Asset Inventory 4 by Impossible Robert
- Search index powered by SQLite
- Use database simultaneously from multiple projects, even at the same time
- Asset Store and custom locations
- Incremental indexing: start, stop and restart at any time
- Hassle-free process
- Easy one-window solution
- Configurable result size and quick paging
- Editor tooling, no runtime API
- Third-party ready with ready-made search windows and texture heuristics via editor API
- Full source-code included
Limitations
- Dependencies can only be calculated in packages that use text/yaml serialization. A few legacy packages still use binary serialization. These packages also work to a big extend, but not if prefabs reference scripts.
- Importing scripts is experimental and can produce console errors if the script requires other scripts to run.
Used Third-Party
- SQLite - Public Domain
- SQLite-Net - MIT license
- EditorAudioUtils - MIT license
- Package2Folder - MPL2 license
- SharpCompress - MIT license
- LibGit2Sharp - MIT license
- Scriban - BSD-2-Clause license
- OllamaSharp - MIT license
- Microsoft AI - MIT license
- ImageSharp - Apache 2 license
- MySQLConnector - MIT license
NOMINATED FOR BEST DEVELOPMENT TOOL 2024
Put your asset workflow on steroids and say good-bye to the Package Manager as you know it! Asset Inventory is your ultimate asset companion: a lightning-fast search for assets for your current project. Find content in assets you purchased or downloaded without importing and bring single files in with just a click.
Eliminate the time-consuming task of finding a sound file, a texture or a model you know you purchased but which is hidden inside one of your many Asset Store purchases. The Asset Inventory provides a complete list of all assets you own, including their content.
Web | Discord | Forum | Documentation | Roadmap
➤ Powerful Search
Browse & find anything inside your purchased assets. Quickly preview and edit audio files. Narrow your search using asset type, tags, image dimensions, audio length, color and more. See previews for any Unity element including UI, VFX. Even animated. Exclude items you don’t want to see. Save and recall searches.
➤ Easy Setup
Works out of the box. Lots of optional view & configuration options. Hassle-free indexing. Start, stop & resume at any time. Works with Unity 2021.3 and higher. Windows, Mac & Linux. Lightning-fast indexing and search.
➤ Intelligent Import & Export
Import only what you need instead of a whole package. Automatically determines asset dependencies to import complex prefabs and materials. Save space & reduce clutter in your project. Bulk import multiple packages at once. Automatically store imported assets in a specific sub-folder and keep the Assets root clean. Export assets easily for reuse in other contexts. Supports SRP Support Packages and automatically converts materials to URP.
➤ Many Sources
Your complete asset library: Automatically indexes Asset Store purchases. Triggers download of missing assets. Handles packages from registries and assets from Unity Asset Manager. Supports custom folders to search through Unity packages downloaded from other locations. Indexes folders and Zip archives containing arbitrary media files like 3D models, audio libraries, textures and more. Automatically generates previews.
➤ Organize
Automatically imports labels from the Asset Store. Use additional tags to group assets effectively. Assign tags to either packages or individual files inside packages. Assign colors and group by tags. Exclude unwanted items. Perform bulk operations. Import multiple assets and packages in one go. Builds on Package2Folder to allow importing packages into a custom sub-folder. Backup packages automatically to ensure you always have a working version to go back to.
➤ Reverse Lookup
Quickly identify used assets and packages in your project. Uninstall selectively. Rorganize and trim your project.
➤ Constant Updates & Support
Receive regular updates, optimizations, and new features. Super-fast support. Discuss ideas in a great Discord community.
Web | Discord | Forum | Documentation | Roadmap
Price $59.00
Spells Pack 2 - Sand Spells by Zakhan
Included Features:
- 11 Spells.
- 4 Hit VFX (triggered when a spell hits an enemy).
- Support for URP and HDRP.
- Texture Sizes: from 512x512 to 2048x2048.
- Number of Prefabs: 16.
- Number of VFXGraphs: 3.
- Number of Shaders: 17 Shaders and 8 SubGraphs.
- All particles are customizable and can be recolored.
- Some VFX combine Particle Systems, VFX Graphs, and/or Decal Projectors.
Requirements:
- Cinemachine package (required for the demo).
- Input System package (required for the demo).
- TextMeshPro Package (required for the demo).
- VFX Graph package.
- Shader Graph package.
- Timeline package.
Make your fantasy world come to life with 11 high-quality Sand spells!
Spells Pack 2 - Sand Spells contains all the sand spells separated from Spells Pack 2.
Price $24.99
2D Icons - Survival Picto Pack by LAYERLAB
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Join in to our LAYERLAB Discord Community!
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A 300-piece pictogram icon pack designed for survival, combat, and war-themed games.
The icons feature sharp silhouettes combined with subtle rounded corners,
creating a strong yet refined military-inspired aesthetic.
Perfect for HUD, inventory systems, skills, status effects, and core UI elements.
✨ Features
- 🎯 300 pictogram icons included
- 🪖 Optimized for survival, combat, and war genres
- 🧱 Sharp shapes with subtle corner rounding
- 🎮 Suitable for both mobile and PC game UI
- ✏️ Includes editable SVG files for full customization
📦 Files Included
- 🖼 PNG format
- 📐 Sizes: 64 / 128 / 256 / 512
- 🧩 SVG vector files included (fully scalable and editable)
A powerful icon solution for building professional combat-focused game interfaces.
