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The newest packages in the Unity Asset Store.
Updated: 37 min 18 sec ago

Survival Horror Sound Effects - Haunted House by Cyberwave Orchestra

10 hours 42 min ago
Survival horror sound pack with 235 sounds for haunted house games, including suspicious noises and paranormal activity. Great for eerie exploration, tension, and hidden presence.

Number of Sounds: 235

Sample Rate / Bit Rate: (WAV, 16 Bit, 44,100 Hz)

Does Audio Loop: A few loops are available (named in the files list)

Supported Development Platforms: All

This 235-sound pack delivers survival horror and haunted house sound effects for psychological horror games, paranormal scenes, eerie exploration, and dark atmospheric environments. It includes suspicious noises, hidden movement, creepy interior details, ghostly activity, and unsettling background elements for old houses, hallways, basements, attics, rooms, and abandoned spaces. Many sounds were recorded from a slightly more distant perspective to better match indirect in-game listening, while still remaining dry enough for flexible use with your own reverb, spatial placement, and environmental processing.


SoundCloud Preview

All Files List


Human-Crafted Audio
All sounds in this pack are professionally designed and produced by Cyberwave Orchestra. No AI-generated content is used in the creation process.


Price $29.00

SFX for Triple-A MOBA Spells by Hovl Studio

15 hours 41 min ago
52 spell sounds made specifically for this Triple-A MOBA Spells pack

Does Music Loop? Some Yes, Some No.

Duration 1-6 seconds.

WAV files. All files are stereo. Can be converted to mono inside Unity.

Asset contains 52 sounds made specifically for this asset. 1-4 variations for every VFX.


Contact me if you have any problems or questions. Contact methods on the profile page.


Price $8.00

MONSTER: PTEROKARCE by PROTOFACTOR, INC

2026, March 11 - 23:25
***Included inside Monster Pack Vol 17 and Monster Full Pack Vol 3***

All included materials are Standard Built-In. This means they can easily be Upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.

Here is Pterokarce. This strange and scary hybrid between a flying insect and a crab is a fierce danger to deal with. This creature can attack you fro mthe ground or in the air. Its sharp claws can pierce through thick armor and deal lethal damage.


Geometry is 21.86 Ktris. Rig is 41 bones. Model uses 2 materials with the same 4096*4096 PBR Texture set (Body and wings).


The package includes a set of 50 animations (14 being root motion variations).


Price $34.99

Anime Character Special Vol III by AtmosphereCG

2026, March 11 - 21:40
High quality anime character
  • Meshes: hair, body, outfit, accessories
  • Rigg: Humanoid
  • Blend shapes: 100+
  • Polycount: 35 849
  • Materials: 6
  • Light & Shade & Normal textures: 11
  • Texture atlas resolution: 4096~8192
  • Texture format: PNG

⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺◦༺🎀༻◦⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺


◇ Full riged face, hair, outfit

◇ Contains a link to a Blender file

◇ Compatible with VRM: VR chat, VTube, etc.

◇ For a better experience use third-party shader UniVRM with springbones

Other characters


⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺◦༺🎀༻◦⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺


Price $49.99

Balloon Sound Effects Library by Shapeforms

2026, March 11 - 18:10
Balloon is a sound library with an eclectic and versatile range of 399 high-quality sound recordings, great for any balloon-themed content, further sound design or creative use!

Number of audio files: 399

Format: 24-bit 96kHz wave audio

Metadata: Yes (UCS, Soundminer, BWF)


Note: audio quality and filesize for builds can easily be optimized in Unity's import settings. The high sample rate (96kHz) is especially useful in further sound design/manipulation or pitching the audio down.


Inside you'll find:


  • Balloon impact/tap/hit/bounce sounds
  • Balloon friction
  • Tying, twists and tension
  • Inflating and deflating
  • Air hiss, squeal and rubber 'fart' noises
  • Water-filled balloon splashes, impacts, drags, pitched-down effects
  • Bag-of-balloons punches
  • Balloon pops (a small number of sounds)
  • Metadata for all sounds

All in pristine 24-bit 96kHz audio (recorded with AAA/cinema-grade microphones), preserving ultrasonic frequency content, perfect for pitching audio down while maintaining crisp, quality sound.


What can you do with it?


