Scifi Cyber Shader's for Props by SR Studios Kerala
- Materials count : 20+
- Material(s) type : Custom material (Made with Shadergraph v12)
- Theme : Sci-fi, Cyber, Technology, Futuristic
- Seamless tileable textures : YES
- Animated Shaders : Yes
- Customizable : YES (Customizable Color, Tile, Animation speed.etc)
- Prefab Included : 100+ (Drone, Cube, Plane, Cyllinder with applied material's)
- Texture Size (Used for Shader) : 2048 x 2048(.PNG)
- Shadergraph version - 12.1.11
- Built in support : Yes
This pack contains High quality Sci-fi Cyber shader's for 3D Props and characters.Animated shaders with customizable properties.Apply the materials to your 3D mesh that have an unwrapped UV.Best fit for Scifi, Apocalyptic and Futuristic Game models. You can use this asset for both commercial and non-commercial projects
Similar assets on our page : 100+ Scifi Cyber Shader and props, Sci-fi Flying Props.
Why This Asset Stands Out from Other Packs?
Includes a wider variety of unique materials, offers greater control over shader properties, and features a well-organized folder structure for easy integration into your own models.
Note: The materials and shaders are highly customizable, allowing you to create unlimited Sci-fi Cyber shader variations by tweaking material properties.For quick results, the pack includes 20+ ready-made Cyber shader materials.
Built with Shader Graph and supports the Built-in Render Pipeline.
Technical Details:-
- Materials count : 20+
- Material(s) type : Custom material (Made with Shadergraph v12)
- Theme : Sci-fi, Cyber, Technology, Futuristic
- Seamless tileable textures : YES
- Animated Shaders : Yes
- Customizable : YES (Customizable Color, Tile, Animation speed.etc)
- Prefab Included : 100+ (Drone, Cube, Plane, Cyllinder with applied material's)
- Texture Size (Used for Shader) : 2048 x 2048(.PNG)
- Shadergraph version - 12.1.11
- Built in support : Yes
Features:-
- Fully Customizable Shader Materials : Create unlimited styles by adjusting material settings
- High quality Cyber Sci-fi Shaders/Materials
- Seamless tileable textures
- "Drone" 3D model included
- Best fit for Futuristic and Scifi Game worlds/models
- Apply materials to your own models
- Included many basic Prefab variations
- Mobile, AR supported
- All nodes, materials and textures are appropriately named.
Notes:
Support URP, HDRP, LWRP, Built-in Render Pipeline.
This project is submitted using Built-in Render Pipeline. If you are not using Built-in Render Pipeline, you need to manually reset the shader of the model to avoid it being pink.
How to use:-
Simply drag and drop the Materials/prefab to your Scene/Mesh and use it.
Shaders/Materials Properties :
Pattern 1 : Customizable black-and-white texture input as the base layer.
Color A & B : Color A fills the white areas of the texture.Color B fills the black areas of the texture.
Pattern2 : Optional overlay textures (Ideal for adding extra details like grids, symbols, or sci-fi overlays.)
Normal map : Simulates surface bumpiness and detail without adding extra geometry.
Contain Metallic Roughness maps slots.
Animation X & Y : For Texture scrolling animations.Set both to 0 for no animation. Both Pattern1 & Pattern2 have animation.
Emission Color : Pattern2 Emission with customizable color.
❓ Frequently Asked Questions:
Q: Can I apply these shaders to my own 3D mesh?
A: Yes, you can easily assign the materials to any custom mesh in your project.
Q: Can I edit the animation speed and direction of the moving patterns?
A: Yes, both the animation speed and direction can be easily adjusted through material properties in the Unity Editor.
Q: Can I create new shader variations?
A: Yes, you can create unlimited variations using only the Unity Editor by tweaking material properties—no coding required.
..................................................................................
About Me : "SR Studios Kerala", Indie Game developer & 3D-2D Artist from Alappuzha, Kerala, India
Contact : srstudioskerala@gmail.com
................Thank you for downloading this package................................
Price $15.00
ProtoVoice - RPG Characters by Goblin-Games.fr
44Khz 32bits Audio wav files
Samples created using ElevenLab IA.
