DevFlow by CODEUM GAMES
- Developed using Unity 6000.0.59f2.
- The asset relies only on standard Unity components and classes, with no third-party dependencies required.
Full Documentation: DevFlow Documentation
Discord: DevFlow Community
DevFlow 💻 is a productivity and workflow enhancement tool for Unity developers.
It helps you stay focused and manage development sessions directly inside the Unity Editor.
With a clean UI, Pomodoro timer, and focus management features, DevFlow turns your Editor into a smart productivity hub.
Key features:
- Built-in Pomodoro Timer - balance work and rest efficiently right inside Unity.
- Notifications & Progress Display – stay aware of your current session without distractions.
- Productivity Insights – measure focus time to optimize your development rhythm.
- Lightweight & Editor-native – runs entirely in the Unity Editor with minimal overhead.
Purpose:
Boost your development efficiency by integrating focus management and time tracking directly into your workflow.
Perfect for solo developers, small teams, and anyone aiming to improve consistency, discipline, and productivity inside Unity.
Price $6.99
Pixel Shooter 3D | Jam Template + Editor by Ragendom
Pixel Shooter 3D – Jam Template + Editor is a complete game development template, designed for creating and customizing pixel-style 3D shooter games similar in structure and gameplay to popular hyper-casual shooters.
It includes a full gameplay loop, destructible block systems, player and powerup mechanics, and a fully featured in-game level editor with JSON import/export support. All systems are modular, data-driven, and easy to extend, making this template ideal for game jams, prototypes, and production-ready casual or hyper-casual games.
Try First: Browser Demo | Android Demo
OUR ADVANTAGES
Developer-oriented architecture
Clear documentation and setup workflow
Built-in level editor and editor utilities
Easy visual, color, and gameplay customization
Clean, modular, and extendable Unity codebase
TEMPLATE INCLUDES
🔫 Pixel Shooter Gameplay
- Pixel-style 3D shooter mechanics
- Destructible block system with visual feedback
- Player deck and ammo-based progression
- Shooting, homing bullets, and conveyor-belt movement
- Multiple player states and powerup modes
🏗️ Level Editor & Data System
- Built-in in-game level editor scene
- Grid-based block placement and removal
- Player deck and color configuration per level
- JSON level export and import system
- ScriptableObject-based level data support
🎮 Powerups & Player Systems
- Modular player (Pig) controller with state machine
- Super Player / Super Pig powerup mode
- Tray and hand-picker gameplay modes
- Extendable powerup architecture
🎨 Color & Visual Tools
- Advanced block colorizer system
- Image-based color extraction
- Automatic color clustering using K-Means algorithm
- Easy replacement of materials, models, and effects
🧪 Developer & Debug Tools
- Debug helpers for testing gameplay
- Modular GameManager architecture
- Clean namespace isolation (PixelShooter3D)
🎨 Customization Friendly
- Easily replace visuals, UI, and animations
- ScriptableObject-driven configuration
- No hardcoded gameplay rules
- Designed as a foundation, not a locked system
💿 Supported Platforms
- iOS
- Android
- WebGL
- Desktop
📄 Documentation
Includes step-by-step guides for:
• Setting up the game and editor scenes
• Creating and editing levels
• Exporting and importing JSON level files
• Customizing player behavior and powerups
• Extending the template for your own shooter game
📬 Support
If you have any questions or need assistance, feel free to get in touch:
📧 Email: ragendom@gmail.com
Price $29.99
Save for Unity - ScriptableObject Add-on by SteveSmith.Software
Requires Save for Unity Core
NOTE: This asset is distributed as Plugin dll's. No source code is provided.
Adds support for Scriptable Objects to the Save for Unity Core system
Want to know more?
Read the Documentation | Discord | Email | Website
Price $15.00
Save for Unity Core Network Edition by SteveSmith.Software
Choose the entry level and add-on modules that suit you and your project.
This Core asset will serialize/deserialize the following
GameObject
Transform
Serializable Structs and Classes
as well as
C# Primitives
.Net Collections
Common Unity structs such as Vectors, Quaternion, Colors etc
See documentation for a complete list.
NOTE: This asset is distributed as Plugin dll's. Only example source code is provided.
Saving and Loading data should be easy and simple, fast, safe and secure, often it is not!
Whatever you need to save call Save.method() and let our custom binary serializer do the rest. No setup, no fuss. Bringing it back is as simple as Load.method() We have done the hard work so you don't have to.
Our simple to use API let's you save what you want in just 2 lines of code and if you don't want to code we supply No Code options for Saving and Loading.
