Yarn Graph - Visual Scripting for Yarn Spinner 3 Dialogue System by Arawn
- Requires Unity 6 LTS
This Unity asset does not bundle any third-party binaries.
On first use—and only with your explicit consent—it can download and install the open-source packages listed below via the Unity Package Manager:
xNode — © 2014 – 2023 Siccity — MIT License
Repository (v1.8.0): https://github.com/Siccity/xNode
Full license text: https://github.com/Siccity/xNode/blob/master/LICENSE
Yarn Spinner — © 2015 – 2025 Yarn Spinner Tool contributors — MIT License
Repository (v3.0.0): https://github.com/YarnSpinnerTool/YarnSpinner-Unity
Full license text: https://github.com/YarnSpinnerTool/YarnSpinner-Unity/blob/main/LICENSE.md
Yarn Graph — Visual Scripting for Yarn Spinner 3 🎨🧶
Turn walls of plain-text scripts into a drag-and-drop canvas your whole team can read at a glance.
Why you’ll want this 😍
- ⚡ Instant onboarding for writers & quest designers – If they can draw a flow-chart, they can ship a fully-branching Yarn dialogue. No C# or Yarn markup needed.
- 👀 True “what-you-see-is-what-you-get” – Conditions, variables, jumps and VO line-IDs sit right on the node, so bugs pop out before you ever press Play.
- 🏗️ Scales from VN-style chats to RPG epics – Mix “one-node-per-line” clarity with “nested element” compaction to keep giant conversations tidy and performant.
- 🌉 Bridges every gap – Exports clean .yarn files for Yarn Spinner 2.5+, and imports legacy Yarn so you can revive old scripts with zero hassle.
Built-in power tools 🛠️
- 🔄 Decisions & Conditions – Unlimited options, per-option AND/OR logic, visited()/visited_count(), NOT gates, and more.
- 🪄 Variable wizardry – Declare, set, or pipe visited() results into variables with a single node.
- 🎛️ Command & Control – Native nodes for <<wait>>, <<run>>, <<jump>>, with auto-wiring so broken links can’t compile.
- 🎙️ Inline Voice-over IDs – Drop an AudioClip on a line; the exporter tags it with #line:ClipName so localisation just works.
- 🛡️ Error-proof exporting – One-click “Export Yarn” writes human-readable .yarn, de-dupes variables, and picks the true start node for you.
- 🌩️ Import feature still in Beta
Workflow in three steps 🚶♂️🚶♀️
- Right-click → Create → Yarn Graph – open the canvas and start dropping nodes.
- Link, nest, test – Play-test directly in Unity; every branch is evaluable in-editor.
- Hit Export Yarn 🚀 – your game-ready script appears beside the graph. Done.
What’s inside 📦
- 20 + ready-made node types (Dialogue, Decision, If/Else, Wait, Command, Variable, Jump, Stop… and more).
- Full source code (clean C#, no DLLs).
- PDF quick-start & example scenes.
- Comprehensive API to register custom nodes or inline tags for your own systems.
Requirements & Compatibility ✅
- Unity 2021.3 LTS or newer (any pipeline, Mono or IL2CPP).
- Yarn Spinner 2.5 +
Licensing & Support 🤝
- One seat-per-dev, unlimited game installs.
- Detailed docs, public issue tracker, and a friendly Discord channel with the dev.
Stop drowning in script files—paint your narrative instead.
