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The newest packages in the Unity Asset Store.
Updated: 37 min 17 sec ago

Low Poly Samurai | Humanoid Character with 26 Animations by RCT-Studio

2026, April 9 - 10:27
A stylized low poly samurai character designed for games. Includes 26 high-quality animations such as draw, sheath, and combat movements. Perfect for action games, NPCs, and stylized projects.

Triangles: ~5,180

Rig Type: Humanoid (Mecanim compatible)

Animations: 26

Render Pipeline: Universal Render Pipeline (URP)


Textures:

This asset does not use traditional texture maps.

All visuals are created using simple color materials inside Unity.

No texture images are included.


Included:

- Fully configured prefab

- Demo scene

- Animation set

- Material variations (color customization via materials)

This package includes a stylized low poly samurai character optimized for game development.


Key Features:

  •  Humanoid rig (Unity Mecanim compatible)
  •  26 animations (combat, idle, draw, sheath, bow, etc.)
  •  6 facial expressions (eye variations)
  •  Separate sword and scabbard for easy customization
  •  Ready-to-use prefab
  •  Clean and organized hierarchy

Technical Information:

  •  Optimized for real-time use
  •  Designed for easy integration into Unity projects
  •  Compatible with Universal Render Pipeline (URP)

Use Cases:

  •  Action games
  •  RPG characters
  •  NPCs and enemies
  •  Stylized projects

Animations focus on smooth and natural samurai movements, especially draw and sheath actions.


A demo scene is included for quick setup and testing.


Price $19.99

Advanced Low-Poly Lockpick System by Poly Logic 3D

2026, April 9 - 10:20
A fully functional, plug-and-play lockpicking system, physical padlock ejection, and a completely modular minigame architecture (Tumbler Pins, Sweet Spot, Dials, Combination, and Glass Cutter).
  • Decoupled Architecture: The LockableContainer, DoorController, and WindowController logic is completely independent of the Player Controller. Trigger the Interact() method via Raycast, Trigger Collider, or any custom input system without rewriting your core mechanics.
  • True 3D Render Texture UI: No flat 2D canvas overlays! Each minigame operates using a custom Render Texture setup, presenting a highly detailed, interactive 3D representation of the lock directly on the player's screen.
  • Singleton-Free Minigame Managers: A plug-and-play architecture that allows multiple Minigame Managers to coexist in the same scene without conflicts. Effortlessly handle doors, chests, and safes simultaneously without the "Singleton nightmare".
  • Event-Driven Integration: Includes ready-to-use UnityEvents (OnRequireMinigame, OnMinigameEnded) on every lockable object to easily connect with your existing Inventory System, Quest Manager, or custom animations.
  • Physics-Based Ejection & Audio: Unlocking triggers a highly polished sequence that swaps static meshes for Rigidbody prefabs, physically ejecting padlocks with customizable directional force to prevent collider clipping. Accompanied by a lightweight PhysicsSound.cs for dynamic, velocity-based impact audio.
  • Diegetic Mechanical Feedback: Built-in support for satisfying micro-animations, such as combination wheels physically popping out on the X-axis when selected, and smooth Lerp routines for shackles snapping open upon success.
  • Clean & Commented Code: All 16 scripts (including Interfaces like ILockpickable) are organized with headers, tooltips, and clear variable names, making it effortless to tweak or expand for your specific game loop. Includes a DemoInventory and DemoPlayerController for immediate testing.

Bring your game's world to life with the Advanced Low-Poly Lockpicking System by PolyLogic!

This is not just a collection of static chests and doors. It is a complete, fully scripted, and highly modular lockpicking ecosystem designed to give your players a premium, immersive thievery and exploration experience out-of-the-box. Perfect for stylized RPGs, stealth games, survival simulators, or any low-poly project that rewards curious players.

5 UNIQUE MINIGAME MECHANICS Don't settle for repetitive gameplay! This package includes 5 completely distinct lockpicking minigames, each providing a unique mechanical challenge and visual style:

  • Physics Tumbler Pins: Manipulate a lockpick to bump and set heavy physics-driven pins.
  • Sweet Spot: Find the exact angle to apply tension and rotate the lock cylinder.
  • Dial Safe: Rotate a classic safe dial left and right to match a secret combination.
  • Combination Padlock: Spin numeric wheels to input unique passwords.
  • Glass Cutter: Trace a perfect circle with your mouse to extract valuable loot from display cases.

PREMIUM GAME FEEL & IMMERSION Say goodbye to flat, boring UI overlays. Our system uses a highly optimized Render Texture setup, meaning the lockpicking minigames are fully 3D and beautifully rendered on your screen.

  • Diegetic Feedback: Watch the padlock's shackle physically pop open, or the numeric wheels push forward when selected.
  • Satisfying Animations: Doors feature handle-jiggle animations when locked, and padlocks physically drop to the ground with real Rigidbody physics when defeated.
  • Immersive Sound Design: Includes tailored SFX for lockpick clicks, tension snaps, dial spinning, error buzzers, and heavy mechanism unlocks.

PLUG & PLAY MODULAR ARCHITECTURESkip the complex spaghetti code. We built this system using clean Interfaces (ILockpickable) and UnityEvents, meaning it is incredibly flexible:

  • Fully Decoupled: The Minigame Manager (the brain) and the Lockable Container (the door/chest) are completely separated. Mix and match any minigame with any object!
  • No Restrictive Singletons: Place as many minigame managers in your scene as you want. Have one dedicated to padlocks and another for doors running simultaneously without conflicts.
  • Universal Container: Drop the LockableContainer script on ANY 3D model, set a password or difficulty, and it instantly becomes part of the system.

EASY INTEGRATIONBuilt with modularity in mind. Whether you use Raycasts, colliders, or the new Input System, simply call Interact() on the object and the system takes over. (A fully commented First-Person Demo Controller and a Demo Inventory system for lockpicks are included!).

