the center. Smooth transitions between platforms, layered stage elevations, and flowing lines create a cohesive and dynamic spatial composition. The symmetry of the arena enhances readability from multiple camera angles, making it ideal for cinematic shots and live production.
Materials
- Glass: Transparent barriers and panels with subtle reflections and refractions
- Metal: Structural elements, trusses, railings, and stage supports with polished or brushed finishes
- Plastic/Composite: Furniture, desks, and stage surfaces
- Emissive materials: Neon strips, LED accents, and stage outlines
- LED display materials: High-resolution animated screen surfaces
- Fabric: Seating and soft elements in the audience area
Colors
The color palette is dominated by deep blues and purples, establishing a dark arena atmosphere that enhances contrast. Bright neon accents in cyan, magenta, and red define stage contours and pathways, adding energy and visual hierarchy. White and cool light sources are used for spotlights and screens, ensuring clarity and focus on key elements such as players and the central trophy.
Tags
esports, esports arena, esports stadium, gaming arena, tournament stage, championship stage, esports environment, stadium interior, arena environment, gaming setup, broadcast studio, virtual production, LED screens, arena lighting, neon lighting, futuristic arena, cyberpunk style, sci-fi environment, stage design, circular stage, competition arena, event stage, stadium seating, audience stands, digital arena, high tech environment, gaming event, esports broadcast, production set, cinematic environment, real-time environment, unreal engine, unity ready
Price $160.00
Isometric City Starter Lite Pack by Pica Trebax
- Asset Type: 2D Isometric / Dimetric Sprites
- File Format: PNG
- Number of assets: 5
- Image dimensions: 256×256, 296×272, 360×352, 92×92, 136×180
- Color depth: 32-bit
- Transparency: Yes (alpha channel)
- Render pipeline: Built-in / URP / HDRP (sprite-based)
- Scripts / Shaders / Animations: None
- Demo scene: Yes (simple assembled lot)
- Camera: Orthographic (recommended)
Isometric City Starter Lite Pack is a small 2D isometric (dimetric) environment sample created to help you quickly test the art style and build a clean, readable isometric scene.
Included (5 ready-to-use objects)
- House (blue roof)
- Small kiosk / shop
- Ground tile (grass)
- Tree
- Rock
Use cases
- City builders / tycoon / idle prototypes
- Mobile games and UI mockups
- Quick scene setup for presentations
Demo Scene: Includes a simple demo scene showing the objects assembled into a small isometric lot.
Full packs (recommended)
If you like this style and need a complete set of tiles, roads, buildings and districts, check the full packs below:
- Complete Isometric City Builder Megapack (186 sprites + demo scenes)
- Isometric Environment Tiles Pack (63 sprites, Tilemap-ready roads & transitions)
- Stylized Farm Environment Pack (33 sprites)
- Isometric Beach Environment Pack (43 sprites)
- Stylized Isometric Houses Pack (18 buildings)
- Character Portraits Pack
Price $0.00
Farm Megapack - Buildings, Barns and Props by Static Soul Studio
Asset Content
- Total Mesh Count: 60+ unique meshes
- Total Prefabs: 60+ prefabs
Buildings (with Interiors & Variations):
- 2 Barns (Small & Large, 4 color variations)
- 2 Greenhouses (Small & Large, 4 color variations)
- 2 Farm Houses (Small & Large, 4 color variations)
- 1 Chicken Coop (4 color variations)
- 1 Silo (4 color variations)
Vehicles & Structures:
- 1 Tractor (3 color variations)
- Windmill
- Water Towers
- Dog House
Props:
- 7 Farm Tools (Anchor, Axe, Bucket, Harrow, Pickaxe, Scythe, Spade)
- Barn Props including:
- Hay bales, straw, hay stacks
- Fences, logs, ladders
- Wooden crates, grain stacks, plastic drums
Polygon Count (Approximate):
- Buildings: ~1,500 – 6,000 triangles per model
- Props: ~100 – 1,000 triangles per model
- Tractor: ~2,000 – 4,000 triangles
Materials:
- PBR Materials
- Multiple material/color variations
Textures:
- Total Texture Count: 30+
- Texture Resolution: 4096x4096 and 2048x2048
Texture Maps Included:
- Albedo (Base Color)
- Normal Map
- Metallic/Smoothness Map
Features:
- Fully modeled interiors (main buildings)
- Modular assets
- Game-ready assets
- Optimized geometry
- Clean topology
- Easy scene setup
Technical Specifications:
- Suitable for real-time rendering
- Compatible with PC, Console, and Mobile platforms
Render Pipeline Compatibility:
- Built-in Render Pipeline
- Universal Render Pipeline (URP)
Farm Megapack is a complete environment asset collection designed to help developers quickly build detailed and immersive farm scenes.
