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RPG Fantasy style icons pack by imattme

Asset Store newest packages - 2025, October 27 - 15:34
A set of 70 RPG Fantasy style icons. Perfect if you want to create a dark fantasy atmosphere in your game.

13.2 MB

73 PNG files

- Each icon is 256x256 pixels size (PNG)

- 70 unique icons in total


This pack includes icons for 5 classes:

  • Barbarian
  • Wizard
  • Warrior
  • Necromancer
  • Rogue

Extra content:

3 frames (PNG, transparent):

  • Gold texture
  • Iron texture
  • Wood texture

Price $9.99

3D Anime Boy by Gattara

Asset Store newest packages - 2025, October 27 - 15:33
A fully game-ready male character in traditional chinese Hanfu, equipped with a professional rig, facial and body animations.
  • Rig: Auto-Rig Pro (full body + facial bones)
  • Animations: walk, run, idle + 7 facial expressions (blink, anger, sadness, happyness, etc.)
  • Textures: 9 total (Normal, Roughness, Metallic, Smoothness, Base Color, etc.)
  • Materials: 2
  • Texture Resolution: 2048×2048
  • Vertices: 18,342
  • Faces: 17,694
  • Triangles: 33,087

Files included:

  • .blend
  • .unitypackage
  • .glb
  • .fbx
  • .zip

Bring authentic Eastern elegance to your project with this Hanfu nobleman, a detailed 3D male character designed for games and cinematic experiences.The model combines the grace of ancient Chinese attire with modern rigging and animation quality, offering seamless integration into Unity.

This asset includes a fully optimized rig (created with Auto-Rig Pro) and 7 facial animations, along with essential movement cycles: walk, run, and idle. All textures are PBR-ready, ensuring realistic lighting and materials under any environment.

Perfect for RPGs, fantasy adventures, or animation projects that need a refined Eastern character.


Rendered in Blender (cycles)



Price $11.99

3D Cute Anime Girl by Gattara

Asset Store newest packages - 2025, October 27 - 15:32
Stylized anime girl character, ready for games. Cute design and versatile for different projects.

Number of textures: 7

Number of materials: 4

Texture dimensions: 2048x2048

Polygon count of the girl, clothes and hair: 54516

Rigging: Yes

Animation count: 4

UV mapping: Yes

Types of materials and texture maps: base color (two hair colors), smoothness, metal

Facial rig is not included.

This package features a stylized anime-inspired 3D girl character with red/pink hair, wearing a cute short dress. Optimized for games with 54,516 tris, she’s perfect for a variety of stylized projects and can be easily integrated into your scenes. With appealing design and high-quality textures, this character adds charm and personality to any game world.



Price $8.00

Game Input Icons - Game UI Pack by NevesLS Design

Asset Store newest packages - 2025, October 27 - 15:25
A complete pack of input button icons for menus, HUDs, and game interfaces

Features

  • Clean and minimal design
  • Easy to integrate with Unity’s UI (Image components)
  • Interactive demo scenes included
  • Neatly structured folders and prefabs
  • Perfect for input settings menus, tooltips, tutorials, or HUD indicators

Compatibility

  • Tested on Unity 2022.3+
  • Compatible with Unity UI system (Canvas, Layout Groups, etc.)
  • No external dependencie

What’s Included


324 total input sprites:


X – 44 sprites


PS – 52 sprites


NSW – 48 sprites


Generic Gamepad – 46 sprites


Keyboard/Mouse – 134 sprites

  • PNG sprites ready to use in UI
  • 5 organized spritesheets (one per platform + one full sheet)
  • Ready-to-use prefabs for Unity UI
  • 2 demo scenes.

Documentation

Includes a README.txt file with full usage instructions, folder guide, and implementation tips.


Support

Questions or custom requests?


lucas.d.neves2@gmail.com



Use Cases

  • Cross-platform game UI
  • Controller/keyboard remapping menus
  • On-screen prompts and tutorials
  • Action maps and in-game HUD instructions

Note: This asset provides visual icons only. It does not include automatic integration with Unity Input System — but is fully compatible with Unity's new Input System or custom scripts.


Price $10.00

Procedural Loot Spawner & Complete Collectible and Rarity System by Despair

Asset Store newest packages - 2025, October 27 - 15:03
A complete procedural loot spawner with a rarity system. Supports trigger (walk-over) and raycast (press key) pickups. Includes a built-in UI system for counters, sliders, and popups. Easy setup!

🧠 Central Loot System (Manager)

  • Manage all loot, spawning, and UI from a single, powerful UnifiedLootSystem component.
  • Singleton pattern (Instance) ensures easy access from any script.

🎲 Advanced Rarity & Loot Table Engine

  • Create detailed loot tables linking prefabs to UI actions.
  • Weighted Rarity: Assign weights for Common, Rare, and Legendary items for procedural spawning.
  • 🎯 Spawn Overrides:
    Count Override:
    Force a specific number of an item to spawn (e.g., "Spawn exactly 3 quest items").
    Percentage Override: Force a specific spawn chance for an item, bypassing the rarity weights (e.g., "This item has a 50% chance to be chosen").

