6x6 crewcab truck by Perfectvertexstudio
Modern truck chassis
This model was created for 3d camera view, but also it have lowpoly interior with seats and steering wheel.
Body model with smooth topology, 3d seams, small parts like wipers, hanles, hinges etc.
Car body - 53329 tris and 31676 verts.
Wheels - 23742 tris and 13092 verts.
This model have separated steering wheel, lights glass, windows, flash lights and license plates.
Two types of rear suspension - single axle and double axles.
Hood, doors, rear doors do not open.
Model comes with shadowplane.
No LODs.
All screenshots from Unity, with Post Procecessing Package.
13 materials for Truck
crewcab_body_blue (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)*
crewcab_body_gray (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)*
crewcab_body_red (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)*
crewcab_body_sand (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)*
crewcab_glass (2048x2048 BaseMap/MaskMap/Normal)
crewcab_headlights_glass (2048x2048 BaseMap/MaskMap/Normal)
crewcab_interior (2048x2048 BaseMap/MaskMap/Normal)
crewcab_licence_plates (1024x1024 BaseMap)**
crewcab_lights_glass (2048x2048 BaseMap/MaskMap/Normal)
crewcab_mirrors (128x128 BaseMap/MaskMap/Normal)
crewcab_parts (2048x2048 BaseMap/MaskMap/Normal/Mixed_AO)
heavyhauler_wheels (2048x2048 BaseMap/MaskMap/Normal/Mixed_AO)
shadow_plane (1024x1024 BaseMap)
* additional color schemes for body
** three different textures for plates
Model comes with environment - floor, buildings, walls and containers.All models and prefabs are available with this product.
Environment details
container - 1 material (2048x2048 BaseMap/MaskMap/Normal) *
floor - 1 material (2048x2048 BaseMap/MaskMap/Normal)
wall - 1 material (2048x2048 BaseMap/MaskMap/Normal)
store - 1 material (2048x2048 BaseMap/MaskMap/Normal)
*** three different textures for containers - red, blue, yellow.
29 maps for van (including additional colos schemes and licence plates)
29 maps for environment (including additional colos schemes and licence plates)
Feel free to ask me about this product before purchasing.
No refunds will be given after the asset has been downloaded.
Modern truck chassis
This model was created for 3d camera view, but also it have lowpoly interior with seats and steering wheel.
Body model with smooth topology, 3d seams, small parts like wipers, hanles, hinges etc.
Car body - 53329 tris and 31676 verts.
Wheels - 23742 tris and 13092 verts.
This model have separated steering wheel, lights glass, windows, flash lights and license plates.
Two types of rear suspension - single axle and double axles.
Hood, doors, rear doors do not open.
Model comes with shadowplane.
Price $48.99
Crewcab pickup truck by Perfectvertexstudio
This model was created for 3d camera view, but also it have lowpoly interior with seats and steering wheel.
Body model with smooth topology, 3d seams, small parts like wipers, hanles, hinges etc.
Car body - 41676 tris and 24747 verts.
Wheels - 15622 tris and 9088 verts.
This model have separated steering wheel, side steps, tool box, lights glass, windows and license plates.
Hood, doors, rear doors do not open.
Model comes with shadowplane.
No LODs.
All screenshots from Unity, with Post Procecessing Package.
10 materials for crewcab_pickup
pickup_body_sand (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)*
pickup_glass (2048x2048 BaseMap/MaskMap/Normal)
pickup_headlights_glass (2048x2048 BaseMap/MaskMap/Normal)
pickup_interior (2048x2048 BaseMap/MaskMap/Normal)
pickup_licence_plates (1024x1024 BaseMap)**
pickup_lights_glass (2048x2048 BaseMap/MaskMap/Normal)
pickup_mirrors (128x128 BaseMap/MaskMap/Normal)
pickup_parts (2048x2048 BaseMap/MaskMap/Normal/Mixed_AO)
pickup_toolbox (2048x2048 BaseMap/MaskMap/Normal/Mixed_AO)
pickup_wheels (2048x2048 BaseMap/MaskMap/Normal/Mixed_AO)
shadow_plane (1024x1024 BaseMap)
* additional color schemes for van body
** three different textures for plates
Model comes with environment - floor, buildings, walls and containers.All models and prefabs are available with this product.
Environment details
container - 1 material (2048x2048 BaseMap/MaskMap/Normal) *
floor - 1 material (2048x2048 BaseMap/MaskMap/Normal)
wall - 1 material (2048x2048 BaseMap/MaskMap/Normal)
store - 1 material (2048x2048 BaseMap/MaskMap/Normal)
*** three different textures for containers - red, blue, yellow.
29 maps for van (including additional colos schemes and licence plates)
29 maps for environment (including additional colos schemes and licence plates)
Feel free to ask me about this product before purchasing.
No refunds will be given after the asset has been downloaded.
This model was created for 3d camera view, but also it have lowpoly interior with seats and steering wheel.
Body model with smooth topology, 3d seams, small parts like wipers, hanles, hinges etc.
Car body - 41676 tris and 24747 verts.
Wheels - 15622 tris and 9088 verts.
This model have separated steering wheel, side steps, tool box, lights glass, windows and license plates.
Price $47.99
Flatbed truck with cargo by Perfectvertexstudio
Modern flatbed truck
This model was created for 3d camera view, but also it have lowpoly interior with seats and steering wheel.
Body model with smooth topology, 3d seams, small parts like wipers, hanles, hinges etc.
Car body - 42720 tris and 27518 verts.
Wheels - 16466 tris and 9502 verts.
This model have separated steering wheel, lights glass, windows and license plates.
Two types of rear suspension - single axle and double axles.
Hood, doors, rear doors do not open.
Model comes with shadowplane.
No LODs.
All screenshots from Unity, with Post Procecessing Package.
11 materials for flatbed truck
flatbed_body_blue (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)*
flatbed_glass (2048x2048 BaseMap/MaskMap/Normal)
flatbed_headlights_glass (2048x2048 BaseMap/MaskMap/Normal)
flatbed_interior (2048x2048 BaseMap/MaskMap/Normal)
flatbed_licence_plates (1024x1024 BaseMap)**
flatbed_lights_glass (2048x2048 BaseMap/MaskMap/Normal)
flatbed_mirrors (128x128 BaseMap/MaskMap/Normal)
flatbed_parts (2048x2048 BaseMap/MaskMap/Normal/Mixed_AO)
flatbed(4096x4096 BaseMap/MaskMapNormal/Mixed_AO)
cargo (2048x2048 BaseMap/MaskMap/Normal/Mixed_AO)
shadow_plane (1024x1024 BaseMap)
* additional color schemes for body
** three different textures for plates
Model comes with environment - floor, buildings, walls and containers.All models and prefabs are available with this product.
