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Updated: 12 min 2 sec ago

Black Hole Shader URP by Esti

2026, April 28 - 13:08
A highly customizable Black Hole distortion shader for URP, created with Shader Graph. Perfect for creating mesmerizing spatial anomalies in PC, Mobile, and VR projects.
  • Supported Render Pipeline: Universal Render Pipeline (URP) strictly required.
  • Shader Creation Method: Shader Graph
  • Number of Shaders: 1
  • Number of Textures: 1
  • Texture Resolution: 5963 x 4272
  • Target Platforms: PC (Windows/Mac/Linux), Mobile (Android/iOS), VR (Virtual Reality)
  • Minimum Unity Version: 2020.3 LTS or higher (Requires Shader Graph & URP packages)

Enhance your space, sci-fi, and fantasy projects with this dynamic Black Hole Shader for the Universal Render Pipeline (URP). Built entirely with Shader Graph, it creates a real-time spatial distortion and twirl effect that seamlessly distorts the background behind it.

Key Features & Customization:

  • Wave Strength: Control the intensity of the gravitational waves.
  • Distortion Scale: Adjust the scale of the spatial warping.
  • Twisted Strength: Modify the core twirl impact.
  • Rotation Amount: Control the speed and amount of the rotation.
  • Custom Masking: Easily apply your own Mask Texture to define the shape and boundaries of the anomaly.

Whether you need a massive, screen-warping cosmic event or a subtle magical portal, the exposed properties make it easy to achieve the perfect look for your project. Fully tested and optimized for PC, Mobile, and VR platforms.

Asset uses sky texture from Texturelabs.org under their custom royalty-free license; see Third-Party Notices.txt file in package for details


Price $4.99

Dissolve Effect PRO URP by Esti

2026, April 28 - 13:07
An advanced compute shader-driven dissolve effect system for URP. Seamlessly integrates with VFX Graph for stunning disintegration on static and skinned meshes. Optimized for VR and mobile.

Pipeline Compatibility: Universal Render Pipeline (URP) Platform Compatibility: All Platforms (PC, Consoles, Mobile, VR) Dependencies: Visual Effect Graph, Shader Graph

Number of VFXs: 4 List of VFXs included: 4 ready-to-use dissolve VFX variations (configured for both static and skinned meshes). Texture sizes: 1024x1024, 2048x2048 Custom shaders:

  • 1 Compute Shader (BuildDissolverMap.compute) for real-time vertex data baking.
  • 1 Main Shader Graph (DissolveLit) utilizing custom HLSL includes.

Core Systems & Scripts:

  • Real-time Position, Normal, and Alpha map generation (Default resolution: 512x512, fully adjustable).
  • DissolveBakerBase.cs architecture with specific implementations for standard and skinned meshes.

Dissolve Effect PRO URP is a professional-grade visual effects tool designed to create high-quality, highly customizable dissolve and disintegration effects in Unity's Universal Render Pipeline (URP).

Unlike basic alpha-clipping shaders, this package utilizes powerful Compute Shaders to bake vertex data (Position, Normal, and Alpha maps) in real-time. This advanced approach allows flawless integration with Unity's Visual Effect Graph (VFX Graph), enabling you to spawn complex particle systems exactly along the dissolving edges of your 3D models.

Optimized for performance, the system is fully compatible with All Platforms, ensuring smooth execution across high-end PC, Consoles, Mobile devices, and VR headsets.

Key Features:

  • Universal Compatibility: Works flawlessly with both static Mesh and animated SkinnedMeshRenderer components.
  • Compute Shader Powered: Real-time data baking for highly accurate particle spawning along the dissolve edge.
  • VFX Graph Integration: Includes ready-to-use controller scripts (MeshDissolveLitVFXController & SkinnedMeshDissolveLitVFXController) to feed baked data directly into your VFX Graphs.
  • Ultimate Edge Control: Fine-tune your effects with customizable parameters for Dissolve Rate, Edge Fade In, Edge In, Edge Out, and Edge Fade Out.
  • Shader Graph Ready: Includes custom HLSL includes (Dissolver.cginc) and custom function nodes for easy implementation into your own custom shaders.
  • Ready to Use: Comes with a complete demo scene to quickly understand the setup and implementation.

Price $4.99

Cosmic Effects HDRP by Esti

2026, April 28 - 13:07
100% textureless, procedural cosmic VFX for HDRP. Infinite resolution, zero VRAM footprint, and high-performance anomalies for advanced sci-fi and fantasy projects.

Render Pipeline: HDRP (High Definition Render Pipeline) Only.

 Shader System: Shader Graph & Custom HLSL. 

Particle System: Visual Effect Graph (VFX Graph).

Core Features:

  • 100% Procedural Workflow (No textures used).
  • Custom HLSL ClassicNoise integration for organic motion.
  • GPU-accelerated particles for high-density simulations.
  • Infinite resolution visuals.

Maximize your visual fidelity while keeping your memory budget at zero.

Cosmic Effects HDRP is a professional-grade collection of visual effects built entirely on a 100% textureless, procedural workflow. By leveraging the full power of Unity’s Visual Effect Graph and Shader Graph, this package provides stunning cosmic phenomena without using a single byte of traditional texture memory.

The Power of Procedural Rendering:Unlike traditional particle systems that rely on static textures, these effects are calculated in real-time using advanced math and custom HLSL noise algorithms. This means you get infinite resolution: whether the camera is miles away or inches from the effect, the visuals remain crisp, clear, and artifacts-free.

Key Highlights:

  • Zero VRAM Impact: No PNGs, TGAs, or JPGs. Perfect for performance-critical projects and console development.
  • Ultra-Lightweight: Extremely small build size since no heavy textures are included.
  • Cinematic Quality: Tailored specifically for HDRP to utilize advanced lighting, bloom, and motion blur.
  • Highly Customizable: Easily change colors, turbulence, emission intensity, and scale directly through the Inspector.

Price $4.99

Interactive Energy Shield URP by Esti

2026, April 28 - 13:06
An interactive, URP-compatible energy shield and forcefield package featuring real-time impact ripples, depth fading, and distortion effects.

