MinimonsterPack1 by AndryuBaby
Adorable evil aliens, xenomorph-inspired invaders, and one grumpy goblin — all in stylized chibi style. Every character is fully rigged to UE5 / MetaHuman skeleton (with IK bones), comes with 3 unique skins, PBR textures (1024×1024), and extra controls like jaw or tail bones on select models.
Perfect for:
• Horror & spooky games
• Mobile projects
• Top-down slashers & action
• RPGs with quirky enemies
Super lightweight (2.7k–4.5k verts), game-ready, and 100% compatible with free animations. Just drop them in and watch your levels come alive!
Price $100.00
JPS4+ 2D Grid Pathfinding by Silo Interactive
- A* (4-connected)
- A* (8-connected)
- Horizontal-First JPS4 (4-connected)
- Vertical-First JPS4 (4-connected)
- Movement Utils
- Animated Grid Movement
- Debugging in Editor
- Dynamic obstacles
- Closest Target support
- Multithreaded Job Queue
JPS4+ 2D Pathfinding is a tile-based Burst pathing solution tailored for 2D grids that generates paths dynamics (no caching needed!). This stands out from other 2D pathing solutions because it implements Jump Point Search Pathfinding in 4-connected Grids (Johannes Baum 2025)
For dense maps, JPS4 can give >10x improvement v.s. A* by reducing the search space to remove unnecessary node expansions (theoretical upper limit of >50x improvement on longer paths). This asset is made for 2D Grid-Based Movement (think rooks & queens in chess). Included dynamic obstacle support and closest target search.
Highly optimized and performant Burst/Jobs 2D pathfinding package for dynamic pathfinding on a grid. Includes flexible extendable code and API for multiple grids, agents, and movement components. Supports A* (4 and 8-connected) and both vertical and horizontal-first JPS4 algorithms.
Documentation and examples at https://silo-interactive.com/jps4/docs/
Using: Assets for samples & cover from https://kenney.nl/assets
Price $30.00
Mesh Line 2D by Albatros
- Render Pipeline: SRP+URP (Includes custom optimized Shader with Stencil support).
- Mesh Generation: Procedural triangle strip generation with bevels and caps.
- Input Data: List of Cubic Bezier points (Position + 2 Control Handles).
- Physics: Automatical PolygonCollider2D generation that matches the line's width and outline.
- Editor Tools: Powerful Scene View editor with Magnetic Snapping (horizontal, vertical, diagonal) and Shape Generators (Circle, Rectangle, Triangle).
- Rendering Control: Full support for Sorting Layers, Order in Layer, and Sprite Masks (Visible Inside/Outside Mask).
- Performance: Zero GC allocations for runtime mesh updates (uses cached memory buffers).
- Compatibility: PC, Mac, Linux, Android, iOS, WebGL.
- Source Code: Full C# source code included. Wrapped in MeshLine namespace to avoid conflicts.
Mesh Line 2D is a high-performance tool for drawing procedural lines and contours in Unity. It overcomes the limitations of the standard LineRenderer by generating clean mesh geometry with proper UVs, allowing for textured lines, rounded corners, and high-quality outlines.
Perfect for 2D games, UI elements in world space, graphs, trajectories, custom typography (letters/numbers), and tracing mechanics (draw-along gameplay).
Powerful scene editor: Edit your lines directly in the Scene View without leaving the context of your game.
- Intuitive Editing: Add, remove, and move points effortlessly.
- Smart Magnetic Snapping: Unique system that snaps points horizontally, vertically, or diagonally (45°) relative to their neighbors. Perfect for precision drawing.
- Pivot Control: Auto-center the pivot or set any specific point as the custom pivot with a single click.
- Undo/Redo: Full support for Unity's native Undo system.
Visual features:
- Bezier Curves: Full geometry control with Free, Corner, and Smooth point types.
- Textures & Styles: Render lines with solid colors or Textures. Supports Tiling and Static modes with precise Offset control.
- Outlines: Add a border outline with adjustable width and color in a single pass.
- Fill Amount: Control the drawing progress (0 to 1). Ideal for animated effects, health bars, or tracing logic.
Rendering & Collision:
- Collider Generation: Automatically generate a PolygonCollider2D that perfectly matches your line's shape with one button press.
