Ground Hog - Quirky Series by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ One (1) animal
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 26 blendshapes/shapekeys for facial expression
✅ 4 LOD [between 300-9,000 tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV map
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $4.99
Caracal - Quirky Series by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ One (1) animal
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 26 blendshapes/shapekeys for facial expression
✅ 4 LOD [between 300-9,000 tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV map
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $4.99
Color Studio 10 by Kronnect
Color Studio 10 is a full in-Editor pipeline for palettes, pixel art, recoloring, and sprite-to-voxel conversion. Create, paint, animate, recolor, and export without leaving Unity.
No external apps. No broken workflow. Just fast iteration right where you need it.
Compatible with all pipelines (Built-in, URP, HDRP).
🚀 Latest Additions in Color Studio 10:
- Layers + animation workflow in Pixel Painter (frames, playback, onion skinning, per-frame timing).
- Major tool expansion: advanced shape tools, freeform tools, text layers, rich selection modes, transform pivots.
- Pro editing pipeline: PSD import (with layers), sprite-sheet import/export, GIF export, .pp layered project format.
- Advanced layer system: masks, blend modes, opacity, effects (Drop Shadow, Outline, Inner Shadow, Outer Glow).
- New filters panel with live preview (sharpen, blur, palette remap, hue/saturation/contrast/tint, posterize, pixelate).
- Scene texture workflow: browse textures from GameObjects/material slots and paint with live preview in-scene.
- Custom high-performance undo/redo optimized for large pixel workflows.
🧩 What You Can Do
Design Better Palettes, Faster
Build palettes with color theory-driven schemes (complementary, triadic, square, accented analogous, spectrum, custom, and more), then fine-tune saturation, lightness, brightness range, hue spread, and color temperature.
Export LUTs, color textures, and C# arrays in one click.
Paint Sprites & Textures Directly in Unity
Use Pixel Painter to create or edit sprites, textures, and sprite sheets with powerful brushes, blend modes, patterns, mirror painting, smooth shapes, and precision tools.
Animate Pixel Art in the Same Tool
Create multi-frame animations with layer stacks per frame, thumbnail timeline, playback controls, per-frame duration, onion skin, GIF export, and sprite sheet export.
Recolor Anything (Editor + Runtime)
Apply palettes and per-color rules to sprites, MeshRenderers, and
SkinnedMeshRenderers. Use mask textures, color correction, LUT optimization, and bake final results into materials/textures when ready.
Turn 2D into Optimized 3D Voxels
Export flattened pixel art to a voxel prefab with mesh/material generation optimized for low vertex overhead.
Edit Scene Materials Without Leaving Pixel Painter
Select a GameObject, discover editable texture slots, create missing textures directly, and paint with live preview on meshes, sprites, and UI elements.
✅ Full Feature List
Palette Manager
- Interactive color wheel with key color controls.
- Color schemes: Monochromatic, Complementary, Gradient, Analogous, Split Complementary, Accented Analogous, Triadic, Tetradic, Square, Spectrum, Custom.
- Adjustable hue count, shades, saturation, lightness, min/max brightness, split amount.
- Color temperature controls (Kelvin + strength).
- Add/remove/sort custom colors.
- Import ASE (Adobe Swatch Exchange).
- 10 included sample palettes.
- Save/load palettes as ScriptableObjects.
- Project palette inventory view.
- Compact palette view for quick access near Unity color picker.
- Export palette LUT.
- Export palette texture.
- Export palette colors as C# array.
- Extract unique/most frequent colors from textures.
Pixel Painter Core
- Frame-based document with independent frame dimensions.
- Layer stack per frame.
- Layer thumbnails and frame thumbnails.
- Reorder, duplicate, rename, merge, flatten layers/frames.
- Load/save single layer to disk.
- Load/save single frame to disk.
- Save/load full layered animation project (.pp) with metadata.
- Recent files and quick reopen workflow.
Brush & Paint System
- Brush shapes: square, circle, soft circle.
- Brush size + brush strength.
- Brush patterns: lines, dither, clipboard pattern, and custom patterns.
- Load/save/reorder custom brush shapes and patterns.
- Blend modes: Normal, Multiply, Screen, Overlay, Soft Light, Hard Light, Add, Subtract, Darken, Lighten, Color Dodge, Color Burn, Color, Difference, Shade.
- Shade mode with palette-aware direction.
- Spray tool with density and continuous mode.
- Mirror modes: none, horizontal, vertical, quad.
- Color history strip and foreground/background swapping.
Drawing Tools
- Paint, erase, flood fill, replace-all, color-replace.
- Gradient tool (linear/circular + posterize levels).
