Feed aggregator

Low Poly Food Mega Pack (1150+ Props) by Anastasita3D

Asset Store newest packages - 2026, April 24 - 14:15
Low Poly Food Mega Pack: modular fast food, burgers, pizza, hot dogs, sandwiches, ice cream, fruits, vegetables, bakery and supermarket items for easy game scene creation.

Low Poly Modular Pizza Pack (150+ Props)

The asset contains a total of 150+ elements and consists of various pizza ingredients and

props.

16 ready-made pizzas

15 Cheese

15 Peppers

8 Mushrooms

8 Tomatoes

28 Sauce

6 Onion

7 Fish

6 Lemon & Lime

16 Pizza base & tools

14 Meat

4 Olive

2 Garlic

4 Broccoli

7 Herbs

3 Pineapple

Additional Features:

  • Average triangle count: 1,200.
  • 1 Texture: Compact 512x512 pixels for optimal performance.
  • Rigging: No
  • Game-Engine Ready: All models are optimize

Low Poly Modular Burger Pack (170+ Props)

Bring your burger scenes to life with this modular pack! The asset contains a total of 173 elements, including fresh and juicy modular burger ingredients, buns, toothpicks, meats, sauces, and 12 ready-to-serve burgers. Perfect for creating realistic food scenes, cooking simulations, or stylized restaurant environments.

12 Ready and assembled burgers

10 Sesame burger bun

20 Burger bun without sesame

6 Skewer

17 Cheese

4 Mushroom slice

12 Paprika

6 Onion

8 Tomato

4 Olive

2 Avocado

4 Green

4 Cucumber

3 Egg

14 Sauce

24 Burger patty

6 Ham

6 Bacon

10 Steak

1 Shrimps

Additional Features:

  • Average triangle count: 1,200
  • 1 Texture: Compact 512x512 pixels for optimal performance.
  • Rigging: No
  • Game-Engine Ready: All models are optimized for smooth integration and high performance.

Low Poly Modular Hot Dog & Sandwiches Pack (200+ Props)

Build mouth-watering food scenes with this modular pack!

The asset includes over 200 clean low poly props — fresh hot dog and sandwich ingredients, buns, sauces, veggies, meats, and more — plus 10 ready-made hot dogs and 10 delicious sandwiches.

Perfect for mobile games, cooking simulators, or cozy kitchen environments.

20 Ready and assembled hot dogs and sandwiches

24 HotDog bun

12 Sandwich loaf

49 Sausage

3 Skewer

8 Cheese

4 Mushroom slice

12 Paprika

6 Onion

8 Tomato

4 Olive

2 Avokado slice

4 Green

4 Cucumber

14 Souse

27 Meet

Additional Features:

  • Average triangle count: 1,200
  • 1 Texture: Compact 512x512 pixels for optimal performance.
  • Rigging: No
  • Game-Engine Ready: All models are optimized for smooth integration and high performance.

Low Poly Modular Ice Cream Pack (300+ Props)

The asset contains a total of 300+ props and consists of 8 different types of ice cream-related items.

116 Ice cream

26 Ice cream bowl

25 Ice cream topping

52 Candy

34 Waffle cone

32 Puddle

20 Sprinkles

4 Spoon

Additional Features:

  • Average triangle count: 1,200
  • 1 Texture: Compact 512x512 pixels for optimal performance.
  • Rigging: No
  • Game-Engine Ready: All models are optimized for smooth integration and high performance.

Low Poly Bakery Props Pack (100+ Props)

The asset contains a total of 100+ elements and consists of 18 different types of bakery products.

25 Baguette

17 White bread

26 Round bread

13 Toast bread

4 Cookie

4 Donut

10 Burger bun

3 Bagel

3 Pancake

17 Croissant

9 Snail bun

12 Belgian waffle

5 Puff

16 Cupcake

3 Cheesecake

12 Eclair

4 Vienna tube

1 Pretzel

Additional Features:

  • Average triangle count: 1,200
  • 1 Texture: Compact 512x512 pixels for optimal performance.
  • Rigging: No
  • Game-Engine Ready: All models are optimized for smooth integration and high performance.

Low Poly Supermarket Food Pack (150+ Props)

This is a supermarket food list containing a total of 157 items across 39 different product types.

Dairy and beverages:

3 Butter

1 Cheese

3 Binggra milk

2 Milk bottle

3 Milk

4 Juice

4 Juice mini

18 Tin cans

12 Yogurt

1 Big bottle

1 Beer basket

2 Bottle of beer

3 Bottle of wine

4 Soda bottle

6 Soda can

Packaged products:

2 Egg

4 Egg tray

10 Glass jar

4 Candy packaging

3 Cylindrical packaging

5 Flow pack

4 Rectangular packaging

4 Round packaging

4 Soft packaging

4 Tube packaging

3 Cup

Meat, fish, and poultry:

2 Chicken leg

2 Ribs

3 Sausage

3 Sausage mini

2 Steak meat

2 Chicken carcass

2 Chicken wing

25 Fish

2 Fish steak

Additional Features:

  • Average triangle count: 1,200
  • 1 Texture: Compact 512x512 pixels for optimal performance.
  • Rigging: No
  • Game-Engine Ready: All models are optimized for smooth integration and high performance.

Low Poly Fruit Mega Pack (100+ Props, 25 Fruits)

The asset contains a total of 109 elements and consists of 25 different fruits.

6 Apple

3 Avokado

5 Banana

3 Blueberry

4 Cherry

2 Coconut

2 Fig

3 Grape

3 Guava

9 Kiwi

5 Lemon

5 Lime

3 Mango

3 Melon

9 Orange

3 Papaya

6 Peach

3 Pear

6 Pineapple

8 Pitaya

8 Plum

2 Pomegranate

2 Starfruit

2 Strawberry

4 Watermelon

Additional Features:

  • Average triangle count: 1,200
  • 1 Texture: Compact 512x512 pixels for optimal performance.
  • Rigging: No
  • Game-Engine Ready: All models are optimized for smooth integration and high performance.

Low Poly Vegetables Mega Pack (120+ Props, 22 Vegetables)

The asset contains a total of 128 elements and consists of 22 different vegetables.

Vegetables:

9 Daikon

7 Tomato

6 Cucumber

12 Onion

2 Cabbage

4 Carrot

4 Beet

5 Eggplant

5 Pumpkin

4 Potato

4 Radish

15 Pepper

10 Hot peper

2 Broccoli

8 Zucchini

7 Asparagus

5 Mushroom

5 Garlic

2 Green peas

3 Leek

4 Sweet_potato

3 Corn

2 Ginger

Additional Features:

  • Average triangle count: 1,200
  • 1 Texture: Compact 512x512 pixels for optimal performance.
  • Rigging: No
  • Game-Engine Ready: All models are optimized for smooth integration and high performance.

Low Poly Food Mega Pack includes customizable modular food assets: fast food, burgers, pizza, hot dogs, sandwiches, ice cream, fruits, vegetables, bakery items and supermarket goods. Suitable for stylized, casual, mobile and indie game environments. Easy to combine and reuse for different scenes.


