Security Robot NPC Bundle – 5 Rigged Game-Ready Characters by Carthage Studio
Number of textures : 54
Number of Materials : 2
Texture dimensions : 4K
Vertices count : From 18000 to 29943
Number of meshes/prefabs : 5Mesh/ 10 Prefab
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps : PBR
This Security Robots Bundle includes five unique, game-ready robots designed for patrol, guard, and law enforcement scenarios.
Each model features a custom rig, clean topology, and PBR materials. The pack provides two versions per robot one clean and one rusty, for versatility across futuristic, industrial, or post-apocalyptic settings.
Included Robots
- Camera-Head Robot – tall surveillance bot with a mounted camera-style head.
- Sensor-Head Robot – compact patrol bot with multi-sensor optics.
- Armored Robot – sturdy enforcer with reinforced chest plates.
- Dome-Head Robot – police-style bot with light bar and rounded head.
- Heavy-Duty Robot – large, bulk-framed security unit for high-risk zones.
Key Features
- !! All robot Share two distinct material versions: Clean and Rusty. !!
- Fully rigged skeletons compatible with Unity’s Mecanim system.
- PBR textures: BaseColor, Normal, AO, Emission, Metallic (4K & 2K).
- Organized meshes for body, limbs, and head for easy editing or swapping.
- Optimized for VR, AR, and real-time games.
- Ideal for: security patrols, sci-fi games, industrial scenes, cinematic projects.
This pack provides a ready-to-deploy lineup of robotic NPCs for diverse use cases.
Each robot can be used individually, or as a cohesive security team within your project.
For even more variety ,including vendors, civilians, and maintenance NPCs ,check out the upcoming Full NPC Pack.
Price $59.99
33 Cozy Farming Game NPC Character Pack by Gamelauncher Studio
You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.
This 2D character bundle contains the following 33 Characters at a discounted price:
- Arlo Treasure Hunter
- Victor Seed Researcher
- Ethan Tool Maker
- Hugo Spice Trader
- Jasper Grain Trader
- Noah Travelling Trader
- Ellie Egg Seller
- Cyrus Archivist
- Cole Miner
- Clark Lumber Supplier
- Blake Engineer
- Mile Rope Maker
- Maya Animal Whisperer
- Logan Night Guard
- Kara Fruit Vendor
- June Flower Seller
- Ivy Herbalist
- Hazel Honey Keeper
- Garce Chef
- Finn Fisherman
- Felix Stable Cleaner
- Fae Snow Collector
- Theo Mill Worker
- Tara Candle Maker
- Sophie Weather Guide
- Ruby Forest Forager
- Rocco Mule Hundler
- Reed Cart Driver
- Mira Tea Brewer
- Penny Bakery Helper
- Nina Dye Maker
- Rowan wood Carver
- Bonnie Milk Seller
Animation List (11 Total):
- Back_idle
- Front_idle
- Front_talk
- Buff
- Idle_1
- Idle_2
- Jump
- Run
- Vibing
- Walk
- Walk-handup
Need more? Love what you see? Check out our other assets for characters, environments, and game-ready content.
We welcome feedback! If you have suggestions or feature requests, feel free to reach out. We may include them in future updates.
Follow us for updates and new releases:
Official Website | Youtube | Instagram | Facebook | Linkedin | Email
Thank you for your support and happy game developing!
Price $49.00
20 Prime Character Pack by Gamelauncher Studio
You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.
