Casual Faked Leaderboard with Bots Activity by Dincrid Games
-Used in real mobile project "Laser Slasher" (available in GooglePlay). Self created and tested on android and Ios devices
-For good optimization used:
- Internal pool system and LoopScrollRect (Handles even 500-1000+ players in Leaderboard). It's creating and reusing only visible positions on the fly
- Sprites and Default Shaders
- Zero dependencies: Works offline — no backend, SDKs, or internet required
- Mobile-optimized: Object pooling and UI recycling for 60 FPS on low-end devices
- Scalable: Smooth performance with 1000+ leaderboard entries
- Bot system: Auto-generated opponents with unique nicknames and dynamic scoring
- Queue-based animations: Sequential score updates with smooth visual feedback (skippable via API)
- Data safety: Auto-saves final state on app close — no data loss during animations
- Multiple boards: Create separate leaderboards (daily/weekly/all-time) via unique IDs
- Simple API: Intuitive methods like AddScoreToPlayer(), AddScoreToNearBot(), FocusPlayer()
- Storage: Player name → PlayerPrefs; Scores/positions → save file in Application.persistentDataPath
- Customizable UI: Edit sprites, fonts, and layout directly in Unity Canvas
- Drag & drop setup: Single prefab integration — no coding required for basic use
- Unity 2021.3+ compatible: URP/HDRP support via standard UI Toolkit
- Offline Documentation
- Example scene
FakeLeaderboard is a lightweight, offline leaderboard system for Unity mobile games. No internet or real players required - bots simulate a competitive ranking experience with smooth animations. Perfect for hyper-casual, arcade, and idle games where competition and instant feedback motivates players.
Features:
2 methods integration to your LevelManager (example class and object provided)
Fully customizable UI
Edit sprites (PSD provided)
Built in Gradients to choose from
Set Layout size
Optimized for mobile with object pooling: handles 1000+ entries on mobile devices.
All data stored locally (player name in PlayerPrefs, scores in persistent file).
Documentation and Example Scene
Ideal for:
- Hyper-casual & social games
- Games without backend infrastructure
- Prototypes requiring quick leaderboard integration (with 2 method calls)
Easy Setup: drag the prefab onto your Canvas and start modifying scores/bots behaviour via simple API calls
Or simply call 2 methods in your LevelManager script with existing bots behaviour.
API is intuitive and easy, well documented
Requirements:
Uses Text Mesh Pro which will be installed on asset importing (will ask permition)
Price $20.00
Underwater worlds - HDRI pack by Mixall
Sizes: about 8 mb each map; 5632x3072
File count 10
Animated: No
Additional: pixel
Mixall studio presents a good solution for your games, VR projects and simulators: Underwater worlds - HDRI pack. A pack of 10 underwater HDRI maps: 9 realistic, 1 cartoon-style
★ Key Features ★
- Seamless HDRI underwater maps
- Various underwater worlds, from the smooth sandy seabed to the Siberian river. See more in the screenshots
★ Assets ★
- 9 realistic underwater maps
- 1 cartoon underwater world
★ Other Assets ★
Combine this asset pack with our other assets:
Freshwater river fish - large pack
Monsters sea fish - large pack
AI Sea Fishes - ready solutions for your project
Realistic corals - underwater props
Shark, dolphin and other sea animals
Underwater world - characters and props
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $19.99
FLOORS HDRP - Texture Maps & Materials by CStudios
1) Texture Packing Method (HDRP)
HDRP (High Definition Render Pipeline)
Mask Map (Primary Packed Texture):
R = Metallic
G = Ambient Occlusion
B = Detail Mask (unused, set to 1)
A = Smoothness
Smoothness Source:
- Mask Map Alpha (A channel)
Additional Maps Included:
Bent Normal Map (HDRP Advanced Feature):
- Improves ambient lighting direction
- Enhances cavity shading and indirect light response
- Used in advanced HDRP workflows
Height Map:
- Included for advanced workflows (parallax, tessellation, custom shaders)
- Note: Default HDRP/Lit shader does not use height maps directly
2) Texture Import Settings (Unity HDRP)
Albedo / BaseColor:
- sRGB: ON
Normal Map:
- Texture Type: Normal Map
- sRGB: OFF
Bent Normal Map:
- Texture Type: Normal Map
- sRGB: OFF
Mask Map (Packed):
- sRGB: OFF
- Wrap Mode: Repeat
- Filter Mode: Trilinear
- Compression: High Quality
- Max Size: 4096
- Mip Maps: ON
- Aniso Level: 8
Height Map:
- sRGB: OFF
- Texture Type: Default
- Wrap Mode: Repeat
- Filter Mode: Trilinear
3) Notes on HDRP Usage
- Materials use the HDRP/Lit shader
- Mask Maps are pre-configured for HDRP workflows
- Bent Normals are included for enhanced realism (advanced use)
- Height Maps are included for custom or extended shader setups
100 Floors! Drag and drop Carpet Tile, Hardwood and Stone flooring surfaces. Bring your environments to life with high-quality, production-ready PBR materials designed specifically for Unity HDRP.
This package includes professionally crafted texture sets with optimized HDRP Mask Maps, Normal Maps, and advanced Bent Normal Maps for enhanced lighting realism. Every material is built using physically based rendering principles to ensure accurate surface response under real-time lighting.
