278 Skill Icons V2 by Tom_Wood
Source Files Used: PNG (raster) formats
Total File Count: 278 icons
Animations: No
Animation Types: N/A
Additional Info:
Icons are based on pixel (PNG) formats
PNG resolution: 720x720 pixels (standard UI icon size)
All icons are UI-friendly and optimized for clarity
This pack contains more than 278 skill icons suitable for various game development projects. The icons cover a broad range of abilities and themes, making them ideal for RPGs, action games, strategy titles, and more. The content is not customizable, and the icons are provided in PNG format, allowing for flexible scaling and adaptation to different UI requirements. These icons are compatible with Unity’s UI system and can be used directly in buttons, skill panels, inventory systems, and more.
Price $6.99
Acrobatic Kick Animations Part 1 by Wolff's Studio
Number of animations: 82
Animation types: Root Motion & In place
This pack includes 82 acrobatic kick animations inspired by Taekwondo, Capoeira, and freestyle demonstration techniques, perfect for adding speed, power, and style to your characters.
✅ Included Animations:
- Backflip – Aerial backflip kicks for spectacular combos.
- Capoeira – Smooth, flowing movements inspired by the Brazilian martial art.
- Cartwheel – Acrobatic side rolls for surprise attacks.
- Front Kick – Strong and precise forward strikes.
- Front Somersault – Forward flips with impactful kicks.
- Jump Kick – Fast and spectacular airborne strikes.
- Spinning Kick – Explosive rotations for maximum impact.
- Taekwondo Kick – Quick, precise techniques from Taekwondo.
- Tornado Kick – Signature spinning aerial attack.
✨ Features:
- Compatibility: Works for both right-handed and left-handed characters.
- Professional Quality: Smooth and realistic animations for games, cinematics, or VR.
- Versatility: Ideal for martial arts, stylized combat, action scenes, superheroes, or acrobatic characters.
Take your action sequences to the next level with aerial kicks and breathtaking martial arts choreography!
***This pack contains only animation files.
No original character models or meshes are included.***
⚠️ The included Y-Bot model is provided only for the demo scene to preview the animations. Animations may not look correct on this model. To use them properly, you must retarget the animations to your own humanoid characters in Unity.
Price $10.99
MultiTech Interactive Snow & Sand - Mesh Deformation by MultiTech Studio
- Unity Version: 2019.4 LTS or higher
- Render Pipeline: Built-in Render Pipeline
- Shader Types:
- MeltTheSnow_UltraLow (Ultra-low-end) - 3 texture samples, max performance
- MeltTheSnow_HLSL (Desktop/High-end) - 12+ texture samples, advanced features
- MeltTheSnow_Mobile (Mobile/Mid-range) - 7 texture samples, performance optimized
- Platforms Supported: Windows, Mac, Linux, Android, iOS, WebGL
- Graphics APIs: DirectX 11, OpenGL, Metal, Vulkan
- DrawerRt Render Texture: ARGB32 or RGB24 format, bilinear filtering, clamp wrap mode
- Shader Features: Basic lighting on ultra-low-end shader for performance
Real-time snow melting/regrowth via DrawerRt texture masking (white = melt, black = regrow, red pixels = no snow)
Multi-layer blending with independent control per layer
Vertex displacement controlled by height maps and gradients
Metal ball edge smoothness gradient effects (Desktop only)
Shadow artifact elimination through multiple smoothstep passes - Performance Tips: Use appropriate shader per hardware tier, optimize DrawerRt resolution (1024 desktop, 512/256 mobile), use simplified textures and slider-based smoothness on mobile
Asset Type: Shader, VFX
Rendering Pipeline:Unity Built-in Render Pipeline
Platforms:PC, Mac, Linux, Console, Mobile (optimized), WebGL
Texture Sizes:512x512, 1024x1024
Custom Shaders:Yes
MultiTech Interactive Snow is a cutting-edge Unity shader package crafted for the Built-in Render Pipeline that brings winter environments to life with highly realistic, interactive snow effects. This asset enables dynamic snow melting and regrowth in real time by using a unique DrawerRt masking system that responds to player footprints, vehicle tracks, and environmental changes.
