Decal System Pro by SomeOneWhoCares
Asset uses noise textures from Pawel Margacz under License-FREE 14 Noise Textures; see License-FREE 14 Noise Textures.txt file in package for details.
Asset uses images from Kenney Vleugels under License-Particle Pack (1.1); see License-Particle Pack (1.1).txt file in package for details.
Decal System Pro is an advanced, shader-driven decal solution designed to give artists full creative control over both visual style and behavior of decals.
Features:
- Supports realistic, stylized, pixel-art, hand-painted and custom looks.
- Works directly in Editor - no Play Mode required.
- Each decal can look different based on world position (perfect for organic effects like blood, dirt, wear).
- Decals fade out smoothly when intersecting geometry.
- Easily adjustable color, edge softness, pixelization, mask shape.
- Script for controlling decal animation.
Asset includes:
- 42 ready-to-use decal examples
- Texture and image library for creating your own decals
- Decal Controller Script for managing decal parameters and saving settings
- 5 demo scenes demonstrating use cases and setup workflows
URP only.
Unity version checked: from 2022.3.0 to 6000.2.
Tested on Windows and Android.
Shader was made with Shader Graph.
To get started, please review the Documentation.
Whether you're building environmental details, VFX markers, combat impacts, stylized props or procedural storytelling elements - Decal System Pro gives you a flexible and production-ready workflow.
Support: someonewhocaresfeedback@gmail.com
Price $24.99
CrossSave Pro & LevelLogic Pro Bundle by Linder_Assets
Unity Version: Compatible with Unity 2021.3 LTS and above (tested with Unity 6.0.51f1) Script Runtime: C# Save System:
- CrossSave Pro → AES‑encrypted local saves, cloud sync via Firebase or Unity Gaming Services, console‑ready auth abstraction
- LevelLogic Pro → PlayerPrefs (local), optional CrossSave Pro integration for cloud‑ready progression Integration: Plug‑and‑play cloud sync via CrossSave Pro; automatic LevelLogic Pro integration with no extra setup Dependencies: None (CrossSave Pro optional for LevelLogic Pro) Prefabs: None required — both systems are fully modular and inspector‑readable Platforms: PC, Console, Mobile (runtime tested across Built‑in, URP, and HDRP pipelines) Documentation: Included (Inspector tooltips, in‑editor documentation, sample scenes) Source Code: Full access included for easy extension and customization
The CrossSave & LevelLogic Bundle combines two modular, prefab‑free systems built to streamline Unity development with plug‑and‑play simplicity.
- CrossSave Pro is a secure, console‑ready save system for Unity. It supports AES‑encrypted local saves, cloud sync via Firebase or Unity Gaming Services, and inspector‑based backend switching with no code required. Designed for rapid iteration, it includes editor tools for save inspection, SDK auto‑detection, conflict resolution, and mock cloud providers for safe testing.
- LevelLogic Pro is a flexible leveling framework that tracks XP with customizable curves, triggers level‑up rewards, and expands player stats without rigid templates or bloated dependencies. Save locally via PlayerPrefs or instantly enable cloud saving with CrossSave Pro. Integration is automatic—just drop it in and it syncs seamlessly.
Highlights:
- Plug‑and‑play setup with zero manual configuration
- Secure, cloud‑ready save pipelines with console abstraction
- Modular level progression system with customizable XP and rewards
- Inspector‑readable components and clean architecture for easy extension
- Compatible with Unity 2020.3+ and Unity 6.0.51f1 across Built‑in, URP, and HDRP
Whether you’re building RPGs, survival games, or multiplayer projects, this bundle equips you with ToolsThatThinkLikeYou(); — delivering reliable save systems and scalable progression logic in one discounted package.
Price $63.99
Microwave V2 – Kitchen Appliance | Game Ready PBR | Built-In & URP Compatible by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 20 (Base color, AO, Height, Metallic, Normal Roughness)
5 Materials
4 color variations
UV mapping: Yes
Microwave_2_1
Polygons: 3055
Vertex: 2911
Number of meshes/prefabs: 4
Collision On
Windows: (Yes)
Unity Render Pipeline
Built-in
URP
Kraffing presents a 3D modeling Microwave V2. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $5.99
Monsterr 13 by tripleDeeper
Number of textures 27+5(patreon.com/3deeper)
Texture dimensions 4096
Polygon count of Polygon count of Monster 13 - faces 39600 verts 36143 tris 72033
Monster 13_no_shirt - faces 37376 verts 34073 tris 68151.
