Medieval Tavern Props by LUMI Studio
Number of Unique Meshes: 22
Vertex Count: about 0.5k - 7k vertices
Collision: Yes - automatically generated
Number of Materials: 22 Materials
Number of Textures: 66
Texture Resolutions: from 1024x512 to 2048x2048
Texel Density: more than 10px/cm
Type of materials: PBR standart materials
This pack features a 22 high-quality models - curated selection of everyday village objects and musical instruments, commonly found in rural homes, taverns, and traditional settlements. From ceramic pottery and wooden utensils to barrels and folk instruments, every asset is crafted to bring believable storytelling to your scenes. Perfect for games, cinematics, VR/AR, and product visualizations.
What’s Inside:
22 unique rustic-themed models
Included assets:
- Wooden barrels (multiple variations)
- Braided basket
- Clay pots and bowls
- Clay mug with ornaments
- Wooden mugs and plates
- Rustic bottle
- Wooden spoons (multiple variations)
- Wooden shovel
- Wooden mallet
- Torch variants
- Traditional folk musical instruments
- Decorative ceramic vessels
Ideal for:
- Medieval environments
- Village scenes
- Tavern interiors
- Fantasy RPG worlds
- Historical simulations
- Survival games
- Open-world settlements
- Marketplaces and village life scenes
- Storytelling environments with authentic props
Why Choose This Pack:
- These models providing AAA game-ready quality visuals and performance.
- All sides of models is detailed
- PBR Textures
- Clean UVs
- Organized structure, easy to use
Price $24.99
Cans Containers Series Robusta SafeSeal G1 - N1 - 4 - OpenCap by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 12480
- Ver: 6248
Texture Size 2K
(D=Diffuse,N=Normal,M=Metallic,R=Rough)
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Items Cans , Series RSS G1 - N1 - OpenCaps
A set of Item Cans , made from low-poly and PBR materials, ideal for scenes and renderings.
Price $26.00
Classic Gold UI by AIRIDEV
Asset Version: 1.0.0 Supported Unity Versions:2021.3.x / 2022.3.x / 6.0 (Universal) Render Pipelines: Built-in, URP, and HDRP (Sprite-based)
Content Specifications:
- Textures & Sprites:
- 50+ Unique UI Sprites: Buttons (Small, Large, Square), Panels, and Progress Bars.
- 15+ High-Quality Icons: Specialized currency and status indicators.
- 12+ Isometric Props: Detailed chests, potions, crystals, and terrain tiles.
- Format: Transparent PNGs optimized for Unity's "Sprite (2D and UI)" texture type.
- C# Scripts:
- UIHoverScale.cs: Clean, efficient script for smooth object scaling on hover.
- UIPanelSwitcher.cs: Manages panel arrays for looping menu navigation.
- Demo Scene:
- Includes a fully configured demo scene showcasing the scripts and asset layouts as seen in the preview images.
- Documentation:
- Comprehensive setup guide (PDF/Word) included.
Additional Notes:
- Fully compatible with Unity’s Built-in UI (UGUI) system.
- Mobile-ready with low memory footprint and high-performance rendering.
- Flexible and easy to customize via the Inspector.
Premium Visuals & Professional Design
Every element in this pack has been designed with a consistent "Heavy Metal" gold theme. From the 3D depth of the buttons to the clarity of the resource icons, your players will feel the premium quality of your game's interface.
Versatile Asset Collection
- Interactive Buttons: A variety of menu and action buttons (Resume, Exit, Play, Cancel, Settings, etc.) featuring unique mechanical detailing.
- Rich Currency & Status Icons: High-definition circular icons including Diamonds, Crowns, Energy Bolts, Hearts, and Dollars.
- HUD & Progress Indicators: Stylized gold-themed bars for health, mana, or loading states.
- Isometric Bonus Props: Bridge the gap between UI and gameplay with 2.5D props like treasure chests, mana potions, and elemental crystals.
- Environmental Tiles: Includes isometric grass, stone, and sand tiles to enhance your shop or level-select menus.
Ready-to-Use Logic
Stop wasting time coding basic UI behavior. This pack includes:
- Tactile Feedback: A smooth, Lerp-based scaling script for buttons and icons.
- Smart Navigation: A robust panel-switching system to manage complex menus and tutorials with ease.
