Vintage Office Doors and Windows by SIUP
This set includes single and double wooden doors along with
matching window units, designed for 1950s office interiors.
The doors are double-sided and can be opened on hinges.
The windows are single-sided (no back polygons) and fixed in a closed position.
Best suited for enclosed interior scenes and architectural visualization.
The models feature realistic wood textures and period-appropriate glass.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Number of meshes: 4
Number of prefabs: 4
Number of textures: 16
Number of materials: 4
Includes formats: FBX, TGA textures
Polycount:
Door1 2906 triangles
Door2 5656 triangles
Window1 561 triangles
Window_2 773 triangles
Price $11.89
CCTV Camera by SIUP
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
UV mapping: Yes
Number of meshes: 1
Number of prefabs: 2
Number of textures: 6
Number of materials: 2
Includes formats: FBX, TGA textures
Polycount: 2786 triangles
This model represents a 1980s style industrial CCTV camera. It features a rectangular body with a detachable lens and a functional mounting bracket that allows for various positioning.
The asset includes two color variations: classic beige and dark grey.
The rear panel contains power and video connection ports.
Suitable for vintage or industrial interior scenes.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
UV mapping: Yes
Number of meshes: 1
Number of prefabs: 2
Number of textures: 6
Number of materials: 2
Includes formats: FBX, TGA textures
Polycount: 2786 triangles
Price $10.69
Vintage CRT Monitor by SIUP
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
UV mapping: Yes
Number of meshes: 1
Number of prefabs: 1
Number of textures: 17
Number of materials: 2
Includes formats: FBX, TGA textures
Polycount: 2502 triangles
This 1980s-style CRT monitor is designed for retro interior or security room settings.The model features a detailed body and a realistic glass screen with subtle surface wear and dust.The asset uses two separate UV maps and materials: one for the main body and one for the screen. It includes Emission maps for the power indicator LEDs and the screen itself.
The package provides 6 different pre-made screen textures as examples.
You can easily use your own images by simply replacing the screen texture and editing the corresponding Emission map.
Please note that all branding and logos featured on the model are
fictional and do not infringe upon any existing trademarks or copyrights.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
UV mapping: Yes
Number of meshes: 1
Number of prefabs: 1
Number of textures: 17
Number of materials: 2
Includes formats: FBX, TGA textures
Polycount: 2502 triangles
Price $10.99
Vintage Facility Signs by SIUP
PBR textures: Yes
Texture size: 2048x2048
Textures: AO, Color, MetallicSmoothness, Normal, Emissive
Includes formats: FBX, TGA textures
UV mapping: Yes
Number of meshes: 34
Number of prefabs: 34
Number of textures: 9
Number of materials: 2
Polycount:
Min triangles 10
Max triangles 194
All mesh triangles 3130
A comprehensive set of 34 unique metal signs and lightboxes designed for vintage administrative interiors.The collection includes various safety warnings, floor navigation, and room identification placards.Each asset features realistic surface wear, authentic period fonts, and optimized geometry. Ideal for adding high-quality environmental detail to bureaucratic and industrial settings.
PBR textures: Yes
Texture size: 2048x2048
Textures: AO, Color, MetallicSmoothness, Normal, Emissive
Includes formats: FBX, TGA textures
UV mapping: Yes
Number of meshes: 34
Number of prefabs: 34
Number of textures: 9
Number of materials: 2
Polycount:
Min triangles 10
Max triangles 194
All mesh triangles 3130
Price $11.99
Vintage Soda Vending Machine by SIUP
PBR textures: Yes
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
Number of textures: 5
Number of materials: 1
Number of meshes: 2
Includes formats: FBX, TGA textures
UV mapping: Yes
Polycount:
Vending Machine: 1289 triangles
Soda Drink: 1104 triangles
This 1980s-style vending machine features a weathered metal body with a coin slot and selection buttons.
