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Updated: 15 min 43 sec ago

Lumen: Stylized Light FX 2 by Distant Lands

2025, June 28 - 05:28
Create surreal lighting with ease. Lumen 2 offers customizable stylized flares, glow effects, and fake lighting built for real-time performance.
  • 90 Meshes for composing effect layers
  • Editors built with UI Toolkit for all components
  • Requires Unity 6 and URP
  • Supports VR and mobile

CONNECT WITH US:

Website | Email | Discord | Documentation


Distant Lands presents:

Lumen: Stylized Light FX 2


Bring your scenes to life with glowing flares, sweeping god rays, and dynamic lighting that feels real, looks magical, and runs fast. Lumen 2 is a complete stylized lighting toolkit built for performance, beauty, and ease of use, designed for artists and developers who want the look of volumetrics without the overhead.


Inspired by lighting tricks seen in games like Genshin Impact, Overland, Amnesia: The Dark Descent, and Alto's Adventure, Lumen 2 gives you access to powerful mesh-based lighting systems that capture the mood and direction of volumetric lighting with a fraction of the cost. Whether you're developing a cozy platformer, a mysterious horror title, or a colorful RPG, Lumen makes your lighting stand out from the competition.


Four Stylized Lighting Systems

Light Flares


Add warmth, focus, and energy to your scenes. These glows and halos simulate the effect of volumetric point lights and can be used to accent lanterns, torches, magic orbs, and more. Crank them up for glowing auras or use them subtly to soften your lighting.


Static Rays


Perfect for iconic sunshafts, god rays, or spotlight cones. These mesh rays are ideal for both 2D and 3D games, allowing you to place light directionally in the world to lead the player’s eye or fill a scene with ambient drama.


Dynamic Rays


Use vertex colors and a custom shader system to animate and orient your rays in real time. These are great for tracking day-night cycles, faking directional lighting, or responding to gameplay events, all with efficient GPU performance.


(NEW) Dynamic Fake Lights


New in Lumen 2, this system creates mesh-based lights that behave like point lights without using Unity’s actual lighting system. These "lights" offer real-time flicker, movement, and fade controls with nearly zero performance cost. Ideal for large scenes, mobile builds, or stylized games where artistic lighting matters more than strict realism. Note: Lumen Fake Lights do not support shadow casting



Why Use Mesh-Based Lighting?

True volumetric lighting is beautiful, but expensive. It requires multiple depth samples, screen-space effects, and camera-based rendering that can tank performance on mid-range systems. Lumen skips all of that by using cleverly constructed, vertex-lit meshes with lightweight shaders. This means:

  • No heavy render passes
  • No reliance on post-processing
  • No large 3D textures
  • Low memory usage and GPU impact
  • Compatible with any rendering resolution
  • Consistent performance across platforms, from PC to mobile
  • Better-than-ever-before VR support battle tested for your project

Mesh-based lighting is the technique behind many modern stylized games, allowing developers to get the emotional impact of lighting without sacrificing framerate. Lumen gives you the same tools with maximum flexibility.


Feature Highlights

  • Scriptable object profiles for quick editing and saving
  • Full 3D mesh-based FX that scale without resolution loss
  • Depth and camera-based fading for cinematic transitions
  • Custom layering system for fine-grained control
  • Lightweight shaders designed for top-speed realtime rendering
  • Built with Amplify Shader Editor for full source access
  • Noise-driven animation system for pulsing, flickering, or drifting light
  • Global, local, and per-layer controls
  • Intuitive editor UI/UX designed with the user in mind
  • Support for recursive effect stacking. Reuse the perfect settings in multiple effect profiles

Price $35.00

Pixel Hero Maker 4D by Hippo

2025, June 27 - 20:13
Modular pixel art character builder (4 directions).

Create amazing pixel characters for your top-down games with Pixel Hero Maker 4D! How does it work? Just build characters in our editor and save animation sprite sheets. Do you want to build characters on the fly, at runtime? No problem, use our character builder script! Wanna use our charactrers with different game engines? Yes, just make PNG sprite sheets and import in other software!


