Stylized Texture Pack - 20 - by Yan Pacheco
20 different textures at 2K resolution.
Stylized Dirt 1~5
Stylized Grass 1~5
Stylized Rock 1~5
Stylized Sand 1~3
Stylized Rock Floor 1
Stylized Painted Stone 1
Unity package file with materials in .mat, .terrainlayer, and .png formats.
Includes Albedo, Roughness, Normal, and Height maps.
Stylized Texture Pack for Unity
Comes with 20 different textures at 2K resolution, and are divided into Grass, Rocks, Dirt, Sand, Floor and Stone.
Stylized Dirt 1~5 Stylized Grass 1~5 Stylized Rock 1~5 Stylized Sand 1~3 Stylized Rock Floor 1 Stylized Painted Stone 1
- Ready‑to‑use Unity package file with materials in .mat, .terrainlayer, and .png formats.
- Includes Albedo, Roughness, Normal, and Height maps.
All textures provided at 2K resolution
This Stylized Texture Pack was created manually through the use of Substance Designer.
NO PART OF THIS PACKAGE WAS GENERATED WITH AI
Price $4.99
3D Wood Processing Industrial Pack – Modular Factory Buildings by Pica Trebax
Number of textures: 1
Texture dimensions: 2048 × 2048
Polygon count of:
Ballbase - 2,212
Balloon - 2,750
Calibration workshop - 4,272
Charcoal kiln - 1,436
Debarking station - 7,404
Painting center - 3,358
Refueling - 8,890
Sawing workshop - 2,678
Sawmill - 6,433
Warehouse - 946
Number of assets: 9
Rigging: No
Animation: NO
Animation type list: Looping/Non-looping/Transform-based
UV mapping: Yes
Types of material: PBR Material
This pack contains a set of wood-processing and timber industry buildings:
- Ball Base
- Calibration Workshop
- Charcoal Kiln
- Debarking Station
- Painting Center
- Refueling Station
- Sawing Workshop
- Sawmill
- Warehouse
Perfect for:
Factory & tycoon games
Simulation & management projects
Wood production pipelines
Industrial environments
Some assets include simple transform-based animations
Price $39.99
Ultimate Horror - Soundtracks, Ambient and UI SFX by Coco Audio Library
Format: Unitypackage/Wav
Sample Rate: 44.1kHz
Bit depth: 16
Loopable: Yes
Stereo
For any kind of support - contact coco.audiolibrary@gmail.com
Ultimate Horror pack is split into 3 different sub-folders.
1. Meet Your Shadow features 8 tracks with more than 50 loops.
2. Ambients part features 16 atmospheric tracks - all loopable.
3. UI SFX part features 16 original user-interface sounds.
All sounds, songs and tracks were composed by Coco Audio Library artist(s) and no AI was used during the creation.
Price $30.00
Complete Animal Bundle Pack - Lowpoly Animals by Backrock Studios
3D Models:
Insects:
- Scorpion : 2856 poly
- Ant: 3504 poly
- Spider: 8378 poly
- Beetle: 3568 poly
- Dragon Fly: 5896 poly
Farm:
- Cow: 3396 poly
- Pig: 1746 poly
- Chicken: 2460 poly
Wild:
- Snake: 1562 poly
Birds:
- Hawk: 2196 poly
- Homing bird: 1154 poly
- Seagull: 2418 poly
House:
- Dog-1: 1798 poly
- Dog-2: 1950 poly
- Cat: 1536 poly
Textures:
-Stylized Gradient: 1024 x 1024
-Stylized Gradien-2t: 1024 x 1024
-Stylized Gradient-3: 1024 x 1024
-Stylized Gradient-4: 1024 x 1024
-Stylized Gradient-5: 1024 x 1024
-Stylized Gradient-6: 1024 x 1024
-Stylized Gradient-7: 1024 x 1024
-UI Buttons: 358 x 133
Mega Low Poly Animal Pack is a versatile collection of animated low-poly animals designed for Unity.
Includes insects, farm animals, pets, and birds— each with multiple animations such as idle, walk, run, attack, jump, fly and death. Perfect for mobile games, RPGs, simulations, survival, crafting or casual projects.
