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The newest packages in the Unity Asset Store.
Updated: 49 min 12 sec ago

Zombie Noises And Voices Sound Effects Audio Package 4 by Aligned Games

9 hours 18 min ago
Make use of the Zombie Noises And Voices Sound Effects Audio Package 4 to add terrifying, clearly recorded and well edited zombie audio effects to your projects!

- 62 Sound Effects

- 16 (kbps) Bitrate

- 44100 Sample rate

- WAV File Format

- Lightweight

Bring terrifying clarity and atmosphere to your project with the Zombie Noises and Voices Sound Effects Package 4.


These professionally recorded and edited vocalizations instantly elevate tension and immersion in any horror scene. 


With 62 high-quality effects, you can transform your project into a deeply unsettling, cinematic experience.


Great audio turns a good scare into a powerful one. 🔊


📦 Sound Effects Included in this package :


• Deaths - 12 Sound Effects

• Growls - 5 Sound Effects

• Grunts - 7 Sound Effects

• Hurt - 4 Sound Effects

• Idles - 6 Sound Effects

• Moans - 4 Sound Effects

• Screams - 16 Sound Effects

• Shriek - 4 Sound Effects

• Snarls - 4 Sound Effects


Total: 62 Sound Effects


📩 Support & Contact


For support email me at :

Aligned Games Email


My studio website :

Visit Here


Price $16.00

Subway Station Environment 01 by IG BLOCKS

9 hours 21 min ago
Subway Station Environment 01

Number of materials: 61

Texture dimensions: most being 1024 and 2048

Polygon count (Full scene with all prefabs): 81000

Number of meshes: 24

Number of prefabs: 24

UV mapping: Yes

Textures format: Png


This package contains Subway Station, Subway Train, Corridors, Tunnel and Props with Scene. Game Ready


Pack includes:


- Subway Station

- Subway Train

- Corridors

- Ticket Machine

- Tourniquet

- Bench

- Tunnel


Features:


- Optimized Meshes for games

- Scene and Demo Scene

- Skybox (buildings, fences)

- Clean Station

- Include Post Processing

- Not modular



Price $7.99

Battery Car Series Auto Energy Movil G1 - N1 by AvpTankPowerJC

10 hours 4 min ago
Battery Cars Series AEM

Summary TecInfo

Total Poly count:

  • Tris: 4424
  • Ver: 2378

Texture Size 2K

(D=Diffuse,N=Normal,M=Metallic,R=Rough)

  • PBR Materials (Fundamental Maps [D,N,M,R]

Materials:

  • Assigned Mateirals
  • Sorted by Each Mesh Items
  • Named Materials

Render

  • Cycles

Battery Car Series - AEM - G1 - N1

3D Model of Battery Car with PBR materials, ideal for scenes and renders.


Price $24.00

PBR Evil Mushroom (4 Variations) by Brians Motions

10 hours 5 min ago
PBR Evil Mushroom – Rigged 3D Character with Multiple Variations Available in FBX & Unity formats

Number of Unique Variations:4

Collision: Yes

Rigged: Yes

Number of Character:1

Polygon Counts of Character: 4000

Animated: Yes

Number of Animations: 6

Animation Types: Root Motion

Number of Materials:5

Number of Textures:9

Texture Resolutions: 2048x,4096x

This pack includes a fully rigged 3D character with a complete set of high-quality animations, ready for use in games, cinematics, and real-time projects.

The character is optimized for smooth animation playback and easy integration.


6 Animations: atk, atk2, combat_in, combat_out, dead, roar.


  • 1 fully rigged 3D character
  • 6 ready-to-use animations
  • 4 unique character variations (visual variations)
  • Textures in this pack are physically based (PBR)
  • Clean topology and optimized meshes
  • Textured and material-ready assets

📩 For support and updates, Contact us.


Price $4.99

Carnivorous Plant Enemy Pack by DNLV Studio

10 hours 8 min ago
Animated carnivorous plant enemy pack with 3 variants and 34 in-place creature animations for horror, fantasy and survival games.

Number of textures: 16

Texture dimensions: 4096x4096

Polygon count of [Model Name]: 14,783 vertices total

Minimum polygon count: Around 8k vertices per character

Maximum polygon count: Around 10k vertices per character

Number of meshes/prefabs: 3 meshes / 3 prefabs

Rigging: Yes

Animation count: 34

Animation type list: In-place animations

UV mapping: Yes

LOD information: No LODs included

Types of materials and texture maps: PBR materials with high-resolution texture maps

A game-ready animated carnivorous plant enemy pack for Unity, featuring 3 unique plant monster variants and 34 creature animations.

