Asset Store newest packages

Subscribe to Asset Store newest packages feed Asset Store newest packages
The newest packages in the Unity Asset Store.
Updated: 1 min 49 sec ago

Firestone Valley: Weapons Pack (16x16) by Fatima Makes Games

2026, March 16 - 12:32
⚔️ 48 unique medieval fantasy weapons × 8 color variations × 12 presentation styles = +4000 hand-crafted weapon pixel sprites ready for your game’s inventory, UI, and loot system.

[Used source file(s)] sizes: 4.3 MB

File count: 4608

Animated: No

Additional: Pixel-based

Included Formats: PNG, aseprite, ICO, JSON

Created In: Aseprite

Vector: No

Layered: Yes

Sprite: Yes

Allows usage with AI?: No


Features


48 unique medieval weapons & ammo sprites with real-world weapon references

8 material/rarity levels

Silhouette → Basic → Bronze → Iron → Silver → Gold → Orichalcum → Poison

Plain, bordered, highlighted, and gemmed variations of every unique sprite with combinations of each.

✅ Total of +4000 sprites (organized + master sheet).

✅ Perfect for RPGs, roguelikes, inventory systems, crafting/loot systems.

✅ Easily scalable pixel-perfect 16×16 sprite sizes.

✅ Perfect fit with standard 18x18 or larger UI inventory boxes.

✅ Super easy to use, versatile and popular 16-colour palette by ENDESGA.

Attribution not required, but welcome.

Part of the expanding Firestone Valley pixel art series.


What’s Included


✅ 48 Per-Weapon Sprite Sheet PNG files

  • 12 sharp melee weapons

short sword -> long sword -> great sword -> fencing sword -> scimitar -> katana -> wakizashi -> dagger -> survival knife -> spear -> medieval axe -> halberd.

  • 12 blunt melee weapons

battleaxe -> cudgel -> spiked club -> mace -> flanged mace -> maul -> warhammer -> morning star -> quarterstaff -> flail -> knuckles -> whip

  • 12 ranged weapons/ammo

bow & recurve bow -> arrow & quiver -> crossbow & crossbow bolt -> hand cannon & hand cannon ammo -> arquebus & arquebus ammo -> sling & sling ammo

  • 7 throw weapons

bomb -> grenade -> shuriken -> throw knives -> dynamite -> chakram -> kunai

  • 5 magic weapons

magic wand -> magic rod -> magic staff -> spell book -> magic orb

✅ Individual Sprites PNG files, clearly labelled by weapon type and sprite version number.

✅ Original Aseprite files.


This is the first pack in a planned Firestone Valley series for a complete fantasy game's needs.


For detailed terms and conditions: https://fatimamakes.itch.io/terms


License


You can:

✅ Use the assets on personal or commercial projects.

✅ Edit or modify the assets to fit your project.

✅ Credits to Fatima Makes Games not required, but appreciated.


You cannot:

❌ Use on Training/Generative AI.

❌ Use on Crypto/NFT-related project.

❌ Resell, republish, or repack these asset packs, not even modified.

❌ Claim the asset packs as yours.


Price $9.99

Ambient Worlds Vol. 2 by GL_GameMusic

2026, March 16 - 12:26
Contains 10 Ambient Drones in Loops for Ambient Worlds Vol. 2. Perfect for various game environments like RPG, Adventure, First-Person Shooter, Wargame or various other game genres.

* Digital delivery only

* 10 tracks

* 44.1 kHz, 16 bit audio files

* Wav format

* Tested loops

Ambient Worlds Vol. 2


Contains 10 high quality ambient drones in loops. Perfect for various game environments like RPG, Adventure, First-Person Shooter, Wargame or various other game genres.

Each drone music interactive music track comes with tested game loop.

Youtube safe ✔️

Listen here : SOUNDCLOUD

https://on.soundcloud.com/rj91ZrcayNoW5fGrJt


Track listings :

1) Whispering Biomes (Duration 2:11) Preview Track Timestamp 0:00

2) Wanderlight Fields (Duration 2:06) Preview Track Timestamp 2:13

3) Echoes of Mossvale (Duration 2:30) Preview Track Timestamp 4:19

4) Drifting Canopies (Duration 2:34) Preview Track Timestamp 6:50

5) Luminous Winds (Duration 2:11) Preview Track Timestamp 9:19

6) Stillwater Meadows (Duration 2:07) Preview Track Timestamp 11:34

7) The Quiet Expanse (Duration 2:39) Preview Track Timestamp 13:41

8) Beneath Gentle Skies (Duration 2:54) Preview Track Timestamp 16:21

9) Soft Horizon Paths (Duration 2:08) Preview Track Timestamp 20:14

10) Endless Verdant Walk Loop (Duration 3:02 ) Preview Track Timestamp 22:25


Total Duration : 25:24


If you’re looking for original music for your game project, please reach out to me at glcomposer88@gmail.com


Price $19.99

Editor Layout Preview Manager by fables alive games

2026, March 16 - 12:26
See your editor layouts before switching. Captures screenshots of each layout and shows thumbnail previews in a visual grid. Hover to see full-size preview. Never guess which layout is which again.