The package includes three tailored shader variants targeting different platforms and performance tiers: a fully featured desktop shader with advanced edge smoothness and three-layer blending, a mobile-optimized shader balancing quality and performance, and an ultra-low-end shader built for maximum speed with minimal texture usage.
Developers can customize snow appearance through detailed textures, normals, height maps, and smoothness controls, while utilizing vertex displacement for realistic snow depth. MultiTech Interactive Snow supports dynamic shadows, metal ball edge effects on desktop, and an efficient GPU instancing system to optimize performance across devices.
Easy to set up following clear step-by-step instructions, MultiTech Interactive Snow enhances immersion and storytelling in any Unity-based winter scene, whether for games, simulations, or interactive experiences.
Key Features:
- Real-time dynamic snow melting and regrowth using DrawerRt masking
- Performance-scaled shaders for Desktop, Mobile, and Ultra-Low-End devices
- Three-layer blending system (Base ground → Wet surface → Snow) on desktop and mobile; two-layer on ultra-low-end
- Vertex displacement for realistic snow thickness and contours
- Customizable textures: albedo, normals, smoothness, ambient occlusion, height maps
- Advanced metal ball edge smoothness effects for realistic melt transitions (Desktop only)
- Optimized for Unity Built-in Render Pipeline (2019.4 LTS or higher)
- Supports footprints, vehicle tracks, and environmental interactions
- Efficient GPU instancing and optimized texture sampling
- Includes integrated troubleshooting and performance tips for easy integration
Price $19.99
Zeus by Art Hiraeth
Number of textures 36
Texture dimensions 4096x4096
Maximum polygon count 17448
Number of meshes/prefabs 4
Rigging: Yes
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
The model has 8 texture sets
each of them - 4096х4096
Materials - 10
Textures - 36
Rigged with Epic Skeleton
52 Live Link Face blendshapes/ Morph Targets / Facial Expressions
Model contain 3 different Weapon skins
Modular
PBR Textures (TGA)
8 texture sets for each parts
4k textures
Model has additional bones
Zeus polycount:
faces - 10905
verts - 12965
tris - 21081
Cloth:
faces - 6475
verts - 6675
tris - 12042
Blitz:
faces - 68
verts - 62
tris - 120
Price $59.99
Pizza Restaurant by Barrel Bark Interactive
Features:
- 176 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 4 LODs for complex assets
Average Poly Count: around 1K up to 162K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Airduct, Bottle, Kitchen Counter, Pizza, Table, Pizza Oven, Toilet, Seat, Fire Extinguisher, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Windows, Ceiling, Roofs etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 176 Unique Meshes
Number of Materials: 80
Number of Textures: 240
Supported Development Platforms: All Platforms
Need a warm, bustling pizza joint for your next scene? I’ve fetched just the thing! This realistic Pizza Restaurant Environment Pack brings you everything you'd expect from a modern neighborhood pizzeria designed to drop right into your Unity project, no hassle. From the kitchen ovens to the dine-in booths, every detail has been carefully modeled and texture-mapped for real-world authenticity. Whether you're building a cinematic, game level, or training simulation, this place is ready to serve.
Here’s what I packed for you:
- Modular walls, counters, doors, and windows
- Fully-equipped commercial kitchen (pizza oven, prep counters, sinks, fridge)
- Dining room furniture (tables, chairs, booths, menus)
- Pizza and food items (with proper cheese pull!)
- Realistic exterior elements (restaurant sign, glass front, lighting)
Got a question or need assistance? Feel free to contact us anytime at support@barrelbark.com — we're here to help with technical support, suggestions, refunds, or any of your requests.
