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DiTAP for Unity v2.0 Lite (Universal Render Pipeline) by Heliosen

Asset Store newest packages - 2025, October 13 - 14:23
Planet-scale digital twin SDK for Unity 6. EPSG:4326 globe with imagery+DEM, 3D Tiles & Entities. Distance/area/elevation, section/viewshed, coord transforms, UTC time series. Built-in/URP, Windows.
  • Unity: Unity 6 (6000.0.2 or newer)
  • Dev Tools: Visual Studio 2022
  • Platform: Windows 10+ (x64)
  • Render Pipelines: Built-in, URP (HDRP not supported)
  • Recommended Specs: CPU i7-10700F or better / RAM 8GB+ / GPU GeForce RTX 3060+
  • TextMeshPro com.unity.textmeshpro 3.0.6+ (Unity Registry)Required PackagesKTX for Unity com.unity.cloud.ktx 3.4.5+Draco for Unity com.unity.cloud.draco 5.1.8+Burst com.unity.burst 1.8.24+ (Unity Registry) Mathematics com.unity.mathematics 1.3.2+ (Unity Registry) Shader Graph com.unity.shadergraph 13.0.0+ (Unity Registry)
  • 3D Tiles: b3dm, i3dm, pntsSupported Import Formats Imagery/DEM: jpeg, png, raw(DEM), bil(DEM), terrain(DEM)
  • Import Size Limit: 400 MB
  • Player > Active Input Handling = BothProject Settings (Important)Player > Allow downloads over HTTP = Always allowed
  • Auto-created Layers: Globe, U3DTiles, Measure, Entity, Marker, CopyMesh, HiddenToMainCam
  • Third-party Notice: gltfast (MIT License) custom build included — Copyright © 2018–2025 Andreas Atteneder (license/notice included)
  • Support: developer@heliosen.co.kr

DiTAP for Unity v2.0 Lite is a Unity 6 SDK that builds an EPSG:4326 globe with an imagery+DEM BaseLayer, and renders both 3D Tiles and regular Entities in one workflow.

Production-ready features include distance/area/elevation measurements, section & viewshed-style analyses, lat-lon ↔ Cartesian transforms and geodesic distance, globe-space rotation from position, and UTC-based time series (speed, reverse, ranges, timeline).

The package also assists with auto-created layers and setup guidance so you can validate features right after import.

Highlights

  • Globe & tiles: imagery+DEM BaseLayer, EPSG:4326 globe rendering
  • Data: 3D Tiles (b3dm/i3dm/pnts) and Entity objects
  • Measurement/Analysis: distance/area/elevation, section/viewshed-like tools, map switching UI
  • Coordinates/GIS: lat-lon ↔ Cartesian, point-to-point distance, rotation from globe position
  • Time Series: UTC time, speed/reverse, range selection, timeline control
  • Editor UX: auto-injected layers (Globe/U3DTiles/Measure/Entity/Marker/CopyMesh/HiddenToMainCam)

Price $100.00

DiTAP for Unity v2.0 Lite (Built-In Render Pipeline) by Heliosen

Asset Store newest packages - 2025, October 13 - 14:23
Planet-scale digital twin SDK for Unity 6. EPSG:4326 globe with imagery+DEM, 3D Tiles & Entities. Distance/area/elevation, section/viewshed, coord transforms, UTC time series. Built-in/URP, Windows.
  • Unity: Unity 6 (6000.0.2 or newer)
  • Dev Tools: Visual Studio 2022
  • Platform: Windows 10+ (x64)
  • Render Pipelines: Built-in, URP (HDRP not supported)
  • Recommended Specs: CPU i7-10700F or better / RAM 8GB+ / GPU GeForce RTX 3060+
  • TextMeshPro com.unity.textmeshpro 3.0.6+ (Unity Registry)Required Packages
    KTX for Unity com.unity.cloud.ktx 3.4.5+
    Draco for Unity com.unity.cloud.draco 5.1.8+
    Burst com.unity.burst 1.8.24+ (Unity Registry)
    Mathematics com.unity.mathematics 1.3.2+ (Unity Registry)
    Shader Graph com.unity.shadergraph 13.0.0+ (Unity Registry)
  • 3D Tiles: b3dm, i3dm, pntsSupported Import Formats
    Imagery/DEM
    : jpeg, png, raw(DEM), bil(DEM), terrain(DEM)
  • Import Size Limit: 400 MB
  • Player > Active Input Handling = BothProject Settings (Important)
    Player > Allow downloads over HTTP = Always allowed
  • Auto-created Layers: Globe, U3DTiles, Measure, Entity, Marker, CopyMesh, HiddenToMainCam
  • Third-party Notice: gltfast (MIT License) custom build included — Copyright © 2018–2025 Andreas Atteneder (license/notice included)
  • Support: developer@heliosen.co.kr

DiTAP for Unity v2.0 Lite is a Unity 6 SDK that builds an EPSG:4326 globe with an imagery+DEM BaseLayer, and renders both 3D Tiles and regular Entities in one workflow.


