Flexy.SystemInfo by Flexy.Tools
C# 10
Work with DIsabled Domain Reload
Flexy UIWindow with usefull information about Game, Build, Device, and Graphics capabilities
Useful for game Debug purposes
Strightforward and easy extabdable code and Window prefab for project needs
Price $0.00
Modular Urban Roads | Ultimate Stunt Tracks [Module-1] by gameVgames
30 different Urban Road models | 5 Demo Road Maps
Every Urban Road models has a material with a 2048x2048 diffuse texture map.
Number of textures : 37 (37 Base Map)
Number of Models : 30
Min Polygon Count : 12
Max Polygon Count : 972
Polygon Count : 12.120
Number of meshes/prefabs : 30/36
Rigging : No
UV mapping : Yes
🧩Ultimate Stunt Tracks🏙️ core models are used to create 🧱Modular Urban Road⚡, a modular asset pack optimized for developers who want to build urban road layouts quickly, flexibly, and efficiently.
🔧 Package Contents
- 🧩 36 modular road assets
- 🏙️ 5 ready urban road demo maps
- 🎨 Each asset comes with its own unique texture
- 🔁 Fully compatible pieces, easy to align
⚙️ Features
- 🚀 Fast setup: Drag-and-drop pieces to build a scene instantly
- 🧠 Smart modular design: Unlimited road layout variations
- 🎯 Clean alignment: Grid-friendly, no gaps or misfits
- 🎮 Game-friendly structure: Balanced for performance and usability
- 🧱 From prototyping to production: Suitable for quick tests and final scenes
- 🖌️ Each road piece has its own dedicated texture.
💡 Who It’s For
- 🕹️ Developers creating city-based games
- 🧱 Level designers
- ⚡ Those who need fast prototyping
- 🎬 Anyone who wants to save time on environment design
🧾 Summary
- ⏱️ Saves time
- 🎨 Enhances visual quality
- 🧩 Offers flexible usage
- 💼 A “get the job done” type of pack
🚀 Ready to build your city roads? Get it now and start creating!⚡
Price $7.99
Obby Break and Collect Lucky Egg Map Pack by gameVgames
2 different type Lucky Egg | A Tropical Secret Basin map | 1 Alien Concept Figure | 58 Assets
Number of textures : 16 (12 Base Map / 4 Normal Map)
Number of Models : 46
Min Polygon Count : 12
Max Polygon Count : 5.914
Polygon Count : 22.076
Number of meshes/prefabs : 46/58
Rigging : No
UV mapping : Yes
🥚 Obby Break and Collect: Lucky Egg Map Pack 🌴👽
Add a complete collect-and-steal gameplay loop to your project with this compact and ready-to-use asset pack. Designed to help you build engaging progression systems with minimal setup.
Key Features:
🥚 2 unique Lucky Egg models with custom textures
🟡 12 ready-to-use Lucky Egg prefabs
🏠 Modular Obby bases up to 3 floors
🌴 Tropical hidden basin environment
👽 Stylized Alien character
Designed for Collect & Steal Gameplay
This pack is built specifically for collection, carrying, and stealing mechanics:
Players can collect Lucky Eggs and transport them to their base
Create risk-reward systems by allowing players to steal from others
Encourage competition, strategy, and replayability
Easily integrate into PvP or progression-based game loops
Create Engaging Game Loops
🏆 Base areas allow players to store, display, and protect collected eggs
💰 Stealing mechanics add tension and competitive gameplay
🌴 Hidden zones can be used for ambush, escape, or secret storage
👽 Environmental threats like the Alien increase challenge and pacing
Why Choose This Pack?
✔ Ready-to-use, clean and optimized assets
✔ Perfect for obby, simulator, and clicker-style games
✔ Supports both casual and competitive gameplay systems
✔ Saves development time while increasing player engagement
Use Cases
-Obby progression games
-Collect and upgrade simulators
-PvP steal and defend mechanics
-Exploration-based casual games
Simple as that: less setup, more gameplay depth.
🛒 Get it now and instantly enhance your game with collect, steal, and compete mechanics.
