Pulse — Project Health Dashboard by Ben S
- Editor-only — zero runtime impact, nothing in your builds
- UIToolkit UI
- Unity 2022.3 LTS through Unity 6+
- Works with Built-in, URP, and HDRP
- No external dependencies
- UPM package — clean install, clean removal
- Async batched scanning — doesn't freeze the editor on large projects
- Non-destructive — read-only until you click Fix
- All deletes go to the OS recycle bin
- All fixes support Undo
- Settings stored as a ScriptableObject — version-controllable
Key Features
- A-F project health grading with trend tracking
- One-click auto-fix for every fixable issue
- Batch fix entire categories at once
- Interactive asset treemap visualization
- Pre-build grade gate (warn or block)
- Duplicate asset detection by content hash
- CI/command-line mode with JSON/Markdown output
- Missing reference scanner with prefab navigation
- Unused asset finder with safe batch delete
- Platform readiness validation
- Build size estimation per platform
- Configurable thresholds via Project Settings
- Issue suppression across rescans
- Editor-only — no runtime overhead
Pulse scans your Unity project and gives you a letter grade — A through F — based on what it finds. Broken references, uncompressed textures, duplicate files, unused assets, bad platform settings. The stuff that causes build bloat and runtime bugs but is tedious to track down manually.
Hit Rescan, get your grade, and fix things directly from the dashboard. Every fixable issue has a button next to it. You can fix individually or batch-fix entire categories.
WHAT IT CHECKS
- Missing references in prefabs, scenes, and ScriptableObjects
- Oversized textures and audio (file size and dimensions)
- Uncompressed textures and PCM audio
- Unused assets not referenced by any scene, Resources folder, or Addressable group
- Duplicate files detected by content hash
- Platform settings (color space, scripting backend, compression, stripping level)
- Build size estimates per platform
- Script compile errors and warnings
AUTO-FIX
Every issue that can be fixed has a Fix button. Texture too big? Compresses it. Audio using PCM? Switches to Vorbis. Wrong scripting backend? Sets IL2CPP. Unused assets? Batch-delete sends them to your recycle bin — never a permanent delete. Everything registers with Undo so you can roll it back.
For duplicates, Pulse remaps GUID references automatically when you remove copies. You pick which file to keep, or let it auto-resolve by keeping the shallowest path.
ASSET TREEMAP
A visual map of your project's assets, sized by file size and color-coded by type (textures, audio, meshes, scripts, video). Click any block to select the asset. Filter by category or minimum size to focus on what matters.
PRE-BUILD VALIDATION
Set a minimum grade in Project Settings and Pulse checks before every build. You can have it warn you or outright block the build — configurable per project.
SCORE HISTORY
Each scan is recorded. The dashboard shows whether your score is trending up, down, or holding steady compared to the last scan. History is stored in ProjectSettings so it can be version-controlled.
CI / COMMAND LINE
Run Pulse headlessly in your build pipeline:
Unity -batchmode -executeMethod ItsBenProductions.Pulse.Editor.CI.CLI.RunHealthCheck -pulseMinGrade B -quit
Outputs JSON or Markdown. Returns exit code 1 if the grade is below your threshold.
HOW TO USE
1. Import the package
2. Open Window > Pulse > Dashboard
3. Click Rescan
4. See your grade
5. Click Fix on any issue, or Fix All for a whole category
6. Optionally set a pre-build grade gate in Edit > Project Settings > Pulse
Works out of the box. All thresholds are configurable if the defaults don't fit your project.
Price $20.00
Crystalline Brews - Potion Framework by KtheKat
Asset Statistics:
- Total Unique Meshes: 120 (40 Bottles, 40 Liquids, 40 Corks)
- Total Prefabs: 40 Ready-to-use potions
- Polygon Count (Per Complete Potion):
Minimum: 190 Triangles (Small Vial - Bottle 33 set)
Maximum: 1,774 Triangles (Large Potion- Bottle 5 set)
Average: ~750 Triangles per full potion - Rigging: No
- Animation: No (Liquid physics are 100% Shader-based)
- UV Mapping: Yes
- LODs: No
Materials & Textures:
- Number of Materials: 5 (Glass, Liquid, Cork, and Demo variants)
- Number of Textures: 0 (System utilizes Procedural Shaders)
- Texture Maps: Uses Unity’s internal procedural noise for liquid movement.
