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The newest packages in the Unity Asset Store.
Updated: 4 min 44 sec ago

GAME VFX - Stylized Combat Bundle by EricWang

2026, February 15 - 10:20
Pack includes 280 VFX prefabs(Built-In & URP) , Original Price: $80 , Special Price: $49

GAME VFX - Stylized Combat Bundle:


Slash Collection

The Slash Skill set created using the Unity particle system ,contains a total of 16 VFX files, 

which can be sized and rotated according to needs.


Beam Collection

Beam VFX using Unity particle system, including a total of 18 different beam effects and 11 hit effects

you can freely increase the size, reduce the size and rotate


Blood Skill

The BloodSkill set created using the Unity particle system ,

contains a total of 16 VFX files, which can be sized and rotated according to needs.


Explosion & Crack

A collection of explosion and ground cracking effects made using the Unity particle system, including 15 different explosion effects and 19 ground cracking effects, as well as 6 smoke effects


Hit Collection

A collection of game hit effects produced using the Unity particle system, including a total of 24 hits of different styles, which can be resized and rotated as needed.


Stylized AOE Bundle

Area of ​​Effect (AOE) created using Unity's particle system, including 15 different effects

You can freely adjust the size of them.


Pack includes 280 VFX prefabs(Built-In & URP) ,

Original Price: $80 ,

Special Price: $49


Unity Version:2022.3.45f1

Render Mode:Built-In & URP


This package provides both URP and Built-in versions of the shaders.

Built-in Shaders: Theoretically compatible with all three render modes (Built-in, URP, and HDRP).

However, please note that using Built-in shaders in SRP(URP,HDRP) environments may result in lower performance.

URP Shaders: Specifically optimized for the Universal Render Pipeline.

If your project is URP-based,

please use the dedicated URP shaders to ensure the best performance and visual quality.



Price $48.99

ToonScapes: Spring Isles by SICS Games

2026, February 15 - 05:05
SICS Games presents a vibrant floating paradise: ToonScapes: Spring Isles

• 15 Main Atlas Textures (4096x4096), shared by most models.

• 12 Background Textures (2048x2048), used by Background Meshes.

• 10 Terrain Textures (4096x4096), Normal and Albedo.

• 25 Various Textures (4096x4096), Masks, Normals, etc.

• 9 Miscellaneous Textures (Ramps, Normals, Noise Textures)

• Most models have a low polygon count, ranging from <150 tris (small rocks & grass models) to 27723 tris (Largest Tree)

• Most of the models have LOD's implemented.

• Custom Toon Shaders (Simple, Vegetation, Height-Blended Terrain, etc.)

• Terrain Shader optimally supports 4 layers only. Increasing the number of layers results in artefacts appearing between the splatmaps.

Suggestions? Questions? Get in touch with us:

Discord



Featuring


371 Unique Meshes


541 Prefabs, ranging from cliffs and stones to vegetation and asian themed building kit.


3 Demo Scenes, two showcasing the environment with sunny and night-time atmosphere, presented in the promo assets (post-processing profile included), and one grid-based scene with all the assets laid out for easy viewing.


Custom Vegetation Shader with features like subsurf effects and wind sway and leaf jitter, and centralized control via a WindManager script.


Custom Skybox Shader with light reactive clouds and multiple layers.


Custom Stone Shader with features like edge wear and top-surface terrain blending.


Custom Water and Waterfall Shader.


Custom Terrain Shader with Height-Blending between Layers.



Asset list


Vegetation Assets

(x136) Plants, Flowers, Water Plants & Trees.


Vegetation Assets include:

(x21) Trees consisting of Blossom, Broadleaf, Springleaf and Amberleaf types.

(x85) Various Plants that include Grass, Flowers, Bushes, Leaves and Ivy.

(x14) Bamboo Plants.

(x19) Water Plants and Fish (Idle Animation included).


Buildings

(x34) Torii Gate and Modular Gazebo Pieces that include Beams, Walls, Roof Pieces, etc.

(x180) Stone Ruins Kit that includes Blocks, Stairs, Walls, etc.


Rocks

(x67) Rock Assets:, ranging from small Stones, to different sized Rocks and Cliffs, all having the option of a material that blends with the terrain.


Props

(x42) Garden and Ornamental Props.

(x66) Interior and Wooden Props.


Other Assets

(x1) Hand-Painted Skybox (Day/Night variants).

