FPS Framework Pro 2.0 by Akila Studio
DEMO - DISCORD - ROADMAP - DOCUMENTATION
Joining the Discord channel is highly advised if you want to access the whole archive, source files, customer service, and extra free content.
Note: FPS Framework Pro automatically provides access to the standard FPS Framework asset. If you already own the standard FPS Framework, you’ll be eligible for a discount on FPS Framework Pro.
Whether you're new to Unity or an experienced developer, FPS Framework is easy to use. It has a solid foundation, clean code, and runs smoothly, making it perfect for any FPS project, even existing ones. The framework is regularly updated with new features and fully supports the latest Unity versions, including Unity 6.
- Multiplayer Integration: FPS Framework Pro comes with Mirror networking by default, fully integrated into the framework. Additionally, the code is structured to allow integration with any other networking solution you prefer.
- Singleplayer/Multiplayer: The asset provides both singleplayer and multiplayer in the same project with a seamless transition.
- Fully Customizable Framework: The framework was designed with extensive modification capabilities, making it easier to implement features such as multiplayer integration.
- Modular Character Controller: Allows you to easily add new features to the character controller.
- Rigidbody FPS Controllers Support: You can replace the character controller with a Rigidbody FPS Controller.
- Replace Systems With Yours: You can replace core things like the movement and other things with your custom ones.
- Flexible Inventory: Accepts custom guns, items, and pretty much anything you give it. You can make ANY custom item type and it will handle it perfectly.
- Feature-Rich Firearm System: The firearm system in the framework is feature-rich and easy to use. It's also modular, just like everything else. With the firearm system, you can create pretty much any type of gun you like.
- Explosions: Modular explosion systems to make beautiful and accurate explosions.
- Explosive Projectiles: You can make the projectiles of the firearm explosive to make rocket launcher like guns.
- Respawn System: An easy to use system that allows spawing and respawing of actors on both Bots and Player.
- Advanced Audio System: Modular audio system that allows you to play and manage your audio clips, giving you deeper 6D sounds and custom events of your choice to reach maximum control.
- Custom Spray Patterns For the Firearm: The custom spray patterns allow you to give your player more control and make playing your game a lot easier and more fun.
- Modular Attachments System: The firearm system can have attachments that affect the gun under your order. Adding attachments is really easy and quick process.
- Procedural Aninmation System: Amazing modular procedural animation system that allows you to create any FPS animation with minimal work on your end. Give it a value and let it do its work.
- Game Feel At Its Best: The modular systems allows you to make smooth animations, and great game feel with minimal work on your end.
- New Input System: Based on Unity's new input system, makes Gamepad support and mobile support really easy.
- Gamepad Support: All gamepads are supported out of the box.
- Modular Interactables System: With this system, you can easily add new types of interaction with no effort at all.
- Advanced Settings Menu: The settings menu is extremely flexible and accepts custom
code; you can add ANY option to the settings menu really easily.
- UI Toolkit: default UI elements are really useful, and here are someof them:
1. Settings menu
2. Hitmarker
3. Gun info (Gun name, Ammo count, and Ammo type)
4. Player info (Player name and player health)
5. Improved slider UI Element
6. Carousel selector UI Element
7. Loading screen
8. Menu system
9.
