Build Quality Toolkit for Unity by Kevin Bjorvand
What you get
Editor-only extensions (no runtime footprint) covering:
- Build size tracking, comparisons, and budget enforcement
- Import setting validation and automatic fixes using Unity Presets
- Third-party license/credits scanning and deterministic export
Build Size Guard
- Automatic build snapshots saved per build target
- Compare any two builds: total delta + top contributors
- Grouping views (by folder/path and by category)
- Budget rules (total size, optional regression limits, optional category limits when Unity reporting supports it)
- CI-friendly outputs and optional fail-fast enforcement
Import Settings Validator & Fix
- Rules based on folder path + asset type (Textures, Audio, Models)
- Each rule maps to a Unity Preset
- Enforces on import/reimport and via full-project scans
- Dry run mode to preview changes
- Reimports only when settings differ
- Explain view, clear logging, and exportable compliance reports
- Does not guess “optimal” settings. It enforces the standards you define.
Third-Party Notices & Credits
- Scans for third-party components including UPM deps, Asset Store imports, embedded folders, native plugins, and copied utilities
- Licenses only assigned when confidently identified; uncertain items are marked UNKNOWN
- Offline, local processing
- Deterministic outputs designed to be diff-friendly in version control
- Optional build-time enforcement (warn or fail) for:
UNKNOWN licenses
Missing required attribution fields
Risky restrictions (examples: non-commercial, no-derivatives, strong copyleft flags)
Requirements and constraints
- Unity Editor only (no runtime code, no impact on player builds)
- Uses standard Unity Editor systems (Build reporting, Presets, import pipeline)
- Compliance outputs are plain text/JSON intended to be committed to source control
Build Quality Toolkit for Unity is a suite of three Editor tools that prevents common “late in the cycle” problems:
- Build size regressions that slip into releases
- Import setting drift across textures, audio, and models
- Third-party license and credits compliance work turning into a last-minute scramble
1) Build Size Guard: Track Changes and Enforce Limits
Automatically records build size snapshots per target, compares any two builds, shows exactly what changed, and can enforce size budgets locally and in CI.
2) Import Settings Validator & Fix
Define import standards once (rules + Unity Presets), then automatically validate and correct Textures, Audio, and Models on import or via full-project scans. Includes dry-run, explain view, and reporting.
3) Third-Party Notices & Credits: License Compliance
Scans your project for third-party components, surfaces UNKNOWN items (no silent guessing), and exports deterministic, release-ready compliance files:
- THIRD_PARTY_NOTICES.txt
- CREDITS.md
- compliance-manifest.json
Typical workflow
- Run your normal builds and imports.
- Investigate issues in minutes (what grew, what drifted, what is UNKNOWN).
- Export reports and enforce standards gradually (warn first, then fail builds in CI).
Important: claiming the included tools
This listing is delivered via Unity’s Upgrade system. After purchase, claim each included package via the Asset Store “Upgrades” flow (they become free to add to your account).
Price $79.99
Serialization Migration Guard by Kevin Bjorvand
- Menu: Tools/Unity Serialization Migration Guard/Open Window
- Tabs: Audit, Coverage Scan, Reserialize, Cleanup, Settings
- Batch entrypoint: RefactorMigrationSafetySuite.Batch.RMSSBatchEntryPoint.Run
- Batch commands: audit, coverage, cleanup
- Exports: JSON and CSV
- Backups: configurable directory, blocked inside Assets/ and Packages/, safe fallback under project Logs
Unity serialization migrations fail silently. Everything looks fine until someone opens a scene or prefab later and values are gone. Unity Serialization Migration Guard is like a smoke alarm for refactors: it forces you to prove your rename is safe before you delete anything.
If a single broken migration costs you 4 to 8 hours of debugging and manual cleanup, this pays for itself the first time you use it.
Is this tool for you?
- You renamed a serialized field and do not fully trust that every asset updated
- You are adding [FormerlySerializedAs] and want to catch anything you missed
- You want a real coverage report, not guesswork
- You need a repeatable migration workflow for teams and CI
How it works
- Audit your rename mappings and get clear risk warnings before you touch assets
- Coverage Scan searches text-serialized YAML for legacy field tokens and produces a ranked report
- Reserialize only the right assets, with a preview first and optional backups
- Cleanup Proof tells you when it is safe to remove legacy mappings and old paths
What you get
- Git diff import that suggests rename mappings from unified diffs (preview, append, or replace)
- Audit warnings that matter, including missing types, ambiguous type names, missing target fields, non-serializable target fields, and missing [FormerlySerializedAs]
- Coverage reporting with counts per field and per asset, plus unreadable asset tracking
- Guided reserialize with preview, progress, cancellation, and optional backups (asset + .meta)
- Exports to JSON and CSV for audit, coverage, and cleanup reports
- Batchmode + CI gates with commands and exit codes so you can fail builds when risk remains
Supported asset scope
- Scenes (.unity)
- Prefabs (.prefab)
- ScriptableObject assets (.asset), including parent assets with embedded ScriptableObjects
Requirements and notes
- Coverage scan and cleanup proof require Project Settings -> Editor -> Asset Serialization Mode = Force Text
- Coverage is token based. If multiple fields share the same token name, results can be ambiguous
- Unsupported asset types are skipped and shown as skipped inputs
Price $47.99
Stamp & Heightmap Tools - Alp Mountains by Bencjaminn
Package includes:
• 102 Mountain Stamp - Brush Texture
Technical specifications:
• Resolution: 4096 x 4096
• Texture format: PNG
• Texture type: Stamp/ Heightmap textures
• Can be used as terrain stamps or heightmaps
Compatibility:
• Unity 2021 and newer
• Built-in Render Pipeline
• URP compatible
• HDRP compatible
The brushes are optimized for terrain sculpting and can also be used as heightmaps in terrain generation tools and environment creation workflows.
