Pregnant Walker — Zombie Hospital Collection by GACHKOVSKYY
- Number of Materials: 2
- Number of Textures: 6
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 14 241
- Faces counts of characters:
- Body - 14 198
- Number of meshes/prefabs: 9
- Rigging: Yes
- Animation count: 7
- Animation type list (Root Motion/In-place): 0/7
- UV mapping: Yes
NOTE
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- If you have any questions, feel free to ask in our Discord server.
- Good luck with your projects! You’ve got this!
- SKINS: 2
- in blood
- without blood
- Animations: 7
- 7 DEMO
- Vertex counts of characters:
- Body - 14 241
- Faces counts of characters:
- Body - 14 198
Price $69.99
Hospital Surgeon — Zombie Hospital Collection by GACHKOVSKYY
- Number of Materials: 4
- Number of Textures: 12
- Texture dimensionss:
1K .png
4K .png - Polygon count of:
- Vertex counts of characters:
- Body - 8 240
- Faces counts of characters:
- Body - 8 491
- Number of meshes/prefabs: 11
- Rigging: Yes
- Animation count: 7
- Animation type list (Root Motion/In-place): 0/7
- UV mapping: Yes
NOTE
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- If you have any questions, feel free to ask in our Discord server.
- Good luck with your projects! You’ve got this!
- SKINS: 2
- in blood
- without blood
- Animations: 7
- 7 DEMO
- Vertex counts of characters:
- Body - 8 240
- Faces counts of characters:
- Body - 8 491
Price $69.99
Zombie Vocal Pack - Choking & Acid Spitting Sounds by Polygon Pilots
Format: WAV 24-bit/96kHz
Audio: stereo
Processing: RAW with basic fx
Files: 39 Vocalizations
Professional Zombie Vocal Pack featuring visceral, wet, and disgusting undead sounds. This horror SFX library focuses on acid spitting, choking gargles, and bloater monster vocalizations. Perfect for survival horror games, scary creature design, and apocalypse-themed projects. Recorded by a metal vocalist for authentic beast growls and disturbing death rattles.
Price $6.99
Zombie Master - Ultimate Horror Vocal Collection (200+ Sounds) by Polygon Pilots
Format: WAV 24-bit/96kHz
Audio: stereo
Processing: RAW with basic fx
Files: 200+ Vocalizations
The definitive library for any zombie-themed project. This "Master Collection" combines all four specialized packs into one massive toolkit. Covering everything from heavy brutes and fast runners to talking madmen and acid spitters, this collection ensures you will never have a repetitive horde.
- Includes: All sounds from Choking, Heavy, Talking, and Fast packs.
- Total: 200+ unique vocalizations.
- Bonus: 100% Royalty-Free and "Dry" recordings for maximum engine-side processing.
- Technical Details: 200+ High-quality WAV files, 24-bit/96kHz.
Price $24.99
Talking Zombie Vocal Pack - Insane & Semi-Human Screams by Polygon Pilots
Format: WAV 24-bit/96kHz
Audio: stereo
Processing: RAW with basic fx
Files: 39 Vocalizations
The most unsettling type of zombie is the one that still sounds somewhat human. This pack features "insane" vocalizations – half-mumbled words, sobbing mixed with screaming, and frantic, semi-conscious pleas. It creates a deep sense of psychological dread and "uncanny valley" discomfort for the player.
- Key Sounds: Distorted speech-like noises
- Best for: Psychological horror, "Stalker" enemies, story-driven undead.
- Technical Details: 61 High-quality WAV files (Raw/Dry), 24-bit/96kHz.
Price $4.99
Heavy Zombie Vocal Pack - Brute & Boss Monster Voices by Polygon Pilots
Format: WAV 24-bit/96kHz
Audio: Stereo
Processing: RAW with basic fx
Files: 63 Unique Vocalizations
Need a voice for your massive, muscle-bound nightmare? The Heavy Zombie Pack delivers bone-shaking, low-frequency growls and powerful roars. Using advanced false-cord and guttural techniques, these vocals provide the physical weight and aggression required for Boss fights and "Brute" class enemies.
