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DevFlow by CODEUM GAMES

Asset Store newest packages - 2026, February 4 - 10:44
DevFlow is a powerful productivity and workflow tool. It helps developers stay focused and streamline their development process with tools like a built-in Pomodoro timer.
  • Developed using Unity 6000.0.59f2.
  • The asset relies only on standard Unity components and classes, with no third-party dependencies required.

Full Documentation: DevFlow Documentation


Discord: DevFlow Community



DevFlow 💻 is a productivity and workflow enhancement tool for Unity developers.


It helps you stay focused and manage development sessions directly inside the Unity Editor.


With a clean UI, Pomodoro timer, and focus management features, DevFlow turns your Editor into a smart productivity hub.



Key features:

  • Built-in Pomodoro Timer - balance work and rest efficiently right inside Unity.
  • Notifications & Progress Display – stay aware of your current session without distractions.
  • Productivity Insights – measure focus time to optimize your development rhythm.
  • Lightweight & Editor-native – runs entirely in the Unity Editor with minimal overhead.

Purpose:


Boost your development efficiency by integrating focus management and time tracking directly into your workflow.


Perfect for solo developers, small teams, and anyone aiming to improve consistency, discipline, and productivity inside Unity.



Price $6.99

Pixel Shooter 3D | Jam Template + Editor by Ragendom

Asset Store newest packages - 2026, February 4 - 10:41
Create your own pixel-style 3D shooter game using this complete and fully customizable Unity game template.

Pixel Shooter 3D – Jam Template + Editor is a complete game development template, designed for creating and customizing pixel-style 3D shooter games similar in structure and gameplay to popular hyper-casual shooters.


It includes a full gameplay loop, destructible block systems, player and powerup mechanics, and a fully featured in-game level editor with JSON import/export support. All systems are modular, data-driven, and easy to extend, making this template ideal for game jams, prototypes, and production-ready casual or hyper-casual games.


Try First: Browser Demo | Android Demo


Browser Level Editor Tool


OUR ADVANTAGES

Developer-oriented architecture

Clear documentation and setup workflow

Built-in level editor and editor utilities

Easy visual, color, and gameplay customization

Clean, modular, and extendable Unity codebase



TEMPLATE INCLUDES


🔫 Pixel Shooter Gameplay

‎ ‎ ‎ ‎ - Pixel-style 3D shooter mechanics

‎ ‎ ‎ ‎ - Destructible block system with visual feedback

‎ ‎ ‎ ‎ - Player deck and ammo-based progression

‎ ‎ ‎ ‎ - Shooting, homing bullets, and conveyor-belt movement

‎ ‎ ‎ ‎- Multiple player states and powerup modes


🏗️ Level Editor & Data System

‎ ‎ ‎ ‎ - Built-in in-game level editor scene

‎ ‎ ‎ ‎ - Grid-based block placement and removal

‎ ‎ ‎ ‎ - Player deck and color configuration per level

‎ ‎ ‎ ‎ - JSON level export and import system

‎ ‎ ‎ ‎ - ScriptableObject-based level data support


🎮 Powerups & Player Systems

‎ ‎ ‎ ‎ - Modular player (Pig) controller with state machine

‎ ‎ ‎ ‎ - Super Player / Super Pig powerup mode

‎ ‎ ‎ ‎ - Tray and hand-picker gameplay modes

‎ ‎ ‎ ‎ - Extendable powerup architecture


🎨 Color & Visual Tools

‎ ‎ ‎ ‎ - Advanced block colorizer system

‎ ‎ ‎ ‎ - Image-based color extraction

‎ ‎ ‎ ‎ - Automatic color clustering using K-Means algorithm

‎ ‎ ‎ ‎ - Easy replacement of materials, models, and effects


🧪 Developer & Debug Tools

‎ ‎ ‎ ‎ - Debug helpers for testing gameplay

‎ ‎ ‎ ‎ - Modular GameManager architecture

‎ ‎ ‎ ‎ - Clean namespace isolation (PixelShooter3D)


🎨 Customization Friendly

‎ ‎ ‎ ‎ - Easily replace visuals, UI, and animations

‎ ‎ ‎ ‎ - ScriptableObject-driven configuration

‎ ‎ ‎ ‎ - No hardcoded gameplay rules

‎ ‎ ‎ ‎ - Designed as a foundation, not a locked system


💿 Supported Platforms

‎ ‎ ‎ ‎ - iOS

‎ ‎ ‎ ‎ - Android

‎ ‎ ‎ ‎ - WebGL

‎ ‎ ‎ ‎ - Desktop


📄 Documentation

Includes step-by-step guides for:

• Setting up the game and editor scenes

• Creating and editing levels

• Exporting and importing JSON level files

• Customizing player behavior and powerups

• Extending the template for your own shooter game


📬 Support

If you have any questions or need assistance, feel free to get in touch:


📧 Email: ragendom@gmail.com


Price $29.99

Save for Unity - ScriptableObject Add-on by SteveSmith.Software

Asset Store newest packages - 2026, February 4 - 09:09
Save for Unity Add-on modules extend the functionality of the Save for Unity Core serialization system

Requires Save for Unity Core


NOTE: This asset is distributed as Plugin dll's. No source code is provided.

