Essential Card Game Sound Effects by Cyberwave Orchestra
Number of Audio Files: 113
Sample Rate / Bit Rate: (16 bit, 44,100 Hz, Wav)
Does Audio Loop: One Loop
Minutes of Audio Provided: 1:30
Supported Platforms: All
This card game sound effects pack has 113 files with various actions covered, such as card slide, placement, shuffle, flip, dice roll, coin flip, change of turns, and more. It has its own unique flavor and goes along well with other card sound packs that Cyberwave Orchestra offers. All files are high-quality 16-bit WAV format, clean of noise or any clipping/distortion, and game-ready to the point where you just need to adjust volumes here and there, because usually card movements, like for example slides, are very subtle and don’t need to overpower the music.
Price $29.00
Humpback Anglerfish by radiuthree
Render Pipeline Compatibility:
- Built-in Render Pipeline
Unity version: 2022.3 LTS or later (tested with 2022.3.5f1)
DirectX: 11 or later
.NET: .NET Standard 2.0 (Unity default)
Number of textures: 4
Texture dimensions: 2048 x 2048 (4 textures: Albedo, Normal, Specular, Occlusion)
Minimum polygon count : 1999 tris
Maximum polygon count : 15056 tris
Minimum vertex count : 1076 verts
Maximum vertex count : 7915 verts
Number of meshes/prefabs : 1
Rigging : YES
Animation count : 3
Animation type: In-Place / Root Motion
Animation list :
・swim
・hovering
・bite
UV mapping : Yes
LOD information: 3 levels
Types of materials and texture maps :
This asset only uses Built-in materials by default.
Color map (2048 x 2048 pixel)
Normal map (2048 x 2048 pixel)
Specular map (2048 x 2048 pixel)
Occlusion map (2048 x 2048 pixel)
This package includes a fully animated and textured 3D model suitable for deep-sea scenes and projects that require unique or unusual creatures.
It is designed for use in game development, cinematic production, and VR/AR projects, offering realistic surface details and animations that help create immersive underwater environments.
Three levels of LOD are included, enabling performance optimization across a wide range of hardware configurations.
Price $9.00
Human Series Character Pack - 6 Characters by Gamelauncher Studio
You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.
This 2D character bundle contains the following 6 Characters at a discounted price:
Animation List (29 Total):
- Crouch
- Crouch Slash with knife
- Crouch with knife
- Die
- Die2
- Hurt
- Hurt with knife
- Idle
- Idle with knife
- Jump airborne
- Jump airborne with knife
- Jump In place
- Jump In place with knife
- Jump land
- Jump land with knife
- Jump start
- Jump start with knife
- Kick
- Laugh
- Running
- Running with knife
- Sheathing knife
- Slash
- Sneak
- Stab
- Talking
- Unsheathing knife
- Walking
- Walking with knife
Need more? Love what you see? Check out our other assets for characters, environments, and game-ready content.
We welcome feedback! If you have suggestions or feature requests, feel free to reach out. We may include them in future updates.
Follow us for updates and new releases:
Official Website | Youtube | Instagram | Facebook | Linkedin | Email
Thank you for your support and happy game developing!
Price $49.00
PSX Rural Farm Tools Pack – 32 Lowpoly Tool Props by Rosemary3d
• 32 unique rural farm & workshop props (tools, containers, lighting, utility items, etc.)
• Clean + Worn texture variants for selected assets
• Lowpoly, PSX-style models optimized for real-time performance
• 128×128 / 256×256 pixelated texture atlases (retro aesthetic)
• Clean UVs and consistent texel density
• Minimal material usage (atlas-based workflow)
• Ready-to-use Unity prefabs included
• Correct pivots and realistic scale
• Compatible with URP, HDRP, and Built-in Render Pipeline
• Ideal for: rural environments, survival games, horror projects, retro PSX-style titles, stylized lowpoly scenes, indie development
Formats
• FBX models
• PNG texture atlases (128×128 / 256×256)
• Unity prefabs included
• Lightweight materials optimized for performance
Polycount
• Ranges from 100 – 1000 tris depending on the asset
(optimized for PSX / lowpoly style and real-time usage)
This PSX Farm Tools Pack is a high-quality collection of rural lowpoly tools and workshop props designed in a retro PSX-style aesthetic for immersive environments and atmospheric scenes.