This pack is designed for horror, fantasy, survival, RPG, sci-fi and action games. It can be used as a hostile enemy, trap-like creature, mutated plant, organic hazard or background threat in forests, abandoned labs, alien biomes, swamps, dark fantasy environments and other real-time game scenes.

Each plant variant shares the same rig and animation set, making it easy to use different designs across multiple levels while keeping a consistent workflow.


Features:

  • 3 carnivorous plant variants
  • 34 animations included
  • Game-ready creature enemy
  • Rigged and animated
  • Shared rig and animation set
  • In-place animation set
  • PBR materials and high-resolution textures
  • Suitable for Unity real-time projects
  • Works well as an enemy, trap creature, mutant plant or organic hazard
  • Ideal for horror, fantasy, survival, sci-fi, RPG and action games

Animation list - 34 animations:

  1. Idle A
  2. Idle Watch
  3. Alert Idle
  4. Sleep Idle
  5. Stun Loop
  6. Threat Up Loop
  7. Agony Loop
  8. Idle to Alert
  9. Alert to Idle
  10. Idle to Sleep
  11. Sleep to Idle
  12. Idle to Threat Up
  13. Threat Up to Idle
  14. Idle to Stun
  15. Stun to Idle
  16. Agony Start
  17. Agony End
  18. Roar
  19. Knock Back
  20. Attack A
  21. Attack Back
  22. Attack Left
  23. Attack Right
  24. Attack Bite Up
  25. Attack Bite and Throw
  26. Threat Up Attack
  27. Hit React Front
  28. Hit React Back
  29. Hit React Left
  30. Hit React Right
  31. Death Front
  32. Death Back
  33. Death Left
  34. Death Right

Price $24.00

SceneSwift Plus by Piyush Nakrani

10 hours 29 min ago
A complete scene workflow toolkit — fast switching, smart organization, and powerful play mode tools.
  • Editor-only extension (no runtime overhead)
  • Includes both Free and Plus feature set
  • Compatible with Unity 2021, 2022, 2023, and Unity 6
  • Persistent settings for favorites, groups, colors, and recent scenes
  • Consistent UI across toolbar and manager window
  • Fully respects Unity’s scene save prompts

SceneSwift Plus is the full SceneSwift experience, designed for developers and teams working across multiple scenes every day.

It enhances the free version with a powerful scene management system, helping you stay organized and move faster without breaking focus.


Key Features

Includes everything in SceneSwift (Free), plus:

  • 🧭 Scene Manager Window
    Access via Tools > SceneSwift with search and quick actions
  • Favorites System
    Pin your most-used scenes for instant access
  • 🎨 Color Tags
    Organize scenes visually with consistent color labels across menus and windows
  • 📦 Scene Groups
    Load multiple scenes together with a single click
  • 🚀 Startup & Play Mode ToolsSet a default startup scene
    Optional play-mode boot scene
    Automatically return to your working scene after play mode

Why SceneSwift Plus?

If you:

  • Work with large or multi-scene projects
  • Frequently switch between scenes
  • Want better organization and control

Then SceneSwift Plus helps you stay focused and work faster.


Price $9.99

SceneSwift Free by Piyush Nakrani

10 hours 29 min ago
SceneSwift (Free) adds a scene dropdown to the Unity toolbar next to Play. Open Recent and All Scenes faster—no need to search the Project window.
  • Editor-only tool (no runtime build code)
  • Cross-version toolbar support for Unity 2021/2022/2023 and Unity 6
  • Filters out package/read-only scenes
  • Respects Unity’s standard save/dirty-scene behavior

SceneSwift (Free) is a lightweight Unity editor productivity tool that helps you switch scenes faster while building your project.


With this free edition, you get:

  • Toolbar scene menu beside Play
  • Recent scenes for one-click reopening
  • All project scenes (read-only/package scenes are filtered out)

SceneSwift follows Unity’s normal “save modified scenes” workflow, so switching scenes remains safe and predictable.

Free edition includes only the toolbar scene switching experience. The full SceneSwift window with favorites, color tags, scene groups, and startup/play override is available in SceneSwift Pro (separate paid package).


Price $0.00

Simple Kitchen Pack by 3D Multiverse

10 hours 49 min ago
This is a package that contain some kitchen accessories for making a cooking game or to keep it as scrap to fil up a city or as a background object. There are variety of models in this single package.

