White Impermanence by RGame Animation
- Fully animated 2D character created with Spine, featuring high-quality artwork in an Asian mythological style
- Includes 6 core animations: Idle, Attack, Skill, Hit, Stun, and Die
- Applied Bounding Boxes in the Spine file to make collision detection more convenient and accurate in-game.
- High-resolution and clean visual details, suitable for HD and mobile projects
- Ready-to-use prefab and demo scene for easy integration into your Unity project
- .unitypackage (for quick Unity import)Provides all necessary Spine export files, including: .atlas (texture atlas) .json (animation data) .png (character textures) .txt (import notes and instructions)
- Easy to customize — modify artwork, tweak animations, or reuse prefabs for different characters
- Organized folder structure for clear project management
- Compatible with Unity 2021.3 or newer, supports both URP and Built-in Render Pipeline
- Suitable for idle, AFK, turn-based, RPG, and fantasy adventure games
This package provides a fully animated 2D character designed for idle/AFK and turn-based games.
Genre Compatibility:
- Idle / AFK games
- Turn-based RPGs and strategy games
- Adventure or fantasy projects
- Any game requiring 2D animated characters
This asset is especially useful for developers who want to save time on character creation while keeping the flexibility to adapt the asset to their own projects.
⚠️ This asset was created with Spine.
Using the asset:
This asset requires the free Spine-Unity runtime (version 4.2 or newer) to function properly.
The runtime is available from the official Spine website. Once imported, you can use this character directly in Unity.
Editing the asset:
The skeleton and animations were created using the Spine Editor.
To modify or create new animations, a licensed copy of Spine is required.
Compatibility:
Includes exported Spine data files (.json / .atlas / .png) ready for immediate use.
If you need a version compatible with Spine runtime below 4.2, please contact me directly through my Publisher Profile on the Unity Asset Store.
Note: The original .spine project file is not included.
Animation Details:
- Includes multiple Spine animations (idle, attack, skill, stun, hit, die).
- Each animation has 40 keyframes.
- Optimized for performance — all files are very lightweight and suitable for mobile or low-end devices.
2D Asset Details:
- Contains one exported Spine skeleton (.json / .atlas / .png).
- Texture atlas resolution varies per character (up to 2048x2048 px maximum).
- Color depth: 32-bit RGBA.
- Includes alpha transparency (PNG format).
- Folder Sprites frame by frame
- Export Binary file
- Refine the asset for smoother performance and fix all animation glitche!
- Original Spine source file and replace all related images within the asset
- All Spine project files for versions 3.8, 4.0, and 4.2, as well as the corresponding Binary file.
Price $19.00
Stoneface Sheriff John by RGame Animation
Features
- Idle variations, reactive animations, and more46 unique animations, including: Movement: Walk, Run, Sneak Combat & Actions: Shoot, Aim, Dodge, Take Damage, Knockback Special actions: Jump, Sit, Ride, Roll, Push, Cowboy-style Gun Spin
- High-quality graphics, fully scalable without loss of quality
- Ready-to-use for multiple platforms, especially Unity
- Resolution: High-quality, scalable
- File formats: PNG, PSD, Spine project, SKEL.bytes, JSON 3.8/4.0/4.2, atlas.txt
- Compatibility: Unity, Spine runtime-supported engines
- Rigging: Fully rigged Spine skeleton, ready for animation adjustments
- Customizable: Easily change textures, swap parts, or modify animations
- Contains one exported Spine skeleton (.json / .atlas / .png),
- Art & Source Files
- - Original PNG character image set
- - Photoshop (.PSD) layered file
- - Spine project file (.spine)
- Exported Animation Files
- - Binary Spine export (.skel.bytes)
- - JSON exports (3.8, 4.0, 4.2)
- - Atlas file (atlas.txt)
“Note: Older Spine versions (such as 3.8) may not provide the same smoothness of motion as newer releases, because these legacy versions are limited in features compared to the latest ones.”
- Texture atlas resolution varies per character (up to 2048x2048 px maximum).
- Color depth: 32-bit RGBA.
- Includes alpha transparency (PNG format).
- Note: This character is fully original, and all animations are designed to provide a polished, professional feel for your game projects.
Description
Describe your package. Is the provided content customizable, suitable for a particular genre?
This package includes a high-quality 2D Cowboy character designed for professional game development.
The character is fully rigged and animated in Spine, featuring smooth transitions and natural motion suitable for RPG, platformer, shooter, idle game, and mobile projects.
The asset has never been used in any released game prior to being published for sale.
