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The newest packages in the Unity Asset Store.
Updated: 48 min 34 sec ago

Epic Orchestral Combat Track – Free Loopable Game Music by kajnoon

2026, March 26 - 14:16
A tense, heroic orchestral battle loop - free to use in your game! Seamlessly loopable and ready to drop in.
  • 44.1kHz / 16-bit WAV
  • Royalty-free for commercial and personal projects
  • No AI used

Tense and heroic orchestral track, perfect for boss fights, combat sequences, and climactic moments in RPGs, action, and adventure games.

  • Loopable version (seamless)
  • Full version with intro & outro
  • 44.1kHz / 16-bit WAV
  • Royalty-free for commercial and personal projects
  • No AI used

Price $0.00

VENUS Ambient (Music Pack) by juanjo_sound

2026, March 26 - 14:15
6 Free Tracks plus Seamless Loop Versions!
  • 12 Tracks
  • Wav format
  • 44.1kHz, 16bit
  • Loopable

Update: I accidentally made the low-end frequencies too loud on the track: "On The Fence". I might fix that at some point..


This pack includes:

  • 6 original tracks plus 6 seamlessly looping versions (one for each track).

Full tracks range in length between 1:08 and 2:07 (all fade out naturally).

Looping versions range in length between 0:59 and 1:53.

Total pack length (including loop versions): 16:19


Details:

  • Producer: juanjo_sound
  • Created with: FL Studio (no AI used)
  • Format: WAV

Happy creating!


Price $0.00

Apex Hierarchy Pro by Slyt Digital

2026, March 26 - 12:47
Supercharge your scene management! Apex Hierarchy Pro offers advanced coloring, custom icons, favorites, batch renaming, and smart selection to organize any Unity project instantly.

Engineered for Performance:


  • Zero Latency: Built using EditorApplication.hierarchyWindowItemOnGUI with a Dictionary-based Texture Cache. Visuals are generated once and stored, resulting in near-zero CPU overhead.
  • Instant Sync: Hooks into EditorApplication.hierarchyChanged to keep the main dashboard perfectly synchronized with your scene modifications in real-time, without expensive frame-by-frame polling.
  • Scalability: Includes a Fast Search Mode toggle to minimize complexity during deep-scene analysis.
  • Non-Intrusive: Does not interfere with your game's runtime logic. All scripts are editor-focused and use [InitializeOnLoad].
  • Clean Codebase: Fully namespaced (ApexTools.Hierarchy) to prevent conflicts with other assets or your own code.

Specifications:


  • Scripts: 3 highly optimized C# scripts.
  • Platforms: Works on Windows, macOS, and Linux editors.
  • Render Pipelines: 100% compatible with Built-in, URP, and HDRP.
  • Compatibility: Supports Unity 2019.4 LTS up to Unity 6 (including 6.3+).
  • Dependencies: None. No external DLLs or third-party libraries required.

Support & Persistence:

  • Automatically saves all preferences and window states via EditorPrefs.
  • Detailed console logging (can be toggled in settings).

Transform your hierarchy from a mess to a masterpiece.


📘 User Manual | 🛟 Support | 🎬 Demo Video


Apex Hierarchy Pro is a high-performance Unity editor extension designed to streamline scene management for projects of any scale. Whether you are building a small prototype or managing a massive AAA environment, this tool provides the professional organization, visualization, and cleanup utilities you need to stay productive.


Stop fighting with Unity’s default list. Organize, color-code, and optimize your scene hierarchy with a native-feel interface that respects your performance.




🎨 Advanced Visualization & Favorites

  • Colors & Custom Icons: Instantly highlight GameObjects with a 6-color palette (smooth gradient rendering) and assign native Unity icons to replace the default GameObject symbol.
  • Favorites System: Bookmark essential GameObjects with a Golden Star (★). Access them via a dedicated dashboard in the main window to instantly "ping" and teleport to them in your scene.
  • Interactive Popup Menu: A sleek, non-intrusive floating menu directly inside the hierarchy. Click the right edge of any object to assign colors, icons, and favorites in one click.
  • Optimized Performance: Features a built-in Texture Caching System to ensure smooth scrolling even with thousands of objects.