The model includes a single soda can asset. It features realistic surface wear, scuffs, and period-accurate graphics.
Please note that all branding and logos featured on the model arefictional and do not infringe upon any existing trademarks or copyrights.
PBR textures: Yes
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
Number of textures: 5
Number of materials: 1
Number of meshes: 2
Includes formats: FBX, TGA textures
UV mapping: Yes
Polycount:
Vending Machine: 1289 triangles
Soda Drink: 1104 triangles
Price $11.89
Vintage Wallpapper by SIUP
PBR textures: Yes
Texture size: 4096x4096
Textures: Color, Metallic_Smoothness, Normal
Number of Materials: 22
Number of Textures: 50
Includes formats: TGA textures
This set includes 22 PBR texture sets featuring 14 unique historical patterns with additional color variations. The designs range from classic floral damasks to elegant Victorian stripes.
Each texture includes subtle aging effects, stains, and wear for a realistic antique look.
PBR textures: Yes
Texture size: 4096x4096
Textures: Color, Metallic_Smoothness, Normal
Number of Materials: 22
Number of Textures: 50
Includes formats: TGA textures
Price $11.49
Cauldrons by Tower Studio
Rigged: NO
Animated: NO
Number of Meshes: 12
Vertex Count(Total): 19,384
Triangle Count(Total): 38,324
Number of Prefabs: 5
Number of Textures: 7
Texture Resolutions: 4096
Number of Materials: 2
Objects Details:
3x cauldrons
2x rustic cauldrons
Unity Universal Render Pipeline (Metalic Standard):
2 AlbedoTransparency Maps
1 AO Maps
2 MetallicSmoothness Maps
2 Normal Maps
Price $12.00
HexForge Abandoned Modular Building Pack by HexForge
- Number of unique meshes: 64
- Average vertex count: 250–300 per mesh
- Collision: Yes – Automatically Generated (Simple Collision)
- LODs: No
- Rigged: No
- Animated: No
Materials & Textures
- Number of Materials: 1 Master Material
- Shared texture set across all assets
- Number of Textures: 4
- Texture Maps:
Albedo
Normal
Smoothness
Ambient Occlusion - Texture Resolution: 2048 x 2048
Platform Support
Windows: Yes
Mac: Yes
Abandoned Modular Building Pack is a modular construction kit designed for building abandoned, industrial and post-apocalyptic environments.
The pack includes 64 unique modular meshes such as walls, windows, doors, roof modules, chimneys, metal platforms, metal stairs and structural elements. All assets are grid-aligned and designed for seamless snapping, allowing you to assemble buildings of any scale quickly and efficiently.
Each mesh is optimized with an average of 250–300 vertices, making the pack suitable for large environments and performance-sensitive projects.
The pack uses shared 2K PBR textures, ensuring consistent visual style while keeping draw calls and memory usage efficient.
Perfect for:
- Post-apocalyptic games
- Survival games
- Horror projects
- Industrial environments
- RTS and strategy maps
- Urban decay scenes
Price $44.99
Large Scale Character Controller | Kaiju,Titan and Boss Movement System by Golem Kin Games
TECHNICAL DETAILS
- URP compatible
- Rigidbody-based movement
- Input-system agnostic
- ScriptableObject profiles supported
- Clean, documented API
Large-Scale Creature Movement System for Unity
TheController is a physics-assisted movement framework built specifically for massive entities — kaiju, titans, giant bosses, mechs, and other large-scale creatures that break traditional character controllers.
Standard controllers fail at extreme scale. This system is designed from the ground up to handle weight, inertia, terrain interaction, and camera behavior for creatures far larger than humanoid characters.
This asset focuses purely on locomotion and feel. No combat, no AI, no animations — just reliable, scalable movement that feels heavy, deliberate, and powerful.