Price $39.00
City Zombie4 by Andryuha1981
Textures pack map 4096x4096
three skins
7 materials
21 textures
Extra joints:
Jaw
The model contains 23 animations
attack (x5)
walking (x2)
running
Strafe LR (x2)
idle (x4)
death (x3)
rage (x1)
gethit(x4)
faces 18073
verts 17305
tris 33885
Price $15.00
Sci-Fi Weapons - Neon SciFi Rifles with 5 Skins per Weapon by 49Wares
Number of textures: 5 per Model + 1 for each skin
Types of textures: Albedo + Transparency, Normalmap, Metallic + Smoothness, Occlusion, Emission
Texture dimensions: 4096x4096
Number of prefabs: 15
PBR: Yes
LOD: Yes (4 LOD's per model)
Animated: Yes
Vertices and Triangles:
The value format is: Value_for_LOD0 - Value_for_LOD3
Weapons:
Rifle1 vertices: 25338 - 3446
Rifle1 triangles: 48566 - 6072
Rifle2 vertices: 19939 - 4459
Rifle2 triangles: 38846 - 8545
Attachements:
Average Vertices: 2500 - 380
Average Triangles: 5000 - 600
Minimum Vertices: 1569 - 206
Maximum Vertices: 7806 - 1127
Minimum Triangles: 3018 - 379
Maximum Triangles: 14110 - 1761
This pack contains 2 futuristic high quality Sci-Fi rifles that can be perfectly used for most SciFi games.
Each model has 4 LOD's and is therefore highly optimized.
The models have highly detailed 4K neon style PBR textures with many glowing parts.
All models are fully animated.
The glow color is fully customizable.
This pack contains a complete attachement system.
Each weapon is highly customizable and has:
- 3 Triggers
- 3 Scopes + base scope
- 5 Attachements (laser-blade, flashlight, flamethrower, stungun, laserpointer)
- 2 Barrelends (silencer, booster)
Each weapon comes with 5 easy to swap skins / texture variations:
- basic
- red camouflage
- graffitti
- smoke
- van gogh
This asset series may have additional skins and attachements added periodically.
In this case, the price will be increased.
Customers who already own this bundle will receive all other added models and updates for free.
For questions contact us on Discord: https://discord.gg/qzz2DrU9nV
All of our Sci-Fi Weapons from this series: https://assetstore.unity.com/lists/list-9072277876740
Price $15.00
Kayak Controller by RageRun Games
- 3 Kayak and Paddle Models with different colors (using same texture)
- Atlas Texture (128 x 128)
- Fully Functional Kayak Controller
- Demo Included
- Documentation Included
Kayak Controller – Paddle with Physics & Precision
Navigate rivers, lakes, or open waters with full control using this Kayak Controller — a physics-based paddling system for Unity built with realism, responsiveness, and modularity in mind. Whether you're creating a serene exploration game or an intense time-based river race, this controller provides the mechanics you need to bring kayaking to life.
It simulates kayak movement using real paddle strokes, visual leaning, and water interaction — powered by Rigidbody physics, customizable buoyancy points, and stroke-driven force application. Ideal for both first-person and third-person kayaking games.
🛶 Key Features:
- Physics-based paddle stroke movement (forward, draw, sweep)
- Adjustable buoyancy system with configurable points
- Directional drag and slope-based speed dynamics
- Visual lean system tied to input and momentum
- Modular paddle setup with splash and strike effects
- Water surface interaction support (calm or animated waves)
- Full support for gamepad, keyboard, and mobile input
- Works with any kayak or paddle model
- Clean, commented source code with editor-friendly settings
- Quick integration — drag, assign water, and paddle away
NOTE
This package uses Cinemachine and the Animation Rigging package, so it's recommended to import it into a new, empty Unity project. You may receive a prompt asking to override project settings.
The asset is developed using Unity 2022, so please ensure you're importing it into Unity 6 only. Support for earlier Unity versions will be added in upcoming updates.
This package also uses the free Crest Water System (for the Built-in Render Pipeline). The publisher offers separate versions for URP and HDRP as well.
- The URP version uses a free water plugin available on the Asset Store.
- The HDRP version uses Unity’s built-in water system.
Please make sure to import only the relevant packages according to your project's render pipeline.