Key Features:
- HDRP-ready materials using HDRP/Lit shader
- Optimized Mask Map packing (Metallic, AO, Smoothness)
- Includes Bent Normal Maps for advanced lighting workflows
- High-resolution textures
- Seamless tiling surfaces
- Consistent import settings for immediate use
- Demo scene included for quick preview and testing
Materials are suitable for a wide range of environments, including:
- Stone walls and masonry
All assets are optimized for performance while maintaining high visual fidelity, making them suitable for games, simulations, and real-time visualization projects.
Designed for artists and developers who want clean, reliable, and production-ready materials with minimal setup.
Price $29.99
FABRICS & WALLPAPER HDRP - Texture Maps & Materials by CStudios
1) Texture Packing Method (HDRP)
HDRP (High Definition Render Pipeline)
Mask Map (Primary Packed Texture):
R = Metallic
G = Ambient Occlusion
B = Detail Mask (unused, set to 1)
A = Smoothness
Smoothness Source:
- Mask Map Alpha (A channel)
Additional Maps Included:
Bent Normal Map (HDRP Advanced Feature):
- Improves ambient lighting direction
- Enhances cavity shading and indirect light response
- Used in advanced HDRP workflows
Height Map:
- Included for advanced workflows (parallax, tessellation, custom shaders)
- Note: Default HDRP/Lit shader does not use height maps directly
2) Texture Import Settings (Unity HDRP)
Albedo / BaseColor:
- sRGB: ON
Normal Map:
- Texture Type: Normal Map
- sRGB: OFF
Bent Normal Map:
- Texture Type: Normal Map
- sRGB: OFF
Mask Map (Packed):
- sRGB: OFF
- Wrap Mode: Repeat
- Filter Mode: Trilinear
- Compression: High Quality
- Max Size: 4096
- Mip Maps: ON
- Aniso Level: 8
Height Map:
- sRGB: OFF
- Texture Type: Default
- Wrap Mode: Repeat
- Filter Mode: Trilinear
3) Notes on HDRP Usage
- Materials use the HDRP/Lit shader
- Mask Maps are pre-configured for HDRP workflows
- Bent Normals are included for enhanced realism (advanced use)
- Height Maps are included for custom or extended shader setups
Bring your environments to life with high-quality, production-ready PBR materials designed specifically for Unity HDRP.
This package includes professionally crafted texture sets with optimized HDRP Mask Maps, Normal Maps, and advanced Bent Normal Maps for enhanced lighting realism. Every material is built using physically based rendering principles to ensure accurate surface response under real-time lighting.
Key Features:
- HDRP-ready materials using HDRP/Lit shader
- Optimized Mask Map packing (Metallic, AO, Smoothness)
- Includes Bent Normal Maps for advanced lighting workflows
- High-resolution textures
- Seamless tiling surfaces
- Consistent import settings for immediate use
- Demo scene included for quick preview and testing
Materials are suitable for a wide range of environments, including:
- Stone walls and masonry
All assets are optimized for performance while maintaining high visual fidelity, making them suitable for games, simulations, and real-time visualization projects.
Designed for artists and developers who want clean, reliable, and production-ready materials with minimal setup.
Price $29.99
Procedural Building Builder by Veridian Systems
Requirements & Compatibility
- Minimum Unity Version: Unity 6 or newer.
- Render Pipelines: The included demo materials are configured for URP (Simple Lit). Using HDRP requires manually changing the material shaders. The built-in legacy render pipeline might not be compatible.
- Dependencies: None. The asset uses native Unity libraries and requires no external packages.
Core Systems
- Data-Driven: Generation is controlled by ScriptableObjects (BuildingProfile for specific buildings, BuildingFamilyProfile for randomized probability weights).
- Asset Baking: The Editor workflow extracts generated meshes (.asset) and materials (.mat) into organized companion folders to prevent project bloat.
- Clean Prefabs: Baked prefabs use only standard Unity components (MeshFilter, MeshRenderer, BoxCollider). Generation scripts can be safely excluded from your final build if you only use the Editor tools.
- Code Architecture: Cleanly organized under the Veridian.BuildingSystem namespace, separating runtime math from Editor assembly for easy integration into your own custom pipeline tools.
Generated Outputs
- Meshes: Orthogonal low-poly procedural meshes capable of creating Rectangular, L, T, U, and H footprints.
- Decals: Windows, doors, and trims are generated as floating planar decals, utilizing a customizable detail offset bias to prevent Z-fighting rendering artifacts.
- Material Slots: Buildings utilize multiple material indices (walls, roof, glass, masonry, etc.). Note: Material atlasing for heavy draw-call optimization is not handled natively.
- LODs: Automated LODGroup setup with up to 3 Levels of Detail based on customizable screen-size transitions.
- Physics: Automatically calculates and assigns primitive BoxCollider components for the foundation, main body, and roof structure.
Runtime API & Memory Management
- Runtime Generation: Includes a specific API (BuildingFactory.GenerateAtRuntime) designed to capture instantiated unmanaged assets for in-game use.
- Memory Tracking: Utilizes a RuntimeBuildingTracker component. When attached to a runtime-generated building, it intercepts GameObject destruction to safely flush dynamically generated unmanaged meshes and fallback materials from RAM and the GPU, natively preventing memory leaks.
