Asset Name Enforcer by Creepy Cat
- Full project scan with cancelable progress bar
- Filterable and sortable results table (Status, Type, Name, Issue, Suggestion)
- Per-asset Fix button, multi-select Fix, and Fix All
- Live Naming Sentinel - watches every import, move and rename in real time
- Optional auto-fix on import via Sentinel
- Fully configurable rules via ScriptableObject.
- 11 built-in rules:
- Static Mesh, Texture, Material, Prefab,
- Script, Audio Clip, Animation Clip, Animator Controller,
- Shader, Scene, Scriptable Object
- Configurable ignore list (folders excluded from scan and Sentinel)
- Optional no-spaces and ASCII-only name enforcement
- Suggested corrected name displayed alongside each violation
- Rules asset persisted via EditorPrefs — survives domain reloads
- Editor-only, zero runtime footprint
- Version-control friendly (rules are plain ScriptableObject assets)
Asset Name Enforcer is a Unity Editor tool that keeps your project's asset names clean and consistent, whether you work solo or in a team.
🔍 Project Scanner: Scan any folder and get a full report of every asset that violates your naming rules. Results are sorted and filterable by status (Error / Warning / Valid), asset type, or name. A search bar lets you zero in on specific assets instantly.
⚡ One-Click Fix: Fix a single asset, a selection, or the entire project in one click. Renames are applied safely outside the GUI pipeline to guarantee the file is actually renamed on disk.
👁 Live Naming Sentinel: Hooks into Unity's import pipeline and watches every asset import, move or rename in real time. Violations are reported immediately in the Console with a suggested corrected name and an optional auto-fix on import.
📋 Fully Configurable Rules: Rules are stored in a ScriptableObject — one per project, version-controllable. Each rule defines a prefix, a suffix, target asset types and extensions, and a display colour in the report. Out of the box covers: Static Meshes, Textures, Materials, Prefabs, Scripts, Audio Clips, Animation Clips, Animator Controllers, Shaders, Scenes and Scriptable Objects.
🛡 Extra Checks: Optional enforcement of no spaces and ASCII-only characters in all asset names.
🗂 Sortable Report: Click any column header (Status, Type, Name, Issue, Suggestion) to sort the list ascending or descending.
KNOWN LIMITATIONS: MATERIALS EMBEDDED INSIDE FBX FILES
When Unity imports an FBX, materials can be created as sub-assets embedded
inside the FBX file itself rather than as standalone .mat files.
AssetDatabase.RenameAsset cannot rename sub-assets, they are part of their
parent file and do not have an independent path on disk. If you attempt to
fix such a material, the tool will skip it and log a warning in the Console
explaining the reason.
Price $15.00
Interiors FREE - Cozy Cartoon Pack 2 by Mnostva Art
Number of Unique Meshes: 35
Collision: automatically generated
Vertex Count: 27k
LODs: No
Number of Materials and Material Instances: 3
Number of Textures: 5 identical textures with different resolutions
Texture Resolutions: 2048/1024/512/256 /128px
🔷Build Your World🔷
This pack is just the start! Combine it with other packs in the collection to make your project stand out. Find the ones you like and create something special. ✨🔥
Explore All:
● INTERACTIVE CARTOON INTERIORS
● PROPS
● FREE
☕ Cafe Interiors FREE - Cozy Cartoon Pack
Bring warmth and charm to your projects with this cozy café interior pack!
It includes 39 cartoon 3D models perfect for building coffee shops, cafés, restaurants, games, animations, or stylized visualizations.
This pack is also available as a free sample so you can test the style and quality of our Cartoon Professional Interiors collections.
➡️ Included Models (39):
Coffee machine, portafilter, tamper, tamper mat, chemex, coffee cups, cup stand, coffee cup to go, plate, cookie, cookie stand, coffee bean sign, coffee bags , bottles, plant, board, shelfs, table, chair, cabinets, carpet, cash register.
➡️ Features:
- One texture (2048 / 1024 / 512 / 256 / 128 px)
- Three materials: Color, Glass, Emission
- Consistent cozy cartoon style, easy to integrate in any project
- Free to use in your projects
🌟Don't miss the chance to enliven your café scenes with this charming pack!
Enjoying the pack? A review from you would make our day!
We have other 3D formats: FBX \ OBJ \ BLEND \ GLB
You can modify our models yourself by requesting the necessary format from us.
Follow us for for more great content
Price $0.00
realvirtual Digital Twin Professional 6.3 by realvirtual
Supported Unity Versions
• Unity 6 LTS (6000.3, recommended)
• Unity 2022.3 LTS (compatible)
Platforms
• Windows (Editor & Standalone)
• Linux (Standalone)
• WebGL (via included template)
• MacOS
Package Dependency
Requires: realvirtual Starter (io.realvirtual.starter) 6.3.0 — sold separately on the Asset Store
Professional Components
• IK System: 6-axis inverse kinematics with Burst-compiled solvers, path planning, zone blending
• CAD Link: STEP and 3MF import with OpenCASCADE geometry kernel (Editor, Windows)
• CAD Updater: Automatic geometry refresh from updated CAD files
• CAD Checker: Performance and quality validation for imported CAD data
• Mesh Optimizer: LOD generation and mesh simplification
• Mesh Combiner: Draw call optimization through mesh merging
• PathTracer: Motion path visualization with speed-based coloring
• Signal Manager: Centralized signal overview and management
• Statistics: Runtime simulation performance analytics
• Multiplayer: Networked multi-user digital twin sessions
• Highlight System: Runtime object highlighting and selection feedback
• Distance System: Connectable distance measurement tools
• Volume Tracking: Volumetric data visualization
• Contact Detection: Physical contact monitoring
Interfaces Included (24 total)
PLC Protocols: OPC-UA, TwinCAT, EtherNet/IP, Modbus, PLCSim-Advanced, SIMIT, Shared Memory, UDP, MQTT, Websocket Realtime, Winmod, Simulink, Open Commissioning, Bosch Rexroth ctrlX CORE
Robot Controllers: ABB RobotStudio, FANUC, Universal Robots, Wandelbots NOVA, Denso, KUKA, KEBA, Mitsubishi, RoboDK, SEW
Demo Scenes (importable via Package Manager)
• Robotics: IK path planning, zone blending, Autonox robots, kinematic MU handling
• Robot Interfaces: Denso, FANUC, KUKA, Universal Robots (UR20/UR30), RoboDK, Wandelbots NOVA
• PLC Interfaces: OPC-UA, TwinCAT, Modbus, EtherNet/IP, MQTT, Siemens SIMIT, and more
• Advanced Features: Multiplayer, statistics, volume tracking, distance connectors, scene selection
Dependencies
realvirtual Starter 6.3.0 (sold separately), Universal Render Pipeline, Burst, Newtonsoft JSON (all auto-resolved via Package Manager)
Documentation
• Online documentation: https://doc.realvirtual.io
• Video tutorials: https://www.youtube.com/@realvirtualio
• Website: https://realvirtual.io
realvirtual.io Professional: Industrial Simulation and Virtual Commissioning with Unity
🚀 Transform Your Industrial Processes with Unity
With over 4000 licenses sold, realvirtual.io is the leading Unity Verified Solution for simulating and virtually commissioning industrial processes using Unity. Whether you're a machinery or automation company looking to leverage high-performance game technology for simulation, use Unity as a cutting-edge realtime 3D Human Machine Interface (HMI), or integrate AI and LLM capabilities into your workflows, realvirtual.io makes it easy to develop top-performing digital twins tailored to your needs.
