Bear Soldier 1 by Alesky
Technical details
Number of textures 8
Number of Materials 2
Number of Colors 1
Polygon count of 10396
Number of meshesprefabs 1
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps - PBR
Low-Poly Rigged PBR Character – Bear Soldier
- Humanoid Rig (Tested with Animations see Video)
- 10396 Vertex 2 Material - Perfect for you mobile Game!
4K Textures (can be reduced) :
- BaseColor
- MetallicSmoothness
- Normal
- Emissive
Vertex : 10396
Price $28.00
Weapons Pack (Sci-Fi) by Next Spring
Number of textures : Basemap, Metallic, Normal, AO, Smoothness
Texture dimensions : 2048x2048
Minimum polygon count : 30K
Maximum polygon count : 40K
Number of meshes/prefabs : 4
Types of materials and texture maps: PBR
This pack includes 4 sci-fi style weapons with PBR textures and materials, optimized for mobile or other platforms
Each model has around 30k~40k triangles and can be optimized much more by Blender decimate feature
All models has PBR textures with the next-gen quality
Price $15.00
Animal Controller | Physics based Biped and Quadroped movement System by Golem Kin Games
Included Scripts
- AnimalController.cs
Core movement, physics, jumping, slope logic, and animation events - AnimalCamera.cs
Smooth follow camera with dynamic FOV and collision handling - AnimalAudioController.cs
Centralized audio management for footsteps, jumps, landings, and vocals
Easy Setup
- Add a Rigidbody and Collider to your animal
- Attach AnimalController
- Select Biped or Quadruped mode
- Assign ground layers
- Optional: Assign Animator and Audio Controller
- Add AnimalCamera to your camera
- Press Play and move
Ideal For
- Pet and animal simulators
- Creature-based adventure games
- Stylized wildlife exploration
- Prototypes and vertical slices
- Mobile and casual games
Requirements
- Unity 2022.3 LTS or newer
- Rigidbody-based characters
Author: Golemkin Games
Version: 1.0.0
Animal Controller is a flexible arcade-style character controller for animals in Unity, supporting both bipedal and quadrupedal creatures. It is ideal for pet simulators, wildlife games, creature adventures, and stylized exploration titles.
Built with Rigidbody physics, the controller focuses on responsive movement, clean slope handling, animation hooks, and simple customization. It pairs perfectly with the Scooter Controller and follows the same philosophy of fast setup and easy tuning.
Key Features
Dual Locomotion Modes
- Biped mode with tank-style turning and optional strafing
- Quadruped mode with natural turn-then-move controls
- Switch instantly using a simple AnimalType enum
Physics-Based Movement
- Rigidbody-driven acceleration and deceleration
- Walk and run speeds with sprint toggle
- Adjustable grip for sliding or snappy movement
- Forces projected along ground planes for stable slope traversal
- Ground stick force for better hill adherence
Advanced Slope Handling
- SphereCast-based ground detection
- Smoothed ground normal alignment
- Full pitch and roll alignment to terrain
- Forward slope detection with max walkable angle control
- Movement automatically projected onto slopes
Jumping System
- Coyote time for forgiving jumps
- Configurable air jumps including double jump support
- Increased fall gravity for responsive landings
Animation Integration
- Animator-driven locomotion
- Speed parameter mapped to idle, walk, and run
- Grounded state parameter
- Jump trigger support
- Clean blend tree friendly setup
Audio Events
- Footstep events with walk and run differentiation
- Jump and landing audio hooks
- Hard landing detection by impact velocity
- Optional vocalizations with pitch variation
Camera System
- Smooth third-person follow camera
- Dynamic FOV based on movement speed
- Built-in camera collision avoidance
Supported Animal Types
Biped
- Humanoids, birds, kangaroos
- Forward, backward, turning, and optional strafing
Quadruped
- Dogs, cats, horses, wolves
- Faster footstep cadence for four-legged movement
- Natural tank-style turning
Price $15.00
H_FakeLights URP (Decal Lighting In Distance for Maximum Performance) by HyperGamey
💡 H_FakeLights (URP)
Performance-focused fake lighting for large URP scenes.