Price $15.00
Old blowtorch by Trissgermister
Number of textures: 4
Texture resolution: 2048x2048
Polygon count: 2184
Number of meshes: 1
Number of prefabs: 1
Rigged: No
Animated: No
UV mapping: Yes
Materials: PBR (Albedo, Normal, Metallic/Smoothness)
A simple vintage blowtorch prop, suitable for industrial, workshop, or survival environments.
The asset is game-ready, optimized, and easy to use in Unity projects. Includes PBR textures and a ready-to-use prefab.
Content:
Blowtorch model
PBR textures (Albedo, Normal, Metallic/Smoothness, Ambient Occlusion)
Prefab with material applied
Compatible with URP.
Price $0.00
MAR-Low Poly Drink Vending Machine by MAR_0237
Number of textures : 3
Texture dimensions : 512*512
Polygon count of [Model Name] :
-Drink vending machine : 704
-Bottle_Body1 : 74
-Bottle_Liquid1 : 34
-Bottle_Body2 : 98
-Bottle_Liquid2 : 58
-can1 : 184
-can2 : 184
-Product Delivery Slot : 14
-Bill Acceptor : 17
-Coin Return Slot : 14
-Change Return Button : 49
-button :25
Minimum polygon count : 14
Maximum polygon count : 704
Number of meshes/prefabs : 21 prefabs
UV mapping: Yes
Types of materials and texture maps (e.g., PBR) :
-Uses base color textures only.
This asset is a fully interactive, game-ready low poly drink vending machine designed for flexible gameplay use.
All interaction parts are separated meshes, allowing easy setup for animations, scripts, and player interaction.
Interactive Features:
- Drink selection buttons are individually separated and can be pressed
- Change button is separated and supports press interaction
- Drink output door can be opened
- Change collection door can be opened
- Bill slot cover is separated and can be opened
- Each drink item is fully separated and can be individually placed or animated
Drink System Details:
- Bottles and cans are separate objects
- Bottle containers and liquid contents are separated meshes
- Supports both empty and filled bottle states
- Drinks can be freely rearranged inside the vending machine or used independently
This vending machine is ideal for games that require interactive props, vending systems, environmental storytelling, or customizable drink placement.
Includes green and red color variants.
Price $6.99
MAR - Low poly Cafe_Table_Set by MAR_0237
Number of textures : 3
Texture dimensions : 512*512
Polygon count of [Model Name]
Cake_set : 2,565polys
Cup_set : 519polys
Table_set : 946polys
Minimum polygon count : 519polys
Maximum polygon count : 2,565polys
Number of meshes/prefabs : 12prefabs
UV mapping: Yes
Types of materials and texture maps : Hand-painted (Albedo only)
This pack provides a warm, stylized low-poly café table set, perfect for decorating indoor environments.
It includes a wooden table, two chairs, two cake slices, a coffee cup, a mug cup, a plate, forks, and a spoon—each created with clean low-poly meshes and hand-painted textures.
All props are lightweight, easy to customize, and suitable for mobile, indie, and stylized projects.
You can freely change colors, replace textures, or resize the items to fit any café, restaurant, bakery, or cozy interior scene.
The package also comes with ready-to-use prefabs and a simple demo scene for quick setup.
Price $4.99
MAR-Free Playground Starter Pack by MAR_0237
Number of textures : 1
Texture dimensions : 512*512
Polygon count of [Model Name] :
-Playground_Fence_Straight : 453
-Playground_Fence_End : 75
-Playground Slide : 880
-bench : 490
-RubberTile : 1
-swing : 326
-swing chair : 212
Minimum polygon count : 1
Maximum polygon count : 880
Number of meshes/prefabs : 9prefabs
UV mapping: Yes
Types of materials and texture maps (e.g., PBR) :
-Base Color only (no PBR textures included).
MAR Free Playground Starter Pack is a stylized low-poly playground asset pack designed for quick and easy scene setup.
This free starter pack includes essential playground elements such as a swing, slide, fence, bench, and modular floor tiles, allowing you to create a simple but complete playground area right away.
The swing is built with separated parts and is prepared for simple back-and-forth movement, making it easy to add basic animations or interactions.
All assets are cleanly separated and easy to customize, making the pack suitable for prototyping, indie games, and stylized environments.
This pack is intended as a lightweight starter set and can be easily combined with other environment assets or expanded with additional playground elements.
