Bindables by Virtual Maker
C# scripts are included.
Supported Unity Versions: 2021.3 or newer.
Supported Platforms: All
- Documentation
- Discord Chat
- support@virtualmaker.net
bindables.dev | Documentation | Discord
Bindables brings the power of reactive programming to Unity—giving you a clean, declarative way to track game state and automatically reflect changes wherever they’re needed.
With Bindables, you declare your state using Bindable<T>, then declaratively bind that state to any Unity component—like UI text, images, animations, or prefabs. It works seamlessly across UGUI, UI Toolkit, and any other Unity objects.
Reactive by Design: State changes drive everything. You declare your bindings once and they update automatically.
Extension Methods: Bindables generates Bind extension methods to every Unity object (that you want). This makes easy and type-safe to bind to all built-in Unity types, 3rd party packages, and your own components. Materials, images, text, sprites, transforms, you name it.
UI Toolkit and uGUI Support: Works with both UI frameworks in the same way. Declare bindable state and bind it to UI components.
Two-Way Bindings: For input fields, sliders, dropdowns, and toggles, you can bind your state to update automatically on user input.
Advanced Bindings: Derived state, animations, time intervals, file URIs, and more.
FEATURES:
- Bindable: declare reactive state.
- Exension Methods: All Unity components get convenient new .Bind*() methods.
- For example: textmeshpro.BindText(playerName)
- Derived: transform or combine Bindables into new state.
- BindableList: Bind to lists to instantiate prefabs or visual elements.
- BindableDictionary: Bind to dictionaries to instantiate prefabs or visual elements.
- BindableAnimator: Drive animations using easing curves, math, or Unity animation curves.
- Bind to input actions, events, time intervals.
- Bind to file and web URIs to download images and audio clips.
- Automated event handler management with BindContext.
See examples at bindables.dev.
Price $49.00
Peasant Mevina by Feyloom
Number of textures: 2
Texture dimensions: (4096x4096)
Polygon count :
Minimum polygon count: 4155
Maximum polygon count: 4155
Number of meshes/prefabs: 3x1
Rigging: Yes
Animation count: 20
Animation type list:
- Idle_1
- Idle_2
- Idle_3
- Walk
- Run
- Flee
- Jump
- Block
- Anger
- Sitting
- Talking_1
- Talking_2
- Greeting
- Death_1
- Death_2
- Hit
- Attack_1
- Attack_2
- Attack_3
- Attack_4
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Rig: Generic
Polycount:
- Polygons: 4155
- Vertices: 4721
- Triangles: 8117
Animation list:
- Idle_1
- Idle_2
- Idle_3
- Walk
- Run
- Flee
- Jump
- Block
- Anger
- Sitting
- Talking_1
- Talking_2
- Greeting
- Death_1
- Death_2
- Hit
- Attack_1
- Attack_2
- Attack_3
- Attack_4
Price $15.00
Insect Particles URP (Bee, Fly, Firefly, Dragonfly, Mosquito) by Unluck Software
This is a dedicated URP version, shader graph is set to Universal Pipeline only.
This asset is available for free after purchasing Insect Particles and vice-versa.
🦟 STYLIZED INSECT PARTICLES
A lightweight collection of low-poly insect particle effects — built using Unity’s standard particle system for maximum compatibility and ease of use.
⚙ FEATURES
✓ Bee, Fly, and Firefly effects — Stylized, optimized insects
✓ Customizable — Easily adjust color, size, and behavior
✓ Low-poly models — Designed for performance
✓ Demo scene included — Quickly preview and explore effects
✓ Medium-resolution textures — Ideal for efficient particle rendering
✓ Standard Unity particles — Fully editable within the Unity editor
🆕 2025 VERSION
✓ Added Mosquito and Dragonfly particles
🛠 COMPATIBILITY
✓ Works with Unity 2022.3 and newer versions, tested in Unity 6
✓ Support — We're here to help if you run into any issues
Price $20.00
Hierarchy Styler Pro by Ahmad Alzahrani
Key Features
- 🎨 Customizable styles (background color, text color, font style, alignment).
- ✂️ Automatic prefix trimming (e.g. “##Player” → displays as “Player”).
- 🔑 Supports multiple prefix levels (@, #, /,$ etc.).
- ⚡ Optimized performance (cached styles, minimal repaint overhead).
- 🛠 Works directly inside Unity’s Hierarchy window with no setup required.
