Mini Golf Controller by Grafikgames
Important Requirements:
Import TextMeshPro from the asset store.
Textures :
- 512*512 PNG.
- 1200*512 PNG
- 1200*1200 PNG
- 450*800 PNG
Post processing: Yes.
Occlusion culling: Yes.
Shader : Yes.
Overview:
Mini Golf is an engaging 3D golfing experience designed to help make a golf gameplay easily in untiy.
Key Features:
- Ball Control:Navigate the ball using a single finger on mobile devices or the mouse on PC for precise handling.
- Dynamic Path Indicators:Employ animated arrows when dragging and dropping the ball, visually guiding its intended path.
- 360° Camera Movement:Seamlessly rotate the camera around the ball 360° by swiping or clicking and dragging.
- Up Angle Slider:Utilize a slider mechanism to adjust the shooting angle upward, offering limited uses for strategic play.
- Varied Shot Intensity:Opt for short, medium, or long shots, each providing different distances for tactical gameplay.
- Scoring Metrics:Track and showcase the player's score, acknowledging successful shots and achievements throughout the game.
- Limited Ball Attempts:Restrict the ball's attempts or lives, deducting one with each unsuccessful shot for added challenge.
- Hit Counter and Timer Display:Monitor the hit count and display a timer in real-time during gameplay for strategic decision-making.
- Accessible Pause Feature:Access a pause menu seamlessly during gameplay, enabling pausing and resuming actions effortlessly.
- Bonus Criteria:Establish a minimum hit count threshold to unlock special rewards or bonuses within the game.
- Progressive Level Unlocks:Unlock higher levels gradually by accomplishing and surpassing challenges in earlier levels.
- Reset Progression and Scores:Reset specific levels or the entire game progression, providing flexibility in starting anew.
- Game Over and Retry Option:Encounter a 'Game Over' screen upon exhausting all ball lives, allowing the option to retry and continue.
Note:
We would like to clarify that no generative AI tools were used in the creation of this package. All C# scripts were written manually, and all visual/audio assets were either created by hand or sourced from licensed third-party libraries (listed in the included Third-Party Notices.txt). No part of this asset, including textures, models, or code, is AI-generated.
Price $75.00
Frontier - Engineer's Pipe Wrench (Free Sample) by MartinLjungblad
- Unity Version: 2022.3 LTS+
- Render Pipelines: URP & HDRP supported
- Built-in Render Pipeline: Not supported
- Polycount: 9,727 tris
- LODs: 3 levels
- Colliders: Child box colliders
- Textures: 2k
- Scripts: None
- Animations: None
A production-ready sci-fi engineering tool designed for repair, maintenance, and grounded environmental storytelling in futuristic worlds.
This free sample demonstrates customizable materials, LOD, structure and packaging standards used across Frontier assets.
It is optimized for real-time use and built for clean integration into Unity URP and HDRP projects.
What’s Included
- 1 Pipe Wrench prefab
- Mask-driven shader enabling material customization
- LOD0–LOD2 included
- Child box colliders
- Sample scene for quick preview
- Generic FBX for engine-agnostic use
- Documentation
Materials & Customization
The asset uses a 2k PBR workflow with:
- Normal map
- Mask Material (Material / Tint / Surface packed channels)
- Emissive
The included shader enables easy customization of color, text , wear, rust and dirt.
Material variants included:
- Engineer Yellow
- Natural Grey
- Medical Red
- Research Green
Each variant includes clean and worn versions.
Material parameters are adjustable directly in the Inspector.
Part of the Frontier Series
This asset is part of the Frontier Series — a growing library of modular, production-ready sci-fi equipment designed around clean project-integration, grounded sci-fi aesthetics and material control.
For a complete engineering tool set, see:
Price $0.00
Cursed Trader by Dary Palasky
Number of textures: 50
Texture dimensions: (4096x4096)
Polygon count :
Minimum polygon count: 39145
Maximum polygon count: 39145
Number of meshes/prefabs: 3x1
Rigging: Yes
Animation count: -
Animation type list: -
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Please note that the model has no facial bones; facial animation is done using blendshapes.
Rig: Humanoid
A non-horror version of this character is available as Trader
---------------------------------------
Feature:
- 52 Face blend shapes/morph target
- 6 ready-made facial emotions
- Blood/Dirt mask: Face/Body/Cloth
- Color mask: Skin/Eyes/Cloth
Polycount:
- Polygons: 39145
- Vertices: 61646
- Triangles: 77050
Price $59.99
Mini Game Match3 Water Drop by oicaimang
- Shader HLSL.
- LineRenderer.
- Particle System.
The package includes the basic match-3 gameplay mechanics, HSL shaders for creating lava and water elements. Specifically as follows:
- Match 3 gameplay: Drop puzzle pieces and fire projectiles.
