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Chamelingo – Localization Workflow for Unity by DeadLockDevelopment

Asset Store newest packages - 2026, January 30 - 15:46
A professional Unity localization workflow with editor hub, auto-translation, and dynamic text support

✨ CORE FEATURES


Translation Management

• Create, edit, and manage translation keys through unified interface

• Bulk auto-translate all missing translations in one operation

• Advanced search and filtering for efficient key management

• Import/export workflows for external translation services

• Automatic language backup before deletion


Chamelingo Hub

• Dashboard - Real-time view of all text components with localization status

• Translations - Create and manage translation keys across all languages

• Welcome - Quick start guide and sample content browser

• Help - Built-in documentation and system diagnostics


Localization Components

• ChamelingoTMP - Full TextMeshPro integration

• ChamelingoUnityText - Legacy UI Text component support

• Text casing transformations (uppercase, lowercase, title case, sentence case)

• Composite text with support for multiple parameter types (translation keys, runtime values, component references)

• Comprehensive runtime API for dynamic content


Language Selection

• Pre-built language dropdown UI component with customization options

• Automatic language detection from system settings

• Persistent language preferences across sessions

• Flexible display formats (language code, native name, English name)

• Alphabetical sorting with custom ordering support


Developer Experience

• Inspector decorators with instant status feedback

• One-click localization directly from Inspector

• Clear visual error indicators with actionable messages

• Fully-featured sample scene demonstrating all capabilities

• Complete C# API for advanced integration


🔧 TECHNICAL SPECIFICATIONS


• Unity Version: 6000.0 or later

• Dependencies: TextMeshPro (optional, required for ChamelingoTMP)

• Storage Formats: JSON or CSV with automatic migration

• Language Support: IETF BCP 47 neutral culture codes

• Platform Support: All Unity platforms (Windows, macOS, Linux, iOS, Android, WebGL, consoles)

• Distribution: Precompiled DLLs for fast import and optimal performance


📚 COMPREHENSIVE DOCUMENTATION


• Getting Started - Step-by-step installation and configuration

• User Guide - Complete feature documentation with examples

• API Reference - Full C# API documentation with code samples

• Technical Documentation - Architecture overview and system design

• FAQ - Troubleshooting, best practices, and common questions


🎯 USE CASES


• Multi-language game releases - Ship in 10+ languages simultaneously

• Professional translation workflows - Export CSV, collaborate with translators, import with validation

• Dynamic content integration - Leaderboards, player names, quest counters without hardcoding

• Team collaboration - Visual status indicators help coordinate translation coverage

Chamelingo is a professional localization solution for Unity that eliminates the complexity of game translation. Manage all translatable content through a unified editor interface, integrate automatic translation services, and handle dynamic runtime text without writing boilerplate code.


🎯 KEY HIGHLIGHTS


• Unified Chamelingo Hub - Centralized dashboard for managing all translations, viewing localization status, and auto-translating missing content

• Visual Inspector Feedback - Instant localization status displayed directly on GameObjects

• One-Click Auto-Translation - Connect to DeepL, Google Translate, Azure, or other services to translate missing keys instantly

• Composite Text System - Seamlessly integrate translation keys, runtime values, and component references without custom code

• Flexible Data Formats - Choose JSON for version control or CSV for spreadsheet workflows with automatic migration


🚀 PERFECT FOR


✓ Indie developers shipping games to global markets

✓ Studios managing extensive translation databases

✓ Teams collaborating with professional translation services

✓ Developers seeking a reliable, comprehensive localization solution


📦 WHAT'S INCLUDED


• Complete Chamelingo Hub editor interface

• TextMeshPro and Unity UI Text component support

• Production-ready language dropdown prefab

• Interactive sample scene showcasing all features

• Comprehensive documentation with API reference


⚡ TRANSLATION SERVICES SUPPORTED


• MyMemory (free, no API key required)

• LibreTranslate (open-source, self-hosted option)

• Google Translate

• DeepL Free & Pro (recommended for high-quality translations)

• Azure Translator (enterprise-grade)


🎮 LOCALIZATION MADE SIMPLE


1. Open the Chamelingo Hub from Window → Chamelingo

2. Configure your target languages in Project Settings

3. Create translation keys and auto-translate missing content

4. Add Chamelingo components to your text GameObjects

5. Test your localized game in Play mode


No complex setup. No scattered configuration files. Just powerful, intuitive localization that works.


Price $24.00

Arcade Plane Controller - PC, Mobile, Gamepad input by Assets by Jurij

Asset Store newest packages - 2026, January 30 - 15:21
Arcade-style plane controller with Rigidbody physics, player enter/exit support, Unity Input System, smooth bank-to-turn flight, and a customizable follow camera. PC, mobile & gamepad ready.

