Urban Winter Characters Pack – Modular Characters Collection by MIIMIIMII
Number of textures
272
Texture dimensions
4096x4096
Polygon count of Urban Winter Characters Pack
15,618 - 39,079
Minimum polygon count
30,820 triangles
Maximum polygon count
77,456 triangles
Number of meshes/prefabs
283 prefabs
Rigging
Yes
Animation count
88
Animation type list
Idle, Walk, Run, Jog, Sneak, Turn, Sit, Stand, Transitions (Sit/Stand/Type), Texting, Phone, Typing, Pickup/Putdown, Look variations, Emotions, Jump, Fall
UV mapping
Yes
LOD information
No
Types of materials and texture maps
PBR materials (Albedo, Normal, Metallic, Roughness, AO)
Urban Winter Characters Pack – Modular Characters Collection
Office Winter Man – Modular Game Character
Winter Student Man – Modular Game Character
Winter Delivery Girl – Modular Game Character Pack
Office Winter Woman – Modular Game Character
Streetwear Winter Guy – Modular Game Character
Urban Student Girl – Casual Winter Character
🦴 Rigging & Skeleton
- Fully rigged
- Compatible with animation retargeting systems
- Includes minimal facial rig
- Supports 52 ARKit blend shapes
- Additional helper bones for hair, clothing, and accessories
📐 Geometry
Clothed Version
- Polygons: 22,740 – 39,079
- Triangles: 44,534 – 77,456
- Vertices: 24,306 – 43,205
Underwear Version
- Polygons: 15,618 – 28,144
- Triangles: 30,820 – 55,836
- Vertices: 17,684 – 30,646
🎬 Animation Set
Includes a wide range of ready-to-use animations combined from all characters:
- Total unique animations: 88
- Covers:Idle variations (neutral, happy, sad, phone, texting)
Walking / Running / Jogging / Sneaking
Turning (left / right)
Sitting / Standing transitions
Typing / Phone usage / Texting
Interaction animations (pickup, put down, greeting)
Look directions (around, behind, over shoulder)
Emotions (angry, excited)
Movement variations (forward, backward, slow run)
Jump and fall animations
🎒 Content Summary
- 157 modular pieces
- 🎨 Interactive color editing
- 🙂 Minimal facial rig
- ARKit facial blend shapes support
- ⚡ Optimized for real-time performance
- Materials: 186
- Textures: 272
- Prefabs: 283
- Supports:Built-in Render Pipeline
URP
HDRP - 👕 38 skins
Price $159.99
Cursed Knight by IRON SPEAR
Number of textures 24
Texture dimensions 4096x4096
Polygon count of
Knight-fullbody - 29,247 vertices 42,292 triangles
Sword - 1,856 vertices 2,524 triangles
Morningstar - 2,587 vertices 3,303 triangles
MaceChained - 13,342 vertices 9,703 triangles
Number of meshes/prefabs 5/3
Rigging: Yes
Animation count 35+7 demo
UV mapping: Yes
Types of materials and texture maps : PBR
It comes with my unique design, high quality optimized 3d mesh even for mobiles
Youtube video presentation: https://www.youtube.com/watch?v=ZpRK6ltzuqM
35 animations + 7 demo
9 attack
2 death
2 emote
5 getHit
4 idle
4 walk
4 run
4 turn
✦ Technical Info
Knight-fullbody - 29,247 vertices 42,292 triangles
Sword - 1,856 vertices 2,524 triangles
Morningstar - 2,587 vertices 3,303 triangles
MaceChained - 13,342 vertices 9,703 triangles
4K textures :
BaseColor, Normal Directx, ORM, Bent Normals for UE
AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity
Rig is based on the Humanoid Skeleton
The base skeleton is untouched.
The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.
✦ Unity Project and compability
2021.3 +
Suports SRP, URP, HDRP.
✦ Join my Discord server for more discussions
Price $60.00
Undead Soldier_Spine 2D Animation Character by RGame Animation
- Fully animated 2D character created with Spine, featuring high-quality artwork in an Asian mythological style
- Includes core animations: (idle, attack, skill, walk, stun, hit, emerge, die)
- Applied Bounding Boxes in the Spine file to make collision detection more convenient and accurate in-game.
- High-resolution and clean visual details, suitable for HD and mobile projects
- Ready-to-use prefab and demo scene for easy integration into your Unity project
- .unitypackage (for quick Unity import)Provides all necessary Spine export files, including: .atlas (texture atlas) .json (animation data) .png (character textures) .txt (import notes and instructions)
- Easy to customize — modify artwork, tweak animations, or reuse prefabs for different characters
- Organized folder structure for clear project management
- Compatible with Unity 2021.3 or newer, supports both URP and Built-in Render Pipeline
- Suitable for idle, AFK, turn-based, RPG, and fantasy adventure games
This package provides a fully animated 2D character designed for idle/AFK and turn-based games.
