Stylized Clouds Pack - Vol 07 by DuNguyn Studio
Features:
- Compatible with Unity and similar engines.
- All assets are included in a separate file as well.
- ready for environmental employment
15 clouds with lovely cartoon style for you to freely arrange creatively. Suitable for game, animation, photo projects…
Package description: 15 model clouds
- Clouds_v2_01 ( 212 tris )
- Clouds_v2_02 ( 1852 tris )
- Clouds_v2_03 ( 184 tris )
- Clouds_v2_04 ( 436tris )
- Clouds_v2_05 ( 272 tris )
- Clouds_v2_06 ( 480 tris )
- Clouds_v2_07 ( 764 tris )
- Clouds_v2_08 ( 1536 tris )
- Clouds_v2_09 ( 2376 tris )
- Clouds_v2_010 ( 2056 tris )
- Clouds_v2_011 ( 1108 tris )
- Clouds_v2_012 ( 416 tris )
- Clouds_v2_013 ( 388 tris )
- Clouds_v2_014 ( 504 tris )
- Clouds_v2_015 ( 240 tris )
Contact me for support. Hope to receive feedback from everyone. Thank you very much.
Price $0.00
[QDY] Ripple Pro by QDY
- compatible with multi-platform, desktop and mobile.
- compatible with different unity version.
- ripple algorithms implement in fragment shader.
- 5 demo scene with materials, textures and simple control scripts.
- readme doc.
This package offer various ripple effects based on unity3d's postprocess framework and sprite renderer.
Features include:
- two kinds of raindrops, heavy raindrops and light raindrops.
- mouse click ripple, click left mouse button will generate ripple on screen.
- screen water reflection.
- sprite reflection.
All effects are demonstrated in example unity scene.
All effects are ready-to-use and easy-to-use.
Price $5.00
Ultimate Icon by HawkEye
Creates images of prefabs from the project.
Exports .png, .jpg, .exr, .tga
Supports HDR export
Ultimate Icon is a powerful yet simple icon file generation tool. It's simple to find all your assets using the project browser, position and queue up the images for bulk generation.
Features:
- Realtime and Editor - Choose if you want to pre-render you images or generate images during runtime with our easy to use functions
- Multiple file types - can export to .png, .jpg, .exr, .tga (can have multiple in one export queue)
- Preset and custom resolutions - use the pre-configured resolutions or add your own as needed
- Export queue - render all your images in one go or export as needed, your choice
- Reference grid - An overlay reference grid so you can line up your models in exactly the right position for capture
- Default transform - Provide default position, scale, rotation so you dont have to edit each prefab's position individually
- Export destination - Choose any folder to output your files, inside or outside of the project
- Precise translation - move, scale and rotate your prefabs non destructively with precision using the interface, or type in your own values as needed
- Rename your files - for each file you can rename them or choose a custom folder for each file individually
- High performance - built with speed in mind, no need to close your sceen or wait for long processing times before you can use the tool
Price $20.00
Photon Quantum Plus - Deterministic Game Engine by Photon Engine
Photon Quantum Plus offers 200 CCU a month for a year at just $95, combining 100 CCU from the Plus paid plan and 100 CCU from the Free tier. This package is perfect for developers to build, launch, and grow a multiplayer game efficiently. With Photon's seamless scalability, your game can effortlessly handle the sudden popularity of millions, letting you focus on making your game engaging worldwide.
---------------------------
Photon Quantum, a Unity Verified Solution, is the leading and most performant multiplayer game engine for Unity. Quantum comes with a complete set of stateless deterministic libraries (Math, 2D/3D Physics, Navigation, etc.), including a state-of-the-art Kinematic Character Controller, a complete Bots SDK, loads of samples, clear documentation, and code. For multiplayer, Photon Quantum game engine is powered by the battle-tested Photon Cloud, which supports 1.4 billion monthly players worldwide, eliminating the need to worry about server hosting.
Photon Quantum, already in its version 3, results from decades of iteration to create the best and most performant multiplayer engine. Quantum is the only game engine with Input/Physics Prediction and Rollback, which excels on mobile phones and offers the best solution for High-Latency environments.
