Bajat Karewau (F) by Nusantara Art World
Number of textures 10
Texture dimensions 1024x1024
Polygon count of [Bajat Krewau (F) ] 22.962
Number of meshes/prefabs 1
Rigging: Yes
Animation count 7
Animation type list
greet, idle, jump, run, talk, tired, walk
UV mapping: Yes
Types of materials and texture maps PBR
Bajat Karewau: The Buffalo Spirit (Female)
"She waits in the empty house. Do not turn your back on her."
Expand your horror collection with the Bajat Karewau (Female), the eerie counterpart to the Dayak Buffalo Spirit. Emerging from the mystical folklore of the Dayak Maanyan people in Borneo (Kalimantan), this "Siluman" (Spirit Beast) haunts deep wildernesses and abandoned mansions (Rumah Besar).
The Lore & Gameplay Mechanics:Like the male, the Female Bajat is a creature of psychological terror.
- The Lure: She is known to emit a soft, distant sound of "Uy...". If the player answers, the sound draws closer.
Dev Tip: Use this as an audio proximity mechanic to build tension. - The Gaze (Weakness): She is terrified of human eyes.
Survival Rule: Players must face her to keep her at bay. Turning away or fleeing invites an immediate attack. - Vulnerabilities: According to legend, she fears kitchen ash and iron weapons coated in ash.
Visual Design:This asset features an anthropomorphic female figure with the head and features of a buffalo. She is dressed in traditional-inspired red attire with gold accents, matching the visual style of the male variant but with a distinct female silhouette.
Support & Contact: Email: lentera@lentera-nusantara.com
Face the spirit of the Borneo jungle!
Price $36.00
LeMi - Interactive Grass & Detail Generator by LemiGame
Terrain Detail Generator
- Auto-placement based on Terrain Layers or reference image colors
- Adjustable density, noise, and transition thresholds
- Real-time preview and mask export
Interactive Grass
- Physical interaction with characters and objects
- Dither-based distance fading and smooth ground blending
- Wind direction, intensity, and speed control
- Terrain color blending for natural integration
- Burn effect (requires LeMi – Fire Spread for actual burn behavior)
Interactive Grass & Terrain Detail Generator is a dual-purpose tool that enhances both realism and workflow efficiency.
The Terrain Detail Generator allows you to automatically scatter details across terrains using layer painting or color-based masks, complete with adjustable density, noise, and smooth blending transitions.
The Interactive Grass system brings your environments to life — grass bends when players walk through it, reacts to movement and wind, and blends seamlessly with terrain textures.
An optional Burn Map effect is also supported for visual burn reactions when paired with the separate LeMi – Fire Spread asset.
This tool is highly customizable and works well for open-world, simulation, or nature-themed games that aim for dynamic, living environments.
Price $15.00
LeMi - Fire Spread by LemiGame
- GPU-accelerated fire spread via Compute Shader
- VFX Graph integration for realistic flame visuals
- Highly customizable Fire Shader: BaseMap transition + dual noise layers for varied fire styles
- Parameters: Power (blend strength), Distance (depth/curvature), Offset (view‐direction bias)
- Terrain alignment: particle effects align to terrain height
- Collision detection: trigger events when objects enter/exit burning areas
- Designed for LeMi - Interactive Grass And Detail Generator, also can work independently
Lemi – Fire Spread is a high–performance fire propagation package designed specifically for Unity’s Universal Render Pipeline (URP). Using Compute Shaders for GPU acceleration and VFX Graph for visually rich flame effects, this system brings dynamic fire simulation into your scene. The shader included is highly customizable — adjust noise layers, blending, curvature and depth to create entirely unique flame styles. While the system focuses on visual fire spread and does not include grass interaction, it seamlessly complements terrain and foliage workflows, making it ideal for action, survival, open-world or simulation games that feature dynamic environments.