- Line, curve, rectangle, ellipse, regular polygon, contour, polygon draw.
- Optional smooth mode for supported tools.
- Shape fill modes (foreground/background/none).
- Create-on-new-layer options for line/shape/freeform tools.
Selection & Transform
- Selection modes: rectangle, ellipse, lasso, polygon, magic wand contiguous, magic wand global, magnet (edge snapping).
- Selection tolerance and thickness options.
- Selection actions: select all, trim, invert, deselect, copy, cut, paste, delete.
- Convert selection to new layer.
- Crop to selection.
- Resize selection.
- Shrink/expand selection.
- Border selection.
- Zoom to selection.
- Move/resize/rotate selection with persistent pivot.
- Resampling modes: Nearest, Sharp Nearest, Bicubic, Sharp Bicubic.
- Selection transform operations: flip, rotate, displace.
Canvas Operations
- Free transform modes: move, free resize, rotate.
- Movable transform pivot + reset pivot.
- Optional canvas auto-expansion during transform.
- Canvas resize with anchor grid and “all frames” option.
- Crop canvas (current frame or all frames).
- Flip/rotate canvas.
- Fill canvas operations.
- Displace operations.
Layer Effects & Text Layers
- Layer blend modes + per-layer opacity.
- Layer masks with view modes (blended, mask only, red overlay).
- Effects: Drop Shadow, Outline, Inner Shadow, Outer Glow.
- Text layers with editable bounding box.
- Text settings: font, size, alignment, vertical alignment, letter spacing, line spacing, antialiasing.
- Drag/resize text bounds directly on canvas.
- Rasterize text layers to pixels.
- Rasterize effects into pixels.
Animation
- Frame add/duplicate/delete/reorder.
- Playback controls with FPS and loop.
- Per-frame duration controls.
- Onion skin for previous/next frames with custom tint colors.
- Frame scrubber + keyboard navigation.
- Export animated GIF.
- Export sprite sheet atlas with spacing.
- Auto sprite slicing metadata on exported sheet.
Import / Export
- Load image formats: PNG, JPG, JPEG, TGA, BMP, PSD.
- Import PSD (8-bit RGB) with layer visibility/opacity/blend handling.
- Import sprite sheet by frame width/height slicing.
- Open sprite sheets as full animation frames or as individual sprite.
- Save linked texture/sprite with mode-aware behavior.
- Save as new image.
- Export current frame as PNG.
- Export animation as GIF.
- Export animation as sprite sheet.
- Export voxel prefab from flattened image.
Scene Material & Asset Browser Workflow
- Browse project textures/sprites/sprite sheets in integrated browser.
- Filter by type and in-scene usage.
- Locate assets in Project and in Scene.
- Open directly into Pixel Painter.
- Drag & Drop support.
- Edit textures from selected GameObject materials/sprites/UI.
- Detect and list material texture slots by category.
- Create new textures for empty slots from inside Pixel Painter.
- Remove/replace slot textures.
- Live preview edits directly on scene objects/material slots.
- Context menu: GameObject → Edit in Pixel Painter.
Recolor (Editor + Runtime)
- Recolor modes: Main Color Only, Texture, Main Color + Texture, Vertex Colors.
- Supports SpriteRenderer, MeshRenderer, SkinnedMeshRenderer.
- Palette-based recolor with selectable color match modes (RGB/HSL and channel-specific modes).
- Interpolation option to preserve luminance feel.
- Per-color operations (preserve/replace) with threshold.
- Optional mask texture for texture recolor.
- Color correction block (LUT, brightness, contrast, vibrance, tint).
- Optimization LUT for high-speed runtime texture recolor.
- Pick exact original color from SceneView.
- Add principal colors from texture/UVs/vertex colors.
- Bake recolor into embedded assets or new external material/texture files.
- Revert to originals and refresh workflow in editor/runtime.
Editor Experience
- Dockable windows (Palette Manager + Pixel Painter).
- Tooltips, visual previews, compact UI modes.
- Convenient hotkeys.
- Custom memory-aware undo/redo system.
Check out our other assets | Support | kronnect.com
Price $29.99
Fantasy Bird Creatures with Elemental Eggs Evolve Characters Pack by Neprosto Assets
- Total Icons: 124 (64 birds + 64 eggs)
- File Type: PREFABS + PNG
- Resolution: Avg. 512×512px
- Animation: Not animated — static illustrations only
This asset pack features a collection of cute fantasy bird creatures, each paired with its own unique egg. Every bird–egg pair is thematically connected, allowing them to function as a single gameplay unit across different progression stages—from obtaining the egg to hatching and developing the creature.
