Segmented Pine Tree by Tarasov Leonid
Package contains:
- 6 Pines Trees
- 3 Logs
Extra:
- 1 Demo Scenes (Simple Showcase and Gameplay Demonstration)
Models Details:
PineTree 1 [Seg(1-3) 38 tris 92 tris 26 tris]
PineTree 2 [Seg(1-4) 38 tris 92 tris 60 tris 14 tris]
PineTree 3 [Seg(1-5) 38 tris 102 tris 92 tris 76 tris 14 tris]
PineTree 4 [Seg(1-6) 38 tris 92 tris 60 tris 60 tris 60 tris 14 tris]
PineTree 5 [Seg(1-7) 38 tris 92 tris 60 tris 60 tris 60 tris 60 tris 14 tris]
PineTree 6 [Seg(1-8) 38 tris 92 tris 60 tris 60 tris 60 tris 60 tris 60 tris 14 tris]
Log 1 [44 tris]
Log 2 [tris 104]
Log 3 [tris 148]
Each Pine contains whole tree models and segmented versions.
Every prefab is ready to use in your project.
This hand painter, low poly segmenterd Pine tree asset includes 69 3d models of trees and its segments and 3 model of logs. Unique style, clean geometry and good looking shape for each of includes models, making it ideal for mobile and PC projects without performance sacrificing. This asset also contains scene with gameplay demonstration.
Price $5.00
Professions - Low-poly characters by Mixall
Number of unique models/prefabs: 46/56;
Number of textures: 1;
Texture size: 4096x4096;
Polygon count of:
Pack includes
- doctors
- fireman
- policeman
- prisioner
- cook
- mans
- womans
- Headwear
Mixall studio presents a good solution for your games, VR projects and simulators: Professions - Low-poly characters. The pack contains low-poly characters of different genders. Some characters are ordinary people, while others represent the most popular professions. You can also change the characters' skin tones and use custom animations.
★ Key Features ★
- 43 types characters
- 11 Professions
- 8 Headwear
- Each character contains a rig
We will be grateful if you fill out this form. This will help improve our work.
★ Other Assets ★
Combine this asset pack with our other assets:
-Hospital - modular building, props and characters
-Characters pack - laboratory scientists
-Characters pack - guards and prisoners
-Hospital ward - interior and props
-Dental room - interior and equipment
-Hospital corridor - modular interior and props
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $29.99
iClimb - Root Motion Climbing Controller by Glass Vault Studio
Enhance your Unity projects with iClimb, an advanced climbing controller asset designed for realistic, smooth, and dynamic character movement using root motion. With a seamless iMove integration, iClimb provides the system you need to create fluid and responsive characters. Comprehensive documentation, tutorial videos, and direct Discord support ensure you have all the resources to get started quickly and effectively.
Lifetime Updates!
We believe in lifetime updates. That's right, we are NEVER going to cut development for iClimb in order to make iClimb 2, 3, etc... If iClimb gets revamped, then you will get the updates!
___________________________________________
Discord | Documentation | Video Tutorials
Required Assets:
- iMove - Root Motion Controller by Glass Vault Studio
- Movement Animset Pro by Kubold
- Action Adventure Ledge Climb Pack by MotionBeats Studios
- Action Adventure Hanging Climb Pack by MotionBeats Studios
Features:
- Root Motion + Warp: Switchable RootMotion/Transform warping with animation curves, timing windows, and tolerance
- Moving Surface Support: Freeclimb and Ledge climb follows moving/rotating platforms (linear + angular compensation)
- Advanced IK: Hand/foot IK with reach-aware feet locking, per-limb weight/position speeds, and stabilization. No need to manually add animation events, this is handled dynamically via limb movement.
