BUNNY GIRL Easter Girl by Evin 3D Store Studio
Rigged: (Yes)
Animated: (Yes)
Number of Animations:10
Animation types (10 In-place):
Number of characters:1
Vertex counts of characters:26033
Number of Materials and Material Instances character:9
Number of Textures characters:20
Texture Resolutions: (4096х4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Link No
Important/Additional Notes: No
Suitable for games of different genre: RPG, strategy, first-person, etc.
in the archive basick mesh(fbx and maya).
uv set 4096x4096(down to 1024x1024)
ONLY DEFAULT UNITY SHADER
NO HDPR/UPR
Price $55.00
American football player 2in1 by Evin 3D Store Studio
Rigged: (Yes)
Number of characters: 1
Vertex counts of characters: 12437
Number of Materials and Material Instances character: 10
Number of Textures characters: 25
Texture Resolutions: (4096х4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Link No
Important/Additional Notes: No
Suitable for games of different genre: RPG, strategy, first-person, etc.
in the archive basick mesh(fbx and maya).
uv set 4096x4096(down to 1024x1024)
ONLY DEFAULT UNITY SHADER
NO HDPR/UPR
Price $54.00
Remo - Remote Runtime Editor [DEMO] by CapyTools
Link to documentation : DOCUMENTATION
To report a bug or ask for support:
This DEMO version has limited features. The Inspector is read-only, but you can still inspect all values and toggle GameObjects and components. Features marked with [**] are not available on demo.
[FULL VERSION] - [WEBSITE] - [DOCUMENTATION] - [DISCORD]
Remo is a powerful debug tool that allows you to inspect your game after deployment on a device, enabling extensive tests on the fly. You can explore your entire scene, view and edit GameObjects, Components, Materials, and Scriptables Objects.
It saves you hours by letting you tweak values, run tests, and make small modifications without needing to run a new build or redeploy. Visualize and edit any properties, fields, structs, or arrays of any component.
Call methods and add components at runtime.
Inspect and tweak static classes in your codebase, effortlessly adjusting settings like Quality Settings or Render Settings in seconds.
View and edit materials, swap materials and shaders in real time.
Directly observe what's happening behind the scenes with the Remote Camera window—similar to the Editor's Scene View.
All these tools run directly from the Editor and require almost no setup.
[ Remote Hierarchy ]
- View and edit your game scenes remotely.
- Duplicate GameObjects, create new GameObjects or primitives, reparent, and delete GameObjects.
- Filter GameObjects by name or type.
[ Remote Inspector ]
- Inspect and edit any GameObject. View and edit any field or property, just like in the Editor.
- Move, scale, and rotate GameObjects.
- View and edit serialized properties, fields, structs, arrays, and lists.
- Filter properties and fields using the search bar.
- Edit GameObject names, tags, and layers.
- [**] Change object references using drag-and-drop from the remote hierarchy.
- [**] Call any method and receive the return value.
- [**] Add or remove components.
- [**] View and edit ScriptableObjects.
- [**] View and edit materials, change materials, and swap shaders in real time.
- [**] Upload a new shader or material instantly—no rebuild required.
[ Remote Camera (Scene) ] **
- Visualize your game and navigate the scene as you would in the Editor’s Scene View, using keyboard and mouse controls.
- Click any GameObject (with a collider) to highlight it in the remote hierarchy.
- Anchor to any GameObject in the hierarchy.
- Double-click a GameObject in the remote hierarchy to fly to it.
- View FPS.
[ Static Window ] **
- Inspect and edit any static class properties or fields, and call static methods remotely.
- Easily test runtime settings such as Quality and Render Settings.
- Invoke methods, also from your own static classes (e.g., CheatsManager).
[ Remote Console ] **
- Fetch remote player logs.
Requirements:
- Unity > 2022.3.11f to 6000.1.*f
Remo requires a Unity version newer than 2022.3.11f and up to 6000.1.*. Version older or newer are not guaranteed to be supported.
- EditorCoroutines
Remo requires the official EditorCoroutines package from Unity to work.
Usage:
1 - Add 'RemoServer' Prefab to your main scene in your game.
( The prefab is located in Assets/Plugins/CapyTools/Remo/Prefabs/RemoServer.prefab )
2 - Build a Development Build*, Run your Player and wait for initialization.
3 - Open Window/Remote Runtime Editor/Remote Hierarchy, and select your device from the connection window
4 - Refresh and inspect your game.
LIMITATIONS
Custom Editors are currently not supported. Members will be displayed similarly to the Debug Mode of the Inspector window.
This has the added benefit of allowing you to view and edit private members as well.