Cheap decal lighting at distance, real-time lights only where they matter.
❓ The Problem
Large URP levels and dynamic lighting systems don’t mix well.
If you’re building:
- Big open maps with day/night cycles
- Or anything where lightmapping isn’t an option
You usually end up with:
❌ Too many real-time lights
❌ Massive CPU & GPU cost
❌ Compromises in visual quality or scale
Turning lights on and off manually doesn’t scale — and lightmapping large, dynamic scenes often isn’t viable.
✅ The Solution
H_FakeLights replaces distant real-time lights with cheap, decal-based “fake” lighting, and only enables the expensive real-time lights when the player (or camera) is close.
Result:
- The scene still looks lit
- Performance stays under control
- Real-time lighting is preserved where it actually matters
This is a lighting trick and it’s a production-friendly system designed for real games.
⚡ URP vs HDRP Performance (Important)
URP (Primary Target)
- Fully tested and production-ready
- Instanced decal projectors are a fraction of the cost of real-time lights
- Significant performance savings in large scenes
- Ideal for open levels, interiors, and dynamic lighting setups
HDRP
- Fully functional and supported via scripting define symbols
- However, HDRP decal projectors are almost as expensive as real-time lights
- Performance gains are minimal compared to URP
- Best used for workflow consistency or visual control, not performance wins
This asset is URP-first by design. Buy for HDRP only if you want to experiment with it!
🌍 Perfect Use Case
Have a URP project with large maps, dynamic lighting, or a day/night system — and you:
- Can’t rely on lightmaps
- Still need lots of lights
- Want real-time lights near the player
H_FakeLights is built exactly for that scenario.
You get:
- Fake lights in the distance at very low cost
- Real-time lights close to the player
- Full control over the final look
🔧 Key Features
- Decal-based fake lighting using DecalProjector
- Camera-based trigger system to activate/deactivate lights by distance
- Optional smooth fade in / fade out
- DepthManual per-light tuning:
Color
Intensity
Size - URP & HDRP compatibility via scripting define symbols
- Designed for large scenes and performance-sensitive projects
🧱 Simple & Scalable Setup
✔ One manager per scene
✔ Trigger handler attached to the camera
✔ One trigger per light you want controlled
No complex lighting pipelines.
Not much editor gymnastics.
📍 See for yourself:
Download demo here.
This system has been used and tested in production on an unreleased game, in real gameplay scenarios — not a tech demo. You can see that in the presentation video.
💬 Support
Need help or have questions?
📩 Email: assetsupport@hypergamey.studio
💬 Discord (fast & friendly support): https://discord.gg/4UB6x2bVge
Price $19.99
GLITCH LOOPS VOLUME ONE by ROHHSA
Over 90 sounds
All in 44100hz 32bit wav files
Total length of all sounds combined is over 15 minutes
Sounds are loopable
Entirely stereo
Meant for portraying digital and electric stuttering and errors and buzzing
Created entirely by me using only virtual instruments and effects
Comes with bpm
Use as you wish
Crediting is not necessary but certainly welcomed
Any support gets our biggest appreciation
Price $9.99
FPSPro by ArcForge
- Live FPS, frame time (ms), min/max, and rolling average with configurable sample windows
- Memory tracking: total allocated, Mono heap, GC collection counter, peak usage
- GPU and CPU render timing via FrameTimingManager (where platform-supported)
- Audio monitoring: dB levels, spectrum data, AudioSource counting with configurable scan intervals
- Automatic spike detection: frame time spikes, FPS drops, memory jumps - logged with timestamps
- Session recording with live stats during Play Mode and final summary on exit
- Export to JSON or CSV; copy to clipboard
- Frame rate throttling presets: Unlimited, 120, 90 VR, 60, 30, plus VSync and mobile variants
- Conditional debugger: programmable triggers with log, callback, pause, screenshot, and bug report actions
- Bug reporter: collects system state, performance snapshot, console logs, and optional screenshots
- Runtime HUD overlays: IMGUI screen-space and VR world-space Canvas
- Tabbed editor window with rolling graphs, spike markers, colour-coded thresholds, and DPI scaling
- Zero-setup workflow: open window → press Play → see stats
- Render pipeline agnostic: Built-in, URP, HDRP
- Unity 2022.3 LTS through Unity 6 supported
- Zero external dependencies
- Per-module enable/disable toggles in settings
- Public module registration API for custom extensions
- Event-driven architecture (OnSnapshotUpdated, OnModuleRegistered)
- FPSPRO_DISABLE scripting define for zero-overhead release builds
- Assembly definitions for clean compilation isolation
- UPM compatible (package.json included)
- Three sample scenes: Basic Setup, Advanced API, VR Demo
FPS Pro is a performance monitoring toolkit that gives you instant, actionable diagnostics during Play Mode, no UI setup, no prefabs, no TextMeshPro, no scene wiring. Open the editor window, press Play, and get live stats immediately.
