Stylized Office Furniture Pack by AIRIDEV
Asset Count
• 20 unique assets
• Modular pieces included
• Prefabs included
Polygon Count
• Average: ~300 triangles per mesh
• Range: 36 – 800 triangles
• Optimized for performance and suitable for mobile and PC projects
Textures
• 1 textures atlas
• Resolution: 2048x2048 (PNG format)
Texture Maps Included
Each asset includes the following maps (where applicable):
• Albedo (Base Color)
• Metallic (Grayscale)
• Roughness (Grayscale)
Materials are properly configured and ready to use.
This stylized office furniture asset pack provides a complete set of high-quality, modular props designed to quickly build professional indoor environments in Unity. It includes desks, chairs, cabinets, computers, lamps, shelves, and decorative items, all crafted with a consistent visual style suitable for games, simulations, and architectural previews.
The assets are optimized for performance, featuring clean topology, efficient textures, and reusable prefabs that make scene assembly fast and intuitive. Each object is scaled and aligned for easy placement, allowing developers to create detailed office layouts with minimal effort.
The pack supports a wide range of use cases, from realistic office scenes to stylized environments, and works seamlessly with Unity’s lighting and rendering systems. Whether you're building a management game, a VR workspace, or a narrative environment, this collection gives you the flexibility and visual quality needed to bring your scene to life.
Price $15.00
Big Assets Bundle (All in One) by ALIyerEdon
This bundle includes our a lot of the games and packages published in the Store. It includes dozens of complete games for all platforms and pipelines. It also has thousands of tree models and lighting tools
By purchasing this package, you will have access to all our products at a much lower price (90% discount)
Includes :
_________________________________________
=> Complete games for all platforms / pipelines
=> Thousands of tree models for all platforms
=> Lighting Tools
=> Building models
=> Shaders
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Games List=>
__________________________
=> Complete Off-Road Racing (PC / Console) - $99
=> Complete Rally Game (All in One) for URP - $99
=> Complete Racing Game 2 (Mega Game) - $99
=> Complete Racing Game (All in One) - $99
=> Complete Racing Game 2 (Standard Edition) - $59
=> Complete Racing Game 2 (Mega Game) for URP - $99
=> Complete Rally Racing Game (All in One) - $99
=> Complete Racing Game URP (All in One) - $99
=> Complete Off-Road Racing (PC / Console) for URP - $145
=> Off-Road Racing Game - $30
=> Offroad Racing 2 - $39
=> Offroad Racing 3 - $39
=> Offroad Racing 3 (URP) - $59
=> Offroad Racing 4 - $59
=> F.1 Racing Game 2 - $59
=> 3D Runner Game URP (Complete Edition) - $59
=> Complete Off-Road Racing Game - $59
=> HDRP Offroad Racing 3 (PC / Console) - $59
=> Complete 3D Runner Game - $49
=> F.1 Racing Game 3 - $39
=> Mobile Racing Game - $39
=> Complete Off-Road Racing (Lit Edition) Vol.2 - $39
=> Traffic Racing Game - $39
=> Traffic Racing Game (URP) - $39
=> Rally Racing Game (Vol.2) - $39
=> Rally Racing Game - $39
=> Complete Racing Game URP (Lit Edition) - $39
=> Racing Creator 3 (URP) - $39
=> Complete Off-Road Racing (Lit Edition) Vol.1 - $39
=> Traffic Racing : 3D Runner (URP) - $39
=> Rally Racing Game (Vol.1) - $39
=> Complete Racing Game 2 (Lit Edition) - Vol 2 - $39
=> Traffic Racing : 3D Runner - $39
=> Rally Racing Game (URP) - $39
=> Truck Parking Kit - $30
=> Car Parking 3 - $29
=> 2D Racing Game 2 - $29
=> Traffic Race : Crash Template - $29
=> Traffic Ride Template - $29
=> Off-Road Truck Template - $29
=> 2D Racing Game - $29
=> Car Parking Kit 2 - $29 ---
=> Racing Game Fall 2 - $25
=> Mobile Off-Road Racing - $25