Price $10.00
N5: Althea | Female Healer by Quang Phan
- 78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes, 03 elve ear blenshapes)
- Male and Female character rigged with same skeleton (UE5 Manny simple skeleton with 02 extra bones clavicle_pec_r and clavicle_pec_l)
- Male and Female head same scale so you can share Hair/Hat
- Blending/Mixing color/textures on Materials
- Makeup Face/Hair/Eyes/Lips
- Cloth and Jiggle physic setup ready
Number of textures: 89
Texture dimensions: 2048 -4096
Polygon count of [Model Name]: 70k -150k
Minimum polygon count: 70k
Maximum polygon count: 150k
Number of meshes/prefabs: ~6
Rigging: Yes
Animation count: 0
Animation type list
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): PBR
Dear my friends,
After a period of experiencing the default physics simulation tools and various free tools, I have realized that the physics simulation needs improvement to provide a better experience for users. For this reason, I have decided to use Magica Cloth 2.
If you do not use Magica Cloth 2, you can still utilize the character; however, you will need to set up the physics simulation for the cloth and hair using your own tools.
Please note that to activate the physics simulation for the character, you will need Magica Cloth 2. Kindly follow the instructions below to proceed with the activation:
Active Magica Cloth 2 on characters
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Character overview:
The Healer class is typically composed of characters specialized in healing and supporting teammates in fierce battles. With mending and restorative abilities, Healers play a crucial role in maintaining the group's strength, keeping allies alive, and enhancing their combat effectiveness. They often possess skills for health restoration, damage absorption, and even shielding comrades from dangers. Healers are commonly seen as the heart of the team, providing stability and protection for all members, while playing a vital role in completing missions and achieving victory in the power struggle of the virtual world.
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How to use
- N5 Character Guidelines
- How to using Unity Face Capture
- The characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below:
Window -> Package Manager. Shader Graph
- To avoid get error log "inputValue" so please following:
Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> Done
- You should open Overview scene to find out features of character package
- You can find Face Morphs/Blendshapes on Head Morphs in this package.
- Feel free to learn more about characters and make a questions on my [My Discord]
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All character body parts are modular so you can mix with my other N5 characters same gender but make sure you have scripts to mix characters, this package not included mixing character scripts.
Props physic on character clothes setup physic ready with demo script of Dynamic Bone
This character has over 78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes. 03 elve ear blenshapes), 01 hair styles
Price $49.99
StackCraft - Card Stacking Survival Game by Crying Snow
Build the next card-stacking survival hit!
StackCraft is a feature-complete Unity template designed for developers looking to create games in the emerging "card-stacking" genre. Inspired by survival and base-building classics, this template provides a robust foundation where everything, from resources and characters to structures and enemies, is a card.
Key Features
- Dynamic Stacking Logic: A flexible system where cards interact based on a customizable Stacking Rules Matrix. Control exactly which categories can stack and how they behave.
- The Day Cycle: A structured game loop featuring distinct phases: Feeding (survival), Selling (inventory management), Encounters (events), and New Day transitions.
- Deep Crafting System: Use stacks to trigger time-based recipes. Includes a discovery System that tracks and saves recipes the player has successfully found.
- Tactical Combat: A built-in Rock-Paper-Scissors (RPS) combat system with damage multipliers, ranged/magic projectiles, and visual feedback.
- Integrated Quest System: Drive player progression with organized Quest Groups. Track tasks like exploring new areas, reaching specific days, or collecting resources to unlock rewards.
- Dynamic Encounter System: Keep players on their toes with time-based events. Configure Scriptable Objects to spawn enemies, friendly units, or rare resources based on the current day or specific random ranges.
- Content-Driven Design: Add new cards, recipes, encounters, and quests without writing code. Everything is managed through Scriptable Objects.
- Persistent Save System: Full game-state persistence, handling everything from card positions to active quests and discovered recipes.
- Cross-Pipeline Ready: Switch between Built-in and URP at any time. All shaders are made in Shader Graph. Includes a one-click switcher tool!
Supported Platform
PC / Mac / Linux (Standalone - default Unity build targets)
Third Party Notices
Asset uses DOTween under MIT license; see Third Party Notices.txt file in package for details.
