Item Randomizer by Ade Studios
Features randomizing items both on the overworld and based on references in your code. Needs manual setup to ensure that every possible seed and randomization is possible without the need of any glitches or unintended strategies.
Works on any type of device.
Documentation included.
The Item Randomizer is a system for Unity which is intended to improve the replayability of your game by randomizing objects and references via a seed based randomization. It works perfectly with various genres such as Metroidvanias, Action Adventures and many more.
With just a bit of setup you can make your players experience your game in comepletly new ways, while always ensuring the game to be completable. Use the seed system to make it possible for your players to compete against or share their unique experiences with each other.
Price $4.99
Candy Land by Mostafa1001
Technical details
Geometry
Triangles
3855759
Quads
21306
Polygons
1
Total triangles
3898412
Vertices
2598325
Unique meshes
825
Textures and materials
Textures
114
Max texture resolution
4096
Materials
100
Vertex colors
Yes
Square textures
Yes
Animations
Animations tracks
0
Rigged animations
Yes
Morph animations
No
Number of meshes/prefabs
1
Candy land environment made with blender.
The model is very optimized and suitable for game use.
All the textures are provided.
Feel free to mail me and ask me anything (mostafaebrahiem1998@gmail.com).
Enjoy.
Price $50.00
Mini monster by _MaxDan4
Number of meshes/prefabs: 6
Tris Count: 11 720
Rigged: Yes
Animated: No
Number of Materials: 6
Number of Textures: 9
Texture Resolutions: 4096x4096
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
Low poly model of Mini Monster. The character has multiple color schemes ( 6 skins).
Texture maps 4k : PBR - BaseColor, Normal, MaskMap, Occlusion
Textures: 4K; 6 materials; 9 textures
Mini Monster
- Verts - 6 070
- Faces - 5 927
- Tris - 11 720
Price $24.99
Angry Monster by _MaxDan4
Number of meshes/prefabs: 5
Tris Count: 14 200
Rigged: Yes
Animated: No
Number of Materials: 5
Number of Textures: 18
Texture Resolutions: 4096x4096; 2048x2048
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
Low poly model of Cute Monster. The character has multiple color schemes ( 5 skins).
Texture maps 4k and 2k : PBR - BaseColor, Normal, MaskMap, Occlusion, Emissive
5 materials; 18 textures
Cute Monster
- Verts - 7 218
- Faces - 7 287
- Tris - 14 200
Price $24.99
Grumpy Monster by _MaxDan4
Number of meshes/prefabs: 5
Tris Count: 15 093
Rigged: Yes
Animated: No
Number of Materials: 5
Number of Textures: 8
Texture Resolutions: 4096x4096
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
Low poly model of Grumpy Monster. The character has multiple color schemes ( 5 skins).
Texture maps 4k : PBR - BaseColor, Normal, MaskMap, Occlusion
Textures: 4K; 5 materials; 8 textures
Cute Monster
- Verts - 15 093
- Faces - 14 721
- Tris - 29 265 (Hair: 5 838)
Price $24.99
Ornate Dagger 1 by Abd0G
Number of textures: 6
Texture Reslution: 4k
Number of meshes : 3
Number of materials : 2
Number of prefabs: 5
UV mapping: yes
LOD : yes
Tris Count :
LOD 0 : total 2896 tris
LOD 1 : total 1224 tris
Types of materials and texture maps: PBR
An Indian-inspired dagger featuring decorative filigree work, damascus steel patterns and carved jade details, The blade is inscribed with fluidly intertwined patterns, combining ornamental craft with functional design. Suitable for fantasy RPGs, historical settings, and character accessories.
Price $15.00
Ornate Dagger 2 by Abd0G
Number of textures: 6
Number of meshes : 3
Number of materials : 2
Number of prefabs: 5
UV mapping: yes
LOD : yes
Tris Count :
LOD 0 : total 2452 tris
LOD 1 : total 868 tris
Types of materials and texture maps: PBR
An Arabian-inspired dagger featuring decorative filigree work, damascus steel patterns and carved jade details, The blade is inscribed with two lines of poetry, combining ornamental craft with functional design. Suitable for fantasy RPGs, historical settings, and character accessories.
Price $15.00
MIGHTY TASKS - Kanban, Gantt, Tasks, Mindmaps, Users and more! by ShrinkRay Entertainment
Package type: 100% C# source (no DLLs). Assembly-definition boxed. Strictly Editor-only.
Footprint: 0 KB added to player builds. It is a production tool; it never touches runtime.
