House 2 by 32cm
Total tris 100000. 50000 verts.
Textures 30 (4096pix)
Meshes 1
Prefabs 1
Private house. Real scale but scale as you needs. 5 materials. Exterior only.
Comes with 4096pix PBR textures including Albedo, Normal, Metalness, Roughness, AO and also unity HDRP mask. Compress them to your liking.
Total tris 100000. 50000 verts.
Suitable for cities, exteriors, resirdential places, etc..
Price $4.99
Medical workers - stylized characters by Mixall
Number of textures: 51
Texture dimensions: 2048x2048
Polygon count of: about 5 000 faces per character
Number of meshes/prefabs: 14/13
Rigging: Yes
Animation count: 1
Animation type list: idle_pose
UV mapping: Yes
Types of materials and texture maps: PBR
Mixall studio presents a good solution for your games, VR projects and simulators: Medical workers - stylized characters
13 stylized medical workers with full mesh and rig. The package includes stylized doctors and nurses
★ Key Features ★
- 13 medical workers
- PBR material
- Characters are setup to work with Mecanim (no animations included in this pack)
- Single mesh grid
- Idle_pose animation
★ Assets ★
- 8 doctors
- 5 nurses
★ Other Assets ★
Combine this asset pack with our other assets:
-Hospital - modular building, props and characters
-Characters pack - laboratory scientists
-Characters pack - guards and prisoners
-Hospital ward - interior and props
-Dental room - interior and equipment
-Hospital corridor - modular interior and props
We will be grateful if you fill out this form. This will help improve our work.
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $34.99
MONSTER: GASTERODONTE by PROTOFACTOR, INC
All materials included are Standard Built-In They can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.
Here is gasterodonte. This weird giant alien slug has four tentacles with claws at their tips. Despite being fairly slow it will still be fast enough to chase its enemies away.
Geometry is 11.47 Ktris. Rig is 83 bones. Model uses 1 material with a 4096*4096 PBR texture set.
The package includes a set of 30 animations (9 being root motion variations).
Price $29.99
[FreeTrial] Whisper Watcher (Rig + Animation) – PixeliusVita by PixeliusVita
Monster 19 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4951 verts / 6578 tris
Rigging: 64 bones, 1 skinned mesh
Animations: 2 unique (Idle, Walk)
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Monster 19 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4951 verts / 6578 tris
Rigging: 64 bones, 1 skinned mesh
Animations: 2 unique (Idle, Walk)
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)
This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.
Included in this Trial
- Attack 13 animations Idle Walk
- 90 texture variants
- Game-ready mesh, clean topology
- Mobile & indie-friendly performance
This version is intentionally limited and designed for evaluation, prototyping, and testing only.
🔹 Full Version Includes
If you need a production-ready asset, check the Full Version on the store, which adds:
- Full animation set (combat, hit, death, skills, etc.)
- 90+ hand-painted texture variants
- Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
- Custom shaders optimized for low-end devices
- Drag-and-drop ready prefabs
🔹 Recommended For
- Indie & mobile games
- RPG, action, roguelike, prototype projects
- Developers who want fast iteration with scalable quality
👉 Use this trial to test — switch to the Full Version when you’re ready for production.
Price $0.00
Whisper Watcher - Stylized Fantasy Monster (Rig + Animation) – PixeliusVita by PixeliusVita
Monster 19 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4951 verts / 6578 tris
Rigging: 64 bones, 1 skinned mesh
Animations: 17 unique (Idlex2, Walk, Run, Die, Attack 01–09, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.
All assets are optimized for both low-device mobile with 2 level optimized and PC indie game, prototype projects, easy to customize, and ready for production use.
________________
Monster 19 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4951 verts / 6578 tris
Rigging: 64 bones, 1 skinned mesh
Animations: 17 unique (Idlex2, Walk, Run, Die, Attack 01–09, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
________________
Animation x 17
- Monster 19 (Rigged, Animated) | NO FACIAL
- 17 Animation In-Place:
Die
Idle
Idle02
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Attack 05
Attack 06
Attack 07
Attack 08
Attack 09
Shoot
GetHit
Stunned
- 17 Animation Root Motion:
Die
Idle
Idle02
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Attack 05
Attack 06
Attack 07
Attack 08
Attack 09
Shoot
GetHit
Stunned
- 15 Texture Different Type.
