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Floaty Arrows: Complete Project by IntenseNation

Asset Store newest packages - 2026, March 18 - 10:44
Floaty Arrows is a casual complete project ready to deploy for mobile, it features both endless and levels-based modes that will entertain you for hours with thousands of levels!

Tweening

Object Pooling

Levels Generator

Notch Support

Levels Mode

Endless Mode

OVERVIEW

Floaty Arrows is a casual complete project ready to deploy for mobile, it features both endless and levels-based modes that will entertain you for hours with thousands of levels!

tap your screen to throw a pin, try not to hit any placed pin or else you lose, throw all the pins to finish the level


SEE IT IN ACTION

Play the game on your device to see how this asset works out of the box, Try The Web Demo


2 MODES INCLUDED

Change modes easily from the mainmenu, play the levels mode or challenge yourself in the endless mode


LEVELS GENERATOR

Generate hundreds or even thousands of levels easily using the built-in levels generator.

Type how many levels you need, control the difficulty factor, and then click Generate, the generator takes care of the rest


PERFORMANT ANIMATION

Every animation is controlled using tweening, making the asset much smoother


OBJECT POOLING

Instead of instantiating and destroying gameobjects in runtime, the asset uses object pooling which improves performance drastically


READY TO DEPLOY

This is a complete project which is game-ready, all you have to do is to change the package name, and you are ready!


EASILY CUSTOMIZABLE

You can easily customize each level, colors, add/generate more levels, change the sounds, etc. Basically everything can be easily customized to suit your taste


FEATURE RICH

Levels Mode

Endless Mode

Levels Generator

Notch Support


FULLY DOCUMENTED

Beginner-friendly documentation to ease the setup process, the code is well written and is documented as well. To get started check the Guide


ULTIMATE SAVE AND LOAD SUPPORT

Don't want anyone to tamper with the saved data? Get the Ultimate Save And Load, import it to your project, and then set the Save Provider in the Game Manager to Ultimate Save And Load, that's it!


DEPENDENCIES

This project requires TextMeshPRO and LeanTween


FOLLOW INTENSENATION

Tersala | Discord | Instagram | Facebook | Threads | TikTok | Bluesky | Telegram | Reddit | X (Twitter) | Tumblr | LinkedIn | YouTube


Price $19.99

Sand Flow Puzzle 3D | Jam Template + Editor by Ragendom

Asset Store newest packages - 2026, March 18 - 10:34
Create your own Sand Flow Puzzle 3D game with this complete and customizable Unity puzzle template. Featuring pixel-based sand physics, image-to-puzzle level generation, boosters, and built-in tools.

This asset is made with HyperCasual Game Engine


Sand Flow Puzzle 3D – Jam Template + Editor is a complete game development template designed for creating and customizing sand flow puzzle games where players dig paths to guide sand into matching containers. The gameplay structure is inspired by popular hyper-casual puzzle titles such as Sand Loop.


It includes a full gameplay loop, pixel-based sand simulation, level generation from images, boosters, and a fully featured in-game level editor with JSON import/export support. All systems are modular, data-driven, and easy to extend, making this template ideal for game jams, rapid prototyping, and production-ready casual or hyper-casual puzzle games.


Try First: Browser Demo | Android Demo


OUR ADVANTAGES

  • Developer-oriented architecture
  • Clear documentation and setup workflow
  • Built-in level editor and editor utilities
  • Easy visual, color, and gameplay customization
  • Clean, modular, and extendable Unity codebase

TEMPLATE INCLUDES


🏖️ Sand Flow Puzzle Gameplay

‎ ‎ ‎ ‎ - Pixel-based sand simulation system

‎ ‎ ‎ ‎ - Digging mechanic for guiding sand through terrain

‎ ‎ ‎ ‎ - Color-matching containers and goal mechanics

‎ ‎ ‎ ‎ - Sand flow interactions with obstacles and terrain

‎ ‎ ‎ ‎ - Smooth and satisfying hyper-casual puzzle gameplay loop

‎ ‎ ‎ ‎ - Multiple level mechanics and puzzle variations


🏗️ Level Editor & Data System

‎ ‎ ‎ ‎ - Built-in in-game level editor scene

‎ ‎ ‎ ‎ - 215 Levels included

‎ ‎ ‎ ‎ - Grid-based terrain and puzzle layout editing

‎ ‎ ‎ ‎ - Sand source, container, and obstacle configuration

‎ ‎ ‎ ‎ - JSON level export and import system

‎ ‎ ‎ ‎ - ScriptableObject-based level data support

‎ ‎ ‎ ‎ - Image-to-level generator (generate levels from images)

‎ ‎ ‎ ‎ - NEW: Auto level generator (create levels in bulk)


🎮 Boosters & Gameplay Systems

‎ ‎ ‎ ‎ - Modular gameplay architecture for adding boosters

‎ ‎ ‎ ‎ - Example booster mechanics included

‎ ‎ ‎ ‎ - Extendable system for new puzzle mechanics

‎ ‎ ‎ ‎ - Flexible level configuration for gameplay variation


🎨 Color & Visual Tools

‎ ‎ ‎ ‎ - Advanced color processing system

‎ ‎ ‎ ‎ - Image-based color extraction

‎ ‎ ‎ ‎ - Automatic color clustering using K-Means algorithm

‎ ‎ ‎ ‎ - Easily replace materials, models, and visual effects


🧪 Developer & Debug Tools

‎ ‎ ‎ ‎ - Debug helpers for testing gameplay

‎ ‎ ‎ ‎ - Modular GameManager architecture

‎ ‎ ‎ ‎ - Clean namespace isolation (SandFlowPuzzle3D)


