Kart Animation Pack by Voxel Vision
Number of Animations: 46
Animation types : InPlace / Root Motion
Get More exciting News and Animation on our Discord Server
There are 46 Kart Animations.
Animation List :-
- anim_Cart_Service_01
- anim_Cart_Service_02
- anim_Cart_Service_03
- anim_Cart_Service_04
- anim_Cart_Service_05
- anim_Cart_Service_06
- anim_Cart_Service_07
- anim_Cart_Service_08
- anim_Grab_Cart_01
- anim_Grab_Cart_02
- anim_Ungrab_Cart
- anim_Hit_01
- anim_Hit_02
- anim_Hit_03
- anim_Hit_04
- anim_Hit_05
- anim_Hit_06
- anim_Idle_01
- anim_Idle_02
- anim_Idle_03
- anim_Idle_05
- anim_Idle_06
- anim_Idle_07
- anim_Idle_08
- anim_Idle_09
- anim_Idle_10
- anim_Idle_11
- anim_Idle_12
- anim_Stunt_01
- anim_Stunt_02
- anim_Stunt_03
- anim_Stunt_04
- anim_Stunt_05
- anim_Stunt_06
- anim_Stunt_07
- anim_Stunt_08
- anim_Stunt_09
- anim_Stunt_10
- anim_Stunt_11
- anim_Stunt_12
- anim_Stunt_13
- anim_Stunt_14
- anim_Turn_Left_01
- anim_Turn_Left_02
- anim_Turn_Right_01
- anim_Turn_Right_02
Note - Models are not Include only Animations are availables.
Price $20.00
Minipoly Series - Fantasy Kingdom Interior ( Stylized Lowpoly Environment ) by StylArts
Features:
- Stylized low-poly fantasy kingdom interior environment
- Modular interior pieces for flexible level design
- Includes Throne&Dining Hall, Kitchen, and Pantry
- Optimized for mobile & PC
- Clean topology and consistent art style
- Easy to customize and extend
- Suitable for RPG, Adventure, Strategy, Simulation games
Texture Style: Stylized / atlas
Collision: Yes, Custom collisions for static meshes
LODs: No (not required for stylized assets)
Average Poly Count: around 10 up to 5K
Props: Throne, tables, chairs, flags, carpets, chandeliers, candles, shelves, barrels, crates, food props, kitchen tools, storage items, decorative elements etc..
Architecture: Columns, walls, arches, floors, stairs, platforms, interior structural elements etc...
Number of Meshes: 186 Unique Meshes
Number of Materials: 6
Number of Textures: 4
Supported Development Platforms: All Platforms
Minipoly Series by STYLARTS
Fantasy Kingdom Interior is a handcrafted stylized low-poly interior environment designed for medieval fantasy games, focusing on readability, strong silhouettes, and consistent proportions.
This pack includes a complete set of modular interior assets to create:
- A grand throne hall
- A large dining hall
- A fully equipped kitchen
- A pantry / storage area
All assets are optimized and built with a clean, stylized visual language, making them ideal for mobile, indie, and stylized PC projects.
The Minipoly visual style focuses on:
- Simple and readable geometry
- Strong silhouettes
- Clean, vibrant colors
- Consistent stylized proportions
You can easily assemble royal interiors, castles, taverns, or fantasy hubs with minimal setup.
If you want to populate your game environments or any Virtual Production levels, this pack provides high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN X YOUTUBE REDDIT
Price $19.99
Handpainted Cartoon Vehicle-Taxi by Abime Studio
Textures
– Number of textures: 3 shared vehicle atlas (taxi and other cars in the same series)
– Texture resolution: 1024 × 1024 (can be downscaled depending on your target platform)
– Texture format: PNG
– Usage: designed so additional vehicles can reuse the same atlas in future packs
Mesh
– Meshes: 2 (opaque body, transparent windows)
– Triangles: ~2,722 (total, approximate)
– UVs: Yes, single UV set per mesh
– Materials: 2 (body, glass)
Prefabs
– Prefabs: 1 ready-to-use taxi prefab
– Demo scene: 1 example scene included (scale and lighting reference)
– Colliders: not included (visual asset only)
Rigging / Animation
– Rigged: No
– Animation: No
– Blendshapes: No
Compatibility
– Render pipeline: Built-in Render Pipeline
– Tested with: Unity 2022.3 LTS
– Asset Store dependencies: None
Bring a charming hand-painted taxi into your stylized city.
This package contains a lowpoly cartoon taxi vehicle carefully hand-painted to feel warm, readable, and game-ready. It is ideal for mobile and desktop projects that use a stylized or casual art direction, such as city builders, driving games, runners, or adventure games.
The taxi comes as a clean prefab set up for the Built-in Render Pipeline, with materials and textures ready to drag and drop into your scene. The model is split into an opaque body mesh and a transparent glass mesh so that you can control opacity, reflections, and sorting more easily. The taxi uses a shared vehicle texture atlas designed to be reused by other cars in the same series, so it will integrate seamlessly with additional vehicles and a future hand-painted city environment while still working perfectly as a standalone asset. A simple demo scene is included to show the suggested scale, lighting, and how the asset can sit inside a typical environment.
