Arrow Magic by PixelBug Games
- A Demo scene to test level progression of example level packs
- A Create scene for level and pack building
- A Debug scene for ui viewing of moves, state, and health
- Auto-generated solver-verified levels - set seed and arrow coverage values
- ScriptableObject–driven design: palettes, arrow transitions, sound effects, vfx, level keys, and packs
- Save / load system to test and build levels
- Multi-level undo for experimentation
- Pluggable SFX and VFX libraries wired to game events
- Built with UI Toolkit and Unity’s Input System
- Object Pooling to optimize performance
- Clean, modular, well-organized C# code ready for extension
- Documentation and support to help you integrate and customize quickly
Arrow Magic is a fully featured arrow-chain puzzle game template designed to be customized, re-themed, and extended into your own commercial projects.
All gameplay data is driven by ScriptableObjects: palettes, levels, level packs, arrow transitions, sound effects, and vfx.
The template includes:
- Auto-generated solvable levels with controls for the amount of arrow coverage.
- Maskable drag and drop images to define the arrow playfield's shape and color.
- Palette per level definable via Scriptable Object or mask image.
- Arrow intros 16 predefined transitions - adjustable speed, duration, stagger, and ease.
- Define an arrow's head, tail, animation speed, and corner radius
- Auto zoom smooth animated zoom to fit each level.
- Definable board dots on win. Pulse speed, width, strength, and color.
- Level save/load via keys and packs so you can build curated level collections.
- Pluggable VFX and SFX libraries connect your own particles and audio to game events.
- UI Toolkit + Unity Input System integration for modern UI and flexible controls.
- Object Pooling of board elements to optimize performance
The package is best suited for casual and hyper-casual puzzle games, but the underlying systems are generic enough to support many visual themes and monetization styles.
Price $49.99
Bukhara Pack by HexForge
- Number of textures: 52 total (4 maps × 13 assets)
- Texture dimensions: 2048×2048 PNG
- Polygon count of each model: not specified (optimized topology for mid-spec PC & mobile)
- Minimum polygon count: not specified
- Maximum polygon count: not specified
- Number of meshes/prefabs: 13 unique meshes/prefabs (Houses 1–5, Shops 1–3, Tower, Chor Minor, Ark, Mir Arab Madrasa, Abdulazizkhan Madrasa)
- Rigging: No (static architecture)
- Animation count: 0
- Animation type list: none
- UV mapping: Yes
- LOD information: not specified (assume single LOD unless provided)
- Types of materials and texture maps: PBR; maps per asset include AlbedoTransparency, Ambient Occlusion, Normal, MetallicSmoothness
Build a vibrant Uzbek-inspired bazaar in minutes. This pack delivers modular houses, shops, towers, and landmark madrasas, each with hand-painted albedo, AO, normal, and metallic-smoothness maps. Meshes snap cleanly on a 1 m grid, letting you assemble alleys, courtyards, and market streets that feel authentic yet performant. Materials are editable, so you can tweak colors, weathering, or trim details to match your art direction. Works great for adventure, RPG, strategy, or educational scenes set in Silk Road or Middle Eastern environments.
Price $24.99
HexForge Stylized Room Props by HexForge
- Number of textures: 127 PNG
- Texture dimensions: 1024×1024 for all maps
- Polygon count of [Model Name]: not specified for individual models
- Minimum polygon count: not provided
- Maximum polygon count: not provided
- Number of meshes/prefabs: 62 FBX meshes, 61 prefabs
- Rigging: No
- Animation count: 0
- Animation type list: none
- UV mapping: Yes (textured with albedo/normal/metallic-roughness/occlusion)
- LOD information: none provided
- Types of materials and texture maps: URP Lit; maps include albedo (with transparency where needed), normal, metallic–smoothness, occlusion
A cozy stylized interior pack with 60+ handcrafted props (sofas, armchair, tables, shelves, lamps, curtains, pillows, boxes, plants, laptops, books, framed art, etc.) plus a modular room shell to arrange them in.
Clean, painterly PBR look that stays readable in top‑down, third‑person, and first‑person cameras—great for casual, sim, or narrative projects.
Ready‑to‑use prefabs for nearly every model, so you can drag‑and‑drop full furnishings or kitbash your own room layouts fast.
Includes Demo and Showcase scenes to preview lighting, color palette, and suggested prop groupings.
Price $20.00
HexForge Urban Props Pack by HexForge
- Number of textures: 13 PNGs (`Textures/Street/*`, `Textures/Roof/*`).
- Texture dimensions: 4096 × 4096 px (all maps).