Features

  • Visual grid of all saved layouts with thumbnail previews
  • Hover over any thumbnail to see a full-size preview
  • Capture Current: screenshot the active layout with one click
  • Capture All: batch capture every layout automatically with progress bar and cancel support
  • Save layouts with automatic preview capture
  • Search and filter layouts by name
  • Grid and list view modes with adjustable thumbnail size
  • Double-click or button to load any layout instantly
  • Floating utility window, does not dock into your editor
  • Right-click menu: open file location, delete layout, delete preview
  • Auto-capture on layout change
  • Previews stored in Library folder, excluded from builds and version control
  • Single script, no dependencies

How to Use

Open from Tools > Fables Alive Games > Layout Preview Manager or press Ctrl+Shift+L. Click Capture All to generate previews for all your layouts. After that, browse and switch layouts visually.

Compatibility

Unity 6.x LTS. Uses Assembly Definition for clean compilation. Editor only, zero runtime impact.

Layout Preview Manager adds a visual preview window for Unity Editor layouts. Instead of blindly picking from a text list, you can see exactly what each layout looks like before loading it.


Price $11.11

Generic City Car Small Utility Pickup by Lyrebird Studio

2026, March 16 - 12:22
A lightweight, mobile-optimized Small Utility Pickup. Perfect as a background prop or ambient traffic to add realistic scale and life to urban environments without hitting your poly budget.

Number of textures 1

Texture dimensions 2048x2048

Polygon count of: sm_genVehicle_A 12290 triangels

Number of meshes/prefabs 1

Rigging: No.

UV mapping: Yes.

PBR Materials.

Description

Enhance your digital streets with this Generic Small Utility Pickup. Designed specifically for use as a background prop or NPC vehicle, this asset provides a high-quality visual footprint while maintaining a low performance overhead.

Key Features:

  • Performance Ready: Optimized mesh and texture setup, ideal for mobile, VR, or large-scale city simulations.
  • Genre Versatile: The neutral, "everyday" design fits perfectly in modern architectural visualizations, open-world RPGs, or racing game backgrounds.
  • Scale: Pre-configured to real-world dimensions for drag-and-drop placement.

Whether you're filling a parking lot or detailing a suburban neighborhood, this prop is the "set dressing" solution your project needs.


Price $5.99

Generic City Car Hatchback by Lyrebird Studio

2026, March 16 - 12:22
A lightweight, mobile-optimized white hatchback. Perfect as a background prop or ambient traffic to add realistic scale and life to urban environments without hitting your poly budget.

Number of textures 1

Texture dimensions 2048x2048

Polygon count of: sm_genVehicle_A 9063 triangels

Number of meshes/prefabs 1

Rigging: No.

UV mapping: Yes.

PBR Materials.

Description

Enhance your digital streets with this Generic City Car Hatchback Designed specifically for use as a background prop or NPC vehicle, this asset provides a high-quality visual footprint while maintaining a low performance overhead.

Key Features:

  • Performance Ready: Optimized mesh and texture setup, ideal for mobile, VR, or large-scale city simulations.
  • Genre Versatile: The neutral, "everyday" design fits perfectly in modern architectural visualizations, open-world RPGs, or racing game backgrounds.
  • Scale: Pre-configured to real-world dimensions for drag-and-drop placement.

Whether you're filling a parking lot or detailing a suburban neighborhood, this prop is the "set dressing" solution your project needs.


Price $5.99

Generic City Car Pickup by Lyrebird Studio

2026, March 16 - 12:22
A lightweight, mobile-optimized white Pickup. Perfect as a background prop or ambient traffic to add realistic scale and life to urban environments without hitting your poly budget.

Number of textures 1

Texture dimensions 2048x2048

Polygon count of: sm_genVehicle_A 11951 triangels

Number of meshes/prefabs 1

Rigging: No.

UV mapping: Yes.

PBR Materials.

Description

Enhance your digital streets with this Generic Pickup. Designed specifically for use as a background prop or NPC vehicle, this asset provides a high-quality visual footprint while maintaining a low performance overhead.