- Cel-Shader Mobile Friendly for Monster.
- Optimized stylized textures and materials.
- Lightweight setup suitable for low device-mobile and PC, prototype project.
- Includes clean prefab organization and naming convention.
- Fully editable and extendable for your own projects.
Price $15.00
Flexalon + Proxima + Bindables - Pro Tools Bundle by Virtual Maker
This bundle includes the following tools by Virtual Maker:
Flexalon gives level designers, animators, and interface designers the power to make adaptive 3D layouts that are precise and easy to update.
Proxima Runtime Inspector + Console
Your game doesn't have to be a black box. Proxima lets you inspect, debug, and control your game from any web browser.
Bindables Reactive Programming
Bindables is a reactive framework for managing your game state and syncing it to UI and gameplay. Easily bind to lists, dictionaries, derived state, animations, intervals, events, and even URIs.
Join the conversation on Discord.
After purchasing this bundle, visit each linked package to claim them for free.
- Flexalon: Store Link
- Proxima: Store Link
- Bindables: Store Link
Price $155.00
Trucks & Trailers - PolyPack - Low Poly Assets by Alstra Infinite
Textures in this package:
- Number of textures: 1
- Resolution: 256x256
- Size: ~40 KB
Model stats (total, ~):
- Vertices: 23 000
- Triangels: 44 000
Number of meshes/prefabs:
50+ Meshes
UV Light-Map:
Yes
POLY | Pack - Trucks & Trailers
This asset pack includes 50+ models for your project. Pack also includes truck accessories to customize the trucks and a variant of different trailer loads.
Need any help?
Join our Discord and we will help you right away :)
Or Contact Us Here
Price $12.99
Advanced, Lightweight Day–Night & Seasonal Sky System by itsMakingThings
Compatibility
- Unity 2021.3+, 6.000+
- Built-in RP, URP
- Works on all platforms supported by Unity
- Requires TextMeshPro
Performance
- Performance: Uses MaterialPropertyBlock for efficient rendering; 0 garbage allocation during runtime updates.
- Architecture: Single-directional-light design to keep draw calls low; RenderTextures are editor-only (Visualizer).
- Setup: Drag-and-drop prefab setup. No complex initialization required.
Code Quality
- Modular and extensible C# architecture
- All editor tools use proper cleanup & lifecycle handling
- Inspector tooltips provided for all fields
- Fully documented and organized scripts
Setup Time
- One-click prefab
- Immediate visual results
- Fully customizable with minimal coding required
Beautiful Skies. Zero Bloat.
Stop fighting with massive, over-engineered weather systems that hijack your project. Advanced, Lightweight Day–Night & Seasonal Sky System is a focused, high-performance lighting engine designed for developers who need professional day/night cycles without the overhead of a full weather simulation.
Whether you are building a low-poly RPG or a stylized adventure, this tool gives you deep control over your world’s atmosphere while remaining lightweight enough for mobile and VR.
✨ Why Choose This Over the Giants?
- No "Black Box" Code: Clean, modular C# that doesn't break your render pipeline.
- Workflow First: Includes a 360° Sky Visualizer so you can tweak sunsets without ever hitting "Play."
- Content Ready: Comes with 21 Professional Seasonal Profiles (Alien, Arctic, Fantasy, Realistic, etc.) so your game looks good instantly.
🎨 Key Features
🌎 Complete Seasonal EngineDon't just loop day and night—make your world evolve.
- 4-Season Support: Seamlessly blend lighting, fog, and exposure from Spring to Winter.
- Smart Blending: The system interpolates everything—from ambient equator colors to moon tint—ensuring no hard transitions.
- Lighting Windows: Define exact "Dawn," "Midday," and "Dusk" hours to perfectly time your golden hour.
☀️ Professional Skybox Management
- Hybrid Modes: Use Unity's procedural sky, static cubemaps, or our Dual-Cubemap Blending for high-fidelity transitions.
