Layers of Visibility Manager by fables alive games
Simple and Intuitive Scene Organization
What is Layers of Visibility Manager?
Layers of Visibility Manager helps you organize and control scene GameObjects efficiently. Group objects into layers and toggle their visibility with a single click.
Key Features
- Quick Organization - Group related GameObjects into named layers
- Instant Visibility Control - Show/hide entire groups with one click
- Drag & Drop - Reorder layers and add objects easily
- Scene-Based - Each scene has its own layer setup
- Clean Interface - Minimal, focused design
How to Use
Opening the Window
Tools > Fables Alive Games > Layers of Visibility Manager
Or use keyboard shortcut: Ctrl+Shift+Alt+L
Creating Layers
- Click + button to add a new layer
- Rename the layer by clicking on its name
- Use collapse/expand buttons to manage all layers at once
Adding Objects
- Select GameObjects in Hierarchy
- Expand the layer (click arrow)
- Click + Add Selected Objects button
Or drag GameObjects directly into the layer's drop area
Organizing
- Drag handle to reorder layers
- Eye icon to show/hide all objects in layer
- Arrow to expand/collapse layer details
- Delete button to remove layer
Perfect For
- Managing complex scenes with many objects
- Quick prototyping and testing
- Level design workflows
- Organizing UI elements
- Scene cleanup and optimization
Price $11.11
Multi-Stroke Symbol Recognition by Evil Cave Studios
Features
- 2D symbol recognition based on final shape, independent of stroke order.
- Zernike Moments for rotation-invariant analysis.
- Angular Histogram for orientation-sensitive comparison.
- Supports both drawn input (mouse/touch) and texture templates.
- Optional rotation-free or orientation-aware matching.
- Fully customizable thresholds, weights, and preprocessing.
- Modular, extendable, and lightweight architecture.
- Real-time performance suitable for gameplay.
- Includes demo scene and example templates.
Supported Unity Versions.
Unity 6000.2.7f2 and above
(Older versions should work with a few fixes)
Supported OS
Compatible with all platforms supported by Unity, including:
- Windows
- macOS
- Linux
- iOS
- Android
- WebGL
Documentation
https://docs.google.com/document/d/19jjPEB1NBjy3mE4nygLSSrGLfG_bTY__5puZCTqfi4Y/edit?usp=sharing
[INSPIRATION]
Inspired by gesture-driven classics and modern spellcasting systems, this asset brings powerful shape-based symbol recognition to your Unity projects. Perfect for magical runes, puzzle symbols, touchscreen inputs, or any mechanic where players draw shapes to interact with the world.
[DEMO]
Try our DEMO: https://play.unity.com/en/games/a3b6507c-702c-4cf9-823b-10ac725e8063/multi-symbol-recognition
[PACKAGE FEATURES]
-This package delivers a robust and flexible solution for high-accuracy 2D symbol recognition:
-Final-shape recognition — the system reads what was drawn, not how it was drawn. Stroke order and direction don’t matter.
-Dual-descriptor analysis using Zernike Moments + Angular Histograms for exceptional precision.
-Orientation-aware or rotation-free detection — distinguish symbols like “6” and “9,” or ignore rotation for runes and abstract shapes.
-Supports both user-drawn input (mouse/touch) and texture-based templates.
-Fully customizable thresholds, templates, and recognition rules to fit any game design.
-Lightweight, modular, and easy to integrate into any workflow or genre.
Price $19.99
Low Poly Bakery Pack by Bhopalee
Number of textures:1
Texture dimensions:512x512px
Polygon count varies per model
Minimum polygon count:~188
Maximum polygon count: ~942
Number of meshes/prefabs:33
Rigging:No
Animation count:0
UV mapping: Yes
Types of materials and texture maps: Built-in Render Pipeline Standard material uses a single color palette texture
Low Poly Bakery Pack is a stylized collection of bakery and dessert items designed for real-time Unity projects. The pack includes a variety of cakes, pastries, rolls, donuts, cupcakes, cookies, plates, and serving trays, all created in a consistent low poly art style.
The assets use simple materials and clean geometry, allowing easy color changes, scaling, and reuse across different scenes. All items are provided as ready-to-use prefabs and can be quickly placed into any Unity scene.
