2D Characters - Undead Characters by LAYERLAB
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A character asset pack featuring 7 undead units,
designed with a dark and gritty art style suitable for zombie shooters
and post-apocalyptic game worlds.
Each character includes Spine animation files, allowing basic editing
such as pose adjustments and animation timing customization.
✨ Features
- 🧟 7 undead character variations
- 🎨 Dark and gritty visual style
- 🔧 Spine animation files included
- 🎮 Ideal for zombie shooter, survival, and apocalypse-themed games
🎞️ Included Animations
- 🧍 Idle
- 🚶 Walk
- ⚔️ Attack
- 💀 Death
A ready-to-use enemy character set for combat-focused gameplay,
perfect for waves, stages, and intense action scenarios.
🚫 This asset may not be used for training, input, or any purpose related to generative AI programs.
◼ Requirements
This package requires the Spine runtime v4.1, which must be downloaded and installed separately from the official Spine website.
⚠️ License Notice: Using the Spine-Unity Runtime in your project requires a valid Spine Editor license, even for playback only. Please review the Spine License carefully before use.
◼ Original Spine File Included
Ready-to-use part sets and original Spine source files are included. Modifying the original files requires a Spine Pro license. For technical questions about Spine, please contact the official Spine support team.
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LAYERLAB
Price $6.99
Voxel Quadruped Animator Framework by Guardabarranco
Core Features
- Fully procedural quadruped animation (no animation clips)
- CPU-based animation system with predictable performance
- Strategy Pattern architecture for animation states
- Four-tier distance-based LOD system (High / Medium / Low / Culled)
- Dynamic update-rate scaling based on distance
- Integrated basic AI behaviors (Passive, Neutral, Aggressive)
- Optional NavMesh-based movement
- Audio system with pooling, frame skipping, and distance culling
- Global optimizer for managing multiple animal instances
- Automated demo and performance testing tools
Supported Animal Types
- Generic
- Horse
- Wolf
- Deer
- Bear
- Cat
- Lion
- Rabbit
- Custom (user-defined proportions)
AI System
- Simple state-based behavior system
- Patrol, flee, chase, and attack states
- Distance-based activation and deactivation for performance
Performance Characteristics
- Designed for 20–100 active animals per scene
- Supports higher counts using aggressive LOD and culling
- Optimized for single-threaded execution
Technical Requirements
- Uses standard GameObject and Transform workflow
- Requires properly assigned body part transforms
- NavMesh required for AI movement (optional)
Included Content
- C# source code
- Demo scene with automated testing
- Example animal presets
- Full technical documentation
Voxel Animal Animator provides a fully procedural animation solution for quadruped animals using a strategy-based architecture.
All animations are generated at runtime using sine waves, custom curves, and configurable presets, instead of traditional animation clips.
The package includes:
- A procedural animation state machine
- Distance-based LOD and update-rate scaling
- Basic animal AI behaviors
- Optional audio playback with pooling and culling
- A demo scene for performance testing and validation
The system is intended for developers who want logical, controllable animal movement rather than handcrafted animations.
It is especially useful when working with large numbers of animals, where traditional animation controllers become costly or difficult to manage.
Customization
- Animal proportions (leg length, body size, neck, tail) can be adjusted through presets or custom configurations
- Animation behaviors are modular and extensible through the Strategy Pattern
- New animation states can be added by implementing custom strategies
Intended Use
- Wildlife and ecosystem simulations
- Open-world or sandbox games
- Indie projects requiring scalable animal behavior
- Technical prototyping and system-driven animation
Limitations
- Only quadruped animals are supported
- No inverse kinematics
- Not based on DOTS or Jobs
- Not intended for cinematic or hand-authored animation
Price $34.99
MAG Optimization Mage Pack by MAG Software
- Advanced performance scanning system
- Memory profiling (RAM & VRAM estimation)
- Scene memory budget calculation
- Shader usage & GPU cost analysis
- Audio memory optimization pipeline
- Automated texture optimization system
- Model & mesh optimization workflow
- Scene complexity & heavy asset auditing
- Segment & chunk analysis for world streaming
- Safe preview mode before applying fixes
- Batch processing & one-click optimization
- Detailed logs, statistics & progress bars
- Precise object navigation & filtering
Included Tools
- MAG Low-End Optimizer PRO
- MAG Shader Usage Scanner
- MAG Audio Optimizer PRO
- Memory Scan 2
- Scene Optimizer Window
- Scene Heavy Asset Audit
- Scene Memory Budget Estimator
- Segment Auditor
- Selected Object Memory Inspector
- Find Objects On Layer
- Opaque Material Alpha Auditor
Supported Platforms
- Windows
- macOS
- Linux
- Android
- iOS
Supported Unity Versions
- Unity 2020 LTS
- Unity 2021 LTS
- Unity 2022 LTS
- Unity 2023+
- Unity 6.000+
MAG Optimization Mega-Pack– Professional Performance Toolkit for Unity
Do you want to bring your game back to life even on low-end devices?
Do you want to optimize your project easily, even if you are not an optimization expert?
MAG Optimization Mega-Pack is a complete professional solution that helps you analyze, diagnose and optimize your Unity projects in just a few clicks.
With this toolkit, you can achieve massive performance boosts, reduce memory usage, fix hidden performance bottlenecks and prepare your project for production and publishing.
In many real projects, developers achieved FPS improvements of up to 5x – 10x, depending on the initial project state.
Why choose MAG Optimization Mega-Pack?
