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The newest packages in the Unity Asset Store.
Updated: 41 min 46 sec ago

Spider - Game ready character Low-poly 3D model by Feyloom

3 hours 9 min ago
Spider - Game ready character Low-poly 3D model

Number of textures: 2

Texture dimensions: (2048x2048)

Polygon count :

Minimum polygon count: 2268

Maximum polygon count: 2268

Number of meshes/prefabs: 3x1

Rigging: Yes

Animation count: 11

Animation type list:

  1. Attack
  2. Attack2
  3. Death
  4. Hit_Left
  5. Hit_Right
  6. Idle
  7. Walk
  8. Block
  9. Jump
  10. Jump_Attack
  11. Run

UV mapping: Yes

LOD information: No LODs

Types of materials and texture maps:

Albedo, Normal in TGA Format

Polycount:


  • Polygons: 2268
  • Vertices: 2247
  • Triangles: 3802

Animation list:

  1. Attack
  2. Attack2
  3. Death
  4. Hit_Left
  5. Hit_Right
  6. Idle
  7. Walk
  8. Block
  9. Jump
  10. Jump_Attack
  11. Run


Price $15.00

Building Architect by Blackant Master Studio

3 hours 9 min ago
Building Architect is a modular building generator for Unity that creates complete Buildings structures.

Requirements

  • Unity 2021.3+ (recommended)
  • Works in URP, HDRP, and Built‑in
  • Editor‑only generation (runtime generation optional with minor adjustments)

Included

  • Full building generator system
  • Flat roof generator
  • Sloped roof generator
  • Facade and floor generation system
  • Roof prop system (Flat + Sloped)
  • Sample modular assets (for demonstration)
  • Complete C# source code
  • Editor tools and custom inspectors

Features

  • Procedural building assembly
  • Modular prefab‑driven design
  • Realtime editor updates
  • Captured facade plans
  • Roof prop placement with spacing, probability, and socket rules
  • Symmetry options for facades
  • Clean, documented codebase
  • Extensible architecture for custom modules

Performance

  • Lightweight and optimized
  • No heavy runtime overhead
  • Designed for large‑scale city generation workflows

Pipeline Compatibility

  • Works with any modeling style (realistic, stylized, low‑poly, voxel, etc.)
  • Compatible with custom materials, shaders, and lighting setups
  • Supports nested prefabs and variant workflows

Optimized for real production environments:   

Building Architect is structured to work flawlessly with camera occlusion, frustum culling, and LOD systems. Each generated building is organized into predictable, modular groups, making it easy to attach LOD Groups, apply custom culling rules, or integrate third‑party optimization tools.

Building Architect is a fully modular exterior building generator designed for artists, level designers, and technical creators who want fast, flexible, and reliable procedural architecture inside Unity.

With a clean and intuitive workflow, you can generate complete buildings — including walls, floors, facades, sloped roofs, flat roofs, and roof props in a simple click. 

Every change updates instantly in the editor, making iteration fast and enjoyable.


The system is built around a robust modular architecture: each building is assembled from interchangeable prefabs, allowing you to plug in your own assets, materials, and styles. Whether you're creating realistic cities, stylized environments, or prototype layouts, Building Architect adapts to your pipeline.


Key Features

  • procedural generation Buildings Generate instantly floors, roof types, or design settings in 1 clic.
  • Modular prefab‑based architecture Plug in your own wall modules, windows, doors, roof tiles, and props.
  • Complete roof system
    Sloped roofs with multi‑row logic
    Flat roofs with edge and center modules
    Fully functional roof prop placement for both modes
  • Facade generation Automatic placement of windows, doors, shops, and decorative elements with symmetry options.
  • Captured facade plans Lock and reuse facade layouts across floors or entire buildings.
  • Artist‑friendly controls Width, length, floors, symmetry, roof mode, and design presets — all editable in realtime.
  • Clean hierarchy & optimized structure Generated buildings are organized, readable, and ready for further editing or export.

Use Cases

  • Open‑world cities
  • Stylized towns and villages
  • Prototyping and level blockouts
  • Architectural visualization
  • Procedural content tools
  • Game‑ready modular environments

Building Architect gives you the speed of procedural generation with the control of handcrafted assets — a perfect balance for modern Unity workflows


Performance‑ready architecture:   

Generated buildings follow a clean, modular hierarchy that works seamlessly with Unity’s occlusion culling, frustum culling, and LOD systems. Whether you use Unity’s built‑in tools or a custom optimization pipeline, Building Architect integrates smoothly into performance‑critical environments such as open‑world cities or large‑scale levels.


Price $69.99

Advanced First Person Controller by Lakshya Srivastava

3 hours 54 min ago
Advanced FPS Controller is a feature-rich Unity first-person controller with walking, sprinting, crouching, jumping, leaning, stamina, zoom, and dynamic footsteps.

• Smooth first-person mouse look system
• Walking, sprinting, crouching, and jumping mechanics
• Leaning system (left/right) with adjustable offsets
• Zoom/aim system with configurable FOV and sensitivity
• Stamina system with sprint drain and regeneration
• Dynamic surface-based footstep system (walk, sprint, crouch sounds)
• Head bob camera motion while moving
• Procedural camera shake for idle and movement
• Safe crouch system preventing standing under obstacles
• Jump sound and optional breathing ambience audio
• Fully customizable movement and camera settings in the Inspector
• Layer-based surface detection for footsteps
• Demo scene included for quick setup and testing
• Lightweight and easy to integrate into existing projects
• Compatible with Built-in, URP, and HDRP render pipelines
• Works with Legacy Input Manager and projects using both input systems

Advanced FPS Controller is a complete and customizable first-person character controller designed to help developers quickly implement polished FPS movement mechanics in their Unity projects. The system focuses on smooth movement, realistic camera effects, and modular gameplay features that can be easily adjusted from the Unity Inspector.