Minimum polygon count 37376
Maximum polygon count 39600
Number of meshes/prefabs 4/2
Rigging: Yes
Animation count: 18
Animation type list: Death_1, Death_2, Get_Hit_1, Get_Hit_2, Grab_Tongue, Hands_Tongue, Hit_Hands, Hit_Left, Hit_Right, Hit_Tongue, Idle, Idle_2, Step_Left, Step_Right, Turn_Left, Turn_Right, Walk_Backward, Walk_Forward.
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Preparation time ~2.5 weeks.
Textures pack one 4096*4096 (down to 1024x1024).
preview: https://youtu.be/...
2 materials
2 skins with 28 PBR textures 4096*4096 (down to 1024x1024) maps + 3rd with 4 PBR textures 4096 on my patreon.com/3deeper - ambient occlusion, albedo, metallicSmoothness, normal, scattering, transparency
The model contains 18 animations: Death_1, Death_2, Get_Hit_1, Get_Hit_2, Grab_Tongue, Hands_Tongue, Hit_Hands, Hit_Left, Hit_Right, Hit_Tongue, Idle, Idle_2, Step_Left, Step_Right, Turn_Left, Turn_Right, Walk_Backward, Walk_Forward.
The pack contains 2 prefabs and 1 Mesh sets:
Polygon count of Monster 13 - faces 39600 verts 36143 tris 72033
Monster 13_No_Dress - faces 37376 verts 34073 tris 68151.
Price $34.99
Forest Monsters asset pack by Dima1991
Rigged: (Yes)
Animated: (Yes)
https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/forest-monster-2-287315
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 recruitment of unique textures
recruitment of animation;
4x attack
1x Dying
1x hit
2x idle
1x rage
2x run
1x talk
1x walking and fly
1x walking backwards
1x walking left
1x walking right
2x walking
Technical details
Rigged: (Yes)
Animated: (Yes)
Number of Animations: 18
Vertex counts of characters: 31324
Number of Materials: 8
Number of Textures: 36
Texture Resolutions: (bodi x4096 head_1 x2048 head_2 2048)
https://assetstore.unity.com/packages/3d/characters/forest-creature-284517
project 4 recruitment of unique textures
recruitment of animation;
- Axe animation (Number of Animations x13)
4x attack
1x Death
2x idle
1x Impact
1x run
1x Walk
1x Walk Back
1x Walk Left
1x Walk Right
- Monster animation (Number of Animations x23)
1X Agreeing
1X anger
3X attack
1x Death
2X disturbance
1X hand wave
2X hit
3x idle
1x Left Walking
1x look to the side
1x rage
1x Right Walking
1x run
2x talk
1x Walk
1x Walk Back
https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/mushroom-monster-girl-297015
The model consists 5 sets of unique textures
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
animation;
3x pose
8x walking
3x attack
1x Dying
1x fear
1x hit
3x idle
1x rage
3x run
1x talk
1x Transition
https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/forest-guard-344334
------------------------------------------Forest Guard-------------------------------------
Forest Guard -https://youtu.be/MCUsEdS6n84
------------------------------------------ FEATURES --------------------------------------
- Original design (noAI).
- Support UE5 skeleton.
- modular model
- 3 recruitment of unique texturesrecruitment of animation;
shield:
5x attack
1x death
3x hit
4x idle
1x run
4x Walk
1x Jump
1x rage
1x block
Sword
7x attack
1x Death
2x hit
3x idle
2x run
1x rage
1x bow_Turn 90 left
1x bow_Turn 90 Righ
t6x Walk
https://assetstore.unity.com/packages/3d/characters/humanoids/monster-mushroom-08-296922
The model consists 5 sets of unique textures
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
animation;
10x attack
2x Dying
2x hit
7x idle
1x Jump
1x rage
2x run
5x walk
Price $109.99
SmartSave Pro – Advanced Save & Load System (Autosave, Encryption) by Crystal Code Pro
• Simple API
• Autosave System
• Multi Save Slots
• AES Encryption
• Backup & Restore
• Editor Window Tool
• Demo Scene Included
• Full Source Code
• JSON Save Format
SmartSave Pro is a complete and production-ready Save & Load solution for Unity.
