Lidar Component - Mini Map System (Pro) by TheCoderGuy
Core Simulation
- Configurable scan frequency
- Adjustable horizontal FOV
- Configurable vertical layers
- Max range configuration
- Per-beam angular resolution
- Layer mask filtering
- Noise model (Gaussian / configurable)
- Per-frame or fixed update execution
Backends
CPU Backend
- Physics.Raycast-based implementation
- Reliable and deterministic
- Suitable for small scenes and prototyping
GPU Backend
- Compute shader accelerated
- High beam count support
- Optimized for large-scale environments
- Suitable for real-time high-frequency sensors
Raytracing Backend (Optional / HDRP)
- Unity raytracing integration
- Physically accurate beam simulation
- Research-grade fidelity
Hybrid Backend
- Hardware-in-the-loop setups
- Gradual migration from simulation to real-world testing
- Sensor validation workflows
- Mixed-reality robotics environments
ROS Integration
- Publish LaserScan messages
- Configurable topic name
- Adjustable publish rate
- Supports ROS1 (via bridge)
- Designed for extension to ROS2
Occupancy Grid
- 2D grid generation
- Adjustable resolution
- World-aligned or sensor-aligned modes
- Real-time update
- Export support (optional)
Debug & Diagnostics
- Beam gizmo visualization
- Hit point visualization
- Range statistics display
- Performance monitor (scan time / frame cost)
- Backend selection UI
- Logging verbosity levels
- Mini Map
- Capture View
Performance
Optimized for:
- Large scan counts
- Multi-layer LiDAR
- Autonomous driving simulations
- Multi-sensor setups
Lidar Component Pro extends the Basic package into a complete simulation and integration framework for advanced robotics and autonomous systems development.
Whether you're developing autonomous vehicles, SLAM pipelines, perception systems, or conducting academic research, Pro gives you the tools to simulate, visualize, debug, and export realistic LiDAR data efficiently.
🧠 Designed For
- Robotics developers
- Autonomous vehicle simulation
- Research & academic projects
- SLAM / mapping development
- ROS-based pipelines
- Simulation-heavy AI prototyping
- Hardware-in-the-loop setups
⚡ Key Advantages
🔥 High Performance GPU Backend
Accelerated LiDAR raycasting using GPU-based processing for large scan counts and high-frequency sensors.
🎯 Optional Raytracing Backend
High-fidelity simulation mode for realistic beam interactions and advanced research scenarios.
🛰 ROS Publisher Integration
Built-in ROS topic publishing support for seamless integration into robotics pipelines.
🗺 Live Occupancy Grid Generation
Generate 2D occupancy grids directly from scan data in real-time.
🔌 Hardware Integration Hooks
Interface-ready architecture for hybrid simulation + real sensor data.
🧰 Advanced Debugging & Visualization
- Beam visualization
- Noise model inspection
- Live scan statistics
- Backend switching at runtime
- Diagnostic logging modes
🏗 Modular Architecture
Pro is built around a backend-based architecture:
- CPU backend (baseline)
- GPU backend
- Raytracing backend
- Hybrid Backend (CPU+GPU)
You can switch backends or disable them depending on performance and simulation needs.
Price $39.99
Lidar Component - Mini Map (Basic) by TheCoderGuy
Core Features
- CPU-based LiDAR backend
Raycast-driven point generation
Deterministic and engine-agnostic behavior - Configurable LiDAR parameters
Range, horizontal/vertical FOV
Scan frequency (Hz)
Number of channels (rings)
Points per scan - Sensor-level filtering
Layer-based hit and ignore masks
Multi-layer exclusion support - Ring filtering
Ignore specific rings or ranges
Useful for ground return suppression - Real-time radar / minimap visualization
Sensor-centered display
Point fading and persistence
Ring separation and styling
Architecture
- Modular backend system (ILidarBackend)
- Clean data contract (LidarFrame, LidarPoint)
- Decoupled visualization and processing
- Graceful fallback system for unavailable backends
- Designed for future Pro extensions
Backend Support (Basic)
- ✅ CPU Raycast Backend
- ⛔ GPU Backend (Pro)
- ⛔ Hybrid Backend (Pro)
- ⛔ Hardware Ray Tracing Backend (Pro)
Performance Notes
- Suitable for real-time use in small to medium scenes
- Performance scales with:
Number of points per scan
Scan frequency
Scene complexity - Layer filtering strongly recommended for optimal performance
Engine & Compatibility
- Unity (Built-in / URP compatible)
- Requires standard Unity Physics (colliders)
- No external dependencies
- No ROS required in Basic package
The LiDAR Component– Basic Package provides a real-time LiDAR sensor simulation built specifically for Unity. It enables developers to simulate realistic LiDAR scans using CPU-based raycasting, visualize sensor output through a radar-style minimap, and filter detections at the sensor level using layers and scan rings.
