Survival Horror Sound Effects - Haunted House by Cyberwave Orchestra
Number of Sounds: 235
Sample Rate / Bit Rate: (WAV, 16 Bit, 44,100 Hz)
Does Audio Loop: A few loops are available (named in the files list)
Supported Development Platforms: All
This 235-sound pack delivers survival horror and haunted house sound effects for psychological horror games, paranormal scenes, eerie exploration, and dark atmospheric environments. It includes suspicious noises, hidden movement, creepy interior details, ghostly activity, and unsettling background elements for old houses, hallways, basements, attics, rooms, and abandoned spaces. Many sounds were recorded from a slightly more distant perspective to better match indirect in-game listening, while still remaining dry enough for flexible use with your own reverb, spatial placement, and environmental processing.
Human-Crafted Audio
All sounds in this pack are professionally designed and produced by Cyberwave Orchestra. No AI-generated content is used in the creation process.
Price $29.00
SFX for Triple-A MOBA Spells by Hovl Studio
Does Music Loop? Some Yes, Some No.
Duration 1-6 seconds.
WAV files. All files are stereo. Can be converted to mono inside Unity.
Asset contains 52 sounds made specifically for this asset. 1-4 variations for every VFX.
Contact me if you have any problems or questions. Contact methods on the profile page.
Price $8.00
MONSTER: PTEROKARCE by PROTOFACTOR, INC
All included materials are Standard Built-In. This means they can easily be Upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.
Here is Pterokarce. This strange and scary hybrid between a flying insect and a crab is a fierce danger to deal with. This creature can attack you fro mthe ground or in the air. Its sharp claws can pierce through thick armor and deal lethal damage.
Geometry is 21.86 Ktris. Rig is 41 bones. Model uses 2 materials with the same 4096*4096 PBR Texture set (Body and wings).
The package includes a set of 50 animations (14 being root motion variations).
Price $34.99
Anime Character Special Vol III by AtmosphereCG
- Meshes: hair, body, outfit, accessories
- Rigg: Humanoid
- Blend shapes: 100+
- Polycount: 35 849
- Materials: 6
- Light & Shade & Normal textures: 11
- Texture atlas resolution: 4096~8192
- Texture format: PNG
⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺◦༺🎀༻◦⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺
◇ Full riged face, hair, outfit
◇ Contains a link to a Blender file
◇ Compatible with VRM: VR chat, VTube, etc.
◇ For a better experience use third-party shader UniVRM with springbones
⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺◦༺🎀༻◦⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺
Price $49.99
Balloon Sound Effects Library by Shapeforms
Number of audio files: 399
Format: 24-bit 96kHz wave audio
Metadata: Yes (UCS, Soundminer, BWF)
Note: audio quality and filesize for builds can easily be optimized in Unity's import settings. The high sample rate (96kHz) is especially useful in further sound design/manipulation or pitching the audio down.
Inside you'll find:
- Balloon impact/tap/hit/bounce sounds
- Balloon friction
- Tying, twists and tension
- Inflating and deflating
- Air hiss, squeal and rubber 'fart' noises
- Water-filled balloon splashes, impacts, drags, pitched-down effects
- Bag-of-balloons punches
- Balloon pops (a small number of sounds)
- Metadata for all sounds
All in pristine 24-bit 96kHz audio (recorded with AAA/cinema-grade microphones), preserving ultrasonic frequency content, perfect for pitching audio down while maintaining crisp, quality sound.
What can you do with it?
- Use it for game and cutscene foley
- Get creative: use rubber balloon flap sounds as footsteps, bird wings, fish sounds. Let your imagination run wild!
- Make powerful impact layers and explosions with water-filled balloon sfx
- Create playful sound effects for UI and game jams
- Pitch sounds down to concoct horrifying creatures and underwater effects
Price $19.00
The Visual Engine | Shader Templates for Amplify by BOXOPHOBIC
Documentation | Join Discord | Contact
Welcome! All asset-related discussions are moving to Discord. Join us for more information, updates, if you experience any issues, or if you just want to say hi!
Please check the description, limitations, disclaimers before buying the asset!
○ The Visual Engine
The Visual Engine is a set of highly customizable vegetation and props shaders and powerful tools designed to unify any asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom models made by your team.