Want to understand the core concepts without getting lost in buzzwords? Unity has released a great free eBook that introduces the basics of Industrial Digital Twins:
https://unity.com/resources/industrial-digital-twin-ebook
You can check out a WebDemo of our demo model here:
https://realvirtual.io/demo/democell/
🔧 Enhance Your Unity Experience
realvirtual.io Professional is an add-on to realvirtual.io Starter, extending it with advanced tools for robotics, CAD integration, industrial interfaces, and collaboration. realvirtual.io Starter is required as a separate package dependency.
⭐ Key Features (Professional add-on):
🤖 Robotics & Inverse Kinematics:
🔹 Robot Inverse Kinematics: Advanced 6-axis IK with Burst-compiled SIMD solvers, support for spherical and non-spherical wrist robots.
🔹 IK Path Planning: Multi-target path interpolation with zone blending (Ueberschleifen) and configurable blend radius per target.
🔹 IK Solution Selection: FirstReachable and MinimalAngleChange modes for optimal joint configurations.
🔹 Kinematic Tool: Simplify the process of defining kinematic chains for complex mechanical systems.
🔹 Kinematic MU: Moving units with kinematic behavior for articulated transport objects.
📐 CAD Integration:
🔹 CAD Link: Import CAD data with STEP and 3MF formats (Editor-only, Windows).
🔹 CAD Updater: Automatically update CAD geometry when source files change.
🔹 CAD Checker: Validate CAD data for performance issues, duplicates, and quality.
🔹 Duplicate Finder: Identify and manage duplicate geometry in imported models.
🛠️ Digital Twin Editing Tools:
🔹 Model Checker: Ensure simulation model quality and performance with automated improvement hints.
🔹 Mesh Optimizer: LOD generation and mesh simplification for runtime performance.
🔹 Mesh Combiner: Combine meshes for draw call reduction.
🔹 Prefab Generator: Automated prefab creation from imported geometry.
🔹 Collection Builder: Build reusable component collections from scene objects.
🔹 Selection Window: Advanced selection and grouping of objects for scene management.
🔹 Recent Items: Quick access to recently used assets and objects.
📊 Visualization & Analysis:
🔹 PathTracer: Visualize object movement paths with speed-based coloring during simulation.
🔹 Highlight System: Runtime object highlighting for interactive selection and feedback.
🔹 Distance System: Connectable distance measurement between objects.
🔹 Volume Tracking: Track and visualize volumetric data in your simulation.
🔹 Contact Detection: Detect physical contacts between simulation objects.
🔹 Statistics: Runtime statistics display for simulation performance analysis.
🌐 Collaboration & Deployment:
🔹 Multiplayer: Multi-user collaboration with synchronized simulation state via networking.
🔹 WebGL Template: Deployment-ready WebGL template for browser-based digital twins.
🔹 Scene Selection: Advanced scene management and switching tools.
📡 Signal Management:
🔹 Signal Manager: Centralized management and monitoring of all PLC signals in your project.
📦 Requires realvirtual.io Starter
The Professional add-on requires realvirtual.io Starter as a separate package. Starter provides the foundation including:
🔹 LogicStep Automation, Behavior Graph, signal/drive/sensor/grip system
🔹 S7-TCPIP and Igus Rebel interfaces
🔹 AI, LLM & MCP integration
🔹 FastInterface Framework, 3D Scene Buttons, QuickEdit, Component Validation
🔌 Industrial Interfaces (all included in Professional):
PLC & Automation Protocols:
🛠️ OPC-UA Client Interface: Open communication with various industrial systems.
🛠️ TwinCAT ADS Interface: Beckhoff PLCs.
🛠️ EtherNet/IP Interface: Rockwell/Allen-Bradley PLCs.
🛠️ Modbus Master Interface: Industrial Modbus communication.
🛠️ PLCSim-Advanced Interface: Siemens simulation tools.
🛠️ Siemens SIMIT Interface: Co-simulation with SIMIT.
🛠️ Shared Memory Interface: High-speed local communication.
🛠️ UDP Interface: Lightweight data exchange.
🛠️ MQTT Interface: IoT messaging protocol.
🛠️ Websocket Realtime Interface: Low-latency bidirectional communication.
🛠️ Winmod Y200 Interface: Winmod co-simulation.
🛠️ Simulink Interface: MATLAB/Simulink integration.
🛠️ Open Commissioning Interface: Standard open commissioning protocol.
🛠️ Bosch Rexroth ctrlX CORE Interface: WebSocket realtime with device monitoring (NEW in 6.3).
Robot Controllers:
🤖 ABB RobotStudio Interface: Virtual and real ABB robot controllers.