The pack includes 32 unique farm and workshop props, featuring clean and worn texture variations for selected assets, delivering optimized, game-ready prefabs suitable for real-time use.
Perfect for developers creating:
Survival games
Rural environments
Horror games
PS1 / PSX-style projects
Indie retro games
Stylized lowpoly scenes
Farm or countryside settings
Abandoned house environments
Level dressing & environmental storytelling
All models use efficient polygon counts, 128x128 / 256x256 pixelated texture atlases, and clean UVs to ensure excellent performance across all platforms — including PC, consoles, and mobile devices.
Each prefab is properly scaled, optimized, and ready to use — simply drag and drop into your scene.
The pack includes a wide variety of authentic rural tools and props such as shovels, rakes, pitchforks, axes, hammers, meat hooks, a chainsaw, lantern, flashlight, fuel cans, wooden crates, metal toolboxes, rope bundles, and more — ideal for building believable countryside environments with a nostalgic PSX visual style.
Whether you're creating a tense survival experience, a rural horror project, a retro farming scene, or an atmospheric indie title, this collection provides versatile, production-ready assets to enhance realism, mood, and worldbuilding.
Price $15.00
Auto-Orbit Camera for Game Creator 2 by Arawn
Requires Unity 6 LTS or higher
Auto-Orbit Camera for Game Creator 2
- Build cinematic, gamepad-friendly third-person camera behavior inspired by modern action games like Batman Arkham City or God of War, directly inside Game Creator 2.
- This Auto-Orbit Camera system keeps the player framed cleanly during traversal and combat, while still giving full manual control when needed.
- Designed for responsive character games, it combines intelligent automatic orbiting, combat-aware focus, speed-based framing, and robust smoothing controls so camera motion feels intentional instead of noisy.
- Join my discord if you are missing a specific feature
Core Features
==========
Smart Auto-Orbit
- Automatically rotates toward a natural behind-the-character framing during movement, with configurable behavior for directional changes.
Manual Override + Recovery
- Player camera input instantly takes priority. Auto behavior resumes smoothly after a configurable recovery window.
Return Delay + Engage Delay
- Fine-tune when auto-orbit starts and when it returns to forward framing. Great for preventing "snappy" camera reactions.
Delay Smoothing
- Both engage and return flows are smoothly blended to avoid hard transitions.
Direction-Change Aware Delay Reset
- Optional reset logic when movement direction flips (for example D -> A or W -> S) so delay behavior feels consistent and readable.
Manual Pitch Controls
- Full pitch control with optional invert pitch toggle.
Shoulder Offset
- Over-the-shoulder composition with configurable horizontal offset.
Look Ahead
- Optional forward look-ahead framing for stronger speed and direction readability.
Rotation & Position Smoothing
- Independent smoothing behavior to reduce jitter and create stable cinematic motion.
Combat Focus System
- Blend framing between player and combat target using weighted focus values (for example target-priority vs player-priority framing).
Speed Framing (Arkham-style behavior)
- At configurable movement speed thresholds, the camera can:
- Increase orbit distance up to a defined maximum
- Optionally add FOV boost at high speed
- Optionally reduce/nullify shoulder offset for cleaner high-speed centering
- Smoothly ramp in and ramp out using separate in/out smoothing parameters
- Preset Workflow
- Save, capture, and apply camera presets quickly for rapid iteration across shots.
Debug Tools & Editor Camera Presets
- Built-in debug controls to inspect and tune camera state during gameplay.
- Create Setting Presets
Why It Feels Better In-Game
- This camera avoids the common third-person problems: sudden snaps, left-right indecision, and transition wobble when movement changes quickly.
- The system is built to produce clean, arcing transitions and stable framing under real gameplay input, including fast reversals and combat pressure.