Enable high-quality wind motion, interaction, local wind, seasons, wetness, subsurface scattering, gradient and noise tint, perspective correction, camera distance fade, glancing angle fade, crossfade, size fade, top projection, and detail blending, and more, for all vegetation assets and props with Standard, Universal, or HD Render Pipeline!
○ Amplify Templates
The package contains Shader Templates for Amplify Shader Editor, tailored for the Visual Engine. To easly keep the templates up to date, starting with the Visual Engine 21.5.0, the package is now decoupled from the core package!
○ Compatibility
The templates support the following render pipelines:
✓ Standard Render Pipeline 2022.3+
✓ Universal Render Pipeline 2022.3+ / 6.0+ / 6.3+
✓ HD Render Pipeline 2022.3+ / 6.0+ / 6.3+
○ More Assets
✓ The Visual Engine • Unified shaders for any asset
✓ The Visual Engine • Amplify Impostors Module
✓ The Visual Engine • Terrain Blanket Module
✓ The Visual Engine • Terrain Shaders Module
✓ The Visual Engine • Terrain Elements Module
✓ Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR
✓ Polyverse Skies • Low poly skybox shaders
✓ Free Skybox Shader • Cubemap Extended shader
Price $0.00
Modular Stationer by Barrel Bark Interactive
Features:
- 235 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 4 LODs for complex assets
Average Poly Count: around 1 up to 84K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness/Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Bookshelfs, Book, Coffemug, Chairs, Tables, Lamps, Paint containers, Easels, Notebooks, Rulers, Pencils, Books etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Floors, Walls, Windows, Beams, Stairs, Railings, Ceiling etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 235 Unique Meshes
Number of Materials: 51
Number of Textures: 76
Supported Development Platforms: All Platforms
Looking to bring charm and detail to your modern or vintage office, school, or shop scene? I’ve stocked up just what you need! This Stationer Project Pack delivers a rich collection of realistic stationery props and environment details. Ready to drop straight into your Unity project.
From neatly stacked notebooks to scattered pens, cozy desks, and store shelves packed with supplies, every asset is crafted with care to bring authenticity to your world. Whether you're building a simulation, a narrative-driven game, or a training app, this pack has you covered.
Here’s what I packed for you:
- Notebooks, sketchbooks, and journals (open, closed, stacked)
- Pens, pencils, erasers, rulers, sharpeners — all the essentials
- Stationery store shelves, counters, and display units
- Paper stacks, envelopes, folders, and binders
- Desks, chairs, lamps, and small office décor
- Posters, signs, and price tags to dress your scene
Got a question or need assistance? Feel free to contact us anytime at support@barrelbark.com — we're here to help with technical support, suggestions, refunds, or any of your requests.
INSTAGRAM | FACEBOOK | LINKEDIN | X | YOUTUBE
Price $49.99
Science Fiction Brutalist City by Laya Design
Number of Meshes: 85
Number of Prefabs: 121
Collision: Yes,usually generated in Unity (Box and Mesh Collider).
Vertex Count: 12 (SM_Floor_600x180) - 15632 (SM_Large_Building_02)
LODs: (Yes, up to 4)
Number of Materials: 38
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Number of Textures: 60
Texture Resolutions: (2048x2048, 4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Render Pipeline Disclaimer:
This package was created as HDRP. URP file included.If you want use URP, you can import it.
Explore this Science Fiction Brutalist city !
Bring this environment directly into your project with this complete environment pack.
This package includes a fully built showcase level, ready for you to explore, customize, and make your own.
Inside, you’ll find:
- 1 Showcase level with multiple areas to explore.
- Asset Showcase level.
- 85 static meshes.
- You will find meshes for Architecture, modules, props, nature assets.
With material instances, you can quickly adjust colors, textures, and details to match your vision.
All meshes come with LODs and collisions, ensuring the assets are fully optimized and ready to drop straight into your worlds.
Everything has been designed for ease of use: just open the level, tweak the parameters and have fun !
If you have any questions, join my Discord server and I’ll be happy to help!