INSTAGRAM | FACEBOOK | LINKEDIN | X | YOUTUBE
Price $29.99
Dark Lord Armor by Petros
Number of textures 20
Texture dimensions 4096x4096
Polygon count of
Knight-fullbody - 35,750 vertices 45,409 triangles
Sword - 1,856 vertices 2,524 triangles
Number of meshes/prefabs 2/1
Rigging: Yes
Animation count 42
Animation type list 42
UV mapping: Yes
LOD information (no)
Types of materials and texture maps (PBR)
35 animations + 7 demo
9 attack
2 death
2 emote
5 getHit
4 idle
4 walk
4 run
4 turn
Youtube video presentation: https://www.youtube.com/watch?v=3X1FSbovBls
✦ Technical Info
Knight-fullbody - 35,750 vertices 45,409 triangles
Sword - 1,856 vertices 2,524 triangles
5 Materials : 4 for knight, 1 for sword
4K textures :
BaseColor, Normal Directx, ORM for UE
AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity
Rig - based on UE5 Manny mannequin
The base skeleton is untouched.
The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.
✦ Unity Project and compability
2021.3 +
Suports SRP, URP, HDRP.
✦ Join my Discord server for more discussions
Thanks!
Price $50.00
Modular Medieval House Pack by mooham3d
- Total Meshes: 100
- Maximum: ~5,000 (average ranges from 100 to 5k)Polygon Count:
Minimum: 12 - UV Mapping: Yes (Clean and optimized)
- PBR Maps: Base Color, Roughness, Normal, Ambient Occlusion, Metallic
- Textures:
Format: PNG
Resolution: 2K - Material Support: Compatible with URP, HDRP, and Built-in Render Pipeline (PBR)
Build immersive medieval environments with this high-quality Modular Medieval House Pack. Featuring 100 modular assets including pillars, walls, roofs, windows, doors, chimneys, floors, stairs, and fences — everything you need to create detailed houses and villages.
🧱 What’s Included:
- 25 Wooden Pillars – Detailed structural elements for support and framing
- 6 Windows – Stylized medieval windows to add charm and character
- 3 Doors – Authentic wooden doors with a historical feel
- 8 Floor Pieces + 2 Stairs Gap pieces –
- 4 Chimneys – Add realism with varied chimney designs
- 22 Wall Modules – Includes an alternate textured set + extra geometry variations
- 3 Roof Sets – Each with 5 roof pieces and 2 roof walls (Total: 21 pieces)
- 1 pony Wall Set – 3-part modular pony-wall
- 3 Stairs Variants – Simple to ornate stairs designs
- 3 Fence Sets:
- Fence 3: 3 pieces
- Fence 1: 5 pieces
- Fence 2: 2 pieces
Follow us, new packs coming out, updates, promotions, tutorials:
Price $15.00
Drakkar Culling Pro by Drakkar Dev
- High Performance Core:
- It leverages Burst-compiled, multi-threaded C# jobs for rapid visibility calculations, operating in fractions of a millisecond.
- Designed for rapid iteration, requiring no scene baking.
- Supports both static and dynamic geometry natively.
- Rooms & Portals System (for partitioned environments):
- Intelligent Spatial Partitioning: Enables the activation and deactivation of entire scene regions (Rooms) based on portals visibility, significantly reducing processed geometry.
- No baking required.
- CrossRoom Component: Designed for objects that are visible from multiple Rooms but do not exclusively belong to any single one. Its visibility is managed based on whether all of its linked Rooms are currently invisible.
- Occluders & Occludees System:
- Drakkar Occludee: Represents objects that can be "occluded" by an Occluder. They support various bounding Shape types. Occludees can be configured as Static or Dynamic . They support Children Objects for hierarchical visibility control.
- Occluder: Defines a box-shaped volume that blocks visibility to other objects. Occluders can be configured to be always active or to use more sophisticated occlusion culling based on size or distance from the camera for specific scenarios. Occluders can be static or dynamic.
- Integration and Flexibility:
- Full source code included.
- Full integration with Drakkar Events: Allows hooking into culling events for gameplay logic, providing specific DrakkarActions to control Portals and Visibility Objects.
- IActivable Interface: Enables creation of custom components to be detected and activated/deactivated by the system, allowing for flexible custom object management.
- Extensive Code Reference/API: Provides public properties and methods for programmatic control over components like DrakkarRoom, DrakkarPortal, DrakkarCrossRoom, and VisibilityObject.
- Debugging Tools:
- It features a debug tool to visualize culled objects in the game view.
