2D Pixel Quest Vol.10: The Cemetery by Barely Apes
It contains:
- Gravestones and graves- 16 assets: A collection of different gravestones and graves.
- Perimeter wall - 19 assets: Gateways, perimeter walls, perimeter columns, vertical top walls.
- Props - 8 assets: Bones, vases, nameplates.
- Statues - 2 assets: Gargoyle statues.
- Terrains- 2 assets: Terrain Atlas, Paving Atlas.
- Tombs - 15 assets: Tombs and mausoleums.
- Vegetation - 13 assets: Trees, creepers and grass.
- Fires - 17 assets: Animated braziers, candles and fire.
The Vol.10 can be used either as a standalone or in conjunction with the other packs in the 2D Pixel Quest series.
The pack contains all the elements needed to create personalized, animated, and detailed 2D backgrounds.
The entire asset is in individual or tilemaps PNG images.
Based on a 16x16 grid.
Price $10.00
Assault - Modern Warfare Music Pack by Luca Baradel
Pack Content (v1.0)
Initial release includes:
5 original hybrid combat tracks
- 5 Full Tracks
- 5 Seamless Gameplay Loops
- 18 Loopable Stems
- 7 Action Stingers
- 1 Intro / 4 Outro Transition Segments for the combat track (Incoming)
- 2 Short Edits of the Main Theme (30s / 60s)
Total files: 42 audio assets
All files use clear naming conventions including category, track name, variant, and BPM to simplify integration, for example:
MUS_Combat_Assault_MainTheme_Loop_85BPM.wav
Audio Format:
- WAV stereo files
- 44.1 kHz / 16-bit
Additional Support
Additional audio formats can be provided upon request.
While the default format of this pack is 44.1 kHz / 16-bit WAV, alternative formats such as 48 kHz / 24-bit WAV can be exported if needed for specific production pipelines or engine requirements.
If you need a different format, feel free to get in touch.
What is Assault?
Assault is a hybrid combat music pack designed for modern action, shooter, and tactical video games.
The pack combines industrial percussions, distorted guitars, modern synth pulses and hybid orchestral scoring.
Assault was built specifically with game implementation in mind, providing loops, stems and stingers that allow developers to quickly build dynamic music systems.
Made mainly for FPS games, Tactical shooters, Stealth games, Action games, Military and War games.
Designed for Gameplay
Assault is structured around common gameplay situations found in action and shooter games:
- Combat
- Tactical Missions
- Tense Infiltrations
- Victory / Defeat / Transition Stingers
These cues can be triggered by gameplay events such as enemy detection. combat, mission advancement and combat resolution.
Built for Game Engines
The pack is structured to work well with common workflows used in engines like Unity and Unreal Engine.
Each track includes the various stems versions to help developers quickly adapt the music to different situations and make more variations if needed. Allowing developers to build dynamic music even without complex middleware such as FMOD or Wwise.
All loops are sample-aligned and designed to loop seamlessly inside game engines.
Expanding Music Library
Assault is designed as a growing music library.
Future updates may add additional tracks, loops, and gameplay variations and cover more game situations.
As the pack expands, the price may increase to reflect the additional content.
However, all future updates will remain FREE for existing owners.
Developer feedback and suggestions are always welcome and may influence future updates.
Price $9.99
Fantasy Music Essentials by Mulula VGM Loops
44.1
Seamless loop
WAV
A complete collection of 28 high-quality fantasy loopable music tracks.
Includes a variety of moods: epic, exploration, and ambient, with seamless loops ready for immediate use. THIS PACK IS INCLUDED in the ULTIMATE MULTI-STYLE MUSIC PACK
Perfect for RPGs, adventure and exploration games.
- 28 loopable tracks
- Fantasy / medieval style
- Ready-to-use (drag & drop)
Bring your world to life with professional fantasy music.
Price $15.00
Bruno Display Font by Graphic_Kubo
Bruno is a display typeface crafted for bold, large-scale use, rooted in a pixel-based system reinterpreted through modular groupings. It merges a digital, grid-driven aesthetic with a controlled sense of rhythm and cohesion, resulting in a unique and expressive voice. Perfect for headlines, posters, and standout visual compositions.
