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Updated: 33 min 44 sec ago

Basketball Court Set with Backboard, Hoop, Parquet, Balls, Digital Timer, Screen by Oleg.Verenko

2026, March 26 - 14:45
Professional Basketball Court 3D Model – Full Arena Set with Backboard, Hoop, Floor, Digital Timers, LED Screens, and Accessories.

Number of textures: 37

Texture dimensions: min = 512, max = 2048*2048 px


Polygon count:

Total Triangles: 282 162

Total Vertices: 251 634


Average Triangles per Prefab: 14 108


Minimum polygon count: 12 Triangles (24 Vertices)

Maximum polygon count: 216 112 Triangles (185 050 Vertices)


Number of meshes/prefabs: 20


Rigging: No

Animation count: 0

UV mapping: Yes


LOD information: no LODs

Types of materials and texture maps: Built-in Light Pipeline, PBR Textures

Professional Basketball Court 3D Model – Full Arena Set with Backboard, Hoop, Floor, Digital Timers, LED Screens, and Accessories – Game Ready.


The product does not include a light setup! Watch the preview from Unity.


This high-quality 3D model features a complete basketball court environment, ideal for realistic visualizations, game development, animation, broadcasting simulations, and sports-themed advertising.

The scene includes a professional basketball court layout with attention to detail in floor markings, hoop construction, and modern elements such as digital scoreboards and LED advertising boards. Everything is organized, textured, and ready to render or integrate into your projects.


Complete Basketball Arena Stadium Interior: https://assetstore.unity.com/packages/3d/environments/urban/basketball-arena-stadium-interior-modular-environment-3d-level-355122


Content

  • Full level
  • Parquet Floor (with basketball court markings)
  • Hoop
  • Balls
  • Court
  • Equipment ( Digital Timers, LED Screens, Banners)

Support

Please message me via PM or use my email: oleg.verenko@gmail.com


BEFORE YOU LEAVE A RATING ON MY 3D MODEL:

If you have any questions or issues with my model, do not hesitate to write to me. I always answer and support my clients.


Key Features

  • Full Basketball Court Layout – Accurately scaled, realistic parquet wood floor with court lines
  • Detailed Basketball Hoop System – Includes backboard, rim, net, mounting system, support frame, and electronic scoreboard
  • LED Advertising Screens – Multiple panel displays along the sideline for broadcast-style realism
  • Shot Clock & Timer Displays – Integrated above the backboard
  • Basketball Rack – Includes multiple balls arranged in a vertical stand
  • Broadcast Camera Tripod – Optional element for sports production setups
  • Editable logo display (can be replaced with your own)
  • Clean Topology & UV Mapping – Non-overlapping UVs, ready for texture editing

Materials & Textures

  • Wood floor: Glossy parquet with bump and reflectivity
  • Metal frame: Painted steel and aluminum materials
  • Glass: Realistic transparent tempered glass for the backboard
  • Plastic & rubber components for padding and basketballs
  • LED screens: Emissive textures for night or lit-up scenes
  • All textures included

Scene Organization

  • All elements are grouped and named logically
  • Pivot points set for animation or placement
  • Real-world scale used (metric units)
  • Clean hierarchy for easy editing or appending to other scenes

Use Cases

  • Game environments (sports games, simulations)
  • Sports promo or advertising renders
  • TV broadcast simulation
  • Architectural visualization
  • AR/VR applications
  • Animation or short film set dressing

Tags:

basketball court, 3d basketball arena, sports court, game ready, NBA court, hoop, backboard, parquet floor, sports 3d model, LED screen, shot clock, scoreboard, broadcast camera, basketball rack, 3ds max, V-Ray, corona renderer, realistic court, digital screen, render ready, animated sports, cg sports arena, high quality, 3d sports stadium


Price $15.00

Modular Wave System by KingEdwardI

2026, March 26 - 14:40
A flexible Enemy Wave Spawner System for Unity, with Game Creator 2 integration.