Best For
- Third-person action/adventure games
- Melee combat systems
- Character-driven traversal and sprint gameplay
- Developers using Game Creator 2 who want cinematic-but-responsive & gamepade-friendly camera control
Price $20.00
Low Poly Orc Modular Armors Bundle - LOWPOLY MEDIEVAL FANTASY SERIES by Polytope Studio
Install the free demo and experience Polytope Armors hands-on. Preview modular armor sets in real time and buy with confidence:
Polytope Armors Character Creator
GET ALL THE ORC ARMORS!
This is a bundle containing our following packs:
Low Poly Modular Orc Armors Expansion Pack 01
Low Poly Modular Orc Armors Expansion Pack 02
The total price of all the packs in this bundle is 149.97$.
Get this bundle and save more than 30%
If you already own any of the packs included, the bundle will be discounted further with the value of the most expansive pack you own. This discount is available only if the Bundle is not on sale.
More packs will be added to this bundle, however, due to the Unity's policies, new packs will be added a few months after publishing.
With each new pack added the price of this bundle will be adjusted proportionally.
Each new pack will be added through a paid upgrade, meaning that the current pack will be deprecated and replace with the updated one with a paid option to upgrade.
After you purchase this bundle please visit each pack to download it for free.
Please consider leaving a rating and a review on this pack and on each pack contained in
this bundle too.
Keep developing!
Price $100.00
Low Poly Orcs Modular Armors Ex2 - LOWPOLY MEDIEVAL FANTASY SERIES by Polytope Studio
| Doc | Support | Discord | RoadMap |
Install the free demo and experience Polytope Armors hands-on. Preview modular armor sets in real time and buy with confidence:
Polytope Armors Character Creator
This pack is the dwarfs version of the base modular armors package: LOWPOLY MODULAR ARMORS EX2
Polytope Studio presents you Lowpoly Orcs Modular Armors Expansion Pack 02!
This package contains more than 580 modular armor parts, all fully compatible with the Medieval Orcs Armors Pack and the Modular Orcs Armors Expansion Pack 01
SPECIFICATIONS:
-588 modular armor parts, Unity Mechanim and Mixamo compatible
- 16 modular armor sets for each gender, each set has 3 tiers for progression
- 1 bonus epic armor set from the upcoming Epic Expansion Pack
- 2 custom shaders created with Amplify that let you change the colors/metallic/smoothness of specific parts of the armors.
- 1 bonus editor only script for swapping the armor parts, creating prefabs, previewing the modular system, and editing the materials
- a base 256/256 px color texture
- 1 coat of arms 512/512 px texture
This pack is designed to work in standard pipeline and URP.
The polycount for the armor parts is ranging from 228 to 4326tris.
This pack contains no animations!
We update our packs periodically so if you want to see something specific please use the support email to make a request.
We'd love your feedback! If you find these assets useful please rate and review them.
Check our other packs:
Medieval Modular Armors Expansion Pack 01
Lowpoly Medieval Soldiers Pack
Medieval Modular Peasants &Citizens
Keep developing!
Price $49.99
Stylized Ancient Chinese Kitchen by HaHaZai
Number of textures: 821
Texture dimensions: 1K
Polygon count of [Model Name]: 86171
Rigging: No
UV mapping: Yes
Types of materials and texture maps (e.g., PBR): PBR
STYLIZED - Ancient Chinese Kitchen Pack
If you are looking for an asset pack of traditional Chinese culture, then this is your ultimate choice. With its rich variety, exquisite details, and historical authenticity, this set will breathe life into your world. Whether it's food, vegetables, or items like stoves, bowls, basins, chopsticks, wine barrels, wine cups, knives, rolling pins, and more — everything is included. With this pack, your scenes will instantly gain vitality and unique charm.
- KEY FEATURES -
- An Ancient Chinese Kitchen structure, with multiple attachable objects for greater user customization.
- Over 385 models and 530 prefabs of Kitchen objects and interior Props.
- Discover the secrets and surprises hidden in the Demo Scene, get inspired by the possibilities and unleash your creativity!
