Dark Dungeon: Background Music by Gotcha Gotcha Games
Includes:
● Background Music: 7 tracks
The Dark Dungeon: Background Music pack contains a total of 7 tracks, suitable for fantasy adventure-themed works and ideal for scenes like dark dungeons.
It features 6 atmospheric background music tracks that convey calm serenity, heartfelt sorrow, and eerie weirdness, plus 1 epic boss battle track—all meticulously crafted to amplify the emotional depth and immersive quality of your medieval fantasy RPG.
Price $6.99
Sea fish - large pack by Mixall
Number of textures: 121
Texture dimensions: 2048x2048
Polygon count of: about 3 000 - 5 000 Faces
Number of meshes/prefabs: 31/30
Rigging: Yes
Animation count: 4
Animation type list: swim, eat, idle, dead
UV mapping: Yes
Types of materials and texture maps:PBR
Mixall studio presents a good solution for your games, VR projects and simulators: Sea fish - large pack. A large animated Sea fish pack. Here you'll find Moray Eel, Bonefish Titan Fish, Opah, Large Needlefish, Atlantic Bonito, Black Snapper, Red Mullet, Gray Snapper, Pufferfish, Pompano, Black-spotted, Puffer and other species.
★ Key Features ★
- 30 unique fish
- Rigged model
- Necessary animations: swim, idle, eat, dead
- PBR textures
- Underwater HDRI (The postprocessing and light effects of water shadows are not included in the package, only the underwater environment map)
★ Assets ★
- 30 types of fish with animations: Blue Sea Bass, King Fish, Queen Fish, Tarpon, Yellow Sea Bass, Black Sea Bass, Jack Trevally, Lesser amberjack, Giant Trevally, Marine Tilapia, Moray Eel, Bonefish Titan Fish, Opah, Large Needlefish, Atlantic Bonito, Black Snapper, Red Mullet, Gray Snapper, Pufferfish, Pompano, Black-spotted, Puffer, Pink Ling, Atlantic Porgy, Golden trevally, Barramundi, Bluefish, Silver Croaker, Flying fish, Roosterfish
★ Other Assets ★
Combine this asset pack with our other assets:
Commercial sea fish - large pack
AI Sea Fishes - ready solutions for your project
Realistic corals - underwater props
Shark, dolphin and other sea animals
Underwater world - characters and props
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $69.99
Pixel Resolve by PauseBreak Studios LLC
- Resolve Modes: Serpentine (row-by-row bottom-to-top with randomization), Directional (0-360° wipes with per-pixel noise), Radial (expand from configurable center), Random (unique scatter patterns), Build (sequential row-by-row construction with direction and serpentine options).
- Timing and Animation: Customizable resolve/dissolve durations (seconds), AnimationCurves for easing, edge softness for blended boundaries, and unscaled time support for pause menus.
- Presets and Inspector: Override settings with ScriptableObject presets; preview slider and buttons for edit-mode testing; animated previews using your curves.
- Events and Scripting: UnityEvents for OnResolveComplete, OnDissolveComplete, and OnProgressChanged; API methods like Resolve(), Dissolve(), Toggle(), Stop(), and SetProgressImmediate().
- Example Scripts: PixelResolveAllButton for multi-sprite control with stagger delays and smart toggling.
- Randomization: New random seed per call for unique patterns in all modes.
- Render Pipeline Support: Built-in RP, URP; HDRP not supported (SpriteRenderer is not available in HDRP).
- Compatibility: Supports static and animated sprites. Unity 2022.3 LTS+, Unity 6 (6000.x), .NET Standard 2.1 / .NET Framework; sprite atlas compatible with auto-detected dimensions.
PixelResolve is a shader-based tool for creating pixel-by-pixel reveal and hide transitions for static+animated 2D sprites in Unity. Perfect for retro games, power-ups, teleportation effects, or glitch aesthetics.
Setup: Drag a material onto your SpriteRenderer, add one component, and call Resolve() or Dissolve(). That's it.