Production-ready features include distance/area/elevation measurements, section & viewshed-style analyses, lat-lon ↔ Cartesian transforms and geodesic distance, globe-space rotation from position, and UTC-based time series (speed, reverse, ranges, timeline).


The package also assists with auto-created layers and setup guidance so you can validate features right after import.


Highlights

  • Globe & tiles: imagery+DEM BaseLayer, EPSG:4326 globe rendering
  • Data: 3D Tiles (b3dm/i3dm/pnts) and Entity objects
  • Measurement/Analysis: distance/area/elevation, section/viewshed-like tools, map switching UI
  • Coordinates/GIS: lat-lon ↔ Cartesian, point-to-point distance, rotation from globe position
  • Time Series: UTC time, speed/reverse, range selection, timeline control
  • Editor UX: auto-injected layers (Globe/U3DTiles/Measure/Entity/Marker/CopyMesh/HiddenToMainCam)

Price $100.00

Sundown:Shop/Store (Modular Shop, Supermarket, Convenience Store) by Hivemind

Asset Store newest packages - 2025, October 13 - 14:05
Built from the ground up for Unity, our new Abandoned Market/Bodega environment uses full real-time lighting to deliver the perfect setting for your films and games!

Number of Meshes: 344

Number of Prefabs: 350

Collision: Yes,usually generated in Unity(Box and Mesh Collider).

Vertex Count: 2(SM_Plane) - 2115 (SM_Register)

LODs: (Yes, up to 5)

Number of Materials: 90

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Number of Textures: 232

Props: Baskets, Posters, Boxes, Cases, Coins, Signs etc.[Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Texture Resolutions: (1024x1024,2048x2048,4096x4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)


Render Pipeline Disclaimer:

This package was created as HDRP. URP file included.If you want use URP, you can import it.

🕹️PLAYABLE DEMO MAP


🛒 Features

  • 🛒 Exterior - The environment is fully ready to be implemented into any given world! All walls are double sided. We even included a curb to ensure you can just drag and drop the scene into your own streets!
  • 🛒 Massive (344 Meshes) - We made sure to pack the environment with 366 Unique meshes that enable the creation of massive stores, buildings and general urban/modern interiors. Every corner of the demo map is jam packed with detail and meshes.
  • 🛒 Fully Modular - Enjoy a fully modular kit to create your own interiors up to any size! Every mesh is separate down to the smallest detail ensuring you can use all meshes as building blocks for your own environments!
  • 🛒 Decals - Use a vast library of rich decals to instantly enhance any scene you’re working on!

Disclaimers

*Renders and showcase were recorded in HDRP project.

*Product can be used in your commercial projects.


CONTACT US WEBSITE | JOIN US DISCORD


Price $39.99

Frame-Aide by Carbos

Asset Store newest packages - 2025, October 13 - 13:56
Frame-Aide gives frame-accurate animation control in Unity, letting you get exact frames, play from specific points, and trigger precise logic for combos, timing, and hit detection.
  • Retrieve the current frame of any animation.
  • Play an animation from a specific frame.
  • Play part of an animation between a start and end frame.
  • Get the name of the currently playing animation clip.
  • Pseudo animation events with conditional checks (<, >, <=, >=).
  • Supports function calls with parameters (int, float, string).

Demo Scenes Include:

  • ManyInOne (splitting multiple actions into one state).Demo scenes included:
  • AnimEvent Trigger (function calls at specific frames).
  • ComboOnFrame (combo input system).
  • FrameStop (frame-accurate stopping).
  • Optimized for 2D animations.
  • Best used with Animator update mode set to FixedUpdate.

First 30 days of launch, the tool will be free for use!


