Build System for Game Creator 2 by Indie blankz
Required
- Unity 6+
- Game Creator 2 Core
- Game Creator 2 Inventory
Ideal Use Cases
- Survival building systems
- Base construction systems
- Housing systems
- Decoration and furniture placement
- Modular wall / floor / roof building
- Crafting-based build gameplay
- Sandbox or player-created structures
- Runtime level customization
GC2 Build System is a complete runtime construction module designed for Unity 6+ and Game Creator 2. It allows players to place, rotate, snap, edit, confirm, cancel, and dismantle build parts directly in-game using a flexible workflow that supports both structured modular building and more freeform placement.
The system is built around practical runtime use. It includes ghost previews, placement validation, invalid placement feedback, grid snapping, socket-based connections, support checks, edit mode, destroy preview, refund workflows, and structure persistence. This makes it suitable for survival games, base building games, housing systems, decoration systems, modular construction gameplay, and player-driven world customization.
GC2 Build System is not limited to simple placement. It also includes systems for saving placed structures, organizing builds by chunk and zone, and streaming nearby structures for better scalability in larger worlds. Optional NavMesh rebuild support helps keep runtime navigation aligned with player-created content.
The module also integrates naturally with Game Creator 2 Visual Scripting, making it accessible for creators who prefer instruction-based workflows instead of full code-heavy implementation. With support for build actions, triggers, conditions, and runtime properties, it fits well into both designer-friendly and programmer-friendly pipelines.
Whether you want a simple furniture placement system or a full modular base-building feature, GC2 Build System gives you the building blocks to create a polished runtime construction experience inside Game Creator 2.
Key Features
- Runtime building placement for Game Creator 2
- Built for Unity 6+
- Supports Game Creator 2 Core
- Support Game Creator 2 Inventory
- Grid-based and free placement workflows
- Socket-based modular snapping
- Placement preview with ghost feedback
- Validation checks and invalid placement messages
- Rotation, switching, confirm, and cancel workflows
- Edit mode for placed build parts
- Destroy / dismantle preview workflow
- Optional dismantle refund system
- Save and load placed structures
- Chunk and zone grouping for placed parts
- Nearby streaming support for larger build areas
- Optional external chunk / zone activation flow
- Optional NavMesh rebuild integration
- Clean placed hierarchy organization
- Debug helpers, gizmos, and runtime markers
- Visual Scripting support:
Instructions
Triggers
Conditions
Properties
Why It Stands Out
- Designed for actual runtime gameplay, not just editor-time placement
- Combines placement, snapping, editing, dismantling, saving, and streaming in one module
- Works well for both modular building and player decoration systems
- Friendly for Visual Scripting users
- Structured to scale better for larger player-built environments
- Gives creators more control over validation, snapping, feedback, and organization
Price $39.99
Survival Horror Pro TPS-FPS Template by YazanDev
Input System: Both (Old & New)
For HDRP users:The included flashlight is set up for URP. In HDRP:
- Create a new Spot Light (HDRP compatible)
- Name it Flashlight
- Make it a child of the Player
- Position it in the same place as the old flashlight (hand/chest)
- Drag it into the flashlightLight slot in PlayerFlashlightController
- The toggle (F) and sounds will still work
For materials: Upgrade Materials.
For Directional Light (if needed): Create a new Directional Light.
🔗 WATCH REAL CHARACTER DEMO
See this system working with Demo character on UTube:
Video link
console logs show exactly how the system works."
A complete ready‑to‑use Survival Horror template for Unity. Build your own horror game fast with smooth movement, Two weapons (pistol & shotgun), intelligent enemy AI with patrol, flashlight, health, and medkit systems.
The demo uses capsules and cubes – replace them with your own characters and models. Simply delete the Cube Player and make your character a child of the Player object (same for enemy).
✅ FEATURES
🏃 PLAYER MOVEMENT
- Full movement: Idle, Walk, Run, Walk Backward (with or without weapon)
- WASD + Mouse‑look with adjustable sensitivity and vertical limits
- Camera Pivot System – camera follows player smoothly
- Investigation Camera (when no weapon equipped)
- Easily convert to FPS – parent camera to head position, disable player model
- Animator Controller included with all states:
- You provide your own animation clips: Aim / Reload / Take Damage / Die / Idle / Walk / Run / Backward (with and without gun) (20 Animator states – picture in media)
🔫WEAPON System
PISTOL SYSTEM
Pick up pistol from ground (Press E)
- Equip / Unequip pistol (Press 1)
- Shoot in ANY state while holding weapon (Left Mouse after aiming)
- Ammo System: Bullets+ reserve ammo – reload with R
- Pick up ammo to increase reserve (Press E)
- Adjustable in Inspector: bullet force, fire rate, max bullets, etc.
- Bullet Impact Effect – The bullet has a "Hit Effect" slot. Drag your own particle system (blood, sparks, dust) to create impact effects.
- Bullet Size – The bullet looks big in the demo for clarity. Just scale it down in the Inspector for your game.
🧨 SHOTGUN SYSTEM
- Pick up shotgun from ground (Press E)
- ammo type: shells
- Fires multiple pellets with configurable spread angle and pellet count
- Distance‑based damage – at close range, most pellets hit the enemy, dealing heavy damage. At longer range, fewer pellets hit, dealing lighter damage. This makes the shotgun effective at close quarters, just like in real survival horror games.