- Shader Graphs: 2 Custom URP Shader Graphs (Glass & Liquid)
- Render Pipeline: Universal Render Pipeline (URP)
Scripts:
- Number of Scripts: 2 (PotionColorController.cs, LiquidWobbleController.cs)
Crystalline Brews - Is a set of 40 Potions with custom made meshes ready to be used when paired with the custom materials and liquid movement that reacts to the world.
If the included meshes are not enough, any mesh can be used to create a custom potions.
- 40 Unique Models: From tiny vials to grand decanters.
- Reactive Liquid Physics: Dynamic flow and wobble logic that responds to world movement.
- URP Shaders: Highly optimized Shader Graphs for Glass (with Fresnel edges) and Liquid (with HDR glow).
- Unified C# Controller: Change colors, fill levels, and glowing intensities across your entire scene via one Inspector panel.
- Performance Focused: Built-in "Static" optimization for background props.
Price $24.99
Ultimate Seamless Audio: Zone & SFX Manager by Aloya Productions
Core Features:
- Pooled SFX Manager: Optimized one-shot playback with pre-warmed AudioSources.
- SmartSFXSource Component: Drop on any VFX prefab to play pooled sounds automatically via events or "Play on Awake".
- Zone-based Music Logic: Position polling (every 0.1s) works with any character controller or network setup.
- Resume Support: Remembers exact timestamps and track indices for every zone.
- Crossfade Engine: Configurable transition durations between tracks and zones.
- Additive Layers: Support for looping or random-delay ambient one-shots per zone.
- Global Pause Sync: Automatically pauses ambient layers when the main music is paused.
- Audio Mixer Integration: Syncs with your existing Mixer Groups and Volume Settings.
- Multiplayer Ready: Native delegate hooks for Mirror, Photon PUN 2, Unity NGO, and FishNet.
- Scene Transition API: Built-in Fade-In/Out for smooth level loading.
- Debug Gizmos: Visualize Box, Sphere, Capsule, and Mesh colliders in the Scene view.
Ultimate Seamless Audio: Zone & SFX Manager is a high-performance, developer-friendly solution for managing complex audio environments.
It features an intelligent Zone-based Music System that handles crossfading and resume states with zero physics-trigger headaches. Combined with a robust Pooled SFX Manager, it ensures your game remains lag-free by reusing AudioSources instead of constant instantiation.
Whether you are building a cozy farm sim like Farm Bang or a dark fantasy RPG, this system provides the auditory polish your project deserves.
Why Choose This System?
- Zero GC Pressure: Our pooling system (8-32 sources) prevents frame-rate spikes during intense gameplay.
- Smart Resume: Music picks up exactly where it left off when re-entering zones.
- Immersive Ambience: Layer environmental sounds (wind, rain, birds) with random start times for a natural feel.
- Ear-Fatigue Prevention: Automatic pitch jitter makes repeating SFX sound dynamic and natural.
Price $29.99
Ultimate Items Icon Generator: Pro Editon by Aloya Productions
Technical Details
Core Features:
- High-Fidelity Rendering: Supports up to 4x Super-Sampling Anti-Aliasing (SSAA) for crisp, professional edges.
- Full Transform Control: Precise rotation, position, and "nudge" controls for perfect framing.
- Custom Lighting Setup: Independent key light (Pitch/Yaw/Strength) and Ambient color control per prefab.
- Smart Syncing: Effortlessly sync settings from your active preview to all selected items for lightning-fast iteration.
- Flexible Export Pipeline: Define your resolution (up to 2048px) and save paths directly within the tool.
- URP Optimized: Fully compatible with Universal Render Pipeline (URP).
Notes:
- Editor Only: Zero runtime overhead; designed strictly for a fast development workflow.
- Requirements: Requires Universal Render Pipeline (URP).
- Asset Store Ready: Clean code and detailed documentation included.
Description
Creating consistent, high-quality icons manually is a notorious bottleneck in game development. When your project scales to hundreds or thousands of items, consistency becomes a nightmare. Ultimate Items Icon Generator Pro eliminates this friction, transforming your 3D prefabs into polished 2D assets in seconds.
Built for speed and precision, this "Pro Edition" offers a robust set of tools tailored for RPGs, survival games, and complex inventory systems. Whether you need a quick preview or a full batch export for a massive item library, this tool scales with your project's needs.
Key Highlights:
- Intelligent Batch Processing: Drag and drop dozens of prefabs and generate their icons with a single click.
- Pro-Level Selection System: Enhanced UX with a smart Selection & Preview priority system. Focus on one item while keeping your batch selection intact.