Five Modes: Serpentine for randomized row-by-row builds, Directional for angled wipes with organic noise, Radial for center-out expansions, Random for unique scatters each time, and Build for sequential bricklaying.
Fully Adjustable: Wipe angle, center point, direction, duration, easing curves, and edge softness, all from the Inspector with no code required.
Presets and Events: ScriptableObject presets for reusable setups, UnityEvents for chaining animations, and a simple API for scripting integration.
Compatibility: Built-in RP and URP. Works with single sprites, sprite sheets, and sprite atlases: texture dimensions are detected automatically.
Price $9.99
ULTIMATE CROSSHAIR COLLECTION by CleanAssets
- Total Crosshairs: 49
- Resolution: Mostly 256 × 256 px
- Format: PNG
- Background: Transparent
- Style: Clean, minimal, and shooter-style crosshairs
- Usage: Suitable for FPS, TPS, sniper, and shooter games
- Ready to use in HUD / UI systems
- Optimized and lightweight assets
- Compatible with Unity UI systems
Ultimate Crosshair Pack is a collection of clean, modern, and versatile crosshair designs created for FPS and shooter games. This package includes a variety of styles such as classic, minimal, circular, tactical, and futuristic crosshairs that can fit many different game themes.
All crosshairs are simple, clear, and easy to see during gameplay, helping players aim more comfortably. The designs are suitable for FPS, TPS, sniper, survival, and arcade-style shooter games.
Each crosshair is provided as a ready-to-use PNG image with transparent background, making it easy to integrate into your game's HUD or UI system. The assets are lightweight and optimized for performance.
This pack is ideal for game developers who want a quick and easy way to add professional-looking crosshairs to their projects.
Price $9.99
2D CROSSHAIR AND TARGET by CleanAssets
- File format: PNG
- Asset type: 2D sprites
- Background: Transparent
- Resolution: Various sizes (commonly 256×256 and 512x512)
- Total assets: Multiple crosshairs, shooting targets, dartboards, and silhouette targets
- Style: Clean, minimal, high visibility
- Ready for: Unity UI
- Compatible with: Unity 2D and 3D projects
- Platforms: Mobile, PC, Web
- Optimized for game UI and aiming systems
This package includes a collection of clean and easy-to-use 2D crosshairs, shooting targets, and dart boards designed for shooter and training style games. The assets are simple, clear, and suitable for FPS interfaces, aiming systems, practice modes, and UI elements.
All graphics are created with a minimal and readable design so they remain visible in different game environments. The pack contains multiple crosshair styles, classic shooting targets, dartboards, and silhouette targets that can be used in many game genres.
Price $6.99
2D GAME SHAPES AND SYMBOLS by CleanAssets
• Format: PNG
• Resolution: 256×256 px (most assets)
• Color Depth: 32-bit RGBA
• Alpha Transparency: Yes
• Platform: Unity (2D / UI)
• Ready to use, no dependencie
This package includes clean, minimalist shapes and symbols designed for Unity UI and 2D games. Ideal for buttons, icons, and interfaces. Optimized PNG assets, easy to customize and ready to use.
Price $4.99
RECOLOR FRIENDLY BUTTON PACK by CleanAssets
- Total Sprites: 37 white UI button sprites
- Sprite Resolution: 256 × 128 pixels
- Color: Pure white (designed for full recoloring)
- Usage: Unity UI (Image / Button components)
- Customization: Easily tintable using Unity color settings
- Compatibility: All Unity versions supporting UI (uGUI)
This asset includes a set of pure white UI buttons designed as a neutral base for maximum customization. All buttons are intentionally created in white, allowing users to easily apply any color they want using Unity’s Image Color or UI tint settings.
The clean and minimal design makes the buttons suitable for any game genre or application, from casual and mobile games to professional UI projects. Simply recolor the buttons to match your UI theme without modifying the original textures.
Price $4.99
Editor Timer Pro. Smart One-Click Alarms & Compile Notification by Dincrid Games
- Predefined Timers
- Quick Actions and Easy UI:
- Left Mouse Button: Start/Stop,
- Middle Mouse Button to Rename,
- Right Click to Duplicate.