Price $54.99

Vintage Furniture Props by Tatiana Gladkaya

Asset Store newest packages - 2026, April 24 - 14:12
High quality game ready Vintage Furniture Props package for your projects!

Number of Unique Meshes: 67

Number of Prefabs: 83

Collision: Yes, automatically generated

LODs: No

Number of Materials: 36

Number of Textures: 135

Texture Resolutions: 4096x4096px, 2048x2048px, 1024x1024px (AlbedoTransparency, AO, Normal, MetallicSmoothness, Emissive)

Textures format: TGA

UVs: channel 0: overlapping; channel 1: non-overlapping

Polycount: from 2 to 98 328 tris


Universal Render Pipeline (URP)


60+ Unique meshes:

Bookcase with Books, Sofa, Coffee Table, Armchair, Cushions, Fireplace, Firewoods, Dresser, Candles, Picture Frames, Clocks, Vase with Flowers,

Books and Papers, Teacups, Cakes and other props.


BONUS! Textures for HDRP (MaskMap, Normal, BaseColor, Emissive)


Price $29.99

Stylized Roman Weapons by maokru3D

Asset Store newest packages - 2026, April 24 - 14:09
Stylized Roman weapons pack including Shield, Pilum, Gladius, and Scabbard. Fully optimized, Game and VR Ready.

Number of textures : 4 Texture maps - 1 material for all objects.

Texture dimensions : 2048X2048

Number of meshes/prefabs : 4 Meshes - 5 Prefabs (URP) + 5 Prefabs (Built-In)

UV mapping: Yes

UV Lightmapping: Yes

LOD information: 3 LOD's levels per object.

-

Polycount Gladius : LOD0 6,520 Tris - LOD1 2,184 Tris - LOD2 1,486 Tris

Polycount Scabbard: LOD0 5,048 Tris - LOD1 2,994 Tris - LOD2 1,680 Tris

Polycount Scutum: LOD0 5,220 Tris - LOD1 2,644 Tris - LOD2 1,484 Tris

Polycount Pilum: LOD0 1,348 Tris - LOD1 868 Tris - LOD2 612 Tris

- ¡First Prop Uploaded Celebration! - 

Original Price: $9,99

Sale Price: $4.99 (50% OFF) 

Sale Period: April 23, 2026 - May 07, 2026


-


Stylized Roman Weapons Pack is a package of game-ready assets inspired by the Roman Empire. This package is designed for cross-platform compatibility, prioritizing high performance without sacrificing visual style.

The pack includes 4 unique models:

  • Gladius (Roman Sword)
  • Scabbard (for the Gladius)
  • Scutum (Legion Shield)
  • Pilum (Roman Spear)

Main Features:

  • Highly Optimized: All 4 models share the same UV Tile and a single material to reduce draw calls.
  • LOD Ready: Each model includes 3 levels of detail (LOD0, LOD1, LOD2).
  • Plug & Play: Includes pre-configured prefabs (Built-in & URP) ready to be dragged into your scene.

Price $4.99

Rare Ocean Fish Pack by MisterJon

Asset Store newest packages - 2026, April 24 - 12:26
A pack of rare ocean fish with animation

Model(polygon count) : .fbx

  1. banggai cardinalfish(1,696)
  2. jawfish(1,650)
  3. fangtooth(2,294)
  4. anglerfish(3,080)
  5. viperfish(2,608)
  6. pelican eel(2,226)
  7. stargazer(2,464)
  8. sakhalin sturgeon(2,422)

average polygon count : 2,305

Animation :

  • idle
  • turn
  • swim
  • bite
  • eat
  • is dead

certain fish have extra animation

Material : standard

texture : 4096*4096 .png (albedo,normal,occlusion)

Include(estamitated size) :

  1. banggai cardinalfish(8 cm)
  2. jawfish(10 cm)
  3. fangtooth(16 cm)
  4. anglerfish(18 cm)
  5. viperfish(30 cm)
  6. pelican eel(75 cm)
  7. stargazer(90 cm)
  8. sakhalin sturgeon(150 cm)


Price $12.00

Checkers 2D PRO (5 Difficulty Levels AI Customizable) by CodeFrontGames

Asset Store newest packages - 2026, April 24 - 12:14
Classic Checkers 2D with strong AI (5 difficulty levels), local hotseat multiplayer, and mobile/desktop support. Perfect for casual games, learning projects, or quick board game fun.

Technical Details

  • Unity Version: 6000.x (tested & supported)
  • Render Pipeline: URP
  • Input System: Legacy Input Manager (mouse + touch support)
  • UI: uGUI + TextMeshPro
  • Audio: Built-in AudioSource (no external plugins)
  • Persistence: PlayerPrefs (AI difficulty saved/loaded)
  • AI: Minimax with alpha-beta pruning + capture ordering, background threaded search
  • Scenes: 2 scenes (MainMenu + Game)
  • Persistent Objects: AudioManager (DontDestroyOnLoad)
  • Performance: Optimized for mobile (Insane difficulty <3s thinking on mid-range devices)
  • Aspect Ratio: 9:16 portrait enforced via camera viewport

# Checkers 2D


A complete, polished 2D Checkers game for Unity featuring strong AI, local hotseat multiplayer, modern UI, sound effects, and mobile/desktop support.


DEMO LINK (PC + ANDROID) : https://codefrontgames.itch.io/checkers-2d


## Overview


**Checkers 2D** is a full-featured, ready-to-play checkers (draughts) game built from the ground up in Unity.

It includes:


- Classic checkers rules (mandatory captures, promotion to king, king flying moves)

- **Local hotseat multiplayer** (two players on the same device)

- **Single-player AI opponent** with **5 difficulty levels** (Easy → Insane)

- Beautiful golden premium UI with animated overlays

- Full sound effects (moves, captures, promotion, win/loss/draw/resign, UI feedback, AI thinking tick)

- Responsive design that scales beautifully on mobile and desktop

- Clean, well-structured, and easy-to-customize code


Perfect for mobile casual games, PC/Mac titles, learning projects, or as a base for your own board game variants.


## Features


### Gameplay

- Full official checkers rules

- Mandatory capture rule (jumps must be taken)

- Promotion to king on the last row

- King pieces can move diagonally any number of squares

- Win, loss, draw, and resign detection with beautiful overlay screens


### Modes

- **Hotseat Multiplayer** — Play vs Humans (local on same device)

- **Single-player vs AI** — 5 difficulty levels (Easy to Insane)


### AI

- Minimax with alpha-beta pruning

- Capture ordering for efficiency

- Background threaded search (no freeze during thinking)

- Thinking tick sound during AI delay

- Difficulty saved via PlayerPrefs


### UI & Polish

- Modern golden UI theme

- Smooth highlight animations for valid moves

- Win/loss/draw/resign overlays

- Resign and draw confirmation popups

- Turn indicator ("White's Turn" / "Red's Turn")

- Desktop quit button (hidden on mobile)

- Responsive layout for all screen sizes


### Audio

- Move sound

- Capture sound

- Promotion chime

- Win fanfare

- Loss/defeat sting (used for both loss and resign)

- Draw neutral chime

- Button click

- Slider tick

- Low pulsing thinking tick (looped during AI calculation)


### Technical

- Built-in Render Pipeline (no URP/HDRP required)

- Old Input Manager (mouse + touch support)

- TextMeshPro for UI text

- PlayerPrefs for persistent difficulty

- Scene reload safe (menu ↔ game)

- Clean folder structure (Scripts/Core, Scripts/UI, Scripts/AI, Prefabs/UI, etc.)


