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Industrial Plastic Pipe Pack by M.SKILL Studio

10 hours 35 min ago
JIS-based industrial plastic pipe components with accurate scale, snap-friendly prefabs, and VP / HI-VP / HT-VP material variants, optimized for VR and real-time use.

Included Components

  • Straight Pipe
  • Elbow (45° / 90°)
  • Socket
  • Reducer (socket type)
  • Tee
  • Reducing Tee
  • TS Flange (JIS 10K flange with insertion socket)
  • Blind Flange
  • Valve Socket
  • Faucet Socket (25A only)
  • Cap

Total

  • Models: 46
  • Material variants: 3
  • Prefabs: 138

Supported Sizes

  • 25A
  • 50A
  • 75A
  • 100A

All dimensions are modeled according to JIS standards.

Materials

Supported plastic pipe standards:

  • VP
  • HI-VP
  • HT-VP

Each material type is provided as separate prefabs with materials already assigned.

Note:
HT-VP blind flanges are included.
While commercially available products are uncommon, they are sometimes custom-fabricated in practice.
In many real installations, metal flanges may be used instead.

Snapping Support

To support precise placement in Unity, small conical snap guides are embedded at each pipe end for vertex snapping (V key).

  • Cone radius: 0.2 mm
  • Cone height: 0.5 mm

Scale & Performance

  • Real-world scale (1 Unity unit = 1 meter)
  • Prefab scale: (1, 1, 1)
  • Straight pipes are modeled at 1 meter length and can be scaled as needed
  • Polygon count is balanced across components
  • Optimized for real-time, VR, and AR use

Notes

  • No colliders included (by design)
  • Intended for visualization, layout planning, interactive assembly, and education

Industrial Plastic Pipe Pack is a practical collection of plastic pipe components based on Japanese Industrial Standards (JIS).

This pack is designed for accurate layout, visualization, and real-time use in Unity, making it suitable for industrial plants, factory equipment layouts, VR/AR scenes, and technical demonstrations.

All components share the same geometry and are differentiated only by material variants, allowing users to switch between pipe standards without rebuilding layouts.

The pack focuses on real-world usability, with clean geometry, consistent scale, and snap-friendly prefabs for efficient piping design.


Price $9.99

Cinema Hall Theatre 3d Environment by Foundry Studios

10 hours 43 min ago
A flexible, production-ready cinema hall environment with realistic PBR materials, optimized assets, and a layout suited for games, VR, cinematics, archviz, and atmospheric scenes.

Number of textures - 32 textures, 14 materials

Vertex count - 4 - 1770

Minimum polygon count - 2

Maximum polygon count - 3488

Number of meshes/prefabs - 37

Texture maps - 512x512 - 2048x2048

Types of materials and texture maps - PBR

This pack is a modular, high-quality cinema hall environment built for real-time projects. It’s designed to be flexible, lightweight, and easy to drop into production, whether you’re working on a game, a VR experience, a cinematic scene, or an architectural visualization.



The environment works just as well for clean, modern setups as it does for more atmospheric use cases liminal spaces, suspenseful scenes, or horror-leaning environments. All assets are built to real-world scale, use realistic PBR materials, and are optimized to keep performance in check without sacrificing visual quality.


What’s Included

  • A fully assembled and optimized demo scene with baked lighting and post-processing
  • A curated set of high-quality PBR materials reused across assets for lower draw calls
  • Modular wall, ceiling, and floor pieces for easy layout customization
  • Custom environment assets including cinema seating, recliners, exit doors, and architectural elements
  • A variety of small, optimized props to add detail and variation
  • Properly set up colliders and lightmaps for real-time use
  • Optimized material and texture usage to balance performance and visual fidelity

Price $29.99

Cinema Lounge Theatre 3d Environment by Foundry Studios

10 hours 45 min ago
A modular, production-ready cinema lounge and concession environment with realistic PBR materials and optimized assets, ideal for games, VR, cinematics, and atmospheric lobby scenes.

Number of textures - 98 textures, 36 materials

Vertex count - 4 - 6330

Minimum polygon count - 2

Maximum polygon count - 12,652

Number of meshes/prefabs - 59

Texture maps - 512x512 - 2048x2048

Types of materials and texture maps - PBR

This asset pack features a modular cinema lounge and concession area designed to seamlessly complement the main cinema hall environment or function as a standalone space. Built with realistic PBR materials and optimized for real-time use, it’s suitable for games, VR experiences, cinematics, and architectural visualization.

The space works equally well as a theatre lobby, concession zone, or general waiting area. Its layout and lighting can be used for clean, modern presentations or pushed into more stylized and atmospheric setups — including liminal or suspense-driven environments. All assets are built to real-world scale and designed for easy integration into production workflows.