🤖 FANUC Interface: FANUC robot integration.
🤖 Universal Robots Interface: UR simulator and real UR robots.
🤖 Wandelbots NOVA Interface: Wandelbots robot platform.
🤖 Denso Wave Interface: Virtual Robot Controller (Wincaps III) and real robots.
🤖 KUKA Interface: KUKA.OfficeLite integration.
🤖 KEBA Interface: KEBA robot controllers.
🤖 Mitsubishi Interface: Mitsubishi robot integration.
🤖 RoboDK Interface: Virtual industrial robot controllers.
🤖 SEW MQTT Interface: SEW Motion Controllers.
🔍 Professional vs. Starter
realvirtual.io Professional is an add-on that requires the separate purchase of realvirtual.io Starter. Starter provides the core simulation framework with S7-TCPIP and Igus Rebel interfaces. Professional adds all advanced interfaces, CAD integration, robot inverse kinematics, and the full digital twin editing toolset.
📚 Learn More and Get Support
Visit the realvirtual.io website for more information and check out the online documentation for detailed guidance.
🛠️ Compatibility and Licensing
Optimized for Unity 6 Long Term Support Version. Also compatible with Unity 2022 LTS. While most features work with newer versions, we recommend Unity 6 LTS for the best stability and extended support.
🔒 License Information
This asset is provided under a Custom End User License Agreement that supplements the standard Unity Asset Store EULA. It uses concurrent seat licensing — each license permits one individual to actively use the asset in Unity Editor at any given time. The asset may be installed on multiple computers, but simultaneous active users must not exceed the number of purchased seat licenses. Runtime builds and deployed applications are subject to standard Unity Asset Store EULA terms. Build servers, CI/CD systems, and automated pipelines do not consume seat licenses.
For full license terms, refer to the LICENSE.md file included in the package.
📜 External Third-Party Libraries
This asset utilizes the following third-party libraries (Professional add-on only, see Starter package for base libraries):
RoboDK-API - MIT License, threemf - MIT License, LibUA (OPC-UA) - Apache License 2.0, libplctag.NET - Mozilla Public License 2.0, OpenCASCADE Technology - LGPL-2.1 with Open CASCADE Exception, UnityMeshSimplifier - MIT License, SDFTextureGenerator - MIT License, NativeWebsocket - Apache License 2.0.
For detailed license information, refer to the LICENSE.md file included in the package.
Price $1440.00
Suburb by SQUID
the total number of polygons in the project is 99843. Textures were used: 21 images 512x512, 6 images 1024x1024, 2 images 1020x1020, 6 images 20x20, 2 images 50x50, 1 images 30x30, 1 images 25x50, 2 images 200x40, 1 images 1024x16, 1 images 12x112. Number of materials 60
The polygonal suburb set includes interiors, exteriors, cars, plants, characters, and the environment. Everything included is shown in the latest screenshots with a dark background.
Price $67.00
realvirtual Digital Twin Starter 6.3 by realvirtual
Supported Unity Versions
• Unity 6 LTS (6000.3, recommended)
• Unity 2022.3 LTS (compatible)
Platforms
• Windows (Editor & Standalone)
• Linux (Standalone)
• MacOS
Key Components
• Signal System: Digital (bool) and analog (float/int) signals with real-time value display in Hierarchy
• Drive System: Linear, rotary, and custom drive behavior models with acceleration and position limits
• Sensor System: Proximity, light barrier, and custom sensor types
• Source/Sink: Spawning and despawning of objects in simulation
• Grip System: Automated gripping and placing with auto-place raycast targeting
• LogicStep System: 19 step types including SerialContainer, ParallelContainer, DriveTo, WaitForSensor, SetSignalBool, GripPick, GripPlace, Delay, and more
• Camera System: Saveable camera positions with smooth Cinemachine transitions
• Behavior Graph: 8 automation-specific nodes for Unity's visual scripting system
• 3D Scene Buttons: Push buttons, emergency stops, handle switches for interactive panels
Interfaces Included (Starter)
• S7-TCPIP: Direct connection to Siemens S7-300/400/1200/1500, Sinumerik, Simotion
• Open Commissioning: Standard open commissioning interface
• Igus Rebel Robot: Native robot control interface
• MCP Server: AI agent integration via Model Context Protocol
• FastInterface Framework: Blueprint architecture for building custom interfaces
Additional Interfaces (Professional only)
• OPC-UA, PLCSim-Advanced, TwinCAT, Modbus, EtherNet/IP
• MQTT, Shared Memory, UDP, Keba, FANUC, Universal Robots
• Wandelbots NOVA, ABB RobotStudio, RoboDK, Denso
• CAD Import (STEP, 3MF), CAD Updater, CAD Checker
• Robot Inverse Kinematics with path planning and zone blending
Demo Scenes (importable via Package Manager)
• Getting Started: Core conveyor belt system with drives, sensors, and MU handling
• Drives: Force drives, raycast limits, conditional drive control
• Transport: Conveyor, transport surface, chain system, guided transport (AGV), radial conveyor
• Object Handling: Gripping, MU manipulation, cutting, physics-based handling
Dependencies
Universal Render Pipeline, Input System, Cinemachine, Splines, Burst, TextMeshPro (all auto-resolved via Package Manager)
Documentation
• Online documentation: https://doc.realvirtual.io
• Video tutorials: https://www.youtube.com/@realvirtualio
• Website: https://realvirtual.io
realvirtual.io Starter: Industrial Simulation and Virtual Commissioning with Unity
🚀 Empower Your Industrial Processes with Unity
With over 4000 licenses sold, realvirtual.io is the leading Unity Verified Solution for simulating and virtually commissioning industrial processes using Unity. Whether you're a machinery or automation company looking to leverage high-performance game technology for simulation, use Unity as a cutting-edge realtime 3D Human Machine Interface (HMI), or integrate AI and LLM capabilities into your workflows, realvirtual.io makes it easy to develop top-performing digital twins tailored to your needs.