- Polygon count per model (faces/triangles): SM_Hydrant 680; SM_Trashcan_01 1002; SM_Trashcan_02 1528; SM_Trashcan_03 146; SM_Bench 320; SM_Mail_Box 236; SM_Electr_Box 142; SM_Electric 142; SM_Garbagecan 284; SM_Roof_Aircon_Big 3098; SM_Roof_Water_Tank_01 1294; SM_Roof_Water_Tank_02 1230; SM_Roof_Air_01 1098; SM_Roof_Air_02 146; SM_Roof_Air_Small 208; SM_Aircon 108; SM_Roof_Room_01 318; SM_Roof_Room_02 516; SM_Roof_Shelf 176; SM_Tube_Holder 194; SM_S_Tube 224; SM_Middle_Tube 32; SM_Head_Stright_Tube 160; SM_Head_Corner_Tube 256; SM_Corner_Tube 96.
- Minimum polygon count: 32 (SM_Middle_Tube). Maximum polygon count: 3098 (SM_Roof_Aircon_Big).
- Number of meshes/prefabs: 25 FBX models + 25 prefabs (`Prefabs/...`).
- Rigging: No (Bones = 0).
- Animation count: 0; Animation types: None (static props).
- UV mapping: Yes (all meshes unwrapped for PBR maps).
- LOD information: Not included (single LOD per mesh).
- Materials / texture maps: PBR with BaseColor/Albedo, Normal (plus OpenGL normal for roof set), Metallic, Roughness, AO/Mixed AO; Height/Displacement for roof and street sets.
- 25 props: hydrant, bench, mail box, trash cans, electric boxes, AC units, water tanks, roof rooms, shelves, tube variations, etc.
- All PBR materials with 4K textures, clean UVs, prefabs configured for quick drop-in.
- Suited for realistic city scenes, modular levels, or environment dressing.
Price $24.99
Modular Building Pack by HexForge
- Number of textures: 7 PNG (AO, Alpha/Opacity, BaseColor, Displacement/Height, Metallic, Normal, Roughness)
- Texture dimensions: all 4096 × 4096
- Number of meshes: 65 FBX models in Models/
- Number of prefabs: 66 prefabs in Prefabs/
- Polygon count of [Model Name]: SM_Wall_W2_5m_Window_06.fbx – 12 012 tris (максимум)
- Minimum polygon count: 2 tris (simple wall planes such as SM_Wall_H3m_Plane_01/02/03/04/05/06/07, SM_Wall_H4m_Plane_01/02)
- Maximum polygon count: 12 012 tris (SM_Wall_W2_5m_Window_06.fbx)
- Average polygon count across set: ~529 tris
- Rigging: No
- Animation count: 0
- Animation types: N/A
- UV mapping: Yes (single UV set per mesh, authored for trim-sheet tiling)
- LOD information: Not provided (no LOD levels)
- Materials & texture maps: PBR trim-sheet workflow using BaseColor, Normal, Roughness, Metallic, AO; optional Height/Displacement and Alpha/Opacity where needed.
Modular set for quickly blocking or detailing industrial/brick-style buildings. Includes wall panels, window variants, corners, cornices and ladder parts that snap together on a 1 m/0.5 m grid. Uses one optimized trim-sheet material for consistent look and easy batching. Works for first-/third-person projects and can be retextured with your own trim sheet if needed.
Price $39.99
HexForge Stylized Village Pack by HexForge
Number of textures: 83 PNGs
Texture dimensions: 1024 × 1024 for all maps
Polygon count of SM_Ground (largest tile): 11,556 triangles
Minimum polygon count: 10 triangles (SM_Flower_03/04)
Maximum polygon count: 11,556 triangles (SM_Ground)
Number of meshes/prefabs: 52 FBX meshes; 50 prefabs
Rigging: No
Animation count: 0 (static props)
Animation types: n/a
UV mapping: Yes, non‑overlapping lightmap‑ready UVs
LOD information: No LOD levels included
Materials & texture maps: URP PBR; Albedo (with transparency), Metallic+Smoothness, Normal, Ambient Occlusion; foliage adds Mask map for cutout/opacity
Hand‑painted, cozy village set built for mobile/PC. Includes shops, bakery, café, well, furniture, plants, crates, and ground tiles. All materials are URP‑ready PBR with 1k texture sets (Albedo/Metallic+Smoothness/Normal/AO). Prefabs and a demo scene show suggested layout; everything uses clean pivots and consistent scale for easy snapping.
Price $22.99
ShockWaveVFX by vfxFirefly
2 shader. 1 master shader, 1 distortion shader.
This asset is for URP.
* When you Import this asset to your project,
If it looks weird. please check the ' Opaque Texture ' .
You can see in Video. how to check it. then Distortion is working well. !
In video, you can see how to change the color , size of Shockwave.
vfx are using cheap shader. so it is useful for Game Development.
