Realistic male skull (Game ready with LODs) by MohamedAbdAllah
4 LODs:
- LOD0 23,610 tris
- LOD1 11,804 tris
- LOD2 5902 tris
- LOD3 1180 tris
URP textures:
- Albedo (PNG 4096x4096)
- MetallicSmoothness (PNG 4096x4096)
- Normal (PNG 4096x4096)
Size:
18.3 cm x 26.7 cm x 28.4 cm
Mostly quads for LOD0
1 material
Non overlapping UVs
Rigged
1 3D Skeletal mesh, game ready realistic male skull with 4 LODs, rigged, UV unwrapped and textured
Size:
18.3 cm x 26.7 cm x 28.4 cm
4 LODs:
- LOD0 23,610 tris
- LOD1 11,804 tris
- LOD2 5902 tris
- LOD3 1180 tris
URP textures:
- Albedo (PNG 4096x4096)
- MetallicSmoothness (PNG 4096x4096)
- Normal (PNG 4096x4096)
Mostly quads for LOD0
Price $14.99
Viking Weapons & Props Pack – Stylized Low Poly by GloriaSR
- Total Assets: 28
- Polycount:
- Minimum: 158 tris (spears and dagger)
- Maximum: 1,043 tris (drying skin / cloth prop)
- Shields: from 222 tris
- Bows: from 668 tris
- All assets are optimized for low-poly performance
- Asset Types:
- Axes (multiple variations)
- Swords (2 types)
- Spears (2 types)
- Shields (2 base types with variations)
- Bows (2 types)
- Props (barrel, mug, drying rack)
- Textures:
- Resolution: 1024x1024
- Maps: Albedo (Base Color)
- Materials: 5
- Scale: Real-world scale
- Pivot Points: Properly positioned (e.g. handles for weapons)
- Demo Scene: Included
- Render Pipeline Compatibility:
- Built-in: ✔
- URP: ✔
- HDRP: Not tested
Create stylized Viking environments with this low poly collection of weapons and props.
This pack includes a variety of assets such as shields with multiple design variations, axes, spears, barrels, and decorative objects suitable for Viking or medieval scenes.
All models are optimized for real-time use and ready to be used in Unity and other game engines.
FEATURES
- Stylized low poly art style
- Multiple shield variations
- Game-ready assets
- Clean and optimized topology
- Easy to use in any project
TECHNICAL DETAILS
- Format: FBX
- Low poly / optimized
- Clean topology
- Correct normals
- Transforms applied (Location / Rotation / Scale)
- Properly positioned pivots
- UV unwrapped
- Includes textures (PNG)
ENGINE COMPATIBILITY
Tested in Unity.
Compatible with any engine that supports
Price $4.99
Dagger Stylish Fantasy Weapon by YDJ
4K Textures:Color (4 colors to choose from), metallicity, roughness, Emissive, normal,AO.
Lowpoly:Triangulated and optimized for performance, 4280 triangles.
Stylized Fantasy:The use of PBR process has excellent visual effects.
Number of Unique Meshes:1
Collision: No
LODs: No
Number of LODs: 1
Rigged: No
Rigged to Epic or MetaHumans Skeleton: No,
If rigged to the Epic or MetaHumans skeleton, IK bones are included: No
Animated: No
Number of Unique Meshes:1
Number of Materials:1
Number of Material Instances:4
Number of Textures:11
Price $4.99
Level Kit 2D by Asgardr
Features
Supported OS
Link to documentation
Stop switching between tools. Level Kit 2D brings your entire level design workflow into Unity, letting you build, tweak and iterate on your maps without ever leaving the editor.
Whether you're making a puzzle game, a roguelike, a top-down RPG or anything in between — this tool adapts to your project, not the other way around.
Key Features
- Visual level editor built directly into the Unity Inspector — see your map as you build it, in real time.
- Square and hexagonal grid support — seamlessly switch between grid types depending on your game's needs.