This 2D character bundle contains the following 20 Characters at a discounted price:
- Zara Volt
- Veltrix
- Ryker
- Rika
- Rico
- Ravex
- Maria
- Maira Star
- Lucia
- Kane Volt
- Kane
- Kairen
- Kaira Blaze
- Jax Hunter
- Commander
- Brock
- Boltix
- Blaze Rook
- Rina
- Ravon
Rico Animation List : (69 Total):
- Die
- FireArm_airborne
- FireArm_Die
- FireArm_Hurt
- FireArm_Idle
- FireArm_Jump
- FireArm_Jump_land
- FireArm_Jump_shoot
- FireArm_Run
- FireArm_Shoot
- FireArm_shoot
- FireArm_Walk
- FireArm_Walk_shoot
- Gun_Die
- Gun_Hurt
- Gun_Idle
- Gun_Jump
- Gun_Jump_airborne
- Gun_Jump_land
- Gun_Jump_shoot
- Gun_Run
- Gun_Run_shoot
- Gun_Shoot
- Gun_Walk
- Gun_Walk_shoot
- Headbutt
- Hurt
- Idle
- Jump
- Jump_airborne
- Jump_land
- Jump_throw grenade
- Knife_Die
- Knife_Hurt
- Knife_Idle
- Knife_Jump
- Knife_Jump_airborne
- Knife_Jump_land
- Knife_Jump_slash
- Knife_Run
- Knife_Slash
- Knife_Stab
- Knife_Walk
- Pistol_Die
- Pistol_Hurt
- Pistol_Idle
- Pistol_Jump
- Pistol_Jump_airborne
- Pistol_Jump_land
- Pistol_Jump_shoot
- Pistol_Run
- Pistol_Run_shoot
- Pistol_Shoot
- Pistol_Walk
- Pistol_Walk_shoot
- Punch
- Run
- stick_Attack
- stick_Die
- stick_Hurt
- stick_Idle
- stick_Jump
- stick_Jump_airborne
- stick_Jump_attack
- stick_Jump_land
- stick_Run
- stick_Walk
- throw grenade
- Walk
Need more? Love what you see? Check out our other assets for characters, environments, and game-ready content.
We welcome feedback! If you have suggestions or feature requests, feel free to reach out. We may include them in future updates.
Follow us for updates and new releases:
Official Website | Youtube | Instagram | Facebook | Linkedin | Email
Thank you for your support and happy game developing!
Price $99.00
Sam 2D Animated Spine Character (Human Series) by Gamelauncher Studio
You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.
- Unique & Appealing Character Design – Highly polished and ready-to-use character.
- 29 Detailed Animations – Covering every essential action for each weapon and character state.
- Unity Prefab – Easily preview and integrate animations.
- Source Files Provided – Includes full Spine project (.spine / .json ) and Unity.
- Optimized for Spine & Spine-Unity – All animations are fully rigged and ready to animate.
Animation List (29 Total):
- Crouch
- Crouch Slash with knife
- Crouch with knife
- Die
- Die2
- Hurt
- Hurt with knife
- Idle
- Idle with knife
- Jump airborne
- Jump airborne with knife
- Jump In place
- Jump In place with knife
- Jump land
- Jump land with knife
- Jump start
- Jump start with knife
- Kick
- Laugh
- Running
- Running with knife
- Sheathing knife
- Slash
- Sneak
- Stab
- Talking
- Unsheathing knife
- Walking
- Walking with knife
Love what you see? Check out our other items. Thank You
■ If you have any suggestions or ideas for improvement, feel free to reach out. If possible, We will include your request in future updates.
📰 Follow us for updates and news!
Official Website | Youtube | Instagram | Facebook | Linkedin | Email
Price $15.00
Lyra 2D Animated Spine Character (Human Series) by Gamelauncher Studio
You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.
- Unique & Appealing Character Design – Highly polished and ready-to-use character.
- 29 Detailed Animations – Covering every essential action for each weapon and character state.
- Unity Prefab – Easily preview and integrate animations.
- Source Files Provided – Includes full Spine project (.spine / .json ) and Unity.
- Optimized for Spine & Spine-Unity – All animations are fully rigged and ready to animate.
Animation List (29 Total):
- Crouch
- Crouch Slash with knife
- Crouch with knife
- Die
- Die2
- Hurt
- Hurt with knife
- Idle
- Idle with knife
- Jump airborne
- Jump airborne with knife
- Jump In place
- Jump In place with knife
- Jump land
- Jump land with knife
- Jump start
- Jump start with knife
- Kick
- Laugh
- Running
- Running with knife
- Sheathing knife
- Slash
- Sneak
- Stab
- Talking
- Unsheathing knife
- Walking
- Walking with knife
Love what you see? Check out our other items. Thank You
■ If you have any suggestions or ideas for improvement, feel free to reach out. If possible, We will include your request in future updates.
