Vintage Desk Essentials pack by SIUP
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount: Different polygons from 188 to 3134 triangles
Collection of vintage detective props, featuring a detailed selection of items including a classic banker’s lamp, magnifying glass, sealed letters, ink bottle with a quill, antique books, and nostalgic photographs. Ideal for creating historical or mystery-themed 3D scenes.
PBR textures.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount: Different polygons from 188 to 3134 triangles
Price $17.89
Futuristic Cryogenics Capsule Pod Machine Scifi by Friday Night Studio
1 material
Size: 4096
Maps:
- Albedo
- Emissive
- Normal Map
- Roughness
- Metallic
- Ambiant Occlusion
All Materials and prefabs already converted to URP and HDRP
Easy to use for any production :
- Built-in
- URP
- HDRP
- Pbr Metallic Roughness. Game ready.
- 1 mesh and prefab (6891 Verts, 6541 faces).
- Retopology of a high poly detailed model.
- Ambiant occlusion and Emissive maps.
- 1 set of materials for optimal quality and optimisation.
- Mesh collider
- Maps size: 4096
Price $15.00
PBR Medicine Health Pack Kit Collection by Friday Night Studio
3 material
Size: 4096-1024
Maps:
- Albedo
- Emissive
- Normal Map
- Roughness
- Metallic
- Ambiant Occlusion
All Materials and prefabs already converted to URP and HDRP
Easy to use for any production :
- Built-in
- URP
- HDRP
- Pbr Metallic Roughness. Game ready.
- 3 Prefabs
- Syringe (198 verts, 292 faces).
- MedicPack (5445 verts, 10791 faces).
- MedicCase (4478 verts, 8916 faces).
- Retopology of high poly detailed models.
- Ambiant occlusion and Emissive maps.
- 3 set of materials for optimal quality and optimisation.
- Maps size: 4096-1024
Price $19.99
3D Stylized Sword Pack by MaSTeeGames
Tri Counts :
Sword1 : 350
Sword2 : 810
Sword3 : 616
Sword4 : 1272
Sword5 : 416
Sword6 : 1204
Sword7 : 1052
Sword8 : 634
There are 8 swords inside of this pack.
Each sword has 4 maps : Normal,Albedo,Metallic,Emission
Standart and URP/lit used for materials
Texture Resulation 2048x2048
Max Tris : 1272
Min Tris : 350
Price $9.99
Pixel Item vol1- Potion, Mushroom & Crystal by AoiSani
- .anim , animator controller and prefebs are included
- 2 versions of crystals, 1 version of mushroom and 1 versions of potion
- color depth : 32 bit
- Sprite size : 1920*64 pixel
- Frame Sprite size : 64*64 pixel
- Frame : 30fps
- Transparency : Yes
Total number of .anim : 16
Total number of animator controller : 16
Total perfebs: 16
Description
Pixel Item vol1- Potion, Mushroom & Crystal includes 4 animations. The package includes spritesheets, animations and prefabs.
Feel free to keep updated with my art or future content by following X(Twitter), bluesky and read the news on my github.
Sprite total frame: 30fps
Each frame size: 64*64 pixel
Total Sprite Sheet number:16
Transparency : Included
Color Depth: 32 bit
Sprite Size: 1920*64 pixel
*All sprites are looping animation.
Package File:
File 1 [anim]
- 16 anim
File 2 [Controllers]
- 16 Animator Controller
File 3 [Pref]
- 16 prefebs
File 4 [Sprite]
-Content File 1: [Crystal]
-10 png(1920*64 pixel)
-Content File 2: [Mushroom]
-3 png(1920*64 pixel)
-Content File 3: [Potion]
-3 png(1920*64 pixel)
Feel to use depend on your need!
Remind to tag the asset owner in X and Bluesky and other media platform.