Use this asset as a hero vehicle, as part of city traffic, or as a starting point to build your own fleet of hand-painted cars.
Main features:
– Hand-painted lowpoly taxi in a bold, readable cartoon style
– Clean mesh with efficient topology suitable for real-time use
– Opaque body mesh and separate transparent glass mesh for better control
– Shared vehicle texture atlas that can be reused by other cars in the same series
– Ready-to-use prefab with materials set up for the Built-in Render Pipeline
– Simple demo scene included for quick preview and reference
– Suitable for mobile, PC, and console projects
Price $0.00
Dither Transparent Shader(HDRP) by CodeWee
- Opaque-mode transparency using dither patterns
- No transparency sorting issues. Reduced overdraw compared to Unity's Transparent pipeline.
- Includes three types of dither patterns
- Bayer Dither Textures (4×4, 8×8, 16×16 included)
- Ordered Dither Patterns (8 built-in pattern shaders)
- Alpha-Based Mask Textures (7 included patterns)
- Advanced Transparency Options
- Adjustable Alpha Cutoff for precise visual control
- Optional Dither Scale & Dither Offset
- Supports both pixel-accurate patterns and scaled texture modes
- Gradient-controlled transparency
- Adjust transparency using World Space or Local Space
- Choose gradient axis: X / Y / Z
- Independent Start / End positions
- Independent Start / End alpha cutoff values
- Full Lighting Support
- Emissive Mode (toggleable)
- Specular highlights with customizable shininess
- Works in Forward rendering
- Lightweight & Performance-Optimized
- Ideal for real-time VFX, mobile games, stylized rendering, and any project needing transparent-looking materials without costly transparency passes.
Traditional transparency requires Unity's Transparent render queue, which often introduces sorting issues, overdraw costs, and performance bottlenecks.
Dither transparency overcomes these limitations by representing transparency through ordered alpha-cutoff patterns while remaining fully in Opaque rendering mode, improving performance and avoiding sorting problems.
This shader package provides a complete dither-based transparency workflow for the HDRP, with full support for Bayer, Ordered, and Alpha-Based texture patterns.
Each pattern offers its own visual character:
- Bayer Dither – Classic ordered dithering with predictable distribution and stable gradients
- Ordered Dither – Eight unique high-quality patterns usable for stylized or noise-free transparency
- Alpha-Based Dither – Soft circular / square alpha gradients for smooth, visually dense blending
The package includes ready-to-use textures (4×4, 8×8, 16×16 Bayer matrices & 7 Alpha masks), plus 8 Ordered Dither Pattern Shaders.
This shader also features per-axis gradient transparency, allowing you to control alpha cutoff using world-space or local-space coordinates along the X, Y, or Z axis. Additional features like Emissive mode and customizable Specular highlights make it useful for a wide variety of materials, from VFX to stylized rendering.
Supports the following Unity versions:
- Unity 2021
- Unity 2022
- Unity 2023
- Unity 6000+ (Unity 6.x).
Price $15.00
Dither Transparent Shader(URP) by CodeWee
- Opaque-mode transparency using dither patterns
- No transparency sorting issues. Reduced overdraw compared to Unity's Transparent pipeline.
- Includes three types of dither patterns
- Bayer Dither Textures (4×4, 8×8, 16×16 included)
- Ordered Dither Patterns (8 built-in pattern shaders)
- Alpha-Based Mask Textures (7 included patterns)
- Advanced Transparency Options
- Adjustable Alpha Cutoff for precise visual control
- Optional Dither Scale & Dither Offset
- Supports both pixel-accurate patterns and scaled texture modes
- Gradient-controlled transparency
- Adjust transparency using World Space or Local Space
- Choose gradient axis: X / Y / Z
- Independent Start / End positions
- Independent Start / End alpha cutoff values
- Full Lighting Support
- Emissive Mode (toggleable)
- Specular highlights with customizable shininess
- Works in Forward rendering
- Lightweight & Performance-Optimized
- Ideal for real-time VFX, mobile games, stylized rendering, and any project needing transparent-looking materials without costly transparency passes.
Traditional transparency requires Unity's Transparent render queue, which often introduces sorting issues, overdraw costs, and performance bottlenecks.
Dither transparency overcomes these limitations by representing transparency through ordered alpha-cutoff patterns while remaining fully in Opaque rendering mode, improving performance and avoiding sorting problems.
This shader package provides a complete dither-based transparency workflow for the URP, with full support for Bayer, Ordered, and Alpha-Based texture patterns.
Each pattern offers its own visual character:
- Bayer Dither – Classic ordered dithering with predictable distribution and stable gradients
- Ordered Dither – Eight unique high-quality patterns usable for stylized or noise-free transparency
- Alpha-Based Dither – Soft circular / square alpha gradients for smooth, visually dense blending
The package includes ready-to-use textures (4×4, 8×8, 16×16 Bayer matrices & 7 Alpha masks), plus 8 Ordered Dither Pattern Shaders.