📦 Powerful Procedural Spawning

  • Dual Spawn Methods:
    Volume:
    Spawn items randomly within a defined 3D box.
    Predefined Areas: Spawn items within a radius around a list of Transforms.
  • Smart Placement: Automatically raycasts to find the ground (groundLayer).
  • Minimum Distance: Enforces a minimum distance between items to prevent clumping.
  • Slope Handling: Prevents items from spawning on surfaces that are too steep.

📊 Multi-Functional UI Manager

  • Create and manage multiple, independent UI popups, each with a unique ID.
  • 🔢 Counter System: Automatically track "Collected / Total" for any item type. Triggers a UnityEvent (onCountReached) when the goal is met.
  • 🎚️ Slider System: Fill a UI Slider by a set amount with each pickup. Triggers a UnityEvent (onSliderFull) when 100% is reached.
  • 🚫 Collection Lock: Automatically prevents players from collecting more items once a counter or slider is full.
  • ⏱️ Timed Popups: Show any UI panel for a set duration (popupDisplayTime) upon collection.

👟 Dynamic Loot Item Component

  • Dual Pickup Methods:
    Trigger:
    Classic walk-over pickup for fast-paced collection.
    Raycast: "Press-to-collect" interaction for RPGs and adventure games.
  • Built-in Effects:
    Floating Animation:
    Items bob up and down and rotate (for Trigger items).
    Pickup Animation: A slick, curve-based vertical movement and material fade-out on collection.
    VFX: Auto-spawns a customizable particle effect on pickup.
    SFX: Play a pickup sound from a central AudioSource.
  • Ground Alignment: Raycast items automatically align to the ground normal/slope.

👁️ Player Interaction Module

  • Includes a ready-to-use UnifiedPlayerInteraction script for your player.
  • Handles raycasting, key presses (pickupKey), and layer masks.
  • Dynamic UI Prompts: Automatically shows/hides a TMP text prompt (interactionPrompt).
  • Crosshair Feedback: Optionally changes your crosshair color when highlighting an interactable item.

🔧 Clean Custom Editors

  • Logic-Driven Inspectors: All components feature custom editors that only show relevant settings.
  • Example: If SpawnMethod is set to Volume, all PredefinedAreas settings are hidden, keeping your inspector clean.
  • Example: UIPopupEntry only shows Slider settings if PopupType is AddToSlider.
  • Easy List Management: Cleanly manage complex lists for UI Popups and Loot Table Entries.

⚡ Supercharge your game with the Procedural Loot Spawner System! The ultimate all-in-one manager for procedural spawning, smart collection, and automated UI.


This is a complete framework that handles everything:

  • 🎲 Advanced Rarity Engine: Build loot tables with rarity (Common, Rare, Legendary), or override with specific counts & percentages.
  • 📦 Smart Procedural Spawning: Intelligently place items in Volumes or Predefined Areas, automatically finding the ground and avoiding clumping.
  • 📊 Automated UI: Automatically fill Progress Sliders, update Counters ("5/10 Gems"), or show Timed Popups, all driven by the system.
  • 👟 Dual Pickup Methods: Supports both Trigger (walk-over) and Raycast (press-to-interact) collection.

Supported Render Pipelines:

  • ✅ Standard / Built-in
  • ✅ Universal Render Pipeline (URP)
  • ✅ High-Definition Render Pipeline (HDRP)

For a list of features, see Technical Details


Price $25.00

Ultimate Thumbnails: Preview Icons for UI, Sprites, Particles & Models by Voxel Labs

Asset Store newest packages - 2025, October 27 - 14:52
Ultimate Thumbnails enhances the Project window by replacing default asset thumbnails with automatically generated, high-quality thumbnails for 3D models, GUI, particle effects, and sprites.


Support
| Website | Discord


Ultimate Thumbnails is a powerful Unity Editor extension that upgrades Unity’s default asset thumbnails with high-quality, properly lit, and fully customizable thumbnails.


It automatically generates enhanced, accurate icons for your 3D Models, Sprites, GUI, and Particle Effects, ensuring your Project window looks clear, organized, and professional.

For maximum productivity, use together with Ultimate Preview



🚀 What It Fixes and Improves


  • Poorly lit and unclear default icons:

Unity’s default thumbnails often appear dark or generic. Ultimate Thumbnails fixes this with customizable lighting, camera angles, and background options.

  • Missing thumbnails for certain asset types:

Adds proper thumbnail support for Particle Systems, UI elements, and Sprites, replacing Unity’s empty or misaligned previews.

  • Automatic Thumbnail Generation

Automatically generates thumbnails for 3D Models, Sprites, Particle Systems, and UI elements as soon as they’re imported or modified.

  • No thumbnail customization in Unity:

Unity doesn’t let you control thumbnail lighting, camera, or resolution—Ultimate Thumbnails adds this capability

  • Sprites and UI always face the camera:

No more weird-angled 2D thumbnails—Ultimate Thumbnails automatically aligns sprites and UI for perfect visibility.