Environment details
container - 1 material (2048x2048 BaseMap/MaskMap/Normal) *
floor - 1 material (2048x2048 BaseMap/MaskMap/Normal)
wall - 1 material (2048x2048 BaseMap/MaskMap/Normal)
store - 1 material (2048x2048 BaseMap/MaskMap/Normal)
*** three different textures for containers - red, blue, yellow.
29 maps for van (including additional colos schemes and licence plates)
29 maps for environment (including additional colos schemes and licence plates)
Feel free to ask me about this product before purchasing.
No refunds will be given after the asset has been downloaded.
Modern flatbed truck
This model was created for 3d camera view, but also it have lowpoly interior with seats and steering wheel.
Body model with smooth topology, 3d seams, small parts like wipers, hanles, hinges etc.
Car body - 42720 tris and 27518 verts.
Wheels - 16466 tris and 9502 verts.
This model have separated steering wheel, lights glass, windows and license plates.
Two types of rear suspension - single axle and double axles.
Hood, doors, rear doors do not open.
Model comes with shadowplane.
Price $47.99
Forest Characters Pack – 2D Animated Sprites by OBSCURA GAVT
• 2D animated characters (PNG format)
• Frame-by-frame animations
• Forest-themed hero and enemies
• Suitable for platformer, RPG and adventure games
• No scripts included
• Easy to customize and extend
• Compatible with Unity 2021.3 and newer
Forest Characters Pack is a complete collection of hand-crafted 2D animated sprites designed for forest-themed games.
This pack includes a main hero character and multiple enemy types, all created with a consistent art style and ready to be used in platformers, RPGs, adventure games, or any 2D project.
All characters come with smooth frame-by-frame animations, allowing developers to quickly prototype or integrate them into their games without additional setup.
The assets are provided as individual PNG sprites, fully compatible with Unity’s 2D workflow and easy to customize, scale, or animate further.
Price $4.99
Two Wakizashi Combat Animations by Wolff's Studio
Number of animations: 114
Animation types: Root Motion & In place
Perfect for samurai, ninja, historical, or fantasy game worlds, this pack highlights fast slashes, fluid movements, and relentless offensive pressure using two short blades.
The pack includes 114 high-quality animations, carefully structured to cover all essential combat situations:
- ⚔️ 54 wakizashi attack animations: rapid slashes, alternating strikes, and precise cuts emphasizing speed and close-combat efficiency.
- 🦵 26 kick animations: enhancing hand-to-hand combat and adding variety to attack patterns.
- 🔥 26 combo animations: dynamic sequences blending dual wakizashi attacks and kicks for smooth, cinematic combat flow.
- 🛡️ 4 combat stances: ready-to-use positions that define the fighter’s discipline and fighting style.
- 🔄 4 stance transition animations: natural transitions between different combat stances.
These animations are ideal for creating fast-paced, immersive, and believable combat encounters, whether for enemies, bosses, or playable characters.
Two Wakizashi Combat Animations is a complete, ready-to-use solution to bring skilled dual-blade warriors to life.
***This pack contains only animation files.
No original character models or meshes are included.***
⚠️ The included Dummy model is provided only for the demo scene to preview the animations. Animations may not look correct on this model. To use them properly, you must retarget the animations to your own humanoid characters in Unity.
Price $13.99
Hidden Temple by Laya Design
Number of Meshes: 40
Number of Prefabs: 45
Collision: Yes,usually generated in Unity (Box and Mesh Collider).
Vertex Count: 20 (SM_Floor_Module) - 14838 ( SM_Rock_03)
LODs: (Yes, up to 4)
Number of Materials: 21
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Number of Textures: 54
Texture Resolutions: (1024x1024, 2048x2048, 4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Render Pipeline Disclaimer:
This package was created as HDRP. URP file included.If you want use URP, you can import it.
Explore this hidden temple surrounded by water !
Bring this environment directly into your project with this complete environment pack.
This package includes a fully built showcase level, ready for you to explore, customize, and make your own.
Inside, you’ll find:
- 1 Showcase level ready to explore with 3 areas.
- Asset Showcase level.
- 40 static meshes
- You will find meshes for Architecture, modules, debris, nature assets.
- Everything is scaled to fit perfectly with the Human scale.Material instances with parameters to edit easily the environment
With material instances, you can quickly adjust colors, textures, and details to match your vision.
All meshes come with LODs and collisions, ensuring the assets are fully optimized and ready to drop straight into your worlds.
Everything has been designed for ease of use: just open the level, tweak the parameters and have fun !
If you have any questions, join my Discord server and I’ll be happy to help!
Price $69.99
EasyAnim - Simplified Animation Management by RuskWorks
Architecture
- Lightweight manager-based system
- No singleton patterns - full control over lifecycle
- Both synchronous and asynchronous animation playback
- Task/async-await support (UniTask compatible)
Animation Control
- Frame-perfect animation property application
- Normalized time control (0.0 to 1.0 ratio)
- Animation length queries in seconds
- Precise loop start/stop control
- Multiple animation cancellation options
Memory Management
- Reusable manager instances
- Automatic cleanup support
- Manual cancellation available
- Reference-based loop control
- No memory leaks with proper usage
Editor Integration
- Custom Editor Window for controller management
- Embedded AnimationClip creation and editing
- Drag-and-drop clip import
- In-place clip renaming and deletion
- Real-time controller modification
- Context menu integration
State Management
- EasyAnimState enum for lifecycle tracking:
- Undefined: Uninitialized
- StartBefore: Before animation starts
- StartAfter: After animation starts
- EndBefore: Before animation ends
- EndAfter: After animation ends
Callback System
- beforeAction: Executed before animation starts
- afterAction: Executed after animation completes
- Receives EasyAnimObject reference for context
- Full access to GameObject and Animator
- Chain multiple animations with callbacks
API Design
- Simple and intuitive method calls
- Overloaded methods for flexibility
- Null-safe parameter handling
- Case-sensitive state name matching
- Automatic Animator component detection
Performance
- Minimal runtime overhead
- No reflection usage
- Direct Animator API calls
- Efficient clip embedding
- Single file I/O for all clips
Compatibility
- Works with existing Animator Controllers
- Compatible with Animation Events
- Compatible with Unity's standard animation features
- No interference with other animation systems
Threading
- Main thread execution only
- Safe for Unity API calls
- async/await on Unity's synchronization context
- No threading complications
Source Code
- Full C# source included
- Well-commented and documented
- Clean, maintainable architecture
- Easy to extend and customize
- No obfuscation or DLL dependencies
EasyAnim - Simplified Unity Animation Management
Tired of messy .anim files and endless controller edits? EasyAnim keeps every clip embedded in one controller — no setup, no transitions, just play. Stop fighting Animator, start creating.
