Stylized Fire - URP by Vefects
Free Stylized Anime Fire for your games! 🔥
Included:
- Easy to use Materials
- Color variations
- Shape variations
- Shuriken Particle System prefabs ready to use
- Exposed variables and parameters for easy customization
- Control over erosion, distortion, emission, color, speeds
This asset pack is entirely free, making it an ideal resource for discovering the power of high-quality VFX while testing our premium offerings. Use these effects to bring dynamic energy to explosions, abilities, or environmental events in your game.
This free pack is the perfect way to get to know us and take your game development to the next level! 🌚
Price $0.00
CineMood Pro - 50 Environment & Post-Processing Presets by AxonDev
Technical Specs
- Unity Version: 2021.3 or newer
- Render Pipeline: Universal Render Pipeline (URP) only
- Platforms: All (Mobile, Console, PC, VR)
- Scripting: Full C# source included
- Integration: 5-minute setup wizard
- Documentation: Complete manual + video tutorials
Stop spending hours tweaking post-processing values. CineMood Pro gives you instant access to 50 professional-grade environment setups that AAA studios would take days to create.
One preset controls everything: post-processing, lighting, fog, ambient colors, shadows, reflections — all perfectly balanced and ready to use.
🎯 What You Get
50 Production-Ready Environments — Each preset is a complete scene transformation, not just a filter. Every preset controls 45+ interconnected parameters for cohesive, professional results.
Complete Visual Control:
- ✅ Advanced Post-Processing (Bloom, DOF, Color Grading, Chromatic Aberration, Vignette, Film Grain)
- ✅ Dynamic Lighting System (Directional light, ambient, fog colors, shadow settings)
- ✅ Atmospheric Effects (Volumetric fog, skybox tinting, reflection probes)
- ✅ Runtime Transitions (Smooth blending between any presets at runtime)
Instant Setup — Built-in wizard automatically configures your scene. No manual URP setup required.
Real-Time Preview — See every adjustment live in the Editor before applying.
Performance First — Optimized profiles included for Mobile, Console, and PC/High-End platforms.
🎬 Preset Library
CINEMATIC (10 Presets)
Perfect for trailers, cutscenes, and storytelling
- Golden Hour, Magic Hour, Film Noir, Blockbuster Teal, Horror Atmosphere, Epic Drama, Thriller Night, Romantic Glow, Documentary Natural, Indie Film
GAME GENRES (15 Presets)
Production-ready environments for every game type
- Fantasy Realm, Cyberpunk Neon, Sci-Fi Station, Post-Apocalypse, Medieval Castle, Haunted Horror, Military Warzone, Underwater Depths, Desert Wasteland, Jungle Adventure, Arctic Tundra, Urban Streets, Racing Sunset, Stealth Night, Battle Royale
NATURAL WORLDS (15 Presets)
Realistic time-of-day and weather conditions
- Spring Morning, Summer Noon, Autumn Evening, Winter Dawn, Rainy Day, Foggy Night, Overcast Sky, Clear Blue, Sunset Beach, Sunrise Mountains, Tropical Heat, Northern Lights, Stormy Weather, Midday Desert, Forest Shade
STYLIZED ART (10 Presets)
Unique artistic looks for creative projects
- Anime Bright, Vaporwave Dream, Low-Poly Flat, Painterly Art, Noir Comic, Neon Retrowave, Pastel Kawaii, Matrix Digital, Minimalist Clean, Toon Shader
⚡ Why Developers Choose CineMood Pro
Save Development Time — What takes 2-3 hours per environment now takes 2 clicks. Ship faster.
Professional Results Guaranteed — Each preset is tested in real projects. No amateur "Instagram filter" looks.
Works With Your Assets — Drop into any existing URP project. Compatible with all art styles and asset packs.
Smart Performance — Automatic LOD system adjusts quality based on target platform. Mobile-friendly by default.
Learn As You Go — Full C# source code included. See exactly how pros balance 45+ parameters for cohesive looks.
Future-Proof — Free updates with new presets. Lifetime access.
