Wolf - Animated by ToonMesh 3D
- Unique Assets: 1 (Wolf model)
- Vertices: 2,345
- Triangles: 2,138
- UVs: UV1, UV2
- Rigging: Fully rigged and skinned with weights
- Animations: 60+ (Idle, Walk, Run, Attack, Death, etc.)
- Textures: Albedo
- Texture Resolution: 2048×2048
- Optimized: Game-ready, suitable for real-time engines
- Format: FBX
This package includes a fully rigged and animated 3D wolf model, designed for use in Unity projects.
The model features clean topology and 60+ animations covering idle, walk, run, attack, death, and more.
It is ideal for RPG, survival, fantasy, or simulation games.
All textures use albedo maps, and the model includes UV1 and UV2 layouts for flexible material setups.
Perfect for developers looking for a realistic, lightweight, and ready-to-use creature for their scenes.
Price $19.99
Squirrel - Animated by ToonMesh 3D
Unique Assets: 1 (Squirrel model)
Vertices: 590
Triangles: 584
UVs: UV1, UV2
Rigging: Fully rigged and skinned
Animations: 20+ (Idle, Walk, Run, Attack, Death, etc.)
Textures: Albedo
Texture Resolution: 2048×2048
Optimized: Game-ready, low overhead
Supported Formats: FBX, Blend, .obj
This package provides a fully rigged and animated 3D squirrel model, ready to be used in Unity projects.
Ideal for RPGs, survival, fantasy, or simulation games, the model comes with clean topology and efficient rigging.
Features include:
- Idle, walk, run, attack, death, and more (20+ animations)
- UV1 and UV2 layouts for flexibility
- Albedo-only textures
- Optimized for performance in real-time engines
This asset is customizable, lightweight, and immediately usable in your scenes.
Price $19.99
Donkey - Animated by ToonMesh 3D
Unique Assets: 1 (Donkey model)
Vertices: 7,047
Triangles: 6,179
UVs: UV1, UV2
Rigging: Fully rigged and skinned with weights
Animations: 160+ (Idle, Walk, Run, Attack, Death, etc.)
Textures: Albedo
Texture Resolution: 2048×2048
Optimized: Game-ready, suitable for real-time engines
Format: FBX
This package includes a fully rigged and animated 3D donkey model, designed for use in Unity projects.
The model features clean topology and 160+ animations covering idle, walk, run, attack, death, and more.
It is ideal for RPG, survival, fantasy, or simulation games.
All textures use albedo maps, and the model includes UV1 and UV2 layouts for flexible material setups.
Perfect for developers looking for a realistic, lightweight, and ready-to-use creature for their scenes.
Price $19.99
Dog - Animated by ToonMesh 3D
Unique Assets: 1 (Dog model)
Vertices: 2,020
Triangles: 1,852
UVs: UV1, UV2
Rigging: Fully rigged and skinned with weights
Animations: 50+ (Idle, Walk, Run, Attack, Death, etc.)
Textures: Albedo
Texture Resolution: 2048×2048
Optimized: Game-ready, suitable for real-time engines
Format: FBX
This package includes a fully rigged and animated 3D dog model, designed for use in Unity projects.
The model features clean topology and 50+ animations covering idle, walk, run, attack, death, and more.
It is ideal for RPG, survival, fantasy, or simulation games.
All textures use albedo maps, and the model includes UV1 and UV2 layouts for flexible material setups.
Perfect for developers looking for a realistic, lightweight, and ready-to-use creature for their scenes.
Price $19.99
Bear - Animated by ToonMesh 3D
Unique Assets: 1 (Bear model)
Vertices: 2,232
Triangles: 2,202
UVs: UV1, UV2
Rigging: Fully rigged and skinned with weights
Animations: 90+ (Idle, Walk, Run, Attack, Death, etc.)
Textures: Albedo
Texture Resolution: 2048×2048
Optimized: Game-ready, suitable for real-time engines
Format: FBX
This package includes a fully rigged and animated 3D bear model, designed for use in Unity projects.