- Provides gizmos for visualizing rooms, portals, occluders, and occludees directly in the scene view.
- Offers a View Rect visualization for Portals during gameplay for debugging purposes.
- Includes debug options to print console messages for component activation/deactivation events.
Drakkar Culling Pro: Unlocking peak performance for your Unity projects.
Note that Drakkar Culling Pro is not tested for VR/XR.
Drakkar Culling Pro is a powerful and comprehensive occlusion culling system specifically engineered for Unity, designed to extract every last drop of performance from your project.
Its primary function is to intelligently activate and deactivate renderers and other types of objects (including custom ones) based on whether they are occluded by an Occluder or are off-screen. This dynamic management significantly reduces drawcalls, overdraw, and per-frame computing power, leading to optimized performance.
Works on any hardware, no compute shader support needed.
Core Performance & Development Advantages:
- Exceptional Speed: Drakkar Culling Pro operates in fractions of a millisecond. This is achieved by leveraging Burst-compiled, multi-threaded C# jobs, ensuring minimal performance overhead.
- Rapid Iteration: The system is designed for quick development cycles, notably requiring no scene baking and low memory footprint. This streamlines the workflow, allowing developers to iterate and test optimizations efficiently.
- Versatile Support: It supports both static and dynamic geometry out of the box, offering flexibility for various scene setups.
- Gameplay Integration: Drakkar Culling Pro allows developers to hook into culling events, enabling them to leverage visibility changes for gameplay logic.
Drakkar Culling Pro features a robust Rooms & Portals system specifically designed for indoor environments or partitioned spaces. This solution is ideal for games with interior locations, even if they are part of a larger outdoor area. The system optimizes performance by activating and deactivating entire regions of your scene based on camera visibility, significantly reducing the amount of geometry processed by Unity.
Price $59.99
Drakkar Cybernetics - Cyberflutter by Drakkar Dev
High-Detail Model:
- Cyberflutter: 3008 triangles
- Precision-crafted robotic designs with intricate details.
- Maintains sharpness and clarity even in close-up shots.
- 2 sets of wings: static and flapping with a custom shader.
Optimized Texture Usage:
- Uses only four 2048x2048 textures (shared with other Cybernetics packages), minimizing memory usage while maintaining outstanding visual quality.
Advanced Shader System:
- Includes two versions of the shader: A lightweight shader for optimal performance. An advanced shader with Parallax Occlusion Mapping, adding depth to flat surfaces and creating the illusion of high-poly details.
- Fully customizable colors, materials, and surface properties (e.g., carbon fiber effects).
- Shader and sample materials available for Built-In, URP and HDRP.
Customizable Vinyl Decals:
- Apply pre-made vinyl sets or create your own for added personalization.
- Includes four pre-designed vinyl sets with instructions for custom decal creation.
15 Base Skins Included:
- A variety of preset skins to get you started.
- Combine them to create even more unique appearances.
Drakkar Cybernetics – Cyberflutter introduces a new highly detailed robotic drone. Designed for both cinematic and real-time applications, this model offer exceptional quality without compromising performance.
The package includes 15 base skins and customizable vinyl decals to further personalize their appearance.
A custom shader system provides extensive material customization, from simple color adjustments to advanced effects like carbon fiber textures and depth-enhancing details. Two shader versions are available—one optimized for performance and another featuring Parallax Occlusion Mapping for an enhanced visual experience.
With high detail, and advanced materials, this pack is the perfect addition to any sci-fi project in Unity.
Price $0.00
Drakkar Cybernetics - Blastwidow by Drakkar Dev
High-Detail Model:
- Blastwidow: 50508 triangles
- Precision-crafted robotic designs with intricate details.
- Maintains sharpness and clarity even in close-up shots.
Optimized Texture Usage:
- Uses only four 2048x2048 textures (shared with other Cybernetics packages), minimizing memory usage while maintaining outstanding visual quality.
Advanced Shader System:
- Includes two versions of the shader: A lightweight shader for optimal performance. An advanced shader with Parallax Occlusion Mapping, adding depth to flat surfaces and creating the illusion of high-poly details.