Price $0.00
Ichimatsu-Pattern_Material【Seamless 128~1K~4K】 by Inaka_shop
Supported Platforms & Pipelines
| lilToon | VRChat VCC | URP | HDRP | BIRP |
| SBSAR |Substance 3D Painter |
| Unity 2022.3.22f1 | Unity 6.2 (6000.2.10f1) |
● Texture Maps × 24
(Six texture maps for each resolution)
Available in 128 / 256 / 512 / 1024 / 2048 / 4096 resolutions.
- BaseColor
- Detail
- Normal
- Mask
∟For Unity
(BIRP is supported via lilToon)
● SBSAR × 1
Includes 72 adjustable parameters.
Load the SBSAR file into Substance 3D Painter to use it directly for painting.
● Materials × 18
(One for each pipeline at each resolution, for a total of 18.)
Includes pre-configured materials for all pipelines
- Resolutions: 128 / 256 / 512 / 1024 / 2048 / 4096 URP — Fully adjusted materials
- Resolutions: 128 / 256 / 512 / 1024 / 2048 / 4096 HDRP — Fully adjusted materials
- Resolutions: 128 / 256 / 512 / 1024 / 2048 / 4096 lilToon — Fully adjusted materials
For VRChat, please use lilToon.
(lilToon and Standard Shader are both usable.)
URP / HDRP materials are adjusted for the latest Unity 6.2 (6000.2.10f1), and lilToon materials also work immediately in Unity 6.2.
Adjustment Environments
- Unity 2022.3.22f1 (VRChat)
- Unity 6.2 (6000.2.10f1)
- lilToon 2.3.2 (latest version)
A wide range of resolutions is available—from lightweight, optimized textures to high-quality, ultra-detailed maps suitable for professional production.
This asset is fully compatible with VRChat VCC (2022.3.22f1) in a BIRP environment.
Both lilToon-optimized materials and URP-optimized materials are included.
All shaders—URP / HDRP / lilToon—are also supported and pre-adjusted for the latest Unity 6.2 (6000.2.10f1).
Feel free to customize the parameters according to your preference after import.
Multiple texture resolutions are available:
128 / 256 / 512 / 1024 / 2048 / 4096
(Lightweight options are included specifically for VRChat performance.)
Pre-configured lilToon materials in all resolutions (128–4096) are also included.
Color and other settings can be freely adjusted through the material parameters.
Supported Platforms & Pipelines
| lilToon | VRChat VCC | URP | HDRP | BIRP |
| SBSAR |Substance 3D Painter |
| Unity 2022.3.22f1 | Unity 6.2 (6000.2.10f1) |
Included Content
● Texture Maps
Available in 128 / 256 / 512 / 1024 / 2048 / 4096 resolutions.
- BaseColor
- Detail
- Normal
- Mask
∟For Unity
BIRP is supported via lilToon.
● SBSAR
Includes 72 adjustable parameters.
Load the SBSAR file into Substance 3D Painter to use it directly for painting.
● Material
Includes pre-configured materials for all pipelines:
- Resolutions: 128 / 256 / 512 / 1024 / 2048 / 4096URP — Fully adjusted materials
- Resolutions: 128 / 256 / 512 / 1024 / 2048 / 4096HDRP — Fully adjusted materials
- Resolutions: 128 / 256 / 512 / 1024 / 2048 / 4096lilToon — Fully adjusted materials
For VRChat, please use lilToon.
(lilToon and Standard Shader are both usable.)
URP / HDRP materials are adjusted for the latest Unity 6.2 (6000.2.10f1), and lilToon materials also work immediately in Unity 6.2.
Adjustment Environments
- Unity 2022.3.22f1 (VRChat)
- Unity 6.2 (6000.2.10f1)
- lilToon 2.3.2 (latest version)
--------------------------------------------------------------------------------
Other
If you have any questions or concerns, please feel free to send a message anytime.
Price $4.99
Shader Graph Effects Pack by KinaForge Studio
Shader Graph Effects Pack is a comprehensive collection of 6 high-quality, fully procedural shader effects built with Unity's Shader Graph for Universal Render Pipeline (URP).