- Snake make by shader with line renderer.
- Lava distortion shader for create element lava element.
- Water Wave shader for make fake water drop.
- Water shader for make effect water fall.
The product package includes several illustrative examples for the information above.
Package need some dependencies of unity to run:
- com.unity.2d.common
- com.unity.2d.sprite
- com.unity.mathematics
- com.unity.ugui
- com.unity.modules.ui
Price $14.99
SavePatch Pro | Save Migration & Data Versioning Framework by iluora
Compatible with Unity 2021.3 LTS and newer, including Unity 6
Requires free UPM package: com.unity.nuget.newtonsoft-json
Includes editor installer for automatic dependency setup
Fully C# source included
No runtime DLL lock-in
SavePatch PRO helps you evolve your game's save data without breaking existing player progress.
When a live game changes its save structure, older save files can become incompatible. That leads to corrupted progress, failed loads, emergency hotfixes, negative reviews, and support overhead.
SavePatch PRO is a save data versioning and migration framework for Unity built to solve that problem.
It gives you a structured migration pipeline so older save files can be upgraded to the latest schema version safely and predictably as your game evolves.
Best suited for:
- RPGs
- Survival games
- Strategy games
- Simulation games
- Mobile games with persistent progression
- Indie and studio projects that expect multiple updates after release
Core capabilities:
- Save schema versioning
- Incremental migration pipeline between versions
- Pre-migration and post-migration validation
- Save inspection and migration simulation tools
- Before/after diff visualization
- Backup-aware migration workflows
- Report export for debugging and QA
- Serializer-agnostic architecture
- Included JSON-based workflow for getting started
What you can do with it:
- Detect the version of an existing save file
- Upgrade old save data to the current schema version
- Rename, move, remove, or transform fields through explicit migration steps
- Validate saves before and after migration
- Preview exactly what changed before exporting the migrated result
- Reduce the risk of broken saves after patches and content updates
Included editor tooling:
- Save Inspector
- Migration Simulator
- Diff Viewer
- Validation tools
- Report export workflow
Why teams use it:
- Protects player progress across updates
- Makes save evolution more predictable
- Reduces migration-related regressions
- Improves debugging and QA visibility
- Supports production workflows better than ad hoc save patch scripts
What is included:
- Runtime migration engine
- Save container/document model
- Validation framework
- Diff engine
- Backup-oriented migration flow
- Editor tools for inspection, simulation, validation, and reporting
- Documentation
- Quick start guide
- Example migration workflows
Important scope note:
SavePatch PRO focuses on save versioning, migration, validation, and editor tooling. It is not a complete in-game save UI system.
Dependencies / Requirements:
- Unity 2021.3 LTS or newer
- Requires Newtonsoft.Json via Unity Package Manager (com.unity.nuget.newtonsoft-json).
- A setup installer is included to help install this dependency automatically on import.
Typical use case:
You ship Version 1 of your game with one save structure.
Later, Version 2 or Version 3 changes field names, restructures data, or adds new systems.
SavePatch PRO lets you migrate older save files forward so players can continue without losing progress.
If your game stores player progress and you expect to update that save structure over time, SavePatch PRO is built for exactly that workflow.
Price $29.99
Mobile Main Menu UI Pack (Clean & Animated) by Spes Vitae
- Unity version: 2021+ (or your version)
- Resolution: High resolution sprites
- File format: PNG
- Prefabs: Yes
- Scripts: No
- Render pipeline: Built-in, URP
- Platform: Mobile (iOS, Android)
Mobile Main Menu UI Pack is a high-quality 2D user interface designed for mobile games with a tropical pirate theme.
This pack includes a complete set of UI elements to quickly build beautiful and functional game menus. All assets are optimized for mobile devices and can be easily customized and integrated into your Unity project.
✨ FEATURES:
- Main Menu UI (Play, Settings, Shop, Exit)
- Level Selection Screen
- Buttons (default, hover, locked, etc.)
- Panels and UI backgrounds
- Icons (settings, sound, currency, etc.)
- Stars (filled and empty)
- Coins and rewards elements
- Locks for level system
- Progress bars and UI elements
🎨 GRAPHICS:
- High-quality 2D art
- Clean and consistent style
- Transparent PNG sprites
- Optimized for different screen sizes (phone & tablet)
⚙️ TECHNICAL:
- Compatible with Built-in Render Pipeline and URP
- Easy to use prefabs included
- Organized folder structure
- Ready to use in Unity UI (Canvas)
🎯 PERFECT FOR:
- Mobile games
- Casual games
- Kids games
- Pirate / tropical themed games
This asset will help you save time and create professional-looking UI in minutes.
