Data Saving - Encryption & Compression by Axel B
Supported OS's and build types
- Windows ✅
- macOS ✅
- Linux ✅
- Android✅
- iOS✅
- WebGL❌
- Console ❌
Features
- Local storage
- AES encryption
- GZIP compression
- Async loading & saving
- Multi-saveslot support
- Cache to reduce load times
Supported datatypes:
- Classes, Structs
- Lists, Arrays
- Vector2, Vector3, Vector4, Vector2Int, Vector3Int
- Quaternion
- Color, Color32
- Rect, RectInt
- Bounds, BoundsInt
- Matrix4x4
- Ray, Ray2D
- Plane
- AnimationCurve
- Gradient
Dependencies
Newtonsoft.Json is a required dependency which is automatically installed if not already in your project
Why should you use this asset?
Easy to use
Saving: DataManager.Save(key, value)
Loading: DataManager.Load<T>(key)
It's feature-rich
It supports encryption, compression, multiple saveslots, broad platform support, async operations and more.
Price $0.00
Modular Stylized Dungeon Kit Low-poly 3D Model (Built-in) by 3D-Disco
- Polygons (total): 9,847
- Vertices (total): 9,712
- Textures: Color, Metallic, Roughness, Normal, AO
- All textures are 2k resolution
Modular Stylized Dungeon Kit 3D Model pack provides high-quality visual assets for building modular dungeons.
The environment (levels) can be created manually or procedurally, depending on the system implemented in the game engine.
4 materials are shared across all assets.
Technical details:
- Polygons (total): 9,847
- Vertices (total): 9,712
- Textures: Color, Metallic, Roughness, Normal, AO
- All textures are 2k resolution
The following assets are included in the pack:
- Lava Tile: Polygons: 6, Vertices: 8
- Lava Tile Angled: Polygons: 5, Vertices: 6
- Lava Tile Rounded: Polygons: 26, Vertices: 20
- Pillar Round: Polygons: 84, Vertices: 104
- Pillar Square: Polygons: 80, Vertices: 77
- Rock Wall #1: Polygons: 22, Vertices: 24
- Rock Wall #2: Polygons: 23, Vertices: 24
- Rounded Inward: Polygons: 16, Vertices: 16
- Stairs: Polygons: 534 Verts: 672
- Chest: Polygons: 1526, Vertices: 1662 (rigged and animated - has an "Open" and "Close" animations)
- Door #1: Polygons: 1370, Vertices: 1386 (rigged and animated - has an "Open" and "Close" animations)
- Door #2: Polygons: 1196, Vertices: 1218 (rigged and animated - has an "Open" and "Close" animations)
- Bone: Polygons: 80, Vertices: 78
- Coin: Polygons: 88, Vertices: 82
- Torch: Polygons: 229, Vertices: 235
- Banner (Dragon): Polygons: 272, Vertices: 191 (for each of 4x)
- Banner (Eagle): Polygons: 216, Vertices: 198 (for each of 4x)
- Banner (Lion): Polygons: 280, Vertices: 259 (for each of 4x)
- Weapons #1: Polygons: 1110, Vertices: 1108
- Weapons #2: Polygons: 380, Vertices: 400
Notes:
- All assets shown in the pictures and videos are included in the pack.
- The levels displayed are not part of the pack—they are provided as a showcase of what can be created using the included assets.
- modular dungeon
- stylized dungeon kit
- game environment
- dungeon 3d model
- fantasy dungeon assets
- stylized game props
Price $49.99
Stylized Fantasy Interiors – Low Poly 3D Props Pack by 3D-Disco
Technical details:
- Render engine: Eevee
- Textures: Color, Metallic, Roughness, Normal, AO
- All textures are 2k resolution
Use the Stylized Fantasy Interiors – Low Poly 3D Props Pack to bring your fantasy worlds to life with versatile assets perfect for castles, caves, dungeons, and RPG interiors.
Technical details:
- Textures: Color, Metallic, Roughness, Normal, AO
- All textures are 2k resolution
The following assets are included in the pack:
- Axe: Poly: 345. Vertex: 340
- Barrel: Poly: 408. Vertex: 366
- Barrel Damaged: Poly: 532. Vertex: 502
- Bench: Poly: 548 Vertex: 552
- Book Closed (3 types): Poly: 68 Vertex: 68
- Book Opened (3 types): Poly: 128 Vertex: 128
- Potion 1: Poly: 300 Vertex: 270
- Potion 1 Empty: Poly: 204 Vertex: 184
- Potion 2: Poly: 138 Vertex: 144
- Potion 2 Empty: Poly: 100 Vertex: 104
- Potion 3: Poly: 240 Vertex: 210
- Potion 3 Empty: Poly: 180 Vertex: 160
- Scroll Closed: Poly: 366 Vertex: 368
- Scroll Opened: Poly: 73 Vertex: 78
- Shield 1: Poly: 560 Vertex: 566
- Shield 2: Poly: 148 Vertex: 150
- Stool: Poly: 324 Vertex: 306
- Table: Poly: 542 Vertex: 552
- Table Round: Poly: 324 Vertex: 306
- Sword: Poly: 149 Vertex: 158
- Bed: Poly: 464 Vertex: 527
- Cage: Poly: 1832 Vertex: 1835
- Carpet: Poly: 685 Vertex: 1034
- Chain Floor: Poly: 1952 Vertex: 1940
- Chain Wall: Poly: 1472 Vertex: 1460
- Bookcase: Poly: 221 Vertex: 282
- Gem 1: Poly: 56 Vertex: 44
- Gem 2: Poly: 40 Vertex: 42
- Gem 3: Poly: 40 Vertex: 42
- Key: Poly: 248 Vertex: 257
- Key Chain: Poly: 1384 Vertex: 1431
- Lever Base 1: Poly: 272 Vertex: 272
- Lever Base 2: Poly: 152 Vertex: 148
- Skull: Poly: 249 Vertex: 245
- Throne: Poly: 372 Vertex: 492
- Weapon Rack: Poly: 168 Vertex: 208
- Chest: Poly: 1526 Vertex: 1662
- Bone: Poly 80: Vertex: 78
- Coin: Poly: 88 Vertex: 82
- Torch: Poly: 229 Vertex: 235
- Banner (dragon - 4 types). Poly: 272 Vertex: 191
- Banner (eagle - 4types): Poly: 216 Vertex: 198
- Banner (lion - 4 types): Poly: 280 Vertex: 259
- Weapons 1: Poly: 1110 Vertex: 1108
- Weapons 2: Poly: 380 Vertex: 400
Notes:
- These assets may be used in various projects but their main purpose - is low poly game development/visualization.