KEY FEATURES
Scale-Aware Movement
- Designed for creatures 10x–100x humanoid size
- Mass-scaled acceleration and deceleration
- Heavy inertia with configurable damping curves
- No snapping or twitchy motion
Grounded Locomotion
- Slope-aware movement
- Dynamic step height based on creature scale
- Push-through behavior for small props
- Blocked movement for large obstacles
Advanced Grounding System
- Multi-point ground sampling
- Averaged surface normals for stability
- Prevents tipping, jittering, and edge balancing
- Smooth terrain alignment
Weight & Impact Handling
- Landing force calculation
- Optional heavy step and impact events
- Designed to support camera shake, VFX, or destruction systems via hooks
Kaiju-Ready Camera System
- Scale-based camera distance
- Soft follow and rotation damping
- Vertical framing bias
- Ground collision avoidance
- Reinforces size and weight instead of fighting it
Animation-Friendly
- Velocity and turn-based parameters
- Grounded state tracking
- Works with any rig or animation style
- No humanoid assumptions
Flexible Control Modes
- Player-controlled movement
- AI-driven locomotion via simple movement API
- Hybrid setups supported
Performance-Focused
- Single Rigidbody architecture
- No per-frame allocations
- Stable physics behavior at large scales
- Mobile-safe defaults
WHAT THIS ASSET IS NOT
This is a locomotion system only.
It does not include:
- Combat or attacks
- AI decision logic
- Health systems
- Destruction systems
- Animations or models
- City or environment content
This keeps the system reusable, performant, and easy to integrate into existing projects.
IDEAL USE CASES
- Kaiju or titan games
- Giant boss encounters
- Large creature NPCs
- Mechs and massive robots
- Open-world boss traversal
- Destruction-focused games
WHY THIS EXISTS
Normal character controllers are built for human-scale movement.
They fall apart when size, mass, and inertia increase.
The Controller solves that problem directly.
Price $25.00
Village Buildings Pack by HexForge
- Number of textures: 80 PNGs (4 maps × 20 variants).
- Texture dimensions: 2048 × 2048 for all maps.
- Polygon (tris) per model (same for realistic/stylized prefabs): Bakery 2,404; Barn 2,190; Blacksmith 2,236; Guard House 2,489; House 1,394; Hunter’s Hut 3,232; Stable 3,018; Village Center 9,835; Windmill 2,128; Woodcutter 3,186.
- Minimum polygon count: 1,394 tris (House).
- Maximum polygon count: 9,835 tris (Village Center).
- Number of meshes/prefabs: 10 FBX meshes; 20 prefabs (10 realistic + 10 stylized).
- Rigging: No.
- Animation count: 0.
- Animation types: None.
- UV mapping: Yes (all meshes UV-unwrapped for PBR textures).
- LODs: None included.
- Materials & texture maps: PBR; shared materials using AlbedoTransparency, Normal, AO, MetallicSmoothness maps.
Village Buildings Pack delivers a complete medieval village in two styles (realistic + stylized). Includes 10 core structures—house, barn, bakery, blacksmith, guard house, hunter’s hut, stable, woodcutter, windmill, village center—and the same set in a stylized palette. Optimized geometry per model: Bakery 1,552 verts / 2,404 tris; Barn 1,433 / 2,190; Blacksmith 1,418 / 2,236; Guard House 1,767 / 2,489; House 965 / 1,394; Hunter’s Hut 1,968 / 3,232; Stable 1,905 / 3,018; Village Center 6,407 / 9,835; Windmill 1,392 / 2,128; Woodcutter 1,995 / 3,186 (total 20,802 verts, 32,112 tris). Prefabs use real-world Unity scale with clean pivots for quick placement and kitbashing. Shared materials make re‑tinting easy; PBR textures (albedo, normal, AO, metallic/smoothness) are optimized for real-time. Works out of the box in Built-in and URP (HDRP not tested). No scripts or animations—just drop the prefabs into your scene and build villages fast.
Price $29.99
2D Icons - Fantasy Chest by LAYERLAB
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A complete reward chest asset pack featuring four unique chest tiers, designed for in-game reward and progression systems.