- Visualizer Tool: Preview your sky timeline, sun path, and moon phases directly in the Scene View with our custom Editor Window.
🌙 Advanced Celestial System
- Realistic Moon Phases: Fully configurable lunar cycles with a custom moon shader (glow, shadows, fog influence).
- Orbital Objects: Easily animate planets, satellites, or space stations with elliptical orbits and parallax correction.
- Starfield System: Performant particle or mesh-based stars that fade in based on seasonal visibility.
🛠️ Developer-Centric Workflow
- Clipboard Power: Copy/Paste seasonal settings instantly in the Inspector (huge time saver!).
- Scene Lighting Controller: Includes example scripts for time-based streetlights, window emissives, and flicker effects.
- Clean API: DayNightCycle.TimeOfDay and simple events like OnDusk or OnHourChanged make coding gameplay logic a breeze.
📦 Compatibility
- Pipelines: Built-in & URP.
- Unity Versions: 2021.3+, 6.000+.
- Platforms: PC, Console, Mobile, VR/AR.
- Reequires: TextMeshPro
Note: The city shown in the demo video uses "SimplePoly City - Low Poly Assets" and is for demonstration purposes only.
Price $39.99
Poly Skeleton Mesh by YuanquCool
This tool comes with an editor that allows you to create skeletons by dragging nodes in the editor scene.
This tool provides runtime support and can dynamically create skeleton meshes through code.
Using this tool, creators only need to adjust a few simple parameters, such as the position and cross-sectional radius of each node in the skeleton, and the tool can automatically create a low-polygon mesh based on the relationships between the nodes.
Then, by stitching together multiple skeleton meshes, more complex mesh models can be created.
The generated mesh model can be exported as a prefab and automatically bound to bones.
This tool includes the following examples:
- A simple tree generator that automatically generates low-polygon tree models by adjusting the corresponding parameters.
- A simple wireframe mesh generator that can generate a skeleton mesh model of the connection of mesh vertices and edges based on the existing mesh.
- A simple monster simulator(runtime) that creates different monster models by piecing together different body parts. At the same time, it automatically generates bone binding and adds simple procedural animations.
Price $19.99
VoxelCharacterAnimator - Procedural Animation System by Guardabarranco
• Unity Version: 2020.3 LTS to 2022.3+ (6000.2.9f1 LTS recommended)
• Render Pipelines: Built-in, URP, HDRP (shader adjustments)
• Platforms: Windows, macOS, Linux, iOS, Android, Consoles
• Animation System: 8 states (Idle, Walk, Run, Sprint, Jump, Die, SwimIdle, Swim)
• Dual Animation Styles: Minecraft (rigid) ↔ Roblox (flexible)
• Unified Jump System: Takeoff, airborne, landing with physics sync
• Death & Swimming System: Multi-phase animations, stroke cycles
• Performance: Optimized for 50+ characters, low memory usage
• Audio: Integrated 3D audio with PlayerAudioController (Land, Water, Melee, Damage, Health)
• Character Controller Integration: FixedThirdPersonController included, input support (Legacy/New/Both), water detection, slope handling, physics-animation sync
• Event System: OnAnimationStateChanged, OnJumpStarted/Landed, OnDeathProgressChanged, OnSwimStrokeComplete, OnAttackStarted/Landed
• Dependencies: Only Unity Audio & Physics (no external DLLs)
• Tools: VoxelCharacterConfigurator, AnimationDebugVisualizer, VoxelCharacterTester, AnimationValidator
Tired of wrestling with complex Animator Controllers and animation graphs? VoxelCharacterAnimator is a complete procedural animation solution that gives you professional-quality character movement in minutes, not days.
This system eliminates the need for traditional animation workflows. Add the component, assign your character's bones, and watch your character come to life with smooth, natural movement. No animation expertise required.
Switch between rigid Minecraft-style movements and flexible Roblox-style animations at runtime. Fine-tune every parameter in Play Mode until it feels perfect for your game. Engineered for scalability, you can run 50+ animated characters simultaneously without performance loss.