Edited, Normalized and fixed in Audacy
Sounds categories :
- Combat
- Encounters
- Exhaust
- Fail
- Goods
- Health
- Inventory
- Observation
- Quest
- Success
- Talking
Bring your RPG projects to life with ProtoVoice with :
- Female Priest
- Male Priest
- Female Wizard
- Male Wizard
- Female Warrior
- Male Warrior
a high-quality voice pack crafted specifically for a devout and powerful female priest character. This pack includes 329 professionally recorded and edited voice lines, organized into essential gameplay.
categories: Combat, Encounters, Exhaust, Fail, Goods, Health, Inventory, Observation, Quest, Success, and Talking. Whether your character is invoking a sacred rite, responding to unexpected events, offering healing, completing a divine mission, or simply engaging with the world, this pack delivers a wide emotional and contextual range to suit every moment.
Price $15.90
Stylized Projectile FX Kit Vol.1 by Critical VFX
- 51 prefabs total
- 3 types of projectile effects
- 1 casting effect set
- 1 hit effect set
- 1 fade-out effect set
- This package includes 56 textures, all in 1024×1024 resolution.
- Designed for stylized/anime fantasy games
- Supports URP (Unity 2021.3+)
- Includes demo scene and video preview
This VFX kit includes 3 sets of projectile effects, 1 set of casting effects, 1 set of projectile hit effects, and 1 set of projectile fade-out effects — a total of 51 prefabs. A demo scene and a video preview are provided for easy integration. All effects are unified with built-in splash shaders to ensure consistency across various scenarios.
Price $30.00
WebPontis: Easy WebGL & WebGPU Integration by IEVO
- Supports WebGL and WebGPU builds
- Two-way communication between Unity and Web (HTML/JavaScript)
- Typed event system
- Easy integration with just one MonoBehaviour
- Built-in support for: window.dispatchEvent, window.postMessage, window.parent.postMessage
- Includes runtime logging and debugging tools
- Supports same-origin and cross-origin messaging (configurable origins)
WebPontis – the bridge between Unity and the Web.
It provides a robust event-based communication system that works in both WebGL and WebGPU builds, allowing Unity to exchange messages with HTML elements, JavaScript code, iframes, or even external browser extensions.
The system is fully customizable, supports multiple message channels (postMessage, dispatchEvent, iframe messaging), and is compatible with multi-frame setups.
Integration is straightforward - just add a single MonoBehaviour or call one line of code. Everything else is handled automatically, including message parsing, type conversion, and dispatch logic.
Documentation: https://ievo.games/WebPontis/Downloads/WebPontis.pdf
Examples: https://ievo.games/WebPontis/Examples
*“WebPontis” (Latin-inspired): WebBridge — a link between Unity and the Web.
Price $25.00
Cartoon Characters_Japanese style6 by Dreams Studio
Texture dimensions:1024X1024
Number of textures:2
Rigging:Yes
Other Japanese cartoon resource packs
Cartoon Characters_Japanese style
Cartoon Characters_Japanese style2
Cartoon Characters_Japanese style3
Cartoon Characters_Japanese style4
More exciting cartoon resource packs
Characters (x2)
Kurokawa,Mrs Gardenia
texture size:1024 x 1024
Number of texture map:Kurokawa(1),Mrs Gardenia(1)
Material is using RealToon (Pro Anime/Toon Shader)
https://assetstore.unity.com/packages/vfx/shaders/realtoon-pro-anime-toon-shader-65518
Polycount:
Characters
Kurokawa: 14028 triangles
Mrs Gardenia: 6963 triangles
Rigging:Yes
Animations
Kurokawa:
Kurokawa_appear
Kurokawa_attack
Kurokawa_attack2
Kurokawa_attack3
Kurokawa_dead
Kurokawa_display
Kurokawa_hit
Kurokawa_idle
Kurokawa_run
Kurokawa_skill
Kurokawa_walk
Mrs Gardenia:
Mrs Gardenia_appear
Mrs Gardenia_attack
Mrs Gardenia_dead
Mrs Gardenia_display
Mrs Gardenia_hit
Mrs Gardenia_idle
Mrs Gardenia_idle2
Mrs Gardenia_run
Mrs Gardenia_skill
Mrs Gardenia_walk
Price $24.99
Modular Gacha System by TBOXFINN
Tboxfinn Modular Gacha System is a fully modular and customizable gacha system for Unity, designed for developers who want to integrate polished reward mechanics such as loot boxes, character pulls, or summon systems into their games.
