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Updated: 50 min 29 sec ago

Futuristic Conference Room – Sci-Fi interior meeting hub by Friday Night Studio

1 hour 23 min ago
Proudly nominated for Breakthrough Publisher of the Year. Upgrade your projet with this futuristic Conference Room!

🧩 Technical Details

  • Total prefabs: 20
  • Total tris for each prefabs: Between 16 verts to 18K verts
  • 23 unique material sets for optimal quality and performance
  • Colliders: Custom mesh colliders and primitive colliders included
  • Textures: PBR, optimized for modular use (4096 to 1024). Downgrade as you need for better performance on mobile.

⭐ Community ⭐

Join the Friday Night Studio Discord for support, exclusive updates, freebies, vouchers, and early access to new packages 🎁:


🚀 FRIDAY NIGHT STUDIO - DISCORD 🚀


🤝 Overview


This modular Futuristic Environment Pack is a standalone asset derived from a larger, fully featured environment.


Want the complete experience? Check out the full environment using the link below :


Take a look at my unity asset store page for more futuristic environments! ✨🏞️


Perfect for PC, consoles, VR, Mobile, games, cinematic projects, and interactive experiences. 🎮🎥

  • Fully modular parts with PBR Metallic Roughness workflow.
  • Game-ready prefabs and materials.
  • Optimized colliders for smooth gameplay.
  • Demo scenes included for easy showcase and testing.

🚀 Pipeline Compatibility

🛠️ All materials and prefabs already converted and ready to use.

  • Built-in Render Pipeline ✅
  • Universal Render Pipeline (URP) ✅
  • High Definition Render Pipeline (HDRP) ✅

Lighting and post-processing settings vary between pipelines — adjust as needed for your scene. 💡


⭐Follow us for updates, promotions, previews & more⭐:

DISCORD | INSTAGRAM


Price $19.99

BIG PACK Interactive Cartoon Interiors & Rooms by Mnostva Art

1 hour 53 min ago
Build interactive cozy cartoon interiors fast: 1510 assets, 20 ready rooms, and 278 interactive furniture prefabs for any project.

Number of Unique Props: 1005

Collision: automatically generated

LODs: No

Number of Materials and Material Instances: 3

Number of Textures: 5 identical textures with different resolutions

Texture Resolutions: 2048/1024/512/256 /128px

🔷Build Your World🔷


This pack is just the start! Combine it with other packs in the collection to make your project stand out. Find the ones you like and create something special. ✨🔥


Explore All:

INTERACTIVE CARTOON INTERIORS

CARTOON INTERIORS

LOW POLY INTERIORS

CARTOON WORLD

ENVIRONMENT

THEMATIC PACKS

PROPS

FREE


🔥 Build Fully Interactive Cozy Cartoon Interiors – Faster Than Ever


Get everything you need to create stylized, functional interior scenes in one place. This BIG pack delivers a powerful combination of ready-made rooms + fully interactive furniture, so you can drop scenes into your project and start building immediately.


🚀 What You Get

  • 1510 Unity total assets
  • 20 fully assembled demo rooms (ready-to-use Unity scenes)
  • 1145 interior props (prefabs), including:

- 278 interactive furniture prefabs

From doors and drawers to windows, handles, buttons, and movable parts — interactivity is built-in, saving you hours of setup and scripting. You can see their functionality in the included media.


🧩 Why This Pack Stands Out


Fully Interactive Assets

Not just models — functional elements designed for real use in gameplay and apps.


Ready-to-Use Rooms

Drag & drop complete interiors or break them apart to build your own layouts.


Massive Variety

Bedrooms, kitchens, living rooms, bathrooms, kids’ rooms, offices, and more.


Optimized for Production

Clean prefabs, correct pivots and one texture (2048 / 1024 / 512 / 256 / 128 px).


🛠 Included Content

Furniture, appliances, electronics

Kitchenware, food items

Toys & children’s decor

Desks, PCs, lamps

Plants, paintings, wall decor

Bathroom & plumbing assets

Sports & gym equipment

Tools, gardening & cleaning items

Clothing, textiles, pillows, blankets

Lighting & structural elements

…and much more


🎯 Perfect For

Stylized & cozy games

Interior builders & decorators

Simulation & tycoon games

Mobile & casual projects

VR / AR interactive spaces

Level design & prototyping


🌟 Create Interactive Interiors Without the Hassle

Instead of building everything from scratch, use fully functional rooms and interactive furniture to speed up development and focus on creativity.


📦 BIG VALUE INCLUDED

This package combines two full asset packs into one, giving you more content, more variety, and significantly more value in a single purchase.

Renders made in Blender. You can see Unity screenshots in the Media section as well


⭐️ Enjoying the pack? A review from you would make our day!


We have other 3D formats: FBX \ OBJ \ BLEND \ GLB

You can modify our models yourself by requesting the necessary format from us.


