Vampire01Pack by Bir_Studio
Number of Unique Meshes: 1
Vertex Count: 19111
LODs: (No)
Rigged: (Yes)
Number of Animations: 18
Number of Materials: 3
Number of Textures: 4
Texture Resolutions: Normals, Ao, Albedo, Metallic, ID (4096-4096)
Supported Development Platforms:
• Windows: (Yes)
• Mac: (Yes)
Ideal for horror, survival, medieval, post-apocalyptic, shooter and RPG projects looking for a high-quality fantasy undead enemy.
Price $20.00
Stylized Lowpoly Male - Modular Character by BundleSmith
- Highly optimized for quick use and customization
- 148 Unique low poly models
- Models ~20-2800 Tris
- 512x512 Color palette for texturing and smoothness
- FBX File included
- Colliders not setup
- Using Unity Toon Shader
- Animations not included
◼ - Pack Content - ◼
Models use a simple palette for coloring, easily customizable using FBX file. Optimized and ready to be used.
Only includes male character parts. Animations not included.
◼ - Models- ◼
Beard x10 ~20-180 tris
Ears x5 ~150 tris
Eyebrows x12 ~ 50 tris
Eyes x14 ~ 50 tris
Hair x13 ~ 100-250 tris
Feet/Shoes x16 ~500-800 tris
Hands/Gloves x13 ~ 400-2800 tris
Head/Helmet/Mask x24 ~ 200-800 tris
Legs/Pants/Shorts x18 ~ 600-900 tris
Torso x22 ~ 1000-1400 tris
Stand x1 - 1280 tris
◼ - Compatibility - ◼
- Models work in any rendering pipelines
- Animations not included
Price $18.99
Free 30 Sci-fi Space Tracks Music Pack by alkakrab
Audio file types: wav
Sample rate: 44100
Bit depth: 24bit
Loopable: Yes
Additional: Stereo
30 Sci-fi Space Tracks Music Pack
This Pack Contains:
- 30 Sci-fi Space Style Tracks + Loops
Features:
- Loops - Looped and Non-Looped versions of ALL Tracks!
Formats:
- Wav
- mp3
- ogg
All tracks are original and human made, no AI was used in the creation process.
License Info:
Free for commercial use.
You won't face any problems with your game's Youtube videos.
If you have some questions, contact me at alkakrab04@gmail.com
Price $0.00
Goliath – Corrupted Horror Boss by Serhat Yucekaya
- Textures: 12 total
Types: BaseColor, Mask Map, Normal Map - Texture Resolution: 4096 × 4096 (4K)
- Materials: 4
- Geometry:
Total Triangles: 34,656 - Animations: 11 total
Acid Attack
Attack Left
Attack Mid
Attack Right
Attack Right To Left
Charge Start
Charge Loop
Get Damage
Idle
Idle 2
Stun - Audio (SFX): 12 clips included
Examples: swings, hits/impacts, breathing/idle sounds, groans, charge - Demo Scene: Yes
Includes a ready-to-test scene with character setup, animations, particles/VFX, and basic controls for quick preview and integration
This package includes one boss character with a dark gothic fantasy style grotesque, creepy, and intimidating.
Great for:
- Souls-like and Action RPG boss battles
- Dark fantasy dungeons, ruins, and arenas
- Works well in RPG, Fantasy, Horror, and Souls-like project
- Cutscenes and showcase encounters
Includes a solid combat animation set, so you can quickly set up common boss behaviors:
- idle variations, charge phases, directional attacks, hit reactions, and stun states.
Price $29.99
Gameptics by Space Cat Games
No extra setup required. Gameptics works out of the box and does not require manual Xcode/Gradle/AndroidManifest edits. Calls are editor-safe, and unsupported devices fall back gracefully.
iOS:
- On iOS 13+ with CoreHaptics available, patterns are generated natively with intensity and sharpness control, including curve-driven playback.
- When CoreHaptics is not available, Gameptics falls back to UIKit feedback generators (impact feedback) for consistent results.
Android:
- On API 26+ (Android 8.0+), Gameptics uses VibrationEffect for amplitude-controlled waveforms and custom patterns.
- On older Android versions, it falls back to standard vibration to preserve compatibility and avoid runtime issues.
Gameptics (Game + Haptics) is a lightweight cross-platform haptics toolkit for Unity. It lets you design tactile feedback as reusable Signals and Sequences (duration, intensity, sharpness, plus optional curves) and play them on iOS and Android with automatic device-aware fallbacks.
Highlights
- Cross-platform by default
- iOS (10+ and iPhone 7 or newer) and Android (5.0+)
- Automatically adapts to what the device can actually do
- Safe fallbacks on unsupported devices (no crashes, no surprises)
- When advanced haptics are not available, it still uses regular vibrate-style feedback where possible
- Authoring that stays consistent across platforms
- Signals: duration + intensity + sharpness
- Optional intensity and sharpness curves over time for richer patterns
- Sequences: chain multiple signals with per-step delays for crisp rhythms, UI feedback, combos, warnings, celebrations, and more
- Great for everything from subtle taps to stronger vibrate patterns for impacts and alerts
- Simple, practical control
- One manager entry point for playback
- Global enable/disable toggle (with optional PlayerPrefs persistence)
- Built-in cooldown to prevent haptic spam
- Optional cancel-previous behavior so new feedback can interrupt the old one
- Stop playback instantly when you need to
- Editor-friendly workflow (fast iteration)
- Gameptics Preview window to prototype a signal or a sequence quickly
- Reorder sequence steps and tweak timings without friction
- Editor preview with a buzz-like audio demo so you can iterate even without a device
- Copy tools to move patterns into your project instantly:
- C# expression (paste into code)
- JSON (store/share patterns)
- Inspector-ready clipboard data (paste directly into compatible fields)
Included presets
- Selection - A subtle, short tap for UI interactions. Designed to feel responsive without becoming annoying when used often.
- Success - A clean double pulse for confirmations: button accepted, purchase complete, level cleared, perfect timing.