Input System

  • Fully uses the Unity Input System (New)
  • Mobile touch UI buttonsSupports: Keyboard (WASD / Arrow Keys) Gamepad (Sticks)
  • Input Actions asset included and preconfigured
  • One-click setup of controls for all platforms

Code Architecture

  • Works with Rigidbody physics
  • Adjustable movement forces
  • Tunable damping (linear & angular)
  • Configurable acceleration, max speed, and steering strength

Performance

  • Lightweight components
  • Only one Rigidbody + few scripts
  • Suitable for mobile devices and large numbers of planes

Unity Compatibility

  • Unity 6 LTS and newer

Package Includes

  • Full C# source code
  • Plane controller prefab
  • Mobile UI prefabs
  • Input Actions asset
  • Demo scene
  • Documentation

Arcade Plane Controller - PC, Mobile, Gamepad input


A fun, responsive arcade-style plane controller powered by Rigidbody physics and fully compatible with the Unity Input System (Unity 6 ready).

Perfect for PC, mobile, and gamepad projects, this controller focuses on smooth controls, easy setup, and enjoyable flight feel - no complex aerodynamics or simulator headaches.


Easy & Flexible Controls

  • Pitch, Roll, Yaw & Throttle support
  • Throttle Hold system - real aircraft-style throttle
  • Bank-to-turn mechanics for smooth arcade turns
  • Takeoff assist - effortless ground-to-air transitions
  • Player enter/exit support

Multiple Input Options

  • Keyboard & Mouse
  • Gamepad
  • Mobile UI
  • AI or custom scripts via simple SetInputs() API

Smooth Follow Camera Included

  • Third-person follow camera
  • Optional horizon lock (no unwanted roll)
  • Adjustable pitch follow for climbs & dives
  • Look-ahead support for high-speed flight

Built for Customization

  • Clean, readable code
  • Core logic exposed via virtual methods
  • Easy to tweak or extend for your own flight model

Ideal For

  • Arcade flight games
  • Casual mobile games
  • Prototypes & demos
  • AI-controlled aircraft

Simple to use, fun to fly, and easy to extend - a perfect foundation for your next arcade flight experience.


Price $12.90

DataForge Pro by Linder_Assets

Asset Store newest packages - 2026, January 30 - 15:10
DataForge Pro is a modular Unity Editor tool for managing JSON data with schema-driven workflows, round-trip serialization, and plug-and-play asset handling. No runtime dependencies.
  • Unity Version: Compatible with Unity 2021.3 LTS and above
  • Script Runtime: C#
  • Data Handling: JSON schema‑driven workflows with round‑trip serialization
  • Integration: Plug‑and‑play editor tooling; optional cloud sync via CrossSave Pro
  • Dependencies: None (CrossSave Pro optional)
  • Prefabs: None required — fully modular and inspector‑readable
  • Platforms: PC, Console, Mobile (runtime tested, platform‑agnostic)
  • Documentation: Included (Inspector tooltips and full guide)
  • Source Code: Full access included

DataForge Pro is a modular Unity Editor tool that standardises and streamlines JSON data workflows. It empowers developers to define, manage, and validate data directly in the Editor — no runtime dependencies, no manual setup. By enforcing schema consistency across editor and runtime, DataForge Pro eliminates mismatched structures, broken save/load cycles, and brittle pipelines. Whether you’re scaling complex systems or refining modular packages, it delivers clarity, consistency, and control.


Key functionality

  • Schema‑driven workflows: Define and enforce data structures directly in the Unity Editor
  • Data standardisation: Keep all assets aligned with consistent schemas across editor and runtime
  • Round‑trip serialization: Reliable save/load cycles with transparent developer APIs
  • Plug‑and‑play asset handling: Works out of the box, no manual setup required
  • Editor integration: Create, edit, and validate assets with intuitive UI tools
  • Future‑proof APIs: Supports synchronous and async/await workflows, portable across Unity and .NET
  • Safe asset management: Built‑in deletion logic and schema validation prevent errors and data loss
  • Cross‑environment consistency: Unified serialization models for editor and runtime
  • Platform‑agnostic: Works seamlessly across PC, console, and mobile builds

Who is it for?   

Developers who want clean, scalable, schema‑driven data workflows inside Unity. Ideal for teams managing JSON assets, building modular systems, or preparing for cross‑platform deployment.


What it does do

  • Standardises JSON data across editor and runtime
  • Provides schema validation and round‑trip serialization
  • Offers plug‑and‑play asset handling with zero manual setup
  • Integrates seamlessly into Unity Editor tooling with intuitive UI
  • Works across PC, console, and mobile builds with no platform restrictions

What it doesn’t do

   DataForge Pro is not a spreadsheet importer or CSV handler. It doesn’t support Excel‑style workflows or runtime data parsing. Instead, it focuses on editor‑only JSON workflows with schema validation, round‑trip serialization, and safe asset management.