- Four element types to cover any level design scenario: Tiles, Level Elements (characters, enemies, interactables), Edge Elements (walls, doors) and Placeable Elements (inventory items).
- Directional elements — assign different icons per direction for both square and hex grids.
- Flexible element catalog — group your elements into sets and assign different sets to different levels, zones or worlds.
- Utility functions — fill, clear by element, clear by type, or wipe the entire map in one click.
- Clean data API — access your level data at runtime through a set of public methods and build your own level loading logic, your way.
- Built with Unity conventions — powered by Scriptable Objects and custom inspectors, so it feels right at home in your workflow.
Who is it for?
This tool is designed to be generic and project-agnostic. It works out of the box for any grid-based game and requires no modifications to the tool's source code to fit your project.
Perfect for solo developers and small teams who want a lightweight, integrated alternative to external level editors.
Requirements
- Unity 6 or later
- Editor-only tool — no runtime dependencies
Free & Open
Level Editor Tool is completely free. Build something great with it.
Price $0.00
12 Fantasy Skyboxes 8K – Seamless HDRI Pack by Matei Ioan Alexandru
- Resolution: 8192 × 4096 (8K, 2:1 equirectangular)
- Formats: PNG (8-bit), HDR (.hdr)
- Textures: 24 total (12 PNG + 12 HDR)
- Materials: 12 Skybox Materials (Panoramic shader)
- Pipelines: Built-in ✔ URP ✔ HDRP ✔
- Mapping: LatLong (equirectangular)
- Wrap Mode: Repeat
- Demo Scene: Included
- Platforms: PC, Mac, Linux, Consoles, Mobile*
*Mobile may require downscaling.
Designed for games, cinematics, and stylized worlds, this pack provides high-resolution panoramic skies ready for Unity.
✨ FEATURES
- 12 Unique Fantasy Skyboxes
- 8K Resolution (8192 × 4096)
- Seamless Equirectangular Format
- Compatible with Built-in, URP, and HDRP
- Easy Drag & Drop Setup
- Optimized for Skybox Materials
📦 INCLUDED CONTENT
- 12 Skybox Textures (PNG – 8K)
- 12 HDR Versions (.hdr)
- Pre-configured Skybox Materials
- Demo Scenes
🎮 USE CASES
- Fantasy Games
- Stylized Environments
- Cinematics & Cutscenes
- Backgrounds & Sky Domes
- VR / 360 Experiences
⚠️ IMPORTANT NOTE
These skyboxes are stylized, designed for visual environments.
They are not physically accurate HDRI lighting sources.
Price $15.99
Horror Vocals Singing by cplomedia
Number of Audio Wavs: 335
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: Yes many files loop
Minutes of Audio Provided: 167 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Horror Vocals Singing delivers a massive collection of over 300 high-quality sound files, carefully crafted to elevate your game or film to the next level. From eerie whispers to haunting chants and spine-chilling vocal textures, every sound is designed to immerse your audience in pure tension and atmosphere.
These disturbing and atmospheric vocals will send shivers down your audience’s spine, creating unforgettable moments of suspense, fear, and dark emotion. Whether you're working on a horror game, thriller film, or cinematic trailer, this pack gives your sound design a powerful, professional horror identity that truly stands out.
Perfect for creators who want to captivate, unsettle, and leave a lasting impression.
DEMO on Youtube - Children Loops
DEMO on Youtube - Choral Loops
DEMO on Youtube - Female Loops
DEMO on Youtube - With Orchestra
DEMO on Youtube - With Orchestra Loops
Price $15.00
True Afterimage System – Advanced Afterimage & Trail Effects by Cheddar Sparks
🟣 True Afterimage System – Advanced Afterimage Post Processing
True Afterimage System is a high-quality post-processing effect for Unity URP that generates real temporal afterimages using frame accumulation.