8. Menu manager and a lot more
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Price $34.99
Cartoon Characters_Japanese style12 by Dreams Studio
Texture dimensions:1024X1024
Number of textures:3
Rigging:Yes
Other Japanese cartoon resource packs
Cartoon Characters_Japanese style
Cartoon Characters_Japanese style2
Cartoon Characters_Japanese style3
Cartoon Characters_Japanese style4
Cartoon Characters_Japanese style5
Cartoon Characters_Japanese style6
Cartoon Characters_Japanese style7
Cartoon Characters_Japanese style8
Cartoon Characters_Japanese style9
More exciting cartoon resource packs
Characters (x2)
Mystic God,Ushi no Toki
texture size:1024 x 1024
Number of texture map:Mystic God(1),Ushi no Toki(2)
Material is using RealToon (Pro Anime/Toon Shader)
https://assetstore.unity.com/packages/vfx/shaders/realtoon-pro-anime-toon-shader-65518
Polycount:
Characters
Ushi no Toki:8502 triangles
Mystic God: 5093 triangles
Rigging:Yes
Animation Type: Generic
Animations
Ushi no Toki:
Ushi no Toki_appear
Ushi no Toki_attack
Ushi no Toki_dead
Ushi no Toki_display
Ushi no Toki_display02
Ushi no Toki_hit
Ushi no Toki_idle
Ushi no Toki_idle02
Ushi no Toki_run
Ushi no Toki_skill
Ushi no Toki_walk
Mystic God:
Mystic God_appear
Mystic God_attack
Mystic God_dead
Mystic God_display
Ushi no Toki_display02
Ushi no Toki_hit
Ushi no Toki_idle
Ushi no Toki_idle02
Ushi no Toki_run
Ushi no Toki_skill
Ushi no Toki_walk
Price $24.99
Mars Colony by SQUID
the total number of polygons in the project is 60615. Textures were used: 8 images 1024x1024, 1 images 400x400, 1 images 100x100, 2 images 1563x1024,. Number of materials 15
Mars Colony
Astronaut, Helmet, Backpack, Lab Assistant
Vehicle
Pickup Truck, Probe
Exterior
Solar Panel (x3), Satellite, Lander, Weather Balloon (x2), Air Tank (x2), Cooling Unit, Antenna, Large Antenna (x2), Storage Tank (x2), Pipe (x4), Fence, Yellow Cable (x5), Rover, Seismic Sensor, Antenna (x3), Border Beacon, Pneumatic Tube (x3), Street Light (x2), Floor Spotlight (x2), Vertical Solar Panel, Ventilation Pipe (x3), Net (x2), Wall Antenna, Wall Spotlight (x2), Plant Capsule (x2), Capsule Holder, Plants (x3), Soil Holder, Control Panel (x2), Shield, Battery (x3), Overpass (x2), Radar (x2), Filter (x2), crate (x3), desalination plant, well, wind turbine, repeater, sample, stand with nozzle
Props
server (x3), chair, desktop, bed, monitors (x2), water capsule (x2), lab table, lamp, flashlight, rose, control panel, laptop, scanner, beacon, wire (x4)
Building parts
hallway (x3), end of hallway, corner (x2), wide wall (x2), greenhouse (x2), open area (x2), wall (x2), middle wall (x3), ramp, door, ladder, protection, air intake, ceiling (x2), floor, curved corridor, part of landing pad
ground
crater (x3), road (x), foundation (x4), rock (x6), gravel (x5), soil (x3), square
Price $35.00
Stone Golem. by Feyloom
Number of textures: 4
Texture dimensions: (512x512,4096x4096)
Polygon count :
Minimum polygon count: 3367
Maximum polygon count: 3367
Number of meshes/prefabs: 3x1
Rigging: Yes
Animation count: 14
Animation type list:
- Idle
- Walk
- Run
- Jump
- Block
- Death_1
- Death_2
- Get_Hit_1
- Get_Hit_2
- Get_Hit_3
- Attack_1
- Attack_2
- Attack_3
- Attack_4
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Rig: Generic
Character:
- Polygons: 3367
- Vertices: 3763
- Triangles: 6366
Animation list:
- Idle
- Walk
- Run
- Jump
- Block
- Death_1
- Death_2
- Get_Hit_1
- Get_Hit_2
- Get_Hit_3
- Attack_1
- Attack_2
- Attack_3
- Attack_4
Price $15.00
VR without glasses for WebGL by Portality
Features
- Build exiting, games, visualizations or experiences with a VR-like parallax effect adapting the scene correctly to your perspective with head-tracking. No glasses needed.
- Works for devices with a front-facing camera (computers, phones/tablets)
- Batteries-included pre-made viewer and demo-scene, which you can reuse and further build upon.
- Extensive head-tracking settings, settable either in the editor, code, or directly in the batteries-included viewer.