The tabbed editor window provides real-time FPS and frame time tracking, memory and GC monitoring, GPU/CPU render timing, audio analysis, device info capture, and rolling graphs with automatic spike markers. A built-in session recorder aggregates your entire Play Mode run into exportable summaries (JSON or CSV), and frame rate throttling presets let you simulate target hardware with one click.
Beyond the editor, FPS Pro includes a runtime HUD overlay (IMGUI-based for screen space, Canvas-based for VR world space) and a full programmatic API with event-driven architecture. The conditional debugger lets you set programmable performance triggers, log warnings when FPS drops below a threshold, fire callbacks on memory spikes, or auto-generate bug reports with system state, console logs, and screenshots attached.
FPS Pro is render-pipeline agnostic (Built-in, URP, HDRP), works across Unity 2022.3 LTS through Unity 6, and has zero external dependencies. Every module can be individually enabled or disabled via settings, and the public module registration API lets you write custom stat modules that plug directly into the scheduler and TickContext system.
Suitable for any genre or project type, prototyping, production profiling, QA workflows, or shipping as an embedded diagnostic layer in your game.
Price $19.99
15 Elemental Slimes 2D Character Pack by ARTAPEX STUDIO
Technical Specifications:
• Total Characters: 15 Elemental Slimes
• Animations per character: 6
- Idle
- Idle Blink
- Walk
- Attack
- Hurt
- Dying
• Animation Type: Frame-by-frame sprite animation
• File Format: PNG
• Sprite Resolution: 616x551 px per animation sheet
• Pixels Per Unit (PPU): 100
• Sprite Mode: Multiple
• Rig Type: 2D Sprite (No skeletal rig)
• Prefabs Included: Yes
• Animator Controllers Included: Yes
• Demo Scene Included: Yes
• Supported Render Pipelines:
- Built-in
- URP
- HDRP
• Unity Version: 2022.3.39f1
• External Dependencies: None
• Category: 2D Characters
- 15 Unique And Appealing Character Design
- 6 Smooth Animations with Detail of each Character
- All animations are provided in PNG format (616x551px Resolution).
- Prefab with Demo scene inclueded
- Source Files As SCML (Spriter), Unity
Total Animation : 6
- Idle
- Idle Blinking
- Attack
- Walk
- Hurt
- Dying
Looking to enhance this pack? We’re open to feedback! Drop us your suggestions — and if possible, we’ll include them in future updates.
✅ Love this asset?
Explore our full collection for more powerful 2D characters!
Price $15.00
Folder Remarks by MBS Studio
- Compatibility: Unity 2019, 2021, 2022, 2023, Unity 6.
- Render Pipeline: Compatible with Built-in, URP, and HDRP.
- Performance: Zero runtime overhead. The script only runs in the Editor.
- Source Code: Full C# source code included.
💢 "What is this folder inside Plugins?"
😫 "Which asset pack contains the trees I liked?"
We have all been there. You download amazing tools and art packs from the Asset Store, but a few weeks later, your Project window becomes a maze of confusing folder names.
Folder Remarks is a chill, lightweight utility designed to solve this specific headache. It acts like a Sticky Note for your directories.
Just drag that confusing folder into the list and type: "This is the Water Shader," or "Don't delete this, used in Level 2."
Solve the Mystery:
No more clicking through folders trying to guess what's inside. Label them once, remember them forever.