Runtime Systems

  • WaveManagerDefault
  • WaveManagerSurvivors
  • WaveCharacter
  • SpawnArea
  • ObjectPool

Configuration Assets

  • WaveData
  • GameConfiguration
  • EnemySpawnData
  • BossData

UI

  • WaveDefaultUI
  • WaveSurvivorsUI

Game Creator 2 Integration

  • Instructions, Conditions, Property Gets, Triggers

Documentation

  • Text Documentation
  • API reference

Online Docs

A flexible Enemy Wave Spawner System for Unity, with Game Creator 2 integration.


Designed to cover everything from classic wave progression to Survivors-style modes, it gives you full control over pacing, difficulty, and spawning behavior through inspector-driven configuration and event-based logic.



🌊 Core Features



🔁 Two Complete Wave Systems


Classic Wave System (WaveManagerDefault)

Traditional, structured wave progression.

  • Sequential waves with configurable delays
  • Boss waves with dedicated spawn areas
  • Multiple spawn patterns:
    • Random
    • Circle
    • Circle Around Player
    • Line
    • ...
  • Clear wave lifecycle events (start / clear / stage end)

Survivors-Like System (WaveManagerSurvivors)

Continuous, time-based horde gameplay.

  • Dynamic enemy spawning with scalable spawn rate
  • Difficulty progression driven by animation curves
  • Elite enemies with configurable spawn chances
  • Periodic/Defined boss spawning
  • Automatic cleanup of enemies far from the player


👾 Visual Spawn Area System


Define exactly where and how enemies appear.


Spawn Areas

  • Sphere or Box areas
  • Scene view gizmo visualization
  • Randomized positions inside each area
  • Multiple areas per wave manager

Spawn Patterns (Classic System)

  • Random inside area
  • Circle around area center
  • Circle around player
  • Line-based spawning
  • Grid
  • Statr
  • V Formation


⚙️ Clean & Decoupled Architecture


Built to integrate easily with any project.


Generic Character Handling

  • WaveCharacter component to mark players and enemies
  • Event-based death handling (OnDeath)
  • No dependency on specific character controllers
  • Compatible with any health or damage system

Object Pooling

  • Automatic pooling for spawned enemies
  • Configurable initial and max pool sizes
  • Minimizes Instantiate / Destroy calls and GC spikes

Event-Driven Design

  • C# events for all wave, enemy, boss, and game states
  • Easy integration with custom systems
  • No framework or gameplay lock-in


🧩 Game Creator 2 Integration


A full integration layer for Game Creator 2 right from the start!

Packed with Conditions, Instructions, Triggers and Get Properties to keep all your workflow on GC2's Visual Scripting


All GC2 elements use consistent categories and custom icons for easy discovery.




🎨 UI Components Included






🎮 Perfect For


  • Arena combat games
  • Roguelikes & Roguelites
  • Survivors-like games
  • Action RPG encounters
  • Horde modes
  • Boss rush and challenge rooms



⚡ Quick Setup


  1. Add SpawnArea components to your scene
  2. Create WaveData or GameConfiguration assets
  3. Drop WaveManagerDefault or WaveManagerSurvivors into the scene
  4. Assign spawn areas
  5. Start the wave via code or GC2 Instruction
  6. Hook into C# events or GC2 Triggers



🏆 Why Choose This System?


✔ Two full wave systems in one package


✔ Visual spawn areas


✔ GC2-friendly but not GC2-locked


✔ Event-driven and modular


✔ Production-ready and optimized


✔ Clean inspectors




📦 Includes


Runtime Systems

  • WaveManagerDefault
  • WaveManagerSurvivors
  • WaveCharacter
  • SpawnArea
  • ObjectPool

Configuration Assets

  • WaveData
  • GameConfiguration
  • EnemySpawnData
  • BossData

UI

  • WaveDefaultUI
  • WaveSurvivorsUI

Game Creator 2 Integration

  • Instructions, Conditions, Property Gets, Triggers


Documentation

  • Text Documentation
  • API reference

Price $26.00

Pregnant Walker — Zombie Hospital Collection by GACHKOVSKYY

2026, March 26 - 14:36
Horror game character designed for jump scares and creepy scenes. Perfect for building tension and creating a chilling atmosphere. Easy to integrate and ideal for any horror-themed project.
  • Number of Materials: 2
  • Number of Textures: 6
  • Texture dimensionss:
    • 4K .png
  • Polygon count of:
    • Vertex counts of characters:
      • Body - 14 241
    • Faces counts of characters:
      • Body - 14 198
  • Number of meshes/prefabs: 9
  • Rigging: Yes
  • Animation count: 7
  • Animation type list (Root Motion/In-place): 0/7
  • UV mapping: Yes

