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The newest packages in the Unity Asset Store.
Updated: 46 min 22 sec ago

Idle Castle Defense by FlowerStone

2026, April 24 - 20:47
Simple controls, endless upgrades, and satisfying idle defense gameplay!

A complete Idle RPG UI pack featuring clean layouts, colorful icons, and ready-to-use game screens for mobile projects.


-Background images displayed are for demonstration purposes only.-


-Animations are not included in this package.-


1. Resolution (1080x1920)

2. Include PSD files


PNG

-Icons-

  • 12 Button Icon
  • 145 UI Icon
  • 30 Armor Icon
  • 12 Skill Icon
  • 60 Weapon Icon

-Image-

  • 8 Character Image
  • 4 Monster Image
  • 17 Effect Image

-Bg-

  • 85 White Multi Bg

-Font-

  • NANUMSQUAREB

All resources in the demo scene are included

  • Frefab
  • icons
  • popups
  • buttens
  • Font

Please visit our blog for detailed source images!


Price $15.00

AnimationGraphLens by Hitsu San Design

2026, April 24 - 20:46
Visualize and debug Unity PlayableGraph animation trees in real time during Play Mode — weights, states, clip timing, and anomalies all in one Editor window. With a RECORDING feature!
  • Visualizes any Unity PlayableGraph in real time during Play Mode
  • Node graph canvas with pan, zoom, and optional Auto Layout
  • Heatmap mode: edges and nodes coloured by weight contribution
  • Clip progress bars showing playback position on AnimationClipPlayable nodes
  • REC system: ring buffer recording at 15, 30, or 60 FPS (up to 120 frames)
  • Frame scrubber: step through recorded history while paused
  • Time scale presets (0.2×, 0.5×, 0.7×, 1×) for slow-motion inspection
  • Inspector panel: weight, state, health, timing, clip name, duration, wrap mode, events
  • Anomaly detection: WEIGHT, DONE, TOPO, UNBOUND, DESTROY
  • Search filter: dim non-matching nodes by name across the full graph
  • Auto Frame Active / Auto Frame All: keep the camera on the graph automatically
  • Right-click context menu: Unpin All Nodes, Reset View
  • Status bar: live readout of mode, node/edge/output counts, and buffer fill

Animation Graph Lens is a Unity Editor window that makes your PlayableGraph visible while the game runs. It is aimed at animators and gameplay programmers who need to understand how clips, mixers, and layers are connected — and why the character on screen isn't doing what it should.

The tool displays every playable as a node, every connection as an edge, and every weight as a live-updating value. The Heatmap mode colours the entire graph by contribution: full-weight branches glow green, inactive ones fade to pink, so the broken path stands out without reading a single number.

A built-in recording system (REC) captures frames into a ring buffer at up to 60 FPS. When you pause Play Mode, the scrubber lets you step through recorded history frame by frame to find exactly when something went wrong. The Anomalies strip compares each frame to the previous one and automatically flags suspicious changes — weight snaps, unexpected clip endings, topology shifts, and more.

The Inspector panel shows per-node detail on click: type, state, weight, timing, clip name, duration, progress percentage, and input slot breakdown.


- This tool is used in our internal Game production, i thought you might need it as well! 


Price $19.99

Plasma Particles URP by Unluck Software

2026, April 24 - 20:31
A high-performance URP particle system featuring dual-pass rendering for volumetric energy effects—ideal for creating dense, glow-heavy plasma with realistic depth and smooth scene blending.

Setup Note: For soft-particle blending to function, ensure "Depth Texture" is enabled in the URP Asset settings.

—————————————————————————————

⚡ PLASMA PARTICLES URP

—————————————————————————————

A high-performance, visual-heavy particle system designed for depth and impact. It utilizes a specialized dual-pass rendering technique that layers additive glow over dense alpha cores, ensuring particles feel like volumetric energy rather than flat quads.

Complete with custom HLSL shaders, advanced soft-particle depth blending, and thick smoke integration, this package provides everything needed to create intense plasma effects and energetic environments — fully optimized for modern URP workflows.



—————————————————————————————

FEATURES

—————————————————————————————

Dual-Pass Depth Technique

Layered rendering that adds physical mass and volume to energy sprites.


Edge Melt (Soft Particles)

Depth-buffer blending to eliminate harsh clipping against floors and walls.


Thick Smoke & Dense Energy

Specialized alpha-blending for high-contrast, non-transparent cores.


Custom URP Shaders

Hand-written HLSL optimized for Forward and Forward+ rendering.


50+ Production-Ready Prefabs

A wide library of plasma, electrical, and energy-based visual effects.


Dynamic Light Integration

Optimized light module setup for realistic scene illumination and glow.


Mobile & VR Optimized

Efficient performance scaling for standalone headsets and mobile devices.


Particle Scaler Tool

Built-in utility to quickly resize complex effects while maintaining ratios.



—————————————————————————————

🛠 COMPATIBILITY

—————————————————————————————

✓ Compatible with Unity 6.0 and newer

Support available if any issues arise


Price $20.00

Sprite to Soft Body 2D Converter by Danesvar Neelamagam

2026, April 24 - 20:23
Easily & quickly add physics-driven soft body deformation to any 2D sprite in minutes — no custom shaders or mesh editing required.