Frame-Aide is designed for developers who want precise animation control without the overhead of Unity’s built-in Animation Events. The tool preprocesses your Animator’s clips into individual frames, giving you direct access to frame data. This is especially useful for 2D projects where accuracy and timing matter, such as fighting games, platformers, and action systems.


The package comes with demonstration scenes showing different use cases: animation event replacements, fighting game combo inputs, frame-based animation stops, and splitting multiple actions into a single animation state. The included “pseudo animation event” system adds conditions like greater-than or less-than frame checks, giving you flexible, script-driven control.


Frame-Aide works out of the box with standard Animators. It is primarily built for 2D animations but can be adapted for other cases with some adjustments.


Looking for honest feedback on this tool to see if it's useful, try it out, and let me know what you think through email or review!


For documentation, here is the link:

https://docs.google.com/document/d/1U-OJE1fZ17FC2ZPxtEIjONnV82vbdGUskwdZ_isxkEw/edit?usp=sharing


Price $0.00

Fantasy Horned Creature by buxoided

Asset Store newest packages - 2025, October 13 - 13:40
Horned Creature Monster

Rigged: Yes

Rigged to Humanoid skeleton: Yes

Animated: No

Number of Animations:0

Animation types (Root Motion/In-place):0

Number of characters:1

Vertex counts of characters:10506

Number of Shaders and Material Instances:2/3

Number of Textures:10

Texture Resolutions: 4k

Supported Development Platforms:pc

Windows: Yes

Mac: no tested

Documentation: no

Important/Additional Notes:no

  • from 2021.3 LTS (Built,URP,HDRP) if you have selected urp or hdrp, then you need to select your render type in the shader
  • the shader works through the "shader graph"
  • https://www.youtube.com/watch?v=QyiB4PgemAk change render
  • Horned Creature
  • Customization colors
  • rag simulated by cloth physics
  • jaw open and blink eye - blendshapes

Price $34.99

Smart Localization Suite by Jules Gilli

Asset Store newest packages - 2025, October 13 - 13:34
Smart Localization Hub simplifies multilingual projects in Unity with an easy dashboard, auto-translation, and safe key management for fast global-ready games.
  • Unity Project Settings integration for centralized language and provider configuration
  • Localization Dashboard with a global matrix view of all texts and languages
  • LocalizedTMP component to bind translations directly to TextMeshPro objects
  • Automatic translation via multiple providers: Google, DeepL, Azure, Amazon, IBM Watson, Yandex, LibreTranslate, MyMemory, Smartling
  • Inspector workflow with one-click Translate button, filters, and status badges
  • Placeholder validation to ensure consistency of variables across all languages
  • Real-time refresh in Edit Mode and play mode for instant preview
  • Secure key management: API keys stored in Editor-only assets, never included in builds
  • Build guard to block accidental secret leaks during project builds
  • Quota management with automatic daily reset for MyMemory API
  • Diagnostics and utilities to refresh scenes or apply the current language globally
  • Editor-only design with no runtime dependencies, ensuring clean and safe builds

Overview


Smart Localization Hub is a complete localization system for Unity that helps developers deliver games and applications in multiple languages without the complexity of manual translation.


Integration


The package integrates directly with Unity Project Settings and provides a dedicated dashboard for centralized control. Developers can configure project languages, choose a translation provider, and review all entries in a matrix view.


Automation


Missing translations can be filled automatically through supported providers including Google, DeepL, Azure, Amazon, IBM Watson, Yandex, LibreTranslate, MyMemory, and Smartling.


Scene Workflow


The LocalizedTMP component connects to TextMeshPro objects, ensuring that text updates according to the active language. The Inspector makes it simple to translate, filter, and validate. Built-in placeholder checks guarantee formatting consistency across languages.


Security & Reliability


All API keys are stored in Editor-only assets, never included in builds. A Build Guard prevents accidental leaks, and a quota manager ensures compliance with daily limits for MyMemory.


Customization & Use Cases


Smart Localization Hub is fully customizable and suitable for any type of Unity project, from small prototypes to large productions. It is especially useful for teams that need fast iteration, automated translation, and a clear overview of multilingual content.


Benefit


By combining a streamlined workflow, a powerful dashboard, and strong Unity integration, Smart Localization Hub enables projects to be global-ready with minimal effort.