Price $0.00
Conference Space 01 by TetianaAndronova
Materials
Number of materials — 16
Textures
Number of textures — 19
Textures dimensions
2048*2048 px — 1
1024*1024 px — 17
64*64 px — 1
Prefabs
Number of prefabs — 41
Meshes
Number of meshes — 38
Polygon count meshes
armchair_01 — 2242 triangles
ceiling_decor_01 — 38 triangles
ceiling_decor_02 — 338 triangles
ceiling_decor_03 — 14 triangles
ceiling_decor_04 — 40 triangles
ceiling_decor_05 — 40 triangles
ceiling_decor_06 — 40 triangles
ceiling_decor_07 — 40 triangles
ceiling_decor_08 — 40 triangles
ceiling_decor_09 — 40 triangles
ceiling_decor_10 — 40 triangles
chair_01 — 384 triangles
column — 14 triangles
decor wall_01 — 18 triangles
decor wall_02 — 18 triangles
decor_element_01 — 440 triangles
decor_element_02 — 498 triangles
decor_element_03 — 750 triangles
decor_element_04 — 368 triangles
decor_element_05 — 496 triangles
decor_element_06 — 404 triangles
decor_element_07 — 450 triangles
decor_element_08 — 520 triangles
decor_element_09 — 758 triangles
decor_element_10 — 376 triangles
decor_element_11 — 234 triangles
decor_element_12 — 330 triangles
floor — 12 triangles
lamp_01 — 416 triangles
lamp_02 — 192 triangles
molding_01 — 14 triangles
molding_02 — 18 triangles
plant_01 — 360 triangles
podium_01 — 24 triangles
podium_02 — 168 triangles
pot_01 — 476 triangles
wall_01 — 12 triangles
wall_02 — 12 triangles
UV mapping — Yes
Designed with precision and attention to detail, this asset is perfect for creating immersive environments in architectural visualizations, training simulations, or games. Baked lighting delivers stunning visual quality with optimal performance for real-time applications.
Price $20.00
Procedural Stylized Sky by Biostart
This is a Procedural Skybox shader.
It can be customized for different styles, such as cartoon or stylized.
It is very easy to set up—just replace the Skybox material.
All parameters are available for customization:
the number of clouds, their appearance, transparency, color, and a wide range of settings to suit your preferences.
Built-In, URP, SRP, Unity 6 - Supported
Includes only the demo scene with a Skybox.
It includes a small script for day and night cycle adjustment.
Does not include the models shown in the screenshots.
Price $17.00
Voxel Animal Knights Characters Pack - 3D Fantasy Models by MrMustache
- Models: 5
- Model body parts: 17 (Head,Chest,Arm,Foot...)
- Triangles: 11.2k
- Number of textures: 172
- Texture dimensions: 16x16 - 512
- Animations: 0
- Rigging: Yes/Humanoid
Voxel Animal Knights Characters Pack : Unlock Limitless Creativity in Low Poly 3D Voxel Art
Dive into a world of endless possibilities with our Voxel Animal Knights Characters Pack, created to ignite your imagination and bring your virtual worlds to life. Featuring 5 unique voxel animal characters.
Key Features:
- Flexible Materials: Choose between a single material for optimized performance or multiple materials for individually separated body parts.
- Rigged for Animation: Rigged as humanoid, our characters are ready for action, enabling you to apply your own animations seamlessly and effortlessly.
- Low Poly Voxel Art: Experience enhanced performance with our low poly voxel characters, ensuring smooth gameplay and efficient resource utilization.
Characters (x5):
Lion 1, Giraffe 2, Antelope 3, Baboon 4, Cheetah 5.
Optimized Performance:
Our low poly voxel characters not only offer stunning visual appeal but also provide significant performance benefits, allowing for seamless integration into your projects without sacrificing quality or efficiency.
Connect With Us:
Have questions or need assistance? Don't hesitate to reach out to us.
We're here to support you every step of the way.
Unlock the power of voxel art and unleash your creativity with Voxel Characters Pack today!
---------------------------- Voxel Collection Pack ----------------------------
Follow us for updates, previews & tutorials:
FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM | WEBSITE
Price $15.00
VolFx - VFX Toolkit by NullTale
Features
- Selective multi instance PostProcsssing VolFx
- Vfx timeline track and tools ScreenFx (time, screen, post processing)
Included Effects :
- Glitch - Demo
- Vhs - Demo
- OldMovie - Demo
- Flow - Demo
- ColorMap - Demo
- Pixelation - Demo
- Outline - Demo
- Ascii - Demo
- Dither - Demo
- Bloom
- Slice
- Chromatic aberration
- Wave distortion
- Grain
- Posterization
- Scanlines
- Sharpen
- Color adjustements
- Blur
Misc
- Targeting post processing - can be applyed to scene objects by layer mask
- Custom passes - expandable, has minimal set of custom effects and generic blit feature
- Volume controll - all build in effects controlled via volume profile and linked to a layer mask, so scene processing can be easily made dynamic
- Pool system - can render object to a buffer texture to provide additional textures(like light maps, pattern animations, height etc) then process and use later throug the shader for visual effects
- Configurable pipeline - each effect can be reordered and configurade depending on the application
⚪ Dev by NullTale
• The collection includes about 20+ effects half of which are high quality and have artistic value in themselves, the rest are smaller, classic effects that extend the functionality of familiar ones for selective use or in general (look demos and screens).