Number of textures: 9

Texture dimensions:2048 x 2048,1024x1024

Minimum polygon count: 403

Maximum polygon count: 2053

Number of meshes/prefabs: 201/201

Rigging: No

Animation count:Zero

Animation type list:None

UV mapping: Yes

LOD information: For all object LOD0,LOD1 and LOD2

Types of materials and texture maps :PBR

This asset comprises of 60+ each of them having their separate LOD. The package also comes with realistic normal maps to add wear and tear to the material and could be adjusted by the normal strength.

Some categories that are included in this pack are:

1. Pots

2. Pans

3. Utensils

4. Cups & Mugs

5. Jugs, Kettle & Vase

6. Plates and others

These are just few of many that will be included in the package. There are 7 high quality normal textures and also plastic textures. Goodluck creating.


Price $15.00

OWA Shop Signs Bundle by Bohn Studios

10 hours 50 min ago
A bundle of street signs to punch up your urban and city scenes. Use for common decoration or points of interest.

Average vertices for each prefab is around 1,500

Texture atlases at 4096x4096

Assets included in this bundle:

Each sign set uses an atlas. The included FBX is binary and set-up to be easily re-painted in substance painter, blender and similar programs if you want. There are 5 sets included in this bundle, so there a 5 material atlases total per this configuration.


IMPORTANT: This is a bundle asset that grants access to the assets in the links above. After purchasing this asset, you must add the above assets to your shopping cart here on the Asset Store. When you checkout, you will be charged $0 for the assets, per this bundle license.


Examples of sign text:


  • open for lunch
  • motel
  • vacancy
  • de la verde
  • sportswear
  • avalanche
  • funeral home
  • mechanic
  • flower shop
  • entrance
  • theatre
  • magic show
  • alfred the awesome
  • dandy danger
  • brewing co
  • social house
  • inn
  • university
  • cogtown
  • applegrove
  • veterinarian
  • accountant
  • financial services
  • cremation
  • circus
  • fancy pants
  • clothing
  • saxaphone repair
  • and more!


---------------------------------------

Other Assets

The signs in this pack are also included with this full city package if you are looking to expand you levels even more.


Price $45.00

Hierarchy Colorizer by TwoPigs

10 hours 54 min ago
Color-code your Hierarchy with rules, labels, and icons - organize any scene at a glance.

Editor-only tool - zero runtime overhead and no impact on build size.


The colorizer hooks into EditorApplication.hierarchyWindowItemOnGUI and runs only while the Hierarchy window is visible. Per-object color overrides are stored via GlobalObjectId for persistent identification across sessions. All settings are serialized to a ScriptableObject asset at Assets/TwoGreenPigs/HierarchyColorizer/Editor/HierarchyColorizerSettings.asset -safe to commit to version control for team sharing.


- Unity 2021.3 LTS minimum (tested up to Unity 6)

- Compatible with Built-in RP, URP, and HDRP

- No third-party dependencies

- Editor-only scripts - excluded from builds automatically

- Settings stored as .asset - version control friendly

- Per-object colors persist via GlobalObjectId

Hierarchy Colorizer

brings visual structure to your Unity Hierarchy window. Assign background colors, text styles, and alignment to GameObjects using flexible rules - or override any row manually with a single click. Match by name pattern, tag, or layer and instantly see which objects are managers, controllers, UI elements, cameras, and more.


Rule-Based Coloring

Define rules that match GameObjects by name (contains, exact, starts with, ends with), tag, or layer. The first matching rule wins - drag to reorder. Each rule controls background color, text color, bold/italic style, and text alignment.


Per-Object Color Override

Hover over any row to reveal a button. Click it to assign a manual background color directly to that GameObject - overrides all rules and label colors. Hover again to reveal an × to remove the override. Per-object colors are saved to the settings asset and shared with your team via version control.


Section Dividers

Set any rule's alignment to Center to render matching rows as full-width section headers with accent lines. Use naming conventions like --- Gameplay --- or == UI == to structure large scenes visually.


Hover Active Toggle

When enabled, hovering over any Hierarchy row reveals a checkbox to toggle the GameObject's active state instantly - no Inspector needed. Fully undoable with Ctrl+Z.


Color Inheritance

Enable Apply Colors to Children and unmatched child GameObjects automatically inherit their nearest matched ancestor's color - whether it comes from a rule or a manual override - slightly darkened to distinguish inherited from directly assigned rows.


Unity Label & Icon Sync

Rows are automatically colored when you assign Unity's built-in colored label icons. Custom icons set via Other... replace the default box icon on the row.


Component Icons

Up to 4 component icons are displayed on the right side of each Hierarchy row - no more opening the Inspector just to check what's attached.


Zero Runtime Impact

100% editor-only. No scripts, no components, and no code are included in your build.


