Gravity Forge: Physics Scene Tools by IronCast Systems
🪐Bring your scenes to life with the power of physics, before you even hit Play.🪐
📉 Gravity Forge is an essential level design utility that unlocks Unity’s physics engine directly within the Editor. Stop wasting time manually rotating and positioning debris, props, and clutter. Instead, let gravity do the work.
Whether you are scattering rocks, piling up crates, or filling a room with chaotic debris, Gravity Forge allows you to paint objects into the scene and watch them settle naturally using real collisions and rigidbodies.
🚀 Key Features:
- 🏗️ Edit-Mode Physics Simulation: Toggle gravity on and off (Ctrl+G) inside the Scene View. Watch objects fall, collide, and stack as if the game were running.
- 🖌️ Physics Painter: Rapidly "paint" prefabs into your scene. Objects spawn with simulated physics instantly, allowing for natural piling and scattering.
- 🌲 Natural Level Design: Create organic piles of rubble, messy desks, or scattered forests in seconds rather than hours.
- 👻 Ghost Preview: See exactly where your next object will spawn before you click.
- ↩️ Non-Destructive Workflow: Full Undo/Redo support. If a simulation goes wrong, simply undo to reset the objects to their original state.
- ✨ Selection Support: Apply physics to currently selected objects to let them settle, then freeze them back in place.
🛠️ How to use:
- Toggle Gravity: Press Ctrl+G (or G in older Unity versions) to enable the live simulation loop.
- Paint Objects: Add the PhysicsItemSpawner component to an empty GameObject, assign your prefab, and drag your mouse to paint.
- Freeze & Save: Toggle gravity off to lock object transforms in their new, physically accurate positions.
⚙️ Compatibility:Supports Unity 2021, 2022, 2023, and Unity 6.
Price $15.00
HDRI 16K Misty Sky — 4 Seamless Skyboxes (HDR + EXR) by Matei Ioan Alexandru
- Resolution: 16384×8192 (16K) each
- Projection: Equirectangular / Lat-Long (2:1)
- Seamless: Yes
- Count: 4 skyboxes
- Formats included: .HDR (4), .EXR (4)
- Render pipeline: Built-in (and works in URP/HDRP as skybox textures; demo scene provided)
- Demo content: Included
HDRI 16K Misty Sky is a premium pack of 4 seamless, equirectangular (2:1) skyboxes rendered at true 16K (16384×8192) for cinematic lighting and atmospheric environments.
These HDRIs are not AI-generated and not upscaled—they are rendered at native 16K for clean gradients, soft volumetric haze, and strong IBL/reflection response.
Included
- 4 × 16K equirectangular HDRIs (seamless, 2:1)
- HDR files (4)
- EXR files (4)
- Unity setup:
Demo scene showcasing all 4 skies
Skybox materials ready to use
Simple lighting setup for quick testing (Skylight/Environment Lighting)
Use Cases
- Skybox backgrounds and atmosphere
- Image-based lighting (IBL) and reflections for PBR materials
- Cinematic environments, archviz mood shots, and level lighting
Price $11.99
Mark A Whippet Tank by Red Blue Pixel Studio
Number of meshes/prefabs: 05
Poly Count: 67 - 77k
UV mapping: Yes
Number of Materials: 37
Number of Textures: 89
Texture Resolutions: (4K)
Types of materials and texture maps: PBR
WW1 Mark A Whippet Tank
Bring speed and maneuverability of early British armored warfare to your WW1 project with the Mark A Whippet Tank, a historically inspired and fully detailed medium tank designed for fast battlefield exploitation. Built with a focus on authentic World War I design, game-ready optimization, and modern Unity compatibility, this asset is ideal for war games, simulations, cinematics, and historical environments.
Featuring accurate proportions, high-quality PBR materials, and full support for Unity Built-in, URP, and HDRP, the Mark A Whippet Tank integrates seamlessly into any project. From its twin-engine layout to rugged battlefield wear, every detail is crafted to deliver a believable and immersive WW1 armored vehicle experience.