Demo
Want to try it out before purchasing?
- Download the PC Standalone build
- Download the Documentation (PDF)
Price $49.99
Epic RPG World - Highlands by RafaelMatos
Tile + props: over 4000
Animated Tiles: No
Animated Props: Yes
Animated Characters: Yes
Animated effects: Yes
External dependencies(optional as all assets from Epic RPG World series): Tiled Map Editor, Super Tiled2Unity
Additional: pixelart, 2D topdown, tilesets, tile resolution 32x32
🏁 EPIC RPG World ASSET PACK - Highlands
This asset allows you to create an awesome top-down RPG World(32x32).
There are a good range of terrains and props variety. See bellow some of the asset content:
⭐TERRAIN / PROPS
✅ This asset was designed to be set in a mountain environment and sterile, so there's little vegetation.
✅ Auto-tiling support using Tiled Map Editor
✅ The main platform has 3 heights (1, 2 and 3 tiles)
✅ Frozen lake tileset and frozen waterfall
✅ Terrain tilesets to create paths through the snow
✅ Small castle tileset (mostly for environment decoration or partial gameplay on it)
✅ Pine Trees(animated), dry vegetation and rocks
✅ Snow falling animation
✅ Animated clouds
✅ Animated Magic tree
✅ Logs
✅and other props for POI (points of interest) on your map. Some are animated
⭐FUTURE ROADMAP
➥ Auto-tile support using TiledMap Editor ✔
➥ Electric Golem. Animations: idle, walk, atk1, atk2, hurt, death ✔
➥Troll. Animations: idle, walk, atk1, atk2, hurt, death ✔
➥ Little Dragon. Animations: flying, atk1, atk2, hurt, death ✔
*Feel free to give me more ideas for the environment. It may be added in this list
⭐FUTURE ROADMAP FOR THE 'EPIC RPG WORLD' SERIES (In chronological order)
➥ Cemetery
➥ Crypt
➥ Sewers
➥ Volcano
➥ Highlands ✔
➥ Desert
➥ A series of characters pack
⭐You can buy in bundles or purchase the complete collection here
❤️ ❤️Thank you for downloading EPIC RPG World - Highlands ❤️❤️
Price $15.00
Suburban Interior Worlds – Ambisonic Interior Ambience (Ambix FOA) by Wolf Tone Recorders
• 17 seamless 5-minute Ambix FOA interior ambiences
• Binaural and stereo preview versions for quick drop-in use
• Suburban rooms and car interiors: living room, kitchen, bedroom, garage, bathroom, furnace room, gym, driving, idling, rain, car wash
• Natural, quiet recordings with minimal corrective processing
• Full UCS-style metadata CSV for project organization
• Ready for Unity, FMOD, Wwise, VR/AR, and cinematic games
Suburban Interior Worlds is an ambisonic ambience library designed specifically for games and interactive audio.
Recorded in Ambix First-Order Ambisonics (ACN/SN3D) at 48 kHz / 24-bit, this pack delivers 17 natural suburban interior ambiences as clean, seamless 5-minute loops. Spaces include living room, bedroom, kitchen, bathroom, garage, furnace room, gym, and multiple car interior perspectives (driving, idling, rain, car wash).
Each scene is provided as:
• Ambix FOA master (W, X, Y, Z)
• Binaural stereo render
• 30-second stereo preview clip
All ambiences are lightly processed for clarity and looping stability while preserving natural dynamics. No artificial reverb or spatial effects have been added—these are realistic, unobtrusive beds ready to sit under gameplay, cutscenes, menus, and VR/AR environments.
Use the Ambix FOA version with your preferred ambisonic decoder, or drop the binaural/stereo versions straight into your scenes.