- 📁 Simple setup: just add HierarchySettings to your scene and configure your prefix rules in the Inspector.
- ✅ Editor-only package (does not affect builds).
The Hierarchy Styler is an Editor extension that highlights GameObjects in Unity's Hierarchy window based on customizable text prefixes. You can assign background colors, text colors, alignment, and font styles for different prefixes. For example, objects starting with # can appear with a red background and bold text, while objects starting with ## can appear in blue, making it easy to spot categories such as players, UI, or environment.
The package is fully customizable through the Unity Inspector. You can create your own prefix rules and assign styles without writing any code. This tool is genre-agnostic and works for any Unity project, whether it’s games, simulations, or applications with large scene hierarchies.
Price $0.00
Airport Fire Truck 6x6 Red (387) by fade2black
Units used: meters
______________________________________
Poly count:
- 3.608 polys
- 7.080 tris
- 3.701verts
______________________________________
Statistics:
- 4 meshes
- 1 material
- 8 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
______________________________________
Animations count: No animations
Sketchfab Preview Password: 0000
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
______________________________________
Tags:
rosenbauer panther fire fighting firefighter fighter firefighting truck 6x6 emergency rescue airport aircraft service ground support vehicle equipment crash
rosenbauer,panther,fire,fighting,firefighter,fighter,firefighting,truck,6x6,emergency,rescue,airport,aircraft,service,ground,support,vehicle,equipment,crash
Price $99.00
Ground Power Unit (365) by fade2black
Units used: meters
______________________________________
Poly count:
- 8.822 polys
- 17.530 tris
- 9.202verts
______________________________________
Statistics:
- 5 meshes
- 1 material
- 7 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic (+Glossiness in alpha channel)
- Diffuse
- Specular (+Glossiness in alpha channel)
- Normal
- Ambient Occlusion
______________________________________
Animations count: No animations
Sketchfab Preview Password: 0000
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
______________________________________
Tags:
TLD 406 ground power unit gpu electricity supply generator diesel electrical equipment airport aircraft service ground support car cart vehicle
TLD,406,ground,power,unit,gpu,electricity,supply,generator,diesel,electrical,equipment,airport,aircraft,service,ground,support,car,cart,vehicle
Price $49.00
Airstair Truck (364) by fade2black
Units used: meters
______________________________________
Poly count:
- 23.780 polys
- 46.809 tris
- 25.404verts
______________________________________
Statistics:
- 19 meshes
- 2 materials
- 7 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic (+Glossiness in alpha channel)
- Diffuse
- Specular (+Glossiness in alpha channel)
- Normal
- Ambient Occlusion
______________________________________
Animations count: 8
- Animation name : Frames
- Demo : 0-220
- Wheels_Back_Spin : 220-270
- Wheels_Front_Spin : 270-320
- Wheels_Steer_Left : 320-370
- Wheels_Steer_Right : 380-430
- Outriggers : 440-490
- Stair_Extend : 490-540
- Sides_Extend : 540-590
Sketchfab Preview Password: 0000
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
______________________________________
Tags:
wollard ford airstair air stair boarding stairs airstairs passenger airport aircraft truck tractor service ground support car cart vehicle unit extend equipment
wollard,ford,airstair,air,stair,boarding,stairs,airstairs,passenger,airport,aircraft,truck,tractor,service,ground,support,car,cart,vehicle,unit,extend,equipment
Price $69.00
Game Navigation Bar – Bottom Tabs for UGUI by HungryCraft
Requirements
- Built-in UGUI. Place the prefab under a Canvas as usual.
- Only scene requirement: an EventSystem (Create → UI → Event System).
- No extra packages (TMP optional if you use a TMP text prefab).
Inspector parameters
- Items (Tabs) — list of NavigationItem:
ButtonName — label text shown when the tab is active (string).
Icon — tab icon (Sprite).
TargetCanvas — Canvas activated on select; null = locked (non-interactable, event not fired).
ActiveBackground — per-item background when active (Sprite, optional).
IconSize — icon size (Vector2, px). If ≤0 in any axis → defaults to 100×100.
IconOffset — local (x,y) offset of the icon inside the button (Vector2).
TextOffset — vertical distance below the icon bottom (float; can be negative to overlap). - Layout & Stretch:
StretchBackgroundToWidth — use sliced/simple fill to cover the button rect; width is always weight-based.
