Screenshot+ by Jinnworks
- Runtime screenshot capture system for Unity.
- Standard and high-quality supersampled screenshot capture.
- Camera-based screenshot capture with configurable resolution.
- Fixed-resolution output is independent of screen size.
- Burst capture mode for rapid screenshot sequences, if needed.
- Optional automatic HUD / UI hiding during capture.
- Dedicated settings asset for clean configuration and reuse.
- Real-time capture confirmation with success or error feedback.
- Editor integration with menu actions and Inspector utilities.
- Extensible API with capture events and callbacks.
- Input System support (new Input System recommended).
- Cross-platform saving with automatic platform-safe paths.
- Built-in support for Windows, macOS, and Linux.
Screenshot+ is a lightweight, extensible screenshot capture system for Unity, designed for developers, artists, and studios who need clean, reliable, and professional in-game screenshots.
Whether you’re capturing marketing material, documenting development progress, creating promotional shots, or giving players a built-in screenshot feature, Screenshot+ provides full control with minimal setup and zero external dependencies.
Features:
Standard & High-Quality Supersampled Screenshots ☑️
Capture standard screenshots instantly, or hold the capture input to generate ultra-sharp supersampled images using a configurable resolution multiplier.
Multiple Capture Modes ☑️
Screenshot+ supports standard screen capture, high-quality supersampling, camera-based captures, fixed-resolution output, and burst capture for rapid sequences.
Optional HUD / UI Auto-Hiding ☑️
Automatically hide selected UI elements during capture, making Screenshot+ ideal for trailers, promotional images, and cinematic presentations.
Built-In Capture Feedback ☑️
Clear success or error popup notifications ensure you always know whether a screenshot was saved correctly.
Configurable Settings Asset ☑️
All behavior is driven by a dedicated settings asset, allowing easy reuse, tuning, and of course; clean project organization.
Editor Integration ☑️
Includes editor menu actions and inspector utilities for quick testing, capture triggering, and easy access to the save directory.
Input System Support ☑️
Compatible with Unity’s new Input System, with optional support for classic input workflows.
Cross-Platform Saving ☑️
Screenshots are saved automatically using platform-appropriate paths, supporting Windows, macOS, and Linux.
Usage:
0. Import the Screenshot+ package into your project.
1. Add the ScreenshotSystem component to a GameObject.
2. Create and assign a ScreenshotSettings asset.
3. Configure capture behavior in the Inspector.
By default, screenshots are saved to:
Users/Pictures/<YourFolderName>/Screenshot_YYYY-MM-DD_HH-MM-SS.png
Recommended Unity Version:
Unity 2022 or higher!
Works on both Input Systems!
But the latest one is always recommended!
Have feature ideas? Need help?
You're welcome to join my Discord!
Price $0.00
Number Sequence Game Template by NexaFrame Production
📄 Documentation:
Full integration and setup details are included in the Documentation pdf located inside the NumberSequenceGameTemplate/Documentation folder.
📄 Font Information:
This asset uses Unity’s default Arial font, which is included with Unity and does not require any third-party licensing.
📄 Audio Information:
No background music or sound effects are included in this package.
However, the SoundManager system and functions are already integrated — you can easily assign your own audio clips following the steps described in the Documentation pdf.
Join our community on Discord for support.
This Template includes:
- Level-based gameplay
- Simple customization options
- Ready-to-play demo scene
✅ Ready-to-Play Game Template
Import, play, and start customizing immediately.
✅ Level System Included
Comes with a working Level Manager to easily add or modify levels.
✅ Audio Integration
Includes a ready-to-use Sound Manager — easily replace or assign your own music and effects.
✅ Full Scene Setup
Demo scene and prefabs are provided to help you quickly integrate the system into your own game.
🧱 Included Folders
Assets/
└── NumberSequenceGameTemplate/
├── Scenes/
├── Scripts/
├── UI/
├── Prefabs/
└── Documentation/
🎨 Customization
- Assets/NumberSequenceGameTemplate/UI/Change UI elements, background, fonts, and button styles under:
- Adjust box count and layout under GridGenerator to set difficulty.
- Number Sequence Game Template/SoundManager/Music/Sound/Add your own sound effects in:
💬 Support
For bug reports, feature requests, or technical assistance:
📧 nexaframeproduction@gmail.com
❤️ Thank You
Thank you for choosing Number Sequence Game Template by NexaFrame Production!
Your feedback and reviews help us improve and build more high-quality Unity assets.