- Warning - A longer, attention-grabbing buzz that feels more like caution than an error. Great for low health, risky action, or timer pressure.
- Failure - Two sharp pulses that feel clearly negative and immediate. Good for wrong action, blocked interaction, or missed input.
- Light / Medium / Heavy Impacts - One-shot impacts with increasing weight. Perfect for hits, collisions, landings, punchy UI, or physics moments.
- Rigid Impact - A crisp, snappy click-like impact. Useful when you want a very mechanical, precise feel (toggle, snap, lock-in).
- Soft Impact - A gentler, rounded tap. Great for subtle UI, cozy interactions, or calmer games where heavy haptics feel out of place.
- Fanfare - A short celebratory pattern with a rising feel. Works well for achievements, streaks, loot moments, and progression beats.
- Sad Trombone - A longer, descending, comedic failure cue. Ideal for playful losses, silly mistakes, or oops moments.
Setup
- Designed to be drop-in simple: no manual Xcode or AndroidManifest edits required.
- Self-contained and editor-safe: on unsupported platforms it becomes a no-op instead of throwing errors.
Looking for alternatives?
- If you want a free version, grab Mobile Haptic Feedback by Solo Player.
- If you want a more enthusiast-level, advanced take, check Hapthicks.
If you want a practical, reliable way to add good-feeling haptics and vibrate feedback without turning your project into a platform-specific mess, -
Gameptics is a comfortable choice.
It is fast to integrate, easy to iterate on, and delivers consistent tactile results you can ship with confidence.
Price $6.66
Cartoon - Bear by Red Deer
Number of textures: 22
Texture dimensions: 2048x2048, 512x512
Minimum polygon count: 4200 tris
Maximum polygon count: 14200 tris
Number of meshes/prefabs: 6/28
Rigging: YES
Animation count: 86
Animation type: IP/RM
UV mapping: Yes
LOD information: No LOD
Types of materials and texture maps: PBR
This asset has cartoon BEAR FAMILY models - Male, Female, Cub.
The models has 47 bones and 14000 tris.
Texture maps (4 color variations) - albedo, AO / metallic / roughness, normal map (all 2048x2048).
Separate model for mobile phones with 4500 triangles.
80+ animations (IP/RM):
Attack (bite, front, left, right, move left, move right), hit (front, back, middle), death (left, right), idle 1-6, eat, eat dig, drink, lie 1-2, sleep, sitting 1-3, standing (start, end, ldle 1-2, attack 1-2, hit, death), 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), swim (enter, front, left, right, back, back left, back right ), turn (left, right), turn 180 (left, right ).
The animator controller is missing.
If you have questions, then write to the mail:
RedDeer3D@gmail.com
Price $20.00
Low Poly Sci-Fi Defense Devices Pack D-002 by Ozea Studio
- Number of unique meshes: 12
- Number of prefabs: 12
- Polygon count: From 556 to 6,004 triangles
- Average polygon count: ~2,200 triangles per asset
- Rigging: No
- Animation: No
- UV mapping: Yes
- LOD information: No
- Types of materials and texture maps: Standard Unity Materials (colors only, no textures)
- Requirements: None (works with any Render Pipeline: Built-in, URP, HDRP)
Low Poly Sci-Fi Defense Devices – Pack D-002
This pack contains 12 stylized low poly sci-fi defense device assets designed to create believable and readable security systems in futuristic environments.
It is ideal for sci-fi facilities, space stations, military bases, and high-tech interiors requiring defense, surveillance, and access control elements.
The assets focus on gameplay clarity and modular placement, allowing you to easily build interactive and defensive areas without visual clutter.
All models follow the same clean low poly sci-fi style and are fully compatible with the other D-Series and Alphabet Sci-Fi packs.
Key Features:
- 12 sci-fi defense and security device assets
- Designed for surveillance, security, and defensive gameplay areas
- Clean stylized low poly design
- Standard Unity materials (easy color customization)
- Optimized for Mobile, VR, and AR projects
- Seamless integration with other Alphabet Sci-Fi packs
Pack Content:
Wall turret, surveillance cameras (wall and ceiling), scout drone, shield generator, sensors, radio emitter, access keypad, mine, grenade, and warning light module.
Price $9.99
Cartoon Terrain Shader 6.3 by Brian Valentin-Ranc
Performance Data
- Draw Calls: Only 1 call per terrain patch (verified via Frame Debugger).
- Memory Footprint: Optimized for B10G11R11_UFloat format to minimize VRAM usage.
- Compatibility: Fully supports URP (Universal Render Pipeline) & the new Render Graph.
What’s inside?
- The Master Terrain Shader Graph. (With few subgraphs to optimize the workflow)
- Optimized Demo Scene to test the tool.
- Technical documentation for quick integration.
- Performance presets for different mobile tiers (Low, Mid, High).
Key Features
- Unity 6.3 Native: Using the latest Terrain Shader Graph features, no code required.
- Ultra-Mobile Optimized: Engineered to maintain high framerates on entry-level iOS and Android devices.
- SRP Batcher Ready: Massive CPU overhead reduction through perfect compatibility with the modern render pipeline.
- Single-Pass Blending: Ultra-lightweight texture blending algorithm to prevent the "Overdraw" that drains mobile batteries.
- Native Workflow: Sculpt and paint directly in the Unity Editor. Very useful for Level Design (keeping a cool visual !)
How to use
- Painting using Terrain Layers
- Modify colors & parameters in the main Material
Check all the details in Technical details (below !)
Price $49.99
RPG Creation Kit 2 by silvematt
- FPS & TPS Controllers: seamlessly synced to let you switch prespective at anytime.
- Advanced AI: driven by Behavior Trees and Goals. Create living NPCs with routines and creatures that inhabit your world.
- Persistent AI : allow NPCs to traverse the world autonomously, allowing for a dynamic world and random encounters.
- Behavior Trees: design complex AI behaviors with ease. Includes tools to create custom logic and a library of ready-to-use trees that can be instantly applied to your NPCs.
- Quest System: that lets you create deep, complex and branching storylines, along with side quests.
