SceneNav - Smooth & Fast Scene Navigation - FREE by Rowlan
SceneNav allows you to quickly change the location in your scene. It does so by providing keybinds with presets for zooming out, getting a preview of the target location and then zooming to that target location.
Overview
As you can see from my youtube channel I really love to combine all kinds of assets, experimenting with variations, getting quick results. However one thing that's been bothering me and is very tedious is the navigation in the scene view. I thought about how the movement can become quicker. So the idea of SceneNav came up. And I wanted to share this with everyone, I think you will find this asset quite useful.
Description
SceneNav provides a means to zoom out, point at a desired destination by providing a preview of that destination and to zoom back in to that desired target. As such it's supposed to enhance your workflow by allowing quick navigation across your scene.
SceneNav is based on actual use cases. Projects which require a fast workflow for scene creation. With emphasis on focusing on the project without being slowed down by Unity's lack of proper tools for navigation around the scene. Especially scenes with large terrains.
As such I tried to keep the accessibility convenient for you while having the functionality help you speed up your workflow.
SceneNav comes with preconfigured presets. Depending on your own workflow and scene size you can adapt those presets to your personal needs. As such I tried to keep SceneNav very flexible.
Free vs Support Edition
The Free and the Support Edition are identical. I just enjoy coding and creating tools and provide my workflow for the awesome Unity Community. The Support Edition is available in case you find the asset useful for your workflow and you would like to support the developer.
Editions
- SceneNav - Smooth & Fast Scene Navigation - FREE
- SceneNav - Smooth & Fast Scene Navigation - Support Edition
Bundle Option
You can get this asset also as part of this Bundle:
Showcase Videos
The videos are examples of what you can do with SceneNav in combination with other assets and projects. In case you are interested the descriptions of the videos contain information about which assets were used.
Presets
Currently there are 3 presets and key bindings available which you can use. The default key bindings are Shift+1, Shift+2 and Shift+3. You can adapt those in the Shortcuts manager of Unity to meet your own personal requirements.
Depending on feedback I can extend the amount of presets. 3 just seemed to be the sweet spot for general use cases.
Requirements
SceneNav uses a raycast in order to pick a destination. With that in mind the target destination needs to have a collider.
Links
SceneMark
While navigating with SceneNav it suggested itself to add a
- History of navigation points and
- Favorites
These allow for quick browsing to a preferred target at the click of a button. As such they are similar to bookmarks, hence the name.
Price $0.00
Package Manager Extensions - Support Edition by Rowlan
This asset uses reflection in order to get data from the Unity Package Manager. It provides an API so that you can add additional actions at your own convenience. Compatibility depends on the backwards compatibility of Unity.
Overview
Package Manager Extensions adds a compact action panel to the Package Manager detail view. It works across various tabs, most notably the "My Assets" tab. You can conveniently locate the downloaded unitypackage files or archive them at the click of a button before you download an update from the Unity Asset Store.
Free vs Support Edition
The Free and the Support Edition are identical. I just enjoy coding and creating tools and provide my workflow for the awesome Unity Community. The Support Edition is available in case you find the asset useful for your workflow and you would like to support the developer.
Editions
Design Intent
When you download an update of an asset from the Unity Asset Store it's always recommended to create a backup of your existing asset, just in order to be able to revert back in case something fails with the update.
Unity's Package Manager doesn't provide a means to backup files before you download them. You have to do it manually by searching for the folder and the unitypackage file. It's not even possible to just rename the file, the Package Manager would just find and overwrite the renamed file.
This extension allows you to locate the file at the click of a button and in addition rename the file in a way that Package Manager won't overwrite it.
Built-in Actions
- Locate on Disk: Opens the file browser with the location of the selected package. For Asset Store packages it locates the .unitypackage file. For UPM packages it locates the resolved folder. Hover the button for the full path visualized in a tooltip.
- Archive (Rename and Hide): Rename a downloaded .unitypackage by appending a timestamp and .archive extension. Unity stops seeing the file, so it disappears from My Assets, but without deleting the file. A confirmation dialog shows you exactly what will happen before you proceed. To restore, rename the file back.
Editor Preferences
The extension including additional features can be toggled on and off via editor preferences.
Extensibility
Add your own actions by implementing the interface. No registration, no configuration changes required, the extension discovers new actions automatically at editor startup. You can use the provided extensions as an example.