Unlike traditional trail effects based on duplicated meshes or sprites, this system produces physically-inspired ghosting directly from the rendered image.
Designed for both developers and artists, it supports Unity’s Volume System and a fully scriptable manager, giving you complete control over how and where the effect is applied.
✅ Compatibility
- Unity 6000.4.0, 6000.3.8, 2023.2.22
- Supports both:
- Render Graph pipeline
- Classic Scriptable Render Feature workflow
🎨 Key Features
- Generates authentic afterimage trails using frame history accumulation, not spawned objects.True Temporal Afterimage
- Only bright areas contribute to the effect, creating natural and perceptual ghosting.Brightness-Based Persistence
- Seamlessly blend different setups across your scene with real-time interpolation.Full Unity Volume System Integration
- Control everything via code without relying on volumes.Scriptable Afterimage Manager
- Extensive Parameter ControlAfterimage decay and persistence
- Brightness threshold and falloff
- Color tinting
- Sampling frequency and accumulation timing
- Works directly on the rendered image for consistent results across all objects, shaders, and lighting conditions.High-Quality Post-Processing
- Easily add the render feature to any URP renderer and use it in any camera setup.Flexible Integration
🧪 Included Demo Scenes
- Fast-paced gameplay showcasing dynamic afterimage trails.2D Asteroids-Style Game
- Demonstrates interaction with emissive materials and lighting.3D Glowing Geometry Scene
- Shows afterimage behavior with particle systems and VFX.3D Particle Scene
📁 Also Included
- Pre-configured volume profiles
- Ready-to-use demo setups
- Full source code and components
- Documentation embedded in the asset
🚀 Perfect For
- Stylized games
- Action and combat effects
- Sci-fi visuals
- Speed and motion emphasis
- Experimental rendering and tech demos
Price $24.99
Adventure Music Pack: Vol. 3 by Composer Squad
Number of Audio Wavs: 26
Sample rate / bit rate: 16 Bit, 44,100 Hz
Minutes of audio provided: 28
Pack of Adventure Music For Games: Volume 3
❮❮❮❮❮ HERE’S EVERYTHING YOU’RE GETTING WITH THIS PACK ❯❯❯❯❯
- 7 Original high-quality music tracks
- 26 WAV Files including Full Tracks, Alt & Short Versions, Loops & Stingers
- 28 Minutes of Audio in 16-bit / 44.1 Khz format
- Commercial Rights & Royalty-Free License
❮❮❮❮❮ TRACK LIST ❯❯❯❯❯
- Hero's Journey
- Memoir
- Moments of Life
- Epic Journey
- Believe in Yourself
- Cinematic Soundtrack
- Cinematic Vision
❮❮❮❮❮ YOUTUBE NOTICE ❯❯❯❯❯
Our music is registered with YouTube's Content ID system. If you upload a video featuring our music to YouTube, you may receive this notice: "Copyright-protected content found. The owner allows the content to be used on YouTube." This is not a copyright strike. It is a standard notification that does not harm your channel's status or mute your video's audio. You can learn more about this here: https://composersquad.com/contentid
Price $29.00
Sci-Fi Cyber UI Pro_Purple Theme by D.F.Y. STUDIO
✪ FEATURES ✪
◆ Complete demo scenes
The Unity demo scenes include all complete UI canvases. Each canvas contains static UI elements, button click status (normal, highlighted, clicked), progress bar,checkbox,switch,radio,slider,rotation animations...
◆ Individual Prefabs include
Prefabs for individual elements were ready.You just need to drag and drop these prefabs into your project scene to create your game UI from scratch.
◆ Easily customizable size
Each png has been set with 9-slices, and the size of the elements can be changed freely in the "Rect Tool" mode without affecting the appearance of the surrounding borders.
◆ PSD source files include
All layered PSD files are provided to meet your advanced customization needs.
◆ Irregular updates
We will update this asset package based on customer needs to make it a more comprehensive UI package for sci-fi games.
