EasyFoliage by Dylsonator1234
Technical Details
- Editor-only foliage generation tool
- Boundary-based placement using BoxCollider volumes
- Supports trees, grass, and bushes
- Adjustable density and grouping controls per foliage type
- Layer-based avoidance to prevent placement on structures or restricted areas
- Real-time regeneration directly in the Unity Editor
- Generated objects are standard GameObjects and fully editable
- Optional static batching support for improved performance
- Does not include runtime scripts
- Does not include production foliage assets (users supply their own prefabs)
Render Pipelines
- Built-in Render Pipeline
- Universal Render Pipeline (URP)
- High Definition Render Pipeline (HDRP)
(Scripts-only tool. No pipeline-specific shaders or materials required.)
Easy Foliage is a lightweight and intuitive Unity editor tool for rapidly populating scenes with natural-looking vegetation. Designed to streamline environment creation, it enables quick and flexible placement of trees, grass, and bushes using boundary-based generation and configurable density controls.
The tool provides an efficient workflow for assigning foliage prefabs, controlling spawn density, grouping behaviour, and defining placement volumes. Foliage is generated intelligently within user-defined bounds and can automatically avoid specified layers, ensuring vegetation does not intersect with buildings, roads, or gameplay-critical areas.
Easy Foliage is ideal for building forests, fields, gardens, and other outdoor environments where fast iteration and precise control are essential. With real-time generation feedback and editor-only operation, it allows developers to prototype and refine environments quickly without impacting runtime performance.
Price $15.00
Voxel Models Pack by Guardabarranco
Number of Models: 8
Model Type: Voxel / Low-poly
Rig: Shared humanoid rig (Unity Mecanim compatible)
Bone Hierarchy: Consistent across all characters (Root → Hips → Spine → Chest → Head → Arms → Legs)
Limb Structure: Arms and legs split at elbows and knees; hands and feet included
Animation Clips: Idle, Walk, Run, Jump, Die
Animations: Unity Animation Clips (.anim), reusable and editable
Animator Controller: Included and preconfigured
Triangle Count: ~120–350 triangles per character
Textures: Shared baked texture atlas
Clothing: Modeled directly into the mesh
Prefabs: Included and preconfigured for Unity
Source Files: FBX included
Demo Scene: Included
Unity Compatibility: Unity 2020.3 LTS or newer
Voxel Models Pack is a collection of 8 voxel-style 3D characters for Unity, delivered as FBX files and ready-to-use prefabs.
Each character features a shared humanoid rig compatible with Unity Mecanim and is built from separate modular pieces, including Chest (Body), Head, Mask, Arms (Upper Arm + Forearm), and Legs (Thigh + Shin). This modular structure allows for easy customization while maintaining a consistent voxel aesthetic.
The pack includes a basic set of reusable animation clips created using Unity’s Animation system (Idle, Walk, Run, Jump, Die), along with a preconfigured Animator Controller and a demo scene. Animations are fully editable, and users can create and add custom animation clips (such as Sprint or Attack) using the same shared rig.
This asset is suitable for voxel-style games, prototypes, educational projects, and full production titles. Each character features distinct shapes, colors, and stylized designs while remaining visually cohesive across the pack. Simply import the package into your project and start using it immediately.
Price $19.99
Melancholic Songs by cplomedia
Number of Audio Wavs: 10
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 39 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Melancholic Songs is a carefully curated collection of 10 emotional tracks designed for games and films. Each song captures deep emotions and heartfelt melancholy, creating an soundscape that resonates with the listener. These compositions embrace sadness as a powerful storytelling element, adding emotional depth and an unmistakable character to your project. Perfect for creators who want to move their audience and leave a lasting impression.