Price $21.99
Common Ocean Fish Pack by MisterJon
- Model(Polygon count)
1.Sea Bass(1,234)
2.Bluefish(1,214)
3.Bonefish(1,174)
4.Cobia(1,266)
5.Tunas(1,258)
6.Mackerels(1,250)
7.Red Drum(1,198)
8.Snappers(1,226)
average polygon : 982
- Animation : idle,move,bite
- Material : "Standard"
- texture : .png 4096*4096 (albedo,normal,occlusion)
Price $8.00
Police Tactical Officer – Realistic 3D Character by Hayq Studios
- Model Type: Humanoid Character
- Triangles: 60,000
- Materials: 4
- Textures: 24
- Texture Resolution: 4K
- Texture Type: PBR
- Rig: Yes (Humanoid-compatible)
- Face Rig: Yes
High-quality realistic Police Tactical Officer character, fully rigged and ready for animation in Unity.
Ideal for FPS, TPS, tactical shooters, survival, post-apocalyptic, urban, and cinematic projects.
The character features a detailed modern police uniform with body armor, helmet, gloves, boots, and tactical gear. Optimized for real-time use while maintaining strong visual quality for close-up shots.
Features
- Fully rigged humanoid character
- Realistic modern police tactical uniform
- Body armor with POLICE marking
- Helmet, gloves, boots, knee pads, utility belt
- Clean topology for smooth animations
- Game-ready and optimized
Price $15.99
Cyberpunk Female Character – Rigged Stylized 3D Model by Hayq Studios
- Model Name: SK_Girl
- Model Type: Humanoid Character
- Triangles: 61,897
- Materials: 4
- Textures: 24
- Texture Resolution: 4K
- Texture Type: PBR
- Rig: Yes (Humanoid-compatible)
- Face Rig: Yes
Stylized cyberpunk female character, fully rigged and ready for animation. Designed for cyberpunk, sci-fi, futuristic, action, RPG, and narrative-driven games.
The character features a bold cyberpunk look with an asymmetrical hairstyle, cropped jacket with neon accents, futuristic arm gear, fitted pants, and boots. Perfect for player characters or NPCs in modern neon cities and sci-fi worlds. Optimized for real-time gameplay and cinematics.
Features
- Fully rigged humanoid character
- Stylized cyberpunk / futuristic design
- Neon details and cyber arm gear
- Clean topology for smooth animation
- Game-ready and optimized
- Easy retargeting with Unity Humanoid system
Price $15.99
Cyberpunk Male Character – Rigged Stylized 3D Model by Hayq Studios
- Model Name: SK_Boy
- Model Type: Humanoid Character
- Triangles: 60,110
- Materials: 5
- Textures: 30
- Texture Resolution: 4K
- Texture Type: PBR
- Rig: Yes (Humanoid-compatible)
- Face Rig: Yes
Stylized cyberpunk male character, fully rigged and ready for animation. Designed for cyberpunk, sci-fi, futuristic, action, RPG, and narrative-driven games.
The character features a modern futuristic outfit with neon accents, glowing visor glasses, jacket, casual pants, and sneakers. A strong visual style makes it ideal for both gameplay and cinematic scenes. Optimized for real-time use.
Features
- Fully rigged humanoid character
- Stylized cyberpunk / futuristic design
- Neon visor glasses and modern outfit
- Clean topology for smooth animation
- Game-ready and optimized for real-time use
- Easy retargeting with Unity Humanoid system
Technical Details
- Model Type: Humanoid Character
- Rig: Yes (Humanoid-compatible)
- Pose: T-Pose
- Textures: PBR (Albedo, Normal, Metallic, Roughness)
- Texture Resolution: Up to 4K
Price $15.99
Realistic Mobile Car #33 by Surdov Vadym
4 LOD Levels for Optimized Performance:
Version A:
LOD0: 45,095 tris
LOD1: 30,522 tris
LOD2: 13,915 tris
LOD3: 2,752 tris
LOD4: 224 tris
Version B:
LOD0: 57,200 tris
LOD1: 37,135 tris
LOD2: 16,851 tris
LOD3: 3,139 tris
LOD4: 224 tris
Wheel A:
LOD0: 3,958 tris
LOD1: 2,131 tris
LOD2: 868 tris
LOD3: 87 tris
LOD4: 18 tris
Wheel B:
LOD0: 3,082 tris
LOD1: 1,865 tris
LOD2: 489 tris
LOD3: 133 tris
LOD4: 33 tris
Texture Details:
Texture Details:
RMCar33Body: 4096x2048 px
RMCar33PaintAo: 1024x1024 px
RMCar33_Skin01: 4096x4096 px
Texture Types:
Albedo map
Metallic/Smoothness map
Normal map
Emissive map
BLACKTORQUE PHOENIX Legacy — Ultra-Dynamic Sports Car for Realistic Games
A highly detailed and optimized 3D car model from the "Realistic Mobile Cars" collection, designed for seamless integration into mobile, PC, and console projects.
