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The newest packages in the Unity Asset Store.
Updated: 29 min 25 sec ago

Morthessa – Dark Cleric by Yura Kuba

2026, April 10 - 16:40
Game-ready character featuring PBR textures, modular setup, humanoid rig, ARKit blendshapes, and customizable colors. Weapon included. Seamless integration and compatibility with my other characters.

Polycount (No LOD system included)


Morthessa

Faces 26864 – Tris 53307 – Verts 30566


Morthessa – Full Set (Full Outfit)

Faces 45687 – Tris 90795 – Verts 51304


Weapon (separate mesh)

Faces 1428 – Tris 2734 – Verts 1357


Rig & Animation Compatibility

  • Rigged to Epic Skeleton with preserved main hierarchy
  • Compatible with standard Unreal Engine animations
  • Facial animation supported via morph targets

Additional bones are included for extended control and optional physics setups.

Full list of additional bones is available in the documentation.


Facial Blendshapes

  • 52 Apple ARKit blendshapes
  • Calibrated for facial animation and expression control
  • Tested with Live Link Face in Unreal Engine
  • Compatible with facial capture and streaming workflows

⭐ Social & Project Links

YouTube | Instagram | Unity | ArtStation | LinkedIn

━━━━━━━━━━━━━━━━━━━━━━━━━

Video Preview (Unreal Engine & Unity):

https://youtu.be/r9lTdzFgOXM?si=bSmFfj4l0xowxEk1


Production-friendly character built for seamless integration into real-time projects.

Morthessa is a dark cleric with a strong visual identity, suitable for both hero and secondary roles.

Designed for gameplay, cinematics, and interactive environments, she works smoothly within Unreal Engine and Unity pipelines.


Key Features

  • Fully game-ready female character
  • Modular body and outfit parts
  • Epic Skeleton compatible (UE5 proportions)
  • Apple ARKit facial blendshapes
  • Advanced material setup with easy color control
  • Adjustable character parts via materials and meshes
  • Clean and production-friendly asset structure

Polycount (No LOD system included)


Morthessa

Faces 26864 – Tris 53307 – Verts 30566


Morthessa – Full Set (Full Outfit)

Faces 45687 – Tris 90795 – Verts 51304


Weapon (separate mesh)

Faces 1428 – Tris 2734 – Verts 1357


Rig & Animation Compatibility

  • Rigged to Epic Skeleton with preserved main hierarchy
  • Compatible with standard Unreal Engine animations
  • Facial animation supported via morph targets

Additional bones are included for extended control and optional physics setups.

Full list of additional bones is available in the documentation.


Facial Blendshapes

  • 52 Apple ARKit blendshapes
  • Calibrated for facial animation and expression control
  • Tested with Live Link Face in Unreal Engine
  • Compatible with facial capture and streaming workflows

Modularity & Customization

  • Fully modular character structure
  • Individual body and outfit parts can be enabled or disabled
  • Hidden geometry under clothing for improved performance
  • Easy color customization using material instances
  • Designed to support multiple variations from a single base character

Materials & Textures

  • Advanced real-time materials included
  • Custom Shader Graph materials for color and detail customization (Unity)
  • MatID masks for fast and intuitive color changes
  • Designed for efficient iteration and customization

Engine Compatibility & Projects


Unreal Engine

  • Supported versions: 4.24+
  • Epic Skeleton compatible with additional bones
  • Facial animation supported via morph targets
  • Advanced material instances with MatID color masks
  • Demo scene included for preview and testing
  • Basic third-person demo animations included
  • Hair wind simulation setup included

Unity

  • Compatible with Built-in, URP, and HDRP render pipelines
  • Humanoid rig with eye and jaw bones
  • Facial animation driven by BlendShapes
  • FullSet.fbx included for customization
  • Works with standard Humanoid animations from the Asset Store

Important Notes

  • Advanced gameplay systems, controllers, and custom animation systems are not included
  • Environments shown in preview images or videos are used for presentation purposes only