Optimized, lightweight and easy to integrate into any Unity project.
Price $29.99
ToonTastic - Electronic Devices by Akduman
- Prefab Count(With Varieties): 31
- Unique Model Count: 10
- Average Vertex Count: 215
- Material Count: 1 (single atlas)
- Texture Sizes: 256×256 / 128×128 / 64×64
- UV Mapping: ✅
- Rigging: ❌
- Animation: ❌
- Optimization: Mobile and Desktop ready
A clean and optimized collection of everyday tech props — perfect for office scenes, city environments, or modern life simulations. Includes a wide range of devices such as laptops, cameras, phones, and gadgets, all modeled in a consistent low poly style.
📦 Included Props
- Laptops (Notebooks) – multiple models and color variations
- Smartphones – modern and colorful styles
- Retro Phones – classic cell phones for nostalgic or military settings
- Walkie-Talkie – compact and stylized communication prop
- Camera – perfect for media or surveillance scenes
- Flashlight – ideal for exploration or security environments
- Megaphone – great for events, police scenes, or broadcast setups
- Hair Dryer – perfect for everyday interior or store props
- Calculator – simple, low poly office accessory
🎮 Perfect For
- City & office environments
- Simulation and sandbox games
- Stylized modern interiors
- Spy, media, or cyberpunk scenes
💥 In Short
A versatile low poly electronics pack filled with modern and retro gadgets — simple, clean, and ready to power up your scene.
🎯 Press Play. Power Your World.
Price $4.99
3D Spaceship Controller with Modular Weapon System for Mobile & PC by Queen
Unity Version
- Minimum: Unity 2022.3 LTS
- Fully supports Unity 2023.2+ and Unity 6
Input System
- Unity New Input System integration
- Supports PC (Keyboard + Mouse), Gamepad (Xbox/PlayStation), and Mobile (Touch + Virtual Joystick)
- Runtime rebinding support
AI System
- State Machine with 4 states: Patrol, Chase, Attack, Evade
- Dynamic obstacle avoidance with multi-ray detection
- Easy to extend with custom behaviors
Technical Specs
- Language: C# 9.0
- NET Framework 4.7.1
- Singleton + Component-based architecture
- No external dependencies (Unity + Input System only)
Ready to use 3D SpaceShip Controller System for creating your own Space Combat, Space Shooter or Exploration Games. Includes Enemy AI, Modular Weapons, Radar System, Collectables, Space Environment Objects and many more. Both Mobile and PC Inputs are supported!
- Supports Both Unity 6 and Unity 2022.3 and above.
- Supports New Input System
- Uses Unity's Official Navigation AI
- Includes and Supports Mobile Input and Gamepad Controller Input.
You can create your own Space Shooter or Space Combat game easily for both Mobile and PC platforms without knowing advanced programming. All prefabs and modules are ready to use. All systems are configurable from the Inspector.
You can view all the features of the asset listed below:
- SpaceShip Controller: Arcade style spaceship controller with smooth flight mechanics. Supports pitch, yaw, roll and acceleration. Includes First Person (Cockpit) and Third Person Camera modes.
- Both Mobile and PC Inputs: Supports Keyboard + Mouse, Gamepad and Mobile Joystick controls. You can easily create your game for both Mobile and PC platforms.
- Modular Weapon System: Ready to use Laser Gun and Homing Missile systems. Weapon damage, fire rate and ammunition can be configured from the Inspector.
- Fuel Consuption System: Spaceships consume fuel while flying. Players must collect fuel pickups to continue exploring and fighting.
- Enemy AI System: Enemy spaceships can Patrol, Chase, Attack and Evade the player. Includes obstacle avoidance system for meteors and planets.
- Radar and Target Tracking System: Includes Minimap Radar showing enemies, collectables, meteors and planets. Target tracking UI shows distance and object information.
- Resource System: Fuel and ammunition management system. Players can collect Fuel Canisters and Ammo Pickups during gameplay.
- Space Environment Props: Ready to use Meteors, Planets and Destructible Buildings to create space environments.
- Spawner Systems: Includes EnemyShipSpawner, MeteorSpawner and PlanetSpawner tools for creating dynamic gameplay.