There is two type of shockwave.
Shockwave light is cheap and useful for Hit.
Shockwave mesh is using mesh.
Price $7.99
GlyphAureaLabs - PRO (2D Vector Graphics & Game Builder) by HaoYunLai1129
KEY FEATURES:
GAME BUILDER TOOL
• Visual game creation interface
• 13 built-in templates (9 examples + 4 games)
• User template creation and management
• One-click scene duplication
• No missing scripts - all runtime components
9 PRODUCTION-READY COMPONENTS
• EightDirectionMovement - 8-way movement with boundaries
• FollowTarget - Camera/AI following system
• PatrolPath - Waypoint patrol with multiple modes
• DashAbility - Dash mechanic with cooldown
• SimpleShooter - Shooting system with fire rate
• MeleeAttack - Melee combat with damage zones
• RandomShooterAI - Enemy AI behaviors
• AutoDestroy - Object lifecycle management
• WaveSpawner - Wave-based enemy spawning
3 ADVANCED PRIMITIVES
• Capsule - Rounded rectangles with customizable caps
• SemiCircle - Half-circles with rotation control
• Crescent - Moon shapes with adjustable curvature
4 COMPLETE SAMPLE GAMES
• Space Invaders - Classic arcade shooter with shields
• Breakout - Brick-breaking with power-ups
• Snake - Grid-based collection gameplay
• Flappy Bird - Obstacle avoidance endless runner
All include full source code, audio, effects, and tutorials
COMPREHENSIVE DOCUMENTATION
• 60+ detailed guides
• Installation and quick start
• Component tutorials (9 guides)
• Primitive tutorials (3 guides)
• Game Builder tutorials (5 guides)
• Complete game tutorials (16 guides)
• Integration tutorials (4 guides)
• API reference and code snippets
• Best practices and optimization
• Troubleshooting and FAQ
PROFESSIONAL FEATURES
• No art assets required - pure vector graphics
• Fast iteration - see changes instantly
• Production-ready code quality
• Full source code included
• 9 interactive example scenes
• Audio system with procedural sounds
• Particle effects system
• Cross-platform support
TECHNICAL SPECIFICATIONS
• Unity 2020.3 or higher
• All render pipelines: Built-in, URP, HDRP
• All platforms: Windows, Mac, Linux, iOS, Android, WebGL
• .NET Standard 2.1
• No external dependencies
• Mono and IL2CPP support
PERFECT FOR
• Rapid prototyping
• Game jams
• Educational projects
• Commercial games
• Indie developers
• Students learning Unity
• Quick MVPs and demos
GET STARTED IN MINUTES
1. Import package
2. Open Game Builder (Tools → GlyphAureaLabs PRO → Game Builder)
3. Choose a template or sample game
4. Customize and build!
SUPPORT & UPDATES
• Comprehensive documentation included
• Email support
• Regular updates
• Professional quality assurance
GlyphAureaLabs PRO— High-Performance 2D Vector Graphics & Game Component Toolkit
Draw 10,000+ shapes at 60 FPS with zero GC allocation. One API. 14 primitives. 9 drag-and-drop game components. 4 complete sample games. Ship faster.
WHAT'S INCLUDED:
RENDERING ENGINE (Zero GC | Single Draw Call | 60+ FPS)
- 14 vector primitives: Line, Circle, Rectangle, Polygon, Point, Arc, Ellipse, Bezier, Star, Arrow, Grid, Ring, Dashed Line, Cross
- HDR neon glow effects with smooth anti-aliasing
- Multiple blend modes: Additive, Transparent, Multiply
- Built-in RP + URP support | All platforms
GAME COMPONENTS (9 production-ready MonoBehaviours)
- TileWalkMovement — smooth grid-based movement with input buffering
- ShooterController — burst, spread, and cooldown projectile firing
- AIPatrol — waypoint patrol with idle, chase, and return states
- AutoDestroy — lifetime cleanup with explosion effects
- FollowTarget — smooth follow with dead-zone and lag
- DashAbility — physics dash with trail and invincibility frames
- MeleeAttack — hitbox melee with swing arc visualization
- WaveSpawner — difficulty-scaling enemy wave system
- AudioEffectsManager — pooled audio + visual effects
CONTENT
- 4 complete sample games (full source)
- 30+ drag-and-drop prefabs
- 5 game templates (Score-Based, Endless Runner, Wave Defense, Top-Down Shooter, Puzzle)
- 9 component example scenes
- Code snippets library
- ~170 pages of documentation
REQUIREMENTS
- Unity 2019.4 LTS or higher
- Zero external package dependencies
Support: ddaydota@gmail.com (12–24 hr priority response)
Website: https://sites.google.com/view/glyphaurealabs-pro/home
Price $69.00
Spatial Pathfinding - 3D A* Algorithm by TecMaid
The Spatial pathfinding tools supports the following major Unity versions and up:
- 2021.3+
Requirements
- Burst 1.8.21 (Unity Package, available through the Unity Package Manager)
- Collections 2.5.1 (Unity Package, available through the Unity Package Manager)
- Mathematics (Unity Package, available through the Unity Package Manager)
Note: Unity versions lower then 2022.3 are not supported due to Unity’s Collections package missing functions in lower versions of the Unity Engine
The Spatial Pathfinding Tool gives you the ability to have flying NPCs, Animals, Objects or anything else to find it’s way in a 3D environment. With a simple script you can make a spaceship follow your player, or code your own behaviour and call a simple function to show your AI the way.