NOTE

  • Configured materials for Built-in, HDRP, and URP render pipelines.
  • A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
  • If you have any questions, feel free to ask in our Discord server.
  • Good luck with your projects! You’ve got this!
  • SKINS: 2
    • in blood
    • without blood
  • Animations: 7
    • 7 DEMO
  • Vertex counts of characters:
    • Body - 14 241
  • Faces counts of characters:
    • Body - 14 198

Price $69.99

Hospital Surgeon — Zombie Hospital Collection by GACHKOVSKYY

2026, March 26 - 14:36
Horror game character designed for jump scares and creepy scenes. Perfect for building tension and creating a chilling atmosphere. Easy to integrate and ideal for any horror-themed project.
  • Number of Materials: 4
  • Number of Textures: 12
  • Texture dimensionss:
    1K .png
    4K .png
  • Polygon count of:
    • Vertex counts of characters:
      • Body - 8 240
    • Faces counts of characters:
      • Body - 8 491
  • Number of meshes/prefabs: 11
  • Rigging: Yes
  • Animation count: 7
  • Animation type list (Root Motion/In-place): 0/7
  • UV mapping: Yes

NOTE

  • Configured materials for Built-in, HDRP, and URP render pipelines.
  • A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
  • If you have any questions, feel free to ask in our Discord server.
  • Good luck with your projects! You’ve got this!
  • SKINS: 2
    • in blood
    • without blood
  • Animations: 7
    • 7 DEMO
  • Vertex counts of characters:
    • Body - 8 240
  • Faces counts of characters:
    • Body - 8 491

Price $69.99

Zombie Vocal Pack - Choking & Acid Spitting Sounds by Polygon Pilots

2026, March 26 - 14:31
Professional Zombie Vocal Pack by a metal vocalist. Authentic, raw, and terrifying undead sounds. Perfect for AAA & Indie horror games. 100% visceral monster screams, growls & snarls.

Format: WAV 24-bit/96kHz 

Audio: stereo 

Processing: RAW with basic fx 

Files: 39 Vocalizations

Professional Zombie Vocal Pack featuring visceral, wet, and disgusting undead sounds. This horror SFX library focuses on acid spitting, choking gargles, and bloater monster vocalizations. Perfect for survival horror games, scary creature design, and apocalypse-themed projects. Recorded by a metal vocalist for authentic beast growls and disturbing death rattles.


Price $6.99

Zombie Master - Ultimate Horror Vocal Collection (200+ Sounds) by Polygon Pilots

2026, March 26 - 14:31
Professional Zombie Vocal Pack by a metal vocalist. Authentic, raw, and terrifying undead sounds. Perfect for AAA & Indie horror games. 100% visceral monster screams, growls & snarls.

Format: WAV 24-bit/96kHz

Audio: stereo

Processing: RAW with basic fx

Files: 200+ Vocalizations

The definitive library for any zombie-themed project. This "Master Collection" combines all four specialized packs into one massive toolkit. Covering everything from heavy brutes and fast runners to talking madmen and acid spitters, this collection ensures you will never have a repetitive horde.

  • Includes: All sounds from Choking, Heavy, Talking, and Fast packs.
  • Total: 200+ unique vocalizations.
  • Bonus: 100% Royalty-Free and "Dry" recordings for maximum engine-side processing.
  • Technical Details: 200+ High-quality WAV files, 24-bit/96kHz.

Price $24.99

Talking Zombie Vocal Pack - Insane & Semi-Human Screams by Polygon Pilots

2026, March 26 - 14:31
Professional Zombie Vocal Pack by a metal vocalist. Authentic, raw, and terrifying undead sounds. Perfect for AAA & Indie horror games. 100% visceral monster screams, growls & snarls.