The model features clean topology and 90+ animations covering idle, walk, run, attack, death, and more.
It is ideal for RPG, survival, fantasy, or simulation games.
All textures use albedo maps, and the model includes UV1 and UV2 layouts for flexible material setups.
Perfect for developers looking for a realistic, lightweight, and ready-to-use creature to bring life to their environments.
Price $19.99
Goat White - Animated by ToonMesh 3D
Unique Assets: 1 (Goat White model)
Vertices: 1,479
Triangles: 1,534
UVs: UV1, UV2
Rigging: Fully rigged and skinned with weights
Animations: 40+ (Idle, Walk, Run, Attack, Death, etc.)
Textures: Albedo
Texture Resolution: 2048×2048
Optimized: Game-ready, suitable for real-time engines
Format: FBX
This package includes a fully rigged and animated 3D Goat White model, designed for use in Unity projects.
The model features clean topology and 40+ animations covering idle, walk, run, attack, death, and more.
It is ideal for RPG, survival, fantasy, or simulation games.
All textures use albedo maps, and the model includes UV1 and UV2 layouts for flexible material setups.
Perfect for developers looking for a realistic, lightweight, and ready-to-use creature for their scenes.
Price $19.99
Goat - Animated by ToonMesh 3D
Unique Assets: 1 (Goat model)
Vertices: 1,269
Triangles: 1,382
UVs: UV1, UV2
Rigging: Fully rigged and skinned with weights
Animations: 40+ (Idle, Walk, Run, Attack, Death, etc.)
Textures: Albedo
Texture Resolution: 2048×2048
Optimized: Game-ready, suitable for real-time engines
Format: FBX
This package includes a fully rigged and animated 3D goat model, designed for use in Unity projects.
The model features clean topology and 40+ animations covering idle, walk, run, attack, death, and more.
It is ideal for RPG, survival, fantasy, or simulation games.
All textures use albedo maps, and the model includes UV1 and UV2 layouts for flexible material setups.
Perfect for developers looking for a realistic, lightweight, and ready-to-use creature for their scenes.
Price $19.99
Deer - Animated by ToonMesh 3D
Unique Assets: 1 (Deer model)
Vertices: 1,875
Triangles: 1,978
UVs: UV1, UV2
Rigging: Fully rigged and skinned with weights
Animations: 60+ (Idle, Walk, Run, Attack, Death, etc.)
Textures: Albedo
Texture Resolution: 2048×2048
Optimized: Game-ready, suitable for real-time engines
Format: FBX
This package includes a fully rigged and animated 3D deer model, designed for use in Unity projects.
The model features clean topology and 60+ animations covering idle, walk, run, attack, death, and more.
It is ideal for RPG, survival, fantasy, or simulation games.
All textures use albedo maps, and the model includes UV1 and UV2 layouts for flexible material setups.
Perfect for developers looking for a realistic, lightweight, and ready-to-use creature for their scenes.
Price $19.99
Fox - Animated by ToonMesh 3D
Unique Assets: 1 (Fox model)
Vertices: 1,118
Triangles: 1,116
UVs: UV1, UV2
Rigging: Fully rigged and skinned with weights
Animations: 30+ (Idle, Walk, Run, Attack, Death, etc.)
Textures: Albedo
Texture Resolution: 2048×2048
Optimized: Game-ready, suitable for real-time engines
Format: FBX
This package includes a fully rigged and animated 3D fox model, designed for use in Unity projects.
The model features clean topology and 30+ animations covering idle, walk, run, attack, death, and more.
It is ideal for RPG, survival, fantasy, or simulation games.
All textures use albedo maps, and the model includes UV1 and UV2 layouts for flexible material setups.
Perfect for developers looking for a realistic, lightweight, and ready-to-use creature for their scenes.
Price $19.99
2D Arrow Button Controller by BRAINET
On-screen arrow buttons for player control (Up/Down/Left/Right)
Works out-of-the-box with touch input
Demo scene with a 2D maze to showcase usage
Save and load system for levels
Easy integration into any 2D project
Mobile-friendly
The 2D Arrow Button Controller is a clean and lightweight input solution for Unity projects.