Assets Included
• Cakes (x3)
• Swiss Roll (x5)
• Cupcakes (x6)
• Donuts (x3)
• Cookies (x2)
• Puddings (x6)
• Pastries (x6)
• Serving Plates (1)
• Serving Trays (x3)
Price $5.00
Low Poly Sports Pack by Bhopalee
Number of textures:1
Texture dimensions:512x512px
Polygon count varies per model
Minimum polygon count:~120
Maximum polygon count: ~836
Number of meshes/prefabs:35
Rigging:No
Animation count:0
UV mapping: Yes
Types of materials and texture maps: Built-in Render Pipeline Standard material uses a single color palette texture
The Low Poly Sports Pack contains a focused collection of low-poly sports equipment as shown in the preview images.
The pack includes various sports balls, sports bats and rackets, bowling props, dumbbell, shuttlecock, whistle, and small toy-style lego blocks.
All assets are created in a clean, stylized low-poly art style with simple materials, making them ideal for real-time applications.
The content is compatible with Unity’s Built-in Render Pipeline by default and can also be used in URP and HDRP by converting the materials using Unity’s built-in material conversion tools.
A demo scene is included to showcase the assets.
Price $5.00
Low Poly Indian Sweets by Bhopalee
Number of textures:1
Texture dimensions:512x512px
Polygon count varies per model
Minimum polygon count:~88
Maximum polygon count: ~808
Number of meshes/prefabs:36
Rigging:No
Animation count:0
UV mapping: Yes
Types of materials and texture maps: Built-in Render Pipeline Standard material uses a single color palette texture
This package contains a collection of stylized, low-poly Indian sweets (mithai) created for use in Unity projects. All models use simple color-palette–based materials, making them easy to customize and visually consistent.
The package is well suited for casual games, mobile games, cultural or festival-themed environments, educational projects, and stylized 3D scenes. Due to their optimized geometry and simple materials, the assets perform well across different platforms.
The content is compatible with Unity’s Built-in Render Pipeline by default and can also be used in URP and HDRP by converting the materials using Unity’s built-in material conversion tools.
A demo scene is included to showcase the assets.
Price $5.00
Aly's Low-Poly Fish by Alyssa M
- IK-animation
- Particle effect
- Prefab meshes
- Low Poly
With this asset you get 11 fish, each with bones and IK.
Includes two demo scenes; an overview of all fish (correctly labeled), and a scene where fish can be viewed by clicking left and right UI buttons. Includes preset nodes that allow the fish to swim in circles with bubble particle effects added to their mouths.
- Approx. 384 triangles per fish
- Textures/Materials are atlased
- Correctly sized
- Prefabs Included
- Low import size
Price $4.99
Quick PlayMode Scene Switcher by Andreasꓘlein
🔧 Technical Details:
✅ Unity Compatibility: 2019.4 through 2023+
✅ Render Pipelines: Built-in, URP, HDRP – All supported!
✅ Platforms: Windows, Mac, Linux – Full editor compatibility
✅ Source Code: Complete C# source included
✅ No Dependencies: Pure Editor extension – nothing extra needed
✅ Works With: Any existing Unity project, any scene setup
Quick PlayMode Scene Switcher – Instant Scene Switching Without Stopping Play Mode!
Eliminate Workflow Interruption – Save 20-30 Seconds Every Scene Switch!
⚡ Revolutionize Your Unity Testing Workflow:
Traditional Method: Stop Play Mode → Load Scene → Restart Play Mode (30+ seconds lost)
With Quick Switcher: Click Scene → Continue Testing Instantly (2 seconds!)
🎯 What This Asset IS:
A Professional Editor Extension Tool that supercharges your Unity development workflow by enabling instant scene switching during Play Mode.
📦 Package Contents:
✅ Complete Source Code – Full C# implementation
✅ Settings System – Configurable ScriptableObject
✅ Documentation – Setup guide & best practices
✅ Example Setup – Ready-to-use configuration
🚫 What This Asset Is NOT:
❌ No pre-made scenes/games included – Works with YOUR existing projects
❌ No game assets/art included – Pure workflow optimization tool
❌ No runtime components – Editor-only tool (zero game build impact)
🎮 Universal Tool for Every Project Type:
- Game Development: Rapid level testing, environment switching
- UI/UX Prototyping: Instant menu flow validation
- Architectural Visualization: Seamless section navigation
- Educational Apps: Quick lesson module switching
- Any Genre, Any Style – 100% Project Agnostic!