Want to save your procedurally generated world? No problem, we save both values and references so nothing gets lost.
GameObjects, Components, Monobehaviours, Primitives, Structs, Classes, .Net Collections, Key Value pairs, ScriptableObjects, we have it covered. See technical details for more information.
Easy. Fast. Efficient. Secure.
Synchronous or Asynchronous saving and loading, compression by default, bring your own encryption if required.
Save/Load using a file for local storage or a Steam for online.
Our modular add-on system means you only have the overhead for the things your project needs. Need more? Add a module. Need less? Delete a module, it's that simple.
The ONLY Complete Save and Load Data System on the market
Despite the claims of others no one comes close to serializing the range of data types supported by the Save for Unity system. More Primitives and C# objects. More .Net Collections. More than 200 Unity objects. All 'out of the box'.
Because WE do NOT rely solely on Reflection for serialization (unlike other well known save/load systems), we will always be the Ultimate Solution for saving and loading your data in terms of ease of use, speed, I/O size and coverage.
Network Support
This edition of the Core module includes support and server examples for TCP, HTTP and UnityWebRequest network saving and loading.
Why Binary Serialization matters to YOU?
String based serializers (JSON, XML, YAML etc) are slow and create large data files with lots of garbage to be collected. Binary serializers however create small data files faster with little or no garbage collection. Smaller data files mean less system IO which translates into faster save and load times. Binary deserialization means no string parsing increasing speed whilst decreasing overhead. See our performance comparison tests here
Still not convinced? This edition supports JSON saving and loading so you can test the difference.
Optimization Built in
Here at SteveSmith.Software we care about YOUR project performance. Our unique optimization utility will remove the usage of Reflection during serialization (improving save and load times by over 20%) and remove any unused code (reducing build times and the load time of your finished game)
Want to know more?
Read the Documentation | Discord | Email | Website
SteveSmith.Software offers multiple solutions for your data requirements. See our product comparison chart, above, to decide which one best fits you and your project.
Price $40.00
N5: Lucan | Male Healer by Quang Phan
- 78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes, 03 elve ear blenshapes)
- Male and Female character rigged with same skeleton (UE5 Manny simple skeleton with 02 extra bones clavicle_pec_r and clavicle_pec_l)
- Male and Female head same scale so you can share Hair/Hat
- Blending/Mixing color/textures on Materials
- Makeup Face/Hair/Eyes/Lips
- Cloth and Jiggle physic setup ready
Number of textures: 89
Texture dimensions: 2048 -4096
Polygon count of [Model Name]: 70k -150k
Minimum polygon count: 70k
Maximum polygon count: 150k
Number of meshes/prefabs: ~6
Rigging: Yes
Animation count: 0
Animation type list
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): PBR
Dear my friends,
After a period of experiencing the default physics simulation tools and various free tools, I have realized that the physics simulation needs improvement to provide a better experience for users. For this reason, I have decided to use Magica Cloth 2.
If you do not use Magica Cloth 2, you can still utilize the character; however, you will need to set up the physics simulation for the cloth and hair using your own tools.
Please note that to activate the physics simulation for the character, you will need Magica Cloth 2. Kindly follow the instructions below to proceed with the activation:
Active Magica Cloth 2 on characters
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Character overview:
The Healer class is typically composed of characters specialized in healing and supporting teammates in fierce battles. With mending and restorative abilities, Healers play a crucial role in maintaining the group's strength, keeping allies alive, and enhancing their combat effectiveness. They often possess skills for health restoration, damage absorption, and even shielding comrades from dangers. Healers are commonly seen as the heart of the team, providing stability and protection for all members, while playing a vital role in completing missions and achieving victory in the power struggle of the virtual world.
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How to use
- N5 Character Guidelines
- How to using Unity Face Capture
- The characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below:
Window -> Package Manager. Shader Graph
- To avoid get error log "inputValue" so please following:
Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> Done
- You should open Overview scene to find out features of character package
- You can find Face Morphs/Blendshapes on Head Morphs in this package.
- Feel free to learn more about characters and make a questions on my [My Discord]
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All character body parts are modular so you can mix with my other N5 characters same gender but make sure you have scripts to mix characters, this package not included mixing character scripts.
Props physic on character clothes setup physic ready with demo script of Dynamic Bone
This character has over 78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes. 03 elve ear blenshapes), 01 hair styles
Price $49.99
Pipeline Forge - Universal Material Converter by PixelWizardX
Technical details:
Bidirectional conversion: BiRP → URP → HDRP (any direction)
150+ built-in shader mappings with property transformations
Project scanner with automatic pipeline detection
Confidence-based material categorization (High/Medium/Low)
Batch conversion with progress tracking
Smart property mapping (_Color → _BaseColor, _MainTex → _BaseMap, etc.)
