Project Pilot - Smart Project Manager by FROSBYTE ARENA
This asset comes packed with features to boost your workflow and keep your project organized:
Duplicate Asset Detector – Identify and remove duplicate files across your project.
Orphan Asset Finder – Detect assets that are not referenced anywhere in the project.
Size Filter – Sort and locate large assets to help manage project size efficiently.
Folder Shortcuts – Assign shortcut keys to frequently used folders. Right-click any folder > Project Pilot > Set Shortcut > Choose your key.
Note: Shortcut works only when clicked in the Scene or Project window.
Smart Summary – Instantly view a folder’s content summary by hovering over it.
Project Pilot is a simple, all-in-one tool to analyze and manage assets in your Unity project.
Quickly find duplicate assets, unused files, and large assets that are taking up space. With smart filters and a clean interface, you’ll get a clear view of your project — so you can clean up, optimize, and stay organized with ease.
Built for solo devs and teams who want their projects running smooth and light.
Price $13.00
Anti-Cheat: MSEC SDK For Unity by Msec System
Anti-Cheat: MSEC SDK For Unity is a native plugin which provides:
- All of the above features, which are ready for integration into your Android / iOS games. These features are built on a core detection module on game client:
- Being written in C/C++
- Supporting both Android and iOS platforms.
- Being frequently updated to cope with new/updated modding/hacking tools.
- A set of callback functions to handle security-related events, such as rooted/jailbroken/emulator device detections, application integrity violations, and memory hooking violations.
- A detailed document and a sample script that guide you through all the necessary integration steps.
Please visit us for more detail on Github | Discord | Email: dev@msecsys.com
Anti-Cheat: MSEC SDK For Unity protects your games using following features:
- Rooted/jailbroken device detection.
- Emulator detection.
- Debuggable Application detection.
- Application tampering/reverse-engineering detection(install source)
- Support iOS minimum deployment target 13.0
- Support Android minSdkVersion 21
Contact us: Github | Discord | Email: dev@msecsys.com
Price $0.00
Silver Panther Photo Booth by Orbitami Entertainment
🔧 Key Features:
- 📸 Editor Capture Mode – Grab HD images directly from the editor scene or Game view
- 🧱 Use for Icons/UI – Perfect for generating crisp assets for buttons, backgrounds, and menus
- 🎮 Runtime Screenshot Capture – Easily integrate a screenshot function into your game
- ⚙️ Flexible & Lightweight – Minimal overhead, easy to integrate into any project
- 💾 Custom Save Paths – Organize captured images exactly where you want them
Upgrade your Unity workflow with a powerful photo booth tool designed to capture high-resolution images effortlessly — both in the editor and at runtime.
This tool enables developers to quickly capture crisp, high-quality images within the Unity Editor, ideal for generating in-game icons, UI elements, buttons, thumbnails, and background art. Whether you're working on stylized UIs or polished interfaces, you'll be able to extract clean visuals straight from your scene — no external software required.
During gameplay, the tool also allows you to capture HD screenshots with minimal setup. Use it to build a custom screenshot feature for your players, letting them share gameplay moments, create photo modes, or simply save their favorite in-game experiences.
Whether you're an indie developer polishing your UI, or building a player-facing screenshot system, this tool helps streamline image capture and gives your project a professional edge.
Check out the key features for more information.
This asset will work with any render pipeline. Inside the materials folder you will find two Unity packages. One package is for the HDRP materials and the other is for the URP materials. These materials are only needed for the tutorial scene.
Price $9.99
Anime Style Flame Vfx by Fateloom
2048x2048 Noise Textures
512x512 Color Ramps
2 Vfx Shaders
5 Vfx Prefab
Perfectly Optimized
2 Different Vfx Styles
Infuse your project with the magic of anime! This pack delivers 5 essential, stylized VFX with a hand-painted, cel-shaded look: a Flame Orb, a punchy Flame Hit impact, a classic Flame, a sinister Toxic Flame, and billowing Toxic Smoke.