✨ Pro Features Included:
✅ One-Click Scene Switching – Change scenes while Play Mode keeps running
✅ Favorites System – Pin up to 20 frequently used scenes for instant access
✅ Smart Auto-Open – Window automatically appears when entering Play Mode
✅ Customizable Hotkeys – Ctrl+Shift+S by default, fully configurable
✅ Build Settings Integration – Automatically lists all your scenes
✅ Performance Optimized – Minimal editor overhead, efficient caching
✅ Multi-Scene Support – Experimental additive loading for complex setups
🛠️ Fully Customizable to Your Workflow:
- Adjust window size, colors, and behavior
- Configure auto-refresh intervals (0-60 seconds)
- Enable/disable toolbar integration
- Choose display preferences (show paths, alphabetical sort)
- Set favorite colors and active scene highlighting
🚀 Perfect For:
- Indie Developers wanting faster iteration cycles
- Studio Teams needing standardized testing workflows
- Technical Artists requiring quick environment comparison
- QA Testers navigating between bug reproduction scenes
- Educators creating interactive learning experiences
- Everyone who hates interrupting their creative flow!
📊 The Productivity Math:
10 switches/hour × 30 seconds saved = 5 minutes saved hourly
× 8-hour day = 40 minutes daily × 5-day week = 3.3 hours weekly
= Over 4 work weeks saved annually!
📋 Requirements:
- Your existing Unity project with scenes in Build Settings
- No additional assets needed – works immediately after import
- Editor-only – zero impact on final game builds
🎯 Why This Is Essential:
"Once you experience instant scene switching, you'll wonder how you ever worked without it. This isn't just a tool – it's a fundamental workflow upgrade that pays for itself in saved time within the first week of use."
Note: This is an editor extension tool – it enhances your existing workflow but does not include pre-made scenes, games, or art assets. It works seamlessly with your current projects right after import.
Price $24.99
Pixel Art Cyberpunk Portaits by Velesio
- Imported as .png files
- Resolution: 768 × 1024 px
- Transparent backgrounds for character portraits
- Color Depth: 16-bit and 64-bit
- Texture Type: Sprite
- Sprite Mode: Single
- Pixels Per Unit: 100
- Max Size: 2048
- Format: Automatic
- Compression: Normal Quality
Bring your cyberpunk world to life with this collection of pixel art portraits and backgrounds! This asset pack includes characters with and without backgrounds, as well as standalone backgrounds—all set in a vibrant cyberpunk universe!
Contents:
- 630 portraits
- 84 backgrounds
- 61 cyborg
- 99 gang
- 162 generic female
- 148 generic male
- 36 paramedic
- 40 police
More portraits will be added regularly! Have ideas for new characters? Share them on our Discord, and your suggestions may be included in future updates!
Price $15.00
Device Hierarchy by Anexas
* Modify certain values such as game objects, behaviours being active, transform values, testing impact of temporarily removing materials from renderers.
* To see details of a component added by your code, or a unity component that is not currently supported in existing version of DeviceHeirarchy to show its details,
add a static class in your project named DeviceHierarchyComponentHandlerExternal
and add a function with signature public static void HandleComponent(this YourComponent _currentComponent)
write IMGUI code in the function to display details of the component.
See example file in the package at Examples/Scripts/DeviceHierarchyComponentHandlerExternal.cs
* Shows the game hierarchy on device without needing to connect to Unity Editor to see the game's internal state.
* Allows modifying game objects (and behaviors) being active, their transform, and temporarily allows removing materials on renderers.
* May be used to test performance of the game on device by disabling selected game objects one by one.
Price $19.99
Retro Female 6 by Pedro Verpha
This PSX-style character features simple geometry, pixelated textures, and a classic late-90s console look. Ideal for retro games, prototypes, horror titles, and stylized projects where performance and nostalgia matter.