- Advanced Preset Management: Save your perfect lighting and camera setups as reusable Presets. Apply consistent looks across different item categories (e.g., Swords, Potions) instantly.
- Real-Time Visual Feedback: Adjust lighting, rotation, and post-processing with an instant-feedback preview window.
- Emissive & Bloom Support: Boost emissive capture and fine-tune bloom thresholds to make your rare or magical items truly glow.
- Frame & Animation Capture: Add background/foreground sprites and sample specific animation frames for the perfect pose.
Price $29.99
Post-Apocalyptic Junkyard Rusty Gas Station Props Pack (217 3d assets) by Oleg.Verenko
Number of textures: 105
Texture dimensions: up to 4k
Polygon count:
Total Triangles: 6 830 136
Total Vertices: 8 141 784
Average Triangles per Prefab: 31 475
Minimum polygon count: 8 Triangles (9 Vertices)
Maximum polygon count: 666 104 Triangles (869 119 Vertices)
Number of meshes/prefabs: 217
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: no LODs
Types of materials and texture maps: Built-in Light Pipeline, PBR Textures
Content List (217 assets)
- Modular abandoned gas station building (exterior structure)
- Secondary canopy/roof structure with pillars
- Vintage fuel pumps (multiple variations, damaged and rusted)
- Vending machines (weathered and broken variants)
- Public phone booth
- Street lamps and utility poles with overgrowth
- Industrial tanks and containers (various sizes and shapes)
- Oil barrels and metal drums (clean, rusty, heavily corroded variants)
- Gas cylinders and canisters
- Rusted abandoned vehicles (cars, vans)
- Small utility vehicles (golf carts, carts)
- Motorbike and bicycles (damaged/aged)
- Trash containers and dumpsters
- Concrete road barriers and blocks
- Wooden bench and small street props
- Signage elements (gas, open, warning signs, decals)
- Fence segments with metal mesh
- Debris, small props, and ground clutter
- Vegetation elements (ivy, vines, overgrowth meshes)
This Post-Apocalyptic Junkyard Rusty Gas Station Props Pack is a comprehensive collection of high-quality 3D assets designed to create abandoned, decayed, and overgrown environments. The pack focuses on a deserted gas station setting, enriched with a wide variety of modular props and environmental details suitable for games, cinematics, and real-time rendering.
Support
Please message me PM or use my email: oleg.verenko@gmail.com.
If you have any questions or issues with my model - do not hesitate to write to me. I always answer and support my clients.
Design
The design is centered around environmental storytelling, depicting a once-functional roadside gas station that has been overtaken by time and nature. Each asset reflects neglect, decay, and abandonment, with broken structures, scattered debris, and overgrown vegetation. The modular approach allows flexible scene assembly, enabling users to construct anything from a small roadside stop to a full junkyard environment.
The inclusion of vehicles, industrial containers, and street props extends usability beyond a single location, making the pack suitable for broader post-apocalyptic or urban decay scenarios.
Style
The style is grounded in realistic post-apocalyptic and industrial decay aesthetics. It combines photorealistic texturing with stylized exaggeration in rust, corrosion, and damage to enhance visual storytelling. The assets are designed to work in both gritty realism and cinematic compositions.
Form
The forms emphasize irregularity and imperfection. Structures are slightly warped, damaged, or asymmetrical, reflecting long-term wear. Cylindrical tanks, rectangular machines, and boxy vehicles contrast with organic vine growth and creeping vegetation, creating a balance between hard-surface industrial design and natural intrusion.
Materials
- Rusted metal: Extensive use of layered corrosion, oxidation, and peeling paint
- Painted metal: Faded and chipped surfaces with exposed underlayers
- Glass: Dirty, cracked, or partially opaque surfaces in windows and machines
- Plastic: Aged and discolored components on pumps, machines, and props
- Concrete: Worn barriers and structural elements with cracks and stains
- Rubber: Tires and seals with aging and deformation
- Vegetation: Ivy and vines with natural shading and variation
Colors
The color palette is dominated by earthy and desaturated tones: rusted browns, oxidized oranges, dirty yellows, and faded reds. These are contrasted with remnants of original paint such as blue, green, and white, now worn and weathered. Vegetation introduces muted greens, while dust and grime unify the scene with a subdued, realistic look. The overall palette reinforces an abandoned, timeworn atmosphere.