- Dialogue System: node-based dialogue supporting complex branching, skill checks, and reputation-based responses.
- Open World, Streaming and Interiors: for building massive open worlds, managing cells, distant rendering, and interior (such as dungeons) transitions.
- Combat & Magic: that can be easily tweaked via formulas, stats and locational damage.
- Inventory & Equipment: slot-based management for equipment, weight-based inventory.
- Item System: ammo, equipment, consumables (potions, food), key items, meele/ranged weapons, and more!
- Effects & Consumables: dynamic system for temporary enhancements, damage-over-time (such as poison), and consumable utility.
- Day/Night cycle: fully integrated Day/Night cycle that can directly influence AI schedules and world states.
- Compass & Quest Markers: dynamic compass system with auto-updating Points of Interest (POIs) and Quest Markers.
- Mounts: customizable riding mechanics for horses or creatures, usable by both player and AI.
- Reputation & Factions: that lets you track relationships, alliances, and rivalries between Player->Factions and NPCs->Factions.
- Events & Consequences: Trigger world-changing states and narrative consequences based on player and NPCs actions.
- Save System: Robust Save/Load system tracking the whole world state, including AI, inventory, items in world, and quest progress.
- Character Creation: for defining player appearance, starting class and stats.
- Looting & Stealing: loot items in the world, containers (such as chests), set ownership to items and allow for risk-based stealing mechanics.
- Trade System: vendor logic with buy/sell multipliers, stock refreshment, and currency handling.
- Books & Notes: Interactive interfaces for readable items that can trigger quests, teach spells, or allow for enviromental storytelling.
- XP, Level up and Attributes: configurable XP curves, level-up logic, and attribute point distribution.
- Sneaking & Pickpocketing: visibility-based detection logic, sneak attacks, and pickpocketing systems
- Firearms & Throwables: the weapon system supports firearms such as pistols, rifles and throwables like grenades to allow for shooter RPGs as well!
- Scripting Support: extensible APIs and Event Hooks allowing developers and non-programmers to add custom logic and extend core systems.
- Database System: for all object types including items, cells, dialogues and behaviors.
- Powerful Editor Tools: specialized inspectors and Editor Windows designed to automate configuration and streamline the workflow.
- Support for DLCs and Post-Game content: the World and Save architecture allows you to seamlessly add new content, including items, locations, and worldspaces, into existing playthroughs.
- And much more: play the demo now to explore all the features, and join the discord server to ask questions!
Your RPG starts here.
Website | Demo | Documentation
Includes the Demo, source code and all of its components (assets, animations, scripts, etc.)
The RPG Creation Kit is a toolset designed to make deep, complex RPG game development easier and more accessible. RPGs are known for their complexity, especially on the programming side, but you can now focus entirely on creativity and game content, the hard work is already done and ready for you to use.
No coding is required to get started!
The project is designed to give you all the elements you need to create either a simple or highly complex, branching RPG game, with thousands of NPCs, open-world, multiple questlines, factions, locations, outcomes, and world-changing events.
The Kit is designed with a user-friendly approach, featuring multiple Editor Windows and Inspectors that handle the technical heavy-lifting for you.
Features:
- FPS & TPS Controllers: seamlessly synced to let you switch prespective at anytime.
- Advanced AI: driven by Behavior Trees and Goals. Create living NPCs with routines and creatures that inhabit your world.
- Persistent AI : allow NPCs to traverse the world autonomously, allowing for a dynamic world and random encounters.
- Behavior Trees: design complex AI behaviors with ease. Includes tools to create custom logic and a library of ready-to-use trees that can be instantly applied to your NPCs.
- Quest System: that lets you create deep, complex and branching storylines, along with side quests.
- Dialogue System: node-based dialogue supporting complex branching, skill checks, and reputation-based responses.
- Open World, Streaming and Interiors: for building massive open worlds, managing cells, distant rendering, and interior (such as dungeons) transitions.
- Combat & Magic: that can be easily tweaked via formulas, stats and locational damage.
- Inventory & Equipment: slot-based management for equipment, weight-based inventory.
- Item System: ammo, equipment, consumables (potions, food), key items, meele/ranged weapons, and more!
- Effects & Consumables: dynamic system for temporary enhancements, damage-over-time (such as poison), and consumable utility.
- Day/Night cycle: fully integrated Day/Night cycle that can directly influence AI schedules and world states.
- Compass & Quest Markers: dynamic compass system with auto-updating Points of Interest (POIs) and Quest Markers.
- Mounts: customizable riding mechanics for horses or creatures, usable by both player and AI.
- Reputation & Factions: that lets you track relationships, alliances, and rivalries between Player->Factions and NPCs->Factions.
- Events & Consequences: trigger world-changing states and narrative consequences based on player and NPCs actions.
- Save System: robust Save/Load system tracking the whole world state, including AI, inventory, items in world, and quest progress.
- Character Creation: for defining player appearance, starting class and stats.
- Looting & Stealing: loot items in the world, containers (such as chests), set ownership to items and allow for risk-based stealing mechanics.
- Trade System: vendor logic with buy/sell multipliers, stock refreshment, and currency handling.
- Books & Notes: interactive interfaces for readable items that can trigger quests, teach spells, or allow for enviromental storytelling.
- XP, Level up and Attributes: configurable XP curves, level-up logic, and attribute point distribution.
- Sneaking & Pickpocketing: visibility-based detection logic, sneak attacks, and pickpocketing systems
- Firearms & Throwables: the weapon system supports firearms such as pistols, rifles and throwables like grenades to allow for shooter RPGs as well!
- Scripting Support: empowers developers and non-programmers to access core functionalities effortlessly through Editor Windows, APIs and Event Hooks.
- Database System: for all object types including items, cells, dialogues and behaviors.
- Powerful Editor Tools: specialized inspectors and Editor Windows designed to automate configuration and streamline the workflow.
- Support for DLCs and Post-Game content: the World and Save architecture allows you to seamlessly add new content, including items, locations, and worldspaces, into existing playthroughs.
- And much more: play the demo now to explore all the features, and join the discord server to ask questions!
Start Creating Now!