• Two render modes: SpriteShapeSpline (smooth Bézier fill) and MeshDeformation (direct vertex deformation with inherent UV tracking)

• Configurable physics ring: 8–32+ points, circular or sprite-silhouette distribution, auto-sized from sprite bounds

• Spring network: neighbour springs, optional center springs, optional cross-connection springs — all independently tunable frequency and damping

• Rest Position Springs: kinematic per-point anchors for geometry-independent shape recovery, recommended for non-circular silhouettes

• Inextensible leash joints (DistanceJoint2D) cap stretch and prevent ring explosion under hard impacts

• Internal pressure simulation: area-based outward force with per-edge damping for balloon and fluid-filled body effects

• Chain Links: CapsuleCollider2D skin between adjacent ring points to close collision gaps

• Catmull-Rom LineRenderer outline with configurable subdivisions and tension

• Full component override system: batch-apply gravity scale, interpolation, and include/exclude layer masks to all generated Rigidbody2Ds and Collider2Ds

• Driving Rigidbody2D sync: rest anchors track a parent physics body one step ahead to eliminate visible detachment at high velocity

• Public API: Setup(), ApplySettings(), RecoverShape(), PushPoint(), PushPointInDirection(), ExtendPoint(), ExtendPointInDirection()

• Custom grouped Inspector with per-field tooltips and contextual HelpBox hints

• Context menu actions: Setup Soft Body, Reset Soft Body, Apply Settings (Runtime)

• Namespace: RoundBoxGames.SpriteSoftBody2D

• Requires: Unity 2022.3+, Unity 2D Physics, Unity 2D Sprite Shape (for SpriteShapeSpline mode)

• Render pipeline: compatible with URP and Built-in RP


Sprite to Soft Body 2D Converter turns any SpriteRenderer into a fully simulated soft body using a ring of Rigidbody2D physics points connected by SpringJoint2D springs. Drop the component onto a GameObject (with a sprite renderer), then select and click 'setup soft body', press Play, and your sprite squashes, stretches, and bounces in response to collisions — no mesh editing, no custom physics engine, no extra dependencies beyond Unity's built-in 2D physics.


Choose between two render modes to match your art style. SpriteShapeSpline drives a smooth Bézier-curve fill that wraps the physics ring every frame, giving organic blobs and characters a clean rounded silhouette. MeshDeformation deforms the sprite's own mesh vertices directly, keeping the texture locked to the surface with no UV drift.


For non-rectangular sprites — stars, ghosts, slimes, creatures — enable Sprite Silhouette mode to distribute the physics ring along the sprite's own Physics Shape outline instead of a circle. Pair it with Rest Position Springs so every point remembers exactly where it started and snaps back naturally after impact.


Internal pressure simulation lets you model gas-filled or fluid-filled bodies that resist squashing. Chain Links add a continuous capsule-collider skin between ring points to prevent small objects from slipping through. An optional Catmull-Rom LineRenderer outline adds a crisp border on top of any render mode.


All settings — spring frequency, damping, mass, pressure, materials, and layer overrides — are exposed in a clean grouped Inspector. Adjust values and click Apply Settings to push changes to the live physics network without rebuilding from scratch.



Price $15.00

PBS 2D by André N.

2026, April 24 - 20:17
2D physics-based shooter framework with active ragdoll characters built with physics and inverse kinematics. Features procedural animations, a full weapon system, gore system and much more.
  • Active ragdoll characters with IK-controlled limbs and physics-based movement
  • Procedural animations for the characters and weapons
  • Full weapon system supporting multiple fire, cycle and reload types
  • Gore system with bullet wounds, particle blood, bleeding, and surface blood splats
  • Multi-device input support for keyboard/mouse, gamepad, and touch with mobile on-screen controls
  • Object pooling for bullets, effects, casings, and audio
  • Directional audio
  • Interaction system with visual outlines
  • Complete UI with a weapon HUD, settings menu, pause menu and mobile controls
  • Camera system with smooth player following, aim parallax and camera shake
  • Custom editor tools and property drawers for easy configuration
  • Built for Unity 6 with URP

PBS 2D is a side-view shooter framework featuring 2D active ragdoll characters built using body parts connected by hinge joints, moved by physics forces and inverse kinematics. Everything is as customizable as possible, from the walking step settings to the character's eye blinking cooldown.


🎮 Features:

  • Active Ragdoll Characters - Customizable characters inspired by People's Playground, but with IK-controlled limbs for responsive walking, aiming, and shooting while keeping that fun, floppy physics.
  • Procedural Animations - Every animation is code-based, from the character movement to gun reloading, aiming, and recoil. No animation clips needed, just tweak variables to change how your character walks, or add a new gun in minutes with only a sprite
  • Gore System - A simple but complete gore system including bullet wounds, particle-based blood which can drain health over time, and surface blood splats that grow with repeated drops.
  • Complete UI System - A complete UI system with gun info (ammo and firing mode), settings menu with multiple options (volume, render scale, bullet strength, etc.), and mobile controls UI.
  • Interaction System - Pick up nearby items with visual outline indicators (currently only supports guns).
  • Multi-Device Input - Keyboard/mouse, gamepad, and touch support via Unity Input System, with mobile on-screen controls.

⚠️ Please note:

  • The included AI is a basic sample (idle and move-to-player) intended as a starting point for your own AI logic.
  • Melee weapons and unarmed combat are planned for a future update.

🕹️ Try it out: https://randgamedev.itch.io/pbs-2d


Price $29.99

Roguelike Blue Fire VFX Kit by Piloto Studio

2026, April 24 - 19:47
A stylized VFX pack of mystical blue fire, blending spiritual energy, arcane symbols, and ethereal flames. Ideal for spells, rituals, environments, and otherworldly combat.