This pack includes a wide variety of assets such as farm houses, barns, greenhouses, a chicken coop, silo, tractor, windmill, water towers, and multiple farm props, many of which feature fully modeled interiors.
All major structures come with multiple color variations, allowing easy customization and visual diversity within your scenes. The assets are designed to be modular and easy to place, making them suitable for creating farming games, simulation games, survival games, stylized environments, or rural-themed projects.
In addition to buildings, the package includes a rich set of farm props such as tools, hay bales, fences, ladders, wooden crates, and more to enhance environmental storytelling.
The assets are built using a game-ready workflow with optimized geometry and high-quality PBR textures, ensuring good performance across different platforms.
!! Landscape and foliage are not included in this package.
This package is suitable for PC, Console, and Mobile projects and can be easily integrated into existing scenes.
Price $49.99
Game VFX - UI & Interaction Effects Bundle by EricWang
UI & Interaction Effects Bundle:
Card Effects Collection
Card effects using Unity's particle system, including 16 different effects and 4 colors.
You can freely increase the size and aspect ratio.
A total of 64 effects.
Touch Particle Effects
This is a collection of touch effects created using Unity's particle system, containing 25 different effects.
UI & Word Effect
A collection of UI and Word effects created using Unity particle system, Contains a total of 45 VFX files, which can be resized as needed.
UI Glow Effect
UI Glow-related special effects produced using Unity particle system, including a total of 20 different effects,
you can freely increase the size, reduce the size and rotate.
Pack includes 154 VFX ,
Original Price: $35
Special Price: $19.9
Unity Version:2022.3.45f1
Render Mode:Built-In & URP
This package provides both URP and Built-in versions of the shaders.
Price $19.99
MAR_K-Apartment Low Poly Pack by MAR_0237
Number of textures : 4
Texture dimensions : 512*512
Polygon count of [Model Name]
-Apartment_1 : 325
-Apartment_2 : 565
-Apartment_3 : 815
-Apartment_4 : 842
-Apartment_5 : 398
-SecurityOffice_1 : 96
-SecurityOffice_2 : 160
-Villa_1 : 278
-Villa_2 : 374
-Villa_3 : 345
-Villa_4 : 619
-Fence1 : 27
-Fence2 : 74
-Fence3 : 114
Minimum polygon count : 27
Maximum polygon count : 842
Number of meshes/prefabs : 14
UV mapping: Yes
Types of materials and texture maps (e.g., PBR) : Base Color and Emission textures.
🔗 Check out the related packs below:
- [ MAR-Lowpoly City Street Props Pack ]
This low-poly Korean apartment asset pack is designed for Unity URP projects.
It includes modular apartment buildings, a guardhouse, and various fence props for easy environment creation.
Perfect for stylized city scenes, mobile games, and casual projects.
Price $7.99
CosterGraphics Outline System Pro by CosterGraphics
CosterGraphics Outline System Pro for the Universal Render Pipeline
A highly versatile and easy to modify system for rendering professional Screen-Space Edge-Detection based selection Silhouette Outlines, Contour Outlines and Overlays around and onto any 3D model in the Unity game engine.