- Fully customizable colors, materials, and surface properties (e.g., carbon fiber effects).
- Shader and sample materials available for Built-In, URP and HDRP.
Customizable Vinyl Decals:
- Apply pre-made vinyl sets or create your own for added personalization.
- Includes four pre-designed vinyl sets with instructions for custom decal creation.
15 Base Skins Included:
- A variety of preset skins to get you started.
- Combine them to create even more unique appearances.
Drakkar Cybernetics – Blastwidow introduces a new highly detailed robotic warrior. Designed for both cinematic and real-time applications, this model offer exceptional quality without compromising performance.
The package includes 15 base skins and customizable vinyl decals to further personalize their appearance.
A custom shader system provides extensive material customization, from simple color adjustments to advanced effects like carbon fiber textures and depth-enhancing details. Two shader versions are available—one optimized for performance and another featuring Parallax Occlusion Mapping for an enhanced visual experience.
With high detail, and advanced materials, this pack is the perfect addition to any sci-fi project in Unity.
Price $15.00
Drakkar Cybernetics - Iron Strider by Drakkar Dev
High-Detail Model:
- Iron Strider: 21720 triangles
- Precision-crafted robotic designs with intricate details.
- Maintains sharpness and clarity even in close-up shots.
Optimized Texture Usage:
- Uses only four 2048x2048 textures (shared with other Cybernetics packages), minimizing memory usage while maintaining outstanding visual quality.
Advanced Shader System:
- Includes two versions of the shader: A lightweight shader for optimal performance. An advanced shader with Parallax Occlusion Mapping, adding depth to flat surfaces and creating the illusion of high-poly details.
- Fully customizable colors, materials, and surface properties (e.g., carbon fiber effects).
- Shader and sample materials available for Built-In, URP and HDRP.
Customizable Vinyl Decals:
- Apply pre-made vinyl sets or create your own for added personalization.
- Includes four pre-designed vinyl sets with instructions for custom decal creation.
15 Base Skins Included:
- A variety of preset skins to get you started.
- Combine them to create even more unique appearances.
Drakkar Cybernetics – Iron Strider introduces a new highly detailed robotic warrior. Designed for both cinematic and real-time applications, this model offer exceptional quality without compromising performance.
The package includes 15 base skins and customizable vinyl decals to further personalize their appearance.
A custom shader system provides extensive material customization, from simple color adjustments to advanced effects like carbon fiber textures and depth-enhancing details. Two shader versions are available—one optimized for performance and another featuring Parallax Occlusion Mapping for an enhanced visual experience.
With high detail, and advanced materials, this pack is the perfect addition to any sci-fi project in Unity.
Price $15.00
GUI Essential Kit by Pixanio
Assets
PNG
• 230+ sources as PNG
• 46 unique Item Icons (1024x1024)
• 3 medal Icons (1024x1024)
• 3 Tutorial Hand Icons (1024x1024)
• 10 Gem Icons (1024x1024)
• 10 Portion Icons (1024x1024)
• 4 Chest : closed and open states (1024x1024)
• All images visible in the demo scenes are included as PNG files.
Prefabs
• 250+ Prefabs
• Buttons, Frames, Labels, Popups, Sliders, UI_Etc, DemoScene_Panels
Scenes
• 1 Demo Scenes
PSD
• 1 UI Scene PSD
• resolution 1080x1920
• Buttons
⛔ Important : Graphic resources (All icons, Backgrounds, Characters, etc) : Non-editable.
Key Features
• Recommended resolution: 1080x1920
• This pack offers demo scene designed for portrait mobile games.
• Casual-style GUI skin.
• Includes layout demo scenes and prefabs.
• Includes Item Icons.
• Sliced elements, White elements: Customizable in size and color.
• Coding and animation included
Price $4.99
3D Low Poly Fantasy Castle Pack by Ogre Club Studio
Number of textures: 4
Texture dimensions:
3 textures 512px (Gradients, Palette_texture, Sand_texture),
Grass_texture - 1024px.
