STREET RACERS : Hyper Sport Car pack 1. by XtreemARTS
- Unity versions 2021.3 or later.
-Each car doesn't exceed 9k poly count. Perfect for mobile and low end PCs.
- A URP custom shader for color changing.
-2k res UV mapped textures. (White [Clean, Camoflage, Dirt])
-Seperate suspension arms and brake calippers.
-Suspension helper script.
-10 unique hyper sport cars (FBX).
-All vehicles feature optimized topology for smooth performance on mobile, console, and PC.
-Detail is carefully balanced to keep the pack lightweight while still visually appealing in gameplay.
-Low poly interiors. Good for 3rd person.
-LED light, Wheel, rare wing, windshield, brake, suspension meshes separated for flexibility.
-Carbon fiber materials included.
-Normal maps for body, wheels & brake pads.
-Compatible with rendering pipelines mainly(URP/Built-in with adjustments).
-Ready for custom controllers, physics systems, or animations.
-Scene.
Bring AAA-quality vehicles to your racing game with this premium pack of rear breeds 10 hyper sport cars, designed with clean topology, efficient optimization, and stylish materials that deliver a polished look straight out of the box. Perfect for arcade racers, open-world driving games, mobile projects, and simulation prototypes. Don't limit their power to the streets only.
Whether you’re building your first racing game or expanding an existing vehicle library, this pack provides beautiful, high-speed machines ready to drop directly into Unity.
This is an original package. No third party contributons.
Price $44.00
Street Racer. by XtreemARTS
-Unity versions 2021.3 and later.
- URP and built in compatible.
- car doesn't exceed 9k poly count. Perfect for mobile too.
-2k res UV mapped textures. (White [Clean, Camoflage, Dirt]) white is easier to mask out for color changes in URP.
-Clean topology & optimized geometry.
-Low poly interiors. Good for 3rd person.
-LED light, brakes, Wheel, windshield, separated for flexibility.
-Carbon fiber materials included.
-Normal maps for body, brakes and wheels. You can use a glossy shader for carbon fiber clear coat.
- Ready for custom controllers.
-Scene.
Add a quality vehicle to your racing game with this sports car, designed with clean topology, efficient optimization, and stylish materials that deliver a polished look straight out of the box. Perfect for arcade racers, open-world driving games, mobile projects, and simulation prototypes.
Whether you’re building your first racing game or expanding an existing vehicle library, this provides a beautiful, high-speed machine ready to drop directly into Unity.
Price $0.00
Glossy Casual UI by Fast Solutions
- Number of Png Files : 512
- Number Of Complete Screens : 13
- Number of PSD Source files Included : 24
- Design Resolution : 1920*1080
- Color mode (RGB)
- Color depth (8-bits/channel)
- Transparency : Supports Transparency
- Animated : NO
- Additional : Pixel Based
Casual Game UI Pack – Complete, Colorful & Professional Interface Assets
This Casual Game UI Pack includes a full set of polished, colorful, and production-ready interface screens designed to fit a wide range of casual, arcade, puzzle, adventure, and stylized games.
All screens are crafted with consistent aesthetics, professional layout, and flexible components so you can quickly build or expand your game’s UI with ease.
All PSD files are included, allowing you to customize colors, elements, and layouts or create entirely new screens using the same design style.
Included Screens:
- Login Screen
- Character Selection
- Daily Rewards
- Gameplay HUD Elements
- Inventory Screen
- Shop Screens
- Level Selection
- Level Clear
- Missions
- Achievements
- Rankings
- Settings
- Message Dialogs
NOTE : The character and icons are used just for demonstration purpose and are not part of the UI pack.
Key Features:
- Bright, colorful, casual-style UI suitable for multiple game genres
- Fully layered and editable PSD files included
- Consistent design language across all screens
- User-friendly layouts with clean visual hierarchy
- High-resolution assets ready for mobile and desktop games
- Easy to modify, expand, or create new screens
- Perfect for developers who want professional results without starting from scratch
Perfect For:
- Casual games
- Puzzle and match-3 games
- Adventure and story games
- Arcade and mini-games
- RPG-light or character-based mobile games
This UI pack provides everything you need to create a complete user interface from login to gameplay to progression systems. With customizable PSDs and a strong visual identity, it is a powerful foundation for both prototypes and full releases.
