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The newest packages in the Unity Asset Store.
Updated: 1 hour 16 sec ago

NeoKiosk - Retrofuturistic kiosk by Domenico Bianco

2026, March 26 - 11:28
Cyberpunk futuristic kiosk 3D model with neon signs, LED lighting, and an android vendor, ideal for sci-fi environments, video games, and futuristic cities.

Number of textures: 32 Textures

Texture dimensions: 4096 Pixels

Polygon count:

SM_Neokiosk - 26045 Vertices

SM_Robot_Neokiosk_Unity - 40864Vertices

SM_Computer_Neokiosk - 1292 Vertices

SM_Chips_Neokiosk - 711 Vertices

SM_Coffee_Neokiosk - 294 Vertices

SM_EnergyDrink_Neokiosk - 316 Vertices

SM_Juice_Neokiosk - 440 Vertices

SM_Noodles_Neokiosk - 88 Vertices

SM_Snaks_Neokiosk - 96 Vertices

SM_Soda_Neokiosk - 364 Vertices

Minimum polygon count: 88 Vertices

Maximum polygon count: 40864Vertices

Number of meshes/prefabs: Mesh 10 / Prefabs 8

UV mapping: Yes

Types of materials: URP/AutodeskInteractive, Skybox/Cubemap

Texture maps: BaseColor, Metallic, Normal, Roughness

NEOKIOSK is a 3D model of an automated cyberpunk / futuristic kiosk, designed for urban sci-fi environments, video games, animations, and futuristic renders. The kiosk features retro-futuristic shapes and technological details, including neon signs, LED lighting, a display case with snacks and drinks, and an android vendor, creating the atmosphere of a cyberpunk metropolis.
Ideal for futuristic city environments, sci-fi markets, space stations, and neon-lit night scenes.


Enjoy the models, and leave a feedback, please.

Follow me on Instagram: @pizzaandgames


Price $24.99

Simple Stylized Fire – TV Graffiti (URP) by Rusleo

2026, March 26 - 11:27
Reusable procedural stylized fire Sub Graph for URP, including an example Shader Graph, demo scene, and TV frame textures for quick setup.

Render Pipeline:

• Universal Render Pipeline (URP) only


Package contents:

• 1 Shader Graph Sub Graph

• 1 Shader Graph example

• 1 demo scene

• 2 textures 

• 1 example material


Effect type:

• Procedural stylized fire created in Shader Graph

• Includes a ready-to-use example for displaying the effect on a plane/surface


Textures:

• TV frame graphics included

• Texture sizes: 1024x1024 px


Custom shaders:

• 1 Shader Graph shader

• 1 reusable Sub Graph


Scripts:

• CameraPromoSway for demo


Dependencies:

• Universal Render Pipeline

• Shader Graph


Tested with:

• Unity 2022.3.62f1

• URP 14.0.12


Compatibility:

• URP only

• Not compatible with Built-in Render Pipeline

• Not compatible with HDRP

Simple Stylized Fire – TV Graffiti is a URP package built around a reusable procedural fire Shader Graph Sub Graph.


The package includes 1 Sub Graph, 1 example Shader Graph, 1 demo scene, and 2 TV frame textures. The fire itself is procedural, while the included textures are used for the TV frame graphics.


This package is intended for developers who need a stylized fire look inside Shader Graph workflows and want a reusable setup that can be studied, modified, and integrated into URP projects. The included example shader demonstrates how to apply the effect to a plane/surface and use it as a starting point for further customization.


It is suitable for stylized visuals, graffiti-like effects, emissive surface effects, and VFX-oriented URP workflows.


Main benefits:

• reusable fire logic in Shader Graph

• faster setup of a stylized procedural fire effect

• example content for integration and customization

• no baked fire flipbook as the fire effect itself is procedural


Price $0.00

LineStyle by R2R Games

2026, March 26 - 10:25
LineStyle is a stylized rendering system that combines illustrative shading, pattern-based hatching, surface accents, outlines, and atmospheric perspective.