- Head-tracking settings include:
- Resize modes (Aspect fit, Stretch to Screen, Static)
- Tracking precision and rounding
- X, Y, Z multipliers/sensitivity
- Smoothing options (Linear interpolation, Moving Average)
- Options are set to a sensible default, although you have the power to change them according to your needs
Important considerations (PLEASE READ):
This is an early stage product. Seeing interest in the product, we're working on updates and/or other assets supporting newer versions of Unity, builds for more platforms, and having less dependencies to be more plug-and-play. But for this early version, please bear in mind the following:
- This is the WebGL version of the asset, with this asset you can ONLY build projects for WebGL to run in web browsers. (If you're interested in this functionatlity targeting PC/Mac/Linux and mobile builds, or have feedback in general, please get in touch with us at hello@portality.co)
- The following assets, one of which is PAID asset, is REQUIRED for the asset to function:
- webar-foundation (paid)
- TextMesh Pro (free)
- The demo scenes shown in the video and linked for you to try out on our website are NOT included (we're not allowed to resell 3rd party assets we've used in the demos). Only one demo scene that we have the full rights to is included.
- The user (and developer) needs access to a device with a front-facing camera or webcam.
- Web browsers have memory limitations regarding how big you can make your scenes.
- Although the asset should work on many/most devices, older and/or low-end devices may struggle or not function at all. Browser support may also differ.
- There are limitations with the in-engine run functionality (Play button), due to some quirks of WebGL, please refer to the webar-foundation documentation. Best practice is building the project each time.
- Functionality is only guaranteed in Unity version 2021.3.15f1 (LTS), for now. It may not work with your already set up project, especially if you're using another version.
Quick Start Guide
- Watch the fourth video provided above on this asset page to get started
- Written documentation can be found in the asset itself under:
- Portality/VR Without Glasses for WebGL/Documentation.html
A unique way to interact with your games and experiences by adapting your 3D world so it looks correct to the user from all viewing angles and positions.
VR without the glasses, no additional hardware required! Using only your front-facing camera.
When working with the tool, you will place your 3D world in relation to a virtual screen quad representing the user's physical screen. You can design your 3D world so it looks like it is "behind the screen" as you move either your device or your head to view the world from different angles. You can also get a quite convincing effect of objects being "in front of the screen", by placing/animating them in front of the screen representation. Play around with the tool to find out what's possible!
Ever moved your head by accident when playing a game to look around a corner? This makes it possible. Maybe a horror game with tight corridors where you peek to see if a hallway is clear? We're curious to see what you can come up with.
Read more and check out our demos at portality.co
Or try the demos directly (Note that you need a front-facing camera, accept camera access, and that some demos can take time to load!):
Important! Please see the important considerations in the Technical Details section at the bottom before buying if you're interested in the asset.
Price $189.90
Markup Shader GUI – Tag-Based Layout for Shaders by GraphicsCat
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• Graphics Essentials includes this package and other game-ready visuals
• If you only need this package, a single purchase offers the lowest price
• For multiple packages, Graphics Essentials provides the best overall value
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Overview:
• Markup Shader GUI builds shader inspectors with simple, tag-based syntax.
• Supports conditional logic, multi-property layouts, and tooltips.
• Create consistent, clean, and intuitive shader UIs with minimal effort.
Features
• Foldout – collapsible section
• Separator – horizontal divider
• EnableIf – conditional enable
• ShowIf – conditional visibility
• MiniTexture – small texture field
• MiniTextureWithColor – texture + color in one line
• FloatRange – improved range slider
• MultiLineVector – vector displayed in multiple lines
• Label – text label
• Tooltip – custom tooltip for properties
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📦 More Assets 🕹️ More Demos 🌐 Publisher Website 💬 Publisher Support
Price $15.00
Weather System Lite – Free Weather & Sky Controller by AIK Studio
Key Features
- Day & Night Cycle – Automatic sun and moon rotation.
- Weather Effects – Rain and snow particle systems.
- Fog Support – Adjustable fog for atmospheric depth.
- Clouds – Lightweight skybox/cloud visuals.
- Weather Manager – Centralized control via inspector.
- Optimized Performance – Runs smoothly on PC, mobile, and VR.
- Demo Scene – Includes an example environment for testing.
Supported Platforms
- Unity Editor
- Windows, Mac, Linux
- Android & iOS
- VR/AR (tested with lightweight particle setups)
Render Pipeline Support
- HDRP (officially supported in Lite version)
Dependencies
- Works with Unity 2021.3 LTS and above.
- No third-party assets required.
Transform your Unity HDRP project with this comprehensive weather system that brings realistic atmospheric conditions to life. Perfect for open-world games, simulations, and any project requiring dynamic environmental conditions.
