Ultra Mage Spell Animations by ShapeLoom Studio
Number of Animations: 250
Animation types: Root Motion & In place (optional)
Ultra Mage Spell Animations Pack is a comprehensive, production-ready animation collection designed for humanoid mage characters.
- This pack contains 250 high-quality animations, covering ground combat, advanced combo attacks, spellcasting, dodging, blocking, hit reactions, aerial movement, broom flying, and seamless transitions between skills.
- All animations are carefully crafted to work with Unity Humanoid Rig and are suitable for both player characters and enemies in fantasy, RPG, action, and MOBA-style games.
The pack supports Root Motion and In-Place animations, giving developers full control over movement systems and gameplay logic.
✨ Key Features :-
- 250 professionally created humanoid animations
- Designed specifically for mage / spellcaster characters
- Includes ground combat, air combat, and broom flying animations
- Smooth combo attacks, transitions, and looping animations
- Fully compatible with Unity Mecanim (Humanoid)
- Clean skinning and optimized for real-time gameplay
🧙 Animation Categories Included :-
🔹 Spell & Combat Animations
- Normal attacks, special attacks, and combo chains
- Skill 1 & Skill 2 attack sets
- Combo start, mid-idle, loop, end, and whole sequences
- Blocking, dodging, and hit reactions
- Knockback, knockdown, and recovery animations
🔹 Movement Animations
- Idle variations
- Walk, run, turn (left/right/back)
- Jump start, loop, and landing
- Directional movement (forward, backward, left, right)
🔹 Aerial & Flying Animations
- Air-fly idle, movement, dodge, block, hit, and knock
- Air combat combo attacks
- Smooth air transitions and loops
🔹 Broom Flying Animations
- Sit fly & stand fly states
- Broom equip & disarm
- Attack, block, dodge, hit reactions
- Turning, balancing, idle, and transitions
- Ground ↔ air transitions
Price $30.00
Atlas Baker by Ben Jah Mun
It bakes textures into texture atlases.
Its a very simple texture atlas baking tool. You just put the textures in the texture slots and it bakes it to a texture atlas.
It also includes a standalone app which can be built into a proper app if you prefer.
Price $10.00
Guitar Set by Alexander Lipin
Number of textures
Texture dimensions 2048
Polygon count 17680 vertex
Minimum polygon count 112 trils
Maximum polygon count 9112 trils
Number of meshes: 6, prefabs:1
Rigging: No
Animation count 0
Animation type list 0
UV mapping: Yes
LOD information 0
Types of materials and texture maps PBR
Guitar Set
Price $4.99
Post-Apocalyptic Street Kit - Part 1 by Toxbit
Number of textures: 787
Texture dimensions: 1024 x 1024
Average polygon count per model: 1,200 - 8,800
Minimum polygon count: 1,252
Maximum polygon count: 8,800
Number of meshes: 10
Number of prefabs: 41
Rig: Yes (PowerPole)
Recent animations: 0
List of animation types: N/A
UV mapping: Yes
LOD information per asset (LOD0 / LOD1 / LOD2)
Material types and texture maps: PBR, Albedo, Normal, Metallic, Roughness, Ambient Occlusion.Number of textures: 787
This package is Part 1 of a modular stylized urban environment asset series focused on decay, atmosphere, and visual storytelling.
It includes a curated set of game-ready urban props such as street elements, road modules, traffic signs, lighting poles, containers, and environmental details designed to build expressive and believable urban scenes quickly.
All assets are fully modular and customizable, allowing developers to easily combine, rotate, and reuse pieces to create infinite street layouts and abandoned city environments. Materials and textures are optimized for real-time use and can be adjusted to fit different lighting setups or moods.
This pack is designed to work seamlessly with future parts of the series, which will expand on the same artistic direction, scale, and atmosphere — making it ideal for developers who want to grow their environments over time without visual inconsistency.
Suitable for genres such as post-apocalyptic, narrative-driven games, stylized realism, exploration, platformers, and atmospheric scenes.