Asset Store Companion:
Perfect for organizing the dozens of plugins, SDKs, and art packs you've imported but lost track of.
One-Click Ping:
Click your note, and it instantly highlights the folder in the Project view. Navigate instantly.
Super Lightweight:
It’s just a simple Editor Window. No background processes, no runtime code, no bloat.
Clean & Simple:
A minimalist tool that does one thing and does it well. Keeps your mind clear.
🎯 Design Philosophy: Why a separate list window?
You might ask: "Why not just show the remarks directly on the folders in the Project view?"
Maximum Compatibility:
By keeping the UI separate, we ensure zero conflicts with other popular folder-coloring or UI-beautification plugins.
The "Inventory" Strategy (Most Important):
If remarks were just attached to folders, they would still be hidden inside hundreds of other directories. You would have to scroll through your entire project to find them.
Folder Remarks is designed to be a Manifesto of your tools.I created this because I often wasted weeks coding a feature, only to realize months later that I had already downloaded a high-quality asset that did exactly that—it was just hiding in a folder I forgot about. This tool brings those "hidden gems" out of the shadows and into a centralized list, ensuring you actually use the tools you possess.
Support
Documentation | Discord | Email
🎁 Free & Helpful
I made this tool because I needed it for my own projects, and I decided to share it for free.
If you enjoy the efficiency of Folder Remarks, check out my premium tools designed to speed up your level design and hierarchy management:
💜 Quick Drag & Drop | Level Placer - 10x your level design speed
Are you tired of wasting 50% of your time clicking through deep folder hierarchies just to find one rock or tree? Level Placer is designed for one purpose: To make Level Design 10x Faster.
💚 Root Select Locker - Stop selecting child objects by mistake
Are you tired of accidentally selecting a door handle when you meant to move the whole house? Or dragging a child mesh instead of the character root? Root Select Locker is a lightweight, editor-only workflow tool designed to solve the most frustrating part of level design: Accidental Child Selection.
Price $0.00
Easy Blob Shadow and Marker by KankiStudio
Technical Specifications
Compatibility:
- Unity 2022.3 LTS or higher.
- Full support for Built-in Render Pipeline.
- Full support for Universal Render Pipeline (URP).
Package Content:
- 2 Core C# Scripts (well-commented).
- 8 High-quality Blob Shadow/Marker Textures (1024x1024).
- 2 Setup Prefabs for quick start.
- 1 Demo Scene showcasing various use cases.
- 2 Assembly Definition files for optimized compilation.
Features:
- Easy-to-use Inspector with scale, rotation, and color controls.
- Mobile-friendly and highly optimized for performance.
- No external dependencies required for core functionality.
Create lightweight blob shadows and indicators in seconds – perfect for beginners and rapid prototyping!
Easy Blob Shadow and Marker is designed with one core concept: Simplicity. No complex shaders or heavy real-time lights are required. Simply drag and drop to add clean, optimized shadows or visual markers directly beneath your characters.
🌟 Key Features
- Zero Setup: Just attach the component or drop the prefab onto your target.
- Multi-Purpose: Ideal for character shadows, landing point markers for platformers, or investigation point indicators.
- Highly Lightweight: Minimal performance impact, making it suitable for mobile and stylized projects.
- Customizable: Includes 8 high-quality textures out of the box. You can also use any of your own custom sprites.
- Intuitive Inspector: Fine-tune the scale, color, and intensity directly from the component without touching a single line of code.
🛠 Supported Pipelines
- Built-in Render Pipeline: Fully Supported (Demo included).
- Universal Render Pipeline (URP): Fully Supported (Demo included).
- Note: While it may function in HDRP, it is not officially supported or recommended as it falls outside this asset's lightweight design philosophy.
🚀 Why Choose This Asset?
This asset is designed to save you valuable development time. Instead of spending writing scripts and setting up materials, you can have a polished, working shadow system in just a few clicks. Focus on your game's fun factor while we handle the shadows!
📩 Contact & Support
If you have any questions, suggestions, or need assistance, please feel free to reach out: kankistudio@gmail.com
Price $9.99
Grand Journey - A JRPG Music Pack by Kounine
Audio file types : Wav
Sample rate : 44100Hz
Bit depth : 16 bits
Loopable: Yes And No (you have the choice)
Additional: Stereo
Here is a music pack featuring 12 tracks which are loopable (or not).