🌟 Key Features:
- Realistic Day/Night Cycle with automatic sun/moon positioning and shadow management
- 5 Weather Types including dramatic thunderstorms with sky darkening effects
- Seasonal System with 365-day calendar and season-specific weather patterns
- Performance Optimized with mobile support and configurable quality settings
- Easy Setup with comprehensive documentation and API reference
Thunderstorm Effects:
Experience truly dramatic storms with automatic sky darkening, heavy cloud coverage (95% density), and combined rain + lightning effects that create an authentic storm atmosphere.
Mobile Ready:
Includes low-performance modes, reduced particle rates, and simplified calculations for mobile deployment while maintaining visual quality.
Developer Friendly:
Complete API for runtime control, seasonal weather probability customization, and extensive configuration options. Perfect for integration with existing game systems.
Complete Documentation:
Includes setup guide, API reference, troubleshooting guide, and changelog. Get started in minutes with our comprehensive documentation.
Price $0.00
LOW POLY Weapons - Big pack by Mixall
Number of textures: 1
Texture dimensions: 4096x4096
Polygon count of: automatic_weapons 1504 - 3 137, bags 1000, pistols 270 - 560, rifles 868 - 2090, shotgun 981 - 2036, sm rifle 950 - 1680 Faces
Minimum polygon count: 270 Faces
Maximum polygon count: 3 137 Faces
Number of meshes/prefabs: 134/38
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: No
Types of materials and texture maps: Сolor palette
Mixall studio presents a good solution for your games, VR projects and simulators: LOW POLY Weapons - Big pack
Warning!! All textures in the PBR package. They are suitable for both URP and Build-in. In the standard state, everything is configured under the Build-in. If you have the whole scene "Pink", change the render settings.
★ Key Features ★
- 24 unique low poly weapons
- Movable mechanisms
- 14 other objects: cartridges, boxes, cases, etc.
We will be grateful if you fill out this form. This will help improve our work.
★ Other Assets ★
Combine this asset pack with our other assets:
- Shooting Range - Restricted Area
- Prison house - restricted area
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $19.99
Female Rifle Animset - Jumps by BIPER
- The mini set provides a female humanoid model and rig created in-house and is compatible with all humanoid skeletons.
- All provided animations are root motion and are set up for immediate use.
- A controller set and Scene-demo, used for testing transitions between animations, are included.
**FAQ**
Q : Are the animations used in the FemaleRunnerActionPack the same, or are they updated?
A : No, the FemaleRunnerActionPack is not an integrated pack of the mini sets, and its structure and animations are entirely different from those of the mini sets.
*For customer support, please contact me by email or website below.
e-mail : clazyfox64@gmail.com
website : www.biperworks.com
These animation sets were created using the same rig as the Combat Girl series models.
## Animation List ##
**Movements**
R_Idle
R_Run_Lfoot
R_Run_Rfoot
R_Run_Stop_Lfoot
R_Run_Stop_Rfoot
**Turn Inplace**
R_TurnIP_L180
R_TurnIP_R180
**Jump**
R_Jump_1h
R_Jump_2h
R_Jump_3h
R_Jump_AirL
R_Jump_AirR
**Flip**
R_Flip_FwdDiver
R_Flip_FwdRoll
**Jump_Cliff**
R_Equip
R_Unequip
R_Jump_Climb_1h
R_Jump_Climb_2h
R_Jump_Climb_Enter_1h
R_Jump_Climb_Enter_2h
R_Jump_Climb_Exit
R_Jump_Falldown
**RunJump**
R_RunJump_1m
R_RunJump_2m
R_RunJump_AirL
R_RunJump_AirR
R_RunJump_Hyper
R_RunJump_Obstacle
**Land**
R_Land_1h
R_Land_2h
R_Land_3h
R_Land_4h
**LandToRun**
R_Land_ToRun1
R_Land_ToRun2
R_Land_ToRun3
R_Land_ToSlam
R_Land_ToStumble
Price $20.00
Realistic ARPG Pickups Auras and Buffs VFX by Piloto Studio
Realistic ARPG Pickups, Auras & Buffs VFX delivers a complete suite of handcrafted effects that capture the dark, grounded magic of modern action RPGs. Inspired by Diablo IV and Path of Exile 2, this pack brings your loot, buffs, and environments to life with cinematic realism and gameplay clarity.
