Medieval Wagons, Carts & Carriages Vol. 2 – Horse & Ox-Drawn Transport by 3DreaMax Studio
Number of meshes/prefabs: 10
Number of textures: 206
Texture dimensions: 2K & 4K
Polygon count:
Rigging: No
UV mapping: Yes
This pack focuses on horse-drawn and ox-drawn wagons, utility carts, and period-accurate carriages commonly used for trade, farming, travel, and civilian transport in medieval and fantasy worlds.
Each asset is built for real-time performance and works seamlessly in games, cinematics, open-world environments, RPGs, strategy games, and medieval simulations. The models are ideal for daily-use medieval scenes, making them highly reusable across multiple levels and environments.
Perfect for developers, environment artists, and level designers looking to populate medieval towns, market streets, countryside roads, trade routes, farms, and travel camps with believable and historically inspired transport props.
This volume is designed to complement Vol. 1 and to work perfectly as a standalone pack.
⚔️ FEATURES ⚔️
- 10 Unique Meshes
- Low-poly, game-optimized models
- Clean UVs, no overlapping
- High resolution 2K & 4K PBR textures.
🛞Included Props🛞
- Medieval Carriage – Realistic Historical Transport
- Medieval Market Cart – Realistic Merchant & Trading Cart
- Medieval Horse-Drawn Carriage / Covered Wagon – Realistic Transport
- Medieval Ox-Drawn Carriage / Heavy Covered Wagon
- Witch Hunter Carriage – Dark Medieval Horse-Drawn Wagon
- Medieval Stage Coach – Horse-Drawn Passenger Carriage
- Medieval Vintage Stagecoach – Horse-Drawn Passenger Carriage
- Medieval Farmer Oxcart – Rural Transport wagon
- Medieval Medicine Wagon – Traveling Healer & Apothecary Cart
- Circus Animal Cage Wagon – Medieval Circus Travel Cart
🗨️Friendly Note
I always do my best to provide clean, high-quality models, but sometimes small mistakes can slip through unintentionally. If you find any issues, don't hesitate to get in touch with me right away — I’ll be happy to fix them as soon as possible.
Thank you for your understanding and support! ❤️
Support: 3dreamax.studio@gmail.com
Price $50.00
Medieval Fishing Props – Tools & Traps Pack Vol. 1 by 3DreaMax Studio
Number of textures: 24
Texture dimensions: 2K & 4K
Number of meshes/prefabs: 52
Polygon counts: 114K Total
Rigging: No
UV mapping: Yes
This pack includes a wide range of traditional fishing tools and trap variations suitable for riverside villages, coastal settlements, harbor docks, survival camps, and fantasy towns.
The pack contains 52 unique meshes, carefully modeled to reflect authentic old-world craftsmanship using wood, rope, iron, and woven materials. From fish traps and nets to baskets, crates, and dockside accessories, each asset is built to enhance environmental storytelling and realism.
To ensure optimal performance, all assets share only 2 optimized texture sets, making the pack highly efficient for real-time use in large scenes and open-world environments. This reduced texture setup helps minimize draw calls and memory usage while maintaining strong visual quality.
Whether you are building a medieval harbor, Viking settlement, lakeside camp, or fantasy village marketplace, this pack provides flexible, modular props that integrate seamlessly into Unity projects.
🦈FEATURES 🦈
- 52 Low-poly Fishing Tools & Traps
- 2 Optimized Texture sets
- Game-Ready Assets
- Clean UVs, no overlapping
- High resolution 2K and 4K PBR textures.
🗨️Friendly Note
I always do my best to provide clean, high-quality models, but sometimes small mistakes can slip through unintentionally. If you find any issues, don't hesitate to get in touch with me right away — I’ll be happy to fix them as soon as possible.
Thanks for understanding and for your support! ❤️
Support: 3dreamax.studio@gmail.com
Price $30.00
Medieval Axes – Realistic Weapon Pack Vol. 1 by 3DreaMax Studio
Number of meshes/prefabs: 17
Number of textures: 172 (2K+4K)
Texture dimensions: 2K & 4K
Rigging: No
UV mapping: Yes
Polygon count: 1.2K-8.9K
Medieval Axes – Realistic Weapon Pack Vol 1 | 2K & 4K Textures | Game-Ready
This pack includes a variety of realistic medieval axes, featuring clean low-poly geometry, optimized UVs, and detailed PBR textures. Each weapon is carefully designed based on historical references—perfect for RPGs, action games, medieval projects, fantasy worlds, and survival games.