________________________________________________________________________________________
Full IL2CPP Support. Works on all major platforms, including mobile and consoles.*
This DEMO version allows you to test basic features and core functionality before purchasing the full version.
Note: DEMO version has limited features. The Inspector is read-only, but you can still inspect all values and toggle GameObjects and components. Features marked with [**] are not available on demo.
*While most platforms have been tested, we recommend trying the DEMO first. If something doesn’t work in your environment, feel free to contact us—we’ll be happy to provide a fix for you.
________________________________________________________________________________________
This Asset uses third party plugins under MIT and BSD 2-Clause "Simplified" License; Please see Third-Party Notices.txt file in package for details.
WEBSITE - DOCUMENTATION - DISCORD
Price $0.00
Remo - Remote Runtime Editor by CapyTools
Link to documentation : DOCUMENTATION
To report a bug or ask for support:
[DEMO] - [WEBSITE] - [DOCUMENTATION] - [DISCORD]
Remo is a powerful debug tool that allows you to inspect your game after deployment on a device, enabling extensive tests on the fly. You can explore your entire scene, view and edit GameObjects, Components, Materials, and Scriptables Objects.
It saves you hours by letting you tweak values, run tests, and make small modifications without needing to run a new build or redeploy. Visualize and edit any properties, fields, structs, or arrays of any component.
Call methods and add components at runtime.
Inspect and tweak static classes in your codebase, effortlessly adjusting settings like Quality Settings or Render Settings in seconds.
View and edit materials, swap materials and shaders in real time.
Directly observe what's happening behind the scenes with the Remote Camera window—similar to the Editor's Scene View.
All these tools run directly from the Editor and require almost no setup.
[ Remote Hierarchy ]
- View and edit your game scenes remotely.
- Duplicate GameObjects, create new GameObjects or primitives, reparent, and delete GameObjects.
- Filter GameObjects by name or type.
[ Remote Inspector ]
- Inspect and edit any GameObject. View and edit any field or property, just like in the Editor.
- Move, scale, and rotate GameObjects.
- View and edit serialized properties, fields, structs, arrays, and lists.
- Filter properties and fields using the search bar.
- Edit GameObject names, tags, and layers.
- [**] Change object references using drag-and-drop from the remote hierarchy.
- [**] Call any method and receive the return value.
- [**] Add or remove components.
- [**] View and edit ScriptableObjects.
- [**] View and edit materials, change materials, and swap shaders in real time.
- [**] Upload a new shader or material instantly—no rebuild required.
[ Remote Camera (Scene) ] [**]
- Visualize your game and navigate the scene as you would in the Editor’s Scene View, using keyboard and mouse controls.
- Click any GameObject (with a collider) to highlight it in the remote hierarchy.
- Anchor to any GameObject in the hierarchy.
- Double-click a GameObject in the remote hierarchy to fly to it.
- View FPS.
[ Static Window ] [**]
- Inspect and edit any static class properties or fields, and call static methods remotely.
- Easily test runtime settings such as Quality and Render Settings.
- Invoke methods, also from your own static classes (e.g., CheatsManager).
[ Remote Console ] [**]
- Fetch remote player logs.
Requirements:
- Unity > 2022.3.11f to 6000.1.*f
Remo requires a Unity version newer than 2022.3.11f and up to 6000.1.*. Version older or newer are not guaranteed to be supported.
- EditorCoroutines
Remo requires the official EditorCoroutines package from Unity to work.
Usage:
1 - Add 'RemoServer' Prefab to your main scene in your game.
( The prefab is located in Assets/Plugins/CapyTools/Remo/Prefabs/RemoServer.prefab )
2 - Build a Development Build*, Run your Player and wait for initialization.
3 - Open Window/Remote Runtime Editor/Remote Hierarchy, and select your device from the connection window
4 - Refresh and inspect your game.
LIMITATIONS
Custom Editors are currently not supported. Members will be displayed similarly to the Debug Mode of the Inspector window.
This has the added benefit of allowing you to view and edit private members as well.
_________________________________________________________________________________
Full IL2CPP Support. Works on all major platforms, including mobile and consoles.*
The DEMO version allows you to test basic features and core functionality before purchasing the full version.
Note: The DEMO version has limited features. The Inspector is read-only, but you can still inspect all values and toggle GameObjects and components. Features marked with [**] are not available on demo.
*While most platforms have been tested, we recommend trying the DEMO first. If something doesn’t work in your environment, feel free to contact us—we’ll be happy to provide a fix for you.
______________________________________________________________________________
This Asset uses third party plugins under MIT and BSD 2-Clause "Simplified" License; Please see Third-Party Notices.txt file in package for details.
