Enemy Camp by Nusantara Art World
Picture Size: 2048 x 2048
File count: 6
Animated: No
Additional: pixel based
The Enemy Camp: Stylized Desert Outpost is a modular environment asset pack designed to create hostile encampments in arid and desert-themed worlds.
Enemy Camp: Stylized Desert Outpost Pack is perfect for action-adventure games, side-scrolling platformers and also for survival titles.
This package contains environment assets ready for use in Unity.
Price $16.00
Truck 07 Log Trailer Grey Version URP HDRP Textures by Eight Vertexx
Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
PolyCount Without Subdivision
Vertices - 198151
Faces - 190709
Tris - 358572
Quads: 167861
We assure premium quality for the best price Bookmark Our Page For More Gaming Assets
Thank You.
- UnityPackage is created using HDRP renderer, URP and HDRP Textures are included in the package.
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage doesnot contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.
-No extra plugins are needed for this model.
Price $104.40
Wooden Staircase Modular (Extended Pack) by Domenico Bianco
Number of textures: 84 Textures + Skybox
Texture dimensions: 4096x4096 Pixels
Polygon count of:
SM_MarbleStaircase - 92 Triangles
SM_MarbleStaircase_Angle - 30 Triangles
SM_MarbleStaircase_Square - 18 Triangles
SM_Wainscoting_01 - 1970 Triangles
SM_Wainscoting_01Angle - 8166 Triangles
SM_Wainscoting_02 - 2420 Triangles
SM_Wainscoting_03 - 2319 Triangles
SM_Wainscoting_04 - 2366Triangles
SM_Wainscoting_05 - 2549 Triangles
SM_Wainscoting_0104Angle - 8434Triangles
SM_Wainscoting_UnderStaircase_01 - 270 Triangles
SM_Wainscoting_UnderStaircase_02 - 208 Triangles
SM_Wainscoting_UnderStaircase_03 - 236 Triangles
SM_Wall_Structure - 232 Triangles
SM_WoodenAngle_03 - 2920 Triangles
SM_WoodenCeeling_Angle_01 - 627 Triangles
SM_WoodenCeeling_Angle_02 - 328 Triangles
SM_WoodenCeeling_Frame_00 - 92 Triangles
SM_WoodenCeeling_Frame_01 - 140 Triangles
SM_WoodenCeeling_Frame_02 - 236 Triangles
SM_WoodenCeeling_Frame_03 - 332Triangles
SM_WoodenCeeling_Frame_04 - 236 Triangles
SM_WoodenCeeling_Frame_05 - 536 Triangles
SM_WoodenCeeling_Frame_06 - 536 Triangles
SM_WoodenCeeling_Frame_07 - 668 Triangles
SM_WoodenCeeling_Frame_09 - 260 Triangles
SM_WoodenCeeling_Frame_10 - 284 Triangles
SM_WoodenCeeling_Frame_11 - 164 Triangles
SM_WoodenColumn_01 - 2510 Triangles
SM_WoodenColumn_02 - 4068 Triangles
SM_WoodenColumn_03 - 4068 Triangles
SM_WoodenRailing_3Pylons_01 - 16272 Triangles
SM_WoodenRailing_3Pylons_02 - 16588 Triangles
SM_WoodenRailing_3Pylons_03 - 15312 Triangles
SM_WoodenRailing_3Pylons_04 - 17128 Triangles
SM_WoodenRailing_Frame_00 - 148 Triangles
SM_WoodenRailing_Frame_01 - 196 Triangles
SM_WoodenRailing_Frame_02 - 196 Triangles
SM_WoodenRailing_Frame_03 - 404 Triangles
SM_WoodenRailing_Frame_04 - 196 Triangles
SM_WoodenRailing_Frame_05 - 196 Triangles
SM_WoodenRailing_Frame_06 - 196 Triangles
SM_WoodenRailing_Frame_07 - 404 Triangles
Minimum polygon count: 18 Triangles
Maximum polygon count: 17128 Triangles
Number of meshes/prefabs: 43 Meshes / 43 Prefabs
UV mapping: Yes
Types of materials: URP/Autodesk Interactive material
Texture maps: BaseColor, Metallic, Normal, Roughness
High-quality modular staircase 3D model in classic historic style, inspired by late 19th and early 20th century architecture, designed for architectural visualization, realistic interior scenes, and game environments. This Extended version includes 42 optimized modular meshes. Featuring detailed balusters, elegant wooden railings, and realistic marble steps, this asset is ideal for vintage interiors, luxury buildings, mansions, hotels, museums, and cinematic environments. The modular system enables fast assembly, easy height adjustment, and seamless integration into Unreal Engine, Unity, Blender, and other major 3D pipelines, making it perfect for archviz, games, cinematics, VR, and high-end rendering projects.
Enjoy the models, and leave a feedback, please.
Follow me on Instagram: @pizzaandgames
Price $17.99
Park Props Pack (PBR) by BalboaTheGreat
Asset Technical Details
UV Mapping: Yes.