=> Truck Racing Game - $25
=> Racing Game Creator 2 - $25
=> Real Drift Manager - $14
=> FPS Game Template (Rocket) - $10
Lighting Tools:
__________________________
=> URP Lighting Box 3 (Maximum Mobile Lighting)
=> Lighting Box 3 (Maximum Lighting Solution)
=> HDRP Lighting Box 2 : NextGen Lighting Solution
=> Mobile Lighting Box 3 (Maximum Mobile Graphics)
=> Lighting Box 2 Next-Gen Lighting Solution
Tree Packs:
__________________________
=> Mega Tree Bundle (All in One)
Buildings:
__________________________
=> Modern Buildings Collection
Price $169.00
VectorMark UIKit - SDF Extensions for UGUI by TechFusion Game
- Built on VectorMark SDF rendering engine for crisp, resolution-independent UI components at any zoom level
- Native UGUI integration via MaskableGraphic with full Canvas, layout, event system, and masking compatibility
- 20+ production-ready components: Button, Slider, Toggle, Dropdown, InputField, Scrollbar, ScrollView, ProgressBar, Gauge, PieChart, RadarChart, LineGraph, TabBar, Tooltip, NotificationCard, Divider, Badge, BorderImage
- Five shape families: Rectangle (4 variants), Disc (4 variants), Polygon (4 variants), Path (3 variants), Area (3 variants) — all with corner radius and styling support
- Complete state system with Normal, Highlighted, Pressed, Selected, Disabled states and smooth color transitions per component
- 11 blend modes including Opaque, Transparent, Additive, Screen, Multiply, LinearBurn, Darken, Lighten, ColorDodge, ColorBurn
- Gradient support: Linear and Radial fill types with configurable start/end/radius
- Dash stroke support: Basic, Angled, Round, Chevron types with spacing, offset, and snap modes
- Point-source workflow for Path and Area shapes using transforms, children, local points, or VMPointSet assets (64 point limit)
- Runtime shape modification API for all components: SetShapeType, SetColors, corner radius, and shape-specific parameters
- Zero-allocation steady-state rendering using MaterialPropertyBlock and mesh caching
- Automatic mesh pooling and batching for similar styles
- VMUIWidgetBase extensible base class for creating custom vector widgets with automatic RectTransform change detection
- VMUIStateColors serializable state color management with fade duration support
- Requires VectorMark (SDF shaders, VMShapeImage, Style Profile system) and Universal Render Pipeline (URP)
VectorMark is dedicated to advancing real-time vector graphics in Unity. Our products combine cutting-edge rendering technology with developer-friendly workflows, enabling teams to create visually stunning interfaces without compromise.
With VectorMark UIKit, your UI becomes code—maintainable, flexible, and infinitely scalable. Join the community of developers who have discovered the freedom of true vector-based UI creation.
VectorMark UIKit is a comprehensive vector-based UI component library for Unity that eliminates the need for texture atlases, sprite slicing, and resolution-dependent artwork. Built on VectorMark's SDF rendering technology, it enables developers to create crisp, infinitely scalable user interfaces entirely through code, with native UGUI compatibility.
IMPORTANT: REQUIRES VECTORMARK
VectorMark UIKit requires VectorMark (sold separately) as a dependency. VectorMark provides the core SDF rendering engine and shader infrastructure that powers all UIKit components. Please ensure you have VectorMark installed before importing UIKit.
KEY FEATURES
✓ ZERO TEXTURE ASSETS — Generate all UI graphics directly through code. No sprite sheets, 9-slicing, or atlases required.
✓ INFINITE RESOLUTION — SDF vector rendering maintains perfect clarity on 4K, 8K, and beyond without mipmaps or compression artifacts.
✓ NATIVE UGUI INTEGRATION — Extends MaskableGraphic for seamless Canvas, layout groups, event system, and masking compatibility.