- LOD, 4 levels
- ASSETS -
Wall & Bamboo Door
Props (x952)
Vegetables,Chinese Traditional Food,Buckets,Stoves,Tables,Knifes,Bowls,Dishes,Plates,Bottles,Basins,Brooms,Boxes,Chairs,Baskets,Spoon,Chopsticks,Seasoning&Spice Bottles
Which Material Should Have Transparency Settings
- Name with: Kichen_Grape Cordial.002
- Name with: Kichen_Soup.008
- Name with: Kichen_Dark Plum Cordial.002
- Name with: Kichen_Shaved Ice.002
- Name with: Kichen_Shaved Ice.Sauce.002
- Name with: Kichen_Aquilaria Water.004
- Name with: Kichen_Bamboo Leaf.Tea.002
- Name with: Kichen_Quince Sweet Drink.002
- Name with: Kichen_Bamboo Leaf.Tea.002
- Name with: Kichen_Bucket.Water.005
- Name with: Kichen_Bucket.Water.004
Price $99.99
Runtime Object Exporter by Infinity Code
News | Video | Docs | Forum | Support | Discord
Runtime Object Exporter helps you convert dynamically generated content into reusable assets in a few clicks.
Select any root GameObject, scan dependencies, choose exactly what to include, and export to one of two production-ready workflows:
1. Inside Assets:
Saves selected meshes as .asset.
Saves selected materials as .mat.
Saves selected textures as .png.
Optionally creates a clean prefab based on exported assets.
2. Outside Assets:
Exports model as .obj + .mtl + texture .png.
If Unity FBX Exporter is installed, offers export to .fbx.
Key Features
- Very easy to use;
- Works in edit and play mode;
- Deep scan for content in Asset;
- Per-item include/exclude toggles before export;
- Works carefully with materials and their properties;
- Reuse of existing project assets when source already exists in project;
- Optional prefab creation after project export;
- External OBJ export with MTL material mapping;
- Optional FBX export via Unity FBX Exporter integration;
- Built-in update system.
Other Infinity Code assets:
Huge Texture allows you to import and use textures larger than 8192x8192px.
Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.
Online Maps is a universal multi-platform mapping solution for your 2D, 3D, AR / VR and mobile applications and games.
Project Context Actions - speed up your work with Project window.
Real World Terrain is a tool for automatically creating high-quality terrains, meshes, Gaia stamps and RAW files based on real-world data with global coverage.
Run Desired Scene allows you to run any scene without opening it.
Smart Gallery is an elegant, flexible and efficient solution for displaying image, video and audio galleries for your project.
Terrain Quality Manager is a tool for changing the resolution of Unity Terrain maps (Heightmap, Detailmap, Alphamap and Basemap) without losing data.
Tiny Terrain is a lossy Terrain Data compression technology for Unity Terrain Engine, which allows you to reduce the size of the data that Terrain takes in the project many times and significantly reduce the size of your application.
Tree Tool allows you to manage each tree individually.
Ultimate Editor Enhancer is a toolkit that take your workflow in Unity Editor to a next level, simplifies working with content, adds new features to the editor, corrects and improves the editor’s built-in behaviors.
uPano is a universal solution for displaying dynamic and static panoramas, and creating virtual tours.
Value Observer is an editor-friendly implementation of the Observer pattern. Allows you to easily write quality code with weak dependencies, and improve the performance of your application.
Price $19.99
EasyPlacement by Gece Studio
- Due to performance reasons, it works only on objects that have a collision component. In other words, if the surface you move over does not have collision, it will not work.
- To prevent the editor from working unnecessarily, turn off the plugin when you’re not using it.
- It is not recommended to run it on very high-polygon objects.
- If there are multiple objects or collisions inside the prefab, you may encounter some transform-related errors.
Easy Placement is an editor tool that ensures your objects always stay firmly attached to the ground on the vertical (Y) axis while you rotate or move them. Unlike other snapping tools, it uses Bounding Box mathematics to guarantee that the lowest point of your object always makes contact with the ground, no matter its rotation angle.
Key Features:
- Anti-Slide Algorithm: Completely prevents unwanted sliding on the X and Z axes while rotating. The object remains locked in place on its own axis and only adapts to the ground.
- Dynamic Bounding Box Tracking: As you rotate the object, its bounding box is recalculated in real time, and the “lowest point” is snapped to the ground with millimeter precision.
- Pivot-Independent Operation: Works flawlessly regardless of whether the object’s pivot is centered, at the top, or offset outside the mesh.