With MAG Optimization Mega-Pack, optimization becomes simple, fast and safe.
- Boost FPS dramatically
- Reduce RAM & VRAM usage
- Decrease build size
- Fix performance bottlenecks
- Improve editor responsiveness
- Optimize shaders, audio, textures, meshes & scenes
- Prepare projects for mobile & low-end devices
- Professional workflow with safe preview & batch processing
Everything is fully explained, guided and safe.
You don’t need advanced optimization knowledge — just follow the workflow and apply fixes with a few clicks.
With just a few clicks, you can obtain huge FPS improvements and memory reductions, even if you are not an optimization expert.
What’s Included in the Mega-Pack
This Pack contains ALL professional tools, including paid standalone assets, at a much better price:
Included Paid Tools:
- MAG Low-End Optimizer PRO
- MAG Shader Usage Scanner
- MAG Audio Optimizer PRO
- Memory Scan 2 – Advanced Memory Profiler
Exclusive Bonus Tools (Mega-Pack Only):
- Scene Optimizer Window
- Scene Heavy Asset Audit
- Scene Memory Budget Estimator
- Segment Auditor – World Streaming & Chunk Analysis
Essentials & Utility Tools:
- Selected Object Memory Inspector
- Find Objects On Layer
- Opaque Material Alpha Auditor
- Multiple productivity & diagnostics utilities
What Can You Optimize?
- Textures (resolution, compression, alpha usage, mipmaps, NPOT, platform overrides)
- Materials (opaque vs transparent, shader complexity, overdraw reduction)
- Meshes & Models (compression, read/write flags, blend shapes, optimization)
- Audio (streaming, compression, sample rate, mono conversion)
- Shaders (usage analysis, GPU cost detection)
- Scenes (memory usage, object complexity, draw calls estimation)
- World Streaming & Segmentation (large worlds, open-world projects)
- RAM & VRAM memory usage (profiling & diagnostics)
Designed For:
- Mobile Games
- Low-End Android & iOS Devices
- Open-World Projects
- Simulation Games
- Performance-Critical Applications
- Indie Developers & Professional Studios
Why Buy the Mega-Pack?
Buying this Pack is far more cost-effective than purchasing each tool separately.
You get:
- A complete professional optimization pipeline
- Tools you can use in unlimited future projects
- Long-term productivity & performance gains
Instead of manually optimizing every project again and again, you get a permanent professional optimization toolkit.
Result:
- Faster games
- Smoother gameplay
- Lower crashes & memory spikes
- Better player retention
- Higher store ratings
All-in-one professional optimization toolkit for Unity. Boost FPS, reduce memory usage, fix performance bottlenecks and ship smoother games on any device — easy to use even for beginners, with guided workflows, clear explanations and powerful one-click optimizations.
Price $74.99
Cute Object Monsters Characters Pack for Casual RPG Puzzle and Idle Games by Neprosto Assets
- Total Icons: 90
- File Type: PREFABS + PNG
- Resolution: Avg. 512×512px
- Animation: Not animated - static illustrations only
Cute Object Monsters Pack is a vibrant collection of stylized non humanoid characters inspired by food, household items, technology, animals and everyday objects. Each character is designed as a compact expressive unit with a strong silhouette, bold facial emotions and playful personality.
The set includes living food creatures such as burger brains, tomato fighters, donut beasts, milk carton mascots and soda can villains. Household and object based characters feature mugs, light bulbs, batteries, teapots, televisions, cabinets and mechanical devices transformed into animated personalities. The pack also contains cute animals, fruits, desserts, robots and imaginative hybrids.
Characters range from friendly mascots and collectible heroes to angry mini bosses and enemy units, making the pack suitable for:
- Match 3 and merge games
- Casual RPG and idle battlers
- Arcade action projects
- Character collection systems
- Mobile puzzle games
- Boss encounters and wave modes
The consistent cartoon style and exaggerated expressions make the pack ideal for colorful UI, enemy rosters, collectible screens and character progression systems.
Categories
- Cute Monsters
- Object Characters
- Food Creatures
- Casual Enemies
- Puzzle Game Units
- Collectible Mascots
Price $15.99
Ink Inspector by Burpy Cat
Key Features:
- Load, edit, save and create .ink files.
- Highlight specific keywords or lines based on user input.
- Save and reuse highlight settings.
Ink is a useful narrative scripting language, but by default Unity does not allow editing .ink files directly in the Inspector.
Ink Inspector solves this by letting you view, edit, and highlight Ink files directly inside Unity — no external text editors required.
Key Features:
- Load, edit, save and create .ink files.
- Highlight specific keywords or lines based on user input.
- Save and reuse highlight settings.
This is a free and open-source tool, available on GitHub.