📂 Superior Organization

  • Multi-Parent Dock: 4 configurable "Quick Slots" to reparent objects instantly. Includes Circular Dependency Protection to prevent hierarchy loops.
  • Natural Sorting: Sort objects logically (Object 2 comes before Object 10) using our regex-based comparison engine.
  • Quick Grouping: Create groups with automatic centering and hierarchy placement.
  • One-Click Reordering: Move objects to the top or bottom of a parent container instantly.


⚡ Smart Workflow & Batch Tools

  • Fast Search Mode: Toggle optimized scanning for massive scenes to keep the UI responsive.
  • Batch Renamer: Prefix-based renaming with smart numbering that preserves your original hierarchy order.
  • Smart Selection: Filter your scene by component (Lights, Colliders, Audio, etc.) or state (Static, Inactive, Empty).
  • Unified Tag & Layer Search: Find exactly what you need with combined filtering.
  • Scene Statistics: A real-time dashboard tracking Renderers, Colliders, Rigidbodies, and more.


🛠️ Maintenance & Cleanup

  • Ghost Script Detector: Automatically find and select objects with missing scripts.
  • Safe Removal: Programmatically strip missing components with a single click and safety confirmation.
  • Undo/Redo Support: Fully integrated with Unity’s Undo system for worry-free modifications.

Price $15.00

Solo Falling Blocks Game Template by Solo Studio 54

2026, March 26 - 12:46
A complete 2D falling-blocks (Tetris-style) game template for Unity, featuring clean grid logic, scoring, menus, pause, and easy reskinning.
  • Complete 2D falling-blocks (Tetris-style) game template
  • Deterministic, grid-based gameplay (no physics)
  • Portrait-ready layout (1080×1920 friendly)
  • Menu scene with high score persistence
  • Game scene with score display and HUD
  • Pause menu (resume, restart, return to menu)
  • Game over handling when spawn is blocked
  • Next-piece preview queue (3 upcoming pieces)
  • Ghost piece showing landing position
  • Configurable scoring system
  • Custom block shapes defined via ScriptableObjects
  • Easy reskinning (single block sprite, configurable visuals)
  • Built-in Render Pipeline (SpriteRenderer + UI)
  • No third-party dependencies
  • Mobile, desktop, and WebGL compatible
  • Clean, well-commented, modular codebase

This asset is provided as a starter game template.

It includes core systems, example gameplay, and a clean project structure intended to help developers prototype faster and build their own games.

This package is not a finished or content-complete game.

Users are expected to:

  • Modify visuals, gameplay rules, and balance
  • Add additional features, polish, and content
  • Adapt the template to their own design goals

If you are looking for a ready-to-publish game with final art, progression systems, monetization, or full content, this package may not be suitable.

If you want a clear, extendable starting point that saves development time and encourages customization, this template is built for that purpose.

Solo Falling Blocks 2D is a complete, grid-based falling-blocks (Tetris-style) game template built for Unity. It provides a solid, well-structured foundation for developers who want to create their own falling-block game without rebuilding core mechanics from scratch.

The template is fully playable out of the box and includes menus, scoring, pause, game-over handling, next-piece previews, and a clean board system. All gameplay logic is deterministic and grid-driven (no physics), making it stable, predictable, and suitable for mobile, desktop, and WebGL projects.

All content is fully customizable. Block shapes are defined using ScriptableObjects, allowing you to easily create new pieces, modify existing shapes, or adjust colors without touching gameplay code. Board size, scoring rules, visuals, and UI can be changed directly from the Inspector.

This asset is ideal for:

  • Falling-blocks / puzzle games
  • Mobile portrait or landscape projects
  • Rapid prototyping and game jams
  • Developers who want a clean base to extend with touch controls, progression, audio, or visual effects

The project is intentionally kept lightweight, readable, and dependency-free, making it easy to understand, reskin, and expand for your own game ideas.


