Quick Folder Navigator by D31
• Card-based UI for organizing frequently used project folders
• Tag-based categorization with customizable filtering (up to 16 tags per row)
• Custom folder icons (30+ emoji options) and editable descriptions
• Drag & drop tag management: drag tags to cards to apply, drag tags out of cards to remove
• Dual interface modes: Full Editor (card grid view) and Mini Window (compact list view)
• Adjustable card layout (2-5 cards per row) with persistent UI settings
• Real-time search across folder names and descriptions
• Auto-save descriptions with 1-second delay after editing
• One-click folder navigation: opens folder contents directly in Project window
• Card sorting with arrow buttons to reorder folders
• Visual drag overlay with instructions during tag operations
• Dedicated Tag Management window for creating and organizing tags
• Multi-language help documentation (English/Korean)
• Settings stored in ScriptableObject with GUID-based folder references
• Fully compatible with Unity 6 (6000.0.59f2+)
Quick Folder Navigator is a powerful and intuitive Unity Editor extension designed to help you organize, bookmark, and instantly access your most important project folders.
With Quick Folder Navigator, you can:
- Categorize folders with custom tags for easy filtering and grouping.
- Add detailed descriptions to each folder, making it easy to remember the purpose or contents of any directory.
- Assign custom icons (over 30 emoji options) to visually distinguish folders at a glance.
- Switch between two editor modes:The Minimal Editor for lightning-fast navigation and quick access to your favorite folders.
The Full Editor for advanced management, including card-based layout, sorting, and bulk operations. - Drag & drop tags to quickly apply or remove them from folders, with real-time visual feedback and overlay instructions.
- Reorder folders easily using intuitive arrow buttons.
- Search folders instantly by name or description.
- Auto-save folder descriptions with a short delay, so your notes are always up to date.
- Persistent UI settings: Your layout and filter preferences are remembered between sessions.
- Multi-language support: Includes English, Korean, and Japanese help documentation.
- All data is stored in a ScriptableObject asset for easy version control and team sharing.
Quick Folder Navigator streamlines your workflow and makes project navigation effortless.
Price $5.99
Emberores - 36 Stylized Ore Pack by Emberlight Creations
Number of Unique Meshes:
Triangle Count: 2-6K
Collision: (Yes automatically generated)
LODs: (No)
Animated: (No)
Number of Materials: 36
Number of Material Instances: 36
Number of Textures: 98
Texture Resolutions: (2048)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Emberores are here to bring vibrant color and stylized detail to your environments. They are a perfect fit for your stylized RPG and fantasy projects. You can customize the ore part and bottom parts seperately that means you can create any color you want with each mesh.
Features:
- Textures include: 2K Basecolor, Normal, Mask (For Metallic and Surface Variations)
- Easy material customization with flexible parameters for color variation
- 36 Highly Stylized Ore Assets
Price $24.99
ChibiManiacPack1 by AndryuBaby
Immerse yourself in a charming yet sinister world where cute chibi characters hide true darkness! This collection of 8 unique low-poly heroes perfectly combines cute & creepy aesthetics — the ideal balance between a toy you want to hug and a monster you want to run away from.
The collection includes:
Alien invaders and xenomorphs (AlienManiac, AlienManiac2, Chibimonster7Pack1, Chibimonster8Pack1)
Classic maniacs and psychopaths in masks (ChibiManiac1Pack1, Gray)
Vampires with gothic charm (Vampirka, Chibimonster6Pack1)
A creepy scarecrow doll in the style of an autumn horror movie (Chibimonster8Pack1)
Key features of the entire series:
Style: stylized chibi — huge eyes, cute proportions + sinister details
Polygonal: from ~2300 to ~5300 tris — very lightweight models, ideal for mobile games
Textures: 1024×1024 PBR (Albedo, Normal, Roughness/Metallic, etc.)
Variants: 3 skins/colors for each character
Genres: horror, survival horror, action, RPG, top-down slasher, mascot horror, funny-scary mobile games, indie party horror
These little guys work great as enemies, bosses, NPCs, or even playable characters in dark humor games. From a cute alien killer to a scarecrow doll with button eyes and a vampire with fangs, everyone will find their favorite monster.
Ideal for: indie developers, mobile games, itch.io projects, Halloween games, spooky memes, and cute horror toy collections.