Price $15.00
ULTRA PINBALL by ULTRA Game Tools
Technical Details — Key Features
- Complete custom Pinball Editor Window
- One-click creation of flippers, bumpers, slingshots, lanes, targets, switches, and tunnels
- Procedural ramp generator with real-time mesh, collider, and banking preview
- High-precision pinball physics with customizable parameters
- Fully modular runtime architecture (Logic Manager, Game Manager, Score Manager)
- Flipper system with customizable power, elasticity, timing, and input bindings
- Dynamic scoring system with events and UnityEvent support
- Target Groups with conditions (All Down, Any Down, Hit Count, Sequential)
- Ball launcher / plunger with variable power
- Tilt & Nudge system with editable controls and camera reaction
- Optimized continuous colliders for ramps and curved shapes
- URP and HDRP material variants included
- 50+ ready-to-use prefabs (ramps, props, walls, targets, switches)
- Scene auto-setup for Tags, Layers, and Physics defaults
- Clean and extendable C# codebase (runtime + editor)
- Example scenes and step-by-step video tutorial included
- Compatible with Unity 2021.3+, Unity 6, Built-in, URP, and HDRP
Ultra Pinball – Complete Pinball Creation System
Ultra Pinball is a full, production-ready solution for creating high-quality pinball tables directly inside Unity.
Designed for speed, flexibility, and professional workflows, it gives you everything you need to build fully playable pinball games — from editor tools to runtime physics and game logic.
Whether you're prototyping, building a commercial game, or adding a pinball minigame to your project, Ultra Pinball provides a polished, creator-friendly environment that dramatically speeds up development.
🚀 Key Features
🔧 Powerful Editor Tools
- Complete custom Editor Window for managing all pinball components
- One-click creation of flippers, bumpers, slingshots, lanes, tunnels, targets, and switches
- Procedural ramp generator with adjustable shape, curvature, banking, and supports
- Visual editing handles for precise positioning
- Real-time previews for meshes, colliders, and physics behavior
🎮 Full Runtime System
- Authentic pinball physics tweaked for realistic movement and ball behavior
- Flipper logic with timing, power, elasticity, and customizable controls
- Dynamic scoring system
- Tilt & nudge system
- Ball launcher / plunger
- Switches, triggers, drain, multiball-ready structure
- Logic Manager with target groups, conditions, chained events, and custom reactions
🧩 Modular & Extensible
- Every component is isolated and customizable
- Clean C# architecture designed for extension
- Works in any Unity project: Built-in, URP, HDRP
- Includes full source code and editor code
🎨 High-Quality Assets & Prefabs
- Ready-to-use flippers, bumpers, targets, lamps, ramps, and decorative props
- HDRP & URP material variants included
- Starter tables to learn, prototype and build on
⚡ Optimized Workflow
Ultra Pinball is made for real production:
- Fast iteration
- Optimized meshes and colliders
- Smart default settings
- Editor utilities to avoid repetitive work
- Automatic setup for tags, layers, and physics configuration
📚 Documentation & Video Tutorials
Includes complete documentation and a full video tutorial covering:
- Scene setup
- Creating a full playfield
- Editor workflows
- Physics tuning
- Best practices for stable and realistic pinball behavior
💼 Perfect For
- Indie developers
- Game studios
- Prototyping & level design
- Arcade projects
- Pinball games
- Educational and physics-based projects
✔️ Requirements
- Unity 2021.3+ (fully compatible with Unity 6)
- Works with Built-in, URP, and HDRP
📦 What’s Included
- Complete Pinball Editor Window
- 50+ prefabs (flippers, bumpers, targets, ramps, switches, props…)
- Full runtime + editor source code
- HDRP & URP material packs
- Example scenes
- Documentation & tutorial video
Create Your Own Pinball Game – Faster, Easier, Smarter
Ultra Pinball lets you build professional-quality pinball tables with zero friction.
Create, customize, and playtest in minutes — all inside Unity.
Price $45.00
Electric City Modular Kit by Laya Design
Number of Meshes: 112
Number of Prefabs: 118
Collision: Yes,usually generated in Unity (Box and Mesh Collider).
Vertex Count: 12 (SM_Floor_02) - 11168 (SM_Generator_02)
LODs: (Yes, up to 4)
Number of Materials: 21
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Number of Textures: 45
Texture Resolutions: (1024x1024, 2048x2048, 4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Render Pipeline Disclaimer:
This package was created as HDRP. URP file included.If you want use URP, you can import it.
Explore this vibrant Electric City !
Bring this environment directly into your project with this complete environment pack.