- Visual Effects: Engine particles, explosion effects, trail renderers and warp speed visual effects are included.
- 10 Ready to Use SpaceShips: 10 different spaceship prefabs including fighters, bombers and interceptors. All ships are already configured with weapons and camera positions.
- UI System: Ready to use UI elements including Health Bar, Fuel Gauge, Ammo Counter, Radar, Pause Menu, Game Over and Victory Screen.
Demo Scenes
Includes 2 demo scenes to showcase the systems and gameplay.
Price $36.00
8-Bit Essential SFX Bundle - UI, Weapons, Worlds, Rewards, Swords, Arcade, Retro by Lufus
Audio file types: WAV
Sample rate: 44.8kHz
Bit depth: 32bit
Loopable: No
Additional: Stereo
No AI was used to create any aspects of this product.
Made for Pixel Art Action Pixel Art, Retro, RPG, Adventure, Casual, Platformer, and Action‑Driven games, this 8‑BIT SFX Bundle gives your project the punch, charm, and clarity that define classic 8‑bit worlds.
Whether you’re building a heroic RPG, a quirky adventure, a casual game or a fast paced action platformer, every sound is designed to drop seamlessly into your game and instantly immerse your players.
What’s inside:
– 350+ original high-quality sound effects
– 350+ total files
– Unlimited royalty-free usage
Listen to this Sound Effects Pack here.
Why This Pack Works
Sounds great in any device: All audio is fully mixed and mastered for seamless playback on any device.
Drop‑in ready for any engine: All files are trimmed, cleaned, and formatted for instant use in Unity, Unreal, Godot, GameMaker, and custom engines. No editing required.
Avoid incongruent volumes: All SFX are mixed and mastered for consistent volume.
Monetize safely: All SFX are fully safe to use on YouTube, Twitch, and other platforms.
What people are saying:
“11/10 WORTH A SINGLE PENIES. It's SO GOOD, it fit my game theme, the music is awesome…” by Kudorado on 8-Bit Casual Bundle Vol. 3.
“Great Asset, Fantastic Person to Work With. Loved the music so much we decided to use it for our trailer...” by Chief_Whale_In_Space on Cyberpunk X.
“Great Music Pack And Artist... Each full song is four minutes long on average...” by ScorpiousG on EDM Gaming.
About Lufus:
Lufus is a music producer, composer, and sound designer behind original soundtracks for PlayStation, Xbox, Steam, and mobile games like Parchisi Star Online (50M+ downloads), Pixel Car Racer (10M+), and Drift Clash (5M+).
Support & Help:
Need help downloading, implementing, or customizing your audio? Feel free to reach out at iamlufus@gmail.com or visit the FAQ on my website.
Price $29.99
Fullscreen Anything by Ramdal Games Studios
- Fully Supported on Windows, Full Support Coming for Other Platforms!
- True Fullscreen Window Mode: Hover any Unity window, press the shortcut, and instantly switch it to true fullscreen or maximized mode.
- True Fullscreen Editor Mode: cycles entire editor between normal, fullscreen with context menu, and true fullscreen.
- Maximized Mode: hover any Unity window, press the shortcut, and instantly switch it to maximized mode.
- Toggle the entire Unity Editor to fullscreen with or without context menu.
- Fast, real-time transitions with no layout rebuilding or docking changes.
- Works on all Unity Editor windows, including Scene, Game, Inspector, Timeline, and custom windows.
- Fully rebindable shortcuts to fit any workflow and avoid conflicts.
- Lightweight, stable, and optimized for large projects and multi-monitor setups.
- Preserves all saved layouts and editor configurations.
Fullscreen Anything lets you hover any Unity window and instantly switch it to true fullscreen or maximized mode with a single key press.
No dragging, no layout editing, no docking changes.
It works directly on the window under your cursor and does not break your saved layouts.
You can also toggle the entire Unity Editor into fullscreen mode, with or without the context menu, for complete workspace immersion whenever needed.
True Fullscreen Window Mode (Fully Supported on Windows, Full Support Coming for Other Platforms)
- Expands the hovered window into a borderless, bar-free fullscreen view. Zero lost pixels. Clean, focused workspace for maximum visibility and precision.