PERFECT FOR: Sci-fi games, VFX, stylized games, UI effects
▶ INCLUDES 6 PROFESSIONAL SHADERS:
▸ DISSOLVE - Burning/melting transitions with edge glow
▸ HOLOGRAM - Sci-fi scanlines with wave distortion
▸ GLITCH - Digital corruption & chromatic aberration
▸ ENERGY FORCEFIELD - Hex shield with hit detection
▸ LIQUID REFRACTION - Water/glass distortion effects
▸ STYLIZED OUTLINE - Animated rim lighting outlines
▶ 6 INTERACTIVE DEMO SCENES:
• Glitch: Hacking Terminal – Cyberpunk terminal with progressive glitch
• Hologram: SciFi Vendor – Hologram NPC with shop UI and state changes
• Dissolve: Enemy Death – Drone shooter with dissolve kills and loot drops
• Forcefield: Shield Arena – FPS meteor defense with reactive energy shield
• Liquid: Cyberpunk Bar – Interactive drinks with liquid refraction effects
• Outline: RTS Selection – RTS unit selection with dynamic outline highlighting
Each demo is fully playable with WASD movement, mouse interaction, and UI!
▶ KEY FEATURES:
✓ Fully procedural - No external textures required
✓ Full source Shader Graph files - Modify and extend
✓ Runtime-controllable parameters via scripts
✓ Mobile & VR optimized with performance presets
✓ 9 ready-to-use material presets included
✓ 6 example prefabs for quick implementation
✓ 6 interactive demo scenes with full gameplay
✓ Non-destructive demos – no scene changes after playing
✓ Comprehensive documentation
▶ INCLUDED COMPONENTS:
• 6 Shader Graph files (.shadergraph)
• 9 Material presets (.mat)
• 6 Example prefabs (.prefab)
• 8 Controller scripts with full source
• 6 Interactive demo scenes with gameplay scripts
• Custom Unity Editor tools (Tools → Shader FX 2026)
• Orbit camera controller for demo navigation
• Complete documentation suite
▶ COMPATIBILITY:
✓ Unity 2022.3 LTS or later
✓ VR Ready (all platforms)
✓ Mobile Optimized
✓ Linear & Gamma color space
Price $19.99
Found Footage Horror Camera System by KinaForge Studio
- URP Native: Optimized specifically for the Universal Render Pipeline (URP 14+).
- High Performance: Single-pass shader architecture ensures minimal impact on frame rates.
- User-Friendly Editor: Includes a central Effects Control Panel for real-time fine-tuning and profile saving.
- Zero Dependencies: No external plugins required; works out of the box.
- Requirements: Unity 2022.3 LTS or higher.
Transform your Unity project into a professional found-footage horror experience. Whether you're building the next viral "Backrooms" hit, a tactical police simulator, or a tense surveillance thriller, this system gives you the authentic visual and auditory tools to immerse your players.
3 Distinct Camera Modes:
- VHS Mode: Nostalgic analog grit with scanlines, tracking distortion, and magnetic tape noise.
- Bodycam Mode: Ultra-realistic wide-angle fisheye lens, organic movement, and reactive exposure.
- CCTV Mode: Cold surveillance with night vision, frame jitter, and digital timestamp overlays.
Immersive Key Features:
- Mic-Reactive Breathing: Real-time immersion where camera sway reacts to the player's actual microphone input.
- Procedural Glitch System: Highly optimized single-pass shaders for chromatic aberration, static bursts, and signal loss.
- Integrated Survival Tools: Complete battery and flashlight system with realistic flickering and shared logic.
- Interactive Demo Scenes: Includes 3 ready-to-play scenes: A feature showcase, a scripted VHS asylum walkthrough, and a multi-camera security simulation.
Price $16.99
ForgePath Elite - Ultimate Pathfinding System by KinaForge Studio
ForgePath Elite is a high-performance, multithreaded pathfinding solution designed for production-scale environments. It combines the flexibility of multiple graph types with the speed of the Unity Job System.
Compatibility & Requirements:
- Unity Version: 2021.3 LTS or higher.
- Dependencies: No mandatory external dependencies. Works out of the box with standard Unity installations.
- Render Pipelines: Supports Built-in, URP, and HDRP (Custom shaders included for all three).
- Platforms: PC, Mac, Linux, Mobile (iOS/Android), Consoles, and WebGL.
What's Included:
- Complete C# Source Code.
- Integrated RVO Simulator.
- Example interactive scene.
- Comprehensive Offline Documentation.
🚀 ForgePath Elite — Professional Pathfinding Made Easy
ForgePath Elite is a production-ready pathfinding system built from the ground up for Unity. Whether you're building an RTS, RPG, tower defense, or open-world game, ForgePath Elite gives you everything you need for intelligent AI navigation — right out of the box.