Price $159.99
Layer Shifter: 2D Sorting & Runtime Manager by itsMakingThings
- Type: Editor Window + Runtime Component.
- Compatibility: Unity 2022.3+ (LTS recommended) including Unity 6+
- Dependencies: Requires TextMeshPro (included in Unity by default).
- Undo Support: Full Undo/Redo support for all operations.
Stop fighting with Sorting Orders in the Inspector.
Layer Shifter is a professional workflow tool designed to streamline 2D and 2.5D Unity projects. It allows you to visualize and manipulate the "Order in Layer", "Sorting Layer", and "GameObject Layer" of entire hierarchies at once - working on both Scene objects and directly inside Prefabs.
🚀 CORE FEATURES 📊 Visual Results Dashboard
- Hierarchy Visualization: Sorting Groups are highlighted in Gold and children are indented for clear structure.
- Scrubbable Inputs: Click and drag to visually adjust Sorting Orders in real-time. Hold 'Shift' to snap to increments of 5.
- Sort & Search: View all renderers in a sortable list. Identify Z-fighting instantly.
🛠️ Smart Bulk Operations
- Target Modes: Switch between "Roots & Groups" (treats characters as single units) or "All Renderers" (drills down for internal fixing).
- Shift: Add/Subtract sort orders while preserving relative depth.
- Distribute: Automatically assign incremental sort orders to fix Z-fighting instantly.
- Reassign: Bulk change Sorting Layers, GameObject Layers (Physics), and Masking Interactions.
⚡ Supported Components
- Sorting Group (Native Support)
- Sprite Renderer
- TextMeshPro (UI & World)
- Particle System Renderer
- Sprite Mask
- Line & Trail Renderers
🎮 RUNTIME & GAMEPLAY LOGIC
- Dynamic Triggers: Use the LayerShifterTrigger component to create bridges, tunnels, and depth illusions without writing code.
- Directional Logic: Restrict triggers to only activate when entering from specific directions (e.g., Up, Down, Left, Right).
- Hierarchy Resilient: Triggers automatically find the script on parent objects (e.g., detecting "Player" even if the collider is on "Feet").
- UnityEvents: Hook up Audio, Particles, or custom logic to OnEnter and OnExit events directly in the Inspector.
- Debug Ready: Includes on-screen Debug GUIs for both Triggers and Shifters to test layer logic in Play Mode.
Price $19.99
Horror Store Props by SpaceZeta
The materials included in the pack use Unity's Autodesk Interactive shader for the Built-in Render Pipeline, but they can easily be converted to the equivalent shader (HDRP Autodesk Interactive or URP Autodesk Interactive) if you want to use this pack with another render pipeline. You can also use the provided texture maps with other custom shaders, as long as they use the same texture inputs (Base color, Roughness, Metallic and Normal maps).
All objects use Unity's Autodesk Interactive shader, with Base color, Roughness, Metallic and Normal maps at 2k resolution. You can also use the same texture maps with any other PBR shader that supports the used texture inputs, such as if you're upgrading to a different render pipeline.
Prefabs of each object in each variation are included with a basic collision set up.
Included:
- Mannequin Male | 4680 tris | 2 variations | With movable base
- Mannequin Female | 4248 tris | 2 variations | With movable base
- Old Chest | 136 tris | 3 variations | Can open
- Mirror | 284 tris | 2 variations | With Wall/Floor variations
- Old Cardboard Box 1 | 12 tris | 3 variations
- Old Cardboard Box 2 | 12 tris | 3 variations
- Old Cardboard Box 3 | 28 tris | 3 variations
- Old Cardboard Box 4 | 12 tris | 3 variations
This pack contains a few props made with a horror store type of environment in mind, using PBR textures to deliver a realistic, high quality look to each object while keeping a low poly count. Some objects also come with movable parts for you to adjust according to your needs.
Price $6.99
Interactive Pixel Water by Cainos
FILE DETAILS:
- 6 splash VFX textures at 1024x1024.
- 2 splash VFX textures at 2048x2048.
- 3 extra particle texture at 64x64.
- 6 water preset prefabs.
- 6 shaders.
- 1 demo scene.
Pixel style water system with physics interaction for platformer games.
FEATURES
- Interactive with physics objects.
- 6 water presets (Default, Clear, Muddy, Acid, Poisonous, Lava).
- Splash and bubble VFX.
- URP and URP 2D Lighting support.
NOTES
- A Pixel Water Renderer Feature need to be added to the pipeline asset in URP for the water to be renderer correctly. Please refer to the documentation for detail setup guide.
Price $0.00
Eastern Sanctum - Ifrit Citadel by Polygon Experts
- Standard Built-in Render pipeline support: Yes
- HDRP support: Yes
- URP Support: Yes
- Number of Meshes: 135 Tile Base + 19 Unwrap Base
- Number of Prefabs: 172 prefabs
- Number of Textures In Standard Built-in: 145 tile texture files + 110 Unwrap Base
- Number of HDRP Compatible Textures: 24 Decal textures + 109 Tile Textures + 67 Unwrap Textures
- Number of URP Compatible Textures: 14 Decal textures + 173 Tile Textures + 111 Unwrap Textures
- Number of Standard built-in Materials: 45 Tile materials + 27 Unwrap base materials
- Number of HDRP Compatible Materials: 8 Decals + 45 Tile Materials + 22 Unwrap Materials
- Number of URP Compatible Materials: 7 Decals + 45 Tile Materials + 22 Unwrap Materials
- Texture format: Png
- Textures common resolution: 2048 x 2048
- Min Triangles count: 27
- Max Triangles count: 129040
- Modular: Yes
- Collision: Yes
- Demo scene: Yes ( Ifrit citadel as the Demo scene)
- Custom light map UV : Yes
- LOD: NO
- Animation: NO
Overview
Eastern Sanctum – Ifrit Citadel is a full modular environment asset pack inspired by eastern and dark fantasy architecture.
The package is designed with a strong focus on tile-based modularity, enabling high flexibility, efficient reuse, and deep customization for both cinematic and gameplay projects.