What’s Included

  • Fully assembled and optimized demo scene with baked lighting and post-processing
  • Modular architectural elements including walls, floors, ceilings, and corridor pieces
  • Concession counter setup with functional props and display elements
  • Lounge seating, queue barriers, signage, and decorative assets
  • A variety of optimized small props to add realism and variation
  • High-quality PBR materials reused efficiently to maintain lower draw calls
  • Properly configured colliders and lightmaps for real-time use

Price $29.99

Pixel Art UI Kit - Fantasy Game Interface by Kiss.My.Assets

10 hours 45 min ago
Pixel Art UI Kit - Fantasy Game Interface: buttons, sliders, toggles, checkboxes, tabs, panels, frames and icons with key states-retro style for menus, HUD and popups, from prototype to release.

• Sprite-based UI elements (2D)

• Designed for use with Unity UGUI

• Compatible with common UI scaling modes

• Works on PC and mobile resolutions

• No scripts or code included (visual assets only)

Pixel Art UI Kit - Fantasy Game Interface is a library of pixel UI sprites for Unity, built to help you assemble menus, HUDs, popups, and settings screens faster.


It delivers a crisp, game-ready visual foundation with a consistent pixel style-so your interface stays cohesive from prototype to production.


Perfect for indie teams and commercial projects that want stylish pixel UI without weeks of manual UI art and endless iterations.


💬 Pixel Art UI Kit - Fantasy Game Interface - Core Contents


🧩 Complete UI Elements Set

A versatile sprite library built for real screens: buttons, switches/toggles, sliders, checkboxes, input-style elements, tabs, panels, frames, separators, bars, and other essential components.


🎛️ Pixel Style for Readable Game UI

A pixel-driven look that keeps clarity and readability as the priority. Great as a final style or as a strong base you can easily adapt to your theme (colors, accents, content).


🧱 Consistent Kit, Cohesive Results

Designed as one unified pack with consistent proportions and visual rhythm-so your menus, popups, and HUD don’t feel stitched together.



🎮 Best Fit For


This pack shines in projects where pixel-styled UI and fast screen assembly matter:


✅ Pixel/stylized games - menus, HUD, and popups;


✅ RPG / Adventure - inventory, status panels, and settings;


✅ Roguelike / Roguelite - overlays, run stats, and hubs;


✅ Strategy / Management - panels, lists, and info blocks;


✅ Casual / Puzzle - clean screens and clear UI states;


✅ Mobile + PC - compact and wide layouts with consistent readability.



Why Choose Pixel Art UI Kit - Fantasy Game Interface ?


Because it’s a practical library of pixel UI sprites that helps you build interfaces fast without UI-art overhead. A wide set of elements, consistent style, and a demo scene give you a clear starting point and a reliable final look.


Less UI effort - more time for the product.



🧩 Integrates Great With These UI Workflows


Made to fit common Unity UI pipelines:


🔹 UGUI (Unity UI) - fast assembly of menus, HUDs, and popups;


🔹 UI Toolkit projects - use as a visual baseline/reference and sprites where applicable;


🔹 Mobile + PC layouts - works for compact and wide compositions;


🔹 Custom UI systems - consistent sprites that blend into your framework.



Package Contents

  • High-quality, hand-drawn UI assets
  • Clean fantasy-inspired visual style

Buttons & Core UI Elements

  • 3 button variants in 5 states
  • 1 tab menu
  • 9 decorative frames
  • 6 popup panels
  • 1 alert panel (4 color variations)
  • 1 popup with customizable frames (3 color variations)

Icons

  • 25 icons (32×32 px)
  • 25 icons (16×16 px)
  • 22 fantasy-themed icons (32×32 px)

Interactive Elements

  • 2 dropdowns
  • 1 radio button
  • 2 checkboxes
  • 1 switch

Indicators & Loaders

  • 4 progress bars (2 colors, horizontal and vertical)
  • 1 segmented progress bar (3 colors)
  • 1 standard progress bar (3 colors)
  • 1 circular progress bar
  • 3 loading circle variations

Dialogue & Tooltips

  • 2 dialogue sets (light and dark, 13 elements total)
  • 12 tooltip panels
  • 5 decorative toast panels

Input & Forms

  • 3 input panel designs in 4 states

HUD & Game Interface

  • 2 character frame variations with HP, Mana, and Experience bars (2 colors)
  • 3 character portrait variations (2 colors)
  • 2 inventory popup layouts with slots, frames, simple consumable icons, and inventory button
  • Hotbar in 2 color variations

Backgrounds

  • 1 simple silhouette background in 3 color variations


🔗 Possible Integrations

  • Ultimate Inventory System
  • Corgi Engine
  • TopDown Engine
  • ProPixelizer
  • ProCamera2D
  • DOTween
  • Rewired
  • Inventory Plus
  • Easy Save – The Complete Save System
  • Emerald AI
  • Feel by More Mountains
  • 2D Flexible Platformer Controller
  • Behavior Designer
  • PlayMaker

🔗 Additional Resources


Price $4.99

Modern UI Kit - Dark & Light Themes by Kiss.My.Assets

10 hours 45 min ago
Classic black & white Modern UI Kit: buttons, sliders, toggles, checkboxes, tabs, panels and icons with key states-clean style for menus, HUD and popups, from prototype to release.