This pack includes four distinct chest types — Wooden, Silver, Gold, and Special (Purple & Pink) — each with three visual states to support a wide range of reward presentations, from simple unlocks to impactful, high-value moments.
✨ States Included (per chest)
- 🔒 Closed
- 🔓 Opened
- ✨ Opened with effect
✨ Features
- 🪵 Wooden chest — Stage 1, ideal for early-game and tutorial rewards
- 🥈 Silver chest — Stage 2, designed for mid-tier and stage clear rewards
- 🏆 Gold chest — Stage 3, perfect for premium, rare, and high-value rewards
- 💜 Special chest — Purple & pink palette with glowing & sparkle effects, designed for event, limited, and top-tier loot
- 🎮 Suitable for casual, hyper-casual, mid-core, RPG, and mobile games
- 🧩 Built for tier-based progression systems with clear visual distinction between stages
📦 Files Included
- 📦 PNG format
- 📐 3 sizes per chest: 512 / 256 / 128
A versatile chest collection covering the full reward spectrum — from beginner tutorials to special events and premium milestones.
🚫 These assets may not be used for training, input, or any purpose related to generative AI programs.
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If there any suggest or idea for improvement feel free to contact me, if it
possible I will add your request in further updates.
📰 Follow us for updates and news!
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LAYERLAB
Price $7.99
2D Icons - Picto Icon Pack 01 by LAYERLAB
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A free pictogram icon pack featuring 220+ essential icons
designed for game UI and gameplay systems.
Built with a clean flat style, these icons offer high readability
even at small sizes, making them ideal for fast-paced and minimal UI designs.
- 🔹 220+ pictogram icons included
- 🎮 Focused on essential game UI elements
- 👁️ Clean flat style with strong visual clarity
- 📦 PNG format only
- 📐 4 sizes included(512 / 256 / 128 / 64)
- ⚡ Perfect for buttons, HUDs, menus, and popups
Well-suited for casual, hyper-casual, and minimalist game UI.
A reliable free icon set for both prototyping and production use.
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If there any suggest or idea for improvement feel free to contact me, if it
possible I will add your request in further updates.
📰 Follow us for updates and news!
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LAYERLAB
Price $0.00
Schoolboy by Dary Palasky
Number of textures: 43
Texture dimensions: (1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 31830
Maximum polygon count: 31830
Number of meshes/prefabs: 3x1
Rigging: Yes
Animated: No
UV mapping: Yes
LOD information: No LODs
Please note that the model has no facial bones; facial animation is done using blendshapes.
Rig: Humanoid
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Feature:
- 52 Face blend shapes/morph target
- 5 ready-made facial emotions
- Blood/Dirt mask: Face/Body/Cloth
- Color mask: Skin/Eyes/Cloth
Polycount:
- Polygons: 31830
- Vertices: 43151
- Triangles: 62755
Price $59.99
Toho (Nias Spear pack) by Nusantara Art World
Number of textures 8
Texture dimensions 1024x1024
Polygon count of
Toho A 364
Toho B 144
Toho C 176
Toho D 176
Toho E 396
Toho F 208
Toho G 176
Toho H 160
Toho I 136
Toho J 176
Toho K 136
Toho L 104
Spear Rack 504
Minimum polygon count 104
Maximum polygon count 504
Number of meshes/prefabs 13
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps PBR
The Unyielding Steel of the Megalithic Guardians.
The Toho is the soul of the Nias warrior—a symbol of fierce independence and tribal honor from the rugged islands of North Sumatra. Known for their formidable stone-fortress villages and the legendary tradition of Fahombo (Stone Jumping), the people of Nias crafted spears that were as resilient as the stone they lived upon.