  • Enhanced list and grid view icons:

View your generated thumbnails in both Grid View and List View modes directly inside the Project window.

  • Quick generation and cleanup:

Easily generate, clear, or refresh icons for individual or multiple assets with right-click context menu actions.



Key Features

  • Automatic thumbnail generation
  • Enhanced 3D model thumbnails with better lighting
  • Improved sprite thumbnails with correct camera alignment
  • Thumbnails for GUI elements
  • Thumbnails for particle effects
  • Thumbnails visible in list view mode
  • Thumbnails visible in the object picker window
  • Customization options for lighting, camera, size, background color and more
  • Supports both one-column and two-column layouts
  • Easy-to-use context menu actions
  • thumbnail background color customization
  • Compact toolbar for quick access to key controls
  • And more...


Compatible with other assets. Ultimate Thumbnails has been tested with:

  • vFolders 2
  • Rainbow Folders 2
  • Ultimate Editor Enhancer


Supported Unity Versions

  • Unity 2022, 2023, and Unity 6 are Fully supported.
  • Unity 2021: Requires 2021.2.0f1 or newer.
  • Unity 2020: Requires 2020.3.20f1 or newer.


Source code is not included.



Support & Feedback


Price $29.00

Stylized Cloud Trail Particle by Optima Works

Asset Store newest packages - 2025, October 27 - 14:29
A lightweight, customizable cloud trail and landing particle.
  • Main mesh under 500 triangles
  • Built entirely with Unity Particle System
  • Lightweight and performance-friendly
  • Works seamlessly with character movement scripts
  • Works with any rendering pipeline, simply adjust the materials accordingly

Stylized Cloud Trail Particle
A cute, stylized cloud trail for running or dashing characters.


Features:

  • Drag and drop—ready to use immediately
  • Fully customizable—adjust color, size, speed, and shape
  • Stylized design—adds a playful, dynamic trail and landing effect

Price $4.99

Backbone Singer Tone by Backbone Labs

Asset Store newest packages - 2025, October 27 - 14:10
Backbone Singer Tone turns mic input into real-time pitch data for Unity: Hz, MIDI note, cents, and note name. Drop the prefab, wire UnityEvents, and make your singing app!

🎤 Backbone Singer Tone for Unity – Turn Voice into Gameplay


Capture sung notes in real time and drive your game with musical intent. Backbone Singer Tone listens to the microphone and outputs frequency (Hz), MIDI note, cents, and note name—all exposed as properties and UnityEvents for instant wiring to UI, VFX, and logic.


Key Features


Real-time vocal pitch detection, tuned for voice


Coarse-to-fine DSP + IIR filters for stable notes


Mode smoothing to reduce flicker


Silence gate with optional auto-clear


Event-driven API: OnPitchHz, OnMidiNote, OnMidiCents, OnNoteName


Prefab-first workflow: drop MicToneDetector and go⚙️ Performance & Control


Low latency with adjustable pitchWindowMs


Tune stability vs lag with consecutiveDetections


Muted AudioSource prevents feedback


Minimal GC; optional debug logs🧪 What’s Included


Prefab: MicToneDetector


 Runtime: DSP, tracker, IIR filters, circular buffer, detector wrapper


Sample scene: live Hz/MIDI/Note UI


Docs: Quickstart + full technical reference



🎮 Perfect For

  • Singing games and scoring
  • Reactive UI/VFX, stream overlays
  • Tuners and ear-training tools

✅ Unity 2020.3+ (Mono/IL2CPP)


✅ Desktop, Mobile, VR, Console, WebGL


✅ Clean C# source, documented (Doxygen for power users)


✅ Sample scenes included



🧑‍💻 Ultra-fast Quickstart


Add the prefab → tweak a few fields → press Play → sing.


Optionally wire UnityEvents in the Inspector for instant feedback.



Give your game a voice. Make every note count.


Price $24.99

Lace Generator by Samur Art

Asset Store newest packages - 2025, October 27 - 12:58
Lace Generator With this generator, it is possible to create hundreds of lace patterns.

Some features

  • 2 adjustable color inputs
  • adjustable roughness and metal level
  • Can create different patterns for each letter on the keyboard. it can also do this in numbers.
  • Can create patterns in most of the special character (%,!,& etc)
  • Adjustable resolution (max 4096x4096)

Lace Generator

With this generator, it is possible to create hundreds of lace patterns.

You can check the lace generator working video here.

  • There are 11 lace materials produced with a generator on stage for you.
  • You can contact me via discord for questions, requests and suggestions about this product.
  • You can create unique patterns by typing any letter into the text input in the generator

REQUIRES THE SUBSTANCE PLUGIN



Price $15.99

Mobile Optimizer Tool by COSMIC GAMES

Asset Store newest packages - 2025, October 27 - 12:51
A powerful one-click mobile optimization tool for Unity that automatically converts PC-focused projects into mobile-ready games — for Android/iOS in seconds.

