Stylized Holy Shield by WONILMAX
- The material includes 4096x4096.png textures: Albedo, MetalicSmoothness, Normal
- Geometry: Polygonal Quads/Tris
- Polygons: 1,144, Vertices: 1,056
- Number of meshes/prefabs:1/1
- Uv mapping: Yes
- Types of materials: PBR
Low-poly count, assets are ready to use on most used game engines such as Unity3D or fantasy games.
- Real-world scale: cm
- Object Dimensions: Height :170cm, Width:116cm, Length:25cm
Price $4.99
23 PCS | 2D Animated Pixel Guns by pepcozy
- Total Asset Count: 23 Unique Weapon Prefabs
- Animation Type: Sprite-based frame animation (Managed by included SpriteAnimator script)
- Sprite Resolutions:
Rifles: 64x32 pixels
Pistols: 32x32 pixels - Texture Size: All sprites are optimized for low-memory usage.
- Scripts: 1 C# script (Custom Sprite Animator with Namespace)
- Compatibility:
Works with Built-in and URP Render Pipelines.
Mobile, PC, and Console ready. - Included Content:
23 Prefabs
23 Sprite Sheets / Individual Frames
1 Demo Scene
1 Documentation
1 Animator Script
The Pixel Guns Pack contains 23 fully animated 2D gun prefabs for Unity. Each weapon comes with multiple sprite frames and a ready-to-use SpriteAnimator script to create smooth movement.
This package is ideal for top-down games, battle mechanics, war simulations, or RPG-style projects that require animated weapons.
No external dependencies are required, and the package works with Unity's Built-in Render Pipeline.
- Total Asset Count: 23 Unique Weapon Prefabs
- Animation Type: Sprite-based frame animation (Managed by included SpriteAnimator script)
- Sprite Resolutions:
Rifles: 64x32 pixels
Pistols: 32x32 pixels - Texture Size: All sprites are optimized for low-memory usage.
- Scripts: 1 C# script (Custom Sprite Animator with Namespace)
- Compatibility:
Works with Built-in and URP Render Pipelines.
Mobile, PC, and Console ready. - Included Content:
23 Prefabs
23 Sprite Sheets / Individual Frames
1 Demo Scene
1 Documentation
1 Animator Script
Price $4.99
European Semi Truck Pack – Detailed Interior, Modular Trailer & Functional Doors by Premisul
Number of textures : 72
Texture dimensions : 1024px*1024px to 2048px*2048px
Types of materials : PBR
Types of texture maps : Albedo (Diffuse), Metallic, Roughness, Normal and Emission Map
Polygon count of
[Euro_Semi_Truck] : 21k
[Semi_Truck_Box_Trailer] : 7.6k
Number of meshes/prefabs : 2/30
UV mapping: Yes
This European Semi Truck Pack is a modern, game-ready vehicle designed for simulation, driving games, and real-time applications.
It includes a fully modeled interior cockpit and a functional trailer with operable rear doors, making it ideal for first-person driving experiences and interactive gameplay.
