Magical Sci-Fi Ambience by cplomedia
Number of Audio Wavs: 24
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 80 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Magical Sci-Fi Ambience features 24 immersive tracks designed for games, films, and interactive media.
This collection blends cinematic music, rich ambience, and detailed atmospheric sound design to create a sense of wonder, mystery, and futuristic magic.
From shimmering alien landscapes to vast cosmic environments, each track delivers deep textures, evolving soundscapes, and emotional tonal layers that instantly enhance storytelling and world-building. Perfect for sci-fi adventures, fantasy-technology hybrids, exploration scenes, menus, cutscenes, and immersive environments, these sounds bring your universe to life with a distinctive magical signature.
Elevate your project with a soundscape that feels otherworldly, atmospheric, and truly unforgettable.
Price $15.00
R:Ninja 1 by rivai
DEFAULT SHADER
added bones: Here
Number of textures 31
Texture dimensions 4k
Maximum polygon count character: 61752
Number of meshes/prefabs 3
Rigging: Yes
Animation count no
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Key Features
- Completely modular
- Based on Humanoid Skeleton rig
- Apple Blendshapes
- Hair color change
- Weapon included
- Cloth simulation
The Character does not have LOD system
Additional information
- Render: marmoset 4
Humanoid Skeleton with additional bones
- The full list of Additional bones
- Facial expressions are included (Morph Targets, Blendshapes(ARKIT)).
- There are no blueprints
- PBR Textures Metal/Roughness 4k
- Model modular
Price $69.99
Game VFX - Combat Slash & Trails by EricWang
Pack includes 68 VFX prefabs
Original Price: $40
Special Price: $19.9
Magic Slash Collection
Pack includes 20 VFX prefabs
This magic slash effect pack uses the Unity particle system , includes 10 different magic slash effects and hit effects.
you can freely increase the size, reduce the size and rotate
Sword Trails
Pack includes 10 VFX prefabs
The Sword Trail effect created using Unity's particle system includes 10 different effects.
Weapon Effects
Pack includes 32 VFX prefabs
Weapon (Sword) special effects made using Unity particle system, including 32 different effects
Ink slash
The file contains 6 VXF Prefabs
Made using Unity Particle System, it has an ink-style sword slash with four skill expressions that can be freely rotate or scale.
This package provides both URP and Built-in versions of the shaders.
Price $19.99
FishFlock - Flocking Simulation Toolkit by RenarsPaura
🐟 FishFlock is a real-time fish flocking system for Unity. Set up multiple fish species, tune behaviour profiles, and control how types react to each other — all through one editor window. URP + HDRP ready (pipeline-specific materials/shaders included).
🤿 Asset supports and is tested on all major Unity editor release from 2022 LTS up to the newest Unity 6.3 LTS :
· Unity 2022 LTS
· Unity 2023.1
· Unity 6.0 LTS
· Unity 6.1
· Unity 6.2
· Unity 6.3 LTS
For all mentioned versions support both URP and HDRP pipelines.
⚙️ Features
- Fish Types (Presets): identity + behaviour profile + visual prefab
- Behaviour Profiles: movement, schooling, spacing, neighbourhood, bounds, grouping, depth
- Interaction Matrix: define relationships between species (neutral / avoid / leadership) + weights
- Noise / Patterns: Group Noise (sine / bands / vortex / sphere shell) + Pattern Volumes (box/sphere shell)
- Environment: obstacles + attractors support
- Debug & Logs: debug draw toggles + log level/category filters
- Runtime control: start / stop / pause / resume simulation
- Documentation: quick setup guide + full description for more advanced users + hower-see each variable description in Unity itself
📎If there are any questions, feel free to contact me: renarspaura.work@gmail.com
! Asset does not include environment provided in trailer.