The Procedural Building Builder is a profile-driven generation tool designed to rapidly construct low-poly buildings directly in the Unity Editor or dynamically at runtime.
Built specifically for populating background and mid-ground environments, this system is an ideal solution for city builders, flight simulators, or any project that requires a massive volume of structural variety without the overhead of manually modeling dozens of unique architectural assets.
Instead of hand-placing vertices, you drive the generation using a non-destructive parameter system. By utilizing two distinct data profiles, you have complete control over how your structures are built:
- Building Profiles: A deterministic, static profile. The exact values you set here will generate one specific, repeatable building.
- Building Family Profiles: A dynamic profile defined by ranges and weighted probabilities. Instead of a single building, this defines an entire architectural style. With a single click, the generator will roll random values within your constraints to create thousands of unique, unpredictable permutations.
Core Workflows
The Editor Pipeline & Live Preview
Designing buildings in the Editor is highly visual. Assigning a profile instantly spawns a Live Preview in your scene. As you adjust sliders for width, floor counts, or roof pitch, the preview mesh updates in real-time. If you are using a Family Profile, a single "Re-roll" button lets you rapidly cycle through procedural outcomes until you find a structure you like.
When you are ready to commit, the Bake Prefab system automatically converts the temporary preview into a permanent project asset. To prevent your project directory from becoming bloated, the system intelligently extracts all procedural meshes and materials into a dedicated, cleanly named companion folder right next to your new prefab.
Runtime Generation & Memory Safety
Generating custom meshes during active gameplay traditionally risks severe memory leaks. To solve this, the included runtime API features a dedicated RuntimeBuildingTracker. When you generate a building on the fly, this component securely tracks all unmanaged procedural meshes and fallback materials. When the building's GameObject is eventually destroyed, the tracker intercepts the event and natively flushes the orphaned assets from your RAM and GPU.
Architectural Capabilities
The generator uses a strict orthogonal layout system to calculate clean, watertight geometry based on your parameters.
- Dynamic Footprints: Go beyond basic rectangles. By adjusting the Wing Extension and Mirrored Building parameters, the engine automatically calculates complex floor plans, allowing you to generate seamless L, T, U, and H-shaped structures.
- Intelligent Facades: Windows, doors, and trims are generated as planar decals. You simply define the target window count for each cardinal direction (Front, Back, Left, Right), and the engine automatically calculates the even spacing required to fit them. If a door is added, the system detects its placement and dynamically removes conflicting ground-floor windows.
- Complex Roof Calculations: Choose between Flat or Gabled roofs. For Gabled roofs on complex L or U-shaped footprints, the system automatically calculates the intersecting valley angles to ensure a continuous, enclosed roof mesh.
- Masonry & Details: Easily toggle physical 3D additions like foundations (with customizable ledge extensions), chimneys that automatically adjust to clear the slope of your roof, and front, back, or wing porches with physical columns.
- Automatic LODs: Buildings automatically generate with up to 3 Levels of Detail, allowing you to fine-tune screen-size transitions to maintain strict performance budgets in dense scenes.
System Constraints & Limitations
To ensure this tool fits your project's scope, it is important to understand its technical constraints. We want to be completely upfront so you know exactly what you are downloading:
- Exterior-Only Focus: These buildings are inherently low-poly and do not feature interiors, working doors, or detailed interior collision. The script generates primitive box colliders for the foundation, main body, and roof, making them perfectly suited for background scenery rather than close-up, physical interaction.
- Orthogonal Architecture: The generator mathematically calculates clean geometry using a strict orthogonal layout system. While it excels at standard rectangular, L, T, and U shapes, it cannot generate curved walls, cylinders, or arbitrary diagonal angles.
- Material Optimization: While the buildings automatically generate LODs for geometric optimization, they are not strictly optimized from a material standpoint out of the box. Each building utilizes multiple material slots (walls, roof, trim, etc.). If you plan to spawn hundreds of these structures in a single, dense environment, it is highly recommended that you use a separate material atlasing tool to combine textures and reduce draw calls.
Recommended Ecosystem & Workflow Tools
If you are using this generator to build large environments, there are several other assets available on my publisher page designed specifically to streamline that workflow:
- Procedural Towns (Free): Developed in tandem with this building generator, this procedural grid tool was used to create the road and lot layout you see in the included demo scene. It provides the perfect foundation for snapping these generated houses into cohesive neighborhoods.
- Veridian Imposters (Free): The highly optimized, flat imposter trees featured in the demo scene were created using this exact tool. It is an excellent, free resource for maintaining strict performance budgets when rendering expansive environments and forests.
- BurstLOD: If you need to generate runtime or editor-based LODs for the other heavy meshes in your project, this comprehensive LOD system is designed to process geometry at exceptionally fast speeds.
Compatibility & Getting Started
- Requirements: This asset requires Unity 6 or newer and is built with modern render pipelines in mind.
- The Demo Scene: The package includes a demo scene featuring a pre-generated town layout and a live runtime generation example. Note: The included demo materials are configured for the Universal Render Pipeline (URP). If you are using HDRP, you will need to manually change the shader on the demo materials for them to display properly.
- Clean Integration: Once you understand the profile workflow, you can safely delete the entire demo folder. Removing it will not break the core generation scripts, keeping your project file size completely clean.