Details:
Rigged: Yes
Animations: No
Vertices: 7674
Faces: 7782
Price $13.00
Retro Female 5 by Pedro Verpha
This PSX-style character features simple geometry, pixelated textures, and a classic late-90s console look. Ideal for retro games, prototypes, horror titles, and stylized projects where performance and nostalgia matter.
Details:
Rigged: Yes
Animations: No
Vertices: 13931
Faces: 18784
Price $13.00
Stylized Fire - HDRP by Vefects
Free Stylized Anime Fire for your games! 🔥
Included:
- Easy to use Materials
- Color variations
- Shape variations
- Shuriken Particle System prefabs ready to use
- Exposed variables and parameters for easy customization
- Control over erosion, distortion, emission, color, speeds
This asset pack is entirely free, making it an ideal resource for discovering the power of high-quality VFX while testing our premium offerings. Use these effects to bring dynamic energy to explosions, abilities, or environmental events in your game.
This free pack is the perfect way to get to know us and take your game development to the next level! 🌚
Price $0.00
Perks for Game Creator 2 by McKinleyMassacre
‼️Requires:
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🌐Website🌐 | 📚Documentation📚| 💬Discord💬 | ✉️Contact✉️
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Please note that this module is an extenstion for GAME CREATOR 2 and WILL NOT WORK WITHOUT IT. It also requires Stats 2 and Inventory 2 for Game Creator.
The Perks Module adds what are sometimes known as "skills" and "skill trees" to your GC2 project. It comes with 2 new ScriptableObjects, a set of new UI components for building your trees and nodes, and custom visual scripting to fully integrate it with Game Creator 2.
🌟Design your Perks
Give your Perks a unique name, CallKey, Descriptions, Icons, and Tiers! For each Tier of a Perk, add Requirements such as a certain amount within a Stat, another Perk, or even run custom Conditions! Then, choose what they'll do automatically on Unlock, or when Called!
🌲Custom Tree Editor Window
Comes with a custom editor window to visually edit your Perk Trees with nodes and connections, and at runtime, will spawn it accurately based on your design!
🖼️ Build Your Tree UI
9 UI components allow you to build your Perk Tree in whatever way you want; by hand, or using the custom editor! Create your Node prefab and tree canvas, assign the data you need, and watch it come to life in playmode!
⚡ Custom Instructions, Triggers, and Conditions
Perks Module comes with its own set of custom Instructions, Conditions, and Triggers to allow you to set up the entire system exactly how you want!
💾 Custom Memory for Save/Load
Includes a Memory to add to your Remember component, allowing you to easily save and load your Perk statuses!
📦 Example Included!
The Example scene included in this package comes with 2 ready-made trees and 8 simple Perks for you to study, each with different effects and unlock requirements, as well as UI prefabs for easy building inside your own project.
🛟 Help & Support
Pre-purchase questions? Need any help using the asset? Contact me quickly through Discord, or email me! I'm also always open to hear bug reports and take suggestions!
Price $25.00
Stylized Fire by Vefects
Free Stylized Anime Fire for your games! 🔥
Included:
- Easy to use Materials
- Color variations
- Shape variations
- Shuriken Particle System prefabs ready to use
- Exposed variables and parameters for easy customization
- Control over erosion, distortion, emission, color, speeds
This asset pack is entirely free, making it an ideal resource for discovering the power of high-quality VFX while testing our premium offerings. Use these effects to bring dynamic energy to explosions, abilities, or environmental events in your game.
