8 Ball Pool Club by DesignTech
- Texture sizes: 2048X2048, 512X512, 256X256, 128X128
- Image Format:PNG
- File count:121
- Animated: Yes/No
- Color Depth: 8-bit, 16-bit
- Transparency Information: PNG with transparency
- Clean, modern, and professional visual style
- Optimized for mobile & PC performance
- Consistent design across all assets
- Easy to integrate into existing Unity projects
- Suitable for casual, arcade, or realistic pool game
- Pool table (top view)
- Cue stick designs
- UI elements (buttons, panels, icons)
- Backgrounds
Price $99.00
NPC Chat System by Sadotipol
- Branching Dialogue System – Create conversations with multiple choices and story paths.
- NPC Portraits – Assign unique character portraits that display dynamically with dialogue.
- Typewriter Text Effect – Animate text letter by letter, with optional typing sound.
- UnityEvents Integration – Trigger quests, rewards, scene changes, or custom scripts from dialogue choices.
- Localization Support – Fully supports multiple languages; switch language at runtime without modifying dialogues.
- ScriptableObject-Based Data – Store dialogues, nodes, and choices in ScriptableObjects for easy editing.
- Dynamic Choice Buttons – Automatically generates UI buttons based on dialogue choices.
- Demo Scene Included – Test NPC interactions, branching dialogues, and language switching immediately.
- 2D & 3D Compatible – Works with Unity 2D sprites and 3D models.
- Easy to Customize – UI, portraits, audio, and typing speed are fully configurable.
- Lightweight & Efficient – Minimal impact on performance; works in small or large projects.
DialoguePro Pack is a complete dialogue solution for Unity, designed for developers who want dynamic, interactive conversations in their games. With this system, you can create complex branching dialogues, support multiple languages, and trigger game events directly from dialogue choices.
Features:
- Branching Dialogue: Create conversations with multiple choices that change the flow of your story.
- NPC Portraits: Assign different portraits for characters, displayed dynamically with dialogues.
- Typewriter Text Effect: Make your text appear character by character, with optional typing sound.
- UnityEvents Support: Trigger quests, rewards, scene changes, or custom scripts on player choice.
- Localization Ready: Switch between multiple languages at runtime without modifying your dialogues.
- Easy Setup: ScriptableObject-based system, fully compatible with 2D and 3D projects.
- Demo Scene Included: Quickly test NPC interactions, dialogue branching, and language switching.
Why DialoguePro Pack?
- Save hours of coding with a ready-to-use dialogue system.
- Fully customizable UI and events to fit any game style.
- Perfect for RPGs, adventure games, visual novels, or narrative-driven projects.
Included in the Package:
- DialogueManager & Trigger scripts
- DialogueData ScriptableObjects
- DialogueNode & Choice templates
- LocalizationManager & Language switcher
- Prefabs for UI elements and buttons
- Demo scene with example NPCs, dialogues, and language switching
Compatibility:
- Unity 2020.3 or later
- 2D and 3D projects
- TextMeshPro required
Price $4.99
PathFinderAI-[Volumetric-Voxel 3D/2DAstarNav] by liambilly
Technical Specifications
-Supported Unity Versions
- Unity 2023.3 (LTS) or later.
- Full support for both URP (Universal Render Pipeline) and HDRP (High Definition Render Pipeline).
-Supported Platforms
- PC: Windows, macOS, Linux
- Mobile: Android, iOS
Consoles: PlayStation, Xbox, Nintendo Switch
- WebGL: Fully functional on WebGL builds
- VR/AR: Supports Unity XR (Virtual Reality/Augmented Reality) development
-Graphics API Compatibility
- DirectX 11/12: Supports DirectX for Windows builds.
- OpenGL / OpenGL ES: Compatible with macOS, Linux, and mobile platforms.
- Metal: Fully supported on macOS and iOS devices.
- Vulkan: Supported on compatible devices for high-performance rendering
-Required Dependencies
This asset relies on the following Unity packages:
• com.unity.inputsystem
Used for handling player input in the included examples.
• com.unity.2d.sprite
Required for rendering sprites used in the example scenes.
• com.unity.2d.tilemap
Used for grid-based navigation examples.
• com.unity.burst
Improves performance of pathfinding calculations.
• com.unity.collections
Provides optimized native collections used by the pathfinding system.
• com.unity.mathematics
Used for high-performance math operations.
• com.unity.recorder
Used only for editor recording utilities included in the toolkit.
• com.unity.editorcoroutines
Used for editor tools that perform asynchronous operations in the Unity Editor.
Description
Pathfinding Agent is a high-performance pathfinding system for Unity designed to handle multiple AI agents efficiently using Unity's C# Job System, Burst Compiler, and Native Collections.
The system supports both 2D and 3D grid-based navigation and allows developers to define custom traversal logic for different types of units such as characters that can walk, jump, climb, swim, crawl, or fly.
Unlike traditional single-threaded pathfinding solutions, this package performs parallel path calculations across multiple agents, making it suitable for large simulations, strategy games, RTS games, and AI-heavy environments.
The system is designed to be extensible and modular, allowing developers to integrate their own movement logic while using the provided high-performance pathfinding backend.
Key Features
High Performance Pathfinding
- Uses Unity C# Jobs + Burst Compiler for multi-threaded pathfinding.
- Optimized with NativeCollections for low memory overhead.
- Supports parallel pathfinding requests for multiple agents.
Flexible Grid System
- Generic Grid architecture supporting both 2D and 3D navigation.
- Built-in world-to-grid conversion utilities.
- Efficient neighbor lookup and grid indexing.