Minimum Unity version is 2022.3 LTS


Tested and Verified w/ Unity 6.3 LTS


Compatible only with URP render pipeline


Support: support@r2rgames.com

Please contact us if you have any issues, questions, or comments!


Website: http://r2rgames.com

LineStyle is a stylized rendering system where linework, hatching, and atmospheric shifts define the form. The surface shader preserves textures while adding illustrative shading. Post-processing passes add pattern-based hatching, surface accents, outlines, and atmospheric perspective. 


Features


  1. LineStyleLit shader - Customizable shading curves, shadow colors, rim lighting, specular
  2. 10 shading curve presets - Cel-shading, linear, dramatic lighting variations
  3. Outline - Depth/normal/color detection, dilation multi-line, distance fading
  4. Hatching - Dual-layer crosshatch, 6 procedural patterns, depth-banded scaling
  5. Atmosphere - Color shifts by distance, height, and directional pan
  6. Accents - Shadow fills, geometry edges, topographic contours
  7. Presets - Architectural, Flat Shading, Moonlight, Neon, and Poster
  8. Skybox shader - Procedural gradient, sun, stars, nebula, god rays, grain

Price $15.00

Transition Toolkit by R2R Games

2026, March 26 - 10:17
Transition Toolkit is a construction kit for screen transitions in Unity. Combine varied base patterns with stackable effects, all configurable from the Inspector. Includes 21 ready-to-use presets.

Minimum Unity version is 2022.3 LTS


Tested and Verified w/ Unity 6.3 LTS


Compatible w/ Built-in and URP render pipelines


Support: support@r2rgames.com

Please contact us if you have any issues, questions, or comments!


Website: http://r2rgames.com

Transition Toolkit is a construction kit for building scene loading and in-camera screen transitions in Unity. Choose a base pattern, layer on secondary effects like sparks, filaments, and domain warp, then fine-tune the sweep, decay, and color to make it unique.


Presets are included so you can drop in a polished transition immediately or use one as a starting point for new creations.


Features

  • 11 base patterns — noise, cells, grids, waves, spirals, ripples, and more                                                     
  • 5 stackable secondary effects — Sparks, Blobs, Filaments, Warp, and Flow               
  • Configure everything from the Inspector with live editing and auto-save 
  • Direction, linearity, edge width, decay rate, easing curve, and HDR color                  
  • 21 ready-to-use presets
  • URP and Built-in render pipeline support
  • Trigger any transition by name from a single line of code

Note: Transition Toolkit transitions can be used both in-camera, and between scenes.


Website: http://r2rgames.com/



Price $20.00

StageManager by R2R Games

2026, March 26 - 10:14
Manage separate locations within a single Scene, each with their own camera, lighting, and set pieces. Visually determine flow between areas, including display transitions and branching game logic.

Minimum Unity version is 2022.3 LTS


Tested and Verified w/ Unity 6.3 LTS


Compatible w/ Built-in and URP render pipelines


Support: support@r2rgames.com

Please contact us if you have any issues, questions, or comments!


Website: http://r2rgames.com


When your game levels are divided into smaller sub-areas, loading entire scenes introduces overhead that your project doesn't need.


Stage Manager lets you easily manage sub-areas within a larger scene, visually define player paths, and configure camera transitions with a few clicks.


Whether you're building menu systems, branching narratives, multi-area levels, or cinematic experiences, Stage Manager handles the orchestration so you can focus on what makes your game unique.


Features

  • Visual Graph Editor - Design game flow with drag-and-drop nodes
  • Simple Runtime API — Control flow from code with Next(), GoTo(), and events
  • Includes 16 customizable transition prefabs that can be used w/ StageManager or triggered manually with a single line of code.
  • Built-in & URP Support
  • Two demo scenes: Playable micro-game w/ 3 short areas, and a stand-alone transition viewer.
  • Detailed documentation including sample code.
  • Extensible — Add custom transition effects with included templates
  • Compatible w/ Unity 6+

Note: Stage Manager transition prefabs can be used stand-alone both in-camera, and between scenes.