Format: WAV 24-bit/96kHz

Audio: stereo

Processing: RAW with basic fx

Files: 39 Vocalizations

The most unsettling type of zombie is the one that still sounds somewhat human. This pack features "insane" vocalizations – half-mumbled words, sobbing mixed with screaming, and frantic, semi-conscious pleas. It creates a deep sense of psychological dread and "uncanny valley" discomfort for the player.

  • Key Sounds: Distorted speech-like noises
  • Best for: Psychological horror, "Stalker" enemies, story-driven undead.
  • Technical Details: 61 High-quality WAV files (Raw/Dry), 24-bit/96kHz.

Price $4.99

Heavy Zombie Vocal Pack - Brute & Boss Monster Voices by Polygon Pilots

2026, March 26 - 14:31
Professional Zombie Vocal Pack by a metal vocalist. Authentic, raw, and terrifying undead sounds. Perfect for AAA & Indie horror games. 100% visceral monster screams, growls & snarls.

Format: WAV 24-bit/96kHz

Audio: Stereo 

Processing: RAW with basic fx 

Files: 63 Unique Vocalizations

Need a voice for your massive, muscle-bound nightmare? The Heavy Zombie Pack delivers bone-shaking, low-frequency growls and powerful roars. Using advanced false-cord and guttural techniques, these vocals provide the physical weight and aggression required for Boss fights and "Brute" class enemies.

  • Key Sounds: Low gutturals, heavy breathing, massive roars, bone-crushing grunts.
  • Best for: Tank enemies, Bosses, large mutated creatures.
  • Technical Details: 63 High-quality WAV files (Raw/Dry), 24-bit/96kHz.

Price $6.99

Fast Zombie Vocal Pack - Agile Screamer & Runner Sounds by Polygon Pilots

2026, March 26 - 14:31
Professional Zombie Vocal Pack by a metal vocalist. Authentic, raw, and terrifying undead sounds. Perfect for AAA & Indie horror games. 100% visceral monster screams, growls & snarls.

Format: WAV 24-bit/96kHz

Audio: stereo

Processing: RAW with basic fx

Files: 39 Vocalizations

High-octane Fast Zombie Vocal Pack for agile undead runners and feral screamers. This horror audio asset contains piercing shrieks, rapid predator breathing, and aggressive frenzy snarls. Trigger horde alerts with scary sharp screams and feral animalistic barks. Essential for fast-paced survival horror and zombie apocalypse action games.


Price $6.99

Epic Orchestral Combat Track – Free Loopable Game Music by kajnoon

2026, March 26 - 14:16
A tense, heroic orchestral battle loop - free to use in your game! Seamlessly loopable and ready to drop in.
  • 44.1kHz / 16-bit WAV
  • Royalty-free for commercial and personal projects
  • No AI used

Tense and heroic orchestral track, perfect for boss fights, combat sequences, and climactic moments in RPGs, action, and adventure games.

  • Loopable version (seamless)
  • Full version with intro & outro
  • 44.1kHz / 16-bit WAV
  • Royalty-free for commercial and personal projects
  • No AI used

Price $0.00

VENUS Ambient (Music Pack) by juanjo_sound

2026, March 26 - 14:15
6 Free Tracks plus Seamless Loop Versions!
  • 12 Tracks
  • Wav format
  • 44.1kHz, 16bit
  • Loopable

Update: I accidentally made the low-end frequencies too loud on the track: "On The Fence". I might fix that at some point..


This pack includes:

  • 6 original tracks plus 6 seamlessly looping versions (one for each track).

Full tracks range in length between 1:08 and 2:07 (all fade out naturally).

Looping versions range in length between 0:59 and 1:53.

Total pack length (including loop versions): 16:19


Details:

  • Producer: juanjo_sound
  • Created with: FL Studio (no AI used)
  • Format: WAV

Happy creating!


Price $0.00

Apex Hierarchy Pro by Slyt Digital

2026, March 26 - 12:47
Supercharge your scene management! Apex Hierarchy Pro offers advanced coloring, custom icons, favorites, batch renaming, and smart selection to organize any Unity project instantly.