Genre Compatibility:
- Idle / AFK games
- Turn-based RPGs and strategy games
- Adventure or fantasy projects
- Any game requiring 2D animated characters
This asset is especially useful for developers who want to save time on character creation while keeping the flexibility to adapt the asset to their own projects.
⚠️ This asset was created with Spine.
...
Using the asset:
This asset requires the free Spine-Unity runtime (version 4.2 Recommended, 4.0 or 3.8) to function properly.
The runtime is available from the official Spine website. Once imported, you can use this character directly in Unity.
Editing the asset:
The skeleton and animations were created using the Spine Editor.
To modify or create new animations, a licensed copy of Spine is required.
Compatibility:
Includes exported Spine data files (.json / .atlas / .png) ready for immediate use.
If you need a version compatible with Spine runtime below 4.2 or 4.0, please contact me directly through my Publisher Profile on the Unity Asset Store.
Includes the original working project files, including Spine files and original images.
Animation Details:
- Includes multiple Spine animations (idle(2), attack(2), skill, walk, stun, hit, die).
- Each animation has 40 keyframes.
- Optimized for performance — all files are very lightweight and suitable for mobile or low-end devices.
2D Asset Details:
- Contains one exported Spine skeleton (.json / .atlas / .png).
- Includes the fully editable Spine project file and all original source images for easy customization.
- Texture atlas resolution varies per character (up to 2048x2048 px maximum).
- Color depth: 32-bit RGBA.
- Includes alpha transparency (PNG format).
Price $15.00
Get Started with Shader Graph | Complete Project by Unity Technologies
This package contains the project created for the Unity Learn course Get Started with Shader Graph. It is designed to help creators learn the fundamentals of shader creation in Unity using Shader Graph’s visual node-based workflow.
You can use this package to follow along with the course, study example graphs, and build your own stylized visual effects for a wide range of projects. The included shaders and materials are customizable and can be adapted for genres such as sci-fi, stylized, futuristic, or experimental games and interactive experiences.
Get Started with Shader Graph includes:
- Example Shader Graph projects
- Highlight and x-ray shader effects
- Hologram shaders
- Vertex displacement examples
- Pixelation shader effect
- Fullscreen dithering effects
- Liquid shaders with animated and script-driven motion
- Example assets and a development scene for testing and presentation
You are free to use these assets in your own Unity projects and modify them to create your own unique visual style.
Price $0.00
Sci-fi FPS Randomly Generated Full Game Example Template (URP) by Aligned Games
Easy to Use
Simple setup with no coding required.
Well-Documented Code
Fully commented code for easy understanding and modification.
Complete Gameplay Framework
Full gameplay framework with dynamic level generation and enemy AI.
Robot AI
Advanced AI with pathfinding and dynamic behavior.
Reacts to player actions and environmental changes.
Movement Based Combat System
Complete combat system requiring strategic resource management.
Weapons System
Multiple firearms with smooth shooting mechanics.
UI and Menu System
Includes a structured menu system.
High-Quality 3D Assets
Includes 182 models, covering structures, utilities, furniture, electronics, decorations, props, and more.
Each model includes a Diffuse map, Normal map, Ambient Occlusion map, Lighting map, and a Filtered Normal map.
Poly counts range from low to mid-poly, with an average of around 500 polys.
Texture sizes range from 256 to 2048, with an average size of 512.
Prefabs are set up for each model.
Audio
Includes multiple sound effects.
Features voiceovers for added immersion.
Interface Elements
Includes various UI components such as graphics, icons, and fonts.
Pre-Made Scenes
Includes four pre-made scenes.
Spectate-Style Test Camera
Includes a test camera script and setup.
Performance Optimized
Optimized rendering for smooth performance in any game type.
Prefabs and Example Scene
Pre-made setups for quick implementation.
Comprehensive Documentation
A detailed PDF guide for setup and customization.
Versatile Performance
Optimized for FPS, movement shooter, and other game types.
This is the URP version of the package with updated shaders, materials and lighting to work in the URP pipeline.
Sci-Fi FPS Randomly Generated Full Game Example Template is a complete example project built around a modular map that generates itself randomly from pre-made blocks.
Fight robots, complete marked objectives, and keep pushing for a higher score and better time.
Check out the demo 🎮
This is a large package with over 44 scripts, 76 3D assets, dozens of audio and interface assets and much more.
This template is game-ready out of the box and provides you with a great solution to make any sci-fi FPS or action shooter you want.
This template includes 6 High Quality Aligned Games Asset Packages 📦 (Info below)
Overview 📌
Procedural Modular Map Generation 🧩
This template generates a full playable map from pre-made level blocks, creating a fresh layout each run while keeping the flow readable and fun.
As you progress by completing objectives and clearing enemies, you’ll push deeper into the generated space and keep the run moving.
