Futuristic Rover Sci-fi with interior by Friday Night Studio
2 material
Size: 4096
Maps:
- Albedo
- Emissive
- Normal Map
- Roughness
- Metallic
- Ambiant Occlusion
All Materials and prefabs already converted to URP and HDRP
Easy to use for any production :
- Built-in
- URP
- HDRP
- Pbr Metallic Roughness. Game ready.
- This vehicle pack is meant for decoration only. It doesn't contain scripts or animation. You can try to make your own script and animation if you're in it. If so, give me feedback on how it goes!
- Retopology of a high poly detailed model.
Total poly count (42203 verts, 41102 faces).
- Ambiant occlusion and Emissive maps.
- 2 set of materials for optimal quality and optimisation.
- Mesh collider
- Maps size: 4096
Price $15.00
Futuristic Robotic Arm Sci-fi by Friday Night Studio
1 material
Size: 4096
Maps:
- Albedo
- Emissive
- Normal Map
- Roughness
- Metallic
- Ambiant Occlusion
All Materials and prefabs already converted to URP and HDRP
Easy to use for any production :
- Built-in
- URP
- HDRP
- Pbr Metallic Roughness. Game ready.
- The Mechanical Arm is for decoration only. there is no animations or scripts on it. If you want to use the fbx exporter to make your own animation in your prefered software, let me know how it goes! I love to have feedback and you're free to customize it.
- 1 mesh and prefab (5323 verts, 5108 faces).
- Retopology of a high poly detailed model.
- Ambiant occlusion and Emissive maps.
- 1 set of materials for optimal quality and optimisation.
- Mesh collider
- Maps size: 4096
Price $15.00
Futuristic Robot Cleaner Sci-fi by Friday Night Studio
1 material
Size: 4096
Maps:
- Albedo
- Emissive
- Normal Map
- Roughness
- Metallic
- Ambiant Occlusion
All Materials and prefabs already converted to URP and HDRP
Easy to use for any production :
- Built-in
- URP
- HDRP
- Pbr Metallic Roughness. Game ready.
- 1 mesh and prefab (1638 verts, 1503 faces).
- Retopology of a high poly detailed model.
- Ambiant occlusion and Emissive maps.
- 1 set of materials for optimal quality and optimisation.
- Mesh collider
- Maps size: 4096
Price $15.00
Futuristic Office Desks Props Sci-fi by Friday Night Studio
4 material
Size: 4096 - 1024
Maps:
- Albedo
- Emissive
- Normal Map
- Roughness
- Metallic
- Ambiant Occlusion
All Materials and prefabs already converted to URP and HDRP
Easy to use for any production :
- Built-in
- URP
- HDRP
- Pbr Metallic Roughness. Game ready.
- 1 mesh and 3 prefabs (620 Verts, 525 faces each).
- 3 Different textures to customize your project!
- Retopology of a high poly detailed model.
- Ambiant occlusion and Emissive maps.
- 4 set of materials for optimal quality and optimisation.
- Mesh colliders
- Maps size: 4096
Price $15.00
Futuristic Medical Bed Scanner Sci-fi by Friday Night Studio
2 material
Size: 4096
Maps:
- Albedo
- Emissive
- Normal Map
- Roughness
- Metallic
- Ambiant Occlusion
All Materials and prefabs already converted to URP and HDRP
Easy to use for any production :
- Built-in
- URP
- HDRP
- Pbr Metallic Roughness. Game ready.
- 1 mesh and prefab (15754 verts, 15155 faces).
- Retopology of a high poly detailed model.
- Ambiant occlusion and Emissive maps.
- 2 set of materials for optimal quality and optimisation.
- Mesh collider
- Maps size: 4096
Price $15.00
Nordic Ambiance by cribbler
- Stereo-WAV, 96kHz, 24-bit.
- Mixed and ready to use.
- Loopable (almost every sound).
- Tailored for atmospheric games or content.
Ambiences suited for forests eather rainy or sunny.
