Industrial Plastic Pipe Pack by M.SKILL Studio
Included Components
- Straight Pipe
- Elbow (45° / 90°)
- Socket
- Reducer (socket type)
- Tee
- Reducing Tee
- TS Flange (JIS 10K flange with insertion socket)
- Blind Flange
- Valve Socket
- Faucet Socket (25A only)
- Cap
Total
- Models: 46
- Material variants: 3
- Prefabs: 138
Supported Sizes
- 25A
- 50A
- 75A
- 100A
All dimensions are modeled according to JIS standards.
Materials
Supported plastic pipe standards:
- VP
- HI-VP
- HT-VP
Each material type is provided as separate prefabs with materials already assigned.
Note:
HT-VP blind flanges are included.
While commercially available products are uncommon, they are sometimes custom-fabricated in practice.
In many real installations, metal flanges may be used instead.
Snapping Support
To support precise placement in Unity, small conical snap guides are embedded at each pipe end for vertex snapping (V key).
- Cone radius: 0.2 mm
- Cone height: 0.5 mm
Scale & Performance
- Real-world scale (1 Unity unit = 1 meter)
- Prefab scale: (1, 1, 1)
- Straight pipes are modeled at 1 meter length and can be scaled as needed
- Polygon count is balanced across components
- Optimized for real-time, VR, and AR use
Notes
- No colliders included (by design)
- Intended for visualization, layout planning, interactive assembly, and education
Industrial Plastic Pipe Pack is a practical collection of plastic pipe components based on Japanese Industrial Standards (JIS).
This pack is designed for accurate layout, visualization, and real-time use in Unity, making it suitable for industrial plants, factory equipment layouts, VR/AR scenes, and technical demonstrations.
All components share the same geometry and are differentiated only by material variants, allowing users to switch between pipe standards without rebuilding layouts.
The pack focuses on real-world usability, with clean geometry, consistent scale, and snap-friendly prefabs for efficient piping design.
Price $9.99
Cinema Hall Theatre 3d Environment by Foundry Studios
Number of textures - 32 textures, 14 materials
Vertex count - 4 - 1770
Minimum polygon count - 2
Maximum polygon count - 3488
Number of meshes/prefabs - 37
Texture maps - 512x512 - 2048x2048
Types of materials and texture maps - PBR
This pack is a modular, high-quality cinema hall environment built for real-time projects. It’s designed to be flexible, lightweight, and easy to drop into production, whether you’re working on a game, a VR experience, a cinematic scene, or an architectural visualization.
The environment works just as well for clean, modern setups as it does for more atmospheric use cases liminal spaces, suspenseful scenes, or horror-leaning environments. All assets are built to real-world scale, use realistic PBR materials, and are optimized to keep performance in check without sacrificing visual quality.
What’s Included
- A fully assembled and optimized demo scene with baked lighting and post-processing
- A curated set of high-quality PBR materials reused across assets for lower draw calls
- Modular wall, ceiling, and floor pieces for easy layout customization
- Custom environment assets including cinema seating, recliners, exit doors, and architectural elements
- A variety of small, optimized props to add detail and variation
- Properly set up colliders and lightmaps for real-time use
- Optimized material and texture usage to balance performance and visual fidelity
Price $29.99
Cinema Lounge Theatre 3d Environment by Foundry Studios
Number of textures - 98 textures, 36 materials
Vertex count - 4 - 6330
Minimum polygon count - 2
Maximum polygon count - 12,652
Number of meshes/prefabs - 59
Texture maps - 512x512 - 2048x2048
Types of materials and texture maps - PBR
This asset pack features a modular cinema lounge and concession area designed to seamlessly complement the main cinema hall environment or function as a standalone space. Built with realistic PBR materials and optimized for real-time use, it’s suitable for games, VR experiences, cinematics, and architectural visualization.
The space works equally well as a theatre lobby, concession zone, or general waiting area. Its layout and lighting can be used for clean, modern presentations or pushed into more stylized and atmospheric setups — including liminal or suspense-driven environments. All assets are built to real-world scale and designed for easy integration into production workflows.