Mountains Stamp Pack
This package contains 102 high quality mountain stamp textures designed for terrain creation, environment design and landscape sculpting.
The stamps can be used both as terrain stamps and as heightmap textures, allowing developers and environment artists to quickly create natural looking mountains, cliffs and rocky landscapes.
These textures are suitable for terrain sculpting tools, procedural terrain generators and heightmap based workflows. The pack is ideal for creating realistic outdoor environments in open world games, RPG environments and natural scenes.
Ideal for:
• Terrain sculpting
• Mountain and cliff creation
• Landscape generation
• Heightmap based terrain workflows
• Environment art pipelines
Price $29.99
Survival Horror TPS-FPS Template by YazDeV
Input System:Both( Old & New )
For HDRP users:
The included flashlight is set up for URP. In HDRP:
- Create a new Spot Light (HDRP compatible)
- Name it Flashlight
- Make it a child of the Player
- Position it in the same place as the old flashlight (hand/chest)
- Drag it into the flashlightLight slot in PlayerFlashlightController
- The toggle (F) and sounds will still work
For materials: Upgrade Materials.
For Directional Light (if needed): Create a new Directional Light,
🔗 Watch real character demo on UTube:
Survival Horror TPS-FPS Template
A complete ready-to-use Survival Horror template for Unity. Build your own horror game fast with smooth movement, weapons, enemy AI, flashlight, health, and medkit systems.
The demo uses capsules and cubes – replace them with your own characters and models. Simply delete the capsule player and make your character a child of the Player object (same for enemy).
✅ FEATURES
🏃 PLAYER MOVEMENT
- Full movement: Idle, Walk, Run, Walk Backward (with or without weapon)
- WASD + Mouse-look with adjustable sensitivity and vertical limits
- Camera Pivot System – camera follows player smoothly
- Investigation Camera (when no weapon equipped)
- Easily convert to FPS – parent camera to head position, disable player model
Animator Controller included with all states:
- You provide your own animation clips.Aim /Reload / Take Damage / DiePlaye
Idle / Walk / Run / Backward (with and without gun)(12 STATE -PICTURE IN MEDIA-)
🔫 WEAPON SYSTEM
- Pick up gun from ground (Press E)
- Equip / Unequip gun (Press 1)
- Shoot in ANY state while holding weapon (Left Mouse after aiming)
- Ammo System: Bullets in gun + reserve ammo – reload with R
- Pick up ammo boxes to increase reserve
- Adjustable in Inspector: walk/run speed, mouse sensitivity, bullet force, fire rate, max bullets
Bullet Impact Effect – The bullet has a "Hit Effect" slot. Drag your own particle system (blood, sparks, dust) to create impact effects.
Bullet Size – The bullet looks big in the demo for clarity. Just scale it down in the Inspector for your game.
🔦 FLASHLIGHT SYSTEM
- Pick up flashlight from ground (Press E)
- Toggle On/Off (Press F)
- On/off sound slots (assign your own)
- Attach to chest, hand, or shoulder – works independently from weapons
👾 ENEMY AI SYSTEM
- Detects player → Chases → Attacks
- Attack damage / Cooldown / Death delayFully configurable in Inspector:
Detection range / Chase speed / Attack range - Visual Feedback – Hit animation + sound, death animation + sound
- Enemy Animator Controller included: Idle, Walk/Run Or Attack, Take Damage, Die
👾 ENEMY AI – One Code, Endless Enemies
You can create different enemy types using the same AI system – no extra coding.
Just adjust values in the Inspector:
- Make enemies that detect you from far away or only when close
- Create weak enemies that die fast, or tough monsters that take many hits
- Some can chase quickly, others move slow
- Make zombies, monsters, bosses, or guards
All from one script. Just tweak numbers and you have endless variety.
Note: Your scene ground must be baked with Unity's NavMesh so enemies can navigate, chase, and attack.