- Equip / Unequip shotgun (Press 2) – separate from pistol
- Switch between weapons using mouse wheel or number keys (1 / 2)
- Adjustable in Inspector: shotgun fire rate, pellet count, spread angle, shell capacity,
- Reload with R – uses shells from reserve
- Shotgun sound, empty sound, and reload sound slots (assign your own)
🔦 FLASHLIGHT SYSTEM
- Pick up flashlight from ground (Press E)
- Toggle On/Off (Press F)
- On/off sound slots (assign your own)
- Attach to chest, hand, or shoulder – works independently from weapons
👾 ENEMY AI SYSTEM
- Detects player → Chases → Attacks
- Patrol System – Assign waypoints in the Inspector. Enemy will patrol between them when idle.
- Patrol Toggle – Enable/disable patrol per enemy directly in the Inspector
- Patrol speed / Waypoint distanceAttack damage / Cooldown / Death delay fully configurable in Inspector:
Detection range / Chase speed / Attack range - Visual Feedback – Hit animation + sound, death animation + sound
- Enemy Animator Controller included: Idle, Walk/Run, Attack, Take Damage, Die
- Debug logs (cyan) show state changes: Patrol, Chase, Attack – helps you understand AI behavior
👾 ENEMY AI – One Code, Endless Enemies
You can create different enemy types using the same AI system – no extra coding. Just adjust values in the Inspector:
- Make enemies that detect you from far away or only when close
- Create weak enemies that die fast, or tough monsters that take many hits
- Some can chase quickly, others move slow
- Make zombies, monsters, bosses, or guards
- Toggle patrol to have wandering enemies or static guards
All from one script. Just tweak numbers and you have endless variety.
Note: Your scene ground must be baked with Unity's NavMesh so enemies can navigate, chase, and attack.
❤️ HEALTH & MEDKIT SYSTEM
Player Health
- Take damage, hurt animation, hurt sound
- Death screen, death animation, death sound
- Medkit Pickups – Walk over medkit , press H to heal (direct use).
- Heal amount adjustable per medkit (create different healing items)
Enemy Health
- Takes damage from bullets or shells , reacts with hit animation/sound, dies with death animation/sound
📦 PICKUP SYSTEM (Press E)
- Pistol Pickup
- Shotgun Pickup
- Ammo Pickup (bullets)
- Shell Pickup (shotgun shells)
- Flashlight Pickup
- Medkit Heal(H)
🔊 SOUND SYSTEM
- Audio Sources are ready – just create them on Player and Enemy, then drag your own sounds
- You shoot, reload, or click on empty (pistol & shotgun)
- The player takes damage or dies
- You toggle the flashlight on/off
- The enemy idles, chases, attacks, gets hurt, or dies
- Sound files are NOT included – you bring your own
⚙️ CUSTOMIZATION
- Heal amounts on medkitsEverything is adjustable in the Inspector – no coding needed:
Movement speeds
Enemy detection range, attack damage, cooldown, patrol toggle, waypoints
Bullet force, Bullet Size ,fire rate, ammo counts, shotgun spread, pellet count, shell capacity
❌ NOT INCLUDED (You Provide)
- Characters models
- Animations
- Sound files
- 3D models
✅ WORKS WITH
- Old & New Input System
- URP / HDRP (update materials if needed)
🎯 PERFECT FOR
- FPS / TPS horror prototypes
- Survival game foundations
- Learning how complete systems work together
- Adding combat + health + AI to any project
Made by YazanDev
Price $79.99
Low Poly Nature Props by AIRIDEV
Low Poly Nature Props Pack – Technical Details
Pack Overview:
• Name: Low Poly Nature Props Pack
• Total Assets: 15 models
• Category: Nature / Environment
• Style: Low Poly
• Intended Use: Games, VR/AR, Visualization, Animation
Models & Vertex Count:
Model # Vertices
1 -452
2- 376
3 -243
4 -408
5 -427
6 -492
7 -320
8 -318
9 -328
10 -268
11 -618
12 -299
13 -280
14 -331
15 -532
Technical Specifications:
• Polygon Count: Low poly, optimized for real-time rendering
• Textures: Base color only
• Materials: Single material per model for efficiency
• Formats: .fbx (Unity compatible)
• UVs: Properly unwrapped for easy texturing
• Lighting: Supports baked and realtime lighting
• Scale: Unity unit 1:1 compatible
Create Vibrant Stylized Worlds
Whether you are building a peaceful forest, a lonely desert, or a magical glade, this pack provides the modular pieces you need. Every asset is crafted with a low-poly count and a clean, colorful style that is perfect for indie developers and mobile studios.
Diverse Nature Library
- Trees & Foliage: Includes stylized pines, rounded deciduous trees, dead trees, cacti, and bushes.
- Rocks & Terrain: Multiple rock shapes and sizes with moss-covered variations.
- Small Details: Add life to your forest floor with vibrant mushrooms, grass tufts, and tree stumps.
Performance & Ease of Use
- Mobile & PC Friendly: Low vertex counts ensure high frame rates even on older devices.
- Game-Ready Prefabs: Drag-and-drop assets with materials pre-applied.
- Clean Topology: Modular models that are easy to manipulate and place.
Price $10.00
Soft Touch UI Kit by NakhostGame
Technical Details:
- Compatible with Unity 2021.3 and higher (including Unity 6).
- Supports Built-in and Universal Render Pipeline (URP).