This free pack is the perfect way to get to know us and take your game development to the next level! 🌚
Price $0.00
All In 1 Shader Nodes by Seaside Studios
🧰✨ Node Library:
- 60+ Custom Effect Nodes - Every effect from All In 1 Sprite Shader, 3D Shader, and VFX Toolkit
- Dual Editor Versions - Complete implementations for BOTH Shader Graph AND Amplify Shader Editor included
- Feature Parity - Identical functionality across both editor versions
- Complete Lighting Collection - Toon shading, cel shading, custom specular models, matcap, anisotropic reflections
- Single-Node Effects - Each complex effect encapsulated as one easy-to-use node
- Parameter Exposure - All effect settings properly exposed as node inputs
- Preview Compatible - Nodes preview correctly in both editors
- Organized Library - Effects categorized by type for easy discovery in node search
- Easy accesibility - Effects are available through the search node menu, just as default nodes are
🤖✨ Demos:
- Extensive Demo Graphs - Examples for both Shader Graph and Amplify Shader Editor workflows
- Toon Shader Examples - Complete graphs demonstrating stylized and cel-shaded looks in both editors
- VFX Examples - Particle effect shaders using dissolves, distortions, and color effects
- Effect Combination Examples - See how to connect nodes for powerful combined effects
🔮✨ Effect Categories Included:
- Alpha Effects - Dissolve variants with burn edges, soft particles, distance fade, alpha masking, alpha remap, alpha cutoff and more
- Color Effects - Glow, color ramp, color grading, hue shift, saturation, posterize, fresnel/rim lighting and more
- UV Effects - Scrolling, rotation, distortion, wave patterns, twist, polar coordinates, pixelate, shake, triplanar mapping and more
- Vertex Effects - Vertex displacement, mesh deformation, shake and more
- Depth Effects - Intersection glow, depth-based fade, depth coloring, soft particle integration and more
- Light Models - Toon, Half Lambert, Fake GI and more
- Specular Models - Matcap, anisotropic reflections, custom specular highlights, stylized reflections
- Procedural Shapes - Some custom shapes, patterns and SDFs
⚡✨ Editor Integration:
- Shader Graph Version - Custom Function and Sub-Graph nodes fully integrated into Shader Graph
- Amplify Shader Editor Version - Native nodes integrated into Amplify's node library and workflow
🛠️✨ Technical Specifications:
- Shader Graph Support - Compatible with Shader Graph 10.x and newer
- Amplify Shader Editor Support - Compatible with current and recent Amplify versions
- Universal Render Pipeline - Full URP support with pipeline-specific optimizations in both editors
- HD Render Pipeline - Complete HDRP compatibility including HDRP-specific features
- Unity Version Support - Works with Unity 2020.3 LTS through Unity 6 and beyond
- Platform Coverage - PC, Mac, Linux, Mobile (iOS/Android), WebGL, Consoles, VR/AR
- GPU Instancing - Nodes maintain instancing compatibility when applicable
- Mobile Optimized - Effect implementations include mobile-friendly code paths
🌐✨ Workflow Benefits:
- Rapid Prototyping - Test complex effect combinations in minutes, not hours
- Stylized Rendering Made Easy - Create toon, anime, or cel-shaded looks without shader programming
- Consistent Quality - Use the same proven effects across all your custom shaders
- Learning Tool - Study node implementations to understand professional shader techniques
- Modular Design - Mix and match lighting models, color effects, and UV tricks freely
- Time Savings - Effects that would take 30+ nodes to build from scratch = 1 node
- Reduced Errors - Tested, debugged effects eliminate common node editor mistakes
📚✨ Documentation & Support:
- Node Reference Guide - Complete documentation for every effect node and its parameters
- Effect Cookbook - Curated recipes for achieving common visual styles (toon, realistic, stylized VFX)
- Troubleshooting Guide - Common issues and solutions specific to node usage
🌟 60+ Professional Effect Nodes for Shader Graph AND Amplify Shader Editor! 🌟
Tired of spending hours wiring basic nodes just to recreate a simple dissolve effect?
All In 1 Shader Nodes gives you 60+ professional, battle-tested effects as ready-to-use nodes for BOTH Shader Graph and Amplify Shader Editor. Every single effect from our top-rated All In 1 Sprite Shader, 3D Shader, and VFX Toolkit - including advanced lighting models, color effects, alpha effects - now available as single drag-and-drop nodes in your editor of choice.
Stop reinventing the wheel. Stop building color ramps from basic math nodes. Stop struggling to recreate professional fresnel effects, soft particles, and triplanar mapping. Just drag in the node, connect it, and you're done.
Imagine building custom shaders in minutes instead of hours. Need a dissolve with burn edges? There's a node. Want toon-style cel shading? There's a node. Anisotropic reflections, intersection glow, vertex displacement, holograms - all ready to go. These are the same proven effects used by thousands of developers in the most popular shader assets on the store, now as instant building blocks for your custom shader creations.
