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Chill Ambient Music by Algernon Van Peel

Asset Store newest packages - 2026, January 30 - 18:54
A chill ambient music pack for calm, atmospheric gameplay. Seamless-loop tracks ideal for sandbox, survival, cozy, exploration, and puzzle games, adding immersion without distraction.

Audio file types: WAV

Sample rate: 48 Khz

Bit depth: 24 Bit

Loopable: Yes

Additional: Stereo

Chill Ambient Music for Games is a high-quality collection of calm, atmospheric background music designed for immersive gameplay. This pack focuses on soft textures, gentle melodies, and minimal ambient soundscapes that blend seamlessly into game environments without distracting the player.


Inspired by the ambient atmospheric soundtrack style of Minecraft, this album delivers a peaceful, nostalgic mood that works perfectly for exploration, building, and quiet moments in gameplay. Each track is designed to loop naturally and maintain a consistent emotional tone, making it ideal for long play sessions.


This music pack is especially suitable for indie developers looking for relaxing ambient music, background music for games, or cozy game music that enhances atmosphere without overpowering sound effects or dialogue.


🎮 Ideal Uses

  • Sandbox games
  • Survival games
  • Cozy & life-simulation games
  • Exploration & open-world games
  • Puzzle games
  • Menus, villages, hubs, and calm gameplay areas

🎼 Track List

  1. Forgotten Paths (2:18)
  2. Lantern Glow (2:03)
  3. Quiet Hills (2:50)
  4. Village at Sunset (2:09)
  5. Memories in the Grass (2:12)
  6. Still Waters (2:24)
  7. Sky Rivers (2:08)
  8. Floating Leaves (2:08)
  9. Dawn Over the Plains (1:44)
  10. Stars Over the Desert (2:37)

Price $14.99

Versatile Texture Bank - Bark Vol 1 by JoltBug

Asset Store newest packages - 2026, January 30 - 18:53
This package contains 10 unique PBR bark materials. Each material has 5 seamless texture maps. These are perfect for creating any outdoor environment.
  • 10 PBR Bark Materials
  • Each material contains: 5 tileable textures (Albedo, Metallic, Normal, Height, Roughness)
  • Total textures: 50
  • Texture resolution: 4096x4096px
  • Texture format: PNG
  • Built-in, URP and HDRP compatible
  • Demo scene containing 10 materials
  • Added Documentation

Versatile Texture Bank - Bark Vol 1 could be the best choice to bring life to your outer world scene. This material set is ideal for creating distinct and versatile outdoor landscapes, making it appropriate for both first-person and third-person projects. This package is expertly designed to give depth and adaptability, elevating the realism of any scene.


  • 10 PBR Bark Materials
  • Each material is created with 5 tileable textures (Albedo, Metallic, Normal, Height, Roughness)
  • Total textures: 50
  • Texture resolution: 4096x4096px
  • Texture format: PNG
  • Built-in, URP and HDRP compatible
  • Demo scene containing 10 materials
  • Added Documentation

Price $9.50

SmartEdge Vehicle Pack 01 by JoltBug

Asset Store newest packages - 2026, January 30 - 18:50
It is a pack of 6 unique low poly city cars; each one has 5 unique color variations, which means 30 cars in different colors (6x5 = 30). Each car comes with simple interior and without interior.
  • Number of textures: 9 (Color for body, glass and license plates, Metal, Emission)
  • Texture dimension: 256x256px
  • Number of materials: 8 (Body, glass, license plates, lights)
  • Number of meshes: 12
  • Number of prefabs: 60
  • Polygon count: 3820 - 8395 triangles per vehicle
  • UV mapping: Yes
  • LOD: No
  • Rigging: No
  • Animation: No
  • Types of materials: Standard

JoltBug Low Poly Series : SmartEdge Vehicle Pack 01. It is a pack of 6 unique low poly city cars; each one has 5 unique color variations, which means 30 cars with different colors (6x5 = 30). Each car comes with simple interior and without interior. This package does not include animations. However, car wheels, doors and steering wheels are ready to be animated. Car wheels of each car are separated for animation. For cars with interior, alongside car wheels, doors, and steering wheels are separated for animation.


  • 6 Unique low poly cars
  • 5 Colors for each car (The color of each of the 30 cars is also different from each other)
  • 30 prefab cars with simple interior
  • 30 prefab cars without interior
  • Car wheels, doors and steering wheels are separated for animation
  • This pack is best suited for third-person or top-down racing games and other city building, construction or simulation games.
  • These cars work with any car controller


Price $18.00

Free Pack - Water Shader URP by PolyOne Studio

Asset Store newest packages - 2026, January 30 - 18:30
A lightweight and easy-to-use water shader for Unity URP, featuring animated waves, depth-based color blending, and adjustable transparency for realistic game environments.
  • Render Pipeline: Universal Render Pipeline (URP)
  • Unity Version: 2021.3 LTS or newer
  • Shader Type: Surface water shader
  • Platforms: Desktop and Mobile
  • Offline PDF documentationIncludes:
    Water shader
    Sample material
    Demo scene
  • Environment reflectionsFeatures:
    Animated wave motion
    Depth-based color blending
    Adjustable transparency
  • Easy to customize via material properties
  • No scripting required

Realistic Water is a high-quality and optimized water shader built for the Universal Render Pipeline (URP). It is designed for realistic and semi-realistic games, providing visually appealing water surfaces while remaining lightweight and easy to integrate into any project.