The birds are designed with a wide range of elements and themes, including fire, ice, electricity, darkness, light, nature, magic, cosmic, technology, poison, crystal, and other fantasy variations. Their corresponding eggs visually reflect the same element or concept, making it intuitive for players to understand which creature will hatch from each egg.
This asset is well suited for games featuring:
- creature breeding and collection systems
- evolution, upgrades, and rarity tiers
- incubation and time-based mechanics
- gacha systems, loot boxes, and rewards
- crafting, merging, and enhancement mechanics
- pet, companion, and farming systems
The icons can be used in inventories, collection screens, shops, progression trees, quest rewards, or as standalone game items. The friendly, cartoon-style visuals make the pack suitable for both mobile and PC games.
The asset is genre-agnostic and can be easily adapted for fantasy, magical, casual, idle, or hybrid game projects.
Price $16.99
Ultimate Pixel Game Icons Pack for RPG, Survival, Crafting and Action Games by Neprosto Assets
- Total Icons: 775
- File Type: PREFABS + PNG
- Resolution: Avg. 512×512px
- Animation: Not animated — static illustrations only
Full Description
This comprehensive pixel art game icon pack is built as a universal visual foundation for system-driven games. It features hundreds of clean, readable pixel icons designed specifically for gameplay clarity in inventories, crafting menus, loot drops, shops, upgrades, skill trees and progression systems.
All icons follow a consistent pixel-art style, making them ideal for retro, modern pixel, or hybrid pixel games. The set covers both fantasy and sci-fi themes, allowing seamless mixing of genres while preserving visual cohesion.
The pack is especially suited for games where icons directly represent mechanics such as resource management, crafting chains, combat loadouts, equipment progression and in-game economy loops. Pixel readability is preserved at small sizes, making the icons reliable for dense UI layouts and scalable interfaces.
Ideal for:
- RPG and Action RPG games
- Survival and crafting games
- Strategy and simulation games
- Idle and incremental games
- Adventure and exploration games
Categories
- Weapons & Combat
- Armor & Equipment
- Tools & Crafting
- Resources & Materials
- Food & Consumables
- Magic & Artifacts
- Technology & Sci-Fi
- Economy & Loot
- World & Environment
Price $89.99
Blue Vortex – Stylized Sci-Fi Shooter Girl by ExistenceStudios
Demonstration Full YouTube - SHOWCASE
Our Mixamo and Other animations to Unity - Tutorial (Choose your Voice Track)
Number of textures - 36
Texture dimensions - 4096x4096
Total Count - ▲ 47 363 - ● 24 532
Number of meshes/prefabs - 31/32
Rigging - Yes (rig is issued personally at your request)
Animation count - x12
Animation type list - In-Place
UV mapping: Yes
Types of materials and texture maps - PBR
Feel free to contact:
Email existencestudio.help@gmail.com
Be part of our community on Discord!
| Be part of our community on Discord
| And Social Links Artstation | LinkedIn
Demonstration YouTube Showcace
🔴 Save 30% on Similar Stylized Assets – Bundles & Packs → [TAB]
Our Mixamo and Other animations to Unity - Tutorial (Choose your Voice Track)
Features:
✅ Live Link Supported: Real-time animation streaming ready.
✅ Custom Animations (12x): Custom animation set.
✅ Custom Outline Shader: Stylized toon outline look.
✅ Custom Player Controller: Smooth movement setup
✅ Unique Props: Bear + SMG included.
✅ Modular System: Removable cloth.
✅ PBR + 4K Textures: High-quality physically based materials.
✅ Extra Bones: Eyes, jaw, hair, bear, cloth bones included.
✅ Unity Pipelines: SRP / URP / HDRP supported.
✅ Control Rig: Cinema 4D + Blender + Maya ready.
📦 Setup Projects + Formats: Blender/Maya/3ds Max/C4D + FBX/OBJ.
Technical Info:
- Version UnrealEngine - 5.1 and higher support
- Version Unity - 2019, 2021, 6000 and higher
- DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset
Polycount:
Total Count - ▲ 47 363 - ● 24 532
BlueVortex: ▲ 37551 ● 19456
SMG: ▲7369 ● 3793
Bear: ▲ 2443 ● 1283
Control Settings:
- LBC/RBC - Attacks
- W, A, S, D – Move
- Shift - Run
- Space - Jump
- ScrollWheel - Camera zoom
- C - Crounch
- K - Outline Shader
- 1 Key - Weapon Mod
- 2-8 Key - Module Cloth
- F - Dead
AnimationsPack consists of custom x12 animations:
- attacks
- crouch (idle, walk)
- dead
- jump (start, loop, end)
- idle
- run
- walk
Overview
Step into a futuristic battle arena with Blue Vortex, a stylized female hero tailor‑made for modern hero‑shooter and battle‑royale experiences. She merges vibrant animation and cartoon aesthetics with gritty action and a cool sci‑fi attitude. Built on the epicskeleton, she is fully rigged, animated and gameready, complete with blueprint and animationblueprint support for thirdperson gameplay and scripted battle events.