Customizable Agent Behaviour
Agents integrate with the system by implementing the IUnit interface, allowing developers to define:
- Agent position and destination
- Movement capabilities (walk, jump, swim, fly, crawl, climb)
- Custom movement states
- Traversal costs and restrictions
- Transform synchronization with Unity objects
Parallel Path Requests
Multiple agents can request paths simultaneously using Burst-compiled jobs, making the system suitable for large numbers of AI units.
Path Optimization
Includes:
- Path retracing
- Path simplification
- Efficient node traversal
Debugging Tools
Includes Gizmo-based debugging tools for visualizing:
- Navigation nodes
- Generated paths
- Traversal logic
These tools help quickly debug navigation behavior during development.
How It Works
- Add the Surface component to your scene.
- Configure the grid size and node radius.
- Assign obstacle layers using Unity colliders.
- Implement the IUnit interface for your agent.
- Register the agent with the surface to begin pathfinding.
The system will automatically process path requests using parallel Burst jobs.
Included Systems
- Core navigation grid supporting 2D and 3D environments.Grid
- Manages the navigation grid and agent registration.Surface Component
- Defines how agents interact with the pathfinding system.IUnit Interface
- Burst-compatible data structure used internally by pathfinding jobs.UnitData Struct
- Handles A* pathfinding calculations.PathRequest Job
Requirements
- Unity 2023.3 or newer (tested up to Unity 6.3)
- C# Jobs SystemUnity packages:
Burst
Collections
Optional:
- Cysharp UniTask (used in example workflows but not required)
Limitations
- While the destination is recalculated at runtime, the grid walkable areas and obstacle areas are only calculated once
Suitable For
- RTS games
- Simulation games
- AI crowd systems
- Strategy games
- Large-scale NPC movement systems
Support
For questions or technical support:
Email: bluebilly111@gmail.com
WhatsApp: +254741862123
This asset does not include art assets or character controllers.
Movement logic must be implemented by the user through the IUnit interface.
Third-Party Content:
This asset uses AI-generated textures created with Unity AI tools (Unity Muse).
See Third-Party Notices.txt for details.
Price $45.00
Aircraft Sopwith Triplane Rigged by EVOLVE Studio LTD
Number of meshes/prefabs: 3
Number of materials : 2x4K
Number of textures: 10 total (8 + 2 hdrp mask)
Texture dimensions: 4K
Texel density: 1000+ px/m
Polygon count: 10,3K tris total
Rigging: Yes (wheels, ailerons, rudder, elevators, propellers etc.) - see preview images
Animation count: no
Animation type list: no
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)
USAGE:
- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.
DESCRIPTION:
- AAA-quality asset developed by industry professionals working on world-know military game titles.
- Rigged wheels, ailerons, rudder, elevator, propeller etc.
- Ready to be animated inside Unity.
- Designed for 3rd person view flight.
- Optimised lowpoly asset, that is perfect for game-development
- All materials and textures are intelligently named
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
Support&Incuiries:
You will like it!
Evolve Studio LTD
Price $15.00
Reading Book Motion Pack by Hacoya_3D
Animation
- Number of Animations: 27
- Animation Types: In-Place (Root Transform disabled)
- Loop Animations: Yes (where noted)
- Frame Lengths: 16F – 120F depending on clip
- Rig: Humanoid (Unity Humanoid Avatar)
Animation List:
Stand Up Loop (120F)
Stand Up Loop – Turn the Page Early, Loop (120F)
Stand Up Emotional Start (30F)
Stand Up Emotional Loop (120F)
Stand Up Emotional End (35F)
Stand Up Surprised Start (16F)
Stand Up Surprised Loop (120F)
Stand Up Surprised End (20F)
Sit Down Loop (120F)
Sit Down Loop – Moving Foot (120F)
Sit Down – Turn the Page Early, Loop (120F)
Sit Down – Turn the Page Early, Loop – Turn the Page Early (120F)
Sit Down Emotional Start (30F)
Sit Down Emotional Loop (120F)
Sit Down Emotional Loop 2 – Moving Foot (120F)
Sit Down Emotional End (35F)
Sit Down Surprised Start (16F)
Sit Down Surprised Loop (120F)
Sit Down Surprised End (20F)
Seiza Loop (120F)
Sit Down Pose B Loop (120F)
Sit Down Pose B Loop – Moving Foot (120F)
Sit Down Pose C Loop (120F)
Sit Down Pose C Loop – Moving Foot (120F)
Lie Down Loop (120F)
Lie Down Loop – Moving Foot (120F)
Book Prop Model
- Number of Meshes: 2
- Number of Prefabs: 1
- Vertices: 218
- Triangles: 410
- Minimum Polygon Count: 410
- Maximum Polygon Count: 410
- Rigged: No
- UV Mapping: Yes
- LODs: None
Textures & Materials
- Number of Textures: 7
- Texture Dimensions: 2048 x 2048
- Material Types: Unlit, URP-compatible
- Texture Maps: Albedo (Diffuse)
Render Pipeline Compatibility
- Built-in Render Pipeline: ✔ Supported
- Universal Render Pipeline (URP): ✔ Supported
- High Definition Render Pipeline (HDRP): Not tested
Supported Unity Versions
- Unity 2021.3 LTS or later recommended
Package Contents
- 27 Animation Clips (.anim)
- 1 Book Prop Prefab (2 meshes, 7 textures, Unlit + URP materials)
Reading Motion Pack
Bring your characters to life with this comprehensive reading motion pack!
Perfect for chill scenes, visual novels, virtual worlds, and more.
This pack includes 27 carefully crafted animations covering a wide range of
reading situations — from peaceful page-turning loops to expressive emotional
and surprised reactions.