Recordings of waves for a beach or lake.
City sounds for urban environments.
Only high quality stereo recordings.
Price $4.99
Toon Military Vehicles 01 by Creative Designer
Proudly Creative Designer™ presents:
A collection of militay vehicles in different styles, optimized for mobile, and with different shapes, presented to you for use in a variety of 3D cartoon games, animations, etc.
Toon Military Vehicles 01 is a collection of 9 low poly cartoon models of military vehicles.
◼ Key Features ◼
- Low Poly
- Optimized for Mobile
◼ Contents ◼
Models:
- Vehicle 01 - (Vertices: 8765)
- Vehicle 02 - (Vertices: 5796)
- Vehicle 03 - (Vertices: 9140)
- Vehicle 04 - (Vertices: 8496)
- Vehicle 05 - (Vertices: 7118)
- Vehicle 06 - (Vertices: 6679)
- Vehicle 07 - (Vertices: 8279)
- Vehicle 08 - (Vertices: 9275)
- Vehicle 09- (Vertices: 9643)
◼ Compatibility ◼
- Works in Unity 2021.3 and above
- Can be used in 3D software
Don't miss out on release discounts!
Follow us for updates, promotions, previews & tutorials:
Hiring a Freelancer (3D Models):
Price $14.99
Low Poly Military Warship Collection 7 by JC Team
*Main features*
Meet the various types of real naval vessels that exist.
Optimized polygons and textures are created for immediate use in the game.
A total of 8 models were produced with relatively low polygon counts for compatibility with mobile games.
The texture of each ship is provided in png and psd formats.
The turret for animation is a separate mesh.
Create a variety of warship games with the theme of a warship collection.
This model is a pack that includes ships from 1955 to 1969.
This pack includes destroyers, cruisers, helicopter cruisers and aircraft carrier.
As the collection version increases, it will be updated with the latest ships.
The sea background in the picture is not included in the package.
*Technical details*
Ship Characteristics by Type
(1) Adams (1960, Destroyer)
- Texture Set: png, psd
- Texture resolution: 512x512(2) 256x256(1)
- Formats: obj
- Polycount: faces 3,080 tris 6,106 vertices 4,823
- UV mapping: Yes
(2) Belknap (1964, Cruiser)
- Texture Set: png, psd
- Texture resolution: 512x512(2) 256x256(1)
- Formats: obj
- Polycount: faces 2,642 tris 5,542 vertices 4,381
- UV mapping: Yes
(3) Forrestal CV-59 (1955, Aircraft carrier)
- Texture Set: png, psd
- Texture resolution: 512x512(3) 128x128(1)
- Formats: obj
- Polycount: faces 1,803 tris 3,946 vertices 2,902
- UV mapping: Yes
(4) Jeanne d'Arc R97 (1961, Cruiser)
- Texture Set: png, psd
- Texture resolution: 512x512(2) 256x256(1)
- Formats: obj
- Polycount: faces 2,605 tris 5,395 vertices 4,258
- UV mapping: Yes
(5) Kara (1969, Cruiser)
- Texture Set: png, psd
- Texture resolution: 512x512(2) 256x256(1)
- Formats: obj
- Polycount: faces 3,358 tris 6,448 vertices 5,342
- UV mapping: Yes
(6) Knox (1969, Destroyer)
- Texture Set: png, psd
- Texture resolution: 512x512(2) 256x256(1)
- Formats: obj
- Polycount: faces 2,265 tris 4,538 vertices 3,766
- UV mapping: Yes
(7) Long Beach (1961, Cruiser)
- Texture Set: png, psd
- Texture resolution: 512x512(2) 256x256(1)
- Formats: obj
- Polycount: faces 2,906 tris 5,904 vertices 4,678
- UV mapping: Yes
(8) Moskva (1967, Helicopter Cruiser)
- Texture Set: png, psd
- Texture resolution: 512x512(1) 256x256(1)
- Formats: obj
- Polycount: faces 4,461 tris 9,249 vertices 6,955
- UV mapping: Yes
* Common Texture(handrail) : 256x256(1)
Price $35.00
Mouse Simulation With Controller by a1-creator
- Simulate cursor movement with analog sticks
- Simulate mouse click with controller buttons
- Customize the inputs
Other "controller cursor"-packages may simply use a sprite to simulate a mouse cursor. This package actually takes control of the operation system's existing cursor, which means you don't have to write custom event calling behaviour for the mouse. You can just write your code as if you were really using the computer mouse.