Price $14.99
PixIE2DStudio by VectorStudios
🔧 Technical Details
Supported Unity Versions: 2021.3+
Platforms: Windows, macOS, Linux
Script Runtime: C#
Pipeline Compatibility: Built-in, URP, HDRP (2D assets)
✨ PixIE2D Studio – The Ultimate 2D Sprite Creation & Sheet Builder
PixIE2D Studio is an all-in-one 2D art creation powerhouse built for Unity creators who want to draw, animate, and export sprites faster than ever.
Whether you’re making pixel art, stylized 2D characters, icons, VFX, or entire sprite sheets, PixIE2D Studio gives you everything you need — directly inside Unity.
Perfect for game devs who want simple tools.
Perfect for artists who want speed.
Perfect for beginners who want to create without complicated workflows.
⭐ Key Features
🎨 1. Pixel & 2D Drawing Editor
- Clean and responsive drawing workspace
- Custom brush system (pixel, soft, shape, texture)
- Color palette manager (save, load, import palettes)
- Onion skin for drawing animation frames
- Mirror & symmetry tools
- Multi-layer support (opacity, blending modes)
🧩 2. Advanced Sprite Sheet Builder
- Auto-generate sprite sheets from frames or layers
- Grid-based & auto-detection slicing
- Smart packing algorithm to reduce empty space
- Export as PNG with custom naming
- Preview sheet before exporting
- Supports large sheets for characters & VFX
🔧 3. Frame Animation Timeline
- Create animations from drawn frames
- Drag-and-drop timeline
- Adjustable frame durations
- Real-time playback
- Export animation previews (GIF/PNG sequence)
🛠 4. AI-Assisted Tools (Optional Add-Ons)
(This will be added in the next Update.)
- Colorize sketches
- Auto-clean line art
- Palette shift suggestions
- Pixel-perfect anti-aliasing assist
📁 5. Full Unity Integration
- Individual spritesExport directly to Unity as:
Animation clips
Sprite sheets - Automatic Animator Controller creation
- Works with URP, Standard, 2D Lighting, and tilemaps
- Compatible with Frame2AnimatorPro & P2DAA
📦 6. Project Templates
(This is what you can use this system to create that has been tested.)
- Character sprite template
- FX/VFX template
- Isometric tile template
- Platformer template
- RPG top-down template
🚀 Why Developers Will Love It
PixIE2DStudio removes the need for external tools for quick sprite tasks.
Create → animate → export → use in game… all inside Unity.
This saves:
- Time
- Money
- Export/import frustration
- Version mismatch headaches
💼 Package Includes
- PixIE2D drawing editor
- Sprite sheet generator
- Timeline animator
- Complete UI system
- Sample sprite packs
- 20+ brush presets
- 10+ color palettes
- Full documentation
For more enquiries contact us at this website https://vectorstudios.com.ng for more info
Price $45.00
Cats7PaCk2 by AndryuBaby
Textures pack map 1028x1028
three skins
3 materials
6 textures
PBR textures
Attention This model uses its own standard skeleton. Compatible with any animations from Free sources and others. It has PBR textures. There is no animation But you can try using the ones that are on the sites. The video features a demonstration animation of the dance, showing how the character's equipment is set up.
faces 3367
verts 3322
tris 6565
Price $15.00
Minimonster3Pack1 by AndryuBaby
Textures pack map 1024x1024
three skins
3 materials
9 textures
PBR textures
- PBR textures- Attention This model uses its own UE5 skeleton. Compatible with any animations from Free sources and others. It has PBR textures. There is no animation But you can try using the ones that are on the sites. The video features a demonstration animation of the dance, showing how the character's equipment is set up.
faces 3126
verts 2956
tris 5916
Price $15.00
Minimonster1 Pack1 by AndryuBaby
Textures pack map 1024x1024
three skins
3 materials
9 textures
PBR textures
- PBR textures- Attention This model uses its own UE5 skeleton. Compatible with any animations from Free sources and others. It has PBR textures. There is no animation But you can try using the ones that are on the sites. The video features a demonstration animation of the dance, showing how the character's equipment is set up.