Price $20.00
JQ Smart Scene Toolbar by aboodjq
Category: Tools / Editor Extensions
Unity Version: 2022.3 or higher
Supported Editor Versions: 2022.3 LTS – 2025.x
Supported Platforms: Windows, macOS
Dependencies: None
Key Features
- One-click scene switching from the Unity toolbar
- Favorites system with persistent storage
- Build Settings integration (add, remove, reorder scenes)
- Drag-and-drop scene ordering
- Scene caching (file size, last access, access count)
- Automatic preloading for favorite scenes
- Compact Mode for small screens
- Toolbar alignment: Left, Center, or Right
- Modern, minimal UI styled for Unity Dark/Light themes
- Non-intrusive, zero-setup workflow
- Editor-only — does not affect builds
Included Contents
- ToolbarCallback.csC# Scripts (Editor Only):
SceneToolbar.cs
SceneDropdownWindow.cs
SceneCacheManager.cs
SceneToolbarTheme.cs - README.md
- Documentation.pdf
- Replaceable toolbar logo (PNG)Branding Assets:
Performance
- Event-driven design with no per-frame overhead
- Lightweight reflection used only during toolbar injection
- Optimized IMGUI drawing
- Cache capped for predictable memory usage
Limitations
- Only scenes included in Build Settings are displayed
- Editor-only tool (not included in runtime builds)
JQ Scene Toolbar is a powerful yet minimal Unity Editor extension that redefines how you manage scenes.
With one click, you can switch between scenes, mark your most-used ones as favorites, and monitor performance with a real-time cache system all from a polished, compact toolbar next to your Play buttons.
Whether you’re building prototypes, large projects, or multiplayer worlds, this tool keeps your workflow efficient and visually refined.
Highlights
- Quick Scene Switching: Open scenes instantly from Build Settings.
- Favorites System: Pin your most-used scenes for faster access.
- Scene Cache Manager: Tracks access counts and preloads frequently used scenes.
- Compact Mode: Save screen space with a minimal layout.
- Toolbar Pinning: Choose to place the toolbar on the left or right of Unity’s editor bar.
- Toast Notifications: Receive modern pop-ups when loading or favoriting scenes.
- Persistent Preferences: Keeps your layout and favorites saved automatically.
- One-Click Add to Build Settings: Add missing scenes right from the toolbar.
Price $5.00
Cartoon Characters Soldiers by Dreams Studio
Texture dimensions:1024X1024
Number of textures:46
Rigging:Yes
Characters (x6)
Archer,Barbarrian,Crusader,Priest,Saman,Sniper
texture size:1024 x 1024
Number of texture map:Archer(10),Barbarrian(8),Crusader(8),Priest(6),
Saman(8),Sniper(5)
Material is using URP Toon Shader
Polycount:
Characters
Archer: 2724 triangles
Barbarrian: 2764 triangles
Crusader: 2852 triangles
Priest: 2988 triangles
Saman: 2709 triangles
Sniper: 2987 triangles
Rigging:Yes
Animation Type: Generic
Animations
Archer:
Archer_attack
Archer_die
Archer_hit
Archer_idle
Archer_walk
Barbarrian:
Barbarrian_attack
Barbarrian_die
Barbarrian_hit
Barbarrian_idle
Barbarrian_walk
Crusader:
Crusader_attack
Crusader_die
Crusader_hit
Crusader_idle
Crusader_walk
Priest:
Priest_attack
Priest_die
Priest_hit
Priest_idle
Priest_walk
Saman:
Saman_attack
Saman_die
Saman_hit
Saman_idle
Saman_walk
Sniper:
Sniper_attack
Sniper_die
Sniper_hit
Sniper_idle
Sniper_walk
Price $28.99
Hierarchy Pro Lite by Phamous
● Key Features
Visual Organization
- Color-coded row backgrounds with automatic rules
- 4 separator styles (Classic, Bubble, Underline, Left-Aligned)
- Component icons with click-to-edit
- Tree lines in Professional view mode
- Prefab status indicators (overrides, variants, missing)
- Zebra striping (alternating row colors)
- Depth-based coloring (Rainbow, Gradient, Monochrome)
Productivity Tools
- Favorites system with persistent stars (F5)
- Bookmarks with hotkeys (Ctrl+1-9)
- Advanced search by name, tag, layer, component
- Selection history navigation (Alt+Left/Right)
- Batch rename with patterns ({name}, {index}, {parent})
- Object statistics (vertex/triangle counts)
- Save/load view presets
Quick Access
- Alt+Click instant style popup
- Visibility toggle (eye icon)
- Lock toggle (padlock icon)
- Child count, tag, and layer badges
Configuration
- Project Settings integration
- JSON import/export for teams
- Per-object control via HierarchyLabel component
- 3 view modes (Default, Professional, Minimal)
Performance
- Tested with 5000+ objects
- 0ms hierarchy repaint
- Editor-only (zero runtime overhead)
- All render pipelines supported
Hierarchy Pro Lite is an editor productivity tool, not game content. It enhances Unity's Hierarchy window to help
you organize and navigate scenes faster.
Is it customizable?
Yes, fully:
- Create your own color rules (by name, tag, layer, component)
- Define custom icon mappings
- Choose from 4 separator styles
- 3 view modes (Default, Professional, Minimal)
- Save/load presets for different workflows
- Per-object overrides via HierarchyLabel component
- Import/export settings as JSON for team sharing
Genre/project suitability:
Works with any project type:
- 2D or 3D games
- VR/AR applications
- Architectural visualization
- Simulations
- Mobile, console, or PC
- Any render pipeline (Built-in, URP, HDRP)
Who benefits most:
- Projects with 100+ scene objects
- Teams needing consistent organization
- Developers managing multiple scenes
- Anyone tired of scrolling through cluttered hierarchies
What it's NOT:
- Not a runtime asset (no scripts in builds)
- Not art, audio, or game content
- Not tied to any specific genre or template
Bottom line: If you use Unity's Hierarchy window, this tool makes it better—regardless of what you're building.