(x6) Background Assets: Mountains and Hills.

(x7) Particle Systems: Falling Petals, Fog, Falling Leaves, Sun Shafts, etc.



For more information about polygon counts and individual assets, please consult the:

Asset List


Support and Community:

Discord Twitter Mail


Price $57.00

Ehrhardt EV by Red Blue Pixel Studio

2026, February 15 - 04:53
The Ehrhardt EV was an early German armored car built for reconnaissance and mobile combat support.

Number of meshes/prefabs: 5

Poly Count: 58 -130,637

UV mapping: Yes

Number of Materials: 30

Number of Textures: 78

Texture Resolutions: (4K)

Types of materials and texture maps: PBR

Ehrhardt EV Armored Vehicle

Bring early German armored vehicle history into your project with the Ehrhardt EV, a historically inspired and fully detailed armored car developed during the early 20th century. Designed with a focus on authentic construction, performance optimization, and modern Unity compatibility, this asset is ideal for military games, simulations, cinematics, and historical visualizations.

Featuring realistic armored plating, turret detailing, and rugged battlefield wear, the Ehrhardt EV delivers a believable armored vehicle suitable for WW1 and interwar-era environments. With full support for Unity Built-in, URP, and HDRP, this asset is ready to integrate seamlessly into any pipeline.


  • Key Features
  • Historically inspired design with accurate proportions, armored hull, and turret details. Realistic Ehrhardt EV Armored Car Model
  • – Suitable for gameplay movement and cinematic sequencesRigged for Animation
    – Wheel and steering rig
    – Movable turret and articulated components
  • Includes clean, worn, dusty, rusted, and battlefield-used versions.Multiple Texture Variations
  • Albedo, Normal, Metallic, Roughness, and Ambient Occlusion maps for realistic surface response under all lighting conditions. High-Quality PBR Textures (Up to 4K)
  • – HDRP Complete Render Pipeline Compatibility
    Prefabs included for:
    – Built-in Render Pipeline
    – URP
  • Balanced polycount and efficient UV layout for smooth real-time performance across platforms. Optimized for Games
  • – Ready for immediate use Easy to Use
    – Drag-and-drop prefabs
    – Well-organized folder structure

  • Ideal For
  • Vehicle packs and battlefield environment kits WW1 and early interwar war games
    Military and armored vehicle simulations
    RTS & strategy titles
    Cinematics and historical storytelling
    Educational and documentary projects

Price $29.99

Simple Edge Detection by Hovl Studio

2026, February 15 - 04:05
Simple Edge Detection - just 1 full screen outline shader. Nothing more.

Demo scenes shown in the video/photo are not included in the asset.

Simple Edge Detection is a lightweight fullscreen outline solution. The asset includes a single shader and a ready-to-use material. To use it, add a Full Screen Pass Render Feature in URP or HDRP and assign the material. No scripts or additional setup are required.

The shader detects edges using both geometry changes (corners and shape transitions) and color differences in the rendered image, allowing clean technical outlines or fully stylized looks. Outlines can also be distorted with noise for artistic effects.


Features:

  • One fullscreen outline shader
  • Works via Full Screen Pass Render Feature
  • No scripts required
  • Edge detection based on geometry and color differences
  • Adjustable outline style with optional noise distortion
  • Lightweight and easy to integrate
  • Works with orthographic camera
  • Editable in Shader Graph

Compatibility:

  • URP or HDRP
  • Works only in Unity 6.0+

Limitations:

  • Built-in Render Pipeline not supported
  • VR not supported

Price $15.00

Polyquest Heroes: Warrior I Huntress by POLYBOX

2026, February 14 - 21:35
5th & 6th signature characters in this next-generation line of high-quality AAA low-poly heroes. Featuring sleek aesthetics, rich facial expressions, customizable features & super light models.

Introducing “WARRIOR | HUNTRESS”, the 5th and 6th heroine characters in POLYBOX’s POLYQUEST HEROES series, a high-end fantasy duo crafted for RPG, adventure, and survival worlds.


_________________________


⚔️ Warrior Archetype:


Fearless. Swift. Silent. Tactical.


A stealth-focused heroine cloaked for mobility, armed with bow and arrows, sword and shield — built for scouting wild terrains, tracking through dense forests and legendary realms, and ready for epic battles.


