MAR-Low_Poly_Street_Lamps_Classic&Modern by MAR_0237
Number of textures : 2
Texture dimensions : 512*512
Polygon count of [Model Name]
-StreetLamp_Globe : 160
-StreetLamp_Classic_Square : 181
-StreetLamp_Modern_LED_Single : 256
-StreetLamp_Modern_LED_Double : 384
-StreetLamp_Classic_DoubleLantern : 706
Minimum polygon count : 160
Maximum polygon count : 706
Number of meshes/prefabs : 20prefabs
UV mapping: Yes
Types of materials and texture maps (e.g., PBR) :
Non-PBR materials using Base Color and Emission texture maps
This package includes a stylized low-poly Street Lamp Set designed for quick use in Unity projects.
It contains multiple lamp designs (classic lantern style, globe light, and modern street lights) with clean silhouettes and a consistent style, making it easy to build streets, parks, plazas, and outdoor environments.
What’s included
- Multiple street lamp models with different lamp head designs
- Color variations (e.g., dark/gray/green/brown tones) using material tint / variants
- Emission for the light parts to create a glowing look (night scenes ready)
Textures & Materials
- 1 Base Color texture (512)
- 1 Emission texture (512)
- Total: 2 textures
- Unity materials set up for easy customization (color tint + emission)
Use cases
- Stylized city streets, sidewalks, parks, plazas
- Night scenes / atmospheric environments
- Mobile-friendly / lightweight props for games and simulations
Price $4.99
MAR – Low Poly Park Environment (URP) by MAR_0237
Number of textures : 5
Texture dimensions : 512*512
Polygon count of [Model Name] :
Bench : 366
Floor : 4
Street_Lamp : 246
Tree_Flower : 800
Minimum polygon count : 4
Maximum polygon count : 800
Number of meshes/prefabs : 12prefabs
UV mapping: Yes
Types of materials and texture maps : Hand-painted (Albedo only)
MAR – Low Poly Park Environment (URP) is a clean and optimized low-poly park asset pack designed for Unity URP.
It includes modular ground tiles, trees, benches, and street lamps, making it easy to create cozy outdoor or stylized environments.
All assets are lightweight and suitable for mobile, casual, or stylized 3D games.
You can freely customize layouts or combine parts to fit your own scene design.
All models are provided in FBX format with URP materials, and textures use 512×512 PNG/TGA format for optimized performance.
Perfect for outdoor scenes in casual, mobile, or stylized projects.
Price $5.99
Medieval Axe Set - Game Ready Weapon by Feyloom
Number of textures: 20
Texture dimensions: (1024x1024)
Polygon count :
Minimum polygon count: 294
Maximum polygon count: 966
Number of meshes/prefabs: 3x10
Rigging: No
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Medieval Axe Set
Number of weapons: 10
Axe Types:
- Wooden
- Stone
- Copper
- Metal
- Steel
- Silver
- Dark Silver
- Golden
- Crystal
- Magic
Polycount:
- Polygons: 294-966
- Vertices: 365-1044
- Triangles: 568-1864
Price $15.00
North river fish - large pack by Mixall
Number of textures: 121
Texture dimensions: 2048x2048
Polygon count of: about 3 000 - 5 000 Faces
Number of meshes/prefabs: 31/30
Rigging: Yes
Animation count: 4
Animation type list: swim, eat, idle, dead
UV mapping: Yes
Types of materials and texture maps:PBR
Mixall studio presents a good solution for your games, VR projects and simulators: North river fish - large pack. A large animated North river fish pack. Here you'll find Burbot, Salmon, Sockeye salmon, Trout, Rainbow trout, Grayling, Char, Taimen and other species.
★ Key Features ★
- 30 unique fish
- Rigged model
- Necessary animations: swim, idle, eat, dead
- PBR textures
- Underwater HDRI (The postprocessing and light effects of water shadows are not included in the package, only the underwater environment map)
★ Assets ★
- 30 types of fish with animations: Burbot, Salmon, Sockeye salmon, Trout, Rainbow trout, Grayling, Char, Taimen, Humpback perch, Valaam whitefish, Minnow, Broad whitefish, Navaga, Smelt, Amur roach, Chinook salmon, Pink salmon, Siberian grayling, Lenok, Muksun, Dace, Whitefish, Sea trout, Nelma, Chir, Omul, Rive eel, Northern pike, Yaqui sucker, Canadian walleye
We will be grateful if you fill out this form. This will help improve our work.