Dependencies:
- No external dependencies required
- Uses Unity built-in UI system (Canvas)
- Compatible with standard Unity installations
Price $4.99
Stylized Mage Pack – Low Poly Characters, Spells, Animations & VFX by Yohan's Art
POLY COUNT
Body:
Female: 3.346 (triangles)
Male: 3.194 (triangles)
Clothes:
Female 3.100 (triangles)
Male: 3.774 (triangles)
Staffs have average of 500 (triangles)
Textures size
Body Female And Male 1024x1024 png
Clothes Female And Male 2048x2048 png
Staffs Weapon 1024x1024 png
Rigging: Yes [Standard Humanoid Rig]
Animation: Yes
{• Idle
• Talk
• Victory
• Death
• Get Hit
• Interact
• Walk Cycle
• Sprint
• Spell Light Attack
• Spell Heavy Attack
• Spell Casting AoE
• Strafe (left, right)
• Jump (enter, falling, landing)}
UV mapping: Yes
Number of meshes/prefabs : 10 across Characters,5 across staffs, 13 across VFX
All Materials use standard PBR Shaders
Dependencies: Only Shader Graph for VFX/spells custom shaders
No advanced setup or additional implementation required
Stylized Mage Low Poly Pack
This pack includes;
• Stylized Mage Fully Rigged Humanoid Base
• Character Male
• Character Female
Visual Customization
• 40 ready-to-use material pre-made across
clothing, hair, eyes, and skin tones,
• Clothing color setups premade
4 Stylized Staff Weapon
The Animation Pack
Includes 13 animations suitable
for mages / wizards such as:
• Idle
• Talk
• Victory
• Death
• Get Hit
• Interact
• Walk Cycle
• Sprint
• Spell Light Attack
• Spell Heavy Attack
• Spell Casting AoE
• Strafe (left, right)
• Jump (enter, falling, landing)
• Also compatible with animation tools like Mixamo
SPELL MAGIC VFX
Includes elemental magic abilities:
Projectile Spells
• Fire Ball
• Water Ball
• Electric Ball
• Black Hole Ball
• (All include impact VFX)
Beam Spells
• Fire Laser
• Water Laser
• Electric Laser
• Dark Energy Laser
AoE Spells
• Healing
• Buff
• Critical Zone
All VFX are built using hand-created textures, meshes, Unity Particle System, and Shader Graph.
Made in Blender 5.0
Created and tested in Unity 6.3 LTS
Compatible with Unity 2022.3 LTS and newer
Dependencies: Shader Graph (for VFX/spells custom shaders)
Price $7.99
Stylized Village Props Pack by Evi Craft
Number of textures: 4
Texture dimensions:
• Color Atlas: 1024x1024
• Grass: 2048x2048
• Water: 1024x512
• Rock: 512x512
Polygon count (per asset):
• Buildings: 20,000–70,000 tris
• Props: 500–3,000 tris
• Vegetation: 500–1,000 tris
Minimum polygon count: 500 tris
Maximum polygon count: 70,000 tris
Number of meshes/prefabs: 35
Rigging: No
Animation count: 0
Animation type: None
UV mapping: Yes
LOD information: No LODs included
Types of materials and texture maps:
• 4 URP/Lit materials (compatible with URP)
• 1 shared color atlas
• Grass texture
• Water texture
• Rock texture
• Skybox material included
Render Pipeline: Universal Render Pipeline (URP)
Unity Version: 2022.3 LTS
Demo scene included: Yes
Stylized Village Props Pack is a collection of low poly assets designed for creating cozy stylized village environments in games.
The pack includes a variety of props and buildings that allow developers to quickly assemble small settlements, rural areas, or village scenes.
All assets share a consistent stylized visual style and are optimized for real-time use.
Package includes:
• 4 stylized buildings
• 28 village props
• 3 vegetation assets
Examples of props include tools, wells, tables, carts, fences, campfire elements, barrels and other village objects.
Vegetation assets include stylized trees and bushes used to enrich the environment.
Technical details:
• Low poly optimized meshes
• Shared stylized materials
• Suitable for stylized, fantasy, casual, and mobile games
• Easy to integrate into Unity projects
This pack is ideal for creating small villages, rural environments, and stylized game scenes.
Price $5.99
Endless Runner Template | Infinite Runner/Endless Runner/ Mobile Runner Template by Golem Kin Games
Endless Runner Template is a modular, event-driven Unity framework for building scalable 3-lane endless runner games with clean separation of concerns and inspector-driven tuning.
All scripts are organized under the GolemkinGames namespace and structured by responsibility (Core, Camera, Collectibles, Environment, UI, Audio, NPC). Systems communicate through events rather than hard references where possible, making extension and replacement straightforward.