📩 Contact:
Email: ragerungames@gmail.com
Discord: https://discord.com/channels/1207445320192237628/1207446239126356068/1212813520454950922
🧰 Check out my other assets:
https://assetstore.unity.com/publishers/68658
Price $15.00
Toon Golden Valley by SICS Games
• 15 Main Atlas Textures (4096x4096), shared by most models (plus alternate texture)
• 8 Background Textures (2048x2048), used by Background Mountains
• 7 Terrain Textures (2048x2048)
• 11 Miscellaneous Textures (Ramps, Masks, Noise Textures)
• Most models have a low polygon count, ranging from <50 tris (small rocks & grass models) to ~6400 tris (Largest Tree)
• Most of the models have LOD's implemented
• Custom Toon Shaders (Simple, Vegetation, Terrain, etc.)
Suggestions? Questions? Get in touch with us:
◙ Featuring ◙
• 373 Prefabs, ranging from cliffs and stones to vegetation, trees and particle systems.
• 3 Demo Scenes, two showcasing the environment with sunny and overcast atmospheres presented in the promo assets (post-processing profiles included), and one grid-based scene with all the assets laid out for easy viewing.
• Custom Vegetation Shader with features like wind sway and leaf jitter, and centralized control via a WindManager script.
• Custom Stone Shader with features like edge wear and top-surface terrain blending.
◙ Asset list ◙
• Vegetation Assets •
(x131) Plants, Flowers, Ivy & Trees
Vegetation Assets include:
(x58) Trees consisting of Beech and Birch types, including Saplings, Trunks, Dry Logs and Branches
(x44) Plants that include Grass, Flowers, Bushes, Leaves and Ivy
(x11) Mushrooms
(x18) Billboards
• Buildings •
(x38) Modular Building Pieces that include Beams, Walls, Roofs, etc.
(x20) Interior Props
(x11) Presets that include Houses, Mill and Interiors
• Rocks •
(x43) Rock Assets:, ranging from small Stones, to different sized Rocks and Cliffs, all having the option of a material that blends with the terrain.
• Props •
(x118) Miscellaneous Props: Food items, Utensils, Crates, etc.
• Other Assets •
(x2) Hand-Painted Skyboxes (Day/Night variants)
(x4) Background Assets: Mountains and Hills
(x8) Particle Systems: Rain, Wind Trails, Fog, Falling Leaves, Sun Shafts, etc.
This package works seamlessly with other environments from the collection:
Support and Community:
Discord • Forum • Twitter • Mail
Price $56.00
Dirty Sand Terrain PBR 1 by 32cm
Textures 73
8 different seamless PBR textures.
4096x4096px size with Albedo (also with smoothness in alpha), Normal, Displacement, Roughness, Metalness, AO. PNG and TGA seamless textures. HDRP mask included. Compress them at you liking.
Textures consist in a mix of sand, stones, dirt and shells
All ready for tessellation shaders.
Suitable for wastelands,deserts, beaches, rivers, lakes, etc...
Price $4.99
Ground terrain beach sand PBR 2 by 32cm
Textures 80
8 different seamless PBR textures.
4096x4096px size with Albedo (also with smoothness in alpha), Normal, Displacement, Roughness, Metalness, AO. PNG and TGA seamless textures. HDRP mask included. Compress them at you liking.
Textures consist in a mix of sand, stones, dirt and shells
All ready for tessellation shaders.
Suitable for beaches, rivers, lakes, etc...
Price $4.99
Rooftop AC hvac unit 2 by 32cm
Polys 160000
Textures 22
Prefabs 4
Meshes 6
Roof AC hvac. Real scale but scale as you needs. 2 materials. Comes as full mess or with separated fans in case they need to be animated. 2 sets of colors.
Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness, AO and also unity HDRP mask. Compress them to your liking.
Total tris 160000. 80000 verts.
Suitable for rooftops, exteriors, cities, etc..
Price $6.99
Old and Rusty Solar panel pack by 32cm
Polys 4000
Textures 6
Prefabs 9
Meshes 3
Rusty and old solar panels set. Real scale but scale as you needs. 1 material. 3 meshes. 3 different panels for a total of 9 objects.
Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness. AO and also unity HDRP mask. Compress them to your liking.
