Smart Bookmarks – Scene View & Object Organizer by AK Dev Tools
Engine & Compatibility
- Unity Version: 2021.3 LTS or newer
- Supported Pipelines:
Built-in Render Pipeline
URP (3D & 2D SceneView supported) - Editor Only: Yes (no runtime impact, no build-time scripts)
Core Functionality
- Save Scene View camera states (position, rotation*, zoom)
- Save GameObject bookmarks
- Jump instantly to saved views or objects
- Smooth camera transitions between bookmarks
- Bookmark Favorites for quick access
- Tour Mode for automated camera walkthroughs
* Rotation is automatically ignored in 2D SceneView (Unity limitation)
Tour System
- Sequential playback of bookmarked views
- Two-phase timing model:
Camera Speed – travel time between views (seconds)
View Time – hold duration at each view (seconds) - Works in both:
3D SceneView (position + rotation)
2D SceneView (position + zoom only)
SceneView Support
- 3D Mode
Full position, rotation, zoom
Scene thumbnails captured from SceneView - 2D Mode
Position and zoom supported
Rotation safely ignored
Uses placeholder thumbnails
No editor warnings or crashes
UI & Workflow
- Unity UI Toolkit–based EditorWindow
- List View & Gallery View modes
- Context menu actions:
Add to Tour
Add to Favorites
Rename
Update Thumbnail
Delete - Quick-action icons:
Add to Tour
Delete - Tooltips for clarity (no confirmation popups)
Smart Bookmarks is a Unity Editor productivity tool designed for developers who frequently work in the Scene View.
It allows you to visually bookmark Scene View camera states and important GameObjects, making it easy to navigate large or complex scenes, confirm layouts, and perform quick walkthroughs.
The tool supports visual thumbnails, robust object tracking, and an automated Tour mode to move through bookmarked views sequentially. Bookmarks can be organized, filtered, favorited
Smart Bookmarks is editor-only, lightweight, and works independently of the render pipeline. No runtime scripts or external dependencies are required.
Price $4.99
Sound It: Adaptive Audio Source by Code Trigger
Sound It: Adaptive Audio Source is a simple and efficient solution for creating dynamic, spatial audio in Unity.
Instead of relying on multiple AudioSources or complex setups, Sound It lets you define how sound behaves using geometry and paths, making your environments feel alive with minimal effort.
🎧 Core Idea
Traditional Unity audio is point-based — which makes large or irregular sounds (like rivers, wind, or machinery) hard to represent naturally.
Sound It solves this by letting audio exist across shapes, not just points.
⚙️ Features
🔹 Mesh Audio Source
Attach sound to any mesh and make audio follow its surface naturally.
🔹 Path Audio Source
Create flowing audio along paths — perfect for rivers, roads, or moving ambiences.
🔹 Polygon Audio Source
Define custom areas where sound adapts smoothly to player position.
🚀 Why Sound It?
- Simple & Clean Workflow
No complex systems or heavy setup — just add, shape, and play. - Lightweight & Performant
Designed to be minimal and efficient. - Fast Iteration
Quickly prototype and tweak audio directly in your scene. - Affordable Alternative
Focused on core features without unnecessary complexity.
🎮 Use Cases
- Ambient zones (wind, forest, rain)
- Environmental audio (water, machines, crowds)
- Level-based sound design
- Stylized or experimental audio systems
💡 Philosophy
Sound It is built with one goal:
make adaptive audio easy, fast, and accessible.
No over-engineering. No bloated systems.
Just the tools you actually need.
Price $22.00
Object Toggler System by JFKCompany
Key Features
- Visual Logic Editor: A complete no-code interface built with Unity's modern UIElements framework, allowing you to create complex logic directly in the Inspector.
- Advanced Object Targeting: Dynamically target objects not just by manual assignment, but by Tag, Layer, Name, Component Type, or Hierarchy relationships (Parent, Children, Siblings).