VoxelCharacterAnimator also includes a fully integrated 3D audio system, syncing footsteps, attacks, and swimming sounds with animations. It comes with a production-ready third-person controller, input system support (Legacy, New, or Both), physics-animation synchronization, and a modular swimming and slope handling system.
This asset is perfect for solo developers, rapid prototyping, multi-platform projects, and games with voxel, blocky, or stylized aesthetics.
Price $49.99
Floaty - Hide Floating Windows by Tejas
- Hide, Show & Close Floating Windows
- Auto Detect Any Floating Window
- Multi Tab, Tab Drag-Outs Detection
- More Usable Space On Laptops
- Free-Up Second Monitor For Other Tasks
⚠️Supports Only Windows 11, Not MacOS.⚠️
To open Floaty, just access it from menu bar Window/Floaty
then dock it as you like.
✨Enhance Productivity by not having to manage Editor WIndows!
✨Greatly improves the experience of working on Laptop, as you get a lot more screen space to work with & ability to use 125% Scaling for better visibility.
✨Keep many Windows at hand to open when needed instantly rather than going through menus.
✨Doesn't impact performance as Hidden Windows are not rendered.
✨Built with UI Builder has nice UI/UX.
🟢Supports Unity 6+, 2022.3 LTS & 2021.3 LTS (tested latest LTS).
Why I built this tool?
I always used to find it super annoying that certain windows like Project has to be mostly docked, since how frequent it is used & few floating windows, but it just takes up so much space that the docked windows squeeze up other window space while floating windows ends up blocking few windows they're over & it's just such a productivity killer! constant moving around, scaling, repeat...😭, also 100% dpi is tiny, 125% easy on eyes, but eats up space 😞
😄I hope you'll enjoy your time using Floaty.
📝Please Note that Floaty has nothing to do with any of your Project Files, so don't worry about breaking or losing stuff!
Price $24.99
Lens FX – Bloom & Flares by RayForge
Render Pipeline
- Universal Render Pipeline (URP)
Platforms
- Windows, macOS, Linux
- Consoles
- VR / XR (Quest, Index, Pico, WMR — depending on URP)
- Mobile (with reduced settings)
Mobile Performance Recommendations
- Use Half or Quarter downsampling
- Reduce bloom mip count
- Prefer Gaussian/Tent blur with smaller radii
- Enable Bloom Mip Chain reuse
- Use simpler streak setups
Requirements
- No external dependencies
- Works as a URP Renderer Feature + Volume Component
- All shaders included (no SRP Core hacks required)
Performance Notes
- Efficient downsampling cascade
- High-performance blur kernels
- Optional HDR
- Temporal stabilization and prefiltering reduces flicker
- Bloom Mip reuse eliminates redundant bright filters
Documentation
- Complete PDF documentation included
- Clear explanations of every parameter
- Technical overview of resolution cascade and performance behavior
- Artist-friendly best practices
Lens FX is a complete, high-quality post-processing suite for Unity URP, designed to bring authentic camera optics and expressive visual effects to any project. From subtle, physically inspired lighting to bold, stylized flares and streaks — Lens FX gives you full control over Bloom, Lens Flares, Glare, Streaks, Lens Dirt, Refraction, and many other optical behaviors.
With a modular architecture, extensive artistic controls, and several advanced performance options, this package is ideal for real-time games, VR experiences, cinematics, simulations, and stylized worlds.
Note: normal maps and dirt textures for the dirt and refraction effects seen in the promo material are not included, you can find those on the internet.
Price $29.99
JobProcessor by AxionGameEngine
- Works across build targets. Designed for both Mono and IL2CPP builds and tested in real commercial titles since 2015.
- Schedule jobs with precise timing. Use QueueJob to run a job after a delay (ms) or as a repeating job (fixed count or endless) - perfect for polling, periodic autosave, telemetry pings, timed gameplay events, etc.
- Cancel anything, anytime. Store the returned jobId and stop jobs on demand (CancelJob, CancelAllJobs) - ideal for scene unloads, menu transitions, or aborting outdated async requests.