The powerful toon shader gives you full control. Easily tweak colors, shapes, and animations in the inspector to create unique spell effects that perfectly match your game's aesthetic—no coding needed! Ideal for JRPGs, Action-Adventures, and any game inspired by anime or manga.
Level up your visuals with these dynamic, performance-friendly effects!
Price $15.00
Small Sailing Boat Vol.1 by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 14 (Base color, AO, Height, Metallic, Normal Roughness)
1 Materials
UV mapping: Yes
Cannon_1_1
Polygons: 5790
Vertex: 6464
Number of meshes/prefabs: 2
Collision On
Windows: (Yes)
Kraffing presents a 3D modeling Small Sailing Boat 1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $4.99
Bomb Expert Animated Character by DEXSOFT
Features:
- 55 Animations (idle, run, walk, jump, dance, attack, more)
- Low Poly & Very Low Poly versions
- Fully rigged & Game-ready
- Optimized for Unity Engine
Technical Details:
- Number of animations: 55
- Number of meshes: 2
- Number of materials: 2
- Number of textures: 4
- Texture size: up to 2K
- Texture formats: PNG
Bomb Expert is a game-ready animated character ideal for fantasy and adventure games.
URP Version Only!
Included are 55 polished animations, covering everything from idles and combat to walking, running, jumping, and dancing.
The character is delivered in 2 versions:
- Low-poly (7175 polygons)
- Very-low-poly (3256 polygons - for mobile)
Fully rigged and compatible with Unity Engine, Bomb Expert is ready for immediate drop-in use in gameplay.
Contact:
Email: info@dexsoft-games.com
Join our DISCORD server
Note:
The background level is not included in this pack, only the animated character.
The video is captured in our Cartoon Village asset pack.
Price $19.99
proFolder by PHATJIRO
- 🎨 Folder Coloring: Assign preset colors to folders for better visual organization.
- 🏷️ Folder Icons: Add icons to folders for quick identification.
- ⚙️ Auto Icon Assignment: Automatically detects folder content (e.g., scripts, textures, prefabs) and assigns matching icons.
- 🧩 Customizable: Easily extend or replace color and icon sets to match your style.
- 📁 Non-destructive: Works entirely in the Editor without modifying actual folder structure or files.
- 🧠 Lightweight & Fast: Minimal performance impact, designed for large projects.
- ☁️ Persistent Settings: Uses JSON-based saving for easy version control and team sharing.
- 🧰 Editor Integration: Seamlessly integrated into the Unity Project window with alt-click context menus.
proFolder is a fully customizable editor extension that enhances folder organization in the Unity Project window.
It’s genre-agnostic and works with any type of Unity project. You can assign preset colors, choose from a variety of folder icons, or let the tool auto-assign icons based on folder content.
All visuals are customizable to fit your personal or team workflow.
Price $4.99
Low Poly Island / Terrain Generator [URP] by North Sea Games
- Ready-to-use terrain generator
- Fully customizable terrain
- Comes with a free water shader and wind particle effects
- Your own prefabs can be used by the generator and placed on the terrain
- Setting a seed allows the same island to be generated each time
A simple and easy-to-use low poly island and terrain generator. Suitable for any low poly style project, this asset makes creating and customizing terrain quick and easy.
All aspects of the terrain can be customized: height, scale, smoothness, mesh size and divisions, trees, rocks, colours, beaches, generation noise, and more.
Terrain edit mode allows individual terrain points to be modified. You can also add your own custom prefabs (rocks, trees, buildings, etc), and modify how they are placed on the terrain.
The package also includes a water shader and wind particle effects.