Total tris 4000. 2000 verts.
Also separated mesh if it need to be animated.
Suitable for rooftops, exteriors, cities, apocaliptyc scenes, etc..
Price $4.99
Solar panels pack by 32cm
Polys 4000
Textures 6
Prefabs 9
Meshes 3
Solar panels set. Real scale but scale as you needs. 1 material. 3 meshes. 3 different panels for a total of 9 objects.
Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness, AO and also unity HDRP mask. Compress them to your liking.
Total tris 4000. 2000 verts.
Also separated mesh if it need to be animated.
Suitable for rooftops, exteriors, cities, etc..
Price $4.99
Forest Ground Textures PBR 10 by 32cm
Textures 72
8 different forest ground seamless PBR textures.
4096x4096px size with Albedo (also with smoothness in alpha), Normal, Displacement, Roughness, Metalness, AO. PNG seamless textures. HDRP mask included. Compress them at you liking.
Textures consist in a mix of grass textures, soil, moss, dead leaves and plants. Good to detail your terrains.
All ready for tessellation shaders.
Suitable for forest, fields, tundra, farmlands, gardens, steppes, summer, highland etc...
Price $4.99
Extreme Fighter Anim Set Vol 5 by MotionDezire
Number of Animations: 199
Animation Types : Root Motion
🔥 Hand-to-Hand Combat Mastery
Unleash devastating martial arts techniques with an extensive variety of hand-to-hand combat animations. From powerful punches and kicks to reactive defensive maneuvers and fluid counters, every movement is designed for smooth transitions and a highly realistic brawler experience.
⚔️ One-Handed Weapon Combat
Slice through enemies with precision using fast and fluid sword strikes. These animations are perfect for agile warriors and skilled swordsmen, offering dramatic finishes and seamless motion that bring your character to life.
🔨 Two-Handed Weapon Attacks
Crush enemies with the raw force of two-handed hammer strikes. These heavy, ground-shaking animations are ideal for powerful, tank-style characters who dominate the battlefield with every swing.
🦸 Superhero Combat Animations
Bring superhuman power into your game with acrobatic, high-energy combat animations. Aerial strikes, stylish flips, and dynamic superhero poses add flair and intensity, ideal for super-powered characters and epic showdowns.
Note - Screen Shot Background and Video Background is not Included in Project , it’s only representing Animations
Price $39.99
Low Poly Wheel Pack by Eastern imperial eagle
Meshes&Materials:
20 disk meshes.
1 tire mesh.
4 textures.
5 materials.
Poly count:
Tire: 560 trises.
BrakeDisc&Calliper: 1308 trises.
Rims: 715~2280
This pack contains 20 unique low poly wheel models, ideal for use in stylized, mobile, or low-performance games. Whether you're working on a racing game, car customization system, or vehicle-based sandbox project, this wheel pack gives you a variety of designs to match different vehicle types.
All models are optimized for performance and ready to use out of the box. Clean topology, consistent scale, and easy-to-use prefabs make integration simple and fast.
Use these wheels as-is or customize them to suit your project’s unique style.
Price $20.00
NeoUrban Building Kit by Carthage Studio
Number of Materials : 53 Materials
Vertices Count : In description
Number of meshes/prefabs : 14
Rigging: Yes/No
UV mapping: Yes
Types of materials and texture maps : PBR
Premium collection of stylized, futuristic buildings. The NeoUrban Kit includes all assets from Vol.1, Vol.2, and the iconic Twin Towers with skybridge , offering over 20 modular skyscrapers inspired by dystopian, cyberpunk, and anime-influenced design.
Each model is crafted with clean topology, PBR materials, and glowing emissive textures to bring your city scenes to life. Whether you're creating cinematic skylines, VR metaverses, or real-time game environments, this bundle delivers maximum visual impact with optimized performance.