PBR: Yes. Albedo(BaseColor), Normal, Metallic/Smoothness(URP), MaskMap(HDRP)
Textures and Maps
BenchA_BaseColor.png (2048x2048)
BenchA_Blue_BaseColor.png (2048x2048)
BenchA_Cyan_BaseColor.png (2048x2048)
BenchA_Green_BaseColor.png (2048x2048)
BenchA_Yellow_BaseColor.png (2048x2048)
BenchA_Red_BaseColor.png (2048x2048)
BenchA_MetallicSmoothness.png (URP) (2048x2048)
BenchA_MaskMap.png (HDRP) (2048x2048)
BenchA_Normal.png (2048x2048)
BenchB_BaseColor.png (2048x2048)
BenchB_MetallicSmoothness.png (URP) (2048x2048)
BenchB_MaskMap.png (HDRP) (2048x2048)
BenchB_Normal.png (2048x2048)
Bicycle_Blue_BaseColor.png (2048x2048)
Bicycle_Green_BaseColor.png (2048x2048)
Bicycle_Red_BaseColor.png (2048x2048)
Bicycle_Yellow_BaseColor.png (2048x2048)
Bicycle_MetallicSmoothness.png (URP) (2048x2048)
Bicycle_MaskMap.png (HDRP) (2048x2048)
Bicycle_Normal.png (2048x2048)
BikeRackA_BaseColor.png (2048x2048)
BikeRackA_MetallicSmoothness.png (URP) (2048x2048)
BikeRackA_MaskMap.png (HDRP) (2048x2048)
BikeRackA_Normal.png (2048x2048)
BikeRackB_BaseColor.png (2048x2048)
BikeRackB_MetallicSmoothness.png (URP) (2048x2048)
BikeRackB_MaskMap.png (HDRP) (2048x2048)
BikeRackB_Normal.png (2048x2048)
DrinkingFountain_BaseColor.png (2048x2048)
DrinkingFountain_MetallicSmoothness.png (URP) (2048x2048)
DrinkingFountain_MaskMap.png (HDRP) (2048x2048)
DrinkingFountain_Normal.png (2048x2048)
Lamppost_BaseColor.png (2048x2048)
Lamppost_MetallicSmoothness.png (URP) (2048x2048)
Lamppost_MaskMap.png (HDRP) (2048x2048)
Lamppost_Normal.png (2048x2048)
Lamppost_Emission.png (2048x2048)
PicnicTableA_BaseColor.png (2048x2048)
PicnicTableABlue_BaseColor.png (2048x2048)
PicnicTableACyan_BaseColor.png (2048x2048)
PicnicTableAGreen_BaseColor.png (2048x2048)
PicnicTableAYellow_BaseColor.png (2048x2048)
PicnicTableARed_BaseColor.png (2048x2048)
PicnicTableA_MetallicSmoothness.png (URP) (2048x2048)
PicnicTableA_MaskMap.png (HDRP) (2048x2048)
PicnicTableA_Normal.png (2048x2048)
PicnicTableB_BaseColor.png (2048x2048)
PicnicTableBBlue_BaseColor.png (2048x2048)
PicnicTableBCyan_BaseColor.png (2048x2048)
PicnicTableBGreen_BaseColor.png (2048x2048)
PicnicTableBYellow_BaseColor.png (2048x2048)
PicnicTableBRed_BaseColor.png (2048x2048)
PicnicTableB_MetallicSmoothness.png (URP) (2048x2048)
PicnicTableB_MaskMap.png (HDRP) (2048x2048)
PicnicTableB_Normal.png (2048x2048)
PicnicTableC_BaseColor.png (2048x2048)
PicnicTableCDark_BaseColor.png (2048x2048)
PicnicTableC_MetallicSmoothness.png (URP) (2048x2048)
PicnicTableC_MaskMap.png (HDRP) (2048x2048)
PicnicTableC_Normal.png (2048x2048)
TrashCanA_BaseColor.png (2048x2048)
TrashCanA_MetallicSmoothness.png (URP) (2048x2048)
TrashCanA_MaskMap.png (HDRP) (2048x2048)
TrashCanA_Normal.png (2048x2048)
TrashCanB_BaseColor.png (2048x2048)
TrashCanB_MetallicSmoothness.png (URP) (2048x2048)
TrashCanB_MaskMap.png (HDRP) (2048x2048)
TrashCanB_Normal.png (2048x2048)
TrashCanC_BaseColor.png (2048x2048)
TrashCanC_MetallicSmoothness.png (URP) (2048x2048)
TrashCanC_MaskMap.png (HDRP) (2048x2048)
TrashCanC_Normal.png (2048x2048)
TrashCanBag_BaseColor.png (1024x1024)
TrashCanBag_MetallicSmoothness.png (URP) (1024x1024)
TrashCanBag_MaskMap.png (HDRP) (1024x1024)
TrashCanBag_Normal.png (1024x1024)
Meshes
(note that some meshes may include multiple variants together, the total vertex count may not perfectly reflect that of a single object, which will be lower)
bicycle.fbx(12,806 verts),
bencha.fbx(2,202 verts),
benchb.fbx(4,778 verts),
bikeracka.fbx(2,232 verts),
bikerackb.fbx(2,360 verts),
drinkingfountain.fbx(1,562 verts),
lamppost.fbx(1,264 verts),
picnictablea.fbx(4,316 verts),
picnictableb.fbx(6,296 verts),
picnictablec.fbx(1,592 verts),
trashcans.fbx(5,334 verts)
Prefabs
BenchA
BenchA_Blue
BenchA_Cyan
BenchA_Green
BenchA_Red
BenchA_Yellow
BenchB
Bicycle_Blue
Bicycle_Green
Bicycle_Red