Price $39.99

Character Portraits Pack by Pica Trebax

Asset Store newest packages - 2026, January 30 - 15:09
A collection of stylized 2D isometric character portraits designed for a casual, simulation game

Technical Details

  • Asset Type: 2D Character Sprites
  • Animations: None
  • Scripts: None
  • Shaders: None
  • Color depth: 32-bit.
  • Transparency: Yes (alpha channel)
  • Number of assets: 12
  • Color depth: 32-bit.
  • Image dimensions: 4000 × 5000/4000 × 5250/4288 × 6000/5250 × 5250

A high-quality stylized character portraits pack designed for games, apps, visual novels, management simulators, casual games, and UI-driven projects.


This pack includes a diverse set of profession-based and everyday characters, each illustrated in a polished, friendly cartoon style. Perfect for representing NPCs, dialogue portraits, profile avatars, story characters, or user selection screens.

Included Content

  • Stylized isometric character portraits
  • Male, female, adult, elderly, and child characters
  • Casual citizensVarious professions and roles:
    Workers and builders
    Farmers and mechanics
    Office and service characters
  • Clear silhouettes and expressive facial features
  • Ready to use for UI, dialogs, avatars, NPCs, and menus

Perfect For

  • Casual & mobile games
  • Tycoon/simulation/management games
  • Visual novels & story-driven games
  • UI avatars & profile icons
  • Educational or family-friendly projects

This asset is designed to save development time while giving your project a polished, professional look. Easily expandable for projects.


Price $14.99

Isometric Beach Environment Pack by Pica Trebax

Asset Store newest packages - 2026, January 30 - 15:08
Isometric Beach Environment Pack is a stylized isometric (dimetric) asset pack designed for creating beach locations, seaside promenades, and resort areas in 2D games.

Art style: Isometric (dimetric)

  • File format: PNG
  • Resolution: High-resolution
  • Number of assets: 43
  • Image dimensions: small objects from 32 × 32 to 256 × 256; medium objects from 468 × 452 to 1044 × 808; large objects/compositions from 1808 × 1064 to 3504 × 2172
  • Color depth: 32-bit.
  • Transparency: Yes (alpha channel)

Environment & Terrain

  • Sand tiles and transitions
  • Walkways and path connectors
  • Decorative green islands and flowerbeds

Beach Objects

  • Beach umbrellas (multiple color variations)
  • Sun loungers and chairs
  • Small beach kiosk/booth/cafe

Use Cases

  • City builders
  • Beach & resort simulations
  • Casual and mobile games
  • Tycoon & management games

Price $15.99

Complete Isometric City Builder Megapack by Pica Trebax

Asset Store newest packages - 2026, January 30 - 15:07
A comprehensive stylized 2D isometric (dimetric) environment megapack for building complete cities, towns, farms, and landscapes in casual and mobile games.
  • Asset Type: 2D Isometric / Dimetric Sprites
  • Format: PNG
  • Resolution: High-resolution, mobile-optimized
  • Number of assets: 186 
  • Image dimensions: small objects from 36 × 28 to 224 × 232; medium objects from 312 × 448 to996 × 688; Tiles 256 × 256; large objects/compositions from 1248 × 692 to 4096 × 2172
  • Color depth: 32-bit.
  • Transparency: Yes (alpha channel)

The Complete Isometric City Builder Megapack is a large-scale stylized 2D environment asset collection designed to create fully functional cities, towns, rural areas, and landscapes for casual and mobile games.

This megapack includes everything needed to build rich isometric worlds: roads, terrain tiles, residential and city buildings, public areas, farms, nature elements, and decorative props. The assets are carefully crafted to maintain a consistent visual style, ensuring seamless composition across different districts and environments.

The clean dimetric/isometric perspective guarantees excellent readability on mobile screens, making this pack ideal for city builders, simulation games, idle tycoons, and strategy games.

All elements are modular and optimized for performance, allowing developers to easily mix, match, and expand their game worlds without technical overhead.

This megapack includes content from the following packs:

– Isometric Nature Tiles Pack

– Stylized Farm Environment Pack

– Stylized Isometric Houses Pack


Price $49.99

Liquid Glass For Unity by AitezazTech

Asset Store newest packages - 2026, January 30 - 15:06
Liquid Glass For Unity
  • Pipeline: Build in + Unity URP
  • GlassOverlay (refraction + dispersion)GlassRoundedRectUI (rounded iOS-style UI glass)Shaders Included:
  • Optimized for: mobile GPUs, UI canvases, SRP batching
  • No external dependencies

Liquid Glass for Unity (LGU) lets you create stunning, modern liquid glass UI inside Unity with just a few clicks.