- This low poly pack might be used in a 3D software/engine, though it has a couple of specific assets (fire for Blend, Unity, UE).
- It has 1 rigged object (chest) and 1 VFX object (fire).
- The assets were designed to work with each other (weapons for the weapon rack, books/potions for the bookcase, tables, etc.).
- The assets are split into 5 texture sets. Use 5 materials. All textures are sorted in folder.
Check out what our previous customers have said about this model and their experience with us!
- "Great model and great people behind it! Very kind and supportive. All recommendations for cooperation! Wish you all best! And as Spock used to say Live long and prosper! :)"
- "Worked great! Better than expected. A+ model"
- "Clean models and textures, plenty of format types to pick from, 10/10!"
- "Very well-built 3D model. Easy to import and work with. The textures were really nice too."
- "Great set of models. easy to use. thanks!"
- "Very easy to use. Thanks."
- "I've bought a few models from 3d-disco, all I can say is that they are top notch quality!"
- "Great customer support from the seller, I needed a few tweaks on this model and they responded and sent updated model ASAP. Can't recommend enough!"
- "These models are great, obviously, just look at them. Before my purchase I had a few questions for the seller. Our correspondence went back and forth very quickly, and each time the seller was both helpful and gracious. The models are, ya, great .. the seller though, is wonderful!"
Price $49.99
TextToTMP - Complete Text to TextMeshPro Migration Tool by NEOWIZ_BLUE
🔧 Technical Specifications
Unity Compatibility
- Minimum Version: Unity 2019.4 LTS
- Tested Versions: 2019.4, 2020.3, 2021.3, 2022.3
- Platform Support: All Unity-supported platforms
- Render Pipelines: Built-in, URP, HDRP compatible
📋 Package Contents Summary
Text to TMP Converter/
├── Editor/ # Core conversion tools (6 scripts)
│ ├── BatchTextToTMPConverter.cs # Main conversion engine
│ ├── ScriptReferenceFixer.cs # Script code updater
│ ├── TextReferenceUpdater.cs # Reference manager
│ ├── TextToTMPUnifiedWindow.cs # Unified interface
│ ├── DelayedReferenceUpdater.cs # Compilation handler
├── Demo/ # Educational system
│ ├── Scenes/ # Demo scene
│ │ └── TextToTMP_Demo.unity # Interactive learning
│ └── Scripts/ # Demo scripts (4 files)
│ ├── TextToTMPDemoController.cs
│ ├── DemoTextAnimator.cs
│ ├── DemoTextUpdater.cs
│ └── DemoUIManager.cs
├── References/ # JSON storage
└── README.md # Complete documentation
Total Package Size: ~2MB
Script Count: 9 C# files
Documentation: Complete user guide
Demo Content: Interactive learning scene
Support: Comprehensive documentation and examples
Text to TMP Converter - The Professional Choice for Unity Text Migration
⚠️ IMPORTANT SAFETY NOTICE: This tool does NOT include automatic backup functionality. You MUST manually backup your entire project before starting any conversion process. Failure to backup may result in permanent data loss.
✨ Why Choose Text to TMP Converter?