Price $79.99

PigButcher Stylized Fantasy Character URP by 9Sira Studio

2026, April 10 - 16:37
High-quality, game-ready stylized Pig Butcher character. Rigged and optimized for fantasy RPGs, dungeon crawlers, and adventure games.
  • Rigged: Yes
  • Animated: Yes(1 Idle)
  • Number of characters: 1
  • Vertex counts of character: 14483
  • Number of Materials: 14
  • Number of Textures: 36
  • Texture Resolutions: 2048x2048, 4096x4096
  • Supported Render Pipelines: URP
  • Rigging: Yes
  • Prefabs: 4

Bring your fantasy world to life with this high-quality, stylized Pig Butcher character! Perfectly suited for RPGs, dungeon crawlers, or fantasy adventure games, this model serves excellently as a formidable enemy mob, a menacing boss, or an immersive NPC.

The model is thoroughly optimized for game engines with clean topology, high-quality PBR textures, and a professional rig ready for your custom animations.


Price $24.99

Vintage Bookcase, Books, Papers by Tatiana Gladkaya

2026, April 10 - 16:31
High quality Vintage Bookcase with Books and Papers for your projects!

Number of Unique Meshes: 24

Number of Prefabs: 27

Collision: Yes, automatically generated

LODs: No

Number of Materials: 5

Number of Textures: 21

Texture Resolutions: 4096x4096px, 2048x2048px

(AlbedoTransparency, AO, Normal, MetallicSmoothness, Emissive)

Textures format: TGA

UVs: channel 0: overlapping; channel 1: non-overlapping


Polycount:


  • Bookcase without Books - 10116 tris
  • Bookcase with Books - 94644 tris
  • Bookcase Ladder - 136 tris
  • Books (10 meshes) - 304/320/248/248/248/320/248/248/248/248 tris
  • Stacks of Books (5 meshes) 4048/4656/816/1368/1120 tris
  • Papers (4 meshes) - 2/40/8/2 tris

Universal Render Pipeline (URP)


Vintage Bookcase with Books and Papers includes 24 different meshes:


  • Bookcase with Books
  • Bookcase without Books
  • Bookcase Ladder
  • Books (10 meshes)
  • Stacks of Books (5 meshes)
  • Papers (4 meshes)

BONUS! Textures for HDRP (MaskMap, Normal, BaseColor, Emissive)



Price $15.00

Stamp & Heightmap Tools - GrassLand by Bencjaminn

2026, April 10 - 16:18
x22 GrassLand Stamps

Package includes:

• 22 Grassland - Stamp - Brush Texture


Technical specifications:

• Resolution: 4096 x 4096

• Texture format: PNG

• Texture type: Heightmap


Compatibility:

• Unity 2021+

• Built-in / URP / HDRP compatible

Grassland Heightmap Pack


This package contains 22 high quality grassland heightmaps designed for terrain creation and landscape generation.


These heightmaps can be used to quickly create natural grassland environments, hills and terrain formations. Suitable for open world environments and environment design workflows.


Price $19.99

Stamp & Heightmap Tools - Mountains by Bencjaminn

2026, April 10 - 16:18
x102 Mountain Stamps

Package includes:

• 102 Mountain Stamp - Brush Texture


Technical specifications:

• Resolution: 4096 x 4096

• Texture format: PNG

• Texture type: Stamp/ Heightmap textures

• Can be used as terrain stamps or heightmaps


Compatibility:

• Unity 2021 and newer

• Built-in Render Pipeline

• URP compatible

• HDRP compatible


The brushes are optimized for terrain sculpting and can also be used as heightmaps in terrain generation tools and environment creation workflows.

Mountains Stamp Pack


This package contains 102 high quality mountain stamp textures designed for terrain creation, environment design and landscape sculpting.


The stamps can be used both as terrain stamps and as heightmap textures, allowing developers and environment artists to quickly create natural looking mountains, cliffs and rocky landscapes.


These textures are suitable for terrain sculpting tools, procedural terrain generators and heightmap based workflows. The pack is ideal for creating realistic outdoor environments in open world games, RPG environments and natural scenes.