PACKAGE INCLUDES:

  • 25x Stylized Interactable Prefabs: (Wooden Doors, Vaults, Chests, Lockers, Glass Displays).
  • 5x Lockpicking Minigame Managers (Ready-to-use Prefabs with 3D UI).
  • Modular Scripts (Interfaces, Managers, Controllers).
  • High-Quality SFX Audio Clips.
  • Demo Scene showcasing the full interaction loop and all 5 minigames side-by-side.

Price $17.00

CavernForge: Procedural Grid Terrain by Scoopy Scoop Labs

2026, April 9 - 10:10
Procedural grid-based terrain runtime generator for Unity with in-editor painting. Create chasms, lava pits, cliffs, and vertical rock environments efficiently.

Key Features

  • Procedural grid-based terrain generation
  • In-editor Scene view painting tools
  • Paint, Erase, Fill, and Sculpt Height modes
  • Configurable cellular-style generation parameters
  • Lava pits with flat liquid surfaces and adjustable wall height
  • Deep chasms with customizable bottom noise
  • Vertical rock walls and cliff generation
  • Corner smoothing between terrain types
  • Custom material support (URP compatible)
  • Adjustable map size, cell size, and random seed
  • Undo/Redo support for generation and painting
  • Extensible C# architecture
  • Experimental surface profile system

CavernForge is a 3D procedural grid-based terrain generation and painting tool for Unity, built for creating vertical environments with chasms, lava pits, hills, and rock walls.

Generate a terrain layout instantly, then refine it directly in the Scene view using intuitive painting tools. CavernForge blends procedural generation with hands-on artistic control, making it easy to prototype and build stylized arenas or dungeon-style environments.

Core Features

  • Procedural grid-based terrain generation
  • In-editor Scene view painting
  • Paint, Erase, Fill, and Sculpt Height modes
  • Adjustable brush size with Undo/Redo support
  • Ground, Lava, Chasm, Rock Wall, and Cliff cell types
  • Flat lava surfaces with configurable wall height
  • Corner smoothing between cells
  • Custom material support
  • Fully configurable map size, cell size, seed, and height settings

Flexible & Customizable

CavernForge is suitable for:

  • Roguelikes
  • Dungeon crawlers
  • Arena combat games
  • Stylized RPG environments
  • Procedural prototypes

All terrain types support custom materials, allowing you to adapt the system to a wide range of visual styles.


Price $39.99

Build Quality Toolkit for Unity by Kevin Bjorvand

2026, April 9 - 09:27
Build Quality Toolkit for Unity: stop build size bloat, auto-fix import settings, and generate third-party notices/credits for faster, safer releases with CI-friendly enforcement.

What you get

Editor-only extensions (no runtime footprint) covering:

  • Build size tracking, comparisons, and budget enforcement
  • Import setting validation and automatic fixes using Unity Presets
  • Third-party license/credits scanning and deterministic export

Build Size Guard

  • Automatic build snapshots saved per build target
  • Compare any two builds: total delta + top contributors
  • Grouping views (by folder/path and by category)
  • Budget rules (total size, optional regression limits, optional category limits when Unity reporting supports it)
  • CI-friendly outputs and optional fail-fast enforcement

Import Settings Validator & Fix

  • Rules based on folder path + asset type (Textures, Audio, Models)
  • Each rule maps to a Unity Preset
  • Enforces on import/reimport and via full-project scans
  • Dry run mode to preview changes
  • Reimports only when settings differ
  • Explain view, clear logging, and exportable compliance reports
  • Does not guess “optimal” settings. It enforces the standards you define.

Third-Party Notices & Credits

  • Scans for third-party components including UPM deps, Asset Store imports, embedded folders, native plugins, and copied utilities
  • Licenses only assigned when confidently identified; uncertain items are marked UNKNOWN
  • Offline, local processing
  • Deterministic outputs designed to be diff-friendly in version control
  • Optional build-time enforcement (warn or fail) for:
    UNKNOWN licenses
    Missing required attribution fields
    Risky restrictions (examples: non-commercial, no-derivatives, strong copyleft flags)

Requirements and constraints

  • Unity Editor only (no runtime code, no impact on player builds)
  • Uses standard Unity Editor systems (Build reporting, Presets, import pipeline)
  • Compliance outputs are plain text/JSON intended to be committed to source control

🏠 Homepage and Docs


Build Quality Toolkit for Unity is a suite of three Editor tools that prevents common “late in the cycle” problems:

  • Build size regressions that slip into releases
  • Import setting drift across textures, audio, and models
  • Third-party license and credits compliance work turning into a last-minute scramble

1) Build Size Guard: Track Changes and Enforce Limits


Automatically records build size snapshots per target, compares any two builds, shows exactly what changed, and can enforce size budgets locally and in CI.



2) Import Settings Validator & Fix


Define import standards once (rules + Unity Presets), then automatically validate and correct Textures, Audio, and Models on import or via full-project scans. Includes dry-run, explain view, and reporting.



3) Third-Party Notices & Credits: License Compliance


Scans your project for third-party components, surfaces UNKNOWN items (no silent guessing), and exports deterministic, release-ready compliance files:


  • THIRD_PARTY_NOTICES.txt
  • CREDITS.md
  • compliance-manifest.json

Typical workflow

  1. Run your normal builds and imports.
  2. Investigate issues in minutes (what grew, what drifted, what is UNKNOWN).
  3. Export reports and enforce standards gradually (warn first, then fail builds in CI).

Important: claiming the included tools

This listing is delivered via Unity’s Upgrade system. After purchase, claim each included package via the Asset Store “Upgrades” flow (they become free to add to your account).