Native to Unity and dominating in 2D/3D Platformers, Brawlers, RTS, Racing, E-Sports, Action RPGs, Party Games, MOBAs, Turn-Based, and Fighting games, Photon Quantum is the most performant engine for high-demanding cross-platform games. In Quantum, game clients are free to advance the simulation locally using input prediction, and an advanced rollback system restores the game state and re-simulates any mispredictions.
Quantum internal systems are designed with the assumption that all simulation code must be high-performance out of the box, leaving most of the CPU budget for view/rendering code (Unity), including re-simulations induced by input mispredictions inherent to the predict/rollback.
Photon Quantum delivers unparalleled performance with its high-efficiency, decoupled simulation framework. By eliminating the complexities of traditional netcode, Quantum offers unmatched flexibility and efficiency. Start your single player project with the most powerful gameplay foundation available and add multiplayer later at any time, for real!
🎮 Core Features 🎮
- No Netcode Game Engine: Unlike multiplayer state sync, Quantum clients advance simulation locally using input prediction, with an advanced rollback system correcting any mispredictions. This approach ensures that clients with poor network conditions do not affect the overall gaming experience. In addition, the same simulation code is used for single or multiplayer games.
- High-Performance by default: Quantum efficiently processes complex interactions and large numbers of entities by running the simulation independently of the frame rate. This also frees up more resources for rendering, making Quantum ideal for competitive multiplayer games where performance, precision, and scalability are critical.
- Cheat Protection & E-Sport: Photon Quantum's cheat protection relies on its deterministic engine, ensuring all clients run identical, server-validated game logic, leaving no room for tampering. This guarantees a secure and fair environment for competitive multiplayer games.
- Deterministic Game Engine: Photon Quantum offers deterministic physics, math operations, and pathfinding, ensuring consistent and synchronized behavior across all clients. It supports rigid body dynamics, collisions, triggers, and continuous collision detection. These features, combined with robust game logic, enable reliable and high-performance multiplayer experiences.
📄 USEFUL LINKS 📄
🤖 Get Started on Quantum Asteroid Sample
👉 Samples
💡 Quadrant
Essential Features:
- Webhooks: Photon Quantum supports webhooks, enabling you to trigger external services or processes based on in-game events. This allows seamless integration with analytics, leaderboards, or custom backend services, enhancing your game's functionality and interaction with external systems.
- Rich Unity Editor Integration: Photon Quantum's Unity integration includes a Performance Profiler for real-time analysis of game performance, covering simulation efficiency and network usage. The Quantum Hub centralizes tools for easy project management, while CodeDoc Inspectors ensure clarity in generated code. The Data-Driven System Setup simplifies system configuration, and Entity View provides detailed visualization of entity states, all designed to streamline development and optimization of multiplayer games.
- Multiplayer basics: Quantum comes with all the required features for AAA, such as reconnecting, late join, matchmaking, save/playback, worldwide coverage, encryption, real-time analytics, and a lot more.
- Samples: The Photon Quantum samples provide key insights: Blueless focuses on 2D platformer game mechanics, Karts covers racing physics and player interactions, Twin Stick Shooter teaches twin-stick controls and AI, and QBall simulates sports mechanics with smooth multiplayer sync. We're upgrading all our samples to the latest Quantum version, with more on the way.
- Bots
🤝 Gaming Circle 🤝
Join the conversation and become a part of an exclusive community by engaging with the Photon Gaming Circle. Kickstart your project with a robust foundation, enabling limitless creativity with 60+ exclusive samples. Benefit from our fully networked samples to save time and resources while ensuring the highest quality for your project.
Members of the Gaming Circle not only have access to all the samples but also to our latest SDKs, our private Circle Discord, and premium development support. The Photon Gaming Circle is a hub for developers to discuss ideas, seek advice, and collaborate on exciting projects. Dive deeper into multiplayer game development and explore the Photon Gaming Circle today.
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How to redeem the Plus voucher
Once you purchase the Plus package on the Unity Asset Store, activating it in the Photon Dashboard is straightforward:
1. Open the Photon Dashboard, find your 100 CCU Free application or create it, and click on “-/+ CCU.”
2. Locate “Got a Voucher?” in the Additional CCU section, enter the Unity invoice number (located on your Asset Store receipt), and confirm your Application ID.
