Juniper Pack - Toby Foliage Engine Assets by Tobyfredson
Triangle count ranges from 300 to 10.000 triangles per tree.
- Textures
- Texture sizes: 4096 x 4096px (majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats).
- Texture formats: "Tif" (if available), "Png" (all albedo, normal maps, height maps, and gloss/ao maps).
Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss.
Metalness/ao/gloss" (MAG) are saved as transparent PNG textures.
- Other information
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: 4-6 LODS or more
Types of materials and texture maps: PBR
Add realistic beauty to your scenes with the Juniper Pack – Toby Foliage Engine Assets. A versatile collection of high-quality juniper trees ready to populate your game worlds.
○ Product Overview
This pack includes the "Light" version of The Toby Foliage Engine (TTFE), which has limitations. TTFE is a collection of nature shaders that automatically work in conjunction with PBR shading, while internal mesh-based vertex position volumes influence wind physics.
Unlock the full potential of the complete version here: The Toby Foliage Engine
○ Discounts
Purchasing this pack gives you a $22 discount on The Toby Foliage Engine.
○ Features
- PBR materials and 4k texture atlases.
- Prefabs with 4 to 7 LOD levels.
- Meticulously optimized, includes Amplify Impostor.
- 150 total prefabs.
- 53 static objects.
- 73 plants.
- 24 trees.
- A variety of ground tiles.
- Ground details.
- Scene with Particle effects.
- New Running river water shader.
- 12 Amplify shaders (non-editable).
- 3 Example scenes (All content shown in the images is included. The images were rendered using the High Definition Render Pipeline - HDRP).
* New assets added compared to The Toby Foliage Engine.
Juniper Pack assets:
- Running river water shader (beta).
- 19 Rocks.
- Stump and twigs (8 models).
- Ground details and leaves.
- 52 Flower prefabs
- 15 Grass prefabs.
- 13 Trees.
- Snow feature not included.
⚑ Limitations
🞫 TTFE is designed to work with instancing; static batching is not supported.
🞫 Because this pack includes the free version of TTFE, you can't open or edit these shaders with the Amplify Shader Editor (Node functions have been removed). Check out the full version to gain access to the Amplify nodes!
🞫 Shader Model 4.5+ capable devices are required (Desktop / High-End Mobile).
🞫 While Mobile is supported, the scenes are intended for performance testing and will not be suitable for mobile devices (performance-intensive scenes). Average frame rate 30-50 fps with default settings on lower-end hardware. Further optimization can be achieved.
⚑ Compatibility
To ensure compatibility with the old asset pack (The Toby Foliage Engine), this package will use an older scaling method that is slightly larger than the default Unity scale. From this point forward, all new assets will adhere to the default Unity scale.
○ Feedback
For questions, follow the Unity Discussion thread or contact me via email:
florianalexandru05@gmail.com
Price $38.00
Crystal Character Creator | Model Sculpting Character Designer by Arawn
- This package unlike the upcoming Professional version of Crystal Character Creator is distributed as precompiled DLLs (no C# source included).
- Compatibility: Best results on similar rigs (for example DAZ-to-DAZ). More different rigs may require Experimental Re-Skin Bake and manual fit sculpting.
- Public API is documented and intended integration points are supported.
- Extension is via configuration, presets, events, and provided interfaces.
- Core runtime components: EquipmentManager, BlendshapeSynchronizer, BodyPartLengthAdjuster, CharacterPresetManager.
- Smart rigged-mesh equip pipeline with configurable bone mapping modes and slot-based equipment logic.
- Optional enforceSingleEquipmentPerSlot flow (auto-unequips previous item in same slot).
- Runtime + Editor fit sculpting via RuntimeEquipmentFitSculptor and Equipment Manager sculpt workflow.
- Body and outfit fit data can be captured/applied through preset/save flows.
- Blendshape synchronization from body to equipped meshes for morph-consistent visuals.
- Runtime body occlusion/culling support to reduce clipping under outfits.
- Character preset system captures equipment, colors, body proportions, blendshapes, and sculpt-related values.
- Runtime UI included for both uGUI and UI Toolkit.
- Wizard-based setup: CharacterCreatorSetupWizard and UI & Scene Setup Wizard.