Historically inspired detailing based on the British Mark A Whippet
Realistic WW1 Medium Tank Model
- Key Features
- – Rigged for animation, ideal for gameplay systems and cutscenes
– Track rig for smooth movement and turning
– Movable components suitable for cinematic scenes - Multiple Texture Variations
Includes clean, worn, muddy, rusted, and battle-damaged versions - High-Quality PBR Textures (Up to 4K)
Albedo, Normal, Metallic, Roughness, and Ambient Occlusion maps for realistic lighting and surface response - Render Pipeline Compatibility
Prefabs included for:
– Built-in Render Pipeline
– URP
– HDRP - Optimized for Games
Balanced polycount with efficient UV layout for stable real-time performance - Easy to Use
– Drag-and-drop prefabs
– Clean and well-organized folder structure
– Ready for immediate use - Ideal For
- WW1 war and shooter games
RTS & strategy titles
Military vehicle packs
Cinematics and historical storytelling
Educational and documentary projects
Price $29.99
Complete Games Bundle (for URP / HDRP) by ALIyerEdon
Ready for all devices:
Very Low=> 70$ device
Low=> 120$ device
Medium=> 200$ device
High=> 300$ device
Ultra=> 400$ device
Ready for URP/HDRP (All Platforms)
This bundle includes 12 complete URP/HDRP games in different genres that are ready to be released for mobile platforms or other platforms
Games List (URP Mobile)
=> Complete Off-Road Racing Game
=> Complete Racing Game URP (All in One)
=> Traffic Racing : 3D Runner (URP)
Games List (URP - Desktop/Console)
=> Complete Off-Road Racing (PC / Console) for URP
Games List (HDRP - Desktop/Console)
=> Complete Off-Road Racing (PC / Console) HDRP
=> HDRP Offroad Racing 3 (PC / Console)
Price $119.00
The Dungeons by Meshingun Studio
Features:
- Includes Showcased Preassembled Scene
- Attention to Detail / AAA Quality
- Modular Assets
- Controllable parameters in Material Instances
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
- Material Variations For Some Assets, Texture options
Texture Sizes:
4096
2048
1024
512
Collision: Yes, (Mesh Collider with Convexhull mesh)
LODs: Yes, 7 LODs for complex assets
Average Poly Count: around 2 up to 135K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metallic, Opacity
Materials: Each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metallic and Opacity Texture Maps according to the material
Props: Foliages, Rocks, many more
Architecture: Walls, Stairs, Pillars, Floors and etc.
Number of Meshes: 520 Unique Meshes
Number of Shaders and Materials: 80
Number of Textures: 203 High Quality Textures
Supported Development Platforms: All Platforms
Windows:Yes
Mac:Yes
| 4K TEXTURES
For higher fidelity, 4K textures are available upon request. If you’d like the textures, please email us and attach your order receipt.
| LINKS
Join our Discord to get the latest updates and news about our products, get support, participate in our contests and win exciting prizes.
🛒Also available for Unreal Engine
🎬 Watch Showcase
📝 Face any issues? Read Documentation
| SUMMARY
Deep beneath the surface lies The Dungeons - a labyrinth world carved from stone, shadow, and time. This pack drops you into massive halls, tight passages, crypts, and catacombs, all built with layered detail and sculpted pieces that feel lived-in and ancient. With over 580 assets to mix, match, and rebuild your own world, It’s a dark and moody environment built to let you tell your own stories
| FEATURES
- Built & Optimized for Unity
- Adjusted Polycounts, LODs and Culling system
- 1 Showcase Map
- Labyrinth
- Daylight-ish Lighting
- A dense, moody world shaped by ancient stonework, dramatic ambient lighting, and layered decay.
