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The newest packages in the Unity Asset Store.
Updated: 39 min 11 sec ago

Loop Palette Vol. 1 – Leatherette (Music Loops) by Wolf Tone Recorders

5 hours 8 min ago
Dark, gritty looping music for games. Ten long-form tracks and previews designed for tension, atmosphere, and industrial environments.

Audio file types: WAV
Sample rate: 44.1 kHz
Bit depth: 16-bit
Loopable: Yes (all full tracks)
Additional: Stereo

  • 10 long-form looping music tracks
  • 10 matching 30-second preview files
  • BPM range: 90–140
  • Dark, gritty, industrial tone
  • 16-bit / 44.1 kHz stereo WAV
  • Seamlessly loopable
  • UCS-compliant filenames
  • Included metadata (CSV)
  • Ready for Unity, FMOD, Wwise, and all game engines

Loop Palette Vol. 1: Leatherette provides a set of dark, gritty looping music beds built for games, interactive media, and cinematic experiences. Each track is designed to loop seamlessly and maintain tension over long periods without becoming repetitive.

This collection includes ten long-form compositions ranging from 90–140 BPM, each crafted with a saturated, industrial tone suited for action, horror, sci-fi, and atmospheric environments. Every track also includes a 30-second preview version for quick auditioning during development.

All files use UCS-compliant naming, include metadata, and are delivered as 16-bit / 44.1 kHz WAV for compatibility with Unity, FMOD, Wwise, and all major DAWs.

Ideal for developers needing modular, layered, and production-ready music that holds up during gameplay loops, cutscenes, menus, or ambient exploration.


Price $19.99

LogicForge: Programmable Block Interface by Vitor Figueredo

2026, February 12 - 22:40
Empower your players to solve challenges using custom logic blocks. A robust, code-first template for building grid-based puzzle games, automation simulators, and educational programming experiences.

LogicForge is designed to be lightweight and highly compatible, ensuring it fits into any project without overhead.

  • No External Dependencies: Works out of the box without requiring third-party plugins or packages.
  • SRP Agnostic: Fully compatible with the Built-in Render Pipeline, URP, and HDRP.
  • Core Systems: Sequential Execution Engine: Manages how blocks are read and triggered. Variable Manager: A global singleton system for persistent data during gameplay. Grid Generator (example): Procedural or manual grid setup for 1-unit movement logic.
  • Extensibility: Blocks are really extensible making it easier to add new functions and features.
  • Platforms: Supports PC, Mobile, and WebGL.
  • Supported OS: Windows, Linux (not tested) and MacOS (not tested).
  • Documentation: https://vitorfgd.github.io/LogicForge/

LogicForge is a flexible and lightweight framework designed for developers who want to create games centered around logic and sequential execution. Unlike visual scripting tools for developers, LogicForge is a gameplay system that allows you to define functional blocks (like Move, Attack, or Interact) that your players will use to navigate and solve your game’s challenges.


Whether you are building a "learn-to-code" educational game or a complex automation puzzle, LogicForge provides the foundational architecture to get you started. It handles the logic flow, so you can focus on designing unique mechanics and levels.


Key Features:

  • Player-Driven Logic: Create a library of blocks for your players to arrange and execute in sequence.
  • Code-First Workflow: Easily extend the system by programming your own custom block functionalities in C#.
  • Global Variable System: Built-in support for tracking game states like health, inventory items, or mission progress.
  • Logic Gates & States: Includes interactive elements that react to variable changes, allowing for complex environmental puzzles.
  • Grid-Based Movement: A ready-to-use grid generation system with support for obstacles and state-changing tiles.
  • Starter Template Included: Comes with a complete example featuring enemies, collection mechanics, logic gates, and win/loss conditions.

Price $4.99

Cute Farm and Wild Animals Icons Pack Casual Simulator Builder Educational Games by Neprosto Assets

2026, February 12 - 20:06
A large collection of cute farm, wild, forest, and aquatic animal icons. Designed for simulation, farming, idle, educational, and casual animal-themed games.
  • Total Icons: 148
  • File Type: PREFABS + PNG
  • Resolution: Avg. 512×512px
  • Animation: Not animated — static illustrations only

This animal icon pack includes a wide variety of farm animals, wildlife, forest creatures, birds, aquatic species, and exotic mammals presented in a clean and friendly cartoon style. The collection features livestock such as cows, pigs, sheep, goats, chickens, ducks, horses, and llamas, alongside wild animals like lions, tigers, bears, deer, foxes, pandas, rhinos, elephants, penguins, fish species, and more.

Perfect for farming simulators, ranch management systems, zoo builders, wildlife parks, idle collection games, educational apps, and animal care mechanics. Supports breeding systems, resource production loops, habitat upgrades, collection progression, quest objectives, trading features, and tycoon-style economy gameplay.