This shader also features per-axis gradient transparency, allowing you to control alpha cutoff using world-space or local-space coordinates along the X, Y, or Z axis. Additional features like Emissive mode and customizable Specular highlights make it useful for a wide variety of materials, from VFX to stylized rendering.
Supports the following Unity versions:
- Unity 2021
- Unity 2022
- Unity 2023
- Unity 6000+ (Unity 6.x)
Price $15.00
Dither Transparent Shader by CodeWee
- Opaque-mode transparency using dither patterns
- No transparency sorting issues. Reduced overdraw compared to Unity's Transparent pipeline.
- Includes three types of dither patterns
- Bayer Dither Textures (4×4, 8×8, 16×16 included)
- Ordered Dither Patterns (8 built-in pattern shaders)
- Alpha-Based Mask Textures (7 included patterns)
- Advanced Transparency Options
- Adjustable Alpha Cutoff for precise visual control
- Optional Dither Scale & Dither Offset
- Supports both pixel-accurate patterns and scaled texture modes
- Gradient-controlled transparency
- Adjust transparency using World Space or Local Space
- Choose gradient axis: X / Y / Z
- Independent Start / End positions
- Independent Start / End alpha cutoff values
- Full Lighting Support
- Emissive Mode (toggleable)
- Specular highlights with customizable shininess
- Works in Forward rendering
- Lightweight & Performance-Optimized
- Ideal for real-time VFX, mobile games, stylized rendering, and any project needing transparent-looking materials without costly transparency passes.
Traditional transparency requires Unity's Transparent render queue, which often introduces sorting issues, overdraw costs, and performance bottlenecks.
Dither transparency overcomes these limitations by representing transparency through ordered alpha-cutoff patterns while remaining fully in Opaque rendering mode, improving performance and avoiding sorting problems.
This shader package provides a complete dither-based transparency workflow for the Built-in Render Pipeline, with full support for Bayer, Ordered, and Alpha-Based texture patterns.
Each pattern offers its own visual character:
- Bayer Dither – Classic ordered dithering with predictable distribution and stable gradients
- Ordered Dither – Eight unique high-quality patterns usable for stylized or noise-free transparency
- Alpha-Based Dither – Soft circular / square alpha gradients for smooth, visually dense blending
The package includes ready-to-use textures (4×4, 8×8, 16×16 Bayer matrices & 7 Alpha masks), plus 8 Ordered Dither Pattern Shaders.
This shader also features per-axis gradient transparency, allowing you to control alpha cutoff using world-space or local-space coordinates along the X, Y, or Z axis. Additional features like Emissive mode and customizable Specular highlights make it useful for a wide variety of materials, from VFX to stylized rendering.
Supports the following Unity versions:
- Unity 2018
- Unity 2019
- Unity 2020
- Unity 2021
- Unity 2022
- Unity 2023
- Unity 6000+ (Unity 6.x).
- - In Unity 2017 and Unity 5.6, the shader code and sample materials are compatible, but the demo scenes are not.
Price $15.00
Mobile Web Texture by Quantum Render Lab
Mobile Web Texture is a robust Unity solution that lets developers render live web content — including HTML, CSS, and JavaScript — directly onto Unity textures.
With its built-in input abstraction layer, you can seamlessly simulate pointer and touch interactions across devices, enabling smooth, responsive user input for embedded web views.
The package supports WebGL rendering, HTML5 video playback, and XR platforms, and includes a lightweight Virtual Keyboard designed for VR. This makes it easy to display and interact with fully functional web pages inside immersive VR environments.
🧩 Try the [free watermarked version](https://github.com/QuantumRenderLab/mwt-watermarked/releases) it includes all features, allowing you to fully test the asset before purchasing.
Key Features
- Fast and flexible native WebView rendering using a hardware-accelerated canvas (Supports OpenGLES2/OpenGLES3 and Vulkan graphics APIs).
- Supported Android architectures: ARMv7, ARM64, x86, and x86_64.
- Render live web content onto Unity UI elements (RawImage) or 3D objects (MeshRenderer).
- Multiple WebView instances: Display and manage several WebViews simultaneously.
- Multi-touch and XR multi-pointer support for natural interaction in both 2D and XR environments.
- XR platform compatibility: Display fully interactive web views inside immersive VR environments.
- WebGL and video playback support, including HTML5 video elements.
- JavaScript runtime evaluation: Execute and interact with JavaScript code directly at runtime.
- Built-in Virtual Keyboard for seamless text input within VR WebViews.
- Load web content directly from the StreamingAssets folder.
- Supports both the old and new Unity Input Systems, giving you maximum project flexibility.
- Developer-friendly API with prefab-safe components and intuitive inspector tools.
❗ Important Notes ❗
Editor Rendering Not Supported:
- WebView rendering is only available in a built application. It does not function in the Unity Editor preview.
Platform Support:
- Android is currently the only supported platform. Minimum required Android API Level 22 (Android 5.1).
