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The newest packages in the Unity Asset Store.
Updated: 14 min 4 sec ago

Rigged Flak Cannon WW2 by EVOLVE Studio LTD

23 min 35 sec ago
Add this high-quality realistic Rigged german 8.8cm Flak Cannon asset to your game!

Number of meshes/prefabs: 4

Number of materials : 3x4K

Number of textures: 15 total (12 + 3 hdrp mask)

Texture dimensions: 4K

Texel density: 1300 px/m

Polygon count: 32K tris total (full cannon)

Rigging: Yes (basement, elevation, recoil etc.) - see preview images

Animation count: no

Animation type list: no

UV mapping: Yes

LOD information: No

Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)

USAGE:

- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.


DESCRIPTION:

- AAA-quality asset developed by industry professionals working on world-know military game titles.

- Rigged basement rotation, cannon elevation, recoil, etc.

- Projectile mesh included

- Ready to be animated inside Unity.

- Designed for 1st and 3rd person view driving.

- Optimised lowpoly asset, that is perfect for game-development

- All materials and textures are intelligently named

- No cleaning up necessary, just drop your models into the scene

- Real world scale 1:1


You will like it!

Evolve Studio LTD


Price $24.99

Stylized Textures - Vol 243 - Cobblestone by Yoge

40 min 34 sec ago

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

12 seamless textures


Price $4.99

Lina 3D Anime Style Character by Rolo

1 hour 46 min ago
"Lina" Original 3d Model, Anime-Style Character for VRChat, Vtubing and Games. Fully Rigged and Setup as Humanoid with Several Blendshapes for Facial Expressions & Support for Built-in, URP & HDRP

Polygons: 181K

Vertices: 100.7K

Texture Resolution: 2K-4K Textures

Texture Maps: Base Texture, Outline Mask Texture, Alpha Textures & Matcap

Shader: Lil Toon Shader, Shader included with the package (https://github.com/lilxyzw/lilToon).

Materials: Eight Materials

Prefabs: Two

Rigged: Yes (Humanoid Rig)

UV Mapping: Yes

This Character is setup with Magica Cloth 2 for Hair & Cloth physics, if you don't have magica cloth 2 you will not be able to use realtime physics. Two prefabs are provided for each use case: one with magica cloth 2 setup & other with just basic constraints setup.


Character: Lina


Sex: Female


Rig: Humanoid


Facial Expressions (Blendshapes/Shape Keys): Total 128 Blendshapes. Facial Expressions are provided as Blendshapes (Shape keys). There are lots of Blendshapes for each Elements of the face which you can use to make any expression you like. Comes with 52 ARKit iPhone Blendshapes, Basic MMD Blendshapes, VRChat Visemes & Eye Look Blendshapes, Many other Blendshapes for Face expressions etc.


Animations: Supports all kinds of Mixamo animations or any other Humanoid based animation.


Support: Unity 2021.3 or Later


Pipeline: All Render Pipelines Supported (Built-in, URP, HDRP).

A Readme file is provided inside the package, please make sure to read & follow the necessary instructions before using the asset.


For any requests or issues, contact me on: Twitter/X or email me at contactroloart@gmail.com


Price $20.00

Segmented rocks by Tarasov Leonid

3 hours 30 min ago
Colorful hand painted, low-poly, segmented rocks asset includes a ready to use demo scene with gameplay demonstration. Ideal for either mobile or PC projects.

Package contains:

  • 9 Rocks
  • 3 Pebbles

Extra:

  • 1 Demo Scenes (Simple Showcase and Gameplay Demonstration)

Models Details:

Rock 1 [Seg(1-4) 33 tris 31 tris 31 tris 25 tris]

Rock 2 [Seg(1-4) 31 tris 31 tris 27 tris 25 tris]

Rock 3 [Seg(1-4) 32 tris 28 tris 26 tris 22 tris]

Rock 4 [Seg(1-5) 38 tris 38 tris 40 tris 36 tris 28 tris]

Rock 5 [Seg(1-5) 35 tris 41 tris 35 tris 31 tris 25 tris]

Rock 6 [Seg(1-5) 37 tris 41 tris 39 tris 37 tris 25 tris]

Rock 7 [Seg(1-6) 43 tris 45 tris 47 tris 35 tris 27 tris 19 tris]

Rock 8 [Seg(1-6) 44 tris 42 tris 40 tris 36 tris 30 tris 22 tris]

Rock 9 [Seg(1-6) 41 tris 47 tris 43 tris 35 tris 35 tris 23 tris]


Pebble 1 [52 tris]

Pebble 2 [50 tris]

Pebble 3 [52 tris]


Each rock contains whole rock model and segmented versions.

Every prefab is ready to use in your project.

This hand painter, low poly segmented rocks asset includes 93 3d models of rocks and its segments and 3 model of pebbles. Unique style, clean geometry and good looking shape for each of included model, making it ideal for mobile and PC projects without performance sacrificing. This asset also contains scene with gameplay demonstration.


