Toon Garage Props by Aglen Studio
Technical details
🔹 Modular garage props and structures for flexible level design
🔹 Optimized for mobile platforms (low-poly geometry, compact textures)
🔹 Stylized toon shading using a custom Unlit URP shader
🔹 Large garage prop set: tools, boxes, shelves, containers, furniture
🔹 Modular building elements: walls, floors, windows, gates
🔹 Uses texture atlases for improved performance and batching
🔹 Compatible with Unity URP
🔹 Ready for rapid prototyping
Technical details:
• Number of textures: 10
• Texture dimensions:
512×512
64×64 (color atlas)
• Number of materials: 10
• Number of meshes (FBX): 55
• Number of prefabs:
Props: 58
• Minimum polygon count: ~2 tris
• Maximum polygon count: ~400 tris
• UV mapping: Yes (optimized for texture atlases)
• LOD information: No LODs included
• Rigging: No
• Animations: None
Types of materials and texture maps:
Custom stylized Unlit toon shader
Texture atlases (color and pattern-based)
Not PBR (toon-style shading)
Compatible render pipeline:
Universal Render Pipeline (URP)
Includes:
ToonAtlasUnlit shader
Modular garage props and structures
Prefabs (props, sets, rooms)
Demo / showcase scenes
URP settings and default renderer assets
Stylized Garage Props Pack is a collection of low-poly assets designed to help you quickly build a cozy and functional home garage environment.
The pack uses a toon shader with clean colors and smooth gradients.
This pack is suitable for garage scenes, workshops, storage areas stylized games.
Price $20.00
HiddenKIT Pro by Mantis3de
Collectible Object Tracking System
Automatically detects and manages all collectible objects in the scene using unique identifiers. This enables precise control over object visibility, state changes, and player interactions without manual registration.
JSON-Based Save / Load System
Includes a complete JSON serialization layer for saving and loading:
- Collectible object states
- Player lives
- Level progress
Data is stored using Unity’s persistent data path, with an automatic Resources fallback for default or missing data.
Editor Integration
Built-in editor tools allow designers to:
- Generate default level data
- Export the current scene configuration to JSON
- Update existing level data without writing code
This significantly reduces setup time and iteration cost.
Visibility & State Management
Each collectible object maintains a persistent visibility state that is:
- Saved automatically
- Restored at runtime
- Applied consistently across sessions
This enables true hidden-object discovery progression.
Lives System
Includes a modular lives component with:
- Configurable maximum and current life values
- Automatic synchronization with saved data
- Easy extension or replacement if needed
Modular Architecture
All systems are structured as independent, extendable modules under the namespace: mantis3de.HiddenObjectKIT
This ensures clean integration, easy customization, and minimal coupling with project-specific code.
Scene Auto-Scanning
At runtime, the framework scans the active scene for all registered collectible objects, ensuring that newly added or modified items are automatically included without additional configuration steps.
Touch & Mouse Compatibility
Input handling works out of the box with:
- Touch input (mobile platforms)
- Mouse input (desktop platforms)
Making the kit suitable for cross-platform search-and-find games.
Editor-Safe Defaults
The system automatically:
- Generates missing folders (e.g., Resources)
- Creates missing data files
- Restores missing fields to safe default values
This prevents common runtime and editor errors during setup and iteration.
Full C# Source Code
Includes complete, clean, and readable C# source code with:
- Clear separation between runtime systems and editor tooling
- No black boxes or locked logic
- Full flexibility for extension or customization
HiddenKIT Pro is a lightweight yet powerful toolkit for creating Hidden Object–style games in Unity, designed to drastically reduce setup time and eliminate repetitive manual work.
With smart editor tools, automated object setup, and built-in validation, you can go from an empty scene to a fully playable level in minutes — not hours.
🚀 Faster Level Setup, Less Manual Work
HiddenObjectKIT provides a designer-friendly workflow where most of the heavy lifting happens automatically:
- One-click generation of hidden objects directly in the scene
- Automatic slot assignment and object references
- Guided setup via a clear step-by-step checklist
- Scene validation that detects common issues and attempts to fix them
The result is a clean, consistent level structure that’s easy to iterate on and hard to break.
🧠 Smart Systems Built In
Beyond editor tools, the kit includes everything needed to manage game state reliably:
- Automatic tracking of collectible objects
- Unique ID assignment for all interactable items
- JSON-based save & load system
Persistent Data Path
Resources fallback - Built-in lives system (current / max lives)
- Object visibility and interaction state management
All systems are modular, extendable, and designed to fit into existing projects with minimal friction.
