Quality Forest by G-Star
Number of textures 67
Texture dimensions
- 4096x4096px
- 2048x2048px
- 256x256px
Minimum polygon count 100
Maximum polygon count 11 000
Number of meshes/prefabs 47
Rigging: No
UV mapping: Yes
LODs: No
Types of materials and texture maps PBR
🌳Quality Forest includes:
- Trees
- Branches
- Fallen leaves
- Bushes,
- Flowers,
- Grass,
- Ivy,
- Rocks
🌿With Quality Forest asset you can:
- Create realistic forests of any size and shape.
- Quickly and easily add detail and variety to your forests.
- Create beautiful and atmospheric forests
Price $24.99
Editor Notepad by games-music-apps
Installation
Copy the script EditorNotepad.cs into the Editor folder of your Unity project.
If the Editor folder does not exist, create it at the root of your project.
How to Use
Open the Notepad Tool:
Navigate to Tools > Editor Notepad in the Unity menu.
Add a New Entry:
Click the "Add New Entry" button.
Fill in the scene name, notes, and priority using the provided fields.
Edit an Entry:
Modify the scene name, notes, or priority directly in the tool.
Mark as Complete:
Click the "Complete" button to mark a task as completed.
Confirm the completion in the pop-up dialog to remove the entry.
Remove an Entry:
Click the "Remove" button to delete an entry.
Confirm the removal in the pop-up dialog.
Save Notes:
Click the "Save Notepad" button to persist your entries.
Notes are saved in a EditorNotepad.json file in the Assets folder.
Load Notes:
Click the "Load Notepad" button to retrieve previously saved entries.
File Structure
EditorNotepad.json:
Stores all entries in JSON format.
Automatically created in the Assets folder upon saving.
Priority Levels
Urgent: Tasks requiring immediate attention.
Later: Tasks that can be deferred.
Must: Essential tasks that must be completed.
Important: High-priority tasks but not urgent.
Can Wait: Tasks of lower importance.
Other: Miscellaneous tasks.
Example Use Case
You’re working on a multi-scene project and want to keep track of:
Fixes needed in specific scenes.
The priority of these tasks.
Notes about what to do upon returning to your project.
Open the tool and add entries for each scene with detailed notes and priorities.
Save your notes before closing Unity. Reload them when you return.
Troubleshooting
Layout Errors:
If you encounter a layout-related error, ensure you're using the latest version of the script. Any mismatched GUILayout calls have been resolved in the current version.
Missing Save File:
If you try to load notes without saving, the tool will display an error message.
The Unity Editor Notepad Tool is a custom editor extension designed to help developers manage reminders and track tasks directly within the Unity Editor. It allows you to associate notes with scene names, assign priorities, and track creation dates. You can also mark tasks as completed or remove them when no longer needed.
License
This tool is free to use and modify for personal or commercial projects.
Price $0.00
Quality Dead Forest by G-Star
Number of textures 70
Texture dimensions
- 4096x4096px
- 2048x2048px
- 256x256px
Minimum polygon count 400
Maximum polygon count 8000
Number of meshes/prefabs 77
Rigging: No
UV mapping: Yes
LODs: No
Types of materials and texture maps PBR
Create an atmospheric dead forest with Quality Dead Forest!
🍁This pack contains a set of high quality 3D models, textures and materials needed to create a realistic and detailed dead forest.
The package includes:
- A variety of trees
- Root models of different sizes and shapes
- Fallen leaves and branches
- Grass and ivy
- Small Stones
Price $24.99
Buildalon Automation Tools for CI/CD by Virtual Maker
All C# scripts are provided.
Supported Unity Versions: 2019.4 or higher
Supported Platforms: All
For support or to report bugs:
- Documentation
- Discord
- support@virtualmaker.net
buildalon.com | Documentation | Discord
This package provides command line arguments that are equivalent to the options in the Unity build window UI. You can use it to automate building Unity in any continuous integration and continuous deployment (CI/CD) environment.
If you're new to CI/CD, you can learn how setup build automation 1 minute at buildalon.com.
Package Details
This package adds methods that can be executed using the -executeMethod command line argument to validate, sync, and build the Unity project.
- Utilities.Editor.BuildPipeline.ValidateProject: Validates the Unity Project assets by forcing a symbolic link sync and creates solution files.
- Utilities.Editor.BuildPipeline.SyncSolution: Force Unity to update CSProj files and generates solution.