Icons are optimized for inventories, animal catalogs, unlock trees, upgrade menus, shop interfaces, achievement systems, and management dashboards. Their consistent silhouette and expressive design ensure clarity across UI-heavy projects.


Categories

Farm Animals
Wildlife Creatures
Forest Animals
Aquatic Species
Birds & Poultry
Livestock Units
Zoo & Habitat Icons


Price $19.99

Wizard School Fighting Engine Pro by Monster Fate Software

2026, February 12 - 18:53
Wizard School Fighting Engine is an action-packed combat system designed for AAA RPGs, bringing intense wizard duels, powerful spells, and epic magic battles to your game.

Wizard combat system with advanced AI

Complete third person movement

Require new input system package to be installed

Require Post Processing for Built-In to be installed

Require AI Navigation package


Wizard Fighting Engine Pro comes with everything in Wizard Fighting Engine plus Mobile Ready support for Android and IOS


Want a RPG Dialog and Choices System? Get RPG Choices and Dialog:


WIZARD SCHOOL RPG CHOICES AND DIALOG SYSTEM


Also want fly with Broomstick? Get Broomstick Engine:


WIZARD SCHOOL BROOMSTICK ENGINE - THIRD PERSON


Ever dreamed of creating your own wizard combat RPG or open-world magic adventure?

Maybe you’ve tried other systems, but they were either too complicated or didn’t deliver the AAA wizard action you were looking for. Either way, your wait is over.

Wizard School Fighting Engine - Third Person is an easy-to-use, action-focused system that lets you build high-quality magical combat for RPGs and open-world adventures. Inspired by AAA wizard duels, it gives you everything you need for dynamic, spell-fueled battles.

Here’s what you get with our powerful third-person wizard combat controller:

  • Magical attacks, defense, and cinematic spellcasting
  • Target by distance or lower health
  • Full third-person movement (Slide, Crouch, climb stairs)
  • Advanced Wizard combat AI
  • Full support for Xbox, Nintendo Switch, and PlayStation controllers
  • Mobile Support
  • Simple drag and drop system
  • Use new Input system package to simplify player input

Price $15.00

Animation Workbench (Beta) by MotionLabs

2026, February 12 - 18:37
Animation Workbench

Supported animation types: Humanoid & Generic

Preview system: Isolated editor-only preview scene


Thumbnail generation: Static & animated thumbnails, cached in memory and on disk


Performance: Asynchronous scanning, incremental frame generation, parallel renderers


Editor workflow: Search, filters, multi-select, context actions


Compatibility: Works with any project structure, supports large animation libraries


Customization: Adjustable preview character, editor, orbit preview and much more


Integration: No runtime components — editor-only tool


Currently available at an Early Supporter price during Beta.The price will increase once the tool reaches full release, so early adopters can secure it at a lower rate while also helping shape its development.


Built for teams and solo developers who work extensively with animations.
All previews, characters, and display settings are fully customizable, allowing the tool to adapt seamlessly to your project’s visual style and workflow.


Supports both humanoid and generic rigs, making it equally suitable for RPGs, action games, stylized platformers, and beyond.


Designed to integrate naturally into the Unity Editor, it requires no setup — simply import it, and it immediately starts helping you organize and preview your animations more efficiently.



Price $40.00

Dravhun - Rigged Low-Poly Cave Monster 3D Model by Ludiax Studio

2026, February 12 - 18:03
High-quality 3D character model optimized for Unity 6.3 LTS, tested with URP pipeline.

- Face Count: ~50,000

- Rigged: Yes, humanoid rig compatible

- Textures: 4K PBR maps (Albedo, Normal, Roughness, AO)

- Unity Version: Tested on 6.3 LTS

- Render Pipelines: URP (tested), Built-in & HDRP (expected compatibility)

- Platforms: Windows, macOS, Android, iOS, WebGL

- Dependencies: None

- Demo Scene: Included

Meet Dravhun, a futuristic humanoid robot designed for sci-fi, cyberpunk, and AI-inspired projects. This game-ready 3D character is fully rigged and includes 5 custom animations: Walk, Run, Jump, Kick, and Death.


Features:

- Rigged skeleton for smooth animation integration

- 5 custom animations (Walk, Run, Jump, Kick, Death)

- Textured and material-ready for Unity, Unreal Engine, Blender, Maya, and 3ds Max

- Futuristic design with glowing purple accents, infinity-shaped eyes, and a central energy core

- Dual digital screens projecting advanced schematics for added sci-fi detail


Use Cases:

- Perfect for game developers building cyberpunk or futuristic worlds

- Ideal for VR/AR experiences and immersive environments

- Great for cinematics, trailers, and concept art

- A versatile asset for anyone seeking a rigged, animated robot character


Wireframe Preview:

Includes wireframe renders to showcase optimized topology, ensuring buyers can evaluate mesh quality before purchase.