[DEMO]
WEBSITE - DOCUMENTATION - DISCORD
Price $79.99
Demolition Aftermath by Khron Studio
Features
- 299 sounds
- Number of Audio Waves: 299
- Format: 192KHz / 24 bits
- Do Sound FX loop: No
- Win/Mac: Yes
- Minutes of audio provided: 22:59
Demolition Aftermath is the perfect sound library if you're looking to add a cinematic and realistic edge to your project. Featuring a total of 6 categories and 299 high-quality sounds, this collection provides a wide range of impactful, ready-to-use sound effects.
Inside the library, you'll find carefully organized sounds across the following categories:
- Buildings collapsing
- Vehicle crashes
- Glass: impacts, cracks, and shattering in various intensities
- Metal: twisting, impacts, and bending
- Rocks: avalanches, impacts, and crunching textures
- Wood: creaks and impacts in multiple intensity levels
Each category is structured into separate folders, with multiple variations for each type of sound, giving you maximum creative flexibility and precision when selecting the perfect sound for any moment.
As with nearly all of our libraries, each sound has been recorded, edited, and mastered at 192 kHz / 32-24 bit, And delivered at 96Khz-24 Bit ensuring exceptional audio quality and top-tier adaptability — ideal for professional sound designers and anyone seeking a fast, drag & drop workflow.
We had a blast creating this library: we were able to collaborate with several companies that allowed us to break, manipulate, and record a wide variety of materials in real-world conditions, ensuring you get the most authentic and powerful sounds possible.
Recording equipment used:
- Sound Devices MixPre-6 II
- Sanken CO-100K
- Sennheiser MKH8050
- Zoom H6
- Tascam Portacapture X8
More about the pack
- Intuitive file naming
- All you’ll ever need regarding demolition sounds [Use them again & again
- Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
- Totally mono compatibility
- All sounds have several variations.
- Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
- For any questions or problems: khronstudio@gmail.com
Price $14.99
Sporty Football Characters and Balls Icon Pack – Cartoon Style for Sports Games by Babka
- Number of icons: 54
- Format: Prefabs + PNG
- Resolution: 512x512 px (average)
This Football and Sports Characters Icon Pack offers a wide variety of playful and colorful icons perfect for football and sports-themed games. The pack includes diverse characters in various poses, sports outfits, and accessories, as well as a wide range of balls, from football and basketballs to more unique shapes. Whether you’re building a football simulation, a cartoonish soccer game, or just need character and equipment icons, this pack provides everything you need to bring your sports-themed world to life. The stylized design ensures these icons can fit seamlessly into games of any scale, adding personality and fun.
Price $15.99
Sci Fi Gear Icons Futuristic Loadouts Combat Equipment Cyber RPG Inventory Pack by Babka
- Total Icons: 217
- File Type: PREFABS + PNG
- Resolution: Avg. 512×512px
This asset pack includes a high-quality set of 210+ stylized icons for futuristic soldier equipment, designed for sci-fi and cyberpunk games. Perfect for RPGs, tactical strategy, loot-based shooters, or any game with gear loadouts and inventory systems.
Categories:
- Sci-fi guns (pistols, rifles, blasters, plasma launchers, modular barrels)
- Body armor (light, medium, heavy torso plates with sci-fi shapes)
- Gloves and gauntlets (cybernetic, robotic, tactical)
- Combat boots (stylized, colored, tech-enhanced)
- Helmets and visors (tactical, alien-inspired, high-tech variants)
Each asset is hand-crafted in a clean, readable cartoon style and designed to be modular, readable, and consistent with futuristic military themes. Ideal for crafting systems, equipment upgrades, or visual loot drops.
Price $15.99
Survival Icons Colorful Pack Outdoor Items Equipment Tools Camping HUD by Babka
- Total Icons: 155
- File Type: PREFABS + PNG
- Resolution: Avg. 512×512px
Categories include: food, medical, fire, tools, clothing, shelter, navigation, danger, crafting
This colorful icon pack includes over 150 stylized illustrations for survival-themed games. It features essential items like food, tools, clothing, tents, backpacks, fire sources, navigation tools, medical supplies, and crafting materials. Designed in a clean cartoon style, these icons add charm and clarity to any project.
Perfect for inventory systems, HUD, or crafting menus in games about camping, exploration, survival, or nature. All icons are hand-drawn with vibrant colors and clear silhouettes.
Categories include: food, medical, fire, tools, clothing, shelter, navigation, danger, crafting, etc.