- Includes animated 'Glow' effects for buttons and star rating elements (using Unity Animator).
- Ready-to-use C# scripts for Day/Night theme switching and UI control.
- High-quality organic shapes with Bilinear filtering for maximum smoothness.
- Efficiently optimized with Crunch Compression for a low build size.
- Complete Demo Scene included to show all features in action.
Soft Touch UI Kit - Organic Shapes
Give your game a professional and friendly look with the Soft Touch UI Kit. This pack is specifically designed for developers who want a clean, modern, and "organic" aesthetic for their user interfaces.
Main Features:
- High-Quality Organic Sprites: Unique shapes for buttons and panels.
- Day & Night System: Includes ready-to-use logic for theme switching.
- Highly Optimized: Small build size with efficient texture settings.
- Ready-to-Use Prefabs: Just drag and drop into your scene.
- Professional SFX: Includes high-quality audio clips for UI interactions.
What's Inside:
- Scripts & Logic: Integrated Day/Night theme switcher and interactive UI controllers.
- Essential Buttons: Play, Pause, Settings, Home, and Day/Night Toggles.
- Organic Panels: Modern backgrounds and stylized UI containers.
- Audio: Professional SFX library for clicks, pops, and transitions.
- Example Scene: A fully functional demo to get you started in seconds.
Price $4.99
Modern Weapons Pack VOL.1 by Ace Creates 3D
Weapons:
- Machine Gun: 15,216
- Pistol: 8,125
- Launcher: 6,967
- Shotgun: 3,931
Tactical:
- Knife: 1,161
- Frag Grenade: 792
- Flashbang: 574
- Smoke Grenade: 430
Storage & Cases:
- Suitcase (Deep): 2,863
- Suitcase (Slim): 3,369
- Ammo Box (Shotgun): 1,280
- Ammo Box (Launcher): 1,092
- Ammo Box (Machine Gun): 1,016
- Ammo Box (Pistol): 664
Ammunition (Bullet + Casing):
- Launcher: 496
- Pistol: 346
- Machine Gun: 316
- Shotgun: 274
---------------------->
- Number of textures: 36
- Texture dimensions: 4096 x 4096
- Polygon count of Modern Weapons Pack VOL. 1: 48,912 Tris (Total)
- Minimum polygon count: 274 Tris
- Maximum polygon count: 15,216 Tris
- Number of meshes/prefabs: 18
- Rigging: Yes
- Animation count: 0
- Animation type list: None (Rigged and separated parts for custom animation)
- UV mapping: Yes
- LOD information (count, number of levels): None
- Types of materials and texture maps (e.g., PBR): PBR (BaseMap, Normal, MaskMap, Metallic/Smoothness)
Modern Weapons Pack VOL.1 includes a mix of guns, gear, and storage items you can use right away.
- All firearms are rigged with separate moving parts (slides, triggers, cylinders, and pins), ready for animation
- Each asset includes a 4K PBR texture set
- Cases and ammo boxes have separate lids and latches, perfect for interactive loot systems
Price $24.99
Painterly Textures Vol. 1 by Kalponic Studiø
- 100 seamless base textures (PNG, 1024x1024)
- Hand-painted stylized painterly look
- Tileable for terrain, props, and environments
- Includes: BaseColor, Normal, Roughness, Height, AO
- Optimized for Unity URP & Built-in pipelines
- Lightweight and easy to use (drag & drop)
- Suitable for commercial and personal projects
A collection of 100 seamless, hand-painted painterly textures designed for stylized games and environments.
Perfect for RPGs, cozy worlds, and top-down projects, these textures provide a warm, storybook-inspired look while maintaining clean readability in-game.
🔹 Features:
- 100 unique textures
- Fully seamless and tileable
- Stylized painterly / Ghibli-inspired look
- Suitable for terrain, props, and environments
- Optimized for Unity (URP & Built-in)
- ⚠️ Note: 1–2 textures may not be seamless/tileable by design (e.g. banners or signs)
🔹 Categories:
Village, Castle, Town, Fortress,Ground and Miscellaneous surfaces.
All textures are lightweight, consistent in style, and ready for immediate use in production.
Price $15.99
3D ramp springboard metal Pack by Grinch Alex
Number of textures 3
Texture dimensions 2048*2048
Polygon count of
Ramp_metal_001 - 220 triangles
Ramp_metal_002 - 94 triangles
Ramp_metal_003 - 154 triangles
Ramp_metal_004 - 204 triangles
Ramp_metal_005 - 362 triangles
Ramp_metal_006 - 258 triangles
Ramp_metal_007 - 154 triangles
Ramp_metal_008 - 414 triangles
Ramp_metal_009 - 376 triangles
Ramp_metal_010 - 368 triangles
Ramp_metal_011 - 194 triangles
UV mapping: Yes
3D Ramp Springboard – Metal Jump Ramp is a high-quality 3D model of a metal jump ramp designed for use in various game genres such as racing games, stunt games, skateparks, platformers, or open-world environments. The model is optimized for real-time performance and can be easily integrated into any project built with Unity.