- 🚛 Detailed driver cabin interior (dashboard, steering, UI screen)
- 🚪 Operable trailer rear doors (perfect for gameplay/animation)
- 🧩 Modular setup (tractor + trailer separable)
- 🎨 Multiple color variants included
- ⚡ Optimized for real-time performance
🧠 Interior Detail
The truck includes a fully modeled interior, suitable for:
- First-person driving view
- Simulation games
- Cinematics
Interior includes:
- Steering wheel
- Digital dashboard cluster
- Center control display
- Cabin layout with functional design
🚪 Trailer Functionality
- Rear doors can be opened/closed for animation or gameplay
- Interactive gameplay mechanics Suitable for Logistics simulations
Loading/unloading scenes
🎨 Visual & Design
- Modern European cab-over design
- Clean topology for performance
- EV-inspired minimal aesthetic
- Logo-ready trailer surface
- Balanced realism and stylization
🧩 Included Assets
- Tractor unit (with interior)
- Box trailer (with operable doors)
- Wheels & chassis
- Materials & color presets: ( White, Blue, Orange, Red, Purple, Grey )
🎮 Use Cases
- Truck simulators (first-person ready)
- Driving games
- Logistics / cargo systems
- Open-world traffic
- Cinematic rendering
Price $34.99
Garden Gnomes Bundle by Andrew Ermakov
Rigged: (Yes)
Animated: (Yes)
Number of Animations: 39
Animation types (Root Motion/In-place): 39
Number of characters: 3
Texture Resolutions: 4096x4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Join to Discord! https://discord.gg/Z2zpJJPy
Garden Gnomes Bundle preview:
Gnome Killer PREVIEW on YouTube: https://youtu.be/Krqk1Rj9gzY
Gnome Rampage PREVIEW on YouTube: https://youtu.be/tJ0xXc18f-M
Garden Gnome Butcher PREVIEW on YouTube: https://youtu.be/O30sgFYXBzg
You can read the technical characteristics of the included products in the descriptions at the links:
Gnome Killer
Gnome Rampage
Garden Gnome Butcher
Price $87.99
Cryptex - Puzzle box by PlexusLoop
- Number of textures: 3
- Texture dimensions: 4k
- Number of meshes: 16
- Number of prefabs: 1
- Polygon count — Total: 380,150 tris
- Minimum polygon count (smallest part): 12 tris (TubeInnerLocker)
- Maximum polygon count (largest part): 37,420 tris (per Cogwheel ring × 10)
- Rigging: No
- Animation count: 2 (Ring Rotation, Open/Close)
- Animation type: Script-driven
- UV mapping: Yes
- LOD: No LOD levels included
- Material type: PBR
- Texture maps: Albedo, Normal Map, Roughness
Designed in Blender and tested in Unity, it is ready to drop into any puzzle game, escape room, adventure, or interactive experience.
Customization is simple: Symbols are fully customizable — edit the texture image to change symbols and replace with letters, number or runes. For fine-tuned adjustments, edit it directly in Blender. Advanced users can also edit the texture file in Photoshop or any image editor.
The asset ships as a clean prefab with 16 separate meshes, allowing you to modify, hide, or extend individual parts as needed.
Sound effect are included.
Each of the 10 rings rotates independently and is controlled through script, giving you full flexibility to implement your own puzzle logic — no Animator overhead required. The open and close mechanism is likewise script-driven, making it easy to integrate with any game event or trigger system.
The cryptex features a warm wooden aesthetic with PBR textures (Albedo, Normal, and Roughness maps), making it suitable for realistic and stylized projects alike. It fits naturally into escape room games, adventure RPGs, mystery narratives, point-and-click puzzles, and interactive props in VR/AR experiences.
Price $19.99
EmbersStorm – Magic Weapons & Armor Bundle by EmbersStorm
TECHNICAL DETAILS
🖼️ Number of textures ———→ 1
📐 Texture dimensions ———→ 512 × 512 px
🔺 Minimum polygon count → 40 tris
🔺 Maximum polygon count → 200 tris
📁 Total prefabs ————————→ 178
⚔️ Weapon prefabs ————————→ 70
🛡️ Armor prefabs —————————→ 108
🦴 Rigging ———————————————→ No
🎬 Animation count ——————→ 0
🗺️ UV mapping ————————————→ Yes
📊 LOD information ——————→ None
🎨 Material type ————————→ Unlit flat color
🖌️ Texture maps —————————→ Single color atlas
💎 Armor variants ———————→ With gems + Plain
✨ EmbersStorm – Magic Weapons & Armor Bundle ✨
The COMPLETE elemental faction kit — 178 handcrafted
stylized low poly prefabs combining our Magic Weapons
& Shields Pack and Magic Fantasy Armor Pack in one
powerful bundle.
