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Updated: 43 min 15 sec ago

PieDesk 2 | Project Browser Suite by Pine Pie

9 hours 18 min ago
A complete productivity upgrade for Unity’s Project Browser. Smart bookmarking, instant asset creation, tagging, folder styling, notes management, and dev log tracking — built for serious developers.
  • Lightweight editor extension built with UIToolkit.
  • Editor extension for Unity Project Browser (no runtime components included).
  • Supports both Unity Light and Dark editor themes.
  • Metadata stored using ScriptableObjects, EditorPrefs, and Json.
  • Custom Search Provider integration for tag-based asset queries.
  • Tested on unity 6.3 LTS.
  • Currently support for single project window instance.

🚀 Instant Workflow Upgrade

No complicated setup.


Install, open the Project Browser, and immediately gain:


  • Smart bookmark slots
  • One-click asset creation shortcuts
  • Folder navigation history buttons
  • Scene selector popup
  • Expandable search bar (so you don't loose default one)
  • Notes & Dev Log managers

Everything integrates directly into your existing workflow.


📌 Smart Bookmark System

Pin important assets directly into shortcut bar.

  • Instant asset pinning (drag n drop)
  • Automatic tab generation (Optional)
  • Automatic bookmark cleanup (optional)

Keep your most-used assets one click away — always.


One-Click Asset Creation

Create assets instantly from the Asset creator bar.

  • Create ScriptableObjects, materials, prefabs, or any asset type in one click
  • No need to right-click → Create → Navigate menus
  • Saves time on repetitive project setup tasks

Designed for fast iteration workflows.


🧭 Navigation & Scene Management

Speed up project movement with built-in navigation tools:

  • Folder history back/forward buttons
  • Right-click to copy name onlySmart address bar:
    Click to copy full path
  • Scene selector popup that dynamically lists all scenes in the project
  • Quick scene access without digging through folders

Perfect for large projects with many scenes.


 Advanced Tagging & Metadata System

Organize your project beyond folders.

  • Assign color-coded ID tags to any asset (folders & non-folders)
  • Add custom descriptions (shown as tooltips)
  • Search tagged items using integrated Search Provider

Bring structured organization to chaotic asset libraries.


🎨 Enhanced Folder Visualization

Transform the Project Browser tree and folder view.

  • Custom folder color overlays
  • Custom folder icons (user-defined textures supported)
  • Automatic icon assignment based on dominant content type
  • Zebra striping for better readability (tree view)
  • Indent guide lines in two-column mode
  • Customizable icon and folder styles

Visually scan your project faster and reduce cognitive load.


📝 Notes Manager

Create structured development notes directly inside Unity.

  • Colorful note organization
  • Task tracking for future game features
  • Project planning support inside the editor

No need to switch to external tools for quick planning.


📅 Dev Log Manager

Track daily development progress inside your project.

  • Maintain development history
  • Structured log entries
  • Export-ready reporting format

Perfect for:

  • Solo developers
  • Team progress tracking
  • Client reporting
  • Dev journaling

Smart Automation Features

Optional automation systems include:

  • Automatic bookmark creation for frequently used assets
  • Automatic cleanup of outdated bookmark tabs

Let the tool adapt to your workflow.


Full Theme Support

  • Automatically adapts to Unity Light & Dark themes
  • Designed for visual consistency
  • Clean integration with native editor styling

 Safe & Performance-Friendly

  • 100% Editor-only tool
  • No runtime impact on builds
  • Designed for large-scale project compatibility

Price $15.21

GanzSe Mountain Trade Pass - Stylized Low Poly Environment by GanzSe

12 hours 46 min ago
A stylized low-poly mountain trade pass environment for fantasy travel routes. Perfect for checkpoints, trade hubs, guarded passages, and exploration locations.

🌐 Join the GanzSe Community

👉 Discord — GanzSe Workshop


Like character from presentation video? Check out the modular character bundle here:

GanzSe Modular Hero Kit - Fantasy Low Poly Bundle

Looking for more? Сheck out this matching environment packs:

GanzSe Fishing Harbor – Stylized Low Poly Environment

GanzSe Forgotten Hallowed Ruins - Modular Low Poly Environment


⛰ Looking for a ready-to-use stylized mountain pass for your fantasy project?


GanzSe Fantasy Low Poly Mountain Trade Pass is a handcrafted stylized environment pack designed to help you quickly build atmospheric mountain routes, trade checkpoints, guarded passes, and traveling hubs.


The pack provides a complete modular mountain pass setup, allowing you to assemble flexible layouts for trade routes, caravan stops, or controlled entry points between regions without complex setup.


📦 What’s inside:

✔️ Modular pass structures including gates, barriers, platforms, and tents

✔️ Trading and travel props such as crates, barrels, carts, chests, and tools

✔️ Checkpoint elements including banners, signs, lanterns, fences, and ropes

✔️ Camp and travel assets including wagons, storage props, and furniture

✔️ Natural elements: mountains, rocks, ground tiles, trees, bushes, and clouds

✔️ Decorative elements for storytelling and atmospheric scenes


All assets are designed to work together, making it easy to create coherent and readable environments suitable for gameplay, exploration, or background scenes.


🎨 Visual style & optimization

All assets follow a clean stylized low-poly fantasy aesthetic, optimized for:

  • 📱 Mobile projects
  • 🖥 Desktop games
  • 🧙 Fantasy, RPG, adventure, and stylized simulation games

The environment focuses on clear silhouettes, modular construction, and efficient geometry — ideal for both indie and commercial projects.


⚙️ Technical details

  • Materials: 1 (Base material)
  • Textures: 2048×2048 (PNG, Base Color)
  • Render pipelines: Built-in, URP, HDRP
  • Average polycount: optimized low-poly, 1500–4500 triangles per model
  • Prefabs: ready-to-use Unity prefabs included

🧩 Compatibility

Compatible with other GanzSe Fantasy assets, including props, characters, weapons, and environments.


Price $24.99

BT-OptiResolution X: AAA-Level Dynamic Rendering System by Barkin Tufan

13 hours 50 min ago
AAA Level Dynamic Resolution for URP & Unity 6. Boost FPS with intelligent scaling,LOD, CAS/Luminance sharpening, and Frame Smoothing. Eliminate stutters and maximize performance on Mobile, PC & VR.