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✨ Features
- Realistic pickup and loot beam effects with distinct rarity color palettes
- Aura and buff VFX for player or enemy enhancements
- Chest and object auras that feel magical yet grounded
- Carefully tuned lighting and emissive balance for ARPG readability
- Modular prefabs, ready to drop into your scene
- Fully compatible with URP and HDRP
⚙️ Use Cases
- Loot chest and drop systems
- Character buffs, enchantments, and passive auras
- World events and shrine interactions
- Skill-based pickups or reward systems
Price $24.99
Orc Pack_01 by Dima1991
-------------------------------------------Orc_Defender-----------------------------------
---------------------------------- short technical description -----------------------------
- Vertex counts of characters: 41269
- Texture Resolutions: (body x4096 head x4096 armor x4096 axe x2048 mace x2048 shield x4096 hair x4096)
- Number of Animations: 32
-------------------------------------Orc Shaman Mage-------------------------------------
------------------------------- short technical description --------------------------------
- Vertex counts of characters: 42447
- Texture Resolutions: ( head x4096 body x4096 weapons x2048)
- Number of Animations: 48
-------------------------------------------------Hunter_Orc--------------------------------
------------------------------------ short technical description ---------------------------
- Vertex counts of characters: 35255
- Texture Resolutions: (body x4096 armor x4096 axe x1024 bow x2048)
- Number of Animations: 47
---------------------------------------------ORC Berserker---------------------------------
---------------------------------- short technical description -----------------------------
- Vertex counts of characters: 32410
- Texture Resolutions: (body x4096 armor x4096 axe x2048)
- Number of Animations: 28
-------------------------------Orc Crossbowman-------------------------------------------
----------------------------------- short technical description ----------------------------
- Vertex counts of characters: 22357
- Texture Resolutions: (body x4096 armor x4096 weapons x2048)
- Number of Animations: 45
------------------------------------------- SUPPORT ---------------------------------------
Email: dima.3dartist@gmail.com
-------------------------------------------Orc_Defender-----------------------------------
https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/orc-defender-311648
Orc_Defender Preview - https://youtu.be/BpUeFIio-ss
------------------------------------------- FEATURES -------------------------------------
- Original design (noAI).
- modular model
- configured materials for all types of conveyor. you only need to go through the saved scenes. (URP, HDRP, Built-in)
- the project has textures for all conveyors (URP, HDRP, Built-in)
- I added 93 blend shapes
- 5 recruitment of unique texturesrecruitment of animation;
AXE SHIELD:
6x attack
1x death
3x hit
5x idle
1x Jump
1x rage
1x run
5x Walk
interaction
1x Agreeing
1x agreement
1x anger
1x idle
2x disturbance
1x hand_wave
1x look_to_the_side
-------------------------------------Orc Shaman Mage-------------------------------------
-------------------------------------- FEATURES ------------------------------------------
- modular model
- in project 3 recruitment of unique texturesrecruitment
- animation;
magic
7x attack
4x hit
1x death
4x idle
1x run
5x Walk
1x Jump
weapons
7x attack
1x agreement
1x disturbance
1x look to the side
1x rage
1x anger
2x hit
1x death
3x idle
2x run
4x Walk
1x Jump
-------------------------------------------------Hunter_Orc--------------------------------
https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/hunter-orc-324312
Hunter_Orc - https://youtu.be/Y66EsjKFBwQ
------------------------------------------ FEATURES --------------------------------------
- Original design (noAI).
- Support UE5 skeleton.
- modular model
- I added 93 blend shapes
- 3 recruitment of unique texturesrecruitment of animation;
AXE:
5x attack
1x death
1x hit
3x idle
1x run
4x Walk
Bow
4x bow_attack
1x bow_Death
3x hit
1x bow_Draw Arrow
7x idle
4x run
1x bow_sit_down
1x bow_stand up
1x bow_Turn 90 left
1x bow_Turn 90 Right
8x Walk
---------------------------------------------ORC Berserker---------------------------------
https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/orc-berserker-327584
ORC Berserker -https://youtu.be/NsS4_t7tZnw
----------------------------------------------- FEATURES ---------------------------------
- modular model
- 4 recruitment of unique texturesrecruitment of animation;
6x attack
1x death
2x hit
3x idle
2x run
5x Walk
1x agreement
1x anger
1x disturbance
1x look to the side
2x talk
1x Turn Left 90
1x Turn Right 90
-------------------------------Orc Crossbowman-------------------------------------------
Orc Crossbowman -https://youtu.be/fB0k4buwkcA
------------------------------------ FEATURES --------------------------------------------
- Original design (noAI).