Price $0.00
EasyLogger - Category Based Log Management by RuskWorks
Compatibility
Unity Version: 2021.3 or later
Platforms: All platforms supported by Unity
EasyLogger is built as a static utility class with no MonoBehaviour dependencies, ensuring:
- Zero runtime overhead when categories are disabled
- No scene setup required
- Immediate availability after import
- Thread-safe logging operations
API Overview
Core Methods
csharp
// With header
Log.Info(string category, string header, string message)
Log.Warning(string category, string header, string message)
Log.Error(string category, string header, string message)
// Without header
Log.Info(string category, string message)
Log.Warning(string category, string message)
Log.Error(string category, string message)
// Debug category shortcuts
Log.DebugInfo(string message)
Log.DebugWarning(string message)
Log.DebugError(string message)
Extension Methods
csharp
// Use on any UnityEngine.Object
this.LogInfo(string category, string message)
this.LogWarning(string category, string message)
this.LogError(string category, string message)
this.LogDebugInfo(string message)
Category Management
csharp
Log.AddDisabledCategory(string category)
Log.RemoveDisabledCategory(string category)
Log.ClearDisabledCategories()
Log.SetCategoryColor(string category, Color color)
Log Level Control
csharp
Log.SetLogLevel(LogLevel levels)
Log.AddLogLevel(LogLevel level)
Log.RemoveLogLevel(LogLevel level)
Performance
- Minimal memory allocation
- Color formatting only applied when logging is active
- Disabled categories skip all processing
- No reflection or dynamic code generation
- Optimized string formatting
Package Contents
RuskWorks/
└── EasyLogger/
├── Scripts/
│ ├── Log.cs // Main logging class
│ ├── LogEx.cs // Extension methods
│ └── LogLevel.cs // Log level enum
├── Sample/
│ └── Scripts/
│ └── EasyLoggerSamples.cs // 15 working examples
└── Documentation/
└── EasyLogger.pdf // Complete documentation
Integration Notes
- Works seamlessly with Unity's built-in logging system
- Compatible with all Unity Editor versions 2021.3+
- No conflicts with other logging solutions
- Can be used alongside Unity's Debug.Log
- Supports rich text formatting in log messages
Best Practices
Development Builds
csharp
#if DEBUG
Log.SetLogLevel(LogLevel.All);
#else
Log.SetLogLevel(LogLevel.Warning | LogLevel.Error);
#endif
Category Naming
- Use broad categories (System, Game, Network)
- Use headers for specific classes or features
- Keep category names short and memorable
Performance Optimization
- Disable verbose categories in production
- Use headerless logging for simple messages
- Leverage log level filtering for releases
Support
- Email: ruskworks@gmail.com
- Comprehensive documentation included
- Sample scenes with 15 examples
- Regular updates and bug fixes
License
Distributed under Unity Asset Store EULA. Free for personal and commercial use. No redistribution permitted.
Keep your Unity console organized and readable with EasyLogger!
EasyLogger is a lightweight logging system that helps you manage your debug output through color-coded categories and flexible filtering. Whether you're working on a small prototype or a large production game, EasyLogger makes it easy to find the information you need when you need it.
Key Features
Category-Based Organization
- Organize logs by category (System, Game, Network, UI, etc.)
- Each category displays in its own color for instant recognition
- Add custom categories with custom colors for your project needs
Flexible Filtering
- Filter by log level (Info, Warning, Error)
- Enable or disable specific categories during runtime
- Perfect for focusing on specific systems during debugging
Simple API
- One-line logging with categories: Log.Info("Game", "Player spawned")
- Extension methods for Unity Objects
- Optional header parameter for additional context
- Debug category convenience methods
Zero Setup Required
- Works out of the box with sensible defaults
- No configuration files needed
- Just import and start logging
Default Categories
The package includes 6 pre-configured categories:
- System (DodgerBlue) - Core systems
- Game (LimeGreen) - Game logic
- UI (Cyan) - User interface
- Network (Yellow) - Network communication
- Save (Orchid) - Save/load operations
- Debug (Gray) - Debug information
Use Cases
During Development
- Track system initialization sequences
- Monitor network communication
- Debug UI state changes
- Separate gameplay logs from system logs
Team Collaboration
- Different team members can focus on their categories
- Clear visual separation reduces log confusion
- Easy to add project-specific categories
Performance Debugging
- Disable verbose categories to reduce log overhead
- Focus on specific systems without noise
- Quick enable/disable for production builds
What's Included
- Complete source code
- 15 comprehensive samples demonstrating all features
- Full documentation (PDF + online)
- Extension methods for cleaner code
- Support for both header and headerless logging
Perfect For
- Developers who want organized debug output
- Teams working on complex projects
- Anyone tired of cluttered console logs
- Projects that need category-based log filtering
Requirements
- Unity 2021.3 or later
- No external dependencies
Documentation
Complete documentation is included with:
- Quick start guide
- Full API reference
- Best practices
- 15 working examples
- Troubleshooting guide
Price $0.00
Snake Battle Puzzle - Complete Mobile Game Template by Clawbear Games
- Addictive one-touch gameplay
- Smooth control, eye-catching stylized graphics
- 100++ levels (more levels will be added soon)
- Very easy to add new levels with built-in level editor
- In-app purchasing implemented (v5)
- Leaderboard system using Dreamlo
- Notification system for Android/iOS
- Daily reward system for better retention
- Multiple ad networks: Admob and Unity Ads ready to use (banner, interstitial and rewarded ad).
- Commented C# code with detailed documentation
- Optimized for mobile
- Free-to-use assets (fonts, sounds, music, models, etc.)
- Ready to publish out-of-the-box
🐍 Draw, Guide, Defend – Welcome to Snake Battle Puzzle!
Snake Battle Puzzle is a complete, production-ready snake puzzle style template that combines path-drawing gameplay with color-matching logic and light tower-defense mechanics.
Players touch a snake’s head and draw a path across a dynamic grid, guiding the snake toward its matching color hole. When the snake reaches the correct hole, it falls in and spawns a turret of the same color, which automatically attacks incoming enemies.
With 9 different colors shared across snakes, holes, and turrets, every move becomes a strategic decision. Fully configurable grid layouts, interactive tiles, and a built-in Level Editor allow rapid creation and testing of unique puzzle scenarios.