Objective-Based Gameplay Loop 🎯
Instead of wandering aimlessly, your run is driven by clear goals:
- Destroy marked objectives across the map to progress.
- Follow objective markers (including visible beams) to stay locked in.
- Find the edge of the map and jump off to instantly generate a brand-new map and continue the loop.
Fast-Paced Sci-Fi FPS Combat ⚔️
You’ll fight against robotic enemies in a clean, readable sci-fi arena space, with satisfying hit feedback and quick combat pacing.
The system is built to be expanded with additional enemy types, objectives, and block sets.
Smooth FPS Controller, Camera & Body Player 🎥🕹️
The template includes a fully built first-person controller focused on smooth modern movement.
The player uses a responsive camera system with clean mouse input, frame-independent rotation, and stable look handling with no jitter.
Movement is physics-based and fluid, supporting walking, sprinting, sliding, jumping, and air control with configurable values for speed, acceleration, gravity, and friction.
Visible arms are integrated so the character feels physically present in the world instead of being a floating camera.
Weapon handling, gun feel, and camera motion are synced to the body for immersive feedback.
The controller is designed to be easy to modify and drop into any project, with clearly separated movement, camera, and input logic.
Complete Laser Weapons System 🔫
The template includes four sci-fi laser weapons, each with a distinct feel and role:
- Pistol - Fast handling, reliable, great for precision.
- Machine Gun - High fire rate to control crowds and pressure enemies.
- Shotgun - Heavy close-range burst for aggressive plays.
- Sniper - Long-range laser precision for quick picks and objective control.
All weapons are fully integrated into the FPS framework and designed to feel responsive and punchy. EASILY add your own with the modular system.
Score & Time System ⏱️
Runs are built for replayability:
Track score as you complete objectives and defeat enemies.
Time is always running, encouraging faster clears and better routes.
Perfect for one more run gameplay, high-score chasing, and arcade-style progression.
Included 3D Assets 🧱
This template comes with a massive variety of 76 high-quality 3D models to create an immersive sci-fi shooter environment.
Weapons - Fully integrated FPS weapon models built for the laser combat system.
Interactive Objects - Objective props, markers, and gameplay-relevant scene objects.
Environmental Props - Modular blocks, cover pieces, structures, and themed props.
All assets are game-ready and optimized for performance, making it easy to expand and customize your project.
Key Features ✔️
- Dynamic Level Generation - Auto-generates maps from pre-made blocks for endless replayability.
- Objective-Based Progression - Destroy marked targets, then reset the run by jumping off the edge.
- Fast-Paced Sci-Fi Combat - Fight robots in a clean, readable arena with strong visual feedback.
- Fully Functional Weapons System - Four laser weapons with distinct roles.
- Score & Time Systems - Designed for high-score chasing and replay-driven loops.
- Main Menu & Login System - Prebuilt menu with local login functionality.
- Fully Documented & Customizable - Clean scripts and clear documentation for easy modification.
What You Get 📦
- Full gameplay framework with modular map generation and enemy combat.
- Objective-based gameplay loop with markers, targets, and map reset mechanics.
- Complete laser weapons system with four distinct guns.
- UI and Menu system, including a structured login system.
- Fully functional demo scene for quick setup and testing.
- Extensive documentation for easy customization and integration.
This template includes multiple Aligned Games Asset Packages 🎧
Adaptive Footsteps Audio System
Includes a modified version of the high-quality Adaptive Footsteps Audio System with layers pre-configured for seamless integration.
Check it out: Included Package
Footsteps on Various Materials Sound Effects Audio Package
Works in tandem with the Adaptive Footsteps Audio System.
Check it out: Included Package
Sci-Fi Blasters And Firearms Sound Effects Audio Package
Includes sci-fi weapons like guns and blasters audio effects.
Check it out: Included Package
Sci-Fi Action Neon Cyberpunk Soundtracks Audio Package
Included fast paced short high energy sci-fi music tracks.
Check it out: Included Package
This template offers everything you could need to create an awesome sci-fi FPS project that looks great, runs great, and stays replayable.
Try the demo
Support & Contact 📩
Website 🌐
Price $46.00
Skeleton Inquisitor by SBox
Number of textures 28
Texture dimensions 4096
Maximum polygon count 23653
Number of meshes/prefabs 21/27
Rigging: Yes
Animation count NO
UV mapping: Yes
LOD information (count, number of levels) NO
Types of materials and texture maps (e.g., PBR) YES
Low-poly game redy model of the character Skeleton Inquisitor
Textures pack one 4096x4096 (down to 1024х1-1024)
4 skins
16 materials
16 material instance
28 texture maps
faces 23653
verts 23291
tris 45260
Rigged with Humanoid.