Whether you're building a first-person combat system, populating an armory, or enhancing your enemy NPC loadouts, these axes deliver professional quality with excellent performance.
🎯 FEATURES 🎯
- 17 Unique Axes
- High-quality low-poly model.
- Low-poly, game-optimized models
- Clean UVs, no overlapping
- Ready for Unity Engine
- High resolution 2K and 4K PBR textures.
🗨️Friendly Note
I always do my best to provide clean, high-quality models, but sometimes small mistakes can slip through unintentionally.
If you find any issues, don't hesitate to get in touch with me right away — I’ll be happy to fix them as soon as possible.
Thanks for understanding and for your support! ❤️
Support: 3dreamax.studio@gmail.com
Price $20.00
Medieval Wagons, Carts & Carriages Vol-1_ Historical Props by 3DreaMax Studio
Number of textures: 104
Texture dimensions: 4K
Polygon count:10k-68.7K
Number of meshes/prefabs: 10 (95 prefabs Total)
Rigging: No
UV mapping: Yes
Types of materials and texture maps: PBR
This pack includes a variety of wagons, carts, and carriages commonly used by peasants, merchants, royalty, and military forces. Each asset is built with clean topology, optimized geometry, and realistic PBR textures, making it ideal for real-time applications in Unreal Engine, Unity, and other modern engines.
Perfect for medieval villages, trade routes, battlefields, royal processions, caravans, and fantasy worlds, this pack provides essential props to add realism and scale to your environments.
FEATURES
- 10 Unique Meshes
- 95 prefabs Total
- High-quality low-poly model.
- High resolution 4K PBR textures.
- Optimized for Real-Time Use
- Game-Ready Assets
- Low-poly, game-optimized models
- Clean UVs, no overlapping
🗨️Friendly Note
I always do my best to provide clean, high-quality models, but sometimes small mistakes can slip through unintentionally.
If you find any issues, don't hesitate to get in touch with me right away — I’ll be happy to fix them as soon as possible.
Thanks for understanding and for your support! ❤️
Support: 3dreamax.studio@gmail.com
Price $50.00
Book Store 3d Environment by Foundry Studios
Number of textures - 98 textures, 36 materials
Vertex count - 4 - 6330
Minimum polygon count - 2
Maximum polygon count - 12,652
Number of meshes/prefabs - 59
Texture maps - 512x512 - 2048x2048
Types of materials and texture maps - PBR
This asset pack features a modular bookstore environment designed to seamlessly complement a mall layout or function as a standalone literary space. Built with realistic PBR materials and optimized for real-time use, it’s suitable for games, VR experiences, cinematics, and architectural visualization.
The space works equally well as a modern retail bookstore, a classic library, or a cozy reading café. Its layout and lighting can be configured for clean, academic presentations or pushed into more moody and atmospheric setups including vintage, suspenseful, or "dark academia" environments. All assets are built to real-world scale and designed for easy integration into production workflows.
What’s Included
- A fully assembled and optimized demo scene with baked lighting and post-processing.
- Modular architectural elements including wall-to-wall shelving, floor units, ceilings, and specialized corner pieces.
- Curated sets of high-quality PBR materials shared across book stacks and furniture to maintain lower draw calls.
- Highly detailed book assets featuring multiple variations of spines, covers, and stacked arrangements.
- Custom bookstore fixtures including checkout counters, display tables, reading nooks, and promotional signage.
- A variety of optimized small props like stationary, ladders, lamps, and decorative items to add realism.
- Properly configured colliders and lightmaps for immediate real-time use.
- Optimized material and texture usage to balance high visual fidelity with performance in dense scenes.
Price $39.99
Scene Architect: Procedural Spawner Tool by Ricky's Software
- Unity Editor tool for scene population and procedural object placement
- Manual spawning via Scene view shortcut (Ctrl + Alt + Click)
- Path-based spawning using spline-driven placement paths
- Collision-aware placement using configurable collider size (SpawnerType Size)
- Terrain modification support with adjustable Terrain Modification Area
- Optional terrain flattening, smoothing, and vegetation clearing
- Spawn probability, rotation control, and path offset configuration
- Integer-based ground layer and terrain layer constraints required for spawning
- Automatic terrain height snapping for object placement
- Runtime spawning API available for scripted placement (manual spawning only)
- Bonus automatic terrain texturing component (sand/grass/rock based on height and slope)
- Designed primarily for Unity Editor workflows; some features editor-only
Scene Architect – Procedural Scene Spawning Tool for Unity
Scene Architect is an editor-focused spawning system designed to quickly populate Unity scenes with props, buildings, vegetation, and environmental details. It helps you place objects faster while maintaining full artistic control, making it ideal for environment design, prototyping, and procedural workflows.