Price $19.99
Hospital Room Interior – Medical Environment by MoVitra Studio
- Unity Version: 2020.3 LTS or higher
- Render Pipeline Support:Built-in Render Pipeline ✔️
Universal Render Pipeline (URP) ✔️
High Definition Render Pipeline (HDRP) ✔️ - Texture Resolution: 2048 × 2048 (2K)
- Texture Types (PBR Workflow): Albedo (Base Color)
Normal Map
Mask Map (Metallic / Smoothness / AO) - Number of Prefabs: 26 ready-to-use prefabs
- Materials: Fully configured PBR materials
Multiple material variants (clean & slightly worn) - Meshes: Optimized low to medium poly
Clean topology
Game-ready assets - Lighting: Pre-baked lighting included
- Post-Processing: Pre-configured post-processing profiles included
- Emissive Elements: Medical monitors and indicators use emissive textures
- Colliders: Proper colliders applied to major objects
- Scale: Real-world scale (metric units)
- Scene Included:Fully assembled demo scene
- Project Structure: Organized folders (Models, Materials, Textures, Prefabs, Scenes)
- Platform Compatibility:PC ✔️
Mobile ✔️
VR / AR ✔️
This Hospital Room Interior – Medical Environment is a highly detailed and optimized 3D scene designed for creating realistic healthcare spaces. Perfect for hospitals, clinics, and medical simulation projects, this environment delivers both visual quality and performance.
The scene features a complete hospital room setup with carefully crafted furniture and medical props, including a patient bed, bedside table, medical monitor, IV stand, wall panels, lighting fixtures, and other essential elements.
It is ideal for use in games, VR/AR medical training, educational applications, and architectural visualization.
Built with clean topology, accurate real-world scaling, and PBR-ready materials, the environment is easy to customize and seamlessly integrates into Unity projects.
Key Features
- High-Quality Textures: 2048×2048 resolution with Albedo, Normal, and Mask maps for realistic medical surfaces
- Render Pipeline Support: Compatible with Built-in RP, URP, and HDRP (separate packages included)
- Customizable Variants: Includes clean and slightly worn/aged material versions for different scenarios
- 26 Ready-to-Use Prefabs: Quickly assemble complete hospital room scenes
- Platform Optimized: Suitable for Desktop, VR, and Mobile applications
- Lighting Setup: Pre-baked lighting for realistic illumination and improved performance
- Post-Processing Effects: Configured profiles to enhance visual quality
- Emissive Elements: Medical monitors and indicators feature emissive textures for dynamic effects
- Optimized Geometry: Clean, lightweight meshes for smooth real-time performance
- Organized Project Structure: Well-arranged folders for easy navigation and workflow
- Demo Scene Included: Fully set up hospital room showcasing the asset’s capabilities
Render Pipeline Compatibility
✔ Built-in Render Pipeline
Default package is ready to use — no additional setup required.
✔ URP (Universal Render Pipeline)
- Import: “HospitalRoom URP.unitypackage” from the URP folder
- Ensure URP is installed and configured in your project
✔ HDRP (High Definition Render Pipeline)
- Import: “HospitalRoom HDRP.unitypackage” from the HDRP folder
- Ensure HDRP is installed and properly configured
Perfect For
- Medical training & simulation applications
- Hospital and clinic environments
- VR/AR healthcare experiences
- Educational and serious games
- ICU and patient care scenes
- Cinematic medical sequences
- Virtual hospital visualization projects
Support & Feedback
If you like this asset, please rate and review — it really helps!
For support or inquiries:
📧 movitrastudio@gmail.com
Price $19.99
Ultimate Footsteps MegaPack by Sound Works 12
Audio file types: WAV
Sample rate: 48khz
Bit depth: 24bit
Loopable: NO
Additional: MONO
The Ultimate Footsteps MegaPack is a grade footstep audio system that completely separates shoe sounds from surface sounds.
Ultimate Footsteps MegaPack Full Sound List
Whether you are using Unity's Native Audio, or industry-standard middleware, this pack is ready to go out-of-the-box.
- IMPORTANT PREREQUISITE: YOU MUST INSTALL THE MIDDLEWARE FIRST Selecting FMOD or Wwise in our Setup Window does not automatically download or install the FMOD Studio or Wwise integration packages into your Unity project.
FMOD & Wwise Integration
Use our custom Editor Window to switch between Native Unity Audio, FMOD, or Wwise. The system uses Preprocessor Directives to recompile the scripts instantly, ensuring ZERO library conflicts and a clean console. Just type your Event and Parameter names in the Inspector, and the script handles the rest!
KEY FEATURES:
Composite Audio Architecture: Engine plays (Shoe Sound + Surface Sound) simultaneously for ultimate realism.
Smart Surface Detection: Uses a downward Raycast to read Unity PhysicMaterials and automatically switch audio profiles.
Data-Driven Workflow: Create ScriptableObject Surface Profiles once and share them across all your characters, enemies, and NPCs.
5 Movement States Supported: Automatically routes sounds for Walk, Run, Crouch, Jump, and Land.
Micro-Variations: Configurable random pitch and volume ranges for dynamic, organic playback.
INCLUDED (319 Audio Clips):
- 16 Surface Types: Carpet, Concrete, Dirt, Glass Crumble, Grass, Gravel, Ice, Leaves, Metal, Mud, Sand, Snow, Stone, Swamp, Water, and Wood.
- 3 Shoe Types: Boots, Generic Shoes and Leather Boots.
- 100% Commented C# Source Code (Clean, modular, and namespaced).
- Custom Editor Tool for Audio Engine switching.
- Demo Scene
PDF Documentation (including a Middleware Integration Guide) to get you started in 3 minutes.