NOTE:
- Requires using Unity's own InputSystem package ("New" input system or both new and old) in your project.
- Uses Unity's standard UI system. Not UI Toolkit. Could potentially be supported upon request.
- Currently only supports Windows. MacOS will be added at some point, let me know if you need it asap
Price $4.99
NavMesh Painter by Gruntsass
Why Choose NavMesh Painter?
- Intuitive Painting Interface: NavMesh Painter enables you to paint NavMesh areas directly in the Scene view with a fully customizable brush, offering both drawing and erasing modes to fine-tune navigation zones with ease.Comment
- Configurable NavMesh Modifiers: With NavMesh Painter, you can assign custom properties to painted areas, including walkability, agent modifiers, and custom area types, adapting your NavMesh for different gameplay scenarios and AI behavior.Comment
- Optimized Workflow: Designed with productivity in mind, NavMesh Painter prevents overlap of painted meshes, provides real-time feedback, and includes advanced undo functionality, making it ideal for designers who need a smooth and efficient workflow.Comment
Why Choose NavMesh Eraser?
- Precision Control with Selective Removal: NavMesh Eraserenables developers to easily identify and remove undesired NavMesh zones by painting them out in real-time. This eliminates the need for full rebakes while providing a high level of control over navigation boundaries.Comment
- Two Flexible Removal Modes: Choose between using "Not Walkable" modifiers, which are efficient for quick adjustments, or direct removal of NavMesh data for more permanent edits, allowing you to adapt NavMesh behavior to suit any design need.Comment
- Streamlined Integration with NavMesh Workflow: NavMesh Eraseris designed to complement Unity’s NavMesh baking workflow seamlessly. Its integration with NavMeshSurface management allows for efficient removal and rebaking of adjusted NavMeshes, saving time in complex navigation setups.
NavMesh Painter is a comprehensive toolset for Unity that allows developers to quickly and intuitively paint, configure, and manage NavMesh elements directly within the Unity editor.
With a powerful suite of features, NavMesh Painter simplifies the creation and fine-tuning of navigation zones, giving you control over NavMesh areas, agent modifiers, and much more.
Whether for level design or complex navigation setups, NavMesh Painter empowers you to shape navigation meshes with precision.
Why Choose NavMesh Painter?
- Intuitive Painting Interface: NavMesh Painter enables you to paint NavMesh areas directly in the Scene view with a fully customizable brush, offering both drawing and erasing modes to fine-tune navigation zones with ease.Comment
- Configurable NavMesh Modifiers: With NavMesh Painter, you can assign custom properties to painted areas, including walkability, agent modifiers, and custom area types, adapting your NavMesh for different gameplay scenarios and AI behavior.Comment
- Optimized Workflow: Designed with productivity in mind, NavMesh Painter prevents overlap of painted meshes, provides real-time feedback, and includes advanced undo functionality, making it ideal for designers who need a smooth and efficient workflow.Comment
Why Choose NavMesh Eraser?
- Precision Control with Selective Removal: NavMesh Eraserenables developers to easily identify and remove undesired NavMesh zones by painting them out in real-time. This eliminates the need for full rebakes while providing a high level of control over navigation boundaries.Comment
- Two Flexible Removal Modes: Choose between using "Not Walkable" modifiers, which are efficient for quick adjustments, or direct removal of NavMesh data for more permanent edits, allowing you to adapt NavMesh behavior to suit any design need.Comment
- Streamlined Integration with NavMesh Workflow: NavMesh Eraseris designed to complement Unity’s NavMesh baking workflow seamlessly. Its integration with NavMeshSurface management allows for efficient removal and rebaking of adjusted NavMeshes, saving time in complex navigation setups.