[TRY BEFORE YOU BUY]

You can run our WebGL demo on in your browser.


[WE DO NOT USE AI]

All our assets are made by humans, real artists and programmers.


[SPECIAL PROMOTION]

Write a review and we'll add a new character!


Need more pixel assets?


Features

  • Character editor to generate sprite sheets with 64x64 frames
  • Tons of equipment, especially weapons
  • Paint parts
  • Animations: Idle, Ready, Run, Jump, Bloc, Attack (Slash/Jab/Shot) and Death
  • Unified animation controller (built-in, one for all characters)
  • We use SpriteLibrary and SpriteResolver to swap skins at runtime
  • Example scripts (character controls & switch)
  • Service scripts (Window/Pixel Heroes/Sprite Library Setup)
  • Particle examples (running and jumping dust)
  • Strict palette match (ENDESGA 64)

Tech specs

  • Unity 2022+
  • Clean C# source code with comments
  • Mobile friendly
  • Ultimate performance
  • Any platform (PC, Android, iOS, WebGL)

Quick start

  • Open CharacterEditor scene to generate characters
  • Open Demo folder for demo scenes
  • Refer to CharacterControls.cs to learn how to control characters
  • Refer to CharacterController manual on Unity website (built-in component)
  • Refer to SpriteLibrary and SpriteResolver manuals on Unity website (built-in components)
  • Refer to Sprite Swap manual setup

Tips

  • Textures are automatically sliced when saving to Assets
  • Sprite Library Asset can be created when saving to Assets

Important notices

  • This package requires com.unity.2d.animation
  • Refer to Asset Store EULA for allowed asset usage (1. Background / 1.3, 2. END-USER's Rights and Obligations / 2.2, 3. Your Use of the Unity Asset Store / 3.8)
  • The asset can't be used for NFT projects (please contact us for Extended License)

Refund policy

  • Your purchase can be refunded if the asset was purchased but NOT downloaded. For other cases, please contact Asset Store support.

Support

It would be super awesome if you rate ★★★★★ my asset and leave your feedback! Your reviews inspire me for creating and improving my assets, thanks!


Price $29.90

Gradient Tool by Mirza Beig

2025, June 27 - 19:13
Create and edit gradient textures non-destructively, right inside Unity.

NOTE: The tool itself is pipeline agnostic, but the sample demo scene is built uses URP. If you open the demo scene in any other pipeline there may be issues. It doesn't really matter because the demo is just a flat square with a texture on it, and has no purpose except to show how the tool's live gradient might be used...

🌈 Generate both "live" and classic texture gradients with a simple interface.


The resulting object/texture can be used without exporting, and it is like any other texture, except that it can also be adjusted live using the custom inspector/editor.


- And, if you want, you can export an actual PNG texture file with a single click.


The tool works with any pipeline as it has nothing to do with in-game rendering and is a purely editor-only tool for generating textures. But of course, you can use the resulting textures in games, builds, etc... freely without issues.


The OPTIONAL demo scene was made with URP.


Price $0.00

Epic Cinematic Soundtrack by Muz Station Productions

2025, June 27 - 18:43
Dynamic and powerful epic tracks for energetic, action, moving and inspirational scenes, games, videos.

⚡️ON SALE NOW!⚡️50% OFF!⚡️

⚡️Check other Assets On Sale! Up to 67% off!⚡️


Epic Cinematic Soundtrack

Dynamic and powerful epic tracks for energetic, action, moving and inspirational scenes, games, videos.


Preview:

https://soundcloud.com/muzstation-game-music/epic-cinematic-soundtrack-full


Pack includes:

– 5 different tracks (+ loops)

– High Quality 16 bit WAV files


Price $15.00

Ghoul Defiler by Leks

2025, June 27 - 17:30

Number of textures 4

Texture dimensions 4096

Maximum polygon count 13453

Number of meshes/prefabs 1

Rigging: Yes

Animation count 12

UV mapping: Yes

LOD information (count, number of levels) no

Types of materials and texture maps (e.g., PBR) yes

Low-poly model of the character Ghoul Defiler. Suitable for games of different genre: RPG, strategy, first-person shooter, etc.