- Camera-Aware Tag Selection: Camera/player-relative detection, culling radius adapts to camera angles, LOS checks, selection priority (Furthest / WorldUp / Outward)
- Smart Input: Smoothing and on-the-fly input correction to nearest valid climb directions
- Advanced Surface Analysis: Circular ray chains, average normals, distance-to-surface, angle-based get-up checks
- Tag System: Place “iClimbTag” points and highlight tags/objects; per-tag up/forward alignment
- Tag Manager (Editor Tooling)
- Auto-Generator: Generate tags on edges/faces with sharp-edge detection, top-only options, inside/outside edges, min ground clearance, overlap/inside-mesh culling
- Brush Tool: Add/Delete/X-Ray delete, Reverse-direction brush, Continuous draw, Line-drag placement, Shift+Scroll radius, gizmo culling
- Highlights/UX: Emissive fade-in/out for tags/objects on selection
- Events: UnityEvents for climb state, reach, warp, leap, animation, and more
- Layers and Masks: Dedicated masks for FreeClimb/Ledge/Hanging/Warp collisions and Raycast ignore
- Networking Compatibility: Compatible with Unity's Networking for Game Objects.
- One-Click Setup Window
- iClimb setup, layer creation, open demo scene, doc/Discord links
- Animation prep/import settings pass for external packs
- Dependency checker and iMove integration
- Debug Gizmos: Detection cone, ledge checks, surface normals, available/next/current tags, warp path, selection radius
- Customization: Dozens of tunables (IK speeds/offsets, culling radii, detection angles/rates, leap ranges, warp approach/speed multipliers, cooldowns)
Climb types and transitions
- Free Climb: Move on climbable surfaces with dynamic input correction
- Ledge Climb (Supported): Mount, idle, loop, and dismount from ledges
- Hanging Climb: Hanging idle/loop with transitions to/from supported
- Leaping: Supported Leap, Hanging Leap, and Supported↔Hanging transitions
- Mount Types: StandToClimb (Short/Med/Long), InAirToClimb, LeapToClimb, Drop180, StandToHang, LeapToHang, Drop180Hang
- Get-Up/Dismount: Auto get-up on ledge, dismount flows, exit to locomotion/fall
- Blind Leap / Leap-Off-Wall: Force scales by button hold
Price $150.00
Fabric Material Pack V3.0 by Tom_Wood
Source Files Used: PNG
Size: 2048x2048 pixels
File Count: 59 texture sets (each set includes Albedo, Normal, Metallic, Height)
Animation: No
Animation Type List: N/A
Additional: Pixel-based textures (non-vector)
A comprehensive collection of 59 meticulously crafted PBR materials. This pack features a wide variety of cotton, linen, canvas, and woven fabric surfaces, ideal for creating realistic furniture, upholstery, curtains, clothing, and decorative props in your 3D scenes. All textures are created at a high resolution of 2048x2048 pixels and include standard PBR maps (Albedo, Normal, Metallic, Height) for seamless integration with Unity's Standard Shader and URP/HDRP. The materials are provided as ready-to-apply assets, but their properties can be easily customized within Unity's Material Editor or Shader Graph to perfectly match your project's specific needs. This pack is perfect for developers working on realistic interior visualizations, character assets, or any project requiring authentic textile surfaces.
Price $5.99
61 leather PBR materials V1 by Tom_Wood
- Source File: PNG & Unity Package
- Texture Size: 2048 × 2048 pixels
- File Count: 61 texture files (includes albedo, normal, height, metallic, roughness maps)
- Animations: No
Introducing 61 Leather PBR Materials V1- a multifunctional and detail rich material pack designed to bring authentic leather textures to your Unity project. This bag includes a variety of leather types, perfect for character equipment, furniture, UI elements, weapon grips, and more.
All materials are created at a resolution of 2048 × 2048, ensuring clear visual effects on mobile, PC, and console platforms.
Ideal for:
Fantasy & realistic RPGs
Fashion and virtual try-on apps
Interior design and architectural visualization
UI/UX design with premium leather elements
Whether you're building a medieval inventory system or a modern luxury environment, this pack delivers professional-grade visuals with minimal setup.
Price $6.99
Low Poly Desert Environment Pack by Tiny Teacup
- Average polygon count per model: ~634 tris
- Texture maps included: Albedo
- Texture resolutions: Color palette: 1024x512
The asset is using the URP but can easily be modified to use the Built-in RP or HDRP.
The package can be used for any kind of game genre, it's especially suitable for RPGs and world exploration games.
Price $0.00
Milo the Cat by MalberS Animations
Introducing Milo the Cat: the Ultimate Cat asset for Unity! This highly detailed model is perfect for realistic games. With a total of 72 different skin sets to choose from, you can customize the animal's appearance to match your game's aesthetic.