Engineered for Performance:


  • Zero Latency: Built using EditorApplication.hierarchyWindowItemOnGUI with a Dictionary-based Texture Cache. Visuals are generated once and stored, resulting in near-zero CPU overhead.
  • Instant Sync: Hooks into EditorApplication.hierarchyChanged to keep the main dashboard perfectly synchronized with your scene modifications in real-time, without expensive frame-by-frame polling.
  • Scalability: Includes a Fast Search Mode toggle to minimize complexity during deep-scene analysis.
  • Non-Intrusive: Does not interfere with your game's runtime logic. All scripts are editor-focused and use [InitializeOnLoad].
  • Clean Codebase: Fully namespaced (ApexTools.Hierarchy) to prevent conflicts with other assets or your own code.

Specifications:


  • Scripts: 3 highly optimized C# scripts.
  • Platforms: Works on Windows, macOS, and Linux editors.
  • Render Pipelines: 100% compatible with Built-in, URP, and HDRP.
  • Compatibility: Supports Unity 2019.4 LTS up to Unity 6 (including 6.3+).
  • Dependencies: None. No external DLLs or third-party libraries required.

Support & Persistence:

  • Automatically saves all preferences and window states via EditorPrefs.
  • Detailed console logging (can be toggled in settings).

Transform your hierarchy from a mess to a masterpiece.


📘 User Manual | 🛟 Support | 🎬 Demo Video


Apex Hierarchy Pro is a high-performance Unity editor extension designed to streamline scene management for projects of any scale. Whether you are building a small prototype or managing a massive AAA environment, this tool provides the professional organization, visualization, and cleanup utilities you need to stay productive.


Stop fighting with Unity’s default list. Organize, color-code, and optimize your scene hierarchy with a native-feel interface that respects your performance.




🎨 Advanced Visualization & Favorites

  • Colors & Custom Icons: Instantly highlight GameObjects with a 6-color palette (smooth gradient rendering) and assign native Unity icons to replace the default GameObject symbol.
  • Favorites System: Bookmark essential GameObjects with a Golden Star (★). Access them via a dedicated dashboard in the main window to instantly "ping" and teleport to them in your scene.
  • Interactive Popup Menu: A sleek, non-intrusive floating menu directly inside the hierarchy. Click the right edge of any object to assign colors, icons, and favorites in one click.
  • Optimized Performance: Features a built-in Texture Caching System to ensure smooth scrolling even with thousands of objects.


📂 Superior Organization

  • Multi-Parent Dock: 4 configurable "Quick Slots" to reparent objects instantly. Includes Circular Dependency Protection to prevent hierarchy loops.
  • Natural Sorting: Sort objects logically (Object 2 comes before Object 10) using our regex-based comparison engine.
  • Quick Grouping: Create groups with automatic centering and hierarchy placement.
  • One-Click Reordering: Move objects to the top or bottom of a parent container instantly.


⚡ Smart Workflow & Batch Tools

  • Fast Search Mode: Toggle optimized scanning for massive scenes to keep the UI responsive.
  • Batch Renamer: Prefix-based renaming with smart numbering that preserves your original hierarchy order.
  • Smart Selection: Filter your scene by component (Lights, Colliders, Audio, etc.) or state (Static, Inactive, Empty).
  • Unified Tag & Layer Search: Find exactly what you need with combined filtering.
  • Scene Statistics: A real-time dashboard tracking Renderers, Colliders, Rigidbodies, and more.


🛠️ Maintenance & Cleanup

  • Ghost Script Detector: Automatically find and select objects with missing scripts.
  • Safe Removal: Programmatically strip missing components with a single click and safety confirmation.
  • Undo/Redo Support: Fully integrated with Unity’s Undo system for worry-free modifications.

