Simple Procedural Building Generator by Veli Emre Cetin
- Building Generation Styles:Customizable generation styles for buildings, allowing a variety of looks based on settings or parameters.
- Uneven Floors:Option to generate floors with uneven width and depth, offering more variability in the building layout.
- Customizable Materials:Ability to apply different materials to walls, floors, ceilings, and other building elements for varied aesthetics.
- Roof and Ground Generation:Option to create roofs and ground floor.
- Interior Wall Generation:Logic for placing interior walls within rooms, allowing flexibility in the division of space.
- Procedural Wall Placement:Conditional logic for placing walls based on room layout, generation flags, and type of wall (e.g., outer vs. interior).
- Inner and Outer Wall Generation:Differentiates between inner and outer walls with unique generation rules for each.
- Wall Sharing Between Rooms:Optimized wall sharing logic between adjacent rooms to avoid redundant walls, reducing the overall complexity of the building structure.
- Conditional Wall Generation:Walls are generated based on certain conditions, such as floor type, and specific flags controlling the generation process.
- Open Source Code: All the scripts are included.
Supported OS : Windows
Link to documentation : https://docs.google.com/document/d/1R-iyAG5Laez3y3y1PbWKu65UgJT_iSRpLRCT9hOGhPA/edit?usp=sharing
1. Versatile Building Generation
- Grid-Based System: Create buildings using a flexible grid structure with adjustable width, depth, and height.
- Prefab-Based Design: Easily assign and configure wall prefabs to create diverse building types, including:
- Blank walls
- Walls with windows
- Walls with doors
- Roof and ground walls
2. Advanced Procedural Options
- Floor Customization: Define specific settings for first, middle, and top floors to achieve tailored designs.
- Dynamic Layouts: Generate uneven floors with varying widths and depths to add variety and realism.
- Interior Walls: Enable or skip interior wall generation based on predefined rules and probabilities.
- Configurable Randomization: Control probabilities for doors, windows, roof objects, and ground objects to introduce variability.
3. Performance Options
- Static Batching: Optimize rendering by batching walls and addons into fewer draw calls.
- Mesh Combining: Merge multiple wall meshes for enhanced performance while retaining flexibility.
- Custom Collider Options: Automatically add box colliders to combined meshes or specific wall types.
4. Enhanced Material and Object Management
- Material Customization: Randomize or specify wall, roof, and door materials for unique appearances.
- Object Placement: Place objects like antennas or decorations on roofs or ground surfaces with adjustable rotation and offsets.
5. User-Friendly and Extensible
- Scriptable Object Configuration: Save and reuse building styles, including prefab assignments, materials, tags, and layers.
- Custom Inspector: A dark-themed, organized UI makes it easy to tweak settings and manage building generation.
- Real-Time Updates: Enable generation on editor changes to see immediate results as you tweak settings.
- Open Source Code: Source code is provided for extensibility.
6. More Features & Improvements Coming
- Updates & New Features: I will update and provide new features based on your feedback as well as refactor the code for better extensibility, readability and performance.
- New Procedural Generation Techniques: I will add better procedural generation methods.
- Different Building Shapes: I will add the ability to create more interesting shaped buildings.
Perfect For:
- Game developers prototyping levels.
- Designers creating cityscapes or environmental assets.
- Anyone looking for a simple, flexible, and performant building generation solution.
Price $20.00
Kitchenware Complete Set 3D Asset Pack URP/HDRP/Built-In Supported - BHS by Blender Head Studios
Texture dimensions: 4K
Total Polygon count: 19,887 Faces, 39,774 Tris Total (29 Models)
Total Number of meshes/prefabs: 29 Meshs, 29 Prefabs
Rigging: No
UV mapping: Yes
Types of materials and texture maps: 82 Textures, 36 Materials with Variants per RP (URP, HDRP, and Built-In).
This Kitchenware asset pack includes 29 optimized, low-poly kitchenware models perfect for games or real-time applications. It features a variety of items like pots, pans, plates, cups, utensils, and more, all ready to use with clean geometry and efficient UVs. Designed for performance, the assets are lightweight, suitable for mobile and VR applications, and compatible with all Render Pipelines.