BLACKTORQUE PHOENIX Legacy is a fictional high-performance vehicle with a bold, aggressive design inspired by classic American muscle and modern track-focused tuning.
The model features a clean, original design with no real-world branding, making it safe for commercial use with no licensing or copyright concerns.
Optimized geometry, modular construction, and functional animations make this car ideal for racing games, driving simulators, open-world projects, and cinematic scenes.
You can familiarize yourself with my free car
Join my Facebook ,X and instagram page to keep up with the latest news.
Asset Features:
- Original fictional car design — no licensing or copyright issues
- Fully optimized for mobile, PC, and console platforms
- Two body kits included:
Standard (street version)
Racing / widebody performance kit - Two wheel sets:
Standard wheels
Racing wheels - One skin included
- Functional interior with:
Working steering wheel
Animated speedometer
Adjustable steering wheel position - Separated doors ready for animation
- Emission (emissive) textures for headlights
- Racing body kit includes:
Performance brake rotors
Racing brake system - Clean topology and optimized meshes
- Designed for smooth integration into gameplay systems
- Optimized LODs
- PBR-ready materials with AO and efficient UVs
- Includes colliders for physics-based gameplay
- Compatible with 3rd-party vehicle controllers (e.g., Edy’s, NWH, RCC, etc.)
Perfect for high-speed simulations, realistic city drives, or cinematic race sequences.
Balanced between quality and performance — plug & play ready.
Please consider rating and leaving a review!
For questions: pro3dmodels@ukr.net
Price $16.00
Realistic Mobile Car #35 by Surdov Vadym
4 LOD Levels for Optimized Performance:
LOD0: 57,058 tris
LOD1: 37,096 tris
LOD2: 16,980 tris
LOD3: 3,500 tris
LOD4: 336 tris
Wheel:
LOD0: 3,945 tris
LOD1: 2,378 tris
LOD2: 1,184 tris
LOD3: 97 tris
LOD4: 29 tris
Texture Details:
RMCar35Body: 4096x2048 px
RMCar35PaintAo: 1024x1024 px
RMCar35Numbers: 512x64 px
RMCarCarbon: 256x256 px
Texture Types:
Albedo map
Metallic/Smoothness map
Normal map
Emissive map
KRÜGERGEIST SIEGER R1 — Ultra-Performance Hypercar for Realistic Games
The SIEGER R1 is a highly detailed and optimized 3D hypercar model from the Realistic Mobile Cars collection, engineered for seamless use in mobile, PC, and console projects.
With an aggressive silhouette, active aerodynamics, a race-ready chassis, and advanced configurability, the SIEGER R1 is ideal for hypercar racing, track simulators, open-world driving games, or cinematic cutscenes.
You can familiarize yourself with my free car
Join my Facebook page to keep up with the latest news.
Asset Features:
- Unique, original design — no real-world branding. Safe for use in commercial projects.
- Fully rig-ready steering wheel and dashboard gauges (speedometer needles included).
- Rig-ready active rear wing/spoiler with smooth animation capability.
- Hydraulic steering column animation (up/down, forward/backward).
- Separate functional doors for gameplay or cutscene animation.
- Emissive light support
- Clean, optimized mesh suitable for all platforms.
- Proper UV layout, texel density, and texture packing.