🚫 This asset may not be used for training, input, or any purpose related to generative AI programs.
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If there any suggest or idea for improvement feel free to contact me, if it
possible I will add your request in further updates.
📰 Follow us for updates and news!
Discord | Youtube | Facebook | Support mail
LAYERLAB
Price $8.99
ZLZ Anime Shader by ZLZ Studio
If you are developing an anime-style game or animated film and encounter the problem of hair covering the face, to the point where it becomes impossible to fully convey the charm and identity of the character,
in anime-style works, we all know that “the face” is the most important element.Being able to clearly see the eyebrows, eyes, and emotions of the character is what brings the character to life and allows them to truly communicate with the player.
ZLZ Anime Shader was created specifically to solve this problem to make the character’s face clear and easy to read, while preserving the true beauty at the core of authentic anime visuals.
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🚀 ZLZ Anime Shader was developed based on three core principles:
- Enhance character visuals with transparent hair for clear facial visibility
- Easy to use with ready-to-use Material Setup presets (one-click setup)
- Easy to optimize by toggling features for low-spec mobile devices
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▶ Demo (WebGL | 1280×720) : DEMO
Showcasing the rendering results of ZLZ Anime Shader on WebGL
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⭐ Highlight Features ⭐
- Hair Transparent : Transparent hair rendering for clear facial visibility
- Hair Shadow : High-quality hair shadows that add depth and realism
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🧩 Features
- Base Character Colors : Direct control over base and shadow colors
- Face Shadow : Face shadow control for clear anime-style facial shading
- Receive Realtime Shadow : Supports realtime shadows from scene lighting
- Lighting : Supports Main Directional Light and Additional Lights
- Toon Shade Ramp : Controls sharpness and smooth light-shadow transitions
- Outline : Adjustable character outline with controllable thickness and color
- Metallic : Tuned metallic surface support for anime-style materials
- Hair Highlight : Adds stylized highlights to hair for shine and depth
- Emissive : Controls emissive color and intensity for special effects
- Dissolve : Dissolve effect for character appearance and disappearance
- Transparency : Supports transparent materials for special use cases
- Soft Light : Soft additive lighting to enhance skin smoothness
- Rim Light : Rim lighting to separate the character from the background
- Target Darken : Darkens the character to emphasize targets or key scenes
- Indicator : Visual indicator effects for character states or targets
- Get Hit : Reactive visual effect when the character is hit
- Upgrade : Visual effects for character or equipment upgrades
- Light Sweep : Sweeping light effect for weapons or special moments
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✅ Material Presets
ZLZ Anime Shader comes with carefully designed Material Presets to help you get started immediately, reduce setup complexity, and quickly fine-tune the visual style.
- Presets for anime-style characters, ready to use out of the box
- Presets separated by usage type, such as hair, skin, and special materials
- Designed to be versatile and flexible, allowing customization to match each project’s art style
- Saves setup time with one-click setup buttons that activate usable feature presets instantly
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⚡ Performance & Optimization
The shader is designed with real-world game usage in mind:
- The shader is built using Shader Code to allow full control over structure and performance
- Every feature is designed to be as efficient as possible for practical use
- Easy to optimize by enabling or disabling features based on actual usage
- Disabled features are stripped out during compilation, resulting in no unnecessary calculations
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📌 Website : https://zlz-studio.github.io
The website includes:
- User documentation and usage guides
- A Web Demo for testing and hands-on experience
- Contact information and support channels
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✏ Documentation
- We provide documentation to ensure you never get lost during usage
- Includes both YouTube video tutorials and detailed written documentation with visual references
Documentation - Setup Character : https://zlz-studio.github.io/setup-character/
Documentation - Features : https://zlz-studio.github.io/features/
Video Tutorial : Tutorial
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📧 Support
If you encounter any issues or have further questions,
please contact: zlzstudio.production@gmail.com
Thank you for supporting ZLZ Anime Shader
Price $54.99
2D Icons - Simple Picto Pack by LAYERLAB
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Join in to our LAYERLAB Discord Community!
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A versatile icon pack featuring 340 pictogram icons,
designed for use across a wide range of games and services.
With slightly rounded corners, these icons feel soft and approachable,
making them suitable for both game UI and modern app or service interfaces.
✨ Features
- 🔹 340 pictogram icons included
- 🎨 Rounded corner style for a clean and friendly look
- 👁️ Simple shapes with strong readability
- 🧩 Designed for broad usability across different genres
📦 Files Included
- 📦 PNG and SVG formats
- 📐 Fully scalable SVG files for flexible size adjustments without quality loss
- 📐 3 sizes provided(PNG)512 / 256 / 128
A practical and flexible icon set built to adapt seamlessly
to various UI layouts and resolutions.
🚫 This asset may not be used for training, input, or any purpose related to generative AI programs.
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If there any suggest or idea for improvement feel free to contact me, if it
possible I will add your request in further updates.
📰 Follow us for updates and news!
Discord | Youtube | Facebook | Support mail
LAYERLAB
Price $8.99
EZ Glass - Fast, Beautiful Glass (URP) by Mirza Beig
Easy to use, and beginner friendly.