- 1 Overview Level
- Assets Palette
- Gothic Atmosphere
- Sculpted statues and gothic ornaments for dramatic storytelling
- +580 Handcrafted Assets
- Modular architecture: walls, floors, trims, arches, pillars, stairs, catacomb pieces
- Detailed props: candles, chandeliers, cages, jars, cloth, roots, vines, webs, debris clusters
- Prefabs
- Wood structures
- Assembled Catacombs
- Chandeliers
- Master Material
- Powerful All-in-one shader
- Atmospheric Set Dressing
- Ready-made clusters for fast scene dressing
- Candles with emissive flicker, scattered cloth piles, ropes, offerings, bowls
Spider webs, hanging drapes, broken stones, rubble presets, carpet
- Blueprints
- Chandeliers
- Candles
- Particle Systems
Smoke
Candle flames
Fire
Soft Smoke Trails
| SOCIAL
INSTAGRAM | YOUTUBE | FACEBOOK | LINKEDIN | ARTSTATION
Price $199.99
MS - Monsterset 22 by Downrain DC
Mecanim Humanoids : No
Animated : Yes
Animation types : In-place
Render Pipelines : Built-in / URP
Intended Platform : All
Platforms Tested : Windows
Documentation : No
■ This pack has 8 characters
■ All characters are:
- Texture size is 1024 x 1024
- Removable Weapon
▶ AbyssReaver (5538 triangles)
10 basic animations
Idle / Flying_Slow / Flying_Fast / Attack x3 / CastSpell / Dizzy / Damage / Die
▶ DemonEye (2992 triangles)
10 basic animations
Idle / Flying_Slow / Flying_Fast / Attack x3 / CastSpell / Dizzy / Damage / Die
▶ FallenHound (4516 triangles)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
▶ SkullLegionary (5974 triangles)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
▶ GoblinTrooper (5200 triangles)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
▶ MountainTroll (4484 triangles)
10 basic animations
Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die
▶ TombDemon (4200 triangles)
10 basic animations
Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die
▶ WraithMage (4242 triangles)
10 basic animations
Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die
Price $49.99
Horror UI Dark Theme GUI by Games Technology
Horror UI – Dark Theme GUI is a complete, ready-to-use interface package designed in a dark, horror-inspired style. Built entirely with Unity’s native UI components, it provides maximum flexibility and a fast workflow for developers who want both speed and full creative control.
# Key Features:
All-in-One UI Editing Toolkit
- Editable popups and confirmation alerts
- Flexible settings menus with sliders, toggles, and dropdowns
- Custom keyboard guides with preview and edit options
- Favorites system for quick access and organization
Fast Workflow
- Customize buttons, backgrounds, transitions, and mouse cursors
- Click-and-replace all fonts instantly
- Clean, smart panel for editing texts, colors, and layouts
- Maximum control with a streamlined UI toolkit
Easy Sound Setup
- Full UI sound control for clicks, hovers, and exits
- Flexible SFX system with complete customization
Chapter Setup
- Simple chapter layouts with images and titles
- Organize and manage chapters in one place
- Quickly build clean structures for story-driven projects
Room Management
- Favorites system for sorting and viewing rooms
- Easy room listing and management tools
Customizable Settings Menus
- Fully flexible settings builder for games
- Create and edit sliders, toggles, and dropdowns with ease
Editable Popups
- Customizable in-game popup messages
- Simple alert and confirmation popups, fully editable
---
This package is ideal for horror, thriller, or dark-themed projects that need a clean, fast, and fully customizable UI system.
------------------------
This Package is governed by the Asset Store EULA; however, the following components are governed by the licenses indicated below:
1. TextMesh Pro asset
- Asset Store EULA
- License details available here: https://unity3d.com/es/legal/as_terms
4. DoTween
- Asset Store EULA
- License details available here: license: http://dotween.demigiant.com/license.php
3- UI Effect:
- MIT License
- License details available here: https://github.com/mob-sakai/UIEffect?tab=MIT-1-ov-file#readme
4- Piedra Font
- License: SIL Open Font License, Version 1.1
- License details:
Copyright (c) 2011 Angel Koziupa (sudtipos@sudtipos.com),
Copyright (c) 2011 Alejandro Paul (sudtipos@sudtipos.com).
For more deails refer to Third-PartyNotices.txt in the project
Price $47.99
Poly HP - TombDemon by Downrain DC
Mecanim Humanoids : No
Animated : Yes
Animation types : In-place
Render Pipelines : Built-in / URP
Intended Platform : All
Platforms Tested : Windows
Documentation : No
TombDemon
Triangles : 4200
Vertices : 2229
Texture Resolutions : 1024x1024
Number of Textures : 3
Rigged : Yes
Number of Animations : 10
- Idle
- Walk
- Run
- Attack_01
- Attack_02
- Attack_03
- CastSpell
- Dizzy
- Damage
- Die
Price $8.99
Workout Animations Part 2 by Wolff's Studio
Number of Animations : 300
Animations type : In Place
Whether you're building a sports simulation, a fitness app, or a realistic cinematic, these animations will bring your characters to life with smooth, dynamic motion.