Key Features:

  • Performance Ready: Optimized mesh and texture setup, ideal for mobile, VR, or large-scale city simulations.
  • Genre Versatile: The neutral, "everyday" design fits perfectly in modern architectural visualizations, open-world RPGs, or racing game backgrounds.
  • Scale: Pre-configured to real-world dimensions for drag-and-drop placement.

Whether you're filling a parking lot or detailing a suburban neighborhood, this prop is the "set dressing" solution your project needs.


Price $5.99

Generic City Cars Collection by Lyrebird Studio

2026, March 16 - 12:22
A lightweight, mobile-optimized collection of generic vehicles, ideal as background props or ambient traffic for adding life and scale to urban scenes without heavy performance cost.

Number of textures 6

Texture dimensions ranging from 2k

Polygon count of: each model around 11k triangels.

Number of meshes/prefabs 6

Rigging: No.

UV mapping: Yes.

PBR Materials.

Enhance your digital streets with this versatile collection of Generic Vehicles. Designed specifically for use as background props or NPC traffic, these assets provide a strong visual presence while maintaining a low performance overhead.

Key Features:
Performance Ready: Optimized meshes and texture setups, ideal for mobile, VR, or large-scale city simulations.
Genre Versatile: Includes a practical mix of everyday vehicle types that fit naturally into modern architectural visualizations, open-world games, driving scenes, or urban background environments.
Collection Variety: A selection of common passenger and utility vehicles for building more believable roads, parking lots, and neighborhood scenes.
Scale: Pre-configured to real-world dimensions for easy drag-and-drop placement.

Whether you're filling a parking area, populating city streets, or adding life to a suburban setting, this vehicle pack offers a simple and efficient set-dressing solution for your project.


Price $19.99

Generic City Car Sport Sedan by Lyrebird Studio

2026, March 16 - 12:22
A lightweight, mobile-optimized white sport sedan. Perfect as a background prop or ambient traffic to add realistic scale and life to urban environments without hitting your poly budget.

Number of textures 1

Texture dimensions 2048x2048

Polygon count of: sm_genVehicle_A 8028 triangels

Number of meshes/prefabs 1

Rigging: No.

UV mapping: Yes.

PBR Materials.

Description

Enhance your digital streets with this Generic Sport Sedan. Designed specifically for use as a background prop or NPC vehicle, this asset provides a high-quality visual footprint while maintaining a low performance overhead.

Key Features:

  • Performance Ready: Optimized mesh and texture setup, ideal for mobile, VR, or large-scale city simulations.
  • Genre Versatile: The neutral, "everyday" design fits perfectly in modern architectural visualizations, open-world RPGs, or racing game backgrounds.
  • Scale: Pre-configured to real-world dimensions for drag-and-drop placement.

Whether you're filling a parking lot or detailing a suburban neighborhood, this prop is the "set dressing" solution your project needs.


Price $5.99

Generic City Car Sedan by Lyrebird Studio

2026, March 16 - 12:22
A lightweight, mobile-optimized white Sedan. Perfect as a background prop or ambient traffic to add realistic scale and life to urban environments without hitting your poly budget

Number of textures 1

Texture dimensions 2048x2048

Polygon count of: sm_genVehicle_A 11310 triangels

Number of meshes/prefabs 1

Rigging: No.

UV mapping: Yes.

PBR Materials.

Description

Enhance your digital streets with this Generic luxury car. Designed specifically for use as a background prop or NPC vehicle, this asset provides a high-quality visual footprint while maintaining a low performance overhead.

Key Features:

  • Performance Ready: Optimized mesh and texture setup, ideal for mobile, VR, or large-scale city simulations.
  • Genre Versatile: The neutral, "everyday" design fits perfectly in modern architectural visualizations, open-world RPGs, or racing game backgrounds.
  • Scale: Pre-configured to real-world dimensions for drag-and-drop placement.

Whether you're filling a parking lot or detailing a suburban neighborhood, this prop is the "set dressing" solution your project needs.


Price $5.99

Game Event System (GES) by Tiny Giants

2026, March 16 - 11:39
Game Event System (GES) is a professional, visual and type-safe event architecture. It eliminates "spaghetti code" through ScriptableObject, high-performance logic, and node-based orchestration.

Game Event System (GES) Complete Technical Specifications:


[⚓ ARCHITECTURE DETAILS]

  • GUID Identity System: Every event maintains a unique ID in its .meta file; renaming or moving files will never break scene references.
  • Comprehensive Generics: Native support for GameEvent (Void), GameEvent<T>, and GameEvent<TSender, TArgs>.
  • Multi-Database Management: Supports modular organization with Dynamic Loading and Category-based fuzzy-search filtering.
  • Folder Protection: Intercepts asset moves to prevent the plugin from being accidentally moved to the 'Plugins' folder.
  • Auto Static Reset: Uses [RuntimeInitializeOnLoadMethod] to clear internal caches, preventing data pollution between Play Mode sessions.