🎯 Complete Automation
- One-Click Conversion: Convert most scenes with a single button press
- Smart Script Updates: Automatically fixes all script references and imports
- Intelligent Font Mapping: Auto-matches fonts or creates new TextMeshPro font assets
- Minimizes Manual Work: Most components updated automatically
🛡️ Production-Ready Safety
- ⚠️ IMPORTANT: Manual Backup Required: You MUST create a full project backup before conversion
- Non-Destructive: Designed to preserve all original properties and settings
🔧 Core Features
📦 Unified Tool Window
- 3-in-1 Interface: All tools accessible from one convenient window
- Auto Progress Mode: Seamless workflow automation
🎨 Advanced Font Management
- Smart Font Matching: Automatically finds corresponding TextMeshPro fonts
- Font Asset Generation: Creates TMP font assets from TTF/OTF files
🔄 Intelligent Conversion System
- Component Preservation: Maintains all text properties, colors, and formatting
- Layout Compatibility: Preserves UI layouts and positioning
📝 Script Reference Automation
- Code Pattern Recognition: Identifies 11+ common Text reference patterns
- Automatic Imports: Adds required using TMPro; statements
- Type Conversion: Updates variable declarations and method signatures
- Inheritance Support: Handles complex class hierarchies
🎮 What's Included
📁 Core Tools (Assets/TextToTMP/Editor/)
- BatchTextToTMPConverter.cs - Main conversion engine
- ScriptReferenceFixer.cs - Automated script updating
- TextReferenceUpdater.cs - Component reference management
- TextToTMPUnifiedWindow.cs - Integrated tool interface
- DelayedReferenceUpdater.cs - Compilation-safe updates
🚀 Quick Start Guide
1. Access the Tools
Unity Menu → Tools → TextToTMP
2. Choose Your Conversion Mode
- Open Scenes: Convert currently loaded scenes
- All Scenes & Prefabs: Project-wide conversion
- Selected Prefabs: Target specific prefabs
3. Configure Settings
- Set up font mappings (auto-detected)
- ⚠️ CRITICAL: Create full project backup first
- Enable Auto Progress mode
4. Execute Conversion
- Click "Convert"
- Watch automated progress
- Review detailed logs
5. Complete the Migration
- Run Script Reference Fixer
- Update component references
- Test and verify results
🎯 Perfect For
👨💻 Individual Developers
- Upgrading personal projects to TextMeshPro
- Learning TextMeshPro migration best practices
- Saving time on repetitive conversion tasks
🏢 Development Teams
- Standardizing UI systems across projects
- Migrating legacy codebases efficiently
- Maintains consistent text rendering quality in most cases
📊 Conversion Statistics
Typical Project Results
- Time Saved: Significant reduction in manual work
- Compatibility: Tested with uGUI and standard prefabs
Supported Scenarios
- ✅ Canvas-based UI systems
- ✅ Nested prefab hierarchies
- ✅ Script component dependencies
- ✅ Custom font configurations
- ✅ Multi-scene projects
🛠️ Advanced Features
Batch Processing
- Process multiple scenes simultaneously
- Handle large projects with thousands of components
- Progress tracking with detailed logging
Smart Font Handling
- Automatic font asset generation from TTF/OTF files
- Intelligent font matching algorithms
💡 Pro Tips
⚠️ CRITICAL - Before You Start
- 🚨 BACKUP YOUR PROJECT: MANDATORY - Create a complete project backup before any conversion
- Test on Small Scenes: Start with simple scenes to familiarize yourself
- Review Font Assets: Ensure you have TextMeshPro fonts ready
📞 Support & Updates
Regular Updates
- Unity Compatibility: Support for latest Unity versions
- Feature Enhancements: Based on user feedback
- Bug Fixes: Rapid response to reported issues
- Performance Improvements: Continuous optimization
💰 Investment Value
Time Savings Calculator
- Manual Conversion: ~2 minutes per Text component
- TextToTMP Conversion: ~0.01 minutes per component
- Typical Project (500 components): 16+ hours saved
- Your Time Value: Calculate your savings!
Actual time savings may vary depending on your project and workflow.
🎉 Get Started Today!
Transform your Unity project's text system with confidence. Text to TMP Converter provides everything you need for a successful migration to TextMeshPro, backed by comprehensive documentation, educational resources, and professional support.
⚠️ Remember: Always backup your project before conversion!
Download Text to TMP Converter now and experience the future of Unity text rendering!
Price $4.99
Full Contact animations (Motion Cast#22 Vol.2) by Motion Cast
112 animation in FBX
ENGLISH
In this animation pack, we offer you an original moveset consisting mainly of punches and kicks in the style of Full Contact. Full Contact is a striking combat sport belonging to the group known as kickboxing. The moveset therefore consists of 111 animations. There are single punches and kicks as well as various combos (sequences of several punches or kicks) and essential movement animations as well as on-the-spot dodges. In this pack, we have focused mainly on single strikes, which you can chain together as you wish to create your own combos. It should be noted that all animations have been optimised so that the blending (transition) with the idle animation is as smooth as possible. All motion capture was performed by Bertrand Fleuret, a professional boxer who is a three-time European champion and one-time Full Contact world champion. In addition, each of the animations has been manually retouched and finalised, always with a view to use in a video game, where responsiveness is paramount.
Please note that only the animations are sold. No scenery is provided with the purchase. The 3D model is for aesthetic and technical purposes only. You may need to make a few minor adjustments to ensure that the animation matches your characters correctly. Be sure to watch our ‘Close Look’ video, which shows you all the animations, before making your purchase.
List of animations:
3 idle
7 movement animations, including 4 in LOOP
13 dodges
21 punches
60 kicks
4 combos
3 animations where he stops the punching bag
This gives us a total of 111 original animations, all in FBX format.
We would like to improve and offer you the best animations possible, which is why we invite buyers to leave comments on this page and follow us on social media:
For any requests or technical issues, you can contact us directly by email:
motioncast.loic57@gmail.com
We would also love to see your creations using our animations, so please feel free to use this email address to send us your work.
FRENCH
Dans ce pack d’animations, nous vous proposons une moveset originale, composée principalement de coups de poing et de pied dans le style de la discipline du Full Contact. Le full-contact est un sport de combat de percussion appartenant au groupe dit de boxe pieds-poings. La moveset est composée de 111 animations. Il y a des coups de poing et pied uniques, ainsi que des combos variés (enchaînement de plusieurs coups de poing ou pieds), et les animations essentielles de déplacement ainsi que d’esquives sur place. Nous avons surtout privilégié les coups uniques, a travers lesquels ils vous sera possible de les enchaîner à votre guise pour créer vos propres combos. A savoir que l’ensemble des animations a été optimisé pour que le blending (la transition) avec l’animation de idle soit la plus lisse possible. L’intégralité de la motion capture a été performée par Bertrand Fleuret, boxeur professionnel, 3 fois champion d’Europe, et une fois Champion du monde de Full Contact. De plus, chacune des animations a été retouchée et finalisée manuellement, avec toujours en tête une utilisation dans le cadre d’un jeu vidéo, dans lequel la réactivité est primordiale.