Price $20.00

Shark8 by Panchenko Lyudmila

2026, March 26 - 12:44
Low-poly model of the character AlienShark 8 Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

textures pack one 4096x4096

three skins

all skins have:

3 materials

10 texture maps


The model contains 17 animations

attack (x5)

swimm(x3)

idle (x3)

death (x3)

gethit(x3)


faces 7346

verts 5962

tris 11840


A large alien shark is a terrifying predator from the depths of an unknown world, combining the brute force of a massive sea beast with eerie extraterrestrial anatomy. Perfect for sci-fi, horror, underwater, or space-themed games as a dangerous enemy, boss, or mutated creature.


Price $30.00

Stylized Fantasy Modular Guns by PolyCreates

2026, March 26 - 12:32
This asset pack features 11 Stylized Modular Guns and a variety of Attachments, Ammunition and Explosive props for your creative projects!

Number of textures - 1

Texture dimensions - 512x512

Minimum polygon count - 28 tris

Maximum polygon count 5,632 tris

Number of meshes - 45

Number of prefabs - 53

UV mapping - Yes

Types of materials and texture maps -

PBR - Albedo

This asset pack features 11 stylized modular guns with their Attachments, Ammunition and Explosives. All the guns comes with a their unique specialty.

All the models use a single texture helping in optimization and increment in the performance. 

The attachments are easy to swap and use. 


Render Pipeline Compatibility


The models are compatible with the Built-in Render Pipeline. Simply create a material using the Built-in shader and apply the provided texture.


This Asset Pack Includes: 


• Guns(x11)

AK47

AR15

AWM

CZ Scorpion Evo 3

P90

M4A1

MP5

SCAR

Shotgun

Machine Gun

Electric Handgun


• Attachments (x16)

Scope (x4) 

(1x Scope, 2x Scope, 4x Scope and 8x Scope) 

Magazine (x3) 

(AR Magazine, SMG Magazine and P90 Magazine) 

Flash Hider (x3) 

Horizontal Foregrip

Vertical Foregrip

Gun Flashlight

Silencer

M4A1 Fire Can Attachment


• Ammunition (x14) 

AR Ammo Kit

SMG Ammo Kit

Shotgun Ammo Kit

Sniper Ammo Kit

Machine Gun Ammo Kit

Closed Ammo Kit (Additional) 

AR Bullet

SMG Bullet

Shotgun Bullet

Sniper Bullet

AR Bullet Casing

SMG Bullet Casing

Shotgun Bullet Casing

Sniper Bullet Casing


• Explosives (x4) 

Grenade

Smoke Grenade

Flashbang

Land Mine


A ReadMe file is included for set-up and details


If you have any questions about the asset pack or would simply like to say hello, feel free to contact us through our Discord Server or by email at (polycreates8@gmail.com)


Price $15.00

IndieDev Trigger Toolkit by Xeraph

2026, March 26 - 12:32
IndieDev Trigger Toolkit is a toolkit for all the basic triggers like dialogues/monologues, spawn-despawn, trigger animation, teleport (RigidBody not supported) and scene changer. All in one script.

Support includes Unity 2020.3 - 2023, and Unity 6.

Save the hassle, focus on what's important and let IndieDevToolkit handle the basics.


One script, multi function plug and play , no coding required


Features:


💬Dialogue

Oneshot - Dialogue that appears and disappears after a set time.

Toggle - Dialogue that can be toggled by the player with a specified key, also supports multiple dialogue.

OnStay - Dialogue that only appears when the player enters the trigger.


🔮Spawn Despawn

Spawn (setActivetrue) or despawn (setActivefalse) gameObject when player enters the trigger or presses an interaction key. Developers can choose if player has to press a key or not, and also choose what key to press.


🎬Trig Anim

Trigger an animation when player enters the trigger or presses an interaction key. This function only supports Trigger type parameter. Developers can choose if player has to press a key or not, and also choose what key to press.


🌀Teleport (RigidBody based controller not supported)

Teleport a Character Controller based controller or simple gameObject to a specified point (Transform) when player enters the trigger or presses an interaction key. Developers can choose if player has to press a key or not, and also choose what key to press.