Price $24.99
Hexa Sort Puzzle Color Game by Payal Vaghasiya
Please follow documation Readme.pdf file which is inside the HexaSortPuzzleGame folder.
We are using LeanTween from unity asset store for animation.
Here is link
https://assetstore.unity.com/packages/tools/animation/leantween-3595
There are 121 unique levels created in Resources -> JsonFiles -> LevelAndGrid.json and GridList.json file. if you want to add more levels can easily update this json file.
Supported In Android
- Professional and Clean Code
- Developer-friendly
- Responsive UI
- Google AdMob Ads (Interstitial Ads, Rewarded Ads)
- In -App Purchase
- Endless Levels and 121 Unique Game Levels
We are using LeanTween for best animation. Here is link
https://assetstore.unity.com/packages/tools/animation/leantween-3595
I added use of LeanTween in my document which is inside the HexaSortPuzzleGame folder. That name is Readme.pdf file.
This is .apk file of this project.
https://drive.google.com/file/d/1oa7_liwk-VM8HN6ocJMP69fqUE3TVVnR/view?usp=drive_link
Price $49.99
coherence – Multiplayer Networking by coherence.io
The coherence Unity SDK is compatible with Unity 2021.3 LTS, 2022.3 LTS, and Unity 6.
coherence is the fastest and most fun way to make highly performant multiplayer games with Unity. It includes a network engine, a scalable hosting platform, and intuitive Unity tools that make developing a connected game accessible even if you don’t have a networking background.
It is free to start using and offers flexible hosting options. You can:
- Host your game on our coherence servers
- Self-host on a server of your choosing
- Deploy Client-hosted games for free (3rd-party relays supported, like Steam)
Features
- Fast network engine with cloud scaling, state replication, persistence and load balancing.
- Easy to develop, iterate and operate connected games and experiences.
- Make multiplayer games using Windows, Linux or Mac, targeting desktop, console, mobile, VR or the web.
- Visual tools in the Unity SDK help even non-coders create and quickly iterate on a connected game idea.
- Scalable from small games to large virtual worlds running on hundreds of servers.
- Game-service features like user account and key-value stores.
- Easily share WebGL builds for quick testing or game jams, on a coherence-hosted webpage.
Network engine
At the core of coherence lies a fast network engine based on bitstreams and a data-oriented architecture, with numerous optimization techniques like delta compression, quantization and network LOD-ing ("Level of Detail") to minimize bandwidth and maximize performance.
Authority models
The network engine supports multiple authority models:
- Client authority
- Server authority
- Server authority with client prediction
- Authority handover (request, steal)
- Distributed server authority (multiple Simulators with seamless transition)
- Client prediction with rollback
- GGPO-style networking - Experimental
Different authority models can be mixed in the same game!
Persistence
coherence supports persistence out of the box. This means that the state of the world is preserved no matter if clients or simulators are connected to it or not. This way, you can create shared worlds where visitors have a lasting impact.
Price $0.00
Epic and Hybrid Storytelling Soundtrack by Antoine Mignon Music
- 35 audio files
- 21 original tracks
- 44.1 kHz , 16 bit , audio files
- Wav format
- Alternative versions included without vocals
- 1 hour and 41 minutes of music
- Loopable : No
- Stereo
Discover now this pack of Epic and Hybrid action music including alternative audio files such as versions with and without chorus or vocals.
Over 101 minutes of music.
Complete your projects with high-quality music and make your video game story come true.
In this pack you will find epic and hybrid tracks perfect for different video game ideas. From epic cinematic ambiance to more orchestral pieces or even aggressive action sounds, you'll find what you need for every moment.
Most of the tracks build up and get more and more intense towards the end to give that dramatic and epic or chaotic feel.