This package includes a fully built showcase level, ready for you to explore, customize, and make your own.
Inside, you’ll find:
- 1 Showcase level ready to explore
- Asset Showcase level.
- 112 static meshes
- You will find meshes for Architecture, modules, buildings, science fiction props, and street props
- Multiple FX to animate meshes.
- Material instances with parameters to edit easily the environment
Everything is scaled to fit perfectly with the Human scale.
With material instances, you can quickly adjust colors, textures, and details to match your vision.
All meshes come with LODs and collisions, ensuring the assets are fully optimized and ready to drop straight into your worlds.
Everything has been designed for ease of use: just open the level, tweak the parameters and have fun !
If you have any questions, join my Discord server and I’ll be happy to help!
Price $69.99
Ultimate Vegetable Pack - 3D Low Poly Assets by POLYHARVESTSTUDIO
- Model Count: 305 individual models across 34 unique vegetable types.
- Polygon Count (Total): Approximately 160,000 triangles and 80,000 vertices for the entire set.
- Detailed Breakdown (per vegetable, total counts):
- Artichoke: 4 models, 8,851 tris
- Asparagus: 4 models, 3,246 tris
- Beet: 10 models, 5,509 tris
- Bell Pepper: 24 models, 20,355 tris
- Broccoli: 2 models, 2,453 tris
- Butternut Squash: 8 models, 4,837 tris
- Cabbage: 4 models, 6,102 tris
- Carrot: 8 models, 2,964 tris
- Cauliflower: 2 models, 2,654 tris
- Celeriac: 8 models, 3,748 tris
- Chili Pepper: 24 models, 7,975 tris
- Corn: 14 models, 13,623 tris
- Cucumber: 8 models, 2,004 tris
- Eggplant: 8 models, 2,388 tris
- Garlic: 6 models, 4,900 tris
- Ginger: 8 models, 2,860 tris
- Green Beans: 8 models, 4,056 tris
- Leek: 10 models, 4,082 tris
- Lemon: 10 models, 2,248 tris
- Lettuce: 4 models, 3,847 tris
- Lime: 10 models, 2,248 tris
- Mushroom: 6 models, 1,284 tris
- Okra: 4 models, 870 tris
- Onion: 28 models, 10,755 tris
- Peas: 6 models, 2,106 tris
- Potato: 19 models, 3,360 tris
- Pumpkin: 6 models, 3,744 tris
- Scallion: 8 models, 3,546 tris
- Spinach: 6 models, 5,195 tris
- Sweet Potato: 10 models, 2,616 tris
- Tomato: 8 models, 3,936 tris
- Turnip: 8 models, 3,853 tris
- White Radish: 8 models, 3,540 tris
- Zucchini: 8 models, 1,664 tris
- Textures: A single, optimized master texture (Texture2D) with an 8x8 layout. All materials utilize this one for efficient draw calls and memory management.
- URP Settings: Recommended lighting and post-processing settings profile for URP to achieve the best visual results quickly.
- Key Features:
- Whole & Pre-cut Models: Most vegetables are provided in both complete and sliced forms.
- Multi-Pipeline Ready: Includes ready-to-use prefabs for both the Built-in Render Pipeline and the Universal Render Pipeline (URP).
- Dedicated Materials: Separate, optimized material sets for each supported pipeline.
- Demo Scenes: Two included scenes (one for Built-in, one for URP) to showcase the assets.
- Setup:
- Import the package. Drag and drop the desired prefabs (from your chosen pipeline's folder) into your scene.
- Supported Unity Versions: 2021.3 LTS and above.
- Render Pipeline Support: Built-in Render Pipeline & Universal Render Pipeline (URP).
Bring your farm, market, or cooking game to life with this comprehensive 3D vegetable pack! This asset contains 305 highly detailed models across 34 different vegetable types, offering incredible variety for your scenes.
Almost every vegetable comes in both whole and pre-cut versions, perfect for showcasing fresh produce or prepared dishes. Each model is provided in two detail levels: a high-polygon version for stunning close-ups and a optimized low-poly version for better performance. Use them as seamless LODs or simply choose the best fit for your needs.