Price $4.99
Waterfall_AKiS by AKiSSoundLAB
Number of Audio Wavs: 109
Number of Audio Cues: 109
Number of MetaSounds
Sample Rate / Bit Rate: 96 kHz / 24 Bit
Does Audio Loop: Yes
Minutes of Audio Provided: 00:59:32
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
IDA: The Waterfall – Authentic Field Recordings
Enhance Your World with Natural Depth We believe the ultimate quality of your product depends on the purity of its ingredients. At AKiS SoundLAB, we continue to expand our concept-based sound libraries with a focus on real-world textures. Our newest sound asset, Waterfall, is the direct result of an extensive field recording trip on Mount IDA.
The Legend in Every Drop Known in Greek mythology as the birthplace of Zeus, Mount IDA offers a unique sonic atmosphere. We captured various waterfalls—from powerful rushes to delicate trickles—directly from this legendary landscape. To ensure the highest production standards, every sound was recorded at 96 kHz / 24-bit, then carefully mixed and mastered to add a rich, organic depth to your projects.
Technical Details:
- Ready-to-Use: 109 Sounds and Cues in total.
- Seamless Integration: Every asset is meticulously edited to be perfectly loopable.
- Long-Form Immersion: Total runtime of 00:59:32, offering a continuous natural experience.
- Organic Soundscapes: Beyond the waterfalls, the pack naturally includes the serene background of the mountain, featuring local crickets and occasional distant barks, providing a truly "living" environment.
Let’s Create Future Love N Imagination.
Price $124.99
Dynamic Third Person Controller by 3Dev Studio
Dynamic Third Person Controller: Fluid, Feature-Rich Movement
Bring your characters to life with Dynamic Third Person Controller — a powerful, lightweight third-person movement system built for modern Unity games. From smooth basic locomotion to advanced actions like crawling, crouching, jumping, and seamless stair climbing, this package delivers responsive controls that feel great on both desktop and mobile devices.
Perfect for action-adventures, RPGs, exploration games, or any project needing polished character movement without the bloat.
Core Features:
- Smooth Locomotion — Walking, running, strafing, and turning with tunable speeds and acceleration.
- Advanced Movements — Crouch for stealth/low spaces, crawl through tight areas, realistic jump mechanics, and automatic stair/step climbing, Camera Zoom in/out.
- Easy Setup & Customization — Drag-and-drop prefabs, exposed variables for tweaking physics/animations, full C# source code included.
- Performance-Friendly — Clean, efficient code with no heavy dependencies — runs smoothly on low-end mobile hardware.
- Mobile Input/Control Freak Ready — Easy to convert to Mobile Input using Unity's New Input System or CF2/ControlFreak.
Why Developers Will Love It:
- Saves massive development time — prototype faster and focus on your game's core fun.
- Fully documented with setup guide, tooltips, and example scenes.
- Future-proof foundation: Planned updates will add combat systems, parkour, swimming, vehicle support, AI integration, and more — free lifetime updates for buyers!
Whether you're a solo dev or part of a team, Dynamic Third Person Controller gives you a professional-grade starting point that's expandable for years to come.
Ready to make your character move like never before? Grab it now and start building!
Price $15.00
EPS Racing System by EpicStar Games
Requirements:
- Unity: 2021.3 or newer
- Realistic Car Controller (RCC): Tested with v4.4+ (Will work with preceding versions)
- Spline Tool: Dreamteck Splines (required for pathing)
- FMOD for Unity (2.03)
Package Includes:
- Full source code with modular architecture
- Setup tools for Player and AI vehicles
- Drift grip tuner and brake zone system
- AI obstacle detection and spline follower logic
- Configurable ScriptableObjects for behaviors and brake zones
- Documentation for easy integration and setup
Key Components:
- SplineCarAI.cs: Main AI driving logic
- DriftGripScaler.cs: Adjusts grip dynamically based on speed
- AI_BrakeZone.cs: Area-based speed control for challenging sections
- Car Setup Tool: Editor utility to quickly configure cars
Compatibility:
- Written with modularity in mind—can be adapted to work with other car controllers by replacing the input logic in DriveLogic() and related methods.