🎮 See it in Action: Try our WebGL demo now! [Link Here]
📖 High quality Documentation
🚀 Build Custom Shaders Faster:
- ✨ 60+ Professional Effect Nodes - Every effect from three proven assets, not basic building blocks
- ⚡ Dual Editor Support - Full versions for BOTH Shader Graph AND Amplify Shader Editor included
- 🔮 Complete Lighting Systems - Toon shading, specular models, matcap, anisotropic reflections nodes ready to use
- 🧩 Battle-Tested Quality - Each node contains effects used by thousands of developers in our other popular assets
- 💡 Extensive Demo Library - Examples for both Shader Graph and Amplify workflows
- 🔄 Save Hours of Work - Stop wiring basic nodes, start building actual shaders
- 🌐 Universal Compatibility - All pipelines supported for both editors. Unity update guarantee up to the latest LTS release
💪 Perfect for:
- 🎯 Shader Graph or Amplify users tired of building effects from scratch
- 🏆 Technical artists who need professional effects fast in their preferred editor
- 🎨 Developers wanting custom toon/stylized shaders without the tedious setup
- ⏱️ Anyone who values their time and wants proven solutions
- 🔧 Teams needing consistent, quality effects across projects
🏆 Created by Seaside Studios: Developers of the most popular shader assets on the Unity Asset Store
Stop wasting time on node editor basics. Build with professional effects.
✅ Expert support within 24 hours ✅
Download now and transform your visual shader workflow - get 60+ professional effects ready to use in seconds, not hours!
Why spend your afternoon wiring basic nodes when you could be creating?
Price $44.99
Top Down Post Apocalyptic Pack by Art Equilibrium
Number of prefabs 190
Number of textures 94
Texture sizes 2048x2048
Number of materials 31
Minimum polygon count 2
Maximum polygon count 534
UV mapping: Yes
LOD information 1 and 3 of levels
Types of materials and texture maps PBR
If you encounter issues with the shaders, you can find the readme and shaders for your version at this link.
Screenshots and videos are made in the HDRP version
SRP, HDRP, and URP are supported out of the box. When importing an asset, select the pipeline you need.
Asset idea
This asset is a top-down post-apocalyptic environment pack, inspired by abandoned post-Soviet cities.
It includes residential blocks, courtyards, roads, checkpoints, debris, and environmental props suitable for Tower Defense, strategy, and survival games.
The environment is designed to convey a sense of long-term abandonment, decay, and quiet tension.
There are approximately 2.2-2.6 million triangles in the scene.
If you have any questions please contact us art_equilibrium.studio@mail.ru
Price $23.99
Rally Racing Game (Vol.2) by ALIyerEdon
Tested on Android Devices:
____________________________
Very Low: 70$ mobile device
Low: 100$
Medium:150$
High: 200%
Ultra: 300% or above
Max: 500% or above
____________________________
Features:
=> Stochastic Screen Space Reflections for Vulkan devices
=> PBR materials
=> HDR post processing
Works on the Unity 6 LTS or above
______________________________
Download => Mobile Demo (APK)
______________________________
This is a unique AAA quality rally game for mobile or other platforms. The quality of the game is up to date in every way. Excellent controls, excellent physics and next gen graphics for all devices
The multiple cars and stages of this game will keep players to playing the game for a long time
The game's AAA graphics with the ability to adjust quality for devices ranging from $70 to $1000 make this game display excellent quality and performance on all devices
MAIN FEATURES
_________________
=> 4 textures PBR cars
=> 4 Levels (stages)
=> Forest, plain, night and summer tracks
=> Standard car physics with standard wheel collider
=> Simple scripting to understand and modify easily
=> In game quality selection menu
=> High performance game
=> PBR materials + AAA post processing and effects
=> Realtime reflections
=> Volumetric local fog (soft particles)
=> Touch and Keyboard support
Car Controller=>
Very easy car controller to modify in the shortest possible time to get your desired car controller and physics by using the unity's standard wheel collider physics
Rally Manager=>
Drag and drop rally manager prefab into your scene and press play... Everything is automatic and easy to modify
Optimization=>
Maximum performance even on low-end android devices
Graphics=>
Next-gen mobile graphics from low-end to high-end mobile devices with a lot of graphic features (realtime screen space reflection support, hdr bloom, PBR materials)
Also see the:
______________
=> Complete Rally Racing Game (All in One)
Price $39.00
Townsfolk_MoCap_Collection_01 by Morro Motion
200 High Quality Townsfolk Motion Capture Animations
100 Prop Animations
26 Prop Meshes
Full Finger Animations
Looping Animations
60 FPS Versions
MorroMan_v07 Character Rig
URP Texture Sets 1k, 2k, 4k
My lord and lady, can you believe the news?! The first Townsfolk Collection has finally made it through to the masses! Containing a wide variety of peasant and villager animations from all four previous mocap packs, Townsfolk MoCap Collection 01 is a small community of its own for any medieval motion seeker. Motions include: Blacksmiths Hammering on an Anvil, Merchants Selling Goods, Town Criers Reading Aloud, Beggars Asking For Donations, Kids Playing Street Games, and more!