3. Click "Redeem."
Be sure to redeem within 12 months of purchase to access the additional 100 CCU on top of the free tier.
This asset is governed by the Photon Engine license terms.
Price $95.00
Photon Fusion Plus by Photon Engine
🎮 PLATFORM SUPPORT 🎮
- All IL2CPP platforms - Android
- iOS
- WebGL
- Windows
- Mac
- OpenXR
- Meta Quest
- Consoles
The technical documentation for Photon Fusion, available on the Photon Engine website, provides a detailed introduction and overview of its features and functionalities.
For a comprehensive view of the technical details, please refer to the Photon Fusion introduction on the Photon docs website.
Photon Fusion Plus offers 200 CCU a month for a year at just $95, combining 100 CCU from the Plus paid plan and 100 CCU from the Free tier. This package is perfect for developers to build, launch, and grow a multiplayer game efficiently. With Photon's seamless scalability, your game can effortlessly handle the sudden popularity of millions, letting you focus on making your game engaging worldwide.
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Photon Fusion, a Unity Verified Solution, is the leading state sync multiplayer SDK, simplifying networking best practices and advanced features of modern AAA multiplayer games.
From a small cozy 2-player co-op or an action 200-player Battle-Royale at 60hz with eSports-level accuracy, Fusion offers proven solutions on all platforms.
Photon Fusion, now released in its new version 2, represents the highest standard of quality and compatibility within the Unity multiplayer ecosystem as a certified Unity Verified Solution with loads of samples, clear documentation, and code.
📄 USEFUL LINKS 📄
- Get Started on Fusion Shared
- Gaming Circle / Operations Support
- Samples
- Quadrant
🌐 Network Topologies 🌐
Fusion Shared mode is the easiest way to launch a multiplayer game with accurate tick-aligned data between the clients. Using Fusion Shared means there is no need to think about hosting while keeping accurate snapshot interpolation. Shared runs directly on top of the battle-proven Photon Cloud.
Fusion Host and Server modes provide even more accuracy with Client Side Prediction and Sub-Tick Lag Compensation. Fusion can handle 255+ players in a room and stay extremely efficient on the CPU and Bandwidth, saving costs by an order of magnitude. The power of Server runs in your own infrastructure, giving you freedom of customization and enabling clients to connect directly to your dedicated servers.
⚡ Network Physics ⚡
The Unity Physics addon included with Fusion simplifies managing complex interactions of physical objects in networked environments. Client Side Prediction and Rollback of Rigidbody and Rigidbody2D provide snappy feedback to the player.
Lag Compensation in Fusion automatically uses the correct interpolated animation for hitbox position from Render, supports 2D use cases, querying against the 2D physics scene and includes support for 3D capsule hitboxes.
💎 Network Gameplay 💎
The new Change Detection API allows for both tick-accurate detection of changes in network properties, which is essential for gameplay mechanics, and renders accurate detection to ensure smooth display and interpolation of visual effects (VFX).
Our Finite State Machine (FSM) addon helps you manage your game world transitions logic and conditions. Using our networked FSM in game development provides several benefits, including easier maintenance, better organization, and reduced complexity.
🚶 Kinematic Character Controller 🚶
As an included addon, Simple KCC gives you a user-friendly 3D character controller for Fusion, simplifying character movement creation in multiplayer projects and enhancing features over Unity's CharacterController.
Animation Accuracy is primordial in multiplayer games. We provide Tick and Render Accurate animations with multiple different approaches for synchronizing animations over the network.
- Fusion's new version 2 comes with loads of improvements and new features across all modes
* Interest Management System
The new Interest Management System gives you full control over the player's Area of Interest, providing reliable Enter/Exit callbacks and Network culling.
* Scene Management
Unity Scene Management in Fusion has been completely overhauled to support more cases out-of-the-box, eliminating the need for custom support for addressable scenes; simply tagging scenes with the FusionScenes label enables automatic recognition, and the new NetworkSceneInfo facilitates additive loading of up to 8 scenes simultaneously, with versioning allowing clients to reload scenes through the SceneAuthority.
* VR Input Mode
The new VR input mode drastically reduces the bandwidth for VR games and apps with lots of input data. The server now operates with a complete stream of inputs even if a few individual packets are lost.
