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Updated: 47 min 22 sec ago

Pro Basketball Arena 3D Game Ready Sports Stadium Environment (Mobile Optimized) by Universe of 3D

2026, March 23 - 17:26
Game-ready 3D Basketball Arena for Unity. Modular, PBR, URP compatible, mobile optimized sports stadium environment with demo scene. Perfect for multiplayer, mobile & PC basketball games.

Tris Count:


BasketballHanger 1084 Tris

Bench 670 Tris

Fence 12 Tris

Ground 198 Tris

OuterCage 2054 Tris

ShopsBuildings 1135 Tris

Wall 1620 Tris


Number of Unique Assets:


BasketballHanger 

Bench                     

Fence                    

Ground                 

OuterCage             

ShopsBuildings     

Wall                       


Texture Resolutions: (PNG Format)

2048*2048 Pixels

Number of Textures: 12

Number of Materials: 12

Rigging: None

Animation: None

Types of materials: Standard/Mobile Diffuse

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Render Pipeline Disclaimer:

This package was created as HDRP. URP file included.If you want use URP, you can import it and change the shader from Mobile unlit to Universal Render Pipelin/Lit

🏀 Pro Basketball Arena 3D – Game Ready Sports Stadium Environment for Unity

Create stunning basketball games with this high-quality, fully optimized 3D Basketball Arena Environment designed for professional Unity developers. Perfect for sports games, multiplayer basketball projects, mobile games, and realistic stadium simulations.

This game-ready sports arena includes a complete basketball court setup with modular stadium elements, realistic lighting, and optimized assets for smooth performance on both Mobile and PC platforms.

🔥 Key Features

✅ Realistic Basketball Court with professional stadium layout
✅ Complete Sports Arena Environment (Indoor Stadium)
✅ Modular Design – Easily customize your own arena
✅ Optimized for Mobile & PC
✅ PBR Materials for realistic visuals
✅ Clean topology and optimized poly count
✅ Ready-to-use Demo Scene included
✅ Compatible with URP / Built-in Render Pipeline
✅ Easy to integrate into any Unity sports game

🎮 Perfect For

  • Basketball Games
  • Sports Simulation Projects
  • Multiplayer Sports Games
  • Mobile Sports Games
  • Street Basketball or Indoor Arena Projects
  • Competitive eSports Style Games

🏟 Environment Includes

  • Basketball court with detailed markings
  • Stadium seating system
  • Arena lighting setup
  • Scoreboard area
  • Sports props & arena details
  • Fully organized prefabs
  • Ready-to-use scene

⚡ Optimized & Game Ready

This basketball stadium environment is carefully optimized to ensure:

  • Smooth performance on mobile devices
  • Clean hierarchy and easy customization
  • Lightweight textures
  • Professional structure for commercial projects

Whether you're creating a competitive basketball game or a realistic sports simulator, this 3D basketball arena environment for Unity will save development time and instantly improve your game’s visual quality.

🏀 Why Choose This Basketball Arena Pack?

✔ High Quality Visuals
✔ Developer Friendly Structure
✔ Performance Optimized
✔ Easy Customization
✔ Designed for Commercial Games


Price $19.99

Toon Magic and Spells VFX Pack by Piloto Studio

2026, March 23 - 17:25
A stylized cartoon magic VFX pack filled with playful and versatile spell effects. Perfect for mages, fantasy abilities, colorful combat, and lighthearted magical gameplay.

• HDRP, Standard & URP support. 

• 1 Shader for all VFX Assets

🪄 Toon Magic and Spell VFX 🪄

Bring charm, color, and energy to your game with Toon Magic and Spells VFX, a stylized collection of magical effects designed with a vibrant cartoon aesthetic. This pack features a wide variety of spell visuals created to feel expressive, readable, and full of personality, making it a great fit for games that want magic to feel fun, impactful, and visually engaging.

The effects are ideal for wizard attacks, enchanted abilities, fantasy projectiles, area spells, buffs, bursts, and magical combat systems across a wide range of game styles. With exaggerated motion, clean silhouettes, and colorful visual rhythm, the pack helps abilities stand out clearly during gameplay while maintaining a cohesive toon-inspired look.


Whether you are building a playful fantasy world, a casual action game, a hero-based combat system, or a stylized RPG, Toon Magic and Spells VFX offers flexible visuals that can support everything from basic magic attacks to more elaborate spellcasting moments. The variety of effects makes the pack especially useful for creating multiple characters, skill trees, or magic systems with a unified visual identity.


Everything is optimized and ready for mobile, console, and PC. We offer compatibility for Standard Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).


🪄 Key Features 🪄

  • Minimal set-up to get it working on your own mesh
  • 1 Shader for all particles
  • Includes one asset overview scene, and contextual examples of usage
  • Compatible with ALL rendering pipelines (Built-in / URP / HDRP)
  • Drag and Drop!

Price $39.99

Realistic Dark Sun VFX Pack by Piloto Studio

2026, March 23 - 17:25
Game-ready dark eclipse VFX pack with intense, ominous energy and celestial-inspired visuals. Perfect for corrupted magic, boss abilities, ultimate skills, and dark fantasy combat.

• HDRP, Standard & URP support. 

• 1 Shader for all VFX Assets

☀️ Realistic Ying Yang VFX Pack ☀️

Unleash the power of celestial darkness with Realistic Dark Sun, a VFX pack inspired by eclipses, shadow energy, and overwhelming mystical force. Built around the visual drama of a darkened sun, this collection delivers intense and atmospheric effects that feel powerful, ominous, and visually striking in motion.


The pack is ideal for dark magic abilities, corrupted solar powers, boss fights, ultimate attacks, cursed rituals, and high-impact fantasy combat. Each effect is designed to evoke the feeling of cosmic imbalance, channeling heat, shadow, and celestial energy into visuals that feel both destructive and majestic.