- Raycast Visualization: Thanks to the active yellow laser guide in the Scene view, you can visually track exactly which point the system is using as a reference.
Why Should You Use This Tool?
Unity’s default tools usually rely on the object’s pivot point. When placing an object on a sloped surface or rotating it at an unusual angle, parts of the object often sink into the ground or float above it. Easy Placement solves this problem in real time, you focus on rotating the object, and it finds the ground for you.
Technical Details:
- Lightweight and optimized code structure (works in Editor mode only).
- Fully compatible with Unity’s Undo system (revert your actions with a single click).
- Visual debugging (Debug) lines.
Double your scene editing speed and say goodbye to “floating” objects!
Price $7.50
Smooth Camera by Gece Studio
Included:
- 1x Script
Smooth Camera is a free-moving camera control script developed for Unity, designed to provide smooth and responsive camera movement. This asset is suitable for scene navigation, editor-like free cameras, no-clip cameras or cinematic camera setups.
Features
- Adjustable mouse sensitivity with smoothing support.Smooth mouse look
- SmoothDamp-based acceleration & deceleration.Fluid acceleration and deceleration
- Speed multiplier with a single key.Sprint support
- Up / down movement (no-clip style control).Vertical free movement
- No extra root objects, child cameras, or complex hierarchies required.Single script, single camera
- Attach the script directly to the Camera object and run.Easy integration
Usage
- Attach the script to the Camera object
- Press Play
- Look around with the mouse, move with WASD
- Move up/down with Q / E, sprint with Shift
(All values are adjustable via the Inspector.)
Who is it for?
- Level designers
- Technical artists
- Developers who need a debug or test camera
- Projects that require a no-clip or editor-style camera
- Anyone looking for a simple yet robust free camera solution
Note: Do not make sudden or sharp turns. Otherwise, issues may occur in the calculations and you may experience a break/glitch. You can see an example of this toward the end of the video.
Price $5.00
Dynamic Exposure by Gece Studio
Included:
- 1x Script
- 1x Custom Render Texture
- Documentation
Automatic Exposure & Eye Adaptation for URP
A lightweight and easy-to-use automatic exposure system for Unity’s Universal Render Pipeline (URP).
This asset adds realistic eye adaptation to your scenes by dynamically adjusting exposure based on lighting conditions, improving visual consistency between dark and bright environments.
Features
- Dynamic exposure and eye adaptation for URP
- Only one script
- Adjustable minimum and maximum exposure values
- Lightweight and performance-friendly
- Works out of the box with URP
Perfect for games and real-time projects that require smooth transitions between indoor and outdoor lighting.
Price $10.00
Wall Clocks Pack by Harkanima
3. ASSET LIST & POLYCOUNTS (TRIANGLES)
Wall_Clock_Kids_Bear ...1837
Wall_Clock_Kitchen ...4744
Wall_Clock_Outdoor ...2892
Wall_Clock_Round ...2275
Wall_Clock_RoundedCorners ...1224
Wall_Clock_Square ...1496
Wall_Clock_Star ...2339
Wall_Clock_Vintage ...2004
Total assets: 8
Textures: None
Texture dimensions: N/A
Texture maps: None
Materials: Unity materials only (URP compatible)
Render Pipelines: Built-in, URP
This pack includes ready to animate 8 unique wall clocks with clean Unity materials. "No textures are used". Suitable for casual games, mobile projects, educational apps, and stylized environments.
Price $7.99
Modern Home Printer by Alexander Lipin
Number of textures 7
Texture dimensions 2048
Polygon count of 3470
Minimum polygon count 36
Maximum polygon count 1610
Number of meshes/prefabs 1 / 2
Rigging: Yes
Animation count 1
Animation type list Generic
UV mapping: Yes
LOD information 0
Types of materials and texture maps PBR
The asset includes animated elements and customizable materials for flexible integration into different environments.
Features:
- Opening / closing animation
- Mask-based tint version for color customization
- Realistic scale and proportions
- Clean, game-ready topology
- Optimized geometry
- PBR materials
- Suitable for close-up rendering
- Easy scene integration
Ideal for:
- Home offices
- Corporate environments
- Archviz scenes
- VR / AR applications
- Interactive projects
All brand names and logos are fictional.