* Encryption
Fusion now offers robust, hassle-free end-to-end encryption for gameplay traffic, automatically securing data exchange between clients and Photon Cloud in all Fusion modes.
* Streaming Large Data
A new API for reliably streaming large data has been added to Fusion. It is now possible to send files over the network.
* Offline Mode
Offline Mode facilitates development and testing, simulating networked gameplay without network communication.
- Fusion Essentials
Fusion comes with a matchmaker, lobby and room management while our Photon Cloud handles host migration, NAT punchtrough, DDOS, reliability and much more.
🕹 Fusion samples in Unity Asset Store 🕹
🤝 Gaming Circle 🤝
Join the conversation and become a part of an exclusive community by engaging with the Photon Gaming Circle. Kickstart your project with a robust foundation, enabling limitless creativity with 60+ exclusive samples. Benefit from our fully networked samples to save time and resources while ensuring the highest quality for your project.
Members of the Gaming Circle not only have access to all the samples but also to our latest SDKs, our private Circle Discord, and premium development support. The Photon Gaming Circle is a hub for developers to discuss ideas, seek advice, and collaborate on exciting projects. Dive deeper into multiplayer game development and explore the Photon Gaming Circle today.
---------------------------
How to redeem the Plus voucher
Once you purchase the Plus package on the Unity Asset Store, activating it in the Photon Dashboard is straightforward:
1. Open the Photon Dashboard, find your 100 CCU Free application or create it, and click on “-/+ CCU.”
2. Locate “Got a Voucher?” in the Additional CCU section, enter the Unity invoice number (located on your Asset Store receipt), and confirm your Application ID.
3. Click "Redeem."
Be sure to redeem within 12 months of purchase to access the additional 100 CCU on top of the free tier.
This asset is governed by the Photon Engine license terms.
Price $95.00
Advanced Drag And Drop Interaction System by GamePlan Assets
🏃♂️ Player Movement System:
- Walking Speed: Customizable walking speed, adjustable in the Inspector.
- Sprinting: Sprinting can be toggled by pressing the Left Shift key, enhancing movement speed.
- Crouching: Customizable crouching speed and height. Activated by the Left Ctrl key, with smooth transitions between standing and crouching.
- Jumping: The player can jump by pressing the Space key when grounded, with customizable jump height.
- Gravity: Gravity is applied to the player during the game, pulling them down when they are in the air for realistic physics.
🖱️ Mouse Look System:
- Mouse Sensitivity: Adjustable sensitivity to control how fast the camera rotates when the mouse is moved.
- Camera Rotation: The player’s camera rotates vertically with the mouse's Y-axis and horizontally with the player’s body rotation along the X-axis.
- Cursor Lock: The mouse cursor is locked to the center of the screen for an immersive first-person view, and is hidden during gameplay.
🏗️ Drag and Drop System:
- Object Pickup: Allows the player to pick up objects that are within a defined range (pickupRange), using a raycast from the camera.
- Object Dragging: Once an object is picked up, it follows the player's mouse movement with a smooth drag effect.
- Object Rotation: Objects can be rotated with the mouse scroll wheel, customizable to rotate along the X, Y, or Z axes.
- Throwing Objects: The player can throw objects by pressing the right mouse button, with a force applied in the direction the camera is facing.
- Object Dropping: The player can drop objects by releasing the left mouse button, and the object will interact with the game world’s physics again.
🛑 Collision & Release System:
- Collision Detection: While dragging an object, if it collides with another collider, the object will be released. This system ensures the player cannot carry an object through solid objects.
🔧 Customization Features:
- Input Customization: The ability to customize the keys for movement (e.g., crouch, sprint, jump) via the Inspector, making the game more accessible.
- Rotation Axis: Customizable rotation axis for objects being dragged, allowing for rotation along any of the X, Y, or Z axes.
- Drag Speed: The speed at which objects are dragged is adjustable, providing more control over object movement.
💡 Key Settings in the Inspector:
- Walk Speed: Controls the normal walking speed of the player.
- Sprint Speed: Defines how fast the player moves while sprinting.
- Crouch Speed: The player’s movement speed when crouching.
- Jump Height: Customizable height of the jump.