  • Use it for game and cutscene foley
  • Get creative: use rubber balloon flap sounds as footsteps, bird wings, fish sounds. Let your imagination run wild!
  • Make powerful impact layers and explosions with water-filled balloon sfx
  • Create playful sound effects for UI and game jams
  • Pitch sounds down to concoct horrifying creatures and underwater effects

Price $19.00

The Visual Engine | Shader Templates for Amplify by BOXOPHOBIC

2026, March 11 - 16:56

Documentation | Join Discord | Contact


Welcome! All asset-related discussions are moving to Discord. Join us for more information, updates, if you experience any issues, or if you just want to say hi!

Please check the description, limitations, disclaimers before buying the asset!


○ The Visual Engine


The Visual Engine is a set of highly customizable vegetation and props shaders and powerful tools designed to unify any asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom models made by your team.

Enable high-quality wind motion, interaction, local wind, seasons, wetness, subsurface scattering, gradient and noise tint, perspective correction, camera distance fade, glancing angle fade, crossfade, size fade, top projection, and detail blending, and more, for all vegetation assets and props with Standard, Universal, or HD Render Pipeline!


○ Amplify Templates


The package contains Shader Templates for Amplify Shader Editor, tailored for the Visual Engine. To easly keep the templates up to date, starting with the Visual Engine 21.5.0, the package is now decoupled from the core package!


○ Compatibility


The templates support the following render pipelines:

Standard Render Pipeline 2022.3+

Universal Render Pipeline 2022.3+ / 6.0+ / 6.3+

HD Render Pipeline 2022.3+ / 6.0+ / 6.3+


○ More Assets


The Visual Engine • Unified shaders for any asset

The Visual Engine • Amplify Impostors Module

The Visual Engine • Terrain Blanket Module

The Visual Engine • Terrain Shaders Module

The Visual Engine • Terrain Elements Module

Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR

Polyverse Skies • Low poly skybox shaders

Free Skybox Shader • Cubemap Extended shader


Price $0.00

Modular Stationer by Barrel Bark Interactive

2026, March 11 - 13:03
Modular Stationer with 235 Unique Meshes.

Features:

  • 235 Unique Meshes
  • Attention to Detail / AAA Quality
  • Controllable parameters in Materials
  • High-Quality Assets
  • Game ready/Optimized
  • Unique Concepts of Assets
  • High Attention to Details

Material Variations For Some Assets

Texture Sizes:

  • 4096
  • 2048
  • 1024

Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets

Collision: Yes, Custom collisions for complex assets

LODs: Yes, 4 LODs for complex assets

Average Poly Count: around 1 up to 84K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness/Roughness, Metalic, Opacity

Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Bookshelfs, Book, Coffemug, Chairs, Tables, Lamps, Paint containers, Easels, Notebooks, Rulers, Pencils, Books etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Floors, Walls, Windows, Beams, Stairs, Railings, Ceiling etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Number of Meshes: 235 Unique Meshes

Number of Materials: 51

Number of Textures: 76

Supported Development Platforms: All Platforms

Looking to bring charm and detail to your modern or vintage office, school, or shop scene? I’ve stocked up just what you need! This Stationer Project Pack delivers a rich collection of realistic stationery props and environment details. Ready to drop straight into your Unity project.

From neatly stacked notebooks to scattered pens, cozy desks, and store shelves packed with supplies, every asset is crafted with care to bring authenticity to your world. Whether you're building a simulation, a narrative-driven game, or a training app, this pack has you covered.


Here’s what I packed for you:

  • Notebooks, sketchbooks, and journals (open, closed, stacked)
  • Pens, pencils, erasers, rulers, sharpeners — all the essentials
  • Stationery store shelves, counters, and display units
  • Paper stacks, envelopes, folders, and binders
  • Desks, chairs, lamps, and small office décor
  • Posters, signs, and price tags to dress your scene

Got a question or need assistance? Feel free to contact us anytime at support@barrelbark.com — we're here to help with technical support, suggestions, refunds, or any of your requests.

Join the Barrel & Bark Interactive Discord for live support and custom outsource environment projects. Be part of the community!

INSTAGRAM | FACEBOOK | LINKEDIN | X | YOUTUBE


Price $49.99

Science Fiction Brutalist City by Laya Design

2026, March 11 - 12:45

Number of Meshes: 85

Number of Prefabs: 121

Collision: Yes,usually generated in Unity (Box and Mesh Collider).