Price $79.99

Serialization Migration Guard by Kevin Bjorvand

2026, April 9 - 09:00
Stop Unity refactor data loss. Audit field renames, scan YAML coverage, reserialize with backups, and prove cleanup is safe. Includes batch/CI commands.
  • Menu: Tools/Unity Serialization Migration Guard/Open Window
  • Tabs: Audit, Coverage Scan, Reserialize, Cleanup, Settings
  • Batch entrypoint: RefactorMigrationSafetySuite.Batch.RMSSBatchEntryPoint.Run
  • Batch commands: audit, coverage, cleanup
  • Exports: JSON and CSV
  • Backups: configurable directory, blocked inside Assets/ and Packages/, safe fallback under project Logs

Homepage | Docs | Support


Unity serialization migrations fail silently. Everything looks fine until someone opens a scene or prefab later and values are gone. Unity Serialization Migration Guard is like a smoke alarm for refactors: it forces you to prove your rename is safe before you delete anything.

If a single broken migration costs you 4 to 8 hours of debugging and manual cleanup, this pays for itself the first time you use it.


Is this tool for you?

  • You renamed a serialized field and do not fully trust that every asset updated
  • You are adding [FormerlySerializedAs] and want to catch anything you missed
  • You want a real coverage report, not guesswork
  • You need a repeatable migration workflow for teams and CI

How it works

  1. Audit your rename mappings and get clear risk warnings before you touch assets
  2. Coverage Scan searches text-serialized YAML for legacy field tokens and produces a ranked report
  3. Reserialize only the right assets, with a preview first and optional backups
  4. Cleanup Proof tells you when it is safe to remove legacy mappings and old paths

What you get

  • Git diff import that suggests rename mappings from unified diffs (preview, append, or replace)
  • Audit warnings that matter, including missing types, ambiguous type names, missing target fields, non-serializable target fields, and missing [FormerlySerializedAs]
  • Coverage reporting with counts per field and per asset, plus unreadable asset tracking
  • Guided reserialize with preview, progress, cancellation, and optional backups (asset + .meta)
  • Exports to JSON and CSV for audit, coverage, and cleanup reports
  • Batchmode + CI gates with commands and exit codes so you can fail builds when risk remains

Supported asset scope

  • Scenes (.unity)
  • Prefabs (.prefab)
  • ScriptableObject assets (.asset), including parent assets with embedded ScriptableObjects

Requirements and notes

  • Coverage scan and cleanup proof require Project Settings -> Editor -> Asset Serialization Mode = Force Text
  • Coverage is token based. If multiple fields share the same token name, results can be ambiguous
  • Unsupported asset types are skipped and shown as skipped inputs

Price $47.99

Stylized Textures - Vol 253 - Rocks by Yoge

2026, April 9 - 08:42

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

10 seamless textures


Price $4.99

Stamp & Heightmap Tools - Alp Mountains by Bencjaminn

2026, April 9 - 08:15
x47 Alp Mountains Stamps

Package includes:

• 102 Mountain Stamp - Brush Texture

Technical specifications:

• Resolution: 4096 x 4096

• Texture format: PNG

• Texture type: Stamp/ Heightmap textures

• Can be used as terrain stamps or heightmaps

Compatibility:

• Unity 2021 and newer

• Built-in Render Pipeline

• URP compatible

• HDRP compatible

The brushes are optimized for terrain sculpting and can also be used as heightmaps in terrain generation tools and environment creation workflows.

Mountains Stamp Pack


This package contains 102 high quality mountain stamp textures designed for terrain creation, environment design and landscape sculpting.


The stamps can be used both as terrain stamps and as heightmap textures, allowing developers and environment artists to quickly create natural looking mountains, cliffs and rocky landscapes.


These textures are suitable for terrain sculpting tools, procedural terrain generators and heightmap based workflows. The pack is ideal for creating realistic outdoor environments in open world games, RPG environments and natural scenes.


Ideal for:

• Terrain sculpting

• Mountain and cliff creation

• Landscape generation

• Heightmap based terrain workflows

• Environment art pipelines


Price $29.99

Survival Horror TPS-FPS Template by YazDeV

2026, April 9 - 08:10
Full TPS survival horror kit: player controller, enemy AI (Idlel/chase/attack), weapon, ammo, reload, flashlight, health systems. Just add art and build your Survival horror style game in minutes!

Input System:Both( Old & New )

For HDRP users:

The included flashlight is set up for URP. In HDRP:

  1. Create a new Spot Light (HDRP compatible)
  2. Name it Flashlight
  3. Make it a child of the Player
  4. Position it in the same place as the old flashlight (hand/chest)
  5. Drag it into the flashlightLight slot in PlayerFlashlightController
  6. The toggle (F) and sounds will still work

For materials: Upgrade Materials.

For Directional Light (if needed): Create a new Directional Light,

🔗 Watch real character demo on UTube:

https://youtu.be/jucLSw4Nhpo


Survival Horror TPS-FPS Template

A complete ready-to-use Survival Horror template for Unity. Build your own horror game fast with smooth movement, weapons, enemy AI, flashlight, health, and medkit systems.



The demo uses capsules and cubes – replace them with your own characters and models. Simply delete the capsule player and make your character a child of the Player object (same for enemy).


FEATURES


🏃 PLAYER MOVEMENT

  • Full movement: Idle, Walk, Run, Walk Backward (with or without weapon)
  • WASD + Mouse-look with adjustable sensitivity and vertical limits
  • Camera Pivot System – camera follows player smoothly
  • Investigation Camera (when no weapon equipped)
  • Easily convert to FPS – parent camera to head position, disable player model

Animator Controller included with all states:

  • You provide your own animation clips.Aim /Reload / Take Damage / DiePlaye
    Idle / Walk / Run / Backward (with and without gun)(12 STATE -PICTURE IN MEDIA-)

🔫 WEAPON SYSTEM

  • Pick up gun from ground (Press E)
  • Equip / Unequip gun (Press 1)
  • Shoot in ANY state while holding weapon (Left Mouse after aiming)
  • Ammo System: Bullets in gun + reserve ammo – reload with R
  • Pick up ammo boxes to increase reserve
  • Adjustable in Inspector: walk/run speed, mouse sensitivity, bullet force, fire rate, max bullets

Bullet Impact Effect – The bullet has a "Hit Effect" slot. Drag your own particle system (blood, sparks, dust) to create impact effects.