💪 Animation Categories:
Each movement has been carefully crafted to capture real-world gym techniques with precision and natural flow:
- Bodyweight Exercises – Push-ups, squats, sit-ups, planks, and more core and calisthenics workouts.
- Dumbbell Workouts – Single and dual dumbbell lifts, curls, presses, and lateral raises.
- Large Dumbbell Workouts – Intense powerlifting motions with heavier equipment.
- Small Dumbbell Workouts – Focused movements for toning and isolation exercises.
- Kettlebell Workouts – Swings, snatches, and functional strength movements.
🌟 Ideal For:
- Fitness games
- VR gym simulations
- Sports training visualizations
- Character animation projects
- Cinematic sequences
🔥 Get your characters moving like real athletes — with Workout Animations Part 2!
⚙️ Contains in this pack :
- Bodyweight : 95 animations
- Dumbbell : 65 animations
- Kettlebell : 54 animations
- Large Dumbbell : 53 animations
- Small Dumbbell : 33 animations
- 4 props : dumbbell, small dumbbell, large dumbbell and kettlebell
⚠️
***This pack contains only animation files.
No original character models or meshes are included.
Please retarget them to your own character.
Price $19.99
Urban Freerun Pro Animations by Wolff's Studio
Number of animations: 86
Animation types: Root Motion & In place
Designed to bring fluid and dynamic movement to your characters, this pack is ideal for action, freerun, parkour, or adventure games in modern urban environments.
🔹 What’s Included:
Animations are organized into 8 folders for fast and efficient integration:
- Bar Movement – balance, hanging, climbing, and traversing bars
- Bar Vault – dynamic vaults using bars
- Landing – controlled landings, rolls, and falls
- Slide – ground slides
- TicTac – wall kicks to jump over or reach higher walls
- WallClimb – smooth wall climbing
- WallJump – stylish wall-to-wall transitions
- WallMovement – vertical and lateral wall traversal
✅ Features:
- 86 unique urban parkour animations
- Ideal for third-person or first-person games
- Ideal for parkour and urban-style games
⚠️
***This pack contains only animation files.
No original character models or meshes are included.
Please retarget them to your own character.
Price $9.99
Animation Composer System - ACS by Jorjouto
Features
- ✅Unity 6 Compatibility
- 💬ACS Discord Channel
- 📖Gitbooks Tutorial Page
- 🗺️Sample Level
- 🎬7 Sample Animations
- 🔫2 Sample Meshes (Gun and Sword)
- 💥2 Sample Vfx (Muzzle flash and Sword Slash)
- 🔊7 Sample Sounds
- ⚙️3 Sample Action Blocks (PlaySound, PlayVfx, InstantiatePrefab) With Debug Functionality.
- 🎨Customizable Animation Composer editor made with UI Toolkit.
- 🧩Modularised and extensible UI Elements.
Link to documentation
The Anim Composer System is inspired by Unreal Engine's Anim Montages. It removes the requirement to use Unity’s Animator and provides a powerful way to modify, preview and attach logic to animations.
AnimComposers are wrappers for animations that let you:
- Configure key details of the animation.
- Bind functionality to specific frames using ActionBlocks (similar to Unreal’s Anim Notifies and Anim Notify States).
Key Benefits
- You can create different AnimComposers for the same animation if you want slightly different behaviors.
- For Humanoid characters, animations are automatically retargeted, so you don’t need to worry about mismatched rigs.You can reuse the same AnimComposer across multiple characters to minimize asset duplication and reduce project size.
- AnimComposers make it easier to manage animations without cluttering your AnimatorController with states, transitions, and parameters.
- Similar to Animancer, AnimComposers allow you to link animation directly to gameplay logic.