Vertex Count: 12 (SM_Floor_600x180) - 15632 (SM_Large_Building_02)

LODs: (Yes, up to 4)

Number of Materials: 38

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Number of Textures: 60

Texture Resolutions: (2048x2048, 4096x4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)


Render Pipeline Disclaimer:

This package was created as HDRP. URP file included.If you want use URP, you can import it.

🎮PLAYABLE DEMO MAP


Explore this Science Fiction Brutalist city !

Bring this environment directly into your project with this complete environment pack.

This package includes a fully built showcase level, ready for you to explore, customize, and make your own.

Inside, you’ll find:


  • 1 Showcase level with multiple areas to explore.
  • Asset Showcase level.
  • 85 static meshes.
  • You will find meshes for Architecture, modules, props, nature assets.

With material instances, you can quickly adjust colors, textures, and details to match your vision.

All meshes come with LODs and collisions, ensuring the assets are fully optimized and ready to drop straight into your worlds.

Everything has been designed for ease of use: just open the level, tweak the parameters and have fun !


If you have any questions, join my Discord server and I’ll be happy to help!


Price $79.99

Stylized Wooden Two-Seat Chair by Imersual Studio

2026, March 11 - 12:44
Wood frame 2-seat sofa bench with patterned fabric cushions. Game Ready / 4K PBR / URP. Great for living rooms, vintage interiors, palace scenes, shops, and stylized environments.

Number of textures: 3

Texture dimensions: 4096 (4K)

Polygon count (triangles): 3.7K

Number of meshes: 1

Number of prefabs: 1

Rigging: No

UV mapping: Yes

Materials / texture maps: PBR

Render Pipeline: URP-ready

Mesh: Clean, game-ready

This package includes one wood-frame 2-seat sofa bench with patterned fabric cushions and decorative side details, designed as a ready-to-place interior prop. It’s Game Ready, URP-ready, and uses 4K PBR textures with clean UVs for fast integration in Unity scenes.

Perfect for living rooms, vintage interiors, palace or mansion spaces, shops, lounges, waiting areas, stylized environments, and cinematic set dressing.

Not customizable (single model as provided), but you can still tweak standard PBR material values inside Unity (metallic/smoothness) like any URP asset.


Price $5.99

Cartoon Characters_Japanese style22 by Dreams Studio

2026, March 11 - 12:36
Two Japanese cartoon characters that provide wonderful characters for your fantasy games.

Texture dimensions:1024X1024

Number of textures:2

Rigging:Yes

Other Japanese cartoon resource packs

Cartoon Characters_Japanese style

Cartoon Characters_Japanese style2

Cartoon Characters_Japanese style3

Cartoon Characters_Japanese style4

Cartoon Characters_Japanese style5

Cartoon Characters_Japanese style6

Cartoon Characters_Japanese style7

Cartoon Characters_Japanese style8

Cartoon Characters_Japanese style9

Cartoon Characters_Japanese style10

Cartoon Characters_Japanese style11

Cartoon Characters_Japanese style12

Cartoon Characters_Japanese style13

Cartoon Characters_Japanese style14

Cartoon Characters_Japanese style15

Cartoon Characters_Japanese style16

More exciting cartoon resource packs

Cartoon Characters Pack

Cartoon Characters Pack2

Cartoon Characters Pack3

Cartoon Characters Pack4

Cartoon Characters Pack5

Cartoon Characters Pack6

Cartoon Characters Pack7

Cartoon Characters Pack8

Cartoon Characters Pack9

Cartoon Characters Pack10

Cartoon Characters Pack11

Cartoon Characters Soldiers

Cartoon Character Collection


Characters (x2)

Nurarihyon、Tōdaiki

texture size:1024 x 1024

Number of texture map:Nurarihyon(1),Tōdaiki(1)

Material is using RealToon (Pro Anime/Toon Shader)

https://assetstore.unity.com/packages/vfx/shaders/realtoon-pro-anime-toon-shader-65518


Polycount:

Characters

Nurarihyon: 4870 triangles

Tōdaiki: 6380 triangles


Rigging:Yes

Animation Type: Generic


Animations

Nurarihyon:

Nurarihyon_appear

Nurarihyon_attack

Nurarihyon_dead

Nurarihyon_display

Nurarihyon_display02

Nurarihyon_hit

Nurarihyon_idle

Nurarihyon_idle02

Nurarihyon_run

Nurarihyon_skill

Nurarihyon_walk


Tōdaiki:

Tōdaiki_appear

Tōdaiki_attack

Tōdaiki_dead

Tōdaiki_display

Tōdaiki_display02

Tōdaiki_hit

Tōdaiki_idle

Tōdaiki_idle02

Tōdaiki_run

Tōdaiki_skill

Tōdaiki_walk


Price $24.99

Cartoon Characters_Japanese style19 by Dreams Studio

2026, March 11 - 12:36
Japanese anime characters Tengu and Red Monster are excellent character choices for fantasy games.

Texture dimensions:1024X1024

Number of textures:2

Rigging:Yes

Other Japanese cartoon resource packs

Cartoon Characters_Japanese style

Cartoon Characters_Japanese style2

Cartoon Characters_Japanese style3

Cartoon Characters_Japanese style4

Cartoon Characters_Japanese style5

Cartoon Characters_Japanese style6

Cartoon Characters_Japanese style7

Cartoon Characters_Japanese style8

Cartoon Characters_Japanese style9

Cartoon Characters_Japanese style10

Cartoon Characters_Japanese style11

Cartoon Characters_Japanese style12

Cartoon Characters_Japanese style13

Cartoon Characters_Japanese style14

Cartoon Characters_Japanese style15

More exciting cartoon resource packs

Cartoon Characters Pack

Cartoon Characters Pack2

Cartoon Characters Pack3

Cartoon Characters Pack4

Cartoon Characters Pack5

Cartoon Characters Pack6

Cartoon Characters Pack7

Cartoon Characters Pack8

Cartoon Characters Pack9

Cartoon Characters Pack10

Cartoon Characters Pack11


Characters (x2)

Tengu,Red Monster


texture size:1024 x 1024

Number of texture map:Aosaginohi(1),Altar of Penance(1)

Material is using RealToon (Pro Anime/Toon Shader)

https://assetstore.unity.com/packages/vfx/shaders/realtoon-pro-anime-toon-shader-65518


Polycount:

Characters

Tengu: 11929 triangles

Red Monster: 3270 triangles


Rigging:Yes

Animation Type: Generic


Animations

Tengu:

Tengu_appear

Tengu_attack

Tengu_dead

Tengu_display

Tengu_display02

Tengu_fly

Tengu_hit

Tengu_idle

Tengu_idle02

Tengu_run

Tengu_show

Tengu_skill01

Tengu_walk


Red Monster:

Red Monster_appear

Red Monster_attack

Red Monster_dead

Red Monster_display

Red Monster_display02

Red Monster_hit

Red Monster_idle

Red Monster_idle02

Red Monster_run

Red Monster_skill01

Red Monster_walk


Price $24.99

Cartoon Characters_Japanese style18 by Dreams Studio

2026, March 11 - 12:36
Two Japanese cartoon characters that provide wonderful characters for your fantasy games.

Texture dimensions:1024X1024

Number of textures:2

Rigging:Yes

Other Japanese cartoon resource packs

Cartoon Characters_Japanese style

Cartoon Characters_Japanese style2

Cartoon Characters_Japanese style3

Cartoon Characters_Japanese style4

Cartoon Characters_Japanese style5

Cartoon Characters_Japanese style6

Cartoon Characters_Japanese style7

Cartoon Characters_Japanese style8

Cartoon Characters_Japanese style9

Cartoon Characters_Japanese style10

Cartoon Characters_Japanese style11

Cartoon Characters_Japanese style12

Cartoon Characters_Japanese style13

More exciting cartoon resource packs

Cartoon Characters Pack

Cartoon Characters Pack2

Cartoon Characters Pack3

Cartoon Characters Pack4

Cartoon Characters Pack5

Cartoon Characters Pack6

Cartoon Characters Pack7

Cartoon Characters Pack8

Cartoon Characters Pack9

Cartoon Characters Pack10

Cartoon Characters Pack11


Characters (x2)

Aosaginohi,Altar of Penance

texture size:1024 x 1024

Number of texture map:Aosaginohi(1),Altar of Penance(1)