• HDRP, Standard & URP support.

• 1 Shader for all VFX Assets

🔥 Roguelike Bluefire 🔥

Channel mystical energy into your game with Roguelike Bluefire, a VFX pack built around spiritual blue flames, magical circles, and arcane ambience.

Featuring custom flipbooks, the effects combine stylized fire behavior with a supernatural twist—delivering ghostly flames, ritual candles, summoning circles, and versatile blue fire variations. Perfect for roguelike mechanics, spellcasting systems, enchanted environments, and magical combat.

Designed with clarity and flexibility in mind, the pack allows you to layer subtle mystical elements or build complex magical scenes while maintaining strong visual readability. Optimized for mobile, console, and PC, with support for Built-in, URP, and HDRP.


🔥 Key Features 🔥

  • Minimal set-up to get it working on your own mesh
  • 1 Shader for all particles
  • Includes overview scene and usage examples
  • Custom flipbooks for blue fire and magical elements
  • Spiritual-themed effects: candles, magic circles, and arcane bursts
  • Compatible with Built-in, URP, and HDRP
  • Drag and Drop

Price $29.99

Living Room Set 01 by Wasted Potential 3D

2026, April 24 - 19:13
A set of living room furniture for your project. A sofa, sofa table, two sizes of TV bench, TV and carpet.

Number of textures: 11 (10 + skybox)

Texture dimensions: 2048 x 2048

Polygon count of Sofa_01 (LOD0/1/2/3): 3640/2412/272/56

Polygon count of SofaTable_01 (LOD0/1/2/3): 1057/502/140/32

Polygon count of TV_wall_mounted (LOD0/1/2/3): 754/336/14/6

Minimum polygon count: 6

Maximum polygon count: 3640

Number of meshes/prefabs: 13/14

Rigging: No

Animation count: 0

Animation type list: -

UV mapping: Yes

LOD information (count, number of levels)

Types of materials and texture maps: PBR

Bring your scenes to life with this set of living room furniture! This package includes detaild models of a sofa, sofa table, tv bench, tv (wall mounted or with stand) and a carpet.


The tv bench is built out of four parts (frame, left door, drawer, right door) so it is ready for animation of opening and closing.


Each model is optimized for performance with LODs, featuring clean topology, PBR textures, and customizable materials. Ideal for both games and interactive experiences!


Price $9.99

WWII Weapons ALL-IN-ONE Sound System by SoundFX Studio

2026, April 24 - 19:02
Ultimate WWII weapons Sound System: 925+ firing sounds, 36 iconic guns, 530+ ammo casings, optimized performance - bring every shot to life.

Audio file type: WAV

Sample rate: 48000Hz

Bit Depth: 24bit

Loopable

Stereo

WWII WEAPONS ALL-IN-ONE SOUND SYSTEM


YOUTUBE PREVIEW | HOW TO USE IT


"WWII Weapons ALL-IN-ONE Sound System" - Complete Authentic Audio Suite for WWII Shooters in Unity


WWII Weapons ALL-IN-ONE Sound System is a comprehensive firearm audio solution for Unity shooters, combining 36 iconic WWII weapons into one package. It includes 925 authentic firing sounds and 530+ ammunition casing sounds. Each weapon features multi-layered audio (near/far) and smooth looping fire sequences, with random offsets to avoid repetition. The system offers distinct single/burst/auto fire modes (where applicable), a multi-stage reload system synchronized to animation, and polished post-processing (EQ, reverb, delay, spreader) for rich battlefield realism. An optimized audio pooling system ensures stable performance even in large multiplayer battles, and the modular C# architecture lets developers easily integrate and customize it in any project. All sounds were produced from real weapon recordings, preserving fire rates, authentic mechanical and acoustic character.


KEY FEATURES


  • Huge WWII Arsenal: 36 WWII weapon systems (pistols, SMGs, rifles, LMGs, shotguns, etc.) with 925+ firing sounds
  • Distance-Based Layers: Separate “near” and “far” audio layers for each weapon create realistic spatial depth
  • Dynamic Fire Modes: Support for single-shot, burst, and full-auto firing modes (as appropriate per weapon) with dedicated sounds
  • Looped Firing Sequences: Fire sounds play in smooth loops; each loop starts at randomized points to prevent repetition
  • Multi-Stage Reloads: Reload sounds split into components (e.g. bolt action, magazine insert) and synced to animations for precise timing
  • Professional Post-FX: Integrated EQ, reverb, delay, and stereo spreader processing on all channels for polished, cinematic audio
  • Ammunition Casings Library: Over 530 casing-impact sounds on 12 surfaces (concrete, metal, wood, etc.) and multiple calibers
  • Optimized Audio Pooling: Built-in sound pooling manages overlapping shots and casings, minimizing CPU/GPU overhead in heavy firefights
  • Modular C# Code: Clean, extendable scripts let you add new weapons or customize behavior easily
  • Authentic Recordings: All effects derived from real WWII firearms: true fire rates and mechanical nuances are preserved