Features

  • Mobile-optimized
  • Two Glass obects - One merge with others, one stay on top of others
  • Works with Sprite - Can be any shape
  • Easy sliders for effect intensity
  • Plug-and-play setup
  • Demo scenes included

Experiment: Works on 2D / 3D objects. This is still in experiment stage, but you can put meragable glass on 2D / 3D world object, not limited to UI only..



For details for refer to: Documents


Third-Party Components:

  • This asset uses ProceduralUIShapes for rounded corner UI, which is under CC0 1.0 Universal License.
  • This asset uses UIBlurRenderPassFeature for blur effect for UI, which is under MIT License.
  • For details please refer to the Third-Party Notices.txt in the package.

Price $19.99

WeaponPack by Gasjum

Asset Store newest packages - 2026, January 30 - 14:57
This asset contains the minimum set of weapons required for the game. It includes several types of shields, swords, axes, ahalberd, four animated bows, two animated crossbows, and an animated cannon.

Models

  • FBX models with 3000~6000 Triangles
  • Animated models have rig.

Textures

  • Texture Size: 2048*2048 px
  • Texture Size: 1024*1024 px
  • Texture Size: 512*512 px
  • Texture Slots: BaseMap(Diffuse), MaskMap(Metallic, Ambient Occlusion,Smoothness), NormalMap.

Materials/Shader

  • HDRP: HDRP/Lit (HDRP Default Shader)
  • URP: Custom shader based on URP Lit (Shader Graph)
  • Built-In: Custom shader based on Standard Shader

This asset contains the minimum set of weapons required for the game. It includes several types of shields, swords, axes, battleaxes, a halberd, four animated bows, two animated crossbows, and an animated cannon.

All textures are made in fairly high quality and some of them are seamless and scalable.


Key Features:

  • 💎 Unique and stunning weapon designs to elevate your fantasy worlds.
  • 🔧 Optimized Models: Smart use of triangles and efficient UV space utilization.
  • 🎨 Clean Materials: Uniformly setup, using PBR shaders for each render pipeline.
  • 🗂️ Clean Project: No extra animations or materials from fbx files, with properly scaled and centered models.
  • All bows, crossbows and cannon are animated.Animations are contained in the PrefabFbx folder, in fbx objects.

23 textures - 2048*2048 RGB Compressed DXT1|BC1 UNorm 2.7 MB.

8 textures - 2048*2048 DXTnm 5.3 MB.

52 textures - 1024*1024 RGB Compressed DXT1 UNorm 0.7 MB

19 textures - 1024*1024 RGBA Compressed DXT5 UNorm 1.3 MB

9 textures - 512*512 RGB Compressed DXT1 UNorm 0.2 MB

3 textures - 512*512 RGBA Compressed DXT5 UNorm 0.3 MB

Contains 7 animated objects.Animations are contained in the PrefabFbx folder, in fbx objects.

56 prefabs

~300000 Polygons(All assets)


Price $10.49

Block Logic: Blast blocks by Pyramid Code

Asset Store newest packages - 2026, January 30 - 14:52
Complete block puzzle system for Unity—easy to integrate, extend, and customize
  • Unity Versions Supported: Unity 2021.3 LTS and above (tested on Built-in, URP, HDRP).
  • Rendering Pipeline Support: Fully compatible with Built-in, URP, and HDRP.
    Note: The included Game Background Shader may require minor adjustments for URP/HDRP.
  • Programming Language: C# (well-documented, clean, and extensible code).
  • Dependencies: No external packages required.
  • Prefabs & Assets:
    Grid Manager prefab
    Block prefabs with customizable shapes/colors
    UI prefabs (score, hints, game states)
  • Systems Included:
    Grid handling and block placement
    Row/column completion detection
    Scoring logic and player progress tracking
    Customization for grid size, block sets, and visuals
  • Platform Compatibility: Works on PC, WebGL, iOS, and Android.
  • Documentation: Included with clear setup instructions and usage examples.

Bring your puzzle ideas to life with this complete block-logic puzzle framework for Unity. Designed for flexibility and ease of use, it provides all the core systems you need to build grid-based puzzle games quickly—without starting from scratch.

This package includes:

  • Grid & Block System – Handles placement, movement, and validation of blocks.
  • Scoring & Logic – Detects completed rows/columns and calculates player scores.
  • Customization Options – Easily adjust visuals, colors, and gameplay parameters.
  • Prefabs & Components – Plug-and-play setup to get started immediately.
  • Clean, Extensible Code – Well-structured scripts ready for further development.

Compatibility

  • Works with all Unity Rendering Pipelines (Built-in, URP, HDRP).
  • Only the custom Game Background Shader may require minor adjustments in URP/HDRP.
  • Scripts, logic, and prefabs are pipeline-agnostic and work without modification.

Use Cases

  • Classic block puzzle games
  • Endless grid challenges
  • Educational or logic-based games
  • Prototypes or as a foundation for unique puzzle ideas

Whether you’re creating a casual mobile puzzler, a web-based challenge, or a polished PC release, this framework saves you time and lets you focus on creativity.


