MAR-Low Poly Subway Platform Pack by MAR_0237
Number of textures : 4
Texture dimensions : 512*512
Polygon count of [Model Name] :
-screen door : 485
-chair : 154
-recycling waste : 98
-General waste : 98
-stairs : 41
-handrail : 110
-stairs_wall : 36
-screen door_pillar : 8
-Passenger Information Display : 58
-Station name sign : 17
-railway : 244
-platform wall pillar : 8
-track wall pillar : 8
-pillar : 24
-platform floor tile : 122
-Tactile paving_1 : 17
-Tactile paving_2 : 17
-Tactile paving_3 : 17
-Tactile paving_4 : 17
-ceiling_light : 46
-ceiling : 1
-floor : 1
-track wall :1
-platform wall : 1
Minimum polygon count : 1
Maximum polygon count : 485
Number of meshes/prefabs : 28prefabs
UV mapping: Yes
Types of materials and texture maps (e.g., PBR)
This asset pack provides a stylized low-poly subway platform designed with modular and interactive components for flexible use in games and visual projects.
The screen doors are built as separate elements, including door frames, glass panels, emergency doors, and emergency door handles. These parts are intentionally separated to support interaction setups such as door opening and emergency access.
(Animations shown in preview videos are for demonstration purposes.)
Station-related visuals such as station names, train arrival displays, and wall signs are texture-based, allowing easy customization by editing or replacing the texture text to fit different locations or projects.
All assets are modular and optimized for easy assembly, making it simple to create various subway platform layouts efficiently.
Price $7.99
PIDI - 2D Reflections 4: Team Edition by Irreverent Software - PIDI
- Full source code access
- Multiple demos, including a sample setup for Top-down games
- Universal RP Support on Unity 6+ (tested in Unity 6, 6.3 LTS, no Beta versions officially supported)
- Reflect everything, including 3D objects and even 2D lights!
- Supports URP's 2D Renderer
- Easy workflow to add reflections to any scene in less than 5 minutes
- Parallax (Stacked cameras) support
- Reflection fading
- 2D Water shaders included
- Support for custom shaders
- Horizontal, Vertical and Arbitrary angle reflections
- Support for any mobile device with RenderTexture support
This version comes with a single/mutli-entity license model. For individuals and small teams, a per-seat license may be more convenient. Please check the standard 2D Reflections 4 instead.
Notice: Upgrading from version 3 to version 4 is not fully automated. Some settings will need to be re-adjusted by hand. Please back up your project before upgrading.
This version is meant for projects using Unity 6 and above. If your project uses older Unity versions or the Built-in pipeline consider using PIDI - 2D Reflections 3 instead.
PIDI 2D Reflections 4 is the most efficient and complete solution to add real-time reflections to your 2D games in Unity for the Universal rendering pipeline.
Reworked to be future-proof and fully compatible with Unity 6 onwards, PIDI 2D Reflections 4 offers full support for the Universal Rendering Pipeline in a tight package that has all the features your 2D game needs, whether it is a side-scrolling platformer, a 2.5D experience or a top-down game.
Check the Technical details for a full features breakdown, and reach out to us if you have any question before or after your purchase.
Notices : Experimental and Beta features/versions from Unity Software are not officially supported
Documentation and support are available in English only
Price $250.00
Line Kit: Advanced Outline Rendering by Dustyroom
Compatibility
- Render pipeline: Universal Render Pipeline (URP) only.
- Unity version: Unity 6 (6000.x) or later.
- URP requirement: URP 17.0 or later.
- Rendering backend: Built on URP's RenderGraph API. Legacy Compatibility Mode is not supported.
- Rendering paths: Forward and Forward+. Deferred is not officially supported.
- Color space: Linear Color Space required.
Edge Detection (7 layerable sources)
- Camera Color — edges from color differences between neighboring pixels.
- Depth — edges between objects at different distances (world-unit tolerance).
- Normals — edges from surface angle changes (degree-based tolerance), including transparent and vertex-animated objects via a dedicated normals workflow.
- Object Map — automatic per-object silhouettes with layer masking, width factor, and face selection.
- Line Map on Objects — per-object texture-based outlines via red/blue/green channel semantics, with separate UV channel selection and a dedicated Line Map material.
- Line Map on Layers — per-layer shared texture outlines for efficient multi-object control.
- Vertex Colors — lightweight mesh-driven line control without texture authoring.
Line Appearance
- 5 blend modes: Overwrite, Add, Multiply, Screen, Overlay.
- 2 edge detection kernels: Roberts Cross (sharper, diagonal) and Derivative (smoother, axial).
- 2 sampling modes: pixel-based (fixed width) or percentage-based (resolution-independent).
- Distance-based line fade with configurable world-space range.
- Shadow color override: invert or custom color in shaded areas.
- 3D noise-based line breaks for hand-drawn imperfections.
- Animated line shifts with configurable repeat count and framerate.
- Screen-edge vignette with size, fade, and color.
Anti-Aliasing
- Temporal Anti-Aliasing path built specifically for line rendering.
- Blend factor control, optional motion vectors, neighbor dilation.
- Configurable render event: main pass or after post-processing.