What’s Included
- Fully assembled and optimized demo scene with baked lighting and post-processing
- Modular architectural elements including walls, floors, ceilings, and corridor pieces
- Concession counter setup with functional props and display elements
- Lounge seating, queue barriers, signage, and decorative assets
- A variety of optimized small props to add realism and variation
- High-quality PBR materials reused efficiently to maintain lower draw calls
- Properly configured colliders and lightmaps for real-time use
Price $29.99
Pixel Art UI Kit - Fantasy Game Interface by Kiss.My.Assets
• Sprite-based UI elements (2D)
• Designed for use with Unity UGUI
• Compatible with common UI scaling modes
• Works on PC and mobile resolutions
• No scripts or code included (visual assets only)
Pixel Art UI Kit - Fantasy Game Interface is a library of pixel UI sprites for Unity, built to help you assemble menus, HUDs, popups, and settings screens faster.
It delivers a crisp, game-ready visual foundation with a consistent pixel style-so your interface stays cohesive from prototype to production.
Perfect for indie teams and commercial projects that want stylish pixel UI without weeks of manual UI art and endless iterations.
💬 Pixel Art UI Kit - Fantasy Game Interface - Core Contents
🧩 Complete UI Elements Set
A versatile sprite library built for real screens: buttons, switches/toggles, sliders, checkboxes, input-style elements, tabs, panels, frames, separators, bars, and other essential components.
🎛️ Pixel Style for Readable Game UI
A pixel-driven look that keeps clarity and readability as the priority. Great as a final style or as a strong base you can easily adapt to your theme (colors, accents, content).
🧱 Consistent Kit, Cohesive Results
Designed as one unified pack with consistent proportions and visual rhythm-so your menus, popups, and HUD don’t feel stitched together.
🎮 Best Fit For
This pack shines in projects where pixel-styled UI and fast screen assembly matter:
✅ Pixel/stylized games - menus, HUD, and popups;
✅ RPG / Adventure - inventory, status panels, and settings;
✅ Roguelike / Roguelite - overlays, run stats, and hubs;
✅ Strategy / Management - panels, lists, and info blocks;
✅ Casual / Puzzle - clean screens and clear UI states;
✅ Mobile + PC - compact and wide layouts with consistent readability.
⭐ Why Choose Pixel Art UI Kit - Fantasy Game Interface ?
Because it’s a practical library of pixel UI sprites that helps you build interfaces fast without UI-art overhead. A wide set of elements, consistent style, and a demo scene give you a clear starting point and a reliable final look.
Less UI effort - more time for the product.
🧩 Integrates Great With These UI Workflows
Made to fit common Unity UI pipelines:
🔹 UGUI (Unity UI) - fast assembly of menus, HUDs, and popups;
🔹 UI Toolkit projects - use as a visual baseline/reference and sprites where applicable;
🔹 Mobile + PC layouts - works for compact and wide compositions;
🔹 Custom UI systems - consistent sprites that blend into your framework.
Package Contents
- High-quality, hand-drawn UI assets
- Clean fantasy-inspired visual style
Buttons & Core UI Elements
- 3 button variants in 5 states
- 1 tab menu
- 9 decorative frames
- 6 popup panels
- 1 alert panel (4 color variations)
- 1 popup with customizable frames (3 color variations)
Icons
- 25 icons (32×32 px)
- 25 icons (16×16 px)
- 22 fantasy-themed icons (32×32 px)
Interactive Elements
- 2 dropdowns
- 1 radio button
- 2 checkboxes
- 1 switch
Indicators & Loaders
- 4 progress bars (2 colors, horizontal and vertical)
- 1 segmented progress bar (3 colors)
- 1 standard progress bar (3 colors)
- 1 circular progress bar
- 3 loading circle variations
Dialogue & Tooltips
- 2 dialogue sets (light and dark, 13 elements total)
- 12 tooltip panels
- 5 decorative toast panels
Input & Forms
- 3 input panel designs in 4 states
HUD & Game Interface
- 2 character frame variations with HP, Mana, and Experience bars (2 colors)
- 3 character portrait variations (2 colors)
- 2 inventory popup layouts with slots, frames, simple consumable icons, and inventory button
- Hotbar in 2 color variations
Backgrounds
- 1 simple silhouette background in 3 color variations
🔗 Possible Integrations
- Ultimate Inventory System
- Corgi Engine
- TopDown Engine
- ProPixelizer
- ProCamera2D
- DOTween
- Rewired
- Inventory Plus
- Easy Save – The Complete Save System
- Emerald AI
- Feel by More Mountains
- 2D Flexible Platformer Controller
- Behavior Designer
- PlayMaker
🔗 Additional Resources
Price $4.99
Modern UI Kit - Dark & Light Themes by Kiss.My.Assets
• Sprite-based UI elements (2D)
• Designed for use with Unity UGUI
• Compatible with common UI scaling modes
• Works on PC and mobile resolutions
• No scripts or code included (visual assets only)
Modern UI Kit is a library of classic black & white UI sprites for Unity, built to help you assemble menus, HUDs, popups, and settings screens faster.