## Requirements


- Unity 2022.3 LTS or higher (tested up to 6000.3.10f1)

- Target aspect ratio: 9:16 portrait (1080×1920 recommended)

- Platforms: Android, iOS, Windows, Mac, Linux


## Installation


1. Import the .unitypackage file.

2. Add the following scenes to **Build Settings** (in this order):

- MainMenu (index 0)

- Game (index 1)

3. The AudioManager prefab is already placed in MainMenu scene.

4. All sound clips are pre-assigned in AudioManager — replace them if desired. 5. Play the MainMenu scene.


## How to Play


- **Play vs Humans** → Local hotseat (two players on same device)

- **Play vs Computer** → Opens difficulty selection (Easy to Insane) → Play

- Click/tap your piece to select → click/tap highlighted square to move


## Customization


- Change sounds → Edit AudioManager prefab

- Change board/pieces → Replace prefabs in Board Inspector

- Change difficulty levels → Modify depth mapping in AIManager.cs

- Change UI colors → Modify materials and TMP styles


NOTE: The 2D sprites for the chess pieces and UI elements in this template were generated using two AI tools (GPT and Grok).


## Support

If you have any questions, need help customizing, or run into issues, feel free to contact me at codefrontgames@gmail.com.


Price $19.99

Super Object Toolkit – Scene Workflow Utilities by Shirdhankar Technologies

Asset Store newest packages - 2026, April 24 - 11:44
A powerful Unity editor toolkit for replacing prefabs, copying components, renaming objects, and managing scene workflows.

Unity Version: 2021.3 or newer
Render Pipeline Compatibility: Built-in, URP, HDRP, Custom RP
Editor Extension: Yes
Runtime Code: No
Included Files:

  • Editor script for Super Object Toolkit
  • Demo scene for testing features
  • Documentation PDF with usage instructions
  • README file

Dependencies: None

Super Object Toolkit is a Unity Editor utility designed to simplify scene management and automate repetitive tasks commonly encountered during development.


It provides a set of powerful tools that allow developers to efficiently manage and modify objects directly within the Unity Editor.


Features

1. Replace Tool

Replace multiple instances of a prefab with another prefab while preserving important properties such as parent hierarchy, sibling index, and local transforms.

2. Delete Tool

Quickly remove matching objects from the scene based on prefab, name, or tag.

3. Component Copy

Copy components from one GameObject to another with options to overwrite existing components and copy transform values.

4. Component Replace

Replace a specific component across multiple matched objects using a reference component.

5. Batch Renamer

Rename multiple objects at once using prefixes, suffixes, find-and-replace operations, and optional numbering.

6. Scene Stats

View useful statistics about matched objects including mesh count, vertex count, and triangle count.

7. Tag / Layer Tool

Assign tags and layers to multiple objects simultaneously.

Benefits

  • Automates repetitive scene editing tasks
  • Improves development workflow
  • Simplifies scene organization
  • Saves time during level design and testing

Super Object Toolkit integrates seamlessly into the Unity Editor and is designed to be lightweight, easy to use, and compatible with all Unity render pipelines.


Price $29.99

Sci-Fi Dragon Wyvern by Shumn1y

Asset Store newest packages - 2026, April 24 - 11:17
Game-ready animated character. It is ideal for RPG, FPS and all related genres.

Number of textures 21

Texture dimensions (4096x4096, 2048x2048)

Polygon count of [Triangles 59 255]

Minimum polygon count 59 255

Maximum polygon count 59 255

Number of meshes/prefabs 4

Rigging: Yes

Animation count 42

Animation types (Root Motion/In-place): 6/36

LOD information (count, number of levels)

  • 🤖 INFORMATION 🤖

This pack contains:

  1. Character - Sci-Fi Dragon Wyvern
  • 🤖 FEATURES🤖
  1. Animated (42 animations)
  2. 🎨4 skin for each item
  • 🤖 About product🤖

This is game-ready animated character It is ideal for RPG, FPS and all related genres.
*sound, FX not included*


Character has Custom skeleton

  • Idle - 2
  • Turn - 6
  • Roar - 1
  • Walk - 4
  • Death - 2
  • Attack - 7
  • Gethit - 7
  • Fly - 4
  • Transitions - 2

Character:

Triangles: 59 255

Vertices: 44 351

  • 🤖 Support🤖

❤️My friend, don't be shy, write to us❤️ - dramaturg34ru@mail.ru

I'm waiting for your every question, whether it's the stupidest question, or if you need some kind of "special character animation".

I will be happy to reply to any of your messages ❤️


We also have a Discord channel where we publish all the news, updates, information about upcoming sales and also hold giveaway

🎁OUR DISCORD 🎁


Price $69.99

Deep Tension — Seamless Cinematic Ambience (Standard) by CHEMITREE

Asset Store newest packages - 2026, April 24 - 11:06
Seamless tension ambience with stable playback, consistent loop behavior, and natural tonal balance for general use.

Technical Format


Format: WAV (PCM)

Sample Rate: 48 kHz

Bit Depth: 24-bit

Channels: Stereo


Loop Lengths: 30 s / 60 s / 120 s

Variants: Light / Normal / Heavy

Total Files: 9 seamless loop files


Loudness Target: −23 LUFS

True Peak: ≤ −1.5 dBTP


Loop Design: Seamless loop boundaries (phase-aligned, click-free)


Additional Features:


• Loudness-matched variants for consistent layering

• Designed for stable and consistent playback across typical use cases

Have you ever used tension ambience that becomes overwhelming, muddy, or unstable during extended playback?


This pack provides clear and controlled cinematic tension ambience suitable for a wide range of real-time environments.


Designed for general-purpose use, it ensures stable looping and consistent tonal balance across long-duration playback.


🎧 Preview


The video preview demonstrates real-time loop behavior and stability.


• Video audio is compressed for streaming and does not represent full fidelity.

• Full-quality 48 kHz / 24-bit WAV files are included.


Why Standard?


This Standard edition is designed for projects that need clean, reliable ambience without stricter runtime requirements.


It provides stable looping and consistent tonal behavior for general real-time use.


This pack is designed to provide:


• Seamless loop boundaries for stable playback

• Balanced tension character for consistent layering

• Controlled low-frequency energy for mix clarity

• Reliable use across common ambience scenarios


For projects requiring stricter runtime control and dialogue-safe integration, an Engine Ready edition is also available.