Ideal for:

• Terrain sculpting

• Mountain and cliff creation

• Landscape generation

• Heightmap based terrain workflows

• Environment art pipelines


Price $29.99

Stamp & Heightmap Tools - Island V4 by Bencjaminn

2026, April 10 - 16:18
x85 Island Stamps / Heightmaps

Package includes:

• 85 Island Stamp - Brush Texture


Technical specifications:

• Resolution: 4096 x 4096

• Texture format: PNG

• Texture type: Heightmap / Stamp


Compatibility:

• Unity 2021+

• Built-in / URP / HDRP compatible

Island Stamps / Heightmaps Pack


This package contains 85 high quality island stamps that can be used both as terrain brushes and stamp textures.


The pack is designed for fast terrain creation and is ideal for building islands, coastlines and natural landscapes. Perfect for open world environments, survival games and environment design workflows.


Price $49.99

Stamp Tools - Rocky 2 by Bencjaminn

2026, April 10 - 16:18
x25 High Quality Rocky Stamp Tools

Package includes:

• 25 Rocky Stamp - Brush Texture

Technical specifications:

• Resolution: 8192 x 8192

• Texture format: EXR

• Texture type: Heightmap / Stamp

Compatibility:

• Unity 2021+

• Built-in / URP / HDRP compatible

This package contains 25 high-quality rocky terrain heightmaps designed for terrain creation and landscape generation.


These heightmaps can be used to quickly create natural rocky environments, canyon surfaces, rugged hills, and detailed terrain formations


Perfect for desert, canyon, and rocky biome environments, making them ideal for open-world scenes and environment design workflows.


Price $14.99

Stamp Tools - Rocky 3 by Bencjaminn

2026, April 10 - 16:18
x25 High Quality Rocky Stamp Tools

Package includes:

• 25 Rocky Stamp - Brush Texture

Technical specifications:

• Resolution: 8192 x 8192

• Texture format: EXR

• Texture type: Heightmap / Stamp

Compatibility:

• Unity 2021+

• Built-in / URP / HDRP compatible

This package contains 25 high-quality rocky terrain heightmaps designed for terrain creation and landscape generation.


These heightmaps can be used to quickly create natural rocky environments, canyon surfaces, rugged hills, and detailed terrain formations.


Perfect for desert, canyon, and rocky biome environments, making them ideal for open-world scenes and environment design workflows.


Price $14.99

Stamp Tools - Rocky 4 by Bencjaminn

2026, April 10 - 16:18
x25 High Quality Rocky Stamp Tools

Package includes:

• 25 Rocky Stamp - Brush Texture

Technical specifications:

• Resolution: 8192 x 8192

• Texture format: EXR

• Texture type: Heightmap / Stamp

Compatibility:

• Unity 2021+

• Built-in / URP / HDRP compatible

This package contains 25 high-quality rocky terrain heightmaps designed for terrain creation and landscape generation.


These heightmaps can be used to quickly create natural rocky environments, canyon surfaces, rugged hills, and detailed terrain formations


Perfect for desert, canyon, and rocky biome environments, making them ideal for open-world scenes and environment design workflows.


Price $14.99

Underground Ruins by Apoc Studios

2026, April 10 - 15:50
Underground Ruins - Premium Environment & Asset Pack

"Underground Ruins - Premium Environment & Asset Pack | High-Quality 3D Assets for Game Development"

Explore a meticulously crafted Underground Ruins environment. This AAA-quality asset pack includes highly detailed modular ruins, realistic textures, and atmospheric lighting, perfect for creating immersive dungeon, cave, or ancient temple scenes. Ideal for game developers, 3D artists, and level designers, this pack enhances your open-world, RPG, or adventure game projects with stunning realism. 

Download now and bring your Underground Ruins environment to life!


Price $40.00

Viking Feast Hall by Apoc Studios

2026, April 10 - 15:50
Viking Feast Hall Environment and asset pack.

Features:

  • Includes Demo map shown in images with interior and exterior props

Number of Unique Meshes: 59

Collision: Automatically generated collision

LODs: No

Number of Materials and Material Instances: 51

Number of Textures: 190

Texture Resolutions: 2048px

Video Fly through: https://www.youtube.com/watch?v=mMJjtniZuwE

Viking Feast Hall Environment and asset pack.