Price $4.99

Smart Localization Lite by Jules Gilli

Asset Store newest packages - 2025, October 13 - 13:34
Lightweight Unity localization tool with TextMeshPro support. Auto-translates via MyMemory, manages quotas, and lets you customize multilingual text directly in the Editor.
  • TextMeshPro integration with LocalizedTMP component
  • Project Settings window to configure languages & defaults
  • MyMemory API integration with auto translation & quotas (5k/50k chars/day)
  • Editor inspector: search, filters, lock/unlock, placeholder validation
  • Drag-and-drop language management with reorderable lists
  • Runtime service for current language, defaults, and change events
  • Source, default, and current language management
  • Simple, extensible ScriptableObject settings

SmartLocalizationLite is a streamlined localization package for Unity projects. It integrates seamlessly with TextMeshPro components, providing a simple workflow to manage and preview translations in the Editor. The system connects to the MyMemory translation API, offering automatic translation with daily character quotas (expandable with email). Developers can customize supported languages, lock/unlock entries, and refine translations directly in Unity. Suitable for indie games, prototypes, or any project needing multilingual UI without complex dependencies. Lightweight, editor-friendly, and ready to extend into full-scale localization pipelines.

🔜 Looking for more power?
A full Smart Localization package will launch in October 2025, with 8+ translation providers (DeepL, Azure, Google, Amazon, LibreTranslate, Smartling, IBM, Yandex), richer settings, diagnostics, CSV import/export, and an integrated migration system to upgrade seamlessly from the Lite version.


Price $0.00

Stylized Textures - Vol 207 - Bricks by Yoge

Asset Store newest packages - 2025, October 13 - 11:20

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

12 seamless textures


Price $7.99

Instant Replay by Neural Asset Hub

Asset Store newest packages - 2025, October 13 - 11:12
Capture the last seconds of Play Mode as MP4 instantly—no external builds. Easy setup, background encoding, timestamped files. Editor only.
  • One-click capture (F9): Instantly save the last few seconds of gameplay without interrupting flow.
  • MP4-only pipeline: No intermediate PNG or WAV files—clean, efficient, and space-saving.
  • Background encoding: Runs ffmpeg without freezing the Editor.
  • Timestamped filenames: Never overwrite; every replay is uniquely named by date/time.
  • Flexible quality settings: Customize resolution, FPS, and buffer length to fit your workflow and memory.
  • Audio included: Captures game sound through your standard AudioListener.
  • Two setup options:
    Copy ffmpeg.exe into Assets/InstantReplay/FFmpeg/
    Or assign a path in the Inspector if you prefer your own ffmpeg location

Capture the final moments of your Unity Play Mode directly as an MP4 with a single press of F9. Instant Replay (Editor-Only) buffers gameplay and audio, then encodes seamlessly in the background—no PNGs, no WAVs, just clean MP4 output with timestamped filenames.

It’s perfect for:

  • Capturing bugs, devlogs, or highlights
  • Fast iteration and debugging
  • Minimal setup—just point to ffmpeg and go!


⚠️ Note: Unity does not allow distributing executables, so ffmpeg is not bundled.
You must download it once from the official source:
👉 https://www.gyan.dev/ffmpeg/builds/

After downloading, either:

  • Copy ffmpeg.exe into Assets/InstantReplay/FFmpeg/ (auto-detected), or
  • Set the path to your ffmpeg.exe in the Inspector.

Once installed, you’re ready to hit F9 and save your replays.


Price $20.00

Console++ by Delta-Code

Asset Store newest packages - 2025, October 13 - 11:02
Enhanced Unity Console with tagging, advanced search, and log saving – ideal for debugging complex projects directly in the Editor.

This package extends the Unity Editor console (as new window) with advanced logging and filtering features that make debugging faster, more structured, and easier to scale.

  • Editor-only replacement for Unity Console
  • Tag-based logging system (auto/manual/custom)
  • Collapse by tag or message
  • Real-time grouped preview for collapsed logs
  • Full log details: content, stack trace, tag, timestamp
  • Save/load full log sessions to/from JSON
  • Advanced search: search full log content including stack traces
  • Attribute-based tagging via [TagLog("YourTag")]
  • Three logging helpers:
    • CppMonoBehaviour (auto-tagging with attributes)
    • AutoTagDebug (drop-in Debug replacement)
    • TagDebug (manual tag passing)
  • Clickable stack trace without Ctrl+Click
  • Log counters show full numbers (not capped at 99)
  • Lightweight and performant even on large log volumes

⚠ Console++ is Editor-only and has no runtime overhead in builds.