Everything is ready to use! The package includes pre-configured prefabs for both Built-in and Universal Render Pipeline (URP), along with dedicated material setups for each. With just one master texture and included lighting/post-processing settings, integration is quick and easy. Jumpstart your project with two demo scenes (one for each pipeline) to see everything in action. Create vibrant, appetizing, and professional environments in no time!
Price $15.95
Sci-Fi Server room by Apoc3D
Number of Unique Meshes: 29
Vertex Count: 516-25000
Collision: automatically generated
LODs: no
Number of Materials: 31
Number of Material Instances:6
Number of Textures: 133
Texture Resolutions: 4096
Supported Development Platforms:
- Windows: yes
- Mac: yes
A sleek, high-tech Sci-Fi server room designed for Unity, featuring towering server racks lined with glowing LEDs and animated data panels. Cool blue and cyan lighting dominates the space, with power cables and holographic interfaces. The environment feels cinematic, immersive, and ideal for futuristic gameplay or cutscenes.
Price $30.00
PolyArt Series - Grass & Flowers by Gece Studio
INCLUDED:
- 34x Model(Group mesh, Single mesh)
- 34x Prefab
- 1x Shader
- 1x Material
- 1x Editor Script(Bake Terrain Color)
- 3x Sound(+1 Sound Controller Scirpt)
- 1x Demo Scene
- Terrain Data, Terrain Textures, Terrain Layers for Demo Scene
- Documentation
Note: It has been tested on Unity 2022 and Unity 6 versions. Intermediate versions have not been tested, but it should work on all versions 2022 and above.
Dynamic Grass Shader System (Shader Graph Based)
This asset is a fully Shader Graph–based dynamic grass shader system, designed with a strong focus on customization, visual fidelity, and performance. All visual and behavioral aspects of the grass are controlled directly through the shader, allowing artists and developers to achieve a wide range of styles, from stylized to semi-realistic, without additional scripts or textures.
🎨 Advanced Color & Surface Control
The shader offers extensive color customization, including:
- Grass Color and Flower Color blending with terrain color
- Hue shifting and random value variation to break repetition
- Adjustable specular and smoothness for different lighting scenarios
- Normal map support with controllable strength
- Ground-based Ambient Occlusion for natural surface blending
These features ensure that large terrains remain visually rich and organic, even at scale.
🌿 Subsurface Scattering (SSS)
Built-in Subsurface Scattering simulates realistic light transmission through grass blades, creating soft and natural lighting—especially effective during sunrise and sunset scenes.
HDR color support, combined with adjustable SSS strength, angle, and texture influence, makes the shader suitable for both realistic and stylized projects.
🍃 Vertex-Based Wind Animation
The shader includes a powerful vertex animation system that simulates natural grass movement:
- Wind noise, speed, strength, and direction control
- Directional influence and randomization for organic motion
- Smooth large-scale bending driven entirely on the GPU
This ensures believable wind behavior across vast environments without performance-heavy simulations.
🚶➡️ Player Interaction
Grass dynamically reacts to player movement:
- Distance-based bending and alignment
- Smooth deformation and recovery
- Adjustable interaction radius and strength
This creates immersive, responsive environments where grass feels physically present in the world.
🚀 Performance Optimized
For large open environments, advanced optimization techniques such as GPU Instancing, Animation Culling, Occlusion Culling, and Terrain Distance–based optimization are used. All flowers are packed into a single texture, and all grass uses one shader and a single material.
There is no code, no graphics API dependency, no additional components, and no unnecessary complexity.
Despite having a very high grass density, the demo scene processes all grass in only 2–3 milliseconds. The system is designed to be extremely simple, clean, and efficient.
✅ Key Features
- 100% Shader Graph based (no scripts required)
- Highly customizable color, lighting, and animation
- Subsurface Scattering with HDR support
- Wind-driven vertex animation
- Player interaction support
- Optimization
- Support for URP & HDRP
Perfect for open-world games, stylized environments, and realistic outdoor scenes.