Whether your character is standing, sitting, relaxing in seiza, or lying down,
this pack has you covered.
---
Included Animations:
[Standing]
- Stand Up Loop (120F)
- Stand Up Loop – Turn the Page Early, Loop (120F)
- Stand Up Emotional Start (30F)
- Stand Up Emotional Loop (120F)
- Stand Up Emotional End (35F)
- Stand Up Surprised Start (16F)
- Stand Up Surprised Loop (120F)
- Stand Up Surprised End (20F)
[Sitting]
- Sit Down Loop (120F)
- Sit Down Loop – Moving Foot (120F)
- Sit Down – Turn the Page Early, Loop (120F)
- Sit Down – Turn the Page Early, Loop – Turn the Page Early (120F)
- Sit Down Emotional Start (30F)
- Sit Down Emotional Loop (120F)
- Sit Down Emotional Loop 2 – Moving Foot (120F)
- Sit Down Emotional End (35F)
- Sit Down Surprised Start (16F)
- Sit Down Surprised Loop (120F)
- Sit Down Surprised End (20F)
[Other Poses]
- Seiza Loop (120F)
- Sit Down Pose B Loop (120F)
- Sit Down Pose B Loop – Moving Foot (120F)
- Sit Down Pose C Loop (120F)
- Sit Down Pose C Loop – Moving Foot (120F)
- Lie Down Loop (120F)
- Lie Down Loop – Moving Foot (120F)
---
Also Includes:
A low-poly book prop model, ready to use alongside the animations.
---
Ideal for:
- Chill / relaxing character scenes
- Visual novels and interactive fiction
- Virtual world avatars
- Cutscenes and cinematic storytelling
Price $16.99
Japanese Edo Room Essentials by Hacoya_3D
- Low‑poly prop collection inspired by Edo‑period Japanese interiors
- Optimized meshes suitable for mobile, VR, and stylized games
- Clean topology and consistent scale across all models
- Standard materials for full compatibility with Built‑in, URP, and HDRP
- Prefabs included for all objects for easy drag‑and‑drop use
- Ideal for historical scenes, cozy interiors, and stylized Japanese environments
- Lightweight textures and efficient UV layouts for performance‑friendly us
- Includes
Low-poly Japanese props inspired by the Edo period!
Perfect for cozy interiors, historical scenes, or stylized storytelling. Includes futons, drawers, tea sets, and more.
This asset pack includes the following items:
Balance △2212
Bell △620
Bench △42
Book_A △12
Book_B △12
Book_C △12
Bottle △1128
Buckert △592
Bucket_Of_Water △820
Chrysanthemum_Close △1160
Chrysanthemum_Open △1160
Coffin △800
Coffin_lid △100
Cooking stove △2472
Cushion_A △1444
Cushion_B △1444
Cushion_C △1444
Desk △52
Fence △10
Fence_Door △34
Futon_Bottom △44
Futon_Folded △308
Futon_Top △560
Futon_Top_2 △748
Insense △96
Insense_burner △520
Insense_burner_2 △768
Kaki △208
Ladder △29000
LowPolyHose △36
Luggage △132
Matoi △2256
MedicineCabinet △448
Mino △312
Mirror △530
Paper △288
Pillow △328
Room △2798
Shelf △4961
Shyoji △132
Stick △312
Yagen △868
Textures
- Primary Texture Dimensions: 1024 x 1024
- Number of Textures: 50
- UV Mapping: Yes
Exceptions (non-square or smaller textures):
Tex_Bucket_Water 512 x 512
Tex_Kaki 512 x 512
Tex_Mob_house 1024 x 512
Tex_Noren 512 x 1024
Price $19.99
Delicious Ice Cream Collection – Colorful Dessert 3D Models by Oleg.Verenko
Number of textures: 31
Texture dimensions: 2k, 4k
Polygon count:
Total Triangles: 3.3 M
Total Vertices: 2.3 M
Average Triangles per Prefab: 99.9 k
Minimum polygon count: 3 276 Triangles
Maximum polygon count: 481 334 Triangles
Number of meshes/prefabs: 34
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: no LODs
Types of materials and texture maps: Built-in Light Pipeline, PBR Textures
Bring a burst of sweetness to your 3D scenes with this vibrant Ice Cream Collection, featuring a wide variety of beautifully designed frozen treats. This set includes soft-serve cones, classic scoops, ice cream bars, popsicles, fruit-shaped treats, and gourmet sundaes – all crafted with high-quality detail and playful color palettes.
Perfect for advertising, product visualization, animation, game environments, VR/AR experiences, or decorative props in interior scenes, these models are designed to be both eye-catching and versatile.
Support
Please message me PM or use my email: oleg.verenko@gmail.com
BEFORE YOU LEAVE A RATING ON MY 3D MODEL:
If you have any questions or issues with my model, do not hesitate to write to me. I always answer and support my clients.
Design & Form:
- A mix of cones, cups, popsicles, and bars in realistic and stylized designs.
- Includes multi-scoop stacks, swirled soft serves, dipped chocolate cones, fruit designs, and sprinkle toppings.
- Carefully arranged display stands add a professional and decorative touch.
Materials & Textures:
- PBR materials for realistic shading and reflections.
- High-resolution textures for creams, wafers, chocolate coatings, sprinkles, and fruit details.
- Semi-transparent and glossy shaders for realistic ice cream and candy effects.
Colors:
- A bright and appetizing palette of pastel pinks, creamy whites, sunny yellows, rich browns, mint greens, ocean blues, and candy rainbow swirls.
- Metallic accents on stands for a premium presentation.