✨ Key Features
🗺️ Multiple Graph Types
- Grid Graph: Square or hexagonal grids with configurable node size, slope limits, collision detection, and auto-scan
- Recast Graph: Runtime navmesh generation using voxelization and contour tracing
- Point Graph: Manual or auto-connected waypoint-based navigation
🧠 Intelligent Pathfinding
- High-performance pathfinding engine with Manhattan, Euclidean, Diagonal, and Dijkstra heuristics
- Optional Burst-compiled multithreaded computation via Unity Jobs (automatic when Burst package is installed)
- Multiple path types: point-to-point, multi-target, flee, random, and flood paths
- Automatic path smoothing with string-pulling modifier
🤖 Rich AI Movement
- EliteAI: Full-featured AI with path following, obstacle avoidance, smooth rotation, configurable speed profiles, and trail line visualization
- BasicAI: Lightweight waypoint follower for simple use cases
- AIDestinationSetter: Automatic target tracking with configurable update intervals
- Click-to-Move: Built-in mouse click navigation with visual markers
👥 Crowd Simulation
RVO Local Avoidance
- Reciprocal Velocity Obstacles for realistic crowd movement
- Agents avoid each other without jittering or overlap
- Configurable priority, avoidance weight, and collision radius
🛠️ Powerful Editor Tools
- Custom inspector with visual graph configuration
- Scene view gizmos showing walkable/unwalkable nodes
- One-click graph scanning and re-scanning
- Right-click menu items for quick setup
Example Scene Generator — creates a fully working demo scene in seconds
📊 Runtime Features
- Dynamic graph updates (block/unblock areas at runtime)
- Navmesh cuts for real-time obstacle placement
- Graph update objects for targeted area changes
- Automatic flood-fill for area connectivity
- Debug mode with comprehensive logging
💬 Support
- Full documentation included
- Email: support@kinaforge.com
- Website: https://kinaforge.com
Price $29.99
Eadon Stories by Cogs & Goggles
Multiplayer support is currently limited to Eadon Local Multiplayer. Full networking support (for Mirror, FishNet and Unity Netcode for GameObjects will arrive in the next update.
Breathe life into your stories!
Introducing Eadon Stories, a complete narrative experiences toolkit built around the concept of story arcs. A story arc, or story, is a collection of linked quests which will be presented to the player in sequence. Stories can contain substories and players can pursue multiple stories at the same time.
Interact with NPCs using dialogues
Eadon Stories has the following features:
- Manage quests via story arcs
- Node based quest editor
- Main story and side stories
- Self contained side quests
- Dialogue system
- Node based dialogue editor
- Full UI
- Quest Journal
- Quest HUD
- Dialogue UI
- Supports
- Eadon Character Controller
- Invector Third Person controller
- Any system which supports the new Input System
- Localization support via
- Unity Localization package
- i2 Localization
- Integrations with:
- SALSA
- Master Audio 2024
- All Eadon assets (both for Eadon Character Controller and Invector TPC)
- Multiplayer support
- Share quests with other players
Fully documented!
This asset comes with more than 100 pages of in depth documentation, which can be found also here on our website.
Online support
Support is via our Discord server here.
Price $100.00
Eadon Menu System by Cogs & Goggles
This asset requires Unity 6 and does not support the built-in rendering pipeline (the asset works in built-in but there is no support for graphic settings).
Localization requires either the Unity Localization package or i2 Localization
Your great game deserves a solid foundation!
Introducing Eadon Menu System, a complete game framework comprising:
- A full menu system
- Main menu
- Pause menu
- Settings system
- Configure what settings to expose to players
- Create gameplay settings
- Controls remapping (new Input System)
- Integration with Rewired Control Mapper
- Automatic UI creation
- Saving system
- Unlimited slots
- Configurable autosave
- Automatic screenshot in save game
- Menu style engine
- Easy creation of menu styles
- Presets for popular UI asset packs
- Localization support
- Using Unity Localization package
- Using i2 Localization
- Menu comes fully translated by humans in English, French, German, Italian and Danish
- Integrated with
- Eadon Character Controller
- Invector
Fully documented!
This asset comes with more than 120 pages of in depth documentation, which can be found also here on our website.
Online support
Support is via our Discord server here.