Bicycle_Yellow
BikeRackA
BikeRackA_Small
BikeRackB
BikeRackB_Small
DrinkingFountain
Lamppost
PicnicTableA
PicnicTableA_Blue
PicnicTableA_Cyan
PicnicTableA_Green
PicnicTableA_Red
PicnicTableA_Yellow
PicnicTableB
PicnicTableB_Blue
PicnicTableB_Cyan
PicnicTableB_Green
PicnicTableB_Red
PicnicTableB_Yellow
PicnicTableC
PicnicTableC_Dark
TrashCanA
TrashCanB
TrashCanC
Park Props Pack (PBR)
This pack contains PBR props for an outdoor park scene. Included are benches, picnic tables, trash cans, bicycles, bike racks, a drinking fountain, and a lamppost. There exists multiple variants of trash cans, each having a bin within a frame. The steel benches/steel tables have multiple colored variants, and the bikes do as well.
Usage
These props are great for decorating an outdoor park scene, one with steel benches and tables, or a more traditional park with wooden ones. Feel free to pick and choose ones that fit the scene nicely.
The bikes have separated wheels, pedals, and handle bars to allow you to pose the bike as desired. That being said, the bikes are based on a single-gear design, and the chain is static, so they serve purely as static decoration.
The lamppost comes with an emission texture, so if you'd like to use point lights in your scene, the emission will give it a nice glow as well. If not, you can just disable the emission.
Technical Summary
This pack is made for both the Universal Render Pipeline and the High Definition Render Pipeline. (URP and HDRP)
The meshes included are .fbx files, and the textures are .png files. This package includes meshes, textures, normal maps, metallic/smoothness maps(URP), mask maps(HDRP), materials, and prefabs.
To make use of the HDRP assets, use the included package 'HDRP_ParkProps.unitypackage' to import them.
Assets
Wooden Bench
Steel Bench(black, blue, cyan, green, yellow, red)
Wooden Picnic Table(regular, dark)
Steel Picnic Table(black, blue, cyan, green, yellow, red)
Square Steel Picnic Table(black, blue, cyan, green, yellow, red)
Bicycle(red, green, blue, yellow)
Bike Racks(standard, small, wavy, wavy small)
Trash Cans(metal cylindrical, wooden detailed rectangular, wooden detailed cylindrical)
Drinking Fountain
Lamppost
Price $7.99
Cineaster - The lightest cutscene editor by BakeAssado Studios
⚠️ IMPORTANT COMPATIBILITY NOTICEThis asset is designed for Cinemachine 2.x. It is NOT yet compatible with Cinemachine 3.0 (Unity 6 / 2023.2+ due to API changes). Please use standard Cinemachine 2.x.
🛠️ Requirements:
- Dependency: Requires Unity Cinemachine (installed via Package Manager).
- Unity Version: Compatible with Unity 2021.3 LTS, 2022.3 LTS, and 2023.1.
- Render Pipeline: Works with Built-in, URP, and HDRP (uses standard Cinemachine components).
- Input System: Compatible with both Legacy and New Input System.
Cineaster: The lightest cutscene editor
Create stunning cutscenes, cinematic takes, and dynamic camera transitions without the complexity of heavy sequencing tools. Cineaster is a workflow-focused editor designed to bridge the gap between Unity's Cinemachine and your game's narrative logic.
Whether you need a simple camera transition for a puzzle, a complex intro sequence, or a dialogue shot, Cineaster creates the dedicated Timeline and Virtual Cameras for you, managing the state logic automatically.
🚀 Key Features:
- Workflow First: Create a "Take" in seconds. Cineaster automatically handles the creation of Timelines, Virtual Cameras, and Dolly Tracks.
- Smart State Management: An intuitive "State Driven" system manages active cameras, blending, and transitions effortlessly.
- Built-in Dolly Editor: Edit camera paths directly in the Scene View. Add points, adjust curves, and snap to ground with a single click.
- Trigger Area Manager: Easily set up activation zones for your cutscenes with Start/End events.