Price $15.99
Photocopier Vol. 1 by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 20 (Base color, AO, Height, Metallic, Normal Roughness)
4 Materials
UV mapping: Yes
Photocopier_1_1
Polygons: 4534
Vertex: 4662
Number of meshes/prefabs: 4
Collision On
Windows: (Yes)
Kraffing presents a 3D modeling Photocopier 1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $5.99
Autumn Ground Material Pack Vol. 2 - Lit Tessellation ready by Unimodels
- 20 Materials
- 80 Textures 4096 x 4096.
Supported Development Platforms:
Windows: Yes
Mac: Yes
Bring the richness of autumn to your scenes with this premium collection of 20 high-resolution ground materials. Each texture is 100% photoscanned, delivering unparalleled realism and surface detail.
PBR materials includes:
- Normal Map (4K)
- Mask Map (4K)
- Albedo Map (4K)
- Displacement Map (4K)
This pack includes:
- Dry leaves scattered across grass .
- Leaves layered on concrete and stone.
- Leaves and mud.
- Leaves and grass
Each material captures the organic complexity of natural autumn settings. Designed with performance and quality in mind, these assets are ready to drag and drop into your scene.
Whether you're building a game level, cinematic environment, or architectural visualization, this collection offers all the realism you need to bring fall to life.
Price $9.99
Autumn Ground Material Pack Vol. 3 - Lit Tessellation ready by Unimodels
- 20 Materials
- 80 Textures 4096 x 4096.
Supported Development Platforms:
Windows: Yes
Mac: Yes
Bring the richness of autumn to your scenes with this premium collection of 20 high-resolution ground materials. Each texture is 100% photoscanned, delivering unparalleled realism and surface detail.
PBR materials includes:
- Normal Map (4K)
- Mask Map (4K)
- Albedo Map (4K)
- Displacement Map (4K)
This pack includes:
- Dry leaves scattered across grass .
- Leaves layered on concrete and stone.
- Leaves and mud.
- Leaves and grass
Each material captures the organic complexity of natural autumn settings. Designed with performance and quality in mind, these assets are ready to drag and drop into your scene.
Whether you're building a game level, cinematic environment, or architectural visualization, this collection offers all the realism you need to bring fall to life.
Price $9.99
Autumn Ground Material Pack Vol. 4 - Lit Tessellation ready by Unimodels
- 20 Materials
- 80 Textures 4096 x 4096.
Supported Development Platforms:
Windows: Yes
Mac: Yes
Bring the richness of autumn to your scenes with this premium collection of 20 high-resolution ground materials. Each texture is 100% photoscanned, delivering unparalleled realism and surface detail.
PBR materials includes:
- Normal Map (4K)
- Mask Map (4K)
- Albedo Map (4K)
- Displacement Map (4K)
This pack includes:
- Dry leaves scattered across grass .
- Leaves layered on concrete and stone.
- Leaves and mud.
- Leaves and grass
Each material captures the organic complexity of natural autumn settings. Designed with performance and quality in mind, these assets are ready to drag and drop into your scene.
Whether you're building a game level, cinematic environment, or architectural visualization, this collection offers all the realism you need to bring fall to life.
Price $9.99
Autumn Ground Material Pack Vol. 1 - Lit Tessellation ready by Unimodels
- 20 Materials
- 80 Textures 4096 x 4096.
Supported Development Platforms:
Windows: Yes
Mac: Yes
Bring the richness of autumn to your scenes with this premium collection of 20 high-resolution ground materials. Each texture is 100% photoscanned, delivering unparalleled realism and surface detail.
PBR materials includes:
- Normal Map (4K)
- Mask Map (4K)
- Albedo Map (4K)
- Displacement Map (4K)
This pack includes:
- Dry leaves scattered across grass .
- Leaves layered on concrete and stone.
- Leaves and mud.
- Leaves and grass
Each material captures the organic complexity of natural autumn settings. Designed with performance and quality in mind, these assets are ready to drag and drop into your scene.
Whether you're building a game level, cinematic environment, or architectural visualization, this collection offers all the realism you need to bring fall to life.
Price $9.99
Creepy Draped Cloth by Valeria Miller
Number of textures 24
Texture dimensions 4096x4096
Maximum polygon count 2960
Number of meshes/prefabs 6
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
3D model Creepy Draped Cloth contains 5 skins, High/Low poly, 4096x4096 textures and materials. PBR, Metall/Rough, include AO, Height map, Mask map HDRP. Game ready. Suits for all characters.
Contains Low poly and High Poly variations
All texture can be compressed to 1024x1024 without loss much quality.