Price $20.00
3D Low Poly Nature Packs Free by ArchiBoxAsset
Color Atlas Texture Workflow 2048x2048px
Number of polygons: 1.179
Number of triangles: 1.833
Number of meshes: 13
Rigging: No
UV mapping: Yes
VR/AR ready low poly model
3D Low Poly Nature Packs Free is a lightweight and stylized environment asset pack designed for game developers seeking a charming and optimized nature setting. This free pack includes a variety of trees, rocks, bushes, and ground elements, all created in a clean low poly style ideal for mobile and indie games.
Perfect for prototyping or enhancing your scenes with a minimal, colorful aesthetic. Compatible with URP and built for performance.
Features:
-Stylized low poly models
-Trees, rocks, plants, and ground assets
-Mobile and performance-friendly
-Ideal for casual, adventure, or simulation games
-Easy drag-and-drop prefabs
Price $0.00
Voxel Dungeon Pack by MrMustache
Technical details
- Models: 20
- Tris: 179.9k
- Number of textures: 549
- Texture dimensions: 16x16 - 1024
- Animations: Yes
- Animation count: 19
Voxel Dungeon Pack: Unearth Ancient Evils with Animated Voxel Assets
Delve into the shadowy depths with our Voxel Dungeon Pack! This comprehensive collection features 20 meticulously crafted modular voxel models, including animated elements, designed to help you construct formidable and atmospheric dungeon environments for your games and projects.
Key Features:
- Diverse Dungeon Assets: A rich selection of structural elements, magical artifacts to build complex and engaging dungeons.
- Animated Elements: Bring your dungeon to life with interactive animations for gates and levers, adding dynamic gameplay and visual interest.
- Low-Poly Voxel Art: Optimized for smooth performance, these models maintain a consistent, stylized aesthetic perfect for any voxel-based adventure.
- Ready to Use: Seamlessly integrate these pre-made models into your Unity project.
Models Included (x20):
- Gate Lever (animated)
- Pillars (x2)
- Walls (x3)
- Magic Stones (x3)
- Lich Stone Cauldron
- Spawn Points (x2)
- Gates (x3, some animated)
- Stone Pit
- Stone Portal
- Stone Statues (x2)
- Skeleton in Cage
Construct dark labyrinths and thrilling challenges in your voxel world with our Voxel Dungeon Pack!
---------------------------- Voxel Collection Pack ----------------------------
- Characters Pack
- Farm Animals Pack
- African Animals Pack
- Forest Animals Pack
- Arctic Animals Pack
- Jungle Animals Pack
- Desert Animals Pack
- Birds Animals Pack
- Dinosaurs Pack
- Ocean Animals Pack
- Mythical Creatures Pack
- Props Pack
- Trees Pack
- Plants Pack
- Traps Pack
- Modular Houses Pack
- Weapons Pack
- Shields Pack
Follow us for updates, previews & tutorials:
FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM | WEBSITE
Price $30.00
Fire - Burn Camera Effect [HDRP] by Delta Tech Studios
• Scripts (.cs): 3
• Shaders (.shader): 2
• Textures (.png/.jpg/.tga/.exr): 11
• Materials (.mat): 5
• Scriptable assets (.asset): 6
• Scene files (.unity): 1
• Documentation (.pdf): 1
The Fire - Burning Camera Effect is a fully customizable visual effect designed for Unity that simulates intense, dynamic fire burning across the screen. Originally crafted to give players the feeling that they themselves are catching fire, this asset can be pushed far beyond its core use case. With a wide range of tweakable settings, including fire intensity, burn spread, distortion, heat haze, smoke overlays, and screen warping, you can sculpt exactly the atmosphere you need, whether it’s a hellish environment, a meltdown effect, a supernatural possession, or even abstract visual art.
This is not a one-trick effect. It’s a powerful, flexible tool that can be used creatively new artistic directions. Whether you're aiming for subtle screen heat or total apocalyptic flames, Fire - Burning Camera Effect gives you full control to go beyond the fire.
Price $9.99
HDRI 16K MistySky_2 — 4 Seamless Cinematic Mist Skies by Matei Ioan Alexandru
- Number of skies: 4
- Resolution: 16384×8192 (16K) each
- Projection: Equirectangular / Lat-Long (2:1)
- Seamless: Yes
- Formats: HDR (4) + EXR (4)
- Render pipelines: Works in Built-in / URP / HDRP (as skybox HDRIs)
- Demo content: Included (demo scenes + materials)
HDRI 16K MistySky_2 is a curated set of 4 atmospheric misty skies built for skybox backdrops and image-based lighting in Unity.
