Finch - Quirky Series by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ One (1) animal
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 26 blendshapes/shapekeys for facial expression
✅ 4 LOD [between 300-9,000 tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV map
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $6.00
Galapagos Racer - Quirky Series by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ One (1) animal
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 26 blendshapes/shapekeys for facial expression
✅ 4 LOD [between 300-9,000 tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV map
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $6.00
Basketball Arena Stadium Interior - Modular Environment 3D Level by Oleg.Verenko
Number of textures: 195
Texture dimensions: 1k, 2k, 4k
Polygon count:
Total Triangles: 67.4 M
Total Vertices: 58.4 M
Average Triangles per Prefab: 40 237
Minimum polygon count: 2 Triangles (4 Vertices)
Maximum polygon count: 2.4 M Triangles (2.1 M Vertices)
Number of meshes/prefabs: 1676
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: no LODs
Types of materials and texture maps: Built-in Light Pipeline, PBR Textures
This Basketball Arena Stadium is a highly detailed and realistic 3D environment designed for professional use in cinematics, broadcast simulations, games, commercials, virtual production, and architectural visualization. It offers a complete, immersive stadium interior with authentic design, high-quality materials, and modular elements for flexibility across various production pipelines.
The product does not include a light setup! Watch the preview from Unity.
Asset Overview
- Full interior of a professional basketball stadium
- Tiered seating system with color-coded sections (red, white, blue)
- Regulation basketball court with detailed parquet floor texture
- Two basketball hoops with support structures and netting
- Central jumbotron with emissive screens
- Arena lighting setup with ceiling-mounted rig and spotlights
- Hanging speaker arrays and ceiling trusses
- Championship banners and arena signage
- Broadcast equipment, including cameras, tripods, and desks
- Court-side chairs, benches, and ball racks
- Supporting props: trash kit, barricades, storage carts, cables, cups
Additional Props: Varied materials such as rubber (basketballs), plastic (barriers), and fabric (banners)
Design and Structure
- Layout: Symmetrical stadium layout with full audience seating coverage around the court.
- Architecture: Realistic, modern indoor sports venue with structural depth and ceiling design.
- Visual Composition: Red, white, and blue seat arrangement for a professional sports theme.
- Detailing: High-resolution elements including LED panels, scoreboard graphics, and signage.
- Modularity: Props, seats, lights, and digital elements can be easily modified or hidden as needed
Materials and Texturing
- Court Floor: Varnished hardwood parquet with basketball linework and reflectivity
- Seating: Molded plastic with matte texture in team color scheme
- Digital Displays: Emissive materials suitable for custom screen graphics
- Metal Structures: Realistic shaders with metallic wear and roughness maps
Support
BEFORE YOU LEAVE A RATING ON MY 3D MODEL: If you have any questions or issues with my models (formats, textures) just WRITE ME. I always answer and support my clients. Please message me via PM or use my email: oleg.verenko@gmail.com
Tags:
basketball arena, stadium, basketball stadium, sports interior, indoor court, jumbotron, scoreboard, arena lighting, championship, basketball court, PBR stadium, sports asset, broadcast arena, esports, 3D arena, virtual production, modular stadium, unity, unreal engine, blender, v-ray, realistic sports venue, architectural visualization, game environment, event arena, court-side, digital signage
Price $199.00
Concert Event Stage Arena Interior Modular 3d Environment Level by Oleg.Verenko
Number of textures: 130
Texture dimensions: 1k, 2k, 4k
Polygon count:
Total Triangles: 60 M
Total Vertices: 52 M
Average Triangles per Prefab: 45 076
Minimum polygon count: 2 Triangles (4Vertices)
Maximum polygon count: 2.4 M Triangles (2.1 M Vertices)
Number of meshes/prefabs: 1332
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: no LODs
Types of materials and texture maps: Built-in Light Pipeline, PBR Textures
Bring your virtual concerts, cinematic sequences, or architectural visualizations to life with this ultra-detailed 3D Concert Arena Level. This expansive indoor venue model is crafted with a focus on realism, modularity, and performance, making it ideal for games, animations, VR/AR experiences, and high-end rendering projects.
The product does not include a light setup! Watch the preview from Unity.
Design & Features
- Layout: Grand indoor arena setup with a central stage, tiered stadium seating, and floor seating area.
- Stage: Elevated performance stage with lighting trusses, side speaker arrays, and curtain backdrops.
- Seating: Includes modular audience seating – fixed seats in the stands and folding chairs on the arena floor.
- Lighting: Suspended rig lighting system with emissive elements, replicating real-world concert lighting.
- Posters & Banners: Custom posters for events like “Rock Opera” and international flags enhance realism and atmosphere.
- Entrances/Exits: Multiple stairways and access routes modeled for functional realism.
Support
BEFORE YOU LEAVE A RATING ON MY 3D MODEL: If you have any questions or issues with my models (formats, textures) - WRITE ME. I always answer and support my clients. Please message me via PM or use my email: oleg.verenko@gmail.com
Technical Specifications
- Polygons: Optimized for real-time rendering and animation.
- UV Mapping: Non-overlapping UVs, ready for baking and texture painting.
- Textures: PBR-ready (Diffuse, Normal, Roughness, Emission
- Modularity: Assets are separated, allowing for easy editing and scene customization.
Materials & Assets
- Materials:
Plastic/Metal chairs
Fabric curtains
Metal truss structures
LED lighting arrays
Wood and polished concrete flooring - Lighting Materials: Glowing emissive lights and realistic glass reflectors.
Ideal Use Cases:
- Concert Previsualization
- VR/AR Venue Tours
- Games
- Simulation
- Music Events Visualization
- Cinematics
- Promotional & Music Videos
- Architectural Visualization
Tags:
concert arena, indoor venue, 3D stadium concert stage rock concert music event scene game environment VR concert performance venue modular chairs lighting truss PBR stadium virtual stage auditorium 3D arena level design, city, urban, architectural
Price $199.00
02_Primal_Wildlings_Pack Vo1 by Lynn Liangyue Asset Studio
• Engine: Unity 2022.3 LTS or newer
• Render Pipeline: Built-in
• Animation Type: Spine skeletal animation (Inclusion sprite sheets)
• Characters: 5 unique monsters plus 1 bonus hero (Knight)
• Animations: Idle, Walk, Attack, Hit, Death
• Spine Files Included: .skel.bytes / .atlas.txt / .png
• Prefabs: Spine-based character prefabs
• Demo Scene: Included (requires Spine Unity Runtime)
• Source Files: Included (.spine project files and layered .psd files)
• Scripted Examples:
• Spine Runtime: NOT included
Bring Your World to Life with Primal Wildlings 🌿🔥
Looking for high-quality, animated 2D enemies for your next indie game or game jam project?
