CameraForAllPlatform by Octopus Realm
Core API
Built on Unity’s WebCamTexture for cross-platform compatibility.
Platforms
Android, iOS, WebGL, Windows, macOS, Linux
Unity Version
2021 LTS+
Render Pipelines
Built-in, URP, HDRP
Camera Output
- Direct WebCamTexture output (no transform)
- GPU RenderTexture output for rotation, mirroring, and flipping
GPU Transform
- Uses Graphics.Blit()
- Rotation: 0°, 90°, 180°, 270°
- Horizontal mirror & vertical flip via shader
Performance
- Adjustable resolution & FPS
- Reuses RenderTexture (no per-frame allocation)
- Updates only when didUpdateThisFrame is true
Camera Management
- Multiple device support
- Front/back switching
- Select by dropdown (Desktop/Web), index, or name
- Auto-detection on Desktop
Permissions
- Android runtime permissions
- iOS authorization
- WebGL browser permissions
UI & Events
- RawImage preview with aspect ratio fit
- Events: Start, Frame Update, Switch, Stop
System
- No dependencies
- Main thread only
- No unmanaged memory allocations per frame
CameraForAllPlatform — Cross-Platform Camera Solution
CameraForAllPlatform is a unified camera system designed to simplify camera integration across Android, iOS, WebGL, and Desktop. It removes platform-specific complexity by providing a single, consistent API that works everywhere.
With automatic permission handling, flexible camera controls, and real-time texture output, developers can build camera-driven applications without worrying about platform differences.
Key Features
One API for All Platforms
Use a single camera implementation across mobile, web, and desktop environments.
Automatic Permission Handling
Seamlessly manages camera permissions for Android, iOS, WebGL, and Desktop—no manual setup required.
Camera Rotation Support
Handles device orientation with support for 0°, 90°, 180°, and 270° rotation.
Mirror & Flip Options
Supports horizontal mirroring and vertical flipping—ideal for front-facing cameras.
Resolution & FPS Control
Adjust camera width, height, and frame rate based on performance requirements.
Fit-to-Screen Output
Maintains correct aspect ratio and ensures proper screen coverage automatically.
Camera Switching & Selection
- Switch between front and back cameras
- Select cameras via dropdown (Desktop & Web)
- Switch by index or device name
Real-Time Texture Output
Access camera frames as textures for rendering, processing, or ML pipelines.
Event-Driven Lifecycle
Built-in events for camera start, frame update, camera switch, and stop.
Lightweight & Compatible
No external dependencies. Works with Built-in, URP, and HDRP pipelines.
Use Cases
AR Applications
Use camera feeds reliably across mobile and WebGL for custom AR experiences.
Machine Learning & Computer Vision
Perfect for object detection, segmentation, face/hand tracking, and OCR.
Camera-Based Apps
Build live previews, capture systems, and real-time filters.
WebGL Camera Experiences
Enable stable webcam access in browser-based Unity apps.
Games & Interactive UI
Use live camera textures for gameplay mechanics and UI interactions.
Rapid Prototyping & R&D
Quickly test camera-based ideas without platform-specific rewrites.
Price $9.99
Infinite tunnel generator by Maxititi
- Procedural Trajectories: Includes 3 stable generation modes—Straight, Sine Wave, and Spiral—plus an Experimental Bezier mode for procedural curves.
- Optimized Performance: Uses a robust pooling system to recycle meshes and objects, ensuring smooth performance even on mobile devices.
- Layered Spawning System: Create multiple layers of obstacles (asteroids, tech parts, etc.) with customizable density, random scaling, and radial constraints.
- Custom Mesh Logic: Adjustable radius, segment count, and waypoints per chunk to balance visual smoothness and triangle count.
- Smart Rendering: Automatically updates renderQueue to prevent transparency flickering and Z-buffer issues in deep tunnels.
- Conditional Colliders: Toggle mesh colliders on/off globally to optimize performance for purely visual tunnels.
- Developer Friendly: Includes a professional Custom Inspector with tooltips and conditional visibility for a streamlined setup.
- Dependencies: Fully self-contained with no external requirements; includes Assembly Definitions (asmdef) for fast compilation times.