Each HDRI is rendered at native 16K (16384×8192) with seamless equirectangular projection—not AI-generated and not upscaled—so you get clean gradients, stable reflections, and cinematic haze that reads well in real-time scenes.
What you get
- 4 misty sky HDRIs (seamless, 2:1 equirectangular, 16K)
- Standalone files: 4 × .HDR and 4 × .EXR
- Unity setup included:
Skybox materials for each HDRI
Simple demo scenes that lets you preview and compare all 4 skies quickly
Best for
- Background skies + mood lighting
- IBL/reflections for PBR materials
- Archviz ambience, level lighting, cinematic environments
Price $10.99
RPG Monster Wave 4 Polyart by Dungeon Mason
Number of Textures :
Default Polyart( Albedo, Metallic-Smoothness, Emission, 3 of them) MaskTint PBR ( Albedo, Metallic-Smoothness, Emission, 3 Masks, 6 of them)
Texture Dimenstions : 512 x 512
Polygon count :
Blue Slime - 3320 Tris
Bone Dragon - 8772 Tris
Castle Monster - 16201 Tris
Crawler - 4668 Tris
Flame Knight - 8018
Flower Monster - 4622
Ice Golem - 16498
Little Demon - 7610
Skeleton Mage - 5612
Starfish - 4252
Number of Meshes/Prefabs :
13 Meshes
13 Prefabs
Rigging : Yes
Animation List :
Attack01, Attack02, Die, Dizzy, GetHit, IdleBattle, IdleNormal, RunFWD, WalkFWD, WalkBWD, WalkLFT, WalkRight, SenseSomething, Victory, Taunting
❤️ FEATURES ❤️
- The default project is based on URP(12.1.15)
- You can have 10 different monsters with animations in stylized polyart design.
- It only has 1 universial material with 1 albedo texture(512 x 512) and 1 Emission texture(512 x 512) for all monsters. Extremely low weight in texture memory usage
- SRP Built-in/HDRP 100% supported ( 12.1.15 or Higher )
- Mask Tint Shader for infinite color customization provided (Built-in, URP, HDRP)
- Optimized for mobile games(low poly) ranging from 3320 Tris to 16498 Tris per character
- Various animations(16) for all 10 unique enemy monsters. ( Watch the YouTube preview for detail animations )
Price $30.00
Monsters Ultimate Pack 11 Cute Pro Series by Meshtint Studio
Follow us on social medias to get new updates on new and free assets!
This package is built in Unity’s "Built-In" render pipeline but can be upgraded to URP or HDRP with Unity’s built-in update feature. If you notice purple materials in your scene, follow our quick tutorial to adapt the shaders for your chosen pipeline.
Join our community! Share feedback and contribute to future releases by joining our Patreon. Link here
_________________________________________________________________________________
Monsters Ultimate Pack 11 Cute Pro Series
- Check other Cute and Cute Pro series assets here
- Looking for big value packs? See here
- Get icons for these monsters for your game here
- Learn more about monster evolution on the Evolution Wiki page here
Original Price if you buy them separately: $169.84 USD!
Buy all 16 creatures together at a discounted price!
Overview
- 16 Creatures across 3 evolution stages (Form 1 → Form 2 → Form 3)
- Textures: 1024 or 2048 PSD (props/FX vary)
- Shaders: Unity Standard Shader (some Specular/Particles Unlit)
- Prefabs: Both Root Motion & Without Root Motion setups included
- Rigging: Generic Mecanim rig
- Note: Environments in preview images/videos are not included. All characters are delivered as FBX files.
Perfect for showing character progression in your game! Use this pack to create a sense of growth and transformation.See below for more details on each creature.
_________________________________________________________________________________
Evolution Families
- Eyeball Mage → Modular Dark Wizard → Eyeball Monster
- Bat→ Bat King
- Plant Shooter→ Plant Monster→ Plant Worm
- Bee→ Bee Hive→ BeeSoldier
- Mushroom → Mushroom Wizard King
- Wisp → Glow Wisp → Elder Wisp
Each line offers 2 to 3 clear stages of evolution, allowing you to design growth, upgrades, or boss encounters in your game.