Shader keyword preservation (_NORMALMAP, _EMISSION, _ALPHATEST)
Render queue and GPU instancing settings preserved
Automatic material backup system
Full Undo/Redo support
HTML report generation with visual statistics
Folder-specific scanning and conversion
Material filtering by shader, confidence, source pipeline
Editor window with 5 tabs: Overview, Materials, Shaders, Lighting, Settings
C# API for custom automation workflows
Zero runtime overhead (Editor-only tool)
Unity 2021.3+ compatible
Pipeline Forge is the ultimate material conversion solution for Unity developers. Seamlessly migrate your projects between Built-in (BiRP), Universal (URP), and High Definition (HDRP) render pipelines.
KEY FEATURES:
Bidirectional Conversion - Convert materials in any direction: BiRP ↔ URP ↔ HDRP
150+ Shader Mappings - Standard, Particles, Terrain, SpeedTree, Skybox, UI, Sprites, Legacy
Intelligent Property Transfer - Automatic color, texture, and value mapping
Keyword Preservation - Normal maps, emission, alpha cutout, transparency maintained
Batch Processing - Convert entire projects or folders with one click
Detailed HTML Reports - Visual breakdown of conversion results
Non-Destructive - Automatic backups with full Undo support
Clean Editor UI - Professional interface with filtering, search, and progress tracking
SUPPORTED SHADERS:
Standard / Lit (PBR materials)
Particles (Surface, Unlit, Additive, Alpha Blended)
Terrain shaders
SpeedTree 7 & 8
Skybox (Procedural, 6-Sided, Cubemap, Panoramic)
UI & Sprites
Legacy shaders (Diffuse, Specular, Bumped, Transparent)
Unlit shaders
PERFECT FOR:
Upgrading legacy BiRP projects to URP/HDRP
Cross-platform development (mobile URP, console HDRP)
Asset developers maintaining multi-pipeline compatibility
Studios migrating large codebases
Price $21.99
Voxel Sandbox System by MT STUDIO ASSETS
- Fully Procedural Voxel World Generation
Chunk-based voxel terrain with configurable size, height, seed, and render distance. - Dynamic Chunk Streaming System
Automatic loading, unloading, and rebuilding of chunks based on player position. - Advanced Terrain Generation
Multi-layer Perlin noise terrain with hills, plains, beaches, rivers, and lakes. - Real-Time Water Simulation
Minecraft-like voxel water with:
Water sources and flow levels
Falling and horizontal spreading
Dynamic updates when blocks are placed or removed
Optimized update queue system - Rivers & Lakes Generation
Procedural rivers and lakes with adjustable width, depth, and frequency. - Voxel Mesh Optimization
Face culling (only visible faces rendered)
Separate submeshes per block type
32-bit index buffers for large meshes - Distance-Based Collider Optimization
Mesh colliders enabled only near the player to improve performance. - Multiple Block Types Support
Grass, Dirt, Stone, Sand, Water, Wood, Leaves, Bedrock — easily extendable. - Dynamic Terrain Editing (Runtime)
Place and remove blocks at runtime with automatic mesh and water updates. - Procedural Trees Generation
Configurable tree density, height, and shape. - Smooth Water Surface Rendering
Per-vertex water height calculation for natural-looking water surfaces. - Material-Based Rendering System
Individual materials per block type with automatic fallback materials. - Seed-Based World Generation
Deterministic world generation using a configurable seed. - Highly Configurable Inspector Settings
Terrain scale, water level, rivers, lakes, trees, render distance, physics tuning. - Single-Script Core System
Easy integration and modification — no external dependencies. - Runtime-Only (No Editor Tools Required)
Works entirely at runtime, suitable for sandbox, survival, and voxel-based games.
Voxel Sandbox System is a complete, ready-to-use Unity asset that provides a full foundation for creating voxel-based sandbox games similar to Minecraft.
Core Features
- Procedural Infinite World Generation: Chunk-based system (default 16×128×16) using Perlin noise to create realistic terrain with hills, rivers, lakes, beaches (sand blocks), and randomly placed trees.
- Advanced Water Physics: True Minecraft-style finite water simulation – water sources, downward flow, horizontal spreading up to 7 blocks, falling water, proper level handling, and automatic updates when blocks are placed or removed.