Key features
• 17 seamless 5-minute ambisonic interior ambiences
• Ambix FOA (ACN/SN3D) + binaural + stereo previews
• Natural, quiet suburban room tones and car interiors
• Clean looping with minimal corrective processing
• Full UCS-style metadata included (CSV)
• Ideal for Unity, FMOD, Wwise, VR/AR, and cinematic games
Scenes included
Car Interior:
• Car Wash
• Driving – Highway (Dry / Rain)
• Driving – Streets (Dry / Rain)
• Engine Off (Dry / Rain)
• Engine On (Dry / Rain)
Home Interiors:
• Living Room
• Bedroom
• Kitchen
• Bathroom
• Garage (Dry / Rain)
• Furnace Room
• Gym
Specifications
• Format: Ambix FOA (ACN/SN3D) + Binaural, 48 kHz / 24-bit WAV
• Channels (Ambix): W, X, Y, Z
• Duration: 17 × 5-minute ambisonic loops
• Total content: 51 WAV files (~4.2 GB uncompressed)
• Compatible with all Ambix-capable decoders and any stereo workflow
Price $39.00
NATHUHARUCA Door Tilesets 3 by Gotcha Gotcha Games
・20 original door designs
・2 color variations for each
・Light / Darkness / Transparency versions
・Open / Closed variations
That’s a total of 160 images packed with creative possibilities!
Do your dungeon or castle maps feel like they’re missing something?
Add this tileset to your collection and create stunning, one-of-a-kind maps of your own!
This software is the third installment in a series of door image sets designed to be compatible with RPG MAKER UNITE.
It features a wide variety of door designs — from tropical archways made of lush island plants and secret base gates, to grand castle doors, eerie entrances, and even fairy homes nestled among the roots of a world tree.
Price $8.99
Rive by Rive
The Rive Unity runtime uses the Rive Renderer and supports the following platforms and backends.
- WebGL
- Metal on Mac
- Metal on iOS
- D3D11 on Windows
- OpenGL on Windows
- OpenGL on Android
- Vulkan on Windows
- Vulkan on Android
- Vulkan on Ubuntu 24.04+ (x86_64)
- D3D12
Build animated game UI: main menus, loadouts, inventories, matchmaking, HUDs, and in-game overlays. Rive UI is responsive, scalable, and localizable. It uses our new breakthrough rendering tech, supports vector and raster assets, and binds cleanly to Unity via C#.
Features:
- Vector and raster
- Layouts and N-Slicing to build responsive graphics
- Perfectly antialiased text, with support for data binding, localization, and animation
- Scrolling with virtualization
- Dynamic lists to handle large amounts of content
- Component Libraries to build scalable design systems
- Skeletal animation to add 2D characters to your UI
- Run Rive files natively in Unity
- Drag-and-drop import in the Content Browser
- Supports C#
- Supports Rive features like Vector Feathering, Data Binding, State Machines, and more
Compatibility:
- Unity LTS 2021+
- Dev platforms: Windows + Mac
- Target builds: Mac, Windows, Android, iOS, tvOS, Linux (Ubuntu 24.04+)
Price $0.00
Tileset Generator by Comf
Automatic 2D Tileset creation.
Supported on all platforms.
Given a set of sprites or single spritesheet for the basic tileset (corners, edges and inner corners), you can create a full 47-tile tileset alongside its rule tile in a manner of seconds.
Price $0.00
Retro CRT TV Series ClsRay G1 - N1 by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 7940
- Ver: 4110
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Retor CRT TV Style , Series Cls Ray G1 - N1
A Retro CTR TV 3D Model , made with hig-poly and PBR materials, ideal for scenes and renders.
Price $24.00
Dark Fantasy Props by Sky Den Games
Included Models:
-Candle Holder (Candelabra) – 22,502 tris
-Table – 3,176 tris
-Chair – 6,406 tris
-Stool – 6,332 tris
-Telescope – 7,318 tris
-Chandelier – 14,312 tris
-Wine Goblet – 1,232 tris
-Witch Hat – 918 tris
-Cabinet with Drawers – 9,154 tris
-Bottles – 2,892 tris
Total Models: 10 unique assets
Polygon Count: Ranging from 918 to 22,502 tris
Texture Resolution: 4K (4096×4096) PBR textures
Maps Included: Albedo, Normal, Maskmap (which can be used in the three pipelines)
UVs: Non-overlapping, optimized for game use
Scale: Real-world scale, ready for Unity
Ideal for:
-Fantasy & Horror Games
-Medieval Interior Environments
-Cinematic Set Dressing
-Stylized or Realistic Scenes
-VR / AR Experiences
All props are fully optimized for both real-time rendering and baked scenes. Materials can be easily customized to match different lighting setups or tone styles.