Adds support for Scriptable Objects to the Save for Unity Core system


Want to know more?

Read the Documentation | Discord | Email | Website


Price $15.00

Save for Unity Core Network Edition by SteveSmith.Software

Asset Store newest packages - 2026, February 4 - 09:09
Save for Unity is a modular serialisation system which can save and load almost any data used by a Unity project.

Choose the entry level and add-on modules that suit you and your project.

This Core asset will serialize/deserialize the following


GameObject

Transform

Serializable Structs and Classes

as well as

C# Primitives

.Net Collections

Common Unity structs such as Vectors, Quaternion, Colors etc


See documentation for a complete list.


NOTE: This asset is distributed as Plugin dll's. Only example source code is provided.

Saving and Loading data should be easy and simple, fast, safe and secure, often it is not!


Whatever you need to save call Save.method() and let our custom binary serializer do the rest. No setup, no fuss. Bringing it back is as simple as Load.method() We have done the hard work so you don't have to.

Our simple to use API let's you save what you want in just 2 lines of code and if you don't want to code we supply No Code options for Saving and Loading.

Want to save your procedurally generated world? No problem, we save both values and references so nothing gets lost.

GameObjects, Components, Monobehaviours, Primitives, Structs, Classes, .Net Collections, Key Value pairs, ScriptableObjects, we have it covered. See technical details for more information.


Easy. Fast. Efficient. Secure.


Synchronous or Asynchronous saving and loading, compression by default, bring your own encryption if required.

Save/Load using a file for local storage or a Steam for online.

Our modular add-on system means you only have the overhead for the things your project needs. Need more? Add a module. Need less? Delete a module, it's that simple.


The ONLY Complete Save and Load Data System on the market


Despite the claims of others no one comes close to serializing the range of data types supported by the Save for Unity system. More Primitives and C# objects. More .Net Collections. More than 200 Unity objects. All 'out of the box'.

Because WE do NOT rely solely on Reflection for serialization (unlike other well known save/load systems), we will always be the Ultimate Solution for saving and loading your data in terms of ease of use, speed, I/O size and coverage.


Network Support


This edition of the Core module includes support and server examples for TCP, HTTP and UnityWebRequest network saving and loading.


Why Binary Serialization matters to YOU?


String based serializers (JSON, XML, YAML etc) are slow and create large data files with lots of garbage to be collected. Binary serializers however create small data files faster with little or no garbage collection. Smaller data files mean less system IO which translates into faster save and load times. Binary deserialization means no string parsing increasing speed whilst decreasing overhead. See our performance comparison tests here

Still not convinced? This edition supports JSON saving and loading so you can test the difference.


Optimization Built in


Here at SteveSmith.Software we care about YOUR project performance. Our unique optimization utility will remove the usage of Reflection during serialization (improving save and load times by over 20%) and remove any unused code (reducing build times and the load time of your finished game)


Want to know more?


Read the Documentation | Discord | Email | Website


SteveSmith.Software offers multiple solutions for your data requirements. See our product comparison chart, above, to decide which one best fits you and your project.


Price $40.00

N5: Lucan | Male Healer by Quang Phan

Asset Store newest packages - 2026, February 4 - 06:28
Male Healer for games
  • 78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes, 03 elve ear blenshapes)
  • Male and Female character rigged with same skeleton (UE5 Manny simple skeleton with 02 extra bones clavicle_pec_r and clavicle_pec_l)
  • Male and Female head same scale so you can share Hair/Hat
  • Blending/Mixing color/textures on Materials
  • Makeup Face/Hair/Eyes/Lips
  • Cloth and Jiggle physic setup ready

Number of textures: 89

Texture dimensions: 2048 -4096

Polygon count of [Model Name]: 70k -150k

Minimum polygon count: 70k

Maximum polygon count: 150k

Number of meshes/prefabs: ~6

Rigging: Yes

Animation count: 0

Animation type list

UV mapping: Yes

LOD information (count, number of levels): No

Types of materials and texture maps (e.g., PBR): PBR

Dear my friends,

After a period of experiencing the default physics simulation tools and various free tools, I have realized that the physics simulation needs improvement to provide a better experience for users. For this reason, I have decided to use Magica Cloth 2.

If you do not use Magica Cloth 2, you can still utilize the character; however, you will need to set up the physics simulation for the cloth and hair using your own tools.

Please note that to activate the physics simulation for the character, you will need Magica Cloth 2. Kindly follow the instructions below to proceed with the activation:

Active Magica Cloth 2 on characters

---------------------------------------------------------------------------------

Character overview:

The Healer class is typically composed of characters specialized in healing and supporting teammates in fierce battles. With mending and restorative abilities, Healers play a crucial role in maintaining the group's strength, keeping allies alive, and enhancing their combat effectiveness. They often possess skills for health restoration, damage absorption, and even shielding comrades from dangers. Healers are commonly seen as the heart of the team, providing stability and protection for all members, while playing a vital role in completing missions and achieving victory in the power struggle of the virtual world.