This asset offers a clean, scalable approach with built-in support for rate-up rewards, soft pity mechanics, guaranteed pulls after a number of attempts, and structured reward pools based on rarity. It’s perfect for card battlers, RPGs, collection games, or any project that uses randomized rewards.
With editable parameters directly in the Inspector, you can tweak pull rates, reward sets, rarity distribution, and more — no coding required. The system includes prefabs and components for spawning, tracking, and visualizing rewards, making it fast to prototype and easy to extend.
Key Features:
✔ Modular gacha system – Easy to plug into any Unity project
✔ Rate-up and soft pity support – Boost rare reward chances over time
✔ Guaranteed pulls – Ensure legendary rewards after a set number of tries
✔ Multi-pull support – Perform multiple draws at once
✔ Organized by rarity – Separate reward pools for Common to Legendary tiers
✔ Fully customizable – Control spawn positions, rates, and visuals
✔ Designed for scalability – Ideal for mobile and desktop games alike
Whether you're building a turn-based RPG or a collectible-driven experience, this system gives you a solid foundation to create exciting, replayable gacha mechanics.
Price $45.00
Ground Debris Pack – Dirt, Rubble, Rocks, Planks & Pavers by Procedural
Number of textures:39
Texture dimensions:4K albedo, 2K Normal and AO
Number of meshes: 53
Number of prefabs: 19
Rigging: Yes/No
UV mapping: Yes
LOD information: 3 LODs
Materials : 15 PBR materials
A versatile collection of ground clutter assets designed to enhance realism in your environments. This pack includes a variety of modular debris pieces, ideal for detailing paths, ruins, construction sites, or natural scenes.
🌨️ Note:
A snow variant of this pack is featured in Mysterious Snowy Mountain Town Ruins (Modular)— be sure to check it out!
Please note: this pack includes only the debris assets. Buildings and other props shown in screenshots are for demonstration purposes only. Snow materials are not included.
📦 Contents:
- Mesh-based ground dirt patches
- Scattered rock debris & rubble
- Broken wooden planks
- Dislodged paver stones
- Debris piles designed to fit 90° and 180° wall angles—no spillover outside building boundaries
- Seamless blending for terrain or modular level design
🛠️ Technical Info:
- 19 drag-and-drop, game-ready prefabs
- Optimized meshes for performance
- PBR materials included
Price $15.00
NOPE-PRO | Fastest Railway-Oriented Programming with Visual Debugger by NBeyond
💬Discord | 💻WebSite | 📔Documentation
📋 Requirements:
- Unity 2021.3 LTS or higher
- Support Any OS, IL2CPP Build
⚡ Performance:
- Zero heap allocations in release builds
- Struct-based design for minimal memory overhead
- Conditional compilation for debug features
- Optimized for mobile and console development
🔗 Fully Supports:
- UniTask - For advanced async operations (install separately)
- Unity 6+ - For native Awaitable support
💬Discord | 💻WebSite | 📔Documentation
Transform your Unity development with NOPE-PRO, the ultimate Railway-Oriented Programming, Functional Programming library that eliminates exceptions and null reference errors while providing powerful visual debugging capabilities.
🚂 What is Railway-Oriented Programming?
Railway-Oriented Programming treats your code like a railway system with success and failure tracks. Operations either continue on the success track or switch to the failure track, making error handling explicit and composable.
⚡ Key Features:
- Result<T, E> Types - Explicit error handling without exceptions
- Maybe<T> for Null Safety - Eliminate NullReferenceException forever
- Visual Flow Debugger - See your code execution in real-time with F9 overlay
- Async/Await Integration - Seamless UniTask and Unity Awaitable support
- Zero Runtime Overhead - Struct-based design with minimal performance impact
- Complete Documentation - Comprehensive guides, tutorials, and API reference
🎯 Perfect For:
- Complex validation chains
- Multi-step data processing workflows
- Network operations with proper error handling
- File I/O and serialization operations
- Any code where failures are expected and need to be handled gracefully
🔧 Easy Setup:
- Install NOPE-PRO
- Go to Window → NOPE PRO → Settings
- Enable Visual Debugging
- Start building robust applications!
🎮 Real-World Ready:
NOPE-PRO has been battle-tested in professional game development environments. It's designed by experts for developers who demand reliability and maintainability.