It allows players to control a 2D character using on-screen arrow buttons (up, down, left, right).
Perfect for mobile games, puzzle adventures, or educational apps where touch controls are required.
The package includes a ready-to-use demo scene with a simple 2D maze, demonstrating movement and interaction (only in 430x932).
Additionally, it provides a save/load system for levels, making it easier to integrate into complete projects.
This controller is fully customizable — you can adjust button layout, movement speed, and easily connect it with your own prefabs, UI, or animations.
Price $4.99
CurveMancer - Your Ultimate Spline Tool by Vertex Horizons Interactive
Technical Details
Supported Unity Versions:
- Unity 6.0 and above (older versions supported with minor color adjustments: e.g., Color.lightGreen → Color.green)
Supported Platforms:
- Windows, MacOS, Linux
Supported Render Pipelines:
- Built-in Render Pipeline
- Universal Render Pipeline (URP)
- High Definition Render Pipeline (HDRP)
Package Contents:
- CurveMancer Editor Tool
- ProceduralSplinePath scripts
- Spline Prefab
- Sample meshes and prefabs
- Full Documentation (PDF/Markdown)
Key Technical Features:
- Pipeline-agnostic: Works seamlessly across Built-in, URP, and HDRP
- Real-time spline mesh generation and prefab instantiation
- Dual generation modes: Merged Meshes and Instantiated Prefabs
- Pillar Generation Sub-Mode with height control via mesh length
- Per-segment scaling and rotation for precise customization
- Curve Linking: Parent-child curves for advanced setups
- Overrides system for per-segment customization
- Multithreaded mesh generation for optimal performance
- Partial rebake support for fast iteration
- Fully editor-based - no runtime dependencies
- Ability to generate meshes on "Scene Start" to avoid bloated scenes
File Size:
- Approx. 6.6 MB
Documentation:
- Detailed usage guide included
- Step-by-step installation instructions
- Full description of inspector properties, gizmos, generation modes, and pillar/curve linking features
Support:
- For bugs, glitches, or usage questions, contact: vertex.horizons.interactive@gmail.com
Asset Description: CurveMancer - The Ultimate Spline Tool for Procedural Meshes & Prefab Instantiation
CurveMancer is a powerful Unity editor tool designed to streamline the creation of procedural meshes and prefab instantiation along spline curves. Tailored for indie developers, this tool offers an intuitive interface that simplifies complex tasks, making it ideal for rapid scene design and prototyping.
Key Features
🔹 Procedural Mesh Generation
Effortlessly generate meshes along spline curves, with options like mesh merging, segment control, and per-segment scaling for precise customization.
🔹 Prefab Instantiation
Place and align prefabs along curves with advanced controls such as ground snapping, curve offsets, rotation randomization, and alignment with ground normals. Ideal for natural placement of props like trees, lamps, and fences.
🔹 Pillar Generation
Generate pillars along curves for highways, bridges, or other infrastructure. Pillar height is controlled by mesh length, and the system supports parent-child curve linking for flexible setups.
🔹 Curve Linking
Link curves together so one curve can control the shape or generation of another, enabling complex, coordinated layouts for procedural geometry.
🔹 Curve Editing Tools
Comprehensive curve editor with gizmo support, snapping options, planarization tools, and segment rotation for total control over every part of your curve.
🔹 Override System
Apply mesh or prefab overrides at specific curve segments for dynamic customization along your paths. Randomization and selective rebaking make workflows efficient.
🔹 Render Pipeline Compatibility
Works seamlessly across Unity's Built-in, URP, and HDRP pipelines, ensuring versatility in any project.
🔹 Performance Optimized
Features like multithreaded mesh generation and selective rebaking ensure smooth performance, even in complex scenes.
🔹 Startup Generation
"Generate on scene start" functionality to avoid bloated scene files along with a way to check if generation is done via script.