NOTE
“This asset uses Futura Bold, Futura, Helvetica Neue 67 Medium Condensed, and Helvetica Neue Condensed Bold fonts in its UI. Font files are not included. Users must have the fonts installed on their system.”
Price $9.99
Analog Clock Controller by CodeWee
- Unity component-based design
- Compatible with 2D and 3D clock hand models
- Requires properly set pivot points on clock hands
- Time control:
- Real-world UTC time with offset support
- Simulated in-game time with adjustable time scale
- Editor-time execution supported (no Play Mode required for real-time clocks)
- Fully scriptable at runtime
- No external dependencies
Bring your analog clocks to life with real-time or fully controllable in-game time.
- Analog Clock Controller allows you to bring any analog clock model to life by animating its hour, minute, and second hands based on real or simulated time.
- Simply attach the component to a clock hand model (2D or 3D) with a properly configured pivot, and the controller will handle smooth or step-based rotation automatically.
- Since clock models can have different rotation axes, you can freely select the rotation direction (+X, -X, +Y, -Y, +Z, -Z) for hands.
- The asset supports two time control modes:
- Real-Time Mode: Uses real-world UTC time with a configurable offset, allowing you to display local times from anywhere in the world. This mode updates in real time even in the Unity Editor without entering Play Mode.
- Simulation Mode: Define a custom start time before Play. When the scene starts, the clock advances according to game time, with full support for time scaling, fast-forwarding, or reversing time.
- Time values can also be modified dynamically at runtime through scripts.
- An optional smooth second-hand motion or classic ticking (snap-per-second) behavior is included for visual authenticity.
Supports the following Unity versions:
- Unity 2019
- Unity 2020
- Unity 2021
- Unity 2022
- Unity 2023
- Unity 6000.0 (6.0)
- Unity 6000.2 (6.2)
- Unity 6000.3 (6.3)
Key Features
- Attach to any 2D or 3D analog clock model
- Supports hour, minute, and second hands
- Configurable rotation axis for hands (+X / -X / +Y / -Y / +Z / -Z)
- UTC-based real-time clock with customizable time zone offset
- Real-time updates visible directly in the Unity Editor
- Custom start time simulation mode for gameplay
- Adjustable time scale (speed up, slow down, or reverse time)
- Runtime time control via C# scripting
- Optional smooth or snapping second-hand movement
- Lightweight, easy-to-integrate component workflow
Price $15.00
Boundary Fence by Tower Studio
Rigged: NO
Animated: NO
Number of Meshes: 28
Vertex Count(Total): 7,4k
Triangle Count(Total): 9k
Number of Prefabs: 35
Number of Textures: 45
Texture Resolutions: 4096
Number of Materials: 12
Objects Details:
2x Barbed_wire_s
6x fence_top
4x fence
11x fence post
1x Concrete barrier
1x Barricade
1x steel_barricade
2x trestle
Unity Universal Render Pipeline (Metalic Standard):
13 AlbedoTransparency Maps
9 AO Maps
12 MetallicSmoothness Maps
13 Normal Maps
Price $7.90
Kart Animation Pack by Voxel Vision
Number of Animations: 46
Animation types : InPlace / Root Motion
Get More exciting News and Animation on our Discord Server
There are 46 Kart Animations.