📰 Follow us for updates and news!
Official Website | Youtube | Instagram | Facebook | Linkedin | Email
Price $15.00
Joren 2D Animated Spine Character (Human Series) by Gamelauncher Studio
You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.
- Unique & Appealing Character Design – Highly polished and ready-to-use character.
- 29 Detailed Animations – Covering every essential action for each weapon and character state.
- Unity Prefab – Easily preview and integrate animations.
- Source Files Provided – Includes full Spine project (.spine / .json ) and Unity.
- Optimized for Spine & Spine-Unity – All animations are fully rigged and ready to animate.
Animation List (29 Total):
- Crouch
- Crouch Slash with knife
- Crouch with knife
- Die
- Die2
- Hurt
- Hurt with knife
- Idle
- Idle with knife
- Jump airborne
- Jump airborne with knife
- Jump In place
- Jump In place with knife
- Jump land
- Jump land with knife
- Jump start
- Jump start with knife
- Kick
- Laugh
- Running
- Running with knife
- Sheathing knife
- Slash
- Sneak
- Stab
- Talking
- Unsheathing knife
- Walking
- Walking with knife
Love what you see? Check out our other items. Thank You
■ If you have any suggestions or ideas for improvement, feel free to reach out. If possible, We will include your request in future updates.
📰 Follow us for updates and news!
Official Website | Youtube | Instagram | Facebook | Linkedin | Email
Price $15.00
Grant 2D Animated Spine Character (Human Series) by Gamelauncher Studio
You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.
- Unique & Appealing Character Design – Highly polished and ready-to-use character.
- 29 Detailed Animations – Covering every essential action for each weapon and character state.
- Unity Prefab – Easily preview and integrate animations.
- Source Files Provided – Includes full Spine project (.spine / .json) and Unity.
- Optimized for Spine & Spine-Unity – All animations are fully rigged and ready to animate.
Animation List (29 Total):
- Crouch
- Crouch Slash with knife
- Crouch with knife
- Die
- Die2
- Hurt
- Hurt with knife
- Idle
- Idle with knife
- Jump airborne
- Jump airborne with knife
- Jump In place
- Jump In place with knife
- Jump land
- Jump land with knife
- Jump start
- Jump start with knife
- Kick
- Laugh
- Running
- Running with knife
- Sheathing knife
- Slash
- Sneak
- Stab
- Talking
- Unsheathing knife
- Walking
- Walking with knife
Love what you see? Check out our other items. Thank You
■ If you have any suggestions or ideas for improvement, feel free to reach out. If possible, We will include your request in future updates.
📰 Follow us for updates and news!
Official Website | Youtube | Instagram | Facebook | Linkedin | Email
Price $15.00
Axel 2D Animated Spine Character (Human Series) by Gamelauncher Studio
You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.
- Unique & Appealing Character Design – Highly polished and ready-to-use character.
- 29 Detailed Animations – Covering every essential action for each weapon and character state.
- Unity Prefab – Easily preview and integrate animations.
- Source Files Provided – Includes full Spine project (.spine / .json) and Unity.
- Optimized for Spine & Spine-Unity – All animations are fully rigged and ready to animate.
Animation List (29 Total):
- Crouch
- Crouch Slash with knife
- Crouch with knife
- Die
- Die2
- Hurt
- Hurt with knife
- Idle
- Idle with knife
- Jump airborne
- Jump airborne with knife
- Jump In place
- Jump In place with knife
- Jump land
- Jump land with knife
- Jump start
- Jump start with knife
- Kick
- Laugh
- Running
- Running with knife
- Sheathing knife
- Slash
- Sneak
- Stab
- Talking
- Unsheathing knife
- Walking
- Walking with knife
Love what you see? Check out our other items. Thank You
■ If you have any suggestions or ideas for improvement, feel free to reach out. If possible, We will include your request in future updates.
📰 Follow us for updates and news!