🎨 Designer-Friendly by Default
HiddenObjectKIT is built with designers in mind:
- No complex setup or manual wiring
- Clear editor windows and tooling
- Easy level data generation and updates
- Safe iteration without breaking scenes
Perfect for teams where designers and developers need to move fast together.
📱 Cross-Platform Ready
Designed for fast integration and smooth deployment on:
- PC
- macOS
- Android
- iOS
One codebase, consistent behavior across platforms.
✨ Key Features
- Modular and extendable architecture
- One-click hidden object setup
- Automatic object tracking and slot assignment
- Scene validator with auto-fix support
- Step-by-step setup checklist
- JSON save/load system
- Built-in lives system
- Mobile & desktop compatible
- Clean namespace structure: mantis3de.HiddenObjectKIT
Price $49.99
Demon_Pack by Feyloom
Number of textures: 20
Texture dimensions: (2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 5597
Maximum polygon count: 9276
Number of meshes/prefabs: 3x10
Rigging: Yes
Animation count: 5x16
Animation type list:
- Idle
- Combat_Idle
- Look_Around
- Walk
- Run
- Jump
- Block
- Threat_Gestur
- Death_1
- Death_2
- Hit_1
- Hit_2
- Attack_1
- Attack_2
- Attack_3
- Attack_4
- Bow:
- Attack_2
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Rig: Generic
---Characters---
Archer:
- Polygons: 5427
- Vertices: 6293
- Triangles: 10196
Assassin:
- Polygons: 5030
- Vertices: 5990
- Triangles: 9868
Spearman:
- Polygons: 5388
- Vertices: 6035
- Triangles: 10290
Berserk:
- Polygons: 5916
- Vertices: 6693
- Triangles: 11280
Demon:
- Polygons: 6186
- Vertices: 6985
- Triangles: 12012
---Props---
Bow:
- Polygons: 788
- Vertices: 981
- Triangles: 1440
Arrow:
- Polygons: 392
- Vertices: 1992
- Triangles: 664
Dagger:
- Polygons: 1170
- Vertices: 1268
- Triangles: 2180
Mace:
- Polygons: 680
- Vertices: 398
- Triangles: 700
Trident:
- Polygons: 680
- Vertices: 762
- Triangles: 1280
Base Animation list:
- Idle
- Combat_Idle
- Look_Around
- Walk
- Run
- Jump
- Block
- Threat_Gestur
- Death_1
- Death_2
- Hit_1
- Hit_2
- Attack_1
- Attack_2
- Attack_3
- Attack_4
Bow:
- Attack_2
Spearman Animation list:
- Idle_1
- Idle_2
- Walk_1
- Walk_2
- Run_1
- Run_2
- Jump_1
- Jump_2
- Block_1
- Block_2
- Death_1
- Death_2
- Get_Hit_1
- Get_Hit_2
- Get_Hit_3
- Get_Hit_4
- Get_Hit_5
- Get_Hit_6
- Attack_1
- Attack_2
- Attack_3
- Attack_4
- Attack_5
- Attack_6
Price $55.00
One-Mat rocks by KumaBeer
Number of meshes/prefabs-22
Number of textures-9(PBR-Albedo, Normal, AO, MetallicSmoothness, Detail mask, Detail normal, Detail albedo and optional Normal&Detail variants)
Triangle count-61-7242 tris depends on model and lod level
LODs: yes, LOD0-LOD2
- 22 rock elements with LODs (straight, curved, and platforms)
- One unified material with trim rock texture(Yes-for all)-best for mobile games
- Texture size: 512x512-2048x2048 depends on texture
- Standard material used-can be converted to any pipeline, default-BIRP
Note:due to polycount optimization, rocks are not closed, e.g there are no triangles under the floor.
Price $8.99
Old Retro Pack by HexForge
- Total assets: 50 unique meshes
- Vertices count:
Minimum: ~200 vertices
Maximum: ~2,000 vertices
Low-poly optimized for real-time use - Texture resolution:
2048 x 2048 per asset - Texture maps included:
Albedo (Base Color)
Normal
Ambient Occlusion (AO)
Metallic
Emission - Material / Shader:
URP Lit Shader - Scale:
1 cm (source files) = 0.01 m (Unity units) - Colliders:
Auto-generated colliders included - LOD Groups:
Not included - Platforms:
Desktop: Yes
Console: Yes
Mobile: Yes (low-poly geometry, 2K textures may be downscaled for mobile optimization)
The Old Retro Pack is a carefully crafted collection of vintage and old-school interior assets inspired by classic homes, offices, and retro technology rooms.