Render Pipeline: URP (Universal Render Pipeline)

List of VFXs included: > - 1x Interactive ForceField effect (with impact ripples)

  • 1x Energy Shield effect (with distortion and edge fade)

Texture sizes: 

 - 2657x2657

Number of VFXs: 

 - 2 Core Effects

Custom shaders:

Interactive Energy Shield URP (HLSL)

  • ForceField (HLSL)

Enhance your project with highly customizable and performant forcefield and energy shield effects, designed specifically for the Universal Render Pipeline (URP).

This package includes two advanced shaders and a lightweight, zero-garbage-collection C# script to handle real-time interactivity. When a raycast hits the shield, the shader dynamically reacts by creating expanding impact ripples at the exact hit locations using particle data.

Key Features:

  • Interactive Impacts: Includes an optimized C# script that feeds raycast hit data directly to the shader, creating reactive ripples at exact contact points (supports up to 5 simultaneous impacts by default).
  • Advanced Visuals: Features Fresnel glow, edge intersection (depth fade) to blend smoothly with your environment geometry, and screen-space distortion (refraction).
  • Customizable Properties: Fully exposed material properties allow you to easily tweak main colors, edge light fade, distortion power, hit spread, and noise intensity.
  • Optimized: Clean HLSL code and an actively optimized script that prevents Garbage Collection (GC) spikes during runtime.

Price $4.99

Book Effect URP by Esti

2026, April 28 - 13:06
A highly optimized, glitch-free page-turning system for URP. Includes a custom shader and a robust C# controller for interactive books on VR, Mobile, and PC.

Render Pipeline & Platforms:

  • Supported Render Pipeline: Universal Render Pipeline (URP) Only.
  • Supported Platforms: PC, Mac, Mobile (iOS/Android), and VR/AR.

Contents:

  • Number of Custom Shaders: 1 (Custom/PageTurning)
  • Number of Demo Scripts: 1 (PageController.cs)
  • Number of Demo Textures: 10
  • Texture Resolution: 3072x4608

Create highly realistic interactive books, magazines, newspapers, and documents with this lightweight Page Turning System.

Instead of using heavy 3D meshes with bones or complex animations, this package uses a highly optimized 3-plane illusion powered by a custom vertex-displacement shader. This guarantees smooth, natural-looking page bends with zero Z-fighting or rendering glitches.

Key Benefits:

  • Cross-Platform & VR Ready: Extremely lightweight. Optimized to run at maximum framerates on PC, Mobile devices (iOS/Android), and VR headsets (Meta Quest, PCVR) without performance drops.
  • Performance First: Uses simple planes/quads. The page-bending math is done entirely on the GPU via the vertex shader.
  • Glitch-Free Illusion: The C# controller intelligently manages rendering queues and depth biases so pages never clip through each other during the turning animation.
  • Dual-Sided Mapping: Assign different textures for the front and back of every single page easily via the inspector.
  • Fully Customizable: Adjust the bend angle, wave length, X-axis shrink, and Y-axis wave height directly in the material to simulate everything from stiff cardboard to thin, wavy newspaper.

Perfectly suited for narrative games, puzzle clues, UI elements, or immersive reading experiences.


Price $4.99

Animated Outline & Toon Shader URP by Esti

2026, April 28 - 13:06
Elevate your project with customizable animated outlines and advanced NPR toon shaders for URP. Includes a built-in smooth normal tool for flawless edges. Mobile, PC & VR ready!

Render Pipeline: URP (Universal Render Pipeline) Supported Platforms: PC, Mobile, VR Texture Sizes: 256x256

Custom Shaders Included:

  • Advanced NPR / Toon Shader
  • Flow Distort Outline Shader
  • Billboarding Dissolve Shader

Editor Tools:

  • 1x Smooth Normal Baker Window (Tools > Smooth Normal Tools)

Animated Outline & Toon Shader URP provides a comprehensive and highly optimized stylized rendering solution for your Unity projects. Whether you are developing an anime-style RPG, a vibrant platformer, or a cel-shaded action game, these shaders are fully customizable and ready for PC, Mobile, and VR platforms.

Core Features: • Advanced NPR Character Shader: Achieve top-tier anime visuals with SDF face shadowing, custom ramp-based lighting, rim lights, and material-specific specular highlights (hair, metal, cloth). • Animated Flow & Distort Outlines: Create dynamic, breathing outlines with noise distortion and flow speed controls. • Billboarding Dissolve Shader: Perfect for stylized particle-like or flat VFX elements. • Built-in Smooth Normal Tool: A custom Editor utility included in the package that automatically calculates and bakes smoothed normals into your meshes (Vertex Color, Tangent, or UV channels). This completely solves the "broken/split outline" issue on hard-edge 3D models! • Utility Scripts: Includes helper scripts like Face Direction for SDF shadows and auto-rotation for showcases.


Price $4.99

Volumetric 2D Clouds URP by Esti

2026, April 28 - 13:05
A collection of 4 highly customizable, performance-friendly 2D volumetric cloud and fog shaders for URP. Includes parallax depth, edge fade, and toxic swamp effects.

Render Pipeline Compatibility:

  • Universal Render Pipeline (URP) Only.

Key Features & Content:

  • Number of Custom Shaders: 4 (Parallax Cloud, Fluid Swirl, Depth Fade Ground, Toxic Swamp)
  • Number of Demo Scripts: 1 
  • Texture Resolution: 2048x2048
  • Fully customizable properties via the Inspector (Speed, Density, Distortion, Parallax Size, Colors, etc.)
  • Performance friendly: Uses 2D planes/quads to simulate volumetric effects.

Important Setup Note:For the "Depth Fade Ground" shader to function correctly and blend with your terrain, "Depth Texture" must be enabled in your project's URP Asset settings.

Elevate your project's atmosphere with Volumetric 2D Clouds & Fog. Designed specifically for the Universal Render Pipeline (URP), this package provides highly customizable and visually striking atmospheric effects suitable for various game genres, from horror and survival to stylized adventures.

Instead of heavy 3D volumes, this package uses smart 2D math, depth reading, and parallax techniques to simulate rich, volumetric environments without killing your frame rate.