⏭️Scene Changer

Changes the current scene to another scene when player enters the trigger or presses an interaction key. Developers can choose if player has to press a key or not, and also choose what key to press.



Price $9.99

Native Camera - Cross Platform by DRAFT SPACE

2026, March 26 - 11:56
Native Camera is a high-performance camera plugin for Unity that provides direct access to device cameras using native platform APIs
  • Supports Unity 2022, 2023 and Unity 6.
  • Make sure add Camera Usage Description before build.


For issues, feature requests, or questions, please contact draft.sama@gmail.com


Key Features

  • High Performance - Direct native camera access native platform APIs
  • Transformations - Flip and rotate camera feed without performance loss
  • Cross-Platform - Works on desktop and mobile platforms
  • Multi-Camera support for all platforms
  • Easy Integration - Simple component-based setup apply


Platforms Minmumn Supported

  • Android API 24 (Android 7.0)
  • iOS 12.0
  • macOS 10.14
  • Windows 10


Price $60.00

Hantu Ipri - Javanese Mermaid (2D) by Nusantara Art World

2026, March 26 - 11:28
Brings the enchanting Hantu Ipri, a spirit of prosperity from Javanese folklore. With its unique blend of human and fish-like features, look like Mermaid in Javanese Culture.

File Format: Transparent PNG (ready for Unity Sprite Renderer).

Picture Size: 2048 x 2048

Animated:Yes

Animation count: 4 (attack, hit, idle, skill)

Additional: pixel based

Enrich your projects with the mystical allure of Javanese folklore using the "Hantu Ipri - Javanese Prosperity Spirit Asset." This asset features a meticulously crafted 2D model of the Hantu Ipri, a spirit believed to bring prosperity and good fortune. With its distinctive human-like upper body and fish-like lower body, the Hantu Ipri is a unique and intriguing addition to any game or animation that explores Indonesian mythology.


This asset is perfect for creating immersive environments filled with wonder and intrigue. Whether you're developing a fantasy adventure, a cultural exploration game, or an educational experience, the Hantu Ipri will add a unique and captivating element to your project.


The Hantu Ipri - Javanese Mermaid Spirit Pack is perfect for action-adventure games, tactical RPG games, and also for side-scrolling platformer.

This package contains character assets ready for use in Unity.


Price $29.00

NeoKiosk - Retrofuturistic kiosk by Domenico Bianco

2026, March 26 - 11:28
Cyberpunk futuristic kiosk 3D model with neon signs, LED lighting, and an android vendor, ideal for sci-fi environments, video games, and futuristic cities.

Number of textures: 32 Textures

Texture dimensions: 4096 Pixels

Polygon count:

SM_Neokiosk - 26045 Vertices

SM_Robot_Neokiosk_Unity - 40864Vertices

SM_Computer_Neokiosk - 1292 Vertices

SM_Chips_Neokiosk - 711 Vertices

SM_Coffee_Neokiosk - 294 Vertices

SM_EnergyDrink_Neokiosk - 316 Vertices

SM_Juice_Neokiosk - 440 Vertices

SM_Noodles_Neokiosk - 88 Vertices

SM_Snaks_Neokiosk - 96 Vertices

SM_Soda_Neokiosk - 364 Vertices

Minimum polygon count: 88 Vertices

Maximum polygon count: 40864Vertices

Number of meshes/prefabs: Mesh 10 / Prefabs 8

UV mapping: Yes

Types of materials: URP/AutodeskInteractive, Skybox/Cubemap

Texture maps: BaseColor, Metallic, Normal, Roughness

NEOKIOSK is a 3D model of an automated cyberpunk / futuristic kiosk, designed for urban sci-fi environments, video games, animations, and futuristic renders. The kiosk features retro-futuristic shapes and technological details, including neon signs, LED lighting, a display case with snacks and drinks, and an android vendor, creating the atmosphere of a cyberpunk metropolis.
Ideal for futuristic city environments, sci-fi markets, space stations, and neon-lit night scenes.