- Ideal for mobile, PC, and high-end development.
- PBR-ready materials compatible with Unity.
Functional Features:
- Animated steering wheel + dashboard instruments
- Animated rear spoiler (active aero)
- Steering wheel hydraulic adjustments
- Separate animated doors
- Fully emissive lighting system
- Optimized LODs
- Physics-ready colliders
- Compatible with third-party vehicle controllers
(Edy’s, NWH, RCC, etc.)
Perfect for hypercar simulations, track racing, open-world driving, or cinematic scenes.
Balanced performance and visual quality — plug & play ready.
If you enjoy the asset, please consider leaving a rating or review!
For questions: pro3dmodels@ukr.net
Price $16.00
Alien Ground Materials - Mud by Daelonik Artworks
[ASSET INFO] [Website] [Support]
[ASSET HIGHTLIGHTS]
- 87x tileable alien mud terrain texture sheets
- Material Variants:
- Standard
- HDRP Lit
- URP Lit
- Relief Parallax
- Tessellation Parallax
- All pipelines available
- 2k texture size
- Map channels:
- Color/Albedo
- Metallic
- Roughness
- Metalness
- Normal map
- Height map
- Ambient Occlusion
- Custom shaders included
[DESCRIPTION]
Alien Mud Materials brings your worlds to life with almost 90 tileable textures designed for maximum flexibility. Each material is optimized for all render pipelines (Standard, HDRP, URP) and enhanced with Relief and Tessellation Parallax custom shaders for added depth.
Every texture comes in 2K resolution with full map support (Albedo, Metallic, Roughness, Normal, Height, AO). Perfect for sci-fi environments, nature landscapes, alien landscapes, or even fantasy worlds.
[ALIEN MATERIALS COLLECTION]
[SCI FI ASSETS COLLECTION]
[TERRAIN ASSETS COLLECTION]
If you liked the package please let me know your opinion rating the asset and writting a review, thanks! If you need more info click on the "Asset info" link above.
Price $19.50
Card Handling - UI System by North Sea Games
- Ready-to-use card UI
- Fully customizable cards
- Comes with a card UI shader
- Easily add new features using the system's UI events
A basic and easy-to-use card handling system, inspired by games like Balatro and Slay the Spire. This asset works as a template for creating any style of card game. The package also includes a card shader, for displaying cards with different visual effects.
The package has four main components:
- Cards - fully customizable, drag-and-drop cards anywhere
- Slots - these can hold a stack of cards (eg. to simulate a card deck)
- Hand - this holds a set of cards that the player can freely rearrange
- CardUI - the main system class. This provides functions for creating, destroying, and moving cards around, as well as UI events to allow the user to add new features.
Price $4.99
Tank Controller - Physics and Tracks System by North Sea Games
- Ready-to-use tank prefab
- Fully customizable physics
- Track generation allows creation of any custom track-driven vehicle
- Includes basic sound effects
A simple and customizable tank controller, including tracks and suspension, shooting, sound effects, and a crosshair / reload UI. You can also use this template as a starting point to create your own track-driven vehicles.
Projects this asset is suitable for:
- arcade-style tank / war games
- a project that needs a tank template to kickstart development
- games that need custom tanks or track-driven vehicles
Projects this asset is not suitable for:
- simulation games that require a high degree of realism
Price $4.99
Wizard School Broomstick Engine - Third Person by Monster Fate Software
Wizard broomstick flight system
Wizard combat system with advanced AI
Complete third person movement
Require new input system package to be installed
Require Post Processing for Built-In to be installed
Require AI Navigation package
Wizard School Broomstick Engine contains Wizard School Fighting Engine
If you only want the wizard combat system, you can get it here for a lower price:
Wizard School Broomstick Engine is an action-packed broomstick and combat system designed for AAA RPGs, bringing intense wizard duels, powerful spells, and epic magic battles to your game.
Ever dreamed of creating your own wizard combat RPG or open-world magic adventure?
Read to build your own wizard world and watch your players flying with their broomsticks? Maybe you’ve tried other systems, but they were either too complicated or didn’t deliver the AAA wizard action you were looking for. Either way, your wait is over.