⚔️ Warrior — Package Contents:


• Main Features

• Outfits Variations

• Poses Library

• Light & Shadow


Ideal roles:


• Warrior

• Ranger

• Archer

• Scout


_________________________



🏹 Huntress Archetype


Tough • Resilient • Battle-worn • Fierce


A survival-driven heroine draped in rugged wolf-pelt gear, wielding a wooden staff and equipped with spear and knife, sword and sheild — built for harsh conditions and untamed frontiers.


🏹 Huntress — Package Contents:


• Main Features

• Outfit Variations

• Poses Library


Ideal roles:


• Huntress

• Lone survivor

• Barbarian

• Viking


_________________________



🧰 Weapons & Equipment


Each heroine includes modular gear and weaponry to support multiple combat and hunting styles:


• Swords & shields

• Bow & arrows

• Knife

• Torch

• Axe

• Machete

• Spear


Mix and match equipment & weaponry to define gameplay roles and character identity.


_________________________



Pack Overview:


This premium fantasy female character pack includes two low-poly heroines built around curated, archetypal, high-concept fantasy designs optimized for modern game pipelines.


Production-ready and handcrafted for real gameplay scenarios, these heroines feature:


✔ Super clean topology

✔ Versatile customization options

✔ Seamless handcrafted LODs

✔ Multiple ethnicity variations

✔ High-quality character rigs

✔ Optimized meshes

✔ Clean, distortion-free UV layouts


Each heroine includes two distinct outfit variations, supporting different survival, combat, and exploration scenarios.


_________________________



🎮 Production Ready:


Designed for seamless integration into fantasy environments:


✔ Clean topology & optimized meshes

✔ Seamless handcradted LODs

✔ Customization potential

✔ Outfit flexibility

✔ Distortion free UVs

✔ High-quality textures

✔ Performance-friendly for high & low-end hardware



Whether defending ancient forests or surviving frozen frontiers, WARRIOR | HUNTRESS is built for adventure.



_________________________



Warrior character triangle count:

Warrior LOD0: 10091 triangles

Warrior LOD1: 8437 triangles

Warrior LOD2 6938 triangles

Warrior LOD3: 5112 triangles


Huntress character triangle count:

Huntress LOD0: 8963 triangles

Huntress LOD1: 7087 triangles

Huntress LOD2: 5629 triangles

Huntress LOD3: 4654 triangles


_________________________



This dual heroine pack includes multiple outfit variations for each character, offering flexibility to customize appearance and gameplay identity. Designed for heroines venturing into legendary realms and untamed frontiers, these characters feature polished topology, high-quality textures, customization options, and optimized performance for smooth integration into fantasy worlds targeting both high-end and low-end hardware.


URP and HDRP scenes are provided as a baseline and may require additional lighting and material refinement.


WARRIOR | HUNTRESS is ready for the journey.


Price $164.99

F.1 Racing Game 3 by ALIyerEdon

2026, February 14 - 19:50
This is a next-gen F.1 racing game for mobile and other platforms ready to reskin or release. This game has new design and AAA graphics for mobile or other platforms

Optimized by default for mobile platforms with the maximum graphics:

=> Realtime Reflections for Mobile (SSR)

=> Realtime sun light with soft shadows

=> Post processing effects

=> PBR material and textures

=> HDR lighting

___________________________


Automatic quality settings for all devices:

Very Low=> 70$ device

Low=> 120$ device

Medium=> 200$ device

High=> 300$ device

Ultra=> 400$ device or above

Works on the Unity 6 or higher


Download => Mobile Demo (Android)

___________________________


This is a next-gen F.1 racing game for mobile and other platforms ready to reskin or release. This game has new design and AAA graphics for mobile or other platforms


Using this game template, you can easily manage or create your desired racing game easily in the shortest possible time


The game is ready to publish for mobile or other platforms with a next-gen graphics and maximum performance on the all platforms


Racer AI=>

An smart racer AI system with automatic reverse mode and re spawn feature ready to continue the race in the all states


Car Controller=>

Very easy car controller to modify in the shortest possible time to get your desired car controller and physics


Race Manager=>

Drag and drop race manager prefab into your scene and enter total laps and start the race... Everything is automatic and easy to modify


Navigation=>

You don't need to bake navigation... Racers automatically follow the waypoints and avoid from the obstacles using sensors... Also can reverse and respawn if needs