- Player Controls: First-person movement including walking, sprinting, jumping, full swimming mechanics (directional movement based on camera, separate up/down speeds with Shift/Jump, buoyancy, drag), mouse look, and underwater visual effect.
- Building & Interaction: Accurate block highlighting with outline, left-click to destroy blocks, right-click to place blocks from the selected hotbar slot, configurable reach distance.
- Inventory System: 9-slot hotbar + 27-slot main inventory, stackable items (max 64 per stack), clean modern UI with item icons, counts, tooltips, hotbar selection via 1-9 keys or mouse wheel, inventory toggle with E key, right-click to transfer items between hotbar and inventory.
- Included Shader: "Cube6Textures" – a custom surface shader that allows different textures on each face of a cube (top, bottom, sides).
Customizability
Everything is highly customizable directly in the Unity Inspector:
- Terrain parameters (scales, heights, water level, tree density, seed, etc.).
- Movement and swimming speeds, gravity, jump force.
- Materials and icons for all block types.
- Easy extension of the BlockType enum and block database.
- All scripts are clean, well-commented, and modular, making it simple to add new features like mobs, crafting, or biomes.
Suitable Genre
Perfect for sandbox, survival, creative, or open-world building games in the voxel/Minecraft style. It delivers all core mechanics out of the box, saving months of development time and letting you focus on your unique gameplay ideas.
Drop the components into a scene, connect a few references, and you have a fully playable voxel world ready for further development.
Price $39.99
Procedural Jigsaw Puzzle Generator by MT STUDIO ASSETS
Key Features:
- Procedural jigsaw puzzle generation at runtime
- Supports square textures (recommended resolution: 2048×2048)
- Automatic mesh generation with correct UV mapping
- Customizable rows and columns
- Adjustable piece shape (tabs, neck width, segments)
- Randomized piece placement and rotation
- Snapping system with distance control
- Automatic puzzle completion detection
- Inspector-based customization (no code required)
- Demo scene and offline PDF documentation included
Procedural Jigsaw Puzzle Generator is a customizable Unity system for creating jigsaw puzzle gameplay from any square image. The puzzle is generated entirely at runtime, automatically slicing the source texture into interlocking pieces with correct UV mapping.
Developers can control grid size, piece shape, snapping distance, randomization, and layout directly from the Inspector. The system supports puzzle completion detection and optional UI integration for menus or scene transitions.
This package is suitable for 2D games, casual and mobile puzzle projects, educational applications, and UI-based gameplay experiences.
It is designed to be easy to integrate, extend, and customize without modifying core logic.
Price $29.99
Snow Horror - SFX Minikit by evyhank
Audio file types WAV
Sample rate 48000
Bit depth 16 bit
Loopable No
Additional Stereo
60 total sounds suited for horror projects, specialized for those involving snow.
- 11 Ambiences and Backgrounds
- 15 Electrical SFX
- 5 Knocks
- 10 Scary SFX
- 8 Snow Footsteps
- 11 Miscellaneous SFX
Inspired by the sound design of Fears to Fathom by Rayll
Price $4.99
Low Poly Nature Pack - 50+ Stylized Assets by Leafar3D
- Total Assets: 54 unique models.
- Compatibility: Fully supports Built-in, URP, and HDRP.
- Texture & Materials: Uses a single Texture Atlas (optimized for mobile performance).
- Polycount: Low Poly / High Performance (Avg. 200 - 800 triangles per model).
- Format: .FBX models.
- Setup: Prefabs included with colliders already set up for easy drag-and-drop.
- UV Mapping: Yes, optimized for color palette swapping.
Bring your game world to life with this Low Poly Nature Essentials Pack! Featuring 54 unique, hand-crafted models, this kit is perfect for creating vibrant forests, meadows, or stylized environments for mobile and PC games.
What’s inside?
- Trees: 26 varied models (Conifers, Round trees, Dead trees, and more).
- Rocks: 9 modular rocks for cliffs and terrain detailing.
- Stumps & Logs: 10 pieces to add history to your forest.
- Foliage: 4 Bushes, 2 Grass types, and 3 Mushroom varieties.
All models share a consistent, clean stylized aesthetic, making them easy to mix and match. Whether you are prototyping or building a final product, this pack provides the foundation you need.
Price $9.99
Pixel Dream Music Pack by Wh3r3Yoshi@
- Digital delivery only
- 9 tracks
- Wav format
- All tracks are loopable
Dive into a world of immersive exploration with this expertly crafted collection of "dream-state" soundscapes. Designed to elevate both the journey and the story, these ethereal tracks blend calming rhythms with atmospheric textures, creating the ideal backdrop for fantasy realms and epic adventures. Whether your players are discovering uncharted lands or unraveling deep narratives, these melodies will transform their experience and set the perfect mood for every moment.