The system is designed with a clean, modular architecture that separates sensing, processing, and visualization. This allows the LiDAR data to be reused across different consumers such as HUDs, analytics tools, or future robotics integrations.
While the Basic package focuses on reliability and ease of use, the architecture is intentionally Pro-ready. Advanced features such as GPU backends, hardware ray tracing, occupancy grids, and ROS publishers are planned as optional Pro extensions without breaking the existing API.
This package is ideal for:
- Game developers needing sensor-based perception
- Simulation and AI prototyping
- Robotics concept demonstrations without ROS complexity
- Educational and research visualization
Price $9.99
2D Minimal - Enemy Monster1 by LAYERLAB
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Join in to our LayerLab Discord Community!
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A collection of high-quality 2D minimal enemy monster characters designed for casual games.
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This pack includes 50 unique enemy characters with distinct designs and concepts, making it ideal for enemy units, wave systems, and stage compositions.
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All characters are created with Unity animation and come with essential motion sets required for gameplay, allowing easy integration into your project. When used with the Minimal Series, it helps maintain a consistent visual style across your game.
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👾 Contents
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- 50 unique enemy characters
- Categories included : Snake, Beetle, Turtle, Wolf, Slime, Goat, Animal, Snail, Lizard, Buffalo, Bear, Goby, Blowfish, Crab, Jellyfish, Octopus, Bird
- Suitable for enemies, waves, and stage systems
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🎬 Animations
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- Idle
- Walk
- Attack
- Hit
- Dead
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🎨 Features
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- Minimal & casual art style
- High readability and clear silhouettes
- Built with Unity's animation system
- Ready-to-use prefabs included
- Fits seamlessly into various genres
- Consistent style with the Minimal Series
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📦 Files Included
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- Unity Package (.unitypackage)
- UAnimated character files (50 Characters x 5 Motion)
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🎮 Recommended For
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- Casual Games
- RPG
- Defense Games
- Action Games
- Mobile Games
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🚫 This asset may not be used for training, input, or any purpose related to generative AI programs.
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____________________
📦 MINIMAL SERIES
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→ GUI Pro - Minimal Game Light
→ 2D Minimal - Character Maker
→ 2D Minimal - Equip Item Pack
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If there any suggest or idea for improvement feel free to contact me, if it
possible I will add your request in further updates.
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📰 Follow us for updates and news!
Discord | X | Youtube | Facebook | Email
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LAYERLAB
Price $69.99
Anime Male Dancer - Pack 12 (3 outfits) by Kameworks
Humanoid Rig Support: Yes
Animation: Yes (12 animation sample)
UV mapping: Yes
Polygon count:
vm_0034: ~16000 Tris:
4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
vm_0035: ~23000 Tris -
3 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
3 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
vm_0036: ~21600 Tris
4 Base Maps (1024 x 1024) (upper body, lower body, hair, foot)
4 Normal Map (1024 x 1024) (upper body, lower body, hair, foot)
Custom Shader Graph for change skin color and eye color.
Lit and unLit Material.
Anime Male Pack
Standard Material:
-Diffuse Map, Normal Map.
Custom Shader Graph for change skin color, eye, outfit colors.
Create your own style with:
- Base skin colors: black, brown, yellow, base and you can change by TintColor in shader get more skin color.
- 5 Eye color: blue, cyan, pink, brown and yellow: and you can change eye Color with TintColor parameter of Shader.
- 3 Unique Outfits include: upbody; lowbody and foot.
- 3 Hairstyles
Model Support Humanoid.
vm_0031; vm_0032; vm_0033
Animation: 12
- M_IDLE (3)
- M_RUN
- M_WALK
- F_IDLE(3)
- F_RUN(2)
- F_WALK
- M_DANCE (1)
Animation with be update more in the next release.
Price $49.99
Elemental Energy Shaders Pack - Flow, Wave, Pulse, Distortion, Glow by G-spot_Lab
Number of Shaders: 9
Shader Types:
- Flow
- Dual Flow
- Wave
- Wave Advanced
- Plane Wave
- Pulse
- Distortion
- Distortion Advanced
- Crack Glow
Number of Materials: 30
Number of Textures: 30
Texture Resolutions:
- 2048x2048 (30 textures)
- 1024x1024 (30 textures)
- 512x512 (30 textures)
Texture Type:
- Seamless / Tileable
Shader Pipeline:
- URP (Shader Graph)
Features:
- Unified Master Shader system
- Fully customizable parameters (emission, normals, smoothness, intensity)
- Animated effects controlled via shader properties
- Ready-to-use materials included
- Mobile-friendly performance
Supported Platforms:
- Android
- iOS
- Windows
- Mac
Notes:
- No particle systems included
- Designed for use with materials and meshes
- Easy to integrate into existing projects
Magic Energy Shaders Pack is a collection of stylized animated shaders designed to create dynamic energy effects for games and real-time applications.