Core Features


• Seamless looping with stable boundaries

• Consistent loudness across variants

• Balanced cinematic tension character

• General-purpose ambience for flexible use


Includes


9 seamless loop files total


• 3 variants (Light / Normal / Heavy)

• 30 s / 60 s / 120 s seamless loops


Designed For


• Unity / Unreal Engine

• FMOD / Wwise pipelines

• Horror and suspense gameplay

• Simulation and XR applications

• Real-time interactive audio systems


Use Cases


• Horror environments and suspense scenes

• Psychological tension layers

• Cinematic build-up and atmosphere

• Background ambience layers

• Long-duration gameplay scenarios


Compatibility


Compatible with major real-time audio engines:


• Unity

• Unreal Engine

• FMOD

• Wwise

• Custom engines


No additional processing required for implementation.


Price $19.00

Mechanical Rumble — Seamless Industrial Ambience (Standard) by CHEMITREE

Asset Store newest packages - 2026, April 24 - 11:06
Seamless mechanical ambience with stable playback, consistent loop behavior, and natural tonal balance for general use.

Format: WAV (PCM)
Sample Rate: 48 kHz
Bit Depth: 24-bit
Channels: Stereo
Loop Lengths: 30 s / 60 s / 120 s
Variants: Light / Normal / Heavy
Total Files: 9 seamless loop files
Loudness Target: −23 LUFS
True Peak: ≤ −1.5 dBTP
Loop Design: Seamless loop boundaries (phase-aligned, click-free)


Additional Features:
• Loudness-matched variants for consistent layering
• Designed for stable and consistent playback across typical use cases

Have you ever layered mechanical ambience and noticed the low-frequency becoming muddy, unstable, or difficult to control over time?


This pack provides controlled industrial rumble ambience suitable for a wide range of real-time environments.


Designed for general-purpose use, it ensures stable looping and consistent low-frequency balance across long-duration playback.


🎧 Preview


The video preview demonstrates real-time loop behavior and stability.


• Video audio is compressed for streaming and does not represent full fidelity.

• Full-quality 48 kHz / 24-bit WAV files are included.



Why Standard?


This Standard edition is designed for projects that need clean, reliable ambience without stricter runtime requirements.


It provides stable looping and consistent tonal behavior for general real-time use.


This pack is designed to provide:

  • Seamless loop boundaries for stable playback
  • Controlled low-frequency foundation for consistent layering
  • Balanced industrial rumble character
  • Reliable use across common ambience scenarios

For projects requiring stricter runtime control and dialogue-safe integration, an Engine Ready edition is also available.


Core Features


• Seamless looping with stable boundaries

• Controlled low-frequency energy

• Consistent loudness across variants

• General-purpose ambience for flexible use


Includes


9 seamless loop files total

• 3 variants (Light / Normal / Heavy)

• 30 s / 60 s / 120 s seamless loops


Designed For


• Unity / Unreal Engine

• FMOD / Wwise pipelines

• Industrial and mechanical environments

• Simulation and XR applications

• Real-time interactive audio systems


Use Cases


• Industrial environments (factories, machinery rooms)

• Mechanical ambience layers

• Low-frequency background beds

• Technical and system-driven environments

• Background ambience for gameplay



Compatibility


Compatible with major real-time audio engines:

• Unity

• Unreal Engine

• FMOD

• Wwise

• Custom engines


No additional processing required for implementation.


Price $19.00

Indoor Airflow — Seamless Room Ambience (Standard) by CHEMITREE

Asset Store newest packages - 2026, April 24 - 11:06
Seamless indoor ambience with stable playback, consistent loop behavior, and natural tonal balance for general use.

Format: WAV (PCM)  

Sample Rate: 48 kHz  

Bit Depth: 24-bit  

Channels: Stereo  

Loop Lengths: 30 s / 60 s / 120 s  

Variants: Light / Normal / Heavy  

Total Files: 9 seamless loop files  

Loudness Target: −23 LUFS  

True Peak: ≤ −1.5 dBTP  

Loop Design: Seamless loop boundaries (phase-aligned, click-free)  


Additional Features:  

• Loudness-matched variants for consistent layering  

• Designed for stable and consistent playback across typical use cases  

Have you ever heard subtle clicks or tonal inconsistencies when an ambience loop repeats in your engine?


This pack provides clean and balanced indoor airflow ambience suitable for a wide range of real-time environments. Designed for general-purpose use, it ensures stable looping and consistent tonal balance across long-duration playback.


🎧 Preview


The video preview demonstrates real-time loop behavior and stability.

• Video audio is compressed for streaming and does not represent full fidelity.

• Full-quality 48 kHz / 24-bit WAV files are included.


Why Standard?


This Standard edition is designed for projects that need clean, reliable ambience without stricter runtime requirements.

It provides stable looping and consistent tonal behavior for general real-time use.


This pack is designed to provide:

• Seamless loop boundaries for stable playback

• Balanced indoor airflow character

• Consistent loudness across variants

• Reliable use across common ambience scenarios


For projects requiring stricter runtime control and dialogue-safe integration, an Engine Ready edition is also available.


Core Features


• Seamless looping with stable boundaries

• Clean midrange airflow character

• Low transient activity for unobtrusive playback

• General-purpose ambience for flexible use


Includes


9 seamless loop files total

• 3 variants (Light / Normal / Heavy)

• 30 s / 60 s / 120 s seamless loops


Designed For


• Unity / Unreal Engine

• FMOD / Wwise pipelines

• General indoor environments

• Simulation and XR applications

• General interactive audio use


Use Cases


• Indoor environments (rooms, offices, apartments)

• HVAC and ventilation ambience

• Background ambience layers

• Dialogue-supportive scenes

• Menu screens and calm environments


Compatibility


Compatible with major real-time audio engines:

• Unity

• Unreal Engine

• FMOD

• Wwise

• Custom engines


No additional processing required for implementation.


Price $19.00

Free Engine-Ready Ambient Sound Pack (Evaluation Sample) by CHEMITREE

Asset Store newest packages - 2026, April 24 - 11:06
A free evaluation pack to test seamless ambience in real-time engines. Verify loop integrity, playback stability, and dialogue safety before production use.

Format: WAV (PCM)
Sample Rate: 48 kHz
Bit Depth: 24-bit
Channels: Stereo
Duration: 30 s samples
Total Files: 2 audio files
Loop Design: Seamless loop (Engine-Ready sample included)

Are your ambience loops causing clicks, instability, or masking dialogue in real-time engines?


Most ambience loops that sound seamless in a DAW can break under real-time playback conditions.

This evaluation pack allows you to test how ambience actually behaves inside game engines.


🎧 Preview


The preview demonstrates how the loop behaves under real-time playback conditions.

You can observe loop continuity, stability, and tonal consistency over time.