OpenGLES2/OpenGLES3 Support:
- Hardware-accelerated rendering requires Android API Level 23 or higher.
Vulkan Support:
- Vulkan rendering is supported on Android API Level 28 or higher. For hardware-accelerated rendering, the device must support AHB import. If AHB import is not supported, the system will automatically fall back to a pixel-copying rendering path.
If you need technical support, encounter a bug, or would like to share feedback or suggestions, feel free to contact:
📧 quantumrenderlab@gmail.com
Price $19.99
New Skills for MMORPG KIT ADDON by Water Eye
- MMO Ready: All skills are coded to be Server-Authoritative. Logic like damage calculation, physics application, and healing runs on the server to prevent cheating, while clients receive optimized visual feedback.
- Clean Architecture: Uses BaseCustomDamageInfo and partial class extensions for GameplayRule. No need to modify the core MMORPG KIT source code.
- Modular Design: Just create a new ScriptableObject, drag it into your Skill, and it works.
- Level Scaling: All values (Damage Multipliers, Bounce Counts, Lifesteal Rates) support IncrementalFloat/Int, allowing skills to grow stronger as they level up.
📦 INTEGRATION
Simply import the package, create a new "Custom Damage Info" from the Create menu, and assign it to your existing Skills in the GameDatabase.
Requires MMORPG KIT (2D/3D/Survival).
🚀 Take your MMORPG KIT combat to the next level!
This add-on provides a suite of Advanced Custom Damage Infos and Entities designed specifically for Suriyun's MMORPG KIT (2D/3D/Survival).
Forget basic projectiles and simple melee attacks. This pack introduces complex mechanics found in top-tier RPGs (like MOBA-style hooks, bouncing projectiles, and execution logic) without requiring you to modify the core engine code.
🎮 CORE FEATURES
1. Advanced Projectiles
- Chain Missile (Ricochet): Create skills like "Chain Lightning" or "Bouncing Shields". The projectile hits a target and automatically seeks the next nearby enemy.
- Multishot (Shotgun): Fire multiple projectiles in a cone spread pattern. Perfect for Archers and Gunners.
- Cluster Grenade: Throw a grenade that splits into multiple mini-explosives upon impact, dealing physics-based area damage.
2. Dynamic Physics & Crowd Control
- Pull / Hook: The classic "Get Over Here" mechanic. Drag enemies towards you with a server-authoritative physics lock.
- Instant Knockback: Melee attacks that physically push enemies away based on configurable force and deceleration.
- Black Hole (Pull Area): Spawn a vortex that continuously sucks enemies into its center (great for setting up AoE combos).
3. Movement Skills
- Dash Strike: A charge mechanic that dashes towards a target (or direction) and deals impact damage upon arrival.
- Backstep/Evasion: Tactical movement skills to dodge attacks while keeping the focus on the enemy.
4. Strategic Damage Logic
- Vampiric Strike (Lifesteal): Deals damage and heals the caster based on a percentage of the actual damage dealt (calculated server-side).
- Execute: Deals massive bonus damage if the target's HP is below a specific threshold (e.g., < 30%).
- Berserker: Risk-reward mechanic. Deals bonus damage if the attacker's HP is critically low.
Price $50.00
Modular Sci Fi Base Kit-Volcano by PolySquid
Prefabs: All models are packed in prefabs with correct rotation, pivot and scale. Overall 300+ prefabs with models that can be combined together! 86(Various) + 46(BuildingPieces) + 18(Walls) + 4(Character) + 4(Rocks) + 4(Cliffs) + 9(Consoles) +28(Decals) +19(Pipes) +5(PipeSets) + 6(Platforms) +68(Props) + 14(Tram)
Main Demo Scene: Lava Base on top of flowing lava with bridge to the lab, surrounded with Cliffs
Modular Building Kit: Customisable prefabs for easy building (Interior and Exterior walls, Catwalks, Doors, Windows)
Structures: HQ, security tower, lab, large crane, various living and storage modules
Vehicles: DuoChopper, VolcanicTram
Decals: 28 different decals
Sets: Modular Wire and Pipe sets Rocks and Cliffs
Textures: Total 259 textures 256x256 - 2048x2048, all are PNG with ORM maps for shaderpgraph
Materials: Total 107 materials
Shaders: Total 14 custom shadergraph shaders
Animation count: 19 with 4 animation controllers
UV mapping: Yes
LOD's: No
Pipelines: Pack comes in Built-In and supports URP and HDRP pipelines. Has included packages to convert from Built-in to HDRP or URP
Notes: Make sure project is using shadergraph (it's free in unity package manager), if you want to use character download Third Person Controller - Basic Locomotion FREE
2022.3.48f1 Compatability Built-in;URP;HDRP
6000.0.38f1 Compatability Built-in;URP;HDRP
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Mining Rig on a Volcanic planet. Large kit with a lot of possibilities for customization. Easy to use, flexible and works with a lot of different shapes, and possible to build multi Storey Buildings.