This package features a whopping 200 unique motion capture animations for a bipedal humanoid character performing various crafting and processing animations. Along with 24 Root Motion variants, and a 100 prop animations of simple items at the market. All animating at 60 FPS!
-200 Townsfolk Anims
-100 Prop Anims
-26 Prop Meshes
See these animations in action at the following links:
Compatible with Morro Motion's other packages and Unity's Mecanim system, Townsfolk MoCap Collection 01 is the perfect start for assembling your own collection of common villager motions.
Also included is Morro Motion's very own Morro Man! A faceless character for you to effortlessly test our animations on. Morro Man has been around the block, from performing action sequences to delicate dance routines. He is ready to animate for you!
If you have any questions or experience any problems (no way, not possible) please feel free to contact our support staff at: support@morromotion.com
*Individual Character Rig Scale/Proportion may effect Re-targeting Quality.
*all animations are clamped to optimal ranges. T-poses for re-targeting purposes can be found by un-clamping each animation.
*all animations are made for the Unity Game Engine.
Price $49.99
Customizable Arcade Car Pack by OlyPoly
Technical Specifications:
- Data-Driven Workflow: All parts and materials are managed via ScriptableObjects for easy expansion without coding.
- UI Components: Complete set of modular UI windows, including color pickers, gallery browsers, and part selection icons.
- Optimization: Clean C# code organization, optimized for both Mobile and Desktop platforms.
- Integration Ready: Centralized GameManager for seamless transitions between the garage and gameplay scenes.
- Input Support: Compatible with standard Unity Input (Keyboard/Controller).
- Number of textures: 10.
- Polygon Count: 200-10000.
- Number of prefabs: 100 and unlimited.
Package Contents:
- Core Scripts (Physics, Customization, UI, IO Systems).
- MeshSet ScriptableObject for easy asset management.
- Interactive HUD for speed and gear display.
- Example scenes for Garage and Test Track.
Arcade Car Customizer & Driving System is an all-in-one solution for arcade-style racing games. It combines a professional garage system, allowing players to deeply customize their vehicles, with high-adrenaline driving physics.
Key Features:
- Modular Customization: Swap parts like bodies, wheels, engines, spoilers, and exhausts in real-time. Assign colors to each part independently or synchronize them with a single click.
- Advanced Paint & Material System: Personalize vehicles with Glitter paint shader support, custom stickers, and racing stripes.
- Arcade Driving Physics: Features fluid drift mechanics, burnout capabilities, and a dynamic NOS (Nitro) system. Includes dynamic camera FOV effects to enhance the sense of speed.
- Garage & Save Management: Save customized vehicles as physical prefabs. The system automatically generates 2D preview icons for a sleek "Ready Made Cars" gallery.
- Smart Camera System: An intelligent follow-camera featuring ramp detection and drift-focused positioning.
- Developer Friendly: Built with a ScriptableObject architecture, allowing you to add new parts and colors without writing code. Includes a 10-step Undo system for safe modification.
Optimized for both mobile and desktop platforms, this package elevates the visual quality and playability of your racing projects in minutes.
Price $24.99