★ Other Assets ★
Combine this asset pack with our other assets:
AI Sea Fishes - ready solutions for your project
Realistic corals - underwater props
Shark, dolphin and other sea animals
Underwater world - characters and props
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $69.99
DeathKnight 5 by Andryuha1981
Number of Materials:5
Number of Material Instances:9
Number of Textures:61
Texture Resolutions: 2048x2048, 4096x4096
Extra bones:
Jaw
Attention
The model is loaded and works in unreal engine 5 ,skeleton has a structure from unreal engine 5
In the model it is desirable to use a shader with a two-sided display of polygons.
Number of Animations:28
Animation Types:
Attack(x6)
Death(x4)
GetHit(x4)
Idle(x4)
Walk(x4)
Run(x2)
Strafe l/r(x4)
faces 66470
verts 54200
tris 103364
Price $70.00
Pixel Monster Capture Pack 06 by ElvGames
File Type: PNG
Sprite Size: 64x64 Pixels
Artstyle: Pixel Art
Animated: No
Get your EvoMonsters and start making your game. Each EvoMonsters Pack contains a monster with its own egg and evolutions, perfect for turn-based RPGs, JRPGs, and monster-capture games.
Pixel Monster Capture Pack 06
➡️ 4 EvoMonster Egg!
➡️ 4 EvoMonster with evolution!
➡️ 4 Different color palettes!
➡️ EvoMonster 21 (ID 054, 055)
➡️ EvoMonster 22 (ID 056, 057)
➡️ EvoMonster 23 (ID 058, 059, 060)
➡️ EvoMonster 24 (ID 061, 062)
➡️ Spritesheet & Single Sprites!
➡️ PNG files!
Price $7.99
Stylized Low Poly Dessert Pack by EK Studio
- Number of textures: 2
- Texture dimensions:1024x1024
- Minimum polygon count: 70
- Maximum polygon count: 3.3k
- Number of meshes/prefabs: 89
- UV mapping: Yes
- Rigging: No
Bring your game scenes to life with the Stylized Low Poly Dessert Pack! This pack contains over 80 unique dessert models, organized for easy use in Unity. Perfect for casual, stylized, and mobile games, all models come with optimized low poly meshes and ready-to-use materials.
• 89 optimized models
• 1 material is used for all models (Built-in, URP)
• 89 ready prefabs
• 2 demos scenes (Built-in, URP)
Contents include:
- Cakes & Cake Slices
- Cheesecakes & Mini Cheesecakes
- Cookies
- Cupcakes
- Donuts
- Eclairs
- Macarons
- Pancakes
- Pies
- Rolls
- Tarts
- Waffles
Features:
- Stylized low poly design
- Optimized for performance
- Clean and consistent naming
- Prefabs ready to drag & drop
- Includes demo scenes for Built-in Render Pipeline and URP
Price $7.99
ALPE | A Low Poly Environment by Purple Sky
The assets are modeled in Low Poly STYLE but most assets are not true low poly.
Most models fall within a low-to-mid poly range and include LODs (with the exception of terrain details and particle systems). The highest poly asset reaches approximately 20,000 triangles for LOD0.
Trees carry the highest poly counts in the scene, while most other assets remain relatively low poly.
The example scene typically renders around 3.5 - 4.5 million triangles, depending on camera position and visible detail density.
The majority of assets are texture-free, with color driven directly through shaders. Textures are used sparingly—primarily for terrain, VFX, and the starry sky HDRI.
The water shader does not rely on scrolling normal maps; instead, it requires actual geometry displacement to achieve its visual effect.
The moon is dynamically linked to the sun, always positioned on the opposite side of the sky.
The moon only casts light on the clouds.
For increased performance, utilize efficient instancing techniques and tools.
Unity Compatibility: Compatible with Unity 6000.0.64f1 and newer (URP only).
Important: This asset is not intended for mobile devices due to its high terrain detail density and elevated polycount on certain assets (Trees).