Support the Development
As a solo developer, creating and sharing free tools takes a considerable amount of time and effort. If this asset speeds up your workflow, fits well into your project, or simply saves you a few hours of modeling, please consider taking a moment to leave a rating and a review on the Asset Store.
It is incredibly encouraging and helps these free tools gain visibility. Good luck with your project!
Price $0.00
Realistic Fortune Teller VFX by Piloto Studio
🔮 Fortune Teller 🔮
Infuse your project with elegance and mystery using Fortune Teller, a VFX pack built around divination aesthetics, combining deep red hues, golden accents, and delicate fineline magic.
Crafted with a refined and arcane visual language, this pack features intricate symbols, glowing ornaments, magical traces, and ornamental effects that evoke tarot readings, prophecy rituals, and mystical insight. Perfect for fortune-telling systems, narrative moments, UI highlights, and sophisticated spellcasting.
With a strong focus on visual clarity and stylistic cohesion, the effects are designed to elevate your scenes with a premium, mystical feel — whether used subtly or as the centerpiece of magical interactions. Optimized for mobile, console, and PC, with support for Built-in, URP, and HDRP.
🔮 Key Features 🔮
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- Includes overview scene and usage examples
- Compatible with Built-in, URP, and HDRP
- Drag and Drop
Price $34.99
Handpainted Grass & Ground Textures — Pro Pack | Terrain Tool | URP HDRP by Chromisu
━━━━━━━━━━━━━━━━━━━━━━━━
- ✅ Total Textures : 133
- ✅ Size 2048x2048
- ✅ Normal Maps
- ✅ Height Maps
- ✅ Ambient Occlusion Maps
- ✅ Terrain Mask Maps (use with Unity Terrain Tool)
- ✅ URP compatible
- ✅ HDRP compatible
- ✅ Built-in pipeline compatible
- ✅ Unity 6000.4 compatible
━━━━━━━━━━━━━━━━━━━━━━━━
🎨 Tired of generic, AI-generated textures that look soulless? My textures are 100% hand-painted, to ensure your project has a unique, artistic, and professional look. Fully compatible with Unity Terrain Tool — including terrain mask maps for perfect biome blending.
📦 WHAT'S INSIDE:
This pack contains 8 unique texture sets, each with its variations and light variation :
- Field Grass [12 Lights Variations] > 12 textures
- Forest Grass [12 Lights Variations] > 12 textures
- Dirt [7 light Variations each] > 7 textures
- Dirt Peeble [1 Variations : Paint effect] + [7 Lights Variations] > 14 textures
- Dust [7 light Variations each] > 7 textures
- Dust Peeble [1 Variations : Paint effect] + [7 Lights Variations] > 14 textures
- Ground [1 Variations : Paint effect] + [7 Lights Variations] > 14 textures
- Snow [1 Variations : Paint effect] + [3 Lights Variations] > 6 textures
Total number of textures(include light variation and type + PBR maps) : 133
━━━━━━━━━━━━━━━━━━━━━━━━
- ✅ Size 2048x2048
- ✅ Normal Maps
- ✅ Height Maps
- ✅ Ambient Occlusion Maps
- ✅ Terrain Mask Maps (use with Unity Terrain Tool)
- ✅ 3-12 light variations per texture
- ✅ URP compatible
- ✅ HDRP compatible
- ✅ Built-in pipeline compatible
- ✅ Top-down camera optimized
━━━━━━━━━━━━━━━━━━━━━━━━
💡 Developer Tips:
- ⚠️Some textures don't have "paint effect" option because they already have enough of that effect and it doesn't change much.
- Top-Down Games: These textures were specifically color-graded for high-angle cameras to ensure readability.
- Terrain Tool: Use the included Mask Map to create realistic blending between floor types using the Unity Terrain Brush.
- ⚠️ Mask Map : URP → 4 layers maximum and HDRP 8 layers maximum (Unity's limitation, but this limit can be bypassed with a shader node.) →Go see documentation
━━━━━━━━━━━━━━━━━━━━━━━━
🔗 COMPLETE YOUR SCENE :
→ Handpainted Textures MEGAPACK
→ Handpainted Forest MASTERPACK
→ Go testing my FREE starter pack: Handpainted Grass & Ground Textures
━━━━━━━━━━━━━━━━━━━━━━━━
💬 Questions? Contact me via my publisher page. If this pack helped your project, a 5-star review keeps this work alive. ⭐
All my work is AI-free and handmade — including every maps.
"✨From the creator of the #1-rated Handpainted Grass & Ground pack (4.9★, 47 reviews)✨"
Price $10.99
Retro JRPG Template by RetroGig
🎮 FEATURE OVERVIEW
- Interactable objects
- Points of Interest & multiple choice dialogs
- Door and cross-scene door system
- Fixed camera system
- Pre-Rendered backgrounds support
- Overworld level example
- Example Game UI
- Inventory management
- Equipment management
- Team order change
- Main Menu
- GameOver
- Battle System
- Battlefield customization
- Battle montage editor
- Battle setup & formation customization
- Multilanguage/Localization support
- Music handling system
- Development Tools
- Level editing tool
- Runtime debugger
- Game content browser
This asset is currently under development, join our Discord server to suggest further improvements.
