Handpainted Shader and Bricks & Planks Textures by Adrift Team
Textures size: 2048x2048
4 shaders
3 textures
Give your game a striking, stylized visual identity with this collection of powerful and easy-to-use shaders, designed to simulate a hand-painted aesthetic useful for brick walls, cobblestone or wooden planks.
Whether you're building a fantasy world with bold lighting and color separation, or a painterly environment with rich detail and mood, these shaders will help you achieve a look that’s both unique and production-ready.
🎨 Crafted for Stylized Art Direction
Inspired by the visual direction seen in modern high-end animated storytelling and stylized indie titles, this shader pack is built to elevate the artistic presence of your game. You can achieve:
- Smooth light/mid/dark color separation
- Custom material depth and personality
- Seamless texturing, even on meshes without perfect UVs
Perfect for games that lean into bold silhouettes, saturated palettes, or painterly texture work — this pack gives you the tools to bring that vision to life with minimal setup.
This pack includes four variations, each tailored to different stylized workflows:
- 🌈 Manually control material tones, adjusting how light, mid, and shadow areas blend for a true hand-painted vibe.
- 🎨 Use your own base color, metallic, and roughness textures, while still benefiting from stylized lighting.
- 🧱 Apply materials seamlessly on any surface using triplanar projection, eliminating UV stretching or seams — ideal for rocks, cliffs, and terrain.
- 🧪 Combine triplanar mapping with texture-based PBR workflows for fast and flexible results, especially in modular environments.
All variations are compatible and built to work harmoniously together, whether you’re prototyping or polishing your final look.
Price $15.00
Handpainted Shader and Crayon Textures by Adrift Team
Textures size: 1024x1024
4 shaders
Give your game a striking, stylized visual identity with this collection of powerful and easy-to-use shaders, designed to simulate a hand-painted aesthetic inspired by crayon textures and brush strokes.
🎨 Crafted for Stylized Art Direction
Inspired by the visual direction seen in modern high-end animated storytelling and stylized indie titles, this shader pack is built to elevate the artistic presence of your game. You can achieve:
- Smooth light/mid/dark color separation
- Custom material depth and personality
- Seamless texturing, even on meshes without perfect UVs
Perfect for games that lean into bold silhouettes, saturated palettes, or painterly texture work — this pack gives you the tools to bring that vision to life with minimal setup.
This pack includes four variations, each tailored to different stylized workflows:
- 🌈 Manually control material tones, adjusting how light, mid, and shadow areas blend for a true hand-painted vibe.
- 🎨 Use your own base color, metallic, and roughness textures, while still benefiting from stylized lighting.
- 🧱 Apply materials seamlessly on any surface using triplanar projection, eliminating UV stretching or seams — ideal for rocks, cliffs, and terrain.
- 🧪 Combine triplanar mapping with texture-based PBR workflows for fast and flexible results, especially in modular environments.
All variations are compatible and built to work harmoniously together, whether you’re prototyping or polishing your final look.
Price $15.00
Realistic ARPG Earth Bending Spells by Piloto Studio
🪨 Realistic ARPG Earth Bending 🪨
From ground-shattering eruptions to spike bursts, seismic shockwaves, magma-charged impacts, and smoldering debris trails, every effect is built to feel intense, physical, and brutally satisfying.
All VFX are fully optimized and ready for mobile, PC, and consoles. Compatible with Standard, URP, and HDRP pipelines.
✨ Key Features ✨
- High-quality realistic earth, stone, and impact effects
- Multiple seismic-style attacks: eruptions, shockwaves, spike bursts, impact domes, and explosive ground hits
- Optimized particle systems with debris, dust, smoke, and heat distortion
- Dedicated shaders for particles and 3D meshes
- Works with Standard, URP, and HDRP
- Drag & drop workflow
Price $34.99
Starry Cosmic Starter Kit by Piloto Studio
Bring your universe to life with Cosmic VFX Pack, a premium collection of handcrafted effects built to capture the depth, shimmer, and mystery of the galaxy. Designed with high-quality cubemap reflections and dynamic lighting, each effect delivers that sleek, multidimensional look, perfect for sci-fi shooters, cosmic RPGs, space combat games, or anything that needs a touch of interstellar drama.
