Inquisitor - RPG Dark Fantasy Modular Female and Male Characters by Ida Faber
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ Key Features
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Plenty of unique hairstyles
Advanced materials! Tons of customization
Male and Female variation
⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system
Inquisitor Boy
Faces 15713・ Tris 30690・ Verts 17009
Inquisitor Boy in Underwear
Faces 36672・ Tris 70216・ Verts 40781
Inquisitor Girl
Faces 36965 ・ Tris 70540・ Verts 40417
Inquisitor Girl in Underwear
Faces 17732 ・ Tris 32442 ・ Verts 20022
⁺₊✧ ⋆ Unity project ┆ 2021.3.21f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes
Physics is not included
Wind Simulation for Hair!
Easily add Tattoos and Scars!
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
Please note, this is a character asset. It has no controls, scripts, etc.
⁺₊✧ ⋆ MatID Maps ┆ Skin, Eyes, and Outfit Parts
A MatID map is used for changing colors of a BaseColor Map by sections
You can use the Advanced Shader to change the colors easily
⁺₊✧ ⋆ 4K Textures
8 Texture sets: Body, Head, Eyes, Lashes, Clothes, Straight Hair, Wavy Hair, Weapon
Textures are packed for better optimization
Each set contains:
BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,
Ambient Occlusion, and may include a MatID, Opacity and Emissive maps
🔥 Inquisitor is a part of Dark Fantasy Medieval Collection. They come with many customization options, advanced shaders, ARKit blendshapes, Humanoid Rig, and many color options. Compatible with other of my models, and perfectly suits any game needs. Many different Hairstyles, 2 Clothes options: full and lingerie.
⊹ ࣪ ˖⋆。゚*゚ ゚ˋ。⋆。 . -˖。ˋ .。*゚+.*.˖。+.ˋ.。*゚+˖˖ ゚☾ ゚。⋆--ˋ
⭐ Discord ┆ YouTube ┆ Instagram ┆ Unity
꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒦꒷꒦꒷꒷꒷꒷
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ Key Features
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Plenty of unique hairstyles
Advanced materials! Tons of customization
Male and Female variation
⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system
Inquisitor Boy
Faces 15713・ Tris 30690・ Verts 17009
Inquisitor Boy in Underwear
Faces 36672・ Tris 70216・ Verts 40781
Inquisitor Girl
Faces 36965 ・ Tris 70540・ Verts 40417
Inquisitor Girl in Underwear
Faces 17732 ・ Tris 32442 ・ Verts 20022
⁺₊✧ ⋆ Rig is based on the Humanoid Skeleton with additional bones
It was made in Maya without plugins and does not have controls
You can apply physics to different parts
The full list of Additional bones can be found 🔗 here >
⁺₊✧ ⋆ Tested with various animations
Advanced Locomotion System v4
Standard 3rd person animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
Game Animation Sample Project
⁺₊✧ ⋆ Blendshapes
Perfectly calibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
⁺₊✧ ⋆ Different Outfits and Modularity
The model is completely modular!
Remove or add any part. Or if you want, take clothes off completely
Body texture is censored. The uncensored texture can be requested
Adult parts are not modeled and do not have morphs or a rig. It’s a texture
To avoid body intersection through clothes, the body is sliced into pieces
Pieces that are beneath the clothes must be turned off or hidden
By doing that, you reduce the polycount!
Full-Body is included
Underwear is included
AllPartsTogether is included
Idle animation is included
Weapon is included
⁺₊✧ ⋆ Unity project ┆ 2021.3.21f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes
Physics is not included
Wind Simulation for Hair!
Easily add Tattoos and Scars!
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
Please note, this is a character asset. It has no controls, scripts, etc.
⁺₊✧ ⋆ MatID Maps ┆ Skin, Eyes, and Outfit Parts
A MatID map is used for changing colors of a BaseColor Map by sections
You can use the Advanced Shader to change the colors easily
⁺₊✧ ⋆ 4K Textures
8 Texture sets: Body, Head, Eyes, Lashes, Clothes, Straight Hair, Wavy Hair, Weapon
Textures are packed for better optimization
Each set contains:
BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,
Ambient Occlusion, and may include a MatID, Opacity and Emissive maps
⁺₊✧ ⋆ FAQ
﹌﹌﹌﹌﹌
Q: Can I request customization? Are you available for commissions?
A: Unfortunately, I am unavailable for any kind of commission.
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere.