📚 Comprehensive Learning Resources:
- Step-by-step tutorials
- Migration guides from traditional error handling
- Best practices documentation
- Complete API reference
- Visual debugging guides
🚀 Transform Your Codebase:
Stop fighting with NullReferenceExceptions and unpredictable error handling. Join the Railway-Oriented Programming revolution and build Unity applications that are robust, maintainable, and a joy to work with.
Price $49.99
Cosmic_Retro_Station_Props_1_FREE by PolyNest
Number of textures: 1
Texture dimensions: 8x8
Minimum polygon count: 58 tris
Maximum polygon count 1012 tris
Number of meshes/prefabs: 8
Colliders already configured on all meshes for immediate use
Rigging: No
Types of materials and texture maps (e.g., PBR): png
Get a free taste of the Cosmic Retro Station Props pack!
This sample includes 8 stylized low-poly sci-fi props: a command console, med cabinet, chair, monitor, and more. Great for quick prototyping, worldbuilding, and isometric or VR/AR games.
🚀 Want all 48 models?
Get the full pack here: https://u3d.as/3yuG
✦ Features:
- 8 unique retro station props
- Clean low-poly style
- Single texture (8×8 px PNG) & material
- Prefab & FBX formats included
- Optimized for URP (HDRP & Built-in supported)
✦ Use it in:
- Sci-fi interiors or med bays
- Isometric & top-down projects
- VR / AR experiences
- Mobile or indie games
- Prototyping space stations & control rooms
Price $0.00
Outline Engine by SHADERGEAR
TRY ONLINE DEMO • READ DOCS • ASK A QUESTION • JOIN DISCORD
Outline Engine is an innovative outline shader that utilizes an extremely fast flooding algorithm to draw beautiful outlines around any object. It's easy to use, customizable and can be set up in minutes! Use it to improve visual clarity, distinguish interactable objects, boost game feel or as an aesthetic choice.
FUNDAMENTALLY DIFFERENT
• Draw outlines that look great around any object, even with hard edges.
• Get started quickly with a straightforward and user-friendly interface.
• Create both thin and wide outlines with little performance impact.
EXCEPTIONALLY CUSTOMIZABLE
• Style outlines with colors and custom textures.
• Adjust outline softness using a configurable parameter.
• Generate outlines for both meshes and sprites.
• Create see-through effects using occlusion parameters.
• Control outlines via C# scripts using a simple API.
• Draw configurable overlays on top of objects.
BUILT FOR THE FUTURE
• Create beautiful outlines across several supported platforms.
• Get started in minutes with simple, step-by-step guides.
• Take advantage of the new RenderGraph system for optimized rendering.
Learn More
Check out the online documentation for detailed information on features and compatibility.
Got Questions?
Feel free to reach out with any questions, either before or after making your purchase, by sending an email to hello@shadergear.com.
SHADERGEAR. Developed in the European Union.
Price $30.00
LPEnviroment - Optimized Tree Shaders by denog
Shading of tree top is simulated as attenuation of sun rays trough an ellipsoid with configurable flat density.
Once outside range of cast shadow, LPEnviroment shaders will apply own self shading, that imitates result produced by cast shading.
Built-in pipeline shaders are compatible with Unity 2019.2
HDRP shader is implemented as a shader graph. Wind module is a separate subgraph, allowing usage in other shaders. Since URP and built-in shader do not support light transmission on cutout variants, remaining shaders are implemented in HLSL.
Wind simulation and most of shading functions are separated into a separate module, which can also be included and used in other shaders.
This package features collection of four optimized tree shaders for all three render pipelines. Performance is only 3-10% below basic lit shaders both on CPU and GPU side.
Shaders provide wind simulation without any additional vertex data requirements, and shading and lighting features, such as volume-based shading, high-fidelity imitation of self-shading when outside of range of cast shadows and light transmission.
Asset uses textures and shader sources under MIT, Unity Companion License and CC0 licenses; see Third-Party Notices.txt
Textures table_mountain_1_puresky_2k.exr, CliffAlbedoSpecular.psd, GrassHillAlbedo.psd, GrassRockyAlbedo.psd, Grass.png are third-party assets.
Textures maskHDRP.png, mask.png, bark_apple_01b.png, bark_cherry_01b.png, leaves_apple_01.png, leaves_cherry_01.png are original work.
perlin64_4c.png is computer-generated.