Price $65.00

Syntherion Rigged Robot Character by Ludiax Studio

2026, February 12 - 18:03
High-quality 3D robot character model optimized for Unity 6.3 LTS, tested with URP pipeline.

- Face Count: ~50,000

- Rigged: Yes, humanoid rig compatible

- Textures: 4K PBR maps (Albedo, Normal, Roughness, AO)

- Unity Version: Tested on 6.3 LTS

- Render Pipelines: URP (tested), Built-in & HDRP (expected compatibility)

- Platforms: Windows, macOS, Android, iOS, WebGL

- Dependencies: None

- Demo Scene: Included

Meet Syntherion, a futuristic humanoid robot designed for sci-fi, cyberpunk, and AI-inspired projects. This game-ready 3D character is fully rigged and includes 5 custom animations: Walk, Run, Jump, Kick, and Death.


Features:

- Rigged skeleton for smooth animation integration

- 5 custom animations (Walk, Run, Jump, Kick, Death)

- Textured and material-ready for Unity, Unreal Engine, Blender, Maya, and 3ds Max

- Futuristic design with glowing purple accents, infinity-shaped eyes, and a central energy core

- Dual digital screens projecting advanced schematics for added sci-fi detail


Use Cases:

- Perfect for game developers building cyberpunk or futuristic worlds

- Ideal for VR/AR experiences and immersive environments

- Great for cinematics, trailers, and concept art

- A versatile asset for anyone seeking a rigged, animated robot character


Wireframe Preview:

Includes wireframe renders to showcase optimized topology, ensuring buyers can evaluate mesh quality before purchase.


Price $80.00

Teddy Bear Pastels GUI Pack by Wuggles Games

2026, February 12 - 17:59
Teddy Bear Pastels GUI Pack &#x1F9F8
A handcrafted UI pack perfect for making cute user interfaces with a soft, cozy vibe!

🌟Features


  • PNG Sources

Multiple styles of menu panels with 9-slicing for dynamic resizing. Buttons with multiple shape and color variations and include a 'pressed' state for animating with examples.

Also included:

  • 45 unique full color icons 256x256 plus white outlines for each
  • 34 background textures
  • 3 sample character portraits with frame and interchangeable backgrounds

  • UI Prefabs

Ready to use prefabs of all the common UI elements including buttons, panels, tabbed menus, headers, input fields, dropdowns, check boxes, sliders, and toggles. Buttons pre set up with custom animations just drag and drop! 


The included demo scene contains examples of common menus like a shop and settings menu to use as templates, plus examples with simple code for fun features including animated buttons, scrolling backgrounds and tabbed menus.



Price $15.00

NECROMANCY | Professional Modular Musical Textures for Immersive Scoring by Prosoundscape

2026, February 12 - 17:49
SCORE YOUR NIGHTMARE! NECROMANCY is a modular construction kit designed for developers who demand psychological depth and atmospheric consistency.

SEAMLESS LOOPS

TEMPO: 60 BPM / RUBATO

KEY: D MINOR

AUDIO QUALITY: 48kHz / 24-BIT (WAV)


Musical Textures: Tonal loops that carry emotion. Perfect for underscore and ambient storytelling.

Modular Stems: Vocals, drones, and underscore beds are provided as separate layers. Conduct the intensity.

Organic Origin: 100% human-sourced whispers, ritual chanting, and real gothic instruments. No cheap synthesis or AI-content generation.

The First Musical Texture Horror Library. Built for Atmosphere, Not Just Noise.


NECROMANCY is a modular construction kit designed to score your nightmare.

Layer organic whispers, ritual chants, and gothic instruments to create a cohesive auditory atmosphere.

(Note: This library focuses on atmospheric depth and tonal horror. It does not contain generic bone-breaking or gore sound effects.)


Musicality: All textures are rooted in D Minor, designed to stay out of the way of your main score.
Modularity: Stems are separated (Vocals, Drones, Textures). You are the conductor of the mix.
High Fidelity: 48kHz / 24-bit WAV files, metadata-ready for professional workflows. 


66 Professional Assets Included:
20 Loops & Stems (Underscore, Vocal Layers, Special Mixes)
16 Hits & Impacts (Gothic Bells, Organ Stabs, Arpeggios)
06 Vocal Risers & Swells
06 Story Stingers & Jumpscares
18 Magic Casting & Bonus Item Foley


Price $29.99

Damage Cracks Shaders by Adrift Team

2026, February 12 - 15:28
Damage-based shaders that overlay progressive cracks or tileable textures on 3D models using a damage float, with emissive control, projection modes, and full material support.

Textures sizes: 2048 x 2048

2 Custom Shaders


Damage Cracks Shader is a flexible shader package designed to visually represent damage on 3D models through progressive cracks or custom tileable textures.