Featuring clean lowpoly visuals, skybox-based environments, and Unity IAP v5 integration, Snake Battle Puzzle is designed for scalable mobile puzzle development and fast monetization.
🔹 Key Features
🐍 Snake Path Puzzle Gameplay
- Touch snake head and draw movement paths
- Guide snakes into matching color holes
- Successful delivery spawns color-matched turrets
- 9 color variants for snakes, holes, and turrets
🔫 Turret & Enemy System
- Turrets automatically fire at enemies
- Adds tactical depth and tension
- Puzzle + defense hybrid gameplay
🔹 🧱 Grid Tile Mechanics
Dynamic tiles introduce logic challenges and replayability:
- ▸ Or destroy using Hammer power-up🧊 Ice Block Tile
Blocks path drawing
▸ Break via head-on snake movement - ▸ Rotate using Rotate power-up➡️ Direction Tile
Forces movement in a specific direction
▸ Cannot move against arrow direction - ▸ Clear using Painter power-up🎨 Colored Tile
Restricts movement by color
▸ Only same-color snakes can pass - ▸ Repair using Repair power-up🧱 Fragile Tile
Tracks damage per snake segment
▸ Breaks after reaching limit
🔹 🔨 Power-Ups (IAP Ready)
- 🔨 Hammer – Break ice block tiles
- 🔄 Rotate – Rotate direction tiles
- 🎨 Painter – Remove tile color restriction
- 🛠️ Repair – Restore fragile tiles
- 💰 Coin-Based Economy – Designed for Unity IAP v5
🔹 🧩 Built-in Level Editor
- Visual, easy-to-use level editor
- Configure grid size, tiles, snakes, colors, enemies
- Generate and test levels in seconds
- Ideal for rapid iteration and scaling content
- No coding required
🔹 Perfect For
- Snake-based puzzle games
- Path-drawing and logic puzzle games
- Casual & hyper-casual mobile games
- Developers needing fast level creation
- Monetized games using IAP v5
🔹 What You Can Build With It
- A full Snake Battle Puzzle–style mobile game
- Puzzle games with tower-defense elements
- Color-based strategy puzzle experiences
- Scalable level-based puzzle games
- Reskin-ready commercial projects
🔹 Why Choose Snake Battle Puzzle?
✅ Unique draw-to-move snake gameplay
✅ Color-based logic + turret combat
✅ Clean lowpoly art and skybox environments
✅ Powerful built-in Level Editor
✅ Unity IAP v5 monetization ready
✅ Easy to reskin, expand, and balance
Snake Battle Puzzle gives you a flexible, scalable, and production-ready foundation to create an addictive snake puzzle game in Unity — fast 🐍⚔️🚀
Support email: clawbeargames@gmail.com
Your rating, review and feedback are greatly appreciated!
Price $49.95
SceneNav - Smooth & Fast Scene Navigation - FREE by Rowlan
SceneNav allows you to quickly change the location in your scene. It does so by providing keybinds with presets for zooming out, getting a preview of the target location and then zooming to that target location.
Overview
As you can see from my youtube channel I really love to combine all kinds of assets, experimenting with variations, getting quick results. However one thing that's been bothering me and is very tedious is the navigation in the scene view. I thought about how the movement can become quicker. So the idea of SceneNav came up. And I wanted to share this with everyone, I think you will find this asset quite useful.
Description
SceneNav provides a means to zoom out, point at a desired destination by providing a preview of that destination and to zoom back in to that desired target. As such it's supposed to enhance your workflow by allowing quick navigation across your scene.
SceneNav is based on actual use cases. Projects which require a fast workflow for scene creation. With emphasis on focusing on the project without being slowed down by Unity's lack of proper tools for navigation around the scene. Especially scenes with large terrains.
As such I tried to keep the accessibility convenient for you while having the functionality help you speed up your workflow.
SceneNav comes with preconfigured presets. Depending on your own workflow and scene size you can adapt those presets to your personal needs. As such I tried to keep SceneNav very flexible.
Free vs Support Edition
The Free and the Support Edition are identical. I just enjoy coding and creating tools and provide my workflow for the awesome Unity Community. The Support Edition is available in case you find the asset useful for your workflow and you would like to support the developer.
Editions
- SceneNav - Smooth & Fast Scene Navigation - FREE
- SceneNav - Smooth & Fast Scene Navigation - Support Edition
Bundle Option
You can get this asset also as part of this Bundle:
Showcase Videos
The videos are examples of what you can do with SceneNav in combination with other assets and projects. In case you are interested the descriptions of the videos contain information about which assets were used.
Presets
Currently there are 3 presets and key bindings available which you can use. The default key bindings are Shift+1, Shift+2 and Shift+3. You can adapt those in the Shortcuts manager of Unity to meet your own personal requirements.
Depending on feedback I can extend the amount of presets. 3 just seemed to be the sweet spot for general use cases.
Requirements
SceneNav uses a raycast in order to pick a destination. With that in mind the target destination needs to have a collider.
Links
SceneMark
While navigating with SceneNav it suggested itself to add a
- History of navigation points and
- Favorites
These allow for quick browsing to a preferred target at the click of a button. As such they are similar to bookmarks, hence the name.
Price $0.00
Package Manager Extensions - Support Edition by Rowlan
This asset uses reflection in order to get data from the Unity Package Manager. It provides an API so that you can add additional actions at your own convenience. Compatibility depends on the backwards compatibility of Unity.