---------------------------------------------------------------------------------

How to use

  • N5 Character Guidelines
  • How to using Unity Face Capture
  • The characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below:

Window -> Package Manager. Shader Graph

  • To avoid get error log "inputValue" so please following:

Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> Done

  • You should open Overview scene to find out features of character package
  • You can find Face Morphs/Blendshapes on Head Morphs in this package.
  • Feel free to learn more about characters and make a questions on my [My Discord]

---------------------------------------------------------------------------------

All character body parts are modular so you can mix with my other N5 characters same gender but make sure you have scripts to mix characters, this package not included mixing character scripts.

Props physic on character clothes setup physic ready with demo script of Dynamic Bone

This character has over 78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes. 03 elve ear blenshapes), 01 hair styles


Price $49.99

Pipeline Forge - Universal Material Converter by PixelWizardX

Asset Store newest packages - 2026, February 3 - 19:26
Convert materials between BiRP, URP & HDRP pipelines. One-click batch conversion with 150+ shader mappings.

Technical details:

   Bidirectional conversion: BiRP → URP → HDRP (any direction)

   150+ built-in shader mappings with property transformations

   Project scanner with automatic pipeline detection

   Confidence-based material categorization (High/Medium/Low)

   Batch conversion with progress tracking

   Smart property mapping (_Color → _BaseColor, _MainTex → _BaseMap, etc.)

   Shader keyword preservation (_NORMALMAP, _EMISSION, _ALPHATEST)

   Render queue and GPU instancing settings preserved

   Automatic material backup system

   Full Undo/Redo support

   HTML report generation with visual statistics

   Folder-specific scanning and conversion

   Material filtering by shader, confidence, source pipeline

   Editor window with 5 tabs: Overview, Materials, Shaders, Lighting, Settings

   C# API for custom automation workflows

   Zero runtime overhead (Editor-only tool)

   Unity 2021.3+ compatible

Pipeline Forge is the ultimate material conversion solution for Unity developers. Seamlessly migrate your projects between Built-in (BiRP), Universal (URP), and High Definition (HDRP) render pipelines.

  KEY FEATURES:

   Bidirectional Conversion - Convert materials in any direction: BiRP ↔ URP ↔ HDRP

   150+ Shader Mappings - Standard, Particles, Terrain, SpeedTree, Skybox, UI, Sprites, Legacy

   Intelligent Property Transfer - Automatic color, texture, and value mapping

   Keyword Preservation - Normal maps, emission, alpha cutout, transparency maintained

   Batch Processing - Convert entire projects or folders with one click

   Detailed HTML Reports - Visual breakdown of conversion results

   Non-Destructive - Automatic backups with full Undo support

   Clean Editor UI - Professional interface with filtering, search, and progress tracking

  SUPPORTED SHADERS:

   Standard / Lit (PBR materials)

   Particles (Surface, Unlit, Additive, Alpha Blended)

   Terrain shaders

   SpeedTree 7 & 8

   Skybox (Procedural, 6-Sided, Cubemap, Panoramic)

   UI & Sprites

   Legacy shaders (Diffuse, Specular, Bumped, Transparent)

   Unlit shaders

  PERFECT FOR:

   Upgrading legacy BiRP projects to URP/HDRP

   Cross-platform development (mobile URP, console HDRP)

   Asset developers maintaining multi-pipeline compatibility

   Studios migrating large codebases


Price $21.99

Voxel Sandbox System by MT STUDIO ASSETS

Asset Store newest packages - 2026, February 3 - 18:52
Full voxel sandbox system with chunked terrain generation and Minecraft-like water simulation.
  • Fully Procedural Voxel World Generation
    Chunk-based voxel terrain with configurable size, height, seed, and render distance.
  • Dynamic Chunk Streaming System
    Automatic loading, unloading, and rebuilding of chunks based on player position.
  • Advanced Terrain Generation
    Multi-layer Perlin noise terrain with hills, plains, beaches, rivers, and lakes.
  • Real-Time Water Simulation
    Minecraft-like voxel water with:
    Water sources and flow levels
    Falling and horizontal spreading
    Dynamic updates when blocks are placed or removed
    Optimized update queue system
  • Rivers & Lakes Generation
    Procedural rivers and lakes with adjustable width, depth, and frequency.
  • Voxel Mesh Optimization
    Face culling (only visible faces rendered)
    Separate submeshes per block type
    32-bit index buffers for large meshes
  • Distance-Based Collider Optimization
    Mesh colliders enabled only near the player to improve performance.
  • Multiple Block Types Support
    Grass, Dirt, Stone, Sand, Water, Wood, Leaves, Bedrock — easily extendable.
  • Dynamic Terrain Editing (Runtime)
    Place and remove blocks at runtime with automatic mesh and water updates.
  • Procedural Trees Generation
    Configurable tree density, height, and shape.
  • Smooth Water Surface Rendering
    Per-vertex water height calculation for natural-looking water surfaces.
  • Material-Based Rendering System
    Individual materials per block type with automatic fallback materials.
  • Seed-Based World Generation
    Deterministic world generation using a configurable seed.
  • Highly Configurable Inspector Settings
    Terrain scale, water level, rivers, lakes, trees, render distance, physics tuning.
  • Single-Script Core System
    Easy integration and modification — no external dependencies.
  • Runtime-Only (No Editor Tools Required)
    Works entirely at runtime, suitable for sandbox, survival, and voxel-based games.