Save $3 vs buying separately! 💰
⚔️ WEAPONS & SHIELDS (70 prefabs)
Halberd, Spear, Staff, Mace, Axe, Scimitar,
Dagger, Sword, Greatsword, Hammer, Bow,
Arrow, Round Shield, Kite Shield
🛡️ ARMOR SET (108 prefabs)
Helmet, Chest, Shoulder L/R, Elbow L/R,
Thigh L/R, Knee L/R, Boot L/R
Available in gems + plain versions
⚔️ 5 Complete Factions:
🟫 Natural — the starter/neutral faction
🔥 Fire — aggressive and dangerous
❄️ Ice — cold and precise
🌿 Forest — wild and mystical
☠️ Shadow — dark and deadly
🎮 Perfect For:
→ Multiplayer faction games
→ RPG character & combat systems
→ Mobile & PC games
→ Game jams
→ Any fantasy project
💡 One bundle. Five armies. Everything you need.
Price $12.99
EmbersStorm-Magic Fantasy Armor Pack by EmbersStorm
🖼️ Number of textures ———→ 1
📐 Texture dimensions ———→ 512 × 512 px
🔺 Minimum polygon count → 100 tris
🔺 Maximum polygon count → 200 tris
📁 Number of prefabs ————→ 120
🦴 Rigging ———————————→ No
🎬 Animation count ————→ 0
🗺️ UV mapping ————————→ Yes
📊 LOD information ————→ None
🎨 Material type ——————→ Unlit flat color
🖌️ Texture maps ———————→ Single color atlas
💎 Variants ———————————→ With gems + Plain
✨ EmbersStorm – Magic Fantasy Armor Pack ✨
Equip your game with 108 handcrafted stylized low poly
armor pieces across 5 elemental factions — built for
RPGs, multiplayer battles, and faction-based combat.
Each faction includes 12 unique armor pieces in TWO
versions — with gems and without gems, giving you full
control over your character's visual style.
⚔️ 5 Complete Factions:
🟫 Natural — the starter/neutral faction
🔥 Fire — aggressive and dangerous
❄️ Ice — cold and precise
🌿 Forest — wild and mystical
☠️ Shadow — dark and deadly
🎮 Perfect For:
→ RPG character customization systems
→ Multiplayer faction games
→ Mobile & PC games
→ Game jams
→ Any fantasy project
🔥 PAIRS PERFECTLY WITH:
EmbersStorm Magic Weapons & Shields Pack
→ Same factions, same style, same atlas texture
→ Buy both for a complete faction system 👑
💡 One pack. Five armies. Infinite possibilities.
Price $7.99
EmbersStorm- Magic Weapons & Shields Pack by EmbersStorm
🖼️ Number of textures ———→ 1
📐 Texture dimensions ———→ 512 × 512 px
🔺 Minimum polygon count → 40 tris
🔺 Maximum polygon count → 150 tris
📁 Number of prefabs ————→ 70
🦴 Rigging ———————————→ No
🎬 Animation count ————→ 0
🗺️ UV mapping ————————→ Yes
📊 LOD information ————→ None
🎨 Material type ——————→ Unlit flat color
🖌️ Texture maps ———————→ Single color atlas
✨ EmbersStorm Magic Weapons & Shields ✨
Arm your game with 70 handcrafted stylized low poly weapons across 5 elemental factions — built for RPGs, multiplayer battles, and faction-based combat systems.
Each faction includes 14 unique weapons and shields, all sharing the same weapon types — perfect for team-based gameplay where every faction needs its own identity.
⚔️ 5 Complete Factions:
🟫 Natural — the starter/neutral faction
🔥 Fire — aggressive and dangerous
❄️ Ice — cold and precise
🌿 Forest — wild and mystical
☠️ Shadow — dark and deadly
🎮 Perfect For:
→ Multiplayer faction games
→ RPG weapon & loot systems
→ Mobile & PC games
→ Game jams
→ Any fantasy project
💡 One pack. Five armies. Infinite possibilities.