Technical Details

  • Render Pipeline: Universal Render Pipeline (URP)
  • URP Versions: 12.x, 13.x, 14.x, 15.x, 16.x, 17.x (Unity 6)
  • Unity Versions: 2021.3 LTS, 2022.3 LTS, Unity 6 (6000+)
  • Render Graph Support: Yes (Native support for Unity 6 Render Graph architecture)
  • VR Support: Yes (Supports Single Pass Instanced / Multiview)
  • Platforms: PC, Mac, Android, iOS, Xbox, PlayStation, Switch
  • Code Type: Full C# Source Code (No DLLs)
  • Documentation: Comprehensive PDF included

Package Contents:

  • Core Systems: Resolution Controller, FPS Tracker, Frame Smoother
  • Shaders: Custom HLSL shaders for CAS and Luminance Sharpening
  • Editor: Custom Inspector and Editor Window with Live Performance Monitor
  • Demos: Includes a setup guide and example usage scripts

Dependencies:

  • Requires com.unity.render-pipelines.universal package.

Performance Note:

  • Zero allocation during runtime (GC Free) scaling logic.
  • Highly optimized shader variants for mobile devices

BT-OptiResolution X is not just another dynamic resolution script. It is an intelligent, AAA-grade performance suite designed specifically for URP and Unity 6.


While standard scaling scripts react instantly to every minor hiccup causing visual flickering and dizzying resolution changes BT-OptiResolution X uses a proprietary "Sustained Low" algorithm. It distinguishes between momentary garbage collection spikes and genuine GPU bottlenecks, ensuring your game only downscales when it truly needs to.

Combined with a next-gen Frame Smoother and CAS (Contrast Adaptive Sharpening), it delivers a buttery-smooth experience on everything from high-end PCs to mobile devices and VR headsets.


🔥 Key Features


🚀 Intelligent Dynamic Resolution with "Sustained Low" Scaling


Achieve the perfect balance between image sharpness and high FPS. While standard dynamic resolution scripts panic and blur the screen at every minor hiccup, our proprietary "Sustained Low" algorithm ensures stability. It intelligently distinguishes between momentary CPU spikes (like garbage collection) and actual GPU bottlenecks, lowering the resolution only when truly necessary to maintain your target FPS without visual flickering.


Next-Gen Sharpening (CAS & Luminance)

Blurry downscaling is a thing of the past.

  • CAS (Contrast Adaptive Sharpening): High-fidelity sharpening for PC & Consoles.
  • Luminance Sharpening: Ultra-fast, lightweight algorithm optimized for Mobile & VR.

Frame Smoothing Technology


Eliminate micro-stutters. Our integrated Frame Smoother replaces standard Time.deltaTime with a mathematically smoothed delta, clamping frame spikes before they ruin your player's movement or camera fluidity.


Unity 6 & Render Graph Ready

Future-proof your project. Fully supports the new Unity 6 Render Graph architecture for maximum efficiency, while maintaining backward compatibility with legacy URP.


Multi-Platform Presets

Ready to use out of the box with built-in profiles:

  • Mobile: Aggressive scaling, 30 FPS target, battery saver.
  • Balanced: The sweet spot for Steam Deck and mid-range PCs.
  • Quality: Conservative scaling with CAS for high-end visuals.

Technical Details

  • Pipeline: Universal Render Pipeline (URP) 12.x and higher.
  • Unity Version: Unity 2021.3+, 2022.3+, Unity 6 (6000+).
  • Platforms: PC, Mac, Consoles (Xbox/PS), Android, iOS, VR (Multiview supported).
  • Source Code: Full C# source code included. No DLLs.


Price $45.00

Futuristic Biodome Garden – Sci-Fi Nature Environment by Friday Night Studio

21 hours 29 min ago
Proudly nominated for Breakthrough Publisher of the Year. Upgrade your projet with this futuristic oasis!

🧩 Technical Details

  • Total prefabs: 50
  • Total tris for each prefabs: Between 12 verts to 162K verts
  • 19 unique material sets for optimal quality and performance
  • Colliders: Custom mesh colliders and primitive colliders included
  • Textures: PBR, optimized for modular use (4096 to 1024). Downgrade as you need for better performance on mobile.

⭐ Community ⭐

Join the Friday Night Studio Discord for support, exclusive updates, freebies, vouchers, and early access to new packages 🎁:


🚀 FRIDAY NIGHT STUDIO - DISCORD 🚀


🤝 Overview

This modular Futuristic Environment Pack was made in collaboration with Guillaume Fortin, Environment Artist, and is ready to use in any production.


Take a look at my unity asset store page for more futuristic environments! ✨🏞️


Perfect for PC, consoles, VR, Mobile, games, cinematic projects, and interactive experiences. 🎮🎥

  • Fully modular parts with PBR Metallic Roughness workflow.
  • Game-ready prefabs and materials.
  • Optimized colliders for smooth gameplay.
  • LODS on every plants for optimization.
  • Demo scenes included for easy showcase and testing.

🚀 Pipeline Compatibility

🛠️ All materials and prefabs already converted and ready to use.

  • Built-in Render Pipeline ✅
  • Universal Render Pipeline (URP) ✅
  • High Definition Render Pipeline (HDRP) ✅

Lighting and post-processing settings vary between pipelines — adjust as needed for your scene. 💡


⭐Follow us for updates, promotions, previews & more⭐:

DISCORD | INSTAGRAM


Price $59.99

Rigged Howitzers WW2 Bundle by EVOLVE Studio LTD

22 hours 14 min ago
Add this high-quality realistic WW2 Howitzers and Cannons Bundle asset to your game!

Number of meshes/prefabs: 1-3 (per asset)

Number of materials : 2-5 (per asset)

Number of textures: 10-20 total (per asset)

Texture dimensions: 4K

Texel density: 500+ px/m

Polygon count: See individual items

Rigging: Yes (wheels, cannons, trails, recoil etc.) - see preview images

Animation count: no

Animation type list: no

UV mapping: Yes

LOD information: No

Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)

BUNDLE INCLUDES 3 ASSETS:

You save ~30% buy purchasing this items bundled.