[🕸️ NODE GRAPH & LOGIC]

  • Expression Tree Compiler: Conditions are compiled into high-performance delegates (System.Linq.Expressions) at runtime, eliminating reflection overhead.
  • Visual Logic Builder: Construct complex nested AND/OR logic and dynamic property comparisons without code.
  • Hybrid Execution Modes: Seamlessly mix 'Fire-and-Forget' parallel triggers with 'Blocking' serial chains.
  • Argument Transformers: Dynamically extract and pass specific object properties between flow nodes.
  • Flow Gates: Supports 'Wait for Completion', 'Wait for Frames', and conditional execution gates.
  • Undo/Redo: Custom snapshot-based history system for the Graph Editor.

[🎧 BINDING & SCRIPTING]

  • Visual Binding: Wraps UnityEvent for zero-code, drag-and-drop callback binding with type-safe status markers.
  • Priority System: Integer-based sorting ensures critical logic (e.g., UI/Audio) executes in the correct order.
  • Persistent Listeners: Native support for cross-scene listeners that remain active during scene transitions.
  • Dynamic API: Full programmatic control to register/unregister listeners and manage DelayHandle / TaskHandle.

[📜 AUTOMATION]

  • Tri-Mode CodeGen: Automated concrete class generation for Basic, Custom, and Sender types to solve Unity's generic serialization limits.
  • Delayed/Repeating Execution: Built-in support for timed signals with cancellable handles.
  • Async Wait Mechanism: Chains support waiting for Coroutines/Async tasks before proceeding.

[📊 DEBUGGING & PERFORMANCE]

  • Runtime Monitor: Real-time profiling of Execution Time (Avg/Min/Max), listener counts, and GC memory allocation.
  • Automation Tree: Visualizer for active Trigger and Chain hierarchies to debug complex flows.
  • Reference Finder: Scene-wide scanner to pinpoint component-level event dependencies.
  • Deep Logging: Records timestamps, frame counts, parameter values, and full stack traces.

[🚀 PERFORMANCE CHARACTERISTICS]

  • Event Raise (0 listeners): ~0.001ms (Virtually free)
  • Event Raise (10 listeners): ~0.02ms (Zero GC allocation)
  • Condition Evaluation: ~0.003ms (Expression Tree optimized)
  • IL2CPP/Mono: Fully compatible and optimized for both.

🚀 Tired of Invisible Spaghetti Code? Master Your Game Logic with Visual Precision! Why settle for chaotic event management when you can build a robust, scalable, and visual nervous system for your game?


Professional architecture shouldn't be hard. Get the visual power of node graphs with the raw performance of C#.


❤️ Your Project Deserves Professional Architecture.


Game Event System (GES) is the ultimate production-ready solution to transform "invisible" code into maintainable, testable workflows. This system is designed for developers who refuse to compromise between Visual Clarity and Raw Performance.



🔗 Quick Navigation


🛠️ Transform Your Project With:

  • Events as First-Class Assets - ScriptableObject-driven architecture with GUID Protection. Rename files or move folders without ever breaking a reference—zero "Missing Reference" nightmares.
  • 🕸️ Visual Flow Orchestration - A powerful, zoomable Node Editor. Orchestrate complex event chains, parallel triggers, and sequential logic in one window. See your game's logic breathe.
  • Zero-Reflection Performance - High-speed Expression Tree Compilation. Conditions compile to native delegates at runtime, delivering C++ like performance with Zero GC allocation during execution.
  • 🧠 Advanced Logic Builder - Construct nested AND/OR logic groups and dynamic property comparisons without writing a single line of code.
  • 🎧 Pro-Grade Binding - Drag-and-drop UnityEvent wiring with type-safe status markers. Includes prioritized execution and conditional listeners that only fire when criteria are met.
  • Granular Flow Control - Built-in support for Delays, Loops, Async/Coroutine waits, and conditional gates. Manage pending logic with cancellable Task Handles.
  • 📜 Automated CodeGen Pipeline - Exclusive Tri-Mode Generator for Basic, Custom, and Sender-aware types. Solves Unity’s generic serialization limits automatically.
  • 📊 Real-Time Runtime Monitor - Deep profiling of Execution Time (Avg/Min/Max), listener counts, and GC allocations. Debug complex flows with the Automation Tree Visualizer.
  • 🛡️ Production-Ready Tooling - Features a Scene-wide Reference Finder, Batch Creation Wizards, Database Health Checks, and Folder Protection.