Price $29.99
Climb & Slide Minecart Obby Levels Pack by gameVgames
3 different concept maps | 12 difficulty levels
Number of textures : 27 (21 Base Map / 6 Normal Map)
Number of Models : 178
Min Polygon Count : 2
Max Polygon Count : 2.498
Polygon Count : 50.033
Number of meshes/prefabs : 178/184
Rigging : No
UV mapping : Yes
⛏️Climb & Slide Minecart Obby Levels Pack🎢 is a ready level map design package featuring diverse concepts and a well-balanced difficulty curve, making it easy to integrate directly into your project:
🎮 3 different themes (concept-based designs)
🧗 7 unique designs, 12 total levels with progressive difficulty
⛰️ Climbing-focused progression (reflex + timing)
⚙️ Easy integration, optimized structure
🔁 High replayability
🚀 Smooth and well-balanced obby experience
💥 An immersive, smooth, and addictive obby experience.
🎯 Plug it in, publish, and feel the difference instantly.
🛒 Get it now and elevate your obby experience!
⬆️ Master your climbs, reach new heights, and push your limits!
Price $29.99
OBBY +1 Speed per Click Level Pack by gameVgames
3 different difficulty maps, each featuring 8 varied designed obstacle courses with increasing challenge levels | 3 stylish Egg models
Number of textures : 22 (17 Base Map / 5 Normal Map)
Number of Models : 131
Min Polygon Count : 2
Max Polygon Count : 2.477
Polygon Count : 12.627
Number of meshes/prefabs : 131/153
Rigging : No
UV mapping : Yes
This package features 3 level maps with different difficulty tiers, combining classic obby gameplay with a speed-based mechanic. With the OBBY +1 Speed per Click Level Pack system, players gain speed with every click ⚡, pushing their reflexes to the limit as they overcome increasingly challenging obstacles.
Each map is designed with a clear progression system, making it accessible yet challenging:
Key Features:
- 3 difficulty-based maps (Easy, Medium, Hard) 🗺️
- 8 progressive stages in each map 🔢
- 3 unique egg models 🥚
- Custom textures for all assets 🎨
- Optimized and easy to integrate ⚙️
Suitable for both mobile and PC projects 📱💻, this pack provides a clean, ready-to-use solution for developers looking to create fast-paced obby gameplay experiences 🚀.
🛒 Get it now!Start mastering your jumps, build up your speed, and push your limits to the max! ⬆️🔥
Price $29.99
OBBY +1 Jump per Click Level Pack by gameVgames
3 different difficulty level maps | 3 stylish Egg models
Number of textures : 18 (13 Base Map / 5 Normal Map)
Number of Models : 45
Min Polygon Count : 2
Max Polygon Count : 5.572
Polygon Count : 11.690
Number of meshes/prefabs : 45/98
Rigging : No
UV mapping : Yes
OBBY +1 Jump per Click Level Pack is a compact yet highly engaging content pack designed for players who enjoy reflex-based, rhythmic gameplay 🎯
- 3 difficulty-based maps with smooth progression from easy to hard
- Jump walls at varying heights to challenge timing and precision ⬆️
- Clicker + jump mechanic where every click directly affects progress 🔁
- Highly addictive loop with strong “just one more try” feeling
The pack also includes:
- 3 uniquely styled egg models 🥚✨
- Each with its own custom textures
- Clean, minimal, yet eye-catching design 🎨
- Easy to fit into different project styles
Additional advantages:
- Balanced level design for strong replayability
- Suitable for both short sessions and longer gameplay
- Ready to integrate and immediately playable ⚙️
In short: clean design, solid mechanics, and strong player engagement! Without unnecessary complexity 🚀
🛒 Get it now! Start mastering your jumps and push your limits! ⬆️
Price $29.99
Obby Fishing Island Level Pack by gameVgames
67 different stylized models | 81 assets
Number of textures : 30 (24 Base Map / 6 Normal Map)
Number of Models : 67
Min Polygon Count : 10
Max Polygon Count : 4.552
Polygon Count : 19.328
Number of meshes/prefabs : 67/81
Rigging : No
UV mapping : Yes
Build your dream cabin on your very own island 🏝️ and showcase your favorite items!
The island is filled with mini platforms perfect for relaxing breaks or fun little escapes ⛱️
- Go fishing 🎣, trade items in the market 🛒, and explore every corner of your island.
- Compete with friends 🏆, customize your space, and enjoy your adventure at your own pace.