Every VFX in this pack is fully optimized and compatible across all Unity rendering pipelines (URP, HDRP, Built-in), ensuring a smooth plug-and-play experience for any project setup. Effects are crafted with performance and scalability in mind, running seamlessly from mobile builds to high-end PC and console projects.
We offer compatibility for Standard Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
✨ Key Features ✨
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- Compatible with ALL rendering pipelines;
- Consistent stylized art direction;
- Drag and Drop!
Price $24.99
Slime VFX Starter Kit by Piloto Studio
This pack is big, colorful and game-ready, with high-quality stylization that fits perfectly into action games, fantasy adventures, RPGs, platformers, creature battles, and anything that needs that extra squishy kick.
All VFX are well optimized and ready for mobile and console, delivering high visual quality without sacrificing performance. We offer compatibility for Standard, URP, and HDRP, so you get great visuals on any rendering pipeline.
💧 Key Features 💧
- Minimal setup — drag and drop;
- Comes in 4 vibrant color variants
- Compatible across ALL Unity rendering pipelines;
- Drag-and-drop prefabs, easy integration
Price $34.99
Skeleton Bone Vol. 1 by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 17 (Base color, AO, Height, Metallic, Normal Roughness)
8 Materials
8 color variations
UV mapping: Yes
Total Pack
Polygons: 113212
Vertex: 114368
Number of meshes/prefabs: 25 x 8 Color Variations
Collision On
Windows: (Yes)
Unity Render Pipeline
Built-in
URP
Kraffing presents a 3D modeling Skeleton Bone V1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $8.99
PressE PRO - A Complete Interaction System for Unity by Fast Studios
Interaction Modes
- Unity Event: fire events on press.
- Hold: require holding the key for a duration.
- Grab: pick up Rigidbody objects and move them naturally, you can also make it throwable and see the trajectory path.
- Drag: pick up Rigidbody objects and move them in one axis (Like drawers, doors, valves, levers, etc)
- Inspection: center on screen, rotate/zoom, lock player movement, show UI text or images.
Deposit
- Snap/place any Grab Interactable.
Keys
- Use key names, key lists, or specific key objects to unlock interactions.
- Combine with Conditions for advanced puzzles and doors.
Conditions System
- Add multiple rules with AND/OR logic.
- Constant: compares a given script variable with a constant.
- Dynamic: compares a given script variable with another script variable.
- Visual “live status” indicators in the inspector.
Prompts & UI
- Prompt Messages and Prompt Images to guide players when aiming at interactables.
- World Prompts tracks your interactable's position.
- Customize your own UI prefab or use the included sample.
Lerps
- Built-in components to smoothly move or rotate objects/values.
- Configurable duration/speed and easing;
- Works standalone or triggered by interactions.
Universal Variables (workflow)
- Global, reusable settings for many components.
- Right-click any supported field → Load Universal / Unbind Universal.
- Values sync in real time
Editor Experience
- Purpose-built inspectors with clean foldouts and contextual options.
- Helpful gizmos for ranges/angles where applicable.
Build rich interactions in minutes. Press E Pro ready-made interaction modes, a powerful condition system, and polished editor tooling so you can create anything from simple “press E” prompts to drawers, doors, valves, inspections, key/lock logic, deposit zones, and physics-based throws. All with a smooth workflow.
✨ Features ✨
Interaction Modes:
- Unity Event: fire events on press.
- Hold: require holding the key for a duration.
- Grab: pick up Rigidbody objects and move them naturally, you can also make it throwable and see the trajectory path.
- Drag: pick up Rigidbody objects and move them in one axis (Like drawers, doors, valves, levers, etc)
- Inspection: center on screen, rotate, show UI text or images.
Conditions System:
- Add multiple rules with AND/OR logic.
- Constant: compares a given script variable with a constant.
- Dynamic: compares a given script variable with another script variable.
- Visual “live status” indicators in the inspector.
Keys:
- Use key names, key lists, or specific key objects to unlock interactions.
- Combine with Conditions for advanced puzzles and doors.
Prompts & UI:
- Insantiate any UI Prefab to guide players when aiming at interactables or while interacting.
- World Prompts tracks your interactable's position.
- Customize your own UI prefab or use the included sample.