The shader features animated waves, depth-based color blending, adjustable transparency, and subtle environment reflections to create natural-looking water for lakes, rivers, oceans, and coastal areas. All parameters are exposed and easy to customize, allowing artists and developers to quickly adapt the water appearance to different scene scales, lighting conditions, and art styles.

Realistic Water works out of the box with URP lighting and supports both desktop and mobile platforms. A demo scene and sample material are included to help users get started quickly and understand the recommended setup.


Price $0.00

Alien Rocks by Daelonik Artworks

Asset Store newest packages - 2026, January 30 - 17:58
Alien Rocks includes 150x prefabs with 30x unique rock designs with 2k PBR Materials, custom shaders, Lods and 4x different versions (Standard/Dust/Moss/Snow). Works all pipelines: HDRP/URP/Builtin.

[ASSET INFO] [Website] [Support]


[ASSET HIGHTLIGHTS]

  • 150x Combinable Prefabs
  • 30x Unique Rock designs
  • 4x Material versions
  • 2x Custom shaders
    • Complex Detail
    • Complex Top/Bottom
  • 3x demoscenes included (rock/grass/snow)
  • 2k PBR high quality materials
  • 2k Detail material sheets
  • ASE Custom shaders editable with Amplify Shader Editor
  • 3/4 Lods included each prefabs

[DESCRIPTION]

Alien Rocks is perfect for sci fi / fantasy / nature environments and includes 150x prefabs with 30x unique rock designs with Lods plus 4x different versions (Standard/Dust/Moss/Snow). PBR materials with 2k textures including detail map sheets. Custom materials included working HDRP/URP/Builtin with features for detail maps and top/bottom materials.


[ALIEN ASSETS COLLECTION]

[ALIEN TERRAIN PACK]

[ALIEN ROCKS MATERIALS]

[ALIEN GROUND ICE & SNOW]

[ALIEN GROUND SAND]

[ALIEN GROUND ORGANIC]

[ALIEN GROUND PEBBLES]

[ALIEN GROUND DIRT]

[ALIEN GROUND GRASS]

[ALIEN GROUND MUD]


[SCI FI ASSETS COLLECTION]

[OUTER WORLDS]

[NEON CITY]

[PLATFORM CITY]

[SPACE COLONY]

[SPACE BASE]

[SPACE STATION HEAVY]


[TERRAIN ASSETS COLLECTION]

[NATURE WORLDS]

[ESSENTIAL TERRAIN]

[MEDITERRANEAN NATURE]

[ANCIENT CAVERNS]

[WINTER LANDS]

[WINTER ASSETS]


If you liked the package please let me know your opinion rating the asset and writting a review, thanks! If you need more info click on the "Asset info" link above.


Price $49.50

Stylized Spaceship Collection (4 Ships) by A_Linea

Asset Store newest packages - 2026, January 30 - 17:28
16 Stylized Spaceships with custom engine VFX, 4 color themes, and glowing emission details. Game-ready & optimized.
  • Texture Size:2048x2048 (Albedo/Transparency, Metallic/Smoothness, Emission, Normal).
  • Polygon Count:3108–3982 triangles per ship.
  1. 1 ship (Fighter) - 3,400 Tris
  2. 2 ship (Rocket) - 3,108Tris
  3. 3 ship (Cruiser) - 3,982 Tris
  4. 4 ship (Destroyer) - 3,462 Tris
  • Render Pipeline Compatibility:

Optimized for Universal Render Pipeline (URP): All shaders were created using Shader Graph, providing high-quality visual effects and easy customization.


Important: This package is specifically designed for URP. It is not compatible with the Built-in Render Pipeline out of the box.

A high-quality collection of 16 stylized spaceships ready for your space shooter, RTS, or exploration game. This pack offers great variety through distinct ship designs and customizable color themes.


Key Features:

  • 4 Unique Ship Models: From nimble scouts to heavy interceptors.
  • 16 Total Variations: Each ship comes with 4 different color themes to suit different factions or player choices.
  • Easy Color Customization: Change the look of your fleet in seconds! The accent colors of the ships can be easily adjusted directly via the Material Inspector.
  • Dual-Color Engine VFX: Eye-catching stylized particles in Electric Blue and Fiery Orange.
  • Game-Ready Optimization: Low-poly geometry with clean topology, perfect for mobile and PC.
  • Demo Scene Included: Pre-configured prefabs and lighting setup for a quick start.

Price $18.00

Sci-Fi Space Portal Gates Pack by A_Linea

Asset Store newest packages - 2026, January 30 - 17:28
8 animated sci-fi portals: 2 unique gate designs in 4 vibrant colors (Blue, Green, Orange, Purple). High-quality VFX prefabs, optimized and ready for your space or sci-fi games. Just drag & drop!

Folder Structure & Contents:

  • Prefabs/Complete: 8 fully assembled portal gates (2 designs x 4 colors).
  • Prefabs/Modules: * Gate Modules: 8 gate mesh variations (4 color themes for each of the 2 designs).
    Energy Modules: 4 standalone energy effects (Blue, Green, Orange, Purple).

Asset Specifications:

  • Total Prefabs: 8 Complete, 12 Modular.
  • Materials: 18 total (8 for Gate meshes, 10 for Particle Systems).
  • Textures: 8 textures (2048 x 2048 resolution).
  • Shaders: Standard/URP supported.
  • Polygon Count: * Gate Design 1: 7.464 triangles.
    Gate Design 2: 19.760 triangles.
  • VFX: Custom Particle Systems for nebula cores, energy strands, and ambient glow.