It delivers a clean, readable visual foundation with a consistent style-so your interface stays cohesive from prototype to production.
Perfect for indie teams and commercial projects that want a reliable classic B&W UI base without spending weeks on UI art.
💬 Modern UI Kit - Core Contents
🧩 Complete UI Elements Set
A versatile sprite library built for real screens: buttons, switches/toggles, sliders, checkboxes, input-style elements, tabs, panels, frames, separators, bars, and other essential components.
🎛️ Classic Black & White Look
A clarity-first visual language with strong readability. It fits most projects naturally-great as a final style or as a solid foundation you can extend and customize.
🧱 Consistent Kit, Cohesive Results
Designed as one unified pack with balanced proportions and visual rhythm-so your menus, popups, and HUD don’t feel stitched together from different sources.
🎮 Best Fit Genres
This pack is a strong fit wherever readability and fast UI assembly matter:
✅ Casual / Puzzle - clean menus and clear popups;
✅ Strategy / Management - readable panels, lists, and dashboards;
✅ RPG / Adventure - solid foundations for inventory and settings screens;
✅ Arcade / Action - simple HUD elements and navigation;
✅ Mobile-first games - compact UI that stays crisp;
✅ Tools / Apps inside Unity - minimal “editor-like” dashboards and panels.
⭐ Why Choose Modern UI Kit?
Because it’s a practical library of classic black & white UI sprites that helps you build interfaces fast without UI-art overhead. A wide set of elements, consistent style, and a demo scene give you a clear starting point and a reliable final look.
Less UI effort - more time for the product.
🧩 Integrates Great With These UI Workflows
Made to fit common Unity UI pipelines:
🔹 UGUI (Unity UI) - fast assembly of menus, HUDs, and popups;
🔹 UI Toolkit projects - use as a visual baseline/reference and sprites where applicable;
🔹 Mobile + PC layouts - works for compact and wide compositions;
🔹 Custom UI systems - consistent sprites that blend into your framework.
The package includes:
1. Buttons - 15x2.
2. Icons - 59x2.
3. Input Fields - 14x2.
4. Toggles - 2x2.
5. Checkboxes & Radio Buttons - 6x2.
6. Avatars - 1x2.
7. Progress & Loaders - 17x2.
8. Sliders - 4x2.
9. Badges & Pills.
10. Containers - 6x2.
11. Panels / Large Containers - 6x2.
12. Tooltips - 18x2.
🔗 Possible Integrations:
- DOTween
- DOTween Pro
- Modern UI Pack
- Master Audio
- Feel by More Mountains
- Procedural UI Image
- Curved UI
- Shapes
- Better UI
- FancyScrollView
- Super Text Mesh
- Text Animator for Unity
- UI Particle System
- Animatext
- UI Particle Image
🔗 Additional Resources
Price $4.99
FluffyForest – Stylized Trees & Canopy Pack (URP) by Caliber Creations
Number of Meshes / Models
Core Tree Assets
- 14 trunk meshes
- 7 fluffy canopy meshes
- 12 card-symbol canopy meshes
- 6 impostor quad meshes
Demo / Environment Assets
- Grass
- Flowers
- Ground
- Rocks
- Furniture
- Props
- Arches
- Hedges
Total: 50+ unique mesh assets
Polygon Count (Triangles)
Fluffy Canopies
- Canopy_0_Model – 1,842
- Canopy_1_Model – 2,592
- Canopy_2_Model – 4,218
- Canopy_3_Model – 2,802
- Canopy_4_Model – 2,994
- Canopy_5_Model – 2,874
- Canopy_Alt_Model – 2,400
Club Canopies
- Club_Canopy_0_Model – 5,802
- Club_Canopy_1_Model – 3,894
- Club_Canopy_2_Model – 2,664
Diamond Canopies
- Diamond_Canopy_0_Model – 5,112
- Diamond_Canopy_1_Model – 2,760
- Diamond_Canopy_2_Model – 1,692
Heart Canopies
- Heart_Canopy_0_Model – 5,010
- Heart_Canopy_1_Model – 3,474
- Heart_Canopy_2_Model – 2,142
