Little Toons - Mr. Mark by Little Poly
- Polycount: Optimized low-poly, ideal for any platform: 5531 Polygons
- Textures: Hand-painted, 2K resolution
- Material: Unlit for a soft, stylized touch
- Rigging: Fully rigged for humanoid animations
- Animations: Comes with a demo idle animation
- Compatibility: Built-in RP, URP, HDRP
- Format: FBX + Unity prefabs for plug-and-play use
Meet Mr. Mark—your go-to dad figure for all things family and business! With his charming smile, polished business-casual outfit, and that heartwarming dad vibe, he’s here to be the grounding force your game needs. Whether it’s advice time at the dinner table or leading a big office meeting, Mr. Mark fits right in!
This lovingly crafted, low-poly character comes fully rigged with hand-painted textures and includes a test animator and idle animation. He’s perfect for mobile, PC, and console games, delivering a seamless blend of style and performance. Mr. Mark is here to make your game world feel a little more... homey. (*^▽^)/
Price $15.99
Little Toons - Timmy by Little Poly
- Polygon count: 7,442 triangles
- Texture: 1 hand-painted texture (2048x2048 resolution)
- Material: Unlit material for high performance
- Rigging: Included (supports Lit setup in Unity)
- Animations: Not included
- Compatibility: Unity 2021.3 or higher
This package features a fully rigged, low-poly cartoon boy character designed for mobile and lightweight projects. The model is optimized for performance while maintaining a vibrant, colorful style ideal for casual games.
- Includes a single hand-painted texture for a clean and polished look.
- Comes with an unlit material for optimal performance in mobile applications.
- Ready to use out of the box with rigging included for easy animation (animations not included).
Price $14.99
Caroom Controller 3d by Grafikgames
The Carrom Controller package provides a comprehensive set of scripts to simulate a carrom game in Unity. It includes functionalities for piece spawning, striker control, scoring, and collision handling, offering an engaging and realistic gameplay experience.
Key Components:
- Piece Management:Spawn.cs:
Handles the spawning of carrom pieces in a circular formation at the beginning of the game. Pieces alternate between black and white, with customizable count and radius. - Striker Control:Stricker.cs:
Manages the movement, aiming, and shooting mechanics of the striker. It includes drag-and-aim functionality, force calculation based on input, and visual feedback using LineRenderers. The striker can also be repositioned using a UI slider for precise aiming. - Scoring System:ScoreManager.cs:
Tracks and updates the scores for black and white pieces. It integrates with the UI (TextMeshPro) to display current scores and provides methods to increment scores when pieces are pocketed. - Pocket Detection:PocketTrigger.cs:
Detects when pieces enter pockets and updates the score accordingly. Pocketed pieces are deactivated to simulate removal from the board.
Main Features:
- Realistic Physics: Implements accurate force application and collision detection to mimic real carrom gameplay.
- Interactive UI: Displays scoring and shot force in real-time, enhancing player feedback.
- Customizable Gameplay: Adjustable parameters for piece count, spawn formation, shot force, and striker positioning.
- Visual Feedback: Uses LineRenderers to show aim direction and shot strength, ensuring clear player guidance.
Ideal Use Cases:
- Carrom or board game simulators.
- Unity asset store projects for table game enthusiasts.
- Customizable foundation for creating advanced tabletop or physics-based games.
Price $39.99
User Interface: Cartoon by SwishSwoosh
Audio file types: Wav
Sample rate: 44.1 kHz
Bit depth: 16 bit
Loopable: No
Additional: Stereo
Add a touch of fun and personality to your games, animations, and apps with our User Interface: Cartoon sound effects pack! Featuring 440 lively sounds, this pack brings extra charm to every interaction—perfect for cute, cartoonish projects. From button clicks, menu selections, and pop-up actions to taps, ticks, swipes, opens, closes, accepts, and denials, each sound is crafted to boost engagement and create a delightful user experience. Keep your audience hooked with all the UI essentials you need in one playful pack!
Content: 440 x Sound Effects
Format: 16bit, 44.1kHz
File Size280 MB
Sound List: Click to View
— WHAT'S INCLUDED —
✨DESIGNED (HIGH)
Perfect for films, video content, and games, with ready-to-use, professionally designed sound effects. Ideal for creators who want polished sounds for immediate use without additional processing.