🎨 Customization Friendly

‎ ‎ ‎ ‎ - Easily replace visuals, UI, and animations

‎ ‎ ‎ ‎ - ScriptableObject-driven configuration

‎ ‎ ‎ ‎ - No hardcoded gameplay rules

‎ ‎ ‎ ‎ - Designed as a foundation template, not a locked system


📱 Mobile Ads Network

‎ ‎ ‎ ‎ - Admob: Monetization network included


💿 Supported Platforms

‎ ‎ ‎ ‎ - iOS

‎ ‎ ‎ ‎ - Android

‎ ‎ ‎ ‎ - WebGL

‎ ‎ ‎ ‎ - Desktop


📄 Documentation

Online Documentation

Includes step-by-step guides for:

• Setting up the game and editor scenes

• Creating and editing puzzle levels

• Exporting and importing JSON level files

• Using the image-to-level generator

• Customizing gameplay systems and boosters

• Extending the template for your own sand puzzle or hyper-casual game


📬 Support

If you have any questions or need assistance, feel free to get in touch:


📧 Email: ragendom@gmail.com


Price $49.99

Block Blaster Jam | Game Template + Editor by Ragendom

Asset Store newest packages - 2026, March 18 - 10:33
Create your own Block Blaster puzzle game with this complete and customizable Unity jam template. Featuring a cannon-based shooting mechanic, color-matched block grids, an auto level generator & more

Block Blaster Jam – Jam Template + Editor is a complete Unity game template for building and customizing cannon-based block shooting puzzle games. Players load colored cannons into slots and fire projectiles at color-matched blocks to clear the grid — a satisfying hypercasual puzzle mechanic inspired by popular casual mobile games such as This is Blast!


This game template includes a full puzzle gameplay loop, a dynamic block grid with stacked floors and destructible obstacles, a queue-based cannon system, three boosters, and a fully featured Unity level editor with automatic level generation. Every system is modular, data-driven, and easy to extend — making it the ideal starting point for a game jam project, rapid prototype, or a production-ready casual or hypercasual mobile puzzle game.


Try First: Browser Demo | Android Demo


OUR ADVANTAGES

  • Developer-oriented architecture
  • Clear documentation and setup workflow
  • Built-in level editor and editor utilities
  • Easy visual, color, and gameplay customization
  • Clean, modular, and extendable Unity codebase

TEMPLATE INCLUDES


🎯 Block Blaster Gameplay

‎ ‎ ‎ ‎ - Queue-based cannon and firing slot system

‎ ‎ ‎ ‎ - Color-matching projectile shooting mechanic

‎ ‎ ‎ ‎ - Dynamic grid with gravity and reserve block spawning

‎ ‎ ‎ ‎ - Stacked floor blocks (1–5 floors) for multi-hit challenges

‎ ‎ ‎ ‎ - 2×2 obstacle blocks with configurable HP

‎ ‎ ‎ ‎ - Hidden cannons, locked slots, and multiple puzzle variations


🏗️ Level Editor & Data System

‎ ‎ ‎ ‎ - Built-in Unity Editor level designer window

‎ ‎ ‎ ‎ - 500 Levels included

‎ ‎ ‎ ‎ - Visual grid painter for blocks, floors, cannons, and obstacles

‎ ‎ ‎ ‎ - Queue column and cannon configuration

‎ ‎ ‎ ‎ - JSON level export and import system

‎ ‎ ‎ ‎ - NEW: Auto level generator (create hundreds of levels in bulk)


🎮 Boosters & Gameplay Systems

‎ ‎ ‎ ‎ - Three built-in boosters: Shuffle, Bomb, and Unlock

‎ ‎ ‎ ‎ - Progressive booster unlocking across levels

‎ ‎ ‎ ‎ - Tutorial popups and per-level usage tracking

‎ ‎ ‎ ‎ - Extendable system for adding new booster mechanics


🎨 Color & Visual Tools

‎ ‎ ‎ ‎ - 10 built-in block colors (Red, Yellow, Blue, Green, Orange, Purple, Pink, Cyan, Lime, Magenta)

‎ ‎ ‎ ‎ - Smooth cube mesh rendering with URP/Lit materials

‎ ‎ ‎ ‎ - Procedural block creation and particle explosion effects

‎ ‎ ‎ ‎ - Easily replace materials, meshes, and visual effects


🧪 Developer & Debug Tools

‎ ‎ ‎ ‎ - In-game developer settings panel (level nav, win/lose trigger, ad testing)

‎ ‎ ‎ ‎ - Keyboard shortcuts for level skipping and booster unlock

‎ ‎ ‎ ‎ - Modular GameManager architecture

‎ ‎ ‎ ‎ - Clean namespace isolation (HypercasualGameEngine)


🎨 Customization Friendly

‎ ‎ ‎ ‎ - Easily replace visuals, UI, and animations

‎ ‎ ‎ ‎ - Add new block colors via a single enum and color array

‎ ‎ ‎ ‎ - No hardcoded gameplay rules

‎ ‎ ‎ ‎ - Designed as a foundation template, not a locked system


📱 Mobile Ads Network

‎ ‎ ‎ ‎ - AdMob: Monetization network included (banner, interstitial, rewarded video)


💿 Supported Platforms

‎ ‎ ‎ ‎ - iOS

‎ ‎ ‎ ‎ - Android

‎ ‎ ‎ ‎ - WebGL

‎ ‎ ‎ ‎ - Desktop


📄 Documentation

Online Documentation

Includes step-by-step guides for:

  • Setting up the game scene and running your first level
  • Designing levels with the visual grid painter
  • Configuring cannons, floor stacks, obstacles, and locked slots
  • Using the Auto Level Generator to batch-create content
  • Adding new block colors and boosters
  • Extending the template for your own block puzzle or hyper-casual game

📬 Support

If you have any questions or need assistance, feel free to get in touch:


📧 Email: ragendom@gmail.com


Price $49.99

Snake Out | 2D Puzzle Template + Editor by Ragendom

Asset Store newest packages - 2026, March 18 - 10:32
Create your own snake puzzle game using this complete and fully customizable Unity template, featuring grid-based gameplay, a built-in level editor, automatic level generation, and 500 levels.

