Gothicvania Wild West Pack by Ansimuz
- Grid/Tiles: 16x16 pixel tiles.
- Environment: Multi-layered seamless parallax background.
- Dimensions: Characters (~32x49 pixel size) | Environment (Seamless loop).
- Format: Sprites with transparency, game-ready.
Complete Western-themed collection featuring undead characters and a seamless desert environment.
Main Features:
- Characters: 3 unique animated figures (Cowboy Ghoul, Skeleton, Vulture).
- Cowboy Ghoul Anims (2): Idle, Shooting.
- Walking Skeleton Anims (1): Walk.
- Flying Vulture Anims (1): Fly.
- Environment: Layered desert background designed for seamless parallax effects.
Price $9.99
Gothicvania Rocky Pass Environment by Ansimuz
- 412px (looped) x 240px background dimensions, 16x16 pixel tiles, and game-ready optimization.
Rocky Pass: Sci-Fi Environment
Out-of-this-world Sci-Fi pixel art environment for 2D platform action/adventure games.
- Main Features: Authentic sci-fi aesthetic, seamless parallax depth, and integrated synthwave audio.
- Pack Content: 3 seamless looped parallax background layers, 16x16 ground tileset, and 4 unique props (~32x32 px).
Price $5.99
Mega Bot by Ansimuz
- Grid/Tiles: 16x16 pixel tiles.
- Environment: Multi-layered parallax backgrounds.
- Dimensions: Environments 300px (loopable) x 240px.
- Dimensions for Player: 28x28px.
- Dimensions for bosses 175x175 to 192x192 px.
- Format: Sprites with transparency, game-ready.
Main Features:
- Characters: Player character, Flying Enemy, and 2 Massive Bosses.
- Player Anims (5): Run, Run while shooting, Idle, Shoot, Jump.
- Bosses: Dragon Boss and Smashing Mech Boss.
- Environments: 6 distinct areas (Bay, Forest, Pipes, Base, Lava, City).
- VFX & Audio: Integrated FX and 4 music tracks (MP3, OGG formats).
Price $15.00
Sewers Action Pack by Ansimuz
- Environment: 3-layer parallax background.
- Dimensions: Characters ~32x48px | Environment 926px (loopable) x 240px.
- Tileset at 16x16 px cell
- Format: Sprites with transparency, game-ready optimization.
Main Features:
- Characters: 2 fully animated figures (Player & Soldier Enemy).
- Player Animations (6): Idle, Run, Shoot, Jump, Crouch, Hurt.
- Enemy Animations (6): Idle, Walk, Crouch, Bomb Throw, Jump out of water, Hurt.
- Environment with ground tileset and animated water
- VFX & Audio: Bullets, hits, animated water, SFX, and music track.
Price $6.00
SlotFramework - Slot Machine Engine by NeonNestSlotsStudio
REQUIREMENTS
- Unity 2021.3 LTS or newer
- UniTask 2.3.0+ (free, via Package Manager)
- TextMeshPro (included with Unity)
FEATURES
- Data-driven design with ScriptableObjects
- 8-state machine architecture
- Event-based communication
- Free Spins with retrigger
- Wild, Wild2X, Wild3X symbols
- Anticipation system
- RTP Simulator editor tool
- 3 RNG algorithms
- Server-ready with IResultProvider interface
- Full audio system with pooling
- Multi-game lobby included
- 2 complete demo games
DOCUMENTATION
- 34-page PDF manual
- Quick start guide
- Full API reference
- Troubleshooting section
SlotFramework is a complete slot machine engine built by a developer with 8 years of professional experience in the social casino industry.
Everything is configured through ScriptableObjects — symbols, paylines, bets, physics, audio — no code changes needed to create new slot games.
WHAT'S INCLUDED
Two fully playable demo games with complete configurations, lobby system, and all source code.
ARCHITECTURE
- State Machine with 8 defined states for predictable game flow
- Event Bus system for fully decoupled components
- Interface abstractions (IResultProvider, IPersistenceService) for easy server integration
- Object pooling to minimize garbage collection
- Built on UniTask for smooth async operations
FEATURES
- Configurable grid size (3-10 columns, 3-7 rows)
- Unlimited paylines with visual editor
- Wild symbols with multipliers (Wild, Wild2X, Wild3X)
- Free Spins with retrigger support
- Anticipation system for dramatic reel stops
- Multiple spin modes (Normal, Turbo, Quick)
- Auto-spin functionality
- Win streak detection and celebration splashes
- Big Win / Mega Win / Ultra Win presentations
TOOLS
- RTP Simulator — Run millions of spins to validate your math
- Visual Payline Editor — Draw paylines by clicking cells
- 3 RNG providers (Unity, System.Random, Mersenne Twister)
AUDIO
- Pooled sound effects system
- Music with crossfade support
- Automatic event binding
- Persistent volume settings
SUPPORT
Full 34-page documentation with code examples, troubleshooting guide, and API reference. I respond to questions within 24 hours.