Je précise que ne sont vendues que les animations, aucun décor n’est fourni lors de l’achat. Le modèle 3D n'est présent qu'à des fins esthétiques et techniques. Il se peut que vous ayez à faire quelques petit ajustements pour que l’animation corresponde correctement à vos personnages. Pensez à regarder attentivement notre vidéo « Close Look », qui vous montre toutes les animations, avant de passer à l’achat.
Liste des animations :
3 idle
7 animations de déplacment dont 4 en LOOP
13 esquives
21 coups de poing
60 coups de pied
4 combos
3 animations dans lesquelles le personnage stoppe le punching ball
Nous avons donc un total de 111 animations originales, toutes en format_____
Nous aimerions nous améliorer et vous proposer les meilleures animations possibles, c’est pourquoi nous invitons les acheteurs à laisser des commentaires sur cette page, mais aussi à nous suivre sur les réseaux sociaux :
Pour toute demande ou problème technique, vous pouvez directement nous joindre par e-mail :
Aussi, nous aimerions voir vos créations avec nos animations, n'hésitez donc pas à vous servir de cette adresse mail pour nous présenter vos travaux.
Price $35.00
free Storage House by UltraGames Entertainment
Number of textures:1
Texture dimensions:4096*4096
Polygon count of [Model Name]:13191
Minimum polygon count:13191
Maximum polygon count:13191
Number of meshes/prefabs:1
Rigging: No
Animation count:0
Animation type list:0
UV mapping: /No
LOD information:yes
Types of materials and texture maps:PBR
This asset features a Stylized 3D storage building, likely designed for use in a game development environment (e.g., Unity or Unreal Engine). The building has:
- Stylized 3D storage building is suitable for mobile, VR, or stylized desktop games.
- A warm color palette with wood and stone textures that support a medieval or fantasy aesthetic.
- A clearly readable "STORAGE" sign and a glowing lantern, adding usability and charm.
Customization Potential
Yes, the content appears highly customizable:
- Textures can be modified or swapped (e.g., wood types, colors).
- Sign text could be edited for different buildings (e.g., “ARMORY,” “SHOP”).
- Lighting elements like the lantern could be animated or made interactive.
- Modular style means this could integrate with other buildings or props.
Suitable Genres
This asset is ideal for:
- Fantasy or medieval games
- RPGs, farming simulators, or tower defense games
- Casual or mobile adventure titles
- Games with a whimsical or storybook-like visual style
Price $0.00
Food Pack - Low Poly Assets by Adrift Team
Number of textures: 1
Texture dimensions: 512x512
Minimum polygon count: 12
Maximum polygon count: 572
Number of meshes/prefabs: 32
Rigging: No
UV mapping: Yes
Types of materials and texture maps: Base Color
This asset pack offers a delicious selection of 32 stylized, low poly 3D food props, designed to boost the visual appeal of your game without compromising performance. Every model is carefully crafted to maintain a cohesive look, making them ideal for casual, mobile, or stylized games.
The pack includes a variety of iconic food items such as:
- Juicy burgers
- Colorful ice creams
- Slices of pizza
- Sodas, cold drinks, and more
All assets are game-ready and optimized with a single 512x512 texture atlas, keeping draw calls low and performance high — especially on mobile platforms. With clean topology and a unified style, these assets are ready to drop into your scenes and bring a touch of flavor to any in-game restaurant, food stand, or background decor.
Key Features:
- 32 stylized food models
- Low poly and mobile-friendly
- Single 512x512 texture for all assets
- Ideal for mobile, casual, or cartoon-style games
- Easy drag-and-drop integration into Unity
Price $0.00
Industrial Cage Lights Pack – Modular & Customizable by Procedural
Number of textures : 271
Number of Materials : 30
Texture dimensions: mostly 4K
Polygon count : 23784 (light A), 6722 (light B), 4982 (light C)
Number of meshes: 6
Number of prefabs : 25
Rigging: No
UV mapping: Yes
LOD information: 4 LODs
Types of materials: PBR
What's Included:
- 3 Light Types:
Wall-mounted dome
Wall-mounted tube/spotlight
Hanging rectangular ceiling lights (Light A) - 5 Material Variants (included as Material Instances):
Steel
Rusted Steel
Brass
Painted
Rusted PaintedPainted materials are fully customizable—choose any color to fit your scene. - Glass Pattern Variations:
Hanging lights: Diamond and Stripy
Wall lights: Diamond, Weave, Stripy, and Diagonal Stripy
Please note that the glass is a separate object from the light, as Nanite does not support semi-transparent materials. You can change the glass color using the Albedo slot, and remove stains by clearing the texture in the Alpha slot.
Price $15.00
Stylized Grove - Low Poly Trees by UltraGames Entertainment
Number of textures:3
Texture dimensions:512*512
Polygon count of [Model Name]:23529
Minimum polygon count:23529
Maximum polygon count:23529
Number of prefabs: 27
Rigging: No
Animation count:0
Animation type list:0
UV mapping: Yes
LOD information :0
Types of materials and texture maps: PBR
This asset package features a collection of 9 stylized low-poly 3D trees, each with a unique shape, structure, and multiple color palettes: Monsoon Summer, Winter. The models are organized into multiple types, including:
- Pine trees
- Boxy/cube-like trees
- Palm trees
- Round/leafy trees
- Dead or leafless trees
- Autumn/dry variations
🌟 Key Features:
- Customizable: Models can easily be recolored, scaled, or modified in your 3D software or game engine.