- Sorting & Layers: Full control over Sorting Layers and Order in Layer directly from the inspector.
- Masking Support: Fully compatible with Unity Sprite Masks (Stencil buffer interaction).
Perfomance:
- Zero GC Allocations: Runtime mesh updates use cached memory buffers to prevent garbage collection spikes.
- Mobile Ready: Highly optimized mesh generation algorithm.
- Global Settings: Use ScriptableObject profiles to maintain consistent line styles across your entire project.
Upgrade your lines from pixelated artifacts to crisp, professional meshes with Mesh Line 2D.
⚠ Note: This tool renders meshes in World Space. It is not designed for the Unity UI (Canvas) system.
Price $24.99
Breaking Unease - Psychological Horror Music Pack by CamiloFabrizio
- WAV format
- 48 kHz / 24-bit
- Stereo
- Loop-ready where appropriate
- Alternate versions included on selected tracks
Breaking Unease is a psychological Horror Music Pack is a dark, atmosphere-focused collection built for tension, unease, and unstable environments.
This pack leans into industrial textures, distorted elements, and gritty tonal character while maintaining musical intent. It is primarily atmospheric, but not empty. Even the ambient pieces retain structure and tonal identity, allowing them to integrate naturally into gameplay without becoming neutral background filler.
The result is a flexible horror score suited for sustained background tension as well as more defined narrative moments.
Content
- Atmospheric tracks designed for sustained psychological pressure.
- Some musical ambient pieces for “safe places” or environments like that.
- Action-oriented cues for combat and high-intensity sequences.
- Alternate versions of selected tracks for implementation flexibility.
Total runtime of the main tracks: over 36 minutes.
Most tracks are prepared for seamless looping.Some tracks include reduced-instrumentation versions, allowing developers to control intensity and pacing without relying on complex layering systems.
Sound Direction
- Industrial-leaning horror textures.
- Dark synth layers.
- Distorted and slightly unstable tonal character.
- Gritty details and tension-focused atmospheres.
- Music designed to support psychological weight rather than theatrical excess.
The tone favors pressure, instability, and unease over cinematic spectacle.
Designed For
- Psychological horror games.
- Dark exploration titles.
- Survival horror environments.
- Narrative-driven projects.
- Indie productions requiring consistent atmospheric tension.
Suitable for background pressure, environmental mood, scripted events, and action sequences.
Breaking Unease provides a cohesive atmospheric framework for projects that require tension with identity — not just ambience.
Price $17.99
Pizza Pack by M3D Scans
- Number of Textures: 60 (Built-in/URP) | 60 (HDRP)
- Texture Dimensions: 2048x2048
- Polygon Count: 470 (Min) – 10670 (Max)
- Number of Meshes/Prefabs: 42 (Meshes) 45 (Prefabs)
- Rigging: No
- UV Mapping: Yes
- Supported Materials: Standard (Built-in), URP Lit, HDRP Lit
- Texture Maps: Albedo, Normal, Metallic Smoothness, Mask Map (HDRP only)
16 pizzas included in this asset pack:
- Margherita
- Pepperoni
- BBQ
- Carbonara
- Mushroom
- Di Carne (Meat Lovers)
- Chorizo
- Parma (Prosciutto)
- Capricciosa
- Bianca
- Gorgonzola & Pear
- Mortadella
- Mexican
- Orientale (Kebab Style)
- Kimchi Pepperoni
- Calzone
Price $35.00
White Deer Stag – Rigged & Animated by Nodo Origins
- Number of Textures - 5
- Texture Dimension - 4K (4096x4096)
- Maximum polygon count - 20,000 triangles
- Number of meshes/prefabs - 1
- Rigging - Yes
- Animation count - 5
- Animation type list - Idle, Walk, Run
- UV mapping - Yes
- LOD information - No LODs included
- Types of materials and texture maps - PBR
White Deer – Rigged & Animated (URP / HDRP Ready)
Technical Details
- File Type: FBX
- Triangles: ~20,000
- Vertices: ~11,500
- Rigged: Yes (deform bones)
- Animations: Idle, Walk, Run
- UV Mapped: Yes
- PBR Textures Included
Overview
White deer character fully rigged and ready for real-time projects.