Endless Runner Template is a full-feature Unity framework for building polished 3-lane endless runner games with a clean, modular architecture and fast setup. It’s designed to help you prototype quickly, iterate safely, and ship a production-ready runner without rebuilding the same systems from scratch.
This package includes a complete gameplay loop, scoring/meta hooks, power-ups, procedural world spawning, UI, audio, and optional NPC utilities — all organized into clear folders and built under the GolemkinGames namespace for clean integration into existing projects.
What You Get
Core Endless Runner Loop
- 3-lane movement (left / center / right) with responsive lane switching
- Jump system with grounded detection
- Slide system that dynamically shrinks the CharacterController capsule height (perfect for low obstacles)
- Obstacle hits trigger Game Over through the GameManager
- Distance-based scoring (configurable score-per-distance)
- Speed increases over time (optional) with:
Enable/disable acceleration
Increase rate per second
Maximum speed cap
Everything is tunable in the Inspector, making it easy to adjust difficulty and pacing.
Coins + Combo Multiplier System
Coins are more than collectibles — they tie directly into the scoring loop.
- Coin pickup system with trigger colliders
- Optional bob/spin motion for visual polish
- Combo multiplier system:
Collect coins within a configurable time window to grow multiplier tiers
Multiplier affects both coin value and distance score
Adjustable time window, coins-per-tier, max multiplier
Event: OnComboChanged(int multiplier) for UI/audio hooks
This system makes it easy to create “flow state” gameplay and reward skilled play.
Star Rating (0–3 Stars)
A complete star-rating system for the game over screen:
- Score thresholds for:
1 star
2 stars
3 stars - UI-ready star image array assignment
- Configurable earned/unearned colors
- Optional star text output (ex: “2 / 3”)
Perfect for progression, level-like goals, or mobile meta tuning.
Power-Ups Included
Magnet Pickup
- Simple trigger pickup
- Configurable duration
- Coins in a radius get pulled toward the player
- Works using coin layer detection for clean filtering
Jetpack Pickup
A fully featured jetpack gameplay mode:
- Player launches upward to a configurable fly height
- Temporary invincibility above obstacles
- Configurable rise speed + descent speed
- Optional speed multiplier while flying
- Automatically spawns coins across all lanes during flight:
Assign your coin prefab once
Set coin spacing - Animator support:
Jetpack bool active
Land trigger on touchdown
This creates a strong “featured moment” in the run and gives you a premium-feeling power-up out of the box.
Endless World Generation (Segment Spawner)
A recommended procedural pipeline for infinite worlds:
- Drop in segment prefabs (floor + coins + obstacles + décor)
- Spawner handles:
Initial segment loading
Spawning ahead of the player
Destroying behind the player - Optional EndlessRunnerSegment component for:
Length definition
Weighting for spawn selection
This enables a professional workflow where designers can create content purely through prefabs.
Smooth Follow Camera
Includes a dedicated runner camera script:
- Smooth follow behavior
- Auto-find player support
- Adjustable offsets and smoothing for different art styles and camera vibes
UI (HUD + Full UI Flow)
You can choose between:
- EndlessRunnerHUD (lightweight HUD + game over)
- EndlessRunnerUI (full UI flow including start/pause/game over)
Supported UI elements:
- Score, Coins, Distance (TextMeshPro)
- Combo panel + combo text (“2X”, “3X”…)
- Optional magnet timer panel
- Optional jump bar fill UI
- Game over panel with restart button
- Star images + optional star count text
Everything is reference-based (no magic scene dependency), so it’s safe to move between scenes and projects.
Audio System (6 Dedicated Audio Sources)
EndlessRunnerAudio auto-connects to gameplay events and provides clean mixing using separate AudioSources:
- Music source (loop + fade on game over)
- Player SFX (jump, slide, lane change, land)
- Coin SFX (pitch randomization for variety)
- Game SFX (hit, fall, game start, game over)
- Power-up SFX (magnet, jetpack start/end)
- Jetpack engine loop (while flying)
Runtime controls:
- PlaySFX(clip, volume)
- SetMasterVolume(0–1)
- SetMusicVolume(0–1)
- ToggleMute()
This gives you pro-level audio separation without extra setup work.
NPC Patrol (Optional)
Populate your world with lightweight NPCs using EndlessRunnerNPCPatrol:
- PingPong or Loop waypoint travel
- Adjustable speed + wait time per waypoint
- Optional facing direction behavior
- Animator integration (Speed float)
- Gizmos in scene view to visualize paths
Great for background life, crowds, or animated scenery.
Utility Scripts
Includes small helpers like:
- EndlessRunnerRotator (spin coins/pickups/decor in local or world space)
- Obstacle marker component for consistent tagging
Clean Folder Structure
Scripts are organized by responsibility:
Core, Camera, Collectibles, Environment, Obstacles, NPC, UI
All scripts are under the GolemkinGames namespace to avoid collisions and keep your project clean.