Compatibility
Unity's Package Manager's API is sealed and locked and can't be directly accessed. This asset uses reflection in order to get the required data. In addition it injects the UI buttons into the Package Manager panel. Compatibility depends on the backwards compatibility of Unity.
Price $15.00
QuickNav - History's Favorites - FREE by Rowlan
This is a Unity Editor extension, independent of the render pipeline. It's main purpose is to help you save mouse clicks and allow you to jump quickly between your commonly used objects.
Overview
In Unity every now and then you have to switch back and forth between assets in order to configure them interdependently. Be it because of texture assignment, material assignment, you name it. With 2 assets you can help yourself with 2 inspectors and locking one. However that's already very tedious, limiting and will get you only so far. Another thing is that you occasionally want to switch back and forth in history. Just like it's common in modern browsers. The Unity Editor doesn't have that feature yet. Besides Unity's own internal favorites mechanism is very limited as well.
So I created this tool to see the navigation history and in addition to that store history items or currently selected items in a favorites list.
Free vs Support Edition
The Free and the Support Edition are identical. I just enjoy coding and creating tools and provide my workflow for the awesome Unity Community. The Support Edition is available in case you find the asset useful for your workflow and you would like to support the developer.
Editions
Features
Among the features of this asset are:
- Navigation History
- Favorites List
- Ping items, i. e. select them
- Inspect items, i. e. select them and open them in the Inspector
- Add history items to favorites
- Add current selection to favorites
- Support Project and Scene
- Favorites list is Reorderable
- Open Files (Scene, C#, Images)
- Separators
- Drag & Drop multiple to Favorites
Bundle Option
You can get this asset also as part of this Bundle:
Links
Price $0.00
Narrative Engine - Dialogue & Story System by Kiss.My.Assets
Supported platforms
Narrative Engine was designed for creating PC and mobile games.
Dependency Notice
This asset depends on UniTask (com.cysharp.unitask).
UniTask is not included in the package and must be installed via Unity Package Manager.
Sample scenes and UI included with this asset use TextMeshPro.
Narrative Engine is a complete narrative tool for Unity that helps you build interactive dialogues with branching choices - plus saving and rollback to return to previous decisions.
Create clean, game-ready dialogue UI for both PC and mobile, drive scene/background changes directly from the dialogue flow, and ship story interactions faster with a demo scene included.
Perfect for indie teams and commercial projects that need narrative features without overcomplicated setup.
💬 KMA Dialogue System - Core Capabilities
🧩 Visual Dialogue Builder (Nodes & Branches)
Build dialogues as a clear node-based flow: lines, choices, transitions, and progression logic - organized and easy to maintain.
🔀 Branching Choices
Choice buttons appear only when the story requires them, keeping the UI clean and focused on decisions.
💾 Dialogue Checkpoints, Saving & Rollback
Set up checkpoints, saving, and rollback behavior directly inside the dialogue flow - ideal for “your choices matter” scenarios and replayable story moments.
🖥️📱 PC + Mobile UI Layouts
Included layouts for PC and mobile:
- dialogue window size adapts to text length;
- speaker nameplates and portraits appear based on who is currently speaking.
🏞️ Scene / Background Switching from Dialogue
Trigger scene or background changes directly from dialogue nodes to keep narrative moments dynamic and visually clear.
🧪 Demo Scene Included
A complete demo scene that showcases all core mechanics of the asset.
🎮 Best Fit Genres
KMA Dialogue System shines in games where story, choices, and character-driven delivery matter - the kind of dialogue experience players recognize from many popular titles:
- RPG / Action RPG - NPC conversations and dialogue-driven progression in the spirit of Mass Effect, The Witcher 3, Baldur’s Gate 3;
- Adventure / Story-driven games - cinematic dialogue scenes and narrative pacing similar to Life is Strange, The Walking Dead (Telltale), Oxenfree;
- Visual Novel / Interactive Fiction - choice moments with controlled story progression, as seen in Steins;Gate, Doki Doki Literature Club!, Phoenix Wright: Ace Attorney;
- Detective / Mystery - interrogation-style conversations and clue-driven dialogue paths like Pentiment, L.A. Noire, Ace Attorney, Disco Elysium;
- Survival / Horror - narrative events and decision pressure with dialogue beats like Until Dawn, The Quarry, The Dark Pictures Anthology;
- Strategy / City-builder - advisor/event dialogues and story modules in the tone of Frostpunk, This War of Mine;
- Roguelite / Roguelike - hub conversations and repeatable narrative beats similar to Hades and Cult of the Lamb;
- Casual / Narrative (PC + mobile) - short-session dialogue-first experiences in the style of Choices: Stories You Play, Episode, Romance Club;
- Educational / Serious games - scenario-based dialogues and decision-driven training simulations.