Features:
- 3D Pathfinding
- A* Algorithm
- Burst with Unity Job System
- Unlimited Flying Objects/Agents
- Easy to set-up in Unity
- Multiple Path-smoothing options
- Volume based
- Static AND Dynamic (runtime) pathfinding and obstacle avoidance
- Local avoidance
Algorithm
The Spatial Pathfinding Tool is a modern, high-performance navigation system that evolves the classic A* algorithm with smarter routing, Theta*-inspired smoothing, and seamless path transitioning for dynamic worlds.
Agents move naturally with cleaner, straighter paths and smooth reroutes — no jitter, no grid-like motion. Powered by Unity Burst and built for scalability, it handles large numbers of units with ease while staying fast and reliable.
Drop it into your project and get professional, fluid pathfinding that just works.
Usability in Unity
The interface was made to resemble Unity’s own controls of GameObjects and tools, taking away a large part of the learning curve when familiarizing yourself with the controls and options the Tool offers.
Documentation
For detailed instructions, we've got you covered with a comprehensive manual. It includes step-by-step guides and examples on how to use the Spatial Pathfinding Tool.
Contact Us
If you have any questions, encounter problems, or need assistance with integration, please don't hesitate to reach out to us at service@tecmaid.com.
Price $29.99
Complete Racing Game 2 (Lit Edition) - Vol 2 by ALIyerEdon
Optimized by default for mobile platforms with the maximum graphics:
=> Realtime Reflections for Mobile (SSR)
=> Realtime sun light with soft shadows
=> Post processing effects
=> PBR material and textures
=> HDR lighting
___________________________
Automatic quality settings for all devices:
Very Low=> 70$ device
Low=> 120$ device
Medium=> 200$ device
High=> 300$ device
Ultra=> 400$ device or above
Works well on the Unity 6 or above (Built-in RP)
Download=> Mobile Demo (Android)
_____________________________________
This is a complete game including 12 racing cars. The game is designed with next-gen graphics for mobile and other platforms with the maximum performance
You can easily customize or reskin the game. The game is ready to import and publish
The game is automatically optimized on devices as cheap as $70 to powerful $1000 devices (mobile). Just open the settings menu and choose the quality level (from VeyLow to Ultra)
Main Features:
___________________
=> Ready to publish
=> 12 sport cars
=> 6 levels (summer, fall, rain, snow)
=> Multiplatform (keyboard, touch, gamepad)
=> Optimized for all devices
=> Up to dated graphics
=> PBR materials (textures)
=> Easy to create a new game (new track, new cars)
=> Smart AI racer system with customizable difficulty
=> Navigation bake free AI system
_______________________
Racer AI=>
An smart racer AI system with automatic reverse mode and re spawn feature ready to continue the race in the all states
Car Controller=>
Very easy car controller to modify in the shortest possible time to get your desired car controller and physics
Race Manager=>
Drag and drop race manager prefab into your scene and enter total laps and start the race... Everything is automatic and easy to modify
Navigation=>
You don't need to bake navigation... Racers automatically follow the waypoints and avoid from the obstacles using sensors... Also can reverse and respawn if needs
Realistic or Arcade=>
Support both realistic and arcade car controlling with a few clicks
Optimization=>
Maximum performance even on low-end android devices
Graphics=>
Next-gen mobile graphics from low-end to high-end mobile devices with a lot of graphic features (realtime reflection support)
Price $39.00
Pixel SFX VI: Retro Suite by Steven Melin
- 249 original high-quality WAV tracks (44.1 kHz, 16-bit)
- 26 MB of SFX
- 8 essential game SFX folders:
- Retro Damage (x44)
- Retro Environments (x22)
- Retro Explosions (x22)
- Retro Melee (x43)
- Retro Menus (x46)
- Retro Movements (x14)
- Retro Pickups (x21)
- Retro Weapons (x28)
- Unlimited Royalty-Free License
Here on Unity, I sell one mega 8-bit & 16-bit SFX pack crafted for retro RPG, Action, & Adventure video game called Pixel SFX Complete Collection (previously titled Game SFX Treasury). This collection has been sold 3,000+ times and has been featured on Unity Asset Store, Game Dev Market, & Humble Bundle. This collection is highly regarded for its quality and attention to essential uses for indie retro games. Best of all, it's affordable!