- Animation Sync: Sync your character's movement with the camera path using the "Animate Target" feature.
- Skip Cutscene System: Native support for skipping cutscenes with fade-in/fade-out effects.
Package Includes:
- Cineaster Editor Window & Tools
- Dolly Track & Path Editor
- Trigger Area & Event Managers
- Complete Demo Scene
- Hunter's 3D Pack - INCLUDED
- DL 3D Pack - INCLUDED (200+ Models)
- PDF Documentation (130+ pages)
Price $35.00
Audio Adjust Batch (Trim, Fade, Volume) by Intuitive Creative
TECHNICAL DETAILS
- Editor-only tool (no runtime impact)
- Automatically reimports modified assets
- Operates on Unity AudioClip assets
- Customised handling of one-shot clips vs long clips
- Uses simple destructive edits applied to asset data
- Designed for batch workflows on multiple assets
- Export format: WAV
- Compatible with standard Unity audio import pipelines
- No external dependencies
- Licensed under the Unity Asset Store EULA
Tested on: Unity 6000.3.3f1
Audio Adjust Batch provides the same familiar adjustment workflow as Audio Adjust, with added premium functionality for applying changes across multiple audio clips at once.
Simply select your audio assets, right-click to open Audio Adjust Batch, preview adjustments on a chosen clip, then apply those same settings to all selected tracks in one step.
This allows you to make essential audio adjustments, preview the results, and quickly back up or save changes — so you can immediately update referenced assets without ever leaving Unity.
This tool is ideal when working with large sound effect libraries or asset packs that need consistent trimming, fading, or volume adjustment.
Features
- Trim audio start and end
- Automatically trim leading and trailing silence
- Fade in and fade out
- Normalize volume
- Boost gain beyond normalized levels
- Adjust playback speed (speed up or slow down)
- Reverse audio clips
- Preview changes before saving
- Overwrite, backup, or save as copy
- Batch processing across multiple selected audio clips
- Bundled with free Audio Adjust for import convenience
Support & Feedback
We'd love to hear bug reports, feature requests, and general feedback to improve our toolset, join the Intuitive Creative discord: https://discord.gg/wRyuGMdS
Price $12.50
Audio Adjust (Trim, Fade, Volume) by Intuitive Creative
- Editor-only tool (no runtime impact)
- Automatically reimports modified assets
- Operates on Unity AudioClip assets
- Customised handling of one-shot clips vs long clips
- Uses simple destructive edits applied to asset data
- Supports single-asset and batch workflows
- Export format: WAV
- Compatible with standard Unity audio import pipelines
- No external dependencies
- No batch operations in free version
- Licensed under the Unity Asset Store EULA
Tested on Unity 6000.3.3f1
Designed for fast iteration on purchased or imported sound effects, Audio Adjust lets you make essential adjustments, preview them, then quickly backup and save, so you can immediately replace referenced assets - all without leaving Unity.
Features
- Trim audio start and end
- Automatically trim leading and trailing silence
- Fade in and fade out
- Normalize volume
- Boost gain beyond normalized levels
- Adjust playback speed (speed up or slow down)
- Reverse audio clips
- Preview changes before saving
- Overwrite, backup, or save as copy
- Batch-friendly workflow
Support & Feedback
We'd love to hear bug reports, feature requests, and general feedback to improve our toolset, join the Intuitive Creative discord: https://discord.gg/wRyuGMdS
Price $0.00
Hello World Asset Pack by THE RISE COLLECTION
Technical Details
- Meshes: 7
- Prefabs: 7
- Rigging: None
- Animations: None
- UV Mapping: Banjo uses custom UV mapping Other assets use simple/generated UVs
- LODs: None included
This pack contains a collection of stylized 3D assets created in Blender and designed for use in game environments. The models are lightweight, cleanly modeled, and ready to be integrated into Unity projects.
The assets are suitable for a variety of genres including fantasy, adventure, sci-fi, and stylized environments. They can be used as props, environmental decorations, or characters in game scenes.
All assets use material-based colors rather than texture maps, making them lightweight and easy to customize directly inside Unity.