Includes 59 unique individual static meshes that can be mixed and matched to suit your needs.


Price $29.00

Abandoned Graveyard by Apoc Studios

2026, April 10 - 15:50
Abandoned Graveyard

Number of Unique Meshes: 58

Collision: Automatically generated

LODs: None

Number of Materials: 56

Number of Textures: 206

Texture Resolutions: 1024-4096

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

A haunting, atmospheric scene. Overgrown graves, crumbling tombstones, and drifting fog create a sense of decay and mystery. Subtle moonlight and candle glow highlight the detailed materials and textures, while dynamic lighting and post-processing enhance the eerie, cinematic mood.

Video Flythrough here: https://www.youtube.com/watch?v=1DIozttlQvE


Price $35.00

Sci Fi Hallway by Apoc Studios

2026, April 10 - 15:50
SciFi Hallway environment

Technical details

Number of Unique Meshes: 15

Vertex Count: 4000 to 20000

Collision: Yes-automatically generated

LODs: No

Number of Materials: 20

Number of Material Instances: 0

Number of Textures: 68

Texture Resolutions: 4k

Supported Development Platforms:

  • Windows: yes
  • Mac: yes

A sleek sci-fi hallway environment for Unity, featuring modular metallic panels, glowing LED strips, and futuristic control interfaces. Cool blue lighting dominates the space, accented by warning reds and subtle emissive details. Bulkhead doors, holographic displays, and environmental elements like vents and exposed wiring add depth and storytelling. Optimized with PBR materials and modular design, it’s ideal for games, VR, or cinematic scenes.


Price $30.00

Moon Research Station by Apoc Studios

2026, April 10 - 15:50
Moon Research Station environment

Number of Unique Meshes: 49

Vertex Count: 4000 to 20000

Collision: Yes-automatically generated

LODs: No

Number of Materials: 54

Number of Material Instances: 0

Number of Textures: 221

Texture Resolutions: 4k

Supported Development Platforms:

  • Windows: yes
  • Mac: yes

video flythrough: https://www.youtube.com/watch?v=IC_4Tg1Eu4k

A remote Moon Research Station on a dusty lunar surface, featuring modular habitats, glowing sci-fi equipment, and solar arrays. Harsh lighting, deep shadows, and a distant Earth in the skybox create a strong sense of isolation and scale.


Price $40.00

Smart Inspector - Scene Validator by BoneCracker Games

2026, April 10 - 15:43
Real-time scene validator for Unity. Catches errors, UI issues, missing references, warnings, and possible improvements before you press Play.
  • Comprehensive rules across 14 categories (Physics, UI, Audio, Camera, Animation, Navigation, Rendering, Particles, GameObject, Components, Tags, Prefabs, Project Settings)
  • Instant validation on selection change. No need to enter Play mode
  • One-click Fix buttons with full Undo/Redo support
  • Fix All button to resolve multiple issues at once (single Undo step)
  • Inspector panel integration. See issues directly inside Unity's Inspector window
  • Scene-wide scanning with batched processing for large scenes
  • Hierarchy severity icons for at-a-glance project health overview
  • Three severity levels: Error, Warning, Info with customizable filters
  • Notification presets: Minimal, Balanced, Verbose or fully custom
  • AI powered analysis via Claude API for deeper contextual insights
  • Pipeline agnostic works with Built-in, URP, and HDRP
  • Zero runtime overhead. 100% Editor-only, no code in your builds
  • Built with UI Toolkit for a modern, responsive editor experience
  • Non-intrusive, never modifies your project without explicit action
  • Supports Unity 6 LTS+

Smart Inspector - Scene Validator validates your GameObjects in real-time as you work. No need to press Play to discover something's broken. Just select any object in the Hierarchy and instantly see configuration mistakes, missing references, performance pitfalls, and best practice violations right in the Inspector.


Results appear directly inside Unity's Inspector panel, as severity icons in the Hierarchy window, and in a dedicated EditorWindow. You don't have to change your workflow, Smart Inspector fits into it.