This asset also comes with over [200] high-quality animations, covering a wide range of actions such as running, jumping, attacking, stances, and more. With so many options to choose from, you'll be able to bring the animal to life like never before.
In addition to its huge range of animations, The Cats also feature 19 blendshapes that allow you to transform its body into different proportions. Combine that with scalable bones, and it will add a superior level of customization that will give you even more control over the appearance of your animal, ensuring that it perfectly fits the needs of your project.
⚠️ The variations are made using blendshapes, textures, and scaled bones. The anatomy is not 100% accurate. (A real kitten model requires doing everything from scratch)
Whether you're creating a casual or petting game, a fantasy RPG, or anything in between, the cats are sure to be a valuable addition to your project.
- New fur cards to simulate fur
- Magic Tattoos
- Variations from the same model using BlendShapes and scalable bones.
- Compatible with [Animal Controller (AC)]
⭐To take full advantage of this Asset ⭐
It is recommended to be used with [Animal Controller (AC)]
If you have your own character controller, you don't require AC.
Price $99.99
40s Office by Ata Khani
Textures: High-resolution PBR textures (BaseMap, Normal, MaskMap) up to 4096x4096.
Most textures are 4K and some are 2K depending on the size of the object.
trim sheets and texture atlases were used to reduce the amount of textures and have an optimized scene workflow.
Number of textures: 55
I have also included the metallic smoothness maps so that you can use this project in your preferred pipeline.(default pipeline: HDRP)
Polygon Count: Varied poly-counts, optimized for detail where necessary while maintaining game performance.
Min:10 Max: 21K
Number of prefabs: 94
Included Demo Scene: A fully assembled sample scene is included, showcasing the potential of the assets and providing a fantastic starting point for your project.
colliders: custom mesh colliders for an optimized scene.
NOTE: All models have LODs for optimized scene workflow
NOTE: Use snapping use 1x1 grid for sctructures
NOTE: All models have Light Maps and you can bake the lights properly.
🏢 1940s Classic Office Environment (3D)
Step back in time and bring the authentic atmosphere of the 1940s office to your game with this meticulously crafted 3D environment asset pack. Perfect for period dramas, noir thrillers, detective games, or any project needing a touch of vintage professionalism and classic Americana.
Key Features:
- Authentic 1940s Design: The environment captures the distinctive look and feel of the era, from the furniture and architecture to the smallest details
- Modular Assets & Customization: Includes a comprehensive set of modular walls, floors, ceilings, and architectural trim to allow for easy construction and modification of various office layouts (e.g., executive offices, reception areas, hallways). Build a small private detective's office or a sprawling corporate floor!
- High-Quality Props (70+ Unique Assets): A massive collection of period-accurate props to populate your scenes, including:
_Walls _Roof _Floor _Column _Windows _FirePlace _Curtains _Sofas _Desks _Tables _Cabinets _Library _Drawers _Chairs _Carpet _Photo frames _lamps _Chandelier _Gramophone _Radio _Telephone _Clocks _Whisky bottle and glass _Cigars with box and ash place _Books _Papers _Folders _Shelfs _Clothes hanger _Hat.
- Optimized for Unity: Assets are optimized for performance with efficient PBR (Physically Based Rendering) materials, clean geometry, and optimized UV mapping. Includes prefabs ready for immediate drag-and-drop use.
- Baked and Realtime Lighting Ready: The scene is set up to work beautifully with both baked lightmaps (for static scenes and best performance) and dynamic, real-time lighting (for interactive effects).
Price $39.99
FPS Base Building And Tower Defense Prototype Template by Aligned Games
Easy to Use
Quick setup with inspector-driven tuning for turrets, enemies, rounds, and UI.
Well-Documented Code
Beginner-friendly inline comments across all scripts.
Complete Gameplay Framework
Covers turrets, ammo/repair, upgrades, enemies, wallet/XP, waves, explosions, and UI.
Momentum-Style Pressure Curve
Escalating round sizes and costs to keep tension and pacing.
Defense Interaction Systems
Feed, repair, and upgrade directly in world using prompts and progress bars.
Camera & UI Feedback
Cursor/lock states, world-space bars, reload spinner, and damage direction indicator.