This pack includes 50 unique, non-overlapping meshes, designed for use in games, simulations, and interactive environments. The assets are ideal for building retro apartments, offices, laboratories, dorm rooms, basements, and classic tech interiors.
The pack features a consistent nostalgic visual style and modular design, allowing flexible scene composition and efficient workflow inside Unity.
Asset breakdown:
- 29 Tech & Electronics assets (old computers, monitors, arcade machines, radios, speakers, and similar devices)
- 19 Furniture assets (desks, chairs, beds, cabinets, and interior furniture)
- 2 Plant assets
All assets are optimized for real-time rendering and organized for easy use.
Price $69.99
Low poly ORC character | Humanoid by Assets Storms Word
- Texture: 1 × 2048×2048
- Rigged: Yes
- Animations: No
- UV Mapped: Yes
- Meshes: 3
- Triangles: 4,728
This low poly Orc character is fully modeled and rigged, making it ready to be used in fantasy games, RPGs, and indie projects.
The asset features a clean low poly topology, optimized for real-time performance, and a game-ready rig compatible with common animation workflows. Ideal for developers looking for a stylized fantasy character that is easy to customize and animate.
Perfect for PC, mobile, and web games.
Price $7.00
Full PC Set by Alexander Lipin
Number of textures 24
Texture dimensions 2048
Polygon count 16278 vertex
Minimum polygon count 564 trils
Maximum polygon count 8148 trils
Number of meshes/prefabs 5/5
Rigging: No
Animation count 0
UV mapping: Yes
LOD information 0
Types of materials and texture maps PBR
Full PC Set
the screen is rendered on a separate texture and you can easily place any image on it.
Price $15.00
Flat TV by Alexander Lipin
Number of textures 7
Texture dimensions 2048
Polygon count 2644
Number of meshes/prefabs 1 /1
Rigging: No
Animation count 0
Animation type list 0
UV mapping: Yes
LOD information 0
Types of materials and texture maps PBR
Flat TV optimized for games
the screen is rendered on a separate texture and you can easily place any image on it.
Price $4.99
Graphics Tablet by Alexander Lipin
Number of textures 4
Texture dimensions 2048
Polygon count 925 vertex
Minimum polygon count 160trils
Maximum polygon count 340 trils
Number of meshes/prefabs 3/1
Rigging: No
Animation count 0
Animation type list 0
UV mapping: Yes
LOD information 0
Types of materials and texture maps PBR
Graphics Tablet
Price $4.99
Hospital Room Pack by danilo3dartist
Features:
- PBR Stylized Textures (Physically Based Rendering).
- Buil-in Project
- Optimized for Games.
Technical Details:
Number of Static Meshes: 35
Tris Count: 2 to 7,080
Number of Materials: 10
Number of Prefabs: 9
Number of Textures: 32
Texture Resolutions: 2048×2048 and 4096×4096
LODs: No.
On this Hospital Room Asset Pack you will find 35 props, including: Hospital Bed, Armchair, Cabinet, Curtain, IV Stand, IV Drip, Overbed Table, Meal Props and more. All assets are designed to help you quickly build a realistic hospital room environment for your project.
Price $14.99
Farm Life Game Asset Pack with Crops Tools Buildings Characters and UI Items by Neprosto Assets
- Total Icons: 169
- File Type: PREFABS + PNG
- Resolution: Avg. 1024px
- Animation: Not animated — static illustrations only
This asset pack is a complete visual foundation for farm, village, and life-simulation games. It includes a wide range of crops, fruits, vegetables, tools, resources, buildings, characters, and interactive objects designed for clear gameplay readability and scalable mechanics.
The assets are ideal for core gameplay loops such as planting, harvesting, crafting, processing, upgrading, trading, and town expansion. Items are visually distinct, making them easy to use in inventories, shops, quests, production chains, and UI panels.
The pack supports multiple progression systems:
- Farming cycles (plant → grow → harvest)
- Crafting and production (raw resources → processed goods)
- Economy and trading (market stalls, storage, transport)
- Character interaction (NPC farmers, workers, villagers)
- Base and town building (farms, silos, sheds, decorative structures)
Suitable for both casual and mid-core games, this set works well for mobile and PC projects that require a rich amount of content without additional asset creation. The cohesive style allows easy expansion and long-term live-ops support.