💪 Perfect For:

  • 🎯 Indie Developers wanting to eliminate "spaghetti code" early.
  • 🏆 Professional Teams needing a centralized, searchable event database.
  • 🎨 Technical Artists & Designers who want to trigger logic without C# scripts.
  • 🚀 Performance-Critical Games requiring high-frequency event execution.

🏆 Built by TinyGiants: Tools You Can Trust

"I built GES because I was tired of battling invisible dependencies. This isn't just a plugin; it's the architectural foundation I use in my own games every day."


Expert Support Within 24-48 Hours

Download GES now and transform your Unity project into a maintainable masterpiece!

Tired of wrestling with magic strings, broken scene references, and hidden bugs? Unleash the power of Game Event System and watch your project's architecture scale effortlessly.


📦 Technical Details (The "Hard" Specs):

  • Asset-Based Identity: ScriptableObject architecture with GUID protection.
  • Comprehensive Generics: Support for Void, GameEvent<T>, and GameEvent<TSender, TArgs>.
  • Expression Tree Compiler: Eliminates reflection overhead for logic evaluation.
  • Modern Editor UI: Dashboard-style management with fuzzy-search filtering.
  • Cross-Scene Persistence: Native support for listeners that survive scene transitions.
  • Full API Parity: Every visual feature is accessible via the robust Runtime API.
  • Multi-Platform: Optimized for PC, Mobile, Console, VR/AR, and WebGL (IL2CPP & Mono).

Price $39.99

MBA Modular Menu Templates by MBAStudios

2026, March 16 - 11:37
MBA Menu Template is a menu module that can be used for your games menu screen and pause screens. It’s modular and button-based architecture allows you to use different types of games.
  • A Menu Template that contains continue, new/load game, options, extras and exit part
  • 4 slotted loading section
  • 5 different difficulty new game selection
  • Depending on autosave, direct continue button
  • 5 tabs (game, video, audio, display, keypress) options feature
  • 4 feature extras part (credits, content shop, extra settings, models)
  • Specialized default class definitions
  • Model showroom feature
  • Loading screen feature
  • Pause menu feature
  • Multiple animation types, sample Scenes, sample buttons
  • 3 default menu template for different type games
  • Customizable templates,
  • New Input System Support with Key Binding
  • Alert Dialog and Toast System with animations
  • Pre-defined scripts
  • Samples with different scenes
  • With TextMeshPro module, supports localization

Package contains customizable, suitable all kind of game type's menu screen and loading screen templates. With your own buttons, sliders, backgrounds, you can transform it to any kind of game's menu screen. Also this package contains 3 sample different menu templates.

Also package supports options features, model features, animations and more..


Note: This package requires the 'Input System', and 'Post Processing' packages from the Unity Package Manager. Please install them before importing this asset to avoid errors.



for any questions, you can contact me via email:


metinbuyukavcilar@gmail.com


Price $18.00

Action Minis | Free Demo by João Baltieri

2026, March 16 - 11:17
Free lowpoly modular character

This lowpoly character is a demo of a series of stylized lowpoly characters (Action Mini Characters) that are ideal to build your game or prototype. This demo base character is intended to you to test and see if it fit your needs before you buy the other characters or packs derived from this basemesh.


This character is extremely light and can be used in pc, console and mobile games. All models share a single texture file, allowing you to customize the colors according to your needs just by duplicanting materials and adjusting the material offset.


✓ Textures:

-Diffuse/Albedo: 256px (.png)


⚠*Many models have multiple material slots, check the <Materials> option in the [ Inspector > Skinned Mesh Renderer ] to add multiple materials and customize colors to fit your needs.


✓ Models list / Polycount:

- Total | 5.1k Tris


- arms | 1728 Tris

- chest | 184 Tris

- head | 632 Tris

- legs | 2144 Tris

- nose | 40 Tris

- pelvis | 192 Tris

- torso | 192 Tris


✘ Blendshapes:

⚠*This demo model has no Blendshapes included.


✓ Animations:

-Idle

-Walk

-Run

-Jump

-Loose


*This model have a Humanoid rig (Rigged/Skinned and Mecanim ready)


⚠*You can use <Generic> rig for custom animations or <Humanoid> to use retarget/mocap animations


*Remember to adjust <Muscle & Settings> in the model´s [Rig > Configure] to adjust overlapping and clipping depending of your source animations.


✓ Modular Design

This character is designed to be modular, making it easy to create a variety of combinations, allowing you to create unique characters and scenes.