This asset is made with HyperCasual Game Engine


Snake Out – 2D Puzzle Template + Editor is a complete game development template designed for creating and customizing grid-based snake puzzle games where players guide colored snakes into matching holes, such as Gecko Out. The template includes core gameplay systems, procedural visuals, boosters, and a powerful level editor with automatic level generation.


It features a full puzzle gameplay loop, grid-based movement mechanics, snake and hole systems, a built-in Unity level editor, and JSON-based level data. All systems are modular, data-driven, and easy to extend, making this template ideal for prototypes, game jams, and production-ready mobile puzzle games.


Try First: Browser Demo | Android Demo


OUR ADVANTAGES


Developer-oriented architecture
Clear documentation and setup workflow
Built-in level editor and editor utilities
Automatic level generator for creating hundreds of levels
Clean, modular, and extendable Unity codebase


TEMPLATE INCLUDES


🐍 Snake Puzzle Gameplay
‎ ‎ ‎ ‎ - Grid-based snake puzzle mechanics
‎ ‎ ‎ ‎ - Drag-to-move controls for snake navigation
‎ ‎ ‎ ‎ - Color-matching snake and hole system
‎ ‎ ‎ ‎ - Walls and obstacle mechanics
‎ ‎ ‎ ‎ - Countdown timer gameplay
‎ ‎ ‎ ‎ - Smooth snake movement and hole entry animations


🏗️ Level Editor & Data System
‎ ‎ ‎ ‎ - Built-in Unity level editor window
‎ ‎ ‎ ‎ - Visual grid-based level painter
‎ ‎ ‎ ‎ - Place snakes, holes, and walls with color-coded tools
‎ ‎ ‎ ‎ - Snake management with segment editing
‎ ‎ ‎ ‎ - JSON level export and import system
‎ ‎ ‎ ‎ - 500 pre-generated levels included


⚙️ Automatic Level Generator
‎ ‎ ‎ ‎ - Batch-generate hundreds of solvable puzzle levels
‎ ‎ ‎ ‎ - Adjustable grid size and level dimensions
‎ ‎ ‎ ‎ - Configurable snake counts and lengths
‎ ‎ ‎ ‎ - Difficulty curve generation (easy → hard)
‎ ‎ ‎ ‎ - Wall density and obstacle control
‎ ‎ ‎ ‎ - Non-destructive generation that appends new levels


🎮 Boosters & Player Systems
‎ ‎ ‎ ‎ - Freeze Time booster (pause level timer)
‎ ‎ ‎ ‎ - Break Wall booster (remove obstacles)
‎ ‎ ‎ ‎ - Auto-Solve booster (send snake directly to hole)
‎ ‎ ‎ ‎ - Booster usage counters and UI indicators
‎ ‎ ‎ ‎ - Built-in tutorial popup support


🎨 Visual & Rendering Systems
‎ ‎ ‎ ‎ - Procedurally rendered grid and gameplay elements
‎ ‎ ‎ ‎ - LineRenderer-based snake visuals with shadows
‎ ‎ ‎ ‎ - Animated snake eyes and tongue effects
‎ ‎ ‎ ‎ - Particle effects for hole entry and boosters
‎ ‎ ‎ ‎ - Easily customizable materials and visuals


🧪 Developer & Debug Tools
‎ ‎ ‎ ‎ - Developer settings panel for testing gameplay
‎ ‎ ‎ ‎ - Level navigation controls (next, previous, reload)
‎ ‎ ‎ ‎ - Booster unlock test mode
‎ ‎ ‎ ‎ - Built-in ad testing tools


🎨 Customization Friendly
‎ ‎ ‎ ‎ - Easily replace visuals, UI, and effects
‎ ‎ ‎ ‎ - Scriptable JSON level system
‎ ‎ ‎ ‎ - Simple architecture for adding new boosters or mechanics
‎ ‎ ‎ ‎ - Designed as a flexible starting point for your own puzzle game


Mobile Ads Network
‎ ‎ ‎ ‎ - Admob: Monetization network included


💿 Supported Platforms
‎ ‎ ‎ ‎ - iOS
‎ ‎ ‎ ‎ - Android
‎ ‎ ‎ ‎ - WebGL
‎ ‎ ‎ ‎ - Desktop


📄 Documentation

Online Documentation
Includes step-by-step guides for:
• Setting up the game scene and systems
• Creating and editing puzzle levels
• Using the Level Editor and Auto Level Generator
• Exporting and importing JSON level files
• Customizing gameplay mechanics and boosters
• Extending the template for your own snake puzzle game


📬 Support
If you have any questions or need assistance, feel free to get in touch:


📧 Email: ragendom@gmail.com


Price $49.99

X2 PBR - Texture to Material by Daelonik Artworks

Asset Store newest packages - 2026, March 18 - 08:11
Create full PBR material maps from a single texture directly in Unity. Fast, customizable, and efficient workflow with real-time preview and reusable presets.

[ASSET INFO] [Website] [Support]


[ASSET HIGHTLIGHTS]

  • Generate full PBR maps from a single texture in seconds
  • Work entirely inside Unity—no external tools needed
  • Real-time preview with instant visual feedback
  • Advanced controls for fine-tuning every map
  • Save and reuse presets for faster workflows
  • Combine generated maps with custom textures
  • Export only what you need with automatic setup

[DESCRIPTION]

X2 PBR – Texture to Material is a powerful Unity Editor tool designed to streamline your material creation workflow. Transform a single base texture into a complete set of high-quality PBR maps—including Height, Normal, Occlusion, Metallic, Gloss and Metalness—in just a few clicks.


With real-time preview, customizable generation settings, and reusable presets, X2 PBR gives artists full control while dramatically reducing production time. Seamlessly generate, tweak, and export ready-to-use textures directly inside Unity—no external tools required.