- Comprehensive Action Library: Includes a wide range of built-in actions:
State: Enable, Disable, Toggle, Destroy, Reset Position.
Motion: Smooth MoveTo and RotateTo with curve support.
Visuals: Blink (Flash On/Off) and Animation support (Play/Stop/CrossFade). - Execution Flow Control: Fine-tune logic with Initial Delays, Loops (Repeat Counts), and Sequences to chain events together.
- Performance Monitoring: Built-in tools to track CPU usage, active rules, and linked triggers in real-time to ensure optimization.
- Preset System: Save your rule configurations as presets and load them instantly in other scenes or projects.
- Multi-Language Editor: The Inspector UI is fully localized and supports English, Urdu (Roman), Hindi, Russian, Chinese, and Spanish.
- Robust Event System: Uses a centralized EventManager to handle triggers, rule execution, and state changes efficiently.
- Workflow Automation: Includes an Auto-Link Tool to detect and reconnect broken trigger references in your scenes.
- Theme Support: The editor interface automatically adapts to Unity's Light and Dark themes.
Object Toggler System: Visual Interaction & Logic
Bring your Unity scenes to life without writing a single line of code.
The Object Toggler System is a robust, no-code toolkit designed to manage object interactions, state changes, and simple animations directly from the Inspector. Whether you are a level designer, artist, or programmer looking to save time, this system empowers you to create complex logic—such as "Open Door when Player enters Zone" or "Blink Light when Button is clicked"—entirely through a visual interface.
Is it Customizable?
Yes. The system is designed for high flexibility:
- Advanced Targeting: You aren't limited to dragging and dropping objects manually. You can dynamically target objects by Tag, Layer, Name, or Hierarchy relationships (Parents, Children, Siblings).
- Preset System: Create complex rule configurations once and save them as Presets to instantly reuse them across different scenes or projects.
- Global vs. Local Settings: Define global behaviors for triggers or override them locally for specific unique interactions.
Suitable Genres & Use Cases
While versatile enough for any project, this package excels in:
- ? Puzzle & Logic Games: Create pressure plates, switches, and cause-and-effect sequences easily.
- ? Architectural Visualization: Add interactivity to arch-viz scenes (e.g., toggling lights, opening doors/windows) without coding.
- ? Adventure & Horror: Trigger environmental changes, jump scares, or story events when a player enters a specific zone.
Key Features
- ? Visual Rule Editor: Create and manage logic rules using a clean, modern Inspector interface built with Unity's UIElements.
- ⚡ Diverse Actions: Support for a wide range of actions including:
State: Enable, Disable, Toggle, Destroy.
Motion: Smooth MoveTo and RotateTo functionality.
Animation: Play Legacy or Animator states.
Special: Blink, Enable for Duration, and Sequences. - ? Execution Control: Add delays, loops, and sequences to time your interactions perfectly.
- ? Performance Monitoring: Includes built-in tools to track active rules, trigger counts, and execution time (CPU usage) to ensure your game runs smoothly.
- ? Multi-Language Support: The editor UI is fully localized for English, Urdu (Roman), Hindi, Russian, Chinese, and Spanish.
- ? Auto-Link Tool: Automatically detects and reconnects triggers in your scene if references are lost.
- Windows, macOS, LinuxSupported OS:
- Full offline documentation is included in the package and can be accessed from the Unity menu: Assets > JFKCompany > ObjectTogglerSystem > Documentation
Price $19.99
Editor Auto Theme by IntenseNation
- Follow system theme
- Editor theme buttons
- Theme buttons in the toolbar
OVERVIEW
This asset allows the editor to easily switch theme to match your OS instead of manually switching it from the preferences window.
