Detailed Supercar by Gudamore's Games
- Number of prefabs: 2
- Number of meshes: 42
- UV mapping: Yes
- Number of textures: 3
- Texture dimensions: 512x512
This is a detailed model inluding a simple interior with a seperate meshes for the wheels, steering wheel, doors, hood, engine bay, headlights, and wing. The pack includes two prefabs with just meshes or meshes with colliders. The paint and interior colors can easily be changed.
This model dosent include any textures but you can easily add them.
Price $10.00
GlitchLab Pro – Analog & Digital Post FX by SeeDoDev
- Render Pipeline: URP (URP3D & URP2D) , HDRP
- Full VR Support (Single Pass & Multi-pass).
- Unity Versions: Unity 2022, Unity 2023, and Unity 6+ releases). Tested up to the latest Unity 6000 with Render Graph suppport.
Check out Demo Scene where you can see all effects and play with their parameters.
Key Features
- 22 effects with 120+ parameters.
- Demo levels included.
- Works on separate layers: Apply effects to any layers separately (Scene with UI effects included).
- Texture mask support (localize effects with a mask)
- Full VR support: Single Pass Instanced + Multi-pass
- Blend effects through local or global volumes
- Cinemachine support
- Custom render ordering
- Full C# and HLSL source code is provided.
- All shaders support the SRP Batcher.
- Great performance on mobile.
The pack includes 22 post process effects:
- Analog Chroma Glitch analog-style chroma drift , color channels wobble and break into noisy, unstable offsets, like a damaged composite TV signal.
- Decoder Slip Glitch horizontal line-hold slips and chroma wobble, like a bad TV decoder.
- Chromatic Noise animated chromatic noise and shimmer with small RGB channel offsets to mimic unstable TV color.
- Broken Signal heavy interference breakup with tearing, warps, and corrupted frames.
- Color Fold Glitch folds colors into harsh rainbow-like bands and broken contours using a modulo-style color math glitch.
- Compression Codec Glitch broken video compression with edge-based quantization, blocky banding, color shifts, and macro-style distortion.
- Data Glitch datamosh-like block shifts and RGB misalignment by randomly offsetting pixel blocks in X/Y with intermittent triggering.
- Digital Glitch YUV-based digital tearing with horizontal lines and chroma deformation, like digital-TV reception drops.
- DTV Signal Breakup strong TV broadcast glitch with broken signal bands, RGB split lines, and heavy sync chaos.
- Line Shake Glitch shakes and offsets horizontal/vertical lines for a scanning, unstable signal feel.
- Mosaic Glitch breaks the image into mosaic tiles that shift and misalign like corrupted pixels.
- Noise Edge Shift pushes edges with noisy offsets, creating a distorted noise outline.
- RF Interference Glitch RF-broadcast glitch that breaks the frame into crawling static, blocky noise, and harsh shimmering breakup across edges.
- RGB Desync Glitch separates RGB channels in different directions with various size blocks.
- RGB Pulse RGB split intensity in rhythmic horizontal waves for a reactive glitch beat.
- Scanline Jitter adds scanlines with jitter and small line jumps like an unstable display.
- Signal Crush Glitch breaks the signal into blocks and compressed color chunks.
- Signal Shock Glitch splits and offsets RGB channels with noise-driven horizontal jitter, creating bursty analog interference.
- Soft RGB Glitch smooth chromatic shifting with punchy, impulse-like bursts.
- UV Echo Glitch creates a rotational UV “echo trail” based on color/saturation, producing warped ghosted offsets that pulse in and out randomly.
- VHS Noise VHS playback noise with tracking wobble, scanline shimmer, speckled noise hits, and occasional banding across the image.
- VHS Tracking Glitch Tracking Glitch simulates VHS tracking problems with rolling bands, skew, and line drift.
Each effect can be controlled with various parameters; combine multiple effects sequentially for even more complex visuals!
Important Note!
The package size has been heavily reduced to take up minimal space in your project. The documentation file also contains recommendations for removing potentially unnecessary files.
If you have questions or run into an issue, contact seedodevelopment@gmail.com
Please include your Unity version, target platform, and a short video or screenshot.
I will do my best to respond as soon as I can.