Price $59.00
Stylized Farm Crops - Ultimate Low Poly Asset Pack by NewLua Studios
Number of Assets: 77 unique props
Textures: 2048x2048 (One Gradient Texture).
Materials: 1 Gradient Material
Performance: Optimized topology for PC, VR and Mobile.
Total Polygon Count: 22k triangles (all 77 props).
Colliders: Yes
LOD: No
Rigging: No
Animations: No
🌾 Stylized Farm Crops: Ultimate 5-Stage Growth System
60+ Models | Ultra-Lightweight | Gradient Style | Mobile & VR Ready
Elevate your game with the most complete and optimized stylized farming solution. This pack features 12 different crops, each meticulously designed with a 5-stage growth cycle.
📦 What’s Inside? (Total of 60 Crop Assets)
A massive variety of 12 essential crops to cover every biome and farm type:
- Fruits & Tropical: 🍍 Pineapple, 🍓 Strawberry, 🍇 Grape.
- Vegetables & Greens: 🍅 Tomato, 🥬 Lettuce, 🧄 Garlic, 🥕 Carrot, 🥔 Potato, 🌶️ Pepper, 🍠 Beetroot.
- Grains & Giants: 🌽 Corn, 🎃 Pumpkin.
- Modular Environment: * 3 Different Plowed Soil Plots: Dry, Moist, and Fertile textures.
Grid-friendly design for easy tiling and placement.
🌱 The 5-Stage Evolution
Stop using static models. Every crop in this collection includes 5 distinct meshes to bring your farming mechanics to life:
- Seedling: The delicate first sprout.
- Vegetative: Strong leaf development and plant structure.
- Flowering: Blossoms appearing, signaling the fruit is near.
- Ripening: Fruits/vegetables take shape with vibrant color transitions.
- Harvestable: The final, lush stage ready for player interaction.
If you enjoy the pack, please leave a review! It helps me create more content for the community.
Screenshots and video from HDRP.
Price $4.99
Retro Scanline Post-processing by Inside GPU
- Effect stack: CRT and scanlines, pixelation, color depth, noise, chromatic aberration, jitter and pattern masks including grid, checkerboard, halftone, and subpixel RGB mask.
- Performance: Lightweight full‑screen passes with quality controls for intensity and resolution. Designed for real‑time.
- Runtime control: All parameters are accessible at editor and runtime through inspector and simple scripting API.
- Limitations: Not compatible with HDRP.
Retro Scanline Post-Processing is a Complete Retro Aesthetic Toolkit for Scanlines, Pixel Filters, CRT Effects, Retro Arcade Screens & More.
It's a powerful and flexible post-processing toolkit designed to recreate the unique charm of old-school displays and classic visual styles. Whether you are building a retro-themed game, stylized interface, or immersive digital environment, this plugin gives you full control over a wide variety of retro-inspired effects with real-time performance and modular customization.
With a simple setup and artist-friendly interface, you can instantly apply nostalgic screen styles ranging from CRT warping and pixel artifacts to grid overlays and retro filter patterns.
✅ Features
- Modular system for combining multiple retro effects
- Realistic CRT-style curvature and analog-style imperfections
- Customizable pixelation, scanlines, distortion, and noise
- Filter pattern overlays including grids, checkerboards, asterisk and subpixel masks etc
- Dynamic color processing for simplified palettes or monochrome visuals
- Lightweight and optimized for interactive use
- Artist-friendly interface with visual presets and real-time preview
- All parameters are configurable in the editor inspector or via scripts for full control at design and runtime.
📦 Included in the Package
- Complete post-processing filter system
- Full documentation and usage guide
- Multiple demo scenes with real-time presets
✨ Why Choose Retro Scanline Post-Processing
- Covers a broad range of retro display effects in one toolkit
- No shader expertise required to get started
- Ideal for visual designers, indie developers and retro game creators
- Built with performance and cross-platform support in mind
- Artist-ready editor interface
- All features ready to use
⚠️ Note: Sample scenes are included only to demonstrate the effects. 3D models, textures, and other assets shown in promo materials are not part of this package in order to reduce file size and because they are not relevant to the core purpose of this plugin.