StretchBackgroundToHeight — fill panel height (disables height animation). Off → height animates. - Common Visuals:
GlobalInactiveBackground — default background for inactive tabs (Sprite, optional).
GlobalSeparatorSprite — optional separator between buttons (fixed width; non-animated).
SeparatorWidth — separator width in px (float). - Text Prefab:
Prefab with Text or TMP_Text. The component sets only the string; styling (font/size/color/auto-size) is your prefab. - Animation (width/height):
activeWidth / inactiveWidth — width weights (drive LayoutElement.flexibleWidth).
activeHeight / inactiveHeight — heights when height is not stretched.
animationTime — tween duration for width/height/icon/text. - Icon Animation:
iconScaleMultiplier — icon upscale on select (e.g., 1.2).
iconOffsetY — extra vertical offset on select (can slide above panel edge a bit). - Selection & Events:
DefaultActiveIndex — initial tab; out-of-range → logs and falls back to 0.
OnButtonPressed(int index) — fired on click for unlocked tabs only.
Behavior / Implementation notes
- Width is distributed by weights across buttons; separators are layout siblings with fixed width and never tween.
- If a button has no background sprite, its root Image remains enabled with alpha=0 so the whole button stays clickable.
- Button transition = None — visuals are handled by the component (no tinting).
- Text is top-center anchored and positioned under the icon (uses TextOffset).
Used source file(s) sizes
- Sample sprites: PNG, typically 256–1024 px; separators are thin PNGs. All visuals are optional.
File count (approx.)
- ~2 scripts, 2 prefabs, 1 example scene, 1 PDF guide (+ sprites if included).
Animated
- Yes — width weight tween, height tween (if not stretched), icon scale + Y offset, delayed text reveal.
Animation type list
- LayoutElement.flexibleWidth tween (active vs inactive weights)
- LayoutElement.preferredHeight tween (if height animation enabled)
- Icon scale/position tween
- Text show with position update under icon
Additional: Vector or pixel based?
- Pixel-based by default; works fine with vector/TMP content if you supply it via your prefab.
What it is
Hungrycraft Game Navigation Bar (UGUI) is an animated bottom tab bar for Unity UI. It instantiates buttons from a list, evenly distributes width, animates selection (width/height, icon scale/offset, text reveal), and activates the target Canvas per tab. Locked tabs (no Canvas) are non-interactable.
Why it’s useful
Drop-in mobile navigation for menus/hubs. Clean API, inspector-driven. Works with your own Text or TMP text prefab—no forced styling.
What’s included
- Prefabs: Assets/GameNavigationBar/Prefabs/NavigationPanel.prefab (base), Assets/GameNavigationBar/Example/Prefabs/MainMenu.prefab (ready setup)
- Example scene (portrait 1080×2340)
- Scripts: NavigationPanel.cs (component), AudioManager.cs (example click sound)
- PDF guide: Assets/GameNavigationBar/Documentation/HungryUI_NavigationPanel_Guide.pdf
Key features
- Runtime item list (name, icon, canvas, per-item active background, icon size/offset, text offset)
- Even width distribution with animated “active weight” vs “inactive weight”
- Height animation (or full-height stretch)
- Icon upscale + vertical offset on select
- Global inactive background + optional separators (fixed width, non-animated)
- Text via your prefab (UGUI Text or TMP_Text). We only set the string; you keep fonts/colors/sizes
- Event: OnButtonPressed(int index) (unlocked tabs only)
- Works without any TMP dependency
Quick setup
- Ensure the scene has Canvas + EventSystem.
- Drop NavigationPanel.prefab into the Canvas (or start from MainMenu.prefab).
- Add Items in the Inspector (name, icon, optional Canvas/background).
- Assign a Text Prefab if you want custom label styling.
- Tune Animation + Icon Animation, pick DefaultActiveIndex, done.
Targets & compatibility
- Unity: tested on LTS 2021.3+ and 2022.3+ (UGUI)
- Platforms: mobile/desktop; example authored for 1080×2340 portrait
- No extra packages required (TMP optional)
License
© 2025 Hungrycraft — Licensed for use within your projects. Redistribution/repackaging/resale as a competing asset is not permitted. Compiled builds may include this asset.
Price $4.99
Plug-and-Play Triplanar Shader (URP) by HungryCraft
- Pipeline: Universal Render Pipeline (URP). Uses URP/Core.hlsl.