Price $0.00
TerrainToFbx by Dream Builder
Convert Unity native terrain to an exportable FBX model,Preserve details such as terrain height map, vegetation, and texture maps
Convert Unity native terrain to an exportable FBX model
Preserve details such as terrain height map, vegetation, and texture maps
Provide a visual editor window that supports one click export
Customizable parameters such as grid accuracy and coordinate system conversion
instructions
Open the tool: Tool>TerrainToFbx
Select terrain objects in the scene and automatically recognize terrain information
Configuration parameters:
Export Path: Model export path (recommended to use the path within the project)
Mesh Resolution: Mesh precision (smaller values result in finer accuracy)
Include Vegetation: Export vegetation or not
Coordinate System: Adapt to the target software coordinate system (Unity/Blender/Maya)
Click on Export to FBX to complete the export process
Price $29.90
Pastel Shader by Neko Legends
🛠 Technical Details
Tested and created with Unity 6 URP.
This shader is best suited for users who have experience with 3D modeling or are comfortable adjusting UV maps and retexturing models to reduce visible seams. A UV map is like a flattened blueprint of a 3D model, similar to unwrapping a gift box to lay its surface flat so you can paint or apply a texture to it. The "U" and "V" are just the 2D coordinates (like X and Y on a flat image) that tell the shader where to place the texture on the 3D model. If the UV map isn’t clean or well-organized, you might see visible seams or stretching, especially at higher distortion settings in this shader.
Altough this shader looks cool, it isn’t beginner-friendly for 3D modeling tasks because poorly arranged UV maps can lead to noticeable texture issues. However, if you’re only using it for simpler applications, like adding paintings or graffiti to flat surfaces (like a wall), you can likely get good results without worrying too much about UV mapping.
🔧 Shader Properties – Neko Legends / Pastel
Texture Maps
- _BaseMap — The main texture applied to the model’s surface (2D texture).
- _MaskTex — Optional mask texture to control where the pastel effect is applied (2D texture).
- _NoiseTex — Grayscale noise texture used to distort strokes and add painterly variation (2D texture).
Color Settings
- _BaseColor — Multiplier for the base texture color (Color).
- _Saturation (Range 0–2) — Adjusts the intensity of colors (higher = more saturated).
- _Brightness (Range 0–5) — Brightens or darkens the overall output.
- _Contrast (Range 0–2) — Sharpens or softens the tonal difference in the final image.
Distortion Settings
- _DistortionScale (Range 0–0.1) — Controls the strength of the distortion effect that mimics brush strokes.
- _DistortionAngle (Range 0–360) — Rotates the direction of distortion, allowing for artistic stroke variation.
- _NoiseRotation (Range 0–360) — Rotates the noise texture itself for finer control of the distortion pattern.
- _InvertNoise — Toggles the inversion of the grayscale noise pattern (0 = normal, 1 = inverted).
Edge Detection (Hidden / Debug)
- _EdgeIntensity (Range 0–5) — Controls the visibility of UV seam-based edge detection (for debug and advanced blending).
- _EdgeColor — Color used to blend or mask edges when UV seams are detected.
🖼 Painting Textures are 2048x2048
Audio file types: PCM wav
Sample rate: 48000 Hz, 1536 kbps
Bit depth: 16-bit
Loopable: No
Additional: Stereo
🎮 Check out the live web demo here
🎁 Bundle Deal: This package is included in the Neko Legends - 3D & VFX Starter Bundle.
The Pastel Shader is a more stylized and fine-grained effect than my Painterly Shader, offering greater control over stroke style and surface texture. However, it's less forgiving—your 3D models must have clean UVs.
To help you see the importance of clean UV maps, I've included an example scene (Demo_SeamDebug) that shows the difference between well-made and poorly made UVs when using this shader. The accompanying SeamDebug shader is included in the Shared Assets folder as a utility.
✨ Features – Neko Legends / Pastel Shader 🎨
🎨 Stylized Pastel Look
Transforms any texture into a soft, hand-painted pastel aesthetic in real time.
🖼️ Custom Canvas Effects
Works on any model or material—great for creating painted, dreamy surfaces.
🖌️ Mask Support
Use a mask texture to control exactly where the effect appears.
🌫️ Noise-Based Distortion
Adds subtle softness using grayscale noise textures for natural brushy distortion.
🔄 Dynamic Controls
Adjust saturation, brightness, and contrast directly from the material.