Expand your cosmic environment with the 8 Sci-Fi Space Portal Gates Pack! This collection provides high-quality, animated portal prefabs designed to work as jump points, warp gates, or alien teleportation hubs.

The pack is built with flexibility in mind. You can use the 8 ready-to-go prefabs or use the included modular componentsto mix and match energy colors with different gate designs to fit your game's unique style.


Key Features:

  • 8 Complete Prefabs: Pre-configured and ready to drag-and-drop into your scene.
  • 2 Unique Mechanical Designs: Two distinct styles of sci-fi gate architecture.
  • 4 Vibrant Energy Colors: Blue, Green, Orange, and Purple.
  • Modular Workflow: Separate gate meshes and energy effects included for custom combinations.
  • Optimized VFX: Performance-friendly particle systems with a high-quality look.

Price $15.00

Little Guys - Starter Bundle by Luceed Studio

Asset Store newest packages - 2026, January 30 - 17:25
👤🧪 Little Guys Starter Bundle is including Little Guys Man, Woman & Character Lab. Create your own Little Guys using Man & Woman assets directly in the Character Lab interface!

This bundle is only granting you access to:

Please check Technical details of each included assets.

Links

🎮WebGL Demo

📘Documentation

💬Support Discord


Bundle Assets

By purchasing this bundle, you gain access to the following assets.

Each asset must be added to your account from its own Asset Store page in order to be imported into your Unity project via the Package Manager.

🧪 Character Lab ($29.99)

👨 Little Guys - Man ($20.99)

👩 Little Guys - Woman ($20.99)


Bundle Price Savings

Buying this bundle offers ~25% off, with a total price of $54.99! (instead of $71.97 when buying each asset separately).

(A 30% off New Release Discount is also currently active, making the deal even better for a limited time.)


Character Lab

Turn your own 3D models into a Character Creator in a few clicks.

Customize, Generate prefabs, Save & Load Presets, Bake to a single mesh.

Directly in the editor or in-game.


Little Guys - Man & Woman

The Little Guys Collection is a modular character creator that lets you mix and match a wide variety of assets to create endless combinations of cute and unique characters.


Both Man and Woman packages provide 10 character presets each, a humanoid rig compatible with all Humanoid animations, two included animations (Idle and Walk), facial blendshapes, and a custom shader offering RGB mask-based color and pattern customization along with cartoon rendering options such as cel shading, specular, rim, and backlight.


Simple Bone Physic utility is also provided to easily add physics to hair.



Price $54.99

Coloring Book Engine ( Drawing & Coloring ) by Leeroy Studio

Asset Store newest packages - 2026, January 30 - 17:18
Production-ready coloring book engine with smooth drawing, zoom & pan, stickers, undo/redo, and gallery export, fully customizable and optimized for mobile and desktop.

Key features included in the Coloring Book Engine

  • Smooth, optimized drawing system with pressure sensitivity support
  • Brush, eraser, and sticker tools fully customizable
  • Command-based undo / redo history
  • Smart zoom & pan for mobile and desktop
  • PNG export to gallery or file system
  • ScriptableObject-driven configuration
  • Clean, modular architecture (SOLID principles)
  • Mobile & Desktop support (Android, iOS, Windows, macOS)
  • No warnings or errors on import
  • Custom feature requests accepted; around-the-clock assistance.On-Demand Requests & 24/7 Support

Coloring Book Engine is a production-ready, fully customizable framework for building professional coloring and painting apps in Unity.


It includes a smooth drawing system, configurable brush and eraser tools, sticker placement, smart zoom and pan, and a reliable undo/redo history. Input is tailored for both touch and mouse, providing a responsive experience across platforms.


All configuration is handled through ScriptableObject assets, allowing you to modify brushes, stickers, palettes, and settings without touching code.


The architecture is clean, modular, and easy to extend, suitable for kids’ coloring books, casual creative apps, or more advanced art experiences.


High-quality PNG export is built in, with automatic handling of mobile permissions and file paths.


Coloring Book Engine provides a solid foundation to build, reskin, and ship your coloring app quickly—without rewriting core systems.


🔗 Try the game HERE:

Android: Link here:


📦 Included Third-Party Packages

When you purchase the Coloring Book Engine ( Drawing & Coloring ), you also receive every third-party package listed below—at no extra cost:

  1. Standalone Price: $9.00 - Optimized UI Components – Scroll View Infinite-scroll and wraparound content panels, drag-to-reorder lists, snapping, inertia tweaks, and virtualization for large dynamic lists

🤝 On-Demand Requests & 24/7 Support

We welcome custom feature requests and provide around-the-clock support, so you’re never left waiting.

Stay tuned for exciting updates and new features in Solitaire Game Engine, that brings unmatched customization and polished gameplay to your Unity projects.


❤️ Reviews are very much appreciated; we love to hear what you think of the asset!


Price $44.99

Escape Room Engine by Camisado Studios

Asset Store newest packages - 2026, January 30 - 17:15
A set of simple and intuitive systems to help you create escape room based puzzle mechanics in seconds and entire escape rooms in minutes. Try the DEMO!

Documentation here

Escape Room Engine is a modular set of intuitive systems and editor tools for building escape-room style puzzles in seconds, and complete escape rooms in minutes.


Powerful Scene View editor tools let you set up logic components and connect puzzle elements visually, using a scene picker instead of manual hierarchy dragging. Animated gizmos clearly display connections, making complex puzzle logic easy to understand at a glance.



- DOCUMENTATION

- WEBGL DEMO



Character Controller

A simple first person controller designed for escape room games. Allows for moving, looking, sprinting and crouching.