Price $4.99

Quirky Series - Tropical Animals Vol 2 by Omabuarts Studio

4 hours 38 min ago
Quirky animals, wacky animations, and silly expressions = endless fun for your project!

Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]


Website : https://omabuarts.com


Quirky Series - Animals Mega Pack Vol.1

Quirky Series - Animals Mega Pack Vol.2

Quirky Series - Animals Mega Pack Vol.3

Quirky Series - Animals Mega Pack Vol.4


Features


✅ Nine (9) animals pack

✅ Tiny 8x8 px texture [diffuse map only]

✅ Rigged/Skeleton

✅ 19 animations

✅ 4 Levels of Detail [min 300 up to 9k tris]

✅ Mobile, AR/VR ready

✅ Sample URP Shader included

❌ Vertex color

❌ Clean (non-overlapping) UV mapping


Animations


Attack | Bounce | Clicked | Death

Eat | Fear | Fly | Hit

Idle_A | Idle_B | Idle_C

Jump | Lay | Roll | Run | Sit

Spin/Splash | Swim | Walk


Blendshapes/Shapekeys:


eyes.blink | eyes.happy | eyes.sad | eyes.sad

eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead

eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown

eyes.excited-1 | eyes.excited-2 | eyes.rabid

eyes.spin-1 | eyes.spin-2 | eyes.spin-3

eyes.cry-1 | eyes.cry-2 | eyes.trauma

teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R

sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R


Email : omabuarts@gmail.com

Website : https://omabuarts.com

Twitter : @omabuarts


Price $25.00

Quirky Series - Tropical Animals Vol 1 by Omabuarts Studio

4 hours 53 min ago
Quirky animals, wacky animations, and silly expressions = endless fun for your project!

Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]


Website : https://omabuarts.com


Quirky Series - Animals Mega Pack Vol.1

Quirky Series - Animals Mega Pack Vol.2

Quirky Series - Animals Mega Pack Vol.3

Quirky Series - Animals Mega Pack Vol.4


Features


✅ Nine (9) animals pack

✅ Tiny 8x8 px texture [diffuse map only]

✅ Rigged/Skeleton

✅ 19 animations

✅ 4 Levels of Detail [min 300 up to 9k tris]

✅ Mobile, AR/VR ready

✅ Sample URP Shader included

❌ Vertex color

❌ Clean (non-overlapping) UV mapping


Animations


Attack | Bounce | Clicked | Death

Eat | Fear | Fly | Hit

Idle_A | Idle_B | Idle_C

Jump | Lay | Roll | Run | Sit

Spin/Splash | Swim | Walk


Blendshapes/Shapekeys:


eyes.blink | eyes.happy | eyes.sad | eyes.sad

eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead

eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown

eyes.excited-1 | eyes.excited-2 | eyes.rabid

eyes.spin-1 | eyes.spin-2 | eyes.spin-3

eyes.cry-1 | eyes.cry-2 | eyes.trauma

teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R

sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R


Email : omabuarts@gmail.com

Website : https://omabuarts.com

Twitter : @omabuarts


Price $4.99

3D Text - Neon Font Addon by WSM Game Studio

2026, March 1 - 22:36
Stunning neon font addon for 3D Text Lite!

Disclaimers

  • Sample fonts implemented using a textureless approach on v1.0.0
    • This may change on future versions
  • Post-processing bloom required for glowing effect

Render pipeline compatibility:

Built-in ✅ | URP ✅ | HDRP ✅


3D Font Addon for 3D Text Lite


Included Characters

  • A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
  • a b c d e f g h i j k l m n o p q r s t u v w x y z
  • 0 1 2 3 4 5 6 7 8 9
  • . : , ; ' “ ( ! ? ) + - * / =

Get 3D Text Pro and save 20% on the complete collection!


Website: https://wsmgamestudio.com/


Price $4.99

3D Text - Bordered Font Addon by WSM Game Studio

2026, March 1 - 22:36
Stunning bordered font addon for 3D Text Lite!

Disclaimers

  • Sample fonts implemented using a textureless approach on v1.0.0
    • This may change on future versions

Render pipeline compatibility:

Built-in ✅ | URP ✅ | HDRP ✅


3D Font Addon for 3D Text Lite


Included Characters

  • A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
  • a b c d e f g h i j k l m n o p q r s t u v w x y z
  • 0 1 2 3 4 5 6 7 8 9
  • . : , ; ' “ ( ! ? ) + - * / =

Get 3D Text Pro and save 20% on the complete collection!


Website: https://wsmgamestudio.com/


Price $4.99

Poly HP - SnakeWarrior by Downrain DC

2026, March 1 - 18:51

Mecanim Humanoids : No

Animated : Yes

Animation types : In-place

Render Pipelines : Built-in / URP

Intended Platform : All

Platforms Tested : Windows

Documentation : No


SnakeWarrior


Triangles ​: 4736

​Vertices​ : 2495


Texture Resolutions :​ 1024x1024

Number of Textures :​ ​​3


Weapon & Shield can be removed


Rigged :​​ Yes

Number of Animations :​​​ 10

- Idle

- Walk

- Run

- Attack_01

- Attack_02

- Attack_03

- CastSpell

- Dizzy

- Damage

- Die


Price $9.99

Spline Mesher | Pro by Staggart Creations

2026, March 1 - 15:15
Easily bend and repeat meshes along Unity splines for fences, pipes, paths, and more - or generate a mesh from a spline area. Fast, flexible, and built on Unity’s native spline system.