Price $79.99
Stylized Wooden Two-Seat Chair by Imersual Studio
Number of textures: 3
Texture dimensions: 4096 (4K)
Polygon count (triangles): 3.7K
Number of meshes: 1
Number of prefabs: 1
Rigging: No
UV mapping: Yes
Materials / texture maps: PBR
Render Pipeline: URP-ready
Mesh: Clean, game-ready
This package includes one wood-frame 2-seat sofa bench with patterned fabric cushions and decorative side details, designed as a ready-to-place interior prop. It’s Game Ready, URP-ready, and uses 4K PBR textures with clean UVs for fast integration in Unity scenes.
Perfect for living rooms, vintage interiors, palace or mansion spaces, shops, lounges, waiting areas, stylized environments, and cinematic set dressing.
Not customizable (single model as provided), but you can still tweak standard PBR material values inside Unity (metallic/smoothness) like any URP asset.
Price $5.99
Cartoon Characters_Japanese style22 by Dreams Studio
Texture dimensions:1024X1024
Number of textures:2
Rigging:Yes
Other Japanese cartoon resource packs
Cartoon Characters_Japanese style
Cartoon Characters_Japanese style2
Cartoon Characters_Japanese style3
Cartoon Characters_Japanese style4
Cartoon Characters_Japanese style5
Cartoon Characters_Japanese style6
Cartoon Characters_Japanese style7
Cartoon Characters_Japanese style8
Cartoon Characters_Japanese style9
Cartoon Characters_Japanese style10
Cartoon Characters_Japanese style11
Cartoon Characters_Japanese style12
Cartoon Characters_Japanese style13
Cartoon Characters_Japanese style14
Cartoon Characters_Japanese style15
Cartoon Characters_Japanese style16
More exciting cartoon resource packs
Characters (x2)
Nurarihyon、Tōdaiki
texture size:1024 x 1024
Number of texture map:Nurarihyon(1),Tōdaiki(1)
Material is using RealToon (Pro Anime/Toon Shader)
https://assetstore.unity.com/packages/vfx/shaders/realtoon-pro-anime-toon-shader-65518
Polycount:
Characters
Nurarihyon: 4870 triangles
Tōdaiki: 6380 triangles
Rigging:Yes
Animation Type: Generic
Animations
Nurarihyon:
Nurarihyon_appear
Nurarihyon_attack
Nurarihyon_dead
Nurarihyon_display
Nurarihyon_display02
Nurarihyon_hit
Nurarihyon_idle
Nurarihyon_idle02
Nurarihyon_run
Nurarihyon_skill
Nurarihyon_walk
Tōdaiki:
Tōdaiki_appear
Tōdaiki_attack
Tōdaiki_dead
Tōdaiki_display
Tōdaiki_display02
Tōdaiki_hit
Tōdaiki_idle
Tōdaiki_idle02
Tōdaiki_run
Tōdaiki_skill
Tōdaiki_walk
Price $24.99
Cartoon Characters_Japanese style19 by Dreams Studio
Texture dimensions:1024X1024
Number of textures:2
Rigging:Yes
Other Japanese cartoon resource packs
Cartoon Characters_Japanese style
Cartoon Characters_Japanese style2
Cartoon Characters_Japanese style3
Cartoon Characters_Japanese style4
Cartoon Characters_Japanese style5
Cartoon Characters_Japanese style6
Cartoon Characters_Japanese style7
Cartoon Characters_Japanese style8
Cartoon Characters_Japanese style9
Cartoon Characters_Japanese style10
Cartoon Characters_Japanese style11
Cartoon Characters_Japanese style12
Cartoon Characters_Japanese style13
Cartoon Characters_Japanese style14
Cartoon Characters_Japanese style15
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Characters (x2)
Tengu,Red Monster
texture size:1024 x 1024
Number of texture map:Aosaginohi(1),Altar of Penance(1)
Material is using RealToon (Pro Anime/Toon Shader)
https://assetstore.unity.com/packages/vfx/shaders/realtoon-pro-anime-toon-shader-65518
Polycount:
Characters
Tengu: 11929 triangles
Red Monster: 3270 triangles
Rigging:Yes
Animation Type: Generic
Animations
Tengu:
Tengu_appear
Tengu_attack
Tengu_dead
Tengu_display
Tengu_display02
Tengu_fly
Tengu_hit
Tengu_idle
Tengu_idle02
Tengu_run
Tengu_show
Tengu_skill01
Tengu_walk
Red Monster:
Red Monster_appear
Red Monster_attack
Red Monster_dead
Red Monster_display
Red Monster_display02
Red Monster_hit
Red Monster_idle
Red Monster_idle02
Red Monster_run
Red Monster_skill01
Red Monster_walk
Price $24.99
Cartoon Characters_Japanese style18 by Dreams Studio
Texture dimensions:1024X1024
Number of textures:2
Rigging:Yes
Other Japanese cartoon resource packs
Cartoon Characters_Japanese style