Animation List :-
- anim_Cart_Service_01
- anim_Cart_Service_02
- anim_Cart_Service_03
- anim_Cart_Service_04
- anim_Cart_Service_05
- anim_Cart_Service_06
- anim_Cart_Service_07
- anim_Cart_Service_08
- anim_Grab_Cart_01
- anim_Grab_Cart_02
- anim_Ungrab_Cart
- anim_Hit_01
- anim_Hit_02
- anim_Hit_03
- anim_Hit_04
- anim_Hit_05
- anim_Hit_06
- anim_Idle_01
- anim_Idle_02
- anim_Idle_03
- anim_Idle_05
- anim_Idle_06
- anim_Idle_07
- anim_Idle_08
- anim_Idle_09
- anim_Idle_10
- anim_Idle_11
- anim_Idle_12
- anim_Stunt_01
- anim_Stunt_02
- anim_Stunt_03
- anim_Stunt_04
- anim_Stunt_05
- anim_Stunt_06
- anim_Stunt_07
- anim_Stunt_08
- anim_Stunt_09
- anim_Stunt_10
- anim_Stunt_11
- anim_Stunt_12
- anim_Stunt_13
- anim_Stunt_14
- anim_Turn_Left_01
- anim_Turn_Left_02
- anim_Turn_Right_01
- anim_Turn_Right_02
Note - Models are not Include only Animations are availables.
Price $20.00
Minipoly Series - Fantasy Kingdom Interior ( Stylized Lowpoly Environment ) by StylArts
Features:
- Stylized low-poly fantasy kingdom interior environment
- Modular interior pieces for flexible level design
- Includes Throne&Dining Hall, Kitchen, and Pantry
- Optimized for mobile & PC
- Clean topology and consistent art style
- Easy to customize and extend
- Suitable for RPG, Adventure, Strategy, Simulation games
Texture Style: Stylized / atlas
Collision: Yes, Custom collisions for static meshes
LODs: No (not required for stylized assets)
Average Poly Count: around 10 up to 5K
Props: Throne, tables, chairs, flags, carpets, chandeliers, candles, shelves, barrels, crates, food props, kitchen tools, storage items, decorative elements etc..
Architecture: Columns, walls, arches, floors, stairs, platforms, interior structural elements etc...
Number of Meshes: 186 Unique Meshes
Number of Materials: 6
Number of Textures: 4
Supported Development Platforms: All Platforms
Minipoly Series by STYLARTS
Fantasy Kingdom Interior is a handcrafted stylized low-poly interior environment designed for medieval fantasy games, focusing on readability, strong silhouettes, and consistent proportions.
This pack includes a complete set of modular interior assets to create:
- A grand throne hall
- A large dining hall
- A fully equipped kitchen
- A pantry / storage area
All assets are optimized and built with a clean, stylized visual language, making them ideal for mobile, indie, and stylized PC projects.
The Minipoly visual style focuses on:
- Simple and readable geometry
- Strong silhouettes
- Clean, vibrant colors
- Consistent stylized proportions
You can easily assemble royal interiors, castles, taverns, or fantasy hubs with minimal setup.
If you want to populate your game environments or any Virtual Production levels, this pack provides high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN X YOUTUBE REDDIT
Price $19.99
Handpainted Cartoon Vehicle-Taxi by Abime Studio
Textures
– Number of textures: 3 shared vehicle atlas (taxi and other cars in the same series)
– Texture resolution: 1024 × 1024 (can be downscaled depending on your target platform)
– Texture format: PNG
– Usage: designed so additional vehicles can reuse the same atlas in future packs
Mesh
– Meshes: 2 (opaque body, transparent windows)
– Triangles: ~2,722 (total, approximate)
– UVs: Yes, single UV set per mesh
– Materials: 2 (body, glass)
Prefabs
– Prefabs: 1 ready-to-use taxi prefab
– Demo scene: 1 example scene included (scale and lighting reference)
– Colliders: not included (visual asset only)
Rigging / Animation
– Rigged: No
– Animation: No
– Blendshapes: No
Compatibility
– Render pipeline: Built-in Render Pipeline
– Tested with: Unity 2022.3 LTS
– Asset Store dependencies: None
Bring a charming hand-painted taxi into your stylized city.
This package contains a lowpoly cartoon taxi vehicle carefully hand-painted to feel warm, readable, and game-ready. It is ideal for mobile and desktop projects that use a stylized or casual art direction, such as city builders, driving games, runners, or adventure games.
The taxi comes as a clean prefab set up for the Built-in Render Pipeline, with materials and textures ready to drag and drop into your scene. The model is split into an opaque body mesh and a transparent glass mesh so that you can control opacity, reflections, and sorting more easily. The taxi uses a shared vehicle texture atlas designed to be reused by other cars in the same series, so it will integrate seamlessly with additional vehicles and a future hand-painted city environment while still working perfectly as a standalone asset. A simple demo scene is included to show the suggested scale, lighting, and how the asset can sit inside a typical environment.