The controller includes core FPS movement systems such as walking, sprinting, crouching, jumping, and zooming, along with additional mechanics like leaning, stamina management, and dynamic surface-based footstep sounds. Camera effects such as head bobbing and subtle camera shake are included to create a more immersive first-person experience.

The crouch system includes safety checks that prevent the player from standing up when there is an obstacle above the character, ensuring proper collision behavior in tight spaces such as tunnels, arches, or low ceilings.

The package also includes a dynamic footstep system that allows developers to assign different sounds for walking, sprinting, and crouching on various surfaces using Unity layers. This makes it easy to create immersive environments where footsteps change depending on materials like concrete, wood, grass, or metal.

Most gameplay parameters are fully customizable through the Inspector, including movement speeds, jump height, gravity strength, stamina drain and regeneration, lean angles, camera motion, and footstep timing. This allows the controller to be adapted for different gameplay styles and genres.

Advanced FPS Controller is suitable for a wide range of first-person games including:

• FPS shooters
• survival games
• horror games
• exploration games
• simulation projects
• prototypes and game jams

The system is designed to be lightweight, easy to integrate, and extendable, allowing developers to build additional mechanics such as weapon systems, interaction systems, or inventory systems on top of it.

A demo scene is included to demonstrate the controller's features and provide a quick starting point for integration into new or existing Unity projects.


Price $4.99

Stylized Textures - Vol 259 - Cobblestone by Yoge

3 hours 56 min ago

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

10 seamless textures


Price $4.99

FrostBoard - Kanban Task Management by Frostember Studios

4 hours 20 min ago
FrostBoard brings a native Kanban board into the Unity Editor. Plan tasks, track progress, manage your team, and ship your game without ever leaving Unity.

🏗️ Core Architecture & Features:

  • UI Framework: Built entirely with Unity UI Toolkit (USS + C# programmatic, no UXML). Feels native to the Editor at every level.
  • Architecture: MVC + Command Pattern for clean separation of concerns and predictable state management.
  • Undo / Redo: LinkedList-based CommandHistory with descriptive action labels. Persists across all board operations.
  • Persistence: JSON serialization via JsonUtility with a versioned migration chain (v1.0 → v1.6). Auto-save is batched via EditorApplication.delayCall to prevent save-on-every-keystroke overhead.
  • Performance: Debounced search (250ms), lazy RebuildBoard() calls, ScrollerVisibility.Auto to prevent layout shifts, CSS transitions for smooth animations at zero CPU cost. No reflection, no serialization overhead.
  • GC Optimized: No unnecessary allocations during board interaction or card rendering.
  • Settings, Archive & Shortcuts: Implemented as standard IMGUI Editor Windows for maximum Editor compatibility.
  • Assembly Definitions: Fully isolated compile times via .asmdef files.

🔗 Dependencies & Requirements:

  • Unity 6000.3 or newer (UI Toolkit required)
  • Compatible with Built-In, URP, and HDRP render pipelines
  • Editor-only zero runtime overhead, no impact on build size
  • Works with any project type and any game genre

📂 What's Included:

  • Full C# source code
  • USS stylesheets (dark theme, CSS variable-based)
  • JSON data file (auto-created on first use)
  • Unit tests (NUnit, EditMode)
  • Assembly definition files

Welcome to FrostBoard a fully-featured project management tool built

directly into your Unity Editor.


Stop switching between Trello, Notion, and sticky notes. Stop losing

context every time you alt-tab out of Unity. Everything your team needs

to stay organized lives exactly where you work.


Built from the ground up with Unity 6's UI Toolkit, FrostBoard feels

completely native to the Editor. It's snappy, keyboard-driven, and

designed for solo developers and small teams who want professional-grade

task tracking without the overhead of external tools.


DOCUMENTATION | YOUTUBE


🔥 Key Features

  • Zero Context-Switching: Your entire project board lives inside Unity. Open FrostBoard, manage it, close it never leave the Editor.
  • Drag-and-Drop Kanban: Unlimited columns, full card and column reordering, inline Add Task / Add Column buttons, and visual WIP limit indicators per column.
  • Rich Task Cards: 3 display modes (Compact, Normal, Detailed). Toggle 9 fields per card Priority, Labels, Story Points, Due Dates, Subtasks, Comments, Assignee, Dependencies, and Task Type. Overdue highlighting, subtask progress bars, and card aging for stale tasks.
  • Task Detail Panel: A full-screen slide-in panel with every field your team needs. Fibonacci story point quick-pick (1–21), integrated calendar date picker, subtasks with checkboxes, timestamped comments, and Blocked by / Blocking dependency tracking.
  • Swim Lanes: Group your board by Assignee, Priority, or Task Type in one click. Column headers stay visible at all times.
  • Team Members: Define your team once — name and color. Assignees become a clean dropdown, and color-coded avatars appear on every card automatically.
  • Full Undo / Redo: Every board action is undoable with descriptive tooltips ("Undo: Move task to Done"). Nothing is ever accidentally lost.
  • Archive & Templates: Archive tasks off the board without deleting them. Restore anytime. Save any task as a reusable template and spawn it via right-click.
  • Multi-Select & Batch Actions: Ctrl+Click to select multiple cards. Batch delete, move, or archive in one action.
  • Keyboard-First: Ctrl+Z Undo, Ctrl+N New Task, Ctrl+F Search, Arrow Keys to navigate, Delete to remove. Full shortcut reference built-in (Ctrl+Shift+/).
  • Smart Search & Filters: 250ms debounced text search across title, description, and assignee. Priority and label filter dropdowns. "Showing X of Y" status bar.
  • Zoom Support: Scale the board from 60% to 150% with Ctrl+Scroll. Zoom level persists between sessions.