Please note, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot provide you with support for software I never have had any experience with, thus, I support only Maya, Unreal Engine, and Unity.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. More info 🔗 here >
Q: How to obtain additional source files?
A: Request them through e-mail 📧 idafaber3d@gmail.com or in my discord server. For verification purposes, please attach the Invoice ID. Normally, I answer within 1-3 working days.
Q: Do advanced materials work without the Shader Graph?
A: No, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package.
Q: I don't need the advanced materials. How do I disable this feature?
A: Please consider unpacking the included .unitypackage file. It is located under /Assets/IdaFaber/Shaders/
Q: I still need help! How do I reach out?
A: The best way to contact me is through e-mail 📧 idafaber3d@gmail.com. If you like, join my discord server via this link! Normally, I answer within 1-3 working days.
Q: Can I upload and use your model in WEB3?
A: No, it is prohibited to use my models for creating non-fungible tokens, or to use in other blockchains.
Q: Can I sell the model as a VRchat avatar?
A: No, it is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them.
Q: Can I sell your characters as art?
A: No, It is prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models
Q: Can I sell my project files with your characters in them?
A: No, this is prohibited.
More information about the specific licenses and limitations is available in the Unity EULA FAQ and Terms of Service
≽^·⩊·^≼
Thank you!
Price $119.99
Multiversal Vehicle Controller: Community - Car Controller by BxB Studio
💿 Community Version Features:
❌ Close-Source Code
-----------------------------------
✔ C# Jobs Integration
✔ Advanced Handling & Stability Systems
✔ Electric, Heavy-Duty, Sport & Road Vehicles
✔ Audio Granular Synthesis
✔ Advanced Audio Mixing System
✔ Vehicle Profiler
✔ Wheel & Brakes Health
✔ Customizable Cameras
✔ Modular Drivetrain (Differentials, Gearboxes, Engines, Turbos, Superchargers, and more...)
✔ Realistic Physics
✔ Joystick Support
✔ Mobile Input Support
✔ Customizable UI Controller
✔ Vehicle Trailers
✔ Exhaust Effects
✔ Integrated Tutorials & Tooltips
✔ Setup Wizard & Installer
✔ Auto Repair & Update System
✔ New & Legacy Input Systems Support
🎮 Supported Platforms (for Build):
✔ PC (Windows, Mac & Linux).
✔ Mobile (Android & iOS).
❌ Other platforms might work, but they haven't been tested yet.
🛠 Supported OS (for Editor):
✔ Windows
✔ MacOS
❌ Linux
Important Note: This toolkit is still in beta. We plan to launch a full version soon.
✅ The Multiversal Vehicle Controller (MVC) is a powerful asset for racing and simulation games. It offers realistic physics for simulation, arcade, and drift modes. With 40+ features and a user-friendly interface, it simplifies creating immersive gameplay and realistic vehicle behaviour.
👀 Check the technical details section for the list of features.
Price $0.00
Multiversal Vehicle Controller: Pro - Car Controller by BxB Studio
📀 Pro Version Features:
✔ Open-Source Code
-----------------------------------
✔ C# Jobs Integration
✔ Advanced Handling & Stability Systems
✔ Electric, Heavy-Duty, Sport & Road Vehicles
✔ Audio Granular Synthesis
✔ Advanced Audio Mixing System
✔ Vehicle Profiler
✔ Wheel & Brakes Health
✔ Customizable Cameras
✔ Modular Drivetrain (Differentials, Gearboxes, Engines, Turbos, Superchargers, and more...)
✔ Realistic Physics
✔ Joystick Support
✔ Mobile Input Support
✔ Customizable UI Controller
✔ Vehicle Trailers
✔ Exhaust Effects
✔ Integrated Tutorials & Tooltips
✔ Setup Wizard & Installer
✔ Auto Repair & Update System
✔ New & Legacy Input Systems Support
✔ Battery & Fuel System
✔ Driver IK
✔ Active Aerodynamics
✔ Artificial Intelligence w/ Path Visualizer (Experimental)
✔ Runtime Wheel Spin Effect
✔ Suspension Stancing (Height, Side Offset, Camber, Toe & Caster Angles)
✔ Ground & Surface Mapping
✔ Interior Components
🎮 Supported Platforms (for Build):
✔ PC (Windows, Mac & Linux).
✔ Mobile (Android & iOS).
❌ Other platforms might work, but they haven't been tested yet.