Spade Canopies
- Spade_Canopy_0_Model – 5,010
- Spade_Canopy_1_Model – 3,474
- Spade_Canopy_2_Model – 2,142
Trunks
- Trunk_1_Model – 1,581
- Trunk_2_Model – 1,020
- Trunk_3_Model – 1,853
- Trunk_4_Model – 1,020
- Trunk_5_Model – 1,020
- Trunk_6_Model – 1,020
- Trunk_7_Model – 1,020
- Trunk_8_Model – 1,581
- Trunk_9_Model – 1,581
- Trunk_10_Model – 1,020
- Trunk_11_Model – 1,853
- Trunk_12_Model – 1,020
- Trunk_13_Model – 1,020
- Trunk_14_Model – 1,020
Impostor Quads
- Imposter2Quad_0_Model – 4
- Imposter2Quad_1_Model – 4
- Imposter2Quad_2_Model – 4
- Imposter2Quad_3_Model – 4
- LOD_Tree_Imposter_Quad_Model – 2
- Quad_Bottom_Piviot – 2
Demo / Environment Assets
- Flower_Clump_Model – 175
- Flower_Head_Model – 8
- Flower_Stem_Model – 10
- Grass_Clump_Model – 1,148
- Ground_0_Model – 8,192
- Heart_Arch_Half_Model – 2,255
- Heart_Arch_Model – 3,456
- HedgeBase_0_Model – 4,590
- HedgeBase_1_Model – 9,684
- HedgeBase_2_Model – 7,434
- HedgeBase_3_Model – 6,680
- Flagstone_0_Model – 2,304
- Rock_0_Model – 750
- Rock_1_Model – 692
- Rock_2_Model – 454
- Rock_3_Model – 76
- Rock_4_Model – 76
- Rock_5_Model – 68
- Rock_6_Model – 128
- Rock_7_Model – 156
- Rock_8_Model – 100
- Rock_9_Model – 120
- Apple_0_Model – 338
- CakeStandPole_0_Model – 60
- Chair_0_Model – 6,440
- Cup_0_Model – 812
- HeartCake_0_Model – 432
- HeartCake_1_Model – 432
- HeartCake_2_Model – 432
- Plate_0_Model – 512
- Sandwich_0_Model – 30
- TableLegs_0_Model – 3,208
- TableTop_0_Model – 1,568
- Teapot_0_Model – 6,238
Polygon Range Summary
- Minimum: 2 triangles (Impostor Quad)
- Maximum: 9,684 triangles (HedgeBase_1_Model)
Number of Prefabs
- 378 Tree Prefabs (138 fluffy + 240 card-symbol)
- 378 Tree Impostor Prefabs
- 10 Standalone Impostor Prefabs (for customization)
- 19 Canopy Prefabs
- 14 Trunk Prefabs
- 64 Demo / Environment Prefabs (rocks, furniture, grass, props, etc.)
Total: 863 Prefabs
Texture Assets
Texture2DArray Assets (Size and Slices)
- Canopy_Card_Imposter_AlbedoArray – 512×512 × 12
- Canopy_Card_Imposter_NormalArray – 512×512 × 12
- Canopy_Imposter_AlbedoArray – 512×512 × 7
- Canopy_Imposter_NormalArray – 512×512 × 7
- LeafAlpha_TextureArray – 1024×1024 × 10
- Tree_Cards_Imposter_AlbedoArray – 512×512 × 240
- Tree_Imposter_AlbedoArray – 512×512 × 138
- Tree_Imposter_NormalArray – 512×512 × 138
- Trunk_Imposter_AlbedoArray – 512×512 × 14
- Trunk_Imposter_NormalArray – 512×512 × 14
Tree Leaf Textures (1024×1024)
- TreeLeaf_01
- TreeLeaf_02
- TreeLeaf_03
- TreeLeaf_04
- TreeLeaf_05
- TreeLeaf_06
- TreeLeaf_07
- TreeLeaf_08
- TreeLeaf_09
- TreeLeaf_10
Trunk Textures (2048×2048)
- TrunkBaseColor
- TrunkNormalMap
- TrunkRoughnessMap
- TrunkAmbientOcclusion
Demo Textures
- Flowers_Aligned – 1024×1024
- Flowers_Final – 2048×2048
- Leaves – 1024×1024
- Path_BaseColor – 2048×2048
- Path_Normal – 2048×2048
- Path_Roughness – 2048×2048
- Rock_1_BaseColor – 1024×1024
- Rock_1_Normal – 1024×1024
- Skybox – 2048×1024
- TeaParty_BaseColor – 2048×2048
- TeaParty_Metallic – 2048×2048
- TeaParty_Normal – 2048×2048
- TeaParty_Roughness – 2048×2048
- TerrainMask – 1024×1024
UV Mapping
Yes
- Trunks
- Canopies
- All demo assets
- Exception: Flagstone rock
Rigging
No
Animation
- Animation Clips: 0
- Animation Type: None
(Vertex-based wind / flutter is shader-driven)
LOD Information
Tree Prefabs:
- LOD0 = Trunk + Canopy
- LOD1 = Impostor
- LOD2 = Cull
- LOD Groups used on all tree prefabs
- Demo assets do not use LODs
Materials & Texture Workflow
- Foliage uses stylized Shader Graph materials
- Alpha-clipped leaf cards
- Not physically-based (non-PBR)