Shader Graph included, for easy modification.
Featuring refraction, scattering, PBR shading, and fresnel effects.
🔗 Try the realtime, WebGL Demo.
💖 Included with PRISM.
If you own PRISM, EZ Glass is 'free' on the asset store.
-- not made/tested for VR.
Price $5.00
2D 16x16 Tilesets Collection Pack by ElvGames
Tiles size: 16x16
Tiles count: 2.500+
Total Tilesets: 10
Sprites Type: PNG
2D 16x16 Tilesets Collection Pack
Get this amazing modular houses pack and start creating your next game! This pack includes a variety of houses and props that you can use to create new villages and towns for your game!
Asset Content:
➡️ 10 Different Buildings Tilesets!
➡️ Pixel Ancient Greek Buildings!
➡️ Pixel Churches Tileset Pack!
➡️ Pixel Farming Houses Pack!
➡️ Pixel Oriental Houses Tileset!
➡️ Pixel Store Building Tileset!
➡️ Pixel Modular Houses 01!
➡️ Pixel Modular Houses 02!
➡️ Pixel Modular Houses 03!
➡️ Pixel Modular Houses 04!
➡️ Pixel Modular Houses 05!
➡️ 4 Different Colors!
➡️ Windows and Props for the buildings!
➡️ Thousands of Tiles!
➡️ 16x16 Pixels per tile!
More Assets Bundle from ElvGames:
- Rogue Adventure World
- Fantasy Dreamland World
- Farming Game World
- Platformer Tilesets Bundle
- Fantasy Fanfare Music Bundle
2D Game Assets All-In-One:
- Nominated for Best Artistic Content in 2024, 2D Game Assets All-In-One gives you access to all of my current 2D assets, plus lifetime access to any future 2D game assets I release!
Please don't forget to review this package and provide us with your feedback. That would really help us improve our work! :)
Price $24.99
KHS - Jeju Yongmeori(dragon’s head) Coast Pack, Korea by KOREA HERITAGE SERVICE
Number of Unique Meshes: 42
Vertex Count: 297 - 58,248
LODs: No
Number of Materials: 3
Number of Material Instances: 44
Number of Textures: 150
Texture Resolutions: 32*32, 1024*1024, 8192*8192, 16384*16384
These 3D assets were produced by Korea Heritage Service as a project to build raw resources for the production and supply of Korean heritage digital contents in 2025.
For commercial use, you can mark the 'Korea Heritage Service' as the source.
The Korea Heritage Digital Service is a service that releases various national heritage data, so that companies, regions, and the public can easily find high-quality national heritage data. It is expected to be of great help to the public as well as companies, local governments, universities and research institutes by releasing national heritage data such as 3D data, drawings, photos, reports and videos that are difficult for the public to access.
You can easily access the data by using conditional search functions such as designated items, regions, eras and production years, and also can easily check information such as 3D scanned videos and web VR contents provided by Korea Heritage Service through services such as '3D Asset' and 'Theme Contents'.
Pyroclastic Deposit on Yongmeori Coast in Sagye-ri, Jeju 제주 사계리 용머리 화산쇄설층
The Yongmeori Coastline was formed when fragmental matter erupted from three volcanic craters in under the sea. Unlike the Seongsan Ilchulbong and Suwolbong Tuff Cones, it was formed while the craters were actually moving, giving it great geographical value. It includes the largest aqueous volcanic mountain in Jeju.
The cliffs along the coast, formed by sedimentation and erosion over a long period of time, are said to resemble the head of a dragon. The coast has great landscape value.
Price $0.00
Action Cinematic Music Pack by Andrew Sitkov Music
This music delivers a powerful and high-energy atmosphere that instantly grabs the listener's attention.
Preview:
https://soundcloud.com/muzstation-game-music/sets/action-cinematic-music-pack
Pack includes:
– 7 different tracks (+ loops)
– High Quality 16 bit WAV files
Usage:
Movie Trailers: Ideal for high-stakes action scenes, superhero blockbusters, or thriller teasers.
Video Games: Perfect for boss battles, intense combat sequences, or dramatic opening cinematics.
Sports Highlights: Elevates the excitement of fast-paced sporting events or athlete montages.
Advertising: Suitable for commercials featuring rugged vehicles, high-tech gadgets, or extreme sports gear.
YouTube Content: Great for high-energy intros, adventure vlogs, or dramatic storytelling backgrounds.
This music delivers a powerful and high-energy atmosphere that instantly grabs the listener's attention.
Preview:
https://soundcloud.com/muzstation-game-music/sets/action-cinematic-music-pack
Pack includes:
– 7 different tracks (+ loops)
– High Quality 16 bit WAV files
Usage: Movie Trailers: Ideal for high-stakes action scenes, superhero blockbusters, or thriller teasers.
Video Games: Perfect for boss battles, intense combat sequences, or dramatic opening cinematics.
Sports Highlights: Elevates the excitement of fast-paced sporting events or athlete montages.
Advertising: Suitable for commercials featuring rugged vehicles, high-tech gadgets, or extreme sports gear.
YouTube Content: Great for high-energy intros, adventure vlogs, or dramatic storytelling backgrounds.