It combines manual placement, path-based spawning, terrain interaction, and rule-based constraints into a streamlined Unity workflow.
Key Features
Fast Scene Population
- One-click prefab spawning directly in the Scene view
- Randomized placement with probability control
- Automatic terrain snapping
- Built-in collision checks to prevent overlaps
Populate environments in seconds instead of hours.
Path-Based Object Placement
- Create curved placement paths visually in the editor
- Spawn objects along paths for organized layouts
- Automatic spacing and orientation alignment
- Ideal for environmental props, buildings, vegetation rows, or decorative elements
Note: Scene Architect does not generate roads or geometry — it places objects along defined paths.
Flexible Spawn Rules
Control exactly where and how objects spawn:
- Spawn probability settings
- Collider-based overlap detection
- Distance-from-path offset placement
- Ground and terrain layer filtering (integer-based setup)
- Random or fixed rotation options
This keeps placements natural and prevents unrealistic overlap.
Terrain Interaction
Optional terrain modification at spawn locations:
- Terrain flattening under spawned objects
- Edge smoothing for better blending
- Vegetation clearing
- Adjustable terrain modification area per object
Useful for placing buildings, props, and structured elements on uneven terrain.
Runtime Spawning Support
Scene Architect is primarily an editor tool but also supports:
- Manual runtime spawning via script
- Collision-aware placement
- Procedural or gameplay-driven spawning setups
Bonus Terrain Texturing Tool
Includes a simple automatic terrain texturer:
- Sand below sea level
- Grass above sea level
- Rock on steep slopes
Quick way to texture terrains for prototypes or base environments.
Designed For
- Solo developers
- Environment artists
- Level designers
- Procedural generation workflows
- Rapid prototyping projects
Why Scene Architect?
Scene Architect focuses on fast iteration, practical placement control, and simplicity. It’s built to reduce repetitive manual placement while still giving developers creative control over their scenes.
Typical Uses
- Forests, vegetation, and props
- Building placement along paths
- Environmental clutter and decoration
- Procedural world prototyping
- Terrain-aware prop placement
Compatibility
- Unity Editor-focused workflow
- Unity Terrain system supported
- Optional runtime spawning via scripting
Price $25.00
Quick Create - Context Menu For Editor by Yuki0okami_20
• Work only in URP and HDRP pipelines
• Editor-only Unity tool (no runtime code)
• Searchable window with multi-word partial matching
• Keyboard navigation support
• Creation of scene objects and project assets
• Optional automatic parenting and selection of created objects
• Immediate rename option for scene objects
• Compatible with different project setups without additional configuration
Quick Create is an Editor tool for Unity that allows you to quickly create commonly used scene objects and assets from a single searchable window.
It is designed to speed up workflow and reduce context switching.
- Key Features -
Fast searchable window for creating GameObjects and assets
Keyboard-friendly workflow (arrow keys + Enter)
Optional automatic parenting, selection, and renaming
No runtime impact (Editor-only tool)
- Opening the Window -
You can open the Quick Create Window in two ways:
Menu: Tools → Quick Create
Shortcut: F3
- Search System -
The search field supports multi-word partial matching.
Examples:
ass → matches Asset - Material
mat → matches Asset - Material
ass mat → matches Asset - Material
mat ass → matches Asset - Material
Each word is matched independently, and order does not matter.
- Settings -
The settings section is located at the top of the plugin window.
Important:
These settings only apply to objects created in the scene (except UI elements), not to assets.
Available options:
Create as Child of Selected Object
If enabled, newly created scene objects will be parented under the currently selected GameObject.
Select Created Object
Automatically selects the created object after creation.
Start Renaming the Created Object
Starts rename mode immediately after creation.
Default Local Position
Local position applied when the object is created as a child.
- Scene Objects vs Assets -
Scene Objects
Created directly in the active scene (GameObjects, UI elements, lights, cameras, effects, etc.).
Assets
Created in the Project window (materials, sprites, scripts, animation assets, UI Toolkit assets, etc.).