- With the mini platforms, you can make quick escapes and soak in the island views 🌅
- Start with a calm yet exciting fishing experience, then expand your collection by strategizing in the market 📦
Personalize your space, display your special items for friends to admire ✨… and much more. Enjoy everything your island has to offer!
🛒 Get it now! and start exploring your dream island! 🌴 Your adventure awaits! ✨
Price $19.99
Zombie Apocalypse, Ghoul, Redneck by Andrew Ermakov
Rigged: (Yes)
Animated: (Yes)
Number of Animations: 18
Animation types (In-place): 18
Number of characters: 1
Vertex counts of characters: 17921
Texture Resolutions: 4096x4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: Additional bones that are added:
eye_joint, eye_joint1, mouth_joint, mouth_joint1
Join to Discord! https://discord.gg/Z2zpJJPy
Video Preview on YouTube: https://youtu.be/bVUK745HGP0
Textures:
- all texture map 4096x4096 (you can reduce the image size)
- 3 textures
- 1 materials
18 animations:
- attack (x5)
- walking (x2)
- run (x2)
- idle (x3)
- rage (x2)
- death (x2)
- gethit (x2)
Polycount:
- verts 17921
- tris 35186
Price $37.99
Cartoon - Wolf by Red Deer
Number of textures: 22
Texture dimensions: 2048x2048 and 512x512
Polygon count: 12000 tris
Number of meshes/prefabs: 4 / 20
Rigging: Yes
Animation count: 108
Animation type list: In Place and Root Motion
UV mapping: Yes
LOD information: No
Types of materials: PBR
This asset has CARTOON WOLF family models - adult and cub.
The model has 51 bones and 12000 tris.
Texture maps - albedo, AO / metallic / roughness, normal map (all 2048x2048).
Separate model for mobile phones with 3500 triangles.
100+ animations (IP/RM):
Attack (bite, move bite, front, left, right, jump), hit (front, back, middle), death (left, right), digging (start, loop, end), idle 1-7, eat, eat tear, drink, lie 1-2, lie belly 1-2, sleep, sleep belly, 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), crouch move (front, left, right, back, back left, back right), crouch (idle 1-2, turn left, turn right), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), run fast (front, left, right ) swim (enter, front, left, right, back, back left, back right ), turn (left, right), turn 180 (left, right ), sitting (start, end, idle 1-2), scratch ear, etc.
The animator controller is missing.
If you have questions, then write to the mail:
RedDeer3D@gmail.com
Price $20.00
Cube Animals 01 Cute Pro Series by Meshtint Studio
Follow us on social medias to get new updates on new and free assets!
This package is built in Unity’s "Built-In" render pipeline but can be upgraded to URP or HDRP with Unity’s built-in update feature. If you notice purple materials in your scene, follow our quick tutorial to adapt the shaders for your chosen pipeline.
Join our community! Share feedback and contribute to future releases by joining our Patreon. Link here
_________________________________________________________________________________
About the Cute Pro Series
The Cute Pro Series is a premium upgrade to our original Cute Series (our popular evolution monster collection). Designed with a rounder, smoother, and more detailed style, Cute Pro characters are perfect for developers who want charming yet polished monsters in their projects.
Cute Pro assets are designed to look great both up close and in mobile-friendly settings
.
_________________________________________________________________________________
Cube Animals 01 Cute Pro Series
Check other Cute and Cute Pro series assets here
Overview
Bring your game to life with 10 unique stylized animal characters in soft cube shape: Lion, Tiger, Bull, Pig, Capybara, Bear, Rat, Wolf, Boar, and Cow.
- High-quality textures: 1024 × 1024 PSD, with multiple color variations for easy customization
- Fully rigged: All animals share the same rig, allowing seamless animation reuse across characters
- Unity-ready: Includes both Generic Mecanim Root Motion and non–Root Motion prefab setups
- Flexible animations: Each animation is provided as a separate FBX file for easy control and integration
- Customizable parts: Eyes and tails are detachable, and wings can be added for more creative possibilities
Important Notes
- Environment and VFX shown in the preview video and images are not included and are sold separately
- Animations are provided as individual FBX files and cannot be combined into a single file
_________________________________________________________________________________
Support & Community
- Explore more than 800 models in our store
- Follow us on social media for updates and free assets
- Join our Patreon to support future releases
- Buying from our official store helps us keep creating assets, thank you!