Key Features
Content: Comes with an example scene to help you get started. Includes visual effects: birds, falling leaves. rainbow, sun rays, waterfall.
World Light Manager
Dynamically adjusts global lighting based on sun position, including:
- Fog Color
- Fog Density
- Sun Color
- Sun Intensity
- Ambient Lighting Color
- Environment Indirect Lighting Intensity
- Environment Reflection Intensity
Custom Skybox Shader with Day/Night sky.
Advanced Shaders
- Vegetation Shader: Feature translucency, wind movement, stylized Fresnel, color gradients, and distance fade.
- Wings Shader: Used for birds VFX.
- 3D Cloud Shader: For 3d modeled clouds.
Includes a smooth camera controller for scene navigation, and directional light rotator script.
Price $38.99
Chair Animation Vol 2 by Voxel Vision
Number of Animations: 227
Animation Types (Root Motion/In-place): Root Motion
Animation List :
AS_Sit_Idle_L_02
AS_Sit_Idle_01_To_Point_Up_Left_L
AS_Sit Idle_L_06
AS_Sit_Idle_R_02
AS_Sit_Idle_01_To_Point_Up_Right_R
AS_Sit_Idle_L_07
AS_Sit_Idle_Point_Mid_Front_R
AS_Sit_Idle_R_03
AS_Sit_Idle_R_07
AS_Sit_Idle_R_08
AS_Sit_Point_Front_Up_To_Mid_L
AS_Sit_Point_Front_Up_To_Mid_R
AS_Sit Down_L_01
AS_Sit_Idle_L_03
AS_Sit_Idle_L_08
AS_Sit_Idle_R_04
AS_Sit_Idle_R_08_To_Point_Right_Up_R
AS_Sit Down_R_01
AS_Sit_Idle_L_04
AS_Sit_Idle_L_08_To_Point_Left_Up_L
AS_Sit_Idle_R_05
AS_Sit_Idle_To_Standup_L_02
AS_Sit_Point_Left_Up_To_Sit_Idle_L_08
AS_Sit_Point_Mid_Front_Left_To_Right_R
AS_Sit_Point_Mid_Front_To_Front_Up_R
AS_Sit_Point_Mid_Front_To_Mid_Right_L
AS_Sit_Point_Left_Up_To_Mid_Front_R
AS_Sit_Point_Mid_All_R
AS_Sit_Point_Mid_Front_L_To_Idle_01
AS_Sit_Point_Mid_Front_Left_To_Right_L
AS_Sit_Point_Mid_Front_Right_To_Left_L
AS_Sit_Point_Mid_Front_Right_To_Left_R
AS_Sit_Point_Mid_Front_To_Front_Up_L
AS_Sit_Point_Mid_Front_To_Left_Up_R
AS_Sit_Point_Mid_Front_To_Mid_Left_L
AS_Sit_Point_Mid_Front_To_Mid_Left_R
AS_Sit_Point_Mid_Front_To_Right_Up_L
AS_Sit_Point_Mid_Right_To_Mid_Front_R
AS_Sit_Point_Mid_Front_To_Right_Up_R
AS_Sit_Point_Right_Up_To_Mid_Front_L
AS_Sit_Point_Mid_Left_To_Mid_Front_L
AS_Sit_Point_Up_Left_L_To_Idle_01
AS_Sit_Point_Up_Left_To_Up_Right_L
AS_Sit_Point_Right_Up_To_Sit_Idle_R_08
AS_Sit_Point_Up_Left_To_Up_Right_R
AS_Sit_Point_Up_All_L
AS_Sit_Point_Up_Right_To_Up_Left_R
AS_Sit Standup L_01
AS_Sit Standup R_01
AS_Sit_Idle_01
AS_Sit_Idle_L_05
AS_Sit_Idle_Point_Mid_Front_L
AS_Sit_Idle_R_06
AS_Sit_Idle_To_Standup_R_02
AS_Sit_Point_Mid_All_L
AS_Sit_Point_Mid_Front_R_To_Idle_01
AS_Sit_Point_Mid_Front_To_Left_Up_L
AS_Sit_Point_Mid_Front_To_Mid_Right_R
AS_Sit_Point_Mid_Left_To_Mid_Front_R
AS_Sit_Point_Up_Right_R_To_Idle_01
AS_Sit_Point_Mid_Right_To_Mid_Front_L
AS_Sit_Point_Up_All_R
AS_Sit_Point_Up_Right_To_Up_Left_L