Settings such as parenting, selection, and renaming do not affect assets.
- Keyboard Controls -
Typing – filters results in real time
Enter (first time) – activates Up / Down Arrows
Up / Down Arrow – navigate the list
Enter (second time) – create the selected entry
- Requirements -
Unity Editor (Editor-only tool)
Compatible with URP, and HDRP projects (however Objects and Assets intended for the High Definition Render Pipeline (HDRP) are not avaible).
No additional packages required (uses installed Unity features)
- Notes -
The tool does not modify project settings.
No runtime code is included.
Safe to use in production projects.
Designed to be easily extendable with custom entries.
- Errors and warnings -
The console will display the message "ExecuteMenuItem failed because there is no menu named [position path in menu]"
if you choose an item that is incompatible with the current pipeline (like URP while you are in HDRP), or if you are missing the appropriate packages (like UI Toolkit).
Price $4.99
Local Voice LLM by David Addis
- Requires separate installs for individual functionality of STT, LLM and TTS
- High-quality and local Unity Inference interface - no Python/Libs/Networking
- Cross-platform
- Offline; no networking required
- CPU or GPU-accelerated
- Will run on the Web using WebGPU backend
Please check out the WebGPU demo. Inference is done locally - without any network communcation or special libraries required.
LocalVoiceLLM brings together several of my other assets: SimpleOfflineSTT (Speech Recognition), SimpleOfflineLLM (AI agent) and SimpleOfflineTTS (Text-to-Speech) to create a completely local, offline, clean interface for creating a dialogue with a Large Language Model. It's completely offline without any networking or services required.
It does not have any platform-specific code or libraries, so can in theory be used on any platform supported by the Inference package - although memory requirements for running so much through Unity Inference can get high, and desktop and high-end mobile platforms are recommended. Tested on Windows, Android, MacOS and Web using WebGPU.
Please be aware that separate purchases are required for full functionality. You will need at least SimpleOfflineLLM to get Large Language Model support, and either SimpleOfflineSTT (speech recognition) and/or SimpleOfflineTTS (text-to-speech) for the voice interface.
The deployment sizes for several full-precision models can become large, so it's recommended to use uint8 quantized versions to decrease the model sizes to approximately one quarter. With a small (SmolLM2) LLM model, and quantized ONNXs, you can deploy the full system in approximately 350MB.
Price $0.00
Sci-Fi Worlds Volume 1 by De Beauville Studios
Features
• High quality WAV audio files
• Fully produced cinematic music tracks
• Seamless loop versions for game engines
• Individual stems for flexible music implementation
• Designed for interactive audio systems
• Suitable for Unity, Unreal, and other engines
Audio Specs
• Format: WAV
• Sample Rate: 44.1 kHz
• Bit Depth: 16-bit / 24-bit (depending on source file)
• Total Size: ~2.6 GB
Content Structure
Each composition includes:
• Full Mix
• Seamless Loop Versions
• Intro / Build / Interlude Loops
• Instrument Stems
• Ambient FX elements
Perfect for creating dynamic and adaptive music systems in interactive projects.
Track Listing
1 - Darkness Arrives - 150 BPM
2 - Awaken Leviathan - 120 BPM
3 - Spectre Reveal - 120 BPM
4 - Splash Waltz - 150 BPM and 180 BPM
5 - Iron Wings - 120 BPM and 200 BPM
6 - Cryostasis - 135 BPM
7 - Weapons March - 120 BPM
8 - Scorceress of the Nile - 181 BPM
9 - Empires Unite - 120 BPM
10 - Solar Winds - 120 BPM
Sci-Fi Worlds: Volume 1 is a cinematic music library designed for science-fiction games, space exploration titles, futuristic worlds, and atmospheric storytelling.
This collection provides 10 fully produced tracks along with seamless looping versions and isolated stems, allowing developers to easily integrate dynamic music systems into their projects. Includes 10 cinematic tracks, seamless loops, and isolated stems. Approx 28 minutes of total music. Alternate mixes included (no drums / no choir / no vocals) for flexible implementation.
Whether you are building a space opera, mysterious alien environment, futuristic city, or narrative-driven exploration game, this pack provides versatile musical material that can scale from subtle ambience to powerful cinematic moments.
The music blends orchestral textures, synthetic atmospheres, and evolving cinematic structures to create immersive soundscapes suitable for interactive worlds.
Developers can use full tracks for cinematic sequences or assemble custom mixes using stems and loop segments for adaptive music systems.