💾 Persistence & Performance


FrostBoard auto-saves on every change via batched EditorApplication.delayCall. JSON-based save file lives inside your project. Data versioning with automatic migration chain ensures your board survives every update. Debounced search, lazy board rebuilds, and zero reflection overhead keep everything fast.


Questions?

contact@frostemberstudios.com


Price $39.99

Beach Bundle - Boys and Girls by Mixall

4 hours 23 min ago
A set of 20 character in swimsuits. Perfect for VR projects

Number of textures: 40

Texture dimensions: 4096x4096

Polygon count of : about 5 000 faces each character

Number of meshes/prefabs: 20/20

Rigging: Yes

UV mapping: Yes

Types of materials and texture maps: Color, Normal map

Mixall studio presents a good solution for your games, VR projects and simulators: Beach Bundle - Boys and Girls. A set of 20 character in swimsuits. Perfect for VR projects

*The models are single-mesh and may not always be suitable for close-ups; please view screenshots before purchasing.


You can also purchase Beach characters - Boys and Beach characters - Girls characters separately, but by purchasing this package you save 20%


★ Key Features ★

  • 20 character in swimsuits
  • Characters are setup to work with Mecanim (no animations included in this pack)
  • low poly mesh grid
  • HDRI beach map

★ Assets ★

  • 20 characters with rig

★ Other Assets ★

Combine this asset pack with our other assets:

-Beach - resort

-Miami beach - modular street

-Boxing equipment - helmet and gloves

-Hockey arena - sport pavilion

-Fitness hall - sports equipment

-Boxing hall - interior and equipments

-Universal sport hall - basketball, football, volleyball, tennis

-Boxing arena - fighting show

-Swimming Pool

-Octagon - fighting ring and show arena

-Cloakroom - interior and props

-Fitness hall - interior and props

-Small pool - interior and props

-Sports equipment - balls and outfit


Need support? Write to us: Mixall.team@gmail.com


★ Follow us on social media ★

INSTAGRAM | YOUTUBE | FACEBOOK

ARTSTATION | PINTEREST | DISCORD


Price $47.99

Simple Quest System by Dark Galaxies

4 hours 30 min ago
Simple Quest System is a complete quest and dialogue solution for Unity featuring a visual dialog editor, automatic intelligent quest generation, and 4 built-in UI styles.

- Quest Management: Singleton SimpleQuestManager with full lifecycle control (start, complete, fail, abandon, reset). Supports 4 objective types (Simple, Counter, Location, Conversation) and 5 reward types (Currency, Item, Experience, Reputation, Custom). Event-driven architecture with callbacks for all state changes.


- Visual Dialog Editor: Node-graph editor for building branching dialog trees stored as DialogTreeAsset ScriptableObjects. 15+ node types across 4 categories: Speech (Say, PlayerChoice, Narration), Flow (Start, End, Branch, BranchOnQuestStatus, Sequence, Random), Conditions (CheckQuest, CheckObjective, CheckVariable, CheckInventory), and Actions (StartQuest, CompleteQuest, GiveReward, SetVariable, TriggerEvent).


- AI Quest Generator: Natural language parser (AIQuestGenerator) using regex-based extraction to parse objectives, rewards, and story context from plain English descriptions. Generates Quest assets and complete dialog trees with proper node wiring for all 5 quest states. Story-aware dialog generation produces contextual NPC dialogue referencing threats, locations, and task details from the original description.


- 4 Dialog UI Styles: Classic RPG, Cinematic, Speech Bubble, and Minimal -- each supporting typewriter text effects, continue indicators, choice buttons, speaker portraits, and fade animations. Switchable per-NPC or globally via DialogManager.


- Trigger System: QuestLocationTrigger for area-based objective completion with optional discovery dialogs, QuestCollectible for counter-incrementing pickups with effects and sounds, QuestConversationTrigger for dialog-driven completion.


- Save/Load: Automatic PlayerPrefs-based persistence with manual serialization API. Full state restoration including objective progress and counter values.


- Dialog Blackboard: Per-conversation and global variable system supporting Bool, Int, Float, and String types. Used for conditional branching and reward distribution.

Simple Quest System is a fully-featured quest management and dialogue framework for Unity 6+.


It enables developers to create, track, and complete quests with multiple objective types (counter, location, conversation, simple) and a flexible reward system supporting currency, items, XP, reputation, and custom data.


The centerpiece is a visual node-based dialog editor that supports branching conversations with speech, player choices, narration, conditional branching, and quest-aware actions like starting, completing, and rewarding quests directly from dialog trees.


Four professionally designed UI styles are included out of the box: Classic RPG, Cinematic, Speech Bubble, and Minimal.


The standout feature is the AI Quest Creator, which lets developers describe a quest in plain English and automatically generates a complete Quest ScriptableObject with objectives and rewards alongside a fully-wired dialog tree handling all quest states -- from initial offer through acceptance, progress checking, turn-in, completion, failure, and abandonment.