Designed for beginners and advanced developers, this system provides a clean and extensible API for storing any type of game data with support for autosave, encryption, backup recovery, multi save slots, and a custom editor window for debugging.
Whether you are creating a small mobile game or a large-scale project, SmartSave Pro offers the performance, safety, and flexibility you need.
-------------------------------------
✔️ FEATURES
-------------------------------------
• Simple and clean API:
SmartSave.Save("coins", 100);
int coins = SmartSave.Load<int>("coins");
• Full Runtime Architecture:
– SaveSystem (core manager)
– SaveManager (profiles & file paths)
– SaveDataContainer (JSON structure)
– SaveProfile (slot data)
• Multi Save Slots:
Create, delete, and switch between multiple profiles.
• Autosave System:
- Interval autosave (e.g. every 30 seconds)
- Save on scene change
- Save on pause
- Save on quit
- Manual force save
• AES Encryption:
Encrypt or decrypt data automatically.
Works seamlessly even if old files were not encrypted.
• Backup Recovery:
Automatically creates .bak files
Automatically restores backup if the main file is corrupted.
• Editor Tool:
- Custom Save Viewer window
- View keys and values
- Read decrypted JSON
- Refresh, clear, open save folder
- Debug save data without entering Play Mode
• JSON-Based Saving:
Store primitive types and complex objects
Powered by Unity JsonUtility
• Platform Support:
Windows, Mac, Linux, Android, iOS
• Complete Demo Scene:
- Player movement sample
- Coins & level system
- Save/Load/Reset buttons
- Fully commented scripts
• Full Source Code Included
• No dependencies
• Works with both:
- Unity Input Manager
- New Input System
-------------------------------------
📁 WHAT’S INCLUDED
-------------------------------------
• Runtime System:
- SaveSystem.cs
- SaveManager.cs
- SaveDataContainer.cs
- SaveProfile.cs
• Features:
- AutoSaveManager.cs
- EncryptionUtility.cs
- BackupManager.cs
• Editor Tools:
- SmartSaveEditorWindow.cs
• Demo Folder:
- DemoScene.unity
- DemoGameManager.cs
- DemoPlayerController.cs
- DemoCoin.cs
• Documentation:
- README PDF
- Changelog
-------------------------------------
📌 REQUIREMENTS
-------------------------------------
• Unity 2020.3 LTS or newer
• Works in URP, HDRP, Built-In
• No third-party dependencies
-------------------------------------
💡 IDEAL FOR
-------------------------------------
• RPGs
• Platformers
• Hyper Casual
• Action & Adventure
• Mobile Games
• Simulation / Strategy
• Any project that needs robust save data
-------------------------------------
📮 SUPPORT
-------------------------------------
If you need help, have questions, or want to suggest improvements,
feel free to contact the developer. This asset will continue receiving updates and new features.