🛠 Supported OS (for Editor):
✔ Windows
✔ MacOS
❌ Linux
Important Note: This toolkit is still in beta. We plan to launch a full version soon.
✅ The Multiversal Vehicle Controller (MVC) is a powerful asset for racing and simulation games. It offers realistic physics for simulation, arcade, and drift modes. With 40+ features and a user-friendly interface, it simplifies creating immersive gameplay and realistic vehicle behaviour.
👀 Check the technical details section for the list of features.
Price $49.99
Designer ToolS - Easy Object Placement Tool by Shadow Profile
Works on Unity 2022, 2023 and Unity6 LTS
Works for all platforms
⚠️ NOTE: Demo assets featured in videos and images are for illustration purposes only.
Physics Placement - Take advantage of Unity's physics system to position objects more naturally, taking gravity and collisions into account for more realistic behavior.
Collision Positioning - Precisely place objects on mesh vertices, edges, or faces that have physical colliders.
Precision Mode - This mode allows for exact positioning of unique objects where details are critical.
Multiple Placement Mode - Quickly scatter multiple objects at once and choose what object will be painted more frequently than another, perfect for populating expansive outdoor environments.
Eraser Mode - Use the eraser Mode to remove objects instantly.
Surface Alignment - Automatically rotate and align prefabs to match the surface angle of the placement area for a seamless and natural look.
Dynamic Randomization - Bring variety to your scenes with random scale, offsets and position offsets for your objects.
Automatic Organization - Use the parenting to neatly group placed prefabs under relevant parent objects.
Angle-Based Filtering - Control placement on sloped surfaces with slope or angle restrictions.
Grid Snap - Create uniform object arrangements with an adjustable grid system.
Vertex Snap - Snap objects directly to mesh vertices for seamless alignments.
Easy Prefab Selection - Instantly choose prefabs from the scene for fast, intuitive placement decisions.
Shortcuts - Improve your efficiency with quick-access keyboard shortcuts.
Price $20.00
Essentials - General Settings by OmnInteractive
- Requires Unity 2021.3 or higher
- Supports all render pipelines (URP, HDRP, Built-in)
- Clean, documented C# code
- Minimal performance overhead
- Easy integration with existing projects
Key Features:
- Handy API
- Zero Dependence
- Lightweight
• Graphics Settings
- Anti-aliasing quality control (MSAA 2x, 4x, 8x)
- Texture resolution quality management
- Comprehensive shadow control (distance, quality, resolution)
- Automatic render pipeline detection and adaptation
- Easy reset to default values
• Display Settings
- Resolution and full-screen mode management
- VSync control
- Resolution scaling
- Brightness and gamma adjustment
- Built-in display mode handling
Future Addon:
- Post processing
- Input
- Audio
- Modular Setup
Price $9.99
RPGenie by SDSDInk
SENTIENT GENERATION
• Create fully customizable Sentient data with levelable attributes.
• Attributes use logarithmic curves for smooth balancing and custom progression.
• Built-in systems for leveling, stat point distribution, and XP management.
• Generate Sentients based on user-defined blueprints for custom races, traits and stats.
• Manual Sentient creation for full developer control.
• Seamless database storage for easy access and runtime integration.
• Developer defined equipment slots - infinite equipment slots!
• Built-In Inventories, Equiping and Unequipping system with indepth customization
• Intuitive editors to make development easier
• Built in visual slots for seamless visual integration
ITEM GENERATION
• Generate items from blueprints that define their attributes and behaviors.
• Event-driven items can trigger global events or game-specific interactions.
• Assign object references to items for easy prefab or sprite integration.
• Instantiate item visuals, such as a sword prefab for dropped items.
• Manual item creation for detailed customization.
• Built in Inventories for items
• Built in visual slots for seamless visual integration
VISUAL INTEGRATION
• Assign visual references (prefabs or sprites) to Sentients and items.
• Use assigned visuals for in-game representation.
DATABASE MANAGEMENT
• Centralized database for Sentients and items.
• Dynamically create and load characters, bosses, and items from the database.
• Database-backed storage ensures consistent and efficient asset reuse.
• Enables runtime cloning for dynamic content generation.
EVENT-DRIVEN SYSTEMS
• Items can trigger events like boss spawns, global changes, or custom interactions.
• Fully customizable event handling for unique gameplay scenarios.
RUNTIME FEATURES
• Generate Sentients and items dynamically during gameplay.
• Clone Sentients and items at runtime for seamless content creation.