• Video audio is compressed for streaming and does not represent full fidelity

• Full-quality 48 kHz / 24-bit WAV files are included


What’s Included


2 evaluation samples


• Mixed Environment Excerpt (30 s)

Indoor Airflow, Mechanical Rumble, and Deep Tension combined for quick comparison of multiple ambience types in a single file


• Deep Tension — Engine-Ready Loop (30 s)

Seamless loop designed for real-time testing


What You Can Test


• Loop continuity (click-free transitions)

• Stability during long-duration playback

• Dialogue masking and spectral balance

• Real-time engine behavior


Why Engine-Ready?


Even small issues such as loop discontinuities, low-frequency buildup, or spectral overlap can become increasingly noticeable over time in real-time environments.

Resolving and optimizing these issues requires valuable time and effort from experienced professionals.


This pack is designed to demonstrate:


• Stable playback across extended sessions

• Dialogue-safe spectral balance

• Controlled low-frequency energy

• Predictable behavior in real-time systems


Unlike standard ambience loops, Engine-Ready assets are calibrated to ensure predictable and stable behavior under real-time playback conditions.


Important Notes


This is a limited evaluation pack and is not intended for production use.


• Limited sample set (not a full ambience system)

• Does not include multi-length loop structures

• Does not include loudness-matched variants

• Intended for testing and evaluation only


Designed For


• Unity / Unreal Engine testing

• FMOD / Wwise pipeline validation

• Dialogue-heavy environments

• Simulation and XR applications

• Real-time interactive audio workflows

• Developers evaluating real-time audio reliability


Compatibility


Compatible with major real-time audio systems:


• Unity

• Unreal Engine

• FMOD

• Wwise


🔗 Upgrade to Full Engine-Ready Packs


This evaluation sample demonstrates core Engine-Ready behavior.

Upgrade to full Engine-Ready packs for production use:


• Multiple loop lengths (15s / 30s / 60s / 120s)

• Loudness-matched variants (Light / Normal / Heavy)

• Expanded ambience systems

• Stable, dialogue-safe ambience for long-duration playback


Designed for reliable, production-ready performance in real-time audio environments.


Price $0.00

Mechanical Rumble — Seamless Industrial Ambience (Engine Ready) by CHEMITREE

Asset Store newest packages - 2026, April 24 - 11:05
Engine-ready mechanical rumble ambience with seamless loops, stable real-time playback, and dialogue-safe spectral design.

Format: WAV (PCM)

Sample Rate: 48 kHz

Bit Depth: 24-bit

Channels: Stereo (Mono variants included for 15 s loops)

Loop Lengths: 15 s / 30 s / 60 s / 120 s

Variants: Light / Normal / Heavy

Total Files: 15 seamless loop files

Loudness Target: −23 LUFS

True Peak: ≤ −1.5 dBTP

Loop Design: Seamless loop boundaries (phase-aligned, click-free)


Additional Features:

• Stereo and mono support for flexible real-time implementation

• Optimized for stable long-duration playback in real-time environments

Have you ever experienced low-frequency ambience becoming muddy, unstable, or difficult to control in real-time systems?


This pack provides low-frequency mechanical ambience engineered for controlled, stable playback in game engines.

Designed as an Engine-Ready ambience module, it ensures predictable performance across long-duration playback and real-time interactive systems.


🎧 Preview


The video preview demonstrates real-time loop behavior and stability.

• Video audio is compressed for streaming and does not represent full fidelity.

• Full-quality 48 kHz / 24-bit WAV files are included.


Why Engine Ready?


Even subtle low-frequency buildup, spectral imbalance, or loop discontinuities can gradually affect clarity, control, and long-term stability in real-time environments.


This pack is engineered to ensure:

• Seamless loop boundaries (click-free transitions)

• Stable long-duration playback behavior

• Controlled low-frequency energy to prevent muddiness and masking

• Consistent loudness profile across variants

• Reliable performance in real-time audio systems


Engine-Ready Design


This package includes short-form loop variants designed for flexible real-time implementation.

• Includes 15-second loop variants for precise timing control

• Stereo and mono versions provided for runtime flexibility

• Suitable for layering, triggering, and adaptive audio systems


Includes


15 seamless loop files optimized for real-time playback

• 3 variants (Light / Normal / Heavy)

• 30 s / 60 s / 120 s seamless loops (Stereo)

• Additional 15 s loop variants (Stereo and Mono)


All files are validated for seamless loop integrity and stable long-duration playback in real-time environments.


Designed For


• Unity / Unreal Engine

• FMOD / Wwise pipelines

• Dialogue-heavy environments

• Simulation and XR applications

• Real-time interactive audio systems


Use Cases


• Industrial environments (factories, machinery rooms)

• Mechanical ambience layers

• Low-frequency background beds

• Technical and system-driven environments

• Dialogue-supportive scenes


Compatibility


Compatible with major real-time audio engines:

• Unity

• Unreal Engine

• FMOD

• Wwise

• Custom engines


No additional processing required for implementation.


Price $49.00

Indoor Airflow — Seamless Room Ambience (Engine Ready) by CHEMITREE

Asset Store newest packages - 2026, April 24 - 11:05
Engine-ready indoor ambience with seamless loops, stable real-time playback, and dialogue-safe spectral design.

Format: WAV (PCM)

Sample Rate: 48 kHz

Bit Depth: 24-bit

Channels: Stereo (Mono variants included for 15 s loops)

Loop Lengths: 15 s / 30 s / 60 s / 120 s

Variants: Light / Normal / Heavy

Total Files: 15 seamless loop files

Loudness Target: −23 LUFS

True Peak: ≤ −1.5 dBTP

Loop Design: Seamless loop boundaries (phase-aligned, click-free)


Additional Features:

• Engine-ready optimized for stable real-time playback

• Stereo and mono support for flexible implementation

• Designed for long-duration runtime stability

• Dialogue-safe spectral balance (controlled midrange energy)

Have you ever noticed clicks, instability, or dialogue masking when using ambience loops in real-time systems?


This pack provides seamless indoor room ambience engineered for stable and consistent playback in game engines.

Designed as an Engine-Ready ambience module, it ensures predictable performance across long-duration playback and real-time interactive systems.


🎧 Preview


The video preview demonstrates real-time loop behavior and stability.

• Video audio is compressed for streaming and does not represent full fidelity

• Full-quality 48 kHz / 24-bit WAV files are included


Why Engine Ready?


Even subtle loop discontinuities, spectral imbalance, or low-frequency buildup can gradually affect clarity, mix balance, and long-term stability in real-time environments.


This pack is engineered to ensure:

• Seamless loop boundaries (click-free transitions)

• Stable long-duration playback behavior

• Dialogue-safe spectral balance (controlled midrange energy)

• Consistent loudness profile across variants

• Reliable performance in real-time audio systems


Engine-Ready Design


This package includes short-form loop variants designed for flexible real-time implementation.