Price $5.99
Shimmer FX | Pickable Object Highlight | Shine FX by GameReadyTools
- Shimmer Effect shaders: for both HDRP and URP Project
- Shimmer Effect Materials: both HDRP and URP Shimmer Effect shaders applied materials
- Performance-friendly design: suitable for PC, console, tablet, and phones
- Friendly workflow: minimal setup, no coding required
- Demo scenes: included for fast onboarding
- Works with Unity 2021 and newer
Before purchasing, please review the 📖 Documentation
Thanks for checking out “Shimmer FX | Pickable Object Highlight | Shine FX”
This package gives you a flexible shimmer / highlight shader you can quickly drop onto items, UI, or any object you want to draw attention to.
The package contains one HDRP shader, one URP shader, and two pre-applied materials targeting PC, console, tablet, and phones.
The shader is good for highlighting collectables, bringing focus to a particular object, alerting danger, etc.
Compatibility
- Unity 2021.3 LTS or newer
- Universal Render Pipeline (URP) compatible
- High Definition Render Pipeline (HDRP) compatible
Price $9.99
Horror Singing by cplomedia
Number of Audio Wavs: 32
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 78 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Horror Singing features 32 meticulously crafted tracks for games and films. Deeply sorrowful, haunting, and disturbing vocal performances create immersive ambient soundscapes, evoking pure horror, despair, and emotional darkness. Perfect for unsettling scenes, psychological terror, and nightmarish worlds.
Price $15.00
Color Kit Framework by Signal Five
Key Features
- Data-driven color palettes defined using ScriptableObjects
- Consistent application of color kits across characters, UI, and custom targets
- Renderer-agnostic architecture supporting SpriteRenderer, Unity UI, and TextMeshPro
- Live editor preview without entering Play Mode
- Runtime-safe application for dynamic theming and customization
- Optional, non-auto-referenced integrations (e.g., Spine)
- Clean asmdef-based architecture for modular usage
- Minimal overhead with no custom shaders required
Supported Platforms
- Windows
- macOS
- Linux
Render Pipeline Compatibility
- Built-in Render Pipeline
- Universal Render Pipeline (URP)
- High Definition Render Pipeline (HDRP)
- Custom Scriptable Render Pipelines
Dependencies
- No Asset Store package dependencies
- Optional third-party integrations require separate installation
Documentation
- Included README and Quick Start guide
Color Kit Framework is a lightweight, extensible system for managing and applying color palettes in Unity. It uses ScriptableObjects to define reusable color kits that can be applied consistently across characters, UI, and other visual elements at edit time or runtime.
The framework is renderer-agnostic and works out of the box with SpriteRenderer-based characters and Unity UI (Image, Graphic, Text, and TextMeshPro). Optional integrations can be enabled for third-party tools such as Spine, without impacting projects that do not use them.
Color Kit Framework is designed to support rapid iteration, customization, and scalable content creation while keeping color data cleanly separated from rendering and game logic.
Price $14.99
[FreeTrial] Impster - Stylized Fantasy Monster (Rig + Animation) – PixeliusVita by PixeliusVita
Monster 21 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4370 verts / 5960 tris
Rigging: 79 bones, 1 skinned mesh
Animations: 2 unique (Idle, Walk)
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Monster 21 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4370 verts / 5960 tris
Rigging: 79 bones, 1 skinned mesh
Animations: 2 unique (Idle, Walk)
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)
This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.
Included in this Trial
- Attack 17 animations
- 90 texture variants
- Game-ready mesh, clean topology
- Mobile & indie-friendly performance
This version is intentionally limited and designed for evaluation, prototyping, and testing only.
🔹 Full Version Includes
If you need a production-ready asset, check the Full Version on the store, which adds:
- Full animation set (combat, hit, death, skills, etc.)
- 90+ hand-painted texture variants
- Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
- Custom shaders optimized for low-end devices
- Drag-and-drop ready prefabs
🔹 Recommended For
- Indie & mobile games
- RPG, action, roguelike, prototype projects
- Developers who want fast iteration with scalable quality
👉 Use this trial to test — switch to the Full Version when you’re ready for production.
Price $0.00
Impster - Stylized Fantasy Monster (Rig + Animation) – PixeliusVita by PixeliusVita
Monster 21 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4370 verts / 5960 tris
Rigging: 79 bones, 1 skinned mesh
Animations: 17 unique (Idlex2, Walk, Run, Die, Attack 01–09, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.