The system uses a damage float parameter to blend between 4 texture stages, each one representing increased damage. As the damage value decreases, cracks or textures become more visible, creating a clear and intuitive visual feedback.


The shaders are not limited to cracks only:
you can use any tileable texture, adjusting scale, blend strength, and offset to achieve a wide range of effects.

Key Features

  • Progressive damage system driven by a float parameter
  • Supports 4 texture stages with increasing intensity
  • Works with cracks or any tileable texture
  • Adjustable texture scale, blend and offset
  • Optional emissive cracks (glowing or darkened effects)
  • Texture projection on X, Y, Z axis or Triplanar mode
  • Full support for base material maps:
    Albedo
    Normal
    Metallic
    Smoothness
  • Damage textures do not interfere with the base material setup

Included Content

  • 2 shaders:
    World Position based shader
    Object Position based shader
  • 3 demo wall meshes with preconfigured materials
  • 33 PNG textures ready to use

This package is ideal for destructible environments, interactive props, or any scenario where visual damage progression is required while keeping full control over materials and performance.


Price $15.00

Crystal & Mirror Assets by Adrift Team

2026, February 12 - 15:28
Breakable crystal and mirror assets with customizable dirt, cracked pieces, and two mirror systems. Easy to adapt, customize, and ready for games and environments.

Number of Textures: 16

Textures Dimensions: 2048 x 2048

Minimun Polygon Count: 8

Maximun Polygon Count: 2070

Number of meshes/prefabs: 5

Rigging: No

UV mapping: Yes

Types of materials and texture maps (e.g., PBR): Base Color, Emissive


Crystal & Mirror Asset Pack provides a flexible set of breakable crystals and mirror systems designed for games and real-time environments.

The pack includes crystal meshes that can switch between intact and broken states, allowing you to create destruction effects with full control over the behavior of each piece. Dirt and smudge textures can be easily customized to achieve clean, worn, or damaged looks.

Two mirror solutions are included:

  • A mirror based on reflection probes for simple and lightweight setups.
  • A camera-based mirror with render textures and optional dirt overlays for more detailed reflections, and a script to achieve a more realistic result. 

All assets are easy to customize, and suitable for a wide range of projects, from stylized scenes to realistic environments.


Price $15.00

Night Vision Shader Pack by Adrift Team

2026, February 12 - 15:28
A night vision shader pack featuring five distinct vision modes, easily toggleable via script and fully customizable through post-processing settings.

Includes color LUT

5 postprocessing volumes

Create immersive night vision effects with Night Vision Shader Pack, a collection of stylized and realistic night vision modes designed to dramatically change the atmosphere of your game. This package includes multiple visual styles, from classic CCTV footage to alien-like visions, all driven by post-processing configurations.


👁️ 5 Unique Night Vision Modes

  • Black & White CCTV – grainy, high-contrast surveillance-style vision
  • Classic Green Night Vision – the iconic military look
  • Realistic Night Vision – more natural, with a subtle bluish tone
  • Enhanced Green Vision – preserves more scene colors while keeping the night vision feel
  • Red Alien Vision – an unsettling, otherworldly effect perfect for monsters or horror scenes

⚙️ Script-Driven Control

All effects are managed by a simple script that:

  • Toggles night vision on and off
  • Dynamically adjusts the Ambient Color to enhance visibility
  • Allows smooth switching between vision modes at runtime

🎨 Fully Customizable Post Processing

Each night vision type is built using editable post-processing settings, allowing you to:

  • Fine-tune color grading and contrast
  • Adjust brightness, noise, and atmosphere
  • Create your own custom night vision variations

🖥️ UI Support

  • UI elements can be affected by post processing, ensuring visual consistency
  • Perfect for HUDs, scopes, cameras, and immersive interfaces

🎮 Ideal For

  • Stealth and tactical games
  • Horror and survival experiences
  • Sci-fi and experimental visuals
  • CCTV cameras and special vision modes

Easy to integrate, highly flexible, and designed for real-time use, Night Vision Shader Pack gives you complete control over how your players see the dark.


Price $15.00

Iridescent Texture Shader by Adrift Team

2026, February 12 - 15:28
An iridescent shader that adds angle-based color shifting to your materials, creating eye-catching gradients that change depending on the viewing angle.

1x Shader

8x Example Materials

Give your models a striking, exotic look with Iridescent Texture Shader, a stylized shader that applies a dynamic color-shifting gradient to textures based on the viewing angle. The result is a visually rich iridescent effect that makes surfaces feel alive and constantly changing.


🎨 Angle-Based Color Shifting


The shader uses a Fresnel-style effect to blend colors depending on how the object is viewed, producing smooth and vibrant gradients that react naturally to camera movement.