Best For Games
- Farming simulators
- Life simulation games
- Village and town builders
- Tycoon and management games
- Casual resource games
- Crafting and production games
Included Content
- Crops, fruits, vegetables
- Farming tools and equipment
- Resources and materials
- Buildings and environment props
- Characters and NPCs
- Inventory and gameplay items
Price $29.99
Erin: 3D Anime Character by Antro
Polygons: 186.3K
Vertices: 97K
Texture Resolution: 2K-4K Textures
Texture Maps: Base Texture, Mask Texture, Alpha Textures & Matcaps
Shader: Lil Toon Shader, Shader included with the package (https://github.com/lilxyzw/lilToon).
Materials: Eleven Materials for different parts of the Character
Prefabs: Two (One with magica cloth 2 setup and other basic setup)
Rigged: Yes (Humanoid Rig)
UV Mapping: Yes
Support: Unity 2021.3 or Later
Pipeline: All Render Pipelines Supported (Built-in, URP, HDRP)
This Character is setup with Magica Cloth 2 for Hair & Cloth physics, if you don't have magica cloth 2 you will not be able to use realtime physics. Two prefabs are provided for each use case: one with magica cloth 2 setup & other is just basic setup using constraints.
Character: Erin
Sex: Female
Rig: Humanoid
Polygons: 186.3K
Vertices: 97K
Texture Resolution: 2K-4K Textures
Texture Maps: Base Texture, Mask Texture, Alpha Textures & Matcaps
Shader: Lil Toon Shader, Shader included with the package (https://github.com/lilxyzw/lilToon).
Materials: Eleven Materials for different parts of the Character
Prefabs: Two (One with magica cloth 2 setup and other basic setup)
Rigged: Yes (Humanoid Rig)
UV Mapping: Yes
Facial Expressions (Blendshapes/Shape Keys): Total 128 Blendshapes. Facial Expressions are provided as Blendshapes (Shape keys). There are lots of Blendshapes for each Elements of the face which you can use to make any expression you like. Comes with 52 ARKit iPhone Blendshapes, Basic MMD Blendshapes, VRChat Visemes & Eye Look Blendshapes, Some other Blendshapes for Face expressions etc.
Animations: Supports all kinds of Mixamo animations or any other Humanoid based animation.
Support: Unity 2021.3 or Later
Pipeline: All Render Pipelines Supported (Built-in, URP, HDRP)
Third-Party Assets Used: Shader used LilToon (Licensed under MIT), Demo Animatons are from Unity (Unity Companion License) & for Physics Magica Cloth 2 has been used (To be purchased separately). See Third-Party Notices.txt file inside the package for details.
A Readme file is provided inside the package, please make sure to read & follow the necessary instructions before using the asset.
For any requests, queries or issues, contact me on: Twitter or email me at contactantro@gmail.com
*You can also contact me for custom requests and commissions for 3d character model
Price $20.00
Musician by BigCodersPlanet
Context-based, dynamic music selection
Define moods for zones, areas, or positions in your level.
Musician automatically adapts the soundtrack as the player moves through changing environments.
Reaction to in-game values
Drive music intensity and mood using real-time game data:
- Player health
- Threat or danger level
- Custom gameplay variables
- ...
Instant Event-Based Reactions
Music responds immediately to gameplay events—combat starts, danger rises, tension drops—without delays or hard cuts.
Advanced & Customizable Transitions
Create professional-grade transitions with full control:
- Linear, Ease In, Ease Out, Ease In/Out
- Exponential, Logarithmic, S-Curve
- Or fully custom transition curves
Cross-scene persistence
Music continues seamlessly across scene loads and level changes—no interruptions, no restarts.
Designed for simplicity
- Intuitive editor
- Clearly structured workflow
- Multiple examples for a quick start
The musical atmosphere in video games is often underestimated, yet it is one of the most important elements for conveying emotions, tension, and mood to players. Manually switching music during scene changes or via triggers is time-consuming and makes smooth, high-quality transitions difficult.
Musician solves this problem by fully automating your game’s musical atmosphere.
It dynamically selects and blends music based on mood, gameplay context, and realtime game data, both locally (zones, positions, events) and globally (overall game state). The result is a seamless, adaptive soundtrack that always fits the moment.
No more complex state machines.
No manual micromanagement of music transitions.