Price $9.99
Circular Conference Room 04 by TetianaAndronova
Materials
Number of materials — 12
Textures
Number of textures — 22
Textures dimensions
2048*2048 px — 6
1024*1024 px — 16
Prefabs
Number of prefabs — 17
Meshes
Number of meshes — 14
Polygon count meshes
armchair — 2242 triangles
bag_chair — 498 triangles
ceiling_01 — 4560 triangles
ceiling_02 — 1920 triangles
ceiling_03 — 2880 triangles
ceiling_column_01 — 30 triangles
ceiling_column_02 — 30 triangles
column_01 — 540 triangles
column_02 — 302 triangles
flore — 5592 triangles
flore_podium — 1320 triangles
part_wall — 150 triangles
plinth — 150 triangles
seat — 472 triangles
UV mapping — Yes
This scene showcases pre-baked lighting for realistic illumination and improved performance. It features premium PBR materials, elegant green chairs, wood-paneled walls, and large panoramic windows offering scenic outdoor views.
The space is optimized for office-based simulations, VR training environments, and corporate walkthroughs.
Accents like indoor greenery and gentle ambient lighting add to the immersive, lifelike atmosphere. Ideal for use in architectural renders, business-focused simulations, and interactive virtual experiences.
Price $15.00
Batch Renamer & Organize by U-Doc
• Compatible with Unity Editor 2019.4 LTS and later.
• Two operation modes:
– Hierarchy Mode (bulk-rename scene GameObjects).
– Project Mode (bulk-rename and optionally move assets/folders).
• Supports name templates with placeholders {original} and {index}.
• Automatic numbering with configurable Start Index and Padding Digits.
• “Move to Folder after Rename” option in Project Mode (auto-create target folder).
• Includes demo scene (ExampleScene) and demo assets (ExampleAssets).
• Example assets: DemoCube.prefab, DemoMaterial.mat, NestedFolder/DemoTexture.png.
• Package size: approximately 1–2 MB (varies by Unity version).
• Detailed README included (README_BatchRenamer.md).
Batch Renamer & Organize is a lightweight and efficient Unity Editor utility that saves you time
by bulk-renaming scene GameObjects and project assets/folders. Using flexible name templates
with {original} and {index} placeholders, as well as automatic numbering, you can rename dozens
or hundreds of items in just a few clicks.
The package offers two modes of operation:
• Hierarchy Mode — bulk-rename selected objects directly in the open scene.
• Project Mode — bulk-rename files and folders in the Project window with an optional
“Move to Folder” feature to automatically sort renamed assets into a chosen directory.
Included alongside the tool are a demo scene (ExampleScene) featuring sample objects (Cube1, Sphere_old, CylinderTest)
and a demo asset folder (ExampleAssets) containing DemoCube.prefab, DemoMaterial.mat, and DemoTexture.png.
Simply import the package, open the demo scene or select your own asset folder, and start testing the tool immediately.
Price $4.99
Forest Guardian Animated Character by DEXSOFT
Features:
- 57 Animations (idle, run, walk, jump, dance, attack, more)
- Low Poly & Very Low Poly versions
- Fully rigged & Game-ready
- Optimized for Unity Engine
Technical Details:
- Number of animations: 57
- Number of meshes: 2
- Number of materials: 2
- Number of textures: 4
- Texture size: up to 2K
- Texture formats: PNG
Forest Guardian is a game-ready animated character ideal for fantasy and adventure games.
URP Version Only!
Included are 57 polished animations, covering everything from idles and combat to walking, running, jumping, and dancing.
The character is delivered in 2 versions:
- Low-poly (8122 polygons)
- Very-low-poly (3070 polygons - for mobile)
Fully rigged and compatible with Unity Engine, Forest Guardian is ready for immediate drop-in use in gameplay.
Contact:
Email: info@dexsoft-games.com
Join our DISCORD server
Note:
The background level is not included in this pack, only the animated character.
The video is captured in our Cartoon Village asset pack.
Price $19.99
cardboard computer by SQUID
the total number of polygons in the project is 3271. Textures were used: 5 images 1024x1024, 2048х2048 (х2), 975х816, 18х13 Number of materials 6
I wonder how many wealthy game developers would be willing to spend $1 million on a cardboard computer asset without it making a dent in their fortune.