Interaction System

Allows the player to interact with puzzle elements.


Logic Components

Easily build interactive objects and quickly link them together to create escape room puzzles.


Interactable

Allows the player to interact/click on them.

  • Animatable: Quickly make buttons or simple animations.
  • Pickupable: Pick up, examine, interact with, place down or into slots.
  • Turnable: Rotable object that is evaluated in fixed increments, producing a discrete value (for example 0-9) based on the current rotation angle.
  • Slidable: Slides along a straight line between two endpoints, with optional intermediate stopping points. Can be configured to snap precisely to each stop.
  • Zoomable: Allows zooming in on an object/area. It triggers a blend to an associated Cinemachine camera. This camera is fully configurable using standard Cinemachine settings (position, lens etc).

Slot

Allows Pickupable objects to be placed into a defined location, such as inserting a key into a keyhole.


Lock

Evaluates passcodes of one or more values. These values can be driven by Slots, Turnables, Animatables, or other inputs. Allowing for anything from single-trigger locks to multi-digit combination puzzles.


ITarget

An interface to enable fast and visual linking between objects. You can also implement ITarget in your own scripts to integrate custom behaviour into this linking system and have your own code executed through the same workflow.


Price $79.99

Aurora Cinematic Volumes & Lighting by Soghoxal

Asset Store newest packages - 2026, January 30 - 17:03
Beautiful URP toolkit with dynamic post-processing volumes, cinematic cutscene presets, minimap profiles, lighting setups, and full URP renderer features - URP Required

Key Features

Complete URP Volume Library

  • A wide range of preconfigured URP Volume profiles: cinematic, realistic, stylized, dark, bright, sci-fi, low-contrast, atmospheric, and more
  • Optimized for clarity, performance, and flexible usage across scenes
  • Perfect for gameplay, cutscenes, UI overlays, and minimaps

Dynamic Volume Switcher (Included Script)

  • Switch between volume profiles seamlessly at runtime.
  • Supports smooth blending, instant switching, and state-based transitions.
  • Ideal for dynamic atmospheres, storytelling, and filmed sequences.

Cinematic Demo Scene

  • A professionally assembled scene to showcase the toolkit’s full potential
  • Includes lighting presets, volume switching, minimap setup, and a demo cutscene
  • Perfect as a prototype base or a visual reference for your pipeline

Cutscene & Minimap Presets

  • Ready-to-use minimap profiles that are clear, optimized, and scalable
  • Dedicated cinematic profiles designed to deliver a rich, film-like look
  • Fine-tuned URP post-process settings including bloom, exposure, vignette, and more

Lighting Configuration Pack

  • Fully crafted light setups for indoor/outdoor environments.
  • Presets include soft light, hard directional setups, evening, night, ambient-rich, and more
  • Clean, noise-free lighting styles ready for production

Complete URP Renderer Feature Set

  • Custom tone mapping, Etc..URP Renderer assets fully configured with advanced Render Features:
    Advanced Bloom
    Depth & Normal extraction
    Screen-space effects
    Custom blit passes
  • Import and use instantly

Skybox Collection

Technical Details

Scripts Included

  • VolumeSwitcher: Manages runtime transitions and blending
  • VolumeGroup: Organizes groups of visual profiles
  • MinimapProfileLoader: Dynamically swaps minimap setups
  • CutsceneProfileLoader: Loads cinematic profiles during events

Optimized Project Structure

  • Clean folder layout for volumes, lighting, renderer assets, and tools
  • Fully commented, modular scripts designed for scalability
  • Includes detailed documentation and usage notes

Prefabs & Tools

  • Prefabs for URP-ready cameras (without using Camera.main), minimaps, volumes, and lighting rigs
  • Custom creation menu entries for fast integration
  • Complete URP renderer preset included

Compatibility

  • Built and optimized for Unity 2021.3.32f1 (URP).
  • Ideal for 3D, 2.5D, and 2D projects that rely on post-processing (minimaps, overlays)
  • Scalable for PC, mobile, and VR-friendly pipelines.

Includes

  • 10+ URP Volume Profiles
  • 2 Primary Scripts (SceneTester [Volume Switcher], LiftGammaGainController)
  • Full URP Renderer + Render Features
  • Polished Demo Scene
  • Lighting Preset Library
  • Minimap & RenderTextures for Cutscenes

Soghoxal

Master Your Visual Pipeline with Cinematic URP Control

Boost your Unity 2021.3.32f1 projects with a complete, production-ready toolkit designed to refine every aspect of your URP visuals. From cinematic cutscenes to clean minimaps, atmospheric lighting setups, and dynamic post-processing volumes, this package provides all the essential tools to create polished, coherent, and professional environments


Whether you're crafting narrative sequences, stylized worlds, or high-quality prototypes, Aurora Cinematic Volumes & Lighting gives you full control over lighting, rendering, transitions, and overall mood — all while keeping your workflow simple and efficient




Price $4.99

H-Audio Pro by OT GAMES Studio

Asset Store newest packages - 2026, January 30 - 17:03
The ultimate Audio Suite for Unity. Features a Multi-Track DAW for arranging, mixing, and layering sounds, plus a dedicated Clip Processor for precise, non-destructive wave editing and effects.

Core Modules:

  • Multi-Track DAW: Timeline-based sequencer for layering and mixing multiple audio clips. Supports Mute/Solo, Volume mixing, and Looping.
  • Clip Processor: Single-clip wave editor for destructive and non-destructive editing (Trim, Crop, Fade, Normalize, Pitch, Reverse).