Important:
Please review the preview images and videos to ensure the asset meets your needs before purchasing.
Format:
3D files are provided in FBX format. If you require other formats, please inquire about additional options (additional fees apply).
Thank you for choosing the Cute Pro Series!
Price $19.99
Procedural Dungeon Architect by Thorny
1. DungeonGenerator Setup
Add DungeonGenerator to an empty GameObject in your scene.
Main parameters:
- Min Rooms / Max Rooms
Target range for total room count. - Max Generation Time
Safety limit (in seconds) to prevent infinite loops.
The generator will abort and log a warning if exceeded. - Max Candidate Tries Per Door
Limits how many attempts are made per door before it is closed. - Max Rescan Passes
Secondary passes to try reaching the target room count. - Room prefab List
List of the rooms that will be procedurally placed.
2. Room Prefabs
Each room prefab must:
- Contain at least one Closded Door child object with the name tag “Door”.
- Optionally contain ObjectSpawner child objects with the name tag “ObjectSpawner”.
- Have a RoomConfig script component
- Have one or more box colliders (Not marked as Trigger) to define the volume occupied by the room. Those colliders will be used by the script during generation to avoid overlapping and then be deleted. However, you must leave the closed doors outside of those box colliders to allow rooms to be linked. (Allows Physics.ComputePenetration to detect invalid placements)
3. RoomConfig
RoomConfig defines the behavior of a room prefab.
Key options:
Room Placement Rules
- Allowed Neighbors
Restrict which room prefabs can be attached to this room. It should help to keep a coherent room organization and a believable dungeon. - Max Instances
This set the number of times this room will appear in the dungeon.
Distance Constraints
- Use Distance Constraint
- Reference Object
- Min Distance / Max Distance
Allow to set a distance min and max for the spawning of a room in a level. It asks for a reference object where you have to feed a prefab object. It can be useful for special rooms such as:
- Boss rooms
- Treasure rooms
- Exit rooms
Distance is measured from the room pivot to the reference object pivot. So, you can force distances between the start and the end of the dungeon for example.
4. Doors – Critical Setup
Doors are central to correct generation.
Door Requirements
- Must be tagged Door
- Must be a child of the room prefab
- Must be a closed door that the generator will try to open.
- Pivot must be perfectly centered
- Forward direction must point outward
⚠️ Important
Room alignment is computed using door forward vectors.
If the pivot is offset or rotated incorrectly:
- Rooms will misalign
- Doors will not connect correctly
5. Object Spawning System (RoomSpawnPoint)
Each spawn location uses the RoomSpawnPoint component.
This allows:
- Per-spawn-point object selection
- Weighted probabilities
- Full control over what can spawn where
Workflow
- Add a child object to the room prefab
- Tag it ObjectSpawner
- Add RoomSpawnPoint component
- Define spawnable objects and weights
This replaces global spawn lists and enables for example:
- Furniture-only spawns in corners
- Enemies only in combat zones
- Props only near walls, etc.
6. NavMesh Generation (Runtime & Build-Safe)
The generator can rebuild a NavMesh at runtime, including in builds.
Features:
- Uses Physics Colliders (not meshes)
- Works with procedurally spawned cubes and geometry
- No Read/Write mesh requirement
Key options:
- NavMesh Bounds Size (Create a square area with world (0;0;0) at its center where the NavMesh will be initialized)
- Layer Mask selection
- Runtime Gizmo visualization
A debug NavMesh mesh can be displayed during play mode.
Procedural Dungeon Architect is a runtime dungeon generation system for Unity.
It allows you to dynamically generate interconnected rooms using door-based placement, while enforcing advanced constraints such as:
- Room count limits
- Distance constraints from reference objects
- Neighbor compatibility rules
- Controlled object spawning per room and per spawn point
- Runtime NavMesh generation (fully compatible with builds)
The asset is designed to be:
- Deterministic enough to control gameplay structure
- Flexible enough to support roguelikes, dungeons, modular levels
- Safe for runtime usage (timeouts, safeguards, no editor-only APIs)
It works entirely at runtime and does not require baked geometry or precomputed NavMeshes.