Bullet Size – The bullet looks big in the demo for clarity. Just scale it down in the Inspector for your game.


🔦 FLASHLIGHT SYSTEM

  • Pick up flashlight from ground (Press E)
  • Toggle On/Off (Press F)
  • On/off sound slots (assign your own)
  • Attach to chest, hand, or shoulder – works independently from weapons

👾 ENEMY AI SYSTEM

  • Detects player → Chases → Attacks
  • Attack damage / Cooldown / Death delayFully configurable in Inspector:
    Detection range / Chase speed / Attack range
  • Visual Feedback – Hit animation + sound, death animation + sound
  • Enemy Animator Controller included: Idle, Walk/Run Or Attack, Take Damage, Die

👾 ENEMY AI – One Code, Endless Enemies

You can create different enemy types using the same AI system – no extra coding.

Just adjust values in the Inspector:

  • Make enemies that detect you from far away or only when close
  • Create weak enemies that die fast, or tough monsters that take many hits
  • Some can chase quickly, others move slow
  • Make zombies, monsters, bosses, or guards

All from one script. Just tweak numbers and you have endless variety.

Note: Your scene ground must be baked with Unity's NavMesh so enemies can navigate, chase, and attack.


❤️ HEALTH & MEDKIT SYSTEM

  • Player Health
  • Take damage, hurt animation, hurt sound
  • Death screen, death animation, death sound
  • Medkit Pickups – Walk over medkit to collect, press H to heal(direct heal)
  • Heal amount adjustable per medkit (create different healing items)

Enemy Health – Takes damage from bullets, reacts with hit animation/sound, dies with death animation/sound


📦 PICKUP SYSTEM (Press E)

  • Weapon Pickup
  • Ammo Pickup
  • Flashlight Pickup
  • Medkit Pickup

🔊 SOUND SYSTEM

Audio Sources are ready – just create them on Player and Enemy, then drag your own sounds

  • You shoot, reload, or click on empty
  • The player takes damage or dies
  • You toggle the flashlight on/off
  • The enemy idles, chases, attacks, gets hurt, or dies

Sound files are NOT included – you bring your own

⚙️ CUSTOMIZATION

Everything is adjustable in the Inspector – no coding needed:

  • Movement speeds
  • Enemy detection range, attack damage, cooldown
  • Bullet force, fire rate, ammo counts
  • Heal amounts on medkits

❌ NOT INCLUDED (You Provide)

  • Character models
  • Animations
  • Sound files
  • 3D MODELS

✅ WORKS WITH

  • Old & New Input System
  • URP / HDRP (update materials if needed)

🎯 PERFECT FOR

  • FPS / TPS horror prototypes
  • Survival game foundations
  • Learning how complete systems work together
  • Adding combat + health + AI to any project

Made by YazDev


Price $49.99

Baghdad - Medieval Islamic City Modular Environment Pack by Meshworks

2026, April 9 - 08:09

Key Features


This package includes 280 preassembled prefabs built from 169 modular building meshes, 61 prop meshes, and 14 foliage meshes. The set is fully modular, grid-based, and designed for rapid environment construction using interchangeable arches, walls, domes, parapets, pools, minarets, and decorative trims. It includes architectural elements such as mashrabiya variants, windcatchers, gates, balconies, fountains, railings, stair systems, and structural columns. The props collection supports market and residential scenes with stalls, lanterns, crates, furniture, books, textiles, and scaffolding. Foliage includes multiple palm trees, grass patches, vines, and decorative plants. Assets are optimized for real-time rendering and suitable for games or interactive environments.


Technical Details

Selected Category:

3D


Number of Textures:

30


Texture Dimensions:

Specify resolution(s) used (e.g., 1K / 2K / 4K)


Polygon Count (Overall):

Total meshes: 244

Total triangles (approx.): 125,202


Minimum Polygon Count:

2 triangles (Ground modules / Pool ground)


Maximum Polygon Count:

7,576 triangles (SM_Prop_Scaffolding_C)


Number of Meshes/Prefabs:

Meshes: 244 total

Prefabs: 280 total


Rigging:

No


Animation Count:

0


Animation Type:

N/A


UV Mapping:

Yes


LOD Information:

No LODs included


Materials:

Triplanar Workflow

It is the ninth century. The Tigris glitters beyond the city walls. Somewhere in the market quarter, a lantern sways above a stall draped in red cloth. Palm shadows stripe the stone. The call to prayer drifts over rooftops still warm from the day's heat.


That world is what this pack is built to recreate.


---


280 preassembled prefabs. 244 meshes. Every arch, every dome, every carved mashrabiya screen designed to slot together into something that feels less like a constructed level and more like a place that has always existed.


Start with the streets. Mudbrick facades climb two and three storeys, their latticed wooden screens throwing geometric shadows across the ground below. Gate arches frame distant minarets. Canopy stalls - red, teal, cream - line the souk in the organized chaos of a market that has been open since sunrise. Add crates, sacks, ceramic vessels, a basket someone left beside a doorway. The scene dresses itself.


Move into the mosque quarter. Teal-glazed domes catch the light differently at every hour. Ornamental tilework panels - hand-detailed, geometric, the kind that stops you mid-scroll - face the colonnaded courtyard. Windcatchers rise above the roofline. Fountains wait in the shade of stone arches.


Climb to the rooftops. A pergola strung with vines. A rug, a bench, a book left open. Below, the whole district spreads out - palm canopy over the market square, the mosque complex beyond, the haze of the desert city stretching to the horizon.


Then the lanterns come on.


---


What's inside

  • Modular building facades, arches, and walls across two distinct material tiers - pale dressed stone and warm mudbrick. 
  • A complete mosque complex with teal-glazed domes, decorative minarets, and ornamental tilework panels. 
  • Market infrastructure: canopy frames in red and teal, wooden stall furniture, crates, sacks, baskets, and ceramic vessels. 
  • Palm trees across multiple growth stages, sculpted shrubs, ferns, and climbing vines. 
  • Street props: hanging laundry, latticed wooden screens, ladders, lanterns, and wall-mounted brackets. 
  • Interior-ready elements: patterned rugs, carved wooden benches, bookshelves, and pergola structures. 
  • A full city skyline backdrop with atmospheric haze and distant minarets.