Realistic or Arcade=>

Support both realistic and arcade car controlling with a few clicks


Optimization=>

Maximum performance even on low-end android devices


Graphics=>

Next-gen mobile graphics from low-end to high-end mobile devices with a lot of graphic features (realtime reflection support)





Price $39.00

Mummy - stylized character by Feyloom

2026, February 14 - 18:23
Mummy - stylized character

Number of textures: 2

Texture dimensions: (4096x4096)

Polygon count :

Minimum polygon count: 5443

Maximum polygon count: 5443

Number of meshes/prefabs: 3x1

Rigging: Yes

Animation count: 16

Animation type list:

  • Idle
  • Combat_Idle
  • Look_Around
  • Walk
  • Run
  • Jump
  • Block
  • Threat_Gesture
  • Death_1
  • Death_2
  • Hit_1
  • Hit_2
  • Attack_1
  • Attack_2
  • Attack_3
  • Attack_4

UV mapping: Yes

LOD information: No LODs

Types of materials and texture maps:

Albedo, Normal in TGA Format

Rig: Generic


Character:

  • Polygons: 5443
  • Vertices: 6275
  • Triangles: 10558

Animation list:

  • Idle
  • Combat_Idle
  • Look_Around
  • Walk
  • Run
  • Jump
  • Block
  • Threat_Gesture
  • Death_1
  • Death_2
  • Hit_1
  • Hit_2
  • Attack_1
  • Attack_2
  • Attack_3
  • Attack_4

Price $15.00

UNI VFX 6D: Beams & Energy for Visual Effect Graph by Asset Mage W

2026, February 14 - 16:38
Advanced, easy-to-use beams featuring elements with 6D lightmaps for superior visual fidelity.

List of all effects:

  • Looping: Obliteration Discharge, Energy Stream, Energy Vortex, Tear, Energy Bolt, Empowering Field, Tempest, Devastating Pulses, Laser Beam, Chaotic Rays, Transfer, Annihilation Beam.
  • One-time: Lightning Strike, Scorching Lance.

Looping VFX contain extra effects for start and/or end of the loop.

There are 3 prefabs per VFX with various colors.


62 textures: 25 - 4K, 31 - 2K.

15 meshes optimized for VFX.

UNI VFX 6D

  • Universal visual effects for Unity URP and HDRP
  • Uses performant GPU particle systems made in Visual Effect Graph.
  • Beams are drag and drop - no difficult setup.
  • Enhanced with 6-way smoke lighting and other lit elements that seamlessly blend effects into your environment. The balance between lit and unlit components is meticulously tuned to maintain very good performance.
  • Easily customisable VFX without the need to enter the Visual Effect Graph Editor.
  • Up to 4k textures for maximum detail. Flipbooks use motion vectors for silky smoothness and the effects look great even in slow motion.
  • A total of 42 Prefabs, 62 Textures and 15 Meshes optimized for VFX. Full content breakdown in the 'Technical details' below.

✔️ Let's have a look at the details:

  • For the easiest use, you can connect the end of the beam to any game object directly in the Inspector. If you need more control, you can easily set the end point in the code as a Vector3 position. Check out the manual for more information (page 4).
  • Most important properties are exposed so you can change color, disable selected components etc. directly in the Inspector.
  • Uses HDR colors - in combination with Bloom (Post Processing Effect), you have full control over the glow amount.
  • Uses (VFX) Events - looping effects can be stopped when needed without abruptly removing existing particles.
  • Utilizes greatly improved custom uber effect shader (compared to the previous generation of UNI VFX) made in Shader Graph.
  • Where appropriate, world-space components are used so moving objects leave particles behind.

⚙️ Requirements

Requires Unity 6 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. After installing them, restart the editor before importing the VFX pack.


Works in URP 3D and HDRP (import the HDRP package in the UNI VFX 6D folder). Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).


All screenshots and videos were taken in URP. The URP demo scene uses post-processing: tonemapping, bloom, color adjustments, screen space lens flare and vignette.



📒 Feel free to look at the manual which contains more information and useful tips. It should quickly bring you up to speed, but you can also contact me directly: AssetMage@Webyw.cz


Price $27.99

Runtime PDF Texture Renderer by SyntaxSnafu

2026, February 13 - 20:42
Render and display PDFs in Unity, including a ready-to-use PDFViewer script and texture-based rendering.
  • Load PDF files directly in Unity.
  • Render PDF pages as Unity textures for UI or 3D surfaces.
  • Ready-to-use PDFViewer prefab and script.
  • Simple, clean API for loading and accessing pages.
  • Includes example scene and documentation for quick setup.
  • Fully compatible with Windows Unity 2021.3 LTS+.