- Auto scene wiring for generated UI, camera focus controller, and character references.
- Tab-driven camera controller: full-body/closeup framing, orbit/zoom/pan, optional position-based closeup zoom.
- Input support aligned with Unity's New Input System (InputSystemUIInputModule flow).
- Runtime-bind friendly: supports spawned characters and late binding via API/presenter flows.
- Integration hooks for Crystal Save remember flows and Game Creator 2.
- Experimental Re-Skin Bake for harder cross-rig outfit transfer
- Requires Unity 6 LTS or higher
Ida Faber creates a great character, SerjoCG ships an excellent sci-fi armor set, and DAZ3D/iClone provide high-quality outfits.
Normally, these assets stay locked to their original characters because rig differences make reuse difficult.
Crystal Character Creator is built to make that workflow more flexible.
Crystal Character Creator is a runtime and editor Character Designer & Creator for Unity. It is more than a runtime and editor character editor: it is a rig-aware mesh mapping, editing, and sculpting framework that can adapt and retarget a specific range of rigged meshes (including some cross-rig cases (experimental))... It is like MMD or Blender-light inside Unity. Build modular characters with smart/custom bone mapping, equipment/body sculpting, blendshape sync, body culling, and full preset save/load pipelines for both in-editor authoring and in-game customization.
For harder cross-rig cases, the package includes an experimental Re-Skin Bake workflow, along with manual mapping and sculpting tools. Results depend heavily on rig similarity, bone layout, and mesh structure, so some outfits may still require manual cleanup, such as re-rigging and weight painting with the planned Rigging Addon, or in Blender or Maya. In some cases, they may not transfer cleanly at all.
Please note: The models shown in the videos and images are not part of this asset.
===| 💬 DISCORD | 📖 DOCUMENTATION | 🎥 VIDEO TUTORIALS |===
Crystal Character Creator is a production-ready character customization framework for Unity focused on real in-game characters, not just a single demo avatar.
It combines:
- a runtime character creator (equip, morph, save/load presets in-game)
- and an editor character editing toolset (fit/sculpt/adjust meshes in Unity, in a Blender/MMD-style modding workflow)
This is designed for projects that need more than simple character swapping: modular equipment, body shape control, mesh fitting, preset pipelines, and full appearance restoration.
- Its core feature is a flexible rigged-mesh equipment workflow. In compatible-rig scenarios (not all rigs work!), clothing and equipment can be reused much more freely than in character systems tightly bound to one avatar. For difficult cross-rig cases, the included Experimental Re-Skin Bake workflow, manual mapping options, and sculpting tools help recover fit and improve results.
- Crystal Character Creator supports sculpting for both body and equipment in runtime and editor contexts. You can adjust proportions, refine outfit fit, and create variations directly in Unity, then save and restore those looks as presets. Blendshape synchronization helps equipped meshes follow body morph changes for consistent visual results.
- To reduce clipping, the system includes an automatic runtime body culling, so hidden body polygons under armor/clothing are removed from view.
- For UI workflows, Crystal Character Creator supports both uGUI and UI Toolkit. Setup wizards help you build and wire UI quickly while keeping full control over your final layout and behavior.
- Preset support is built in. You can save and restore complete character appearance data including equipment, colors, body proportions, blendshape values, and sculpted adjustments. Integration support is included for Crystal Save and Game Creator 2.
Crystal Character Creator is built for teams and creators who need both flexibility and control, and for indie devs who think Blender and Maya is to complicated.
Key features
- Flexible modular equipment workflow for rigged meshes in compatible-rig cases
- Experimental Re-Skin Bake workflow for harder cross-rig outfit transfer
- Runtime and editor sculpting for body and equipment
- Runtime body culling for hidden body polygons under outfits
- Blendshape synchronization between body and equipped meshes
- Preset system for saving and restoring full appearances
- Runtime UI support for uGUI and UI Toolkit
- Wizard-based setup for faster integration
- Crystal Save and Game Creator 2 integration support
- Runtime binding support for spawned characters
Roadmap (Planned Add-ons)
Crystal Character Creator will continue to grow beyond the current runtime/editor creator workflow.
The following features are planned as optional add-ons:
- Mesh Cutting Add-on
- Tools for cutting/splitting mesh regions for modding and kitbashing workflows.