Primal Wildlings Vol.1 provides a complete solution with professional Spine animations and a production-ready Unity package. Stop using static images—give your players the smooth, juicy combat experience they deserve.
⚠️ IMPORTANT DEPENDENCIES & DISCLAIMER ⚠️
• Dependency: This asset requires the official Spine Unity Runtime to function correctly. The runtime is NOT included in this package. Please download and install the Spine Unity Runtime from the official website (https://esotericsoftware.com/spine-unity) before importing this asset.
• Disclaimer: You will need to purchase the Spine software for commercial use in order to fully use it for commercial purposes.
-----------------------------------
📦 WHAT'S INCLUDED
This pack contains 5 unique monsters plus 1 BONUS Hero:
MONSTERS:
- Mushroom Slime: A cute but deadly toxic enemy.
- Potato Creature (Earth Spirit): A sturdy, minion-type earth walker.
- Stone Golem (Small): A tough, rocky defender.
- Stone Mushroom: A variant evolution with crystal and spore elements.
- Wood Spider: A creepy crawler, perfect for forest environments.
BONUS:
- Main Character (Knight): A fully animated hero, included so you can test combat immediately.
⚡ TECHNICAL SPECS (All files included)
The package is fully organized and ready for different workflows:
📂 1_Spine_Export
Includes .json, .skel, and binary files for Spine runtimes.
📂 2_Spine_Project
Full Spine source files included. Modify animations, adjust timing, or re-skin freely.
📂 3_Sequence_Frames
PNG frame sequences for traditional or non-Spine pipelines.
📂 4_Sprite_Sheets
Optimized sprite sheets for better runtime performance.
📂 5_Unity_Package
Drag & drop ready. Includes prefabs with colliders and a Demo_Showcase scene.
⚔️ ANIMATIONS
Each character includes standard gameplay animations:
- Idle
- Run / Walk
- Attack
- Hit (Damage)
- Die
🛠️ HOW TO USE (Unity)
1. Import the .unitypackage file.
2. Navigate to Assets / Primal_Wildlings_Pack / Demo.
3. Open the scene "Demo_Showcase".
4. Press Play and test immediately.
Created by LiangYue Asset Studio.
Follow for updates and Vol.2!
Price $15.99
FANTASY ANIMATED 2D SKELETON MONSTERS - VOL.1 by Lynn Liangyue Asset Studio
• Engine: Unity 2021.3 LTS or newer
• Render Pipeline: Built-in
• Animation Type: Spine skeletal animation (not sprite sheets)
• Characters: 5 fantasy skeleton enemies
• Animations: Idle, Walk, Attack, Hit, Death
• Spine Files Included: .skel.bytes / .atlas.txt / .png
• Prefabs: Spine-based character prefabs
• Demo Scene: Included (requires Spine Unity Runtime)
• Source Files: Included (.spine project files and layered .psd files)
• Scripted Examples: Simple projectile logic for archer and mage
• Spine Runtime: NOT included (required separately)
LAUNCH SPECIAL: 50% OFF! (Price will rise to $18.99 soon)
Fantasy Animated 2D Skeleton Monsters – Vol.1 is a high-quality enemy character pack designed for Unity 2D games.
⚠️ IMPORTANT DEPENDENCIES & DISCLAIMER ⚠️
• Dependency: This asset requires the official Spine Unity Runtime to function correctly. The runtime is NOT included in this package. Please download and install the Spine Unity Runtime from the official website (https://esotericsoftware.com/spine-unity) before importing this asset.
• Disclaimer: You will need to purchase the Spine software for commercial use in order to fully use it for commercial purposes.
-----------------------------------
This package includes SIX high-quality fantasy skeleton enemies animated using Esoteric Spine skeletal animation technology.
Now featuring a brand new Elite Skeleton Cavalry! Compared to traditional sprite-based animations, these characters provide smoother motion, better flexibility, and easier customization.
KEY FEATURES:
- Six unique enemy types: Warrior, Archer, Mage, Shieldbearer, Hound, and the new Cavalry.
- Full source files included: All original .spine project files and layered .psd files are provided, allowing full customization of equipment, colors, and animations.
- Game-ready setup: Includes pre-configured Spine-based prefabs and custom C# projectile scripts for the Archer and Mage.
INCLUDED ENEMY TYPES:
- Skeleton Warrior (Melee)
- Skeleton Archer (Ranged, includes arrow projectile example)
- Skeleton Mage (Magic, includes blue magic orb projectile example)
- Skeleton Shieldbearer (Defensive unit)
- Skeleton Hound (Fast enemy)
- ★ NEW! Elite Skeleton Cavalry (Mounted unit with Horse)
ANIMATIONS:
All characters include 5 essential animations:
- Idle
- Walk
- Attack
- Hit
- Death
★ SPECIAL ANIMATION FOR CAVALRY:
The Skeleton Cavalry includes an additional exclusive "Sprint/Charge" animation, perfect for high-speed engagement or boss entrance phases.
A demo scene is included to showcase character animations and basic projectile behavior once the Spine Runtime is installed.