True Fullscreen Editor Mode (Fully Supported on Windows, Full Support Coming for Other Platforms)
- Cycles the entire editor between normal mode, fullscreen with context menu, and true fullscreen. Instantly switch between full UI access and complete immersion.
Maximized Mode
- Expands the hovered window using Unity’s native maximized state while preserving standard editor behavior.
Customizable Shortcuts
All shortcuts can be changed and fully customized to match your workflow and avoid conflicts with other tools.
Price $19.99
Skeleton knight6 by Strellok
Number of textures 25
Texture dimensions 2048/4096
Polygon count of 23597
Minimum polygon count 23597
Maximum polygon count 23597
Number of meshes/prefabs 1/3
Rigging: Yes
Animation count 29
Animation type list
-3 idle
-2 walk
-3 run
-3 get hit
-4 jump
-2 strafe -2 death
-7 atack -3 spell
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
🎬 VIDEO PREVIEW: 🔗 https://www.youtube.com/watch?v=NTw5584wNSk
🌟 Key Features
-Low poly
-Fully Rigged
-3 skins
🌟 Polycount |
Faces - 23597
Tris - 46281
Verts - 24440
Additional bones: jaw
🌟 4k Textures
BaseColor, Normal, Metallic/Smoothnes, Ambient Occlusion, Emissive
Texture sets: Body, Armor, Sword (2k/4k)
🌟This model has 29 animations
-3 idle
-2 walk
-3 run
-3 get hit
-4 jump
-2 strafe
-2 death
-7 atack
-3 spell
Price $19.99
Realistic Gun VFX (Muzzle Flash, Bullet Impact, Ejections, Gun VFX, VFX) by Hivemind
Emitter Type
- CPU
Unique Effects
- 31 Impact Effects (3 Variations Each)
- 22 Decal Effects (3 Variations Each)
- 6 Ejection Effects
- 1 Flare Effect
- 14 Muzzle Flash Effects
- 1 Bullet Trail Effect
- 2 Overheat Smoke Trail Effects
Total Effect Counts
- Particle Effects Only (No Decals, No Variations): 55
- Particle Effects + Decals (No Variations): 77
- Particle Effects With Variations (No Decals): 117
- Particle Effects + Decals + Variations: 183
Technical Specifications
- LODs: No
- Shader Graphs: 30
- Materials: 145
- Textures: 210
Texture Resolutions
- 2048 × 2048
- 1024 × 2048
- 1024 × 1024
- 256 × 2048
Supported Development Platforms
- Windows: Yes
- Mac: Yes
Feature Details
- A complete pack of high-quality gun weapon FX built for high-fidelity games. This collection includes meticulously crafted effects such as muzzle flashes, bullet impacts, smoke trails, and more, all optimized for performance and seamless integration. Whether you are developing for PC or console, this pack gives you everything you need to bring your weapons to life with striking visuals. Every effect is fully customizable and ready for immediate use.
Effortless Integration 🚀
- Bringing your shooter game to life is fast and straightforward. All assets are designed to be plug-and-play, allowing you to integrate them into your project within minutes.
- Drag and drop Unity Particle Systems into your scenes, tweak scale, color, and intensity, and you are good to go.Attach muzzle flashes directly to weapon sockets for instant visual feedback.
Add bullet trails and impact effects with minimal setup and no complex scripting.
Impact Effects 💥
- 31 surface-type high-fidelity impact effects, optimized for PC and console.
- Simplified Unity Particle Systems with no clutter or unnecessary nodes or parameters.
- Full access to properties for adjusting scale, color or tint, spawn count, and velocity.
- 3 variations per surface type included (Low, Medium, High), ready to plug and play with your weapons.
- Ricochet splatters included for liquid-based surfaces such as water, oil, blood, and lava.
Muzzle Flash Effects ⚡💨
- 5 weapon types featuring high-quality muzzle flashes, including fume flash, smoke burst, and light.
- Adjustable smoke, fume flash, and light scale.
- 3 variations per weapon type, each with unique shapes and styles.