Price $100.00
MinimonsterPack1 by AndryuBaby
Adorable evil aliens, xenomorph-inspired invaders, and one grumpy goblin — all in stylized chibi style. Every character is fully rigged to UE5 / MetaHuman skeleton (with IK bones), comes with 3 unique skins, PBR textures (1024×1024), and extra controls like jaw or tail bones on select models.
Perfect for:
• Horror & spooky games
• Mobile projects
• Top-down slashers & action
• RPGs with quirky enemies
Super lightweight (2.7k–4.5k verts), game-ready, and 100% compatible with free animations. Just drop them in and watch your levels come alive!
Price $100.00
JPS4+ 2D Grid Pathfinding by Silo Interactive
- A* (4-connected)
- A* (8-connected)
- Horizontal-First JPS4 (4-connected)
- Vertical-First JPS4 (4-connected)
- Movement Utils
- Animated Grid Movement
- Debugging in Editor
- Dynamic obstacles
- Closest Target support
- Multithreaded Job Queue
JPS4+ 2D Pathfinding is a tile-based Burst pathing solution tailored for 2D grids that generates paths dynamics (no caching needed!). This stands out from other 2D pathing solutions because it implements Jump Point Search Pathfinding in 4-connected Grids (Johannes Baum 2025)
For dense maps, JPS4 can give >10x improvement v.s. A* by reducing the search space to remove unnecessary node expansions (theoretical upper limit of >50x improvement on longer paths). This asset is made for 2D Grid-Based Movement (think rooks & queens in chess). Included dynamic obstacle support and closest target search.
Highly optimized and performant Burst/Jobs 2D pathfinding package for dynamic pathfinding on a grid. Includes flexible extendable code and API for multiple grids, agents, and movement components. Supports A* (4 and 8-connected) and both vertical and horizontal-first JPS4 algorithms.
Documentation and examples at https://silo-interactive.com/jps4/docs/
Using: Assets for samples & cover from https://kenney.nl/assets
Price $30.00
Mesh Line 2D by Albatros
- Render Pipeline: SRP+URP (Includes custom optimized Shader with Stencil support).
- Mesh Generation: Procedural triangle strip generation with bevels and caps.
- Input Data: List of Cubic Bezier points (Position + 2 Control Handles).
- Physics: Automatical PolygonCollider2D generation that matches the line's width and outline.
- Editor Tools: Powerful Scene View editor with Magnetic Snapping (horizontal, vertical, diagonal) and Shape Generators (Circle, Rectangle, Triangle).
- Rendering Control: Full support for Sorting Layers, Order in Layer, and Sprite Masks (Visible Inside/Outside Mask).
- Performance: Zero GC allocations for runtime mesh updates (uses cached memory buffers).
- Compatibility: PC, Mac, Linux, Android, iOS, WebGL.
- Source Code: Full C# source code included. Wrapped in MeshLine namespace to avoid conflicts.
Mesh Line 2D is a high-performance tool for drawing procedural lines and contours in Unity. It overcomes the limitations of the standard LineRenderer by generating clean mesh geometry with proper UVs, allowing for textured lines, rounded corners, and high-quality outlines.
Perfect for 2D games, UI elements in world space, graphs, trajectories, custom typography (letters/numbers), and tracing mechanics (draw-along gameplay).
Powerful scene editor: Edit your lines directly in the Scene View without leaving the context of your game.
- Intuitive Editing: Add, remove, and move points effortlessly.
- Smart Magnetic Snapping: Unique system that snaps points horizontally, vertically, or diagonally (45°) relative to their neighbors. Perfect for precision drawing.
- Pivot Control: Auto-center the pivot or set any specific point as the custom pivot with a single click.
- Undo/Redo: Full support for Unity's native Undo system.
Visual features:
- Bezier Curves: Full geometry control with Free, Corner, and Smooth point types.
- Textures & Styles: Render lines with solid colors or Textures. Supports Tiling and Static modes with precise Offset control.
- Outlines: Add a border outline with adjustable width and color in a single pass.
- Fill Amount: Control the drawing progress (0 to 1). Ideal for animated effects, health bars, or tracing logic.
Rendering & Collision:
- Collider Generation: Automatically generate a PolygonCollider2D that perfectly matches your line's shape with one button press.
- Sorting & Layers: Full control over Sorting Layers and Order in Layer directly from the inspector.
- Masking Support: Fully compatible with Unity Sprite Masks (Stencil buffer interaction).
Perfomance:
- Zero GC Allocations: Runtime mesh updates use cached memory buffers to prevent garbage collection spikes.