Use this asset as a hero vehicle, as part of city traffic, or as a starting point to build your own fleet of hand-painted cars.
Main features:
– Hand-painted lowpoly taxi in a bold, readable cartoon style
– Clean mesh with efficient topology suitable for real-time use
– Opaque body mesh and separate transparent glass mesh for better control
– Shared vehicle texture atlas that can be reused by other cars in the same series
– Ready-to-use prefab with materials set up for the Built-in Render Pipeline
– Simple demo scene included for quick preview and reference
– Suitable for mobile, PC, and console projects
Price $0.00
Dither Transparent Shader(HDRP) by CodeWee
- Opaque-mode transparency using dither patterns
- No transparency sorting issues. Reduced overdraw compared to Unity's Transparent pipeline.
- Includes three types of dither patterns
- Bayer Dither Textures (4×4, 8×8, 16×16 included)
- Ordered Dither Patterns (8 built-in pattern shaders)
- Alpha-Based Mask Textures (7 included patterns)
- Advanced Transparency Options
- Adjustable Alpha Cutoff for precise visual control
- Optional Dither Scale & Dither Offset
- Supports both pixel-accurate patterns and scaled texture modes
- Gradient-controlled transparency
- Adjust transparency using World Space or Local Space
- Choose gradient axis: X / Y / Z
- Independent Start / End positions
- Independent Start / End alpha cutoff values
- Full Lighting Support
- Emissive Mode (toggleable)
- Specular highlights with customizable shininess
- Works in Forward rendering
- Lightweight & Performance-Optimized
- Ideal for real-time VFX, mobile games, stylized rendering, and any project needing transparent-looking materials without costly transparency passes.
Traditional transparency requires Unity's Transparent render queue, which often introduces sorting issues, overdraw costs, and performance bottlenecks.
Dither transparency overcomes these limitations by representing transparency through ordered alpha-cutoff patterns while remaining fully in Opaque rendering mode, improving performance and avoiding sorting problems.
This shader package provides a complete dither-based transparency workflow for the HDRP, with full support for Bayer, Ordered, and Alpha-Based texture patterns.
Each pattern offers its own visual character:
- Bayer Dither – Classic ordered dithering with predictable distribution and stable gradients
- Ordered Dither – Eight unique high-quality patterns usable for stylized or noise-free transparency
- Alpha-Based Dither – Soft circular / square alpha gradients for smooth, visually dense blending
The package includes ready-to-use textures (4×4, 8×8, 16×16 Bayer matrices & 7 Alpha masks), plus 8 Ordered Dither Pattern Shaders.
This shader also features per-axis gradient transparency, allowing you to control alpha cutoff using world-space or local-space coordinates along the X, Y, or Z axis. Additional features like Emissive mode and customizable Specular highlights make it useful for a wide variety of materials, from VFX to stylized rendering.
Supports the following Unity versions:
- Unity 2021
- Unity 2022
- Unity 2023
- Unity 6000+ (Unity 6.x).
Price $15.00
Dither Transparent Shader(URP) by CodeWee
- Opaque-mode transparency using dither patterns
- No transparency sorting issues. Reduced overdraw compared to Unity's Transparent pipeline.
- Includes three types of dither patterns
- Bayer Dither Textures (4×4, 8×8, 16×16 included)
- Ordered Dither Patterns (8 built-in pattern shaders)
- Alpha-Based Mask Textures (7 included patterns)
- Advanced Transparency Options
- Adjustable Alpha Cutoff for precise visual control
- Optional Dither Scale & Dither Offset
- Supports both pixel-accurate patterns and scaled texture modes
- Gradient-controlled transparency
- Adjust transparency using World Space or Local Space
- Choose gradient axis: X / Y / Z
- Independent Start / End positions
- Independent Start / End alpha cutoff values
- Full Lighting Support
- Emissive Mode (toggleable)
- Specular highlights with customizable shininess
- Works in Forward rendering
- Lightweight & Performance-Optimized
- Ideal for real-time VFX, mobile games, stylized rendering, and any project needing transparent-looking materials without costly transparency passes.