Inspired by RPGs such as Octopath Traveler, Chrono Trigger, Final Fantasy, etc., the tracks are orchestral in style.
Preview : https://youtu.be/M4fYRZ7XP5s
To accompany this pack or as a demo, you can find a free pack appelé Path of Adventure available in stores.
I hope you enjoy it.
Price $15.00
Clownfish Black Ice Platinium by Zacxophone
Number of textures: 3
Texture dimensions:4096x4096
Polygon count of Fish: 2278 faces
Number of meshes/prefabs: 1
Rigging: Yes
Animation count:1
UV mapping: Yes
LOD information (count, number of levels): NO LOD
Types of materials and texture maps (e.g., PBR): PBR
Animated 3D Black Ice PlatiniumClownfish
Rigged, Animated, UV's Unwrapped and Textured with 4096px sized images
Import:
Check all the files you need and the correct pipeline folder. Uncheck the two other pipeline folder
Mesh and textures:
Quad topology (2278 faces), 3 textures (4096px) (albedo, normal, MetallicSmoothness)
Animations:
This model is supplied with 1 cycled wimming animations
Armature:
Hand made armature (88 bones), I placed all bone by hand
Misc. information
I carefully make all my models from stracth using Blender, So I hope you like them :)
For any questions, please contact me, I'll be glad to help :)
You can also check my social networks, I often post renders of my works!
Mail: zacxophone3d@gmail.com
Price $15.00
Angelfish Collection Pack 10 by Mikhail Nesterov
Number of textures: 190
Texture dimensions: 2048x2048 px
Polygon count of Angelfish Scribbled: Verts:1666
Polygon count of Angelfish Majestic: Verts:1936
Polygon count of Angelfish BlueFace: Verts:1869
Polygon count of Angelfish Goldflake : Verts:2038
Polygon count of Angelfish Flagfin: Verts:2035
Polygon count of Angelfish Blueline : Verts:2031
Polygon count of Angelfish Queensland : Verts:2036
Polygon count of Angelfish Clarion : Verts:1957
Polygon count of Angelfish Multibarred: Verts:1838
Polygon count of Angelfish Queen: Verts:2102
Number of meshes/prefabs: 1
Animation count: 22
Rig: Yes
UV mapping: Yes
LOD information (count, number of levels): no
Types of materials and texture maps (e.g., PBR): URP
The Angelfish Collection Pack — a definitive set of the most iconic and beautiful reef dwellers. This pack is designed for developers who demand both visual excellence and technical flexibility.
Every fish in this collection has been meticulously crafted to represent its real-world counterpart in both appearance and scale.
Main Features:
- 10 Unique Species: A diverse range of Angelfish with accurate PBR textures.
- Master Animation Library: Every single fish comes with 22 animation clips
- Real-World Scale: All models are scaled to their natural biological sizes for effortless integration.
- Game-Ready Optimization: Clean topology, suitable for PC, Console, and Mobile/VR.
- Source Files Included: Full access to original Blender and Maya files for custom rigging or animation tweaks.
Included Source Files (Rig + Animations):
Original Maya (.ma) production project.
Complete Blender (.blend) project.