Number of meshes: 73
Number of prefabs: 73
Rigging : No
Character are ready to be used with autorigging tools like Mixamo
Polygon count Characters:
- Alchemist.fbx - 935 vertices
- Knight.fbx - 937 vertices
- Player.fbx - 799 vertices
- King.fbx - 992 vertices
- Blacksmith.fbx - 743 vertices
Polygon count Monsters:
- VioletBoss.fbx - 1113 vertices
- Shaman.fbx - 1572 vertices
- RedBoss.fbx - 1257 vertices
- MonsterRed.fbx - 1184 vertices
- MiniMob.fbx - 743 vertices
- MidMob.fbx - 943 vertices
Polygon count Weapons:
- SwordMini.fbx - 102 vertices
- KnifeMidleMob.fbx - 104 vertices
- Khightweapon.fbx - 31 vertices
- Bowarrow.fbx - 69 vertices
- Arrows.fbx - 248 vertices
- Bow.fbx - 991 vertices
- Magicstick.fbx - 375 vertices
- RedBossStick.fbx - 247 vertices
- Sword.fbx - 275 vertices
- VioletBossStick.fbx - 162 vertices
- WeaponShaman.fbx - 302 vertices
Polygon count Environment:
- Wallyard.fbx - 200 vertices
- Wall5.fbx - 160 vertices
- Wall4.fbx - 160 vertices
- Wall3.fbx - 360 vertices
- Castledeco.fbx - 16 vertices
- Bridge.fbx - 485 vertices
- Castle_yard.fbx - 9851 vertices
- Wall1.fbx - 160 vertices
- Castle.fbx - 9972 vertices
- Wall2.fbx - 96 vertices
- Wall6.fbx - 1224 vertices
Props total polygon count: 8227 vertices
Key Features:
Low Poly unique assets with texture colors.
This pack provides high-quality, game-ready assets to bring your magical world to life quickly and efficiently. Whether you're building an RPG, dungeon crawler, or fantasy arena, you'll find essential content inside to boost your development and save production time.
Characters:
Alchemist, Blacksmith, King, Knight, Archer
Weapons:
Bow, Arrows for bow, Khight weapon, Knife Midle Mob, Magic stick, Red Boss Stick, Sword, Sword mini, Violet Boss Stick, Weapon Shaman.
Monsters:
Midmob, MiniMob, MonsterRed, RedBoss, Shaman,VioletBoss.
Environment:
Castle, Castle yard, Bridge, Сastle decor, Wall1, Wall2, Wall3, Wall4, Wall5, Wall6, Wallyard.
Aim, Alchemy pot, Alchemytable, Alchemy worck bench, Anvil, Barrel, Barrellid, Bottle, Box, Сabinet, Сart, Door, Dragon Tower, Flag, Flower, Flowersbed, Fountaine, Garden, Gates, Grass ground, Grass ground2, Hay, Hayroof, Horse water, Ladder, Manikin, Manikin Armor, Metal, Octave, Post, Sand ground, Stone, Stove, Table weapon, Throne, Tree, Waterbox, Weapon stand, Wine barrel, Wood.
Price $19.99
Giants - Stone Golem by Neko Legends
🛠 Technical Details
Character, tiled textures, and Matcap Textures: 4096x4096
Model Vertices Details:
Stone Golem LOD:
- 6323 high
- 2489 med
- 1572 low
🎮 Check out the live web demo here
🎁 Bundle Deal: This package is included in the Neko Legends - 3D & VFX Starter Bundle.
Giant, slow but strong—the classic fantasy stone golem! This towering construct of living rock lumbers into battle with each earth-shaking step, impervious to ordinary weapons. Its massive fists deliver crushing blows, perfect as a dungeon guardian, boss encounter, or hulking ally in your RPG or adventure title, this fully rigged 3D asset comes with various textures and animations ready for battle. Add a timeless, elemental force to your game with this stone sentinel.
Features:
- 👕9 outfits (mix of textures, mat caps, normals, and tiled textures with Anime Cel Shader): clay, frost, lightning, main, real stone, stylized crystal, volcanic, anodized titanium, normals
- 🎬9 Animations Included: AttackA, AttackB, Death, Idle, Impaired, Ready, SpecialA, SpecialB, Walk.