⭐ Why Choose KMA Dialogue System?
Because it’s more than a dialogue box - it’s a practical narrative-building workflow with the essentials: branching, checkpoints, saving, and rollback, backed by a demo that shows it instantly. Less boilerplate, more storytelling.
🧩 Integrates Great With These Asset Types
Designed to plug into the systems commonly used alongside narrative tools:
- Quest / Mission Systems - start quests, update objectives, check conditions, resolve outcomes
- Inventory / Items / Loot Systems - gate choices by items, grant rewards, unlock alternative routes;
- Character / RPG Stats & Progression - stat checks (reputation/skills/level), unlock dialogue options, drive NPC reactions;
- Save/Load Frameworks - fits into global save pipelines (dialogue progress, checkpoints, rollback states);
- Localization Tools - ready for multi-language projects (CSV/Sheets pipelines and localization packages);
- Cinematics / Timeline / Cutscene Tools - trigger cutscenes, fades, camera beats, or timeline sequences from dialogue nodes;
- 2D/3D Controllers & Animation - drive “talking/gestures” animations, facing, entrances/exits;
- UI Frameworks (UGUI / UI Toolkit add-ons) - blend into existing UI styling and layout systems smoothly;
- Audio Systems - voice lines, UI click SFX, ambience transitions on scene/background changes;
- State Machines / Visual Scripting - use dialogue triggers/events to drive gameplay state transitions.
🔗 Possible Integrations
- Dialogue System for Unity
- Quest Machine
- I2 Localization
- Adventure Creator
- SALSA LipSync Suite
- Ink Unity Integration
- Love/Hate
- PlayMaker
- Behavior Designer
- Emerald AI
- NodeCanvas
- Feel by More Mountains
- Cinema Director
- Ultimate Character Controller
🔗 Additional Resources
Price $15.99
NeuroSonic Teleport Audio Engine by NeuroSonic Art
Key Features
• Auto-binding – automatically connects to XR teleport events
• Zero setup – no manual configuration required
• Built-in audio pipeline – works immediately after import
• Fully customizable – adjust sounds, timing, volume, behavior
• Spatial-audio ready – designed for XR immersion
Designed for
• XR / VR projects
• Prototyping and production
• Developers who want fast results without audio complexity
Compatibility
• Requires Unity XR Interaction Toolkit (XRI)
• Created and tested with Meta Quest 3
• Tested on Unity 2022.3 LTS and Unity 6 (6000.3 LTS)
• Expected to work on Unity 2022.3+
• Expected to work with modern XR runtimes (Meta / SteamVR / PC VR)
Notes
This is v1.0 of the engine.
Future updates will include improvements and extended customization options.
What’s Included
• Teleport Audio Engine prefab
• Ready-to-use audio assets
• Example setup
• Documentation
• Video demo
NeuroSonic Teleport Audio Engine is designed as part of the NeuroSonic Art engine ecosystem.
It works seamlessly alongside NeuroSonic Motion Audio Engine, allowing you to cover both continuous locomotion and teleportation with consistent, spatial motion audio.
Motion Audio Engine is a separate product and is not required for Teleport Audio Engine operation.
NeuroSonic Teleport Audio Engine is a plug-and-play audio solution for XR teleportation systems in Unity.
Default XR teleport is silent.
This engine makes teleport audible, spatial, and alive — without custom pipelines or manual setup.
Just import the package, drop the prefab into your scene, press Play — and teleport audio is instantly active.
Price $99.00
Texture Sheet Animation Generator by Terrificia
Efficient altas generator
Features:
- More than 3 mode of texture sheet animation, each for different usage, sprite, frame animation etc.
- Empty(null) texture support.
- Lots of ways to add new textures.
