Princess Girl by SDKwarrior
LODs: (No)
Rigged: (Yes)
Number of Characters: 2 Modular
Vertex Counts of Characters: (40k)(65k)
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Number of Textures: 63
Materials: 13
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.
My portfolio on ArtStation www.artstation.com/sdkwarrior
Princess
A model for your amazing game, video, demo or movie.
Key Features
Low-poly
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Change color eye and hair
Big combination of hairstyles
Smart materials.
Polycount
The model does not use LOD
Girl -
BODY and Cloth Faces 58k Tris 112k Verts 61k
Hair Faces 14k Tris 28k Verts 19k
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Modularity
The model is completely modular, you can remove or add any part you want.
Unity project
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
For facial animations use Blendshapes
Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $79.99
Prince_Man_Girl by SDKwarrior
LODs: (No)
Rigged: (Yes)
Number of Characters: 2 Modular
Vertex Counts of Characters: (40k)(65k)
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Number of Textures: 94
Materials: 27
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.
My portfolio on ArtStation www.artstation.com/sdkwarrior
Prince_Princess
A model for your amazing game, video, demo or movie.
Key Features
Low-poly
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Change color eye and hair
Big combination of hairstyles
Smart materials.
Polycount
The model does not use LOD
Man -
BODY and Cloth Faces 49k Tris 95k Verts 49k
Hair Faces 26k Tris 53k Verts 36k
Girl -
BODY and Cloth Faces 58k Tris 112k Verts 61k
Hair Faces 14k Tris 28k Verts 19k
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Modularity
The model is completely modular, you can remove or add any part you want.
Unity project
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
For facial animations use Blendshapes
Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $119.99
Fashion_Girl_Man by SDKwarrior
LODs: (No)
Rigged: (Yes)
Number of Characters: 2 Modular
Vertex Counts of Characters: (40k)(65k)
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Number of Textures: 89
Materials: 31
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.
My portfolio on ArtStation www.artstation.com/sdkwarrior
Fashion
A model for your amazing game, video, demo or movie.
Key Features
Low-poly
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Change color cloth and eye and hair
Big combination of hairstyles
Smart materials.
Polycount
Man
BODY and Cloth Faces 40k Tris 57k Verts 40k
Hair Faces 27k Tris 54k Verts 37k
Girl
BODY and Cloth and Hair Faces 56k Tris 109k Verts 65k
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Modularity
The model is completely modular, you can remove or add any part you want.
Unity project
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
For facial animations use Blendshapes
Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $119.99
Fashion_Man by SDKwarrior
LODs: (No)
Rigged: (Yes)
Number of Characters: 1 Modular
Vertex Counts of Characters: (40k)
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Number of Textures: 53
Materials: 16
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
My portfolio on ArtStation www.artstation.com/sdkwarrior
Fashion
A model for your amazing game, video, demo or movie.
Key Features
Low-poly
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Change color cloth and eye and hair
Big combination of hairstyles
Smart materials.
Polycount
️Character
Man
BODY and Cloth Faces 40k Tris 57k Verts 40k
Hair Faces 27k Tris 54k Verts 37k
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Modularity
The model is completely modular, you can remove or add any part you want.
Unity project
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
For facial animations use Blendshapes
Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $79.99
Prince_Man by SDKwarrior
LODs: (No)
Rigged: (Yes)
Number of Characters: 2 Modular
Vertex Counts of Characters: (40k)(65k)
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Number of Textures: 63
Materials: 13
Texture Resolutions: (4096x4096)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: -
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
Please note, if you are working in HDRP, then for the Eye Emissive Glow to work, you need to add the Emissive node to the Shader Graph.
My portfolio on ArtStation www.artstation.com/sdkwarrior
Prince
A model for your amazing game, video, demo or movie.
Key Features
Low-poly
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Change color eye and hair
Big combination of hairstyles
Smart materials.
Polycount
The model does not use LOD
Man -
BODY and Cloth Faces 49k Tris 95k Verts 49k
Hair Faces 26k Tris 53k Verts 36k
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Modularity
The model is completely modular, you can remove or add any part you want.