Price $18.99
SpriteForge 2D by NullReferenceHero
KEY FEATURES
GPU Instanced Sprite Rendering - Single draw call for thousands of sprites
50,000+ Animated Sprites at 60fps - Tested performance benchmark
Zero GC Allocations - No runtime garbage generation
Burst Compiled Jobs - SIMD-optimized multi-threaded processing
ANIMATION SYSTEM
SpriteAnimator - Lightweight clip-based animation player
SpriteGraphAnimator - Full state machine controller
CrossFade Support - Smooth transitions between animations
Multiple Wrap Modes - Loop, Once, PingPong, ClampForever
Animation Events - Callbacks at specific frames
STATE MACHINE EDITOR
Visual Node-Based Editor - Drag & drop state creation
Bezier Curve Transitions - Visual transition connections
Parameter System - Float, Int, Bool, Trigger types
Transition Conditions - Greater, Less, Equals, NotEquals, If, IfNot
Any State Transitions - Global state transitions
Multiple Layers - Animation layer blending
BLEND TREES
1D Blend Trees - Single parameter blending
2D Blend Trees - Directional blending (SimpleDirectional, Freeform)
Automatic Weight Calculation - Smooth interpolation
SKELETAL ANIMATION
2D Bone System - Hierarchical bone structure
Runtime Bone Manipulation - Code or inspector control
Per-Bone Rotation/Position/Scale - Full transform control
Unlimited Bone Chains - No bone count limits
INVERSE KINEMATICS
FABRIK Solver - Forward And Backward Reaching IK
CCD Solver - Cyclic Coordinate Descent
TwoBone Solver - Analytical two-bone solution
Pole Targets - Bend direction control
Configurable Iterations & Tolerance
RENDERING
URP Support - Universal Render Pipeline shader
Built-in RP Support - Standard pipeline shader
Sorting Layer Support - Proper 2D sorting
Color Tinting - Per-sprite color modification
Dynamic Texture Atlas - Automatic sprite packing
OPTIMIZATION
Animation LOD System - Distance-based quality scaling
Batch Processing - Efficient bulk updates
Object Pooling Ready - Easy pool integration
Native Collections - Efficient memory usage
COMPATIBILITY
Unity 2022.3 LTS and newer
URP and Built-in Render Pipeline
Full C# source code included
No external dependencies
SpriteForge 2D is a complete high-performance 2D animation solution for Unity, designed from the ground up for maximum performance using GPU instancing and Burst compilation.
CORE FEATURES
GPU Instanced Rendering - Render 50,000+ animated sprites at 60fps with minimal draw calls
Visual State Machine Editor - Node-based animation graph editor with drag & drop states and visual transitions
Skeletal Animation - Full 2D bone system with unlimited bone chains and runtime manipulation
Inverse Kinematics - Three IK solvers (FABRIK, CCD, TwoBone) for procedural animation
Blend Trees - 1D and 2D blend trees for smooth animation blending based on parameters
PERFORMANCE
Burst Compiled - SIMD-optimized jobs for maximum CPU efficiency
Zero GC Allocations - No runtime garbage collection, perfect for mobile
50x Faster - Dramatically outperforms Unity's built-in Animator
LOD System - Automatic quality scaling based on distance
STATE MACHINE
Visual node editor with bezier curve transitions
Float, Int, Bool, and Trigger parameters
Condition-based transitions (Greater, Less, Equals, etc.)
Multiple animation layers with blending
Any State transitions for global behaviors
SKELETAL & IK
Runtime bone control via code or inspector
Procedural secondary motion
Three IK solver algorithms
Pole targets for bend direction control
Real-time 60fps IK solving
INCLUDES
Full C# source code
Demo scenes for all features
Comprehensive API documentation
URP and Built-in RP shader support
Unity 2022.3+ compatible
IDEAL FOR
Bullet hell / shmup games with thousands of enemies
RTS games with large unit counts
Platformers with complex character animation
Any project needing high-performance 2D animation
Easy to integrate - works alongside existing SpriteRenderer workflow. No shader modifications required.
Price $29.99
Stylized Sci-Fi Boy 2 Character (3 Skins) by ppplux8
🧩 Technical Details:
- Rigged: Yes (Humanoid)
- Skinned Mesh: Yes
- Animations: No
- Textures: Yes (PBR)
- Texture size: 4K
- Materials: Yes
- UVs: Yes
- LOD: No
- Platforms: PC / Mobile
- Render Pipelines: Built-in / URP
Stylized sci-fi robot character with three interchangeable skins, ready for real-time games.
This asset includes one fully rigged robot character with 3 visual skins (color variants).
Designed in a clean stylized sci-fi style, perfect for indie games, prototypes, and real-time projects.
video animation demo preview - https://youtu.be/Roqa5OoqSr4
Optimized for performance and compatible with Unity (Built-in / URP ).
NO HDRP
✅ Features
- Single stylized sci-fi robot character
- 3 skins included
- Humanoid rig
- PBR materials
- Game-ready topology
- Optimized for real-time rendering
- Unity compatible
🎮 Use cases
- Indie & AA games
- Prototypes & demos
- Mobile & PC projects
- Stylized sci-fi worlds
Game low-poly Sci-Fi Boy 2
Made for Unity
Is it rigged to Humanoid Rig
Technical details LOD 0: tris 33178, verts 17046. For character
3 skins included in this pack. 2 Texture sets for each skin. For Character
PBR Textures Metal/Roughness 4K Textures - normal, metallic, roughness, albedo, occlusion.
2 Texture sets - M_scifi_boy2_Body, M_scifi_boy2_Mask - Character
Price $29.99
Stylized Hero Characters Pack vol.3 – 3 Game-Ready Heroes (9 Skins) by ppplux8
Texture dimensions - 4k
Number of meshes/prefabs - 11
Rigging: Yes
UV mapping: Yes
LOD information - No
Types of materials and texture maps - PBR
Stylized Hero Characters Pack is a game-ready character bundle designed for stylized shooters, action games, MOBAs, and arcade projects.
This pack includes 3 unique hero characters, each with 3 visual skins, allowing you to quickly populate your game with variety while maintaining a consistent art style.