📦 WHAT'S INSIDE


  • 925 firing sound effects: Full coverage of pistols, rifles, SMGs, LMGs, shotguns, and assault rifles.
  • 530+ casing sounds: Covers 12 surfaces (concrete, metal, gravel, wood, water, grass, glass, etc.) for realistic interactions. Includes multiple calibers like 9mm, 5.56mm, 7.62mm, shotgun, and sniper rounds to match weapons accurately.
  • 36 weapons (by category):
    • Pistols: Colt 1911, Luger P08, Tokarev TT-33, Walther P38, Mauser C96, Type 94 Nambu
    • Submachine Guns: PPS-43, PPD-40, MP28, Sten Mk II, Thompson M1A1, Suomi KP/-31, Reising M50, PPSh-41, M3 Grease Gun
    • Bolt-Action Rifles: Mosin–Nagant, Kar98k, Karabiner 1931 (Swiss K31), MAS-36
    • Semi-Automatic / Battle Rifles: M1 Garand, SVT-40, SKS, FN Model 1949, MAS-49, AVS-36, Gewehr 43, FG 42 (Fallschirmjägergewehr 42), Sturmgewehr 44
    • Machine Guns: MG42, Bren LMG, Degtyaryov DP-27/DP-28, Browning M1919
    • Shotguns: Winchester Model 1897 (Trench Gun), Browning Auto-5, Ithaca Model 37
  • Demo Scenes: Example setups showcasing all weapons and scenes.

🎧 AUTHENTIC SOUND DESIGN


All sounds are crafted using real-world references of historical firearms. Mechanical rhythm, fire rate, and acoustic character are preserved and enhanced with modern sound design techniques. Each shot is layered with tails and environmental reflections for both realism and gameplay clarity.


⚙️ BUILT FOR DEVELOPERS


  • Quick and flexible integration into any shooter project
  • Easy to expand with new weapons or custom logic
  • Compatible with animation-driven and code-driven systems
  • Designed for stability in both single-player and multiplayer environments

COMPLETE YOUR WWII ARSENAL


WWII Weapons ALL-IN-ONE Sound System delivers a powerful combination of authenticity, performance, and flexibility. Every weapon feels distinct, every shot sounds impactful - ready to elevate your game audio to the next level.


If you’re looking for a more affordable option and don’t need as many sounds, we also offer separate libraries that may better suit your needs:

WWII Weapons Part I | WWII Weapons Part II | WWII Weapons Part III


Support: info@soundfx.studio

Discord: https://discord.gg/HzVuvSuCHr


Price $269.99

Motivational Music Pack: Vol. 3 by Composer Squad

2026, April 24 - 18:53
Pack of Motivational Music For Games: Volume 3

Number of Audio Wavs: 55

Sample rate / bit rate: 16 Bit, 44,100 Hz

Minutes of audio provided: 39

Pack of Motivational Music For Games: Volume 3


❮❮❮❮❮ HERE’S EVERYTHING YOU’RE GETTING WITH THIS PACK ❯❯❯❯❯


  • 12 Original high-quality music tracks
  • 55 WAV Files including Full Tracks, Alt & Short Versions, Loops & Stingers
  • 39 Minutes of Audio in 16-bit / 44.1 Khz format
  • Commercial Rights & Royalty-Free License

❮❮❮❮❮ TRACK LIST ❯❯❯❯❯


  1. Fortunate Life
  2. Corporate Reality
  3. Inspiration
  4. Living The Best Life
  5. A Business Day
  6. Business Sensation
  7. Happy Motion
  8. Business Triumph
  9. Morning Sunshine
  10. Successful Business
  11. Fortune
  12. Sunny Day

❮❮❮❮❮ YOUTUBE NOTICE ❯❯❯❯❯


Our music is registered with YouTube's Content ID system. If you upload a video featuring our music to YouTube, you may receive this notice: "Copyright-protected content found. The owner allows the content to be used on YouTube." This is not a copyright strike. It is a standard notification that does not harm your channel's status or mute your video's audio. You can learn more about this here: https://composersquad.com/contentid



Price $39.00

8K HDRI Skyboxes – Seamless Equirectangular Cloud & Sky Pack by Matei Ioan Alexandru

2026, April 24 - 15:32
Ultra high-quality 8K HDRI skyboxes designed for realistic lighting and immersive environments in Unity. Perfect for games, cinematics, and real-time rendering.
  • Resolution: 8192×4096
  • Format: HDR / PNG
  • Mapping: Equirectangular (Lat-Long)
  • Compatibility:Built-in Render Pipeline ✅ URP ✅ HDRP ✅

📦 INCLUDED CONTENT

  • 13 HDRI skyboxes
  • Ready-to-use skybox materials
  • Demo scene

Bring your scenes to life with a collection of 8K HDRI skyboxes, crafted for realistic lighting, reflections, and atmosphere.


This pack includes high-resolution, seamless equirectangular environments created with a focus on dynamic lighting, volumetric clouds, and cinematic skies.


🔥 KEY FEATURES

  • 8K Resolution (8192×4096)
  • Seamless 360° equirectangular maps
  • True HDR lighting for realistic reflections
  • Multiple sky moods (sunset, daylight, dramatic clouds)
  • Optimized for real-time rendering
  • Ready for Unity Skybox / HDRP / URP

🎮 PERFECT FOR

  • Open world games
  • Flight simulators
  • Cinematic scenes
  • Architectural visualization
  • VR environments

Price $15.99

Survival Bat with Nails. by MaCiparo

2026, April 24 - 15:07
Realistic Post-Apocalyptic Bat - Game Ready

Features:

  • Dedicated for URP and HDRP (Prefabs included).
  • 24,566 Triangles.
  • Pre-configured Capsule Collider.
  • 6 textures, 4K PBR Maps (BaseMap, Normal, MaskMap).
  • 1 Mesh
  • UV Unwraped

High-quality, AAA realistic melee weapon perfect for horror, survival, or action games. Optimized for performance with meticulous PBR texturing.