Included content
- 10 demo scenes: Townscape (architecture with line maps), Townscape Closeups, Spaceship (thin lines with TAA), Diorama (transparent water, vertex animation), Desert (Moebius-style), Camera Blowup (outline-only rendering), 60s (retro noise), Car 1 & 2 (neon with bloom), Steamboat Mickey (vertex color workflow).
- Full source code for all runtime C#, editor tools, and shaders. No DLLs or compiled libraries.
- Renderer Feature + ScriptableObject settings workflow. No code required for setup.
- Custom inspector with debug outputs for final lines, noise, object map, line maps, vertex colors, depth, normals, and camera color.
- Online documentation: linekit.dustyroom.com.
Platform notes
- Desktop: Windows, macOS, Linux.
- Mobile (iOS/Android): supported. Disable unused passes for best performance.
- VR/XR: stereo rendering support in all shaders.
- WebGL: not tested.
Line Kit is an advanced outline rendering toolkit for Unity URP for projects where lines are a core part of the visual identity, not just a finishing effect. It gives you deliberate control over silhouettes, inner lines, object separation, transparent objects, and hand-drawn imperfections — all in a single, layerable system.
No single edge detection method works for every scene. Line Kit solves this by letting you layer seven independent sources — camera color, depth, normals, object map, line map on objects, line map on layers, and vertex colors — each with dedicated tolerance and variance controls. Enable only what you need, blend them together, and get results that a single-method approach cannot deliver.
✏️ Line Maps — Draw Lines Exactly Where You Want Them
Line Maps let you place lines anywhere on a model, including across surfaces where no geometric edge exists. Apply them per-object with a dedicated material and separate UV channel selection, or per-layer with a shared texture for efficient multi-object control. Red, blue, and green channels give you precise control over line placement, removal, and fill — completely independent of your albedo workflow. This is how you get deliberate detail lines on a character's face, panel seams on a vehicle, or mortar lines on a wall.
Vertex Colors offer a lightweight alternative to Line Maps — paint edge data directly on your meshes without any texture authoring, ideal for stylized props and characters.
✨ Stable, Clean Lines
Thin-line shimmer at distance is a common problem in outlined games. Line Kit includes a purpose-built Temporal Anti-Aliasing system designed specifically for line rendering, with blend control, motion vector integration, and neighbor dilation. The result is significantly reduced flicker and cleaner outlines at any resolution and camera distance, including in motion.
🪟 Transparent & Animated Object Support
Line Kit renders outlines on transparent and vertex-animated objects through a dedicated normals workflow, with the option to use each object's own material for correct displacement and animation. Water, glass, foliage — outlines follow the geometry faithfully.
🎨 Artistic Effects
- Line Breaks — 3D noise-driven interruptions for a hand-drawn, organic feel.
- Line Shifts — Animated displaced copies for sketchy, living lines with configurable framerate.
- Override in Shadows — Distinct line colors in shaded areas (invert or custom color).
- Blend Modes — Overwrite, Add (neon/glow with bloom), Multiply, Screen, Overlay.
- Fade with Distance — Lines fade over a configurable world-space range.
- Vignette — Screen-edge line darkening with size, fade, and color controls.
🚀 Line Kit is built for production — and proven in it. It ships in released games like Super Loco World on Steam and was developed through years of work on Dustyroom's own titles. The package includes a refined inspector, comprehensive debug views for every pass, and full source code with no compiled libraries.
- 🎯 Ideal for: stylized worlds, ligne claire and Moebius-inspired rendering, toon projects, technical and exploded visuals, architectural scenes, dioramas, retro looks, and bold graphic presentations.
- 💎 From the creators of Flat Kit: Line Kit builds on the same foundation — refined and expanded for projects that need deeper line control.
- 📖 Ready to learn from: 10 demo scenes covering distinct artistic directions, plus online documentation at linekit.dustyroom.com.
Price $59.50
Vintage Lamps HQ by VIS Games
All lamps contains 3-4 levels of Detail.
Polycounts:
-Lamp 1: LOD0: 17131, LOD1: 12848, LOD2: 8564, LOD3: 2460
-Lamp 2: LOD0: 15497, LOD1: 11621, LOD2: 7747, LOD3: 2786
-Lamp 3: LOD0: 15277, LOD1: 11457, LOD2: 7638, LOD3: 3566
-Lamp 4: LOD0: 21787, LOD1: 17428, LOD2: 13071, LOD3: 8714
-Lamp 5: LOD0: 16859, LOD1: 12643, LOD2: 8429
-Lamp 6: LOD0: 12281, LOD1: 9210, LOD2: 6139, LOD3: 3069
Texture-sizes: 2048x2048
Textures contain: Albedo, Normal and MaskMap (AO, Metallic, Smoothness)
Supports BuiltIn, URP and HDRP
This package contains 5 different vintage (high quality PBR) floorlamps and one tablelamp. One of the floorlamps contains 2 texture-sets.
In total 7 game-ready prefabs.
All lamps contains 3-4 levels of Detail.