Enjoy the models, and leave a feedback, please.

Follow me on Instagram: @pizzaandgames


Price $24.99

Simple Stylized Fire – TV Graffiti (URP) by Rusleo

2026, March 26 - 11:27
Reusable procedural stylized fire Sub Graph for URP, including an example Shader Graph, demo scene, and TV frame textures for quick setup.

Render Pipeline:

• Universal Render Pipeline (URP) only


Package contents:

• 1 Shader Graph Sub Graph

• 1 Shader Graph example

• 1 demo scene

• 2 textures 

• 1 example material


Effect type:

• Procedural stylized fire created in Shader Graph

• Includes a ready-to-use example for displaying the effect on a plane/surface


Textures:

• TV frame graphics included

• Texture sizes: 1024x1024 px


Custom shaders:

• 1 Shader Graph shader

• 1 reusable Sub Graph


Scripts:

• CameraPromoSway for demo


Dependencies:

• Universal Render Pipeline

• Shader Graph


Tested with:

• Unity 2022.3.62f1

• URP 14.0.12


Compatibility:

• URP only

• Not compatible with Built-in Render Pipeline

• Not compatible with HDRP

Simple Stylized Fire – TV Graffiti is a URP package built around a reusable procedural fire Shader Graph Sub Graph.


The package includes 1 Sub Graph, 1 example Shader Graph, 1 demo scene, and 2 TV frame textures. The fire itself is procedural, while the included textures are used for the TV frame graphics.


This package is intended for developers who need a stylized fire look inside Shader Graph workflows and want a reusable setup that can be studied, modified, and integrated into URP projects. The included example shader demonstrates how to apply the effect to a plane/surface and use it as a starting point for further customization.


It is suitable for stylized visuals, graffiti-like effects, emissive surface effects, and VFX-oriented URP workflows.


Main benefits:

• reusable fire logic in Shader Graph

• faster setup of a stylized procedural fire effect

• example content for integration and customization

• no baked fire flipbook as the fire effect itself is procedural


Price $0.00

LineStyle by R2R Games

2026, March 26 - 10:25
LineStyle is a stylized rendering system that combines illustrative shading, pattern-based hatching, surface accents, outlines, and atmospheric perspective.

Minimum Unity version is 2022.3 LTS


Tested and Verified w/ Unity 6.3 LTS


Compatible only with URP render pipeline


Support: support@r2rgames.com

Please contact us if you have any issues, questions, or comments!


Website: http://r2rgames.com

LineStyle is a stylized rendering system where linework, hatching, and atmospheric shifts define the form. The surface shader preserves textures while adding illustrative shading. Post-processing passes add pattern-based hatching, surface accents, outlines, and atmospheric perspective. 


Features


  1. LineStyleLit shader - Customizable shading curves, shadow colors, rim lighting, specular
  2. 10 shading curve presets - Cel-shading, linear, dramatic lighting variations
  3. Outline - Depth/normal/color detection, dilation multi-line, distance fading
  4. Hatching - Dual-layer crosshatch, 6 procedural patterns, depth-banded scaling
  5. Atmosphere - Color shifts by distance, height, and directional pan
  6. Accents - Shadow fills, geometry edges, topographic contours
  7. Presets - Architectural, Flat Shading, Moonlight, Neon, and Poster
  8. Skybox shader - Procedural gradient, sun, stars, nebula, god rays, grain

Price $15.00

Transition Toolkit by R2R Games

2026, March 26 - 10:17
Transition Toolkit is a construction kit for screen transitions in Unity. Combine varied base patterns with stackable effects, all configurable from the Inspector. Includes 21 ready-to-use presets.

Minimum Unity version is 2022.3 LTS


Tested and Verified w/ Unity 6.3 LTS


Compatible w/ Built-in and URP render pipelines


Support: support@r2rgames.com

Please contact us if you have any issues, questions, or comments!