Bullet Ejection Effects 🔫🕳️
- 5 weapon types with plug-and-play Unity Particle-based bullet ejections. Simply attach to the weapon socket and play, with no Rigidbody physics required.
- Designed for both First Person and Third Person camera views.
- Adjustable bullet velocity and scale.
- Includes looped and single-burst variations.
Overheat Smoke Effects 🚬🔥
- Plug-and-play particle ribbon-based smoke trails.
- Includes thick and thin variants with 2 unique smoke trail textures.
- Available in looped and single-burst variations.
Bullet Trail Effects 💨🔵
- Fully adjustable scale, color, and speed.Bullet-shaped trail heads with smoke trails.
Bonus Flare Effect 🎆✨
- Includes a looping projectile trail featuring smoke, flare, flash, embers, and light.
Decals
- 22 bullet hole decals using the Decal Renderer in Universal Render Pipeline, plus a custom - shader for the Built-in Render Pipeline.
Price $49.99
Game VFX - Magic Barrier by EricWang
Pack includes 40 VFX prefabs
This magic barrier effect, created using Unity's particle system, includes 10 different circular and square barrier effects.
Each effect contains four prefabs:
Circle,
Outer frame only (circle),
Square,
Outer frame only (square)
You can freely adjust the size.
Unity Version:2022.3.45f1
Render Mode:Built-In & URP
This package provides both URP and Built-in versions of the shaders.
Price $10.00
STYLIZED Fantasy Clothing Shop - Low Poly 3D Art by Daniel Mistage
- Models
- Building and Exterior Decoratives (x6)
- Clothing Props (x468)
- Sewing Props (x399)
- Decorative Props (x175)
- Furniture (x96)
- Nature (x10)
- VFX (x8)
- Number of Meshes: 861 Unique Meshes.
- Number of Prefabs: 1156 Unique Prefabs.
- LOD: Nature only
- Collision: Yes, custom collision for larger objects.
- Animation: No
- Rigging: No.
- Average Poly Count: Around 2 up to 18000 tris (Most of them range from 20 to 1500 tris).
- Average Poly Count (Building and Attachables):
- Building: 41k Tris.
- Fake Building: 37k Tris.
- Exterior Building Decoratives: Around 1700 up to 2500 tris
Textures:
- 1 Atlas Texture (2048).
- 1 Smoke Texture (1024).
- 1 Flower Textures (1024).
- 1 Trees Texture (1024).
- 1 Grass Textures (1024).
- 2 Terrain Textures (512).
- 1 Picture Texture (2048).
- 1 Fog Texture (2048).
Materials:
- Main Material.
- Emissive Materials.
- Fog Material.
- Leaves Materials.
- Flower Material.
- Grass Material.
- Cliff Materials.
- Transparent Material.
Other:
- Compatibility: Made in Built-in Render Pipeline. URP and HDRP support included
- This package is compatible with Unity 6.
- Prefabs with collisions.
- Nature shader with wind and color options included.
- LOD2 (Flowers, Grass) and LOD3 (Trees, Bushes, Cliffs) included.
- Day, Night, Interior and Showcase Demo Scenes Included.
- Easy to use, well organized.
- Clouds not included.
- Objects have color variation, shape variation, removable and interchangeable parts.
STYLIZED – Fantasy Clothing Shop
If you're looking to enrich your fantasy towns with charm, color, and narrative depth, the STYLIZED Fantasy Clothing Shop is your perfect fit. This polygonal set brings warmth and personality to tailor shops, boutique interiors, and market stalls. Display folded shirts, hang cloaks by the door, or stage a tailor’s corner with mannequins and sewing props. Whether you're building a lively shopping district or a cozy village storefront, this pack offers everything you need to weave atmosphere, modularity, and soul into your world.
- KEY FEATURES -
- A huge collection of Clothing Shop props, designed to help you construct immersive polygonals fantasy interior and exterior environments.
- Design tailor shops, market stalls, or boutique interiors with full creative freedom—each element is modular and ready to mix, match, and expand effortlessly
- Unleash your creativity and discover the secrets and surprises hidden in the Demo Scenes! Get inspired by the endless possibilities that await you and bring your imagination to life.