Follow us for for more great content

Email | Instagram | Tutorials


Price $159.99

Vfx Mesh Builder by ArcLab

1 hour 54 min ago
VfxMeshBuilder is a powerful procedural modeling tool. Create, deform, shatter, and export custom VFX meshes 100% inside Unity. No external 3D software needed. Boost your workflow today!
  • Zero External 3DCG Tools Needed: Complete your entire mesh creation, modification, and UV mapping workflow inside the Unity Editor.
  • 30+ Built-in Primitives: Plane, Box, Sphere, Gear, Spline, Splatter, Cloud, Chain, Crescent, Crown, and more.
  • 20+ Stackable Modifiers: Twist, Bend, Taper, Cloner, Mirror, Push, Smooth, Slice, Shatter (Voronoi/Slice), Ripple, Melt, Align, and more.
  • Advanced Coordinate Control: Modifiers and Cloners dynamically adapt to Local, World, or Parent spaces, allowing objects to align perfectly to target surfaces.
  • Non-destructive Hierarchy: Layer-based node system with Parent-Child relationships. Easily manage complex models with Multi-selection editing, Solo/Mute toggles, and Hierarchy folding.
  • Custom FBX Extraction: Safely import and extract non-readable FBX meshes via a temporary folder without modifying your original assets.
  • Editor Physics Simulation: Dynamically shatter meshes and run real-time physics (gravity, collisions, explosions) inside the editor. Record history and export any frame as a Prefab.
  • VFX-Ready Data Control: Comprehensive UV mapping, automatic UV scrolling previews, and vertex color gradients. Bake pivot data, distance, and cloner IDs directly into UV channels.
  • One-Click Export: Export your generated models as .obj, .asset (Unity Mesh), or directly as .prefab (with or without Rigidbodies).
  • Custom Preset Library: Save your favorite node configurations as JSON presets and load them instantly.
  • Bilingual UI: Built-in support for both English and Japanese UI.

*** LAUNCH SALE! $19.99 (Normally $60) ***

Tired of the tedious pipeline of exporting, tweaking, and re-importing meshes between Unity and external 3DCG tools like Blender or Maya? VfxMeshBuilder by ArcLab eliminates that friction, bringing a complete procedural modeling workflow directly into your Unity Editor, specifically tailored for creating game VFX meshes.


Build Everything Without Leaving Unity

Whether you need:

  • Custom meshes for game VFX (slashes, auras, projectiles, trails, etc.) and complex emitters for Particle Systems.
  • Fractured debris for physics simulations.
  • Quick 3D props to populate your scene. ...you can complete the entire process from start to finish entirely within Unity.

Powerful Procedural Workflow

  • 30+ Base Primitives: Start with versatile shapes including Splines, Gears, Splatters, and Clouds.
  • Stackable Modifiers: Shape them exactly how you want by layering powerful effects like Bend, Twist, Voronoi Shatter, and Cloner. Modifiers fully support Local, World, and Parent coordinate spaces for complex hierarchical designs.
  • Real-time Editor Physics: Run physics simulations right inside the editor to create realistic rubble and explosions, then bake the results directly into Prefabs.

Highly customizable and perfect for Tech Artists, VFX Artists, and Indie Developers looking to drastically speed up their iteration cycles.


VfxMeshBuilder-Support-Documentation-


Price $19.99

Scene Dock by Asteroid Studio

4 hours 8 min ago
Organize, search, and switch scenes in Unity with a dockable Editor window. Streamline scene management for small to large projects.

Unity 2021.3 LTS or newer

Overview:
SceneDock is a lightweight, editor-only Unity tool that enhances your workflow by providing an organized, dockable window to manage all your project scenes. Stop hunting through your project folders or Build Settings, with SceneDock, your scenes are just a click away.



Key Features:

  • Dockable Editor Window: Keep SceneDock open and accessible while working in the editor.
  • Scene Favorites: Mark your frequently used scenes for instant access.
  • Scene Categories: Group scenes by category for faster navigation in large projects.
  • Fast Search: Quickly filter scenes by name using the search bar.
  • One-Click Scene Loading: Open any scene instantly without extra steps.

Why SceneDock:

  • Saves time switching between scenes.
  • Organizes scenes for teams and solo developers alike.

Price $4.99

Ultimate Preview 2 – Animator Add-on by Voxel Labs

4 hours 10 min ago
Animator Add-on for Ultimate Preview upgrades Unity’s Animator preview with state motion previews, animation auto-play, focused blend tree clips, and improved lighting and camera controls.

📧 Support | 🌐 Website | 💬 Discord



⚠️ This add-on requires Ultimate Preview Pro.



The Animator Preview Add-on extends Ultimate Preview Pro with powerful upgrades for Unity’s Animator preview. Unity’s default Animator preview window has several limitations: no preview for animator state, motions don’t play automatically, lighting is flat and unclear, and blend tree previews are often out of focus. This add-on solves those problems, making animation workflows faster, clearer, and much more productive.



👉 Get Ultimate Previewhttps://assetstore.unity.com/packages/slug/322974



🚀 What It Fixes and Improves


  • Preview Animator State Motion

Quickly preview the assigned motion of any Animator state directly in the preview window.


  • Automatic Animator State Playback

State motions play instantly when selected, no need to press Play each time.


  • Better Lighting and Camera Control

Animator previews are often dark and unclear. This add-on applies Ultimate Preview’s enhanced lighting, skybox, and camera tools for improved visibility.