Price $15.00

Solo Falling Blocks Game Template by Solo Studio 54

2026, March 26 - 12:46
A complete 2D falling-blocks (Tetris-style) game template for Unity, featuring clean grid logic, scoring, menus, pause, and easy reskinning.
  • Complete 2D falling-blocks (Tetris-style) game template
  • Deterministic, grid-based gameplay (no physics)
  • Portrait-ready layout (1080×1920 friendly)
  • Menu scene with high score persistence
  • Game scene with score display and HUD
  • Pause menu (resume, restart, return to menu)
  • Game over handling when spawn is blocked
  • Next-piece preview queue (3 upcoming pieces)
  • Ghost piece showing landing position
  • Configurable scoring system
  • Custom block shapes defined via ScriptableObjects
  • Easy reskinning (single block sprite, configurable visuals)
  • Built-in Render Pipeline (SpriteRenderer + UI)
  • No third-party dependencies
  • Mobile, desktop, and WebGL compatible
  • Clean, well-commented, modular codebase

This asset is provided as a starter game template.

It includes core systems, example gameplay, and a clean project structure intended to help developers prototype faster and build their own games.

This package is not a finished or content-complete game.

Users are expected to:

  • Modify visuals, gameplay rules, and balance
  • Add additional features, polish, and content
  • Adapt the template to their own design goals

If you are looking for a ready-to-publish game with final art, progression systems, monetization, or full content, this package may not be suitable.

If you want a clear, extendable starting point that saves development time and encourages customization, this template is built for that purpose.

Solo Falling Blocks 2D is a complete, grid-based falling-blocks (Tetris-style) game template built for Unity. It provides a solid, well-structured foundation for developers who want to create their own falling-block game without rebuilding core mechanics from scratch.

The template is fully playable out of the box and includes menus, scoring, pause, game-over handling, next-piece previews, and a clean board system. All gameplay logic is deterministic and grid-driven (no physics), making it stable, predictable, and suitable for mobile, desktop, and WebGL projects.

All content is fully customizable. Block shapes are defined using ScriptableObjects, allowing you to easily create new pieces, modify existing shapes, or adjust colors without touching gameplay code. Board size, scoring rules, visuals, and UI can be changed directly from the Inspector.

This asset is ideal for:

  • Falling-blocks / puzzle games
  • Mobile portrait or landscape projects
  • Rapid prototyping and game jams
  • Developers who want a clean base to extend with touch controls, progression, audio, or visual effects

The project is intentionally kept lightweight, readable, and dependency-free, making it easy to understand, reskin, and expand for your own game ideas.


Price $20.00

Shark8 by Panchenko Lyudmila

2026, March 26 - 12:44
Low-poly model of the character AlienShark 8 Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

textures pack one 4096x4096

three skins

all skins have:

3 materials

10 texture maps


The model contains 17 animations

attack (x5)

swimm(x3)

idle (x3)

death (x3)

gethit(x3)


faces 7346

verts 5962

tris 11840


A large alien shark is a terrifying predator from the depths of an unknown world, combining the brute force of a massive sea beast with eerie extraterrestrial anatomy. Perfect for sci-fi, horror, underwater, or space-themed games as a dangerous enemy, boss, or mutated creature.


Price $30.00

Stylized Fantasy Modular Guns by PolyCreates

2026, March 26 - 12:32
This asset pack features 11 Stylized Modular Guns and a variety of Attachments, Ammunition and Explosive props for your creative projects!

Number of textures - 1

Texture dimensions - 512x512

Minimum polygon count - 28 tris

Maximum polygon count 5,632 tris

Number of meshes - 45

Number of prefabs - 53

UV mapping - Yes

Types of materials and texture maps -

PBR - Albedo

This asset pack features 11 stylized modular guns with their Attachments, Ammunition and Explosives. All the guns comes with a their unique specialty.

All the models use a single texture helping in optimization and increment in the performance. 

The attachments are easy to swap and use. 


Render Pipeline Compatibility


The models are compatible with the Built-in Render Pipeline. Simply create a material using the Built-in shader and apply the provided texture.