Price $15.00
Terrain Converter - Terrain to Mesh for Unity 6, MicroVerse, Gaia Terrain by Rowlan
- Complete editor tool with full source code
- GPU compute shader for texture blending
- Fast QEM mesh simplifier
- QEM mesh simplifier
- MeshLOD bridge for Unity 6.3+
- LOD group generator
- FBX export helper
- Individual or combined mesh creation
Overview
Convert Unity terrains into optimized mesh assets with baked textures, LOD groups, and FBX export. Ideal for the creation of e. g. backdrop environments like mountains.
Terrain Converter takes your Unity Terrain and produces a clean, game-ready mesh with blended textures, configurable simplification, and automatic LOD generation. Everything runs inside the editor with GPU-accelerated texture blending and built-in mesh simplification.
The result is a standard mesh prefab with materials, ready to drop into your scene or export as FBX for use in other tools.
The main intent of the creation of this asset was that I wanted to create backdrop mountains using MicroVerse in order to create the immersion of a vast environment for the player.
This asset is part of the Genesis for MicroVerse suite. However, since it works general purpose as well this asset is being released as a dedicated asset.
Upgrade Path
Everyone who owns any of these assets will get this asset at a discount:
Requirements
The following is required for this asset:
- Unity 6.0 or later
- Unity 6.3+ for MeshLOD simplification (otherwise Fast QEM and QEM are available)
- Unity FBX export package: com.unity.formats.fbx package
- Unity terrain shader
- Linear color space
Features
Mesh Generation
Generate meshes from your terrain heightmap at configurable grid resolutions from 32×32 up to 1024×1024. The converter samples the heightmap directly and produces a clean, UV-mapped mesh with proper normals and tangents.
Mesh Simplification
Built-in simplification methods to reduce polygon count:
- Fast QEM (Quadric Error Metrics): Forstmann simplification with boundary and UV seam preservation. Adjustable keep percentage (1–100%) and three quality presets (Low, Medium, High)
- QEM (Quadric Error Metrics): Garland-Heckbert simplification with boundary and UV seam preservation. Adjustable keep percentage (1–100%) and three quality presets (Low, Medium, High)
- MeshLOD (Unity 6.3+): Uses Unity's built-in MeshLodUtility to generate LOD levels directly in the mesh index buffer. Optionally extract a specific LOD level as a standalone flat mesh.
GPU Texture Blending
Terrain layer textures are blended on the GPU using a compute shader. The system reads your terrain's splatmaps and layer settings (tiling, offset, diffuse remap, mask remap, normal scale, metallic, smoothness) and produces ready-to-use textures:
- Albedo (BaseColor) - blended diffuse with alpha
- Normal Map - blended and decoded tangent-space normals
- Mask Map (MOADS) - metallic, occlusion, detail, smoothness packed
Supports output resolutions from 512×512 to 8192×8192 with optional supersampling (2×, 4×, 8×).
LOD Group Generation
Automatically generates a complete LODGroup with configurable level count (2–5), per-level
screen transition thresholds, and per-level simplification ratios. Each LOD level gets its own
simplified mesh asset. Works with Fast QEM, QEM and MeshLOD simplification.
FBX Export
One-click export to FBX format via Unity's FBX Exporter package. The exported FBX is
automatically configured with correct import settings (normals, tangents, no animation,
readable mesh).
Scene Placement
Place the converted mesh at the same position as the source terrain, or offset it to any side (left, right, front, behind) for easy comparison.
Batch Processing
Convert a list of terrains individually or combine them all into a single mesh.
What this is not
This asset is not designed to convert multi-tile terrain into individual meshes and keep the vertices aligned across bounds, especially not with vertex reduction active. The conversion is performed on the heightmap and textures, terrain specific features like trees and details aren't transitioned.
Price $20.00
Fantasy Demones Archer by IRON SPEAR
Number of textures 64
Texture dimensions 4096x4096
Polygon count of
Body - 17,000 vertices 33,600 triangles
Body high def best quality - 60,000 vertices 127,600 triangles
Archer costume 22.8k triangles
Bow complect 5.8k triangles
Hair 27.739 vertices 41.028 triangles
Hair2(braid) 28.939 vertices 39.228 triangles
Horns - 814 vertices, 1.582 triangles
Tail - 589 vertices, 1,164 triangles
Bandages - 2.360 vertices 4.227 triangles (uses proxy for simulation in UE)
Number of meshes/prefabs 6
Rigging: Yes
Animation count 7
Animation type list 7
UV mapping: Yes
LOD information (no)
Types of materials and texture maps ( PBR)
Youtube Video Presentation: https://www.youtube.com/watch?v=s-Nil3IraZ0
✦ Features :
My unique design (sculpted in zbrush)
Modular (each part is changeable)
Cloth + Hair + Tail simulation able
2 body mesh resolution (optimized + high quality)
Rigged to UE5 Skeleton simple + complex with corrective joints (works with all Animations on marketplace)
Weapon Included
Modular parts:
Hair
Horns
Tail
Torso
Skirt
Bandages
Upper arm
Lower arm
Upper leg
Lower leg
✦ Technical Info
Body - 17,000 vertices 33,600 triangles
Body high def best quality - 60,000 vertices 127,600 triangles
Archer costume 22.8k triangles
Bow complect 5.8k triangles
Hair 27.739 vertices 41.028 triangles
Hair2(braid) 28.939 vertices 39.228 triangles
Horns - 814 vertices, 1.582 triangles
Tail - 589 vertices, 1,164 triangles
Bandages - 2.360 vertices 4.227 triangles (uses proxy for simulation in UE)
16 Materials : 4 for body 1 Hair 1 Bandages 1 Horns-Tail 9 for costume
4K textures : 4096x4096 px
AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity
Eyes has metahumans mesh and uv so you can put you own eye shader and texture.