The Echo of Sumpah Palapa: During the golden age of the Majapahit Empire, the western seas were a frontier of legendary strength. As Prime Minister Gajah Mada sought to fulfill the Sumpah Palapa (The Palapa Oath) to unify the archipelago, the warriors of Nias stood as masters of their own domain. The Toho spears in this pack represent that era of fierce tribal pride, where the Majapahit Invasion met the unshakeable defense of the Nias island dwellers.
Key Features:
- 12 Unique Variants: Includes a diverse range of spearheads, from the heavy-duty Toho Simatua for frontline combat to ornate ceremonial variants used by tribal chiefs.
- Cultural Authenticity: Meticulously modeled after traditional Nias craftsmanship, featuring signature slender shafts and distinct blade silhouettes.
- High-Quality PBR Textures: Textures capture the contrast between hand-forged steel and the dark, polished tropical woods used by ancestral smiths.
- Optimized for Games: Performance-ready assets with optimized geometry, perfect for historical RPGs, survival games, or fantasy combat.
Price $16.00
2D Icons - Reward Chest Pack by LAYERLAB
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A free reward chest asset pack featuring
Wood, Silver, and Gold chests, designed for game reward systems.
Each chest includes both closed and opened states,
making it easy to create satisfying reward reveal moments in-game.
Perfect for casual and hyper-casual games,
with a clean and friendly style that fits a wide range of UI themes.
- 🎁 3 chest types: Wood, Silver, Gold
- 🔓 Both closed and opened versions included
- 🎮 Optimized for casual & hyper-casual games
- 🧩 Fully editable PSD source files provided
- ✂️ Clean shapes, ready for immediate UI use
Ideal for daily rewards, stage clear rewards, loot boxes, and more.
A solid free asset for building rewarding game experiences.
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If there any suggest or idea for improvement feel free to contact me, if it
possible I will add your request in further updates.
📰 Follow us for updates and news!
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LAYERLAB
Price $0.00
2D Icons - Casual Icon Pack by LAYERLAB
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A free icon pack featuring 15 essential game icons
commonly used across game UI and systems.
Designed for casual, hyper-casual, and mobile games,
this pack covers core elements such as currency, settings, rewards, combat, and UI navigation.
- ⭐ 15 essential icons included
- 🎮 Optimized for casual & hyper-casual game styles
- 🧩 Fully editable PSD source file included
- 📦 PNG files in 3 sizes
- (512 × 512 / 256 × 256 / 128 × 128)
- ✂️ Cleanly cropped and ready for immediate UI use
A solid free icon set, perfect for both quick prototypes and production-ready games.
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If there any suggest or idea for improvement feel free to contact me, if it
possible I will add your request in further updates.
📰 Follow us for updates and news!
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LAYERLAB
Price $0.00
2D Icons - Casual Flag Icons by LAYERLAB
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A set of 24 country flag icons, designed specifically for
language selection and localization UI in games and applications.
Created in a casual and friendly style,
these icons blend naturally into casual games, mobile games, and service interfaces
without feeling too realistic or rigid.
✨ Features
- 🌍 24 country flag icons included
- 🎮 Ideal for language and region selection screens
- 🎨 Casual, approachable visual style
- 👁️ Easy to recognize even at small sizes
- 🧩 Fully editable PSD source files included
📦 Files Included
- 📦 PNG & PSD formats
- 📐 2 sizes provided
- Small / Large
A practical and clean icon set for global-ready UI and localization systems.
🚫 This asset may not be used for training, input, or any purpose related to generative AI programs.
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If there any suggest or idea for improvement feel free to contact me, if it
possible I will add your request in further updates.
📰 Follow us for updates and news!