◆ Used TextMesh Pro
To display all texts in the scene in higher definition at any size, it is recommended to use TextMesh Pro.
◆ Animations
Used to display the rotation and flickering effects of some UI elements.
✪ ASSET CONTENT ✪
● Textures: 1000+ png textures(from 128px*128px to 2560px*1440px)
● Prefabs: 298 prefabs for individual elements
● Scene: 1 Demo Scene (31 canvas)
● SourceFiles: 27 editable psd files
● Scripts: 9 clean scripts
More Assets: D.F.Y. STUDIO
If you have any questions or have better suggestions about this asset, please contact us immediately.Thanks.
Support:dfystudio.art@gmail.com
Price $39.99
Sci-Fi Cyber UI Pro_Cyan Theme by D.F.Y. STUDIO
✪ FEATURES ✪
◆ Complete demo scenes
The Unity demo scenes include all complete UI canvases. Each canvas contains static UI elements, button click status (normal, highlighted, clicked), progress bar,checkbox,switch,radio,slider,rotation animations...
◆ Individual Prefabs include
Prefabs for individual elements were ready.You just need to drag and drop these prefabs into your project scene to create your game UI from scratch.
◆ Easily customizable size
Each png has been set with 9-slices, and the size of the elements can be changed freely in the "Rect Tool" mode without affecting the appearance of the surrounding borders.
◆ PSD source files include
All layered PSD files are provided to meet your advanced customization needs.
◆ Irregular updates
We will update this asset package based on customer needs to make it a more comprehensive UI package for sci-fi games.
◆ Used TextMesh Pro
To display all texts in the scene in higher definition at any size, it is recommended to use TextMesh Pro.
◆ Animations
Used to display the rotation and flickering effects of some UI elements.
✪ ASSET CONTENT ✪
● Textures: 1000+ png textures(from 128px*128px to 2560px*1440px)
● Prefabs: 298 prefabs for individual elements
● Scene: 1 Demo Scene (31 canvas)
● SourceFiles: 27 editable psd files
● Scripts: 9 clean scripts
More Assets: D.F.Y. STUDIO
If you have any questions or have better suggestions about this asset, please contact us immediately.Thanks.
Support:dfystudio.art@gmail.com
Price $39.99
Damage Numbers - MFPS Addon by Lovatto Studio
Damage Numbers is an Addon for MFPS 2.0 and MFPS Mobile that introduces floating combat text to your project, displaying the exact damage inflicted whenever a player hits an enemy.
Providing visual damage numbers is a core feature in many modern shooters. It gives players immediate, satisfying feedback that their shots are connecting. This real-time information helps players gauge their weapon's effectiveness and track enemy health, making the overall gunplay feel much more responsive and rewarding.
This system is lightweight, feature-rich, and highly customizable. It comes ready to use with 10+ floating behavior styles and 7 text designs inspired by popular titles like Apex Legends, Fortnite, and The Division. You have complete control to modify the text, adjust the behaviors, and build entirely custom styles to match your specific game's visual identity.
Integrating this addon into MFPS takes only a single click. The included documentation provides a straightforward guide walking you through how to edit the text and create your own custom setups.
Built strictly with optimization in mind, the code carries extremely low overhead to protect your frame rates. It is designed to run efficiently across all platforms, ensuring smooth and consistent gameplay even on older or budget-tier smartphones.
Price $15.00
MAR-Valentine's Day_Free by MAR_0237
Number of textures : 1
Texture dimensions : 512*5152
Polygon count of [Model Name]
-heart balloon_red : 62
-heart balloon_pink : 62
-string : 30
-heart box_red : 200
-heart box_pink : 200
-card_1 : 1
-card_2 : 2
Minimum polygon count : 1
Maximum polygon count : 200
Number of meshes/prefabs : 11prefabs
UV mapping: Yes
Types of materials and texture maps (e.g., PBR)
-Non-PBR materials using Base Color (Albedo) textures only.