All the tracks have been created and mastered in a professional DAW ( Digital Audio Workstation ) with very high quality sounds or instruments to meet the quality standards.
As a professional composer I would really appreciate it if you could leave a review, it would help me and ensure that I can deliver more packs and music tracks in the future. Thanks a lot in advance.
Price $109.99
Tarnet - Socket Manager by tariksavas
- TCP/UDP Protocol Support: Tarnet supports both TCP and UDP protocols, allowing you to choose the best option based on your project needs. TCP ensures reliable communication with error checking, while UDP provides faster, connectionless communication ideal for real-time applications.
- Customizable Configuration System: The package includes a configuration system that allows you to customize key networking parameters such as connection timeouts, buffer sizes, and port numbers. This system is designed to be intuitive, providing an easy way to adjust settings for different environments or specific use cases.
- IP Whitelist and Blacklist: Tarnet enables you to define allowed or blocked IP addresses, ensuring that only trusted sources can connect to your server. This security feature is crucial for preventing unauthorized access and mitigating potential attacks.
- Authentication Mechanism: Tarnet includes a robust authentication mechanism, ensuring that only authorized clients can communicate with the server. This prevents unauthorized users from sending or receiving sensitive data.
- Message Compression: For handling large data transfers, Tarnet automatically compresses long messages to minimize bandwidth usage and improve overall communication efficiency, especially beneficial for real-time multiplayer games and large-scale applications.
- Customizable Server Capacity: Tarnet allows you to easily adjust server capacity based on project needs. This ensures that your networking solution can scale with your application, whether it's handling a few users or thousands of simultaneous connections.
- Cross-Platform Compatibility: Tarnet is designed to work seamlessly across different platforms, including Windows, macOS, Linux, and mobile devices. This makes it a versatile choice for developing cross-platform multiplayer games and applications.
- Unit Tests and High Performance: Tarnet has been rigorously tested with 100% test coverage, ensuring high reliability and performance. It is optimized to handle large volumes of data with minimal latency and memory usage, making it suitable for demanding network applications.
- Integration and Documentation: The package comes with detailed documentation, example scenarios, and clear instructions for easy integration into your Unity project. Whether you're a beginner or an experienced developer, Tarnet's comprehensive guides will help you get up and running quickly.
What is Tarnet?
Tarnet provides a dynamic and flexible solution for TCP and UDP communication in Unity projects. Its abstracted structure allows for easy integration and offers developers expandability.
The customizable configuration system enables effortless network settings customization. With IP whitelist and blacklist support, secure connections are ensured. Additionally, the authentication mechanism secures data communication between the server and client.
Tarnet enhances efficiency with features like compression for long messages and customizable server capacity, optimizing bandwidth usage. Cross-platform compatibility and detailed unit tests ensure its reliability and accuracy, optimized to work flawlessly in any environment.
Comprehensive documentation and example scenarios simplify integration and usage, catering to the needs of developers at all skill levels.
How to use Tarnet?
After importing this package into your project, you can read the README.md document to learn how to use Tarnet and check the Samples folder for example implementations. For more detailed information, refer to the GitBook
Key Features
- Seamless integration of TCP/UDP communication
- Customizable network settings through configuration files
- IP whitelist and blacklist support for enhanced security
- Authentication mechanism for secure server-client communication
- Compression for efficient long-message handling
- Customizable server capacity
- Cross-platform compatibility
- 100% test coverage
- Detailed documentation and example scenarios
Feel free to contact for support or feedback!
Price $9.99
All-In-One Complete Bundle of Sparrow Tools by Sparrow: Useful Helpers
Elevate your Unity projects with our comprehensive bundle that combines stunning volumetric lighting, efficient error reporting, and robust project verification tools. This all-in-one solution simplifies feedback collection, automates error handling, optimizes your project setup, and enhances visual effects—saving you time and resources. Whether you're a solo developer or part of a team, this bundle empowers you to deliver high-quality games effortlessly.