Easy Animations retarget in Unity
Price $49.99
Stylized Horror Creature Pack – Grave Sackcloth (Game Ready, 3 Skins) by ppplux8
🧩 Technical Details:
- Rigged: Yes (Humanoid)
- Skinned Mesh: Yes
- Animations: No
- Textures: Yes (PBR)
- Texture size: 4K
- Materials: Yes
- UVs: Yes
- LOD: No
- Platforms: PC / Mobile
- Render Pipelines: Built-in / URP
Perfect for stylized projects, horror games, indie titles, and mobile development.
This asset is optimized for real-time use and ready to be integrated into your Unity project.
demo preview - https://youtu.be/6kVPqAygTcI
Compatible with:
• Unity (Built-in Render Pipeline)
• URP (Universal Render Pipeline)
NO HDRP
KEY FEATURES:
• 3 unique character skins (color variations)
• Game-ready asset
• Clean and optimized topology
• Hand-painted textures
• Stylized proportions with clear silhouette
• Easy to integrate into any project
USE CASES:
• Horror games
• Stylized RPGs
• Indie projects
• NPC / Enemy characters
• Halloween or spooky environments
Is it rigged to Humanoid Rig. Made for Unity.
- Technical details LOD 0: tris 13667, verts 6986. For character
- Technical details LOD 0: tris 760, verts 382. For weapon
3 skins included in this pack.
1 Texture sets for each skin. For Character
PBR Textures Metal/Roughness 4K Textures - normal, metallic, roughness, albedo, occlusion.
1 Texture sets - M_sackcloth - Character
Suitable for:
RPG, Adventure, Stylized Games, Mobile Games, Indie Games, Horror Games.
The characters are easy to set up and ready to use in your project.
If you have any questions or need support, feel free to contact me.
Price $29.99
Lowpoly Blocky Rocks & Ice by JayantChakradhariAssets
Number of textures - 0! Its all node based materials
Texture dimensions - 0
Minimum polygon count - 4290
Maximum polygon count - 5000
Number of meshes/prefabs - 25 Meshes/prefabs
UV mapping: Yes/No - Yes, AutoGenerated by blender
LOD information (count, number of levels) - Yes, 4-5 Levels of LODs
Types of materials and texture maps (e.g., PBR) - Node based materials only, No textures! (URP)
This is the project from the Lowpoly rocks pack.
Perfect For Ice, Snow, Iceage, and all types of snowny world design.
This is lowpoly Blocky rock pack for your lowpoly stylized world. In this pack meshes are completely color changeable with the help of vertex color, you will also get roughness & Metallic parameter. Completely Optimized for games.
File size - Less than 2 MB
Features:-
- Every meshes are game ready and Optimized.
- 3-4 Level of Autogenerated LODs.
- Auto UV Unrapped using blender.
- Optimized for Low-End Devices.
Important - Images are rendered in unreal engine! If you want Unreal engine version of this product you can get it from my ArtStation page or in Fab.
If you are interested to buy and download Please do a honest Rating for this product. It will help me keep creating!
Enjoy using my products :)
Price $5.99
Energy Vortex VFX by FlexUnit
For performance reasons, procedural noise is not used in this package. All shaders rely on pre-rendered noise textures and images.
- Ready for Built-In, URP and HDRP
- Textures size: 1024 x 1024
- 3 ready-to-use prefabs
- Demo scenes for Built-In, URP and HDRP included
Create a stunning swirling energy vortex in your game with this high-quality VFX for Unity. This effect features a mesmerizing spiral of glowing energy and motion, perfect for sci-fi portals, magic spells, cosmic anomalies, or fantasy environments.
Built using Shader Graph and Particle System, this effect is fully customizable and easy to integrate into any project. You can tweak many parameters to match your art style and create unique variations.
Key Features:
- Beautiful swirling vortex effect with smooth motion
- Perfect for Sci-Fi, Fantasy, Magic, Portal, and Space scenes
- Fully customizable with many adjustable parameters
- Includes 3 ready-to-use prefabs
- Carefully crafted textures for different visual styles
- Works with HDRP, URP, and Built-In Render Pipeline
- Optimized for real-time use
This asset is ideal for game developers who want to quickly add high-quality visual effects to their projects without spending time creating complex shaders from scratch.
A second demonstration video showcases the setup and customization workflow for this effect — be sure to watch it and read the included documentation for best results.
Note: Background textures shown in screenshots and videos are for demonstration purposes only and are not included in this package.
Price $19.99
Laser Beam VFX by FlexUnit
For performance reasons, procedural noise is not used in this package. All shaders rely on pre-rendered noise textures.
- Ready for URP and HDRP
- Ready for 2D and 3D projects
- Demo scenes for HDRP and URP (2D and 3D) included
- Full control via C# scripts
- Extensive customization options with convenient settings
- VFX textures size: various from 128 x 128 to 1024 x 1024
- Laser beam sound effect (48 kHz / 32 bit / Stereo)
- 1 Visual Effect Graph
- 2 Shader Graphs
This package provides a stylized laser beam VFX along with a matching sound effects. It's designed for games that need a powerful and flexible laser visual, such as sci-fi weapons, magic beams, energy attacks, and futuristic devices.