Overview
Package Manager Extensions adds a compact action panel to the Package Manager detail view. It works across various tabs, most notably the "My Assets" tab. You can conveniently locate the downloaded unitypackage files or archive them at the click of a button before you download an update from the Unity Asset Store.
Free vs Support Edition
The Free and the Support Edition are identical. I just enjoy coding and creating tools and provide my workflow for the awesome Unity Community. The Support Edition is available in case you find the asset useful for your workflow and you would like to support the developer.
Editions
Design Intent
When you download an update of an asset from the Unity Asset Store it's always recommended to create a backup of your existing asset, just in order to be able to revert back in case something fails with the update.
Unity's Package Manager doesn't provide a means to backup files before you download them. You have to do it manually by searching for the folder and the unitypackage file. It's not even possible to just rename the file, the Package Manager would just find and overwrite the renamed file.
This extension allows you to locate the file at the click of a button and in addition rename the file in a way that Package Manager won't overwrite it.
Built-in Actions
- Locate on Disk: Opens the file browser with the location of the selected package. For Asset Store packages it locates the .unitypackage file. For UPM packages it locates the resolved folder. Hover the button for the full path visualized in a tooltip.
- Archive (Rename and Hide): Rename a downloaded .unitypackage by appending a timestamp and .archive extension. Unity stops seeing the file, so it disappears from My Assets, but without deleting the file. A confirmation dialog shows you exactly what will happen before you proceed. To restore, rename the file back.
Editor Preferences
The extension including additional features can be toggled on and off via editor preferences.
Extensibility
Add your own actions by implementing the interface. No registration, no configuration changes required, the extension discovers new actions automatically at editor startup. You can use the provided extensions as an example.
Compatibility
Unity's Package Manager's API is sealed and locked and can't be directly accessed. This asset uses reflection in order to get the required data. In addition it injects the UI buttons into the Package Manager panel. Compatibility depends on the backwards compatibility of Unity.
Price $15.00
QuickNav - History's Favorites - FREE by Rowlan
This is a Unity Editor extension, independent of the render pipeline. It's main purpose is to help you save mouse clicks and allow you to jump quickly between your commonly used objects.
Overview
In Unity every now and then you have to switch back and forth between assets in order to configure them interdependently. Be it because of texture assignment, material assignment, you name it. With 2 assets you can help yourself with 2 inspectors and locking one. However that's already very tedious, limiting and will get you only so far. Another thing is that you occasionally want to switch back and forth in history. Just like it's common in modern browsers. The Unity Editor doesn't have that feature yet. Besides Unity's own internal favorites mechanism is very limited as well.
So I created this tool to see the navigation history and in addition to that store history items or currently selected items in a favorites list.
Free vs Support Edition
The Free and the Support Edition are identical. I just enjoy coding and creating tools and provide my workflow for the awesome Unity Community. The Support Edition is available in case you find the asset useful for your workflow and you would like to support the developer.
Editions
Features
Among the features of this asset are:
- Navigation History
- Favorites List
- Ping items, i. e. select them
- Inspect items, i. e. select them and open them in the Inspector
- Add history items to favorites
- Add current selection to favorites
- Support Project and Scene
- Favorites list is Reorderable
- Open Files (Scene, C#, Images)
- Separators
- Drag & Drop multiple to Favorites
Bundle Option
You can get this asset also as part of this Bundle:
Links
Price $0.00
Narrative Engine - Dialogue & Story System by Kiss.My.Assets
Supported platforms
Narrative Engine was designed for creating PC and mobile games.
Dependency Notice
This asset depends on UniTask (com.cysharp.unitask).
UniTask is not included in the package and must be installed via Unity Package Manager.
Sample scenes and UI included with this asset use TextMeshPro.
Narrative Engine is a complete narrative tool for Unity that helps you build interactive dialogues with branching choices - plus saving and rollback to return to previous decisions.
Create clean, game-ready dialogue UI for both PC and mobile, drive scene/background changes directly from the dialogue flow, and ship story interactions faster with a demo scene included.
Perfect for indie teams and commercial projects that need narrative features without overcomplicated setup.
💬 KMA Dialogue System - Core Capabilities
🧩 Visual Dialogue Builder (Nodes & Branches)
Build dialogues as a clear node-based flow: lines, choices, transitions, and progression logic - organized and easy to maintain.
🔀 Branching Choices
Choice buttons appear only when the story requires them, keeping the UI clean and focused on decisions.
💾 Dialogue Checkpoints, Saving & Rollback
Set up checkpoints, saving, and rollback behavior directly inside the dialogue flow - ideal for “your choices matter” scenarios and replayable story moments.
🖥️📱 PC + Mobile UI Layouts
Included layouts for PC and mobile:
- dialogue window size adapts to text length;
- speaker nameplates and portraits appear based on who is currently speaking.
🏞️ Scene / Background Switching from Dialogue
Trigger scene or background changes directly from dialogue nodes to keep narrative moments dynamic and visually clear.
🧪 Demo Scene Included
A complete demo scene that showcases all core mechanics of the asset.