Price $4.99

Blacksmith Props, Mallets, Hammers & Metal Ingots by SunDown

2026, April 24 - 15:07
A set of 12 metal ingots prefabs and 6 tools.
  • 18 prefabs (6 metal ingots × 2 variants, 6 tools)
  • 2K PBR textures (2 materials total)

*Two variants of 6 metal ingots (124 tris and 388 tris)

Metals included:


-Iron

-Steel

-Gold

-Copper

-Bronze

-Tin


*6 Variants of tools:


-Wooden Mallet A (1456 tris)

-Wooden Mallet B (2112 tris)

-Wooden Mallet C (1656 tris)

-Hammer A (1584 tris)

-Hammer B (1632 tris)

-Hammer C (2368 tris)


All ingots share a single 2K material, and all the tools share a single 2K material.


Price $4.99

Cinematic Camera Controller by AnkleBreaker

2026, April 24 - 15:07
Cinematic camera waypoint system — author in SceneView or at Runtime, Timeline + Cinemachine 3 integration, fade, shake, auto-banking and more..
  • Unity Version Support: All versions from 2022.3 LTS and newer
  • Render Pipelines: Compatible with Built-in, URP, and HDRP.
  • Dependencies: None required. Timeline is pre-installed in fresh 2022.3+ projects and is auto-detected via versionDefine.
  • Optional Integrations: Cinemachine 3.0+ (Asset Store / UPM) and Unity Recorder (UPM) — both are auto-detected at compile time with no manual wiring required.
  • Assembly Definitions: Clean structure with 7 asmdefs (Runtime, Runtime.Timeline, Editor, Editor.Timeline, Editor.Installer, Examples, Tests.EditMode).
  • Namespace: AnkleBreaker.CinematicCameraController
  • Interpolation: Hermite-form Catmull-Rom with per-waypoint tension control (0 to 1).
  • Camera Effects: Black Screen Fade state machine, Perlin-noise Camera Shake with envelope fade-out, and Auto-Banking with a smoothed ring buffer.
  • Formation Tools: 10 presets (Circle, Arc, Line, Ellipse, Spiral, Rectangle, Figure 8, V-Shape, Rising Arc, Zigzag).
  • Sample Scripts: Includes 5 demo scenes.
  • Save / Load: Native support for JSON files (Application.persistentDataPath) and ScriptableObject assets (.asset).
  • Editor UI: Modern UI Toolkit (UXML / USS) used for both the Editor Window and the runtime overlay.
  • Architecture: Decoupled, event-driven static HandlerData. Zero singletons.
  • Input Support: Supports both Legacy Input Manager and the New Input System (auto-detected via ENABLE_INPUT_SYSTEM).
  • Unit Tests: 165 EditMode tests included for stability and math verification.
  • Documentation: Comprehensive illustrated PDF (Documentation.pdf) included, plus detailed tooltips on every serialized field.

Cinematic Camera Controller: Waypoint-Based Storytelling, Solved

Cinematic Camera Controller is a complete waypoint-based camera system for Unity that gives you two completely independent workflows in one drop-in package: an Editor authoring tool that works entirely from the SceneView with no scene setup, and a Runtime drag-and-drop prefab with in-game waypoint placement, fly camera controls, and a full editing UI.

Author cinematic sequences ahead of time, let your designers tweak them at runtime, or both — the package handles every step from authoring to playback to recording.


--- Why Choose Cinematic Camera Controller?

  • Two Independent Workflows in One Package: Use the SceneView Editor Window to author sequences as ScriptableObject assets ahead of time, OR drop the runtime prefab into a scene and place waypoints live during Play Mode with WASD fly controls — same data model, same playback engine, your choice per project.
  • Per-Waypoint Catmull-Rom Tension: Hermite-form Catmull-Rom interpolation with a per-waypoint tension slider (0 = sharp corners, 0.5 = standard smooth, 1 = very rounded) lets you tune curve tightness segment by segment instead of being stuck with a global setting.
  • Cinematic Effects Built In: Per-waypoint Black Screen Fade (configurable durations), per-waypoint Camera Shake (Perlin-noise based), and Auto-Banking that tilts the camera into turns along the spline path — all triggered automatically.
  • Timeline Integration with Weighted Blending: A custom Cinematic Waypoint Track lets you compose entire shot lists in the Timeline window, with overlapping clips that blend automatically using weighted interpolation.
  • Optional Cinemachine 3.0+ Adapter: When Cinemachine 3.0+ is installed, an adapter routes playback through a managed CinemachineCamera with priority swap and graceful return. Silently falls back to Camera.main on older versions.
  • Dependencies Installer Window: A bundled installer window auto-opens after the first import if any required UPM package is missing. Features one-click "Install All" using Unity's atomic API.
  • Production-Ready Polish: 165 EditMode unit tests, comprehensive PDF documentation, 5 example scenes, and full support for Built-in, URP, and HDRP.