_________________________________________________________________________________
Eyeball Mage
- Colors: 3
- Polygon Count: 1958 triangles
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Eyebeam attack 01
- Eyebeam attack 02
- Throw attack
- Look around
- Cast spell
- Charging
- Take damage
- Die
_________________________________________________________________________________
Modular Dark Wizard
- Colors: 3
- Polygon Count: 2500 triangles (Base character without the props)
- Props: Faces, Eyeball, Fire FX, Wands
Customize your character:
Simply attach the props to attachment points in the Unity prefab provided. See attached preview image for more information
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root
- Dash attack in place
- Dash attack with root
- Slash attack
- Projectile attack
- Cast spell
- Take damage
- Die
_________________________________________________________________________________
Eyeball Monster
- Colors: 3
- Polygon Count: 5196 triangles
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Eyebeam attack
- Spin attack
- Cast spell
- Charging
- Tentacles attack
- Projectile attack
- Take damage
- Die
_________________________________________________________________________________
Bat
- Polygon Count: 1354 triangles
- Colors: 3
Animations:
- Idle
- Fly forward in place
- Fly forward with root
- Bite attack
- Projectile attack
- Cast spell
- Roll attack in place
- Roll attack with root
- Take damage
- Die
- Underground
- Spawn
_________________________________________________________________________________
Bat King
- Colors: 1
- Polygon Count: 9256 triangles
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Sky magic attack
- Summon
- Projectile attack
- Charged projectile attack
- Cast spell
- Right slash attack
- Left slice attack
- Charging loop
- Spit attack
- Teleport away
- Sky orb attack
- Spin attack
- Take damage
- Die
_________________________________________________________________________________
Plant Shooter
- Colors: 3
- Polygon Count: 1296 triangles
Animations:
- Underground
- Spawn
- Idle
- Move forward in place
- Move forward with root motion
- Fly forward in place
- Fly forward with root motion
- Float
- Blast attack
- Projectile attack 01
- Projectile attack 02
- Pounce attack in place
- Pounce attack with root motion
- Cast spell
- Take damage
- Die
_________________________________________________________________________________
Plant Monster
- Colors: 3
- Polygon Count: 2560 triangles
Animations:
- Underground
- Spawn
- Idle
- Move forward in place
- Move forward with root
- Roll attack in place
- Roll attack with root
- Roll attack to idle
- Pounce bite attack in place
- Pounce bite attack with root
- Projectile attack
- Breath attack
- Cast spell
- Dodge
- Take damage
- Die
_________________________________________________________________________________
Plant Worm
- Colors: 3
- Polygon Count: 2835 triangles
Animations:
- Underground
- Underground bite attack
- Underground sneak attack
- Burrow
- Spawn
- Idle
- Move forward in place
- Move forward with root motion
- Bite attack 01
- Bite attack 02
- Projectile attack
- Charged projectile attack
- Cast spell
- Defend
- Projectile attack up
- Idle to spin attack
- Spin attack
- Spin attack to idle
- Take damage
- Die
___________________________________________________________________________________
Bee Soldier
- Colors: 1
- Polygon Count: 1584 triangles
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Pounce forward in place
- Pounce forward with root motion
- AOE attack
- Projectile attack
- Charged projectile attack
- Cast spell
- Single spin projectile attack
- Rapid projectile attack
- Tired
- Take damage
___________________________________________________________________________________
Bee Hive
- Colors: 1
- Polygon Count: 1310 triangles
Animations:
- Underground
- Spawn
- Idle
- Move forward in place
- Move forward with root
- Roll attack in place
- Roll attack with root
- Roll attack to idle
- Tumble attack in place
- Tumble bite attack with root
- Projectile attack
- Head attack
- Cast spell
- Take damage
- Die
___________________________________________________________________________________
Bee
- Colors: 3
- Polygon Count: 1440 triangles
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root
- Head attack
- Sting projectile attack
- Tumble
- Cast spell
- Dodge
- Take damage
- Die
___________________________________________________________________________________
Wisp
- Color Variations: 3
- Polygon Count: 768 triangles
- Unity's Particle effects: FX Glow
Animations:
- Idle
- Fly forward in place
- Fly forward with root
- Projectile attack
- Tumble attack in place
- Tumble attack with root
- Wave
- Punch attack
- Cast spell 01
- Cast spell 02
- Take damage
- Die
- Underground
- Spawn
___________________________________________________________________________________
Glow Wisp
- Color Variations: 3
- Polygon Count: 1440 triangles
- Unity's Particle effects: FX Glow
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root
- Dash forward in place
- Dash forward with root
- Projectile attack 01
- Projectile attack 02
- Slap attack
- Cast spell 01
- Cast spell 02
- Wave
- Take damage
- Die
___________________________________________________________________________________
Elder Wisp
- Color Variations: 1
- Polygon Count: 1648 triangles
- Unity's Particle effects: FX Glow
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root
- Dash Attack in place
- Dash Attack with root
- Projectile attack 01
- Summon
- Charge attack
- Cast spell 01
- Cast spell 02
- Flip
- Wave
- Take damage
- Die
_________________________________________________________________________________
Mushroom
- Polygon Count: 980 triangles
Animations:
- Idle
- Walk forward in place
- Walk forward with root
- Run forward in place
- Run forward with root
- Head attack
- Poison AOE attack
- Cast spell
- Projectile attack
- Take damage
- Die
- Underground
- Spawn
_________________________________________________________________________________
Mushroom Wizard King
- Polygon Count: 2512 triangles (Base character without the props)
- Props: Hats, Crown, FX, Wands
Customize your character:
Simply attach the props to attachment points in the Unity prefab provided. See attached preview image for more information
Animations:
- Underground
- Spawn
- Idle
- Walk forward in place
- Walk forward with root
- Jump in place
- Jump with root
- Dash cut attack with root
- Cut attack
- Projectile attack
- Cast spell 01
- Cast spell 02
- Take damage
- Die
_________________________________________________________________________________
Support & Community
- Explore more than 800 models in our store
- Follow us on social media for updates and free assets
- Join our Patreon to support future releases
- Buying from our official store helps us keep creating assets, thank you!