- Impostors include simple normal lighting
Demo assets use:
- Base Color
- Normal
- Roughness
- Metallic
(Still stylized, not strict PBR)
Shader System
- All shaders authored in Shader Graph (URP)
- GPU instancing supported
- Texture Arrays used for variation
- Per-instance color via MaterialPropertyBlocks
FluffyForest – Stylized Trees & Canopy Pack (URP)
Includes 378 stylized tree prefabs featuring fluffy canopies, card-symbol topiary shapes, and 4-way impostor LODs, with a total of 863 prefabs including matching impostors, customizable canopy and trunk variants, and demo environment assets.
Unity Play WebGL Demo -> HERE (ESC key to free mouse for changing scene)
The pack includes:
🌳 138 Fluffy Canopy Tree Prefabs
Built from:
- 14 tree trunk models
- 6 fluffy canopy styles
- 6 color variants per tree
♠️♥️♣️♦️ 240 Card-Symbol Topiary Tree Prefabs
Including Heart, Spade, Club, and Diamond shapes
Built from:
- 3 canopy variants per symbol
- 6 color variants per tree
- 40 unique topiary tree designs
All trees use a custom 4-way impostor LOD setup for efficient distance rendering while maintaining their stylized silhouettes.
Impostors can also be placed independently as background foliage using the included billboard-based impostor shader.
Rendering & Shader Features
- GPU-instanced canopies with per-instance color variation
- Leaf and impostor alpha cards stored in Texture Arrays
- Simple normal lighting on impostors for basic light response
- Uses Unity’s main directional light
- Subtle vertex-based flutter/wind animation
All shaders are built using Shader Graph, making them easy to tweak and customize.
FluffyForest was tested on desktop hardware.
Projects targeting mobile devices may require very low foliage density and aggressive impostor swapping to maintain performance.
Note
All environment assets, shaders, and textures used in the promotional material are included as demo content for scene context and presentation.
You’re free to use these assets in your own projects.
Price $4.99
Fish Alive - Freshwater Set by Denys Almaral
Fish Alive Freshwater Set is a collection of popular, animated aquarium favorites. Designed with well-balanced minimalistic topology, these polyart models are ideal for AR/VR mobile games and high-resolution desktop games.
| DOCUMENTATION | VIDEOS | Fish Alive Marine Set | CONTACT |
Features
✅ Animated Fish = 10
✅ Environments: Home aquarium, river bed (~16 meshes)
✅ Behaviors: Includes easy-to-setup natural swimming logic and demo scenes.
✅ Group Of Fish: Helper class to deal with multiple fish.
✅ 7 Animation States: Static initial pose, Bite, Idle and Swim with turning left/right variants.
✅ Optimized Textures: A single texture palette shared between most models (256x256).
✅ Poly Count: 600 triangles per model on average.
✅ Real Skinned Meshes: 3D fish are skinned meshes with bones.
✅ 7-Bone Rig: Simple yet effective rigging.
✅ Platform ready: Suitable for Mobile, AR/VR, WebGL and Desktop
✅ Soft object avoidance: Fuid steering system to avoid obstacles.
✅ Free Samples: Guppy + Clownfish + scripts
❌ No strict hard collisions.
❌ No Vertex Shader Animation on Fish.
❌ No strict hard collisions.
❌ No LODs
Performance:
60 FPS. Fish count 1700 - Desktop - Specs: i7-4790k RTX-3060 (See more benchmarks)
Related Free Tool: For even more deep customization, moodifying the colors quickly, painting directly onto the 3D model, see : DA Poly Paint - Low Poly Customizer
Note: Some tutorial videos feature fish from our other Fish Alive packs.
Your Feedback is Important!