• Sprite-based UI elements (2D)

• Designed for use with Unity UGUI

• Compatible with common UI scaling modes

• Works on PC and mobile resolutions

• No scripts or code included (visual assets only)

Modern UI Kit is a library of classic black & white UI sprites for Unity, built to help you assemble menus, HUDs, popups, and settings screens faster.


It delivers a clean, readable visual foundation with a consistent style-so your interface stays cohesive from prototype to production.


Perfect for indie teams and commercial projects that want a reliable classic B&W UI base without spending weeks on UI art.


💬 Modern UI Kit - Core Contents


🧩 Complete UI Elements Set

A versatile sprite library built for real screens: buttons, switches/toggles, sliders, checkboxes, input-style elements, tabs, panels, frames, separators, bars, and other essential components.


🎛️ Classic Black & White Look

A clarity-first visual language with strong readability. It fits most projects naturally-great as a final style or as a solid foundation you can extend and customize.


🧱 Consistent Kit, Cohesive Results

Designed as one unified pack with balanced proportions and visual rhythm-so your menus, popups, and HUD don’t feel stitched together from different sources.



🎮 Best Fit Genres


This pack is a strong fit wherever readability and fast UI assembly matter:


Casual / Puzzle - clean menus and clear popups;


Strategy / Management - readable panels, lists, and dashboards;


RPG / Adventure - solid foundations for inventory and settings screens;


Arcade / Action - simple HUD elements and navigation;


Mobile-first games - compact UI that stays crisp;


Tools / Apps inside Unity - minimal “editor-like” dashboards and panels.



Why Choose Modern UI Kit?


Because it’s a practical library of classic black & white UI sprites that helps you build interfaces fast without UI-art overhead. A wide set of elements, consistent style, and a demo scene give you a clear starting point and a reliable final look.


Less UI effort - more time for the product.



🧩 Integrates Great With These UI Workflows


Made to fit common Unity UI pipelines:


🔹 UGUI (Unity UI) - fast assembly of menus, HUDs, and popups;


🔹 UI Toolkit projects - use as a visual baseline/reference and sprites where applicable;


🔹 Mobile + PC layouts - works for compact and wide compositions;


🔹 Custom UI systems - consistent sprites that blend into your framework.


The package includes:


1. Buttons - 15x2.

2. Icons - 59x2.

3. Input Fields - 14x2.

4. Toggles - 2x2.

5. Checkboxes & Radio Buttons - 6x2.

6. Avatars - 1x2.

7. Progress & Loaders - 17x2.

8. Sliders - 4x2.

9. Badges & Pills.

10. Containers - 6x2.

11. Panels / Large Containers - 6x2.

12. Tooltips - 18x2.



🔗 Possible Integrations:

  • DOTween
  • DOTween Pro
  • Modern UI Pack
  • Master Audio
  • Feel by More Mountains
  • Procedural UI Image
  • Curved UI
  • Shapes
  • Better UI
  • FancyScrollView
  • Super Text Mesh
  • Text Animator for Unity
  • UI Particle System
  • Animatext
  • UI Particle Image


🔗 Additional Resources


Price $4.99

FluffyForest – Stylized Trees & Canopy Pack (URP) by Caliber Creations

10 hours 57 min ago
FluffyForest - A stylized tree and foliage pack for Unity URP, featuring soft fluffy canopies, card symbol topiary (Heart, Spade, Club, Diamond) , 4-way impostor LODs and Shader Graph foliage shaders.

Number of Meshes / Models

Core Tree Assets

  • 14 trunk meshes
  • 7 fluffy canopy meshes
  • 12 card-symbol canopy meshes
  • 6 impostor quad meshes

Demo / Environment Assets

  • Grass
  • Flowers
  • Ground
  • Rocks
  • Furniture
  • Props
  • Arches
  • Hedges

Total: 50+ unique mesh assets

Polygon Count (Triangles)

Fluffy Canopies

  • Canopy_0_Model – 1,842
  • Canopy_1_Model – 2,592
  • Canopy_2_Model – 4,218
  • Canopy_3_Model – 2,802
  • Canopy_4_Model – 2,994
  • Canopy_5_Model – 2,874
  • Canopy_Alt_Model – 2,400

Club Canopies

  • Club_Canopy_0_Model – 5,802
  • Club_Canopy_1_Model – 3,894
  • Club_Canopy_2_Model – 2,664

Diamond Canopies

  • Diamond_Canopy_0_Model – 5,112
  • Diamond_Canopy_1_Model – 2,760
  • Diamond_Canopy_2_Model – 1,692

Heart Canopies

  • Heart_Canopy_0_Model – 5,010
  • Heart_Canopy_1_Model – 3,474
  • Heart_Canopy_2_Model – 2,142