With strong contrast, fluid motion, and a dramatic dark fantasy identity, Realistic Dark Sun works especially well for characters, enemies, or encounters tied to eclipse themes, forbidden power, or apocalyptic energy. Whether you are creating explosive bursts, charged projectiles, dark auras, or large-scale magical attacks, this pack brings a unique and cohesive visual language to your gameplay.


Everything is optimized and ready for mobile, console, and PC. We offer compatibility for Standard Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).


☀️ Key Features ☀️

  • Minimal set-up to get it working on your own mesh
  • 1 Shader for all particles
  • Includes one asset overview scene, and contextual examples of usage
  • Compatible with ALL rendering pipelines (Built-in / URP / HDRP)
  • Drag and Drop!

Price $34.99

Necrograsp VFX Pack by Piloto Studio

2026, March 23 - 17:25
Stylized necromancy VFX pack featuring undead hands, spectral projectiles, bones, and skulls. Perfect for dark magic abilities, cursed attacks, summons, and eerie combat setups in fantasy games.

• HDRP, Standard & URP support.

• 1 Shader for all VFX Asset

💀 Necrograsp VFX Pack 💀

Bring dark sorcery to life with the Necrograsp Pack, a stylized VFX collection built around the visual language of necromancy. This pack features undead hands emerging from the ground, spectral projectiles, floating bones, skull-based effects, and cursed magical energy designed to feel ominous, aggressive, and gameplay-ready.


Created for fantasy, action RPG, roguelike, and dark spellcasting systems, these effects are ideal for necromancer skills, summon attacks, debuffs, soul magic, cursed zones, and undead-themed enemies or bosses. The visuals combine strong silhouettes with readable motion, helping each effect feel dramatic without losing clarity during combat.


Everything is optimized and ready for mobile, console, and PC. We offer compatibility for Standard Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).


💀 Key Features 💀

  • Minimal set-up to get it working on your own mesh
  • 1 Shader for all particles
  • Includes one asset overview scene, and contextual examples of usage
  • Compatible with ALL rendering pipelines (Built-in / URP / HDRP)
  • Drag and Drop!

Price $39.99

Spectra Shadow by Maid'n'Mate

2026, March 23 - 17:13
Turn ordinary shadows into pure aesthetic. Spectra Shadow delivers rich, stylized shadow color with full URP lighting support in Forward and Forward+

🔧 Technical Details

Render Pipeline:
• Universal Render Pipeline (URP)

Rendering Paths:
• Forward Rendering
• Forward+ Rendering

Lighting Support:
• Main Directional Light (Realtime & Mixed)
• Additional Spot Lights
• Additional Point Lights
• Multiple additional lights affecting the same object
• Realtime Shadows
• Mixed Lighting (Shadowmask & Subtractive)
• Baked Lightmaps
• Shadowmask integration
• Light Probe occlusion support

Shadow Features:
• Per-material Shadow Color Control
• Adjustable Shadow Offset (Vector-based directional control)
• Works with baked shadow masks
• Compatible with PBR lighting models
• Supports multiple shadow-casting lights simultaneously

Performance:
• Mobile-conscious shader math
• Optimized shadow blending
• Minimal additional texture sampling
• Designed for scalable performance across platforms

Material Inspector:
• Custom ShaderGUI
• Organized foldout sections
• Clean parameter grouping
• Artist-friendly workflow

Platform Support:
• PC
• Console
• Mobile (URP-supported devices)

Spectra Shadow – Stylized Colored Shadows for URP (Forward & Forward+)

Enhance your Unity project with dynamic colored shadow rendering designed for stylized, toon, fantasy, and cinematic environments.
Chroma Shadow Shader gives you full artistic control over shadow color, offset, and blending while remaining fully compatible with Unity’s modern rendering pipelines.

Built for performance and flexibility, this shader supports Realtime, Mixed, and Baked lighting workflows, making it ideal for both mobile and high-end platforms.

🔥 Full Lighting Compatibility

  • Main Directional Light shadows
  • Additional Spot Lights
  • Additional Point Lights
  • Realtime shadows
  • Mixed lighting (Shadowmask & Subtractive)
  • Baked light interaction
  • Forward Rendering
  • Forward+ Rendering

Seamlessly integrates with Unity’s lighting system while preserving PBR workflows.

🎨 Stylized Shadow Control

  • Custom shadow color tint
  • Adjustable shadow offset direction
  • Works with baked shadow masks
  • Supports multiple lights affecting the same object
  • Clean ShaderGUI with organized foldout controls

⚡ Optimized & Production Ready

  • Mobile-friendly shader math
  • Optimized shadow calculations
  • Designed for URP projects
  • Compatible with complex lighting setups
  • Stable in large-scale scenes

🕹 Ideal For

  • Stylized & toon games
  • Fantasy environments
  • Anime-inspired visuals
  • Atmospheric horror lighting
  • Mobile and PC projects
  • Indie & professional productions

Price $10.00

Retro Dreams: 90s Stylized Bedroom by Waveforce Studio

2026, March 23 - 17:11
This stylized bedroom is made for indie narrative games, horror games, and life-sim projects that take place in small interior spaces.
  • Number of Textures: 194
  • Number of Materials: 79
  • Texture dimensions: 512, 1024, 2048 vs 4096
  • Minimum polygon count: 9
  • Maximum polygon count: 3622
  • Number of meshes/prefabs: 82 prefabs
  • Rigging: No
  • Animation count: No
  • UV mapping: Yes
  • LOD: No
  • Collision: Yes, Mesh Collider and Box
  • Types texture maps: PNG
  • Windows: Yes
  • Animated: No
  • Rigged: No
  • Optimized for Games
  • Lightmap UVs: Yes

Note:

Some assets shown in the demo level are not included in the product. They are free assets used only for presentation purposes.