This free low poly Valentine mini pack includes heart-shaped balloons, gift boxes, and love cards.
The assets are designed with simple geometry and clean shapes, making them easy to use in a wide range of projects. They are suitable for romantic scenes, seasonal decorations, and cozy environments such as cafes, shops, or event setups.
All props are game-ready and optimized for both mobile and PC platforms.
This pack is intended as a small decorative set and can be easily combined with other low poly asset packs for extended scenes.
Price $0.00
European Knight 10 by Novozhilov3D
Polycount: Characters: 30K–46K tris | 18K–32K verts Weapons: 0.3k-11.8k tris | 0.2k-7.7k verts
Textures: 4K: Body, Armor, Outfit 2K: Hair, Weapons 1K: Eyes
🔥 European Knight - High-Quality 3D Character
Disclaimer: The Asset contains only Character Models and Weapons. No Blueprints
5 Pre-Made Character Variations
3 Weapons - Spear, Bow with Quiver and Arrows and Shield
🎮 Key Features:
✔ Fully Rigged with Humanoid
✔ Extra Bones Added: List below
✔ 29 Modular Skeletal Meshes (fully customizable)
✔ Numerous Customization Options
🎨 Customization Options:
- Body: Young and Old versions
- Outfit: 5 base colors - 2 Types of Gambeson
- Armor: 5 color variations - 5 Hood Colors, 2 Metal, 2 Helmets
- Eyes: 3 color options
- Weapons: 2 Types of Handles
- Hair: 5 Beard Types, 4 Mustaches and 1 Haircut. All of them can be combined in different way. 3 Pre Made Colors
- Mix & Match textures for endless unique looks!
Additinal Bones: u_Jaw, u_Eye_R, u_Eye_L
Price $69.99
The Button Engine by Powermode Default
DISCLAIMER: Only buy this package if you:
- are willing to use NuGet for Unity.
- already own Odin Inspector.
- are willing to use the open source software required by the code (R3, Observable Collections, ZLinq, UIEffect, all MIT licensed).
- therefore want to be standing on the shoulders of giants.
TBE features: Units, Abilities (Spells), Buffs, Items (incl. Inventories), Weapons (for Autoattack), Attributes, Projectiles, Effects, Validators, a default UI (incl. damage numbers, healthbars, outline) and much more.
QUICKSTART: The Quickstart Documentation walks you through setting up a blank project.
See TBE's online Documentation here.
See TBE's online Techdemo here. A copy of which is included in the package.
REQUIRED PAID Unity Asset: Odin Inspector
REQUIRED FREE Unity Asset: DoTween
Required OpenSource Software: R3, ObservableCollections, ZLinq, UI Effect. (preinstalled if you use the QUICKSTART)
The Button Engine has many more possible features and will be developed further. Yet
- I feel like it can already benefit people, and it contains value.
- I am ready to receive feedback on what features to concentrate on next.
Asset uses:
- fonts under OFL-1.1
- images from Kenney under CC0.
- images created by myself based on Bootstrap Icons (themselves being under MIT License).
See Third-Party Notices.txt file in package for details.
For Support, write an email, Discord will be coming later.
Price $99.00
Death Knight 6 by Andryuha1981
Number of Materials:8
Number of Material Instances:12
Number of Textures:67
Texture Resolutions: 2048x2048, 4096x4096
Extra bones:
Eye_l
Eyelashes_l
Eye_r
Eyelashes_r
Jaw
In the model it is desirable to use a shader with a two-sided display of polygons.