Runtime PDF Texture Renderer is a simple, lightweight package that allows you to load, render, and display PDF documents directly in your Unity projects. Built on the powerful PDFium library, PDF Texture Renderer provides an easy-to-use API and a ready-to-use PDFViewer script to handle most common PDF workflows without hassle.


Key Features:

  • Load PDF files and render pages as Unity textures.
  • Ready-to-use PDFViewer prefab and script for displaying PDFs in your scene.
  • Fully compatible with Unity 2021 LTS+ on Windows. (older versions may also work)

Supported Platforms:

  • Windows
  • Linux
  • iOS
  • Android

Does not currently support macOS or WebGL.


Notes:

  • This asset has not been tested on App Store deployments, so iOS and Android functionality is provided as-is.
  • Designed for developers who need fast PDF rendering in Unity without complex setups.
  • This asset uses pdfium under Apache 2.0 license; see Third-Party Notice.txt file in package for details.
  • Does not support macOS Unity Editor

Support

For support, issues, feedback, or feature requests, please contact me at:

contact@syntaxsnafu.com

Please include your Unity invoice/order ID.

Pre-purchase questions are also welcome.


Price $30.00

Simple Achievements - Code System by CHTriple

2026, February 13 - 19:19
Lightweight and modular Achievement System for Unity. Features a custom Editor Window, automatic local JSON saving, and built-in UI notifications using TextMeshPro

• Unity Version: Supported on Unity 6.0 and higher.

• Dependencies: Requires "TextMeshPro" (com.unity.textmeshpro) for the UI system.

• Code Structure: Uses Assembly Definitions (SimpleAchievements.Runtime & SimpleAchievements.Editor) to prevent recompilation issues.

• Saving: Uses System.IO and JsonUtility for robust local saving.

• Data Path: Saves to Application.persistentDataPath/GameName/Achievement/achievements.json.

• No external DLLs: Full C# Source Code included.

Add a fully functional Achievement System to your game!


The Simple Achievements System is designed to be lightweight, modular, and extremely easy to use. Whether you are building a small indie game or a larger project, this asset handles all the logic, saving, and UI notifications for you.


KEY FEATURES


• Custom Editor Window: Create, edit, and delete achievements directly in the Unity Editor. No need to touch XML or JSON files manually.

• Automatic Saving: Player progress is automatically saved and loaded using local JSON files (Application.persistentDataPath).

• Built-in UI: Includes a ready-to-use Notification Popup system using Unity's TextMeshPro.

• Event-Driven: Hook into C# Events (OnAchievementUnlocked, OnProgress) to play sounds, effects, or unlock steam achievements easily.

• Duplicate Check: Built-in validation to prevent duplicate IDs.

• Clean Code: Well-commented C# code, organized with Assembly Definitions (Runtime & Editor) to keep your compilation times fast.


PACKAGE CONTAINS


• Achievement Manager Script (Prefab Included)

• Editor Window Script

• UI Notification System

• Demo Scene & Documentation


Price $8.00

Advanced Variables by LoveFire

2026, February 13 - 18:59
A high-performance reactive variable system for AAA architecture. Features global table debugging, zero-alloc events, async helpers, and modular batch persistence.

Requirements

  • Unity Version: 2021.3 LTS or higher (Fully validated on Unity 6 LTS).
  • AdvancedEvent (Included in package).Dependencies:

Package Contents

  • AdvancedEvent Core.Core Library: BaseVariable, VariableReference,
  • Tools: Professional Table-Based Debugger, Persistence Manager.
  • Source Code: Full C# source code included (No DLLs).
  • Documentation: Offline MD files and comprehensive Tooltips.

Key Technical Specs

  • Zero Garbage Collection: Optimized event invocation hot-paths.
  • Async Support: Native System.Threading.Tasks and Coroutine integration.
  • Persistence: Modular IPersistenceProvider architecture with "Dirty" batching.
  • Editor Tooling: Uses MultiColumnHeader for the advanced debugger window.

Support

  • Email: pixelforgestudiosofficial@gmail.com
  • Type: Long Term Support (LTS) for the Essentials Pack ecosystem.