❤️ HEALTH & MEDKIT SYSTEM
- Player Health
- Take damage, hurt animation, hurt sound
- Death screen, death animation, death sound
- Medkit Pickups – Walk over medkit to collect, press H to heal(direct heal)
- Heal amount adjustable per medkit (create different healing items)
Enemy Health – Takes damage from bullets, reacts with hit animation/sound, dies with death animation/sound
📦 PICKUP SYSTEM (Press E)
- Weapon Pickup
- Ammo Pickup
- Flashlight Pickup
- Medkit Pickup
🔊 SOUND SYSTEM
Audio Sources are ready – just create them on Player and Enemy, then drag your own sounds
- You shoot, reload, or click on empty
- The player takes damage or dies
- You toggle the flashlight on/off
- The enemy idles, chases, attacks, gets hurt, or dies
Sound files are NOT included – you bring your own
⚙️ CUSTOMIZATION
Everything is adjustable in the Inspector – no coding needed:
- Movement speeds
- Enemy detection range, attack damage, cooldown
- Bullet force, fire rate, ammo counts
- Heal amounts on medkits
❌ NOT INCLUDED (You Provide)
- Character models
- Animations
- Sound files
- 3D MODELS
✅ WORKS WITH
- Old & New Input System
- URP / HDRP (update materials if needed)
🎯 PERFECT FOR
- FPS / TPS horror prototypes
- Survival game foundations
- Learning how complete systems work together
- Adding combat + health + AI to any project
Made by YazDev
Price $49.99
Baghdad - Medieval Islamic City Modular Environment Pack by Meshworks
Key Features
This package includes 280 preassembled prefabs built from 169 modular building meshes, 61 prop meshes, and 14 foliage meshes. The set is fully modular, grid-based, and designed for rapid environment construction using interchangeable arches, walls, domes, parapets, pools, minarets, and decorative trims. It includes architectural elements such as mashrabiya variants, windcatchers, gates, balconies, fountains, railings, stair systems, and structural columns. The props collection supports market and residential scenes with stalls, lanterns, crates, furniture, books, textiles, and scaffolding. Foliage includes multiple palm trees, grass patches, vines, and decorative plants. Assets are optimized for real-time rendering and suitable for games or interactive environments.
Technical Details
Selected Category:
3D
Number of Textures:
30
Texture Dimensions:
Specify resolution(s) used (e.g., 1K / 2K / 4K)
Polygon Count (Overall):
Total meshes: 244
Total triangles (approx.): 125,202
Minimum Polygon Count:
2 triangles (Ground modules / Pool ground)
Maximum Polygon Count:
7,576 triangles (SM_Prop_Scaffolding_C)
Number of Meshes/Prefabs:
Meshes: 244 total
Prefabs: 280 total
Rigging:
No
Animation Count:
0
Animation Type:
N/A
UV Mapping:
Yes
LOD Information:
No LODs included
Materials:
Triplanar Workflow
It is the ninth century. The Tigris glitters beyond the city walls. Somewhere in the market quarter, a lantern sways above a stall draped in red cloth. Palm shadows stripe the stone. The call to prayer drifts over rooftops still warm from the day's heat.
That world is what this pack is built to recreate.
---
280 preassembled prefabs. 244 meshes. Every arch, every dome, every carved mashrabiya screen designed to slot together into something that feels less like a constructed level and more like a place that has always existed.
Start with the streets. Mudbrick facades climb two and three storeys, their latticed wooden screens throwing geometric shadows across the ground below. Gate arches frame distant minarets. Canopy stalls - red, teal, cream - line the souk in the organized chaos of a market that has been open since sunrise. Add crates, sacks, ceramic vessels, a basket someone left beside a doorway. The scene dresses itself.
Move into the mosque quarter. Teal-glazed domes catch the light differently at every hour. Ornamental tilework panels - hand-detailed, geometric, the kind that stops you mid-scroll - face the colonnaded courtyard. Windcatchers rise above the roofline. Fountains wait in the shade of stone arches.
Climb to the rooftops. A pergola strung with vines. A rug, a bench, a book left open. Below, the whole district spreads out - palm canopy over the market square, the mosque complex beyond, the haze of the desert city stretching to the horizon.
Then the lanterns come on.
---
What's inside
- Modular building facades, arches, and walls across two distinct material tiers - pale dressed stone and warm mudbrick.
- A complete mosque complex with teal-glazed domes, decorative minarets, and ornamental tilework panels.
- Market infrastructure: canopy frames in red and teal, wooden stall furniture, crates, sacks, baskets, and ceramic vessels.
- Palm trees across multiple growth stages, sculpted shrubs, ferns, and climbing vines.
- Street props: hanging laundry, latticed wooden screens, ladders, lanterns, and wall-mounted brackets.
- Interior-ready elements: patterned rugs, carved wooden benches, bookshelves, and pergola structures.
- A full city skyline backdrop with atmospheric haze and distant minarets.
---
By the numbers
- 169 modular building meshes. Arches, walls, domes, parapets, minarets, gates, balconies, stair systems, fountains, railings, columns, windcatchers, mashrabiya variants, pool modules, and decorative trims.
- 61 prop meshes. Market stalls, lanterns, crates, chests, sacks, baskets, ceramics, furniture, books, textiles, scaffolding.
- 14 foliage meshes. Palm trees across multiple variants, grass, climbing vines, decorative plants.
---
Designed for
Historical and fantasy RPGs · Action-adventure open worlds · Film and cinematic previz · Architectural visualization · VR and real-time experiences
Style & tech
Stylized realism with warm desert lighting baked into the palette. Consistent with a Assassin's Creed Mirage or Prince of Persia aesthetic. Modular on a standard grid. Day and night lighting tested. LODs included. PBR materials throughout.