This character is both a soldier and an agile assassin, outfitted with a silenced pistol, lightweight armour and a quirky teddy bear charm hanging from her backpack. She carries a custom gun fitted with a silencer, but her real power comes from the swirling energy vortex she can summon. Activate her vortex to spin, swirl and knock back enemies in an explosive display of weapons mastery. Her modular design lets you toggle the jacket, gadgets, pouches and even the stuffed toy, making it easy to adapt her look for different scenarios.
Despite her playful look, the Blue Vortex agent is a formidable operative. She excels in action and adventure settings - whether infiltrating a cyberpunk metropolis, surviving an alien invasion or competing in a neon‑lit arena. Her sci‑fi, cyberpunk and modern influences blend seamlessly with fantasy or realistic environments. Full support for script‑driven AI and blueprint programming means she can be deployed as a protagonist, NPC or enemy agent in any shooter. The included animation library covers everything from idle stances and tactical reloads to break‑dance emotes, ensuring she feels alive in your game.
Bring Blue Vortex into your project and watch her energy unfold. With her futuristic style, custom weapons, swirling vortex power and charismatic hero persona, she is ready to dominate your arena. Whether you’re building a battle experience, a narrative‑driven adventure or a stylised sandbox, this gameready asset offers the flexibility and polish of a premium 3D model.
Price $49.99
Pika - Quirky Series by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ One (1) animal
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 26 blendshapes/shapekeys for facial expression
✅ 4 LOD [between 300-9,000 tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV map
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $4.99
Himalayan Tahr - Quirky Series by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ One (1) animal
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 26 blendshapes/shapekeys for facial expression
✅ 4 LOD [between 300-9,000 tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV map
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $4.99
Alpine Salamander - Quirky Series by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ One (1) animal
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 26 blendshapes/shapekeys for facial expression
✅ 4 LOD [between 300-9,000 tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV map
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $4.99
Stylized Wooden Chair – Game Ready by Imersual Studio
Number of textures : 1
Texture dimensions: 4K
Polygon count of main model : 3292 triangles
Number of meshes: 1
Number of prefabs: 1
Rigging: No
Animation count
UV mapping: Yes
Types of materials and texture maps : PBR
A ready-to-use wooden armchair for your scene. Clean topology, UV-unwrapped, and 4K PBR maps (Albedo, Normal, Roughness/Metallic, AO) keep it sharp in close shots. Ships URP-ready; HDRP works with quick material tweaks.
Works great in RPG, fantasy/medieval, stylized adventure, home/tavern interiors, galleries, and VR/AR.
Includes: Unity URP prefab + materials, FBX, 4K PBR textures.
Price $4.99
FM WebSocket 6 by Frozen Mist
Webpage | Main Forum | Youtube | Twitter | Facebook
FM WebSocket 6 is a plugin for Unity3D, which provides you a simple, flexible and reliable networking solution using WebSocket. It’s compatible with our popular full package FMETP STREAM.
It’s a cross-platform networking solution, which is focusing on Internet stream via node.js server, involves the key features below:
# Public Network Connection
# Simple Send & Receive with Message or Byte[]
# Server <=> Clients
# General Send Type: All, Server, Others, Target
# Transformation Sync support
# RPC function calling method support
# Cross Platform: iOS/Android/Mac/PC/Linux/UWP…etc
# All Written in C#, easy to modify if necessary
New Features:
Room system
*previous network type(Server, Client) is replaced by network type(Room)
WebSocket Networking With Simple Commands:
- send commands:
SendToAll("Hello World");
SendToOthers("Hello World");
SendToServer("Hello World");
SendToTarget("Hello World", "wsid");
SendToAll(byte[]);
SendToOthers(byte[]);
SendToServer(byte[]);
SendToTarget(byte[], "wsid");
- connection commands:
Action_JoinOrCreateRoom("MyRoomTest");
Action_Close();
Action_RequestRoomMaster();
// How to Instaniate NetworkObject
FMWebSocketManager fmwebsocket = new FMWebSocketManager();
//prefab_FMWebSocketView should be located in Resource folder
FMWebSocketView websocketView = FMWebSocketManager.InstaniateNetworkObject(prefab_FMWebSocketView.gameObject.name, delegate (FMWebSocketView _callbackView) { } );
// How to use RPC function calling method via networked object with FMWebSocketView
FMWebSocketView websocketView;
websocketView.RPC_SEND(this, () => PRC_SyncID(inputID), FMSendType.All);
public void PRC_SyncID(int inputID)
{
Debug.Log("Received ID: " + inputID);
}
Example of sending in one line function:
FMWebSocketManager.instance.SendToAll("Hello World");
FMWebSocketManager.instance.SendToTarget("Hello World", "xxxxyyyy-zzzz");
Support: thelghome@gmail.com
#######################
This asset uses 1) websocket-sharp under The MIT License (MIT);see Third-Party Notices.txt file in package for details.