Tags
post apocalyptic, junkyard, gas station, abandoned, rusty, rusted metal, decay, urban decay, environment props, modular assets, industrial props, fuel pumps, oil barrels, gas cylinders, old vehicles, abandoned cars, broken machines, vending machines, phone booth, street props, debris, trash, overgrown, ivy, vines, vegetation, realistic textures, PBR, game assets, cinematic environment, survival, dystopian, ruined environment, apocalyptic world, environment pack, 3D props, unreal engine, unity ready
Price $39.00
Grenade Launcher 03 Standalone Black URP HDRP Textures by Eight Vertexx
Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
PolyCount Without Subdivision
Vertices - 14301
Faces - 14433
Tris - 27232
Features:
- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quality.
-No extra plugins are needed for this model.
Price $27.40
Truck 07 Log Trailer Collection URP HDRP Textures by Eight Vertexx
Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
PolyCount Without Subdivision
Vertices - 198151
Faces - 190709
Tris - 358572
Quads: 167861
We assure premium quality for the best price Bookmark Our Page For More Gaming Assets
Thank You.
- UnityPackage is created using HDRP renderer, URP and HDRP Textures are included in the package.
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage doesnot contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.
-No extra plugins are needed for this model.
Price $174.40
Chassis 06 Yellow URP HDRP Textures by Eight Vertexx
Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
PolyCount Without Subdivision
Vertices - 154961
Faces - 147943
Tris - 283152
Quds: 135185
Features:
- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quality.
-No extra plugins are needed for this model.
Price $44.40
Heavy Truck Chassis 07 Green URP HDRP Textures by Eight Vertexx
Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
PolyCount Without Subdivision
Vertices - 82202
Faces - 77591
Tris - 147265
Quads: 74687
Features:
- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quality.
-No extra plugins are needed for this model.
Price $44.40
Procedural Pixel Skybox by Spalato Bros
Technical Details:
- It works only with URP.
- It’s very light, so it won't lag your game, even on phones.
- Highly customizable on aspects like sky colors, pixel size, etc.
- Day/sunset/night cycle.
- Sun and moon support.
- Customizable star and cloud particles.
What you can do with it:
We built this to give the standard Unity skybox a chunky, pixelated look. If you’re making an 8-bit, 16-bit, Retro or a pixel-art game, this is for you.
Once imported, you can play around with the settings on the materials. You can change the colors for day and night, make the sun glow wider during sunsets, or tweak how pixelated the sky look. Everything updates instantly when you rotate your sun, so you can see your sky change in real-time.
How to use it:
It’s super simple. Just go to Window > Lighting, go to the Environment tab, and drop one of our premade materials into the Skybox slot. Then link up your Sun (Directional Light), and you’re done! For tweaks we'd recommend duplicating the pre-made materials (10 of them) and editing those.
Price $10.00
Document Scanner For Android by Octopus Realm
Unity Version
Unity 2021.3 or newer recommended
Supported Platform
Android
Languages Used
C#, Java (Android Native)
Integration Type
Native Android plugin (.aar)
Dependencies
No external plugins required.
Does not rely on OpenCV or other scanning libraries.
Features
- Native document scanning
- Automatic edge detection
- Crop, rotate, and filter tools
- PDF generation from scanned documents
- Local storage of PDF files
- UI support for listing and managing scanned documents
Plugin Components
- ScanManager prefab
- document-scanner.aar native library
- AndroidManifest configuration
- PDF item UI prefab
Native Callbacks
- OnScanCompleted
- OnScanCancelled
Document Scanner is a lightweight and powerful Unity plugin that allows developers to integrate native document scanning functionality directly into their mobile applications.
With this plugin, users can scan physical documents using the device camera and automatically convert them into high-quality PDF files. The plugin also includes built-in tools to display scanned documents in a UI list, preview them, delete files, and manage documents easily inside the app.
Unlike many document scanning solutions that depend on heavy external libraries such as OpenCV, this plugin uses native scanning capabilities, providing better performance, faster processing, and higher accuracy.
The system supports essential document editing features including cropping, rotation, and filter enhancement, allowing users to adjust scanned documents before saving them.
Designed for simplicity, the plugin follows a plug-and-play workflow. Developers only need to drag the provided ScanManager prefab into the scene and connect UI references to enable a complete document scanning system.
Document Scanner is ideal for applications that require document digitization, PDF generation, or document management features without adding large dependencies to the project.
Main Highlights
• Native document scanning for better performance
• Automatic PDF generation and storage
• Built-in UI support for listing scanned documents
• Document preview, delete, and management tools
• Crop, rotate, and filter options for scanned documents
• No dependency on OpenCV or external scanning frameworks
• Simple prefab-based integration
This plugin is suitable for productivity apps, education apps, document submission systems, receipt scanning, and enterprise applications built with Unity.