Comprehensive rules across 14 categories catch issues in Physics, UI/Canvas, Audio, Cameras, Animation, Navigation, Rendering, Particle Systems, Prefabs, and more. Every issue includes a clear explanation of what's wrong and why it matters. Most come with a one-click Fix button, fully undo-safe.


Scan your entire scene with one click. Smart Inspector evaluates every GameObject in batches without freezing the editor, groups results by object, and lets you search, filter, and batch-fix issues across the whole scene. Export results as a professional HTML report or structured JSON.


Catch issues before Play mode. Enable pre-play validation to automatically check your scene before entering Play mode. Block or warn based on severity, so nothing slips through.

Built to stay out of your way. Choose from Minimal, Balanced, or Verbose notification presets, or fine-tune exactly which rules, categories, and severities you want to see. Dismiss results for the session or permanently ignore specific rules on specific objects. Quiet Mode turns off all passive notifications while keeping the window available on demand.


AI-powered analysis. Go beyond static rules with contextual analysis that catches cross-component interactions, semantic issues, and performance implications like detecting a Rigidbody on a UI element that will never need physics. Includes follow-up chat for investigation.



Additional features:

  • Full light and dark theme support
  • Keyboard shortcut (Ctrl+Shift+I) to open
  • Scene backup before bulk fixes
  • Welcome window with guided setup
  • Pipeline-agnostic (Built-in, URP, HDRP)
  • Unity 6 compatible
  • Zero runtime overhead — purely Editor code

Whether you're learning Unity or managing a large production project, Smart Inspector helps you catch mistakes early, fix them fast, and ship with confidence.





Price $40.00

EmbersStorm - Free K-39 Pistol by EmbersStorm

2026, April 10 - 15:34
SUMMARY A free game-ready low poly sci-fi pistol with 4 separate parts. Perfect for any sci-fi game project.

🖼️ Number of textures ———→ 1

📐 Texture dimensions ———→ 512 × 512 px

⚙️ Parts breakdown:

   Frame ——————————→ 270 faces

   Grip ——————————→ 60 faces

   Magazine ——————————→ 42 faces

   Trigger ——————————→ 22 faces

🔺 Total face count ————→ 394 faces

📁 Number of prefabs ————→ 1 (4 parts)

🦴 Rigging ———————————→ No

🎬 Animation count ————→ 0

🗺️ UV mapping ————————→ Yes

📊 LOD information ————→ None

🎨 Material type ——————→ Unlit flat color

🖌️ Texture maps ———————→ Single color atlas

⚡ Energy details ————→ Glowing cyan 

💡 Parts separated ———→ Yes (animation ready)


✨ EmbersStorm – Free K-39 Pistol ✨


A high quality low poly sci-fi pistol

built for game developers who need

clean, optimized, ready-to-use weapons.


Part of the upcoming EmbersStorm

K-Series Sci-Fi Weapons Pack 🔫


⚙️ 4 SEPARATE PARTS:

→ Frame — main body

→ Magazine — removable

→ Grip — ergonomic handle

→ Trigger — detailed mechanism


🎮 Perfect For:

→ Sci-fi games

→ Cyberpunk projects

→ FPS & TPS games

→ Mobile games

→ Game jams

→ Bot War style games 🤖


💡 Separate parts = animation ready

💡 Origins placed correctly

💡 Drag. Drop. Shoot. 🔫


🔥 LIKE THIS? CHECK OUR OTHER ASSETS:

⚔️ Emberfall – Fantasy Weapons → $6.99

🗡️ Magic Weapons & Shields → $7.99

🛡️ Magic Fantasy Armor → $7.99

👑 Weapons & Armor Bundle → $12.99

🌲 Free Nature Pack → FREE


Search "EmbersStorm" on Unity Asset Store


Price $0.00

Sentinel - Project Health, Issue Scanner & Asset Cleaner by Ragendom

2026, April 10 - 15:27
Scan scenes, catch broken refs, delete unused assets, track project health over time, and block bad builds - all with CI/CD pipeline support built in.