FEATURES
- Enable/disable the auto theme change
- 2 Theme detection modes to select from
- Auto theme change notification
- Organized editor windows
- Quick start guide
EASY TO USE
Enable/disable auto theme feature with a simple checkbox
TOOLBAR THEME BUTTONS
- Right click the editor toolbar
- Enable "Unsupported User Elements"
- The buttons will be displayed in the toolbar
CONTROL EVERYTHING
- Whatever you need to adjust is there, from theme detection strategy to debug messages
- Enable/disable auto theme switch easily
ORGANIZED VIEW
All the controls are organized in one editor window, easily accessible from:
Tools > IntenseNation > Editor Auto Save
QUICK START GUIDE
Everything is well-written, which makes setting up and tweaking the asset even easier. To get started check the Guide
DEPENDENCIES
This asset requires Editor Coroutines (Used by the second theme detection strategy, "Periodic")
FOLLOW INTENSENATION
Tersala | Discord | Instagram | Facebook | Threads | TikTok | Bluesky | Telegram | Reddit | X (Twitter) | Tumblr | LinkedIn | YouTube
Price $0.00
Stylized Breakable Rock by Sat Productions
- 10 Ready-to-Use Prefabs for immediate integration 🧱
- 2K Textures for high-quality visuals with optimized performance 🎨
- Simple to Use: Easy setup with no complex configurations required 🔧
- Comprehensive Documentation for straightforward implementation 📚
- Pipeline Support: Compatible with Built-in, URP, and HDRP 🌐
- Optimized for Performance: Efficient meshes and low polygon counts for smooth gameplay ⚡
- Pre-configured Colliders & Rigidbodies for physics-based interactions 🛠️
- Adjustable Explosion Power & Fade-out Effects for flexible customization 💥
- Automatic Cleanup & Destruction Delay options for dynamic gameplay ⏳
- Cross-Platform Compatibility to ensure seamless use across different platforms, like mobile. 🌍
- Vertex Count : Average between 19-560 vertices.
The Breakable Stylized Rock Pack provides highly optimized, performance-friendly, and easy-to-use breakable rocks. With 10 ready to use prefabs featuring realistic physics-based destruction, this package is perfect for action, adventure, and survival games. It includes options to adjust explosion power, fade-out effects, and toggle physics, making it ideal for dynamic environments and enhancing gameplay interaction. The package supports Built-in, URP, and HDRP render pipelines, ensuring compatibility with various projects.
If you're interested with breakable props, be sure to check out our Asset Store page for more!
Question or Support : contact@satproductions.com
You can also join our Discord Server to stay updated on new assets, exclusive discounts, and amazing deals!
Price $7.99
Scene Bookmark Tool by Houidisoft technology
Speed up your level design workflow by saving important SceneView positions and returning to them instantly.
Scene Bookmark Tool lets you capture camera position, rotation, and a visual thumbnail of your scene, so you can quickly navigate between key areas without losing context.
Designed to be simple, fast, and reliable — no setup required.
Features
- Save SceneView camera position and rotation
- Automatic thumbnail preview for each bookmark
- One-click teleport to saved positions
- Per-scene bookmark filtering
- Rename and add notes to bookmarks
- Search and organize bookmarks easily
- Keyboard shortcut to save current view instantly
- Lightweight and fully editor-based (no runtime impact)
How It Works
- Open the tool from:
Window → Scene Bookmark Tool - Move your SceneView camera
- Save a bookmark
- Click any bookmark to instantly return to that view
Use Cases
- Level design and environment art
- Large scene navigation
- Lighting setup iterations
- Debugging specific locations
- Cinematic camera planning
Why This Tool
Many bookmark tools are either too complex or require setup.
This tool focuses on:
- Simplicity
- Speed
- Clean workflow integration
No dependencies, no configuration — just install and use.