KEYWORDS
Cartoon, User Interface, Menu, Interaction, Button, Click, Tick, Check, Tap, Choose, Pick, Open, Enter, Agree, Accept, Deny, Decline, Close, Exit, Remove, Choose, Pick
Price $34.00
Monster_snegovik by Mostik_3D_Character
The model has 18 animations
attack (x4)
walk (x3)
idl (x2)
jump
dead (x3)
block
get hit
csss
scream
you
PBR textures
-Albedo
-AO
-Normal
-MetallicSmoothness
(head 4096x4096, body_cap 4096x4096, branches 4096x4096, hand 4096x4096 )
Polis: 7 883
Tris: 14 035
Verts: 7 256
Low poly animated, creepy snowman character, with terrifying fear will burst into your project and will not leave anyone indifferent.
Dear friends, if you purchased the product and it is not difficult for you to share your media, videos or links where you use this character, in any convenient format, I will be very grateful to you. 38mostov@mail.ru
If you have any questions, feel free to write to us by mail
for communication - 38mostov@mail.ru
Subscribe to my channel if you want to follow our future characters that will be available for sale - youtube
Price $69.99
Mobile Haptics Pro: Free Edition by Intelligent Labs
- Customize haptic patterns and intensity.
- Seamless integration with Unity (currently supporting Android devices).
- Includes demo scenes for quick implementation and testing.
Minimum API Level: Android 5.1 'Lollipop' (API level 22)
IMMERSIVE. TACTICAL. EXPERIENCE.
Mobile Haptics Pro⚡Free Edition offers a taste of the powerful Haptic feedback engine designed for mobile games.
Control your feedback with an immersive and realistic Haptic experience.
Optimized for Mobile Devices!
Mobile Haptics Pro: Ultimate Edition is now available with 💎 Premium 💎 edition, including 10 Haptics + Dynamic Camera Shake Effect!
Designed for simple integration into any Unity mobile game project, supports Android platforms, ensuring your game feels responsive and immersive across all modern mobile devices.
Get started with Free 4 Dynamic Haptics:
- Select: Aim Locked.
- Confirm: Fire Confirmed.
- Alert: Critical Warning.
- Failure: Mission Abort.
⚡⚡ GET THE FULL HAPTIC ENGINE ⚡⚡
Get Mobile Haptics Pro: Ultimate Edition for access to 10 dynamic haptic patterns, including:
⚡Select: Aim Locked.
⚡Confirm: Fire Confirmed.
⚡Alert: Critical Warning.
⚡Failure: Mission Abort.
⚡Very Soft Tap: Silent Drift.
⚡Soft Tap: Low Energy Pulse.
⚡Medium Tap: Standard Impact.
⚡Hard Tap: Full Power Shock.
⚡Half Second Wave: Quick Shockwave.
⚡One Second Wave: Charged Wave.
PLUS, unlock a⚡Dynamic Camera Shake Effect⚡for even greater impact and immersion!
Experience Our Free-to-Play Android Game!
Once the .apk file is downloaded to your Android device, navigate to your "Files" folder and install the app from there.
Transform player interactions with precise, customizable Haptic feedback that elevates user experience by providing immersive, responsive, and satisfying gameplay using Soft, Moderate, High-Intensity Feedbacks, Customizable Patterns and Dynamic Adjustments.
⚡WHAT YOU'LL GET
An immersive Haptic/Taptic engine designed to elevate player experience.
A Top-Quality Mini Game Scene! ⭐⭐⭐⭐⭐
⚡HOW TO USE
Import the Impact Haptics Pro: Ultimate Edition asset into your Unity project.
Implement Haptics with a single line of code. For example: TapticWave.TriggerHaptic(HapticModes.Select);
⚡READY TO IMMERSE YOUR GAME?
Get Mobile Haptics Pro: Ultimate Edition and unlock full dynamic Haptic control, with additional Haptics, Camera Shake effects, and advanced customization options!
🕹️ WE PLAY OUR ASSETS! 🕹️
Experience Our Free-to-Play Android Game!
Let’s Create Something Amazing ❤️
Intelligent Labs.