Materials are already configured for:
- Universal Render Pipeline (URP)
- High Definition Render Pipeline (HDRP)
Prefabs for both pipelines can be found in their respective folders.
Animations
All animations are included inside the FBX file.
If you don’t see animation clips:
Go to the Meshes folder →
Click the small arrow next to the FBX file →
Animation clips (Idle, Walk, Run) will appear inside.
Textures & Materials
All textures are located in the Textures folder.
Two additional mask textures are Unity-specific:
- Deer Body Mask
- Eye Mask
If you are setting up materials manually:
- Drag the mask texture into the Metallic Map slot
- Adjust the Smoothness slider as needed
Note:
All materials and masks are already configured correctly if you use the provided prefabs.
Contact - nodoorigins@gmail.com
Price $15.00
Dungeon Pack - Characters by Gridness Studio
Rigging: Yes
Animation: Animations can be easily migrated
UV mapping: Yes
Pixel Count:
Walls: 500 Poly*
Floors: 200 Poly*
Columns: 150 Poly*
Ceilings: Vary of 50 and 900
Doors: 400 Poly*
Props: 200 Poly*
Detailed Props: 2000 Poly*
Characters: 900 Poly*
*Avarage
LOD Level: 1
Types of materials and texture maps:
One material for environment.
Two material for flags: can change the color of flags by duplicating the flag material.
One material for candle light emission (can be changed to the default environment material easily)
One material for characters.
One material for Candle Lights.
Dungeon Skybox Material.
Fire material for Light Particle.
Godray material for Godray VFX.
Texture dimensions:
Dungeon Texture: 2048x2048 (Resizeable)
Dungeon Emission: 512x512 (Resizeable) - For Candles
Candle Light: 797x367 - Sprite sheet for candle light animation
~ This pack is part of Elementary Dungeon Pack, if you are interested more in our packs check it out!
Characters (x21)
♦ Queen (x2), King (x2), Mage (x4), Miner (x4), Guard (x4), Skeletons (x5 with leader, classes and without clothes included)
♦ All Characters are included with Alternative Faces
Price $15.00
Vintage Office Doors and Windows by SIUP
This set includes single and double wooden doors along with
matching window units, designed for 1950s office interiors.
The doors are double-sided and can be opened on hinges.
The windows are single-sided (no back polygons) and fixed in a closed position.
Best suited for enclosed interior scenes and architectural visualization.
The models feature realistic wood textures and period-appropriate glass.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Number of meshes: 4
Number of prefabs: 4
Number of textures: 16
Number of materials: 4
Includes formats: FBX, TGA textures
Polycount:
Door1 2906 triangles
Door2 5656 triangles
Window1 561 triangles
Window_2 773 triangles
Price $11.89
CCTV Camera by SIUP
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
UV mapping: Yes
Number of meshes: 1
Number of prefabs: 2
Number of textures: 6
Number of materials: 2
Includes formats: FBX, TGA textures
Polycount: 2786 triangles
This model represents a 1980s style industrial CCTV camera. It features a rectangular body with a detachable lens and a functional mounting bracket that allows for various positioning.
The asset includes two color variations: classic beige and dark grey.
The rear panel contains power and video connection ports.
Suitable for vintage or industrial interior scenes.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
UV mapping: Yes
Number of meshes: 1
Number of prefabs: 2
Number of textures: 6
Number of materials: 2
Includes formats: FBX, TGA textures
Polycount: 2786 triangles
Price $10.69
Vintage CRT Monitor by SIUP
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
UV mapping: Yes
Number of meshes: 1
Number of prefabs: 1
Number of textures: 17
Number of materials: 2
Includes formats: FBX, TGA textures
Polycount: 2502 triangles
This 1980s-style CRT monitor is designed for retro interior or security room settings.The model features a detailed body and a realistic glass screen with subtle surface wear and dust.The asset uses two separate UV maps and materials: one for the main body and one for the screen. It includes Emission maps for the power indicator LEDs and the screen itself.
The package provides 6 different pre-made screen textures as examples.
You can easily use your own images by simply replacing the screen texture and editing the corresponding Emission map.