Price $19.99
Spider H Pack by Teslo Liana
Video https://www.youtube.com/watch?v=RhzL2VVI5js&list=PLGzCrsGtJcXdtIPagnQ12DQqRp5mC-OOk&index=1
Number of characters: 4
Rigged: Yes
Animated: Yes
Number of Animations: 99
- Spider H1 - 26 (Root Motion - 4 /In-place -22)
- Spider H2 - 26 (Root Motion - 4 /In-place -22)
- Spider H3 - 26 (Root Motion - 4 /In-place -22)
- Spider H4 - 26 (Root Motion - 4 /In-place -22)
Vertex Counts of Characters:
- Spider H1 - 7031
- Spider H2 - 16818
- Spider H3 - 14925
- Spider H4 - 20921
Number of Materials and Material Instances:
- Spider H1 - 1
- Spider H2 - 1
- Spider H3 - 1
- Spider H4 - 1
Number of Textures:
- Spider H1 - 5
- Spider H2 - 5
- Spider H3 - 5
- Spider H4 - 5
Texture Resolutions: 4096x4096
Spider H Pack
Spider H1
All textures - 4096 x 4096
Contains 26 animations: attack (x7) death (x3) get hit (x2) idle (x8) walk (x6)
Faces - 5355
Verts - 7031
Tris - 10458
Spider H2
All textures - 4096 x 4096
Contains 26 animations: attack (x7) death (x3) get hit (x2) idle (x8) walk (x6)
Faces - 10770
Verts - 16818
Tris - 20878
Spider H3
All textures - 4096 x 4096
Contains 26 animations: attack (x7) death (x3) get hit (x2) idle (x8) walk (x6)
Faces - 10090
Verts - 14925
Tris - 19402
Spider H4
All textures - 4096 x 4096
Contains 26 animations: attack (x7) death (x3) get hit (x2) idle (x8) walk (x6)
Faces - 8838
Verts - 20921
Tris - 17176
Price $189.99
Footsteps Pack - Expanded by cplomedia
Number of Audio Wavs: 3011
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: Yes many files are loopable
Minutes of Audio Provided: 40 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Step up your game audio with the Footsteps Pack – featuring over 3011 high-quality sound samples! Bring every surface to life with footsteps on hard floors, concrete, grass, mud, water, metal, snow, ice, and gravel. The pack also includes futuristic robotic footsteps and dynamic jump sounds to add extra depth to your scenes. All samples are perfectly loopable and come in multiple walking speeds, giving you full control over the rhythm and realism of your game’s soundscape.
All sounds are fully loopable for seamless playback — and also available as high-quality single files for maximum flexibility in your productions.
DEMO on Youtube - Earth Ground
DEMO on Youtube - Ice And Snow
Price $20.00
Project Browser Plus — Drag Flow by Codeloom
- Editor‑only asset browser tool (no runtime code included)
- Compatible with Unity 2020 LTS and newer
- Supports Built‑in Render Pipeline, URP, and HDRP
- Custom EditorWindow with list and grid display modes
- Adjustable icon size with real‑time preview scaling
- Uses Unity’s cached icons and mini thumbnails for safe asset previews
- Prevents full asset loading when browsing or previewing content
- (automatically degrades previews for oversized assets)Intelligent handling of large textures and heightmaps
- TerrainLayer support with diffuse texture thumbnail previews
- Asset type filtering (Prefab, Material, Texture, TerrainLayer, Model, Script, Scene, Audio, Other)
- Fuzzy search with optional type filtering
- Drag & drop support for assets
- No custom shaders, no native plugins, and no external dependencies
Tired of digging through deep folders just to drag a single asset?
Project Browser Plus
A faster, non‑destructive way to browse and place assets in large Unity projects
🧭 Drag In. Browse Instantly.
No setup, no configuration, no rules to define.
🖱️ Drag out to use. Anywhere.
Any panel or scene supported by your project.
Your project structure remains untouched — remove the plugin at any time with zero side effects.
Everything is virtual, which is also why it stays fast and lightweight.
Simply drag any project folder into Project Browser Plus and instantly get a clean, readable two‑level layout optimized for fast scanning and placement.
There’s nothing to configure and nothing to maintain — it works immediately with your existing folders, turning complex hierarchies into an easy‑to‑use browsing view without changing how your project is organized.
- Automatically flattens deep folder hierarchies
- Browse large asset collections at a glance
- Purely visual browsing — original folder structure is never changed
- No file moves, no reorganization, no side effects
Perfect for working with complex asset sets such as terrain assets, prefabs, materials, or large art libraries.
Assets shown in Project Browser Plus can be dragged directly to:
- Scene view
- Hierarchy
- Inspector
- Project window
- Other supported Editor panels
Ideal for:
- Placing prefabs
- Assigning references
- Reusing materials, textures, audio clips, scripts, and more
All without jumping back and forth between panels or disrupting your workflow.
🚀 Why Project Browser Plus
As Unity projects grow, asset navigation becomes increasingly painful:
- Assets buried deep in folder trees
- Repeated folder clicking breaks focus and workflow
- Placing assets requires constant switching back to the default Project window
- As projects scale up, users are often forced to spend time restructuring folders just to stay organized.
Large projects quickly turn asset organization into a constant struggle.
Project Browser Plus offers a different solution.
It separates storage from browsing by introducing a non‑destructive, visual layer, enabling faster asset access without restructuring or duplicating assets.