Website: http://r2rgames.com/



Price $30.00

MAR_Low Poly Public Transport Pack by MAR_0237

2026, March 26 - 10:08
This low-poly transport vehicle pack includes a taxi, city bus, and metro train to enhance any urban or stylized game environment.

Number of textures : 6

Texture dimensions : 512*512

Polygon count of [Model Name]

- Bus : 1,586

- Taxi : 1,343

- Train_01 : 3,230

- Train_02 : 3,004

Minimum polygon count : 1,343

Maximum polygon count : 3,230

Number of meshes/prefabs : 6 prefabs

UV mapping: Yes 

Types of materials and texture maps (e.g., PBR) : Base Color and Emission textures with simple stylized materials.

This package includes low-poly public transport vehicles featuring a taxi, bus, and metro train. All assets are lightweight, cleanly modeled, and easy to customize through simple material color changes. They are suitable for city-building games, stylized projects, mobile development, traffic simulations, and casual genres.


Price $4.99

Deferred Asset Creator by Memento Mori Interactive

2026, March 26 - 10:07
Create multiple Scripts, Assets, Folders etc. all at the same time, deferring the compiling time until you are ready to create them.

Requires Unity 6.000+

Supported OS: Windows.

(Linux and MacOS are untested)

Documentation: Found in the package at Documentation/userguide.pdf

Deferred Asset Creator is a (editor only) tool that lets you create multiple scripts, folders and assets, at the same time. Deferring the Unity reload to the end. This tool is great when quickly prototyping and need to get assets and scripts set up quickly.


Requirements:

  • This tool requires Unity 6.000 and above. It is currently not supported on version 2022.3 or older.

Features:

  • Drag and drop deferred assets types onto a working file tree.
  • Name and rename deferred assets.
  • Move and reorder assets in the working file tree.
  • Lock assets to avoid renaming by accident.
  • Custom asset menu to select which assets to create.
    • Supports filtering by name and groups.
  • Creates the assets at the same time.

Current Assets available:

  • MonoBehaviour Script
  • Empty Class Script
  • Scriptable Object Script
  • Assembly Definitions
  • Test Class Script
  • Empty Scene
  • Lit Material
  • Animation Clip
  • Animation Controller
  • Empty Prefab
  • Text File
  • UI Document
  • Scriptable Objects
  • Custom defered asset script to create new deferred assets.

Price $20.00

MAR-Lowpoly Street Bus Stop by MAR_0237

2026, March 26 - 10:07
A low-poly bus stop set, perfect for urban or casual game environments. Includes a shelter, streetlight, trash bin, bus sign, and road section. Optimized for mobile and stylized projects.

Number of textures : 5

Texture dimensions : 512*512

Polygon count of [Model Name]

-Bus_stop : 93

-Chair_Sign_Ashbn : 247

-Floor : 32

-Street_Lamp : 191

Minimum polygon count : 32

Maximum polygon count : 247

Number of meshes/prefabs : 10Prefabs

UV mapping: Yes

Types of materials and texture maps :

• Base Color (Diffuse)


• Emission Map (for streetlight)


All textures are hand-painted in Photoshop and use a simple, non-PBR setup suitable for stylized rendering.

This package features a stylized low-poly bus stop modeled after the kind commonly seen on modern Korean streets.


✦ Contents:
• Bus stop shelter with transparent glass and bench
• Bus sign, streetlight, trash bin, and sidewalk tiles
• Painted road section with Korean lettering

✦ Features:
• Optimized polygon count and clean topology
• Simple materials with base color and emission textures
• Ideal for mobile, stylized, or city simulation games

Just drag and drop into your scene — ready to use instantly.


Note: Only the daytime scene is included. Night scene shown in preview images is not included.