- 👁️Offers much more advanced previewing than Unity’s default Animation Preview Window, including:
- VFX
- Sounds
- Environment
- Preview Objects
- Hitboxes
- Materials
While a standard Unity animation clip only defines how bones move, an Anim Composer takes care of blending between animations, and provides other key options like setting the anim to loop, changing the rate or previewing attached items. It also allows you to add timed behaviors (ActionBlocks ) right onto the timeline.
This is incredibly useful for a variety of use cases, such as:
- Weapon Swings: Play a "whoosh" sound effect or enable sword damage collider.
- Motion Warping: Moving the character by a set amount during a dodge or attack.
- Vfx and Sfx: Playing specific visual effects or sounds for a special ability.
- Footsteps: Detect ground below and play corresponding footstep SFX and VFX.
The AnimComposer custom editor is created using the UI Toolkit, which gives you direct access to all its visual elements and style sheets, making it easy to modify the interface. To begin editing, simply select the file AnimComposerEditor (Visual Tree Asset).
Price $27.00
AAA Third Person Shooter Starter Framework by RUJA STUDIOS
Unity Compatibility:
- Tested with Unity 2022.3 LTS and Unity 6.2
Scripts Included:
- PersonController.cs (enhanced movement ,aiming and camera zoom on aim))
- PlayerCombatAAA.cs (shooting, reload, ammo system)
- PlayerAimAlign.cs (IK aiming alignment)
- Health.cs / DamageZone.cs (enemy damage logic)
Assets Included:
- 1 demo scene (preconfigured)
- 8 basic animations
- Placeholder weapons and bullets
- Simple UI (crosshair + ammo counter)
- Dummy enemies with health bar
Performance:
- Optimized for modularity and scalability
Intended Use:
- Rapid prototyping
- TPS game foundations
- Integration base for advanced animation and AI systems
AAA Third Person Shooter Starter Framework is a complete, modular foundation for creating third-person shooter games in Unity.
Built on Unity’s Starter Assets – Third Person, it enhances the base controller with realistic combat, aiming, camera zoom, and enemy health systems — all fully integrated and ready to expand.
Designed for rapid prototyping or as a starter point for AAA-style projects, the package includes placeholder weapons, animations, and simple visuals, allowing you to focus on gameplay logic while keeping full freedom to replace all assets later.
🔸 Simple demo scene included — ready to play.
🔸 Fully modular — replace weapons, enemies, and animations anytime.
Included features:
- Enhanced movement and camera system with Cinemachine zoom
- Advanced aiming
- Reload and ammo tracking system
- Weapon management (semi and auto fire modes)
- Enemy damage zones (head/body multipliers)
- UI auto-linking for crosshair and ammo count
- Red impact marker (replaceable with bullet hole decals)
- Dummy enemies with regional damage scripts
- Modular code for easy integration with custom models or AI
Requirements:
- Unity 2022.3 LTS or newer (tested on Unity 6.2)
Price $6.99
HDRP Mask Map Generator by MarieIT
- One-click generation - create HDRP-ready Mask Map textures from any source texture with a single click.
- Combined RGBA output - automatically produces the standard HDRP Mask Map with Metallic (R), Ambient Occlusion (G), Detail (B), and smoothness (A) channels.
- Optional helper maps - export individual grayscale textures for Metallic, AO, Detail, and Smoothness if you prefer working with separate maps.
- Customizable workflow - choose exports options, define subfolders, and easily modify the script to chagne channel calculations or adapt it to your pipeline.
- Preview inside Unity - generated Mask Maps are displayed in a preview window right after creation.
- Smart import settings - output textures are imported with correct sRGB/linear settings automatically.
- Safe source handling - the tool ensures textures are readable and uncompressed during processing, then reimports results correctly.
- Progress and cancellation - built-in progress bar with the option to cancel when working with large textures.
- Organized output - creates a clear folder structure inside your Assets directory, with optional subolders per texture
- Broad applicability - suitable for any Unity project taht uses HDRP, regardless of genre or art style.
The HDRP Mask Map Generator is a Unity Editor extension that simplifies the process of creating Mask Map textures for HDRP. Instead of preparing and combining multiple grayscaled maps by hand, the tool automatically generates a complete RGBA Mask Map from any chosen source texture.