Want to understand the core concepts without getting lost in buzzwords? Unity has released a great free eBook that introduces the basics of Industrial Digital Twins:
https://unity.com/resources/industrial-digital-twin-ebook
🔧 Simplified Unity Interface for Engineers
realvirtual.io enhances Unity's interface to simplify the process for mechanical and automation engineers. It includes essential components for automation devices, such as drives and sensors, along with interfaces to connect these components with real-world automation controllers.
⭐ Key Features:
🔹 Hierarchy View Extension: Visualize icons for Drives, Sensors, Interfaces, and Signal Values directly in the Unity Hierarchy.
🔹 LogicStep Automation: Build complete automation sequences without writing code — serial and parallel containers, drive commands, signal control, sensor triggers, grip pick/place, delays, and more.
🔹 Behavior Graph: Unity Behavior Graph nodes for drives, sensors, and signals — create automation logic visually using Unity's built-in visual scripting.
🔹 Automation Scripts: Comprehensive scripts for Interfaces, Signals, Drives, Drive behavior models, Sensors, Gripping, Sources, and Sinks.
🔹 FastInterface Framework: Create custom PLC interfaces with minimal code using the blueprint-based interface architecture.
🔹 3D Scene Buttons: Interactive 3D push buttons, emergency stops, and handle switches for immersive operator panels.
🔹 QuickEdit Overlay: Rapid component editing directly in the Scene View without switching to the Inspector.
🔹 Component Validation: Extensible rule-based validation system that checks your automation setup for common configuration errors.
🔹 Demo Scenes Browser: Categorized demo scene overview with one-click import — explore all features organized by topic.
🔹 Render Features: Multi-Object Outline and Overlay render features for highlighting selected or important objects.
🔹 realvirtual Base Component: Facilitates easy scene navigation with the mouse and saving of camera positions.
🔹 Centralized Light and Visual Quality Settings: Simplify your setup for optimal performance.
🔌 Interfaces Included:
🛠️ S7-TCPIP Interface: Direct connection to Siemens S7-300/400/1200/1500, Sinumerik, and Simotion (additional interfaces like OPC-UA available with realvirtual.io Professional).
🛠️ Open Commissioning: Use Open Commissioning Interfaces.
🛠️ igus Rebel Robot Interface: Seamless integration with Igus Rebel Robots.
🤖 AI, LLM & MCP: AI Agent integration via Model Context Protocol — give AI agents like Claude direct access to your Unity Digital Twin.
🎥 Get Started with Digital Twins
With realvirtual.io Starter, you can develop a precise digital twin of your machine. Watch our YouTube video for an overview of its functionalities.
🔍 Starter vs. Professional Version
The Starter version includes an S7-TCPIP Interface for direct TCP connections to real Siemens Controllers (S7-300, S7-400, S7-1200, S7-1500, Sinumerik, and Simotion), an Interface to Igus Rebel Robots, and the full LogicStep automation system for building sequences without code.
For a more comprehensive solution, consider upgrading to realvirtual.io Professional, which offers additional features such as Robot Inverse Kinematics with path planning, CAD Import (STEP and 3MF), CAD Updater, CAD Checker, communication with OPC-UA, PLCSim-Advanced, TwinCAT, Modbus, and EtherNet/IP, PathTracer motion visualization, Mesh Optimization, Multiplayer, and more.
📚 Learn More and Get Support
Visit the realvirtual.io website for more information and check out the online documentation for detailed guidance.
🛠️ Compatibility and Licensing
Optimized for Unity 6 Long Term Support Version. While most features are compatible with newer versions, we recommend using Unity 6 for the best stability and extended support.
🔒 License Information
This asset is provided under a Custom End User License Agreement that supplements the standard Unity Asset Store EULA. It uses concurrent seat licensing — each license permits one individual to actively use the asset in Unity Editor at any given time. The asset may be installed on multiple computers, but simultaneous active users must not exceed the number of purchased seat licenses. Runtime builds and deployed applications are subject to standard Unity Asset Store EULA terms. Build servers, CI/CD systems, and automated pipelines do not consume seat licenses.
For full license terms, refer to the LICENSE.md file included in the package.
📜 External Third-Party Libraries
This asset utilizes the following third-party libraries under various licenses:
QuickToggle - MIT License, Sharp7 - MIT License, SpaceNavigator - MIT License, UnityRuntimeInspector - MIT License, NaughtyAttributes - MIT License, Ionic.Zip (DotNetZip) - Microsoft Public License, ExcelDataReader - MIT License, MathNet.Numerics - MIT License, websocket-sharp - MIT License, MQTTNet - MIT License, UnityIngameDebugConsole - MIT License, Material Design Icons - Apache License 2.0.
For detailed license information, refer to the LICENSE.md file included in the package.
Price $0.00
Genies Art Forge SDK by Genies
Genies Art Forge is a game art creation toolkit for developers and artists that lets you generate wearables optimized for real-time use in Unity. Assets are designed with clean topology, LODs, and performance-aware workflows, ensuring seamless integration into your games. Every wearable matches your characters’ style, helping maintain visual consistency while saving time and accelerating iteration.
Whether you’re a developer with limited art resources or an artist refining content, Genies Art Forge gives you a head start on building high-quality, game-ready assets.
Features
- Style-Consistent Wearables: Generate clothing assets that match your characters’ style using visual references to guide wearable creation. Developers can either provide their own reference images or generate them directly within the tool.
- Game-Ready Assets: Fully optimized for real-time use in Unity, including topology and LODs.
- Wearable Compatibility: Works with Genies avatars out of the box, with automatic rig and fit included. Can also be used with custom characters, though fitting and rigging must be handled manually in this case.
- Faster Iteration: Start from generated assets and refine as needed, accelerating both artist and developer workflows.
- Example Clothing Options: Shirts, Pants, Shoes, Jackets, Dresses, Hoodies, Shorts, Skirts.
- Monetize with Wearables: Assets created with Genies Art Forge can be used within the existing Genies Avatar SDK workflows, enabling features such as gifting and in game monetization
Roadmap
- Expansion to allow generating new character styles and environment props, all created in a consistent visual style.
Community and Support
- Join our Discord community to chat with the team or submit feature requests.