Polycounts:
-Lamp 1: LOD0: 17131, LOD1: 12848, LOD2: 8564, LOD3: 2460
-Lamp 2: LOD0: 15497, LOD1: 11621, LOD2: 7747, LOD3: 2786
-Lamp 3: LOD0: 15277, LOD1: 11457, LOD2: 7638, LOD3: 3566
-Lamp 4: LOD0: 21787, LOD1: 17428, LOD2: 13071, LOD3: 8714
-Lamp 5: LOD0: 16859, LOD1: 12643, LOD2: 8429
-Lamp 6: LOD0: 12281, LOD1: 9210, LOD2: 6139, LOD3: 3069
Texture-sizes: 2048x2048
Textures contain: Albedo, Normal and MaskMap (AO, Metallic, Smoothness)
Supports BuiltIn, URP and HDRP
Price $7.99
Vintage Jewelry Boxes HQ by VIS Games
All contain 3 levels of detail.
Polycounts:
Jewelry Box 1: LOD0: 5809, LOD1: 3774, LOD2: 1742
Jewelry Box 2: LOD0: 6124, LOD1: 3980, LOD2: 1836
Jewelry Box 3 LOD0: 8640, LOD1: 5616, LOD2: 2591
Jewelry Box 4: LOD0: 7211, LOD1: 4887, LOD2: 2163
Jewelry Box 5: LOD0: 9162, LOD1: 5954, LOD2: 2748
Texture-sizes: 2048x2048
Textures include: Albedo, Normal and MaskMap (AO, Metallic, Smoothness)
Supports BuiltIn, URP and HDRP
This package contains 5 different vintage (High Quality PBR) jewelry boxes.
Jewely Box 1: 2 variants
Jewely Box 2: 1 variant
Jewely Box 3: 1 variant
Jewely Box 4: 1 variant
Jewely Box 5: 3 variants
All contain 3 levels of detail.
Polycounts:
Jewelry Box 1: LOD0: 5809, LOD1: 3774, LOD2: 1742
Jewelry Box 2: LOD0: 6124, LOD1: 3980, LOD2: 1836
Jewelry Box 3 LOD0: 8640, LOD1: 5616, LOD2: 2591
Jewelry Box 4: LOD0: 7211, LOD1: 4887, LOD2: 2163
Jewelry Box 5: LOD0: 9162, LOD1: 5954, LOD2: 2748
Texture-sizes: 2048x2048
Textures include: Albedo, Normal and MaskMap (AO, Metallic, Smoothness)
Supports BuiltIn, URP and HDRP
Price $6.99
Animated Foliage & Tree Wind Shader by GamePlan Assets
Technical Details:
- Shader Type: Shader Graph (Procedural Vertex Displacement)
- Supported Render Pipelines: URP, HDRP, Built-In (Configurable via Graph Inspector Active Targets)
- Performance: Highly optimized, mobile and VR friendly. Uses cheap vertex math instead of heavy simulations.
- Tree Editor Compatibility: 100% compatible. Includes specific reference properties (_TranslucencyColor, _ShadowStrength, etc.) to prevent Unity's native Tree Editor from throwing missing property console errors.
- Texture Requirements: Foliage textures require an Alpha Channel for the Alpha Cutoff (transparency) to work correctly.
- Customizable Parameters: Main Texture, Alpha Cutoff, Smoothness, Metallic, Ambient Occlusion, Wind Speed, Wind Amplitude, Leaf Shake Speed, Leaf Shake Amount.
- Package Contents:
- 1x Multi-Pipeline Wind Shader Graph
- 1x Example Foliage Material
- 1x Readme / Documentation file
- 2x Example Tree Models
- 1x Example Scene
🌬️Bring your environments to life with lightweight, procedural wind!
The Multi-Pipeline Animated Foliage & Wind Shader is a powerful, highly optimized Shader Graph designed to add natural movement to your trees, plants, bushes, and grass. Whether you are building a stylized low-poly forest or a realistic jungle, this asset provides an easy plug-and-play solution for procedural vertex animation.
🌿 Key Features:
- Dynamic Wind Sway: Control the overall bending and swaying of your plants with adjustable speed and amplitude.
- Micro Leaf Flutter: Add high-frequency, subtle shaking to individual leaves to simulate realistic breeze interactions.
- Fully Customizable: Tweak properties in real-time to match a gentle spring breeze or a heavy storm.
- PBR Ready: Full support for Albedo (with Alpha Cutoff), Smoothness, Metallic, and Ambient Occlusion.
🎨 Render Pipeline Compatibility:
- ✅️ Universal Render Pipeline (URP)
- ✅️ High Definition Render Pipeline (HDRP)
- ✅️ Built-In Render Pipeline
🚀 Easy Setup:
- Import The Package.
- Set your Textures.
- Build!
Transform your static foliage into a living, breathing environment today!
Price $15.00
Instant Ocean - Advanced Water Material by IndieKit
📦Contents
- 01 Shadergraph Ocean shader
- 03 SubGraphs (Refraction & Absorption, Subsurface Scattering, Foam)
- 01 FractalWave node
- 01 Foam Texture
- 01 LOD Ocean Plane FBX (high density at the center)
⚡Unbloat your project: If you don't need a heavy simulation with buoyancy, persistent foam taking memory in render textures, or expensive GPU-CPU readbacks, don't pay the performance tax for them.
🌊 Shaped by the Wind: From calm waters to stormy open seas. Easily tweak wind speed, direction and alignment to fit your scene's atmosphere.