- Stepless adjustment for output altas pixel size.
Price $19.99
RPG Poly Pack - Medieval Village by Gigel3d
Number of assets: 563
Polygon count:
- Props (38-2130)
- Nature (24-664)
- Exterior (8-1670)
- Modular parts (2-866)
- Buildings (6190-13150)
Materials: 26 (including custom foliage shaders created in Shader Graph)
LODs: Buildings only (no modular parts), Grass, Bushes, Trees, Flowers
Colliders: Yes
Stylized, flat-shaded 3D environment pack with 563 assets. Works well in both third person and top down views.
FEATURES
- 563 assets
- Modular building parts
- Buildings with interiors
- Flat Shaded artstyle
- Demo scene
ASSETS
- Nature (x46): clouds, bushes, flowers, grass, mushrooms, plants, rocks, trees, wheat
- Props (x172): tools, barrels, baskets, bathtubs, beds, benches, bowls, food, containers, candles, chairs, chests, ladders, crates, cutting boards, cups, dryers, jugs, logs, mugs, plates, pots, potions, shelves, tables, wagons, wood pile,
- Modular parts (x254): basement, bld signs, ceilings, chimneys, door frames, doors, floors, roof ends, roofs, roof support, stairs exterior, stairs interior, support beams, trims, walls, windows, wall beams
- Exterior (x79): bridges, barriers, fences, gates, sheds, storage, platforms
- Buildings (x12): exterior only (x10), with interiors (x2)
More assets from this series here: RPG POLY PACK
COMPATIBILITY
- Universal Render Pipeline (URP)
- Unity 2022.3.62 or higher
SUPPORT
If you have any questions, bug reports or suggestions, you can contact me on Discord or via email: gigel3d@gmail.com
Price $69.99
Cheat Console Pro by ExMesh Studio
Tab Autocomplete: Intelligent command suggestions.
Command History: Navigate previous commands with Up/Down arrows.
System Stats: Built-in FPS, Frame Time, and Memory usage monitor.
Windows/Linux/Mac OS
Cheat Console Pro is a robust runtime debugging solution designed to accelerate development and QA workflows. It allows developers to execute methods, modify variables, and monitor game state directly within a standalone build.
It bridges the gap between the Editor and the Build, providing essential debugging tools without the need for temporary UI elements or excessive logging.
Editor and Attribute-Based Command Registration Register commands automatically using C# or Editor.
Live Watch System Monitor variable values in real-time (e.g., velocity, enemy count, state machines) via a dedicated UI panel. Eliminates the need for spamming Debug.Log in the Update loop.
Runtime Log Mirroring Displays Unity's standard Debug Logs, Warnings, and Errors inside the game console. Critical for debugging mobile and standalone builds where the Editor console is unavailable.
Session Log Export Export the entire console session history to a text file with a single command (export). Files are saved locally for easy bug reporting and analysis.
Price $20.00
Marimba Puzzle Games Vol. 1 by GL_GameMusic
* Wav file format
* 44.1 kHz , 16 bit
* Loopable
* Stereo
Marimba Music Interactive Puzzles Arcade Boardgame Vol. 1
Contains 15 Puzzle-solving music featuring Marimba, woodwinds and Strings. Perfect for interactive games, puzzle games, adventure, arcade, boardgames, walkabouts and etc.
Each Marimba music interactive music track comes with tested game loop.
Youtube safe ✔️
Listen here : SOUNDCLOUD
https://on.soundcloud.com/u9yLtBd7wusbwTpK6
1) Mind Maze (Duration 1:04) Preview Track Timestamp 0:00
2) Crystal Clarity (Duration 1:04) Preview Track Timestamp 1:04
3) Riddler's Way (Duration 1:04) Preview Track Timestamp 2:08
4) Echoes of Insight (Duration 1:04) Preview Track Timestamp 3:12
5) Fractal Patterns (Duration 1:04) Preview Track Timestamp 4:15
6) Cogwork Serenade (Duration 1:04) Preview Track Timestamp 5:19
7) Threads of Thoughts (Duration 1:04) Preview Track Timestamp 6:23
8) Ciphered Dreams (Duration 1:04) Preview Track Timestamp 7:27
9) Puzzle Pulses (Duration 1:04) Preview Track Timestamp 8:31
10) Labyrinth of Light (Duration 1:04) Preview Track Timestamp 9:34
11) Enigma's Edge (Duration 1:04) Preview Track Timestamp 10:38
12) Synapse Spark (Duration 1:04) Preview Track Timestamp 11:42
13) Mystic Puzzles (Duration 1:04) Preview Track Timestamp 12:46
14) Clockwork Chimes (Duration 1:04) Preview Track Timestamp 13:50
15) Harmony of Hints (Duration 1:04) Preview Track Timestamp 14:55
Total Duration : 15:59
Price $15.00
2D Characters - Pet Pack by LAYERLAB
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Join in to our LayerLab Discord Community!