✓ PRODUCTION-READY COMPONENTS — Complete toolkit including buttons, sliders, toggles, charts, gauges, tab bars, tooltips, and more.
✓ DYNAMIC & ANIMATABLE — Modify shapes, colors, and values in real-time through code without re-exporting assets.
✓ CONSISTENT VISUAL QUALITY — Smooth anti-aliasing, customizable corner radius, gradients, blend modes, and state transitions out of the box.
WHAT'S INCLUDED
VectorMark UIKit provides the following runtime components:
UI CONTROLS
- VMButtonSkin — Full state support with press depth effects
- VMSliderSkin — Customizable track, fill, and handle with value display
- VMToggleSkin — Checkbox and switch styles
- VMDropdownSkin — Styled dropdown with item templates
- VMInputFieldSkin — Text input with styled caret and selection
- VMScrollbarSkin — Scrollbar with track and handle shapes
- VMScrollViewSkin — Scroll view with optional styled scrollbars
DATA VISUALIZATION
- VMUIProgressBar — Linear progress with fill direction options
- VMGauge — Radial gauge with warning zones and needle
- VMPieChart — Pie and donut charts with labels
- VMRadarChart — Multi-axis radar/spider charts
- VMLineGraph — Line charts with multiple series and area fills
LAYOUT & NAVIGATION
- VMTabBar — Horizontal tabs with automatic layout
- VMTooltip — Popup tooltips with directional arrows
- VMNotificationCard — Dismissible notification cards
- VMDivider — Horizontal and vertical dividers
- VMBadge — Count and status badges
- VMBorderImage — Decorative border containers
FOUNDATION
- VMUIWidgetBase — Base class for creating custom vector widgets
- VMUIStateColors — State color management system
- VMUIFontUtility — Font helper utilities
All components support Normal, Highlighted, Pressed, Selected, and Disabled states with smooth transitions.
DEPENDENCY
REQUIRED: VectorMark
VectorMark UIKit requires VectorMark (available separately on the Asset Store) as a core dependency. VectorMark provides:
- SDF rendering shaders and materials
- VMShapeImage component (base for all UIKit controls)
- Style profile system
- Core rendering utilities
Please purchase and install VectorMark before importing UIKit.
UNITY VERSION SUPPORT
- Unity 2022.3 LTS or newer
- Universal Render Pipeline (URP) required
Note: UIKit components are built on Unity's native UGUI system and require a Canvas for rendering.
PERFECT FOR
- Multi-platform games shipping to mobile, console, and PC
- Data-heavy applications and dashboards
- Rapid prototyping without art resources
- Dynamic UI that adapts to resolution and theme
- Resolution-independent products for future displays
WHY VECTOR UI?
Traditional Unity UI workflows rely on sprite textures, which bring challenges:
- Blurry results when scaled to non-native resolutions
- Multiple texture variants needed for different resolutions
- Time-consuming 9-slice configuration
- Large file sizes and texture memory usage
- Slow iteration requiring art tool round-trips
VectorMark UIKit eliminates these issues by rendering UI mathematically using Signed Distance Fields. Graphics are calculated at pixel-perfect precision every frame, remaining crisp at any scale while using minimal memory.
WORKFLOW BENEFITS
PROTOTYPING PHASE
Create polished interfaces immediately without waiting for art assets. Experiment with shapes, colors, and layouts instantly through Inspector or code.
PRODUCTION PHASE
Runtime APIs enable dynamic UI generation and modification. Update charts, progress bars, and visual states programmatically. Maintain consistent quality across all target platforms with a single implementation.
MAINTENANCE PHASE
UI becomes version-controllable code rather than binary assets. Adjust entire color palettes globally. Add new resolutions without creating new art.