- Blendshape Creation Add-on
- In-Unity blendshape authoring/generation tools for custom morph creation.
- Rigging Add-on
- Rig and weight paint your meshes in Unity
If your project needs a character customization foundation that is not locked to a single avatar package, Crystal Character Creator is built for that workflow.
Price $89.00
Escape Core: FPS Interaction & Inventory, Door System by GamePlan Assets
STOP wasting time coding basic interactions from scratch.
Escape Core is the all-in-one foundation you need to build high-quality First-Person Horror, Adventure, or Escape Room games. Whether you are building a spooky haunted house or a high-tech facility, this asset handles the logic so you can focus on level design and atmosphere.
🏆 Why Buy This Asset?
- ✅ Save 100+ Hours of Coding: A production-ready architecture for movement, inventory, and interaction is already done for you.
- ✅ No Code Required: Uses a custom Inspector workflow. Just drag scripts onto objects and configure settings with checkboxes and dropdowns.
- ✅ AAA Feel: Includes "Resident Evil" style 3D item inspection, realistic head bob, and stamina systems out of the box.
- ✅ Modular & Expandable: The code is clean, organized in namespaces (DoorKit), and easy to extend.
✨ Key Features
🚪 Advanced Door & Drawer System
- 5 Door Types: Regular, Locked (Key), Keypad (Code), KeyCard (Swipe), and Drawers.
- Custom Editor: Clean inspector interface that hides unnecessary settings automatically.
- Audio Integration: Built-in slots for Open, Close, Locked, and Unlock sounds.
🎒 Pro Inventory System
- Drag & Drop: Smooth UI interaction for moving and swapping items.
- 3D Inspection: Players can rotate and examine items in 3D before adding them to the inventory.
- Smart Management: Automatically handles item icons, 3D prefabs, and slot limits.
🏃♂️ Dynamic Player Controller
- Full Movement: Walk, Run, Crouch, and Jump.
- Stamina System: Sprinting drains energy; includes exhaustion mechanics and UI sliders.
- Immersive Audio: Surface-based footstep sounds (e.g., different sounds for Wood vs. Concrete).
🧩 Puzzle & Interaction Mechanics
- Real Keypads: Fully functional code entry with "Access Granted/Denied" feedback.
- Barricades: unscrew bolts one by one with a tool to unlock areas.
- Keycards: Animated card interactions with emissive light feedback.
- Raycast System: Smart crosshair changes when looking at interactables.
Price $15.00
Military Aircrafts WW1 Bundle by EVOLVE Studio LTD
Number of meshes/prefabs: 3 (per asset)
Number of materials : 2-3 (per asset)
Number of textures: 10-15 total (per asset)
Texture dimensions: 4K
Texel density: 1000+ px/m
Polygon count: See individual items
Rigging: Yes (wheels, ailerons, rudder, elevators, propellers etc.) - see preview images
Animation count: no
Animation type list: no
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)
BUNDLE INCLUDES 3 AIRPLANES:
You save ~30% buy purchasing this items bundled.
IMPORTANT NOTES:
This bundle product does not contain the specific assets inside, but it gives you an access for separated individual assets. After purchasing the bundle you have to add separated items (which will appear free) to your account.
USAGE:
- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.
DESCRIPTION:
- AAA-quality asset developed by industry professionals working on world-know military game titles.
- Rigged wheels, ailerons, rudder, elevators, propellers etc.
- Ready to be animated inside Unity.
- Designed for 3rd person view flight.
- Optimised lowpoly asset, that is perfect for game-development
- All materials and textures are intelligently named
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
Support&Incuiries:
You will like it!