- ASSETS -
Building and Exterior Decoratives (x6)
Building, Chemney, Shop Sign, Light Pole.
Clothing Props (x468)
Bags, Belts, Boots, Shoes, Cloaks, Corsets, Gloves, Goggles, Hats, Kerchiefs, Necklaces, Pants, Shirts, Clothing Racks, Hangers, Fitting Rooms, Mannequins, Podium.
Sewing Props (x399)
Baskets, Boxes, Buttons, Cardbox, Fabric, Fabric Dye, Fabric Hangers, Flexible Rulers, Pins, Needle, Roll Hanger, Roll, Rule, Triangle, Scissors, Sewing Machine, Thimble, Threads, Yarn Balls.
Decorative Props (x175)
Books, Candles, Cash Register, Chemney, Chest, Coffee Cups, Coins Bag, Cups, Inkwell, Feather, Key, Letters, Mirrors, Papers, Notes, Pet Bed, Pictures, Book Podium, Pot Plants, Price Tag, Safe, Scrolls, Stair, Suitcases
Furniture (x96)
Armachairs, Gramophone, Grandfather Clock, Hat Hanger, Lamps, Rugs, Shelving, Tables.
Nature (x10)
Tree, Flower, Grass, Cliffs, Bush.
VFX (x8)
Dust Particles, Fireflies, Fog Ring, Fog, Godrays, Smoke, Wind Effect.
- ENVIRONMENTS -
STYLIZED - Low Poly Fantasy Bundle
STYLIZED - Fantasy Magitech Laboratory
STYLIZED - Fantasy Nature Pack: Mountains
STYLIZED - Fantasy Herbalism Pack
STYLIZED - Fantasy Workshops & Crafting
STYLIZED - Fantasy Battle Pack
STYLIZED - Fantasy Armory [FREE]
STYLIZED - Fantasy Interior Pack
STYLIZED - The Alchemist's Workshop
STYLIZED - Fantasy Tavern & Kitchen
- CHARACTERS -
STYLIZED - Fantasy Characters Bundle
STYLIZED - Fantasy Male Character: Butcher
STYLIZED - Fantasy Female Character: Leona
STYLIZED - Fantasy Female Character: Hetalia
STYLIZED - Fantasy Male Character: Bastian
If you need help with the models contact me via e-mail: danielmistage18@gmail.com
Price $50.00
Straightjacket Psychopath — Zombie Hospital Collection by GACHKOVSKYY
- Number of Materials: 2
- Number of Textures: 6
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 15 975
- Faces counts of characters:
- Body - 15 932
- Number of meshes/prefabs: 9
- Rigging: Yes
- Animation count: 7
- Animation type list (Root Motion/In-place): 0/7
- UV mapping: Yes
NOTE
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- If you have any questions, feel free to ask in our Discord server.
- Good luck with your projects! You’ve got this!
- SKINS: 2
- in blood
- without blood
- Animations: 7
- 7 DEMO
- Vertex counts of characters:
- Body - 15 975
- Faces counts of characters:
- Body - 15 932
Price $69.99
Minimap - MFPS Addon by Lovatto Studio
Features:
- Square and Circle Mini Map shape.
- RealTime and Picture Render Mode.
- Support for Build-In and Universal Render Pipelines.
- Optimized for Mobile platforms.
- Bake map render for performance.
- NEW: Support for cluster bake render for big maps.
- NEW: Navigation Path.
- Fullscreen map transition.
- Fullscreen map navigation and zooming.
- Easy to reskin using only UGUI Images.
- Compass Bar.
- Border Icons.
- World map point markers.
- New RTS Camera Movement.
- Circle Border icons.
- Sector Grid.
- 3D and 2D Mode.
- Static or Dynamic rotation map.
- Hit / Damage Effect.
- World Map and Minimap
- Static Map mode.
- Circle Area for each icon.
- Support custom map masks.
- Create Waypoints / Icons easily in runtime.
- 2D Example scene.
- Panning Tweening.
- HoofdPunt indicator.
- Zoom In and Out.
- In Editor documentation.
- Easy to use (Drag and Drop).
- Customize icon color, size, sprite, etc.
- Animated Icons.
- Zoom Levels.