Infinite Tunnel Generator is a versatile and lightweight procedural tool designed for developers of infinite runners, space shooters, and racing games. It allows you to generate endless, seamless 3D tunnels with zero memory spikes thanks to an intelligent Chunk-Based Pooling System.
The package is highly customizable to fit your project’s aesthetic. Whether you are building a futuristic neon-lit tube, a natural cave, or a space asteroid belt, the procedural mesh generation adapts to your materials and textures.
The included Custom Inspector provides a clean workflow, showing only the parameters relevant to your chosen trajectory. With built-in support for layered obstacle spawning and automatic render order management, this asset provides a robust foundation for any high-speed gameplay experience.
Price $15.00
Stylized Penguin(Free)Lite Version by Hosh Studio
TECHNICAL DETAILS
Number of meshes: 1
Rigging: Yes
Shared texture atlas: Yes
Texture count: 1
Texture dimensions: 512 × 512
Clean UV (non-overlapping): No
Animation count: 5
UVs are optimized for a shared texture atlas and real-time performance.
Polygon count (vertices):
Emperor: 880 verts
Included Animations:
Idle
Walk
Swim
Jump
Dead
Looking for more? Get the full [Stylized Penguin Animation Pack] with 5 characters and 14 animations here: https://assetstore.unity.com/packages/3d/characters/animals/birds/stylized-penguin-animation-pack-358700
FREE VERSION INCLUDES
- 1 stylized penguin character
- 5 animations
- Prefab setup
- Demo scene
- Optimized for real-time use
---------------------------------------
FULL VERSION INCLUDES
- Multiple penguin variants
- 70+ animations
- Extended animation set
- More variation for gameplay and cinematics
---------------------------------------
This is a lite version intended to showcase the quality of the full pack.
Check out the full Stylized Penguin Animation Pack for the complete experience.
Price $0.00
Tofaani Save System - Modular Save Framework for Unity by Tofaani
• Attribute-based saving using [TofaaniSave]
• Unique object identification via TofaaniSaveIdentity
• Multi-slot save support (Profile-based saving)
• Grouped save system (e.g., Player, Inventory, World)
• Async Save / Load operations
• Optional AES encryption support
• Configurable validation profiles (Relaxed, Balanced, Strict)
• Versioned save containers with migration pipeline support
• Modular architecture with separated runtime and editor assemblies
• Abstracted storage provider system
• JSON-based serialization
• Cross-platform compatibility (Desktop, Android IL2CPP, WebGL)
• Persistent storage using Application.persistentDataPath
• Production demo scene included
• Example scenes: Basic, Grouped, and Production
Tofaani Save System is a production-ready, modular save framework
designed to simplify persistent data management in Unity projects
of any size, from small indie games to large-scale productions.
Getting started is extremely simple:
TofaaniSave.Save("Profile1");
TofaaniSave.Load("Profile1");
This saves all registered game data (Player, Inventory, World, etc.)
into a selected profile and restores it instantly when loaded.
Need more control? Save only specific systems:
TofaaniSave.Save("Profile1", "Player");
TofaaniSave.Load("Profile1", "World");
This allows independent saving and loading of logical data groups
without affecting other systems — ideal for complex architectures.
────────────────────────────
TECHNICAL FLEXIBILITY
• Multiple Save Slots (Profile1, Profile2, Profile3, etc.)
• Group-Based Saving (Player, Inventory, World, or custom groups)
• Attribute-driven field registration
• Unique object identity system for safe data mapping
• Async Save & Load (non-blocking operations)
• Optional AES Encryption
• Save Versioning + Migration Pipeline foundation
• Validation Profiles (Relaxed / Balanced / Strict)
• Runtime settings toggling (demo included)
• Cross-platform compatible (Standalone, Android IL2CPP, WebGL)
────────────────────────────
EASY ADOPTION INTO EXISTING PROJECTS
You do not need to rewrite your architecture.
Simply:
1. Mark fields with the save attribute.
2. Add identity component to persistent objects.
3. Call Save() and Load() when needed.
No monolithic managers.
No rigid data containers.
No forced patterns.