Voxel Sandbox System is a complete, ready-to-use Unity asset that provides a full foundation for creating voxel-based sandbox games similar to Minecraft.

Core Features

  • Procedural Infinite World Generation: Chunk-based system (default 16×128×16) using Perlin noise to create realistic terrain with hills, rivers, lakes, beaches (sand blocks), and randomly placed trees.
  • Advanced Water Physics: True Minecraft-style finite water simulation – water sources, downward flow, horizontal spreading up to 7 blocks, falling water, proper level handling, and automatic updates when blocks are placed or removed.
  • Player Controls: First-person movement including walking, sprinting, jumping, full swimming mechanics (directional movement based on camera, separate up/down speeds with Shift/Jump, buoyancy, drag), mouse look, and underwater visual effect.
  • Building & Interaction: Accurate block highlighting with outline, left-click to destroy blocks, right-click to place blocks from the selected hotbar slot, configurable reach distance.
  • Inventory System: 9-slot hotbar + 27-slot main inventory, stackable items (max 64 per stack), clean modern UI with item icons, counts, tooltips, hotbar selection via 1-9 keys or mouse wheel, inventory toggle with E key, right-click to transfer items between hotbar and inventory.
  • Included Shader: "Cube6Textures" – a custom surface shader that allows different textures on each face of a cube (top, bottom, sides).

Customizability

Everything is highly customizable directly in the Unity Inspector:

  • Terrain parameters (scales, heights, water level, tree density, seed, etc.).
  • Movement and swimming speeds, gravity, jump force.
  • Materials and icons for all block types.
  • Easy extension of the BlockType enum and block database.
  • All scripts are clean, well-commented, and modular, making it simple to add new features like mobs, crafting, or biomes.

Suitable Genre

Perfect for sandbox, survival, creative, or open-world building games in the voxel/Minecraft style. It delivers all core mechanics out of the box, saving months of development time and letting you focus on your unique gameplay ideas.

Drop the components into a scene, connect a few references, and you have a fully playable voxel world ready for further development.


Price $39.99

Procedural Jigsaw Puzzle Generator by MT STUDIO ASSETS

Asset Store newest packages - 2026, February 3 - 18:52
Procedural Unity tool for generating jigsaw puzzles from images, with snapping mechanics, randomized pieces, and automatic completion detection

Key Features:

  • Procedural jigsaw puzzle generation at runtime
  • Supports square textures (recommended resolution: 2048×2048)
  • Automatic mesh generation with correct UV mapping
  • Customizable rows and columns
  • Adjustable piece shape (tabs, neck width, segments)
  • Randomized piece placement and rotation
  • Snapping system with distance control
  • Automatic puzzle completion detection
  • Inspector-based customization (no code required)
  • Demo scene and offline PDF documentation included

Procedural Jigsaw Puzzle Generator is a customizable Unity system for creating jigsaw puzzle gameplay from any square image. The puzzle is generated entirely at runtime, automatically slicing the source texture into interlocking pieces with correct UV mapping.

Developers can control grid size, piece shape, snapping distance, randomization, and layout directly from the Inspector. The system supports puzzle completion detection and optional UI integration for menus or scene transitions.

This package is suitable for 2D games, casual and mobile puzzle projects, educational applications, and UI-based gameplay experiences.
It is designed to be easy to integrate, extend, and customize without modifying core logic.


Price $29.99

Snow Horror - SFX Minikit by evyhank

Asset Store newest packages - 2026, February 3 - 18:37
60 sfx specialized for horror projects involving snow

Audio file types WAV

Sample rate 48000

Bit depth 16 bit

Loopable No

Additional Stereo



60 total sounds suited for horror projects, specialized for those involving snow.

  • 11 Ambiences and Backgrounds
  • 15 Electrical SFX
  • 5 Knocks
  • 10 Scary SFX
  • 8 Snow Footsteps
  • 11 Miscellaneous SFX

Inspired by the sound design of Fears to Fathom by Rayll


Price $4.99

Low Poly Nature Pack - 50+ Stylized Assets by Leafar3D

Asset Store newest packages - 2026, February 3 - 18:14
A versatile collection of 50+ low poly nature assets, including trees, rocks, and foliage, optimized for all render pipelines (Built-in, URP, HDRP).
  • Total Assets: 54 unique models.
  • Compatibility: Fully supports Built-in, URP, and HDRP.
  • Texture & Materials: Uses a single Texture Atlas (optimized for mobile performance).
  • Polycount: Low Poly / High Performance (Avg. 200 - 800 triangles per model).
  • Format: .FBX models.
  • Setup: Prefabs included with colliders already set up for easy drag-and-drop.
  • UV Mapping: Yes, optimized for color palette swapping.

Bring your game world to life with this Low Poly Nature Essentials Pack! Featuring 54 unique, hand-crafted models, this kit is perfect for creating vibrant forests, meadows, or stylized environments for mobile and PC games.

What’s inside?

  • Trees: 26 varied models (Conifers, Round trees, Dead trees, and more).
  • Rocks: 9 modular rocks for cliffs and terrain detailing.
  • Stumps & Logs: 10 pieces to add history to your forest.
  • Foliage: 4 Bushes, 2 Grass types, and 3 Mushroom varieties.