faces 4071
verts 3855
tris 7706
Price $15.00
ChibiManiac7Pack1 by AndryuBaby
Textures pack map 1024x1024
three skins
3 materials
7 textures
PBR textures
Attention: This model uses a clean, game-ready humanoid rig based on a classic biped hierarchy. It lines up nicely with the most common browser-based mocap libraries and auto-rig services, so you can plug in idle, run, attack or even goofy dance cycles in just a couple of clicks.
faces 2770
verts 2650
tris 5278
Price $15.00
Character Buff Effects by TvitchiVFX
- Demo map
- Documentation
- 16 VFX buff effects
- Script
- Texture library
Stylized Character Boost VFX is a focused pack of high-quality buff and enhancement effects designed to clearly communicate character boosts, power-ups, and temporary status effects.
This collection covers a wide range of magical, elemental, and energy-based boost styles — from glowing auras and arcane symbols to elemental pulses, energy flows, and empowerment effects
🔥 What’s Included
🚀 Stylized Boost & Buff Effects – power-ups, enhancements & status effects
✨ Glowing auras, arcane runes, elemental energy, fire, lightning, poison & magic pulses
🧰 Clean, drag & drop prefabs
📦 URP optimized – lightweight and performant
🧠 Designed For Developers
✅ Clear and readable buffs during intense gameplay
✅ Ideal for buffs, skills, passive effects, level-ups & ultimates
✅ Works great in fantasy, sci-fi and stylized projects
✅ Fast setup – perfect for prototyping and production
✅ Clean visuals without unnecessary clutter
📄 Documentation included
💬 Need support or want to connect?
Join the Discord: https://discord.gg/XD9gut7F8p
📧 Support email: tvitchivfx@gmail.com
Price $20.00
Lowpoly Ordinary American Houses Bundle by EVPO Games
Faces/triangles count for each house.
House Type A: 867 / 1687.
House Type B: 1712 / 3211.
House Type C: 1864 / 3578.
House Type D: 4369 / 8396.
House Type E: 1493 / 2198.
Each house has its own PBR material with 4 textures: albedo, metallic, smoothness and normal.
Each texture is 2048x2048 px. Metallic and smoothness merged into one file.
Animation: none.
UV mapping: yes.
LOD: none.
In this bundle you can find 5 lowpoly houses made in traditional American style with PBR materials. Houses perfectly fit any modern 3D games in different styles.
Each house has its own material wich includes 4 textures (2048x2048 each): albedo, metallic, smoothness, normal.
Average faces/triangles count: 2061 / 3814. For more details on each house please see section below.
Of course you can buy each house separately:
Price $12.99
Theme Manager by Asset Freak
This package contains:
- 100+ items
- 80+ background images
- A professional theme manager, that allows to switch between different customizable UI Themes
- The theme manager allows you without a single line of code to create themes for text, colors and images
- The full code of the theme manager is provided and can be extended easily to include other elements, that should be centrally controlled via the theme manager
- all images are available as 512x512, 256x256, 128x128 and 64x64 to be suitable for desktop or mobile games
This package is suitable for both mobile and desktop games and can easily be extended to provide more component switches based on customizable themes.
The following themes are planned to be added to other packages, which will be released soon:
- Easter
- Halloween
- Sci-Fi
- Apocalpytic
- Pirate
- Zombie
Price $15.00
Toy Vehicles Pack by Harkanima
Asset List & Polygon Counts (Triangles)
- City_CompactCar — 1,242
- City_DeliveryVan — 1,156
- City_MiniCar — 1,142
- City_PoliceCar — 1,322
- City_Taxi — 1,454
- Construction_Bulldozer — 1,264
- Construction_CementMixer — 1,634
- Construction_CraneTruck — 1,388
- Construction_Excavator — 1,388
- Construction_RoadRoller — 1,032
- Service_BoxTruck — 1,364
- Service_DumpTruck — 1,424
- Service_GarbageTruck — 1,562
- Service_PickUp — 1,260
- Special_Ambulance — 1,260
- Special_Camper — 1,446
- Special_FireTruck — 1,946
- Special_Tractor — 1,706
Textures & Materials
- No textures included
- Uses Unity materials only (URP compatible)
- Fully color-customizable via material inspector
A stylized toy vehicle pack for casual and mobile games.