All assets are optimized for both low-device mobile with 2 level optimized and PC indie game, prototype projects, easy to customize, and ready for production use.
________________
Monster 21 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4370 verts / 5960 tris
Rigging: 79 bones, 1 skinned mesh
Animations: 17 unique (Idlex2, Walk, Run, Die, Attack 01–09, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
________________
Animation x 17
- Monster 21 (Rigged, Animated) | NO FACIAL
- 17 Animation In-Place:
Die
Idle
Idle02
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Attack 05
Attack 06
Attack 07
Attack 08
Attack 09
Shoot
GetHit
Stunned
- 17 Animation Root Motion:
Die
Idle
Idle02
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Attack 05
Attack 06
Attack 07
Attack 08
Attack 09
Shoot
GetHit
Stunned
- 15 Texture Different Type.
- Cel-Shader Mobile Friendly for Monster.
- Optimized stylized textures and materials.
- Lightweight setup suitable for low device-mobile and PC, prototype project.
- Includes clean prefab organization and naming convention.
- Fully editable and extendable for your own projects.
Price $15.00
Mediation Ads Pro – Ad Integration for Unity by SHARPSQUARESTUDIOS
Version: 1.1.1
Size: ~180 KB
Scripts: 13 C# files
Source Code: Full access
Unity: 2021.3 LTS – Unity 6+
Pipelines: Built-in, URP, HDRP
iOS: 12.0+
Android: API 21+
Dependencies:
• Mediation SDK 9.0+ (separate install)
• TextMeshPro
Optional:
• Consent SDK
• Analytics SDK
Includes: PDF documentation + Demo scene
Stop wrestling with ad SDKs.
Mediation Ads Pro turns weeks of integration work into a 5-minute setup. Open the dashboard, enter your keys, click create - done.
---
📱 Platforms: Android & iOS
🎮 Unity: 2021.3 LTS through Unity 6
🎨 Pipelines: Built-in, URP, HDRP
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THE PROBLEM
You want to show ads. Simple, right?
Except now you need to handle SDK initialization, ATT prompts on iOS, GDPR consent on Android, retry logic when ads fail to load, cooldowns between interstitials, offline states, Remove Ads purchases...
That's weeks of work before you even start making your game.
---
THE SOLUTION
Mediation Ads Pro wraps all that complexity into a clean, visual interface.
• Open Window > Mediation Ads Pro > Dashboard
• Follow 5 guided steps
• Enter your keys
• Click "Create Manager"
• Show ads with one line of code
That's it.
---
WHAT YOU GET
Visual Dashboard
No more hunting through documentation. The dashboard walks you through every step - SDK detection, key configuration, scene setup. Green checkmarks show what's done, warnings show what's missing.
Drag & Drop Components
Add the AdButtonController to any button. Select "Rewarded" from dropdown. Assign your reward callback in Inspector. Zero code required.
Per-Scene Control
Different scenes need different ad behavior? MediationSceneController lets you configure each scene independently. Drag your buttons, set your events, done.
Privacy Handled
iOS ATT prompt? Automatic. GDPR consent flow? Built-in. COPPA for kids apps? One checkbox. CCPA "Do Not Sell"? Included. Stop worrying about compliance.
Remove Ads Ready
Call DisableAds() after your IAP purchase. Banners disappear, interstitials stop, state persists across sessions. Your premium users stay happy.
Smart Retry System
Ad failed to load? Automatic retry with exponential backoff. Configurable delays, configurable attempts. No more "ad not ready" frustrations.
20+ Events
Hook into everything - ad loaded, displayed, clicked, closed, reward earned. Perfect for analytics, UI updates, game flow control.