Perfect for FPS, RPG, Stealth, and Adventure games.
Render Pipeline Compatibility: The audio system, C# scripts, and integrations (Native/FMOD/Wwise) are fully compatible with ALL render pipelines (Built-in, URP, HDRP). Note: The visual materials in the included Demo Scene are configured for the Built-in pipeline. If you use URP/HDRP, you may need to click "Upgrade Project Materials to URP/HDRP Materials" for the demo scene to display correctly.
Price $29.99
Cannon Animations Pack by YashMakesGames
All animations are created for Synty's Polygon Series Characters. Nevertheless, these animations are universally compatible with most assets on Unity's Asset Store, provided they utilize humanoid rig characters.
Overview
The Cannon Crew Animation Pack offers a robust collection of 29 high-quality humanoid animations, tailor-made for Unity game development. Ideal for creating immersive artillery and naval gameplay, this asset brings realistic crew interactions to life with fluid movement and seamless transitions, enhancing the depth and authenticity of your projects.
Features:
• 29 Unique Animations: A focused collection covering cannon operation workflows, including cleaning, loading, fuse lighting, movement, and multiple idle variations for dynamic gameplay.
• Artillery-Focused Design: Built specifically for cannon and crew interactions, making it ideal for historical, naval, pirate, and strategy-based games.
• Humanoid Rig Compatibility: Fully compatible with Unity’s humanoid rig system, allowing seamless integration with a wide range of character models.
• Land & Naval Variants: Includes separate animations for land-based and naval cannon operations, increasing versatility across different environments.
• Object Interaction Ready: Supports interactions with cannonballs, poles, and equipment, enabling more realistic and engaging gameplay systems.
• Optimized for Performance: Designed to run smoothly across platforms, from mobile to high-end systems.
• Easy to Customize: Animations can be easily modified and adapted to fit your specific gameplay needs.
Animation List
The pack includes animations for various actions, such as:
• Cannon Cleaning (Land & Naval)
• Cannonball Loading (Land & Naval)
• Fuse Lighting Variations
• Cannon Movement (Forward/Backward, Land & Naval)
• Carrying and Handling Cannonballs
• Walking Variants (With Ball / With Pole)
• Multiple Idle States (Brace, With Ball, With Pole)
Note
All animations are created for humanoid rigs and are compatible with most humanoid characters available on the Unity Asset Store.
All character models, props, and environments shown in preview images or videos are for demonstration purposes only and are not included in the package.
Price $10.00
Ancient Marble Arch Portals & VFX by PolyKebap
Number of textures: 5
Texture dimensions: 512x512
Polygon count of [Arch]: 1092
Number of meshes: 1
Number of prefabs: 12
Rigging: No
Animation count: 0
UV mapping: Yes
LOD count: 1
Types of materials and texture maps : PBR
While working on these portals, I wanted something that felt heavy, ancient, and premium. Like it belonged in a magical castle, forgotten temple or a high-end palace.
I’ve spent a lot of time tweaking the marble textures to make sure they catch the light just right, and the internal portal shaders are designed to give your players that "where does this lead?" feeling the moment they see them.
You will see the arches have linings. I think they look good and useful to align VFX layer. If you want, you can use these linings as an indicator of is the portal on or off. You can use an emissive material to make them shine. Or, if you don't want them, simply use the same arch material and they will blend.
The VFX you see in the pictures are included in the pack.
NOTE: No script is included. If you want the user to teleport, you need to write your own logic for that.
Price $15.00
Stylized Nature - All Seasons Megapack by London James
Size: under 500 mb
6+ FX/Particle Textures
28+ Seamless Textures with Normal Maps
8+ Atlas Textures with Normal Maps
12+ Terrain Layers
Texture Dimensions: 4096x4096 (Vegetation Atlases),
1024x1024 (Seamless)
Estimated Average Polygon Count: Ranges from 1 to 7000 (About 3000 for trees, 8-50 for groundcover)
Prefabs: 155+
Rigging: No
LOD levels: 0-4 (Most assets include LOD0->LOD3)
Materials: PBR and variants
Backfaces: Yes, utilized in vegetation
UV Mapping: Yes (Some overlapping elements; regenerating maps for shadowmapping may be ideal)
Animations: None
Shaders: Simple Wind Shader, Simple Water Shader
Please Note, the shaders are only available in URP.
Also Note: In some images, assets such as houses, bricks, alternative skyboxes, and fences are shown, however these are not included in the pack, but are meant to give an idea of the sort of levels that can be built with this pack. In the non colour-graded images, all visible parts are included in the pack.
(This pack will continue to grow, and the price will change to reflect additions to it)
Bring the beauty of diverse natural biomes to your game world.
With an aesthetic inspired by 2000s-2010s games, The Complete Stylized Nature Bundle is designed to look great and bring a cohesive, atmospheric feeling to any environment in your game.
Contains:
Autumn Forest - Stylized Nature
Common Forest - Stylized Nature
Frozen Winter - Stylized Nature
Painted Desert - Stylized Nature
Vibrant Spring - Stylized Nature
Wetland - Stylized Nature
----Key Features------------
Beautiful Stylized Nature Assets, including trees, grasses, bushes, rocks, shrubs, groundcover, cacti, and particles across six distinct biomes.
Hand-Painted Textures, carefully crafted colors designed to create the timeless feeling of everything from a cozy autumn forest to a burning desert.