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A pet character asset pack designed for casual idle and mobile games.
This pack includes 15 unique pet characters, each with its own personality and concept.
To enhance combat visuals, 15 character-specific projectiles are also included.
All characters are created with Spine animation and come with multiple animation states,
making the pack suitable for a wide range of idle RPG and casual battle games.
✨ Features
- 🐾 15 unique pet characters
- 🎯 15 character-matched projectiles
- 🎬 Spine animations included
- Idle
- Walk
- Attack
- Joy (happy / celebration state)
- 🧩 Segmented character structure
- Easy to customize and animate
- 🎮 Suitable for casual, idle, and mobile RPG games
📦 Files Included
- 📦 Editable Spine source files
- 🖼️ Individual sprite frames (PNG)
- Usable without Spine
- ️💡 Each character includes individual PNG frames. Frames must be manually placed and animated in your game engine.
- 🎯 Projectile PNG files
- One per character
🚫 This asset may not be used for training, input, or any purpose related to generative AI programs.
◼ Requirements
This package requires the Spine runtime v4.1, which must be downloaded and installed separately from the official Spine website.
⚠️ License Notice: Using the Spine-Unity Runtime in your project requires a valid Spine Editor license, even for playback only. Please review the Spine License carefully before use.
◼ Original Spine File Included
Ready-to-use part sets and original Spine source files are included. Modifying the original files requires a Spine Pro license. For technical questions about Spine, please contact the official Spine support team.
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If there any suggest or idea for improvement feel free to contact me, if it
possible I will add your request in further updates.
📰 Follow us for updates and news!
Discord | X(Twitter) | Youtube | Facebook | Email
LAYERLAB
Price $19.99
Low Poly Weapon Series 4 QW 1 by CASTLE BRAVO
252 Models
261 Prefabs
38 UI Textures
1 Standard Material for all Weapons、Attachments、Bullets
1 Transparent Material for all Optic Lens
1 Texture for all Models
512 × 512 Texture Dimensions
No Animations
Real-world-size
UI Texture Resolution: 1k
The Whole-New Low Poly Weapon Series 4️⃣ has been launched !
This Time, the Series 4️⃣ brings the weapon from different Periods and Types !
Get the QW Weapon Pack For Now !
The pack has Models following:
— Weapons🔥 —
- Weapons (New x5)
— Attachments🎰 —
- ForwardGrips (New x2)
- Optic_Recon (New x1)
- Optic (New x1)
- Muzzles (New x2)
- MagKits (New x2)
- Tatical Laser (New x1)
- Tatical Light (New x1)
— Bullets🚀 —
- Bullets (New x4)
— Items🧭—
- DogTag (New x1)
— UI Texture🌍 —
- Weapon UI (New x10)
- Attachment UI (New x20)
- Bullet UI (New x8)
⭐If you own the previous Bundle pack, you can choose not to import this part
— Previous🚩 —
- Optics (x23)
- Optics_Side (x2)
- Optics_Combo (x3)
- Optics_IronSight (x2)
- Optics_Pistol (x6)
- Optics_Recon (x11)
- Bipods (x3)
- ForwardGrips (x29)
- GrenadeLaunchers (x2)
- Muzzles (x23)
- Muzzles_Pistol (x8)
- Muzzles_Recon (x9)
- Muzzles_ShotGun (x8)
- Tatical Lights (x8)
- Tatical Lights_Pistol (x2)
- Tatical Lasers (x8)
- Tatical Lasers_Pistol (x2)
- Rails (x3)
- Rails_Pistol (x2)
- Rail_Risers (x2)
- Equipments (x2)
- BarrelGuard_Chips (x3)
- Bullets (x4)
- Bullets_SMG (x4)
- Bullets_Pistol (x4)
- Bullets_Recon (x4)
- Bullets_ShotGun (x4)
- Bullets_Grenade (x2)
All models share a common material and texture.