- Unity: Tested on 2021.3 LTS and 2022.3 LTS (URP).
- Parameters:
Base Texture (single texture for all three projections)
Tiling for Z Projection (XY)
Tiling for X Projection (YZ)
Tiling for Y Projection (XZ)
Blend Sharpness (controls how hard the axis blend is) - Inspector: Texture Tiling/Offset is hidden for clarity; optional custom inspector removes extra clutter (Render Queue / Double-Sided GI).
- Performance: 3 texture lookups per pixel (one per axis) + ALU blend; suitable for mobile with mipmaps and sensible tiling.
- Use cases: planets, rocks, terrain chunks, anything where seams are ugly or UVs are messy.
- Contents: shader, example materials/prefabs, PDF guide.
- Dependencies: none beyond URP (no HDRP/BiRP support).
Perfect for planet textures: wrap a regular texture onto a sphere in seconds—no UVs, no prep.
Drop-in Triplanar (URP) samples one texture from three orthogonal projections (XY/YZ/XZ) and blends by surface normal. Make a material, assign a texture, tweak three tiling values and blend sharpness—done.
Why it’s easy
- No UV unwrapping; works on any mesh.
- Clear controls: XY (Z proj), YZ (X proj), XZ (Y proj) + Blend Sharpness.
- Clean inspector (Texture Tiling/Offset hidden; optional minimal custom inspector included).
- Mobile-friendly when using mipmaps.
Included
- Shader: Assets/TriplanarShader/Shader/TriplanarPlanetShader.shader
- Example materials: Assets/TriplanarShader/Example/Materials
- Example prefabs (ready spheres): Assets/TriplanarShader/Example/Prefabs
- PDF quick guide
Quick start
- Create a Material → CustomRenderTexture/TriplanarPlanetShader.
- Assign Base Texture.
- Set per-axis Tiling (XY/YZ/XZ) and Blend Sharpness.
- Apply to a mesh (e.g., the example spheres) or use in a CRT workflow.
Notes
- Mapping is object-space; avoid non-uniform scaling if you want an unskewed look.
- The pass is unlit (no lighting/shadows).
Price $4.99
Fishing for Animal Controller by Sunfish Creations
- 10 humanoid animations for fishing
- 1 fishing rod model
- Fishing modules for Malbers system
- State
- Mode
- Stance
- Rod Bend System
- Cast Trajectory System
- Fish data /Add any type data to your fish
- Fishable Area / configure water where the player can fish
⭐ Manual
⭐ Discord
🎣 Fishing for Animal Controller (FAC)
Bring the joy of fishing to your game with Fishing for Animal Controller (FAC) — a fully integrated, ready-to-use fishing system designed specifically for Malbers Animal Controller.
If you believe (like I do!) that every great game deserves a good fishing mechanic, FAC makes it effortless. It’s built to blend seamlessly with Malbers’ design philosophy, so you can drop it right into your existing project — no heavy setup, no headaches.
FAC gives you complete flexibility and customization:
🎣 Create your own fishing rods, bobbers, and fish models
🐟 Configure detailed fish data and catch mechanics
💃 Includes a set of high-quality fishing animations for humanoid characters
Whether you're building a survival game, adventure RPG, or cozy simulator, FAC helps you add that relaxing, rewarding fishing experience players love — with all the polish you expect from Malbers-compatible tools.
Price $19.99
Stylized Battle Characters Vol 2 by Firetoy Studios
Compatibility: Unity 2022.2.21f1 or newer
Render Pipeline: Supports Built-In, URP, HDRP
Rigging: Fully rigged and compatible with Mixamo and other third-party animation packages
Animations: Not included – works seamlessly with external animation assets
Textures: 1024x1024 resolution
Polycount: Ranges from 5.000 to 19.000 depending on customization
LODs: Not included
✨ Features:
👗 340 modular wardrobe pieces for limitless outfit combinations.
🧍♂️ Streamlined humanoid rig compatible with Mixamo and other major animation pipelines.
🧩 In‑editor customization scene included—mix, match, and preview looks in seconds.
🎨 Change skin tone, hair color, and outfit styles effortlessly—each clothing item includes 3 distinct color variations.
🖼️ Optimized 1024×1024 textures, easily downsizable to fit your project’s performance needs.
🚻 Male and female base bodies provided out of the box.
🎨 Includes UI icons for each clothing category — perfect for character selection menus and customization interfaces.