🔍 Safe, Fast Previews
Designed to stay lightweight and responsive, even in large projects:
- Uses Unity’s cached icons and mini thumbnails
- Avoids loading full asset data during browsing
- Intelligent handling for large textures and heightmaps
- TerrainLayer support with diffuse texture thumbnails
- Manage and navigate your scenes faster. Just double‑click to open and switch scenes instantly.
✅ Lightweight by design
🎛️ Flexible Browsing Tools
🧩 Preset Folders (Optional)
Project Browser Plus includes optional preset folder shortcuts designed for terrain‑heavy workflows.
Atlas Preset
Quick access to assets used with the Atlas Terrain plugin
(Atlas plugin not included)
Codeloom Preset
Prepared for a future terrain prefab package
(Assets not included)
Presets are optional and can be ignored if not relevant to your workflow.
⚡ Ease of Use
Double‑click to locate the asset in the Inspector, or open it instantly when supported (Scenes, executables).
Familiar Project Browser shortcuts are fully supported — Shift for range selection, Ctrl for multi‑select, Ctrl + A to select all, and Esc to clear selection.
Everything works exactly as you expect, with zero learning curve.
⚖️ Designed to Complement — Not Replace — the Project Window
In demonstrations, you may see an entire project dragged into Project Browser Plus.
While this showcases the flexibility of the tool, it is not the recommended workflow.
Project Browser Plus is designed for fast access and placement of complex or frequently used assets, not as a full replacement for Unity’s Project Browser.
Using it as a focused, task‑oriented browsing panel keeps the tool lightweight, responsive, and effective — while the default Project window continues to handle full project management.
🎯 Ideal For
- Medium to large Unity projects
- Terrain‑heavy workflows
- Technical artists and programmers
- Developers who want faster asset usage without restructuring their projects
Note: All assets shown in videos or screenshots are for demonstration purposes only and are not included.
This package contains the Project Browser Plus editor tool only.
Price $29.99
BatchRename by T·L
- Versatile naming rules: combine prefix/name/suffix segments, fully replace the original name, or run multiple find‑and‑replace steps.
- Numbering control: set start value and digit count, place the number before the name, after the name, or in the suffix.
- Case conversion: keep original, lowercase, uppercase, or capitalize the first letter.
- Space handling: keep, remove, or replace spaces, with custom replacement text when needed.
- Schemes & hotkeys: save/load/delete rename schemes and bind custom shortcuts for instant reuse.
- Live preview & Undo: see the final result before applying and rely on Unity’s Undo system for safety.
- Bilingual UI: switch between Chinese and English on the fly; logs and prompts localize simultaneously.
- Assets/Editor/BatchRename/Config, with automatic migration/cleanup.
- UI Toolkit implementation: resizable window, clean layout, compatible with Unity 2021.3 LTS and newer.
Batch Rename Tool is a high-efficiency naming plugin for the Unity Editor, covering both scene objects and Project assets. It offers a visual workflow, real-time preview, and reusable schemes so repetitive renaming becomes a one-time configuration.
Key features:
- Prefix/name/suffix composition, find-and-replace, and numbering (start value, digit count, prefix/after-name/suffix placement).
- Built-in case conversion (keep/lower/upper/capitalize) and space handling (keep/remove/replace) to meet naming standards.
- Scheme system that saves, loads, deletes, and binds custom hotkeys, making it easy for teams to share consistent pipelines.
- Right panel shows live previews and supports Undo before applying changes.
- Instant bilingual UI (Chinese/English) with localized logs and prompts.
- Entirely built on UI Toolkit with resizable windows, clear layout, and support for Unity 2021.3 LTS or newer.
Perfect for teams or solo developers who need to clean up scene hierarchies, standardize names before export, or enforce strict naming conventions.
Price $0.00
8-bit Monsters by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 251
Number of Audio Waves: 251 + 251
Sample rate / bit rate: 96kHz-24bit [251 Sounds] + 44.1kHz-24bit [251 Sounds]
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 6:34
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation Link: File List
This voice pack includes frequency-limited, 8-bit-crushed monster roars and growls, ranging from deep beast and giant monster sounds to thin, bird-like voices and alien gibberish monster language. Also included are monster laughs.
The 8-bit-crushed audio has been re-exported at high sample rates while preserving the original 8-bit sonic character. These sounds are ideal for 2D, block-style, and pixel games seeking a classic retro feel.