IMPORTANT NOTES:

This bundle product does not contain the specific assets inside, but it gives you an access for separated individual assets. After purchasing the bundle you have to add separated items (which will appear free) to your account.


USAGE:

- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.


DESCRIPTION:

- AAA-quality asset developed by industry professionals working on world-know military game titles.

- Rigged wheels, cannons, trails, recoil etc.

- Ready to be animated inside Unity.

- Designed for 3rd person view flight.

- Optimised lowpoly asset, that is perfect for game-development

- All materials and textures are intelligently named

- No cleaning up necessary, just drop your models into the scene

- Real world scale 1:1


Support&Incuiries:

Discord


You will like it!

Evolve Studio LTD


Price $49.99

Orchestral Horror Music by cplomedia

2026, April 13 - 23:48
Horror Orchestral Music delivers 19 carefully crafted tracks designed to elevate your game or film with a truly haunting sonic identity.

Number of Audio Wavs: 19

Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo

Does Audio Loop: No

Minutes of Audio Provided: 37 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

Horror Orchestral Music delivers 19 carefully crafted tracks designed to elevate your game or film with a truly haunting sonic identity. This collection combines minimalist deep and disturbing orchestral compositions with subtle human screams seamlessly woven into the music, creating a unique and unsettling listening experience.

Delicate melodies blend with dissonant tones to build tension, evoke fear, and immerse your audience in a dark emotional landscape. Perfect for psychological horror, cinematic scenes, and atmospheric storytelling, these tracks provide a powerful foundation for any project that demands intensity, depth, and a chilling atmosphere.

DEMO

DEMO on Youtube


Price $15.00

Mini Golf Multiplayer - Photon Quantum by Photon Engine

2026, April 13 - 23:48
Turn-based multiplayer mini golf with deterministic precision, tick-precise turn flow, low-bandwidth commands, fair timer presentation, scoring systems, and reusable patterns for turn-based games

Quantum Mini Golf, powered by Photon Quantum, demonstrates how to build responsive, deterministic, and reusable turn-based multiplayer gameplay in Unity. The mini-golf duel gameplay showcases accurate turn control, command-driven gameplay, fair timer presentation, and a clean separation between the simulation and Unity for visuals.


We give you the essential multiplayer mini Golf kit, which includes core gameplay systems for striking the ball, validating commands, clamping force and direction, resolving movement, handling rough-field resets, detecting hole completion, updating scores, and ending the match. We also demonstrate how to structure turn flow with active, inactive, and resolving states, making it a strong reference for developers building games that depend on precise multiplayer turn logic.


📄 USEFUL LINKS 📄

🤖 Getting Started guide on Quantum Mini Golf

📚 Quantum Documentation

💡 Photon Circle & Operations Support



Core Gameplay Features


  • 2-player turn-based mini-golf gameplay built with Photon Quantum.

  • Tick-precise turn control for accurate gameplay flow and reliable turn transitions.

  • Low-bandwidth PlayCommand and SkipCommand patterns for efficient turn-based input handling.

  • Ball striking, movement resolution, rough-field reset, hole completion, scoring, and end-game conditions.

  • Aiming direction and force-bar visualization shared across players for clear turn feedback.

  • Reusable turn-based systems that can be adapted beyond mini-golf to other game types.


💎 Technical Highlights 💎


Turn State Management


Demonstrates structured turn logic with play, countdown, active, inactive, and resolving states, making it easier to build robust turn-based gameplay loops.



Command-Driven Turn Flow


Uses explicit Play and Skip commands instead of per-tick gameplay decisions, reducing bandwidth while keeping turn interactions clear and deterministic.



Fair Timer Presentation


Includes a fair timer pattern that adjusts the displayed timer based on client RTT and/or input offset, improving the local player experience without changing simulation timing.



Simulation and View Separation


Uses Quantum signals and events to keep deterministic gameplay systems and Unity-side presentation cleanly separated.



Unity-Side Gameplay Integration


Includes camera control, aiming display, turn clock, start countdown, player status UI, and score presentation for a complete playable sample.




Multiplayer Made Simple



There is no need to think about servers. Photon matchmaking ensures players can connect through Photon Cloud, while Quantum keeps gameplay deterministic and synchronized across clients and across PC/Mac, Mobile and Web.



Quantum Mini Golf demonstrates how turn-based multiplayer games can maintain high local responsiveness while preserving strict gameplay authority within the simulation. The command handling, visual turn feedback, and simulation-driven game state make it a production-ready foundation for building fair and readable multiplayer experiences.




📄 USEFUL LINKS 📄

🤖 Getting Started guide on Quantum Mini Golf

📚 Quantum Documentation

💡 Photon Circle & Operations Support





🤑 200 CCU per month for only 95$ USD a year 🤑


Quantum is Free for 100 CCU and can be combined with Photon Quantum Plus, which is perfect for developers to build, launch, and grow a multiplayer game at a low cost.



🤝 Gaming Circle 🤝



Join the conversation and become a part of an exclusive community by engaging with the Photon Gaming Circle. Kickstart your project with a robust foundation and unleash limitless creativity with 110+ exclusive samples. Benefit from our fully networked samples to save time and resources while ensuring the highest quality for your project.



Members of the Gaming Circle not only have access to all the samples but also to our latest SDKs, our private Circle Discord, and premium development support. The Photon Gaming Circle is a hub for developers to discuss ideas, seek advice, and collaborate on exciting projects. Dive deeper into multiplayer game development and explore the Photon Gaming Circle today.



This asset is governed by the Photon Engine license terms.




Price $0.00

Ambience Remixes Vol 1 by cplomedia

2026, April 13 - 23:48
Ambience Remixes Vol 1 features 11 atmospheric tracks designed for your game, film, trailer, or multimedia project.

Number of Audio Wavs: 11

Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo

Does Audio Loop: No

Minutes of Audio Provided: 46 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

Ambience Remixes Vol 1 features 11 atmospheric tracks designed for your game, film, trailer, or multimedia project. These carefully remixed ambience and electronic pieces from my time as a DJ and producer have been reimagined with a modern, polished sound.