🎮 Best Fit Genres
KMA Dialogue System shines in games where story, choices, and character-driven delivery matter - the kind of dialogue experience players recognize from many popular titles:
- RPG / Action RPG - NPC conversations and dialogue-driven progression in the spirit of Mass Effect, The Witcher 3, Baldur’s Gate 3;
- Adventure / Story-driven games - cinematic dialogue scenes and narrative pacing similar to Life is Strange, The Walking Dead (Telltale), Oxenfree;
- Visual Novel / Interactive Fiction - choice moments with controlled story progression, as seen in Steins;Gate, Doki Doki Literature Club!, Phoenix Wright: Ace Attorney;
- Detective / Mystery - interrogation-style conversations and clue-driven dialogue paths like Pentiment, L.A. Noire, Ace Attorney, Disco Elysium;
- Survival / Horror - narrative events and decision pressure with dialogue beats like Until Dawn, The Quarry, The Dark Pictures Anthology;
- Strategy / City-builder - advisor/event dialogues and story modules in the tone of Frostpunk, This War of Mine;
- Roguelite / Roguelike - hub conversations and repeatable narrative beats similar to Hades and Cult of the Lamb;
- Casual / Narrative (PC + mobile) - short-session dialogue-first experiences in the style of Choices: Stories You Play, Episode, Romance Club;
- Educational / Serious games - scenario-based dialogues and decision-driven training simulations.
⭐ Why Choose KMA Dialogue System?
Because it’s more than a dialogue box - it’s a practical narrative-building workflow with the essentials: branching, checkpoints, saving, and rollback, backed by a demo that shows it instantly. Less boilerplate, more storytelling.
🧩 Integrates Great With These Asset Types
Designed to plug into the systems commonly used alongside narrative tools:
- Quest / Mission Systems - start quests, update objectives, check conditions, resolve outcomes
- Inventory / Items / Loot Systems - gate choices by items, grant rewards, unlock alternative routes;
- Character / RPG Stats & Progression - stat checks (reputation/skills/level), unlock dialogue options, drive NPC reactions;
- Save/Load Frameworks - fits into global save pipelines (dialogue progress, checkpoints, rollback states);
- Localization Tools - ready for multi-language projects (CSV/Sheets pipelines and localization packages);
- Cinematics / Timeline / Cutscene Tools - trigger cutscenes, fades, camera beats, or timeline sequences from dialogue nodes;
- 2D/3D Controllers & Animation - drive “talking/gestures” animations, facing, entrances/exits;
- UI Frameworks (UGUI / UI Toolkit add-ons) - blend into existing UI styling and layout systems smoothly;
- Audio Systems - voice lines, UI click SFX, ambience transitions on scene/background changes;
- State Machines / Visual Scripting - use dialogue triggers/events to drive gameplay state transitions.
🔗 Possible Integrations
- Dialogue System for Unity
- Quest Machine
- I2 Localization
- Adventure Creator
- SALSA LipSync Suite
- Ink Unity Integration
- Love/Hate
- PlayMaker
- Behavior Designer
- Emerald AI
- NodeCanvas
- Feel by More Mountains
- Cinema Director
- Ultimate Character Controller
🔗 Additional Resources
Price $15.99
NeuroSonic Teleport Audio Engine by NeuroSonic Art
Key Features
• Auto-binding – automatically connects to XR teleport events
• Zero setup – no manual configuration required
• Built-in audio pipeline – works immediately after import
• Fully customizable – adjust sounds, timing, volume, behavior
• Spatial-audio ready – designed for XR immersion
Designed for
• XR / VR projects
• Prototyping and production
• Developers who want fast results without audio complexity
Compatibility
• Requires Unity XR Interaction Toolkit (XRI)
• Created and tested with Meta Quest 3
• Tested on Unity 2022.3 LTS and Unity 6 (6000.3 LTS)
• Expected to work on Unity 2022.3+
• Expected to work with modern XR runtimes (Meta / SteamVR / PC VR)
Notes
This is v1.0 of the engine.
Future updates will include improvements and extended customization options.
What’s Included
• Teleport Audio Engine prefab
• Ready-to-use audio assets
• Example setup
• Documentation
• Video demo
NeuroSonic Teleport Audio Engine is designed as part of the NeuroSonic Art engine ecosystem.
It works seamlessly alongside NeuroSonic Motion Audio Engine, allowing you to cover both continuous locomotion and teleportation with consistent, spatial motion audio.
Motion Audio Engine is a separate product and is not required for Teleport Audio Engine operation.
NeuroSonic Teleport Audio Engine is a plug-and-play audio solution for XR teleportation systems in Unity.
Default XR teleport is silent.
This engine makes teleport audible, spatial, and alive — without custom pipelines or manual setup.
Just import the package, drop the prefab into your scene, press Play — and teleport audio is instantly active.
Price $99.00
Texture Sheet Animation Generator by Terrificia
Efficient altas generator
Features:
- More than 3 mode of texture sheet animation, each for different usage, sprite, frame animation etc.
- Empty(null) texture support.
- Lots of ways to add new textures.
- Stepless adjustment for output altas pixel size.
Price $19.99
RPG Poly Pack - Medieval Village by Gigel3d
Number of assets: 563
Polygon count:
- Props (38-2130)
- Nature (24-664)
- Exterior (8-1670)
- Modular parts (2-866)
- Buildings (6190-13150)
Materials: 26 (including custom foliage shaders created in Shader Graph)
LODs: Buildings only (no modular parts), Grass, Bushes, Trees, Flowers
Colliders: Yes
Stylized, flat-shaded 3D environment pack with 563 assets. Works well in both third person and top down views.