Audio Feedback
Randomized SFX hooks for firing, feeding, healing, spend/gain cues.
Project-Ready
URP/Built-In compatible, keyboard/mouse ready, editor tooling for spawn/wave testing.
Performance-Conscious
Pooled-friendly patterns and timed cleanup components for effects.
Comprehensive Documentation
Clear comments and an example scene that demonstrates the full loop.
Versatile Framework
Suitable for wave survival, tower defense hybrids, and arena defense shooters.
🧭 Summary
A complete first-person base-defense framework with placeable turrets, wave-based enemies, ammo/repair interactions, upgrades, and clean UI—built to jumpstart Horde/Defense/FPS survival projects.
📝 Description
First Person Base Defense & Turret System is a production-ready Unity template for building fast, readable, and extensible defend-the-base games. Deploy turrets, feed ammo, repair damage, and upgrade power as waves escalate. The package includes smart enemy AI, world-space UI bars, an in-game wallet, and clear game flow from start screen to fail state.
Beyond defense, the system acts as a general-purpose FPS building framework—placeable objects, interaction systems, upgrade loops, and economy tracking make it suitable for survival games, base builders, and modular sandbox FPS experiences.
Check out the demo:
🛡️ Gameplay & Turrets
- Three turret archetypes: Auto, Shotgun, Rocket (distinct fire behavior, spread, and action speeds)
- Ammo system with reload logic and on-turret progress UI
- Player interactions: hold to feed ammo (LMB) and repair (RMB)
- Upgrade system (XP + currency) that scales health, ammo capacity, and fire rate
- World-space bars for Health / XP / Ammo with camera-facing billboarding
- Explosives (triggers + area damage) and environment hit effects
🤖 Enemies & AI
- NavMesh-driven enemy movement with smooth facing
- Configurable attack timing: windup → hit → recovery
- Target acquisition by tag, optional front-cone override, and detection radius
- Health, ragdoll/spawn-on-death, reward payout, and death callbacks for wave tracking
🎮 Player, Camera & Input
- First-person controller and camera with cursor locking
- Clear start/lose flow (menu UI handles enabling/disabling control states)
- Optional free-fly camera for testing and level authoring
💼 Economy & Progression
- Wallet system with gain/spend floating text
- XP tracking per turret with level-up costs and scaling requirements
- Pickups, zones, and hit markers for damage/heal feedback
🔊 Audio & Feedback
- Randomized one-shot clip player for variation
- Reload spinner/Fill feedback, damage indicator arrow, muzzle flashes, blood/spark effects
🛠️ Code & Architecture
- Modular, readable C# with editor-assigned parameters
- Clean separation: Interaction, Turrets, AI, Spawning, UI, Economy
- Event-driven hooks (e.g., enemy death) and inspector-friendly tuning
- CharacterController-based player; NavMeshAgent-based enemies
📈 Waves & Spawning
- Round system with per-round enemy count growth
- Pre-round countdown (“Next Wave In”) UI
- Weighted prefab selection and multiple spawn points
- Automatic alive-list pruning and round completion detection
📦 What’s Included
- Full demo scene (start screen, gameplay HUD, fail screen)
- Complete C# source code
- Prefabs: turrets, projectiles, explosions, UI bars, reload/XP icons
- Enemy prefabs with attack AI and health
- Example effects (muzzle flash, blood/sparks)
- Input presets and organized folders
👤 Who It’s For
- Developers building FPS horde/defense or survival modes
- Prototypers validating turret/economy/round loops
- Indies needing a plug-and-play base defense core
❓ Why Choose This System
- End-to-end loop: start → waves → fail, with economy and upgrades
- Modular and scalable for production
- Clear, commented scripts for fast iteration
- Works with URP and Built-In pipelines
💾 This template includes multiple Aligned Games Asset Packages :
🔊 Bullets And Projectiles Hit Impacts Sound Effects Audio Package
Includes the high quality Bullets And Projectiles Hit Impacts Sound Effects Audio Package that comes with dozens of impact, ricochet, and bullet-whizz sounds across multiple materials!
Check it out: Included Package
🎵 Guns And Firearms Sound Effects Audio Package
Includes the high quality Guns And Firearms Sound Effects Audio Package that comes with dozens of sound effects for weapon shooting, reloading and much more!