🎮 FEATURE ROADMAP (Planned for 1.1)
- Save-Load System
- Settings
- Gamepad full support
⚠️ DISCLAIMER
Please bear in mind that this template is a starting point for you to build upon. Creating your own game is always going to require additional work on your end and previous programming knowledge is required. This template is not a "create my unique game in one click" kind of framework.
Price $24.99
Deep Glow Fish - Bioluminescent Pack by Biswa Games
Deep Glow Fish is a bioluminescent fish pack for Unity built to create rich, living underwater scenes with minimal setup. It includes six independent behaviour controllers that can be used on their own or combined in the same scene: FlockLeader + FlockFish for full Boids schooling, PulsingCloudLeader + PulsingCloudAgent for breathing glowing spheres, SwarmLeader + SwarmAgent for fish that orbit and pulse around rocks or coral, SoloFishController for a shark-like predator, SoloGliderController for smooth orbiting movement, and BottomFeederController for resting sea-floor fish.
Every controller uses SeededRandom, so the same seed always produces the exact same motion every time you press Play. That makes the pack ideal for repeatable scene setups, consistent demonstrations, and gameplay systems that need predictable results. The package also uses a shared Ground Y value to keep fish from clipping through the sea floor and supports both prefab-based spawning and manual child-based setups for flexible scene integration.
The included custom Fish/FishBody shader gives each fish a strong bioluminescent look with body glow, animated nerve and fin highlights, procedural wave deformation, shimmer, and hue drift. PulsingCloudLeader can also drive colour shifts across the whole cloud at runtime using MaterialPropertyBlock, creating synchronized glow pulses without generating new material instances.
Designed for Unity projects that need stylized underwater life, Deep Glow Fish works well in deep-sea scenes, fantasy oceans, aquarium environments, and magical marine biomes. Its controllers are fully independent, so you can mix schools, swarms, solitary fish, and resting bottom-dwellers together for layered, cinematic underwater ecosystems.
You can also use the included folder structure and prefabs to get started quickly, customize fish variants, or extend the system with your own materials, textures, and animations. For advanced control, each controller exposes useful runtime APIs such as steering, burst triggering, orbit control, and seed updates, making it easy to integrate with gameplay or scripted events.
Price $49.99
Deep Glow Corals - Bioluminescent Pack by Biswa Games
270 coral prefabs with tons of color variation and included glowing shader. Build beautiful bioluminescent reefs for Bowling Blitz-style underwater scenes.
Feature Highlights
- 270 prefabs & Models with extensive color variations (neon pinks, blues, purples, greens)
- Custom bioluminescent shader included
- High-quality stylized corals for vibrant underwater environments
- Proven in Bowling Blitz VR Game.
- Easy drag-and-drop setup
Asset:
Average Triangles : 5K
Average Texture Size : 512 x 512
Unique Coral FBX Count : 270
Price $24.99
Realistic Fantasy Swords - 4K PBR Weapon Bundle Vol.01 by Ditag Games
Render Pipelines Supported: Built-in, URP, HDRP
Number of Unique Meshes: 7
Vertex Count:
- Sword01: 1,379
- Sword02: 735
- Sword03: 1,633
- Sword04: 1,575
- Sword05: 1,390
- Sword06: 804
- Sword07: 1,249
Collision: Yes, automatically generated
Number of Materials: 2 Master Materials
Number of Material Instances: 8
Number of Textures: 77
Texture Resolution: 4096×4096 (4K)
Rigged / Animated: No
Supported Unity Versions: 2022.3 LTS and higher (Fully verified for Unity 6 LTS)
Platform Support: PC, Console, Mobile, VR
Bring epic combat, legendary lore, and razor-sharp detail to your virtual armories with the Realistic Fantasy Swords - 4K PBR Weapon Bundle Vol.01. This is not just a standard prop pack; it is a deadly collection of 7 distinctly designed, highly-detailed 3D melee weapons. Each piece is meticulously crafted, featuring a rich variety of forged metals, glowing runic engravings, and sturdy leather-wrapped grips designed to breathe life into dark fantasy, medieval, or RPG worlds. Equip your heroes and villains with these true-to-life assets, perfect for intense combat gameplay or deep immersion in any action-focused project.
🌟 Key Features:
- Legendary Armory (7 Unique Sword Models): A comprehensive library of 7 distinctly designed blades. This collection spans diverse styles, from classic knightly longswords and elegant dueling blades to a striking, runic-engraved crimson greatsword.
- Masterful Realism & Detail: Every model boasts stunning realism, featuring intricate metal scratches, realistic edge wear, detailed crossguards, and authentic textures on steel and leather components that tell a story of countless battles.
- Game Engine Optimized: Assets are built for smooth performance, maintaining a high level of visual fidelity while ensuring highly efficient geometry (vertex counts ranging from 735 to 1,633) for both indie and AAA development.
- Industry-Standard PBR Textures: Includes a massive library of 77 high-quality, Physically Based Rendering (PBR) 4K texture maps for flawless material presentation under any lighting condition, allowing the sharp blades and magical runes to pop.
- Universal Compatibility: Out-of-the-box support for Built-in, URP (Universal Render Pipeline), and HDRP (High Definition Render Pipeline). Fully tested and verified for Unity 6 LTS!
💧 What's Inside? (The Arsenal):
- Sword 01: A sturdy, reliable longsword with a classic crossguard and leather grip.
- Sword 02: A swift and elegant dueling blade, perfect for agile warriors.