Pixel SFX Complete Collection consists of 6 volumes, a total of 1,200+ tracks that cover the most essential sounds you need for your game. Check out the lineup and grab the one you need most. Or save 20% and buy the Complete Collection!
- Pixel SFX I: Characters & Creatures
- Pixel SFX II: Combat & Weapons
- Pixel SFX III: Magic & Machines
- Pixel SFX IV: World & Environment
- Pixel SFX V: Menus & Objects
- Pixel SFX VI: Retro Suite [you are here]
===============
What's New In v2.1?
===============
- New title instead of previous Game SFX Treasury
- Renamed folder structure into 6 volumes:
Pixel SFX I: Characters & Creatures
- Creatures (x25)
- Damage (x111)
- Death (x39)
- Dialogue (x33)
Pixel SFX II: Combat & Weapons
- Explosions (x33)
- Lasers (x19)
- Melee (x35)
- Weapons (x57)
Pixel SFX III: Magic & Machines
- Computers (x21)
- Machines (x12)
- Magic Spells (x125)
Pixel SFX IV: World & Environment
- Environment (x29)
- Movement (x130)
- Vehicles (x47)
Pixel SFX V: Menus & Objects
- Items (x122)
- Menus (x148)
- Objects (x23)
Pixel SFX VI: Retro Suite
- Retro Damage (x44)
- Retro Environments (x22)
- Retro Explosions (x22)
- Retro Melee (x43)
- Retro Menus (x46)
- Retro Movements (x14)
- Retro Pickups (x21)
- Retro Weapons (x28)
===============================
COLLABORATION WITH MATT CREAMER
===============================
This pack is a collaboration with indie video game sound designer Matt Creamer, most known for his work on Beard Blade, Shakedown Hawaii, & Retro City Rampage.
Read the End User License Agreement
Learn more about Steven at www.stevenmelin.com
Price $12.50
Eternity - Music Pack by LIMIN4L
Wav Audio Files
44,1 kHz
16 Bit
Every Song has a loopable version
Package contains:
7 Loops
Full Songs for 6 of the Loops
Metadata for alle Songs (Bpm, Length and Key)
All Songs can be heard on Youtube or the preview respectively, so you know exactly what your buying!
Everything in this Pack is made entirely by myself, no AI involved.
If you have any Questions, or need something specific, fell free to reach out!
Price $10.00
Obsidian King by Brians Motions
Number of Unique Meshes:2
Collision: Yes
Rigged: Yes
Number of Characters:2
Polygon Counts of Character: 15800
Animated: Yes
Number of Animations: 14
Animation Types: Root Motion
Number of Materials:3
Number of Material Instances:2
Number of Textures:4
Texture Resolutions: 1024x,2048x
This pack includes a fully rigged 3D character with a complete set of high-quality animations, ready for use in games, cinematics, and real-time projects.
The character is optimized for smooth animation playback and easy integration.
14 Animations: berserk_in, berserk_loop, berserk_out, dead, idle, idle2, kick_in, kick_out, lowkick_in, lowkick_out, pierce_in, pierce_out, run, walk
- 1 fully rigged 3D character
- 14 ready-to-use animations
- 2 unique character variations (visual variations)
- Clean topology and optimized meshes
- Textured and material-ready assets
📩 For support and updates, Contact us.
Price $14.99
LoopScrollRect by EasyJoy
Supported Platforms: Any platform that supports Unity UGUI
Requires: Unity UI package
Component: LoopScrollList (core component)
Key Features:
- AOI (Area of Interest) based item recycling
- Supports vertical, horizontal, and grid layouts
- Dynamic item sizes and multiple item types via IItemGroup
- Fully WYSIWYG in the Unity Editor
- ShowArea mode for visual debugging
- Handles thousands of items efficiently
Usage Notes:
- Works in Play Mode and Edit Mode
- Initial layout rebuild is performed on setup; runtime scrolling performance is stable
- Recommended for lists up to several thousand items for optimal performance
oopScrollView is a flexible looping/virtualized UI list solution for Unity (UGUI), designed for both developers and designers.
It fully relies on Unity’s built-in LayoutGroup and ContentSizeFitter, allowing you to create complex lists without manual position calculations. LoopScrollView uses a grid-based (nine-grid) layout combined with viewport AOI (Area of Interest) detection to recycle items efficiently, significantly improving runtime performance for large lists.