The characters are inspired by modern hero shooter aesthetics (Overwatch / Valorant-like readability) with clean shapes, strong silhouettes, and optimized topology.
video animation demo preview
Desert Rouge Female 01 - Link
Spy Girl 01 - Link
male Punisher 01 - Link
Game low-poly Stylized Hero Characters Pack vol.3
!!! ATTENTION !!! - The animation presented in the video is not included in the asset pack "Stylized Spy Girl 01". This video was made solely to demonstrate the ability to animation.
default unity shader
URP
Technical details LOD 0: tris 29876, verts 15719. For character - Desert Rouge Female 01 - link
Technical details LOD 0: tris 3406, verts 1711. For Weapon
Technical details LOD 0: tris 37936, verts 19786. For character - Spy Girl 01 - link
Technical details LOD 0: tris 30300, verts 15766. For character - male Punisher 01 - link
Technical details LOD 0: tris 2654, verts 1387. For Weapon
PBR Textures Metal/Roughness 4K Textures - normal, metallic, roughness, albedo, occlusion.
Physics is enabled in UE.
Animations include for test: idle, run, walk, jump - retarget from standard Mannequin
What’s included:
- ✅ 3 Stylized Characters
- ✅ 9 Skins total (3 per character)
- ✅ Game-ready topology
- ✅ Optimized for real-time use
- ✅ Clean UVs
- ✅ PBR textures
- ✅ Consistent stylized art direction
🔹 Perfect for:
- Hero shooters
- Stylized action games
- Indie & AA projects
- Prototyping and vertical slices
- Marketplace-ready projects
Designed to plug directly into your production pipeline and scale well across different platforms.
Price $109.99
Lowpoly Elves Modular Armors Ex2 - MEDIEVAL FANTASY SERIES by Polytope Studio
| Doc | Support | Discord | RoadMap |
Install the free demo and experience Polytope Armors hands-on. Preview modular armor sets in real time and buy with confidence:
Polytope Armors Character Creator
This pack is the elves version of the base modular armors package: LOWPOLY MODULAR ARMORS EX2
Polytope Studio presents you Lowpoly Elves Modular Armors Expansion Pack 02!
This package contains more than 580 modular armor parts, all fully compatible with the Medieval Elves Armors Pack and the Modular Elves Armors Expansion Pack 01
SPECIFICATIONS:
-588 modular armor parts, Unity Mechanim and Mixamo compatible
- 16 modular armor sets for each gender, each set has 3 tiers for progression
- 1 bonus epic armor set from the upcoming Epic Expansion Pack
- 2 custom shaders created with Amplify that let you change the colors/metallic/smoothness of specific parts of the armors.
- 1 bonus editor only script for swapping the armor parts, creating prefabs, previewing the modular system, and editing the materials
- a base 256/256 px color texture
- 1 coat of arms 512/512 px texture
This pack is designed to work in standard pipeline and URP.
The polycount for the armor parts is ranging from 228 to 4326tris.
This pack contains no animations!
We update our packs periodically so if you want to see something specific please use the support email to make a request.
We'd love your feedback! If you find these assets useful please rate and review them.
Check our other packs:
Medieval Modular Armors Expansion Pack 01
Lowpoly Medieval Soldiers Pack
Medieval Modular Peasants &Citizens
Keep developing!
Price $49.99
Lowpoly Elves Modular Armors Bundle- MEDIEVAL FANTASY SERIES by Polytope Studio
Install the free demo and experience Polytope Armors hands-on. Preview modular armor sets in real time and buy with confidence:
Polytope Armors Character Creator
GET ALL THE ELF ARMORS!
This is a bundle containing our following packs:
Medieval Modular Elf Armors Expansion Pack 01
Medieval Modular Elf Armors Expansion Pack 02
The total price of all the packs in this bundle is 149.97$.
Get this bundle and save more than 30%
If you already own any of the packs included, the bundle will be discounted further with the value of the most expansive pack you own. This discount is available only if the Bundle is not on sale.
More packs will be added to this bundle, however, due to the Unity's policies, new packs will be added a few months after publishing.
With each new pack added the price of this bundle will be adjusted proportionally.
Each new pack will be added through a paid upgrade, meaning that the current pack will be deprecated and replace with the updated one with a paid option to upgrade.
After you purchase this bundle please visit each pack to download it for free.
Please consider leaving a rating and a review on this pack and on each pack contained in this bundle too.
Keep developing!
Price $100.00
Lowpoly Elves Modular Armors Ex1 - MEDIEVAL FANTASY SERIES by Polytope Studio
| Doc | Support | Discord | RoadMap |
Install the free demo and experience Polytope Armors hands-on. Preview modular armor sets in real time and buy with confidence:
Polytope Armors Character Creator
This pack is the elves version of the expansion pack 01 of the modular armors package: LOWPOLY MODULAR ARMORS EX1
GROW YOUR ARMORS COLLECTION !
Polytope Studio presents you Lowpoly Modular Elf Armors Expansion Pack 01!
This package contains more than 400 modular armor parts, all fully compatible with the Lowpoly Modular Elf Armors Pack. and Modular Elf Armors Expansion Pack 02
SPECIFICATIONS:
-404 modular armor parts, Unity Mechanim and Mixamo compatible
- 64 body armor parts 32 for male and 32 for female
- 72 gauntlets armor parts 36 for male and 36 for female
- 52 boots armor parts 26 for male and 26 for female
- 88 cape armor parts 44 for male and 44 for female
- 79 helmet armor parts 39 for male and 39 for female
- 52 leg armor parts 26 for male and 26 for female
- 2 custom shaders created with Amplify that let you change the colors/metallic/smoothness of specific parts of the armors.
- 1 bonus editor only script for swapping the armor parts, creating prefabs, previewing the modular system, and editing the materials
- a base 256/256 px color texture
- 1 coat of arms 512/512 px texture
This pack is designed to work in standard pipeline and URP.
The polycount for the characters is ranging from 2090 to 9490 tris.
This pack contains no animations!
We update our packs periodically so if you want to see something specific please use the support email to make a request.
We'd love your feedback! If you find these assets useful please rate and review them.
Check our other packs:
Lowpoly Medieval Soldiers Pack
Medieval Modular Peasants &Citizens
Keep developing!
Price $49.99
Lowpoly Elves Modular Armors - MEDIEVAL FANTASY SERIES by Polytope Studio
| Doc| Discord | E-mail | RoadMap|
Install the free demo and experience Polytope Armors hands-on. Preview modular armor sets in real time and buy with confidence:
Polytope Armors Character Creator
This pack is the elves version of the base modular armors package: LOWPOLY MODULAR ARMORS
LEVEL UP !