- Gravity: Customizable gravity to affect the player’s fall speed.
- Crouch Height: The player’s height when crouching.
- Rotation Axis: The axis around which an object rotates when dragged.
- Throw Force: Customizable force applied when an object is thrown.
Effortlessly pick up, drag, rotate, and throw objects with intuitive controls. Customize rotation and drag speed for a seamless interactive experience with Advanced Drag And Drop Interaction System!
For a list of features, see Technical Details
Price $15.00
Café Ambient by Nomad Game Dev
High-Quality Audio: Recorded with professional-grade equipment to ensure crystal clear sound quality. 48000 Hz 16 Bit Encoding
The subtle, constant hum of gentle chatter, the clinking of cups and spoons, the low murmurs of coffee machines, and the occasional waft of soft music creates a rich, layered soundscape. Every detail, from the light rustling of newspaper pages to the sound of the barista calling out the orders, has been intricively captured to transport your audience straight into the heart of a café scene.
Price $7.99
Horror Music Pack Vol3 by MOOB - Music On Our Beats
Features:
Total 80 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 80
Number of Audio Cues: 80
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 4:47:47
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Horror Music Pack Vol3
Discover the terror of unseen entities with hair-raising, suspenseful soundtracks.
#HorrorSuspense #UnseenTerror #CreepyMusic
[ Previews ]
This Music Pack includes 80 tracks with a total length of 4:47:47 and is divided into multiple previews as shown below.
Them
Discover the terror of unseen entities with hair-raising, suspenseful soundtracks.
#HorrorSuspense #UnseenTerror #CreepyMusic
Leave Now
Escape the relentless dread of soundscapes urging you to flee while you still can.
#EscapeHorror #RelentlessDread #DarkEscape
Price $158.00
Horror Music Pack Vol2 by MOOB - Music On Our Beats
Features:
Total 160 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 160
Number of Audio Cues: 160
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 10:05:41
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Horror Music Pack Vol2
A twisted symphony of fear and chaos, perfect for horror-driven storytelling.
#HorrorSymphony #DarkAmbience #CreepyVibes
[ Previews ]
This Music Pack includes 160 tracks with a total length of 10:05:41 and is divided into multiple previews as shown below.
Chainsaw Waltz
A twisted symphony of fear and chaos, perfect for horror-driven storytelling.
#HorrorSymphony #DarkAmbience #CreepyVibes
Haunting Shadow
Let sinister echoes creep into your soul with dark, shadowy soundtracks.
#DarkShadows #CreepySounds #HorrorAmbience
Witch Child
Enter a mystical realm of eerie chants and haunting melodies that chill the spirit.
#WitchcraftHorror #EerieMelodies #MysticalSound
Sinister Depths
Plunge into the unknown with ominous tracks that echo from the abyss.
#DarkDepths #OminousSounds #AbyssalHorror
Price $315.00
Horror Music Pack Vol1 by MOOB - Music On Our Beats
Features:
Total 160 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 160
Number of Audio Cues: 160
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 9:32:35
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Horror Music Pack Vol1
Unleash spine-chilling terror with cinematic soundscapes designed to haunt your darkest dreams.
#HorrorMusic #DarkAtmosphere #TerrorSounds
[ Previews ]
This Music Pack includes 160 tracks with a total length of 9:32:35 and is divided into multiple previews as shown below.
Possession
Unleash spine-chilling terror with cinematic soundscapes designed to haunt your darkest dreams.
#HorrorMusic #DarkAtmosphere #TerrorSounds
Glimmer
Experience eerie melodies that shimmer with an unsettling beauty, captivating yet haunting.
#CreepyMelodies #ChillingVibes #DarkSoundtrack
Harvest Night
Dive into haunting rural nightmares with sinister tones that evoke fear and unease.
#HarvestHorror #RuralNightmares #DarkTones
Sole Maniac
Feel the pulse of pure madness through intense and unnerving soundscapes.