Included Shader Variants:

  • Parallax Cloud: Simulates fake 3D depth using multi-layered 2D parallax mapping. Perfect for deep, stormy skies.
  • Fluid Swirl Fog: Uses dual-layer organic wind distortion for smooth, realistic, self-blending ground fog.
  • Depth Fade Ground: Reads scene depth to blend seamlessly with your terrain and objects, eliminating harsh clipping edges.
  • Toxic Swamp: Features rising volumetric bubbles with gas distortion and glowing emission, perfect for hazardous or magic zones.

Price $4.99

Glass Shader Built-in by Esti

2026, April 28 - 13:04
A highly optimized Glass Shader pack for Unity's Built-in Render Pipeline. VR, PC, and Mobile ready with real-time refraction and optical physics.

Supported Render Pipeline: Built-in Render Pipeline ONLY. Supported Platforms: PC, Mac, Mobile (Android/iOS), and VR (Standalone & PCVR).

Custom Shaders Included:

  • 1x Advanced Fast Glass: Highly optimized for Mobile and VR. Features smooth refraction blending and Fresnel effects without the heavy performance cost of GrabPass.
  • 1x Hyper-Optical Glass: High-end PC/Console shader featuring GrabPass refraction, Normal Map distortion, Chromatic Aberration (Dispersion), Iridescence, and Beer-Lambert Law volumetric depth simulation.
  • 1x Utility & Blend Mode Library (.cginc): A powerful helper library containing 20+ Photoshop blend modes, procedural shapes, and math nodes.

Texture Information:

  • Texture Sizes: 2048 x 2048
  • Texture Types: High-quality reflection textures, noise maps, and surface normal maps included.

Key Features:

  • Fully customizable parameters (Color, Refraction Intensity, Chromatic Aberration amount, Fresnel Power).
  • Clean, refactored, and commented HLSL/CG source code.
  • Does not rely on external dependencies or post-processing stacks.

Elevate your project's visuals with the "Glass Shader Built-in" package, a comprehensive collection of advanced glass and optical materials designed exclusively for Unity's Built-in Render Pipeline.Whether you are creating a sci-fi laboratory, a modern architectural showcase, realistic car windows, or stylized virtual reality worlds, this package provides the versatile tools you need. It ranges from highly optimized performance glass suitable for mobile devices, to hyper-realistic optical glass that simulates complex physical phenomena.Key Highlights:
Cross-Platform Ready:
Carefully optimized to ensure smooth 60+ FPS performance across PC, Mobile (Android/iOS), and VR platforms (including standalone headsets like Meta Quest).
Hyper-Optical Physics: Simulate real-world glass with physical features like Refraction (background distortion), Chromatic Aberration (RGB light dispersion), Thin-Film Interference (soap bubble iridescence), and Volumetric Absorption for varying thickness.
Highly Customizable: Tweak tint colors, distortion strength, Fresnel edge glow, and surface smoothness directly from the Inspector. No coding required.
Surface Details: Supports Normal Maps to easily create frosted glass, rain drops, or scratched surfaces that accurately distort the background.
Bonus Utility Library: Includes a robust .cginc library packed with Photoshop blend modes, procedural masking tools, and math functions for advanced shader developers.


Price $4.99

Silly Slime Cute Series by Meshtint Studio

2026, April 28 - 12:02

Follow us on social medias to get new updates on new and free assets!


This package is built in Unity’s "Built-In" render pipeline but can be upgraded to URP or HDRP with Unity’s built-in update feature. If you notice purple materials in your scene, follow our quick tutorial to adapt the shaders for your chosen pipeline.


Join our community! Share feedback and contribute to future releases by joining our Patreon. Link here


_____________________________________________________________________________________________


Cute Series is Meshtint’s signature collection of stylized, game-ready characters, blending adorable charm with a bold, slightly edgy look. Many monsters include 2 to 3 evolution stages, making them ideal for games focused on progression, upgrades, and creature evolution systems. Built with clean textures and optimized topology, these assets are designed for easy integration and efficient use across a wide range of game projects.


_____________________________________________________________________________________________

Silly Slime Cute Series


Check other Cute series assets here

Learn more about monster evolution on the Evolution Wiki page here


This package includes : Silly Slime

  • Evolution form: 1
  • Textures: 1024 X 1024 PSD
  • Colors: 3
  • Materials: Unity Standard Shader
  • Maps: Diffuse
  • Polygon Count: 582 triangles
  • Rigging: Generic Mecanim rig
  • Important: Environment and FX in the preview video and preview images are not included in this package. They are sold separately.
  • Animations: The animations included in this package are set up for Generic rigs.

This package includes both Generic Without Root Motion and Generic With Root Motion setup prefabs in Unity.


Generic animations:

  1. Underground
  2. Spawn
  3. Idle clam
  4. Idle bounce
  5. Idle wobble
  6. Jump forward in place
  7. Jump forward with root motion
  8. Roll attack in place
  9. Roll attack with root motion
  10. Shocked
  11. Bounce in place
  12. Flip upward
  13. Spit attack
  14. Take damage
  15. Die

_____________________________________________________________________________________________

Support & Community

  • Explore more than 1000 3D models in our store
  • Follow us on social media for updates and free assets
  • Join our Patreon to influence what gets made next
  • Buying from our official store helps us keep creating assets, thank you!

Important:

Please review the preview images and videos to ensure the asset meets your needs before purchasing.


Format:

3D files are provided in FBX format. If you require other formats, please inquire about additional options (additional fees apply).


Thank you for choosing the Cute Series!


Price $4.99

Fireworks URP by Esti

2026, April 28 - 11:48
A highly optimized, customizable fireworks VFX for URP. Built with Visual Effect Graph and a custom procedural shader, delivering excellent performance for VR and Mobile projects.
  • Render Pipeline: Universal Render Pipeline (URP)
  • Technology: Unity Visual Effect Graph (GPU-driven particles)
  • Platform Compatibility: Highly optimized for VR, Mobile, and PC.
  • Output Type: Utilizes Output Particle Unit Quad for performant rendering.
  • List of VFXs included: 1x Modular Fireworks VFX Graph (containing full spawn, initialize, and update particle lifecycle systems).
  • Number of VFXs: 1
  • Custom shaders: 1x Unlit/LitParticle (A lightweight, procedural unlit shader featuring adjustable properties for _Intensity, _Distance falloff, and _Limit to create performant glowing particle cores without relying on texture lookups).
  • Textures: No external textures required (visuals are generated procedurally via the custom shader and VFX Graph).