- Create > [+] Button to Create New Timer
- Flexible Timing: Support for
- Seconds
- Minutes
- Hours
- Clock Time (HH:MM:SS).
- Alert System:
- Configurable notification rings (1-5 times),
- Custom sound support via Config file.
- Important Mode: Persistent alerting until the notification window is manually closed.
- Trigger Modes: Count down "After" duration or trigger "At" specific time.
- Focus Feature: Auto-maximizes/focuses Unity Editor window on alarm (Windows only).
- Data Management: ScriptableObject-based configuration for easy project sharing and settings.
- List Management: Reorderable timer list with inline editing and duplicate support.
- Editor Extension: Dockable window designed specifically for Unity Editor workflow.
Unity Editor Timer Pro is the ultimate productivity extension for Unity developers. Manage work sessions, breaks, and deadlines without leaving the Editor.
Key Features:
- Compile-Safe Timers: Timers persist through code compilation. No more resetting when scripts reload.
- One-Click Workflow: Instantly start predefined timers (Pomodoro, Coffee Break, Meetings) or create custom ones.
- Easy to Create & Use: Intuitive interface allows you to add, rename, and reorder timers in seconds.
- Smart Notifications: Optional window focus and audio alerts ensure you never miss a break or deadline.
- Fully Customizable: Save your own presets, adjust durations, and configure notification settings.
Suitability:
- Type: Editor Tool / Productivity (Not runtime).
- Target: Programmers, Artists, Designers working in Unity.
- Customization: All timer data is stored in a ScriptableObject for easy sharing across projects.
Boost your efficiency with the only timer built specifically for the Unity Editor workflow.
Price $15.00
Vertex Painter by Emmanuel Otero Díaz
The tool allows you toggle already painted colors on the mesh to act as a mask. This tells the tool to ignore the color, allowing you to not override it. The tool also comes with a color palette of pre-defined CSS colors to paint vertices with.
Price $0.00
Fantasy Cyborg Mosquito by Shumn1y
Number of textures 15
Texture dimensions (2048x2048)
Polygon count of [Triangles 39 944]
Minimum polygon count 39 944
Maximum polygon count 39 944
Number of meshes/prefabs 4
Rigging: Yes
Animation count 35
Animation types (Root Motion/In-place): 5/30
LOD information (count, number of levels)
Description
- 🤖 INFORMATION 🤖
This pack contains:
- Character - Fantasy Cyborg - Mosquito
- 🤖 FEATURES🤖
- ✅ Animated (35 animations)
- 🎨4 skin for each item
- ✅Custom skeleton
- 🤖 About product🤖
This is game-ready animated character It is ideal for RPG, FPS and all related genres.
*sound, FX not included*
Character has Epic skeleton UE5 (Extra Bones: jaw, cup, Chain, bell)
- Idle - 3
- Walk - 8
- Transition Idles - 2
- Fall - 3
- Fly - 4
- Death - 2
- Attack - 6
- Gethit - 6
- Turns - 1
Character:
Triangles: 39 944
Vertices: 27 479
🤖 Support🤖
❤️My friend, don't be shy, write to us❤️ - dramaturg34ru@mail.ru
I'm waiting for your every question, whether it's the stupidest question, or if you need some kind of "special character animation".
I will be happy to reply to any of your messages ❤️
We also have a Discord channel where we publish all the news, updates, information about upcoming sales and also hold giveaway
🎁OUR DISCORD 🎁
Price $59.99
Simple Light Flicker by Thirteen Games
Features
- Simple and lightweight light flicker system
- Designed to be easy to set up and quick to understand
- Supports multiple lights at the same time
- Built-in random offset so each light can behave differently
- Helps avoid unnatural synchronized flickering
- Fully customizable intensity and speed
- Adjustable minimum and maximum light values
- Custom animation curves for unique flicker styles
- Optional color flicker with smooth blending
- Two and three color support
- Performance settings to balance quality and efficiency
- Works well in small scenes as well as large environments
Presets
- Includes 30+ ready-to-use presets
- Covers a wide range of moods and styles
- Horror, sci-fi, broken lights, emergency, neon, and more
- Create your OWN PRESETS and save them directly inside the editor
- Reuse and share your setups across different scenes and projects
- Quickly switch between different lighting moods
Technical
- Beginner-friendly and designer-friendly
- No external dependencies
- Optimized for real-time use
- Works with Built-in, URP, and HDRP
- Mobile, PC & Console ready
- Lightweight and performance-focused
- Example scenes included
Simple Light Flicker is a lightweight and easy-to-use tool designed to quickly add believable flickering lights to your Unity projects.