Fully Rigged & Ready to Animate
- Built on Unity’s Humanoid rig for seamless retargeting and compatibility with third-party FBX animations.
- Comes with an unrigged base model so you can use third party software to rig it yourself!
📦 Dependencies
To experience this asset as intended as shown in the video and web demos, you’ll need the following assets from the Neko Legends collection:
- ✅ [Shared Assets URP (FREE)]
- Contains core demo GUI, reusable scripts, and shared 3D models and textures across all Neko Legends assets.
- ✅ [Neko Legends - Anime Cel Shader (Optional)]
- is not required for this 3D model and animations to work, but it is used in the demo scene as well as in Shared Assets URP so materials will appear pink without it.
Price $19.00
Realistic Zombie Character by Snake3D
Rigging
Rigged to the Epic Skeleton / Humanoid Rig (UE5)
Easy Animation Retargeting
Animations
anim_running_crawl
anim_walking
anim_walking_2
anim_walking_3
anim_zombie_agonizing
anim_zombie_attack
anim_zombie_attack_2
anim_zombie_biting
anim_zombie_biting_2
anim_zombie_crawl
anim_zombie_death
anim_zombie_dying
anim_zombie_headbutt
anim_zombie_idle
anim_zombie_idle_2
anim_zombie_idle_3
anim_zombie_idle_4
anim_zombie_idle_5
anim_zombie_kicking
anim_zombie_kicking_2
anim_zombie_neck_bite
anim_zombie_punching
anim_zombie_punching_2
anim_zombie_reaction_hit
anim_zombie_reaction_hit_2
anim_zombie_running
anim_zombie_running_2
anim_zombie_scratch_idle
anim_zombie_scream
anim_zombie_stand_up
anim_zombie_stand_up_2
anim_zombie_stand_up_3
anim_zombie_stumbling
anim_zombie_transition
anim_zombie_transition_2
anim_zombie_turn
Face Counts
Polygon Count:38657
Tris Count:77234
Textures
Body 4096x4096
Eyes 4096x4096
Teeth 4096x4096
Hello everyone, I made a realistic, fully hand painted character with low polygons that you can use for your games. The character has a humnoid rig (Epic Skeleton / Humanoid Rig (UE5)) so you can easily retarget the animation you want and use it in your games. I added different colored materials and textures to the project file so you can customize it as you want. The project is compatible with all render pipelines. You can open the render pipeline scene you want from the scene folder, whatever your project uses. I hope you are satisfied with my package.
If you have any questions or problems, you can reach me via my e-mail address.
312snakeeyes@gmail.com
Price $39.99
Sea Otter Chef(UModeler X) by UModeler, Inc.
Number of Texture: 46
Texture Dimensions : 2048 * 2048
Polygon count of 'Sea Otter Chef' : 88,911
Maximum polygon count : 1,602
Minimum polygon count : 2
Number of meshes/prefabs : 65/69
Rigging: Yes
UV mapping: Yes
LOD information (count, number of levels) : 1
Types of materials and texture maps (e.g., PBR) : Albedo
Overview
Welcome to our high-quality 3D asset package, meticulously crafted by UModeler, Inc. All assets in this pack have been created using UModeler X within Unity, allowing for seamless editing and modification without ever needing to leave Unity. Whether you are a UModeler X user or not, these assets are readily available for your projects just like any other general 3D meshes.
Additionally, the mountain matte painting texture in this pack was created and processed using AI, providing a stunning backdrop for your scenes.
Key Features
- UModeler X Exclusive Assets: All assets are created using UModeler X within Unity, ensuring top quality and seamless integration.
- Advanced 3D Modeling Techniques: Various 3D modeling features in UModeler X were utilized to create intricate and detailed low-poly models.
- UV Unwrapping and 3D Painting: The scene benefits from UModeler X's robust UV unwrapping and 3D painting capabilities, resulting in precise and realistic textures.
- Full Demo Scene: A complete scene to demonstrate the assets in action.
- .FBX and .Prefab Files Included: All models are provided in .FBX and prefab formats for easy use.