Ideal for:
• Sci-Fi games
• Space exploration
• RPG environments
• Cinematic trailers
• Atmospheric storytelling
• Narrative games
• Indie and professional game projects
Price $24.99
Automatic Garage Door by Alexander Lipin
Number of textures 16
Texture dimensions 4096
Polygon count 19 646
Number of meshes/prefabs 1/1
Rigging: Yes
Animation count 1
Animation type list Generic
UV mapping: Yes
LOD information 0
Types of materials and texture maps PBR
The asset uses a skeletal mesh with opening animation, allowing smooth and realistic door movement.
Clean topology and optimized geometry make the model suitable for real-time applications and game development.
The asset can be easily integrated into environments such as:
• garages
• warehouses
• industrial buildings
• parking structures
• service areas
All logos, names, and graphics used in the asset are fictional. Any resemblance to real brands or organizations is purely coincidental.
Price $4.99
Echoes of the Unknown by Hozesama
Technical details
- Audio file types: WAV
- Sample rate: 48,000 Hz
- Bit depth: 24-bit PCM
- Loopable: Yes
- Additional: Stereo
"Echoes of the Unknown" is a high-quality collection of cinematic soundscapes and ambient music designed specifically for mystery, suspense, and exploration games. Whether you are building a haunting atmosphere or a tense environment, this pack provides high-fidelity audio assets to elevate the emotional impact of your project.
Price $25.00
Essential Woodland Atmospheres by VANTAGE SOUND
Wav files
44.1 khz
24 bit
seamless loops
stereo
This Pack contains 48 atmospheric loops recorded in native woodlands in Britain and Ireland
And across every season and time of day to give you extensive variations in sonic possibilities.
Every sound in this pack has been recorded in high quality, and edited to create smooth background sounds with seamless looping and variable file sizes for flexibility.
Over 1 hour of Audio !
included in this pack
Rain loops
Wind loops
Falling leaves loops
Lakeside ambience loops
Isolated bird loops
Fire loops
Forest atmosphere loops
woodland atmosphere loops
waterfall loops
Streams loops
Lapping waves loops
All in high quality audio format
44.100hz 24 bit
Price $30.00
Epic Orchestral Action Loops by VANTAGE SOUND
sample rates
44.100hz
48000hz
bit depth
16 bit
24 bit
loopable
wav
stereo
This is music written and composed specifically with game development in mind .
using the full array of orchestral instruments in order to provide you with a provoking score !
7 Orchestral Action loop sets to bring drama and intensity to your action sequences
Each comprising of 4 loops that ramp upwards to a climax. and with 4 checkpoint sounds
3 Full length dramatic themes to underscore the gravity of epic accomplishments
10 Event sounds for small triumphs along the way.
1 GB
69 files
Over 40 minutes of audio packed with musicality !
All presented in both
44.100hz 16 bit High quality sound
4800hz 24 bit Very High quality sound
no AI used in making this pack
Price $25.00
Pickaxe Collection Pack Animation Spine 2D by RGame Animation
- Created with Spine
- Spine Versions Supported: 4.0 and 4.2
- Export Formats Included:
Binary (.skel)
JSON (.json) - Spine Source Files (.spine) Included
- Fully rigged and animated
- Resolution: High-resolution 2D assets
- File Type: PNG textures
- Atlas files included
- Compatible with Unity (Spine-Unity runtime required)
- Scalable and easy to customize
- Clean hierarchy and organized project structure
- Ready for PC and Mobile platforms
If you want, I can also format it exactly according to Unity Asset Store submission guidelines (with Original Unity Version, File Size, Render Pipeline compatibility, etc.).
Stylized Pickaxe Collection – Spine Animated (Spine 4.0 & 4.2)
This package includes 10 unique pickaxes designed for mining and resource extraction systems. Each pickaxe features a distinct fantasy style and is fully rigged and animated in Spine, ready for Unity integration. Perfect for RPG, idle, and mining games.
This Stylized Pickaxe Collection is a high-quality 2D asset pack featuring multiple unique fantasy-themed pickaxes, including fire, ice, dragon, holy, dark, tech, and magical designs. Each pickaxe is carefully crafted with vibrant colors, clean shapes, and strong silhouettes to stand out in any game environment.
All assets are fully rigged and animated using Spine, making them easy to customize and integrate into your project. The package includes Spine source files and exports in both Binary (.skel) and JSON formats, compatible with Spine version 4.0 and 4.2, ensuring flexible workflow and broad runtime support.