• Includes 15-second loop variants for precise timing control

• Stereo and mono versions provided for runtime flexibility

• Suitable for layering, triggering, and adaptive audio systems


Includes


15 seamless loop files optimized for real-time playback

• 3 variants (Light / Normal / Heavy)

• 30 s / 60 s / 120 s seamless loops (Stereo)

• Additional 15 s loop variants (Stereo and Mono)


All files are validated for seamless loop integrity and stable long-duration playback in real-time environments.


Designed For


• Unity / Unreal Engine

• FMOD / Wwise pipelines

• Dialogue-heavy environments

• Simulation and XR applications

• Real-time interactive audio systems


Use Cases


• Indoor environments (rooms, offices, apartments)

• Background ambience layers

• Dialogue-supportive scenes

• Long-duration playback scenarios


Compatibility


Compatible with major real-time audio engines:

• Unity

• Unreal Engine

• FMOD

• Wwise

• Custom engines


No additional processing required for implementation.


Price $49.00

Deep Tension — Seamless Cinematic Ambience (Engine Ready) by CHEMITREE

Asset Store newest packages - 2026, April 24 - 11:05
Engine-ready cinematic tension ambience with seamless loops, stable real-time playback, and dialogue-safe spectral design.

Format: WAV (PCM)
Sample Rate: 48 kHz
Bit Depth: 24-bit
Channels: Stereo (Mono variants included for 15s loops)
Loop Lengths: 15 s / 30 s / 60 s / 120 s
Variants: Light / Normal / Heavy
Total Files: 15 seamless loop files
Loudness Target: −23 LUFS
True Peak: ≤ −1.5 dBTP
Loop Design: Seamless loop boundaries (phase-aligned, click-free)

Additional Features:
• Stereo and mono support for flexible real-time implementation
• Optimized for stable long-duration playback in real-time environments

Have you ever noticed tension ambience masking dialogue or overwhelming a scene during long playback in real-time systems?


This pack provides seamless cinematic tension ambience engineered for stable real-time playback in game engines.

Designed as an Engine-Ready ambience module, it ensures predictable performance across long-duration playback and real-time interactive systems.


🎧 Preview


The video preview demonstrates real-time loop behavior and stability.

• Video audio is compressed for streaming and does not represent full fidelity

• Full-quality 48 kHz / 24-bit WAV files are included


Why Engine Ready?


Even subtle sub-bass accumulation, spectral overlap, or loop discontinuities can gradually affect clarity, mix balance, and long-term stability in real-time environments.


This pack is engineered to ensure:

• Seamless loop boundaries (click-free transitions)

• Stable long-duration playback behavior

• Controlled low-frequency energy for tension balance

• Dialogue-safe spectral balance (controlled midrange energy)

• Reliable performance in real-time audio systems


Engine-Ready Design


This package includes short-form loop variants designed for flexible real-time implementation.

• Includes 15-second loop variants for precise timing control

• Stereo and mono versions provided for runtime flexibility

• Suitable for layering, triggering, and adaptive audio systems


Includes


15 seamless loop files optimized for real-time playback

• 3 variants (Light / Normal / Heavy)

• 30 s / 60 s / 120 s seamless loops (Stereo)

• Additional 15 s loop variants (Stereo and Mono)


All files are validated for seamless loop integrity and stable long-duration playback in real-time environments.


Designed For


• Unity / Unreal Engine

• FMOD / Wwise pipelines

• Dialogue-heavy environments

• Horror and suspense gameplay

• Simulation and XR applications

• Real-time interactive audio systems


Use Cases


• Horror environments and suspense scenes

• Psychological tension layers

• Cinematic build-up and atmosphere

• Dialogue-sensitive scenes

• Long-duration gameplay scenarios


Compatibility


Compatible with major real-time audio engines:

• Unity

• Unreal Engine

• FMOD

• Wwise

• Custom engines


No additional processing required for implementation.


Price $49.00

50 Fantasy Open World RPG Tracks Music Pack by alkakrab

Asset Store newest packages - 2026, April 24 - 11:03
Includes 55 Tracks & 10 SFX + Loops

Audio file types: wav

Sample rate: 44100

Bit depth: 24bit

Loopable: Yes

Additional: Stereo

Fantasy Open World RPG Game Music Pack


This Pack Contains:

  • 10 Ambient Tracks (+Loops) Tracks with strong, defined mood
  • 5 Exploration Tracks (+Loops) Good for calm open world exploration
  • 5 Dark Ambient Tracks (+Loops) Perfect to play in dungeons or caves
  • 5 Action Tracks (+Loops) Used for Epic Battles
  • 5 Light Action Tracks (+Loops) Perfect for Small Encounters & Fights
  • 5 City / Town Ambient Tracks (+Loops) Used in Towns, Cities e.t.c
  • 5 Night Ambient Tracks (+Loops) Perfect for Night traveling
  • 5 Solo Ambient Tracks (+Loops) Tracks for Taverns, Keeps, Castles e.t.c
  • 5 UI / Menu Tracks (+Loops) Tracks for UI Elements and Menu's
  • 5 Narrative / Cut-Scene Tracks - Tracks for Narrative/Story moments & Cut-Scenes
  • 10 Sound Effects

55 Tracks & 10 Sfx total

Everything you need to start your Fantasy RPG game!


All tracks are original and human made, no AI was used in the creation process.


License Info:

Free for commercial use

Youtube / Twitch safe


If you have some questions, contact me at alkakrab04@gmail.com


Bird, rain, night sounds on the youtube video are added for watermarking reasons, you don't have them in the original tracks


Price $24.99

Cute Vector-Style 2D Platformer Game Art Pack by Luma Forge

Asset Store newest packages - 2026, April 24 - 11:02
Cute vector-style 2D platformer art pack for Unity with 95 organized PNG sprites, 53 prefabs, 2 scenes, and lightweight helper scripts.

• Engine: Unity

• Scenes: 2

  - CuteVectorPlatformer_Demo

  - CuteVectorPlatformer_LevelTemplate


• Total art textures: 95 PNG files

• Total prefabs: 53

• Total scripts: 5 C# files

  - 4 runtime scripts

  - 1 editor utility


• Enemy types: 4

  - Blob

  - Fly

  - Hedgehog

  - Spider


• Collectibles: 1 animated coin set

• Backgrounds: 2

• Terrain sprites: 20

• Platform sprites: 6

• Hazard sprites: 23

• Prop sprites: 5

• UI sprites: 15


• Included file types:

  - .png

  - .prefab

  - .unity

  - .cs

  - .md


• Art style: cute, colorful, vector-style look

• Delivery format: Unity-ready package structure with prefabs, scenes, sprites, and scripts

🎮 Cute Vector-Style 2D Platformer Game Art Pack is a clean and well-organized Unity package for building bright, readable, and playful side-scrolling levels with a polished vector-style look.


✨ This pack is designed for developers who want ready-to-use environment art, enemies, collectibles, and scene building pieces without unnecessary complexity. Everything is sorted into clear folders and grouped into practical prefab categories for faster setup inside Unity.