Lerps:
- Built-in components to smoothly move or rotate objects/values.
- Configurable duration/speed and easing;
- Works standalone or triggered by interactions.
Universal Variables (workflow):
- Global, reusable settings for many components.
- Right-click any supported field → Load Universal / Unbind Universal.
- Values sync in real time
Deposit:
- Snap/place any Grab Interactable.
Editor Experience:
- Purpose-built inspectors with clean foldouts and contextual options.
- Helpful gizmos for ranges/angles where applicable.
If you have any questions or problems with our asset, leave us a form!
Price $35.99
Commando_SX by Valentyn Bahinskyi
Number of textures 2
Texture dimensions 4096x4 96
Rigging: No
UV mapping: Yes
Polygon count of 1844
Texture (base color, Roughness, Ao, Normal map, Metalic)
A game-ready 3D model Commando_SX .Originally created with Blender 4.2. The texture and material are already packed into the .blend file. The model has clean and neat topology and geometry, along with a well-organized UV map.
This model features two texture sets:
Set 1 (Main): Includes the main body. Set 2 (Additional): Covers the keyboard block and the cable.
File Includes:
.FBX, .OBJ, .Blend, .spp (Substance Painter project). PBR Textures: Base Color, Roughness, AO, Normal Map, Metallic.
High-Quality Textures:
Stunning 4K resolution and 2K resolution options. Use whichever fits your project needs.
Specifications:
Polygons: 1,844 Vertices: 1,986
This asset is optimized for real-time rendering and game development.
Price $18.00
Glitch Transmission Bundle by rawAmbience
Bundle Highlights:
· Total Audio Files: 521
· Combined Runtime: 38+ minutes of audio
· Format: WAV, Stereo
· Sample Rates: 44.1 kHz / 16-bit + 48 kHz / 24-bit (varies by pack)
· Perfect for: Sci-fi, cyberpunk, tech UI, robotics, glitches, electricity, transitions, and high-energy digital sound design
Supercharge your sound with this massive multi-pack bundle featuring over 521 electrifying sound effects. Built for game developers, filmmakers, and sound designers, this collection blends high-energy electricity, glitchy transmissions, and futuristic digital malfunctions into one powerful toolkit.
Inside, you’ll find everything from crackling sparks, electric hums, and high-voltage bursts to twisted glitches, robotic errors, stuttering signals, and chaotic system failures. Whether you're crafting sci-fi interfaces, cyberpunk environments, malfunctioning machinery, or dramatic tech transitions, these sounds give you the depth and versatility to bring your world to life.
Perfect for games, trailers, animations, and any project that needs a sharp, modern, high-tech edge - this bundle is your all-in-one resource for building immersive, dynamic soundscapes filled with energy and motion.
Price $43.00
Steampunk Machines by rawAmbience
Library Details
- Sample Rate: 96 kHz
- Bit Depth: 24 bit
- Type: Source / Designed
- Number of Files: 108
- Minutes of Audio Provided: 23:22
- Size: 730 MB
- Format: Stereo
- Metadata: Yes
Step into an alternate industrial age with Steampunk Machines, a premium collection of mechanical sound design elements crafted for creators who want grit, weight, and character in their audio worlds.
Recorded and mastered at 96 kHz / 24-bit, this library captures the rich details of gears, valves, pistons, turbines, pressure systems, and clockwork mechanisms—all with stunning clarity. Each sound is delivered in pristine stereo WAV, giving you instant depth and dimensionality for immersive productions.
Perfect for:
- Film, TV, and game sound designers
- Steampunk and retro-futuristic worlds
- Mechanical Foley replacement
- Sci-fi machinery, robotics, and tech ambience
- Thematic soundscapes, trailers, and audio branding
What’s Inside
– Precision-recorded mechanical rotations, clanks, hisses, chugs, and rhythmic gear sequences
– Complex machine loops and one-shots
– Metallic friction, steam bursts, pressure releases, and kinetic textures
– Clockwork ticks, cranks, and winding motions
Industrial engines, generators, and hybrid steampunk contraptions
Bring your worlds to life with the unmistakable soul of handcrafted machinery.
Steampunk Machines is your gateway to a universe powered by gears, steam, and imagination.