--- Key Features

  • CinematicSequenceAsset: ScriptableObject-based sequences with Catmull-Rom interpolation, easing curves, FOV control, roll, tension, and dynamic look-at targets.
  • SceneView Editor Window: 3D handles, path visualization, frustum preview, real-time scrubbing, and formation tools — no GameObjects required in the scene during authoring.
  • Runtime Drag-and-Drop Prefab: All-in-one system with FlyCameraController (WASD + mouse), in-game waypoint placement (Z key), and full UI Toolkit interface.
  • Dynamic LookAt Targets: Each waypoint can track any scene object; targets are persisted by ID to survive Save/Load cycles.
  • PlayFromAsset API: Trigger sequences from code with smooth blend transitions and ShowUI/HideUI events.
  • Save / Load System: Persist sequences as JSON files or ScriptableObject assets directly from the runtime UI.
  • 10 Formation Tools: Circle, Arc, Line, Ellipse, Spiral, Rectangle, Figure 8, V-Shape, Rising Arc, and Zigzag for instant waypoint arrangement.
  • Multi-Select & Batch Edit: Ctrl/Shift+Click support with a multi-edit popup for batch operations on duration, tension, and more.
  • Direction Arrows: Visual indicators along the path so designers can read sequence flow at a glance.
  • Auto-Banking: Smooth automatic camera roll into curves with adjustable strength and smoothed ring buffer.
  • Teleport Waypoints: Mark a waypoint as "instant" to skip interpolation and cut to it directly.
  • ICinematicCameraTarget Interface: Implement your own custom camera backend (custom rigs or 3rd party systems) by providing four simple methods.
  • Event-Driven Architecture: Static HandlerData event bus keeps systems decoupled — zero singletons.
  • Example Scripts: Includes Trigger Zones (BoxCollider) and Editor Toggles (T-key) for quick implementation.
  • 165 EditMode Unit Tests: Full coverage of math, API, state machines, and save/load logic.

--- Requirements

  • Unity 2022.3 LTS or newer (tested on 2022.3, 2023.x and Unity 6).
  • Timeline package (pre-installed in fresh Unity 2022.3+ projects).
  • Built-in, URP or HDRP render pipelines.

--- Optional Integrations (auto-detected)

  • Cinemachine 3.0+ (com.unity.cinemachine): Routes playback through managed cameras.
  • Unity Recorder (com.unity.recorder): Enables the recording panel in both the editor and runtime UI.

Price $24.99

Stylized 3D Icons: Universal Casual Essentials Kit by Riloat

2026, April 24 - 15:00
A definitive collection of 40 stylized icons with a 3D aesthetic. Includes hand-finished chests, currencies, and system icons for casual mobile games.
  • Texture Resolution: up to 1024×1024 px.
  • Number of assets: 40+ unique icons
  • Layered PSDs: No (optional – if available, can update)
  • Format: 32-bit Transparent PNG.
  • Lightweight and Optimized: Ideal for mobile and casual games, with easy drag-and-drop functionality in Unity.
  • Render Pipelines: Fully compatible with Built-in, URP, and HDRP
  • Animated: No
  • Additional: pixel based

Universal Casual Essentials is a professionally curated collection of 40 stylized icons designed with a polished 3D aesthetic. Perfect for high-end mobile titles, casual adventures, and social games, this kit provides a cohesive visual foundation that bridges the gap between lightweight 2D performance and rich 3D depth.


The "Boutique" Quality Difference

Unlike raw generated assets, every icon in this pack has undergone a rigorous Hybrid Digital Pipeline. We utilize AI-assisted bases which are then manually overpainted, color-graded, and finished with clean, bold outlines to ensure 100% silhouette clarity and style consistency across the entire set.


Key Features

  • Production-Ready: Manually adjusted for color harmony and consistent rim lighting.
  • Mobile-First Design: High-contrast silhouettes and soft beveled edges ensure maximum readability on small screens.
  • Universal Style: Designed to fit seamlessly into any stylized game world.
  • Drag-and-Drop: Optimized 32-bit PNGs with clean anti-aliased transparency for any render pipeline.

Detailed Content List (40 Sprites)

  • Premium Chests: 3 Tiered Chests (Wooden, Gilded, and Runed Magic) in both Open and Closed states.
  • Gift Boxes: Red gift box (Open and Closed).
  • Currency & Packs: Individual Gems/Coins and multiple progressive piles for economy balancing.
  • Resources & Equipment: Stylized Sword, Shield, Hammer, Log, Potion, Crown, and Trophy.
  • System & HUD Icons: 16 Essential markers including Map, Backpack, Timer, Shopping Cart, Energy, Heart, Settings, Magnifying Glass, XP Star, Locks, and Status Marks (?, !, X, Check).

Price $4.99

StylizedRPGMonsterPack_v.01 by Kenith.C

2026, April 24 - 14:57
tylized RPG Starter Pack: 4 rigged monsters (Devil, Skeleton, Slimes) + 9 weapons. Humanoid ready with essential animations. Perfect, zero-setup for indies!

Technical details

Key Features:

  • 4 Unique Stylized Characters: Little Devil, Skeleton, Goblin and 2 Slime variants.
  • 9 Modular Weapons: Axe, Sword, Devil fork, Shield, Dagger, etc.
  • Essential Animations Included: Idle, Walk, Run, Attack, and Death for all characters.

Detailed Specifications:

  • Number of Meshes/Prefabs: 13 (4 Characters + 9 Weapons)
  • Rigging: Yes
  • Animation Count: 5-7 per character (Total 20+)
  • Animation Type List: Idle, Walk, Run, Attack, Death
  • UV Mapping: Yes
  • LOD Information: No
  • Types of Materials: Standard / URP compatible
  • Number of Textures: [例如:4-8] (Depends on your atlas)
  • Texture Dimensions: 2048 x 2048 (Recommended)
  • Polygon Count (Average per Character): 16,197 Tris
  • Minimum Polygon Count: 4,950 Tris (Little Devil)
  • Maximum Polygon Count: 27,444 Tris (Skull)

Elevate your RPG with this High-Fidelity Stylized Monster Pack! Designed for developers who demand superior visual detail, these characters feature an average of 16,000+ triangles, ensuring smooth silhouettes and professional-grade deformations for PC, Console, and high-end Mobile projects.