- Sword 03: A heavy, ornate broadsword featuring intricate metallic engravings.
- Sword 04 (Crimson Runic): The hero prop! A striking, aggressive greatsword with a crimson blade and glowing ancient runes.
- Sword 05: A battle-worn knight's sword, showing realistic signs of heavy combat.
- Sword 06: A stylized fantasy blade with a unique, sweeping crossguard design.
- Sword 07: A noble, master-crafted longsword with a polished steel finish and refined hilt.
⚙️ Technical Specifications:
- Number of Unique Meshes: 7
- Number of Materials: 2 Master Materials, 8 Material Instances
- Texture Resolution: 4K (4096 × 4096)
- Number of Textures: 77
- Collision: Yes (Automatically generated)
- LODs / Rigging / Animation: No
- Supported Unity Versions: 2022.3 LTS and higher (Verified for Unity 6 LTS)
Price $15.00
Physically Accurate Ragdolls by Delta Tech Studios
Includes 35 C# scripts.
Physically Accurate Ragdolls is a complete impact reaction system for Unity characters.
Standard Unity ragdolls give you rigidbodies, colliders, and joints, but they do not decide how a death impact should be distributed. Most games end up applying one force to the root or whole body, so every hit feels similar. A shoulder shot, leg shot, headshot, shotgun blast, and explosion often look like the same body shove with some random limb motion.
This asset adds a higher level force solver on top of Unity ragdolls. It reads the hit bone, hit point, direction, force, current pose, animation velocity, and root movement, then applies a more believable reaction. The connected body follows the main impact while the struck bone and nearby chain lead with local articulation. This creates clearer shoulder twists, head reactions, leg kicks, arm hits, shotgun impacts, and explosion reactions.
Characters can also inherit animation and movement momentum. A running enemy can continue forward into death unless the shot has enough force to redirect them. A jumping character can carry its arc into ragdoll. The result is more physical variety without needing hand authored death animations for every scenario.
The system includes realistic and cinematic tuning through ForceProfile assets, special ImpactScenarioProfile modifiers, animation to ragdoll pose sync, momentum retention controls, per bone callbacks, micro force options, anti jitter settling, local sleep stabilization, shotgun buffering, radial explosions, editor setup tools, debug panels, and a full demo scene with standard Unity ragdoll comparison.
Feature Highlights
Bone based impact reactions
Hit point and direction aware force solving
Connected body follow with local hit articulation
Animation to ragdoll pose synchronization
Root and bone momentum inheritance
Momentum Retention control
Realistic, Cinematic, Tactical, Arcade, Heavy Armor, Light Body, and Over The Top profiles
Headshot, Leg Sweep, Shoulder Hit, Explosion, and Shotgun Blast scenarios
Automatic head and limb scenario biasing
Shotgun and burst fire multi hit buffering
Explosion force with radius, falloff, upward bias, and optional line of sight
Death micro forces with per region tuning
Per bone force weight overrides
Per bone hit callbacks for gameplay, VFX, audio, and damage logic
Anti jitter sleep stabilization
Progressive drag settling
Optional freeze on settle
Cinematic impact time scale component
Raycast and sphere cast helper APIs
Character setup wizard
Validation report for ragdoll setup problems
Hit test editor tool
Force profile editor with presets
Impact scenario editor with presets
Momentum debug panel
Price $30.00
Realistic Smoke Grenade VFX by Delta Tech Studios
Particle Systems: 1
VFX Graphs: 1
Shaders: 1
Materials: 1
Textures: 2
Prefabs: 1
A smoke grenade visual effect asset for Unity supporting both URP and HDRP pipelines. The smoke looks volumetric and realistic thanks to a clever fake sphere lighting technique that simulates how light wraps around and penetrates a cloud of smoke, giving each particle a sense of depth and roundness rather than looking like flat billboards. The flipbook animation cycles through 64 frames of pre rendered smoke, creating smooth organic motion as particles spawn from a tight point and slowly billow outward, growing in size over their lifetime through a weighted curve that starts small and expands naturally. Particles drift gently with near zero start speed and no gravity, so the smoke hangs in the air like a real grenade cloud. Depth fade ensures particles blend smoothly where they intersect scene geometry instead of clipping harshly.
The HDRP version exposes several parameters you can tweak at runtime or in the inspector: color and alpha gradient to control the smoke tint and fade over its lifetime, normal scale and normal bending factor for adjusting how strongly the lighting reacts to the normal map, size over life curve, multiply alpha and multiply size for quick global adjustments, a force vector to push the smoke in any direction (defaults to a gentle upward drift), spawn position and radius to control where particles originate, and separate base texture and normal map texture slots if you want to swap in your own flipbook sheets. The URP version lets you adjust the main color, light highlight color (HDR), flipbook grid dimensions, depth fade distance, and soft particle factor through the material properties. Both versions loop continuously and can be dropped into any scene as a prefab or VFX asset with no scripting required.
Price $4.99
Scopes And Sights Shader - System by Delta Tech Studios
10 Scripts
14 Shaders
Scope and Sights is a complete optics package for first person shooter games in Unity. It covers everything from rendering a magnified view through a scope to the glass shaders and reticle overlays that make the optic look real.
The package uses a dual render approach where a second camera captures the world through the scope and displays it on the lens. This is the same method used in modern FPS titles and it gives you true magnification that is independent from the rest of the screen.