5 Skins
Creepy Draped Cloth - 2960 polygons
High poly
Materials - 5
Textures - 24
Price $6.00
Mini Character Bundle - 66 Characters by Gamelauncher Studio
This 2D character bundle contains the following 66 Characters at a discounted price:
■There are 3 characters in each character Pack(22x3=66)
- Necromancer (3 Characters)
- Super Tiny Ninja (3 Characters)
- Tiny King (3 Characters)
- Tiny Pirates (3 Characters)
- Tiny Warriors (3 Characters)
- Tiny Golem (3 Characters)
- Tiny Fairies (3 Characters)
- Glowroot (3 Characters)
- Gold Miner (3 Characters)
- Barbarian (3 Characters)
- Tiny Skull (3 Characters)
- Grubnash (3 Characters)
- Tiny Gnoll (3 Characters)
- Bowman (3 Characters)
- Demon Knight (3 Characters)
- Tiny Blark (3 Characters)
- Tiny Ogre (3 Characters)
- Tiny Wizard (3 Characters)
- Witch (3 Characters)
- Vikings (3 Characters)
- Archer (3 Characters)
- Knight (3 Characters)
Important note: This packages does not contain the sprites directly. You need to activate the sub licences per character and import them separately after purchase.
■ All animations are provided in PNG format (396x336px Resolution).
𝐀𝐧𝐢𝐦𝐚𝐭𝐢𝐨𝐧 𝐋𝐢𝐬𝐭 :
Necromancer :
1.Idle
2.Idle Blinking
3.Jump Loop
4.Jump Start
5.Casting Spells
6.Taunt
7.Walking
8.Hurt
9.Dying
Love what you see? Check out our other items. Thank You
■ If you have any suggestions or ideas for improvement, feel free to reach out. If possible, We will include your request in future updates.
📰 Follow us for updates and news!
Official Website | Youtube | Instagram | Facebook | Linkedin
Price $66.00
Character Bundle Pack 3 - 30 Characters by Gamelauncher Studio
This 2D character bundle contains the following Thirty(30) characters at a discounted price:
- Grimm Knuckle
- Raging Rex
- Kaikoa
- Kiko
- Taviki
- Elara
- Koa Manu
- Kapuna Loa
- Vorgash
- Zephira
- Warewolf Warrior
- Rock Monster
- Lava Monster
- Alden
- Ruinclaw
- Captain David
- Kragnor
- Akira
- Pyroclaw
- Aarav the Brave
- Explorer Boy
- Gladiator Warrior
- Rovik Stane
- Puffbark
- Jack Maverick
- King Eldric
- Skeldrix
- Alien
- Ragnor
- Lily
Important note: This packages does not contain the sprites directly. You need to activate the sub licences per character and import them separately after purchase.
■ All animations are provided in PNG format (913x792px Resolution).
𝐀𝐧𝐢𝐦𝐚𝐭𝐢𝐨𝐧 𝐋𝐢𝐬𝐭 :
Grimm Knuckle :
1.Idle
2.Idle Blinking
3.Kick
4.Punch
5.Run
6.Smash
7.Stomp
8.Walk
9.Butt Slam
10.Double Punch
11.Head Bash
12.Jump Cycle
13.Jump End
14.Jump Kick
15.Jump Pose
16.Jump Smash
17.Jump Start
18.Hurt
19.Whacked
20.Dead
21.Defend
22.Die
Love what you see? Check out our other items. Thank You
■ If you have any suggestions or ideas for improvement, feel free to reach out. If possible, We will include your request in future updates.
📰 Follow us for updates and news!