📝 This asset imports as a native package, not in the "Assets" folder. Package dependecies are automatically installed. Strictly incompatible with versions older than Unity 2022.3!


✔️ Designed for production and long-term use

• Battle tested: Spline Mesher 1.0 (and its proprietary predecessor) was used in various released productions since 2018.

• Mesh generation uses Burst & the Job system and MeshData low-level API.

Correctly transforms geometry for the output transform, the output and Spline components can be entirely separate.

• Context menu on Mesh Filter components, to quickly convert a mesh into a spline mesh.

• Respects the original mesh's vertex colors.

• Supports well over 65k vertices.

• Fill mesh generation uses a propietary and original technique, no secretly repurposed third-party design or code!


⚠️ Not comparable to dedicated modeling software (eg. Blender/Maya)

• Vertices can end up overlapping in tight corners.

• Mesh generation is not dynamic. Eg. cannot be adapted based on spline curvature, cut holes into, or use a different input mesh midway.

• Fill Mesh functionality is not comparible to true NURBS surface modeling.


Note: Functionality such as random mesh selection, or scale/rotation will not implemented. It is not technically viable to realize. The Spline Spawner asset facilitates procedural prefab spawning and can be used alongside of this.

📄 Documentation | 🟣 Discord | 💬 Forum thread

🎁 20% discount for Spline Spawner users.


⭐️ Pro features

• Multithreaded mesh generation.

∟ Realtime changes within milliseconds, up to 50x faster!

• Spline fill mesh generation

∟ Build lakes, curbs, islands, platforms and more.

• Output mesh splits up into segments

∟ Optimal culling & rendering performance at large scales.

• Procedural meshes as input or collider

∟ Configurable Cube, Cylinder or Plane input mesh.

MeshLOD support

∟ Generate LODs in the editor (Unity 6.2+)

• Expanded collider functionality

∟ Convex and Kinematic collider support + collision/trigger events


For a complete overview see the comparison table.


👍 A migration wizard is included to convert Spline Mesher Standard instances & prefabs.


❓What is Spline Mesher?

A straightforward and powerful toolkit for spline-based mesh curving and generation. Essential for 3D world building. Built around Unity's native spline tool, making it intuitive to combine with other tools or gameplay logic. Designed for professionals; easy to use by anyone.


💠 Provide the Curve Mesher component with a spline and an input mesh, and it gets continuously repeated and deformed along its curves.


💠 Use the Fill Mesher component to create a mesh from a spline's contour with a uniform topology and distance field baked right into the UV.


🪄 This tool makes it easy to achieve these complex tasks right inside Unity, without needing to go back and forth between editor and external modeling software.


Includes advanced features like vertex color control (for shaders), prefab end caps, snapping to colliders, and multi-material support. All in a clean, intuitive interface.


Build fences, pipes, paths, cables and much more!


📌 Curve Mesh Features

• Use a procedural Cube, Cylinder or Plane input mesh. Or any custom mesh

• Automatic box/tube/plane/custom collider generation

• Snapping/conforming to colliders

• UV scale, offset, rotation and stretch control

• Start & end prefab attachments

• Rotation roll angle with per-point adjustments, twist a mesh around the spline

• Vertex color data over the spline, to drive shader-based effects


📌 Fill Mesh Features

• Uniform topology made out of equilateral triangles

• Margin parameter, expand or indent the shape from the curve

• Snapping vertices to linear knots, ensures precise shapes

• Not limited to a flat mesh, edges follow the spline curvature

• Displacement effects: buldging and noise-based

• UV scale, offset, flipping, rotation and fitting

• Distance to spline (SDF) baked into UV and Vertex Colors.


⚙️ Technical Features

• Recalculated normals/tangents, ensuring correct lighting and shading

• Rebuild/Collision/Trigger events exposed in the inspector, and through C# (run custom code before/after the mesh updates, or with collisions)

• Lightmap UV generation

• MeshLOD generation (Unity 6.2+ editor only)


Features a cleanly designed inspector UI, with tooltips and undo/redo support. Public C# functions are commented.


✔️ Supports

• Runtime generation - just modify the spline, no extra code besides yours!

• Multiple materials (aka sub-meshes)

• Multiple splines within the same container

• Negative scaling (eg. guardrails mirrored on either side of a track)

• Baked lighting, including through Bakery

• Auto rebuilding when the input mesh file changes (editor only)


⚡ Performance

Expertly crafted for best CPU performance.

• Uses cached spline data for 26 times faster spline sampling.

• Mesh segments are processed in parallel on all cores.

• Accellerated by Jobs & Burst and uses the low-level MeshData API.