Price $120.00
Dynamic Radial Masks² by Amazing Аssets
Documentation | PC Build | Forum | Support
Dynamic Radial Masks is a shader extension for Unity, calculating world space volumetric 3D spherical projections in a variate of forms and shapes directly inside a shader. Calculated result is a mask, simple gray-scale value in the "float" format. This mask inside shader can be used for interpolating one shader value into another, for vertex displacement, discarding mesh fragments, creating hit and impact, ripple, sonar, force field, shockwave and many other effects. Promotion video and posters demonstrate just several use cases, do not be limited by those ideas only.
Dynamic Radial Masks is a collection of predefined methods ready to be implemented into hand-written shaders, or into Unity Shader Graph and Amplify Shader Editor using just one node.
Supported Unity versions (only LTS):
✅ Unity 6000.3
✅ Unity 6000.0
✅ Unity 2022.3
Supported render pipelines:
✅ Built-in
✅ Universal (URP)
✅ High Definition (HDRP)
Source code:
✅ Included
Asset is already included in the Amazing Shaders Bundle.
Price $35.00
FM Network 6 by Frozen Mist
Webpage | Main Forum | Support Forum | Youtube | Docs & APIs
FM Network 6 is a Unity3D plugin that makes local networking simple, flexible, and reliable using UDP.
Built with stability at its core, it’s ideal for public exhibitions and museum installations, where systems need to run continuously for weeks or even months without interruption or reboot. Educators also rely on FM Network in workshops and classrooms, where dependable local networking makes teaching and collaboration seamless.
With FM Network 6, you can connect devices effortlessly, sync objects smoothly, and build cross‑platform experiences across PC, Mac, mobile, AR/VR — all with straightforward commands and easy integration.
*Video Stream feature requires our full package FMETP STREAM 6
Recent Exhibited Artworks with FM Network:
Manegir Shaman's Robe(iPad Remote Control)
Numinchen Shaman's Robe(iPad Remote Control)
Reindeer Tack and Saddle Bags(iPad Remote Control)
Virgin of the Rock(Stream Vive Trackers to iPads)
[Updates V6]
- FMNetworkTransformView feature for syncing position, rotation, scale
- RPC function calling method support
FMNetworkTransformView.RPC_SEND(MonoBehaviour caller, System.Linq.Expressions.Expression<Action> expr, FMSendType sendType)
[Updates V4]
- migrated to Async implementation
- Optimisated for the latest Unity versions
- Bug fixes for related to connection issue
[Updates V3]
New in v3.050 | FMNetworkFunction(*experimental feature)
User to send networked commands directly, for example:
- 1) register networked function listener: RegisterNetworkFunctionListener(this.gameObject);
- 2a) SendFunctionToAll(nameof(YourFunction));
- 2b) SendFunctionToAll(nameof(YourFunction), new object[] { "hello", (bool)true, (int)123 });
New in v3.000 | Network Sync system(*experimental feature)
You can simply add "FMNetworkTransformView" component to your scene objects.
*TCP receiver is also included under Data Stream network type
[Updates v2.000]
1. Supported New Network Type: Data Stream
This network type allows you to receive raw udp data stream from StereoPi(UDP or TCP), Gstreamer. Meanwhile, it simplifies the usage of unicast, multicast, and broadcast for sending or receiving raw UDP with ease.
2. Added Reliable Send option(*experimental feature)
UDP Networking With Simple Commands:
SendToAll("Hello World");
SendToOthers("Hello World");
SendToServer("Hello World");
SendToTarget("Hello World", "IP Address");
SendToAll(byte[]);
SendToOthers(byte[]);
SendToServer(byte[]);
SendToTarget(byte[], "IP Address");
Example of sending in one line function:
FMNetworkManager.instance.SendToAll("Hello World");
FMNetworkManager.instance.SendToTarget("Hello World", "192.168.123.123");
Reliable UDP Feature(*experimental feature, please be reminded):
SendToAllReliable(); SendToOthersReliable(); SendToTargetReliable();
It’s a cross-platform networking solution, which is focusing on local network stream, involves the key features below:
# Auto Network Discovery & Connect
# Simple Send & Receive with Message or Byte[]
# Smooth Sync Network Objects
# Server <=> Clients
# General Send Type: All, Server, Others, Target IP
# Added Large File Sender Example
# Cross Platform: iOS/Android/Mac/PC/Linux/UWP…etc
# All Written in C#, easy to modify if necessary.
*advanced live streaming solution in FMETP STREAM
Support: thelghome@gmail.com
Price $50.00
Pixel Monster Capture Pack 03 by ElvGames
File Type: PNG
Sprite Size: 64x64 Pixels
Artstyle: Pixel Art
Animated: No
Get your EvoMonsters and start making your game. Each EvoMonsters Pack contains a monster with its own egg and evolutions, perfect for turn-based RPGs, JRPGs, and monster-capture games.
Pixel Monster Capture Pack 03
➡️ 4 EvoMonster Egg!
➡️ 4 EvoMonster with evolution!
➡️ 4 Different color palettes!
➡️ EvoMonster 09 (ID 024, 025)
➡️ EvoMonster 10 (ID 026, 27)
➡️ EvoMonster 11 (ID 028, 029, 030)
➡️ EvoMonster 12 (ID 031, 032)
➡️ Spritesheet & Single Sprites!
➡️ PNG files!
Price $7.99
Pixel Monster Capture Pack 02 by ElvGames
File Type: PNG
Sprite Size: 64x64 Pixels
Artstyle: Pixel Art
Animated: No
Get your EvoMonsters and start making your game. Each EvoMonsters Pack contains a monster with its own egg and evolutions, perfect for turn-based RPGs, JRPGs, and monster-capture games.
Pixel Monster Capture Pack 02
➡️ 4 EvoMonster Egg!
➡️ 4 EvoMonster with evolution!
➡️ 4 Different color palettes!
➡️ EvoMonster 05 (ID 013, 014, 015)
➡️ EvoMonster 06 (ID 016, 017, 018)
➡️ EvoMonster 07 (ID 019, 020)
➡️ EvoMonster 08 (ID 021, 022, 023)
➡️ Spritesheet & Single Sprites!
➡️ PNG files!
Price $7.99
HDRI 12K Plasma Energy Skyboxes by Matei Ioan Alexandru
Resolution: 12K Mapping: Equirectangular Seamless: Yes Formats: HDR + EXR Compatibility: Built-in, URP, HDRP Style: Plasma / Solar Storm / Energy
A premium collection of ultra-high-resolution HDRI skyboxes featuring plasma energy formations and solar-storm atmospheres.
Designed for creators who want dramatic, high-contrast, cinematic skies for sci-fi and cosmic scenes.
Perfect for games, cinematics, and VFX.
🔥 Features
• 12K ultra-high resolution
• Seamless equirectangular panoramas
• Plasma & solar-storm visuals
• Cinematic lighting environments
• Production-ready quality
• Optimized for real-time use
• Unique, handcrafted looks
🎬 Ideal For
• Sci-fi games
• Space environments
• Cinematic projects
• VFX & virtual production
• Background environments
• Dramatic lighting setups
📦 Package Includes
• 10 unique plasma energy skyboxes in HDR format (12K)
• 4 selected skyboxes also included in EXR format (12K)
• Seamless 360° equirectangular panoramas
• Optimized for real-time engine use
Q: Why are only 4 skyboxes available in EXR?
To meet Unity Asset Store package size limits. All skyboxes are provided in HDR format at full 12K resolution, and selected skyboxes include EXR versions for high-end workflows.
Price $15.99
Pixel Monster Capture Pack 01 by ElvGames
File Type: PNG
Sprite Size: 64x64 Pixels
Artstyle: Pixel Art
Animated: No
Get your EvoMonsters and start making your game. Each EvoMonsters Pack contains a monster with its own egg and evolutions, perfect for turn-based RPGs, JRPGs, and monster-capture games.
Pixel Monster Capture Pack 01
➡️ 4 EvoMonster Egg!
➡️ 4 EvoMonster with evolution!
➡️ 4 Different color palettes!
➡️ EvoMonster 01 (ID 001, 002, 003)
➡️ EvoMonster 02 (ID 004, 005, 006)
➡️ EvoMonster 03 (ID 007, 008, 009)
➡️ EvoMonster 04 (ID 010, 011, 012)
➡️ Spritesheet & Single Sprites!
➡️ PNG files!