All models reference real-world Scales.
All Optic Lenses are independently separated.
Recommended Asset🔥:
Low Poly Weapon Bundle Pack 3 | 3D 枪支 | Unity Asset Store
Low Poly Weapon Bundle Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly Weapon Bundle Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly Weapon Pack Series 1️⃣:
Low Poly AR Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly Pistol Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly ShotGun Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly Optic Attachment Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly SMG Weapon Pack | 3D 武器 | Unity Asset Store
Low Poly Recon Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly LMG Weapon Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly DMR Weapon Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly Weapon Pack Series 2️⃣:
Low Poly AR Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly SMG Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly DMR Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly ShotGun Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly Pistol Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly Recon Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly LMG Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly Weapon Pack Series 3️⃣:
Low Poly AR Weapon Pack 3 | 3D 枪支 | Unity Asset Store
Low Poly LMG Weapon Pack 3 | 3D 枪支 | Unity Asset Store
Low Poly DMR Weapon Pack 3 | 3D 枪支 | Unity Asset Store
Low Poly Launcher Weapon Pack | 3D 枪支 | Unity Asset Store
Low Poly Pistol Weapon Pack 3 | 3D 枪支 | Unity Asset Store
Low Poly Recon Weapon Pack 3 | 3D 枪支 | Unity Asset Store
Low Poly ShotGun Weapon Pack 3 | 3D 枪支 | Unity Asset Store
Low Poly SMG Weapon Pack 3 | 3D 枪支 | Unity Asset Store
Please leave a comment or rank if you like it.
if you have any question, Please contact me in E-mail without hesitation.
Visiting my Web to get more Info:
https://1657076765.wixsite.com/castle-bravo
Castle Bravo
Price $4.99
Stylized Fantasy - Town Pack by Diminished Studios
Number of meshes/prefabs: 119
Polygon count range: 48 - 11,527
LODs: No
Number of textures: 8 (emission textures included)
Texture sizes: 1024x1024, 4096x4096
Number of materials: 6
Types of materials: PBR
Supported platforms:
Windows: Yes
Mac: Not tested
Diminished Studios presents:
A low-poly medieval-themed pack consisting of houses, props, terrain, and more. A perfect addition to your low-poly projects.
What you get:
- 6 Houses (including 3 different textures)
- 1 Church
- 94 Props (market stalls, bottles, gems, books, nature pieces, spices, tombstones, grave decorations, crates, blacksmith items)
- 10 Terrain Pieces
- 3 Floor Pieces
- 6 Fences
Check out our other assets:
Stylized Fantasy - Nature Pack with Seasons
Price $15.00
Weapon and charater effects by Hovl Studio
Promo media (videos, images) uses post process "Bloom" from the Volume component.
The asset includes 15 prefabs. Works with any mesh render (simple/skinned) and with any size of the mesh. Very simple to use, just add a prefab and press "Apply". Documentation.
Works with BiRP/URP/HDRP. Shader Graph is required for BiRP and is installed with this asset.
Contact me if you have any problems or questions. Contact methods on the profile page.
Price $20.00
Industrial american van by Perfectvertexstudio
This model was created for 3d camera view, but also it have lowpoly interior with seats and steering wheel.
Body model with smooth topology, 3d seams, small parts like wipers, hanles, hinges etc.
Car body - 32504 tris and18352 verts.
Wheels - 13328 tris and 7516 verts.
This model have separated steering wheel, lights glass, windows and license plates.
Rear door are separete mesh
Hood, side doors, do not open.
Model comes with shadowplane.
No LODs.
All screenshots from Unity, with Post Procecessing Package.