- modular model
- 3 recruitment of unique texturesrecruitment of animation;
Axe
6x attack
1x death
2x hit
3x idle
2x run
5x Walk
1x agreement
1x anger
1x disturbance
2x talk
1x Turn Left 90
1x Turn Right 90
crossbow
4x attack
1x death
3x idle
3x run
3x run attack
4x Walk
Price $119.99
Crawling Ghoul Animations by RamsterZ
Total Animations: 67
- Attacks 7
- Crawl movement 20
- Idles 14
- Jump 2
- Reaction to light 8
- Stagger 14
- Turns 2
This is an animation set for a skulking, skittering creature with froglike posture. Quadrupedal but humanoid, it will work well for a variety of monsters or creepy NPCs. It includes cowering and eating animations, attacks, deaths, leaps and leaping attacks, and 8-directional fast and slow crawls for weird but believable movement.
The animations use root motion and are humanoid type.
Need more horror animations? Check out our Female Zombie, Zombie, Classic Female Ghost, Asylum, Creepy Clown, Creepy Doll, Witch Hag, Ghost Creature, Demon, Vampire Boss, and Werewolf animation sets.
Need a horror creature? Check out our Thin Woman pack.
Price $19.99
Slide The Ball by Revolution Games
- Complete sliding puzzle game template built in Unity
- Grid-based tile sliding mechanics with smooth swipe controls
- Multiple level packs with scalable difficulty
- Star collection system for added challenges
- Hint system for player assistance
- Pause and resume functionality
- Clean, modular, and well-commented C# scripts
- Easy-to-customize UI, graphics, sounds, and levels
- Mobile-ready with optimized performance
- Works on Android and iOS out of the box
This package is a fully customizable Unity template for creating sliding puzzle games. It is best suited for the puzzle and casual game genres, with modular scripts, editable assets, and scalable level design that allow you to easily adapt it to your own style and project needs.
Price $4.99
Rings Of Flames by Revolution Games
- Complete Unity arcade game template
- Clean and modular C# scripts
- Fully customizable gameplay, visuals, and difficulty
- Mobile-ready controls (tap input)
- Optimized for performance on Android & iOS
- Prefabs for easy level setup
- Organized folder structure for quick navigation
- Compatible with Unity 2022 LTS and newer
- Easily extendable for ads, analytics, or extra features
Ring of Flames is a complete Unity arcade game template. The content is fully customizable—developers can modify visuals, controls, and difficulty to fit their project. It is best suited for arcade, hyper-casual, and skill-based mobile games.
Price $4.99
MONSTER: AKANTHASAUR by PROTOFACTOR, INC
All materials included are Standard Built-In. This means they can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.
Here is Akanthasaur. This hybrid between a rose shrub and a lizard will stay still looking like a plant until a prey passes by. This ferocious creature can be pretty vicious so watch out!
Geometry is 19.7 Ktris. Rig is 146 bones. Model uses 1 material with a 4096*4096 PBR texture set.
The package includes a set of 33 animations (10 being root motion variations).
Price $34.99
Monster Toon 3D Characters by Bobardo
- Topology: Low poly, optimized for performance
- Number of Characters: 30
- Formats: FBX + Unity-ready prefabs
- Rigging: All characters are fully rigged
- Textures: Hand-painted, stylized, color palette
- ✅ URP (showcase scenes and prefabs included)Shader Compatibility:
✅ Built-in Render Pipeline - Material Setup: 1 material per character (for modular editing)
- Textures Resolution: 512x512 – 1024x1024 PNGs
- Demo Scene: Included for showcase
A vibrant collection of 30 stylized 3D monster characters designed for use in a wide range of game genres such as tower defense, RPG, dungeon crawlers, and boss fight games.
All characters are rigged, animated, and optimized for performance on mobile and PC platforms.