Spade Canopies

  • Spade_Canopy_0_Model – 5,010
  • Spade_Canopy_1_Model – 3,474
  • Spade_Canopy_2_Model – 2,142

Trunks

  • Trunk_1_Model – 1,581
  • Trunk_2_Model – 1,020
  • Trunk_3_Model – 1,853
  • Trunk_4_Model – 1,020
  • Trunk_5_Model – 1,020
  • Trunk_6_Model – 1,020
  • Trunk_7_Model – 1,020
  • Trunk_8_Model – 1,581
  • Trunk_9_Model – 1,581
  • Trunk_10_Model – 1,020
  • Trunk_11_Model – 1,853
  • Trunk_12_Model – 1,020
  • Trunk_13_Model – 1,020
  • Trunk_14_Model – 1,020

Impostor Quads

  • Imposter2Quad_0_Model – 4
  • Imposter2Quad_1_Model – 4
  • Imposter2Quad_2_Model – 4
  • Imposter2Quad_3_Model – 4
  • LOD_Tree_Imposter_Quad_Model – 2
  • Quad_Bottom_Piviot – 2

Demo / Environment Assets

  • Flower_Clump_Model – 175
  • Flower_Head_Model – 8
  • Flower_Stem_Model – 10
  • Grass_Clump_Model – 1,148
  • Ground_0_Model – 8,192
  • Heart_Arch_Half_Model – 2,255
  • Heart_Arch_Model – 3,456
  • HedgeBase_0_Model – 4,590
  • HedgeBase_1_Model – 9,684
  • HedgeBase_2_Model – 7,434
  • HedgeBase_3_Model – 6,680
  • Flagstone_0_Model – 2,304
  • Rock_0_Model – 750
  • Rock_1_Model – 692
  • Rock_2_Model – 454
  • Rock_3_Model – 76
  • Rock_4_Model – 76
  • Rock_5_Model – 68
  • Rock_6_Model – 128
  • Rock_7_Model – 156
  • Rock_8_Model – 100
  • Rock_9_Model – 120
  • Apple_0_Model – 338
  • CakeStandPole_0_Model – 60
  • Chair_0_Model – 6,440
  • Cup_0_Model – 812
  • HeartCake_0_Model – 432
  • HeartCake_1_Model – 432
  • HeartCake_2_Model – 432
  • Plate_0_Model – 512
  • Sandwich_0_Model – 30
  • TableLegs_0_Model – 3,208
  • TableTop_0_Model – 1,568
  • Teapot_0_Model – 6,238

Polygon Range Summary

  • Minimum: 2 triangles (Impostor Quad)
  • Maximum: 9,684 triangles (HedgeBase_1_Model)

Number of Prefabs

  • 378 Tree Prefabs (138 fluffy + 240 card-symbol)
  • 378 Tree Impostor Prefabs
  • 10 Standalone Impostor Prefabs (for customization)
  • 19 Canopy Prefabs
  • 14 Trunk Prefabs
  • 64 Demo / Environment Prefabs (rocks, furniture, grass, props, etc.)

Total: 863 Prefabs


Texture Assets

Texture2DArray Assets (Size and Slices)

  • Canopy_Card_Imposter_AlbedoArray – 512×512 × 12
  • Canopy_Card_Imposter_NormalArray – 512×512 × 12
  • Canopy_Imposter_AlbedoArray – 512×512 × 7
  • Canopy_Imposter_NormalArray – 512×512 × 7
  • LeafAlpha_TextureArray – 1024×1024 × 10
  • Tree_Cards_Imposter_AlbedoArray – 512×512 × 240
  • Tree_Imposter_AlbedoArray – 512×512 × 138
  • Tree_Imposter_NormalArray – 512×512 × 138
  • Trunk_Imposter_AlbedoArray – 512×512 × 14
  • Trunk_Imposter_NormalArray – 512×512 × 14

Tree Leaf Textures (1024×1024)

  • TreeLeaf_01
  • TreeLeaf_02
  • TreeLeaf_03
  • TreeLeaf_04
  • TreeLeaf_05
  • TreeLeaf_06
  • TreeLeaf_07
  • TreeLeaf_08
  • TreeLeaf_09
  • TreeLeaf_10

Trunk Textures (2048×2048)

  • TrunkBaseColor
  • TrunkNormalMap
  • TrunkRoughnessMap
  • TrunkAmbientOcclusion

Demo Textures

  • Flowers_Aligned – 1024×1024
  • Flowers_Final – 2048×2048
  • Leaves – 1024×1024
  • Path_BaseColor – 2048×2048
  • Path_Normal – 2048×2048
  • Path_Roughness – 2048×2048
  • Rock_1_BaseColor – 1024×1024
  • Rock_1_Normal – 1024×1024
  • Skybox – 2048×1024
  • TeaParty_BaseColor – 2048×2048
  • TeaParty_Metallic – 2048×2048
  • TeaParty_Normal – 2048×2048
  • TeaParty_Roughness – 2048×2048
  • TerrainMask – 1024×1024