Magnification is automatically calibrated. The system reads your main camera's field of view and figures out what the scope camera needs to be set to so that 1x actually looks like 1x. From there it handles any zoom level you want, whether that is a fixed 4x optic or a variable 1x to 6x with smooth scrolling. If a player changes their FOV in the settings, the scope stays correctly calibrated without any extra work.
Reticles are rendered directly on the scope material so they sit inside the optic naturally.
Multiple styles are included and swapping in your own is just a texture change. The optic glass shaders give you lens tinting, reflections, and a rear lens vignette effect that fades in and out as the player aims down sights.
For projects using the NVG and Thermal Effects asset, a one click integration wizard sets up night vision and thermal scope presets automatically. If that asset is not in the project, the integration stays completely hidden.
NOTE: The NVG and Thermal Effects asset is required for intergration support for these effects. Since the NVG and Thermal Effect is HDRP only this will only work on the scopes shader on HDRP Projects. Lastly, support for Thermal and NVG scopes are limited to main camera FOV aiming echniques only, no support for dual render scopes (WIP).
Sample scenes are included with working weapons, an FPS controller, and multiple scope presets so you can see everything running immediately after import. All scripts are namespace enclosed and will not conflict with your existing code.
The package is designed to drop into any FPS project with minimal setup. Most of the heavy lifting is automatic and the few things you do need to configure are exposed as simple inspector fields.
Price $25.00
Dynamic Camera Effects by Delta Tech Studios
52 custom shaders
27 shared HLSL core files
100 scripts
29 textures
15 materials
2 demo scenes
Dynamic Camera Effects is a pack of 28 full-screen post-processing effects for HDRP and URP. Every effect has a wide range of exposed settings so you can shape the look to fit your game. Tweak a few sliders and the same effect can feel completely different.
Most effects are driven by shader math and don't need any textures at all. Things like poison, electrifying, glitch, drunk, drowsy, tunnel vision, TV noise, speed lines, height vertigo, shockwave, grayscale, camera pulse, fading out, and the scan effect are all purely procedural. Just drop them in and adjust the settings.
Some effects use textures for extra detail. Blood droplets, streaks, and splashes use texture atlases for the splatter shapes. Glass cracks and bullet holes use albedo, normal, and roughness maps for realistic refraction and specular. The freeze effect uses a frost overlay with a normal map. Low health uses a blood overlay texture. Textures are included for all of these.
Grenade effects (flashbang, stun, concussion, gas) react to distance and line of sight. Closer grenades hit harder and last longer. The blood system spawns individual elements on screen with procedural dripping, drying, and lifetime. Water drops have three modes (rain, submerged, face splash) with physically based refraction. Glass cracks have specular highlights and fresnel reflection.
Both HDRP and URP share the same shader core so the effects look identical across pipelines. A demo scene is included for each with a player controller and an effect manager that lets you cycle through and test everything at runtime.
Price $75.00
Molotov VFX by Delta Tech Studios
Shader Graphs: 2
Shader Subgraphs: 1
VFX Graph Assets: 10
Custom VFX Blocks: 1
Custom VFX Operators: 2
C# Scripts: 8
A complete molotov cocktail fire effect system built with VFX Graph. Throw, impact, burn, and fade the full lifecycle is covered out of the box.
The pack includes a throwable molotov projectile that spawns a spreading fire on impact. Flames scatter outward from the point of contact, a fireball bursts on collision, burning fuel pools on the ground with animated decals, smoke rises, sparks fly, and a burnt scorch mark fades in and stays behind after the fire dies out. A lighter with its own flame and spark effects is also included.
Everything runs on VFX Graph with flipbook sprite sheet animations. Fire spread is handled through a particle-driven spawn system that places individual flames at scattered positions around the impact point. Raycasting culls flames that would clip through geometry. Dynamic point lights with randomized flickering add to the scene, and timed coroutines handle the full effect lifecycle from ignition to cleanup.
Supports both HDRP and URP. Shader graphs, materials, prefabs, and VFX assets all have separate variants for each pipeline.
Price $4.99
Silenced Guns & Reloads Sound Effects by SoundLab_1
Audio file types: wav
Number of audio files: 147
Sample rate: 44.1 kHz
This pack includes:
20 Silenced Guns
- 6 Assault Rifles
- 4 Sniper Rifles
- 5 Handguns
- 5 SMGs
13 Reloads
- 4 Assault Rifle Reloads
- 2 Sniper Rifle Reloads
- 3 Handgun Reloads
- 4 SMG Reloads
The gun sounds consist of 5 variations.
Reloading sounds feature separate samples for magazine changes, bolt actions, and slide racking.
All gunshots and reloads designed from scratch, featuring no AI-generated or third-party sounds.
Price $4.99
Realistic Gunshots by SoundLab_1
Audio file type: WAV
Sample rate: 44.1 kHz
Bit depth: 24 Bit
This pack includes 36 guns (Gunshots only):
- 12 Assault Rifles
- 5 Machine Guns
- 5 Sniper Rifles
- 4 Shotguns
- 5 SMGs
- 5 Handguns
Each gunshot has 10 variations and available in 5 different spaces:
- Open Area
- Room
- Warehouse
- Subway
- Stairwell
All gunshots and reloads designed from scratch, featuring no AI-generated or third-party sounds.