You can try the game on andriod devices using the link:

https://drive.google.com/file/d/1SK_bJfl_-6bgbWih_wJL63OULl6yBOeN/view?usp=sharing


Price $15.00

Smart Waypoints for Game Creator 2 by Indie blankz

Asset Store newest packages - 2026, January 30 - 14:47
Author paths fast and drive Game Creator 2 Characters with smooth movement. Smart Waypoints adds rich editor tools, six “follow” variants, and an index-passed event for precise control.

Technical details

  • Requirements:
    Game Creator 2
    (GC2) is required to use the Instructions, Event, and Properties.
    Unity: 6+
  • Movement: GC2 Tween per segment; timing by speed or fixed duration; configurable handover threshold; per-point easing and waits.
  • Eventing: Lightweight bus raises both segment passed (i→j) and normalized index passed; the bus also remembers the last passed index per Character and per (Character, Path) for property access.
  • Properties: implemented as GC2 PropertyTypeGet* getters for easy use in Logs, Conditions, and Instructions. Current/Next variants are computed via nearest-segment math with optional closed-path behavior.
  • Editor UX: numbered gizmos, dotted connections, optional arrows, Shift-click placement with snap, per-point defaults that auto-apply on create.

Note: Smart Waypoints is an independent add-on and is not affiliated with Catsoft Studios. Game Creator 2 is required. Unity 6+ supported.

Smart Waypoints is a lean, production-ready add-on for Game Creator 2 that makes character pathing effortless and precise.

Design paths right in Scene view with clear gizmos, dotted connections and optional arrows. Shift-click to place points with surface snap; each point can override easing, handover distance, and wait time. Close a path into a loop with a single toggle.

At runtime, characters follow paths using one GC2 Tween per segment for natural acceleration/deceleration. You choose how segments are timed (by speed or fixed time), handover behavior between segments, per-point waits, and loop mode (Once, Loop, Ping-Pong).

For gameplay logic, the included On Waypoint Index Passed event fires as your character crosses indices. A tiny global bus also exposes the last passed index so you can read it from anywhere (e.g., UI, conditions, logs).

Properties (GC2 Getters) included

  • Get Points · Current Index (by Position) — nearest segment start (i) to the character.
  • Get Points · Current Transform (by Position) — transform of the current point (i).
  • Get Points · Next Index (by Position) — segment end (j) from the nearest segment. Ideal for reacting at handover.
  • Get Points · Next Transform (by Position) — transform of point (j).
  • Get Points · Segment T (by Position) — normalized 0..1 progress along the nearest segment i→j.
  • Get Points · Last Passed Index (Bus) — returns the last index raised for a Character, with an option to filter by a specific WaypointPath.

What’s included

  • Waypoint Path component (with gizmos, arrows, loop toggle, placement/snap).
  • Waypoint Node (per-point easing, handover override, optional wait).
  • Instructions (GC2): Follow Path, Follow From Index, Follow To Index, Follow Between Indices, Resume, Stop, plus a “Wait Until Index” style flow.
  • Event: On Waypoint Index Passed (Character + Path + Index filters).
  • Properties: the six getters listed above (current/next index & transform, segment progress, last passed index with optional Path filter).

Price $19.99

Obby Rainbow Theme Park Level Pack by gameVgames

Asset Store newest packages - 2026, January 30 - 14:40
An all-in-one obby level pack with 8 vibrant themes and 278 optimized assets for fast, fun, and colorful level creation.

Rainbow Obby Theme Park Level Pack featuring 8 different themes!


Every obby objects has a material with a 1024x1024 diffuse texture map.


Number of textures : 75 (74 Base Map / 1 Normal Map)

Number of Models : 278

Min Polygon Count : 2

Max Polygon Count : 5.575

Polygon Count : 80.453

Number of meshes/prefabs : 278/278

Rigging : No

UV mapping : Yes



Rainbow Obby Theme Park Level Pack is a comprehensive parkour and obby level pack that brings together 8 different themes in one bundle, offering high replayability. With a total of 278 optimized assets, you can use the ready-made levels as they are or build your own unique maps from scratch. 🎮


Included themes:


🚀 Space theme

🏔️ Rocky environments

🌿 Nature theme with greenery and water areas

⛏️ Mine theme with train tracks and wagons

📚 Library environment

🏁 Racing track

🎡 Amusement park

🎠 Various additional fun-themed objects


Each theme is designed to deliver both strong visual variety and diverse gameplay dynamics.