Cartoon Characters_Japanese style2
Cartoon Characters_Japanese style3
Cartoon Characters_Japanese style4
Cartoon Characters_Japanese style5
Cartoon Characters_Japanese style6
Cartoon Characters_Japanese style7
Cartoon Characters_Japanese style8
Cartoon Characters_Japanese style9
Cartoon Characters_Japanese style10
Cartoon Characters_Japanese style11
Cartoon Characters_Japanese style12
Cartoon Characters_Japanese style13
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Characters (x2)
Aosaginohi,Altar of Penance
texture size:1024 x 1024
Number of texture map:Aosaginohi(1),Altar of Penance(1)
Material is using RealToon (Pro Anime/Toon Shader)
https://assetstore.unity.com/packages/vfx/shaders/realtoon-pro-anime-toon-shader-65518
Polycount:
Characters
Aosaginohi: 4172 triangles
Altar of Penance: 4490 triangles
Rigging:Yes
Animation Type: Generic
Animations
Aosaginohi:
Aosaginohi_appear
Aosaginohi_attack
Aosaginohi_dead
Aosaginohi_display
Aosaginohi_display02
Aosaginohi_hit
Aosaginohi_idle
Aosaginohi_idle02
Aosaginohi_skill
Altar of Penance:
Altar of Penance_appear
Altar of Penance_attack
Altar of Penance_dead
Altar of Penance_display
Altar of Penance_display02
Altar of Penance_hit
Altar of Penance_idle
Altar of Penance_idle02
Altar of Penance_run
Altar of Penance_skill
Altar of Penance_walk
Price $24.99
Complete Racing Game 2 (Mega Game) for URP by ALIyerEdon
Optimized by default for mobile platforms with the maximum graphics:
=> Realtime Reflections for Mobile (SSR)
=> Realtime sun light with soft shadows
=> Post processing effects
=> PBR material and textures
=> HDR lighting
___________________________
Automatic quality settings for all devices:
Very Low=> $70 device
Low=> $120 device
Medium=> $200 device
High=> $300 device
Ultra=> $400 device or above
Works well on the Unity 6 or above (for URP)
Download=> Mobile Demo (Android)
This is a complete game including sports racing cars, racing trucks, F 1 and off-road cars. The game is designed with next-gen graphics for mobile and other platforms with the maximum performance
You can easily customize or reskin the game. The game is ready to import and publish
The game is automatically optimized on devices as cheap as $70 to powerful $1000 devices (mobile). Just open the settings menu and choose the quality level (from VeyLow to Ultra)
Main Features:
___________________
=> Ready to publish
=> Sport, truck, F 1 and offroad game modes
=> 6 levels for sport car. 6 for truck. 6 for F 1 and 3 for off-road cars
=> Multiplatform (keyboard, touch, gamepad)
=> Optimized for all devices
=> Up to dated graphics
=> PBR materials (textures)
=> 23 sport car mode
=> 3 racing truck model
=> F1 and off-road cars
=> Easy to create a new game (new track, new cars)
=> Smart AI racer system with customizable difficulty
=> Navigation bake free AI system
_______________________
Racer AI=>
An smart racer AI system with automatic reverse mode and re spawn feature ready to continue the race in the all states
Car Controller=>
Very easy car controller to modify in the shortest possible time to get your desired car controller and physics
Race Manager=>
Drag and drop race manager prefab into your scene and enter total laps and start the race... Everything is automatic and easy to modify
Navigation=>
You don't need to bake navigation... Racers automatically follow the waypoints and avoid from the obstacles using sensors... Also can reverse and respawn if needs
Realistic or Arcade=>
Support both realistic and arcade car controlling with a few clicks
Optimization=>
Maximum performance even on low-end android devices
Graphics=>
Next-gen mobile graphics from low-end to high-end mobile devices with a lot of graphic features (realtime reflection support)
_______________________
Also see the=> Complete Racing Game 2 (Mega Game) for Built-in RP
Price $99.00
Floppy Disk – Retro Tech Sound Library by Shapeforms
Format: 24-bit 48kHz
Meta-tagged: No
If you're looking for high-quality disk and retro-tech recordings, or perhaps some unique sonic spice to add to modern creations, Floppy Disk might be just what you need!