The system integrates cleanly with existing MonoBehaviours
and supports scalable expansion as your project grows.
────────────────────────────
DESIGNED FOR REAL PRODUCTION
Small project?
→ Drop in and save player stats in minutes.
Live service or large RPG?
→ Use grouped saving, strict validation, encryption,
and version-aware migration support.
Mobile or WebGL?
→ Enable async saving for smooth performance.
────────────────────────────
Tofaani Save System balances simplicity and scalability, easy to start, powerful to extend, and structured for long-term maintainability.
Price $24.99
Princess Girl by SDKwarrior
LODs: (No)
Rigged: (Yes)
Number of Characters: 2 Modular
Vertex Counts of Characters: (40k)(65k)
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Number of Textures: 63
Materials: 13
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.
My portfolio on ArtStation www.artstation.com/sdkwarrior
Princess
A model for your amazing game, video, demo or movie.
Key Features
Low-poly
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Change color eye and hair
Big combination of hairstyles
Smart materials.
Polycount
The model does not use LOD
Girl -
BODY and Cloth Faces 58k Tris 112k Verts 61k
Hair Faces 14k Tris 28k Verts 19k
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Modularity
The model is completely modular, you can remove or add any part you want.
Unity project
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
For facial animations use Blendshapes
Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $79.99
Prince_Man_Girl by SDKwarrior
LODs: (No)
Rigged: (Yes)
Number of Characters: 2 Modular
Vertex Counts of Characters: (40k)(65k)
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Number of Textures: 94
Materials: 27
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.
My portfolio on ArtStation www.artstation.com/sdkwarrior
Prince_Princess
A model for your amazing game, video, demo or movie.
Key Features
Low-poly
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Change color eye and hair
Big combination of hairstyles
Smart materials.
Polycount
The model does not use LOD
Man -
BODY and Cloth Faces 49k Tris 95k Verts 49k
Hair Faces 26k Tris 53k Verts 36k
Girl -
BODY and Cloth Faces 58k Tris 112k Verts 61k
Hair Faces 14k Tris 28k Verts 19k
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Modularity
The model is completely modular, you can remove or add any part you want.
Unity project
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
For facial animations use Blendshapes
Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $119.99
Fashion_Girl_Man by SDKwarrior
LODs: (No)
Rigged: (Yes)
Number of Characters: 2 Modular
Vertex Counts of Characters: (40k)(65k)
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Number of Textures: 89
Materials: 31
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.
My portfolio on ArtStation www.artstation.com/sdkwarrior
Fashion
A model for your amazing game, video, demo or movie.
Key Features
Low-poly
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Change color cloth and eye and hair
Big combination of hairstyles
Smart materials.
Polycount
Man
BODY and Cloth Faces 40k Tris 57k Verts 40k
Hair Faces 27k Tris 54k Verts 37k
Girl
BODY and Cloth and Hair Faces 56k Tris 109k Verts 65k
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Modularity
The model is completely modular, you can remove or add any part you want.
Unity project
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
For facial animations use Blendshapes
Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $119.99
Fashion_Man by SDKwarrior
LODs: (No)
Rigged: (Yes)
Number of Characters: 1 Modular
Vertex Counts of Characters: (40k)
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Number of Textures: 53
Materials: 16
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
My portfolio on ArtStation www.artstation.com/sdkwarrior
Fashion
A model for your amazing game, video, demo or movie.
Key Features
Low-poly
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Change color cloth and eye and hair
Big combination of hairstyles
Smart materials.
Polycount
️Character
Man
BODY and Cloth Faces 40k Tris 57k Verts 40k
Hair Faces 27k Tris 54k Verts 37k
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Modularity
The model is completely modular, you can remove or add any part you want.
Unity project
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
For facial animations use Blendshapes
Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $79.99
Prince_Man by SDKwarrior
LODs: (No)
Rigged: (Yes)
Number of Characters: 2 Modular
Vertex Counts of Characters: (40k)(65k)
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Number of Textures: 63
Materials: 13
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.
My portfolio on ArtStation www.artstation.com/sdkwarrior
Prince
A model for your amazing game, video, demo or movie.