👉 Changes are smooth and responsive.


🚧 Limitations:

• Usage of created meshes in prefabs requires regenerating them on load (option available). Because Unity strictly saves procedural meshes in the scene file. Alternatively, they can be exported to an FBX file using the Unity's "FBX Exporter" package.

• Altering a prefab instance is typically not possible, using components in prefab edit mode works as expected. Using the Unity's preset functionality is advised.

• The Fill Mesher functionality is not designed for 2D applications.


🎁 See also the Spline Spawner asset, a 20% discount is available if you own a Spline Mesher Standard/Pro license.


Upgrade discounts:

Purchased Spline Mesher Standard in the last 30 days? -> You will be able to upgrade to Pro for free! (2 month offer only)

Until May 1st -> Loyalty discount (57%). You only pay the difference!

Until September 1st-> 40% upgrade discount

After that-> 30% upgrade discount


📢 Get free preview access to the upcoming Spline Extensions asset, the ultimate spline companion toolkit! Verify your invoice on Discord to join the beta.


Price $79.00

Toon Character Pack URP by Unluck Software

2026, March 1 - 15:06
Stylized low-poly toon characters with Mecanim support, multiple variations, and easy texture customization.

🎭 TOON CHARACTER PACK

A collection of stylized low-poly characters with example scripts and effects. UVs are designed for easy texture creation and customization.


Upgradable from Toon Character Pack (Legacy Version).

Legacy version included after purchase.



FEATURES

✓ Toon character models

✓ Low-poly models (~400–600 tris)

✓ High-poly models (~1500–2000 tris)

✓ Mecanim compatible

✓ 30+ model & texture variations

✓ 2048×2048 textures


Demos are for showcase purposes only. Scripts are not production-ready.



🛠 COMPATIBILITY

✓ Compatible with Unity 6.3 and newer

Support available. Assistance provided if any issues occur.


Price $30.00

Complete Racing Game 2 (Standard Edition) by ALIyerEdon

2026, March 1 - 14:01
This is a complete game including 23 racing cars. The game is designed with next-gen graphics for mobile and other platforms with the maximum performance

Optimized by default for mobile platforms with the maximum graphics:

=> Realtime Reflections for Mobile (SSR)

=> Realtime sun light with soft shadows

=> Post processing effects

=> PBR material and textures

=> HDR lighting

___________________________


Automatic quality settings for all devices:

Very Low=> 70$ device

Low=> 120$ device

Medium=> 200$ device

High=> 300$ device

Ultra=> 400$ device or above


Works well on the Unity 6 or above (Built-in RP)


Download=> Mobile Demo (Android)


This is a complete game including 23 racing cars. The game is designed with next-gen graphics for mobile and other platforms with the maximum performance


You can easily customize or reskin the game. The game is ready to import and publish


The game is automatically optimized on devices as cheap as $70 to powerful $1000 devices (mobile). Just open the settings menu and choose the quality level (from VeyLow to Ultra)


Main Features:

___________________

=> Ready to publish

=> 23 sport cars

=> 6 levels (summer, fall, rain, snow)

=> Multiplatform (keyboard, touch, gamepad)

=> Optimized for all devices

=> Up to dated graphics

=> PBR materials (textures)

=> Easy to create a new game (new track, new cars)

=> Smart AI racer system with customizable difficulty

=> Navigation bake free AI system


_______________________


Racer AI=>

An smart racer AI system with automatic reverse mode and re spawn feature ready to continue the race in the all states


Car Controller=>

Very easy car controller to modify in the shortest possible time to get your desired car controller and physics


Race Manager=>

Drag and drop race manager prefab into your scene and enter total laps and start the race... Everything is automatic and easy to modify


Navigation=>

You don't need to bake navigation... Racers automatically follow the waypoints and avoid from the obstacles using sensors... Also can reverse and respawn if needs


Realistic or Arcade=>

Support both realistic and arcade car controlling with a few clicks


Optimization=>

Maximum performance even on low-end android devices


Graphics=>

Next-gen mobile graphics from low-end to high-end mobile devices with a lot of graphic features (realtime reflection support)





Price $59.00

Inventory Extended | Game Creator 2 by Fullscreen

2026, March 1 - 12:53
Expand Game Creator 2 Inventory with advanced crafting, smelting, dismantling, item states, and seamless drag and drop between grid-based bags.
  • Requires Game Creator 2 + Game Creator 2 Inventory
  • Unity 6
  • Examples supports only 1x1 item shapes currently
  • Examples are made for keyboard & mouse. Controller/mobile require additional setup and customization
  • TextMeshPro Essentials (required for Example UI)
  • Due to the modular and flexible design of this extension with all instructions, properties and conditions, it is recommended to start from one of the included examples rather than integrating it directly into an existing inventory UI

Compatibility

  • Supports Built-in, URP, and HDRP
  • Tested in WebGL, Windows, and Mac builds

Visual Scripting & Customization

  • Examples are built entirely using Game Creator 2 Visual Scripting to make it modular and easy to make modifications to fit your game
  • Basic knowledge of Unity UI and Inventory 2 UI is recommended for advanced changes
  • UI prefabs contain multiple conditions, triggers, and instructions. Comments are included throughout the visual scripting components to help explain functionality and flow

Inventory Extended – Turn Game Creator 2 Inventory into a Complete Inventory System

Inventory Extended transforms Game Creator 2 Inventory into a fully-featured inventory system with advanced crafting, smelting, dismantling, item states, and seamless drag & drop between grid bags.