---
AD TYPES
• Banner (8 positions, 5 sizes, adaptive support)
• Interstitial (with cooldown system)
• Rewarded Video (with callback system)
---
REQUIREMENTS
• Mediation SDK installed separately (free via Package Manager)
• Valid account with App Keys and Ad Unit IDs
• TextMeshPro (for UI components)
Optional:
• Consent SDK for Android GDPR
• Analytics SDK (auto-detected)
---
INCLUDED
• 13 C# scripts (full source code)
• Visual Editor Dashboard
• 4 ready-to-use UI components
• iOS native ATT implementation
• iOS Privacy Manifest (iOS 17+)
• Demo scene
• 18-page PDF
---
NOT INCLUDED
• Mediation SDK (install via Package Manager)
• Your ad account credentials
• Actual ad revenue (that part's on you)
---
📧 Support: sharpsquarestudios@gmail.com
Price $29.99
Stage&Truss&Light by Sylvain bosserelle
- 7 fixtures types
moving head spot 1: 1330
moving head spot 2: 1180
moving head spot 3: 1182
moving head wash 1: 1990
moving head wash 2: 1092
par led 1: 1242
par led 2: 596
- 35 models
square_0,5m : 384 tris
square_0,71m : 448 tris
square_1m : 512 tris
square_2m : 768 tris
square_3m : 1024 tris
square_4m: 1024 tris
square_arc_4 : 1216 tris
square_arc_6 : 1728 tris
square_arc_8 : 1216 tris
square_arc_10 : 1728 tris
tri_arc_4 : 904 tris
tower : 5712 tris
box : 480 tris
angle2_30 : 640 tris
angle2_45 : 704 tris
angle2_90 : 592 tris
angle2_120 : 544 tris
angle2_135 : 544 tris
angle3_a : 752 tris
angle3_b : 688 tris
angle4_a : 912 tris
angle4_b : 896 tris
angle5 : 1136 tris
tri_1m : 384 tris
tri_2m : 584 tris
tri_3m : 792 tris
tri_4m : 960 tris
fence : 528 tris
ramp : 58 tris
stairs: 2060 tris
platform : 370 tris
high_table: 654 tris
table : 352 tris
stool : 448 tris
high_stool : 984 tris
- Vfx graph
fog particle system (volumetric light)
- PBR materials and textures
DiamondPlate (albedo/mask/normal) 2048 * 2048
Metal09 (albedo/mask/normal) 2048 * 2048
Metal029 (albedo/mask/normal) 2048 * 2048
Plastic006 (albedo/mask/normal) 2048 * 2048
Rubber004 (albedo/mask/normal) 2048 * 2048
Wood051 (albedo/mask/normal) 2048 * 2048
Asphalt024A (albedo/mask/normal) 2048 * 2048
Rigging: no
Animation count:0
This package is designed for creators of virtual scenes, event simulations, and real-time lighting shows. It is ideal for Unity developers working in video mapping, live entertainment, show previsualization, and even event-based metaverse experiences.
Key feature:
Intuitive rigging system for structures and lighting fixtures.
Create your show in less than 10 minutes.
Modular Stage Structures
- Intelligent structure snapping with automatic connections at each end
- Truss system: straight, corner, curved elements, and lifting stands
- Preset stage types: outdoor stages, indoor stages, podiums, adjustable platforms
- Customizable stage props (stools, tables, etc.)
💡 Professional Lighting Systems
- Smart fixture placement with automatic attachment to structures
- PAR lights, Moving Heads, Wash, Spot fixtures
- Simulated DMX systems (ready-to-use animations)
- Strobe, dimmer, RGB colors, dynamic beams
- Intelligent lighting with group-synchronized animation system (phase offset support)
💡 Volumetric Lighting
- Realistic smoke handling using a particle system
- Smoke turbulence
- Volumetric shadows
- Fully customizable system (size, intensity, turbulence, etc.)
🌆 Preconfigured Scenes
- 8 preset scenes: concert, conference, stage, and more
- Pre-programmed and customizable lighting animations
Why Choose This Package?
- Full modularity: Build your scenes like LEGO blocks
- Realistic lighting: Perfect for show previsualization or VR events
- Optimized for real-time performance
Price $44.99
Cartoon Fish & Seafood Pack by Mnostva Art
Number of Unique Meshes: 125
Collision: automatically generated
Vertex Count: 116.2 k
LODs: No
Number of Materials and Material Instances: 1
Number of Textures: 5 identical textures with different resolutions
Texture Resolutions: 2048/1024/512/256 /128px
🔷Build Your World🔷
This pack is just the start! Combine it with other packs in the collection to make your project stand out. Find the ones you like and create something special. ✨🔥
Explore All:
● INTERACTIVE CARTOON INTERIORS
● PROPS
● FREE
🐟 Cartoon Fish & Seafood Pack
Bring fresh ocean vibes to your project with this cozy stylized collection of fish and seafood!
This cheerful seafood pack features a wide variety of fish, shellfish, and sea creatures, crafted in a friendly cartoon low poly style. Perfect for cooking games, markets, fishing sims, restaurants, educational projects, and cozy stylized environments.
All assets are optimized and ready to use across various creative and game projects.
Each seafood item is provided with multiple variations such as whole, fillet, slice, half, steak, shell, claw, tentacle, and piece options. This makes the pack ideal for interactive systems like cooking, cutting, serving, crafting, and animated scenes.