Traditional transparency requires Unity's Transparent render queue, which often introduces sorting issues, overdraw costs, and performance bottlenecks.
Dither transparency overcomes these limitations by representing transparency through ordered alpha-cutoff patterns while remaining fully in Opaque rendering mode, improving performance and avoiding sorting problems.
This shader package provides a complete dither-based transparency workflow for the URP, with full support for Bayer, Ordered, and Alpha-Based texture patterns.
Each pattern offers its own visual character:
- Bayer Dither – Classic ordered dithering with predictable distribution and stable gradients
- Ordered Dither – Eight unique high-quality patterns usable for stylized or noise-free transparency
- Alpha-Based Dither – Soft circular / square alpha gradients for smooth, visually dense blending
The package includes ready-to-use textures (4×4, 8×8, 16×16 Bayer matrices & 7 Alpha masks), plus 8 Ordered Dither Pattern Shaders.
This shader also features per-axis gradient transparency, allowing you to control alpha cutoff using world-space or local-space coordinates along the X, Y, or Z axis. Additional features like Emissive mode and customizable Specular highlights make it useful for a wide variety of materials, from VFX to stylized rendering.
Supports the following Unity versions:
- Unity 2021
- Unity 2022
- Unity 2023
- Unity 6000+ (Unity 6.x)
Price $15.00
Dither Transparent Shader by CodeWee
- Opaque-mode transparency using dither patterns
- No transparency sorting issues. Reduced overdraw compared to Unity's Transparent pipeline.
- Includes three types of dither patterns
- Bayer Dither Textures (4×4, 8×8, 16×16 included)
- Ordered Dither Patterns (8 built-in pattern shaders)
- Alpha-Based Mask Textures (7 included patterns)
- Advanced Transparency Options
- Adjustable Alpha Cutoff for precise visual control
- Optional Dither Scale & Dither Offset
- Supports both pixel-accurate patterns and scaled texture modes
- Gradient-controlled transparency
- Adjust transparency using World Space or Local Space
- Choose gradient axis: X / Y / Z
- Independent Start / End positions
- Independent Start / End alpha cutoff values
- Full Lighting Support
- Emissive Mode (toggleable)
- Specular highlights with customizable shininess
- Works in Forward rendering
- Lightweight & Performance-Optimized
- Ideal for real-time VFX, mobile games, stylized rendering, and any project needing transparent-looking materials without costly transparency passes.
Traditional transparency requires Unity's Transparent render queue, which often introduces sorting issues, overdraw costs, and performance bottlenecks.
Dither transparency overcomes these limitations by representing transparency through ordered alpha-cutoff patterns while remaining fully in Opaque rendering mode, improving performance and avoiding sorting problems.
This shader package provides a complete dither-based transparency workflow for the Built-in Render Pipeline, with full support for Bayer, Ordered, and Alpha-Based texture patterns.
Each pattern offers its own visual character:
- Bayer Dither – Classic ordered dithering with predictable distribution and stable gradients
- Ordered Dither – Eight unique high-quality patterns usable for stylized or noise-free transparency
- Alpha-Based Dither – Soft circular / square alpha gradients for smooth, visually dense blending
The package includes ready-to-use textures (4×4, 8×8, 16×16 Bayer matrices & 7 Alpha masks), plus 8 Ordered Dither Pattern Shaders.
This shader also features per-axis gradient transparency, allowing you to control alpha cutoff using world-space or local-space coordinates along the X, Y, or Z axis. Additional features like Emissive mode and customizable Specular highlights make it useful for a wide variety of materials, from VFX to stylized rendering.
Supports the following Unity versions:
- Unity 2018
- Unity 2019
- Unity 2020
- Unity 2021
- Unity 2022
- Unity 2023
- Unity 6000+ (Unity 6.x).
- - In Unity 2017 and Unity 5.6, the shader code and sample materials are compatible, but the demo scenes are not.