Official Website | Youtube | Instagram | Facebook | Linkedin | Email
Price $15.00
Aria 2D Animated Spine Character (Human Series) by Gamelauncher Studio
You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.
- Unique & Appealing Character Design – Highly polished and ready-to-use character.
- 29 Detailed Animations – Covering every essential action for each weapon and character state.
- Unity Prefab – Easily preview and integrate animations.
- Source Files Provided – Includes full Spine project (.spine / .json) and Unity.
- Optimized for Spine & Spine-Unity – All animations are fully rigged and ready to animate.
Animation List (29 Total):
- Crouch
- Crouch Slash with knife
- Crouch with knife
- Die
- Die2
- Hurt
- Hurt with knife
- Idle
- Idle with knife
- Jump airborne
- Jump airborne with knife
- Jump In place
- Jump In place with knife
- Jump land
- Jump land with knife
- Jump start
- Jump start with knife
- Kick
- Laugh
- Running
- Running with knife
- Sheathing knife
- Slash
- Sneak
- Stab
- Talking
- Unsheathing knife
- Walking
- Walking with knife
Love what you see? Check out our other items. Thank You
■ If you have any suggestions or ideas for improvement, feel free to reach out. If possible, We will include your request in future updates.
📰 Follow us for updates and news!
Official Website | Youtube | Instagram | Facebook | Linkedin | Email
Price $15.00
Customizable Photo Frames by PolyKebap
Number of textures: 8
Texture dimensions: 1024 x 1024
Polygon count of [film striped frame]: 408
Minimum polygon count: 6
Maximum polygon count: 408
Number of meshes/prefabs: 8
Rigging: No
Animation count: 0
UV mapping: Yes
LOD count: 1
Types of materials and texture maps: PBR
If your rooms feel too generic and bland, this pack will help you fix that quickly. Make your rooms feel like home with these simple, yet effective photo frames! The pack features several different styles and includes cute art to get you started.
They are easy to customize, so you can swap in your own pictures quickly. They are also built to be scalable, meaning you can resize them without any weird stretching or ratio problems.
These are lightweight thanks to simple design, and therefore perfect for mobile or VR projects too.
Price $0.00
50+ Modern Lamps by PolyKebap
Number of textures: 0
Polygon count of [Lamp_1] (the big one with 12 arms): 162
Polygon count of [Lightbulb]: 92
Minimum polygon count: 16
Maximum polygon count: 406 (swirly ceiling lamp)
Number of meshes: 42
Number of prefabs: 65
Rigging: No
Animation count: 0
UV mapping: No
LOD count: 1
Types of materials and texture maps: PBR
🌟 What’s inside?
- Pretty Hanging Lights for the ceiling.
- Tall Floor Lamps for the living room.
- Tiny Desk Lamps for your bedroom or study.
- Glowing Wall Stripes for a futuristic look.
- Spotlights if you would like to highlight a painting or another asset.
- Garden Lamps for outdoors.
✨ Why it’s great:
- Easy to use: Just drag a lamp into your game and it's ready!
- Not laggy: The shapes are simple so your game stays fast.
- On and Off: Each lamp has a "Light_ON" material to make it glowy and "Light_OFF" for an off state.
🛠️ How to use it:
- Open the folder called Prefabs.
- Pick your favorite lamp and drag it into your scene.
- Enjoy!
Price $15.00
Flowers | 50+ Colorful Stylized by PolyKebap
Number of textures: 0
Polygon count of [Model Name]
Minimum polygon count: 14
Maximum polygon count: 2172
Number of meshes: 32
Number of prefabs: 173
Rigging: No
Animation count: 0
UV mapping: No
LOD count: 1
Types of materials and texture maps: PBR
Building a game world can feel a bit empty until you add the small details. If you’re working on a home or office, this pack will help you cozy things up without any extra fuss.
I have included over 50 flower and container combinations. It is also easy to create a custom arrangement. I’ve kept the poly count low so your game stays fast, and everything is set up as a prefab so you can just drag, drop, and get back to the fun parts of your project.