- Genre Suitability: Ideal for: Stylized or cartoon-style games Mobile games (optimized for performance) Strategy and simulation games Fantasy or adventure titles
- Game Engine Ready: Compatible with Unity, Unreal Engine, Godot, and others.
- Low-Poly Style: Designed for efficient rendering, even on lower-end devices.
Price $6.99
Texture Adjuster Pro by Broken Flame Games
Features: Apply various color adjustments and effects to textures, realtime previews, preset effects, and batch processing capabilities.
Supported OS: Tested with Unity 6 on Windows
Link to documentation: https://github.com/Broken-Flame-Games/texture-adjuster-pro/blob/main/TextureAdjusterPro.pdf
Texture Adjuster Pro is a Unity editor tool that allows you to apply various color adjustments and effects to textures in your project. The tool provides a user-friendly interface with real-time previews, preset effects, and batch processing capabilities.
Price $4.99
Cozy Gamer Workspace by Danapra_pro
Number of textures: 3 (png)
Texture dimensions: 4096x4096
Polygon count: 25 000
Number of meshes/prefabs: 33
UV mapping: Unwrap from view
Cozy Gamer Workspace - Stylized lowpoly asset pack with cute and cartoony models.
33 prefab and materials using 3 atlas texture (4096*4096) to freely adjust various parts of all the assets.
Bring life to your game or cinematic with this cozy, low poly stylized streamer setup. Perfect for creative environments, tech-inspired interiors, or gamer-themed levels. Includes a curved desk, dual monitors, glowing PC, studio lights, mic arm, and ergonomic chair — all optimized and game-ready.
Ideal for simulators, storytelling, or background scenes in modern or futuristic settings.
I hope you will enjoy!
Price $12.00
Stylized Office Props & Furniture by Polytale Games
- Render Pipeline: Universal Render Pipeline (URP)
- Texture Resolution: From 128x128 (small props) up to 1024x1024 (larger furniture)
- Textures Used: Only Albedo maps – no normal, metallic or AO - Unity URP Lit shader
- No texture atlases – each asset has its own unique material and UVs
- Shaders: Unity URP Lit (opaque only)
- No animation-ready parts (static models only)
- All assets come as game-ready prefabs
- Separated monitor screens for easy screen display override
- Rigging: No
- Animation count: 0
- Animation type list: N/A
- UV mapping: Yes (unique per asset, no overlap)
- LOD information: No LODs included
List of assets with polycounts and texture count:
- Office badge [56 tris] [1 texture]
- Package box [44 tris] [1 texture]
- Cabinet coffee [1246 tris] [3 textures]
- Machine coffee [668 tris] [3 textures]
- Coffee mug [166 tris] [1 texture]
- Computer mouse [172 tris] [Unicolor material]
- Chair [1280 tris] [2 textures]
- Desk 001 [728 tris] [3 textures]
- Desk 002 [1084 tris] [3 textures]
- Desk 003 [248 tris] [6 textures]
- Keyboard [758 tris] [Unicolor material]
- Measure tape [252 tris] [1 texture]
- Old Keyboard [638 tris] [1 texture]
- Old Monitor [114 tris] [1 texture]
- Old Monitor Screen [6 tris]
- Old Screen Support [60 tris] [1 texture]
- Printer [2095 tris] [1 texture]
- Recipient [116 tris] [1 texture]
- Monitor [338 tris] [Unicolor material]
- Monitor Screen [22 tris]
- Water Cooler [620tris] [1 texture]
- Water Cooler Water Bidon [392 tris] [Unicolor Material]
Price $7.99
Dark Fantasy HUD - Synty INTERFACE - GUI by Synty Studios
Q: Does the pack work with TextMeshPro?
A: Yes! This pack is designed to work with TextMeshPro
Q: Are the UI elements 2D or 3D?
A: The UI elements are 2D renders allowing them to work easily with UGUI and other 2D UI systems
Q: What UI system do the prefabs use?
A: Our pack's prefabs are built using UGUI – Unity's recommended runtime UI system.
Q: Can I use the fonts in this pack for my game or project?
A: Yes, fonts included in this pack are Google Fonts called Markazi and Pirata One. You can find more information in the pack documentation or can check out the Google Fonts FAQ here.
Synty® Studios presents: INTERFACE - Dark Fantasy HUD
The Dark Portal has opened, spilling forth hordes of UI sprites and components! Welcome to the diabolical realm of Synty’s Interface Dark Fantasy HUD pack.
This pack includes components to allow you to build out in-game inventory panels and popups, action bars, health and magic flasks, compasses, minimaps, weapon wheels, and skulls. Lots and lots of skulls.
Each component is designed for maximum flexibility, whether you’re making a Soulslike, an Action RPG or a sprawling open world adventure.
◼ Key Features ◼
- 200+ prefabs (with animations!)
- 1,400+ sprites and icons
- Customisable visual variants for components allow you to add your own style to your game’s UI. Create hundreds of variations to fit your specific needs!
- Comprehensive range of input icons for multiple controller types including PC, Xbox, PlayStation, Nintendo Switch and Steam Deck.
- Blends seamlessly with Synty’s expansive library of fantasy assets.
- Text and numeric buttons can be tinted, customised and localised.
*The UI components in this pack are 2D and designed to work with Unity’s UGUI and 2D systems. The sprites can be used in any UI program. Only one 3D model is included (flask).
◼ Complete Your World ◼
Icons featuring props and weapons in this HUD pack are rendered from items and weapons found in POLYGON Dark Fantasy and POLYGON Dungeons, these packs, alongside our Sidekick characters like Knights and Skeletons, are the perfect match to Dark Fantasy HUD. You can see the pack mash-ups in full effect in the screenshots!