All models share a consistent, clean stylized aesthetic, making them easy to mix and match. Whether you are prototyping or building a final product, this pack provides the foundation you need.


Price $9.99

Pixel Dream Music Pack by Wh3r3Yoshi@

Asset Store newest packages - 2026, February 3 - 18:12
Lo-Fi Fantasy Music Pack: Ideal for Platformers and Adventure RPGs
  • Digital delivery only
  • 9 tracks
  • Wav format
  • All tracks are loopable

Dive into a world of immersive exploration with this expertly crafted collection of "dream-state" soundscapes. Designed to elevate both the journey and the story, these ethereal tracks blend calming rhythms with atmospheric textures, creating the ideal backdrop for fantasy realms and epic adventures. Whether your players are discovering uncharted lands or unraveling deep narratives, these melodies will transform their experience and set the perfect mood for every moment.


Price $5.99

Shimmer FX | Pickable Object Highlight | Shine FX by GameReadyTools

Asset Store newest packages - 2026, February 3 - 17:38
Highly optimized and AAA-level shader effect that creates a shimmer/highlight animation on objects, perfect for creating magical or premium visual effects.
  • Shimmer Effect shaders: for both HDRP and URP Project
  • Shimmer Effect Materials: both HDRP and URP Shimmer Effect shaders applied materials
  • Performance-friendly design: suitable for PC, console, tablet, and phones
  • Friendly workflow: minimal setup, no coding required
  • Demo scenes: included for fast onboarding
  • Works with Unity 2021 and newer

Before purchasing, please review the 📖 Documentation


Thanks for checking out “Shimmer FX | Pickable Object Highlight | Shine FX”


This package gives you a flexible shimmer / highlight shader you can quickly drop onto items, UI, or any object you want to draw attention to.


The package contains one HDRP shader, one URP shader, and two pre-applied materials targeting PC, console, tablet, and phones.



The shader is good for highlighting collectables, bringing focus to a particular object, alerting danger, etc.



Compatibility

  • Unity 2021.3 LTS or newer
  • Universal Render Pipeline (URP) compatible
  • High Definition Render Pipeline (HDRP) compatible

Price $9.99

Horror Singing by cplomedia

Asset Store newest packages - 2026, February 3 - 17:28
Horror Singing features 32 meticulously crafted tracks for games and films.

Number of Audio Wavs: 32

Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo

Does Audio Loop: No

Minutes of Audio Provided: 78 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

Horror Singing features 32 meticulously crafted tracks for games and films. Deeply sorrowful, haunting, and disturbing vocal performances create immersive ambient soundscapes, evoking pure horror, despair, and emotional darkness. Perfect for unsettling scenes, psychological terror, and nightmarish worlds.

DEMO

DEMO on Yotube


Price $15.00

Color Kit Framework by Signal Five

Asset Store newest packages - 2026, February 3 - 17:20
A lightweight, data-driven framework for managing and applying color palettes across characters and UI using ScriptableObjects.

Key Features

  • Data-driven color palettes defined using ScriptableObjects
  • Consistent application of color kits across characters, UI, and custom targets
  • Renderer-agnostic architecture supporting SpriteRenderer, Unity UI, and TextMeshPro
  • Live editor preview without entering Play Mode
  • Runtime-safe application for dynamic theming and customization
  • Optional, non-auto-referenced integrations (e.g., Spine)
  • Clean asmdef-based architecture for modular usage
  • Minimal overhead with no custom shaders required

Supported Platforms

  • Windows
  • macOS
  • Linux

Render Pipeline Compatibility

  • Built-in Render Pipeline
  • Universal Render Pipeline (URP)
  • High Definition Render Pipeline (HDRP)
  • Custom Scriptable Render Pipelines

Dependencies

  • No Asset Store package dependencies
  • Optional third-party integrations require separate installation

Documentation

  • Included README and Quick Start guide

Color Kit Framework is a lightweight, extensible system for managing and applying color palettes in Unity. It uses ScriptableObjects to define reusable color kits that can be applied consistently across characters, UI, and other visual elements at edit time or runtime.


The framework is renderer-agnostic and works out of the box with SpriteRenderer-based characters and Unity UI (Image, Graphic, Text, and TextMeshPro). Optional integrations can be enabled for third-party tools such as Spine, without impacting projects that do not use them.


Color Kit Framework is designed to support rapid iteration, customization, and scalable content creation while keeping color data cleanly separated from rendering and game logic.


Price $14.99

[FreeTrial] Impster - Stylized Fantasy Monster (Rig + Animation) – PixeliusVita by PixeliusVita

Asset Store newest packages - 2026, February 3 - 17:15
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 21 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 4370 verts / 5960 tris

Rigging: 79 bones, 1 skinned mesh

Animations: 2 unique (Idle, Walk)

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

Monster 21 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 4370 verts / 5960 tris

Rigging: 79 bones, 1 skinned mesh

Animations: 2 unique (Idle, Walk)

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported


🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)

This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.

Included in this Trial

  • Attack 17 animations
  • 90 texture variants
  • Game-ready mesh, clean topology
  • Mobile & indie-friendly performance

This version is intentionally limited and designed for evaluation, prototyping, and testing only.