Any future upgradations to this pack would be free of charge for the existing buyers.
Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.
Price $8.99
Ryle Radio by ryle-e
- Tuning/panning between concurrent tracks- akin to tuning an actual radio
- Independent tune range controls (tracks can occupy certain limited areas in the tuning)
- Manual and automatic playback of tracks
- Easily controllable play/pause/stop/reset through Interactors
- Integrated with Unity's built-in audio system- plays through AudioSources, allowing usage of Mixers and Effects
- Broadcasters- allowing spatial audio that gets louder (or audible at all) depending on the position of the radio
- Insulators- backwards broadcasters, makes audio quieter depending on the position
- Built-in event components through Observers for events in the radio (e.g: track volume, tune in range, track ends)
- Custom inspectors
- Includes Handles/Gizmos for relevant components
- Includes custom-built Multiselect attribute
- Procedural tracks for noise, waveforms and more
- AudioClip integration for simple playback of tracks in line with Unity import settings
- Station tracks- tracks containing tracks, allowing dynamically switching audio at runtime and automatic full/partial shuffling
- Editable curves for basically everything an editable curve would be useful for
- (Partial) WebGL support
- Extensive documentation and samples
- Fully open-source
Documentation is available online! Docs for users are hosted on GitHub Pages here, and docs for developers working with the source code is hosted here.
(Note: The demo and samples for this package use third-party assets, with licenses outlined in Third-Party Assets.txt)
Ryle Radio is an open-source system for Unity that allows for custom "radios" to be created that can be tuned through like a real-world radio!
You know how in real life, a radio can be smoothly tuned between different frequencies? How depending on where the radio is, some stations can and can't be heard? How stations that play many songs exist in the first place? Ryle Radio exists to emulate that, and more!
If you want to create a radio that can be played at different frequencies, like a smooth GTA-style system, Ryle Radio can do it. If you want a dynamic radio that plays different stations depending on where you are, Ryle Radio can do it. If you want a smaller radio for puzzle rooms that's locked to certain areas and frequencies, Ryle Radio can do it! And if it can't, I'm open to contact of all kinds to help rectify that issue :)))
The package is open-source and is hosted on GitHub. It's been extensively documented for users, with complete commenting and documentation for the source code also! There are three separate and thorough sample scenes, each with their own documentation and guides.
To demonstrate the package in action, I've developed a game centered around the radio for Game Off 2025! Check it out here :)
Hopefully this sounds like a cool tool for your needs or ideas. Even if not, it's completely free- so you can just uninstall if it doesn't work for you. My contact information is in the user documentation, so please talk to me with any questions or problems- hope you like the package!
Price $0.00
Spaceship Atmos Loops by cplomedia
Number of Audio Wavs: 71
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: YES
Minutes of Audio Provided: 35 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Spaceship Atmos Loops includes 71 carefully designed sound files for your game or film.
Atmospheres are the foundation of every great sound design and this collection delivers exactly that.
Featuring deep mechanical hums, pulsating ambient textures, and high-frequency tones reminiscent of classic sci-fi and old-school alien films, these loops create a powerful sense of scale and tension.
Ideal for spacecraft interiors, space stations, sci-fi horror, and futuristic environments, these atmospheric loops immerse your audience in a living, breathing spaceship soundscape.
DEMO on Youtube - Pulsing Mono
DEMO on Youtube - Pulsing Stereo
DEMO on Youtube - High Frequency
Price $15.00
Cloud AI: Computer Vision by Quick Scripts
Key Features:
• Image Analysis: Analyze images from local files or URLs to extract meaningful information.
• Text Recognition: Recognize and extract text from images, including handwritten and printed text.
• Captioning: Generate descriptive captions for images with confidence scores, providing insights into image content.
• Bounding Boxes: Visualize recognized text areas by drawing bounding boxes around them.
API Usage Disclosure
This package integrates with an external computer vision web API for image analysis and text recognition.
Use of this functionality requires:
- An active account with a compatible third-party computer vision service
- A valid API key provided by the user
API requests are made directly from the user's project at runtime.
No API keys, credentials, or user data are included with this package.
Any usage costs, rate limits, or terms of service are determined by the API provider and are the responsibility of the user.