---
A note from the authors
This environment pack was built with one goal in mind: to let you create a world that feels intentional, cohesive, and alive within minutes. Designed specifically for Unity URP, it delivers a stylized, modular architectural kit inspired by warm stone cities, shaded courtyards, and layered market streets. Every piece is grid-friendly and interchangeable, so you can move from a quiet alley to a grand domed plaza without breaking visual continuity.
The workflow is clean and flexible, built around a triplanar shader setup that minimizes texture stretching and keeps iteration fast. You can block out large structures quickly, then layer in arches, balconies, mashrabiya panels, windcatchers, pools, foliage, and props to give the space depth and personality. It’s optimized for real-time use and designed to feel polished straight out of the box.
This is a ready-to-use environment, not just a parts library. Prefabs are thoughtfully assembled to help you prototype scenes immediately while still giving you full modular control under the hood. It also integrates naturally with other Meshworks packs, sharing a consistent stylized language so you can expand your world without friction.
Whether you’re building a narrative level, a marketplace hub, or a vertical slice, this kit is meant to get out of your way and let you focus on composition, lighting, and atmosphere.
We hope you enjoy and look forward to supporting your current project and many more to come.
Price $65.00
Spline Tools for Unity Splines by Rowlan
Overview
Spline Tools adds a powerful Scene View toolbar overlay to Unity's built-in Spline system. Select any GameObject with a SplineContainer and the toolbar appears automatically, giving you instant access to dedicated tools for painting, shaping, aligning, smoothing, scaling, creating, restructuring, and inspecting splines.
The features originate from my Genesis for MicroVerse asset. This is a complete rewrite which supports Unity 6 toolbars and overlays. It is a general solution for Unity Splines and not bound to any other asset. However you can benefit from using this asset in combination with MicroVerse. Spline modifications for e. g. biomes and roads among others has become very convenient and fast.
Early Access
Spline Tools is released as Early Access at a discount price. Features will be added and functionality will change depending on Feedback.
Discount
Everyone who supported me with any of these assets will get this asset at a discount:
Tools
The asset provides the following tools:
Paint Tool
Click-drag on any surface to paint splines freehand. Supports terrain-only and any-collider surface modes, configurable stroke spacing, knot reduction, closed-loop painting, and extend/merge modes that let you continue from either end of an existing spline.
Shape Tool
Generate preset shapes with a single click:
- Line - A straight two-knot spline of configurable length
- Rectangle - A closed rectangular spline with configurable width and height
- Rounded Rectangle - A closed rectangle with configurable corner radius
- Circle - A closed circular spline with configurable radius and segment count
- Landscape - A randomised natural-looking path with configurable spread and knot count
Each shape exposes dimension sliders with a pipette button to pick values from the current spline. Apply to an existing spline or create a new one.
Create Tool
Derive new splines from existing ones. Four modes are included:
- Parallel - Offset copies on one or both sides
- Bounds - Wrap a spline around another object's bounding box. Ideal to use in combination with MicroVerse in order to flatten ground below houses and to remove vegetation
- Convex Hull - Replace with the 2D convex hull of the knots
- Terrain Flow - Trace downhill from a selected knot across Unity Terrain with real-time auto-update. Drag a knot and have a spline flow generated for a given distance, starting at the selected knot.
Align Tool
Snap knots to terrain or any surface with a single click. Flatten knots along any axis to their minimum, center or maximum value. Optional normal alignment rotates knots to match the surface they land on. Not that the knot must be in Bezier mode for exact alignment. Supports per-knot selection when Element Inspector is active.
Smooth Tool
Curvature-aware relaxation that only affects sharp corners, with configurable iterations, strength, and angle threshold. A separate Jitter function adds controlled randomness to break up overly uniform paths.
Scale Tool
Resize splines from their centroid using uniform or per-axis scaling with an axis mask to lock individual axes.
Structure Tool
- Subdivide - Insert a knot between every pair of existing knots
- Unsubdivide - Remove every other knot
- Reduce Knots - Ramer–Douglas–Peucker simplification
- Distribute Evenly - Equal spacing along the spline
- Distribute Fixed - Fixed distance intervals
- Reverse - Reverse knot order
- Unroll - Reset all knot rotations
- Mirror - Mirror across any axis
Object Tool
Copy and paste spline data between SplineContainers. Clear all splines from a container in one click.
Gizmo Tool
Visualise normals (X, Y, Z independently togglable), spline length, and per-segment distances with customizable colours, spacing, and line length. Stays active regardless of which tool is selected.
Drag Tool
Surface-snap knots in real time as you drag them in the Scene View.
This is the settings tool for dragging knots. The feature will become active when the Snap toggle is selected.
Additional Features
- Double-click a SplineContainer to enter Edit mode instantly
- Toolbar auto-hides when no SplineContainer is selected
- Configurable toolbar visibility (Always, Auto, Manual)
- Integrates with Unity's Element Inspector for per-knot workflows
- All settings persist across sessions via EditorPrefs
Requirements
- Unity 6000.1 or later
- Unity Splines package 2.8.4 or later
Screenshots
The screenshots show the asset in use with various toolbar overlays which are available for the individual toolbar items.