Price $24.95
Low Poly Bald Eagle by Vacantknight Studios
Models Included
1 low poly model of bald eagle
Animations included
Walking
Jumping
Jump To Flight
Flying
Wing Flapping
Gliding
Low poly model of a bald eagle
Animations included
Walking
Jumping
Jump To Flight
Flying
Wing Flapping
Gliding
Texture
2 Textures With 2 Color sets
Textures Are 900x600
Polygon Count - 2704
Price $10.00
Low Poly 3D Icons - Pack Lite by HQP Studios
*Texture dimensions: 256px * 256px
*Number of textures: 1
*Type of textures: .png
*Number of polygons: 16 - 1800 triangles per Icon
*UV mapping: Unwrapped and textured (Project View)
— Content —
- 88 unique Icons. (Free Version)
- Easy to use. Just drag and drop prefabs to your scene.
- Time-Saving: Pre-configured assets enable you to achieve stunning results quickly and effortlessly.
- All Icons use ONLY ONE Texture/Color.
—Includes—
- 88 Icons-
- Arrows (5)
- Home (5)
- Layouts (5)
- Links & Share (5)
- Social & Interactive (5)
- Validations (5)
- Video & Cameras (5)
- Devices (5)
- Edits (10)
- Audio & Sound (10)
- Settings (5)
- Boats (3)
- Game Sprites (8)
- Guns (2)
- Controllers (5)
- Files (5)
Full, paid pack offers:
Low Poly 3D Icons - Pack - More than 550 unqiue icons
—Follow Us—
—Reach Out—
Price $0.00
Cozy Fantasy Room Interior Furniture Props by Hiroba Games
PACKAGE CONTAINS
Number of Meshes: 43
Number of Textures: 1
Texture Dimensions: 512x512
Minimum Poly Count: 150
Maximum Poly Count: 44,118
Average Tris: 3,000
- Demo scenes included
- Well organized
Create elegant and functional room environments with the Cozy Fantasy Room Props Pack! This low-poly asset pack is packed with everything you need to design stylish rooms in your games.
This pack includes 43 prefabs.
- KEY FEATURES -
- A broad selection of stylized low-poly room objects to bring your project to life!
- All assets utilize a single texture.
- All objects are optimized with a low polygon count, yet maintain high-quality models!
Also you can find even more Interior packs on our page - Hiroba Games
If you have any questions feel free to contact us.
Price $15.00
[URP][HDRP] Walls Pack Textures by Lord Enot
This pack contains the following maps ready for any game in .tga format:
- Base Color 2048x2048;
- Roughness 2048x2048;
- AO 2048x2048;
- Mask 2048x2048;
- Normal 2048x2048;
- Height 2048x2048.
These textures are a version of URP and HDRP.
This item should be free to you if you purchased any of the following items:
Price $15.00
Interactive Water FX by Despair
- 🌊 Wave Simulation: Dynamic wave height and frequency adjustments allow realistic motion across surfaces.
- 🌟 Fresnel Reflection and Refraction: Real-time fresnel effects create smooth transitions between reflection and refraction for a realistic water appearance.
- 💧 Foam Generation: Edge-based foam effects with customizable distance, color, and noise thresholds.
- 🌀 Distortion Mapping: Depth-based distortion combined with noise textures to simulate water turbulence and interaction.
- 🎨 Customizable Tinting: Adjustable refraction tint, blue tint level, and metallic smoothness for unique stylistic control.
- 🖼️ GrabPass Integration: Captures and distorts the background scene for realistic transparency and distortion effects.
- 🔄 Scrolling Textures: Noise and distortion textures are animated to mimic flowing water.
- 🌈 Shader Flexibility: Fully customizable through material properties, supporting a range of water types, from calm lakes to dynamic oceans.
- 🌫️ Underwater Fog Effect: Detects the player using a specified tag and applies visual effects accordingly.
- 🛶 Floating Object System:
- Submersion-based Buoyancy: Calculates upward force proportional to the submerged depth of an object.
- Dynamic Wave Interaction: Integrates with shader-based wave properties (_WaveHeight, _WaveFrequency, _WaveSpeed) to match water motion.
- Drag Forces: Applies linear and angular drag for realistic movement in water.
- Versatile Setup: Designed to work with Unity’s physics system, requiring only a Rigidbody and a reference water plane.