Includes a rich set of themed and custom-designed props for both exterior and interior use, along with a tram, an aircraft, and a controllable character.
Price $64.99
[FreeTrial] Scori - Stylized Fantasy Monster (Rig + Animation) – PixeliusVita by PixeliusVita
Monster 12 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 2611 verts / 3146 tris
Rigging: 59 bones, 1 skinned mesh
Animations: 2 unique (Idle, Walk)
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Monster 12 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 2611 verts / 3146 tris
Rigging: 59 bones, 1 skinned mesh
Animations: 2 unique (Idle, Walk)
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)
This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.
Included in this Trial
- Attack 13 animations Idle Walk
- 90 texture variants
- Game-ready mesh, clean topology
- Mobile & indie-friendly performance
This version is intentionally limited and designed for evaluation, prototyping, and testing only.
🔹 Full Version Includes
If you need a production-ready asset, check the Full Version on the store, which adds:
- Full animation set (combat, hit, death, skills, etc.)
- 90+ hand-painted texture variants
- Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
- Custom shaders optimized for low-end devices
- Drag-and-drop ready prefabs
🔹 Recommended For
- Indie & mobile games
- RPG, action, roguelike, prototype projects
- Developers who want fast iteration with scalable quality
👉 Use this trial to test — switch to the Full Version when you’re ready for production.
Price $0.00
Scori - Stylized Fantasy Monster (Rig + Animation) – PixeliusVita by PixeliusVita
Monster 12 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 2611 verts / 3146 tris
Rigging: 59 bones, 1 skinned mesh
Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.
All assets are optimized for both low-device mobile with 2 level optimized and PC indie game, prototype projects, easy to customize, and ready for production use.
Monster 12 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 2611 verts / 3146 tris
Rigging: 59 bones, 1 skinned mesh
Animations: 12 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
All Animation
- Monster 12 (Rigged, Animated) | NO FACIAL
- 12 Animation In-Place:
Die
Idle
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Shoot
GetHit
Stunned
- 11 Animation Root Motion:
Die
Idle
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Shoot
GetHit
Stunned
- 15 Texture Different Type.
- Cel-Shader Mobile Friendly for Monster.
- Optimized stylized textures and materials.
- Lightweight setup suitable for low device-mobile and PC, prototype project.
- Includes clean prefab organization and naming convention.
- Fully editable and extendable for your own projects.
Price $15.00
MKZ - Heroes Pack by MKZ Assets
Notes
- Currently, none of the heroes include Death animations. Death animations are planned for a future update.
- All pixel art in this package was entirely handcrafted by a human artist, with no AI involvement in the creation process.
MKZ Heroes Pack (v1.0)
This package includes 5 fully animated 2D heroes, each with unique themes, animation sets, and portrait variations in different color styles.
All characters come with organized folders, ready-to-use prefabs, clean sprite sheets, and handcrafted pixel-art.
Included Heroes
- Zephyr (Gnome Mage)
• Idle
• Walk - Kael (Human Rogue)
• Idle
• Walk
• Basic Hit
• Stealth Attack - Broghar (Dwarf Warrior)
• Idle
• Walk
• Basic Hit
• Challenge Enemy - Li-Shen (Human Monk)
• Idle
• Walk
• Basic Hit - Puríssima (Gnome Priest)
• Idle
• Walk
• Restoration
Notes
- Currently, none of the heroes include Death animations.
Death animations are planned for a future update. - All pixel art in this package was entirely handcrafted by a human artist, with no AI involvement in the creation process.
Price $15.00
Small Medium Shotgun Silver Single Mat URP HDRP Textures by Eight Vertexx
Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Small and Medium Shotgun single mat PolyCount Without Subdivision
- Vertices - 14904
- Faces - 14856
- Tris -28738
Bullet PolyCount Without Subdivision
Vertices - 763
Faces - 820
Tris - 1506
Features:
- UnityPackage is created using Built-in Render, URP and HDRP Textures are included in the package
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage doesnot contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.
-No extra plugins are needed for this model.
Price $40.44
Small Medium Shotgun Black Single Mat URP HDRP Textures by Eight Vertexx
Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Small and Medium Shotgun single mat PolyCount Without Subdivision
- Vertices - 14904
- Faces - 14856
- Tris -28738
Bullet PolyCount Without Subdivision
Vertices - 763
Faces - 820
Tris - 1506
Features:
- UnityPackage is created using Built-in Render, URP and HDRP Textures are included in the package
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage doesnot contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.
-No extra plugins are needed for this model.
Price $40.44
Stylized Character Shields - VFX Pack by TvitchiVFX
- Demo VFX Graphs
- Demo Map
- 16 VFX Effects
- Large Texture Library
Stylized Character Shields is a focused pack of 16 high-quality stylized shield effects designed for character protection with clear visuals and strong gameplay readability.
The pack includes elemental, magical and energy-based shields such as arcane rings, lightning arcs, flames, void energy and glowing barriers. Each effect is visually striking while remaining clean and readable during gameplay.