◼ Learn More ◼
Check out Synty's HUD related tutorials:
Price $99.99
PamukAI - Lightweight AI library by Star Twinkle
✅ BT Sequence - Yes (PAI.Method is sequence itself, also via SequenceTick method)
✅ BT Selector, Parallel nodes - Yes
✅/⚠️ BT Condition, While, Until nodes - Yes (native C# operators, these nodes are just not needed in the PamukAI concept)
✅ BT Wait and time-based nodes - Yes
⚠️ Other BT decorators (like Invert) - Partially yes (but usually they are not required due to imperative code style)
✅ BT tree - Yes (Method can tick selectors and sequences inside, and so on)
✅ Stateless BT - Yes (native flow, w/o Steps)
✅ Stateful BT - Yes (using Step operator)
✅ Mixed Stateless/Stateful BT - Yes (mixing Step operator and out of steps code blocks)
✅ FSM states - Yes (states are not predefined, and transitions are dynamically determined from code)
✅/⚠️ FSM OnEnter - Yes (supported in a natural way as the first step of the PAI.Method). But no handlers out of state Method itself
✅/⚠️ FSM OnExit - Yes (via OnExit conditional operator, inside PAI.Method). But no handlers out of state Method itself
✅ FSM continuous OnEnter/OnExit (multiframe) - Yes
✅ Stack FSM - Yes
✅ Stack FSM with falldown - Yes (the system automatically falldown in stack if current state returned False)
✅ Utility AI - Yes
✅ Utility AI with falldown (Priority Selector) - Yes (Methods are called in order of priority until one of them returns True)
✅ Utility AI dynamic utilities - Yes (effective sorting of Methods by utility on each frame)
✅ Nested Utility AI - Yes (Method can call sub-selectors with own UtilityAI logic)
✅ Scheduled Tasks - Yes
✅ Blackboard - Yes (access to data is provided naturally, since the Method operates on the data of its object in which it is declared)
✅ Local Blackboard (private node data) - Yes (PamukAI provides a cross-frame key-value dictionary for each Method)
❌ State serialization - No out of the box, but possible in principle
❌ GUI, node trees editors - No (API only)
PamukAI (PAI) is an extremely lightweight, low-level AI system designed for simple imperative code and maximum performance. It is not a framework, but a flexible code-first library that allows you to build AI systems using Behavior Trees, FSMs, Utility AI and Flow-like logic - in any combination and all in a unified and consistent style.
⚠️Note: This is a toolkit for programmers. No GUI, no tree editors! Please do not use this if you are not ready to program :)
Features:
🧠 Imperative-first design
Write AI as clean, linear, imperative code. Write code naturally, using if, return, loops, and PAI.Step where needed. No visual scripting, no special macros, no domain-specific language.
🪶 Ultra-lightweight
Allocates only one MethodData per method. No runtime memory allocations, no GC pressure, no hidden update loops — everything is explicit.
🔁 Zero-GC Coroutine-like behavior
Methods naturally support step-by-step logic via PAI.Step, PAI.Wait, PAI.DoOnce — no yield return, no IEnumerator boxing.
🧩 Multi-paradigm support
Combines the strengths of Behavior Trees, FSM, Utility AI and Stack FSM in one unified system. You can mix them freely, even within the same method.
🧰 No lambdas or closures
All logic is written as named methods. This eliminates allocations, makes behavior explicit, and dramatically improves readability and debugging.
🧪 Debuggable by default
Since it's just imperative code, you can debug using breakpoints, logs, and stack traces — no opaque graphs or runtime visualizers needed.
🔀 Flexible control flow
Write composite nodes like SelectorTick, ParallelTick, or MaxUtilityTick with any number of sub-methods. Supports nesting and reusability.
🔧 State is automatic and transparent
Each method is automatically assigned a persistent MethodData object — no need to manage state by hand.
🧱 Not a framework, but a toolkit
PamukAI doesn’t impose an architecture. It’s a modular library that integrates easily into your game codebase.
👨💻 Programmer-focused, GUI-free
No visual editors, inspectors, or graphs. Pure code — readable, diffable, and refactorable with your usual tools.
Supported AI Paradigms:
Behavior Tree (BT) Supports Sequence, Selector, and Parallel nodes as composable method groups. Methods are ticked in classic BT fashion.
Finite State Machine (FSM) Each Method can act as a state. Use SwitchState() to switch and track state transitions. OnEnter / OnExit supported.
Stack-based FSM (Pushdown Automaton) Built-in support for nested states with a stack (PushState, Pop, etc). Automatically handles re-entry and exit logic.
Utility AI Assign Utility values to methods and execute the one with maximum score using MaxUtilityTick or fallback-style UtilitySelectorTick.
Flow-based execution Each Method can encapsulate a multi-step behavior using Step logic — enabling coroutine-like flows without yield or state machines.
Scheduled Methods — methods can be scheduled to run after a delay and are executed when ticked explicitly via a scheduler function.