Please note that all branding and logos featured on the model are
fictional and do not infringe upon any existing trademarks or copyrights.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
UV mapping: Yes
Number of meshes: 1
Number of prefabs: 1
Number of textures: 17
Number of materials: 2
Includes formats: FBX, TGA textures
Polycount: 2502 triangles
Price $10.99
Vintage Facility Signs by SIUP
PBR textures: Yes
Texture size: 2048x2048
Textures: AO, Color, MetallicSmoothness, Normal, Emissive
Includes formats: FBX, TGA textures
UV mapping: Yes
Number of meshes: 34
Number of prefabs: 34
Number of textures: 9
Number of materials: 2
Polycount:
Min triangles 10
Max triangles 194
All mesh triangles 3130
A comprehensive set of 34 unique metal signs and lightboxes designed for vintage administrative interiors.The collection includes various safety warnings, floor navigation, and room identification placards.Each asset features realistic surface wear, authentic period fonts, and optimized geometry. Ideal for adding high-quality environmental detail to bureaucratic and industrial settings.
PBR textures: Yes
Texture size: 2048x2048
Textures: AO, Color, MetallicSmoothness, Normal, Emissive
Includes formats: FBX, TGA textures
UV mapping: Yes
Number of meshes: 34
Number of prefabs: 34
Number of textures: 9
Number of materials: 2
Polycount:
Min triangles 10
Max triangles 194
All mesh triangles 3130
Price $11.99
Vintage Soda Vending Machine by SIUP
PBR textures: Yes
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
Number of textures: 5
Number of materials: 1
Number of meshes: 2
Includes formats: FBX, TGA textures
UV mapping: Yes
Polycount:
Vending Machine: 1289 triangles
Soda Drink: 1104 triangles
This 1980s-style vending machine features a weathered metal body with a coin slot and selection buttons.
The model includes a single soda can asset. It features realistic surface wear, scuffs, and period-accurate graphics.
Please note that all branding and logos featured on the model arefictional and do not infringe upon any existing trademarks or copyrights.
PBR textures: Yes
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
Number of textures: 5
Number of materials: 1
Number of meshes: 2
Includes formats: FBX, TGA textures
UV mapping: Yes
Polycount:
Vending Machine: 1289 triangles
Soda Drink: 1104 triangles
Price $11.89
Vintage Wallpapper by SIUP
PBR textures: Yes
Texture size: 4096x4096
Textures: Color, Metallic_Smoothness, Normal
Number of Materials: 22
Number of Textures: 50
Includes formats: TGA textures
This set includes 22 PBR texture sets featuring 14 unique historical patterns with additional color variations. The designs range from classic floral damasks to elegant Victorian stripes.
Each texture includes subtle aging effects, stains, and wear for a realistic antique look.
PBR textures: Yes
Texture size: 4096x4096
Textures: Color, Metallic_Smoothness, Normal
Number of Materials: 22
Number of Textures: 50
Includes formats: TGA textures
Price $11.49
Cauldrons by Tower Studio
Rigged: NO
Animated: NO
Number of Meshes: 12
Vertex Count(Total): 19,384
Triangle Count(Total): 38,324
Number of Prefabs: 5
Number of Textures: 7
Texture Resolutions: 4096
Number of Materials: 2
Objects Details:
3x cauldrons
2x rustic cauldrons
Unity Universal Render Pipeline (Metalic Standard):
2 AlbedoTransparency Maps
1 AO Maps
2 MetallicSmoothness Maps
2 Normal Maps
Price $12.00
HexForge Abandoned Modular Building Pack by HexForge
- Number of unique meshes: 64
- Average vertex count: 250–300 per mesh
- Collision: Yes – Automatically Generated (Simple Collision)
- LODs: No
- Rigged: No
- Animated: No
Materials & Textures
- Number of Materials: 1 Master Material
- Shared texture set across all assets
- Number of Textures: 4
- Texture Maps:
Albedo
Normal
Smoothness
Ambient Occlusion - Texture Resolution: 2048 x 2048
Platform Support
Windows: Yes
Mac: Yes
Abandoned Modular Building Pack is a modular construction kit designed for building abandoned, industrial and post-apocalyptic environments.