🕺 Animations not included, giving you full control over which animations to use.
🛠️ Customization Options:
- Total: 340 Unique Assets
- 20 Presets
- 66 Eyebrows
- 27 Beards
- 15 Glasses
- 24 Gloves
- 24 Hairstyles
- 30 Hats
- 12 Headphones
- 6 Masks
- 33 Pants
- 33 Shoes
- 30 Torso
📁 Package Includes:
- FBX models, prefabs, textures (PNG)
- Ready-to-use character prefabs
- Demo customization scene
- Organized project folder for fast integration
- UI icons for clothing categories and presets
🧑🎨 Perfect for: Stylized RPGs, mobile games, social hubs, and character creation systems
🎮 Compatible with Unity 2022.2+ | URP & HDRP & Built-In supported
📬 Contact: firetoy.studios@gmail.com
📦 Free updates & support included
Price $24.99
2D Platformer Pro Kit - Complete Bundle (Characters, Enemies, Tilemaps) by Aether2D
Render Pipeline Support
URP (recommended) & Built-in compatible
All scenes in both pipelines except Shop & Main Menu (URP only)
Character Controller
- Walk, run, crouch, jump, double jump, wall climb, wall slide, wall jump.
- Dash & dash down (air only), coyote time, adjustable max fall speed.
- Mobile joystick & buttons support.
- 6 particle effects (jump, double jump, dash, land, death, dust trail).
- Animator with idle, walk, jump, fall, land, double jump, dash, dash down, crouch, wall slide, climb.
Skin System
- 9 HD skins (5000×5000).
- skin editor & persistence across scenes via PlayerPrefs.
Enemy AI
- Patroller with waypoint logic.
- Flying Chaser with bounce-on-kill.
- Jumping enemy with player detection.
- Magic caster with projectile system & impact FX.
- Customizable movement, detection, attack, and audio/VFX.
Tilemaps & Gameplay Systems
- Dungeon, Space, NeonCore, Underwater tilemaps.
- Animated coins, moving platforms, portals, doors, Mushroom bounce pads, teleporters.
- Coin system with save logic.
- Door unlock linked to coin collection.
- Finish portal with retry UI.
- Timer & high-score manager.
- Level loader with animated transition & loading bar.
- Audio mixer (music/SFX/mute sliders).
Assets & Media
- 35+ UI elements, 30+ environment sprites (500×500 to 5000×3000).
- 4 background tracks + SFX for player, enemies, UI, environment.
Scenes Included
- Main Menu (URP only) with High Score system
- Shop to complete(URP only)
- 6 fully playable levels with all gameplay systems
- Character Test (PC & Mobile versions)
- VFX Showcase (all effects)
- Animation Showcase (all character animations)
- 4 Enemy Test scenes (Patroller, Chaser, Jumper, Magic Caster)
Particle Effects
- 9 effects in 5 colors: Dust, Dash, Death, Explosion 1, Explosion 2, Land, Portal, Finish Portal, Halo
Audio Assets
- Character: Jump, Dash, Walk, Sliding, Land, Climb, Death
- Enemies: Patrol Death, Patrol Ambient, Chaser Ambient, Chaser Death, Magic Projectile Impact & Launch, Magic Death & Ambient, Jumper Death, Jump, Walk
- Gameplay/UI: Coin, Door, Finish, Mobile button Press/Click, Mushroom Bounce, Teleport, Transition, UI Open
- Music: 4 tracks
All audio and music are under Creative Commons CC0, free for commercial use, see the Third-Party Notices file for more details.
Build advanced 2D platformer games in Unity faster than ever.
The 2D Platformer Pro Kit – Complete Bundle merges all our premium assets into one ultimate toolkit: fully animated characters, complete character controller script, AI-driven enemies, themed tilemaps, polished VFX/SFX, responsive UI, and a complete set of gameplay systems everything pre-configured and ready to drop into your project.
This kit gives you a production-ready foundation so you can focus on creativity instead of coding from scratch. Whether you’re building a platformer, metroidvania, or action side-scroller, it’s optimized for both URP (recommended) and Built-in render pipelines.
Everything Ready Out of the Box
The package comes with:
- A Main Menu scene linked to all levels, with a built-in high score system.
- A fully functional level transition system with animated transition screen and loading bar.
- A skin selection scene where players can choose from 9 HD skins.
- A dedicated training/practice scene to test movement and abilities.