EPS Racing System takes the foundation of EPS Racing AI and evolves it into a complete, ready-to-race framework for Unity. Built around Realistic Car Controller (RCC) and Dreamteck Splines, this pack combines next-gen racing intelligence, premium vehicle setups, and dynamic FMOD engine sound design to deliver a fully immersive racing experience — straight out the box.
Whether you’re making a cinematic chase or a street racing game, EPS Racing System gives you everything you need.
Key Features
- Advanced AI System – Predictive steering, look-ahead logic, adaptive braking, and overtaking intelligence.
- Collision Avoidance & Recovery – Cars detect, evade, and self-correct with dynamic reset logic.
- Pre-Tuned Vehicles – Includes optimized RCC-ready car prefabs for plug-and-play racing.
- FMOD Audio Integration – Real-time engine simulation with RPM-based mixing and shift effects.
- NOS Behavior & Personalities – AI bluffing, timed boosts, and racing styles for unique opponents.
- Spline-Based Pathing – Smooth, precise control with Dreamteck Splines for complex track layouts.
- Modular Framework – Expandable architecture for combat racing, traffic AI, or cinematic control.
EPS Racing System is the ultimate starting point for Unity devs who want their racing projects to sound, feel, and perform like a AAA experience — without building every piece from scratch.
Price $130.00
PSX II by Lufus
Audio file types: WAV
Sample rate: 44.8kHz
Bit depth: 32bit
Loopable: Yes
Additional: Stereo
No AI was used to create any aspects of this product
Cozy Casual - Game Music Pack - Relaxing, Jazz, Casual, Friendly, Chill, VGM
Made exclusively for Casual and Cozy games, Cozy Casual is a Game Music pack that brings life to your games.
From neighbors who want to share a cake with you, to talking animals that own restaurants. Cozy Casual is made for those stories that we all love.
Featuring cozy instruments like the acoustic guitar, soft piano, soft drums, glocks and subtle marimbas.
– Listen to this Soundtrack Pack here.
What’s inside:
– 8 original high-quality music
– 14 original high-quality music loops
– 22 total files
– Unlimited royalty-free usage
Tracklist:
(00:00) 01 - Times Goes By
(00:33) 02 - Wonderful Story
(01:03) 03 - Channel
(01:37) 04 - Oh no
(02:07) 05 - Stellar Crew
(02:35) 06 - Old Book Tales
(03:09) 07 - Wonderful Story
(03:36) 08 - Stellar Crew
All file formats are in WAV, Stereo, 44.8kHz, 32bit.
With this game music/soundtrack pack, you also:
– Sounds great in any device: All music themes and audio are fully mixed and mastered for seamless playback on any device.
– Avoid incongruent volumes: All themes and stingers are mastered for consistent volume throughout the soundtrack.
– Repeat music seamlessly: All music themes are fully loop-able, allowing for uninterrupted gameplay.
Reviews from past music packs:
“11/10 WORTH A SINGLE PENIES. It's SO GOOD, it fit my game theme, the music is awesome, it has good tone, vibe, and it's not any kind of repeating or boring melody…” by Kudorado on 8-Bit Casual Bundle Vol. 3.
“Great Asset, Fantastic Person to Work With. Loved the music so much we decided to use it for our trailer. Contacted the artist LUFUS and he was extremely responsive...” by Chief_Whale_In_Space on Cyberpunk X.
“Great Music Pack And Artist. The preview video on the store page contains a fraction of the song you'll get. Each full song is four minutes long on average...” by ScorpiousG on EDM Gaming.
About composer:
Lufus is a music producer, composer, and sound designer behind original soundtracks for PlayStation, Xbox, Steam, and mobile games like Parchisi Star Online (50M+ downloads), Pixel Car Racer (10M+), and Drift Clash (5M+).