Features:

  • Export mixes to new WAV files.
  • Save/Load project sessions (.asset files).
  • Real-time playback and preview.
  • Lazy-loaded UI for optimal editor performance.
  • Undo/Redo support.

Supported OS:

  • Windows / Mac / Linux (Editor only).

Render Pipeline Compatibility:

  • Standard (Built-in)
  • Universal Render Pipeline (URP)
  • High Definition Render Pipeline (HDRP)

Link to documentation:Included in package and Online at https://otgames.org/tools/h-audio-pro

Stop switching to external software to mix or edit your game audio.

H-Audio Pro is a complete Audio Production Suite integrated directly into the Unity Editor. It combines two powerful tools—a Multi-Track DAW and a Clip Processor—to give you a professional, non-destructive workflow without ever leaving your project.

Whether you need to layer complex soundscapes, mix music stems, or quickly trim a voiceover, H-Audio Pro handles it all.

TOOL 1: THE MULTI-TRACK DAWThe heart of the suite. Arrange and mix audio just like professional desktop software.

  • Unlimited Tracks: Layer Music, SFX, Voiceovers, and Ambience on separate tracks.
  • Non-Destructive Sequencing: Drag, drop, move, and loop clips on the timeline without altering original files.
  • Full Mixer Control: Adjust volume, Mute (M), and Solo (S) for every track individually.
  • Visual Timeline: Zoomable interface with clear track names and waveform previews.
  • Project-Based: Save your DAW sessions as assets to edit them later.

TOOL 2: THE CLIP PROCESSORA dedicated wave editor for precise, single-clip adjustments.

  • Visual Waveform Editor: Zoom and select specific audio regions with precision.
  • Instant Effects: Apply Normalize, Pitch Shift, Reverse, Echo, and Reverb.
  • Trim & Crop: Cut silence or isolate specific sounds instantly.
  • Fades: Apply smooth Fade In and Fade Out curves.
  • Auto-Trim: Automatically detect and remove silence.

Workflow:

  1. Use the Clip Processor to clean up and finalize your raw audio files.
  2. Open the Multi-Track DAW to arrange those clips into a final scene mix or layered sound effect.
  3. Export your final mix as a new .wav file ready for the game.

Documentation & Support:Includes a built-in interactive dashboard (Tools > H-Audio Pro > Welcome & Docs) and comprehensive Online documentation.

Compatibility:Works with Unity 2021.3 LTS, 2022 LTS, and Unity 6. Supports Built-in, URP, and HDRP.


Price $69.99

AW RTS Camera for Windows by active world

Asset Store newest packages - 2026, January 30 - 16:52
AW RTS Camera is a Unity asset that allows you to easily add camera controls designed for Real-Time Strategy (RTS) games to Unity applications running on Windows.

This asset is designed for mouse-based input.

The current version is supported on Windows only.

[ Overview ]

This asset enables quick and easy implementation of essential RTS camera controls, including movement, rotation, and zoom.

All camera motions feature smooth easing, providing intuitive, responsive, and comfortable camera control suitable for RTS-style gameplay and editors.


[ How to Use ]

1. Add the CAWRTSCamera component to a Camera in your scene.

Alternatively, drag and drop Scripts/CAWRTSCamera.cs onto the Camera.


2. Adjust the parameters in the Inspector, such as movement speed and limit ranges, as needed.


3. Press Play to activate the RTS camera controls.


[ Notes ]

・When using UI elements (such as Buttons), camera input will be disabled while interacting with the UI.

・This asset can be freely used for samples, learning purposes, and commercial projects.

・The full C# source code is included and can be freely modified or extended.

・The 3D models included in the demo were generated using Tripo3D and are for demonstration purposes only.

・These demo 3D models may not be reused, redistributed, or included as part of this asset.


[ Demo ]

You can download a Windows demo application from the link below to test the asset:

DEMO download


Price $9.00

Character Lab by Luceed Studio

Asset Store newest packages - 2026, January 30 - 16:49
👤🧪 Turn your own 3D models into a Character Creator in a few clicks. Customize, Generate prefabs, Save & Load Presets, Bake to a single mesh. Directly in the editor or in-game.

Features

  • Ready-to-use & fully customizable runtime character customization interface.
  • Plug & Play experience when using Compatible Packages.
  • User-friendly editor window to quickly integrate your own assets in the tool.
  • Many options to organize your very own customization system.
    • Material customization: Set the shader properties (Color or Texture) that will be customizable in the interface (_Color, _MainTex, etc).
    • Blendshape dependency: Automatically trigger blendshapes on specific models when specific items are equipped.
    • Model equivalences: Set up similar models for other bodies to be able to seamlessly switch between compatible bodies while keeping the same outfit.
  • Complete Save & Load System
    • In the editor: You can save and load ScriptableObject Preset assets or generate Optimized Prefabs. You can also save and load JSON files.
    • In-game: You can save and load JSON files. You can also load Preset assets that were integrated in the build.
  • Skinned Mesh Combiner
    • Bake your multi-skinned mesh character to a single skinned mesh, single material and single texture atlas.
    • Includes a standalone window to combine meshes outside the Character Lab workflow.
  • Script: Create characters, save, load, optimize, etc via script.
  • Render Pipeline Switcher: Automatically convert materials for all installed compatible packs (Built-in, URP, HDRP) in one click

Links

🎮WebGL Demo

📘Documentation



🚧 Showcase & Walkthrough Videos are coming soon!