Contents:
- 30 unique monster characters, including:
Armored Slime, Bat (2 mesh variants), Big Slime (2 mesh variants), Cannon Shooter, Cannon Turtle, Death, Dragon, Goblin, Gogoli (1-Head & Spotted variants), Gogoli (2-Head & Spotted variants), Ice Golem, Komodo, LaserStone, Minion (3 texture variants), Mummy, Mushroom, Rhino, Skeleton, Slime (2 mesh variants), Spider (2 mesh variants), Viking - Vertex count: between 1,000 and 22,000 vertices per model
- Textures:
Some characters use flat color palettes
Others include baked 1024×1024 textures with lighting and shading - Animations: pre-made Idle, Walk, Attack, and Death cycles
- Formats: FBX + PNG textures + ready-to-use prefabs
- Pipelines: Compatible with Built-in, URP, and HDRP
Features:
- 30 stylized rigged & animated monsters
- Mobile-friendly optimization
- Clean topology and UVs
- Easy to integrate (drag & drop into your scene)
- Suitable for casual, RPG, tower defense, and educational projects
Technical details:
- Texture resolution: 512×512 to 1024×1024
- Texture maps: baked diffuse or flat-colored PNGs
Price $24.99
Stylized 3D Chests Pack – Animated Collection (10 Variants) by Bobardo
- Format: FBX / Unity prefab
- Textures: Baked Base Color (PNG)
- Animation clips: 4 per chest
- Polycount: Low-poly optimized for mobile
This pack includes 10 unique stylized 3D treasure chests designed for 3D games.
Each chest comes with its own 1024×1024 texture and high-quality render for presentation or UI use.
All models are optimized for performance and ready for Unity URP, HDRP, or Built-in pipelines.
Features:
- 10 unique stylized chest models:
Wooden Box
Wooden Cage
Wooden Chest
Royal Stone Chest
Star Chest
Royal Epic Chest
Crowned Chest
Common Chest
Rare Chest
Epic Chest - 4 premade animations per chest: Intro, Idle, Opening, Pick Item
- Baked textures: 1 per chest (1024×1024, PNG)
- Average vertex count: between 2,000 and 8,000 vertices per model
- Clean topology and UVs
- Mobile-friendly optimization
- Includes 1024×1024 rendered preview images
- Ready for URP / HDRP / Built-in Render Pipelines
- Ideal for loot systems, reward boxes, or progression visuals
Price $19.99
Fantasy Monster 3D Model 05 - Game Ready - PixeliusVita by PixeliusVita
Monster 05 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4402 verts / 5146 tris
Rigging: 53 bones, 1 skinned mesh
Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–03, Shoot, GetHit, Stunned)
Textures: 72 maps included (Albedo, Normal, Emission, etc.)
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
VFX Coming Soon!!!!
Monster 05 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4402 verts / 5146 tris
Rigging: 53 bones, 1 skinned mesh
Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–03, Shoot, GetHit, Stunned)
Textures: 72 maps included (Albedo, Normal, Emission, etc.)
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
All Animation
- Monster 05 (Rigged, Animated) | NO FACIAL
- 11 Animation:
Die
Idle
Idle Look Around
Walk
Run
Attack 01
Attack 02
Attack 03
Shoot
GetHit
Stunned
- 9 Texture Different Type
- Cel-Shader Mobile Friendly
Please leave a review, like, rate, comment to help me have more motivation to make more new assets.
Price $0.00
Character Texture Builder by Ryan Zehm
This is the result of a study into how World Of Warcraft renders their customizable characters and npcs. Complete character textures are only generated at runtime and exist on the GPU.
The complete character textures are not typically saved to disk but exist on the GPU as a RenderTexture at runtime. This is the best approach as there’s no need to create a new image file every time the player changes a clothing item.
Change your character’s skin colors, scars, tattoos, hair, facial hair, eye color, jewelry, clothes, or anything that could be drawn to a texture. Your characters will start off naked/underwear as a base texture and then have all the various options layered onto that base texture. You might apply tattoos first, then clothes, then jewelry, and finally items like boots, gloves, and belt can be drawn last.
Textures are layered similar to how Photoshop layers work but by using a special shader the GPU can perform the operation to merge these layers into a single texture on the fly. The final RenderTexture is only re-computed when a change is made to the outfit, so performance is synonymous, or better, than using a regular Texture2D.
Create randomized outfits & characters, procedurally generate a population of people all with unique clothes, skin tones, and accessories!
Price $25.00