Documentation Link: Updating. Please wait !!



⊹ ࣪ ˖⋆。゚*゚ ゚ˋ。⋆。 . -˖。ˋ .。*゚+.*.˖。+.ˋ.。*゚+˖˖ ゚☾ ゚。⋆--ˋ

Video Showcase | DISCORD | FACEBOOK

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Creating a believable bedroom scene from scratch is time-consuming.

This pack helps solo developers and small teams save time by providing a ready-made, cohesive interior with a clear visual mood.

Import and use immediately.

Includes a fully assembled demo bedroom scene with lighting, usable as a complete level or as reusable props for custom layouts.

📦 What’s inside the Retro Room Asset Pack?
. Stylized furniture (sofa, table, shelves…)
. Retro electronics (speakers, cassette deck, guitar amps…)
. Props & decor items
. Clean topology

. Room structure: Wall, window, Floor,...
. 512, 1K, 2K, 4K PBR textures
. Unity ready


Price $32.99

Pixel HUD UI by IndigoLay

2026, March 23 - 16:00
Elevate your RPG with 82 high-quality pixel UI sprites. Includes customizable progress bars, 18 essential icons, and Unity prefabs. Perfect for quick prototyping and polished indie games.

Features:

  • 82 High-quality UI Sprites: Hand-crafted pixel art for RPG/Adventure genres.
  • 9 Color Variations: Flexible bar fills for HP, MP, Stamina, and more.
  • Ready-to-use Prefabs: Pre-configured HUD and UI components for Unity UI (uGUI).
  • Animated Elements: Smooth HUD opening transitions using Unity Animator.
  • Demo Scene: Includes a fully functional UI layout example.

Asset Specifications:

  • Total Sprites: 82 PNG files
  • Resolution: 16x16, 32x32, and custom UI sizes (Pixel Perfect)
  • Format: Transparent Lossless PNG
  • Unity Version: 2021.3 LTS or higher (Recommended)
  • Render Pipeline: Works with Built-in, URP, and HDRP
  • UI System: Unity UI (uGUI)

Included Components:

  • Prefabs: 2 (Main HUD, UI Components)
  • Fonts: 3 (Noto Serif: Regular, Medium, Bold)
  • Animations: 1 (HUD Open/Close)
  • Scripts: No C# scripts required (Plug & Play)

🏰 Pixel HUD UI: Fantasy RPG Kit

"The Final Piece to Complete Your Pixel World"

Stop wrestling with UI design and start building your game. A great game deserves a professional interface. Whether you're tracking health, managing gold, or exploring a mini-map, this Pixel HUD UI Kit provides everything you need to give your project a polished feel in seconds.


⚔️ WHAT'S INSIDE

This pack contains 82 high-quality pixel art sprites designed for modern RPGs and adventure games.

  • Status & Progress Bars
    2 bar styles × 9 colors (18 fills + 2 backgrounds)
    Status bars: HP fill + 9 color variations
    9 Colors: Red, Blue, Green, Orange, Pink, Purple, SkyBlue, BlueGreen, Yellow
    Includes 9 potion icons + HP heart icon
  • 18 Game Icons
    Consumables: Apple, Carrot, Pumpkin
    System: Gold, Gem, Attack, Defense, Alarm, Chat, Lock, Menu, Download
    General & Tools: Compass, Hourglass, Map, Logging Axe, Repair Hammer, Branches
  • UI Components
    Panels: Currency, SlotPane (x2), Text, Thumbnail, Title
    Slots: Normal, Selected, Dim (regular & small)
    Frames & Indicators: 3 Map Frames, Heart/Red Dot/Tag indicators, Buttons, and Backgrounds

🎮 PERFECT FOR

  • 2D Pixel Art RPGs & Adventures
  • Survival & Crafting Games
  • Top-down & Side-scrolling Projects
  • Game Jams & Prototyping (Quick setup!)

💎 WHY THIS KIT?

  • Consistent Style: Uniform pixel art style across all 82 sprites.
  • Unity Prefabs Included: Skip hours of UI setup with ready-to-use prefabs.
  • No Dependencies: Works out of the box without extra plugins.
  • Commercial Use: Included in all editions for your indie or pro projects.

LICENSE:

  • YES: Use in personal/commercial projects, modify as needed, include in software builds.
  • NO: Resell or redistribute as-is, upload to asset marketplaces, or use in AI/NFT datasets.

If this kit helps your project, a ⭐⭐⭐⭐⭐ rating would mean the world to me! Your support is the best motivation to keep creating.


Price $12.99

Scene Git - Version Control by Ay.Play

2026, March 23 - 15:31
SceneGit is a powerful Unity editor tool that provides Git-like version control for your Unity scenes.

How Snapshots Work

SceneGit uses a lightweight JSON-based storage system:

• Each GameObject gets a persistent GUID for tracking

• Component data serialized using Unity's JsonUtility

• Hierarchy relationships preserved via GUID references

• Prefab connections tracked via asset paths

Storage Location

Snapshots stored at: Assets/Editor/SceneGit/Storage/Snapshots/

Settings stored in: EditorPrefs (per-user, not in project)

Performance Characteristics

Snapshot Creation: ~100ms for typical scene (500 objects), ~1s for large scene (5000+ objects)

Restore: Similar to creation time, depends on scene complexity

Change Tracking: Minimal overhead, updates every 0.5s in edit mode

Storage: ~5-50KB per snapshot depending on scene size

Compatibility

Unity Versions: 2020.3 LTS and newer

Render Pipelines: Built-in, URP, HDRP

Platforms: Windows, macOS, Linux

Special Components: Works with UI, Particles, Physics, Animation, etc.