Bring stunning, performance-friendly fireworks to your project with this highly optimized Visual Effect Graph package. Built specifically for the Universal Render Pipeline (URP), this asset delivers impressive visual fidelity while maintaining strict performance standards, making it a perfect fit for Mobile, Standalone VR, and PC platforms.

Whether you need a dynamic background, a race finish celebration, or a level-completion reward, this VFX provides a seamless, drop-in solution. The effect is powered by Unity's GPU-driven Visual Effect Graph, meaning it can handle large amounts of particles efficiently.

Because it is built with an exposed node structure, the package is highly customizable. You can easily jump into the graph to modify behaviors like spawn rates, velocity, and lifetime to perfectly match your project's art direction.

To ensure maximum performance without relying on heavy textures, the package also includes a custom procedural particle shader (Fireworks URP/LitParticle). This shader calculates distance falloff and brightness dynamically, giving you smooth, glowing particles with adjustable intensity limits directly through code.


Price $4.99

Bedroom Props & Interior Pack by ARMO Studios

2026, April 28 - 11:46
Bedroom Props provides a comprehensive collection of low-poly 3D models designed for creating modern bedroom environments.

Bedroom Props & Interior Pack


1. Overview


This package provides a comprehensive collection of low-poly 3D models designed for creating realistic, modern bedroom environments. It includes everything from large furniture pieces to fine decorative details, ensuring a "lived-in" feel for your game or architectural visualization project.


2. Technical Specifications


  • Unity Version: Compatible with Unity 2021.3 LTS and higher.
  • Render Pipelines: URP, and HDRP (Default RP via material conversion).
  • Total Prefabs: 31 Unique Objects.
  • Textures: Only included materials other than photo frame, laptop screen and watch face texture.
  • Colliders: Pre-configured box/mesh colliders where applicable.

3. Included Assets


The assets are organized into logical categories for easy scene building.


Main Assets

  • Bed
  • Ball
  • Round Mat
  • Working Table
  • Book
  • Chair
  • Cup
  • Curtain
  • Curtain Bar
  • Floor
  • Holder
  • Laptop
  • Lamp
  • Lipstick
  • Wall Photo
  • Pencil
  • Pillow
  • Wall
  • Wall Lamp
  • Shelf
  • Table Watch
  • Window Holder
  • Window with Frame
  • Small Cabinet
  • Curtain Hook
  • Mirror Table
  • Statue
  • Cabinet
  • Nail Polish
  • Cream Tub
  • Door Mat

4. Polygon counts

  • Bed - 288
  • Ball - 240
  • Round Mat - 380
  • Working Table - 406
  • Book - 196
  • Chair - 504
  • Cup - 1660
  • Curtain - 120
  • Curtain Bar - 124
  • Floor - 12
  • Holder - 444
  • Laptop - 670
  • Lamp - 764
  • Lipstick - 444
  • Wall Photo - 60
  • Pencil - 508
  • Pillow - 68
  • Wall - 80
  • Wall Lamp - 3128
  • Shelf - 52
  • Table Watch - 756
  • Window Holder - 64
  • Window with Frame - 301
  • Small Cabinet - 948
  • Curtain Hook - 1404
  • Mirror Table - 788
  • Statue - 126
  • Cabinet - 1690
  • Nail Polish - 828
  • Cream Tub - 764
  • Door Mat - 10

Number of textures : 3

Texture dimensions

Clock Face - 512x 512

Landscape Image - 1024 x 1024

Laptop Screen - 512 x 256


Number of prefabs : 33

UV mapping: Yes

LOD information : No

Types of materials and texture maps : Base Map


5. Installation & Setup


  1. Importing: Drag the .unitypackage into your Project window or use the Unity Package Manager.
  2. Prefabs: All objects are located in Assets/Prefabs. Simply drag and drop them into your Hierarchy.
  3. Materials: If the models appear pink (Shader Error), navigate to Edit > Render Pipeline > [Your Pipeline] > Upgrade Project Materials.

6. Usage Tips


  • Modular Design: The wall and floor pieces are designed to snap to a grid. We recommend using a 1-unit snap increment for seamless alignment.
  • Cluttering: Use the "Lipstick," "Pencil," and "Watch" assets to break up flat surfaces on the WorkingTable or MirrorTable2 to increase visual fidelity.
  • Curtains: The CurtainBar and CurtainHook2 are separate pieces, allowing you to adjust the width and placement of the curtains to fit different window sizes.

7. Support


If you encounter any issues or have requests for future updates (e.g., more furniture styles), please contact:


Other publications of Creator


AReality Placer Pro : Build AR Apps with Ease!

AReality Placer

Color Me : Paint surfaces immersively


Thank you for choosing this Bedroom Props Pack! If you find it useful, please consider leaving a review on the Asset Store.


Price $11.99

Prehistoric Stickman and Dinosaur Character Pack by HexFactory Assets

2026, April 28 - 11:46
Animated 2D prehistoric cavemen and dinosaurs with customizable colors, VFX, environment, evil variants and ready-to-use prefabs for Unity projects.

2D Asset Technical Information

  • Total 2D assets: ~20 textures (characters, environment, items, VFX)
  • Source resolution: up to ~2000x2000 pixels
  • Texture sizes: Variable (Unity import settings, NPOT supported)
  • Texture formats: PSD (layered characters for rigging)
  • PNG (items, environment, VFX)
  • Color format: RGBA 32-bit
  • Transparency: Yes (Alpha channel)


12 animated 2D character prefabs

  • 4 cavemen characters
  • 4 dinosaur characters
  • 4 evil dinosaur variants

Modular stickman character system

  • Interchangeable weapons, accessories and outfit parts
  • Club, spear, staff and stone axe weapons included
  • Ready-to-use prefabs
  • Fully rigged PSD characters

Compatible with Unity 2D Animation workflow

  • Includes Sprite Skin and bone rigging
  • Multiple animations for each character
  • Idle, Walk, Attack and Die animations
  • Additional spell and special attack animations
  • Included VFX for evil dinosaurs
  • Customizable color preset system
  • 4 to 8 color presets per character
  • Drag and drop prefabs

Demo scenes included

  • Organized folder structure
  • PSD source files included

Bonus environment props included: 

  • Volcano
  • Lava overlay sprite
  • Extendable background mountains
  • Extendable background hills
  • Extendable forest background
  • Dirt and grass ground tile
  • Dirt-only ground tile
  • Large prehistoric plants
  • Trees
  • Caveman tent
  • Meat prop
  • Repeatable ground and background sprites for parallax scenes

Requires Unity packages:

  • 2D PSD Importer
  • 2D Sprite
  • 2D Animation

Prehistoric Stickman and Dinosaur Character Pack is a 2D character package for Unity that includes animated cavemen, dinosaurs, evil dinosaur variants, VFX, color customization, modular stickman parts, bonus environment props and ready-to-use prefabs.