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KEY FEATURES
✓ Embedded Animation Clips
Store all animation clips directly in your Animator Controller - no more scattered .anim files cluttering your project. Everything stays in one place, organized and easy to manage.
✓ Simple Playback API
Play animations by name - no state machine setup, no transition configuration. Just specify the clip name and go.
✓ Modern Async/Await Support
Seamlessly integrate animations into your async workflows. Wait for animations to complete, chain sequences, and write cleaner animation logic.
✓ Easy Loop Control
Start and stop looping animations with simple method calls. No timeline editing required.
✓ Preload Support
Apply the first frame of an animation without playing it - perfect for UI initialization and setup.
✓ Built-in Editor Tools
Dedicated editor window for creating and managing embedded animation clips. Drag, drop, rename, and organize clips visually.
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PERFECT FOR
- UI animations (show/hide, transitions)
- Gameplay effects and feedback
- Cutscenes and sequences
- Prototyping and iteration
- Any project that needs clean animation code
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WHAT'S INCLUDED
- Complete EasyAnim system
- Editor window for clip management
- 10 sample scripts with detailed examples
- Full C# source code
- Comprehensive documentation
- UniTask integration support (optional)
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REQUIREMENTS
- Unity 2021.3 or later
- Basic C# knowledge
- No additional dependencies
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WHY EASYANIM?
Traditional Unity animation workflows require:
× Creating separate .anim files
× Setting up state machines
× Configuring transitions
× Managing scattered assets
EasyAnim simplifies this to:
✓ One controller file
✓ Play by clip name
✓ Clean, readable code
✓ Organized project structure
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SAMPLES & DOCUMENTATION
Includes 10 complete sample scripts demonstrating:
- Basic show/hide animations
- Lifecycle callbacks (before/after)
- Preload and activate patterns
- Async/await workflows
- Loop animation control
- Animation duration queries
All samples are fully documented and ready to use as templates for your own projects.
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SUPPORT
Email: ruskworks@gmail.com
We're here to help! Questions, feature requests, and feedback are always welcome.
Price $30.00
EasyDialog - Simplified Dialog Management by RuskWorks
CORE SYSTEMS
SystemDialog (Editor Extension)
- Static API for immediate use in editor scripts
- EditorWindow-based implementation
- Zero configuration required
- Automatic memory management and cleanup
- Support for EditorGUIUtility themes (Light/Dark)
- Compatible with Unity 2021.3+
UIDialog (Runtime System)
- Singleton manager pattern (UIDialogManager)
- Prefab-based dialog instantiation
- Controller lifecycle management (Setup → OnShow → OnClose)
- Canvas-based rendering with full customization
- Stack management for multiple simultaneous dialogs
- Modal dialog support with background blocking
- Type-safe custom data passing via generics
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KEY FEATURES
SystemDialog Capabilities:
- Simple message dialogs with customizable buttons
- Single and multiple input field forms
- Progress bar dialogs with real-time updates
- List selection dialogs
- Scroll view for long content
- Rich text support
- Theme selection (Light/Dark)
- Icon options (Info, Warning, Error, Question)
UIDialog Capabilities:
- Fully customizable dialog prefabs
- Custom controller logic via inheritance
- Type-safe data reception and passing
- Dialog stacking (overlay multiple dialogs)
- Modal dialogs (block background interaction)
- Async/await support for sequential flows
- Event-driven architecture with lifecycle hooks
- Query dialog state (IsShowing, IsTopmost)
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API STRUCTURE
SystemDialog Main Methods:
- Show() - Display dialog with options
- Close() - Close specific dialog
- UpdateProgress() - Update progress bar (via handle)
UIDialogManager Main Methods:
- ShowDialog() - Display dialog with optional data
- ShowDialogAndWaitCloseAsync() - Show and wait for close
- HideDialog() - Close specific dialog
- IsDialogShowing() - Check dialog state
- IsTopmostDialog() - Check if dialog is on top
UIDialogControllerBase (Inherit for Custom Dialogs):
- Setup() - Initialize dialog (override required)
- OnShow() - Called when dialog appears
- OnClose() - Called when dialog closes
- CloseDialog() - Close this dialog
- TryGetReceptionData<T>() - Safely retrieve custom data
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CONFIGURATION
SystemDialog:
- No configuration required - works immediately after import
UIDialog Setup:
- Add UIDialogManager.prefab to Canvas
- Create UIDialogConfig asset (right-click menu)
- Register dialog prefabs in config
- Assign config to UIDialogManager
Optional Scripting Defines:
- RUSKWORKS_SUPPORT_UNITASK - Enable UniTask integration
- RUSKWORKS_SUPPORT_ADDRESSABLE - Enable Addressables support
- RUSKWORKS_SUPPORT_EASY_ANIM - Enable EasyAnim integration
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PERFORMANCE
- Dialog instantiation: ~1-2ms (depends on prefab complexity)
- No per-frame overhead when dialogs are hidden
- Memory footprint: <100KB for manager + prefab size
- Supports 10+ simultaneous dialogs without performance impact
- Automatic memory management and cleanup
- Efficient prefab instantiation and pooling
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PLATFORM COMPATIBILITY
Supported Platforms:
Windows | macOS | Linux | iOS | Android | WebGL | Consoles
Render Pipelines:
Built-in RP | URP | HDRP
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REQUIREMENTS
- Unity 2021.3 or later
- .NET Standard 2.1
- No additional packages required for core functionality
Optional Dependencies:
- UniTask (enhanced async support)
- Addressables (dynamic dialog loading)
- EasyAnim (dialog animations)
- TextMeshPro (advanced text rendering)
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INCLUDED CONTENT
Scripts & Systems:
- Complete SystemDialog system (Editor)
- Complete UIDialog system (Runtime)
- UIDialogManager prefab
- Base controller class for inheritance
- Config management tools
Examples:
- 12 SystemDialog samples (basic, input, progress, lists, themes, etc.)
- 7 UIDialog samples (data passing, async, stacking, modal, etc.)