Textures pack one 4096x4096 (down to 1024х1-1024)

Materials 1

Textures 4


The model contains animations 12

Attack (x3)

Walking (x4)

Run (x1)

Idle (x2)

Taking damage (x1)

Death (x1)


Body

faces 13453

verts 13485

tris 26454


Price $30.00

RPG Motion Master [Male] by TeamZ Anims

2025, June 27 - 17:24

Are you developing an RPG?


This all-in-one animation pack is the ultimate solution for everything from classic RPGs to large-scale MMORPGs.

It includes over 3,000 high-quality animations covering every essential character action — from combat and movement to skills and reactions — across a wide variety of fantasy classes.


With full Root Motion support, and all animations handcrafted using 3ds Max keyframe techniques, you can expect precise timing and fluid, responsive motion for every scenario.


Included Classes (18 total):

  • Dual Daggers
  • Greatsword
  • Common
  • Bow
  • Dagger
  • Dual
  • Orb
  • Social
  • Spear
  • Staff
  • Sword
  • Sword & Shield
  • Hammer
  • Wand
  • Heavy Sword
  • Heavy Axe
  • Long Staff
  • Bare Hand
  • Extra Animations

Features:

✔️ Over 3,000 ready-to-use animations

✔️ Fully Root Motion supported

✔️ Modular, flexible, and scalable structure

✔️ Saves time and production cost

✔️ Realistic combat + fantasy skill animations

✔️ Perfect for player characters and NPCs alike


Bring your characters to life with one of the most complete RPG animation packages available.

From melee warriors to magic casters, this pack has everything you need.

Start animating today — and set a new standard for your RPG!


Price $250.00

Village Lady by Emi Elve

2025, June 27 - 16:52
Original female Modular Character for UE4 | UE5 | Unity. Fully rigged, PBR-textured, and optimized for game development

Rigging:

- Fully rigged to the Epic Skeleton / Humanoid Rig (UE5)

- Supports Mixamo animations

- Easy animation retargeting in both UE4 and UE5

Modular Design:

- Fully customizable character with removable/addable clothing, accessories, body parts, and hair

- Compatible with modular outfits from my other models using the same model mesh

- Base body texture included

High-Quality PBR Textures (2K-4K):

- Normal, metallic, roughness, albedo, opacity, and material ID maps

- Material ID for fast color change of any part

Technical Specs:

- Polygons: 21.383

- Vertices: 26.386

Created using the Built-in Render Pipeline. Most shaders in this package use the Standard shader and can be easily upgraded to URP or HDRP. Some shaders are Double-Sided Standard for improved model presentation.

To prepare the asset for a different render pipeline: Simply select all materials inside the Materials folder (use Shift to multi-select) and change their shader to Standard. That’s it—your asset is ready for conversion!


Price $34.99

Video Player for visionOS by HISPlayer

2025, June 27 - 16:46
Video Player for visionOS with extensive feature set.

HLS, Live video, Video on Demand (VoD) streaming, Server, Live Streaming, visionOS, WebGL, Video Upload, 8K Video, Video Hosting, Streaming, Metaverse, Game, XR, Meta Quest, Apple Vision Pro, Mac, Android, iOS, Windows, Video Player, Audio, Stream, HLS, mp4, DRM protection, Video Streaming in Unity, Video Player WebGL, Mobile, PC, Widevine DRM, Desktop, 3D stereo, 4K Video, 180, 360 video. 

📢 TRY THE FREE DEMO HERE!


Website | Documentation | Support | Forum


Stream HLS videos inside your Unity visionOS projects. Whether your videos are local, VOD, or Live Streaming, our Video Player SDK will play them across all Apple Vision Pro devices with the best video quality and the most advanced features.