This pack is ideal for:


✅ Obby games

✅ Parkour-based platformers

✅ Mini game collections

✅ Theme park-style maps

✅ Rapid prototyping projects


Technically, all assets are:


- Performance-friendly

- Easy to customize

- Reusable

- Compatible with Mobile, PC, and WebGL platforms


In short, this pack is a powerful production tool for developers who want to bring multiple game concepts to life with a single purchase. It is rich in content and saves serious development time. If you want to build fast, colorful, and fun obby maps, this pack delivers exactly that. 🔥


🛒Grab it now and unleash full rainbow theme park chaos into your levels.


Price $39.99

Cartoon Crocodile - Lowpoly Stylized Animal Pack by 3D Game Objects

Asset Store newest packages - 2026, January 30 - 14:39
A fully game-ready stylized crocodile character designed with a humanoid rig for seamless use in Unity and Unreal Engine. Easy to integrate, animation-friendly, and optimized for real-time projects.

Number of textures 1

Texture dimensions 2K

Polygon count of 2.6K

Minimum polygon count 2.6K

Maximum polygon count 2.6K

Number of meshes/prefabs 1/1

Rigging: Yes

Animation count 1

Animation type list Humanoid

UV mapping: Yes

LOD information (count, number of levels) -

Types of materials and texture maps (e.g., PBR) pbr - urp

🐊 Stylized Crocodile 3D Lowpoly Character – Game Ready

A fully game-ready stylized crocodile character designed with a humanoid rig for seamless use in Unity and Unreal Engine. Easy to integrate, animation-friendly, and optimized for real-time projects.


Features

  • Humanoid rig (Unity & Unreal compatible)
  • Optimized topology for game performance
  • Stylized design with PBR texture - (only basecolor and normal map)
  • Includes T-pose FBX
  • Suitable for mobile, PC, and console projects
  • Blender file included high-poly version for your needs

Use Cases

Platformers, stylized games, mobile titles, VR/AR experiences, NPCs, or main character roles.

Product Compatible with : 3Dsmax, Maya, Blender, Iclone 8 and CC4, Unity, UE5, C4D, Nvidia Omniverse, Marmoset Toolbag …vv

Rating and Review:

  • Your feedback is incredibly valuable to us! We kindly encourage you to share your thoughts by leaving a Rating and Review. Your insights help us improve and provide valuable information to the creative community.
  • Additionally, if you feel inclined, consider leaving a tip to support ongoing creative endeavors. Your generosity is genuinely appreciated.
  • Please don't hesitate to reach out with any questions or if you need assistance. We're here to make your creative experience seamless and inspiring.

We look forward to hearing from you.

License Information:

  • I provide this product under a standard license to give you a flexible and comprehensive usage agreement.
  • This license is designed to make it easy for you to integrate the product into your creative projects and use it with confidence.
  • It’s simple, clear, and user-friendly—allowing you to explore the full potential of the product while staying within standard usage guidelines.
  • If you have any questions or require further clarification about the license, please don't hesitate to contact me at your convenience.

    (This package includes 1 example animations sourced from Mixamo (Adobe). Animations are provided for demonstration purposes only and not sold as standalone assets.)

Price $4.99

Build & Craft by Justin Jet Zorbas

Asset Store newest packages - 2026, January 30 - 14:18
100+ sound effects designed for survival, crafting, and base-building games.

•104 files 

• 24 Bit / 48 kHz 

• 38mb

• Mono

• Some files are loopable

Bring your crafting systems to life with a versatile set of 104 meticulously recorded sound effects designed for survival, crafting, and base-building games. This collection delivers a polished mix of wooden impacts, various tool interactions, and satisfying crafting cues, making it the perfect choice for your next project.


What’s Inside:


🔨 Build Structures - Slow-build sequences, quick-place snaps, wooden plonks, and structural placement sounds.


⛓️‍💥 Structure Breaking - Snaps, cracks, breaks, and destructible-object wood impacts for damage or dismantling structures.


🪚 Item Crafting - A range of crafting sounds for miscellaneous items, furniture builds, sweetener accents, and subtle detail layers.


🪵 Extra Wood Foley - Light handling, slides, bumps, drops, and textures to add realism and depth to interactive systems and animations.


💼 Tool Kit - Hammer strikes, saw cuts, sandpaper scrapes, sharpening stone textures, and repair kit movements—perfect for workbenches, upgrades, and maintenance.

---

🎮 As someone who loves crafting and survival games, I know that a satisfying crafting system requires satisfying crafting sounds. This library was designed to slot seamlessly into your game and enhance your base building interactions.


Price $20.00

Sine Waves and Flag Material by Game Slave

Asset Store newest packages - 2026, January 30 - 13:39
A sine wave shader for planes in Unity, specially useful to animate simple decorative objects like flags, foliage like weed or plantas, water etc.

This shader is essentially a simple, easy-to-set-up system for animating planes with a texture. The package includes four different materials designed for various purposes and optimization needs:

  • 1 Unlit material without transparency
  • 1 Unlit material with transparency
  • 1 Lit material without transparency
  • 1 Lit material with transparency

All these materials use the same sine-wave animation system, but you can choose between them depending on what your asset requires, whether it’s something lightweight and simple (unlit) or something more advanced with dynamic lighting (lit).