✔ Supported Unity Versions

Unity 2021.3+ (recommended)


Works with Built-in, URP, HDRP projects


✔ Supported Platforms

  • Android
  • iOS

✔ Optimized Asset Types

AssetOptimization AppliedTexturesCompression, max size, crunch quality, per-platform overrideAudioFormat override, sample rate, forced mono, load typeModelsMesh compression, Read/Write disablingQuality SettingsAnti-aliasing, shadows, anisotropic filter, LOD bias, etc.

✔ Editor Tool Window

Path: Tools → Mobile Optimizer

Contains:

  • Preset selection
  • Full customization for each optimization category
  • Analyze report counters
  • Optimize buttons for each asset group

✔ Code

Only 2 clean C# scripts included


Zero dependencies, no assembly complications


✅ Performance Gains (Typical Results)

OptimizationExpected BenefitTexture crunch + resize30–60% smaller build sizeAudio compressionLower memory & disk usageShadows + MSAA reductionFPS boost, especially low-endModel unreadable flagsReduced RAM footprint

✅ Package Includes

Building for mobile but your project is optimized for PC?
This tool fixes that — instantly.

The Mobile Optimization Tool scans your entire Unity project and intelligently optimizes assets and rendering for mobile performance. No manual tweaking. No asset-by-asset settings. With a single click, your game is converted into a lightweight, mobile-ready experience.

Designed specifically for:

  • PC → Mobile ports
  • Play Store / App Store builds
  • Reducing APK/IPA size
  • Performance improvement on low-end devices

✔ Automated texture compression + sizing
✔ Audio compression + correct load types
✔ Model readability + mesh compression
✔ Quality settings tuned for mobile
✔ Analyze reports with “items needing changes”
✔ Presets — Balanced, Aggressive, Ultra-Lite
✔ Platform-specific settings (Android / iOS)
✔ One-click batch execution

Stop wasting hours adjusting import settings — focus on development while the tool handles optimization for you.


Price $15.00

Turret System Pro by CorePro

Asset Store newest packages - 2025, October 27 - 12:45
Turret system with: leveling system, health/shield system, basic economy, floating text and radial menu.

Core Features

  • Modular turret system with independent components for targeting, rotation, firing, upgrades, and configuration
  • Dual-axis rotation (separate yaw and pitch transforms) for realistic aiming and elevation control
  • Multiple fire modes: Normal, Burst, Auto, Laser, Grenade, and Rocket Launcher
  • Built-in Health & Shield systems with visual effects (shake, flash, hit feedback)
  • Integrated Economy System for resource costs, upgrades, and balance
  • Turret Leveling System with full editor support and visual comparison tools

This system evolved from Weapon System Pro

It was rebuilt into a high-performance framework for any type of turret, defense, or automated unit.


It’s not just an asset.
It’s a mindset forged through 10 years of professional Unity development.
Don’t expect flashy graphics. Expect a system that lets you bring your own vision to life.


Simple and Modular Architecture

Each turret is built from independent modules:

  • Turret: connects all components into one system
  • Target Detector: detects and filters targets
  • Turret Rotation: smoothly rotates parts
  • Turret Leveling: dynamically updates stats and visuals
  • Shooting Module: powered by Weapon System Pro, supporting bullets, rockets, beams, AoE, and homing projectiles

Leveling and Configuration System

  • A complete built-in level-up system with a clear and intuitive editor.
  • All turret levels can be managed in one place instead of editing multiple prefabs.
  • Configure per-level stats such as damage, range, rotation speed, cooldown, cost, and model.
  • Visual and gameplay upgrades are applied automatically.

Other Core Pro Tools:

  • Favorites window
  • PoolPro
  • Economy System: manage your in-game economy in one place
  • Floating text
  • Health and Shield system with visual feedback
  • Radial Menu
  • New attributes for inspector.

Performance

  • PoolPro integration eliminates unnecessary Instantiate and Destroy calls at runtime
  • Zero GC allocations at runtime
  • No GetComponent calls in Update since all references are cached internally

Debug

Debug sections are available in all modules.
You can see targets, cooldowns, fire states, and more directly in the Inspector.
Scene Gizmos display detection areas, line-of-sight, and rotation arcs clearly.