Whether you're building realistic environments or optimizing your asset pipeline, X2 PBR delivers a fast, flexible, and intuitive solution for professional material creation.


Check out our art packs:


[FANTASY COLLECTION]

[SCI FI COLLECTION]

[NATURE COLLECTION]


If you liked the package please review! I'ts very appreciated!

If you need more info click on the "Asset info" link above.

If you have any trouble and need for support check out the "Support" link above.


Price $27.50

Futuristic Water Corridors – Modular Sci-Fi Environment by Friday Night Studio

Asset Store newest packages - 2026, March 18 - 03:56
Proudly nominated for Breakthrough Publisher of the Year. Upgrade your project with the Futuristic Flooded Corridors!

🧩 Technical Details

  • Total prefabs: 21
  • Total tris for each prefabs: Between 84 to 16 000 tris.
  • 11 unique material sets for optimal quality and performance
  • Colliders: Custom optimized mesh colliders and primitive colliders included
  • Textures: PBR, optimized for modular use (4096 to 1024). Downgrade as you need for better performance on mobile.

⭐ Community ⭐

Join the Friday Night Studio Discord for support, exclusive updates, freebies, vouchers, and early access to new packages 🎁:


🚀 FRIDAY NIGHT STUDIO - DISCORD 🚀


🤝 Overview

This modular Futuristic Environment Pack was made in collaboration with Guillaume Fortin, Environment Artist, and is ready to use in any production.


Take a look at my unity asset store page for more futuristic environments! ✨🏞️


Perfect for PC, consoles, VR, Mobile, games, cinematic projects, and interactive experiences. 🎮🎥

  • Fully modular parts with PBR Metallic Roughness workflow.
  • Game-ready prefabs with materials.
  • optimized colliders for smooth gameplay.
  • Demo scenes included for easy showcase and testing.

🚀 Pipeline Compatibility

🛠️ All materials and prefabs already converted and ready to use.

  • Built-in Render Pipeline ✅
  • Universal Render Pipeline (URP) ✅
  • High Definition Render Pipeline (HDRP) ✅

Lighting and post-processing settings vary between pipelines — adjust as needed for your scene. 💡


⭐Follow us for updates, promotions, previews & more⭐:


DISCORD | INSTAGRAM


Price $29.99

Spears of Papua by Nusantara Art World

Asset Store newest packages - 2026, March 18 - 02:33
Equip your tribal warriors with the "Spears of Papua," a comprehensive collection of authentic, hand-crafted spears from the easternmost frontier of the archipelago.

Number of textures

Texture dimensions

Polygon count of


Papua Spear A 104

Papua Spear B 136

Papua Spear C 120

Papua Spear D 72

Papua Spear E 80

Papua Spear F 88

Papua Spear G 208

Papua Spear H 256

Papua Spear I 88

Papua Spear J 80

Papua Spear K 320

Papua Spear L 208

Papua Spear M 192

Papua Spear N 92

Spear Rack B 180


Minimum polygon count 72

Maximum polygon count 320

Number of meshes/prefabs

UV mapping: Yes

Types of materials and texture maps PBR

The Unyielding Spirit of the Eastern Horizon.

Deep within the dense jungles and coastal reaches of the island once known as the "Land of the Birds of Paradise," the warriors of Papua (Irian) forged weapons from the very essence of nature. This package brings that primal strength to life through a comprehensive collection of 16 traditional spears, meticulously modeled to reflect the diverse tribal cultures of the region.


Echoes from the Nagarakretagama:

According to the Nagarakretagama (Desawarnana), the 14th-century, the influence of the Majapahit Empire under Emperor Hayam Wuruk extended to the far east. The text identifies regions such as Wwanin (Onin/Fakfak) and Seran (Kowiai) as part of the empire's vast tributary network.


When the Majapahit explorers and envoys reached these shores, they encountered warriors armed with these very weapons—serrated harpoons and bone-tipped lances that defended the sacred "Land of the Birds of Paradise."


These spears represent the formidable defensive tools of the local tribes who guarded these easternmost gateways of the Majapahit maritime influence. These were the weapons encountered by the imperial fleet as they sought the rare resources of the "Golden Island" under the Sumpah Palapa.


Key Features:

  • 16 Unique Designs: Includes serrated harpoons, bone-tipped lances, paddle-style spears, and ornate ceremonial variants.
  • Authentic Materials: Textures capture the realistic grain of tropical hardwoods, organic bone, and traditional fiber bindings used by ancestral smiths.
  • Historically Inspired: Based on the martial heritage of the eastern Nusantara frontier during the golden age of the Majapahit Empire.
  • PBR Workflow: High-fidelity 1024x1024 textures optimized for modern lighting environments.

Price $18.00

Arrow Magic by PixelBug Games

Asset Store newest packages - 2026, March 17 - 19:42
Arrow Magic is an extensible architecture arrow-chain puzzle template that generates solvable levels, speeds up prototyping, and lets you quickly reskin and ship polished puzzle games
  • A Demo scene to test level progression of example level packs
  • A Create scene for level and pack building
  • A Debug scene for ui viewing of moves, state, and health
  • Auto-generated solver-verified levels - set seed and arrow coverage values
  • ScriptableObject–driven design: palettes, arrow transitions, sound effects, vfx, level keys, and packs
  • Save / load system to test and build levels
  • Multi-level undo for experimentation
  • Pluggable SFX and VFX libraries wired to game events
  • Built with UI Toolkit and Unity’s Input System
  • Object Pooling to optimize performance
  • Clean, modular, well-organized C# code ready for extension
  • Documentation and support to help you integrate and customize quickly

Arrow Magic is a fully featured arrow-chain puzzle game template designed to be customized, re-themed, and extended into your own commercial projects.


All gameplay data is driven by ScriptableObjects: palettes, levels, level packs, arrow transitions, sound effects, and vfx.