Features:
- Multiple unique stylized pickaxe designs
- Fully rigged and animated in Spine
- Exported in Binary (.skel) and JSON formats
- Compatible with Spine 4.0 and 4.2
- High-resolution 2D assets
- Easy to modify, reskin, and extend
- Optimized for Unity integration
Perfect for RPG, idle, mining, adventure, and mobile games. Add visually striking and professional-quality tools to enhance your game’s equipment system.
Compatibility
- Fully compatible with Unity (recommended)
⚠️ This asset was created with Spine.
Using the asset:
This asset requires the free Spine-Unity runtime (version 4.0, 4.2 or newer) to function properly.
The runtime is available from the official Spine website. Once imported, you can use this character directly in Unity.
Editing the asset:
The skeleton and animations were created using the Spine Editor.
To modify or create new animations, a licensed copy of Spine is required.
Benefits for Developers
- Save weeks of production time with ready-to-use, polished animations
- Easily integrate into any gameplay style: shooter, survival, platformer, adventure
- Editable source files allow full customization (re-skin, recolor, add equipment, etc.)
- Scalable art ensures quality even on HD or 4K displays
- Ideal for solo developers, indie teams, students, or studios
License
- You may use this asset in unlimited commercial and non-commercial games.
- Redistribution or resale of the original files is not permitted.
I really value your thoughts! Please share your feedback and rate the character so I can continue to improve and make the experience more enjo
Price $12.00
Toony Particles Remastered by Zakhan
This Package includes:
- 41 VFX.
- Includes the old version as a separate package.
- Texture Sizes: from 512x512 to 2048x2048.
- Number of Prefabs: 43.
- Number of Shaders: 16 Shaders and 3 SubGraphs.
- All particles are customizable and can be recolored.
Requirements:
- Input System package (required for the demo).
- TextMeshPro Package (required for the demo).
- Timeline package (required for the demo).
- Shader Graph package.
Toony Particles Remastered is a versatile VFX pack for toon-style projects, featuring 41 VFX including explosions, weather, water, environment, player interactions, projectiles, and much more.
Price $24.99
MAR-Low poly Subway Platform Decoration Pack by MAR_0237
Number of textures : 3
Texture dimensions : 512*512
Polygon count of [Model Name] :
-Arrow Sticker : 1
-poster : 1
-Wall Ads : 41
-Fire Extinguisher : 630
-Way Out Sign : 62
-Platform Guide Sign : 62
-Platform Number Sign : 19
-Fire Hydrant : 329
-Exit Sign_Hanging : 62
-Exit Sign_Wall : 46
Minimum polygon count : 1
Maximum polygon count : 630
Number of meshes/prefabs : 14prefabs
UV mapping: Yes
Types of materials and texture maps (e.g., PBR) :
-Uses Base Color and Emission maps for lit signs and displays.
This subway decoration asset pack includes a variety of signs, safety equipment, and wall posters designed to add realism and visual detail to metro platforms and underground stations.
The pack features exit signs (wall-mounted and ceiling-mounted), way-out and direction boards, a vertical exit sign, fire extinguisher, fire hydrant cabinet, and framed wall advertisement posters. These assets are ideal for decorating subway platforms, station halls, corridors, and stairway areas.
All sign and poster textures can be easily replaced or edited, allowing you to customize station names, directions, or advertisements to fit different locations, themes, or projects. By swapping the textures, you can create a wide variety of looks while using the same 3D assets.
These assets are optimized for real-time use and are suitable for games, simulations, and virtual environments that require believable subway or underground station
Price $4.99
KProjectView by KakoGames
Tree Lines
Visualize folder hierarchy with tree lines, making parent-child relationships instantly clear.
- Expandable folders: Dotted lines
- Files / non-expandable assets: Solid lines
- Customizable line color and thickness
Smart Folder Icons
Badge icons are automatically displayed based on folder names. Supports over 50 folder types including Scripts, Prefabs, Textures, Audio, and more.
Default Styles
Automatic color-coding based on folder names. Not a fan of a particular style? Icon colors and row backgrounds can be toggled on/off individually. Includes an option to inherit colors to child items.
Per-Folder Customization
Option/Alt + Click on any folder to configure it individually:
- Row background color
- Folder icon color
- Tree line color
- Custom badge icon (from built-in icons)
Alternating Row Colors
Apply alternating background colors to rows for better readability in the Project window.