Support & Feedback
With Unity's UI Toolkit being in flux it's nearly impossible to test in all Unity versions. The asset was developed in Unity 6.0 with all future Unity versions in mind. If you encounter an issue or if you just have questions feel free to contact me any time. See my publisher page for support contact information.
Price $20.00
Big Scream Pack - Screaming Crying Moaning Sobbing Monster by cplomedia
Number of Audio Wavs: 1420
Sample Rate / Bit Rate: 48 kHz /24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 112 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Big Scream Pack – Screaming, Crying, Moaning, Sobbing Monsters delivers an intense collection of over 1,400 high-quality sound files, designed to bring raw emotion and pure terror into your game or film.
From piercing male, female, and child screams to chaotic, panic-filled crowd reactions, this pack captures every shade of fear and desperation. Dive even deeper into darkness with an огромous variety of monstrous screams – from subtle, unsettling growls to full-blown nightmare fuel.
Perfect for horror, thriller, action, and cinematic productions, these sounds are crafted to instantly elevate tension, immersion, and emotional impact. Whether you’re designing a terrifying creature, a chaotic battlefield, or a spine-chilling scene, this pack gives you everything you need to make your audience feel it.
DEMO on Youtube - Female Moaning Sobbing Crying
DEMO on Youtube - Long Scream Child
DEMO on Youtube - Long Scream Female
DEMO on Youtube - Long Scream Male
DEMO on Youtube - Male Moaning Sobbing Crying
DEMO on Youtube - Scream Female
DEMO on Youtube - Screaming Child
DEMO on Youtube - Screaming Crowd
DEMO on Youtube - Screaming Monster
Price $18.00
Extreme - Horror Ambience by cplomedia
Number of Audio Wavs: 14
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 54 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Extreme Horror Ambience includes 14 carefully crafted tracks for your game or film, designed to immerse your audience in pure tension and dread.
All ambience tracks share a consistent sonic style, allowing them to blend seamlessly into one another and play back-to-back without breaking the atmosphere. This creates a smooth, continuous soundscape that keeps the horror alive and evolving.
Perfect for dark environments, abandoned locations, and psychological horror scenes, these tracks will elevate your sound design with a deep, cohesive, and unsettling mood that never lets go.
Price $15.00
Crosshair X - Runtime Customizable Reticle by Lovatto Studio
Core Features:
- Fully Dynamic Reaction: The crosshair organically scales and reacts to player movement, firing, and custom gameplay events.
- Ready-to-Use Customization Menu: A clean, built-in UI that allows players to tweak their reticle in runtime.
- Granular Visual Control: Adjust line length, thickness, color, outline, opacity, offset, rotation, center dot size, and core shape.
- Automatic Save/Load Logic: Player preferences are automatically saved to their profile and loaded instantly the next time they boot up the game, zero extra coding required.
- Developer Presets: Easily create and assign pre-designed reticles for different weapon types (e.g., shotguns vs. sniper rifles).
- Crystal Clear Documentation: Step-by-step instructions ensure you are up and running in minutes, regardless of your coding experience level.
Don’t just give your players a crosshair. Give them control.
In modern shooters, a static reticle simply doesn't cut it anymore. Today's players expect to fine-tune their HUD to match their exact playstyle, adjusting colors for colorblindness, tweaking spread for different weapons, and modifying dot sizes for pixel-perfect aim.
Building a dynamic, reactive UI system to handle all of this along with the backend logic to save and load those preferences, takes days of tedious coding away from your core gameplay loop.
Crosshair X solves this instantly.
The Solution: A Drop-In Dynamic System
Crosshair X is an easy to use, modular reticle system designed to give your game that polished, AAA "game feel" right out of the box. It doesn't just react to your gameplay with dynamic movement; it empowers your players with a fully functional, ready-to-use in-game customization menu.
Want to design your own strict weapon presets? You can do that. Want to hand the keys over to the player and let them build their perfect reticle setup? The system handles it flawlessly.
Frictionless Integration
We know you want to spend your time designing levels and tuning gameplay, not wrestling with UI canvases. Integration is completely painless:
- Drag and drop the prefab into your scene.
- Add a few lines of code to your existing weapon/player scripts to feed it data (like movement or firing states).
- You’re done. The system automatically manages the UI, applies the visual updates in real-time, and handles all the saving and loading logic in the background.
*Note: This is a generic reticle system, if you are looking for the MFPS Addon check this instead.