The asset includes: power supply, cable bundle, system unit, hard drive, motherboard, video card, cooling fan, stationary cooler, speakers, keyboard, mouse and monitor
Price $999999.01
Horse Plush Toy by Erik Nurshin
Number of Textures: 4
Texture Dimensions: 4096X4096
Faces/Polygons: 32 444
Tris: 32 444
Verts: 16 368
Model Mesh: 1
Model Prefabs: 1
Rigged: Yes
Animation: No
Animation count: 0
UV Map: Yes, Non Overlapping
LOD: No
Types of Materials and Texture Maps: PBR
Charming Plaid Horse Plush Toy with Button Eyes
Price $5.00
Character Switcher | Game Creator 2 by Arawn
Singleton Pattern for Centralized Control
Ensures a single, persistent instance manages all character transitions, preventing conflicts and maintaining centralized control.
Advanced Synchronization Mechanisms
Handles the intricate process of switching characters while maintaining consistent gameplay mechanics, including velocity, combat targets, and equipment states.
Comprehensive Event Management
Provides hooks for various stages of character switching, allowing for custom behavior and integrations with other systems within your game.
Layer and Physics Management
Manages the activation and deactivation of characters, ensuring proper layer assignments and physics settings to maintain game performance and behavior consistency.
Async Weapon Synchronization
Ensures that weapon states are consistently managed across all characters, preventing mismatches and enhancing combat reliability through asynchronous operations.
🚀 Character Switcher – Instant Party Swaps for Game Creator 2 🎮
Super-charge your GC2 project with lightning-fast, Genshin-style character swapping that just works. Character Switcher blows past GC2’s stock Change Model instruction, giving you rock-solid runtime swaps, full combat/state sync, and one-click Remember Me save-game support—all inside a single drop-in component.
✨ Why you’ll love it
- ⚔️ Seamless in-combat switching – Current velocity, combo state, combat target and even equipped melee weapon move with the new avatar, so combos never break and enemies stay locked-on.
- 🛡️Shooter/Melee Equipment Synchronization – Synchronizes shooter/melee weapons across all characters, preventing mismatches and ensuring consistent weapon states during rapid switches.
- 🕶️ Smart visibility & physics control – Off-screen characters hop to a hidden layer, disable colliders/rigidbodies and follow at a tidy offset to save perf.
- 🔔 Fully event-driven – Hook into OnCharacterIndexChanged, onCharacterSelected, onCharacterDeselected, landing/jump callbacks and more to drive VFX, UI or custom logic.
- 💾 Remember Me ready – Tick one box and Character Switcher auto-writes active/inactive states to MemoryPack saves—no extra visual-scripting required.
- 🧭 Singleton convenience – A persistent CharacterSwitcher.Instance gives any script instant access to the active player, previous player, or the full roster.
- 🎮 Input-agnostic – Map any Unity Input System action (keyboard, gamepad, touch) to direct-slot, next/previous or radial selection straight out of the box.
🏆 Feature highlights
- 🎯 Combat-target sync — primary GC2 target transfers automatically so combo finishers still land.
- 🗡️ Per-character weapon slots — assign default weapons in the Inspector or swap them at runtime.
- 🔄 Hot-swap API — AddCharacter, RemoveCharacter, ReplaceCharacter, ReplaceWeaponAt, etc., let designers edit the party live.
- 🌍 Ground / air offsets — keep off-screen heroes neatly stacked on the ground or bobbing beside a flying main character.
🚀 Quick-start
- Add the component to any empty GameObject (or drop the prefab from the sample scene).
- Drag your character prefabs into the list and assign their default melee weapons.
- Bind your input actions (or use the demo map).
- Hit Play – swap heroes mid-combo, mid-air, even while saving—zero extra setup.
📋 Requirements & compatibility
- Game Creator 2
- Unity 6 LTS or newer – Mono & IL2CPP, Editor & standalone builds.