Price $30.00
Missing Script Cleaner by Aztech Games
- Unity 2021.3 LTS or newerUnity Version:
- Editor-only (Windows, macOS, Linux)Platform:
- Not applicable (Editor Tool)Render Pipeline:
- None (Uses built-in Unity Editor APIs only)Dependencies:
- Undo & scene dirty handlingFeatures:
Project / Scene / Selection scanning
Missing MonoBehaviour detection
Auto-fix via AssetPostprocessor
Search & filtering
Fixed-layout result rows
Minimum window size & responsive UI
Aztech Missing Script Cleaner is a lightweight yet powerful Unity Editor extension designed to help developers quickly identify and remove missing MonoBehaviour scripts from their projects.
Missing scripts often appear after refactors, deleted components, or broken prefab references and can silently cause performance issues, warnings, and unstable behavior. This tool provides a clear and structured way to locate and clean them safely.
Key Features
- Scan all prefabs in your project for missing scripts.Project Scan
- Scan all currently open scenes, including nested hierarchy objects.Scene Scan
- Quickly scan only the currently selected GameObjects.Selected Objects Scan
- Instantly filter results by GameObject name, hierarchy path, or asset address.Search & Filtering
- Remove missing scripts individually or clean all results at once.One-Click Fix
- Automatically removes missing scripts when prefabs are imported.Auto-Fix on Import (Optional)
- Zebra-striped result list, fixed action buttons, scalable layout, and minimal footprint.Clean & Responsive UI
- All operations support Unity’s Undo system.Safe & Undo-Friendly
Designed for both small projects and large production pipelines, Aztech Missing Script Cleaner helps maintain project stability and keeps your hierarchy clean with minimal effort.
Price $4.99
Easy Apply Scale&Pivot by Piotr Wojciechowski
• Applies scale and pivot changes directly to selected GameObjects
• Works with single or multiple object selections
• Editor-only tool (no runtime components)
• Does not modify meshes externally
• Safe to use with prefabs and scene objects
• Compatible with Built-in Render Pipeline, URP, and HDRP
• Tested with Unity 2021 LTS, 2022 LTS, and Unity 6
Easy Apply Scale & Pivot is a lightweight Unity Editor tool designed to quickly and safely apply scale and pivot changes directly to selected GameObjects.
In many projects, non-uniform scales or incorrectly positioned pivots can lead to issues such as incorrect bounds, shadow artifacts, physics problems, or inconsistent object behavior. This tool helps eliminate those problems by allowing you to apply transformations in a controlled and predictable way.
The tool operates entirely inside the Unity Editor and does not affect runtime performance or build size.
Key use cases:
• Fixing problematic object scales after importing assets
• Adjusting pivot positions without breaking object placement
• Preparing assets for lighting, shadows, physics, and rendering
• Cleaning up scenes before baking lighting or building the project
Easy Apply Scale & Pivot is intended for developers who want a fast, reliable way to keep their scenes clean and technically correct.
Price $9.99
Easy Combo System by EnricoBC
- Melee collision detection using raycasts for every frame during attacks.
- Graph editor to create re-usable combo configurations.
- Combo attack chaining with configurable attack types.
- Simple weapon equipment management.
- Easy global configuration setup through project settings.
- Simple physics shape selection for weapon collisions.
- Configurable physics layers for collisions.
Easy Combo System is a plugin for Unity that allows setting up a combo system for attacks in a simple way.
Playable demo available here.
This system works perfectly for action games with lots of different possible attack combinations, create your next fighting game and easily configure multiple combos using the graph editor.
The system handles melee collision detection using Unity's physics system with the shape you want (box, sphere or capsule), it also allows performing a raycast per frame during an attack's execution for better accuracy.
Easy Combo System includes the Simple Animation System to setup attack animations using Animation Events.
NOTE: this is not a template and it only contains very simple animations, it contains examples on how to set up your attack system from C#.
To use the provided demo scene, download animations from Explosive (RPG Character Mecanim Animation Pack FREE) and import into your project.
Questions? Feel free to contact me via email or join the Discord server!
Price $19.99
2D Health And Damage Plugin by CodeFrontGames
Key Features
1. DamageDealer2D (Damage System)
- Multiple Damage Types: Physical, Fire, Ice, Poison, Other.
- Customizable Damage Amount: Set per object via inspector.