Price $15.00
Modern Police – Sidekick Modular Characters by Synty by Synty Studios
Pack Content
- 77 Modern Police parts
- 91 Sidekick human species base parts
- Access to the Sidekick Character Creator Tool
Modular Part Types
- Head and Face - head, hair, facial hair, eyebrows, eyes, ears, nose, teeth, tongue
- Torso and limbs - torso, upper arms, lower arms, hands, hips, legs, feet
- Attachments - head attachments, face attachments, back attachments, shoulder attachments, elbow attachments, knee attachments, hip attachments (front, back, left, right), wraps
Body Blend Shapes
- Masculine/feminine, skinny/heavy, muscular
Facial Blend Shapes
- Eyebrows (left/right) - frown, raise, inner down, inner up, outer down, outer up
- Eyes (left/right) - up, down, left, right, blink, squint, wide
- Nose - sneer left, sneer right
- Cheeks (left/right) - hollow, puff
- Jaw - close, open, left, right, backward, forward
- Mouth - left, right, funnel, pucker, shrug upper, shrug lower, roll upper, roll out upper, roll lower, roll out lower, close, frown (left/right), smile (left/right), press (left/right), stretch (left/right), upper up (left/right), lower down (left/right)
- Tongue - up, down, in, out, lower, raise, twist (left/right), curl up, curl down, curl left, curl right, side curl down, side curl up
Synty Studios presents: Modern Police – Sidekick Modular Characters
This Sidekick content pack puts a variety of uniformed officers into your character creation tool kit. Fill your modern game world with badges, vests, and hats utilising 70+ new parts including clothing, hair styles, accessories and 90+ human species base parts.
With this pack, you can create a wide variety of customised law enforcement characters designed to suit your project! Unleash your creativity or utilise our expert presets.
Build and customise characters in the editor with the feature-rich Sidekick Character Creator tool designed for Unity and included with this Sidekick content pack! Using the tool you can combine multiple Sidekick packs to create endless, unique character combinations that bridge genres.
Create immersive character customisation experiences with the Sidekick Runtime API. Whether you're building a full in-game character creator, or just changing outfits on the fly, the Sidekick Runtime API makes it easy.
Pack Content Features:
- 70+ modular, rigged Modern Police parts (clothing, hair and more)
- 90+ modular, rigged human base species parts (torsos, legs, hands, feet etc.)
- Fully rigged to the Unity Humanoid skeleton (Mecanim compatible)
- Dynamic joints allow you to add realistic motion to capes, hair, beards etc.
- Facial blend shapes for expressions and lipsync (works with ARKit)
- Body blend shapes to adjust body type and proportions
- Designed to cohesively match Synty POLYGON environments
- Designed to work seamlessly with Synty ANIMATION packs
Sidekick Character Creator Tool (Editor Extension) Features:
- Customise material colours directly in the editor
- Expert presets to enable rapid character creation
- Save and load custom characters for future editing
- Bake completed characters into a single optimised prefab, combining all skinned mesh renderers into one for performance friendly deployment
- Runtime API for in-game character customisation
- Mix and match Sidekick themes to create endless, unique characters
Price $199.99
FPS Sci-FI Hands With Gatling by Maksim Bugrimov
- Hello,
- I present to you a FPS Sci Fi Gatling.
- Attention! Hands working with Epic Skeleton 5!
- This hands is perfect for your Sci-fi style games.
- The set contains 18 animations with Gatling.
- The set contains 3 hand skins and 3 gatling skins.
- UE4 Project-Included
- Unity Project-Included
- FBX-Included
- Anim List:
- Anim_Sci_FI_Hands_Gatling_Attack_01
- Anim_Sci_FI_Hands_Gatling_Attack_02
- Anim_Sci_FI_Hands_Gatling_Attack_03
- Anim_Sci_FI_Hands_Gatling_Get
- Anim_Sci_FI_Hands_Gatling_Hide
- Anim_Sci_FI_Hands_Gatling_Idle_01
- Anim_Sci_FI_Hands_Gatling_Idle_02
- Anim_Sci_FI_Hands_Gatling_Inspection
- Anim_Sci_FI_Hands_Gatling_Jump
- Anim_Sci_FI_Hands_Gatling_Jump_End
- Anim_Sci_FI_Hands_Gatling_Jump_Loop
- Anim_Sci_FI_Hands_Gatling_Jump_Start
- Anim_Sci_FI_Hands_Gatling_Reload
- Anim_Sci_FI_Hands_Gatling_Run_01
- Anim_Sci_FI_Hands_Gatling_Run_02
- Anim_Sci_FI_Hands_Gatling_Shot_01
- Anim_Sci_FI_Hands_Gatling_Walk_01
- Anim_Sci_FI_Hands_Gatling_Walk_02
- Vertex counts:
- Sci Fi Hands:
- Polys:32,268
- Tris:61,886
- Verts:31,282
- Sci Fi Shield:
- Polys:3,880
- Tris:7,044
- Verts:3,842
- Gatling:
- Polys:31,136
- Tris:38,534
- Verts:19,763
- Texture Resolutions:
- Hands:Normals,Ao,Albedo,Metallic,Emissive,ID(4096-4096)
- Gatling:Normals,Ao,Albedo,Metallic,Emissive(8192-8192)
- Shield:Normals,Ao,Albedo,Metallic,Emissive(4096-4096)
Price $24.99
Alien Rhythms Sci-fi - Music Pack by MatheusLealComposer
Key Features:
- 13 high-quality original music tracks
- 1 bonus alien sound effect (SFX)
- Total duration: 44 minutes and 20 seconds
- WAV format (44.1 kHz)
- Unique blend of rhythm and atmosphere
- Alien-inspired sound design
- Ready for commercial use
- Seamless integration into interactive media
Dive into the unknown with Alien Rhythms Sci-Fi, a collection of 13 original music tracks plus 1 bonus sound effect, crafted to bring extraterrestrial worlds to life. Blending rhythmic alien grooves with immersive sci-fi atmospheres, this pack delivers a unique and engaging sonic experience for a wide range of projects.