Material is using RealToon (Pro Anime/Toon Shader)

https://assetstore.unity.com/packages/vfx/shaders/realtoon-pro-anime-toon-shader-65518


Polycount:

Characters

Aosaginohi: 4172 triangles

Altar of Penance: 4490 triangles


Rigging:Yes

Animation Type: Generic


Animations

Aosaginohi:

Aosaginohi_appear

Aosaginohi_attack

Aosaginohi_dead

Aosaginohi_display

Aosaginohi_display02

Aosaginohi_hit

Aosaginohi_idle

Aosaginohi_idle02

Aosaginohi_skill


Altar of Penance:

Altar of Penance_appear

Altar of Penance_attack

Altar of Penance_dead

Altar of Penance_display

Altar of Penance_display02

Altar of Penance_hit

Altar of Penance_idle

Altar of Penance_idle02

Altar of Penance_run

Altar of Penance_skill

Altar of Penance_walk


Price $24.99

Complete Racing Game 2 (Mega Game) for URP by ALIyerEdon

2026, March 11 - 12:27
This is a complete game including sports racing cars, racing trucks, F 1 and off-road cars. The game is designed with next-gen graphics for mobile and other platforms with the maximum performance

Optimized by default for mobile platforms with the maximum graphics:

=> Realtime Reflections for Mobile (SSR)

=> Realtime sun light with soft shadows

=> Post processing effects

=> PBR material and textures

=> HDR lighting


___________________________

Automatic quality settings for all devices:

Very Low=> $70 device

Low=> $120 device

Medium=> $200 device

High=> $300 device

Ultra=> $400 device or above

Works well on the Unity 6 or above (for URP)


Download=> Mobile Demo (Android)


This is a complete game including sports racing cars, racing trucks, F 1 and off-road cars. The game is designed with next-gen graphics for mobile and other platforms with the maximum performance


You can easily customize or reskin the game. The game is ready to import and publish


The game is automatically optimized on devices as cheap as $70 to powerful $1000 devices (mobile). Just open the settings menu and choose the quality level (from VeyLow to Ultra)


Main Features:

___________________

=> Ready to publish

=> Sport, truck, F 1 and offroad game modes

=> 6 levels for sport car. 6 for truck. 6 for F 1 and 3 for off-road cars

=> Multiplatform (keyboard, touch, gamepad)

=> Optimized for all devices

=> Up to dated graphics

=> PBR materials (textures)

=> 23 sport car mode

=> 3 racing truck model

=> F1 and off-road cars

=> Easy to create a new game (new track, new cars)

=> Smart AI racer system with customizable difficulty

=> Navigation bake free AI system


_______________________

Racer AI=>

An smart racer AI system with automatic reverse mode and re spawn feature ready to continue the race in the all states


Car Controller=>

Very easy car controller to modify in the shortest possible time to get your desired car controller and physics


Race Manager=>

Drag and drop race manager prefab into your scene and enter total laps and start the race... Everything is automatic and easy to modify


Navigation=>

You don't need to bake navigation... Racers automatically follow the waypoints and avoid from the obstacles using sensors... Also can reverse and respawn if needs


Realistic or Arcade=>

Support both realistic and arcade car controlling with a few clicks


Optimization=>

Maximum performance even on low-end android devices


Graphics=>

Next-gen mobile graphics from low-end to high-end mobile devices with a lot of graphic features (realtime reflection support)


_______________________

Also see the=> Complete Racing Game 2 (Mega Game) for Built-in RP






Price $99.00

Floppy Disk – Retro Tech Sound Library by Shapeforms

2026, March 11 - 12:10
Floppy Disk is a library of 200 high-quality retro-tech sounds. 3.5" floppy disk impacts, rattles, pick up and place down, insert and eject disk button sounds and more!

Format: 24-bit 48kHz

Meta-tagged: No

If you're looking for high-quality disk and retro-tech recordings, or perhaps some unique sonic spice to add to modern creations, Floppy Disk might be just what you need!


3.5" Floppy Disks & Container Sounds

  • Impacts, rattles, drag/scrape
  • Picking up and placing down
  • Disk container sounds – lid, impacts, removing disks
  • Guard mechanism

Amiga External Disk Drive Sounds

  • Inserting and removing disks – satisfying clicks as the disks slot into place
  • Eject button

Please note the library doesn't contain the sound of data being read from a disk.