- Key Sounds: Low gutturals, heavy breathing, massive roars, bone-crushing grunts.
- Best for: Tank enemies, Bosses, large mutated creatures.
- Technical Details: 63 High-quality WAV files (Raw/Dry), 24-bit/96kHz.
Price $6.99
Fast Zombie Vocal Pack - Agile Screamer & Runner Sounds by Polygon Pilots
Format: WAV 24-bit/96kHz
Audio: stereo
Processing: RAW with basic fx
Files: 39 Vocalizations
High-octane Fast Zombie Vocal Pack for agile undead runners and feral screamers. This horror audio asset contains piercing shrieks, rapid predator breathing, and aggressive frenzy snarls. Trigger horde alerts with scary sharp screams and feral animalistic barks. Essential for fast-paced survival horror and zombie apocalypse action games.
Price $6.99
Epic Orchestral Combat Track – Free Loopable Game Music by kajnoon
- 44.1kHz / 16-bit WAV
- Royalty-free for commercial and personal projects
- No AI used
Tense and heroic orchestral track, perfect for boss fights, combat sequences, and climactic moments in RPGs, action, and adventure games.
- Loopable version (seamless)
- Full version with intro & outro
- 44.1kHz / 16-bit WAV
- Royalty-free for commercial and personal projects
- No AI used
Price $0.00
VENUS Ambient (Music Pack) by juanjo_sound
- 12 Tracks
- Wav format
- 44.1kHz, 16bit
- Loopable
Update: I accidentally made the low-end frequencies too loud on the track: "On The Fence". I might fix that at some point..
This pack includes:
- 6 original tracks plus 6 seamlessly looping versions (one for each track).
Full tracks range in length between 1:08 and 2:07 (all fade out naturally).
Looping versions range in length between 0:59 and 1:53.
Total pack length (including loop versions): 16:19
Details:
- Producer: juanjo_sound
- Created with: FL Studio (no AI used)
- Format: WAV
Happy creating!
Price $0.00
Apex Hierarchy Pro by Slyt Digital
Engineered for Performance:
- Zero Latency: Built using EditorApplication.hierarchyWindowItemOnGUI with a Dictionary-based Texture Cache. Visuals are generated once and stored, resulting in near-zero CPU overhead.
- Instant Sync: Hooks into EditorApplication.hierarchyChanged to keep the main dashboard perfectly synchronized with your scene modifications in real-time, without expensive frame-by-frame polling.
- Scalability: Includes a Fast Search Mode toggle to minimize complexity during deep-scene analysis.
- Non-Intrusive: Does not interfere with your game's runtime logic. All scripts are editor-focused and use [InitializeOnLoad].
- Clean Codebase: Fully namespaced (ApexTools.Hierarchy) to prevent conflicts with other assets or your own code.
Specifications:
- Scripts: 3 highly optimized C# scripts.
- Platforms: Works on Windows, macOS, and Linux editors.
- Render Pipelines: 100% compatible with Built-in, URP, and HDRP.
- Compatibility: Supports Unity 2019.4 LTS up to Unity 6 (including 6.3+).
- Dependencies: None. No external DLLs or third-party libraries required.
Support & Persistence:
- Automatically saves all preferences and window states via EditorPrefs.
- Detailed console logging (can be toggled in settings).
Transform your hierarchy from a mess to a masterpiece.
📘 User Manual | 🛟 Support | 🎬 Demo Video
Apex Hierarchy Pro is a high-performance Unity editor extension designed to streamline scene management for projects of any scale. Whether you are building a small prototype or managing a massive AAA environment, this tool provides the professional organization, visualization, and cleanup utilities you need to stay productive.
Stop fighting with Unity’s default list. Organize, color-code, and optimize your scene hierarchy with a native-feel interface that respects your performance.