15 materials for van
modern_van_body_black (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)
modern_van_body_blue (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)
modern_van_body_purple (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)
modern_van_body_red (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)
modern_van_body_white (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)
modern_van_body_yellow (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)
moodern_van_glass (2048x2048 BaseMap/MaskMap/Normal)
moodern_van_headlights_glass (2048x2048 BaseMap/MaskMap/Normal)
moodern_van_licence_plates (1024x1024 BaseMap)**
moodern_van_interior (1024x1024 BaseMap)
moodern_van_lights_glass (2048x2048 BaseMap/MaskMap/Normal)
moodern_van_mirrors (128x128 BaseMap/MaskMap/Normal)
moodern_van_parts (2048x2048 BaseMap/MaskMap/Normal/Mixed_AO)
moodern_van_wheels (2048x2048 BaseMap/MaskMap/Normal/Mixed_AO)
shadow_plane (1024x1024 BaseMap)
** three different textures for plates
Model comes with environment - floor, buildings, walls and containers.All models and prefabs are available with this product.
Environment details
container - 1 material (2048x2048 BaseMap/MaskMap/Normal) *
floor - 1 material (2048x2048 BaseMap/MaskMap/Normal)
wall - 1 material (2048x2048 BaseMap/MaskMap/Normal)
store - 1 material (2048x2048 BaseMap/MaskMap/Normal)
*** three different textures for containers - red, blue, yellow.
29 maps for van (including additional colos schemes and licence plates)
29 maps for environment (including additional colos schemes and licence plates)
Feel free to ask me about this product before purchasing.
No refunds will be given after the asset has been downloaded.
This model was created for 3d camera view, but also it have lowpoly interior with seats and steering wheel.
Body model with smooth topology, 3d seams, small parts like wipers, hanles, hinges etc.
Car body - 32504 tris and18352 verts.
Wheels - 13328 tris and 7516 verts.
This model have separated steering wheel, lights glass, windows and license plates.
Rear door are separete mesh
Hood, side doors, do not open.
Model comes with shadowplane.
No LODs.
All screenshots from Unity, with Post Procecessing Package.
Price $43.99
Victorian Working Class Women by Paul N.
Humanoid avatar compatible rig is used;
Three additional looped in place animations: walking and idle (two versions);
Customizable color of the outfit (3 color variations are included);
14 modules of the body vertex Count:
- Arms module (old and young versions): 1610
- Bonnet module: 3474
- Dress 1 module: 4466
- Dress 2 module: 5175
- Dress 3 module: 5027
- Hair module: 4930
- Head old module: 1295
- Head young module: 1921
- Headscarf module: 2155
- Shawl module: 1343
- Shoes 1 module: 1420
- Shoes 2 module: 880
- Tights module: 1089
No LODs;
13 base textures (11 in HDRP version) in 4K resolution and one 1024x1024 texture of the hair;
8 prefabs;
Standard, URP and HDRP versions are included.
Bottoms of the dresses are stimulated by cloth component.
Working class modular female NPC with possibility of creating multiple variations. Could be a citizen of a USA or European country in the Victorian or Edwardian Era. Will fit perfectly into any historical or fantasy vintage urban or village environment. Could be a peasant or a simple worker in the Great Depression or earlier times.
Price $24.99
WatchTower Demo Props Crate & Barrel HDRP/URP by Peter3DCreations
• Number of props: 4 prefabs (Barrels & Crates)
• Render pipeline support: HDRP & URP
• Demo scenes included (HDRP & URP)
• PBR materials
• Optimized topology for real time use
• Ready to use prefabs
Approximate polycount (per asset):
• Crates: ~2.5k triangles
• Barrels: ~4.2k triangles
This package provides a small set of game ready wooden barrel and crate props designed for use in real time environments. The assets are suitable for a wide range of genres including survival, horror, medieval, adventure, and environmental scenes.
Each prop includes separate prefabs for both HDRP and URP, ensuring compatibility across modern Unity render pipelines. Materials are physically based (PBR), optimized for performance, and ready for direct use in production.
The pack includes demo scenes for HDRP and URP, allowing users to quickly preview the assets under correct lighting setups. All models are optimized for real-time rendering and include colliders for immediate scene integration.
Price $0.00
Hair Collection - 10 Haircuts by Danylo Fursov
Number of textures: 17
Texture dimensions: 4096x4096
Polygon count: 40,960
Number of meshes: 24
Number of prefabs: 72
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: 0
Types of materials and texture maps: PBR
Realistic hair collection that includes 5 male and 5 female haircuts. Each haircut is made with hair cards. All haircuts are compatible with all of my characters.
Materials are customisable. Unity materials support Built-in, URP, and HDRP.
The renders were made in Unreal Engine 5 using Lumen.