- Mobile Ready: Highly optimized mesh generation algorithm.
- Global Settings: Use ScriptableObject profiles to maintain consistent line styles across your entire project.
Upgrade your lines from pixelated artifacts to crisp, professional meshes with Mesh Line 2D.
⚠ Note: This tool renders meshes in World Space. It is not designed for the Unity UI (Canvas) system.
Price $24.99
Breaking Unease - Psychological Horror Music Pack by CamiloFabrizio
- WAV format
- 48 kHz / 24-bit
- Stereo
- Loop-ready where appropriate
- Alternate versions included on selected tracks
Breaking Unease is a psychological Horror Music Pack is a dark, atmosphere-focused collection built for tension, unease, and unstable environments.
This pack leans into industrial textures, distorted elements, and gritty tonal character while maintaining musical intent. It is primarily atmospheric, but not empty. Even the ambient pieces retain structure and tonal identity, allowing them to integrate naturally into gameplay without becoming neutral background filler.
The result is a flexible horror score suited for sustained background tension as well as more defined narrative moments.
Content
- Atmospheric tracks designed for sustained psychological pressure.
- Some musical ambient pieces for “safe places” or environments like that.
- Action-oriented cues for combat and high-intensity sequences.
- Alternate versions of selected tracks for implementation flexibility.
Total runtime of the main tracks: over 36 minutes.
Most tracks are prepared for seamless looping.Some tracks include reduced-instrumentation versions, allowing developers to control intensity and pacing without relying on complex layering systems.
Sound Direction
- Industrial-leaning horror textures.
- Dark synth layers.
- Distorted and slightly unstable tonal character.
- Gritty details and tension-focused atmospheres.
- Music designed to support psychological weight rather than theatrical excess.
The tone favors pressure, instability, and unease over cinematic spectacle.
Designed For
- Psychological horror games.
- Dark exploration titles.
- Survival horror environments.
- Narrative-driven projects.
- Indie productions requiring consistent atmospheric tension.
Suitable for background pressure, environmental mood, scripted events, and action sequences.
Breaking Unease provides a cohesive atmospheric framework for projects that require tension with identity — not just ambience.
Price $17.99
Pizza Pack by M3D Scans
- Number of Textures: 60 (Built-in/URP) | 60 (HDRP)
- Texture Dimensions: 2048x2048
- Polygon Count: 470 (Min) – 10670 (Max)
- Number of Meshes/Prefabs: 42 (Meshes) 45 (Prefabs)
- Rigging: No
- UV Mapping: Yes
- Supported Materials: Standard (Built-in), URP Lit, HDRP Lit
- Texture Maps: Albedo, Normal, Metallic Smoothness, Mask Map (HDRP only)
16 pizzas included in this asset pack:
- Margherita
- Pepperoni
- BBQ
- Carbonara
- Mushroom
- Di Carne (Meat Lovers)
- Chorizo
- Parma (Prosciutto)
- Capricciosa
- Bianca
- Gorgonzola & Pear
- Mortadella
- Mexican
- Orientale (Kebab Style)
- Kimchi Pepperoni
- Calzone
Price $35.00
White Deer Stag – Rigged & Animated by Nodo Origins
- Number of Textures - 5
- Texture Dimension - 4K (4096x4096)
- Maximum polygon count - 20,000 triangles
- Number of meshes/prefabs - 1
- Rigging - Yes
- Animation count - 5
- Animation type list - Idle, Walk, Run
- UV mapping - Yes
- LOD information - No LODs included
- Types of materials and texture maps - PBR
White Deer – Rigged & Animated (URP / HDRP Ready)
Technical Details
- File Type: FBX
- Triangles: ~20,000
- Vertices: ~11,500
- Rigged: Yes (deform bones)
- Animations: Idle, Walk, Run
- UV Mapped: Yes
- PBR Textures Included
Overview
White deer character fully rigged and ready for real-time projects.
Materials are already configured for:
- Universal Render Pipeline (URP)
- High Definition Render Pipeline (HDRP)
Prefabs for both pipelines can be found in their respective folders.
Animations
All animations are included inside the FBX file.
If you don’t see animation clips:
Go to the Meshes folder →
Click the small arrow next to the FBX file →
Animation clips (Idle, Walk, Run) will appear inside.
Textures & Materials
All textures are located in the Textures folder.