Evolve Studio LTD
Price $34.99
Tower Monster by buxoided
Number of Unique Meshes:3
Vertex Count:⁓48000 all
Collision: No
LODs: No
Number of LODs: 0
Rigged: Yes
Rigged to Humanoid Skeleton: Yes
Number of Characters:1
Vertex Counts of Characters: ⁓48000 all
Animated: No
Number of Animations:0
Animation Types (Root Motion/In-place):0
Number of Shaders:3
Number of Material Instances:3
Number of Textures:17
Texture Resolutions: 4k
Supported Development Platforms:
- Windows: Yes
- Mac: yes
Documentation Link:no
Important/Additional Notes:no
- from 2021.3 LTS (Built,URP,HDRP)
- the shader works through the "shader graph"
- Tower Monster a living building
- height 12.5 meters
- customization colors
- the chain and the bell are separate, the chain can be rehung, and they have their own skeleton
- Pelvis and Spine 5 basic bones,the rest of the spine is nearby, so that the building doesn't twist
Price $69.99
16 Bit Adventure Music Vol. 1 by JPMusic
VGM Pack Breakdown
20 Original High Quality WAV files (16-bit/44.1kHz)
10 Full-Track Loops
44 Minutes of Music
442.4 MB of Music
Is This Music Right For My Game?
This music pack is made for RPG and Adventure games looking to for that classic console sound. If your game is inspired by games like Chrono Trigger, Final Fantasy, Legend of Zelda, Etc., than you’ll find what you’re looking for in this pack.
Unlimited Royalty Free License
Made without the use of AI
Price $10.00
Low Poly Sci-Fi Turrets Expansion Pack D-006 by Ozea Studio
- Number of unique meshes: 12
- Number of prefabs: 12
- Polygon count: From 1,248 to 7,880 triangles
- Average polygon count: ~5,650 triangles per asset
- Rigging: No
- Animation: No
- UV mapping: Yes
- LOD information: No
- Materials: Standard Unity Materials (color only, no textures)
- Render pipeline compatibility: Built-in, URP, HDRP
Low Poly Sci-Fi Turrets Expansion Pack D-006
Enhance your sci-fi environments with this high-quality pack of 12 stylized low poly turrets and defense assets. Designed for fast integration and modular workflows, this pack is perfect for building futuristic bases, RTS gameplay, tower defense systems, or combat scenes.
All assets follow a consistent visual style and are fully compatible with the OZEA Sci-Fi ecosystem, allowing seamless combination with other packs.
Key Features:
- 12 unique assets (turrets, weapons, and defense systems).
- Designed for RTS, Tower Defense, FPS, and Sci-Fi environments.
- Clean low poly style with strong readability.
- Fully modular and easy to integrate.
- Standard materials (quick color customization).
- Optimized for performance (Mobile & VR Ready).
- Consistent scale, pivots, and proportions.
- Demo scene included.
Pack Content:
- 1x Ammo Crate
- 1x Shield Barrier
- 1x Tactical Console
- 1x Turret Emitter
- 1x Barrage Array
- 1x Drone Hub
- 1x Longshot Turret
- 1x Plasma Disc Launcher
- 1x Rocket Pod
- 1x Scan Array
- 1x Siege Cannon
- 1x Twin Barrel Turret
Perfect for:
Sci-Fi games, RTS, Tower Defense, Base Building, Space Stations, Futuristic Facilities, Strategy Games, Action Games.
Price $9.99
3D Game Kit-Helmet&Mask Pack by Ozgun Anil
🔹Number of textures: 1 Color Palette, 1 Ambient Occlusion, 1 Position Map,1 Normal Map
🔹Number of materials: 1
🔹Number of meshes/prefabs: 92
🔹Maximum polygon count: 3,282
🔹Minimum polygon count: 108
🔹FBX are inside the folder.
🔹The center points of all models are in the correct place.
🔸Demo Scene,
🔸Triangles: 98,978
🔸Faces: 59,354
🔸Edges: 113,103
🔸Vertices: 54,293
❗This is a mask and helmet pack designed for use with low-poly character models. In addition to a single material, it includes a Position Map, Ambient Occlusion, Normal Map, and Base Color Map.
❗The masks and helmets are built according to the LOD system, and the LOD1 and LOD2 versions of the models are also included.
❗All mask and helmet models use 3 UV Maps: UV Map (basecolor), LightMap, and Position. You can use the Position Map to create a dynamic effect in-game.
❗You cannot change the colors of the models, but you can export the FBX file and edit them in 3D modeling software.
❗The mask dimensions have been adjusted based on the human armature in Blender
◼x10 War Helmet
◼x18 Oni Mask Model
◼x8 Horns used as accessories
Price $9.50
Mutant S7 by Njordmund
Number of textures 13
Texture dimensions 4096
Maximum polygon count 12669
Number of meshes/prefabs 3
Rigging: Yes
Animation count 25
Animation type list
UV mapping: Yes
LOD information ТNo
Types of materials and texture maps PBR
Low poly model of Mutant S7.