Comprehensive Documentation:
For detailed guidance on installation, setup, and advanced features, please refer to the comprehensive documentation included with the package.
Ideal Use Cases
- Environment Design: Quickly create roads, rivers, trails, and bridges with consistent geometry.
- Prop Placement: Efficiently scatter objects like trees, fences, or lampposts along a path.
- Procedural Content Generation: Develop dynamic content that adapts to varying curve shapes and parameters.
- Infrastructure Projects: Build pillars, highways, and large-scale structures with ease.
CurveMancer is a versatile tool that adapts to your project's needs, offering both simplicity for quick tasks and depth for complex setups. Whether you're crafting intricate environments or prototyping gameplay mechanics, CurveMancer provides the flexibility and performance required for modern game development.
Additional Features
- Showcase cart script included to move objects along the curve.
- Showcase cars script to showcase highway generation.
- Easy curve reuse, copying, and linking for complex scenes.
Assets Used in Showcase images and videos(not included in project):
AA 3D Low Poly Nature Pack
https://assetstore.unity.com/packages/3d/environments/aa-3d-low-poly-nature-pack-227820
Low Poly Park Pack
WOC City Building Park Lite
Low Poly City Cars Pack
https://assetstore.unity.com/packages/3d/vehicles/land/low-poly-city-cars-pack-312705
Outside the Grimoire
- CurveMancer is an editor tool and will be handled as such
- The tool is targeted primarily to indie developers where ease of use and performance are primary goals
- Even though it can be modified and used as a game mechanic We are not going to address those types of requests
- Smoothing normals/tangents on sections ends via “ghost meshes” or similar techniques will not be handled due to the extreme negative performance impact it would have and performance was one of the primary goals. If you encounter any issues in that area use “flat shaded meshes” where every triangle has unique vertices or resort to using flat shading inside a “fragment shader”
- The tool can also be modified to apply segment counts based on section by modifying the segment count used inside any of the generation functions(inside the “ProceduralSplinePath” script). Due to the ease of the modification and the rare use case it has not been handled (and will not be handled in the future) with this tool
- For questions regarding bugs/glitches or help regarding the usage of the tool feel free to contact us via email - “vertex.horizons.interactive@gmail.com”
Price $20.00
Smart Save System Pro — Local & Cloud Save with Encryption + Ready-to-Use UI by Deankovitch
Main features
- AES-encrypted save data (toggleable)
- Local save/load with multiple slots
- Prefab UI for save/load menus
- Firebase Realtime Database cloud sync
- Modular save structure with ISaveHandler
- Unity Editor Debugger Window
- Autosave and quick save ready
- Mobile-ready and fully customizable
- Demo scene included
Supported iOS / Platforms
- Windows
- Mac
- Android
- iOS
- WebGL (local only)
- Unity Editor
Smart Save System Pro is the all-in-one save solution for Unity developers who want a fast, secure, and user-friendly way to store game data.
From local saves with encryption to cloud synchronization and a ready-to-use save/load menu, this package gets you up and running in minutes — no complex setup required.
Why choose Smart Save System Pro?
Unlike other save solutions, this package includes:
- Local Save & Load with JSON serialization
- AES-128 Encryption (toggleable)
- Multi-Slot Support
- Prebuilt Save/Load Menu UI (drag & drop)
- Editor Debug Tool (inspect, modify, delete saves)
- Screenshot Preview (optional thumbnail per save)
- Auto-Save System with interval configuration
- Cross-Platform Support (PC, Mac, iOS, Android, WebGL)
- Cloud-Ready Stubs (Firebase — integrate easily)
- Demo Scene Included
- Lite Version available for free — upgrade anytime to unlock full power
Key Features
- Local Save System — JSON-based, lightweight, and fully encrypted.
- Cloud Save Ready — Easily integrate with Firebase or your own backend.
- Multi-Slot Support — Allow players to manage multiple save profiles.
- Prebuilt Save Menu UI — UI that works out of the box.