- Access full SDK documentation and reach out to our support team for technical questions.
Price $0.00
Brocken objects - Stone and Wood by Hovl Studio
Each PBR material has 3 textures: Base, Normal and MetallicSmoothness
Texture dimensions: 2048x2024
Number of meshes/prefabs: 21
Rigging: No
Super optimization - 5 LOD levels for each model
Polygon count for Lod0:
Balustrade1 - 4264 tris
BrickPile1 - 2000 tris
BrockenTable1 - 5010 tris
Chair1 - 4420 tris
Chair2 - 6542 tris
Column1 -3000 tris
Column2 - 748 tris
Fountain1 - 3444 tris
Fountain2 - 3580 tris
Fountain3 - 2302 tris
Railings1 - 6022 tris
Roof2 - 1064 tris
Statue1 - 1500 tris
Statue2 - 3000 tris
Statue3 - 2996 tris
Statue4 - 4000 tris
StoneBlock1 - 3030 tris
Tombstone1 - 868 tris
Tombstone2 - 478 tris
Tombstone3 - 500 tris
WoodLog1 - 200 tris
Broken Objects – Stone and Wood is a collection of realistic damaged props designed for ruined environments, abandoned locations and destruction scenes.
The pack includes broken architectural elements, stone debris, wooden fragments and ruined decorative objects that help quickly add believable destruction and environmental storytelling to your scene. Total 23 prefabs.
All models use optimized geometry and PBR materials with Base, Normal and MetallicSmoothness textures. Each object includes multiple LOD levels for improved performance in large environments. Suitable for fantasy ruins, historical locations, graveyards, destroyed buildings and post-apocalyptic scenes.
All materials use 1 custom Shader Graph shader.
Price $15.00
Basic Fishing Animations by Voxel Vision
Number of Animations: 62
Animation types : Root Motion
Discord : Link
Animation List :
AS_Stand_Fishing_End_L_01
AS_Stand_Fishing_End_R_01
AS_Stand_Fishing_Loop_L_01
AS_Stand_Fishing_Loop_R_01
AS_Stand_Fishing_Start_L_01
AS_Stand_Fishing_Start_R_01
AS_Stand_Garb_Fish_L_01
AS_Stand_Garb_Fish_L_02
AS_Stand_Garb_Fish_R_01
AS_Stand_Garb_Fish_R_02
AS_Stand_Idle_L_01
AS_Stand_Idle_L_02
AS_Stand_Idle_L_03
AS_Stand_Idle_L_04
AS_Stand_Idle_L_05
AS_Stand_Idle_L_06
AS_Stand_Idle_L_07
AS_Stand_Idle_L_To_Crouch_L
AS_Stand_Idle_R_01
AS_Stand_Idle_R_02
AS_Stand_Idle_R_03
AS_Stand_Idle_R_04
AS_Stand_Idle_R_05
AS_Stand_Idle_R_06
AS_Stand_Idle_R_07
AS_Stand_Idle_R_To_Crouch_R
AS_Stand_Spine_Bwd_Loop_Fast_01
AS_Stand_Spine_Bwd_Loop_Fast_L_01
AS_Stand_Spine_Bwd_Loop_Fast_L_02
AS_Stand_Spine_Bwd_Loop_Fast_R_02
AS_Stand_Spine_Bwd_Loop_L_01
AS_Stand_Spine_Bwd_Loop_L_02
AS_Stand_Spine_Bwd_Loop_L_03
AS_Stand_Spine_Bwd_Loop_R_01
AS_Stand_Spine_Bwd_Loop_R_02
AS_Stand_Spine_Bwd_Loop_R_03
AS_Stand_Spine_End_L_01
AS_Stand_Spine_End_L_02
AS_Stand_Spine_End_L_03
AS_Stand_Spine_End_R_01
AS_Stand_Spine_End_R_02
AS_Stand_Spine_End_R_03
AS_Stand_Spine_Fwd_Loop_Fast_L_01
AS_Stand_Spine_Fwd_Loop_Fast_L_02
AS_Stand_Spine_Fwd_Loop_Fast_R_01
AS_Stand_Spine_Fwd_Loop_Fast_R_02
AS_Stand_Spine_Fwd_Loop_L_01
AS_Stand_Spine_Fwd_Loop_L_02
AS_Stand_Spine_Fwd_Loop_L_03
AS_Stand_Spine_Fwd_Loop_R_01
AS_Stand_Spine_Fwd_Loop_R_02
AS_Stand_Spine_Fwd_Loop_R_03
AS_Stand_Spine_Start_L_01
AS_Stand_Spine_Start_L_02
AS_Stand_Spine_Start_R_01
AS_Stand_Spine_Start_R_02
AS_Stand_To_Fishing_Start_L_01
AS_Stand_To_Fishing_Start_R_01
AS_Stand_Ungarb_Fish_L_01
AS_Stand_Ungarb_Fish_L_02
AS_Stand_Ungarb_Fish_R_01
AS_Stand_Ungarb_Fish_R_02
Price $15.00
Simple Bike Rider Animation by Voxel Vision
Number of Animations: 29
Animation types : Root Motion / InPlace
Get Full Pack - Link
Get More exciting News and Animation on our Discord Server
Animation List :
anim_Driver_Front_Fire_Pose_D.FBX
anim_Driver_Front_Fire_Pose_M.FBX
anim_Driver_Front_Fire_Pose_U.FBX
anim_Driver_Front_To_Left_Aim_M.FBX
anim_Driver_Front_To_Right_Aim_M.FBX
anim_Driver_Grab_Pistol.FBX
anim_Driver_Grab_To_Front_Aim_M.FBX
anim_Driver_Left_Fire_Pose_D.FBX
anim_Driver_Left_Fire_Pose_M.FBX
anim_Driver_Left_Fire_Pose_U.FBX
anim_Driver_Left_Ride_Pose.FBX
anim_Driver_Left_To_Front_Aim_M.FBX
anim_Driver_Left_To_Right_Ride.FBX
anim_Driver_Left_To_Right_Turn.FBX
anim_Driver_Left_Turn_Pose.FBX
anim_Driver_Ride_Idle.FBX
anim_Driver_Ride_To_Stop.FBX
anim_Driver_Right_Fire_Pose_D.FBX
anim_Driver_Right_Fire_Pose_M.FBX