This asset emphasizes tiled geometry and tiled materials as its core foundation, allowing artists to easily adapt the assets to their own visual style or production needs.
Modular Philosophy
The assets in this package are divided into two main categories:
- Tile-based modular objects (core of the pack)
- Unique (unwrap-based) objects for visual accents and key elements
The majority of the environment is constructed using tile-based modular pieces, which allows:
- Seamless assembly of large structures
- Consistent texel density across the environment
- High performance scalability
- Easy expansion using custom assets
This approach enables the creation of complex architectural forms while keeping the workflow clean and efficient.
Multi-Pipeline Rendering SupportEastern Sanctum – Ifrit Citadel is designed to seamlessly support all three major Unity rendering pipelines: Built-in (Standard) Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)Each pipeline is provided with its own dedicated materials and texture setups, carefully adjusted to preserve visual fidelity, lighting response, and surface detail. This allows developers to switch pipelines without losing artistic consistency or spending additional time on material conversion.
Materials & Customization
Materials and textures follow the same philosophy as the geometry:
- Tile-based materials form the main body of the pack
- A smaller set of unique materials is used for hero assets and focal details
Because most objects are built around tiled materials:
- Users can freely swap materials between assets
- Materials from within the pack can be reused across different objects
- Custom tileable materials created by the user can be applied directly to the assets
This gives artists full control over customization, making the pack suitable for a wide range of visual styles beyond the default look.
Texel Density & Visual Consistency
Special care has been taken to maintain consistent texel density across the modular assets.
This ensures:
- Visual coherence when mixing different pieces
- Predictable scaling for textures
- Professional results in both close-up and wide cinematic shots
Ifrit Citadel Demo Scene
A fully assembled Ifrit Citadel demo scene is included, built entirely using the modular assets from the package.
This scene demonstrates:
- The flexibility of the modular system
- How small and large objects work together
- The ability to create a complete, large-scale environment from a single asset set
Intended Use
This asset pack is suitable for:
- Dark fantasy games
- Eastern-inspired environments
- Cinematic scenes and trailers
- Modular world-building workflows
- Projects requiring high customization and material flexibility
Price $69.99
Root Select Locker | Faster Hierarchy Workflow by MBS Studio
- Compatibility: Unity 2019, 2021, 2022, 2023, Unity 6.
- Render Pipeline: Compatible with Built-in, URP, and HDRP.
- Performance: Zero runtime overhead. The script only runs in the Editor.
- Source Code: Full C# source code included.
🔥 STOP FIGHTING THE HIERARCHY. FOCUS ON THE LEVEL.
Are you tired of accidentally selecting a door handle when you meant to move the whole house? Or dragging a child mesh instead of the character root?
Root Select Locker is a lightweight, editor-only workflow tool designed to solve the most frustrating part of level design: Accidental Child Selection.
🎯 KEY FEATURES
Smart Selection Redirect:
Clicking on any child object in the Scene View or Hierarchy automatically selects the Prefab Root. No more breaking prefabs by moving children accidentally.
Simple Setup:
Simply add the RootSelectLocker component to your root object. It works on your existing project immediately.
Easy Toggle:
Easily enable or disable the tool. Just click the single button on the component inspector to quickly toggle the child object selection lock.
Fully Customizable UI:
Customize the look to fit your preference. You have full control over the button text, colors, sizes, and styling directly in the inspector.
Unity 6 Ready (New!):
Fully compatible with Unity 6. Works perfectly out of the box with the latest Unity lts version.
Support:
If you encounter any issues using Root Select Locker, please read our Documentation or contact us via Email.
💻 TECHNICAL DETAILS
- Unity 2019, 2021, 2022, 2023, Unity 6.
- Compatible with Built-in, URP, and HDRP.
- Zero runtime overhead. Only in Editor.
- Full C# source code included.
Speed up your level design workflow today.
Price $20.00
Quick Drag & Drop | Level Placer by MBS Studio
- Compatibility: Unity 2019, 2021, 2022, 2023, Unity 6.
- Render Pipeline: Compatible with Built-in, URP, and HDRP.
- Performance: Zero runtime overhead. The script only runs in the Editor.
- Source Code: Full C# source code included.
🎉 LAUNCH SALE: 30% OFF!
Get the ultimate level design workflow for just $35 (Original $50). Offer ends in 2 weeks. Don't miss out!
🔥 STOP DIGGING. START BUILDING.
Are you tired of wasting 50% of your time clicking through deep folder hierarchies just to find one rock or tree? Quick Drag & Drop | Level Placer is designed for one purpose: To make Level Design 10x Faster.
We have stripped away the clutter to give you the most simple, convenient, and powerful drag-and-drop workflow on the Asset Store.
🎯 Why you need this
- Turn your project folders into a visual palette.
- One-click access. Stop hunting deep folders.
- Build entire levels without ever locking the Inspector or Project window.
The Core: The Ultimate Palette
Simply link your asset folders, and boom—all your Prefabs, Materials, and Textures are visualized in a clean, customizable dock.
- Drag Prefabs: Instantly spawn in the scene.
- Drag Materials: Instantly paint your world.
- Drag Textures: Drop anywhere, even UI.
- Drag UICanvas: Instantly preview and place.
Bonus: God-Mode Shortcuts
We didn't just stop at the panel. We optimized your mouse interactions too:
- Ctrl + ~: Open LevelPlacer Window
- Ctrl + Right Click: Teleport objects to cursor.
- Ctrl + Middle Click: Focus on select object.
- Ctrl + Scroll: Rotate objects instantly.
- ESC: Deselect all objects instantly.
(Note: You can disable these shortcuts in Settings anytime to return to your familiar workflow.)
Fully 2D Ready! (New)
We haven't forgotten about 2D developers. The entire workflow now supports 2D sprites and prefabs seamlessly.
- Ctrl + Right Click: Snap to cursor instantly.
- Ctrl + Middle Click: Focus on select sprite.
- Ctrl + Scroll: Flip Horizontally.
- Ctrl + Alt + Scroll: Rotate Z-axis.