CORE MODULES

  • Issues Finder - scans open and closed scenes (YAML-based, 50+ scenes/sec, no scene loading)
  • Project Cleaner - root-tracing dependency algorithm with reversible Trash + backup ZIP
  • References Finder - full project reference map with YAML supplementary search
  • Trends & Health Score - 0-100 score, delta indicator, line chart, up to 60 scan snapshots

BUILT-IN ISSUE DETECTORS (10)

  • Missing Script (Error) - deleted/renamed MonoBehaviour components
  • Missing Reference (Error) - serialized fields pointing to missing assets
  • Missing Material (Error) - null material slots on renderers
  • Shader Error (Error) - shaders that fail to compile
  • Empty UnityEvent (Warning) - UnityEvent fields with zero persistent listeners
  • Invalid Layer (Warning) - GameObjects on undefined layer indices
  • Invalid Tag (Warning) - GameObjects with tags not in the Tag Manager
  • Unused Component (Warning) - lone MonoBehaviours on leaf GameObjects
  • Empty GameObject (Info) - GameObjects with only a Transform and no children
  • Duplicate Name (Info) - multiple assets sharing the same filename

CI/CD & AUTOMATION

  • Headless CLI mode via -executeMethod SentinelCLI.RunScan
  • JSON report (scan date, version, issue summary, full issues array)
  • JUnit XML report with inline PR annotations (GitHub Actions, Jenkins, GitLab CI)
  • Ready-to-use GitHub Actions workflow included (Assets/Sentinel/GitHubActions/sentinel.yml)
  • CLI Baseline locking: SentinelCLI.LockBaseline
  • Git post-merge hook installer: auto-scan after every git pull / merge
  • Exit codes: 0 = pass, 1 = issues found, 2 = scan error

BUILD GUARD

  • Optional "Fail Build on Errors" blocks player builds if Error-severity issues exist
  • Fast pre-build scan (missing scripts + missing refs) before every build

BASELINE & REGRESSION TRACKING

  • Lock any scan state as a Baseline (stored in version-controlled sentinel.baseline.json)
  • All future scans report "X new issues since baseline" - blocks new regressions, allows known debt

SUPPRESSION & OVERRIDE

  • [SentinelIgnore] attribute for code-level suppression with optional reason string
  • Per-issue-type severity overrides in Project Settings
  • Team-shared suppressions file (Assets/SentinelData/SentinelSuppressions.json, version-controlled)
  • Right-click context menu: exclude folders or suppress all issues in an asset

NOTIFICATIONS

  • Slack and Discord webhook support with "Test Webhook" button

EXTENSIBILITY

  • Custom detectors via SentinelExtensionBase - auto-discovered, no registration required
  • Override DetectorName + On*Scanned methods, call AddIssue()

REQUIREMENTS & COMPATIBILITY

  • Unity 2021.3 LTS or newer (including Unity 6)
  • All render pipelines: Built-in, URP, HDRP
  • Editor-only - zero impact on player build size
  • No external dependencies
  • Keyboard shortcut: Ctrl+Shift+Alt+S

Sentinel is a Unity Editor extension for project auditing, build validation, and asset cleanup. It scans your scenes and prefabs for missing scripts, broken references, and unused assets - then helps you fix, clean, and track them over time.


Unlike simple missing script finders, Sentinel combines four specialized tools in one window to cover every aspect of Unity project health - from scene validation to CI/CD pipeline integration.


Online Documentation


🔍 Issues Finder

A full scene validator and prefab auditor that scans both open and closed scenes (without opening them) for 10 built-in issue types: missing scripts, broken references, null materials, shader errors, invalid layers, invalid tags, empty UnityEvents, unused components, and more. Severity is configurable per issue type. One-click auto-fixes with full Undo support.


🗑️ Project Cleaner

A dead file remover and unused asset cleaner powered by a root-tracing dependency scanner. Flags assets that are truly unreferenced - not just "not in a scene," but unreachable from every build scene, Resources folder, Addressables group, and asset bundle. Deletions go to a reversible Trash folder by default, with an automatic backup ZIP for permanent deletions.


🔗 References Finder

A full-project dependency tracker that instantly answers "where is this asset used?" across scenes, prefabs, and ScriptableObjects, with YAML-level fallback search for complete accuracy.