- Example dialog prefabs
- Demo scenes
Documentation:
- Comprehensive README with quick start
- Full API reference
- Best practices guide
- Troubleshooting section
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CODE QUALITY
- Clean, readable C# with XML documentation
- No compiler warnings
- Follows Unity coding conventions
- Null-safe with proper error handling
- No reflection or code generation
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TESTING
Tested on Unity 2021.3 LTS, 2022.3 LTS, 2023.2+, and Unity 6 Preview Validated with Unity UI, TextMeshPro, and all render pipelines
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LIMITATIONS
- SystemDialog works in Unity Editor only (not in builds)
- UIDialogManager requires Canvas component in scene
- Dialog keys are case-sensitive
- Custom controllers must inherit from UIDialogControllerBase
EasyDialog - Simple Dialog System for Unity Editor & Runtime
EasyDialog lets you with just a few lines of code, you can display a dialog both in the Unity editor and at runtime.
Stop fighting Dialog, start creating.
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KEY FEATURES
✓ Dual Environment Support
SystemDialog for editor extensions and UIDialog for runtime gameplay. Same simple API, different environments. Write editor tools and game UI with consistent patterns.
✓ Zero Setup for Editor
SystemDialog works immediately - no configuration, no prefabs, no setup. Just call Show() and your dialog appears in the editor.
✓ Minimal Setup for Runtime
Drop one prefab in your Canvas, create a config file, and you're ready to show runtime dialogs. Takes 2 minutes to set up.
✓ Modern Async/Await Support
Write sequential dialog flows naturally. Wait for user input, chain dialogs, and avoid callback hell. UniTask fully supported.
✓ Fully Customizable Runtime DialogsDesign your own dialog prefabs with complete control. Use any UI framework, inherit from simple base controller, and implement your own logic.
✓ Rich Feature Set
Input fields (single or multiple), progress bars, list selection, modal dialogs, dialog stacking, custom data passing, and themes/icons built-in.
✓ Type-Safe Data Passing
Pass strongly-typed custom data between your code and dialogs. No casting, no magic strings, just clean C# generics.
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PERFECT FOR
- Editor tool developers needing quick dialogs
- Game developers building UI systems
- Tutorial and onboarding sequences
- Confirmation dialogs and user input
- Progress indicators and loading screens
- Settings menus and pause screens
- Any project needing clean dialog code
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WHAT'S INCLUDED
- Complete SystemDialog system (Editor)
- Complete UIDialog system (Runtime)
- UIDialogManager prefab ready to use
- Example dialog prefabs
- 12 SystemDialog sample scripts
- 7 UIDialog sample scripts
- Full C# source code
- Comprehensive documentation
- UniTask integration support (optional)
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REQUIREMENTS
- Unity 2021.3 or later
- Basic C# knowledge
- No additional dependencies for core features
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WHY EASYDIALOG?
Traditional dialog workflows require:
× Setting up complex UI hierarchies
× Managing dialog state manually
× Dealing with callback chains
× Separate solutions for editor and runtime
EasyDialog simplifies this to:
✓ Show a dialog with just a few lines of code
✓ One API for editor and runtime
✓ Built-in async/await support
✓ Type-safe data passing
✓ Complete customization when needed
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SAMPLES & DOCUMENTATION
SystemDialog Examples (12 types):
- Basic dialogs with themes and icons
- Input fields (single and multiple)
- Progress bars with real-time updates
- List selection dialogs
- Scroll view for long content
- Rich text formatting
- Feature combinations
UIDialog Examples (7 types):
- Basic runtime dialogs
- Custom data passing patterns
- Async/await workflows
- Dialog stacking and overlays
- Modal dialog blocking
- Sequential tutorial flows
All samples are fully documented with complete implementations ready to use as templates.
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SUPPORT
Email: ruskworks@gmail.com
We're here to help! Questions, feature requests, and feedback are always welcome.
Price $20.00
Psychedelic Portrait Pack Vol.1 – 12 Neon Characters + Frames & Backgrounds by TinyCupStudio
Includes;
- 3 unique frames
- 12 stylized character portraits
- 5 frame backgrounds
- 2048×2048 PNG images
- Demo scene included (UI showcase + portrait switching)
- Ready for visual novels, dialogue systems, RPGs, and 2D games
- Easy drag-and-drop integration with Unity UI
Psychedelic Portrait Pack Vol. 1 is a vibrant collection of hand-crafted portraits designed for 2D dialogue systems, visual novels, RPGs, and experimental art projects.
Each portrait is rendered in a neon–psychedelic style, giving your characters a unique and striking aesthetic that immediately stands out.
This pack includes 3 frames, 12 unique character portraits, and 5 frame backgrounds, all in high-resolution 2048×2048 PNG format.
Price $9.00
Senses 3– AI Vision, Hearing & Smell System by CatBorg Studio
◼ Behold! CatBorg Studio™ Presents ◼
Behavior AI asset pack allowing for setting up of your character Senses. Give your characters believable Sight, Hearing, and Smell with dynamic noise, scent trails, stealth mechanics, obstacles, and boosters. Build smarter AI and richer gameplay with minimal setup.
◼ Key Features ◼
- Complete Perception Framework- Add See, Hear, and Smell Sensors to any character.
- Noise & Scent Simulation- Noise propagation, scent trails, and environmental reactions.
- Advanced Stealth Tools- Light-based detection, stealth zones, buffs, and modifiers.
- Physics-Aware Detection- Vision blocked by obstacles, noise altered by surface materials and NavMesh paths.
- Modular, Standalone, Plug-and-Play- No dependencies, no setup hassle.
- Production-Ready Examples- Explore practical, ready-to-use demo scenes.
- Flexible for Any Game- Stealth, survival, horror, shooters, NPC systems, and more.
◼ Senses Component ◼
The central AI perception manager. Handles all awareness gathered from Sight, Hearing, and Smell.
- See Sensor- Dual-zone vision (Central + Peripheral) with LOS raycasts, obstacle blocking, FOV preview, angle/radius tuning, and booster support.
- Hear Sensor-Detects noise sources with distance falloff, NavMesh path-based attenuation, surface propagation, and per-source customization.
- Smell Sensor- Tracks scent trails, blockers, distractors, and scent-driven enemies. Includes automatic scent emission for tracked actors.
◼ Noise & Interaction ◼
- Noise Component- Simulates noise propagation with straight-line or NavMesh pathing, surface multipliers, distance-based distribution, debug panels, and test noise tools.
- NoiseTrap Component- Makes objects react to physical interactions by emitting noise.
◼ Stealth & Visibility Systems ◼
- Stealth Component- Controls how visible a character is to See Sensors, with dynamic stealth buffs and stackable modifiers.
- Lumen Stealth AddOn- Light-sensitive stealth. Bright zones reduce stealth; shadows increase it automatically.
- Zoner Stealth AddOn- Adds stealth buffs when a character enters terrain features like bushes, grass, or cover zones.
- StealthZone Component- Simple area marker that defines where Zoner Stealth buffs apply.