3.5" Floppy Disks & Container Sounds
- Impacts, rattles, drag/scrape
- Picking up and placing down
- Disk container sounds – lid, impacts, removing disks
- Guard mechanism
Amiga External Disk Drive Sounds
- Inserting and removing disks – satisfying clicks as the disks slot into place
- Eject button
Please note the library doesn't contain the sound of data being read from a disk.
Price $7.99
Space Ambient Songs by cplomedia
Number of Audio Wavs: 11
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 69 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Space Ambient Songs features 11 carefully crafted tracks designed to elevate your game or your film. Calm, futuristic sci-fi soundscapes blend seamlessly to create a deep, immersive, and spherical atmosphere—perfect for transporting your audience into the vastness of space.
Price $15.00
Pulse – GC-Free Event System with Live Debugger by Giant Grey
- High-performance, allocation-free signals
Dispatch events at runtime with zero garbage collection when monitoring is disabled. - Multiple event buses
Organize signals into separate buses for modular systems (e.g., Combat, UI, Inventory). - PulseScope – Built-in live debugger
Inspect signals in real time: who raised them, which objects sent and received them, payload data, execution order, and timestamp. - Timeline visualization
Visualize signal flow over time for easier debugging of complex chains. - Breakpoints for signals
Pause your game automatically when a specific signal is dispatched. - Simple and intuitive API
Subscribe, emit, and organize signals in a few lines of code. - Directional payload support
Pass custom data with signals. - Designed for production
Monitoring is automatically disabled in builds, ensuring zero runtime overhead. - Flexible subscription system
Subscribe globally or per bus. - Fast execution order tracking
Know exactly in what order your listeners executed during a signal dispatch.
Stop guessing where your events come from.
Pulse is a GC-free event system for Unity with a built-in live debugger that shows exactly who sent a signal, who received it, and how it propagated through your game.
No more digging through logs. No more guessing which system fired an event.
Key Features
• GC-free event dispatch
• Built-in live event debugger (PulseScope)
• Timeline visualization of signal flow
• Breakpoints for event dispatch
• Multiple event buses
• Simple and clean API
• Designed for high-frequency gameplay events
In larger Unity projects, events quickly become difficult to track.
Execution order becomes unclear.
Call chains are hidden.
Debugging often turns into guesswork.
When something breaks, you’re left searching through logs and code trying to figure out who fired an event and why.
Pulse solves this problem.
Pulse combines a fast, allocation-free signal system with PulseScope, a powerful built-in debugger that lets you inspect your events in real time.
You can see exactly what happens when signals are dispatched and how they propagate through your game.
PulseScope – Built-in Event Debugger
PulseScope gives you complete visibility into your event system.
See exactly:
• Who raised a signal (script + line number)
• Which object sent it
• Who received it
• Execution order of listeners
• What payload was sent
• When it happened
• Signal flow visualized in a timeline
• Breakpoints to pause on dispatch
Track signal chains instantly and understand complex interactions without relying on logs.
Simple API
Emit a signal:
Pulse.Emit(new OnPlayerHit(data));
Subscribe to a signal:
Pulse.Subscribe<OnPlayerHit>(OnPlayerHit);
Use multiple event buses if needed:
Pulse.Bus("Combat").Emit(new OnPlayerHit(data));
Built for Performance
Pulse is designed for high-performance gameplay systems.
Zero garbage collection is achieved when monitoring in PulseScope is disabled.