Price $19.99

Addin's FREE Weapon Icons - RPG Icon pack by AddinSachen

Asset Store newest packages - 2025, October 27 - 12:38
Unique 16x16 Weapon Icons for your Games! [Scaled: 16x16, 32x32, 64x64]
  • Sorted neatly in folders
  • Icons seperated in individual PNG files and a complete spritesheet
  • Prescaled into 16x16, 32x32, 64x64
  • Spritesheets already Sliced

This icon pack features 65 unique and 325 Weapon Icons in total. Icons are provided as individual PNG files and as a complete spritesheet for flexible use. They come pre-scaled in 16x16, 32x32, and 64x64 resolutions


5 resource weapon types:

  • Stone
  • Iron
  • Gold
  • Diamond
  • Copper


Price $0.00

Character Pack - Auto Character Generator, Hyper Casual, Optimized Models by Lutor Games

Asset Store newest packages - 2025, October 27 - 12:35
The Unique Character Generator is a powerful and lightweight Unity editor tool With over 500 mix-and-match parts, it’s perfect for hyper-casual games, prototypes, and any project
  • 🔧 500+ Customizable Parts — Mix and match body parts, clothing, and accessories.
  • ♾️ Quadrillions of Possible Combinations — Generate virtually infinite unique characters.
  • 🧩 Intuitive Editor Interface — Simple and interactive layout for seamless customization.
  • 🎲 Character Shuffling — Instantly randomize individual parts or the entire character.
  • ⚙️ Auto Generation — Generate multiple characters at once with just a few clicks.
  • 💾 Save as Prefab — Export custom characters as Unity prefabs for immediate integration.
  • Lightweight & Optimized — Editor-only tool with no runtime impact.
  • 🧠 Highly Modular System — Easily add your own parts or expand the system.

📦 Package Contents

This package includes a collection of 3D character customization assets:

  • 18 Horn models
  • 66 Hats
  • 27 Hair styles
  • 27 Faces
  • 56 Eyes
  • 27 Back accessories
  • 52 Gloves
  • 42 Shoes
  • 64 Pants
  • 56 Shirts
  • 60 Base body variations
  • 6 Outfits
  • 11 Mustaches

📊 Technical Details

  • Formats: FBX (ready for Unity import)
  • Polygon count: 100 vertices (simple accessories) up to 5,000 vertices (complex models)
  • Textures: 64x64 - 125x125
  • Maps included: Base map
  • Rigging: humanoid-ready
  • Materials: Provided for URP / HDRP (choose what applies)

Bring endless variety to your project with the Unique Character Generator — a modular, editor-based tool that lets you craft characters from a vast collection of body parts, clothing, and accessories. Whether you’re working on a stylized mobile game or a quick prototype, this asset helps you generate distinctive characters in seconds.


The tool is fully customizable, making it ideal for developers looking to create visually distinct avatars or NPCs. It supports manual part swapping, randomization with a shuffle feature, and even automatic batch generation. Once your character is ready, save it as a Unity prefab for immediate use in your game.


Compatible across all Unity versions and platforms, and optimized to run within the editor without affecting runtime performance, this asset is a must-have for game creators looking for flexibility and efficiency.


📦 Package Contents

This package includes a collection of 3D character customization assets:

  • 18 Horn models
  • 66 Hats
  • 27 Hair styles
  • 27 Faces
  • 56 Eyes
  • 27 Back accessories
  • 52 Gloves
  • 42 Shoes
  • 64 Pants
  • 56 Shirts
  • 60 Base body variations
  • 6 Outfits
  • 11 Mustaches

📊 Technical Details

  • Formats: FBX (ready for Unity import)
  • Polygon count: 100 vertices (simple accessories) up to 5,000 vertices (complex models)
  • Textures: 64x64 - 125x125
  • Maps included: Base map
  • Rigging: humanoid-ready
  • Materials: Provided for URP / HDRP (choose what applies)

Price $0.00

The Singularity Workshop - FSM API (Advanced) by The Singularity Workshop

Asset Store newest packages - 2025, October 27 - 12:21
Got FSM? End the game loop bottleneck. Our Advanced API gives you runtime recomposition and dynamic custom loops for unparalleled performance in massive AI and complex systems.
  • The Core Engine (Assets/Plugins/TheSingularityWorkshop/)
    Includes the 45 KB compiled FSM_API.dll (the core logic).
  • Integration & Quickstart (Assets/TheSingularityWorkshop/FSM_API/)
  • Prefabs/: FSM_UnityIntegrationAdvanced.prefab (The Runtime Manager for Editor configuration).
  • Scenes/: ReadyToUseEmptyAdvancedScene.unity (A pre-configured scene with the FSM Manager and Root Game Object set up for immediate development).
  • Scripts/: FSM_UnityIntegrationAdvanced.cs (The C# source code for the Integration layer, demonstrating Unity Message marshalling).
  • Advanced Samples (Assets/TheSingularityWorkshop/...Demos~/)
    Includes fully commented samples :
    •  SimpleLight - Shows how to construct an FSM for a light switch.
    •  SimpleRotationDemo - Shows how to create a POCO Context to rotate a game object.
    • SimpleScaleDemo - Shows how to create a POCO Context to scale a game object.
    • SimpleTranslationDemo - Shows how to create a POCO Context to Translate a game object.
    • SimpleRotationScalarTranslationDemo - Combines all three motions to drive the game object.

Comprehensive Documentation Manifest


We've worked hard to deliver a unified educational resource, available in both Markdown and PDF formats.