Wizard School Broomstick Engine - Third Person is an easy-to-use, action-focused system that lets you build high-quality magical broomstick exploration and combat for RPGs and open-world adventures. Inspired by AAA wizard duels, it gives you everything you need for dynamic, spell-fueled battles.
Here’s what you get with our powerful third-person wizard combat controller:
- Advanced Broomstick flight system
- Magical attacks, defenses, and cinematic spellcasting
- Target by distance or lower health
- Full third-person movement
- Wizard combat AI
- Full support for Xbox, Nintendo Switch, and PlayStation controllers
- Simple drag and drop system
- Use new Input system package to simplify player input
Price $15.00
2D Sprite Pack – Hand-Painted Eggs by Stuff-4-Games.com
The pack includes:
- 30 hand-painted 2D sprites – 512x512 px (PNG)
- 1 original PSD source file
A pack of 30 hand-painted stylized egg sprites, perfect for your game projects!
All sprites are ready to use in your games .
Ideal for farming, crafting, inventory interfaces...
The original PSD source file is included, allowing you to easily create tons of color and style variations in just a few moments.
Price $9.00
Backrooms Like Asset RE by Loafbrr
all materials use 1k an 2k res textures
object count 305
1. tris: 38552; Polygons: 19743; Verts: 25931
2. uv mapped
3. 8 materials some with variations
4. no rig
5. no animation
Modular 3d pieces of a backrooms like environment. Mix and match to create a maze, rooms and hallways.
Price $0.00
Solo Space Invaders - Game Template by Solo Studio 54
- Fully playable Space Invaders–style arcade game template
- Wave-based enemy formations with progressive difficulty scaling
- Boss waves with unique behaviour and enemy spawn mechanics
- Intelligent enemy shooting (player-aligned targeting options)
- Player lives, respawn system, and temporary invincibility
- Shield system with damage, regeneration, and upgrade support
- Persistent scoring system with best score saving and multipliers
- Clean menu, pause, game over, and options UI panels
- Audio system with master, music, and SFX volume controls
- Optional retro CRT visual effect toggle
- Lightweight procedural starfield background
- Juicy visual feedback (bullet trails, explosions, screen effects)
- Modular, well-structured C# code with clear namespaces
- No external dependencies (no URP, HDRP, or Input System required)
- Suitable for reskinning, learning projects, and commercial games
This asset is provided as a starter game template.
It includes core systems, example gameplay, and a clean project structure intended to help developers prototype faster and build their own games.
This package is not a finished or content-complete game.
Users are expected to:
- Modify visuals, gameplay rules, and balance
- Add additional features, polish, and content
- Adapt the template to their own design goals
If you are looking for a ready-to-publish game with final art, progression systems, monetization, or full content, this package may not be suitable.
If you want a clear, extendable starting point that saves development time and encourages customization, this template is built for that purpose.
This package provides customizable Space Invaders–style arcade game template built in Unity. It includes core gameplay systems such as wave-based enemy formations, boss encounters, player lives and respawning, shields, scoring with multipliers, and intelligent enemy shooting.
All visuals, audio, and gameplay values are easily configurable through the Inspector, making the template simple to reskin or extend. The project is suitable for classic arcade shooters, retro-inspired games, learning projects, and rapid prototyping. The clean, modular code structure makes it accessible to beginners while remaining flexible for more advanced developers.
Price $20.00
Solo Breakout by Solo Studio 54
• Constant-speed arcade ball controller with reflection logic and anti-stuck safeguards
• Smooth mouse and touch paddle controls, fully mobile-ready
• Multiple brick types: Standard, HP, Unbreakable, Explosive (with chain reactions)
• ScriptableObject-based level system for fast creation and editing
• Automatic brick centering, spacing, and vertical offset positioning
• Level progression system with win screen and continue flow
• Game Over screen with score and best score saving
• Modular, clean C# architecture designed for easy extension
• Built-in hit feedback system with scale punch and colour flash
• Optional VFX and SFX hooks for brick hits and destruction
• Full menu and options UI with music and SFX sliders
• AudioManager for music looping and sound playback
• Ready-made folder structure, prefabs, and scene setup
• Fully customizable artwork, UI, prefabs, and gameplay settings
This asset is provided as a starter game template.