This asset was created out of a real need. After searching for a long time for a clean and simple light flicker solution that was not overcomplicated or bloated with unnecessary systems, I decided to build one myself. The goal was clear: simple, flexible, and reliable.
The system focuses on what really matters. It allows you to create realistic lighting in seconds, without complex setups or confusing workflows. Just add your lights, tweak a few settings, and you are ready to go.
Despite its simplicity, the tool is powerful enough for a wide range of styles and moods. From subtle ambient flicker to broken lights, emergency lighting, or dramatic horror effects, everything can be adjusted with intuitive controls.
Each light can behave slightly differently using built-in randomization, which helps avoid the unnatural synchronized look that many flicker systems have. This makes scenes feel more alive and believable.
Presets allow you to quickly save and reuse your favorite setups, making it easy to build atmosphere across multiple scenes and projects.
The asset is designed to stay lightweight and performant, so it works well in small projects, large environments, and even performance-sensitive platforms like mobile or VR.
If you are looking for a straightforward solution that “just works”, this tool is for you.
Simple, but not limited. Small, but powerful.
Price $15.00
2D MODULAR ROAD by CleanAssets
- Asset Type: 2D Sprites
- Sprite Count: 8
- File Format: PNG
- Color Depth: 32-bit (8 bpc RGBA)
- Alpha Channel: Yes
- Resolutions: 2048×2048, 2048×1024
- Color Space: sRGB
- Compression: None
- Created With: GIMP
- Tested Version: Unity 2022.3.62f3
This package includes 8 customizable high-resolution 2D sprites suitable for various 2D game genres such as racing, arcade, and casual games.
The sprites are provided in PNG format with full alpha transparency and are fully compatible with Unity 2D projects.
Price $4.99
Easy Active Ragdoll Creator by Gelzo Games
The package has a editor script that generates an Active Ragdoll.
- Keyboard and mouse
To Move use WASD or Up, Left , Right and Down keys
To Rotate Camera if cinemachine setup is correct use Mouse
To Crouch press Q
To Jump press Space
To Grab press Left Mouse Button
To Bend press E
To Flip press Right Mouse Button while jumping
To Run hold Shift while running
To Ragdoll press Z (And the same to get up)
- Gamepad
To Move use Left Stick
To Rotate use RIght Stick
To Crouch press Button West
To Jump press Button South
To Grab press Right Shoulder
To Bend press Button East
To Flip press Left Shoulder while jumping
To Run hold Right Trigger while running
To Ragdoll press Button North
Easy Active Ragdoll Creator allows you to create an Active Ragdoll with a couple of click.
The active ragdoll must have a Mixamo(TM) Rig or Blender(TM) Rigify Rig.
Features:
The generated Active Ragdoll has 1) balancing, 2) walking 3) grabbing, 4) jumping, 5) bending, 6) crouching , 7) flipping character and 8) ragdolling.
Tested on Unity 6000.3.6f1
Requirements:
- Supports Blender(™) Rigify rig or Mixamo(™) rig (This asset does not include any third-party models, or animations. Users must import their own)
- Floor gameobject must have with tag called “Ground” for all walkable surfaces
- Rigs and mesh gameobject needs to be around 1 unit in scale
- Install Cinemachine and TextMeshPro unity package
Sometimes you may need to resize and position collider of active ragdoll generated
To use:
- Import Character with a Mixamo(TM) Rig.
- Drag character and ground into Scene.
- Set Ground Tag to "Ground" (This is needed for balancing).