Unlike traditional version control systems that work at the file level, SceneGit works at the GameObject and Component level, giving you granular control over scene state management. Whether you're experimenting with level design, iterating on gameplay, or need a safety net before major changes, SceneGit has you covered.

What Makes SceneGit Different?

Works entirely within Unity - no external tools required

Real-time change tracking with visual hierarchy indicators

Comprehensive restore logging to catch missing assets

Supports all GameObject types including prefabs, UI, and particles

Non-destructive workflow with automatic safety snapshots


Price $30.00

Ultimate Hex World Tiles Pack - Triple Realms Edition by BG Studio

2026, March 23 - 15:29
392 hex tiles across Normal, Horror, and Lava realms for building complete fantasy worlds.
  • Image fomart: transparent PNG.
  • Image dimension: 1024 x 1024.
  • 392 tiles.
  • 6 tile palettes.
  • 7 demo scenes.

Ultimate Hex World Tiles Pack - Triple Realms Edition is a professional 2D hex tilemap asset pack for Unity, featuring 392 high-quality tiles.


The pack includes three complete world styles:

  • 🟢 Normal Realm (195 tiles): grasslands, forests, cities, towns, villages, mines, deserts, and ruins
  • 👁️ Horror Realm (97 tiles): corrupted lands, dark structures, eerie ruins, and twisted environments
  • 🔥 Lava Realm (100 tiles): volcanoes, magma rivers, molten grounds, and wastelands

It also features buildings, statues, portals, monster remains, meteor craters, and more.


Fully compatible with Unity Tilemap, ideal for RPG, strategy, survival, and roguelike games.


Price $29.99

Guide System by Indie XR Games

2026, March 23 - 15:21
Modern UI system that feels native to AAA games. Whether you're building an RPG bestiary, a crafting guide, a lore compendium, or interactive tutorials — Guide System has you covered.

Core Features:

• Two-Panel Navigation - Category cards and detailed content views

• Hierarchical Organization - Categories → Groups → Entries structure

• Collapsible Groups - Expand/collapse content sections with smooth animations

• Quick Category Switching - Tab navigation for fast browsing

• Hover & Selection States - Visual feedback on all interactive elements


Input Support:

• Legacy Input Manager - Works out of the box

• New Input System - Full support with InputActionReference

• Configurable toggle key/action


Game Integration:

• Automatic Game Pause - Optional Time.timeScale control when guide opens

• Singleton Pattern - Easy global access via GuideManager.Instance

• Event System - OnGuideOpened and OnGuideClosed events for custom logic


Designer Tools:

• ScriptableObject Database - No coding required for content

• Fully Serialized - All settings exposed in Inspector

• Custom Editor Extensions - ShowIf attribute for conditional field visibility

• Assembly Definition - Fast compilation times


What's Included:

• Complete C# source code (fully commented)

• 4 ready-to-use prefabs

• Sample database with example content

• Demo scene

• Comprehensive documentation


Technical Requirements:

• Unity 2021.3 LTS or higher

• TextMeshPro (included in Unity)

• Input System Package (optional, for new input support)

• Works with Built-in, URP, and HDRP

• All platforms supported


Performance:

• Optimized for mobile and console

• No Update() overhead when closed

• Efficient UI rebuilding

• Assembly Definition for fast compilation

Guide System is a complete, production-ready in-game encyclopedia and tutorial UI system for Unity. Give your players the information they need with a sleek, modern interface.

Perfect for:


• Game Tutorials - Step-by-step guides organized by topic

• Lore Compendiums - World-building, history, locations

• Item Databases - Equipment, consumables, collectibles

• Character Profiles - NPCs, enemies, allies, factions

• Bestiary - Creature information, stats, weaknesses

• Achievement Guides - Tips, unlockables, secrets

• Help Systems - In-game documentation & FAQs


The system features a beautiful two-panel navigation design. Players first see category selection cards with custom backgrounds and icons, then dive into detailed content views with expandable groups and rich entry information.


All content is managed through an intuitive ScriptableObject database - no coding required to add or modify guide content. Designers can create and organize entries directly in the Unity Inspector.


The modular architecture means you can easily extend the system to fit your specific needs. Add search functionality, bookmarks, custom entry types, or integrate with your existing game systems using the built-in event hooks.


Whether you're a solo developer or part of a larger team, Guide System will save you weeks of development time while delivering a professional result your players will love.


Price $14.99

Golf vs Domino | [Template + Editor] by Polygrunt Studios

2026, March 23 - 15:17
Create your own hyper casual 3D puzzle game using this complete project!

Golf vs Domino is a hyper casual game and a new offering from Polygrunt Studios.


This template is a fully customizable puzzle game template features different characters, coin store, diamonds and levels.


This is the perfect starting point for your next mobile game, hyper casual game, or puzzle game project! 🎮



📱 Demo : Android Demo Link



FEATURES


📘 Very Easy to Use Guide


🧹 Clean Code Structure


📄 Documentation Included


🎥 Video Tutorial


💬 Discord Support




🧩 TEMPLATE FEATURES


🛠️ Level Creation System with Level Editor


📚 Detailed Documentation


🪙 In App Purcahse and Store with Coins


📢 In App Purchase with No Ads


📊 Monetization with Admob


🎮 Monetization with Unity


🏁 30 Levels




🌍 SUPPORTED PLATFORMS


📱 Android


🍎 iOS


🌐 WebGl


💻 Desktop




⚙️ COMPATIBLITY


🧩 Works with Unity 2022.3.62



📞 SUPPORT


Have questions?


🛠️ Need support?


📧 Contact us at polygrunt@gmail.com


💬 Or Get Support in our Discord



Third-Party Licenses:

This asset uses the Anton font by Vernon Adams under the SIL Open Font License 1.1 and multiple audio files from freesound.org under Creative Commons 0 (CC0).

See Third-Party Notices.txt file included in the package for full details.