This pack includes multiple shader types such as Flow, Dual Flow, Wave, Advanced Wave, Plane Wave, Pulse, Distortion, Advanced Distortion, and Crack Glow. Each shader is built on a unified master shader system, allowing flexible control over surface properties like emission, normals, smoothness and intensity.
The package also includes 30 seamless high-quality textures (2048, 1024, 512), organized into 6 thematic groups: Arcane, Fire, Water, Lightning, Poison and Energy.
All textures are provided as ready-to-use materials based on the master shader, making it easy to drag and drop them directly into your project.
This pack is suitable for:
- Magic effects
- Energy fields and shields
- UI highlights and backgrounds
- Stylized environments
- Mobile and PC projects
Shaders are optimized for performance and designed to be easy to customize via exposed parameters.
Perfect for developers looking to quickly add high-quality animated VFX to their projects.
Price $24.99
Bat Psycho Girl Animations by Wolff's Studio
Number of animations: 212
Animation types: Root Motion & In place
Bring chaos, attitude, and style to your game with Bat Psycho Girl, a high-energy animation pack featuring a fierce female fighter wielding a baseball bat with a wild, unpredictable vibe inspired by iconic psycho-style characters.
⚡ What’s Included
- 212 high-quality animations
- 1 Baseball Bat weapon
🎮 Animation Categories
✔️ Locomotion
Smooth and responsive movement animations including walking and running in multiple directions.
✔️ Idle & Poses
Stylish idle stances and expressive poses, perfect for personality, emotes, or gameplay states.
✔️ Attacks + Reactions
A wide range of bat attacks, each paired with a separate reaction animation for maximum flexibility and realism.
✔️ Executions + Reactions
Stealth or aggressive takedowns from behind. Every execution includes its own separate reaction animation, allowing precise synchronization.
✔️ Finishers + Reactions
Brutal finishing moves for enemies on the ground. Each finisher comes with a dedicated reaction animation.
💥 Key Features
- Designed for female characters
- Compatible with right-handed and left-handed characters
- Separated animations (attack/reaction, execution/reaction, finisher/reaction) for full control in-game
- Perfect for combat systems, stealth gameplay, and cinematic sequences
- Strong personality with a crazy, playful, and aggressive fighting style
🎯 Perfect For
- Action / Fighting games
- Beat’em up
- Stylized or comic-inspired projects
- Characters with attitude and unique personality
***This pack contains only animation files.
No original character models or meshes are included.***
Price $14.99
270 fish - Full pack by Mixall
See detailed information in each individual package:
- River fish - large pack
- North river fish - large pack
- Freshwater river fish - large pack
- Aquarium fish - large pack
- Sea fish - large pack
- Commercial fish - large pack
- Monsters sea fish - large pack
- Reef fish - large pack
- Tropical fish - large pack
Mixall studio presents a good solution for your games, VR projects and simulators: 270 fish - Full pack. This is a complete collection of river fishes and sea fishes, including these packages (You save 30% when you purchase the Full pack):
- River fish - large pack
- North river fish - large pack
- Freshwater river fish - large pack
- Aquarium fish - large pack
- Sea fish - large pack
- Commercial fish - large pack
- Monsters sea fish - large pack
- Reef fish - large pack
- Tropical fish - large pack
★ Key Features ★
- 270 unique fish
- Rigged model
- Necessary animations: swim, idle, eat, dead
- PBR textures
- 9 Underwater HDRI (The postprocessing and light effects of water shadows are not included in the package, only the underwater environment map)
★ Assets ★
- 120 types of fish with animations: Pike, Perch, Zander, Catfish, Bream, Tench, Weatherfish, Bleak, Grass carp, Silver carp, Asp, Roach, Sabrefish, Sterlet, Pike-perch, Sturgeon, Mirror carp, Crucian carp, Goldfish, Ide, Amur sleeper, Ruffe, Buffalo fish, Carp, Bystranka, Leather carp, Rudd, Chub, Nase, White bream