🎨 Advanced Visualization & Favorites
- Colors & Custom Icons: Instantly highlight GameObjects with a 6-color palette (smooth gradient rendering) and assign native Unity icons to replace the default GameObject symbol.
- Favorites System: Bookmark essential GameObjects with a Golden Star (★). Access them via a dedicated dashboard in the main window to instantly "ping" and teleport to them in your scene.
- Interactive Popup Menu: A sleek, non-intrusive floating menu directly inside the hierarchy. Click the right edge of any object to assign colors, icons, and favorites in one click.
- Optimized Performance: Features a built-in Texture Caching System to ensure smooth scrolling even with thousands of objects.
📂 Superior Organization
- Multi-Parent Dock: 4 configurable "Quick Slots" to reparent objects instantly. Includes Circular Dependency Protection to prevent hierarchy loops.
- Natural Sorting: Sort objects logically (Object 2 comes before Object 10) using our regex-based comparison engine.
- Quick Grouping: Create groups with automatic centering and hierarchy placement.
- One-Click Reordering: Move objects to the top or bottom of a parent container instantly.
⚡ Smart Workflow & Batch Tools
- Fast Search Mode: Toggle optimized scanning for massive scenes to keep the UI responsive.
- Batch Renamer: Prefix-based renaming with smart numbering that preserves your original hierarchy order.
- Smart Selection: Filter your scene by component (Lights, Colliders, Audio, etc.) or state (Static, Inactive, Empty).
- Unified Tag & Layer Search: Find exactly what you need with combined filtering.
- Scene Statistics: A real-time dashboard tracking Renderers, Colliders, Rigidbodies, and more.
🛠️ Maintenance & Cleanup
- Ghost Script Detector: Automatically find and select objects with missing scripts.
- Safe Removal: Programmatically strip missing components with a single click and safety confirmation.
- Undo/Redo Support: Fully integrated with Unity’s Undo system for worry-free modifications.
Price $15.00
Solo Falling Blocks Game Template by Solo Studio 54
- Complete 2D falling-blocks (Tetris-style) game template
- Deterministic, grid-based gameplay (no physics)
- Portrait-ready layout (1080×1920 friendly)
- Menu scene with high score persistence
- Game scene with score display and HUD
- Pause menu (resume, restart, return to menu)
- Game over handling when spawn is blocked
- Next-piece preview queue (3 upcoming pieces)
- Ghost piece showing landing position
- Configurable scoring system
- Custom block shapes defined via ScriptableObjects
- Easy reskinning (single block sprite, configurable visuals)
- Built-in Render Pipeline (SpriteRenderer + UI)
- No third-party dependencies
- Mobile, desktop, and WebGL compatible
- Clean, well-commented, modular codebase
This asset is provided as a starter game template.
It includes core systems, example gameplay, and a clean project structure intended to help developers prototype faster and build their own games.
This package is not a finished or content-complete game.
Users are expected to:
- Modify visuals, gameplay rules, and balance
- Add additional features, polish, and content
- Adapt the template to their own design goals
If you are looking for a ready-to-publish game with final art, progression systems, monetization, or full content, this package may not be suitable.
If you want a clear, extendable starting point that saves development time and encourages customization, this template is built for that purpose.
Solo Falling Blocks 2D is a complete, grid-based falling-blocks (Tetris-style) game template built for Unity. It provides a solid, well-structured foundation for developers who want to create their own falling-block game without rebuilding core mechanics from scratch.
The template is fully playable out of the box and includes menus, scoring, pause, game-over handling, next-piece previews, and a clean board system. All gameplay logic is deterministic and grid-driven (no physics), making it stable, predictable, and suitable for mobile, desktop, and WebGL projects.
All content is fully customizable. Block shapes are defined using ScriptableObjects, allowing you to easily create new pieces, modify existing shapes, or adjust colors without touching gameplay code. Board size, scoring rules, visuals, and UI can be changed directly from the Inspector.