The system also includes a quest journal, on-screen tracker, alert notifications, save/load support, trigger components for locations and collectibles.


Simple demo scene included


Furture Enhancements include:


  Dialog & UI

  - Localization support for dialog text and quest descriptions

  - Animated portrait expressions that change with emotion states

  - Skip/fast-forward for previously seen dialog


  Quest System

  - Quest chains/prerequisites — require completing one quest before another unlocks

  - Timed objectives with visible countdown UI

  - Branching quest outcomes — different endings based on player choices

  - Quest difficulty levels or level requirements


  Triggers & Interaction

  - Kill/defeat objective trigger (enemy death increments counter)

  - Escort objective type

  - Multi-step objectives (e.g., go to location then collect items there)

  - Proximity-based auto-dialog for ambient NPC chatter


Price $25.00

Missing Script Registry by Intuitive Gaming Solutions

4 hours 38 min ago
Stop missing script amnesia. MSR runs quietly in the background as your project's permanent flight recorder. When dependencies break or vanish, it ensures you always know exactly what script was lost.
  • *Works on all input systems.*
  • *Works on all render pipelines.*
  • *Supports Unity 2019.4 or newer.*

More From Creator

  • Collapsible Headers - An editor tool that makes [Header] attributes collapsible to clean up the editor.
  • Collapsible Events - An editor tool that makes UnityEvents collapsible to clean up the editor.
  • Fish In VR - A complete physics driven VR fishing solution for Unity game engine.
  • Drive In VR - A powerful VR driving system that lets you steer using a steering wheel or handle bars using your XR controllers (or hand tracking).
  • Chess Engine & AI (Multiplayer) - A complete multiplayer chess game that supports all target platforms, Netcode and PUN2 multiplayer, and has cross-platform DLC for AI like Stockfish.

Missing Script Registry (MSR)

Have you ever opened an old Unity project or updated a third party asset pack, only to be met with dozens of "Missing (Mono Script)" warnings? We have all been there, staring at an empty box in the Inspector with absolutely no memory of what script used to be attached.


MissingScriptRegistry solves this completely. By hooking into native Unity events, it runs silently in the background and builds a persistent shadow map of your project architecture. As you work and click around your scenes, it automatically pairs every component instance to its validated file path and class name. It even cracks open compiled DLLs to track specific scripts inside them.


When a link inevitably breaks, the tool steps in. Instead of a useless blank box, you are presented with a human readable recovery plan showing the exact original filename and location. You get the clarity you need to restore your game rather than rebuilding it from memory.


Built for Performance

It is designed to be completely invisible while you work. Instead of causing Editor stutters by scanning your whole scene on a loop, it uses a lazy event driven approach. It maps objects instantly when you click on them or save your scene, keeping your frame rate smooth. It also uses a highly optimized string dictionary system that relies on Unity's native GUIDs. This avoids duplicating paths for tens of thousands of components, keeping the memory footprint incredibly small.


Team Friendly

Your registry is saved as a clean JSON file in your ProjectSettings, making it completely friendly for Git and version control. If a teammate accidentally breaks a prefab and pushes it, your local registry will read the broken reference, check the team shadow map, and immediately tell you what script they deleted so you can fix it without asking them.


Features

  • ✍️ Editor-only: Zero runtime cost.
  • 🕵️ Silent Tracking: Automatically maps components to their source scripts in the background as you click around and save.
  • 🚑 Instant Recovery Info: Replaces useless missing script warnings with the exact original file path and class name.
  • ⚡ Ultra-Optimized: Uses an event-driven scanning system and lightweight string dictionaries to guarantee zero stuttering in massive scenes.
  • 📦 Full Managed DLL Support: Accurately identifies and tracks individual scripts compiled inside external assemblies.
  • 🤝 Team & Git Friendly: Saves registry data cleanly to ProjectSettings using Universal Identifiers to prevent version control merge conflicts.
  • 🔎 Missing Script Finder: An editor window that quickly shows you which GameObjects are missing scripts and allows you to easily select them with 1-click.
  • 🧹 Self-Cleaning: Automatically purges dead records of intentionally deleted scripts over time to prevent file bloat.
  • 🎨 Native UI Integration: Flawlessly mimics Unity's default missing script Inspector while retaining full drag-and-drop repair functionality.
  • 📋 Built-In Debugger: Includes a custom window with a real-time activity feed to see exactly what the registry is tracking.
  • 😑 Minimal Footprint: Designed to stay completely out of your way and feel like a native Unity feature.
  • 🧩 Widely Compatible: Works from Unity 2019.4 to the latest Unity 6.x.

Documentation:

Documentation


Price $29.99

Modern Shooting UI Pack(+PSD) by D.F.Y. STUDIO

8 hours 8 min ago

Modern Shooting UI Pack is a clean, friendly modern shooting game UI skin pack.Can be used for PC or mobile games.


1.The canvas prefabs and 9-sliced pngs were ready ,so you can easy to use them in unity!


2.Each element is separate, so you can replace it with your own icon, text, etc..You can use them completely in unity, almost without any ps processing.So this is a lazy UI skin package.


3.Include editable psd source files,meet your advanced customization needs.