Two additional mask textures are Unity-specific:
- Deer Body Mask
- Eye Mask
If you are setting up materials manually:
- Drag the mask texture into the Metallic Map slot
- Adjust the Smoothness slider as needed
Note:
All materials and masks are already configured correctly if you use the provided prefabs.
Contact - nodoorigins@gmail.com
Price $15.00
Dungeon Pack - Characters by Gridness Studio
Rigging: Yes
Animation: Animations can be easily migrated
UV mapping: Yes
Pixel Count:
Walls: 500 Poly*
Floors: 200 Poly*
Columns: 150 Poly*
Ceilings: Vary of 50 and 900
Doors: 400 Poly*
Props: 200 Poly*
Detailed Props: 2000 Poly*
Characters: 900 Poly*
*Avarage
LOD Level: 1
Types of materials and texture maps:
One material for environment.
Two material for flags: can change the color of flags by duplicating the flag material.
One material for candle light emission (can be changed to the default environment material easily)
One material for characters.
One material for Candle Lights.
Dungeon Skybox Material.
Fire material for Light Particle.
Godray material for Godray VFX.
Texture dimensions:
Dungeon Texture: 2048x2048 (Resizeable)
Dungeon Emission: 512x512 (Resizeable) - For Candles
Candle Light: 797x367 - Sprite sheet for candle light animation
~ This pack is part of Elementary Dungeon Pack, if you are interested more in our packs check it out!
Characters (x21)
♦ Queen (x2), King (x2), Mage (x4), Miner (x4), Guard (x4), Skeletons (x5 with leader, classes and without clothes included)
♦ All Characters are included with Alternative Faces
Price $15.00
Vintage Office Doors and Windows by SIUP
This set includes single and double wooden doors along with
matching window units, designed for 1950s office interiors.
The doors are double-sided and can be opened on hinges.
The windows are single-sided (no back polygons) and fixed in a closed position.
Best suited for enclosed interior scenes and architectural visualization.
The models feature realistic wood textures and period-appropriate glass.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Number of meshes: 4
Number of prefabs: 4
Number of textures: 16
Number of materials: 4
Includes formats: FBX, TGA textures
Polycount:
Door1 2906 triangles
Door2 5656 triangles
Window1 561 triangles
Window_2 773 triangles
Price $11.89
CCTV Camera by SIUP
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
UV mapping: Yes
Number of meshes: 1
Number of prefabs: 2
Number of textures: 6
Number of materials: 2
Includes formats: FBX, TGA textures
Polycount: 2786 triangles
This model represents a 1980s style industrial CCTV camera. It features a rectangular body with a detachable lens and a functional mounting bracket that allows for various positioning.
The asset includes two color variations: classic beige and dark grey.
The rear panel contains power and video connection ports.
Suitable for vintage or industrial interior scenes.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
UV mapping: Yes
Number of meshes: 1
Number of prefabs: 2
Number of textures: 6
Number of materials: 2
Includes formats: FBX, TGA textures
Polycount: 2786 triangles
Price $10.69
Vintage CRT Monitor by SIUP
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
UV mapping: Yes
Number of meshes: 1
Number of prefabs: 1
Number of textures: 17
Number of materials: 2
Includes formats: FBX, TGA textures
Polycount: 2502 triangles
This 1980s-style CRT monitor is designed for retro interior or security room settings.The model features a detailed body and a realistic glass screen with subtle surface wear and dust.The asset uses two separate UV maps and materials: one for the main body and one for the screen. It includes Emission maps for the power indicator LEDs and the screen itself.
The package provides 6 different pre-made screen textures as examples.
You can easily use your own images by simply replacing the screen texture and editing the corresponding Emission map.
Please note that all branding and logos featured on the model are
fictional and do not infringe upon any existing trademarks or copyrights.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
UV mapping: Yes
Number of meshes: 1
Number of prefabs: 1
Number of textures: 17
Number of materials: 2
Includes formats: FBX, TGA textures
Polycount: 2502 triangles
Price $10.99
Vintage Facility Signs by SIUP
PBR textures: Yes
Texture size: 2048x2048
Textures: AO, Color, MetallicSmoothness, Normal, Emissive
Includes formats: FBX, TGA textures
UV mapping: Yes
Number of meshes: 34
Number of prefabs: 34
Number of textures: 9
Number of materials: 2
Polycount:
Min triangles 10
Max triangles 194
All mesh triangles 3130
A comprehensive set of 34 unique metal signs and lightboxes designed for vintage administrative interiors.The collection includes various safety warnings, floor navigation, and room identification placards.Each asset features realistic surface wear, authentic period fonts, and optimized geometry. Ideal for adding high-quality environmental detail to bureaucratic and industrial settings.