Price $4.99
Demolition Explosives Pack by Nomadic UV
Number of textures in total: 8
Texture dimensions: 2048 x 2048 & 1024x1024
Polygon count:
-C4: 1093 verts 1156 tris
-Mine_Flat: 556 verts 708 tris
-Mine_Tube: 435verts 532 tris
-Barrel: 379 verts 554 tris
-TNT_Combo: 386 verts 505 tris
-TNT_Single: 71 verts 85 tris
-WoodCrate: 810 verts 844 tris
UV mapping: Yes
Types of materials and texture maps: PBR
The Set comes with 7 prefabs, including:
-C4
-Mine_Flat
-Mine_Tube
-Barrel
-TNT_Combo
-TNT_Single
-WoodCrate
The set has a total of 5 materials
Texture size 2048 x 2048 pixels & 1024 x 1024 pixels
Texture type: BaseColor, Normal
Please support or contact us by following our socials on the website below.
Thank you very much, Cheers!
[Link to Nomadic UV](https://nomadicuv.my.canva.site/)
Email: nomadicuv.indie@gmail.com
Price $4.99
Flying Turret by brians motions
Number of Unique Meshes: 1
Rigged:yes
prefabs: 1
Average Polgons Count: 8800
Animated: yes
Number of Animations: 10
Animation Types (Root Motion/In-place): Root motion
Number of Materials: 2
Number of Textures: 5
Texture Resolutions: 1024x,2048x
Texture Types: Base, Normal.
This pack features a unique Flying Turret, designed to serve as an epic enemy or boss for your game.
Animations & Features:
- 10 Animations: 4 unique Idle, Run, Walk, Powershot in, Powershot out, Suicide in and Suicide out.
The images are renders of the Character and the poses are part of the animations included.
📩 For assistance, feel free to contact us.
Price $9.99
Ambisonic Architecture – Dystopian (Binaural + Stereo Music System) by Wolf Tone Recorders
• Complete binaural and stereo versions of the Dystopian music system
• 4 scenes (SC01–SC04), each with 4 interactive musical layers (L1–L4)
• Includes binaural Title Theme (10:00 seamless loop)
• 48 kHz / 24-bit WAV files
• All layers are seamless long-form loops (~10 minutes each)
• Binaural versions preserve spatial cues for headphone playback
• Stereo versions optimized for general game engine use
• UCS-aligned naming for clean project organization
• Loop/timing metadata provided (CSV)
• Designed for adaptive and interactive scoring in Unity
• Royalty-free for use in commercial projects
Audio file types: WAV (Binaural Stereo, Standard Stereo)
Sample rate: 48 kHz
Bit depth: 24-bit
Loopable: Yes (all layers are seamless loops)
Additional: Stereo (2-channel binaural and stereo mixes)
ChatGPT said:
Below is the complete set of Unity Asset Store text sections specifically for the Binaural + Stereo version of Ambisonic Architecture – Dystopian.
These include:
- Asset name
- One-line summary
- Full description
- "Key Features" (Technical Details box)
- Audio file specifications
- Suggested pricing text
- Version + Changelog
- Optional “Recommended Credit” line
Everything is formatted to paste directly into the Unity Publisher Portal.
1. Asset Name
Ambisonic Architecture – Dystopian (Binaural + Stereo Music System)
2. One-Line Summary
Interactive music system for Unity with 4 long-form scenes, each with 4 loopable layers, delivered in binaural and stereo.
3. Full Description (Main Asset Store Body)
Ambisonic Architecture – Dystopian (Binaural + Stereo Edition)
This package delivers the complete binaural and stereo versions of the Dystopian interactive music system.
Designed for Unity developers working on games, mobile projects, desktop titles, cinematic experiences, trailers, and non-VR interactive media, this pack provides a rich, modular scoring environment ready to drop directly into your project.
Each of the four scenes (SC01–SC04) contains four long-form, seamless-looping musical layers (L1–L4).
These layers may be blended, muted, crossfaded, or sequenced in real time to create dynamic soundtracks and adaptive scoring behaviors.