The model is suitable for your projects of the genre: RPG, strategy, Horror, Shooter, etc.
BUILTIN SHADER
URP SHADER
HDRP SHADER
Additional bones that are added to skeleton:
jaw
Textures:
4K PBR Textures(tga)
4 materials
13 textures
Animations:
Model contains 25 animations:
atack(x5)
walk(x4)
jog(x4)
rage
idle(x4)
gethit(x3)
death(x3)
turn180
Polycount:
Verts: 12669
Faces: 9169
Tris: 17237
Price $44.99
Low Poly Stylized Axe – Hand-Painted Game-Ready 3D Asset by Propsybrush
Number of textures: 1
Texture dimensions: 2048x2048
Triangles: 202
Vertices: 111
Number of meshes/prefabs: 1 mesh, 1 prefab
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: No LOD
Types of materials and texture maps: Unlit, Hand-Painted Diffuse (Albedo)
Mesh Collider: Yes (2 collision meshes)
Give your game world a rugged, handcrafted feel with this stylized hand-painted axe. Expressive blade geometry, warm wood grain and a bold red cloth wrap make this lowpoly prop a standout tool for any scene that needs character and craft.
Key Features:
Stylized Design: Unique hand-painted look that stands out in any environment.
Game-Ready: Fully optimized for real-time performance and mobile platforms.
Ready-to-use: Prefab and Material are pre-configured for instant use.
Simple Setup: Uses a single material with an Unlit-friendly texture for easy integration.
Clean Topology: Professional-grade low-poly mesh with no overlapping UVs.
Mesh Collider included: 2 optimized collision meshes.
Technical Details:
Triangles: 202
Vertices: 111
Texture: 2048x2048 (Base Color only)
Material: 1
Compatibility: Built-in Render Pipeline and URP.
A versatile prop for RPG weapon racks, lumberjack scenes, village environments, or any project that calls for a well-crafted hand tool with a raw, handmade visual style.
Price $9.99
Low Poly Stylized Hamer – Hand-Painted Game-Ready 3D Asset by Propsybrush
Number of textures: 1
Texture dimensions: 2048x2048
Triangles: 200
Vertices: 112
Number of meshes/prefabs: 1 mesh, 1 prefab
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: No LOD
Types of materials and texture maps: Unlit, Hand-Painted Diffuse (Albedo)
Mesh Collider: Yes (2 collision meshes)
Bring heavy, forged character to your game world with this stylized hand-painted hammer. Bold geometry, expressive brushwork and a worn wooden handle wrapped in red cloth make this lowpoly prop instantly recognizable in any scene.
Key Features:
Stylized Design: Unique hand-painted look that stands out in any environment.
Game-Ready: Fully optimized for real-time performance and mobile platforms.
Ready-to-use: Prefab and Material are pre-configured for instant use.
Simple Setup: Uses a single material with an Unlit-friendly texture for easy integration.
Clean Topology: Professional-grade low-poly mesh with no overlapping UVs.
Mesh Collider included: 2 optimized collision meshes.
Technical Details:
Triangles: 200
Vertices: 112
Texture: 2048x2048 (Base Color only)
Material: 1
Compatibility: Built-in Render Pipeline and URP.
A natural fit for RPG crafting systems, village blacksmith scenes, farm environments, or any project that needs a bold, handcrafted tool with a primitive visual style.
Price $9.99
Low Poly Stylized Sickle – Hand-Painted Game-Ready 3D Asset by Propsybrush
Number of textures: 1
Texture dimensions: 2048x2048
Triangles: 332
Vertices: 172
Number of meshes/prefabs: 1 mesh, 1 prefab
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: No LOD
Types of materials and texture maps: Unlit, Hand-Painted Diffuse (Albedo)
Mesh Collider: Yes (2 collision meshes)
Add a bold, handcrafted edge to your farm or fantasy scene with this stylized hand-painted sickle. This lowpoly prop combines expressive metal and wrap detailing with clean, optimized geometry built for real-time use.
Key Features:
- Stylized Design: Unique hand-painted look that stands out in any environment.