◼ Scent & Smell System ◼
- Scent Component- Emits scent trails detectable by Smell Sense.
- ScentZoneDistractor- Environmental zones that weaken, strengthen, or block scent emission.
◼ Obstacles & Modifier Tools ◼
- Obstacle Component- Blocks or decreases detection behind walls, objects, fences, vegetation, or any geometry acting as cover.
- See Booster Component- Temporarily enhances vision. Perfect for binoculars, night-vision goggles, scopes, and special abilities.
◼ Rig & Body Detection ◼
- RigCollider Component- Auto-generates colliders on rig bones for precise, body-part-level detection (head, arms, legs, spine, etc.).
◼ RedHanded System — Interaction & Awareness ◼
- RedHanded Component- Central controller that tracks suspicious actions and applies consequences when conditions are met. Fully driven by RedHandedActionSO data.
- RedHanded Zones- Define areas where actions become illegal or risky (restricted areas, sabotage points, monitored spaces).
- RedHanded Objects- Mark in-world props that can trigger actions (tools, devices, machines).
- RedHanded Actions- Create instant or lasting actions, with optional detection checks, abort behavior, and global repercussions. Perfect for pickpocketing, sabotage, stealing, or immersive-sim interaction loops.
◼ Test Demo Scenes ◼
Want to try Senses before you buy?
All demo scenes included in the asset are also available as fully playable Windows builds on GitHub—so you can explore and test every system in action ahead of time.
- Demo 1 - SeeSense vs Obstacle
- Demo 2 - SeeSense vs Stealth
- Demo 3A - SeeSense vs Light
- Demo 4 - SeeSense vs Zooner Steath Buff
- Demo 5 - SeeSense vs Distractors
- Demo 6 - SeeSense vs RigCollider
- Demo 7 - SeeSense vs See Booster - Binocualrs
- Demo 8 - SeeSense vs See Booster - NVG
- Demo 9 - SeeSenses vs LookFor
- Demo 10 - HearSense vs Noise
- Demo 11 - HearSense vs NoiseSoundTraps
- Demo 12 - SmellSense
- Demo 13 - Factions (Stress Test)
- Demo 14 - RedHanded (Pine Asset Pack In Action)
Note: Demo 14 (Advanced RedHanded Showcase) is provided as a separate optional package and is free for all Senses 3 owners.
🔗 Download link available on the Asset Store.
◼ Support & Updates ◼
- Help Desk (Discord)
Price $50.00
Senses 3 – Advanced RedHanded Demo Scene by CatBorg Studio
◼ Behold! CatBorg Studio™ Presents ◼
Senses 3 – Advanced RedHanded Demo Scene
An advanced showcase demo scene demonstrating the RedHanded System in a complete gameplay scenario, built on top of Senses 3 – AI Vision, Hearing & Smell System.
This demo focuses on rule-based interactions, detection-driven consequences, and faction-based escalation in a practical, playable example.
◼ How to Get This for Free ◼
This demo scene is free for developers who own Senses 3.
If you already own Senses 3 – AI Vision, Hearing & Smell System, you can access this package at no additional cost.
◼ Required Assets ◼
This demo scene requires the following assets to run as intended:
- Senses 3 – AI Vision, Hearing & Smell System
- Pine Pack – Behaviour Trees
- Unity Third Person Controller (Free Asset)
These assets are used to demonstrate realistic AI behavior, player interaction, and RedHanded gameplay flow within a complete example scene.
Note: Only Senses 3 contains the core systems.
The additional assets are used for demonstration purposes only and are not required for using Senses 3 in your own projects.
◼ Why You made Demo Scene in Separate Asset ◼
Senses 3 is already a feature-rich package, with a download size of approximately 37 MB.
This advanced demo scene adds an additional ~16 MB, mainly due to extra showcase assets used to demonstrate full gameplay scenarios.
To keep the main asset lightweight, fast to download, and free of additional dependencies, this demo scene is provided as a separate, optional package.
It’s important to understand that:
- The assets required by this demo are used only for demonstration purposes
- You are not required to use these assets in your own project
- All core systems work independently inside Senses 3
This separation gives users full control:
download only what you need, and skip anything that doesn’t fit your project.
Price $15.00
LowPoly Modular Pipes Starter Pack by Finottigames.studio
- Walkable Interiors: True hollow geometry. Perfect for ventilation shafts, sewers, or escape routes.
- Gameplay Ready: No "Box Colliders" blocking the way. Precise Mesh Colliders are pre-assigned to all prefabs.
- Modular Snapping: Pivot points are mathematically aligned. Pieces snap together seamlessly.
- Optimized Low Poly: Clean topology suitable for Mobile, VR, and Desktop. Uses a single texture atlas for maximum performance (draw call batching).
- Varied Pieces: Includes Straights, Curves (90°), and wall and floor brackets.
- Render Pipeline: Compatible with URP.
- Number of Prefabs: 4.
- Polygon Count: Average 400-1100 tris per piece.
- Texture Dimensions: 128x128 (Color Palette).
- Colliders: Custom Mesh Colliders included.
- Rigging: No.
- UV Mapping: Yes (Atlas mapping).
- LODs: No
Free Pipes starter pack, try them now to build your own pipe system, if you want more variety, you can upgrade to Pipes Standard Pack: https://assetstore.unity.com/packages/slug/350852
MODULAR PIPES!!
Create complex industrial networks, sewers corridors with this Walkable Modular Pipe Kit. Unlike standard decorative pipes, these assets are modeled with hollow interiors and set up with Custom Mesh Colliders, allowing players to walk, crawl, or fly inside them.
Designed for ease of use, every piece snaps perfectly to the grid, making level design fast and satisfying.
HOW TO USE THEM:
- First of all import pipe package into Unity.
- Now, if you have already a Imphenzia palette color, please go to TEXTURE settings, filter mode, and switch from Point to Bilinear, to show a great gradient color (This is important).
- Turn on GRID SNAP.
- Set grid scale value to 0.5.
- Switch from Center to Pivot, in top left of Unity Editor.
- Switch Gizmo from Global to Local for a better management, in top left of Unity Editor.
- Start to build your first pipe structure with your Grid Snap ON.
- All the brackets are editable without GridSnap, so you can adapt them to your world scene.
Remember: If you turn off your grid snap, you can run into problems with Pipes, their are modular thanks to the grid snap.
Hierarchy Transform Issue: go to Edit/Preferences/SceneView/UsePrefabAssetPosition... be sure this option is turned on, so when you will drag prefabs on hierarchy are going to be positioned in their original 0,0,0.
Price $0.00
Visual Fidelity Ultra Bundle by Kronnect
Purchase this bundle and get our top rated image enhancement assets. Advanced set of effects to push your project to AAA levels.