Demo Scenes:

• Loading Page

• Login Page

• Stage Select

• Level Select

• Home Page

• Main Scene1

• Main Scene2

• Daily Reward

• Receive Rwards

• Crafting Panel

• Store

• Popup

• Recharge

• Missions

• Settings

• Level up

• Inventory

• Armoury

• Ranking

• Pause

• Victory

• Died

• Quit

• Sniper Rifle Sight

• Character Creation

• Matching Hall

• Components

• Icons

• Backgrounds


Asset contains:

--Demo Scene

--1000+ 9 sliced png files

--30 editable psd files

--Free icons(128px)

--Fonts

--Scripts


More Packs:

https://assetstore.unity.com/publishers/39517



If you have any questions or have better suggestions about this asset, please contact us immediately.Thanks.


Price $49.99

MAR-Low Poly Construction Heavy Equipment Pack by MAR_0237

8 hours 26 min ago
Stylized low poly construction heavy equipment pack including 5 vehicles: excavator, bulldozer, dump truck, tower crane, and wheel loader. Ideal for games and simulations.

Number of textures : 4

Texture dimensions : 512*512

Polygon count :

  • Bulldozer - 6,134
  • WheelLoader - 2,918
  • Excavator - 5,517
  • Dump_Truck - 3,444
  • Tower_Crane - 3,032

Minimum polygon count : 2,918

Maximum polygon count : 6,134

Number of meshes/prefabs : 22 prefabs

UV mapping: Yes

Texture maps : Base Color, Emission

This stylized low poly construction heavy equipment pack includes 5 different vehicles designed for construction site and industrial environment scenes. It is suitable for games, simulations, and other real-time projects.


Included vehicles:
• Excavator
• Bulldozer
• Dump Truck
• Tower Crane
• Wheel Loader


All models feature clean topology and are optimized for efficient performance in real-time environments.


Some parts are separated to allow simple movement setups within your scene (such as rotating wheels or movable components). No animations are included, giving you the flexibility to implement your own animations if needed.


Note: Each vehicle in this pack is also available as an individual asset on the Asset Store. Purchasing both the individual assets and this pack may result in duplicated content.


Price $19.99

Like and Gift Button UI By maything by Unity China Publisher Hub

8 hours 46 min ago
When you click the button, there will be a lot of floating gift icons!

Based on Unity GUI
Provide examples
Include source code
Include explanatory documents

This UI is Unity GUI(UGUI) component!
When you click the button, there will be a lot of floating gift icons!
The package also contains 16 cartoon style icons
This package include all the source code and instructions.


Price $4.99

A Simple Classroom by Unity China Publisher Hub

8 hours 46 min ago
A 3D asset package that provide you with a simple and cozy classroom.

Texture sizes: 2048x2048, 1024x1024

The asset pack includes:

+ 22 models, 23 prefabs
+ 2K texture atlas
+ Adjustable and animated clock
+ Demo scene

Support Built-in and URP.


Price $6.00

Low Poly Fire and Explosion FX by Unity China Publisher Hub

8 hours 46 min ago
A 3D asset package that provide you with low poly fire and explosion FX.

3 custom shader graph, although you can replace them with other shaders

Simple fire and explosion particle effects for low poly games!

Features:
- Fire (Small, Medium, Large, Campfire)
- Explosion (Small, Medium, Large, Mega)
- Flamethrower (Small, Large)
- Flame ring (Small bottom, Normal, With particle)
- Flaming Tornado (Small, Large)

- 2 styles: pseudo lit and unlit
- Demo scene


Price $5.00

Chemistry Laboratory Equipment And Glassware by Unity China Publisher Hub

8 hours 46 min ago
A 3D asset package that provide you with equipment and glassware that are often used in a laboratory.

Texture sizes: 2048x2048, 1024x1024 for main equipment and glassware objects.
Custom glass shader in Built-in / URP, but you can use standard transparent shader, or your own glass shader.

➕Includes 35 models and 42 prefabs:

Alcohol Burner (3272 tris, with cap)
Balance (182 tris)
Beaker 100mL (892 tris)
Beaker 500mL (892 tris)
Bunsen Burner (2916 tris, with collar, gas nozzle, handle, tube, 4 flame VFX: Safety, Slight, Half, Full)
Clay Triangle (1800 tris)
Crucible (876 tris, with lid)
Crucible Tongs (984 tris)
Dropper (510 tris, with squeeze blend shape)
Erlenmeyer Flask 400mL (1468 tris)
Evaporating Dish (528 tris)
Forceps (68 tris, with grasp blend shape)
Funnel (640 tris)
Glass Rod (236 tris)
Graduated Cylinder 50mL (416 tris)
Iron Ring (714 tris)
Motar and Pestle (528 + 284 tris)
Retort Stand (138 tris)
Scoopula (148 tris)
Spatula (830 tris)
Test Tube (672 tris)
Test Tube Brush (4336 tris, with bristle blend shape)
Test Tube Holder Metal (1448 tris)
Test Tube Holder Wooden (1084 tris)
Test Tube Rack (1476 / 2868 / 1688 tris, 3 variations)
Tripod (930 tris)
Vial (1272 tris, with lid, 4 variations: lable, transparent / brown)
Wash Bottle (2136 / 2200 tris, 2 variations: lable)
Watch Glass (512 tris)
Wire Gauze (12 tris)

➕Simple refractive glass shaders for BiRP, URP (HDRP uses its own Lit Refraction Model)
➕Demo scenes for prefabs and animations


⚠️Limitation

Fluid physics is not provided in this pack. To adjust the liquid level in the glassware, simply scale the liquid GameObject along its local Y-axis. It is recommended to use other physics assets if you need more advanced physics.