FEATURES
- 563 assets
- Modular building parts
- Buildings with interiors
- Flat Shaded artstyle
- Demo scene
ASSETS
- Nature (x46): clouds, bushes, flowers, grass, mushrooms, plants, rocks, trees, wheat
- Props (x172): tools, barrels, baskets, bathtubs, beds, benches, bowls, food, containers, candles, chairs, chests, ladders, crates, cutting boards, cups, dryers, jugs, logs, mugs, plates, pots, potions, shelves, tables, wagons, wood pile,
- Modular parts (x254): basement, bld signs, ceilings, chimneys, door frames, doors, floors, roof ends, roofs, roof support, stairs exterior, stairs interior, support beams, trims, walls, windows, wall beams
- Exterior (x79): bridges, barriers, fences, gates, sheds, storage, platforms
- Buildings (x12): exterior only (x10), with interiors (x2)
More assets from this series here: RPG POLY PACK
COMPATIBILITY
- Universal Render Pipeline (URP)
- Unity 2022.3.62 or higher
SUPPORT
If you have any questions, bug reports or suggestions, you can contact me on Discord or via email: gigel3d@gmail.com
Price $69.99
Cheat Console Pro by ExMesh Studio
Tab Autocomplete: Intelligent command suggestions.
Command History: Navigate previous commands with Up/Down arrows.
System Stats: Built-in FPS, Frame Time, and Memory usage monitor.
Windows/Linux/Mac OS
Cheat Console Pro is a robust runtime debugging solution designed to accelerate development and QA workflows. It allows developers to execute methods, modify variables, and monitor game state directly within a standalone build.
It bridges the gap between the Editor and the Build, providing essential debugging tools without the need for temporary UI elements or excessive logging.
Editor and Attribute-Based Command Registration Register commands automatically using C# or Editor.
Live Watch System Monitor variable values in real-time (e.g., velocity, enemy count, state machines) via a dedicated UI panel. Eliminates the need for spamming Debug.Log in the Update loop.
Runtime Log Mirroring Displays Unity's standard Debug Logs, Warnings, and Errors inside the game console. Critical for debugging mobile and standalone builds where the Editor console is unavailable.
Session Log Export Export the entire console session history to a text file with a single command (export). Files are saved locally for easy bug reporting and analysis.
Price $20.00
Marimba Puzzle Games Vol. 1 by GL_GameMusic
* Wav file format
* 44.1 kHz , 16 bit
* Loopable
* Stereo
Marimba Music Interactive Puzzles Arcade Boardgame Vol. 1
Contains 15 Puzzle-solving music featuring Marimba, woodwinds and Strings. Perfect for interactive games, puzzle games, adventure, arcade, boardgames, walkabouts and etc.
Each Marimba music interactive music track comes with tested game loop.
Youtube safe ✔️
Listen here : SOUNDCLOUD
https://on.soundcloud.com/u9yLtBd7wusbwTpK6
1) Mind Maze (Duration 1:04) Preview Track Timestamp 0:00
2) Crystal Clarity (Duration 1:04) Preview Track Timestamp 1:04
3) Riddler's Way (Duration 1:04) Preview Track Timestamp 2:08
4) Echoes of Insight (Duration 1:04) Preview Track Timestamp 3:12
5) Fractal Patterns (Duration 1:04) Preview Track Timestamp 4:15
6) Cogwork Serenade (Duration 1:04) Preview Track Timestamp 5:19
7) Threads of Thoughts (Duration 1:04) Preview Track Timestamp 6:23
8) Ciphered Dreams (Duration 1:04) Preview Track Timestamp 7:27
9) Puzzle Pulses (Duration 1:04) Preview Track Timestamp 8:31
10) Labyrinth of Light (Duration 1:04) Preview Track Timestamp 9:34
11) Enigma's Edge (Duration 1:04) Preview Track Timestamp 10:38
12) Synapse Spark (Duration 1:04) Preview Track Timestamp 11:42
13) Mystic Puzzles (Duration 1:04) Preview Track Timestamp 12:46
14) Clockwork Chimes (Duration 1:04) Preview Track Timestamp 13:50
15) Harmony of Hints (Duration 1:04) Preview Track Timestamp 14:55
Total Duration : 15:59
Price $15.00
2D Characters - Pet Pack by LAYERLAB
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Join in to our LayerLab Discord Community!
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A pet character asset pack designed for casual idle and mobile games.
This pack includes 15 unique pet characters, each with its own personality and concept.
To enhance combat visuals, 15 character-specific projectiles are also included.
All characters are created with Spine animation and come with multiple animation states,
making the pack suitable for a wide range of idle RPG and casual battle games.
✨ Features
- 🐾 15 unique pet characters
- 🎯 15 character-matched projectiles
- 🎬 Spine animations included
- Idle
- Walk
- Attack
- Joy (happy / celebration state)
- 🧩 Segmented character structure
- Easy to customize and animate
- 🎮 Suitable for casual, idle, and mobile RPG games
📦 Files Included
- 📦 Editable Spine source files
- 🖼️ Individual sprite frames (PNG)
- Usable without Spine
- ️💡 Each character includes individual PNG frames. Frames must be manually placed and animated in your game engine.
- 🎯 Projectile PNG files
- One per character
🚫 This asset may not be used for training, input, or any purpose related to generative AI programs.
◼ Requirements
This package requires the Spine runtime v4.1, which must be downloaded and installed separately from the official Spine website.
⚠️ License Notice: Using the Spine-Unity Runtime in your project requires a valid Spine Editor license, even for playback only. Please review the Spine License carefully before use.
◼ Original Spine File Included
Ready-to-use part sets and original Spine source files are included. Modifying the original files requires a Spine Pro license. For technical questions about Spine, please contact the official Spine support team.