Supported Unity Versions: 2020, 2021, 2022, 2023, Unity 6


Supported Platforms:

  • visionOS
  • Windows & macOS Editor

Supported Rendering Mode:

  • Render Texture

High-Level Features:

  • Play / Pause
  • Seek
  • Audio Volume Adjustment
  • Looping Playback
  • Playback Speed Control

Some of our Advanced Features:

  • MP4 progressive download
  • Adaptive HLS Video Streaming
  • Advanced ABR (Adaptive BitRate) algorithms with control APIs
  • HLS with AES 128 encryption
  • Auto Playback
  • Configurable Aspect Ratio
  • Portrait / Landscape Orientation
  • Optimized H-264, H-265 Video Codecs
  • Rendering Videos on 2D & 3D Objects
  • Spread Video Across Multiple Objects
  • Multiple Video Streams
  • Audio & Subtitles Tracks Selection
  • VR, 180, 360, 3D Stereo Videos
  • Up to 4K resolution (for higher resolution, you need a different SDK from us)
  • Video Upload and Hosting
  • .....

Check out our other Video Player Assets for Unity:


For any comment or question, you can check our 🔊 Support.



_______________________

For any technical advice, contact us here.



📢 TRY THE FREE DEMO HERE!


Price $500.00

AutoRef - Addressables in Code 2 by Frost Arrow Games

2025, June 27 - 16:45
Manage and utilize Unity Addressables more efficiently directly within your C# scripts by generating type-safe C# classes for your Addressable assets.

Discord - Reach out for support or feature requests


Features:

  • Automated generation of C# classes from your Addressable Groups.
  • Strongly-typed references to Addressable assets, improving code safety and enabling auto-completion.
  • Convenient menu shortcuts within the Unity Editor for managing Addressables and AutoRef generated files.

New and Improved

  • Supports all addressable file types
  • Generates code directly from addressable groups rather than file structure

Price $17.50

LogicBlock | Game Creator 2 by Fullscreen

2025, June 27 - 16:30
LogicBlock: Modular scripting for Game Creator 2. Organize reusable instruction and condition lists to simplify, optimize, and speed up your visual scripting workflow.

🔗 LogicBlock supports referencing the following Game Creator 2 property types: 🔗

  • GameObject
  • String
  • Number
  • Boolean
  • Color
  • Vector3
  • AnimationClip
  • AudioClip
  • Material
  • Sprite
  • Texture
  • Handle
  • Scene
  • Scale
  • Rotation
  • Direction
  • Item
  • Runtime Item
  • LootTable
  • Quest
  • Shooter Weapon
  • Melee Weapon
  • Shield
  • Skill
  • Attribute
  • Formula
  • Stat
  • StatusEffect

Easily assign dynamic references within your Blocks for flexible and powerful logic.

LogicBlock – Modular Visual Scripting Power for Game Creator 2


LogicBlock is the ultimate modular scripting extension for Game Creator 2. LogicBlock lets you organize instructions and conditions into reusable Block assets, streamlining your workflow and making complex logic easy to manage, share, and debug.


With LogicBlock, you can build a single list, like one for applying damage, and use it anywhere by assigning unique values through dynamic references.


Create once, reuse endlessly. No more duplicated instructions, buried hierarchies, or scattered scene logic.



Key Features

Reusable Logic Blocks - Build instruction and condition lists in one place, then trigger them anywhere with a single instruction.

Organize & Simplify - Keep your visual scripting clean and centralized. No more digging through scene hierarchies to find what’s running.

Dynamic References - Assign unique values each time you call a list inside a Block. Easily reference scene objects using drag & drop.

List Customization - Name your lists, set colors, and choose from Game Creator 2’s icon set for easy visual identification.

Instance Support – Need to run the same logic multiple times simultaneously? Toggle instancing on each instruction call to the Block’s list for parallel execution.

Play Mode Editing - Make changes during Play Mode and keep them when you exit. Perfect for fast iteration and debugging.

Instant Testing - Each list comes with a built-in Play button for quick testing.

Cross-Project Support - Share Blocks between projects and never rebuild complex logic from scratch again.