From mysterious ambient textures to energetic, otherworldly beats, each track combines electronic synthesis, deep sub-bass, experimental sound design, and cinematic elements.
Whether you're creating tension, exploration, or action, this pack offers the versatility needed to elevate your project.
The included bonus SFX adds extra flexibility, perfect for transitions, interactions, or key in-game moments.
Perfect for:
- Sci-fi and horror games
- Space exploration themes
- Films and trailers
- YouTube and digital content
- Futuristic or experimental projects
Custom Music Available:
Need something unique for your project? I can create custom music with the same extraterrestrial style and sound design tailored specifically to your game or production.
For custom work or inquiries, feel free to contact: mvbests@gmail.com
Price $15.00
Horror Music Pack Vol.1 - Music and Atmospheres by MatheusLealComposer
- Format: WAV
- Number of tracks: 8
- Royalty Free
- Compatible with Unity and other engines
This pack includes piano themes and ambient horror soundscapes that help create tension, mystery, and emotional depth. The tracks are suitable for indie games, horror projects, cinematic scenes, and other dark-themed media.
All tracks are provided in high-quality WAV format and are ready to be used in game engines such as Unity.
Features
- 8 original horror tracks
- Atmospheric and emotional compositions
- Piano and ambient horror sound design
- High quality WAV files
- Suitable for horror, thriller, and suspense games
Track List
- Spirit Theme
- Horror Atmosphere 1
- Deceased Loved One
- Horror Piano
- Horror Atmosphere 2
- Horror Piano
- Horror Atmosphere 3
- Horror Atmosphere 4
Perfect for: horror games, survival horror, dark RPGs, haunted environments, psychological horror.
License
Royalty free for use in games, films, and other media projects.
Redistribution of the audio files alone is not allowed.
Price $7.99
Basic Stylized Water Shader by Zyncope
Water shader paremeters : Base Hue, Depth, Surface noise, Foam, Waves, Horizon, Water edges
Basic stylized water shader.
Water aesthetics can be altered with gradient maps, depth of water, foam and noise speed movements.
Water can be used as waterfall with parameters to alter edges of maps.
Meshes and particles are for visual purposes and not included in package.
Price $15.00
Journey of the Soul - Atmospheric Electronic & Ethnic Music by Igor Nevzgliad
- Format: High-fidelity WAV files.
- Sample Rate/Bit Depth: 44.1 kHz, 16/24-bit.
- Tempo: 138 BPM.
- Number of Audio Tracks: 5 (1 Full Mix + 4 Modular Stems).
- Looping: Suitable for seamless looping.
- Total Duration: Full track duration included.
- Genre: Cinematic Ethnic / World Music.
Journey of the Soul is a comprehensive atmospheric toolkit for your game project, blending traditional ethnic sounds with modern cinematic elements. This pack is ideally suited for RPGs, open-world adventures, and fantasy settings where music needs to adapt dynamically to the player's actions.
What’s Inside (Modular Layers):
The content is divided into independent stems that can be mixed and matched in real-time:
- Atmospheric Layer: Deep, immersive pads and ambient textures for mystery and exploration.
- Melodic Layer: A soulful ethnic melody providing a unique cultural identity to your soundtrack.
- Rhythmic Layer: Subtle ethnic percussion that adds movement without cluttering the mix.
- Electric Guitar Solo: An expressive, melodic electric guitar layer that adds emotional grit and a modern edge to the arrangement.
Developer Benefits:
- Full Modularity: Seamlessly toggle individual layers (e.g., keep only ambience for exploration and bring in the guitar solo for emotional climaxes or cinematic story beats).
- Perfect Sync: All files are synchronized in tempo (138 BPM) and key, ensuring flawless transitions.
- Professional Quality: High-end production using premium virtual instrument libraries.
Price $14.99
Organic Cyberpunk: Acoustic Guitar Kit by Igor Nevzgliad
Technical Details:
- Total Files: 78
- Format: WAV
- Metadata: Clearly named and organized for fast workflow
- Royalty-Free: Use it in any commercial or personal project
Ideal for UI sounds, ambient backgrounds, musical cues, and immersive storytelling.
Organic Cyberpunk: Acoustic Guitar Kit brings you the raw soul of an acoustic guitar, reimagined for the neon-lit future. Each sound was recorded live and then meticulously processed through boutique DSP chains to create three distinct atmospheres.
What's Inside:
- Major & Minor Chords: 79 files covering all essential keys.
- Natural Harmonics: 36 crystalline sounds (7th and 12th frets).
- Wobble (Glitch): Unstable, detuned, and "malfunctioning" cyber-textures.3 Signature Styles for every sound:
Dry: Pure, organic, and intimate.
Space (Ambient): Deep, ethereal resonances and cinematic washes.
Price $14.99
Low Poly Modular Castle Pack by Gokyuzu_00
- Texture Size: 1024x1024
- Texture Count: 1
- Material Count: 1
- Number of Prefabs: 19
- Polygon Count (Vertices): 50-1000
- UV Mapping: Yes
- LODs (Level of Detail): No
- Rigging / Animation: No
- Supported Render Pipelines: Standard, URP, HDRP
Build Your Own Low Poly Kingdom!