Note:
All assets share a consistent visual language aged metals, worn wood, and gothic silhouettes, making them ideal for cohesive world-building.
Price $4.99
Personal Cassette Player SFX by Asaksfx
Number of Audio Wavs: 49
Number of Audio Cues: 49
Number of MetaSounds
Sample Rate / Bit Rate: Original - 24 bits 96 khz Unity 24 bits 48 khz
Does Audio Loop: No
Minutes of Audio Provided: 5:21
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Personal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design.
The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.
Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.
All sounds were recorded with two perspectives to provide tonal flexibility:
• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.
• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial character
Price $17.99
Tricauda - Stylized Fantasy Monster (Rig + Animation) – PixeliusVita by PixeliusVita
Monster 18 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4463 verts / 5487 tris
Rigging: 81 bones, 1 skinned mesh
Animations: 11 unique (Idlex2, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.
All assets are optimized for both low-device mobile with 2 level optimized and PC indie game, prototype projects, easy to customize, and ready for production use.
Monster 18 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4463 verts / 5487 tris
Rigging: 81 bones, 1 skinned mesh
Animations: 11 unique (Idlex2, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
All Animation
- Monster 18 (Rigged, Animated) | NO FACIAL
- 12 Animation In-Place:
Die
Idle
Idle02
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Shoot
GetHit
Stunned
- 12 Animation Root Motion:
Die
Idle
Idle02
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Shoot
GetHit
Stunned
- 15 Texture Different Type.
- Cel-Shader Mobile Friendly for Monster.
- Optimized stylized textures and materials.
- Lightweight setup suitable for low device-mobile and PC, prototype project.
- Includes clean prefab organization and naming convention.
- Fully editable and extendable for your own projects.
Price $15.00
PinePie Notes & Devlogs by Pine Pie
- Built using UI Toolkit (Unity 2021.3+ compatible)
- Stores data in ScriptableObjects for safety and version control
- Fully editable source included
- Works in both light and dark themes
- Compatible with Fancier and PieTabs.
- Tested to be working perfect on Unity 6.2.
Notes & Logs is an elegant in-editor notes and development log system designed for Unity creators who love staying organized.
Whether you’re managing ideas, TODO lists, tasks, reminders, or daily progress — PieNotes keeps everything inside the Editor, beautifully integrated and always accessible.
🗒️ Features
- Colorful Notes – Create rich, color-coded notes to group ideas visually.
- Customizable Titles & Labels – Keep your notes structured and easy to scan.
- Task Lists & Checkboxes – Perfect for TODOs, progress tracking, or feature lists.
- Archives & Trash System – Safely store or recover notes with a clean workflow.
- Reminders – Set reminders to revisit important tasks or ideas later.
- Filters & Sorting – Quickly find notes by color, status, or date.
- Instant Search – Type to filter instantly with highlighted results.
🧭 Development Log Manager
Keep track of your progress right alongside your notes!
Log your daily work, write quick updates, or maintain a changelog directly inside Unity.
- Daily or session-based entry system
- Task tracking for each day’s progress
- Editable history view for retrospection
💡 Perfect For
- Game developers tracking ideas and bugs
- Teams organizing milestones and changelogs
- Solo creators keeping development journals
- Anyone who wants a beautiful notes system inside Unity
- Keeps your workflow distraction-free and organized
- Lightweight and optimized for Editor use
🚀 Stay Organized. Stay Creative.
With this, your ideas never get lost between text files or sticky notes — they live right where you build your game.