Number of Animations:25
Animation Types:
Attack(x3)
Death(x4)
GetHit(x4)
Idle(x4)
Walk(x4)
Run(x2)
Strafe l/r(x4)
faces 48285
verts 45573
tris 80094
Price $90.00
Young Boy Liam - Teenage Medieval Fighter with Horse by ExistenceStudios
Demonstration Full YouTube - SHOWCASE
Our Mixamo and Other animations to Unity - Tutorial (Choose your Voice Track)
Number of Unique Meshes: 22
Vertex Count: 30 411 Tris | 15 513 Points
Collision: Yes, custom
LODs: No
Number of LODs: No
Rigged: Yes
Rigged to Epic Skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Characters: 1
Vertex Counts of Characters: 30 411 Tris | 15 513 Points
Animated: Yes
Number of Animations: 20
Animation Types In-place:
Number of Materials: 5
Number of Textures: 16
Texture Resolutions: 4096
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: No
Important/Additional Notes: No
Feel free to contact:
Email existencestudio.help@gmail.com
Be part of our community on Discord!
| Be part of our community on Discord
| And Social Links Artstation | LinkedIn
Demonstration Full YouTube - SHOWCASE
Our Mixamo and Other animations to Unity - Tutorial (Choose your Voice Track)
Features:
✅ Modular: Membrane and eyes parts can be remove.
✅ Custom Animations: Includes flying, walking, combat, and other basic animations.
✅ Flying/Walk System: Custom Player Controller with our animations
✅ Control Rig & IK: Fully rigged for Cinema 4D, and Maya.
✅ Unity: Fully configured project with a custom controller with our animations.
✅ SRP, URP, HDRP Support: Ready for all Unity pipelines.
✅ Detailed Characters: the Raven include a mouth (with tongue) and eyes. All elements are rigged for animation via bones.
✅ DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.
✅ PBR Materials, 4K Textures.
📦 File Formats: Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.
Technical Info:
- Version Unity - 2019, 2021, 6000 and higher
- DEMO scene is not included
- DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset
Polycount:
- Total Count - 30 411 Tris | 15 513 Points
Control Settings (Unity):
- W, A, S, D - Move
- Shift - Speed
- LBC - Dead
- RBC - Attack
- MBC - GetDamage
- Space - Jump
AnimationsPack consists of custom x20 animations:
- attack, get_damage, idle, jump (start, loop, end), run, dead, walk
Overview
Young Kid Liam is a stylized fantasy character designed as a cartoon boy hero for game development. This gameready character is a fully rigged and animated humanoid, suitable for a wide range of projects including RPG, adventure, and medieval settings. As part of a fantasy characters lineup, Liam represents a young kid, child, teen, and teenager archetype, making him flexible for different storytelling needs.
The model is built with a clean lowpoly topology and uses handpainted PBR textures, ensuring both performance and visual quality. This stylized character fits perfectly into fantasy worlds with elements of magic, where a young adventurer or warrior hero is needed. The design keeps a balance between cartoon appeal and game-ready production standards.
Young Kid Liam is optimized for use in Unreal Engine, Unity, and Blender, making integration into your pipeline straightforward. Whether you are creating a fantasy RPG, an adventure game, or a stylized medieval project, this character provides a versatile and ready-to-use solution.
Successful development to you!
Price $39.99
Ultimate Military Asset Bundle (Environments & VFX) by Hivemind
Number of Unique Meshes: 1000+
Collision: Yes, custom and automatically generated!
LODs: Yes
Number of LODs: 1 - 6
Number of Materials: 500+
Number of Textures: 1000+
Texture Resolutions: 16x16 to 4096x4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Render Pipeline Disclaimer:
This package was created as HDRP. URP file included.If you want use URP, you can import it.
Playable Demos and Showcase Available Inside Each Product Link Below | All products can be used in your commercial products including steam.