More Assets
Check out other tools by the same publisher:
Price $15.00
Hierarchy Exporter by Darnelix
Four output formats: Tree, JSON, YAML, Markdown
Four detail levels: Structure, Components, Values, Serialized
Three target types: Scene GameObjects, Prefab assets, Scene assets
Search:
VS Code–style search (case-sensitive, whole word, regex)
Preview:
Code folding with collapse/expand all
Syntax coloring with bundled JetBrains Mono font
Filtering:
Filter chips: Prefabs, Inactive, Missing Scripts
Content filters: Tag, Layer, Prefab source name
Depth limit: 1–10 levels or unlimited
Export:
File export (UTF-8 without BOM)
Clipboard copy
Performance:
Large hierarchy support — incremental traversal, parallel formatting, virtualized preview
Other:
Drag-drop target selection with recent targets dropdown
Zero dependencies
Full source code
Editor-only
Hierarchy Exporter captures any GameObject, Prefab, or Scene and presents the full hierarchy in four professional output formats — with built-in syntax coloring, code folding, search, and filtering.
Preview your hierarchy before exporting. Search with regex, filter by Prefabs, Inactive objects, or Missing Scripts, and narrow results by Tag, Layer, or Prefab source name. Control export depth from 1–10 levels or unlimited. Then export to file or copy to the clipboard in one click.
Four output formats:
- Tree (human-readable with Unicode box-drawing)
- JSON (RFC 8259 compliant)
- YAML (YAML 1.2 Core Schema)
- Markdown (CommonMark)
Four detail levels:
- Structure (names only)
- Components (types and metadata)
- Values (curated Inspector-style properties)
- Serialized (all fields, including custom MonoBehaviours)
Why Hierarchy Exporter:
- Editor-only — zero runtime code ships with your game
- Zero external dependencies
- Deterministic output — identical hierarchies produce byte-identical results across machines and platforms.
- Full source code included
Useful for debugging large Unity scenes, generating documentation, analyzing prefab hierarchies, and exporting structured scene data.
Price $15.99
Sci-Fi Cryo Pods (Capsules) by Tirgames assets
Number of textures: 150
Texture dimensions: 1024x1024/2048x2048/4096x4096
Polygon count: Capsules (2k-32,7k tris), Chamber (49.9k tris)
Number of meshes/prefabs: 22/22
Rigging: No
UV mapping: Yes
LOD information: No
Types of materials: PBR
The collection of wide variety of cryogenic capsules for storing creatures, samples, or humanoid characters in stasis state.
FEATURES:
- 14 Unique capsules
- Mid-Poly meshes with HQ PBR materials
- Glass material simulating liquid inside capsule
- Custom convex colliders
- Two skins (white/dark)
CAPSULE TYPES:
- Floor-Stand capsules: 7
- Wall-Mount capsules: 3
- Ceiling-Mount capsules: 1
- Baby womb capsules: 3
- Triple Chamber: 1
- Observation Capsule: 1
RENDER PIPELINES:
- BuiltIn - Default
- URP - via Material converter+URP upgrade
- HDRP - via Material Converter
UPGRADABLE:
- Sci-Fi Cloning Room
- Sci-Fi Research Lab
- Sci-Fi Creatures Lab 1
- Sci-Fi Creatures Lab 2
- Sci-Fi Creatures Lab 3
IMPORTANT NOTES:
- The product contain only pods, environment and creatures shown in last screenshots are not included!
Price $20.00
LivePin by KimJinWoo
Core Features
- Pin: One-click save of all component values on a GameObject during Play Mode
- Hold: Auto-capture mode that saves state every time you enter Play Mode
- Revert: Restore individual components or entire GameObjects to their original state via searchable popup
Multi-Scene Support
- Full multi-scene support including additively loaded scenes
- Handles scenes loaded dynamically at runtime
Runtime Object Persistence
- Persist GameObjects created via Instantiate() during Play Mode into the scene
- Track and apply component additions and deletions
- Preserve runtime GameObject name changes
Supported Property Types
- All primitives (int, float, bool, string, enum, etc.)
- Unity structs (Vector2/3/4, Quaternion, Color, Bounds, Rect, AnimationCurve, Gradient)
- Object references (GameObjects, Components, ScriptableObjects, Assets)
Editor UI
- Compact Inspector panel with Pin / Hold / Revert buttons and real-time status
- Hierarchy window icons showing pinned and held objects at a glance
- Shared asset warning banner for ScriptableObjects referenced across scenes
Stop losing your Play Mode changes.