Price $7.00
Market Kit: Upgradable Kiosk System by PolyKebap
Number of textures: 3
Texture dimensions: 1024x1024
Polygon count of [Kiosk]: 354
Number of meshes: 9
Number of prefabs: 6
Rigging: No
Animation count: 0
UV mapping: Yes
LOD count: 1
Types of materials and texture maps : PBR
Low poly stylized kiosk with two variations and 5 color options each. Optimized low poly meshes.
Kiosk model could be use from outside as a shop. Or from inside too.
You could easily create an upgradable system, starting with cardboard boxes, moving on to a wooden stall. Then a bigger stall and then a kiosk. You could use the small props, the ones already included in this pack, to create even more levels of upgrade.
Or you could use all of them on a scene at the same time to build a market scene. Festivals, city centers, beaches, etc. any scene that needs a kiosk, could benefit from this pack.
If you like my style, I've got a coins pack that could go well with kiosk pack:
Stylized Coin Pack (FREE)
Price $15.00
Hierarchical Tag Forge by CarryForge
Features: See Description
Supported OS: Supported for use with Windows
Link To Documentation: Documentation
Why use Hierarchical Tag Forge?
Hierarchical Tag Forge is a production-grade, Unreal-style hierarchical gameplay tag framework for Unity. It gives you a single, consistent vocabulary you can use across your entire project; abilities, AI states, items, units, weapons, buffs/debuffs, events, UI flows, quest flags, and more; while keeping runtime lookups fast, deterministic, and scalable as your content grows. Instead of relying on fragile string comparisons, scattered enums, one-off manager scripts, or concrete type references, you maintain a centralized Gameplay Tag Database and query it efficiently at runtime through optimized access patterns designed for real game workloads.
A core focus of Hierarchical Tag Forge is performance: the runtime APIs and query evaluation are structured for zero-GC allocation during gameplay querying, enabling frequent checks and complex evaluations without avoidable garbage collections; ideal for AI, combat, state machines, and systemic gameplay.
///KEY STRENGTHS///
Hierarchical organization: Define tags in a clean parent/child structure (e.g., Ability.Magic.Fire.Fireball) that scales to large projects.
Fast runtime access: Designed for repeated tag checks in hot gameplay loops.
Zero-GC querying: Query evaluation is built to avoid per-call allocations during runtime usage.
Three ways to use tags (choose your workflow):
- Code-authored tags: declare tags directly in code for fully code-driven pipelines.
- Editor-authored tags + generated code references: create tags in the Tag Manager, bake, then reference them in code via generated constants.
- No-code / Inspector-driven: select and use tags through custom property drawers, prebuilt components, and assets without writing tag strings manually.
Automated code generation: Bake generates a flat static class containing constant tag references, giving you clean, typo-proof access in code without hand-authoring declarations.
Editor-first authoring: Dedicated tooling for daily tag creation, browsing, and maintenance.
Tag pickers & property drawers: Inspector-ready UX for selecting tags and containers safely; no string entry, no guessing.
Query Builder UI: Build and visualize tag queries in-editor rather than hand-authoring complex logic.
GAS-style Requirements Query asset: Author requirement logic like Require All, Require Any, and Block Any (great for ability gating, interactions, equipment rules, and state constraints).
Reactive gameplay support (built-in, minimal setup):
Hierarchical Tag Forge includes a practical “ownership” component out of the box:
- A tag owner surface to represent “this object currently has these tags.”
This enables common production patterns; doors, interactables, devices, UI states, buffs, or world triggers, to be driven by tags immediately.
Production validation/baking: Catch hierarchy issues, collisions, and invalid data early, before runtime.
Scales with content: Works whether you have dozens of tags or tens of thousands.
///HIERARCHICAL TAG FORGE INCLUDES///
Gameplay Tag Database (core asset):
A centralized database asset that stores and organizes your hierarchical tags. This becomes the source of truth for your project’s tag vocabulary.
Tag Manager (Editor Window):
A purpose-built editor tool for creating, organizing, searching, and maintaining your tags quickly. Designed for day-to-day production iteration.