Ideal For
- Mobile endless runners
- Hyper-casual runner prototypes
- Rapid iteration + A/B tuning
- Teams needing a reliable base layer
- Designers who prefer prefab-driven pipelines
What You Supply
- Models / characters / animations (optional)
- Audio clips (optional)
- UI styling / sprites (optional)
Everything else is included and ready to go.
Price $29.99
Noise Generator - Height and Mask Noise for Unity 6, MicroVerse, Gaia Terrain by Rowlan
Features
- GPU compute shader pipeline, real-time at up to 4096×4096
- Source categories: Noise, Pattern, Landscape
- Fractal modes: FBM, Billow, Ridge, Strata
- Domain warping, thermal/hydraulic erosion, edge smoothing, Gaussian blur
- Color grading, normalization, anti-aliasing, spatial transforms
- Export as PNG (8/16-bit) or EXR, single-channel or RGBA
- Preset save/load system
- Channel distribution for Threshold Cellular and Hexagon
Integrations
- Unity Terrain Brush
- MicroVerse
- Gaia
Requirements
- Unity 2022.3 or later
- GPU with compute shader support
Overview
A GPU-accelerated procedural noise and terrain generator for Unity. Generate heightmaps, textures, and masks in real time and export them for efficient reuse.
Source Categories
Choose from various generator types across these categories:
- Noise
- Pattern
- Landscape
Noise
Various noise algorithmes that are available:
- Perlin
- Value
- Simplex
- Cellular
- Threshold Cellular
- Worley
- White
- Flow
Pattern
Various noise patterns that are available:
- Maze
- Hexagon
- Line,
- Grid
Landscape
Various landscape noise algorithms that are available:
- Ridged Multifractal
- Erosive
- Dune
Full Processing Pipeline
Every noise runs through a configurable GPU pipeline including fractal layering, domain warping, thermal and hydraulic erosion, edge smoothing and Gaussian blur, color grading, normalization, and anti-aliasing. Each stage is optional and runs at interactive speeds with resolutions up to 4096×4096.
Terrain Tool Integrations
Push results directly to your terrain workflow. Unity Terrain Brush support is built in. MicroVerse is auto-detected and you can assign directly to Height Stamps or Noise filters with one click and see the effects while you work. Gaia integration exports R16 stamps to your user stamps directory for implicit use in World Builder.
Export
Save as 8-bit or 16-bit in PNG or EXR format. Single-channel R16 heightmaps or full RGBA. The texture importer is configured automatically after saving: linear color space, correct compression, mipmaps where appropriate.
What this is not
This asset is a means to create height and mask noise for Unity in a quick and integrated manner. This asset doesn't intend to compete with awesome full-featured assets like World Creator. You can see in the description and the asset videos what this is about. If you have questions, don't hesitate to contact me :-)
Price $20.00
Realistic Ying Yang Spells VFX Pack by Piloto Studio
• HDRP, Standard & URP support.
• 1 Shader for all VFX Asset
☯️ Realistic Ying Yang VFX Pack ☯️
Explore the visual power of contrast with Realistic Ying Yang, a VFX pack built around black and white energy, spiritual motion, and the concept of duality. Inspired by the balance between opposing forces, this collection delivers fluid and elegant effects that feel both calm and powerful, blending light and shadow into one cohesive visual identity.
The pack is ideal for mystical abilities, aura-based mechanics, spiritual attacks, balance-themed characters, and magic systems centered around harmony, polarity, or inner force. With flowing motion, soft transitions, and striking contrast, these effects are designed to stand out clearly in gameplay while maintaining a refined and immersive look.
Whether used for projectiles, shields, bursts, trails, or charged energy skills, Realistic Ying Yang brings a strong visual theme that can support both offensive and defensive abilities. Its black and white palette makes it especially versatile for characters, bosses, or gameplay systems built around balance, discipline, or supernatural energy.
Everything is optimized and ready for mobile, console, and PC. We offer compatibility for Standard Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
☯️ Key Features ☯️
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- Includes one asset overview scene, and contextual examples of usage
- Compatible with ALL rendering pipelines (Built-in / URP / HDRP)
- Drag and Drop!
Price $34.99
Keris Collection by Nusantara Art World
Number of textures 36
Texture dimensions 1024x1024
Polygon count of
Keris Jawa 328
Keris Bali 392
Keris Melayu 360
Keris Bugis 282
Keris Minangkabau 210
Keris Lampung 248
Keris Lombok 192
Keris Toraja 574
Keris Madura 400
Minimum polygon count 192
Maximum polygon count 400
Number of meshes/prefabs 9
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps PBR
The Blade that Carries a Soul.