- Burbot, Salmon, Sockeye salmon, Trout, Rainbow trout, Grayling, Char, Taimen, Humpback perch, Valaam whitefish, Minnow, Broad whitefish, Navaga, Smelt, Amur roach, Chinook salmon, Pink salmon, Siberian grayling, Lenok, Muksun, Dace, Whitefish, Sea trout, Nelma, Chir, Omul, Rive eel, Northern pike, Yaqui sucker, Canadian walleye
- Pangasius, Japanese Carp, Japanese Carp, Japanese Carp, Arapaima, Payara, Alligator Gar, Nile Perch, Tilapia Mare, Black Buffalo Fish, Sunfish, Bigscale Sucker, White Bass, Mooneye, Peacock Bass, BassClown, Knifefish, Snakehead, Bowfin, Black Crappie, Smallmouth Bass, Striped Bass, CobiaSea Catfish, Beluga Sturgeon, Needlefish, Paddlefish, Mudskipper, American Catfish, Round Goby
- Sailfin Molly, Guppy, Male Guppy, Swordtail, Botia Loach, Barb, Betta, Goldfish, Danio, Telescope Goldfish, Neon Tetra, Angelfish_1, Angelfish_2, Angelfish_3, Gourami_1, Gourami_2, Catfish_1, Catfish_2, Molly, Acara, Parrot Cichlid, Oscar Fish, Cichlid, Dwarf Gourami, Discus, Severum Cichlid, GloFish, Paradise Fish, Jewel Cichlid, Blue Dolphin Cichlid
- Blue Sea Bass, King Fish, Queen Fish, Tarpon, Yellow Sea Bass, Black Sea Bass, Jack Trevally, Lesser amberjack, Giant Trevally, Marine Tilapia, Moray Eel, Bonefish Titan Fish, Opah, Large Needlefish, Atlantic Bonito, Black Snapper, Red Mullet, Gray Snapper, Pufferfish, Pompano, Black-spotted, Puffer, Pink Ling, Atlantic Porgy, Golden trevally, Barramundi, Bluefish, Silver Croaker, Flying fish, Roosterfish
- Masu salmon, Herring, Mackerel, Cod, Pollock, Hake, Saithe, Halibut, Flounder, Chum salmon, Baltic herring, Sprat, Sardine, Horse mackerel, Bluefin tuna, Yellowfin tuna, Skipjack tuna, Anchovy, Goby, Capelin, Navaga, Sea bass, Dorade, Rockfish, Mullet, Barracuda, Greater amberjack, Corvina, Sea bream, Emperor fish
- Marlin, Swordfish, Grenadier, Mahi-Mahi, Blobfish, Grouper, Cutlassfish, Oarfish, Red Grouper, Sea Dragon, Ocean Sunfish, Piranha, Anglerfish, Atlantic Bigeye, Goliath Grouper, Sharksucker, Yellow Moray Eel, Black Moray Eel, Pufferfish, Atlantic Stargazer, Seahorse, Longnose Chimaera, Sawfish, Wolffish, Lamprey, Longhorn, Sabertooth Fish, Spotted Handfish, Black Swallower, Sheepshead, Wrasse, Bathysaurus ferox
- Clownfish, Blue tang, Arabian triggerfish, Anthias, Goatfish, Texas cichlid, Yellow tang, Sailfin tang, Emperor angelfish, Regal angelfish, Raccoon butterflyfish, Copperband butterflyfish, Mandarin fish, Zebra tang, Damselfish, Blue chromis, Cleaner wrasse, Seahorse, Cardinalfish, Foxface rabbitfish, Tomato clownfish, Maroon clownfish, Three-stripe damselfish, Fire goby, Banggai cardinalfish, Spotted rabbitfish, Bicolor chromis, Hawkfish, Pseudochromis, Striped goby
- Australian pinecone fish, Clown coris, Scorpionfish, Spotted hogfish, Redtooth triggerfish, Spotted wrasse, Parrotfish, Napoleon wrasse, Lionfish, Boxfish, Triggerfish, Frogfish, Blenny, Doctor fish, Flutefish, Green humphead parrotfish, Rainbow wrasse, Six-line wrasse, Clown triggerfish, Snipe wrasse, Large surgeonfish, Large gray angelfish, Large boxfish, Leopard wrasse, Domino damselfish, Black saddleback clownfish, Blue grunt, Fusilier, Hatchetfish, Blue fusilier
★ Other Assets ★
Combine this asset pack with our other assets:
Commercial sea fish - large pack
AI Sea Fishes - ready solutions for your project
Realistic corals - underwater props
Shark, dolphin and other sea animals
Underwater world - characters and props
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $439.99
3D Advanced Card Template by MBAStudios
~ Features ~
~ Predefined sample classes, enums, item types and ItemData's
~ ScriptibleObject Logic
~ Create your own item class or data.
~ Asset has 4 types: Item (Like material or consumable), Character, Skill, Equipment
~ 15+ Premade Card Samples
~ 30+Sample Card Frames
~ Sample Attribute icons (Physical Damage, HP etc.), element icons, characters, 2D materials equipment, skills
~ Uses an abstract base class for compability
~ Implamentable interfaces to create your own card,
~ Special templates for skills, characters and collectibles types,
~ 2D item image or 3D item prefab support
~ Sample Particles
~ Sample Animations for card entry, fade etc.