---


By the numbers

  • 169 modular building meshes. Arches, walls, domes, parapets, minarets, gates, balconies, stair systems, fountains, railings, columns, windcatchers, mashrabiya variants, pool modules, and decorative trims.
  • 61 prop meshes. Market stalls, lanterns, crates, chests, sacks, baskets, ceramics, furniture, books, textiles, scaffolding.
  • 14 foliage meshes. Palm trees across multiple variants, grass, climbing vines, decorative plants.

---


Designed for

Historical and fantasy RPGs · Action-adventure open worlds · Film and cinematic previz · Architectural visualization · VR and real-time experiences


Style & tech

Stylized realism with warm desert lighting baked into the palette. Consistent with a Assassin's Creed Mirage or Prince of Persia aesthetic. Modular on a standard grid. Day and night lighting tested. LODs included. PBR materials throughout.


---


A note from the authors

This environment pack was built with one goal in mind: to let you create a world that feels intentional, cohesive, and alive within minutes. Designed specifically for Unity URP, it delivers a stylized, modular architectural kit inspired by warm stone cities, shaded courtyards, and layered market streets. Every piece is grid-friendly and interchangeable, so you can move from a quiet alley to a grand domed plaza without breaking visual continuity.


The workflow is clean and flexible, built around a triplanar shader setup that minimizes texture stretching and keeps iteration fast. You can block out large structures quickly, then layer in arches, balconies, mashrabiya panels, windcatchers, pools, foliage, and props to give the space depth and personality. It’s optimized for real-time use and designed to feel polished straight out of the box.


This is a ready-to-use environment, not just a parts library. Prefabs are thoughtfully assembled to help you prototype scenes immediately while still giving you full modular control under the hood. It also integrates naturally with other Meshworks packs, sharing a consistent stylized language so you can expand your world without friction.


Whether you’re building a narrative level, a marketplace hub, or a vertical slice, this kit is meant to get out of your way and let you focus on composition, lighting, and atmosphere.


We hope you enjoy and look forward to supporting your current project and many more to come.



Price $65.00

Spline Tools for Unity Splines by Rowlan

2026, April 9 - 06:40
A comprehensive Scene View toolbar for Unity Splines with overlays for paint, shape, align, smooth, scale, create functionality. Modify selected spline container data directly and conveniently.

Overview


Spline Tools adds a powerful Scene View toolbar overlay to Unity's built-in Spline system. Select any GameObject with a SplineContainer and the toolbar appears automatically, giving you instant access to dedicated tools for painting, shaping, aligning, smoothing, scaling, creating, restructuring, and inspecting splines.


The features originate from my Genesis for MicroVerse asset. This is a complete rewrite which supports Unity 6 toolbars and overlays. It is a general solution for Unity Splines and not bound to any other asset. However you can benefit from using this asset in combination with MicroVerse. Spline modifications for e. g. biomes and roads among others has become very convenient and fast.


Early Access


Spline Tools is released as Early Access at a discount price. Features will be added and functionality will change depending on Feedback.


Discount


Everyone who supported me with any of these assets will get this asset at a discount:



Tools


The asset provides the following tools:


Paint Tool


Click-drag on any surface to paint splines freehand. Supports terrain-only and any-collider surface modes, configurable stroke spacing, knot reduction, closed-loop painting, and extend/merge modes that let you continue from either end of an existing spline.


Shape Tool


Generate preset shapes with a single click:


  • Line - A straight two-knot spline of configurable length
  • Rectangle - A closed rectangular spline with configurable width and height
  • Rounded Rectangle - A closed rectangle with configurable corner radius
  • Circle - A closed circular spline with configurable radius and segment count
  • Landscape - A randomised natural-looking path with configurable spread and knot count

Each shape exposes dimension sliders with a pipette button to pick values from the current spline. Apply to an existing spline or create a new one.


Create Tool


Derive new splines from existing ones. Four modes are included:


  • Parallel - Offset copies on one or both sides
  • Bounds - Wrap a spline around another object's bounding box. Ideal to use in combination with MicroVerse in order to flatten ground below houses and to remove vegetation
  • Convex Hull - Replace with the 2D convex hull of the knots
  • Terrain Flow - Trace downhill from a selected knot across Unity Terrain with real-time auto-update. Drag a knot and have a spline flow generated for a given distance, starting at the selected knot.

Align Tool


Snap knots to terrain or any surface with a single click. Flatten knots along any axis to their minimum, center or maximum value. Optional normal alignment rotates knots to match the surface they land on. Not that the knot must be in Bezier mode for exact alignment. Supports per-knot selection when Element Inspector is active.


Smooth Tool


Curvature-aware relaxation that only affects sharp corners, with configurable iterations, strength, and angle threshold. A separate Jitter function adds controlled randomness to break up overly uniform paths.


Scale Tool


Resize splines from their centroid using uniform or per-axis scaling with an axis mask to lock individual axes.


Structure Tool


  • Subdivide - Insert a knot between every pair of existing knots
  • Unsubdivide - Remove every other knot
  • Reduce Knots - Ramer–Douglas–Peucker simplification
  • Distribute Evenly - Equal spacing along the spline
  • Distribute Fixed - Fixed distance intervals
  • Reverse - Reverse knot order
  • Unroll - Reset all knot rotations
  • Mirror - Mirror across any axis

Object Tool


Copy and paste spline data between SplineContainers. Clear all splines from a container in one click.


Gizmo Tool

Visualise normals (X, Y, Z independently togglable), spline length, and per-segment distances with customizable colours, spacing, and line length. Stays active regardless of which tool is selected.



Drag Tool


Surface-snap knots in real time as you drag them in the Scene View.