🔹 Full Version Includes

If you need a production-ready asset, check the Full Version on the store, which adds:

  • Full animation set (combat, hit, death, skills, etc.)
  • 90+ hand-painted texture variants
  • Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
  • Custom shaders optimized for low-end devices
  • Drag-and-drop ready prefabs

🔹 Recommended For

  • Indie & mobile games
  • RPG, action, roguelike, prototype projects
  • Developers who want fast iteration with scalable quality

👉 Use this trial to test — switch to the Full Version when you’re ready for production.


Price $0.00

Impster - Stylized Fantasy Monster (Rig + Animation) – PixeliusVita by PixeliusVita

Asset Store newest packages - 2026, February 3 - 17:14
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 21 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 4370 verts / 5960 tris

Rigging: 79 bones, 1 skinned mesh

Animations: 17 unique (Idlex2, Walk, Run, Die, Attack 01–09, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.

All assets are optimized for both low-device mobile with 2 level optimized and PC indie game, prototype projects, easy to customize, and ready for production use.

________________

Monster 21 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 4370 verts / 5960 tris

Rigging: 79 bones, 1 skinned mesh

Animations: 17 unique (Idlex2, Walk, Run, Die, Attack 01–09, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

________________

Animation x 17

  • Monster 21 (Rigged, Animated) | NO FACIAL
  • 17 Animation In-Place:

Die

Idle

Idle02

Walk

Run

Attack 01

Attack 02

Attack 03

Attack 04

Attack 05

Attack 06

Attack 07

Attack 08

Attack 09

Shoot

GetHit

Stunned

  • 17 Animation Root Motion:

Die

Idle

Idle02

Walk

Run

Attack 01

Attack 02

Attack 03

Attack 04

Attack 05

Attack 06

Attack 07

Attack 08

Attack 09

Shoot

GetHit

Stunned

  • 15 Texture Different Type.
  • Cel-Shader Mobile Friendly for Monster.
  • Optimized stylized textures and materials.
  • Lightweight setup suitable for low device-mobile and PC, prototype project.
  • Includes clean prefab organization and naming convention.
  • Fully editable and extendable for your own projects.

Price $15.00

Mediation Ads Pro – Ad Integration for Unity by SHARPSQUARESTUDIOS

Asset Store newest packages - 2026, February 3 - 16:53
Complete ad mediation for Unity: Interstitial/Rewarded/Banner, Remove Ads, iOS ATT, GDPR consent, auto-retry, visual dashboard. Production-ready.

Version: 1.1.1

Size: ~180 KB

Scripts: 13 C# files

Source Code: Full access


Unity: 2021.3 LTS – Unity 6+

Pipelines: Built-in, URP, HDRP


iOS: 12.0+

Android: API 21+


Dependencies:

• Mediation SDK 9.0+ (separate install)

• TextMeshPro


Optional:

• Consent SDK

• Analytics SDK


Includes: PDF documentation + Demo scene

Stop wrestling with ad SDKs.


Mediation Ads Pro turns weeks of integration work into a 5-minute setup. Open the dashboard, enter your keys, click create - done.


---


📱 Platforms: Android & iOS

🎮 Unity: 2021.3 LTS through Unity 6

🎨 Pipelines: Built-in, URP, HDRP


---


THE PROBLEM


You want to show ads. Simple, right?


Except now you need to handle SDK initialization, ATT prompts on iOS, GDPR consent on Android, retry logic when ads fail to load, cooldowns between interstitials, offline states, Remove Ads purchases...


That's weeks of work before you even start making your game.


---


THE SOLUTION


Mediation Ads Pro wraps all that complexity into a clean, visual interface.


• Open Window > Mediation Ads Pro > Dashboard

• Follow 5 guided steps

• Enter your keys

• Click "Create Manager"

• Show ads with one line of code


That's it.



---


WHAT YOU GET


Visual Dashboard

No more hunting through documentation. The dashboard walks you through every step - SDK detection, key configuration, scene setup. Green checkmarks show what's done, warnings show what's missing.


Drag & Drop Components

Add the AdButtonController to any button. Select "Rewarded" from dropdown. Assign your reward callback in Inspector. Zero code required.


Per-Scene Control

Different scenes need different ad behavior? MediationSceneController lets you configure each scene independently. Drag your buttons, set your events, done.


Privacy Handled

iOS ATT prompt? Automatic. GDPR consent flow? Built-in. COPPA for kids apps? One checkbox. CCPA "Do Not Sell"? Included. Stop worrying about compliance.


Remove Ads Ready

Call DisableAds() after your IAP purchase. Banners disappear, interstitials stop, state persists across sessions. Your premium users stay happy.


Smart Retry System

Ad failed to load? Automatic retry with exponential backoff. Configurable delays, configurable attempts. No more "ad not ready" frustrations.


20+ Events

Hook into everything - ad loaded, displayed, clicked, closed, reward earned. Perfect for analytics, UI updates, game flow control.