Price $18.99
Seismic Realm - Inner Earth Impacts by rawAmbience
Number of Audio Wavs: 1113
Sample Rate / Bit Rate: 96 kHz / 24 bit
Does Audio Loop: Seamlessly
Minutes of Audio Provided: 13:27
Metadata Sheet - See Here
Descend into the deep, resonant core of sound design with Seismic Realm – Inner Earth Impacts, a powerful collection of subterranean strikes, pressure hits, geological rumbles, and cavernous impacts crafted for high-intensity cinematic and game audio.
Recorded and designed at 96 kHz / 24-bit, this library delivers massive low-end energy, textured midrange detail, and wide stereo movement—perfect for enhancing creature footsteps, magical eruptions, colossal collisions, industrial machinery, and any moment that requires a sense of primordial force.
From deep stone fractures to earth-shifting booms and subterranean metallic resonances, Seismic Realm opens a portal to a darker, heavier sonic world. Ideal for film, trailers, games, VR, sound design, and immersive media.
Features
- 113 high-resolution stereo WAV files
- Recorded and mastered at 96 kHz / 24-bit
- Includes deep impacts, earth rumbles, stone hits, subterranean booms, low-frequency resonances, and cavern textures
- Designed for cinematic destruction, creature design, dramatic transitions, and immersive worldbuilding
- Organized, metadata-tagged, and production-ready
Unleash the power of the underground — Seismic Realm delivers the raw force of a living, breathing planet.
Price $10.99
VoluSmokeFX by Vertex Field
• Volumetric-style smoke & fog using optimized layered rendering for high performance
• 6-Way Lighting Shader for realistic light response, shadows, Light Probes, and APV
• Modular prefab system for fast scene setup and easy customization
• Preset Browser Tool – browse, apply, favorite, organize, and save custom presets
• Shader Graph–based materials for easy customization and extendability
• Interaction Support – optional flowmap system for player-driven smoke movement
• Works with URP & HDRP (Unity 6+)
• Performance-friendly design suitable for PC, console, and XR
• Artist-friendly workflow – minimal setup, no coding required
• Demo scenes & examples included for fast onboarding
⚠️ Before purchasing, please read this documentation to ensure the workflow and limitations match your project needs.
VoluSmoke is a lightweight, volumetric-style smoke and fog toolkit for Unity, designed to deliver atmosphere with excellent real-time performance.
It includes modular prefabs, customizable Shader Graph materials, and a library of ready-made presets that let you add ground fog, smoke plumes, magical mist, or ambient haze in minutes.
Built for URP and HDRP, VoluSmoke is fully customizable and suitable for stylized or realistic projects across PC, console, and XR.
Ideal for isometric, top-down, adventure, survival, RPG, strategy, and stylized worlds where visual mood and performance both matter.
Price $25.00
Sounds of the Universe: Sci-fi Bundle by Steven Tobi
- 19 Original Themes in High-Quality Wav Format
- 60 Full Track Loops
- 21 Variables
- 12 Sting Transitions
- 4 Hour 37 Min of Music
- 2.96 GB
- Unlimited Royalty Free License
- wav files
- 44.1 khz
- 16 bit
- Loopable
- Stereo
SOUNDS LIKE:
- Cyberpunk 2077
- Mass Effect
- The Ascent
- Alien Isolation
- Outer Worlds
Tracklist (wav, 44.1hz, 16bit)
- The Afterlife (3:30)
- The Aftermath (2:56)
- Celestial Stream (2:50)
- The Curious Astronomer (1:12)
- Digital Dreamscape (2:10)
- The Great Beyond (4:01)
- The Grid (2:31)
- Interstellar Groove (1:55)
- Light-speed Skip (2:36)
- Lost in Space (3:52)
- Lunar Meadows (2:29)
- Neon Reflections (3:52)
- New Horizons (3:04)
- No One Can Hear You Scream (5:14)
- Plug In (2:34)
- Stardust (4:06)
- Subatomic Particles (6:00)
- Synthetic Soul (2:20)
- Time Dilation (2:22)
All Tracks Include Loopable Versions. Some Tracks Include Variables such as Narratives (No Lead Melody), Drones and Stings.