- Compatibility: With UModeler X assets, you can quickly modify and customize the meshes directly in Unity without the need for any external tools.
Render Pipeline Compatibility
Supports BuiltInRP, HDRP and URP
Use Cases
Ideal for game development, VR experiences, architectural visualization, educational and training simulations, and AR applications.
Additional Resources
We also provide a comprehensive tutorial video showcasing how to create this scene from A to Z using UModeler X within Unity. This step-by-step guide helps you master the process and make full use of this asset.
🔧 UModeler X Version Compatibility
This asset is fully compatible with all UModeler X editions, including Plus, Personal, and Pro.
Sea Otter Chef works seamlessly with all editions of UModeler X — Pro, Pro Personal, and Enterprise.
Here’s a quick overview of what each license offers:
- Pro
✔ All 3D Modeling / Rigging / Painting features
✔ $700 worth of templates
✔ Perpetual fallback license
✔ Priority technical support
- Pro Personal
✔ All Pro features
✔ Affordable entry for individual creators
✔ Always the latest updates included
- Enterprise
✔ All Pro features
✔ $700 worth of templates
✔ License management tools for teams
✔ Dedicated enterprise-level technical support
✔ Annual revenue threshold support
✨ You can try UModeler X Pro free for 45 days.
🔗 For more details, please visit: https://unity.umodeler.com/Price
Whether you’re an individual creator, a professional developer, or part of a large studio, UModeler X has the right edition for you — and Sea Otter Chef is fully compatible across all of them.
Installation Note
Please ensure that UModeler X is already installed in your Unity project before importing this asset package.
UModeler X | UModeler X Plus | UModeler X Basic | Discord | YouTube | Twitter
Regular price: $29. Introductory price: $14.5 (50% off), available for the first 14 days after release.
Price $29.00
Background Buildings (URP) by DEXSOFT
Technical Details:
- Number of Meshes: 26 (+sky)
- Number of LOD stages:
- Number of Prefabs: 26 (+sky)
- Number of Materials: 3
- Number of Paint Layers: 8
- Number of Textures: 4 (+sky)
- Number of Terrain Textures: 23
- Texture Sizes: up to 4K
- Texture Format: PNG and TGA
Featuring a collection of 26 unique low-poly sci-fi buildings, Background Buildings pack is ideal for enhancing scenes without sacrificing performance.
URP Version Only!
Meshes:
Each building mesh in this pack is low-poly and thoughtfully optimized, ensuring fast load times and smooth rendering. They all share one material and one texture (Color, Normal, Metallic and Emissive), simplifying integration and enabling stylistic unity across your scenes.
Example Scene:
To help you hit the ground running, we've included a fully assembled example city scene as shown in the product visuals. See your assets come to life straight out of the box and use it as a foundation or reference for your game worlds.
Contact:
Email: info@dexsoft-games.com
Join our DISCORD server
Price $29.99
MONSTER: FRIKTICHELON by PROTOFACTOR, INC
All materials included are Standard Built-In. this means they can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.
Here is Friktichelon. This huge monstruous turtle has massive claws with which it can tear anything to shreds.
Geometry is 15.96 Ktris. Rig is 45 bones. Model uses 1 material with a 4096*4096 PBR texture set.
The package includes a set of 38 animations (10 being root motion variations).
Price $29.99
RPG Soundtrack by Andrew Sitkov Music
Part of Grand Music Bundle - BIG multi-genre music collection for any project!
RPG Soundtrack
Music in orchestral style with dramatic atmosphere!
Suitable for fantasy games, travels, adventures and epic / heroic scenes.
SoundCloud Previews:
1) https://soundcloud.com/muzstation-game-music/sets/rpg-orchestral-soundtrack-full
2) https://soundcloud.com/muzstation-game-music/sets/rpg-orchestral-soundtrack-2
Pack includes:
– 19 original tracks;
– High Quality 16 bit WAV files.
Useful Again & Again
You can use music as a background in your commercial or free projects, in media contents, videos, streams, games...
But you can't include music outside your project, resale, give away.
Price $20.00