Rig - based on UE5 Quinn mannequin
Ue5 skeleton is clean, no bones are added or remuved.
Tail has it own skeleton for ragdoll simulation(must be attached to pelvis bone of ue skeleton)
The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.
✦ Tested with (see on video)
Game Animation Sample
Alsv4
Standard 3rd person template animations
Echo Animations
✦ Unity Project and compability
Stil new to Unity and some features will be implemented in future.
Project build on Standart render pipeline.
Tail and cloth physics is not included for Unity, you should configure it as you would like.
No advanced shaders implemented but texture maps for shader graph are included.
Unity version 2021.3 +
Suports SRP, URP, HDRP.
Hair, eyelashes and cloth has doublesided standart shader so if it turn purple just enable double-sided on shader.
All mannequin animations included.
Thanks!
Price $80.00
UI Corner Pin / Perspective Warp by Sattva Lab Interactive
- UI System: Unity uGUI (Canvas), not UI Toolkit
- Warp Type: 4-point corner pin (perspective warp)
- Image Mapping: CornerPinRawImage prefab (included)
- Video Mapping: CornerPinRawVideo prefab (included, uses VideoPlayer)
- Standard Image / RawImage components are not supported
- Feather blending with mid-edge handles and feather power
- Chroma Key with adjustable threshold, softness and spill
- Blend Modes: Normal, Add, Multiply, Screen
- Multi-layer demo with per-layer save/load presets (corners, feather, transform and compositing options)
- Works in any render pipeline using uGUI: Built-in / URP / HDRP
- Unity 2021+ (tested in Unity 2022)
UI Corner Pin / Perspective Warp is a projection-mapping style tool for Unity uGUI that allows you to warp UI images and videos in perspective using a 4-point corner pin workflow.
It is designed for runtime mapping and alignment, making it suitable for:
- Projection mapping previews and mockups
- Event and installation setups
- Perspective UI overlays and screen compositions
- Multi-layer UI projection mapping
The asset includes dedicated prefabs for both images and videos:
- CornerPinRawImage for image-based mapping
- CornerPinRawVideo for video mapping using Unity’s VideoPlayer
These prefabs use a subdivided UI mesh required for proper perspective deformation.
Included features:
- 4-point corner pin perspective warp
- Feather blending using mid-edge handles
- Chroma Key for green screen content
- Multiple blend modes (Normal, Add, Multiply, Screen)
- Multi-layer demo scenes with per-layer controls and presets
Important limitation:
This asset does not work with Unity’s standard UI Image or RawImage components.
Perspective deformation requires the included CornerPinRawImage or CornerPinRawVideo prefabs.
Demo scenes are included to showcase image mapping, video mapping, feather blending and multi-layer projection workflows.
Price $9.99
Mobile Homes Pack (HDRP) by Nimoyo
- This package was created as HDRP. Materials are created with shader graphs that support HDRP. The package was uploaded as an HDRP file.
Main Features:
- 2 Demo scenes(Day/Showcase)
- 6 ready-made houses.
- 321 Prefabs
- 610 Textures
- Type : BaseMap, MaskMap, NormalMap
- Size : 512 - 2048
- Tress,Plant,Grass have LOD's.
- Everything in this package is drag-and-drop ready for quick scene building.
- Everything you see in the videos or screenshots is included, including the same demo scenes.
- The package is optimized for PC and has not been tested on mobile devices or VR
Price $19.99
30 Legendary Armor Sets - 200 Fantasy Icons [512x512 HD] by The Higalina Vault
- File count: 200 PNG icons, 30 PNG Set-Cards, 30 PNG Splash-Arts + 1 Unity demo scene
- Resolution: Icons: 512×512 px | Set-Cards: 1344x768 px | Splash-Arts: 4096x4096 px
- Format: PNG (transparent background)
- Category: 2D / GUI / Icons
- Animated: No
- Type: pixel-based
- Unity-ready: Yes, includes .unitypackage with demo scene
- Source folder: "Assets\The Higalina Vault\Fantasy_Armor_Sets_Vol1"
This comprehensive icon pack includes 30 professionally curated fantasy armor sets, featuring 200 high-quality icons created specifically for RPGs and adventure games.
Each icon comes as a 512×512 PNG with transparent background - perfect for character equipment, inventory systems, or loot tables.
Additionally, this pack includes 30 exclusive Set-Cards (1344x768) and 30 epic Splash-Arts (4096x4096) to give each gear set its own identity and atmosphere.
A Perfect Mix of New & Established Content:
To provide the most complete experience, this pack features a combination of brand-new, exclusive icons and carefully selected pieces from our existing thematic series. This mix ensures that every set is visually cohesive and offers unique gear you won't find anywhere else.