- Utilities.Editor.BuildPipeline.StartCommandLineBuild: Start a build using command line arguments.
For example, you can build your project with:
Unity.exe -projectPath "/path/to/unity/project" -quit -batchmode -executeMethod Buildalon.Editor.BuildPipeline.UnityPlayerBuildTools.StartCommandLineBuild
For detailed documentation on command line options, please see the Public GitHub Repository.
Price $0.00
Toon character - Ned by Walldoff Studios
This package contains the following:
- 1 Fully rigged humanoid toon character.
- Toon shader, allowing for color updates in real time without the need for any textures.
- Outline shader.
- Demo scene.
- Character prefab.
- 25 Different color schemes
- Eye texture
- Basic Skybox shader and material used in demo video.
Character model information:
- 2467 Vertices.
- 4568 Triangles.
- UV's are setup so you can use a 1x7 texture in case you don't want to use the shader.
Character eyes (these are a separate mesh):
- 20 Vertices.
- 24 Triangles.
Characters glasses (Also a separate mesh):
- 150 Vertices.
- 292 Triangles
- Comes with textures for the eyes and glasses that can be easily replaced.
Does not include animations.
The toon character could be of great use for your project as it can be customized with endless color combinations that can be created in a super simple manner directly inside Unity allowing for great variety.
Helps get rid of the annoying process of having to recreate color palette textures outside of Unity and reimporting them to find the exact color you were aiming for.
The platform material might be pink depending on the pipeline you use, just switch it out with a new material to fix it.
Price $0.00
A Casual Racing Game Template by MadaStudio
Suited for Mobile, Android / iOS.
With this asset, you can quickly create your own game with much ease.
It features
- Settings Panel for sound and graphics quality options.
- A Garage Panel for choosing player car paint color and to upgrade the speed, accel and handling.
- A racing environment which you can change to make yours easily.
- AI opponents cars that are robust and easily to set up. Can add as many as you want per level.
- Editors to which you can easily setup your game without any coding required.
- The track must be straight, not curvy.
NOTE no Ads or IAP is implemented, you have to do that yourself.
NOTE This Asset uses TextMesh Pro, from Unity Technologies ApS
(Licensed under the Unity Companion License for Unity-dependent projects). Please see Third_Party Notices.txt file in package for details.
Price $25.00
Halloween by twins-creators
Number of textures: 85
Texture dimensions:
- 2048X2048
- 1024x1024
Polygon count :
SM_Bat = 2052 triangles
SM_Candy_Cane = 1722 triangles
SM_CoffinCoverMesh = 380 triangles
SM_CoffinMesh = 221228 triangles
SM_ConcreteColumn = 200 triangles
SM_Fence = 15916 triangles
SM_Gate_Left = 568 triangles
SM_Gate_Right = 568 triangles
SM_Ghost = 880 triangles
SM_GraveStones_1 = 8530 triangles
SM_GraveStones_2 = 8348 triangles
SM_Halloween_Moon = 960 triangles
SM_Halloween_Squash = 4014 triangles
SM_HalloweenHouse = 4100 triangles
SM_Lantern = 672 triangles
SM_LowPoly_GraveStones = 1528 triangles
SM_MeshSpotLightEyes = 178136 triangles
SM_Scarecrow = 5024 triangles
SM_The_Wicked_Witch = 5358 triangles
SM_Tree = 29036 triangles
Minimum polygon count:
SM_ConcreteColumn = 200 triangles
Maximum polygon count:
SM_CoffinMesh = 221228 triangles
Number of meshes:20
prefabs:20
UV mapping: Yes
- Features : Set of 19 Halloween Models Contains ( Tombstone - Scarecrow - Tree - House - Pumpkin - Gate -Bat - Candy - Eyes - Lantern - Moon -Coffin -Ghost - Fence - Concrete Column - The Wicked Witch )
- It would be great to use them in horror, Halloween and zombie games.
Price $4.99
Ball Clash by Games Hyper
Easy to reskin and change UI.
Compatible with mobile and desktop.
Easy customization.
50 level and easy to add new levels
Responsive UI.
ready to publish.
Difficulty increases as the levels progress.
Commented, clean C# scripts.
Easy to add new features to the game.
Choose the right place to aim to go to the next stage.