✅ What’s Inside:
- 14 buildings across 3 full asset packs
- 2 unique bridge-connected towers (Twin Towers)
- Mid-to-low poly, modular structures for custom layouts
- Emissive night-time windows and cyberpunk styling
- PBR Textures: Albedo, Normal, Roughness, Emissive
- Unity URP & HDRP ready
- Ideal for PC, VR, AR, and mobile
🔗 All buildings are fully compatible and designed to be used together for immersive, layered cityscapes.
Pack Includes :
- 5 modular building models (low to mid-poly) :
- Building 2 : 88168 Vertices
- Building 4 : 20072 Vertices
- Building 5 : 6345 Vertices
- Building 6 : 16777 Vertices
- Building 7 : 28125 Vertices
- 7 modular building models (low to mid-poly) :
- Building 1 : 101217 Vertices
- Building 2 : 185078 Vertices
- Building 3 : 119862 Vertices
- Building 4 : 47714 Vertices
- Building 5 : 136630 Vertices
- Building 6 : 182139 Vertices
- Building 7 : 188540 Vertices
- 2 modular Towers :
- Tower 1 : 230173 Vertices
- Tower 2 : 248037 Vertices
Price $29.90
PIDI - Strategy Props: Vegetation and Forests by Irreverent Software - PIDI
- 68 unique models including pine trees, spruces, maples, ash trees, dead logs, cactuses, palm trees and more
- 3 different variations for many of the trees (Autumn, default and Winter)
- Hand painted in Substance Painter
- 40-120 triangle counts for each model (individual plants) and 400-800 triangles for grouped elements.
- 132 prefabs in total
- 3 diffuse maps at 2048x2048 resolution
- 1 normal map at 2048x2048 resolution
- 1 metallic - smoothness map at 2048 x 2048
This collection of vegetation and forest models is perfect for prototyping all sorts of games, whether you are working on an RTS, city-building, isometric or mobile friendly project.
With very low polygon counts yet packing a lot of detail and quality, this pack offers a consistent, hand-painted semi-realistic style that can easily fit your workflow.
Many of the trees included have variations for different seasons so that you can build better biomes, and are offered as individual items (so that they can be placed easily in Unity's terrain system) and as small grouped meshes.
We are always trying to work on new projects like these, so if you have an idea or suggestion for which packages you would like to see next, please let us know!
Price $40.00
Useful Plugins v1 by Dmitrii Kutsenko
This set of plugins allows you to automatically generate colliders for complex objects.
Work just as quickly and efficiently with a large number of light sources in a scene.
Automatically find and convert a large number of shaders in a project.
For example, Mobile to Standard.
More convenient Conversion from URP/Built-in render pipeline to HDRP and vice versa.
Also find problematic objects with a large number of polygons in the scene for optimization.
News, support, updates
Telegramm (Very New)
This package includes:
1 Automatic collider generation (KCG_ColliderUtilities)
This Plugin generates collisions based on the vertex cloud of your mesh for Type 1 Type 2 it generates collisions based on long polygons Be careful with the number of collisions that the plugin generates, as it does not always perfectly clear unnecessary collisions, so check this yourself additionally
2 Render Pipeline Converter (KCG_RenderPipelineConverter)
3 Automatic texture assignment (KCG_AutoTextureAssigner)
These plugins allow you to convert even those projects that are not quite compatible with other render pipelines, the first plugin allows you to convert all materials to the desired render pipeline, and the second allows you to automatically assign all missing textures from materials (provided that they have the same names and a good file structure) in some cases these plugins save up to 95% of your time when switching to other render pipelines
4 Bulk Material Converter (KCG_MaterialConverter)
This plugin shows how many materials are in the selected folder and what shaders they have, by checking the box next to one or more you can convert them to any others, this plugin is also very convenient when switching to other render pipelines or simply for analyzing materials in your project
5 Bulk rename files (KCG_FileRenamer)
This plugin is useful for bringing order to the project
As it allows you to quickly rename a large number of files
6 Finder of high poly objects in the scene (KCG_HighPolyObjectFinder)
This plugin allows you to set a threshold to find high-poly objects in a scene.