Price $9.00

Futuristic Restroom – Sci-Fi Interior by Friday Night Studio

9 hours 22 min ago
Proudly nominated for Breakthrough Publisher of the Year. Upgrade your projet with this futuristic Restroom!

🧩 Technical Details

  • Total prefabs: 22
  • Total tris for each prefabs: Between 16 verts to 18K verts
  • 23 unique material sets for optimal quality and performance
  • Colliders: Custom mesh colliders and primitive colliders included
  • Textures: PBR, optimized for modular use (4096 to 1024). Downgrade as you need for better performance on mobile.

⭐ Community ⭐

Join the Friday Night Studio Discord for support, exclusive updates, freebies, vouchers, and early access to new packages 🎁:


🚀 FRIDAY NIGHT STUDIO - DISCORD 🚀


🤝 Overview

This modular Futuristic Environment Pack is a standalone asset derived from a larger, fully featured environment.


Want the complete experience? Check out the full environment using the link below :


Take a look at my unity asset store page for more futuristic environments! ✨🏞️


Perfect for PC, consoles, VR, Mobile, games, cinematic projects, and interactive experiences. 🎮🎥

  • Fully modular parts with PBR Metallic Roughness workflow.
  • Game-ready prefabs and materials.
  • Optimized colliders for smooth gameplay.
  • Demo scenes included for easy showcase and testing.

🚀 Pipeline Compatibility

🛠️ All materials and prefabs already converted and ready to use.

  • Built-in Render Pipeline ✅
  • Universal Render Pipeline (URP) ✅
  • High Definition Render Pipeline (HDRP) ✅

Lighting and post-processing settings vary between pipelines — adjust as needed for your scene. 💡


⭐Follow us for updates, promotions, previews & more⭐:

DISCORD | INSTAGRAM


Price $29.99

Modern Menus - Synty INTERFACE - GUI by Synty Studios

2026, April 29 - 23:12
This UI asset pack contains 350+ premium prefabs (with animations!) and 1,000+ sprites and icons to help you finish your project faster!

Q: Does the pack work with TextMeshPro?

A: Yes! This pack is designed to work with TextMeshPro

Q: Are the UI elements 2D or 3D?

A: The UI elements are 2D renders allowing them to work easily with UGUI and other 2D UI systems

Q: What UI system do the prefabs use?

A: Our pack's prefabs are built using UGUI – Unity's recommended runtime UI system.

Q: Can I use the fonts in this pack for my game or project?

A: Yes, fonts included in this pack are Google Fonts called Barlow Condensed, Bungee and Saira Condensed. You will be able to find more information in the pack documentation, and can check out the Google Fonts FAQ here.

Synty® Studios presents: INTERFACE - Modern Menus


This UI pack contains sprites and components like menu screens, frames, buttons, popups and icons, which allow you to make grounded, realistic games where you can drive a car off a skyscraper or perform a 1440 heelflip while rail grinding the length of the Golden Gate Bridge.


Modern Menus is intended to work seamlessly alongside Synty’s POLYGON assets, and blend with our library of themed INTERFACE packs. Perfect for a wide variety of modern style games including simulation, heist, sports, management, and more!


Key Features:

  • 120+ icons with angled and flat variants, meshes included
  • 350+ prefabs (with animations!)
  • 1,000+ sprites and icons
  • Customisable visual variants for components allow you to add your own style to your game’s menus. Create hundreds of variations to fit your game’s specific needs!
  • Comprehensive range of input icons for multiple controller types including PC, Xbox, PlayStation, Nintendo Switch 2 and Steam Deck.
  • Blends seamlessly with Synty’s expansive library of POLYGON assets.
  • Text and numeric buttons can be tinted, customised and localised.

*The UI components in this pack are 2D and designed to work with Unity’s UGUI and 2D systems. The sprites can be used in any UI program. 3D models are included for the icon set.


Complete Your Project:

Modern Menus is designed to complement Synty's library of modern world themed packs including those used to create the promotional images for this pack: POLYGON Palm City, POLYGON Pro Racer, POLYGON Police Station, POLYGON Town and Sidekick Modern Civilians.


Interface Tutorials:

New to exploring UI? Head to the official Synty YouTube channel for INTERFACE tutorials.


Price $99.99

Silent Grab & Hostage Animation Pack by Raisecreation

2026, April 29 - 21:00
The lifecycle of your stealth gameplay, from the first grab to hiding the body.

Total Number of Animations: 104

Animation types : Root_motion

A custom skeleton rig

Windows: (Yes)

Mac: (Yes)

Take your stealth and combat systems to a professional AAA level. The Silent Grab & Hostage Animation Pack is a comprehensive collection of hand-keyed animations designed for high-stakes character interactions. Whether your hero is using an enemy as a human shield in a shootout or performing a lethal dagger execution from the shadows, this pack provides the complete mechanical framework.

Every "Action" in this pack includes a perfectly synchronized "Reaction" file, ensuring pixel-perfect alignment between the Hero and the Victim without the need for manual adjustment.