Price $34.99
Exploration Toolkit by Daniel Buckley
Exploration Toolkit is a collection of systems to enhance the player experience and allow them to interact with many parts of the game world. It's perfect for adventure, puzzle, and horror games.
DOCUMENTATION | DEMO | YOUTUBE TUTORIAL SERIES
🔍 Inspect items in the world, with layered interactions allowing you to create puzzle boxes, latches, trigger events, and more.
📦 Pickup items in the world, and use them to unlock doors, pack it away in your inventory, or place it back down to trigger events such as putting a heavy object on a pressure plate.
🧭 Compass bar to help the player navigate, with navigation markers you can place throughout the world to highlight quests, items of interest, etc.
🗺️ Minimap with custom markers and border designs. The navigation markers also work with the minimap, guiding the player to quests or areas of interest.
🚪 Doors, cupboards, and drawers the player can open/unlock to find items in, and progress through the game.
🔒 Keypads and combination locks with mouse interactivity to trigger events and open doors.
🧩 Escape room demo game which highlights many of the toolkit's features, along with a demo scene for each of the toolkit's systems.
🎒 Inventory and item system with item equipping and multiple inventory designs (inventory screen, hotbar).
✨ Levers, buttons, and switches to unlock doors, turn on lights, trigger gameplay events, etc.
💥 Advanced interaction system that works with all the provided mechanics. Interact with the world by looking at an object, or by zooming in the camera and clicking with your mouse.
🏃 Player controller with sprinting and crouching. The systems in this toolkit are also very modular, so you can easily plug in your own controller if you wish.
🎯 Crosshair system that can dynamically change based on what you're looking at. e.g. a hand to pickup an object, a magnifing glass to inspect an object, a door to open/close a cupboard.
📒 Player stats to help you keep track of coins, keys, and other collectables, displaying them on-screen. These are built with the ScriptableObject architecture.
🛠️ Additional Information 🛠️
- 30+ models with Photoshop textures.
- 40+ sound effects.
- Codebase designed around composition.
- In-depth documentation and commented scripts.
Price $70.00
Zombie Creature – Stylized 4k PBR Animated Character (Humanoid / Game Ready) by Vsify
Polygon Count (Triangulated): 9,623 (18,702)
Meshes / Prefabs: 1 main character
Rigging: Yes — Humanoid rig
Animations: 12 custom animations
- Attack1 (38 frames)
- Attack2 (21)
- Attack3 (25)
- Death (45)
- Dodge (25)
- Idle (149)
- Idle2 (375)
- Get Hit (30)
- Jump (48)
- Run (19)
- Stun (50)
- Walk (49)
UV Mapping: Yes
LOD: Not included
Textures (PBR): Specular-Glossiness
Texture Resolution: 4096px (TIFF)
Texture maps included:
- Diffuse
- Normal
- Specular
- Glossiness
- ID Map
- AO
And for URP and HDRP Pipelines:
- Normal_URP_HDRP
- Specular_URP
- Mask Map
Rendering pipeline: Built-in (can be upgraded to URP/HDRP inside Unity by using dedicated textures)
A rotting walker from the cursed lands.
This stylized dark fantasy zombie is designed as an aggressive enemy unit for RPG / soulslike / ARPG / survival horror combat scenarios.
He is not cartoonish — this is a semi-realistic, gritty, violent undead with visible flesh breakdown, strong silhouette and expressive facial structure designed for clear readability in gameplay cameras.
The model is handcrafted for real-time production and works excellent as a core enemy unit — solo encounters, swarms, ambush encounters, dungeon waves, necromancer summons, etc.
Perfect for:
- Dark fantasy RPGs
- Soulslike combat arenas
- Horror survival projects
- Undead invasion / cursed lands settings
- Necromancer labs / dungeons / graveyards
Price $39.00
Alien Ground Materials - Snow & Ice by Daelonik Artworks
[ASSET INFO] [Website] [Support]
[ASSET HIGHTLIGHTS]
- 92x tileable alien snow and ice texture sheets
- Material Variants:
- Standard
- HDRP Lit
- URP Lit
- Relief Parallax
- Tessellation Parallax
- All pipelines available
- 2k texture size
- Map channels:
- Color/Albedo
- Metallic
- Roughness
- Metalness
- Normal map
- Height map
- Ambient Occlusion
- Custom shaders included
[DESCRIPTION]
Alien Snow & Ice Materials brings your worlds to life with over 100 tileable textures designed for maximum flexibility. Each material is optimized for all render pipelines (Standard, HDRP, URP) and enhanced with Relief and Tessellation Parallax custom shaders for added depth.