AS_Idle_to_Start_Thinking_L_01
AS_Sit Down_L_02
AS_Sit_Front_Mid_Point_End_R_02
AS_Sit_Handsup_Start
AS_Sit_Idle_R_09
AS_Sit_Loop_HI_R
AS_Sit_Point_Front_Mid_End_R_01
AS_Sit_Start Hi_R
AS_Sit_Thinking_Loop_L_02
AS_Sit_Thinking_To_Idle_R
AS_StandUp_03
AS_Idle_to_Start_Thinking_R_01
AS_Sit Down_R_02
AS_Sit_Front_Mid_Point_To_Thinking_L_02
AS_Sit_Hi_L
AS_Sit_Idle_R_10
AS_Sit_No_Thanks_L
AS_Sit_Point_Front_Mid_Start_R_01
AS_Sit_Thinking_End_L_01
AS_Sit_Thinking_Loop_R_01
AS_Sit_Thinking_To_Point_Front_L_02
AS_Sit Discuss_L
AS_Sit_End_Hi_L
AS_Sit_Front_Mid_Point_To_Thinking_R_02
AS_Sit_Hi_R
AS_Sit_Ignore_L
AS_Sit_No_Thanks_R
AS_Sit_Point_Mid_Front_To_Idle_L
AS_Sit_Thinking_End_R_01
AS_Sit_Thinking_Loop_R_02
AS_Sit_Thinking_To_Point_Front_R_02
AS_Sit_Discuss_R
AS_Sit_End_Hi_R
AS_Sit_Handsup_End
AS_Sit_Idle_L_09
AS_Sit Ignore_R
AS_Sit_Point_Front_Mid_Start_L_01
AS_Sit_Point_Mid_Front_To_Idle_R
AS_Sit_Thinking_L
AS_Sit_Thinking_R
AS Sit_Thinking_To_Point_Mid_Front_L_01
AS_Sit Down 03
AS_Sit_Front_Mid_Point_End_L_02
AS_Sit_Handsup_Loop
AS_Sit_Idle_L_10
AS_Sit_Loop_HI_L
AS_Sit_Point_Front_Mid_End_L_01
AS_Sit_Start_Hi_L
AS_Sit_Thinking_Loop_L_01
AS_Sit_Thinking_To_Idle_L
AS_Sit_Thinking_To_Point_Mid_Front_R_01
AS_Request_Sit_Down_End_L
AS_Request_Sit Down_Start_R
AS_Sit_Hello_End_R
AS_Sit_Hello_Start_L
AS_Sit_Idle_16
AS_Sit_Idle_R_12
AS_Sit_Idle_To_Relax_R
AS_Sit_Listen_Idle_13
AS_Sit_Listen_To_Relax_Two_Hand
AS_Sit_Right_To_Front_Look
AS_Sit_Listen Left_To_Front
AS_Request_Sit_Down_End_R
AS_Sit Down_04
AS_Sit_Hello_L
AS_Sit_Hello_Start_R
AS_Sit_Idle_16_To_Listen
AS_Sit_Idle_R_17
AS_Sit_Left_To_Front_Look
AS_Sit_Listen_Idle_15
AS_Sit_Relax_L_To_Listen
AS_Sit_Right_To_Left_Look
S_Sit_Listen_Right_To_Front
AS_Request_Sit_Down_Loop_L
AS_Sit_Front_To_Left_Look
AS_Sit_Hello_Loop_L
AS_Sit_Idle_11
AS_Sit Idle_L_12
AS_Sit_Idle_R_18
AS_Sit Left_To_Right_Look
AS_Sit_Listen_Idle_L_14
AS_Sit_Relax_L_To_Two_Hand
AS_Sit_What_Is_L_To_Idle_13
AS_Request_Sit_Down_Loop_R
AS_Sit_Front_To_Right_Look
AS_Sit_Hello_Loop_R
AS_Sit_Idle_13_To_What_Is_L
AS_Sit_Idle_L_17
AS_Sit_Idle_To_Listen
AS_Sit_Listen_Front_To_Left
AS_Sit_Listen_Idle_R_14
AS_Sit_Relax_R_To_Listen
AS_Sit_What_Is_R_To_Idle_13
AS_Request_Sit Down Start_L
AS_Sit_Hello_End_L
AS_Sit_Hello_R
AS_Sit_Idle_13_To_What_Is_R
AS_Sit Idle_L_18
AS_Sit_Idle_To_Relax_L
AS_Sit_Listen_Front_To_Right
AS_Sit_Listen_To_Idle_11
AS_Sit_Relax_R_To_Two_Hand
AS_Standup_04
AS_Sit_Clap_End_L_01
AS_Sit_Clap_Start_R_01
AS_Sit_Clap_End_R_01
AS_Sit_CrossLeg_End_L
AS_Sit_CrossLeg_Start_L
AS_Sit_Hand_Crossed_Start
AS_Sit_CrossLeg_Start_R
AS_Sit_HandCrossed_End
AS_Sit_Idle_Phone_R_01
AS_Sit_Relax_Front_Leg_End_R_01
AS_Sit_Relax_Front_Leg_Idle_R_21
AS_Sit_Relax_Front_Leg_Start_L_01
AS_Sit Relax Idle_L_26