Automatic Integrations - Fully compatible with all major GC2 modules:

Inventory, Stats, Quests, Melee, and Shooter.

Optimized Performance - Having many Conditions and Actions components with many instructions on one GameObject can slow down the editor when opening it. LogicBlock keeps your editor as fast and responsive as possible by only loading each list’s content when you expand it inside the Block.


💰 Launch Discount – 50% OFF for a Limited Time! 💰

Price: $25$12.50 for the first two weeks!


Editor Pro Integration

LogicBlock works seamlessly with Editor Pro - The Ultimate Asset Manager for Game Creator 2.

Browse, edit, and organize your Blocks faster than ever.

Edit smarter. Build faster.



📦 What’s Included? 📦

Full Source Code

Quick Start Guide

Sample Blocks



🔗 Learning Resources 🔗

📖 Documentation

📚 Setup Guide

📅Roadmap


🔥 Why Choose LogicBlock? 🔥

LogicBlock turns scattered, repeated instructions into a centralized, modular system that saves you time and keeps your projects clean. For example, if you have instructions on each item pickup, it can be tedious to open every prefab and update them individually. With LogicBlock, you simply update the instruction list once, and every instance using that Block automatically gets the change.


With customization, dynamic references, editor-friendly workflows, and cross-project reuse, LogicBlock is the missing link for building smarter in Game Creator 2.


Price $25.00

Scene&Object Json Exporter by Clrain

2025, June 27 - 16:24
Export Unity scenes and assets to GUID-based JSON with one click.

Key Features

  • Full Serialization: Exports every GameObject, Component, Material, Mesh and more into a single JSON document.
  • Stable GUIDs: Uses BakeGuid to assign and cache persistent identifiers so that object references remain consistent across exports.
  • Two-Phase Pipeline: First the Preprocess phase scans the scene to collect GUIDs and resource paths; then the Bake phase generates the JSON output.
  • Selective Export: Honors naming conventions—any GameObject whose name begins with # is skipped, and names beginning with ## skip the entire descendant hierarchy.
  • FBX Scale Fix: Includes an FBX Unit Fix plugin that automatically patches common scale mismatches (100 ⇄ 1 units) on model import.
  • Path Remapping: Converts Unity asset paths into your chosen export folder structure via BakeSerializer.ConvertPath.
  • Resource Trimming: After baking, CopyResources() copies only the assets actually referenced in the JSON into the export directory.

How to Use

To get started with the exporter, follow these steps:

  1. Create an ExportSetting asset and configure your desired output JSON file location and resource folder.
  2. Run Tools ▸ Scene Export to bake and export the entire scene.
  3. If you only want specific GameObjects, select them in the Hierarchy and run Tools ▸ Selected Export.
  4. Once the JSON is generated, invoke Tools ▸ Copy Resources to copy only those assets actually referenced in the JSON into your export directory.
  5. To skip individual objects, prefix their names with #Skip; to skip an object and its entire subtree, use ##SkipBranch.

Dependency:

-Newtonsoft-JSON

Unity Scene & Object → JSON Exporter serialises a Unity scene, prefabs, and assets into GUID‑based JSON.

A two‑phase pipeline (Preprocess → Bake) plus modular layout (Core · BakeProperties · Editor · Plugins) allows external engines or custom runtime loaders to consume the data seamlessly.

The code is modularized for clarity; by following the existing BakeProperty examples and inheriting from BakeObject, users can easily add their own custom objects to the bake pipeline.



(It’s compatible with all SRP packages, but the example is provided for URP).


You can view the extracted JSON for the example Scene


For feature requests or to contribute to the project, please contact us at nikuname01@gmail.com.


Price $9.99

RayTracing2D by Multicrash

2025, June 27 - 14:27
Realtime ray tracing shaders made for 2D games.

Only work with vulkan API on Android.