Official Website | Youtube | Instagram | Facebook | Linkedin
Price $120.00
GREEK_PACK_D by Anvar
Number of textures 40
Texture dimensions 4k
Number of meshes/prefabs 60
Rigging: Yes
Animation count 137
Animation type list
UV mapping: Yes
Types of materials and texture maps (PBR)
Greek Royal Guard D
Greek Royal Guard D A pose Low_poly character redy for game
Epic RIGG 5 + Humanoid rigg
- additional_Rigg
- jaw1
- tongue1-2
- eye_r1/l1
- weapon_l/r
- cloack_01-06_l/r
- sk_front_1-4
- sk_front_01-04_l/r
- sk_front_side_01-04_l/r
- sk_side_01-04_l/r
- sk_back_01-04_l/r
- sk_back_01-04
- PBR textures TARGA 4k (1 UV)
- Rougness
- Normal
- Metalic
- AO
- Albedo + Alpha
- character polygon - 16947 Verts - 18268 tris - 32541
- sword polygon - 256 verts - 250 tris - 496
- shield polygon - 1596 verts - 1657 tris - 2977
- helmet polygon - 3789 verts - 6090 tris - 2768
Greek Ilote Warrior D
Greek ilote warrior D A pose Low_poly character redy for game
Epic RIGG 5 + Humanoid rigg
- additional_Rigg
- jaw1
- tongue1-2
- eye_r1/l1
- weapon_l/r
- hook_-_1
- lace_-_6
- belt_-_6
- skirt_front_1-4
- skirt_front_l/r_1-4
- skirt_l/r_1-4
- skirt_back_l/r_1-4
- skirt_back_4
- PBR textures TARGA 4k (1 UV)
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha
- character polygon - 9245 Verts - 9835 tris - 18272
- sword polygon - 396 verts - 390 tris - 776
- shield polygon - 2179 verts - 2356 tris - 3896
- helmet polygon - 716 verts - 751 tris - 1384
Greek_ROYAL_D
A pose Low_poly character redy for game
Epic RIGG 5 + Humanoid rigg
- additional_Rigg
- eye_l/r
- j_01
- tong_01-02
- weapon_l/r
- cl_01-08_l/r
- cl_01-16_mid
- skrt_01-04_front
- skrt_01-04_back
- skirt_01-12_l/r
- PBR textures TARGA 4k (1 UV)
- Rougness
- Normal
- Metalic
- AO
- Albedo + Alpha
- character polygon - 13338 Verts - 14082 tris - 25853
- spear polygon - 396 verts - 390 tris - 736
- shield polygon - 1716 verts - 1765 tris - 3090
- helmet polygon - 2038 verts - 3377 tris - 4042
- sword polygon - 350 verts - 352 tris - 700
GreeK_Hoplite
A pose Low_poly character redy for game for Unreal engine and Unity
Epic RIGG 5 + Humanoid rigg
- additional_Rigg
- jaw1
- tongue1-2
- eye_r1/l
- weapon_l/r
- skirt_front_1-3
- skirt_front_l/r_1-4
- skirt_l/r_1-4
- skirt_back_l/r_1-3
- skirt_back_1-3
- lace_01-03_1-7
- lace_front_1-9
- PBR textures TARGA 4k (1 UV)
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- Albedo + Alpha
- character polygon - 11179 Verts - 11861 tris - 21850
- spear polygon - 248 verts - 239 tris - 474
- shield polygon - 1730 verts - 1740 tris - 2992
- helmet polygon - 2961 verts - 4895 tris - 5902
Greek Heavy Hoplite D
Greek Royal Heavy Hoplite D A pose Low_poly character redy for game
Epic RIGG 5 + Humanoid rigg
- additional_Rigg
- eye_l/r
- j_01
- tong_01-02
- weapon_l/r
- cl_01-08_l/r
- cl_01-16_mid
- skrt_01-04_front
- skrt_01-04_back
- skirt_01-12_l/r
- PBR textures TARGA 4K (1 uv)
- Rougness
- Normal
- Metalic
- AO
- Albedo + Alpha
- character polygon - 12775 Verts - 13586 tris - 24932
- spear polygon - 252 verts - 241 tris - 478
- shield polygon - 1189 verts - 1238 tris - 2180
- helmet polygon - 2984 verts - 4150 tris - 5870
- sword polygon - 272 verts - 264 tris - 524
Greek_P_D
A pose Low_poly character redy for game
Epic RIGG 5 + Humanoid rigg
additional_Rigg
- jaw1
- tongue1-2
- eye_r1/l1
- weapon_l/r
- skirt_front_1-3
- skirt_front_l/r_1-3
- skirt_l/r_1-3
- skirt_back_l/r_1-3
- skirt_back_1-3
- PBR textures TARGA 4k (1 UV)
- Rougness
- Normal
- Metalic
- AO
- Albedo + Alpha
- character polygon - 12696 Verts 15269 tris - 24998
- spear polygon - 184 verts - 175 tris - 346
- shield polygon - 2395 verts - 2581 tris - 4138
- helmet polygon - 3354 verts - 5468 tris - 6530
ATHENIAN COMANDER
Low_poly character redy for game
- additional_Rigg
- jaw1
- tongue1-2
- eye_r1/l1
- weapon_l/r
- sk_front_1-4
- sk_front_01-04_l/r
- sk_front_side_01-04_l/r
- sk_side_01-04_l/r
- sk_back_01-04_l/r
- sk_back_01-04
- PBR textures TARGA 4k
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha
- character polygon - 13383 Verts - 14620 tris - 26212
- sword polygon - 410 verts - 416 tris - 808
- shield polygon - 2946 verts - 3239 tris - 5079
- helmet polygon - 3016 verts - 5586 tris - 6014
ATH_JAVELIN_THROWER
Low_poly character redy for game
- additional_Rigg
- eye_l/r
- j_01
- quiver
- tong_01-02
- weapon_l/r
- skrt_01-04_front
- skrt_01-04_back
- skirt_01-12_l/r
- PBR textures TARGA 4k
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha (for unity)
- low_poly character polygon 12265 Verts 15051 tris - 24264
- spear polygon - 118 verts - 117 tris - 214
- shield polygon - 1657 verts - 1832 tris - 2882
- helmet polygon - 2384 verts - 4754 tris - 4768
Price $339.99
ATHENIAN PACK D by Anvar
Number of textures 65
Texture dimensions 4k
Number of meshes/prefabs 59
Rigging: Yes
Animation count 137
Animation type list
UV mapping: Yes
Types of materials and texture maps (PBR)
ATHENIAN ROYAL GUARD
Athenian Royal Guard A pose Low_poly character ready for game
additional_Rigg
- jaw1
- tongue1-2
- eye_r1/l1
- weapon_l/r
- cloack_01-06_l/r
- sk_front_1-4
- sk_front_01-04_l/r
- sk_front_side_01-04_l/r
- sk_side_01-04_l/r
- sk_back_01-04_l/r
- sk_back_01-04
- PBR textures TARGA, for the whole character,
- including his weapon, has only 1 UV for easy operation
- from 4k
- - hair 4k
- - helmet-hair 2k
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha (for unity)
- super optimized character with a balance between quality and polygon conservation.