- Target Filtering:
By LayerMask (allow/ignore specific layers)
By Tag
Option to ignore self and parent/child objects - Single-Hit or Continuous Damage:
Single hit option (one-time damage per target)
Repeated damage while staying in trigger with configurable interval. - Knockback Support:
Applies 2D force to Rigidbody2D on hit
Customizable force vector - Projectile/Hit Object Options:
Destroy object after hitting target (useful for projectiles) - Event-Driven Design:
onHit (triggered when target is damaged)
onKill (triggered when target dies) - Hit Tracking: Prevents multiple hits on same target if singleHit is enabled.
2. Health (Health Management System)
- Health Settings:
Configurable max health
Option to destroy object on death - Damage Handling:
Reduces health by given damage amount
Optional invincibility duration after taking damage - Healing System:
Restores health by a specified amount
Full health reset function - Kill Function: Instantly sets health to 0 and triggers death
- Event System:
OnDamaged → current/max health
OnHealed → current/max health
OnHealthChanged → any health update
OnDeath → death event triggered - Invincibility Management: Handles cooldown after damage to prevent repeated hits
3. HealthBarUI (UI Integration)
- Dynamic Health Bar: Updates an Image.fillAmount based on current health.
- Automatic Binding: Works with the Health component on the same GameObject.
- Event-Driven Updates: Listens to OnDamaged and OnHealed to update UI in real-time.
- Debug Support: Logs health changes for easier testing.
Other Features & Highlights
- Fully modular: Each component works independently, allowing easy integration with different game objects.
- Unity Events: Highly flexible, works without coding for designers via the inspector.
- 2D-Ready: Designed for 2D physics, but easily adaptable to 3D with minor changes.
- Clean and configurable: Inspector-based configuration with tooltips for every field.
Perfect for platformers, action games, or prototypes, this package gives you working scripts, prefabs, and a demo scene — no polished graphics required.
Features
- Modular Health System
Track HP for players or enemies
Supports events for damage and death - DamageDealer2D Script
Single-hit or repeated damage zones
Optional knockback for dynamic effects
Layer and tag filtering for precise targeting - Player Movement Script
Smooth horizontal movement and jumping
Easily integrates with knockback - Health UI
Screen-space HUD or world-space floating bars
Auto-update and optional fade-in/fade-out - Prefabs & Demo Scene
Player and enemy prefabs ready to drop in
Demo scene showcasing movement, damage, knockback, and health bars
Why Choose This Asset
- Script-only, functional, and lightweight — no extra art or clutter
- Easy to integrate into any 2D project
- Expandable — all systems are modular and customizable
Requirements
- Unity 2021.3 or later
- Works with 2D project templates
- No external assets needed
Included in Package
- Scripts: Health.cs, DamageDealer2D.cs, PlayerMovement2D.cs, HealthUI.cs
- Prefabs: player, enemy, health bar
- Demo scene: simple environment to showcase features
✅ Perfect for prototyping or adding a ready-made 2D health system to your game.
Price $4.99
Collapsible Events by Intuitive Gaming Solutions
- *Works on all input systems.*
- *Works on all render pipelines.*
- *Supports Unity 2019.4 or newer.*
Collapsible Events
UnityEvents are a powerful way to trigger actions at the right time in your game, but they can quickly become cumbersome to manage in the Inspector. When a component contains many events, the default layout can take up a large amount of space and make navigation difficult.
To work around this, developers often resort to clunky custom attributes or even writing full custom Editors just to add simple foldouts.
Collapsible Events provides a lightweight solution. It automatically overrides the default Unity Editor PropertyDrawer for events and replaces it with a clean, compact foldout interface. Each event appears as a minimal header in the Inspector, marked with a small unobtrusive icon, and can be expanded only when needed. Collapsible Events also includes type-specific settings that allow you to hide event drawing or fall back to Unity’s default rendering for selected user or built-in components.
The result is a clean, organized, and easy-to-navigate Inspector, even when your components contain dozens of events.
Seamlessly replaces the existing drawer even when nested under other inspector elements, lists, and arrays.
Features
- ✍️ Editor-only. Zero runtime cost.
- 🧹 Clean, collapsible property drawers for UnityEvents.
- ⚙️ Highly customizable behavior.
- ⚡ Toggle-able prefix icon for UnityEvent property drawers.
- 📝 Easy-to-use settings menu.
- 🎛️ Hide Types list: completely hide UnityEvent properties for specific component types in the Inspector and elsewhere in the Editor.
- 🎚️ Ignore Types list: render UnityEvents normally for selected component types.
- 🔍 Works even in nested types, lists, arrays, and serialized objects.