Price $7.99
FCM A1 by Red Blue Pixel Studio
Number of meshes/prefabs: 05
Poly Count: 80 - 217,885
UV mapping: Yes
Number of Materials: 51
Number of Textures: 251
Texture Resolutions: (4K)
Types of materials and texture maps: PBR
WW1 FCM_A1
Bring historical authenticity to your project with the WW1 FCM_A1, a highly detailed and fully rigged French heavy tank from the First World War. This asset is built for performance, realism, and compatibility, making it ideal for games, cinematics, strategy titles, and educational projects set in the WW1 era.
Featuring multiple texture styles, PBR materials, and full support for Unity’s Built-in, URP, and HDRP render pipelines, this tank is ready to drop into any project with ease. Every detail—from the heavy armor plates to the rugged battlefield wear—has been crafted to deliver a believable and immersive military vehicle.
Key Features
- Carefully crafted details with game-ready optimization. Realistic WW1 FCM_A1 Tank Model
- – Ideal for gameplay and cinematic motion Fully Rigged for Animation
– Track rig
– Movable turret/parts - Includes full PBR 4K textures (Albedo, Normal, Metallic, Roughness, AO)Multiple Texture Variations
Clean, worn, rusty, and battlefield versions. - Prefabs included for:Built-In,URP & HDRP Complete Pipeline Compatibility
- Perfect for prototyping and production Easy to Use
Drag-and-drop prefabs
Well-organized folder structure - Efficient UV layout Optimized for Games
Balanced polycount
Ideal For
- WW1 war games
- Military simulations
- RTS & strategy games
- Cinematics and cutscenes
- Real-time historical projects
- Vehicle packs and environment kits
Price $29.99
Ice Skie and Skate Animation by Voxel Vision
Number of Animations: 182
Animation types : Root Motion / InPlace
Get More exciting News and Animation on our Discord Server
Ice Skate Animation
Animation List :-
Movement
anim_Bwd_Loop_L
anim_Bwd_Loop_R
anim_Step_Loop_L_02
anim_Step_Loop_R_02
Step_Short_Turn_Left
Step_Short_Turn_Right
anim_Step_Fast_Loop_R_01
anim_Step_Fast_Loop_L_01
anim_Step_Fast_Loop_R_01
anim_Fwd_To_Bwd_L
anim_Fall_Down
anim_Fall_Loop
anim_Idle_To_Step_Start_R_02
anim_Idle_To_Step_Start_L_02
anim_Idle_To_Step_Start_R_01
anim_Idle_To_Step_Start_L_01
anim_Idle_To_Bwd_R
Slide
anim_Slide_L_05
anim_Slide_R_04
anim_Slide_L_04
anim_Slide_R_03
anim_Slide_L_03
anim_Slide_R_02
anim_Slide_L_02
anim_Slide_R_01
anim_Stand_Up_Slide_R_01
anim_Stand_Up_Slide_L_01
Stunt
anim_Stunt_Left_30
anim_Stunt_Right_30
anim_Stunt_Left_29
anim_Stunt_Right_29
anim_Stunt_Left_28
anim_Stunt_Right_28
anim_Stunt_Left_27
anim_Stunt_Right_27
anim_Stunt_Left_26
anim_Stunt_Right_26
anim_Stunt_Left_25
anim_Stunt_Right_25
anim_Stunt_Left_24
anim_Stunt_Right_24
anim_Stunt_Left_23
anim_Stunt_Right_23
anim_Stunt_Left_22
anim_Stunt_Right_22
anim_Stunt_Left_21
anim_Stunt_Right_21
anim_Stunt_Left_20
anim_Stunt_Right_20
anim_Stunt_Left_19
anim_Stunt_Right_19
anim_Stunt_L_18
anim_Stunt_R_18
anim_Stunt_L_17
anim_Stunt_R_17
anim_Stunt_L_16
anim_Stunt_R_16
anim_Stunt_L_15
anim_Stunt_R_15
anim_Stunt_L_14
anim_Stunt_R_14
anim_Stunt_L_13
anim_Stunt_R_13
anim_Stunt_L_12
anim_Stunt_R_12
anim_Stunt_L_11
anim_Stunt_R_11
anim_Stunt_L_10