• Fully optimized for on-the-fly integration into your game.
DEVELOPER-FRIENDLY DESIGN
• Supports both automated generation and manual creation workflows.
• Intuitive systems allow developers to focus on creativity, not complexity.
• Easily integrates into existing game projects with minimal setup.
RPGenie: The Ultimate Sentient and Item Generation Tool and Manager
RPGenie is a revolutionary tool for game developers, designed to simplify the creation and management of in-game items, characters and archetypes (aka. Sentients). Whether you're building an immersive RPG, crafting dynamic story-driven adventures, or designing a strategy game with intricate systems, RPGenie is your all-in-one solution.
Build just about any progressive game your heart desires. While RPGenie excels with RPGs, its progressive, database driven gives RPGenie the power to streamline any project.
RPGenie generates data, and allows you to manage and display it in your gameworld so you don't have to worry about creating your character and item system. Now you can focus on gameplay. Just attach a sentient class to your gameobject and now you have a character with stats!
Customizable Sentients with Advanced Features
At the heart of RPGenie are Sentients—characters that can be fully customized to suit your game world. Sentients come equipped with levelable attributes, all powered by logarithmic curves for precise balancing and progression. Built-in systems handle leveling, stat point distribution, and experience management, taking the complexity out of character progression.
Developers can create Sentients from custom blueprints that define base races, enabling the generation of unique characters tailored to their game. These blueprints act as templates, ensuring consistency while allowing flexibility. Want a powerful boss, a diverse set of NPCs, or randomized mobs? RPGenie’s database-driven approach lets you generate them on demand with minimal effort.
Custom Equipment slots allow for in-depth customization allowing sentients unlimited equipment slots -your sentients can have 40+ arms if you really want, and you can change your sentients equipment and inventory right in the inspector!
Item Generation and Event-Driven Design
RPGenie’s item management system is equally robust. Items can be crafted manually or generated using blueprints that define their attributes and behavior. Each item can have visual representations, ensuring seamless integration into your game’s art style and mechanics.
But RPGenie goes beyond simple item creation—its event-driven architecture unlocks powerful possibilities. Items can trigger global events, spawn bosses, or alter the world state when used. This dynamic system empowers developers to create rich, interconnected gameplay experiences without the need for extensive coding.
Visual Representation Made Effortless
RPGenie streamlines visual integration by allowing developers to assign object references to both Sentients and items. Each Sentient or item can have a linked prefab or sprite, making it easy to represent them visually in your game. For example, an item like a sword can reference a sword prefab, which can be used to display it in the inventory or instantiate it in the game world. Similarly, items dropped on the ground could automatically use their assigned prefab, ensuring seamless visual representation with minimal developer effort.
Database-Driven Organization
RPGenie’s database functionality provides developers with a centralized system for managing all Sentients and items. This ensures easy access, reusability, and efficient storage of your game’s content. Want to spawn a boss dynamically when a specific item is used? RPGenie makes it simple. The database-driven approach ensures that your world remains consistent and adaptable, with everything accessible at runtime.
Manual and Automated Options
While RPGenie excels at automated generation, it also supports manual creation for developers who prefer hands-on control. Design characters and items to exact specifications, or let RPGenie handle the heavy lifting with its blueprint system.
Seamless Runtime Integration
RPGenie’s runtime capabilities ensure that your creations aren’t just static data—they’re fully functional game elements. Sentients, items, and events can be generated or cloned on the fly, enabling dynamic gameplay and content updates.
In summary, RPGenie empowers developers with tools for creating, managing, and customizing almost every aspect of Sentients and items. Its seamless visual integration, robust database organization, and event-driven design make it the ultimate choice for building rich, dynamic game worlds.
Try out the build demo:
https://devonlively.com/webgl/rpgenie/index.html
Come and ask questions at our Discord!
https://discord.gg/mppHGRTgtx
Price $24.99
Trash, Clatter & Clunk by Russ Harris
841 Unique One Shot Samples Size -252Mb / Files - 24bit WAV
This is....Trash, Clatter & Clunk
Contained in this pack are 841 Clattering Sound design elements taken from the most junk filled kitchen on earth. A great addition to your sonic arsenal, whether you are looking for sound FX, Foley, producing an industrial post apocalyptic soundscape or you just want to upset your neighbours. This pack contains a large pile of metal junk which has been scraped, banged, slapped, bashed, twanged, crashed, pinged, clicked, clunked, boinged and clankety clanked. All this has been done gently, moderately and furiously with wooden and metal beaters and smashed into each other.