- Batch per-frame work. Register FrameListeners to coalesce many small tasks into a single per-frame execution, reducing overhead and avoiding GC churn from scattered callbacks.
- Control performance spikes. Set a per-frame execution quota (µs) so main-thread jobs never blow your frame budget. Tune it per platform or scene to keep frame times stable.
- Centralized error handling. Plug in a global exception handler to capture, log, and recover from job exceptions without crashing gameplay.
- Run work off the main thread. Offload heavy tasks (pathfinding, procedural generation, compression/decompression, JSON/XML parsing, save/load, network message processing) to background threads via AsyncProcessor to keep your frame rate smooth.
- Marshal results back to Unity`s main thread. Post callbacks to the main thread via JobProcessor for safe interaction with Unity APIs (instantiate objects, update UI, modify Scene/Components) without UnityException: get_isPlaying can only be called from the main thread.
JobProcessor & AsyncProcessor are battle-tested Unity scripts for simple, reliable multithreading. Offload expensive tasks to background threads, then deliver results to Unity’s main thread safely and predictably - without scene clutter or custom components.
Price $19.99
Text Master by Drkhn
- Fully code-based system
- All animations are generated through scripts. No shaders or materials are required.
- Easy integration
- Simply add `using TextMasterTool;` and start animating immediately.
- 20+ built-in text effects
- Includes Typewriter, Fade, Wave, Shake, Bounce, Pulse, Scramble, Rotate, ColorShift, and more.
- Parameter-driven animations
- Fine-tune speed, intensity, frequency, duration, and other animation settings.
- TextMeshPro and Unity UI compatibility
- Works seamlessly with both text systems.
- Performance optimized
- Designed to run smoothly on both mobile and PC platforms.
- Loop and timing support
- Any effect can be looped or controlled dynamically.
- User-friendly API
- Create visually rich text animations with a single line of code.
- Example usage:
- TextMaster.Typewriter(myText, "Welcome!", 0.05f);
- Documentation and demo scenes included
- Comes with setup guides, usage examples, and ready-to-use demo scenes.
- URP and HDRP compatible
- Works reliably across all Unity render pipelines.
TextMaster is a powerful, code-driven text animation tool built entirely without shaders or materials.
It allows developers to create dynamic, professional, and visually polished text animations for both
TextMeshPro and Unity UI Text elements using pure C#.
Key Features
- Pure code-based system
No shaders, materials, or additional components required.
- Real-time text animations
Includes ready-to-use effects such as Fade, Typewriter, Bounce, Shake, Wave, Pulse, and more.
- Highly customizable parameters
Control amplitude, speed, frequency, intensity, and timing to match your project’s style.
- Full compatibility
Works seamlessly with both TextMeshPro and Unity UI Text.
- Optimized for performance
Designed to be lightweight and suitable for mobile, PC, and high-end projects.
- Easy to use API
Create complex, professional-looking text animations with a single line of code.
- Documentation included
Comes with setup instructions, usage examples, and demo scenes.
TextMaster is ideal for animating game titles, dialogues, UI elements, notifications, and score popups.
It is designed for developers, designers, and UI artists who want full creative control over text
animations without unnecessary complexity.
In short, TextMaster transforms static text into expressive, animated visual elements.
Price $19.99
Mobile Avatar Merger by Pavan Games
Technical Details
Category: Editor Extension / Tools
Type: Utility – Character Optimization
Features:
• Merge multiple SkinnedMeshRenderers into one unified mesh
• Automatically combine materials and textures into a single atlas
• Preserve animations, blend shapes, bones, and rig hierarchy
• Maintain shader compatibility and original material assignments
• Reduce draw calls, GPU load, and material count
• Detect and fix UV out-of-bounds automatically
• Generate a clean, mobile-ready prefab in one click
Supported Render Pipelines:
✅ Built-in Render Pipeline
✅ Universal Render Pipeline (URP)
❌ High Definition Render Pipeline (HDRP) – not tested
Platform Compatibility:
• Windows, macOS, Android, iOS, WebGL, VR
Dependencies:
• None – fully self-contained, no third-party libraries required
Unity Versions Tested:
• 2021.3 LTS
• 2022.3 LTS
• 2023.2+
Included Scripts:
• CharacterMergerWindow.cs
• SkinnedMeshMerger.cs
• MaterialMerger.cs
• UVIntegrityChecker.cs
Mobile Avatar Merger is a powerful Unity editor utility that automatically combines all Skinned Mesh Renderers, materials, and textures from a 3D character into a single, optimized prefab.