Familiar UI, Powerful Extensions


Console++ is a powerful replacement for Unity's default Editor console, designed to streamline debugging in large or modular projects. Its familiar UI ensures zero learning curve, while added features like tag-based filtering, grouped collapsed views, and deep search modes unlock advanced debugging workflows.



Seamless Log Management


Logs can be saved and reloaded in JSON format, stack traces are clickable without modifier keys, and tag-based grouping allows developers to isolate logs by system (e.g., AI, Networking, UI). Console++ is Editor-only and seamlessly integrates into existing workflows.



Flexible Tagging System


Built-in helper classes (CppMonoBehaviour, AutoTagDebug, TagDebug) provide flexible, attribute-based or manual tag injection into your log messages – with automatic fallback to class names. Console++ is especially useful for teams working on layered logic, larger projects, or tools.



Price $21.00

realtime-wfc-generation by Philip Pesic

Asset Store newest packages - 2025, October 13 - 10:59
Wave Function Collapse generated tile world around a moving camera in real time. Maintains a visible square window of tiles around the player.
  • Uses an overlapping Wave Function Collapse model to synthesize tiles.
  • Maintains a visible square window of tiles around the player.
  • Supports fixed sliding window regeneration and optional directional one‑row/column extensions.
  • Rebuilds / constrains the model as the camera moves so exploration feels continuous.

The package contains nessecary tools to create sample data for the Wave Function Collapse algorithm as well as allow for tweaking settings to fit your project's needs.


Use the provided tools to generate a single tilemap for your world, dynamically build terrain as the player moves as shown in the demo, or expand on the algorithm to suit your custom needs.



Usage

  1. Import the Unity Package.
  2. Create Training: Add an empty GameObject with a TilePainter component.
    Assign prefab tiles to the palatte and paint an input scene.
    Create a child with the Training component, click "compile".
  3. Add an OverlapWFC component: Assign the Training reference.
    Set N (start with 2).
    Set baseVisibleSize (e.g. 16 for a 16x16 tile view with a default camera).
    Optionally tweak seed, iterations (0 = full solve).
  4. Add Player: Assign camera (or it will auto-grab Camera.main).
    Assign the OverlapWFC instance.
  5. Press Play: Move with WASD / Arrow keys.
    Tiles generate around you.

Price $0.00

Bits & Bobs of Utilities by The Black Cat

Asset Store newest packages - 2025, October 13 - 10:58
Some utilities that might make your lives easier
  • Methods to check for value equality, nullity and game object activity.
  • Methods that allow people to write shorter, more readable and less repetitive code.
  • Vector utility for setting values for only one axis, offsetting vectors and spreading vectors across a straight line or around a circle.
  • Transform utility that makes setting positions and scales easier, allows position offsetting, following other transforms, spreading across a straight line or around a circle.
  • Chainable methods for lerping positions, scales, angles, colours and image fill amounts, as well as rotating objects by speed and shaking objects.
  • Input buffering utility that buffers inputs for a set period of time.
  • Coroutine utility that allows people to run, track and stop coroutines using a string ID, as well as delaying execution of a non-coroutine function. People don't need to have their classes inherited from MonoBehaviour to run coroutines.
  • Extension coroutine methods that automatically terminate a coroutine when a game object(s) are disabled, delay a coroutine for a set period of time, and delay a coroutine until specific conditions are met.
  • Custom switch class that allows checking between non-constant variables without if-else hell.

I was writing utilities for myself when I was making my game, and then one day I thought, "Why not make it a tool so people can also benefit from it?" So here we are.


My goal is to make utilities that are easy to read and use, and let you write as few characters as possible. Many of the utility methods are not changing the world, but definitely makes your code shorter and more readable.


Documentation -- Contact -- Github


This tool includes the following features:

  • Bits of utility methods that check for equality, nullity and game object activity.
  • Bits of utility methods that let you write shorter and less repetitive code.
  • Vector and Transform manipulation such as setting a single value, offsetting and spreading.
  • Position, scale, rotation, colour, image fill amount lerping, as well as rotating by speed and object shaking, all in which can be carried out using a fluent and clean chainable method API.
  • Input buffering which is simple to use.
  • A container that can store multiple tags in a game object.
  • Coroutine utility methods that allow you to run, track and stop coroutines, as well as running coroutines without your classes inherited from MonoBehaviour.
  • A little custom switch statement that supports non-constant values like class objects.