Key Features
Low-poly
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Change color eye and hair
Big combination of hairstyles
Smart materials.
Polycount
The model does not use LOD
Man -
BODY and Cloth Faces 49k Tris 95k Verts 49k
Hair Faces 26k Tris 53k Verts 36k
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Modularity
The model is completely modular, you can remove or add any part you want.
Unity project
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
For facial animations use Blendshapes
Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $79.99
Poly HP - HornedWarrior by Downrain DC
Mecanim Humanoids : No
Animated : Yes
Animation types : In-place
Render Pipelines : Built-in / URP
Intended Platform : All
Platforms Tested : Windows
Documentation : No
HornedWarrior
Triangles : 5204
Vertices : 2830
Texture Resolutions : 1024x1024
Number of Textures : 3
weapon can be removed
Rigged : Yes
Number of Animations : 10
- Idle
- Walk
- Run
- Attack_01
- Attack_02
- Attack_03
- CastSpell
- Dizzy
- Damage
- Die
Price $9.99
Fantasy Cyborg - Jailer by Shumn1y
Number of textures 24
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangles 48 939]
Minimum polygon count 48 939
Maximum polygon count 48 939
Number of meshes/prefabs 10
Rigging: Yes
Animation count 20
Animation types (Root Motion/In-place): 4/16
LOD information (count, number of levels)
Description
- 🤖 INFORMATION 🤖
This pack contains:
- Character - Fantasy Cyborg - Jailer
- 🤖 FEATURES🤖
- ✅ Animated (20 animations)
- 🎨4 skin for each item
- 🤖 About product🤖
This is game-ready animated character It is ideal for RPG, FPS and all related genres.
*sound, FX not included*
Character has Custom skeleton
- Idle - 2
- Turn - 3
- Walk - 4
- Death - 1
- Attack - 5
- Gethit - 5
Character:
Triangles: 48 939
Vertices: 33 433
- 🤖 Support🤖
❤️My friend, don't be shy, write to us❤️ - dramaturg34ru@mail.ru
I'm waiting for your every question, whether it's the stupidest question, or if you need some kind of "special character animation".
I will be happy to reply to any of your messages ❤️
We also have a Discord channel where we publish all the news, updates, information about upcoming sales and also hold giveaway
🎁OUR DISCORD 🎁
Price $59.99
Optimizer | Game Creator 2 by Auxilium
✔ Key Features
- Distance-based enabling/disabling of GC2 and all its modules
- Animator toggling for distant NPC optimization
- Optional GameObject activation control
- Centralized Manager system
- Per-object Bridge configuration
- Layer-based filtering
- Configurable proximity check intervals
- Optional renderer distance LOD
- Manual or automatic Bridge registration
- Quick helper tools for component collection
- Lightweight runtime footprint
- Editor-friendly inspector UI
Game Creator 2 Optimizer is a lightweight performance tool built specifically for Game Creator 2 projects.
It improves runtime performance by dynamically enabling and disabling Game Creator 2 components, animators, and optional Game objects based on distance to a target (typically the player).
In large scenes with many NPCs, AI systems, perception modules, and animators continue processing even when far away. GC2 Optimizer solves this by introducing a centralized Manager and per-object Bridge system that automatically handles proximity-based activation.
This reduces unnecessary CPU usage while preserving full functionality when characters are near the player.
🔹 Who Is This For?
This tool is ideal for:
- Open-world projects
- Survival games
- RPGs
- Simulation games
- City builders
- Large NPC populations
- AI-heavy projects
It works with any genre using Game Creator 2 (and its modules) systems.
🔹 Customization
The system is fully customizable:
- Adjustable detection radius
- Configurable update intervals
- Layer filtering support
- Optional renderer distance culling
- Toggle behaviours and animators independently
- Per-object configuration via Bridge component
No hard dependencies beyond Game Creator 2 but compatible with all GC2 Modules.
Price $35.00
SnowCap by R2R Games
Minimum Unity version is 2022.3 LTS
Tested and Verified w/ Unity 6.3 LTS
Compatible w/ Built-in and URP render pipelines
Support: support@r2rgames.com
Please contact us if you have any issues, questions, or comments!