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If there any suggest or idea for improvement feel free to contact me, if it
possible I will add your request in further updates.
📰 Follow us for updates and news!
Discord | X(Twitter) | Youtube | Facebook | Email
LAYERLAB
Price $19.99
Low Poly Weapon Series 4 QW 1 by CASTLE BRAVO
252 Models
261 Prefabs
38 UI Textures
1 Standard Material for all Weapons、Attachments、Bullets
1 Transparent Material for all Optic Lens
1 Texture for all Models
512 × 512 Texture Dimensions
No Animations
Real-world-size
UI Texture Resolution: 1k
The Whole-New Low Poly Weapon Series 4️⃣ has been launched !
This Time, the Series 4️⃣ brings the weapon from different Periods and Types !
Get the QW Weapon Pack For Now !
The pack has Models following:
— Weapons🔥 —
- Weapons (New x5)
— Attachments🎰 —
- ForwardGrips (New x2)
- Optic_Recon (New x1)
- Optic (New x1)
- Muzzles (New x2)
- MagKits (New x2)
- Tatical Laser (New x1)
- Tatical Light (New x1)
— Bullets🚀 —
- Bullets (New x4)
— Items🧭—
- DogTag (New x1)
— UI Texture🌍 —
- Weapon UI (New x10)
- Attachment UI (New x20)
- Bullet UI (New x8)
⭐If you own the previous Bundle pack, you can choose not to import this part
— Previous🚩 —
- Optics (x23)
- Optics_Side (x2)
- Optics_Combo (x3)
- Optics_IronSight (x2)
- Optics_Pistol (x6)
- Optics_Recon (x11)
- Bipods (x3)
- ForwardGrips (x29)
- GrenadeLaunchers (x2)
- Muzzles (x23)
- Muzzles_Pistol (x8)
- Muzzles_Recon (x9)
- Muzzles_ShotGun (x8)
- Tatical Lights (x8)
- Tatical Lights_Pistol (x2)
- Tatical Lasers (x8)
- Tatical Lasers_Pistol (x2)
- Rails (x3)
- Rails_Pistol (x2)
- Rail_Risers (x2)
- Equipments (x2)
- BarrelGuard_Chips (x3)
- Bullets (x4)
- Bullets_SMG (x4)
- Bullets_Pistol (x4)
- Bullets_Recon (x4)
- Bullets_ShotGun (x4)
- Bullets_Grenade (x2)
All models share a common material and texture.
All models reference real-world Scales.
All Optic Lenses are independently separated.
Recommended Asset🔥:
Low Poly Weapon Bundle Pack 3 | 3D 枪支 | Unity Asset Store
Low Poly Weapon Bundle Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly Weapon Bundle Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly Weapon Pack Series 1️⃣:
Low Poly AR Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly Pistol Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly ShotGun Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly Optic Attachment Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly SMG Weapon Pack | 3D 武器 | Unity Asset Store
Low Poly Recon Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly LMG Weapon Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly DMR Weapon Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly Weapon Pack Series 2️⃣:
Low Poly AR Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly SMG Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly DMR Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly ShotGun Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly Pistol Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly Recon Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly LMG Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly Weapon Pack Series 3️⃣:
Low Poly AR Weapon Pack 3 | 3D 枪支 | Unity Asset Store
Low Poly LMG Weapon Pack 3 | 3D 枪支 | Unity Asset Store
Low Poly DMR Weapon Pack 3 | 3D 枪支 | Unity Asset Store
Low Poly Launcher Weapon Pack | 3D 枪支 | Unity Asset Store
Low Poly Pistol Weapon Pack 3 | 3D 枪支 | Unity Asset Store
Low Poly Recon Weapon Pack 3 | 3D 枪支 | Unity Asset Store
Low Poly ShotGun Weapon Pack 3 | 3D 枪支 | Unity Asset Store
Low Poly SMG Weapon Pack 3 | 3D 枪支 | Unity Asset Store
Please leave a comment or rank if you like it.
if you have any question, Please contact me in E-mail without hesitation.
Visiting my Web to get more Info:
https://1657076765.wixsite.com/castle-bravo
Castle Bravo
Price $4.99
Stylized Fantasy - Town Pack by Diminished Studios
Number of meshes/prefabs: 119
Polygon count range: 48 - 11,527
LODs: No
Number of textures: 8 (emission textures included)
Texture sizes: 1024x1024, 4096x4096
Number of materials: 6
Types of materials: PBR
Supported platforms:
Windows: Yes
Mac: Not tested
Diminished Studios presents:
A low-poly medieval-themed pack consisting of houses, props, terrain, and more. A perfect addition to your low-poly projects.
What you get:
- 6 Houses (including 3 different textures)
- 1 Church
- 94 Props (market stalls, bottles, gems, books, nature pieces, spices, tombstones, grave decorations, crates, blacksmith items)
- 10 Terrain Pieces
- 3 Floor Pieces
- 6 Fences
Check out our other assets:
Stylized Fantasy - Nature Pack with Seasons
Price $15.00
Weapon and charater effects by Hovl Studio
Promo media (videos, images) uses post process "Bloom" from the Volume component.
The asset includes 15 prefabs. Works with any mesh render (simple/skinned) and with any size of the mesh. Very simple to use, just add a prefab and press "Apply". Documentation.
Works with BiRP/URP/HDRP. Shader Graph is required for BiRP and is installed with this asset.
Contact me if you have any problems or questions. Contact methods on the profile page.
Price $20.00