AS_Sit_Relax_Start_02
AS_Sit_Rest_End_L
AS_Sit_Rest_Start_R
AS_Standup_On_Phone_R
AS_Sit_Relax_End_L_05
AS_Sit_Relax_Front_Leg_End_R_03
AS_Sit_Relax_Front_Leg_L_01
AS_Sit_Relax_Front_Leg_Start_L_03
AS_Sit_Relax_Idle_R_22
AS_Sit Relax_Start_L_04
AS_Sit_Rest_End_R
AS_Sit_Ungrab_Phone_L
AS_Sit_Clap Idle_23
AS_Sit_CrossLeg_End_R
AS_Sit_Down_05
AS_Sit_HandCrossed_Idle_24
AS_Sit_Relax_End_R_05
AS_Sit_Relax_Front_Leg_Idle_L_19
AS_Sit_Relax_Front_Leg_L_03
AS_Sit_Relax_Front_Leg_Start_R_01
AS_Sit_Relax_Idle_R_26
AS_Sit_Relax_Start_L_05
AS_Sit_Rest_Idle_L_25
AS_Sit_Ungrab_Phone_R
AS_Sit_Clap_Loop_01
AS_Sit_CrossLeg_Idle_L_27
AS_Sit_Down_On_Phone_L
AS_Sit_Idle_20
AS_Sit_Relax_Front_Leg_End_L_01
AS_Sit_Relax_Front_Leg_Idle_L_21
AS_Sit_Relax_Front_Leg_R_01
AS_Sit_Relax_Front_Leg_Start_R_03
AS_Sit_Relax_L_To_Idle_04
AS_Sit Relax_Start_R_04
AS_Sit_Rest_Idle_R_25
AS_Standup_05
AS_Sit_Clap_Start_L_01
AS_Sit_CrossLeg_Idle_R_27
AS_Sit_Down_On_Phone_R
AS_Sit_Idle_Phone_L_01
AS_Sit_Relax_Front_Leg_End_L_03
AS_Sit_Relax_Front_Leg_Idle_R_19
AS_Sit_Relax_Front_Leg_R_03
AS_Sit_Relax_Idle_L_22
AS_Sit_Relax_R_To_Idle_04
AS_Sit_Relax Start_R_05
AS_Sit_Rest_Start_L
AS_Standup_On_Phone_L
Price $20.00
Basic Ledge & Campus Animation by Voxel Vision
Number of Animations: 43
Animation Types : Root Motion
Discord : Link
Get Full Pack - Link
Animation List :
Campus Climbing
anim_Campus_Climbing_Corner_Turn_Inside_Left
anim_Campus_Climbing_Corner_Turn_Inside_Right
anim_Campus_Climbing_Corner_Turn_Outside_Left
anim_Campus_Climbing_Corner_Turn_Outside_Right
anim_Campus_Climbing_Falling
anim_Campus_Climbing_Falling_02
anim_Campus_Climbing_Idle_01
anim_Campus_Climbing_Idle_02
anim_Campus_Climbing_Short_Down_L
anim_Campus_Climbing_Short_Down_R
anim_Campus_Climbing_Short_Left_01
anim_Campus_Climbing_Short_Left_02
anim_Campus_Climbing_Short_Right_01
anim_Campus_Climbing_Short_Right_02
anim_Campus_Climbing_Short_Up_L
anim_Campus_Climbing_Short_Up_R
anim_Campus_Climbing_To_Up_Idle
anim_Transition_Down_Left_Turn_Ledge_To_Campus_Climbing
anim_Transition_Down_Right_Turn_Ledge_To_Campus_Climbing
anim_Transition_Up_Left_Ledder_To_Campus_Climbing
anim_Transition_Up_Left_Ledder_To_Ledge_Climbing
Ledge Climbing
anim_Climbing_Corner_Turn_Inside_Left
anim_Climbing_Corner_Turn_Inside_Right
anim_Climbing_Corner_Turn_Outside_Left
anim_Climbing_Corner_Turn_Outside_Right
anim_Climbing_Idle_01
anim_Climbing_Idle_02
anim_Climbing_Idle_03
anim_Climbing_Idle_To_Climbing_Up
anim_Climbing_Short_Down_01
anim_Climbing_Short_Down_02
anim_Climbing_Short_Left_01
anim_Climbing_Short_Left_02
anim_Climbing_Short_Right_01
anim_Climbing_Short_Right_02
anim_Climbing_Short_Up_01
anim_Climbing_Short_Up_02
anim_Climbing_Start_To_Hang_Idle
anim_Climbing_To_Down_Hang_Idle