Price $12.00
AGS - Automatic Graphics Settings by AtionStudios
Non-Invasive Architecture: The AutoConfigManager is automatically injected at runtime. Use the ACVolume and ACCamera marker components to safely identify your existing post-processing setup without rewriting your rendering logic.
Smart Auto-Sync: When a player or the system changes the Quality Tier, every UI element (Dropdowns, Sliders, Toggles) updates globally to reflect the new values, no feedback loops.
Advanced Parameter Map: Built-in support for 40+ parameters including Render Scale, DLSS/FSR Upscaling, Shadow Cascades, and Texture Streaming.
Granular HDRP Ray Tracing: Don't just turn Ray Tracing on or off. Control RT Global Illumination, Reflections, and Shadows via 3 distinct performance modes (Off / Performance / Quality).
Hardware-Aware: Automatically evaluates your hardware at first launch to provide the best "Out-of-the-Box" experience for your players.
Transform your game’s settings from "Standard" to "Professional" in minutes, not weeks.
Automatic Graphics Settings (AGS) is an advanced performance and settings integration tool for developers who need a high-end graphics menu without the headache of manual coding. Whether you are starting a new project or optimizing a game that is already finished and ready to ship, AGS is designed to be injected into your workflow with minimal friction and maximum control.
Stop building menus from scratch and fighting with pipeline APIs. Automatic Graphics Settings handles the complex "under-the-hood" engine calls, mutual exclusions, and UI synchronization so you can focus on what matters: your gameplay.
Why Choose AGS?
- The 5-Minute Setup Wizard: We don't believe in "magic drops", but we believe in fast workflows. Our guided 5-step Setup Wizard evaluates your project and generates 3 or 5 quality tiers (Ultra to Low) instantly.
- Visual UI Binding (Zero-Code): Forget manual event linking via code. Use our UI Binding Configurator to visually connect your existing Canvas elements to 40+ engine parameters, or simply use the AC_ naming convention for a rapid setup.
- Dynamic Performance Mode (Auto-FPS): Never let your game stutter again. Our real-time FPS monitor watches CPU/GPU frame timings and automatically scales quality tiers up or down to maintain your target framerate.
- Project-Level Optimizations: Go beyond the settings menu. Our built-in audit panel allows you to apply 12+ engine-level fixes with one click, including SRP Batcher, Texture Streaming budgets, and Shader Variant Stripping.
- Unity 6 & UI Toolkit Ready: Fully compatible with the new era of Unity. Supports both standard uGUI (Canvas) and the new UI Toolkit (UIDocument) seamlessly.
Price $45.00
Stylized Crystal Axe - 5 Variant with Shader by Millith
Number of Unique Meshes: 1 Mesh
UV mapping: Yes
Number of Prefabs: 5 Prefabs
Poly Count: 3,995 quads (7,089 triangles)
Collision: No
Number of LODs: None
Number of Materials:
-5 Base Materials ,
-5 Custom Materials from a custom Shader Graph
Number of Textures: 12 Textures
Texture Resolutions: 1K
Supported Development Platforms:
-Windows: Yes
-Mac: Yes
Additional Notes:
In order to use the Custom Shaders,you must import "Shader Graph" package from Unity.
A stylized fantasy crystal axe, available in 5 color variants with custom shader:
-Ocean Blue
-Light Blue
-Red
-Green
-Purple
Low poly and game-ready at 3,995 quads (7,089 triangles).
Clean topology, UV unwrapped, and fully textured.
What's included:
-Blender source file (.blend)
-FBX export
-Unity Texture Set (1K ; Built-in 3D Core / URP)
-PBR Texture Set (4K)
-Unity package with a prefab for each color variant, fully set up and ready to use
Price $5.99
Titan_monster by May3D
Number of textures: 11
Texture dimensions: eyes 1024x1024, body 4096x4096
Polygon count of [Titan monster]
- tris: 16453
- verts: 10088
Number of meshes/prefabs: 1/3
Rigging: Yes
Animation count: 8
Animation type list: idle1, idle2, attack1, attack2, run, jump, gethit, death
UV mapping: Yes
Titan_monster
Rigged.Animated. Lowpoly
- tris: 16453
- verts: 10088
- 3 unique skins
- Animation (8): idle (2x), run, jump, gethit, attack(2x), death
- PBR textures: eyes-1024x1024, body-4096x4096
Price $30.00
Stylized Elemental Golems - Enemies Pack by EiruaL_7
Number of textures: 36
Texture dimensions: 4096
Minimum polygon count: 3737
Maximum polygon count: 10284
Number of meshes/prefabs: 24
Rigging: Yes
Animation count: 6
Animation type list: In-place : Attack_01, Attack_02, Hit, Death, Idle, Moving
UV mapping: Yes
LOD: No
Types of materials and texture maps: PBR
Bring your enemies to life with this pack of stylized elemental golems ! Fully rigged, animated and ready for integration, each character features strong silhouettes and glowing emissive details to enhance gameplay readability and visual impact. Ideal for RPGs, action games, roguelites and other stylized experiences.