Price $0.00
Hex Tile Placement Snapper by QL GameDev
Maybe not performant if the number of grid tiles is too large, but in common cases it should be great. 100*100 tiles work without any problem.
This tool is meant to be used in the editor only, and it won't store any kind of data of the grid tile map. The only thing it does is to snap the object to the closest grid center.
This tiny script can help you place the hexagon tiles into perfect positions if you are going to craft a level or world with hexagon tiles manually. With the tool enabled, when you change the positions of objects in Unity editor, the object automatically snaps to the closest hex grid center. You can also adjust the grid size, number of grids, and the helper grid line color to best fit your needs.
Price $0.00
Fantasy_staff_1 by Nicu_Tepes_Vulpe
Number of textures: 15
Texture dimensions: 4096
Polygon count: 6892
Verts: 6788
Tris: 13548
Minimum polygon count: 6892
Maximum polygon count: 13548
Number of meshes/prefabs: 1/1
Rigging: No
Animation count: Yes
Animation type list: No
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR
Hello. This is a high definition quality polygon of a Fantasy Staff 1 3D Model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders, games, VR, AR and other. The archive includes FBX, textures for the Unity: Base color, Metallic, Mixed AO, Normal_OpenGL, Roughness. All textures are 4k resolution. The model contains 3 objects: Fantasy staff 1, Fantasy staff 1_crystal, Fantasy_staff 1_flame. The number of materials corresponds to the number of main objects in the scene.
Price $10.00
Generic Aircraft Models by Black Rose Developers
Art Folder:
- Materials: 2 customizable materials for texture editing.
- Models: 55 FBX models, including:
Aircraft
Hangar
Hill
Runway
3. Textures: 1024x1024 PNG textures provided for each model.
Prefabs Folder:
55 ready-to-use prefabs, categorized for ease of use:
- Aircrafts: 34 prefabs of aircrafts
- Parts: 12 prefabs of aircraft parts
- Structures: 9 prefabs of runways, hills and hangars
Scene Folder:
- Sample Scene - 1 and -2: two demo scenes showcasing all prefabs, with model setups for quick reference.
Generic Aircraft Models - 3D Models for Unity ✈️🌳
Elevate your game environments with this extensive pack of 55 low-poly 3D aircraft models, complete with hills, runways, and hangars. Perfect for crafting fantasy settings or immersive aviation-inspired scenes.
🗂️ What's Included
- 55 FBX Models: Aircraft, hangars, runways, and hills—optimized for performance.
- Sample Scenes: Two ready-to-use scenes showcasing model integration.
- Prefabs: 55 drag-and-drop prefabs for quick implementation.
🎨 Textures & Materials
- High-Quality Textures: 1024x1024 PNGs for crisp visuals.
- Editor-Optimized Textures: Default texture type for enhanced performance.
- Materials: Two customizable materials for creative flexibility.
🔍 Model Details
- Polygon Count: ~500 per model, ensuring a balance between aesthetics and performance.
This pack is designed to bring your Unity project to life effortlessly. 🌟
Price $15.00
Fantasy Music Pack Vol. I by Donát Baracsi
Number of Audio Wavs: 17
Sample rate / bit rate: 44,100 Hz, 16bit
Does music loop: Most of them yes
Minutes of audio provided: 39
Supported Development Platforms: All
Stereo
Hi!
I'm Donát Baracsi, a music composer from Hungary.
Music is a really big part of a game's soul, it can easily ruin even a triple A game, and can be a huge help to an indie game to achieve great heights ... I'd love to help you reach that height! : )
This music pack contains 12 orchestral fantasy soundtracks with 5 alternative versions, I hope you'll love it!
Preview:
https://www.youtube.com/watch?v=badKlPIHQC4
Youtube safe.
This music is licensed for no copyright and no attribution, so your videos can be monetized on Youtube.