🏷️ Save 490$ (Original Price 570$ Now 80$)
☠️ The Bundle includes 9 Packs ☠️
Get them for a discounted price exclusively on this bundle! (80$ instead of 570$)
- 1) Military Base Megapack ($99.99)
- 2) Realistic Gun VFX ($49.99)
- 3) Realistic Fire VFX ($39.99)
- 4) Realistic Blood VFX ($39.99)
- 5) Modular Shooting Range ($59.99)
- 6) Modular Destroyed Buildings ($79.99)
- 7) Modular Sewers & Tunnels ($79.99)
- 8) Modular Warehouse ($69.99)
- 9) Abandoned Factory ($49.99)
Purchasing this bundle will unlock access to the products listed above from the Unity asset store. Don't forget to check our store page after purchasing the bundle.
Price $79.99
Stylized Grass Shader (for Unity 6) by Staggart Creations
📌 Full compatibilty details are outlined here.
- Grass is composed out of regular individual meshes, unlike a geometry shader. All techniques have pros and cons!
- Performance will highly depend on the method used for rendering (see documentation)
- All content is authored for the linear color space.
- Color map baking is typically limited to 4x4km landscapes (quality wise!).
- LOD crossfading can induce flickering for the object's cast shadows, due to a design restriction in URP
- Grass bending takes effect on any grass below the bending object, as such it can't be made to work on multiple height levels
- Grass bending is projected in a top-down fashion, and won't work on spherical worlds.
« A license for this asset guarantees access to updates for Unity 6.0 - 6.4, and potentially later versions. »
📄 Documentation | 🟣 Discord | 💬 Forum | ⚙️ Compatibility
——————————————————————————————————
UNITY 6 UPGRADE - This asset is a revised version for Unity 6 support.
What's new in v2?
• Revised for Unity 6. Ready for the current editor generation.
∟ Rewritten rendering code for the Render Graph API.
• Updated shader code
∟ Support for APV, rendering layers (including decals), motion vectors & GI baking
• Updated integrations
∟ Nature Renderer 6, GPU Instancer Pro. Now auto-configured!
• Prefab conversion utility
∟ Easily baked wind/shading weights into meshes.
🎁 Users of the Unity 2019-2023 version are granted a 20% upgrade discount. A migration utility is included!
——————————————————————————————————
🧑🔬 Backed by 10 years of experience developing vegetation shading. Ready to take advantage of.
🌿 Lush wind animations
Ambient and gusting wind. Supports dynamic speed/direction changes (through a Wind Zone)
🫸Easy to use interaction system
Bending and flattening through trails, meshes or particle effects.
⛰️ Color blending with terrain surface
Supports tiled setups and mesh-based terrains
🕶️ Shading features
• Per object and per vertex color variation, breaks up visual repetition
• Sun light translucency rendering, greatly enhances lighting.
• Perspective correction, for optimal coverage when viewed from top-down
• Angle fading, fades out faces not oriented to the camera
• Near/far distance fading
⚙️ Technical features
• SRP Batching and GPU Resident Drawer compatible
• Physically-based or simple shading mode (similar to the Lit and Simple Lit shaders)
• Bending functionality does not use a 2nd camera! Best in class performance! (No overhead for additional culling and batching)
• Expertly crafted hand-written shader, for optimal efficiency. Produced for professionals.
✔️ Compatibility
• Universal Render Pipeline (URP) 17+ (excluding the Built-in RP & HDRP)
• PC, macOS (OpenGL/Metal), Consoles.
• Desktop VR-ready
• Automatic integration for Foliage Renderer 2, Nature Renderer 6, GPU Instancer Pro, and Vegetation Studio (Beyond). No shader patching needed!
🚧 Limitations
• Not a grass placement/render tool (documentation includes tips)
• Not suitable for mobile platforms.