🔭 Dynamic LOD: Octaves are culled based on pixel size, ensuring your background stays performant while your foreground remains crisp.
📦 Shadergraph Native: No "black box" code that you will struggle to customize. Includes a clean, vanilla Shadergraph and a well-commented HLSL FractalWave function.
📐Mathematically Efficient: Analytical derivatives mean we calculate the normals of the wave directly from the fractral. Saving the cost of multiple neighbouring samples.
🎯 Fit your Performance Budget: Fine-tune fractal octaves and lacunarity to hit the perfect "sweet spot" between performance and realism for your specific scenario.
Join our community on Discord to get support, share feedback, and see what’s coming next!
Price $19.99
Polyquest Heroes Full Pack by POLYBOX
Cop:
Poly Count: 13,146 triangles
Accessories & Attachments: 15
Facial expressions: 8
UV channels: 2
Outfits: 91
Poses: 49
Biker:
Poly Count: 8,361 triangles
Accessories & Attachments: 11
Facial expressions: 8
UV channels: 2
Outfits: 105
Poses: 49
Adventurer:
Poly Count: 16,211 triangles
Accessories & Attachments: 13
Facial expressions: 8
UV channels: 2
Outfits: 70
Poses: 145
Explorer:
Poly Count: 13,146 triangles
Accessories & Attachments: 15
Facial expressions: 8
UV channels: 2
Outfits: 60
Poses: 145
Warrior:
Poly Count: 10,091 triangles
Accessories & Attachments: 16
Facial expressions: 8
UV channels: 2
Outfits: 98
Poses: 282
Huntress:
Poly Count: 8,963 triangles
Accessories & Attachments: 12
Facial expressions: 8
UV channels: 2
Outfits: 100
Poses: 283
Please note that the “Toony Colors Pro 2” asset is only required if you want to replicate the cel-shaded look used in the “Polyquest Heroes: Cop | Biker” showcase scenes.
Lighting and materials in URP and HDRP scenes may require additional tuning. Built-in Render Pipeline scenes are the reference for the intended visual quality shown in screenshots and videos.
POLYQUEST HEROES – FULL PACK is a AAA modular low-poly character system featuring male and female characters across fantasy, sci-fi, and modern archetypes.
👉 Explore Individual Character Packs:
- Polyquest Heroes: Cop | Biker Pack
- Polyquest Heroes: Adventurer | Explorer Pack
- Polyquest Heroes: Fantasy | Warrior Pack
From fantasy heroes, futuristic enforcers, rugged survivors, explorers, warriors, and stylized adventurers, it emphasizes stronger keyword density and structured readability for store indexing.
Fully production-ready and optimized for game development, each character is rigged, skinned, and built for real-time workflows, with LODs, facial blendshapes, and a modular character system for faster production iteration.
Supports rapid variation creation using 700+ poses, 500+ outfits, and 80+ weapons, gear & attachments, enabling world-building, cinematic storytelling, and scalable character production for games, film, VR, AR, and interactive experiences.
POLYQUEST HEROES – FULL PACK is expanded into a modular character ecosystem for Unity, explicitly targeting RPG games, survival games, open world games, adventure games, and cinematic projects.
Price $299.99
Sci Fi Doors and Gates by cplomedia
Number of Audio Wavs: 664
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 45 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Sci-Fi Doors delivers a massive collection of 664 high-quality sound effects designed to bring futuristic environments to life in your game, film, or interactive project.
Experience the mechanical power of advanced technology: deep hydraulic movements, precision electric motors, and harsh, scraping steel layers combine to create authentic, cinematic door operations—from massive spaceship gates to tight security hatches and laboratory airlocks.
This pack also includes detailed interface interactions such as keypad entries, system beeps, access granted confirmations, and warning or denial signals, giving you everything needed to design believable sci-fi access systems and transitions.
Perfect for:
- Spaceships, space stations, and futuristic facilities
- High-security labs, bunkers, and industrial environments
- Cinematic transitions, gameplay feedback, and UI interactions
- Realistic mechanical movement and immersive world-building
All sounds are crafted for immediate use in professional productions, delivering clarity, impact, and futuristic character to every scene.
DEMO on Youtube - Access Granted and Denied
Price $15.00
Police Station Apocalypse Modular by Hayq Studios
Number of Unique Meshes: 125
Collision: Yes Vertex
Count: 100-90000
Number of Materials: 24
Number of Material Instances: 113
Number of Textures: 871
Texture Resolutions: 2K-4K
Supported Development Platforms: Windows Mac
Apocalypse Police Department is a complete modular environment pack designed to help you build abandoned, horror-style, or post-apocalyptic police stations quickly and efficiently.
Every asset is optimized for real-time games and includes detailed textures, realistic wear, and ready-to-use prefabs.
Create interrogation rooms, jail cells, offices, waiting areas, restrooms, storage rooms, and destroyed hallways — all using a flexible modular system.