📦 What’s included

• 2 Unity scenes: a visual demo scene and a gameplay level template

• organized source PNG sprites for environment, enemies, collectibles, and UI

• ready-to-use prefabs for terrain, platforms, hazards, props, enemies, and collectibles

• lightweight helper scripts for simple gameplay presentation and scene setup


🌿 Visual content

• background layers for side-scrolling scenes

• terrain blocks in multiple styles

• platforms including cloud, moving, and wooden variants

• hazards such as spikes, water, and rolling obstacles

• decorative props like trees, flowers, rocks, and mini clouds

• enemy sets: Blob, Fly, Hedgehog, and Spider

• animated coin collectible

• UI sprites for health, controls, and showcase labels


🛠 Practical use

• suitable for 2D platformers, side-scrollers, casual games, and colorful indie prototypes

• useful for quick level mockups, gameplay demos, vertical slices, and marketplace-ready scene presentation

• prefab structure helps speed up scene assembly and content browsing


⚙ Included scripts

• SimpleSpriteAnimator

• PingPongMover2D

• PeriodicSpikeTrap2D

• TimedBreakableBlock

• ArtPackSetupUtility (Editor)


📌 Important note

This package delivers a vector-style visual aesthetic, but the included artwork is provided as PNG sprite assets inside a Unity package.


Price $9.99

Snake Archer Girl by Rosyaev

Asset Store newest packages - 2026, April 24 - 10:16
An animated Serpent Hunter, 2 skins, 35 animations. The controller and physics are configured, can be either the main character or an enemy.

Number of textures: 30

Texture dimensions: 4096x4096

Polygon count of Character: 63,400

Polygon count of Bow: 2,620

Polygon count of Arrow: 124

Number of meshes: 3

Number of prefabs: 2

Rigging: Yes

Animation count: 29

Animation type list:


UV mapping: Yes

LOD information: No

Types of materials and texture maps: PBR

An animated Snake Archer, 2 skins, 25 animations.

The character is versatile and suitable for a wide range of purposes: it can be used as a main protagonist, enemy, or supporting NPC. It fits perfectly into game projects, cinematics, as well as visualizations and concept presentations in the fantasy genre. To get the tail to behave correctly, you need to use physics or script-based bone position control, depending on your goals and the engine you're working in.


Unity exclusive

The controller and physics are configured, can be either the main character or an enemy.

Includes: Animated Character, green/golden skins. Animated Bow. Arrow. Options to disable mesh: accessories, tiara, quiver, dagger.

Mesh details:

  1. Bow - 2,602 faces
  2. Arrow - 124 face
  3. Snake Archer Accessory - 1,886 faces
  4. Snake Archer Clothes - 23,325 faces
  5. Dagger - 272 faces
  6. Face - 7,847 faces
  7. Snake Archer Jewelrly - 12,357 faces
  8. Snake Archer Quiver - 17,288 faces
  9. Snake Archer Tail - 2,640 faces
  10. Snake Archer Tail2 - 10,202 faces

Materials: Clothes, Accessory, Tail, Quiver, jewelrly, arrow, dagger, bow, eye, eyeglass, face, eyelash.


Character Animations List:

  1. Aim Bow Idle
  2. Aim Bow Idle Down
  3. Aim Bow Idle Up
  4. Aim Bow Start 1
  5. Aim Bow Start 2
  6. Aim Bow Start 3
  7. Casting1
  8. Casting2
  9. Casting3
  10. Death1
  11. Death2
  12. Death3
  13. GetDamage1
  14. GetDamage2
  15. GetDamage3
  16. GetDamage4
  17. Idle
  18. IdleBow
  19. IdleBowWithArrow
  20. MoveForward
  21. MoveForwardBow
  22. MoveForwardBowWithArrow
  23. MoveLeftBowWithArrow
  24. MoveRightBowWithArrow
  25. Shoot

Bow Animation:

  1. Idle
  2. Aim
  3. Shoot

UV mapping: Yes

LOD: No

Types of materials and texture maps: PBR


Price $74.99

Bridge Engine – Open World AI & NPC Vehicle System by GMTech Studio

Asset Store newest packages - 2026, April 24 - 10:09
Create dynamic NPCs, vehicles, and open-world AI systems with a unified NPC=Player architecture. Plug & play, scalable, and NavMesh-free.

Core Architecture


------------------------------------------------------------


NPC = Player Unified Agent

Seamlessly share the exact same logic between players and AI agents.


Runtime Role Switching

Instantly switch control between NPC and Player without duplicating logic or controllers.


------------------------------------------------------------


Vehicle & Squad Interaction


Dynamic Vehicle System

Smooth and realistic real-time vehicle entry and exit.


Advanced Seat Manager

Includes a 3-stage validation system:

• Empty seat validation

• Seat reservation system

• Door conflict prevention


Group Intelligence

Supports squad and group-based vehicle interaction.


Smart Assignment

Slot-based seat assignment with integrated leader-follower logic.


------------------------------------------------------------


Custom Navigation


No NavMesh / No Grid

Fully independent and performance-focused navigation system.


Custom A* Pathfinding

Built from the ground up for large-scale open-world environments.


Runtime Obstacle Avoidance

Dynamic path recalculation based on moving objects and environment changes.


------------------------------------------------------------


Built-in Camera System


No Cinemachine Required

Lightweight standalone camera system included.


Dual Modes

Third-person on-foot and vehicle camera support.


Smooth Transitions

Seamless switching between walking and driving states.


------------------------------------------------------------


Animation & IK System

(Requires Unity Animation Rigging package)


Vehicle IK Integration

Lightweight IK system for realistic interaction.


Driver Details

Hands aligned to steering wheel, with proper foot grounding.


Passenger Realism

Natural hand placement for non-driving characters.


------------------------------------------------------------


Developer & Editor Tools


Editor Waypoint Tool

Full in-scene editing (move, select, delete).


Fast Setup

Quick waypoint placement with optional linking.


Seamless Workflow

Auto-setup support for faster iteration.


Ready to Use

Modular and extensible system with included demo scene.

BRIDGE ENGINE: Open World AI & Interaction Framework


------------------------------------------------------------


Build Open World AI Systems in Minutes — Not Months


Create dynamic NPCs, vehicle interactions, and large-scale simulation systems with a unified AI framework.


Bridge Engine allows you to build complex open-world systems without relying on NavMesh or complicated setups.


------------------------------------------------------------


Bridge Engine is a unified open-world AI framework designed for large-scale and dynamic environments.


It enables NPC behavior, vehicle interaction, and navigation systems to work seamlessly together.


------------------------------------------------------------


🔥 True NPC = Player Architecture


At the core of the system lies a true NPC = PLAYER architecture.


AI agents and player-controlled characters share the exact same locomotion system, interaction pipeline, camera logic, and state flow.


This eliminates duplicated controllers and allows seamless runtime role switching without breaking behavior consistency.


------------------------------------------------------------


Unlike traditional setups, Bridge Engine is built as a systemic gameplay framework, not a collection of isolated features.