*Designed for 2D workspace only.

*3D workspace might benefit from it but not all are guaranteed to work.



Price $0.00

Anlian RV Trailer by anlianDesign

Asset Store newest packages - 2025, October 13 - 10:55
Provide exquisite RV 3D model, by collecting the latest and beautiful modern RV on the market, 1:1 size restore the scene, the resource can be used in RV simulation and RV game scenes

Number of meshes: 1

Number of prefabs: 2

Number of textures: 5

Polygon count of [Dolly]:22248

Minimum polygon count: 300 tris

Maximum polygon count: 4k tris

Texture dimensions: From 1k to 2k

UV mapping: Yes (All Meshes)

LOD: No

Collider Meshes: No

Animation: No

The scene contains:

1. Beautiful trailer RV model, minimalist face, completely 1:1 engraving

2.PBR material RV comparable to photo level

3. Simple items


Size(Length, Width, Height):

7700*2200*2670 (mm)


1:1 size restore scene, the resource can be used in RV simulation and RV game scenes, can also be used in VR games, 1:1 scene can be immersive.


Have fun creating!



Price $4.99

Procedural Rock Generator by Ugur Yucel

Asset Store newest packages - 2025, October 13 - 10:25
Generate customizable procedural rocks with Voronoi, noise & gradient tools. Perfect for Unity level design, environments & stylized or realistic worlds
  • Procedural Rock Generator
    Drag-and-drop prefab for instant rock generation
    Fully customizable control points (length, height, width)
    Adjustable rock material with gradient color application
    Random seed system + manual seed entry for consistent results
    Noise deformation with strength & scale control
    Voronoi patterns (scale, strength, cell count) for natural fractures
    Rock sharpness control for soft or jagged edges
    Minimum/maximum scale factors for variation
    Placement probability for randomized distribution
    Smooth shading factor to refine surface quality
    Global scale factor for batch adjustments
    Buttons: Add/Remove Control Point, Regenerate Rock, Save Mesh
  • Gradient Texture Generator
    Define smooth color transitions for rock surfaces or other assets
    Adjustable gradient orientation (vertical or horizontal)
    Custom resolution settings (width/height)
    Texture indexing for organization
    Save path selection for storing generated textures
    One-click Generate Gradient Texture button
  • General Features
    Save generated meshes for re-use directly inside Unity
    Optimized for performance across PC, console, and mobile platforms
    Suitable for both realistic and stylized environments
    Works seamlessly for level design, terrain decoration, and environment building

The Procedural Rock Generator is a powerful Unity tool designed to create fully customizable and dynamic rock meshes for your projects. With just a few clicks, you can generate natural or stylized rocks, apply Voronoi patterns, add noise-based deformation, and style them with gradient textures for a unique visual result.

This package is highly flexible and can be used across different genres — from realistic survival or adventure games to colorful stylized platformers or mobile puzzle titles. Every generated rock is procedural, giving you endless variations without the need for repetitive 3D assets.

The included Gradient Texture Generator allows you to design smooth, seamless color transitions and apply them directly to your rocks or other environment objects. Meshes can be saved and reused instantly, making it easy to build consistent environments while optimizing performance.

  • Fully customizable procedural rocks (scale, sharpness, noise, Voronoi, probability, gradients)
  • Gradient texture generation with orientation, resolution, and save path options
  • Save & reuse generated meshes directly in Unity
  • Suitable for realistic, stylized, and indie environments
  • Optimized for mobile, PC, and all platforms
  • Perfect for level design, terrain decoration, and environment creation

Whether you are building AAA-quality landscapes or lightweight mobile environments, the Procedural Rock Generator provides the flexibility, efficiency, and creativity you need to bring your world to life.


Price $15.99

SnapInteract by Surion00

Asset Store newest packages - 2025, October 13 - 10:18
SnapInteract is a modular, no-code interaction toolkit for Unity. It lets you build smart interactions with triggers, logic gates, animations, and events. No scripts required.
  • Drag-and-drop interaction components
  • Condition-based logic with ScriptableObjects
  • Sequence gate system for puzzles and chained interactions
  • Supports raycast, proximity, and keyboard triggers
  • Works with any character controller or input setup
  • Animator, mover, and toggle support out of the box
  • Fully extensible with UnityEvents
  • Includes sample scene, UI prompts, and setup documentation
  • Compatible with Unity 2022.3 and Unity 6

SnapInteract is a designer-friendly interaction system built with modularity and accessibility in mind. It works out of the box with UnityEvents and supports both simple and complex interaction flows, including triggers, condition gates, and sequence logic.