  • User Guide (Implementation Focused)
    • 00_Introduction.md: Package setup and high-level overview.
    • 01_Core_Concepts.md: Explaining FSM Definitions vs. FSM Instances and the Context Pattern.
    • 02A_Getting_Started_Unity_Advanced.md: The detailed 4-step quickstart guide.
    • 04_FSM_Builder_Deep_Dive.md: Comprehensive guide on the Fluent API pattern.
    • 06_FSM_Modifier_Deep_Dive.md: The technical documentation for Runtime Recomposition and FSM modification.
    • 08_Performance_Tips.md: Advanced configurations for achieving deterministic performance.
    • 11_FAQ.md: Collection of common questions and solutions.
  • Theoretical & Architectural Deep Dive
    • Theory/01_What_Are_FSMs.md: Foundational theory and academic overview.
    • Theory/03_Advantages_And_Disadvantages.md: Honest breakdown of FSM limitations and how this API addresses them.
    • Technical/FSM_CoreClassRelationships.md: Detailed technical class relationship documentation.
    • Technical/StepSequencing.md: Technical deep dive into the FSM Process Group execution model.

FSM_API-Advanced: Forge Logic Beyond the Game Loop


While our Basic FSM_API Integration Package gives you a heartbeat, our Advanced Integration gives you a brain.


This advanced package is designed for developers who need to elevate their projects from simple chaotic logic to sophisticated, scalable intelligence. It is a professional-grade solution that delivers the absolute granular control and performance optimization required for demanding and complex systems. Engineered to Perform!



Shatter the Bottleneck: Absolute Deterministic Control


Stop compromising performance with every new system. Unity's default Update() forces your AI agents, network syncs, and UI states to compete for the same millisecond, leading to unpredictable frame-rate spikes and unacceptable performance jitter in high-complexity builds.


Our Advanced FSM_API Integration completely shatters that dependency on the conventional Unity game loop. By providing a clean and intuitive way to create dynamic and custom processing groups, achieving the ultimate in control:

  • Granular Control: FSMs are assigned to process groups, which are run only when their associated Unity Message (or custom event) is stepped.
  • Optimal Performance: Run state logic at the exact frequency required (e.g., AI every 0.2s, physics state every FixedUpdate), eliminating needless over-updates for superior performance.
  • Nested Hierarchy: FSMs can be defined in a completely nested hierarchy, maintaining order and integrity across systems.


🎤 The Game-Changing Feature: Runtime Recomposition 🎤


The static definition of a Finite State Machine carries inherent tradeoffs in massive or long-running projects. We shred all theory around conventional FSMs by providing the capability to:

  • Safely Restructure, Recompose, and Redefine your FSMs and their run sequence at runtime.
  • Adaptive Systems: Implement sophisticated AI that dynamically reorganizes its own logic flow, or even load entire new behavior sets from external sources (like a .dll) and map them to appropriate states, all while the game is running.
  • This results in incredibly decoupled yet fully interoperable behaviors.

🛠️ Simplicity with Power: The 4-Step Setup


Accessing this advanced control is intentionally simple. The complexity of loop management is contained within the provided Prefab, allowing you to focus on logic using our Fluent FSM Builder.

  1. Drag Prefab into the Hierarchy.
  2. Assign a Root GameObject to your environment and assign this to the Root field of the Prefab.
  3. Define your Process Groups for each Unity Message (e.g., Update, FixedUpdate, OnPreRender, or custom events).
  4. Define your FSMs using the FSM_API's Fluent FSMBuilder.

Example: A Simple Light Switch FSM

This FSM is assigned to the Process Group named "Update":


c#:

private void Awake()

{

    // Check if the FSM definition already exists

    if (!FSM_API.Interaction.Exists("LightFSM", "Update"))

    {

        // 1. Define the FSM blueprint

        FSM_API.Create.CreateFiniteStateMachine("LightFSM", 0, "Update")

            .State("Off", OnEnterOff, null, null)

            .State("On", OnEnterOn, null, null)

            .BuildDefinition();

    }

    // 2. Create an instance of the FSM blueprint

    // 'this' is the context (data model), "Update" is the Process Group it runs in.

    Status = FSM_API.Create.CreateInstance("LightFSM", this, "Update");

}


Key Benefits Unlocked by Advanced package:


  • IIndie Developers - Cascading Scale & Future-Proofing: Solve scaling problems before they become bottlenecks. Dedicate resources to content instead of fighting game loop jitter.
  • Professional Teams Seamless Interoperability: A unified, highly decoupled architecture where AI, Physics, and UI teams can work in parallel without causing random performance spikes in other systems.
  • Emergent AI Designers True Intelligence: The ability to safely recompose FSMs at runtime allows you to model truly adaptive and emergent behaviors that static systems simply cannot achieve.
  • Competitive / Networked GamesAbsolute Determinism: Essential for complex networking, replay systems, and competitive play where predictable state execution, independent of a variable frame rate, is paramount.

In short, this paradigm changing package is absolutely for anyone wanting more complexity made easy.