! Fish is included
Price $28.69
Baseball & Softball Animation Pack - Characters Included (1900+ Animations) by MotionCapify
Number of Animations: 1982
Animation Types (Root Motion/In-place): Root Motion & In-place
Character Type: Generic character
Number of Characters: 3
- 1 Male Character
- 1 Female Character
- 1 Umpire Character
Bodies:
- Male Body: 1
- Female Body: 1
- Umpire Body: 1
Total Faces:
- Male Face Variants: 19
- Softball Face Variants: 19
- Boy Face Variants: 18
Animation Rig Type: Humanoid / Generic (Support Our Characters)
Animation Compatibility: Humanoid animations (Unity Humanoid system)/ Generic animations
Animation Retargeting: Compatible with Unity Humanoid animation retargeting
Number of Materials: 262
Number of Textures: 623
Texture Resolutions: 2048 x 2048
Support Email : motioncapify@gmail.com
List of Animations - Visit
Static Mesh List
- Gloves
- Bat
- Ball
- Catcher_Helmate
- Chest_Pad
- Leg_pad
- Batter Helmate
- Helmate_Umpire
- Umpire_Cap
- Field/Ground
Uniform
- Male / Boy
- Softball
- Umpire
Uniform Textures
Male Shirt
- ShirtPremium_Unique (10 Different Color Combination)Male / Boy
- Bold_Sporty (10 Different Color Combination)
- Classic_Professional (10 Different Color Combination)
- Modern_Clean (10 Different Color Combination)
- Natural_Sport_Look (10 Different Color Combination)
Female Jersey
- Design 1 (20 Different Color Combination)
- Design 2 (20 Different Color Combination)
- Design 3 (20 Different Color Combination)
- Design 4 (20 Different Color Combination)
- Design 5 (20 Different Color Combination)
- Design 6 (20 Different Color Combination)
- Design 7 (Only 1 Design)
- Design 8 (Only 1 Design)
- Design 9 (Only 1 Design)
- Design 10 (Only 1 Design)
- Design 11 (Only 1 Design)Softball
Umpire
NOTE -
⭐️ Character Customization System only for Preview Models and Textures
⭐️ Change Only InField Texture Baseball to Softball
⭐️ Mirror Animation Availble in Project 991 Left Side Animations & 991 Right Side Animations
⭐️Project Name - B_S_Animation
Price $1299.00
Adaptive Object Pool by Loky Studios
Runs smoother every time.
Adaptive Object Pool learns from how your game is played and adjusts GameObject reuse automatically, so performance improves naturally without extra work from your team.
Just replace GameObject.Instantiate with either
AdaptivePoolManager.Instance.Instantiate or AdaptivePoolManager.Instance.Spawn and replace GameObject.Destroy calls with AdaptivePoolManager.Instance.Despawn or AdaptivePoolManager.Instance.Destroy and you are set!
Instead of configuring fixed pool sizes and constantly tuning values, Adaptive Object Pool automatically monitors usage, memory conditions, and platform constraints, then adjusts itself in real time. You use it like standard Instantiate and Destroy calls, while the system handles optimization behind the scenes.
This makes it ideal for teams that want better performance without added complexity.
How it helps your project
- Reduces runtime allocations and garbage collection spikes
- Automatically scales pool sizes based on real usage
- Responds safely to low memory situations
- Works across Mobile, Desktop, WebGL, and Console targets
- Supports both designers and developers with a familiar API
Key features
- Automatic pool creation and resizing
- Self-managed memory cleanup under pressure
- Optional Addressables support for async spawning
- Safe Spawn and Despawn APIs with error handling
- Built-in telemetry to track usage and performance
- Works with GameObjects and generic C# objects
- Unity-style API compatible with existing workflows
Ease of use
Adaptive Object Pool is designed to be drop-in friendly. You can use it immediately with no setup beyond replacing Instantiate and Destroy calls. You can enable telemetry, prewarming, and platform tuning when needed.
Customization and genres
The system is fully configurable but does not require configuration to work. It is suitable for all genres, including action, hyper-casual, simulation, RPG, and live-ops driven games. It scales from small indie projects to large production environments.
Who this is for
- Developers who want automatic performance gains
- Designers who want fewer technical constraints
- Teams tired of manually tuning pools
- Projects targeting multiple platforms with different memory limits
Adaptive Object Pool lets you focus on gameplay while it quietly keeps your runtime efficient and stable.
Price $40.00
Sci-Fi SFX Bundle by Stormwave Audio
File Count: 4633
Format: WAV, Stereo 16bit/44.1kHz
Length: 3h 03m
Explore alien worlds, engage in epic space battles, encounter strange technologies, survive hostile environments and power your universe with immersive audio with this expansive collection of futuristic sound effects!
Blending meticulously designed effects with real-world source recordings, this bundle is ideal for movies, animations, trailers, and a wide spectrum of futuristic games - from space simulators and survival RPGs to platformers, strategy and tactical titles, 4X games, factory builders, city managers, and everything in between.
It will effortlessly fit to many different tones and styles, ranging from playful and cartoon-like, through grounded and realistic hard sci-fi, all the way to dark, unsettling cosmic horror.
Here you’ll find immersive backgrounds, powerful weapons, futuristic vehicles, mechanical robots, processed sci-fi voices, retro-futuristic interface bleeps and bloops, relentless machinery, biomechanical implants and dangerous biological mutants - all in one bundle.
What You Get:
- More than 4,500 high quality sound effects, with over 3 hours of a mixture of creatively designed sounds and real life recordings.
- Includes many thematic sound effects packs such as Survival, Manufacturing, Spaceship, Underwater, Medical Inventory Interface, and Biomechanical Weapons.