Unity project
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
For facial animations use Blendshapes
Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Price $79.99
Poly HP - HornedWarrior by Downrain DC
Mecanim Humanoids : No
Animated : Yes
Animation types : In-place
Render Pipelines : Built-in / URP
Intended Platform : All
Platforms Tested : Windows
Documentation : No
HornedWarrior
Triangles : 5204
Vertices : 2830
Texture Resolutions : 1024x1024
Number of Textures : 3
weapon can be removed
Rigged : Yes
Number of Animations : 10
- Idle
- Walk
- Run
- Attack_01
- Attack_02
- Attack_03
- CastSpell
- Dizzy
- Damage
- Die
Price $9.99
Fantasy Cyborg - Jailer by Shumn1y
Number of textures 24
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangles 48 939]
Minimum polygon count 48 939
Maximum polygon count 48 939
Number of meshes/prefabs 10
Rigging: Yes
Animation count 20
Animation types (Root Motion/In-place): 4/16
LOD information (count, number of levels)
Description
- 🤖 INFORMATION 🤖
This pack contains:
- Character - Fantasy Cyborg - Jailer
- 🤖 FEATURES🤖
- ✅ Animated (20 animations)
- 🎨4 skin for each item
- 🤖 About product🤖
This is game-ready animated character It is ideal for RPG, FPS and all related genres.
*sound, FX not included*
Character has Custom skeleton
- Idle - 2
- Turn - 3
- Walk - 4
- Death - 1
- Attack - 5
- Gethit - 5
Character:
Triangles: 48 939
Vertices: 33 433
- 🤖 Support🤖
❤️My friend, don't be shy, write to us❤️ - dramaturg34ru@mail.ru
I'm waiting for your every question, whether it's the stupidest question, or if you need some kind of "special character animation".
I will be happy to reply to any of your messages ❤️
We also have a Discord channel where we publish all the news, updates, information about upcoming sales and also hold giveaway
🎁OUR DISCORD 🎁
Price $59.99
Optimizer | Game Creator 2 by Auxilium
✔ Key Features
- Distance-based enabling/disabling of GC2 and all its modules
- Animator toggling for distant NPC optimization
- Optional GameObject activation control
- Centralized Manager system
- Per-object Bridge configuration
- Layer-based filtering
- Configurable proximity check intervals
- Optional renderer distance LOD
- Manual or automatic Bridge registration
- Quick helper tools for component collection
- Lightweight runtime footprint
- Editor-friendly inspector UI
Game Creator 2 Optimizer is a lightweight performance tool built specifically for Game Creator 2 projects.
It improves runtime performance by dynamically enabling and disabling Game Creator 2 components, animators, and optional Game objects based on distance to a target (typically the player).
In large scenes with many NPCs, AI systems, perception modules, and animators continue processing even when far away. GC2 Optimizer solves this by introducing a centralized Manager and per-object Bridge system that automatically handles proximity-based activation.
This reduces unnecessary CPU usage while preserving full functionality when characters are near the player.
🔹 Who Is This For?
This tool is ideal for:
- Open-world projects
- Survival games
- RPGs
- Simulation games
- City builders
- Large NPC populations
- AI-heavy projects
It works with any genre using Game Creator 2 (and its modules) systems.
🔹 Customization
The system is fully customizable:
- Adjustable detection radius
- Configurable update intervals
- Layer filtering support
- Optional renderer distance culling
- Toggle behaviours and animators independently
- Per-object configuration via Bridge component
No hard dependencies beyond Game Creator 2 but compatible with all GC2 Modules.
Price $35.00
SnowCap by R2R Games
Minimum Unity version is 2022.3 LTS
Tested and Verified w/ Unity 6.3 LTS
Compatible w/ Built-in and URP render pipelines
Support: support@r2rgames.com
Please contact us if you have any issues, questions, or comments!
Website: http://r2rgames.com
SnowCap generates volumetric snow meshes that sit naturally on top of your existing 3D models. Customize and preview in real time, then export a prefab ready for production.
- Procedural snow conforms to roofs, foliage, and complex geometry
- Adjustable coverage & thickness
- Wind direction control with drift effect
- LOD support exports LOD0 and LOD1 meshes automatically
- Edit & re-export your snow prefabs any time
- Blowing snow effect with a drop-in particle system that follows the camera
- Live preview lets you see results instantly as you adjust settings
- Compatible w/ Unity 6+
Price $25.00
Arborist - Seasonal Procedural Trees by R2R Games
Minimum Unity version is 2022.3 LTS
Tested and Verified w/ Unity 6.3 LTS
Compatible w/ Built-in and URP render pipelines
Support: support@r2rgames.com
Please contact us if you have any issues, questions, or comments!