anim_Driver_Right_Fire_Pose_U.FBX
anim_Driver_Right_Ride_Pose.FBX
anim_Driver_Right_To_Front_Aim_M.FBX
anim_Driver_Right_To_Left_Ride.FBX
anim_Driver_Right_To_Left_Turn.FBX
anim_Driver_Right_Turn_Pose.FBX
anim_Driver_Start_Ride.FBX
anim_Driver_Stop_Idle.FBX
anim_Front_to_Ungrab_Pistol.FBX
anim_Ungrab_to_Start_Ride.FBX
Price $20.00
Simple Car Driving Animation by Voxel Vision
Number of Animations: 53
Animation types : Root Motion / InPlace
Get Full Pack - Link
Get More exciting News and Animation on our Discord Server
Animation List :-
- anim_Back_Left_Two_Hand_Fire_Pose_D.FBX
- anim_Back_Left_Two_Hand_Fire_Pose_M.FBX
- anim_Back_Left_Two_Hand_Fire_Pose_U.FBX
- anim_Back_Right_Two_Hand_Fire_Pose_D.FBX
- anim_Back_Right_Two_Hand_Fire_Pose_M.FBX
- anim_Back_Right_Two_Hand_Fire_Pose_U.FBX
- anim_Car_Drive.FBX
- anim_Driver_Back_Fire_Pose_D.FBX
- anim_Driver_Back_Fire_Pose_M.FBX
- anim_Driver_Back_Fire_Pose_U.FBX
- anim_Driver_Back_Right_Fire_Pose_D.FBX
- anim_Driver_Back_Right_Fire_Pose_M.FBX
- anim_Driver_Back_Right_Fire_Pose_U.FBX
- anim_Driver_Back_Right_To_Back_Aim_M.FBX
- anim_Driver_Back_To_Right_Aim_M.FBX
- anim_Driver_Front_Fire_Pose_D.FBX
- anim_Driver_Front_Fire_Pose_M.FBX
- anim_Driver_Front_Fire_Pose_U.FBX
- anim_Driver_Front_To_Back_Aim_M.FBX
- anim_Driver_Front_To_Back_Right_Aim_M.FBX
- anim_Driver_Front_To_Left_Aim_D_D.FBX
- anim_Driver_Front_To_Left_Aim_M.FBX
- anim_Driver_Front_To_Right_Aim_M.FBX
- anim_Driver_Front_Two_Hand_Fire_Pose_D.FBX
- anim_Driver_Front_Two_Hand_Fire_Pose_M.FBX
- anim_Driver_Front_Two_Hand_Fire_Pose_U.FBX
- anim_Driver_Grab_Back_Aim_M.FBX
- anim_Driver_Grab_Back_Right_Aim_M.FBX
- anim_Driver_Grab_Right_Aim_M.FBX
- anim_Driver_Left_D_D_To_Front_Aim_M.FBX
- anim_Driver_Left_D_D_To_Left_Aim_D.FBX
- anim_Driver_Left_D_To_Left_Aim_D_D.FBX
- anim_Driver_Left_Fire_Pose_D.FBX
- anim_Driver_Left_Fire_Pose_D_D.FBX
- anim_Driver_Left_Fire_Pose_M.FBX
- anim_Driver_Left_Fire_Pose_U.FBX
- anim_Driver_Left_To_Front_Aim_M.FBX
- anim_Driver_Left_To_Right_Aim_M.FBX
- anim_Driver_Right_Fire_Pose_D.FBX
- anim_Driver_Right_Fire_Pose_M.FBX
- anim_Driver_Right_Fire_Pose_U.FBX
- anim_Driver_Right_To_Back_Aim_M.FBX
- anim_Driver_Right_To_Back_Right_Aim_M.FBX
- anim_Driver_Right_To_Left_Aim_M.FBX
- anim_Grab_Pistol.FBX
- anim_Left_Two_Hand_Fire_Pose_D.FBX
- anim_Left_Two_Hand_Fire_Pose_M.FBX
- anim_Left_Two_Hand_Fire_Pose_U.FBX
- anim_Right_Two_Hand_Fire_Pose_D.FBX
- anim_Right_Two_Hand_Fire_Pose_M.FBX
- anim_Right_Two_Hand_Fire_Pose_U.FBX
- anim_UnGrab_Pistol.FBX
- anim__Car_GetIn.FBX
Price $15.00
NPC Archetype – Nightclub Bouncer Animset by SpectraMotions
Total Animations: 80
- Gestures (16): Authority and interaction-focused actions such as calm down, dismiss, pointing, ID check, radio/walkie-talkie use, note taking, crowd control, and expressive reactions.
- Hit Reactions (6): Front, back, left, right, and knockback responses for combat or confrontation scenarios.
- Idle (5): Natural standing poses including arms crossed, hands on hips, relaxed watch, hands behind back, and knuckle cracking.
- Locomotion: Walk (20): Forward, backward, left, right, and diagonal variations, start and stop transitions. (Both Root Motion and In-Placed Variants) Run (20): Full directional movement including forward, backward, lateral, and diagonals, start and stop transitions. (Both Root Motion and In-Placed Variants) Turn (8): 90° and 180° turn-in-place transitions from idle and back to idle.
- Jump (1): Standard jump animation.
- Paired Animations (4): Grapple throws, entry permission scenarios.
Rigging:
• Yes (Humanoid — retargetable to any Unity character)
Number of meshes/prefabs: 1
• Mannequin (Unity Humanoid-ready)
Number of textures: 1
• For Mannequin Character
NPC Archetype – Nightclub Bouncer delivers a focused set of high-quality, hand-keyed animations built to bring nightclub security to life. From alert idles and crowd scanning to controlled reactions and confident stance shifts, every motion reinforces authority, awareness, and presence. The result is a bouncer who feels experienced, grounded, and ready for anything without exaggerated or recycled movement.