Requirements
- Unity 2021.3 – 6000.3.5 (tested)
- Windows / macOS
Settings Window
Access all settings from Tools > KakoGames > KProjectView > Settings.
Price $15.00
KHierarchyView by KakoGames
Tree Lines
Visualize GameObject parent-child relationships with tree lines. As your scene grows, it gets harder to track nested structures — tree lines make the hierarchy instantly readable.
- Child objects: Dotted lines
- Leaf objects: Solid lines
- Customizable line color and thickness
Smart GameObject Icons
Badge icons are automatically displayed based on GameObject names and attached components.
- Name-based: Player, Enemy, Canvas, Camera, Manager, and more
- Component-based: Camera, Light, AudioSource, ParticleSystem, Animator, and more
Default Styles
Automatic color-coding based on names and components. Icon colors and row backgrounds are styled out of the box. Not a fan of a particular style? Each one can be toggled on/off individually. There's also an option to inherit colors to child objects.
Custom Styles
Define your own naming patterns and automatically style any matching GameObjects.
- Create patterns like "Enemy," "Item," "Clone," "Trigger," etc. — any GameObject containing that text gets styled automatically
- Set a custom row color and badge icon per pattern
- Option to auto-apply to child objects
- Quickly add patterns via the Option/Alt + Click popup
Per-Object Customization
Option/Alt + Click on any GameObject to configure it individually:
- Row background color
- Icon color
- Tree line color
- Custom badge icon (from built-in icons)
- "Add Custom Name Style" button to create a pattern from the GameObject's name
Alternating Row Colors
Apply alternating background colors to rows for better readability in the Hierarchy.
Auto Cleanup
Customization data for deleted GameObjects is automatically removed.
Settings Window
Access all settings from Tools > KakoGames > KHierarchyView > Settings.
Requirements
- Unity 2021.3 – 6000.3.5 (tested)
- Windows / macOS
Price $15.00
Simple UI 3 in 1 by MKM Tools
- UI System: Unity UI (Canvas-based)
- Text Rendering: TextMeshPro
- Render Pipeline: Built-in, URP, HDRP (UI-based, pipeline-agnostic)
- Data Updates: Runtime data updates supported
- API Access: Public C# API for full programmatic control
- Customization: Colors, values, labels, spacing, sizes, and visibility are configurable via Inspector and code
- Performance: Lightweight implementation suitable for real-time updates
- Dependencies: No external dependencies
- Code Quality: Clean, readable C# scripts intended for easy extension
- Platform Support: Windows, macOS, Linux, iOS, Android, WebGL, XR
- Unity Version: 2021.3 or newer
What’s Included
- Simple Pie Chart – clear visualization of proportions and percentages
- Simple Line Graph – trend and time-based data representation
- Simple Bar Graph – category comparison and statistical breakdowns
Key Features
- Unified workflow – consistent setup and usage patterns across all chart types
- Runtime & Editor control – configure charts via Inspector or fully manage them through code
- Highly customizable – colors, labels, values, spacing, sizes, and visual styles
- Canvas-based UI – built on Unity UI for responsive layouts and resolution independence
- TextMeshPro support – crisp, professional labels and value text
- Multiple data sets – suitable for complex analytics and comparisons
- Lightweight & dependency-free – no external plugins required
Use Cases
- Game UI: statistics, progression, economy data, leaderboards
- Business & enterprise apps: dashboards, KPIs, reports
- Educational and simulation projects
- Prototyping and internal tools
Compatibility
- Unity 2021.3 LTS and newer
- Works across Desktop, Mobile, WebGL, and XR platforms
Value Proposition
This bundle delivers a cost-effective, scalable charting solution with a clean API and predictable behavior, reducing integration time and ensuring long-term maintainability. Ideal for teams that need reliable data visualization without over-engineering.
Built for clarity. Optimized for production. Ready for scale.
Price $24.99
Terrain Paint Studio by LiquidSphere Studio
Terrain Painting
Terrain Paint Studio allows you to create separate layers for painting on your terrain, and it saves these layers so you can apply/remove them as needed. This is especially powerful with procedural workflows where you can allow a procedural tool to paint your terrain for you, then apply your custom touch-ups and polish where you need it. For example, if you need to paint a road somewhere, apply it as a layer on top of the procedural layer and you will never lose it even if you need to apply procedural painting again.
Price $25.00