Fully utilizes the Unity Render Graph API and Shader Graph shaders, to efficiently render sharp and technical, or highly stylized NPR outlines, onto selected GameObjects only, or onto the entire scene.
Also includes many other full-screen edge detection and overlay effects for full-screen NPR styles and sci-fi effects.
The Outline System is organized into Four Tiers of complexity;
⭐Simple, ⭐⭐Basic, ⭐⭐⭐Advanced, and ⭐⭐⭐⭐Pro, each building onto the previous with increasing complexity, features, and capabilities. This tiered structure ensures flexibility and scalability: you can start with simple outlines and upgrade as needed, with full backward compatibility.
The System comes with four Scriptable Renderer Features for drawing the outlines, an entire Collection of Composite outline Shader Graph shaders that are carefully organized, and one Monobehaviour Outline3D component that can be added to any GameObject to mark it as an outline receiver and to instantly enable the outlines. (No Layers required!)
Each Tier of the Outline System adds the following new features:
⭐ Outline System Simple Tier Features:
+ Renderer Feature IDs (Render different objects with different types of outlines easily)
+ Binary Color Mask & Depth Tested Binary Color Mask Based Overlays
+ Binary Color Mask & Depth Tested Binary Color Mask Based Silhouette Outlines
+ Hybrid Silhouette Outlines & Overlays
⭐⭐ Outline System Basic Tier Features:
+ (Camera) Color, Depth & Normals Based Contour outlines
+ Hybrid Silhouette & Contour Outlines
+ View-Space Outline Thickness (For thinner outlines towards the distance)
+ UV Mask based Texture Overlays
⭐⭐⭐ Outline System Advanced Tier Features:
+ InstanceID Based 'Per-Object' Intersection Outlines
+ ObjectID Based 'Per-Object' Colored Outlines
+ ObjectID Based 'Per-Team' Colored Outlines
+ Advanced Edge Detection Kernel Based Outlines (Cross, Gaussian, Laplacian, SobelXY, ScharrXY)
+ Advanced Depth masked outline shaders using Depth Tested and non depth tested masks
⭐⭐⭐⭐ Outline System Pro Tier Features:
+ Ultra thick and efficient JFA (Jump Flood Algorithm) DF (Distance Field) and SDF (Signed Distance Field) Based Sillhouette Outlines
+ Special JFA Distance Field Based Contour Outlines
The Outline System also includes Six clear and easy to understand Demo Scenes for each tier's outline and overlay shaders, for full-screen (edge detection) effects and for per-team/per-object outline colors.
✒️ CosterGraphics Outline System Pro comes with full online documentation with fully human hand written Manuals and scripting API (over at https://costergraphics.nl)
All the example images are raw screenshots that were directly taken in the Unity Editor's Game or Scene View and created with the shaders and renderer features included in this package. (models not included)
CosterGraphics Outline System Pro for the Universal Render Pipeline A highly versatile and easy to modify system for rendering professional Screen-Space Edge Detection based (selection) Silhouette Outlines, Contour Outlines and Overlays, around and onto any 3D model in the Unity game engine.
Fully utilizes the Unity Render Graph API and Shader Graph shaders, to efficiently render sharp and technical, or highly stylized NPR outlines, onto selected GameObjects only, or onto the entire scene.
Includes a full Collection of Shader Graph Outline shaders and many other full-screen edge detection and overlay effects for full-screen NPR styles and sci-fi effects.