Save +35% purchasing this bundle (combined price of these assets is $261,94).
After purchasing this bundle, please visit each asset listed below to download them for free:
- Beautify 3: improves the image quality in real time producing incredibly crisp and vivid scenes, including +20 advanced effects with unique options integrated in the same render pass for superior performance and quality.
- LUT Pack for Beautify: contains +200 LUTs including artistic/cinematic styles and tints.
- Shiny SSR 2: adds gorgeous, physically-based, screen space reflections to your scenes in real-time making them more realistic.
- Radiant Global Illumination: brings real-time, screen space global illumination producing more natural-looking scenes by simulating the physical behaviour of indirect light.
- Umbra Soft Shadows: produces the most realistic directional light shadows in URP and also adds contact shadows to enhance fine details and small objects.
- Edge Fusion: make seams disappear. Edge Fusion for URP blends object edges for cinematic, cohesive worlds—easy setup, fast results, production‑ready polish.
Want more? Purchase the Ultimate Bundle at a discounted price.
Contact Us
Get in touch with us for any question you may have.
Web Support | Discord | Youtube channel | Publisher Page
Price $169.99
Modular Cyber Racing Cars - Low Poly 3D Models by ithappy
▶️ Geometry
362 Unique Assets
276k triangles all pack
On average, one model with all accessories has 18k triangles.
In its stock state, it typically has 10k triangles.
▶️ Scale
Real-world-size
On average, the car length is 3.8 meters, and the width is 2 meters.
▶️ Materials
The pack includes 22 materials.
▶️ Textures
The pack includes 6 textures.
▶️ Files
We can provide additional file formats for your convenience:
Blender, FBX, USDZ, C4D, Maya, 3DSMax, OBJ, GLTF
Сonnect with digital art enthusiasts, and stay up to date on new products, tutorials and more! 💥🎮
All lists 🎮
You can look through all the packs in the category you need and choose the ones you like the most!
● CITIES
● PROPS
● FREE
▶️ Key Features ◀️
● 15 Racing Cars featuring different vehicle types - from trucks to buggies.
Each car includes an upgrade system: you can change headlights, bumpers, engines, wheels, decals, and more. This provides a great foundation for implementing a car progression system in your game.
● Driving controller. Use the ready-made driving controller - just open the scene and start racing right away.
● Car upgrade panel. During gameplay, you can add, remove, or replace parts in real time.
● 40 props: ramps, start and finish lines, flags, tire barriers, cones, signs, and fences. Everything you need to build a complete racing level.
● Drivers. Various faces and helmets allow you to choose the look that suits you best.
● Optimized Models. Each model is designed with a limited number of textures, an optimized mesh, and simple shaders, ensuring smooth performance across mobile devices, VR/AR, PCs, and consoles. With these assets, your project will maintain excellent performance while delivering stunning visuals.
● Support. Free updates and technical support available in our Discord.
▶️ Pack Content ◀️
The pack includes 15 unique car models, each built from the following customizable components:
Body, Wheels, Spoiler, Front Bumper, Rear Bumper, Exhaust Pipes, Headlights, Engine, Fog Lights, Turbine, Decals, and Driver Character.
Replaceable Parts
These components can be swapped to create upgrade levels - from stock to premium:
Wheels, Headlights, Front Bumper, Rear Bumper, Exhaust Pipes, Characters
Toggleable Parts
These elements can be turned on or off to customize the car’s functionality and appearance:
Engine, Spoiler, Fog Lights, Turbine, Decals
You can independently combine, replace, or toggle all 11 part types, giving you full control over car customization.
This modularity allows you to build an intuitive and flexible upgrade system, and generate a wide variety of unique car variations - all within a unified asset structure.
Pack of 40 racing-themed props: barriers (striped, with/without lights), traffic cones, tire stacks, bumpers, road barrels, flags, banners, marker barrels, jump ramps, stunt ring, start/finish lines, and speed boost arrows.
If you liked this package, please leave a review! Creativity to you!
Follow us, new packs coming out, updates, promotions, tutorials:
DISCORD | EMAIL | INSTAGRAM | YOUTUBE
Price $79.00
FogWood – Procedural Vegetation Mega Pack (URP) by BLVCK
📦 Asset Breakdown (100+ Assets):
- Acacia: Tri: 1.5k–7.6k | Vert: 2.7k–10.5k
- Bamboo: Tri: 1.1k–3.9k | Vert: 0.5k–1.9k
- Birch: Tri: 0.7k–8k | Vert: 1.8k–7.3k
- Broadleaf: Tri: 0.8k–9.3k | Vert: 1.2k–8.6k
- Cactus: Tri: 0.5k–12k | Vert: 0.3k–8k
- Other Trees (Maple/Oak/Pine/Willow/Fantasy/Dead): Tri: 0.3k–18k | Vert: 0.2k–10k
- Ground Cover: Hibiscus, Flowers, Grass, Mushrooms (Optimized for mass scattering).
- Rocks: 5 unique optimized shapes.
🧠 Unified Data-Driven Workflow:
- Vertex Color: Base Albedo.
- UV0: Leaves / Primary Surface.
- UV1: Trunk / Secondary Surface.
- UV2: Optional Data (Snow, Fruits, Effects).
- UV3: Wind Mask Animation.
⚙️ Specs:
- "Shader: 1 Custom URP Shader included (Supports Vertex Color, Wind, and Data-driven Effects)."
- Materials: 1 shared material.
- Textures: None (0).
- LODs: Yes (3 per asset).
🌲 FogWood – Procedural Vegetation Mega Pack (URP)
Fully Procedural · Drag & Drop Ready
FogWood is a fully procedural vegetation system, not a traditional asset pack. It is built around a zero-texture philosophy, where vertex color and UV channels act as data, allowing hundreds of assets to share one universal material with extreme performance efficiency.
🔥 Core Selling Points:
- Zero Textures: No Image Files, No Texture Atlases. All color is driven by Vertex Color.
- One Material for Everything: Trees, plants, and rocks all run on a single shared URP shader.
- LOD-Ready: Each asset includes clean LODs with carefully preserved silhouettes.
- Ultra-Lightweight: 100+ assets measured in kilobytes, ideal for massive scenes.
- Custom URP Shader Included: A highly optimized, unified shader is provided to drive the entire procedural workflow.
🌬️ Procedural Wind System:
- UV-driven wind animation (no bones).
- Height-based sway and distance-based wind fading with LODs.
🎮 Ideal Use Cases:
- Open-world survival games, RPG environments, and mobile/VR performance-critical scenes.