Ideal for RPGs, ARPGs, action games, abilities, buffs, boss mechanics and defensive skills. Easy to use, customizable and optimized for real-time gameplay in URP.
Features
🛡 16 stylized character shield effects
🧰 Drag & drop prefabs for quick setup
📦 Optimized for URP and real-time gameplay
❌ Character meshes are not included
💬 Need support or want to connect?
Join the Discord: https://discord.gg/XD9gut7F8p
📧 Support email: tvitchivfx@gmail.com
Price $20.00
Gleamshire - Low Poly 3D Pack by ECHO IN.
✔ Ready-to-use Demo SceneA fully set up, polished scene featuring object animations, lighting, and visual effects — perfect for previewing the style or using as a base for your own level.
✔ Over 160 Unique Models Handcrafted stylized assets designed for bright, cozy countryside environments.
✔ 200+ PrefabsClean, organized, and optimized prefabs ready to drop directly into your project.
Asset Categories
Environment & Vegetation
- Trees, bushes, grass patches
- Flower beds, colored flowers, petals
- Cabbages, corn, corn cob, onions, pumpkins, turnips, wheat, mushrooms
- 16 rock types
- 3 fence variations
Village Props
- Barrels, pots, boxes, benches, chairs
- Mailboxes, cups, lamps
- Wheelbarrow, hive logs, etc
- Wood shelves, wood tent
- Bridges, wells, field boxes
Buildings & Structures
- Stylized houses
- Additional small structures (outdoor tents, toilets, apiary, wood and stone stairs, and other decorative elements)
Support in DISCORD
*Also if you will need some additional models or so, feel free to contact it can be done for free.
Gleamshire Village gives you everything you need to build cozy rural worlds bursting with warmth, color, and adventure-ready details. Perfect for farm sims, village builders, and feel-good exploration games.
Package includes:
– 160 stylized models (FBX)
– 200+ prefabs (Unity-ready)
– 2 textures
– 2 material
– 1 demo scene
Total package size: ~31 MB
DISCORD if support needed.
Price $38.00
Stylized Medieval Settlement Low Poly by Dimensional3DDesign
All technical information is provided below for reviewer clarity.
Total unique assets: 123
Average polygon count:
• Small props: 100-600 tris
• Medium props: 1000-2500 tris
• Large props / buildings: 5500-20000 tris
• Wall modules: 800-4000 total tris
Polygon counts are approximate and may vary slightly per asset.
Texture resolutions:
• 4096×4096
• Seamless textures included
Texture maps included:
• Diffuse (with baked Ambient Occlusion)
• Normal Maps
• Ambient Occlusion Maps
UVs:
• Clean UVs for all meshes
• Secondary UV channel (UV2) for lightmaps
Optimization:
• Texture atlases used on multiple assets
• Optimized for mobile, PC, and VR
Render pipeline compatibility:
• Built-in / URP / HDRP
• Engine-agnostic
The pack includes buildings, modular stone walls, vegetation, village and blacksmith props, food, furniture, signs, carts, barrels, lights and more — all crafted with a focus on performance, and stylized visuals.
Textures are provided as Diffuse (with integrated AO) + Normal Maps + AO Maps, ensuring the assets work perfectly with any rendering pipeline (Unity URP/HDRP/Built-in, and mobile pipelines).
Several models use texture atlases to reduce draw calls, and all meshes include clean UVs plus UV2 for lightmaps.
The pack also includes 4 extra seamless texture sets (Diffuse + Normal) that can be used for terrain materials and custom meshes — giving creators more flexibility.
Ideal for RPGs, RTS, survival games, open worlds, medieval towns, and stylized prototypes.
Content Overview
Includes:
• Buildings (non-modular)
• Modular stone wall system
• Village & blacksmith props
• Weapons, tools, food props
• Furniture, signs, carts, barrels
• Lights (torches, lamps)
• Vegetation (trees, bushes, grass, rocks)
• 4 seamless terrain textures
Price $22.99
HD Source 2 by Epic Sounds and FX
HD Source 2 is a massive high-definition foley, texture, and tonal effects library featuring over 6,500 sounds of bells, chimes, friction tones, wood, metal, cloth, foliage, rain sticks, shakers, tools, mechanisms, impacts, and hundreds of physical objects. Designed for cinematic sound designers, game developers, and editors who demand ultra-clean detail, HD Source 2 delivers a deep palette of organic movements, resonant tones, granular textures, and tactile micro-interactions—fully UCS compliant, Soundminer-tagged, and ready to drop into any workflow.
What’s Included
A shimmering world of tonal bell dings, ceramic taps, gothic chimes, and bright handbell resonances; swirling windchimes, bamboo tick clusters, delicate shell chimes, and dense glass-tap cascades; rich glass bowl tones, soft high-frequency taps, rounded resonant dings, and deep wooden bowls sliding, scraping, and settling with natural weight; metallic gongs, groaning friction tones, mid and low-frequency metal bowls, and evolving resonant textures perfect for UI accents, magical design, and abstract sound creation.