UV Mapping

Yes

  • Trunks
  • Canopies
  • All demo assets
  • Exception: Flagstone rock

Rigging

No

Animation

  • Animation Clips: 0
  • Animation Type: None
    (Vertex-based wind / flutter is shader-driven)

LOD Information

Tree Prefabs:

  • LOD0 = Trunk + Canopy
  • LOD1 = Impostor  
  • LOD2 = Cull
  • LOD Groups used on all tree prefabs
  • Demo assets do not use LODs

Materials & Texture Workflow

  • Foliage uses stylized Shader Graph materials
  • Alpha-clipped leaf cards
  • Not physically-based (non-PBR)
  • Impostors include simple normal lighting

Demo assets use:

  • Base Color
  • Normal
  • Roughness
  • Metallic

(Still stylized, not strict PBR)

Shader System

  • All shaders authored in Shader Graph (URP)
  • GPU instancing supported
  • Texture Arrays used for variation
  • Per-instance color via MaterialPropertyBlocks

FluffyForest – Stylized Trees & Canopy Pack (URP)


Includes 378 stylized tree prefabs featuring fluffy canopies, card-symbol topiary shapes, and 4-way impostor LODs, with a total of 863 prefabs including matching impostors, customizable canopy and trunk variants, and demo environment assets.


Unity Play WebGL Demo -> HERE (ESC key to free mouse for changing scene)


The pack includes:


🌳 138 Fluffy Canopy Tree Prefabs


Built from:


  • 14 tree trunk models
  • 6 fluffy canopy styles
  • 6 color variants per tree

♠️♥️♣️♦️ 240 Card-Symbol Topiary Tree Prefabs

Including Heart, Spade, Club, and Diamond shapes


Built from:


  • 3 canopy variants per symbol
  • 6 color variants per tree
  • 40 unique topiary tree designs

All trees use a custom 4-way impostor LOD setup for efficient distance rendering while maintaining their stylized silhouettes.


Impostors can also be placed independently as background foliage using the included billboard-based impostor shader.


Rendering & Shader Features


  • GPU-instanced canopies with per-instance color variation
  • Leaf and impostor alpha cards stored in Texture Arrays
  • Simple normal lighting on impostors for basic light response
  • Uses Unity’s main directional light
  • Subtle vertex-based flutter/wind animation

All shaders are built using Shader Graph, making them easy to tweak and customize.


FluffyForest was tested on desktop hardware.



Projects targeting mobile devices may require very low foliage density and aggressive impostor swapping to maintain performance.



Note


All environment assets, shaders, and textures used in the promotional material are included as demo content for scene context and presentation.


You’re free to use these assets in your own projects.



Price $4.99

Fish Alive - Freshwater Set by Denys Almaral

11 hours 15 min ago
Stylized low-poly fish with fluid swimming motion. Crisp aesthetic for close-ups, yet efficient for all platforms.

Fish Alive Freshwater Set is a collection of popular, animated aquarium favorites. Designed with well-balanced minimalistic topology, these polyart models are ideal for AR/VR mobile games and high-resolution desktop games.


| DOCUMENTATION | VIDEOS | Fish Alive Marine Set | CONTACT |


Features

Animated Fish = 10

Environments: Home aquarium, river bed (~16 meshes)

Behaviors: Includes easy-to-setup natural swimming logic and demo scenes.

Group Of Fish: Helper class to deal with multiple fish.

7 Animation States: Static initial pose, Bite, Idle and Swim with turning left/right variants.

Optimized Textures: A single texture palette shared between most models (256x256).

Poly Count: 600 triangles per model on average.

Real Skinned Meshes: 3D fish are skinned meshes with bones.

7-Bone Rig: Simple yet effective rigging.

Platform ready: Suitable for Mobile, AR/VR, WebGL and Desktop

Soft object avoidance: Fuid steering system to avoid obstacles.

Free Samples: Guppy + Clownfish + scripts

❌ No strict hard collisions.

❌ No Vertex Shader Animation on Fish.

❌ No strict hard collisions.

❌ No LODs


Performance:


60 FPS. Fish count 1700 - Desktop - Specs: i7-4790k RTX-3060 (See more benchmarks)


Related Free Tool: For even more deep customization, moodifying the colors quickly, painting directly onto the 3D model, see : DA Poly Paint - Low Poly Customizer


Note: Some tutorial videos feature fish from our other Fish Alive packs.


Your Feedback is Important!

Any comments or reviews will be considered carefully, and any issues will be fixed ASAP.


| DOCUMENTATION | VIDEOS | Fish Alive Marine Set | CONTACT |


Price $29.00

Fish Alive - FREE Samples by Denys Almaral

11 hours 15 min ago
Stylized low-poly fish with organic swimming motion.