Advanced Variables: High-Performance ScriptableObject Logic 🚀

Stop check-polling in Update()! Elevate your Unity architecture with a robust, enterprise-grade variable system designed for performance, modularity, and AAA-scale projects.

Advanced Variables decoupling your game's data from its logic, enabling designers to tweak stats while developers build stable, event-driven systems.

🔥 Top Features

💎 Reactive Architecture Built on our industry-leading AdvancedEvent system. Every variable update triggers a high-performance baked delegate. No reflection overhead during runtime.

💾 AAA-Grade Persistence Built-in Save/Load system with a dirty-marking batching strategy. Mark variables as dirty and save them in optimized chunks to minimize disk and network I/O. Supports PlayerPrefs out-of-the-box and easy custom cloud integration.

Async & Coroutine Integration Write cleaner code with native async helpers. Use await MyVar.WaitUntil(x => x > 50) to sequence cutscenes, tutorials, and game logic without spaghetti callbacks.

🛠️ Premium Global Debugger Monitor your entire game state in one resizable, searchable table view. Edit values live during Play Mode with full Undo support. Perfect for balancing and debugging complex systems.

🔍 Smart References Designers can switch between hardcoded constants and global variables on any Monobehaviour without touching a single line of code.

🎁 Exclusive Loyalty Discount

Already own Advanced C# Events? Log in to your Asset Store account to see your exclusive loyalty discount on Advanced Variables! We reward our community for supporting the Essentials Pack ecosystem.

🛡️ Why Choose Advanced Variables?

  • Zero-Allocation: Designed to be garbage-collector friendly.
  • Full Source Code: Heavily commented and easy to extend.
  • Unit Tested: Battle-hardened stability for production use.
  • LTS Support: Supports Unity 2021.3 LTS and newer.

📦 What’s in the Box?

  • Core Variable Types (Int, Float, Bool, String, Vector3, etc.)
  • AdvancedEvent System (Core dependency)
  • Persistence & Batching Components
  • Global Debugger Window
  • Comprehensive User Manual & README
  • 3 AAA Demo Scenes (Health Bars, Save/Load, Async Sequencing)

PixelForge Studios SMC Private Limited Engineering Majestic Tools for Modern Creators.


Price $39.99

ColorKit: Non-Destructive Color Workflow by Distant Lands

2026, February 13 - 18:50
Manage your project's colors with ColorKit! Design your project's color palette with intuitive editor controls and make changes at any time with a non-destructive workflow.

CONNECT WITH US:

Website | Email | Discord | Documentation


Distant Lands presents:

ColorKit: Non-Destructive Color Workflow


Game design is a process of iteration upon iteration. For many projects, this iteration also includes changing the color profile of the project. ColorKit makes this process trivial for developers of all skill levels and gives you back control over your colors.


Get More Out of Your Colors

  • Control colors as raw data points (RGB values) or aliases to other colors
  • Built in functions for color harmony
  • Edit hue, saturation, value, lightness, temperature and more using the variation system

Rapid Iteration

By setting your colors in a manager, using ColorKit can save hours of setting and resetting colors in different places throughout your project.

  • Set colors once in the manager; read values from anywhere
  • Make changes to colors in one place and any edits will automatically propogate to all listeners
  • Detailed palette swapping system lets you quickly design and implment dark mode

Must Have for Teams and Collaboration

  • Store metadata with each color that communicates how colors should be used
  • Control categories, names, and tags for easy search indexing
  • All editor code is stripped at build so your colors take up less data!

Design, Don't Distress

ColorKit's intuitive editor makes it easy to edit and set your colors with a quick, no-code required solution.

  • Dynamic coloring script handles applying your colors to many different types of components
  • Set colors using Unity events to bring your colors to any function in your project
  • Need to access colors via script? Check out the documentation for easy API hooks!

Have a component that you want to see support for? Reach out to us via email at contact@distantlands.space


Price $30.00

Groovy Games: Data by Found Media Games

2026, February 13 - 18:41
Dynamic data for your game or app. Change stats and rules without editing code.

This module includes:

* A dynamic data system that integrates directly with your code

* Localization integration

* Unity asset integration

Groovy Games: Data

Provide dynamic data to your game or app and change stats without editing any code.

*Easy Tooling: Tools are automatically generated from your C# code. Your data is loaded at runtime without needing any marshalling code.