Price $39.00
Sci FI Lab by Apoc3D
Video Flythrough here: https://www.youtube.com/watch?v=lXIPjnvWsSQ
Features:
- Includes Demo map shown in images
Number of Unique Meshes: 30
Collision: Automatically generated collision
Vertex Count: 100-10,000
LODs: No LOD's
Number of Materials: 33
Material Instances: 3
Number of Textures: 135
Texture Resolutions: 2048px to 4096px
Supported Development Platforms:
A futuristic sci-fi laboratory environment created in Unity, designed to represent an advanced research facility set in a high-tech world. The environment features clean, modular interiors with metallic materials, glowing panels, and carefully placed accent lighting to enhance depth and mood. Interactive screens, advanced lab equipment, and subtle animated elements convey ongoing scientific experimentation. Optimized shaders, real-time lighting, and post-processing effects in Unity bring the scene to life, creating a polished and immersive atmosphere suitable for sci-fi games, simulations, or cinematic presentations.
Price $40.00
Animal Rug Pack - Free Version by Gece Studio
Inclueded:
- 4x .fbx model(To add a slight slope, a 32 triangle plane was used. This bevel also adds extra realism, as any gaps will be darkened by AO when using SSAO. For mobile, you can also use a flat plane)
- 4x Prefab
- 4x Material
- 12x Texture(4K, Color, Normalmap(2 set)) - Downscale the textures for mobile
- Demo Scene
- The demo scene was built in URP. To use it in Built-in or HDRP, you need to convert the materials. You can achieve much more beautiful and accurate visuals with HDRP
This package is a free version of the ‘Animal Rug’ package and includes 4 animal rugs that you can use freely. Thank you for downloading.
Animal Rug Pack is a high-quality animal hide rug collection designed to help you create a natural, warm, and realistic atmosphere in your indoor and outdoor scenes. It is an excellent solution for decorative environment design in games. Using only the textures, it is ideal for adding a hunter’s lodge feel, a fantasy/medieval atmosphere, or a natural touch to any scene.
How does it work?
The pack allows you to create decorative environments using only textures. Hair cards were not used, considering performance. It can be placed on a simple plane object. To achieve realism, the textures include carefully crafted normal maps. What makes these maps special is the additional normal data that adds beveling to the edges of the textures. This allows for a more realistic appearance. Considering that the rugs are typically placed on the ground, this method works quite effectively.
Also, rugs are not just simple planar objects. They also have a slight elevation. This means you can give rugs height by extending them along the y-axis.
Features:
- ✅ 4 free unique animal skin rugs
- ✅ High resolution texture
- ✅ Compatible with Built in, URP and HDRP pipelines
- ✅ Easy drag-and-drop prefabs
- ✅ All platforms(PC, Console, Mobile)
- ✅ Optimized
Note: The materials are Unity’s own standard materials. Therefore, you can use them in every version of Unity, including Unity 6.
Price $0.00
Ghost of Unıty: Grass System by Gece Studio
INCLUDED:
- 19x Model(8 Flower(+8 Group version), 2 Pampas Grass and 1 Grass Blade)
- 19x Prefab
- 1x Shader
- 1x Material
- 1x Editor Script(Bake Terrain Color)
- 3x Sound(+1 Sound Controller Scirpt)
- 1x Demo Scene
- Terrain Data, Terrain Textures, Terrain Layers for Demo Scene
- Documentation
Note: It has been tested on Unity 2022 and Unity 6 versions. Intermediate versions have not been tested, but it should work on all versions 2022 and above.
This asset provides a high-performance dynamic grass system designed for large-scale open environments.
The system uses GPU instancing and shader-based animation to render thousands of grass blades efficiently while maintaining visual fidelity. Grass movement is driven entirely on the GPU using wind vectors and noise functions, eliminating per-frame CPU overhead.
The system is fully customizable via material and shader parameters, allowing developers to fine-tune visual density, blade height, color variation, and wind behavior to match different environments.
Designed for open-world, RPG, survival, and exploration games, this solution focuses on scalability, performance, and clean visual results without relying on heavy CPU calculations.