- Works with Built-in, URP, HDRP (no RP-specific code).
- Optional: Remember Me v1.5 + for cloud/local save integration (addon included).
- Plays nice with GC2 Stats, Melee, Inventory, Shooter, Dialogue, Quests and more—no code tweaks.
📦 Package contents
- Runtime & editor scripts
- Input System sample actions.
- Step-by-step PDF manual + quick-start scene.
- Full C# source
Bring party-swap fluency to your indie production—no visual-scripting spaghetti, no broken weapons, just pure gameplay flow. Grab Character Switcher today and let your players change heroes without changing pace! 🎉
Price $29.00
Drakkar Cybernetics Bundle 2 by Drakkar Dev
High-Detail Models:
- Slicer: 26302 triangles
- Stinger: 32115 triangles
- Shocker (normal/generators): 22426/22754 triangles
- Pegasus: 29336 triangles
- Comet: 35812 triangles
- Precision-crafted robotic designs with intricate details.
- Maintains sharpness and clarity even in close-up shots.
- Both models come in two fashions: single mesh and with head,arms,torso and legs as separate meshes.
Optimized Texture Usage:
- Uses only four 2048x2048 textures for all models, minimizing memory usage while maintaining outstanding visual quality.
Advanced Shader System:
- Includes two versions of the shader: A lightweight shader for optimal performance. An advanced shader with Parallax Occlusion Mapping, adding depth to flat surfaces and creating the illusion of high-poly details.
- Fully customizable colors, materials, and surface properties (e.g., carbon fiber effects).
- Shader and sample materials available for Built-In, URP and HDRP.
Modular & Interchangeable Parts:
- Mix and match arms, legs, torsos, and heads to create unique robotic warriors.
- Expand customization beyond textures with physically distinct variations.
Customizable Vinyl Decals:
- Apply pre-made vinyl sets or create your own for added personalization.
- Includes four pre-designed vinyl sets with instructions for custom decal creation.
15 Base Skins Included:
- A variety of preset skins to get you started.
- Combine them to create even more unique appearances.
Weapons Arsenal:
- Sci-fi themed weapons: Sniper rifle, Grenade launcher, Assault rifle, Beam saber, Energy Axe, Missile launcher.
Drakkar Cybernetics – Bundle 2 contains 5 highly detailed robotic warriors: the Slicer, the Stinger, the Shocker, Pegasus and Comet. Designed for both cinematic and real-time applications, these models offer exceptional quality without compromising performance.
Both characters feature modular parts, allowing you to mix and match arms, legs, torsos, and heads to create unique variations. The package includes 15 base skins and customizable vinyl decals to further personalize their appearance.
A custom shader system provides extensive material customization, from simple color adjustments to advanced effects like carbon fiber textures and depth-enhancing details. Two shader versions are available—one optimized for performance and another featuring Parallax Occlusion Mapping for an enhanced visual experience.
The set also includes weapons.
With high detail, modular customization, and advanced materials, this pack is the perfect addition to any sci-fi project in Unity.
The models in this bundle come from Drakkar Cybernetics Vol 4, Vol 5 and Vol 2.
Price $54.99
Drakkar Cybernetics Bundle 1 by Drakkar Dev
High-Detail Models:
- Cyber Ninja: 26188 triangles
- Cyber Samurai: 36390 triangles
- Defender (normal/shielded): 16866/24691 triangles
- Ranger: 21878 triangles
- Vanguard: 29068 triangles
- Precision-crafted robotic designs with intricate details.
- Maintains sharpness and clarity even in close-up shots.
- Both models come in two fashions: single mesh and with head,arms,torso and legs as separate meshes.
Optimized Texture Usage:
- Uses only four 2048x2048 textures for all models, minimizing memory usage while maintaining outstanding visual quality.
Advanced Shader System:
- Includes two versions of the shader: A lightweight shader for optimal performance. An advanced shader with Parallax Occlusion Mapping, adding depth to flat surfaces and creating the illusion of high-poly details.