  • Correctly Focused Blend Tree Previews

Fixes the default preview’s focus issues so blend tree clips are always centered and easy to evaluate.


  • Smooth Transition Previews

Preview transitions directly inside the Animator window with clear blending visualization.


  • Consistent with Ultimate Preview

All of Ultimate Preview’s improvements such as camera controls, floor options, toolbar shortcuts, work seamlessly with Animator preview.



👍 Compatible with other inspector assets. Ultimate Preview has been tested with:

  • Odin Inspector
  • Ultimate Editor Enhancer
  • vInspector 2 (requires an additional step, mentioned in Docs)
  • Wingman Inspector


Supported Unity Versions

  • Unity 2022, 2023, and Unity 6 are Fully supported.
  • Unity 2021: Requires 2021.2.0f1 or newer.
  • Unity 2020: Requires 2020.3.20f1 or newer.


📁 Source provided as a DLL for easy integration (Closed source).



📧 Support & Feedback



Crafted with ❤️ by VoxelLabs.



Speed up your workflow and boost productivity by 10x. Ultimate Preview makes Unity’s preview window work the way it should. ✨


Price $19.99

Ultimate Preview Window 2 – Pro Edition by Voxel Labs

4 hours 10 min ago
Ultimate Preview upgrades Unity’s default preview window with support for UI, Particles, and VFX, along with automatic animation playback, better lighting, and camera control for improved workflow.

Support | Website | Discord



Ultimate Preview – Upgrade Unity Default Preview Window


Ultimate Preview is a powerful Unity Editor extension that upgrades and enhances Unity’s default asset preview window. Designed to improve your workflow and boost productivity, it allows you to inspect UI elements, particle systems, VFX, sprites, 3D models and animations, with better clarity, lighting, and intuitive controls.



Try Community Version For Freehttps://assetstore.unity.com/packages/slug/260998



For maximum productivity, use together withUltimate Thumbnails



What It Fixes and Improves


  • Adds preview support for asset types Unity doesn’t handle by default:

Adds support for previewing UI elements, Particle Systems, and VFX Graphs directly within the preview window.


  • Better lighting and camera control:

Default Unity previews often appear dark and flat. Ultimate Preview improves visibility with customizable lighting and skybox options.


  • Animations play automatically when selected:

No need to press the play button manually every time you preview an AnimationClip.


  • Preserve camera position and angle when switching animation clips:

Unity resets the camera view every time you switch clips. With Ultimate Preview, you can preserve the camera angle, zoom, and position for consistent previews.


  • Sprites and UI always face the camera:

By default, sprites are tilted at an awkward angle in Unity’s default preview window. Ultimate Preview fixes this by automatically rotating sprites to face the camera correctly.


  • Remove grid from 2D sprite animation previews:

Unity overlays a distracting grid when previewing sprites. This tool lets you hide the grid for a clean and clear view.


  • Custom camera and floor settings:

Control zoom, angle, field of view, background color, floor visibility, and more for precise and clear previews.



Key Features:


Additional Asset Support

  • Preview UI canvases and components
  • Preview Particle Systems with playback controls
  • Visualize VFX Graphs with improved clarity
  • Inspect scene GameObjects, not just prefabs
  • Compare multiple assets simultaneously
  • Removes Play mode color tint from preview window

Improved Animation Preview

  • Automatically play selected AnimationClips
  • Quickly switch clips with Next and Previous buttons
  • Preserve camera position and angle when switching animation clips.
  • Reset the camera view or align it to X and Y axes instantly using toolbar buttons.
  • Hide Unity’s default grid when previewing 2D sprite animations
  • Preview animations with better lighting for clearer motion and model visibility
  • Customize the floor texture, color, tiling, and opacity, or hide it completely

Enhanced Visual Environment

  • Add custom lights with adjustable intensity, color, and rotation
  • Fine-tune ambient lighting to improve visbility
  • Set your own skybox (URP/Built-in only)
  • Customize or hide the floor grid

Editor-Friendly Controls

  • Auto-activate the preview window on asset selection
  • Scroll to zoom, middle mouse button to pan
  • Toolbar controls for lighting, skybox, background, playback, camera rotate and more
  • Keyboard shortcuts for quick actions

Newly Added Features (v2.0.0):

  • Added Font preview support
  • Added TextMesh Pro font asset preview support
  • Added UI Toolkit font asset preview support
  • Added UI Toolkit UIDocument preview support
  • Added multiple UIDocument preview support
  • Added multiple font preview support
  • Added auto camera orbit
  • Added Renderer Stats overlay
  • Added UI Layout Properties overlay
  • Added Play Mode optimization options
  • Added buttons to reset light settings
  • Improved performance optimization
  • Improved settings editor UI
  • Improved preview window reload behavior
  • Improved particle previews
  • Improved bounds calculation
  • Reduced package size
  • Added out-of-the-box HDRP support


Fully Customizable

  • Customize camera defaults, lighting, floor, and more.
  • Choose which buttons appear in the toolbar to suit your workflow


Compatible with other inspector assets. Ultimate Preview has been tested with:

  • Odin Inspector
  • Ultimate Editor Enhancer (requires an additional step, mentioned in Docs)
  • vInspector 2 (requires an additional step, mentioned in Docs)
  • Wingman Inspector


Supported Unity Versions

  • Unity 2022, 2023, and Unity 6 are Fully supported.
  • Unity 2021: Requires 2021.2.0f1 or newer.
  • Unity 2020: Requires 2020.3.20f1 or newer.