One texture (2048/1024/512/256/128px) and one material (color) are used across the entire set, ensuring clean integration and optimal performance.
➡️ Included Items:
- Fish
Salmon, Tuna, Sea Bass, Sardine, Anchovy
- Shellfish & Crustaceans
Shrimp, Lobster, Crab
- Mollusks
Squid, Octopus, Mussels, Oysters, Scallops
- Seafood Details
Fish skeletons, shells, meat-only parts, bones
➡️ All seafood items include multiple cut, fillet, and portion variations!
✨ Features:
- 180 total models (125 unique)
- Whole, fillet, sliced, half, steak, and piece variations
- Cozy cartoon style
- Clean pivots and organized naming
- One texture and one material for optimized performance
- Triangle count (entire set): 216.5k
- Great for seafood markets, fishing games, cooking sims, and stylized kitchen environments
Add freshness and ocean vibes to your scenes – whether you are building a fish market, a seafood shop, a cozy kitchen, a restaurant, or an interactive cooking system, this stylized seafood collection gives you everything you need to create lively, appetizing environments.
Can be used for games, rendering, advertising.
Renders made in Blender. You can see Unity screenshots in the Media section as well.
We have other 3D formats: FBX \ OBJ \ Blender \ GLB
You can modify our models yourself by requesting the necessary format from us.
🌟 Enjoying the pack? A review from you would make our day!
Follow us for for more great content
📩 Questions? Feel free to contact us
Price $19.99
Component Drag Helper - Move & copy support for all components by KAMGAM
Links: Manual | Support via Unity Discussions or Email
Tired of Right-Click > Copy Component > Select > Right-Click > Paste Componen as New? - Then this is for you.
Prototype faster: This adds drag & drop functionality for components that do not support it by default like 3D Colliders, Renderers, AudioSources, .. .
✔️ You won't notice it's there and that's a good thing.
Just drag & drop your components like you are used to. No setup, no extra windows or additional menus.
✔️ Smart dependency resolution
If your source game object has components that require the one component you moved then they will be moved along with it (very handy for AudioFilters for example).
✔️ Third-party friendly
It uses Unity's default mechanisms and no inspector shenanigans like custom property drawers. Thus it should play nicely why your other editor assets (as long as those don't do some fancy s**t).
✔️ Undo/Redo Support
Full undo and redo support in case you want to revert your changes.
✔️ Editor Only Package
No runtime code or assets. It's all conveniently placed in a package so it stays out of your builds and your Assets folder.
✔️ Full Source Code included
I publish this asset with full source code because as a developer I know how annoying it is to not have source code access. If you like it then please remind others to purchase the plugin. Don't just copy and paste it everywhere. Thank you ❤️
✔️ Supports Unity 6.x LTS
While official support only covers Unity 6+ the 1.0.0 release has been tested in 2021.3.35f1 and 2022.x and it worked. However they will not be tested in the future (so no guarantees for older Unity versions).
✍️ Usage
Install and you are done. Enjoy dragging your colliders around :-)
😎 HINT 1:
Hold ALT while dropping to COPY the component instead of moving it.
🧐 HINT 2:
Under the Tools > Component Drag Helper menu you will find some handy commands and infos.
☎️ Support
Please check the Manual before asking questions. I routinely add new infos to the FAQ secion of it. If you have any questions you can write to office[at]kamgam.com. Please be patient, replies may take a few days.
Please include these infos in your request:
1) Your Asset Store Order Nr (sadly needed to filter out all the pirates)
2) Your exact Unity version (x.y.z.f#).
3) Your exact Asset version (x.y.z).
4) Reproduction steps or a video or a link to your project (whole project zipped).
The more infos I have the faster I can reproduce the problem and the quicker I can give you a proper reply. Thank you for understanding :-)
❤️ If you like this asset then maybe you'll like these too:
Non-destructive pivot changer & pivot editing tool.
Skip the hierarchy search. What you click is what you select.
Get a preview of your UI Prefabs in the Inspector.
Go back and forth in history with your mouse buttons.
⚙ Unified Settings & Game Options UI
One Settings UI + API for all render pipelines.
🔑 License Info
This asset requires one license per seat (user who has access to the asset files). If you are a team then please consider buying one seat per Unity user.
Why am I telling you this?
Because most people do not know. In fact any asset found under the Tools category automatically falls under a license type that Unity calls Extension Assets (see official license explanation) which differs from the standard (Entity) license.
If you have questions about the license then please contact me under office[at]kamgam.com.
Price $20.01