All sounds contained within this pack are recorded by myself, 100% royalty free, and cleared for your use in commercial productions.
Trash, Clatter & Clunk
Make unique percussion or mangle sound design as you desire from junk with this trashy 252Mb pack of 24bit WAV high quality and ready to use sound effects.
Pack includes..
29 Chain On Metal
130 Clatter
201 Pan Hits
30 Snaps & Clicks
126 metal Weights
154 Bucket BBQ
63 Scrapes and Tray Wobbles
89 Steel Tray
19 Grill
Price $12.99
Save for Unity - Particles Add-on by SteveSmith.Software
Requires Save for Unity Core.
NOTE: This asset is distributed as Plugin dll's. No source code is provided.
Adds support for the Unity Particle System workflow to the Save for Unity Core system
See the documentation for a full list of supported classes
Want to know more?
Read the Documentation | Discord | Email | Website
Price $15.00
Elf girls Archers by holips
Number of textures: 94
Texture dimensions: 2k-4k
Maximum polygon count:
20922
Number of meshes/prefabs: 10/10
Rigging: Yes
Animation count
Animation type list
UV mapping: Yes
LOD information: No
Types of materials and texture maps PBR
The brave elf archer is happily ready for new exciting adventures! In the company of her, you will plunge into fantastic worlds where exciting battles and many interesting discoveries await you.
This elven girl is not only brave and strong, but also incredibly beautiful. She always carries her favorite bow with her, which she uses perfectly. Create your own unique world with this fearless heroine! ⚔️
Two types of skin color, two types of hairstyles. The ability to separate parts of clothing and separate the body. The weapons from the screenshots are included.
Attention! The physics of the objects and the character's hair were created using KawaiiPhysics. This plugin is not included in this project. I can only recommend using this plugin.
Installed on Epic Skeleton (UE4). Support for LiveLink with 52 ARKit form options.
- Two unique hairstyles with four unique colors and the ability to change the color scheme.
- The skin color is dark and white with the ability to customize at your discretion.
- Three different colors of underwear sets with the ability to change colors.
- Two unique colors of clothing with the ability to change colors.
- There are additional options for changing clothes and bodysuits.
- Changing eye color using the emission function.
The project involves models with ready-made unique images:
SK_EG_ARCHERS_BODYTYPE_01 : Number of verts: 19082, Persons: 10855, Tris: 21370
SK_EG_ARCHERS_BODYTYPE_02 : Number of verts: 19592, Persons: 15182, Tris: 30165
SK_EG_ARCHERS_BODYTYPE_03 : Number of verts: 17341, persons: 12728, Tris: 25302
SK_EG_ARCHERS_BODYTYPE_04 : Number of verts: 17841, faces: 12887, Tris: 25620
SK_EG_ARCHERS_BODYTYPE_05 : Number of verts: 20129, faces: 16090, Tris: 31979
SK_EG_ARCHERS_BODYTYPE_06 : Number of verts: 20922, faces: 16480, Tris: 32759
SK_EG_ARCHERS_BODYTYPE_07 : Number of verts: 18604, faces: 13892, Tris: 27630
SK_EG_ARCHERS_BODYTYPE_08 : Number of verts: 19104, faces: 14051, Tris: 27948
T_EG_ARCHERS_BOW : Number of verts: 3351, Faces: 3127, Tris: 6248
Before buying, read the technical details and view the pages and videos for full information.
Price $60.00
Dog Creature: Donkeydog by FeddarkGames
Number of Unique Meshes: 2
Vertex Count: 6356
Features:
- Rigged to a custom skeleton.
- Animated (Root motion).
- 12 animations: walk, trot, canter, bite attack, claws attack, jump cycle, basic idle, combat idle, taunt, sleep cycle, carry idle, puppy hang idle.
- 4 additive animations: head down, bend left, bend right, bend none.
- Ragdoll setup.
- IK bones are included.
- Number of characters: 2 (Adult and puppy)
- Vertices count: 6356.
- Triangles count: 12344.
- 1 UV-set, 1 Material set.
- 9 textures 4096*
- Texture types: Color (sRGB), Normal (RGB), Metal/Specular/AO (RGB), Subsurface (Grayscale), 5 grayscale ID masks (only one mask is used at once).
- One grayscale ID map contains information for Adjustable colors: Basic, Additional, Accent, Emissive.