It includes core systems, example gameplay, and a clean project structure intended to help developers prototype faster and build their own games.
This package is not a finished or content-complete game.
Users are expected to:
- Modify visuals, gameplay rules, and balance
- Add additional features, polish, and content
- Adapt the template to their own design goals
If you are looking for a ready-to-publish game with final art, progression systems, monetization, or full content, this package may not be suitable.
If you want a clear, extendable starting point that saves development time and encourages customization, this template is built for that purpose.
Solo Breakout is a fully featured, customizable brick-breaker template designed for rapid prototyping and complete project development. It includes a constant-speed arcade ball controller, responsive mouse and touch paddle controls, multiple brick types, and a modular level system built entirely with ScriptableObjects.
The project provides a complete gameplay loop with level progression, a win screen, a game over screen, score and best score tracking, and audio management. All brick types include built-in hit feedback, colour-change logic, and optional VFX hooks. Levels can be created and edited quickly using simple grid layouts, making it easy to design large sets of stages or build procedural generators.
The codebase is clean, well-structured, and easy to extend, making the template suitable for arcade games, puzzle projects, hyper-casual prototypes, and teaching scenarios. All artwork, prefabs, UI, and systems can be replaced or customised to fit any art style. The included documentation provides clear steps for setup, level creation, and project extension.
This template is ideal for creators who want a solid, production-ready starting point for building their own Breakout, brick-breaker, or arcade-inspired game.
Price $20.00
Stylized Shield VFX Bundle by TvitchiVFX
- Demo Materials
- VFX Graphs
- Demo Map
- 16 Chartacter Shield VFX Effects
- 16 Bubble Shield VFX Effects
- Shader Graphs
- Large Texture Librar
Stylized Shield VFX Bundle – Sphere & Character
This bundle combines two stylized shield VFX packs into one collection, featuring 32 high-quality shield effects.
It includes 16 Sphere Shield effects designed as standalone protective barriers and 16 Character Shield effects that follow and protect characters. The bundle covers a wide range of elemental, magical, and energy-based styles, while keeping visuals clean and readable during gameplay.
Ideal for RPGs, ARPGs, and action games, this bundle is easy to use, customizable, and ready for real-time production.
🔥 What’s Included
🛡 16 Stylized Sphere Shield Effects
🛡 16 Stylized Character Shield Effects
✨ Elemental, magic & energy-based visuals
🧰 Clean drag & drop prefabs for quick setup
🧠 Designed for Developers
✅ Clear and readable effects during gameplay
✅ Works well in fantasy, sci-fi, and stylized projects
✅ Fast setup – ideal for prototyping and production
✅ Clean visuals without unnecessary clutter
❌ Character mesh are not included
💬 Need support or want to connect?
Join the Discord: https://discord.gg/XD9gut7F8p
📧 Support email: tvitchivfx@gmail.com
Price $30.00
Omni Shader Tools by AMLOVEY
Omni Shader Tools for Unity is a powerful toolset for Unity developers, designed to streamline shader development and enhance your workflow.
Below are the main features of the tools:
1. Shader Build Settings:
Configure the rules that define what shaders or shader variants should be skipped when building to improve the build time and performance.
2. Shader Stripper
Shader Stripper will strip code from shaders or shader graphs by removing keywords, passes and comments, following the below settings. And save the result to a .shader file. Very useful for reducing shader variants and improving performance from code level.
3. Shader Programming Support
Omni Shader Tools for Unity has extensions of popular IDEs that support shaderlab programming. It provides syntax highlighting, code completion, and other features to make shader development easier.
Price $0.00
QuickScale by Pitago
- Unity 2020.3 or newer
- TextMeshPro package (for TMP support)
Figma-Style UI Scaling for Unity
Scale UI elements proportionally with a single click. QuickScale intelligently scales not only RectTransform dimensions but also all related component properties — font sizes, layout padding, spacing, and more.