Website: http://r2rgames.com
SnowCap generates volumetric snow meshes that sit naturally on top of your existing 3D models. Customize and preview in real time, then export a prefab ready for production.
- Procedural snow conforms to roofs, foliage, and complex geometry
- Adjustable coverage & thickness
- Wind direction control with drift effect
- LOD support exports LOD0 and LOD1 meshes automatically
- Edit & re-export your snow prefabs any time
- Blowing snow effect with a drop-in particle system that follows the camera
- Live preview lets you see results instantly as you adjust settings
- Compatible w/ Unity 6+
Price $25.00
Arborist - Seasonal Procedural Trees by R2R Games
Minimum Unity version is 2022.3 LTS
Tested and Verified w/ Unity 6.3 LTS
Compatible w/ Built-in and URP render pipelines
Support: support@r2rgames.com
Please contact us if you have any issues, questions, or comments!
Website: http://r2rgames.com
Arborist is a seasonal procedural tree tool with a live editor for growth control and interactive pruning. Design unique trees, bushes, vines, and topiary, then export production-ready prefabs with a single click.
Features
- 10 built-in species - Oak, Maple, Birch, Elm, Dogwood, Fir, Blue Spruce, Azelea, Topiary, and Vine
- Four-season foliage - Spring, Summer, Fall, and Winter with Early/Mid/Late phases. Change seasons on the fly by broadcasting an event
- Snow system - 3D snow for Fir/Spurce, shader snow for leafy trees
- Drag a slider to watch your tree grow from sapling to full maturity
- Pruning tools let you customize the canopy shape
- Topiary - Sphere, Column, Hedge, Cube, and Pyramid
- Vines surface-projected growth on Box, Cylinder, and Walls with flowers
- LOD export - Automatic LOD0, LOD1, and billboard LOD2 with crossfade transitions
- Seasonal export - Export all four seasons as separate prefab variants, or as a single multi-season prefab
- Works with both URP and Built-in
Price $50.00
MAR-Low Poly Bulldozer by MAR_0237
- Number of textures : 2
- Texture dimensions : 512*512
- Polygon count : Bulldozer : 6,134
- Number of meshes/prefabs : 5 prefabs
- UV mapping: Yes
- Texture maps : Base Color and Emission texture maps are included.
Compatible with most Unity versions and suitable for games, simulations, and visualization projects.
This low-poly bulldozer asset is designed for construction or industrial scenes in games and visualizations. The model supports simple motion setups such as rotating wheels and an up-and-down moving front blade for pushing materials like sand or dirt. These movements can be easily implemented in your project (animations are not included).
This asset is also part of a larger construction vehicle collection. A bundle containing 5 different construction machines is available separately for creating more complete construction environments.
Please note that if you purchase the full construction vehicle collection, this asset will be included in that package and may result in duplicate content.
Price $4.99
Asian Skeletal Horrors by Nusantara Art World
Number of textures 8
Texture dimensions 1024x1024
Polygon count of
[Parang_Irang_Head 454, Parang_Irang_Body 2.676]
[Jerangkong_Head 454, Jerangkong_Body 2.676]
Number of meshes 4
Rigging: Yes
Animation count 7
Animation type list
idle, jump, greeting, walk, run, tired,talk, jump,
UV mapping: Yes
Types of materials and texture maps (PBR)
The Spirits That Never Rest.
This bundle brings to life two of the most distinct skeletal entities from Nusantara mythology. These characters are not just ordinary skeletons; they are steeped in local legends and traditional beliefs, making them perfect for developers seeking unique antagonists or supernatural atmospheric elements.
The Undead Pair:
- Jerangkong (The Egg Thief): A persistent skeletal spirit from Javanese folklore. Legend tells of a creature that rises from the grave to satisfy an insatiable hunger for chicken eggs, often found rummaging through village coops at night.
- Parang Irang (The Unseen Blade): A mysterious and dark skeletal figure representing the "Unseen Blade". Cloaked in deep shadows and possessing glowing eyes, this entity is feared as a silent guardian or a spectral executioner from ancient battlefields.