Links

🎮WebGL Demo

📘Documentation



Overview

With Character Lab, turn your 3D character models into a stable character creator interface in a few minutes. Don't spend months coding a customization system from scratch: import your models, set up your rules, and start customizing!

Use it directly in-editor to generate optimized prefabs and editable presets, or let your players create their own customization, save their unique characters, and load them seamlessly at runtime.


⚠️ Important Note: This package is a toolkit. It provides the interface, the logic, and the framework; you provide the 3D assets. The character models seen in promotional videos are for demonstration purposes only and are not included.


However, the specific characters featured in our promotional videos and screenshots are available separately as fully compatible packs:

👨 Little Guys - Man

👩 Little Guys - Woman



Use Your Own Assets

Easily organize your own 3D models into fully customizable tabs and categories (Hair, Clothes, Accessories...).

  • Customization Tabs: Organize the customization interface tabs thanks to an user-friendly editor window. Define what can coexist (Beard + Moustache) and what is exclusive (T-Shirt or Hoodie) without writing a single line of code. 
  • Material Customization: Set up customizable material properties to let users tweak colors or textures on any models directly in the interface.
  • Blendshape Dependency: Automatically trigger blendshapes on specific models when specific items are equipped (e.g., hide hair volume when wearing a hat).

Compatible Packs

Quickly add content to your Lab with Plug & Play compatible packs that work instantly with zero setup required.

  • Centralized Management: Handle all your active packs in one place via the Settings Asset. Enable or disable packs & expansions with a single click.
  • Body Intercompatibility: Set up model compatibility across different base bodies. Include "model equivalences" to switch between compatible bodies seamlessly while keeping the same outfit.

Optimization: 1 Mesh, 1 Material, 1 Draw Call

Once a character is created, you can generate an optimized prefab in the editor, or bake it directly in-game at runtime.

  • Baking: Merges all model parts into a single skinned mesh, combines materials to a single material with a single texture atlas.
  • Gameplay Ready: Drastically reduces draw calls, making the character ready for gameplay scenes.
  • Non-Destructive: At runtime, you can revert an optimized character to its customizable state at any time (e.g., revert baking to change clothes in a menu, then re-bake for gameplay).
  • Standalone Utility: Includes a Skinned Mesh Combiner window to optimize any multi-skinned mesh character in your project, outside the Character Lab workflow.

Complete Save & Load System

  • In-Game (Runtime): A ready-to-use JSON saving system lets players store their creations locally and retrieve them instantly.
  • In-Editor: Create editable "Preset Assets" to build a library of loadable presets in-game. Generate baked character static prefabs for your scenes or to build a library of NPCs.


Price $29.99

Little Guys - Woman by Luceed Studio

Asset Store newest packages - 2026, January 30 - 16:48
👩✌ The Little Guys Collection is a modular character creator where you can mix & match a large quantity of assets to create endless combinations of cute & unique characters.

Number of textures: 19 RGB mask textures, 10 presets textures

Texture dimensions: 2048x2048 rgb mask textures, 1024x1024 preset textures

Total tris count: 24,3k tris

Average character tris count: 9k tris

Part min tris count: 120 tris

Part max tris count: 5698 tris

Number of FBX: 1

Number of prefabs: 1 customizable, 10 non-customizable optimized presets

Rigging: Yes

Animation: Idle & Walk

UV mapping: Yes

LOD: No

Colliders: No

The "Little Guys - Woman" pack contains:

  • 1 Female character from The Little Guys collection.
  • 30 customizable assets allowing endless character combinations.
  • 10 optimized preset characters
  • 1 Custom Shader for Built-in, URP & HDRP.
    • with RGB masks options
    • and cartoon options: cellshading, specular, rim, backlight
  • Simple Bone Physic: Minimalist physical bone system for hair.

Mix & Match a large number of assets to create an infinite possibilities of styles and outfits for your characters.


Customization options:

  • 👕 3 Tops : T-shirt, Tank Top, Long Sleeved
  • ​ 👖 3 Bottoms : Shorts, Jeans, Skirt
  • 👟 3 Pairs of Shoes : Flat Shoes, Gladiator Sandals, Boots
  • 👒 3 Head Accessories : Beret, Headband, Gavroche Cap
  • 👓 3 Pairs of Glasses : Sunglasses, Rectangular Glasses, Baseball Cap
  • 💎​ 6 Pieces of Jewelry : Pearl, Pendant, Loop Earrings & Chocker, Chains, Pearls Necklaces
  • 💇​ 3 Hairstyles : Mid Length, Ponytail, Bob (rigged & static versions)
  • 👩 3 Bangs Options : Straight, Curtain, Beveled
  • 👁️ 3 Eyes Shapes : Capsule, Manga, Cute

Features:

  • 1 Female character
  • Humanoid rig: compatible with Mixamo and other animations libraries
  • Idle & Walk animations
  • Facial blendshapes for basic expressions
  • 21 Modular pieces of clothing and accessories
  • 3 Hairstyles
  • 3 Bang options
  • 3 Eyes shapes
  • 6 Alternative bodies (3 tops & 3 bottoms) to hide body mesh under clothing
  • 1 Custom shader to change colors and patterns using RGB masks
  • Simple Bone Physic: Add physic to hair bones easily

———

Compatible tool coming soon: Character Lab

  • Customize your characters directly in the editor (or let your players do it in real time) thanks to a user-friendly character creation interface.
  • Optimize your character in a single click by merging all elements into one mesh, one material, and one texture, significantly reducing draw calls.
  • You can easily revert back to the fully customizable version at any time.
  • This flexible workflow lets you create and reuse your own optimized presets, whether for development or in-game customization.