• Wind animations do not contribute to motion vector rendering
[ Asset Store's refund policy ]
Price $39.00
Rigging, Mesh Editing, Blendshape Creation for Crystal Character Creator by Arawn
Key Features
- Optional add-on modules for Crystal Character Creator
- Integrated directly into the Equipment Fit Sculptor workflow
- Bone rigging and bone editing inside Unity
- Scene view bone visualization
- Unity handle support for moving, rotating, and scaling bones
- Bone weight painting with live heat-map overlay
- Selected-bone and dominant-weight overlay modes
- Symmetry support for weight painting
- Import existing mesh weights into editable mesh assets
- Transfer body weights to selected equipment meshes
- Transfer body weights to all loaded equipment
- Auto-rig equipment to a character bone subset
- Replace equipment bones with matching character body bones
- Create new bones and insert bones into existing chains
- Remove bones from skinned meshes with weight remapping
- Mesh cutting, face deletion, splitting, and mesh region editing
- Mesh selection painting with symmetry support
- Create editable cutting mesh assets
- Blendshape creation from sculpted mesh edits
- Edit and rename existing blendshapes
- Create editable blendshape mesh assets
- Works with character body meshes and equipment meshes
- Supports cross-rig equipment correction workflows
- Prefab-aware generated mesh asset workflow
- Designed for Addressables-friendly equipment pipelines
- Delivered as optional editor modules / separate DLL-friendly add-ons
Compatibility
- Requires Unity Editor Version 6 LTS or higher
- Requires Crystal Character Creator Version 1.2.0 or higher
- Works with SkinnedMeshRenderer based characters and equipment
- Intended for editor-time authoring, not runtime mesh editing
Use Cases
- Rigging clothing to a character
- Fixing bad or missing equipment weights
- Preparing cross-rig outfits
- Creating modular clothing pieces
- Cutting or splitting equipment meshes
- Creating body and equipment blendshapes
- Kitbashing and modding character assets inside Unity
Bring character and equipment editing directly into Unity.
This Crystal Character Creator Add-on extends Crystal Character Creator with an in-editor toolset for rigging, weight painting, mesh cutting, mesh splitting, mesh merging, and blendshape creation.
Many character workflows still require switching between Unity and external DCC tools just to fix weights, adapt outfits, separate mesh parts, clean up equipment, or create shape variations. This add-on moves much of that work into the Unity workflow you already use for fitting, managing, and testing characters.
Work directly in the Scene view. Inspect meshes, adjust rigging, paint weights, cut geometry, prepare modular clothing pieces, and create blendshapes without leaving Unity.
===| 💬 DISCORD | 📖 DOCUMENTATION | 🎥 VIDEO TUTORIALS |===
Edit and correct skinned meshes directly inside Unity.
Use the rigging and weight painting tools to inspect existing skin weights, transfer body weights to equipment, replace equipment bones with a matching character bone subset, create and edit bones, and paint weights in the Scene view with live visual overlays.
This is useful for adapting outfits, fixing deformation issues, preparing equipment for characters, and reducing the need to export assets back and forth between Unity and external tools.
Mesh Cutting, Splitting, and Merging
Prepare and modify mesh regions inside Unity.
The mesh editing tools allow you to select, cut, split, delete, and organize parts of a mesh. This supports common modding, kitbashing, and outfit-preparation workflows where equipment needs to be cleaned up, separated, adapted, or turned into modular clothing pieces.
Use it to remove unwanted mesh sections, split clothing into parts, separate accessories, prepare equipment variants, or clean up meshes before fitting them to a character.
Blendshape Creation and Editing
Create new character and equipment variations from sculpted mesh changes.
The blendshape tools allow you to turn edited mesh states into real blendshapes, edit existing blendshapes, rename them, and build new shape variations for character customization, body morphs, facial expressions, corrective shapes, or equipment fitting.
This makes it easier to support character variation directly inside the Unity-based character pipeline.
Built for Unity Character Workflows
The add-on integrates with the Equipment Fit Sculptor and expands Crystal Character Creator into a more complete authoring environment for Unity-based character and equipment pipelines.
Instead of constantly switching tools, exporting meshes, importing changes, and checking results again in Unity, you can keep more of the character creation process inside one familiar editor.
Less context switching. Less external tool dependency. More direct control inside Unity.
Price $59.00