Includes multiple city, construction and emergency vehicles with easy-to-edit materials and prefab-ready setup.
Price $9.99
TDG Poke Man Food Truck by Theory Digital Games
Unique Meshes: 42
UV Mapped: Yes
Texture Resolution: 2k
Prefabs: 45 prefabs. Many pieces are modular and can be combined, assembled, or colored/textured different ways.
Polygon Count:
- Total for whole pack: 9,656
- Truck: 1,734
Materials: Textures and UVs, Standard unity shaders.
Poke Man – Hawaiian Food Truck
Bring island vibes to your game with Poke Man, a fully featured stylized Hawaiian poke food truck. Perfect for beach scenes, festivals, markets, towns, or casual environments, this pack includes a highly detailed truck, interior props, signage, and a flexible string lights system to add instant atmosphere.
Key Features
- Stylized Hawaiian-themed food truck with custom textures and branding
- Detailed service window interior with food prep props
- Procedural String Lights Tool (no rope mesh required)
Inspector-driven anchor placement
Adjustable spacing, sag, colors, and emissive intensity
Optional visible string (LineRenderer-based)
Reusable for festivals, markets, camps, and more - Consistent Unity-scale modeling (1 unit = 1 meter)
- Optimized for performance and easy scene setup
- Works great for environment dressing or gameplay scenes
Included Props & Assets
- Poke Man food truck (exterior + interior)
- A-frame chalkboard menu sign
- POS terminal screen
- Rice cooker with custom display
- Bottles (soy sauce, sesame oil, spicy sauce)
- Cutting board, knife, bowls, rice, poke food props
- Cooler, trash can, countertop items
- Surfboard and beach accessories
- Palm trees and environmental dressing
- Modular string lights with bulb prefabs
- Stylized textures and screen graphics
String Lights Tool
The included String Lights Tool allows you to quickly add customizable hanging lights to your scene:
- Place anchor points directly in the scene
- Automatically generates evenly spaced bulbs
- Built-in sag simulation for natural droop
- Per-bulb emissive color variation
- Optional point lights for night scenes
- Ideal for food trucks, beach bars, markets, and festivals
This system is reusable across any scene and adds instant warmth and character.
Price $9.00
Breakable Stylized Wooden Pack by Sat Productions
✅ 18 Breakable Stylized Wooden Props – Fully destructible objects for interactive gameplay.
✅ Realistic Physics-Based Destruction – Objects break apart dynamically upon impact or explosion.
✅ Dynamic Explosion System – Adjustable explosion force and radius for varied destruction effects.
✅ Automatic Fragment Cleanup – Optimized fade-out effect to remove debris and improve performance.
✅ Easy Integration – Drag, drop, and trigger destruction with a simple script call.
✅ Customizable Settings – Adjust explosion power, fade-out duration, and fragment removal time.
✅ Debug Gizmos – Visualize explosion radius for precise tuning.
✅ Supports Multiple Pipelines – Compatible with Built-in, URP, and HDRP render pipelines.
✅ 2K PBR Textures – High-quality materials for realistic visuals.
✅ Optimized for Performance – Low-impact on frame rate with efficient physics handling.
Perfect for action, survival, FPS, and simulation games needing immersive destructible environments!
✅Maximum polygon count - 3,488 - Minimum polygon count - 132
Breakable Stylized Wooden Pack provides highly optimized, game-ready, and easy-to-use destructible wooden props. With 18 ready-to-use prefabs featuring realistic physics-based destruction, this pack is perfect for action, adventure, survival, and FPS games.
The system allows customization with adjustable explosion power, fade-out effects, and automatic fragment cleanup, ensuring smooth performance in dynamic environments. The package supports Built-in, URP, and HDRP render pipelines, making it compatible with various projects.
If you're interested with breakable props, be sure to check out our Asset Store page for more!