Website: http://r2rgames.com
Arborist is a seasonal procedural tree tool with a live editor for growth control and interactive pruning. Design unique trees, bushes, vines, and topiary, then export production-ready prefabs with a single click.
Features
- 10 built-in species - Oak, Maple, Birch, Elm, Dogwood, Fir, Blue Spruce, Azelea, Topiary, and Vine
- Four-season foliage - Spring, Summer, Fall, and Winter with Early/Mid/Late phases. Change seasons on the fly by broadcasting an event
- Snow system - 3D snow for Fir/Spurce, shader snow for leafy trees
- Drag a slider to watch your tree grow from sapling to full maturity
- Pruning tools let you customize the canopy shape
- Topiary - Sphere, Column, Hedge, Cube, and Pyramid
- Vines surface-projected growth on Box, Cylinder, and Walls with flowers
- LOD export - Automatic LOD0, LOD1, and billboard LOD2 with crossfade transitions
- Seasonal export - Export all four seasons as separate prefab variants, or as a single multi-season prefab
- Works with both URP and Built-in
Price $50.00
MAR-Low Poly Bulldozer by MAR_0237
- Number of textures : 2
- Texture dimensions : 512*512
- Polygon count : Bulldozer : 6,134
- Number of meshes/prefabs : 5 prefabs
- UV mapping: Yes
- Texture maps : Base Color and Emission texture maps are included.
Compatible with most Unity versions and suitable for games, simulations, and visualization projects.
This low-poly bulldozer asset is designed for construction or industrial scenes in games and visualizations. The model supports simple motion setups such as rotating wheels and an up-and-down moving front blade for pushing materials like sand or dirt. These movements can be easily implemented in your project (animations are not included).
This asset is also part of a larger construction vehicle collection. A bundle containing 5 different construction machines is available separately for creating more complete construction environments.
Please note that if you purchase the full construction vehicle collection, this asset will be included in that package and may result in duplicate content.
Price $4.99
Asian Skeletal Horrors by Nusantara Art World
Number of textures 8
Texture dimensions 1024x1024
Polygon count of
[Parang_Irang_Head 454, Parang_Irang_Body 2.676]
[Jerangkong_Head 454, Jerangkong_Body 2.676]
Number of meshes 4
Rigging: Yes
Animation count 7
Animation type list
idle, jump, greeting, walk, run, tired,talk, jump,
UV mapping: Yes
Types of materials and texture maps (PBR)
The Spirits That Never Rest.
This bundle brings to life two of the most distinct skeletal entities from Nusantara mythology. These characters are not just ordinary skeletons; they are steeped in local legends and traditional beliefs, making them perfect for developers seeking unique antagonists or supernatural atmospheric elements.
The Undead Pair:
- Jerangkong (The Egg Thief): A persistent skeletal spirit from Javanese folklore. Legend tells of a creature that rises from the grave to satisfy an insatiable hunger for chicken eggs, often found rummaging through village coops at night.
- Parang Irang (The Unseen Blade): A mysterious and dark skeletal figure representing the "Unseen Blade". Cloaked in deep shadows and possessing glowing eyes, this entity is feared as a silent guardian or a spectral executioner from ancient battlefields.
Price $24.00
StreamValet - For Twitch by Ecliptic Games
FEATURES
* OAuth Device Flow authentication
* Persistent access token (stored using PlayerPrefs)
* EventSub WebSocket connection
* Automatic WebSocket reconnect (handles Twitch session_reconnect and network interruptions)
* Chat messages via EventSub
* Incoming Whisper support
* New Follow notifications
* New Subscription notifications
* Customizable authentication entry point
SETUP
1. Import the asset into your project. It should include 2 scripts and a ReadMe text file. An example scene is also provided, but not required.
2. Add ConnectionTW.cs and EventsTW.cs to a new GameObject or an existing one like a game manager.
3. In the Inspector, select the GameObject from step 2 and enter your public Twitch Client ID in the clientId field. This can be obtained from your Twitch Developer Console.
4. Call the StartTwitchConnection() method in EventsTW.cs to start the connection. By default, this happens on Start, but can be modified to be called on a button click or any other time.
REQUIRED OAUTH SCOPES
To use all supported features, the streamer is requested to authorize the following scopes:
user:read:chat
user:read:whispers
moderator:read:followers
channel:read:subscriptions
The authenticated Twitch account must be the broadcaster for all channel events (chat, follows, subscriptions) to function.