Price $7.99
Audio Manager - Simple Sound System by Dany Zaky
Render Pipeline Support
- Fully compatible with Built-in, URP, and HDRP
- No SRP-specific features or dependencies
- Works in any Unity project without modification
Platform Support
- PC / Mac / Linux
- Android & iOS
- WebGL
- Console (any platform supported by AudioSource)
Package Contents
- AudioManager.cs (Singleton audio controller)
- AudioData.cs (ScriptableObject audio database)
- AudioDataEditor.cs (Custom editor for audio lists)
- Demo folder (example setup)
- PDF documentation
- README.txt
Features
- Simple plug-and-play setup
- One-line BGM and SFX playback
- ScriptableObject-based audio list
- Custom editor for fast workflow
- Automatic caching for instant audio lookup
- Auto-create AudioManager if missing at runtime
- Persistent across scenes via DontDestroyOnLoad
- Adjustable BGM & SFX volume
- Minimal, clean, and project-agnostic code
Requirements
- Unity 2021.3 or newer
- No external dependencies
- Works in all project types (2D, 3D, URP, HDRP)
DZAssets Audio Manager is a lightweight and reusable audio system designed to help Unity developers set up BGM and SFX quickly without rebuilding audio logic for every new project. Using a ScriptableObject-based database, automatic caching, and a clean custom editor, this package allows you to organize and play audio with maximum efficiency.
Setup takes only a few seconds: import the package, assign your AudioData assets, and play sounds with a single line of code. The Audio Manager auto-instantiates if missing, persists across scenes (DontDestroyOnLoad), and works in all Unity templates including 2D, 3D, URP, and HDRP.
The included custom inspector makes managing audio lists simple and intuitive, add clips, name them, reorder, and remove entries directly from the editor. No extra configuration, no complicated frameworks, and no dependencies.
Perfect for solo developers, prototyping, mobile games, or anyone handling multiple Unity projects who needs a quick, clean, and reliable audio solution.
Price $0.00
Low Poly Pro Winter Log Cabin Pack by Small Hearth Studios
Texture: 1080x1080 Texture Atlas
Polygon Count: Average of 300
Minimum Polygon Count: 80
Maximum Polygon Count: 1200
Number of Meshes/Prefabs: 90+
UV Mapping: Yes
Types of materials and Texture Maps: Built-in Shader with Base Map and URP
Everything from the Low Poly Winter Log Cabin Pack but now with bonus Ice fishing assets, create a cosy fishing trip on the frozen tundra. The bonus pack includes Crate, barrels and boxes, fishing gear with 4 types of fish, frozen lake with fishing hole, cracked ice and icebergs and exploration gear such as pickaxe, shovel and rope.
All models are optimised for performance, with most assets kept under 400 tris, making them perfect for mobile and low-poly games. A demo scene and staging scene are included to help you quickly assemble atmospheric winter environments.
Package Content
Christmas Décor
Christmas Tree
Giant Candy Cane
Gift Box (9x)
Snowman
Santa Hat
Star
String Lights (4x)
Wreath
Outdoor Décor
Bench (2x)
Camp Fire
Fence and Gate
Firewood
Icicle (7x)
Lamppost
Snow Mounds (3x)
Tree Stump
Nature with Winter Variant
Bushes (3x)
Rocks (6x)
Trees (5x)
Modular Cabin
Cabin Door
Cabin Floor
Cabin Roof (3x)
Cabin Walls (2x)
Cabin Window (2x)
Log Column
Ice Fishing Gear
Crates, Barrels and Box (5x)
Fish (4x)
Fishing Rod
Frozen Lake
Hook
Iceberg (3x)
Ice Floe (3x)
Pickaxe
Rolled Sleeping Bag
Rope Spool
Shovel
Sleigh (2x)
The Pro version contains all blender and photoshop source files for the bonus frozen lake fishing assets and the Low Poly Winter Log Cabin Pack
Price $4.99
Low Poly Winter Log Cabin Pack by Small Hearth Studios
Texture: 1080x1080 Texture Atlas
Polygon Count: Average of 300
Minimum Polygon Count: 80
Maximum Polygon Count: 1200
Number of Meshes/Prefabs: 90+
UV Mapping: Yes
Types of materials and Texture Maps: Built-in Shader with Base Map and URP package
Create a cosy winter scene with this stylised Low Poly Winter Log Cabin Pack, featuring a modular cabin built from interchangeable wall and roof pieces, plus a variety of seasonal environment props. The collection includes snow-dusted trees, bushes, rocks, snow mounds, icicles, campfire setup, benches, and a set of Christmas extras to decorate with such as oversized candy canes, string lights, presents, a wreath, a decorated tree, and a friendly snowman.