The pack includes 64 unique modular meshes such as walls, windows, doors, roof modules, chimneys, metal platforms, metal stairs and structural elements. All assets are grid-aligned and designed for seamless snapping, allowing you to assemble buildings of any scale quickly and efficiently.
Each mesh is optimized with an average of 250–300 vertices, making the pack suitable for large environments and performance-sensitive projects.
The pack uses shared 2K PBR textures, ensuring consistent visual style while keeping draw calls and memory usage efficient.
Perfect for:
- Post-apocalyptic games
- Survival games
- Horror projects
- Industrial environments
- RTS and strategy maps
- Urban decay scenes
Price $44.99
Large Scale Character Controller | Kaiju,Titan and Boss Movement System by Golem Kin Games
TECHNICAL DETAILS
- URP compatible
- Rigidbody-based movement
- Input-system agnostic
- ScriptableObject profiles supported
- Clean, documented API
Large-Scale Creature Movement System for Unity
TheController is a physics-assisted movement framework built specifically for massive entities — kaiju, titans, giant bosses, mechs, and other large-scale creatures that break traditional character controllers.
Standard controllers fail at extreme scale. This system is designed from the ground up to handle weight, inertia, terrain interaction, and camera behavior for creatures far larger than humanoid characters.
This asset focuses purely on locomotion and feel. No combat, no AI, no animations — just reliable, scalable movement that feels heavy, deliberate, and powerful.
KEY FEATURES
Scale-Aware Movement
- Designed for creatures 10x–100x humanoid size
- Mass-scaled acceleration and deceleration
- Heavy inertia with configurable damping curves
- No snapping or twitchy motion
Grounded Locomotion
- Slope-aware movement
- Dynamic step height based on creature scale
- Push-through behavior for small props
- Blocked movement for large obstacles
Advanced Grounding System
- Multi-point ground sampling
- Averaged surface normals for stability
- Prevents tipping, jittering, and edge balancing
- Smooth terrain alignment
Weight & Impact Handling
- Landing force calculation
- Optional heavy step and impact events
- Designed to support camera shake, VFX, or destruction systems via hooks
Kaiju-Ready Camera System
- Scale-based camera distance
- Soft follow and rotation damping
- Vertical framing bias
- Ground collision avoidance
- Reinforces size and weight instead of fighting it
Animation-Friendly
- Velocity and turn-based parameters
- Grounded state tracking
- Works with any rig or animation style
- No humanoid assumptions
Flexible Control Modes
- Player-controlled movement
- AI-driven locomotion via simple movement API
- Hybrid setups supported
Performance-Focused
- Single Rigidbody architecture
- No per-frame allocations
- Stable physics behavior at large scales
- Mobile-safe defaults
WHAT THIS ASSET IS NOT
This is a locomotion system only.
It does not include:
- Combat or attacks
- AI decision logic
- Health systems
- Destruction systems
- Animations or models
- City or environment content
This keeps the system reusable, performant, and easy to integrate into existing projects.
IDEAL USE CASES
- Kaiju or titan games
- Giant boss encounters
- Large creature NPCs
- Mechs and massive robots
- Open-world boss traversal
- Destruction-focused games
WHY THIS EXISTS
Normal character controllers are built for human-scale movement.
They fall apart when size, mass, and inertia increase.
The Controller solves that problem directly.
Price $25.00
Village Buildings Pack by HexForge
- Number of textures: 80 PNGs (4 maps × 20 variants).
- Texture dimensions: 2048 × 2048 for all maps.
- Polygon (tris) per model (same for realistic/stylized prefabs): Bakery 2,404; Barn 2,190; Blacksmith 2,236; Guard House 2,489; House 1,394; Hunter’s Hut 3,232; Stable 3,018; Village Center 9,835; Windmill 2,128; Woodcutter 3,186.
- Minimum polygon count: 1,394 tris (House).
- Maximum polygon count: 9,835 tris (Village Center).
- Number of meshes/prefabs: 10 FBX meshes; 20 prefabs (10 realistic + 10 stylized).
- Rigging: No.
- Animation count: 0.
- Animation types: None.
- UV mapping: Yes (all meshes UV-unwrapped for PBR textures).
- LODs: None included.
- Materials & texture maps: PBR; shared materials using AlbedoTransparency, Normal, AO, MetallicSmoothness maps.