Price $0.00
Medieval Boutique Shop by Red Blue Pixel
Number of meshes/prefabs: 30
Poly Count: 184 - 36k
LOD information (4, LOD0,LOD1,LOD2,)
UV mapping: Yes
Number of Materials: 30
Number of Textures: 121
Texture Resolutions: (4K)
Types of materials and texture maps: (PBR)
- Authentic Design: A beautifully crafted medieval-style shop perfect for immersive environments.
- Decorative Elements: Includes various detailed props to enhance realism.
- Furniture and Displays: Crafted to reflect the charm of medieval craftsmanship.
- High-Quality Textures: PBR materials ensure stunning visuals under any lighting conditions.
- Optimized Performance: Lightweight models ready for seamless integration.
Perfect for medieval markets, town centers, or storytelling environments, the Medieval Boutique Shop is ideal for adding a touch of sophistication to your project.
Price $19.99
Cute RPG characters by HyperSimpl
Approximate polycount per character 5000-7000 triangles with props.
Characters have humanoid rig and are fully compatible with other humanoid animations from other Unity packages or Mixamo.
You can also use different presets for facial emotions. Character faces are switched by meshes within the prefabs.
There are 5 ready-made female facial emotions and 3 for male characters.
A set of five game ready RPG characters in cartoon style. Great for mobile projects. No contain animations. Humanoid Rig, mixamo compatible.
Price $15.00
Futuristic Crystal Container Scifi by Friday Night Studio
3 material
Size: 4096-2048
Maps:
- Albedo
- Emissive
- Normal Map
- Roughness
- Metallic
- Ambiant Occlusion
All Materials and prefabs already converted to URP and HDRP
Easy to use for any production :
- Built-in
- URP
- HDRP
- Pbr Metallic Roughness. Game ready.
- 1 mesh and prefab (7555 Verts, 7306 Faces).
- You can change the tint of the Albedo and Emissive Maps for a different crystal color.
- Retopology of a high poly detailed model.
- Ambiant occlusion and Emissive maps.
- You'll need to adjust post-processing and bake lights in URP-HDRP to have the glowing effect.
- 3 set of materials for optimal quality and optimisation.
- Maps size: 4096-2048
Price $15.00
Cat Slayer 003 by Elf Grindylow
Unity Project-YES
FBX-YES
Video:Presentation
Video:Test In UNITY
Body
PBR textures.
-Albedo
-AO
-Metallic
-Normal
(4096-4096 Size)
Clothes
PBR textures.
-Albedo
-AO
-Metallic
-Normal
(4096-4096 Size)
Polys:24,501
Tris:48,153
Verts:24,545
The files contain a single character.
The file contains fbx files as well as Unity scenes.
This is a humanoid cat in a jacket, trousers and with a sword.
The character is well suited for fantasy games in a casual style, advertising, cartoons.
The character have some face morphing.
The characters does not have animations,
but it has a standard rigg that works with humanoid rig Unity.
Price $15.00
The Amazing 3D Laser Animations | Vol1 by Rising Sun Studio
Looking for some Cool Laser Animations!
Easy to use, Different styles and Hit animations?
We got you!
10 Laser Animations + 10 Hit Animations with the following features:
- Scripted! you don't need to dig into the ParticleSystems to find where to change Length and Duration of the lasers, Just set your number before using it.
- 1 custom made Shader for all animations.
- 10 very distinct Styles.
- 20 Prefabs total.
- Default duration ~3 seconds total and laser beam is 1.8 seconds by deafult (Please see video).
Hope you like it!
Have Fun!
Price $9.50
Idyllic Ancient Ruins (v2) by Halberstram Art
Features:
- Includes Showcased Scene from the Screenshots
- High-Quality Textures and Materials
- High-Quality Assets
- Game Ready Prefabs
- Optimized Performance and Poly Counts
- Material Variations for all buildings
Texture Sizes: 2048, 1024
Collision: Yes
Average Poly Count: from 50 up to 30K
Supported Development Platforms: All Platforms
Windows: Yes
Mac: Yes
A modular asset pack for creating stylized ancient ruins environments, temples, and destroyed cities
All demo scenes are included (from screenshots)
V2 of this package comes with improved visuals, overhauled demo scenes, improved materials and some new props!