Price $30.00
Ottoman Palace by Animist Studio
Poly Count (Avg.) 341k Tris - Verts 632k
Rigging Humanoid Compatible
Format FBX files
UVs Non-overlapping UV maps
PBR Textures No (Low Poly Style - Use simple color maps)
Unity Version Requires Unity 6000.4.0f1 or higher
Ottoman Court Low Poly Character Pack
Step into the Grandeur of the Ottoman Empire!
Immerse your game project in the rich history and opulent atmosphere of the Ottoman era with this meticulously crafted low poly character pack. Perfect for strategy, RPG, historical, or casual games seeking a unique and vibrant visual style.
Key Features
Historical Theme: Authentic Low Poly models inspired by the iconic fashion and architecture of the Ottoman Court and Palaces.
Diverse Cast: Includes a variety of Male and Female characters, ready to populate your court, harem, guards, and citizens.
Fully Rigged & Ready: All characters are professionally rigged (Humanoid compatible) and ready for your animations and Mecanim system.
Court & Combat: Characters come equipped with a selection of era-appropriate weapons (swords, daggers, axes, etc.) for both combat and ceremonial roles.
Optimized: Low Poly count ensures great performance across all platforms, ideal for mobile, VR, or large-scale scenes.
Modular: Clean mesh topology allows for easy material and texture swaps for costume variations.
Content Details
4 Unique Male Characters: Sultan, Vizier, Janissary Guard, Palace Servant, Citizen.
4 Unique Female Characters: Sultana/Queen Mother, Court Lady, Harem Servant, Noblewoman, Citizen.
5+ Unique Low Poly Weapons/Props: Scimitar (Kılıç), Hand Axe (Balta), Dagger (Hançer), Ceremonial Staff, Scrolls, etc.
Rigging: Standard Unity Humanoid Rig compatible.
Textures: Simple, clean color palettes/textures suitable for the Low Poly style.
Price $18.00
South American Slums - Favela by Leartes Studios
Features:
- 519 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Sizes:
We Reduced Texture sizes for this project because it wasn't within the upload limit, you can create a ticket to get the higher-resolution textures and we can mail you.
Collision: Yes, Custom collisions for complex assets
LODs: Yes, up to 6 LOD for Complex assets
Average Poly Count: around 1K up to 222K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Favela, WaterTank, Barrel, Thrash, Bicycle, Owen, Car, Motorcycle, Chair, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Windows, Favelas, Ceiling, Roofs etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 519 Unique Meshes
Number of Materials: 273
Number of Textures: 690
Supported Development Platforms: All Platforms
The South American Slums - Favela Environment with 519 Unique Meshes. This includes all showcased assets, high-quality assets with a good level of detail, and assets optimized for Game-Ready Projects.
If you want to populate your game environments or any Virtual Production levels, this pack provides high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT
Price $79.99
Robot_Man by SDKwarrior
Number of Unique Meshes: 2
LODs: (No)
Rigged: (Yes)
Rigged to Epic or MetaHumans Skeleton: (Yes, skeleton 5)
If rigged to the Epic or MetaHumans skeleton, IK bones are included: (Yes)
Number of Characters: 1
Vertex Counts of Characters:
Robot Man Faces 8200 Tris 15500 Verts 7800
Weapon Faces 3100 Tris 5800 Verts 2900
Number of Animations: no
Number of Materials: 10
Number of Textures: 25
Texture Resolutions: (4k)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: -
My portfolio on ArtStation www.artstation.com/sdkwarrior
👍 Robot Man
A model for your amazing game, video, demo or movie.
👇 Key Features
👉Low-poly
👉Completely modular
👉Fully Rigged
👉Adjustable body parts
👉Change color and emis
👉Smart materials.
👉The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
👇 Modularity
👉The model is completely modular, you can remove or add any part you want.
👇 Unity project
👉 Supported version: 2021.3.21f1
👉 Render pipelines: Built-in, URP, HDRP
👉 Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $64.99
Ogre Orc by SDKwarrior
LODs: (No)
Rigged: (Yes)
Animation (Yes) - 9
Number of Characters: 1 Modular
Vertex Counts of Characters: (26k)
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Number of Textures: 24
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
There are extra bones joint_Jaw, joint_Jaw1.
My portfolio on ArtStation www.artstation.com/sdkwarrior
👍 Ogre 5
A model for your amazing game, video, demo or movie.