Price $15.00
Mobile Web Texture by Quantum Render Lab
Mobile Web Texture is a robust Unity solution that lets developers render live web content — including HTML, CSS, and JavaScript — directly onto Unity textures.
With its built-in input abstraction layer, you can seamlessly simulate pointer and touch interactions across devices, enabling smooth, responsive user input for embedded web views.
The package supports WebGL rendering, HTML5 video playback, and XR platforms, and includes a lightweight Virtual Keyboard designed for VR. This makes it easy to display and interact with fully functional web pages inside immersive VR environments.
🧩 Try the [free watermarked version](https://github.com/QuantumRenderLab/mwt-watermarked/releases) it includes all features, allowing you to fully test the asset before purchasing.
Key Features
- Fast and flexible native WebView rendering using a hardware-accelerated canvas (Supports OpenGLES2/OpenGLES3 and Vulkan graphics APIs).
- Supported Android architectures: ARMv7, ARM64, x86, and x86_64.
- Render live web content onto Unity UI elements (RawImage) or 3D objects (MeshRenderer).
- Multiple WebView instances: Display and manage several WebViews simultaneously.
- Multi-touch and XR multi-pointer support for natural interaction in both 2D and XR environments.
- XR platform compatibility: Display fully interactive web views inside immersive VR environments.
- WebGL and video playback support, including HTML5 video elements.
- JavaScript runtime evaluation: Execute and interact with JavaScript code directly at runtime.
- Built-in Virtual Keyboard for seamless text input within VR WebViews.
- Load web content directly from the StreamingAssets folder.
- Supports both the old and new Unity Input Systems, giving you maximum project flexibility.
- Developer-friendly API with prefab-safe components and intuitive inspector tools.
❗ Important Notes ❗
Editor Rendering Not Supported:
- WebView rendering is only available in a built application. It does not function in the Unity Editor preview.
Platform Support:
- Android is currently the only supported platform. Minimum required Android API Level 22 (Android 5.1).
OpenGLES2/OpenGLES3 Support:
- Hardware-accelerated rendering requires Android API Level 23 or higher.
Vulkan Support:
- Vulkan rendering is supported on Android API Level 28 or higher. For hardware-accelerated rendering, the device must support AHB import. If AHB import is not supported, the system will automatically fall back to a pixel-copying rendering path.
If you need technical support, encounter a bug, or would like to share feedback or suggestions, feel free to contact:
📧 quantumrenderlab@gmail.com
Price $19.99
New Skills for MMORPG KIT ADDON by Water Eye
- MMO Ready: All skills are coded to be Server-Authoritative. Logic like damage calculation, physics application, and healing runs on the server to prevent cheating, while clients receive optimized visual feedback.
- Clean Architecture: Uses BaseCustomDamageInfo and partial class extensions for GameplayRule. No need to modify the core MMORPG KIT source code.
- Modular Design: Just create a new ScriptableObject, drag it into your Skill, and it works.
- Level Scaling: All values (Damage Multipliers, Bounce Counts, Lifesteal Rates) support IncrementalFloat/Int, allowing skills to grow stronger as they level up.
📦 INTEGRATION
Simply import the package, create a new "Custom Damage Info" from the Create menu, and assign it to your existing Skills in the GameDatabase.
Requires MMORPG KIT (2D/3D/Survival).
🚀 Take your MMORPG KIT combat to the next level!
This add-on provides a suite of Advanced Custom Damage Infos and Entities designed specifically for Suriyun's MMORPG KIT (2D/3D/Survival).
Forget basic projectiles and simple melee attacks. This pack introduces complex mechanics found in top-tier RPGs (like MOBA-style hooks, bouncing projectiles, and execution logic) without requiring you to modify the core engine code.
🎮 CORE FEATURES
1. Advanced Projectiles
- Chain Missile (Ricochet): Create skills like "Chain Lightning" or "Bouncing Shields". The projectile hits a target and automatically seeks the next nearby enemy.
- Multishot (Shotgun): Fire multiple projectiles in a cone spread pattern. Perfect for Archers and Gunners.
- Cluster Grenade: Throw a grenade that splits into multiple mini-explosives upon impact, dealing physics-based area damage.