Built entirely with Visual Scripting, it’s modular, expandable, and designed to remove the limitations of the default Inventory system.


Why Inventory Extended?

Game Creator 2 Inventory is already one of the most fun modules to work with, but once you start building more complex systems like advanced crafting, timed crafting, dynamic item behavior, or grid-based interactions, you can quickly run into limitations.


Inventory Extended expands on that by adding systems inspired by different types of games, all built in a modular way so you can use only what you need or tweak everything.



💥 NEW RELEASE DISCOUNT!

Get 50% off for the first two weeks at $24.99 (regular $49.99).

Early adopters receive all future updates included.

Inventory Extended will continue to expand, and the price may increase as new major features are added.


Drag & Drop Between Grid Bags

Move items between different grid inventories with ease.

  • Drag & drop between bags, chests, and stations
  • Supports stack splitting, merging, and quick transfer (shift-click)

Item States

Create state variants for any item and change how it looks and behaves without duplicating it.

A state can modify:

  • Title
  • Description
  • Sprite & text color
  • Pickup and use audio
  • Can drop
  • And more

Example: Turn a Normal Sword into a Broken Sword by adding a state that checks the swords durability, instead of replacing the item.


Advanced Smelting & Dismantling

Define exactly what happens when an item is processed.

  • Configurable processing time
  • Different smelt/dismantle states based on conditions or item properties (quality, durability, etc.)
  • Multiple outputs per state
  • Random output amount ranges (1–3, etc.)
  • Individual drop chances per output
  • Optional properties added to output items

List & Grid Recipes

Two new crafting recipe systems are included.


List-Based Recipes

  • Configurable processing time
  • Multiple inputs and outputs
  • Crafting conditions
  • Item property requirements (e.g., Quality > High)

Grid-Based Recipes

  • Layout-based crafting
  • Position-sensitive recipes
  • Recipe book example
  • Item property requirements

Outputs can optionally receive item properties.


Queue-Based Crafting Example

Craft, smelt, or dismantle multiple items in sequence.

  • Add multiple items to the queue
  • Automatic sequential processing
  • View active and upcoming items

Fuel-Driven Crafting Example

Craft, smelt, or dismantle can require fuel or any resource system.

  • Consumes fuel over time
  • Pauses when fuel runs out
  • Easy to adapt for power or energy mechanics

List-Based Examples

  • List Crafting – Define required resources and conditions with duration support and a quantity slider
  • List Furnace – Smelt items with configurable output chances and timed processing
  • List Dismantle – Break down items with randomized output results and drop chances

Grid-Based Examples

  • Grid Inventory – 2x2 crafting, equipment slots, sorting, and recipe book
  • Grid Chest – Drag & drop, sorting, and quick transfer between bags
  • Grid Craft – 3x3 workbench crafting with position-sensitive recipes
  • Grid Dismantle – Break down items with configurable outputs and drop chances
  • Grid Furnace – Smelt items with timed processing and multiple output states

World Space Station UI

  • Displays active processing above stations
  • Item preview
  • Remaining amount
  • Time left

Hotbar Example

  • First inventory slots act as a configurable hotbar
  • Equip and use items
  • Dropped items retain all properties (durability, quality, etc.)

Pouch System Example

  • Store items inside pouch bags
  • Hover to preview contents of the pouch

Durability Example

Built using visual scripting and easily adaptable for:

  • Weapon or tool durability
  • Pouch capacity
  • Item spoilage
  • Any value-based mechanic

Component Slot Item Filter

Control what can be placed in specific inventory slots.

  • Filter by item type
  • Define allowed or disallowed items
  • Create output-only slots
  • Suitable for equipment or crafting output slots

Seamless Integration

  • No core file modification
  • No patching required
  • Built entirely as an extension

Visual Scripting Expansion

Expands Inventory 2 with 110+ Visual Scripting Instructions, Conditions, Triggers, and Properties:


  • Instructions (30+)
  • Craft List Recipe, Smelt Item, Dismantle Item, Drop Runtime Item (Enchanted), Preview Bag, Use Item, and more

  • Conditions (10+)
  • Can Dismantle Runtime Item, Can Smelt Runtime Item, Can Craft Grid Recipe, Is Runtime Item Allowed By Filter, and more

  • Properties (70+)
  • Get GameObject Bag From Cell, Get GameObject UI Hovered, Get String From Runtime Item State (Title/Description), and more

🎮 Try It Yourself!