The package includes all the necessary scripts for laser control, including beam animation, object collision handling, and usage examples. The VFX itself offers a wide range of customization options, allowing you to adjust the color, beam thickness, movement speed, distortion settings, and more to fit your project’s style.
Each effect is fully compatible with HDRP and URP, supporting both 2D and 3D projects, and comes with separate demo scenes for easy preview and testing.
The asset is built using Shader Graph and Visual Effect Graph, ensuring modern visuals and flexible integration into Unity projects.
A second demonstration video showcases the setup and customization workflow for this effect — be sure to watch it and read the included documentation for best results.
Note: Background textures shown in screenshots and videos are for demonstration purposes only and are not included in this package.
Price $15.00
Knight_Man_Girl by SDKwarrior
LODs: (No)
Rigged: (Yes)
Number of Characters: 2 Modular
Vertex Counts of Characters: (34k)(62k)
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Number of Textures: 94
Materials: 27
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.
My portfolio on ArtStation www.artstation.com/sdkwarrior
Knight_Man_Girl
A model for your amazing game, video, demo or movie.
Key Features
Low-poly
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Change color eye and hair
Big combination of hairstyles
Smart materials.
Polycount
The model does not use LOD
Man -
BODY and Cloth
Faces 35k Tris 68k Verts 34k
Hair base + 3 hairstyles
Faces 27k Tris 54k Verts 37k
Girl - Prew
full cloth Faces 51424 Tris 101898 Verts 62703
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Modularity
The model is completely modular, you can remove or add any part you want.
Unity project
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
For facial animations use Blendshapes
Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $119.99
Knight_Girl_2 by SDKwarrior
LODs: (No)
Rigged: (Yes)
Number of Characters: 2 Modular
Vertex Counts of Characters: (34k)(62k)
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Number of Textures: 70
Materials: 15
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.
My portfolio on ArtStation www.artstation.com/sdkwarrior
Knight_Girl
A model for your amazing game, video, demo or movie.
Key Features
Low-poly
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Change color eye and hair
Big combination of hairstyles
Smart materials.
Polycount
The model does not use LOD
Girl - Prew
full cloth Faces 51424 Tris 101898 Verts 62703
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Modularity
The model is completely modular, you can remove or add any part you want.
Unity project
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
For facial animations use Blendshapes
Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $79.99
Knight_Man_2 by SDKwarrior
LODs: (No)
Rigged: (Yes)
Number of Characters: 2 Modular
Vertex Counts of Characters: (34k)(62k)
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Number of Textures: 70
Materials: 15
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.
My portfolio on ArtStation www.artstation.com/sdkwarrior
Knight_Man
A model for your amazing game, video, demo or movie.
Key Features
Low-poly
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Change color eye and hair
Big combination of hairstyles
Smart materials.
Polycount
The model does not use LOD
Man -
BODY and Cloth
Faces 35k Tris 68k Verts 34k
Hair base + 3 hairstyles
Faces 27k Tris 54k Verts 37k
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Modularity
The model is completely modular, you can remove or add any part you want.
Unity project
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
For facial animations use Blendshapes
Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $79.99
SSC Flight VR by SCSM
- Create PCVR flight games
- Fly a ship in VR with in-game joystick and throttle using VR hands
- Switch between walking around and flying a ship in VR
- Interact with things in a ship or in the environment
- Sit instantly on seats in VR
Setup instructions are included in the manual.
This asset is an extension of Sci-Fi Ship Controller 2, aka SSC2 (sold separately in the Unity Asset Store), This package also requires Sticky3D Controller, aka S3D (sold separately in the UAS).
Components help you quickly configure things like in-game interactive joystick and throttle controls reducing complexity while still letting you tweak detailed elements.
Should you need them, we have a wide range of documented APIs allowing you to integrate the various systems with your own game code or third-party assets.
Includes the fully configured demo scene from the trailer and a Flight Only demo that takes place over a city.
See the installation video before using this package.
Price $49.00
Scene Camera Bookmarks by Liminal
Engine Version: Unity 2021.3 or newer
Editor Tool: Works inside the Unity Editor (Scene View)
Runtime Impact: None (Editor-only tool)
Supported Platforms: Windows, macOS, Linux (Editor)
Project Type: Compatible with both 2D and 3D projects
Dependencies: No external packages required
Installation: Import the package into your project and enable the Scene Camera Bookmarks overlay in the Scene View
Navigate your scenes faster with Scene Camera Bookmarks, a lightweight Unity editor tool that lets you save and instantly jump between Scene View camera positions.