Feel free to send me a message, if you've got any questions!
zensermusic@gmail.com
Price $25.00
Wood Break Sounds by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 121
- Axe Hit Chop Wood Metallic: 28 Sounds
- Long Wood Break Crack; 23 Sounds
- Muted Axe Hit Chop...: 18 Sounds
- Short Wood Break Crack: 28 Sounds
- Wooden And Metal Mix Crash Scrap: 24 Sounds
- Number of Audio Waves: 121 + 121
- Sample rate / bit rate: 96kHz-24bit/44.1kHz-16bit
- Audio file types: Wav
- Do Sound FX loop: No
- Additional: Stereo
- Minutes of audio provided: 4:02
- Supported Development Platforms:
- Windows: Yes
- Mac: Yes
This pack contains sounds of wood being chopped by an axe, heavy wooden crashes, heavy wooden-metallic crashes, wooden breaks, and muted axe hits that emphasize the quick metallic-wooden impact.
- Any future upgradations to this pack would be free of charge for the existing buyers.
- Send us email for suggestions and feedback: shashirajproductions@gmail.com
- We respond quickly.
Price $4.99
Enemy Wave Spawner by 3 On The Tree
This utility uses Scriptable Objects to store what parameters you set for your game. Save all of your individually tailored waves of enemies to one file for a more modular design.
Develop your game without being worried about enemies spawning on top of each other. With this system, an enemy is not spawned until a random point within the spawn location has been chosen that does not overlap with any existing enemies.
If no spaces are available in the spawn location, it will begin the spawning again once a space is available.
A wave automatically ends when all of the enemies have been destroyed or deactivated. This feature allows quick prototyping right out of the box.
With the Object Pooling System that has been implemented for you, there is no need to worry about the substantial performance hit typically taken by quickly creating and destroying game objects in games of this type.
All enemies are created at the start of the wave and immediately deactivated until they are officially spawned.
Then they are destroyed at the end of the wave.
This decreases the amount of work put on the CPU, leading to a gain in performance.
Easily adjust the radius of each spawn location in the editor.
Visual aids have been added with an editor script to further emphasize the spawn location bounds and also help organize these locations with labels above them.
Please be aware that this is NOT an infinite wave spawner. New waves can be added very quickly to the design, but this tool is meant to be used as a way to customize the difficulty and pace of individual rounds of a game.
You have complete control over how many waves or rounds will be in your game because each round is customized the way you want it to be.
This tool is designed for development in 3D and has not been tested for 2D.
This package runs on Windows.
Click Here for a video guide on basic setup of this utility.
Have more control over each wave, round, or level of your game with the Enemy Wave Spawner!
With the ability to customize which enemy prefabs are randomly chosen from during each wave and where they are spawned, YOU decide how different each wave or round of your game can be.
This package includes scripts to manage all of the spawning details and customize how the waves differ from each other.
Additionally, an object pooling system has automatically been implemented to optimize performance for your game!
Save all your customized wave data with Scriptable Object files, giving you the flexibility you need to make your game stand out.
Price $15.00
Balloon Animals by Arquebuse
Number of textures: 0
Number of meshes: 8
Number of prefabs: 8
Polygon count:
Highest LOD: aprox. 16000 triangles per balloon animal
Lowest LOD: aprox. 2000 triangles per balloon animal
4 LODs per animal total.
Rigging: No
Animation: No
They're soft, they're squeaky, they're shiny, they're condemned to pop as soon as they kiss the hot summer asphalt.
You'll find in this package 8 different animals, sculpted from balloons. They're sized as they'd be if they were made from classic 260Q balloons.
Use them to decorate a kid's room, a carnival setting, a creepy clown's basement menagerie, or do a remake of the classic "Pop! The Balloon Dog Puzzle" game.
There's no textures for them - a plain ol' material is more than enough.
I've included a couple basic materials so they'll show up in the built-in renderer, but for the rest I'll let you have fun shading them in the color that most suits your needs.
While the mesh is pretty dense (all quads, though!), they all come with 4 LODs making them quite efficient in most situations.
Price $15.99
Creepy Face mask by Valeria Miller
Number of textures 27
Texture dimensions 4096x4096
Maximum polygon count 1385
Number of meshes/prefabs 5
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
3D model Creepy Face Mask Contains has 5 skins, High/Low poly, 4096x4096 textures and materials. PBR, Metall/Rough, include AO, Height map, Mask map for HDRP. Game ready. Suits for all male/ female characters and creatures.
Contains Low poly and High Poly variations.