- Fully customizable colors, materials, and surface properties (e.g., carbon fiber effects).
- Shader and sample materials available for Built-In, URP and HDRP.
Modular & Interchangeable Parts:
- Mix and match arms, legs, torsos, and heads to create unique robotic warriors.
- Expand customization beyond textures with physically distinct variations.
Customizable Vinyl Decals:
- Apply pre-made vinyl sets or create your own for added personalization.
- Includes four pre-designed vinyl sets with instructions for custom decal creation.
15 Base Skins Included:
- A variety of preset skins to get you started.
- Combine them to create even more unique appearances.
Weapons Arsenal:
- Sci-fi themed weapons: Katana, Wakizashi, Shuriken, Spear, Kama, MachineGun, Shotgun, Assault Rifle.
Drakkar Cybernetics – Bundle 1 contains 5 highly detailed robotic warriors: Cyber-Ninja, Cyber-Samurai, Defender, Ranger and Vanguard. Designed for both cinematic and real-time applications, these models offer exceptional quality without compromising performance.
Both characters feature modular parts, allowing you to mix and match arms, legs, torsos, and heads to create unique variations. The package includes 15 base skins and customizable vinyl decals to further personalize their appearance.
A custom shader system provides extensive material customization, from simple color adjustments to advanced effects like carbon fiber textures and depth-enhancing details. Two shader versions are available—one optimized for performance and another featuring Parallax Occlusion Mapping for an enhanced visual experience.
The set also includes weapons.
With high detail, modular customization, and advanced materials, this pack is the perfect addition to any sci-fi project in Unity.
The models in this bundle come from Drakkar Cybernetics Vol 1, Vol 2 and Vol 3.
Price $54.99
Camping Low Poly Pack by Pixolite
- Meshes: 69
- Prefabs: 77
- Polycount: 100 – 2,000 tris
- Textures: 1 texture atlas (1024x1024)
- Materials: 1
- LODs: ❌
- Colliders: ✅
- Rigged/Animated: ❌
- Render Pipelines Supported: URP (default), HDRP, Built-in
- Tested on Unity 2022.3.6f1 LTS: ✅
Whether you're building a cozy forest retreat or an adventurous survival game — this Camping Low Poly Pack has everything you need to bring your outdoor scenes to life.
Inside the pack: 69 meshes, 77 prefabs, all clean and optimized for performance. It runs on a single 1024 texture atlas for maximum efficiency and compatibility, especially with mobile platforms.
The assets include:
tents, campfires, camping chairs, food props, cookware, a kayak, compass, sleeping bags, trees, bushes, terrain, water, and more. All organized and cleanly named.
The pack supports all Unity render pipelines – URP (default setup), HDRP, and Built-in – with ready-made .unitypackage files for quick switching.
Ideal for games, prototypes, stylized dioramas, or educational projects.
Compatible with Unity 2022.3.6f1 and newer. Fully tested on LTS version.
Price $9.99
uScreen by Ultrabolt.dev
uScreen – Minimap & Indicator System 🔍🎮
🧭 Overview
uScreen is a lightweight, plug-and-play minimap and indicator toolkit for Unity. Whether you're building an RPG, shooter, or top-down game, uScreen gives you everything you need to render icons, indicators, animated markers, and trails — all fully customizable, all with zero friction.
⚙️ Key Features
- 🔹 Minimap Ready: Add a uMinimapManager and start drawing your map in seconds.
- 📍 Icon System: Easily assign minimap icons to any GameObject. Supports color, animation, and in/out-of-range behavior.
- 🎞️ Animation: Icons animate automatically — just assign all you animation sprites on the lists.
- 💀 Death Handling: Call .KillIcon() or .KillTrail() to stop updates and play death animations on the minimap.
- 🧵 Trails: Visually track movement with customizable trails.
- 🎯 Screen Indicators: Project off-screen icons onto the UI with auto-resizing and directional logic.