For any question or support :
Email : contact@satproductions.com
Discord : Join our Discord
Price $15.00
Tidal – Realistic GPU Water URP (Oceans, Lakes, Ponds) by Eugatnom Studios
⚙️ Technical Features
- GPU compute driven wave simulation
- Ocean/Lake mesh with LOD rings
- Shared simulation across multiple bodies
- GPU to CPU height readback (optional)
- Zone Painter tool for damping & transitions
- Analytic & SDF-based water volumes
- Runtime-friendly API for buoyancy & queries
📘 Documentation 🕹️ Compatibility 💬 Support (support@eugatnomstudios.com)
A license for this asset guarantees access to updates for Unity 2022-2023 & Unity 6.0–6.3 and future improvements within the Tidal product line.
What is Tidal?
Tidal is a GPU-accelerated water system for Unity URP, built around FFT-based wave simulation, clipmapped ocean meshes, and modular subsystems. It is designed for oceans, lakes, pools, and large-scale water bodies, with a strong focus on performance, flexibility, and editor tooling.
Tidal is intended for developers who want real control over wave behavior, performance scaling, and runtime interaction, rather than a one-size-fits-all water shader.
🌊 Highlights
- FFT-based multi-cascade wave simulation (GPU compute)
- Profile-driven wave behavior (wind, fetch, swell, direction)
- Infinite oceans and bounded lakes
- GPU height readback for buoyancy & gameplay
- Optional planar reflections
- Underwater rendering & depth fog
- Zone-based damping and transitions
- Extensive editor tooling and validation
🏄 Quick Overview
Tidal separates simulation, rendering, and interaction into clear components:
- TidalCompute - FFT wave simulation (can be shared across bodies)
- TidalBody - Rendering, mesh LODs, subsystems
- TidalSurface Material - Visual appearance
- TidalProfile - FFT water settings (as Scriptable Object)
- Zones & Volumes - Damping, masking, clipping, and interaction control
This modular design allows multiple water bodies to share a single simulation for excellent performance scalability.
💧 Rendering & Visual Features
- FFT-based displacement with 3 cascades
- Shoreline & surface foam
- Subsurface scattering
- Environment reflections
- Optional planar reflections
- Underwater fog & lighting sync
- Orthographic camera support
- Day/night & emissive reflection support
📦 Demo scenes/content
- Extreme wave / tsunami scene
- Large-scale oceans and island scene
- Indoor & confined water scene
- Multi-body scene
- Orthographic camera scene
- Performance-focused configuration scene
- Example profiles & materials
- Editor validation and setup helpers
✔️ Platform Support
Fully Supported:
- Windows (DX11 / DX12) - Primary development and tested platform
May Work: (Untested / Limited)
- macOS
- iOS / Android
- Consoles
- VR
Not Supported:
- WebGL - Compute shaders required
⚡ Performance
Tidal is designed to scale:
- Share one simulation across many bodies
- Reduce FFT resolution
- Lower simulation update rate
- Disable planar reflections or underwater rendering
- Adjust mesh LOD density
From calm lakes to massive oceans, performance is always under your control.
📘 Documentation
Full setup guides, inspector references, performance tips, and demos:
https://eugatnomstudios.com/tidal/doc/
Third-Party Content
This asset includes third-party components licensed under permissive open licenses:
- Assets from Poly Haven and AmbientCG, licensed under Creative Commons CC0 1.0 Universal
- 3D models by Kenney, licensed under Creative Commons CC0 1.0 Universal
- Code and mathematical techniques derived from FFT-Ocean by Ivan Pensionerov, licensed under the MIT License
Promotional Media Notice:
Some promotional screenshots on the Asset Store page use a skybox from the Fantasy Skybox FREE package by Render Knight. This skybox is used for visual presentation only in screenshots and is not included, redistributed, or required for use of this asset. Permission for this usage has been granted by the asset author.
See the included Third-Party Notices.txt file in the package for full license details.