anim_Climbing_To_Falling
anim_Climbing_Up_Ledge_To_Reach_L
anim_Climbing_Up_Ledge_To_Reach_R
anim_Start_To_Campus_Idle
Price $15.00
Bullet Impact Sound Effects by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 106
Number of Audio Waves: 106 + 106
Sample rate / bit rate: 96kHz-32bit [106 Sounds] + 44.1kHz-24bit [106 Sounds]
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 01:46
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation Link: FileList
Bullet Impact Sound Effects
This collection is focused entirely on the moment of impact—not the gunshots themselves, but what happens when a bullet hits or narrowly misses its target.
It features a wide range of impact textures across surfaces like wood, metal, glass, mud, concrete, and body hits (including blood spill and gore), along with pass-by misfire whooshes that add motion and realism. Many sounds are available in both clean impact variations and combined wind-slice whoosh + impact versions.
Designed as a versatile toolkit, these sounds can be used based on their texture and intensity—giving you the flexibility to craft both believable and cinematic impact moments.
Please check the complete sound list here.
Any future upgradations to this pack would be free of charge for the existing buyers.
Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.
Price $4.99
Mechanic Toolkit Metallic Sounds by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 611
Number of Audio Waves: 611 + 611
Sample rate / bit rate: 96kHz-32bit [611 Sounds] + 44.1kHz-24bit [611 Sounds]
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 7:57
Supported Development Platforms:
Windows: Yes
Mac: Yes
Introducing ''Mechanic Toolkit Metallic Sounds''
Please check the complete sound list here.
Mechanic Toolkit Metallic Sounds is a focused collection of metallic contact sounds inspired by the everyday movements and interactions of small handheld tools and hardware. Rather than being limited to the literal meaning of file names, this collection is designed as a flexible sound design toolkit—encouraging creators to select sounds based on their texture, tone, and impact character.
The library captures the subtle mechanical language of metal: light contacts, brief clinks, muted impacts, quick scrapes, and the tactile noises produced when small metal objects interact. These sounds often occur in short bursts—precise, practical, and functional—making them especially valuable for sound designers looking for tight, believable metallic accents.
Instead of strictly matching a sound to its filename, designers are encouraged to browse the library and choose sounds based on their sonic character—sharp, muted, light, dense, gritty, or delicate—to best serve the moment in a project.