Unity 6 Ready (New!)
Fully compatible with Unity 6. Works perfectly out of the box with the latest Unity lts version.
Support
If you encounter any issues, please read our Documentation or contact us via Email.
Key Features:
- Boost Efficiency by 10x: Eliminate folder navigation entirely.
- One-Click Setup: Assign folders and start building immediately.
- High-Res Preview: Large, clear thumbnails for all your assets.
- Smart Interactions: Move and rotate objects with intuitive mouse shortcuts.
- Fully Customizable: Tweak button colors, icon sizes, and layout to fit your style.
⭐ Accelerate Your Level Design Workflow Again! ⭐
💚 Stop selecting child objects by mistake - Root Select Locker
Are you tired of accidentally selecting a door handle when you meant to move the whole house? Or dragging a child mesh instead of the character root? Root Select Locker is a lightweight, editor-only workflow tool designed to solve the most frustrating part of level design: Accidental Child Selection.
A Note from the Developer:
"As a developer using Unity for over a decade, I’m sure you share my frustration. We’ve all been there: scrolling through the Project Window hundreds of times a day, diving into endless folder hierarchies just to find one specific prop. And when you finally find it? The thumbnail is too tiny, too dark, or just plain wrong.
It kills the creative spark. You sit down with a burst of inspiration to design a level, only to have that motivation drained by the sheer friction of the editor.
I scoured the Asset Store for a solution, but I realized something frustrating: 99% of 'Level Design' tools are just Terrain Brushes or Mass Scatterers.
But as actual game creators, we know that terrain is just the foundation—maybe 10% of the work. The soul of a game lies in the other 90%: the hand-placed details. The intricate decorations on a wall, the specific furniture in a room, the environmental storytelling that players actually remember.
That is why I built Level Placer.
It is not designed to replace your terrain spawner. It is designed to handle everything else. It brings the joy back into 'decorating' your world, letting you focus on the art, not the folder structure."
Price $50.00
Bottle Fill Shader Graph by GameAI
- Height-based fill masking with adjustable fill amount.
- Four band colors with adjustable band count.
- Band scale control for layer spacing.
- Alpha clipping ready for sprite masks.
- Sample scenes for multiple bottle silhouettes.
This FREE Shader Graph creates 2D bottle fill effects for SpriteRenderer-based games. Built entirely in Shader Graph (URP/Unlit), it supports clean alpha clipping and layered color bands.
Customization & Flexibility
Adjust exposed properties including Fill Amount, Band Colors (1–4), Band Count, Band Scale, Sprite Height, and Alpha Clip Threshold.
A demo controller is included to preview fill animation and palette changes at runtime.
Suitable for 2D Games
Ideal for potions, puzzle liquids, crafting indicators, or any UI-like fill visuals that use sprite masks.
What’s Included
• Editable Shader Graph + Sub Graph assets
• One demo scene with multiple bottle shapes
• One material preset
• Documentation with parameter explanations
Support Information
Support Email: hello@gameai.one
Website: https://gameai.one
GitHub: https://github.com/gameai-one
Price $0.00
Tropical Tiki Jungle Deluxe Stylized Bundle by GlyphForge Studios
- Render Pipeline Built-in Render Pipeline
- Unity Version Compatible with Unity 2021 LTS and newer
- File Format FBX (models), WAV (audio), PNG (textures)
- Texture Resolution Up to 2048×2048
- Total Mesh Count 221+ stylized low-poly meshes
- Polygon Count Most models range from ~4k to ~13k faces
- Prefab Setup All models include prefabs with custom pivots
- Audio Content
5 royalty-free music tracks (loop-ready)
56 royalty-free sound effects (WAV) - Demo Content Includes demo scenes for models, music, and sound FX
- Materials Standard Unity materials included
- Animation None (static props; bonus props included)
- UV Mapping Yes (optimized for stylized textures)
- Scaling Real-world scale (1 Unity unit = 1 meter)
- Platforms PC, Mac, Linux (platform-agnostic assets)
- AI-Assisted Creation Music, sounds, and models generated using Meshy AI, Splice.com, and Eleven Labs tools
- AI-Assited Asset Creation Meshy Ai used for models and textures, Eleven Labs AI used for sound, and splice.com used for music
- Complete README file Includes file structure in an easy to read format
### Tropical Tiki Jungle Deluxe Stylized Bundle
Tropical Tiki Jungle Deluxe Stylized Bundle by GlyphForge Studios is a cohesive, world-building asset collection designed to help developers create vibrant, mystical jungle environments with ease. This bundle unites three fully themed packs—a modular low-poly 3D model pack, an atmospheric music pack, and an expressive sound FX pack—all crafted to work seamlessly together in Unity. Inspired by tribal lore, ancient relics, and lush jungle ecosystems, the bundle delivers a consistent visual style, unified audio identity, and ready-to-use demo scenes. Whether you’re building an RPG, adventure game, survival experience, or stylized exploration world, this deluxe bundle provides everything needed to bring the Tikiman Jungle to life with personality, atmosphere, and polish.
This asset bundle contains 3 tiki jungle themed packs. These packs include a tiki jungle 3D model pack, tiki jungle music pack, and tiki jungle sound fx pack.
### Lore of the Tikiman Jungle
Deep within the emerald heart of the Tikiman Jungle lies a land pulsing with ancient magic and tribal rivalry. For centuries, six tribes—each marked by their own vibrant colors and beliefs—have fought for dominance over the jungle’s sacred relics and resources. The Green tribe, rooted in nature’s balance; the fiery Orange and Yellow, driven by passion and progress; the calm Blue, masters of wisdom and water; the fierce Red, guided by war and honor; the mystical Purple, keepers of secrets and spirit; and the elusive Albino tribe, untouched by sunlight and legend alike. Yet as the echoes of drums fade beneath the rumble of encroaching machines, these proud tribes face a choice: remain divided and perish, or unite against the looming shadow of modern civilization. The fate of the Tikiman Jungle now rests in the hands of those who dare to rebuild its world.