anim_Stunt_R_10
anim_Stunt_L_09
anim_Stunt_R_09
anim_Stunt_L_08
anim_Stunt_R_08
anim_Stunt_L_07
anim_Stunt_R_07
anim_Stunt_L_06
anim_Stunt_R_06
anim_Stunt_L_05
anim_Stunt_R_05
anim_Stunt_L_04
anim_Stunt_R_04
anim_Stunt_L_03
anim_Stunt_R_03
anim_Stunt_L_02
anim_Stunt_R_02
anim_Stunt_L_01
anim_Stunt_R_01
Idle
anim_Idle_R_00
anim_Idle_R_01
anim_Idle_R_02
anim_Idle_R_03
anim_Idle_R_04
anim_Idle_R_05
anim_Idle_R_06
anim_Idle_R_07
anim_Idle_R_08
anim_Idle_R_09
anim_Idle_R_10
anim_Idle_R_11
anim_Idle_R_12
anim_Idle_R_13
anim_Idle_R_14
anim_Idle_R_15
anim_Idle_R_16
anim_Idle_R_17
anim_Idle_R_18
anim_Idle_R_19
anim_Idle_R_20
anim_Idle_R_21
anim_Idle_R_22
anim_Idle_R_23
anim_Idle_R_24
anim_Idle_R_25
anim_Idle_R_26
anim_Idle_R_27
anim_Idle_R_28
anim_Idle_R_29
anim_Idle_R_30
Skie Animation
Animation List :-
anim_Back_Loop
anim_Back_Step_Loop
anim_Back_Step_Start
anim_Back_Step_Stop
anim_Back_To_Front
anim_Cross_Hill_Back_L
anim_Cross_Hill_Back_R
anim_Cross_Hill_L
anim_Cross_Hill_R
anim_Cross_Hill_Turn_L
anim_Cross_Hill_Turn_Left
anim_Cross_Hill_Turn_R
anim_Cross_Hill_Turn_Right
anim_Front_Step_Loop
anim_Front_Step_Start
anim_Front_Step_Stop
anim_Front_To_Back
anim_Fwd_Loop_01
anim_Fwd_Loop_02
anim_Fwd_Start_01
anim_Fwd_Stop_01
anim_Getin_Ski
anim_Hill_Down_Back_To_Front_L
anim_Hill_Down_Back_To_Front_R
anim_Idle_01
anim_Idle_02
anim_Idle_03
anim_Idle_04
anim_Look_Left
anim_Look_Left_To_Front
anim_Look_Right
anim_Look_Right_To_Front
anim_Side_Step_Left
anim_Side_Step_Right
anim_Stunt_01
anim_Stunt_02
anim_Stunt_03
anim_Stunt_04
anim_Stunt_05
anim_Stunt_06
anim_Stunt_07
anim_Stunt_08
anim_Stunt_09
anim_Stunt_10
anim_Stunt_11
anim_Stunt_12
anim_Stunt_13
anim_Stunt_14
anim_Stunt_15
anim_Stunt_16
anim_Stunt_17
anim_Stunt_18
anim_Stunt_19
anim_Stunt_20
anim_Stunt_21
anim_Stunt_22
anim_Stunt_23
anim_Stunt_Fail_01
anim_Stunt_Fail_02
anim_Turn_Left_45
anim_Turn_Left_90
anim_Turn_Right_45
anim_Turn_Right_90
Note - Models are not Included only Animations are available
Price $35.00
Canoe & Kayak Animation by Voxel Vision
Number of Animations: 64
Animation types : InPlace / Root Motion
Kayak Animation List:
- anim_Enter_01
- anim_Enter_02
- anim_Exit_01
- anim_Exit_02
- anim_Exit_03
- anim_Exit_04
- anim_Idle_01
- anim_Idle_02
- anim_Idle_03
- anim_Idle_04
- anim_Idle_05
- anim_Grab_PaddelTo_Left
- anim_Grab_PaddelTo_Right
- anim_Put_PaddelFrom_Left
- anim_Put_PaddelFrom_Right
- anim_Paddel_Forward_Fast
- anim_Paddel_Forward_Low
- anim_Paddel_Forward_Mid
- anim_Paddel_Reverse_Low
- anim_Paddel_Reverse_Mid
- anim_Roll_Left_Backup
- anim_Roll_Left_Flipped
- anim_Roll_Left_Start
- anim_Roll_Right_Backup
- anim_Roll_Right_Flipped
- anim_Roll_Right_Start
- anim_SharpTurn_Left
- anim_SharpTurn_Right
- anim_Turn_Left
- anim_Turn_Right
- anim_Stabilize_01
- anim_Stabilize_02
Canoe Animation List:-
4 Different Style with Canoe
4 Different Style with Idle To Canoe
2 Different Style with Canoe To Idle
Canoe_Fwd_L
Canoe_Fwd_R
Canoe_Bwd_L
Canoe_Bwd_R
Canoe_StandUp_Fwd_L
Canoe_StandUp_Fwd_R
Canoe_StandUp_Bwd_L
Canoe_StandUp_Bwd_R
Canoe_StandDown_Fwd_L
Canoe_StandDown_Fwd_R
Canoe_StandDown_Bwd_L
Canoe_StandDown_Bwd_R
Note -Model & Water not included
Price $40.00