Inside the collection you will find a wide variety of metallic interactions typical of small tool environments, including:
- Metallic contacts between handheld tools
- Subtle tool movement and handling sounds
- Toolbox rummaging and light handling noises
- Toolbox drop slams
- Tiny metal interactions similar to nails, bolts, and screws
- Light metallic clinks and snaps
- Scrapes and sliding contacts
- Muted metal impacts where resonance is minimal
- Short metallic hits and incidental mechanical noises
- Heavy Machinery Geary Sounds
Use Cases
- Game Sound Design
- Inventory interactions and item pickup sounds
- Crafting systems and equipment assembly
- Tool usage in simulation or survival games
- Workshop, mechanic, or repair environments
- UI feedback with metallic accents
- Environmental foley for industrial or garage settings
- Film & Video Production
- Workshop scenes and mechanical environments
- Tool handling foley layers
- Subtle metal contact accents in editing
- UI / UX Sound Design
- Metallic micro-feedback sounds
- Interface confirmations with tactile character
- Mechanical-style UI themes
- Animation & Motion Graphics
- Mechanical motion accents
- Industrial transitions or motion cues
- Podcast, Radio & Audio Drama
- Workshop atmospheres
- Subtle prop handling sounds
- Music Production & Experimental Sound Design
- Percussive metallic layers
- Industrial rhythm elements
- Texture layers for electronic or cinematic music
Any future upgradations to this pack would be free of charge for the existing buyers.
Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.
Price $15.99
Real Button Press Sounds by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 68
Number of Audio Waves: 68 + 68
Sample rate / bit rate: 96kHz-32bit [68 Sounds] + 44.1kHz-24bit [68 Sounds]
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 0:45
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation Link: FileList
Introducing “Real Button Press Sounds”
For UI/UX designers and sound professionals looking for authentic, tactile button press sounds, this collection delivers exactly that.
Each button press has been recorded from a variety of real-world devices. However, don’t limit yourself to the original source. Whether it was captured from a physical control panel, a radio switch, or even a mouse click, the sound is yours to reinterpret.
Use them freely across interfaces — mobile apps, game menus, dashboards, kiosks, or embedded systems. What matters is how it feels in your design context.
Any future upgradations to this pack would be free of charge for the existing buyers.
Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.
Price $7.99
Chalk & Board Sounds by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 164
Number of Audio Waves: 164 + 164
Sample rate / bit rate: 96kHz-24bit [164 Sounds] + 44.1kHz-24bit [164 Sounds]
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 3:24
Supported Development Platforms:
Windows: Yes
Mac: Yes
Chalk & Board Sounds – Pure Texture, Zero Artificial Processing
This collection captures the unmistakable, organic texture of real chalk interacting with a genuine blackboard surface. No artificial processing. No synthetic layering. Just raw, detailed recordings ready for professional sound design treatment.
Inside this Chalk & Board sound effects collection, you’ll find recordings of chalk strokes on both smooth and slightly rough board surfaces, along with chalk handling, rolling on wooden surfaces, throwing impacts, and natural board cleaning using a duster.
When real chalk drags across a blackboard, it produces a distinct friction character. The grainy scrape, subtle pressure variations, dusty breakpoints, and micro-textural shifts create an authenticity that synthetic sound design simply cannot replicate convincingly.
Designed for creators who need tactile realism, classroom ambience, UI interactions, educational scenes, and detailed Foley work.
Any future upgradations to this pack would be free of charge for the existing buyers.
Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.
Price $16.99
Flip-Dot Scoreboard Sounds by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 33
Number of Audio Waves: 33+33
Sample rate / bit rate: 96kHz-24bit [33 Sounds] + 44.1kHz-24bit [33 Sounds]
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 0:21
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation Link: File List
Important/Additional Notes: No
Introducing “Flip-Dot Scoreboard Sounds”
This collection focuses on one thing only: the physical flipping of the discs. Perfect for scoreboards in sports games, airport and train station displays, departure boards, retro information panels, game show counters, mechanical UI animations, vintage tech interfaces, interactive installations, and nostalgic digital signage simulations.
Just the clicky, flappy, mechanical impact of flip-dot discs turning from one side to the other.