Price $128.81
OWA Tech District - City Building Kit: Sci-Fi, Cyberpunk, Modern, Futuristic by Bohn Studios
(25) materials
(1) decor plant
(5) Grass prefabs (set up in LOD)
(6) Awning Prefabs
(38) Sci-Fi / Cyberpunk Building Extrusion Parts (modular)
(40) unique buildings (each with 4 customizable parts: walls, trim, glass, roof)
(35) modular building parts for making your own custom building layouts
(50) grunge decals
(6) doors
(1) street light
(3) road parts
(1) planter / 1 tree
- Texture sizes range from 2048 to 8192 (atlases) and include albedo, normal, and detail normal. Some of additional optional maps such as mask and occlusion
- Scene contains approximately 2 million vertices in full view
- 30 Materials including variations
- Enterable Buildings average about 15,000 vertices each
- All other props and environment details average about 1,000 vertices. Most props are very carefully crafted to be minimal vertices (under 200)
Price $50.00
Lighting Presets - HDRP by SeedMesh Studio
To go deeper on this package read the offline documentation (PDF file) covering topics like optimization, key parameters and HDRP asset Setup.
Important before buying: The Lighting presets where made exclusively for HDRP and for real-time lights, the offline documentation included in this package talks about combining it with baked lighting, so do not forget to read the tutorial in case you want to dig deeper with the lighting templates of this package!
Package Content:
11 Lighting Presets/templates to drag and drop into your scene as Prefabs
-Each Preset is divided in 3 objects: Directional light (Sun), Render Settings and Post Processing
-These presets/templates cover ilumination like Morning, Sunny day, Cloudy, afternoon and night.
01 Ray tracing preset
03 Samples of Local Fog Volumes to dress your scene
01 Noise Texture(s)
02 HDRI Sky samples
Visit SeedMesh Discord server for support: https://discord.gg/8hU5VfzmPf
Price $15.00
Homeless - survival characters by Mixall
Number of textures: 32
Texture dimensions: 4096x4096
Polygon count of : about 7 000 faces each character
Number of meshes/prefabs: 16/16
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps: Color, Normal map
Mixall studio presents a good solution for your games, VR projects and simulators: Homeless - survival characters. A character set of 16 homeless people in old clothes. Perfect for survival projects and top-down simulators.
*The models are single-mesh and may not always be suitable for close-ups; please view screenshots before purchasing.
★ Key Features ★
- 16 homeless people
- Characters are setup to work with Mecanim (no animations included in this pack)
- low poly mesh grid
★ Assets ★
- 16 characters with rig
★ Other Assets ★
Combine this asset pack with our other assets:
- Characters pack - laboratory scientists
- Characters pack - guards and prisoners
- Characters pack - doctors and patients
- Prison - big building, characters and props
- Prison house - restricted area
- Prison cell - interior and props
- Interrogation room - interior and props
- Electronics store devices and furniture
- Coffee shop interior and props
- Grocery store interior and props
- Prison big building, characters and props
- Grocery store interior and props
- Butcher shop cafe, meat freezer and cloakroom
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $39.99
PSX Casino Props Pack by GodNacha
The package includes two sample scenes where you'll find all the assets (Built-in and URP)! You can load it or simply select and drag the models from the "Models" folder and add the corresponding material.
A PSX-style prop pack featuring a wide variety of low-poly assets designed for casino environments. Includes small, medium, and large props, ideal for building retro-style interiors.