Interactive Water FX offers a flexible solution for creating dynamic water effects. Ideal for serene lakes or turbulent oceans, it combines visual realism with artistic freedom. Easy to use and customize, it’s perfect for any project requiring interactive water visuals.
Supported Render Pipelines:
✅ Standard/Built-In
❌ Universal
❌ Hdrp
For a list of features, see Technical Details
Price $15.00
Stylish Dual Gunner Pack by Grruzam
The unequip Idle pose is a continuation of the Fighter Pack's Idle.
You can create various combinations of attack motions.
I am constantly updating.
You can also email us your ideas or references.
The same character and weapon modeling files as the demo video are included.
[Grruzam_Test_File]
All Humanoid FBX files
The all animation contains.
Total : 406
[Dual Gunner]
Movements : 168
Attacks : 106
Skills : 96
Damage & KnockDown : 32
Die : 4
Product information
The character league is set to humanoid configuration. Includes 5 finger bones, shoulder arms and leg twist bones.
Price $35.99
[URP][HDRP] Pack Wallpapers 2 by Lord Enot
This package contains maps format .tga:
- Base Color 2048x2048;
- Roughness 2048x2048;
- Mask 2048x2048;
- AO 2048x2048;
- Normal 2048x2048;
These textures are a version of URP and HDRP.
This item should be free to you if you purchased any of the following items:
Price $15.00
2D Cozy Animation by MYTHMATIC
Asset Structure
- 2D assets use .psb format (layered Photoshop files)
- Uses Unity's "2D Animation" package for rigging and animation
- Includes custom scripts for visual effects
Scripts Overview
All scripts in this project work together to create various atmospheric effects like floating dust, god rays, steam, and natural movements for the environment. For detailed documentation about each script's functionality and parameters, please refer to:
Assets/Mythmatic_Cozy_Animation_01/Scripts/Scripts_Offline_Documentation.pdf
Setup Notes
For Pre-rendering
- Get Unity's "Recorder" plug-in
- Set up your recording settings
- Use the demo scene as a reference
About the Assets
- PSB files are layered Photoshop files
- Rigged using Unity's 2D Animation package
- Effects added with custom scripts
Performance Notes
Even though this is for pre-rendering, keep in mind:
- Number of particles
- Mesh settings
- Animation complexity
How to Learn
The easiest way to understand how everything works is to:
- Open the demo scene
- Watch how it runs
- Look at each component
- Try changing different settings
This asset was inspired by the growing trend of long-form looping animated videos on YouTube, particularly in the LoFi music scene. I wanted to experiment with creating something similar, but using Unity's toolset instead of traditional video editing software. The final result was rendered using Unity's "Recorder" plug-in.
Key Points
- Made for creating pre-rendered videos, not real-time use
- Experimental project
- Scripts were developed collaboratively between myself and claude.ai - while AI assisted with code generation, all creative decisions and implementation choices were human-driven
- Some 2D assets were created through a combination of human design and stable diffusion assistance
- You can see the final animation (youtube video link) on the Unity Asset Store page
Price $0.00
OpenSimulator Community Conference 2024 – OSCC24
The OpenSimulator Community Conference (OSCC) is one of the longest running virtual conference series, having started in 2013 and run annually since. This is OSCC’s 12th year and the event celebrates 17 years of OpenSimulator as the first commit was January 31, 2007. The OpenSimulator community and Avacon Inc. come together to run the event on the OpenSimulator Community Conference (OpenSimCC) grid – http://cc.opensimulator.org:8005 [LoginURI: http://cc.opensimulator.org:8002]
The main keynote presentations area uses the adjacent corners of 4 sims to provide capacity for up to around 400 attendees. There are many other regions for avatars, shopping, exhibition booths for presenters, OpenSim community hub, music and dance venues, etc.
Links to my blog posts on earlier OpenSimulator Community Conferences.. https://blog.inf.ed.ac.uk/atate/?s=oscc
Polyquest Heroes: The Explorer by POLYBOX
Includes 13 different attchements and accessories.
Includes 145 poses.
Includes 80 prefabs.
Includes 50 textures.
Fully skinned and rigged and ready for animation.
Includes seamless LODS.
Includes two main characters.
UV mapped.