- Game-Ready: Fully optimized for real-time performance and mobile platforms.
- Ready-to-use: Prefab and Material are pre-configured for instant use.
- Simple Setup: Uses a single material with an Unlit-friendly texture for easy integration.
- Clean Topology: Professional-grade low-poly mesh with no overlapping UVs.
- Mesh Collider included: 2 optimized collision meshes.
Technical Details:
- Triangles: 332
- Vertices: 172
- Texture: 2048x2048 (Base Color only)
- Material: 1
- Compatibility: Built-in Render Pipeline and URP.
A versatile prop for harvest scenes, RPG inventories, farm environments, or any project that calls for a well-crafted rural tool with a handmade visual style.
Price $9.99
Alien Commander – Sci-Fi Enemy (Rigged Game Ready Character) by Kostya_Dubov
Polycount:
- Tris: 12,984
- Verts: 6,494
- Faces: 7,252
Textures (3 – 2048×2048)
- AlbedoTransparency
- Normal
- MetallicSmoothness
Shader: Unity Standard Shader
Render Pipeline: Built-in Render Pipeline
Animations: Not included
Rig: Custom skeleton
Notes:
This model uses a custom skeleton.
Animations from external sources (Mixamo, Unity Asset Store, etc.) can be applied via retargeting.
The video preview contains a demonstration animation for presentation purposes only.
Animations are not included in the package.
Alien Commander is a sci-fi enemy creature designed for real-time games.
Perfect for horror, survival, shooter and sci-fi projects.
The model is optimized for performance and ready to use in Unity.
It features clean topology, a game-ready polycount and a fully rigged skeleton suitable for animation.
Features:
- 1 Alien Commander enemy character
- Fully rigged (custom skeleton)
- Clean topology suitable for animation
- Optimized for real-time engines
- Game-ready polycount
Suitable for:
- Sci-Fi games
- Horror games
- Survival games
- FPS / TPS games
- Action games
Price $14.29
Church Alters / Monument Pack by Cathedral Warehouse
- Composite_Apse: 12 Materials: 28,000 Triangles
- Composite_Ultimate: 8 Materials: 23,000 Triangles
- Corinthian_Attic: 7 Materials: 14,000 Triangles
- Corinthian_Baroque: 11 Materials: 24,300 Triangles
- Corinthian_Portal: 6 Materials: 12,600 Triangles
- Corinthian_Round: 9 Materials: 21,000 Triangles
- Corinthian_Segment: 9 Materials: 20,000 Triangles
- Corinthian_Triangle: 7 Materials: 12,000 Triangles
- Ionic_Basic: 2 Materials: 3,100 Triangles
- Ionic_Ultimate: 7 Materials: 19,000 Triangles
10 Alters
Total: 23 Materials / 180,700 Triangles
This package originally comes from a project recreating the Chapel at Versailles. The Alters were sourced from many churches in Italy & France as inspiration and guides. Specifically Florence, Venice & Rome. You can replace the marble in the center of some with a painting of choice in modeling software or an alternate marble texture.
One thing to consider is the renders are only using the Albedo. So in Unity with the provided normal and metal smoothness expect better results!
The following orders are used.
2 Ionic
6 Corinthian (2 spiral)
2 Composite
10 total
If you experience lightmap issues with the mesh. Save the FBX file as a blender file and use that.
Price $24.99
Construction Ambience by Sound Effect Stacks
Number of Files: 20 WAV files
Total Duration: 43 Minutes
Audio Format: WAV
Sample Rate: 192 Khz
Bit Depth: 32 Bit
Channels: Stereo
Metadata: UCS
Construction Ambience is a collection of authentic field recordings captured at an active construction site, featuring the raw and energetic atmosphere of real building activity. This library includes detailed recordings of a working cement mixer, the sharp metallic sound of a grinder, and natural construction site ambience with occasional vehicles passing by in the background.
The recordings capture the layered textures of a busy construction environment — rotating mixer drums, grinding metal, distant machinery, and surrounding urban movement — making this library ideal for film, television, games, documentaries, and immersive sound design projects.
All sounds were recorded using the Tascam Portacapture X8 at 192 kHz / 32-bit float, delivering high-resolution audio with excellent dynamic range and detail. This ensures maximum flexibility for professional sound designers and editors during post-production.