This is the settings tool for dragging knots. The feature will become active when the Snap toggle is selected.


Additional Features


  • Double-click a SplineContainer to enter Edit mode instantly
  • Toolbar auto-hides when no SplineContainer is selected
  • Configurable toolbar visibility (Always, Auto, Manual)
  • Integrates with Unity's Element Inspector for per-knot workflows
  • All settings persist across sessions via EditorPrefs

Requirements


  • Unity 6000.1 or later
  • Unity Splines package 2.8.4 or later

Screenshots


The screenshots show the asset in use with various toolbar overlays which are available for the individual toolbar items.


Support & Feedback


With Unity's UI Toolkit being in flux it's nearly impossible to test in all Unity versions. The asset was developed in Unity 6.0 with all future Unity versions in mind. If you encounter an issue or if you just have questions feel free to contact me any time. See my publisher page for support contact information.




Price $20.00

Big Scream Pack - Screaming Crying Moaning Sobbing Monster by cplomedia

2026, April 9 - 04:40
Big Scream Pack–Screaming, Crying, Moaning, Sobbing Monsters delivers an intense collection of over 1400 high-quality sound files, designed to bring raw emotion and pure terror into your game or film.

Number of Audio Wavs: 1420

Sample Rate / Bit Rate: 48 kHz /24 bit / Stereo

Does Audio Loop: No

Minutes of Audio Provided: 112 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

Big Scream Pack – Screaming, Crying, Moaning, Sobbing Monsters delivers an intense collection of over 1,400 high-quality sound files, designed to bring raw emotion and pure terror into your game or film.

From piercing male, female, and child screams to chaotic, panic-filled crowd reactions, this pack captures every shade of fear and desperation. Dive even deeper into darkness with an огромous variety of monstrous screams – from subtle, unsettling growls to full-blown nightmare fuel.

Perfect for horror, thriller, action, and cinematic productions, these sounds are crafted to instantly elevate tension, immersion, and emotional impact. Whether you’re designing a terrifying creature, a chaotic battlefield, or a spine-chilling scene, this pack gives you everything you need to make your audience feel it.

DEMO

DEMO on Youtube - Crying Baby

DEMO on Youtube - Female Moaning Sobbing Crying

DEMO on Youtube - Long Scream Child

DEMO on Youtube - Long Scream Female

DEMO on Youtube - Long Scream Male

DEMO on Youtube - Male Moaning Sobbing Crying

DEMO on Youtube - Scream Female

DEMO on Youtube - Screaming Child

DEMO on Youtube - Screaming Crowd

DEMO on Youtube - Screaming Monster

DEMO on Youtube - Scream Male


Price $18.00

Extreme - Horror Ambience by cplomedia

2026, April 9 - 04:24
Extreme Horror Ambience includes 14 carefully crafted tracks for your game or film, designed to immerse your audience in pure tension and dread.

Number of Audio Wavs: 14

Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo

Does Audio Loop: No

Minutes of Audio Provided: 54 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

Extreme Horror Ambience includes 14 carefully crafted tracks for your game or film, designed to immerse your audience in pure tension and dread.

All ambience tracks share a consistent sonic style, allowing them to blend seamlessly into one another and play back-to-back without breaking the atmosphere. This creates a smooth, continuous soundscape that keeps the horror alive and evolving.

Perfect for dark environments, abandoned locations, and psychological horror scenes, these tracks will elevate your sound design with a deep, cohesive, and unsettling mood that never lets go.

DEMO

DEMO on Youtube


Price $15.00

Crosshair X - Runtime Customizable Reticle by Lovatto Studio

2026, April 9 - 02:55
Runtime customizable crosshair/reticle system

Core Features:

  • Fully Dynamic Reaction: The crosshair organically scales and reacts to player movement, firing, and custom gameplay events.
  • Ready-to-Use Customization Menu: A clean, built-in UI that allows players to tweak their reticle in runtime.
  • Granular Visual Control: Adjust line length, thickness, color, outline, opacity, offset, rotation, center dot size, and core shape.
  • Automatic Save/Load Logic: Player preferences are automatically saved to their profile and loaded instantly the next time they boot up the game, zero extra coding required.
  • Developer Presets: Easily create and assign pre-designed reticles for different weapon types (e.g., shotguns vs. sniper rifles).
  • Crystal Clear Documentation: Step-by-step instructions ensure you are up and running in minutes, regardless of your coding experience level.

Don’t just give your players a crosshair. Give them control.


In modern shooters, a static reticle simply doesn't cut it anymore. Today's players expect to fine-tune their HUD to match their exact playstyle, adjusting colors for colorblindness, tweaking spread for different weapons, and modifying dot sizes for pixel-perfect aim.


Building a dynamic, reactive UI system to handle all of this along with the backend logic to save and load those preferences, takes days of tedious coding away from your core gameplay loop.


Crosshair X solves this instantly.


The Solution: A Drop-In Dynamic System

Crosshair X is an easy to use, modular reticle system designed to give your game that polished, AAA "game feel" right out of the box. It doesn't just react to your gameplay with dynamic movement; it empowers your players with a fully functional, ready-to-use in-game customization menu.


Want to design your own strict weapon presets? You can do that. Want to hand the keys over to the player and let them build their perfect reticle setup? The system handles it flawlessly.


Frictionless Integration


We know you want to spend your time designing levels and tuning gameplay, not wrestling with UI canvases. Integration is completely painless:


  1. Drag and drop the prefab into your scene.
  2. Add a few lines of code to your existing weapon/player scripts to feed it data (like movement or firing states).
  3. You’re done. The system automatically manages the UI, applies the visual updates in real-time, and handles all the saving and loading logic in the background.

*Note: This is a generic reticle system, if you are looking for the MFPS Addon check this instead.


Price $15.00

Modern Police – Sidekick Modular Characters by Synty by Synty Studios

2026, April 8 - 23:06
Create a variety of officers, guards and agents for your game, or make a player character creator, using Synty's premium Sidekick Character Creator tool!