  • Graphic: Realistic 3d looking shadows, multiple reflections, mirror reflection.
  • Compatability: Support Windows, Android and potentially other platforms support compute shader (haven't test yet).
  • Integration: Setup with only a few mouse clicks. No coding required.
  • Optimization: Demo scene runs 400+ fps on NVIDIA RTX 2060.
  • Scalability: Demo scene runs 60 fps on Snapdragon 8 gen 1 with half ray count and half output resolution.
  • Flexibility: Output multiple render texture, Base on which users can easily customize their own materials.

Price $35.00

Medieval Fantasy Tower House by Erik Nurshin

2025, June 27 - 13:46
Medieval Fantasy Tower House

Number of Textures: 4

Texture Dimensions: 4096X4096

Faces/Polygons: 1 174

Tris: 1 174

Verts: 887

Model Mesh: 1

Model Prefabs: 1

Rigged: No

Animation: No

Animation count: 0

UV Map: Yes, Non Overlapping

LOD: No

Types of Materials and Texture Maps: PBR

Old medieval witch or wizard fantasy tower house. With down level from stone wall block, up level from wooden planks, dirty and old window on up level and tiled roof with metal curved pipe.


Price $5.00

Cyborg Giant by Shumn1y

2025, June 27 - 13:43
Game-ready animated character

Number of textures 28

Texture dimensions (4096x4096, 2048x2048)

Polygon count of [Triangles 39.226]

Minimum polygon count 39.226

Maximum polygon count 39.226

Number of meshes/prefabs 4

Rigging: Yes

Animation count 34

Animation types (Root Motion/In-place): 9/25

LOD information (count, number of levels)

Types of materials and texture maps (e.g., PBR)

🎁OUR DISCORD 🎁 - we have a lot of interesting things there

  • The perfect solution for your project✅
  • We started work on a new dooms-like pack.
  • 10/11 characters

*sound, FX not included, just demo*

  • Character has Epic Skeleton 
  • 4 skins.
  • Inst Mat color blending for each skin
  • 34 animation included
  • Attack - 7
  • Idle - 2
  • Knock - 4
  • Death - 2
  • Gethit - 7
  • Turn 90 - 2
  • Turn 180 - 1
  • Walk - 7
  • Run - 1
  • Roar - 1

Character:

Triangles: 23.306

Vertices: 15.986



Price $49.99

Sauna Clicker | Game Template by EK Studio

2025, June 27 - 11:57
Sauna Clicker | Game Template

Supported platforms: Android / IOS / WebGL / Windows / MAC / Linux


Link to documentation: Click!

🌡️ Manage Your Sauna, Transform Customers, Maximize Profits! 💪


Sauna Clicker is an engaging idle management game template where you help customers lose weight in your sauna business. Earn money, upgrade your facility, and serve more customers in this addictive clicker game!


OUR ADVANTAGES

📝 Documentation

🛠️ Easy-to-use Tools

💻 Clean Code Structure


Demo Link

🎮 Try it now! APK Demo


🚀 Key Features

Easy Customization - Adjust bellow properties and upgrade values effortlessly

Comprehensive Documentation - Step-by-step setup and usage guide

Clean Code Structure - Optimized, readable, and extensible code


📦 What's Inside?

🔹 4 Different Bellow Designs (Evolving visuals with level progression)

🔹 Advanced Upgrade System - Enhance bellows, capacity, and income

🔹 Merge System - Combine bellows to create more powerful ones

🔹 Ad Integration - Rewarded ads for free upgrades

🔹 Automatic Income System - Continuous money-making mechanism

🔹 Temperature Management - Heat control for optimal sauna experience


🎯 Why Choose SaunaClicker?

🛠️ High Customization - Complete control over game balance and features

📖 Detailed Documentation - Easy integration and setup

🎨 Impressive Visuals - Dynamic effects and attractive design

📱 Wide Compatibility - Seamless performance across different devices


Grow your business, keep your customers happy, and reach the highest income! 🌡️

Start creating an addictive gaming experience with Sauna Clicker today! 💪


📩 Support: ekrem78ekrem@gmail.com | Join us on Discord!


Price $39.99

Fighting Rock Song #06 - Destiny by Dbuit Music

2025, June 27 - 10:29
Rock music for your Fighting Game

WAV Quality: 44.100 Hz sample rate.