Tags:
ice cream, popsicle, dessert, sweets, 3D food, frozen treats, gelato, sorbet, sundae, chocolate, fruit ice cream, ice cream cone, cupcake, candy, pastel colors, bakery, summer food, realistic food, PBR, stylized food, food props, 3D dessert collection
Price $19.00
Esports Stage Environment - Futuristic 3d Arena Interior (Gaming Tournament Cup) by Oleg.Verenko
Number of textures: 28
Texture dimensions: 1k, 2k, 4k
Polygon count:
Total Triangles: 3 218 520
Total Vertices: 3 085 793
Average Triangles per Prefab: 14 304
Minimum polygon count: 12
Maximum polygon count: 147 882
Number of meshes/prefabs: 225
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: no LODs
Types of materials and texture maps: Built-in Light Pipeline, PBR Textures
Content List
- Esports arena stage (full environment scene)
- Central circular competition platform with trophy pedestal
- Player desk setups (multiple PC stations with monitors, chairs, desks)
- Large overhead cylindrical LED screen structure
- Transparent perimeter barriers / glass walls
- Tiered stage platforms and stairs
- Side platforms and control/observer desks
- Integrated lighting system (neon strips, floor lighting, accent lights)
- Decorative architectural elements (curved panels, railings, trims)
- Camera/lighting props (stage fixtures)
- Materials and shaders (glass, emissive, metal, plastic surfaces)
- High-resolution game preview renders
- Props (PC, laptops, chairs, gaming desks, gaming chairs, computer monitors, keyboards, mice, mouse pads, headsets, desk-mounted speakers/soundbars, laptops, stage desks (caster/commentator desks), large circular display screens, LED stage floor panels, neon light strips, LED wall panels, trophy (championship cup), stage steps, glass partitions/railings, arena seating platforms, overhead lighting rigs, digital signage panels, cables/wiring, monitor stands, control panels/tablet on desk)
The product does not include a light setup! Watch the preview from Unity.
Support
Please message me PM or use my email: oleg.verenko@gmail.com.
If you have any questions or issues with my model - do not hesitate to write to me. I always answer and support my clients.
This esports stage environment is a high-end, futuristic arena designed for competitive gaming broadcasts, tournaments, and cinematic visualization. The scene is built around a central circular platform that acts as the focal point, featuring a trophy pedestal that reinforces the competitive narrative and final-stage atmosphere.
Design
The design emphasizes symmetry, clarity of sightlines, and broadcast-ready composition. The circular layout allows for 360-degree camera movement, making it ideal for cinematic shots and live-event simulation. The elevated central platform is surrounded by player stations arranged in a balanced formation, ensuring visual focus remains on both the competitors and the centerpiece trophy.
Above the stage, a large suspended cylindrical LED display system dominates the vertical space. This structure is designed for dynamic content such as gameplay feeds, branding, and live statistics, enhancing realism and immersion for esports productions.
Style
The style is futuristic and sleek, combining elements of cyberpunk and high-tech broadcast design. Clean curves, layered platforms, and transparent materials create a modern, premium look. The environment is optimized for both realism and stylized presentation, suitable for cinematic rendering as well as real-time applications.
Form
The stage uses predominantly circular and curved forms to guide the viewer’s eye toward the center. Smooth transitions between levels, rounded edges, and continuous flowing lines give the structure a cohesive and polished aesthetic. The transparent perimeter walls add depth without visually blocking the scene, maintaining openness while defining the arena boundary.
Materials
- Glass: Used extensively for barriers and architectural panels, featuring high transparency and subtle reflections
- Metal: Structural elements, frames, and trims with polished or brushed finishes
- Plastic/Composite: Player desks, chairs, and smaller stage components
- Emissive materials: Integrated into lighting strips, floor patterns, and display accents
- LED surfaces: High-resolution screen materials for the overhead display system
Colors
The color palette is dominated by deep blues and cool tones, creating a professional and immersive arena atmosphere. Neon accents in pink and cyan are used for edge lighting, floor outlines, and architectural highlights, adding contrast and visual energy. The combination of dark base tones with vibrant emissive highlights enhances depth and readability under various lighting conditions.
Tags
esports, esport stage, gaming arena, tournament stage, futuristic stage, cyberpunk, broadcast studio, virtual production, LED screen, arena environment, competition stage, gaming setup, stage design, neon lighting, sci-fi environment, modern architecture, circular stage, glass materials, cinematic environment, real-time ready, event stage, stadium interior, digital arena, high tech, game tournament, VR environment, stage lighting, esports broadcast, production set, 3D scene
Price $29.00
Skeletons Mini Set 3 Detailed Bone Creatures Collection - Free lowpoly 3D models by Oleg.Verenko
Number of textures: 3
Texture dimensions: 2k,4k
Polygon count:
Total Triangles: 226 513
Total Vertices: 177 735
Minimum polygon count: 50k Triangles
Maximum polygon count: 93 383 Triangles
Number of meshes/prefabs: 3
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: no LODs
Types of materials and texture maps: Built-in Light Pipeline, PBR Textures
This pack includes 3 unique skeleton models:
- Long-neck brachiosaurus creature skeleton
- Spiked deep-sea fish skeleton
- Large predatory fish skeleton
My other full skeleton collections:
https://assetstore.unity.com/packages/3d/characters/animals/ultimate-skeleton-and-skull-pack-game-ready-low-poly-assets-345870
https://assetstore.unity.com/packages/slug/365834
Skeletons Mini Set – 3 Models is a compact collection of highly detailed skeletal 3D assets inspired by prehistoric creatures and marine predators. The pack includes three distinct skeletons featuring different anatomical structures: a long-neck fantasy creature, a spiked deep-sea fish skeleton, and a large predatory fish skeleton.