Price $15.00
30 in 1 - Weapon Props Bundle - Stylized Fantasy Pack by ExistenceStudios
Be part of our community on Discord
Number of Unique Meshes: - 31/62 SRP - 31/62 URP - 31/62 HDRP
Vertex Count:
Total LOD0 - 73 542 Tris | 37 338 Points | min 236 Tris
Total LOD1 - 37 181 Tris | 19 153 Points | min 112 Tris
Total LOD2 - 19 922 Tris | 10 504 Points | min 60 Tris
Total LOD3 - 9123 Tris | 4971 Points | min 14 Tris
Collision: Yes, custom. optimized
LODs: Yes
Number of LODs: (0-1-2-3)
Rigged: Yes
Rigged to Custom Skeleton
Number of Props: 31
Animated: Yes
Number of Animations: 1
Animation Types (In-place):
Number of Materials: 34
Number of Material Instances: 34
Number of Textures: 114
Texture Resolutions: (4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
| Be part of our community on Discord
| And Social Links Artstation | LinkedIn
Demonstration Full YouTube - SHOWCASE
Features:
✅ 30 Unique Props
✅ Cross-platform compatibility:
- Unity (Built-in / URP / HDRP supported), Blender, Maya, Cinema 4D
✅ Low Shader Complexity - optimized materials, minimal GPU load
✅ Low Poly - optimized for real-time performance
✅ Custom LODs (0-1-2-3 level) - optimized meshes included
✅ LOD distances configured - ready for use
✅ Custom Lightmap UVs - clean lighting and baking
✅ Custom Collisions & Physics - fully set up
✅ Custom Cel Shader
✅ Skeletal & Static Mesh support - fully interchangeable
✅ All required bones included
✅ Custom Attack animations for demonstration
✅ Pre-configured scenes - ready to use in all supported software
Technical Info:
- Version Unity - 2019, 2021, 6000 and higher
- DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset
Weapon Props Bundle - Asset List:
- Axes (x4)
- Hammers (x2)
- Maces (x2)
- Cudgel (x1)
- Dagger (x1)
- Knives (x2)
- Swords (x5)
- Sheath (x1)
- Scabbards (x3)
- Pistols (x2)
- Muskets (x2)
- Bow (x1)
- Quiver (x1)
- Shield (x1)
- Horse (x1)
- Candlestick (x1)
- Cross (x1)
- Horn (x1)
- Case (x1)
- Saw (x1)
- Bonus: Training Dummy (x1)
Polycount:
- Total LOD0 - 73 542 Tris | 37 338 Points | min 236 Tris
- Total LOD1 - 37 181 Tris | 19 153 Points | min 112 Tris
- Total LOD2 - 19 922 Tris | 10 504 Points | min 60 Tris
- Total LOD3 - 9123 Tris | 4971 Points | min 14 Tris
Overview
Weapon Props Bundle is a complete stylized weapon pack from the Fantasy Characters lineup, designed for RPG, medieval, and fantasy projects. This bundle includes a wide range of weapon types and supporting props, fully optimized and ready for real-time use in Unity.
The pack features blunt weapons such as axes (Axe 01-04), hammers (Hammer 01-02), cudgel, and maces (Mace 01-02).
For bladed weapons, it includes dagger, knives (Knife 01-02), swords (Sword 01-05), along with matching sheath and scabbards (Scabbard 01-03).
The ranged category contains flintlock pistol, pistol, carbine musket, long musket, bow, and quiver.
In addition to weapons, the bundle provides extra environment and gameplay props such as shield, horse, candlestick, cross, horn, case, and saw, making it suitable for building complete scenes or interactive systems.
All assets are game-ready, with low poly geometry, low shader complexity, and fully configured LODs (0-1-2-3). The pack supports includes custom lightmap UVs, custom collisions, and optimized materials. A custom cel shader and fire shader (for candle props) are also included.
The bundle supports both skeletal and static meshes, allowing flexible integration depending on your pipeline. It is fully compatible with Unity (Built-in, URP, HDRP), Blender, Maya, and Cinema 4D, with pre-configured scenes ready to use.
Weapon Props Bundle contains 30 unique props and also includes a bonus training dummy for testing combat and interaction setups.
This pack is ideal for developers looking for a complete fantasy weapon set including swords, axes, maces, daggers, knives, pistols, muskets, bows, and more - all in a consistent stylized art style.
Successful development to you!