- A finished character with full equipment and weapons has a total of 25523 quads.
- low_poly character polygon 21054 Verts 28879 tris - 39571
- sword polygon - 256 verts - 250 tris - 496
- shield polygon - 895 verts - 944 tris - 1592
- helmet polygon - 3418 verts - 6091 tris - 6528
ATHENIAN HOPLITE
Athenian Hoplite A pose Low_poly character ready for game.
additional_Rigg
- eye_l/r
- j_01
- tong_01-02
- weapon_l/r
- cl_01-08_l/r
- cl_01-16_mid
- skrt_01-04_front
- skrt_01-04_back
- skirt_01-12_l/r
- PBR textures TARGA, for the whole character,
- including his weapon, has only 1 UV for easy operation
- from 4k
- - helmet hair 2k
- - hair 4k
- - beard 1k
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha (for unity)
- super optimized character with a balance between quality and polygon conservation.
- A finished character with full equipment and weapons (hairs and beard) has a total of 25413 quads.
- low_poly character polygon 21290 Verts 39537 tris - 39395
- spear polygon - 260 verts - 254 tris - 464
- shield polygon - 895 verts - 944 tris - 1592
- helmet polygon - 2884 verts - 4058 tris - 5670
- sword polygon - 240 verts - 234 tris - 464
ATH_PERIOIKOI_D
A pose Low_poly character redy for game
Epic RIGG 5 + Humanoid rigg
- additional_Rigg
- jaw1
- tongue1-2
- eye_r1/l1
- weapon_l/r
- skirt_front_1-3
- skirt_front_l/r_1-3
- skirt_l/r_1-3
- skirt_back_l/r_1-3
- skirt_back_1-3
- PBR textures TARGA 4k (1 UV)
- Rougness
- Normal
- Metalic
- AO
- Albedo + Alpha
- character polygon - 13085 Verts - 13973 tris - 25479
- spear polygon - 224 verts - 215 tris - 426
- shield polygon - 2091 verts - 2398 tris - 3690
- helmet polygon - 3717 verts - 5570 tris - 7090
ATH_COMANDER_D
A pose Low_poly character redy for game
- Epic RIGG 5 + Humanoid rigg
- additional_Rigg
- jaw1
- tongue1-2
- eye_r1/l1
- weapon_l/r
- sk_front_1-4
- sk_front_01-04_l/r
- sk_front_side_01-04_l/r
- sk_side_01-04_l/r
- sk_back_01-04_l/r
- sk_back_01-04
- PBR textures TARGA 4k (1 UV)
- Rougness
- Normal
- Metalic
- AO
- Albedo + Alpha
- character polygon - 13069 Verts - 14296 tris - 25594
- sword polygon - 338 verts - 344 tris - 664
- shield polygon - 3156 verts - 3449 tris - 5499
- helmet polygon - 3088 verts - 5673 tris - 6156
ATHENIAN_ROYAL
A pose Low_poly character redy for game
- additional_Rigg
- eye_l/r
- j_01
- tong_01-02
- weapon_l/r
- cl_01-08_l/r
- cl_01-16_mid
- skrt_01-04_front
- skrt_01-04_back
- skirt_01-12_l/r
- PBR textures TARGA 4k
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha
- character polygon - 11254 Verts 12020 tris - 22258
- spear polygon - 368 verts - 355 tris - 666
- shield polygon - 1014 verts - 1063 tris - 1830
- helmet polygon - 1460 verts - 1941 tris - 2890
- sword polygon - 606 verts - 618 tris - 1210
ATHENIAN ILOT WARRIOR D
Athenian ilote warrior D A pose Low_poly character redy for game
Epic RIGG 5 + Humanoid rigg
- additional_Rigg
- jaw1
- tongue1-2
- eye_r1/l1
- weapon_l/r
- hook_-_1
- lace_-_6
- belt_-_6
- skirt_front_1-4
- skirt_front_l/r_1-4
- skirt_l/r_1-4
- skirt_back_l/r_1-4
- skirt_back_4
- PBR textures TARGA 4k (1 UV)