PLATFORM SUPPORT
Supported:
Windows (Standalone)
macOS (Standalone)
Linux (Standalone)
WebGL:
WebSocket and OAuth browser behavior may not function correctly in WebGL builds due to browser security restrictions. WebGL is not officially supported.
Mobile:
Not officially tested. Behavior may vary depending on platform browser handling and WebSocket support.
LIMITATIONS
* Designed for a single broadcaster per instance.
* Does not use IRC chat, as it doesn’t support whispers or channel events.
* Requires a public client ID from the Twitch developer console.
* Requires an active internet connection.
* Uses Twitch public APIs but is not affiliated with Twitch.
RECOMMENDED USAGE
* Place ConnectionTW.cs and EventsTW.cs on a central manager GameObject.
* Handle events inside EventsTW.cs.
* Do not modify ConnectionTW.cs unless extending core behavior.
* Each connection creates fresh EventSub subscriptions. Avoid manually duplicating subscriptions outside the provided system.
StreamValet is a simple and lightweight asset for Unity that integrates Twitch EventSub directly via WebSockets.
It receives real-time Twitch events using Twitch eventsub. The tokens are obtained via the OAuth Device Flow (The player\streamer would need to authorize via a browser when first playing) and will persist authentication data between runs.
Supported events:
* Incoming Channel chat messages
* Incoming Whispers
* Follows
* Subscriptions
Price $4.99
Drone Geran-2 (Shahed 136) UAV Rigged by EVOLVE Studio LTD
Number of meshes/prefabs: 2
Number of materials : 2
Number of textures: 11 total (9 + 2 hdrp masks)
Texture dimensions: 4K
Texel density: 1100+ px/m
Polygon count: 44.8K tris total (for 2 assets)
Rigging: Yes (wings, propeller, catapult, balloon, etc.)
Animation count: no
Animation type list: no
UV mapping: Yes
Lightmap UV: No
LOD information: No
Colliders: No
Types of materials and texture maps: PBR (BC, MetalSmooth, Normal, AO, HDRP_Mask)
Asset pack consist of Geranium-2 UAV and launching catapult. Drone comes in white and black colors. All the assets are rigged for possible animation (see screenshots).
USAGE:
- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.
DESCRIPTION:
- Model is fully textured with all materials applied
- White and black base color for Drone included.
- LowPoly model, that is perfect for game-development
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- PBR materials
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
You will like it!
Evolve Studio LTD
Price $19.99
Monsters sea fish - large pack by Mixall
Number of textures: 121
Texture dimensions: 2048x2048
Polygon count of: about 3 000 - 5 000 Faces
Number of meshes/prefabs: 31/30
Rigging: Yes
Animation count: 4
Animation type list: swim, eat, idle, dead
UV mapping: Yes
Types of materials and texture maps:PBR
Mixall studio presents a good solution for your games, VR projects and simulators: Monsters sea fish - large pack. A large animated Monsters sea fish pack. Here you'll find Sea Dragon, Ocean Sunfish, Piranha, Anglerfish, Atlantic Bigeye, Goliath Grouper, Sharksucker, Yellow Moray Eel, Black Moray Eel, Pufferfish, Atlantic Stargazer, Seahorse, Longnose Chimaera, Sawfish, Wolffish, and other species.