🌪️ Rotation & Angle Tweaks
Control distortion angle and noise rotation for a personalized painting style.
🔁 Invert Noise Option
Flip the grayscale noise to vary your pastel stroke pattern.
🧵 Seam Blending (Hidden Debug)
Hidden edge detection controls allow for advanced blending at UV seams.
🎛️ Tweakable Strength
Fine-tune the pastel strength to balance clarity and softness.
⚡ Real-Time Performance
Optimized for real-time rendering on URP with minimal performance cost.
🖼️ 22 Unique Canvas Surfaces
Includes a collection of canvas-style base textures for instant variety and inspiration.
🏺 Bonus 3D Vase Model
A beautifully crafted vase model with 13 texture variations, perfect for showcasing the shader.
📦 Dependencies
To experience this asset as intended as shown in the video and web demos, you’ll need the following assets from the Neko Legends collection:
- Contains core demo GUI, reusable scripts, and shared 3D models and textures across all Neko Legends assets. The SeamDebug scene also relies on the shader provided in this package.
✅ [Neko Legends - Anime Cel Shader] is not required for this shader to work, but it is used in the Shared Assets URP scenes. Without it, materials in those scenes will appear pink, which would cause this asset submission to fail.
🎵 Music is included in this scene.
Price $19.00
Female Adventure Character Pack 1 by ppplux8
Rigged: Yes
Number of characters: 3
Number of Skins: 3 - Stylized Female Adventure 2
Number of Skins: 3 - Stylized Female Adventure 3
Number of Skins: 3 - Stylized Female Adventure 4
Character Stylized Female Adventure 2
Vertex counts of characters: 12382 - for Character
Number of Materials and Material Instances: 3 skins included in this pack. 2 Texture sets for each skin. 6 Materials Total
Number of Textures: 24 for Character
Character Stylized Female Adventure 3
Vertex counts of characters: 12484 - for Character
Number of Materials and Material Instances: 3 skins included in this pack. 2 Texture sets for each skin. 6 Materials Total
Number of Textures: 18 for Character
Character Stylized Female Adventure 4
Vertex counts of characters: 15262 - for Character
Number of Materials and Material Instances: 3 skins included in this pack. 2 Texture sets for each skin. 6 Materials Total
Number of Textures: 21 for Character
Texture Resolutions: 4096x4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
video animation demo preview
Stylized Female Adventure 2 - Link
Stylized Female Adventure 3 - Link
Stylized Female Adventure 4 - Link
!!! ATTENTION !!! - The animation presented in the video is not included in the asset pack "Stylized Female Adventure Character Pack 1". This video was made solely to demonstrate the ability to animation.
ONLY default unity shader
NO HDRP \ URP
The images are rendered in Marmoset 4 and UE4
Game low-poly Female Adventure Character Pack 1
Made for UNITY.
The character has PBR 4k textures
Technical details:
tris 23514, verts 12382. For Character - Stylized Female Adventure 2 - link
3 skins included in this pack.
Technical details:
tris 24160, verts 12484. For character - Stylized Female Adventure 3 - link
3 skins included in this pack.
Technical details:
tris 29938, verts 15262. For Character - Stylized Female Adventure 4 - link
3 skins included in this pack.
2 Texture sets for each skin. - Stylized Female Adventure 2
3 skins included in this pack.
2 Texture sets for each skin. - Stylized Female Adventure 3
3 skins included in this pack.
2 Texture sets for each skin. - Stylized Female Adventure 4
Rigged.
PBR Textures Metall/Roughness 4K Textures - normal, metallic, roughness, albedo,
occlusion.
Price $109.99
Surface-Aware Object Spawner by Majnu
- Unity Version Compatibility:
Tested on Unity 2021.3 LTS and above. Compatible with Unity 2022 and 2023 versions. - Render Pipeline Support:
✅ Built-in Render Pipeline
✅ Universal Render Pipeline (URP)
⚠️ Custom Render Pipelines: Supported as long as Unity’s standard Physics and SceneView Handles are functional. - Supported Platforms:
Editor-only (Windows, macOS) — no runtime components - Dependencies:
None — works out of the box with Unity Editor - Features:
Raycast-based prefab placement
2D / 3D spawn mode
Random rotation on the Y-axis
Optional random scaling
Overlap avoidance
SceneView interactive handle for position and range
Visual preview with colored rectangle
Spawns grouped under a parent object - File Size: Approx. ~20 KB (excluding demo assets)
- Includes:
Full C# source code (Editor script)
Sample demo scene
Readme and documentation
Free demo assets (tree, rock) licensed for redistributable use
Object Spawner Tool is a Unity Editor-only utility designed for environment setup and level prototyping. It enables spawning prefabs on mesh surfaces with customizable controls:
- Spawn Modes: Choose between 2D and 3D placement logic.