32 bits depth

MP3 Quality: 44.100 Hz sample rate


Loopable

Stereo

1 Song. Loop (wav and mp3)

·Destiny : 2:21


Price $7.00

Toolkit for Discord Social (Preview) by Heathen Engineering

2025, June 27 - 09:43
Toolkit for Discord’s new Social SDK (Preview). Features lobbies, chat, presence, and friends. Free updates until v1.0. Perpetual license. Built by Heathen.

⚠️ Note: This toolkit requires Discord’s Social SDK to function. You must download and install the SDK separately from Discord.


Platforms

Platform support is determined by Discord’s Social SDK, which is currently in preview. Some platforms may have limited functionality during this phase. You can find the Platform compatibility list here.

  • Windows
  • Mac OS
  • Android
  • iOS
  • Xbox X|S & One
  • PlayStation 5 & 4

Features

Feature availability is defined by the underlying Discord Social SDK. As it is in preview, some features may be partially implemented or evolving. You can find the list of Features described by Discord here.

  • Account Linking
  • Provisional Accounts
  • Friend System & Relationships
  • Messaging & Communication
  • Rich Presence
  • Lobbies & In-Game Chat
  • Linked Channels

⚠️ Note: This toolkit requires Discord’s Social SDK to function. You must download and install the SDK separately from Discord.

This asset extends the official SDK, providing tools, components, and systems to help you build more robust features faster and with less boilerplate.


💡 Early Access Pricing
This toolkit is available at a reduced introductory price while in preview.
The base price will increase as the product matures and approaches its v1.0 release. Early adopters receive all updates up to and through v1.0 at no additional cost.


🎮Bring Discord’s newest features into your game with ease.

Discord Social SDK, introduced in March 2025, is currently in preview and rapidly evolving. This toolkit provides a Unity-native integration designed to simplify your adoption of the SDK and keep pace with Discord’s expanding social features. Please note: This toolkit, like the SDK itself, is in preview—you should expect active development, frequent updates, and occasional breaking changes.


📗Documentation

🆘Support

Full docs and live community support are available via our Knowledge Base and Discord server.


🔧 What You Get Today

The Discord Social SDK currently supports:

  • Lobby Creation and Management — Group users into lobbies with support for text and voice chat.
  • Cross-Platform Voice & Text — Communicate across platforms and even with users not currently in your game.
  • Discord Guild Channel Linking — Lobbies can be connected directly to channels in your Discord server.
  • Friends & Rich Presence — Access friend lists, presence information, avatar images, and display names.
  • Robust, Extensible Toolkit — Built with Unity devs in mind, our toolkit wraps Discord’s SDK in familiar, component-driven patterns and builds production-ready tools and systems on that.

🔐 To use Discord’s Social SDK, you must be registered as a Discord developer. Registration is currently free via Discord’s developer portal. We provide guidance, but have no control over this process.


🚧 About the Preview Status

Both the Discord Social SDK and this toolkit are in preview. That means:

  • Expect frequent updates and feature expansions.
  • Some changes may introduce breaking changes—our knowledge base and Discord server provide excellent support to help you manage updates.
  • Once the SDK reaches v1.0, this asset will transition from “Preview” to standard versioning.

If you buy the Preview now, you will receive all updates up to and including the v1.0 release for free.


🛠️ Built by Heathen

Heathen is a veteran Unity developer with over a decade of experience building platform APIs. Our Toolkit for Steamworks is used in hundreds of published titles. We bring the same engineering quality and developer support to our Discord integration.


💳 Licensing & Versioning Model

Heathen assets are sold under a perpetual license—you keep and can use the version you purchase forever.

  • Your purchase includes free updates for the year in which it was released.
  • Each year, typically on November 1st, a new version is released.
  • The new version starts identical to the previous, and receives updates throughout the year.
  • Existing users can upgrade to the "new" version at a 80% discount (e.g. €100 asset → €20 upgrade).