Working in large scenes can slow down your workflow when you constantly pan, zoom, and search for important areas. Scene Camera Bookmarks solves this by allowing you to save camera locations as bookmarks and return to them instantly with a click or a keyboard shortcut.
Designed for level designers, environment artists, and developers, this tool provides a fast and intuitive way to move around complex scenes directly from the Scene View.
Features:
• Save Scene View camera positions as bookmarks
• Jump instantly to saved camera locations
• Scene View overlay for quick access
• Assign keyboard shortcuts (F1–F12)
• Support for modifier keys (Shift / Ctrl / Alt)
• Visual bookmark window with thumbnail previews
• Click thumbnails to navigate instantly
• Automatically updated preview images
• Lightweight and easy to use
How It Works:
- Move the Scene View camera to a location you want to save.
- Click the + button in the Scene View Bookmarks overlay.
- Assign an optional shortcut key.
- Instantly jump back to that location anytime.
No setup required. Start saving and navigating bookmarks in seconds.
Perfect For
• Level design
• Environment design
• Large open worlds
• Complex scenes
• Faster editor navigation
Price $5.99
Carbon Copy - Play Mode Diff by Cheeky Chops Labs
- Editor-Only Tool – Does not affect runtime builds.
- Compatibility:
- Unity 2021.3 LTS and newer (tested up to 6000.1.x).
- Supports Built-in Render Pipeline, URP, and HDRP.
- Platforms: All (Windows, macOS, Linux) - editor functionality only.
- Dependencies: None - no external packages required.
- Installation:
- Import the package.
- Open Tools → Carbon Copy → Settings
Never lose your perfectly tuned Play Mode adjustments again!
Carbon Copy captures component values when you enter play mode, then shows you exactly what changed when you exit with a visual diff system. Restore individual properties with a single click, or cherry-pick exactly what you want to keep. No more screenshots, no more manual retyping, no more approximating values from memory.
Tracks your Play Mode changes and restore them with one click.
Just mark which components you want to track before hitting Play. Carbon Copy snapshots their values, watches for changes during Play Mode, and when you exit, shows you exactly what changed in the Inspector. Click the restore arrow next to any property to bring it back. Or restore everything at once. Your tweaks are preserved, not lost.
Core Features
- Smart Detection: Automatically detects every value that changed during Play Mode
- Live Highlights: See changes in real-time with yellow highlights while playing
- Visual Diffs: Clear before/after comparison for every changed property
- Cherry-Pick Restore: Restore individual properties or entire components
- Full Undo Support: Every restore can be undone with Ctrl+Z
- Flexible Tracking: Track specific components or entire GameObjects
- Zero Setup: Works immediately with any component type
How It Works
- Click the ○ Record button on any component header (or Record All on the GameObject)
- Enter Play Mode and tweak values normally, you'll see a realtime diff.
- Exit Play Mode — Carbon Copy shows a diff below each changed component
- Click ← next to any property to restore it, or Restore All for the whole component
- Your Play Mode tweaks are now permanent in Edit Mode
Perfect For
- Game Feel Iteration: Refine movement, jumping, and physics values
- Visual Polish: Tweak camera positions, lighting, and post-processing
- Audio Tuning: Get sound volumes and effects exactly right
- UI Refinement: Fine-tune layouts, animations, and transitions
- Rapid Prototyping: Test changes fast without manual note-taking
Supports all property types: floats, ints, bools, strings, colors, vectors, curves, gradients, enums, and object references.
Stop losing your Play Mode tweaks and stop tedious screenshots. Get Carbon Copy and make your Play Mode changes permanent!
Price $9.99
Desert village marketplace by mooham3d
- Total Meshes: 16.
- Polygon Count:
- Maximum: ~3800 (average ranges from 160 to 2k).
- Minimum: 160.
- UV Mapping: Yes (Clean and optimized)
- PBR Maps:
- Base Color (Albedo).
- Normal Map.
- Metallic–Smoothness Map.
- Textures:
- Format: PNG.
- Resolution: 2K,4k.
- Material Support: Compatible with URP, HDRP, and Built-in Render Pipeline (PBR)
Create lively desert village marketplaces filled with culture, trade, and daily life using this detailed market asset pack. Designed to enhance desert towns, oasis settlements, and historical or fantasy environments, this pack helps bring authentic market scenes to life with rich environmental storytelling.
Features :
- Variety of market stalls and merchant stands.
- Fabric canopies, shade structures, and decorative cloth variations.
- Trade goods, containers, baskets, and market props.
- Wooden tables, stands, and display setups.
- Modular market layouts for flexible scene building.
- Lightweight and optimized models for performance.
Ideal For :
- Desert village marketplaces.
- Oasis trading hubs and town centers.
- Historical, fantasy, and adventure games.
- Rich environmental storytelling and world building.