- Cross-Platform — Works on PC, Mac, Android, iOS, and WebGL.
- Editor Debug Tool — Inspect, edit, and delete saves directly in the Unity Editor.
- Full Source Code — No black boxes; customize everything.
- Demo Scene Included — Learn by example and start fast.
- Screenshot Preview - optional thumbnail per save
- Auto-Save System - with interval configuration
What’s Included
- Core Save System (local + encryption + cloud stubs)
- UI System (Save/Load Menu + Save Slots prefab)
- Editor Tools (Debug Window, Prefab Generators)
- Demo Scene (ready to play)
- Full Documentation in English
Quick Start
- Import the package into your project.
- Drag the SaveMenuUI.prefab into your scene.
- Press Play — saving and loading just works.
- Optional: Enable AES encryption and integrate cloud save.
Included Save Modules:
- Player Data (name, coins, etc.)
- Inventory System
- Game Settings (volume, language)
Encryption
- Uses AES 128-bit encryption (enabled by default)
- Easily customizable encryption key
- Can be disabled for plain JSON save files
Cloud Save with Firebase
- Works with Firebase Realtime Database
- Anonymous login built in
- Upload/download saves by slot ID
- Save fallback to local files if offline
Editor Tools
- View and debug save files inside Unity
- Delete or load saved data in Play Mode
- Shows decrypted JSON for testing
Easy Integration
- Drag-and-drop UI
- Call SaveManager.Instance.SaveGame("slotId")
- Works with any platform supported by Unity
Includes:
- Full Source Code (C#)
- Demo Scene & UI Prefabs
- Firebase Integration Scripts
- Editor Debug Tools
- PDF & README documentation
Requirements
- Unity 2021.3 or later
- For Cloud Save: Firebase Unity SDK (Auth + Database)
- Works on Windows, Mac, Android, iOS, WebGL (local only)
Price $35.00
Auto Save Pro by MonoLimbo
Configurable Auto-Save
- Advanced Backup System
- Inspector & Debug Controls
- Seamless Integration
- Disaster Recovery
- Never Lose Work
- Peace of Mind in Play Mode
- Disk-Friendly
- Flexible & Configurable.
AutoSavePro is a lightweight, reliable editor extension that automatically saves your Unity projects at customizable intervals and creates intelligent backups. Focus on creating amazing games without worrying about crashes, accidental overwrites, or lost progress.
Key Features
- Automatic Saving – Set intervals from 1 to 10 minutes for seamless background saving.
- Smart Backup System – Creates space-efficient backups of essential project files.
- One-Click Restoration – Quickly restore your project to a previous state when needed.
- Customizable Settings – Configure notifications, backup locations, and workflow preferences.
- Silent Mode – Runs in the background without interrupting your work.
- Keyboard Shortcuts – Access save operations instantly (Ctrl+Shift+S).
- Backup Rotation – Automatically manages backup history to prevent disk space issues.
Technical Details
- Lightweight editor extension with minimal performance impact.
- Intelligent backup system that only stores critical project files.
- Configurable backup retention policy.
- Compatible with Unity 2019.4 and higher.
- Supports all project types and rendering pipelines.
- Full source code included.
Who It’s For
- Solo developers who can’t afford to lose work.
- Teams managing complex projects.
- Anyone who has experienced Unity crashes or hardware failures.
- Projects with frequent scene modifications or large-scale edits.
How It Works
AutoSavePro runs silently in the background, automatically saving your project at your specified intervals. Intelligent backups capture the essential state of your project without wasting disk space. When needed, you can restore your project with a single click.
Easy Integration
Import the package, and AutoSavePro initializes with sensible defaults. Customize settings through Tools > AutoSavePro Settings to match your workflow.
Safety Notice
AutoSavePro is not a replacement for cloud or external backups. For maximum protection, use alongside Git, Unity Cloud, or other backup solutions. AutoSavePro is designed as your first line of defense against lost work.