You’ll find crisp wood scrapes, pinecone rustles, dry foliage movements, and organic plant snaps that add earthy detail; smooth cloth handling, fuzzy fabric swishes, ripping Velcro-style tears, and dynamic wing flutters for creature design and motion sound; rain drums and rain sticks spilling beads with soft granular movement; loose shakers with cartoon-like clatter, expressive rattles, and lively texture-rich articulations.
Soft rustles, tonal glimmers, shimmering sparkles, particle-driven vegetation fibers, micro wood impacts, and natural world textures blend into a versatile palette — perfect for foley layering, movement design, creature nuance, tactile UI feedback, ambient storytelling, and cinematic sound sculpting with clarity, character, and immersive warmth.
HD Source 2 – UCS Compliant & Soundminer Metadata
Optimized for search and seamless workflow, HD Source 2 is fully UCS compliant and comes with embedded Soundminer metadata, giving editors and designers instant access to every asset without friction. All sound effects are meticulously organized into clear category structures, making navigation intuitive and production-ready. Beyond UCS naming, HD Source 2 sound sets feature extensive metadata embedded directly in the files, helping you locate the exact sound you need, right when you need it.
Recorded With Industry-Leading Gear
To shape the character of the library, we employed a curated selection of microphones trusted by AAA game audio teams and film sound professionals:
* Sennheiser MKH 8040 – exceptionally low self-noise and a wide frequency response, perfect for capturing tight, detailed high-resolution textures.
* Sennheiser MKH 8050 – a hyper-cardioid powerhouse used for precise, focused recordings with minimal room coloration.
* Sanken Microphones – known for their natural transparency and extended high-frequency capture, ideal for nuanced foley, delicate movements, and organic tonalities.
This combination of premium microphones and high-end field recorders allowed every scrape, tap, friction tone, and resonant detail to be captured with breathtaking realism and accuracy—giving you a rock-solid, mix-ready foundation for cinematic sound design, foley, and interactive audio.
Product Details:
- 6584 Total
- All in 16bit/44.1k .wav
- 17+ GB of samples
- 3+ hours of duration
- Includes embedded Soundminer metadata
- UCS Compliant
- 232+ minutes of audio
- 13 Ceramic
- 11 Clay
- 27 Glass
- 15 Gothic
- 7 School
- 38 Varied
- 73 Glass
- 75 Metal
- 96 Wood
- 14 Bamboo
- 7 Brass
- 28 Glass
- 32 Metal
- 128 Shell
- 15 Fuzz
- 23 Velcro
- 14 Wings
- 19 Leaves
- 7 Organic
- 50 Pinecone
- 59 Vegetation
- 6 Wood
- 12 Rain Drum
- 70 Rain Stick
- 70 Shaker
- 64 Jug
- 404 Door Handle
- 129 Grill
- 562 Hacksaw
- 304 Hole Punch
- 100 Leash
- 79 Reel To Reel
- 791 Repair Clamp
- 66 Rivet Punch
- 772 Shoe Stretcher
- 189 Tape Measure
- 98 Tiny Rig
- 38 Allen Wrench
- 325 C02 Cartridge
- 10 Coin
- 58 Flat Head
- 19 Handles
- 21 Quick Release
- 24 Screw
- 38 Slow Cooker
- 356 Sword
- 406 Table Leg
- 45 Threaded Rod
- 140 Wire Shelf
- 164 Pit Cover
- 65 Bag
- 37 Beads
- 41 Buttons
- 101 Container
- 20 Toy
- 45 Ball
- 60 Board
- 28 Hot Water Bottle
- 16 Mallet
- 27 Squishy Ball
- 33 Styrofoam
- All sound effects are youtube friendly & royalty free
- RTU-OTB (Ready to be used out of the box)
- Works with All DAW’s
Price $199.00
Halloween Game - Haunted House and Horror Audio Scare Kit by Epic Sounds and FX
You’ll feel your skin crawl, your pulse will quicken, and your jaw will drop as you realize you’re trapped. Lost in a haunted mansion. The sound of ghosts and ghouls surround you as eerie footsteps come closer and closer. You are being followed. Chains clattering in the darkness, you hear whispers drifting through the air just before a bloodcurdling scream. How did all this happen you ask? It’s supernaturally easy with the Halloween Game Haunted House and Horror Audio Scare Kit. A mansion full of creepy, hair-raising sounds, it’s a uniquely unnerving sound library that will make you think twice before going out alone.
1,900 custom designed and recorded spine-chilling sound effects are ready to transform ordinary scenes into disconcerting perhaps terrifying auditory experiences. Picture your audience when they experience the creaks of floorboards from unseen footsteps, in the background a clown-like music box plays distressing weird tones as spooky voices morph into a crescendo of monstrous roars, the door groans open and whoosh! All that’s left, the eerie cautionary sound of an empty room with the ever so faint sound of a beating heart left behind.