Fish Alive Free Samples allows you to start playing right now with 2 of the fish 3D characters from the Marine Set and Freshwater Set packages. Includes all animations and most of the escential scripts.


| DOCUMENTATION | VIDEOS | CONTACT |


Features

Animated Fish = 2 (An unlikely duo: Guppy, Clownfish)

Behaviors: Includes easy-to-setup natural swimming logic and demo scene.

7 Animation States: Static initial pose, Bite, Idle and Swim with turning left/right variants.

Optimized Texture: A single texture palette shared between models (256x256).

Poly Count: ~600 triangles per model on average.

Real Skinned Meshes: 3D fish are skinned meshes with bones.

7-Bone Rig: Simple yet effective rigging.

Platform ready: Suitable for Mobile, AR/VR, WebGL and Desktop

Soft object avoidance: Fuid steering system to avoid obstacles.

❌ Not included: Group Of Fish (Helper component to deal with multiple fish)

❌ No strict hard collisions.

❌ No Vertex Shader Animation on Fish.

❌ No strict hard collisions.

❌ No LODs


Performance:

60 FPS. Fish count 1700 - Desktop - Specs: i7-4790k RTX-3060 (See more benchmarks)


Note: Some tutorial videos feature fish from our other Fish Alive packs.


Your Feedback is Important!

Any comments or reviews will be considered carefully, and any issues will be fixed ASAP.


| DOCUMENTATION | VIDEOS | CONTACT | Marine Set | Freshwater Set |


Price $0.00

16-Bit Adventure RPG Islands and Sea Music by François Gérin-Lajoie

11 hours 36 min ago
12 16-bit music tracks for JRPG and adventure video games

12 tracks in .wav format


Tracks are meant to be looped. Each plays through once. See "Loop Instructions" document for more details.


No AI was used in creating this package. All music included was composed by a sentient human.

Consider this 16-bit fantasy music asset pack for your next project!


This asset pack includes twelve loop-ready music tracks, in .WAV format, that are well-suited for sea-themed fantasy video games that may want a retro-vibe and/or use pixel art. They were inspired by the music of JRPGs and adventure video games from the 1990s on the SNES. There’s over 17 minutes of music in the pack, including exploration music, town music, battle music and even pirate music. Two of the tracks are bonus tracks that serve as alternate versions of other tracks. I included a .pdf document with instructions for how to loop the tracks. Watch the Walkthrough Video for content description and loop instructions: https://youtu.be/5SYw2sAfKaI


Track List:

01 - Archipelago Overworld

02 - Seaside Exploration

03 - Seaside Village #1

04 - Seaside Village #2

05 - Battle Track #1

06 - Battle Track #2

07 - Sailing with Pirates

08 - Travelling by Submarine

09 - Dungeon Exploration #1

10 - Dungeon Exploration #2

BONUS - Archipelago Overworld (Extended)

BONUS - Travelling by Submarine (Alt Version)


How to Use the Tracks:

These are my original compositions. You are welcomed to use these tracks in any desired way in your video games, without cost or permission. The only thing that I would ask of you is to give credit where it is due by mentioning by name, François Gérin-Lajoie. Thank you! And if you want to promote your game, you’re welcome to mention it in the comments below.


Let's Help Each Other Out! If you enjoy this asset pack, would you be so kind as to rate it please? It will give it more visibility. Thank you!


If you enjoy my music, be sure to visit my YouTube channel and subscribe: https://www.youtube.com/@Francois_Gerin-Lajoie


If you would like to commission me to write custom music for your game, contact me and I would be more than happy to do so: oragus2@yahoo.com


Price $9.99

Magic Hat Effect by sunzzs

11 hours 36 min ago
4 high-quality magic hat effects,Supports Unity 2021.3.0 and above versions.
  1. easy to use;
  2. Compatible with ALL Unity rendering pipelines;
  3. Includes an overview scene;
  4. One Shader for all particles;
  5. Consistent stylized art direction;
  • 4 high-quality magic hat effects for RPG game projects.
  • Supports Unity 2021.3.0 and above versions.
  • You can easily achieve more special effects by using the shaders in the resource package.
  • Simply drag the resource package into the scene and it can be used easily.


Price $15.00

Character Trail Effect_ by sunzzs

11 hours 36 min ago
12 Character Trail Effects for RPG Projects,Supports Unity 2021.3.0 and above versions.
  1. easy to use;
  2. Compatible with ALL Unity rendering pipelines;
  3. Includes an overview scene;
  4. One Shader for all particles;
  5. Consistent stylized art direction;
  • 12 Character Trail Effects for RPG Projects.
  • Supports Unity 2021.3.0 and above versions.
  • All the effects are achieved through a single shader. You can use this shader to implement the majority of special effects.
  • Compatible with ALL Unity rendering pipelines


Price $24.00

Random Event Effect_v2 by sunzzs

11 hours 36 min ago
Contains 10 effects, applicable to random events triggered in the game,Supports Unity 2021.3.0 and above versions.

-Contains 10 effects, applicable to random events triggered in the rpg game.