- Generated LODs: 3
What is included:
- Skeletal meshes for an adult and a puppy.
- Prefabs for the adult and the puppy.
- Basic animations and ragdoll setup.
- Custom shader that was made in Shader graph
- PBR textures and masks with tweakable colors to adjuts it to any kind of environment.
Price $39.99
Cartoon_Village by Blues. Dai
Development Render Pipeline: URP
Number of Prefabs: 141
- 5 sets of 35 rocks of different sizes
- The different types of plants, totaling 60
- 10 related props and effects
Number of textures : 20
- 6 different styles of rendered Color Lookup Texture
Each tree has 2 LODs
In the demo scene ,the FPS reaches about 130 on a 3070 graphics card
This package is suitable for lightweight stylized/fantasy games.
Hopefully, the content will be helpful for your project
Price $30.00
BAsset: Export Prefabs from Blender by Loose Edges
Main Features:
- Bulk Export Materials & Textures
- Bulk Export FBXs
- Export a selection of Objects as a BAsset
- Import BAsset as Prefab
- Works with Objects, Linked Duplicates, Instances and GeoNodes that spawn Instances.
Requires Blender
When exporting a creation from Blender to Unity, I wanted the process to be as simple, flexible, and powerful as possible. I wanted to be able to export objects created with Geometry Nodes without applying the modifiers, I wanted the possibility to export instances from Blender without converting them all to a mesh, and I wanted it to be fast.
My goal was to develop a method to export node groups or objects with linked mesh data from Blender without having to 'bake' or 'freeze' the result into a mesh. A BAsset file contains a list of instance names where each instance is assigned a list of transforms. In Unity, the importer searches your asset database for prefab or mesh assets with names that match the instances defined in the basset file and then instances those assets in 3d space within a prefab which you can drag/drop into your scene as a normal asset.
The BAsset tools provide you with a powerful workflow that lets you use all of Blender's tools for placing objects and then export the result to Unity with a simple click. Plus additional features, for bulk exporting FBXs from Blender, bulk exporting materials from Blender, and automatic creation of prefab copies of FBX assets in Unity, which are needed to add components to assets.
For an in-depth look at all the features, please check out the documentation:
https://danielhickox.com/basset
Price $25.00
MoodMe Emotions Sentis SDK (Bad Moments Emotions) Premium by MoodMe
- Neural Network-based Face Tracking
- Neural Network-based Emotions Detection
- Edge AI: no face stored, real-time on-device processing.
- Unity 2022.3.8f+
- Burst Compiler 1.8.12
- Sentis 2.0.0
- Windows64, OSX, Android and iOS supported
Unity plugin that detects 4 emotions: Anger, Fear, Disgust, Neutral.
Each emotion intensity is measured on a scale of 0-100.
This plugin is designed to use MoodMe specialized neural network to detect emotions from a video source, a webcam, or a still image.
The processing runs on the user device, NO DATA WILL BE SENT OVER THE NETWORK and NO SERVICE SUBSCRIPTION IS NEEDED.
It is easy to install and runs on desktops and mobiles using burst compiler to gain the best performances.
Stay put & keep in touch at info@mood-me.com. Good Moods (even in the bad moments)!
Price $49.99
MoodMe Emotions Sentis SDK (Bad Moments Emotions) Premium (Demo Game Included) by MoodMe
- Neural Network-based Face Tracking
- Neural Network-based Emotions Detection
- Edge AI: no face stored, real-time on-device processing.
- Unity 2022.3.8f+
- Burst Compiler 1.8.12
- Sentis 2.0.0
- Windows64, OSX, Android and iOS supported
Unity plugin that detects 4 emotions: Anger, Fear, Disgust, Neutral.
Each emotion intensity is measured on a scale of 0-100.
This plugin is designed to use MoodMe specialized neural network to detect emotions from a video source, a webcam, or a still image.
+ a fun emotion game that uses AI to check if you match the emoji appearing !
The processing runs on the user device, NO DATA WILL BE SENT OVER THE NETWORK and NO SERVICE SUBSCRIPTION IS NEEDED.
It is easy to install and runs on desktops and mobiles using burst compiler to gain the best performances.
Stay put & keep in touch at info@mood-me.com. Good Moods (even in the bad moments)!