Price $7.99

Space Ambient Songs by cplomedia

2026, March 11 - 11:55
Space Ambient Songs features 11 carefully crafted tracks designed to elevate your game or your film.

Number of Audio Wavs: 11

Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo

Does Audio Loop: No

Minutes of Audio Provided: 69 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

Space Ambient Songs features 11 carefully crafted tracks designed to elevate your game or your film. Calm, futuristic sci-fi soundscapes blend seamlessly to create a deep, immersive, and spherical atmosphere—perfect for transporting your audience into the vastness of space.

DEMO

DEMO on Youtube


Price $15.00

Pulse – GC-Free Event System with Live Debugger by Giant Grey

2026, March 11 - 10:25
Pulse is a GC-free event system for Unity featuring live signal tracing, script + line tracking, timeline visualization, breakpoints, event buses, and full payload inspection.
  • High-performance, allocation-free signals
    Dispatch events at runtime with zero garbage collection when monitoring is disabled.
  • Multiple event buses
    Organize signals into separate buses for modular systems (e.g., Combat, UI, Inventory).
  • PulseScope – Built-in live debugger
    Inspect signals in real time: who raised them, which objects sent and received them, payload data, execution order, and timestamp.
  • Timeline visualization
    Visualize signal flow over time for easier debugging of complex chains.
  • Breakpoints for signals
    Pause your game automatically when a specific signal is dispatched.
  • Simple and intuitive API
    Subscribe, emit, and organize signals in a few lines of code.
  • Directional payload support
    Pass custom data with signals.
  • Designed for production
    Monitoring is automatically disabled in builds, ensuring zero runtime overhead.
  • Flexible subscription system
    Subscribe globally or per bus.
  • Fast execution order tracking
    Know exactly in what order your listeners executed during a signal dispatch.

Stop guessing where your events come from.

Pulse is a GC-free event system for Unity with a built-in live debugger that shows exactly who sent a signal, who received it, and how it propagated through your game.

No more digging through logs. No more guessing which system fired an event.


Key Features

GC-free event dispatch


Built-in live event debugger (PulseScope)


Timeline visualization of signal flow


Breakpoints for event dispatch


Multiple event buses


Simple and clean API


Designed for high-frequency gameplay events



In larger Unity projects, events quickly become difficult to track.

Execution order becomes unclear.


Call chains are hidden.


Debugging often turns into guesswork.


When something breaks, you’re left searching through logs and code trying to figure out who fired an event and why.


Pulse solves this problem.

Pulse combines a fast, allocation-free signal system with PulseScope, a powerful built-in debugger that lets you inspect your events in real time.

You can see exactly what happens when signals are dispatched and how they propagate through your game.


PulseScope – Built-in Event Debugger

PulseScope gives you complete visibility into your event system.

See exactly:

Who raised a signal (script + line number)


Which object sent it


Who received it


Execution order of listeners


What payload was sent


When it happened


Signal flow visualized in a timeline


Breakpoints to pause on dispatch


Track signal chains instantly and understand complex interactions without relying on logs.


Simple API

Emit a signal:

Pulse.Emit(new OnPlayerHit(data));

Subscribe to a signal:

Pulse.Subscribe<OnPlayerHit>(OnPlayerHit);

Use multiple event buses if needed:

Pulse.Bus("Combat").Emit(new OnPlayerHit(data));


Built for Performance

Pulse is designed for high-performance gameplay systems.

Zero garbage collection is achieved when monitoring in PulseScope is disabled.

Monitoring is automatically disabled in builds, ensuring optimal runtime performance while still providing powerful debugging tools during development.


Price $35.00

Type: Typing and Keyboard Sound Library by Shapeforms

2026, March 11 - 05:55
Over 200 high-quality keyboard and typing sounds including individual keypresses, tablet touchscreen taps and swipe sounds.

Number of audio files: 226

Format: 24-bit 48kHz wav

Note this library is not tagged with additional metadata

Type is a sound library featuring recordings of desktop and laptop keyboards (non-mechanical), and a tablet touchscreen.