Each asset has been carefully crafted to add a unique touch to your game project!


Leave your comments, suggestions, and if you like it, please leave a rating/review.


Price $0.00

Fantasy character by Zimni

2026, March 16 - 10:54
Mixamo ready fantasy character

Rigged: Yes

Animation Type: Humanoid

Polygon Count: 23k Tris

Texture Resolution: 2048x2048 and 1024x1024

UV Mapping: Yes

This is a high-quality, fully rigged fantasy character, modeled and textured for your next RPG or adventure project.

The character is fully compatible with the Mixamo workflow and Unity Humanoid animations worklfow, allowing you to easily retarget and apply any animation from the Mixamo library for complete customization.

Key Features:


Mixamo Ready: Optimized rig for seamless integration with Mixamo animations.


High-Quality Textures: Detailed textures designed to fit a variety of fantasy art styles.


Guide for Mixamo set up




Price $0.00

DleetSoft Horror Ambience Vol. 1 by DleetSoft

2026, March 16 - 10:54
DleetSoft Horror Ambience Vol. 1 is a dark ambient audio pack with eerie drones, unsettling textures, and psychological tension, designed for seamless use in horror games and immersive environments.

Number of Audio Files: 30


Total Audio Duration: 86 minutes 21 seconds


Audio Format: WAV


Sample Rate: 44,100 Hz


Bit Depth: 16-bit


Channels: Stereo


Loopable: Yes (seamless looping)


File Size: 834.2 MB


Unity Compatibility: 2021.3 LTS or newer


Supported Platforms:

Windows

Mac

Linux

Android

iOS


Key Features:

  • Seamless horror ambient loops designed for continuous gameplay
  • Dark atmospheric soundscapes with drones, eerie pads, and tension textures
  • Includes both loop-ready and full-length versions (if applicable)
  • Consistent mood with non-intrusive background ambience
  • Clean loop transitions with no fade-outs for engine use
  • High-quality WAV audio files
  • Organized folder structure for easy integration
  • Suitable for horror games, suspense scenes, menus, and environments
  • Professional naming conventions for quick implementation

A collection of seamless dark ambient soundscapes designed for horror games and immersive environments. Featuring deep drones, eerie textures, and psychological tension, these loop-ready tracks are ideal for gameplay ambience, menus, exploration areas, and suspense-driven scenes.


Track Name | Duration


Abandoned Facility - 5:07

Abandoned Facility 1 - 4:54

Abandoned Facility 2 - 3:14


Backrooms Horror Ambience - 1:02

Backrooms Horror Ambience 1 - 4:53

Backrooms Horror Ambience 2 - 2:55


Claustrophobic Fear - 1:42

Claustrophobic Fear 1 - 1:40

Claustrophobic Fear 2 - 1:47


Deep Subterranean Dread - 3:18

Deep Subterranean Dread 1 - 2:10

Deep Subterranean Dread 2 - 3:50


Paranormal Entity Presence - 1:58

Paranormal Entity Presence 1 - 2:20

Paranormal Entity Presence 2 - 2:25


Psychological Tension - 1:25

Psychological Tension 1 - 1:50

Psychological Tension 2 - 1:27


SciFi Horror - 3:03

SciFi Horror 1 - 1:31

SciFi Horror 2 - 2:34


Stalker Presence - 2:06

Stalker Presence 1 - 5:14

Stalker Presence 2 - 5:22


Underworld Ritual Atmosphere - 3:30

Underworld Ritual Atmosphere 1 - 2:43

Underworld Ritual Atmosphere 2 - 4:36


Unknown Presence - 2:09

Unknown Presence 1 - 2:03

Unknown Presence 2 - 3:33


Price $29.99

Medieval Siege Weapons Vol. 1 – Catapults & Trebuchets by 3DreaMax Studio

2026, March 16 - 10:52
Bring realism to your medieval battles with this game-ready Siege Weapons Pack, featuring detailed catapults, trebuchets, mangonels, and ballistae. Each model is PBR-textured, optimized for Unity.

Number of meshes/prefabs: 10

Number of textures: 86

Texture dimensions: 4k

Rigging: No

UV mapping: Yes

Polygon count: 342K

Medieval Siege Weapons Vol. 1 – Catapults & Trebuchets 3D Pack Game Ready | PBR Textures

Bring realism to your medieval battles with this game-ready Siege Weapons Pack Vol. 1, featuring detailed catapults, trebuchets, mangonels, and ballistae. Each model is PBR-textured, optimized for Unreal.