Contents within this bundle:
Tropical Tiki Jungle Deluxe Stylized Low Poly Modular Model Pack:
-221 modeled and textured tiki jungle themed prop meshes
-1 ground texture
-1 water texture
-Demo Scene
Prefab Mesh list(Models with multiple textures have 6 different variations which are indicated next to it's name):
Misc (41 meshes):
Big Rock (2,000 Faces)
Campfire Setup(8,666 Faces)
Drum(7,036 Faces)
Golden Idol(6,692 Faces)
Hut 1,2,3,4,5,6(6,459 Faces)
Lizard Statue(11,066 Faces)
Rock Pile (9,664 Faces)
Snake Skull(4,312 Faces)
Stone Slab(5,728 Faces)
Table(10,320, Faces)
Tiki Head Rock(5,396 Faces)
Tiki Skull (10,538 Faces)
Snake Statue 1,2,3,4,5,6 (6,914 Faces)
Tiki Torch(11,746 Faces)
Tipi 1,2,3,4,5,6(6,750 Faces)
Totem 1,2,3,4,5,6(8,256 Faces)
Urn (6,612 Faces)
Wood Bowl(5,340 Faces)
Wood Chest Closed(9,063 Faces)
Wood Chest Open(11,668 Faces)
Wood Key(9,373 Faces)
Plants (165 meshes):
Agave 1,2,3,4,5,6(8,746 Faces)
Banana 1,2,3,4,5,6(8,163 Faces)
Baobab 1,2,3,4,5,6(10,651 Faces)
Birds of Paradise (4,592 Faces)
Bleeding Heart 1,2,3,4,5,6(4,760 Faces)
Bluebell (9,433 Faces)
Bobble Tree 1,2,3,4,5,6(10,054 Faces)
Cactus 1,2,3,4,5,6(11,240 Faces)
Cluster Glade 1,2,3,4,5,6(8,756 Faces)
Cordyline Fruticosa(11,611 Faces)
Cosmos 1,2,3,4,5,6(9,672 Faces)
Dragon Fruit 1,2,3,4,5,6(6,186 Faces)
Dusk Bloom(11,589 Faces)
Etlingera (5,707 Faces)
Fan Palm (8,515 Faces)
Fern 1,2,3,4,5,6(11,890 Faces)
Geometric Flower(9,829 Faces)
Grass 1,2,3,4,5,6(9,733 Faces)
Hibiscus (4,160 Faces)
Jelly Tree 1,2,3,4,5,6(6,287 Faces)
Leaf Plant(4,682 Faces)
Melon 1,2,3,4,5,6(4,508 Faces)
Mushroom 1,2,3,4,5,6(4,734 Faces)
Mystic Flower 1,2,3,4,5,6(12,864 Faces)
Palm Tree 1,2,3,4,5,6(8,847 Faces)
Pear 1,2,3,4,5,6(10,458 Faces)
Pineapple 1,2,3,4,5,6(5,134 Faces)
Pitcher Plant(4,691 Faces)
Rainbow Bloom(8,312 Faces)
Shrub 1,2,3,4,5,6(9,295 Faces)
Skull Flower 1,2,3,4,5,6(6,706 Faces)
Snake Plant(7,860 Faces)
Spikey Tree 1,2,3,4,5,6(5,358 Faces)
Star Fruit 1,2,3,4,5,6(8,560 Faces)
Stink Flower (9,068 Faces)
Sunball 1,2,3,4,5,6(7,754 Faces)
Tiger Lily (5,308 Faces)
Titan Arum(10,146 Faces)
Totem Tree 1,2,3,4,5,6(12,556 Faces)
Zanuba 1,2,3,4,5,6(12,876 Faces)
Weapons (15 Meshes):
Arrow(9,862 Faces)
Aztec Maul(8,104 Faces)
Bao Zande Sword(9,506 Faces)
Crude Axe(8,062 Faces)
Crude Hammer(8,128 Faces)
Dagger(7,958 Faces)
Javelin(10,264 Faces)
Magic Staff(8,034 Faces)
Mystic Bow(8,948 Faces)
Serpent Staff(3,986 Faces)
Shield(7,054 Faces)
Spear(8,670 Faces)
Spiked Club(4,022 Faces)
War Hammer(10,624 Faces)
Wood Bow(9,742 Faces)
Tropical Tiki Jungle Deluxe Stylized Music Pack:
-5 royalty-free tiki jungle themed songs
-1 bonus tikiman Dancing prop with texture
-Demo scene
Music Track list:
TikiMusic1_Menu.wav (60 BPM, A Minor, Looping, song duration is 2:40)
TikiMusic2_Explore.wav(80 BPM, D Minor, Looping, song duration is 3:36)
TikiMusic3_Combat.wav(120 BPM, E Minor, Looping, song duration is 2:00)
TikiMusic4_Boss.wav (140 BPM, F Minor, Looping, song duration is 2:10)
TikiMusic5_Victory.wav (120 BPM, D Major, One shot, song duration is 0:28)
Tropical Tiki Jungle Deluxe Stylized Sound FX Pack:
-Includes 56 royalty-free tiki jungle themed sound FX
-9 animal sounds
-8 environmental sounds
-10 interaction sounds
-19 menu sounds
-10 tikiman vocal sounds
-1 bonus Stone Boombox Model with texture
-Demo scene
Sound FX list:
Animal Sounds
BirdCallLoop.wav
BirdCallSingle.wav
FrogChirpLoop.wav
FrogChirpSingle.wav
HowlerMonkeyLoop.wav
HowlerMonkeySingle.wav
InsectSwarmLoop.wav
MonkeyLoop.wav
MonkeySingle.wav
Environmental Sounds
BattleHornSingle.wav
HeavyWindLoop.wav
LightWindLoop.wav
StormCloseLoop.wav
StormDistantLoop.wav
SwampBubblesLoop.wav
WaterStreamLoop.wav
WaterTrickleLoop.wav
Interaction Sounds
ChopFlesh.wav
ChopWood.wav
ItemPickup.wav
JumpLandingHeavy.wav
JumpLandingLight.wav
RustlingFoilageHeavy.wav
RustlingFoilageLight.wav
StepOnGrass.wav
StepOnLeaves.wav
StepOnStone.wav
Menu Sounds
AlertEcho.wav
ChimeBird.wav
ChimeLevelStart.wav
ChimeLight.wav
ChimeMystic.wav
ChimePunchy.wav
ClickWooden.wav
DrumTapTribal.wav
EquipItem.wav
FeatherChirp.wav
LeafCrunch.wav
MetalCling.wav
MysticSelection.wav
Rattle.wav
RoughHorn.wav
Snap.wav
StingerDefeat.wav
StingerPuzzleSolve.wav
StingerVictory.wav
Tikiman Vocal Sounds
FunnyChant.wav
Gasp.wav
Grunt.wav
Intrigued.wav
Pain.wav
Pain2.wav
Pain3.wav
Scream.wav
Woo.wav
Yelp.wav
### Changelog
**v1.0 – Dec 2025**
- Initial release with 3 Tiki Jungle Deluxe Stylized packs
### Credits
Created by David Reeder @ GlyphForge Studios
Disclaimer: These assets were created using Eleven Labs AI
For feedback, collaboration, or support:
Email: glyphforgestudios@gmail.com
Price $45.00
City Spine Animations by Crocoapps.Gamedev
- Format: Spine (.json / .skel + textures)
- Animations: fully Spine-based (not sprite sheets)
- Number of stages: 7 (Levels 1–7)
- Style: isometric 2D
- Optimization: game-ready and performance-friendly
- Compatibility: Unity, Cocos, Godot, custom engines
- Requirements: Spine-Unity Runtime version 3.8.95 or newer
CitySpine is a high-quality Spine animation asset pack representing a modern city that evolves over time.