Price $7.99
uVegas: Blackjack - Authoritative Multiplayer by uVegas
- ✅ Server-authoritative architecture - prevents cheating and ensures fair play
- ⚡ Real-time multiplayer - powered by Mirror, scalable for hundreds of players
- 🃏 Authentic Blackjack rules - full game flow and betting system
- 🔒 High security - server-side validation for all actions
- 🛠️ Easy integration - drop-in prefabs and clear documentation
- 📱 Mobile-ready - optimized for iOS and Android
- 🌍 Extensible design - framework prepared for future uVegas games (Poker, Roulette, Slots)
- ⏳ Long-term support - regular updates and compatibility with new Unity versions
uVegas: Blackjack is a dedicated, server-authoritative multiplayer framework built for authentic online casino gameplay in Unity.
It delivers smooth, secure real-time sessions with complete Blackjack rules and scalable network architecture using Mirror.
Designed for developers who want to build reliable casino or multiplayer experiences without reinventing the networking layer.
Easily integrate through ready-to-use prefabs, well-documented APIs, and a modular architecture that supports further expansion (Poker, Roulette, Slots, etc.).
Fully optimized for desktop and mobile, uVegas ensures fair play, stability, and long-term support for future Unity versions.
This asset includes also the following uVegas assets:
Price $89.00
Ceiling Fan with Lights by Alexander Lipin
Number of textures 9
Texture dimensions 2048
Polygon count 7727 trils
Minimum polygon count 262
Maximum polygon count 3669
Number of meshes/prefabs 4/1
Rigging: No
Animation count 0
Animation type list 0
UV mapping: Yes
LOD information 0
Types of materials and texture maps PBR
This asset features a modular setup, allowing the light elements to be enabled or removed, so the model can be used as either a ceiling fan or a combined lighting fixture.
All geometry is optimized for real-time use and utilizes a single 2K texture atlas, reducing draw calls and improving performance.
Meshes are not merged, and all elements use correctly positioned pivots, making the asset suitable for animation (e.g., rotating blades or adjusting light components).
An emissive map is included for lighting elements. The package also includes two mask textures for tinting, allowing separate color customization of fan blades and metallic parts.
Additionally, ORM maps (Occlusion, Roughness, Metallic) are provided for efficient and flexible custom shading workflows.
Features:
- Game-ready ceiling fan asset
- Modular configuration (fan with or without lights)
- Single 2K texture atlas
- Emissive map for lighting
- Two mask textures for tint customization
- Separated meshes for flexible use
- Accurate pivots for animation
- ORM texture maps for shading
- Clean topology and UV mapping
- Optimized for real-time rendering
Perfect for:
- Interior environments
- Simulation games
- VR/AR projects
- Cinematics
- Architectural visualization
All brand names and logos are fictional. Any resemblance to real brands or products is purely coincidental.
Price $5.00
Vintage Electric Fan – Retro Desk Fan by Alexander Lipin
Number of textures
Texture dimensions 2048
Polygon count 15 210
Minimum polygon count 202
Maximum polygon count 10274
Number of meshes/prefabs
Rigging: No
Animation count 0
Animation type list 0
UV mapping: Yes
LOD information 0
Types of materials and texture maps PBR
This asset represents a retro-style desk fan, suitable for both realistic and stylized scenes.
All geometry is optimized for real-time use and utilizes a single 2K texture atlas, reducing draw calls and improving performance.
The fan grille is implemented using alpha transparency, allowing detailed visuals with minimal geometry cost.
Meshes are not merged, and all parts use correctly positioned pivots, making the asset easy to animate and integrate into interactive setups (e.g., rotating blades or adjustable tilt).
The package also includes mask textures for tinting individual elements, enabling flexible color customization. Additionally, ORM maps (Occlusion, Roughness, Metallic) are provided for efficient and customizable shading workflows.
Features:
- Game-ready vintage fan asset
- Single 2K texture atlas
- Alpha-based grille for optimized detail
- Separated meshes for flexible use
- Accurate pivots for animation and positioning
- Mask textures for color customization
- ORM texture maps for shading
- Clean topology and UV mapping
- Optimized for real-time rendering
Perfect for:
- Interior environments
- Retro or modern scenes
- VR/AR projects
- Cinematics
- Simulation projects
All brand names and logos are fictional. Any resemblance to real brands or products is purely coincidental.