Price $52.47
Cinematic Inferno Skies – 8K Fire & Volcanic Skybox Pack by Matei Ioan Alexandru
• Resolution: 8192×4096
• Format: HDR / EXR
• Map Type: Equirectangular
• Seamless: Yes
• Number of Skyboxes: 11
• Texture Type: Skybox / HDRI
Cinematic Inferno Skies – 8K Fire & Volcanic Skybox Pack
Cinematic Inferno Skies is a collection of high-detail fractal skybox environments designed to add dramatic atmosphere and scale to your scenes.
This pack includes 11 unique 8K skyboxes featuring inferno clouds, volcanic energy formations and fiery atmospheric effects suitable for fantasy, sci-fi and apocalyptic settings.
🔥 Features
• 11 unique cinematic skyboxes
• 8K resolution (8192×4096)
• Seamless equirectangular panoramas
• High dynamic range lighting
• Strong cinematic contrast
• Ready for real-time rendering
🎮 Ideal For
• Fantasy games
• Sci-fi environments
• Dark worlds
• Apocalyptic landscapes
• Cinematic backgrounds
• Stylized projects
Price $19.99
Mobile Camera Texture by Quantum Render Lab
Mobile Camera Texture is a high-performance Unity asset that lets you render a native mobile camera session directly onto a Unity Texture with minimal latency and full hardware acceleration.
It is built for production use and provides deep access to platform-specific camera controls through a clean and developer-friendly API.
MCT is ideal for AR, computer vision, live camera effects, custom camera pipelines, and any application that requires fast, reliable camera preview rendering inside Unity.
🧩 Try the free watermarked version it includes all features, allowing you to fully test the asset before purchasing.
Key Features
High-Performance Camera Rendering
- Native, hardware-accelerated camera preview
- Extremely low latency
- Uses platform camera surfaces for optimal performance
- Supports OpenGLES 2, OpenGLES 3, and Vulkan
Wide Android Architecture Support
- ARMv7
- ARM64
- x86
- x86_64
Flexible Rendering Targets
Render live camera output directly to:
- Unity UI elements (RawImage)
- 3D objects (MeshRenderer)
Advanced Camera Control
Access most features of the Android Camera2 API, including:
- Exposure
- Focus
- White balance
- Additional controls (device-dependent)
Developer-Friendly Workflow
- Prefab-safe components
- Inspector-based configuration
- Clean, extensible runtime API
- Easy integration into existing Unity projects
❗ Important Notes ❗
Unity Editor Limitation
- Camera rendering works only in built applications
- Live camera preview is not available in the Unity Editor
Platform Support
- Android only
- Minimum Android API level: 22 (Android 5.1)
Rendering Backends
OpenGLES 2 / OpenGLES 3
- Hardware-accelerated rendering requires Android API 22+
Vulkan
- Supported on Android API 28+
- Hardware acceleration requires Android Hardware Buffer (AHB) import support
- If AHB is unavailable, MCT automatically falls back to a pixel-copy rendering path
Support & Contact
If you need technical support, encounter a bug, or have feedback or feature suggestions, feel free to get in touch:
Price $25.00
Guided Tutorial Tool by Bibiu Games
Technical Highlights
Unity 2021.3+ compatible
TextMeshPro integration (included in Unity)
Optional Input System support (gracefully handles both old and new input)
Singleton architecture with scene persistence
Event-driven design for easy integration
Sample scenes included for quick learning
Transform Your User Experience with Professional Guided Tutorials
The Guided Tutorial Tool is a complete, ready-to-use solution for creating guided tours, onboarding experiences, and interactive tutorials in Unity. Build polished, step-by-step walkthroughs without writing a single line of code—everything is configured directly in the Unity Editor.
Why Choose Guided Tutorial Tool?