Blending deep ambient textures with subtle electronic layers, the tracks are enriched by smooth jazz influences and groove-driven elements, creating a unique and sophisticated sonic palette. Warm chords, flowing rhythms, and evolving soundscapes deliver a relaxing yet engaging atmosphere.

Perfect for menus, exploration scenes, cinematic moments, or emotional storytelling, this pack adds depth, style, and a contemporary vibe to any project.

DEMO

DEMO on Youtube


Price $15.00

Horror Weather SFX by cplomedia

2026, April 13 - 23:48
Horror Weather SFX includes 185 high-quality sound files for your game or film.

Number of Audio Wavs: 182

Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo

Does Audio Loop: Yes, most files loop

Minutes of Audio Provided: 294 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

Horror Weather SFX includes 185 high-quality sound files for your game or film. From howling winds and rumbling thunder to cracking lightning and screaming storm gusts, this pack delivers everything you need to create a truly chilling atmosphere.

These intense and immersive weather sounds add a dark, unsettling layer to your sound design, perfect for horror scenes, eerie environments, and dramatic moments. Whether you're building tension in a stormy landscape or enhancing a terrifying sequence, this collection gives your project a powerful and spine-chilling edge.

DEMO

DEMO on Youtube - Bad Weather Loops

DEMO on Youtube - Distant Thunder Loops

DEMO on Youtube - Howling Loops

DEMO on Youtube - Howling Wind Loops

DEMO on Youtube - Lightning

DEMO on Youtube - Rain Loops

DEMO on Youtube - Screaming Wind Loops

DEMO on Youtube - Storm Loops

DEMO on Youtube - Thunder

DEMO on Youtube - Wind Loops

The music in the background of the preview files is made by cplomedia


Price $15.00

Internet Data Framework by Infinity Code

2026, April 13 - 21:18
Build, test, and use REST APIs through a visual workspace with environments, auth profiles, request preview, mock responses, OpenAPI / Swagger import, history, caching, and code generation support.

News | Web | Video | Docs | Support | Forum | Discord


Internet Data Framework is a tool for teams who want a cleaner and faster way to work with web APIs inside their projects.

Instead of scattering API paths, headers, auth logic, and test code across many scripts, you configure everything in one visual workspace and then use the same setup in runtime code.

For programmers, you can also optionally generate a facade layer for API usage, so the integration is easier to use correctly and much harder to misuse.


Why Use It

Working with APIs in Unity often becomes messy very quickly:

  • URLs are hardcoded in scripts
  • authorization logic is duplicated
  • switching servers is inconvenient
  • testing requests requires temporary debug code
  • backend issues block frontend and UI work

Internet Data Framework solves this by giving you a single place to define and manage your API layer.

You can create endpoints visually, preview the final request, run test calls in the editor, inspect the response, save history, and switch environments without rewriting your code.

You can also test requests and know in advance how your application will behave if a response arrives late, returns an error, or contains unexpected data.

For programmers, the generated facade can provide a clearer API surface, so they work with predefined operations instead of manually assembling requests in the wrong way.

When the backend is not ready, you can enable mock responses and keep development moving.


Key Features

  • Visual API workspace inside Unity Editor
  • Centralized endpoint management
  • Environment support for Dev, Stage, and Production
  • Auth profiles for reusable authorization setup
  • Request preview before execution
  • Test calls directly in the editor
  • Response inspection and request history
  • Mock responses for offline development
  • Built-in cache settings per endpoint
  • Retry and timeout transport policy
  • OpenAPI / Swagger import
  • Runtime execution through Workspace and WorkspaceClient
  • Typed response deserialization
  • Optional facade generation for safer API usage in code
  • Code generation pipeline support
  • Custom serializer and transport support

OpenAPI Import

If your backend team already provides OpenAPI or Swagger documentation, you can import:

  • endpoints;
  • schemas;
  • server URL information.

This helps you skip repetitive manual setup and start testing much faster.


Mock and Offline Development

The asset includes a mock response system that allows you to:

  • replace live server responses with local data from input or file;
  • simulate status codes;
  • add delays;
  • continue UI and gameplay integration when backend services are unavailable.

This is especially useful during prototyping, polish, and team parallelization, because it lets you test requests and verify exactly how your application will react to delayed responses, errors, and unexpected server output.


Good Fit For

  • Unity developers integrating REST APIs
  • mobile and online games
  • live ops tools
  • admin panels or internal tools built in Unity
  • teams that want visual API configuration
  • projects that need OpenAPI-based workflows

Price $49.99

Cel Shader FX- Essentials by EqulocityFX

2026, April 13 - 20:17
Professional NPR post-processing for Unity. 8 effect modules, 5 outline methods, 10 presets. Built-In, URP, and HDRP. Full source code included.

Technical Details

  • Unity Version: 2021.3 LTS or newer.
  • Render Pipelines: Built-In, URP, or HDRP.
  • Platforms: All platforms supported by your chosen pipeline.

CelShaderFX Documentation

CelShaderFX Trailer

CelShaderFX Tutorial


Transform any 3D scene into stunning hand-crafted art — in seconds.

CelShaderFX Essentials is a full-featured NPR (Non-Photorealistic Rendering) post-processing package that brings anime, manga, comic book, watercolor, and painterly art styles to Unity. With 8 composable effect modules, 5 edge detection methods, and 10 one-click presets, you can achieve publication-quality stylization without writing a single line of shader code.


One system. Three pipelines. Zero compromises.


Why CelShaderFX?


  • All 3 Pipelines: Built-In, URP, and HDRP supported from a single package. Switch pipelines without losing your settings.
  • Zero Cost When Disabled: Effects that are turned off consume no GPU time. No hidden overhead.
  • 10 One-Click Presets: Anime, Manga, Comic, Watercolor, Sketch, Oil Painting, and more. Apply instantly, tweak to taste.
  • Full Source Code: Every C# script and shader file included. Inspect, learn, and modify freely.
  • Production Tested: Unity 2021.3 through 6000.x. Stable across LTS releases.