Price $15.99
FPS Framework Pro 2.0 by Akila Studio
DEMO - DISCORD - ROADMAP - DOCUMENTATION
Joining the Discord channel is highly advised if you want to access the whole archive, source files, customer service, and extra free content.
Note: FPS Framework Pro automatically provides access to the standard FPS Framework asset. If you already own the standard FPS Framework, you’ll be eligible for a discount on FPS Framework Pro.
Whether you're new to Unity or an experienced developer, FPS Framework is easy to use. It has a solid foundation, clean code, and runs smoothly, making it perfect for any FPS project, even existing ones. The framework is regularly updated with new features and fully supports the latest Unity versions, including Unity 6.
- Multiplayer Integration: FPS Framework Pro comes with Mirror networking by default, fully integrated into the framework. Additionally, the code is structured to allow integration with any other networking solution you prefer.
- Singleplayer/Multiplayer: The asset provides both singleplayer and multiplayer in the same project with a seamless transition.
- Fully Customizable Framework: The framework was designed with extensive modification capabilities, making it easier to implement features such as multiplayer integration.
- Modular Character Controller: Allows you to easily add new features to the character controller.
- Rigidbody FPS Controllers Support: You can replace the character controller with a Rigidbody FPS Controller.
- Replace Systems With Yours: You can replace core things like the movement and other things with your custom ones.
- Flexible Inventory: Accepts custom guns, items, and pretty much anything you give it. You can make ANY custom item type and it will handle it perfectly.
- Feature-Rich Firearm System: The firearm system in the framework is feature-rich and easy to use. It's also modular, just like everything else. With the firearm system, you can create pretty much any type of gun you like.
- Explosions: Modular explosion systems to make beautiful and accurate explosions.
- Explosive Projectiles: You can make the projectiles of the firearm explosive to make rocket launcher like guns.
- Respawn System: An easy to use system that allows spawing and respawing of actors on both Bots and Player.
- Advanced Audio System: Modular audio system that allows you to play and manage your audio clips, giving you deeper 6D sounds and custom events of your choice to reach maximum control.
- Custom Spray Patterns For the Firearm: The custom spray patterns allow you to give your player more control and make playing your game a lot easier and more fun.
- Modular Attachments System: The firearm system can have attachments that affect the gun under your order. Adding attachments is really easy and quick process.
- Procedural Aninmation System: Amazing modular procedural animation system that allows you to create any FPS animation with minimal work on your end. Give it a value and let it do its work.
- Game Feel At Its Best: The modular systems allows you to make smooth animations, and great game feel with minimal work on your end.
- New Input System: Based on Unity's new input system, makes Gamepad support and mobile support really easy.
- Gamepad Support: All gamepads are supported out of the box.
- Modular Interactables System: With this system, you can easily add new types of interaction with no effort at all.
- Advanced Settings Menu: The settings menu is extremely flexible and accepts custom
code; you can add ANY option to the settings menu really easily.
- UI Toolkit: default UI elements are really useful, and here are someof them:
1. Settings menu
2. Hitmarker
3. Gun info (Gun name, Ammo count, and Ammo type)
4. Player info (Player name and player health)
5. Improved slider UI Element
6. Carousel selector UI Element
7. Loading screen
8. Menu system
9.
8. Menu manager and a lot more
--------------------------------------------------------------------
Are you already a customer?
If you are a customer, please join the Discord server and get verified. The Discord verification will give you access to customer support, documentation and full archive.