Tag Pickers / Property Drawers:
Inspector-ready UI for selecting tags and tag containers safely and quickly; no fragile string entry, no guesswork.
Query Builder UI:
An editor interface for authoring and inspecting tag queries. Useful for designers and programmers alike when building complex condition logic.
Tag Requirements Query (GAS-style):
A dedicated “requirements” style asset for common gating logic:
- Require All
- Require Any
- Block Any
Ideal for abilities, interactions, equippables, AI behaviors, quest conditions, and UI state gating.
Code-Declared Tags:
Support for declaring tags in code for stable global references and structured workflows.
Bake + Automated Code Generation:
A bake workflow that validates your database and can generate code for easy runtime access. Generated output includes a flat static class of constant tag references, enabling a workflow where users:
- author tags in the Tag Manager,
- bake,
- reference tags in code via generated constants (no string typing, no manual declarations).
Validation & Baking Pipeline:
A bake/validation pass to ensure your database is internally consistent and runtime-ready.
Demo Scene + Template Code:
A complete demo scene with prebuilt example code that demonstrates the expected usage patterns across the system. The examples are designed to be directly reusable with minimal changes.
Performance TestHarness (Profiling):
A dedicated TestHarness intended for profiling and validation, including stress scenarios such as 100,000s of queries across 1,000s of owners per frame, so users can measure real runtime cost and confirm the zero-allocation query approach in their own project context.
Choose your preferred integration style:
- Add an observer component to react to tag state via rules + UnityEvents.No-code / Inspector-driven: use drawers + prebuilt components/assets.
Add a tag owner component to objects that own tags. - Generated constants: author tags in-editor, bake, and reference them via a generated flat static constants class.
- Code-authored tags: declare tags in code directly.
Use tags at runtime via tag fields, tag containers, and queries; driving AI decisions, ability gating, item rules, animation states, quest flags, UI flows, and more.
Use the demo + TestHarness to accelerate integration and validate performance.
///WHAT HIERARCHICAL TAG FORGE IS NOT///
It is not an ability system, inventory system, quest system, or AI framework.
It does not replace your gameplay architecture; it provides a high-performance vocabulary layer that makes your systems cleaner, more consistent, and easier to scale.
///DISCLAIMERS///
- None of the assets shown in videos/screenshots are included unless explicitly stated.
- Runtime performance depends on project scale, usage patterns, and hardware; the system is designed to minimize allocations during querying and keep lookups efficient for frequent gameplay checks. While all querying is allocation free some allocation is required for mutation such as adding and removing tags from a container, using bulk tag changes will keep allocation to a minimal during those scenarios.
- General knowledge of C# concepts such as events, ref/in keywords is required to use this asset fully.
- All performance benchmarks were tested on the following processor:
12th Gen Intel(R) Core(TM) i9-12900K (3.20 GHz)
///SUPPORT/ CONTACT///
If you run into issues or have feature requests, contact me directly. For bug reports, please include:
- Unity version
- Summary of the problem
- Steps to reproduce
- Screenshots (if applicable)
Email: anthony.halstead@carryforgestudio.com
Discord: https://discord.gg/9RCShGqktS
Website: https://carryforgestudio.com
YouTube: CARRY FORGE - YouTube
Price $20.00
Per Object Shadow by 0xStudio
- Generate separate ShadowMap for up to 16 groups of objects
- Drawing PerObjectShadow as fullscreen blit
URP Cascade Shadow Maps are rendered centered around the camera. When the ShadowDistance is large or objects are far away, the shadow precision becomes very low. Per Object Shadow allows you to generate separate ShadowMap for up to 16 groups of objects, enabling high-precision shadows.This feature is commonly used to generate high-precision self-shadowing for the main character.
Price $0.00
Stylized Rocks Free Demo Pack by 3DMarkus
Number of textures: 21 textures
Texture dimensions: 4096
Vertex Count: 100-5000
Number of meshes/prefabs: 7 prefabs
Rigging: No
UV mapping: Yes
LOD information: Yes, 3 LOD stages
Types of materials and texture maps: PBR stylized materials
This is a free content that you can use in your projects.
Here is the full pack with demo level and full setup.