8 Post-Process Effect Modules

  • Cel Shading: Color band quantization (2–16 bands), custom ramp textures, and palette quantization. The foundation of any NPR look.
  • JFA Cinematic Outlines: Jump Flood Algorithm for distance-field outlines up to 64 pixels wide with soft falloff and customizable glow.Outlines (5 Detection Methods):
    Sobel: Classic, reliable edge detection for clean outlines.
    Roberts: Lightweight cross-gradient operator for stylized edges.
    Canny: Multi-stage detection with non-maximum suppression for refined lines.
    DoG: Smooth, organic outlines with adjustable sigma.
  • Kuwahara Filter: 4 variants of the anisotropic smoothing filter for painterly abstraction. Turn photographs into oil paintings.
  • XDoG Ink Stylization: Extended Difference of Gaussians for manga-style ink rendering. Resolution-independent with precise threshold control.
  • Hatching: Procedural and TAM-based (Tonal Art Map) crosshatch shading. Simulate a pen-and-ink illustration.
  • Halftone: Classic dots, lines, and CMYK separations. Achieve comic book print or pop art aesthetics.
  • Dithering: Bayer matrix, blue noise, and Spatiotemporal Blue Noise (STBN) dithering to smooth banding artifacts.
  • Watercolor & Painterly: Simulated paint bleeding, wet edges, paper texture, and brush stroke effects.

What’s Included


  • 8 post-process effect modules with full shader source.
  • 5 outline detection methods and 10 built-in presets.
  • Visual Inspector: Organized foldouts for every parameter.
  • Preset Browser: A window for quick comparison and application.
  • Setup Wizard: Guided first-time configuration.
  • Advanced Tools: Preview window (split/compare), texture generators, and mask-based object exclusion.
  • Documentation: Quick start guide, user manual, and sample scenes.


Feature Comparison


[ E ] = Essentials | [ P ] = Pro | [ U ] = Ultimate

  • 8 Post-Process Effect Modules .................... [ E ] | [ P ] | [ U ]
  • 5 Outline Methods (incl. JFA) ..................... [ E ] | [ P ] | [ U ]
  • Kuwahara Filter (4 variants) ....................... [ E ] | [ P ] | [ U ]
  • XDoG Ink Stylization ................................... [ E ] | [ P ] | [ U ]
  • Hatching, Halftone, Dithering ................... [ E ] | [ P ] | [ U ]
  • Watercolor & Painterly ................................ [ E ] | [ P ] | [ U ]
  • Built-In / URP / HDRP ................................. [ E ] | [ P ] | [ U ]
  • 10 Built-In Presets ....................................... [ E ] | [ P ] | [ U ]
  • Editor Tools & Setup Wizard ....................... [ E ] | [ P ] | [ U ]
  • Object Exclusion (Layer/Stencil) ............... [ E ] | [ P ] | [ U ]
  • Full Source Code .......................................... [ E ] | [ P ] | [ U ]
  • Sample Scenes & Docs ................................ [ E ] | [ P ] | [ U ]
  • ObjectCelShading Component ................... [ -- ] | [ P ] | [ U ]
  • Per-Object Rim, MatCap, PBR .................... [ -- ] | [ P ] | [ U ]
  • GPU Instancing Support ............................. [ -- ] | [ P ] | [ U ]
  • CelModularController API .......................... [ -- ] | [ -- ] | [ U ]
  • Runtime Module Control ............................. [ -- ] | [ -- ] | [ U ]
  • Preset Interpolation & API ......................... [ -- ] | [ -- ] | [ U ]

Price $79.90

Cel Shader FX - Ultimate by EqulocityFX

2026, April 13 - 20:16
The complete NPR toolkit. 8 effects, per-object shading, programmatic API, and runtime preset interpolation. Compatible with Built-In, URP, and HDRP. Full source included. Everything unlocked.
  • Unity Version: 2021.3 LTS or newer.
  • Render Pipelines: Built-In, URP, or HDRP.
  • Platforms: All platforms supported by your chosen pipeline.

CelShaderFX Documentation

CelShaderFX Trailer

CelShaderFX Tutorial 


Every NPR tool you need. One package. Total control.


CelShaderFX Ultimate is the complete non-photorealistic rendering toolkit for Unity. It includes everything from the Pro version—8 composable post-process modules, 5 outline methods, and the ObjectCelShading system—plus the CelModularController programmatic API. Enable modules on the fly, interpolate between presets in real-time, and drive every parameter from code.


One system. Three pipelines. Unlimited creative control.


Why CelShaderFX Ultimate?


  • Complete Package: Post-processing, per-object shading, and programmatic API. Nothing held back.
  • Runtime API: Code-level access to every module and parameter for dynamic style transitions and procedural art direction.
  • Preset Interpolation: Blend between any two presets with a single API call for smooth environmental storytelling.
  • All 3 Pipelines: Built-In, URP, and HDRP from one codebase. Switch pipelines without rewriting integration code.
  • Zero Cost When Disabled: Effects that are turned off consume no GPU time. No hidden overhead.

CelModularController — Programmatic API (Ultimate Exclusive)


The CelModularController exposes every module and parameter to your C# scripts:

  • Runtime Module Control: Enable or disable any of the 8 effect modules based on gameplay events.
  • Preset Interpolation: Smoothly blend between styles (e.g., transitioning from "Anime" to "Watercolor" during a cutscene).
  • Per-Module Parameter Access: Fine-tune outline thickness, filter strength, or shading bands via code.

Example: Preset Blending


C#

// Smoothly transition from Anime to Watercolor over time 't'


controller.InterpolatePresets("Anime", "Watercolor", t);



ObjectCelShading — Per-Object Control


Dedicated stylization for characters and hero assets, independent of the global stack:

  • Face SDF Shadow: Anime-accurate facial shading that tracks light direction.
  • Rim Lighting & MatCap: Artist-friendly silhouette emphasis and shading.
  • PBR Specular: Blend physical realism with stylized cel bands.
  • GPU Instancing: Efficient rendering for hundreds of characters using MaterialPropertyBlock.