Check it out: Included Package
🎵 Guns And Firearms Sound Effects Audio Package 2
Includes the high quality Guns And Firearms Sound Effects Audio Package 2 that comes with dozens of additional shots, bursts, autos, reloads, and mechanical details for expanded variety!
Check it out: Included Package
🎵 Modern War Explosions And Destruction Sound Effects Audio Package
Includes the high quality Modern War Explosions And Destruction Sound Effects Audio Package that comes with dozens of blasts, shockwaves, debris, and structure-collapse effects!
Check it out: Included Package
This template offers everything you could need to create an awesome game that looks great and runs great!
🚀 Try the Demo
📩 Support & Contact
For support email me at :
My studio website :
Price $40.00
Modern cab chassis truck by Perfectvertexstudio
Modern truck cab chassis
This model was created for 3d camera view, but also it have lowpoly interior with seats and steering wheel.
Body model with smooth topology, 3d seams, small parts like wipers, hanles, hinges etc.
Car body - 44535 tris and 26683 verts.
Wheels - 10566 tris and 6088 verts.
This model have separated steering wheel, lights glass, windows and license plates.
Two types of rear suspension - single axle and double axles.
Hood, doors, rear doors do not open.
Model comes with shadowplane.
No LODs.
All screenshots from Unity, with Post Procecessing Package.
9 materials for Truck
cab_body_blue (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)*
cab_glass (2048x2048 BaseMap/MaskMap/Normal)
cab_headlights_glass (2048x2048 BaseMap/MaskMap/Normal)
cab_interior (2048x2048 BaseMap/MaskMap/Normal)
cab_licence_plates (1024x1024 BaseMap)**
cab_lights_glass (2048x2048 BaseMap/MaskMap/Normal)
cab_mirrors (128x128 BaseMap/MaskMap/Normal)
cab_parts (2048x2048 BaseMap/MaskMap/Normal/Mixed_AO)
cab_wheels (2048x2048 BaseMap/MaskMap/Normal/Mixed_AO)
shadow_plane (1024x1024 BaseMap)
* additional color schemes for body
** three different textures for plates
Model comes with environment - floor, buildings, walls and containers.All models and prefabs are available with this product.
Environment details
container - 1 material (2048x2048 BaseMap/MaskMap/Normal) *
floor - 1 material (2048x2048 BaseMap/MaskMap/Normal)
wall - 1 material (2048x2048 BaseMap/MaskMap/Normal)
store - 1 material (2048x2048 BaseMap/MaskMap/Normal)
*** three different textures for containers - red, blue, yellow.
29 maps for van (including additional colos schemes and licence plates)
29 maps for environment (including additional colos schemes and licence plates)
Feel free to ask me about this product before purchasing.
No refunds will be given after the asset has been downloaded.
Modern truck cab chassis
This model was created for 3d camera view, but also it have lowpoly interior with seats and steering wheel.
Body model with smooth topology, 3d seams, small parts like wipers, hanles, hinges etc.
Car body - 44535 tris and 26683 verts.
Wheels - 10566 tris and 6088 verts.
This model have separated steering wheel, lights glass, windows and license plates.
Two types of rear suspension - single axle and double axles.
Price $43.99
Stylized Desert Plants Pack by Bree
Number of textures: 7
Texture dimensions: 4096х4096
Polygon count of [Model Name] tris:
Aloe_001 - 6240
Aloe_002 - 7280
Cactus_001 - 1972
Cactus_002 - 1356
Cactus_003 - 6642
Cactus_004 - 15770
Cactus_005 - 7298
Succulent_001 -2560
Succulent_002 - 3056
Succulent_003 - 2448
Succulent_004 - 908
Succulent_005 - 908
Succulent_006 - 1196
Succulent_007 - 1100
Succulent_008 - 620
Number of meshes/prefabs: 15/15
UV mapping: Yes
Types of materials and texture maps: PBR
Stylized Desert Plants Pack is a collection of low-poly, stylized desert vegetation including cacti, aloe, and succulents. All plants come as ready-to-use prefabs with assigned materials and colliders, making it easy to place them directly into your scenes.