- Main categories include Ambiences, Devices, Doors, Impacts, Interface, Machinery, Monsters, Underwater, Vehicles, Voices and Weapons.
- Involves many futuristic genres, including Cyberpunk, Horror, Post-Apocalyptic, Dieselpunk, Cartoon, and Retro.
- Includes additional sounds of real mechanical doors, real life industrial robotics and metallic surface footsteps.
- All files in WAV format, Stereo 16bit/44.1kHz.
- CLICK HERE FOR A FULL FILE LIST!
Price $199.99
Crisp Effects Particle Pack Vol. 1 by Luminary Labs LLC
50 stylized crisp effect textures.
Included in 4 resolution tiers: 256, 512, 1024, and 2048.
Includes 150 animated flipbook textures with x4, x8, and x16 variants.
Includes URP Lit, URP Unlit, and mobile-oriented starter material presets in additive and alpha blend modes.
Includes demo scene, base prefab, and 50 demo prefabs for quick setup and preview.
Texture assets are pixel-based.
Crisp Effect Particle Pack Vol. 1 is a stylized texture pack for building sharp particles, hit flashes, impact bursts, graphic accents, decals, and UI or VFX details.
The pack includes 50 original crisp effect textures in multiple resolution tiers, 150 animated flipbook variants, URP starter materials, mobile-oriented material variants, and demo content for quick preview and setup.
Use these textures to build impact flashes, slash accents, burst shapes, projectile hits, decals, UI emphasis effects, and other graphic VFX elements. The textures are flexible and can be combined with custom materials and shaders for different looks and performance targets.
Included materials are focused on fast setup in URP and mobile-friendly workflows. The textures themselves can also be used in other render pipelines with custom material setup. HDRP materials are not included.
Price $0.00
Speckled Noise Particle Pack Vol. 1 by Luminary Labs LLC
50 stylized speckled noise textures.
Included in 4 resolution tiers: 256, 512, 1024, and 2048.
Includes animated flipbook texture variants.
Includes URP starter materials and mobile-oriented material presets.
Includes demo scene and demo prefabs for quick setup and preview.
Texture assets are pixel-based.
Speckled Noise Particle Pack Vol. 1 is a stylized texture pack for building particles, breakup overlays, dust-like bursts, splashes, decals, and UI/VFX accents.
The pack includes 50 original speckled noise textures in multiple resolution tiers, animated flipbook variants, URP starter materials, mobile-oriented materials, and demo content for quick preview and setup.
Use these textures to build hit effects, dust bursts, breakup particles, spell accents, stylized debris, splash shapes, and other graphic VFX elements. The textures are flexible and can be combined with custom materials and shaders for different looks and performance targets.
Included materials are focused on fast setup in URP. The textures themselves can also be used in other render pipelines with custom material setup. HDRP materials are not included.
Price $0.00
Wacky Blobs Particle Pack Vol. 1 by Luminary Labs LLC
50 stylized wacky blob textures.
Included in 4 resolution tiers: 256, 512, 1024, and 2048.
Includes animated flipbook texture variants.
Includes URP starter materials and mobile-oriented material presets.
Includes demo scene and demo prefabs for quick setup and preview.
Texture assets are pixel-based.
Wacky Blobs Particle Pack Vol. 1 is a stylized texture pack for building particles, impacts, gooey bursts, decals, and UI/VFX accents.
The pack includes 50 original wacky blob textures in multiple resolution tiers, animated flipbook variants, URP starter materials, mobile-oriented materials, and demo content for quick preview and setup.
Use these textures to build hit effects, playful burst particles, splashy blob accents, stylized debris, soft decals, and other graphic VFX elements. The textures are flexible and can be combined with custom materials and shaders for different looks and performance targets.
Included materials are focused on fast setup in URP. The textures themselves can also be used in other render pipelines with custom material setup. HDRP materials are not included.
Price $0.00
Shape Splats Particle Pack Vol. 1 by Luminary Labs LLC
50 stylized shape splat textures.
Included in 4 resolution tiers: 256, 512, 1024, and 2048.
Includes animated flipbook texture variants.
Includes URP starter materials and mobile-oriented material presets.
Includes demo scene and demo prefabs for quick setup and preview.
Texture assets are pixel-based.
Shape Splats Particle Pack Vol. 1 is a stylized texture pack for building particles, impacts, splashes, decals, and UI/VFX accents.
The pack includes 50 original shape splat textures in multiple resolution tiers, animated flipbook variants, URP starter materials, mobile-oriented materials, and demo content for quick preview and setup.