Website: http://r2rgames.com

Transition Toolkit is a construction kit for building scene loading and in-camera screen transitions in Unity. Choose a base pattern, layer on secondary effects like sparks, filaments, and domain warp, then fine-tune the sweep, decay, and color to make it unique.


Presets are included so you can drop in a polished transition immediately or use one as a starting point for new creations.


Features

  • 11 base patterns — noise, cells, grids, waves, spirals, ripples, and more                                                     
  • 5 stackable secondary effects — Sparks, Blobs, Filaments, Warp, and Flow               
  • Configure everything from the Inspector with live editing and auto-save 
  • Direction, linearity, edge width, decay rate, easing curve, and HDR color                  
  • 21 ready-to-use presets
  • URP and Built-in render pipeline support
  • Trigger any transition by name from a single line of code

Note: Transition Toolkit transitions can be used both in-camera, and between scenes.


Website: http://r2rgames.com/



Price $20.00

StageManager by R2R Games

2026, March 26 - 10:14
Manage separate locations within a single Scene, each with their own camera, lighting, and set pieces. Visually determine flow between areas, including display transitions and branching game logic.

Minimum Unity version is 2022.3 LTS


Tested and Verified w/ Unity 6.3 LTS


Compatible w/ Built-in and URP render pipelines


Support: support@r2rgames.com

Please contact us if you have any issues, questions, or comments!


Website: http://r2rgames.com


When your game levels are divided into smaller sub-areas, loading entire scenes introduces overhead that your project doesn't need.


Stage Manager lets you easily manage sub-areas within a larger scene, visually define player paths, and configure camera transitions with a few clicks.


Whether you're building menu systems, branching narratives, multi-area levels, or cinematic experiences, Stage Manager handles the orchestration so you can focus on what makes your game unique.


Features

  • Visual Graph Editor - Design game flow with drag-and-drop nodes
  • Simple Runtime API — Control flow from code with Next(), GoTo(), and events
  • Includes 16 customizable transition prefabs that can be used w/ StageManager or triggered manually with a single line of code.
  • Built-in & URP Support
  • Two demo scenes: Playable micro-game w/ 3 short areas, and a stand-alone transition viewer.
  • Detailed documentation including sample code.
  • Extensible — Add custom transition effects with included templates
  • Compatible w/ Unity 6+

Note: Stage Manager transition prefabs can be used stand-alone both in-camera, and between scenes.


Website: http://r2rgames.com/



Price $30.00

MAR_Low Poly Public Transport Pack by MAR_0237

2026, March 26 - 10:08
This low-poly transport vehicle pack includes a taxi, city bus, and metro train to enhance any urban or stylized game environment.

Number of textures : 6

Texture dimensions : 512*512

Polygon count of [Model Name]

- Bus : 1,586

- Taxi : 1,343

- Train_01 : 3,230

- Train_02 : 3,004

Minimum polygon count : 1,343

Maximum polygon count : 3,230

Number of meshes/prefabs : 6 prefabs

UV mapping: Yes 

Types of materials and texture maps (e.g., PBR) : Base Color and Emission textures with simple stylized materials.

This package includes low-poly public transport vehicles featuring a taxi, bus, and metro train. All assets are lightweight, cleanly modeled, and easy to customize through simple material color changes. They are suitable for city-building games, stylized projects, mobile development, traffic simulations, and casual genres.


Price $4.99

Deferred Asset Creator by Memento Mori Interactive

2026, March 26 - 10:07
Create multiple Scripts, Assets, Folders etc. all at the same time, deferring the compiling time until you are ready to create them.

Requires Unity 6.000+

Supported OS: Windows.

(Linux and MacOS are untested)

Documentation: Found in the package at Documentation/userguide.pdf

Deferred Asset Creator is a (editor only) tool that lets you create multiple scripts, folders and assets, at the same time. Deferring the Unity reload to the end. This tool is great when quickly prototyping and need to get assets and scripts set up quickly.


Requirements:

  • This tool requires Unity 6.000 and above. It is currently not supported on version 2022.3 or older.