Included Assets
- Mr. Bird character
- Banjo prop
- Spooky’s Sword prop
- Carnival Tent – Single Opening
- Carnival Tent – Double Opening
- Street Sign – Single
- Street Sign – Double
Total: 7 unique 3D models
Key Features
- Clean topology suitable for real-time applications
- Game-ready meshes
- Lightweight assets
- Easy material customization
- Compatible with Unity and other major game engines
Polygon Counts (Triangles)
- Single Street Sign — 972 tris (496 vertices)
- Double Street Sign — 1,996 tris (1,016 vertices)
- Carnival Tent – Double Opening — 15,600 tris (7,878 vertices)
- Carnival Tent – Single Opening — 15,484 tris (7,820 vertices)
- Mr. Bird — 2,168 tris (1,094 vertices)
- Banjo — 7,954 tris (4,115 vertices)
- Spooky’s Sword — 25,980 tris (13,746 vertices)
Model Dimensions (Approximate)
- Single Street Sign — 2.0m × 0.192m × 3.16m
- Double Street Sign — 2.0m × 2.0m × 3.67m
- Carnival Tent – Double Opening — 2.44m × 2.32m × 2.35m
- Carnival Tent – Single Opening — 2.44m × 2.37m × 2.35m
- Mr. Bird — 0.455m × 0.547m × 0.377m
- Banjo — 0.7m × 0.202m × 1.77m
- Spooky’s Sword — 0.449m × 0.108m × 1.57m
Materials and Textures
- Uses Principled-style materials compatible with Unity’s standard shaders
- No image textures are included
- All assets use material color values only
Benefits:
- Lightweight package size
- Easy to recolor and modify materials
Intended Platforms
- PC
- Console
- Mobile (possible with additional optimization)
Price $4.99
MFPC - Modular First Person Controller by Faber Brizio
Unity Version:
- Unity 2021.3 LTS and newer (recommended)
Render Pipelines:
- Built-in
- URP
- HDRP
Dependencies:
- Cinemachine (Unity package)
- Optional: New Input System
Platforms Tested:
- PC (mouse & keyboard)
- Gamepad controllers (Nintendo and Xbox controllers)
Code Style:
- Well-commented
- Inspector-friendly
- Modular and readable
Package Size
• Full package (with demo content): ~90 MB
• Core controller only (no demo assets): ~6.5 MB
Demo assets (such as textures, scene, materials, etc.) are optional and can be removed without affecting functionality.
MFPC – Modular First Person Controller
MFPC is a clean, extensible first person character controller designed for developers who want full control over their project architecture.
It provides a solid, production-ready foundation for FPS, immersive sims, walking simulators, and narrative experiences — without forcing opinions about animation, UI, or gameplay systems.
MFPC is controller-first, not demo-first.
Take a look at the WebGL demo, documentation, roadmap and join the discord server!
Movement & Player State
- Walk, Sprint, and Crouch
- Hold or Toggle modes (configurable)
- Forward-only sprint restriction
- Lean left / right with smooth interpolation
- Jump with gravity tuning
- Collision-safe auto-uncrouch
- Optional auto-unsprint when stopping movement (for toggle mode)
- Optional advanced slope handling
- Physics interactions with environment.
Movement is predictable, tweakable, and free from hidden behavior.
Input Systems
- Legacy Input System controller
- New Input System controller
- Mouse + keyboard support
- Gamepad support (tested with multiple controllers)
- Sensitivity parity between input systems
- Frame-rate independent mouse smoothing (New Input System)
Choose the input workflow that fits your project — or swap later without rewriting logic.
Camera System (Cinemachine-based)
MFPC is built around Cinemachine, not custom camera math.
- Virtual Camera setup for: idle, walk, sprint, crouch, aim
- FOV kick on sprint (via Virtual Camera swap)
- Headbob via Cinemachine Noise (no custom scripts)
- Separate aim camera variants
- Clean integration with camera stacks
You control the camera behavior visually — no black-box logic.
Audio System
- Surface-based footsteps and landing sounds
- Terrain and object support
- Water surface handling
- Audio pooling (no runtime instantiation spikes)
- Easy to extend with ScriptableObjects
Creating new surface sounds:
- Create a new SurfaceSFX asset
- Assign terrain layers or
- Add an ObjectLayer component to scene objects
No hardcoded layers. No forced setup.
Architecture & Design Philosophy
MFPC is intentionally not an all-in-one solution.
- No forced Animator Controller
- No stamina system assumptions
- No UI or HUD dependencies
- No required layers or tags
- No multiplayer logic baked in
- Zero GC allocations in Update
Instead, MFPC gives you:
- Clean state logic (by exposing variables)
- Clear extension points
- Optional systems via future modules
Price $15.00
Elemental VFX Pack: Fire, Smoke, Sparks & Cloud Scene Transition by Green-E Integrated Pvt
• Multiple stylized particle VFX
• Fire effects (fire, fire splash, sparks)
• Fireball and fire ring effects
• Smoke and atmospheric effects
• Colorful trail / flying smoke effect
• Air sweep effect
• Cloud-based scene transition
• Ready-to-use prefabs
• Demo scenes included
• Easy customization through Particle System settings
• Built-in Render Pipeline support
• No external dependencies
Elemental VFX Pack is a collection of stylized particle effects designed to enhance the visual quality of Unity games. The pack includes multiple ready-to-use VFX such as fire, smoke, sparks, colorful trails, air sweep effects, and a cloud-based scene transition.
The cloud transition effect smoothly fills the screen with moving clouds during scene loading and fades out naturally once the next scene is ready. This creates a polished and immersive transition between scenes.
All effects are built using Unity’s Particle System and come with ready-to-use prefabs, making integration simple and fast. Developers can easily customize parameters such as color, intensity, speed, emission, and timing to match their game's style.