🎨 Advanced Color & Surface Control
The shader offers extensive color customization, including:
- Grass Color and Flower Color blending with terrain color
- Hue shifting and random value variation to break repetition
- Adjustable specular and smoothness for different lighting scenarios
- Normal map support with controllable strength
- Ground-based Ambient Occlusion for natural surface blending
These features ensure that large terrains remain visually rich and organic, even at scale.
🌿 Subsurface Scattering (SSS)
Built-in Subsurface Scattering simulates realistic light transmission through grass blades, creating soft and natural lighting—especially effective during sunrise and sunset scenes.
HDR color support, combined with adjustable SSS strength, angle, and texture influence, makes the shader suitable for both realistic and stylized projects.
🍃 Vertex-Based Wind Animation
The shader includes a powerful vertex animation system that simulates natural grass movement:
- Wind noise, speed, strength, and direction control
- Directional influence and randomization for organic motion
- Smooth large-scale bending driven entirely on the GPU
This ensures believable wind behavior across vast environments without performance-heavy simulations.
🚶➡️ Player Interaction
Grass dynamically reacts to player movement:
- Distance-based bending and alignment
- Smooth deformation and recovery
- Adjustable interaction radius and strength
This creates immersive, responsive environments where grass feels physically present in the world.
🚀 Performance Optimized
For large open environments, advanced optimization techniques such as GPU Instancing, Animation Culling, Occlusion Culling, and Terrain Distance–based optimization are used. All flowers are packed into a single texture, and all grass uses one shader and a single material.
There is no code, no graphics API dependency, no additional components, and no unnecessary complexity.
Despite having a very high grass density, the demo scene processes all grass in only 2–3 milliseconds. The system is designed to be extremely simple, clean, and efficient.
✅ Key Features
- 100% Shader Graph based (no scripts required)
- Highly customizable color, lighting, and animation
- Subsurface Scattering with HDR support
- Wind-driven vertex animation
- Player interaction support
- Optimization
- Support for URP & HDRP
Perfect for open-world games, stylized environments, and realistic outdoor scenes.
Price $49.00
Forgotten Town Industial District by Super Icon Ltd
Texture Dimensions: Most are 256x256 or 512x256
Polygon Count: Average around 500 polygons per model
A forgotten town, long abandoned and left to rot. This pack comprises an industrial environment designed for retro-style/PSX-to-PS2 era horror games.
With dilapidated buildings, street furniture, warehouses, chimneys, vehicles, trees, walls, fences and signs, this pack delivers a fog shrouded horror atmosphere.
This asset pack includes over 80 unique meshes, along with a demo industrial area map with two lighting variations. Vehicles included two large lorries and a bulldozer. Buildings include warehouses, storage units, factories, mixed-use buildings, offices.
The majority of textures are hand-generated, rather than scaled photos, and rendered out to the exact resolution.
Built with performance in mind, all geometry has a low polycount (most are below 1K tris), making them suitable for mobile games.
Price $15.99
Forgotten Town Commercial District by Super Icon Ltd
Texture Dimensions: Most are 256x256 or 512x256
Polygon Count: Average around 500 polygons per model
A forgotten town, long abandoned and left to rot. This pack comprises a city environment designed for retro-style/PSX-to-PS2 era horror games.
With dilapidated commercial buildings, street furniture, houses, trees, walls, fences and signs, this pack delivers a fog shrouded horror atmosphere.
This asset pack includes over 100 unique meshes, along with a demo city area map. Building types include apartment buildings, offices, shops & cafes, warehouses, houses, cinemas, church, parking garage, hospital, hotels and mixed-use buildings.
The majority of textures are hand-generated, rather than scaled photos, and rendered out to the exact resolution.
Built with performance in mind, all geometry has a low polycount (most are below 1K tris), making them suitable for mobile games.
Price $19.99
Fantasy Gem Icons by RavenmoreArt
- All images in .png format.
- 32px, 64px, 128px.
- One set with custom dark background.
- One set with clean transparency.
- Spritesheets for all sizes and transparent/non-transparent versions (6 total).
- Tiny simple demo scene with all sprites placed.
Icons are hand-painted beginning to end. Beautiful rainbow colors, many different sizes to suit different needs.