Features:

  • Drag and drop deferred assets types onto a working file tree.
  • Name and rename deferred assets.
  • Move and reorder assets in the working file tree.
  • Lock assets to avoid renaming by accident.
  • Custom asset menu to select which assets to create.
    • Supports filtering by name and groups.
  • Creates the assets at the same time.

Current Assets available:

  • MonoBehaviour Script
  • Empty Class Script
  • Scriptable Object Script
  • Assembly Definitions
  • Test Class Script
  • Empty Scene
  • Lit Material
  • Animation Clip
  • Animation Controller
  • Empty Prefab
  • Text File
  • UI Document
  • Scriptable Objects
  • Custom defered asset script to create new deferred assets.

Price $20.00

MAR-Lowpoly Street Bus Stop by MAR_0237

2026, March 26 - 10:07
A low-poly bus stop set, perfect for urban or casual game environments. Includes a shelter, streetlight, trash bin, bus sign, and road section. Optimized for mobile and stylized projects.

Number of textures : 5

Texture dimensions : 512*512

Polygon count of [Model Name]

-Bus_stop : 93

-Chair_Sign_Ashbn : 247

-Floor : 32

-Street_Lamp : 191

Minimum polygon count : 32

Maximum polygon count : 247

Number of meshes/prefabs : 10Prefabs

UV mapping: Yes

Types of materials and texture maps :

• Base Color (Diffuse)


• Emission Map (for streetlight)


All textures are hand-painted in Photoshop and use a simple, non-PBR setup suitable for stylized rendering.

This package features a stylized low-poly bus stop modeled after the kind commonly seen on modern Korean streets.


✦ Contents:
• Bus stop shelter with transparent glass and bench
• Bus sign, streetlight, trash bin, and sidewalk tiles
• Painted road section with Korean lettering

✦ Features:
• Optimized polygon count and clean topology
• Simple materials with base color and emission textures
• Ideal for mobile, stylized, or city simulation games

Just drag and drop into your scene — ready to use instantly.


Note: Only the daytime scene is included. Night scene shown in preview images is not included.


Price $4.99

Stylized Textures - Vol 249 - Cobblestone by Yoge

2026, March 26 - 08:24

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

10 seamless textures


Price $4.99

Book of the Dead Forest - URP - Fantasy RPG by Magic Pig Games / Infinity PBR

2026, March 26 - 06:25
High quality conversion of the "Book of the Dead" forest for URP, including new shaders and higher resolution textures.

--------------------------------------------------

Support, Questions, News & Updates

➡️ Discord

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Book of the Dead is an amazing environment demo by Unity Technologies. Unfortunately it was never updated for URP. This package is a URP conversion, and includes NEW CONTENT including custom shaders and updated, higher resolution textures.


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Bonus Files - Free upgrade after purchase

Book of the Dead Standard Shader Conversion - Bonus Files 1

Book of the Dead Standard Shader Conversion - Bonus Files 2

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I've spent a bunch of time creating custom shaders with Amplify Shader Editor so that this package can work with the URP. I've also used Substance Painter to create new higher resolution textures for most of the objects.


Specifically, package adds this content:

* Custom shaders made in Amplify Shader Editor

* .spp Substance Painter files (Available as a free additional download after registering on infinityPBR.com)

* New textures for most of the objects, exported into the project from the .spp files

* Prefabs containing these new aspects set up for you, so you can more quickly start using the assets in your project


For the sake of efficiency and organization, the new materials which are able to share textures with the originals (like the normal map or metal/rough [mask map]) do so.


Price $30.00

Game VFX - Magic Slash Waves by EricWang

2026, March 26 - 06:10
This magical slash wave, created using Unity's particle system, includes 13 different magical slash wave effects and Hit effects.

Pack includes 26 VFX prefabs

This magical slash wave, created using Unity's particle system, includes 13 different magical slash wave effects and Hit effects.

You can freely adjust its size and rotation.



Texture dimensions: 2048*2048

Types of texture maps:PNG,TGA



Unity Version:2022.3.45f1

Render Mode:URP & Built-In


This package provides both URP and Built-in versions of the shaders.


Price $12.00

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