🔗 Interactive 3D Preview: FogWood – Procedural Vegetation (100+ Assets) - 3D model by BLVCK (@blvckluster) [e0311fb]
Price $69.99
Post-Apocalyptic Bunker by Alpen Wolf
Number of Textures
3
Texture Resolution
4096×4096
Number of Materials
1
Polygon Count
6553
Meshes
1
Prefabs
1
Rigging
No
Animation Count
0
UV Mapping
Yes
LOD Levels
0
Pipeline Compatibility
Built-in (native), convertible to URP / HDRP
Texture Maps Included
Albedo
Metallic / Occlusion / Smoothness (packed)
Normal
Game-ready industrial bunker environment asset suitable for modern, post-apocalyptic, sci-fi, military, and survival projects.
This model represents a compact concrete industrial bunker with ventilation systems, pipes, control panels, metal doors, containers, barrels, and sandbags. Designed as a standalone prop or point of interest for levels such as abandoned facilities, restricted zones, military bases, or wasteland locations.
Optimized for real-time use and suitable for both first-person and third-person games.
Price $4.99
LowPoly Modular Pipes Standard Pack by Finottigames.studio
- Walkable Interiors: True hollow geometry. Perfect for ventilation shafts, sewers, or escape routes.
- Gameplay Ready: No "Box Colliders" blocking the way. Precise Mesh Colliders are pre-assigned to all prefabs.
- Modular Snapping: Pivot points are mathematically aligned. Pieces snap together seamlessly.
- Optimized Low Poly: Clean topology suitable for Mobile, VR, and Desktop. Uses a single texture atlas for maximum performance (draw call batching).
- Varied Pieces: Includes Straights, Curves (90°, 45°), Junctions (T, X, Y), Valves, and Broken/Damaged variants for environmental storytelling.
- Render Pipeline: Compatible with URP.
- Number of Prefabs: 35+.
- Polygon Count: Average 400-900 tris per piece.
- Texture Dimensions: 256x256 (Color Palette).
- Colliders: Custom Mesh Colliders included.
- Rigging: No.
- UV Mapping: Yes (Atlas mapping).
- LODs: No (Planned for update v1.2).
LAUNCH SALE: 50% OFF!The price is currently $9.99 for the initial release. The price will increase to $19.99 / $29.99 in the next major update (which will include LODs, new modules).
This pack also includes Free Pipes Starter Pack
MODULAR PIPES!!
Create complex industrial networks, sewers corridors with this Walkable Modular Pipe Kit. Unlike standard decorative pipes, these assets are modeled with hollow interiors and set up with Custom Mesh Colliders, allowing players to walk, crawl, or fly inside them.
Designed for ease of use, every piece snaps perfectly to the grid, making level design fast and satisfying.
- v1.0 (Current): Initial Release - Core Pipe Set & Broken Pipes.
- v1.1 (Coming Soon): Optimization Update + new Modules.
- v1.2 (Planned): Expansion Update (Lods for all Assets, new modules)
HOW TO USE THEM:
- First of all import pipe package into Unity.
- Now, if you have alreay a Imphenzia palette color, please go to TEXTURE settings, filter mode, and switch from Point to Bilinear, to show a great gradient color (This is important).
- Turn on GRID SNAP.
- Set grid scale value to 0.5.
- Switch from Center to Pivot, in top left of Unity Editor.
- Switch Gizmo from Global to Local for a better management, in top left of Unity Editor.
- When you manage angular pipe, you may switch from Local to Global
- Start to build your first pipe structure with your Grid Snap ON.
- All the brackets are editable without GridSnap, so you can adapt them to your world scene.
Remember: If you turn off your grid snap, you can run into problems with Pipes, their are modular thanks to the grid snap.
Hierarchy Transform Issue: go to Edit/Preferences/SceneView/UsePrefabAssetPosition... be sure this option is turned on, so when you will dragon prefabs on hierarchy are going to be positioned in their original 0,0,0.
Price $19.99
MonstarPac_vol1 by a.ps.gamestudio
There is no unnecessary data, and each model is divided into folders for mesh, motion, texture, and material.
If you are using it in a build-in project, please change the shader.
Please feel free to use it for purposes other than redistribution.
All assets
Number of meshes/prefabs: 1
Number of textures: 1
Texture dimensions: 256x256pix
Rigging: No
UV mapping: Yes
LOD information: No
Animation count: 7 to 8
Types of materials and texture maps: PBR
There are 3 to 5 types of texture patterns.
Asset[01_Slime]
Polygon count: △1152
Texture patterns: 5
Animation type list
1.Attack
2.Damage
3.Dead
4.Dead2
5.Found
6.Move
7.POP
8.Standby
Asset[02_Zombie]
Polygon count: △2326
Texture patterns: 4
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
Asset[03_Skeleton_Fighter]
Polygon count: △1884
Texture patterns: 3
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
8.BattleStandby
Asset[04_Skeleton_Archer]
Polygon count: △2109
Texture patterns: 3
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.BattleStandby
Asset[05_Goblin]
Polygon count: △1136
Texture patterns: 5
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
Asset[06_Troll]
Polygon count: △1100
Texture patterns: 5
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
8.Skill
Asset[07_Bat]
Polygon count: △630
Texture patterns: 5
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.RUN
6.Standby
7.Skill
Asset[08_Fungus]
Polygon count: △886
Texture patterns: 3
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
Asset[09_Hound]
Polygon count: △1766
Texture patterns: 3
Animation type list
1.Attack
2.Damage
3.Dead
4.Dead2
5.Found
6.Move
7.POP
8.RUN
9.Standby
Asset[10_Pixie]
Polygon count: △2518
Texture patterns: 5
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.RUN
6.Standby
7.Skill
Asset[11_KillerPlant]
Polygon count: △860
Texture patterns: 3
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.Move
6.Standby
7.Attack_SP
Asset[12_Treant]
Polygon count: △2106
Texture patterns: 3
Animation type list
1.Attack
2.Damage
3.Dead
4.Move
5.Standby
6.Attack_Far
Asset[13_Lamia]
Polygon count: △1685
Texture patterns: 3
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
8.Skill
Asset[14_Lilith]
Polygon count: △2506
Texture patterns: 3
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
Asset[15_Poltergeist]
Polygon count: △1580
Texture patterns: 4
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
8.Standby2
Asset[16_BigEye]
Polygon count: △1572
Texture patterns: 3
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
Asset[17_Dorako]
Polygon count: △1770
Texture patterns: 3
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
Asset[18_Angel]
Polygon count: △2682
Texture patterns: 5
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.RUN
6.Standby
7.Skill
Asset[19_Valkyrie]
Polygon count: △3084
Texture patterns: 5
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.RUN
6.Standby
7.Skill
Asset[20_Dullahan]
Polygon count: △2580
Texture patterns: 4
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
8.Skill
Asset[21_GrimReaper]
Polygon count: △2716
Texture patterns: 4
Animation type list
1.Attack
2.Damage
3.Dead
4.Found
5.POP
6.RUN
7.Standby
This is a set of 80 low-polygon creature models.