Polytope Studio presents you Lowpoly Elf Modular Armors!
This package contains 10 modular armor sets, 5 males and 5 females, each with 3 tiers, plus 6 start armors and 2 undressed characters.
SPECIFICATIONS:
-10 modular armor sets, each with 3 tiers, Unity Mechanim and Mixamo compatible
- 1 base cloth armor set (body, gauntlets, legs and boots) for males and 1 for females
- 1 complete base leather armor set for females and 1 for males
- 1 complete base plate armor set for females and 1 for males
- 20 hair sets for males
- 20 facial hair sets for males
- 20 hair sets for females
- 10 head variations for females and 10 for males
- 2 custom shaders created with Amplify that let you change the colors/metallic/smoothness of specific parts of the armors.
- 1 bonus editor only script for swapping the armor parts and creating prefabs
- a base 256/256 px color texture
- 8 coat of arms 512/512 px textures
- one demo scene
This pack is designed to work in standard pipeline and URP.
The polycount for the characters is ranging from 2090 to 9490 tris.
This pack contains no animations!
We update our packs periodically so if you want to see something specific please use the support email to make a request.
We'd love your feedback! If you find these assets useful please rate and review them.
Check our other packs:
Lowpoly Modular Peasants &Citizens
Keep developing!
Price $49.99
Crystal LipSync | 1-Click Solution incl. Game Creator 2 Integration by Arawn
Key Features:
- Real-time FFT spectral analysis with 6 frequency bands, spectral centroid, and high-freq ratio - drives 15 visemes simultaneously every frame
- Intelligent auto-mapping recognizes blendshape naming from VRChat, ARKit, VRM/UniVRM, DAZ3D/Genesis, and custom rigs - one click setup
- Text-to-viseme engine for dialogue without voice-over - digraph recognition, duration normalization, smooth blending
- Live microphone lip sync for VR, voice chat, and real-time input - same FFT pipeline, no ML model needed
- 4 emotional moods (Neutral, Happy, Angry, Sad) with per-mood blendshape mappings
- Natural eye blink system with randomized timing, double blinks, half blinks, and auto-detected blendshapes
- Configurable LipSync Profiles (ScriptableObject) to share analysis settings across characters
- Full Game Creator 2 integration: 2 IK rigs, 8 visual scripting instructions, 3 custom properties, Dialogue typewriter support
- Setup Wizard with one-click character provisioning and full Undo support
- Pure C# source code - no DLLs, no native plugins, no third-party dependencies
- Works on all Unity platforms (PC, Mac, Linux, Mobile, WebGL, VR/XR)
Technical Specs:
- Unity 6 (LTS) or higher
- FFT sizes: 256...4096 (configurable)
- 15-viseme system (industry standard)
- Runs in LateUpdate - overrides Animator blendshapes cleanly
- Game Creator 2 integration is optional - core works standalone
- Namespace: CrystalLipSync
===| 💬 DISCORD | 📖 DOCUMENTATION | 🎥 SETUP VIDEO |===
CrystalLipSync is a lightweight, real-time lip sync and eye blink solution for Unity. It ships as pure C# source code - no DLLs, no native plugins, no black boxes. You get full access to every line of code, so you can inspect, modify, and extend it to fit your project.
- Why Crystal LipSync?
- Crystsal LipSync analyzes audio in real time using FFT spectral analysis, runs entirely on the CPU with zero external dependencies, and works on every platform Unity supports. For projects without voice-over audio, it can even animate the mouth directly from dialogue text - no audio files needed at all.
Features
- Real-Time Audio-Driven Lip Sync
- Feed any AudioSource - voice-over, procedural speech, or live microphone input - and CrystalLipSync produces smooth, frame-accurate mouth animation. There is no pre-processing step, no baking, and no waiting. Audio goes in, mouth shapes come out, every single frame. This matters because it lets you swap audio clips at runtime, stream dialogue, or use text-to-speech engines without ever touching an animation timeline.
- 15-Viseme System
- CrystalLipSync maps audio to the industry-standard 15-viseme set used by professional animation studios. From the closed lips of a P sound to the wide-open mouth of an A, every major mouth shape is covered. This gives your characters expressive, believable speech animation that holds up in close-up shots and cinematic dialogue sequences.
- Text-Driven Lip Sync
- No voice-over budget? No problem. CrystalLipSync can animate the mouth directly from dialogue text. It converts each character and common letter combinations (th, sh, ch, ee, oo) into the correct mouth shape and plays them in sequence, synchronized to your typewriter reveal speed. Your characters look alive even in fully text-based dialogue - no audio files required.
- Live Microphone Lip Sync
- Got a microphone? Your characters can lip sync in real time. CrystalLipSync captures live microphone audio - from a VR headset, a desktop mic, or any input device - and feeds it directly into the same FFT spectral analyzer that drives pre-recorded speech. Six frequency bands, spectral centroid, and high-frequency ratio analysis work together to map your voice to 15 mouth shapes every single frame. No machine learning models, no cloud services, no latency-heavy phoneme recognition - just fast, lightweight frequency analysis that runs entirely on-device. Mute the playback so players never hear their own voice echoed back, or leave it on for monitoring. Perfect for VRChat-style avatars, social VR, live streaming overlays, and any project where the player's real voice should drive a character's mouth.
- Intelligent Auto-Mapping
- Setting up blendshapes manually is tedious and error-prone. CrystalLipSync's auto-mapper uses a multi-tier scoring system that recognizes blendshape naming conventions from VRChat, DAZ3D, ARKit, VRM, UniVRM, and custom rigs. Drag in your character, click one button, and the correct blendshapes are matched to the correct visemes automatically. It even picks the best SkinnedMeshRenderer when your character has multiple meshes.
- One-Click Setup Wizard
- A single editor window provisions everything your character needs: AudioSource, Controller, BlendshapeTarget with auto-mapped visemes, Eye Blink, and Text Lip Sync. The entire operation is one Undo action. Run it again later - it skips components that already exist. Setup that used to take minutes now takes seconds.