---


AD TYPES


• Banner (8 positions, 5 sizes, adaptive support)

• Interstitial (with cooldown system)

• Rewarded Video (with callback system)


---


REQUIREMENTS


• Mediation SDK installed separately (free via Package Manager)

• Valid account with App Keys and Ad Unit IDs

• TextMeshPro (for UI components)


Optional:

• Consent SDK for Android GDPR

• Analytics SDK (auto-detected)


---


INCLUDED


• 13 C# scripts (full source code)

• Visual Editor Dashboard

• 4 ready-to-use UI components

• iOS native ATT implementation

• iOS Privacy Manifest (iOS 17+)

• Demo scene

• 18-page PDF


---


NOT INCLUDED


• Mediation SDK (install via Package Manager)

• Your ad account credentials

• Actual ad revenue (that part's on you)


---


📧 Support: sharpsquarestudios@gmail.com



Price $29.99

Stage&Truss&Light by Sylvain bosserelle

Asset Store newest packages - 2026, February 3 - 16:39
With Stage&Truss&Light, you can quickly create spectacular lighting shows for events with professional-quality results.
  • 7 fixtures types

moving head spot 1: 1330

moving head spot 2: 1180

moving head spot 3: 1182


moving head wash 1: 1990

moving head wash 2: 1092


par led 1: 1242

par led 2: 596

  • 35 models

square_0,5m : 384 tris

square_0,71m : 448 tris

square_1m : 512 tris

square_2m : 768 tris

square_3m : 1024 tris

square_4m: 1024 tris

square_arc_4 : 1216 tris

square_arc_6 : 1728 tris

square_arc_8 : 1216 tris

square_arc_10 : 1728 tris

tri_arc_4 : 904 tris

tower : 5712 tris

box : 480 tris

angle2_30 : 640 tris

angle2_45 : 704 tris

angle2_90 : 592 tris

angle2_120 : 544 tris

angle2_135 : 544 tris

angle3_a : 752 tris

angle3_b : 688 tris

angle4_a : 912 tris

angle4_b : 896 tris

angle5 : 1136 tris

tri_1m : 384 tris

tri_2m : 584 tris

tri_3m : 792 tris

tri_4m : 960 tris

fence : 528 tris

ramp : 58 tris

stairs: 2060 tris

platform : 370 tris

high_table: 654 tris

table : 352 tris

stool : 448 tris

high_stool : 984 tris


  • Vfx graph

fog particle system (volumetric light)


  • PBR materials and textures

DiamondPlate (albedo/mask/normal) 2048 * 2048

Metal09 (albedo/mask/normal) 2048 * 2048

Metal029 (albedo/mask/normal) 2048 * 2048

Plastic006 (albedo/mask/normal) 2048 * 2048

Rubber004 (albedo/mask/normal) 2048 * 2048

Wood051 (albedo/mask/normal) 2048 * 2048

Asphalt024A (albedo/mask/normal) 2048 * 2048

Rigging: no

Animation count:0

This package is designed for creators of virtual scenes, event simulations, and real-time lighting shows. It is ideal for Unity developers working in video mapping, live entertainment, show previsualization, and even event-based metaverse experiences.


Key feature:


Intuitive rigging system for structures and lighting fixtures.


Create your show in less than 10 minutes.


Modular Stage Structures

  • Intelligent structure snapping with automatic connections at each end
  • Truss system: straight, corner, curved elements, and lifting stands
  • Preset stage types: outdoor stages, indoor stages, podiums, adjustable platforms
  • Customizable stage props (stools, tables, etc.)

💡 Professional Lighting Systems

  • Smart fixture placement with automatic attachment to structures
  • PAR lights, Moving Heads, Wash, Spot fixtures
  • Simulated DMX systems (ready-to-use animations)
  • Strobe, dimmer, RGB colors, dynamic beams
  • Intelligent lighting with group-synchronized animation system (phase offset support)

💡 Volumetric Lighting

  • Realistic smoke handling using a particle system
  • Smoke turbulence
  • Volumetric shadows
  • Fully customizable system (size, intensity, turbulence, etc.)

🌆 Preconfigured Scenes

  • 8 preset scenes: concert, conference, stage, and more
  • Pre-programmed and customizable lighting animations

Why Choose This Package?

  • Full modularity: Build your scenes like LEGO blocks
  • Realistic lighting: Perfect for show previsualization or VR events
  • Optimized for real-time performance


Price $44.99

Cartoon Fish & Seafood Pack by Mnostva Art

Asset Store newest packages - 2026, February 3 - 15:43
Perfect for fish markets, cooking games, restaurants, and cozy stylized projects. All fish and seafood items include multiple cut and portion variations for gameplay, cooking, and serving systems.

Number of Unique Meshes: 125

Collision: automatically generated

Vertex Count: 116.2 k

LODs: No

Number of Materials and Material Instances: 1

Number of Textures: 5 identical textures with different resolutions

Texture Resolutions: 2048/1024/512/256 /128px

🔷Build Your World🔷

This pack is just the start! Combine it with other packs in the collection to make your project stand out. Find the ones you like and create something special. ✨🔥


Explore All:

INTERACTIVE CARTOON INTERIORS

CARTOON INTERIORS

LOW POLY INTERIORS

CARTOON WORLD

ENVIRONMENT

THEMATIC PACKS

PROPS

FREE


🐟 Cartoon Fish & Seafood Pack


Bring fresh ocean vibes to your project with this cozy stylized collection of fish and seafood!