Built for seamless integration, this pack emphasizes clean loops, believable body language, and production-ready performance. Whether you’re building nightlife scenes, social hubs, or dense open-world environments, these animations instantly elevate a standard NPC into a convincing, professional bouncer players trust on sight.
Important Note:
• Environment and Models are NOT included.
Support & Contact
Need assistance, feedback, or custom requests?
Email: spectramotions@gmail.com
Price $14.99
3D Megaphones Collection PRO by VOiD1 Gaming
- 1,742 Polygons*, 3,580 Tris*
- 1,919 Vertices*
- Formats available - FBX
- UV Mapped
- Non-Overlapping UVs
- PBR Textures
- 4096px Texture sizes available for all the exports
These Premium 3D Megaphones Model consist of various kinds of Megaphones -
Air Horn
- Cheerleader's Megaphone
- Plastic Megaphone
- Electric Megaphone
All the 3D models are optimized for all kinds of platforms and suit perfectly in any stylized game scene. The assets are textured using the PBR Workflow for the ultra-realistic look. Use these 3D Megaphones for 3D Games or any 3D Scene and make your voice heard....
Price $19.99
Books Essentials by Daniel Riches
UV Unwrapped using Smart UV Project in Blender
Objects: 55
Vertices: 12,440
Edges: 25,820
Faces: 14,246
Triangles: 23,148
A collection of 55 free 3D books and templates. Suitable for any game or app.
- Low poly
- Can be used to create multiple variants
My Socials
------------------------------------------
Contact: danielriches1@outlook.com
Fab: https://www.fab.com/sellers/Daniel%20Riches
Price $0.00
Media Icons Ultimate by Daniel Riches
UV Unwrapped using Blender Smart UV Project
Objects: 376
Vertices: 38,485
Edges: 67,789
Faces: 31,250
Triangles: 71,444
Prototype Texture provided free.
A huge collection of 376 3D media icons, from battery status, to navigation and playback. Suitable for any game or app.
- Flat and 3D variants
- Single and Multi material variants
- low poly
- Also includes emotes
My Socials
------------------------------------------
Contact: danielriches1@outlook.com
Fab: https://www.fab.com/sellers/Daniel%20Riches
Price $14.99
Art Gallery Vol.13 by AK STUDIO ART
=== Content ===
- Number of Unique Meshes: 31.
- Number of Unique Materials: 32.
- Number of polygons: 2 to 21.817.
- Texture sizes used:
- 2048x2048 (31)
- 1024x1024 (17)
- 512x512 (3)
- Types of texture maps: BaseMap, MaskMap, NormalMap.
=== Statistics ===
The package includes:
- 13 FBX models.
- 24 Prefabs.
- 32 Materials.
- 51 Textures.
- 1 Demo Scene with preconfigured Lightmap.
=== Notes ===
- Optimized 3D Models for performance.
- VR-ready assets.
- Baked GI included.
- Post Processing Setup provided.
Art Gallery Vol.13 – Modular Museum Environment
Art Gallery Vol.13 is a modular environment asset designed to create modern museum and art gallery interiors in Unity. This package includes a collection of high-quality 3D models, textures, and prefabs that allow developers to quickly build realistic exhibition spaces for games, architectural visualization, virtual museums, and VR experiences.
The modular design makes it easy to assemble exhibition halls, corridors, and gallery rooms, providing flexibility to create unique layouts and exhibition environments.
The environment is optimized for performance while maintaining high visual quality, making it suitable for both desktop and VR projects. A demo scene with baked lighting and a configured post-processing setup is included to help you quickly integrate the assets into your project.
This package is ideal for developers creating:
• museum environments
• art exhibitions
• architectural visualizations
• exploration games
• virtual galleries
• VR experiences
The modular system allows easy customization and expansion, giving you the flexibility to design unique gallery layouts and immersive exhibition spaces.
Price $19.99
GameDev Character Kit - Capsule Medieval by AssetHunts!
✔Demo Scene: 1
✔Animation: 9
✔Average Polycount: 1K
✔Number of Textures: 1
✔Texture Dimensions: 2048x2048
✔Number of Meshes: 240
✔Number of Prefab: 240
✔UV Mapping: Yes
✔Render Pipeline: Built-in
✔Universal Render Pipeline: Included
✔High Definition Render Pipeline: Included
✔Collision: No
✔LODs: No
🟨Intro
GameDev Character Kit | Capsule Medieval includes 240+ game-ready, modular capsule character parts, allowing you to build your own characters and bring more fun to your game development projects!
🟨Features✦
⦿ 240+ Modular Parts!
⦿ 9+ Animation!
⦿ 3 Skin Tones!
⦿ Includes 20 Modular Demo Characters!
⦿ Build more characters from Modular Parts!
⦿ Low-Poly & Carefully Crafted!
⦿ Game-Ready & Optimized!
⦿ Rigged Capsule!
🟨 Need more help?
Contact AssetHunts support
🟨 Join the Community!
Be part of the AssetHunts GameDev Community
🕹️Discord
AssetHunts Assets are designed to bring joy to GameDev!
Happy Hunting!✨
Price $19.50
Spell FPS Animation Pack Vol.XXVII by YushFX Store
Rigging: Yes
IK bones are included: Yes
Number of Animations: 75
Animation types : In-place
Number of Materials and Material Instances: 1
Supported Development Platforms:
Windows: Yes
Mac: Yes
Consoles:Yes
Important/Additional Notes: Camera point is head joint.
- 75 FPS Gameplay Spell Animations.
- Manny_FP Model Included.
- HDR Background is for showcase purposes only and is not included.
Price $34.99
REUN Inline Color Picker by REUN
Technical details:
• Type: Editor extension (UI Toolkit / UIElements CustomPropertyDrawer for UnityEngine.Color)
• Usage: add the InlineColorPicker attribute to any serialized Color field
• Modes: OkHSV, OkHSL, RGB, HSV, HSL (switchable in Inspector)
• Controls: component sliders + numeric fields, optional wheel, optional alpha, hex entry with copy/paste
• HDR option: intensity slider (exposure range) + intensity numeric field; clamps and preserves alpha
• Project settings: Project Settings → REUN → Inline Color Picker (defaults for mode/alpha/wheel/HDR)
• No external dependencies; editor-only scripts (no runtime systems required)
REUN Inline Color Picker keeps color editing inside the Inspector.