Price $79.99

Medieval Village(URP) by DEXSOFT

2026, March 23 - 15:11
Modular medieval village environment with 290+ unique meshes, particle effects, terrain with paint layers and additional foliage models. Example village scene included! URP Version Only!

Technical Details:

  • Number of Meshes: 291
  • LOD stages: Yes, 1-4 per model
  • Number of Prefabs: 293
  • Number of Particles: 4
  • Number of Paint Layers: 7
  • Number of Materials: 125
  • Number of Textures: 615
  • Texture Resolutions: up to 4K
  • Texture Formats: TGA and PNG

Modular medieval village environment with 290+ unique meshes, particle effects, terrain with paint layers and additional foliage models. Example village scene included!


URP Version Only!


Meshes:

290+ unique meshes including: house parts, fences, wooden elements, crates, boxes, tools and many more. Torches and lamps with fire effects included.


Terrain:

The example village scene is included in this pack.

The terrain includes paint layers and additional foliage models (trees, grass).

Volumetric Fog effect included.


Questions, concerns or assistance:

email: info@dexsoft-games.com

Join Discord Server


Note:

Due to large project size, mobile version is not supported!



Price $39.99

Voxel Run Modular Endless Runner Template by Guardabarranco

2026, March 23 - 15:07
Modular endless runner template for Unity. Lane-based controller with jump, slide, procedural voxel animation and mobile-ready architecture. Build your runner without starting from zero.

Input System:

  • Unity Input System (required)

Core Script Architecture:

  • PlayerController (core runner logic)
  • Event-driven extensibility
  • Object pooling systems
  • Modular managers (Game, Difficulty, PowerUps, Audio)

Rendering:

  • No custom shaders required
  • Fully compatible with URP
  • Mobile optimization guide included

Mobile Optimization:

  • Object pooling
  • No per-frame allocations
  • No Animator component usage
  • MobileOptimizer example script
  • Spawn scaling for mobile devices
  • Audio compression recommendations

Physics:

  • Rigidbody-based controller
  • Capsule collider compatible
  • Configurable layer masks

Animation System:

  • Fully procedural
  • No Animation Controller
  • No Humanoid Rig required

Platform Targets:

  • PC
  • Android
  • iOS

Demo WebGL: itch.io


Stop Rebuilding Endless Runner Logic From Scratch

Voxel Run is a structured and modular endless runner template built specifically for developers who want a clean base system without unnecessary bloat.

It includes a performant lane-based controller, procedural voxel animation (no Animator required), mobile-ready architecture, and example gameplay systems to demonstrate extensibility.


This is not a reskinned demo game.


It is a foundation designed for customization.



Core Movement System

  • Automatic forward movement (Z-axis runner system)
  • Lane-based horizontal switching
  • Jump mechanic
  • Slide mechanic
  • Double jump support
  • Ground detection & collision handling
  • Inspector-exposed parameters for balancing

Strictly designed for endless runner gameplay.


Not a free-roam 3D controller.



Developer-Focused Architecture

  • Clean, modular C# scripts
  • Event-driven system (OnJump, OnLaneChange, OnHit, etc.)
  • No Animator dependency (procedural body animation)
  • Inspector-driven configuration
  • Easily extensible

You get systems, not restrictions.


Mobile-Ready Codebase


Built with performance in mind:

  • No Animator overhead
  • Object pooling for obstacles and audio
  • Lightweight runtime logic
  • Touch and swipe support (Unity Input System)
  • Keyboard support for PC testing

The included documentation provides a full mobile optimization guide (URP setup, quality tiers, audio optimization, build settings).


Included Example Systems (Optional)

To help you get started, the package includes lightweight example implementations:

  • Difficulty progression system
  • Object pooling obstacle spawner
  • Coin system with magnet effect
  • Power-up system (Shield, Speed Boost, Double Coins, Plane, Magnet)
  • Car obstacle system with side collision blocking
  • Basic Game Manager
  • Camera shake system
  • Pooled audio manager
  • Infinite ground tiling
  • Example voxel character prefab

All example systems are modular and can be removed or replaced without affecting the core controller.


Voxel Procedural Character

  • Modular body parts (Head, Torso, Arms, Legs)
  • Code-driven procedural animations
  • Easy model replacement
  • Works with custom modular characters

Swap the visuals. Keep the logic.

Ideal For

  • Creating a new endless runner from scratch
  • Prototyping runner mechanics quickly
  • Mobile-first game development
  • Replacing heavy Animator-based controllers
  • Voxel or modular character games
  • Educational projects and gameplay study

Important – Not Plug & Play (By Design)

Voxel Run is a modular foundation, not a one-click template.

This asset requires a small initial configuration (Tags, Layers, Player setup).


However, a structured Quick Start Guide is included that walks you step-by-step through the setup process.


You can have the provided Run scene fully working in approximately 5 minutes by following the checklist.

No complex setup.


No hidden dependencies.


Just a clear, documented configuration process.



Price $24.99

ThinLLM - Unified LLM API Client by furaga

2026, March 23 - 14:58
A unified LLM API client for Unity - Call OpenAI, Anthropic Claude, Google Gemini, Azure OpenAI, AWS Bedrock, and local LLMs (gguf models) with a single interface.

Features:

・Text Generation via Multiple LLM Providers (OpenAI, Anthropic, Gemini, Azure, Bedrock)

・On-Device LLM Inference via LLamaSharp (GGUF models)

・Streaming Response Support

・Environment File-based API Key Configuration

・Editor Window for Model Downloads


Important/Additional Notes:

The ThinLLM package integrates and extends several open-source projects.

These projects remain under their original licenses.