Feature Comparison

[ E ] = Essentials | [ P ] = Pro | [ U ] = Ultimate

  • 8 Post-Process Effect Modules .................... [ E ] | [ P ] | [ U ]
  • 5 Outline Methods (incl. JFA) ..................... [ E ] | [ P ] | [ U ]
  • Kuwahara Filter (4 variants) ....................... [ E ] | [ P ] | [ U ]
  • XDoG Ink Stylization ................................... [ E ] | [ P ] | [ U ]
  • Built-In / URP / HDRP ................................. [ E ] | [ P ] | [ U ]
  • 10 Built-In Presets ....................................... [ E ] | [ P ] | [ U ]
  • Object Exclusion (Layer/Stencil) ............... [ E ] | [ P ] | [ U ]
  • Full Source Code .......................................... [ E ] | [ P ] | [ U ]
  • ObjectCelShading Component ................... [ -- ] | [ P ] | [ U ]
  • Per-Object Rim, MatCap, PBR .................... [ -- ] | [ P ] | [ U ]
  • GPU Instancing Support ............................. [ -- ] | [ P ] | [ U ]
  • CelModularController API .......................... [ -- ] | [ -- ] | [ U ]
  • Runtime Module Control ............................. [ -- ] | [ -- ] | [ U ]
  • Preset Interpolation & Blending ................ [ -- ] | [ -- ] | [ U ]
  • Code Examples & API Reference ................ [ -- ] | [ -- ] | [ U ]

Price $129.90

Cel Shader FX - Pro by EqulocityFX

2026, April 13 - 20:16
NPR post-processing + per-object cel shading. 8 effects, 5 outline methods, and the ObjectCelShading component with rim, matcap, PBR, and face SDF. Compatible with all 3 pipelines.
  • Unity Version: 2021.3 LTS or newer.
  • Render Pipelines: Built-In, URP, or HDRP.
  • Platforms: All platforms supported by your chosen pipeline.

CelShaderFX Documentation

CelShaderFX Trailer

CelShaderFX Tutorial


Full-scene NPR effects meet per-object precision.


CelShaderFX Pro combines the complete post-processing suite from CelShaderFX Essentials with a powerful per-object cel shading system. Apply global stylization across your entire scene, then take fine-grained control over individual characters and meshes with the ObjectCelShading component. Normal mapping, rim lighting, matcap, PBR specular, face SDF shadows, and GPU instancing are all included.


One System. Three pipelines. Per-object control where it matters.


Why CelShaderFX Pro?


  • Post-Process + Per-Object: Global NPR effects for the scene, plus a dedicated component for characters and hero assets.
  • GPU Instanced: Uses MaterialPropertyBlock for efficient per-instance rendering—draw hundreds of NPCs without material duplication.
  • All 3 Pipelines: Built-In, URP, and HDRP supported from a single package.
  • Zero Cost When Disabled: Effects that are turned off consume zero GPU time.
  • Full Source Code: Every C# script and HLSL shader file included (~100 files).


ObjectCelShading — Per-Object Control (Pro Exclusive)


The ObjectCelShading component provides per-mesh stylization independent of the global post-process stack:

  • Normal Mapping: Detailed surface shading for stylized characters.
  • Rim Lighting: Fresnel-based rim light for silhouette emphasis and drama.
  • MatCap Support: Use Material Capture textures for quick, artist-friendly shading.
  • PBR Specular: Blend physically-based highlights with cel shading bands.
  • Face SDF Shadow: Signed Distance Field shadows for anime-accurate facial shading that follows light direction perfectly.
  • Per-Object Hatching: Independent density and angle control for specific meshes.

8 Post-Process Effect Modules


  • Cel Shading: Color band quantization (2–16 bands) and custom ramp textures.
  • Outlines (5 Methods): Sobel, Roberts, Canny, DoG, and JFA Cinematic Outlines.
  • Kuwahara Filter: 4 variants of anisotropic smoothing for a painterly look.
  • XDoG Ink Stylization: Resolution-independent manga-style ink rendering.
  • Hatching & Halftone: Procedural crosshatching and classic comic book dots.
  • Dithering: Bayer, blue noise, and STBN patterns for smooth gradients.
  • Watercolor & Painterly: Simulated paint bleeding, wet edges, and paper textures.

Feature Comparison


[ E ] = Essentials | [ P ] = Pro | [ U ] = Ultimate

  • 8 Post-Process Effect Modules .................... [ E ] | [ P ] | [ U ]
  • 5 Outline Methods (incl. JFA) ..................... [ E ] | [ P ] | [ U ]
  • Kuwahara Filter (4 variants) ....................... [ E ] | [ P ] | [ U ]
  • XDoG Ink Stylization ................................... [ E ] | [ P ] | [ U ]
  • Built-In / URP / HDRP ................................. [ E ] | [ P ] | [ U ]
  • 10 Built-In Presets ....................................... [ E ] | [ P ] | [ U ]
  • Object Exclusion (Layer/Stencil) ............... [ E ] | [ P ] | [ U ]
  • Full Source Code .......................................... [ E ] | [ P ] | [ U ]
  • ObjectCelShading Component ................... [ -- ] | [ P ] | [ U ]
  • Per-Object Rim, MatCap, PBR .................... [ -- ] | [ P ] | [ U ]
  • Face SDF Shadow Support .......................... [ -- ] | [ P ] | [ U ]
  • GPU Instancing (MaterialProp) ................... [ -- ] | [ P ] | [ U ]
  • CelModularController API .......................... [ -- ] | [ -- ] | [ U ]
  • Runtime Preset Interpolation ..................... [ -- ] | [ -- ] | [ U ]



Price $99.90

Alien Ground Materials - Infected by Daelonik Artworks

2026, April 13 - 19:04
+80x tileable high quality 2K alien infected ground materials for all pipelines (Standard, HDRP, URP) plus relief & tesellation parallax options. Perfect for sci-fi, horror or fantasy worlds.

[ASSET INFO] [Website] [Support]


[ASSET HIGHTLIGHTS]

  • 81x tileable alien magma & lava ground texture sheets
  • Material Variants:
    • Standard
    • HDRP Lit
    • URP Lit
    • Relief Parallax
    • Tessellation Parallax
  • All pipelines available
  • 2k texture size
  • Map channels:
    • Color/Albedo
    • Metallic
    • Roughness
    • Metalness
    • Normal map
    • Height map
    • Ambient Occlusion
  • Custom shaders included
  • Downloadable (here) Terrain Masks

[DESCRIPTION]

Alien Infected Materials brings your worlds to life with over 80 tileable textures designed for maximum flexibility. Each material is optimized for all render pipelines (Standard, HDRP, URP) and enhanced with Relief and Tessellation Parallax custom shaders for added depth.