Cloud AI: Computer Vision is a Unity asset designed to integrate cloud-based computer vision capabilities into Unity projects. This tool simplifies the process of analyzing images and extracting useful information through a straightforward setup and easy-to-use interface.
With this asset, developers can add advanced image processing features such as image analysis, text recognition, caption generation, and visualized detection regions. An active internet connection is required to connect to external computer vision services and make API calls.
Price $9.99
Procedural Water Shader by Pedro Verpha
Requirements
- Unity 2021.3 LTS or newer
Procedural Water is a lightweight water shader designed for Unity. It is fully procedural and requires no textures, making it easy to integrate, customize, and scale across different environments.
The shader includes Gerstner wave displacement, depth-based color blending, shoreline and intersection foam, Fresnel reflections, specular highlights, and optional micro-surface ripples. It works well for oceans, lakes, rivers, pools, and stylized water surfaces.
Price $0.00
Procedural Cloud Shader by Pedro Verpha
Requirements
- Unity Version: 2021.3 LTS or newer
Procedural Clouds is a simple, performant cloud solution built entirely from procedural noise—no textures required. It’s designed for sky domes and delivers stable, natural-looking movement with controls for coverage, softness, opacity, scale, detail, and wind direction/speed.
Price $10.00
Post Processing+ by Pedro Verpha
Render Pipeline
• Built-in Render Pipeline.
• Compatible with Post-Processing Stack v2.
Unity Version
• Unity 2021.3 LTS or newer.
Post Processing+ expands Unity’s built-in post-processing stack with a focused set of custom effects aimed at retro, stylized, and artistic rendering.
The package includes effects such as color quantization, ordered dithering, pixel-perfect pixelation, scanlines, CRT curvature, chromatic offset, and digital glitch distortion. Each effect is designed to be modular, performant, and easy to tweak in real time.
Post Processing+ is ideal for retro-inspired games, PSX-style visuals, stylized rendering, and experimental aesthetics, while remaining simple to integrate into existing projects.
All effects are implemented as standard Post-Processing Stack v2 effects and can be combined freely to achieve a wide range of looks.
Price $40.00
PSX-Style Shader by Pedro Verpha
Requirements:
- Unity Version: 2021.3 or newer.
PSX Retro Surface is a simple retro rendering solution for Unity that recreates the visual style of classic PlayStation-era games.
It includes an object surface shader and a camera post-processing effect to achieve low-precision geometry, affine texture distortion, stepped lighting, color depth reduction, dithering, and pixel-accurate resolution downscaling.
The shader supports per-material control and optional normal maps, while global settings allow you to tweak the overall look easily at runtime.
Price $0.00
Procedural Force-Field by Pedro Verpha
Requirements
- Unity 2021.3 or newer
- Any Unity Render Pipeline (Built-In / URP / HDRP)
Procedural Force Field is a highly customizable, fully procedural shader designed to create sci-fi and energy shield effects in Unity.
The shader supports dynamic impact reactions, activation reveal waves, surface deformation, animated energy bands, rim glow, and controlled visibility/dissolve.
Key Features
- Fully procedural (no textures)
- Dynamic impact waves with deformation
- Activation reveal effect from hit point
- Animated energy bands and noise distortion
- Rim glow with Fresnel control
- Dissolve / visibility fading
- Runtime interaction via Material Property Blocks
- Optimized for real-time use
Price $9.00
Portal Effect Shader (URP) by Pedro Verpha
Requirements
- Unity Universal Render Pipeline.
Portal Effect Shader is a highly customizable, fully procedural shader designed for Unity’s Universal Render Pipeline.
It allows you to create sci-fi, fantasy, or dimensional portals with animated inner energy, glowing outer frames, sparks, swirl motion, and distortion — all driven by shader parameters and without using textures.
The shader automatically expands the mesh in the vertex stage to prevent clipping, even with large halos or intense glow effects, making it easy to drop onto a simple quad and use immediately.
Features
- Fully procedural (no textures required)
- Inner portal energy with swirl, noise, and band animation
- Outer glowing frame and halo
- Inner frame layer for depth and structure
- Animated sparks and flicker
- Single control for safe mesh expansion (no clipping)
- Supports bloom and post-processing
- Optimized for real-time use
Price $8.00