Perfect for Action RPGs and Fantasy Adventures. These high-detail assets provide a premium look that stands out in close-up combat and cinematic scenes.


Modular Weapons: 9 separate meshes (Axe, Sword, Trident, etc.) ready for swap or loot systems.


4 High-Detail Characters: Little Devil, Skeleton, and 2 Slime variants.

5 Essential Animations: Idle, Walk, Run, Attack, Death included.


Price $20.00

Terrain Ultimate Manager Pro (TUMP) by Steel-FA

2026, April 24 - 14:50
Stop adding prefabs one by one. TUMP imports entire prefab folders and converts them into terrain-ready assets, saving development time and offering many more great features.
  • Native Terrain Integration: Fully compatible with Unity’s default terrain system. It enhances your workflow without overriding or breaking your existing terrain data.
  • Integrated Undo System (Ctrl+Z): Fully supports Unity’s native Undo/Redo history, allowing you to revert any placement action—whether for a single asset or a mass distribution—instantly.
  • Compiled DLL Performance: Core logic is provided as a high-performance DLL, ensuring a clean project structure, faster compilation, and protection of the tool's integrity.
  • Engine Compatibility: Optimized and tested for Unity 6 (6.3). Also supports Unity 2021.3 LTS and above.
  • Render Pipelines: Fully compatible with URP, HDRP, and the Built-in Render Pipeline.
  • Plug & Play: No coding required. Simply import the package, and the tool appears under Tools > Terrain Ultimate Manager Pro.
  • Lightweight & Stable: Designed to handle massive environments with millions of instances while maintaining editor stability.
  • Documentation Included: Comes with a comprehensive PDF guide for quick setup and usage.

Don't let manual asset placement slow down your creativity.


Terrain Ultimate Manager Pro (TUMP) transforms environment design from hours of repetitive clicking into seconds of automated placement. It is built to work seamlessly with Unity’s default terrain system, providing a professional extension that enhances your workflow without changing how Unity works.


Key Features:


Instant Folder Integration: Select your prefabs folder and hit "Import & Refresh List" to instantly see all your assets in a clean visual grid with thumbnails and LOD status verification.


Creative Focus (Visibility Control): Toggle asset visibility with the "Hide Selected Type" button to sculpt and paint your terrain comfortably, without any visual clutter blocking your view.


Total Precision Control: Fine-tune the Total Amount, Min/Max Scale, and Height Offset before placement to ensure a natural and professional look.


One-Click Mass Distribution: Populate your world in seconds. Use "Place ONLY Selected" for specific control, or "Mass Place ALL (Mixed)" to distribute your entire library with one click across your default Unity terrain.


Advanced Management (Danger Zone): Maintain full control over your scene with dedicated options to Clear Selected Instances or perform a FULL WIPE for a clean start.


Unity 6 Optimized: Built as a high-performance DLL to ensure a smooth workflow and project stability in the latest engine versions.


Price $17.99

PSX Music Bundle Vol. 1 - Breakcore, Jungle, Drum and Bass, 90s, Retro, Y2K Pack by Lufus

2026, April 24 - 14:49
PSX Music Bundle Vol. 1 is a breakcore/drum and bass/jungle/Y2K AAA Game Music Bundle that brings life to your games.

Audio file types: WAV

Sample rate: 44.8kHz

Bit depth: 32bit

Loopable: Yes

Additional: Stereo

No AI was used to create any aspects of this product.

PSX Music Bundle Vol. 1 - Breakcore, Jungle, Drum and Bass, 90s, Retro, Y2K Game Music Pack


PSX Music Bundle Vol. 1 is a breakcore/drum and bass/jungle/Y2K AAA Game Music Bundle that brings life to your games.


What’s inside:

– 29 original high-quality music tracks

– 48 loops that repeat smoothly

– 77 total files

Unlimited royalty-free usage


PSX I Tracklist:


(00:00) 01 - Joy Overflow

(00:33) 02 - Astral Connection

(01:03) 03 - Cutscene

(01:37) 04 - Desert Debug

(02:07) 05 - Sync Error

(02:35) 06 - Cutscene (Alt)

(03:09) 07 - Phantom Circuit

(03:36) 08 - Astral Connection (Alt)


Listen to this Game Music Pack here.


PSX II Tracklist:


(00:00) 01 - Integration

(00:33) 02 - Peach Strings

(01:03) 03 - Circuit Zone

(01:37) 04 - Jazzy Boulevard

(02:07) 05 - Skyline Avenue

(02:35) 06 - Piston Motion

(03:09) 07 - Sonic Flux

(03:36) 08 - Quantum Dash

(04:09) 09 - Try to Understand

(04:42) 10 - Integration (Alt Version)


Listen to this Game Music Pack here.


PSX III Tracklist:


(00:00) 01 - Digital Bloom

(00:33) 02 - Funky Bloom

(01:03) 03 - Nightfall Drive

(01:37) 04 - Memory Lane

(02:07) 05 - Ultra Debug Mode

(02:35) 06 - Echoes of Light

(03:09) 07 - Retro Horizon

(03:36) 08 - A Safe Place to Return

(04:09) 09 - Echoes of Light (Alt Version)

(04:42) 10 - Nightfall Drive (Alt Version)


Listen to this Game Music Pack here.