It drastically reduces draw calls, material count, and GPU load, improving performance on mobile and VR platforms — while preserving animations, rigs, blend shapes, and shader compatibility.
Perfect for developers who want to quickly prepare high-quality, animation-ready characters for mobile, AR/VR, and Metaverse projects.
Price $14.99
Coloring Book SVG - Create And Customize by Hootybird
coloring pages generation
friendly svg importer
customizable svg coloring pages
coloring pages preview generation
🎨 SVG Coloring Book – Complete Unity Solution
Build a high-quality coloring app powered by SVG. Drop in your own pages, organize them into categories, and pick the delivery option that fits your project—from tiny raw SVGs to instant-loading baked pages. Supports solid colors, gradients, and embedded raster graphics—mix vector crispness with photo detail.
Includes 35+ coloring pages (more coming soon!)
Import & Delivery Options
- Raw SVG (minimal setup): Fast authoring; limited control over region colors, color-index positions, and outline color. Generates at runtime in a few seconds. Optional runtime preview helper.
- Configured SVG (editor-driven): Friendly Unity editor tooling to set region colors, color-index positions, and outline color. Still generates at runtime. One-click editor previews or assign from Assets.
- Baked Page (instant load): Editor-configured SVG with mesh data baked for zero runtime generation. Uses more memory (up to ~20 MB/page) but loads immediately ⚡
Coloring Modes
- FillOnClick: Tap a region to fill it—classic coloring flow.
- RevealOnClick: Tap to hide a mask region and reveal underlying raster art—great for more complex scenes.
Previews
When generating a preview, choose between:
- Colored — matches the final SVG coloring page.
- Outlined — removes all fills and shows only strokes using your configured Outline color.
Gameplay & UX
- Optimized SVG import with per-page controls
- Multi-language support
- Customizable Settings (vibration, sounds)
- Player progress tracking—continue from the Gallery tab
- Monetization-ready: IAP for Remove Ads and ads support
- Hints system to assist stuck players
- Selected-color highlighting—guides players to valid regions
Performance Notes
Tested on Qualcomm Snapdragon 8 Gen 2:
- ~50 KB colored SVG with a few gradients: ≈1 s to generate
- Baked pages skip generation and load instantly (with higher memory use).~200 KB more complex SVG: ≈3 s to generate
Play Demo: Coloring Book SVG by gilett4
Note: Actual performance and memory use vary by device, SVG complexity, and project settings.
Price $74.99
Pixit CubeWorld by Pixit Games
Pixit Cube World is a lightweight Minecraft-style block world starter kit for Unity.
It focuses on clean, readable systems you can actually extend instead of fighting:
- Chunk-based procedural world generation
- ScriptableObject-driven block & tool data
- Mining, block breaking & drops
- Inventory + hotbar with drag & drop
- Held tools / blocks in first person view
- 9 animated animals + 9 animated creature/monster models (idle, walk, attack)
You get a ready-to-play demo scene where you can move, mine, pick up items, manage your hotbar and place blocks in a simple cubic world.