Source provided as a DLL for easy integration.



Free vs Pro Comparison Check Here



Other Assets


Support & Feedback



Used Third-Party

This asset uses Harmony, Licensed under the MIT License.



Speed up your workflow and boost productivity by 10x. Ultimate Preview makes Unity’s preview window work the way it should. 


Price $49.00

Cyberpunk Sunset Pro by Mr_Command_Coder

4 hours 33 min ago
A beautiful sunset cyberpunk style city

Tileable Assets: Seamless looping images for creating long, continuous levels

Parallax-Ready: Layered backgrounds designed to support parallax scrolling

Unique Art Style: Distinct visual design to give your game a standout aesthetic

Modular Layout: Easily combine and rearrange assets to build custom environments

Optimized for 2D: Ideal for side-scrollers, platformers, and other 2D genres

High-Resolution Graphics: Crisp visuals that scale well across devices and resolutions

Lightweight Files: Game-ready asset sizes to ensure smooth performance

Customizable Elements: Easily edit colors and components to suit your project

This package includes:

  • Total Assets: 5 high-quality 2D images
  • Dimensions: 2000 × 2500 px each
  • File Format: PNG
  • Color Depth: 32-bit
  • Transparency: Yes (Alpha channel included)
  • Style: Vector/hand-drawn, night and dusk tones
  • • Sky gradient background Layers Included: • Foreground (3 variations) • Sun sprite

Price $4.99

Cefious Web Browser by BELOUDEST

5 hours 12 min ago
Cefious Web Browser brings fast, embeddable Chromium-powered web technology directly into Unity, so you can run modern web experiences inside your app without sending users to an external browser.
  • Windows 64-bit support.
  • Requires Chromium Embedded Framework (CEF) runtime. 

Cefious Web Browser brings Chromium-powered web technology directly into Unity, letting you run modern web experiences inside your app without opening an external browser. It also allows you to create fully local websites for your game, perfect for in-game interfaces, tools, and content.


Build in-game web views, dashboards, launchers, account portals, patch notes, storefronts, and internal tools with a developer-first workflow focused on reliability, flexibility, and production-ready performance.


Supports Unity Version 2022.3.62f3 + (fully tested on Unity 6+)


User-Facing Features

  • Chromium-based rendering for modern website compatibility
  • Tabbed browsing with dynamic tab creation and active tab switching
  • Session history and favorites/bookmarks
  • Stored website icons/favicons and retained browsing data
  • Multi-download support with progress display and cancellation
  • Zoom controls for browser content readability
  • Web media playback support, including WebM/YouTube scenarios
  • View Source in new tab support

Developer & Integration Features

  • Ready to go Prefab with zero setup for use with Unity Canvas
  • Native-feeling Unity integration for runtime and tooling workflows
  • JavaScript ↔ C# bridge for two-way communication and argument passing
  • Included JS Executor for direct script execution and event invocation
  • Event-driven architecture with built-in hooks and custom extension points
  • Programmable navigation, custom controls, and interaction handling
  • AudioSource bridge to route browser audio through Unity audio pipelines
  • Console/debug utilities for faster testing and troubleshooting
  • Popup interception with configurable new-tab or same-tab fallbac

Cefious includes a clean, feature-rich browser UI, but the UI is fully optional.

  • Use the included UI as-is, customize it, or replace it completely
  • Easy to adapt to your own prefabs, Canvas setup, and design language
  • Supports both Overlay Canvas and World Space (3D) Canvas
  • Scalable layout suitable for many screen resolutions
  • Includes PSB and Affinity Designer templates to speed up visual customization

Context Menu & Interaction Control

  • Custom context menu system with page-aware actions
  • Built-in actions include copy, paste, open link, open in new tab, download, and save/copy image
  • Add your own context actions or modify built-in behavior

URL Rewrite, Local Sites & Security

  • URL Rewriter can map incoming URLs to custom targets, including local hosted content
  • Build fictitious in-game websites from project content (example workflow included)
  • Build-time security restrictions can limit which host/domain rules are allowed, helping reduce misuse
  • Rewrite rules support custom security indicators: Configurable labels
    Configurable active/inactive security icons per rule
    Optional global icon/label overrides for consistent UX
  • Address bar can display rewrite/fictitious state clearly so users understand when content is locally mapped

Remote Debugging

  • CEF remote debugging can be enabled with a configurable local port (default commonly 9222)
  • http://localhost:9222When enabled, Cefious exposes a local inspector endpoint such as:
  • Open that URL in Chrome, Edge, or another Chromium-based browser to inspect active Cefious pages
  • This lets you use familiar browser devtools workflows (DOM/CSS/script/network diagnostics) against pages running inside Unity

UI Flexibility


Whether you are building immersive in-game web experiences or robust developer tooling, Cefious Web Browser gives you a production-ready browser backend with an optional UI layer you can keep, adapt quickly, or fully replace.