Every Unity developer knows the frustration: you spend minutes tweaking values in Play Mode, only to watch them vanish the moment you press Stop. LivePin solves this by letting you save and restore any component state across Play Mode transitions — with a single click.
How It Works
Select any GameObject in the Inspector and you'll see the LivePin panel with three buttons
- Pin — Instantly captures all component values on the selected GameObject. When you exit Play Mode, pinned data is automatically written back to the scene.
- Hold — Marks a GameObject for automatic capture every time you enter Play Mode. Perfect for objects you're constantly iterating on.
- Revert — Restores components to their pre-Play-Mode state. Choose individual components or revert everything at once through a searchable popup.
Built for Real-World Workflows
LivePin handles the scenarios that simple "copy component" tricks cannot:
- Multi-Scene editing — Pin objects across additively loaded scenes, including scenes loaded at runtime.
- Prefab instances — Changes are applied back to prefab assets or overrides as appropriate.
- Runtime-created objects — GameObjects instantiated during Play Mode can be persisted into the scene permanently.
- Component additions and deletions — Added or removed components during Play Mode are tracked and applied on exit.
- GameObject renaming — Name changes made in Play Mode are preserved.
Price $15.00
Sci FI Hallway Asset Pack by Apoc Studios
Technical details
Features:
Number of Unique Meshes: 19
Collision: Automatically generated collision
LODs: No
Number of Materials and Material Instances: 17
Number of Textures: 69
Texture Resolutions: Texture size varies between 2048px & 4096px
Video Fly through: https://youtu.be/WyYfGPxUG50
Sci-Fi Hallway Environment & Asset Pack – Modular 3D Assets for Game Development
Create stunning, futuristic environments with this Sci-Fi Hallway Environment & Asset Pack, designed for game developers, 3D artists, and content creators. This high-quality asset pack includes 19 unique static meshes, allowing you to mix, match, and customize your own sci-fi corridors with ease.
Price $35.00
Chess House Environment Pack – Complete Strategy Game Scene | Modular Assets by Enviable Game Studios
PolygonCount:
BGBuildings Triangle 296 Vertices 590
BuildingBase Triangle 362 Vertices 262
Chair Triangle 2161 Vertices 2846
ChessBoard Triangle 1024 Vertices 997
ChessHouse Triangle 1270 Vertices 2000
ChessRoom Triangle 798 Vertices 1325
ExteriorWall Triangle 11124 Vertices 6040
Plants Triangle 570 Vertices 1140
Number of Unique Models:
BGBuildings
BuildingBase
Chair
ChessBoard
ChessHouse
ChessRoom
ExteriorWall
Plants
Texture Resolutions: (PNG Format)
2048*2048 Pixels
Number of Textures: 16
Number of Materials: 16
Rigging: None
Animation: None
Types of materials: Mobile Diffuse/Mobile Unlit
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Render Pipeline Disclaimer:
This package was created as HDRP. URP file included.If you want use URP, you can import it and change the shader from Mobile unlit to Universal Render Pipelin/Lit
Chess House Environment Pack – Complete Strategy Game Scene | URP HDRP | Modular Assets
Overview
The Chess House Environment Pack is a complete, game-ready 3D environment designed for strategy games, board game simulations, architectural visualization, and cinematic production. This package includes a fully built chess-themed environment inspired by real-world architectural chess venues such as the Tigran Petrosian Chess House in Yerevan.
This asset is optimized for performance, modular use, and compatibility with modern Unity workflows, making it suitable for both beginners and professional developers.