✔ What’s Included
- 125 Unique Meshes
Modular walls, frames, doors, windows, floors, ceilings, bars, cell gates, cages, pillars, pipes. - Full Interior Props Set
Desks, chairs, shelves, filing cabinets, lamps, CCTV cameras, computers, clocks, benches. - Police-Themed Assets
Riot shield, weapon wall, pistols & shotgun props, police sign boards, evidence markers. - Jail & Detention Assets
Prison bars, cell doors, locks, bunks, benches. - Restroom Section
Toilets, sinks, partitions, doors, trash, ground clutter. - Office & Reception Area
Reception desk, paperwork, folders, files, cabinets, props. - Small Items & Clutter
Books, cups, cans, papers, boxes, tools, binders, trash elements. - Lighting-Friendly Materials
Grunge, damaged, metal, concrete, wood, plastic, paint-peel materials.
Price $15.99
Optimized Projectiles VFX Vol. 3 (Dark Magic) by SF Studio
- Render Pipeline Support: BIRP, URP and HDRP
- Includes Particle Shaders Module with custom shaders
- Includes Projectile System Module
- Particle System Based: All effects are created entirely with Unity’s native particle system, ensuring compatibility across all platforms, including WebGL
- 108 drag and drop ready vfx prefabs
- Demo scene included
- Online Documentation
- Mobile-Ready: optimized particles for smooth performance on mobile devices.
Optimized Projectiles Vol 3 expands the series with another lightweight and mobile friendly approach to projectile visual effects. Each effect is designed to minimize memory usage and batch calls through the use of texture atlases, shared particle prefabs, and a minimal material setup, making the package suitable for both desktop and mobile projects while maintaining efficient rendering performance.
Volume 3 introduces a dark magic themed collection featuring 20 unique projectile designs, each available in both a spectral and a demonic variation. The set includes ghostly weapons, lurking shadows, skull projectiles, cursed sigils, runestones, dark crystals, and other sinister entities, allowing you to choose between haunting spectral energy or a more aggressive demonic aesthetic while keeping the same gameplay behavior.
The result is a visually distinct set of sinister projectile effects that maintain the same lightweight and performance oriented design used across the Optimized Projectiles series.
Note: The Castle Environment that you can see in the demo video and the images is only for showcasing the projecitles and is not included in this asset!
✨Key Features
Performance focused design
- Texture atlas based effects for reduced memory footprint
- Shared root particle prefabs for consistent and efficient setup
- Minimal material usage for improved batching and rendering performance
- Custom shaders with vertex streams enabling emission control per particle system
Demo scene
A clean demo scene is included to test the entire setup and shoot projectiles right away.
Projectile System
Includes an Integrated projectile module that handles the shooting behavior and automatically spawns hit and launch flash effects
Compatibility
Supports BIRP, URP and HDRP
Online Documentation & Intuitive Integration
Setup is fast and straightforward. Clear documentation, organized prefabs, and simple scripts make it easy to integrate the effects into your own project.
Content
- 40 projectile effects
- 40 hit impact effects
- 28 launch flash effects
- 2 visual dark magic themes: Spectral & Demonic
This package is ideal for developers who want visually rich projectile effects while keeping memory usage low, batch calls minimal, and systems easy to extend across multiple projects.
Price $16.99
PIDI - 2D Reflections 4 by Irreverent Software - PIDI
- Full source code access
- Multiple demos, including a sample setup for Top-down games
- Universal RP Support on Unity 6+ (tested in Unity 6, 6.3 LTS, no Beta versions officially supported)
- Reflect everything, including 3D objects and even 2D lights!
- Supports URP's 2D Renderer
- Easy workflow to add reflections to any scene in less than 5 minutes
- Parallax (Stacked cameras) support
- Reflection fading
- 2D Water shaders included
- Support for custom shaders
- Horizontal, Vertical and Arbitrary angle reflections
- Support for any mobile device with RenderTexture support
Notice: Upgrading from version 3 to version 4 is not fully automated. Some settings will need to be re-adjusted by hand. Please back up your project before upgrading.
This version is meant for projects using Unity 6 and above. If your project uses older Unity versions or the Built-in pipeline consider using PIDI - 2D Reflections 3 instead.
PIDI 2D Reflections 4 is the most efficient and complete solution to add real-time reflections to your 2D games in Unity for the Universal rendering pipeline.
Reworked to be future-proof and fully compatible with Unity 6 onwards, PIDI 2D Reflections 4 offers full support for the Universal Rendering Pipeline in a tight package that has all the features your 2D game needs, whether it is a side-scrolling platformer, a 2.5D experience or a top-down game.
Check the Technical details for a full features breakdown, and reach out to us if you have any question before or after your purchase.
Notices : Experimental and Beta features/versions from Unity Software are not officially supported
Documentation and support are available in English only
Price $45.00
MAR-Low_Poly_Playground_Life_and_Safety_Pack by MAR_0237
Number of textures : 1
Texture dimensions : 1024*1024
Polygon count of [Model Name]:
-CCTV : 2,884
-Information Sign : 120
-Stroller : 1,893
-Fence : 40
-Bag : 307
-NoSmoking_Signs : 54
-Pet_Signs : 54
Minimum polygon count : 40
Maximum polygon count : 2,884
Number of meshes/prefabs : 12prefabs
UV mapping: Yes
Types of materials and texture maps (e.g., PBR) :
-Base Color only
MAR Playground Life & Safety Pack is a stylized low-poly add-on pack designed to add everyday life elements and safety facilities to playground scenes.