Price $0.00
Professional Nebula Skybox by Matei Ioan Alexandru
- Number of HDRI Images: 10
- Resolution: 8192 × 4096 (8K)
- Format: .HDR (High Dynamic Range Image)
- Image Type: Equirectangular (360° panoramic)
- Color Space: Linear (suitable for physically-based rendering)
- Lighting: Supports global illumination, environment reflections, and ambient lighting
- Compatibility:
Unity HDRP
Unity URP
Unity Built-In Render Pipeline - Use Cases: Skyboxes, skydomes, ambient lighting, reflections, environmental backgrounds
- Rendering Pipeline Setup: Drag-and-drop into a Skybox material or use with Reflection Probes and Lighting Settings
- File Size per HDRI: ~80–110 MB (varies per file)
- Compression: Uncompressed for maximum quality
🌌 Professional Nebula Skybox – 10x 8K HDRI Skyboxes for Unity
Designed for use with Unity’s Skybox and Lighting systems, each image delivers stunning 360° panoramic visuals with accurate lighting data and vivid cosmic detail.
These aren’t AI-generated or upscaled — every nebula is professionally rendered, ensuring maximum fidelity for your game, cinematic, or VR project.
✅ Features:
- 10 HDRI space backgrounds
- 8K resolution (8192x4096)
- True HDR format (.hdr) for realistic dynamic range
- Equirectangular 360° panoramic images
- Seamless and loopable for skydomes or environments
- PBR lighting support (Global Illumination, Reflections)
- Works with Unity’s HDRP, URP, and Built-In Render Pipeline
🎮 Ideal For:
- Sci-fi games and cutscenes
- Space simulations
- VR/AR experiences
- Cinematics and sky replacements
- Ambient lighting and reflections
Transform your project’s sky into a cosmic masterpiece with the Professional Nebula Skybox HDRI pack — built for creators who demand clarity, realism, and stellar atmosphere.
Price $15.99
Tomatocol Character Stand Illustrations Vol.2 - 10 Images by Tomatocol
Includes:
- 10 hand-drawn character illustrations (PSD files included)
- Prefabs for 1000px / 2000px / 3000px resolutions
- Expression variations (eyes, mouth, eyebrows, cheeks, tears, effects)
- 77 expression presets
- Sample demo scene
- Expression control scripts
- Eye color customization shader
Unity Version:
- Tested with Unity 2021.3 LTS and newer
Dependencies:
- None
This package contains 10 hand-drawn original character standing illustrations, each with expression variations.
AI was used only as a reference for costume design.
No AI-generated images are included in this package.
Features
- 10 completely original hand-drawn characters!
No AI-generated images are used.
AI was only referenced during the costume design stage.
- Expression variations for eyes, mouth, eyebrows, cheeks, tears, and effects.
Eye colors can be freely customized using a shader.
- Large variety of expression parts!
- Eyes: 42 types
- Mouth: 37 types
- Eyebrows: 6 types x 3 variations
- Effects: 18 types
- Cheeks and tears are also supported.
- Over 1 million possible expression combinations, ranging from serious to humorous to exaggerated.
- Easy-to-use expression presets.
- 77 presets included by default.
- You can freely edit or add your own presets.
- All characters are provided as prefabs, with expression control commands already configured.
Contents
- 1000px / 2000px / 3000px
- Prefab files, character sprites, SpriteAtlas (required)
- Demo/
- Sample scene showcasing all characters and expressions
- Editor/
- Editor tool used to generate prefabs (optional)
- Scripts/
- Scripts used to generate prefabs (required)
- Shaders/
- Custom shaders for adjusting eye hue and saturation (required)
- Resources/
- Additional assets required for the demo (required)
- PSD/
- PSD files (10 characters)
Notes (Important)
- The 3000px images are very high resolution and the total package size exceeds 68MB.
Please download only what you need.
- The demo scene uses 1000px images.
If you do not download the 1000px images, the demo scene will not function.
- The demo scene uses 1000px images for performance reasons, so the image quality is not fully representative.
- The illustrations in this package are hand-drawn.
AI was used as a reference for costume design only, and no AI-generated images are included.
How to Use
1. Import one of the following folders into your project: 1000px / 2000px / 3000px.
Also import the Scripts, Shaders, and Resources folders.
You can choose to download only the characters you need.
The 3000px images are very large - please be mindful of your project size.
2. Expression layers for each character are already configured.
3. For detailed expression switching, please refer to the included demo scene.
Expression Preset Configuration
Preset file: Resources/expression_presets.json
Format:
{
"presets": [
{
"keyword": "presets name",
"cheeks": "1",
"mouth": "a_1",
"eyes": "a_1",
"tears": "",
"eyebrows": "b_1",
"graphic_symbols": ["1","2","3"]
}
]
}
Price $32.99
Tomatocol Character Stand Illustrations Vol.2 DEMO - 1 Image by Tomatocol
Includes:
- 1 hand-drawn character illustration (PSD file included)
- Prefabs for 1000px / 2000px / 3000px resolutions
- Expression variations (eyes, mouth, eyebrows, cheeks, tears, effects)
- 77 expression presets
- Sample demo scene
- Expression control scripts
- Eye color customization shader
Unity Version:
Tested with Unity 2021.3 LTS and newer
Dependencies:
None
This is the FREE DEMO version of Tomatocol Character Stand Illustrations Vol.2.
This package includes 1 hand-drawn original character standing illustration from Vol.2, with full expression variations.
All features of the full version are available in this demo.
AI was used only as a reference for costume design.
No AI-generated images are included in this package.
Features
- Full features of the Vol.2 product version
- Includes 1 hand-drawn character with expression variations
- PSD files included
- All resolutions included: 1000px / 2000px / 3000px
- Expression variations for eyes, mouth, eyebrows, cheeks, tears, and effects
- Eye colors can be customized using a shader
- Includes expression presets (same as the full version)
- Demo scene included to preview expression switching
Contents
- 1000px / 2000px / 3000px
- Prefab files, character sprites, SpriteAtlas (required)
- Demo/
- Sample scene for testing expression switching
- Editor/
- Editor tool used to generate prefabs (optional)
- Scripts/
- Scripts used to control expressions (required)
- Shaders/
- Custom shaders for adjusting eye hue and saturation (required)
- Resources/
- Additional assets required for the demo (required)
- PSD/
- PSD files (1 character)
Notes (Important)
- This is a FREE DEMO version of Tomatocol Character Stand Illustrations Vol.2.