📈 Trends & Health Score

Every scan produces a 0-100 Health Score. A built-in trends chart tracks errors, warnings, and totals across up to 60 historical scans. Lock a Baseline to separate intentional technical debt from new regressions - critical for team workflows and code reviews.


🚀 CI/CD Ready

Run headless project audits from the command line. Outputs both a machine-readable JSON report and a JUnit XML report compatible with GitHub Actions, Jenkins, and GitLab CI. A ready-to-use GitHub Actions workflow is included. Install a git post-merge hook to auto-scan after every pull.


🛡️ Build Validation

Enable "Fail Build on Errors" to automatically block player builds if critical issues exist. A fast pre-build check (missing scripts + broken references only) runs before every build to catch problems before they reach your players.


🔔 Notifications

Send scan results to a Slack or Discord channel via webhook with one URL paste.


🔧 Extensible

Add your own project-specific detectors by extending SentinelExtensionBase. Auto-discovered via TypeCache - no registration needed. Suppress false positives with the [SentinelIgnore] attribute directly in code, or exclude entire folders from the dependency scanner.


📧 Support & Questions

For any questions, bug reports, or feature requests, reach out at ragendom@gmail.com

We typically respond within 24-48 hours.


Zero runtime footprint. Editor-only assembly. Nothing added to your player builds. Compatible with Unity 2021.3 LTS through Unity 6. No external dependencies.


Price $39.99

Stylized Goblin by _MaxDan4

2026, April 10 - 15:27
Game ready model - Stylized Goblin

Number of meshes/prefabs: 5

Tris Count: 20 030

Rigged: Yes

Animated: No

Number of Materials: 5

Number of Textures: 8

Texture Resolutions: 4096x4096

UV mapping: Yes

LOD information No

Types of materials and texture maps PBR

Low poly model of Stylized Goblin. The character has multiple color schemes ( 5 skins).

Texture maps 4k : PBR - BaseColor, Normal, MaskMap, Occlusion

Textures: 4K; 5 materials; 8 textures


Stylized Goblin

  • Verts - 10 235
  • Faces - 10 191
  • Tris - 20 030

Price $24.99

Cute Monster Dragon by _MaxDan4

2026, April 10 - 15:26
Game ready model - Cute Chibi Monster Dragon

Number of meshes/prefabs: 5

Tris Count: 27 144

Rigged: Yes

Animated: No

Number of Materials: 5

Number of Textures: 8

Texture Resolutions: 4096x4096

UV mapping: Yes

LOD information No

Types of materials and texture maps PBR

Low poly model of Cute Monster. The character has multiple color schemes ( 5 skins).


Texture maps 4k : PBR - BaseColor, Normal, MaskMap, Occlusion

Textures: 4K; 5 materials; 8 textures


Cute Monster Dragon

  • Verts - 13 687
  • Faces - 13 850
  • Tris - 27 144

Price $24.99

Monster Wood Pack – 4 Stylized Animated Creatures (LOD + Skins) by Stylized Core By Z

2026, April 10 - 14:23
Stylized Wood Monster Pack with 4 unique wooden creatures, fully rigged and animated, including PBR textures and demo scene.

🧟 Models & Animation Lists


🔹 Monster Wood 1510 (23 animations)

Idle_1, Idle_2, Idle_Combat, Walking, Walking_Forward_Combat, Walking_Backward_Combat, Walking_Left_Combat, Walking_Right_Combat, Run_1, Run_2, Attack_1, Attack_2, Attack_3, Attack_4, Attack_HeavyClaw, Hit, CallForHelps, Sacrifice_1, Sacrifice_Buff, Sacrifice_Floating, Stunned, Stunned_2, Death


🔹 Monster Wood 1514 (29 animations)

Idle, Idle_Combat, Turn_Right, Turn_Left, Roar, Taunt, Walking_1, Walking_2, Walking_Forward_Combat, Walking_Backward_Combat, Walking_Left_Combat, Walking_Right_Combat, Run_1, Run_2, Invoque, Attack, Attack_Spin, Attack_HeavyClaw, Attack_AoE, Attack_AoE_Charge, Attack_AoE_Impact, Attack_Header_1, Attack_Header_2, Attack_ChargeRun, Run_Attack, Gore_Strike, Hit, Stunned, Death