Preview Extended Inventory and the included Examples directly in your browser or download the Windows build on Itch.io


⚠️ Note

This is an expansion for Game Creator 2 Inventory and requires both Game Creator 2 and Inventory 2 to work. Please check the Technical Details.


📦 What’s Included

✔ Full Source Code

✔ Quick Start Guide

✔ Examples


🔗 Links

📖 Documentation

📚 Setup Guide

💬 Discord (New)

📅 Roadmap


Inventory Extended is an independent integration for Game Creator 2. It is not affiliated with or endorsed by Catsoft Studios.


Price $49.99

HeroBridge Standalone | Character Customizer by Fullscreen

2026, March 1 - 08:58
HeroBridge Standalone is a runtime character customizer for Sidekick Modular Characters. It adds flexible components and methods that let you change character parts, colors and more during runtime.

Requirements

  • FREE Starter Pack - Sidekick Modular Characters by Synty (import first)
  • Sidekick Tool & Database (install after the Starter Pack and before HeroBridge)
  • TextMeshPro Essentials (required for Example UI)

Compatibility

  • Works with all current Sidekick Modular Character Packs
  • Supports Built-in, URP, and HDRP
  • Tested in WebGL, Windows, and Mac builds

Included

  • Full source code
  • Runtime Character Customizer example scene
  • Quick Start & Setup documentation

Integration Notes

HeroBridge Standalone is designed to work alongside third-party character controllers, but integration without scripting is not guaranteed for all setups.


To improve compatibility, HeroBridge Standalone includes an option to disable Animator rebuilding, allowing existing controllers to keep full control of their Animator setup. This makes integration more likely to work with controllers that manage animations internally.


For best results, it is recommended to review your character controller’s documentation to ensure it supports runtime model or mesh changes through code or exposed APIs.


Note

No character models are included.

HeroBridge Standalone provides a set of components that can be attached to GameObjects to control Sidekick Modular Characters at runtime.

With the apply modes On Enable, On Disable, On Button Press, On Invoke, and Unity Events it's easy to hook character alterations into UI, gameplay logic, or state-based systems.


Every component is based on an integrated, user-friendly API that can be used to run HeroBridge Standalone in code.


💥 NEW RELEASE DISCOUNT!

Get 50% off for the first two weeks at $19.99 (regular $39.99).


Key Features

Works with All Sidekick Modular Character Packs

Compatible with all current Sidekick modular packs.

Runtime Character Control Methods:

Set Part: Modify any of the 38 modular components, such as the head, body, legs, hair, or accessories.

Set Preset: Apply complete character presets including head, body, shape, and color settings.

Set Expression: Control 19 facial expressions using blendshapes.

Cycle Part: Cycle through parts of any type using next, previous, or random options.

Generate Dynamic Part Icons & Buttons: Automatically generate dyanmic icons for all parts at runtime and create UI buttons for them.

• Export as Prefab: Turn your character into a prefab. The included customizer isn’t just for runtime, you can also use it as an editor tool, letting you create and save characters directly in the editor.

…And More

✅ Built-in Save System

HeroBridge Standalone includes a simple, slot-based save system for character customization data. Character parts, colors, and blendshape values can be saved and restored at runtime without relying on external save frameworks.

Efficient Runtime Performance & WebGL Support

HeroBridge Standalone caches data such as parts, colors, and presets into JSON files for faster runtime performance and also support for WebGL builds.

✅ Flexible Character Setup

Designed to integrate with custom and third-party character controllers. Includes an option to enable or disable Animator rebuilding, allowing you to adapt HeroBridge Standalone to your specific setup.

✅ Runtime API Access

HeroBridge Standalone builds on parts of Sidekick’s Runtime API and adds its own API layer for controlling character customization at runtime.

✅ Part Overview Window

Includes a dedicated overview window that displays all Sidekick character parts currently installed in your project, organized into clear categories such as hips, torso, and other body sections.

Animation Patcher

Most animations set Jaw Close blendshape to 0, making characters appear with an open mouth. The Animation Patcher tool automatically fixes this by setting Jaw Close to 1.


💡 Example of Runtime Character Customization

A runtime character customizer example scene in HeroBridge Standalone shows how Sidekick Modular Characters can be altered during gameplay, similar to character designers found in role-playing and adventure games.

The example demonstrates how HeroBridge can be used to create systems that allow players to:

  • Browse clothing, accessories, and hairstyles
  • Modify character parts
  • Change colors for hair, eyes, and clothes
  • Use blendshapes to alter body shape

Additionally, the sample shows how part icon buttons are automatically generated at runtime.


🎮 Try It Yourself!

You can preview the character customizer directly in your browser or download the Windows build on Itch.io


📦 What’s Included

✔ Full Source Code

✔ Quick Start Guide

✔ Example Character Customizer Scene


🔗 Links

📖 Documentation

📚 Setup Guide

💬 Discord (New)

📅 Roadmap


🧠 Prefer Visual Scripting?

HeroBridge Standalone supports component based workflows and Unity Events, with optional API access when needed.

For a fully visual scripting experience, see HeroBridge – Sidekick Integration for Game Creator 2.