Connect online:
Support & help:
If you need help downloading these soundtrack/music packs, feel free to reach out to iamlufus@gmail.com
Price $15.99
Walking Zombie BUNDLE by Andrew Ermakov
Rigged: (Yes)
Animated: (Yes)
Number of Animations: 90
Animation types (Root Motion/In-place): 90
Number of characters: 5
Texture Resolutions: 4096x4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Join to Discord! https://discord.gg/Z2zpJJPy
Walking Zombie BUNDLE preview:
Zombie, Ghoul, Disfigured of wasteland PREVIEW on YouTube: https://youtu.be/NcLv3SqcLTQ
Skinless Zombie, Undead, Decayed Ghoul PREVIEW on YouTube: https://youtu.be/3BO-PRcza8E
Zombie big head, Ghoul, Undead PREVIEW on YouTube: https://www.youtube.com/watch?v=vyKldrKecLk
Pale Zombie, Undead, Ghoul PREVIEW on YouTube: https://youtu.be/oUsDgDfTTCA
Giant Boss Zombie, Undead, Ghoul PREVIEW on YouTube: https://youtu.be/MTODGJnhIvk
You can read the technical characteristics of the included products in the descriptions at the links:
Zombie, Ghoul, Disfigured of wasteland https://assetstore.unity.com/packages/3d/characters/humanoids/humans/zombie-ghoul-disfigured-of-wasteland-372042
Skinless Zombie, Undead, Decayed Ghoul https://assetstore.unity.com/packages/3d/characters/humanoids/humans/skinless-zombie-undead-decayed-ghoul-372052
Zombie big head, Ghoul, Undead https://assetstore.unity.com/packages/3d/characters/humanoids/humans/zombie-big-head-ghoul-undead-372068
Pale Zombie, Undead, Ghoul https://assetstore.unity.com/packages/3d/characters/humanoids/humans/pale-zombie-undead-ghoul-372108
Giant Boss Zombie, Undead, Ghoul https://assetstore.unity.com/packages/3d/characters/humanoids/humans/giant-boss-zombie-undead-ghoul-372162
Price $169.99
Z WORLD - Zombies, Ghouls Bundle by Andrew Ermakov
Rigged: (Yes)
Animated: (Yes)
Number of Animations: 90
Animation types (Root Motion/In-place): 90
Number of characters: 5
Texture Resolutions: 4096x4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Join to Discord! https://discord.gg/Z2zpJJPy
Z WORLD - Zombies, Ghouls Bundle preview:
Torn Zombie, Undead, Ghoul PREVIEW on YouTube: https://youtu.be/qoDtGBgISmY
Huge city Zombie, Undead, Ghoul, Redneck PREVIEW on YouTube: https://youtu.be/AGYNohoY6nI
Zombie Apocalypse, Ghoul, Redneck PREVIEW on YouTube: https://youtu.be/bVUK745HGP0
Withered City Zombie, Ghoul, Redneck PREVIEW on YouTube: https://youtu.be/JHDTMSN8Opc
Zombie Boss, Ghoul, Undead PREVIEW on YouTube: https://youtu.be/rS3b82Hu6Ms
You can read the technical characteristics of the included products in the descriptions at the links:
Torn Zombie, Undead, Ghoul https://assetstore.unity.com/packages/3d/characters/humanoids/humans/torn-zombie-undead-ghoul-372144
Huge city Zombie, Undead, Ghoul, Redneck https://assetstore.unity.com/packages/3d/characters/humanoids/humans/huge-city-zombie-undead-ghoul-redneck-372156
Zombie Apocalypse, Ghoul, Redneck https://assetstore.unity.com/packages/3d/characters/humanoids/humans/zombie-apocalypse-ghoul-redneck-372148
Withered City Zombie, Ghoul, Redneck https://assetstore.unity.com/packages/3d/characters/humanoids/humans/withered-city-zombie-ghoul-redneck-372146
Zombie Boss, Ghoul, Undead https://assetstore.unity.com/packages/3d/characters/humanoids/humans/zombie-boss-ghoul-undead-372160
Price $169.99
DEAD CITY Zombies, Ghouls BUNDLE by Andrew Ermakov
Rigged: (Yes)
Animated: (Yes)
Number of Animations: 90
Animation types (Root Motion/In-place): 90
Number of characters: 5