🎥 Watch The Animations


🎥 Preview Video: [Preview Video Link]


📧 E-Mail: raisecreation14@gmail.com


Key Features


100+ Ready-to-Use Animations – Complete grab-to-release system
Three Weapon Systems – Knife, gun, and unarmed takedowns
Synchronized Reactions – Every action has matching victim/civilian react
Full Hostage Lifecycle – Grab → Control → Interrogate → Walk → Release/Finish
Shield Mechanic Included – Gun shield cover, idle, shoot, and transitions
Escape & Counter Mechanics – Struggle, break free, and escape animations
Tackle System – Catch, control, interrogate, and knockout from sprint
Ground Control – Start, interrogate, and end ground-based captures
Game-Ready FBX Files – Optimized


📜 Complete Animation List (100+)


🗡️ Knife/Dagger System

  • AS_S_Dagger_grab.fbx + _React.fbx
  • AS_S_Dagger_Finisher.fbx + _React.fbx
  • AS_S_Dagger_Introgate.fbx + _React.fbx
  • AS_S_Dagger_Knock_Out.fbx + _React.fbx
  • AS_S_Dagger_Struggle.fbx + _React.fbx
  • AS_S_Dagger_Walk.fbx + _React.fbx
  • AS_S_Dagger_Idle.fbx + _React.fbx
  • AS_S_Dagger_Broke_Free.fbx + _React.fbx
  • AS_S_Knife_Back_Walk.fbx + _React.fbx

🔫 Gun System

  • AS_S_Gun_grab.fbx + _React.fbx
  • AS_S_Gun_Introgate.fbx + _React.fbx
  • AS_S_Gun_Knock_Out.fbx + _React.fbx
  • AS_S_Gun_Struggle.fbx + _React.fbx
  • AS_S_Gun_threatening.fbx + _React.fbx
  • AS_S_Gun_Shoot_Head.fbx + _React.fbx
  • AS_S_Gun_Head_Hit.fbx + _React.fbx
  • AS_S_Gun_Push.fbx + _React.fbx
  • AS_S_Gun_Walk_Back.fbx + _React.fbx
  • AS_S_Gun_Idle.fbx + _React.fbx

🛡️ Gun Shield System

  • AS_S_Gun_Shield_Idle.fbx + _React.fbx
  • AS_S_Gun_Shield_shoot.fbx + _React.fbx
  • AS_S_Gun_Shield_Cover_Hit.fbx + _React.fbx
  • AS_S_Gun_Shield_Cover_Death.fbx + _React.fbx
  • AS_S_Gun_Shield_Transition.fbx + _React.fbx

👊 Back Grab & Control System

  • AS_S_Back_grab.fbx + _React.fbx
  • AS_S_Back_Introgate.fbx + _React.fbx
  • AS_S_Back_Knock_Out.fbx + _React.fbx
  • AS_S_Back_Struggle.fbx + _React.fbx
  • AS_S_Back_Escapes.fbx + _React.fbx
  • AS_S_Back_Push.fbx + _React.fbx
  • AS_S_Back_Walk.fbx + _React.fbx
  • AS_S_Back_idle.fbx + _React.fbx

🏃 Tackle System

  • AS_S_Tackle_Catch.fbx + _React.fbx
  • AS_S_Tackle_Idle.fbx + _React.fbx
  • AS_S_Tackle_Introgate.fbx + _React.fbx
  • AS_S_Tackle_Knockout.fbx
  • AS_S_Tackle_Punch.fbx + _React.fbx
  • AS_S_Tackle_Run.fbx

🎯 Pick Up & Throw System

  • AS_S_Pick.fbx + _React.fbx
  • AS_S_Pick_Drop.fbx + _React.fbx
  • AS_S_Pick_Idle.fbx + _React.fbx
  • AS_S_Pick_Throw.fbx + _React.fbx
  • AS_S_Pick_Walk.fbx + _React.fbx
  • AS_S_Pick_Walk_Back.fbx + _React.fbx

🌍 Ground Control System

  • AS_S_Ground_Start.fbx + _React.fbx
  • AS_S_Ground_End.fbx + _React.fbx
  • AS_S_Ground_Introgate.fbx + _React.fbx

🎮 Perfect For

  • Stealth Action Games (Solid style)
  • Vigilante Games (interrogations)
  • Police/Law Enforcement Games (Arrest and capture mechanics)
  • Tactical Shooters (Hostage rescue, room clearing)
  • Horror Games (Capture or evade mechanics)


Price $18.00

Superhero Interaction Villain Animation by Raisecreation

2026, April 29 - 21:00
Transform your superhero into a force for justice, not just destruction with this complete capture and interrogation system. Perfect for superhero games, vigilante action, and narrative-driven RPGs.

Total Number of Animations: 79

Animation types : In_place, Root_motion

A custom skeleton rig

Windows: (Yes)

Mac: (Yes)

Bring your superhero gameplay to life with the Superhero Interaction Villain / Enemy Animation Pack , a complete system for capturing, controlling, and handling enemies with cinematic, high-impact interactions.

This pack is designed to let players stop enemies mid-action, capture them, interrogate them, control them on the ground or in the air, and force surrender , all with smooth, professional animation flow.

Unlike traditional takedown or finisher packs, this pack focuses on control, dominance, and justice, not killing making it perfect for superhero-style gameplay.