Key Features
Chunk-based world generation
- Configurable chunk size (X, Y, Z)
- World size defined in chunks (X, Z)
- Min / max ground height and simple mountain noise
- Seed-based generation for reproducible worlds
- Grass, dirt and stone layers with optional ore placement by depth and rarity
Blocks & ores via ScriptableObjects
- BlockData assets for each block type
- Byte-based block IDs (0 = Air, 1+ = solid blocks)
- Per-block:
Display name & icon
World prefab (1×1×1 cube recommended)
Drop prefab for pickups
Base break time
Optional ore settings (minY, maxY, rarity)
Mining, breaking & drops
- Raycast from the camera to target blocks
- Per-block break time and progress
- Blocks turn into Air and the chunk mesh is rebuilt when broken
- Drops are spawned from dropPrefab and picked up into the inventory
- Optional tool support to speed up or require tools for certain blocks
Inventory & hotbar
- Inventory component on the player
- Configurable hotbar size (e.g. 8 slots) and main inventory size (e.g. 32 slots)
- Each slot can contain a block (BlockData) or a tool (ToolData) plus a stack count
- Number keys (1–8) select hotbar slots
- Drag & drop to rearrange items between slots
- Stack count text and selected slot highlight
- Full inventory panel toggle (e.g. “I” key) with mouse lock / unlock
Tools & held item visuals
- ToolData assets with:
Display name and icon
In-hand prefab for first person
Optional flags such as “acts as pickaxe” - HeldItemRenderer:
Reads the current hotbar slot
Spawns either the tool prefab or block prefab in the player’s hand
Controls local position, rotation and scale
Disables physics on the held instance
Pickups
- BlockPickup and ToolPickup components
- Trigger-based pick up:
Detect player
Add items to Inventory
Destroy the pickup object
Animated animals & creatures
- 9 low-poly animal models (stylized, block-world friendly)
- 9 low-poly creature / monster models in the same style
- Each model includes:
Idle animation
Walk / run-style animation
Basic attack animation - Perfect as ambient wildlife or simple enemies in your cube world
- Easy to connect to your own AI / state machines / behavior trees
Included Content
- World generator and chunk scripts
- WorldSettings, BlockData, ToolData ScriptableObjects
- Chunk mesh building and block storage (byte IDs)
- Mining & breaking logic with drops
- Inventory + hotbar system and UI
- First person controller + held item renderer
- 9 animated animals (idle / walk / attack)
- 9 animated creatures / monsters (idle / walk / attack)
- Demo scene with everything wired together
Requirements
- Unity 2022.3 LTS or newer
- Built-in Render Pipeline by default (URP/HDRP compatible with your own materials)
You are free to expand this into your own full game: crafting, enemies, saving, biomes, multiplayer, etc. The kit stays intentionally simple so you can plug your own systems on top.
Online Documentation
Setup steps, component explanations and scripting notes:
https://pixitgames.com/docs/cubeworld/
Price $39.99
Project & Hierarchy Color Suite by OblivionEdge Studios
Project Window Features
- Custom per-folder colors
- Smooth feathered gradients (left → right)
- Adjustable text-safe "clear" zone
- Subfolder auto-lightening
- Global opacity & right-edge strength
- Zero text distortion, labels stay crisp
- Fully non-destructive (no icons replaced, no hacks)
Hierarchy Window Features
- Smooth horizontal gradient bars
- Optional glow strips beneath text
- Adjustable glow width, brightness & alpha
- Object “color dots” (size + offset adjustable)
- Sub-objects inherit & lighten automatically
- Neutral highlight mode (soft gray strip under text)
Transform Your Workflow with Color
Project & Hierarchy Color Suite enhances your Unity editor with clean, modern visual organization. Designed for medium to large teams and solo developers alike, this tool adds intuitive color coding to both the Project Window and Hierarchy Window, making navigation faster and dramatically more enjoyable. Use colors to mark gameplay systems, art folders, prefabs, scripts, scenes, UI groups, and more. Smooth gradients, adjustable feathering, right-edge glow, and optional highlight strips help every color stand out without overwhelming the interface. The Hierarchy includes dot markers, category colors, and optional text glow to enhance clarity even further.
Every element is customizable gradients, opacity, dot sizes, glow intensity, neutral highlight blending, and per-item colors, allowing you to tailor your editor environment exactly as you like. The result is a visually clean, organized, and highly efficient workspace.
If you’re looking to improve navigation speed, reduce visual clutter, and bring a modern aesthetic to Unity, this package delivers an elegant, professional solution with A sharper, clearer, more inspiring Unity editor, for creators who build worlds and want their workflow to feel as intentional as their game design.