🧩 Included Gradient Presets


8 built-in gradient types to quickly achieve different iridescent styles


Ideal for metals, crystals, sci-fi materials, magical objects, and exotic surfaces


⚙️ Fully Adjustable Parameters


Iridescence strength control


Fresnel intensity adjustment


Fine-tune the balance between subtle shimmer and bold color shifts


🎮 Perfect For


Stylized and sci-fi games


Magical or futuristic materials


Highlighting important objects or collectibles


Adding visual interest to otherwise simple surfaces


Lightweight, easy to use, and highly customizable, this shader is perfect for developers who want to create materials that instantly grab the player’s attention.


Price $15.00

Retro Dithering Camera Shader by Adrift Team

2026, February 12 - 15:28
A retro-style camera shader that applies a classic dithering effect to the camera output, recreating the visual techniques used in 90s-era games for a nostalgic, pixelated look.

1x Shader

11x Materials

3x Render Textures

4x Textures

Bring the charm of classic 90s graphics to your game with Retro Dithering Camera Shader, a real-time post-processing effect that transforms your camera output into a nostalgic, retro-style visual experience.


Inspired by old-school rendering techniques used to simulate detail on limited hardware, this shader adds character, style, and a distinctive retro aesthetic to any project.


✨ Key Features


Real-time dithering effect applied directly to the camera output.


Adjustable effect opacity to blend retro and modern visuals.


Quantization control to simulate low color depth and limited palettes.


Custom dither textures support for different patterns and styles.


Lightweight and performant, suitable for both 2D and 3D games.


🎨 Fully Customizable Look


Fine-tune the shader to match your artistic vision:


Increase or reduce dithering strength.


Experiment with different quantization levels.


Swap dither patterns to create unique visual styles.


From subtle retro vibes to strong pixel-art distortion, the shader adapts to your needs.


🕹️ Perfect For


Retro-inspired games.


PS1 / 90s-style aesthetics.


Stylized and experimental visuals.


Developers looking to add personality to their camera rendering.


Price $15.00

Fantasy Monster Evolution Pack 25-26–27 – Game Ready Creatures | PixeliusVita by PixeliusVita

2026, February 12 - 15:07
Stylized evolution monster pack (3 creatures) with full animations, 270 textures, mobile-ready, URP supported — perfect for RPG & indie games.

Monster 25

  • Vertices: 3906 (≈5302 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 60
  • Animations: 15
  • Textures: 90

Monster 26

  • Vertices: 6673 (≈7356 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 80
  • Animations: 17
  • Textures: 90

Monster 27

  • Vertices: 9283 (≈10586 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 80
  • Animations: 17
  • Textures: 90

Animation List (per monster)

  • Idlex2
  • Walk
  • Run
  • Attack01, 02, 03,......
  • Shoot / Projectile
  • Hit Reaction
  • Stunned
  • Death

(All animations are inplace, loop-ready, and Unity Animator compatible.)

Rendering & Optimization

  • Render Pipeline: URP (fully supported)
  • Mobile-friendly low poly models
  • Efficient texture reuse
  • No VFX (lightweight & performance-focused)
  • Suitable for high-volume enemy spawning

Package Contents

  • FBX files (rigged + animations)
  • 270 textures total
  • Prefabs ready to use
  • URP material setup
  • Clean folder structure

A foundation enemy pack designed for mobile ARPG projects, focusing on reusability, scalability, and biome variety without relying on VFX.

This pack provides 3 fully animated enemy characters, each built to function as a core combat unit that can be reused across multiple environments and enemy tiers (minion / elite / boss).

3 Complete Enemy Characters

  • Fully rigged and animated
  • Designed for melee / combat-focused gameplay
  • Clear silhouette and readable shapes for mobile screens

Full Combat Animation Set

Each character includes:

  • Idle
  • Walk / Run
  • Multiple attack animations (6+ attack variations)
  • Hit / Damage
  • Death

Animations are consistent across characters, allowing easy reuse and replacement in combat systems.

Massive Texture Variant System (Multi-Biome Ready)

  • 90 texture variants per character
  • Generated from 15 base textures using color variations
  • Total: 270 texture variations

This allows:

  • Instant biome swapping (forest, desert, ice, dungeon, corrupted, etc.)
  • Enemy tier differentiation (normal / elite / rare)
  • Visual variety without duplicating meshes or animations

Ideal for projects that require many enemy variations with minimal performance overhead.