Texture Resolutions: 4096x4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Join to Discord! https://discord.gg/Z2zpJJPy
DEAD CITY Zombies, Ghouls BUNDLE preview:
City Zombie, Ghoul, Redneck PREVIEW on YouTube: https://youtu.be/xYtmYLTaqBw
Creepy Pale Zombie, Ghoul, Redneck PREVIEW on YouTube: https://youtu.be/qUdTl2VrtoM
Wild Zombie, Undead, Ghoul PREVIEW on YouTube: https://youtu.be/Erb8hUIHsUA
Skinny Zombie, Undead, Ghoul PREVIEW on YouTube: https://youtu.be/cfOKAppn-7g
ILL Zombie, Undead, Ghoul PREVIEW on YouTube: https://youtu.be/Tqa_RW3W1Lk
You can read the technical characteristics of the included products in the descriptions at the links:
City Zombie, Ghoul, Redneck https://assetstore.unity.com/packages/3d/characters/humanoids/humans/city-zombie-ghoul-redneck-372118
Creepy Pale Zombie, Ghoul, Redneck https://assetstore.unity.com/packages/3d/characters/humanoids/humans/creepy-pale-zombie-ghoul-redneck-372120
Wild Zombie, Undead, Ghoul https://assetstore.unity.com/packages/3d/characters/humanoids/humans/wild-zombie-undead-ghoul-372126
Skinny Zombie, Undead, Ghoul https://assetstore.unity.com/packages/3d/characters/humanoids/humans/skinny-zombie-undead-ghoul-372130
ILL Zombie, Undead, Ghoul https://assetstore.unity.com/packages/3d/characters/humanoids/humans/ill-zombie-undead-ghoul-372140
Price $179.99
T-72B3 2022 by Fantik_8
Number of textures: 27
Texture dimensions: 4096x4096(512x512 for one material)
Polygon count of T72B3: 576,236
Minimum polygon count: 526,916
Maximum polygon count: 576,236
Number of meshes/prefabs: 1
Rigging: No
Animation count: -
Animation type list: -
UV mapping: Yes
LOD information: -
Types of materials and texture maps: PBR
High-quality 3D model of the Russian T-72B3 main battle tank. This asset is fully optimized and ready for use in games, simulations, animations, and other real-time or offline content.
Key features:
Game-ready topology with clean geometry
Optimized PBR textures for realistic rendering
Suitable for shooter, action, military, and strategy games
Customizable materials and textures for different variations
Ideal for real-time engines such as Unity
Price $9.99
Color Palette Studio by Nico García
- Editor window for full palette management (create, rename, reorder, delete)
- ScriptableObject palettes (version control friendly, reusable across projects)
- Apply colors to:SpriteRenderer
UI Image
Renderer materials
(Optional) TextMeshPro - Supports Built-in, URP, and HDRP pipelines
- Automatic shader property detection (_BaseColor, _Color, _Tint, _TintColor)
- Two apply modes:Shared material editing (global changes)
Per-renderer material instances - Search and filter by color name
- Copy color values:HEX
RGBA (0–255) - Create materials directly from palette colors (URP Lit by default)
- Drag & drop color chips (name + color payload)
- Full Undo/Redo support
- Customizable shortcuts (open/toggle window)
- Editor-only tool (no runtime dependencies)
- Compatible with mobile, PC, console, and VR projects
A lightweight and efficient Unity Editor tool designed to centralize and reuse your project’s colors.
Create ScriptableObject-based palettes with named swatches and apply them instantly across your project.
Maintain visual consistency, speed up your workflow, and keep your game’s style unified across scenes and teams.
Price $4.99
Metal Bench Seat Pack by 32cm
Mesh 1 Verts 9000 tris 18000
Mesh 2 Verts 12000 tris 25000
Textures 22
Meshes 2
Prefabs 6
Metal bench models. Realistic scale. 1 material each object. 3 sets of textures each object.