The binaural versions preserve spatial cues from the original ambisonic master—ideal for headphone-based experiences—while the stereo versions offer a clean, engine-friendly traditional mix.
All assets follow UCS-compliant naming, include full loop metadata, and are provided in 48 kHz / 24-bit WAV format.
What’s included
- 4 Scenes × 4 Layers in Binaural (BIN) format
- 4 Scenes × 4 Layers in Stereo (ST) format
- Binaural Title Theme (10:00 loopable)
- All files seamless-looping
- Full metadata CSV
- Documentation & Unity usage notes
- UCS naming system for clean pipeline integration
- Optional Unity demo script (layer switching + scene changes)
Designed for
- Games (desktop, console, mobile)
- Cinematics and trailers
- 2D and 3D gameplay
- Menus, atmospheres, ambience layers
- Audio-reactive or generative systems
- Interactive storytelling
- Non-VR immersive experiences
- Rapid prototyping of adaptive music systems
How it works
Each scene acts as a musical environment.
Each layer (L1–L4) is long-form, harmonically aligned, and phase-coherent within its scene.
Blend the layers based on:
- gameplay states
- intensity values
- player location
- narrative triggers
- UI state changes
- enemy proximity
- time-of-day systems
The included metadata provides duration, loopability, sample counts, and timing information for precise implementation.
Documentation
This package includes:
- ReadMe
- License
- Metadata CSV (binaural + stereo only)
- Scene/layer overview
- Suggested Unity integration notes
- UCS naming reference
Licensing
The package is royalty-free for use in games, apps, films, XR media, interactive experiences, and linear content.
You may not resell or redistribute the raw files as a library or standalone audio pack.
Attribution is optional but appreciated:
Music by Caley Kelly / Wolf Tone Recorders
Price $29.00
Ambisonic Architecture - Dystopian (Ambisonic Version) by Wolf Tone Recorders
• Ambisonic-native (AmbiX, ACN/SN3D, 1st Order)
• 4 scenes (SC01–SC04), each with 4 musical layers (L1–L4)
• 16 seamless loopable layers total
• Each layer ~10 minutes (long-form evolving textures)
• 48 kHz / 24-bit WAV files
• UCS-aligned naming for clean pipeline use
• Designed for VR/AR, immersive games, and installations
• Loop/timing metadata CSV included
• Royalty-free for interactive and linear projects
• No AI/ML was used in the creation of the audio content
- Audio file types: WAV (Ambisonic AmbiX, 4-channel)
- Sample rate: 48 kHz
- Bit depth: 24-bit
- Loopable: Yes (all layers and scenes are seamless loops)
- Additional: Stereo or mono? 4-channel Ambisonic (AmbiX); decoded to stereo/binaural at playback via Unity’s Ambisonic support or spatial plugins.
Overview
Ambisonic Architecture – Dystopian is an Ambisonic-native interactive music system for Unity.
It provides four long-form music scenes, each built from four loopable layers, designed for VR/AR, installations, and 3D games that need deep, evolving atmospheres with full 360° spatial playback.
Each layer is a seamless 10-minute loop (approx.), phase-coherent within its scene, and designed to stack, blend, and crossfade without clashes. Use it as a drop-in scoring system or as a foundation for your own adaptive music logic.
What you get
- 4 Ambisonic music scenes (SC01–SC04)
- 4 interactive layers per scene (L1–L4)
- 16 Ambisonic loopable layers total
- UCS-aligned file naming for clean integration
- Loop and timing metadata (CSV)
- License + ReadMe documentation
- Designed for adaptive systems (intensity, state changes, zone transitions)
Use cases
- VR / AR experiences
- Immersive 3D games and environments
- Gallery / installation soundtracks
- Interactive soundscapes and generative systems
- Prototyping spatial music behaviour in Unity
Workflow
- Import the AmbiX files into Unity and enable the “Ambisonic” flag on each clip.
- Route them through Unity’s built-in Ambisonic decoder or your spatial audio plugin.
- Use multiple AudioSources to control L1–L4 per scene.
- Crossfade between scenes and toggle layers based on gameplay states, parameters, or triggers.
License
- Royalty-free for interactive and linear projects.