Performance: Highly optimized UI architecture capable of rendering thousands of tasks simultaneously.
Data Storage: Core schedule data writes directly to lightweight JSON files within ProjectSettings/MightyTasks. Perfectly aligned for Git or Perforce. Caches route cleanly to Library and UserSettings.
Tested versions: 6000+ LTS.
Platforms: Windows, macOS, Linux.
Dependencies: Zero third-party plugins. Zero SaaS accounts. Completely standalone.
Licensing: Standard per-seat EULA. Pay once, own forever. The internal user module trusts your studio seat count—no invasive DRM or connection checks.
BUILT FOR UNITY 6+
$79 early adopter price, will targeting $99 once road map is complete (such as AI integrations, tight MIGHTY ecosystem integrations and future Play Mode / Build Mode functionality)
Hello Spring Sale!
Mighty Tasks is the PERFECT complimentary asset to all the fresh new assets you're going to grab during the Spring Sale!
50% launch discount on now!
☑️MIGHTY TASKS: In-Editor Tactical Command
Stop paying a monthly tax to keep your project organized. SaaS platforms like Jira, Trello, and Monday are built for generalist project managers, not game developers. They live in a browser; your work lives in the engine. This disconnect creates a "Sync Debt" that rots your schedule the moment production hits high gear.
Mighty Tasks is the first and last management system you will ever need. If you have no system, buy this before you sign a single subscription contract. If you already use Jira, use Mighty Tasks as the deep execution layer where the high-level milestones finally meet the actual GameObjects.
🔓Subscription Immunity. Total Data Sovereignty.
You pay once. You own the pipeline forever. At an early-adopter rate of $79 (targeting $119 post-roadmap), Mighty Tasks pays for itself in two months by eliminating SaaS seat licenses. Your data never leaves your machine. It does not sync with Jira or ping Trello. Core project data writes to offline, source-control-friendly JSON files directly inside your ProjectSettings folder. Your granular execution schedule is now a first-class citizen in your Git repository, version-controlled alongside your C# scripts. Because that data is open text, you can write custom scripts, parse it, and extend the engine exactly how you please.
⚙️Deep Engine Assimilation
Web dashboards are blind to your hierarchy. Mighty Tasks is built into the Unity API. Scope tickets directly to a Scene, Area, Prefab, or specific Asset. Save exact SceneView camera angles to every task. Stop deciphering vague bug reports; click the ticket, fly straight to the broken mesh, and fix it.
⛓️Unlimited Multi-Breakdown System (MBS)
Shatter "Implement Combat" into forty atomic, executable steps. Nest sub-tasks infinitely. Parent progress, stages, and timeline spans calculate automatically from the leaf nodes. Your completion math is now deterministic, not speculative.
⚔️Capacity-Aware Kanban
Turn creeping scope into a visible hit list. The board automatically calculates studio capacity versus demand based on the specific working hours and available days of your assigned developers. Know if a sprint is mathematically impossible before you commit the team.
🛤️The Gantt Dependency Engine
Expose the domino effect. Map the critical path and visualize finish-to-start dependencies inside the editor. Drag bars to reschedule. If you push a dependency too far, the timeline physically prevents you from breaking a blocking task’s dates. This is the "Oracle" view that spots catastrophic schedule conflicts three months early.
🕸️System Topology (Map View)
Stop holding the entire game architecture in your head. The interactive spatial node graph lets you wire your logic visually. Map dependencies and connect feature loops before they turn into a tangled, unshipable nightmare.
✖️The Kill Grid (Matrix View)
Ruthless triage for the final push. The Matrix plots every leaf task on a Priority vs. Importance scatter plot. Drag a dot to the top right to mark it critical. Separate the game-breaking emergencies from the "nice-to-haves" in seconds.
🎯SceneView Vandalism (Annotations)
Draw massive red arrows directly on the render. The built-in screenshot tool lets you circle exactly what is broken in the SceneView and attach the proof to the ticket. Eliminate the "Where is this bug?" conversation forever.
🪖Frictionless Developer Deployment
Zero external logins or HR portals. Build lightweight, local profiles to track developer capacity, map their skills, and point them at the fire.
🛡️Total Immunity (7-Day Refund)
Test the system in your own trenches. If Mighty Tasks does not instantly untangle your scope creep within seven days, request a refund. We authorize it immediately, even post-download.
(Task Atlas users: One-click import for all existing Landmark and Task data. Also, deeply discounted pricing for loyal longterm Task Atlas users now in effect)
Plan. Track. Ship. All from the Editor.