Platform Support & Current Limitations

  • Windows: Fully supported now.
  • macOS: Planned for a future update.
  • Video codecs/licensing: Some video playback scenarios may be limited without appropriate FFmpeg licensing/configuration.
  • VR: Not yet fully validated/tested in production VR workflows; planned improvements and validation are targeted for a future update.

Future updates:


Cefious currently targets Windows (64-bit). macOS and expanded VR validation are planned in upcoming updates.


Support:


Documentation

Forum


Third-Party Notices
Cefious includes third-party components.
This asset includes Chromium Embedded Framework (CEF), licensed under the BSD 3-Clause License.
This asset also includes Noto Sans font files from Google Fonts, licensed under the SIL Open Font License 1.1.
Third-party notice and license files are included inside the asset at:
Assets/Cefious Web Browser/notices.txt
Assets/Cefious Web Browser/ThirdPartyLicenses/





Price $79.99

BTGraph Pro - AI Behaviour Tree Framework by TheCoderGuy

5 hours 40 min ago
BTGraph Pro adds live debugging, subtrees, validation, typed blackboards, and runtime controls—turning BTGraph into a production-ready AI development toolkit.

🧩 Engine Compatibility

  • Unity 2021.3 LTS or newer
  • Tested with Unity 2022 LTS and Unity 6
  • Compatible with:
    Built-in Render Pipeline
    Universal Render Pipeline (URP)
  • Editor extension built using Unity GraphView / UI Toolkit
  • No third-party dependencies required

🏗 Architecture Overview

BTGraph Pro is a modular extension layered on top of BTGraph Basic.

  • Shared canonical runtime core between Basic and Pro
  • No runtime duplication between editions
  • Existing behavior tree assets remain fully compatible
  • No migration required when upgrading from Basic
  • Strict separation between runtime execution and editor tooling
  • Safe integration into existing Unity projects

Runtime assemblies contain no UnityEditor dependencies and are safe for standalone builds.


🧠 Advanced Debugging System

BTGraph Pro provides a professional Behavior Tree debugging environment for Unity.

  • Real-time execution tracking per agent instance
  • Live node state visualization (Success / Failure / Running)
  • Integrated breakpoint system (node enter, exit, failure, blackboard key change)
  • Step-by-step execution control
  • Configurable execution history buffer
  • Multi-agent runtime inspection
  • Synchronized blackboard inspection during runtime
  • Optional debugger activation per tree instance

Debugging tools can be enabled or disabled per behavior tree to avoid unnecessary runtime overhead.


🌳 Subtree & Graph System Enhancements

Subtrees are implemented as reusable ScriptableObject assets with production-ready safety mechanisms.

  • Parameter override support with type validation
  • Circular reference detection
  • Deterministic serialization for stable GUID handling
  • Editor-side validation with zero runtime performance cost
  • Collapsible subtree visualization for scalable graph organization

Designed for large AI architectures and reusable behavior modules.


⚙ Runtime Enhancements

BTGraph Pro extends runtime control for complex projects.

  • Tick budgeting configurable per behavior tree instance
  • Optional Event-Driven execution model
  • Hybrid execution support
  • Abort policies integrated into composite evaluation
  • Interrupt handling support
  • Allocation-aware execution design to minimize GC pressure
  • No reflection in hot runtime evaluation paths

Engineered for performance-sensitive and multi-agent scenarios.


🗂 Blackboard System

Robust and scalable blackboard architecture:

  • Strongly-typed key system (no string-based lookups)
  • Inspector-driven key selection
  • Key metadata support (defaults, categories, tooltips)
  • Runtime validation of key usage
  • Event-driven wake integration

Designed for predictable, maintainable AI state management.


🎥 Recording & Replay

Integrated execution recording system for advanced diagnostics.

  • Lightweight runtime recording
  • Editor-based replay without requiring live gameplay
  • Execution timeline inspection
  • Exportable execution data for debugging and analysis

Enables detailed behavior inspection for complex AI systems.


🚀 Performance Characteristics

  • Designed for large multi-agent environments
  • Debugger overhead is negligible when disabled
  • No editor validation logic included in builds
  • Runtime execution remains lightweight and deterministic
  • Allocation-safe idle behavior in Event-Driven mode

Suitable for production-scale AI systems across PC, console, and mobile projects.

BTGraph Pro transforms BTGraph into a complete, production-grade AI development environment for Unity.

Designed for complex projects and professional workflows, Pro adds advanced debugging tools, runtime control systems, and scalable architecture features that allow you to build, inspect, and maintain large AI systems with confidence.

If BTGraph provides the foundation, BTGraph Pro provides visibility, control, and production-level tooling.


🧠 Debugger Pro — See Exactly How Your AI Thinks

Understand and diagnose behavior trees in real time.

  • Live execution path visualization
  • Clear node state highlighting (Success / Failure / Running)
  • Step-by-step execution control
  • Node-level breakpoints (enter, exit, failure, blackboard key change)
  • Multi-agent runtime inspection
  • Execution history timeline
  • Recording and replay support

Stop guessing why your AI behaves a certain way.
Inspect decision flow, evaluate abort logic, and analyze state transitions instantly.