Polycount
Male hair 1
Faces 9,360・ Tris 18,720・ Verts 20,064
Male hair 2
Faces 10,272・ Tris 20,544 ・ Verts 17.310
Male hair 3
Faces 9,606 ・ Tris 19,212 ・ Verts 15,888
Male hair 4
Faces 20,480・ Tris 40,960・ Verts 32,337
Male hair 5
Faces 13,866・ Tris 27,732・ Verts 22,338
Female hair 1
Faces 19,708 ・ Tris 39,416 ・ Verts 41,098
Female hair 2
Faces 17,616・ Tris 35,232・ Verts 27,921
Female hair 3
Faces 13,680・ Tris 27,360 ・ Verts 21,843
Female hair 4
Faces 12,086・ Tris 24,172 ・ Verts 19,218
Female hair 5
Faces 17,182・ Tris 34.364 ・ Verts 27,360
Price $29.99
36 Top-Down Pixel Cars Pack by pepcozy
- Total Asset Count: 36 Unique Vehicles.
- Total Sprite Count: 72 Sprites (2 views per vehicle).
- Resolution: 512x512 Pixels.
- File Format: Transparent .PNG.
- Animation: Static Sprites (No animations included).
- Recommended Settings: For the sharpest pixel-perfect look, set Filter Mode to Point (no filter) and Compression to None in Unity Inspector.
- Compatibility: Works seamlessly with Built-in, URP, and HDRP pipelines.
Bring life and variety to your game projects with this comprehensive Pixel Car Asset Pack! This collection features 36 meticulously designed vehicles, ranging from sleek sports cars to everyday city drivers.
Whether you are building a retro-style racing game, a complex traffic system, or a parking simulator, these assets provide the perfect balance between classic pixel charm and modern clarity. Each vehicle comes with two perspectives (Front & Rear or Top & Bottom), providing a total of 72 high-resolution sprites.
Key Features:
- Variety: 36 distinct vehicle designs.
- High Resolution: 512x512 pixels for crisp details.
- Ready to Use: Transparent backgrounds (.PNG) for easy integration.
- Versatile: Ideal for Top-Down or 2D Side-Scrolling perspectives.
Price $4.99
Crow Feathered by Rifat_Bilalov
Number of textures: 4
Texture dimensions: 2048x2048
Polygon count of :20700 tris
Minimum polygon count :8300 tris
Maximum polygon count: 20700 tris
Number of meshes/prefabs: 4/4
Rigging: Yes
Animation count: 56
UV mapping: Yes
LOD information: 3
Types of materials and texture maps: Albedo, Normal, Metallic/Smoothness
This asset has Crow model.
Model has 4 LOD.
- 20700 tris
- 16100 tris
- 10500 tris
- 8300 tris
Diffuse, normal and metallic / Smoothness maps (2048x2048).
There are 2 colors.
56 animations (IP/RM)
Attack,death, hit, idle 1-4,eat 1-3, run (f-l-r),walk (f-l-r),fly (fast,soar)(f-l-r),fly (start/stop) turn (left,right) etc.
If you have any questions, please contact us by mail: Chester9292@mail.ru
Price $29.99
Longfin Bannerfish by Mikhail Nesterov
Render pipeline: Built-in, URP
Number of textures: 3
Texture dimensions: 2048 x 2048 px
Vertices count of Bannerfish: 1377
Number of meshes/prefabs: 1
Rigging: Yes
Animation count: 10
UV mapping: Yes
Professional 3D model of the Longfin Bannerfish (Heniochus acuminatus), designed for realistic underwater environments.
This asset features 10 high-quality animations, including specific feeding behaviors and smooth swimming cycles. Optimized for real-time performance, it is ideal for VR, mobile, and desktop projects.
Part of a Larger Collection: > This species is included in the asset pack "Fish Pack 31"
Key Features:
- 10 Animations: Swim (up/down), Turns (left/right), Eating (ground/wall/mid-water), Idle, and Death.
- Blender Project Included: Full source file provided for custom modifications.
- Maya Project Included: Original source file: RIG + Animation Clips.
- High-Quality Textures: 2K PBR maps (Albedo, Normal, Metallic/Smoothness).
- Optimization: Low-poly geometry, ready for mobile and VR.
Price $5.99