Modular and Easy to Use, lightweight, optimized assets that are quick to assemble and customize.
Performance Optimized, shared material atlases across the biomes for efficient rendering.
Versatile Design, perfect for fantasy, sci-fi, or modern games, assets are built around natural shapes and tones.
Customization Friendly, works well with custom shaders and fits beautifully in low to mid-poly scenes.
Each asset has been thoughtfully designed and color-balanced to give your game a breath of life, whether it's a beautiful garden or a frozen tundra.
Whether you’re building an RPG, a retro horror project, a first or third person adventure, or anything in between, this pack will look great in your game.
Stylized Nature - All Seasons MegaPack makes it easy to create professional-looking environments that run smoothly and look great.
I really enjoyed making these packs, and I hope you enjoy using them in your game. I am super grateful for the kind response I have received and I'm looking forward to building more, thank you for reading!
-London
Price $39.99
Electric Spell Sound Effects Pack by Resonex Audio
🔊 Audio Format
Audio file types: WAV
Sample rate: 48kHz
Bit depth: 24-bit
Loopable: No
Channels: Stereo
Electric Spell Sound Effects Pack
The Electric Spell Sound Effects Pack is a high-quality collection of lightning-based magical sound effects designed for fantasy RPGs, action games, and spell-driven gameplay systems.
Each sound has been carefully crafted to convey voltage, speed, and volatile arcane energy—enhancing spell feedback, combat clarity, and player immersion.
A total of 126 professionally designed sound effects are included.
Features
- Designed to deliver sharp and dynamic electric magic feedback
- Includes five core categories: Cast, Hit, Impact, Loop, and Shoot
- Ideal for lightning strikes, chain attacks, energy bursts, and high-speed spell effects
- Organized folder structure for efficient integration and iteration
- Ready-to-use for gameplay, combat systems, and cinematic spell moments
Content Overview
- Cast: Charging and spell preparation sounds with electrical buildup and tension
- Hit: Electric contact effects for precise and responsive spell impacts
- Impact: Powerful lightning strikes and explosive energy discharges
- Loop: Continuous electric ambiences such as energy fields, arcs, and sustained currents
- Shoot: Projectile launch sounds for lightning bolts and ranged electric attacks
Ideal For
- Fantasy RPGs and action-oriented games Electric-based magic systems and fast-paced combat design
- Boss fights, skill effects, and high-impact spell interactions
- Cinematic gameplay moments requiring intense and energetic elemental feedback
The Electric Spell Sound Effects Pack provides developers and creators with reliable, production-ready electric magic audio—bringing speed, intensity, and electrifying presence to every spell cast.
Price $19.99
Angel Wings fifth by Nikita00
Number of textures: 34
Texture dimensions: 4k base feathers, 1k for ice, metal, paper, magma
Polygon count:
Avatar male: Verts: 3368; Tris: 6732
Wings 5 LOD0: Verts: 20090; Tris: 23648 LOD1: Tris: 6660; Verts: 8590
feathers: Verts: 138; Tris: 156
Number of meshes/prefabs: 10 prefabs, 2 base meshes, 1 meshes wings, 7 meshes feathers
Rigging: Yes
Animation count: 90 (Wings - 25, base - 48 anims, 17 poses)
UV mapping: Yes
LOD: 1
This is part of a larger asset called “Angel 5 Wings,” which is also available for purchase on profile
90 animations total
Wings has 25 unique animations
The angel has 48 animations + 17 poses for statues
The angel animations are compatible with the Humanoid
Two angel placeholder models male and female
5 smart materials - feathers, ice, metal, paper, magma
Wings has 25 unique animations:
1 idle ground
1 fly idle
4 blends - for each side
1 Flapping
1 Planning
1 Pickup
1 Unpickup
2 Scream start end
4 Shield Unshield on air and ground
4 Fall system: Start fall, idle, end, awakening
5 Dash system: Start, idle, slowndown start, slowdown pose, slowdown end
Base character has 65 animations:
1 idle ground
1 fly idle
4 Fall system: Start fall, idle, end, awakening
1 Flapping
1 Planning
1 Pickup
1 Unpickup
2 Scream start end
4 Shield Unshield on air and ground
4 blends - for each side
4 walks for each size
1 run
11 Dash system: 3 dashes - 2 takeoffs on ground and from air, 1 horisontal dash; 2 idle dash - vertical and horisontal; 2 slowdowns after dash; 1 slowdown pose ; 2 slowdowns end - air or ground; 1 dash end ground
Price $25.00
Angel Wings fourth by Nikita00
Number of textures: 34
Texture dimensions: 4k base feathers, 1k for ice, metal, paper, magma
Polygon count:
Avatar male: Verts: 3368; Tris: 6732
Wings 4 LOD0: Verts: 24620; Tris: 28892 LOD1: Tris: 8256; Verts: 10793
feathers: Verts: 138; Tris: 156
Number of meshes/prefabs: 10 prefabs, 2 base meshes, 1 meshes wings, 7 meshes feathers