This pack includes a stroller, safety fences, CCTV, playground information signs, and rule signs such as no smoking and no pets.
These props help create more realistic, story-driven playground environments and enhance scene credibility.
The signs are designed with interchangeable textures, allowing you to easily change colors and 안내 문구 to fit different scenes or themes.
All assets are cleanly separated, easy to place, and optimized for use in games, simulations, and stylized environments.
This pack works seamlessly with the MAR Free Playground Starter Pack and Expansion Pack, but can also be used independently in parks, city scenes, and public spaces.
Price $4.99
Freshwater river fish - large pack by Mixall
Number of textures: 121
Texture dimensions: 2048x2048
Polygon count of: about 3 000 - 5 000 Faces
Number of meshes/prefabs: 31/30
Rigging: Yes
Animation count: 4
Animation type list: swim, eat, idle, dead
UV mapping: Yes
Types of materials and texture maps:PBR
Mixall studio presents a good solution for your games, VR projects and simulators: Freshwater river fish - large pack. A large animated Freshwater river fish pack. Here you'll find Pangasius, Japanese Carp, Japanese Carp, Japanese Carp, Arapaima, Payara, Alligator Gar, Nile Perch, Tilapia Mare, Black Buffalo Fish and other species.
I also recommend paying attention to other river fish:
★ Key Features ★
- 30 unique fish
- Rigged model
- Necessary animations: swim, idle, eat, dead
- PBR textures
- Underwater HDRI (The postprocessing and light effects of water shadows are not included in the package, only the underwater environment map)
★ Assets ★
- 30 types of fish with animations: Pangasius, Japanese Carp, Japanese Carp, Japanese Carp, Arapaima, Payara, Alligator Gar, Nile Perch, Tilapia Mare, Black Buffalo Fish, Sunfish, Bigscale Sucker, White Bass, Mooneye, Peacock Bass, BassClown, Knifefish, Snakehead, Bowfin, Black Crappie, Smallmouth Bass, Striped Bass, CobiaSea Catfish, Beluga Sturgeon, Needlefish, Paddlefish, Mudskipper, American Catfish, Round Goby
★ Other Assets ★
Combine this asset pack with our other assets:
Commercial sea fish - large pack
AI Sea Fishes - ready solutions for your project
Realistic corals - underwater props
Shark, dolphin and other sea animals
Underwater world - characters and props
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $69.99
Futuristic Environment Kit Vol.2 – Sci-Fi Living Facility by Friday Night Studio
🧩 Technical Details
- Total prefabs: 232
- Total tris for each prefabs: Between 124 verts to 118 000 verts
- 141 unique material sets for optimal quality and performance
- Colliders: Custom mesh colliders and primitive colliders included
- Textures: PBR, optimized for modular use (4096 to 1024). Downgrade as you need for better performance on mobile.
⭐ Community ⭐
Join the Friday Night Studio Discord for support, exclusive updates, freebies, vouchers, and early access to new packages 🎁:
🚀 FRIDAY NIGHT STUDIO - DISCORD 🚀
🤝 Overview
This modular Futuristic Environment Pack is the Second entry in our biggest and most ambitious series yet. We are really excited to finally share it with the world! 💫
If you want to expand the environment even further, feel free to check out the next packages in the series, designed to connect seamlessly with each other.🧩
- Vol.1 Futuristic Environment Kit – Sci-Fi Mega Mall
- Vol.3 (Coming Soon)
- Vol.4 (Coming Soon)
Take a look at our unity asset store page for more futuristic environments! ✨🏞️
Perfect for PC, consoles, VR, Mobile, games, cinematic projects, and interactive experiences. 🎮🎥
- Fully modular parts with PBR Metallic Roughness workflow.
- Game-ready prefabs and materials.
- Optimized colliders for smooth gameplay.
- Demo scenes included for easy showcase and testing.
🚀 Pipeline Compatibility
🛠️ All materials and prefabs already converted and ready to use.
- Built-in Render Pipeline ✅
- Universal Render Pipeline (URP) ✅
- High Definition Render Pipeline (HDRP) ✅
✔️ Notes:
- Lighting and post-processing settings may vary between render pipelines. Adjust them as needed for your scene. 💡
- There are no scripts or animations included in this pack. Everything is modular, allowing you to customize each piece and attach your own scripts and animations as needed.
- The main Hall features three entry/exit points, allowing you to easily expand and build around it. Modular corridors and airlock sections (SAS) are included in the package.
- Small rooms are fully designed and open. Many doors are closed by default, but you can easily replace them with open versions to create many additional rooms within the facility.
The packs contains mainly :
- A main Hall Reception room
- Corridors
- Architectural waiting rooms
- A Gym
- Many Lounges
- Office
- 3 Cold rooms
- A Cafeteria
- A Cinema
- A Pool
- Spas
- Sauna
- Elevators
- Washers room
- Hotel corridors
- Hotel Rooms
- Vip Room
- Spaceship
- Landing Area
⭐Follow us for updates, promotions, previews & more⭐:
Price $120.00
Space Shooter Game UI & Sprite Sheet VFX by DrowPix
Build Faster. Launch Better
Stop wasting time designing UI from scratch.
This Space Shooter UI & VFX Pack gives you a complete, polished, sci-fi interface system ready to drop into your Unity project.