It’s perfect for creators building first-person or third-person experiences, adventure games, puzzles, prototypes, and tools where interaction logic needs to be clean, testable, and non-destructive. The provided content is easily customizable, with a complete demo scene, editor icons, and example code included.


For advanced users, SnapInteract exposes clean hooks for integrating custom logic, like inventory systems, stat checks, and other game-specific data. Compatible with Unity 2022.3 LTS and Unity 6.


Price $30.00

No Folder Inspection by AquaRex

Asset Store newest packages - 2025, October 13 - 10:02
No Folder Inspection, prevents the Inspector from showing folders when they are selected by locking the inspector before it is updated, unlocking again if you select anything other than a folder.

Prevents Inspector from Inspecting folders

Allows easy drag-drop of objects into selected scripts / assets

Can be enabled / disabled in the Tools dropdown.

When you want to drag an object into the Inspector, but it's in a different folder, you normally have to lock the inspector before clicking on a folder. This tool prevents this, by locking the inspector automatically before it updates after a folder selection, the Inspector stays where you want it and unlocks instantly again if you select something other than a folder.


Can be toggled quickly from the Tools dropdown.


Price $0.00

Stylized characters - animals and cartoons by Mixall

Asset Store newest packages - 2025, October 13 - 08:55
Stylized characters - animals and cartoons a set of cartoon animated characters and animals with a small farm.

Number of textures: 41

Texture dimensions: 1024x1024

Polygon count of: Dino 1038, Mushrooms 100, Bat 1700, Cookie 500, Gift box 512, Girl 1772, Sheep 3000, Car_1 1541, Car_2 2406, Driver 860, Farm animals on average 500

Minimum polygon count:

Maximum polygon count:

Number of meshes/prefabs: 47/49

Rigging: Yes

Animation count: 117

Animation type list: walk, run, dead, eat, hit, swamp, attack, jump, idle

UV mapping: Yes

LOD information: No

Types of materials and texture maps: Only color

Mixall studio presents a good solution for your games, VR projects and simulators: Stylized characters - animals and cartoons


Warning!! All textures in the PBR package. They are suitable for both URP and Build-in. In the standard state, everything is configured under the Build-in. If you have the whole scene "Pink", change the render settings.


★ Key Features ★

  • Animated characters
  • Some characters have different colors
  • A small set of farm props
  • Low-poly characters and animals

★ Assets ★

  • Farm pack
  • Cookie
  • Bat in a hat
  • Cars with a racer
  • Evil girl
  • Crazy ram
  • Funny dinosaur with mushrooms
  • Stylized gift boxes

We will be grateful if you fill out this form. This will help improve our work.


★ Other Assets ★

Combine this asset pack with our other assets:

-Beetles - pack of insects

-Spiders - characters with animations

-Toy Soldiers - characters and weapons-Bikers

-Shark, dolphin and other sea animals

-Ski - Props for Winter Runner


Need support? Write to us: Mixall.team@gmail.com


★ Follow us on social media ★

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ARTSTATION | PINTEREST | DISCORD


Price $19.99

MS - Monsterset 21 by Downrain DC

Asset Store newest packages - 2025, October 13 - 05:40

Mecanim Humanoids : No

Animated : Yes

Animation types : In-place

Render Pipelines : Built-in / URP

Intended Platform : All

Platforms Tested : Windows

Documentation : No

■ This pack has 8 characters


■ All characters are:

- Texture size is 1024 x 1024

- Removable Weapon


Bloodsucker (4844 triangles)

10 basic animations

Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die


CrowReaper (5048 triangles)

10 basic animations

Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die


Shadowwolf (4652 triangles)

10 basic animations

Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die


AshGargoyle (5336 triangles)

10 basic animations

Idle / Flying_Slow / Flying_Fast / Attack x3 / CastSpell / Dizzy / Damage / Die


MadFranken (4400 triangles)

10 basic animations

Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die


GraveWalker (4493 triangles)

8 basic animations

Idle / Walk / Run / Attack x3 / Damage / Die


DarkMummy (3284 triangles)

10 basic animations

Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die


GraveWitch (4524 triangles)

10 basic animations

Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die


Price $49.99

Stylized AoE VFX - HDRP by Vefects

Asset Store newest packages - 2025, October 12 - 16:10
Customizable AoE VFX Indicators for Unity’s Shuriken Particle System. Includes fire, arcane, holy & more. Stylized, lightweight, mobile-ready. Perfect for RPGs, fantasy, or anime-style games.