PBR textures: Yes
Texture size: 2048x2048
Textures: AO, Color, MetallicSmoothness, Normal, Emissive
Includes formats: FBX, TGA textures
UV mapping: Yes
Number of meshes: 34
Number of prefabs: 34
Number of textures: 9
Number of materials: 2
Polycount:
Min triangles 10
Max triangles 194
All mesh triangles 3130
Price $11.99
Vintage Soda Vending Machine by SIUP
PBR textures: Yes
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
Number of textures: 5
Number of materials: 1
Number of meshes: 2
Includes formats: FBX, TGA textures
UV mapping: Yes
Polycount:
Vending Machine: 1289 triangles
Soda Drink: 1104 triangles
This 1980s-style vending machine features a weathered metal body with a coin slot and selection buttons.
The model includes a single soda can asset. It features realistic surface wear, scuffs, and period-accurate graphics.
Please note that all branding and logos featured on the model arefictional and do not infringe upon any existing trademarks or copyrights.
PBR textures: Yes
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
Number of textures: 5
Number of materials: 1
Number of meshes: 2
Includes formats: FBX, TGA textures
UV mapping: Yes
Polycount:
Vending Machine: 1289 triangles
Soda Drink: 1104 triangles
Price $11.89
Vintage Wallpapper by SIUP
PBR textures: Yes
Texture size: 4096x4096
Textures: Color, Metallic_Smoothness, Normal
Number of Materials: 22
Number of Textures: 50
Includes formats: TGA textures
This set includes 22 PBR texture sets featuring 14 unique historical patterns with additional color variations. The designs range from classic floral damasks to elegant Victorian stripes.
Each texture includes subtle aging effects, stains, and wear for a realistic antique look.
PBR textures: Yes
Texture size: 4096x4096
Textures: Color, Metallic_Smoothness, Normal
Number of Materials: 22
Number of Textures: 50
Includes formats: TGA textures
Price $11.49
Cauldrons by Tower Studio
Rigged: NO
Animated: NO
Number of Meshes: 12
Vertex Count(Total): 19,384
Triangle Count(Total): 38,324
Number of Prefabs: 5
Number of Textures: 7
Texture Resolutions: 4096
Number of Materials: 2
Objects Details:
3x cauldrons
2x rustic cauldrons
Unity Universal Render Pipeline (Metalic Standard):
2 AlbedoTransparency Maps
1 AO Maps
2 MetallicSmoothness Maps
2 Normal Maps
Price $12.00
HexForge Abandoned Modular Building Pack by HexForge
- Number of unique meshes: 64
- Average vertex count: 250–300 per mesh
- Collision: Yes – Automatically Generated (Simple Collision)
- LODs: No
- Rigged: No
- Animated: No
Materials & Textures
- Number of Materials: 1 Master Material
- Shared texture set across all assets
- Number of Textures: 4
- Texture Maps:
Albedo
Normal
Smoothness
Ambient Occlusion - Texture Resolution: 2048 x 2048
Platform Support
Windows: Yes
Mac: Yes
Abandoned Modular Building Pack is a modular construction kit designed for building abandoned, industrial and post-apocalyptic environments.
The pack includes 64 unique modular meshes such as walls, windows, doors, roof modules, chimneys, metal platforms, metal stairs and structural elements. All assets are grid-aligned and designed for seamless snapping, allowing you to assemble buildings of any scale quickly and efficiently.
Each mesh is optimized with an average of 250–300 vertices, making the pack suitable for large environments and performance-sensitive projects.
The pack uses shared 2K PBR textures, ensuring consistent visual style while keeping draw calls and memory usage efficient.
Perfect for:
- Post-apocalyptic games
- Survival games
- Horror projects
- Industrial environments
- RTS and strategy maps
- Urban decay scenes
Price $44.99
Large Scale Character Controller | Kaiju,Titan and Boss Movement System by Golem Kin Games
TECHNICAL DETAILS
- URP compatible
- Rigidbody-based movement
- Input-system agnostic
- ScriptableObject profiles supported
- Clean, documented API
Large-Scale Creature Movement System for Unity
TheController is a physics-assisted movement framework built specifically for massive entities — kaiju, titans, giant bosses, mechs, and other large-scale creatures that break traditional character controllers.