👇 Key Features
👉Low-poly
👉Completely modular
👉Fully Rigged
👉Apple Blendshapes
👉Adjustable body parts
👉Change color cloth and eye
👉Smart materials. Tatto
👇Animation (Yes)
Attack - 3
Walk - 2
Death - 1
Higt - 1
Idle - 1
Run - 1
👇 Polycount
➡️Character
BODY and Cloth and Hair
🐥 Faces 26k 🐥 Tris 51k 🐥 Verts 26k
👉The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
👇 Blendshapes
👉Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
👇 Modularity
👉The model is completely modular, you can remove or add any part you want.
👇 Unity project
👉 Supported version: 2021.3.21f1
👉 Render pipelines: Built-in, URP, HDRP
👉 For facial animations use Blendshapes
👉 Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $64.99
Robot_Man_Girl by SDKwarrior
Number of Unique Meshes: 3
LODs: (No)
Rigged: (Yes)
Rigged to Epic or MetaHumans Skeleton: (Yes, skeleton 5)
If rigged to the Epic or MetaHumans skeleton, IK bones are included: (Yes)
Number of Characters: 2
Vertex Counts of Characters:
Robot Man Faces 8200 Tris 15500 Verts 7800
Robot Girl Faces 8300 Tris 15800 Verts 7900
Weapon Faces 3100 Tris 5800 Verts 2900
Number of Animations: no
Number of Materials: 15
Number of Textures: 31
Texture Resolutions: (4k)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: -
My portfolio on ArtStation www.artstation.com/sdkwarrior
👍 Robot Man | Girl
A model for your amazing game, video, demo or movie.
👇 Key Features
👉Low-poly
👉Completely modular
👉Fully Rigged
👉Adjustable body parts
👉Change color and emis
👉Smart materials.
👉The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
👇 Modularity
👉The model is completely modular, you can remove or add any part you want.
👇 Unity project
👉 Supported version: 2021.3.21f1
👉 Render pipelines: Built-in, URP, HDRP
👉 Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $119.99
Ogre_Collection by SDKwarrior
LODs: (No)
Rigged: (Yes)
Number of Characters: 5 Modular
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Ogre 1 - https://assetstore.unity.com/packages/3d/characters/creatures/ogre-1-289737
👇 Polycount
🐥 Faces 21397 🐥 Tris 42335 🐥 Verts 23981
Ogre 2 - https://assetstore.unity.com/packages/3d/characters/creatures/ogre-2-289738
👇 Polycount
🐥 Faces 26913 🐥 Tris 53383 🐥 Verts 27974
Ogre 3 - https://assetstore.unity.com/packages/3d/characters/creatures/ogre-3-289739
👇 Polycount
🐥 Faces 30459 🐥 Tris 59817 🐥 Verts 30729
Ogre 4 - https://assetstore.unity.com/packages/3d/characters/creatures/ogre-4-340426
👇 Polycount
🐥 Faces 16k 🐥 Tris 33k 🐥 Verts 16k
Ogre 5 - https://assetstore.unity.com/preview/371908/1313538
👇 Polycount
🐥 Faces 26k 🐥 Tris 51k 🐥 Verts 26k
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
mail - sdkwarrior170392@gmail.com
👍 Ogre Collection
An action-adventure model with elements of survival horror and stealth action
👇 Key Features
👉Low-poly
👉Completely modular
👉Fully Rigged
👉Apple Blendshapes
👉Adjustable body parts
👇 Rig
👉The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
👇 Blendshapes
👉Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
👇 Modularity
👉The model is completely modular, you can remove or add any part you want.
👇 Please note that:
👉Clothes can be taken off completely, and full-body is included.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
Animations are not included.