The package provides flexibility and customization:
- You can choose which additional maps (Metallic, Ambient Occlusion, Detail, Smoothness) are exported as individual textures.
- The output folder structure can be organized with subfolders to keep assets tidy.
- The script is written to be extendable, allowing advanced users to adjust how each channel is calculated or to integrate their own workflows.
Because the output is based on standard HDRP Mask Map convetions, the tool is suitable for a wide range of projects -- from realistic environments and characters to stylized art, prototypes, or architectural visualization. It does not target a specific genre, but instead supports any project that benefits from efficient, consistent texture mask generation.
Price $0.00
OmniGuides: Professional Layout Tool (Rulers, Grids & Alignment) by itsMakingThings
- Unity Version: Requires Unity 2022.3.22f1 or higher (uses UnityEditor.Overlays).
- Type: Editor Tool (Scene View Overlay).
- Compatibility: Unity 2022.3.22f1+ (Tested on LTS versions), and Unity 6+.
- Dependencies: None (Uses native Unity UI Elements & IMGUI).
- Runtime Impact: Zero. (Editor-only tool; guides do not build to the final game).
- Files: Includes C# source code and documentation PDF.
- Data: Layouts saved as lightweight .asset files (ScriptableObjects).
Bring the precision of graphic design software directly into your Scene View.
OmniGuides is the ultimate layout assistant for Unity developers, designers, and artists. Stop guessing coordinates and start aligning objects with professional accuracy. whether you are building complex UI menus or laying out 3D environments, OmniGuides provides the visual structure you need.
✨ KEY FEATURES
📐 Infinite Rulers & Guides
- Drag-to-Create: Pull guides directly from the ruler bars just like in Photoshop or Illustrator.
- 2D & 3D Support: Works seamlessly in both modes. Guides render as infinite lines in 2D and "Laser Walls" or floor grids in 3D space.
- Smart Snapping: Guides snap to Unity’s grid, or hold Ctrl/Cmd for smooth, precise placement.
🖥️ Unity Units & Pixel Mode (NEW)
- Dual Display: Switch rulers and inspector values instantly between Unity World Units and Pixels.
- Custom PPU: Define your specific Pixels Per Unit setting to ensure your UI layouts match your canvas perfectly.
📂 Robust Profile System
- Save & Swap: Store unlimited layouts as ScriptableObject profiles.
- Workflow Ready: Switch instantly between "Main Menu," "HUD," or "Level 1" layouts via the toolbar.
- Team Collaboration: Share profile assets easily with your team via version control.
⚡ Powerful Generators
- Grid Generator: Create complex grids for X, Y, and Z axes with a single click. Includes controls for gap, count, offset, and a global center point.
- Bounds-Based Generator: Instantly create guides around any GameObject. Supports Renderers, Colliders, and prefers RectTransforms for UI work.
🎨 Grouping & Organization
- Layer Management: Organize guides into colored groups (e.g., "Safe Zone," "Character Rig").
- Visibility Control: Toggle visibility for individual lines, labels, or entire groups to keep your view clean.
- Custom Labels: Add text labels to guides with adjustable size and offsets.
Price $15.99
Audio Tools by Impossible Robert
- Context-menu integration
- Editor tooling, no runtime API
- Full source-code included
The lightweight, easy-to-use audio editor right inside Unity—built for fast iteration, clean results, and a workflow that feels native to the Editor. Audio Tools lets you trim, fade, normalize, and polish clips in seconds, with a smooth live preview that doesn’t require you to tweak or “fight” your Game View audio setup just to hear what you’re doing.
Web | Discord | Documentation | Roadmap
Designed for high performance and high interactivity, it stays responsive even when you’re scrubbing, selecting, and refining edits quickly. One click can automatically detect and trim silence, so voice lines, SFX, and recordings become production-ready without tedious manual cutting.