Important - The Full Collection Access:
Because this pack utilizes assets from our individual series to complete these 30 sets, you will receive full access to all icons from the following packs included in this purchase:
This means you get the 30 curated sets PLUS every single additional icon from these five individual packs - giving you a massive, versatile library for your project."
🎨 Features:
- 30 Ready-to-use Set-Cards in 1344x768 (PNG) for lore and presentation
- 30 Massive Splash-Arts in 4096x4096 (PNG)
- 200 Icons with clean silhouettes and readable shapes
- Unity-ready: includes .unitypackage with the interactive demo scene)
- Easy integration into any 2D UI setup
Whether you're working on a commercial game, prototype, or tabletop companion app - these assets help bring your UI to life with professional gear progression.
🛠️ Folder structure:"Assets\The Higalina Vault\Fantasy_Armor_Sets_Vol1"
Thank you for supporting small indie creators!"
Price $15.00
UI_Pack_VOE_1 by VisualOscarStudio
UI designed for Unity and compatible with multiple platforms, the package contains 67 different, modifiable vector-based elements.
- Asset type: 2D UI
- File format: PNG
- Texture resolution: Optimized for 1920x1080 UI
- Prefabs: Yes
- Demo scene: Included
- Animations: Optional UI animations (if applicable)
- Customization: Colors, sizes and texts can be easily modified
- Prefabs location: UI_Pack_VOE_1/UI_Demo/Assets/Prefabs
UI_Pack_VOE_1 is a clean and modular game UI pack designed for Unity projects.
This pack includes a complete set of interface elements ready to be used in games and interactive applications. All assets are designed to be clear, flexible and easy to customize.
Included in this pack:
- Three different types of loading bars
- Primary, secondary and mini buttons with multiple states
- Essential icons: exit, home, info, music, pause, play, return, settings, sound, energy, health and next
- Background panel
- Menu panel
- Pop-ups
- Text boxes
- Title panel
A Unity demo scene is included, showcasing all UI elements and prefabs ready to use.
All prefabs can be found at the following path:
UI_Pack_VOE_1/UI_Demo/Assets/Prefabs
Price $4.99
AAA‑Grade Mountain Terrain (4K Heightmaps & RGBA Splatmaps) by Codeloom
- 4K resolution heightmaps (4096×4096)
- Matching splatmaps included for each heightmap
- Natural and realistic mountain formations
- Delivered in lossless formats for clean editing
- Ready to use with Unity Terrain
- Compatible with Gaia, MapMagic, World Creator, Gaea, and more
- Ideal for open‑world environments and natural landscapes
- Fully customizable: scale, smooth, erode, or blend
- Splatmaps can be remapped to any terrain layer setup
- Consistent style across all maps, suitable for large‑scale worlds
🏔️ AAA‑Grade Mountain Terrain Pack
High‑Precision Heightmaps + Fast Splatmap Shading
All showcase images are real in‑engine scenes.
✅ What You Get
- High‑precision terrain data with strong, believable large‑scale mountain silhouettes.10+ AAA 4K Mountain Heightmaps
- Designed for fast shading and clean material breakup.10+ Matching RGBA Splatmaps
Pre‑authored surface distribution maps aligned to each heightmap.
Each heightmap is paired with its own splatmaps, forming a complete terrain dataset.
📦 Package Contents & Technical Scope
This package contains art data only.
Included content:
- High‑resolution heightmaps
- RGBA splatmaps (control maps for terrain texture blending)
No scripts, editor tools, or runtime systems are included in this asset.
The splatmaps follow Unity’s standard RGBA channel distribution format and are designed for use with the built‑in Terrain system.
🎨 Workflow Requirements
Applying RGBA splatmaps requires basic familiarity with:
- Unity Terrain layer setup
- Control texture (splatmap) assignment
- Channel‑based texture blending
Users should have a foundational understanding of terrain texturing workflows for best results.
🏔 Heightmaps as Standalone Assets
The included heightmaps are fully developed, high‑quality terrain assets designed to function independently.
They can be used on their own within Unity’s built‑in Terrain system and support:
- Custom terrain layer setups
- Manual painting workflows
- Third‑party shader systems
- Any user‑defined texturing approach
The heightmaps are not dependent on the included splatmaps.
🎨 About the Included Splatmaps
The provided RGBA splatmaps are adapted to match the terrain shapes and are included as an additional workflow resource.
They are intended to:
- Provide a structured starting point for terrain texturing
- Demonstrate suggested material distribution
- Accelerate production setup
However, they are optional.
Users are free to:
- Ignore the splatmaps entirely
- Create their own texture distribution
- Apply any custom shading solution
The terrain data is not restricted or limited by the included splatmaps.
🔌 Optional Plugin Preset Support
For users who already own compatible third‑party terrain editor plugins, optional preset data is available to streamline setup and improve workflow efficiency.
Currently supported:
- Atlas – Terrain Editor (plugin not included)
These presets are designed to simplify terrain layer configuration and splatmap assignment within those tools.
Important:
- The third‑party plugins are not included in this package.
- Ownership of any plugin is not required to use this asset.
- All heightmaps and splatmaps remain fully usable with Unity’s built‑in Terrain system alone.