The Keris is more than a weapon; it is a "pusaka" (sacred heirloom) believed to possess its own spirit and protective energy. This package brings the most iconic sidearm of the Indonesian archipelago to your game, meticulously modeled to reflect the diverse regional styles that existed during the height of the Majapahit Empire.
The Shadow of the Majapahit Empire:
In the 14th century, the legendary Prime Minister Gajah Mada led the Majapahit Invasions to unify the islands under the Sumpah Palapa. From the palace guards of Java to the maritime warriors of the Bugis and Malay kingdoms, the Keris was the ultimate symbol of status and a lethal tool for close-quarters combat. This pack allows you to equip your characters with the very blades that decided the fate of the Nusantara unification.
Included Regional Variants:
- Keris Jawa: The elegant, classic blade from the heart of the empire.
- Keris Bali: An ornate, larger variant often decorated with mythical motifs.
- Keris Melayu: The preferred weapon of the western maritime kingdoms.
- Keris Bugis: A robust and fierce design from the legendary sailors of Sulawesi.
- Karih Minang: A unique curved-hilt dagger from the Sumatran highlands.
- Keris Lampung, Lombok, & Toraja: Distinctive variations representing the reach of Nusantara’s martial culture.
Price $24.00
Universal Faked Leaderboard with Bots Activity by Dincrid Games
-Used in real mobile project "Laser Slasher". Self created and tested on android and Ios devices
-For good optimization used:
- Internal pool system and LoopScrollRect (Handles even 500-1000+ players in Leaderboard). It's creating and reusing only visible positions on the fly
- Sprites and Default Shaders
- Zero dependencies: Works offline — no backend, SDKs, or internet required
- Mobile-optimized: Object pooling and UI recycling for 60 FPS on low-end devices
- Scalable: Smooth performance with 1000+ leaderboard entries
- Bot system: Auto-generated opponents with unique nicknames and dynamic scoring
- Queue-based animations: Sequential score updates with smooth visual feedback (skippable via API)
- Data safety: Auto-saves final state on app close — no data loss during animations
- Multiple boards: Create separate leaderboards (daily/weekly/all-time) via unique IDs
- Simple API: Intuitive methods like AddScoreToPlayer(), AddScoreToNearBot(), FocusPlayer()
- Storage: Player name → PlayerPrefs; Scores/positions → save file in Application.persistentDataPath
- Customizable UI: Edit sprites, fonts, and layout directly in Unity Canvas
- Drag & drop setup: Single prefab integration — no coding required for basic use
- Unity 2021.3+ compatible: URP/HDRP support via standard UI Toolkit
- Offline Documentation
- Example scene
FakeLeaderboard is a lightweight, offline leaderboard system for Unity mobile games. No internet or real players required — bots simulate a competitive ranking experience with smooth animations. Perfect for hyper-casual, arcade, and idle games where instant feedback motivates players.
Fully customizable UI: edit sprites and layout directly in Unity, or purchase premium skins from our Asset Store publisher page. Optimized for mobile with object pooling — handles 1000+ entries smoothly on low-end devices. All data stored locally (player name in PlayerPrefs, scores in persistent file).
Ideal for:
- Hyper-casual & arcade games needing instant social proof
- Games without backend infrastructure
- Prototypes requiring quick leaderboard integration
- Titles targeting emerging markets with unstable connectivity
Setup in seconds: drag the prefab onto your Canvas and start modifying scores via simple API calls. GUI interface bounds can be easly edited
Price $20.00
Quinn – Streetwear | Modular Stylized Low-Poly Character by UNIGAME STUDIO
Number of textures: 33
Texture dimensions: 1024x1024
Polygon count : ~29k Triangles (Full set)
Number of meshes: 22
Number of prefabs: 8
Rigging: Yes (Humanoid)
UV mapping: Yes
Types of materials and texture maps: Unity Standard Shader
Quinn is more than just a 3D model; it’s a style statement. The Streetwear Edition focuses on the "Alt-Fashion" subculture, blending oversized silhouettes, bold patterns, and iconic accessories like chunky boots, headphones, and messenger bags.
Engineered with a balanced polygon count that doesn't compromise on silhouette, Quinn provides the perfect bridge between high-end visual style and technical performance for mobile, PC, and console platforms.
Key Features for Your Project:
- Detailed Facial Blendshapes: Fully set up with A-I-U-E-O visemes and emotional expressions (Joy, Blink, Fun, Angry, Sorrow). Ideal for dialogue-heavy games, VRChat, or VTubing.
- Fully Modular Wardrobe: Mix and match 22 modular parts to create unique looks:
+ Tops: Oversized graphic tees, striped athletic jerseys, flannel shirts, and off-the-shoulder gothic tops.