The template includes:

  • Auto-generated solvable levels with controls for the amount of arrow coverage.
  • Maskable drag and drop images to define the arrow playfield's shape and color.
  • Palette per level definable via Scriptable Object or mask image.
  • Arrow intros 16 predefined transitions - adjustable speed, duration, stagger, and ease.
  • Define an arrow's head, tail, animation speed, and corner radius
  • Auto zoom smooth animated zoom to fit each level.
  • Definable board dots on win. Pulse speed, width, strength, and color.
  • Level save/load via keys and packs so you can build curated level collections.
  • Pluggable VFX and SFX libraries connect your own particles and audio to game events.
  • UI Toolkit + Unity Input System integration for modern UI and flexible controls.
  • Object Pooling of board elements to optimize performance

The package is best suited for casual and hyper-casual puzzle games, but the underlying systems are generic enough to support many visual themes and monetization styles.


Price $49.99

Bukhara Pack by HexForge

Asset Store newest packages - 2026, March 17 - 19:37
Bukhara Pack: stylized Central Asian town kit with modular buildings, props, and PBR materials ready for Unity/URP.

- Number of textures: 52 total (4 maps × 13 assets)

- Texture dimensions: 2048×2048 PNG

- Polygon count of each model: not specified (optimized topology for mid-spec PC & mobile)

- Minimum polygon count: not specified

- Maximum polygon count: not specified

- Number of meshes/prefabs: 13 unique meshes/prefabs (Houses 1–5, Shops 1–3, Tower, Chor Minor, Ark, Mir Arab Madrasa, Abdulazizkhan Madrasa)

- Rigging: No (static architecture)

- Animation count: 0

- Animation type list: none

- UV mapping: Yes

- LOD information: not specified (assume single LOD unless provided)

- Types of materials and texture maps: PBR; maps per asset include AlbedoTransparency, Ambient Occlusion, Normal, MetallicSmoothness

Build a vibrant Uzbek-inspired bazaar in minutes. This pack delivers modular houses, shops, towers, and landmark madrasas, each with hand-painted albedo, AO, normal, and metallic-smoothness maps. Meshes snap cleanly on a 1 m grid, letting you assemble alleys, courtyards, and market streets that feel authentic yet performant. Materials are editable, so you can tweak colors, weathering, or trim details to match your art direction. Works great for adventure, RPG, strategy, or educational scenes set in Silk Road or Middle Eastern environments.


Price $24.99

HexForge Stylized Room Props by HexForge

Asset Store newest packages - 2026, March 17 - 19:37
Stylized URP interior kit: 60+ props, modular room shell, 61 prefabs, 2 demo scenes, 1024² PBR maps (albedo/normal/metallic/AO), drag-and-drop ready for cozy builds.

- Number of textures: 127 PNG  

- Texture dimensions: 1024×1024 for all maps  

- Polygon count of [Model Name]: not specified for individual models  

- Minimum polygon count: not provided  

- Maximum polygon count: not provided  

- Number of meshes/prefabs: 62 FBX meshes, 61 prefabs  

- Rigging: No  

- Animation count: 0  

- Animation type list: none  

- UV mapping: Yes (textured with albedo/normal/metallic-roughness/occlusion)  

- LOD information: none provided  

- Types of materials and texture maps: URP Lit; maps include albedo (with transparency where needed), normal, metallic–smoothness, occlusion

A cozy stylized interior pack with 60+ handcrafted props (sofas, armchair, tables, shelves, lamps, curtains, pillows, boxes, plants, laptops, books, framed art, etc.) plus a modular room shell to arrange them in.

Clean, painterly PBR look that stays readable in top‑down, third‑person, and first‑person cameras—great for casual, sim, or narrative projects.

Ready‑to‑use prefabs for nearly every model, so you can drag‑and‑drop full furnishings or kitbash your own room layouts fast.

Includes Demo and Showcase scenes to preview lighting, color palette, and suggested prop groupings.


Price $20.00

HexForge Urban Props Pack by HexForge

Asset Store newest packages - 2026, March 17 - 19:37
PBR urban props set for streets and rooftops: 25 optimized static models with ready-to-use Unity prefabs.

- Number of textures: 13 PNGs (`Textures/Street/*`, `Textures/Roof/*`).

- Texture dimensions: 4096 × 4096 px (all maps).

- Polygon count per model (faces/triangles): SM_Hydrant 680; SM_Trashcan_01 1002; SM_Trashcan_02 1528; SM_Trashcan_03 146; SM_Bench 320; SM_Mail_Box 236; SM_Electr_Box 142; SM_Electric 142; SM_Garbagecan 284; SM_Roof_Aircon_Big 3098; SM_Roof_Water_Tank_01 1294; SM_Roof_Water_Tank_02 1230; SM_Roof_Air_01 1098; SM_Roof_Air_02 146; SM_Roof_Air_Small 208; SM_Aircon 108; SM_Roof_Room_01 318; SM_Roof_Room_02 516; SM_Roof_Shelf 176; SM_Tube_Holder 194; SM_S_Tube 224; SM_Middle_Tube 32; SM_Head_Stright_Tube 160; SM_Head_Corner_Tube 256; SM_Corner_Tube 96.

- Minimum polygon count: 32 (SM_Middle_Tube). Maximum polygon count: 3098 (SM_Roof_Aircon_Big).

- Number of meshes/prefabs: 25 FBX models + 25 prefabs (`Prefabs/...`).

- Rigging: No (Bones = 0).

- Animation count: 0; Animation types: None (static props).

- UV mapping: Yes (all meshes unwrapped for PBR maps).

- LOD information: Not included (single LOD per mesh).

- Materials / texture maps: PBR with BaseColor/Albedo, Normal (plus OpenGL normal for roof set), Metallic, Roughness, AO/Mixed AO; Height/Displacement for roof and street sets.