Monitoring is automatically disabled in builds, ensuring optimal runtime performance while still providing powerful debugging tools during development.
Price $35.00
Type: Typing and Keyboard Sound Library by Shapeforms
Number of audio files: 226
Format: 24-bit 48kHz wav
Note this library is not tagged with additional metadata
Type is a sound library featuring recordings of desktop and laptop keyboards (non-mechanical), and a tablet touchscreen.
The library includes:
- A variety of single keystrokes (keys and spacebar) – great for UI buttons, too!
- Typing sentences/paragraphs (a few sounds)
- Sliding fingers across keys – mix this subtle detail in to add realism
- Tablet touch and swipe screen (a few sounds)
Use the sounds for:
- Text write-on effects
- UI Button clicks
- Text input boxes
- Cutscene foley
- Percussive elements in music
- Sound design source material
Price $7.99
POLYGON - Sci-Fi Outpost Map - Art by Synty by Synty Studios
Synty® Studios presents: POLYGON - Sci-Fi Outpost Map
This pack requires: POLYGON - Sci-Fi Worlds and Nature Biomes Swamp
This map pack is an expansion add-on for POLYGON Sci-Fi Worlds and Nature Biomes Swamp featuring a new demo scene, and a few new assets created just for this map pack. Synty map packs are designed to help inspire you with level design, and save you time with pre-dressed areas ready to place into your project!
In this Sci-Fi Outpost map pack you will find a strange alien world, filled with unique, emissive foliage. Amongst the foreign landscape and alien ruins stands newly built research stations with military outposts, wind power stations, comms tower, mining drills, crashed starships and more!
Key Features:
- 50 new prefabs
- 28 new military and sci-fi themed decals
- New areas ready to place into your project with ease!
- Generic assets folder with 350+ prefabs including buildings, props, environment, weapons, and FX
Pack Content
Props
50 props including vehicles attachments, defensive walls, glowing undergrowth, and terraced rocks.
Map Areas
7 modular defensive wall building segments as well as military outpost, research lab, wind power station, communications tower, starship crash site, alien ruins, and mining drills
Price $29.99
Simple Car Racing UI Logic (2D & 3D) by liamgame
Key Features:
- Hybrid Visuals: Auto-toggles 2D/3D lighting.
- Input Logic: Ready scripts for Gas, Brake, Steering.
- Game Manager: Pause, Resume, Restart, Audio.
- Mobile Ready: Optimized for touch & performance.
- Unity 6 Optimized: Tested with the latest engine.
- ⚠️ NOTE: UI & Logic only. NO car physics included.
Fully Compatible with Unity 6!
- Ready for: Unity 6 (6000.x) & LTS 2021.3+.
- Plug & Play: Works with Built-in/URP/HDRP pipelines.
- Auto-Scaling: Anchored uGUI for all screen ratios (Mobile to PC).
- TMP: Requires TextMesh Pro Essential Resources.
- Platform: High-performance on Android, iOS, PC, and WebGL.
Price $0.00
Immersive Full-Body FPS Controller by Cupil Games
Requirements:
Unity: 6000.0.58f2 LTS or newer
Render Pipeline: URP, HDRP
Dependencies: Animation Rigging
Installation:
It is recommended to install Animation Rigging in advance via.
Import the .unitypackage file into your Unity project.
Allow the asset to modify the project’s physics layer settings.
(If the layers were previously modified, manual adjustment may be required.)
Main Parameters:
All core controller parameters are located in the CharacterData component and are configured individually for each character.
For advanced customization:
Additional parameters can be found directly in the scripts. Most of them are implemented as constants and affect the entire controller logic.
MaskLayer and AnimationLayer settings are located in the Singleton script.
Immersive Full-Body FPS Controller is a character controller for Unity, designed for first-person games with full body representation.
The controller is built on top of the Unity Character Controller, providing a high level of responsiveness without sacrificing functionality.
The animation system is implemented using Animation Rigging, allowing animations to be configured and adjusted directly in the Unity Editor without the need for external software.
A spectator mode and character death using Ragdoll are implemented.
One of the key features is the ability for the character to fall onto their stomach or back with proper handling of surface inclination.
This asset is focused on increasing realism and immersion in FPS games.
Price $11.99