Price $59.99
Vintage Brown Sofa 3D Model Game Ready by 3D Skill Up
Number of textures: 4 (1 textures set)
Texture dimensions: 4096px, 2048px, 1024px, 512px
Polygon count: 4338 Triangles
Number of meshes/prefabs: 1
Rigging: No
UV mapping: Yes
Types of materials and texture maps: PBR Metallic-Roughness Workflow with Universal Render Pipeline Shader.
Vintage Sofa – Game-Ready 3D Model for Unity URP
Bring warmth, realism, and character to your Unity projects with this high-quality Vintage Sofa 3D Model, designed for interior environments, narrative games, architectural visualizations, simulation projects, and immersive VR/AR experiences. This game-ready prop is optimized for real-time performance while preserving the soft shapes and visual appeal of a classic upholstered sofa.
Featuring a three-seat design with rounded armrests, button-tufted back cushions, soft seating surfaces, dark wooden legs, and warm brown fabric upholstery, this asset is ideal for vintage homes, hotels, apartments, retro interiors, cinematic scenes, and storytelling-driven environments.
Optimized for Unity and compatible with the Universal Render Pipeline (URP), this asset is built to integrate easily into professional real-time workflows.
Key Features:
- Polycount: 4,338 triangles – optimized for real-time use
- Game-ready 3D model suitable for interactive scenes
- Classic three-seat vintage sofa design
- Warm brown fabric upholstery with a slightly worn look
- Rounded armrests and button-tufted back cushions
- Dark wooden legs for an elegant vintage finish
- High-quality PBR texture set
- Includes Base Color, Normal, Roughness, Metallic, and Ambient Occlusion maps
- Compatible with Unity URP
- Real-world scale for consistent scene integration
- Suitable for games, archviz, simulation, and VR/AR projects
What’s Included:
- Vintage Sofa 3D Model
- PBR texture maps
- Unity-compatible materials
- Files ready for integration into Unity projects
Perfect for Unity Projects Like:
- Living room and home interior scenes
- Narrative and exploration games
- Architectural visualization projects
- Simulation and life sim environments
- Hotel, apartment, and lounge scenes
- VR/AR immersive experiences
- Retro, vintage, and historical settings
This asset is a strong choice for developers and 3D artists looking for a furniture prop that combines visual quality, real-time optimization, and a timeless vintage style.
Price $6.99
Hot Dog 3D Model Game-Ready by 3D Skill Up
Number of textures: 4 (1 textures set)
Texture dimensions: 4096px, 2048px, 1024px, 512px
Polygon count: 1,124 Triangles
Number of meshes/prefabs: 1
Rigging: No
UV mapping: Yes
Types of materials and texture maps: PBR Metallic-Roughness Workflow with Universal Render Pipeline Shader.
Hot Dog – Game-Ready 3D Model for Unity URP
Add a classic fast food prop to your Unity projects with this high-quality Hot Dog 3D Model, perfect for restaurant simulators, food stalls, street market scenes, casual cafés, stylized environments, mobile games, and interactive VR/AR experiences. This low-poly, game-ready food asset is optimized for real-time performance while preserving a clean and appealing look.
Featuring a soft bun, grilled sausage, ketchup, and mustard, this versatile prop works well as an environment detail, gameplay item, or decorative asset for food-themed scenes.
Optimized for Unity & URP
This asset is fully compatible with Unity’s Universal Render Pipeline (URP) and includes a ready-to-use prefab for quick scene integration. Whether you are building a food court, a cozy café, a stylized city environment, or a casual simulation game, this model is designed to fit seamlessly into your workflow.
Key Features:
- Polycount: 1,124 triangles – lightweight and optimized low-poly model
- Game-ready asset – ideal for real-time applications
- Clean and recognizable silhouette
- URP-ready – includes Unity-compatible materials
- Unity prefab included – easy drag-and-drop setup
- Suitable for desktop, mobile, VR, and AR projects
What’s Included?
- 3D Hot Dog model
- Unity prefab
- Unity materials
- Optimized game-ready asset for real-time use
Perfect for Unity Projects Like:
- Restaurant and café simulators
- Street food and market scenes
- Casual and mobile games
- Stylized city environments
- VR/AR food experiences
- Simulation and tycoon games
Add a recognizable and versatile food prop to your project with this Hot Dog 3D Model — lightweight, optimized, and ready for professional Unity development.