The polygon count is around 3,000 at most.
A Toon shader for URP is included.
Each model comes with basic animations.
Price $50.00
Futuristic Capsule House – Game & ArchViz by Chandan kumar singh
Package Summary
- Total Prefabs: 25
- Total PolyCount: 46099 tris
- Total Textures: 74 ( PBR Textures )
- Base color ( Roughness alpha ), Normal map, Metallic map, Emission map
- Total Mesh- 70
- LOD -no
Technical Details
1. Capsule_House_Empty
- Meshes: 28 (19,333 tris)
- Textures: 24
- Prefabs: 1
- Materials: 14
2. Basin
- Meshes: 1 (950 tris)
- Textures: Common
- Prefabs: 1
- Materials: Common
3. Chimney
- Meshes: 1 (800 tris)
- Textures: 3
- Prefabs: 1
- Materials: 1
4. Bed
- Meshes: 6 (4,712 tris)
- Textures: 3
- Prefabs: 1
- Materials: 1
5. Faucet
- Meshes: 1 (1,604 tris)
- Textures: 3
- Prefabs: 1
- Materials: 1
6. Dustbin
- Meshes: 2 (948 tris)
- Textures: 3
- Prefabs: 1
- Materials: 1
7. Toilet Set
- Meshes: 4 (1,857 tris)
- Textures: 3
- Prefabs: 1
- Materials: 1
8. Washing Machine
- Meshes: 1 (964 tris)
- Textures: 4
- Prefabs: 1
- Materials: 2
9. Chair
- Meshes: 1 (772 tris)
- Textures: 2
- Prefabs: 1
- Materials: 1
10. Bathroom Set
- Meshes: 10 (2,882 tris)
- Textures: 4
- Prefabs: 1
- Materials: 1
11. Table
- Meshes: 1 (326 tris)
- Textures: 2 (Common)
- Prefabs: 1
- Materials: 2
12. Vase
- Meshes: 2 (1,932 tris)
- Textures: 2
- Prefabs: 1
- Materials: 1
13. Wooden Tray
- Meshes: 1 (484 tris)
- Textures: 1 (Common)
- Prefabs: 1
- Materials: 1
14. Handwash & Brush Bottles
- Meshes: 3 (1,036 tris)
- Textures: 1 (Common)
- Prefabs: 3
- Materials: 1
15. Tap
- Meshes: 1 (442 tris)
- Textures: 1 (Common)
- Prefabs: 1
- Materials: 1
16. Tray
- Meshes: 1 (356 tris)
- Textures: 1 (Common)
- Prefabs: 1
- Materials: 1
17. Induction
- Meshes: 1 (136 tris)
- Textures: 3
- Prefabs: 1
- Materials: 1
18. Stand Lamp
- Meshes: 1 (818 tris)
- Textures: 4
- Prefabs: 1
- Materials: 1
19. Table Lamp
- Meshes: 1 (512 tris)
- Textures: 4
- Prefabs: 1
- Materials: 1
20. Sofa
- Meshes: 1 (4,209 tris)
- Textures: 3
- Materials: 1
21. Kitchen Machine
- Meshes: 2 (520 tris)
- Textures: 3
- Materials: 2
Capsule House is a compact, futuristic residential structure designed for sci-fi, modern game environments, and ArchViz scenes. The model features capsule-inspired architecture with clean topology and optimized geometry, making it suitable for real-time applications across mobile and PC platforms.
In gameplay, this house can serve as a player spawn point, starter base, or part of a collectible/base-building system. For ArchViz, it can be used for modern housing concepts, walkthroughs, and presentation scenes.
Key Features
- 🚀 Futuristic capsule-style architecture
- 🎮 Gameplay-ready: player starting point or collectible base
- 🏠 ArchViz-friendly: suitable for modern architectural visualization
- 📱 Optimized for mobile, PC, and real-time performance
- 🛋️ Fully furnished interior with props
- 🧩 Prefab-based workflow for easy setup
- 🎨 Compatible with URP & Built-in Render Pipeline
- 🔧 Clean topology and organized assets for easy customization
Rendering & Compatibility
- Unity 2022.3.6f1 (URP)
- Universal Render Pipeline (URP)
- Built-in Render PipelineFully compatible with:
- Materials can be converted easily when switching pipelines
Support
Your feedback and support help us continue creating high-quality assets.
For questions or assistance, contact:
📧 chandansingh512@gmail.com
📧 cgwings812@gmail.com
Price $24.99
3D Stylized Forest WatchTower Look Out Tower by Peter3DCreations
Technical Details
- Number of textures: Included (Base Color, Normal, Roughness, AO)
- Texture dimensions: 2048x2048 (2K)
- Polygon count:
Watchtower (LOD0): 21,157 triangles
Watchtower (LOD1): 14,099 triangles
Watchtower (LOD2): 2,455 triangles - Minimum polygon count: 2,455 triangles
- Maximum polygon count: 21,157 triangles
- Number of meshes/prefabs: 1 prefab (WatchTower_LODS)
- Rigging: No
- Animations: No
- UV mapping: Yes
- Render pipeline: HDRP only
- Includes 1 stylized forest watchtower
- LOD Group with 3 levels (LOD0 / LOD1 / LOD2)
- Optimized for real-time performance
- HDRP-ready materials and shaders
- Demo scene included for preview and setup reference
- Pivot aligned for easy placement
- Scaled correctly for Unity units
- No scripts included
3D Stylized Forest Watchtower is a high-quality, game-ready environment asset designed for forest, fantasy, survival, and exploration projects.
This asset features a detailed wooden watchtower structure with optimized geometry and a fully configured LOD Group to ensure strong performance across a wide range of hardware. The visual style balances realism and stylization, making it suitable for both realistic and artistic game worlds.
All materials are HDRP-ready and properly set up for modern lighting workflows. A demo scene is included to showcase correct setup, scale, lighting, and LOD transitions, allowing you to quickly preview and integrate the asset into your project and also A READY made pivot on the door for easy install.
The watchtower is ideal for:
- Forest and wilderness environments
- Survival and horror games
- Fantasy and medieval settings
- Exploration and open-world projects
This package is intended as a drop-in environment prop and can be easily customized or extended to fit your project’s needs.
Price $4.99