Low Poly counts.
Highly optimized.
URP scenes look different from built.
Introducing "Arctic Hero", the fourth hero character of POLYBOX's character series POLYQUEST HEROES.
A low-poly character perfect for your adventure or survival game! This versatile explorer is prepared for any challenge.
The pack includes a heavy-duty insulated suit for extreme cold environments and a set of outfits variations, a wide wardrobe offering flexibility to customize the character’s appearance. Designed for heroes braving the elements, this character features high-quality textures, customizable options, and optimized performance for seamless gameplay integration. Bring your worlds to life and embark on a new quest and with the Artctic Hero!
Complementary POLYQUEST environments:
Other POLYQUEST characters:
POLYQUEST HEROES General Showcase
POLYQUEST HEROES Animation Demo 1
POLYQUEST HEROES Animation Demo 2
Price $84.99
Polyquest Heroes: The Adventurer by POLYBOX
Includes 13 different attchements and accessories.
Includes 145 poses.
Includes 80 prefabs.
Includes 50 textures.
Fully skinned and rigged and ready for animation.
Includes seamless LODS.
Includes two main characters.
UV mapped.
Low Poly counts.
Highly optimized.
URP scenes look different from built.
Introducing "Arctic Hero", the second hero character of POLYBOX's character series POLYQUEST HEROES.
A low-poly character perfect for your adventure or survival game! This versatile adventurer is prepared for any challenge.
The pack includes a set of outfits variations, a wide wardrobe offering flexibility to customize the character’s appearance. Designed for heroes braving the elements and facing leviatans, this character features high-quality textures, customizable options, and optimized performance for seamless gameplay integration. Bring your worlds to life and embark on a new quest and with the Adventurer Hero!
Complementary POLYQUEST environments:
Other POLYQUEST characters:
POLYQUEST HEROES General Showcase
POLYQUEST HEROES Animation Demo 1
POLYQUEST HEROES Animation Demo 2
Price $84.99
MK Manga Shader by Michael Kremmel
- From scratch & hand-written shader
- Focused on a perfect trade-off in terms of quality and performance
- Compatibility, usability, flexibility stability are high priorities
- In the package are some core DLL files included. Why? Because its way easier for me to update internal libraries.
- The package was created using a custom shader parser. Meaning custom modification can be difficult. If you have any specific use case feel free to reach out at any time!
- More feature specific limitations lined out on the trello board
- The school example media was created in combination with MK Edge Detection. The scene should work normally, but may look different because of the missing lines.
🎨The Idea🎨
Bring Manga to Life in 3D!
As a fellow creator driven by a love for manga's timeless artistry, I've crafted the MK Manga Shader to help artists like you bring that authentic manga feel into the 3D world.
MK Manga Shader transforms your 3D creations into stunning, manga-style artwork using a powerful, artist-friendly shader package for Unity. Whether you're a game developer, animator, or 3D artist, the idea of this package is to solve the challenge of replicating the intricate pen strokes, bold patterns (grid foil), and dramatic lighting of traditional manga in a 3D environment. With tools for stylized shadows, dynamic cel shading, and detailed pen shading, MK Manga bridges the gap between 2D manga aesthetics and 3D creativity—all through a streamlined, easy-to-use interface.
🔥To tackle that idea the package consists of the following main shaders🔥
- 6 Core shaders for unlit, simple lighting and physically based lighting. Those shaders are very flexible and can turn any input into a manga style shading. Per-object outline variants are also available.
- UI Shaders. Create speech bubbles using outlines and stencil.
- Extra shaders for hair and skin to come even closer to a manga-like style.
- Gradient skybox shader. Lets you create simple greyscale gradient skyboxes.
Follow Development: Trello
Demo: WebGL
⤴️MK Manga Shader synergizes very well with MK Edge Detection.⤴️(this combination was used for the school example scene)
If you miss any essential feature or asset resource, feel free to drop me a message at any time to improve the shader!
🌄Gooch Lighting & Color Control🌄
Interpolate shadows and highlights into specific colors, and adjust contrast, saturation, and brightness with pre- and post-composite modes. You can even choose from three styles of how the grayscale conversion is created. However this shader is not limited to grayscale color only.