Price $4.99
Japanese Ramen Bowl 3D Model Game-Ready by 3D Skill Up
Number of textures: 4 (1 textures set)
Texture dimensions: 4096px, 2048px, 1024px, 512px
Polygon count: 948 Triangles
Number of meshes/prefabs: 1
Rigging: No
UV mapping: Yes
Types of materials and texture maps: PBR Metallic-Roughness Workflow with Universal Render Pipeline Shader.
Japanese Ramen Bowl – Game-Ready 3D Model for Unity URP
Bring realism and visual appeal to your Unity projects with this high-quality Japanese Ramen Bowl 3D Model, perfect for cooking games, restaurant simulators, food systems, casual environments, and stylized or realistic scenes. This low-poly, PBR-based food asset is optimized for real-time performance while preserving rich detail and appetizing materials.
Designed with a classic ceramic bowl filled with noodles, sliced pork, mushrooms, green onions, and soft-boiled eggs, this asset fits seamlessly into interactive gameplay, first-person environments, or immersive VR/AR experiences.
Optimized for Unity & URP
This asset is fully compatible with Unity’s Universal Render Pipeline (URP) and comes with a ready-to-use prefab. Whether you’re building a cooking simulator, a restaurant management game, or a detailed interior scene, this ramen bowl is ready to enhance your project.
Key Features:
• Polycount: 948 triangles – Efficient low-poly model
• High-Resolution PBR Textures – Base Color, Normal, Roughness, Metallic, Ambient Occlusion
• Texture Resolutions – 4096x4096, 2048x2048, 1024x1024
• URP-Ready – Includes URP-compatible Unity materials
• Unity Prefab Included – Drag-and-drop integration
• Realistic design – Detailed ingredients with glossy, cooked surface appearance
• Real-World Scale – Modeled to accurate proportions
What’s Included?
• 3D Japanese Ramen Bowl Model (Low Poly Prefab)
• PBR Texture Maps (Base Color, Normal, Roughness, Metallic, AO)
• Unity URP Materials + Prefab
• Multiple texture resolutions for performance optimization
Perfect for Unity Projects Like:
• Cooking and restaurant simulators
• Food systems and inventory items
• Casual and stylized games
• First-person interactive environments
• Interior scenes (kitchens, restaurants, food stalls)
• VR/AR training and educational simulations
• Simulation, sandbox, and management games
Add a high-quality, performance-ready food asset to your project with this Japanese Ramen Bowl – designed for realism, optimization, and seamless Unity integration.
Download now and bring your food scenes to life.
Price $4.99
Vintage Green Sofa 3D Model Game-Ready by 3D Skill Up
Number of textures: 4 (1 textures set)
Texture dimensions: 4096px, 2048px, 1024px, 512px
Polygon count: 4062 Triangles
Number of meshes/prefabs: 1
Rigging: No
UV mapping: Yes
Types of materials and texture maps: PBR Metallic-Roughness Workflow with Universal Render Pipeline Shader.
Vintage Green Sofa – Game-Ready 3D Model for Unity URP
Bring realism and atmosphere to your Unity environments with this high-quality Vintage Green Sofa 3D Model, ideal for interior scenes, narrative-driven environments, simulation games, and architectural visualizations.
This game-ready asset features a classic three-seat sofa design with soft rounded armrests, tufted cushions, and realistic fabric folds. The slightly worn upholstery and natural shading add authenticity and storytelling depth, making it perfect for cozy, lived-in environments.
Optimized for Unity & URP
This asset is fully compatible with Unity’s Universal Render Pipeline (URP) and includes ready-to-use materials and a prefab for seamless integration. Designed for performance and visual quality, it fits perfectly into both stylized and realistic projects.
Key Features:
• Polycount: 4,062 triangles – optimized for real-time rendering
• High-quality PBR Textures: Base Color, Normal, Roughness, Metallic, Ambient Occlusion
• Texture Resolutions: 4096x4096, 2048x2048, 1024x1024, 512x512
• URP-ready: Includes Unity URP-compatible materials
• Unity Prefab included: Easy drag-and-drop setup
• Real-world scale for accurate scene integration
• Detailed design with tufted cushions and fabric folds
What’s Included:
• Vintage Green Sofa 3D Model (low poly prefab)
• FBX, OBJ, and Blender (.blend) files with packed textures
• PBR Texture Maps (Base Color, Normal, Roughness, Metallic, AO)
• Unity URP materials and ready-to-use prefab
• Multiple texture resolutions for performance optimization
Perfect for Unity Projects Like:
• Interior environments and living room scenes
• Simulation and life-style games
• Narrative and cinematic environments
• VR/AR training and visualization
• Architectural visualization and staging
• Survival and sandbox games
Add warmth, realism, and visual storytelling to your scenes with this optimized vintage sofa asset, designed for performance, flexibility, and professional Unity workflows.