✅ No AI used
📧 SUPPORT EMAIL: 3dmarkus.art@gmail.com
Includes:
7 unique prefabs
up to 3 LOD stages.
Collisions
Price $0.00
Stylized Rocks and Cliffs Pack by 3DMarkus
Number of textures: 46 textures
Texture dimensions: 2048-4096
Vertex Count: 100-5000
Number of meshes/prefabs: 28 prefabs
Rigging: No
UV mapping: Yes
LOD information: Yes, 3 LOD stages
Types of materials and texture maps: PBR stylized materials
✅ No AI used
📧 SUPPORT EMAIL: 3dmarkus.art@gmail.com
Includes:
Demo scene with terrain and grass.
Presets for materials: clean rock surface and with top grass layer.
28 unique prefabs
11 texture set (BC, Normal, RMA)
up to 3 LOD stages.
Collisions
Price $19.99
FCS29: Japanese Anime Voices by VoiceRec
Audio file types: wav
Sample rate: 44100 Hz
Bit depth: 16 bit
Loopable: No
Additional: mono
The 29th of the female voice series!
Japanese Anime Voices: Female Character Series Vol.29 is collection of 126 high quality recording voices.
The voice samples pack is perfect for Japanese RPG/ACT/ADV/STG game and so on.
Such as a battle, talk, greetings, emotion collecting.
・126 voices, wav files at 44,100 Hz, 16 Bit, Mono.
・These voices were recorded in a studio using professional voice actors and high quality microphones.
※The character image is not bundled with a product.
Price $29.99
FCS28: Japanese Anime Voices by VoiceRec
Audio file types: wav
Sample rate: 44100 Hz
Bit depth: 16 bit
Loopable: No
Additional: mono
The 28th of the female voice series!
Japanese Anime Voices: Female Character Series Vol.28 is collection of 126 high quality recording voices.
The voice samples pack is perfect for Japanese RPG/ACT/ADV/STG game and so on.
Such as a battle, talk, greetings, emotion collecting.
・126 voices, wav files at 44,100 Hz, 16 Bit, Mono.
・These voices were recorded in a studio using professional voice actors and high quality microphones.
※The character image is not bundled with a product.
Price $29.99
Stylized Smash Hit FX — Comic-Style Hit Effects Pack by Shirokage Asset Works
- Unity Version: Recommended 2022.3 LTS or later.
- Render Pipeline: Supports Built-in and Universal Render Pipeline (2D Renderer).
- Color Mode: Standard (LDR) and HDR supported.
- System: Uses Unity’s built-in Particle System.
- Customization: Scaling is supported via the top-level parent Transform (Scaling Mode: Hierarchy).
Note for URP Users:
- Please ensure the 2D Renderer is configured.
- To achieve the intended glow in HDR presets, enable HDR on your Camera and active a Global Volume with a Bloom override.
- This package does not include Renderer2D assets or project-wide URP settings to avoid overwriting your current configuration.
Elevate your game's combat feedback with punchy, comic-style visual effects!
Stylized Smash Hit FX is a collection of high-quality 2D hit effects designed to add powerful impact to your strikes, blows, and projectiles. With three clearly defined intensity levels, you can easily differentiate the weight of every attack in your game.
Key Features:
- 3 Intensity Levels: Includes "Weak," "Medium," and "Strong" presets to match your gameplay mechanics.
- High Visibility: Designed with strong contrast and brightness to ensure effects stand out against any background.
- Fully Customizable: Easily adjust colors, scale, and speed via the Inspector to fit your project's unique style.
- Lightweight & Optimized: Built using the standard Particle System, making it ideal for both PC and mobile projects.
What’s Included:
- hit_weak: Perfect for rapid strikes or light attacks.
- hit_mid: Balanced visuals for standard combat.
- hit_strong: Massive impact for finishing moves or heavy hits.
- Variants for Built-in, URP LDR, and URP HDR are ready to use.
Whether it’s a critical hit or a simple jab, these effects will make every collision feel satisfying. Best when paired with camera shake and hit-stop!
Price $6.99