⚔️ FEATURES ⚔️

  • High-quality low-poly model.
  • High resolution 4K PBR textures.
  • Adjustable materials

📦 Props Included 📦

  • Ballistae_V1
  • Ballistae_V2
  • Battering_Ram
  • Bombards/Canon
  • Catapult
  • Mangonel
  • Scaling_Ladder
  • Siege_tower
  • Trebuchet
  • Trebuchet_V2

🗨️Friendly Note

I always do my best to provide clean, high-quality models, but sometimes small mistakes can slip through unintentionally.If you find any issues, don't hesitate to get in touch with me right away — I’ll be happy to fix them as soon as possible.
Thanks for understanding and for your support! ❤️

Support: 3dreamax.studio@gmail.com


Price $40.00

Laser beams VFX by HalconVengador

2026, March 16 - 10:48
A collection of 2D laser beam effects. Includes ready-to-use beam shaders, and a fading animation system.
  • 14 high-resolution beam effects (7 base + 7 variations)
  • URP-compatible custom shaders
  • Ready-to-use prefabs for fast integration
  • Per-beam material parameters for deep customization
  • Code to fade/reveal transitions on X and Y axis
  • Demo scene showcasing all included beam types
  • Lightweight setup focused on 2D gameplay VFX

This package provides a collection of stylized 2D laser beam effects for Unity projects using URP. It includes 14 ready-to-use beam prefabs (7 base types + 7 variations based on the same shaders), each powered by customizable shaders and controlled through simple scripting.

It is designed for games that need readable, high-impact beam visuals with minimal setup. You can quickly drop a beam prefab into your scene and tune properties like thickness, glow, speed, color, distortion, and fade behavior to match your art direction.

Included beam types:

  • Basic Laser
  • Fire Beam
  • Ice Beam
  • Lightning Beam
  • Psychic Beam
  • Rainbow Beam
  • Antimatter Beam

Also included:

  • A demo scene with all beams configured and ready to test
  • Code to show/hide beam transitions for gameplay integration

This pack is suitable for shooters, action games, sci-fi/fantasy projects, boss attacks, traps, and ability systems.


Price $6.99

Ultimate Ammo Pack- Rifles by InHaus Studios

2026, March 16 - 10:47
Pack includes most common real world calibers from both the allies, Eastern Europe and Asia.

Includes round casings and bullets as seperate objects with streamlined textures to minimize calls.


Common objects have exact same vert count where possible, with a few being lower and higher based on added detail. All models are considered low poly while still maintaining a high level of realistic fidelity.


all items are optimised for low poly but realistic scenarios, and have been texture optimised to minimize calls.


28 total prefab objects


All are similar yet unique, all casings are optimised to be the same or lower poly count to each other.


All objects use 4k/PBR textures that have been optimised for performance.


OBJ/Prefab Count: 28


Vert Counts: Bullets- 1058

Casings 1601, 1345


4k res textures: 7 differnet pre-mapped PBR textures used on all objects

all objects in pack are currently modeled as static, but can be easily modified to fit project needs.


Perfect for high fidelity shooters, or any game using guns with realistic graphics.


I do not use any AI in my work, I do not authorize my work to be used for Ai training or art for any reason.


Price $29.99

Unbranded Urban Car V1 by Polyeler

2026, March 16 - 10:46
Original, unbranded JDM sports car. High-performance model with 3 LOD stages, customizable colors, and interactive separated parts. Ready for URP and HDRP projects.

Technical Specifications: Unbranded Urban Car - V01

  • Model Name: Unbranded Urban Car - V01
  • Number of Textures: 21
  • Texture Dimensions: 1024 x 1024 - 4096 x 4096
  • Polygon Count (V01): 32,190 Tris (LOD 0)
  • Minimum Polygon Count: 6,792 Tris (LOD 2)
  • Maximum Polygon Count: 32,190 Tris (LOD 0)
  • Number of Meshes/Prefabs: Separated Objects (Doors, Steering wheel, etc.)
  • Rigging: No (Pivot-based rotation)
  • Animation Count: 0
  • Animation Type List: N/A (Standard transform-based movement)
  • UV Mapping: Yes
  • LOD Information: 3 Levels (LOD 0, LOD 1, LOD 2)
  • Types of Materials: 7 PBR Materials (Includes Emission)

Elevate your project with this highly detailed, unbranded JDM-inspired sports car. Designed for versatility and performance, this asset is perfect for racing games, open-world environments, or cinematic visualizations.