Price $6.99
The Crypts - Stylized Dungeon Asset Pack URP by Caliber Creations
Number of textures
98
Texture dimensions
128x128
256x256
1024x1024
2048x1024
2048x2048
Polygon count
Notable higher polygon meshes:
SM_TC_Archway_17m_0 — 78,314 triangles
SM_TC_Archway_8m_0 — 57,994 triangles
SM_TC_Archway_6m_0 — 49,786 triangles
SM_TC_Archway_Door_2 — 48,205 triangles
SM_TC_Archway_Door_8m_0 — 46,961 triangles
Minimum polygon count
2 triangles
Maximum polygon count
78,314 triangles
Number of meshes/prefabs
Meshes: 468
Prefabs: 694
Rigging: Yes/No
No
Animation count
7
Animation type list
Prop / object animations
UV mapping: Yes/No
Yes
LOD information (count, number of levels)
No configured LOD Groups included.
Some meshes include _LP lower-density variants.
Types of materials and texture maps
44 materials
Shader Graph materials authored for URP
Artist-authored stylized workflow
PBR-compatible workflow, not strict calibrated real-world PBR
Uses Base Color, Normal, Roughness, Metallic, mask, noise, and decal-
related textures depending on asset/material
The Crypts – Stylized Dungeon Asset Pack URP
Unity Play WebGL Demo. Play in browser --> HERE
A dark fantasy crypt and dungeon environment for Unity URP, built around a Hall of Judgement and an undead punishment pit below.
This pack is designed primarily around third-person character controllers at roughly 2 meters in height.
The pack includes a themed set of environment assets, props, decals, materials, VFX, audio, and interactive demo elements designed to create a cohesive crypt setting.
Included Content
- Demo showcase scene
- Prefab layout / reference scene
- Environment and architectural assets
- Props and clutter
- Decals
- Materials and Shader Graph shaders
- Audio and visual effects
- Interactive demo elements, including included scripts for showcase interactions and simple breakable prop setup
Technical Details
- 468 mesh assets
- 694 prefabs
- 98 textures
- 44 materials
- 7 object animation clips
- URP / Shader Graph
- No character rigging
Notes
- Decal content requires the Decal Renderer Feature to be enabled
Price $4.99
Cheerleader — American School Zombie Collection by GACHKOVSKYY
- Number of Materials: 3
- Number of Textures: 9
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 20 127
- Faces counts of characters:
- Body - 16 746
- Number of meshes/prefabs: 13
- Rigging: Yes
- Animation count: 7
- Animation type list (Root Motion/In-place): 0/0
- UV mapping: Yes
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- If you have any questions, feel free to ask in our Discord server.
- Good luck with your projects! You’ve got this!
- SKINS: 2
- in blood
- without blood
- Animations: 7 DEMO
- Vertex counts of characters:
- Body - 20 127
- Faces counts of characters:
- Body - 16 746
Price $69.99
Gradeschooler Boy — American School Zombie Collection by GACHKOVSKYY
- Number of Materials: 5
- Number of Textures: 15
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 21 356
- Faces counts of characters:
- Body - 38 816
- Number of meshes/prefabs: 13
- Rigging: Yes
- Animation count: 7
- Animation type list (Root Motion/In-place): 0/0
- UV mapping: Yes
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- If you have any questions, feel free to ask in our Discord server.
- Good luck with your projects! You’ve got this!
- SKINS: 2
- in blood
- without blood
- Animations: 7 DEMO
- Vertex counts of characters:
- Body - 21 356
- Faces counts of characters:
- Body - 38 816
Price $69.99
Gradeschooler Girl — American School Zombie Collection by GACHKOVSKYY
- Number of Materials: 5
- Number of Textures: 15
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 21 356
- Faces counts of characters:
- Body - 38 816
- Number of meshes/prefabs: 13
- Rigging: Yes
- Animation count: 7
- Animation type list (Root Motion/In-place): 0/0
- UV mapping: Yes
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- If you have any questions, feel free to ask in our Discord server.
- Good luck with your projects! You’ve got this!
- SKINS: 2
- in blood
- without blood
- Animations: 7 DEMO
- Vertex counts of characters:
- Body - 19 649
- Faces counts of characters:
- Body - 18 336
Price $69.99