• Asset includes ScreenFx timeline animation tracks that can be used to work with post processing and smoothly control game states at runtime as well as create popular effects like flashing shakes and time dilation.
• VolFx is an ultimative framework for creating effects and extending the possibilities of graphic visualisation to a new level that can apply effects selectevly and process custom textures.
Providing convenient tools for this purpose in the form of Timeline Tacks and controlling post-processing modules.
• The modular approach and core allows you to write custom effects, apply PostProcessing chain to different sources and objects, controlling all this through scene Volumes.
Effects List:
- Vhs - Demo
- Glitch - Demo
- Dither - Demo
- Pixelation - Demo
- Ascii - Demo
- OldMovie - Demo
- Outline - Demo
- Flow - Demo
- ColorMap - Demo
- Chromatic aberration - extended color distortion TikTok like included
- Bloom - selective bloom with interpolatable gradients
- Grain - flexible selective pattering effect with hatcing and comman grain
- Slice - interpolateble slice effect
- Blur - distortable blur effect
- Scanlines - tv scanlines
- Posterization - color desretization effect
- Sharpen - clarity filter
- Color adjustements - exteded adhustements controled via curve
- Wave distortion - flexible wave effect
VolFx is also able to create and post-process custom texture sources that can be used later for graphics or affect the scene display in any way (such as lightmaps, mask, cloud shadows etc).
VolFx ♫•*¨*•.¸¸♪
Price $35.00
GIS Data Downloader Pro by GISTech
Exported data format
- DEM : GeoTiff, ESRI ArcGrid ASCII and Unity Raw Files;
- Raster : Jpg format;
- Vector : OSM data.
Providers
- Elevation providers
. SRTM v4.1 resolution of 90 meters per pixel in Both.
. SRTM30 resolution of 30 meters per pixel.
. MapBox resolution up to 10 meters per pixel.
. BingMaps resolution (Global(including poles) 900m, Global 56° S - 60°N 90m and United States 10m)
. OpenTopo supports (SRTM GL3 90m, NASADEM Global 30m, SRTM GL1 30m, USGS 30m and USGS 10m).
. USGS 1m United States .
- Raster providers
. ArcGIS Maps.
. Mapbox Maps;
. Virtual Earth (Bing Maps);
. GoogleMaps.
- Vector providers
. OpenStreetMap
*** FEATURES ***
- Accurate area Bounds selection (From world maps or by coordinate);
- Download GIS data ( DEM-Raster-Vector) easily via GIS data downloader GUI interface;
- Download high-resolution satellite imagery and maps;
- All downloaded data are automatically Geo-referenced, which guaranty a flexibility while importing them into any GIS software;
- Save/Load information of selected Area to file for future use;
- Auto/Custom Detection for Raster-Vector tiles number;
- Ability to avoid overwriting downloaded files to save downloading time;
- Customized GUI interface;
- Very Simple API;
- Works in both Runtime/Editor mode;
- Ability to generate a Geo-referenced preview image to the downloaded Area;
- An Online Extension for GIS Terrain Loader Pro.
- All downloaded data can be used directly via GIS terrain loader asset.
*** SUPPORT ***
- Full source code included ;
- Demo scene included;
- Easy to use with video & documentation;
- Tested on Unity 2020,2021,2022,2023;
- Active support through emails and Discord.
- The package contains the complete source code without dependencies.
GIS Data DownLoader Pro is the most advanced geographic data downloader plugin for Unity Engine, designed to facilitate the downloading of geographic information system (GIS) data from various sources. This tool is essential for GIS professionals, researchers, and enthusiasts who need to access spatial data for analysis, mapping, and other geospatial projects for offline purpose.