All texture can be compressed to 1024x1024 without loss much quality. Mask has 2 submeshes - Mask (1145 faces), Strap (240 faces)
5 Skins
Creepy Face Mask - 1385 polygons
High poly
Materials - 5
Textures - 27
Price $6.00
Character Constructor(Medieval_Fantasy armor)Modular, Prototype by the disaster artist
The Characters does not have LOD system
!!!--Make sure you enable decals in the render settings. Also, make sure your version of unity supports decals and decal layers.
4K Textures:
-For HDRP - BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, Heightmap, Mask map
-For URP - BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, Heightmap
Features:
- Male and Female presets
- Each part of the constructor can be combined with other parts (except for mutually exclusive/simultaneous ones).
- More than 80 parts
- Blendshapes of facial shapes, key expressions for lipsink and character facial expressions.
- Graphic symbols that you can put on any piece of equipment or even on your character's skin.
- Extremely low poly. 40k vertices for all 80 parts. And just, 5 materials for all the parts.
- Great rigged parts. Minimal amount of clipping.
- Separate materials for some parts of the set with the ability to change color directly from Unity.
- Extra bones for capes and eyes.
-Two setups with prefabs, scenes and customized decals for URP and HDRP. When importing, select the one you want.
If you want your cape's cloth physics to be bone-based, I recommend purchasing the Dynamic Bone plugin.
If you prefer to use a physical mesh model instead of bones, I recommend the Magic Cloth plugin.
I hope you enjoy my creation. If you have any problems or questions, please contact me at grigosis@gmail.com.
Price $90.00
Stylized Clouds Pack - Vol 02 by DuNguyn Studio
Features:
- Compatible with Unity and similar engines.
- All assets are included in a separate file as well.
- ready for environmental employment
15 clouds with lovely cartoon style for you to freely arrange creatively. Suitable for game, animation, photo projects…
Package description: 15 model clouds
- Clouds_v2_01 ( 920 tris )
- Clouds_v2_02 ( 756 tris )
- Clouds_v2_03 ( 1778 tris )
- Clouds_v2_04 ( 808 tris )
- Clouds_v2_05 ( 314 tris )
- Clouds_v2_06 ( 1486 tris )
- Clouds_v2_07 ( 1508 tris )
- Clouds_v2_08 ( 962 tris )
- Clouds_v2_09 ( 786 tris )
- Clouds_v2_010 ( 1160 tris )
- Clouds_v2_011 ( 656 tris )
- Clouds_v2_012 ( 1090 tris )
- Clouds_v2_013 ( 846 tris )
- Clouds_v2_014 ( 1028 tris )
- Clouds_v2_015 ( 1150 tris )
Contact me for support. Hope to receive feedback from everyone. Thank you very much.
Price $0.00
Christmas Pack 2025 by MAVL Production
Number of textures: 11
Texture dimensions: 2048x2048, 1024x1024, 512x512
Polygon count of Christmas Pack
Polygon count: 18303
Number of meshes/prefabs: 14 prefab
Rigging: No
UV mapping: Yes
LOD information: None
Types of materials and texture maps: PBR
The presented sample contains an average polygonal Christmas 3D model.
All of them use textures in the 2048x2048, 1024x1024, 512x512 format and include standard material. The following parameters are provided for each material:
- Albedo
- Metallic/Smoothness
- Normal
If you have questions, then write to the mail:
maxpavmax@gmail.com
Price $9.99
Knight Lyssa by Fieldy_Panda
Technical details
LOD 0:
Character - tris 43056, verts 23614, faces 22493
Sword - tris 2046, verts 1158, faces 1124
Shield - tris 2405, verts 1377, faces 1349
Rigged with Humanoid skeleton. Additional bones that are added to Humanoid Rig: eye_l/r,
The main bones hierarchy is remained untouched for easy retargeting.
With additional bones you can apply physics to different parts.
The rig is made in Maya without plugins and does not have controls.
Facial expressions are included (Morph Targets, Blendshapes).
APPLE BLENDSHAPES
You can use this model for face mocap (live stream) and conversation animations.
PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!