Price $10.00
Living Room Furniture by 32cm
Total tris 200000. 100000 verts.
Textures 22 (4096p)
Meshes 1
Prefabs 3
Pack of classic furniture. Real scale but scale as you needs. 2 materials each object (wood, glass) and 3 sets of textures for a total of 3 different models.
Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness, AO and also unity HDRP mask.
Total tris 200000. 100000 verts.
Suitable for halls, palaces, offices, bedrooms, etc..
Price $4.99
Living Room Furniture pack 2 by 32cm
Total tris 16000. 8000 verts.
Tetures 21 (4096p)
Meshes 1
Prefabs 3
Pack of classic furniture. Real scale but scale as you needs. 2 materials each object (wood, glass) and 3 sets of textures for a total of 3 different models.
Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness, AO and also unity HDRP mask.
Total tris 16000. 8000 verts.
Suitable for halls, palaces, offices, bedrooms, kitchens, etc..
Price $4.99
Living Room Furniture 2 by 32cm
Total tris 140000. 70000 verts.
Tetures 38 (4096p)
Meshes 1
Prefabs 3
Pack of classic furniture. Real scale but scale as you needs. 3 materials (wood, glass, interior) and 3 sets of textures for a total of 3 different models.
Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness, AO and also unity HDRP mask.
Total tris 140000. 70000 verts.
Suitable for halls, palaces, offices, bedrooms, etc..
Price $4.99
Leather Armchair Pack 4 by 32cm
Total tris 80000. 40000 verts.
Meshes 1
Textures 16 (4096p)
Prefabs 3
Set of classic armchairs. Real scale but scale as you needs. 1 material and 3 sets of textures for a total of 3 different objects.
Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness, AO and also unity HDRP mask.
Total tris 80000. 40000 verts.
Suitable for halls, palaces, offices, bedrooms, halls, etc..
Price $4.99
Ultimate Fantasy Bundle [512x512 HD] by The Higalina Vault
File count: 480 PNG icons (total from 12 packs)
Resolution: 512×512 px
Format: PNG, transparent background
Category: 2D / GUI / Icons
Animated: No
Type: pixel-based
Unity-ready: Yes, each of the 12 included packs contains a .unitypackage with a demo scene.
This is the complete Ultimate Fantasy Bundle from The Higalina Vault, perfect for any fantasy RPG project.
This bundle contains 12 premium asset packs, saving you over 70% compared to buying them individually! (Total value: $59.88, your price: only $16.99!)
A COLLECTION OF 480 FANTASY ICONS, FEATURING WEAPONS, ARMOR, MAGIC SUPPLIES, JEWELRY & LOOT
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PACKAGES INCLUDED IN THIS BUNDLE:
1 - Legwear - Fantasy Icons [512x512 HD] ($4.99)
2 - Potions - Fantasy Icons [512x512 HD] ($4.99)
3 - Alchemy Supplies - Fantasy Icons [512x512 HD] ($4.99)
4 - Bows & Crossbows - Fantasy Icons [512x512 HD] ($4.99)
5 - Staffs & Wands - Fantasy Icons [512x512 HD] ($4.99)
6 - One-Handed Weapons - Fantasy Icons [512x512 HD] ($4.99)
7 - Two-Handed Weapons - Fantasy Icons [512x512 HD] ($4.99)
8 - Amulets - Fantasy Icons [512x512 HD] ($4.99)
9 - Rings - Fantasy Icons [512x512 HD] ($4.99)
10 - Headgear - Fantasy Icons [512x512 HD] ($4.99)
11 - Books & Scrolls - Fantasy Icons [512x512 HD] ($4.99)
12 - Chests - Fantasy Icons [512x512 HD] ($4.99)
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IMPORTANT: HOW TO DOWNLOAD YOUR ASSETS
This bundle uses Unity's "Lite Upgrade" system. To get your 12 asset packs, you must visit their store pages after purchasing this bundle. The price for each pack will automatically be $0.00 for you.
Your Steps:
- "Buy" each of the 12 packages listed above for $0.00 to add them to your account.
- You can then download them directly from the Unity Asset Store anytime via "My Assets".
Price $16.99