DOCUMENTATION
- Complete User Manual included
- Demo scenes with interactive examples
- Example gallery showing different visual themes
Price $15.00
Fantasy RPG Game Orchestral Music Pack - 33 Loopable Tracks Vol.1 by UtaHana-san
Technical Details
- Number of unique music tracks: 33
- Total included audio files: 99 WAV files
- File breakdown: 33 Intro files, 33 Loop files, 33 Loop FadeOut files
- Audio format: WAV
- Channels: Stereo
- Sample rate: 44.1 kHz
- Bit depth: 16-bit
- Total playback length: 43 minutes 38 seconds
- Track length range: 00:46 - 01:54
- Loop track length range: 00:35 - 01:35
- Intro track length range: 00:02 - 00:29
- FadeOut length: 00:05
- Variations included: Intro / Loop / Loop FadeOut
- Loopable: Yes
- Key and BPM information: Included in each filename
- File naming convention: TrackNumber_Title_Key_BPM_Variation.wav
- Compatibility: Compatible with Built-in Render Pipeline, URP, and HDRP (audio-only package)
Fantasy RPG Music Pack is a collection of 33 original JRPG-style background music tracks designed for fantasy games, RPGs, adventure games, visual novels, and other story-driven projects.
This package includes music for a wide range of scenes such as towns, villages, fields, forests, caves, dungeons, battles, boss battles, emotional moments, and opening themes. Each track is provided in three variations: Intro, Loop, and Loop FadeOut, making it easy to implement seamless in-game playback.
All files are provided in WAV format, and key/BPM information is included in the filenames for convenient project organization.
Contents:
- 33 unique music tracks
- 99 WAV files in total
- 33 Intro files
- 33 Loop files
- 33 Loop FadeOut files
Ideal for:
- Fantasy RPGs
- JRPG-inspired games
- Adventure games
- Visual novels
- Indie games
- Story-driven games
This is an audio-only package and is compatible with any Unity project, including Built-in Render Pipeline, URP, and HDRP.
Price $19.99
Head_monster_2 by May3D
Number of textures: 12
Texture dimensions: 4096x4096
Polygon count of [Head_monster_2]:
- tris: 9614
- verts: 5813
Number of meshes/prefabs: 1/3
Rigging: Yes
Animation count: 6
Animation type list: idle, attack(3x), get hit, death
UV mapping: Yes
Head_monster_2
Rigged and animated 3d model. Low poly
- tris: 9614
- verts: 5813
PBR textures: 4096x4096
Animation 6: idle, attack(3x), get hit, death
Price $20.00
Head monster by May3D
Number of textures: 12
Texture dimensions: 4096x4096
Polygon count of [Head monster]
- tris: 5832
- verts: 3683
Number of meshes/prefabs: 1/3
Rigging: Yes
Animation count: 6
Animation type list: idle, attack, attack2, attack3, get_hit, death
UV mapping: Yes
Head monster
Rigged. Animated.Low poly.
- tris: 5832
- verts: 3683
Animation (6): idle, attack(3x),get_hit, death
PBR Textures: 4096x4096
Price $20.00
Medical Center & Hospital Interior by SMUCreator
- Total Object Count: 434 unique prefabs.
- Content: Furniture (beds, chairs, desks), Medical Equipment (monitors, tools, scanners), Decor (plants, signs, posters), and Architecture (walls, floors, doors).
- Modeling: Optimized topology for better performance.
- Compatibility: Works with Standard Render Pipeline and URP.
Transform your game or simulation with a comprehensive hospital environment. This pack provides a complete solution for building a realistic medical facility. Whether you need a bustling reception lobby, quiet consultation rooms, or specialized medical offices, this asset has it all.
The modular design and huge variety of props (434 items!) allow you to create unique layouts and highly detailed scenes. From medical equipment and furniture to the smallest office supplies, every detail is covered to ensure maximum immersion. Perfect for first-person or third-person projects looking for high-fidelity interior design.
Key Locations Included:
- Main Reception & Waiting Area
- General Practitioner Rooms
- Specialized Doctor Offices
- Examination Rooms
- Hallways & Staff Areas
Price $19.99
Medieval Torture Chair by Beast Games Official
Number of textures - 3 4096x4096
Maximum vertices count (LOD0) - 9808 vertices
Number of meshes/prefabs - 10
LODs - LOD0-3
Moving elements - Yes
This medieval torture chair prop is designed for dungeon, prison, and dark fantasy environments.