Price $94.99
MELODIC CARTOON SFX by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 328 (164 with chimes & 164 without chimes)
Number of Audio Waves: 328 + 328
Sample rate / bit rate: 96kHz-24bit/44.1kHz-16bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 10:27
Supported Development Platforms:
Windows: Yes
Mac: Yes
This sound pack essentially contains 164 short melodic sounds. Each tune is available in Xylophone, Marimba, Pizzicato, and a Layered version of Xylophone-Marimba. Additionally, all the sounds are available with an added layer of chimes in a separate folder. While most of the sounds are melodic, there are a few atonal/dissonant sounds that can be used for wrong actions, alerts, mistakes, etc.
Use cases:
- Kids games
- Casual games
- Low Poly games
- Game stages, various moments, and punctuations
Any future upgradations to this pack would be free of charge for the existing buyers.
Send us email for suggestions and feedback: shashirajproductions@gmail.com
We respond quickly.
Price $10.99
''JUMP'' FOLEY by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 323
Number of Audio Waves: 323 + 323
Sample rate / bit rate: 96kHz-24bit/44.1kHz-16bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 5:04
Supported Development Platforms:
Windows: Yes
Mac: Yes
Introducing the "JUMP" Foley Pack.
This pack provides exceptional foley sounds for every jump, capturing the precise moment when a character's foot impacts different surfaces. Game characters will trespass into unknown territories, leaping from walls, vehicles, and almost anything onto various surfaces such as ground, wet and muddy soil, grass, wooden, and metallic objects. Whether your game showcases daring parkour stunts, stealthy infiltrations, or epic escape scenes, the "JUMP" Foley Pack ensures every leap and landing is brought to life with unparalleled realism. Elevate your gameplay experience with soundscapes that transport players across urban environments, rugged terrains, and mysterious landscapes.
PROPERTIES:
- Foot impact on the surface
- Real scuffles as the foot hits the surface while balancing
- Slight timing difference between the foot impacts as both legs reach the surface at slightly different moments
- Surface texture sound
- The sounds vary in intensity of impact.
- Multipurpose: While these are authentic jump sounds, they can also be used for various body falls, object falls, and drops.
CATEGORIES:-
- 01_Jump_Creaky Wooden Surface: 40 Sound Variations
- 02_Jump_Dry Bushes Grass Thatch: 47 Sound Variations
- 03_Jump_Metal Sheet: 28 Sound Variations
- 04_Jump_Glass Porcelain Crunch: 45 Sound Variations
- 05_Jump_Gritty Ground: 34 Sound Variations
- 06_Jump_Outdoor Road Sand Gravel: 36 Sound Variations
- 07_Jump_Water Dive Splash: 24 Sound Variations
- 08_Jump_Wet And Muddy: 30 Sound Variations
- 09_Jump_Miscellaneous: 39 Sound Variations
Any future upgradations to this pack would be free of charge for the existing buyers.
Send us email for suggestions and feedback: shashirajproductions@gmail.com
We respond quickly.
Price $24.99
''WATER ESSENTIALS'' FOLEY PACK1 by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 168
Number of Audio Waves: 168 + 168
Number of Audio Cues: 168 + 168
Sample rate / bit rate: 96kHz-24bit/44.1kHz-16bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 15:26
Supported Development Platforms:
Windows: Yes
Mac: Yes
Introducing the WATER ESSENTIALS FOLEY PACK1. Dive into high-quality soundscapes, from looping river streams, boat oar water impact, splashing water to object drops and bathroom-specific foley sounds.
- SOUND CATEGORIES:
- Loop_River Water Flowing: 8 Sounds
- Loop Underwater Stream: 9 Sounds
- Loop_Water Stream_Bubbly: 9 Sounds
- Loop_Waterfall: 10 Sounds
- Object Submerged In Water, Bubble: 10 Sounds
- Strong Splash_Single Wave: 6 Sounds
- Swim_Water Cut: 18 Sounds
- Water Splash_Quick Object Drop: 4 Sounds
- Water Throw Pour_Large Quantity: 25 Sounds
- Water_Drinking Gulp: 10 Sounds
- Steel Glass_Drinking Water Pouring: 8 Sounds
- Heavy Object Drop_Strong Impact: 4 Sounds
- Glass_Drinking Water Pouring: 5 Sounds
- Bubbles_Water_Mud: 17 Sounds
- Boat Oar Water Impact: 8 Sounds
- Bathroom_Washroom_Water Dripping: 2 Sounds
- Bathroom_Washroom_Shower_Water: 4 Sounds
- Bathroom_Wash Basin Sink Tap Water: 4 Sounds
- Bathroom_Tap Water Filling Bucket: 6 Sounds
- Bathroom_Floor Drain Hole_Water Flow_Slow: 1 Sound
Any future upgradations to this pack would be free of charge for the existing buyers.