Key features include support for vertical, horizontal, and grid layouts, dynamic item sizes, multiple item types through IItemGroup, and ShowArea mode for visual debugging.
Several demo scenes are included, covering grid lists, vertical and horizontal lists with dynamic item sizes, multi-list setups, and image-based item groups.
LoopScrollView is perfect for projects that require flexible UI layouts, smooth scrolling performance, and WYSIWYG editing in the Unity Editor.
Price $25.99
Old and Rusty Roof Props by 32cm
75 objects - Real scale but scale as you needs.
Total tris 1mill - verts 600k
Prefabs 183 (with LODs and without)
Textures 399 (4096px)
Materials 73
Meshes 113 (including LODs and separated parts)
Pack of old and rusty building roofs or city props which includes:
- Radio antenna. Real scale (20 meters) but scale as you needs. 2 materials. Total tris 170000. 98000 verts.
- Radio antenna. Real scale (23 meters) but scale as you needs. 2 materials. Total tris 50000. 28000 verts.
- 4 Cell Phone Towers. 4 materials. Total tris 90000. 45000 verts.
- 1 Modular radio antenna with 2 set of textures. 3 materials. 4 objects, 2 sections and 2 cables (top and medium). Included full mesh antenna (small and big, 1 object). Total tris 4000. 2000 verts.
- Set of tv and radio antennas. 4 materials. 14 objects. Total tris 90000. 50000 verts.
- Satellite dish antenna. 1 material. Total tris 14000. 7000 verts.
- Radio antenna modular. Real scale (20 meters +) but scale as you needs. 2 materials. 2 objetcs. Total tris 48000. 28000 verts.
- Solar panels set. 1 material. 3 meshes. 3 different panels for a total of 9 objects. Total tris 4000. 2000 verts.
- 4 Roof AC hvac and 2 air ducts. 2 materials. Comes as full mess or with separated fans in case they need to be animated. 2 sets of colors.
hvac 1 - Total tris 110000. 55000 verts.
hvac 2 - Total tris 160000. 80000 verts.
hvac 3 - Total tris 36000. 18000 verts.
hvac 4 - Total tris 100000. 50000 verts.
- Rooftop metal water towers. 5 materials. 2 sets of textures. Total tris 77000. 40000 verts.
- Rooftop wooden water towers. 3 materials. 2 sets of textures.Total tris 60000. 30000 verts.
- 3 metal fuel/gas/water tanks. 3 material. 3 sets of textures each.
Tank 1 - Total tris 30000. 15000 verts.
Tank 2 - Total tris 12000. 6000 verts.
Tank 3 - Total tris 5000. 2500 verts.
- 3 electrical substations. 2 materials. 3 sets of textures for a total of 9 objects. Total tris 14000. 8000 verts.
- Roof turbine. 2 materials.Comes full (2 ojects) or separated meshes (4 objects) if it need to be animated. Total tris 9000. 4000 verts.
- Small wind turbine. 1 material. Also separated mesh if it need to be animated. Total tris 12000. 6000 verts.
4096x PBR textures including Albedo, Normal, Metalness, Roughness, AO and also unity HDRP mask (M, A, D, S).
All objects also have their version with LODs (3 levels)
Works with HDRP and URP
Suitable for exteriors, rooftops, factories, cities, streets, etc..
You can buy them separately on my profile or to see more pictures.
Price $29.99
Ninja Mantis by Brians Motions
Number of Unique Meshes:2
Collision: Yes
Rigged: Yes
Number of Characters:2
Polygon Counts of Character: 6500
Animated: Yes
Number of Animations: 13
Animation Types: Root Motion
Number of Materials:3
Number of Material Instances:2
Number of Textures:3
Texture Resolutions: 1024x,2048x
This pack includes a fully rigged 3D character with a complete set of high-quality animations, ready for use in games, cinematics, and real-time projects.
The character is optimized for smooth animation playback and easy integration.
13 Animations: dead, idle, idle1, idle2, idle3, idle3_counter, idle3_counter_out, run, smashdown_in, smashdown_out, smash_in, smash_out, walk
- 1 fully rigged 3D character
- 13 ready-to-use animations
- 2 unique character variations (visual variations)
- Clean topology and optimized meshes
- Textured and material-ready assets
📩 For support and updates, Contact us.
Price $14.99
Low Poly Samurai Complete Pack by tt-3D
- **File Format:** FBX, Prefab
- **Rigging:** Yes (Humanoid)
- **Animation count:** 0 (Please use standard Humanoid animations)
- **Polygon count:** Approx. 600 triangles per character
- **Number of meshes/prefabs:** 15 Characters
- **UV mapping:** Yes
- **Texture resolution:** 256x256
- **Materials:** Standard Shader
This **Complete Pack** is the ultimate character collection for your feudal Japan or samurai-themed games!