Base File is for Built-In Render Pipeline
->For HDRP: double-click on the HDRP .unitypackage and import the new files
->For URP: convert Project Materials to URP Materials and tweak some values for opitmal visuals
Package Contains:
-Variety of destructed architectural pieces
-Stone Walls with varying degrees of destruction
-Large Buildings and Temples
-Pavilion Building
-Various Columns
-Gateways
-Ground tiles
-Staircases
-Platforms
-Stone Fences
-Sculpture
-Rune Stone
-Trees
-Bushes
-Lianas
-Wall Leaves
-Roots
-Rusty Props
Screenshots were made in HDRP
Price $50.00
vTabs 2.1 by kubacho lab
Instant productivity boost
vTabs 2 enhances your workflow with intuitive tab functionality, unlocking the untapped potential of Unity Editor interface
Create tabs with Drag-and-Drop
- Create folder tabs with minimal UI
- Create inspector tabs for assets, GameObjets or components
Scroll between tabs
- Scroll while holding Shift to switch tabs
- Scroll while holding Ctrl-Shift to move tabs
- Smooth scroll animation
Add tabs from menu
- Open menu by clicking the + button
- Quickly find tabs with fuzzy search
- Bookmark favorite tabs
Shortcuts like in a web browser
- Ctrl-T to add tab
- Ctrl-W to close tab
- Ctrl-Shift-T to reopen closed tab
Integration with other Editor Enhancers
- Icons set with vHierarchy 2 will appear in GameObject tabs
- Icons set with vFolders 2 will appear in folder tabs
Price $29.00
Fire Axe - All Render Pipelines by yfx Store
Number of textures:
- HDRP: 24 textures
- URP/Built-In Render Pipeline: 32 textures
Texture dimensions: 4096x4096
Polygon count of model: 7,356
Minimum polygon count: 1,839
Maximum polygon count: 7,356
Number of meshes/prefabs:
- 1 mesh
- 8 prefabs per pipeline (HDRP, URP, Built-In Render Pipeline)
Rigging: No
Animation count: 0
Animation type list: N/A
UV mapping: Yes
LOD information: 4 levels
Types of materials and texture maps: PBR
Features
- High-Quality AAA Model: Made with high attention to detail.
- Optional Fictional Branding: Includes a believable brand for added immersion.
- Two Primary Texture Variants: Each variant offers sub-options, allowing you to add or remove fictional branding and/or bloodstains for customization.
- Four Levels of Detail (LODs): Optimized for performance across different platforms.
- 4K PBR Textures: Ensures realistic material behavior in various lighting conditions.
- Custom Collision Mesh: For accurate interaction in-game.
Note: The arm model shown in the promotional renders is not included in this asset package. The package only includes the specified meshes and textures.
Price $14.99
Handpainted Gravestones by GPart
1 demo scene
19 prefab
18 FBX
13 Materials
10 Textures
Type : Diffuse only
Size : 512X512 per gravestone
All textures in TGA format
This pack contains six unique types of gravestones with many variants making for a total of 19 variations, this pack also includes the image files with customizable layers if you prefer blank versions or if you want to create more variations.
Textures are 512x512 diffuse only.
Price $9.99
mid/high poly rigged weapons pack by GD noob (not really)
what is in the package
- hands- textured, rigged, fbx
- knife- textured, fbx
- pistol- textured, rigged, fbx
- shotgun- textured, rigged, fbx
- rifle- textured, rigged, fbx
- sniper- textured, rigged, fbx
- ammo- textured, shotgun ammo and glock ammo, fbx
Polygon count:
- hands- 3347 faces
- pistol-107,499 faces
- shotgun- 26,688 faces
- sniper- 89,383 faces
- rifle- 58,678 faces
- pistol bullet- 674 faces
- shotgun bullet- 386 faces
- knife- 638 faces
This is a big mid/high poly package. It contains the stuff listed below (in Technical details).
all the models are rigged and textured, and inside the asset i put all the textures, and models in fbx format and prefabs of the models.
*I rigged the models but they have no bone Constraints.
Price $13.99
trash by C_joongs
"I modeled the asset using Blender and textured it in Adobe Substance Painter. The screenshot was rendered in Blender, and afterward, the model was exported to Unity in FBX format."
If you'd like, I can assist you further with any specific steps or provide tips on the best practices for working between these software tools.
vertices 1,113
Polygon 1,162
Triangles 1,119
TEXTURE SIZE - 256x256 URP
The asset in question is a trash can for the city. It is a simplified low-poly model in a cartoon style.
Price $4.99