Purchasing this bundle gives you free access to these packages:
🪲 Feedback & Bug Reporting: Easily send errors to your project management tools
Easily collect feedback, error messages, and bug reports in your Unity projects and send them directly to Trello, Notion, GitHub, Jira, Slack, Discord, OpenProject, E-Mail, and more!
✅ Project Verification: Find and fix errors, automatically set import settings
Easily find and fix errors in your projects! Automate import settings and discover performance improvements. Comes with many pre-built checks, fixes, and tools.
💡 Volumetric Light System: Easy to set up & high-performance light effects
Quickly add beautiful volumetric lights to your projects. High performance, easy setup, and compatible with URP/HDRP (Unity 2019+) and BIRP (Unity 2021+).
Together, these tools will elevate your projects to the next level and help you deliver clean, high-quality games and projects of all kinds!
Price $74.99
All-in-One Bug Reporting and Optimization Pack by Sparrow: Useful Helpers
Elevate your Unity development workflow with our comprehensive bundle that combines powerful error reporting with robust project verification tools. This all-in-one solution simplifies feedback collection, automates error handling, and optimizes your project setup, saving you time and resources. Whether you're a solo developer or part of a team, this bundle enhances your capacity to deliver high-quality games efficiently.
Purchasing this bundle will give you free access to these packages:
🪲 Feedback & Bug Reporting: Easily send errors to your project management tools
Easily collect feedback, error messages, and bug reports in your Unity projects and send them directly to Trello, Notion, GitHub, Jira, Slack, discord, Openproject, E-Mail, and more!
✅ Project Verification: Find and fix errors, automatically set import settings
Easily find and fix errors in your projects! Automate import settings and discover performance improvements. Comes with many pre-built checks, fixes, and tools.
Together, these tools will elevate your projects to the next level and help you deliver clean, high-quality games and projects of all kind!
Price $59.99
DismemberedZombie by Tselueva
Number of textures - 5
Texture dimensions - 4096x4096
Polygon count - 14,191
Number of meshes/prefabs - 3
Rigging - Yes
Animation count - 21
LOD information (count, number of levels) - No
Types of materials and texture maps - PBR
- 3 skins, 3 materials, 5 textures
- Texture resolutions: 4096x4096
- 21 unique animations ( Idle x 4, Attack x 4, Angry x 2, GetHit x 3, Crawl, Walk x 2, StandUp, Jump, TurnLeft, TurnRight, Turn180)
- Rigged to Epic skeleton, IK bones are included
- Faces/Triangles 14,191
Has extra bones for head: c_jawbone_x, c_lips_bot_l, c_lips_bot_r, c_lips_bot_x, c_lips_smile_l, c_lips_corner_mini_l, c_lips_smile_r, c_lips_corner_mini_r, c_lips_top_l, c_lips_top_r, c_lips_top_x
There are no leg bones (IK bones for legs also missing): thigh_l, calf_l, calf_twist_01_l, calf_twist_02_l, foot_l, ball_l, thigh_twist_01_l, thigh_twist_02_l, thigh_r, calf_r, calf_twist_01_r, calf_twist_02_r, foot_r, ball_r, thigh_twist_01_r, thigh_twist_02_r
Price $49.99
Visual field visualization HDRP by ccc88517
The functions are as follows:
1. The camera's field of view represents the human field of view and is projected onto the ground through shaders
2. The field of view angle can be dynamically adjusted, and the field of view distance can be dynamically adjusted. The angle and distance of the field of view are the field of view angle and the far tangent plane of the on-site camera
3. The color of the field of view projected onto the ground can be dynamically adjusted and configured as two colors or one color
4. The field of view can be configured to display stripes, and the width and color of the stripes can be dynamically adjusted
5. The transparency of the field projection can be dynamically adjusted
6. View height control camera height, supporting any complex terrain 5. The transparency of field projection can be dynamically adjusted
6. Visual field height controls camera height and supports any complex terrain
Price $15.00