This asset is suitable for fantasy, adventure, action, casual, and mobile games.
A demo scene is included to showcase all effects and demonstrate the scene transition system.
Price $4.99
Glitchcraft Bundle – Distortion & Glitch VFX by SeeDoDev
- Render Pipeline: URP, HDRP
- Unity Versions: 2022.3 LTS or newer (Unity 6 supported)
- Platforms: Works on Windows, Mac, Linux, Android, iOS, WebGL, and Consoles. Developed to run on all platforms that Unity URP supports.
- Full VR Support (Single Pass & Multipass)
Includes 2 Assets · $30 + $30 → $40 ⭐
Glitchcraft Bundle combines two powerful post-processing toolkits into one complete solution for creating both stylized distortion effects and realistic broadcast / digital signal glitches.
It gives you full control over how your image bends, breaks, smears, jitters, and collapses — from bold artistic warps to authentic TV and codec failures.
Features
- 42 effects with 240+ parameters
- Demo levels included
- Apply effects to UI/overlays only (layer-isolated FX)
- Texture mask support (localize effects with a mask)
- Full VR support: Single Pass Instanced + Multi-pass
- Blend effects through local or global volumes
- Cinemachine support
- Custom render ordering
- Full C# and HLSL source code included
- All shaders support the SRP Batcher
- Great performance on mobile
Bundle Includes
20+ stylized distortion and glitch effects, including datamosh glitches, liquid flow, melting drips, vortex swirls, kaleidoscope tunnels, and more.
A high-end post-processing glitch suite for realistic broadcast and digital-TV signal failures, including block artifacts, line tears, RGB split, VHS noise, and codec/data breakup.
For technical support or detailed documentation, please visit the individual product pages.
Price $40.00
Audio Machine Pro - Easy SFX and music by hugojobe
Audio Machine replaces the standard Unity audio workflow with a Code-First approach designed for speed, safety, and performance.
It's designed to be user-friendly and easy to use. You can implement audio with a single line of code.
Key Features:
- Ease of Use: It provides a user-friendly and easy system for implementing audio in your games.
- Dashboard: Modify and create sounds from a custom editor dashboard.
- Musics: Create playlists, crossfade music tracks.
- Addressables: Use Unity Addressables to load your sounds efficiently.
- Type-Safety: The system monitors your project and auto-generates an AudioTags class. You get full autocomplete and compile-time errors if a sound is missing.
- Zero Allocations: Features a robust Object Pooling system built-in. No more instantiating AudioSources at runtime.
- Smart Registry: A Zero-Setup database that auto-detects your audio assets. Just create an asset, tag it, and play.
- Automatic Audio Clip optimization: It provides a dropdown to optimize you Audio Clip depending on its use case.
Price $19.99
Audio Machine Lite - Easy SFX and music by hugojobe
Audio Machine replaces the standard Unity audio workflow with a Code-First approach designed for speed, safety, and performance.
It's designed to be user-friendly and easy to use. You can implement audio with a single line of code.
Key Features:
- Ease of Use: It provides a user-friendly and easy system for implementing audio in your games.
- Type-Safety: The system monitors your project and auto-generates an AudioTags class. You get full autocomplete and compile-time errors if a sound is missing.
- Zero Allocations: Features a robust Object Pooling system built-in. No more instantiating AudioSources at runtime.
- Smart Registry: A Zero-Setup database that auto-detects your audio assets. Just create an asset, tag it, and play.
- Automatic Audio Clip optimization: It provides a dropdown to optimize you Audio Clip depending on its use case.
Price $4.99
Sci-fi FPS Randomly Generated Full Game Example Template by Aligned Games
Easy to Use
Simple setup with no coding required.
Well-Documented Code
Fully commented code for easy understanding and modification.
Complete Gameplay Framework
Full gameplay framework with dynamic level generation and enemy AI.
Robot AI
Advanced AI with pathfinding and dynamic behavior.
Reacts to player actions and environmental changes.
Movement Based Combat System
Complete combat system requiring strategic resource management.
Weapons System
Multiple firearms with smooth shooting mechanics.
UI and Menu System
Includes a structured menu system.
High-Quality 3D Assets
Includes 182 models, covering structures, utilities, furniture, electronics, decorations, props, and more.
Each model includes a Diffuse map, Normal map, Ambient Occlusion map, Lighting map, and a Filtered Normal map.
Poly counts range from low to mid-poly, with an average of around 500 polys.
Texture sizes range from 256 to 2048, with an average size of 512.
Prefabs are set up for each model.
Audio
Includes multiple sound effects.
Features voiceovers for added immersion.
Interface Elements
Includes various UI components such as graphics, icons, and fonts.
Pre-Made Scenes
Includes four pre-made scenes.
Spectate-Style Test Camera
Includes a test camera script and setup.
Performance Optimized
Optimized rendering for smooth performance in any game type.
Prefabs and Example Scene
Pre-made setups for quick implementation.