Any comments or reviews will be considered carefully, and any issues will be fixed ASAP.
| DOCUMENTATION | VIDEOS | Fish Alive Marine Set | CONTACT |
Price $29.00
Fish Alive - FREE Samples by Denys Almaral
Fish Alive Free Samples allows you to start playing right now with 2 of the fish 3D characters from the Marine Set and Freshwater Set packages. Includes all animations and most of the escential scripts.
| DOCUMENTATION | VIDEOS | CONTACT |
Features
✅ Animated Fish = 2 (An unlikely duo: Guppy, Clownfish)
✅ Behaviors: Includes easy-to-setup natural swimming logic and demo scene.
✅ 7 Animation States: Static initial pose, Bite, Idle and Swim with turning left/right variants.
✅ Optimized Texture: A single texture palette shared between models (256x256).
✅ Poly Count: ~600 triangles per model on average.
✅ Real Skinned Meshes: 3D fish are skinned meshes with bones.
✅ 7-Bone Rig: Simple yet effective rigging.
✅ Platform ready: Suitable for Mobile, AR/VR, WebGL and Desktop
✅ Soft object avoidance: Fuid steering system to avoid obstacles.
❌ Not included: Group Of Fish (Helper component to deal with multiple fish)
❌ No strict hard collisions.
❌ No Vertex Shader Animation on Fish.
❌ No strict hard collisions.
❌ No LODs
Performance:
60 FPS. Fish count 1700 - Desktop - Specs: i7-4790k RTX-3060 (See more benchmarks)
Note: Some tutorial videos feature fish from our other Fish Alive packs.
Your Feedback is Important!
Any comments or reviews will be considered carefully, and any issues will be fixed ASAP.
| DOCUMENTATION | VIDEOS | CONTACT | Marine Set | Freshwater Set |
Price $0.00
16-Bit Adventure RPG Islands and Sea Music by François Gérin-Lajoie
12 tracks in .wav format
Tracks are meant to be looped. Each plays through once. See "Loop Instructions" document for more details.
No AI was used in creating this package. All music included was composed by a sentient human.
Consider this 16-bit fantasy music asset pack for your next project!
This asset pack includes twelve loop-ready music tracks, in .WAV format, that are well-suited for sea-themed fantasy video games that may want a retro-vibe and/or use pixel art. They were inspired by the music of JRPGs and adventure video games from the 1990s on the SNES. There’s over 17 minutes of music in the pack, including exploration music, town music, battle music and even pirate music. Two of the tracks are bonus tracks that serve as alternate versions of other tracks. I included a .pdf document with instructions for how to loop the tracks. Watch the Walkthrough Video for content description and loop instructions: https://youtu.be/5SYw2sAfKaI
Track List:
01 - Archipelago Overworld
02 - Seaside Exploration
03 - Seaside Village #1
04 - Seaside Village #2
05 - Battle Track #1
06 - Battle Track #2
07 - Sailing with Pirates
08 - Travelling by Submarine
09 - Dungeon Exploration #1
10 - Dungeon Exploration #2
BONUS - Archipelago Overworld (Extended)
BONUS - Travelling by Submarine (Alt Version)
How to Use the Tracks:
These are my original compositions. You are welcomed to use these tracks in any desired way in your video games, without cost or permission. The only thing that I would ask of you is to give credit where it is due by mentioning by name, François Gérin-Lajoie. Thank you! And if you want to promote your game, you’re welcome to mention it in the comments below.
Let's Help Each Other Out! If you enjoy this asset pack, would you be so kind as to rate it please? It will give it more visibility. Thank you!
If you enjoy my music, be sure to visit my YouTube channel and subscribe: https://www.youtube.com/@Francois_Gerin-Lajoie
If you would like to commission me to write custom music for your game, contact me and I would be more than happy to do so: oragus2@yahoo.com
Price $9.99
Magic Hat Effect by sunzzs
- easy to use;
- Compatible with ALL Unity rendering pipelines;
- Includes an overview scene;
- One Shader for all particles;
- Consistent stylized art direction;
- 4 high-quality magic hat effects for RPG game projects.
- Supports Unity 2021.3.0 and above versions.
- You can easily achieve more special effects by using the shaders in the resource package.
- Simply drag the resource package into the scene and it can be used easily.
Price $15.00
Character Trail Effect_ by sunzzs
- easy to use;
- Compatible with ALL Unity rendering pipelines;
- Includes an overview scene;
- One Shader for all particles;
- Consistent stylized art direction;
- 12 Character Trail Effects for RPG Projects.