The models are designed for cinematic scenes, fantasy environments, underwater worlds, museum displays, creature studies, archaeological scenes, and game environments. Each skeleton emphasizes clear bone structure and readable anatomy, making them useful both as environment props and as hero assets for close-up shots.
Design
The models are built with a strong focus on anatomical readability and dramatic silhouettes. Each skeleton highlights key structural components such as vertebrae chains, rib cages, skull cavities, jaw mechanics, and limb or fin frameworks.
The long-neck creature skeleton features an extended vertebral column with large rib structures and heavy limb bones, giving the appearance of a prehistoric or fantasy quadruped creature.
The spiked deep-sea fish skeleton includes exaggerated dorsal spines, elongated ribs, and a sharp skull structure typical of predatory deep-ocean species.
The large predatory fish skeleton is designed with a powerful jaw structure, prominent teeth sockets, large cranial cavity, and a fully articulated spine and fin system.
These variations allow the models to be used across multiple visual contexts, including prehistoric scenes, underwater environments, fantasy worlds, and scientific visualizations.
Style
The skeletons follow a realistic anatomical style with slight stylized exaggeration to enhance visual clarity and silhouette strength. Bone shapes are carefully sculpted to maintain natural curvature while emphasizing structural detail.
The style works well in:
- cinematic renders
- documentary visualizations
- fantasy or prehistoric environments
- underwater scenes
- museum or archaeological displays
- creature design references
The clean bone structure also makes the assets suitable for lighting studies and close-up render shots.
Form
Each model presents a different skeletal structure:
- Quadruped long-neck skeleton with a large rib cage and extended vertebrae
- Spiked fish skeleton with tall dorsal spines and thin rib formations
- Predatory fish skeleton with a strong jaw structure and large cranial bones
The forms vary from tall vertical structures to long horizontal bodies, allowing them to fill different scene compositions such as ground environments, underwater scenes, or display stands.
Materials
The models are optimized for standard PBR bone materials. Surfaces are suitable for applying realistic bone shaders with subtle roughness and micro-surface variation.
Colors
The skeletons use natural bone coloration commonly found in fossil or preserved skeletal remains:
- ivory
- off-white bone
- pale beige
- light calcium tones
- slightly aged yellowish highlights
The neutral palette allows the assets to integrate easily into different lighting environments such as underwater scenes, dark caves, museum displays, or fantasy landscapes.
Use Cases
- underwater environment scenes
- fantasy creature environments
- prehistoric landscapes
- archaeological discoveries
- museum displays
- cinematic VFX shots
- game environment props
- creature anatomy references
- educational visualizations
Tags
skeleton, bone skeleton, creature skeleton, fish skeleton, predator fish skeleton, deep sea fish skeleton, dinosaur skeleton, fantasy creature skeleton, bone anatomy, skeleton model, skeletal creature, vertebrae skeleton, rib cage bones, skull skeleton, marine skeleton, prehistoric skeleton, creature bones, animal skeleton model, bone structure, skeleton asset, anatomy skeleton, fossil skeleton, skeletal creature model, bone creature, skeleton prop
Price $0.00
Korean_Bar_Furniture by Canmu
Number of prefabs: 25
Details for one part.
Mesh
- Number of polygons: 2~26214
- No collision
- No rigging
- No LOD
- No animation
- UV mapping: Yes
Material
- Existing material (standard)
Texture
- Number of textures: 1
- Texture size: 256*256-1024*1024
- Texture map type: Base color
The demo scene includes the following:
- Prefabricated indoor layout sample
Supported development platform: Windows
Render Pipeline Disclaimer:
This package is designed for URP.
This is a 3D model of an interior background for a game set in a bar.
This model is easy to place in the background of puzzle or casual games.
In addition, by combining it with the free asset "Korean_Style_Bar", you can create a rich bar without any initial setup.
It comes with prefabricated assets that are already placed, so you can use it as is for the game background.
You can also move the placement of OBJs within the prefab to create different layouts.
You can also use the meshes individually.
Package contents
・Makgeolli cup
・Kettle
・Chamisul cup
・Water bottle
・Refrigerator
・Bottled drinks (3 types with different colors/labels)
・Canned drinks (3 types with different colors/labels)
・Poster (3 types)
・Neon Sign (3 types)
・Sofa (Combinable)
・Decorative Wall (Brick)
・Door
・Picture Frame
・Ice Bucket (with Ice)
・Plant (Houseplant)
・Dartboard
Price $4.99
Rumah Kaki Seribu by Nusantara Art World
Number of textures 6
Texture dimensions 1024x1024
Polygon count of
Rumah Kaki Seribut 1.816
Number of meshes/prefabs 1
UV mapping: Yes
Types of materials and texture maps PBR
The Architectural Ingenuity of the Eastern Frontier.
The Rumah Kaki Seribu (Millipede House) is a masterclass in indigenous engineering, traditionally built by the Arfak people in the rugged mountains of West Papua. This asset brings a rare piece of Nusantara’s cultural heritage to your digital environment, capturing the unique aesthetic of a structure supported by hundreds of small wooden pillars.
Key Features:
- Authentic Stilt Design: The model features the signature "forest of pillars" that elevates the home, reflecting its real-world purpose of protection against the elements and wildlife.
- Highland Facade: Includes the traditional single-entry ladder and symmetrical plank-based walls seen in Arfak dwellings.
- Material Fidelity: High-quality textures represent natural tropical hardwoods and organic roofing materials, perfect for immersive historical or survival settings.