  • 25 props: hydrant, bench, mail box, trash cans, electric boxes, AC units, water tanks, roof rooms, shelves, tube variations, etc.
  • All PBR materials with 4K textures, clean UVs, prefabs configured for quick drop-in.
  • Suited for realistic city scenes, modular levels, or environment dressing.

Price $24.99

Modular Building Pack by HexForge

Asset Store newest packages - 2026, March 17 - 19:37
Modular PBR building kit with walls, corners, cornices and ladders using a single 4K trim sheet.
  • Number of textures: 7 PNG (AO, Alpha/Opacity, BaseColor, Displacement/Height, Metallic, Normal, Roughness)
  • Texture dimensions: all 4096 × 4096
  • Number of meshes: 65 FBX models in Models/
  • Number of prefabs: 66 prefabs in Prefabs/
  • Polygon count of [Model Name]: SM_Wall_W2_5m_Window_06.fbx – 12 012 tris (максимум)
  • Minimum polygon count: 2 tris (simple wall planes such as SM_Wall_H3m_Plane_01/02/03/04/05/06/07, SM_Wall_H4m_Plane_01/02)
  • Maximum polygon count: 12 012 tris (SM_Wall_W2_5m_Window_06.fbx)
  • Average polygon count across set: ~529 tris
  • Rigging: No
  • Animation count: 0
  • Animation types: N/A
  • UV mapping: Yes (single UV set per mesh, authored for trim-sheet tiling)
  • LOD information: Not provided (no LOD levels)
  • Materials & texture maps: PBR trim-sheet workflow using BaseColor, Normal, Roughness, Metallic, AO; optional Height/Displacement and Alpha/Opacity where needed.

Modular set for quickly blocking or detailing industrial/brick-style buildings. Includes wall panels, window variants, corners, cornices and ladder parts that snap together on a 1 m/0.5 m grid. Uses one optimized trim-sheet material for consistent look and easy batching. Works for first-/third-person projects and can be retextured with your own trim sheet if needed.


Price $39.99

HexForge Stylized Village Pack by HexForge

Asset Store newest packages - 2026, March 17 - 19:37
Stylized low‑poly village kit with modular shops, props, tiles, and a ready URP demo scene.

Number of textures: 83 PNGs
Texture dimensions: 1024 × 1024 for all maps
Polygon count of SM_Ground (largest tile): 11,556 triangles
Minimum polygon count: 10 triangles (SM_Flower_03/04)
Maximum polygon count: 11,556 triangles (SM_Ground)
Number of meshes/prefabs: 52 FBX meshes; 50 prefabs
Rigging: No
Animation count: 0 (static props)
Animation types: n/a
UV mapping: Yes, non‑overlapping lightmap‑ready UVs
LOD information: No LOD levels included
Materials & texture maps: URP PBR; Albedo (with transparency), Metallic+Smoothness, Normal, Ambient Occlusion; foliage adds Mask map for cutout/opacity

Hand‑painted, cozy village set built for mobile/PC. Includes shops, bakery, café, well, furniture, plants, crates, and ground tiles. All materials are URP‑ready PBR with 1k texture sets (Albedo/Metallic+Smoothness/Normal/AO). Prefabs and a demo scene show suggested layout; everything uses clean pivots and consistent scale for easy snapping.



Price $22.99

ShockWaveVFX by vfxFirefly

Asset Store newest packages - 2026, March 17 - 19:17
ShockWave VFX for Game.

2 shader. 1 master shader, 1 distortion shader. 


This asset is for URP. 


* When you Import this asset to your project,

 If it looks weird. please check the ' Opaque Texture ' . 

You can see in Video. how to check it. then Distortion is working well. ! 

In video, you can see how to change the color , size of Shockwave. 


vfx are using cheap shader. so it is useful for Game Development. 


There is two type of shockwave. 

Shockwave light is cheap and useful for Hit. 

Shockwave mesh is using mesh. 




Price $7.99

GlyphAureaLabs - PRO (2D Vector Graphics & Game Builder) by HaoYunLai1129

Asset Store newest packages - 2026, March 17 - 19:14
Professional 2D vector graphics toolkit with Game Builder, 9 components, 4 complete games, and 60+ guides. Create games without art assets!

KEY FEATURES:


GAME BUILDER TOOL

• Visual game creation interface

• 13 built-in templates (9 examples + 4 games)

• User template creation and management

• One-click scene duplication

• No missing scripts - all runtime components


9 PRODUCTION-READY COMPONENTS

• EightDirectionMovement - 8-way movement with boundaries

• FollowTarget - Camera/AI following system

• PatrolPath - Waypoint patrol with multiple modes

• DashAbility - Dash mechanic with cooldown

• SimpleShooter - Shooting system with fire rate

• MeleeAttack - Melee combat with damage zones

• RandomShooterAI - Enemy AI behaviors

• AutoDestroy - Object lifecycle management

• WaveSpawner - Wave-based enemy spawning


3 ADVANCED PRIMITIVES

• Capsule - Rounded rectangles with customizable caps

• SemiCircle - Half-circles with rotation control

• Crescent - Moon shapes with adjustable curvature


4 COMPLETE SAMPLE GAMES

• Space Invaders - Classic arcade shooter with shields

• Breakout - Brick-breaking with power-ups

• Snake - Grid-based collection gameplay

• Flappy Bird - Obstacle avoidance endless runner

All include full source code, audio, effects, and tutorials


COMPREHENSIVE DOCUMENTATION

• 60+ detailed guides

• Installation and quick start

• Component tutorials (9 guides)

• Primitive tutorials (3 guides)

• Game Builder tutorials (5 guides)

• Complete game tutorials (16 guides)

• Integration tutorials (4 guides)