★ Key Features ★
- 30 unique fish
- Rigged model
- Necessary animations: swim, idle, eat, dead
- PBR textures
- Underwater HDRI (The postprocessing and light effects of water shadows are not included in the package, only the underwater environment map)
★ Assets ★
- 30 types of fish with animations: Marlin, Swordfish, Grenadier, Mahi-Mahi, Blobfish, Grouper, Cutlassfish, Oarfish, Red Grouper, Sea Dragon, Ocean Sunfish, Piranha, Anglerfish, Atlantic Bigeye, Goliath Grouper, Sharksucker, Yellow Moray Eel, Black Moray Eel, Pufferfish, Atlantic Stargazer, Seahorse, Longnose Chimaera, Sawfish, Wolffish, Lamprey, Longhorn, Sabertooth Fish, Spotted Handfish, Black Swallower, Sheepshead, Wrasse, Bathysaurus ferox
★ Other Assets ★
Combine this asset pack with our other assets:
Commercial sea fish - large pack
AI Sea Fishes - ready solutions for your project
Realistic corals - underwater props
Shark, dolphin and other sea animals
Underwater world - characters and props
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $69.99
Horror Environment Pack URP - Modular Pharmacy Interior, Medical Props & VFX by MetaMix3D
- Number of textures: 234
- Texture resolution: 2K
- Number of meshes/prefabs: 64
- Minimum polygon count: 16
- Maximum polygon count: 29,408
- Rigged: No
- Animated: No
- Animation count: 0
- UV mapped: Yes
- LODs: Not included
- Materials and texture maps: PBR
Horror Environment Pack URP - Modular Pharmacy Interior, Medical Props & VFX
Build Complete Horror Environments - From Exterior to Interior
Horror Environment Pack URP provides a complete solution for building immersive horror scenes in Unity. This package includes both exterior environment elements and a modular pharmacy interior system, helping you create full horror locations with a consistent visual style. It is optimized for the Universal Render Pipeline and also supports the Built-in Render Pipeline.
Create Complete Horror Scenes
Start with the exterior using customizable terrain, five tree variants, three fence styles, and two atmospheric skyboxes. Move indoors with a fully modular pharmacy interior system that includes walls, pillars, floor tiles, shelving units, and furniture. The modular setup allows you to assemble unique layouts quickly and efficiently.
Extensive Medical Prop Collection
Populate your scenes with a wide range of detailed props designed for horror and abandoned medical environments. The pack includes medical instruments such as syringes, jars, mortar and pestle, and sewing needles, along with furniture and scene props including chairs, broken chairs, tables, cabinets, barrels, containers, books, and cups. All assets use 2K PBR textures for strong visual quality.
VFX Included**
Flickering Light VFX
A customizable lighting effect system for creating unstable and unsettling light behavior. Supports Random, Pattern, and Scripted modes, along with blackout variation, stutter effects, and bulb warm-up simulation. Ideal for damaged lights, horror tension, and supernatural scenes.
Custom Glass Shader
A glass shader designed for jars, windows, and medical containers. Includes adjustable transparency, refraction strength, Fresnel edge glow, and emission support for stylized or supernatural effects.
Technical Details
- 234 high-resolution 2K PBR textures
- 64 unique meshes and prefabs
- Optimized polygon counts ranging from 16 to 29,408 triangles
- Clean UV mapping
- URP-optimized materials and shaders
- No external dependencies
Perfect For
- Horror games
- Abandoned medical or pharmacy scenes
- Survival and exploration environments
- Post-apocalyptic settings
- VR horror experiences
Video Tutorial: https://youtu.be/l2OZ46OednQ
Other Horror Asset Pack by MetaMix3D: https://assetstore.unity.com/packages/3d/environments/horror-environment-pack-urp-modular-haunted-house-spooky-props-v-333880
Price $69.99
HTrace: Ambient Occlusion V2 Bundle by IPGames
Currently supported APIs are: DX11, DX12 and Metal.
Currently tested SRP versions are: 14 and above.
Currently tested Unity versions are: from 2022.2 to 6000.4
Limitations and Requirements:
- RTAO mode requires Unity 6000 or above, a compatible API and hardware.
- Orthographic Camera is untested and not guaranteed to work correctly.
- MSAA is untested and not guaranteed to work correctly.
- Unity LTS releases are recommended; bug fixes for non-LTS versions are not guaranteed.
Regular combined price of the included assets is $58. Save 30% with this bundle!
After purchasing the bundle, you will get free access to the following packages:
Useful Links:
Contact Us:
Unity Forum | Discord \ YouTube Channel
Before buying, please, check the Overview Section and the Known Issues Section of the documentation as well as the Technical details below!
Price $40.00
HTrace: Ambient Occlusion V2 HDRP by IPGames
Currently supported APIs are: DX11, DX12 and Metal.
Currently tested HDRP versions are: 14 and above.
Currently tested Unity versions are: from 2022.2 to 6000.4
Limitations and Requirements:
- RTAO mode requires Unity 6000 or above, a compatible API and hardware.
- Orthographic Camera is untested and not guaranteed to work correctly.
- MSAA is untested and not guaranteed to work correctly.
- Unity LTS releases are recommended; bug fixes for non-LTS versions are not guaranteed.