Price $8.99
Simple Dependency Injector by Icaro's code assets
Key features include:
- Automatic and safe service registration during initialization
- Fast, type-based generic retrieval methods
- Separate support for ScriptableObject-based and MonoBehaviour-based services
- Built-in protection against accidental type duplication
- Optional lazy service access for improved performance
- A minimal and intuitive API designed for clarity and maintainability
The Simple Dependency Injector was created with one goal in mind: to help you keep your project clean, decoupled, testable, and easy to maintain — without adding unnecessary complexity.
If you want a dependency-injection solution that is simple, efficient, and truly built for Unity, you’ve just found it.
Simple Dependency Injector is a lightweight, efficient, and Unity-focused plugin designed to streamline how you manage shared services throughout your game. Unlike large and complex dependency-injection frameworks, this tool is crafted specifically for Unity’s architecture — respecting object lifecycles, performance constraints, and the unique workflows of game development.
With this plugin, you can register services implemented as ScriptableObjects or MonoBehaviours and retrieve them through a clean and centralized API. The system avoids heavy reflection, unnecessary abstractions, and runtime overhead, delivering a minimal and predictable approach that works seamlessly inside Unity projects of any size.
Read me
https://github.com/icaro56/simple-dependency-injector/blob/main/README.md
You can install this package via UPM. Follow the readme link.
Price $0.00
Fullscreen Editor Pro by Intelligent Labs
Supported Unity Versions:
- Unity 2021.3 LTS and above
- Fully tested on Unity 2022 & 2023 editors
- Unity 6
Editor Compatibility:
- Works in Edit Mode and Play Mode
- Editor-only (no runtime code included)
- Safe for all project types (2D, 3D, URP, HDRP)
Platform Support:
- Windows
- macOS (Editor only)
Input & Shortcuts:
- Fullscreen on Play (on/off)
- Default shortcuts:
- F1: Toggle Game Fullscreen
- F2: Toggle Scene Fullscreen
- F3: Mobile Portrait View 1080x1920
- F4: Mobile Landscape View 1080x1920
- Shortcuts can be changed or reassigned
- Close Fullscreen button included in UI
Enter a true fullscreen preview of your Game or Scene without launching a new build. A great way to test layouts, showcase progress, and get the real feel of your game.
Work Faster & get Full Attention To Details without the editor noise!
Key Features:
- Fullscreen on Play -> ON / OFF
- Toggle Game Fullscreen -> F1
- Toggle Scene Fullscreen -> F2
- Mobile Portrait View 1080x1920 -> F3
- Mobile Landscape View 1080x1920 -> F4
✅ Instant Fullscreen
Jump into fullscreen Game View or fullscreen Scene View with a single key.
✅ Clean Scene View Mode
Fullscreen game scenes just like playing your game for real -> inside Unity!
✅ Minimal, Non-Intrusive UI
A small corner button lets you exit fullscreen at any time.
No windows moved. No layout destroyed.
✅ Works in Edit & Play Mode
Enable fullscreen even when the game isn’t running.
Perfect for presentations, scene reviews, and environment polish.
✅ Zero Setup
Editor-only, lightweight, and completely safe for all projects.
No dependencies. No performance impact.
✅ Just Plug N’ Play
Import the package and you’re ready - no configuration, no integration, no extra steps.
FAQ ❓
Q: Do I need to build my game to use fullscreen?
A: No. Fullscreen Editor Pro works entirely inside the Unity Editor. No builds, scenes, or project changes are required.
Q: Does fullscreen change my Unity layout?
A: No. Your layout stays exactly the same. Fullscreen uses a temporary popup window that closes cleanly without moving or modifying any panels.
Q: Can I use fullscreen in both Edit Mode and Play Mode?
A: Yes. You can enter fullscreen even when the game isn’t running — ideal for testing, scene reviews, and presentations.
Q: Will this affect my game build or runtime performance?
A: Not at all. The package is Editor-only and does not modify runtime code, project settings, or builds.
Note: On multi-display setups, keep the Unity Editor on the primary/main screen to enable fullscreen correctly.
Scene showcase using Unity Starter Assets – Third Person Controller
Let’s create something amazing ❤️
Intelligent Labs.
Price $15.00