The plugin is useful for optimizing large scenes and allows you to find problematic geometry with a large number of polygons.
7 Efficiently work with all light sources in a scene (KCG_LightSourceAnalyzer)
This Plugin shows and groups all light sources with the same intensity in order to quickly adjust the intensity for the entire scene (for example, if you decide to make a night scene and need to quickly reconfigure all the light sources, or if you switched to another rendering pipeline and need to increase or decrease the intensity of all light sources)
Price $29.99
Game VFX - Magic Circle Dissolves by EricWang
Pack includes 12 VFX prefabs,
Magic circle dissolution effect made using Unity particle system, including 12 different magic circle effects,
You can freely enlarge, reduce and rotate VFX
Texture dimensions: 1024*1024
Types of texture maps:PNG,TGA
Unity Version:2022.3.45f1
Render Mode:URP
Built-In and HDRP also works
Price $8.99
Simple Office Set by SpaceZeta
All objects use Unity's Autodesk Interactive shader, with Base color, Roughness, Metallic and Normal maps at 2K resolution. You can also use the same texture maps with any other PBR shader that supports the used texture inputs, such as if you're upgrading to a different render pipeline.
Prefabs of each object in each color variation are included with a basic collision set up.
Includes:
- Desk | 64 tris
- Desk Panel | 44 tris
- Desk Drawers | 80 tris
- Desk Cabinet | 74 tris | *Doors can be opened
- Desk Cabinet Shelving | 28 tris (top base) + 6 tris (single shelf) | *Shelves are modular
- Desk Chair | 1738 tris | *Wheels can be animated independently as well as the seat
*Most objects share the same material (M_DeskSet) with 6 color variations, except for the chair, which has its own material (M_ChairDesk) with 5 color variations
This pack contains 6 different pieces of office furniture in multiple colors, using PBR textures to deliver a realistic, high quality look to each object while keeping a low poly count. Some objects also come with movable parts for you to animate according to your needs.
The materials included in the pack use Unity's Autodesk Interactive shader for the Built-in Render Pipeline, but they can easily be converted to the equivalent shader (HDRP Autodesk Interactive or URP Autodesk Interactive) if you want to use this pack with another render pipeline. You can also use the provided texture maps with other custom shaders, as long as they use the same texture inputs (Base color, Roughness, Metallic and Normal maps).
Price $10.00
Bullet Trail Renderer by EpsilonDelta
- Minimum Unity Editor version is 2021.3.17
- Compatible with all render pipelines
- Mesh is generated on CPU
- Correctly calculated UVs (tiled, stretched...) and lighting data (normals, tangents)
- Optimized for performance, no memory allocation per frame
- No setup, no external dependecies
- Has assembly definition file (.asmdef), encapsulated in its own namespace
- Source code available (no .dll),
- Scripting API provided
Bullet Trail Renderer is a component that renders a trail behind a moving object. It provides Width Over Time and Color Over Time effects that are better suited for bullet trails than Over Length effects of built-in TrailRenderer.
Comes with all standard features of a renderer such as materials, UVs, lighting data.
Includes a Demo with a working example.
Bullet Trail Renderer is optimized and you can use hundreds of simple bullet trails with minimal impact on performance and zero garbage generation per frame.
Price $17.50
Goblin demon creature modular unit Demo by charttyp
Prefabs: 1
Rigging: Yes
Animations: 5
Number of textures: 12 (color and normal maps)
Texture dimensions: 2k
Textures: Handpainted
UV mapping: Yes
Lod information: 1 lvl
Full version: Goblin demon creature modular unit
This Demo contain:
- basic model
- 8 armor elements from diferent armor sets
- 1 weapon
- 5 animations (example animations in video)
I would appreciate if you would rate and comment my work and if you have any questions or suggestions feel free to maile to me or visit my discord.
charttyp@gmail.com
Instagram (game assets and miniatures)
Price $0.00