Mobile-First & Performance Friendly

  • Optimized for mobile ARPG
  • Lower draw calls and better performanceNo built-in VFX (by design) Easy integration with your own VFX pipeline
  • Clean prefabs with consistent setup

Designed for Reuse & Scaling

This pack is built as a foundation system, not a one-off asset:

  • Reuse the same characters across multiple levels
  • Scale content easily without creating new models
  • Suitable for long-term projects and live-service updates

Perfect for:

  • Mobile ARPG
  • Hack & Slash
  • Dungeon Crawler
  • Rogue-lite / Rogue-like
  • Prototype → production pipelines

What’s Included

  • 3 enemy character models
  • Full animation sets for each character
  • 270 texture variants (90 per character)
  • Prefabs with shader setup
  • Ready-to-use materials

Intended Use

This pack is ideal for developers who:

  • Need high content variety with limited production resources
  • Want to build multi-biome games without asset bloat
  • Prefer a clean, scalable enemy system over heavy VFX-based assets

Model Specifications

Monster 25

  • Vertices: 3906 (≈5302 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 60
  • Animations: 15
  • Textures: 90

Monster 26

  • Vertices: 6673 (≈7356 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 80
  • Animations: 17
  • Textures: 90

Monster 27

  • Vertices: 9283 (≈10586 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 80
  • Animations: 17
  • Textures: 90

Animation List (per monster)

  • Idlex2
  • Walk
  • Run
  • Attack01, 02, 03,......
  • Shoot / Projectile
  • Hit Reaction
  • Stunned
  • Death

(All animations are inplace, loop-ready, and Unity Animator compatible.)

Rendering & Optimization

  • Render Pipeline: URP (fully supported)
  • Mobile-friendly low poly models
  • Efficient texture reuse
  • No VFX (lightweight & performance-focused)
  • Suitable for high-volume enemy spawning

Package Contents

  • FBX files (rigged + animations)
  • 270 textures total
  • Prefabs ready to use
  • URP material setup
  • Clean folder structure

Price $29.99

Fantasy Monster Evolution Pack 19-20–21 – Game Ready Creatures | PixeliusVita by PixeliusVita

2026, February 12 - 15:07
Stylized evolution monster pack (3 creatures) with full animations, 270 textures, mobile-ready, URP supported — perfect for RPG & indie games.

Monster 19

  • Vertices: 4951 (≈6578 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 64
  • Animations: 17
  • Textures: 90

Monster 20

  • Vertices: 5722 (≈6835 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 64
  • Animations: 17
  • Textures: 90

Monster 21

  • Vertices: 4370 (≈5960 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 79
  • Animations: 17
  • Textures: 90

Animation List (per monster)

  • Idlex2
  • Walk
  • Run
  • Attack x9
  • Shoot / Projectile
  • Hit Reaction
  • Stunned
  • Death

(All animations are inplace, loop-ready, and Unity Animator compatible.)

Rendering & Optimization

  • Render Pipeline: URP (fully supported)
  • Mobile-friendly low poly models
  • Efficient texture reuse
  • No VFX (lightweight & performance-focused)
  • Suitable for high-volume enemy spawning

Package Contents

  • FBX files (rigged + animations)
  • 270 textures total
  • Prefabs ready to use
  • URP material setup
  • Clean folder structure

A foundation enemy pack designed for mobile ARPG projects, focusing on reusability, scalability, and biome variety without relying on VFX.

This pack provides 3 fully animated enemy characters, each built to function as a core combat unit that can be reused across multiple environments and enemy tiers (minion / elite / boss).


3 Complete Enemy Characters

  • Fully rigged and animated
  • Designed for melee / combat-focused gameplay
  • Clear silhouette and readable shapes for mobile screens

Full Combat Animation Set

Each character includes:

  • Idle
  • Walk / Run
  • Multiple attack animations (6+ attack variations)
  • Hit / Damage
  • Death

Animations are consistent across characters, allowing easy reuse and replacement in combat systems.

Massive Texture Variant System (Multi-Biome Ready)

  • 90 texture variants per character
  • Generated from 15 base textures using color variations
  • Total: 270 texture variations

This allows:

  • Instant biome swapping (forest, desert, ice, dungeon, corrupted, etc.)
  • Enemy tier differentiation (normal / elite / rare)
  • Visual variety without duplicating meshes or animations

Ideal for projects that require many enemy variations with minimal performance overhead.

Mobile-First & Performance Friendly

  • Optimized for mobile ARPG
  • No built-in VFX (by design) Easy integration with your own VFX pipeline Lower draw calls and better performance
  • Clean prefabs with consistent setup

Designed for Reuse & Scaling

This pack is built as a foundation system, not a one-off asset:

  • Reuse the same characters across multiple levels
  • Scale content easily without creating new models
  • Suitable for long-term projects and live-service updates

Perfect for:

  • Mobile ARPG
  • Hack & Slash
  • Dungeon Crawler
  • Rogue-lite / Rogue-like
  • Prototype → production pipelines

What’s Included

  • 3 enemy character models
  • Full animation sets for each character
  • 270 texture variants (90 per character)
  • Prefabs with shader setup
  • Ready-to-use materials

Intended Use

This pack is ideal for developers who:

  • Need high content variety with limited production resources
  • Want to build multi-biome games without asset bloat
  • Prefer a clean, scalable enemy system over heavy VFX-based assets

Model Specifications

Monster 19

  • Vertices: 4951 (≈6578 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 64
  • Animations: 17
  • Textures: 90

Monster 20

  • Vertices: 5722 (≈6835 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 64
  • Animations: 17
  • Textures: 90

Monster 21

  • Vertices: 4370 (≈5960 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 79
  • Animations: 17
  • Textures: 90

Animation List (per monster)

  • Idlex2
  • Walk
  • Run
  • Attack x9
  • Shoot / Projectile
  • Hit Reaction
  • Stunned
  • Death

(All animations are inplace, loop-ready, and Unity Animator compatible.)

Rendering & Optimization

  • Render Pipeline: URP (fully supported)
  • Mobile-friendly low poly models
  • Efficient texture reuse
  • No VFX (lightweight & performance-focused)
  • Suitable for high-volume enemy spawning

Package Contents

  • FBX files (rigged + animations)
  • 270 textures total
  • Prefabs ready to use
  • URP material setup
  • Clean folder structure

Price $26.99

Fantasy Monster Evolution Pack 22-23–24 – Game Ready Creatures | PixeliusVita by PixeliusVita

2026, February 12 - 15:07
Stylized evolution monster pack (3 creatures) with full animations, 270 textures, mobile-ready, URP supported — perfect for RPG & indie games.

This pack is part of the PixeliusVita Monster Ecosystem, designed to scale easily with future premium monsters, and advanced shaders.

Included Monsters

  • Monster 22
  • Monster 23
  • Monster 24

Model Specifications

Monster 22

  • Vertices: 3962 (≈4968 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 72
  • Animations: 15
  • Textures: 90

Monster 23

  • Vertices: 5396 (≈7010 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 82
  • Animations: 15
  • Textures: 90

Monster 24

  • Vertices: 4751 (≈6344 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 51
  • Animations: 20
  • Textures: 90

Animation List (per monster)

  • Idlex2
  • Walk
  • Run
  • Attack01, 02, 03,......
  • Shoot / Projectile
  • Hit Reaction
  • Stunned
  • Death

(All animations are inplace, loop-ready, and Unity Animator compatible.)

Rendering & Optimization

  • Render Pipeline: URP (fully supported)
  • Mobile-friendly low poly models
  • Efficient texture reuse
  • No VFX (lightweight & performance-focused)
  • Suitable for high-volume enemy spawning

Package Contents

  • FBX files (rigged + animations)
  • 270 textures total
  • Prefabs ready to use
  • URP material setup
  • Clean folder structure

A foundation enemy pack designed for mobile ARPG projects, focusing on reusability, scalability, and biome variety without relying on VFX.

This pack provides 3 fully animated enemy characters, each built to function as a core combat unit that can be reused across multiple environments and enemy tiers (minion / elite / boss).


3 Complete Enemy Characters

  • Fully rigged and animated
  • Designed for melee / combat-focused gameplay
  • Clear silhouette and readable shapes for mobile screens

Full Combat Animation Set

Each character includes:

  • Idle
  • Walk / Run
  • Multiple attack animations (6+ attack variations)
  • Hit / Damage
  • Death

Animations are consistent across characters, allowing easy reuse and replacement in combat systems.

Massive Texture Variant System (Multi-Biome Ready)

  • 90 texture variants per character
  • Generated from 15 base textures using color variations
  • Total: 270 texture variations

This allows:

  • Instant biome swapping (forest, desert, ice, dungeon, corrupted, etc.)
  • Enemy tier differentiation (normal / elite / rare)
  • Visual variety without duplicating meshes or animations

Ideal for projects that require many enemy variations with minimal performance overhead.

Mobile-First & Performance Friendly

  • Optimized for mobile ARPG
  • No built-in VFX (by design)
    Easy integration with your own VFX pipeline
    Lower draw calls and better performance
  • Clean prefabs with consistent setup

Designed for Reuse & Scaling

This pack is built as a foundation system, not a one-off asset:

  • Reuse the same characters across multiple levels
  • Scale content easily without creating new models
  • Suitable for long-term projects and live-service updates

Perfect for:

  • Mobile ARPG
  • Hack & Slash
  • Dungeon Crawler
  • Rogue-lite / Rogue-like
  • Prototype → production pipelines

What’s Included

  • 3 enemy character models
  • Full animation sets for each character
  • 270 texture variants (90 per character)
  • Prefabs with shader setup
  • Ready-to-use materials

Intended Use

This pack is ideal for developers who:

  • Need high content variety with limited production resources
  • Want to build multi-biome games without asset bloat
  • Prefer a clean, scalable enemy system over heavy VFX-based assets

Model Specifications

Monster 22

  • Vertices: 3962 (≈4968 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 72
  • Animations: 15
  • Textures: 90

Monster 23

  • Vertices: 5396 (≈7010 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 82
  • Animations: 15
  • Textures: 90

Monster 24

  • Vertices: 4751 (≈6344 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 51
  • Animations: 20
  • Textures: 90

Animation List (per monster)

  • Idlex2
  • Walk
  • Run
  • Attack01, 02, 03,......
  • Shoot / Projectile
  • Hit Reaction
  • Stunned
  • Death

(All animations are inplace, loop-ready, and Unity Animator compatible.)