All character models shown in screenshots and marketing materials are not included with this package. They are taken from the FREE Starter Pack – Sidekick Modular Characters by Synty Studios, which is required as a dependency for HeroBridge Standalone.

HeroBridge Standalone is an independent asset for Synty’s Sidekick Modular Character System. It is not affiliated with or endorsed by Synty Studios.


Price $39.99

Rigged Military Drone by EVOLVE Studio LTD

2026, March 1 - 08:06
Add this high-quality realistic Rigged Military Drone asset to your game!

Number of meshes/prefabs: 1

Number of materials : 1x4K

Number of textures: 5 total (4 + 1 hdrp mask)

Texture dimensions: 4K

Texel density: 1100 px/m

Polygon count: 34K tris total

Rigging: Yes (Wheels, basement, guns, optics etc.) - see preview images

Animation count: no

Animation type list: no

UV mapping: Yes

LOD information: No

Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)

USAGE:

- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.


DESCRIPTION:

- AAA-quality asset developed by industry professionals working on world-know military game titles.

- Rigged wheels, basement, guns, optics etc.

- Ready to be animated inside Unity.

- Designed for 1st and 3rd person view driving.

- Optimised lowpoly asset, that is perfect for game-development

- All materials and textures are intelligently named

- No cleaning up necessary, just drop your models into the scene

- Real world scale 1:1


You will like it!

Evolve Studio LTD


Price $19.99

Rigged Construction Truck Vehicle by EVOLVE Studio LTD

2026, March 1 - 08:06
Add this high-quality realistic Rigged Construction Truck asset to your game!

Number of meshes/prefabs: 1

Number of materials : 4x4K +2K Glass

Number of textures: 31 total (26 + 5 hdrp mask)

Texture dimensions: 4K, 2K

Texel density: 500-700 px/m

Polygon count: 214,5K tris total (with dump box)

Rigging: Yes (Wheels, suspension, doors, hatchs, machinegun, steering wheel, control panel and handles, etc.) - see preview images

Animation count: no

Animation type list: no

UV mapping: Yes

LOD information: No

Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)

USAGE:

- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.


DESCRIPTION:

- AAA-quality asset developed by industry professionals working on world-know military game titles.

- Rigged doors, suspension, wheels, steering wheel, control panel, pedals, accessories, dump box, pistons etc.

- Can be used with and without dump box construction.

- 4 base colors available by default (military green, construction red, orange, white)

- Designed for 1st and 3rd person view driving.

- Optimised lowpoly asset, that is perfect for game-development

- All materials and textures are intelligently named

- No cleaning up necessary, just drop your models into the scene

- Real world scale 1:1


You will like it!

Evolve Studio LTD


Price $39.99

Military Supply Modern MegaBundle by EVOLVE Studio LTD

2026, March 1 - 08:06
Add this high-quality Military Supply asset bundle to your games!

Number of meshes/prefabs: 85

Number of materials : 5

Number of textures: 25 total (20 + 5 hdrp masks)

Texture dimensions: 4K/512px

Texel density: 1000+ px/m

Polygon count: check separated assets

Minimum polygon count: check separated assets

Maximum polygon count: check separated assets

Rigging: Yes, check separated assets

Animation count: no

Animation type list: no

UV mapping: Yes

Lightmap UV: No

LOD information: No

Types of materials and texture maps: PBR (BC, MetalSmooth, Normal, AO, HDRP_Mask)

BUNDLE INCLUDES 4 ASSET PACKS:

You save ~30% by purchasing this items bundled.


Support & Inquiries:

Discord | Artstation


Asset pack consist of desc, barrel, PC, binoculars, radiostation, canister, aid kit, headphones, flask and shovel.


This bundle product does not contain the specific assets inside, but it gives you an access for separated individual assets. After purchasing the bundle you have to add separated items (which will appear free) to your account.


USAGE:

- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.


DESCRIPTION:

- Model is fully textured with all materials applied

- LowPoly model, that is perfect for game-development

- Clear topology with no any artefacts, holes, overlapping polygons and so on

- All materials and textures are intelligently named

- PBR materials

- No cleaning up necessary, just drop your models into the scene

- Real world scale 1:1


You will like it!

Evolve Studio LTD


Price $59.99

Gun Racks Modular by EVOLVE Studio LTD

2026, March 1 - 08:06
Add this high-quality Military Modular Gun Racks and Cabinets asset pack to your games!

Number of meshes/prefabs: 43

Number of materials : 2

Number of textures: 10 total (8 + 2 hdrp masks)

Texture dimensions: 4K/512px (for grid)

Texel density: 1000+ px/m

Polygon count: 213K tris total (for 43 assets variations)

Minimum polygon count: 24 tris

Maximum polygon count: 11.4K tris (big cabinet with filling)

Rigging: Yes (doors, locks, bracing, shelfs, pistol racks, rifle racks, etc.)