Price $4.99

Stylized Textures - Vol 249 - Cobblestone by Yoge

2026, March 26 - 08:24

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

10 seamless textures


Price $4.99

Book of the Dead Forest - URP - Fantasy RPG by Magic Pig Games / Infinity PBR

2026, March 26 - 06:25
High quality conversion of the "Book of the Dead" forest for URP, including new shaders and higher resolution textures.

--------------------------------------------------

Support, Questions, News & Updates

➡️ Discord

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Book of the Dead is an amazing environment demo by Unity Technologies. Unfortunately it was never updated for URP. This package is a URP conversion, and includes NEW CONTENT including custom shaders and updated, higher resolution textures.


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Bonus Files - Free upgrade after purchase

Book of the Dead Standard Shader Conversion - Bonus Files 1

Book of the Dead Standard Shader Conversion - Bonus Files 2

--------------------------------------------------


I've spent a bunch of time creating custom shaders with Amplify Shader Editor so that this package can work with the URP. I've also used Substance Painter to create new higher resolution textures for most of the objects.


Specifically, package adds this content:

* Custom shaders made in Amplify Shader Editor

* .spp Substance Painter files (Available as a free additional download after registering on infinityPBR.com)

* New textures for most of the objects, exported into the project from the .spp files

* Prefabs containing these new aspects set up for you, so you can more quickly start using the assets in your project


For the sake of efficiency and organization, the new materials which are able to share textures with the originals (like the normal map or metal/rough [mask map]) do so.


Price $30.00

Game VFX - Magic Slash Waves by EricWang

2026, March 26 - 06:10
This magical slash wave, created using Unity's particle system, includes 13 different magical slash wave effects and Hit effects.

Pack includes 26 VFX prefabs

This magical slash wave, created using Unity's particle system, includes 13 different magical slash wave effects and Hit effects.

You can freely adjust its size and rotation.



Texture dimensions: 2048*2048

Types of texture maps:PNG,TGA



Unity Version:2022.3.45f1

Render Mode:URP & Built-In


This package provides both URP and Built-in versions of the shaders.


Price $12.00

Big Games Bundle 2026 (All in One) by ALIyerEdon

2026, March 26 - 03:40
This bundle includes all our games published in the Asset Store. It includes dozens of complete games for all platforms and pipelines

Games for all platforms and all pipelines

Ready for all devices with the in-game quality settings from very low to ultra

This bundle includes all our games published in the Asset Store. It includes dozens of complete games for all platforms and pipelines


Guide: After purchasing this bundle, you can add the below pakcages into your acount for free (asset store upgrade system)