Pack Content

  • 77 Modern Police parts
  • 91 Sidekick human species base parts
  • Access to the Sidekick Character Creator Tool

Modular Part Types

  • Head and Face - head, hair, facial hair, eyebrows, eyes, ears, nose, teeth, tongue
  • Torso and limbs - torso, upper arms, lower arms, hands, hips, legs, feet
  • Attachments - head attachments, face attachments, back attachments, shoulder attachments, elbow attachments, knee attachments, hip attachments (front, back, left, right), wraps

Body Blend Shapes

  • Masculine/feminine, skinny/heavy, muscular

Facial Blend Shapes

  • Eyebrows (left/right) - frown, raise, inner down, inner up, outer down, outer up
  • Eyes (left/right) - up, down, left, right, blink, squint, wide
  • Nose - sneer left, sneer right
  • Cheeks (left/right) - hollow, puff
  • Jaw - close, open, left, right, backward, forward
  • Mouth - left, right, funnel, pucker, shrug upper, shrug lower, roll upper, roll out upper, roll lower, roll out lower, close, frown (left/right), smile (left/right), press (left/right), stretch (left/right), upper up (left/right), lower down (left/right)
  • Tongue - up, down, in, out, lower, raise, twist (left/right), curl up, curl down, curl left, curl right, side curl down, side curl up

Synty Studios presents: Modern Police – Sidekick Modular Characters


This Sidekick content pack puts a variety of uniformed officers into your character creation tool kit. Fill your modern game world with badges, vests, and hats utilising 70+ new parts including clothing, hair styles, accessories and 90+ human species base parts.


With this pack, you can create a wide variety of customised law enforcement characters designed to suit your project! Unleash your creativity or utilise our expert presets.


Build and customise characters in the editor with the feature-rich Sidekick Character Creator tool designed for Unity and included with this Sidekick content pack! Using the tool you can combine multiple Sidekick packs to create endless, unique character combinations that bridge genres.


Create immersive character customisation experiences with the Sidekick Runtime API. Whether you're building a full in-game character creator, or just changing outfits on the fly, the Sidekick Runtime API makes it easy.


Pack Content Features:

  • 70+ modular, rigged Modern Police parts (clothing, hair and more)
  • 90+ modular, rigged human base species parts (torsos, legs, hands, feet etc.)
  • Fully rigged to the Unity Humanoid skeleton (Mecanim compatible)
  • Dynamic joints allow you to add realistic motion to capes, hair, beards etc.
  • Facial blend shapes for expressions and lipsync (works with ARKit)
  • Body blend shapes to adjust body type and proportions
  • Designed to cohesively match Synty POLYGON environments
  • Designed to work seamlessly with Synty ANIMATION packs

Sidekick Character Creator Tool (Editor Extension) Features:

  • Customise material colours directly in the editor
  • Expert presets to enable rapid character creation
  • Save and load custom characters for future editing
  • Bake completed characters into a single optimised prefab, combining all skinned mesh renderers into one for performance friendly deployment
  • Runtime API for in-game character customisation
  • Mix and match Sidekick themes to create endless, unique characters


Price $199.99

FPS Sci-FI Hands With Gatling by Maksim Bugrimov

2026, April 8 - 20:10
  • Hello,
  • I present to you a FPS Sci Fi Gatling.
  • Attention! Hands working with Epic Skeleton 5!
  • This hands is perfect for your Sci-fi style games.
  • The set contains 18 animations with Gatling.
  • The set contains 3 hand skins and 3 gatling skins.
  • UE4 Project-Included
  • Unity Project-Included
  • FBX-Included
  • Anim List:
  • Anim_Sci_FI_Hands_Gatling_Attack_01
  • Anim_Sci_FI_Hands_Gatling_Attack_02
  • Anim_Sci_FI_Hands_Gatling_Attack_03
  • Anim_Sci_FI_Hands_Gatling_Get
  • Anim_Sci_FI_Hands_Gatling_Hide
  • Anim_Sci_FI_Hands_Gatling_Idle_01
  • Anim_Sci_FI_Hands_Gatling_Idle_02
  • Anim_Sci_FI_Hands_Gatling_Inspection
  • Anim_Sci_FI_Hands_Gatling_Jump
  • Anim_Sci_FI_Hands_Gatling_Jump_End
  • Anim_Sci_FI_Hands_Gatling_Jump_Loop
  • Anim_Sci_FI_Hands_Gatling_Jump_Start
  • Anim_Sci_FI_Hands_Gatling_Reload
  • Anim_Sci_FI_Hands_Gatling_Run_01
  • Anim_Sci_FI_Hands_Gatling_Run_02
  • Anim_Sci_FI_Hands_Gatling_Shot_01
  • Anim_Sci_FI_Hands_Gatling_Walk_01
  • Anim_Sci_FI_Hands_Gatling_Walk_02
  • Vertex counts:
  • Sci Fi Hands:
  • Polys:32,268
  • Tris:61,886
  • Verts:31,282
  • Sci Fi Shield:
  • Polys:3,880
  • Tris:7,044
  • Verts:3,842
  • Gatling:
  • Polys:31,136
  • Tris:38,534
  • Verts:19,763
  • Texture Resolutions:
  • Hands:Normals,Ao,Albedo,Metallic,Emissive,ID(4096-4096)
  • Gatling:Normals,Ao,Albedo,Metallic,Emissive(8192-8192)
  • Shield:Normals,Ao,Albedo,Metallic,Emissive(4096-4096)


Price $24.99

Alien Rhythms Sci-fi - Music Pack by MatheusLealComposer

2026, April 8 - 19:43
Dive into the unknown with Alien Rhythms Sci-Fi, a collection of 13 original music tracks plus 1 bonus sound effect.