Animation count: no

Animation type list: no

UV mapping: Yes

Lightmap UV: No

LOD information: No

Types of materials and texture maps: PBR (BC, MetalSmooth, Normal, AO, HDRP_Mask)

Support & Inquiries:

Discord | Artstation


Asset pack consist of rigged modular cabinets (empty and filled versions with the shelfs/hangers/mounts), wall and floor gun racks.


USAGE:

- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.


DESCRIPTION:

- Fully rigged asset with correct pivot points for easy animation in Unity (doors, shelfs, locks, racks, etc.)

- Model is fully textured with all materials applied

- LowPoly model, that is perfect for game-development

- Clear topology with no any artefacts, holes, overlapping polygons and so on

- All materials and textures are intelligently named

- PBR materials

- No cleaning up necessary, just drop your models into the scene

- Real world scale 1:1


You will like it!

Evolve Studio LTD


Price $15.00

3D Text Pro by WSM Game Studio

2026, March 1 - 08:06
Tired of flat, lifeless text in your game? Bring your game to life with 3D Text!

Disclaimers

  • Custom Font Monetization Guidelines available on Discord
  • Font API does not include a 3D mesh editor
  • Sample fonts implemented using a textureless approach on v1.0.0
    • This may change on future versions
    • Custom fonts can be textured or textureless
  • 3D Text Lite includes a single 3D font sample. Font addons sold separately:
  • 3D Text Pro includes 3D Text Lite + all official font addons (20% OFF)
  • Post-processing bloom required for Neon Font glowing effect

Render pipeline compatibility:

Built-in ✅ | URP ✅ | HDRP ✅


Save 20% on the complete 3D Text Collection! 💸 Plus, official font assets released for this collection in the future will be included in this package FREE of charge!


Included Assets


💰 Bonus for 3D Artists: Includes a 3D Font API that empowers artists to create and monetize custom font packs!*


Create, edit and customize text like never before!


3D Text is perfect for level design elements, such as storefront signs, rooftop signs, neon signs, and much more!


Why 3D Text is better than 2D text?

  • Realistic lighting and shadows (on all sides!)
  • Easily rotated, scaled, and positioned in 3D space
  • Optimized for performance (LOD support, batching, etc.)
  • Seamless scaling and rotation without distortion
  • Adds depth and immersion to your game world!

Key Features:

  • Create and edit 3D text
  • Align Left, Right, Center, and Justify
  • Customize Color & Materials
  • Scale Text Size Independently on X, Y, and Z Axes
  • Customizable 3D Fonts

Main Components

  • 3D Text Component
    • Text Editor Component
    • Characters spawned as individual game objects
      • Manually move, rotate, attach scripts, and much more!
  • 3D Font API
    • Flexible character mappings
      • Supports any alphabet system (including custom ones)
    • Leverage your artistic skills to create and monetize custom fonts!*

Obs: Feature requests are always welcome!


Ready to level up your game? Get 3D Text today! 🚀


Need a budget-friendly option? Grab 3D Text Lite!

You can upgrade later if you like! 😊


Website: https://wsmgamestudio.com/


* Please refer to the technical details section for more information


Price $19.99

3D Text Lite by WSM Game Studio

2026, March 1 - 08:06
Tired of flat, lifeless text in your game? Bring your game to life with 3D Text!

Disclaimers

  • Custom Font Monetization Guidelines available on Discord
  • Font API does not include a 3D mesh editor
  • Sample fonts implemented using a textureless approach on v1.0.0
    • This may change on future versions
    • Custom fonts can be textured or textureless
  • 3D Text Lite includes a single 3D font sample. Font addons sold separately:
  • 3D Text Pro includes 3D Text Lite + all official font addons (20% OFF)

Render pipeline compatibility:

Built-in ✅ | URP ✅ | HDRP ✅


💰 Bonus for 3D Artists: Includes a 3D Font API that empowers artists to create and monetize custom font packs!*


Create, edit and customize text like never before!


3D Text is perfect for level design elements, such as storefront signs, rooftop signs, neon signs, and much more!


Why 3D Text is better than 2D text?

  • Realistic lighting and shadows (on all sides!)
  • Easily rotated, scaled, and positioned in 3D space
  • Optimized for performance (LOD support, batching, etc.)
  • Seamless scaling and rotation without distortion
  • Adds depth and immersion to your game world!

Key Features:

  • Create and edit 3D text
  • Align Left, Right, Center, and Justify
  • Customize Color & Materials
  • Scale Text Size Independently on X, Y, and Z Axes
  • Customizable 3D Fonts

Main Components

  • 3D Text Component
    • Text Editor Component
    • Characters spawned as individual game objects
      • Manually move, rotate, attach scripts, and much more!
  • 3D Font API
    • Flexible character mappings
      • Supports any alphabet system (including custom ones)
    • Leverage your artistic skills to create and monetize custom fonts!*

Obs: Feature requests are always welcome!


Ready to level up your game? Get 3D Text today! 🚀


Get 3D Text Pro and save 20% on the complete collection!


Website: https://wsmgamestudio.com/


* Please refer to the technical details section for more information


Price $15.00

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