Important:
Please review the preview images and videos to ensure the asset meets your needs before purchasing.
Format:
3D files are provided in FBX format. If you require other formats, please inquire about additional options (additional fees apply). Each animation is in a separate FBX file, and we are unable to merge them into a single FBX file.
Thank you for choosing the Cute Pro Series!
Price $124.99
[FreeTrial] Gaze (Rig + Animation) – PixeliusVita by PixeliusVita
Monster 20 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 5722 verts / 6835 tris
Rigging: 64 bones, 1 skinned mesh
Animations: 2 unique (Idle, Walk)
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Monster 20 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 5722 verts / 6835 tris
Rigging: 64 bones, 1 skinned mesh
Animations: 2 unique (Idle, Walk)
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)
This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.
Included in this Trial
- Attack 13 animations Idle Walk
- 90 texture variants
- Game-ready mesh, clean topology
- Mobile & indie-friendly performance
This version is intentionally limited and designed for evaluation, prototyping, and testing only.
🔹 Full Version Includes
If you need a production-ready asset, check the Full Version on the store, which adds:
- Full animation set (combat, hit, death, skills, etc.)
- 90+ hand-painted texture variants
- Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
- Custom shaders optimized for low-end devices
- Drag-and-drop ready prefabs
🔹 Recommended For
- Indie & mobile games
- RPG, action, roguelike, prototype projects
- Developers who want fast iteration with scalable quality
👉 Use this trial to test — switch to the Full Version when you’re ready for production.
Price $0.00
Gaze - Stylized Fantasy Monster (Rig + Animation) – PixeliusVita by PixeliusVita
Monster 20 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 5722 verts / 6835 tris
Rigging: 64 bones, 1 skinned mesh
Animations: 17 unique (Idlex2, Walk, Run, Die, Attack 01–09, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.
All assets are optimized for both low-device mobile with 2 level optimized and PC indie game, prototype projects, easy to customize, and ready for production use.
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Monster 20 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 5722 verts / 6835 tris
Rigging: 64 bones, 1 skinned mesh
Animations: 17 unique (Idlex2, Walk, Run, Die, Attack 01–09, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
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Animation x 17
- Monster 20 (Rigged, Animated) | NO FACIAL
- 17 Animation In-Place:
Die
Idle
Idle02
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Attack 05
Attack 06
Attack 07
Attack 08
Attack 09
Shoot
GetHit
Stunned
- 17 Animation Root Motion:
Die
Idle
Idle02
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Attack 05
Attack 06
Attack 07
Attack 08
Attack 09
Shoot
GetHit
Stunned
- 15 Texture Different Type.
- Cel-Shader Mobile Friendly for Monster.
- Optimized stylized textures and materials.
- Lightweight setup suitable for low device-mobile and PC, prototype project.
- Includes clean prefab organization and naming convention.
- Fully editable and extendable for your own projects.
Price $15.00
Gravity Forge: Physics Scene Tools by IronCast Systems
🪐Bring your scenes to life with the power of physics, before you even hit Play.🪐
📉 Gravity Forge is an essential level design utility that unlocks Unity’s physics engine directly within the Editor. Stop wasting time manually rotating and positioning debris, props, and clutter. Instead, let gravity do the work.
Whether you are scattering rocks, piling up crates, or filling a room with chaotic debris, Gravity Forge allows you to paint objects into the scene and watch them settle naturally using real collisions and rigidbodies.
🚀 Key Features:
- 🏗️ Edit-Mode Physics Simulation: Toggle gravity on and off (Ctrl+G) inside the Scene View. Watch objects fall, collide, and stack as if the game were running.
- 🖌️ Physics Painter: Rapidly "paint" prefabs into your scene. Objects spawn with simulated physics instantly, allowing for natural piling and scattering.
- 🌲 Natural Level Design: Create organic piles of rubble, messy desks, or scattered forests in seconds rather than hours.
- 👻 Ghost Preview: See exactly where your next object will spawn before you click.
- ↩️ Non-Destructive Workflow: Full Undo/Redo support. If a simulation goes wrong, simply undo to reset the objects to their original state.
- ✨ Selection Support: Apply physics to currently selected objects to let them settle, then freeze them back in place.
🛠️ How to use:
- Toggle Gravity: Press Ctrl+G (or G in older Unity versions) to enable the live simulation loop.
- Paint Objects: Add the PhysicsItemSpawner component to an empty GameObject, assign your prefab, and drag your mouse to paint.
- Freeze & Save: Toggle gravity off to lock object transforms in their new, physically accurate positions.
⚙️ Compatibility:Supports Unity 2021, 2022, 2023, and Unity 6.