- 6 ready-to-play game levels, each set up with all gameplay systems (enemies, collectibles, portals, doors, moving platforms, mushroom bounce pads, teleporters, timers) so you can start playing or customizing immediately.
See What’s Possible
We built a little demo game using this kit, available now on Google Play, showcasing the quality, versatility, and potential of these tools.
(Sorry iOS users, no App Store demo due to publishing costs.)
We also built a complete demo of this package on itch.io : Click here to play the game in browse
Optimized for Platformers from the Ground Up
Our included Cinemachine-based camera system is fine-tuned for smooth 2D platformer gameplay: responsive follow, smart boundaries, and dynamic camera shakes triggered by key player actions like dashes, landings, double jumps, and wall impacts. Every shake profile is editable, giving you cinematic feedback without the hassle.
What’s Inside
Advanced Player Controller
- Walk, run, crouch, jump, double jump, wall climb, wall slide, wall jump.
- Dash & dash down (air only), coyote time, adjustable max fall speed.
- Fully animated, with 6+ particle FX.
- Cinemachine-powered camera shakes on key actions: dash, dash into wall, land, land while dashing, and double jump all editable for intensity & duration.
- Mobile joystick & on-screen buttons included.
- Persistent 9-skin HD system (5000×5000), saved with PlayerPrefs.
Enemy AI Toolkit
- 4 AI Enemy types: Patroller, Flying Chaser, Jumping Attacker, Magic Caster.
- Customizable speeds, detection, attacks, and projectiles.
- Particle FX, camera shake, and bounce-on-kill mechanics.
Tilemaps & Environment
- 4 themed tilemap sets (Dungeon, Space, NeonCore, Underwater).
- 128×128 hand-drawn tiles, URP & Built-in ready.
- Moving platforms, animated plants, coins, portals, doors and more...
- Modular & reusable, combine themes freely.
Complete Gameplay Systems
- Coin collection with auto-save.
- Door unlock linked to coin count.
- Finish portal + UI.
- Mushroom bounce pads.
- 2D teleporters.
- Level loader with animated transitions + loading bar.
- Timer & high-score manager.
- Audio mixer with volume sliders & mute settings.
UI, Audio & VFX
- 35+ UI elements (buttons, counters, icons and more ...).
- Extra environment sprites.
- 4 background music tracks + SFX for player, enemies, UI, environment.
- Cinemachine-powered camera shake for impactful gameplay.
Why Choose This Kit?
- Everything Ready — Play or customize from day one with pre-built menu, levels, and systems.
- Time-Saver — Skip months of setup and start creating content immediately.
- Customizable — Every script is clean, commented, and Inspector-friendly.
- Scalable — Ideal for game jams, indie projects, or full-scale commercial titles.
- Cross-Platform — Desktop & mobile ready.
- Optimized for Unity 2D platformers — mechanics, camera, and art all work together out of the box.
Full PDF documentation is included in the package (Documentation folder).
You can also view it online here: Platformer Pro Kit Use Manual
Price $32.60
ANIMAL MUTANT PACK1 by Maru3D
Rigged:(Yes)
Animated:(Yes)
Number of Animations:
Boar - 13
Deer - 13
Lion - 16
Vertex counts of characters:
Boar:
Verts: 11107
Faces: 10000
Tris: 19486
Deer:
Verts: 7223
Faces: 14302
Tris: 14302
Lion:
Verts: 11746
Faces: 10326
Tris: 20144
Number of Materials and Material Instances:
Boar - 8
Deer - 6
Lion - 34
Number of Textures:
Boar - 23
Deer - 27
Lion - 56
Texture Resolutions:
(4096X4096)
ANIMAL CREATURE MUTANT PACK
The pack contains 3 Mutant animal characters.
INDIVIDUAL CHARACTERS:
Price $99.99
Fantasy Monster 3D Model 06 - Game Ready - PixeliusVita by PixeliusVita
Monster 06 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 6075 verts / 7380 tris
Rigging: 72 bones, 1 skinned mesh
Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–03, Shoot, GetHit, Stunned)
Textures: 72 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
VFX Coming Soon!!!
Please leave a review, like, rate, comment to help me have more motivation to make more new assets. <~PLEASE ATTENTION, THIS IS VERY IMPORTANT TO ME!!!!