Price $34.99
Cartoon Characters_Japanese style12 by Dreams Studio
Texture dimensions:1024X1024
Number of textures:3
Rigging:Yes
Other Japanese cartoon resource packs
Cartoon Characters_Japanese style
Cartoon Characters_Japanese style2
Cartoon Characters_Japanese style3
Cartoon Characters_Japanese style4
Cartoon Characters_Japanese style5
Cartoon Characters_Japanese style6
Cartoon Characters_Japanese style7
Cartoon Characters_Japanese style8
Cartoon Characters_Japanese style9
More exciting cartoon resource packs
Characters (x2)
Mystic God,Ushi no Toki
texture size:1024 x 1024
Number of texture map:Mystic God(1),Ushi no Toki(2)
Material is using RealToon (Pro Anime/Toon Shader)
https://assetstore.unity.com/packages/vfx/shaders/realtoon-pro-anime-toon-shader-65518
Polycount:
Characters
Ushi no Toki:8502 triangles
Mystic God: 5093 triangles
Rigging:Yes
Animation Type: Generic
Animations
Ushi no Toki:
Ushi no Toki_appear
Ushi no Toki_attack
Ushi no Toki_dead
Ushi no Toki_display
Ushi no Toki_display02
Ushi no Toki_hit
Ushi no Toki_idle
Ushi no Toki_idle02
Ushi no Toki_run
Ushi no Toki_skill
Ushi no Toki_walk
Mystic God:
Mystic God_appear
Mystic God_attack
Mystic God_dead
Mystic God_display
Ushi no Toki_display02
Ushi no Toki_hit
Ushi no Toki_idle
Ushi no Toki_idle02
Ushi no Toki_run
Ushi no Toki_skill
Ushi no Toki_walk
Price $24.99
Mars Colony by SQUID
the total number of polygons in the project is 60615. Textures were used: 8 images 1024x1024, 1 images 400x400, 1 images 100x100, 2 images 1563x1024,. Number of materials 15
Mars Colony
Astronaut, Helmet, Backpack, Lab Assistant
Vehicle
Pickup Truck, Probe
Exterior
Solar Panel (x3), Satellite, Lander, Weather Balloon (x2), Air Tank (x2), Cooling Unit, Antenna, Large Antenna (x2), Storage Tank (x2), Pipe (x4), Fence, Yellow Cable (x5), Rover, Seismic Sensor, Antenna (x3), Border Beacon, Pneumatic Tube (x3), Street Light (x2), Floor Spotlight (x2), Vertical Solar Panel, Ventilation Pipe (x3), Net (x2), Wall Antenna, Wall Spotlight (x2), Plant Capsule (x2), Capsule Holder, Plants (x3), Soil Holder, Control Panel (x2), Shield, Battery (x3), Overpass (x2), Radar (x2), Filter (x2), crate (x3), desalination plant, well, wind turbine, repeater, sample, stand with nozzle
Props
server (x3), chair, desktop, bed, monitors (x2), water capsule (x2), lab table, lamp, flashlight, rose, control panel, laptop, scanner, beacon, wire (x4)
Building parts
hallway (x3), end of hallway, corner (x2), wide wall (x2), greenhouse (x2), open area (x2), wall (x2), middle wall (x3), ramp, door, ladder, protection, air intake, ceiling (x2), floor, curved corridor, part of landing pad
ground
crater (x3), road (x), foundation (x4), rock (x6), gravel (x5), soil (x3), square
Price $35.00
Stone Golem. by Feyloom
Number of textures: 4
Texture dimensions: (512x512,4096x4096)
Polygon count :
Minimum polygon count: 3367
Maximum polygon count: 3367
Number of meshes/prefabs: 3x1
Rigging: Yes
Animation count: 14
Animation type list:
- Idle
- Walk
- Run
- Jump
- Block
- Death_1
- Death_2
- Get_Hit_1
- Get_Hit_2
- Get_Hit_3
- Attack_1
- Attack_2
- Attack_3
- Attack_4
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Rig: Generic
Character:
- Polygons: 3367
- Vertices: 3763
- Triangles: 6366
Animation list:
- Idle
- Walk
- Run
- Jump
- Block
- Death_1
- Death_2
- Get_Hit_1
- Get_Hit_2
- Get_Hit_3
- Attack_1
- Attack_2
- Attack_3
- Attack_4
Price $15.00
VR without glasses for WebGL by Portality
Features
- Build exiting, games, visualizations or experiences with a VR-like parallax effect adapting the scene correctly to your perspective with head-tracking. No glasses needed.