- Redistribution or resale of the raw files as a library/asset pack is not allowed.
- “Music by Caley Kelly / Wolf Tone Recorders”Attribution is optional but appreciated:
Author
Created by Caley Kelly (Wolf Tone Recorders) as part of the Ambisonic Architecture series.
Price $39.00
8-Bit Player SFX Pack - Movement, Actions, Jumps, Damage, Interactions Sounds by Lufus
Audio file types: WAV
Sample rate: 44.8kHz
Bit depth: 32bit
Loopable: Yes
Additional: Stereo
No AI was used to create any aspects of this product.
A core 8‑bit SFX pack for Pixel Art, Retro, RPG, Adventure, Casual, Platformer, and Action games. Includes movement, actions, jumps, damage, and interactions.
What’s inside:
– 50 original high-quality sound effects
– 50 total files
– Unlimited royalty-free usage
Listen to this Sound Effects Pack here.
Why This Pack Works
Sounds great in any device: All audio is fully mixed and mastered for seamless playback on any device.
Drop‑in ready for any engine: All files are trimmed, cleaned, and formatted for instant use in Unity, Unreal, Godot, GameMaker, and custom engines. No editing required.
Avoid incongruent volumes: All SFX are mixed and mastered for consistent volume.
Monetize safely: All SFX are fully safe to use on YouTube, Twitch, and other platforms.
What people are saying:
“11/10 WORTH A SINGLE PENIES. It's SO GOOD, it fit my game theme, the music is awesome…” by Kudorado on 8-Bit Casual Bundle Vol. 3.
“Great Asset, Fantastic Person to Work With. Loved the music so much we decided to use it for our trailer...” by Chief_Whale_In_Space on Cyberpunk X.
“Great Music Pack And Artist... Each full song is four minutes long on average...” by ScorpiousG on EDM Gaming.
About Composer:
Lufus is a music producer, composer, and sound designer behind original soundtracks for PlayStation, Xbox, Steam, and mobile games like Parchisi Star Online (50M+ downloads), Pixel Car Racer (10M+), and Drift Clash (5M+).
Support & Help:
Need help downloading, implementing, or customizing your audio? Feel free to reach out at iamlufus@gmail.com or visit the FAQ on my website.
Price $15.99
8-Bit World SFX Pack - Explosions, Environment, Platforms, Impacts Sound Effects by Lufus
Audio file types: WAV
Sample rate: 44.8kHz
Bit depth: 32bit
Loopable: Yes
Additional: Stereo
No AI was used to create any aspects of this product.
An essential 8‑bit SFX pack for Pixel Art, Retro, RPG, Adventure, Casual, Platformer, and Action games. Includes world interactions, objects, impacts, terrain, explosions and more.
What’s inside:
– 57 original high-quality sound effects
– 57 total files
– Unlimited royalty-free usage
Listen to this Sound Effects Pack here.
Why This Pack Works
Sounds great in any device: All audio is fully mixed and mastered for seamless playback on any device.
Drop‑in ready for any engine: All files are trimmed, cleaned, and formatted for instant use in Unity, Unreal, Godot, GameMaker, and custom engines. No editing required.
Avoid incongruent volumes: All SFX are mixed and mastered for consistent volume.
Monetize safely: All SFX are fully safe to use on YouTube, Twitch, and other platforms.
What people are saying:
“11/10 WORTH A SINGLE PENIES. It's SO GOOD, it fit my game theme, the music is awesome…” by Kudorado on 8-Bit Casual Bundle Vol. 3.
“Great Asset, Fantastic Person to Work With. Loved the music so much we decided to use it for our trailer...” by Chief_Whale_In_Space on Cyberpunk X.
“Great Music Pack And Artist... Each full song is four minutes long on average...” by ScorpiousG on EDM Gaming.
About Composer:
Lufus is a music producer, composer, and sound designer behind original soundtracks for PlayStation, Xbox, Steam, and mobile games like Parchisi Star Online (50M+ downloads), Pixel Car Racer (10M+), and Drift Clash (5M+).
Support & Help:
Need help downloading, implementing, or customizing your audio? Feel free to reach out at iamlufus@gmail.com or visit the FAQ on my website.
Price $15.99