Species List:
- Scribbled Angelfish
- Majestic Angelfish
- BlueFace Angelfish
- Goldflake Angelfish
- Flagfin Angelfish
- Blueline Angelfish
- Queensland Angelfish
- Clarion Angelfish
- Multibarred Angelfish
- Queen Angelfish
Animation List (22 clips per fish):
1. Idle
2. Swim Long Wide
3. Swim Long Near
4. Swim Norm
5. Swim Fast
6. Turn R fast
7. Turn R in
8. Turn R loop
9. Turn R out
10. Turn L fast
11. Turn L in
12. Turn L loop
13. Turn L out
14. Attack
15. Eat Swim
16. Eat Ground
17. Eat Wall
18. Dead 1 Sink in
19. Dead 1 Sink loop
20. Dead 2 Float in
21. Dead 2 Float loop
22. Jump
Price $39.99
Stylized Fantasy Kitchen & Hearth Cooking Set by UpDraft Art
- Render Pipelines: URP
- Model Format: FBX
- Scale: Real-world scale (1 Unity unit = 1 meter)
- Tripod LOD2: 5232 trisLODs: ✅ Included (Tripod)
Tripod LOD0: 11220 tris
Tripod LOD1: 7882 tris - Utensils/tools (ladle/tongs/spatula/poker/shovel/etc.): 390–1908 tris eachTriangle Counts (Overall):
Hearth + chimney: 14682 tris
Sink + cabinet + faucet: 3814 tris
Butcher/prep table: 662 tris
Wall shelf: 464 tris
Cookware (kettle/pot/pan): 440–2254 tris each
Small props (bowl/plate/bottle/salt/soap/brush): 188–1590 tris each - Maps Included: Base Color / Roughness / Smoothness / Metallic+SmoothnessTextures: Stylized atlas workflow
Texture Resolution(s): 512x512 - Materials: 1 material / 4 texture sets
- Colliders: Not included
- Animation: None
- Dependencies: None
Build a believable fantasy kitchen corner without spending days hunting for matching props.
Stylized Fantasy Kitchen & Hearth Cooking Set is a cohesive, game-ready prop pack designed to solve a common environment problem: kitchen scenes are hard to make feel “alive” without a consistent set of cooking stations, utensils, cookware, and small dressing items. Instead of mixing mismatched assets (different styles, scales, and materials), this pack gives you a complete, unified kit for quickly dressing interiors.
The problem it solves
When building fantasy/RPG interiors, developers often end up with:
- a fireplace that looks “off” because nothing interacts with it,
- props that don’t match in style/scale,
- too few small items (soap, tools, cookware) to make the space feel used,
- lots of time spent staging scenes that still feel empty.
This set solves that by providing a functional hearth cooking setup (tripod/grate + hanging tools) plus supporting kitchen stations (sink, shelf, prep table) and the small props needed to finish the scene.
What you can build quickly
- Cozy cottage kitchens
- Tavern backrooms and food prep corners
- Survival/crafting cooking stations
- RPG interior set dressing with believable “story” props
Highlights
- Hearth cooking system: stone hearth + chimney, soot interior, hanging rail/crane, hooks, tripod + hanging grate, firewood
- Kitchen stations: sink + cabinet base + pump faucet, wall shelf, butcher/prep table
- Cookware & utensils: kettle, pot, pan, bowls/plates, ladle, spoon, spatula, tongs, hearth tools and more
- Consistent stylized look for readable gameplay silhouettes and clean close-ups
- Demo scene included
Full Asset List
Environment / Stations
- Stone hearth with chimney
- Hearth interior soot/char area (integrated)
- Hanging rail/crane + hooks
- Tripod + hanging grate
- Sink + cabinet base + faucet
- Wall shelf
- Prep/butcher table
Cookware
- Kettle
- Pot + lid
- Pan/skillet
Props / Small Items
- Bowl(s), plate(s)
- Knife + cutting board
- Bottle + salt/seasoning container
- Mortar + pestle
- Soap, scrub brush, foam bubbles (small dressing)
Tools
- Ladle, spoon, spatula, tongs
- Poker/shovel (hearth tools)
Price $14.99
Stylized Fantasy Tavern & Inn Interiors (30+ Props) - Modular Kit by UpDraft Art
- Unity version tested: 6.3 LTS
- Render Pipeline: URP
- LOD Groups: Yes
- Colliders: No
- Animation: None
- Texture workflow: 1 color atlas, 1 roughness atlas, 1 metallic/smoothness atlas
- Texture sizes: 512x512 (albedo/roughness)
- Materials: 3 (color atlas, chandelier chain material, divider screen filigree material)
- Meshes: FBX
- Prefab count: 40
- Total props: 30+ (not counting variants)
Triangle counts (approx.)