Clean topology and high-quality PBR textures provide detailed wood and metal surface materials while remaining optimized for real-time applications.
The chair features spikes and metal restraints that add authenticity to torture chamber scenes and medieval interiors.
Each movable element is independent.
Price $15.00
Medieval Torture Bed by Beast Games Official
Number of textures - 3 4096x4096
Maximum vertices count (LOD0) - 10561 vertices
Number of meshes/prefabs - 7
LODs - LOD0-3
Rig - Yes
This medieval torture bed prop is designed for dungeon, prison, and dark fantasy environments.
Clean topology and high-quality PBR textures provide detailed wood and metal surface materials while remaining optimized for real-time applications.
The bed features chains and mechanical elements that add authenticity to torture chamber scenes and medieval interiors.
Every element is movable independently.
Chains are rigged.
Price $15.00
Medieval Coin & Pouch by Beast Games Official
Number of textures - 15 2048x2048
Maximum vertices count (LOD0) - 242 - 2187 vertices depending on the asset
Number of meshes/prefabs - 3
LODs - LOD0-3
This set includes several coin pouches and loose coins designed for medieval environments such as markets, shops, taverns, and merchant stalls.
Clean topology and high-quality PBR textures provide realistic fabric and metal surface detail while remaining optimized for real-time applications.
The assets can be used as environmental props, loot items, or decorative objects in medieval, fantasy, and RPG scenes.
Price $4.99
Medieval Signboard by Beast Games Official
Number of textures - 3 2048x2048, 3 1024x1024
Minimum vertices count - 230 verts
Maximum vertices count - 472 verts
Number of meshes/prefabs - 2
LODs - LOD0-3
This high-quality medieval wooden signboard prop is designed for realistic medieval environments such as villages, towns, marketplaces, taverns, and RPG settings.
Clean topology and high-quality PBR textures provide realistic wood and metal surface detail and ensure compatibility with modern rendering pipelines.
The signboard can be easily customized by adding decals, text, or symbols for quests, shop names, or location markers.
The wooden stand can be removed from the board.
Price $4.99
Medieval Lectern by Beast Games Official
Number of textures - 3 2048x2048
Minimum vertices count - 918 verts
Maximum vertices count - 1710 verts
Number of meshes/prefabs - 2
LODs - LOD0-3
This high-quality medieval wooden lectern prop is designed for realistic medieval interiors such as churches, monasteries, libraries, and ceremonial halls.
Clean topology and high-quality PBR textures provide realistic wood surface detail and ensure compatibility with modern rendering pipelines.
The open book is included as a separate asset, allowing it to be used independently or replaced with other objects if needed.
The lectern works well as a decorative environment prop for religious scenes, storytelling elements, or interactive objects in medieval environments.
Price $6.99
Microcar 1 (Driveable) by Ozgur Saral
Number of textures: 27
Texture dimensions: 1024x1024, 2048x2048, 4096x4098
Polygon count of [Model Name]
Polygon counts: 1000-37000
Number of meshes: 6 prefabs:19
UV mapping: Yes
LOD: No
Collision :Yes, automatically generated
Material : 27 (pbr)
Microcar with basic driving capabilities. Three different police car skins and unlimited vehicle colour options. Features a detailed interior and doors that can be opened. A version with a lower polygon count and no interior is also available.
High Quality
-Body
Triangles: 20.525
Vertices : 11.143
-Wheel
Triangles: 3.472
Vertices : 1.922
Low Quality (No Interior)
-Body
Triangles: 12.634
Vertices : 7.127
-Wheel
Triangles: 1.717
Vertices : 971
Input: W,A,S,D and Space
Price $39.99
Stylized Yellow Duck Character by ASEED
umber of textures 3
Texture dimensions 512x512
Polygon count 24,268
Number of meshes/prefabs 1
Rigging: Yes
Animation count 6
UV mapping: Yes
Types of materials and texture maps PBR
A cute and expressive stylized duck character, perfect for casual games, mobile titles, and animated projects. The character features a charming design with a wide-brim hat, red beak, rosy cheeks, and red webbed feet — all rendered in a clean cartoon style.