Includes three AO modes:
▪ SSAO (Screen-Space Ambient Occlusion) – A lightweight and extremely fast method for occlusion gathering. It doesn’t require a denoiser and produces zero temporal lag.
▪ GTAO (Ground-Truth Ambient Occlusion) – Built on the latest advancements in ambient occlusion research, this technique is highly optimized and refined to deliver the best possible quality in screen-space.
▪ RTAO (Ray-Traced Ambient Occlusion) – The most accurate occlusion method, utilizing hardware ray tracing for uncompromised quality with scalable performance.
Useful Links:
Contact Us:
Unity Forum | Discord \ YouTube Channel
MAIN FEATURES:
• Full Integration into the Rendering Pipeline: HTrace AO doesn't simply overlay its result on top of the image - it fully replaces the native ambient occlusion effect. The integration happens automatically and doesn't require package customization or manual setup. As a result, it correctly interacts with the rest of the lighting and other effects, and works with both Deferred and Forward rendering.
• Scalability: the asset offers three different AO modes, ranging from extremely fast SSAO to highly accurate RTAO, each with its own strength. Choose the one that best suits your performance target or hardware requirements. HTrace AO exposes many parameters for fine-tuning each mode through a clear, user-friendly UI.
• Cutting-Edge Screen Tracing: not just a standard GTAO - we carefully gathered all meaningful improvements and optimizations of the technique that emerged over the years since it was first released. It encompasses both big innovations like Visibility Bitmasks as well as a bunch of smaller enhancements to deliver the highest quality screen-space AO currently possible.
• Real-Time Ray-Tracing: RTAO mode is packed with all the tools we could come up with to make Ray-Traced AO a practical choice: fast Inline Ray-Tracing, RTAS culling and debugging, Screen-Space Pretracing to cover any mismatch with the rasterized scene, Contact Occlusion for an additional layer of detail, and many more. This mode is built to provide the highest accuracy, without sacrificing performance and usability.
• Advanced Denoising: high-end denoising pipeline tailored to each AO mode and built upon our extensive experience and research in this area. Includes 2.5D motion vectors, tracking of moving occlusion, sharp reprojection, anisotropic spatial filtering and other state-of-the-art denoising techniques. Comes with configurable temporal and spatial stages helping you find the right balance of noise reduction and temporal responsiveness for your project.
• Resolution Scaling: HTrace AO offers Full, Half and Quarter resolution modes, accompanied by a sharp and optimized upscaler. Designed to reduce the overall effect cost by a factor of 2 or even 4, making them a useful tool to balance quality and performance. RTAO also features a special Adaptive resolution mode: conceptually similar to VRS, it renders areas of the screen with high geometric complexity at full rate and reduces resolution for uniform pixels, automatically adapting to the content.
• Comprehensive Documentation: we provide a detailed description of all properties and settings of the asset, accompanied by visual examples. In our documentation you will find answers to frequently asked questions, in-depth setup guides, comparisons with Unity's native AO solutions, and other useful information. If you have any questions - you can always reach out to us via Discord.
HTrace AO supports the following 3rd party assets:
Before buying, please, check the Overview Section and the Known Issues Section of the documentation as well as the Technical details below!
Price $29.00
HTrace: Ambient Occlusion V2 URP by IPGames
Currently supported APIs are: DX11, DX12 and Metal.
Currently tested URP versions are: 14 and above.
Currently tested Unity versions are: from 2022.2 to 6000.4
Limitations and Requirements:
- RTAO mode requires Unity 6000 or above, a compatible API and hardware.
- Orthographic Camera is untested and not guaranteed to work correctly.
- MSAA is untested and not guaranteed to work correctly.
- Unity LTS releases are recommended; bug fixes for non-LTS versions are not guaranteed.
Includes three AO modes:
▪ SSAO (Screen-Space Ambient Occlusion) – A lightweight and extremely fast method for occlusion gathering. It doesn’t require a denoiser and produces zero temporal lag.
▪ GTAO (Ground-Truth Ambient Occlusion) – Built on the latest advancements in ambient occlusion research, this technique is highly optimized and refined to deliver the best possible quality in screen-space.
▪ RTAO (Ray-Traced Ambient Occlusion) – The most accurate occlusion method, utilizing hardware ray tracing for uncompromised quality with scalable performance.