Every texture comes in 2K resolution with full map support (Albedo, Metallic, Roughness, Normal, Height, AO). Perfect for sci-fi environments, horror levels, alien landscapes, or even fantasy worlds.


[ALIEN MATERIALS COLLECTION]

[ALIEN ROCK MATERIALS]

[ALIEN GROUND ICE & SNOW]

[ALIEN GROUND SAND]

[ALIEN GROUND ORGANIC]

[ALIEN GROUND PEBBLES]

[ALIEN GROUND DIRT]

[ALIEN GROUND GRASS]

[ALIEN GROUND MUD]

[ALIEN GROUND MAGMA]


[SCI FI ASSETS COLLECTION]

[OUTER WORLDS]

[NEON CITY BUNDLE]

[NEON CITY]

[PLATFORM CITY]

[SPACE COLONY]

[SPACE BASE]

[SPACE STATION HEAVY]


[TERRAIN ASSETS COLLECTION]

[ALIEN TERRAIN PACK]

[NATURE WORLDS]

[ESSENTIAL TERRAIN]

[MEDITERRANEAN NATURE]

[ANCIENT CAVERNS]

[WINTER LANDS]

[WINTER ASSETS]


If you liked the package please let me know your opinion rating the asset and writting a review, thanks! If you need more info click on the "Asset info" link above.


Price $19.50

School Destroyed Modular by Hayq Studios

2026, April 13 - 18:58
A modular abandoned school environment for post-apocalyptic and horror games. Quickly build classrooms, gyms, corridors, and shelters with optimized, story-driven assets.

Number of Unique Meshes: 144

Collision: Yes

Vertex Count: 100-90000

Number of LODs: no

Number of Materials: 27

Number of Material Instances: 157

Number of Textures: 974

Texture Resolutions: 2K-4K

Supported Development Platforms: Windows Mac

Demo

Abandoned classrooms, creaking corridors, a ruined gym, and a busted school bus—everything you need to build a believable post-apocalyptic school or evac shelter.

Highlights

  • True modular walls (straight, corners, arches, trims, pillars, stairs, ramps) for rapid level building
  • Game-ready PBR assets with grunge, chipped paint, cracked tiles, worn metals/wood
  • Consistent real-world scale and snap-friendly pivots for clean assembly
  • Dress it as abandoned school, makeshift clinic, or research wing—your call

What’s Included

  • Architecture: modular walls, arches, trims, columns, stairs, ramps, frames, windows, ceilings, floor plates
  • Doors & frames: wood/metal/glass, single & double, damaged variants
  • Classrooms: desks, tables, chairs (teacher + student + office), books, shelves, cabinets, lockers
  • Gym & nurse area: blue mats, bench, parallel bars, basketball backboards/hoops, first-aid kits
  • Utility & decor: blackboards, whiteboards, maps, science/space posters, EXIT sign, water dispenser, scale
  • IT props: PCs, towers, monitors, keyboards, mice, printer, cables, sticky notes, mugs, clocks
  • Exterior: derelict school bus for yard/parking scenes
  • Materials/decals: plaster, tile, brick, metal, wood, grime/leaks/edge-wear for storytelling

Built for performance: unique + trim-sheet materials, efficient UVs, sensible collisions, and LODs on key meshes.

Use Cases

  • Survival/horror levels (evacuation wing, locked classrooms, chase corridors)
  • Narrative scenes (memories, shelters, quarantine zones)
  • Multiplayer arenas (control points in gym, library, computer room)

Price $15.99

Fantasy Castle Environment Pack by DanStudios

2026, April 13 - 18:07

Number of Prefabs: 118

Number of Meshes: 88

Number of Materials: 210

Number of Textures: 581

Texture Types:

(BaseColor, Normal, MetallicSmooth, Ambient Occlusion, MaskMap)

Texture Resolution : High Quality 2K+ Texture Set (512 - 4K)

Vertex Count: 2 - 900K

LOD : X

Discord | YouTube | Instagram


| Info

Create vast kingdoms, monumental castles, and cinematic worlds with high-quality modular assets, detailed materials, and atmospheric lighting.

Built on a flexible castle module system, this environment features grand architecture, intricate sculptural details, and richly defined materials—crafted to deliver striking visual depth and immersive atmosphere across games, cinematics, VR, and narrative-driven experiences.


📷 All images were captured in the HDRP version of the project.


| Link

- Showcase VOD

- Document


Features :

| 118 Unique High Quality Prefabs

| High Quality 2K+ Texture Set

| Modular castle environment

| This environment is fully compatible with Unreal Engine and Unity (Built-in, URP, and HDRP). Please refer to the documentation for details.


| Contact & Support:

If you encounter any issues or have any questions, please feel free to contact us via Discord or email below. We will get back to you as soon as possible.

Discord: https://discord.gg/kT9d96vnDP

Email: spia0901@gmail.com


Price $109.99

Cute Series: Living Room Furniture Pack Lite by Hex Bee Games

2026, April 13 - 17:04
A charming collection of cute, low poly living room furniture models - perfect for cozy games, casual simulations, and stylized environments.
  • Number of prefabs: 32
  • Number of meshes: 8
  • Individual Tris count: < 2k
  • Total Tris count: 9.5k
  • Rigging: No
  • UV mapping: Yes
  • LOD: NIL

This asset pack features a carefully crafted set of cute, low poly living room furniture designed for stylized and casual projects. With clean geometry and a friendly aesthetic, these models are ideal for indie games, mobile titles, prototypes, and low-performance environments.

The pack focuses on a cozy living room vibe, making it easy to build inviting interior scenes quickly. All models are optimized for real-time use and fit seamlessly into low poly and cartoon-style worlds.