Using of this asset allows
- Viewing and downloading high-resolution satellite imagery and conventional maps from multiple services (ArcGIS, Bings Maps , Mapbox .. etc).
- Downloading Digital Elevation Model that can be presented as 3D terrain model.
- DEM collected from different servers, focusing on free high-resolution datasets with a spatial resolution of 30 meters and below.
- Downloading Vector Data based on the OSM database that contains all information about streets, buildings, vegetation, water.. etc.
- Ability to manipulate downloaded data with any GIS Softwares.
- Use the data directly with GIS Terrain Loader to generate 3D Real world environment.
- Ability to use data in research and serious projects.
- Download data at runtime/editor mode.
- Very easy to handle and integrate with any project.
Here are some key features of a GIS Data Downloader:
- Access to Multiple Data Sources: It allows users to download data from various sources.
- Data Formats: Supports multiple data formats, including Vector data, raster datasets and DEMs (Digital Elevation Models).
- User-Friendly Interface: Provides an easy-to-use interface for searching, selecting, and downloading the desired datasets.
- Batch Downloading: Enables users to download multiple datasets simultaneously, saving time and effort.
- Data Management: Includes features for organizing and managing downloaded data, such as renaming files, organizing directories, and converting data formats.
Price $65.00
Widebody Modern Muscle Car by Livbogdan
Number of textures: 52
Texture dimensions:
- 32x32
- 64x64
- 128x128
- 512x512
Polygon count of Widebody Modern Muscle Car
Minimum polygon count:
Maximum polygon count:
Number of meshes/prefabs:
Mesh: 1
Prefabs: 8
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps
D = Base Map
G = Metallic or Smooth
N = Normal Map
O = Occlusion Map
Explore this highly detailed 3D model of a modern muscle car, featuring an authentic wide body kit. The model includes a realistic engine and interior, just like a real car, offering unparalleled accuracy for designers, game developers, and car enthusiasts. Ideal for showcasing, customization, and rendering projects that demand lifelike detail and performance aesthetics. Ready to bring your vision to the next level!
Price $19.00
Baseball Character Editor by GSG Artist
- FBX * 1
- Animations * 4
- Textures * 63
- Materials * 46
- Scene * 1
- Prefabs * 1
- Scripts * 16
- Shader * 3
Create and customize baseball characters with ease using the Baseball Character Editor for Unity. This versatile tool allows you to adjust uniforms, hats, gloves, and more, enabling seamless integration into any baseball-themed project. Perfect for developers who want to enhance player customization and save time on character design. Supports real-time previews and a variety of animations, making it ideal for professional or indie game projects. Boost your baseball game’s realism and customization with this all-in-one character editor.
Price $20.00
Magic Bakery by TaikaTools
Terraform unlimited amount of meshes into Unity Terrains with Textures and/or Alphamaps.
Mesh to Terrain with Texture/Alphamaps.
- Alphamaps grouped by sub-meshes.
- Cut holes into Terrain (collider & layer) Unity 2019.3+.
- Gaussian Blur for base Texture.
- Render meshes into base Texture.
Combine Meshes with multiple materials.
- Extract sub-meshes by Mesh and/or Material names.
- Support large meshes.
- Combine by Layer.
Supports all render pipelines.
NOTE: Artwork used in screenshots isn't included in this package, all artwork is the property of Synty Studio®
Price $33.00
Smart Focus Camera | Object Focus/Object Highlight Camera System & Framework by Golem Kin Games
Key Features
- Multi-Target Focus: Automatically calculates bounds and adjusts camera position and rotation for multiple targets.
- Adaptive Field of View (FOV): Dynamically adjusts FOV based on the size and distance of focus targets.
- Smooth Transitions: Configurable focus and reset speeds for cinematic transitions.
- Customizable Offsets: Fine-tune the camera’s position and look direction for precise control.
- Component Management: Temporarily disables and re-enables components on the camera during transitions.
- Focus Indicators: Visual indicators for targets, easily configurable with prefabs and canvas integration.
- Event Integration: Trigger custom logic with UnityEvents on focus start and end.
- Inspector-Friendly: Easily adjustable settings with a user-friendly interface.
- Flexible Reset: Smoothly restores the camera to its original position, rotation, and FOV.