Comes with 3 texture sets each one with 4096 PBR textures including Ao, Albedo, normal, roughness, metalness and unity HDRP mask.
Mesh 1 Verts 9000 tris 18000
Mesh 2 Verts 12000 tris 25000
Separate mesh with 3 levels of LODs included.
Suitable for parks, streets, courtyards, backyards, etc...
Price $4.99
Wood Bench Seat Pack 3 by 32cm
Mesh 1 Verts 8000 tris 15000
Mesh 2 Verts 8000 tris 14000
Textures 32
Meshes 2
Prefabs 8
Wooden bench models. Realistic scale. 1 material each object. 3 sets of textures each object.
Comes with 3 texture sets each one with 4096 PBR textures including Ao, Albedo, normal, roughness, metalness and unity HDRP mask.
Mesh 1 Verts 8000 tris 15000
Mesh 2 Verts 8000 tris 14000
Separate mesh with 3 levels of LODs included.
Suitable for parks, streets, courtyards, backyards, etc...
Price $4.99
Wood Bench Seat Pack 1 by 32cm
Mesh 1 Verts 22000 tris 40000
Mesh 2 Verts 8000 tris 16000
Textures 32
Meshes 2
Prefabs 8
Wooden bench models. Realistic scale. 1 material each object. 3 sets of textures each object.
Comes with 3 texture sets each one with 4096 PBR textures including Ao, Albedo, normal, roughness, metalness and unity HDRP mask.
Mesh 1 Verts 22000 tris 40000
Mesh 2 Verts 8000 tris 16000
Separate mesh with 3 levels of LODs included.
Suitable for parks, streets, courtyards, backyards, etc...
Price $4.99
Tree Guard 5 by 32cm
Verts 1000 tris 2000
Textures 11 (4096pix)
Meshes 1
Prefabs 3
Tree guard protection. Realistic scale. 1 material.
Comes with 2 texture sets each one with 4096 PBR textures including Ao, Albedo, normal, roughness, metalness and unity HDRP mask.
Suitable for parks, streets, courtyards, backyards, etc...
Verts 1000 tris 2000
Separate mesh with 3 levels of LODs included.
Price $4.99
Tree Guard 4 by 32cm
Verts 2000 tris 5000
Textures 11 (4096pix)
Meshes 1
Prefabs 3
Tree guard protection. Realistic scale. 1 material.
Comes with 2 texture sets each one with 4096 PBR textures including Ao, Albedo, normal, roughness, metalness and unity HDRP mask.
Suitable for parks, streets, courtyards, backyards, etc...
Verts 2000 tris 5000
Separate mesh with 3 levels of LODs included.
Price $4.99
Tree Guard 3 by 32cm
Verts 3000 tris 6000
Textures 11 (4096pix)
Meshes 1
Prefabs 3
Tree guard protection. Realistic scale. 1 material.
Comes with 2 texture sets each one with 4096 PBR textures including Ao, Albedo, normal, roughness, metalness and unity HDRP mask.
Suitable for parks, streets, courtyards, backyards, etc...
Verts 3000 tris 6000
Separate mesh with 3 levels of LODs included.
Price $4.99
Scripting Template - Easy Solution by OpniDev
- Easy-to-use: you can not only create, but also edit and delete data, and use them at any time in any way you want; it's also very dynamic.
- Saving information: we use ScriptableObject to save the templates and some system information.
- Variables: a pre-loaded list of variables with the option to add more, and they are categorized for easier searching.
- Methods: You can save all the methods you need to add to your template. We also have the option to automatically add methods from interfaces and classes.
- Team: It's perfect for organizing all the templates your team needs with scripts they can use at any time.
- Documentation: It has documentation with a brief explanation of the different types of scripts used.
- Web documentation: You can view the documentation on this page Opni Dev
Save templates for later use, easily organize your scripts, includes several pre-made templates, many variables are already in a large list, allow you to create and save your own methods, use methods from other classes or interfaces, and it's also very flexible when creating your script files.
Is perfect for team to create a template to use on whole the project and give it to others members. Or simply can be used to create a template that is common used in your project
Price $5.00