- Works for devices with a front-facing camera (computers, phones/tablets)
- Batteries-included pre-made viewer and demo-scene, which you can reuse and further build upon.
- Extensive head-tracking settings, settable either in the editor, code, or directly in the batteries-included viewer.
- Head-tracking settings include:
- Resize modes (Aspect fit, Stretch to Screen, Static)
- Tracking precision and rounding
- X, Y, Z multipliers/sensitivity
- Smoothing options (Linear interpolation, Moving Average)
- Options are set to a sensible default, although you have the power to change them according to your needs
Important considerations (PLEASE READ):
This is an early stage product. Seeing interest in the product, we're working on updates and/or other assets supporting newer versions of Unity, builds for more platforms, and having less dependencies to be more plug-and-play. But for this early version, please bear in mind the following:
- This is the WebGL version of the asset, with this asset you can ONLY build projects for WebGL to run in web browsers. (If you're interested in this functionatlity targeting PC/Mac/Linux and mobile builds, or have feedback in general, please get in touch with us at hello@portality.co)
- The following assets, one of which is PAID asset, is REQUIRED for the asset to function:
- webar-foundation (paid)
- TextMesh Pro (free)
- The demo scenes shown in the video and linked for you to try out on our website are NOT included (we're not allowed to resell 3rd party assets we've used in the demos). Only one demo scene that we have the full rights to is included.
- The user (and developer) needs access to a device with a front-facing camera or webcam.
- Web browsers have memory limitations regarding how big you can make your scenes.
- Although the asset should work on many/most devices, older and/or low-end devices may struggle or not function at all. Browser support may also differ.
- There are limitations with the in-engine run functionality (Play button), due to some quirks of WebGL, please refer to the webar-foundation documentation. Best practice is building the project each time.
- Functionality is only guaranteed in Unity version 2021.3.15f1 (LTS), for now. It may not work with your already set up project, especially if you're using another version.
Quick Start Guide
- Watch the fourth video provided above on this asset page to get started
- Written documentation can be found in the asset itself under:
- Portality/VR Without Glasses for WebGL/Documentation.html
A unique way to interact with your games and experiences by adapting your 3D world so it looks correct to the user from all viewing angles and positions.
VR without the glasses, no additional hardware required! Using only your front-facing camera.
When working with the tool, you will place your 3D world in relation to a virtual screen quad representing the user's physical screen. You can design your 3D world so it looks like it is "behind the screen" as you move either your device or your head to view the world from different angles. You can also get a quite convincing effect of objects being "in front of the screen", by placing/animating them in front of the screen representation. Play around with the tool to find out what's possible!
Ever moved your head by accident when playing a game to look around a corner? This makes it possible. Maybe a horror game with tight corridors where you peek to see if a hallway is clear? We're curious to see what you can come up with.
Read more and check out our demos at portality.co
Or try the demos directly (Note that you need a front-facing camera, accept camera access, and that some demos can take time to load!):
Important! Please see the important considerations in the Technical Details section at the bottom before buying if you're interested in the asset.
Price $189.90
Markup Shader GUI – Tag-Based Layout for Shaders by GraphicsCat
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• Graphics Essentials includes this package and other game-ready visuals
• If you only need this package, a single purchase offers the lowest price
• For multiple packages, Graphics Essentials provides the best overall value
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Overview:
• Markup Shader GUI builds shader inspectors with simple, tag-based syntax.
• Supports conditional logic, multi-property layouts, and tooltips.
• Create consistent, clean, and intuitive shader UIs with minimal effort.
Features
• Foldout – collapsible section
• Separator – horizontal divider
• EnableIf – conditional enable
• ShowIf – conditional visibility
• MiniTexture – small texture field
• MiniTextureWithColor – texture + color in one line
• FloatRange – improved range slider
• MultiLineVector – vector displayed in multiple lines
• Label – text label
• Tooltip – custom tooltip for properties
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📦 More Assets 🕹️ More Demos 🌐 Publisher Website 💬 Publisher Support
Price $15.00