+ Bottoms: Denim shorts, skirts, and layered leggings.
+ Accessories: Chunky platform boots, over-ear headphones, and cross-body bags with charm details.
- Unity Humanoid Compatible: Rigged to the Unity Humanoid avatar system. Easily retarget any animation from the Asset Store or Mixamo with a single click.
- Optimized Performance: Total count of 29,855 triangles, ensuring smooth frame rates even with multiple characters on screen.
- Universal Render Pipeline (URP) Ready: Optimized materials for a clean, stylized look (Standard/Built-in shaders also included).
Price $19.00
Water URP (All in One) by JAMSWork
Water shader for URP
Mobile Optimized
Includes Foam , Interaction, Environmental Reflection
Just drag and drop on your scene! Enjoy
An optimized single pass water shader suitable on both pc and mobile
It features :
> Realistic Foam and Edge Depth
> Realtime Interaction and Ripple when objects collide on the surface
> Environmental Reflection
> Optimized Distortion features
Example Prefabs:
1.Water
2.Pool Water
3.Water Flow
4.Ocean
Just put any type of water prefab on your scene and play!
Price $15.00
Zombie 01 | Modular Low-Poly Undead Character by UNIGAME STUDIO
Number of textures: 2
Texture dimensions: 512x512
Polygon count: 12.907 triangle (full set)
Number of meshes/prefabs: 6
Rigging: Yes (Humanoid)
Animation count: 0
UV mapping: Yes
Types of materials and texture maps: Unity Standard
Bring your undead hordes to life with the Modular Low-Poly Zombie. This pack is designed for developers who need both variety and performance. Thanks to its modular nature, you can create dozens of unique zombie variants from a single asset, ensuring your game world feels diverse and terrifying.
Key Highlights:
- Fully Modular System: Includes 22 individual parts (torn clothes, body parts, accessories) that you can mix and match to create an entire army of unique undead.
- Easy Animation Integration: Rigged to follow the industry-standard proportions. In Unity, simply set the Animation Type to Humanoid, and you can use any animation from the Asset Store or Mixamo instantly.
- Optimized for Performance: The clean, low-poly geometry is designed to keep your draw calls low and frame rates high—ideal for mobile survival games or VR experiences.
- Stylized Aesthetic: A perfect balance of "spooky" and "stylized," making it suitable for a wide range of genres, from casual arcade shooters to intense survival horrors.
Technical Features:
- Modular Variety: 22 assets for deep character customization.
- Rigging: Rigged to standard skeleton (Compatible with Unity Humanoid retargeting).
- Versatility: Works seamlessly with standard animation controllers.
- Mobile & VR Ready: Low-poly count optimized for all platforms.
Price $4.99
Realistic War Axe Bundle - 4K PBR Weapons by Ditag Games
- Mesh yapısı: Low poly
- Durum: Game Ready & Optimized
- Texture Çözünürlüğü: 4K Textures
- Materyaller: 14 Unique Material Instances
- Master Materyal: 2 Master Materials (Substance prepared)
- Özellik: Color tint adjustment supported
- UV Mapping: Yes
- Normal Map: OpenGL
🚨 LIMITED TIME PROMOTION: 50% OFF FOR 2 WEEKS! 🚨 Expand your arsenal with this AAA-quality bundle for only $7.50 (Regular Price: $15.00)!
Grasp the grim reality of medieval combat with the Realistic War Axe Bundle, a powerful collection of 12 distinct, hyper-realistic 3D axe models. Each piece is an authentic recreation, meticulously designed to reflect the historical craftsmanship and brutal purpose of weapons used across different battlefields.
🌟 Key Features:
- An Era of Steel (12 Unique Melee Axes): A comprehensive library of 12 historically-inspired designs, meticulously crafted for melee combat. This collection spans diverse applications from devastating two-handed great axes and sturdy polearms to versatile one-handed battle axes.
- Masterful Realism & Detail: Every model boasts stunning realism, featuring detailed grain on wooden shafts, authentic wear-and-tear on blades, and textures that tell a story of countless battles.
- Industry-Standard PBR Textures: Includes a full set of Physically Based Rendering (PBR) texture maps (Albedo, Normal, Roughness, Metallic, AO) for flawless material presentation under any lighting condition.
- Game Engine Optimized: Assets are built for smooth performance, maintaining a high level of visual fidelity while ensuring efficient geometry and poly counts for both indie and AAA development.
- Customization Ready: Includes 2 Master Materials and 14 different unique material instances prepared with Substance, allowing you to adjust color tints as needed.
⚔️ What's Inside? (12 Distinct Designs):
- Ornate Noble Axes: Elegant gold and black engraved axes for high-ranking characters.