Monster 06 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 6075 verts / 7380 tris
Rigging: 72 bones, 1 skinned mesh
Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–03, Shoot, GetHit, Stunned)
Textures: 72 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
All Animation
- Monster 06 (Rigged, Animated) | NO FACIAL
- 11 Animation:
Die
Idle
Idle Look Around
Walk
Run
Attack 01
Attack 02
Attack 03
Shoot
GetHit
Stunned
- 9 Texture Different Type
- Cel-Shader Mobile Friendly
Price $0.00
Drone 02(Mining) by a4m
Animated: Yes(13)
Number of Characters: 1
Vertex counts of characters: 18571
Number of Materials: 5
Number of Textures: 8
Texture Resolutions: 4096x4096
Join my Discord Server to stay updated on new releases and get info about my own sales
Low poly game ready model. Suitable for your projects of genre: Shooters, survival, action, cyberpunk, etc.
Animated
Features:
- High Quality Model & PBR Materials
- LowPoly - Game Ready
- Reasonable poly count
- Optimized the density of the textures
Price $20.00
Atmospheric Sci-Fi Music vol. III by Wiktoria Zac
Number of Audio Wavs: 10
Sample rate/bit rate: 44.1 kHz, 1411kbps, 16 bits, Stereo WAVs
Does music loop: No
Minutes of audio provided: 37min 28sec
NOVA | Atmospheric Sci-Fi Music vol. III
by Wiktoria Zac
This music pack contains 10 FULL tracks designed for Sci-Fi, Futuristic Worlds, RPGs, and everything in between! Perfect for promotional purposes. The tracks have been created using the best quality tools and techniques.
The pack includes:
➼ 10 Professionally mastered original tracks
➼ Minutes of audio provided: 37 min 28 sec
➼ CD quality 16/44.1 khz .wav format
TRACKLIST (44.1kHz, 16bit, Stereo)
▶ Event Horizon 3:52
▶ Tethered Light 3:42
▶ Black Box Memory 4:04
▶ Ascension Protocol 3:59
▶ Echoes of Earth 3:50
▶ Neon Exodus 3:42
▶ NOVA.exe 3:33
▶ Lightyear Within 3:24
▶ Quantum Veins 4:08
▶ Stellar Bloom 3:14
►PHOBOS | Atmospheric Sci-Fi Music vol. I
►DEIMOS | Atmospheric Sci-Fi Music vol. II
►If you're looking for original music for your project, feel free to reach out to me at wiktoriazac@gmail.com
Price $16.99
The Racing Club - Sports TV Studio (URP) by DEXSOFT
Features:
- URP Version
- Complete Scene
- 30+ Unique Meshes
Technical Details:
- Number of Meshes: 34
- LOD stages: 1-4 per model
- Number of Prefabs: 46
- Number of Materials: 51
- Number of Textures: 95
- Texture Sizes: up to 4K
- Texture formats: PNG and TGA
Go live from the fast lane with The Racing Club - Sports TV Studio.
This modular studio environment includes a fully assembled example level and 30+ unique meshes.
URP Version Only!
Meshes:
This pack features 30+ high-quality meshes, including cameras, spot lamps, stage elements, seating and decorative elements.
All TV screens can be changed. They are made with images taken from free PBR sources (pixabay.com and freepik.com)
Example Level:
A complete example studio level is included, showcasing how all elements work together in a ready-to-use broadcast environment.
Contact:
Email: info@dexsoft-games.com
Join our DISCORD server
Price $29.99
Door Sound by Master of Dreams
- 93 WAV files
- 44.2kHz/16Bit
This small sound collection includes:
•Door Lock Opening and Closing (6 sounds)
•Interior Door Opening and Closing (12 sounds)
•Iron Door Opening and Closing (4 sounds)
•Knocking Door (14 sounds)
•Old Wooden Door Opening and Closing (17 sounds)
•Squeaking and Creaking Doors (40 sounds)
Master of Dreams - Door Sounds - Sound List
Price $9.00
Black Impermanence by RGame Animation
- Fully animated 2D character created with Spine, featuring high-quality artwork in an Asian mythological style
- Includes 6 core animations: Idle, Attack, Skill, Hit, Stun, and Die
- Applied Bounding Boxes in the Spine file to make collision detection more convenient and accurate in-game.
- Includes separated VFX skill effects, independently rigged and animated using a different skeleton in Spine.