Each material also includes a clamp system, which allows you to keep part of the plane from being affected by the sine-wave motion. This is useful for creating effects such as a flag or grass, where one side of the plane must remain attached to something solid (like a flagpole or the ground).

This Sine Wave System includes three different parameters:

  • Sine Wave Speed
  • Sine Wave Frequency
  • Sine Wave Amplitude

This material was made with Unity URP and Shader Graph. You can modify the shader as you like, just keep in mind that you’ll need Unity URP 2021 or higher.


This shader/material works best on planes. You can use it on 3D meshes as well, but you may notice some visual artifacts.


This shader is essentially a simple, easy-to-set-up system for animating planes with a texture. The package includes four different materials designed for various purposes and optimization needs:

  • 1 Unlit material without transparency
  • 1 Unlit material with transparency
  • 1 Lit material without transparency
  • 1 Lit material with transparency

All these materials use the same sine-wave animation system, but you can choose between them depending on what your asset requires, whether it’s something lightweight and simple (unlit) or something more advanced with dynamic lighting (lit).


Each material also includes a clamp system, which allows you to keep part of the plane from being affected by the sine-wave motion. This is useful for creating effects such as a flag or grass, where one side of the plane must remain attached to something solid (like a flagpole or the ground).


This Sine Wave System includes three different parameters:

  • Sine Wave Speed
  • Sine Wave Frequency
  • Sine Wave Amplitude

Price $15.00

Walk Animations 1-20 by jasirkt

Asset Store newest packages - 2026, January 30 - 13:14
This Project Contains 20 Walking Animations Created With UE4,UE5 Skeleton. Animations Supported In Unity Avatar Character

Rigging: Yes

Skeleton: UE4 Skeleton + UE5 Skeleton

Animation count : 20

Animation type list : Both Root Motion + In Place

Animations Support In Unity Avatar : Yes

FEATURES

  • Skeleton Used : Animations Available For Both UE4,UE5 Skeleton Seperately
  • Animations Type : Both In Place & Root Motion
  • Number Of Animations : 20
  • If You Need Character,More Animations Please Check My Profile

SHORT NAMES


  • IP= In Place
  • RM= Root Motion
  • Anim= Animation

Price $4.99

BTR50 by JN 3D

Asset Store newest packages - 2026, January 30 - 13:13
BTR50 highly detailed and rigged model with destroyed version

2 set of 4k PBR texture maps

78 618 tris

Fully rigged with control script

2 prefabs

no LOD

Highly detailed and fully rigged BTR50 armored troup transport

- Animated tracks with interior and openable doors

- script control and physic setup

- include destroyed version


Price $24.99

Animals Pixel Art Pack by Vairus Studio

Asset Store newest packages - 2026, January 30 - 13:12
Pixel art animated animals pack for 2D games. 16×16, multiple color variants, and white silhouettes included.

Details

  • Pixel art
  • Base size: 16×16
  • PNG format
  • Sprite sheets (sliceable)
  • Animated

A pixel art animated animals pack for 2D games.

The pack is based on a 16×16 pixel grid. Some animals are slightly larger to keep their shape clear and readable.

All animals have sprite sheets with animations, ready to be sliced in Unity or other 2D engines.


Included animals (10)

  • Sheep – 3 color variants (Walk, eat, die/sit animations)
  • Goat – 3 color variants (Walk, eat, die/sit animations)
  • Pig – 1 variant (Walk, eat, die/sit animations)
  • Cow – 2 color variants (Walk (beginning of walk, and loop walk), eat, die/sit animations)
  • Frog – 1 variant (Fly catch, croak, jump, die animations)
  • Bunny – 3 color variants (Jump, eat, die animations)
  • Butterfly – 4 color variants (Fly animation, sit sprites)
  • Bird – 3 color variants (Fly - taking off, continuous fly (loop), taking down, eat, die animations)
  • Fish – 3 color variants (Swim, die animations)
  • Chicken – 3 color variants (Eat, walk, die animations, sit sprite)

Extras

  • (useful for damage flash, highlight, or selection effects)White silhouette versions of all animals, animation frames.

Suitable for farming games, RPGs, platformers, and casual games.


Price $4.99

Miami Vice City by Leartes Studios

Asset Store newest packages - 2026, January 30 - 12:53
Miami Vice City Environment with 190 Unique Meshes.

Features:

  • 190 Unique Meshes
  • Attention to Detail / AAA Quality
  • Controllable parameters in Materials
  • High-Quality Assets
  • Game ready/Optimized
  • Unique Concepts of Assets
  • High Attention to Details

Material Variations For Some Assets

Texture Sizes:

We Reduced Texture sizes for this project because it wasn't within the upload limit, you can create a ticket to get the higher-resolution textures and we can mail you.