Rigging: Yes
Animation count: 90 (Wings - 25, base - 48 anims, 17 poses)
UV mapping: Yes
LOD: 1
This is part of a larger asset called “Angel 5 Wings,” which is also available for purchase on profile
Trailer: https://youtu.be/6cAfP6GPO8I
90 animations total
Pair of wings has 25 unique animations
The angel has 48 animations + 17 poses for statues
The angel animations are compatible with the Humanoid
Two angel placeholder models male and female
5 smart materials - feathers, ice, metal, paper, magma
Wings has 25 unique animations:
1 idle ground
1 fly idle
4 blends - for each side
1 Flapping
1 Planning
1 Pickup
1 Unpickup
2 Scream start end
4 Shield Unshield on air and ground
4 Fall system: Start fall, idle, end, awakening
5 Dash system: Start, idle, slowndown start, slowdown pose, slowdown end
Base character has 65 animations:
1 idle ground
1 fly idle
4 Fall system: Start fall, idle, end, awakening
1 Flapping
1 Planning
1 Pickup
1 Unpickup
2 Scream start end
4 Shield Unshield on air and ground
4 blends - for each side
4 walks for each size
1 run
11 Dash system: 3 dashes - 2 takeoffs on ground and from air, 1 horisontal dash; 2 idle dash - vertical and horisontal; 2 slowdowns after dash; 1 slowdown pose ; 2 slowdowns end - air or ground; 1 dash end ground
Price $25.00
Angel Wings third by Nikita00
Number of textures: 34
Texture dimensions: 4k base feathers, 1k for ice, metal, paper, magma
Polygon count:
Avatar male: Verts: 3368; Tris: 6732
Wings 3 LOD0: Verts: 24620; Tris: 28892 LOD1: Tris: 8256; Verts: 10773
feathers: Verts: 138; Tris: 156
Number of meshes/prefabs: 10 prefabs, 2 base meshes, 1 meshes wings, 7 meshes feathers
Rigging: Yes
Animation count: 90 (Wings - 25, base - 48 anims, 17 poses)
UV mapping: Yes
LOD: 1
This is part of a larger asset called “Angel 5 Wings,” which is also available for purchase on profile
Trailer: https://youtu.be/6cAfP6GPO8I
90 animations total
Third pair of wing has 25 unique animations
The angel has 48 animations + 17 poses for statues
The angel animations are compatible with the Humanoid
Two angel placeholder models male and female
5 smart materials - feathers, ice, metal, paper, magma
Wings has 25 unique animations:
1 idle ground
1 fly idle
4 blends - for each side
1 Flapping
1 Planning
1 Pickup
1 Unpickup
2 Scream start end
4 Shield Unshield on air and ground
4 Fall system: Start fall, idle, end, awakening
5 Dash system: Start, idle, slowndown start, slowdown pose, slowdown end
Base character has 65 animations:
1 idle ground
1 fly idle
4 Fall system: Start fall, idle, end, awakening
1 Flapping
1 Planning
1 Pickup
1 Unpickup
2 Scream start end
4 Shield Unshield on air and ground
4 blends - for each side
4 walks for each size
1 run
11 Dash system: 3 dashes - 2 takeoffs on ground and from air, 1 horisontal dash; 2 idle dash - vertical and horisontal; 2 slowdowns after dash; 1 slowdown pose ; 2 slowdowns end - air or ground; 1 dash end ground
Price $25.00
Angel Wings second by Nikita00
Number of textures: 34
Texture dimensions: 4k base feathers, 1k for ice, metal, paper, magma
Polygon count:
Avatar male: Verts: 3368; Tris: 6732
Wings 2 LOD0: Verts: 20050; Tris: 23584 LOD1: Tris: 6652; Verts: 9094
feathers: Verts: 138; Tris: 156
Number of meshes/prefabs: 10 prefabs, 2 base meshes, 1 meshes wings, 7 meshes feathers
Rigging: Yes
Animation count: 90 (Wings - 25, base - 48 anims, 17 poses)
UV mapping: Yes
LOD: 1
This is part of a larger asset called “Angel 5 Wings,” which is also available for purchase on profile
Trailer: https://youtu.be/6cAfP6GPO8I
90 animations total
Second pairs of wings has 25 unique animations
The angel has 48 animations + 17 poses for statues
The angel animations are compatible with the Humanoid
Two angel placeholder models male and female
5 smart materials - feathers, ice, metal, paper, magma
Wings has 25 unique animations:
1 idle ground
1 fly idle
4 blends - for each side
1 Flapping
1 Planning
1 Pickup
1 Unpickup
2 Scream start end
4 Shield Unshield on air and ground
4 Fall system: Start fall, idle, end, awakening
5 Dash system: Start, idle, slowndown start, slowdown pose, slowdown end
Base character has 65 animations:
1 idle ground
1 fly idle
4 Fall system: Start fall, idle, end, awakening
1 Flapping
1 Planning
1 Pickup
1 Unpickup
2 Scream start end
4 Shield Unshield on air and ground
4 blends - for each side
4 walks for each size
1 run
11 Dash system: 3 dashes - 2 takeoffs on ground and from air, 1 horisontal dash; 2 idle dash - vertical and horisontal; 2 slowdowns after dash; 1 slowdown pose ; 2 slowdowns end - air or ground; 1 dash end ground
Price $25.00
Angel Wings first by Nikita00
Number of textures: 34
Texture dimensions: 4k base feathers, 1k for ice, metal, paper, magma
Polygon count:
Avatar male: Verts: 3368; Tris: 6732
Wings 1 LOD0: Verts: 18844; Tris: 22196 LOD1: Tris: 6144; Verts: 8352
feathers: Verts: 138; Tris: 156