It includes all 15 unique characters from both the **Starter Pack** and the **Expansion Pack**, offering incredible value and variety to completely populate your world.
**Key Features:**
* **Massive Roster:** 15 distinct characters including Samurais, Ninjas, Monks, Villagers, and more.
* **Ultra Low Poly:** Incredible performance with approx. **600 tris** per character.
* **Mobile Friendly:** Highly optimized for mobile devices and VR/AR applications.
* **Humanoid Rig:** Fully compatible with Unity's Mecanim Humanoid system. Ready to use with standard animations.
* **Compatibility:** Setup with Standard Shader. Easily upgradable to URP or HDRP pipelines.
**Package Content (15 Prefabs):**
**[Warriors & Specialists]**
1. Samurai
2. Samurai Female
3. Ninja
4. Female Ninja (Kunoichi)
5. Foot Soldier (Ashigaru)
6. Archer
7. Bodyguard (Yojimbo)
8. Sohei (Warrior Monk)
9. Thief
**[Civilians & NPCs]**
10. Bad Magistrate
11. Komusou (Monk with basket hat)
12. Oiran (Courtesan)
13. Merchant
14. Townsman
15. TownGirl
Price $19.99
Architect's Toolkit: Design, Physics, Optimize & Editors by IronCast Systems
🚀 The Ultimate Developer's Toolkit: Design, Physics & Optimize
Supercharge your Unity development with this 5-in-1 Professional Suite.
Stop buying individual tools. Get the complete pipeline solution designed to take you from an empty scene to a polished, optimized game. Whether you are a Level Designer, Programmer, or Solo Developer, this bundle saves you hours of work every single day.
📦 WHAT'S INCLUDED?
This bundle includes 5 top-tier assets covering Level Design, Physics Placement, Workflow Enhancement, and Performance Optimization.
1️⃣ Quantum Scene Optimizer (Performance)
Is your game lagging? Fix it instantly. A professional optimization suite designed to slash draw calls and boost FPS with just a few clicks.
- Smart Mesh Combiner: Merge objects by material or proximity to drastically reduce Draw Calls.
- Texture Atlas Generator: Bake multiple textures into a single sheet to reduce SetPass calls.
- Diagnostics Dashboard: One-click scan to find performance bottlenecks (High poly count, heavy shadows).
- LOD Assistant & Render Optimizer: Auto-setup LOD groups and cull expensive shadows on small objects.
2️⃣ PolyBrush & Scene Decor (Level Design)
Stop dragging prefabs. Start painting your world. A lightweight yet powerful brush tool for rapid environment creation.
- Intuitive Brush System: Paint, scatter, and erase objects effortlessly.
- Smart Alignment: Auto-align objects to surface normals and snap to grids.
- Natural Randomization: Automatically randomize rotation and scale for organic variation.
- Prefab Palette: Quickly switch between assets using number keys (1-9).
3️⃣ Gravity Forge (Physics Tools)
Let gravity do the work. Drop, stack, and scatter objects using Unity’s internal physics engine, right inside the Editor.
- Edit-Mode Physics: Press Ctrl+G to simulate gravity without playing the game.
- Physics Painter: Paint objects and watch them pile up and settle naturally.
- Non-Destructive: Full Undo/Redo support. If a simulation goes wrong, simply undo.
- Ghost Preview: See exactly where your next object will spawn before you click.
4️⃣ Flux Inspector (Workflow & Organization)
The ultimate productivity suite for coding and project management.
- Advanced Attributes: Use [Tab], [Color], [ShowIf], and [ReadOnly] to create professional inspectors without writing custom editor code.
- Hierarchy Enhancements: Visualize components directly next to GameObjects in the Hierarchy view.
- Project Organizer: Color-code folders and assign smart icons.
- Essential Tools: Includes Unused Asset Finder, Auto-Backups, and Advanced Search.
5️⃣ FullScreen Editor Pro (Productivity)
Unleash your screen real estate.
- Instant Fullscreen: Maximize Scene View, Game View, or the Main Editor with a simple hotkey.
- Multi-Monitor Support: Project your Game View to a second monitor while debugging on the first.
- Immersive Playtesting: Test your game in full resolution directly inside the editor.
⚡ WHY CHOOSE THIS BUNDLE?
- ✅ Complete Pipeline: Covers the entire creation process from layout to final optimization. ✅ Performance First: Includes tools specifically designed to make your game run faster (Mobile/VR/PC).
- ✅ Workflow Boost: Reduces repetitive tasks (dragging prefabs, manual placing, inspector coding).
- ✅ Professional Quality: All tools support Unity 2020.3+ and are compatible with URP, HDRP, and Built-in pipelines.