The assets are optimized for performance, perfect for stylized or low-poly environments, survival games, RPGs, adventure games, or desert-themed landscapes. Each prefab can be customized in scale, rotation, or material color to fit your project’s style.
Price $4.99
VTStreamingCollider Pro by Venterwu
Key Technical:
- VTCode
- Fast OCTree
- Streaming Collider
This tool is a basic tool and is easy to extend. This is very helpful for projects that contain very big scene with multi collider.
If you want:
- Scene Partition
- Voxelization
- Learn about VTCode (Similar to MortonCode)
- Fast OCTree
- Streaming Collider
- Multi Agents (Pro Version)
Then buy it !!!
Price $30.00
Stylized Goblin Warrior by PolyNext
Features:
- The Asset includes Modular Goblin Warrior
- The Asset includes 3 Combined Goblin Warrior
- Weapon (Sword)
- Demo Scenes
Rigging:Yes
Animated: Yes
Animation Type:Generic (Complete support Humanoid)
Number of Animations: 16
Animation types: In-place
Vertex counts of characters (Goblin_Warrior_Combined1): 16989
Number of Materials and Material Instances: 11
Types of Textures: PBR (AlbedoTransparency, MetallicSmoothness, AO, Normal)
Number of Textures: 23
Texture Resolutions: 2048x2048
Modular Stylized Goblin Warrior allows you to customize your character and use different character build options.
The character is perfect for the Top-Down Starter Kit [SWVictoria] and Stylized Fort [SWVictoria].
The Asset includes not only a modular character, but also options for combined character meshes for use in large numbers or on weak devices.
Asset is tuned to URP, But you can easily translate it to Standart Render.
Price $29.99
Dynamic Lasers by Kyūb Games
· ScriptableObject-based behaviors for maximum flexibility
· Highly performant rendering with Unity VFX Graph
· Realtime laser movement (including in-editor)
· Optimized updates – only recalculates when necessary
· Built-in modifiers: Reflect, Refract, Teleport, Catch, Change Color
It provides customizable behaviors through ScriptableObjects, allowing for highly flexible interactions. The rendering is handled with Unity’s Visual Effect Graph (VFX), ensuring high performance even with many lasers. Lasers can be moved in real time, even within the editor, and the system is optimized to update only when needed.
Price $30.00
Midnight Mode Vol.2 - Night themed music by Arno Cyreus
16bit WAV, 44.1kHz, stereo.
Loops seamlessly.
Both loop and standalone format.
59:51 minutes of audio provided.
Welcome to Midnight Mode volume 2!
I challenged myself to write a night themed track every Monday and this is the second batch of tracks. Each one with a different night setting, different genre and honoring a different console/platform from the gaming's rich history.
I have fond memories of the old PSX/PC demo disc days, so this is somewhat of an Arno Cyreus demo disc, if you will.
Together with Midnight Mode volume 1 and Aqua Memory (both free in my store!), you get a huge library of low poly/retro sounds for your game!
TRACKLIST:
Neon Nocturne (Nintendo 64, Platformer)
Dead Code Dreams (Windows 98, Sci-Fi/Immersive Sim)
Battle of the Bits (Amiga/Megadrive, Action/Adventure)
Gravesite (PC, Soulslike)
Wilderness (PC, Action/RPG)
FM Mirage (PC/PS2, Vice City Radio Style)
Twilight Harbours of Ver Dan (PSX, Adventure/RPG)
Nightwatch Keep (MS DOS, Dungeon Crawler)
Moonwake Temple (Nintendo 64, Adventure)
Aquarium After Hours (PS2/Dreamcast, Platformer)
Price $0.00
Brain Mutant by Njordmund
Number of textures 9
Texture dimensions 4096
Maximum polygon count 28086
Number of meshes/prefabs 3
Rigging: Yes
Animation count 22
Animation type list
UV mapping: Yes
LOD information ТNo
Types of materials and texture maps PBR
The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, horror, etc.