FEATURES

  • 8 unique furnitures
  • 4 color themes (2 light, 2 bright)
  • Realtime and Baked lighting support for all models
  • 4 demo scenes with baked lighting

Perfect for:

  • Casual and cozy games
  • Simulation and builder games
  • Mobile and low-end platforms
  • Prototyping and level design
  • Stylized or cartoon environments

Just drop the models into your scene and start building adorable living spaces in minutes 🛋️✨


Price $20.00

STYLIZED Low Poly Fantasy Bundle Vol. 2 by Daniel Mistage

2026, April 13 - 16:45

Models

  • Number of Meshes: 2525
  • Number of Prefabs: 3929
  • Average Poly Count: Around 10 up to 32000 tris (Most of them range from 40 to 2500 tris).

For more detailed information please take a look at their individual sale pages in my store!

Other

  • Demo scenes included.
  • Buildings have enter-able interiors.
  • Easy to use, well organized.
  • Guides included.
  • Some objects have color variation, shape variation, removable and interchangeable parts.
  • Most assets shares the same Material and Atlas Texture.

STYLIZED - Low Poly Fantasy Bundle Vol. 2

Continue your journey through enchanted realms with Vol. 2 of the STYLIZED Low Poly Fantasy Bundle—a stunning expansion that brings even more magic, color, and versatility to your fantasy world-building toolkit. Whether you're crafting a tranquil farmstead, assembling mysterious laboratories, or preparing for epic battles, this bundle elevates your creative possibilities.



- KEY FEATURES -

  • A broad selection of stylized low poly assets to expand your fantasy worlds, featuring Crafting Stations, Laboratories, Farms, Stylized Nature, and vibrant battle-ready assets.
  • This bundle builds upon the journey begun in Vol. 1, introducing new thematic sets—crafted to enrich your environments with diversity and style.
  • Unleash your creativity and discover the secrets and surprises hidden in the Demo Scenes! Get inspired by the endless possibilities that await you and bring your imagination to life.


- BUNDLE CONTENT -

STYLIZED - Fantasy Farm Pack

STYLIZED - Fantasy Herbalism Pack

STYLIZED - Fantasy Nature Pack: Mountains

STYLIZED - Fantasy Workshops & Crafting

STYLIZED - Fantasy Battle Pack

STYLIZED - Fantasy Magitech Laboratory



For more detailed information please take a look at their individual sale pages in my store!



- FREE GIFT -

You can take a look at this FREE package, it is a perfect addition to this bundle.

STYLIZED - Fantasy Armory



Made in Built-in Render Pipeline, URP and HDRP support included.

This package is compatible with Unity 6.



- ENVIRONMENTS -

STYLIZED - Low Poly Fantasy Bundle Vol. 1

STYLIZED - The Alchemist's Workshop

STYLIZED - Fantasy Tavern & Kitchen

STYLIZED - Fantasy Market

STYLIZED - Fantasy Forge & Armory

STYLIZED - Fantasy Village

STYLIZED - Fantasy Interior Pack



- CHARACTERS -

STYLIZED - Fantasy Characters Bundle

STYLIZED - Fantasy Male Character: Butcher

STYLIZED - Fantasy Female Character: Leona

STYLIZED - Fantasy Female Character: Hetalia

STYLIZED - Fantasy Male Character: Bastian



- CONTACT INFO -

E-mail: danielmistage18@gmail.com


Price $199.99

Alien Stalker – Sci-Fi Enemy (Rigged Game Ready Character) by Kostya_Dubov

2026, April 13 - 16:30
Alien Stalker – Sci-Fi Enemy (Rigged Game Ready Character)

Polycount:

  • Tris: 10,564
  • Verts: 5,284
  • Faces: 5,664

Textures (3 – 2048×2048)

  • AlbedoTransparency
  • Normal
  • MetallicSmoothness

Shader: Unity Standard Shader, URP/Lit, HDRP/Lit 

Render Pipeline: Built-in, URP, HDRP

Animations: Not included

Rig: Custom skeleton

Notes:

This model uses a custom skeleton.

Animations from external sources (Mixamo, Unity Asset Store, etc.) can be applied via retargeting.

The video preview contains a demonstration animation for presentation purposes only.

Animations are not included in the package.

Alien Stalker is a sci-fi enemy creature designed for real-time games.

Perfect for horror, survival, shooter and sci-fi projects.

The model is optimized for performance and ready to use in Unity.

It features clean topology, a game-ready polycount and a fully rigged skeleton suitable for animation.

Features:

  • 1 Alien Stalker enemy character
  • Fully rigged (custom skeleton)
  • Clean topology suitable for animation
  • Optimized for real-time engines
  • Game-ready polycount

Suitable for:

  • Sci-Fi games
  • Horror games
  • Survival games
  • FPS / TPS games
  • Action games

Price $14.29

MAR_Low Poly Korean Subway Entrance – Free Pack by MAR_0237

2026, April 13 - 15:41
A low poly Korean subway entrance asset with interchangeable station name textures. Includes Seoul Station, Hongdae Entrance, and a blank billboard for customization.

Number of textures : 2

Texture dimensions : 512*512

Polygon count of [Model Name]

-SubwayEntrance : 793

-SubwayEntrance_Sign : 17

Minimum polygon count : 17

Maximum polygon count : 793

Number of meshes/prefabs : 4Prefabs

UV mapping: Yes

Types of materials and texture maps (e.g., PBR) :

-Non-PBR materials using Base Color textures only

This Low Poly Korean Subway Entrance – Free Pack provides a game-ready subway entrance asset inspired by Korean urban environments.

The main entrance structure (stairs, roof, pillars, and railings) is provided as a fully assembled, single entrance piece, designed to be used as-is for quick and easy placement in your scene.
The station sign standing next to the entrance is provided as a separate object, allowing flexible positioning or optional use.

Key Features

  • Low poly, stylized design suitable for games and lightweight environments
  • Fully assembled subway entrance structure (not modular)
  • Separate station sign object for flexible placement
  • Station name textures can be changed to create different station variations
  • Blank billboard texture included for custom posters or signs
  • Ideal for urban streets, stylized city scenes, and mobile games

Included Content

  • Assembled Korean subway entrance model (stairs, roof, pillars, railings, entrance sign)
  • Separate station sign prop
  • Station name texture examples:
    Seoul Station
    Hongdae Entrance
  • Blank (white) billboard texture for customization
  • Demo / preview scene (if included)

This free pack is designed for fast scene building while still allowing visual variation through texture customization.


Price $0.00

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