Follow us, new packs coming out, updates, promotions, tutorials:
Price $9.99
Diamond Loop Sort Puzzle - Complete Mobile Game Template by Clawbear Games
- Addictive one-touch gameplay
- Smooth control, eye-catching stylized graphics
- 100++ levels (more levels will be added soon)
- Very easy to add new levels with built-in level editor
- In-app purchasing implemented (v5)
- Leaderboard system using Dreamlo
- Notification system for Android/iOS
- Daily reward system for better retention
- Multiple ad networks: Admob and Unity Ads ready to use (banner, interstitial and rewarded ad).
- Commented C# code with detailed documentation
- Optimized for mobile
- Free-to-use assets (fonts, sounds, music, models, etc.)
- Ready to publish out-of-the-box
💎 Diamond Loop – Sort, Match & Clear the Board!
Diamond Loop – Sort Puzzle is a complete block match & jam-style Unity puzzle template featuring a unique conveyor-based gameplay system combined with color sorting mechanics.
The board is formed by a 32x32 grid of 3D pixel cubes, creating colorful patterns that players must clear. At the bottom, cubes are collected into color-matching pots. Players tap a pot to send it onto a moving conveyor belt, where it travels across the board.
As the pot moves, matching color cubes jump from the grid into the pot, filling it up. Once full, the pot completes its cycle. The level is cleared when all cubes are collected and all pots are filled.
Strategic timing, positioning, and resource management are key, especially as special pot states and obstacles introduce new challenges.
With a fully built-in Level Editor, developers can easily configure cube layouts, conveyor behavior, pot states, and gameplay parameters to create hundreds of engaging puzzle levels.
Featuring clean lowpoly visuals, relaxing skybox environments, and Unity IAP v5 monetization support, Diamond Loop provides a powerful and scalable foundation for modern mobile puzzle games.
🔹 Core Gameplay
Conveyor Match & Sort System
- Tap a pot to send it onto the conveyor
- Conveyor moves left to right
- Matching color cubes jump into the pot
- Fill pots to clear cubes from the board
- Complete level when all cubes are collected
🔹 Pot States
Pots can have special conditions that affect gameplay:
- Frozen Pot
- Blocks cube collection
- Pot can move but cubes cannot jump into it
- Break using Hammer power-up
- Locked Pot
- Cannot be touched or moved
- Unlock using Key power-up
- Decay Pot
- Countdown timer destroys the pot
- Use Cooler power-up to stop the burn
🔹 Power-Ups (IAP Ready)
Designed for Unity IAP v5 monetization systems:
- Slot
- Unlock an extra slot on the conveyor
- Allows more pots to be active simultaneously
- Magnet
- Pull a pot back from the conveyor to the grid
- Useful if the pot won’t receive any cubes
- Hammer
- Break frozen pot state
- Key
- Unlock locked pots
- Cooler
- Stop decay countdown and save the pot
🔹 Built-in Level Editor
Quickly create and iterate puzzle levels:
✔ Configure 32x32 cube layouts
✔ Customize colors and patterns
✔ Set pot positions and states
✔ Adjust conveyor behavior
✔ Control difficulty and pacing
✔ Instantly test gameplay
Perfect for generating hundreds of match & jam puzzle levels without coding.
🔹 Visual & Technical Highlights
- Clean lowpoly block / cube visuals
- 3D pixel-style board design
- Skybox environments included
- Mobile-optimized performance
- Unity IAP v5 monetization ready
- Full Unity C# source code
- Expandable puzzle systems
🔹 Perfect For
- Block match & jam puzzle games
- Color sorting puzzle games
- Relaxing casual mobile games
- Hyper-casual monetized games
- Developers needing a level editor puzzle template
🔹 Why Choose Diamond Loop – Sort Puzzle?
✅ Unique conveyor-based match gameplay
✅ Satisfying cube collection mechanics
✅ Strategic pot management system
✅ Built-in Level Editor for fast content creation
✅ Clean lowpoly visuals with skybox scenes
✅ Designed for match, jam & blast puzzle trends
✅ Unity IAP v5 monetization ready
💎 Diamond Loop – Sort Puzzle gives you a modern, scalable, and production-ready foundation to build your next addictive block match puzzle game in Unity.
Support email: clawbeargames@gmail.com
Your rating, review and feedback are greatly appreciated!
Price $49.95
Coffee Block Match Puzzle - Complete Mobile Game Template by Clawbear Games
- Addictive one-touch gameplay
- Smooth control, eye-catching stylized graphics
- 100++ levels (more levels will be added soon)
- Very easy to add new levels with built-in level editor
- In-app purchasing implemented (v5)
- Leaderboard system using Dreamlo
- Notification system for Android/iOS
- Daily reward system for better retention
- Multiple ad networks: Admob and Unity Ads ready to use (banner, interstitial and rewarded ad).
- Commented C# code with detailed documentation
- Optimized for mobile
- Free-to-use assets (fonts, sounds, music, models, etc.)