Price $4.99
Coffee Set by Alexander Lipin
Number of textures 6
Texture dimensions 2048
Polygon count 21 027 trils
Minimum polygon count 84
Maximum polygon count 3153
Number of meshes/prefabs 16/16
Rigging: No
Animation count 0
Animation type list 0
UV mapping: Yes
LOD information 0
Types of materials and texture maps PBR
This package includes a variety of coffee-related props, such as a kettle, coffee bag, cups, milk pitcher, sugar bowl, utensils, and a Vietnamese coffee filter (phin), making it ideal for kitchen environments, cafés, and everyday scenes.
All models are built with optimized geometry and use a shared texture atlas, improving performance by reducing draw calls in real-time applications.
Meshes are not merged, allowing flexible placement and arrangement. All elements use correctly positioned pivots, making them easy to manipulate and integrate into scenes.
The package also includes mask textures for tinting individual elements, enabling easy color customization. Additionally, ORM maps (Occlusion, Roughness, Metallic) are provided for efficient and flexible custom shading workflows.
Features:
- Game-ready coffee props
- Includes Vietnamese coffee filter (phin)
- Single texture atlas for optimized rendering
- Optimized geometry
- Separated meshes for flexible use
- Accurate pivots for positioning
- Mask textures for color customization
- ORM texture maps for shading
- Clean topology and UV mapping
Perfect for:
- Interior environments
- Café and kitchen scenes
- VR/AR projects
- Cinematics
- Product visualization
All brand names and logos are fictional. Any resemblance to real brands or products is purely coincidental.
Price $4.99
ANIMA PROXIMA - Low Poly Office Pack by ANIMA_PROXIMA
Meshes Low poly, game‑ready
Minimum 8 tris
Avg Tris 259 tris
Maximum 1544 tris
Number of prefabs 115 prefabs +1
Number of materials 71
Rigging: No
UV mapping: Yes
Universal Render Pipeline URP
Scale All models at 1,1,1
Pivots Bottom center
- 115 prefabs ready to drop into your scene
- Cartoon / low poly style optimized for performance
- Clean topology & consistent scale (all models at `1,1,1`)
- Correct pivots – placed at the bottom center for easy positioning
- URP-ready – materials configured for Universal Render Pipeline
- Demo scene included to quickly preview and use the assets
- Commercial use allowed – see License section
Package Contents
- Furniture
- Desks, office chairs, meeting tables, shelves, cabinets, drawers
- Electronics
- Monitors, laptops, PCs, keyboards, mice, phones
- Office Props
- Papers, folders, binders, boxes, plants, lamps, trash bins, clocks
- Miscellaneous
- Decoration items and small props to bring scenes to life
Total: 115 ready-made prefabs in a consistent low poly, cartoon style.
Price $14.99
Semi-Stylised Spruces by piopis
There are eight 2k textures, three meshes, no rigging, no animation, with UV mapping, there is only LOD0 models.
Tricount:
spruce 04 - 71128 tris
spruce 02 - 71034 tris
spruce 03 - 71094 tris
There are two PBR materials with albedo, AO, smoothness, normal map.
Package contains a three models of semi-stylised spruce trees. These models are examples of next-gen 3d graphics.
Price $10.00
Low Poly Samurai | Humanoid Character with 26 Animations by RCT-Studio
Triangles: ~5,180
Rig Type: Humanoid (Mecanim compatible)
Animations: 26
Render Pipeline: Universal Render Pipeline (URP)
Textures:
This asset does not use traditional texture maps.
All visuals are created using simple color materials inside Unity.
No texture images are included.
Included:
- Fully configured prefab
- Demo scene
- Animation set
- Material variations (color customization via materials)
This package includes a stylized low poly samurai character optimized for game development.
Key Features:
- Humanoid rig (Unity Mecanim compatible)
- 26 animations (combat, idle, draw, sheath, bow, etc.)