Price $16.00
World Activity System for Game Creator 2 by cupedos
Technical Requirements
Required:
- Unity 2022.3 or newer
- Game Creator 2 (Core module)
- TextMeshPro (included with Unity)
Production Ready:
- Comprehensive validation system
- Detailed error messages with fix suggestions
- Undo/Redo throughout
- Auto-save options
- Extensive debugging tools
Well Documented:
- 12+ comprehensive guides
- Video tutorials (coming soon)
- Online documentation
- Code examples
- Best practices
Transform Your Open World Into a Living, Breathing Experience
The World Activity System is a comprehensive Unity asset that brings your game worlds to life with discoverable spatial activities and dynamic temporal events. Built specifically for Game Creator 2, it provides a complete framework for creating engaging open-world gameplay without writing complex code.
----------------------------------------------------------------------
More Details: Online Documentation
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What is World Activity System?
WAS combines two powerful systems in one package:
Spatial Activities - Discoverable world content like shrines, dungeons, collectibles, and secrets that players explore and interact with.
Temporal Events - Time-based and scheduled events such as blood moons, boss spawns, day/night cycles, and recurring world events.
EventChains - Sophisticated event sequences with branching paths, conditions, and visual editing tools for creating complex gameplay scenarios.
All integrated seamlessly with Game Creator 2's visual scripting system.
Key Features
- Visual Workflow - See your entire event chain at a glance
- Drag & Drop - Intuitive node creation and linking
- Real-Time Validation - Catch errors before they happen
- Side-Panel Inspector - Edit properties without clutter
- One-Click Start Node - Change chain entry point instantly
- Undo/Redo Support - Never lose work to mistakes
- Professional UI - Unity-standard design (like Shader Graph)
Spatial Activity System. Create discoverable world content that rewards exploration:
- Activity Types - Shrines, dungeons, collectibles, secrets, bosses
- Discovery System - Trigger-based and proximity detection
- Anchor System - Place activities in any scene
- Prerequisite System - Control access with conditions
- Completion Tracking - Automatic progress saving
- GC2 Integration - Full Actions & Conditions library
Perfect for: Zelda-style shrines, Skyrim dungeons, collectibles, world bosses
Temporal Event System
Schedule events based on time, conditions, or priorities:
- Interval Events - Repeat every X seconds/minutes
- Time-of-Day Events - Trigger at specific game times
- Conditional Events - Execute when conditions met
- Priority Queue - Intelligent conflict resolution
- Prerequisite Caching - Optimized performance (95% hit rate)
- Event Chaining - Link events into complex sequences
Perfect for: Blood moons, NPC schedules, day/night cycles, boss spawns
EventChain System
Create sophisticated event sequences with full visual editing:
- Branching Logic - Success/failure paths, weighted random selection
- Execution Control - Wait, delay, parallel execution
- Link Conditions - Always, OnSuccess, OnFailure, Never
- Validation System - Catches circular dependencies, unreachable nodes
- Runtime Execution - GetNextNode(), conditional flow
- Debug Support - Timeline view, execution logs
Perfect for: Quest chains, dynamic encounters, NPC behaviors, tutorials
CozyWeather Integration
Use Events to change the environment and weather. You will be able to trigger events and activities either by game time, custom time integrations, or the linked cozy weather time controller. This is an optional offering. Even if selected by mistake, the fallback will be Game Time. A dedicated demo scene has been created to either
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HuckHub - Possible Updates and Integrations
This asset communicates with HuckHub to check for module updates, possible Integrations, upcoming releases and links external documentation.
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Price $10.00
Eniv AI Editor Toolkit by Eniv Studios
Eniv AI Editor Toolkit is a powerful Unity Editor extension designed to accelerate game development using AI without leaving the Unity Editor.
It enables developers to generate Unity C# scripts from natural language, intelligently edit and refactor existing code, automatically apply Inspector attributes, and create textures and voice audio using modern AI models. Everything works directly inside the Unity Editor with an intuitive, workflow-focused UI.
Key Features
- AI Script Generator – Generate complete Unity C# scripts from plain English
- AI Script Editor – Modify and refactor scripts with side-by-side diff preview
- AI Attribute Applier – Automatically apply Inspector attributes intelligently
- AI Texture Generator – Create textures, materials, and prefabs using AI
- AI Text-to-Speech Generator – Generate MP3 voice audio with multiple voices
- Multi-Provider Support – OpenAI, Gemini, Claude, Groq, Grok, OpenRouter, AWS Bedrock, Ollama (local), and Freepik
- Non-destructive Workflow – Review, preview, and apply changes safely
- Works Fully Inside Unity Editor – No external tools required
API Usage
Developers must provide and manage their own API keys for supported providers. This ensures full control over usage, billing, privacy, and model selection.
Eniv AI Editor Toolkit is ideal for developers who want faster iteration, cleaner workflows, and AI-powered productivity directly inside Unity.
Eniv AI Editor Toolkit uses advanced Inspector attributes from Eniv Inspector Kit to provide a clean, well-organized, and visually clear editor UI.
Used attributes include Image, BoxGroup, FoldoutGroup, Tab, IconTitle, Button, and more—helping developers quickly understand and navigate Inspector fields.
Price $20.00
Smooth Object Inspector - Easy Pick & Rotate Tool by LeithAmeer11
- Click-to-pick object inspection system
- Smooth object movement to a configurable inspect position
- Manual rotation using mouse input
- Optional click-to-flip rotation (180° toggle)
- Selectable rotation axis (X, Y, or Z)
- Optional initial inspect tilt (+90° or -90° on pick-up)
- Smooth return to original position and rotation on drop
- Simple setup with minimal scripts
- Clean, readable, and well-documented code
Smooth Object Inspector is a lightweight and easy-to-use 3D object inspection system designed for games and interactive experiences where players need to pick up, examine, and rotate objects smoothly.