- Small props (mugs/bottles/candle): ~500 tris (bottles), ~2000 tris (mug/candle)
- Chairs/Stool: ~3500 tris
- Tables/Bench: ~1500 tris
- Bed + screen: ~6000 tris
- Chandelier: ~4200 tris
- Bar counter modules: ~1000 tris each
- Backbar unit: ~1700 tris
Build a cozy fantasy interior fast with this stylized prop pack featuring two ready-to-stage zones:
Tavern Area
- Modular bar counter pieces and backbar shelving
- Seating + furniture for dining layouts
- Bottles/mugs and small set dressing for instant atmosphere
Inn Area
- Bed + bedding, nightstand, rugs, and a folding divider screen
- Lighting props (chandelier + wall sconce/candle) for warm interior mood
Designed for clean silhouettes and strong readability at gameplay distance, with consistent scale and easy scene assembly.
What it solves
- You need an RPG hub interior quickly (tavern + guest room) without spending days on set dressing.
- You want props that read at gameplay distance (chunky forms, clear shapes, simple materials).
- You want modular flexibility for the bar area (swap pieces, build short/long counters).
- You want a cohesive look across furniture + clutter + lighting props without hunting for matching assets.
Included
- Modular bar + backbar pieces
- Furniture: round table, trestle table, bench, chairs, stool
- Set dressing: bottles (variants), mugs/cups, barrels/kegs, candle
- Inn props: bed + bedding, nightstand, divider screen
- Decor: rugs, door, chandelier, wall sconce
Demo Content
- Demo scenes: Tavern/Inn Combined Hero Interior
- Prefab clusters: Light Drinks and Nighstand Clusters (drag-and-drop)
Key Features
- 30+ stylized interior props
- Modular bar/backbar for flexible tavern layouts
- Consistent real-world scale + clean pivots for fast placement
- Demo scenes + prefab scene sets included
- Ideal for RPG hubs, taverns, inns, cozy interiors, and narrative scenes
Price $19.99
Stylized Medieval Signage & Notice Boards (10 Props) – Fantasy Town Pack by UpDraft Art
Asset count: 10 props
Style: Stylized / Fantasy / Medieval
Scale: Real-world scale (1 unit = 1 meter)
Pivot/origin: Center-bottom for easy placement (bracket for hanging)
Geometry: Low-to-mid poly (game-ready)
LOD: None
Materials: Simple stylized materials (color/roughness driven) (1 material)
Textures: 1 atlas set (BaseColor / Normal / ORM or Metallic+Smoothness)
File formats included: FBX
Render pipelines: URP
Unity version: 2021 LTS+
Triangle Counts
Provide a range so buyers trust it:
- Signs: ~188–3432 tris each
- Brackets: ~540–12440 tris each
- Sign Face Inserts: ~2-2308 tris each
- Chains: ~3304 tris
Give your fantasy towns instant readability and story with a focused set of stylized medieval signage and notice boards. This pack includes 10 game-ready props designed for RPG villages, taverns, markets, and quest hubs—ideal for quickly guiding the player and adding believable “lived-in” detail.
All assets are built with clean topology and simple stylized materials so you can re-color easily and keep performance predictable. Great for dressing streets, storefronts, interiors, and town squares.
What problem it solves:
Players get lost in town layouts without visual cues. This pack gives you clear landmarks and readable sign shapes (shop signs + notice boards) so your environments feel navigable, intentional, and alive—without needing a full environment kit.
Key Features (bullet list)
- 10 stylized medieval signage props (signs + notice boards)
- Designed for fantasy towns (taverns, shops, markets, quest boards)
- Readable silhouettes at gameplay distance
- Atlas-friendly / simple materials (easy to re-color)
- Game-ready topology optimized for real-time use
- Works well in Unity URP
Included Props:
- Rectangular Sign
- Round Plaque
- Shield Sign
- Post Sign
- Sandwich Board A-Frame
- Notice Board + Notice Sheets + Pins
- Crossroads Sign
- Arrow Sign
- Ornate Sign Bracket
- Standard L Bracket
- Hanging Rectangular Sign (Ornate Bracket)
- Hanging Rectangular Sign (L Bracket)
- Hanging Shield Sign (Ornate Bracket)
- Hanging Round Plaque (Ornate Bracket)
- Sign Face Insert Variations (for all signs)
Price $4.99
5 Fluffy Sheep 2D Animated Character Pack by ARTAPEX STUDIO
- Unique And Appealing Character Design
- 12 Smooth Animations with Detail of each Character
- All animations are provided in PNG format (523x515px Resolution).