Perfect for debugging:

  • Stealth AI
  • Combat decision systems
  • Utility-based logic
  • Multi-agent behavior scenarios

🏗 Architect Pro — Scalable AI Architecture

Build large, maintainable AI systems without losing clarity.

  • Reusable subtree assets (tree-as-function workflow)
  • Advanced node grouping and collapsible composites
  • Enhanced graph search and reference tools
  • Built-in graph validation and lint analysis
  • Deterministic serialization for clean version control
  • Structure-friendly workflows for team environments

Architect Pro enables long-term scalability for:

  • Complex NPC systems
  • Modular AI libraries
  • Multi-character behavior frameworks
  • Team-based development pipelines

⚙ Runtime & Authoring Pro — Advanced Control & Safety

Take control of runtime behavior and execution management.

  • Strongly-typed blackboard keys
  • Tick budgeting and execution control
  • Abort policies and interrupt handling
  • Node creation wizard for rapid development
  • Execution recording and replay
  • Multi-agent monitoring

Designed for advanced workflows where stability, safety, and predictability matter.


📊 Production-Level AI Workflow

BTGraph Pro is ideal for:

  • Studios building scalable AI architectures
  • Developers debugging complex behavior trees
  • Teams requiring deterministic version control
  • Projects with dozens or hundreds of active agents
  • Performance-sensitive AI systems

It turns BTGraph into a full AI toolkit — not just a graph editor.


🔗 Seamless Compatibility

BTGraph Pro integrates directly with BTGraph Basic.

  • Existing behavior trees continue to function without modification.
  • No migration required.
  • Same runtime foundation.
  • Expanded tooling layer on top.

Upgrade when your project grows — not because you must, but because you’re ready for deeper control.


🚀 Why Choose BTGraph Pro?

  • Advanced Behavior Tree debugging for Unity
  • Execution timeline & replay system
  • Multi-agent inspection
  • AI graph validation & linting
  • Runtime control & safety mechanisms
  • Clean, modular AI architecture support
  • Designed for production environments

BTGraph Pro transforms BTGraph from a powerful behavior tree system into a professional AI development suite for serious Unity projects.


Price $89.99

Audio Dispatcher for DOTS by Sniveler Code

5 hours 45 min ago
A high-performance, thread-safe bridge to play AudioSource sounds directly from Burst-compiled ECS jobs. Features Zero-GC pooling, smart voice stealing, and loop tracking with no main thread stalls.

Architecture & Performance:

  • 100% Burst Compatible: Trigger sounds from any Job or System.
  • Zero GC Allocations: Fully pre-allocated object pools for both One-Shot and Looping sounds.
  • No Main Thread Stalls: Double Buffering ensures the Main Thread never waits for ECS workers.
  • Cache Optimized: AudioEvent structs are explicitly packed to 32 bytes, allowing exactly two events per CPU cache line.

Features:

  • Priority-Based Voice Stealing: Automatically recycles the lowest-volume AudioSources when pools reach capacity.
  • Shadow Entity Loop Tracking: Attach looping sounds to moving entities. The system automatically stops the sound when the target entity is destroyed.
  • TimeScale Independent: Uses AudioSettings.dspTime to ensure sound lifetimes are calculated correctly even during slow-motion effects.
  • Fluent Builder API: Clean, chainable syntax for triggering sounds.
  • AudioMixer Support: Route sounds to different Mixer Groups (SFX, Music, UI).
  • 3D Spatial Audio: Full support for Spatial Blend, Min/Max Distance, and Rolloff curves.
  • Auto-Generated C# Constants: Eliminates string-based lookups and typos using stable Hash IDs.

Triggering standard Unity audio from pure ECS is notoriously difficult. Audio Dispatcher solves this elegantly.

Audio Dispatcher for DOTS is a production-ready, Data-Oriented audio bridging system. It allows your Burst-compiled Jobs to trigger, move, and stop managed AudioSource components without ever touching the Managed Heap or stalling the Main Thread.

How it works:


Instead of forcing the Main Thread to wait for your Jobs to finish, the system uses a Double Buffering Command Architecture. Your high-frequency systems (like bullets or explosions) write 32-byte cache-aligned events into a lock-free queue. A dedicated Burst-compiled "Brain" processes these events, handles pooling logic, and passes a clean command buffer to the Main Thread for execution.


Perfect for any genre:


Whether you are building a massive RTS, a chaotic Bullet Hell, or a fast-paced Shooter, this tool ensures your audio scales with your entity count.


Developer Friendly:


You don't need to write boilerplate code. Use the included Fluent API to trigger sounds directly inside your IJobEntity:


AudioID.EXPLOSION.Shot(position).Volume(0.8f).Apply(writer);


Key Highlights:

  • Clean Archetypes: Looping sounds (like tank engines) follow your entities using "Shadow Tracking", meaning your core gameplay entities remain untouched and tightly packed in memory.
  • Smart Voice Stealing: If your audio pool is full, the system doesn't just cut off random sounds. It calculates priorities and replaces the quietest/furthest sound automatically.
  • Stable IDs: Audio IDs are generated as stable Hashes. Reordering your audio database will never break your code.