- Natural Eye Blink
- Static eyes break immersion faster than a static mouth. CrystalLipSync includes a standalone eye blink system with randomized intervals, double blinks, half blinks, and configurable open/close speeds. It auto-detects blink blendshapes across ARKit, VRM, DAZ3D and custom naming conventions. Characters feel alive even when they are not speaking.
- Emotional Mood System
- A character who is angry should not move their mouth the same way as one who is happy. CrystalLipSync supports four emotional moods - Neutral, Happy, Angry, and Sad ... each with their own blendshape mapping set. Switch moods at runtime from script or through visual scripting. The same audio produces different mouth shapes depending on the character's emotional state.
- Shareable Lip Sync Profiles
- Create ScriptableObject profiles that store analysis settings and per-viseme multipliers. Assign the same profile to every character with a similar voice type - deep voices, high-pitched voices, whispery voices - and tune once instead of per character. Profiles override controller settings cleanly, so you can experiment without losing your original values.
- Full Game Creator 2 & Dialogue Integration
- CrystalLipSync integrates deeply with Game Creator 2 as IK rigs and visual scripting instructions. Add lip sync and eye blink to any GC2 Character through the IK rig system - components are provisioned automatically at runtime and re-scanned on model change. Seven visual scripting instructions let you play speech, stop speech, change moods, swap audio sources, toggle eye blink, and control text lip sync - all without writing a single line of code. Custom GC2 properties let you trigger text lip sync directly from an Actor's Typewriter Effect, get the current dialogue text at runtime, and play audio on specific sources through the polymorphic property picker.
- Audio Priority System
- Characters can have both audio and text lip sync at the same time. When voice-over audio is playing, audio-driven lip sync takes priority automatically. When the audio stops, text-driven lip sync takes over. You can mix voiced and unvoiced lines in the same dialogue without any manual switching.
- Duration-Matched Text Animation
- Text lip sync automatically normalizes its timing to match your typewriter reveal speed. Whether your typewriter runs at 5 or 50 characters per second, the mouth animation starts and ends in perfect sync with the text on screen. The relative rhythm between vowels, consonants, and pauses is preserved - fast text feels snappy, slow text feels deliberate.
- Pure Source Code - No DLLs
- CrystalLipSync ships entirely as readable, well-documented C# source code. There are no precompiled DLLs, no native plugins, no obfuscated binaries, and no platform-specific libraries. You can read every algorithm, step through every function in the debugger, and modify anything you need. This also means full compatibility with IL2CPP, AOT compilation, and every build target Unity supports - including WebGL, consoles, and mobile - without worrying about missing native dependencies.
- Lightweight and Self-Contained
- No external dependencies. No cloud services. No API keys. No runtime downloads. CrystalLipSync runs entirely within Unity's existing audio and rendering systems. It adds minimal overhead - a single FFT pass and a handful of blendshape writes per frame - and never allocates memory during playback after initialization.
- Who Is This For?
- Indie developers who need professional-quality lip sync without professional-quality budgets for voice acting or animation.
- Visual novel and RPG creators who want their dialogue characters to feel alive, even without full voice-over.
- Game Creator 2 users who want lip sync that integrates natively with their existing workflow - IK rigs, visual scripting, and the Dialogue system.
- DAZ3D, VRChat and VRM creators who need automatic blendshape detection that understands their naming conventions out of the box.
- Developers who value transparency and want to own, understand, and extend every piece of code in their project.
Price $29.00
FPS Sci-Fi Hands Empty (Animations) by Maksim Bugrimov
- ATTENTION!
- THE ANIMATIONS HAVE A NEW RIG AND DO NOT WORK WITH MY OTHER FPS ANIMATIONS AS I CURRENTLY USE THE EPIC 5 RIGG
- I present to you a FPS Sci Fi Hands With Shield.
- Attention! Hands working with Epic Skeleton 5!
- The set contains 27 hand animations, 2 shield animations, and 27 skeleton animations.
- In the set you will also find hands with several skins.
- Unfortunately, not the entire body is animated.
- Anim List:
- Anim_Sci_Fi_Hands_Empty_Attack_01
- Anim_Sci_Fi_Hands_Empty_Attack_02
- Anim_Sci_Fi_Hands_Empty_Attack_03
- Anim_Sci_Fi_Hands_Empty_Attack_04
- Anim_Sci_Fi_Hands_Empty_Block_Get_Hit
- Anim_Sci_Fi_Hands_Empty_Block_Idle
- Anim_Sci_Fi_Hands_Empty_Computer_Idle
- Anim_Sci_Fi_Hands_Empty_Energy_Attack_01
- Anim_Sci_Fi_Hands_Empty_Get
- Anim_Sci_Fi_Hands_Empty_Hide
- Anim_Sci_Fi_Hands_Empty_Idle
- Anim_Sci_Fi_Hands_Empty_Idle_Fight
- Anim_Sci_Fi_Hands_Empty_Idle_Other
- Anim_Sci_Fi_Hands_Empty_Jump
- Anim_Sci_Fi_Hands_Empty_Jump_End
- Anim_Sci_Fi_Hands_Empty_Jump_Loop
- Anim_Sci_Fi_Hands_Empty_Jump_Start
- Anim_Sci_Fi_Hands_Empty_Run_01
- Anim_Sci_Fi_Hands_Empty_Run_02
- Anim_Sci_Fi_Hands_Empty_Shield_Get
- Anim_Sci_Fi_Hands_Empty_Shield_Get_Hit
- Anim_Sci_Fi_Hands_Empty_Shield_Hide
- Anim_Sci_Fi_Hands_Empty_Shield_Idle
- Anim_Sci_Fi_Hands_Empty_Shield_Run
- Anim_Sci_Fi_Hands_Empty_Shield_Walk
- Anim_Sci_Fi_Hands_Empty_Walk_01
- Anim_Sci_Fi_Hands_Empty_Walk_02
- Anim_Sci_Fi_Shield_Close
- Anim_Sci_Fi_Shield_Open
- Vertex counts:
- Sci Fi Hands:35,124
- Sci Fi Shield:3,842
- Texture Resolutions:
- Hands:Normals,Ao,Albedo,Metallic,(4096-4096)
Price $24.99
RealBlend - Mesh Painting & Creation by RealBlend Gameworks
Core Features:
- 5-Layer Blending: Full RGBA+Base workflow (HDRP Only).