Use these textures to build hit effects, burst particles, spell accents, stylized debris, splash shapes, and other graphic VFX elements. The textures are flexible and can be combined with custom materials and shaders for different looks and performance targets.
Included materials are focused on fast setup in URP. The textures themselves can also be used in other render pipelines with custom material setup. HDRP materials are not included.
Price $0.00
Simple Magic VFX Pack by Luminary Labs LLC
VFX Included:
Magical Orb (Simple)
Magical Orb (Frosty)
Magical Orb (Cracked)
Magical Explosion
Magical Spawn
Magical Floor Chunk (Environmental)
3 Custom Shaders (Simple, Frosty, Cracked)
2048x2048 Textures
The content contained in this package is highly customizable. At a base we have all the colors of the rainbow (and a few in between) for each effect. There are a few effect variants and included materials have high levels of reusability and customizability. Three shaders are included for the magical orbs, while there are also several textures included which enhance the effects. Everything is based on shuriken (default particle system) so no need to worry about a VFX dependency. This pack is best suited for RPG and Fantasy or Sci-Fi genre games!
Price $4.99
VR Ocean | High-Performance Ocean Simulation for VR by Platypus Ideas
Core Technology
- Phillips spectrum FFT-based ocean wave simulation
- Burst Compiler optimized for maximum CPU performance
- Job System integration for multi-threaded wave computation and buoyancy
- Zero garbage collection during runtime simulation
Wave System
- Wind speed: 0–64 m/s with directional alignment control
- Choppiness: 0–1 with per-frame displacement scaling
- Wave pattern size: 16m to 256m
- Small wave suppression for VR comfort and performance
- Simulation loop duration up to 200 seconds (no visible repetition)
- Time scale: 0.5x–2.0x
Rendering
- Quadtree LOD mesh with 16 unique triangulation patterns (no T-junction artifacts)
- Four quality presets: Low (16 verts/patch), Medium (32), High (64), Ultra (64 with tighter LOD)
- Ocean surface size: 256m to 8192m with horizon skirting
- Pre-computed normal map mipmap chain for efficient far-field shading
- Shader Model 4.5 target
- VR mobile mode shader variant for standalone headsets
- Stereo instancing and multiview support
Visual Features
- Subsurface scattering with wave-height influence
- Fresnel-based reflections with smoothness and angle falloff
- Threshold-based foam rendering with custom texturing
- Animated detail normal layers with directional movement
- Screen-space refraction (toggleable for performance)
- Procedural skybox shaders: cloudy day and starry night
Buoyancy Physics
- PhysicBasedObjectFloatation: lightweight 9-point (3x3) sampling
- ThreadedPhysicBasedObjectFloatation: configurable grid resolution with Burst-compiled jobs
- NonPhysicBasedObjectFloatation: kinematic mode without Rigidbody constraints
- Hydrostatic lift with depth attenuation
- Dynamic linear and angular drag based on submersion level
Environment System
- AquaticBiomeProfile ScriptableObject for scene-wide presets
- Solar configuration: intensity, color filter, rotation
- Atmosphere configuration: fog color, exponential fog density
- Time-sliced reflection probe updates with configurable intervals
- Post-processing volume integration (5 profiles included)
Integration
- Built for Universal Render Pipeline (URP)
- OpenXR compatible (Meta Quest 3 primary target, any OpenXR device supported)
- Event-driven architecture for easy system integration
- Clean MonoBehaviour wrappers for all core systems
- Singleton-based scene management
Included Content
- 4 demo scenes (Afterglow, Arctic Night, Calm Sea, Sunny Open Sea)
- 4 aquatic biome environment profiles
- 5 post-processing profiles
- Prefabs for ocean surface, VR player, and floating objects
- Procedural cloud and star textures for skyboxes
Requirements
- Unity 6000.0.58 LTS or newer
- Universal Render Pipeline (URP) 17.0.0+
- XR Interaction Toolkit 3.1.2+
- Mathematics 1.3.0 +
- Burst 1.8.0 +
- Collections 2.5.0 +
VR Ocean | High-Performance Ocean Simulation for VR
VR Ocean is a production-ready, realistic real-time ocean simulation system built for virtual reality. Using a scientifically grounded Phillips spectrum with directional wave spreading, powered by Unity's Burst Compiler and Job System, it delivers stunning, physically accurate ocean surfaces that run smoothly inside VR headsets, from calm coastal waters to dramatic open seas.
Easy Setup for Everyone
No coding experience? No problem. VR Ocean comes with intuitive MonoBehaviour components and ready-to-use prefabs. Simply drop the ocean into your scene, pick an environment profile, and you're sailing. Four included demo scenes, from sunny open seas to arctic nights, help you get started in minutes.