Price $15.00
HDRI 16K Misty Sky — 4 Seamless Skyboxes (HDR + EXR) by Matei Ioan Alexandru
- Resolution: 16384×8192 (16K) each
- Projection: Equirectangular / Lat-Long (2:1)
- Seamless: Yes
- Count: 4 skyboxes
- Formats included: .HDR (4), .EXR (4)
- Render pipeline: Built-in (and works in URP/HDRP as skybox textures; demo scene provided)
- Demo content: Included
HDRI 16K Misty Sky is a premium pack of 4 seamless, equirectangular (2:1) skyboxes rendered at true 16K (16384×8192) for cinematic lighting and atmospheric environments.
These HDRIs are not AI-generated and not upscaled—they are rendered at native 16K for clean gradients, soft volumetric haze, and strong IBL/reflection response.
Included
- 4 × 16K equirectangular HDRIs (seamless, 2:1)
- HDR files (4)
- EXR files (4)
- Unity setup:
Demo scene showcasing all 4 skies
Skybox materials ready to use
Simple lighting setup for quick testing (Skylight/Environment Lighting)
Use Cases
- Skybox backgrounds and atmosphere
- Image-based lighting (IBL) and reflections for PBR materials
- Cinematic environments, archviz mood shots, and level lighting
Price $11.99
Mark A Whippet Tank by Red Blue Pixel Studio
Number of meshes/prefabs: 05
Poly Count: 67 - 77k
UV mapping: Yes
Number of Materials: 37
Number of Textures: 89
Texture Resolutions: (4K)
Types of materials and texture maps: PBR
WW1 Mark A Whippet Tank
Bring speed and maneuverability of early British armored warfare to your WW1 project with the Mark A Whippet Tank, a historically inspired and fully detailed medium tank designed for fast battlefield exploitation. Built with a focus on authentic World War I design, game-ready optimization, and modern Unity compatibility, this asset is ideal for war games, simulations, cinematics, and historical environments.
Featuring accurate proportions, high-quality PBR materials, and full support for Unity Built-in, URP, and HDRP, the Mark A Whippet Tank integrates seamlessly into any project. From its twin-engine layout to rugged battlefield wear, every detail is crafted to deliver a believable and immersive WW1 armored vehicle experience.
Historically inspired detailing based on the British Mark A Whippet
Realistic WW1 Medium Tank Model
- Key Features
- – Rigged for animation, ideal for gameplay systems and cutscenes
– Track rig for smooth movement and turning
– Movable components suitable for cinematic scenes - Multiple Texture Variations
Includes clean, worn, muddy, rusted, and battle-damaged versions - High-Quality PBR Textures (Up to 4K)
Albedo, Normal, Metallic, Roughness, and Ambient Occlusion maps for realistic lighting and surface response - Render Pipeline Compatibility
Prefabs included for:
– Built-in Render Pipeline
– URP
– HDRP - Optimized for Games
Balanced polycount with efficient UV layout for stable real-time performance - Easy to Use
– Drag-and-drop prefabs
– Clean and well-organized folder structure
– Ready for immediate use - Ideal For
- WW1 war and shooter games
RTS & strategy titles
Military vehicle packs
Cinematics and historical storytelling
Educational and documentary projects
Price $29.99
Complete Games Bundle (for URP / HDRP) by ALIyerEdon
Ready for all devices:
Very Low=> 70$ device
Low=> 120$ device
Medium=> 200$ device
High=> 300$ device
Ultra=> 400$ device
Ready for URP/HDRP (All Platforms)
This bundle includes 12 complete URP/HDRP games in different genres that are ready to be released for mobile platforms or other platforms
Games List (URP Mobile)
=> Complete Off-Road Racing Game
=> Complete Racing Game URP (All in One)
=> Traffic Racing : 3D Runner (URP)
Games List (URP - Desktop/Console)
=> Complete Off-Road Racing (PC / Console) for URP
Games List (HDRP - Desktop/Console)
=> Complete Off-Road Racing (PC / Console) HDRP
=> HDRP Offroad Racing 3 (PC / Console)
Price $119.00
The Dungeons by Meshingun Studio
Features:
- Includes Showcased Preassembled Scene
- Attention to Detail / AAA Quality
- Modular Assets
- Controllable parameters in Material Instances
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
- Material Variations For Some Assets, Texture options
Texture Sizes:
4096
2048
1024
512
Collision: Yes, (Mesh Collider with Convexhull mesh)
LODs: Yes, 7 LODs for complex assets
Average Poly Count: around 2 up to 135K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metallic, Opacity
Materials: Each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metallic and Opacity Texture Maps according to the material
Props: Foliages, Rocks, many more
Architecture: Walls, Stairs, Pillars, Floors and etc.
Number of Meshes: 520 Unique Meshes
Number of Shaders and Materials: 80
Number of Textures: 203 High Quality Textures
Supported Development Platforms: All Platforms
Windows:Yes
Mac:Yes
| 4K TEXTURES
For higher fidelity, 4K textures are available upon request. If you’d like the textures, please email us and attach your order receipt.
| LINKS
Join our Discord to get the latest updates and news about our products, get support, participate in our contests and win exciting prizes.