Just immersive, responsive music that is handled automatically.
--------------
Key Features
Context-based, dynamic music selection
Define moods for zones, areas, or positions in your level.
Musician automatically adapts the soundtrack as the player moves through changing environments.
Reaction to in-game values
Drive music intensity and mood using real-time game data:
- Player health
- Threat or danger level
- Custom gameplay variables
- ...
Instant Event-Based Reactions
Music responds immediately to gameplay events—combat starts, danger rises, tension drops—without delays or hard cuts.
Advanced & Customizable Transitions
Create professional-grade transitions with full control:
- Linear, Ease In, Ease Out, Ease In/Out
- Exponential, Logarithmic, S-Curve
- Or fully custom transition curves
Cross-scene persistence
Music continues seamlessly across scene loads and level changes—no interruptions, no restarts.
Designed for simplicity
- Intuitive editor
- Clearly structured workflow
- Multiple examples for a quick start
--------------
Why Musician?
Musician lets you focus on game design, not on managing dozens of music states.
It delivers dynamic soundscapes, emotional consistency, and professional polish with minimal setup.
--------------
Limitations
- Currently, it only supports 3D games.
- Intended exclusively for game music and no sounds.
- Not Multiplayer optimized
--------------
Feel free to check out our online documentation as well: Documentation
Or visit our website: Website
Need help?
Get in touch at bigcodersplanet@gmail.com
Price $20.00
Isometric Environment Tiles Pack by Pica Trebax
• Number of files: 63
• Asset type: 2D Isometric Sprites
• File format: PNG
• Color depth: 32-bit.
• Transparency: Yes (alpha channel)
• Compatible with Unity 2D Tilemap
• Camera: Orthographic
• Render Pipeline: Built-in, URP, HDRP (sprite-based)
• Image dimensions: Tiles 256 × 256; small objects from 48 × 44 to 212 × 244
Included content:
• Road tiles: straight roads, curves, T-junctions, crossroads, road endings
• Ground tiles: grass, sand, paving tiles
• Edge and transition tiles for seamless map building
• Nature props: bushes, flowers, small plants (multiple variations)
• Trees: different shapes and sizes
• Rocks and small decorative objects
Nature Tiles Pack (dimetric type) is a versatile 2D isometric tileset designed for building maps, roads, and natural environments in casual and mobile games.
The pack is perfect for a wide range of genres, including city builders, tycoon, farm, idle, puzzle, simulator, strategy, and isometric RPG games.
All tiles are modular and designed to work seamlessly together, allowing you to create large, detailed maps with a minimal number of assets. The clean and colorful art style fits perfectly into casual and mobile-friendly projects.
The assets are fully compatible with Unity 2D Tilemap using an orthographic camera and come with transparent backgrounds for easy integration into any scene.
Price $19.99
Relax Travel Lifestyle Inventory Icon Pack Games and UI by Neprosto Assets
- Total Icons: 120
- File Type: PREFABS + PNG
- Resolution: Avg. 1024px
- Animation: Not animated - static illustrations only
This asset pack is a comprehensive set of lifestyle and travel-themed icons, designed for use in games, mobile applications, and user interfaces focused on relaxation, vacation, and casual activities.
The collection covers a wide range of everyday and leisure objects such as travel gear, hotel services, beach items, food and drinks, furniture, clothing, entertainment, and transport. Each icon features soft shapes, rounded forms, and clean silhouettes, ensuring excellent readability at small sizes and seamless integration into modern UI systems.
The visual style is friendly and casual, making the pack especially suitable for mobile games, tycoon and simulation games, idle games, travel apps, booking systems, and wellness-focused products. Icons can be used as UI elements, menu icons, rewards, location markers, level decorations, or interactive objects inside game worlds.
The variety of assets allows designers to build complete gameplay loops around travel, rest, comfort, exploration, and lifestyle progression, while maintaining a consistent visual language.
Included content
- Travel and vacation items
- Hotel and service icons
- Beach and summer accessories
- Food and drinks
- Furniture and interior objects
- Clothing and personal items
- Transport and navigation elements
- Relaxation and leisure symbols
Perfect for
- Casual and mobile games
- Simulation and tycoon games
- Travel and hotel apps
- Wellness and lifestyle apps
- UI/UX icon systems
- Menus, rewards, and location markers
This pack is ideal for projects that require warm, relaxing, and universally recognizable lifestyle icons, with a strong focus on travel, comfort, and casual gameplay.