The package contains 4 cavemen characters:

  • Club Caveman
  • Spear Caveman
  • Shaman Caveman
  • Giant Caveman with Stone Axe

The cavemen are built using a modular stickman base system. Weapons, accessories and outfit parts are separated, allowing you to create your own custom cavemen by mixing different body parts, tools and equipment.

Included cavemen accessories and parts:

  • Club weapon
  • Spear weapon
  • Staff weapon
  • Stone axe weapon
  • Multiple outfit variations
  • Modular body parts
  • Reusable animations for custom character setups

The package also includes 4 dinosaurs:

  • Raptor
  • Triceratops
  • T-Rex
  • Titanosaur

Each dinosaur also has an evil variant with glowing eyes and fire effects for a darker and more aggressive style.

All characters are fully rigged and animated using Unity 2D Animation tools and PSD Importer workflow.

Included animations:

  • Idle
  • Walk
  • Attack
  • Die

Some characters also include:

  • Multiple attack variations
  • Spell cast animations
  • Additional special attacks

Bonus environment props are also included to help you quickly create prehistoric scenes:

  • Volcano
  • Lava overlay sprite
  • Extendable background mountains
  • Extendable background hills
  • Extendable forest background
  • Dirt and grass ground tile
  • Dirt-only ground tile
  • Large prehistoric plants
  • Trees
  • Caveman tent
  • Meat prop

The included background and ground sprites are designed to be repeated horizontally for infinite environments and parallax-style scenes.

This package is suitable for:

  • Prehistoric games
  • Survival games
  • Platformers
  • Tower defense games
  • RPGs
  • Strategy games
  • Side scrollers
  • Mobile games

The included color preset system allows you to easily create multiple character variations. Characters support customizable colors for body, skin, items and secondary details.

All prefabs are ready to drag and drop directly into your Unity scenes.


Price $15.99

Stylized Ground Slash URP by VFX BOX

2026, April 28 - 11:45
High-quality stylized ground slash VFX. Plug-and-play, customizable, and perfect for action combat systems.

- Unity version: 2021.3+


- Render Pipeline: Universal Render Pipeline (URP)


- Number of VFX: 1 main effect (modular)


- Includes:


- Particle systems


- Materials


- Textures


- Prefab


- Texture resolution: 1024x1024 and 512x512


- Optimized for real-time use


- No external dependencies


🔥 Stylized Ground Slash VFX

This package includes a high-quality stylized ground slash effect designed for action and combat systems.

Perfect for:

  • RPG games
  • Hack & Slash
  • Action / Adventure

Price $15.00

Doodle Police Zombie - Customizable Spine 2D by 2D Fantasy Monster Pack

2026, April 28 - 11:45
High-quality 2D Police Zombie asset created with Spine 4.1 professional animations. Featuring unique battle-damaged designs and 4 types of death effects, optimized for versatile 2D action combat.

[Features]

  • Total 28 High-Quality Animations: Move, MoveAttack, StaticAttack, 3 Types of Knockback, 4 Types of Death (Normal, Scorch, Melting, Dismemberment), and more.
  • Professional Rigging: Standard humanoid skeleton setup for smooth 2D motion and easy customization.
  • Visual Variety: Unique battle-damaged police uniform textures with weathered details.
  • VFX Synergies: While this asset includes high-quality death effects, combining it with your own custom VFX (explosions, blood splatters, etc.) will deliver even more satisfying and professional results.

[Technical Details]

  • Spine Version: Created with Spine 4.1.
  • Texture Resolution: High-quality sprites optimized for professional projects.
  • Compatibility: Works seamlessly with both Built-in and Universal Render Pipeline (URP). (Don't worry about the settings; it's designed to work everywhere!)
  • File Types: Includes Prefabs, Textures, Materials, and Animation Controllers.

[How to Customize]

  • The standard rig allows you to easily retarget or add your own custom idle and combat motions.
  • Optimized for physics-based knockback systems for realistic crowd control (CC) effects.

"Once a faithful officer, now a relentless enemy of humanity."

This is the first asset of the Casual Zombie Series: The Police Officer. Designed with a professional rig for smooth 2D animation, this asset is perfect for developers looking to add high-pressure combat and satisfying hit impacts to their games.

[Key Features - ⚠️ Technical Requirements]
This asset is created using Spine 2D. To use and render it correctly, the following are STRICTLY REQUIRED:

  • Spine Software: https://ko.esotericsoftware.com/
  • Official Runtimes: https://ko.esotericsoftware.com/spine-runtimes
  • Note: You must download and install the specific runtime that matches your game engine (Unity, Unreal, Godot, etc.) and your Spine version (4.1).

[Animation & Design Features]

  • Total 28 High-Quality Animations: Includes Move, MoveAttack, StaticAttack, 3 Types of Knockback, 4 Types of Death (Normal, Scorch, Melting, Dismemberment), and more.
  • Full Source Access: We provide all original Sprite image resources and Animation source files. This allows you to easily edit, customize, and re-export the asset to perfectly fit your project’s unique style.
  • Professional Rigging: Standard humanoid skeleton setup for smooth 2D motion and easy customization.
  • VFX Synergies: The detailed death and hit animations are designed to pair perfectly with your own custom VFX (explosions, blood splatters, etc.). Adding your unique effects to these motions will deliver even more professional and satisfying results.

[Technical Details]

  • Spine Version: Created with Spine 4.1.
  • Texture Resolution: High-quality sprites optimized for professional projects.
  • Compatibility: Works seamlessly with both Built-in and Universal Render Pipeline (URP).
  • File Types: Includes Prefabs, Textures, Materials, Animation Controllers, and Raw Spine Data.