Price $80.00
VFX Grass by LKHGames
VFX Grass is a high-performance, GPU-accelerated vegetation system designed specifically for Unity’s High Definition Render Pipeline (HDRP) and Universal Render Pipeline. Unlike traditional geometry-based or terrain-detail grass, this asset leverages the Visual Effect Graph (VFX Graph) to instantiate and animate thousands of stylized/realistic grass blades with minimal CPU overhead.
By harnessing the power of the VFX Graph, it allows developers to create lush, interactive, and wind-affected grass fields that remain performant on modern hardware. Whether you need a small patch of decorative lawn or an expansive stylized meadow, VFX Grass provides the tools to customize every blade’s movement and appearance in real-time.
Core Technology
- VFX Graph Driven: Uses Unity’s compute-shader-based VFX Graph to handle particle-like spawning of grass blades. This allows for massive density that scales far better than standard Mesh Renderers.
- GPU Instancing: Utilizes efficient GPU instancing to draw numerous similar objects in a single draw call, maintaining high frame rates even in dense fields.
Feature
- Extremely fast, easily more than 1 million instance
- Procedural wind system
- Dynamic
- Interactive
- Highly customizable
- Native support by Unity Shader graph and Vfx graph
- Stylized Aesthetic: Optimized for a clean, "painterly" or stylized look that is popular in modern indie and AAA titles
Complexity
- Very easy to set up and use
- Easy "drag-and-drop" implementation via pre-configured prefabs or by dragging VFX Graphs directly into a scene
- One click set up
Contains
- HDRP Sample Scene
- 24 flat grass textures
- 24 shaded grass textures
- 3 Meshes with LOD
Price $28.99
Valiant Flame - PD 357 Magnum (8-inch) by Coyako Games
Number of materials: 2 materials (Revolver + Bullet & Shell)
Number of textures: 4 for Revolver, 4 for Bullet
Texture dimensions: Revolver = 4096 x 4096 Bullet and Shell = 2048×2048 resolution.
Triangle count: 29,994
Vertex count: 14,969
Prefabs: Unity URP, HDRP & Built-In versions (material setup included, separate prefabs for each pipeline).
Rigging: No
UV mapping: Some UVs are intentionally overlapped, mirrored and scaled to maximize texel density where it counts.
LOD's: None
Animations Included: None
Collision: No
Types of materials and texture maps: PBR
Note: Textures can be downscaled, in editor, to 2K or 1K etc.
A premium, custom‑designed 8‑inch magnum revolver built for high‑end Unity projects. The silhouette blends influences from several real‑world manufacturers into a cohesive modern design, giving it a bold, cinematic presence without referencing any licensed firearm brands.
This asset is engineered for close‑range inspection, VR interaction, and polished first‑person or third‑person presentations. Clean topology, detailed materials, and carefully tuned surface wear make it suitable for everything from stylized realism to full‑fidelity cinematics.
Key Features:
• Fully Modular Moving Parts
Hammer, trigger, cylinder, cylinder release, and extractor are all separate meshes—ideal for custom reload sequences, mechanical animations, and VR hand‑interaction systems.
• VR‑Optimized Targeting
The iron sights include an optional emissive texture for improved visibility in VR environments, or low‑light scenes.
• Original Fictional Branding
Includes a unique manufacturer logo and mark, allowing seamless integration into worldbuilding‑heavy projects without referencing real firearm IP.
• Complete Ammunition Assets Included
Comes with a high‑detail bullet and shell casing, enabling full firing, ejection, and reload animations without needing additional models.
• Signature 8‑Inch Barrel Profile
A hybrid of classic magnum proportions and contemporary tactical styling, designed to read clearly on camera and deliver strong visual impact.
• 8 Round-Position Markers
Internal transforms inside the revolver cylinder enable easy scripting of visual ammo depletion and reloading via mesh activation.
• High‑Quality Materials & Surface Detail
Realistic wear, subtle machining marks, and clean material definition ensure the revolver holds up during close‑up shots, slow‑motion sequences, and promotional renders. 4k and 2k textures (see Technical Details).
• Optimized for Unity Pipelines
Works cleanly with HDRP, URP, and Built‑in. Ideal for FPS controllers, VR frameworks, and cinematic workflows.
Notes
• Created in Blender and textured in Substance Painter.
• Supports Unity URP, HDRP & Built-In
• Once downloaded, the asset is located in the CoyakoGames folder.