PBR Textures Metall/Roughness
4K Textures - normal, metallic, roughness, albedo, height, matID, Emissive
7 Texture sets - Body, Head, Eyes, Teeth, Hair, Clothes, Weapon
The model is completely modular, you can remove or add any part you want. The weapon is included.
If you have any questions feel free to write me on my e-mail: Bloodanstick@gmail.com
Thank you for your time!
Game-Ready 3D model of a Knight Lyssa. Rigged to Humanoid with additional bones, Apple blendshapes. Completely modular, body without clothes is included. The weapon is included.
Features:
- Modular
- Low-poly
- Fully rigged
- Humanoid Skeleton with additional bones
- Easy color change
- Weapon is included
Price $44.99
Clown Mask by Valeria Miller
Number of textures 26
Texture dimensions 4096x4096
Maximum polygon count 1028
Number of meshes/prefabs 5
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
3D model Clown Mask Contains has 5 skins, textures and materials. All textures 4096x4096 PBR, Metall/Rough, include AO, Emissive, Height map, Mask map for HDRP. Game ready. Suits for male and female characters.
Contains Low poly and High Poly variations.
All texture can be compressed to 1024x1024 without loss much quality. Mask without backfase. ready for render. Mask has separeted lights and strap.
5 Skins
Clown Mask - 1028 polygons (2 submeshes - Mask, Strap)
High poly mask
Materials - 5
Textures - 26
Price $6.00
Buoyancy | Realistic Object Bouyancy/ Water Float System & Framework by Golem Kin Games
Key Features
- Blazing-Fast Performance: Utilizes Unity’s Job System to calculate buoyancy and wave interactions in parallel, ensuring seamless performance even in complex scenes.
- Dynamic Waves: Configurable wave settings (amplitude, frequency, speed) for realistic and visually engaging water surfaces.
- Realistic Buoyancy: Based on Archimedes’ Principle, the system calculates buoyant forces precisely, supporting Box, Sphere, and Capsule colliders.
- Customizable Water Physics: Adjust water density, drag, spring force, damping, and depth for complete control over water behavior.
- Scene Gizmos: Visualize the water surface, wave interactions, and buoyant objects directly in the Scene view.
- Scalability: Handles multiple buoyant objects with minimal performance overhead, ideal for large-scale simulations or games.
The GolemKin Buoyancy System is a cutting-edge, high-performance solution for simulating realistic buoyant behavior in Unity, leveraging the power of the Job System to maximize speed and efficiency. Designed for scalable water physics, it handles multiple objects interacting with dynamic water surfaces while maintaining smooth gameplay performance. Perfect for games requiring fast, realistic, and customizable buoyancy mechanics.
Key Features
- Blazing-Fast Performance: Utilizes Unity’s Job System to calculate buoyancy and wave interactions in parallel, ensuring seamless performance even in complex scenes.
- Dynamic Waves: Configurable wave settings (amplitude, frequency, speed) for realistic and visually engaging water surfaces.
- Realistic Buoyancy: Based on Archimedes’ Principle, the system calculates buoyant forces precisely, supporting Box, Sphere, and Capsule colliders.
- Customizable Water Physics: Adjust water density, drag, spring force, damping, and depth for complete control over water behavior.
- Scene Gizmos: Visualize the water surface, wave interactions, and buoyant objects directly in the Scene view.
- Scalability: Handles multiple buoyant objects with minimal performance overhead, ideal for large-scale simulations or games.
Example Game Usages
- Open-World Exploration Games:Create realistic oceans, lakes, or rivers with objects that float, bob, and interact dynamically with the water surface.
Example: Ships floating on waves, logs drifting down rivers. - Survival Games:Simulate floating debris, buoyant vehicles, or items that players must retrieve from the water.
Example: Floating rafts or survival gear in an ocean environment. - Simulation and Training Applications:Use precise buoyancy and wave dynamics for educational or industrial simulations.
Example: Boat navigation training or water rescue simulations. - Adventure or Platformer Games:Add floating platforms or obstacles that respond naturally to player interaction.
Example: Buoyant platforms on dynamic waves in puzzle environments. - Naval Combat or Strategy Games:Implement large-scale naval battles with ships that respond to wave motion and buoyancy.
Example: Battleships that rock with waves during combat.
Price $9.99