- Go to Tools and select Easy Active Ragdoll Creator and select Create Active Ragdoll.
- Add bone gameobject references to Easy Active Ragdoll Creator Window.
- Click Generate Active Ragdoll (You can change scale of colliders if you want or edit it after generating Ragdoll).
Test on Itch.io:
Easy Active Ragdoll Creator (Demo)
Keyboard and mouse
● To Move use WASD or Up, Left , Right and Down keys
● To Rotate Camera if cinemachine setup is correct use Mouse
● To Crouch press Q
● To Jump press Space
● To Grab press Left Mouse Button
● To Bend press E
● To Flip press Right Mouse Button while jumping
● To Run hold Shift while running
● To Ragdoll press Z (And the same to get up)
Look at documentation (Readme in project assets) for full setup.
Price $15.00
FluxDiagnostics - Ultimate FPS Counter by IronCast Systems
FluxDiagnostics is a sleek, high-performance debugging and monitoring tool built for Unity developers who want clear, actionable data without unnecessary clutter. Featuring a refined Midnight Blue interface, it delivers real-time insights into performance, memory usage, and hardware, all in a lightweight, unobtrusive overlay.
Perfect for FPS games, horror experiences, mobile titles, simulators, sandbox games, or any project where real-time performance visibility is essential, just drop it into your scene and monitor everything live during gameplay.
⚡Key Features:
- Advanced FPS Metrics: Track real-time FPS, frame time (ms), averages, min/max values, and detailed 1% & 0.1% lows to detect micro-stutters. Includes a clean visual history graph.
- Memory Profiling: Monitor Reserved and Allocated RAM, Mono Heap usage, and track Garbage Collection spikes with a built-in counter and visual bar.
- Hardware Detection: Instantly view CPU, GPU, and system RAM to better understand your testing environment.
- Audio Visualization: Real-time dB meter for monitoring audio output levels.
- Modular System: Easily enable or disable FPS, Memory, Hardware, and Audio modules via the Inspector.
- Modern UI: Draggable, responsive panel that adapts to any resolution.
- Zero Setup: Simply attach the script and initialize — the entire UI is generated automatically.
🚀 Why choose FluxDiagnostics?
- ✔ Save time debugging with all essential metrics in one place
- ✔ Catch performance issues early with precise, real-time data
⚙️ Dependencies:
- Requires TextMeshPro (included in Unity Package Manager).
Price $15.00
Pro Interface & UI Sound Pack (100+ Modern SFX) by KordDev
Features:
101 Original UI Sound Effects.
100% Synthetic: Handcrafted through advanced synthesis (No Foley or recycled samples).
Professional Naming: Logical naming convention for rapid integration.
Cross-Platform: Optimized for Mobile, PC, and Console.Technical Specs:
Audio file types: WAV
Sample rate: 44.1kHz
Bit depth: 24-bit
Loopable: No
Additional: Stereo
Total Files: 101 WAV Assets
Elevate your game's User Experience with the Pro Interface & UI Sound Pack.
This collection features 101 professional, minimalist sound effects designed to provide a premium feel to your menus and interfaces. Every sound was handcrafted and synthesized from scratch, ensuring 100% original assets for your project.
Whether you are building a futuristic Sci-Fi HUD, a clean mobile app, or a modern RPG, these sounds offer the perfect balance of clarity and elegance without being intrusive to the player.
Main Categories:
- Navigation: Accept, Confirm, Back, and Cancel.
- Menus: Open and Close transitions.
- Interactions: Subtle Hovers, Rollovers, Toggles, and Switches.
- Events: Purchase sounds, Rewards, and System Notifications.
- Feedback: Error, Deny, and Warning alerts.
Price $6.99
SciFi Horror SFX by cplomedia
Number of Audio Wavs: 709
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: Yes some files loop
Minutes of Audio Provided: 77 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Sci-Fi Horror SFX includes 709 high-quality sound files for your game, film, trailer, or cinematic project. Create a dark and terrifying sci-fi atmosphere with a massive collection of screeching metal, monstrous creatures, slimy alien lifeforms, eerie drones, mechanical horrors, and unsettling futuristic textures.