- Rougness
- Normal
- Alpha
- Metalic
- AO
- Albedo + Alpha
- character polygon - 11813 Verts - 16683 tris - 23408
- sword polygon - 613 verts - 602 tris - 1200
- shield polygon - 1985 verts - 2161 tris - 3538
- helmet polygon - 1032 verts - 1017 tris - 1966
ATH_SPEARMAN_D
ATHENIAN SPEARMAN D A pose Low_poly character redy for game
Epic RIGG 5 + Humanoid rigg
- additional_Rigg
- eye_l/r
- j_01
- quiver
- tong_01-02
- weapon_l/r
- skrt_01-04_front
- skrt_01-04_back
- skirt_01-12_l/r
- PBR textures TARGA 4k (1 UV)
- Rougness
- Normal
- Metalic
- AO
- Albedo + Alpha (for unity)
- character polygon - 11161 Verts - 12225 tris - 22056
- spear polygon - 306 verts - 295 tris - 586
- shield polygon - 3133 verts - 3339 tris - 5636
- helmet polygon - 3102 verts - 5719 tris - 6097
ATH_HOPLITE_D
A pose Low_poly character redy for game
Epic RIGG 5 + Humanoid rigg
- additional_Rigg
- jaw1
- tongue1-2
- eye_r1/l
- weapon_l/r
- skirt_front_1-3
- skirt_front_l/r_1-4
- skirt_l/r_1-4
- skirt_back_l/r_1-3
- skirt_back_1-3
- lace_01-03_1-7
- lace_front_1-9
- PBR textures TARGA 4k (1 UV)
- Rougness
- Normal
- Metalic
- AO
- Albedo + Alpha
- character polygon - 10352 Verts 11032 tris - 20349
- spear polygon - 368 verts - 361 tris - 718
- shield polygon - 579 verts - 571 tris - 1090
- helmet polygon - 3230 verts - 5207 tris - 6280
Price $339.99
Steampunk set pack by HungryCat1985
Steampunk Aviator helmet:
- verts 6207
- tris 12096
- 4K textures
19th Century Vintage Telephone:
- verts 11943
- tris 22627
- 4K textures
Vintage Telegraph Key:
- verts 5920
- tris 11828
- 4K textures
Open Vintage Technical Book:
- verts 128
- tris 208
- 2K textures
Folding Bellows Camera:
- verts: 5432
- tris: 10106
- 4K textures
Steampunk set. Models are game ready. Wireframe can be seen on screenshots. All models have PBR textures. No animations, no lods, one prefab for each model.
- Steampunk Aviator helmet with goggles and radio
- 19th Century Vintage Telephone
- Vintage Telegraph Key
- Open Vintage Technical Book
- Folding Bellows Camera
Price $69.99
Hybrid Sci-Fi Horror Music Pack by Aleksis Tristan Shaw
10 seamlessly looping music tracks (16-bit, 44.1kHz wav files) and one shortened, alternate version track.
This pack contains 10 seamlessly looping music tracks (16-bit, 44.1kHz wav files) and 23 mins, 25 secs of original music.
This dark, hybrid orchestral pack is specifically designed for sci-fi horror and survival horror games with an emphasis on combat! Frenzied brass horns clash with prickly, aleatoric strings and brooding, distorted space pads to evoke a tension-filled atmosphere that's sure to compliment the harrowing action in your game!
One of the tracks include a shortened, alternate version.
TRACKLIST
Restless Reprieve (LOOP) [1:41]
Abyssal Waters (LOOP) [4:48]
Void Emanations (LOOP) [2:40]
Well to Hell (LOOP) [3:12]
Kernel Panic (LOOP) [1:30]
Infernal Habitants (LOOP) [1:20]
Infernal Habitants, v.2 no intro (LOOP) [1:13]
Spores of Malice (LOOP) [1:21]
Mass Extinction (LOOP) [1:33]
Dead Planet (LOOP) [3:01]
Black Hole Dissolution (LOOP) [2:15]
Price $15.00