Price $15.00
Hellborn Warlord by Sculptiq Studios
🔑 KEY FEATURES
- 👹 Fully Detailed Character - Includes 4 unique skins
- 🛡️ Modular Armor - Mix and match armor parts easily
- ⚔️ Weapon Included – Ready for combat scenarios
- 💎 Accessories - Multiple horns and crown options
- 🧩 Completely Modular Setup – Easily mix and match weapons, armor, skins, and accessories for limitless variations
- 🔥 Blendshapes & Adjustable Body Parts - Includes Slim, and Fatty variants
- 🎭 Facial Expressions - ARKit-ready with additional custom expressions such as Angry, Sad, etc
- ✨ Advanced Materials & Shaders – Includes default and custom advanced shaders with Built-In, URP & HDRP support
- 🧠 Customization Script – Real-time control for skins, armor, and blendshapes
- 🎁 Weapons VFX (Free Gift) - Weapon Elemental Effects (Fire, Snow, Electric, and Dark)
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🎭 RIGGING
- ✅ Rigged: Yes
- 🧍 Humanoid Rig
- 🎥 Works with any humanoid animations from store
- 🎬 12 Animations Included – Sword Raise (Emote), Idle (2), Walk (2), Attack (4), Hit, Death (2)
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🧾 POLYCOUNT
- Hellborn Warlord (Base Body): Triangles 39890 ・ Vertices 20104
- Armor: Triangles 33718 ・ Vertices 17840
- Horns (All Head + Body): Triangles 16106 ・ Vertices 8395
- Crown : Triangles 4798 ・ Vertices 2399
- Sword: Triangles 14964 ・ Vertices 7816
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🎨 TEXTURES & MATERIALS
- Total Number of Textures: 151
- Texture Resolution: 4K (4096×4096)
- Total Number of Meshes: 2
- Total Number of Materials: 56 (Standard Shader + Custom Shader)
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🧩 SHADERS
- 🖤 Default PBR Shaders included
- 🌌 Advanced Custom Shaders with Built-In, URP & HDRP support
- Dissolve Effect
- Decal, Blood, Dirt
- Weapons Effect
🔥💀 OWNER UPGRADE 💀🔥
Own our characters? Unlock this asset at a 20% lower upgrade price ⚡
⏳ Exclusive for existing owners
📢 Discord | 📸 Instagram | 🎥 YouTube | 🕹️ Unity
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Born in the depths of the abyss, the Hellborn Warlord is a powerful demon shaped by hell and war. Its imposing form, heavy armor, and battle-worn details create a strong and intimidating presence.
It features interchangeable horns and a crown, allowing you to switch between a more feral or commanding look. With multiple visual variations, modular armor, and blendshapes, it offers easy and flexible customization.
High-quality textures and advanced shaders ensure it looks great across all render pipelines, making it a solid choice for boss fights, elite enemies, or dark fantasy game scenes.
💀 HIGHLIGHTS 💀
- 🔥 4 Unique Skins – Brown, Green, Purple and Red
- 🛡️ Modular Armor Set – Fully modular parts with multiple skin variations
- ⚔️ Weapon Included – Sword with multiple skin options (Blue, Green, Orange, Red)
- 💎 Accessories – Interchangeable Horns and Crown
- 💪 Blendshapes – Adjustable body types (Slim, Fatty, etc.)
- 🎭 Facial Expressions - ARKit-ready with additional expressions (Angry, Sad, etc.)
- 🌌 Advanced Shaders – Built-In, URP, and HDRP support with Decal, Blood, and Dirt layers for added realism
- 🎭 Rigged Humanoid – Works with any Unity humanoid animation
- 🎬 Animations Included – Sword Raise (Emote), Idle (2), Walk (2), Attack (4), Hit, Death (2)
- 🖼️ 4K Textures – High-resolution maps for crystal-clear surface detail
- 🧾 Optimized – Balanced for high performance in real-time scenes
- 💨 Dissolve Effect – Integrated with the main character shader for cinematic spawns and vanishes
- 🧠 Customization Script – Real-time control for skins, armor, and blendshapes
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🎁 FREE GIFTS INCLUDED 🎁
Enhance your project with exclusive bonus content carefully designed to boost visual impact and creative flexibility, all completely free.
🔥 Weapon VFX – Add cinematic flair with Fire, Snow, Electric, and Dark elemental effects
⚡ Custom Weapon Shader – Advanced emission, glow, and energy layering for dynamic real time visuals
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🌐 Join the Sculptiq Studios Community
Need assistance or want a sneak peek at upcoming releases? Connect with us and become part of the Sculptiq family:
📢 Discord | 📸 Instagram | 🎥 YouTube | 🕹️ Unity
Price $60.00
Plastic Barrels And Containers by 32cm
Total verts 16000, polys 25000.
Textures 45 (4096pix)
Prefabs 24
Meshes 6
Pack of 6 industrial drums based in real ones and with real scale. 5 texture sets for all with 3 color variations for a total of 18 different barrels.
Comes with PBR 4096pix textures including Albedo, Normal, Roughness, Metalness and AO.
Realistic scale.
Total verts 16000, polys 25000.
Separate mesh with 3 levels of LODs included.
Suitable for factories, hangars, warehouses, storages, etc..
Price $4.99