Standard controllers fail at extreme scale. This system is designed from the ground up to handle weight, inertia, terrain interaction, and camera behavior for creatures far larger than humanoid characters.
This asset focuses purely on locomotion and feel. No combat, no AI, no animations — just reliable, scalable movement that feels heavy, deliberate, and powerful.
KEY FEATURES
Scale-Aware Movement
- Designed for creatures 10x–100x humanoid size
- Mass-scaled acceleration and deceleration
- Heavy inertia with configurable damping curves
- No snapping or twitchy motion
Grounded Locomotion
- Slope-aware movement
- Dynamic step height based on creature scale
- Push-through behavior for small props
- Blocked movement for large obstacles
Advanced Grounding System
- Multi-point ground sampling
- Averaged surface normals for stability
- Prevents tipping, jittering, and edge balancing
- Smooth terrain alignment
Weight & Impact Handling
- Landing force calculation
- Optional heavy step and impact events
- Designed to support camera shake, VFX, or destruction systems via hooks
Kaiju-Ready Camera System
- Scale-based camera distance
- Soft follow and rotation damping
- Vertical framing bias
- Ground collision avoidance
- Reinforces size and weight instead of fighting it
Animation-Friendly
- Velocity and turn-based parameters
- Grounded state tracking
- Works with any rig or animation style
- No humanoid assumptions
Flexible Control Modes
- Player-controlled movement
- AI-driven locomotion via simple movement API
- Hybrid setups supported
Performance-Focused
- Single Rigidbody architecture
- No per-frame allocations
- Stable physics behavior at large scales
- Mobile-safe defaults
WHAT THIS ASSET IS NOT
This is a locomotion system only.
It does not include:
- Combat or attacks
- AI decision logic
- Health systems
- Destruction systems
- Animations or models
- City or environment content
This keeps the system reusable, performant, and easy to integrate into existing projects.
IDEAL USE CASES
- Kaiju or titan games
- Giant boss encounters
- Large creature NPCs
- Mechs and massive robots
- Open-world boss traversal
- Destruction-focused games
WHY THIS EXISTS
Normal character controllers are built for human-scale movement.
They fall apart when size, mass, and inertia increase.
The Controller solves that problem directly.
Price $25.00
Village Buildings Pack by HexForge
- Number of textures: 80 PNGs (4 maps × 20 variants).
- Texture dimensions: 2048 × 2048 for all maps.
- Polygon (tris) per model (same for realistic/stylized prefabs): Bakery 2,404; Barn 2,190; Blacksmith 2,236; Guard House 2,489; House 1,394; Hunter’s Hut 3,232; Stable 3,018; Village Center 9,835; Windmill 2,128; Woodcutter 3,186.
- Minimum polygon count: 1,394 tris (House).
- Maximum polygon count: 9,835 tris (Village Center).
- Number of meshes/prefabs: 10 FBX meshes; 20 prefabs (10 realistic + 10 stylized).
- Rigging: No.
- Animation count: 0.
- Animation types: None.
- UV mapping: Yes (all meshes UV-unwrapped for PBR textures).
- LODs: None included.
- Materials & texture maps: PBR; shared materials using AlbedoTransparency, Normal, AO, MetallicSmoothness maps.
Village Buildings Pack delivers a complete medieval village in two styles (realistic + stylized). Includes 10 core structures—house, barn, bakery, blacksmith, guard house, hunter’s hut, stable, woodcutter, windmill, village center—and the same set in a stylized palette. Optimized geometry per model: Bakery 1,552 verts / 2,404 tris; Barn 1,433 / 2,190; Blacksmith 1,418 / 2,236; Guard House 1,767 / 2,489; House 965 / 1,394; Hunter’s Hut 1,968 / 3,232; Stable 1,905 / 3,018; Village Center 6,407 / 9,835; Windmill 1,392 / 2,128; Woodcutter 1,995 / 3,186 (total 20,802 verts, 32,112 tris). Prefabs use real-world Unity scale with clean pivots for quick placement and kitbashing. Shared materials make re‑tinting easy; PBR textures (albedo, normal, AO, metallic/smoothness) are optimized for real-time. Works out of the box in Built-in and URP (HDRP not tested). No scripts or animations—just drop the prefabs into your scene and build villages fast.
Price $29.99