- Ready to publish out-of-the-box
☕ Coffee Block – Match Puzzle: Drag, Match, and Release the Cups!
Coffee Block – Match Puzzle is a complete block-matching puzzle Unity template where players drag colorful blocks across the board to match them with their corresponding doors.
Each block contains coffee cups that must reach the correct colored exit. When a block is placed at a matching door, the cups jump onto the path and move out, clearing the block from the board. The level is completed when all blocks successfully release their cups.
As levels progress, special block states and puzzle obstacles introduce strategic challenges. Players must carefully position blocks and use power-ups to overcome locked pieces, frozen cups, and burning blocks before time runs out.
With a powerful built-in Level Editor, developers can easily design custom puzzle layouts, configure blocks, obstacles, and gameplay parameters to quickly generate hundreds of unique levels.
Featuring a clean lowpoly visual style, skybox environments, and Unity IAP v5 monetization support, Coffee Block – Match Puzzle is a scalable foundation for building addictive mobile puzzle games.
🔹 Core Gameplay: Drag & Match Block Mechanics
- Drag blocks around the grid
- Match block color with the correct door
- Coffee cups jump to the door path and move out
- Block exits once all cups leave
- Complete the level by clearing all blocks
🔹 Block States: blocks can have special conditions that affect gameplay:
- Frozen Block
- Blocks the cups from jumping to the door
- Block can move but cups cannot exit
- Break using Hammer power-up
- Locked Block
- Block cannot be touched or moved
- Unlock using Key power-up
- Decay Block
- Countdown timer burns all cups on the block
- Use Cooler power-up to stop the burn
🔹Power-Ups (IAP Ready): designed for Unity IAP v5 boosters and consumables:
- Saw
- Cut a block into two smaller blocks
- Makes movement and positioning easier
- Hammer
- Break frozen block state
- Free the cups inside
- Key
- Unlock locked blocks
- Allows block movement again
- Cooler
- Stop burning countdown on decay blocks
- Magnet
- Spawn at door and attract cups
- Pulls cups from matching blocks even if they are far away
🔹 Built-in Level Editor: create and balance levels quickly with an integrated editor, Perfect for creating hundreds of block match puzzle levels without coding:
- Design custom grid layouts
- Configure block types and colors
- Add block states and puzzle obstacles
- Adjust difficulty and progression
- Instantly test new puzzle levels
🔹 Visual & Technical Highlights
- Clean lowpoly puzzle visuals
- Coffee-themed gameplay
- Skybox environment support
- Mobile-optimized performance
- Unity IAP v5 monetization ready
- Full Unity C# source code included
- Expandable puzzle architecture
🔹 Perfect For
- Block puzzle games
- Match puzzle mobile games
- Casual & hyper-casual games
- Developers building monetized puzzle games
- Unity developers needing a level editor puzzle template
🔹 Why Choose Coffee Block – Match Puzzle?
✅ Unique drag-and-match block puzzle gameplay
✅ Color-door cup release mechanic
✅ Multiple block states and puzzle challenges
✅ Built-in Level Editor for rapid level creation
✅ Clean lowpoly puzzle visuals with skybox scenes
✅ Unity IAP v5 monetization ready
✅ Easy to reskin for different puzzle themes
☕ Coffee Block – Match Puzzle provides a flexible and production-ready foundation to build your own addictive block match puzzle game in Unity.
Support email: clawbeargames@gmail.com
Your rating, review and feedback are greatly appreciated!
Price $49.95
VR Assembly Factory by Creeda Tools
(Tested on Unity 2022.3 and above)
Typical Use Cases:
- VR assembly games
- Industrial training simulations
- Automobile parts visualization
- Medical equipment training
- Industrial assembly simulations
- Educational simulations
Key Features:
Automatic Assemblable Setup
Quickly generate complete assembly logic from your model hierarchy with one command.
Smart Socket Detection
Automatically identifies sockets and attachable parts based on mesh contact and hierarchy order.
Fallback Collider-Based Detection
For models without precise mesh contacts, has a second method to detect relationships via expanded colliders.
XR Toolkit Integration
Built on Unity’s XR Interaction Toolkit, enabling physics-based part grabs and attachment behavior in VR.
Attach & Completion Events
Trigger custom events when specific parts or all parts are assembled.
Flexible Socket Manager
Assign multiple valid plugs per socket, customize rotation offsets, and fine-tune placement without coding.
Tag & Cleanup Utilities
Automatically assigns unique tags for attachment segregation and includes tools to clean unused part tags.
Prerequisites:
- Required: Unity XR Interaction Toolkit.
- Model Compatibility: Works with any modular 3D model using Mesh Renderers (not Skinned Mesh Renderers)
What's Included:
- Core VR Assembly scripts and Editor tools.
- Automated Socket & Attach point system.
- Clean-up utilities for tag management.
- Documentation
- Truck model
Price $19.99