Useful Links:
Contact Us:
Unity Forum | Discord \ YouTube Channel
MAIN FEATURES:
• Full Integration into the Rendering Pipeline: HTrace AO doesn't simply overlay its result on top of the image - it fully replaces the native ambient occlusion effect. The integration happens automatically and doesn't require package customization or manual setup. As a result, it correctly interacts with the rest of the lighting and other effects, and works with both Deferred and Forward rendering.
• Scalability: the asset offers three different AO modes, ranging from extremely fast SSAO to highly accurate RTAO, each with its own strength. Choose the one that best suits your performance target or hardware requirements. HTrace AO exposes many parameters for fine-tuning each mode through a clear, user-friendly UI.
• Cutting-Edge Screen Tracing: not just a standard GTAO - we carefully gathered all meaningful improvements and optimizations of the technique that emerged over the years since it was first released. It encompasses both big innovations like Visibility Bitmasks as well as a bunch of smaller enhancements to deliver the highest quality screen-space AO currently possible.
• Real-Time Ray-Tracing: RTAO mode is packed with all the tools we could come up with to make Ray-Traced AO a practical choice: fast Inline Ray-Tracing, RTAS culling and debugging, Screen-Space Pretracing to cover any mismatch with the rasterized scene, Contact Occlusion for an additional layer of detail, and many more. This mode is built to provide the highest accuracy, without sacrificing performance and usability.
• Advanced Denoising: high-end denoising pipeline tailored to each AO mode and built upon our extensive experience and research in this area. Includes 2.5D motion vectors, tracking of moving occlusion, sharp reprojection, anisotropic spatial filtering and other state-of-the-art denoising techniques. Comes with configurable temporal and spatial stages helping you find the right balance of noise reduction and temporal responsiveness for your project.
• Resolution Scaling: HTrace AO offers Full, Half and Quarter resolution modes, accompanied by a sharp and optimized upscaler. Designed to reduce the overall effect cost by a factor of 2 or even 4, making them a useful tool to balance quality and performance. RTAO also features a special Adaptive resolution mode: conceptually similar to VRS, it renders areas of the screen with high geometric complexity at full rate and reduces resolution for uniform pixels, automatically adapting to the content.
• Extensive Rendering Control: you can exclude objects from casting and/or receiving AO via render layer masks, choose the source of the normals (either from a native buffer or reconstructing them from depth on demand), decide at which point in the pipeline to render AO by selecting an injection point, or even output the result to ShaderGraph for custom material effects. The asset also provides convenient debugging overlays, so you can visually inspect the state of all buffers used by HTrace AO.
• Comprehensive Documentation: we provide a detailed description of all properties and settings of the asset, accompanied by visual examples. In our documentation you will find answers to frequently asked questions, in-depth setup guides, comparisons with Unity's native AO solutions, and other useful information. If you have any questions - you can always reach out to us via Discord.
HTrace AO supports the following 3rd party assets:
Before buying, please, check the Overview Section and the Known Issues Section of the documentation as well as the Technical details below!
Price $29.00
Underground Subway Station -- Modular FPS Environment by Mubasher Amer
Key Details:
- Optimized geometry suitable for game development
- High-resolution textures (2K / 4K)
- Clean mesh topology
- Game-ready assets
- Suitable for FPS, cinematic scenes, and exploration environments
Create immersive underground subway environments for your game with this detailed and optimized 3D Subway Station Environment Pack.
This environment is designed primarily for FPS and shooter games, but it can easily be used in horror games, survival games, cinematic scenes, or any project that requires a realistic subway station setting.
The pack includes a collection of modular assets that allow developers to quickly build subway platforms, tunnels, corridors, and underground areas while maintaining good performance for real-time games.
Key Features:
✔ Designed for FPS and shooter environments
✔ Modular assets for easy level design
✔ Optimized meshes suitable for real-time games
✔ High-quality textures for realistic visuals
✔ Flexible environment usable in multiple game genres
Package Contents:
- Meshes: 73 Game-Ready Meshes
- Prefabs: 101 Ready-to-Use Prefabs
- Materials: 72 Unique Materials
- Textures: 118 High-Quality Textures
- Polygon Count: ~50,000 – 80,000 Triangles (Optimized for Real-Time Rendering)
- Texture Resolution: High-Resolution Textures (2K / 4K)
Support:
If you encounter any issues or have questions about the asset, feel free to contact me.
Email: mubasheramer01@gmail.com
I will be happy to assist you.
Price $39.99