This charming and modular castle builder set is perfect for strategy, RPG, tower defense, or hyper-casual games. Whether you want to design your own city walls and fortresses from scratch or use the included pre-assembled Floating Island Kingdom scene right out of the box, this pack has you covered.
Key Features:
- Fully Modular: Walls, towers, and buildings are designed to snap together perfectly, allowing for endless combinations and custom level designs.
- Maximum Performance: All models share a single Texture Atlas Map, keeping draw calls to an absolute minimum. Incredibly optimized for Mobile, VR, and WebGL projects.
- Clean & Stylish Design: Eye-catching, modern low poly art style that fits seamlessly into various game genres.
Package Contents (18 Modular Objects + 1 Demo Scene):
- 🏰 Defenses & Walls: Castle (Main Keep), Tower, Tower Corner, Wall (Straight), Wall T (T-Junction), Wall L (Corner), Wall Entrance Open, Wall Entrance Close.
- 🏠 City Buildings: House, House Royal, Shop Blue, Shop Red, Shop Green, Shop Yellow.
- 🌲 Environment & Props: Fountain, Field (Crops), Fence, Flag, Island (Floating Base).
- 🌟 Bonus: A complete, beautifully arranged "Full Kingdom" Demo Prefab ready to use!
Price $4.99
Pixel Perfect Shadow by Ferran Pla
What’s Included
- URP shader
- Shadow material
- Runtime script component
- Prefab that combines shader + material + script
- Demo scene and sample assets
Requirements / Compatibility
- Render Pipeline: Universal Render Pipeline (URP), recommended
- Works on other Pipelines
- Compatible for Unity 2022.3 LTS and newer
Pixel Perfect Shadows URP2D
Pixel Perfect Shadows is a lightweight solution for adding crisp, pixel-aligned projected shadows to sprites. It’s built around a simple workflow: drop in a prefab, assign your SpriteRenderer, and tune a few intuitive settings to match your art style and world scale.
This asset is designed for top-down / face-camera / 2D stylized games where clean, stable shadows help sprites feel grounded without breaking pixel clarity. It can also work on other settings if set up properly.
Key Features
- Drop-in prefab workflow: add the shadow prefab and assign a SpriteRenderer
- Pixel-aligned results: stable shadows designed to match pixel-art aesthetics
- Directional projection controls: drive shadow direction from a light source or vector
- Side shadow projection: if a side secondary texture is added, the shadow will be 4 directional, showing the side projection when adequate. Check images for more details.
- Demo scene included: example setup and sample content to verify behavior quickly
- Clean package structure: runtime and demo content separated for easy integration
Getting Started (30 seconds)
- Import the package into a project
- Drag ShadowQuad prefab into a sprite in the scene
- Assign your SpriteRenderer in the ShadowQuad component and Reference light object.
- Adjust direction, stretch, and opacity to match your lighting
Support
If you need help integrating the asset, contact: ferdison12@gmail.com
Please include Unity version, URP version, and a screenshot of your inspector setup.
Price $9.99
Stylized Eastern Village by DanStudios
Number of Meshs: 204
Number of Prefabs: 273
- 5 plants (390 - 30 triangles)
- 200 building parts (16161 - 4 triangles)
- 8 tree, 1 tree bush (5309 - 324 triangles)
- 23 props (5725 - 116 triangles)
Number of Textures: 107
Number of Materials: 110
UV mapping: Yes
Texture Resolutions: 512, 1024, 2048, 4096
Texture Format: PNG
Documentation Link: https://danstudioskr.notion.site/stylized-eastern-village
- VOD
| Info
Stylized Eastern Village is a modular environment pack inspired by traditional East Asian architecture, reimagined with a stylized artistic approach.
Featuring iconic architectural elements such as tiled roofs, curved eaves, decorative gates, and central monuments, the environment is designed to create a strong visual identity while remaining versatile for various scene compositions.
All assets are built in a modular format and optimized for real-time use, allowing you to efficiently construct large-scale environments with flexibility and consistency.
📷 All images were captured in the URP version of the project.
This asset pack was published on the Asset Store through a collaboration with the artist Aleksandr Ivanov.
| Link
- VOD
- Document
| Features:
- Supports Built-in, URP, and HDRP Render Pipelines
- Modular environment kit including traditional Eastern houses, temples, gates, towers, walls, and stairways for building rich and scalable scenes
- Includes interior-ready structures with detailed wooden architecture and multi-level layouts, creating a strong and immersive visual identity
- Includes a variety of stylized decals such as dirt, wear, and surface details to add depth and realism to environments
- 5 plants (390 - 30 triangles)
- 200 building parts (16161 - 4 triangles)
- 8 tree, 1 tree bush (5309 - 324 triangles)
- 23 props (5725 - 116 triangles)
| Contact & Support:
If you encounter any issues or have any questions, please feel free to contact us via Discord or email below. We will get back to you as soon as possible.
Discord: https://discord.gg/kT9d96vnDP
Email: spia0901@gmail.com
Price $39.99