All models are optimised for performance, with most assets kept under 400 tris, making them perfect for mobile and low-poly games. A demo scene and staging scene are included to help you quickly assemble atmospheric winter environments.
If you like this pack check out the Pro version which contains all blender and photoshop source files and bonus frozen lake fishing assets.
Package Content
Christmas Décor
Christmas Tree
Giant Candy Cane
Gift Box (9x)
Snowman
Santa Hat
Star
String Lights (4x)
Wreath
Outdoor Décor
Bench (2x)
Camp Fire
Fence and Gate
Firewood
Icicle (7x)
Lamppost
Snow Mounds (3x)
Tree Stump
Nature with Winter Variant
Bushes (3x)
Rocks (6x)
Trees (5x)
Modular Cabin
Cabin Door
Cabin Floor
Cabin Roof (3x)
Cabin Walls (2x)
Cabin Window (2x)
Log Column
Price $0.00
subway module pack by hongfour4
- 64 models (fbx)
- 16 prop prefabs
- 53 textures (2048px, tga, png)
- 26 textures (1024px, tga, png)
- 3 skybox textures (cube)
- 19 materials
- 1 demo scene to explore (subway module pack_sample)
- tris
high_bottom_a : 58500~63956
high_bottom_b : 13004~14820
high_connetion : 1816
high_door_a : 5372~5402
high_door_b : 5462~5492
high_door_decal_a : 188~192
high_door_decal_b : 192~196
high_door_win_a,b : 480
high_fire_a : 1080
high_inside_a : 9564~10230
high_inside_b : 40571~45048
high_inside_c : 264 ~ 272
high_outside_a : 3258~4984
high_top_a : 10766~18528
high_window_a : 736~920
mid_bottom_a : 8984
mid_bottom_b : 2520~2868
mid_connetion :874
mid_door_a : 2580~2730
mid_door_b : 2604~2810
mid_door_decal_a : 188~192
mid_door_decal_b : 192~196
mid_door_win_a,b : 480
mid_fire_a : 772
mid_inside_a : 3926~4376
mid_inside_b : 22223~24336
mid_inside_c : 264 ~ 272
mid_outside_a : 2076~3362
mid_top_a : 2746~4648
mid_window_a : 736~920
Rigging: No
UV mapping: Yes
Package contains a variety of different assets to fill your game scenes.
And will help create a environment with your great quality.
- Mudularized
- Door is Separated
- Contains Dust Textures
- High quality Inside & Outside
- Use PBR Textures
Props:
- subway_high_back, center, front
- subway_dirt_high_back, center, front
- subway_mid_back, center, front
- subway_dirt_mid_back, center, front
- subway_high_set_a, b
- subway_mid_set_a, b
Price $16.99
Anchorman/Reporter - rigged & rigged necktie! by SOIL
- fully rigged body
- rigged necktie
- 4k textures
- 2 main materials
- mouth materials extra
The one and only Robot-Anchorman! xD
- low poly > 13436 Triangles
- rigged body
- rigged necktie to use with dynamic bone plugins like MagicaCloth2 and others, to make the necktie swing around, when the character moves!
- Mouth piece is extra and can be deactivated/deleted
2x main materials: body & hands
- 4k PBR textures
- detailed robotic hands: Its texture can be downgraded to 512x512)
- PBR textures for Built-in/URP
Price $28.00