Price $19.99
16x16 Pixel Icons: Food by arstla.net
- Number of icons included: 101
- Resolution: 16 x 16px
- File formats: png, aseprite
The editable data is included in the .aseprite format, which can be edited using the pixel art tool ‘Aseprite’. While some features like the grid may not be reflected, layer functionality is rarely used, so editing directly from the .png files is also possible.
100 types of food packed into one collection!
A simple and cute icon set featuring 16×16 pixel icons themed around vegetables, fruits, sweets, drinks, and more.
Contents Included
- Vegetables: 28
- Fruits: 24
- Dishes: 23
- Drinks: 8
- Sweets: 8
- Mushrooms: 10
- Extras: 4
Price $18.00
Isometric City Blocks Pack by Pica Trebax
- Asset Type: 2D Isometric (dimetri) Sprites
- File Format: PNG
- Animations: None
- Scripts / Shaders: None
- Number of assets: 34
- - Image dimensions: small objects from 32 × 32 to 200 × 184; medium objects from 384 × 240 to 448 × 324; large objects/compositions from 640 × 424 to 1032 × 604
- Color depth: 32-bit.
- Transparency: Yes (alpha channel)
This pack allows you to assemble complete city layouts by combining individual buildings, streets, and pre-built blocks. It is ideal for rapid prototyping as well as full production use in city builder, simulation, strategy, and casual games.
What’s Included
- Stylized isometric (dimetric) city buildings (residential and mixed-use)
- Multiple building variations and sizes
- Ready-made city blocks with sidewalks and greenery
- Small decorative props (trees, bushes, street details)
- Example layouts and demo scene
Price $24.99
Victor Seed Researcher 2D Animated Spine Character (Cozy Series) by Gamelauncher Studio
You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.
Key Features:
- Unique & Appealing Character Design – Clean, polished visuals designed to fit cozy, wholesome, and relaxing game styles.
- 12 High-Quality Animations – Includes all essential farming and lifestyle actions
- Unity Prefab Included – Quickly preview, test, and integrate into your project
- Full Source Files Provided – Includes Spine project files (.spine / .json / .PNG) and Unity setup
- Optimized for Spine & Spine-Unity – Fully rigged, smooth animations, and game-readye
- PNG Sprites Included – 349 × 433 px resolution for flexible use
Animation List (12 Total):
- Back_idle
- Front_idle
- Front_talk
- Buff
- Idle_1
- Idle_2
- Jump
- Run
- Vibing
- Walk
- Walk-handup
- Idle_book read
This asset is ideal for:
- Cozy farming games
- Life simulation games
- Casual and indie games
- RPGs and story-driven games
- Mobile, PC, and web projects
Need more? Love what you see? Check out our other assets for characters, environments, and game-ready content.
We welcome feedback! If you have suggestions or feature requests, feel free to reach out. We may include them in future updates.
Follow us for updates and new releases:
Official Website | Youtube | Instagram | Facebook | Linkedin | Email
Thank you for your support and happy game developing!
Price $5.99
Tara Candle Maker 2D Animated Spine Character (Cozy Series) by Gamelauncher Studio
You do not need spine software to run this package, only the: Spine-Unity Runtime 4.0 package into your Unity project.
Key Features:
- Unique & Appealing Character Design – Clean, polished visuals designed to fit cozy, wholesome, and relaxing game styles.
- 11 High-Quality Animations – Includes all essential farming and lifestyle actions
- Unity Prefab Included – Quickly preview, test, and integrate into your project
- Full Source Files Provided – Includes Spine project files (.spine / .json / .PNG) and Unity setup
- Optimized for Spine & Spine-Unity – Fully rigged, smooth animations, and game-readye
- PNG Sprites Included – 348 × 499 px resolution for flexible use
Animation List (11 Total):
- Back_idle
- Front_idle
- Front_talk
- Buff
- Idle_1
- Idle_2
- Jump
- Run
- Vibing
- Walk
- Walk-handup
This asset is ideal for:
- Cozy farming games
- Life simulation games
- Casual and indie games
- RPGs and story-driven games
- Mobile, PC, and web projects
Need more? Love what you see? Check out our other assets for characters, environments, and game-ready content.
We welcome feedback! If you have suggestions or feature requests, feel free to reach out. We may include them in future updates.
Follow us for updates and new releases:
Official Website | Youtube | Instagram | Facebook | Linkedin | Email
Thank you for your support and happy game developing!
Price $5.99