Perfect for adding realistic construction site atmosphere to scenes involving building activity, urban development, or industrial environments.
Price $25.00
Tree Bark Material Pack by Sillet 3D Art
Tree bark Materials/Textures made with Substance Designer fully procedural.
- 9 PBR Materials
- 4k textures
- Include Diffuse/Base Color, Normal, AO, Roughness, Metallic, Height
A compilation of 9 Tree Bark materials made with Substance Designer. Most Materials have Height with parallax for additional depth.
Price $0.00
16 Stylized Planets Pack by A_Linea
- Primary Pipeline: URP (Universal Render Pipeline).
- Total Prefabs: 17.
- Triangle Count: Optimized geometry (~3,500 tris average, ranging from 760 to 9,100).
- Textures: High-quality 2048x2048 maps (created in Substance Painter).
- Shaders: Custom Shader Graph for atmospheres and emissive surfaces.
- Scripts: Lightweight C# scripts for rotation and orbital movement.
16 Stylized Planets Pack is a high-quality collection of game-ready celestial bodies, optimized for the Universal Render Pipeline (URP). All planets and clouds were professionally textured in Substance Painter, ensuring a unique and polished look for your space project.
Key Features:
- 17 Prefabs: 16 unique planet designs + 1 bonus Earth-Moon system.
- Custom URP Shaders: Built with Shader Graph, allowing you to tweak atmospheric color, density, and glow intensity in real-time.
- Dynamic Orbital Mechanics: Includes a ready-to-use example of a moon orbiting a planet.
- Independent Layer Control: Separately adjust rotation speed and direction for the planet surface and its cloud layers via C# scripts.
- Plug & Play: All 16+1 prefabs are pre-configured and ready to be dropped into your scene.
Screenshots were captured using URP Post-Processing (Bloom and Color Adjustments) for enhanced atmosphere.
Price $17.00
Seamless Wood Textures 2 by Pedro Verpha
• Texture Resolution: 2048 x 2048
• Texture Type: Seamless / Tileable
• File Format: .png
• Texture Maps Included: Albedo (Base Color), Normal, Height, Ambient Occlusion, Metallic.
Wood Textures Pack 2 contains seamless 2048x2048 textures with Diffuse, Ambient Occlusion, Height, Normal, and Metallic maps.
All maps are in .png format and fully optimized for mobile and low-spec systems, giving you great-looking results with minimal performance cost.
Price $4.99
Survival UI Icons by EJR
- Hi Res UI Icons - large UI icons (1024 px or bigger): 20 icons
- Low Res UI Icons - low and mid UI icons (128 - 768 px): 19 icons
- Skill Icons - all 512x512px UI icons representing skills: 22 icons + one 1024x1024 empty icon for your skills
- Wheel menu - 4 full size wheels (2048x1448 px), 9 wheel parts, different sizes
- Hand drawn icons - charcoal stylized icons, different sizes: 13 icons
- Bookmarks icons - icon for a diary bookmarks: (1169x559 px): 13 icons
101 survival 2D game icons. May be used also in adventure, RPG or any kind of game. Icons where created for our survival game that was cancelled and never published.
Great for UI (HUD layer, dialogs, statuses, menu etc.).
The package contains:
- Hi Res UI icons - great for HUD, fits well also in any dialog windw.
- Low Res UI icons - for statuses, icons, HUDs.
- Skill icons - 22 game ready icons for any survival, adventure or RPG game.
- Wheel menu - game ready icons for wheel action menu.
- Hand drawn icons - always wanted to have something different in your game? Try charcoal-style hand drawn icons.
- Bookmark icons - for a log or a diary book marks.
Price $4.99
Seamless Grass Textures 2 by Pedro Verpha
• Texture Resolution: 2048 x 2048
• Texture Type: Seamless / Tileable
• File Format: .png
• Texture Maps Included: Albedo (Base Color), Normal, Height, Ambient Occlusion, Metallic, Smoothness, Edge Mask.
Grass Textures Pack 2 contains seamless 2048x2048 textures with Ambient Occlusion, Edge, Height, Normal, Smoothness, and Metallic maps.
All maps are in .png format and fully optimized for mobile and low-spec systems, giving you great-looking results with minimal performance cost.
Price $4.99