2. Dynamic Physics & Crowd Control
- Pull / Hook: The classic "Get Over Here" mechanic. Drag enemies towards you with a server-authoritative physics lock.
- Instant Knockback: Melee attacks that physically push enemies away based on configurable force and deceleration.
- Black Hole (Pull Area): Spawn a vortex that continuously sucks enemies into its center (great for setting up AoE combos).
3. Movement Skills
- Dash Strike: A charge mechanic that dashes towards a target (or direction) and deals impact damage upon arrival.
- Backstep/Evasion: Tactical movement skills to dodge attacks while keeping the focus on the enemy.
4. Strategic Damage Logic
- Vampiric Strike (Lifesteal): Deals damage and heals the caster based on a percentage of the actual damage dealt (calculated server-side).
- Execute: Deals massive bonus damage if the target's HP is below a specific threshold (e.g., < 30%).
- Berserker: Risk-reward mechanic. Deals bonus damage if the attacker's HP is critically low.
Price $50.00
Modular Sci Fi Base Kit-Volcano by PolySquid
Prefabs: All models are packed in prefabs with correct rotation, pivot and scale. Overall 300+ prefabs with models that can be combined together! 86(Various) + 46(BuildingPieces) + 18(Walls) + 4(Character) + 4(Rocks) + 4(Cliffs) + 9(Consoles) +28(Decals) +19(Pipes) +5(PipeSets) + 6(Platforms) +68(Props) + 14(Tram)
Main Demo Scene: Lava Base on top of flowing lava with bridge to the lab, surrounded with Cliffs
Modular Building Kit: Customisable prefabs for easy building (Interior and Exterior walls, Catwalks, Doors, Windows)
Structures: HQ, security tower, lab, large crane, various living and storage modules
Vehicles: DuoChopper, VolcanicTram
Decals: 28 different decals
Sets: Modular Wire and Pipe sets Rocks and Cliffs
Textures: Total 259 textures 256x256 - 2048x2048, all are PNG with ORM maps for shaderpgraph
Materials: Total 107 materials
Shaders: Total 14 custom shadergraph shaders
Animation count: 19 with 4 animation controllers
UV mapping: Yes
LOD's: No
Pipelines: Pack comes in Built-In and supports URP and HDRP pipelines. Has included packages to convert from Built-in to HDRP or URP
Notes: Make sure project is using shadergraph (it's free in unity package manager), if you want to use character download Third Person Controller - Basic Locomotion FREE
2022.3.48f1 Compatability Built-in;URP;HDRP
6000.0.38f1 Compatability Built-in;URP;HDRP
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Mining Rig on a Volcanic planet. Large kit with a lot of possibilities for customization. Easy to use, flexible and works with a lot of different shapes, and possible to build multi Storey Buildings.
Includes a rich set of themed and custom-designed props for both exterior and interior use, along with a tram, an aircraft, and a controllable character.
Price $64.99
[FreeTrial] Scori - Stylized Fantasy Monster (Rig + Animation) – PixeliusVita by PixeliusVita
Monster 12 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 2611 verts / 3146 tris
Rigging: 59 bones, 1 skinned mesh
Animations: 2 unique (Idle, Walk)
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Monster 12 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 2611 verts / 3146 tris
Rigging: 59 bones, 1 skinned mesh
Animations: 2 unique (Idle, Walk)
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)
This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.
Included in this Trial
- Attack 13 animations Idle Walk
- 90 texture variants
- Game-ready mesh, clean topology
- Mobile & indie-friendly performance
This version is intentionally limited and designed for evaluation, prototyping, and testing only.
🔹 Full Version Includes
If you need a production-ready asset, check the Full Version on the store, which adds:
- Full animation set (combat, hit, death, skills, etc.)
- 90+ hand-painted texture variants
- Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
- Custom shaders optimized for low-end devices
- Drag-and-drop ready prefabs
🔹 Recommended For
- Indie & mobile games
- RPG, action, roguelike, prototype projects
- Developers who want fast iteration with scalable quality
👉 Use this trial to test — switch to the Full Version when you’re ready for production.