Games List=>

__________________________

=> Complete Off-Road Racing (PC / Console) - $99

=> Complete Rally Game (All in One) for URP - $99

=> Complete Racing Game 2 (Mega Game) - $99

=> Complete Racing Game (All in One) - $99

=> Complete Racing Game 2 (Standard Edition) - $59

=> Complete Racing Game 2 (Mega Game) for URP - $99

=> Complete Rally Racing Game (All in One) - $99

=> Complete Racing Game URP (All in One) - $99

=> Complete Off-Road Racing (PC / Console) for URP - $145

=> Off-Road Racing Game - $30

=> Offroad Racing 2 - $39

=> Offroad Racing 3 - $39

=> Offroad Racing 3 (URP) - $59

=> Offroad Racing 4 - $59

=> F.1 Racing Game 2 - $59

=> 3D Runner Game URP (Complete Edition) - $59

=> Complete Off-Road Racing Game - $59

=> HDRP Offroad Racing 3 (PC / Console) - $59

=> Complete 3D Runner Game - $49

=> F.1 Racing Game 3 - $39

=> Mobile Racing Game - $39

=> Complete Off-Road Racing (Lit Edition) Vol.2 - $39

=> Traffic Racing Game - $39

=> Traffic Racing Game (URP) - $39

=> Rally Racing Game (Vol.2) - $39

=> Rally Racing Game - $39

=> Complete Racing Game URP (Lit Edition) - $39

=> Racing Creator 3 (URP) - $39

=> Complete Off-Road Racing (Lit Edition) Vol.1 - $39

=> Traffic Racing : 3D Runner (URP) - $39

=> Rally Racing Game (Vol.1) - $39

=> Complete Racing Game 2 (Lit Edition) - Vol 2 - $39

=> Traffic Racing : 3D Runner - $39

=> Rally Racing Game (URP) - $39

=> Truck Parking Kit - $30

=> Car Parking 3 - $29

=> 2D Racing Game 2 - $29---

=> Traffic Race : Crash Template - $29

=> Traffic Ride Template - $29

=> Off-Road Truck Template - $29

=> 2D Racing Game - $29

=> Car Parking Kit 2 - $29

=> Racing Game Fall 2 - $25

=> Mobile Off-Road Racing - $25

=> Truck Racing Game - $25

=> Racing Game Creator 2 - $25

=> Real Drift Manager - $14

=> FPS Game Template (Rocket) - $10





Price $149.00

Nusantara Firearms by Nusantara Art World

2026, March 26 - 03:24
Dominate the battlefield with the 14th-century gunpowder of Nusantara, featuring crafted historical firearms: the breech-loading Cetbang, the portable Bedil Jinjing, and the versatile Bedil Tombak.

Number of textures 9

Texture dimensions 2048x2048

Polygon count of

Cetbang 834

Cetbang_Magazine 102

Bedil Jinjing 656

Bedil Tombak 284


Number of meshes/prefabs 4

Rigging: No


UV mapping: Yes

Types of materials and texture maps PBR

The Technological Edge of the Majapahit Empire.


Before the arrival of Western powers, the Majapahit Empire had already mastered the art of gunpowder warfare. This package brings that legendary arsenal to your project, featuring the primary firearms that allowed the empire to unify the archipelago under the Sumpah Palapa.


Historical Origins:The origins of these weapons are rooted in the cross-cultural exchanges of the 13th and 14th centuries. Historical records suggest that the Majapahit people acquired gunpowder technology following the Mongol invasion of Java in 1293. Javanese smiths quickly refined these designs, evolving the rudimentary Chinese "fire lances" into the sophisticated bronze Cetbang and Bedil. These weapons became the backbone of the Majapahit naval fleet, allowing their Jong ships to exert dominance from the Malacca Strait to the shores of the Spice Islands.


Price $24.00

Dark Dungeon: Background Music by Gotcha Gotcha Games

2026, March 26 - 01:24
The Dark Dungeon: Background Music pack contains a total of 7 tracks, suitable for fantasy adventure-themed works and ideal for scenes like dark dungeons.

Includes:

● Background Music: 7 tracks

The Dark Dungeon: Background Music pack contains a total of 7 tracks, suitable for fantasy adventure-themed works and ideal for scenes like dark dungeons.

It features 6 atmospheric background music tracks that convey calm serenity, heartfelt sorrow, and eerie weirdness, plus 1 epic boss battle track—all meticulously crafted to amplify the emotional depth and immersive quality of your medieval fantasy RPG.


Price $6.99

Sea fish - large pack by Mixall

2026, March 25 - 20:40
A large animated Sea fish pack. Here you'll find Blue Sea Bass, King Fish, Queen Fish, Tarpon, Yellow Sea Bass, Black Sea Bass, Jack Trevally, Lesser amberjack, Giant Trevally and other species.

Number of textures: 121

Texture dimensions: 2048x2048

Polygon count of: about 3 000 - 5 000 Faces

Number of meshes/prefabs: 31/30

Rigging: Yes

Animation count: 4

Animation type list: swim, eat, idle, dead

UV mapping: Yes

Types of materials and texture maps:PBR

Mixall studio presents a good solution for your games, VR projects and simulators: Sea fish - large pack. A large animated Sea fish pack. Here you'll find Moray Eel, Bonefish Titan Fish, Opah, Large Needlefish, Atlantic Bonito, Black Snapper, Red Mullet, Gray Snapper, Pufferfish, Pompano, Black-spotted, Puffer and other species.