❔Reach out at shrinkrayentertainment@gmail.com with any questions
Price $79.00
Easy AssetBundle Builder by Reamplyfied
Built With
- Unity EditorWindow
- UnityEditorInternal.ReorderableList
- BuildPipeline API
- AssetDatabase API
Unity Version Compatibility
- Unity 2019.4 or higher
- Supports all platforms supported by Unity's AssetBundle system
Platform Support
- Windows
- macOS
- Linux
- iOS
- Android
- WebGL
- PlayStation
- Xbox
- Nintendo Switch
- tvOS
File Details
- Main Script File: EasyAssetBundleBuilder.cs
- Data Container: EasyAssetBundleBuilderData.asset (ScriptableObject)
- Supporting Scripts: 8 editor scripts
- Total File Size: Approximately 250 KB
Dependencies
- No external DLLs required
- Pure C# implementation
- Uses only built-in Unity APIs
Key Classes
EasyAssetBundleBuilderWindow
- Main EditorWindow implementation
- Handles UI rendering and user interactions
AssetBundleGroup
- Container class for asset groups
- Stores group label, version, and asset list
AssetEntry
- Individual asset data container
- Stores asset reference, label, version, and timestamp
EasyAssetBundleBuilderData
- ScriptableObject for data persistence
- Saves all groups and settings
Core APIs Used
BuildPipeline.BuildAssetBundles()
- Primary build method for AssetBundles
- Supports all compression options and build targets
AssetDatabase.GetDependencies()
- Recursive dependency tracking
- Used for dependency analysis and duplicate detection
EditorUtility.DisplayDialog()
- User confirmation dialogs
- Warning and error messaging
Undo.RecordObject()
- Full Unity Undo system integration
- Supports Ctrl+Z / Cmd+Z for all actions
FileInfo.Length
- Real disk size calculation for dependencies
- Accurate file size reporting
Data Storage
- Project-based configuration saved inside Assets folder
- Version control friendly
- Team collaboration ready
- No external files or databases required
Build Options Supported
Compression Modes
- Uncompressed
- LZ4
- LZ4HC
- LZMA
Build Options
- Force Rebuild
- Chunk Based Compression
- Disable Write Type Tree
- Ignore Type Tree Changes
- Append Hash to AssetBundle Name
- Strict Mode
- Dry Run Build
Performance
- Batch processing for large asset collections
- Optimized dependency scanning
- Minimal Editor performance impact
- Fast build times even with hundreds of assets
Scripting Define Symbols
- No custom scripting defines required
- Works out of the box
Source Code
- Full C# source code included
- Well-commented for easy customization
- Modular architecture for extending functionality
Easy AssetBundle Builder is a powerful custom Editor tool for Unity that streamlines the process of creating, organizing, analyzing, and building AssetBundles. It replaces Unity’s default manual workflow with a visual, data-driven system designed for professional production pipelines.
Unlike the default workflow, which relies on heavy manual configuration and inspector tags, this tool provides full visibility and control through a dedicated interface.Key
Benefits
- Visual Group-Based Management: Organize assets in logical tabs.
- Per-Asset & Per-Group Control: Fine-tune build settings for individual items or entire groups.
- Built-in Versioning: Simple but powerful version tagging for assets and groups.
- Deep Dependency Analysis: Automatically map and inspect asset dependencies.
- Duplicate Detection: Instantly identify and resolve assets duplicated across multiple bundles.
- Comprehensive Metrics: Track build time, total size, and per-bundle sizes for every platform.
- Multi-Platform Targeting: Build for all target platforms from a single window.
- Multiple Compression Modes: Choose from various compression algorithms.
Features in Detail
1. Group-Based Workflow
Manage assets in a flexible, tab-based system.
- Create multiple groups with separate tabs.
- Automatic tab wrapping for an uncluttered UI.
- Independent sorting options per group.
- Assign a unique version number to an entire group.
2. Individual Asset Control
Maintain precise control over every asset in the list. Each asset supports:
- A custom, override label.
- A custom, override version number.
- Automatic detection of duplicate bundle names with an "Auto-Fix" option.
- The ability to be skipped or ignored during the build process.
3. Versioning System
Implement a clear versioning strategy (e.g., Player_v3).
- The version suffix can be toggled globally to be applied or ignored during the build.
4. Sorting Modes
Quickly reorganize your view with multiple sorting modes.