#PsychologicalHorror #DarkMadness #UnsettlingMusic
Price $315.00
Elf 1 Voxel Character - 3D Lowpoly Fantasy Creature by MrMustache
- Triangles: 2.1k
- Number of textures: 34
- Texture dimensions: 16x16 - 256
- Animations: 0
- Rigging: Yes/Humanoid
Voxel Elf Character - A slender and graceful figure, this elf is adorned with pointed ears and a flowing robe of vibrant colors. Their eyes, often depicted as large and expressive, hold a timeless wisdom. Armed with a bow and arrow, they are skilled hunters and archers. Their demeanor is often one of tranquility and peace, reflecting their connection to nature and magic.
Info :
Rigged as a Humanoid, ready for animation implementation Animations not included, providing flexibility for developers to apply their own or utilize existing humanoid animations.
Explore more voxel creations and discover the world of voxels like never before!
---------------------------- Voxel Collection Pack ----------------------------
Follow us for updates, previews & tutorials:
FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM
Price $5.99
Alien Plant Pack by letsmakecoolart
Number of Unique Meshes: 157
Collision: Yes (for trunks only)
Polycount: Min 82 - Max 9156 triangles
LODs: Yes (generated)
Texture Resolutions:
Plants Atlases:
- T_Plant_Alien_Aloe_01 - 4096x4096
- T_Plant_Alien_BigFlower_01 - 4096x4096
- T_Plant_Alien_Bush_01 - 4096x4096
- T_Plant_Alien_Fern_01 - 4096x4096
- T_Plant_Alien_Fern_02 - 4096x4096
- T_Plant_Alien_LongLeaf_01 - 4096x4096
- T_Plant_Alien_RoundLeaf_01 - 4096x4096
- T_Plant_Alien_Vine_01 - 4096x4096
- T_Plant_Alien_Tree_Leaves_01 - 4096x4096
- T_Plant_Alien_Tree_Bark_Tile_01 - 2048x4096Bark Tile:
UVs:
- channel 1: overlapping;
- channel 2: non-overlapping (for baking lightmaps)
BCO - BaseColor (Opacity in Alpha-channel)
BCO_Tint - desaturated BaseColor (Opacity in Alpha-channel) - use it for more precise color tints
TintMaskTransEmissive - Black&White mask for color variations TintMask (R-channel) - Translucency (G-channel) - Emissive (B-channel)
MetallicSmoothness - Smoothness in Alpha-channel
N - Normal map
You will get:
- 157 meshes (11 species)
- 10 texture atlases (4096*4096) tga
- Foliage Master Material
Alien Plants Species:
- Aloe (12 variations)
- Bush (16 variations)
- Fern_01 (18 variations)
- Fern_02 (18 variations)
- Fern_03 (17 variations)
- Flower_Big (10 variations)
- LongLeaf (14 variations)
- RoundLeaf (14 variations)
- Tree (8 variations)
- Vine_01 (19 variations)
- Vine_02 (11 variations)
Price $29.99
Pixel Horror Hotel Kit by Faycrest Studios LLC
Tilemaps
Sprite Count: 2351
Animated: No
Pixel-Based
12 Ground Rule Tiles
4 Stair Rule Tiles
39 Wall Rule Tiles
24 Wall Edge Rule Tiles
4 Roof Rule Tiles
Animated Sprites
Count of Animated Sprites: 39 [323 Frames]
Animated: Yes
Animated varies by sprite:
- Door opening/closing
- Button pressed/depressed
- Idle animations for fountains, plants, vents, etc.
- Window breaking
Pixel-Based
This 2D Pixel-Art pack creates a haunting, eerie atmosphere of a abandoned hotel, whether it'd be a lobby that had seen its last customer long ago, an old bathroom with cracking tiles, or a court yard in the middle of a dark and uninviting night.
This pack is a perfect addition to anyone wanting to make a top-down horror game, containing hundreds of sprites to create a haunted hotel.
Price $10.00
R/C Car Pack by SpawnCampGames
Includes:
- R/C Car Model
- R/C Truck Model
- R/C Controller Model (Gimbals)
- R/C Controller Model (Trigger Style)
- Traffic Barrel w/ Light Model
- Traffic Cone Model
- Example scene with prefabs.