- 6 facial expressions (eye variations)
- Separate sword and scabbard for easy customization
- Ready-to-use prefab
- Clean and organized hierarchy
Technical Information:
- Optimized for real-time use
- Designed for easy integration into Unity projects
- Compatible with Universal Render Pipeline (URP)
Use Cases:
- Action games
- RPG characters
- NPCs and enemies
- Stylized projects
Animations focus on smooth and natural samurai movements, especially draw and sheath actions.
A demo scene is included for quick setup and testing.
Price $19.99
Advanced Low-Poly Lockpick System by Poly Logic 3D
- Decoupled Architecture: The LockableContainer, DoorController, and WindowController logic is completely independent of the Player Controller. Trigger the Interact() method via Raycast, Trigger Collider, or any custom input system without rewriting your core mechanics.
- True 3D Render Texture UI: No flat 2D canvas overlays! Each minigame operates using a custom Render Texture setup, presenting a highly detailed, interactive 3D representation of the lock directly on the player's screen.
- Singleton-Free Minigame Managers: A plug-and-play architecture that allows multiple Minigame Managers to coexist in the same scene without conflicts. Effortlessly handle doors, chests, and safes simultaneously without the "Singleton nightmare".
- Event-Driven Integration: Includes ready-to-use UnityEvents (OnRequireMinigame, OnMinigameEnded) on every lockable object to easily connect with your existing Inventory System, Quest Manager, or custom animations.
- Physics-Based Ejection & Audio: Unlocking triggers a highly polished sequence that swaps static meshes for Rigidbody prefabs, physically ejecting padlocks with customizable directional force to prevent collider clipping. Accompanied by a lightweight PhysicsSound.cs for dynamic, velocity-based impact audio.
- Diegetic Mechanical Feedback: Built-in support for satisfying micro-animations, such as combination wheels physically popping out on the X-axis when selected, and smooth Lerp routines for shackles snapping open upon success.
- Clean & Commented Code: All 16 scripts (including Interfaces like ILockpickable) are organized with headers, tooltips, and clear variable names, making it effortless to tweak or expand for your specific game loop. Includes a DemoInventory and DemoPlayerController for immediate testing.
Bring your game's world to life with the Advanced Low-Poly Lockpicking System by PolyLogic!
This is not just a collection of static chests and doors. It is a complete, fully scripted, and highly modular lockpicking ecosystem designed to give your players a premium, immersive thievery and exploration experience out-of-the-box. Perfect for stylized RPGs, stealth games, survival simulators, or any low-poly project that rewards curious players.
5 UNIQUE MINIGAME MECHANICS Don't settle for repetitive gameplay! This package includes 5 completely distinct lockpicking minigames, each providing a unique mechanical challenge and visual style:
- Physics Tumbler Pins: Manipulate a lockpick to bump and set heavy physics-driven pins.
- Sweet Spot: Find the exact angle to apply tension and rotate the lock cylinder.
- Dial Safe: Rotate a classic safe dial left and right to match a secret combination.
- Combination Padlock: Spin numeric wheels to input unique passwords.
- Glass Cutter: Trace a perfect circle with your mouse to extract valuable loot from display cases.
PREMIUM GAME FEEL & IMMERSION Say goodbye to flat, boring UI overlays. Our system uses a highly optimized Render Texture setup, meaning the lockpicking minigames are fully 3D and beautifully rendered on your screen.
- Diegetic Feedback: Watch the padlock's shackle physically pop open, or the numeric wheels push forward when selected.
- Satisfying Animations: Doors feature handle-jiggle animations when locked, and padlocks physically drop to the ground with real Rigidbody physics when defeated.
- Immersive Sound Design: Includes tailored SFX for lockpick clicks, tension snaps, dial spinning, error buzzers, and heavy mechanism unlocks.
PLUG & PLAY MODULAR ARCHITECTURESkip the complex spaghetti code. We built this system using clean Interfaces (ILockpickable) and UnityEvents, meaning it is incredibly flexible:
- Fully Decoupled: The Minigame Manager (the brain) and the Lockable Container (the door/chest) are completely separated. Mix and match any minigame with any object!