Key Features
- Complete chess environment scene ready for immediate use
- Fully modeled chess house architecture
- High-quality chess board and chess pieces
- Modular environment assets for flexible scene building
- Optimized low to mid-poly geometry for performance efficiency
- LOD support for improved rendering performance
- Clean topology and organized asset structure
- Lightmap-ready UVs for baked lighting workflows
- Compatible with Built-in Render Pipeline, URP, and HDRP
- Ready-to-use prefabs for fast scene assembly
- Included demo scene for immediate preview and testing
Compatibility
- Unity Version: 2021.3 LTS and above
- Render Pipelines Supported:Built-in Render Pipeline
Universal Render Pipeline (URP)
High Definition Render Pipeline (HDRP)
Included Assets
- Chess house building model (modular structure)
- Chess board setup with pieces
- Environment props (ground, vegetation, decorative elements)
- Prefabs for easy drag-and-drop usage
- Demo scene showcasing full environment setup
- Lighting-ready configurations
Performance Optimization
This asset is optimized for real-time applications with a focus on efficiency:
- Reduced polygon counts without losing visual quality
- Optimized material usage to reduce draw calls
- LOD system for distant object rendering
- Efficient texture usage for better memory performance
- Scene structure designed for game-ready integration
Use Cases
This asset is ideal for:
- Strategy and board games
- Chess simulation games
- Architectural visualization projects
- VR and AR environments
- Cinematic and animation scenes
- Educational or interactive applications
Getting Started
- Import the package into your Unity project
- Open the included demo scene from the Scenes folder
- Explore prefabs and modular assets in the project hierarchy
- Customize the environment as needed for your project
- Adjust lighting settings based on your render pipeline
Price $19.99
Horror sound FX/Audio/Ambient pack by Dylaraffect
Technical Details:
- Audio Format: WAV
- Sample Rate: 48kHz
- Bit Depth: 24-bit
- Channels: Stereo
- Total Audio Files: 48
- Total Runtime: 40 minutes
- Loopable Tracks: Yes
- Includes one-shot and ambient loop sound effects
- Compatible with Unity 2021 and newer
- Royalty Free Audio
This audio package is designed specifically for horror games and dark atmospheric experiences. It includes immersive ambient music, cinematic horror cues, tension-building drones, jump scare stingers, and eerie sound effects suitable for survival horror, psychological horror, and thriller-style projects.
The package is ideal for haunted environments, suspense sequences, enemy encounters, menu backgrounds, and atmospheric world-building.
Technical Details:
- Audio Format: WAV
- Sample Rate: 48kHz
- Bit Depth: 24-bit
- Stereo Audio
- Loopable Music Tracks
- Includes both one-shot and loopable sound effects
- Compatible with Unity 2021 and newer
Perfect for:
- Horror Games
- Survival Horror
- Psychological Thriller Projects
- Dark Fantasy Experiences
- Haunted Environment Design
Price $15.00
Dog - Samoyed by Red Deer
Number of textures: 31
Texture dimensions: 2048x2048 and 512x512
Polygon count: 14200 tris
Number of meshes/prefabs: 14 / 57
Rigging: Yes
Animation count: 110
Animation type list: In Place and Root Motion
UV mapping: Yes
LOD information: 4 level
Types of materials: PBR
This asset has realistic SAMOYED model.
The model has 57 bones, 14200 tris and 4 levels of LODs. LODs are enabled and configured.
Texture maps - albedo (alpha mask), AO / metallic / roughness, normal map (all 2048x2048).
Separate model for mobile phones with 3500 triangles.
The asset also has a dog model without alpha channels (see screenshot).
100+ animations (IP/RM):
Attack (bite, bite move, front, left, right, jump), hit (front, back, middle), death (left, right), digging (start, loop, end), bark, idle 1-7, eat, eat tear, drink, lie 1-2, lie belly 1-2, sleep, sleep belly, 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), crouch move (front, left, right, back, back left, back right), crouch (idle 1-2, turn left, turn right), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), run fast (front, left, right ) swim (enter, front, left, right, back, back left, back right ), turn (left, right), turn 180 (left, right ), sitting (start, end, idle 1-2), scratch ear, pick up, etc.