-Supports Unity 2021.3.0 and above versions.

Key Features:

  1. easy to use;
  2. Compatible with ALL Unity rendering pipelines;
  3. Includes an overview scene;
  4. One Shader for all particles;
  5. Consistent stylized art direction;

Price $20.00

Character Orbiting Effect by sunzzs

11 hours 36 min ago
10 high-quality character status effects,Supports Unity 2021.3.0 and above versions.
  • 10 high-quality character status effects,Can be applied to various states of RPG game characters
  • One shader for all effect
  • Supports Unity 2021.3.0 and above versions.

Key Features:

  1. easy to use;
  2. Compatible with ALL Unity rendering pipelines;
  3. Includes an overview scene;
  4. One Shader for all particles;
  5. Consistent stylized art direction;

Price $26.00

Collectible Coin Pack by Hades34600

11 hours 36 min ago
A collection of coin collectibles that can be used for platformers or stylized fantasy games.

Number of textures: 108 (36 textures for numbered coins and 72 textures for non-numbered coins)

Texture dimensions: 1024 X 1024

Polygon count: 140 polygons

Number of meshes/prefabs:

1 Mesh

9 Prefabs for the coins with numbers

18 Prefabs for the coins without numbers

Particles: 3 variations of a simple sparkle particle effect

Types of materials: HDPR PBR

- Base colour

- Mask (Metallic, roughness, AO)

- Normal

- Emissive

UV mapping: Yes


This package is ideal for developers of 3D platformers or fantasy themed 3D games. This pack includes different versions of bronze, silver and gold coins as well as a spinning animation and particle effects that demonstrate the value of the coins. The various elements of the coins, such as the animations and the particles, can be turned off to best suit the projects they are used in.


Price $4.99

Industrial Metal Pipe Pack by M.SKILL Studio

11 hours 39 min ago
ndustrial metal pipe models based on JIS standards, featuring lightweight meshes and vertex snap support for fast and accurate layout in Unity.
  • Unity version: Unity 6.0 (6000.0.59f2)
  • Render pipeline: Built-in Render Pipeline, Universal Render Pipeline (URP)
  • Model format: FBX
  • Number of models: 46
  • Prefab variants: SGP (carbon steel) / SUS (stainless steel)
  • Polygon count: Up to approximately 1,000 polygons per model
  • Textures: None (material-based)
  • Materials: Standard Unity materials
  • Colliders: None
  • Animations: None
  • Scripts: None
  • Pipe ends include small conical mesh markers for stable vertex snapping (V key)
  • Designed for accurate layout and real-time use in industrial and VR/AR scenes

Industrial Metal Pipe Pack is a collection of lightweight industrial pipe models designed for accurate layout and real-time use in Unity.

All models are based on JIS standards and commonly used nominal pipe sizes, making this pack suitable for industrial visualization, factory layouts, VR/AR applications, and engineering-related scenes.

Each pipe end includes a small conical snap marker mesh, allowing stable and precise vertex snapping (V key) in the Unity Editor.
This enables fast and reliable pipe alignment without scripts or custom tools.

The pack includes both SGP (carbon steel pipe) and SUS (stainless steel pipe) variants.
Separate prefabs are provided with materials already assigned, so users can place pipes directly without additional setup.

All models are optimized for performance, with low polygon counts and minimal file sizes, making them ideal for large-scale layouts and real-time rendering.


Key features

  • JIS-based dimensions
  • Lightweight, low-poly meshes
  • Vertex snap support using mesh-based snap points
  • Separate prefabs for SGP and SUS materials
  • No scripts, no external dependencies
  • Suitable for VR, AR, and industrial visualization

Price $9.99

Aliens pack - Grey Alien and Alien realistic 2 by Rob Myers

11 hours 41 min ago

Texture dimensions: Texture pack resolution: 1024x1024.


Polygon count: Polygons 23336, verts 11674, tris 23336


Rigging: Model is rigged (Humanoid), but do not include animations.


UV mapping: Yes

Low-poly models of character Alien 1 (Grey - classic alien (Rosweell)) and Alien realistic 2 (Varginha's case). These models can be used in any survival horror or sci-fi game.


There is an emission map if you want to make the alien have glowing eyes.

Texture pack resolution: 1024x1024.


In the Unity archives, the materials are configured for URP, but they can be easily adapted to another render pipeline.


Models are rigged (Humanoid), but do not include animations.

Faces 23336, verts 11674, tris 23336


There is an emission map for glowing eyes.


* This is a cheap, affordable and functional models. Customization or repainting may require UV or face adjustments. All videos and images show the model as it is—buy it if you like what you see.