Includes multiple facial expressions :
- Neutral / Default
- Angry
- Sad
- Surprised (wide eyes)
- dead (X eyes)
- shock
Includes multiple Animation :
- idle
- waik
- jump
- fly
- damage
- defeat
Features:
- Clean topology, game-ready mesh
- Multiple expression variants
- Compatible with URP, HDRP, and Built-in Render Pipeline
- Ready-to-use Prefab included
- Suitable for mobile and PC games
Price $15.00
OH-1 Ninja JGSDF Winter Basic Animation (447) by Pukamakara
Units used: meters
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Poly count:
- 2.149 polys
- 4.282 tris
- 2.332verts
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Statistics:
- 3 meshes
- 1 material
- 7 textures
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PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
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Textures resolution:
- 4096 x 4096 px
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Textures list (*.TGA):
- Base Color
- Metallic (+Glossiness in alpha channel)
- Diffuse
- Specular (+Glossiness in alpha channel)
- Normal
- Ambient Occlusion
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Animations count: No animations
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This is NOT RIPPED model from any game. Watch video
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Realistic 3d model of Helicopter OH-1 Ninja JGSDF Winter
BASIC ANIMATION
Static and Complex Animation versions are not included and available as separate assets
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More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
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Similar models:
______________________________________
Tags:
oh-1 oh1 winter military helicopter rotary aircraft japan japanese utility attack jgsdf ground self defense scout observation war strike combat pilot cockpit interior simulator animation animated
oh-1,oh1,winter,military,helicopter,rotary,aircraft,japan,japanese,utility,attack,jgsdf,ground,self,defense,scout,observation,war,strike,combat,pilot,cockpit,interior,simulator,animation,animated
Price $69.00
BalanceGraph by Prime Game Dev. Tools
Key features
• Visual node editor (drag-and-drop), with color-coded categories and ports.
• Monte Carlo simulation across hundreds/thousands of iterations for statistical distributions.
• Results include averages, medians, percentiles (P10/P90), and min/max ranges.
• Custom Subgraph Nodes: turn a subgraph into a reusable node with exposed ports.
• Batch Comparison: run multiple configurations side-by-side and compare outputs.
• Sensitivity Analysis: sweep parameters across a range to see impact.
• Graph Validation: detects disconnected ports, missing entities/intervals, empty metric keys, duplicate entity IDs, etc.
• Export: CSV and JSON export of the last run’s metrics.
• Undo/Redo + grouping + templates for fast iteration.
Editor / usability
• Graph Editor layout: toolbar + canvas + sidebar (settings/results/batch comparison).
• Simulation settings: Duration (seconds), Iterations, Seed (reproducibility), Collect All Stats.
• Port types (color-coded): Trigger, Float, Bool, EntityRef, StatRef (only same-type ports connect).
Requirements
• Unity Editor: 2021.3 LTS or later
• C#: 9.0
• Platform: Editor-only (simulation)
BalanceGraph is a node-based visual editor for Unity that lets game designers and developers model, simulate, and analyze game balance scenarios without writing code. Build simulation models by connecting nodes for entities, stats, attacks, intervals, and logic, then run Monte Carlo simulations to see statistical results (average, median, percentiles, min/max) for your mechanics.
Workflow:
• Install by copying the BalanceGraph folder into your project, then open it from Tools → BalanceGraph → Graph Editor.
• Create a new graph asset, add nodes (Space / right-click), connect ports, and click Run.
• Use Validate to catch common graph mistakes before simulating.