Key Features:

  • Ready for Any Pipeline: Fully compatible with URP and HDRP, featuring optimized PBR materials and high-resolution textures.
  • Performance Optimized: Includes 3 LOD stages to ensure smooth frame rates even in complex scenes.
  • Interactive Design: All major components (Doors, Hood, Trunk, Steering Wheel) are separated objects with correct pivot points, making it easy to animate or script interactions.
  • Customizable: Easily change the car’s body color and material properties to fit your game's aesthetic.
  • Zero Branding: No real-world logos or trademarks, making it safe for commercial use without licensing issues.

Perfect for:

  • Street racing games
  • Detailed garage or showroom scenes
  • Background traffic for urban environments

Price $50.00

Patient Monitor Machine by Artisan 3D Ventures

2026, March 16 - 10:43
Realistic Patient Monitor 3D model for hospital, ICU, and medical simulation scenes. Optimized, game-ready, and easy to use in Unity projects.
  • Number of Unique Meshes: 1 (Patient Monitor Machine)
  • Textures: PNG format
  • File Format: FBX
  • Polycount: 2,836 polygons
  • Unity Version : 2022+
  • Textures: Yes (PBR textures included – Albedo, Normal, AO, Mask map)
  • Texture Resolution: 2K (2048 x 2048)
  • Materials: Standard
  • UVs: Properly unwrapped UVs
  • Rigged: No
  • Animations: No
  • LOD Groups: No
  • Collision: Not included
  • Scale: Real-world scale
  • Pivot: Centered

This Patient Monitor Machine 3D Model is a realistic and optimized medical asset designed for hospital environments, ICU rooms, emergency wards, and healthcare simulation projects. The model is suitable for games, VR/AR applications, medical training software, and architectural visualization.


The asset is created with clean topology and optimized geometry to ensure smooth performance in real-time applications. It includes properly unwrapped UVs and realistic materials, allowing easy integration into Unity projects.


This model can be used in hospital scenes, medical simulations, healthcare training applications, and educational projects that require professional medical equipment.



Perfect For

  • Hospital and ICU environments
  • Medical and healthcare simulations
  • VR / AR medical training
  • Patient monitoring scenes
  • Emergency and critical care scenarios
  • Educational and medical visualization projects

Key Features

  • High-quality realistic patient monitor model
  • Game-ready optimized topology
  • Clean UV mapping
  • PBR-compatible materials
  • Easy to re-texture and customize
  • Suitable for VR / AR / Mobile / PC / Console
  • Proper real-world scale
  • Well-organized and named objects
  • Unity-ready prefab

Package Includes

  • Patient Monitor Machine 3D Model
  • FBX File
  • PBR Texture Set
  • Unity Prefab


Price $15.00

Quick Mobile Monetization by Gee Zyy Games

2026, March 16 - 10:20
Quick Mobile Monetization Ads, IAP (In App Purchase) & Analytics - Android & iOS

Documentation Available!

DOWNLOAD DOCUMENTATION


Quick Mobile Monetization – Complete Monetization & Analytics Solution for Unity

Quick Mobile Monetization is an all-in-one Unity package designed to help game developers easily integrate ads, in-app purchases (IAP), and analytics into their mobile games. It saves time, simplifies setup, and provides advanced monetization and user insights features without complex coding. Fully compatible with Android and iOS platforms.


Key Features:


1. Ads Integration

  • Supports AdMob and Unity Ads.
  • Multiple ad formats:
    Banner Ads
    Big Banner Ads
    Interstitial Ads
    Timed Interstitial Ads
    (auto-show after set duration)
    Rewarded Ads (custom reward functions triggered after completion)
    App-Open Ads (shown when the user opens the app)
  • Easy to implement and fully customizable.

2. In-App Purchases (IAP)

  • Supports Consumable and Non-Consumable products.
  • Built-in Remove Ads functionality.
  • Restore Purchases functionality for returning users.
  • Flexible system for adding custom products (e.g., level unlocks, character purchases, power-ups).

3. Analytics Integration

  • Powered by GameAnalytics.
  • Track essential metrics:
    Daily Active Users (DAU)
    Playtime statistics
    User retention and churn
    Level progression (start, fail, complete)
  • Built-in Funnels for tracking player flows and optimizing game design.

4. Platform Support

  • Fully compatible with Android and iOS, ensuring your game reaches all mobile users.

Why Choose Quick Mobile Monetization?

  • All-in-One Solution: Ads, IAP, and Analytics in a single package.
  • Easy Setup: Minimal coding required, ready-to-use scripts.
  • Flexible & Extensible: Add custom products, ad logic, and analytics events.
  • Boost Revenue: Maximize ad and IAP potential with a robust, ready-made system.
  • Insightful Analytics: Understand player behavior and optimize game performance.

Price $15.00

Pages