Highlights
- Live preview in the Editor (without needing to adjust Game View audio)
- Highly interactive editing: quick trims, fades, and normalization
- Auto silence detection & trimming to speed up cleanup
- Read (virtually) any audio file Unity can load, work directly with your clips
- Export edits back to WAV (more export formats planned)
Web | Discord | Documentation | Roadmap
Price $0.00
Rap Loops - Trap by cplomedia
Number of Audio Wavs: 36
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: YES
Minutes of Audio Provided: 53 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Rap Loops – Trap delivers 36 high-quality, hard-hitting loops designed for games, films, and multimedia projects. Dark, gritty trap beats create an intense atmosphere and give your production an authentic gangster edge. Perfect for adding tension, attitude, and modern urban energy to your work.
Price $15.00
Cinematic War Drums by cplomedia
Number of Audio Wavs: 33
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 83 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Cinematic War Drums delivers an intense collection of 33 powerful tracks designed for games, films, and trailers. Thunderous epic drums merge with cinematic choirs, dramatic chants, and rich orchestral instruments to create a massive, battle-ready sound. Perfect for elevating action scenes, epic storytelling, and immersive worlds with raw energy and cinematic impact.
Price $15.00
The Indie Publisher Bundle by CLOUPT
THIRD-PARTY NOTICE: This asset uses the Steamworks.NET and Firebase SDKs integration logic; however, the official SDKs must be downloaded separately due to licensing.
🚀 STOP CODING BACKEND, START SHIPPING YOUR GAME!
You’ve finished the fun part of development. Now comes the headache: SDK integrations, user feedback systems, database connections, and chat filters.
The Indie Publisher Bundle solves this problem instantly. We combined 7 top-tier tools into one massive package to handle the "boring but necessary" parts of game publishing.
🔥 INSANE VALUE: SAVE OVER $115!If you bought these assets separately, it would cost you $126.95. For a limited time, get the entire suite for just $7.5. That’s less than $1.10 per tool!
📦WHAT'S INSIDE?
This bundle includes 7 full packages ready to import:
1. Easy Integration Tool for Steam ($15.00 Value) Don't struggle with documentation. Initialize Steamworks, unlock achievements, and post to leaderboards with just a few lines of code. Essential for your PC launch.
2. Easy Integration Tool for Firebase ($9.99 Value) The easiest way to connect your game to a cloud backend. Handle User Authentication (Login/Register) and Database operations without getting lost in complex SDKs.
3. ChatGuard - Bad Word Detector ($18.99 Value) Protect your community. A powerful local profanity filter that blocks bad words in nicknames or chat. No internet connection required, keeps your game safe for all ages.
4. Commersion - All-in-One Commercial Screen Kit ($39.99 Value) Polish your game instantly. High-quality, drag-and-drop UI prefabs.
5. Simple Feedback Form ($18.99 Value) Listen to your players. A clean, ready-to-use in-game form that lets users send bug reports or suggestions directly to you.
6. Customizable UI Controller Tool ($18.99 Value) A robust input manager for your UI elements. Handle keyboard, mouse, and gamepad navigation seamlessly across your menus.
7. QuickNotify Pro ($4.99 Value) Debug faster. A lightweight notification system that catches errors and logs them visually in runtime, or use it to show "Achievement Unlocked" style popups to players.
Price $15.00
Context by REUN
Requirements:
- Unity Version: 2021.3 LTS or higher (Compatible with Unity 6).
- Dependencies: None. Works out of the box.
Package Contents:
- Full Source Code: 100% C# source code included. No DLLs.
- Clean Architecture: Organized scripts in Assets/REUN/Context.
- Zero Runtime Overhead: All logic is Editor-only (#if UNITY_EDITOR). The runtime footprint is limited to a small ScriptableObject data container (which can be excluded from builds if not referenced).
Key Scripts:
- Context.cs: The core ScriptableObject that stores your configuration.
- ContextEditorWindow.cs: The main dashboard for managing and previewing contexts.
- ContextTextFormatter.cs: Handles file parsing and Markdown generation.
Compatibility:
- Works on Windows, Mac, and Linux editors.
- Supports both Light and Dark editor skins.
- Compatible with any version control system (Git, PlasticSCM, etc.).
AI can write great code — but it’s blind to your Unity Editor.
It can’t inspect what’s inside your Scenes, Prefabs, and Project window unless you turn that information into plain text. That usually means messy screenshots, incomplete descriptions, or inconsistent “context dumps”.