With a single click, players can pick up any marked object, inspect it in front of the camera, rotate it using intuitive controls, and drop it back to its original position and rotation. All movements are smoothly interpolated to give a polished, professional feel.
The system is fully customizable from the Inspector, allowing developers to enable or disable features depending on their game design needs.
Customization & Use Cases
This package is highly customizable and suitable for many genres, including:
- Adventure & exploration games
- Puzzle games
- Horror games
- Story-driven and narrative experiences
- Inventory or inspection-based mechanics
- First-person or third-person projects
All interaction behavior (rotation mode, tilt, smoothness, axis selection) can be adjusted directly from the Inspector without modifying code.
Technical Details
- Works with Built-in Render Pipeline, URP, and HDRP
- No external dependencies
- Uses standard Unity Input (legacy)
- Includes a demo scene for quick testing
- Clean folder structure ready for production
Price $10.00
Screenshot Pro by Auxilium
echnical Details / Key Features
- Captures high-resolution screenshots from the Game View during Play Mode
- Fully supports:
Screen Space Overlay UI
Screen Space Camera UI
Multiple canvases
TextMeshPro - Two capture modes:
Safe Mode (Game View capture + upscale)
Pro Mode (native resolution when matched) - Resolution presets:
1920×1080 (Full HD)
2560×1440 (QHD / 2K)
3840×2160 (UHD / 4K)
7680×4320 (8K) - Optional UI hiding during capture
- Optional watermark/logo overlay with corner selection
- Global editor hotkeys (F10 / F11 / F12)
- Optional capture sound effect
- Does not permanently modify Game View resolutions
- Includes cleanup tool for removing legacy custom Game View presets
- Editor-only tool (no runtime impact on builds)
- Compatible with Built-in RP and URP
- Tested on Unity 2021 LTS and newer
Screenshot Pro is a simple but powerful screenshot solution designed for real production use not just static scenes.
Unlike many screenshot tools, Screenshot Pro focuses on reliability and compatibility:
- Captures the actual Game View output
- Supports Screen Space Overlay UI, TextMeshPro, and multiple canvases
- Avoids breaking UI scaling or editor settings
- Works safely alongside URP, camera stacks, and many third-party systems
Capture Modes
- Safe Mode (Recommended)Captures the Game View exactly as displayed and upscales to the selected resolution. This mode offers the highest compatibility and is ideal for most projects.
- Pro Mode (Native)Saves native pixels when the Game View resolution already matches the selected preset. If it does not match, Screenshot Pro automatically falls back to Safe Mode.
Additional Features
- Optional UI hiding during capture
- High-resolution presets (1080p, 1440p, 4K, 8K)
- Optional watermark/logo overlay on screenshots
- Global hotkey capture (F10 / F11 / F12), even when the window is not focused
- Optional sound feedback on capture
- Clean, branded editor interface
- One-click folder access
- Legacy Game View preset cleanup tool
Screenshot Pro is suitable for any genre or project and is especially useful for:
- Marketing screenshots
- Store page images
- Social media posts
- Press kits
- Gameplay documentation
- Rapid iteration during development
Note: Screenshot Pro captures screenshots during Play Mode to ensure accuracy and full UI support.
Price $9.99
Auxilium Integration - GC2 & Character Customizer by Auxilium
Requirements
- Unity Version: 2021.3 LTS or newer (tested up to Unity 6)
- Required Assets:
Game Creator 2 (Core)
Character Customizer
Render Pipelines
- Built-in Render Pipeline
- URP (tested)
- HDRP (should work, not explicitly tested)
Platforms
- Windows
- macOS
- Linux
(Uses Application.persistentDataPath for saves)
Features Overview
- JSON-based character save/load
- Per-character save folders
- Scene-based workflow (Create → Select → Play)
- Runtime character loading
- Camera seat preview system
- Editor Quick Start window
- No runtime scripting required
Included Content
- Runtime scripts
- Editor scripts
- Demo scenes
- Documentation (PDF)
- Quick Start window
- Example UI
Does NOT Include
- Character Customizer models or assets
- Game Creator 2 assets
- Animations beyond basic preview usage
Auxilium Integration - GC2 & Character Customizer is a lightweight yet powerful integration asset designed to connect Character Customizer with Game Creator 2.
This package focuses on one goal:
➡️ Turn customized characters into playable GC2 characters with a proper save → select → play workflow.
✨ Key Features
- Each character is saved to its own folder using JSON, keeping data clean and organized.Per-Character Save System
- Preview all created characters, switch between them, and choose which one to play.Character Selection Scene
- Selected characters are spawned into GC2 gameplay scenes correctly and consistently.Game Creator 2 Compatible Spawning
- Automatically moves the camera to focus on the selected character for a polished selection experience.Camera Seat Preview System
- No Stats, Inventory, or extra GC2 modules required.Zero Mandatory Add-Ons
Only requires:
Game Creator 2 (Core)
Character Customizer - Documentation & support links Editor Quick Start Window
Includes a Quick Start panel with:
Demo scene buttons
Setup instructions
Dependency checks - Gameplay Scene (simple example)Demo Scenes Included
Character Creation Scene
Character Selection Scene
🎯 Designed For
- Survival games
- RPGs
- Character-driven games
- Projects using Game Creator 2 with Character Customizer
Price $45.00
SpawnMega2.0 by CCGnomes Limited
- Custom inspector UI exposes export/import, enable/disable, grouping, audio, and debug controls with explicit labels and tooltips.
- Spawn groups support weighted selection with per‑entry overrides for structured spawning patterns.
- Per‑prefab overrides encapsulate selection, pooling, gates, safe zones, initial batch rules, scaling, audio overrides, and events for granular control.