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LAYERLAB
Price $4.99
Modular Characters - Basic by Normalgon
- Animation: Does not include animation but is compatible with Unity's animation system
- Rigging: Humanoid rig, compatible with all animations
- Polygon count: Each fully assembled character ranges from about 1,500 - 3,000 verts
- Materials: Custom PBR shader with vertex color support
- Blend shapes included: Face, Hips, Waist, Bust, Feet
- Render pipeline: URP
- Runtime modification: Fully supported
- Platform compatibility: All platforms supported by Unity
- Unity version: Unity 6+
- Number of prefabs:
- 7 pairs of feet
- 6 pairs of hands
- 2 heads
- 6 hairstyles
- 3 helmets
- 6 bottoms
- 7 torsos
- 6 sets of armor
- 4 hats
- 2 facial hairstyles
Normalgon Modular Characters Basic - FREE SAMPLE includes a starter set of parts with the complete modular character system and all its features.
Experience all the core features and workflows, then upgrade to the full version for the complete content library. This pack includes fully rigged characters ready for animation. Animations are not included but work seamlessly with Mixamo, Unity Asset Store animations, or your custom animations.
What's Included in the Free Sample:
Sample Content:
- Limited selection of body parts (head, torso, legs, arms, hands, feet)
- Sample socketed accessories
- Demo scene with example characters
- Full Modular Character Editor tool
- Custom color-zone material
What You Get:
Full Modularity
- Mix and match heads, torsos, legs, arms, hands, and feet
- Each part works seamlessly with animations (tested with Mixamo, Humanoid rigs)
- Bone Remapper script ensures all parts animate perfectly together
Deep Customization
- Body Shapes: Adjust hips, waist, bust, face structure, and more via simple BlendShape sliders
- Color Zones: Custom shader system with vertex coloring for performant, multi-zone color customization
- Metallics & Smoothness: Control shininess per color zone with alpha-based material settings
- Fantasy Options: Toggle pointed ears on/off for elves and fantasy races
Socketed Accessories
- Add armor, hats, beards, mustaches, backpacks, and more
- Automatic positioning and parenting to correct bone locations
- Layer accessories (yes, even hats on hats!)
Two Workflow Options
- Manual Assembly: Drag-drop parts for complete control
- Modular Character Editor: UI-based system with Pick/Remove buttons—works in-editor AND at runtime for in-game character creators
Runtime Ready
- Swap parts and colors during gameplay
- Perfect for character creation screens, equipment systems, and RPG customization
- Optimized for performance with efficient vertex coloring
Ideal For:
- Medieval/Fantasy RPGs
- Character creation systems
- Games requiring visual equipment changes
- Projects needing diverse NPC populations
- Any genre requiring customizable humanoid characters
Technical Highlights:
- Animation-ready with proper bone mapping
- Performant shader system
- Clean prefab structure
- Expandable part library
- Debug mode for troubleshooting
Whether you're building a character creator, an RPG with equipment visualization, or simply need varied NPCs, this modular system provides the flexibility and ease of use to bring your characters to life!
Price $0.00
Modular Characters - Medieval by Normalgon
- Animation: Does not include animation but is compatible with Unity's animation system
- Rigging: Humanoid rig, compatible with all animations
- Polygon count: Each fully assembled character ranges from about 1,500 - 3,000 verts
- Materials: Custom PBR shader with vertex color support
- Blend shapes included: Face, Hips, Waist, Bust, Feet
- Render pipeline: URP
- Runtime modification: Fully supported
- Platform compatibility: All platforms supported by Unity
- Unity version: Unity 6+
- Number of prefabs:
- 18 pairs of feet
- 10 pairs of hands
- 2 heads
- 15 hairstyles
- 3 helmets
- 19 bottoms
- 31 torsos
- 11 sets of armor
- 12 hats
- 7 facial hairstyles
Normalgon Modular Character Pack is a complete character customization solution that gives you the freedom to create unique characters without the complexity of traditional character systems.
This pack includes fully rigged characters ready for animation. Animations are not included but work seamlessly with Mixamo, Unity Asset Store animations, or your custom animations.