This Asset Pack Includes: 


• Guns(x11)

AK47

AR15

AWM

CZ Scorpion Evo 3

P90

M4A1

MP5

SCAR

Shotgun

Machine Gun

Electric Handgun


• Attachments (x16)

Scope (x4) 

(1x Scope, 2x Scope, 4x Scope and 8x Scope) 

Magazine (x3) 

(AR Magazine, SMG Magazine and P90 Magazine) 

Flash Hider (x3) 

Horizontal Foregrip

Vertical Foregrip

Gun Flashlight

Silencer

M4A1 Fire Can Attachment


• Ammunition (x14) 

AR Ammo Kit

SMG Ammo Kit

Shotgun Ammo Kit

Sniper Ammo Kit

Machine Gun Ammo Kit

Closed Ammo Kit (Additional) 

AR Bullet

SMG Bullet

Shotgun Bullet

Sniper Bullet

AR Bullet Casing

SMG Bullet Casing

Shotgun Bullet Casing

Sniper Bullet Casing


• Explosives (x4) 

Grenade

Smoke Grenade

Flashbang

Land Mine


A ReadMe file is included for set-up and details


If you have any questions about the asset pack or would simply like to say hello, feel free to contact us through our Discord Server or by email at (polycreates8@gmail.com)


Price $15.00

IndieDev Trigger Toolkit by Xeraph

2026, March 26 - 12:32
IndieDev Trigger Toolkit is a toolkit for all the basic triggers like dialogues/monologues, spawn-despawn, trigger animation, teleport (RigidBody not supported) and scene changer. All in one script.

Support includes Unity 2020.3 - 2023, and Unity 6.

Save the hassle, focus on what's important and let IndieDevToolkit handle the basics.


One script, multi function plug and play , no coding required


Features:


💬Dialogue

Oneshot - Dialogue that appears and disappears after a set time.

Toggle - Dialogue that can be toggled by the player with a specified key, also supports multiple dialogue.

OnStay - Dialogue that only appears when the player enters the trigger.


🔮Spawn Despawn

Spawn (setActivetrue) or despawn (setActivefalse) gameObject when player enters the trigger or presses an interaction key. Developers can choose if player has to press a key or not, and also choose what key to press.


🎬Trig Anim

Trigger an animation when player enters the trigger or presses an interaction key. This function only supports Trigger type parameter. Developers can choose if player has to press a key or not, and also choose what key to press.


🌀Teleport (RigidBody based controller not supported)

Teleport a Character Controller based controller or simple gameObject to a specified point (Transform) when player enters the trigger or presses an interaction key. Developers can choose if player has to press a key or not, and also choose what key to press.


⏭️Scene Changer

Changes the current scene to another scene when player enters the trigger or presses an interaction key. Developers can choose if player has to press a key or not, and also choose what key to press.



Price $9.99

Native Camera - Cross Platform by DRAFT SPACE

2026, March 26 - 11:56
Native Camera is a high-performance camera plugin for Unity that provides direct access to device cameras using native platform APIs
  • Supports Unity 2022, 2023 and Unity 6.
  • Make sure add Camera Usage Description before build.


For issues, feature requests, or questions, please contact draft.sama@gmail.com


Key Features

  • High Performance - Direct native camera access native platform APIs
  • Transformations - Flip and rotate camera feed without performance loss
  • Cross-Platform - Works on desktop and mobile platforms
  • Multi-Camera support for all platforms
  • Easy Integration - Simple component-based setup apply


Platforms Minmumn Supported

  • Android API 24 (Android 7.0)
  • iOS 12.0
  • macOS 10.14
  • Windows 10


Price $60.00

Hantu Ipri - Javanese Mermaid (2D) by Nusantara Art World

2026, March 26 - 11:28
Brings the enchanting Hantu Ipri, a spirit of prosperity from Javanese folklore. With its unique blend of human and fish-like features, look like Mermaid in Javanese Culture.

File Format: Transparent PNG (ready for Unity Sprite Renderer).

Picture Size: 2048 x 2048

Animated:Yes

Animation count: 4 (attack, hit, idle, skill)

Additional: pixel based

Enrich your projects with the mystical allure of Javanese folklore using the "Hantu Ipri - Javanese Prosperity Spirit Asset." This asset features a meticulously crafted 2D model of the Hantu Ipri, a spirit believed to bring prosperity and good fortune. With its distinctive human-like upper body and fish-like lower body, the Hantu Ipri is a unique and intriguing addition to any game or animation that explores Indonesian mythology.