Fully Customizable for Advanced Users
Need more control? VR Ocean's clean, modular architecture gives you full access to the underlying systems. Swap in custom height providers, implement your own buoyancy logic, or fine-tune every wave parameter from wind speed to choppiness. Well-documented APIs, ScriptableObject-based environment profiles, and a clear code structure make customization straightforward.
Realistic Ocean Behavior
VR Ocean doesn't just render water, it simulates it. A full spectral FFT pipeline produces physically plausible wave patterns that evolve naturally over time. Subsurface scattering, Fresnel reflections, animated foam, caustics, and detail normals come together to create an ocean that looks and feels real, even up close in VR.
Physics-Based Object Floating
Make objects float realistically. Three buoyancy implementations cover every use case: a lightweight 9-point sampler for simple props, a configurable multi-point grid with Burst-compiled jobs for boats and vehicles, and a kinematic mode for scripted floating. All methods include proper hydrostatic lift, depth attenuation, and dynamic drag.
Built for VR Performance
Every system in VR Ocean is designed with VR frame budgets in mind. A quadtree LOD mesh system adapts detail based on distance and camera height. A dedicated VR mobile mode strips unnecessary features for standalone headsets. Stereo rendering, instanced draw calls, and zero-GC runtime pathways keep your frames locked and your players comfortable.
Works With Any Environment
VR Ocean includes procedural skybox shaders for day and night, time-sliced reflection probes, and full post-processing integration. Use the included aquatic biome profiles or create your own to match any mood, tropical paradise, stormy Atlantic, moonlit arctic, or anything in between.
Key Features
- Phillips spectrum FFT wave simulation with directional spreading
- Physically accurate subsurface scattering, Fresnel reflections, foam, and caustics
- Burst/Jobs powered for maximum VR performance (72 fps on Quest 3)
- Three buoyancy systems for any use case
- Quadtree LOD mesh with seamless stitching (16 triangulation patterns)
- Four quality presets from Low to Ultra
- Configurable FFT resolution (16x16 to 512x512)
- Procedural day and night skybox shaders included
- ScriptableObject environment profiles for quick scene setup
- Compatible with URP and any OpenXR VR device
Perfect For
Ocean exploration, sailing simulators, meditation VR experiences, naval games, fishing games, island survival, maritime training, relaxation apps, and any VR application requiring a dynamic, realistic water surface.
Support
If you need help or have questions related to this asset, feel free to get in touch:
info@platypusideas.com, or check out the Documentation
Price $65.00
Mesh Combiner Pro by CortexPanda
- Merge meshes from selected objects and all their children into a single mesh and single material
- Automatically extract texture regions from source mesh UV coordinates and pack them into a unified atlas
- One-click quick selection of all objects with the same material or from the same source FBX within a scene or specified range
- Flexible resource export path configuration with support for auto-naming rules
- Free choice of Shader used by materials
- Set the pivot point mode for merged meshes: local pivot / local centered / ground centered / world absolute position
- Optional: Visualize custom bounding boxes in the scene (screen range and self-radius range)
- Optional: Export as FBX format
- Optional: Auto-delete original instances after merging (fully recoverable with safe cleanup and database records)
- Optional: New exported FBX inherits import settings from source FBX
- Optional: Reuse existing materials and textures (no new files created)
- Optional: Texture slice deduplication (identify and merge duplicate textures based on pixel similarity)
- Optional: Preserve Lightmap UV2 channel (for subsequent lightmap baking)
- Optional: Specify a new parent node or hierarchy for merged meshes
Price $0.00
Cartoon Interactive Rooms & Furniture - Cozy Interior Pack 2 by Mnostva Art
Number of Unique Models: 485
Collision: automatically generated
LODs: No
Number of Materials and Material Instances: 3
Number of Textures: 5 identical textures with different resolutions
Texture Resolutions: 2048/1024/512/256 /128px
🔷Build Your World🔷
This pack is just the start! Combine it with other packs in the collection to make your project stand out. Find the ones you like and create something special. ✨🔥
Explore All:
● INTERACTIVE CARTOON INTERIORS
● PROPS
● FREE
🔥 Bring Your Cozy Cartoon Interiors to Life with Our 3D Collection!
This pack is a massive library of 758 Unity assets, including 10 fully assembled demo rooms and 540 interior props (prefabs). Perfect for cozy spaces such as bedrooms, living rooms, kitchens, bathrooms, children’s rooms, studies, and more, with 150 interactive furniture prefabs designed for easy interaction and visual guidance. Ideal for stylized games, interior builders, simulators, VR/AR spaces, and casual projects!
➡️ What’s Inside:
- 10 fully assembled demo rooms (Unity scenes) - drop directly into your project, rearrange furniture freely, or use as ready-made interiors.