What You Get:
Full Modularity
- Mix and match heads, torsos, legs, arms, hands, and feet
- Each part works seamlessly with animations (tested with Mixamo, Humanoid rigs)
- Bone Remapper script ensures all parts animate perfectly together
Deep Customization
- Body Shapes: Adjust hips, waist, bust, face structure, and more via simple BlendShape sliders
- Color Zones: Custom shader system with vertex coloring for performant, multi-zone color customization
- Metallics & Smoothness: Control shininess per color zone with alpha-based material settings
- Fantasy Options: Toggle pointed ears on/off for elves and fantasy races
Socketed Accessories
- Add armor, hats, beards, mustaches, backpacks, and more
- Automatic positioning and parenting to correct bone locations
- Layer accessories (yes, even hats on hats!)
Two Workflow Options
- Manual Assembly: Drag-drop parts for complete control
- Modular Character Editor: UI-based system with Pick/Remove buttons—works in-editor AND at runtime for in-game character creators
Runtime Ready
- Swap parts and colors during gameplay
- Perfect for character creation screens, equipment systems, and RPG customization
- Optimized for performance with efficient vertex coloring
Ideal For:
- Medieval/Fantasy RPGs
- Character creation systems
- Games requiring visual equipment changes
- Projects needing diverse NPC populations
- Any genre requiring customizable humanoid characters
Technical Highlights:
- Animation-ready with proper bone mapping
- Performant shader system
- Clean prefab structure
- Expandable part library
- Debug mode for troubleshooting
Whether you're building a character creator, an RPG with equipment visualization, or simply need varied NPCs, this modular system provides the flexibility and ease of use to bring your characters to life!
Price $60.00
Mobile Gore System by Pavan Games
- ⚡ Full pipeline automation – From raw character to ready-to-dismember prefab in seconds.
- 🧩 Auto mesh merge – Combines multiple body meshes into one skinned mesh.
- 🦴 Smart ragdoll generation – Auto-colliders with proportional sizing, similar to Unity’s Ragdoll Wizard but improved.
- 💥 One-click dismemberment – Characters are automatically split into body parts with clean prefabs.
- 📱 Optimized for mobile – Designed for thousands of characters without runtime overhead.
- 🔧 Minimal setup – No manual bone assignment, no mesh cutting at runtime.
- 🎮 Plug-and-play – Works out of the box with any standard Mecanim Humanoid rig.
⚠️ Demo Character Notice
The included demo character is provided for showcase purposes only and is intentionally high-detail to better demonstrate the dismemberment system.
It is not optimized for mobile devices.
For production use on mobile platforms, we strongly recommend integrating the system with a properly optimized character model.
From standard Humanoid characters to a fully dismemberable ragdoll in just 3 seconds.
Mobile Gore System is a Unity toolkit designed to instantly transform standard Mecanim Humanoid characters into fully functional ragdolls, ready for dismemberment — with minimal setup and no runtime mesh slicing.
Unlike traditional gore systems that require manual bone selection and complex setup, Mobile Gore System automates the entire pipeline:
- Automatic Skinned Mesh Merge – Characters with multiple meshes can be merged into a single Skinned Mesh Renderer, producing a clean, ready-to-use mesh.
- One-Click Ragdoll Generation – Colliders and joints are automatically configured with smart proportions.
- Instant Dismemberment – Split characters into body parts that can be blown apart, hidden, or destroyed in real time.
- Optimized for Mobile – No expensive runtime mesh cutting. Thousands of characters can be spawned, dismembered, and destroyed without affecting performance.
Supported Characters and Requirements
- Fully tested with standard Humanoid rigs and characters generated from common modeling tools (using the GameEngine-ready rig).
- FBX models must have a single mesh and a single material for correct functionality.
- Characters with multiple meshes or materials must be merged before use.
- Standard Mecanim Humanoid compatibility ensures support for the vast majority of character libraries available on the market.
Mobile Gore System is ideal for shooters, horror games, survival projects, or any title requiring visceral, plug-and-play ragdoll destruction — without the pain of manual setup or complex rig adjustments.
Price $24.99