Key Features

- Match by name pattern, tag, or layer

- Per-object color override with highest priority

- Background color, text color, bold, italic per rule

- Center alignment creates section dividers with accent lines

- Hover active toggle - activate/deactivate without opening Inspector

- Color inheritance for child GameObjects (rules and overrides)

- Unity label color sync (8 built-in colors)

- Custom icon display on rows

- Component icons (up to 4 per row)

- Alternate row zebra-striping

- Live preview before saving

- Drag-to-reorder rules

- Master on/off toggle + keyboard shortcut

- Settings saved as .asset - commit to share with your team


Requirements

Unity 2021.3 or newer. Compatible with Built-in, URP, and HDRP (editor-only tool).


Price $4.99

TerraFlux2D by CywerST

11 hours 9 min ago
TerraFlux 2D is a procedural world framework for Unity featuring deterministic seeds, chunk streaming, seasons, persistent decorations and Mirror multiplayer support.

### Technical Details


- Engine: Unity

- Render Pipeline: Built-in (2D)

- Supported Unity Versions: 2021.3 LTS or newer

- Scripting Runtime: .NET 4.x

- Programming Language: C#

- Networking: Mirror (required, not included)


### Architecture

- Server-authoritative procedural generation

- Chunk-based world streaming

- Deterministic generation using world seeds

- Client-side rendering only

- Modular and extensible system design


### World Generation

- Infinite 2D world generation

- Perlin Noise–based terrain

- Biome classification based on:

  - Height

  - Temperature

  - Moisture

- Chunk-based generation for performance and scalability


### Multiplayer

- Compatible with host-based and dedicated servers

- Server controls:

  - World generation

  - Chunk streaming

  - Decoration spawning and destruction

- Clients receive and render streamed chunk data


### Persistence & Save System

- JSON-based save files (human-readable)

- Saved data includes:

  - World metadata

  - Destroyed decorations

  - World state (season)

- Automatic periodic world saving


### Seasons & Visual Systems

- Four synchronized seasons (Spring, Summer, Autumn, Winter)

- Smooth procedural season transitions

- Seasonal tile and decoration changes

- Global season event system for easy extensions


### Performance

- Distance-based chunk loading

- Incremental chunk streaming

- Decoration generation limited per chunk

- Designed to scale to large worlds


### Included Content

- Fully documented C# scripts

- ScriptableObject-based biome configuration

- Demo scene showcasing all systems

- Ready-to-use main menu for world management


### Limitations

- Tile-based terrain only (no heightmaps)

- No NPC, enemy or combat systems included

- Weather system hooks prepared but not fully implemented

- No built-in UI styling (logic-focused)


TerraFlux 2D is a modular and extensible procedural world framework for Unity, designed for 2D top-down games and fully compatible with multiplayer projects using Mirror.


It provides a complete foundation for generating infinite worlds with deterministic seeds, chunk-based streaming, persistent decorations and synchronized seasonal transitions.


The system is server-authoritative, making it safe for both host-based and dedicated server setups. All world generation, chunk streaming and decoration logic runs on the server, while clients only render received data.


TerraFlux 2D is intended as a framework, not a complete game. It focuses on clean architecture, performance and safe integration into existing projects.


### Key Features

- Deterministic procedural world generation (same seed = same world)

- Chunk-based world streaming (server-side generation, client-side rendering)

- Biome system based on height, temperature and moisture

- Persistent world decorations (destroyed objects do not respawn)

- Regenerating ground details for visual variety

- Fully synchronized season system with smooth transitions

- Automatic world saving using JSON files

- Multiplayer-ready architecture built on Mirror

- Safe for host or dedicated server setups


### Use Cases

- Survival games

- Farming and life-sim games

- Sandbox and exploration games

- Multiplayer 2D worlds

- Procedural top-down RPGs


### Included

- Complete procedural world framework

- Multiplayer-safe chunk streaming system

- Season and decoration persistence systems

- Demo scene showcasing all core features

- Clean, documented and extensible codebase


### Important Notes

- Mirror Networking is required (not included)

- This asset focuses on logic and systems, not UI styling

- Designed as a foundation to be extended by your own gameplay systems



Price $39.99

3-in-1 UI Waves - Signal, Monitor, Audio Waveforms by bitOps Dev

11 hours 9 min ago
Includes animated signal waves, ECG-style scan monitors, and audio-reactive sound meters — fully customizable, lightweight, and demo-ready.