Price $20.99

Simple Scene Notes by blis

Asset Store newest packages - 2026, January 30 - 16:46
Lightweight in-scene notes. Leave comments directly in your scenes for yourself or your teammates.

Technical Details / Key Features

  • Editor-only Unity tool (excluded from builds)
  • In-scene notes visible in the Scene view
  • Per-note comments and duplication
  • Built-in note browser with filtering
  • Customizable categories, assignees, and statuses
  • Color-coded notes based on category, assignee, or status
  • Custom editor overlay for fast access and filtering
  • Lightweight implementation with minimal overhead
  • No runtime dependencies

Fruit and skybox from promotion materials are not included in the package.

Simple Scene Notes is a lightweight Unity editor tool that lets you leave notes directly inside your scenes. Notes are visible in the Scene view and saved with the scene, making it easy to track TODOs, give feedback, or communicate changes without relying on external tools.

Designed for speed and clarity, Simple Scene Notes focuses on in-scene annotations rather than complex task management systems.


Core Features

  • 📝 Create in-scene notes directly in the editor
  • 🔁 Duplicate notes instantly
  • 💬 Per-note comment threads
  • 🗂 Built-in note browser with filters
  • 🎨 Color notes by category, assignee, or status
  • 🏷 Fully customizable categories, assignees, and statuses
  • 🧭 Custom editor overlay for fast access and filtering
  • ⚡ Lightweight and editor-only (excluded from builds)
  • 🎯 Designed for speed and ease of use

Customization

All note definitions are fully customizable. You can create your own categories, assignees, and statuses and assign colors to them. This allows the tool to adapt to different workflows, whether you are working solo or in a small team.


Use Cases

  • Leave TODOs for yourself directly in the scene
  • Give level design or environment feedback
  • Mark areas that need polish or rework
  • Communicate changes to teammates
  • Keep scene-specific documentation close to the content it refers to

Intended Use

Simple Scene Notes is suitable for any genre or project type. It is especially useful for solo developers, small teams, and level designers who want a fast and unobtrusive way to annotate scenes without adding runtime overhead.


Price $9.99

Procedural Dungeon Generator (Seeded, Multi-Floor Stairs) by Albertoja

Asset Store newest packages - 2026, January 30 - 16:38
Deterministic, seed-based grid dungeon generator for Unity. Generates rooms, corridors, and multi-floor stair connections with an inspector-driven workflow.

Technical Details

  • Unity version: 2021.3 LTS or newer (recommended)
  • Platforms: All platforms supported by Unity (code-only asset)
  • Render pipeline: Built-in / URP / HDRP (no pipeline-specific shaders required)
  • Dependencies (optional):
    AI Navigation
    (NavMeshSurface) for optional runtime NavMesh rebuild
    Netcode for GameObjects for optional seed/config sync helper (enable with MAPGEN_USE_NGO)
  • Runtime scripts included: 3
    MapGenerator.cs
    RoomTemplateSO.cs
    FloorManagerSeedSync.cs (optional NGO integration via define)
  • Demo: Included
  • Documentation: Included (offline PDF + README + changelog)
  • Setup time: ~5–10 minutes (with provided demo and docs)

Procedural Map Generator is a grid-based dungeon generation tool for Unity focused on fast iteration and deterministic results. Using a single integer seed, it generates a connected layout of rooms and corridors and can link multiple floors using stair ramps.

This asset is ideal for roguelikes, dungeon crawlers, challenge seeds, or any project where you want repeatable procedural levels for debugging, multiplayer synchronization, or daily/weekly runs.

Highlights

  • Deterministic generation: the same seed always produces the same layout.
  • Room templates (ScriptableObjects): define room size, pivot mode, and door layout.
  • Corridor prefab pooling: supports dead-ends, straights, corners, T-junctions and crossings with fallbacks.
  • Multi-floor support: connects floors using stair ramp spans.
  • Inspector-driven workflow: Generate (Seed), Generate (Random Seed), and Clear.
  • Optional NavMesh rebuild hook (when a NavMeshSurface is assigned).
  • Optional Netcode for GameObjects helper for syncing config + seed (enabled via scripting define).

What’s included

  • Runtime scripts
  • Demo setup
  • Offline documentation (PDF) + README + changelog

Optional dependencies

  • AI Navigation (for NavMeshSurface rebuild)
  • Netcode for GameObjects (for the sync helper; enable with MAPGEN_USE_NGO)

Notes

  • This is a grid-based generator and expects prefabs to be aligned to the configured cell spacing.
  • Demo content is provided for quick testing and learning.

Price $19.99

Task Canvas by Marco Di Modica

Asset Store newest packages - 2026, January 30 - 16:21
Visual Kanban board. Drag-drop tasks, Git-friendly, templates, time tracking and more! Boost your productivity! Now everything stays in Unity.
  • Visual Kanban board with intuitive drag-and-drop for cards and columns
  • Git-friendly storage: each card and column saved as separate JSON files to minimize merge conflicts
  • Lazy loading with LRU cache for optimal performance on large projects
  • Built-in time tracking with start/stop timer per card
  • Rich card content: tags, assignees, priorities, due dates, checklists, comments
  • Unity asset linking: drag-drop project assets directly onto cards
  • Quick Create window (Ctrl+T) for rapid card creation from anywhere
  • 5 board templates: Blank, Kanban, Sprint, Bug Tracking, Feature Development
  • Filter bar with tag, assignee, and priority filtering
  • External file change detection for seamless Git workflow
  • Configurable boards folder location with migration support
  • Dark theme
  • Keyboard shortcuts configurable via Unity's Shortcut Manager
  • No external dependencies, no internet required, editor-only tool

Task Canvas is a Kanban board that lives inside the Unity Editor. No more alt-tabbing to Trello or Notion.