Rendering & Optimization

  • Render Pipeline: URP (fully supported)
  • Mobile-friendly low poly models
  • Efficient texture reuse
  • No VFX (lightweight & performance-focused)
  • Suitable for high-volume enemy spawning

Package Contents

  • FBX files (rigged + animations)
  • 270 textures total
  • Prefabs ready to use
  • URP material setup
  • Clean folder structure

Price $29.99

[FreeTrial] Scori - Stylized Fantasy Monster (Rigged + Animated) – PixeliusVita by PixeliusVita

2026, February 12 - 15:07
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 12 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 2611 verts / 3146 tris

Submeshes: 1 Skin (Bones): 59 bones.

Animations: 2 unique animations (Idle, Walk).

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

Monster 12 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 2611 verts / 3146 tris

Submeshes: 1 Skin (Bones): 59 bones.

Animations: 2 unique animations (Idle, Walk).

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported


🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)

This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.

Included in this Trial

  • Attack 12 animations
  • 90 texture variants
  • Game-ready mesh, clean topology
  • Mobile & indie-friendly performance

This version is intentionally limited and designed for evaluation, prototyping, and testing only.

🔹 Full Version Includes

If you need a production-ready asset, check the Full Version on the store, which adds:

  • Full animation set (combat, hit, death, skills, etc.)
  • 90+ hand-painted texture variants
  • Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
  • Custom shaders optimized for low-end devices
  • Drag-and-drop ready prefabs

🔹 Recommended For

  • Indie & mobile games
  • RPG, action, roguelike, prototype projects
  • Developers who want fast iteration with scalable quality

👉 Use this trial to test — switch to the Full Version when you’re ready for production.


Price $0.00

Modular_SciFi_Pack (146 Objects, LowPoly) by Alex Soboliev

2026, February 12 - 14:43
Modular Sci-Fi Kit: Industrial&Clean (146 Objects)

Number of Prefabs: 146


Texture Resolutions: 8194 (AlbedoTransparency/Emission/MetallicSmoothness/Normal).


Texel Density: 1270 px/m.


Polygon Count: 67,953 tris, From 12 to 2220 tris per object.


UV Mapping: Yes, optimized Atlas.


Colliders: Yes, custom/box colliders included.


Pipeline: Standart Shader

Build professional sci-fi environments in minutes!

This modular kit contains everything you need to create high-quality corridors, laboratories, or spaceship interiors. Optimized for performance with a single texture atlas approach.


Fully Modular: All pieces are designed to snap perfectly to a grid.

Two Visual Styles: Includes both "Industrial Dark" and "Clinical White" material variants.

Single Atlas Workflow: Entire kit uses one main texture set for maximum performance and minimum draw calls.

Double-Sided Walls: perfect for both interior and exterior level design.

Interactive Elements: Includes doors, terminals, decorative props (pipes, cables).




Price $22.00

Advanced Depth-Based Decals by Enoza

2026, February 12 - 14:25
Advanced depth-based decals for URP & HDRP using Parallax Occlusion Mapping. Enhanced lighting response, optimized performance, and easy integration via Shader Graph and Custom Functions.
  • Depth-based decals using Parallax Occlusion Mapping
  • Optimized for performance-friendly realism
  • Improved lighting and shading response
  • Compatible with URP & HDRP
  • Built with Shader Graph + Custom Functions
  • Easy to customize and extend
  • Designed for large scenes and heavy decal usage
  • Unity 6.3 compatible
  • No external dependencies

This package provides advanced depth-based decals for Unity URP and HDRP, designed to significantly improve realism without sacrificing performance.

Using Parallax Occlusion Mapping, decals gain convincing depth and surface interaction, making them ideal for cracks, engravings, surface damage, puddles, and fine environmental details.
Lighting reception is carefully improved to better match surrounding materials, avoiding the “flat sticker” look of standard decals.

Built with Shader Graph and Custom Functions, the asset is:

  • Easy to understand and customize
  • Reliable across different Unity versions
  • Simple to adapt to any existing project or art style

Fully compatible with Unity 6.3, this asset fits realistic, stylized, and hybrid visual styles, and works equally well for environments, props, and level detailing.


Price $7.99

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