- Prefab with Demo scene inclueded
- Source Files As SCML (Spriter), Unity
Total Animation : = 12 animations
- Dying
- Eating
- Falling Down
- Fearing
- Hurt
- Idle
- Idle Blinking
- Jerking
- Jump Loop
- Jump Start
- Running
- Walking
Looking to enhance this pack? We’re open to feedback! Drop us your suggestions — and if possible, we’ll include them in future updates.
✅ Love this asset?
Explore our full collection for more powerful 2D characters!
Price $15.00
Unique Free Portraits [32x32] by Marvyra
- 260 portraits in total!
- 5 male/female faces
- 5 male/female hairstyles
- 5 colors
- Iron Frame
- Size: 32x32
- Format: PNG
- Sprite sheets
Here's some FREE portraits you can use in your projects/games! ✌️
There's 5 male/female faces with 5 hairstyles for each and 5 colors.
Making it a total of 260 portraits!
Also includes an iron frame.
Price $0.00
Unique Free 8-bit Spells [16x16] by Marvyra
- 55 icons in total!
- 9 elemental groups, 5 icons in each (fire, thunder, water/ice, earth, dark, light, healing, wind, arcane.)
- 10 attribute icons (str, dex, int etc.)
- Iron Frame
- Size: 16x16
- Format: PNG
- Sprite sheets (with and without frame)
This is a mixed goodie bag of Magical Spell icons for FREE! 🎉️
There's 9 elemental groups: Fire, Thunder, Water/Ice, Earth, Dark, Light, Healing, Wind and Arcane.
10 attribute icons for character stat-sheets.
Also included is an iron frame.
Price $0.00
Office Winter Man – Modular Game Character by MIIMIIMII
Number of textures:
38
Texture dimensions: 4K
Polygon count of [Model Name]:
31,051 (clothed version)
Minimum polygon count:
15,618 (underwear version)
Maximum polygon count:
31,051 (clothed version)
Number of meshes / prefabs:
47 prefabs (modular setup)
Rigging:
Yes
Animation count:
19
Animation type list:
Idle, Walk, Run, Turn, Sit, Stand, Talking, Texting, Typing
UV mapping:
Yes
LOD information (count, number of levels):
Unknown
Types of materials and texture maps:
PBR
Office Winter Man – Modular Game Character
A semi-realistic, game-ready male character designed for modern urban and office environments. Ideal for NPCs, simulations, cinematics, and story-driven games. Fully modular, animated, and optimized for real-time engines.
🦴 Rigging & Skeleton
- Compatible with humanoid rig
- Compatible with animation retargeting
- Minimal facial rig included
- 52 ARKit blend shapes for facial expressions
📐 Geometry
Clothed Version
- Polygons: 31,051
- Triangles: 61,571
- Vertices: 36,759
Underwear Version
- Polygons: 15,618
- Triangles: 30,820
- Vertices: 17,684
🎬 Animation Set
Includes a complete set of ready-to-use animations:
Idle_1, Idle_2, Idle_3
Left_Turn, Right_Turn
Run_1, Run_2
Walking, Walking_Texting
Sitting_Idle_1
Sit_To_Stand, Stand_To_Sit
Sit_To_Type, Type_To_Sit
Typing_Sit
Talking_1, Talking_2, Talking_On_Phone
Texting
🎒 Content Summary
- 6 skin variations
- 22 modular parts
- Interactive color editing
- Game-ready optimization
- Suitable for NPCs, simulations, and cinematics
- Materials: 27
- Textures: 38
- Prefabs: 47
- Supports HDRP, URP, and Built-in Render Pipeline
Price $39.99
Industrial Conical Tank Series Cone Reservoir Units G1 - N2 by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 5380
- Ver: 2858
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Industrial Conical Tank Series - C RSU G1 - N2
3D Models of Industrial Conical Tank with PBR materials, ideal for scenes and renders.
Price $20.00