- Berserker Double-Axes: Heavy, dual-bladed axes designed for maximum impact.
- Viking Battle Axes: Historically inspired one-handed axes with realistic wood and iron textures.
- Heavily Weathered Poleaxes: Long-reach weapons featuring rust, nicks, and battle-scarred blades.
- Rustic Militia Axes: Simple yet deadly designs perfect for environmental storytelling or grunt enemies.
Price $15.00
Pro Basketball Arena 3D Game Ready Sports Stadium Environment (Mobile Optimized) by Universe of 3D
Tris Count:
BasketballHanger 1084 Tris
Bench 670 Tris
Fence 12 Tris
Ground 198 Tris
OuterCage 2054 Tris
ShopsBuildings 1135 Tris
Wall 1620 Tris
Number of Unique Assets:
BasketballHanger
Bench
Fence
Ground
OuterCage
ShopsBuildings
Wall
Texture Resolutions: (PNG Format)
2048*2048 Pixels
Number of Textures: 12
Number of Materials: 12
Rigging: None
Animation: None
Types of materials: Standard/Mobile Diffuse
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Render Pipeline Disclaimer:
This package was created as HDRP. URP file included.If you want use URP, you can import it and change the shader from Mobile unlit to Universal Render Pipelin/Lit
🏀 Pro Basketball Arena 3D – Game Ready Sports Stadium Environment for Unity
Create stunning basketball games with this high-quality, fully optimized 3D Basketball Arena Environment designed for professional Unity developers. Perfect for sports games, multiplayer basketball projects, mobile games, and realistic stadium simulations.
This game-ready sports arena includes a complete basketball court setup with modular stadium elements, realistic lighting, and optimized assets for smooth performance on both Mobile and PC platforms.
🔥 Key Features
✅ Realistic Basketball Court with professional stadium layout
✅ Complete Sports Arena Environment (Indoor Stadium)
✅ Modular Design – Easily customize your own arena
✅ Optimized for Mobile & PC
✅ PBR Materials for realistic visuals
✅ Clean topology and optimized poly count
✅ Ready-to-use Demo Scene included
✅ Compatible with URP / Built-in Render Pipeline
✅ Easy to integrate into any Unity sports game
🎮 Perfect For
- Basketball Games
- Sports Simulation Projects
- Multiplayer Sports Games
- Mobile Sports Games
- Street Basketball or Indoor Arena Projects
- Competitive eSports Style Games
🏟 Environment Includes
- Basketball court with detailed markings
- Stadium seating system
- Arena lighting setup
- Scoreboard area
- Sports props & arena details
- Fully organized prefabs
- Ready-to-use scene
⚡ Optimized & Game Ready
This basketball stadium environment is carefully optimized to ensure:
- Smooth performance on mobile devices
- Clean hierarchy and easy customization
- Lightweight textures
- Professional structure for commercial projects
Whether you're creating a competitive basketball game or a realistic sports simulator, this 3D basketball arena environment for Unity will save development time and instantly improve your game’s visual quality.
🏀 Why Choose This Basketball Arena Pack?
✔ High Quality Visuals
✔ Developer Friendly Structure
✔ Performance Optimized
✔ Easy Customization
✔ Designed for Commercial Games
Price $19.99
Toon Magic and Spells VFX Pack by Piloto Studio
• HDRP, Standard & URP support.
• 1 Shader for all VFX Assets
🪄 Toon Magic and Spell VFX 🪄
Bring charm, color, and energy to your game with Toon Magic and Spells VFX, a stylized collection of magical effects designed with a vibrant cartoon aesthetic. This pack features a wide variety of spell visuals created to feel expressive, readable, and full of personality, making it a great fit for games that want magic to feel fun, impactful, and visually engaging.
The effects are ideal for wizard attacks, enchanted abilities, fantasy projectiles, area spells, buffs, bursts, and magical combat systems across a wide range of game styles. With exaggerated motion, clean silhouettes, and colorful visual rhythm, the pack helps abilities stand out clearly during gameplay while maintaining a cohesive toon-inspired look.
Whether you are building a playful fantasy world, a casual action game, a hero-based combat system, or a stylized RPG, Toon Magic and Spells VFX offers flexible visuals that can support everything from basic magic attacks to more elaborate spellcasting moments. The variety of effects makes the pack especially useful for creating multiple characters, skill trees, or magic systems with a unified visual identity.
Everything is optimized and ready for mobile, console, and PC. We offer compatibility for Standard Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
🪄 Key Features 🪄
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- Includes one asset overview scene, and contextual examples of usage
- Compatible with ALL rendering pipelines (Built-in / URP / HDRP)
- Drag and Drop!
Price $39.99