- 758 assets
- 540 optimized interior props (prefabs), including:
- 150 interactive furniture prefabs (doors, windows, drawers, handles, wheels, removable parts, buttons and etc.). You can see their functionality in the included media.
➡️ All assets include:
- Correct pivots for easy animation and interaction
- Clean, engine-ready prefabs
- One texture (2048 / 1024 / 512 / 256 / 128 px)
- Three materials: Color, Glass, Emission
- Consistent cozy / cute stylized design
➡️ Asset Categories Include:
- Furniture: tables, chairs, beds, cabinets, sofas, shelves and etc.
- Appliances & electronics
- Stationery & small items
- Kitchenware & food items
- Toys & children’s room decor
- Desks, PCs, lamps
- Plants, flowers, wall decor, paintings, posters
- Plumbing, bathroom accessories
- Sports equipment & gym gear
- Tools & cleaning items
- Clothing, textiles, pillows, blankets
- Lighting & wall elements
…and much more!
➡️ Perfect For:
- Cozy & cute stylized games
- Interior design & house decoration projects
- Simulation & tycoon games
- Mobile & casual projects
- VR/AR educational spaces
- Stylized architectural visualizations
- Level design & rapid prototyping
🌟 Elevate Your Stylized Worlds
Whether you’re designing cozy home interiors, playful spaces, or charming virtual environments, this pack offers a complete library of props and interactive furniture to bring your visions to life. Let your creativity shine and craft immersive, interactive interiors with ease - your next stylized project will never look the same!
Renders made in Blender. You can see Unity screenshots in the Media section as well
We have other 3D formats: FBX \ OBJ \ BLEND \ GLB
You can modify our models yourself by requesting the necessary format from us.
Follow us for for more great content
Price $89.99
Casual & Mobile Music and Sounds Pack - Vol2 by PlaceHolder Inc
Audio file types: .wav
Sample rate: 44.1kHz
Bit depth: 16 bit
Loopable: Yes
Additional: Stereo
We’re excited to present Casual & Mobile Music, Jingles and Sounds Pack – Volume 2!
This pack features a fresh collection of 100 original music loops, victory and defeat jingles, and sound effects - all created to bring energy and charm to casual, mobile and educational projects.
Content:
- 20 Music Loops
- 46 Victory and Defeat Jingles
- 16 Sound Effects
From funny upbeat games to chill puzzle projects, this pack covers a wide range of game styles, making it suitable for casual, kids, educational, and mobile games.
🟣 Looking for more Casual Game Music?
🟣 Looking for more Casual Game Sounds?
✅ Buy With Confidence!
All our VFX, music and sound packs are original, crafted by talented humans (no AI here!) with lots of love and care. Enjoy peace of mind knowing that they’re 100% copyright-free, perfect for your game development needs. By choosing our sounds, you’re also supporting the artists behind them.
Price $29.99
Image Contours - Pure C# Implementation by Zhixiang
Core Features:
- Pure C# implementation of Suzuki-Abe border following algorithm
- Single-pass contour detection algorithm
- Detects both outer contours and internal holes
- Hierarchical contour organization with automatic parent-child relationships
- Configurable pixel connectivity (4-connected or 8-connected)
- Custom predicate support for flexible pixel classification
- Built-in alpha threshold detection for convenience
- Mip level support for multi-resolution processing
- Coordinate system automatically converted to Unity's Texture2D convention
API Highlights:
- ContourDetector.FindContoursOpaque() - Detect contours from fully opaque pixels
- ContourDetector.FindContoursByAlpha() - Threshold-based contour detection
- ContourDetector.FindContours() - Custom predicate-based detection for full control
- Contour.Points - Access detected contour point coordinates
- Contour.BoundingBox - Get contour bounding rectangle
- Contour.IsHole - Identify hole vs. outer contours
- Contour.Parent - Navigate contour hierarchy
Sample Components:
- ContourLineDrawer - Visualize contours using Unity LineRenderer
- ContourPixelDrawer - Draw contours directly on texture pixels
- Configurable visualization colors for outer contours and holes
- Optional hole filtering for simplified visualization
- Real-time parameter adjustment in Unity Editor
Testing:
- Comprehensive unit test coverage with NUnit
- Tests validate algorithm correctness across various scenarios
- Edge cases thoroughly tested (empty images, single pixels, nested holes, etc.)
Platform Support:
- All Unity platforms supported (pure managed code)
- No platform-specific native dependencies
Code Quality:
- Clean, maintainable C# code
- Extensive XML documentation comments
Image Contours is a pure C# implementation of the Suzuki-Abe border following algorithm for Unity. It analyzes images and extracts outer contours and inner holes.