Every texture comes in 2K resolution with full map support (Albedo, Metallic, Roughness, Normal, Height, AO). Perfect for sci-fi environments, nature landscapes, alien landscapes, or even fantasy worlds.
[ALIEN MATERIALS COLLECTION]
[SCI FI ASSETS COLLECTION]
[TERRAIN ASSETS COLLECTION]
If you liked the package please let me know your opinion rating the asset and writting a review, thanks! If you need more info click on the "Asset info" link above.
Price $19.50
Bench Vise | 2 Variants, 3 Colors | Lite-Version (Static) by WB 3D-Assets
🧱 Topology
🔹LOD0: 5258 Tris
🔹LOD1: 2602 Tris
🔹LOD2: 494 Tris
🎨 PBR Textures (Standard/URP)
🔹6x BaseColor Map (4096x4096)
🔹2x Normal Map (4096x4096)
🔹2x Metallic/Smoothness Map (4096x4096)
🔹2x Ambient Occlusion Map (4096x4096)
🎨 PBR Textures (HDRP)
🔹6x BaseColor Map (4096x4096)
🔹2x Normal Map (4096x4096)
🔹2x Mask Map (4096x4096)
🧩 Materials
🔹bv_used_MAT
🔹bv_worn_MAT
🧾 Texture Format: PNG
📦 Mesh Format: FBX
Add realism to your workshop or industrial scenes with this highly detailed Bench Vise asset.
Crafted with precision and realism in mind, this heavy-duty vise features rugged cast-metal construction, robust clamp jaws, and a rotating base for flexible mounting. Available in clean, lightly worn, and heavily used variations, each version reflects authentic wear patterns and material response. Included color options - blue, red, and green - support a variety of workshop aesthetics and setups. The aged versions feature chipped paint, exposed steel, and grime buildup for a gritty, lived-in look.
This asset is a Lite version of the interactive 'Bench Vise'. This is exclusively a static model only.
Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.
Here you can find the interactive version:
Bench Vise | 2 Variants, 3 Colors | Interactive
Price $12.00
UI Overlay Button by Richenberg
Features:
- Custom UI Shader: Implements the "Overlay" blend mode formula (math-based) for accurate visual blending.
- Custom Inspector: Easy-to-use sliders to control Highlight, Press, and Selection intensities (0 to 1).
- Native Integration: Inherits from the standard Unity Button, so all your OnClick() events and Navigation settings work exactly the same.
- Editor Tools: Includes a custom menu item (GameObject > UI > Button - Overlay Glow) for one-click creation.
- Performance: extremely lightweight shader, optimized for mobile and desktop.
Requirements:
- Unity 2023.1 or higher (Script uses modern API).
- TextMeshPro (The prefab is pre-configured with TMP).
- Compatible with Built-in Render Pipeline, URP, and HDRP (Canvas based).
Package Contents:
- 1x Custom Shader (OverlayGlow_Real)
- 1x C# Button Script
- 1x C# Editor Script (for the menu item)
- Documentation (PDF/MD)
Level Up Your UI with Real-Time Overlay Glow
Say goodbye to the boring, default Unity button and the old-school method of creating multiple sprites just to make a button shine.
This asset brings the power of Photoshop's Overlay Blend Mode directly into Unity's UI system. Instead of swapping images, it uses a lightweight mathematical shader to calculate a smooth, high-quality glow that reacts to your button's colors naturally.
Why use this asset?
- Save Time & Memory: No need to draw separate "Highlighted" or "Pressed" sprites for every button. The shader does the work for you.
- Professional Look: Get that juicy, high-contrast glow seen in top-tier RPGs and mobile games.
- Total Control: Adjust the glow intensity for Hover, Click, and Selected states directly in the Inspector.
Easy to Use:Simply right-click in your hierarchy and go to UI > Button - Overlay Glow. It comes fully configured with TextMeshPro and the custom material ready to go!
Price $15.00