Comprehensive Documentation
A detailed PDF guide for setup and customization.
Versatile Performance
Optimized for FPS, movement shooter, and other game types.
This is the URP version of the package with updated shaders, materials and lighting to work in the URP pipeline.
Sci-Fi FPS Randomly Generated Full Game Example Template is a complete example project built around a modular map that generates itself randomly from pre-made blocks.
Fight robots, complete marked objectives, and keep pushing for a higher score and better time.
Check out the demo 🎮
This is a large package with over 44 scripts, 76 3D assets, dozens of audio and interface assets and much more.
This template is game-ready out of the box and provides you with a great solution to make any sci-fi FPS or action shooter you want.
This template includes 6 High Quality Aligned Games Asset Packages 📦 (Info below)
Overview 📌
Procedural Modular Map Generation 🧩
This template generates a full playable map from pre-made level blocks, creating a fresh layout each run while keeping the flow readable and fun.
As you progress by completing objectives and clearing enemies, you’ll push deeper into the generated space and keep the run moving.
Objective-Based Gameplay Loop 🎯
Instead of wandering aimlessly, your run is driven by clear goals:
- Destroy marked objectives across the map to progress.
- Follow objective markers (including visible beams) to stay locked in.
- Find the edge of the map and jump off to instantly generate a brand-new map and continue the loop.
Fast-Paced Sci-Fi FPS Combat ⚔️
You’ll fight against robotic enemies in a clean, readable sci-fi arena space, with satisfying hit feedback and quick combat pacing.
The system is built to be expanded with additional enemy types, objectives, and block sets.
Smooth FPS Controller, Camera & Body Player 🎥🕹️
The template includes a fully built first-person controller focused on smooth modern movement.
The player uses a responsive camera system with clean mouse input, frame-independent rotation, and stable look handling with no jitter.
Movement is physics-based and fluid, supporting walking, sprinting, sliding, jumping, and air control with configurable values for speed, acceleration, gravity, and friction.
Visible arms are integrated so the character feels physically present in the world instead of being a floating camera.
Weapon handling, gun feel, and camera motion are synced to the body for immersive feedback.
The controller is designed to be easy to modify and drop into any project, with clearly separated movement, camera, and input logic.
Complete Laser Weapons System 🔫
The template includes four sci-fi laser weapons, each with a distinct feel and role:
- Pistol - Fast handling, reliable, great for precision.
- Machine Gun - High fire rate to control crowds and pressure enemies.
- Shotgun - Heavy close-range burst for aggressive plays.
- Sniper - Long-range laser precision for quick picks and objective control.
All weapons are fully integrated into the FPS framework and designed to feel responsive and punchy. EASILY add your own with the modular system.
Score & Time System ⏱️
Runs are built for replayability:
Track score as you complete objectives and defeat enemies.
Time is always running, encouraging faster clears and better routes.
Perfect for one more run gameplay, high-score chasing, and arcade-style progression.
Included 3D Assets 🧱
This template comes with a massive variety of 76 high-quality 3D models to create an immersive sci-fi shooter environment.
Weapons - Fully integrated FPS weapon models built for the laser combat system.
Interactive Objects - Objective props, markers, and gameplay-relevant scene objects.
Environmental Props - Modular blocks, cover pieces, structures, and themed props.
All assets are game-ready and optimized for performance, making it easy to expand and customize your project.
Key Features ✔️
- Dynamic Level Generation - Auto-generates maps from pre-made blocks for endless replayability.
- Objective-Based Progression - Destroy marked targets, then reset the run by jumping off the edge.
- Fast-Paced Sci-Fi Combat - Fight robots in a clean, readable arena with strong visual feedback.
- Fully Functional Weapons System - Four laser weapons with distinct roles.
- Score & Time Systems - Designed for high-score chasing and replay-driven loops.
- Main Menu & Login System - Prebuilt menu with local login functionality.
- Fully Documented & Customizable - Clean scripts and clear documentation for easy modification.
What You Get 📦
- Full gameplay framework with modular map generation and enemy combat.
- Objective-based gameplay loop with markers, targets, and map reset mechanics.
- Complete laser weapons system with four distinct guns.
- UI and Menu system, including a structured login system.
- Fully functional demo scene for quick setup and testing.
- Extensive documentation for easy customization and integration.
This template includes multiple Aligned Games Asset Packages 🎧
Adaptive Footsteps Audio System
Includes a modified version of the high-quality Adaptive Footsteps Audio System with layers pre-configured for seamless integration.
Check it out: Included Package
Footsteps on Various Materials Sound Effects Audio Package
Works in tandem with the Adaptive Footsteps Audio System.
Check it out: Included Package
Sci-Fi Blasters And Firearms Sound Effects Audio Package
Includes sci-fi weapons like guns and blasters audio effects.
Check it out: Included Package
Sci-Fi Action Neon Cyberpunk Soundtracks Audio Package
Included fast paced short high energy sci-fi music tracks.