Example Use Cases
The SmartFocusCamera is perfect for various game genres and scenarios, such as:
- Cinematic Cutscenes: Smoothly transition between characters or points of interest.
- Strategy Games: Dynamically focus on key units, objectives, or areas of interest.
- Platformers: Adjust the camera dynamically for multiple moving players or NPCs.
- RPGs/Adventure Games: Create immersive camera behavior for dialogue sequences or boss battles.
- Racing Games: Focus on the player’s vehicle or dynamically adjust the camera for key events on the track.
- Simulation Games: Adapt the camera for varying scenarios, such as zooming into specific objects or following dynamic movements.
The SmartFocusCamera is a powerful Unity camera system designed to handle dynamic, multi-target focusing, adaptive field of view (FOV) adjustment, and smooth transitions. It is ideal for cinematic experiences, gameplay mechanics, and scenarios where the camera needs to adapt to the environment dynamically. With support for customizable offsets, focus indicators, and component management, this system provides unparalleled flexibility and ease of use.
Key Features
- Multi-Target Focus: Automatically calculates bounds and adjusts camera position and rotation for multiple targets.
- Adaptive Field of View (FOV): Dynamically adjusts FOV based on the size and distance of focus targets.
- Smooth Transitions: Configurable focus and reset speeds for cinematic transitions.
- Customizable Offsets: Fine-tune the camera’s position and look direction for precise control.
- Component Management: Temporarily disables and re-enables components on the camera during transitions.
- Focus Indicators: Visual indicators for targets, easily configurable with prefabs and canvas integration.
- Event Integration: Trigger custom logic with UnityEvents on focus start and end.
- Inspector-Friendly: Easily adjustable settings with a user-friendly interface.
- Flexible Reset: Smoothly restores the camera to its original position, rotation, and FOV.
Example Use Cases
The SmartFocusCamera is perfect for various game genres and scenarios, such as:
- Cinematic Cutscenes: Smoothly transition between characters or points of interest.
- Strategy Games: Dynamically focus on key units, objectives, or areas of interest.
- Platformers: Adjust the camera dynamically for multiple moving players or NPCs.
- RPGs/Adventure Games: Create immersive camera behavior for dialogue sequences or boss battles.
- Racing Games: Focus on the player’s vehicle or dynamically adjust the camera for key events on the track.
- Simulation Games: Adapt the camera for varying scenarios, such as zooming into specific objects or following dynamic movements.
Example Games Where Useful
- Cinematic Games: Uncharted, The Last of Us
- Strategy Games: Age of Empires, StarCraft II
- Platformers: Hollow Knight, Ori and the Blind Forest
- RPGs/Adventure Games: The Legend of Zelda, Skyrim
- Racing Games: Forza Horizon, Mario Kart
- Simulation Games: The Sims, Planet Zoo
With its robust feature set and wide applicability, SmartFocusCamera is an essential tool for developers looking to enhance their game’s camera behavior and create polished, immersive experiences.
Price $8.99
Fun Casual Game Sound Effects by Visionary Eight Studio
Number of Audio Wavs: 65
Size: 65 Files, 25 MB
Format: 44.1 kHz, 16 bit, Stereo, WAV
Supported Development Platforms: All
Created By: Visionary Eight Studio
Here are 65 high-quality sound effects, perfect for casual, hyper-casual, or any type of game requiring a bright, positive, and fun selection of sounds. Ideal for notifications, achievements, menus, and other in-game scenarios, these SFX are versatile and suitable for kids' games, puzzles, platformers, and more. As always, quality takes priority over quantity, giving you peace of mind when purchasing from a trusted and reputable source.
Ana,
V8 Studio
Price $24.00
Ancient Artifact #10 by wb-gameart
Ancient Artifact #10 created in lowpoly as one object with two LODs.
Topology LOD0: 27512 Tris
Topology LOD1: 13695 Tris
Topology LOD2: 1296 Tris
PBR Textures (Standard/URP):
- 2x Albedo Map (4096x4096)
- 2x Normal Map (4096x4096)
- 2x Metallic/Smoothness Map (4096x4096)
- 2x Ambient Occlusion Map (4096x4096)
- 1x Emission Map (4096x4096)
PBR Textures (HDRP):
- 2x Basecolor Map (4096x4096)
- 2x Normal Map (4096x4096)
- 2x Mask Map (4096x4096)
- 1x Emissive Map (4096x4096)
Mesh: .fbx Format
Textures: .tiff Format
PLEASE RATE THE PRODUCT IF YOU LIKE IT. THANKS!!!