・LLamaSharp

・SmolLM2 (bundled demo model)


ThinLLM is a unified LLM API client that enables seamless integration of multiple AI providers into your Unity projects with a single, consistent interface. It lets developers call OpenAI, Anthropic Claude, Google Gemini, Azure OpenAI, AWS Bedrock, and local LLMs (GGUF models) through one simple Completion() method, with no code changes required when switching providers.


Core Features:

・Unified API Interface: Single Completion("{provider}/{model-name}", messages) method works across all 6 supported LLM providers

・Real-time Streaming: Token-by-token response streaming for responsive UI updates

・Local LLM Support: Run GGUF models offline via LLamaSharp - no API costs, no internet required

・Built-in Model Downloader: Download GGUF models directly from URL within Unity Editor

・Zero External Dependencies: All required libraries are pre-bundled in the package


ThinLLM is perfect for building intelligent NPCs, dynamic dialogue systems, AI assistants, or any application that needs flexible LLM access. The simple model format ("{provider}/{model-name}") makes it trivial to experiment with different providers and find the best fit for your project.

A demo scene with a working chat interface is included so you can start testing immediately out of the box.


Price $5.00

8 Ball Pool Club by DesignTech

2026, March 23 - 14:55
Create a polished, modern 8 Ball Pool/Billiards game using this high-quality Unity art pack. It includes all essential 2D assets to build a realistic, engaging pool experience for mobile and desktop.
  • Texture sizes: 2048X2048, 512X512, 256X256, 128X128
  • Image Format:PNG
  • File count:121
  • Animated: Yes/No
  • Color Depth: 8-bit, 16-bit
  • Transparency Information: PNG with transparency
  • Clean, modern, and professional visual style
  • Optimized for mobile & PC performance
  • Consistent design across all assets
  • Easy to integrate into existing Unity projects
  • Suitable for casual, arcade, or realistic pool game
  • Pool table (top view)
  • Cue stick designs
  • UI elements (buttons, panels, icons) 
  • Backgrounds 

Price $99.00

NPC Chat System by Sadotipol

2026, March 23 - 14:41
Create interactive conversations in Unity with ease! DialoguePro Pack offers a fully-featured branching dialogue system with NPC portraits, typewriter text effect, events, and localization support.
  • Branching Dialogue System – Create conversations with multiple choices and story paths.
  • NPC Portraits – Assign unique character portraits that display dynamically with dialogue.
  • Typewriter Text Effect – Animate text letter by letter, with optional typing sound.
  • UnityEvents Integration – Trigger quests, rewards, scene changes, or custom scripts from dialogue choices.
  • Localization Support – Fully supports multiple languages; switch language at runtime without modifying dialogues.
  • ScriptableObject-Based Data – Store dialogues, nodes, and choices in ScriptableObjects for easy editing.
  • Dynamic Choice Buttons – Automatically generates UI buttons based on dialogue choices.
  • Demo Scene Included – Test NPC interactions, branching dialogues, and language switching immediately.
  • 2D & 3D Compatible – Works with Unity 2D sprites and 3D models.
  • Easy to Customize – UI, portraits, audio, and typing speed are fully configurable.
  • Lightweight & Efficient – Minimal impact on performance; works in small or large projects.

DialoguePro Pack is a complete dialogue solution for Unity, designed for developers who want dynamic, interactive conversations in their games. With this system, you can create complex branching dialogues, support multiple languages, and trigger game events directly from dialogue choices.

Features:

  • Branching Dialogue: Create conversations with multiple choices that change the flow of your story.
  • NPC Portraits: Assign different portraits for characters, displayed dynamically with dialogues.
  • Typewriter Text Effect: Make your text appear character by character, with optional typing sound.
  • UnityEvents Support: Trigger quests, rewards, scene changes, or custom scripts on player choice.
  • Localization Ready: Switch between multiple languages at runtime without modifying your dialogues.
  • Easy Setup: ScriptableObject-based system, fully compatible with 2D and 3D projects.
  • Demo Scene Included: Quickly test NPC interactions, dialogue branching, and language switching.

Why DialoguePro Pack?

  • Save hours of coding with a ready-to-use dialogue system.
  • Fully customizable UI and events to fit any game style.
  • Perfect for RPGs, adventure games, visual novels, or narrative-driven projects.

Included in the Package:

  • DialogueManager & Trigger scripts
  • DialogueData ScriptableObjects
  • DialogueNode & Choice templates
  • LocalizationManager & Language switcher
  • Prefabs for UI elements and buttons
  • Demo scene with example NPCs, dialogues, and language switching

Compatibility:

  • Unity 2020.3 or later
  • 2D and 3D projects
  • TextMeshPro required

Price $4.99

PathFinderAI-[Volumetric-Voxel 3D/2DAstarNav] by liambilly

2026, March 23 - 14:40
high-performance pathfinding system built for Unity using C# Jobs, Burst Compiler, and NativeCollections. It supports 2D and 3D grids, multiple units in parallel, and custom traversal logic per agent.

Technical Specifications

-Supported Unity Versions

  • Unity 2023.3 (LTS) or later.
  • Full support for both URP (Universal Render Pipeline) and HDRP (High Definition Render Pipeline).

-Supported Platforms

  • PC: Windows, macOS, Linux
  • Mobile: Android, iOS

Consoles: PlayStation, Xbox, Nintendo Switch

  • WebGL: Fully functional on WebGL builds
  • VR/AR: Supports Unity XR (Virtual Reality/Augmented Reality) development

-Graphics API Compatibility

  • DirectX 11/12: Supports DirectX for Windows builds.
  • OpenGL / OpenGL ES: Compatible with macOS, Linux, and mobile platforms.
  • Metal: Fully supported on macOS and iOS devices.
  • Vulkan: Supported on compatible devices for high-performance rendering

-Required Dependencies

This asset relies on the following Unity packages:


• com.unity.inputsystem

Used for handling player input in the included examples.


• com.unity.2d.sprite

Required for rendering sprites used in the example scenes.