Key Features:

  • 13 high-quality original music tracks
  • 1 bonus alien sound effect (SFX)
  • Total duration: 44 minutes and 20 seconds
  • WAV format (44.1 kHz)
  • Unique blend of rhythm and atmosphere
  • Alien-inspired sound design
  • Ready for commercial use
  • Seamless integration into interactive media

Dive into the unknown with Alien Rhythms Sci-Fi, a collection of 13 original music tracks plus 1 bonus sound effect, crafted to bring extraterrestrial worlds to life. Blending rhythmic alien grooves with immersive sci-fi atmospheres, this pack delivers a unique and engaging sonic experience for a wide range of projects.


From mysterious ambient textures to energetic, otherworldly beats, each track combines electronic synthesis, deep sub-bass, experimental sound design, and cinematic elements. 


Whether you're creating tension, exploration, or action, this pack offers the versatility needed to elevate your project.


The included bonus SFX adds extra flexibility, perfect for transitions, interactions, or key in-game moments.


Perfect for:

  • Sci-fi and horror games
  • Space exploration themes
  • Films and trailers
  • YouTube and digital content
  • Futuristic or experimental projects

Custom Music Available:

Need something unique for your project? I can create custom music with the same extraterrestrial style and sound design tailored specifically to your game or production.


For custom work or inquiries, feel free to contact: mvbests@gmail.com


Price $15.00

Horror Music Pack Vol.1 - Music and Atmospheres by MatheusLealComposer

2026, April 8 - 19:43
Horror Music Pack Vol.1 is a collection of dark and atmospheric music designed for horror games, suspense scenes, and psychological environments.
  • Format: WAV
  • Number of tracks: 8
  • Royalty Free
  • Compatible with Unity and other engines

This pack includes piano themes and ambient horror soundscapes that help create tension, mystery, and emotional depth. The tracks are suitable for indie games, horror projects, cinematic scenes, and other dark-themed media.


All tracks are provided in high-quality WAV format and are ready to be used in game engines such as Unity.


Features

  • 8 original horror tracks
  • Atmospheric and emotional compositions
  • Piano and ambient horror sound design
  • High quality WAV files
  • Suitable for horror, thriller, and suspense games

Track List

  1. Spirit Theme
  2. Horror Atmosphere 1
  3. Deceased Loved One
  4. Horror Piano
  5. Horror Atmosphere 2
  6. Horror Piano
  7. Horror Atmosphere 3
  8. Horror Atmosphere 4

Perfect for: horror games, survival horror, dark RPGs, haunted environments, psychological horror.


License

Royalty free for use in games, films, and other media projects.


Redistribution of the audio files alone is not allowed.



Price $7.99

Basic Stylized Water Shader by Zyncope

2026, April 8 - 19:23
Basic stylized water shader.

Water shader paremeters : Base Hue, Depth, Surface noise, Foam, Waves, Horizon, Water edges

Basic stylized water shader.

Water aesthetics can be altered with gradient maps, depth of water, foam and noise speed movements.

Water can be used as waterfall with parameters to alter edges of maps.


Meshes and particles are for visual purposes and not included in package.


Price $15.00

Journey of the Soul - Atmospheric Electronic & Ethnic Music by Igor Nevzgliad

2026, April 8 - 19:19
Journey of the Soul is a modular cinematic audio package designed for developers who need adaptive, high-quality music for RPGs, open-world adventures, and atmospheric projects.
  • Format: High-fidelity WAV files.
  • Sample Rate/Bit Depth: 44.1 kHz, 16/24-bit.
  • Tempo: 138 BPM.
  • Number of Audio Tracks: 5 (1 Full Mix + 4 Modular Stems).
  • Looping: Suitable for seamless looping.
  • Total Duration: Full track duration included.
  • Genre: Cinematic Ethnic / World Music.

Journey of the Soul is a comprehensive atmospheric toolkit for your game project, blending traditional ethnic sounds with modern cinematic elements. This pack is ideally suited for RPGs, open-world adventures, and fantasy settings where music needs to adapt dynamically to the player's actions.

What’s Inside (Modular Layers):

The content is divided into independent stems that can be mixed and matched in real-time:

  • Atmospheric Layer: Deep, immersive pads and ambient textures for mystery and exploration.
  • Melodic Layer: A soulful ethnic melody providing a unique cultural identity to your soundtrack.
  • Rhythmic Layer: Subtle ethnic percussion that adds movement without cluttering the mix.
  • Electric Guitar Solo: An expressive, melodic electric guitar layer that adds emotional grit and a modern edge to the arrangement.

Developer Benefits:

  • Full Modularity: Seamlessly toggle individual layers (e.g., keep only ambience for exploration and bring in the guitar solo for emotional climaxes or cinematic story beats).
  • Perfect Sync: All files are synchronized in tempo (138 BPM) and key, ensuring flawless transitions.
  • Professional Quality: High-end production using premium virtual instrument libraries.


Price $14.99

Organic Cyberpunk: Acoustic Guitar Kit by Igor Nevzgliad

2026, April 8 - 19:19
A unique fusion of natural acoustic warmth and futuristic digital decay. 78 high-quality guitar chords and harmonics in three distinct styles: Dry, Ambient, and Glitched Wobble.

Technical Details:

  • Total Files: 78
  • Format: WAV
  • Metadata: Clearly named and organized for fast workflow
  • Royalty-Free: Use it in any commercial or personal project

Ideal for UI sounds, ambient backgrounds, musical cues, and immersive storytelling.

Organic Cyberpunk: Acoustic Guitar Kit brings you the raw soul of an acoustic guitar, reimagined for the neon-lit future. Each sound was recorded live and then meticulously processed through boutique DSP chains to create three distinct atmospheres.

What's Inside:

  • Major & Minor Chords: 79 files covering all essential keys.
  • Natural Harmonics: 36 crystalline sounds (7th and 12th frets).
  • Wobble (Glitch): Unstable, detuned, and "malfunctioning" cyber-textures.3 Signature Styles for every sound:
    Dry:
    Pure, organic, and intimate.
    Space (Ambient): Deep, ethereal resonances and cinematic washes.


Price $14.99

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