- Buttons items.
- Automatic bounds calculation.
- Clean code - C#.
- Well commented.
Minimap addon for MFPS 2.0 and MFPS Mobile.
This is the addon version of our UGUI Minimap asset, modified specifically for the MFPS ecosystem. The result is a feature-rich, AAA-standard system that simply works right out of the box.
Why this addon is a game-changer for your workflow:
- Zero-Friction Integration: Put down the code editor. You won't need to manually merge scripts or untangle code logic. Our automated integration window handles the heavy lifting, just a few clicks and your minimap is integrated and fully synced with the MFPS player controller and network systems.
- Total Visual Control (Native UGUI): Your game has a unique identity, and your UI should reflect that. Because this system is built 100% on Unity’s native UGUI, reskinning the minimap to match your exact aesthetic, whether it's a gritty sci-fi radar or a sleek, modern military HUD, is as simple as swapping out sprites.
- A Complete Tactical Suite: This isn't just a basic top-down camera. It is a complete system equipped with all the tracking, zooming, and standard icon behaviors that today's shooter audiences expect.
- Mobile Ready: Fully optimized to run seamlessly on both desktop (MFPS 2.0) and mobile platforms (MFPS Mobile), ensuring your performance overhead stays exceptionally low.
Stop wrestling with complex UI integrations. Give your players the tactical awareness they demand, and give yourself your development time back.
If you are looking for a generic minimap system that can be used in any type of project, check the UGUI Minimap instead.
Price $15.00
CityZombie N3 by Andryuha1981
Number of Materials:3
Number of Material Instances:9
Number of Textures:42
Texture Resolutions: 2048x2048, 4096x4096
Extra bones:
Jaw
Number of Animations:32
Animation Types:
Attack(x4)
Death(x6)
GetHit(x4)
Idle(x6)
Walk(x6)
Run(x2)
Strafe l/r(x4)
faces 9597
verts 9358
tris 18520
Price $40.00
CityZombie N2 by Andryuha1981
Number of Materials:3
Number of Material Instances:6
Number of Textures:34
Texture Resolutions: 4096x4096
Extra bones:
Jaw
Number of Animations:21
Animation Types:
Attack(x5)
Death(x3)
GetHit(x4)
Idle(x3)
Rage(x1)
Walk(x2)
Run(x1)
Strafe l/r(x2)
faces 10302
verts 12534
tris 20249
Price $40.00
Indoor Basketball Arena by Red Blue Pixel Studio
Number of meshes/prefabs: 97
Poly Count: 8 - 157000
LOD information (3, LOD0,LOD1,LOD2,)
UV mapping: Yes
Number of Materials: 31
Number of Textures: 151
Texture Resolutions: (4K)
Types of materials and texture maps: PBR
Indoor Basketball Arena
Bring high-energy sports action to your Unity project with the Indoor Basketball Arena, a professionally designed environment inspired by modern indoor stadiums. This asset delivers a realistic court layout, seating areas, lighting setup, and arena structure, making it ideal for sports games, simulations, cinematics, and training applications.
Built with clean geometry and optimized assets, the Indoor Basketball Arena balances visual quality and performance. Carefully crafted proportions, detailed court markings, and realistic indoor lighting help create an authentic match-day atmosphere while remaining fully game-ready.
With support for Unity’s Built-in, URP, and HDRP render pipelines, this arena integrates smoothly into any workflow and can be customized easily to match different team styles, events, or camera angles.
- Key Features
- – Stadium-style layout suitable for professional or school-level arenasRealistic Indoor Basketball Arena Environment
– Authentic court design with accurate markings - – Efficient UV layouts and clean topologyOptimized Game-Ready Assets
– Balanced polycount for smooth real-time performance - – Consistent visual quality under different lighting conditionsHigh-Quality PBR Materials
– Realistic floor, walls, and structural surfaces - – Clean and well-organized folder structureModular & Customizable Setup
– Easy to adjust court layout, props, and seating
– Drag-and-drop friendly prefabs - – HDRPRender Pipeline Compatibility
– Built-in Render Pipeline
– URP
- Ideal For
- Modern indoor sports environment packsBasketball and sports games
Training and simulation projects
Cinematics and broadcast-style scenes
School, college, or professional arena visualizations
Price $79.99
Persistent Instances | Game Creator 2 by Fullscreen
- Requires Game Creator 2
- Unity 6 LTS
Compatibility
- Supports Built-in, URP, and HDRP
- Tested in WebGL and Windows build
- Works with both IL2CPP and Mono scripting backends
- Works with NanoSave
Persistent Instances – Save Instantiated GameObjects in Game Creator 2
Persistent Instances adds support for fully persisting instantiated GameObjects in Game Creator 2.