This allows flexible setup and easy integration with other characters or animation systems. - High-resolution and clean visual details, suitable for HD and mobile projects
- Ready-to-use prefab and demo scene for easy integration into your Unity project
- .unitypackage (for quick Unity import)Provides all necessary Spine export files, including: .atlas (texture atlas) .json (animation data) .png (character textures) .txt (import notes and instructions)
- Easy to customize — modify artwork, tweak animations, or reuse prefabs for different characters
- Organized folder structure for clear project management
- Compatible with Unity 2021.3 or newer, supports both URP and Built-in Render Pipeline
- Suitable for idle, AFK, turn-based, RPG, and fantasy adventure games
This package provides a fully animated 2D character designed for idle/AFK and turn-based games.
Genre Compatibility:
- Idle / AFK games
- Turn-based RPGs and strategy games
- Adventure or fantasy projects
- Any game requiring 2D animated characters
This asset is especially useful for developers who want to save time on character creation while keeping the flexibility to adapt the asset to their own projects.
⚠️ This asset was created with Spine.
Using the asset:
This asset requires the free Spine-Unity runtime (version 4.2 or newer) to function properly.
The runtime is available from the official Spine website. Once imported, you can use this character directly in Unity.
Editing the asset:
The skeleton and animations were created using the Spine Editor.
To modify or create new animations, a licensed copy of Spine is required.
Compatibility:
Includes exported Spine data files (.json / .atlas / .png) ready for immediate use.
If you need a version compatible with Spine runtime below 4.2, please contact me directly through my Publisher Profile on the Unity Asset Store.
Note: The original .spine project file is not included.
Animation Details:
- Includes multiple Spine animations (idle, attack, skill, stun, hit, die).
- Each animation has 40 keyframes.
- Optimized for performance — all files are very lightweight and suitable for mobile or low-end devices.
2D Asset Details:
- Contains one exported Spine skeleton (.json / .atlas / .png).
- Texture atlas resolution varies per character (up to 2048x2048 px maximum).
- Color depth: 32-bit RGBA.
- Includes alpha transparency (PNG format).
Price $19.00
Eastern Sea Fish Spirit_Spine Animation by RGame Animation
- Fully animated 2D character created with Spine, featuring high-quality artwork in an Asian mythological style
- Includes 6 core animations: Idle, Attack, Skill, Hit, Stun, and Die
- Applied Bounding Boxes in the Spine file to make collision detection more convenient and accurate in-game.
- High-resolution and clean visual details, suitable for HD and mobile projects
- Ready-to-use prefab and demo scene for easy integration into your Unity project
- .unitypackage (for quick Unity import)Provides all necessary Spine export files, including: .atlas (texture atlas) .json (animation data) .png (character textures) .txt (import notes and instructions)
- Easy to customize — modify artwork, tweak animations, or reuse prefabs for different characters
- Organized folder structure for clear project management
- Compatible with Unity 2021.3 or newer, supports both URP and Built-in Render Pipeline
- Suitable for idle, AFK, turn-based, RPG, and fantasy adventure games
This package provides a fully animated 2D character designed for idle/AFK and turn-based games.
Genre Compatibility:
- Idle / AFK games
- Turn-based RPGs and strategy games
- Adventure or fantasy projects
- Any game requiring 2D animated characters
This asset is especially useful for developers who want to save time on character creation while keeping the flexibility to adapt the asset to their own projects.
⚠️ This asset was created with Spine.
Using the asset:
This asset requires the free Spine-Unity runtime (version 4.2 or newer) to function properly.
The runtime is available from the official Spine website. Once imported, you can use this character directly in Unity.
Editing the asset:
The skeleton and animations were created using the Spine Editor.
To modify or create new animations, a licensed copy of Spine is required.
Compatibility:
Includes exported Spine data files (.json / .atlas / .png) ready for immediate use.
If you need a version compatible with Spine runtime below 4.2, please contact me directly through my Publisher Profile on the Unity Asset Store.
Note: The original .spine project file is not included.
Animation Details:
- Includes multiple Spine animations (idle, attack, skill, stun, hit, die).
- Each animation has 40 keyframes.
- Optimized for performance — all files are very lightweight and suitable for mobile or low-end devices.
2D Asset Details:
- Contains one exported Spine skeleton (.json / .atlas / .png).
- Texture atlas resolution varies per character (up to 2048x2048 px maximum).
- Color depth: 32-bit RGBA.
- Includes alpha transparency (PNG format).
Price $19.00