This pack includes objects for creating a location. The package contains: barriers for dogs, toys, bowls, mats, beds, dog houses and more.
Textures support HDRP, but there are no ready-made locations and materials in the asset.
The animator controller is missing.
If you have questions, then write to the mail:
RedDeer3D@gmail.com
Price $25.00
Interactive Leaves by Esti
Key Features:
- Supported Render Pipeline: URP (Universal Render Pipeline)
- Platform Compatibility: Mobile Ready
- Texture Sizes: 1024x1024
- Number of VFXs: 1 Main Visual Effect Graph (Leaves)
- Custom Shaders: 2 Shader Graphs (Floor and TreeWind)
- Included Scripts: 3 C# Scripts for managing wind and interaction dynamics (WindController, TreeHandle, and SimpleRandomizer)
- Core Mechanics: Code-controllable wind system (Wind Controller) and performance-optimized interactive leaf simulation
Interactive Leaves is a comprehensive VFX package that allows you to add realistic and interactive falling leaf effects to your project. Built with the Visual Effect Graph using the Universal Render Pipeline (URP), it is highly optimized for performance, including full compatibility with mobile platforms.
This package offers more than just a visual particle effect; it includes custom C# scripts (WindController, TreeHandle) to manage wind intensity and interactions within your scene. Furthermore, it works seamlessly with the included Shader Graph-based custom shaders (TreeWind and Floor), allowing your trees to react to the wind and supporting ground details. It is a ready-to-use solution for projects looking to enhance their environmental dynamics and atmosphere.
Price $4.99
1230 Building Icons – Mega RPG Building Pack by Panda Dev
- 📁 Format: PNG
- 🧱 Style: stylized medieval
- 🎯 Use Case: UI, icons, strategy maps
- 🗂️ Organized by category (easy to navigate)
- 🔢 Total Icons: 1230
All sprites are provided as individual PNG files with transparent backgrounds (RGBA 32-bit). Sprite sizes vary based on content, ranging from 103x96 to 364x308 pixels. This pack contains 1230 ready-to-use sprites, all sliced and named for easy drag-and-drop use.
🧩 Included Categories
🏠 Residential
- Village Houses
- Stone Houses
- Hut Houses
🏰 Military & Defense
- Castles
- City Walls
- Gates
- Towers
- Archer Towers (17 variations)
🌾 Economy & Production
- Farms
- Mills
- Blacksmiths
- Bakeries
🏪 Commerce
- Market Stalls
- Taverns
⚓ Special
- Ports
- Dungeons
- Barns
✔ 1230 unique icons
✔ Clean and consistent visual style
✔ Perfect for fantasy / medieval themes
✔ Great readability at small sizes
✔ Ready for UI, inventory, and map usage
All sprites are provided as individual PNG files with transparent backgrounds (RGBA 32-bit). Sprite sizes vary based on content, ranging from 103x96 to 364x308 pixels. This pack contains 1230 ready-to-use sprites, all sliced and named for easy drag-and-drop use.
Price $15.99
Crew Neck T-Shirt 3D Model – PBR, Low-Poly, Game-Ready, Customizable by 3D-Disco
Technical details:
- Polygons: 6,449
- Vertices: 6,568
- Textures (2K): Base Color, Metallic, Roughness, Normal, AO
Crew Neck T-Shirt 3D Model – PBR, Game-Ready, Customizable
A clean, realistic crew neck t-shirt built for real-time projects. This asset is game-ready , uses PBR materials, and supports easy color customization.
Key features:
- Color-customizable materials (quick tint / color variants)
- PBR texture set for realistic shading in real-time engines
- Ideal for NPCs, players, prototyping, and clothing customization systems
Technical details:
- Polygons: 6,449
- Vertices: 6,568
- Textures (2K): Base Color, Metallic, Roughness, Normal, AO
- Unity: Adjust the material Albedo tint color.
Check out what our previous customers have said about this model and their experience with us!