[How to Use & Customize]

  • Setup: First, install the correct Spine Runtime for your engine. Then, simply drag and drop the prefab into your scene.
  • Physics-Ready: Optimized for physics-based knockback systems for realistic crowd control (CC) effects.
  • Expansion: The standard rig allows you to easily retarget or add your own custom idle and combat motions.

Bring the ultimate zombie apocalypse to your project today!


Price $4.99

Ironstrike Arsenal 3D - Complete FPS Weapon System by Obeder's Team

2026, April 28 - 11:44
30 PBR-textured, game-ready weapons with a full FPS weapon system: fire modes, ADS, procedural recoil & sway, 9-slot inventory, HUD and damage system.

• Unity 2021.3 LTS or newer

• URP / HDRP / Built-in pipeline

• Raycast-based bullet system (no rigidbody projectiles)

• All weapons configured with realistic stats (RPM, recoil, range)

• Full documentation included (DOCUMENTATION.md)

• Clean, commented C# — no third-party dependencies

Firearms Pack 3D is a production-ready weapon pack for first-person shooters.

Drop 30 fully configured weapon prefabs into your scene and get a complete,

code-driven weapon system out of the box — no keyframe animations required.


──────────────────────────────────────────────────────

 WHAT'S INCLUDED

──────────────────────────────────────────────────────


30 WEAPONS across 8 categories:

• Assault Rifles — M4, AK-SU, AS VAL, F2000, Groza, Abakan, IL-86, SGI

• SMGs — CX9, MAC-10, PP-19 Bizon, PPSh-41

• Sniper / DMR — SVD, DSR-1, M14, Kar98k, CZ 457, AK-50

• LMGs — PKM, MG-42, Minigun

• Pistols — PM, Daemon, Le Mat

• Shotguns — Shotgun, Obrez

• Launchers — RPG-7

• Special — Gauss Rifle, Heavy Barrel, Tank-Gewehr


7 AMMO TYPES: 9×18, 9×39, 5.45×39, 5.56×45, 7.62×54R, .45 ACP, 12×70


──────────────────────────────────────────────────────

 WEAPON SYSTEM FEATURES

──────────────────────────────────────────────────────


FIRE MODES

Single, 3-round burst and full-auto. Each weapon configured via ScriptableObject

(RPM, damage, range, bullet spread, bullets-per-shot for shotguns).


AIM DOWN SIGHTS (ADS)

Smooth FOV transition, per-weapon position offsets, spread reduced to 25%.

Toggle or hold input mode. Scales recoil and sway down automatically.


TWO-LAYER RECOIL SYSTEM

Camera recoil — pitch/yaw accumulation with auto-recovery.

Weapon model recoil — procedural position & rotation kick per shot.

ADS reduces model kick to 35%.


PROCEDURAL ANIMATIONS — no Animator, no keyframes

Mouse sway · walk bob · idle breathing · strafe tilt ·

reload drop animation · draw animation on equip.


AMMO & RELOAD

Magazine + reserve tracking. Tactical reload (partial mag) and

full empty-mag reload with separate durations. Shell casing ejection (physics).


WEAPON INVENTORY

9 slots, number keys 1–9 or mouse wheel. Animated weapon switch

with hide/draw phases. World-space pickup props with bob animation.


VFX & IMPACTS

Muzzle flash · bullet tracer (LineRenderer) · tag-based material impacts

(Metal / Wood / Default) · auto-destroying hit particles.


DAMAGE SYSTEM

IDamageable interface + HealthComponent. Death/damage UnityEvents.

Floating damage popups with critical color. Fully event-driven.


HUD

Ammo counter (magazine / reserve) · weapon name · reload progress bar ·

dynamic crosshair that scales with spread.


──────────────────────────────────────────────────────

 EDITOR TOOLS

──────────────────────────────────────────────────────

• Custom inspectors for every component (WeaponData, Weapon,

  WeaponController, WeaponSway, ProceduralRecoil)

• Scene handles for ADS hip/aim offset visualisation

• Play-mode recoil test buttons (Kick Hip, Kick ADS, Reset)

• Firearms Pack Manager window — browse all 30 weapons,

  add to scene, create prefabs, run health checks

• One-click WeaponData batch creator for all 30 weapons

• Render Tool for Asset Store screenshot generation


Price $15.99

RankHub Leaderboard — Plug & Play Leaderboard System by Guardabarranco

2026, April 28 - 11:44
Add online leaderboards to your Unity game in minutes. No backend required — just paste your API key and start submitting scores.

Core Features

  • Simple leaderboard integration via HTTP API
  • Plug-and-play RankHubManager singleton
  • Ready-to-use leaderboard UI prefabs
  • Demo scene demonstrating full functionality
  • Automatic player ID generation using GUID
  • Player name editing system
  • Local data storage using PlayerPrefs
  • Leaderboard pagination system
  • Current player highlight in leaderboard
  • Error handling for API responses
  • Example script demonstrating SDK usage

Networking

  • Uses UnityWebRequest for API communication
  • JSON response parsing

Data Handling

  • Player ID stored locally
  • Player name stored locally
  • Score submission through API

Compatibility

  • Unity version: 2020.3 or newer

Dependencies

  • TextMeshPro

Supported Platforms

  • Windows
  • macOS
  • Linux
  • iOS
  • Android
  • WebGL

RankHub Leaderboard is a plug-and-play leaderboard SDK for Unity that lets you add online rankings to your game in minutes.

No server setup. No database. No backend coding required

Just create your leaderboard, copy your API key, and you're ready to go.

Key Features

  • Submit player scores to an online leaderboard
  • Retrieve and display rankings in real time
  • Player name editing system
  • Leaderboard pagination
  • Highlight current player entry
  • Clean and simple C# API

Zero Backend Setup

Everything is handled for you.

  1. Create your leaderboard on the official website
  2. Copy your API key
  3. Paste it into the RankHubManager

That's it.

Included in the Package

  • Ready-to-use leaderboard UI (Canvas + TextMeshPro)
  • RankHubManager singleton (API communication)
  • Demo scene with full workflow
  • Example integration scripts
  • Automatic player ID system (GUID)
  • Local data storage using PlayerPrefs

Designed for Real Game Flow

  • Players accumulate score locally
  • You decide when to submit (game over, match end, etc.)
  • Only higher scores update the leaderboard
  • Clear feedback messages for every result

Customizable

All UI elements are optional and fully editable.