------------------------------------------------------------


CORE NAVIGATION SYSTEM (NO NAVMESH / NO GRID)


------------------------------------------------------------


Bridge Engine features a fully custom navigation system designed specifically for open-world scenarios.


• Automatic waypoint discovery via tag-based scanning

• Automatic waypoint connection (no manual linking required)

• Distance-based connection filtering

• Obstacle-aware line-of-sight validation

• Dynamic adjacency graph generation


The system also supports:


• Runtime path recalculation

• Dynamic obstacle detection and avoidance

• Repath cooldown and performance throttling

• Obstacle memory caching

• Batched graph rebuild system


This creates a scalable navigation solution for large and dynamic worlds.


------------------------------------------------------------


BRIDGE ENGINE CORE (CENTRAL AI SYSTEM)


------------------------------------------------------------


Bridge Engine acts as a central orchestration layer connecting:


• Character locomotion

• Navigation system

• Vehicle interaction

• Squad/group behavior


Behavior dynamically adapts based on:


• Player state (on-foot / vehicle)

• Target changes

• Environment changes

• Group size


------------------------------------------------------------


DYNAMIC SLOT SYSTEM (GROUP FORMATION AI)


------------------------------------------------------------


• Automatic slot assignment

• Dynamic slot recalculation

• Collision-aware spacing

• Smooth transitions (no snapping)

• Slot occupancy tracking


Context-based behavior:


• Wide formations (vehicle mode)

• Tight formations (follow mode)

• Auto reset on state change


------------------------------------------------------------


VEHICLE INTERACTION SYSTEM


------------------------------------------------------------


• Real-time vehicle entry & exit

• Smart vehicle detection

• Door & seat targeting

• Multi-agent support

• Smooth state transitions


------------------------------------------------------------


ADVANCED SEAT MANAGER SYSTEM


------------------------------------------------------------


• Seat reservation system

• Door conflict prevention

• Dynamic seat validation

• Separate seat & door states


------------------------------------------------------------


ADVANCED CHARACTER MOTOR


------------------------------------------------------------


• Unified player & AI movement

• Intent-based behavior

• Social avoidance system

• Optimized physics queries


------------------------------------------------------------


BUILT-IN CAMERA SYSTEM


------------------------------------------------------------


• Player ↔ Vehicle switching

• Smooth transitions

• Dynamic zoom

• Collision-aware positioning


------------------------------------------------------------


VEHICLE IK SYSTEM


------------------------------------------------------------


• Hand IK (steering)

• Foot grounding

• Driver/passenger logic

• Smooth blending


(Requires Unity Animation Rigging)


------------------------------------------------------------


EDITOR WAYPOINT TOOL


------------------------------------------------------------


• One-click waypoint creation

• Automatic network generation

• Easy editing workflow


------------------------------------------------------------


PERFECT FOR


------------------------------------------------------------


• Open-world games

• Sandbox simulations

• Open-world gameplay systems

• Companion & squad AI

• Vehicle-based systems

• Systemic AI frameworks


Ideal for developers building large-scale AI-driven worlds.


------------------------------------------------------------


IMPORTANT NOTES


------------------------------------------------------------


• Animation Rigging required for IK

• No NavMesh / No Grid system

• Demo models are placeholders

• Focus is on systems, not visuals



Support & Contact



Price $34.99

Stylized Powerups by Zakhan

Asset Store newest packages - 2026, April 24 - 09:47

This Package includes:


  • 34 VFX: 17 power-ups, each with a corresponding trigger effect.
  • Texture Sizes: from 512x512 to 1024x1024.
  • Number of Prefabs: 34.
  • Number of Shaders: 5 Shaders and 4 SubGraphs.
  • All particles are customizable and can be recolored.

Requirements:


  • Input System package (required for the demo).
  • TextMeshPro Package (required for the demo).
  • Timeline package.
  • Shader Graph package.

Stylized Powerups brings your game to life with a collection of 17 powerful arcade-style powerups.


DEMO


Price $15.99

Mocap - Sword & Shield Animations by Soft Kitty Studio

Asset Store newest packages - 2026, April 24 - 09:32
Authentic motion-captured sword & shield animations for tactical combat. Combine fluid attacks and natural blocking with seamless transitions for responsive gameplay.
  • All animations are Unity Mecanim Humanoid animations
  • Fully compatible with any Humanoid character rig
  • Easily retargetable across different character models

The included Weapon Helper System ensures animations adapt naturally to different body types—whether it's realistic proportions, stylized characters, or exaggerated designs (e.g. bulky or cartoon-style characters).

Create dynamic and tactical combat with this high-quality sword & shield animation pack, featuring authentic, motion-captured performances focused on coordinated offense and defense.

Designed for responsive and strategic gameplay, this set combines fluid attacks with natural blocking and guarded stances—perfect for RPGs, action-adventure games, and medieval combat systems.



Animation Overview

The animation set includes a complete combat flow system with seamless transitions.


Idle & Stance:

  • Idle #1 (Loop)
  • Idle #2 (Loop)
  • Combat Idle (Loop)
  • Idle → Combat Idle
  • Combat Idle → Idle

Combos System: (All combo attacks seamlessly chain into each other or return to Combat Idle.)

  • Attack #1 (Loop) → Combat Idle
  • Attack #2 → Combat Idle
  • Attack #3 → Combat Idle
  • Attack #4 → Combat Idle
  • Attack #5 → Combat Idle

Skills:

  • Skill #1 - Start charging forward with shield
  • Skill #1 - Charging forward loop
  • Skill #1 - Hit target with shield and stop charging.
  • Skill #2 (Loop)
  • Skill #3 (Loop)

Shield Block:

  • Raise Shiled 
  • Block (Loop)
  • Hit with shiled

Force Attack System:

  • Start Force Attack → Charge
  • Charge (Loop)
  • Force Attack → Combat Idle

Included Tools

Weapon Helper System:

Easily manage weapon positioning and switching with the included helper script:

  • Attach WeaponHelper.cs to your character
  • Use WeaponPoint prefabs for hand and carry positions (hip, back, etc.)
  • Configure multiple weapon modes (left hand, right hand, sheathed, reverse grip, etc.

Then you could call :

  • public void LoadWeapon(WeaponModel _model) // Load weapon
  • public void UnloadWeapon() // Unload weapon
  • public void SwitchWeaponMode(string _uid) // Switch mode between hold/carry/custom mode

Key Features

  • 🎥 Motion-captured
  • 🔄 Seamless combo chaining system
  • 🎮 Gameplay-ready transitions and loops
  • 🛠️ Built-in weapon handling tools


Pairs Perfectly With:


Enhance your workflow and visuals by combining this package with other SoftKitty assets:

Master Character Creator - Character Customization/NPC Creator

Create fully customizable characters that seamlessly integrate with these animations

Master Fantasy Weapons|Sword|Axe|Katana|Bow|Shield|Uchigatana

High-quality weapon models designed to match the animation sets and supported by the included Weapon Helper system


Price $19.99

Pages

Subscribe to Babel X3D aggregator