~ sample upgrade class and its feature
~ Useful some fbx items textures and prefabs except cards
~ Static useful methods
~ Playerpref and external file save
This asset let you to use equipments like game cards. Show materials consumables equipments characters and even skills information on a card. In canvas or gameworld. Also asset helps you to show 3D items on 2D cards!
It's modular logic also lets you to create your own card template. Every cards detail set on only one script.
Inventory or World Space, card items can be used on any kind of games. Use your imagination!
If you have any questions or requests:
mail: metinbuyukavcilar@gmail.com
For more features, and games:
website: http://www.gamesmba.com
Price $17.50
Tactical Sci-Fi: Modern Military Props Vol.01 by Remesh Games
Number of textures: 72
Texture dimensions: 4096*4096
Polygon count: 960-33.500 Vert
Minimum polygon count: 960
Maximum polygon count: 33.500
Number of meshes/prefabs: 34
Rigging:No
Animation count: None
Animation type list
UV mapping: Ye
LOD information (3LODs)
Collisions: Custom
Types of materials and texture maps ( PBR.AlbedoTransparency,MetallicSmoothness,Normal)
Tactical Sci-Fi: Modern Military Props Vol.01 is built for creating AAA realistic Modern Sci-Fi military outposts and warzones. This pack includes realistic military props with a clean, industrial hard-surface design.
Our assets are created for realistic AAA quality visuals—clean, consistent, and optimized for performance in both first and third-person projects and cinematic scenes.
Features:-
- Unique Meshes: 24 AAA Meshes.
- Full 360° Detail: All models are fully detailed from every side for flexible placement.
- Game-Ready Optimization: Clean topology and industry-standard UV mapping for maximum performance.
- Master & Instance Materials: Easy, global control over Base Color, Normals, and RMAO maps—with full adjustments for Roughness and Metallic.
- Texture Sets: 4K textures for high-end visual fidelity.
- Optimized Packing: RMAO Channel-packed textures (Roughness, Mettalic, Ambint Oclusion) for maximum memory efficiency.
Art created by our Environment artist Marwan Ammar
📧Feel free to contact us via Email if you have any questions or suggestions.
Price $34.99
Nutty Poco Buddies - 5 Cute Bean & Nut Characters by Southport Art Studio
- Prefabs: 20
Almond, Almond_FeelOff, Almond_Sleep, Almond_Smile
Favabeans, Favabeans_FeelOff, Favabeans_Sleep, Favabeans_Smile
Macadamia, Macadamia_FeelOff, Macadamia_Sleep, Macadamia_Smile
Peanuts, Peanuts_FeelOff, Peanuts_Sleep, Peanuts_Smile
Pistachio, Pistachio_FeelOff, Pistachio_Sleep, Pistachio_Smile
- Animations: 7
Idle, Walk, Run, Jump, Wave, Sleep, Problem
- Demo scene: 4
- Polygon count
Almond: 5180
Favabeans: 7228
Macadamia: 4604
Peanuts: 5692
Pistachio: 7292
- Textures: 33
- Texture size: 1024x1024
- System requirements: Ver.2019.4.41 or higher
Please feel free to contact us if you have any questions or problems.
The rig is humanoid. It comes with basic original animations such as Idle and Walk. It also supports generic humanoid animations. IK is configured, ensuring natural movement.
There are four character expressions, which can be easily changed by swapping materials. Depending on your ideas, you can combine body and face materials to create five more unique prefabs of your own.
They are expressive, with soft color tones and a cute appearance. Therefore, they are ideal for use as guides in educational apps for children, assistants in recipe apps, or in calm games and apps such as card games and puzzles.
Price $10.00
Low Poly Construction Vehicles by mike wee
- Number of assets: 37 (13 vehicles + 24 props)
- Number of prefabs: 44 x 2
- Polygon count: ~1.2k – 12k tris per model
- Texture resolution: 2K (2048x2048), original sources in 4K
- Texture variants: 2 (clean / dirty)
- Texture type: PBR
- UV mapping: Yes (including second UV channel for lightmaps)
- Rendering Pipeline: Built-in (compatible with URP – requires material conversion)
- Materials: Included
- Rigged: No
- Animated: No
- Style: Low Poly / Stylized
- Game-ready: Yes
- Optimized for: Real-time, mobile-friendly
This pack includes a complete set of low poly construction vehicles and site props, designed for games, simulations, and architectural visualizations.
The package contains 13 construction machines, including excavators, bulldozer, crane, dump truck, loader, forklift, and more. In addition, you get 24 construction site props such as barriers, containers, pipes, pallets, cones, and signage – everything needed to quickly build a believable construction environment.