This asset is ideal for:
- Falling-blocks / puzzle games
- Mobile portrait or landscape projects
- Rapid prototyping and game jams
- Developers who want a clean base to extend with touch controls, progression, audio, or visual effects
The project is intentionally kept lightweight, readable, and dependency-free, making it easy to understand, reskin, and expand for your own game ideas.
Price $20.00
Shark8 by Panchenko Lyudmila
textures pack one 4096x4096
three skins
all skins have:
3 materials
10 texture maps
The model contains 17 animations
attack (x5)
swimm(x3)
idle (x3)
death (x3)
gethit(x3)
faces 7346
verts 5962
tris 11840
A large alien shark is a terrifying predator from the depths of an unknown world, combining the brute force of a massive sea beast with eerie extraterrestrial anatomy. Perfect for sci-fi, horror, underwater, or space-themed games as a dangerous enemy, boss, or mutated creature.
Price $30.00
Stylized Fantasy Modular Guns by PolyCreates
Number of textures - 1
Texture dimensions - 512x512
Minimum polygon count - 28 tris
Maximum polygon count 5,632 tris
Number of meshes - 45
Number of prefabs - 53
UV mapping - Yes
Types of materials and texture maps -
PBR - Albedo
This asset pack features 11 stylized modular guns with their Attachments, Ammunition and Explosives. All the guns comes with a their unique specialty.
All the models use a single texture helping in optimization and increment in the performance.
The attachments are easy to swap and use.
Render Pipeline Compatibility
The models are compatible with the Built-in Render Pipeline. Simply create a material using the Built-in shader and apply the provided texture.
This Asset Pack Includes:
• Guns(x11)
AK47
AR15
AWM
CZ Scorpion Evo 3
P90
M4A1
MP5
SCAR
Shotgun
Machine Gun
Electric Handgun
• Attachments (x16)
Scope (x4)
(1x Scope, 2x Scope, 4x Scope and 8x Scope)
Magazine (x3)
(AR Magazine, SMG Magazine and P90 Magazine)
Flash Hider (x3)
Horizontal Foregrip
Vertical Foregrip
Gun Flashlight
Silencer
M4A1 Fire Can Attachment
• Ammunition (x14)
AR Ammo Kit
SMG Ammo Kit
Shotgun Ammo Kit
Sniper Ammo Kit
Machine Gun Ammo Kit
Closed Ammo Kit (Additional)
AR Bullet
SMG Bullet
Shotgun Bullet
Sniper Bullet
AR Bullet Casing
SMG Bullet Casing
Shotgun Bullet Casing
Sniper Bullet Casing
• Explosives (x4)
Grenade
Smoke Grenade
Flashbang
Land Mine
A ReadMe file is included for set-up and details
If you have any questions about the asset pack or would simply like to say hello, feel free to contact us through our Discord Server or by email at (polycreates8@gmail.com)
Price $15.00
IndieDev Trigger Toolkit by Xeraph
Support includes Unity 2020.3 - 2023, and Unity 6.
Save the hassle, focus on what's important and let IndieDevToolkit handle the basics.
One script, multi function plug and play , no coding required
Features:
💬Dialogue
Oneshot - Dialogue that appears and disappears after a set time.
Toggle - Dialogue that can be toggled by the player with a specified key, also supports multiple dialogue.
OnStay - Dialogue that only appears when the player enters the trigger.
🔮Spawn Despawn
Spawn (setActivetrue) or despawn (setActivefalse) gameObject when player enters the trigger or presses an interaction key. Developers can choose if player has to press a key or not, and also choose what key to press.
🎬Trig Anim
Trigger an animation when player enters the trigger or presses an interaction key. This function only supports Trigger type parameter. Developers can choose if player has to press a key or not, and also choose what key to press.