- No Restrictive Singletons: Place as many minigame managers in your scene as you want. Have one dedicated to padlocks and another for doors running simultaneously without conflicts.
- Universal Container: Drop the LockableContainer script on ANY 3D model, set a password or difficulty, and it instantly becomes part of the system.
EASY INTEGRATIONBuilt with modularity in mind. Whether you use Raycasts, colliders, or the new Input System, simply call Interact() on the object and the system takes over. (A fully commented First-Person Demo Controller and a Demo Inventory system for lockpicks are included!).
PACKAGE INCLUDES:
- 25x Stylized Interactable Prefabs: (Wooden Doors, Vaults, Chests, Lockers, Glass Displays).
- 5x Lockpicking Minigame Managers (Ready-to-use Prefabs with 3D UI).
- Modular Scripts (Interfaces, Managers, Controllers).
- High-Quality SFX Audio Clips.
- Demo Scene showcasing the full interaction loop and all 5 minigames side-by-side.
Price $17.00
CavernForge: Procedural Grid Terrain by Scoopy Scoop Labs
Key Features
- Procedural grid-based terrain generation
- In-editor Scene view painting tools
- Paint, Erase, Fill, and Sculpt Height modes
- Configurable cellular-style generation parameters
- Lava pits with flat liquid surfaces and adjustable wall height
- Deep chasms with customizable bottom noise
- Vertical rock walls and cliff generation
- Corner smoothing between terrain types
- Custom material support (URP compatible)
- Adjustable map size, cell size, and random seed
- Undo/Redo support for generation and painting
- Extensible C# architecture
- Experimental surface profile system
CavernForge is a 3D procedural grid-based terrain generation and painting tool for Unity, built for creating vertical environments with chasms, lava pits, hills, and rock walls.
Generate a terrain layout instantly, then refine it directly in the Scene view using intuitive painting tools. CavernForge blends procedural generation with hands-on artistic control, making it easy to prototype and build stylized arenas or dungeon-style environments.
Core Features
- Procedural grid-based terrain generation
- In-editor Scene view painting
- Paint, Erase, Fill, and Sculpt Height modes
- Adjustable brush size with Undo/Redo support
- Ground, Lava, Chasm, Rock Wall, and Cliff cell types
- Flat lava surfaces with configurable wall height
- Corner smoothing between cells
- Custom material support
- Fully configurable map size, cell size, seed, and height settings
Flexible & Customizable
CavernForge is suitable for:
- Roguelikes
- Dungeon crawlers
- Arena combat games
- Stylized RPG environments
- Procedural prototypes
All terrain types support custom materials, allowing you to adapt the system to a wide range of visual styles.
Price $39.99
Build Quality Toolkit for Unity by Kevin Bjorvand
What you get
Editor-only extensions (no runtime footprint) covering:
- Build size tracking, comparisons, and budget enforcement
- Import setting validation and automatic fixes using Unity Presets
- Third-party license/credits scanning and deterministic export
Build Size Guard
- Automatic build snapshots saved per build target
- Compare any two builds: total delta + top contributors
- Grouping views (by folder/path and by category)
- Budget rules (total size, optional regression limits, optional category limits when Unity reporting supports it)
- CI-friendly outputs and optional fail-fast enforcement
Import Settings Validator & Fix
- Rules based on folder path + asset type (Textures, Audio, Models)
- Each rule maps to a Unity Preset
- Enforces on import/reimport and via full-project scans
- Dry run mode to preview changes
- Reimports only when settings differ
- Explain view, clear logging, and exportable compliance reports
- Does not guess “optimal” settings. It enforces the standards you define.