(All file formats are in WAV, Stereo, 44.8kHz, 32bit)


Why This Bundle Works


Sounds great in any device: All music themes and audio are fully mixed and mastered for seamless playback on any device.


Avoid incongruent volumes: All themes and SFX are mixed and mastered for consistent volume.

Repeat music seamlessly: All music themes are fully loop-able, allowing for uninterrupted gameplay.


Monetize safely: All music is cleared for monetized content and fully safe to use on YouTube, Twitch, and other platforms.


What people are saying:


“11/10 WORTH A SINGLE PENIES. It's SO GOOD, it fit my game theme, the music is awesome…” by Kudorado on 8-Bit Casual Bundle Vol. 3.


“Great Asset, Fantastic Person to Work With. Loved the music so much we decided to use it for our trailer...” by Chief_Whale_In_Space on Cyberpunk X.


“Great Music Pack And Artist... Each full song is four minutes long on average...” by ScorpiousG on EDM Gaming.


About Composer:


Lufus is a music producer, composer, and sound designer behind original soundtracks for PlayStation, Xbox, Steam, and mobile games like Parchisi Star Online (50M+ downloads), Pixel Car Racer (10M+), and Drift Clash (5M+).


Support & Help:


Need help downloading, implementing, or customizing your audio? Feel free to reach out at iamlufus@gmail.com or visit the FAQ on my website.




Price $35.00

French Houses - Collection 1 by Bhawan Virk

2026, April 24 - 14:49
Bring the charm of European streets into your project with this realistic, French-inspired street environment.
  • PBR materials
  • Clean UVs and optimized meshes
  • LODs included (Level 0 to 3)
  • Custom Colliders provided
  • Lightmap UV's included
  • 4K textures
  • Number of Textures: 174
  • Number of Meshes: 122
  • Polycount: 2 - 18K (Singular Asset)

Designed as a fully assembled, ready-to-use scene, this pack delivers a visually rich urban setting with vibrant colors, detailed architecture, and carefully crafted street elements.


Inspired by French streets, featuring:

  • Detailed facades
  • Decorative trims and moldings
  • Balconies and window variations
  • Street props such as Street lamps, Benches, Railings, Flower pots / baskets, Trash bins and small urban details.

Optimized for Performance

  • Efficient geometry and texture usage suitable for games and real-time applications.
  • Each asset comes with LOD's, Hand crafted custom colliders, Custom Lightmap UV's.

Ready for Cinematics

  • Consistent High Texel density used on each asset for detailed looks on close shots.

Price $49.99

Modular Kitchen Pack by Kerimcan Uyanik

2026, April 24 - 14:40
Ultimate modular kitchen with 128 low-poly assets. Create infinite layouts with snap-ready cabinets and an optimized single texture atlas. Perfect for mobile and PC games.

Key Features:

  • Total Unique Assets: 128
  • Modular Pieces: Cabinets, Countertops, Walls, Windows, and Floors.
  • Props: Fridge, Oven, Dishwasher, Microwave, Coffee Machine, Blender, Plates, Cutlery, Pots, Pans, Food items, and more.
  • Average Polygon Count: 50 to 2,500 triangles per model (Optimized for performance).
  • Texture Dimensions: 2048 x 2048.
  • Texture Map Types: 1x Base Color (Albedo) Map (Texture Atlas system).
  • UV Mapping: Yes (Optimized for the atlas).
  • LODs: No (Optimized low-poly topology).
  • Rigging: No.
  • Animation: No.

Package Contents:

  • Modular Furniture: Base/Wall cabinets, drawers, corner units, and countertops.
  • Appliances: Fridge, Oven, Dishwasher, Microwave, Coffee Machine, Blender, etc.
  • Kitchenware: Plates, bowls, pots, pans, and a full cutlery set.
  • Food & Decor: Bread, fruits, vegetables, sinks, lamps, and decorative props.

Build Your Dream Kitchen in Minutes!


The Ultimate Modular Stylized Kitchen Pack is a comprehensive 3D asset collection designed for game developers and environment artists. With 128 unique models, this kit offers everything you need to create detailed, cozy, or professional kitchen environments.

The heart of this package is the Modular Cabinet System. Walls, countertops, and cabinets are designed to be "snap-ready," allowing you to design infinite kitchen layouts tailored to your specific level design needs. Whether you're working on a stylized RPG, a life simulator, or a mobile puzzle game, these assets are a perfect fit.


The entire pack is highly optimized for performance. By using a single 2048px texture atlas, it minimizes draw calls, making it ideal for mobile, VR, and PC projects. All assets are pre-configured as Prefabs, so you can simply drag and drop them into your scene and start building!


Price $15.00

REALISTIC CROSSHAIR PACK by CleanAssets

2026, April 24 - 14:38
A collection of clean and modern crosshair designs for FPS and shooter games. Perfect for HUD and UI systems. Easy to use, lightweight, and suitable for many game styles.
  • Total Crosshairs: 20
  • Resolution: Mostly 256 × 256 px
  • Format: PNG
  • Background: Transparent
  • Style: Clean, minimal, and shooter-style crosshairs
  • Usage: Suitable for FPS, TPS, sniper, and shooter games

Upgrade your game instantly with this 20 Crosshair Pack. Featuring clean, realistic, and highly visible designs, this set is perfect for FPS and shooter games.

Each crosshair is crafted for precision and clarity, helping players aim better while matching modern game aesthetics.

Includes:

  • 20 unique crosshairs
  • High-quality, sharp visuals
  • Easy to customize
  • Ready for Unity

Price $4.99

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