This cheerful seafood pack features a wide variety of fish, shellfish, and sea creatures, crafted in a friendly cartoon low poly style. Perfect for cooking games, markets, fishing sims, restaurants, educational projects, and cozy stylized environments.


All assets are optimized and ready to use across various creative and game projects.


Each seafood item is provided with multiple variations such as whole, fillet, slice, half, steak, shell, claw, tentacle, and piece options. This makes the pack ideal for interactive systems like cooking, cutting, serving, crafting, and animated scenes.


One texture (2048/1024/512/256/128px) and one material (color) are used across the entire set, ensuring clean integration and optimal performance.


➡️ Included Items:


- Fish

Salmon, Tuna, Sea Bass, Sardine, Anchovy


- Shellfish & Crustaceans

Shrimp, Lobster, Crab


- Mollusks

Squid, Octopus, Mussels, Oysters, Scallops


- Seafood Details

Fish skeletons, shells, meat-only parts, bones


➡️ All seafood items include multiple cut, fillet, and portion variations!


Features:

  • 180 total models (125 unique)
  • Whole, fillet, sliced, half, steak, and piece variations
  • Cozy cartoon style
  • Clean pivots and organized naming
  • One texture and one material for optimized performance
  • Triangle count (entire set): 216.5k
  • Great for seafood markets, fishing games, cooking sims, and stylized kitchen environments

Add freshness and ocean vibes to your scenes – whether you are building a fish market, a seafood shop, a cozy kitchen, a restaurant, or an interactive cooking system, this stylized seafood collection gives you everything you need to create lively, appetizing environments.


Can be used for games, rendering, advertising.

Renders made in Blender. You can see Unity screenshots in the Media section as well.


We have other 3D formats: FBX \ OBJ \ Blender \ GLB

You can modify our models yourself by requesting the necessary format from us.


🌟 Enjoying the pack? A review from you would make our day!


Follow us for for more great content

Email | Instagram | Tutorials


📩 Questions? Feel free to contact us


Price $19.99

Component Drag Helper - Move & copy support for all components by KAMGAM

Asset Store newest packages - 2026, February 3 - 15:43
Move any component via drag & drop from the inspector into the hierarchy.

Links: Manual | Support via Unity Discussions or Email


Tired of Right-Click > Copy Component > Select > Right-Click > Paste Componen as New? - Then this is for you.


Prototype faster: This adds drag & drop functionality for components that do not support it by default like 3D Colliders, Renderers, AudioSources, .. .


✔️ You won't notice it's there and that's a good thing.

Just drag & drop your components like you are used to. No setup, no extra windows or additional menus.


✔️ Smart dependency resolution

If your source game object has components that require the one component you moved then they will be moved along with it (very handy for AudioFilters for example).


✔️ Third-party friendly

It uses Unity's default mechanisms and no inspector shenanigans like custom property drawers. Thus it should play nicely why your other editor assets (as long as those don't do some fancy s**t).


✔️ Undo/Redo Support

Full undo and redo support in case you want to revert your changes.


✔️ Editor Only Package

No runtime code or assets. It's all conveniently placed in a package so it stays out of your builds and your Assets folder.


✔️ Full Source Code included

I publish this asset with full source code because as a developer I know how annoying it is to not have source code access. If you like it then please remind others to purchase the plugin. Don't just copy and paste it everywhere. Thank you ❤️


✔️ Supports Unity 6.x LTS

While official support only covers Unity 6+ the 1.0.0 release has been tested in 2021.3.35f1 and 2022.x and it worked. However they will not be tested in the future (so no guarantees for older Unity versions).


✍️ Usage

Install and you are done. Enjoy dragging your colliders around :-)


😎 HINT 1:

Hold ALT while dropping to COPY the component instead of moving it.


🧐 HINT 2:

Under the Tools > Component Drag Helper menu you will find some handy commands and infos.



☎️ Support

Please check the Manual before asking questions. I routinely add new infos to the FAQ secion of it. If you have any questions you can write to office[at]kamgam.com. Please be patient, replies may take a few days.


Please include these infos in your request:

1) Your Asset Store Order Nr (sadly needed to filter out all the pirates)

2) Your exact Unity version (x.y.z.f#). 

3) Your exact Asset version (x.y.z). 

4) Reproduction steps or a video or a link to your project (whole project zipped).

The more infos I have the faster I can reproduce the problem and the quicker I can give you a proper reply. Thank you for understanding :-)



❤️ If you like this asset then maybe you'll like these too:


🏹 Power Pivot

Non-destructive pivot changer & pivot editing tool.


✏️ Smart UI Selection

Skip the hierarchy search. What you click is what you select.


🔍 UI Preview

Get a preview of your UI Prefabs in the Inspector.


🐭 Mouse Button Shortcuts

Go back and forth in history with your mouse buttons.


Unified Settings & Game Options UI

One Settings UI + API for all render pipelines.



🔑 License Info


This asset requires one license per seat (user who has access to the asset files). If you are a team then please consider buying one seat per Unity user.


Why am I telling you this?

Because most people do not know. In fact any asset found under the Tools category automatically falls under a license type that Unity calls Extension Assets (see official license explanation) which differs from the standard (Entity) license.

If you have questions about the license then please contact me under office[at]kamgam.com.


Price $20.01

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