- Supports Unity 2021.3.0 and above versions.
- All the effects are achieved through a single shader. You can use this shader to implement the majority of special effects.
- Compatible with ALL Unity rendering pipelines
Price $24.00
Random Event Effect_v2 by sunzzs
-Contains 10 effects, applicable to random events triggered in the rpg game.
-Supports Unity 2021.3.0 and above versions.
Key Features:
- easy to use;
- Compatible with ALL Unity rendering pipelines;
- Includes an overview scene;
- One Shader for all particles;
- Consistent stylized art direction;
Price $20.00
Character Orbiting Effect by sunzzs
- 10 high-quality character status effects,Can be applied to various states of RPG game characters
- One shader for all effect
- Supports Unity 2021.3.0 and above versions.
Key Features:
- easy to use;
- Compatible with ALL Unity rendering pipelines;
- Includes an overview scene;
- One Shader for all particles;
- Consistent stylized art direction;
Price $26.00
Collectible Coin Pack by Hades34600
Number of textures: 108 (36 textures for numbered coins and 72 textures for non-numbered coins)
Texture dimensions: 1024 X 1024
Polygon count: 140 polygons
Number of meshes/prefabs:
1 Mesh
9 Prefabs for the coins with numbers
18 Prefabs for the coins without numbers
Particles: 3 variations of a simple sparkle particle effect
Types of materials: HDPR PBR
- Base colour
- Mask (Metallic, roughness, AO)
- Normal
- Emissive
UV mapping: Yes
This package is ideal for developers of 3D platformers or fantasy themed 3D games. This pack includes different versions of bronze, silver and gold coins as well as a spinning animation and particle effects that demonstrate the value of the coins. The various elements of the coins, such as the animations and the particles, can be turned off to best suit the projects they are used in.
Price $4.99
Industrial Metal Pipe Pack by M.SKILL Studio
- Unity version: Unity 6.0 (6000.0.59f2)
- Render pipeline: Built-in Render Pipeline, Universal Render Pipeline (URP)
- Model format: FBX
- Number of models: 46
- Prefab variants: SGP (carbon steel) / SUS (stainless steel)
- Polygon count: Up to approximately 1,000 polygons per model
- Textures: None (material-based)
- Materials: Standard Unity materials
- Colliders: None
- Animations: None
- Scripts: None
- Pipe ends include small conical mesh markers for stable vertex snapping (V key)
- Designed for accurate layout and real-time use in industrial and VR/AR scenes
Industrial Metal Pipe Pack is a collection of lightweight industrial pipe models designed for accurate layout and real-time use in Unity.
All models are based on JIS standards and commonly used nominal pipe sizes, making this pack suitable for industrial visualization, factory layouts, VR/AR applications, and engineering-related scenes.
Each pipe end includes a small conical snap marker mesh, allowing stable and precise vertex snapping (V key) in the Unity Editor.
This enables fast and reliable pipe alignment without scripts or custom tools.
The pack includes both SGP (carbon steel pipe) and SUS (stainless steel pipe) variants.
Separate prefabs are provided with materials already assigned, so users can place pipes directly without additional setup.
All models are optimized for performance, with low polygon counts and minimal file sizes, making them ideal for large-scale layouts and real-time rendering.
Key features
- JIS-based dimensions
- Lightweight, low-poly meshes
- Vertex snap support using mesh-based snap points
- Separate prefabs for SGP and SUS materials
- No scripts, no external dependencies
- Suitable for VR, AR, and industrial visualization
Price $9.99
Aliens pack - Grey Alien and Alien realistic 2 by Rob Myers
Texture dimensions: Texture pack resolution: 1024x1024.
Polygon count: Polygons 23336, verts 11674, tris 23336
Rigging: Model is rigged (Humanoid), but do not include animations.
UV mapping: Yes
Low-poly models of character Alien 1 (Grey - classic alien (Rosweell)) and Alien realistic 2 (Varginha's case). These models can be used in any survival horror or sci-fi game.
There is an emission map if you want to make the alien have glowing eyes.
Texture pack resolution: 1024x1024.
In the Unity archives, the materials are configured for URP, but they can be easily adapted to another render pipeline.
Models are rigged (Humanoid), but do not include animations.
Faces 23336, verts 11674, tris 23336
There is an emission map for glowing eyes.
* This is a cheap, affordable and functional models. Customization or repainting may require UV or face adjustments. All videos and images show the model as it is—buy it if you like what you see.