- 🕒 Temporary Markers: Spawn short-lived visual cues (e.g., damage or hit indicators).
- 🔍 Zoom Controls: Built-in zooming via mouse wheel.
❔ How to Use
- Add uMinimapManager and assign a UI RawImage to draw the minimap.
- Attach uIcon to any GameObject you want on the map.
- Optionally add uTrail for movement visualization.
- Add uIndicatorManager to display icons on the game screen.
- Done. Minimal setup. Maximum clarity.
📦 Package Includes
- uMinimapManager.cs
- uIcon.cs
- uIndicatorManager.cs
- uTrail.cs
- Utility scripts and helpers
- Demo setup included
✅ Compatibility
- Unity 2022.3 LTS and above
- Supports URP, HDRP, and Built-in RP
💬 Support & Feedback
If you find uScreen useful:
- ⭐ Leave a review to help others discover it
- 🗣️ Send feedback or suggestions — it helps improve future versions
Let your minimap shine — without reinventing the wheel.
Price $4.99
Realistic Sedan Car – Game Ready by PoxerGames
Mesh Info:
- Main Car Model: (Doors - Body - Bumpers) ~40,106 Face Counts
- Wheel Model (No Ring): ~1,920 Face Counts
- Steering Wheel: ~2,158 Face Counts
Texture Info:
- Interior Texture: 2048x2048 (Normal)
- Wheel Texture: 2048x2048 (Normal)
- Skybox Textures: 2048x2048 (6 sides)
This is a high-quality 3D model of a realistic sedan car inspired. It's fully game-ready, suitable for various genres including simulation, racing, open-world, or urban environments. The model is designed with clean topology, optimized geometry, and detailed PBR materials.
Whether you're working on a driving simulator, a realistic city scene, or a mobile-friendly racing game, this car will fit right in. It can be customized easily with different textures or colors.
///
This asset uses:
- "Field Skyboxes" by Nobiax (Yughues) under CC0 License.
All other content (models, textures) is original and created by the publisher (PoxerGames).
///
Includes interior details, separate wheels, and properly named parts for easy handling in Unity engines.
Price $4.99
Working Televisions by That Individual
Number of textures: 21 (URP) + 21 (HDRP)
Texture dimensions: 4K
Polygon count: 5 337 vertices / 4 993 polygons
Number of prefabs: 11
Number of meshes: 15
Rigging: No
UV mapping: Yes
LOD information: NO LODS
Types of materials and texture maps: PBR (color,metallicSmoothness,mask,normal)
Working Televisions for your living rooms !
Turn them ON, OFF, change the channel even break them,
do what ever you want as you can fix them during runtime too.
Trailer & Tutorial: https://youtu.be/kFyJta8pvQE
cc0 Videos: https://drive.google.com/file/d/12CFF-3gKJv2RWs0HQYnJthKLpWnxc54A/view?usp=sharing
Setup:
- Download cc0 videos (link above or in Third-Party Notices.txt)
- drag tv_static_1.mp4 & tv_static_2.mp4 to all tv prefabs "Static Videos"-array
- drag other .mp4 files to all tv prefabs "Tv Video Clips"-array
- drag tv (in your scene) to remote-prefabs code "Target Tv"-slot
How to use:
- Walk near remotes or TVs with a player(has tag: "Player")
- Hold "F" to turn tv ON or OFF
- Tap "F" to change the channel (video clip that is playing)
- Lower tv's HP to 0 to break them
- Tick "Fix"-bool during runtime to fix the tv
Included:
- 5 prefabs (2 remotes, 3 TVs)
- 2 scripts (+2 for demo scene)
- URP demo scene
- 5 videos (3 for demo + 2 tv_static -videos) DOWNLOAD FROM LINK ABOVE !!
- shader for particles (sparks & smoke)
- 4K URP & HDRP textures
This asset includes edited videos under cc0. Read "Third-Party Notices" for more information.
Price $24.99