The library includes:

  • A variety of single keystrokes (keys and spacebar) – great for UI buttons, too!
  • Typing sentences/paragraphs (a few sounds)
  • Sliding fingers across keys – mix this subtle detail in to add realism
  • Tablet touch and swipe screen (a few sounds)

Use the sounds for:

  • Text write-on effects
  • UI Button clicks
  • Text input boxes
  • Cutscene foley
  • Percussive elements in music
  • Sound design source material

Price $7.99

POLYGON - Sci-Fi Outpost Map - Art by Synty by Synty Studios

2026, March 11 - 01:11
This map pack is an expansion add-on for Synty's POLYGON Sci-Fi Worlds and Nature Biomes Swamp packs, featuring a new demo scene and a few new assets created for the new areas.

Synty® Studios presents: POLYGON - Sci-Fi Outpost Map

This pack requires: POLYGON - Sci-Fi Worlds and Nature Biomes Swamp


This map pack is an expansion add-on for POLYGON Sci-Fi Worlds and Nature Biomes Swamp featuring a new demo scene, and a few new assets created just for this map pack. Synty map packs are designed to help inspire you with level design, and save you time with pre-dressed areas ready to place into your project!


In this Sci-Fi Outpost map pack you will find a strange alien world, filled with unique, emissive foliage. Amongst the foreign landscape and alien ruins stands newly built research stations with military outposts, wind power stations, comms tower, mining drills, crashed starships and more!


Key Features:

  • 50 new prefabs
  • 28 new military and sci-fi themed decals
  • New areas ready to place into your project with ease!
  • Generic assets folder with 350+ prefabs including buildings, props, environment, weapons, and FX

Pack Content


Props

50 props including vehicles attachments, defensive walls, glowing undergrowth, and terraced rocks.


Map Areas

7 modular defensive wall building segments as well as military outpost, research lab, wind power station, communications tower, starship crash site, alien ruins, and mining drills


Price $29.99

Simple Car Racing UI Logic (2D & 3D) by liamgame

2026, March 10 - 21:44
Essential UI & logic kit for racing games. Includes mobile-ready car controls (Gas/Brake), a smart Day/Night toggle, and complete Game Manager (Pause/Restart). Ready for 2D & 3D projects.

Key Features:

  • Hybrid Visuals: Auto-toggles 2D/3D lighting.
  • Input Logic: Ready scripts for Gas, Brake, Steering.
  • Game Manager: Pause, Resume, Restart, Audio.
  • Mobile Ready: Optimized for touch & performance.
  • Unity 6 Optimized: Tested with the latest engine.

  • ⚠️ NOTE: UI & Logic only. NO car physics included.

Fully Compatible with Unity 6!

- Ready for: Unity 6 (6000.x) & LTS 2021.3+.

- Plug & Play: Works with Built-in/URP/HDRP pipelines.

- Auto-Scaling: Anchored uGUI for all screen ratios (Mobile to PC).

- TMP: Requires TextMesh Pro Essential Resources.

- Platform: High-performance on Android, iOS, PC, and WebGL.


Price $0.00

Immersive Full-Body FPS Controller by Cupil Games

2026, March 10 - 21:44
Immersive full-body FPS controller for Unity with visible character body, responsive movement, Animation Rigging support, ragdoll death.

Requirements:

Unity: 6000.0.58f2 LTS or newer

Render Pipeline: URP, HDRP

Dependencies: Animation Rigging


Installation:

It is recommended to install Animation Rigging in advance via.

Import the .unitypackage file into your Unity project.

Allow the asset to modify the project’s physics layer settings.

(If the layers were previously modified, manual adjustment may be required.)


Main Parameters:

All core controller parameters are located in the CharacterData component and are configured individually for each character.


For advanced customization:

Additional parameters can be found directly in the scripts. Most of them are implemented as constants and affect the entire controller logic.

MaskLayer and AnimationLayer settings are located in the Singleton script.

Immersive Full-Body FPS Controller is a character controller for Unity, designed for first-person games with full body representation.

The controller is built on top of the Unity Character Controller, providing a high level of responsiveness without sacrificing functionality.

The animation system is implemented using Animation Rigging, allowing animations to be configured and adjusted directly in the Unity Editor without the need for external software.

A spectator mode and character death using Ragdoll are implemented.

One of the key features is the ability for the character to fall onto their stomach or back with proper handling of surface inclination.

This asset is focused on increasing realism and immersion in FPS games.


Price $11.99

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