💡 Preview-stage assets (like this one) do not follow the yearly version model until they reach v1.0. Buy now, and you get all updates until v1.0 at no additional cost.


🧰 Or Get the Full Bundle

This toolkit is also available as part of the Toolkit for Unity Bundle, which includes all of our platform integration toolkits.

Need help?


We maintain a full Knowledge Base, and our Discord server is active with both our team and community members ready to support you.



Price $35.00

3D Card Template - Vol.3 - TCG, CCG by Ten Percent Red

2025, June 27 - 09:28
3D Battle Card Template - Modular Card, Deck & Token Pack. Stylized 3D card system for card games. Includes modular front/back, card pack, board token, and basic demo scripts.

~10000 tris per side, suitable for both mobile and desktop.

  • 2K PBR textures
  • OBJ models, Unity prefabs
  • ✅ Built-in, ✅ URP, ⚠️ HDRP (needs tweaks)
  • Supports: iOS, Android, Mac, Pc, and more...

A complete 3D template pack for building turn-based or collectible card games. Includes card back, modular front, deck pack, and board token. Comes with basic flip, wiggle, and dealer scripts for quick prototyping.


Includes:

  • Modular 3D card front + back
  • Deck model + board token piece
  • Stylized PBR materials
  • Flip, wiggle, and dealer demo scripts
  • Prefabs + demo scene

⚠️ Disclaimer: This is not a complete game or game system, but a game-ready asset pack designed for developers. The included scripts (flip, wiggle, dealer) are meant to showcase the assets in action and serve as a starting point for your own game logic. They're lightweight, editable, and easy to extend to fit your project’s needs.


2d Version Available Here


Price $39.99

Pliers and Hummer tool set Low-poly by HungryCat1985

2025, June 27 - 08:23
Pliers and Hummer tool set Low-poly

2K PBR textures included:

  • albedo
  • normal
  • metalness
  • smooth

Pliers:

verts: 364

tris: 704


Hummer:

verts: 366

tris: 710

Pliers and hummer tool set, low poly models. Real-world size. Game-ready models set. PRB 2K PBR textures included:

  • albedo
  • normal
  • metalness
  • smooth

Price $7.00

LIQUA Pro Volumetric Fluids URP - HDRP by ARTnGAME

2025, June 27 - 07:28
LIQUA PRO Volumetric Fluids is a system to render fluids inside containers with various methods and covering various use cases. The system has shader & full 3D simulation based fluids in URP-HDRP

LIQUA Volumetric Fluids Features:

- System with contained movable fluids with dynamics

- Foam and dynamic motion affecting refraction

- 3D fluid solver with fluid containment in bottle

- Real time emulated bottle Caustics

- Particle system and liquid interaction between containers

- Ice refractive shader

- Dynamic rain drops refractive shader with infinite close up detail


LIQUA Pro Volumetric Fluids Extra Features:

- Full URP and HDRP support in the same project

- Extra volumetric fluid shaders

- Upgraded shaders with more options


This is the first release of the LIQUA Pro system, a lot more features and refinements are going to be added in the future releases, based also on user feedback. 


For any feedback and questions please use my Discord channel for direct contact or the ARTnGAME Email.

LIQUA Pro Volumetric Fluids is a system to render fluids inside containers with various methods and covering various use cases. The system has shader based and full 3D simulation based fluids and works in URP and HDRP pipelines.


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LIQUA Pro Volumetric Fluids URP-HDRP is released and is -50% off in New Release Discount Sale! ($39.5 vs $79 full price)

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ARTnGAME OFFER:

Upgrade to the Environment Building Bundle from LIQUA Pro with a discount for only $89 versus $460 normal price, during the Fresh Asset Sale!

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This is the first HDRP release of the system, a lot more aspects and features are going to be added in the future releases.


For any feedback and questions please use my Discord channel for direct contact and the Forum Thread.


The system is mainly focused on desktop and has not been tested in VR, Mobile, Consoles, Mac and WebGL.


ARTnGAME Website - Instagram - Facebook - Twitter - Discord - Youtube - Reddit


Price $79.00

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