Number of meshes/prefabs: 10 prefabs, 2 base meshes, 1 meshes wings, 7 meshes feathers
Rigging: Yes
Animation count: 90 (Wings - 25, base - 48 anims, 17 poses)
UV mapping: Yes
LOD: 1
This is part of a larger asset called “Angel 5 Wings,” which is also available for purchase on profile
Trailer: https://youtu.be/6cAfP6GPO8I
90 animations total
Pair of wings has 25 unique animations
The angel has 48 animations + 17 poses for statues
The angel animations are compatible with the Humanoid
Two angel placeholder models male and female
5 smart materials - feathers, ice, metal, paper, magma
Wings has 25 unique animations:
1 idle ground
1 fly idle
4 blends - for each side
1 Flapping
1 Planning
1 Pickup
1 Unpickup
2 Scream start end
4 Shield Unshield on air and ground
4 Fall system: Start fall, idle, end, awakening
5 Dash system: Start, idle, slowndown start, slowdown pose, slowdown end
Base character has 65 animations:
1 idle ground
1 fly idle
4 Fall system: Start fall, idle, end, awakening
1 Flapping
1 Planning
1 Pickup
1 Unpickup
2 Scream start end
4 Shield Unshield on air and ground
4 blends - for each side
4 walks for each size
1 run
11 Dash system: 3 dashes - 2 takeoffs on ground and from air, 1 horisontal dash; 2 idle dash - vertical and horisontal; 2 slowdowns after dash; 1 slowdown pose ; 2 slowdowns end - air or ground; 1 dash end ground
Price $25.00
Angel 5Wings pack by Nikita00
Number of textures: 34
Texture dimensions: 4k base feathers, 1k for ice, metal, paper, magma
Polygon count:
Avatar male: Verts: 3368; Tris: 6732
Wings 1 LOD0: Verts: 18844; Tris: 22196 LOD1: Tris: 6144; Verts: 8352
Wings 2 LOD0: Verts: 20050; Tris: 23584 LOD1: Tris: 6652; Verts: 9094
Wings 3 LOD0: Verts: 24620; Tris: 28892 LOD1: Tris: 8256; Verts: 10773
Wings 4 LOD0: Verts: 24620; Tris: 28892 LOD1: Tris: 8256; Verts: 10793
Wings 5 LOD0: Verts: 20090; Tris: 23648 LOD1: Tris: 6660; Verts: 8590
feathers: Verts: 138; Tris: 156
Number of meshes/prefabs: 18 prefabs, 2 base meshes, 5 meshes wings, 7 meshes feathers
Rigging: Yes
Animation count: 190 (Wings - 25x5, base - 48 anims, 17 poses)
UV mapping: Yes
LOD: 1
Trailer: https://youtu.be/6cAfP6GPO8I
190 animations total
Each of the five pairs of wings has 25 unique animations
The angel has 48 animations + 17 poses for statues
The angel animations are compatible with the Humanoid
Two angel placeholder models male and female
5 smart materials - feathers, ice, metal, paper, magma
Wings has 25 unique animations:
1 idle ground
1 fly idle
4 blends - for each side
1 Flapping
1 Planning
1 Pickup
1 Unpickup
2 Scream start end
4 Shield Unshield on air and ground
4 Fall system: Start fall, idle, end, awakening
5 Dash system: Start, idle, slowndown start, slowdown pose, slowdown end
Base character has 65 animations:
1 idle ground
1 fly idle
4 Fall system: Start fall, idle, end, awakening
1 Flapping
1 Planning
1 Pickup
1 Unpickup
2 Scream start end
4 Shield Unshield on air and ground
4 blends - for each side
4 walks for each size
1 run
11 Dash system: 3 dashes - 2 takeoffs on ground and from air, 1 horisontal dash; 2 idle dash - vertical and horisontal; 2 slowdowns after dash; 1 slowdown pose ; 2 slowdowns end - air or ground; 1 dash end ground
Price $110.00
[FreeTrial] 30 Monster Stylized Fantasy Vol 01 (Rig +Anim) - PixeliusVita by PixeliusVita
- 30 unique stylized monster models
- 6 exclusive mini monsters (bundle only)
- Low poly: ~3,000–6,000 vertices per monster
- Multiple base textures per monster
- Hue Shift system for instant color variants
- Fast variant generationOne-click tool: Assign texture → material → prefab Batch apply to multiple selected objects
- Combat-ready animations included
- Prefabs ready to drag & drop
- Optimized for mobile and PC
- Clean topology and game-ready meshes
- PBR textures included
- Easy to integrate into existing projects
This is FreeTrial Version
Create unique enemies in minutes with this complete Stylized Monster Pack.
This package includes 30 handcrafted low-poly monsters designed for stylized, mobile, RPG, action, or casual games. Each monster comes with multiple base textures and a built-in Hue Shift system, allowing you to generate unlimited color variants instantly.
A custom workflow tool is included to speed up production:
- Assign texture → material → prefab multiple game object in one click
- Apply variants to multiple selected objects at once
- Quickly generate and test color variations
- Batch process large groups of monsters
All monsters are combat-ready with preconfigured animations and prefabs, so you can drag and drop directly into your project.
Additionally, this pack includes 6 exclusive mini monsters that are NOT sold separately and are only available inside this bundle.
Optimized for performance and suitable for both PC and mobile projects.
Perfect for:
- RPG
- Action games
- Dungeon crawlers
- Arena battlers
- Stylized indie projects
Price $0.00