- The full version contains 10 hand-drawn characters.
- This demo includes 1 character only.
- All features are identical to the full version.
- The illustrations are hand-drawn. AI was used as a reference for costume design only, and no AI-generated images are included.
How to Use
1.Import one of the following folders into your project: 1000px / 2000px / 3000px.
Also import the Scripts, Shaders, and Resources folders.
You can choose to download only what you need.
The 3000px images are very large - please be mindful of your project size.
2.Expression layers for the character are already configured.
3.For detailed expression switching, please refer to the included demo scene.
Expression Preset Configuration
Preset file: Resources/expression_presets.json
Format:
{
"presets": [
{
"keyword": "presets name",
"cheeks": "1",
"mouth": "a_1",
"eyes": "a_1",
"tears": "",
"eyebrows": "b_1",
"graphic_symbols": ["1","2","3"]
}
]
}
Price $0.00
Parachute Addon For (STP) Survival Template Pro by FishTacoGames
A movement system addition designed for easy modifications.
A Cliffside demo scene.
BIRP, HDRP & URP support.
Documentation provided.
A complete animated parachute tailored for first person perspective with a bespoke design - including a 4k texture atlas for the Rig, Chute & Bag.
A 'makeshift' animated glider, for demonstration of a more maneuverable option.
A set of arms for additional movement animation.
Price $14.99
Chiptune Chronicles: 8-bit RPG Music Pack by Damien Gauci
- 15 original high-quality WAV tracks (16 bit, 44.1kHz)
- All 15 tracks loop
- Authentic sound chips from consoles like the NES and Gameboy
- 19+ minutes of music
- 1.12GB of music
- Genuine 8-bit chipsound music
- Unlimited Royalty-Free License
-------------------------------------
What’s inside Chiptune Chronicles?
-------------------------------------
Chiptune Chronicles: 8-Bit RPG Music Pack is a collection of high-quality, loop-able chiptune tracks designed for royalty-free use in video games. It features 15 tracks, stems of every track to craft your own variations, and genuine chipsounds used in consoles like the NES and Gameboy.
-----------------------
Collection Breakdown
-----------------------
- 15 original high-quality WAV tracks (16 bit, 44.1kHz)
- All 15 tracks loop
- Authentic sound chips from consoles like the NES and Gameboy
- 19+ minutes of music
- 1.12GB of music
- Genuine 8-bit chipsound music
- Unlimited Royalty-Free License
-----------------------
Forever free updates!
-----------------------
Buy once, and you’re set for life! Any bug fixes, new alternate versions, extra tracks or other changes will be available for you to download at no extra chargewhen they go live on your preferred store! There are no hidden catches to purchase the pack again when there is an update!
---------------------------------
Is this music right for my game?
---------------------------------
Chiptune Chronicles is perfect for retro-style RPGs, adventure games, platformers, or any other game inspired by the 8-bit era. If your game features anything 8-bit related like pixel art or nostalgic fantasy themes, then the music from Chiptune Chronicles will fit right in to your own game!
-----------------------------
Customise your own tracks!
-----------------------------
Every track in Chiptune Chronicles comes with stem files-layers for the melody, harmony, bass, and drums. You can use the different layers to match the gameplay even more tightly. After an exploration theme but want something less intense? Just drop out the drums! Or do you want the boss music to ramp up in the second phase? Start out with half the layers and then bring in the full mix! You can craft the tracks to suit your game perfectly!
------------------------
Authentic sound chips
------------------------
All the tracks in this music pack are made using the Plogue “Chipsounds” plugin which emulate authentic 8-bit sound chips from the 80’s. I use a variety of sound chips from consoles like the NES, Game Boy, and Commodore 64. These tracks aren’t just chiptune in style, they use real, authentic sounds that will make your game stand out through a high-quality genuine 8-bit soundtrack.
Price $19.99
TDG Mac Daddy's Food Truck - Low Poly 3D Pack by Theory Digital Games
Polygon count:
- Trailer: 4,135
- Props: 34-500
Meshes: 64
Prefabs: 77
UV mapping: Yes
Gourmet Macaroni and Cheese?? Mac Daddies got you covered.
Trailer is modular - arrange lights and interior any way you'd like. Main trailer is divided into several UVs, so if you prefer not to use the included UV, you can use any unity material for varying appearances.
Models are all low poly, and work well with UVs and textures or standard materials. All models are UV'd so textures can be used.
Key Models:
- Food Trailer
- Assorted Ingedients for making high quality macaroni and cheese
- Stoves, Sink, and pots and bowls
- Interior Cabinets, Refrigerator, Shelving
- Cheeses and boards
- Food Containers
With our Food Truck Models Pack, you have all the ingredients to create a realistic and immersive food truck experience. Whether you're developing a bustling food festival, a street food extravaganza, or a mobile restaurant concept, these meticulously crafted models enhance the visual appeal and authenticity of your scenes.
Change your trucks appearance with any standard unity shaders. All props are completely compatible with all of our other packs.
This pack works seamlessly in conjunction with our Fairgrounds and Food Trucks Festival Pack, providing a comprehensive and versatile toolkit for your food or festival-themed projects.
Also goes great with our other food trucks such as Curry Jacks and Gorilla Pops.
Price $6.00