All models are optimized and game-ready, with clean topology and efficient polygon counts suitable for real-time applications, including mobile projects. The assets follow a consistent low poly stylized approach, ensuring readability and performance.
Each model comes with two texture variants (clean and dirty), allowing easy scene variation. Textures are provided in 2K resolution (with original 4K sources), using a PBR workflow. All assets include second UV channel.
The pack includes 44 prefabs, making it easy to drag and drop assets directly into your scene.
Perfect for:
- games (especially stylized and mobile)
- city builders and simulations
- construction and industrial visualizations
- background environment dressing
Price $25.99
Pocket Palette Cats by Southport Art Studio
- Prefabs: 18
Black: nomal, Smile, Sleep
Blue: nomal, Smile, Sleep
Green: nomal, Smile, Sleep
Pink: nomal, Smile, Sleep
White: nomal, Smile, Sleep
Yellow: nomal, Smile, Sleep
- Animations: 7
Idle, Walk, Run, Jump, Strech, Sleep, Lose
- Demo scene: 4
- Polygon count: 11792
- Textures: 30
- Texture size: 1024x1024
- System requirements: Ver.2019.4.41 or higher
Please feel free to contact us if you have any questions or problems.
The cats come in six colors: black, blue, green, pink, white and yellow. While the colors are vibrant, they have a slightly muted, subdued tone.
There are three different facial expressions: big-eyed, smiling, and sleeping. You can easily change the expression by switching materials.
Their sparkling, large eyes give them a lively appearance, making them perfect as a player’s companion. Its cheerful colors will appeal to all ages and styles. They are also well-suited for adventure games, quizzes, educational apps, and other games.
Price $5.99
A_Magic_Cauldron by PolyFerret
Number of textures: 10 (4 special FX, 2 diffuse, 1 roughness, 3 masks)
Texture dimensions: Ranges from 2048X2048 to 256X256 (Scales down easily)
Polygon count: Cauldron = 2,176 Tris, Firewood = 168 Tris
Number of meshes/prefabs: 2 meshes, 2 prefabs
Rigging: No
Animation count: 2
Animation type list: Light jiggle (For fire FX), camera movement (For demo scene)
UV mapping: Yes
Magic Cauldron FX Pack
Fire FX with animated point light for dynamic shadows
Smoke FX: top and sides
Bubbling particles
Scalable prefab — all effects resize correctly
Custom shader for firewood (works in 2022 → Unity 6)
Low poly cauldron model
Hand painted textures
Demo scene to show it in action!
Price $9.99
LowPoly Pixel Knight by TeamGrisGris
Number of characters: 18 (6 types × 3 color variations)
Polygon count: ~800 triangles per character
Textures:
- Resolution: 64×64
- Type: Albedo (Base Color)
- Texture format: PNG
Materials: 1 material per character
Rigging: No (static models)
Animation: Not included
UV Mapping: Yes
LOD: No
Scale: Designed for Unity (1 unit = 1 meter)
File format: FBX
Shader: Custom shader included (URP compatible)
Render Pipeline Compatibility:
- Built-in: No
- URP: Yes
- HDRP: No
Additional notes:
- Lightweight and optimized for real-time use
- Suitable for mobile and large-scale scenes
Low Poly Pixel Knight is a lightweight, game-ready character set combining retro pixel aesthetics with clean low-poly design.
This pack includes 18 knight variations with weapons, designed for readability and performance across mobile and desktop platforms.
Perfect for action games, RPGs, roguelikes, and side-scrollers, these characters feature clear silhouettes and stylized visuals that fit a wide range of game styles.
Key Features:
- 18 character variations (6 types × 3 colors)
- Weapon-equipped models (sword, spear, bow, etc.)
- Lightweight and optimized for real-time use
- Easy to integrate into your project
This asset is ideal for indie developers looking for flexible, ready-to-use characters.
Includes a custom shader designed to enhance contrast and visibility, improving readability in gameplay.
Price $19.99
Anime Character Art Pack: 2604 - Image: Male, bodyguard, samurai, ronin by NatsuyaCharacterArt
A set of 6 versatile facial expression sprites. Transparent PNG format, includes full-body(2048x1536px), half-body(1368x2048px), and face(500x500px square crop) variations.
Image: Male, bodyguard, samurai, ronin.
These are 2D anime-style character images that can be used in various scenes.
Crediting is appreciated but not required. Feel free to use these assets in any way you like.