Price $15.99
ChronoSave by ZeroGravity Devs
- Object-based save system (no key-value hacks)
- Multiple save slots with metadata
- Scene-aware save & deferred restore
- Runtime-spawned prefab support
- Stable SaveIdentity system
- Save Groups for selective save/load
- Global (cross-scene) data support
- Encrypted save payloads
- Hash-based tamper & corruption detection
- Automatic backup and recovery
- Save versioning with migration pipeline
- Autosave support (focus loss / quit)
- Assembly-based plugin (Runtime & Editor separation)
- Developer editor tools:
Save Data Viewer (read-only)
Prefab Registry
Save Summary
Setup Validation
Open Save Folder
Clear All Save Data - Platform-agnostic (PC, Mobile, console-friendly via custom providers)
ChronoSave is a professional, production-ready save system for Unity that provides secure, scene-aware game saving with support for runtime-spawned objects, multiple save slots, and long-term project compatibility.
Unlike basic save solutions or PlayerPrefs-based systems, ChronoSave uses an object-based architecture with stable identities, ensuring reliable save and load behavior across scenes and sessions. It supports dynamic runtime prefabs such as enemies, pickups, and world objects, restoring them safely in the correct scene.
ChronoSave includes encrypted save payloads, hash-based tamper detection, automatic backup recovery, and a versioned save migration pipeline making it suitable for real-world games that need secure and future-proof data persistence.
A full set of editor tools is included under a dedicated Zerogravity menu, allowing developers to inspect save data, manage runtime prefabs, validate setups, and manage save files without manual file handling.
ChronoSave is ideal for RPGs, action games, simulators, survival games, and any Unity project that requires reliable, scalable, and secure save management.
Price $24.99
Virtual Classic Theater Stage 3D Model by Calcatz
To use this asset in HDRP, import the additional .unitypackage file included in the package.
This is a stage design created based on the outlander stage design. It's a stage for theatrical purposes and it has a classic feel. The package contains the main stage, chair, and side view of the stage in URP and HDRP.
Assets in this package include:
- FBX Models
- 24 2D Textures (1K Resolution)
- 21 Materials
- 1 Demo Scene (each for URP and HDRP)
- 1 Volume Profile (each for URP and HDRP)
- 1 Stage Prefab
- 9 Object Prefabs including:
- Main Stage
- Long Wooden Chair
- Normal Wooden Chair
- Chandelier
- Small Chandelier
- Pillar
- Plant Ornament
- VIP Area Table
- Hall Room
Copyright Notice
One or more textures bundled with this project have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.
Price $35.00
Critical Indigator FX by Critical VFX
List of VFXs included
Prefab 129
- Box-type indicators: 36
- Circle-type indicators: 80
- Sample indicators: 13
Total mesh assets: 81
7 textures at 1024x1024 resolution
Splash shader built with Shader Graph
[Critical Indicator FX]
: Comprehensive Visual Feedback
Elevate your game's combat experience with Critical Indicator FX. This package provides a massive collection of high-quality, modular visual indicators designed to give players clear and satisfying feedback for critical hits, area-of-effect (AoE) skills, and tactical positioning.
Whether you're building an Action RPG, MOBA, or Top-down Shooter, these indicators are optimized for performance and styled to fit a wide range of game aesthetics.
[Key Features]
- Massive Variety: With 129 unique prefabs, you’ll find the perfect match for every skill and attack type.
Price $10.00
Lockpicking Minigame System by CatBorg Studio
Behold! CatBorg Studio™ Presents -🔐 Lockpicking Minigame System
A ready-to-use lockpicking minigame system for Unity, built to be easy to start, simple to integrate, and fully extendable.
Includes 12 lock types and 4 lockpicking tools (bobby pins) with different quality levels (rusty, normal, premium, gold). Additional tools and locks can easily be added by users.
The system is canvas-based and sprite-driven, with 2048×2048 source sprites and 40 included sound effects (pin movement, resistance, lock turning, and opening sounds).
All gameplay values are controlled via ScriptableObjects, allowing quick tuning of difficulty, lock behavior, and tool properties directly in the Inspector.
◼ Demo Scenes ◼
A fully playable demo scene is included. Also you can check it out on itch.io HERE.
The demo uses a Third Person Controller asset (required only for the demo). The core system itself has no controller dependency.
Bonus example scripts are included to demonstrate interaction, UI, and callbacks. These are optional, safe to remove, and intended for learning purposes only.
◼ Support & Updates ◼
- Help Desk (Discord)
Price $15.00