*Built to Scale: Attach notes to your data and organize it into groups for easy searching.

*Integrates with Unity: Unity assets can be design data, letting you create direct associations between your code and art.

*Integrates with Localization: Integrates with the Groovy Games Localization system.

Made for Everyone

Getting the most out of this package requires a knowledge of C# scripting but the tools are meant to be used by members on your game team without programming knowledge.


Price $50.00

Simple Gameplay Messaging System by MiBit Studio

2026, February 13 - 18:31
Simple Gameplay Messaging System: The Ultimate Unity Event Bus Eliminate "spaghetti code" and messy dependencies with the Simple Gameplay Messaging System, a global event bus for Unity3D.

Gameplay Messaging System: High-Performance Global Event Bus for Unity Engine

Streamline your project's architecture with the Simple Gameplay Messaging System, a powerful, lightweight plugin designed to eliminate tight coupling and complex dependency chains. Broadcast and receive messages anywhere in your Unity3D project—without references, casting, or object dependencies.

🚀 Why Choose Simple Gameplay Messaging?

Managing communication between Scripts, Actors, and Subsystems often leads to "Spaghetti Code" filled with casts and hard references. This system implements a Global Messaging Network, allowing your game logic to remain modular, scalable, and easy to debug.

✅ Core Functionality

Global Messaging Network: Send and receive gameplay events from any part of your project without direct references.

Performance: Built for speed, ensuring your game logic remains fluid and lightweight.

C# Compatible: Seamlessly bridge the gap between programmers and designers with full Script exposure.

Decoupled Architecture: Replace events, delegates and messy casts with a clean, event-driven approach.

📡 Technical Highlights

🧩 Message Registration: Define custom message types and subscribe to them from any class or component.

📬 Global Dispatching: Send a signal/publish once; every listener in the project reacts instantly.

🔄 Advanced Parameter Support: Pass data payloads—including Structs, Enums, and Objects—seamlessly.

🎮 Runtime & Editor Ready: Reliability across Editor and Builds

🧰 Versatile Use Cases

Global Game States: Easily trigger "MatchStarted," "PlayerDied," or "LevelComplete" across all systems.

Dynamic UI/HUD: Update your interface instantly when gameplay variables change without polling.

Subsystem Synergy: Enable communication between independent Managers (e.g., Audio, Save, or Weather systems).

Modular Debugging: Create developer tools that listen to game events without interfering with core code.


Price $5.99

Assets Folder Analyzer by The AAA

2026, February 13 - 17:50
Analyze your Unity project’s Assets folder by size and file type (Project Size / Build Size / Unused), visualize with charts, and export results to CSV.

Assets Folder Analyzer is a Unity Editor tool that scans your project’s Assets directory and generates a clear size breakdown so you can quickly identify what’s taking the most space—textures, models, scenes, audio, and more.

It provides:

  • Folder tree view with per-folder size totals
  • Type breakdown chart to instantly spot the biggest contributors
  • Unused Size (assets not referenced in scenes/prefabs/materials — best-effort analysis)Multiple metrics:
    Project Size (disk usage in your project)
    Build Size (estimated contribution to builds, based on import/compression where possible)
  • CSV Export for reporting and optimization tracking

Perfect for:

  • Reducing project bloat before handing off to clients
  • Optimizing build sizes for mobile/VR
  • Finding accidental duplicates and heavy art packs
  • Keeping teams accountable with size reports

Key Features

  • ✅ One-click Scan
  • ✅ Folder tree with size + file count
  • ✅ Breakdown by asset type (Image, 3D, Scene, etc.)
  • ✅ Donut/Pie chart visualization
  • ✅ Toggle metrics: Project Size / Build Size / Unused Size
  • Export CSV (share with producers/artists)
  • ✅ Works with large projects (optimized scanning flow)
  • ✅ Editor-only (safe to include in any project)

Price $6.99

No Ideas Workshop by No Ideas Gaming

2026, February 13 - 17:16
A collection of items typically found in a workshop

The meshes vary in poly-count but would be considered low-poly with the total count at 50708 tris.

The textures are 2k, and most models come with a colour and a normal map, and a metallic map for some objects.

This package contains a set of 29 items found in a typical workshop.

The bench vice is animatable, the drawers open, and the doors come with pivots in place for easy animations.