Perfect for spaceships, alien worlds, laboratories, horror corridors, and dystopian environments, this pack gives your project the intense and disturbing sound design needed to immerse your audience in a nightmarish sci-fi universe.
DEMO on Youtube - Alien Far Away
DEMO on Youtube - Dark Electronic
DEMO on Youtube - Digital Roar
DEMO on Youtube - Digital Screams
DEMO on Youtube - Flickering Electrical
DEMO on Youtube - Metallic Scream
DEMO on Youtube - Screaming Metal
DEMO on Youtube - Screaming Monster
DEMO on Youtube - Slimy Creatures
DEMO on Youtube - Slimy Monster Roar
Price $15.00
PULSE - Easy & Modular Health System by Alejandro Ibañez
Pulse Health is a clean, modular, and extensible health framework designed to fit a wide variety of Unity projects without enforcing specific gameplay rules or assumptions.
Instead of providing hardcoded mechanics, Pulse Health focuses on flexibility and composability, allowing developers and designers to build their own damage, healing, and feedback systems on top of a solid and reliable core.
The system is fully event-driven and includes a modifier interface that allows damage and healing values to be adjusted dynamically at runtime.
✨ Key Features
Simple Public API
Apply damage or healing with a single line of code:
health.Damage(10f);
health.Heal(20f);
No boilerplate, no dependencies.
Advanced Damage & Healing Data (Optional)
For more complex scenarios, the system supports using a data object to pass additional context such as:
- Damage or heal amount
- Source (attacker, ability, item, environment)
- Hit position or direction
- Custom flags or metadata
This allows advanced gameplay logic without forcing complexity on simple use cases.
Extensible Modifier System
Implement IHealthModifier to dynamically modify incoming damage or healing at runtime.
Common use cases include:
- Armor and defense
- Difficulty scaling
- Buffs and debuffs
- Temporary invulnerability
- Global or local multipliers
Modifiers are fully optional and can be stacked or removed dynamically.
Event-Driven Architecture
React to health changes using C# events or UnityEvents:
- Damage received
- Healing applied
- Health changed
- Death triggered
This enables clean separation between health logic and gameplay feedback.
Designer-Friendly UnityEvents
Without writing code, designers can:
- Trigger animations
- Play sounds
- Spawn VFX
- Call other systems
All directly from the Inspector.
Generic Health Bar Listener (Optional)
An optional UI listener is included and fully configurable.
Supports:
- Main health bar
- Delayed health bar (Souls-style)
- Current health text
- Floating damage and heal text
All UI elements are optional and can be mixed or omitted freely.
Example Feedback Scripts Included
Clear and well-commented example scripts demonstrate how to react to:
- Damage
- Healing
- Death
These examples are not required and exist only to demonstrate best practices for event-based feedback.
Clean, Modular & Non-Intrusive
- No hardcoded UI
- No player-only logic
- No genre-specific assumptions
- All systems are optional
- Easy to integrate into existing projects
Pulse Health adapts to your game — not the other way around.