BUILTIN SHADER
URP SHADER
HDRP SHADER
Additional bones that are added to skeleton:
tentaclesjoints01 01-05
tentaclesjoints02 01-04
tentaclesjoints03 01-04
tentaclesjoints04 01-07
tentaclesjoints05 01-05
tentaclesjoints06 01-07
tentaclesjoints07 01-13
tentaclesjoints08 01-06
tentaclesjoints09 01-08
tentaclesjoints10 01-08
tentaclesjoints11 01-04
tentaclesjoints12 01-03
tentaclesjoints13 01-04
tentaclesjoints14 01-13
tentaclesjoints15 01-09
tentaclesjoints16 01-06
Textures:
4K PBR Textures(tga)
3 materials
9 textures
Animations:
Model contains 22 animations:
atack(x5)
walk(x4)
jog(x4)
rage
idle(x4)
gethit(x3)
death(x3)
turn180
Polycount:
Verts: 28086
Faces: 24122
Tris: 46462
Price $39.99
Flying Demon Ghost by Tselueva
Number of Textures: 6, PBR
Texture resolutions: 4096x4096
Number of Materials: 2
Triangles: 19,329
Rigged: Yes
Animated: Yes
Number of Animations: 22
Collision: No
LODs: No
- Triangles 19,329
- Texture resolutions: 4096x4096
- Pre-made color textures
- 22 animations ( Angry x 2, Idle x 3, Fly x 3, Attack x 4, GetHit x 4, Death x 2, TurnLeft, TurnRight, Turn180, StartFly)
- 3 Blendshapes
Price $40.00
Fantasy TD Maps by DracBlauStudio
All assets are high resolution. 512x512 is the minimum, and some towers have higher res.
This pack includes sprite sets for complete, ready-to-use maps—backgrounds, path tilesets, castles/walls, borders, and decorations.
All sprites are handcrafted with meaningful details to improve readability.
Content
5 themed maps — Forest, Graveyard, Elf Land, Magic Forest, Magic Capital. Each map includes:
- Map background
- Path tileset (all required corners, T-junctions, and crossings)
- Castle and walls
- Map borders / edge tiles
- Decorations / props
This package works great with
- [Procedural Paths Generator](https://assetstore.unity.com/packages/slug/331608): Generate procedural maps with all the assets in this package, based on your constraints.
- [Fantasy TD: Towers & Projectiles](https://assetstore.unity.com/packages/slug/331598): A collection of tower, upgrades and projectile sprites that pair perfectly with these maps.
Price $19.99
Procedural Paths Generator by DracBlauStudio
Overview
- Generate tilemap‑based paths with branching and constraints.
- Author map presets as ScriptableObjects (Map SO) and switchable at runtime.
- Optional difficulty filtering based on path proximity and tower coverage.
- Spawn build nodes and decorative/obstacle props around paths.
- Paths start from the left half of the map boundaries and end in a specified end point. Easily extendable.
This package works great with
- Fantasy TD Maps — A collection of map “skins” / sprites (backgrounds, path tiles, decorations) to add visual variety to the map generation. (https://assetstore.unity.com/packages/slug/331610)
- Fantasy TD: Towers & Projectiles — A collection of tower, upgrades and projectile sprites that pair perfectly with the maps. (https://assetstore.unity.com/packages/slug/331598)
Price $24.99
Fantasy TD: Towers & Projectiles by DracBlauStudio
All assets are high resolution. 512x512 is the minimum, and some towers have higher res.
This pack includes sprite sets for complete, ready-to-use maps—backgrounds, path tilesets, castles/walls, borders, and decorations.
All sprites are handcrafted with meaningful details to improve readability.
Content
- 11 Archer Tower sprites (base; dwarf, elf, and elemental upgrades)
- 23 Mortar sprites (base; long cannon, multi-cannon, elemental, and double-cannon upgrades)
- 18 Barbarian Hut sprites (with upgrades)
- 18 Valkyrie Hut sprites (with upgrades)
- 6 Elemental Arrows — basic, break, burn, heal, poison, strong
- 5 Elemental Axes — basic, break, heal, poison, strong
- 5 Elemental Stones — basic, burn, freeze, heal, strong
- 4 Elemental Spears — basic, break, freeze, strong
This package works great with
- Procedural Paths Generator — Generate procedural maps with paths and decorations based on your constraints. (https://assetstore.unity.com/packages/slug/331608)
- Fantasy TD Maps — A collection of map sprites (backgrounds, path tiles, decorations) that pair perfectly with these towers. (https://assetstore.unity.com/packages/slug/331610)
Price $19.99