- Runtime logic implements group selection, gating/safe‑zone checks, pooling, burst/wave timing, spawn positioning, audio playback, and debug channels.
SpawnMega provides a custom inspector workflow to configure spawning behavior end‑to‑end: global settings, groups, pooling, gating, safe zones, timing (frequency/burst/waves), spawn locations, initial batch rules, rotations, audio cues, event hooks, and debug logging. It also supports per‑prefab overrides for fine‑grained control and has export/import utilities for moving configurations across scenes/projects.
Fully documented with Tooltips and a PDF covering each option available.
Support available through E-mail: theteam@ccgnomes.co
Price $29.99
Vivid Low Poly Stylize Pack 1 by IOW Projects
Number of textures[79]
Texture dimensions[1024, 2048 & 4096]
Polygon count of [1k to 60k]
Minimum polygon count[1k]
Maximum polygon count[60k]
Number of meshes/prefabs[83]
Rigging: No
Animation count[0]
Animation type list[one]
UV mapping: Yes
LOD information (count 8, number of levels8 )
Types of materials and texture maps (PBR & style)
Accelerated Development: These packs allow you to skip the 3D modeling phase . You can start building and populating your game world immediately by simply dragging and dropping pre-made prefabs into your scene . This is invaluable for quickly prototyping game mechanics or creating a Minimum Viable Product (MVP).
Unified Visual Style: A major challenge in game art is maintaining a consistent look. These packs provide a cohesive aesthetic where all models, from characters to props, share a similar design language, color palette, and level of detail . This ensures your final project has a professional and harmonious visual identity.
Optimized Performance: Low poly assets are, by design, efficient. They have low polygon counts and often share materials and textures (texture atlases) . This optimization reduces the strain on the computer or device, leading to smoother frame rates, faster load times, and better performance on mobile and VR platforms .
Cross-Platform Compatibility: Most modern asset packs are built to be compatible with Unity's latest rendering pipelines, like the Universal Render Pipeline (URP) . This ensures your game can easily scale to look great on a wide range of devices, from high-end PCs to mobile phones.
Inspiration and Learning: Many packs include fully fleshed-out demo scenes . These scenes are not just for show; they serve as powerful learning tools and sources of inspiration. You can deconstruct them to understand level design, lighting setups, and how the assets are meant to be used together .
Price $25.00
BeyindoStudio_StylizedTribalCharacter by Beyindo Studio
Technical Details
Number of Characters: 5
Average Polycount: ~24,000 – 28,000 triangles per character
Vertices: ~12,000 – 14,000 per character
Textures: None
Materials: Unity Standard Materials (Solid Colors)
File Format: FBX
Rigged: Yes (Humanoid Compatible)
Animations: None
Prefabs: 5 Character Prefabs Included
Render Pipeline: Compatible with Built-in Render Pipeline and Universal Render Pipeline (URP)
Demo Scene: Included
Unity Version: 2021.3 LTS or newer
Stylized Tribal Character Pack
Stylized Tribal Character Pack is a collection of colorful stylized tribal characters designed for indie, stylized, and casual games. Each character uses simple solid-color materials, making them lightweight, easy to customize, and easy to recolor for different game styles or themes.
All characters include a basic humanoid rig, allowing developers to easily add their own animations or integrate the characters into existing animation systems.
This package is suitable for use as enemies, bosses, NPCs, or unique characters in various types of projects such as action games, adventure games, or prototypes.
Package Includes:
- 5 Stylized Tribal Character Models (FBX)
- 5 Ready-to-use Character Prefabs
- Basic Humanoid Rig
- Solid Color Materials
- Demo Scene
Features:
- Stylized tribal character design
- Lightweight solid-color materials for easy customization
- Basic humanoid rig for animation-ready characters
- Ready-to-use prefabs for quick scene setup
- Lightweight setup for quick integration into projects
Technical Details:
- Number of Characters: 5
- Average Polycount: ~24,000 – 28,000 triangles per character
- Vertices: ~12k – 14k per character
- Textures: None
- Materials: Unity Standard Materials (Solid Colors)
- File Format: FBX
- Rigged: Yes (Humanoid Compatible)
- Animations: None
- Render Pipeline: Compatible with Built-in RP and URP
- Demo Scene Included
Ideal For:
- Indie Games
- Stylized Games
- PC Projects
- Mobile Games
- Game Prototypes
Price $15.00
Farm Pack - Vehicles by Gridness Studio
Rigging: No
Animation: Animation can be easily migrated with seperated wheels system.
UV mapping: Yes
Pixel Count:
Vehicles 1.000 Poly*
Tools 200 Poly*
*Avarage
LOD Level: 1
Types of materials and texture maps:
Main material for all prefabs
Glass material for truck windows
Texture dimensions:
Gridness Color Pack: 2048x2048 (Resizeable)
♦Gridness Studio Discord Server♦
♦ 11 unique prefabs
Scenes (x2)
♦ Demo Scene
♦ Model List Scene
Driveable Vehicles (x4)
♦ Tructor - Mini
♦ Tructor
♦ Pickup
♦ FarmCar
Moveable Trails (x3)
♦ Trails
♦ Fluid Carrier
♦ Hay Loader
Vehicle Tools (x4)
♦ Loader
♦ Plough
♦ Weight
♦ Forklift
Materials (x2)
♦ Main Material
♦ Transparent Glass Material
Wheels (x7)
Changable Wheels
Compatibility
♦ Support Universal Render Pipeline (URP)
♦ Support Built-In Render Pipeline
♦ Support HDRP
♦ Characters are setup to work with Mecanim (no animations included in this pack)
♦ Free Mixamo animations can be used on our characters
Price $15.00