Price $9.99
Teleport Portal System by Sadotipol
Unity version: 2021.3 or newer
Included content:
- Demo scene
- TeleportManager prefab
- Portal scripts
- Player demo scripts
- Materials
- Audio clip
Main scripts:
- TeleportManager.cs
- Portal.cs
- PlayerSpawn.cs
- PlayerMovement.cs
- MouseLook.cs
Core functionality:
- Same-scene teleportation
- Cross-scene teleportation
- Instant teleport mode
- Fade teleport mode
- Smooth teleport mode
- Teleport cooldown protection
- Optional destination save/load
- Optional teleport audio
Setup requirements:
- Player object tagged as Player
- Portal objects with Collider and Is Trigger enabled
- TeleportManager present in the scene
- Paired portal target assigned in Inspector
Optional requirements:
- CanvasGroup for fade effect
- AudioSource for teleport sound
- CharacterController or Rigidbody on player
Render pipeline:
- Compatible with Built-in Render Pipeline
- No SRP-specific dependency in core scripts
Input:
- Uses Unity classic input APIs in demo scripts
- Demo movement is keyboard/mouse based
Scene loading:
- Uses UnityEngine.SceneManagement
- Target scenes must be added to Build Settings for cross-scene teleport
Persistence:
- Uses PlayerPrefs for storing last teleport destination
Code details:
- Written in C#
- Uses namespaces
- Inspector-friendly serialized fields
- Runtime warnings for common setup errors
- Lightweight architecture with centralized teleport manager
Platforms:
- PC compatible
- Can be adapted for other platforms with custom player/input setup
Documentation:
- README included
- PDF documentation included
Teleport / Portal System is a ready-to-use Unity package for creating immersive portal-based travel in 3D games. It allows players to move between linked portal points in the same scene or across different scenes with minimal setup and clear Inspector-driven configuration. The system is designed to be lightweight, easy to understand, and practical both for prototypes and production-ready projects.
The package includes three teleport styles: Instant, Fade, and Smooth. Instant mode is ideal for fast gameplay and classic trigger-based teleports. Fade mode adds a clean screen transition for polished scene changes and cinematic portal travel. Smooth mode moves the player toward the target position over time, making the teleport feel more magical and visible inside gameplay. This gives developers flexibility to match the teleport behavior to the tone of their game.
Each portal uses a simple paired-target workflow. You place two portal objects in the scene, assign the destination transform in the Inspector, and the system handles the rest. A built-in cooldown prevents immediate back-teleport loops, which is especially useful when two portals face each other or overlap in close spaces. Optional destination saving through PlayerPrefs also allows the player to reappear at the last teleport destination after scene loading or restart when used with the included spawn helper.
Teleport / Portal System also supports cross-scene teleportation. By assigning a scene name to a portal pair, developers can move the player between levels while preserving the teleport destination logic. This makes the package suitable for hub worlds, dungeon entrances, puzzle transitions, magical gateways, sci-fi transport systems, or any game flow that depends on clean spatial movement.
For presentation and feedback, the package supports fade transitions through CanvasGroup and optional sound playback through AudioSource. These features are kept optional so the system remains lightweight, while still allowing developers to add polish without rewriting the core teleport logic. Runtime validation and warning messages also help catch common setup mistakes such as missing TeleportManager references or unassigned portal targets.
The package includes a demo scene and supporting scripts for quick testing, including basic player movement, camera look, spawn restoration, and a TeleportManager prefab. The code is organized, documented, and easy to extend, making it suitable for beginners who want a simple drag-and-drop solution as well as developers who want a clean base system to customize.
Teleport / Portal System is a practical solution for fantasy games, sci-fi experiences, puzzle projects, exploration games, action adventures, and prototype scenes where portals, gateways, or teleport zones are part of the gameplay loop. It is built to save setup time, reduce repetitive logic, and provide a clear foundation for portal mechanics inside Unity.