Use the included prefabs or integrate the API into your own systems.

Hosted Service

Create and manage your leaderboard here:

https://leaderboard-game.vercel.app

  • Generate API keys
  • View leaderboard data
  • Manage your project

Technical Highlights

  • Uses UnityWebRequest (no external dependencies)
  • JSON-based API
  • Pagination support
  • Cross-platform compatible

Supported platforms:


Windows, macOS, Linux, iOS, Android, WebGL


Perfect For

  • Indie games
  • Mobile games
  • Game jams
  • Prototypes
  • Online score systems

Notes

  • Internet connection required
  • API key required
  • External service is used for leaderboard functionality

Documentation & Support

Documentation:


https://leaderboard-game.vercel.app/docs_api.html


Support:


Guardabarrancoestudioapp@gmail.com



Built for developers who want online leaderboards without backend complexity.


Price $0.00

Jungle Theme UI by Smashy Tech

2026, April 28 - 11:43
Wooden Jungle Theme UI Kit is a complete 2D interface pack with buttons, panels, and popups. Ideal for casual and adventure games, it speeds up development with ready-to-use, customizable UI assets.
  • Built for Unity UI (Canvas system)
  • Compatible with URP and Built-in Render Pipeline
  • Tested in Unity 2022.3.62f3 (LTS)
  • Sprite-based (no custom shaders required)
  • Organized folder structure for easy integration

Wooden Jungle Theme UI Kit is a complete 2D interface pack designed to help developers quickly create warm, stylized game UIs with a handcrafted wooden look. It is ideal for casual, adventure, farming, and mobile games that require a friendly and natural visual style.


2D Asset Details:

  • 96 UI elements (buttons, panels, icons, toggle, sliders)
  • Resolution: varies per asset
  • File Format: PNG
  • Color Depth: RGBA
  • Transparent Backgrounds: Yes
  • UI Type: 2D Sprite-based

Content & Features:

  • Buttons (Empty Buttons without text also included)
  • Panels and UI windows
  • Popups (confirmation, settings, rewards, etc.)
  • Icons and UI elements
  • Sliders, toggles, and controls
  • Pre-designed UI layouts and popup examples

Additional Information:

  • One font used (Google Fonts), license included in the package
  • All graphics and sprites are original and created specifically for this asset
  • Demo screens included for preview and usage reference

This package is optimized for quick integration and helps reduce UI design time while maintaining a polished, professional look.


Price $0.00

Color Full UI Kit by Smashy Tech

2026, April 28 - 11:40
A vibrant, comprehensive UI sprite kit for mobile games. Includes popups, buttons, and icons in a modern purple theme, perfect for casual and puzzle titles.
  • Comprehensive UI Set: Includes popups, buttons, sliders, toggles, and UI icons.
  • Modern Design: Vibrant purple theme with glossy, high-quality finishes.
  • Mobile Optimized: Designed for mobile screen resolutions with lightweight file sizes.
  • Format: Provided as high-quality, transparent PNG sprites.

2D Asset Details:

  • 100+ UI elements (buttons, panels, icons, toggle)
  • Resolution: varies per asset
  • File Format: PNG
  • Color Depth: RGBA
  • Transparent Backgrounds: Yes
  • UI Type: 2D Sprite-based
  • icon size (40x40)

Elevate your game's visual appeal with this Modern Purple UI Sprite Kit. Designed specifically for casual, arcade, and mobile game development, this pack offers a complete collection of essential user interface elements to give your project a polished, professional look.

Each sprite is meticulously crafted with a glossy, "glassmorphism-inspired" aesthetic, making your menus, dialogs, and HUDs stand out. The kit includes everything needed to build a fully functional game UI, ranging from:

  • Game Popups: Daily rewards, prize machines, and "Level Complete/Failed" dialogs.
  • Interaction Elements: Customizable buttons, toggles, and sliders.
  • HUD/UX Icons: Essential iconography for navigation, settings, and gameplay feedback.

All assets are provided as high-quality, sliced PNGs. They are fully customizable—easily adjust and scaling within Unity’s Sprite Editor. Whether you are building a match-3 puzzle game or a casual runner, this kit provides a cohesive, premium interface right out of the box.


Price $0.00

Jelly pack UI by Smashy Tech

2026, April 28 - 11:35
Jelly UI Kit is a colorful 2D sprite-based UI pack for Unity. Includes buttons, sliders, toggles, icons, and panels to quickly build polished casual or match-3 game interfaces.
  • Built with URP, tested in Unity 2022.3.62f3 (LTS)
  • No custom shaders required
  • Font used: Luckiest Guy (Google Fonts, license included)
  • Asset Type: 2D Game UI Pack
  • Resolution: High-resolution, fully scalable UI elements
  • Format: PNG (transparent background)
  • Color Mode: RGB, 32-bit
  • Lobby/home screen UI
  • Elements Included:
    Basic UI (buttons, menus, panels)
    Game icons (power-ups, collectibles, UI buttons)
    Logo and game title design
    Popups (settings, achievements, errors, rewards)
    Demo screens for gameplay and popups
    Sliders and toggle buttons
  • License: Royalty-free for use in commercial and non-commercial projects

Jelly UI Kit is a vibrant 2D interface pack designed to help developers quickly create colorful and polished game UIs. It is ideal for casual, match-3, puzzle, and mobile games that require a fun and playful visual style.


What’s included:

  • Buttons, toggles, and sliders
  • Icons and UI elements
  • Panel backgrounds and UI containers
  • Pre-styled components for menus and gameplay

2D Asset Details:

  • 99+ UI elements (buttons, panels, icons, toggles)
  • Resolution: varies per asset
  • File Format: PNG
  • Color Depth: RGBA
  • Transparent Backgrounds: Yes
  • UI Type: 2D Sprite-based

Customization & Usage:

  • Fully customizable ( text, layout)
  • Easy drag-and-drop integration
  • Organized structure for quick workflow

Price $0.00

Voxel Digging Master by Kelecik

2026, April 28 - 10:10
Complete voxel digging framework: destructible Marching Cubes terrain, buried ores, jetpack player, save system, currency and upgrades. Drop in the prefabs and start digging.