High Definition RP ONLY.




Texture sizes:

  • Optimized Power of 2 textures
  • Up to 4K

Number of VFXs:

  • 32 VFX Prefabs
  • 180 Materials
  • 152 Textures

Custom shaders:

  • Custom shaders using Amplify Shader Editor
  • The shaders included in this pack are pretty basic to understand and modify!
  • Easily recolor the elements to fit the needs of your project

All VFX (Visual Effects) contain SFX (Sound Effects) too!


Disclaimer: The pack works in a 2D environment on a 3D render pipeline, but NOT with the 2D render pipeline features, neither for SRP, URP, or HDRP. That means the 2D Core, 2D Mobile, 2D (URP) templates and such won't work. If your project is 3D render pipeline-based, but in a 2D setting, such as using an Orthographic Camera, it will work, as always.

Bring the boom to your battles with Stylized Area Of Effect VFX HDRP!


A pack of flashy, high-energy VFX perfect for magic circles, spell impacts, or boss attacks.


Each effect uses simple and clean visuals for a smooth performance.


🌸 Elemental Burst + Area VFX included:

  • Air
  • Blood
  • Crystal
  • Dark
  • Earth
  • Electric
  • Fire
  • Heal
  • Ice
  • Light
  • Magma
  • Nature
  • Poison
  • Sound
  • Void
  • Water

Specially optimized for Unity’s Shuriken Particle System.


✨ Fully customizable (colors, glows, speed, behavior, etc.)

🔥 Includes elemental & magical styles

⚡ Lightweight and mobile-ready: runs great on PC, console, and mobile.


Ideal for fantasy, RPG, or anime-inspired games that need big spell energy with zero hassle.


Step into Vefects’ signature look: stylized, performant, and ready to drop into your game.


Shaders made with Amplify Shader Editor. No VFX Graph nor Shader Graph support yet. Only .shader files with Shuriken Particle Systems.


Price $39.99

Stylized AoE VFX - URP by Vefects

Asset Store newest packages - 2025, October 12 - 16:10
Customizable AoE VFX Indicators for Unity’s Shuriken Particle System. Includes fire, arcane, holy & more. Stylized, lightweight, mobile-ready. Perfect for RPGs, fantasy, or anime-style games.

Universal RP ONLY.




Texture sizes:

  • Optimized Power of 2 textures
  • Up to 4K

Number of VFXs:

  • 32 VFX Prefabs
  • 180 Materials
  • 152 Textures

Custom shaders:

  • Custom shaders using Amplify Shader Editor
  • The shaders included in this pack are pretty basic to understand and modify!
  • Easily recolor the elements to fit the needs of your project

All VFX (Visual Effects) contain SFX (Sound Effects) too!


Disclaimer: The pack works in a 2D environment on a 3D render pipeline, but NOT with the 2D render pipeline features, neither for SRP, URP, or HDRP. That means the 2D Core, 2D Mobile, 2D (URP) templates and such won't work. If your project is 3D render pipeline-based, but in a 2D setting, such as using an Orthographic Camera, it will work, as always.

Bring the boom to your battles with Stylized Area Of Effect VFX URP!


A pack of flashy, high-energy VFX perfect for magic circles, spell impacts, or boss attacks.


Each effect uses simple and clean visuals for a smooth performance.


🌸 Elemental Burst + Area VFX included:

  • Air
  • Blood
  • Crystal
  • Dark
  • Earth
  • Electric
  • Fire
  • Heal
  • Ice
  • Light
  • Magma
  • Nature
  • Poison
  • Sound
  • Void
  • Water

Specially optimized for Unity’s Shuriken Particle System.


✨ Fully customizable (colors, glows, speed, behavior, etc.)

🔥 Includes elemental & magical styles

⚡ Lightweight and mobile-ready: runs great on PC, console, and mobile.


Ideal for fantasy, RPG, or anime-inspired games that need big spell energy with zero hassle.


Step into Vefects’ signature look: stylized, performant, and ready to drop into your game.


Shaders made with Amplify Shader Editor. No VFX Graph nor Shader Graph support yet. Only .shader files with Shuriken Particle Systems.


Price $39.99

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