🚀 Zero-Code Solution Create entire tutorial flows using the Unity Inspector
No programming knowledge required
Visual configuration for every aspect of your tours
⚡ Save Development Time Pre-built system eliminates weeks of custom development
Focus on your game, not tutorial infrastructure
Tested and production-ready out of the box
🔌 Completely Decoupled Tutorial logic is separate from your game code
No dependencies on your existing systems
Easy to add or remove without affecting other features
🌐 Universal Platform Support Works seamlessly on Mobile (iOS, Android)
Perfect for Desktop (Windows, Mac, Linux)
Fully compatible with WebGL builds
Supports all Unity render pipelines (Built-in, URP, HDRP)
Powerful Features
✨ Visual Highlighting Highlight UI elements with customizable cutouts
Support for 3D world-space object highlighting
Shaped masks using sprite alpha channels
Animated pointer indicators
💬 Rich Dialog System Multiple text animation effects (Typewriter, FadeIn, Scramble, WaveReveal)
Customizable dialog positioning and styling
Flexible end conditions (time-based, click, animation end, manual)
Skip functionality for optional steps
🎯 Flexible Task Management Mix highlight and dialog tasks in any sequence
Conditional task progression
Persistent progress saving
Resume tours from where players left off
🌍 Localization Ready Integrate with any translation system
Template-based translation provider
Support for multiple languages
⚙️ Fully Customizable Every visual element is configurable
Extensible architecture for advanced users
Event system for custom integrations
Complete API for programmatic control
Perfect For
Game Onboarding - Guide new players through your game mechanics
Feature Tutorials - Showcase new features and updates
Software Training - Create interactive walkthroughs for applications
UI Demonstrations - Highlight interface elements and controls
Marketing Demos - Create engaging product showcases
Get Started in Minutes
Import the package
Create a Tour Manager via the menu
Create your first Tour
Configure tasks visually
Play and test immediately
Complete documentation and sample scenes included to get you up and running fast.
Price $7.99
Blendify-Blend shape Lip Sync by Syed zain ul abideen
- Works with any character model using Skinned Mesh Renderers and Blendshapes.
- Supports multiple meshes per animator (e.g., separate meshes for eyes, teeth, or hair).
- Full support for Unity’s AudioSource system.
- Includes custom, modern Editor Inspectors for a clean workflow.
Blendify: Facial Animation & Dialogue System
Bring your characters to life with a single click.
Blendify is a powerful, lightweight, and artist-friendly toolkit for Unity that automates facial expressions and lip-syncing. Whether you are building a narrative-driven RPG, an interactive VR experience, or cinematic cutscenes, Blendify removes the tedious work of manual blendshape keyframing.
Key Features
One-Click Auto-Setup: Skip the manual labor. Our intelligent scanning system automatically detects your mesh’s blendshapes and maps them to phonemes and expressions instantly.
- Intelligent Lip-Sync: Driven by DialoguePresets, the system synchronizes mouth movements to text and audio with customizable speed and intensity.
- emotion Procedural Expressions: Smoothly transition between emotional states (Happy, Sad, Angry, etc.) with adjustable fade times for natural facial performances.
- Natural Blinking System: A built-in procedural blinking engine that adds life to your characters using randomized intervals and durations.
- Dialogue Sequencing: Chain multiple dialogue lines into complex sequences with the DialogueSequencePlayer. Control delays, expression changes, and trigger logic without writing code.
- UI Integration: Built-in support for linking dialogue to UI buttons and a ready-to-use Audio Volume system for sliders and mute toggles.
- Editor Power Tools: Test expressions and play dialogue directly in the Inspector during edit mode. Use the Global Validator to ensure your character is perfectly configured.
Why Choose Blendify?
- Workflow Optimized: Designed for developers who need high-quality facial animation without the complexity of external software or expensive MoCap.
- Highly Extensible: Clean, documented C# source code that is easy to integrate into your existing gameplay systems.
- Performance First: Efficiently handles mesh weight updates with minimal CPU overhead, making it suitable for both Desktop and Mobile/VR platforms.
- Artist Friendly: No coding required for basic setup. Uses standard ScriptableObjects for dialogue data management.
Technical Details
- Works with any character model using Skinned Mesh Renderers and Blendshapes.
- Supports multiple meshes per animator (e.g., separate meshes for eyes, teeth, or hair).
- Full support for Unity’s AudioSource system.
- Includes custom, modern Editor Inspectors for a clean workflow.
Price $330.00