Price $0.00

RPG Battle Rock Music #01 - Battle Begins by Dbuit Music

5 hours 49 min ago
RPG Battle Rock music for your Game

WAV Quality: 44.100 Hz sample rate.

32 bits depth

MP3 Quality: 44.100 Hz sample rate


Loopable

Stereo

1 Song. Loop (wav and mp3)

·Battle Begins : 3:19


Price $15.00

Note Board | Project Management Tool by Tornadoally

5 hours 50 min ago
Powerful In-Editor Notes - Essential Tool. Designed for Solo Devs, small Unity Teams, and Professional Studios who want to take their project management to the next level.

- Note Board editor window that displays all notes

- Attach Notes to any asset or scene object

Note Board editor window

- Browse and organize all notes

- Plan upcoming work

- Track feature development

- Project Progress Bar (%)


Attach Notes to any asset or scene object

- No additional components needed, just click a button to add notes

- Track progress

TODO: any tasks that need work

WIP: items in active development

DONE: your systems that are ready-to-go!

- Flag Markers

Stable: As good as it'll get. These items are ready to ship

Refactor: Functional but needs improvements for performance, scalability, etc.

Experiment: Opposite of stable. These systems need lots of testing.

Bug: Strange behaviors. Helpful to write a descriptive note alongside this one.

Placeholder: Temporary items. Anything that won't be included in the final product.

- Note

Write anything: Description, Documentation, Reminders, Author, Ideas, etc.


This tool is in active development.

Make sure to leave a review with any feedback or feature requests!


Price $35.00

Cool Scene Transition Manager by Nihar

5 hours 51 min ago
A lightweight, drag-and-drop scene management system for Unity that gives you full control over scene loading, grouping, and custom transition effects — all without complex setup.

Two Flexible Scene Change Systems

1️. Bootloader Scene Group System

A centralized bootloader controller that:

  • Loads scene groups
  • Unloads scene groups
  • Manages multi-scene setups
  • Keeps your project organized and scalable
  • Ideal for large or modular projects

Perfect for:

  • Multi-scene architecture
  • Streaming setups
  • Level + UI + Lighting separation workflows

2️. Persistent Toggle-Based Scene System

Includes:

✔ A Persistent Scene Manager component


✔ A Toggle Caller component for any scene


How it works:

  • The Persistent Manager stays alive across scene changes
  • Any scene can call a toggle to trigger a scene switch
  • Clean separation between caller and manager
  • No tight coupling between scenes

Perfect for:

  • Menu systems
  • Level selectors
  • Modular gameplay flow

ScriptableObject-Driven Scene Transitions

Create and assign custom transition effects using ScriptableObjects.

Supports:

  • Simple fade in/out
  • Dissolve effects
  • Custom shader-based transitions
  • Fully extendable transition system

Swap transition styles per scene group with zero code changes.


Price $0.00

Low Poly Modular Interior Pack by Anastasita3D

5 hours 54 min ago
Low Poly stylized modular interior pack for fast creation of rooms like kitchen, bedroom, living room and bathroom. Easy modular building for games.

Additional Features:

  • Average triangle count: 800
  • 1 Texture: Compact 512x512 pixels for optimal performance.
  • Rigging: No
  • Game-Engine Ready: All models are optimized for smooth integration and high performance.

Low Poly Stylized Modular Interior Pack provides a set of fully modular interior rooms including kitchen, bedroom, living room, and bathroom. All assets are designed to be easily combined and rearranged to create different interior layouts.

The pack is optimized for stylized low poly projects and works well in casual games, mobile games, prototypes, and indie development. Content is suitable for fast level design and iteration, allowing developers to quickly build interior environments without additional modeling.

All modules are customizable through modular placement, making it easy to expand or modify scenes depending on project needs.


Price $59.99

Ancient Font by Sky Earth Studios™

5 hours 56 min ago

Product Details


This TTF font has been professionally designed to meet industry standards for use by individuals, indie studios, and triple-A game companies. It can certainly prove useful for designing logos, icons, graphics, posters, text, dialogues, and much more— giving credit is optional!


• Professionally crafted

• Scaling is smooth and dynamic

• Works on all resolutions

• Colors can be modified


You can also learn how to integrate fonts with TextMesh Pro through our easy-to-follow documentation which can be accessed here at any time.



Terms and Conditions


This font can be used commercially and non-commercially for any purpose so long as each party owns their appropriate entity license (Single-Entity or Multi-Entity), and this product listing and its contents are not being redistributed or resold anywhere.


The characters available for each font vary. For this particular font, all of its available characters are displayed on the offficial product image and any characters missing from its preview are not currently supported.


Price $5.00

Alleyway Font by Sky Earth Studios™

5 hours 56 min ago

Product Details


This TTF font has been professionally designed to meet industry standards for use by individuals, indie studios, and triple-A game companies. It can certainly prove useful for designing logos, icons, graphics, posters, text, dialogues, and much more— giving credit is optional!


• Professionally crafted

• Scaling is smooth and dynamic

• Works on all resolutions

• Colors can be modified


You can also learn how to integrate fonts with TextMesh Pro through our easy-to-follow documentation which can be accessed here at any time.