What’s Inside This Collection
Every sound in this collection is built around the authentic mechanical action of the flipping discs:
- Single flip hits – Clean, isolated disc flips
- Long cascading flip sequences – As if a full scoreboard line is changing
Please check the complete sound list here.
Any future upgradations to this pack would be free of charge for the existing buyers.
Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.
Price $9.99
Slime: Viscous & Squelchy SFX by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 58
Number of Audio Waves: 58 + 58
Sample rate / bit rate: 96kHz-24bit [58 Sounds] + 44.1kHz-24bit [58 Sounds]
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 02:00
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation Link: FileList
Important/Additional Notes: No
Bring your sound design to life with rich, organic slime sound effects crafted for modern games, films, animations, ASMR, and creature design. Experience squelchy, viscous textures that feel as sticky and wet as a slurp.
Price $8.99
Low-Poly Sci-Fi Pack by Floreswa
Number of prefabs: 40
Rigging: Yes
Animation count: 0
A clean and cohesive Low-Poly Sci-Fi Pack featuring 40 optimized models for Unity. Includes astronauts, spaceships, a rocket, alien plants, ores, a portal, an ore producer, and an ore machine. Designed with a consistent low poly style and game-ready topology, with easily customizable colors for quick visual adjustments. Ideal for mobile, PC, and VR sci-fi projects.
The astronauts are fully rigged and ready for animation.
When importing the astronauts in Blender, make sure to check the Ignore Leaf Bones option under the armature settings.
Price $0.00
Tilemap Prefab Placer by Berkan Ozgur
- 🎯 Grid-snapped placement with visual feedback
- 🎨 Multi-prefab palette with sprite previews
- ⌨️ Keyboard shortcuts (0-9) for quick prefab switching
- 📐 Pivot offset support for perfect alignment
- ↩️ Full undo/redo support
- 🗂️ Automatic hierarchy organization
A free Unity Editor tool for placing prefabs on a grid with precision. Perfect for level design, tile-based games, and any project requiring grid-aligned object placement.
Price $0.00
Stylized Ninja by Pavan Ganti
Number of textures - 1
Texture dimensions - 1024x1024
Polygon count [Ninja Model] - 10972
Minimum polygon count - 152
Maximum polygon count - 10972
Number of meshes/prefabs - 5
Rigging: Yes
Animation count - 0
UV mapping: No
A stylized low poly 3d ninja rigged character.
Included Models:
- 10x Ninja (Color Variations)
- 5x Katana (Color Variations)
- 1x Mask
- 1x Shuriken
- 1x Sheath
No animations are included in this asset.
Price $6.99
Auto UI Generator by VFF Studio
- Smart detection of Images, Buttons, and Text from a single mockup while preserving original hierarchy
- Built-in OCR engine to extract text and generate Unity Text or TextMeshPro components
- Adaptive layout system with correct anchoring, positioning, and Z-order management
- Automatic sprite matching based on visual similarity to reuse existing project assets
- Clean generation of Unity UGUI (Canvas) hierarchies
- Export support for UI Toolkit (UXML + USS)
- Scroll View auto-setup (Viewport + Content)
- Duplicate element prevention during generation
- Fully offline processing (no cloud or external servers required)
With this asset, you can convert UI layouts from Figma, Photoshop, or screenshots into Unity automatically.Auto UI Generator analyzes static UI mockups using AI-powered image detection and OCR, then generates clean, production-ready Unity hierarchies in seconds.
Core Capabilities
- Converts Figma, Photoshop exports, and screenshots into Unity UGUI and UI Toolkit
- Preserves logical layout hierarchy, element order, and structure
- Detects UI elements automatically (Image, Button, Text, etc.)
- Reads text using OCR and generates TextMeshPro components
- Matches detected elements with your existing project sprites
- Generates clean RectTransform data with correct anchoring and positioning
- Avoids unnecessary duplicate UI elements during generation
- Runs offline — no cloud services or external servers
Automatically Creates Unity Components
- Image
- Button
- TextMeshProUGUI
- Scroll View (with Viewport and Content setup)
- RectTransform hierarchy
- Canvas-compatible layouts
- UI Toolkit structure (UXML layout + USS styling)
Price $89.00