★ Key Features ★

  • 30 unique fish
  • Rigged model
  • Necessary animations: swim, idle, eat, dead
  • PBR textures
  • Underwater HDRI (The postprocessing and light effects of water shadows are not included in the package, only the underwater environment map)

★ Assets ★

  • 30 types of fish with animations: Blue Sea Bass, King Fish, Queen Fish, Tarpon, Yellow Sea Bass, Black Sea Bass, Jack Trevally, Lesser amberjack, Giant Trevally, Marine Tilapia, Moray Eel, Bonefish Titan Fish, Opah, Large Needlefish, Atlantic Bonito, Black Snapper, Red Mullet, Gray Snapper, Pufferfish, Pompano, Black-spotted, Puffer, Pink Ling, Atlantic Porgy, Golden trevally, Barramundi, Bluefish, Silver Croaker, Flying fish, Roosterfish

★ Other Assets ★

Combine this asset pack with our other assets:

Commercial sea fish - large pack

North river fish - large pack

River fish - large pack

AI Sea Fishes - ready solutions for your project

Corals - underwater props

Ocean fish - underwater world

Realistic corals - underwater props

River fish - underwater world

Sea Creatures

Sea fish - underwater world

Shark, dolphin and other sea animals

Underwater world - characters and props


Need support? Write to us: Mixall.team@gmail.com


★ Follow us on social media ★

INSTAGRAM | YOUTUBE | FACEBOOK

ARTSTATION | PINTEREST | DISCORD


Price $69.99

Pixel Resolve by PauseBreak Studios LLC

2026, March 25 - 19:47
Pixel Resolve adds pixel-level resolve and dissolve transitions to 2D sprites. Five built-in modes, Inspector control, one-line API: Drag a material and script onto any SpriteRenderer to get started.
  • Resolve Modes: Serpentine (row-by-row bottom-to-top with randomization), Directional (0-360° wipes with per-pixel noise), Radial (expand from configurable center), Random (unique scatter patterns), Build (sequential row-by-row construction with direction and serpentine options).
  • Timing and Animation: Customizable resolve/dissolve durations (seconds), AnimationCurves for easing, edge softness for blended boundaries, and unscaled time support for pause menus.
  • Presets and Inspector: Override settings with ScriptableObject presets; preview slider and buttons for edit-mode testing; animated previews using your curves.
  • Events and Scripting: UnityEvents for OnResolveComplete, OnDissolveComplete, and OnProgressChanged; API methods like Resolve(), Dissolve(), Toggle(), Stop(), and SetProgressImmediate().
  • Example Scripts: PixelResolveAllButton for multi-sprite control with stagger delays and smart toggling.
  • Randomization: New random seed per call for unique patterns in all modes.
  • Render Pipeline Support: Built-in RP, URP; HDRP not supported (SpriteRenderer is not available in HDRP).
  • Compatibility: Supports static and animated sprites. Unity 2022.3 LTS+, Unity 6 (6000.x), .NET Standard 2.1 / .NET Framework; sprite atlas compatible with auto-detected dimensions.

PixelResolve is a shader-based tool for creating pixel-by-pixel reveal and hide transitions for static+animated 2D sprites in Unity. Perfect for retro games, power-ups, teleportation effects, or glitch aesthetics.


Setup: Drag a material onto your SpriteRenderer, add one component, and call Resolve() or Dissolve(). That's it.


Five Modes: Serpentine for randomized row-by-row builds, Directional for angled wipes with organic noise, Radial for center-out expansions, Random for unique scatters each time, and Build for sequential bricklaying.


Fully Adjustable: Wipe angle, center point, direction, duration, easing curves, and edge softness, all from the Inspector with no code required.


Presets and Events: ScriptableObject presets for reusable setups, UnityEvents for chaining animations, and a simple API for scripting integration.


Compatibility: Built-in RP and URP. Works with single sprites, sprite sheets, and sprite atlases: texture dimensions are detected automatically.