🌀Teleport (RigidBody based controller not supported)
Teleport a Character Controller based controller or simple gameObject to a specified point (Transform) when player enters the trigger or presses an interaction key. Developers can choose if player has to press a key or not, and also choose what key to press.
⏭️Scene Changer
Changes the current scene to another scene when player enters the trigger or presses an interaction key. Developers can choose if player has to press a key or not, and also choose what key to press.
Price $9.99
Native Camera - Cross Platform by DRAFT SPACE
- Supports Unity 2022, 2023 and Unity 6.
- Make sure add Camera Usage Description before build.
For issues, feature requests, or questions, please contact draft.sama@gmail.com
Key Features
- High Performance - Direct native camera access native platform APIs
- Transformations - Flip and rotate camera feed without performance loss
- Cross-Platform - Works on desktop and mobile platforms
- Multi-Camera support for all platforms
- Easy Integration - Simple component-based setup apply
Platforms Minmumn Supported
- Android API 24 (Android 7.0)
- iOS 12.0
- macOS 10.14
- Windows 10
Price $60.00
Hantu Ipri - Javanese Mermaid (2D) by Nusantara Art World
File Format: Transparent PNG (ready for Unity Sprite Renderer).
Picture Size: 2048 x 2048
Animated:Yes
Animation count: 4 (attack, hit, idle, skill)
Additional: pixel based
Enrich your projects with the mystical allure of Javanese folklore using the "Hantu Ipri - Javanese Prosperity Spirit Asset." This asset features a meticulously crafted 2D model of the Hantu Ipri, a spirit believed to bring prosperity and good fortune. With its distinctive human-like upper body and fish-like lower body, the Hantu Ipri is a unique and intriguing addition to any game or animation that explores Indonesian mythology.
This asset is perfect for creating immersive environments filled with wonder and intrigue. Whether you're developing a fantasy adventure, a cultural exploration game, or an educational experience, the Hantu Ipri will add a unique and captivating element to your project.
The Hantu Ipri - Javanese Mermaid Spirit Pack is perfect for action-adventure games, tactical RPG games, and also for side-scrolling platformer.
This package contains character assets ready for use in Unity.
Price $29.00
NeoKiosk - Retrofuturistic kiosk by Domenico Bianco
Number of textures: 32 Textures
Texture dimensions: 4096 Pixels
Polygon count:
SM_Neokiosk - 26045 Vertices
SM_Robot_Neokiosk_Unity - 40864Vertices
SM_Computer_Neokiosk - 1292 Vertices
SM_Chips_Neokiosk - 711 Vertices
SM_Coffee_Neokiosk - 294 Vertices
SM_EnergyDrink_Neokiosk - 316 Vertices
SM_Juice_Neokiosk - 440 Vertices
SM_Noodles_Neokiosk - 88 Vertices
SM_Snaks_Neokiosk - 96 Vertices
SM_Soda_Neokiosk - 364 Vertices
Minimum polygon count: 88 Vertices
Maximum polygon count: 40864Vertices
Number of meshes/prefabs: Mesh 10 / Prefabs 8
UV mapping: Yes
Types of materials: URP/AutodeskInteractive, Skybox/Cubemap
Texture maps: BaseColor, Metallic, Normal, Roughness
NEOKIOSK is a 3D model of an automated cyberpunk / futuristic kiosk, designed for urban sci-fi environments, video games, animations, and futuristic renders. The kiosk features retro-futuristic shapes and technological details, including neon signs, LED lighting, a display case with snacks and drinks, and an android vendor, creating the atmosphere of a cyberpunk metropolis.
Ideal for futuristic city environments, sci-fi markets, space stations, and neon-lit night scenes.
Enjoy the models, and leave a feedback, please.