• com.unity.2d.tilemap

Used for grid-based navigation examples.


• com.unity.burst

Improves performance of pathfinding calculations.


• com.unity.collections

Provides optimized native collections used by the pathfinding system.


• com.unity.mathematics

Used for high-performance math operations.


• com.unity.recorder

Used only for editor recording utilities included in the toolkit.


• com.unity.editorcoroutines

Used for editor tools that perform asynchronous operations in the Unity Editor.


Description


Pathfinding Agent is a high-performance pathfinding system for Unity designed to handle multiple AI agents efficiently using Unity's C# Job System, Burst Compiler, and Native Collections.

The system supports both 2D and 3D grid-based navigation and allows developers to define custom traversal logic for different types of units such as characters that can walk, jump, climb, swim, crawl, or fly.

Unlike traditional single-threaded pathfinding solutions, this package performs parallel path calculations across multiple agents, making it suitable for large simulations, strategy games, RTS games, and AI-heavy environments.

The system is designed to be extensible and modular, allowing developers to integrate their own movement logic while using the provided high-performance pathfinding backend.

Key Features

High Performance Pathfinding

  • Uses Unity C# Jobs + Burst Compiler for multi-threaded pathfinding.
  • Optimized with NativeCollections for low memory overhead.
  • Supports parallel pathfinding requests for multiple agents.

Flexible Grid System

  • Generic Grid architecture supporting both 2D and 3D navigation.
  • Built-in world-to-grid conversion utilities.
  • Efficient neighbor lookup and grid indexing.

Customizable Agent Behaviour

Agents integrate with the system by implementing the IUnit interface, allowing developers to define:

  • Agent position and destination
  • Movement capabilities (walk, jump, swim, fly, crawl, climb)
  • Custom movement states
  • Traversal costs and restrictions
  • Transform synchronization with Unity objects

Parallel Path Requests

Multiple agents can request paths simultaneously using Burst-compiled jobs, making the system suitable for large numbers of AI units.

Path Optimization

Includes:

  • Path retracing
  • Path simplification
  • Efficient node traversal

Debugging Tools

Includes Gizmo-based debugging tools for visualizing:

  • Navigation nodes
  • Generated paths
  • Traversal logic

These tools help quickly debug navigation behavior during development.

How It Works

  1. Add the Surface component to your scene.
  2. Configure the grid size and node radius.
  3. Assign obstacle layers using Unity colliders.
  4. Implement the IUnit interface for your agent.
  5. Register the agent with the surface to begin pathfinding.

The system will automatically process path requests using parallel Burst jobs.

Included Systems

  • Core navigation grid supporting 2D and 3D environments.Grid
  • Manages the navigation grid and agent registration.Surface Component
  • Defines how agents interact with the pathfinding system.IUnit Interface
  • Burst-compatible data structure used internally by pathfinding jobs.UnitData Struct
  • Handles A* pathfinding calculations.PathRequest Job

Requirements

  • Unity 2023.3 or newer (tested up to Unity 6.3)
  • C# Jobs SystemUnity packages:
    Burst
    Collections

Optional:

  • Cysharp UniTask (used in example workflows but not required)

Limitations

  • While the destination is recalculated at runtime, the grid walkable areas and obstacle areas are only calculated once

Suitable For

  • RTS games
  • Simulation games
  • AI crowd systems
  • Strategy games
  • Large-scale NPC movement systems

Support

For questions or technical support:

Email: bluebilly111@gmail.com

WhatsApp: +254741862123


This asset does not include art assets or character controllers.


Movement logic must be implemented by the user through the IUnit interface.


Third-Party Content:

This asset uses AI-generated textures created with Unity AI tools (Unity Muse).

See Third-Party Notices.txt for details.



Price $45.00

Aircraft Sopwith Triplane Rigged by EVOLVE Studio LTD

2026, March 23 - 14:26
Add this high-quality realistic Sopwith Triplane WW1 Aircraft asset to your game!

Number of meshes/prefabs: 3

Number of materials : 2x4K

Number of textures: 10 total (8 + 2 hdrp mask)

Texture dimensions: 4K

Texel density: 1000+ px/m

Polygon count: 10,3K tris total

Rigging: Yes (wheels, ailerons, rudder, elevators, propellers etc.) - see preview images

Animation count: no

Animation type list: no

UV mapping: Yes

LOD information: No

Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)

USAGE:

- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.


DESCRIPTION:

- AAA-quality asset developed by industry professionals working on world-know military game titles.

- Rigged wheels, ailerons, rudder, elevator, propeller etc.

- Ready to be animated inside Unity.

- Designed for 3rd person view flight.

- Optimised lowpoly asset, that is perfect for game-development

- All materials and textures are intelligently named

- No cleaning up necessary, just drop your models into the scene

- Real world scale 1:1


Support&Incuiries:

Discord


You will like it!

Evolve Studio LTD


Price $15.00

Reading Book Motion Pack by Hacoya_3D

2026, March 23 - 14:21
A reading motion pack featuring 27 animations for standing, sitting, seiza, and lying down poses — including emotional and surprised reactions. Includes a low-poly book model. Supports Built-in & URP.