Content
6 Elemental Golems
- Fire
- Plant
- Electric
- Water
- Light
- Dark
Each golem includes:
- Stylized masked design
- 2 variations: with and without accessories
Animations
All golems share the same rig and animation set:
- Idle
- Moving
- Attack 01
- Attack 02
- Hit
- Death
Animations are ready to use and consistent across all characters.
Note: Characters use a custom rig (non-humanoid).
Technical Details
- Game-ready meshes
- Fully rigged and animated
- Shared rig across all golems
- Pivot placed at ground level
Polycount:
- ~5k vertices (base version)
- ~8k – 17k vertices (with accessories)
Materials & Textures
- Each golem uses its own material
- 6 texture maps per character
- 4K resolution textures
Includes emissive maps for glowing cracks, enhancing visual impact and readability in-game.
Price $15.00
Industrial Water Tank + Plastic Pallet - PBR Game Ready by 3D Division Studios
Technical details
Geometry
Triangles
930 / 14848
Vertices
455 / 7567
Unique meshes
2
Textures and materials
Textures
10
Max texture resolution
4096
Materials
1
Vertex colors
No
Square textures
Yes
⚙️ TECHNICAL SPECIFICATIONS
Meshes: 2
Textures number: 10
Texel Density: 10.24 (AAA standard for FPS)
PBR format (Base Color, Normal, Roughness and metallic) and Unity format - (BaseMap, Normal, MaskMap)
🌟 Key Features:
✅ Texture variation
✅ Low poly
✅ PBR
✅Colliders in Prefab
✅LODs
📁 Package Contents
Here is what you will find inside the main folder:
HDRP Content / – All content set up for HDRP.
URP Content / – All content set up for URP.
Prefabs/ – Ready-to-use prefabs with colliders and LODs configured (game-ready).
Meshes/ – The individual static meshes, in case you prefer to build your own prefabs.
Textures/ – All textures used in the package, including additional PBR maps (Roughness and Metallic) in both Clean and Dirt variants. This makes it easy to export or use the assets in other engines and software.
⚙️ Compatibility & Setup
Unity Version: This asset is compatible with Unity 2021.3.45f2 and all later versions, including Unity 6. (No errors or pink materials – tested and working!)
To use the asset in your project, simply import the .unitypackage and drop the prefabs from the Prefabs/ folder into your scene.
Important: The prefabs already include colliders for proper physics interaction, and LODs to help with performance optimization – everything is ready for a game-ready workflow.
All art created by 3D Division Studio Artists.
Redistribution as resale of content is not permitted.
Price $4.99
Brown Derby Shoes 3D Model Game Ready by 3D Skill Up
Number of textures: 4 (1 textures set)
Texture dimensions: 4096px, 2048px, 1024px, 512px
Polygon count: 7934 Triangles
Number of meshes/prefabs: 1
Rigging: No
UV mapping: Yes
Types of materials and texture maps: PBR Metallic-Roughness Workflow with Universal Render Pipeline Shader.
Elegant Brown Derby Shoes – Game-Ready 3D Model for Unity URP
Bring realism and premium detail to your Unity projects with this high-quality Elegant Brown Derby Shoes 3D Model, designed for fashion visualizations, character accessories, retail scenes, interior environments, cinematic renders, and realistic simulation projects. This game-ready footwear asset is optimized for real-time use while maintaining a refined and believable look.
Featuring a polished brown leather finish and a classic Derby silhouette, this model is ideal for projects that require elegant men’s footwear with a balance of realism and performance. The right shoe and left shoe are provided as two separate meshes, offering greater flexibility for scene setup, character dressing, product rendering, and custom placement.
Optimized for Unity & URP
This asset is fully compatible with Unity’s Universal Render Pipeline (URP) and is suitable for use in professional real-time environments. Whether you are building a fashion showcase, a luxury retail scene, a character presentation, or an interior visualization, this model is ready to integrate into your workflow.