• API reference and code snippets

• Best practices and optimization

• Troubleshooting and FAQ


PROFESSIONAL FEATURES

• No art assets required - pure vector graphics

• Fast iteration - see changes instantly

• Production-ready code quality

• Full source code included

• 9 interactive example scenes

• Audio system with procedural sounds

• Particle effects system

• Cross-platform support


TECHNICAL SPECIFICATIONS

• Unity 2020.3 or higher

• All render pipelines: Built-in, URP, HDRP

• All platforms: Windows, Mac, Linux, iOS, Android, WebGL

• .NET Standard 2.1

• No external dependencies

• Mono and IL2CPP support


PERFECT FOR

• Rapid prototyping

• Game jams

• Educational projects

• Commercial games

• Indie developers

• Students learning Unity

• Quick MVPs and demos


GET STARTED IN MINUTES

1. Import package

2. Open Game Builder (Tools → GlyphAureaLabs PRO → Game Builder)

3. Choose a template or sample game

4. Customize and build!


SUPPORT & UPDATES

• Comprehensive documentation included

• Email support

• Regular updates

• Professional quality assurance

GlyphAureaLabs PRO— High-Performance 2D Vector Graphics & Game Component Toolkit


Draw 10,000+ shapes at 60 FPS with zero GC allocation. One API. 14 primitives. 9 drag-and-drop game components. 4 complete sample games. Ship faster.


WHAT'S INCLUDED:


RENDERING ENGINE (Zero GC | Single Draw Call | 60+ FPS)

- 14 vector primitives: Line, Circle, Rectangle, Polygon, Point, Arc, Ellipse, Bezier, Star, Arrow, Grid, Ring, Dashed Line, Cross

- HDR neon glow effects with smooth anti-aliasing

- Multiple blend modes: Additive, Transparent, Multiply

- Built-in RP + URP support | All platforms


GAME COMPONENTS (9 production-ready MonoBehaviours)

- TileWalkMovement — smooth grid-based movement with input buffering

- ShooterController — burst, spread, and cooldown projectile firing

- AIPatrol — waypoint patrol with idle, chase, and return states

- AutoDestroy — lifetime cleanup with explosion effects

- FollowTarget — smooth follow with dead-zone and lag

- DashAbility — physics dash with trail and invincibility frames

- MeleeAttack — hitbox melee with swing arc visualization

- WaveSpawner — difficulty-scaling enemy wave system

- AudioEffectsManager — pooled audio + visual effects


CONTENT

- 4 complete sample games (full source)

- 30+ drag-and-drop prefabs

- 5 game templates (Score-Based, Endless Runner, Wave Defense, Top-Down Shooter, Puzzle)

- 9 component example scenes

- Code snippets library

- ~170 pages of documentation


REQUIREMENTS

- Unity 2019.4 LTS or higher

- Zero external package dependencies


Support: ddaydota@gmail.com (12–24 hr priority response)

Website: https://sites.google.com/view/glyphaurealabs-pro/home


Price $69.00

Spatial Pathfinding - 3D A* Algorithm by TecMaid

Asset Store newest packages - 2026, March 17 - 19:10
Use Unity’s burst system to guide your flying NPCs, Birds or Objects in 3D space with our A* powered pathfinding tool.

The Spatial pathfinding tools supports the following major Unity versions and up:

  • 2021.3+

Requirements

- Burst 1.8.21 (Unity Package, available through the Unity Package Manager)

- Collections 2.5.1 (Unity Package, available through the Unity Package Manager)

- Mathematics (Unity Package, available through the Unity Package Manager)

Note: Unity versions lower then 2022.3 are not supported due to Unity’s Collections package missing functions in lower versions of the Unity Engine

The Spatial Pathfinding Tool gives you the ability to have flying NPCs, Animals, Objects or anything else to find it’s way in a 3D environment. With a simple script you can make a spaceship follow your player, or code your own behaviour and call a simple function to show your AI the way.



Features:

  • 3D Pathfinding
  • A* Algorithm
  • Burst with Unity Job System
  • Unlimited Flying Objects/Agents
  • Easy to set-up in Unity
  • Multiple Path-smoothing options
  • Volume based
  • Static AND Dynamic (runtime) pathfinding and obstacle avoidance
  • Local avoidance

Algorithm

The Spatial Pathfinding Tool is a modern, high-performance navigation system that evolves the classic A* algorithm with smarter routing, Theta*-inspired smoothing, and seamless path transitioning for dynamic worlds. 

Agents move naturally with cleaner, straighter paths and smooth reroutes — no jitter, no grid-like motion. Powered by Unity Burst and built for scalability, it handles large numbers of units with ease while staying fast and reliable. 

Drop it into your project and get professional, fluid pathfinding that just works.



Usability in Unity

The interface was made to resemble Unity’s own controls of GameObjects and tools, taking away a large part of the learning curve when familiarizing yourself with the controls and options the Tool offers.



Documentation

For detailed instructions, we've got you covered with a comprehensive manual. It includes step-by-step guides and examples on how to use the Spatial Pathfinding Tool.

Documentation


Contact Us

If you have any questions, encounter problems, or need assistance with integration, please don't hesitate to reach out to us at service@tecmaid.com.


Price $29.99

Complete Racing Game 2 (Lit Edition) - Vol 2 by ALIyerEdon

Asset Store newest packages - 2026, March 17 - 19:06
This is a complete game including 12 racing cars. The game is designed with next-gen graphics for mobile and other platforms with the maximum performance

Optimized by default for mobile platforms with the maximum graphics:

=> Realtime Reflections for Mobile (SSR)

=> Realtime sun light with soft shadows

=> Post processing effects

=> PBR material and textures

=> HDR lighting


___________________________

Automatic quality settings for all devices:

Very Low=> 70$ device

Low=> 120$ device

Medium=> 200$ device

High=> 300$ device

Ultra=> 400$ device or above

Works well on the Unity 6 or above (Built-in RP)


Download=> Mobile Demo (Android)

_____________________________________


This is a complete game including 12 racing cars. The game is designed with next-gen graphics for mobile and other platforms with the maximum performance


You can easily customize or reskin the game. The game is ready to import and publish