Price $5.00
Signboards by TridentCorp
Signboard_1 vertices 3338 Fases 3012 Tris 5872
Signboard_2 vertices 2098 Fases 3704 Tris 3704
Signboard_3 vertices 1589 Fases 1384 Tris 2768
fbx.PBR tex(Albedo, Metal, Normall, AO.Emissive(HDRP URP maps.2048x2048).
UV mapping: Yes
LOD-no
Rigging: No
Prefabs 10
The 3D Model Pack "Signboards" is designed specifically for use in medieval-style game projects. The package includes four variations of signboard models. All models are low-poly and optimized for modern game engines, ensuring stable performance and visual appeal.
Price $7.99
Backpack/Inventory System by liambilly
## Technical Details
### System Requirements
- Unity 2020.3 or higher
- .NET Standard 2.0+
- Minimum 2GB RAM recommended
- Supports both 2D and 3D projects
### Core Components
1. **IPickable Interface**
- Provides standardized item interaction
- Ensures consistent pickup behavior across all collectible objects
- Implements Pickable property for data transfer
2. **ItemSO (Scriptable Objects)**
- Stores item data in reusable assets
- Contains item properties (name, description, icon, stats)
- Allows for easy item management and modification
- Reduces memory usage through shared references
3. **Backpack Component**
- Manages inventory slots and item stacking
- Handles item addition and removal
- Implements sorting and organization features
- Manages inventory capacity limits
## How It Works
The Backpack system provides a streamlined inventory solution using Unity's component-based architecture. At its core, the system uses an IPickable interface that any collectible item can implement, making it easy to turn any GameObject into a pickable item. When players approach items, the system automatically detects these IPickable objects through trigger collisions. The Backpack component, attached to the player, manages the entire inventory process - from item collection to storage and organization. Items are stored as ScriptableObjects (ItemSO), which efficiently maintain item data like properties, statistics, and visual elements. The system supports automatic stacking of similar items, drag-and-drop functionality for item management, and a flexible sorting system. Through the character panel interface, players can easily view, organize, and interact with their collected items. This modular design makes it simple to extend with new features or integrate with other game systems while maintaining optimal performance.
- The item pickup system operates through a streamlined process player enters a designated trigger zone containing a pickable item.
- The system automatically detects any object implementing the IPickable interface within this zone.
- Once detected, the item's data (including type, quantity, and properties) is seamlessly transferred to the player's inventory through the Backpack component. - -- After successful transfer, the original item object in the game world is either destroyed or disabled based on configuration settings.
This process ensures smooth item collection while maintaining game performance through efficient object management. The system also handles edge cases such as inventory full conditions and item stacking rules during the transfer process.
## Use Cases
- Rpg games
- Shooting games
### Benefits
- **Modular Design**
- Easy to extend with new item types
- Simple integration with existing game systems
- Plug-and-play functionality
- **Performance Optimized**
- Uses ScriptableObjects for efficient memory management
- Minimizes garbage collection through object pooling
- Efficient item stacking and management
- **Developer Friendly**
- Clear separation of concerns
- Easy debugging through interface implementation
- Straightforward item creation workflow
- **Inventory Management**
- Automatic stack management
- Smart slot allocation
- Dynamic capacity handling
- Event-driven updates
- **UI Integration**
- Real-time inventory updates
- Dynamic slot generation
- Tooltip system for item information
Price $16.00
OWA Decor Plants 01 by Bohn Studios
A wide variation of potted plants, flowers and shrubs. This decorative vegetation is combined with pottery and share a single material.
- 75 meshes/prefabs total with custom capsule colliders
- 40 potted shrub plants prefabs
- 29 vases with flowers prefabs
- 4 extra spare pottery prefabs
- 3 record players
- 1 material atlas for all prefabs; 8192x8192px atlas texture
- Albedo, Normal, & Detail Normal using default shader
- All meshes are between 700 and 5,271 vertices
- All meshes are editable binary fbx format
Price $25.00