Price $30.00

Lupine by Mad Teapot

Asset Store newest packages - 2025, October 27 - 12:19
Lupine is a comprehensive utility-first library for UI Toolkit. It provides a set of utility classes that allow devs to build beautiful and responsive UIs without writing custom USS.
  • Uses the same conventions as Tailwind CSS.
  • Coverage of almost all USS properties through utility classes.
  • Variants (Pseudo-state and responsive).
  • Configurable spacing scale and responsive breakpoints.
  • Preset system for consistent styling patterns.
  • Intelligent caching system for utility resolution.

Lupine transforms Unity UI development by offering a TailwindCSS-inspired approach to styling.


Instead of writing verbose USS files, developers can apply styling directly through utility classes that are both intuitive and powerful.


The library supports dynamic variants for interactive states, responsive design breakpoints, and data-driven styling, making it suitable for any Unity project that requires sophisticated UI design.


The library features a comprehensive set of pre-built UI elements that automatically support Lupine's utility system, alongside a flexible theming system that allows for complete customization.


Whether you're building a game UI, editor tools, or complex applications, Lupine provides the building blocks you need while maintaining the performance and flexibility Unity developers expect.


Price $10.00

Austin Tate – AI Planning Research Contributions

Austin Tate's Blog - 2025, October 27 - 10:45

This is a Google Gemini Deep Research Summary…

Austin Tate’s primary contribution has been the pioneering and long-term development of Hierarchical Task Network (HTN) planning. His work evolved from creating foundational planners to developing comprehensive, constraint-based plan representations. This focus on a rich, shared model for plans directly enabled his later contributions to human-machine collaboration and making AI plans intelligible to human users, particularly in complex, mixed-initiative environments like crisis response.

AI Planning Systems
Tate’s research is marked by a clear progression of influential AI planning systems, each building upon the last:

Interplan (1972-1975): This was Tate’s PhD work, an early planner that focused on managing interactions between goals. It used the “goal structure” of a problem to direct its search.

Nonlin (1974-1982): This is one of Tate’s most significant contributions. Nonlin is described as the original hierarchical task network (HTN), partial-order planner. Instead of enforcing a strict sequence of actions, it created plans where actions were only ordered when necessary, allowing for greater flexibility. This hierarchical, non-linear approach became a foundational method in AI planning and was widely used as a textbook example.

O-Plan (1983-1999): O-Plan expanded on Nonlin’s concepts to create a complete “open planning architecture.” The system was designed as a “situated agent” that could manage the entire planning lifecycle, including task assignment, plan generation, execution monitoring, and “on-the-fly” plan repair. A key feature was its extensive use of constraint management to handle temporal, resource, and other dependencies.

I-X / I-Plan (2000-Present): This work shifted the focus from a single planner to a multi-agent framework for collaboration. I-X is a portable, Java-based environment designed to support cooperative tasks between human and system agents.

Plan Representation

A core theme in Tate’s work is that a plan should be represented as more than just a sequence of actions.

Constraint-Based Model: Tate’s planners moved toward representing plans as a set of constraints. The O-Plan system, for example, managed plans by tracking temporal and resource constraints.

<I-N-OVA> and <I-N-C-A>: This is his key contribution to a formal plan representation. The <I-N-C-A> (Issues – Nodes – Constraints – Annotations) ontology provides a “shared model for mixed-initiative synthesis tasks”. This model represents any plan as a set of constraints and a set of “issues” (e.g., unresolved conflicts, pending decisions) that need to be addressed. This standardized representation allows different agents, both human and artificial, to share, understand, and work on the same plan concurrently.

Human Understandability and Collaboration

Tate’s focus on a rich, shared plan representation directly enabled his work on making plans understandable and useful for human teams.

Intelligible AI Planning: A primary goal of the I-X research was “Intelligible AI Planning.” The <I-N-C-A> model makes the planner’s state and reasoning transparent. A human user can see the current set of constraints, outstanding issues, and options, rather than just being given a final, opaque plan.

Mixed-Initiative Systems: The I-X architecture was explicitly designed for mixed-initiative environments where humans and AI agents collaborate. The shared model allows a human to assign a task, have an AI agent elaborate it, and then have the human review and approve the result, all while working from a common understanding.

I-Room: This is a practical application of his collaboration research. The I-Room is a “Virtual Space for Intelligent Interaction” (often realized in virtual worlds) where AI agents and human teams can jointly view and interact with a shared plan. This is especially valuable for applications like crisis response and search and rescue, where human experts and automated systems must coordinate complex activities.

Google Gemini Deep Research Prompt: Summarise the main contributions of Austin Tate of the University of Edinburgh in the research area of AI Planning, Plan Representation and Human Understandabilty of Plans. Use any available sources including the following indices of papers (PDF versions usually available) and project web sites on the topic from three periods of research work by Tate and his teams.

Overview: https://www.aiai.ed.ac.uk/project/plan/
1971-1982: https://www.aiai.ed.ac.uk/project/early-planners/
1983-1999: https://www.aiai.ed.ac.uk/project/oplan/documents/
2000-Present: https://www.aiai.ed.ac.uk/project/ix/documents/

BG Tap Game Core – MiniApp Idle Clicker by BG Games

Asset Store newest packages - 2025, October 27 - 10:44
Create viral Telegram (MiniApp) tap games using this complete WebGL template with core gameplay, UI, upgrades, busters, and monetization built in – optimized for fast launch and player retention.