Follow me on Instagram: @pizzaandgames
Price $24.99
Simple Stylized Fire – TV Graffiti (URP) by Rusleo
Render Pipeline:
• Universal Render Pipeline (URP) only
Package contents:
• 1 Shader Graph Sub Graph
• 1 Shader Graph example
• 1 demo scene
• 2 textures
• 1 example material
Effect type:
• Procedural stylized fire created in Shader Graph
• Includes a ready-to-use example for displaying the effect on a plane/surface
Textures:
• TV frame graphics included
• Texture sizes: 1024x1024 px
Custom shaders:
• 1 Shader Graph shader
• 1 reusable Sub Graph
Scripts:
• CameraPromoSway for demo
Dependencies:
• Universal Render Pipeline
• Shader Graph
Tested with:
• Unity 2022.3.62f1
• URP 14.0.12
Compatibility:
• URP only
• Not compatible with Built-in Render Pipeline
• Not compatible with HDRP
Simple Stylized Fire – TV Graffiti is a URP package built around a reusable procedural fire Shader Graph Sub Graph.
The package includes 1 Sub Graph, 1 example Shader Graph, 1 demo scene, and 2 TV frame textures. The fire itself is procedural, while the included textures are used for the TV frame graphics.
This package is intended for developers who need a stylized fire look inside Shader Graph workflows and want a reusable setup that can be studied, modified, and integrated into URP projects. The included example shader demonstrates how to apply the effect to a plane/surface and use it as a starting point for further customization.
It is suitable for stylized visuals, graffiti-like effects, emissive surface effects, and VFX-oriented URP workflows.
Main benefits:
• reusable fire logic in Shader Graph
• faster setup of a stylized procedural fire effect
• example content for integration and customization
• no baked fire flipbook as the fire effect itself is procedural
Price $0.00
LineStyle by R2R Games
Minimum Unity version is 2022.3 LTS
Tested and Verified w/ Unity 6.3 LTS
Compatible only with URP render pipeline
Support: support@r2rgames.com
Please contact us if you have any issues, questions, or comments!
Website: http://r2rgames.com
LineStyle is a stylized rendering system where linework, hatching, and atmospheric shifts define the form. The surface shader preserves textures while adding illustrative shading. Post-processing passes add pattern-based hatching, surface accents, outlines, and atmospheric perspective.
Features
- LineStyleLit shader - Customizable shading curves, shadow colors, rim lighting, specular
- 10 shading curve presets - Cel-shading, linear, dramatic lighting variations
- Outline - Depth/normal/color detection, dilation multi-line, distance fading
- Hatching - Dual-layer crosshatch, 6 procedural patterns, depth-banded scaling
- Atmosphere - Color shifts by distance, height, and directional pan
- Accents - Shadow fills, geometry edges, topographic contours
- Presets - Architectural, Flat Shading, Moonlight, Neon, and Poster
- Skybox shader - Procedural gradient, sun, stars, nebula, god rays, grain
Price $15.00
Transition Toolkit by R2R Games
Minimum Unity version is 2022.3 LTS
Tested and Verified w/ Unity 6.3 LTS
Compatible w/ Built-in and URP render pipelines
Support: support@r2rgames.com
Please contact us if you have any issues, questions, or comments!
Website: http://r2rgames.com
Transition Toolkit is a construction kit for building scene loading and in-camera screen transitions in Unity. Choose a base pattern, layer on secondary effects like sparks, filaments, and domain warp, then fine-tune the sweep, decay, and color to make it unique.
Presets are included so you can drop in a polished transition immediately or use one as a starting point for new creations.
Features
- 11 base patterns — noise, cells, grids, waves, spirals, ripples, and more
- 5 stackable secondary effects — Sparks, Blobs, Filaments, Warp, and Flow
- Configure everything from the Inspector with live editing and auto-save
- Direction, linearity, edge width, decay rate, easing curve, and HDR color
- 21 ready-to-use presets
- URP and Built-in render pipeline support
- Trigger any transition by name from a single line of code
Note: Transition Toolkit transitions can be used both in-camera, and between scenes.
Website: http://r2rgames.com/
Price $20.00