📽 All animations in the pack can be seen in this video preview: (preview link)


📧 For any questions or custom requests, contact: raisecreation14@gmail.com


Complete Animation List (70+)


🦸‍♂️ Aerial Capture System

  1. AS_SV_Fly_Catch.fbx + _React.fbx
  2. AS_SV_Speed_Catch.fbx + _React.fbx
  3. AS_SV_Fly_to_Ground.fbx + _React.fbx
  4. AS_SV_Ground_to_Fly.fbx + _React.fbx
  5. AS_SV_Fly_to_Speed.fbx + _React.fbx
  6. AS_SV_Speed_to_Fly.fbx + _React.fbx

💬 Interrogation Sequences

  1. AS_SV_interrogate_Start.fbx + _React.fbx
  2. AS_SV_interrogate.fbx + _React.fbx
  3. AS_SV_interrogate_End.fbx + _React.fbx
  4. AS_SV_interrogate_up_down.fbx + _React.fbx
  5. AS_SV_interrogate_up_down_Start.fbx + _React.fbx
  6. AS_SV_interrogate_up_down_End.fbx + _React.fbx
  7. AS_SV_interrogate_Ground.fbx + _React.fbx
  8. AS_SV_interrogate_Ground_Start.fbx + _React.fbx
  9. AS_SV_interrogate_Ground_End.fbx + _React.fbx

🙌 Civilian Surrender & Intimidation

  1. AS_SV_Hands_Up.fbx
  2. AS_SV_Hands_Up_idle.fbx
  3. AS_SV_Hands_Up_intimated.fbx
  4. AS_SV_Surrender.fbx + _React.fbx
  5. AS_SV_Surrender_Idle.fbx
  6. AS_SV_intimated.fbx
  7. AS_SV_Hand_Cross.fbx

🤼 Ground Struggle Mechanics

  1. AS_SV_Ground_Struggle.fbx + _React.fbx
  2. AS_SV_Ground_Struggle_Free.fbx + _React.fbx
  3. AS_SV_Ground_Struggle_Stop.fbx + _React.fbx
  4. AS_SV_Ground_Struggle_End.fbx
  5. AS_SV_Ground_Drop.fbx + _React.fbx
  6. AS_SV_Pick_Ground.fbx
  7. AS_SV_Ground_React.fbx

✈️ Flight & Speed Movement

  1. AS_SV_Fly_Back.fbx + _React.fbx
  2. AS_SV_Fly_Left.fbx + _React.fbx
  3. AS_SV_Fly_Right.fbx + _React.fbx
  4. AS_SV_Fly_Front.fbx + _React.fbx
  5. AS_SV_Fly_idle.fbx + _React.fbx
  6. AS_SV_Fly_Hover.fbx
  7. AS_SV_Fly_Hover_Point_Them.fbx
  8. AS_SV_Fly_Hover_look_up.fbx
  9. AS_SV_Fly_Check.fbx + _React.fbx
  10. AS_SV_Speed.fbx + _React.fbx
  11. AS_SV_Speed_Up.fbx + _React.fbx
  12. AS_SV_Speed_Down.fbx + _React.fbx
  13. AS_SV_Speed_F.fbx

🎭 Core Idle & React States

  1. AS_SV_Idle.fbx
  2. AS_SV_En_Idle.fbx
  3. AS_SV_Ground_Idle.fbx + _React.fbx
  4. AS_SV_Ground_Walk.fbx + _React.fbx
  5. AS_SV_Fall.fbx
  6. AS_SV_Stagger.fbx

🧩 Designed for Real Gameplay Systems

This pack is not just animations, it is a modular interaction system.


Developers can create gameplay such as:


• Capturing enemies mid-combat
• Forcing enemies to surrender
• Interrogating enemies for story events
• Controlling enemies in air or on ground
• Handling non-lethal combat scenarios


🔥 Perfect For


• Superhero games
• Action-adventure games
• RPG systems
• Open-world games
• Stealth & control-based gameplay
• Cinematic cutscenes



Price $14.00

Block Game: Wooden Block Sounds by ShashiRaj Productions

2026, April 29 - 20:54
Real wood. Small pieces. Build. Stack. Hear

Please check the complete sound list here.

TOTAL UNIQUE SOUNDS: 100

Number of Audio Waves: 100 + 100

Sample rate / bit rate: 96kHz-32bit [100 Sounds] + 44.1kHz-24bit [100 Sounds]

Audio file types: Wav

Do Sound FX loop: No

Additional: Stereo 

Minutes of audio provided: 1:28

Supported Development Platforms:

Windows: Yes

Mac: Yes

Introducing ''Block Game: Wooden Block Sounds''


Bring tactile realism to your project with authentic wooden block interactions—captured from real, small-scale pieces. This pack delivers crisp contact clatters, unstable imbalance rattles, full block collapses, and delicate tiny tile clatter, perfect for block games, LEGO-like experiences, and shape or structure-building mechanics. Ideal for physics-driven gameplay, UI feedback, and interactive environments—clean, detailed, and ready to drop into any mix.


Any future upgradations to this pack would be free of charge for the existing buyers. 

Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.



Price $6.99

Weird: Shapes by Fronkon Games

2026, April 29 - 20:36
Procedural stamps on the frame: kernels, grid, blends, color grading and more. Less than $2 in 'Weird Bundle'.

🕹 DEMO | 📄 DOCUMENTATION | ♥ MORE ASSETS


✓ Many built-in shape kernels and sampling modes.

✓ Many parameters to configure.

✓ Full source code (scripts and shaders).

✓ Included in 'Weird Bundle'.


💡 Online documentation, support and free updates.

💡 Desktop, mobile, VR and web.

💡 Unity 6 or higher (Render Graph support).

💡 Universal RP 17.0.3 or higher.

💡 Assets used in video and demo are not included.


Other bundles that might interest you:

Artistic: enhance your creativity and get a unique style.

Spice Up: designed to increase the juice of your games.

Retro: give your games a unique retro look.

Glitches: unleash the juice!

Camera Transitions: professional real-time camera transitions.

LUTs: the largest collection of LUTs in the whole store.

True Ballistics: a physically-accurate ballistics.


❤️ Leave a review if you found this asset useful, thanks! ❤️


Price $9.99

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