Key Features:
- Polycount: 7,934 triangles total
- Game-Ready Model: Optimized for real-time performance
- Separate Meshes: Right shoe and left shoe included as individual meshes
- High-Quality Materials: Designed for realistic leather rendering
- URP Compatible: Suitable for Unity Universal Render Pipeline workflows
- Realistic Style: Classic formal men’s Derby shoes for premium scenes
- Versatile Use: Ideal for fashion, retail, product visualization, and simulation projects
What’s Included?
- Elegant Brown Derby Shoes 3D Model
- Right shoe mesh
- Left shoe mesh
- Unity-ready asset for scene integration
- Materials prepared for real-time rendering workflows
Perfect for Unity Projects Like:
- Fashion and footwear visualizations
- Retail and luxury store environments
- Character clothing and accessories setups
- Interior design and product presentation scenes
- Cinematic and commercial renders
- VR/AR experiences and realistic simulations
Add a refined and professional footwear asset to your project with these Elegant Brown Derby Shoes. Built for real-time use and designed with a premium look, this model is a strong choice for developers, designers, and creators looking to enhance their scenes with elegant formal shoes.
Price $6.99
Baseballer — American School Zombie Collection by GACHKOVSKYY
- Number of Materials: 4
- Number of Textures: 12
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 10 524
- Faces counts of characters:
- Body - 10 530
- Number of meshes/prefabs: 11
- Rigging: Yes
- Animation count: 7
- Animation type list (Root Motion/In-place): 0/0
- UV mapping: Yes
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- If you have any questions, feel free to ask in our Discord server.
- Good luck with your projects! You’ve got this!
- SKINS: 2
- in blood
- without blood
- Animations: 7 DEMO
- Vertex counts of characters:
- Body - 10 524
- Faces counts of characters:
- Body - 10 530
Price $69.99
Low Poly Vegetables – Stylized Pack by Bhopalee
Texture dimensions: Includes textures (albedo/alpha, normal, emission) available in 512x512 to 2048x2048.
Polygon count varies per model
Minimum polygon count:~240
Maximum polygon count: ~1582
Number of meshes/prefabs:34
Rigging:No
Animation count:0
UV mapping: Yes
Types of materials and texture maps: Built-in Render Pipeline Standard material can be convertible to URP or HDRP.
This package contains a collection of stylized, low-poly vegetables created for use in Unity projects. All models use single textured material, making them easy to customize and visually consistent.
The package is well suited for casual games, mobile games, environments, educational projects, and stylized 3D scenes. Due to their optimized geometry and simple materials, the assets perform well across different platforms.
The content is compatible with Unity’s Built-in Render Pipeline by default and can also be used in URP and HDRP by converting the materials using Unity’s built-in material conversion tools.
A demo scene is included to showcase the assets.
Price $5.00
LowPoly Pixel Goblin by TeamGrisGris
Number of characters: 18 (6 types × 3 color variations)
Polygon count: ~800 triangles per character
Textures:
- Resolution: 64×64
- Type: Albedo (Base Color)
- Texture format: PNG
Materials: 1 material per character
Rigging: No (static models)
Animation: Not included
UV Mapping: Yes
LOD: No
Scale: Designed for Unity (1 unit = 1 meter)
File format: FBX
Shader: Custom shader included (URP compatible)
Render Pipeline Compatibility:
- Built-in: No
- URP: Yes
- HDRP: No
Additional notes:
- Lightweight and optimized for real-time use
- Suitable for mobile and large-scale scenes
Low Poly Pixel goblin is a lightweight, game-ready character set combining retro pixel aesthetics with clean low-poly design.
This pack includes 18 goblin variations with weapons, designed for readability and performance across mobile and desktop platforms.
Perfect for action games, RPGs, roguelikes, and side-scrollers, these characters feature clear silhouettes and stylized visuals that fit a wide range of game styles.
Key Features:
- 18 character variations (6 types × 3 colors)
- Weapon-equipped models (sword, spear, bow, etc.)
- Lightweight and optimized for real-time use
- Easy to integrate into your project
This asset is ideal for indie developers looking for flexible, ready-to-use characters.
Includes a custom shader designed to enhance contrast and visibility, improving readability in gameplay.