This asset is perfect for creating immersive environments filled with wonder and intrigue. Whether you're developing a fantasy adventure, a cultural exploration game, or an educational experience, the Hantu Ipri will add a unique and captivating element to your project.


The Hantu Ipri - Javanese Mermaid Spirit Pack is perfect for action-adventure games, tactical RPG games, and also for side-scrolling platformer.

This package contains character assets ready for use in Unity.


Price $29.00

NeoKiosk - Retrofuturistic kiosk by Domenico Bianco

2026, March 26 - 11:28
Cyberpunk futuristic kiosk 3D model with neon signs, LED lighting, and an android vendor, ideal for sci-fi environments, video games, and futuristic cities.

Number of textures: 32 Textures

Texture dimensions: 4096 Pixels

Polygon count:

SM_Neokiosk - 26045 Vertices

SM_Robot_Neokiosk_Unity - 40864Vertices

SM_Computer_Neokiosk - 1292 Vertices

SM_Chips_Neokiosk - 711 Vertices

SM_Coffee_Neokiosk - 294 Vertices

SM_EnergyDrink_Neokiosk - 316 Vertices

SM_Juice_Neokiosk - 440 Vertices

SM_Noodles_Neokiosk - 88 Vertices

SM_Snaks_Neokiosk - 96 Vertices

SM_Soda_Neokiosk - 364 Vertices

Minimum polygon count: 88 Vertices

Maximum polygon count: 40864Vertices

Number of meshes/prefabs: Mesh 10 / Prefabs 8

UV mapping: Yes

Types of materials: URP/AutodeskInteractive, Skybox/Cubemap

Texture maps: BaseColor, Metallic, Normal, Roughness

NEOKIOSK is a 3D model of an automated cyberpunk / futuristic kiosk, designed for urban sci-fi environments, video games, animations, and futuristic renders. The kiosk features retro-futuristic shapes and technological details, including neon signs, LED lighting, a display case with snacks and drinks, and an android vendor, creating the atmosphere of a cyberpunk metropolis.
Ideal for futuristic city environments, sci-fi markets, space stations, and neon-lit night scenes.


Enjoy the models, and leave a feedback, please.

Follow me on Instagram: @pizzaandgames


Price $24.99

Simple Stylized Fire – TV Graffiti (URP) by Rusleo

2026, March 26 - 11:27
Reusable procedural stylized fire Sub Graph for URP, including an example Shader Graph, demo scene, and TV frame textures for quick setup.

Render Pipeline:

• Universal Render Pipeline (URP) only


Package contents:

• 1 Shader Graph Sub Graph

• 1 Shader Graph example

• 1 demo scene

• 2 textures 

• 1 example material


Effect type:

• Procedural stylized fire created in Shader Graph

• Includes a ready-to-use example for displaying the effect on a plane/surface


Textures:

• TV frame graphics included

• Texture sizes: 1024x1024 px


Custom shaders:

• 1 Shader Graph shader

• 1 reusable Sub Graph


Scripts:

• CameraPromoSway for demo


Dependencies:

• Universal Render Pipeline

• Shader Graph


Tested with:

• Unity 2022.3.62f1

• URP 14.0.12


Compatibility:

• URP only

• Not compatible with Built-in Render Pipeline

• Not compatible with HDRP

Simple Stylized Fire – TV Graffiti is a URP package built around a reusable procedural fire Shader Graph Sub Graph.


The package includes 1 Sub Graph, 1 example Shader Graph, 1 demo scene, and 2 TV frame textures. The fire itself is procedural, while the included textures are used for the TV frame graphics.


This package is intended for developers who need a stylized fire look inside Shader Graph workflows and want a reusable setup that can be studied, modified, and integrated into URP projects. The included example shader demonstrates how to apply the effect to a plane/surface and use it as a starting point for further customization.


It is suitable for stylized visuals, graffiti-like effects, emissive surface effects, and VFX-oriented URP workflows.


Main benefits:

• reusable fire logic in Shader Graph

• faster setup of a stylized procedural fire effect

• example content for integration and customization

• no baked fire flipbook as the fire effect itself is procedural


Price $0.00

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