From animated VFX sprite sheets to fully designed game screens and premium-quality icons — everything is crafted to make your shooter game look professional instantly.
⚡ What Makes This Pack Powerful?
Professional sci-fi style that fits perfectly in action and arcade shooters
Complete popup and screen system so you don’t need to design menus
Dynamic VFX sprite sheets for attacks, transitions, and energy effects
High-quality icons for currencies, power-ups, rewards, and upgrades
Mobile-optimized layout for Android and iOS
Clean structure that saves hours of development time
🎬 Stunning VFX Included
Add impact and energy to your gameplay with ready-to-use sprite sheet animations:
- Flash effects
- Particle bursts
- Energy rings
- Attack transition animation
- Gameplay swipe indicator
Just import, slice, and plug into Unity Animator..
🖥 Fully Designed Game Screens
Your game instantly gets:
- Gameplay UI
- Level Complete screen
- Level Failed screen
- Main Menu
- Level Selection
- Pause popup
- Power Ups screen
- Settings screen
- Splash screen
- Upgrade screen
- Watch Video screen
No more placeholder UI. Your game looks production-ready.
🎨 Premium Icon Collection
Skulls, crystals, lightning energy, potions, shields, hearts, coins, stars, trophies — all included in high resolution with transparent backgrounds.
Perfect for rewards, currency systems, achievements, and progression mechanics.
🎯 Perfect For Developers Who Want To
- Launch faster
- Improve visual quality
- Increase player retention
- Save design cost
Create a professional-looking Space Shooter
If you’re building a Space Shooter, sci-fi arcade game, or action mobile title — this pack gives you a strong visual foundation instantly.
Import. Customize. Launch. 🚀
Price $11.99
Basketball Court Set with Backboard, Hoop, Parquet, Balls, Digital Timer, Screen by Oleg.Verenko
Number of textures: 37
Texture dimensions: min = 512, max = 2048*2048 px
Polygon count:
Total Triangles: 282 162
Total Vertices: 251 634
Average Triangles per Prefab: 14 108
Minimum polygon count: 12 Triangles (24 Vertices)
Maximum polygon count: 216 112 Triangles (185 050 Vertices)
Number of meshes/prefabs: 20
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: no LODs
Types of materials and texture maps: Built-in Light Pipeline, PBR Textures
Professional Basketball Court 3D Model – Full Arena Set with Backboard, Hoop, Floor, Digital Timers, LED Screens, and Accessories – Game Ready.
The product does not include a light setup! Watch the preview from Unity.
This high-quality 3D model features a complete basketball court environment, ideal for realistic visualizations, game development, animation, broadcasting simulations, and sports-themed advertising.
The scene includes a professional basketball court layout with attention to detail in floor markings, hoop construction, and modern elements such as digital scoreboards and LED advertising boards. Everything is organized, textured, and ready to render or integrate into your projects.
Complete Basketball Arena Stadium Interior: https://assetstore.unity.com/packages/3d/environments/urban/basketball-arena-stadium-interior-modular-environment-3d-level-355122
Content
- Full level
- Parquet Floor (with basketball court markings)
- Hoop
- Balls
- Court
- Equipment ( Digital Timers, LED Screens, Banners)
Support
Please message me via PM or use my email: oleg.verenko@gmail.com
BEFORE YOU LEAVE A RATING ON MY 3D MODEL:
If you have any questions or issues with my model, do not hesitate to write to me. I always answer and support my clients.
Key Features
- Full Basketball Court Layout – Accurately scaled, realistic parquet wood floor with court lines
- Detailed Basketball Hoop System – Includes backboard, rim, net, mounting system, support frame, and electronic scoreboard
- LED Advertising Screens – Multiple panel displays along the sideline for broadcast-style realism
- Shot Clock & Timer Displays – Integrated above the backboard
- Basketball Rack – Includes multiple balls arranged in a vertical stand
- Broadcast Camera Tripod – Optional element for sports production setups
- Editable logo display (can be replaced with your own)
- Clean Topology & UV Mapping – Non-overlapping UVs, ready for texture editing
Materials & Textures
- Wood floor: Glossy parquet with bump and reflectivity
- Metal frame: Painted steel and aluminum materials
- Glass: Realistic transparent tempered glass for the backboard
- Plastic & rubber components for padding and basketballs
- LED screens: Emissive textures for night or lit-up scenes
- All textures included
Scene Organization
- All elements are grouped and named logically
- Pivot points set for animation or placement
- Real-world scale used (metric units)
- Clean hierarchy for easy editing or appending to other scenes
Use Cases
- Game environments (sports games, simulations)
- Sports promo or advertising renders
- TV broadcast simulation
- Architectural visualization
- AR/VR applications
- Animation or short film set dressing
Tags:
basketball court, 3d basketball arena, sports court, game ready, NBA court, hoop, backboard, parquet floor, sports 3d model, LED screen, shot clock, scoreboard, broadcast camera, basketball rack, 3ds max, V-Ray, corona renderer, realistic court, digital screen, render ready, animated sports, cg sports arena, high quality, 3d sports stadium
Price $15.00
Modular Wave System by KingEdwardI
Runtime Systems
- WaveManagerDefault
- WaveManagerSurvivors
- WaveCharacter
- SpawnArea
- ObjectPool
Configuration Assets
- WaveData
- GameConfiguration
- EnemySpawnData
- BossData
UI
- WaveDefaultUI
- WaveSurvivorsUI
Game Creator 2 Integration
- Instructions, Conditions, Property Gets, Triggers
Documentation
- Text Documentation
- API reference
A flexible Enemy Wave Spawner System for Unity, with Game Creator 2 integration.