LODs: Yes, 4 LODs for complex assets

Average Poly Count: around 1K up to 106K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Table, Postbox, Jukebox, Gaspump, Flag, Cup, Counter, Chair, Beer Machine, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Ground, Walls, Column, Door, Roof etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Vegetation: Grass, Palm Coconut, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Number of Meshes: 190 Unique Meshes

Number of Materials: 112

Number of Textures: 180

Supported Development Platforms: All Platforms

Miami Vice City Environment with 190 Unique Meshes. This includes all showcased assets, high-quality assets with a good level of detail, and assets optimized for Game-Ready Projects.

If you want to populate your game environments or any Virtual Production levels, this pack provides high-quality visuals and well-optimized assets.

For all your promotional requests, technical support needs, suggestions please create a ticket.

Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.

INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT


Price $29.99

Simple VFX Pack by CorePro

Asset Store newest packages - 2026, January 30 - 12:51
A simple collection of 350+ lightweight, visual effects for prototypes. Includes zone indicators, loot markers, click effects, buffs, shields,

• Simple and lightweight VFX prefabs for fast prototyping

• Ready-to-use particle effects (drag & drop)

• Clean and minimal visual style

• Optimized for gameplay readability

• Easy to customize colors, size and timing

• No scripts – works out of the box

• Suitable for mobile and desktop projects

• Ideal for prototypes, game jams and early production


Simple VFX Pack is a comprehensive library of universal and efficient particle effects designed to bring your gameplay to life without compromising performance. It is the perfect choice for Mobile games.


This pack focuses on utility and gameplay communication - providing everything you need to show players where they clicked, what they picked up, their current status, or where a danger zone appears.


With over 350 prefabs (including color variants), you have a wide range of ready-to-use options for every situation.


Pack Content (350+ Prefabs & Variants):

1. Interaction & Control:

  • ClickPoints: Various effects for mouse clicks or touch feedback (Tap indicators).
  • Basic Shapes: Essential selection indicators (Circle, Square, Hexagon) – perfect for selecting units or highlighting grids.

2. Loot & Items:

  • Loot Markers: Diverse beams and pillars of light to indicate item rarity (Common, Rare, Legendary).
  • Item & Glow: Subtle glows and shines for collectible items on the ground.
  • Orbit: Particles orbiting around objects or characters.

3. Status & Combat:

  • Buffs & Upgrades: Visuals for power-ups, healing (Regenerate), and leveling up.
  • Shields: Stylized protective barriers and energy shields.
  • Zones & Rings: Area of Effect (AoE) indicators, auras, and influence zones.

4. Extras:

  • Sparks: Universal sparks and hit effects.
  • Other: Miscellaneous utility effects.

Price $15.00

UI Thumbnails by Interactive Lab

Asset Store newest packages - 2026, January 30 - 08:56
Replaces standard Prefab icons with real-time snapshots of your UI elements, allowing you to find the exact asset you need at a single glance without interrupting your workflow.

 


Technical Requirements

  • Root RectTransform Required: To be identified as a UI element, your Prefab must have a RectTransform component on its Root object. Prefabs with a standard Transform at the root (even if they have UI children) are ignored to preserve your 3D asset icons.


Documentation

https://docs.google.com/document/d/1IrKl_uRSEIMPkgBJwZX2zJj0NWs3G4uV0lMZ0hxCAhs






👋 Say Goodbye to Generic Blue Cubes!


Are you tired of searching through dozens of identical default Prefab icons just to find one specific button or popup?


UI Thumbnails creates a visual workflow for your User Interface assets. It automatically generates high-quality preview images for your UI Prefabs directly in the Project View, allowing you to identify your assets at a single glance.



✨ Key Features


  • 👁️ Instant Visual Identification See exactly what your UI looks like without opening the Prefab or adding it to the scene. Distinguish between different button styles, panels, and icons instantly.
  • Fully Automatic Just work as usual. When you create, save, or modify a UI Prefab, the icon is updated automatically in the background. No manual clicks required.
  • ✨ Particle System Support UI Thumbnails simulates particle systems before capturing, ensuring your VFX, sparkles, and glowing UI elements are fully visible.
  • 🛡️ Zero Project Clutter (VCS Friendly) We know how important a clean project is.
    • Thumbnails are stored in Unity’s local Library cache.
    • No extra image files are added to your Assets folder.
    • No conflict with Git, SVN, or PlasticSCM.
    • Each team member generates their own local cache automatically.
  • 🚀 Optimized Performance Generation happens during Editor idle times to ensure your workflow remains smooth and uninterrupted.


🛠️ How It Works

  1. Import the asset.
  2. Enjoy!



Price $15.00

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