Village Buildings Pack delivers a complete medieval village in two styles (realistic + stylized). Includes 10 core structures—house, barn, bakery, blacksmith, guard house, hunter’s hut, stable, woodcutter, windmill, village center—and the same set in a stylized palette. Optimized geometry per model: Bakery 1,552 verts / 2,404 tris; Barn 1,433 / 2,190; Blacksmith 1,418 / 2,236; Guard House 1,767 / 2,489; House 965 / 1,394; Hunter’s Hut 1,968 / 3,232; Stable 1,905 / 3,018; Village Center 6,407 / 9,835; Windmill 1,392 / 2,128; Woodcutter 1,995 / 3,186 (total 20,802 verts, 32,112 tris). Prefabs use real-world Unity scale with clean pivots for quick placement and kitbashing. Shared materials make re‑tinting easy; PBR textures (albedo, normal, AO, metallic/smoothness) are optimized for real-time. Works out of the box in Built-in and URP (HDRP not tested). No scripts or animations—just drop the prefabs into your scene and build villages fast.
Price $29.99
2D Icons - Fantasy Chest by LAYERLAB
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A complete reward chest asset pack featuring four unique chest tiers, designed for in-game reward and progression systems.
This pack includes four distinct chest types — Wooden, Silver, Gold, and Special (Purple & Pink) — each with three visual states to support a wide range of reward presentations, from simple unlocks to impactful, high-value moments.
✨ States Included (per chest)
- 🔒 Closed
- 🔓 Opened
- ✨ Opened with effect
✨ Features
- 🪵 Wooden chest — Stage 1, ideal for early-game and tutorial rewards
- 🥈 Silver chest — Stage 2, designed for mid-tier and stage clear rewards
- 🏆 Gold chest — Stage 3, perfect for premium, rare, and high-value rewards
- 💜 Special chest — Purple & pink palette with glowing & sparkle effects, designed for event, limited, and top-tier loot
- 🎮 Suitable for casual, hyper-casual, mid-core, RPG, and mobile games
- 🧩 Built for tier-based progression systems with clear visual distinction between stages
📦 Files Included
- 📦 PNG format
- 📐 3 sizes per chest: 512 / 256 / 128
A versatile chest collection covering the full reward spectrum — from beginner tutorials to special events and premium milestones.
🚫 These assets may not be used for training, input, or any purpose related to generative AI programs.
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If there any suggest or idea for improvement feel free to contact me, if it
possible I will add your request in further updates.
📰 Follow us for updates and news!
Discord | Youtube | Facebook | Support mail
LAYERLAB
Price $7.99
2D Icons - Picto Icon Pack 01 by LAYERLAB
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A free pictogram icon pack featuring 220+ essential icons
designed for game UI and gameplay systems.
Built with a clean flat style, these icons offer high readability
even at small sizes, making them ideal for fast-paced and minimal UI designs.
- 🔹 220+ pictogram icons included
- 🎮 Focused on essential game UI elements
- 👁️ Clean flat style with strong visual clarity
- 📦 PNG format only
- 📐 4 sizes included(512 / 256 / 128 / 64)
- ⚡ Perfect for buttons, HUDs, menus, and popups
Well-suited for casual, hyper-casual, and minimalist game UI.
A reliable free icon set for both prototyping and production use.
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If there any suggest or idea for improvement feel free to contact me, if it
possible I will add your request in further updates.
📰 Follow us for updates and news!
Discord | Youtube | Facebook | Support mail
LAYERLAB
Price $0.00
Schoolboy by Dary Palasky
Number of textures: 43
Texture dimensions: (1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 31830
Maximum polygon count: 31830
Number of meshes/prefabs: 3x1
Rigging: Yes
Animated: No
UV mapping: Yes
LOD information: No LODs
Please note that the model has no facial bones; facial animation is done using blendshapes.
Rig: Humanoid
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Feature:
- 52 Face blend shapes/morph target
- 5 ready-made facial emotions
- Blood/Dirt mask: Face/Body/Cloth
- Color mask: Skin/Eyes/Cloth
Polycount:
- Polygons: 31830
- Vertices: 43151
- Triangles: 62755
Price $59.99