Click the foldout next to any Color field to expand precise controls (sliders, optional wheel, hex input) without opening Unity’s floating color window. Switch between classic and perceptual color models depending on what feels best for your workflow.
Key features:
• Inline foldout UI: compact header + expandable advanced controls
• Color models: OkHSV / OkHSL (OkLab-based, perceptual) + RGB / HSV / HSL
• Sliders with numeric input (Hue, Saturation, Value/Lightness or R/G/B)
• Optional Hue wheel (ring + SV square) for hue-based modes (hidden in RGB mode)
• Hex input with Copy/Paste buttons (supports Unity-style #RGB/#RGBA/#RRGGBB/#RRGGBBAA)
• Optional Alpha slider with checkerboard preview
• Optional HDR workflow: intensity control (exposure-style slider + numeric intensity field)
• Per-field configuration via attribute arguments + project-wide defaults in Project Settings (Project → REUN → Inline Color Picker)
• Remembers the last selected mode per property in the Editor
Price $15.00
Interactive 2D Water Simulation by Niuage
TECHNICAL SPECS
- Easily supports 10k+ particles, but it's fully configurable anyway, you don't need as many for lots of use cases.
- 1-8 substeps per frame
- SDF resolution: 64-512px
- Render resolution: 256-1024px
- Cross-platform: DirectX, Metal, Vulkan, OpenGL ES 3.0+
- Minimal CPU overhead — simulation runs entirely on the GPU
- Full C# API for runtime control
2D Water Simulation - GPU Particle Fluid
Bring your 2D worlds to life with real, physically-simulated water that flows, splashes, and interacts with your game — not a visual trick, not a spring mesh, not a sprite animation. Actual fluid dynamics, running entirely on the GPU.
WHY THIS IS DIFFERENT
Traditional 2D water in Unity fakes it. SpriteShapes with wobbly surface points, sine-wave shaders, trigger zones that pretend to be liquid — they look okay from a distance, but they fall apart the moment you need water to actually behave like water.
This package simulates thousands of fluid particles in real time. Water fills containers, flows through gaps, pours from faucets, splashes against walls, and pushes objects around. Objects push it back. It's not an illusion — it's a simulation, and it looks and feels like the real thing.
KEY FEATURES
- REAL FLUID PHYSICS
Water flows, pools, splashes, and settles naturally using a double-density relaxation solver. Viscosity, pressure, and surface tension all work together to produce convincing liquid behavior — from fast-moving streams to calm pools.
- GPU-POWERED PERFORMANCE
The entire simulation runs on the GPU via compute shaders. Spatial hashing, density calculations, pressure solving, collision detection — all computed in parallel. Supports thousands of particles with minimal CPU overhead. Scale quality to match your target platform, from mobile to desktop.
- TWO-WAY OBJECT INTERACTION
Objects float on the water with realistic buoyancy — they bob, tilt, and drift with the current. Moving objects displace water as they pass through it. Splash VFX events fire when objects enter or exit the surface. Everything is physically connected.
- COLLISION WITH COMPLEX SHAPES
Water collides with BoxCollider2D, CircleCollider2D, and PolygonCollider2D. Colliders are rendered into a signed distance field (SDF) using the Jump Flood Algorithm, giving you smooth, accurate particle-surface interactions. Supports moving and rotating platforms with configurable update rates.
- FOAM & SURFACE DETAIL
A foam system tracks turbulent, fast-moving water and renders it with a distinct color and intensity. Foam builds up naturally in churning areas and fades over time — no manual placement needed.
- EMITTERS & WATER SOURCES
Create faucets, waterfalls, rain, fountains, or any custom water source. Emitters support continuous flow, burst spawning, directional velocity with randomness, and runtime control. A built-in respawn/drain system recycles particles for infinite loops.
- BEAUTIFUL & CUSTOMIZABLE RENDERING
A two-pass metaball renderer produces smooth, blobby liquid surfaces with distinct edge highlighting. Customize water color, edge color, thickness, surface threshold, and smoothness. Add velocity-based tinting for fast-moving water.
Can be made to look and feel like water, lava, slime etc.
EASY TO SET UP
1. GameObject > Water > Create Water Simulation
2. Add an emitter or spawn particles from code
3. Done
A ScriptableObject holds all settings — drag sliders in the Inspector to tune the look and feel. Over 40 parameters, all with tooltips, sensible defaults, and real-time preview.
BUILT FOR 2D GAMES
Whether you're making a platformer with water hazards, a physics sandbox, a puzzle game with flowing liquids, a fishing game etc — this is the water system you've been looking for. It integrates cleanly with Unity's 2D physics, sorting layers, and URP rendering pipeline.
It is not well suited for infinite side scrollers, as the simulation is contained within bounds, or games that need reflections on the water surface.
WHAT'S INCLUDED
- Full GPU simulation with compute shaders
- SDF-based collision system (Box, Circle, Polygon colliders)
- Buoyancy system with probe-based submersion detection
- Emitter system with continuous, burst, and runtime spawning
- Foam tracking and rendering
- Splash VFX event callbacks
- Two-pass metaball rendering with customizable shaders
- Debug visualization tools (particles, velocity, SDF, spatial hash)
- One-click setup menu items
- Complete documentation
- Demo scenes
- Clean, namespaced C# codebase (Water assembly)
REQUIREMENTS
- GPU with compute shader support (most GPUs do these days, but WebGL doesn't, so no browser builds).
Price $30.00
DeadMoroz by Andryuha1981
Number of Materials:5
Number of Material Instances:12
Number of Textures:65
Texture Resolutions: 2048x2048, 4096x4096
Number of Animations:30
Animation Types:
Attack(x4)
Death(x6)
GetHit(x4)
Idle(x6)
Walk(x4)
Run(x2)
Strafe l/r(x4)
faces 20139
verts 23388
tris 37995
Price $60.00