Third-Party Notices & Credits
- Scans for third-party components including UPM deps, Asset Store imports, embedded folders, native plugins, and copied utilities
- Licenses only assigned when confidently identified; uncertain items are marked UNKNOWN
- Offline, local processing
- Deterministic outputs designed to be diff-friendly in version control
- Optional build-time enforcement (warn or fail) for:
UNKNOWN licenses
Missing required attribution fields
Risky restrictions (examples: non-commercial, no-derivatives, strong copyleft flags)
Requirements and constraints
- Unity Editor only (no runtime code, no impact on player builds)
- Uses standard Unity Editor systems (Build reporting, Presets, import pipeline)
- Compliance outputs are plain text/JSON intended to be committed to source control
Build Quality Toolkit for Unity is a suite of three Editor tools that prevents common “late in the cycle” problems:
- Build size regressions that slip into releases
- Import setting drift across textures, audio, and models
- Third-party license and credits compliance work turning into a last-minute scramble
1) Build Size Guard: Track Changes and Enforce Limits
Automatically records build size snapshots per target, compares any two builds, shows exactly what changed, and can enforce size budgets locally and in CI.
2) Import Settings Validator & Fix
Define import standards once (rules + Unity Presets), then automatically validate and correct Textures, Audio, and Models on import or via full-project scans. Includes dry-run, explain view, and reporting.
3) Third-Party Notices & Credits: License Compliance
Scans your project for third-party components, surfaces UNKNOWN items (no silent guessing), and exports deterministic, release-ready compliance files:
- THIRD_PARTY_NOTICES.txt
- CREDITS.md
- compliance-manifest.json
Typical workflow
- Run your normal builds and imports.
- Investigate issues in minutes (what grew, what drifted, what is UNKNOWN).
- Export reports and enforce standards gradually (warn first, then fail builds in CI).
Important: claiming the included tools
This listing is delivered via Unity’s Upgrade system. After purchase, claim each included package via the Asset Store “Upgrades” flow (they become free to add to your account).
Price $79.99
Serialization Migration Guard by Kevin Bjorvand
- Menu: Tools/Unity Serialization Migration Guard/Open Window
- Tabs: Audit, Coverage Scan, Reserialize, Cleanup, Settings
- Batch entrypoint: RefactorMigrationSafetySuite.Batch.RMSSBatchEntryPoint.Run
- Batch commands: audit, coverage, cleanup
- Exports: JSON and CSV
- Backups: configurable directory, blocked inside Assets/ and Packages/, safe fallback under project Logs
Unity serialization migrations fail silently. Everything looks fine until someone opens a scene or prefab later and values are gone. Unity Serialization Migration Guard is like a smoke alarm for refactors: it forces you to prove your rename is safe before you delete anything.
If a single broken migration costs you 4 to 8 hours of debugging and manual cleanup, this pays for itself the first time you use it.
Is this tool for you?
- You renamed a serialized field and do not fully trust that every asset updated
- You are adding [FormerlySerializedAs] and want to catch anything you missed
- You want a real coverage report, not guesswork
- You need a repeatable migration workflow for teams and CI
How it works
- Audit your rename mappings and get clear risk warnings before you touch assets
- Coverage Scan searches text-serialized YAML for legacy field tokens and produces a ranked report
- Reserialize only the right assets, with a preview first and optional backups
- Cleanup Proof tells you when it is safe to remove legacy mappings and old paths
What you get
- Git diff import that suggests rename mappings from unified diffs (preview, append, or replace)
- Audit warnings that matter, including missing types, ambiguous type names, missing target fields, non-serializable target fields, and missing [FormerlySerializedAs]
- Coverage reporting with counts per field and per asset, plus unreadable asset tracking
- Guided reserialize with preview, progress, cancellation, and optional backups (asset + .meta)
- Exports to JSON and CSV for audit, coverage, and cleanup reports
- Batchmode + CI gates with commands and exit codes so you can fail builds when risk remains
Supported asset scope
- Scenes (.unity)
- Prefabs (.prefab)
- ScriptableObject assets (.asset), including parent assets with embedded ScriptableObjects
Requirements and notes
- Coverage scan and cleanup proof require Project Settings -> Editor -> Asset Serialization Mode = Force Text
- Coverage is token based. If multiple fields share the same token name, results can be ambiguous
- Unsupported asset types are skipped and shown as skipped inputs
Price $47.99