- 3-Layer Blending: Optimized G+B+Base workflow (URP, HDRP).
- Sculpting Tools: Move, Push, Smooth, Revert Pose, Refine (Add Detail), and Remove Triangles.
- Procedural Noise: Auto-generate dirt and edge-wear masks using 3D noise and UV borders.
- Smart Creation: Generate curved walls and planes with adjustable "verts per meter" density.
- Mesh Baking: Exports painted/sculpted instances to permanent .asset mesh files.
- Data Storage: Uses VertexPaintStorage component to save color/topology data safely within the scene.
- Texture Packer: Built-in tool to pack RGBA Mask Maps.
Compatibility:
- HDRP: Fully supported (5-Layer & 3-Layer).
- URP: Supported (3-Layer only due to sampler limits).
- Requires a Collider on the target object to paint.
Real Blend streamlines your level design workflow by combining advanced vertex painting, mesh sculpting, and procedural geometry creation into a single, unified interface. Stop switching back and forth between Blender and Unity—add physical detail, blend textures, and create paint-ready meshes instantly.
🎨 Pipeline-Specific Vertex Painting
Real Blend adapts to your render pipeline with tailored shader solutions:
- HDRP Exclusive (5-Layer Blend): Paint up to 5 distinct material layers (Base + 4 Overlays) using full RGBA channel mapping for high-fidelity environments.
- URP & HDRP (3-Layer Blend): Use the optimized 3-way variation blender (Base + 2 Overlays) designed to stay within sampler limits on URP and Built-In pipelines while maintaining visual quality.
- Procedural Noise: Both modes support the built-in Noise Module to generate realistic dirt, grime, and edge wear automatically without manual strokes.
🗿 Mesh Sculpting & Topology
Modify your mesh geometry without leaving the editor.
- Sculpt Modes: Move, Push, and Smooth geometry to break up uniform surfaces.
- Refine & Remove: Add detail by subdividing specific areas (1-to-4 split) or remove geometry entirely with the "Remove" brush.
- Non-Destructive: Includes a "Revert Topology" feature that restores the original mesh shape while projecting your painted colors onto it.
📐 Procedural Creation
Instantly generate paint-ready meshes with even topology. Create floors, walls, and fully curved surfaces with adjustable resolution, curvature, and pivot points.
💾 Workflow Utilities
- Bake to Asset: Save your work as a permanent static mesh asset and safely remove the runtime scripts for optimized builds.
- Mask Packer: Includes a utility to pack Metallic, AO, Height, and Smoothness maps into a single texture, essential for optimizing complex multi-layer shaders.
Price $22.50
Sniper System Realistic by Aligathor Productions
⚙️ Main Features
📉 Realistic Ballistics: Simulate true projectile physics. Bullets are affected by gravity (bullet drop) and wind force. You can tweak shoot force, lifetime, and gravity multipliers for realistic or arcade feels.
🌬️ Dynamic Wind System: Don't just shoot straight. The environment affects your shot. Configure wind direction (X, Y, Z) and enable Dynamic Randomness to make the wind shift smoothly over time, adding a layer of challenge to every shot.
🔫 Procedural Weapon Handling
- Smart Aiming: Smooth transition between Hip Fire and ADS positions without animation clips.
- Weapon Sway: customizable position and rotation smoothing for a heavy, realistic feel.
- Wall Collision: The weapon automatically retracts (pulls back) when facing walls or obstacles to prevent clipping.
🎥 Cinematic Action
- Bullet Camera (Kill Cam): Trigger a cinematic camera that follows the projectile to the target. Configurable probability (e.g., 25% chance or always).
- Slow Motion (Bullet Time): Slow down time while aiming or during the bullet's flight for that "Matrix" feel.
🔭 Advanced Optics
- Multi-Stage Zoom: Cycle through configurable FOV levels (e.g., 60, 40, 20) with smooth transitions.
- Functional Rangefinder: Raycast-based distance measurement displayed directly on your UI, with layer filtering to ignore foliage or glass.
🔴 Trajectory Prediction: Includes a Laser Marker that simulates the path of the bullet, showing exactly where it will land based on current wind and gravity settings. Great for debugging or arcade modes.
🎮 Input System Ready: Built using Unity's modern input standards, making it easy to map triggers, zoom keys, and steady-aim buttons.
The Sniper System is a comprehensive Unity toolkit designed to bring high-fidelity long-range combat to your FPS project. It moves beyond simple raycast shooting by implementing a fully physics-based ballistic model that accounts for gravity, travel time, and dynamic wind conditions.
Forget about static weapon animations. This system uses Procedural Aiming to handle weapon sway, aiming-down-sights (ADS), and multi-stage zooming mathematically, ensuring fluid and responsive gunplay. It even handles environmental interaction—if you get too close to a wall, the weapon realistically retracts to avoid clipping.
Whether you are building a tactical shooter, a hunting simulator, or a survival game, the Sniper System provides the polish you need, including Slow Motion aiming mechanics and a dynamic Bullet Camera (Kill Cam) system to reward perfect shots.
🧰 What’s Included
- Complete source code (C#) for Shooting, Aiming, and Wind systems.
- Projectile Prefab setup with ballistics logic.
- Laser Marker system for trajectory prediction.
- UI Rangefinder integration ready to use.
- Detailed documentation explaining every parameter (Ballistics, Zoom, Input).
💻 Render Pipeline Compatibility✅ Built-In ✅ URP ✅ HDRP (The logic is physics and code-based, making it compatible with any render pipeline).
Price $8.00
Pixel World - Snow Lands by PONETI
Format PNG (Sprite Sheet)
Characters: 256x256, 256x320, 320x448 etc. (64, 84, 92...)
Objects: 134x96, 1088x1024, 2048x2048 etc.
Tilemaps: 384x352, 256x224, 192x160 etc.
The package includes everything you need to create beautiful winter game locations, villages, castles and mountains. The package is oriented to a 32x32 Top Down pixel grid. It is easy to change sprites and add your own elements to the package. Using prefabs you can create scene very quickly. The package also includes animated characters and effects.