REUN Context gives you a clean, repeatable way to export exactly what you want the AI (or teammates) to see into one structured Markdown file (AGENTS.md, CLAUDE.md, or any custom name). Curate it once, regenerate it anytime.
What it generates
A single context-rich Markdown file that can include:
✅ Scene / Prefab Hierarchy (readable tree)
Export a GameObject hierarchy with components — plus powerful filtering:
- include/exclude by object name
- include/exclude custom component types
- include/exclude Unity component type names
- optionally include inactive objects, disabled components, and objects without components
✅ Folder Structure (project tree)
Generate a clean directory tree with:
- include/exclude by asset/folder selection
- include/exclude via wildcard patterns (e.g., *.cs, *.shader, exclude *.meta, etc.)
✅ File Content (actual source)
Embed selected files as formatted Markdown code blocks.
✅ Paths
Insert stable asset paths where needed.
Designed for real workflows (not one-off exports)
- Topics-based structure: keep your instructions readable and organized
- References + placeholders: inject exports exactly where they belong ({0}, {1}, {2}, …)
- Preview & quick regeneration in the Context Editor (Window → Context → Editor)
- Batch maintenance: Update All contexts across the project
- Output presets for files/folders + flexible save location
- Optional Front Matter (YAML or any header block you prefer)
Privacy & scope
Editor-only tool. No runtime systems. Nothing is uploaded — it simply generates local Markdown files that you control.
Price $19.99
Centralized Database by GameCodeAssets
Take control of asset references in Unity with CentralizedDatabase, a powerful system for managing ScriptableObjects, prefabs, materials, audio assets, and more, all through a clean, unified editor window. Designed to eliminate broken references, simplify asset lookups, and standardize naming conventions, this tool brings structure and clarity to any project.
Official Website
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Why Choose CentralizedDatabase?
Centralized Asset Management
Stop hunting for assets and start accessing everything from one place. Create and manage AssetTables that automatically track your assets by unique keys, ensuring a clean and reliable workflow.
Streamlined Editor Workflow
The Database Manager window provides an intuitive layout with flexible viewing modes, icon previews, and powerful key-generation tools—making asset organization fast, visual, and efficient.
Consistent Key Generation
Avoid mismatches and accidental duplicates with a highly customizable key-generation system. Use prefixes, suffixes, asset metadata, or fully custom providers to create the naming convention your project needs.
Runtime-Ready Access
Built-in helper classes allow you to retrieve any asset or table at runtime with a single line of code. Perfect for inventories, ability systems, configuration data, or any content-driven workflow.
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Highlighted Features
Asset Tables
Organize assets into searchable, dictionary-like tables with automatic or custom keys.
Advanced Key Manager
Generate keys using prefixes, bodies, suffixes, or custom providers. Override default rules and enforce your own naming style across the entire database.
Visual Database Window
Toggle icons, previews, and control layout density with three display modes: Large, Small, and Compact.
Safe & Error-Resistant
Built-in diagnostics detect common issues like missing types, broken references, duplicate CentralizedData assets, or misplaced Resources folders—offering one-click fixes.
Runtime Helper Class
Fetch assets or entire tables instantly with CentralizedDatabase.GetAsset<T>() or TryGetAsset<T>(). Cache references for optimized lookups.
Editor-Only Implementation
All organizational and tooling logic runs in the editor, keeping builds clean and lightweight. Runtime code only handles asset lookup.
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Feature Breakdown
AssetTables & Organization
Easily create tables for any asset type and have them auto-filled. These tables work like dictionaries, letting you quickly find assets by key and access them as UnityEngine.Object or as specific types. It’s a clean way to keep large projects organized and consistent.
Key Manager System
Build custom naming rules for your assets using prefix, body, and suffix parts. You can mix your own text with data pulled from the asset or table, and if you need fully custom logic, your scripts can generate their own key components through optional interfaces.
Customizable Window Layout
Choose how the Database Manager looks: large for previews, small for balance, or compact to see as much as possible. You can also switch between icons, previews, or both depending on what helps you work faster.
Error Detection & Auto-Fixing
The tool warns you about common setup issues, like missing tables, missing CentralizedData assets, or script renames, and offers quick Fix buttons whenever possible.
Price $5.00