- 😑 Minimal footprint designed to stay out of your way.
Documentation:
More Assets
- Fish In VR - A complete physics driven VR fishing solution for Unity game engine.
- Drive In VR - A powerful VR driving system that lets you steer using a steering wheel or handle bars using your XR controllers (or hand tracking).
- Damage System - An advanced damage and weapon system for your game.
- Chess Engine & AI (Multiplayer) - A complete multiplayer chess game that supports all target platforms, Netcode and PUN2 multiplayer, and has cross-platform DLC for AI like Stockfish.
Price $19.99
Rogue Knight - Male and Female by Ahmed Sagov
Number of textures: 18
Texture dimensions: 4K
Polygon count of Character: 30 034
Number of meshes: 14
Number of prefabs: 14
Rigging: Yes
Animation count: 104
UV mapping: Yes
LOD information: No.
Types of materials and texture maps: PBR
Compatible with these armor sets:
- Gothic Knight - Male and Female
- Fallen Knight - Male and Female
- Dark Knight - Male and Female
- Shadow Knight - Male and Female
- Wicked Knight - Male and Female
- This list will be updated as new compatible armor sets are released.
Unity Features:
- Weapon included.
- SRP, URP, HDRP Support.
- PBR Materials, 4K Textures.
- Separated modular character parts (helmet, armor, pants, head, gauntlets, boots).
Includes Animations (52):
- Idle (x2)
- Walk (x16)
- Run (x6)
- Attack (x3)
- Hit Reactions (x8)
- Death (x1)
- Crouch (x16)
Polycount of Male Version:
- Tris: 30 034
- Verts: 19 779
Polycount of Female Version:
- Tris: 30 034
- Verts: 19 779
Polycount of Sword:
- Tris: 1 300
- Verts: 964
Price $69.99
SCI-FI Decontamination Chamber V1 – FTR Laboratory | Built-In & URP Compatible by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 24 (Base color, AO, Height, Metallic, Normal Roughness)
7 Materials
6 color variations
UV mapping: Yes
SCI_FI_Decontamination_Chamber_1_1
Polygons: 13335
Vertex: 14192
Number of meshes/prefabs: 6
Collision On
Windows: (Yes)
Unity Render Pipeline
Built-in
URP
Kraffing presents a 3D modeling SCI-FI Decontamination Chamber V1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $6.99
Stylized Wooden Props - Mini Pack by Savukivi Entertainment
Number of Meshes/Prefabs: 12 meshes/prefabs
Number of Materials: 1 material
Number of Textures: 1 texture set/3 maps
Texture resolutions: 2k, you can scale it down to 256, almost without quality loss
UV mapping: Yes
Polygon Count (in Triangles):
Table - 3696
Chair - 664
Chair_round - 628
Table_round - 1140
Barrel - 3312
Barrel_broken1 - 3112
Barrel_broken2 - 2460
Barrel_with_support - 3976
Crate - 2872
Crate_broken1 - 2604
Crate_broken2 - 2484
Crate_chest - 3420
This mini package is tailored for stylized games/scenes. The wooden fantasy models are highly detailed and suitable for first or third-person, top-down or isometric PC games, also optimized for mobile platforms!
The package consists of 12 high-quality models. You can shuffle them and create your own unique parts in the scene.
Assets are ready to go, just drag and drop models into the viewport.
If you need any support, contact us via email.
Price $15.00
Gothic Knight_3 by rivai
DEFAULT SHADER
added bones: Here
Number of textures 35
Texture dimensions 4k
Maximum polygon count character: 49778
Number of meshes/prefabs 2
Rigging: Yes
Animation count no
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Key Features
- Completely modular
- Based on Humanoid Skeleton rig
- Apple Blendshapes
- Hair color change
- Weapon included
- Cloth simulation
The Character does not have LOD system
Additional information
- Render: marmoset 4
- Humanoid Skeleton with additional bones
- The full list of Additional bones
- Facial expressions are included (Morph Targets, Blendshapes(ARKIT)).
- There are no blueprints
- PBR Textures Metal/Roughness 4k
- Model modular
Price $69.99
Dance Animations by DevEloop Team
Add rhythm and personality to your 3D characters with this diverse set of 12 humanoid dance animations based on motion capture data. Perfect for party scenes, rhythm games, cutscenes, social hubs, or lively NPC behavior.