Check it out: Included Package
This template offers everything you could need to create an awesome sci-fi FPS project that looks great, runs great, and stays replayable.
Try the demo
Support & Contact 📩
Website 🌐
Price $46.00
3D ramp springboard wood by Grinch Alex
Number of textures 2
Texture dimensions 2048*2048
Polygon count of [Ramp_wood_1] 326 triangles
UV mapping: Yes
3D Ramp Springboard – Wooden Jump Ramp is a high-quality 3D model of a wooden jump ramp designed for use in various game genres such as racing games, stunt games, skateparks, platformers, or open-world environments. The model is optimized for real-time performance and can be easily integrated into any project built with Unity.
Price $4.99
URP Glow Outliner by Mikamue Studios
Features:
· True Depth Occlusion - Glow effects properly hide behind other objects, no visual artifacts
· Per-Object Customization - Set unique glow colors and intensities for each object
· HDR Emission Support - Intensity values above 1.0 create beautiful bloom effects
· Performant Kawase Blur - Soft, high-quality glow with minimal GPU cost
· Flexible Exclusions - Exclude child objects (particles, VFX) from the outline
· Simple API - Just call EnableGlow() and DisableGlow()
· Fully Configurable - Adjust blur iterations, downsample factor, occlusion bias, and more
· Demo Included - Mouse hover glow script ready to use
Limitations:
· Due to how occlusion is calculated (using depth dilation), it doesn’t always work perfectly with tall/large objects. You can mitigate this by adjusting settings in the renderer feature (default values work great for most applications).
Price $4.99
Dwarden War Hammer by SanyaREZYA
- Number of textures: 4
- Texture dimensions: 1K (1024x1024)
- Polygon count of Hammer: 4188 Triangles (1981 faces)
- Number of meshes: 1
- Rigging: No
- Animation: No
- UV mapping: Yes
- PBR material workflow
This package contains a stylized dwarven war hammer 3D model designed for fantasy-themed projects. The asset is suitable for use in Unity games, prototypes, and learning or practice scenes.
The model can be used as a weapon prop for RPGs, action games, or dungeon-style environments. It is provided as a static 3D model and can be customized by adjusting materials, colors, or textures to better fit different art styles.
This asset is intended for small projects, prototyping, and educational purposes, and is especially suitable for developers who are building fantasy worlds or experimenting with stylized weapons.
Price $4.99
Rusty Toxic Barrel by SanyaREZYA
- Number of textures: 4
- Texture dimensions: 1K (1024x1024)
- Polygon count of Iron Barrel: 1492 Triangles (690 faces)
- Number of meshed: 1
- Rigging: No
- Animation: No
- UV mapping: Yes
- PBR material workflow
Rusty Toxic Barrel is a simple, game-ready 3D prop designed for environmental storytelling.
Perfect for industrial zones, abandoned facilities, post-apocalyptic scenes, or horror-themed projects.
The model uses PBR materials and is optimized for real-time use.
It can be easily placed in Unity scenes and scaled as needed.
Suitable for beginners and indie developers looking for lightweight environment props.
Price $4.99
SFX Explosions, Bullet hits, Gunshots, Rockets by Hovl Studio
No loops.
Durations from 1 up to 20 seconds for nuclear explosions.
WAV files. All files are stereo. Can be converted to mono inside Unity.
Asset contains 105 sounds.
List of sounds:
- Big nuclear explosion x4
- Bullet hit glass x5
- Bullet hit grond x6
- Bullet hit metal x4
- Bullet hit stone x4
- Bullet hit tire x2
- Bullet hit water x6
- Explosion hit glass x4
- Explosion hit metal x4
- Explosion hit stone x4
- Explosion hit water x4
- Explosion hit wood x4
- Gunshot x17
- Huge explosion x4
- Huge explosion from bunker x4
- Huge explosion in distance x4
- Medium explosion x4
- Muzzle flash multi x3
- Nuclear explosion x4
- Rocket lauch x3
- Rocket lauch fast x3
- Small explosion x4
- Small metal hit explosion x4
Contact me if you have any problems or questions. Contact methods on the profile page.
Price $10.00
Vintage Cast Iron Radiator by SIUP
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Number of meshes: 2
Number of prefabs: 2
Number of textures: 4
Number of materials: 1
Includes formats: FBX, TGA textures
Polycount:
Radiator_1 - 13760 triangles
Radiator_2 - 9106 triangles
This collection includes two variations of a classic early 20th-century steam radiator in different lengths. The models feature detailed cast iron sections with realistic metallic texture and period-accurate brass valves and floor pipe connections.
Each unit is designed with decorative integrated feet.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Number of meshes: 2
Number of prefabs: 2
Number of textures: 4
Number of materials: 1
Includes formats: FBX, TGA textures
Polycount:
Radiator_1 - 13760 triangles
Radiator_2 - 9106 triangles
Price $10.99