Includes a fresh set of heebie jeebies for all your listeners
1911 fresh and fearsome sound effects
All in 44.1k 16 Bit .WAV and other formats for convenience
2.38 GB of horror, haunted house, halloween audio samples
An Entire Haunted Mansion of Sound
Whether you’re building a haunted attraction, producing a nail biting horror game, or editing a dark Halloween trailer, Halloween Game - Haunted House and Horror Audio Scare Kit gives you a complete arsenal of sound to design unforgettable scares and unshakeable fears. It’s easy to layer ghostly atmospheres under gameplay or in background soundscapes. Trigger sudden jolts and jump scares with creepy UI stingers, unleash terrifying creature voices that bring your monsters to life. With every sound crafted to convey a house of horror, you’ll have everything you need to make your horror and halloween style projects more immersive, your frights more believable, and keep your audience on the very edge.
Scary Sounds Inside
Creaking staircases, rattling chains, and haunted ambience layers, sinister metallic scrapes, rusted gate groans, and eerie floorboard creaks. An ample collection of ghostly whispers drifting through corridors, chilling potion bubbles, and dripping cavern water plus distorted glitchy echoes, static shocks, and hair-raising jumpscares. You’ll find spectral risers, shadowy swooshes, and wind gusts howling through abandoned halls; ghastly screams, demonic growls, and monstrous roars; ominous piano stabs, unsettling tonal swells, and distressed music box chimes; eerie radio transmissions, cryptic digital glitches. Discover static bursts from broken speakers; spectral wails, hollow whooshes, and bone-rattling impacts; haunted bells tolling, sinister whispers, and supernatural spell bursts and everything you need to fill your Halloween, haunted and horror soundscapes with frightful detail.
Even more, you’ll find haunted ambiences that breathe life into abandoned halls, bone-rattling impacts that shake players to their core, and ghastly screams that pierce through the darkness. Spectral winds stir unease before unleashing monstrous roars and sudden jolts. Every sound is crafted to heighten tension, build anticipation, and deliver scares that stick. The kind that leaves audiences glancing over their shoulder long after the scene ends. Perfect for haunted houses, horror games, trailers, and any scary oriented productions, Get Halloween Game - Haunted House and Horror Audio Scare Kit and transform any project into a spine-tingling, unforgettable experience.
Industry Standard UCS Organization and Soundminer Metadata
All sound effects labeling is UCS compliant and is organized into categories to make it easier to navigate with understandable folder structures. On top of UCS, this audio scare kit features sound sets and extensive metadata embedded in the files using Soundminer to help you find the right sound at the right time as well.
Product Details
1911 sound effects
All in 44.1k 16 Bit .WAV
2.38 GB of samples
Includes embedded Soundminer metadata
UCS category organization
180+ minutes of audio scare tactics
Perfect for haunted houses, horror games, theatrical performances
132 Alerts Designed
119 Alerts Musical
81 Ambience Loops
158 Collects
24 Creaks - Door Metal
32 Creaks - Door Wood
23 Creaks - Mixed
31 Creatures - Bat
6 Creatures - Crow
6 Creatures - Toad
18 Creatures - Undead Distant
19 Creatures - Werewolf
6 Creatures - Woodpecker
10 Creatures - Zombie
13 Foley - Chains
8 Foley - Explosion
14 Foley - Fabric
19 Foley - Instrument
5 Foley - Mechanism
44 Foley - Metal
14 Foley - Swish
14 Foley - Wood
63 Gore
5 Jumpscare - Cymbal
21 Jumpscare - Fire
108 Jumpscare - Metal
24 Jumpscare - Neutral
36 Jumpscare - Synth
20 Jumpscare - Vocal
49 Lab Tech - glitch, data, processing, calculation
9 Music Loops
14 Transition - Ascend
12 Transition - Descend
7 Transition - Nature
14 Transition - Reveal
54 Transition - Swell
55 Transition - Vocal
55 User Interface - Airy
59 User Interface - Button
14 User Interface - Flutter
25 User Interface - Glitch
18 User Interface - Gore
8 User Interface - Heartbeat
5 User Interface - Mech
41 User Interface - Retro
59 User Interface - Tech
15 Voice - Clown
16 Voice - Evil
42 Voice - Ghost
12 Voice - Human
26 Voice - Witch
32 Weapons and Tools - Chainsaw
18 Weapons and Tools - Emergency Radio
18 Weapons and Tools - Flashlight
49 Weapons and Tools - Knife
4 Weapons and Tools - Mech
6 Weapons and Tools - Ratchet
40 Whispers - creepy whispering sounds
47 Whooshes
All sound effects are YouTube friendly and royalty free
RTU-OTB (Ready to be used out of the box)
Works with All DAW’s
Price $99.00
Drift Car Template & Missions Editor by pawn
Drift Car is an endless running game.
Control the car by touching the screen.Each time the car pass a road, you can get score.
Getting score as much as you can
How to play?
Touch the screen, the car will drift.
FEATURES
Full game ready to use
game missions editor is powerful, you can customize your mission.
Skin System, many cars,easy to reskin.
Simple UI
Infinite roads spawning
It is optimized for mobile
Contact us
cqq19940721@gmail.com
Price $19.99