👇 Unity project
👉 Supported version: 2021.3.21f1
👉 Render pipelines: Built-in, URP, HDRP
👉 Humanoid rig
👉 For facial animations use Blendshapes
👉 Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
👇 Material
👉 Skin
👉 Eyes
👉 Hair
👉 Outfit Parts
👇 4K Textures
👉 BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, Opacity, Emissive
Price $219.99
Robot_Collection by SDKwarrior
LODs: (No)
Rigged: (Yes)
Number of Characters: 5 Modular
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
👇 Polycount
Robot 1 https://assetstore.unity.com/packages/3d/characters/robots/robot-01-323637
Robot 1 🐥 Faces 18k 🐥 Tris 36k 🐥 Verts 18k
Weapon 🐥 Faces 3.2k 🐥 Tris 6k 🐥 Verts 3k
Robot 2 https://assetstore.unity.com/packages/3d/characters/robots/robot-02-324833
Robot 2🐥 Faces 17k 🐥 Tris 31k 🐥 Verts 16k
Robot 3 https://assetstore.unity.com/packages/3d/characters/robots/robot-03-326276
Robot 3🐥 Faces 25k 🐥 Tris 38k 🐥 Verts 19k
Robot 4 https://assetstore.unity.com/packages/3d/characters/robots/robot-04-327804
Robot 4 🐥 Faces 28k 🐥 Tris 43k 🐥 Verts 21k
Robot 5 https://assetstore.unity.com/packages/3d/characters/robots/robot-05-329009
Robot 5 🐥 Faces 23k 🐥 Tris 32k 🐥 Verts 16k
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
mail - sdkwarrior170392@gmail.com
My portfolio on ArtStation www.artstation.com/sdkwarrior
👍 Robot Collection
A model for your amazing game, video, demo or movie.
👇 Key Features
👉Low-poly
👉Completely modular
👉Fully Rigged
👉Adjustable body parts
👉Change color eye and dirt and emis
👉Smart materials.
👉The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
👇 Modularity
👉The model is completely modular, you can remove or add any part you want.
👇 Unity project
👉 Supported version: 2021.3.21f1
👉 Render pipelines: Built-in, URP, HDRP
👉 Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $299.99
Goblin_GIrl_Man by SDKwarrior
LODs: (No)
Rigged: (Yes)
Number of Characters:1
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
👇 Unity project
👉 Supported version: 2021.3.21f1
👉 Render pipelines: Built-in, URP, HDRP
👉 For facial animations use Blendshapes
Animated: (Yes) 11
Number of characters: 1
Vertex counts of characters: 47572
Number of Textures: 29
Texture Resolutions: 4096x4096
Documentation: No
- Windows: (Yes)
- Mac: (Yes)
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
👇 Key Features
👉Low-poly
👉Completely modular
👉Fully Rigged
👉Apple Blendshapes
👉Adjustable body parts
👉 Completely modular + interchangeable
👉9 textures tatto
👉 11 Animations . Any Humanoid Animations from the store can be applied to this character
👇 Polycount
➡️Character
The model does not use LOD
Man
🐥 Faces 44955 🐥 Tris 88747 🐥 Verts 47572
Girl
🐥 Faces 26271 🐥 Tris 51416 🐥 Verts 26743
Hair
🐥 Faces 6391 🐥 Tris 12782 🐥 Verts 9119
👉The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
👇 Blendshapes
👉Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
👇 Modularity
👉The model is completely modular, you can remove or add any part you want.
👇 Unity project
👉 Supported version: 2021.3.21f1
👉 Render pipelines: Built-in, URP, HDRP
👉 For facial animations use Blendshapes
Price $99.99
Goblin_GIrl by SDKwarrior
LODs: (No)
Rigged: (Yes)
Number of Characters:1
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
👇 Unity project
👉 Supported version: 2021.3.21f1
👉 Render pipelines: Built-in, URP, HDRP
👉 For facial animations use Blendshapes
Animated: (Yes) 11
Number of characters: 1
Vertex counts of characters: 47572
Number of Textures: 29
Texture Resolutions: 4096x4096
Documentation: No
- Windows: (Yes)
- Mac: (Yes)
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
👇 Key Features
👉Low-poly
👉Completely modular
👉Fully Rigged
👉Apple Blendshapes
👉Adjustable body parts
👉 Completely modular + interchangeable
👉9 textures tatto
👉 11 Animations . Any Humanoid Animations from the store can be applied to this character
👇 Polycount
Body and Cloth
🐥 Faces 26271 🐥 Tris 51416 🐥 Verts 26743
Hair
🐥 Faces 6391 🐥 Tris 12782 🐥 Verts 9119
👉The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
👇 Blendshapes
👉Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
👇 Modularity
👉The model is completely modular, you can remove or add any part you want.
👇 Unity project
👉 Supported version: 2021.3.21f1
👉 Render pipelines: Built-in, URP, HDRP
👉 For facial animations use Blendshapes
Price $59.00