🛒Also available for Unreal Engine
🎬 Watch Showcase
📝 Face any issues? Read Documentation
| SUMMARY
Deep beneath the surface lies The Dungeons - a labyrinth world carved from stone, shadow, and time. This pack drops you into massive halls, tight passages, crypts, and catacombs, all built with layered detail and sculpted pieces that feel lived-in and ancient. With over 580 assets to mix, match, and rebuild your own world, It’s a dark and moody environment built to let you tell your own stories
| FEATURES
- Built & Optimized for Unity
- Adjusted Polycounts, LODs and Culling system
- 1 Showcase Map
- Labyrinth
- Daylight-ish Lighting
- A dense, moody world shaped by ancient stonework, dramatic ambient lighting, and layered decay.
- 1 Overview Level
- Assets Palette
- Gothic Atmosphere
- Sculpted statues and gothic ornaments for dramatic storytelling
- +580 Handcrafted Assets
- Modular architecture: walls, floors, trims, arches, pillars, stairs, catacomb pieces
- Detailed props: candles, chandeliers, cages, jars, cloth, roots, vines, webs, debris clusters
- Prefabs
- Wood structures
- Assembled Catacombs
- Chandeliers
- Master Material
- Powerful All-in-one shader
- Atmospheric Set Dressing
- Ready-made clusters for fast scene dressing
- Candles with emissive flicker, scattered cloth piles, ropes, offerings, bowls
Spider webs, hanging drapes, broken stones, rubble presets, carpet
- Blueprints
- Chandeliers
- Candles
- Particle Systems
Smoke
Candle flames
Fire
Soft Smoke Trails
| SOCIAL
INSTAGRAM | YOUTUBE | FACEBOOK | LINKEDIN | ARTSTATION
Price $199.99
MS - Monsterset 22 by Downrain DC
Mecanim Humanoids : No
Animated : Yes
Animation types : In-place
Render Pipelines : Built-in / URP
Intended Platform : All
Platforms Tested : Windows
Documentation : No
■ This pack has 8 characters
■ All characters are:
- Texture size is 1024 x 1024
- Removable Weapon
▶ AbyssReaver (5538 triangles)
10 basic animations
Idle / Flying_Slow / Flying_Fast / Attack x3 / CastSpell / Dizzy / Damage / Die
▶ DemonEye (2992 triangles)
10 basic animations
Idle / Flying_Slow / Flying_Fast / Attack x3 / CastSpell / Dizzy / Damage / Die
▶ FallenHound (4516 triangles)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
▶ SkullLegionary (5974 triangles)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
▶ GoblinTrooper (5200 triangles)
10 basic animations
Idle / Walk / Run / Jump / Attack x2 / CastSpell / Dizzy / Damage / Die
▶ MountainTroll (4484 triangles)
10 basic animations
Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die
▶ TombDemon (4200 triangles)
10 basic animations
Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die
▶ WraithMage (4242 triangles)
10 basic animations
Idle / Walk / Run / Attack x3 / CastSpell / Dizzy / Damage / Die
Price $49.99
Horror UI Dark Theme GUI by Games Technology
Horror UI – Dark Theme GUI is a complete, ready-to-use interface package designed in a dark, horror-inspired style. Built entirely with Unity’s native UI components, it provides maximum flexibility and a fast workflow for developers who want both speed and full creative control.
# Key Features:
All-in-One UI Editing Toolkit
- Editable popups and confirmation alerts
- Flexible settings menus with sliders, toggles, and dropdowns
- Custom keyboard guides with preview and edit options
- Favorites system for quick access and organization
Fast Workflow
- Customize buttons, backgrounds, transitions, and mouse cursors
- Click-and-replace all fonts instantly
- Clean, smart panel for editing texts, colors, and layouts
- Maximum control with a streamlined UI toolkit
Easy Sound Setup
- Full UI sound control for clicks, hovers, and exits
- Flexible SFX system with complete customization
Chapter Setup
- Simple chapter layouts with images and titles
- Organize and manage chapters in one place
- Quickly build clean structures for story-driven projects
Room Management
- Favorites system for sorting and viewing rooms
- Easy room listing and management tools
Customizable Settings Menus
- Fully flexible settings builder for games
- Create and edit sliders, toggles, and dropdowns with ease
Editable Popups
- Customizable in-game popup messages
- Simple alert and confirmation popups, fully editable
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This package is ideal for horror, thriller, or dark-themed projects that need a clean, fast, and fully customizable UI system.
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This Package is governed by the Asset Store EULA; however, the following components are governed by the licenses indicated below:
1. TextMesh Pro asset
- Asset Store EULA
- License details available here: https://unity3d.com/es/legal/as_terms
4. DoTween
- Asset Store EULA
- License details available here: license: http://dotween.demigiant.com/license.php
3- UI Effect:
- MIT License
- License details available here: https://github.com/mob-sakai/UIEffect?tab=MIT-1-ov-file#readme
4- Piedra Font
- License: SIL Open Font License, Version 1.1
- License details:
Copyright (c) 2011 Angel Koziupa (sudtipos@sudtipos.com),
Copyright (c) 2011 Alejandro Paul (sudtipos@sudtipos.com).
For more deails refer to Third-PartyNotices.txt in the project
Price $47.99