Price $9.99
Artisan Daisy Bread by Meshive Labs
Number of textures: 4
Texture dimensions: 4096x4096 (BC7 High-Quality Compression)
Polygon count breakdown:
- LOD0: 10,692 Tris
- LOD1: 3,206 Tris
- LOD2: 1,068 Tris
- LOD3: 426 Tris
- Types of materials and texture maps: PBR (Metallic/Roughness workflow). Includes De-lit Albedo, Normal (OpenGL), Unity Mask Map (Metallic/AO/Smoothness packed), and Thickness Map (for HDRP SSS).
- Number of meshes/prefabs: 4 Meshes / 3 Pre-configured Prefabs (Built-in, URP, HDRP) Rigging: No
- Animation: No
- UV mapping: Yes (Handcrafted, Non-overlapping)
- LOD information: 4 Levels (LOD0-LOD3) pre-configured via Unity LODGroup
Meshive Labs presents a studio-grade photogrammetry asset engineered specifically for professional production environments. Our goal is to bridge the gap between cinematic visual fidelity and strict real-time performance budgets.
Meticulous Surface Engineering
Unlike conventional raw scans, this asset has undergone a rigorous manual retopology process. It features a clean, highly optimized mesh structure that transitions flawlessly across a 4-stage LOD chain. This ensures peak performance across all platforms—from standalone VR headsets to high-end desktop environments—without sacrificing silhouette integrity.
Calibrated PBR & Subsurface Scattering
The model utilizes color-calibrated 4K PBR textures packed into Unity's native Mask Map format for maximum memory efficiency. For HDRP users, a dedicated Thickness map is included to achieve physically accurate Subsurface Scattering (SSS) and realistic light transmission.
Seamless Engine Integration
Designed for zero-friction integration. We do not rely on automatic upgrade scripts that result in pink materials. This package includes independent, pre-configured prefabs for the Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP), and the Built-in Standard pipeline.
Simply drag and drop the respective prefab into your scene. Custom mesh colliders and LOD groups are already configured out of the box.
Price $8.00
Half Artisan Seeded Bread by Meshive Labs
Number of textures: 4
Texture dimensions: 4096x4096
Polygon count breakdown:
- LOD0: 10,768 Tris
- LOD1: 3,230 Tris
- LOD2: 1,076 Tris
- LOD3: 538 Tris
Minimum polygon count: 538
Maximum polygon count: 10,768
Number of meshes/prefabs: 4 Meshers / 3 Pre-configured Prefabs (Built-in, URP, HDRP)
Rigging: No
Animation count: No
UV mapping: Yes (Handcrafted, Non-overlapping)
LOD information: 4 Levels (LOD0-LOD3) pre-configured via Unity LODGroup
Types of materials and texture maps: PBR (Metallic/Roughness workflow). Includes De-lit Albedo, Normal (OpenGL), Unity Mask Map (Metallic/AO/Smoothness packed), and Thickness Map (for HDRP SSS).
Meshive Labs presents a studio-grade photogrammetry asset engineered specifically for professional production environments. Our goal is to bridge the gap between cinematic visual fidelity and strict real-time performance budgets.
Meticulous Surface Engineering
Unlike conventional raw scans, this asset has undergone a rigorous manual retopology process. It features a clean, highly optimized mesh structure that transitions flawlessly across a 4-stage LOD chain. This ensures peak performance across all platforms—from standalone VR headsets to high-end desktop environments—without sacrificing silhouette integrity.
Calibrated PBR & Subsurface Scattering
The model utilizes color-calibrated 4K PBR textures packed into Unity's native Mask Map format for maximum memory efficiency. For HDRP users, a dedicated Thickness map is included to achieve physically accurate Subsurface Scattering (SSS) and realistic light transmission.
Seamless Engine Integration
Designed for zero-friction integration. We do not rely on automatic upgrade scripts that result in pink materials. This package includes independent, pre-configured prefabs for the Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP), and the Built-in Standard pipeline.
Simply drag and drop the respective prefab into your scene. Custom mesh colliders and LOD groups are already configured out of the box.
Price $8.00
Anvil Series Ancient Forge Metal G1 - N2 by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 2704
- Ver: 1354
Texture Size 2K
(D=Diffuse,N=Normal,M=Metallic,R=Rough)
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Anvil Block Series - AFM G1 - N2
Anvil with PBR materials, ideal for scenes and renders.
Price $23.00
Anvil Series Ancient Forge Metal G1 - N1 by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 2502
- Ver: 1253
Texture Size 2K
(D=Diffuse,N=Normal,M=Metallic,R=Rough)
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Anvil Block Series - AFM G1 - N1
Anvil with PBR materials, ideal for scenes and renders.
Price $23.00