🌌Physically-Based & Customizable🌌
Supports albedo, emission, normal, height, and occlusion maps with detail enhancements. You can follow a common physically based workflow and all properties are converted into a manga style.
🌑Dynamic Cel Shading🌑
Define the base lighting style of your scene with crisp cel shading. Easily tweak smoothness, thresholds, and layers to capture a wide range of manga-inspired lighting effects.
An optional second cel layer can further refine your lighting.
🌓Stylized Shadows🌓
Achieve sharp, bold shadows or smooth gradients, fully customizable to match manga’s iconic high-contrast style. Shadows are stylized with fine control over smoothness and thresholds.
✍️Gradient Overlay✍️
Add subtle gradients to your objects with two customizable colors and a 3D direction, enhancing the albedo and overall look of your scene.
📐Texture Projections📐
For many features you can choose from multiple projection modes to apply patterns seamlessly:
- Regular UV.
- Screen Space.
- Stabilized Screen Space (minimizes scrolling effects).
- Triplanar (Object or World Space).
🖌️Per-object Outlines🖌️
Outlines are customizable per object and fading with distance for a polished look. Additional parameters will help you to create a good-looking per-object outline even on objects with difficult geometry.
🖋️Pen Styles for Shading🖋️
Replicate classic manga shading with three unique pen styles:
- Cross Hatching: Add depth with six-step hatch patterns.
- Pattern Overlay: Overlay dots or textures on lit or shadowed areas.
- Sketch: Use custom textures for pencil-like scribbles or sketches.
🌟Silhouette Shading🌟
Create rim lighting effects with two modes:
- Single Color for consistent highlights.
- Split Lit/Shadow Colors for more dynamic effects.
🖼️Projective Overlays🖼️
Overlay scalable patterns onto your meshes, such as grids or textures. Includes all projection modes for seamless integration.
🖊️Ink & Strokes🖊️
Overlay textures or procedurally generate strokes to simulate inner lines and brushwork, adding depth and authenticity to your models.
Texture Mode: Overlay user-provided textures for inner lines or blotches.
Brush Mode: Detect edges procedurally based on an input texture (for example your albedo map) and generate strokes automatically.
🪞Stutter/Redrawn Effects🪞
Simulate a hand-drawn or animated feel with subtle stuttering or redrawing patterns for dynamic, lively shading.
💾Updates + Maintenance + Support💾
All of my assets receive updates, are maintained regularly and supported as best as possible.
🌈Do you have some cool stuff to show?
I would love to see your results (high resolution screenshots / videos) using the shader. Just drop me a message.
💡Questions, bug reports, feature requests, feedback or just to say hello💡
Feel free to get in touch via support@michaelkremmel.de at any time.
Price $59.90
[URP][HDRP] Pack Eastern Textures by Lord Enot
This pack contains the following maps ready for any game in .tga format:
- Base Color 2048x2048;
- Roughness 2048x2048;
- Metallic 2048x2048;
- AO 2048x2048;
- Mask 2048x2048;
- Normal 2048x2048;
- Height 2048x2048.
These textures are a version of URP and HDRP.
This item should be free to you if you purchased any of the following items:
Price $15.00
Poly HP - OblivionSkull by Downrain DC
Triangles : 6392
Vertices : 3494
Render Pipelines : Built-in
Number of Materials : 3
Texture Resolutions : 1024x1024
Number of Textures : 3
Weapon can be removed
Rigged : Yes
Number of Animations : 10
- Idle
- Walk
- Run
- Jump
- Attack_01
- Attack_02
- CastSpell
- Dizzy
- Damage
- Die
Price $8.99
1438 Hand Painted Textures - Ultimate Pack by Yoge
1438 seamless textures (including variations)
2048x2048
- Color
- Normal
- AO
- Height
- Mask
This package includes:
• 500+ Hand Painted Textures - Mega Pack Vol 1
• 430+ Hand Painted Textures - Mega Pack Vol 2
• 490 Hand Painted Textures - Mega Pack Vol 3
After the purchase of this bundle three Mega Pack above will be available for free.
Price $149.99
Kranos - Combat Loops: Volume 1 by Hammer Fist Audio
Audio file types: .wav
Sample rate: 48 kHz
Bit depth: 24
Loopable: Yes
Additional: Stereo
Introducing Kranos - Combat Loops Volume 1
A collection of seamless combat loops to elevate your project!