Price $24.00
StreamValet - For Twitch by Ecliptic Games
FEATURES
* OAuth Device Flow authentication
* Persistent access token (stored using PlayerPrefs)
* EventSub WebSocket connection
* Automatic WebSocket reconnect (handles Twitch session_reconnect and network interruptions)
* Chat messages via EventSub
* Incoming Whisper support
* New Follow notifications
* New Subscription notifications
* Customizable authentication entry point
SETUP
1. Import the asset into your project. It should include 2 scripts and a ReadMe text file. An example scene is also provided, but not required.
2. Add ConnectionTW.cs and EventsTW.cs to a new GameObject or an existing one like a game manager.
3. In the Inspector, select the GameObject from step 2 and enter your public Twitch Client ID in the clientId field. This can be obtained from your Twitch Developer Console.
4. Call the StartTwitchConnection() method in EventsTW.cs to start the connection. By default, this happens on Start, but can be modified to be called on a button click or any other time.
REQUIRED OAUTH SCOPES
To use all supported features, the streamer is requested to authorize the following scopes:
user:read:chat
user:read:whispers
moderator:read:followers
channel:read:subscriptions
The authenticated Twitch account must be the broadcaster for all channel events (chat, follows, subscriptions) to function.
PLATFORM SUPPORT
Supported:
Windows (Standalone)
macOS (Standalone)
Linux (Standalone)
WebGL:
WebSocket and OAuth browser behavior may not function correctly in WebGL builds due to browser security restrictions. WebGL is not officially supported.
Mobile:
Not officially tested. Behavior may vary depending on platform browser handling and WebSocket support.
LIMITATIONS
* Designed for a single broadcaster per instance.
* Does not use IRC chat, as it doesn’t support whispers or channel events.
* Requires a public client ID from the Twitch developer console.
* Requires an active internet connection.
* Uses Twitch public APIs but is not affiliated with Twitch.
RECOMMENDED USAGE
* Place ConnectionTW.cs and EventsTW.cs on a central manager GameObject.
* Handle events inside EventsTW.cs.
* Do not modify ConnectionTW.cs unless extending core behavior.
* Each connection creates fresh EventSub subscriptions. Avoid manually duplicating subscriptions outside the provided system.
StreamValet is a simple and lightweight asset for Unity that integrates Twitch EventSub directly via WebSockets.
It receives real-time Twitch events using Twitch eventsub. The tokens are obtained via the OAuth Device Flow (The player\streamer would need to authorize via a browser when first playing) and will persist authentication data between runs.
Supported events:
* Incoming Channel chat messages
* Incoming Whispers
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Price $4.99
Drone Geran-2 (Shahed 136) UAV Rigged by EVOLVE Studio LTD
Number of meshes/prefabs: 2
Number of materials : 2
Number of textures: 11 total (9 + 2 hdrp masks)
Texture dimensions: 4K
Texel density: 1100+ px/m
Polygon count: 44.8K tris total (for 2 assets)
Rigging: Yes (wings, propeller, catapult, balloon, etc.)
Animation count: no
Animation type list: no
UV mapping: Yes
Lightmap UV: No
LOD information: No
Colliders: No
Types of materials and texture maps: PBR (BC, MetalSmooth, Normal, AO, HDRP_Mask)
Asset pack consist of Geranium-2 UAV and launching catapult. Drone comes in white and black colors. All the assets are rigged for possible animation (see screenshots).
USAGE:
- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.
DESCRIPTION:
- Model is fully textured with all materials applied
- White and black base color for Drone included.
- LowPoly model, that is perfect for game-development
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- PBR materials
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
You will like it!
Evolve Studio LTD
Price $19.99
Monsters sea fish - large pack by Mixall
Number of textures: 121
Texture dimensions: 2048x2048
Polygon count of: about 3 000 - 5 000 Faces
Number of meshes/prefabs: 31/30
Rigging: Yes
Animation count: 4
Animation type list: swim, eat, idle, dead
UV mapping: Yes
Types of materials and texture maps:PBR
Mixall studio presents a good solution for your games, VR projects and simulators: Monsters sea fish - large pack. A large animated Monsters sea fish pack. Here you'll find Sea Dragon, Ocean Sunfish, Piranha, Anglerfish, Atlantic Bigeye, Goliath Grouper, Sharksucker, Yellow Moray Eel, Black Moray Eel, Pufferfish, Atlantic Stargazer, Seahorse, Longnose Chimaera, Sawfish, Wolffish, and other species.