The game is automatically optimized on devices as cheap as $70 to powerful $1000 devices (mobile). Just open the settings menu and choose the quality level (from VeyLow to Ultra)


Main Features:

___________________

=> Ready to publish

=> 12 sport cars

=> 6 levels (summer, fall, rain, snow)

=> Multiplatform (keyboard, touch, gamepad)

=> Optimized for all devices

=> Up to dated graphics

=> PBR materials (textures)

=> Easy to create a new game (new track, new cars)

=> Smart AI racer system with customizable difficulty

=> Navigation bake free AI system


_______________________

Racer AI=>

An smart racer AI system with automatic reverse mode and re spawn feature ready to continue the race in the all states


Car Controller=>

Very easy car controller to modify in the shortest possible time to get your desired car controller and physics


Race Manager=>

Drag and drop race manager prefab into your scene and enter total laps and start the race... Everything is automatic and easy to modify


Navigation=>

You don't need to bake navigation... Racers automatically follow the waypoints and avoid from the obstacles using sensors... Also can reverse and respawn if needs


Realistic or Arcade=>

Support both realistic and arcade car controlling with a few clicks


Optimization=>

Maximum performance even on low-end android devices


Graphics=>

Next-gen mobile graphics from low-end to high-end mobile devices with a lot of graphic features (realtime reflection support)





Price $39.00

Pixel SFX VI: Retro Suite by Steven Melin

Asset Store newest packages - 2026, March 17 - 17:40
Volume 6 of 6 | 200+ Pro 8-Bit & 16-Bit Sound Effects for Your Retro RPG, Action, or Adventure Game | Sold 3,000+ Times | No AI
  • 249 original high-quality WAV tracks (44.1 kHz, 16-bit)
  • 26 MB of SFX
  • 8 essential game SFX folders:
    • Retro Damage (x44)
    • Retro Environments (x22)
    • Retro Explosions (x22)
    • Retro Melee (x43)
    • Retro Menus (x46)
    • Retro Movements (x14)
    • Retro Pickups (x21)
    • Retro Weapons (x28)
  • Unlimited Royalty-Free License

Here on Unity, I sell one mega 8-bit & 16-bit SFX pack crafted for retro RPG, Action, & Adventure video game called Pixel SFX Complete Collection (previously titled Game SFX Treasury). This collection has been sold 3,000+ times and has been featured on Unity Asset Store, Game Dev Market, & Humble Bundle. This collection is highly regarded for its quality and attention to essential uses for indie retro games. Best of all, it's affordable!

Pixel SFX Complete Collection consists of 6 volumes, a total of 1,200+ tracks that cover the most essential sounds you need for your game. Check out the lineup and grab the one you need most. Or save 20% and buy the Complete Collection!

👉 Read the SFX List Here


===============

What's New In v2.1?

===============

  • New title instead of previous Game SFX Treasury
  • Renamed folder structure into 6 volumes:

Pixel SFX I: Characters & Creatures

- Creatures (x25)

- Damage (x111)

- Death (x39)

- Dialogue (x33)


Pixel SFX II: Combat & Weapons

- Explosions (x33)

- Lasers (x19)

- Melee (x35)

- Weapons (x57)


Pixel SFX III: Magic & Machines

- Computers (x21)

- Machines (x12)

- Magic Spells (x125)


Pixel SFX IV: World & Environment

- Environment (x29)

- Movement (x130)

- Vehicles (x47)


Pixel SFX V: Menus & Objects

- Items (x122)

- Menus (x148)

- Objects (x23)


Pixel SFX VI: Retro Suite

- Retro Damage (x44)

- Retro Environments (x22)

- Retro Explosions (x22)

- Retro Melee (x43)

- Retro Menus (x46)

- Retro Movements (x14)

- Retro Pickups (x21)

- Retro Weapons (x28)


===============================

COLLABORATION WITH MATT CREAMER

===============================

This pack is a collaboration with indie video game sound designer Matt Creamer, most known for his work on Beard Blade, Shakedown Hawaii, & Retro City Rampage.


Read the End User License Agreement


Learn more about Steven at www.stevenmelin.com


Price $12.50

Eternity - Music Pack by LIMIN4L

Asset Store newest packages - 2026, March 17 - 17:03
In this package you get 7 Loops (and the Full Length Songs), inspired by old survival horror games, like Silent Hill and Resident Evil.

Wav Audio Files

44,1 kHz

16 Bit

Every Song has a loopable version

Package contains:

7 Loops

Full Songs for 6 of the Loops

Metadata for alle Songs (Bpm, Length and Key)


All Songs can be heard on Youtube or the preview respectively, so you know exactly what your buying!


Everything in this Pack is made entirely by myself, no AI involved.


If you have any Questions, or need something specific, fell free to reach out!


Price $10.00

Obsidian King by Brians Motions

Asset Store newest packages - 2026, March 17 - 16:57
Obsidian King – Rigged 3D Character with Multiple Variations Available in FBX & Unity formats

Number of Unique Meshes:2

Collision: Yes

Rigged: Yes

Number of Characters:2

Polygon Counts of Character: 15800

Animated: Yes

Number of Animations: 14

Animation Types: Root Motion

Number of Materials:3

Number of Material Instances:2

Number of Textures:4

Texture Resolutions: 1024x,2048x

This pack includes a fully rigged 3D character with a complete set of high-quality animations, ready for use in games, cinematics, and real-time projects.


The character is optimized for smooth animation playback and easy integration.


14 Animations: berserk_in, berserk_loop, berserk_out, dead, idle, idle2, kick_in, kick_out, lowkick_in, lowkick_out, pierce_in, pierce_out, run, walk


  • 1 fully rigged 3D character
  • 14 ready-to-use animations
  • 2 unique character variations (visual variations)
  • Clean topology and optimized meshes
  • Textured and material-ready assets

📩 For support and updates, Contact us.


Price $14.99

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