Price $10.00
1950s Classic Car #8 Variant by TheKnightsKing
This Asset includes:
-A car model (of .dae type)
-A prefab for the car (1950sClassicCar#8.prefab)
-All the textures for the car (27)
-All the materials for the car (18)
-A demo scene for visual showcasing
Asset Features:
-UV unwrapped body with backup texture
-Low poly generic 50s interior
-Detailed undercarriage
-Functional Doors
-Separate Steering Wheel
-Ambient Occlusion baked texture for body
Separate body parts:
-Doors
-Wheels
-Steering Wheel
All Texture Details:
8x8:
-shadow_TEXTURE.png
1024x512:
-numberplate_TEXTURE.png, numberplate_NRM.png
512x1024:
-undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png
1024x1024:
-interiorblue_TEXTURE.png, interiorred_TEXTURE.png, interiorbrown_TEXTURE.png, interior_NRM.png, interior_METAL.png, grill_TEXTURE.png, grill_NRM.png, trimmings_NRM.png, trimmings_TEXTURE.png, holes_TEXTURE.png, squarelight_TEXTURE.png, squarelight_NRM.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_TEXTURE.png, undercarriage_NRM.png, underchrome_TEXTURE.png, underchrome_NRM.png, windows_TEXTURE.png
4096x4096:
-bodymap_TEXTURE.png x 2
All Texture Types:
-Albedo
-Metallic/Specular
-Normal
All LOD Mesh Details: Prefab has 4 LOD States
-LOD_1 (Detail): 46,562 tris
-LOD_2: 40,586 tris
-LOD_3: 15,621 tris
-LOD_4: 11,012 tris
Third-Party file license notices:
-Asset uses 1950sClassicCar#8.dae, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details
-Asset uses bodymap_TEXTURE.png, interiorblue_TEXTURE.png, interiorred_TEXTURE.png, interiorbrown_TEXTURE.png, interior_NRM.png, interior_METAL.png, grill_TEXTURE.png, grill_NRM.png, trimmings_NRM.png, trimmings_TEXTURE.png, holes_TEXTURE.png, squarelight_TEXTURE.png, squarelight_NRM.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_TEXTURE.png, undercarriage_NRM.png, underchrome_TEXTURE.png, underchrome_NRM.png, windows_TEXTURE.png, shadow_TEXTURE.png, numberplate_TEXTURE.png, numberplate_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png; see Textures_license_notice.txt file in package for details
Price $7.99
1950s Classic Car #7 Variant by TheKnightsKing
This Asset includes:
-A car model (of .dae type)
-A prefab for the car (1950sClassicCar#7.prefab)
-All the textures for the car (28)
-All the materials for the car (18)
-A demo scene for visual showcasing
Asset Features:
-UV unwrapped body with backup texture
-Low poly generic 50s interior
-Detailed undercarriage
-Functional Doors
-Separate Steering Wheel
-Ambient Occlusion baked texture for body
Separate body parts:
-Doors
-Wheels
-Steering Wheel
All Texture Details:
8x8:
-shadow_TEXTURE.png
1024x512:
-numberplate_TEXTURE.png, numberplate_NRM.png
512x1024:
-undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png
1024x1024:
-interiorpink_TEXTURE.png, interiorblue_TEXTURE.png, interiorred_TEXTURE.png, interiorbrown_TEXTURE.png, interior_NRM.png, interior_METAL.png, grill_TEXTURE.png, grill_NRM.png, trimmings_NRM.png, trimmings_TEXTURE.png, holes_TEXTURE.png, squarelight_TEXTURE.png, squarelight_NRM.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_TEXTURE.png, undercarriage_NRM.png, underchrome_TEXTURE.png, underchrome_NRM.png, windows_TEXTURE.png
4096x4096:
-bodymap_TEXTURE.png x 2
All Texture Types:
-Albedo
-Metallic/Specular
-Normal
All LOD Mesh Details: Prefab has 4 LOD States
-LOD_1 (Detail): 45,305 tris
-LOD_2: 39,635 tris
-LOD_3: 16,285 tris
-LOD_4: 10,418 tris
Third-Party file license notices:
-Asset uses 1950sClassicCar#7.dae, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details
-Asset uses bodymap_TEXTURE.png, interiorpink_TEXTURE.png, interiorblue_TEXTURE.png, interiorred_TEXTURE.png, interiorbrown_TEXTURE.png, interior_NRM.png, interior_METAL.png, grill_TEXTURE.png, grill_NRM.png, trimmings_NRM.png, trimmings_TEXTURE.png, holes_TEXTURE.png, squarelight_TEXTURE.png, squarelight_NRM.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_TEXTURE.png, undercarriage_NRM.png, underchrome_TEXTURE.png, underchrome_NRM.png, windows_TEXTURE.png, shadow_TEXTURE.png, numberplate_TEXTURE.png, numberplate_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png; see Textures_license_notice.txt file in package for details
Price $7.99
Crowd 2D shader Vfx by Serwus Studio
- Shader: SerwusStudio/CrowdCheer (hand-written HLSL, not Shader Graph)
- Render passes: ForwardLit + DepthOnly
- Render queue: AlphaTest (TransparentCutout)
- Blend mode: Alpha cutout with configurable clip threshold
- Culling: Off (double-sided)
- Lighting: Ambient SH + main directional light (Lambert)
- VR: Single Pass Instanced stereo rendering
- GPU Instancing: supported
- Wave cost: zero when disabled (early exit)
- No C# scripts required at runtime
Crowd Cheer is a GPU-driven crowd shader that renders hundreds of animated spectators on simple flat meshes — no GameObjects per character, no Animators, no skinned meshes. Just a texture atlas and a Quad.