Core Technology

  • Marching Cubes mesh generation for smooth, destructible terrain
  • Burst-compiled jobs and Unity Job System for parallel voxel processing
  • Chunk-based terrain layout (16x16x16 voxels per chunk) with per-chunk mesh rebuilds
  • Edge-based vertex deduplication produces clean meshes without duplicate vertices
  • Zero-copy GPU mesh upload via Mesh.AllocateWritableMeshData
  • Delta-compressed terrain serialization (only modified chunks are saved)

Included Systems

  • VoxelWorld: terrain generation, digging, filling, and density queries
  • CaveVolume: SDF-based cave carving (Sphere, Box, Capsule, Cylinder) with Perlin noise roughness
  • PlayerController: first-person movement with sprint, crouch, jump, step climbing, and jetpack
  • InputManager: agnostic abstraction layer over Unity's New Input System
  • Interactable System: buried ore and easter egg spawning with auto-collection logic
  • OreInventory: type-based ore storage with upgradeable capacity
  • CurrencyManager: gold balance tracking with spend/earn API
  • HealthStaminaManager: player vitals with damage, healing, and stamina gating
  • UpgradeManager integration: inventory capacity, max stamina, and jetpack all hook into upgrades
  • SaveManager: JSON-based persistence with multi-slot support
  • PanelManager: stack-based UI panel system with Escape-key routing
  • DigTool: shared sway and bobbing for held tools (pickaxe, drill, shovel)

Code and Architecture

  • Complete C# source code included
  • ISaveable interface for custom save integration
  • ScriptableObject-based data assets (ore definitions, tool sway settings, upgrade definitions)
  • Event-driven architecture, no Update polling required for state changes
  • Singleton managers with defined execution order for predictable initialization
  • Extensible base classes (InteractableDefinition, VoxelInteractable, UIPanel, DigTool)

Content

  • Fully configured SampleScene with player, UI, ores, caves, and save/load integration
  • Ready-to-use prefabs for all core managers and the player character
  • Example ore definitions (Stone, Iron, Gold, Diamond) and easter egg setup
  • Triplanar terrain material example
  • Complete documentation covering every module

Render Pipeline

Developed and tested on Universal Render Pipeline (URP) 17.0.4. The included triplanar terrain material targets URP. Use in Built-in or HDRP projects may require replacing the terrain shader.

Requirements

  • Unity 6.0 (6000.0.64f1) or newer
  • Universal Render Pipeline (URP) 17.0.4
  • Input System package 1.17.0
  • Burst package
  • Jobs package
  • TextMeshPro (for UI labels)

Limitations

  • Terrain operates inside a configurable bounded XYZ volume. The package does not support infinite or procedurally streamed worlds.
  • Developed and tested on PC with DirectX 11 only. Compatibility with other platforms (mobile, consoles, WebGL, VR) and other graphics APIs has not been verified.
  • Marching Cubes meshes do not carry standard UV coordinates, a triplanar or UV-less shader is recommended for the terrain material.

VoxelDiggingMaster is a production-ready framework for building mining, digging, and excavation games in Unity. It delivers a destructible voxel terrain powered by Marching Cubes and Burst-compiled jobs, plus every surrounding system you need to ship a complete game loop: player controller, ore collection, economy, upgrades, save/load, and UI.

Drop the included prefabs into a scene, press Play, and you are digging. Every system is modular, documented, and designed to be extended without touching the core.

Core Features

  • Destructible Voxel Terrain: Marching Cubes mesh generation with Burst-compiled jobs, chunk-based layout, and real-time dig/fill inside a configurable XYZ terrain volume
  • Cave Volumes: Carve SDF-based caves (Sphere, Box, Capsule, Cylinder) with Perlin noise roughness for natural-looking tunnels
  • First-Person Player Controller: Walk, sprint, crouch, jump (with coyote time and jump buffering), automatic step climbing, smooth camera, and a stamina-gated jetpack
  • Interactable System: Buried ores and easter eggs that auto-collect when the player digs them out, fully extensible with custom definition types
  • Ore Inventory: Type-based storage with upgradeable capacity and event-driven UI hooks
  • Currency & Economy: Gold balance tracking with singleton access, spend/earn API, and automatic persistence
  • Health & Stamina: Player vitals with damage, healing, stamina consumption, and upgrade-driven max stamina
  • Save System: Central JSON-based save manager with multiple save slot support and delta compression for modified terrain
  • Upgrade-Ready: Relevant systems (inventory capacity, stamina, jetpack) integrate with an upgrade manager out of the box
  • Agnostic Input Layer: Thin abstraction over Unity's New Input System, swap bindings without touching gameplay code
  • UI Panel System: Stack-based panel manager with automatic Escape-key routing and input suppression
  • Dig Tools: Shared sway and bobbing behavior for pickaxes, drills, shovels, and any custom tool

Suitable For

Mining games, survival crafting, sandbox exploration, dungeon diggers, resource-gathering adventures, and any first-person game that needs destructible terrain inside a bounded play area.

Customization

Every system is exposed through clean public APIs and ScriptableObject-based data assets. Terrain size, voxel resolution, ore types, spawn rules, player movement, tool feel, and economy values are all tweakable from the Inspector, no code changes required. Create new ore types, easter eggs, custom tools, or entire new interactable categories by subclassing the provided base types.

What's Included

  • Fully configured SampleScene with UI, ores, caves, and save/load integration
  • Ready-to-use prefabs for every core system
  • Complete source code (C#)
  • Comprehensive documentation covering every module

Requirements

  • Unity's New Input System package
  • Burst and Jobs packages (standard Unity dependencies)

Limitations

  • The destructible terrain operates within a configurable XYZ volume defined at setup. Digging and filling are supported only inside this bounded area; the package does not provide infinite or procedurally streamed worlds.
  • The package has been developed and tested on PC only. Compatibility with other platforms (mobile, consoles, WebGL, VR) has not been verified and is not guaranteed.

Get started in minutes with the Quick Start Guide and the included SampleScene.


Support & Inquiries

Have questions or need technical support? Feel free to reach out via email. 

Contact: support@kelecik.com


Price $38.00

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