Poly Counts:
- Total 32k Faces 66k Tris
- Car : 12k Faces 25k Tris (frame & wheels included)
- Truck : 13k Faces 27k Tris (frame & wheels included)
- Trigger Radio : 2.2k Faces 4.4k Tris
- Gimbal Radio : 3.4k Faces 6.8k Tris
- Traffic Barrel : 580 Faces 1.1k Tris
- Traffic Cone : 290 Faces 612 Tris
Texture size: 1024x1024
UV Mapped Textures Included:
- Controller
- CarBody
- CarSpoiler
- TruckBody
- TruckBed
- Tires
- LCDScreen
- Stickers
Seperate pieces make it modular and easily customizeable. Simple Materials**
The Complete R/C Vehicle Pack includes a car, a truck, two controller types (trigger / gimbal ), and a couple of road props.
*Bonus Grid Texture*
Simple and optimized geometry.
Seperate pieces with solid pivots allow many different uses.
- (Vehicle Bodies, Frame and Suspension)
- (Controllers, Trigger, and Gimbal Sticks)
UV-mapped textures and customizable materials.
Can be used as a hero asset, a nice prop, or anywhere else.
Price $15.00
Human Skull AW by Abandoned World
This pack includes:
- 5 Meshes
- 20 Prefabs
- 5 PBR Materials
- 1 Shader (for Built-in)
- 2 Shader Graph (HDRP & URP)
- 12 Textures
- Texture Sizes: 4096x4096
- Textures Maps: BaseColor, Normal, ORM
- ORM Shader combining maps Ambient Occlusion, Roughness and Metallic into one texture
Range of Tris:
- Skull - 8226 tris / 4103 verts
- Jaw - 2834 tris / 1419 verts
- Upper Teeth - 2844 tris / 1454 verts
- Lower Teeth - 2712 tris / 1388 verts
3D model of Human Skull made in Game Ready. A model of a human skull is made with the ability to separate some parts from it: the lower jaw, upper and lower teeth, and you can also separate each tooth yourself. 4 texture sets are made: Clean, dusty, mossy and sandy.
| WebSite | X (Twitter) | YouTube | Instagram | Reddit | Unity |
Features:
- Hight Quality Model & PBR Materials
- LowPoly - Game Ready
- Reasonable poly count
- PBR Textures are collected in ORM packages
Price $9.99
1950s Classic Car #4 Variant by TheKnightsKing
This Asset includes:
-A car model (of .dae type)
-A prefab for the car (1950sClassicCar#4.prefab)
-All the textures for the car (27)
-All the materials for the car (20)
-A demo scene for visual showcasing
Asset Features:
-UV unwrapped body with backup texture
-Low poly generic 50s interior
-3 interior colors
-Detailed undercarriage
-Functional Doors
-Separate Steering Wheel
-Ambient Occlusion baked texture for body
Separate body parts:
-Doors
-Wheels
-Steering Wheel
All Texture Details:
8x8:
-shadow_TEXTURE.png
1024x512:
-numberplate_TEXTURE.png, numberplate_NRM.png
512x1024:
-undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png
1024x1024:
-interiorblue_TEXTURE.png, interiorred_TEXTURE.png, interiorbrown_TEXTURE.png, interior_NRM.png, interior_METAL.png, grill_TEXTURE.png, grill_NRM.png, trimmings_NRM.png, trimmings_TEXTURE.png, holes_TEXTURE.png, squarelight_TEXTURE.png, squarelight_NRM.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_TEXTURE.png, undercarriage_NRM.png, underchrome_TEXTURE.png, underchrome_NRM.png, windows_TEXTURE.png
4096x4096:
-bodymap_TEXTURE.png x 2
All Texture Types:
-Albedo
-Metallic/Specular
-Normal
All LOD Mesh Details: Prefab has 4 LOD States
-LOD_1 (Detail): 41,944 tris
-LOD_2: 35,984 tris
-LOD_3: 14,534 tris
-LOD_4: 9,604 tris
Third-Party file license notices:
-Asset uses 1950sClassicCar#4.dae, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details
-Asset uses bodymap_TEXTURE.png, interiorblue_TEXTURE.png, interiorred_TEXTURE.png, interiorbrown_TEXTURE.png, interior_NRM.png, interior_METAL.png, grill_TEXTURE.png, grill_NRM.png, trimmings_NRM.png, trimmings_TEXTURE.png, holes_TEXTURE.png, squarelight_TEXTURE.png, squarelight_NRM.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_TEXTURE.png, undercarriage_NRM.png, underchrome_TEXTURE.png, underchrome_NRM.png, windows_TEXTURE.png, shadow_TEXTURE.png, numberplate_TEXTURE.png, numberplate_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png; see Textures_license_notice.txt file in package for details
Price $7.99
Wooden Outhouse by Abandoned World
This pack includes:
- 1 Meshes
- 1 Prefabs
- 1 PBR Materials
- 1 Shader (for Built-in)
- 2 Shader Graph (HDRP & URP)
- 3 Textures
- Texture Sizes: 2048x2048
- Textures Maps: BaseColor, Normal, ORM
- ORM Shader combining maps Ambient Occlusion, Roughness and Metallic into one texture
Range of Tris:
- Wooden Outhouse - 776 tris / 520 verts
3D Wooden Outhouse made in low poly.