Perfect for stadiums, concerts, arenas, sports games, and any scene where you need a lively crowd without killing performance on mobile and VR.
How it works:
A sprite atlas with character variants (columns) and animation frames (rows) is tiled across a flat mesh. The shader automatically randomizes appearance, animation phase, and orientation per tile — every character looks unique with zero CPU overhead.
Key Features:
- 100% GPU — no scripts required, no per-character GameObjects
- Sprite atlas animation — up to 16 character variants x 8 animation frames
- La Ola / Mexican Wave — configurable stadium wave with direction, speed, width, and pose controls
- Crowd density — dynamically control how full the stadium is (0–100%)
- Distance fade — automatic LOD, clips distant characters to save fillrate
- Random flip X — doubles visual variety at zero cost
- Color tint + per-character variation — team colors, lighting moods, natural diversity
- UV tiling & offset — control how many characters appear per mesh
- World-space randomization — duplicate meshes automatically look different
- URP lighting — responds to ambient SH + main directional light
- VR-ready — full Single Pass Instanced stereo support
- GPU Instancing — supported out of the box
- Alpha cutout — ZWrite On, no transparency sorting issues
Platforms tested: PC, Android, iOS, Meta Quest 1/2/3/Pro, WebGL
Included:
- CrowdCheer shader (URP, HLSL)
- 3 ready-to-use materials (cartoon, cartoon 2, blue)
- 5 crowd sprite atlas textures
- Flat mesh model (plate_crowd.fbx)
- 2 prefabs
- Demo scene
- Full documentation (EN + PL)
Requirements:
- Unity 2020.3 LTS or newer
- Universal Render Pipeline (URP) 10+
- No additional dependencies
Price $8.99
Match 3-Tiles Game template by Cinderella Games Eu
Technical Details / Key Features
- Complete Match-3 Tiles game framework
- 1000+ ready-to-play levels
- Booster and power-up system
- Smooth animations and visual feedback
- In-App Purchases (IAP) integration
- Monetization-ready architecture (ads & rewards expandable)
- Achievements & Leaderboards support
- Player progression system
- Push Notifications system
- Mobile-optimized performance
- Clean, scalable, and well-organized codebase
- Easy reskinning (graphics, UI, themes)
- Extendable architecture for new modes and features
- Android & iOS ready
- Designed for commercial release
🎮 Core Gameplay Features
- Classic Match-3 Tiles mechanics with smooth animations and satisfying feedback
- 1000+ prebuilt levels, easily expandable
- Multiple tile types and boosters
- Optimized for mobile performance
📈 Progression & Retention
- Structured level progression system
- Achievements & Leaderboards integrated
- Player progression tracking
- Reward systems ready to extend (daily rewards, streaks, etc.)
💰 Monetization Ready
- In-App Purchases (IAP) integrated
- Designed to support rewarded ads, interstitials, and future monetization systems
- Clean separation between gameplay and monetization logic for easy customization
🔔 Engagement & Notifications
- Push Notifications system included
- Designed to boost player retention and return rates
🎨 Professional Visuals & UX
- High-quality, professional graphics
- Modern UI with smooth transitions
- Easily reskinnable (swap sprites, colors, themes quickly)
🧱 Clean & Extendable Architecture
- Written with scalability and maintainability in mind
- Well-organized codebase
- Easy to extend with new game modes, events, or monetization features
- Ideal base for long-term live games
📱 Platform Support
- Mobile-ready (Android & iOS)
- Built with Unity best practices
- Suitable for publishing on Google Play & App Store
✅ Perfect For
- Indie developers launching their first mobile game
- Studios needing a fast reskin & release
- Asset buyers looking for a commercial-grade Match-3 Tiles foundation
- Developers who want to focus on marketing & growth, not core mechanics
🚀 Save Months of Development
Skip months of development and start from a production-ready foundation.
Customize visuals, add sounds, tune levels, connect analytics and ads, and publish.
Price $199.00