Price $0.00
Scori - Stylized Fantasy Monster (Rig + Animation) – PixeliusVita by PixeliusVita
Monster 12 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 2611 verts / 3146 tris
Rigging: 59 bones, 1 skinned mesh
Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.
All assets are optimized for both low-device mobile with 2 level optimized and PC indie game, prototype projects, easy to customize, and ready for production use.
Monster 12 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 2611 verts / 3146 tris
Rigging: 59 bones, 1 skinned mesh
Animations: 12 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
All Animation
- Monster 12 (Rigged, Animated) | NO FACIAL
- 12 Animation In-Place:
Die
Idle
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Shoot
GetHit
Stunned
- 11 Animation Root Motion:
Die
Idle
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Shoot
GetHit
Stunned
- 15 Texture Different Type.
- Cel-Shader Mobile Friendly for Monster.
- Optimized stylized textures and materials.
- Lightweight setup suitable for low device-mobile and PC, prototype project.
- Includes clean prefab organization and naming convention.
- Fully editable and extendable for your own projects.
Price $15.00
MKZ - Heroes Pack by MKZ Assets
Notes
- Currently, none of the heroes include Death animations. Death animations are planned for a future update.
- All pixel art in this package was entirely handcrafted by a human artist, with no AI involvement in the creation process.
MKZ Heroes Pack (v1.0)
This package includes 5 fully animated 2D heroes, each with unique themes, animation sets, and portrait variations in different color styles.
All characters come with organized folders, ready-to-use prefabs, clean sprite sheets, and handcrafted pixel-art.
Included Heroes
- Zephyr (Gnome Mage)
• Idle
• Walk - Kael (Human Rogue)
• Idle
• Walk
• Basic Hit
• Stealth Attack - Broghar (Dwarf Warrior)
• Idle
• Walk
• Basic Hit
• Challenge Enemy - Li-Shen (Human Monk)
• Idle
• Walk
• Basic Hit - Puríssima (Gnome Priest)
• Idle
• Walk
• Restoration
Notes
- Currently, none of the heroes include Death animations.
Death animations are planned for a future update. - All pixel art in this package was entirely handcrafted by a human artist, with no AI involvement in the creation process.
Price $15.00
Small Medium Shotgun Silver Single Mat URP HDRP Textures by Eight Vertexx
Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Small and Medium Shotgun single mat PolyCount Without Subdivision
- Vertices - 14904
- Faces - 14856
- Tris -28738
Bullet PolyCount Without Subdivision
Vertices - 763
Faces - 820
Tris - 1506
Features:
- UnityPackage is created using Built-in Render, URP and HDRP Textures are included in the package
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage doesnot contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.
-No extra plugins are needed for this model.
Price $40.44
Small Medium Shotgun Black Single Mat URP HDRP Textures by Eight Vertexx
Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Small and Medium Shotgun single mat PolyCount Without Subdivision
- Vertices - 14904
- Faces - 14856
- Tris -28738
Bullet PolyCount Without Subdivision
Vertices - 763
Faces - 820
Tris - 1506
Features:
- UnityPackage is created using Built-in Render, URP and HDRP Textures are included in the package
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage doesnot contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.
-No extra plugins are needed for this model.
Price $40.44
Stylized Character Shields - VFX Pack by TvitchiVFX
- Demo VFX Graphs
- Demo Map
- 16 VFX Effects
- Large Texture Library
Stylized Character Shields is a focused pack of 16 high-quality stylized shield effects designed for character protection with clear visuals and strong gameplay readability.
The pack includes elemental, magical and energy-based shields such as arcane rings, lightning arcs, flames, void energy and glowing barriers. Each effect is visually striking while remaining clean and readable during gameplay.
Ideal for RPGs, ARPGs, action games, abilities, buffs, boss mechanics and defensive skills. Easy to use, customizable and optimized for real-time gameplay in URP.
Features
🛡 16 stylized character shield effects
🧰 Drag & drop prefabs for quick setup
📦 Optimized for URP and real-time gameplay
❌ Character meshes are not included
💬 Need support or want to connect?
Join the Discord: https://discord.gg/XD9gut7F8p
📧 Support email: tvitchivfx@gmail.com
Price $20.00