For larger projects, BalanceGraph supports reusable “Custom Subgraph Nodes” (encapsulate a subgraph into one node with exposed inputs/outputs), batch comparison for side-by-side configuration testing, and exporting results as CSV or JSON for external analysis.
Price $30.00
OptiDraw – Advanced Mesh Painting Tool by Run2Go Studio
Technical Details:
- Rendering Pipelines: Built-in, URP, and HDRP (via Shader Graph).
- Performance: Utilizes Job System, and Burst Compiler
- Workflow: Compatible with UDIM and standard UV layouts.
Experience the future of in-editor painting. Get Optidraw today!
🎨 OptiDraw || 📖 Documentation || 🗺️ Roadmap
Optidraw is a professional-grade painting toolset designed to bridge the gap between external texturing software and the Unity Editor. Whether you are creating lush environments with Splat Painting or detailing characters via Vertex Painting, Optidraw provides an intuitive, high-performance experience that doesn't slow down your creative flow.
Built with Unity Burst and GPU acceleration, Optidraw handles complex meshes with ease, supporting advanced workflows like UDIMs and multi-submesh painting inspired by the Adobe Substance workflow.
Core Modules:
- Vertex Painting: High-precision vertex color manipulation for blending, masking, and detailing.
- Splat Painting: Perfect for terrain-like texturing on any mesh, allowing for complex environment blending.
- Texture Channel Packer (Bonus): A powerful built-in utility to merge and optimize your texture maps (R, G, B, A) into single textures for better performance and memory management.
Why Choose Optidraw?
🚀 Unrivaled Performance
Harness the power of Unity Burst and GPU computing. Optidraw is engineered to be "Lighting Fast," ensuring zero lag even when painting on high-poly models.
🎬 Paint on Animated Meshes
Unlike standard painters, Optidraw supports Animation Draw Mode. You can paint directly on Skinned Mesh Renderers while they are animating, ensuring your textures look perfect in motion.
🎨 Professional Workflow (Substance-Style)
Manage complex assets effortlessly with support for UDIM Objects and Multiple Submeshes. Our workflow is optimized for artists coming from Adobe Substance, making the transition to in-editor painting seamless.
🛠 Complete Creative Freedom
Optidraw isn't a "black box." It fully supports Custom Shaders via Shader Graph, allowing you to create your own shaders and integrate them directly into the painting pipeline.
Key Features:
- Universal Support: Works with Mesh Renderers and Skinned Mesh Renderers.
- Multi-Channel UVs: Paint across different UV sets (UV0, UV1, etc.).
- Seamless Painting: No visible seams across texture borders or submeshes.
- Clean Data Management: No messy folders. All data is stored efficiently and linked correctly to your assets.
- Modern UI/UX: A clean, dockable interface designed by artists for artists.
- Customizable Shortcuts: Tailor the tool to your muscle memory for maximum productivity.
- Robust Undo/Redo: A reliable system that ensures your progress is always safe.
- Long-Term Support (LTS): Regular updates and compatibility fixes for future Unity versions.
- Full Source Code included: Complete transparency and flexibility for studios.
Support & Community:
Found a bug or have a feature request? We’re here to help!
Price $39.99
Game-Ready Augmentin with Damaged and Clean Label Variants by SergioSM
Textures come with Clear and Damaged text both in seperated folder with 512, 1k, 2k and 4k textures
Textures are in targa format.
Mixmap texture has Ambient Occlusion in Red channel, Roughness in Green channel and Metalness in Blue channel.
Model has 3136 triangles, 1568 faces and 1604 vertices
Designed for modern game engines and optimized for performance, this asset is perfect for environments like hospitals, pharmacies, survival games, or abandoned settings.