The items are as following:

Axe

Bench Vice (animatable)

Blowtorch

Cardboardbox - Small

Cardboardbox - Large

Cutting Pliers

Duct Tape

Hammer

Nailbox

Pallet

Saw

Screwdriver - Flathead

Screwdriver - Phillips

Spiritlevel

Stool

Storageshelves, 3 variants and a fourth wall-mounted variant (animatable doors)

Tape

Tin Can

Toolboard

Toolbox

Toolchest with openable drawers

Wire Cutters

Wire Spool

Woodpiece - Small

Woodpiece - Large

Workstation


Price $4.99

2D Reflections | Mirror & Puddle by Solution - Where Charm Collides With Dread

2026, February 13 - 17:16
Introduce MIRRORS and PUDDLES into 2D environments with EASE.

How to add a mirror:


Step 1: Create a square sprite.


Step 2: Add MirrorBase component


Step 3: Add MirrorReflection material


Step 4: Add rendering layers and position correctly


How to add a puddle:


Step 1: Create a square sprite.


Step 2: Add Puddle component


Step 3: Add "WaterNew" material


Step 4: Add rendering layers and position correctly

With this package you can easily create highly customizable mirrors and puddles for your 2D projects (can be used for 3D too). It can be used with perspective and orthographic cameras!


This asset uses third party resources in it's demo scene; see Third-Party Notices.txt file in package for details.


Price $24.99

Background changer by olusola olaoye

2026, February 13 - 17:12
Background changer is a very flexible and powerful tool that allows you to manage changes in background images (with slideshow mechanics) using smooth transitions.
  • Works on all render pipelines (URP, HDRP, BiRP )
  • works on all platforms (Tested on mobile and PC)
  • Built using the UGUI system

Background changer is a very flexible and powerful tool that allows you to manage changes in background images (with slideshow mechanics) using smooth transitions.

You can use the transition mechanics in your main menu, you can also use it as a loading/wait screen. There are many applications of this project.



Features

  • You can adjust the slide direction (left-to-right or right-to-left)
  • You can adjust the colors of the indicators which show the current slide you are on
  • You can switch to your preferred slide using an indicator button
  • You can pause the animation.
  • There is no hard-coded animation, all animations are procedural so it is very flexible
  • You can add as many background images as you want
  • You do not need to do much setup, everything is plug and play. Add your own custom images and you are ready to go
  • You can have multiple background changers in a canvas

Price $15.00

Speed simulation by olusola olaoye

2026, February 13 - 16:57
Speed simulation is a project that allows you to simulate and compare how different entities moving at various speed can cover a given given distance.

This project works very well on all render pipelines. It also works well on mobile and PC platforms (Windows, Mac, Linux)

Speed simulation is a project that allows you to simulate and compare how different entities moving at various speeds can cover a given distance. You can simulate how different entities (Humans, animals, vehicles, etc) can cover a given distance. The simulation allows you to take acceleration to top speed into consideration (using a curve). You can also take fatigue of the racers into consideration by setting how long they can maintain their top speed before decelerating. You can use this project to compare speeds of your favourite cars, athletes and more.



Features

  • You can add multiple "racers" to the racetrack and set the length of the race track.
  • You can set up the names, images and color for each racer.
  • You can set up the speed at which these racers will travel.
  • You can set-up advanced speed settings which take acceleration and deceleration into consideration.
  • There is an animation curve for each racer that will allow you to define specifically how fast that racer can get to top speed.
  • Project is lightweight, modular and customizable.


Price $20.00

Keypad Keys and Door System by olusola olaoye

2026, February 13 - 15:51
This project is a template system that allows you to open doors using keypad or keys.

Developed on the URP render pipeline. However, this project is not pipeline dependent and can be used in pretty much any render pipeline.

This project is a template system that allows you to open doors using keypad or keys. The keypad allows you to set a correct key as well as a hint to the key. For example if the correct key is 1001, you can set a hint of (500 + 501).

This project also allows you to lock doors with keys. This means that the player can only open that door if the player collects the key for that door.

Also know that the doors opening is not hard-coded in any animation. This means that it is extremely flexible. You can decide that you want your door to open halfway or 75%. You can choose if you want your door to slide up, slide down, slide sideways or rotate.

The project is

  • Multi purpose and can be used for different game genres and projects
  • Extremely flexible allowing you to customize a lot of behaviour
  • Lightweight and modular



Price $15.00

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