Created by Hammer Fist Audio, Kranos was designed to bring high quality action loops to the game music market.
Extraordinary Quality And Usability
Needing a seamless action loop to put into your project quickly? Kranos Combat Loops Volume 1 was created by Hammerfist Audio to make adding music to your project a breeze. Each track is unique and has 3 versions giving you control over each track and giving you extra material to work with!
Each loop is around 1 minute in length and loop seamlessly!
The Collection Includes:
- 9 x 120BPM Loops
- 12 x 130BPM Loops
- 9 x 140BPM Loops
Useful Again & Again
Use the music over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the music in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
High End Quality Music at a Low Price
Hammer Fist Audio has many large placements in film trailers and video games. This album has been created to fit perfectly with games and has been created at a top end professional level.
Seamless Integration
Our tracks are designed to seamlessly integrate with Unity, allowing for effortless implementation into your projects.
Price $4.99
Traps | 2D Platformer Trap/ Trap System & Framework by Golem Kin Games
Key Features
- 5 Prebuilt Traps: Includes Rolling Saws, Swinging Pendulums, Spiked Floors, Arrow Shooters, and Falling Boulders.
- Easy Customization: Adjust movement, timing, damage, and effects directly in the Unity Inspector.
- Damage System: Built-in support for applying damage using an IHealth interface.
- Visual Debugging: Includes Gizmos for visualizing trap behavior and paths in the scene view.
- Sound & VFX Support: Add custom sound effects and visual effects for trap activations.
Trap Examples
- Rolling Saw: Perfect for games like Super Meat Boy or Celeste, where precision and timing are key.
- Swinging Pendulum: Ideal for creating tense moments in puzzle or dungeon levels, like in Hollow Knight.
- Spiked Floor: A classic trap for any platformer or RPG, reminiscent of traps in Shovel Knight or Ori and the Blind Forest.
- Arrow Shooter: Add ranged hazards to castle corridors or adventure puzzles, inspired by Dead Cells.
- Falling Boulder: Bring excitement to chase sequences or environmental puzzles, as seen in Spelunky or Indiana Jones-style games.
The GolemKin Traps System is a modular and highly customizable 2D trap toolkit designed to elevate your game with dynamic hazards and engaging gameplay mechanics. Whether you're building a precision platformer, a puzzle adventure, or a fast-paced action game, this asset provides a robust set of ready-to-use traps and tools to enhance your levels.
Key Features
- 5 Prebuilt Traps: Includes Rolling Saws, Swinging Pendulums, Spiked Floors, Arrow Shooters, and Falling Boulders.
- Easy Customization: Adjust movement, timing, damage, and effects directly in the Unity Inspector.
- Damage System: Built-in support for applying damage using an IHealth interface.
- Visual Debugging: Includes Gizmos for visualizing trap behavior and paths in the scene view.
- Sound & VFX Support: Add custom sound effects and visual effects for trap activations.
Trap Examples
- Rolling Saw: Perfect for games like Super Meat Boy or Celeste, where precision and timing are key.
- Swinging Pendulum: Ideal for creating tense moments in puzzle or dungeon levels, like in Hollow Knight.
- Spiked Floor: A classic trap for any platformer or RPG, reminiscent of traps in Shovel Knight or Ori and the Blind Forest.
- Arrow Shooter: Add ranged hazards to castle corridors or adventure puzzles, inspired by Dead Cells.
- Falling Boulder: Bring excitement to chase sequences or environmental puzzles, as seen in Spelunky or Indiana Jones-style games.
Who Is This For?
This asset is perfect for indie developers, game designers, and hobbyists looking for:
- Quick and reliable 2D trap mechanics.
- A reusable and extensible system to fit various gameplay scenarios.
- A way to prototype or enhance game levels with professional-grade traps.
Why Choose GolemKin Traps System?
Save time and focus on designing your levels and gameplay. The traps are modular, well-documented, and include examples of real-world use. Easily extend the system for unique traps or integrate them into your existing projects with minimal effort.
Support
Documentation is included, along with contact support to assist with any issues or questions. Bring your levels to life with the GolemKin Traps System today!
Price $9.99