Previous packages:
Includes:
- Demo Scene (Northern Kingdom);
- Tiles (snow, grass, frozen ground, ice, and lava);
- 30 Sprite Sheets (300+ sprites in total);
- 167 Prefabs (nature, buildings, interior, characters, groups, tiles);
- 15 Animated Characters;
- Particle Effects (fire, smoke, blizzard, snow, wind etc);
- 15 Scripts (environment, enemies, player, scene transition, fade effect etc);
-Documentation.
Disclaimer: The main value of the package is sprites.
This package should not conflict with the previous packages but enemy scripts might conflict (solution in the video guide) If you have any problems, please contact support via email.
Price $39.99
Fantasy Medieval Creatures - Animated Nagas by Dragonkin Studios
💥 Add danger and chaos to your fantasy world with Fantasy Medieval Creatures - Animated Nagas!
🗡️ Populate your dungeons, arenas, temples, ruins, and rivers with a venomous and dangerous tribe of nagas. From strong warriors to numinous mages, this pack adds personality and power to your enemies, bosses, or even playable characters.
⚔️ All characters come fully rigged and animated, ready to drop into your project and bring combat to life.
👤 Includes 2 unique 3D characters (+ texture variants):
- 1 Naga Boss
- 1 Naga
✨ Includes 5 custom Animator Controllers:
- Naga Boss | Melee | Unharmed | Claws
- Naga Warrior | Melee | One-Handed | Sword, axe, mace and shield
- Naga Warrior | Melee | Dual-Wielding | Swords or daggers
- Naga Warrior | Ranged| Two-Handed | Bow and arrows
- Naga Mage | Ranged | Unharmed
💫 Each Animator Controller includes around 6 Animation Clips*:
- 1 Idle
- 1 Run
- 1 Stun
- 1 to 3 Attack variations*
- 1 Cast Spell*
- 1 Self Cast Spell*
* depending on the character
🎨 Includes texture masks for easy customization. Use them to edit the textures or drop them in your shaders to dynamically change colors or apply effects in specific areas at runtime.
Models are Low Poly and mainly designed for Top-Down games.
Features
- 2 unique characters (+ texture variants)
- 5 custom Animation Controllers
- ~6 Animation Clips for each Animation Controller
- Texture masks for texture editing or real-time customization via shaders
- Fully rigged and skinned
- Clean topology and UVs
- Demo scene
- Low Poly with Vertex Count from 2100 to 2600 per mesh
- Ideal for Top-Down, ARPG, RTS, and stylized RPG projects
Save with our bundles that include this pack
- Fantasy Medieval Creatures Bundle (4 Packs) - save more than 30%
- Fantasy Medieval Ultimate Bundle (8 Packs) - save more than 50%
Combine this asset pack with our other packs
- Fantasy Medieval Creatures - Animated Orcs
- Fantasy Medieval Creatures - Animated Goblins
- Fantasy Medieval Creatures - Animated Kobolds
- Fantasy Medieval Arenas and Dungeons
- Fantasy Medieval Weapons - Melee & Ranged
- Fantasy Medieval Shields
- Fantasy Medieval Potions
Compatibility
- Built-in Render Pipeline
- Universal Render Pipeline (URP)
Support
If you have any questions, issues, requests or suggestions, please do not hesitate to email us at info@dragonkinstudios.com
Price $29.99
Fantasy Medieval Creatures - Animated Kobolds by Dragonkin Studios
💥 Add danger and chaos to your fantasy world with Fantasy Medieval Creatures - Animated Kobolds!
🗡️ Populate your dungeons, arenas, caves, marshes, and forests with a dark and dangerous clan of kobolds. From lightweight warriors to clever shamans, this pack adds personality and power to your enemies, bosses, or even playable characters.
⚔️ All characters come fully rigged and animated, ready to drop into your project and bring combat to life.
👣 Includes footprint textures and prefabs, allowing your characters to leave visible tracks on the ground.
👤 Includes 4 unique 3D characters:
- 1 Kobold Boss
- 2 Kobold Warriors
- 1 Kobold Shaman
✨ Includes 5 custom Animator Controllers:
- Kobold Boss | Melee | Dual-Wielding | Swords, axes, or maces
- Kobold Warrior | Melee | One-Handed | Spear and shield
- Kobold Warrion| Ranged | Two-Handed | Blowgun
- Kobold Shaman | Ranged | One-Handed | Wand and shield
💫 Each Animator Controller includes around 8 Animation Clips*:
- 1 Idle
- 1 Run
- 1 Stun
- 1 to 3 Attack variations*
- 1 Jump start
- 1 Jump idle
- 1 Jump end
- 1 Cast Spell*
- 1 Self Cast Spell*
* depending on the character
🎨 Includes texture masks for easy customization. Use them to edit the textures or drop them in your shaders to dynamically change colors or apply effects in specific areas at runtime.
Models are Low Poly and mainly designed for Top-Down games.
Features
- Footprint textures and prefabs
- 4 unique characters
- 5 custom Animation Controllers
- ~8 Animation Clips for each Animation Controller
- Texture masks for texture editing or real-time customization via shaders
- Fully rigged and skinned
- Clean topology and UVs
- Demo scene
- Low Poly with Vertex Count from 1600 to 2600 per mesh
- Ideal for Top-Down, ARPG, RTS, and stylized RPG projects
Save with our bundles that include this pack
- Fantasy Medieval Creatures Bundle (4 Packs) - save more than 30%
- Fantasy Medieval Ultimate Bundle (8 Packs) - save more than 50%
Combine this asset pack with our other packs
- Fantasy Medieval Creatures - Animated Orcs
- Fantasy Medieval Creatures - Animated Goblins
- Fantasy Medieval Creatures - Animated Nagas
- Fantasy Medieval Arenas and Dungeons
- Fantasy Medieval Weapons - Melee & Ranged
- Fantasy Medieval Shields
- Fantasy Medieval Potions
Compatibility
- Built-in Render Pipeline
- Universal Render Pipeline (URP)
Support
If you have any questions, issues, requests or suggestions, please do not hesitate to email us at info@dragonkinstudios.com
Price $29.99