All animations are compatible with Unity’s Humanoid rig and can be easily retargeted to your humanoid characters.
Animations included:
- Breakdance
- Cabbage Dance
- Casual
- Egyptian Style:
- Elvis Style
- Indian Dance
- Lambada
- Macarena
- Salsa
- Twist
- Walk & Dance
- Waltz
Each animation is stored in its own separate FBX file for easy integration into Unity projects.
Support
If you have any questions or feedback, feel free to contact us at dev.eloop@outlook.com. Your suggestions are always welcome and help improve the plugin.
Price $9.99
Fantasy Turn-Based UI Sound Effects – Turn & Round Transitions by Cyberwave Orchestra
Number of Audio Files: 100
Sample Rate / Bit Rate: (Wav, 16bit, 44,100 Hz)
Does Audio Loop: No
Minutes of Audio Provided: 05 min 46 sec
Supported Platforms: All
This idea has been on my list for a long time, and now it is finally here. With so much card and board game material, along with magic spells and combat sounds that fit perfectly in turn-based games, it felt natural to create a pack that covers key gameplay moments such as round start, round end, player turn, enemy turn, end turn, skip turn, and similar events.
- I designed 100 sound effects and decided not to divide them into strict subcategories. Most of these actions share a similar purpose and feel, so I kept the naming simple and marked them as transitions. This gives you the freedom to choose what fits best for each event in your game.
- Some transitions start faster, others build more gradually. The fades vary in length, but all sounds are professionally balanced to sit at a consistent volume level. I also added subtle movement within certain layers, so you will notice that some transitions travel across the stereo field, enhancing that sense of motion and shift between turns.
Since this is a UI-focused pack, I allowed a bit of space and reverb where it felt right, giving the sounds a more polished and slightly cinematic character while keeping them clean and game-ready. I will most likely create a sci-fi focused version as well, depending on the feedback from developers.
Human-Crafted Audio
All sounds in this pack are professionally designed and produced by Cyberwave Orchestra. No AI-generated content is used in the creation process.
Price $29.00
Essential Card Game Sound Effects by Cyberwave Orchestra
Number of Audio Files: 113
Sample Rate / Bit Rate: (16 bit, 44,100 Hz, Wav)
Does Audio Loop: One Loop
Minutes of Audio Provided: 1:30
Supported Platforms: All
This card game sound effects pack has 113 files with various actions covered, such as card slide, placement, shuffle, flip, dice roll, coin flip, change of turns, and more. It has its own unique flavor and goes along well with other card sound packs that Cyberwave Orchestra offers. All files are high-quality 16-bit WAV format, clean of noise or any clipping/distortion, and game-ready to the point where you just need to adjust volumes here and there, because usually card movements, like for example slides, are very subtle and don’t need to overpower the music.
Price $29.00
Humpback Anglerfish by radiuthree
Render Pipeline Compatibility:
- Built-in Render Pipeline
Unity version: 2022.3 LTS or later (tested with 2022.3.5f1)
DirectX: 11 or later
.NET: .NET Standard 2.0 (Unity default)
Number of textures: 4
Texture dimensions: 2048 x 2048 (4 textures: Albedo, Normal, Specular, Occlusion)
Minimum polygon count : 1999 tris
Maximum polygon count : 15056 tris
Minimum vertex count : 1076 verts
Maximum vertex count : 7915 verts
Number of meshes/prefabs : 1
Rigging : YES
Animation count : 3
Animation type: In-Place / Root Motion
Animation list :
・swim
・hovering
・bite
UV mapping : Yes
LOD information: 3 levels
Types of materials and texture maps :
This asset only uses Built-in materials by default.
Color map (2048 x 2048 pixel)
Normal map (2048 x 2048 pixel)
Specular map (2048 x 2048 pixel)
Occlusion map (2048 x 2048 pixel)
This package includes a fully animated and textured 3D model suitable for deep-sea scenes and projects that require unique or unusual creatures.
It is designed for use in game development, cinematic production, and VR/AR projects, offering realistic surface details and animations that help create immersive underwater environments.
Three levels of LOD are included, enabling performance optimization across a wide range of hardware configurations.
Price $9.00
Human Series Character Pack - 6 Characters by Gamelauncher Studio
You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.