★ Key Features ★
- 30 unique fish
- Rigged model
- Necessary animations: swim, idle, eat, dead
- PBR textures
- Underwater HDRI (The postprocessing and light effects of water shadows are not included in the package, only the underwater environment map)
★ Assets ★
- 30 types of fish with animations: Marlin, Swordfish, Grenadier, Mahi-Mahi, Blobfish, Grouper, Cutlassfish, Oarfish, Red Grouper, Sea Dragon, Ocean Sunfish, Piranha, Anglerfish, Atlantic Bigeye, Goliath Grouper, Sharksucker, Yellow Moray Eel, Black Moray Eel, Pufferfish, Atlantic Stargazer, Seahorse, Longnose Chimaera, Sawfish, Wolffish, Lamprey, Longhorn, Sabertooth Fish, Spotted Handfish, Black Swallower, Sheepshead, Wrasse, Bathysaurus ferox
★ Other Assets ★
Combine this asset pack with our other assets:
Commercial sea fish - large pack
AI Sea Fishes - ready solutions for your project
Realistic corals - underwater props
Shark, dolphin and other sea animals
Underwater world - characters and props
Need support? Write to us: Mixall.team@gmail.com
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Price $69.99
Horror Environment Pack URP - Modular Pharmacy Interior, Medical Props & VFX by MetaMix3D
- Number of textures: 234
- Texture resolution: 2K
- Number of meshes/prefabs: 64
- Minimum polygon count: 16
- Maximum polygon count: 29,408
- Rigged: No
- Animated: No
- Animation count: 0
- UV mapped: Yes
- LODs: Not included
- Materials and texture maps: PBR
Horror Environment Pack URP - Modular Pharmacy Interior, Medical Props & VFX
Build Complete Horror Environments - From Exterior to Interior
Horror Environment Pack URP provides a complete solution for building immersive horror scenes in Unity. This package includes both exterior environment elements and a modular pharmacy interior system, helping you create full horror locations with a consistent visual style. It is optimized for the Universal Render Pipeline and also supports the Built-in Render Pipeline.
Create Complete Horror Scenes
Start with the exterior using customizable terrain, five tree variants, three fence styles, and two atmospheric skyboxes. Move indoors with a fully modular pharmacy interior system that includes walls, pillars, floor tiles, shelving units, and furniture. The modular setup allows you to assemble unique layouts quickly and efficiently.
Extensive Medical Prop Collection
Populate your scenes with a wide range of detailed props designed for horror and abandoned medical environments. The pack includes medical instruments such as syringes, jars, mortar and pestle, and sewing needles, along with furniture and scene props including chairs, broken chairs, tables, cabinets, barrels, containers, books, and cups. All assets use 2K PBR textures for strong visual quality.
VFX Included**
Flickering Light VFX
A customizable lighting effect system for creating unstable and unsettling light behavior. Supports Random, Pattern, and Scripted modes, along with blackout variation, stutter effects, and bulb warm-up simulation. Ideal for damaged lights, horror tension, and supernatural scenes.
Custom Glass Shader
A glass shader designed for jars, windows, and medical containers. Includes adjustable transparency, refraction strength, Fresnel edge glow, and emission support for stylized or supernatural effects.
Technical Details
- 234 high-resolution 2K PBR textures
- 64 unique meshes and prefabs
- Optimized polygon counts ranging from 16 to 29,408 triangles
- Clean UV mapping
- URP-optimized materials and shaders
- No external dependencies
Perfect For
- Horror games
- Abandoned medical or pharmacy scenes
- Survival and exploration environments
- Post-apocalyptic settings
- VR horror experiences
Video Tutorial: https://youtu.be/l2OZ46OednQ
Other Horror Asset Pack by MetaMix3D: https://assetstore.unity.com/packages/3d/environments/horror-environment-pack-urp-modular-haunted-house-spooky-props-v-333880
Price $69.99