Key Features:
Game-ready optimization – Clean topology with efficient polygon count
PBR Textures – Realistic materials for metal cap, glass/plastic body, and label
Two label variants included:
Clean version – Perfect for modern or sterile environmentsDamaged/crumpled version – Ideal for post-apocalyptic or gritty scenes
High-resolution textures for sharp detail up closeRealistic wear & tear for added immersionConsistent scale – Ready to drop into your scene
Perfect For:
Survival & horror games
Medical or laboratory environments
Post-apocalyptic scenes
FPS / realistic simulation projects
Cinematics and renders
What You Get:
Fully textured and rigged 3D model
Multiple texture sets (clean + damaged) that come in 512, 1k, 2k and 4k textures
Ready for Unity
Organized files for easy integration
Price $4.99
Evo Loader - Modular Loading Screen System by Michsky
Compatibility & Dependencies
• Both the new and the old input systems are supported.
• Loading screens are based on UGUI Canvas. UI Toolkit is not supported.
• Fully compatible with Unity 6 and newer versions.
Loading Operation
• Loading process is based on AsyncOpreation.
• The editor may freeze when loading heavy scenes. Refer to the documentation for more information.
Evo Loader is a fully modular loading screen system for Unity, built to handle loading screens with silky smooth transitions and zero compromises on flexibility.
Want to see it in action?
Try the WebGL demo in your browser
Key Features:
• 7+ modular loading screen presets, ready to use or remix
• 10+ customizable loading bars
• Additive, Single, and Transition Only loading modes
• Background and hint system with smooth animations
• Press-any-key prompt support
• Customizable transitions
• Custom editor tools
Loading Made Simple
Getting started is easy. Trigger the loader with a single event call using built-in components, UI buttons, colliders, or your own scripts.
Backgrounds & Hints
A modular system for managing backgrounds and hints. Supports both sequential and randomized behavior, with smooth transitions and full control over the content.
Flexible Customization
Loading screens are built with prefabs and UGUI Canvas, making them easy to modify and extend. Create your own transitions or customize existing ones to fit your project.
Seamless Ecosystem
Evo Loader integrates seamlessly with other Evo packages. Need to localize hints? Just import Evo Localization and the system will automatically integrate both packages.
Other Evo Packages
Documentation & Support
Complete documentation, demo, and continuous updates are provided. If you have questions, run into issues, or want to request new features, feel free to contact me via Email or on Discord.
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See the Technical Details section for more details.
Price $15.00
DnD Dice System - 3D World & UI Dice Roller by Pixit Games
- Unity Version: 2021 LTS+ recommended (works on newer Unity 6 as well)
- Render Pipelines: Built-in / URP / HDRP (scripts are pipeline-agnostic)
- Dependencies: None (TextMeshPro optional)
- MkDocs documentationIncludes:
Physics world dice roller (Rigidbody throw + settle + top-face read)
UI 3D dice roller (stage drift + spin + settle + return-to-center bias)
Dice prefab workflow (face markers)
Result UI: FloatingNumber + Row UI (Sum/Highest + DC)
Sample scenes + test scripts - Performance: UI roller is transform-based (cheap). Physics roller cost depends on number of dice/rigidbodies.
- Extensible: Add “Lowest” aggregation for disadvantage easily.
Overview
PixitGames Dice System is a modular dice rolling solution for Unity built around a simple prefab workflow. It supports both real physics dice rolls in 3D world and clean UI-style 3D dice rolls in front of the camera (no gravity). Optional UI components display results as floating numbers and aggregate them into readable rows.
Two Roll Modes
- 3D World (Physics Roller)Throw dice into a tray using Rigidbody physics. Results are read from the top face after the die settles.
- 3D UI (Animated Roller)Use the same 3D dice prefab as a UI element. Dice drifts/spins on a “stage” and settles cleanly to the result face (perfect for UI popups, RPG dialogs, loot rolls, etc.).
Optional Result UI
- Floating numbers pop above each die and fly into result rows
- Row aggregation: Sum or Highest (advantage style)
- Optional DC evaluation: SUCCESS / FAIL
Why this package
- Same dice prefab works in both modes
- Marker-based face setup = reliable results
- Clean “one-line roll” API
- Designed to be Asset Store friendly: modular scripts, sample scenes, documentation
Price $19.99