🔹 Monster Wood 1923 (20 animations)

Idle_1, Idle_Combat, Turn_Left, Turn_Right, Roar, Walk_Forward, Walk_Back, Walking_Forward_Combat, Walking_Backward_Combat, Walking_Left_Combat, Walking_Right_Combat, Run, Invoque, Invoque_AoE, Attack, Attack_2, Attack_3, Reaction_Hit, Death


🔹 Monster Wood 1931 (24 animations)

Idle, Turn_Left, Turn_Right, Walking, Invoque_Taunt, Attack_1, Attack_2, Attack_3, Attack_AoE, Attack_AoE_2, Attack_HeavyClaw, Attack_AoE_Charge, Attack_AoE_Impact, Attack_Heavy, Attack_Heavy_Charge, Attack_Heavy_Impact, Attack_Heavy_Finish, Hit_Stun, Stunned, Stunned_1, Stunned_2, Invoque_Sacrifice, Invoque_2, Death


📊 Technical Overview


Model Triangles Vertices Animations  


Monster Wood 1510 18,540 9,262 23

Monster Wood 1514 23,418 11,715 29

Monster Wood 1923 31,156 15,580 20

Monster Wood 1931 46,791 23,401 24


Polygon range: ~18k – 47k triangles


📉 LODs


Each model includes 4 LOD levels:

  • LOD0 (100%)
  • LOD1 (60%)
  • LOD2 (40%)
  • LOD3 (15%)

🎨 Textures & Materials

  • PBR workflow
  • 2K and 4K textures
  • Multiple skins per model

Maps included:

  • Albedo + Transparency
  • Normal
  • Ambient Occlusion
  • Height
  • Metallic + Smoothness
  • Emission
  • Mask Map (HDRP)

🎮 Render Pipeline Compatibility

  • Built-in ✔
  • URP ✔
  • HDRP ✔

⚠️ URP is the default setup.


Built-in and HDRP may require material reassignment depending on project configuration.


⚙️ Technical Details

  • Rig: Generic (Mecanim compatible)
  • Animation type: In-Place
  • Prefabs: 4
  • Materials: 4 (one per model)
  • UV mapping: Yes

⚠️ Important Notes


Input System

This asset uses the Built-in Input Manager in the demo scene.

If using the New Input System:

  • Go to Project Settings > Player
  • Set Active Input Handling = Both

Animation Loop

Some animations are set to loop for preview purposes.

Disable loop for:

  • Attacks
  • Death
  • Hit reactions

HDRP Note

Each skin requires its own Mask Map and Emission Map for correct rendering.

🎥 Demo Scene

Includes a simple viewer system for:

  • Character preview
  • Skin switching
  • Animation playback

🪵 Monster Wood Pack


📌 Asset Overview


This asset pack contains 4 stylized wooden monster characters, fully rigged and animated, designed for games, cinematics, and real-time applications.

Each character includes a complete animation set, multiple texture variations, and is compatible with all major Unity render pipelines.

An optional demo scene is included for previewing models, skins, and animations.

📦 What’s Included


✅ Models

  • 4 unique stylized wooden monsters
  • Fully rigged (Generic / Mecanim compatible)
  • Game-ready topology

✅ Animations

  • 20–29 animations per model
  • In-Place (No Root Motion)
  • Includes idle, movement, combat, and reaction animations

  • PBR textures (2K and 4K)
  • Multiple skin variations
  • Optional demo / animation viewer scene

🎥 Demo / Viewer


This pack includes an optional Unity demo scene used only to preview models, animations, and skins.


This system is not a gameplay framework and is not intended for production use.



📌 Intended Use


✔ Games


✔ Cinematics


✔ Animation previews


✔ Prototyping


❌ No gameplay systems included


❌ No AI or combat logic


Support / Contact


Need help or have questions about the Monster Wood Pack? Join our official Discord community: https://discord.gg/4j5waAW4m2


Get updates, support, and share your projects with us!


Get all 4 characters at a discounted price compared to individual purchases.



Price $179.99

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