Animation

- Number of Animations: 27

- Animation Types: In-Place (Root Transform disabled)

- Loop Animations: Yes (where noted)

- Frame Lengths: 16F – 120F depending on clip

- Rig: Humanoid (Unity Humanoid Avatar)


Animation List:

  Stand Up Loop (120F)

  Stand Up Loop – Turn the Page Early, Loop (120F)

  Stand Up Emotional Start (30F)

  Stand Up Emotional Loop (120F)

  Stand Up Emotional End (35F)

  Stand Up Surprised Start (16F)

  Stand Up Surprised Loop (120F)

  Stand Up Surprised End (20F)

  Sit Down Loop (120F)

  Sit Down Loop – Moving Foot (120F)

  Sit Down – Turn the Page Early, Loop (120F)

  Sit Down – Turn the Page Early, Loop – Turn the Page Early (120F)

  Sit Down Emotional Start (30F)

  Sit Down Emotional Loop (120F)

  Sit Down Emotional Loop 2 – Moving Foot (120F)

  Sit Down Emotional End (35F)

  Sit Down Surprised Start (16F)

  Sit Down Surprised Loop (120F)

  Sit Down Surprised End (20F)

  Seiza Loop (120F)

  Sit Down Pose B Loop (120F)

  Sit Down Pose B Loop – Moving Foot (120F)

  Sit Down Pose C Loop (120F)

  Sit Down Pose C Loop – Moving Foot (120F)

  Lie Down Loop (120F)

  Lie Down Loop – Moving Foot (120F)


Book Prop Model

- Number of Meshes: 2

- Number of Prefabs: 1

- Vertices: 218

- Triangles: 410

- Minimum Polygon Count: 410

- Maximum Polygon Count: 410

- Rigged: No

- UV Mapping: Yes

- LODs: None


Textures & Materials

- Number of Textures: 7

- Texture Dimensions: 2048 x 2048

- Material Types: Unlit, URP-compatible

- Texture Maps: Albedo (Diffuse)


Render Pipeline Compatibility

- Built-in Render Pipeline: ✔ Supported

- Universal Render Pipeline (URP): ✔ Supported

- High Definition Render Pipeline (HDRP): Not tested


Supported Unity Versions

- Unity 2021.3 LTS or later recommended


Package Contents

- 27 Animation Clips (.anim)

- 1 Book Prop Prefab (2 meshes, 7 textures, Unlit + URP materials)

Reading Motion Pack


Bring your characters to life with this comprehensive reading motion pack!

Perfect for chill scenes, visual novels, virtual worlds, and more.


This pack includes 27 carefully crafted animations covering a wide range of 

reading situations — from peaceful page-turning loops to expressive emotional 

and surprised reactions.


Whether your character is standing, sitting, relaxing in seiza, or lying down, 

this pack has you covered.


---


Included Animations:


[Standing]

- Stand Up Loop (120F)

- Stand Up Loop – Turn the Page Early, Loop (120F)

- Stand Up Emotional Start (30F)

- Stand Up Emotional Loop (120F)

- Stand Up Emotional End (35F)

- Stand Up Surprised Start (16F)

- Stand Up Surprised Loop (120F)

- Stand Up Surprised End (20F)


[Sitting]

- Sit Down Loop (120F)

- Sit Down Loop – Moving Foot (120F)

- Sit Down – Turn the Page Early, Loop (120F)

- Sit Down – Turn the Page Early, Loop – Turn the Page Early (120F)

- Sit Down Emotional Start (30F)

- Sit Down Emotional Loop (120F)

- Sit Down Emotional Loop 2 – Moving Foot (120F)

- Sit Down Emotional End (35F)

- Sit Down Surprised Start (16F)

- Sit Down Surprised Loop (120F)

- Sit Down Surprised End (20F)


[Other Poses]

- Seiza Loop (120F)

- Sit Down Pose B Loop (120F)

- Sit Down Pose B Loop – Moving Foot (120F)

- Sit Down Pose C Loop (120F)

- Sit Down Pose C Loop – Moving Foot (120F)

- Lie Down Loop (120F)

- Lie Down Loop – Moving Foot (120F)


---


Also Includes:

A low-poly book prop model, ready to use alongside the animations.


---


Ideal for:

- Chill / relaxing character scenes

- Visual novels and interactive fiction

- Virtual world avatars

- Cutscenes and cinematic storytelling


Price $16.99

Japanese Edo Room Essentials by Hacoya_3D

2026, March 23 - 14:16
A low-poly prop set inspired by daily life in Edo-era Japan.

- Low‑poly prop collection inspired by Edo‑period Japanese interiors

- Optimized meshes suitable for mobile, VR, and stylized games

- Clean topology and consistent scale across all models

- Standard materials for full compatibility with Built‑in, URP, and HDRP

- Prefabs included for all objects for easy drag‑and‑drop use

- Ideal for historical scenes, cozy interiors, and stylized Japanese environments

- Lightweight textures and efficient UV layouts for performance‑friendly us


- Includes 

Low-poly Japanese props inspired by the Edo period!


Perfect for cozy interiors, historical scenes, or stylized storytelling. Includes futons, drawers, tea sets, and more.



This asset pack includes the following items:

Balance △2212

Bell △620

Bench △42

Book_A △12

Book_B △12

Book_C △12

Bottle △1128

Buckert △592

Bucket_Of_Water △820

Chrysanthemum_Close △1160

Chrysanthemum_Open △1160

Coffin △800

Coffin_lid △100

Cooking stove △2472

Cushion_A △1444

Cushion_B △1444

Cushion_C △1444

Desk △52

Fence △10

Fence_Door △34

Futon_Bottom △44

Futon_Folded △308

Futon_Top △560

Futon_Top_2 △748

Insense △96

Insense_burner △520

Insense_burner_2 △768

Kaki △208

Ladder △29000

LowPolyHose △36

Luggage △132

Matoi △2256

MedicineCabinet △448

Mino △312

Mirror △530

Paper △288

Pillow △328

Room △2798

Shelf △4961

Shyoji △132

Stick △312

Yagen △868



Textures

- Primary Texture Dimensions: 1024 x 1024

- Number of Textures: 50

- UV Mapping: Yes


Exceptions (non-square or smaller textures):

  Tex_Bucket_Water 512 x 512

  Tex_Kaki 512 x 512

  Tex_Mob_house 1024 x 512

  Tex_Noren 512 x 1024


Price $19.99

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