Key Features
Figma-Style Proportional Scaling
- Scale UI elements and their entire hierarchy proportionally
- Maintains visual consistency by scaling size, position, and all child elements
- Works exactly like Figma's scale tool — intuitive and predictable
Intelligent Component Scaling
Automatically scales properties for:
- Text & TextMeshPro — Font sizes (including auto-sizing min/max)
- Layout Groups*— Horizontal, Vertical, and Grid layout padding & spacing
- -Layout Elements — Min/Preferred width and height
Extensible Component Scaler System
- Add support for ANY component via the Component Scaler Registry
- Built-in editor window to register custom scalers without code
- -Property-based scaler for quick configuration using reflection
- Implement `IComponentScaler` interface for full control
Full Undo Support
- Complete Undo/Redo integration with Unity's native system
- Single undo step for entire scaling operations
- Safe workflow - never lose your work
** Any UI layouts, fonts, icons, or visual assets shown in screenshots or videos are for demonstration purposes only and are not included in this package unless explicitly stated. They are used solely to showcase the functionality of QuickScale.
Price $15.98
Gerty for Unity by Gerty
FAQ
How does it work?
Gerty uses several features supported by Claude Code including an MCP Server, an Agent, and a Skill to accomplish its goals. It also features a system which helps index the objects in your Scene and Assets in your project to help Claude better understand them, so it can reason about the entire project and make smart choices.
Do I need an API key or separate subscription?
Nope! Gerty works with your existing Claude Code subscription. No extra LLM usage, no API keys to manage, no per-token billing. You're just using Claude Code like you already were, but now it has a helper to let it do even more directly without your intervention.
What can Gerty actually do in Unity?
Anything you can do in the Unity Editor. Create GameObjects, layout scenes, create prefabs, setup Animators, add components, write scripts, set up lighting, configure physics — all of it. You can literally code entire games without touching Unity yourself.
Is it safe?
Gerty includes safeguards to prevent dangerous operations, but we always recommend using version control. Claude can make mistakes just like any assistant: having a backup means you can always roll back.
Requirements
- Unity 2023.1 or newer
- Claude Code CLI (https://docs.anthropic.com/en/docs/claude-code) with an active Claude subscription or API key setup
- Has been tested to work on Windows and Mac. Should work on Linux as well but untested.
Support
Questions? Email us at team@gerty.dev
Meet Gerty, your assistant's...assistant.
Claude Code is brilliant at writing code, but when it comes to actually making things happen inside Unity, you're left doing all the work. Gerty is the friendly helper on the inside that provides the missing link so Claude + Unity feels like magic.
The Problem
You ask Claude to "set up a player prefab with a collider," but Claude is stuck. It can't see your scene. It can't click buttons. Best case, it makes a README file telling you how to do it. But that's a lot of busy work and slows down the whole process. You need an assistant on the inside of Unity for your coding agent.
The Solution
Gerty lives in your Unity Editor, ready to do Claude's bidding. Claude says "find all objects missing colliders," and Gerty finds them. Claude says "set up the lighting for a night scene," and Gerty handles it. Simple as that.
What Gerty Does
• Sees your whole scene: Every object, every component, every material. Gerty knows what's in your project and can describe it to Claude.
• Takes action directly: Create objects, move things around, change colors, add components; Gerty does it right in your Editor.
• Sets itself up: No config files to edit. No tokens to copy. Install Gerty, open your project, and you're ready to go.
If you've ever thought, "Why can't Claude just do this for me in Unity instead of me having to do it myself?" then this is the tool you need!
Ready in a Snap
1. Import Gerty from the Asset Store
2. Open your Unity project, Gerty starts automatically
3. Run `claude` in your project folder
4. Start making your game!
Things You Can Just... Ask
• "Find all the lights in my scene and make them 50% brighter"
• "Create a simple enemy that follows the player"
• "What objects have a Rigidbody but no collider?"
• "Organize my hierarchy — group all the environment objects"
• "Make a simple day/night cycle for this scene"
• "Write a PlayerController with WASD movement and jumping"
• "Create a level layout using grayboxes for my FPS shooter"
Price $0.00