- Scale Options: Fixed or random scale per object.
- SceneView Handles: Adjust position and radius of the spawn area interactively.
- Overlap Control: Prevents objects from spawning too close together.
- Parenting & Organization: Spawned objects are grouped under a named parent.
This tool streamlines the placement of foliage, props, or environmental assets without writing code. Compatible with Unity’s Built-in RP, URP, and custom pipelines that use standard physics and handles. Ideal for both solo developers and studio teams.
Price $4.99
Medieval Outdoor Arena Environment by InvoGames
- Number of Textures: 41
- Texture Resolutions: 1024x1024 – 2048x2048
- Polygon Count (Arena): 3.4 million
- Minimum Polygon Count (Single Mesh): 576,000
- Maximum Polygon Count (Single Mesh): 1.4 million
- Number of Prefabs: 4
- Rigged: No
- Animations: None
- UV Mapping: Yes
- LOD Info: 3 LODs per asset (trees, props, etc.)
- Material Type: Physically Based Rendering (PBR)
- Texture Maps Included: Albedo, Normal, Roughness, Ambient Occlusion
🏰 Medieval Outdoor Arena Environment – Unity Asset Pack
The Medieval Outdoor Arena Environment is a breathtaking, immersive Unity map designed for high-fidelity medieval combat games, survival experiences, and exploration-based RPGs. Set against a backdrop of towering mountains, rocky cliffs, and dense evergreens, this arena offers both beauty and tactical depth. Whether you're crafting single-player quests or intense multiplayer skirmishes, this modular terrain is built to perform.
With sloping hills, vantage points, narrow forest paths, and interactive waterfalls, the level naturally supports ambushes, stealth play, and vertical combat. Enhanced with volumetric fog, realistic lighting, and a dynamic day-night cycle, this environment creates a living, breathing world that adapts to player movement and story pacing
🎮 Key Features
- 🌲 Natural Environment Assets – Includes evergreen trees, grass, rocks, and props like fences and foliage decals.
- 💧 Interactive Elements – Waterfalls and streams add life and gameplay depth.
- 🌤️ Realistic Lighting Setup – Custom sunlight, baked lighting, and post-processing volume for atmospheric control.
- 🧩 Modular Design – Easily customizable layout for level design and expansions.
- 🖼️ High-Quality Textures – Game-ready 2K PBR materials with support for realistic reflections and customizable shaders.
- ⚙️ LOD Support – All vegetation and environmental assets include 3 levels of detail for performance optimization.
Price $49.00
Buildings / Warehouses / Hangars by STE Games
2048 texture dimension
No normal maps, only Color
Max polycount 500 tris
Average is 300 tris.
No rigging or animaiton
No LOD
Materials are Built-in/Standard
- There are 20 prefab buildings to choose from
- They are detailed in 2048 texture dimensions
- They have low poly count, suitable for Mobile application
- The builidngs have saparate parts, such as doors, windows, and roofs.
- They are internally and externally modelled and painted
Price $20.00
Adaptive Stem Music Manager by Sam Knight
- Easily set up tempo mapped music with randomization between loops with zero lines of code.
- Trigger seamless tempo mapped transitions with a simple function.
- Sync your game to the music! Featuring C# Events so you can control your game with each beat, and measure.
- Easily tweak included scripts to add new features to perfectly fit your game.
- Use scriptable objects to change your song parameters with an intuitive custom inspector!
This package allows you to easily implement randomized, tempo mapped music to your game! Featuring an intuitive inspector UI to help you mix and match your stems and tweak randomization easily. 2 demos are included to show you different ways to use the system.
Using Scriptable Objects, you can setup your song parameters and Audio Clip stems. Then using randomization parameters you set, the music will automically randomize each stem you set to create variety in your music. You can then easily and seamlessly transition between 2 songs perfectly beat synced.