Contents (120 assets total):
🎲 Main Props
- Slot Machine
- Blackjack Table
- Poker Table
- Roulette Table (2 variations)
- Fortune Wheel
- Simple Safe (non-openable)
- Safe (openable)
- Briefcase (openable, with money)
- Briefcase (openable, empty)
- Simple Briefcase (non-openable)
🖥️ Environment & Props
- Score Display TV
- Hanging Lamp
- Casino Sign
- VIP Sign
- Exit Sign
🚧 Barriers & Furniture
- Stanchions (3 variations)
- Chairs (4 variations)
- Carpets (4 variations)
💵 Money & Gambling Props
- Money Stacks
- Banknote
- Tokens Tray
- Casino Tokens/Chips (5 variations: Black, Red, Blue, Green, VIP)
🚬 Smoking Props
- Cigarette Pack (open, full)
- Cigarette Pack (open, empty)
- Simple Cigarette Pack (non-openable)
- Cigarette (lit)
- Cigarette (unlit)
- Cigarette Butt
- Lighter (openable)
- Simple Lighter (non-openable)
- Ashtray
🎲 Accessories
- Dice (2 variations)
- Dice Cup
🍾 Drinks
- Whisky Bottle
- Champagne Bottle
- Drink Glasses (2 variations)
🃏 Cards
- Full Deck of Playing Cards (Diamonds, Spades, Clubs, Hearts, Joker)
Modular/Separated Parts:
- Safe Combination Dial
- Safe Valve
- Safe Door
- Cigarette Pack Lid
- Lighter Lid
- Briefcase Lid
- Slot Machine Lever
- Slot Machine Buttons (2)
- Slot Machine Glass
- Fortune Wheel (separate wheel)
- Sign Support / Stand
- All Playing Cards, Tokens and Dice (separated)
Technical Details:
- Total assets: 120
- Average polycount: ~88 triangles per asset
- Total polycount: ~10,589 triangles
Textures:
- 2 Atlas textures for optimization
- Resolution: 1720 x 1080 px each
Texture Maps:
- Albedo only (PSX-style)
Price $9.99
PSX Metro Props Pack by GodNacha
The package includes two sample scenes where you'll find all the assets (Built-in and URP)! You can load it or simply select and drag the models from the "Models" folder and add the corresponding material. Also includes the alpha setting to give the small fan the correct transparency.
A PSX-style prop pack featuring a variety of low-poly assets designed for subway/metro environments. Includes small, medium, and large props ideal for building retro-style stations.
Contents (51 assets total):
- Fans (3 variations)
- Seats (2 variations)
- Platform doors (2 variations)
- Turnstiles
- Ticket booths (2 variations)
- Speakers (2 variations)
- Security camera
- Pipes (2 variations)
- Fences (3 variations)
- Exit signs (6 variations) and sign stands (2 variations)
- Vending machines (2 variations)
- Ticket machines (2 variations)
- Light fixture
- Extras: cone, trash can, wet floor sign
Modular/Separated Parts:
- Platform doors (separate elements)
- Turnstiles
- Sign stands
- Fan (head, blades, support)
Technical Details:
- Total assets: 51
- Average polycount: ~100 triangles per asset
- Total polycount: ~5,100 triangles
Textures:
- 2 Atlas textures for optimization
- Resolution: 1720 x 1080 px each
Texture Maps:
- Albedo only (PSX-style)
Price $5.99
Survivor Game Core - Auto-Battler Modular Framework by Kiss.My.Assets
Features
Modular gameplay systems, auto-combat, abilities, upgrades, enemy AI, wave system, loot system, data-driven configs, object pooling
Supported Platforms
PC, Android, iOS
Supported OS
Windows, macOS, Android, iOS
Documentation
Available online (link provided with the asset package)
Survivor Game Core is a modular gameplay framework for Unity, designed to help you build Vampire Survivors–style games faster and with clean, scalable architecture.
It provides a high-performance, system-driven foundation for combat, enemies, weapons, upgrades, and progression—so you can focus on gameplay design instead of low-level implementation.
Built with a data-driven approach, the framework allows you to configure almost everything via ScriptableObjects while maintaining excellent runtime performance (supporting up to ~1000 enemies simultaneously).
Perfect for indie developers and teams who want to create survivor-like games without reinventing core systems from scratch.
💬 Survivor Game Core – Core Contents
⚔️ Modular Combat & Weapon System
A fully configurable weapon system built around:
- Shooting patterns (single, burst, nova, spread, custom)
- Projectile behavior (speed, lifetime, pierce, radius)
- Impacts, effects, and modifiers
Create new weapons entirely via configs or extend behavior through code.