- Individual Asset Sorting:
- None (Manual Drag & Drop)
- Name (Ascending / Descending)
- Type
- Date Added (Newest / Oldest First)
- Dependency View Sorting:
- Name (Ascending / Descending)
- Size (Largest / Smallest First)
- Type
5. Build Metrics
After every build, the tool provides instant, actionable data:
- Total build time (in seconds).
- Overall build size.
- A detailed breakdown of individual bundle sizes.
- Persistent per-platform size tracking for historical comparison.
6. Dependency Analyzer
Gain full visibility into what makes up your bundles.
- Utilizes AssetDatabase.GetDependencies(assetPath, true) to map all dependencies.
- Displays a clear list of every dependent asset and its file size.
- "Click-to-Ping" functionality to instantly locate any asset in the Project view.
7. Duplicate Detection System
Prevent asset bloat by identifying dependencies shared across multiple groups.
- The system builds a dictionary: Dependency → Group → Asset List.
- Dependencies used in multiple groups are flagged with a color-coded severity scale:
- Yellow: Used in 2 groups.
- Orange: Used in 3+ groups.
- Red: Indicates a high-impact, heavy duplication.
8. Output Folder Management
Streamlined management of your build destination.
- Automatically create the target output folder if it doesn't exist.
- Safely clear the output folder before a new build.
- Automatically refresh the AssetDatabase after a build.
- Auto-select the newly built bundle in the Project view for quick access.
9. Drag & Drop System
A fast and intuitive way to populate your groups.
- Supports dragging and dropping single assets.
- Supports dragging and dropping entire folders.
- Performs recursive asset discovery on dropped folders.
- Automatic filtering to ensure only valid asset types are added.
10. Undo Support
Work with confidence, knowing every action is reversible.
- Uses Undo.RecordObject(...).
- Fully integrated with Unity's native Undo system (Ctrl+Z / Cmd+Z).
Price $5.00
Stylised Waterfall Asset Pack by Lucie Travaux VFX
Additional details about the specific features of my shaders:
- The higher the vertex count of your mesh, the more precise the vertex displacement will be.
- To have the foam interact with objects, your material must be set up as Transparent since the shader uses Depth!
- Shaders are made with ShaderGraph, so be sure to install it from the Package Manager in Unity. All nodes are organised into named groups for greater clarity. Therefore, it can be modified as needed if you wish.
Unity Version: Developed and tested on Unity 2022.3.62f2
Includes :
- 70 prefabs and 32 variants (for different mesh sizes and for water, drain water, blood and sand variants)
- 6 shaders (for water, waterfall, river, waves, ripples and soft particles) and 5 subgraphs
- 19 materials and 51 variants
- 29 meshes (for waterfall meshes: approximately 300 triangles for low poly, 900 for high poly and 20 for non-displacement; for river meshes: between 2 and 4 triangles for straight, 20 for bend and transition; for fountain meshes: between 700 and 1200 triangles) + 40 demo scene meshes (41 910 triangles)
- 13 textures + 3 noises (PNG textures: 13 in 1024 and 3 in 2048)
- 1 script (to adapt particle rate with scaling)
Add movement and life to all your Unity projects with this Stylised Waterfall Asset Pack.
You'll find magnificent waterfalls, rivers, lakes, ponds, and even fountains in a delightfully stylised look!
Choose from ready-to-use prefabs or create your own variants using the parameters to control colour, flow speed, foam intensity, ripples, and more. Material parameters can be adjusted in the Inspector. Simply duplicate one of them and tweak the parameters as desired.
Designed for real-time performance, even on low-end devices, thanks to low-poly variants.
Main features:
- Colour and opacity
- Foam and Waves textures, size and speed
- Foam subtle interaction with objects
- UV Distortion texture, size, strength and speed
- Shader that adapts texture size to meshes scaling
- Options for textures offset based on position
- Dissolve amount, range and smoothness
- Displacement amount and fade
- Foam and splashes particle rate adapts to meshes/prefab size
Price $50.00
Red Dot Sight by Alexander Lipin
Number of textures 5
Texture dimensions 2048
Polygon count 4648 Vertex
Minimum polygon count 1014 Trils
Maximum polygon count 2731 Trils
Number of meshes/prefabs 1 /1
Rigging: No
Animation count 0
UV mapping: Yes
LOD information 0
Types of materials and texture maps PBR
This asset includes a compact optic with a standard Picatinny mount, making it easy to integrate into weapon systems and modular setups.
The model uses a single texture set and is optimized for real-time performance.
Meshes are not merged, and all elements use correctly positioned pivots, allowing easy attachment and alignment on weapons.