The pack includes 7 city stages (Levels 1–7). Each level visually reflects a construction milestone: new buildings appear, districts become denser, and the city gradually becomes more complex and developed.
This asset is ideal for:
- progression and upgrade screens
- level previews
- world or map screens
- loading screens
- UI visuals
All animations are created in Spine, allowing easy customization, flexible layering, scaling, and smooth integration into your game pipeline.
Suitable for:
- city builder games
- idle and tycoon projects
- strategy and simulation games
Price $99.99
Simple 2D Vision System by MrJuuls
- Unity Version: 2022.3.62 or higher
- Render Pipelines: Built-in, URP, HDRP
- Platforms: Windows, Mac, Linux, WebGL, iOS, Android
- Dependencies: None
- Code: ~2000 lines, fully commented
- Performance: 60+ FPS on typical scenes
- Grid-based visibility system
- Custom fog shader included
- Event system for visibility changes
- API with 20+ public methods
Transform your 2D game with professional fog of war mechanics!
Simple 2D Vision System brings exploration and vision mechanics to Unity 2D. Perfect for roguelikes, dungeon crawlers, strategy games, and any 2D game needing fog of war.
KEY FEATURES:
- Real-time fog of war rendering
- Circular vision with line-of-sight detection
- Three visibility states (unexplored, explored, visible)
- Multiple vision sources (player, allies, towers)
- Grid-based optimization for 60+ FPS
- Works with Unity Tilemaps
- Zero dependencies - uses only Unity built-ins
EASY TO USE:
- 5-minute setup with Quick Start guide
- Custom editor tools with visual feedback
- Comprehensive documentation and API reference
- Code examples included
- Beginner-friendly
PERFORMANCE:
- Optimized grid-based calculations
- Single-draw-call shader rendering
- Configurable update intervals
- Mobile-friendly architecture
PERFECT FOR:
Roguelikes, dungeon crawlers, top-down games, strategy games, stealth games, survival games
Includes complete documentation, example scripts, and professional support!
Price $9.99
SceneScribe - Scene Note System by 314 Arts
🧩 Integration
Because SceneScribe uses standard Unity ScriptableObject assets, it fits cleanly into existing pipelines:
- No custom file formats or serialization layers
- Works with multi-scene editing
- Respects per-user editor settings
- Perfect diffs under Unity VCS (Plastic SCM)
✨ Overview
SceneScribe is a lightweight editor extension that lets you place visual notes directly inside the Scene View — perfect for team communication, level design feedback, to-do tracking, or environment reviews.
Unlike other annotation tools, SceneScribe never modifies your scene file. All notes are stored as small .asset files alongside the scene, so your actual scene stays clean, load times stay fast, and version control diffs remain minimal and conflict-free.
💡 Key Features
- Create Scene Notes Anywhere – Drop contextual notes directly in the Scene View with titles, descriptions, and categories (To-Do, In-Progress, In-Review, Done).
- Comment Threads – Add threaded comments to any note for lightweight team discussions.
- Automatic Author Tracking – Notes automatically record the current system username for accountability and clarity.
- Smart Visuals – Notes appear as small floating cards that automatically adjust for size, hover effects, and categories.
- Visibility Optimization – Only nearby (e.g. within 100m by default) and onscreen notes are rendered, keeping the view clutter-free.
- Non-Destructive by Design – SceneScribe never writes to your scene or modifies scene objects. All metadata is stored externally in a .SceneScribe folder.
- Version-Control Friendly – Works flawlessly with Unity Version Control (Plastic SCM), Git, and Perforce — no merge conflicts or hidden scene edits.
- Customizable Editor Preferences – All visual and behavioral parameters (card size, padding, visibility range, scan interval, etc.) can be tuned via Edit ▸ Preferences ▸ SceneScribe.
- Fully Editor-Only – Automatically stripped from builds; zero runtime overhead.
🧰 Use Cases
- Team coordination in large scenes
- Environment art and lighting feedback
- Level design iteration tracking
- QA notes or bug markers
- Checklists or review boards embedded directly in the scene
❤️ Why SceneScribe
We built SceneScribe to solve real production problems — and we at 314 Arts use it daily in the development of Projekt Z: Beyond Order and all our other projects.
It keeps our team synchronized without cluttering scenes or causing version-control conflicts.
SceneScribe: clean, collaborative, and completely scene-safe.
Price $15.00