Send us email for suggestions and feedback: shashirajproductions@gmail.com
We respond quickly.
Price $12.99
MoodMe Emotions Sentis SDK by MoodMe
- Neural Network-based Face Tracking
- Neural Network-based Emotions Detection
- Edge AI: no face stored, real-time on-device processing.
- Unity 2022.3.8f1
- Burst Compiler 1.8.12
- Sentis 2.0.0
- Windows64, OSX, Android and iOS supported
- Works with Unity 2022-6000
Free Unity plugin that detects 3 emotions: Surprise, Sadness, Neutral.
Each emotion intensity is measured on a scale of 0-100.
This plugin is designed to use MoodMe specialized neural network to detect emotions from a video source, a webcam, or a still image.
The processing runs on the user device, NO DATA WILL BE SENT OVER THE NETWORK and NO SERVICE SUBSCRIPTION IS NEEDED.
It is easy to install and runs on desktops and mobiles using burst compiler to gain the best performances.
THIS IS NOT A DEMO and can be used on any of your projects where it fits your needs.
Price $0.00
Simulation Game Music by Iustin Galea
- 10 main themes original loopable high-quality WAV tracks (16-bit / 44.1 kHz)
- 20 variations of original loopable high-quality WAV tracks (16-bit / 44.1 kHz)
- 36 min. of music
- 373 MB file size
- 30 YouTube Safe Tracks
Introducing Simulation Game Music, a delightful collection of whimsical tracks designed to enhance your puzzles, simulation, and casual games. Let these enchanting melodies and harmonies infuse your gameplay with charm and joy.
This pack includes 10 captivating themes, each with 2 looping variations, for a total of 36 minutes and 54 seconds of seamless, high-quality game music. All tracks are provided as 16-bit, 44.1kHz WAV files, perfect for creating immersive and engaging experiences.
Tracklist :
Aspirations Theme 1:04
Aspirations Variation 1 1:04
Aspirations Variation 2 1:04
Building Dreams Theme 1:04
Building Dreams Variation 1 1:04
Building Dreams Variation 2 1:04
Flow of the River Theme 1:04
Flow of the River Variation 1 1:04
Flow of the River Variation 2 1:04
Golden Fields Theme 1:04
Golden Fields Variation 1 1:04
Golden Fields Variation 2 1:04
Harmony Theme 1:36
Harmony Variation 1 1:36
Harmony Variation 2 1:36
Harvest Moonlight Theme 1:42
Harvest Moonlight Variation 1 1:42
Harvest Moonlight Variation 2 1:42
Morning in the Valley Theme 1:25
Morning in the Valley Variation 1 1:25
Morning in the Valley Variation 2 1:25
Serene Skylines Theme 1:25
Serene Skylines Variation 1 1:25
Serene Skylines Variation 2 1:25
Trade Winds Theme 0:42
Trade Winds Variation 1 0:42
Trade Winds Variation 2 0:42
Urban Pulse Theme 1:12
Urban Pulse Variation 1 1:12
Urban Pulse Variation 2 1:12
If you're seeking music and sound effects tailored precisely to your game, look no further! Whether your game features a horizontal or vertical system or requires scoring cinematics, I've got you covered with custom audio crafted to match your unique needs.
For a truly personalized gaming experience, inquire about bespoke music and sound effects. Drop me a line at iustingaleaoficial@gmail.com to discuss how we can collaborate and bring your vision to life through immersive audio. Let's make your game stand out with a soundtrack that's as unique as your gameplay!
Price $0.00
3D Game Kit-Post Apocalyptic Melee Weapon Pack by Özgün_
Number of textures: 3 (Main,Brighter,Darker)
Number of materials: 2
Number of meshes/prefabs: 56
Maximum polygon count: 3,722
Minimum polygon count: 196
All FBX are inside the folder.
The center points of all models are in the correct place.
Demo Scene,
Triangles: 59,542
Faces: 28,843
Edges: 60,195
Vertices: 31,792
This is a low polygon pack of melee weapons designed for use in post-apocalyptic games. Modeled using 2 materials and 1 color palette. Two additional variations of the same color palette are included to adjust the color lightness/darkness level of the models.
Price $5.00