Terms and Conditions


This font can be used commercially and non-commercially for any purpose so long as each party owns their appropriate entity license (Single-Entity or Multi-Entity), and this product listing and its contents are not being redistributed or resold anywhere.


The characters available for each font vary. For this particular font, all of its available characters are displayed on the offficial product image and any characters missing from its preview are not currently supported.


Price $5.00

Abstrak Font by Sky Earth Studios™

5 hours 56 min ago

Product Details


This TTF font has been professionally designed to meet industry standards for use by individuals, indie studios, and triple-A game companies. It can certainly prove useful for designing logos, icons, graphics, posters, text, dialogues, and much more— giving credit is optional!


• Professionally crafted

• Scaling is smooth and dynamic

• Works on all resolutions

• Colors can be modified


You can also learn how to integrate fonts with TextMesh Pro through our easy-to-follow documentation which can be accessed here at any time.



Terms and Conditions


This font can be used commercially and non-commercially for any purpose so long as each party owns their appropriate entity license (Single-Entity or Multi-Entity), and this product listing and its contents are not being redistributed or resold anywhere.


The characters available for each font vary. For this particular font, all of its available characters are displayed on the offficial product image and any characters missing from its preview are not currently supported.


Price $5.00

Dog - Belgian Malinois by Red Deer

6 hours 8 min ago
Realistic MALINOIS model with 100+ IP/RM animations and 3 color options.

Number of textures: 31

Texture dimensions: 2048x2048 and 512x512

Polygon count: 14100 tris

Number of meshes/prefabs: 14 / 57

Rigging: Yes

Animation count: 110

Animation type list: In Place and Root Motion

UV mapping: Yes

LOD information: 4 level

Types of materials: PBR

This asset has realistic MALINOIS model.


The model has 57 bones, 14100 tris and 4 levels of LODs. LODs are enabled and configured.


Texture maps - albedo (alpha mask), AO / metallic / roughness, normal map (all 2048x2048).


Separate model for mobile phones with 3600 triangles.


The asset also has a dog model without alpha channels (see screenshot).


100+ animations (IP/RM):

Attack (bite, bite move, front, left, right, jump), hit (front, back, middle), death (left, right), digging (start, loop, end), bark, idle 1-7, eat, eat tear, drink, lie 1-2, lie belly 1-2, sleep, sleep belly, 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), crouch move (front, left, right, back, back left, back right), crouch (idle 1-2, turn left, turn right), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), run fast (front, left, right ) swim (enter, front, left, right, back, back left, back right ), turn (left, right), turn 180 (left, right ), sitting (start, end, idle 1-2), scratch ear, pick up, etc.


This pack includes objects for creating a location. The package contains: barriers for dogs, toys, bowls, mats, beds, dog houses and more.


Textures support HDRP, but there are no ready-made locations and materials in the asset.


The animator controller is missing.


If you have questions, then write to the mail:

RedDeer3D@gmail.com


Price $25.00

Fantasy, Sci-fi RPG Character Music Themes: Hopes & Dreams (Vol. 1) by Tanya Ruby

6 hours 14 min ago
The overall emotional theme for this music pack is Hope and the way it's experienced by different character archetypes. I've included suggested context to each track for guidance.

WAV file Specifications

Sample Rate: 48kHz

Bit Depth: 24-bit

Loopable: No

Additional: Full mix only, no separate stems.


This folder includes 6 music tracks designed for trailers, cutscenes and linear sequences.

Each track features a unique motif theme, resulting in a tracklist of various moods and styles. MP3 references are available in the soundcloud playlist


Tracklist & Guidance [w/ sampler timestamps]


1. [0:00] Together - moral hope from a single purpose that orients others and creates cohesion. Steady strings as guiding warmth.

2. [0:15] Goddess' Warrior - hope that feels like a miracle; it's sudden and luminous, almost forbidden in the bleakest moments. "A pulse where there should be none."

3. [0:29] RED - the reckless spark; imagine intoxicating, risky hope that ignores cost. A flirtation with doom.

4. [0:45] Dragon's Promise - a dark hope maintained as ritual; it's hollow, maybe painful, but necessary. Never spoken out loud.

5. [1:04] Rising Queens - explosive, decision-driving hope born of urgency; fuels immediate action rather than reflection.

6. [1:20] Twice Blessed - the essence of a restorative hope that rebuilds and repairs. This is the mesmerizing wonder of total renewal after trauma or loss.


Please note; these may be less ideal for interactive systems as they do not loop seamlessly.


Price $29.99

Medieval Demon Creature by Right Eye

6 hours 16 min ago
Low-poly model of the character for games.

Rigged: (Yes)

Added bones: u_jaw, u_tongue, u_tongue_2, u_eyes_l, u_eye_r, u_tail_01 , u_tail_02 , u_tail_03 , u_tail_04 , u_tail_05 , u_tail_06 , u_tail_07 , u_tail_08.

Number of characters: 1

Vertex counts of characters: 50.541 tris: 80.495

Number of Materials: 10 

Number of Textures: 50

Body, Clothes , Masks 4096x4096. Sword 2048x2048


Low-poly model of the character for games. Character has multiple color schemes.

The model contains Humanoid rig.


Price $34.99

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