• Built with Unity 6 LTS 

• Compatible with Built-in, URP, and HDRP 

• No external dependencies required 

• TextMeshPro is only used in demo scenes 

• Assembly Definition files included 

• Fully namespaced (bitOpsDev.UI.SignalWaveforms)


📦 What You Get

✔ Signal Wave System 

✔ Monitor Scan Wave System 

✔ Audio Reactive Wave Meter 

✔ ScriptableObject Settings 

✔ Demo Scenes 

✔ Documentation (PDF) 

✔ Editor Create Menu Tools


🔹 Compact Feature Version (Optional Shorter Description)

If you want something more concise:

UI Signal Wave Toolkit is a 3-in-1 waveform system for Unity UGUI:

• Animated Signal Waves (Sine/Cos/Tan) 

• ECG-Style Scan Monitor Waves 

• Audio Reactive Sound Meters

Fully customizable via ScriptableObjects. Includes demo scenes, editor menu tools, and optimized mesh rendering. Compatible with Built-in, URP, and HDRP.

Signal Waves • Monitor Scan Waves • Audio Reactive Meters

UI Signal Wave Toolkit is a modular 3-in-1 waveform system built for Unity UGUI.


Create animated signal waves, telemetry scan monitors, and audio-reactive sound meters — all fully customizable and optimized for runtime performance.


Designed for sci-fi HUDs, radar displays, audio indicators, debug tools, and stylized UI effects.

Included Features

Signal Wave System

Render classic mathematical signal waves directly in UGUI.

• Sine, Cosine, Tangent


• Adjustable cycles across width


• Speed and phase offset controls


• Ribbon or dot rendering modes


• Gradient and color customization


• Global or local phase synchronization


• Scaled or unscaled time support


Perfect for:

  • Sci-fi HUD animations
  • Telemetry UI
  • Futuristic menu elements
  • Stylized loading bars

Monitor Wave (ECG / Telemetry Scan)

Persistent scan-sweep waveform similar to ECG monitors or radar displays.

• Scan head sweeps across buffer


• Historical samples persist until overwritten


• Heartbeat-style default curve included


• Adjustable sweep speed


• BPM-controlled waveform playback


• Scan head styles (Gap, Blip, Tick)


• Clear-on-wrap option


• Freeze mode


Ideal for:

  • Medical UI
  • Radar/sonar interfaces
  • Sci-fi scanning displays
  • Surveillance dashboards

Sound Wave Meter (Audio Reactive)

Static waveform that reacts to real-time audio energy (RMS).

• AudioListener or AudioSource input


• Noise gate and sensitivity controls


• Attack & release smoothing


• Compression curve support


• Dot or ribbon rendering


• Fully stylized waveform template


Perfect for:

  • Stealth detection UI
  • Sound activity meters
  • Music visualizers
  • Ambient feedback systems

🧩 Modular Import

Each feature is separated into its own folder structure.


Users can import only the systems they need:


  • Signal Wave
  • Monitor Wave
  • Sound Wave Meter
  • Demo scenes (optional)

🎛 Fully Customizable via ScriptableObjects

All systems use ScriptableObject settings for easy tuning:

  • Wave geometry
  • Rendering styles
  • Color gradients
  • Scan behavior
  • Audio sensitivity
  • Performance tuning

The runtime API allows amplitude control and dynamic adjustments.


🚀 Performance

• Lightweight UGUI-based rendering


• No shaders required


• No URP/HDRP dependency


• Optimized mesh generation


• Assembly Definitions included


🎮 Demo Scenes Included

Interactive demo scenes are included for each feature:

  • Signal Wave Demo
  • Monitor Wave Demo
  • Sound Wave Meter Demo

Each demo includes inspector controls to explore settings in real time.


Price $14.99

Realistic Textures - Vol 56 - Rocks by Yoge

11 hours 12 min ago

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

17 seamless textures


Price $4.99

Realistic Textures - Vol 59 - Concrete by Yoge

11 hours 13 min ago

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

20 seamless textures


Price $4.99

Realistic Textures - Vol 58 - Sand by Yoge

11 hours 13 min ago

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

24 seamless textures


Price $4.99

Realistic Textures - Vol 57 - Sand by Yoge

11 hours 13 min ago

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

27 seamless textures


Price $4.99

Realistic Textures - Vol 55 - Rocks by Yoge

11 hours 18 min ago

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

14 seamless textures


Price $4.99

Realistic Textures - Vol 54 - Rocks by Yoge

11 hours 18 min ago

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

16 seamless textures


Price $4.99

Realistic Textures - Vol 53 - Rocks by Yoge

11 hours 18 min ago

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

15 seamless textures


Price $4.99

Realistic Textures - Vol 52 - Pebble by Yoge

11 hours 18 min ago

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

13 seamless textures


Price $4.99

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