Optional preset downloads are available via the official GitHub repository:
https://github.com/unityCodeloom/unity
The GitHub content provides workflow convenience only and does not contain required functionality.
🧩 Splatmap Channel Structure
This pack uses a two‑splatmap RGBA setup (6 active layers).
Recommended layer order:
- Rock
- Slope Rock
- Grass 1
- Grass 2
- Flow / Erosion
- Stone / Debris
You may follow this structure directly or remap channels depending on your terrain system.
The layer layout is designed to maintain clean large‑scale readability while preserving natural surface variation.
🌄 Artistic Control & Atmosphere
The terrain’s overall mood is primarily driven by two key elements:
- Define biome tone, softness, and overall color balance.Grass Layers (Grass 1 / Grass 2)
- Defines the structural character and visual weight of steep mountain faces.Slope Rock Layer
By adjusting these layers alone, the terrain can shift dramatically —
from lush and inviting to rugged and dramatic —
without altering the underlying heightmap.
All demo images are real in‑engine scenes, not renders or paintovers.
The terrain provides the structural foundation.
Final atmosphere depends on your materials, vegetation, lighting, and rendering setup.
Price $29.00
Rounded 3D Dice Models PRO by VOiD1 Gaming
Technical Details -
- 74 Polygons*, 124 Tris*
- 78 Vertices*
- Formats available - FBX, .Blend
- UV Mapped
- Non-Overlapping UVs
- PBR Textures
- 512px, 1024px, 2048px, and 4096px Texture sizes available for all the exports
Making Table Top Games??
Need Dice for your Virtual Dungeons and Dragons-inspired Games??
Here is a pack of 3D Dice Models, including 80 Unique Dice for all your Virtual Table Top Games!!
All the Models are optimized for both Mobile and PC for seamless integration into your games and are textured with Fully PBR Materials for the realistic look to immerse your players into the world of Virtual Table Top Games. The 3D Dice Models Pro comes with Unique Stylized Materials with Engraved Numbers and Legends to make it stand out from all those Simple and Bland white plastic Dice. Just replace the Texture Files to provide all the variations to your players.
List of Dice in the Pack -
- Cubical Dice
- 14 Sided Dice
- Octahedral Dice
- Dodecahedral Dice
- Tetrahedral Dice
- Long Dice 1-2-3-4 Configuration
- Long Dice 1-2-5-6 Configuration
- Long Dice 1-3-4-6 Configuration
Included Items -
- FBX Model
- PBR Textures for Unity HDRP, and Unity URP
Price $17.99
Fish Controller | Physics based Fish/Eel/Flat Fish movement System by Golem Kin Games
Animator Friendly
- Simple animator parameters: Speed (Float) Boost (Trigger)
- Works seamlessly with Blend Trees
- Optional boost animation state support
Events & Extensibility
Hook directly into gameplay and effects using built-in UnityEvents:
- On Boost
- On Surface
- On Dive
- On Speed Change (0–1 normalized)
Ideal for:
- Particle effects
- Audio cues
- UI feedback
- Game logic triggers
Debug & Gizmos
- Water surface visualization
- Maximum depth plane
- Forward direction and velocity vectors
- Boundary and spawn gizmos for boids
Use Cases
- Underwater exploration games
- Fish or marine life simulators
- Fishing minigames
- Ocean ambience and background life
- Educational or visualization projects
Clean Architecture
- Namespaced under GolemkinGames
- Modular components (Controller, Camera, Audio, Boids)
- Inspector-friendly, well-documented settings
- Designed for easy extension and customization
Requirements
- Unity 2021 LTS or newer
- Rigidbody + Collider (Capsule recommended)
Fish Controller – Arcade-Style Underwater Movement System
The Fish Controller is a complete, arcade-style underwater movement system for Unity, designed for swimming games, underwater exploration, fishing experiences, and ambient ocean scenes. Built on Rigidbody physics, it delivers smooth, responsive 3D swimming with depth control, boost bursts, natural banking, idle bobbing, and extensible event hooks.
This asset includes not only a fully playable fish controller, but also a cinematic underwater camera, automatic audio controller, and an ambient boid system for creating lively fish swarms with minimal setup.
Key Features
🐟 Core Fish Movement
- Full 3D underwater swimming (forward, turn, rise, dive)
- Rigidbody-based physics for smooth, organic motion
- Acceleration, drag, buoyancy, and depth control
- Natural pitch, roll (banking), and auto-leveling
- Idle bobbing when stationary
- Configurable maximum depth and water surface level
⚡ Boost System
- Instant boost bursts with cooldown
- Adjustable boost strength, duration, and recovery
- UnityEvent hooks for VFX, audio, and gameplay logic
🎥 Fish Camera
- Smooth third-person underwater camera
- Speed-based dynamic FOV
- Boost FOV kick for cinematic motion
- Depth-based color tinting (shallow → deep water)
- Tilt-follow and look-ahead targeting
- Snap-to-target support for cutscenes or respawns
🔊 Fish Audio Controller
- Automatic looping swim audio
- Speed-based pitch and volume modulation
- One-shot boost, surface, and dive sounds
- Optional underwater ambience loop
- Event-driven design for easy customization
🐠 Ambient Boid System (Fish Swarms)
- Lightweight classic flocking behavior
- No Rigidbody required for boids
- Configurable cohesion, alignment, separation, and wander
- Bounded swim areas with force-based containment
- Runtime spawning and clearing
- Optional batched updates for performance
Perfect for background life, reefs, aquariums, or open ocean scenes.