Price $20.00
PD‑980 Righteous Fury - Pendragon Arms by Coyako Games
Number of materials: 3 materials (Rifle + Bullet & Shell + Magazine)
Number of textures: For URP, 4 for Rifle, 4 for Bullet & Shell, 4 for Mag (3 each for HDRP)
Texture dimensions: Rifle = 4096 x 4096 Bullet and Shell = 1024×1024 resolution Mag = 1024×1024 resolution
Note: Textures can be downscaled, in editor, to 2K or 1K etc.
Triangle count: 44,8k
Vertex count: 22,8k
Prefabs: Unity URP, HDRP & Built-In versions (material setup included, separate prefabs for each pipeline).
Rigging: No
UV mapping: Some UVs are intentionally overlapped, mirrored and scaled to maximize texel density where it counts.
LOD's: None
Animations Included: None
Collision: No
Types of materials and texture maps: PBR
A high-fidelity, 5.56×45mm modular rifle designed for animation, VR interaction, and first-person gameplay. Built with clean topology, efficient UVs, and separated functional components, the PD‑980 integrates seamlessly into Unity projects—from immersive shooters to cinematic sequences.
Key Features
- Fully Modular & Animation-Ready — All major moving parts (charging handle, magazine, trigger, fire selector, ejection port cover, sights and - simplified - internal bolt carrier) are individual meshes, enabling precise control for animations and interactivity.
- Ammunition Props Included — Separate 5.56mm round and casing meshes for reload animations, VFX, and pickup systems.
- Magazine with Visual Round Indicator — A transparent slot reveals internal rounds, ideal for VR and tactical feedback. Can theoretically support multiple implementation methods:
- Toggle individual bullet meshes for frame-accurate depletion.
- Swap between pre-built states (full / mid / low / empty) for performance.
- Animate a single “ammo stack” mesh to simulate dynamic ammo levels (ammo stack mesh not included).
- 30 Round-Position Markers — Internal transforms inside the magazine enable easy scripting of visual ammo depletion via mesh activation.
- Dedicated Magazine Insertion Transform — A clearly defined mag-mount point simplifies alignment for reload animations, VR grabbing, and procedural systems.
- Optimized for Real-Time Performance — Clean UVs, efficient materials, and balanced texel density ensure smooth performance in FPS, VR, and scalable environments.
- Fictional Lore-Ready Branding — Custom markings and manufacturer identity enhance immersion without real-world associations.
- Realistic Proportions & Silhouette — Designed to match modern 5.56mm platforms for authentic ergonomics and accessory compatibility.
Ideal Use Cases
- VR weapon interaction & training simulations
- First and third-person shooters
- Cinematics, cutscenes, and pre-visualization
Price $20.00
Cyber Bunny Android Sci-Fi Girl 4 – Stylized Character by ppplux8
🧩 Technical Details:
- Rigged: Yes (Humanoid)
- Skinned Mesh: Yes
- Animations: No
- Textures: Yes (PBR)
- Texture size: 4K
- Materials: Yes
- UVs: Yes
- LOD: No
- Platforms: PC / Mobile
- Render Pipelines: Built-in / URP
Bring a unique futuristic style to your project with this Cyber Bunny Android Sci-Fi Girl 4 — a stylized character inspired by modern game aesthetics (Fortnite / Overwatch style).
Designed with clean topology, strong silhouette, and vibrant emissive accents, this character is ideal for both indie and professional productions.
video animation demo preview - https://youtu.be/j7_nMDtuDpA
✨ Key Features
- Game-ready optimized mesh
- Stylized proportions and clean design
- High-quality PBR textures
- Bright emissive neon details
- 3 included skins (color variations)
- Ready for real-time rendering
Optimized for performance and compatible with Unity (Built-in / URP ).
NO HDRP
Is it rigged to Humanoid Rig.
Technical details LOD 0: tris 23662, verts 12048. For character
3 skins included in this pack. 2 Texture sets for each skin. For Character
PBR Textures Metal/Roughness 4K Textures - normal, metallic, roughness, albedo, occlusion.
2 Texture sets - M_scifiGirl_4_head, M_scifiGirl_4_body - Character
💡 Notes
This asset is optimized for performance and readability in stylized environments.
Easy to integrate into existing Unity projects.