👾 High-Performance Enemy System
Optimized enemy architecture designed for large-scale gameplay:
- Supports hundreds to 1000+ enemies
- Spatial grid-based movement
- Separation system (no clumping)
- Smooth and natural swarm behavior
Includes:
- Movement, attack, health, effects systems
- Wave-based spawning
- Positioning and difficulty control
📈 Upgrade Graph System
Flexible graph-based upgrade system:
- Add weapons, upgrade levels, or apply modifiers
- Conditional availability (based on player state)
- Weighted random selection
- Fully data-driven
Supports complex progression trees similar to roguelike systems.
🌊 Wave-Based Level System
Create dynamic levels using:
- Timed waves
- Enemy spawn configurations
- Spawn rate curves
- Difficulty scaling
Supports:
- Linear progression
- Endless survival modes
- Custom pacing
🧠 System-Driven Architecture
The framework is built around:
- Independent systems (movement, combat, spawning, etc.)
- Controllers for orchestration
- Lightweight runtime data (struct-based)
Benefits:
- High performance
- Clean separation of concerns
- Easy extensibility
🎨 Fantasy UI Included
The asset includes a fantasy-themed UI pack used in demo scenes:
- Main menu
- HUD elements
- Upgrade selection UI
UI is fully optional and can be replaced with your own.
🎮 Best Fit For
This framework is ideal for projects where scalable combat and fast iteration matter:
✅ Vampire Survivors–like games
✅ Roguelike / Roguelite shooters
✅ Auto-battlers
✅ Arena survival games
✅ Bullet-heaven gameplay
✅ Prototype-heavy projects
✅ Indie & commercial productions
⭐ Why Choose Survivor Game Core?
Because it gives you a production-ready gameplay foundation instead of just examples.
- No need to build core systems from scratch
- Designed for performance and scalability
- Fully modular and extensible
- Data-driven workflow for fast iteration
- Clean architecture suitable for long-term projects
Less engine work — more game design.
🧩 Integrates Great With These Workflows
Designed to fit seamlessly into modern Unity pipelines:
🔹 Custom architectures – plug systems into your existing project
🔹 Dependency Injection – built-in DI or replace with Zenject
🔹 ScriptableObject workflows – fully data-driven setup
🔹 Mobile + PC – optimized for different performance targets
🔹 Prototype → Production – scales with your project
⚙️ Dependencies
- UniTask – async operations
- TextMeshPro – used for UI/visualization only
🚀 Quick Start
- Import the asset
- Install UniTask
- Open: Scene_Demo_MainMenu
- Select a level → gameplay starts in: Scene_Demo_Gameplay
🔗 Additional Resources
Price $15.99
Service Counter Robot NPC by Carthage Studio
Number of textures : 27
Number of Materials : 5
Texture dimensions : 4K
Vertices count : 25950 Vertices
Number of meshes/prefabs : 1 Mesh/ 1 Prefab
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps : PBR
This Chef Vendor Robot NPC is designed for food stalls, market kitchens, and sci-fi street food environments. The robot combines a humanoid torso with a built-in cooking module, serving trays, and embedded tools, making it ideal as a food vendor or kitchen worker NPC.
It features a mechanical chef hat, decorative side ornaments, a cloth apron, robotic arms, and worn rusted metal plating.
The character uses a custom generic rig, allowing for robotic movement instead of humanoid retargeting.
The model comes with a single rusty orange PBR texture set, and the mesh is separated into head, torso, servers, arms, and tray components.
Features:
- Custom generic robotic rig (non-humanoid)
- One rusted PBR texture set
- BaseColor, Normal, Metallic, Roughness maps
- Cooking station, trays, pots, and serving accessories built into mesh
- Separated mesh components
- Works in Unity, Unreal, VR, AR
- Ideal for restaurant stalls, food vendors, bazaars, or cinematic scenes
For more vendor bots or a complete NPC lineup, check the Vendor NPC Robots Pack or the Full NPC Collection.
Price $24.99