Price $15.00
Scriptable Object Variables by BWolfAssets
Quality
- This bundle is part of a open source project on github: https://github.com/Bvanderwolf/com.openutility.unity
- Full source code is available for inspection.
- Contains 3 example scenes to show you how to best use this architecture.
Compatibility
- Tested and verified from Unity 6000.0.64f onwards on:
- iOS/Android/WebGL/Windows/MacOS/Consoles
💡 The USP (Unique Selling Point)
By storing variables as Assets in your project folder, they can be shared across systems effortlessly without the need for complex Singletons, DontDestroyOnLoad, or rigid hard-references.
This library is simple and to the point. No complex and unnecessary options. Just the necessary and a lot of room for extendability.
Some widely used cases:
- Storing and displaying user data (e.g. name, email, id etc)
- Storing, editing and displaying app settings (e.g. graphical settings, audio settings etc.)
- Storing, editing and displaying generic enemy or player data (e.g. health, damage etc.)
- Storing, editing and displaying generic gameplay data (e.g. difficulty, speed etc.)
🛠️ Base Types
- ScriptableBool
- ScriptableFloat
- ScriptableInt
- ScriptableString
📚 Reference Types
The goal of a scriptable variable reference is to provide a user friendly interface to a value that can either be locally changed or shared between multiple scripts. Defining variables as a reference provides you with the flexability to update a values scope from local to shared without actually having to change any code.
✨ Special Types
- ScriptableList
- ScriptableDictionary
- ScriptableEnum
🌍 Share and Group GameObjects
Created to work as a proxy for single or multiple (grouped) GameObject references, they make it possible to share references across scenes and prefabs.
They should help solve the following problems:
- A component in a prefab requires a reference to a game object or component in a scene. You can't set this reference in the prefab itself, because the scene is not part of the prefab.
- A game object in your scene requires a reference to another game object or component in another scene. You can't set this reference in the inspector, because the other scene is not loaded yet.
- A component requires references to multiple game objects that globally provide the same functionality (e.g. authentication provider & license provider = service providers). As you require more dependencies, you now have to manually find and assign more of these references for each component instance.
- A script requires references to multiple game objects that globally provide the same functionality (e.g. authentication provider & license provider = service providers). As you require more dependencies, arguments have to be added to function calls.
🔗 Data Binding System
Keep your UI and logic in perfect sync without a single line of "glue code" in your features. This package facilitates a robust Data Binding system using ScriptableObjects as the bridge between your logic and your UI.
Price $0.00
Fantasy TCG Cards by NightByteGames
- 56 high-quality ability sprites for Trading Card Games
- 2 card cover images for card backs or overlays
- Optimized for Unity UI and SpriteRenderer
- Fully customizable: resize, recolor, or animate to fit your game style
- Demo scenes included showcasing example card layouts (Built-in Render Pipeline only)
- Compatible with Built-in, URP, and HDRP pipelines (sprites themselves, demo scenes are Built-in only)
- Ready to use in 2D projects, deck builders, roguelike card games, or strategy games
- No additional scripts or shaders required
- Supports sRGB color space for accurate colors
- Organized folder structure for easy integration into projects
Ability sprites
56 PNG images
Resolution 1200x1200 px
Color depth: 24-bit RGBA
Transparent background
Sprite Mode: Single
Pivot: Center
Pixels Per Unit: 100
Compression: None
Card cover Images
2 PNG images
Resolution 1371х2249px
Color depth: 32-bit RGBA
Transparent background
Sprite Mode: Single
Pivot: Center
Pixels Per Unit: 100
Compression: None
Card cover frame shade Images
1 PNG image
Resolution 1226x802 px
Color depth: 32-bit RGBA
Transparent background
Sprite Mode: Single
Pivot: Center
Pixels Per Unit: 100
Compression: None
Demo Background Images
1 PNG image
Resolution 1920x1080 px
Color depth: 24-bit RGBA
No transparency (no alpha channel)
Sprite Mode: Single
Pivot: Center
Pixels Per Unit: 100
Compression: None
This package provides a complete set of 56 high-quality ability sprites and 2 card cover images designed for Trading Card Games (TCG). All sprites are optimized for Unity UI and SpriteRenderer, making them easy to integrate into digital card games, deck builders, or strategy games.
The included demo scenes showcase example card layouts and usage, but note that demo scenes are built for the Built-in Render Pipeline only. The sprites themselves are fully compatible with Built-in, URP, and HDRP pipelines.
All assets are fully customizable — you can resize, recolor, or animate them to fit your game’s style. This package is ideal for developers creating TCG, roguelike card games, or any project that requires clear, visually appealing ability icons.
Support:
Email: romagzm@gmail.com
Website: https://sites.google.com/view/unitygamedevelopment/home-page
AssetsInfo: https://sites.google.com/view/unitygamedevelopment/home-page/assets/fantasy-tcg-cards
Contacts: https://sites.google.com/view/unitygamedevelopment/home-page/support
Price $4.99