Price $29.99
JRPG & Adventure 8-Bit Music Pack – Retro Game Soundtrack by Roland Seph Erulo Composer
Technical Details
- 8 loopable tracks
- Format: WAV + OGG
- Sample Rate: 48.000 Hz
- Bit Depth: 24 bit
- Loudness: ~ -24 LUFS
- Seamless looping
- Consistent tonal and dynamic balance
- Designed for easy integration in Unity
Each track has been composed following the original technical limitations of NES/Game Boy sound chips, using a restricted voice architecture (pulse, triangle, noise) to achieve an authentic and consistent retro sound.
This results in music that is:
- Clear and readable in gameplay
- Highly loopable
- Stylistically coherent across the entire pack
Perfect for:
- JRPGs
- Adventure games
- Pixel art games
- Indie and mobile projects
Included Tracks
- Main Theme
- Town Theme
- City Theme
- Overworld Theme
- Dungeon Theme
- Battle Theme
- Victory Theme
- Ending Theme
Early Supporter Bonus
Buy this pack now and receive the 16-bit version for free when it releases.
The upcoming version will feature:
- Expanded instrumentation
- SNES/Genesis-style sound
- Same compositions, fully re-arranged
Interactive Audio (Optional Service)
Need adaptive or interactive music?
I offer custom implementation using WWISE and FMOD, including:
- Adaptive music systems
- Looping and transitions
- Vertical remixing
- Integration in Unity
Feel free to get in touch for custom work.
Notes
This pack focuses on authenticity over emulation shortcuts.
All tracks are composed with strict channel limitations to preserve the feel and clarity of true 8-bit game music.
About the Composer
I’m a composer and sound designer working in games, film, and interactive media.
I’ve contributed music to titles such as Carmageddon: Rogue Shift and Demons of Asteborg.
My work focuses on strong musical identity, clarity in gameplay, and stylistic consistency across projects.
Price $19.99
Polygon style - Halloween pack by AlexMakes3D
By default, the package is imported with materials that use the Built-in shader. To update the package assets to the URP render pipeline and fix the issue with pink materials, simply go to the RenderSupport folder and run one of the packages — URP or Built-in (depending on your project settings) — and import the package contents into your project. This will automatically replace the materials on all assets included in the package, and the issue with pink materials and objects will be resolved.
Number of textures: 9
Texture dimensions: 128x128 – 1024x1024
Number of characters: 3
Vertex counts of characters: 2706 - 3150 Tris
Number of meshes/prefabs: 9
Number of props: 6
Rigging: Yes
Animation count: 0
UV mapping: Yes
LOD information (count, number of levels): 0
Types of materials and texture maps (e.g., PBR): Custom and default Unity shaders are used. Texture masks for character color customization and diffuse textures are included.
🎃 This is a special pack for Halloween, which contains three themed characters and several props with customizable colors that are perfect for creating fun horror games! 😱🔪🩸
🔥 Key Features
🌟 Low-poly
🌟 Easy Color Change
🌟 Rigged with Humanoid rig
🌟 Сreepy smiles for the Evil Clown
🌟 Creepy Props
🌟 Compatible with Mixamo and Asset Store humanoid animations
🌟 Animate your character using Blender!
*You can use the Auto-Rig Pro addon to create your own animations using Blender and export them to the game engine.
⚠️If you found this asset pack useful, please consider leaving a review.🙏
Your feedback is greatly appreciated and helps support further development.❤️
--->
If you encounter any technical issues with this asset, please do not hesitate to contact me at alexmakes3d@gmail.com 📩
Characters Preview (Sketchfab):
Polygon style - Halloween pack
My Social Links: 🔗 Instagram | 🔗 X (Twitter)
Price $0.00
Pixel Font Pack by Floreswa
A collection of 14 pixel fonts covering Noir, Gothic, Blackletter, and Casual styles. All fonts include full uppercase and lowercase character sets and are fully compatible with TextMesh Pro for crisp, high-quality rendering in Unity.
Character Set:
ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
0123456789
. , ? ! : ; ' " - _ ( ) [ ] { } / \ + * = < > | ^ &
Usage Tip: Disable anti-aliasing where possible to keep the edges sharp and clear.
Note: Extended character support (including ~ % @ # ñ Ñ ç Ç ğ Ğ ı İ ö Ö ş Ş ü Ü ä Ä ß å Å) is exclusively available in Sanctum Aeternum, Veneficium, Mellow Type, and Dusty Lemon fonts.
Price $4.99