Price $9.99
Game Settings Menu by Sadotipol
Unity Version: 2021.3 or newer
Platforms: PC (Windows/Mac/Linux), Mobile (iOS/Android)
Render Pipelines:
- Built‑in pipeline supported out of the box
- URP supported (optional features: Bloom/MotionBlur/Gamma/Contrast + Color‑Blind Filters)
Input Support
- Legacy Input Manager supported by default
- New Input System supported via #if ENABLE_INPUT_SYSTEM
- Key rebinding uses InputActionReference when the new Input System is enabled
Data Storage
- PlayerPrefs for all runtime settings
- JSON for presets and profilesPresets in Resources/SettingsPresets/*.json
Custom presets in persistentDataPath/SettingsPresets
User profile saved as settings_profile.json
Audio System
- Works with AudioMixer (Master, Music, SFX groups)
- Mixer parameters must be exposed and named to match:MasterVolume, MusicVolume, SFXVolume
- AudioPreviewPlayer supports playback routed through mixer groups
Graphics Settings
- Resolution / Refresh Rate (PC only)
- Fullscreen / VSync
- Quality levels
- Anti‑Aliasing
- Shadow Quality (dropdown)
- Shadow Distance
- Gamma / Contrast (URP optional)
- FPS Limit
Safe Apply for Resolution
- Confirmation panel with countdown
- Auto‑revert if not confirmed
- Configurable timeout
Localization
- JSON‑driven localization (Resources/Localization.json)
- LocalizedText component updates all TMP texts by key
- Language selection saved in PlayerPrefs
Accessibility
- Text scaling via slider
- Optional color‑blind filters (URP Channel Mixer)
Key Bindings
- Runtime rebinding through UI buttons
- Default bindings + save to PlayerPrefs
- Reset to defaults supported
Demo Tools
- FPSDisplay for on‑screen FPS
- DemoQualityVisualizer for showcasing quality changes
Dependencies
- TextMeshPro (built‑in Unity package)
- Optional: Unity Input System package
Code Structure
Scripts organized into folders:
- Scripts/Core
- Scripts/Localization
- Scripts/Input
- Scripts/Accessibility
- Scripts/Audio
- Scripts/UI
- Scripts/Demo
This package provides a, production‑ready Settings Menu system for Unity. It covers graphics, audio, controls, gameplay, and localization in a single, easy‑to‑integrate solution, designed to look and behave like a game settings screen. All options are fully interactive, saved automatically, and can be applied instantly at runtime.
Key Features
- Graphics: Resolution, refresh rate, fullscreen, VSync, quality levels, anti‑aliasing, shadow quality, shadow distance, gamma, contrast, FPS limit.
- Safe Resolution Apply: Confirmation panel with countdown and automatic revert if the user does not confirm.
- Audio: Master/Music/SFX sliders, mute toggle, AudioMixer support.
- Audio Preview: Play test clips for Master/Music/SFX directly from UI.
- Controls: Mouse/touch sensitivity, invert X/Y.
- Key Bindings: Rebind keys at runtime with UI buttons, save and restore defaults.
- Input System Support: Works with Legacy Input and Unity’s New Input System.
- Localization: JSON‑driven localization with a simple key system.
- Presets: Built‑in profiles (Low/Medium/High/Ultra) plus custom user presets saved to JSON.
- Profiles: Save/load full settings to file for portability.
- Accessibility: Text scaling and URP color‑blind filters.
- Demo Tools: FPS counter and quality visualizer for showcasing settings impact.
- Included Scripts
- GameSettingsManager.cs – Main controller for all settings and UI.
- SettingsData.cs – Serializable settings container.
- SettingsPresetLibrary.cs – Loads preset JSON files.
- LocalizationManager.cs – JSON localization system.
- LocalizedText.cs – Attach to TMP texts for localization.
- KeybindManager.cs + KeybindUI.cs – Runtime key rebinding.
- AccessibilityManager.cs – Text scale + color‑blind filters.
- AudioPreviewPlayer.cs – Audio preview buttons.
- Demo utilities: FPSDisplay, DemoQualityVisualizer, TestPlayerController.
- Easy Setup
Drop GameSettingsManager into a scene.
Hook up UI fields in the inspector.
(Optional) Assign AudioMixer, URP Volume, and presets.
Press Play and test immediately.
This package is suitable for both indie and professional projects and provides a clean starting point that you can expand or reskin for your game’s style.
Price $19.99
Plague Lord by Andryuha1981
Number of Materials:3
Number of Material Instances:9
Number of Textures:51
Texture Resolutions: 2048x2048, 4096x4096
Extra bones:
Jaw
Tail
Tail1
Tail2
Tail3
Tail4
Tail5
Tail6
Tail_Claw_l
Tail_Claw_r
Attention
Game-ready | Rigged to Epic Skeleton (UE5)
In the model it is desirable to use a shader with a two-sided display of polygons.
Number of Animations:27
Animation Types:
Attack(x5)
Death(x4)
GetHit(x4)
Idle(x4)
Walk(x4)
Run(x2)
Strafe l/r(x4)
faces 29534
verts 29265
tris 55155
Price $80.00