Price $15.99

ChronoSave by ZeroGravity Devs

12 hours 5 min ago
ChronoSave is a powerful Unity save system built for real games. It supports secure encrypted saves, scene-aware loading, runtime prefab restoration, save versioning, and developer-friendly editor.
  • Object-based save system (no key-value hacks)
  • Multiple save slots with metadata
  • Scene-aware save & deferred restore
  • Runtime-spawned prefab support
  • Stable SaveIdentity system
  • Save Groups for selective save/load
  • Global (cross-scene) data support
  • Encrypted save payloads
  • Hash-based tamper & corruption detection
  • Automatic backup and recovery
  • Save versioning with migration pipeline
  • Autosave support (focus loss / quit)
  • Assembly-based plugin (Runtime & Editor separation)
  • Developer editor tools:
    Save Data Viewer (read-only)
    Prefab Registry
    Save Summary
    Setup Validation
    Open Save Folder
    Clear All Save Data
  • Platform-agnostic (PC, Mobile, console-friendly via custom providers)

ChronoSave is a professional, production-ready save system for Unity that provides secure, scene-aware game saving with support for runtime-spawned objects, multiple save slots, and long-term project compatibility.

Unlike basic save solutions or PlayerPrefs-based systems, ChronoSave uses an object-based architecture with stable identities, ensuring reliable save and load behavior across scenes and sessions. It supports dynamic runtime prefabs such as enemies, pickups, and world objects, restoring them safely in the correct scene.

ChronoSave includes encrypted save payloads, hash-based tamper detection, automatic backup recovery, and a versioned save migration pipeline making it suitable for real-world games that need secure and future-proof data persistence.

A full set of editor tools is included under a dedicated Zerogravity menu, allowing developers to inspect save data, manage runtime prefabs, validate setups, and manage save files without manual file handling.

ChronoSave is ideal for RPGs, action games, simulators, survival games, and any Unity project that requires reliable, scalable, and secure save management.


Price $24.99

Virtual Classic Theater Stage 3D Model by Calcatz

12 hours 5 min ago
Classic theatrical stage inspired by Outlander, with 9 FBX models, 24 textures, 21 materials, 10 prefabs, demo scene, URP and HDRP support.

To use this asset in HDRP, import the additional .unitypackage file included in the package.

This is a stage design created based on the outlander stage design. It's a stage for theatrical purposes and it has a classic feel. The package contains the main stage, chair, and side view of the stage in URP and HDRP.


Assets in this package include:

  • FBX Models
  • 24 2D Textures (1K Resolution)
  • 21 Materials
  • 1 Demo Scene (each for URP and HDRP)
  • 1 Volume Profile (each for URP and HDRP)
  • 1 Stage Prefab
  • 9 Object Prefabs including:
    • Main Stage
    • Long Wooden Chair
    • Normal Wooden Chair
    • Chandelier
    • Small Chandelier
    • Pillar
    • Plant Ornament
    • VIP Area Table
    • Hall Room

Copyright Notice

One or more textures bundled with this project have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.


Price $35.00

Critical Indigator FX by Critical VFX

12 hours 6 min ago
Critical Indicator FX Released Quickly apply modular critical indicators to your game! Includes 36 box-style indicators, 80 circle-type indicators, and 5 sample presets.

List of VFXs included


Prefab 129

  • Box-type indicators: 36
  • Circle-type indicators: 80
  • Sample indicators: 13

Total mesh assets: 81

7 textures at 1024x1024 resolution

Splash shader built with Shader Graph

[Critical Indicator FX]

: Comprehensive Visual Feedback

Elevate your game's combat experience with Critical Indicator FX. This package provides a massive collection of high-quality, modular visual indicators designed to give players clear and satisfying feedback for critical hits, area-of-effect (AoE) skills, and tactical positioning.

Whether you're building an Action RPG, MOBA, or Top-down Shooter, these indicators are optimized for performance and styled to fit a wide range of game aesthetics.


[Key Features]

  • Massive Variety: With 129 unique prefabs, you’ll find the perfect match for every skill and attack type.

Price $10.00

Lockpicking Minigame System by CatBorg Studio

12 hours 7 min ago
A modular lockpicking minigame system with multiple lock types, ScriptableObject-driven design, and easy drop-in integration.

Behold! CatBorg Studio™ Presents -🔐 Lockpicking Minigame System


A ready-to-use lockpicking minigame system for Unity, built to be easy to start, simple to integrate, and fully extendable.

Includes 12 lock types and 4 lockpicking tools (bobby pins) with different quality levels (rusty, normal, premium, gold). Additional tools and locks can easily be added by users.


The system is canvas-based and sprite-driven, with 2048×2048 source sprites and 40 included sound effects (pin movement, resistance, lock turning, and opening sounds).

All gameplay values are controlled via ScriptableObjects, allowing quick tuning of difficulty, lock behavior, and tool properties directly in the Inspector.


◼ Demo Scenes ◼

A fully playable demo scene is included. Also you can check it out on itch.io HERE

The demo uses a Third Person Controller asset (required only for the demo). The core system itself has no controller dependency.

Bonus example scripts are included to demonstrate interaction, UI, and callbacks. These are optional, safe to remove, and intended for learning purposes only.


◼ Support & Updates ◼



Price $15.00

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