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Features:
- PBR Materials
- LowPoly - Game Ready
- Reasonable poly count
Price $4.99
TechnoDaemons 02 by diomkin
Number of textures 51+66
Texture dimensions 4096x4096
Maximum polygon count 39890+41202
Number of meshes/prefabs 2
Rigging: Yes
Animation count 32+34
UV mapping: Yes
Types of materials and texture maps PBR
The TechnoDaemon model contains 3 skins, 9 materials, 51 PBR textures 4096x4096, 32 animations, blendshapes.
Polycount:
Faces - 39890
Verts - 38946
Tris - 74113
Animations: 32
Idle x4
Attack x5
Walk x3
BackWalk x3
Strafe LR x4
Run x3
GetHit x4
Death x2
Rage x2
WeaponeON/OFF x2
-----------------------
The TechnoDaemon model contains 3 skins, 12 materials, 66 PBR textures 4096x4096, 34 animations, blendshapes.
Polycount:
Faces - 41202
Verts - 40374
Tris - 76737
Animations: 34
Idle x6
Attack x5
Walk x3
BackWalk x3
Strafe LR x4
Run x3
GetHit x4
Death x2
Rage x2
WeaponeON/OFF x2
Price $54.99
TechnoDemons 01 by diomkin
Number of textures 74+75
Texture dimensions
Maximum polygon count 66324+85194
Number of meshes/prefabs 2
Rigging: Yes
Animation count: 34+42
UV mapping: Yes
Types of materials and texture maps: PBR
The TechnoDaemon model contains 3 skins, 12 materials, 74 PBR textures 4096x4096, 34 animations, blendshapes.
Polycount:
Verts - 41191
Faces - 66324
Tris - 79237
Animations: 34
Attack x2
BackWalk x3
Death x2
GetHit x3
Idle x4
Run x3
Strafe LR x12
Walk x3
WeaponeON/OFF x2
-------------------------
The TechnoDemoness model contains 3 skins, 12 materials, 75 PBR textures 4096x4096, 42 animations, blendshapes.
Polycount:
Verts - 44153
Faces - 85194
Tris - 85194
Animations: 42
Attack x2
BackWalk x3
Death x6
GetHit x6
Idle x7
Run x3
Strafe LR x10
Walk x3
WeaponeON/OFF x2
Price $89.99
ExoSoldiers 01 by diomkin
Number of textures 81+81
Texture dimensions 4096x4096
Polygon count of 67649+77355
Number of meshes/prefabs 2
Rigging: Yes
Animation count 30+30
UV mapping: Yes
Types of materials and texture maps PBR 15+15 materials
The ExoSoldier model contains 3 skins, 15 materials, 81 PBR textures 4096x4096, 30 animations, blendshapes.
Polycount:
Verts - 45869
Faces - 67649
Tris - 80769
Animations: 30
Attack x2
BackWalk x3
Death x4
GetHit x4
Idle x4
Run x2
Strafe LR x6
Walk x3
WeaponeON/OFF x2
-----------------------
The ExoSoldier model contains 3 skins, 15 materials, 86 PBR textures 4096x4096, 31 animations, blendshapes.
Polycount:
Verts - 56339
Faces - 77355
Tris - 95201
Animations: 31
Attack x2
BackWalk x3
Death x5
GetHit x3
Idle x4
Run x3
Strafe LR x6
Walk x3
WeaponeON/OFF x2
Price $89.99