Designed to cover everything from classic wave progression to Survivors-style modes, it gives you full control over pacing, difficulty, and spawning behavior through inspector-driven configuration and event-based logic.
🌊 Core Features
🔁 Two Complete Wave Systems
Classic Wave System (WaveManagerDefault)
Traditional, structured wave progression.
- Sequential waves with configurable delays
- Boss waves with dedicated spawn areas
- Multiple spawn patterns:
- Random
- Circle
- Circle Around Player
- Line
- ...
- Clear wave lifecycle events (start / clear / stage end)
Survivors-Like System (WaveManagerSurvivors)
Continuous, time-based horde gameplay.
- Dynamic enemy spawning with scalable spawn rate
- Difficulty progression driven by animation curves
- Elite enemies with configurable spawn chances
- Periodic/Defined boss spawning
- Automatic cleanup of enemies far from the player
👾 Visual Spawn Area System
Define exactly where and how enemies appear.
Spawn Areas
- Sphere or Box areas
- Scene view gizmo visualization
- Randomized positions inside each area
- Multiple areas per wave manager
Spawn Patterns (Classic System)
- Random inside area
- Circle around area center
- Circle around player
- Line-based spawning
- Grid
- Statr
- V Formation
⚙️ Clean & Decoupled Architecture
Built to integrate easily with any project.
Generic Character Handling
- WaveCharacter component to mark players and enemies
- Event-based death handling (OnDeath)
- No dependency on specific character controllers
- Compatible with any health or damage system
Object Pooling
- Automatic pooling for spawned enemies
- Configurable initial and max pool sizes
- Minimizes Instantiate / Destroy calls and GC spikes
Event-Driven Design
- C# events for all wave, enemy, boss, and game states
- Easy integration with custom systems
- No framework or gameplay lock-in
🧩 Game Creator 2 Integration
A full integration layer for Game Creator 2 right from the start!
Packed with Conditions, Instructions, Triggers and Get Properties to keep all your workflow on GC2's Visual Scripting
All GC2 elements use consistent categories and custom icons for easy discovery.
🎨 UI Components Included
🎮 Perfect For
- Arena combat games
- Roguelikes & Roguelites
- Survivors-like games
- Action RPG encounters
- Horde modes
- Boss rush and challenge rooms
⚡ Quick Setup
- Add SpawnArea components to your scene
- Create WaveData or GameConfiguration assets
- Drop WaveManagerDefault or WaveManagerSurvivors into the scene
- Assign spawn areas
- Start the wave via code or GC2 Instruction
- Hook into C# events or GC2 Triggers
🏆 Why Choose This System?
✔ Two full wave systems in one package
✔ Visual spawn areas
✔ GC2-friendly but not GC2-locked
✔ Event-driven and modular
✔ Production-ready and optimized
✔ Clean inspectors
📦 Includes
Runtime Systems
- WaveManagerDefault
- WaveManagerSurvivors
- WaveCharacter
- SpawnArea
- ObjectPool
Configuration Assets
- WaveData
- GameConfiguration
- EnemySpawnData
- BossData
UI
- WaveDefaultUI
- WaveSurvivorsUI
Game Creator 2 Integration
- Instructions, Conditions, Property Gets, Triggers
Documentation
- Text Documentation
- API reference
Price $26.00
Pregnant Walker — Zombie Hospital Collection by GACHKOVSKYY
- Number of Materials: 2
- Number of Textures: 6
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 14 241
- Faces counts of characters:
- Body - 14 198
- Number of meshes/prefabs: 9
- Rigging: Yes
- Animation count: 7
- Animation type list (Root Motion/In-place): 0/7
- UV mapping: Yes
NOTE
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- If you have any questions, feel free to ask in our Discord server.
- Good luck with your projects! You’ve got this!
- SKINS: 2
- in blood
- without blood
- Animations: 7
- 7 DEMO
- Vertex counts of characters:
- Body - 14 241
- Faces counts of characters:
- Body - 14 198
Price $69.99
Hospital Surgeon — Zombie Hospital Collection by GACHKOVSKYY
- Number of Materials: 4
- Number of Textures: 12
- Texture dimensionss:
1K .png
4K .png - Polygon count of:
- Vertex counts of characters:
- Body - 8 240
- Faces counts of characters:
- Body - 8 491
- Number of meshes/prefabs: 11
- Rigging: Yes
- Animation count: 7
- Animation type list (Root Motion/In-place): 0/7
- UV mapping: Yes
NOTE
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- If you have any questions, feel free to ask in our Discord server.
- Good luck with your projects! You’ve got this!
- SKINS: 2
- in blood
- without blood
- Animations: 7
- 7 DEMO
- Vertex counts of characters:
- Body - 8 240
- Faces counts of characters:
- Body - 8 491
Price $69.99