Price $9.99

ULTIMATE CROSSHAIR COLLECTION by CleanAssets

2026, March 25 - 19:30
A collection of clean and modern crosshair designs for FPS and shooter games. Perfect for HUD and UI systems. Easy to use, lightweight, and suitable for many game styles.
  • Total Crosshairs: 49
  • Resolution: Mostly 256 × 256 px
  • Format: PNG
  • Background: Transparent
  • Style: Clean, minimal, and shooter-style crosshairs
  • Usage: Suitable for FPS, TPS, sniper, and shooter games
  • Ready to use in HUD / UI systems
  • Optimized and lightweight assets
  • Compatible with Unity UI systems

Ultimate Crosshair Pack is a collection of clean, modern, and versatile crosshair designs created for FPS and shooter games. This package includes a variety of styles such as classic, minimal, circular, tactical, and futuristic crosshairs that can fit many different game themes.

All crosshairs are simple, clear, and easy to see during gameplay, helping players aim more comfortably. The designs are suitable for FPS, TPS, sniper, survival, and arcade-style shooter games.

Each crosshair is provided as a ready-to-use PNG image with transparent background, making it easy to integrate into your game's HUD or UI system. The assets are lightweight and optimized for performance.

This pack is ideal for game developers who want a quick and easy way to add professional-looking crosshairs to their projects. 


Price $9.99

2D CROSSHAIR AND TARGET by CleanAssets

2026, March 25 - 19:30
Clean 2D crosshair, shooting target and dartboard pack. Perfect for FPS and shooter games. Multiple styles ready for Unity UI and gameplay.
  • File format: PNG
  • Asset type: 2D sprites
  • Background: Transparent
  • Resolution: Various sizes (commonly 256×256 and 512x512)
  • Total assets: Multiple crosshairs, shooting targets, dartboards, and silhouette targets
  • Style: Clean, minimal, high visibility
  • Ready for: Unity UI
  • Compatible with: Unity 2D and 3D projects
  • Platforms: Mobile, PC, Web
  • Optimized for game UI and aiming systems

This package includes a collection of clean and easy-to-use 2D crosshairs, shooting targets, and dart boards designed for shooter and training style games. The assets are simple, clear, and suitable for FPS interfaces, aiming systems, practice modes, and UI elements.

All graphics are created with a minimal and readable design so they remain visible in different game environments. The pack contains multiple crosshair styles, classic shooting targets, dartboards, and silhouette targets that can be used in many game genres.


Price $6.99

2D GAME SHAPES AND SYMBOLS by CleanAssets

2026, March 25 - 19:30
A clean and simple shape and symbol pack designed for Unity UI and 2D games. Provided in PNG format, fully scalable, performance-friendly, and easy to customize.

• Format: PNG
• Resolution: 256×256 px (most assets)
• Color Depth: 32-bit RGBA
• Alpha Transparency: Yes
• Platform: Unity (2D / UI)
• Ready to use, no dependencie

This package includes clean, minimalist shapes and symbols designed for Unity UI and 2D games. Ideal for buttons, icons, and interfaces. Optimized PNG assets, easy to customize and ready to use.


Price $4.99

RECOLOR FRIENDLY BUTTON PACK by CleanAssets

2026, March 25 - 19:30
White UI buttons created for maximum flexibility. The buttons are designed in white so users can easily apply any color they want and match any game UI.
  • Total Sprites: 37 white UI button sprites
  • Sprite Resolution: 256 × 128 pixels
  • Color: Pure white (designed for full recoloring)
  • Usage: Unity UI (Image / Button components)
  • Customization: Easily tintable using Unity color settings
  • Compatibility: All Unity versions supporting UI (uGUI)

This asset includes a set of pure white UI buttons designed as a neutral base for maximum customization. All buttons are intentionally created in white, allowing users to easily apply any color they want using Unity’s Image Color or UI tint settings.

The clean and minimal design makes the buttons suitable for any game genre or application, from casual and mobile games to professional UI projects. Simply recolor the buttons to match your UI theme without modifying the original textures.


Price $4.99

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