This package helps when you need to programmatically understand image shapes—whether you're highlighting shape outlines, creating editing tools, or building systems that need to work with image boundaries.
What makes it special:
- 100% C# implementation - No native plugins, works on any Unity platform (Windows, Mac, Linux, iOS, Android, WebGL, consoles)
- Hierarchical contour detection - Automatically identifies holes and parent-child relationships
- Flexible pixel classification - Use built-in alpha threshold detection or provide your own predicate to define what counts as foreground
- Connectivity options - Choose between 4-connected or 8-connected pixel neighborhoods
- Production-ready - Extensively tested with comprehensive unit test coverage
- Easy integration - Clean API that's easy to understand and extend for your specific needs
Typical Use Cases:
- Detect texture outlines for highlighting or selection systems
- Build tools that need to know where pixels are in a sprite
- Extract boundaries for pathfinding or AI systems
What's Included:
- Core contour detection implementation
- Two visualization examples: LineRenderer-based and pixel-based drawing
- One sample scene demonstrating different parameter configurations
- Full source code with detailed comments and XML documentation
- Unit test suite for validation
The package includes example components that show how to visualize detected contours. All code is documented and designed to be easy to understand and extend for your specific needs.
Price $15.00
Super Hierarchy by SplashArt Toolbox
Core Features:
- Color Strip Drawer – Vertical color-coded bars on the left side of hierarchy rows
- Component Icons Display – Shows attached component icons on the right side with visual dimming for disabled components
- Tree Lines Visualization – Connects parent-child relationships with clean lines
- Background Customization – Zebra striping and full-row background colors with opacity control
- HierarchyFolder Component – Runtime-safe organizational folders with transform locking and auto-strip options
- Separator Support – Visual dividers created by prefixing GameObjects with "---"
- Missing Script Detection – Real-time warnings for broken component references with one-click cleanup
- Error/Warning Indicators – Console errors/warnings displayed directly in Hierarchy
- GameObject Toggle – Quick active/inactive toggle buttons directly in Hierarchy
- Prefab State Indicators – Visual arrows showing prefab override status
- Scene View Overlay Panel – Quick access panel for all customization features
Interactive Component Icons:
- Left-click – Toggle component enabled/disabled state (Behaviour, Renderer, Collider)
- Right-click – Opens mini-map popup with full component inspector for quick edits
- Middle-click – Ping component and expand in Inspector
- Visual feedback – Disabled components shown with 30% opacity
- Smart filtering – Transform excluded, up to 5 most relevant icons shown
- Custom icon rules – Override default icons per component type (use script icons or custom textures)
- Tooltip display – Shows component type and enabled/disabled state on hover
Scene View Overlay Features:
- Quick Actions Section:Copy/Paste/Duplicate/Delete GameObject/ Create Empty GameObject / Create Empty Parent/ Create Separator / Create Folder/ Cleanup Missing Scripts (scene-wide or selection)
- Object Icon Section:10-icon customizable palette with visual preview Custom icon picker (Unity built-in icons or project textures) Right-click on palette icons to edit or reset Per-GameObject icon override
- Row Color Section:10-color customizable palette Right-click on swatches to edit or reset Visual indicator for currently selected GameObject color Custom color picker with live preview
- Text Formatting Section:10-color text palette for GameObject names Font style buttons: Normal, Bold, Italic, Bold+Italic Right-click on swatches to customize Per-GameObject text color and style override
- GameObject Properties:Quick tag assignment Quick layer assignment One-click "Clear All" to remove all customizations
Customization & Settings:
- Toggle any feature independently – Enable/disable any drawer via Settings asset
- Custom icon rules – Define component-specific icons globally via Settings
- Selection colors – Override focused/unfocused window selection colors
- Zebra stripe control – Toggle, opacity, even/odd row selection
- Full-row background opacity – Adjustable alpha for color strips
- Tree line colors – Customize hierarchy connection lines
- Persistent customizations – Per-scene data stored via GlobalObjectId across sessions
- Palette system – Color and icon palettes saved to EditorPrefs, customizable per-slot
Performance & Architecture:
- Zero allocations in OnGUI loops – Frame-based caching prevents garbage generation
- Pure Unity API – No System.Reflection, no unsafe code
- Assembly Definitions – Clean namespace isolation (SplashArtToolbox.SuperHierarchy)
- ScriptableObject-based settings – Centralized configuration with EditorPrefs fallback
- GlobalObjectId persistence – Scene-specific data survives scene reload and asset reimport
- Component caching – GetComponents called once per frame, not per row
- Gradient texture caching – Pre-generated textures reused across frames
- Dictionary-based lookups – Constant-time access to cached data
Compatibility:
- Unity 6000.0 or newer (Unity 6+)
- Full backward compatibility with Unity 2022+
- Universal Render Pipeline (URP)
- Built-in Render Pipeline
- High Definition Render Pipeline (HDRP)
- No external dependencies
Workflow Integration:
- GameObject menu – Create Separator / Create Folder via right-click context menu
- Window menu – Enable/Disable system, open Settings asset, cleanup tools
- Scene View overlay – Dockable panel with all customization tools
- Inspector integration – Tag/Layer quick assignment
- Undo support – All operations (folder creation, component toggle, cleanup) fully undoable
- Pre-uninstall cleanup – Removes all HierarchyFolder components to prevent missing script warnings
Missing Script Cleanup:
- Scene-wide cleanup via Quick Actions overlay
- Selection-only cleanup available
- Full Undo support
- Console logging with GameObject ping
Built by a developer who needed it. Perfected through real production use. Ready to accelerate your workflow.