Perfect for any dev trying to take their music to the next level. Not super profficient in making music? Use this tool to have the code make the music for you! By just creating and uploading variations, you can let the code do the rest, and hear your music come to life!
Want to have your game react to the music?
2 C# Events are built in so you can control your game on each beat, and/or measure!
Price $4.99
XR Camera Multiplayer for Meta Quest - Photon Fusion by Photon Engine
XR Camera Multiplayer for Meta Quest showcases how Photon Fusion leverages the new Meta Camera API to share local photos with peers in realtime for collaborative education, support, or games. Any user can tap the watch button (or controller primary) to take a photo with the headset camera. Then, a textured photo prefab appears for every participant once the reliable transfer is complete. With hand-tracking, voice, resolution switching, and congestion safeguards already wired up, you can drop the logic into production or extend it as a learning baseline.
📄 Documentation and Getting Started guide
⚡ Key Features ⚡
Shared Authority Topology
All peers own their avatars and spawned photos; if a user disconnects, authority is transferred automatically to maintain session consistency.
Reliable Photo Streaming
Uses Fusion SendReliableDataToPlayer to transfer down-sampled JPEG texture prefab to every client; default 512 × 512 images propagate under two seconds on typical home uplinks.
Bandwidth Control & Cooldown
Use streamRatio to downsample oversized frames, and a built-in cooldown prevents congestion; HUD feedback shows when capture is available again.
Watch UI & Controller Input
Touch-sensitive wristwatch and primary-button shortcut trigger captures; haptic pulses and visual cues confirm success locally.
👉 Hand-Tracking Rig Sync
XRShared + MetaCoreIntegration add-ons handle controller and finger-tracking hands, grabbing, and teleporting so your avatars stay aligned across clients.
💬 Voice Chat Integration
VoiceHelpers add-on provides low-latency positional VoIP; audio begins once Fusion matchmaking is successful.
⚠ Need Video Streaming?
Need continuous video? Photon Camera Video SDK integration for Meta Quest is available to Photon Circle members.
Runtime Resolution Switcher
The left-hand settings button lists all Meta Camera resolutions supported by firmware v74/v76; the stream instantly adapts to the chosen size.
Quick Setup
Paste Fusion and Voice AppIds, build, and Auto Matchmaking drops players into a shared room—no extra menus required.
📄 Documentation and Getting Started guide
🤝 Industries Circle 🤝
Jump-start your professional XR roadmap with the Photon Industries Circle. Members unlock 80+ fully networked samples—including this one—early access to upcoming SDKs, a private Circle Discord, and premium development support. Iterate faster, validate ideas with real-world blueprints, and focus on delivering value instead of reinventing multiplayer foundations.
This asset is governed by the Photon Engine license terms.
Price $0.00
Road closures in Japan by NobleSavageLLC
Key Features
- 5 Authentic Japanese Road Obstacles Included:
This package includes five common Japanese-style roadblock models:
Road closure signboard
Wooden road barrier
Plastic road sign
Cone-and-bar style roadblock
Iron road fence - Realistic and Recognizable Designs:
Each model is based on actual traffic control equipment commonly seen in Japan, ideal for creating believable construction or street scenes. - Optimized Geometry:
Low to mid-poly models ranging from 544 to 3,602 triangles, ensuring good visual quality while maintaining real-time performance. - High-Quality PBR Textures:
All models come with hand-crafted textures using the PBR workflow.
Maximum texture resolution: 1719 × 1280 px - Ready-to-Use Prefabs:
Prefabs are included with correct scale, material assignments, and basic colliders for quick drag-and-drop usage. - Clean Folder Structure:
Assets are neatly organized for ease of use and fast integration into any Unity project. - Render Pipeline Compatibility:
✔ Compatible with Built-in Render Pipeline
⚠ Materials can be upgraded for URP or HDRP manually using Unity’s built-in upgrade tools
This asset pack includes high-quality, realistic 3D models of Japanese-style road barriers, traffic cones, and other common traffic control obstacles. Each model is optimized for game development, ensuring good performance without sacrificing visual detail.
Perfect for quickly creating authentic Japanese street scenes, construction sites, urban environments, or enhancing any modern-day game setting. All models come with ready-to-use materials and textures, compatible with Unity’s Built-in Render Pipeline.
Bring realism and authenticity to your scenes with minimal effort!
Price $9.99