I built this because I was tired of losing focus every time I needed to update a task. Going to update the task in Trello and ending by watching a YouTube video.


What makes it different:

Each card and column is stored as a separate JSON file. This means when you and your team use Git, you won't get merge conflicts on a giant monolithic file. Cards merge cleanly.


Performance was a priority. The board uses lazy loading and an LRU cache, so even if you have hundreds of cards, only the visible ones are loaded.


What you can do:

Drag cards between columns (with smooth animations)

Add tags, assignees, due dates, and checklists to cards

Track time on tasks with the built-in timer

Link Unity assets to cards - click to select them in Project

Press Ctrl+T to create cards without opening the main window

Start from templates: Kanban, Sprint, Bug Tracking, or empty


Setup:

Open Window > Task Canvas or use Ctrl Alt T to open the Task Canvas window and create your first board. Cards are saved to a configurable folder (default: Assets/TaskCanvasData). Change it in Settings if you prefer another location.


Nothing is included in your builds.


For bug reports or anything else, feel free to contact me!


Price $17.00

Old Military Revolver by Bolenochek

Asset Store newest packages - 2026, January 30 - 15:50
Old Military Revolver. This package provides a complete solution for developers, featuring a fully rigged skeletal mesh with 14 animations and a modular static version for maximum customization.

Number of textures: 9

Texture dimensions: 4096x4096

Polygon count of [Revolver+Bullet]: 4980 triangles

Number of meshes/prefabs: 2/12

Rigging: Yes

Animation count: 14

Animation type list: Draw, DryFire (fast), Draw, DryFire (slow), Draw, DryFire (Hammer), Fire (slow), Fire (fast), Fire (Hammer), Hit, Holster, Idle, Inspect, Reload (fast), Reload (slow), Rotating drum.

UV mapping: Yes

LOD information: 0

Types of materials and texture maps PBR

A high-fidelity, game-ready revolver package. This asset is designed for maximum flexibility, offering both fully rigged skeletal meshes for FPS action and modular static parts for deep customization.


Key Features:

Pipeline Ready: 12 total prefabs with full support for HDRP, URP, and Built-in (4 prefabs per pipeline).


Dual Skin Support: Every model includes two distinct visual styles (Skin 1 & Skin 2) for easy look-swapping.


Versatile Animation Library: 14 high-quality animations covering various styles — from arcade "Fire Hammer" to tactical reloads.


Advanced Modularity: Static version features separate components (Drum, Trigger, Hammer, etc.) and modular ammunition (separate bullet and casing meshes) for realistic ejection and empty-chamber logic.


Technical Details:

Format: .FBX


Textures: 4096x4096px (Albedo, AO, MetallicSmoothness, Normal, HDRP_MaskMap).


Optimized: Mirrored UVs for texture efficiency; prioritized texel density on main visible areas.


Real-world Scale: 13.5 x 23.5 x 3.9 cm.


What's Inside Each Prefab:

  • 2 Rigged Models: Fully animated versions (Skins 1 & 2).
  • 2 Static Models: Modular component versions (Skins 1 & 2).

Price $29.00

Compact Tactical Pistol by Bolenochek

Asset Store newest packages - 2026, January 30 - 15:50
Tactical Pistol - PBR & Animated High-quality, game-ready tactical pistol with 4K PBR textures and a full animation set.

Number of textures: 9

Texture dimensions: 4096x4096

Polygon count of [TacticalPistol]: 3456 tris, 1843 verts.

Number of meshes/prefabs: 2/12

Rigging: Yes

Animation count: 8

Animation type list: Draw, DryFire, Fire, FullReload, Holster, Idle, Inspect, TacticalReload.

UV mapping: Yes

LOD information (count, number of levels):0

Types of materials and texture maps PBR

This asset contains 2 core Mesh and 12 Prefabs, offering full support across major render pipelines: 4 Prefabs for HDRP, 4 Prefabs for URP, and 4 Prefabs for Built-in (Standard) Pipeline.


Two Mesh Versions: Rigged (single skinned mesh with _bone hierarchy) and Static (7 separate modular parts).

2 Visual Skins: Two distinct texture variants included for each pipeline.


8 Professional Animations: Fire, DryFire, Idle, Draw, Holster, Inspect, Tactical Reload, and Full Reload.


Format: FBX (Triangulated).

Texture maps: Albedo, AO, MetallicSmoothness, Normal, HDRP_MaskMap at 4096x4096 resolution in PNG format.

Dimensions: Height 10.3 cm | Length 14.0 cm | Width 2.6 cm

UVs: Clean unique islands for visible surfaces; mirrored/overlapped islands only used on repeated/small parts

Origin/Pivot: Model centered at origin; pivots set for animation


  • First-Person & Third-Person Shooters: High-quality 4K textures and detailed "Inspect" animations make it perfect for a player's primary weapon.
  • Survival & Horror Games: Modular static parts allow for deep weapon customization, cleaning mechanics, or scavenging for spare parts.
  • VR & Tactical Simulations: Real-world 1:1 scale and professional bone structure ensure a great feel in virtual reality.
  • Environment Props: Use static prefabs as high-quality loot, decorative items, or scene fillers.

Price $24.90

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