This 2D character bundle contains the following 6 Characters at a discounted price:
Animation List (29 Total):
- Crouch
- Crouch Slash with knife
- Crouch with knife
- Die
- Die2
- Hurt
- Hurt with knife
- Idle
- Idle with knife
- Jump airborne
- Jump airborne with knife
- Jump In place
- Jump In place with knife
- Jump land
- Jump land with knife
- Jump start
- Jump start with knife
- Kick
- Laugh
- Running
- Running with knife
- Sheathing knife
- Slash
- Sneak
- Stab
- Talking
- Unsheathing knife
- Walking
- Walking with knife
Need more? Love what you see? Check out our other assets for characters, environments, and game-ready content.
We welcome feedback! If you have suggestions or feature requests, feel free to reach out. We may include them in future updates.
Follow us for updates and new releases:
Official Website | Youtube | Instagram | Facebook | Linkedin | Email
Thank you for your support and happy game developing!
Price $49.00
PSX Rural Farm Tools Pack – 32 Lowpoly Tool Props by Rosemary3d
• 32 unique rural farm & workshop props (tools, containers, lighting, utility items, etc.)
• Clean + Worn texture variants for selected assets
• Lowpoly, PSX-style models optimized for real-time performance
• 128×128 / 256×256 pixelated texture atlases (retro aesthetic)
• Clean UVs and consistent texel density
• Minimal material usage (atlas-based workflow)
• Ready-to-use Unity prefabs included
• Correct pivots and realistic scale
• Compatible with URP, HDRP, and Built-in Render Pipeline
• Ideal for: rural environments, survival games, horror projects, retro PSX-style titles, stylized lowpoly scenes, indie development
Formats
• FBX models
• PNG texture atlases (128×128 / 256×256)
• Unity prefabs included
• Lightweight materials optimized for performance
Polycount
• Ranges from 100 – 1000 tris depending on the asset
(optimized for PSX / lowpoly style and real-time usage)
This PSX Farm Tools Pack is a high-quality collection of rural lowpoly tools and workshop props designed in a retro PSX-style aesthetic for immersive environments and atmospheric scenes.
The pack includes 32 unique farm and workshop props, featuring clean and worn texture variations for selected assets, delivering optimized, game-ready prefabs suitable for real-time use.
Perfect for developers creating:
Survival games
Rural environments
Horror games
PS1 / PSX-style projects
Indie retro games
Stylized lowpoly scenes
Farm or countryside settings
Abandoned house environments
Level dressing & environmental storytelling
All models use efficient polygon counts, 128x128 / 256x256 pixelated texture atlases, and clean UVs to ensure excellent performance across all platforms — including PC, consoles, and mobile devices.
Each prefab is properly scaled, optimized, and ready to use — simply drag and drop into your scene.
The pack includes a wide variety of authentic rural tools and props such as shovels, rakes, pitchforks, axes, hammers, meat hooks, a chainsaw, lantern, flashlight, fuel cans, wooden crates, metal toolboxes, rope bundles, and more — ideal for building believable countryside environments with a nostalgic PSX visual style.
Whether you're creating a tense survival experience, a rural horror project, a retro farming scene, or an atmospheric indie title, this collection provides versatile, production-ready assets to enhance realism, mood, and worldbuilding.
Price $15.00
Auto-Orbit Camera for Game Creator 2 by Arawn
Requires Unity 6 LTS or higher
Auto-Orbit Camera for Game Creator 2
- Build cinematic, gamepad-friendly third-person camera behavior inspired by modern action games like Batman Arkham City or God of War, directly inside Game Creator 2.
- This Auto-Orbit Camera system keeps the player framed cleanly during traversal and combat, while still giving full manual control when needed.
- Designed for responsive character games, it combines intelligent automatic orbiting, combat-aware focus, speed-based framing, and robust smoothing controls so camera motion feels intentional instead of noisy.
- Join my discord if you are missing a specific feature
Core Features
==========
Smart Auto-Orbit
- Automatically rotates toward a natural behind-the-character framing during movement, with configurable behavior for directional changes.
Manual Override + Recovery
- Player camera input instantly takes priority. Auto behavior resumes smoothly after a configurable recovery window.
Return Delay + Engage Delay
- Fine-tune when auto-orbit starts and when it returns to forward framing. Great for preventing "snappy" camera reactions.
Delay Smoothing
- Both engage and return flows are smoothly blended to avoid hard transitions.
Direction-Change Aware Delay Reset
- Optional reset logic when movement direction flips (for example D -> A or W -> S) so delay behavior feels consistent and readable.