Built For:

Designed to integrate seamlessly with Telegram, this asset is ideal for developers looking to quickly deploy a tap game or mini-app with rich features.

Compatibility:

All systems are optimized for mobile, with adjustable UI components to ensure the best player experience on various devices.


Third-Party Notices

Asset uses Sclate font under a free license;

Asset uses Portable.BouncyCastle.1.9.0 package under Bouncy Caste License;

Asset uses ZXing.Net.0.16.9 package under Apache-2.0 license;


See Third-Party Notices.txt file in package for details.

BG Tap Game Core – Telegram/MiniApp Idle Clicker


A powerful, ready-to-use template designed to help you build high-performing Telegram tap games and mini-apps with ease. This asset combines flexibility, scalability, and monetization-ready systems – giving you everything you need to create viral projects and grow your user base quickly. Whether you’re integrating crypto mechanics, deep progression systems, or launching a play-to-earn hit, this kit is your shortcut to success on Telegram!


Helpful Links

📄 DOCUMENTATION | 🌐 WEBSITE | 💬 DISCORD | 🎥 YOUTUBE


Key Features


🔐 Crypto Wallet Integration

  • Secure & Seamless: Easily integrate crypto wallet authentication for Web3-enabled apps.
  • Fully Customizable: Tailor the flow to perfectly match your branding and project requirements.

⬆️ Upgrade System

  • Player Progression: Implement progressive upgrades to keep players engaged and motivated.
  • Balanced Gameplay: Pre-tuned parameters ensure fair mechanics and long-term retention.

🚀 Booster System

  • Real-Time Power-Ups: Activate exciting boosters to enhance core gameplay.
  • Visual Engagement: Includes smooth animations and impactful VFX to amplify the experience.

🎯 Tasks with Rewards

  • Daily Missions: Add rewarding tasks to boost engagement and retention.
  • Player Motivation: Drive activity with goal-based mechanics and satisfying progression loops.

🎥 Animations

  • Smooth and responsive animations for tapping, boosters, tasks, and more – designed to enhance user experience and player satisfaction.

🎉 VFX

  • High-quality visual effects for taps, boosters, and money flow, creating a dynamic and rewarding game environment.

Price $34.99

Stylized Textures - Vol 211 - Ground by Yoge

Asset Store newest packages - 2025, October 27 - 10:15

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

20 seamless textures


Price $7.99

LIDAR Plugin by Chocolate Dinosaur

Asset Store newest packages - 2025, October 27 - 04:45
This plugin allows easy integration of LIDAR hardware with Unity.

Currently supports these Siminics PAVO2 LIDAR devices on Windows:

  • PAVO2-50H
  • PAVO2-50HC
  • PAVO2-50HP

Supports Unity 2019.4 - Unity 6.x

Supports all render pipelines.

Easily integrate LIDAR hardware for real-time ray distance measurements and point cloud scanning in Unity.


🚀 Features:

  • Reports LIDAR hardware configuration.
  • Processes real-time LIDAR rays and point cloud scans.
  • Visualises ray beams and intersection points.
  • Supports Unity 2019.4 - Unity 6.x
  • Battle tested in professional environments.
  • High performance.
  • Powerful, but easy to use. Demo scene included.
  • The best customer support!

⚠️ NOTE: Currently supports Siminics PAVO2 LIDAR devices on Windows.


Do you have any questions?

Contact us via Email or join our Discord community.


Price $99.99

Complete Off-Road Racing (PC / Console) by ALIyerEdon

Asset Store newest packages - 2025, October 26 - 20:30
This is a complete off-road racing game with AAA graphics for PC and console platforms. With this game template, you can easily create your next-gen off-road racing game in the shortest possible time

=> 40 FPS on the GTX 1050 TI on the 720P with max quality

=> All gamepad type is supported (Xbox, Playstation, Custoim)

=> Automaticly switch to the gamepad when connected

Works on the Unity 6 LTS or above (HDRP Only)


Download=> WIndows Demo

_____________________________


This is a complete off-road racing game with AAA graphics for PC and console platforms. With this game template, you can easily create your next-gen off-road racing game in the shortest possible time


This game uses standard Unity effects and shaders and you can easily customize it


The game is highly optimized and has excellent performance using all the power of the HDRP


Main Features

_______________

=> Ready to publish

=> AAA graphics

=> High performance

=> Multiple cars (6 cars + PBR textures)

=> Differentstages with different time of the day

=> Keyboard and Gamepad support

=> Auto switch control

=> Easy cutscene system vis script

=> Build size: 750 MB

=> Easy re-skin

=> Easy add new cars

=> Easy setup new race track

=> All gamepad type is supported (Xbox, Playstation, Custoim)




Price $245.00

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