The package includes ORM texture maps (Occlusion, Roughness, Metallic) for efficient and flexible custom shading workflows.
Features:
- Game-ready optic attachment
- Standard Picatinny mount
- Single texture set
- No tinting
- Separated meshes for flexibility
- Accurate pivots for positioning
- ORM texture maps for shading
- Clean topology and UV mapping
- Optimized for real-time rendering
Perfect for:
- FPS games
- Tactical shooters
- Military simulations
- VR/AR projects
- Weapon customization systems
All brand names and logos are fictional. Any resemblance to real brands or products is purely coincidental.
Price $4.99
Necro Zombie by AndryuBaby
Textures pack map 1024x1024
three skins
3 materials
10 textures
PBR textures
- PBR textures- Attention This model uses its own UE5 skeleton. Compatible with any animations from Free sources and others. It has PBR textures. There is no animation But you can try using the ones that are on the sites. The video features a demonstration animation of the dance, showing how the character's equipment is set up.
faces 2701
verts 2601
tris 5198
Price $15.00
Necro Warrior by AndryuBaby
Textures pack map 1024x1024
three skins
3 materials
10 textures
PBR textures
- PBR textures- Attention This model uses its own UE5 skeleton. Compatible with any animations from Free sources and others. It has PBR textures. There is no animation But you can try using the ones that are on the sites. The video features a demonstration animation of the dance, showing how the character's equipment is set up.
faces 2262
verts 2196
tris 4334
Price $15.00
Necro Sentinel by AndryuBaby
Textures pack map 1024x1024
three skins
3 materials
10 textures
PBR textures
- PBR textures- Attention This model uses its own UE5 skeleton. Compatible with any animations from Free sources and others. It has PBR textures. There is no animation But you can try using the ones that are on the sites. The video features a demonstration animation of the dance, showing how the character's equipment is set up.
faces 3251
verts 3051
tris 6126
Price $15.00
Necro One Eye by AndryuBaby
Textures pack map 1024x1024
three skins
3 materials
10 textures
PBR textures
- PBR textures- Attention This model uses its own UE5 skeleton. Compatible with any animations from Free sources and others. It has PBR textures. There is no animation But you can try using the ones that are on the sites. The video features a demonstration animation of the dance, showing how the character's equipment is set up.
faces 3534
verts 3316
tris 6628
Price $15.00
Necro Hunter by AndryuBaby
Textures pack map 1024x1024
three skins
3 materials
10 textures
PBR textures
- PBR textures- Attention This model uses its own UE5 skeleton. Compatible with any animations from Free sources and others. It has PBR textures. There is no animation But you can try using the ones that are on the sites. The video features a demonstration animation of the dance, showing how the character's equipment is set up.
faces 2744
verts 2606
tris 5208
Price $15.00
Necro Guard by AndryuBaby
Textures pack map 1024x1024
three skins
3 materials
10 textures
PBR textures
- PBR textures- Attention This model uses its own UE5 skeleton. Compatible with any animations from Free sources and others. It has PBR textures. There is no animation But you can try using the ones that are on the sites. The video features a demonstration animation of the dance, showing how the character's equipment is set up.
faces 2426
verts 2333
tris 4574
Price $15.00
Necro Cyclope by AndryuBaby
Textures pack map 1024x1024
three skins
3 materials
10 textures
PBR textures
- PBR textures- Attention This model uses its own UE5 skeleton. Compatible with any animations from Free sources and others. It has PBR textures. There is no animation But you can try using the ones that are on the sites. The video features a demonstration animation of the dance, showing how the character's equipment is set up.
faces 2819
verts 2756
tris 5356
Price $15.00
Necro Bot by AndryuBaby
Textures pack map 1024x1024
three skins
3 materials
10 textures
PBR textures
- PBR textures- Attention This model uses its own UE5 skeleton. Compatible with any animations from Free sources and others. It has PBR textures. There is no animation But you can try using the ones that are on the sites. The video features a demonstration animation of the dance, showing how the character's equipment is set up.
faces 1816
verts 1670
tris 3336
Price $15.00
Chibi Drou by AndryuBaby
Number of Materials:1
Number of Material Instances:3
Number of Textures:11
Texture Resolutions: 1024x1024
- PBR textures- Attention This model uses its own UE5 skeleton. Compatible with any animations from Free sources and others. It has PBR textures. There is no animation But you can try using the ones that are on the sites. The video features a demonstration animation of the dance, showing how the character's equipment is set up.
faces 2798
verts 2585
tris 5166
Price $15.00