Manual Pitch Controls
- Full pitch control with optional invert pitch toggle.
Shoulder Offset
- Over-the-shoulder composition with configurable horizontal offset.
Look Ahead
- Optional forward look-ahead framing for stronger speed and direction readability.
Rotation & Position Smoothing
- Independent smoothing behavior to reduce jitter and create stable cinematic motion.
Combat Focus System
- Blend framing between player and combat target using weighted focus values (for example target-priority vs player-priority framing).
Speed Framing (Arkham-style behavior)
- At configurable movement speed thresholds, the camera can:
- Increase orbit distance up to a defined maximum
- Optionally add FOV boost at high speed
- Optionally reduce/nullify shoulder offset for cleaner high-speed centering
- Smoothly ramp in and ramp out using separate in/out smoothing parameters
- Preset Workflow
- Save, capture, and apply camera presets quickly for rapid iteration across shots.
Debug Tools & Editor Camera Presets
- Built-in debug controls to inspect and tune camera state during gameplay.
- Create Setting Presets
Why It Feels Better In-Game
- This camera avoids the common third-person problems: sudden snaps, left-right indecision, and transition wobble when movement changes quickly.
- The system is built to produce clean, arcing transitions and stable framing under real gameplay input, including fast reversals and combat pressure.
Best For
- Third-person action/adventure games
- Melee combat systems
- Character-driven traversal and sprint gameplay
- Developers using Game Creator 2 who want cinematic-but-responsive & gamepade-friendly camera control
Price $20.00
Low Poly Orc Modular Armors Bundle - LOWPOLY MEDIEVAL FANTASY SERIES by Polytope Studio
Install the free demo and experience Polytope Armors hands-on. Preview modular armor sets in real time and buy with confidence:
Polytope Armors Character Creator
GET ALL THE ORC ARMORS!
This is a bundle containing our following packs:
Low Poly Modular Orc Armors Expansion Pack 01
Low Poly Modular Orc Armors Expansion Pack 02
The total price of all the packs in this bundle is 149.97$.
Get this bundle and save more than 30%
If you already own any of the packs included, the bundle will be discounted further with the value of the most expansive pack you own. This discount is available only if the Bundle is not on sale.
More packs will be added to this bundle, however, due to the Unity's policies, new packs will be added a few months after publishing.
With each new pack added the price of this bundle will be adjusted proportionally.
Each new pack will be added through a paid upgrade, meaning that the current pack will be deprecated and replace with the updated one with a paid option to upgrade.
After you purchase this bundle please visit each pack to download it for free.
Please consider leaving a rating and a review on this pack and on each pack contained in
this bundle too.
Keep developing!
Price $100.00
Low Poly Orcs Modular Armors Ex2 - LOWPOLY MEDIEVAL FANTASY SERIES by Polytope Studio
| Doc | Support | Discord | RoadMap |
Install the free demo and experience Polytope Armors hands-on. Preview modular armor sets in real time and buy with confidence:
Polytope Armors Character Creator
This pack is the dwarfs version of the base modular armors package: LOWPOLY MODULAR ARMORS EX2
Polytope Studio presents you Lowpoly Orcs Modular Armors Expansion Pack 02!
This package contains more than 580 modular armor parts, all fully compatible with the Medieval Orcs Armors Pack and the Modular Orcs Armors Expansion Pack 01
SPECIFICATIONS:
-588 modular armor parts, Unity Mechanim and Mixamo compatible
- 16 modular armor sets for each gender, each set has 3 tiers for progression
- 1 bonus epic armor set from the upcoming Epic Expansion Pack
- 2 custom shaders created with Amplify that let you change the colors/metallic/smoothness of specific parts of the armors.
- 1 bonus editor only script for swapping the armor parts, creating prefabs, previewing the modular system, and editing the materials
- a base 256/256 px color texture
- 1 coat of arms 512/512 px texture
This pack is designed to work in standard pipeline and URP.
The polycount for the armor parts is ranging from 228 to 4326tris.
This pack contains no animations!
We update our packs periodically so if you want to see something specific please use the support email to make a request.
We'd love your feedback! If you find these assets useful please rate and review them.
Check our other packs:
Medieval Modular Armors Expansion Pack 01
Lowpoly Medieval Soldiers Pack
Medieval Modular Peasants &Citizens
Keep developing!
Price $49.99