- These models are great, obviously, just look at them. Before my purchase I had a few questions for the seller. Our correspondence went back and forth very quickly, and each time the seller was both helpful and gracious. The models are, ya, great .. the seller though, is wonderful!
- Great model and great people behind it! Very kind and supportive. All recommendations for cooperation! Wish you all best! And as Spock used to say Live long and prosper! :)
- Great customer support from the seller, I needed a few tweaks on this model and they responded and sent updated model ASAP. Can't recommend enough!
- I've bought a few models from 3d-disco, all I can say is that they are top notch quality!
- Worked great! Better than expected. A+ model
- Great set of models. Easy to use. Thanks!
- Very easy to use. Thanks.
- Great model and great support!
- Exactly what I have been looking for.
- Excellent. Just what I needed.
Price $9.99
3D Low Poly Medieval Assets by Sopinha Assets
Low poly optimized meshes
- Game-ready scale
- Clean topology
- FBX format
- Compatible with Built-in, URP.
Poligon Counts:
- Sword
- Vertices: 102
- Triangles: 188
- Shield
- Vertices: 347
- Triangles: 686
- Wooden Crate
- Vertices: 252
- Triangles: 492
- Barrel
- Vertices: 216
- Triangles: 404
- Plate
- Vertices: 81
- Triangles: 158
- Cup
- Vertices: 66
- Triangles: 128
- Table
- Vertices: 192
- Triangles: 344
- Chair
- Vertices: 304
- Triangles: 540
- Lantern
- Vertices: 152
- Triangles: 300
- Sack
- Vertices: 67
- Triangles: 130
- Sack_Small
- Vertices: 66
- Triangles: 128
This pack includes a set of essential medieval assets designed with clean topology and optimized geometry, ready to drop into your project.
Included Assets
- Sword
- Shield
- Wooden Crate
- Barrel
- Plate
- Cup
- Table
- Chair
- Lantern
- Sacks
Price $4.99
Gothicvania Backgrounds 4 by Ansimuz
- 3 layered backgrounds
- Seamless looped in the x axis
- Cathedral Gardens Dimensions: 576 (to infinite) x 432 pixels
- Cathedral Corridors Dimensions: 560 (to infinite) x 224 pixels
- Castle Outskirts Dimensions: 560 (to infinite) x 224 pixels
- Castle outskirts Props: Block, bridge. vegetation, tree, Bushes
Gothicvania Backgrounds Pack 4 is a pixel-art Medieval/Gothic Buildings environment pack featuring 3 loopable backgrounds, separated into layers for parallax use.
All backgrounds are 224 px tall and designed for side-scrolling games.
Includes a simple floor tileset for level building.
This pack includes:
- A Gothic Corridor
- Medieval Walls inside a Forest
- A Castle Outskirt area with tileset and props
Price $14.99
Magical Road by Ansimuz
- Seamless Looped Parallax Background 300 (to infinite) x 240 pixels
- 16x16 pixels tileset
- Tree Sprite Prop to decorate the scene (86 x 181 pixels)
- Sound in ogg format.
This a an environmet perfect for 2D Action/Adventure platformer games in the style of a 16-bits console game.
Features:
- Seamless Looped Parallax Background
- Simple Tileset to build platform
- Tree Sprite Prop to decorate the scene
- Bonus Track Music in wav, ogg
Price $4.99
Forest of Illusion by Ansimuz
- Seamlessly looped background, Dimensions 300 px (to infinite) x 272 px height
- a Tile to create a continuous strip of Ground 16x16 pixel cells
- 2 Diferent environments
Inspired by one of my Favorites games "Castle of Illusion" from the Sega Genesis.
I'm sharing this 16-bit style Forest environment Game Art Assets Pack. Best suited for 2D action/adventure platform game development.
This pack includes 2 different forest environments.
Features
- Seamlessly looped background
- a Tile to create a continuous strip of Ground
- Magical Forest with seamless looped backgrounds and tileset
Price $9.00