Build faster. Optimize smarter. Create better.👉 Get the bundle today and upgrade your Editor experience!
Price $30.00
Dream Realms - Exploration Music by Hendrik Schoebel
Audio file types: WAV
Sample rate: 44.1 kHz
Bit depth: 16 Bit
Loopable: Yes
Additional: Stereo
Safe for YouTube and Streaming, No AI everything is handmade
This music pack celebrates melodic, warm, cozy, ambient, a hint of melancholic but also uplifting exploration while also providing music for rare moments of conflict and battle.
I think it would fit all kinds of genres (Rogue likes and lites, RPG, Platformer, Visual Novel etc.). It does not focus on combat but there are some more conflict oriented tracks provided. It is best to check the audio demos to see if it fits the aesthetic of your game. Maybe you are in for a surprise.
Though the music contains a lot of variation, which helps to distinguish and give character to different areas or levels in your game, there is a common thread that ties everything together. The music contains a mix of dreamy synth atmospheres, rock guitars, cozy beats and more organic string arrangements.
The loops are designed to have variation and development to avoid stale repetition. Either use them as simple loops as is or implement them in a more elaborate music system (e.g. Wwise or Fmod).
I designed most of the sounds on an analogue synthesizer specifically for this project. My old and dusty piano and my guitars show their character. An old FM synthesizer from the 80ies adds clear bell sounds.
My goal was to create something that has character and feels human made without overly processing everything to perfection.
The tracks are provided in 2 versions:
Version 1: Seamless loops for game implementation (Lower volume more headroom for other sound design)
Version 2: Tracks with a natural ending and commercial loudness to be used for game trailers or otherwise. (Album Version)
Content: 11 Tracks (Loops)
1 - The Village - 3:04
Type: Exploration
Mood: safe, cozy
Instrumentation: Beat, Synthesizer, Guitar
2 - A Rainy Day - 6:00
Type: Exploration
Mood: ambient, dreamy, nostalgic
Instrumentation: various Synthesizer
3 - Wandering at Night - 3:17
Type: Exploration
Mood: mysterious, chill, cosmic
Instrumentaion: Synthesizer, Beat, Strings
4 - A House in the Forest - 3:32
Type: Exploration
Mood: mysterious, organic, lush
Instrumentation: organic sounding Synthflute, Strings, Harp
5 - Three Witches - 2:52
Type: Conflict/Battle/Action
Mood: Operatic, Medium Intensity, Driving,
Instrumentation: Synthesizer, Strings, Piano, Drums, Rock Guitars, E Bass
6 - A Lullaby - 4:34
Type: Exploration
Mood: melancholic, ambient, dreamy
Instrumentation: Synthesizer, Piano, Strings
7 - Over the Land - 4:58
Type: Exploration
Mood: uplifting, driving, exciting, calmer moments
Instrumentation: Synthesizer, Guitar, Piano, Drums
8 - The Campfire - 3:12
Type: Exploration
Mood: hopeful, yearning, full of wonder, melancholic, overcoming, meandering
Instrumentation: Synthesizer, Clean Electric Guitar
9 - The Cave - 2:45
Type: Exploration
Mood: surreal, tension, mysterious, unsettling
Instrumentation: Synthesizer, Drums
10 - The Ambush - 2:22
Type: Conflict/Battle/Action
Mood: high intensity, haunting
Intrumentation: Synthesizer, E-Bass, Guitars, Drumset
11 - Coming Home - 1:24
Type: Exploration
Mood: warm, nostalgic, reminiscent
Instrumentation: Synthesizer, Clean E-Guitars
Price $24.99
Survival Tool Weapons (Low Poly) by PolyKebap
Number of textures: 0
Polygon count of [Axe]: 821
Polygon count of [Tomahawk]: 718
Polygon count of [Knife]: 196
Polygon count of [Crowbar]: 122
Polygon count of [Bat]: 466
Polygon count of [Shovel]: 1354
Minimum polygon count: 122
Maximum polygon count: 1354
Number of meshes/prefabs: 6
Rigging: No
Animation count: 0
UV mapping: No
LOD count: 0
Types of materials and texture maps : PBR
These tools/weapons look great, and they won't slow down your game because they use very few polygons. This makes them perfect for mobile games or big worlds with lots of items!
Why you’ll love this pack:
- These tools are ready to hold. I already moved the "center point" (pivot) to the handles. When you give them to your character, they fit perfectly in their hand right away!
- You can easily customize the colors to fit your style.
- I kept the tools as low poly as possible so they will load fast and wont lag.
- 6 essential tools included: Axe, Tomahawk, Knife, Crowbar, Shovel, and Baseball Bat.
Price $4.99