Game Creator 2 can save values from runtime objects using the Remember component and Local Variables, but it does not recreate GameObjects that were instantiated during runtime when loading a save. Because those objects no longer exist at load time, their saved data cannot be restored.
Persistent Instances solves this by automatically registering instantiated objects and recreating them during loading with the correct Remember IDs, allowing their Remember memories, Local Variables, and existence to be properly restored.
💥 Launch Discount!
Get 50% off for the first two weeks, only $12.50 (regular price $25.00).
Why Persistent Instances?
Game Creator 2 already provides a powerful save system through Remember component and Local Variables, but it only works for objects that exist when the scene starts.
Many gameplay systems rely on runtime objects such as:
- Loot drops
- Spawned enemies
- Placed objects
Normally these objects disappear when the game is saved and loaded.
Persistent Instances extends the Game Creator 2 memory system so runtime objects can persist across saves and scene changes
Easy Setup
Setup only takes a few seconds.
Simply add Memory Instance to the Remember component on any prefab you want to persist.
That's it.
Whenever the prefab is instantiated, the object automatically registers itself so its Remember memories and Local Variables are saved when the game is saved and restored when loading.
Works Seamlessly with Game Creator 2
Persistent Instances works directly with the standard Game Creator 2 workflow.
Instantiated objects can come from anywhere in your project, including:
- Instantiate GameObject
- Dropping Items
- Custom scripts and instructions
There are no new systems to learn, no complex setup, and no workflow changes.
Just keep using Game Creator 2 exactly as you normally would, now with support for instantiated objects.
Works Even Without Saving
Persistent Instances behaves the same way as Game Creator 2's Save System.
Even if you don’t save the game, instantiated objects remain stored in memory during the play session.
If you leave a scene and later return to it during the same session, those objects will automatically be restored.
Support for Non-Prefab Scene Objects
Persistent Instances can also help with certain scene objects that cannot normally save their active state.
For example, if a GameObject with a Remember component using Is Active memory starts disabled at runtime, Game Creator 2 cannot track its active state because it was not active when the game started.
By adding Memory Instance to the object, Persistent Instances helps the Remember system properly track whether the object becomes active or inactive.
One-Click Tool to Regenerate Remember IDs
Persistent Instances includes a simple editor tool that allows you to regenerate Remember IDs for multiple GameObjects at once.
This is especially useful if you have placed many prefabs in a scene that contain Remember components.
Using NanoSave?
If you're using NanoSave – Enhanced Save Storage for Game Creator 2, Persistent Instances works out of the box with it.
Instantiated objects registered by Persistent Instances are saved and restored normally when using NanoSave, allowing both systems to work together without any extra setup.
➡ Check out NanoSave – Enhanced Save Storage Extension for Game Creator 2
🎮 Try It Yourself!
Preview Persistent Instances and the included Example directly in your browser or download the Windows build on Itch.io
📦 What’s Included
✔ Full Source Code
✔ Setup Example
🔗 Links
💬 Discord (New)
📅 Roadmap
Persistent Instances is an independent extension for Game Creator 2 and is not affiliated with or endorsed by Catsoft Studios.
Price $25.00
CityZombieN1 by Andryuha1981
Number of Materials:3
Number of Material Instances:6
Number of Textures:34
Texture Resolutions: 2048x2048, 4096x4096
Extra bones:
Jaw
Number of Animations:32
Animation Types:
Attack(x4)
Death(x6)
GetHit(x4)
Idle(x6)
Walk(x6)
Run(x2)
Strafe l/r(x4)
faces 6835
verts 8047
tris 12979
Price $40.00