Working with hundreds of GameObjects in a single scene? Struggling to locate that one prefab buried five levels deep? Tired of scrolling through endless gray rows trying to remember which object does what? Super Hierarchy solves these problems by turning your Hierarchy window into an information-rich workspace that shows you what matters at a glance.
- Color-coded organization lets you assign visual strips to GameObjects by type. Blue for player-related objects, red for enemies, green for environment props. No more guessing. One look and you know exactly where you are in your scene structure.
- Component icons display directly in the Hierarchy, showing which scripts are attached without opening the Inspector. Found a Rigidbody? BoxCollider? Custom enemy AI? You'll see the icon immediately. It's like x-ray vision for your scene.
- Tree lines connect parent and child objects visually, making nested structures instantly readable. Perfect for complex prefabs, UI hierarchies, or procedurally generated content.
- Smart folders keep your scene organized without cluttering the build. HierarchyFolder components lock their transforms (no accidental movement), auto-strip in Play Mode, and stay out of your final build. They're editor-only organizational tools that vanish when you ship.
- Separators create visual dividers in your Hierarchy. Just prefix any GameObject with "---" and it transforms into a clean section break. Organize by system, by type, or by workflow stage.
- Real-time diagnostics flag missing scripts and errors right in the Hierarchy with warning icons. Click to clean up. No hunting through the Console.
Built for Unity 6 but works seamlessly with Unity 2022+. Fully compatible with URP, Built-in RP, and HDRP. Zero dependencies. Zero reflection. Zero garbage collection in editor loops.
I built this tool while developing my own game to streamline my workflow, now I'm sharing it so you can benefit from the same productivity boost.
The entire system is beginner-friendly with clear tooltips, inline help, and sane defaults, but power users get granular control over every drawer, every color, and every icon rule through a centralized Settings asset.
If you've ever worked on a scene with more than 50 GameObjects, you need this tool.
Price $15.99
Sci_Fi Hands With Grenade (Animations) by Maksim Bugrimov
- Hello,
- I present to you a FPS Sci Fi Hands Grenade.
- Attention! Hands working with Epic Skeleton 5!
- The set contains 4 animations with grenades and 2 animations with a syringe.
- In the set you will also find hands with several skins.
- Anim List:
- Anim_Sci_Fi_Hands_Grenade_01_Throw
- Anim_Sci_Fi_Hands_Grenade_02_Throw
- Anim_Sci_Fi_Hands_Grenade_03_Throw
- Anim_Sci_Fi_Hands_Grenade_04_Throw
- Anim_Sci_Fi_Hands_Syring_01_Use
- Anim_Sci_Fi_Hands_Syring_02_Use
- Vertex counts:
- Sci Fi Hands:
- Polys:32,268
- Tris:61,886
- Verts:31,282
- Sci Fi Shield:
- Polys:3,880
- Tris:7,044
- Verts:3,842
- Grenade 01:
- Polys:11,740
- Tris:22,752
- Verts:11,580
- Grenade 02:
- Polys:7,658
- Tris:14,559
- Verts:7,374
- Grenade 03:
- Polys:29,713
- Tris:19,716
- Verts:10,002
- Grenade 04:
- Polys:33,767
- Tris:62,726
- Verts:34,159
- Syring 01:
- Polys:16,474
- Tris:16,474
- Verts:8,305
- Syring 02:
- Polys:2,756
- Tris:5,038
- Verts:2,531
- Texture Resolutions:
- Hands:Normals,Ao,Albedo,Metallic,Emissive,ID(4096-4096)
- Grenade:Normals,Ao,Albedo,Metallic,Emissive(4096-4096)
- Syring:Normals,Ao,Albedo,Metallic,Emissive(4096-4096)
- Shield:Normals,Ao,Albedo,Metallic,Emissive(4096-4096)
Price $24.99