Key Features
- Back-hit, Limp, Knockdown, and more46 high-quality animations, covering a wide variety of actions: Idle, Walk, Run Jump, Sit, Crouch Aim, Shoot Hit, Hurt, Take Damage Sneak Walk Push, Roll Horse Riding animations Cowboy-style Gunspinning...
- Professional digital illustration
- Clean bone structure, easy to edit
- Works smoothly on Unity and multiple other game engines
- Character artwork is high-resolution, can be scaled up without losing detail
- Includes 2 character skins
Included Files
When you purchase this package, you will receive:
Art & Source Files
- Original PNG character image set
- Photoshop (.PSD) layered file for editing
- Spine project file (.spine)
- Exported character sprite set (< 1,000 frame-by-frame animation elements): includes complete animation frames and all required visual assets
- Folder Skin2 character
- Floder Basic character VFX
Exported Animation Files
- Binary Spine export (.skel.bytes) — ready for Unity
- JSON exports: JSON format 4.2, JSON format 3.8, JSON format 4.0
- Atlas file (atlas.txt)
- Pack img.PNG
2D Asset Details:
- Contains one exported Spine skeleton (.json / .atlas / .png).
- Texture atlas resolution varies per character (up to 2048x2048 px maximum).
- Color depth: 32-bit RGBA.
- Includes alpha transparency (PNG format).
- ✅ Spine animation data (.json and .skel.bytes)
- ✅ Texture atlas (.atlas.txt + .png)
- ✅ Original Spine project (.spine)
- ✅ All source images (.png)
- ✅ Original layered PSD file for editing
- ✅ The character comes with a folder containing 46 frame-by-frame animations, each made up of many frames for smooth movement.
Compatibility
- Fully compatible with Unity (recommended)
⚠️ This asset was created with Spine.
Using the asset:
This asset requires the free Spine-Unity runtime (version 3.8, 4.0, 4.2 or newer) to function properly.
The runtime is available from the official Spine website. Once imported, you can use this character directly in Unity.
Editing the asset:
The skeleton and animations were created using the Spine Editor.
To modify or create new animations, a licensed copy of Spine is required.
Benefits for Developers
- Save weeks of production time with ready-to-use, polished animations
- Easily integrate into any gameplay style: shooter, survival, platformer, adventure
- Editable source files allow full customization (re-skin, recolor, add equipment, etc.)
- Scalable art ensures quality even on HD or 4K displays
- Ideal for solo developers, indie teams, students, or studios
License
- You may use this asset in unlimited commercial and non-commercial games.
- Redistribution or resale of the original files is not permitted.
I really value your thoughts! Please share your feedback and rate the character so I can continue to improve and make the experience more enjoyable for everyone!
Price $29.00
Kornex Interior: Living Room Pack 1 by Kornex Studio
Models:
1,500 total assets, including 330 main models and 1,170 color/material variations across 29 categories (armchairs, chairs, tables, shelves, decor, electronics, lights, vases, rugs, etc.).
Mesh Density:
Lowest: 8 Verts / 12 Edges / 5 Faces / 10 Tris / 8 UVs
(Most meshes stay well under 2K triangles for optimal real-time performance.)
Highest: 2299 Verts / 4223 Edges / 2025 Faces / 3601 Tris / 2331 UVs
Textures:
65 seamless textures at 1024×1024, divided into four main categories:
- Fabric (15)
- Leather (15)
- Wood (15)
- Plus additional atlas and TV screen textures under the “Others” folder.Rugs (15)
Materials & Pipelines:
Includes Built-in (Standard), URP (Lit), and HDRP (Lit) material sets under:
Core/RP_Switcher/LivingRoomPack1_RPS
→ Fully SRP Batcher-friendly for high performance across all pipelines.
Prefabs:
All models include ready-to-use prefabs, sorted into 30 categories for efficient workflow (Armchairs, Blinds, Lights, Tables, Books, Decor, Rugs, TV Units, etc.).
Designed by Kornex Studio, the Living Room Pack 1 is a complete interior equipment collection built for high-quality visualization, modern game environments, architectural scenes, and real-time rendering workflows.
The pack features 1,500 total assets, including 330 main models and 1,170 color/material variations, offering exceptional flexibility for building detailed and immersive living room interiors.
This collection includes a wide range of categories such as armchairs, bar stools, blinds, books, tables, cabinets, decor pieces, electronics, lighting fixtures, vases, rugs, and more — all crafted with clean topology, optimized geometry, and accurate pivot placement for efficient scene assembly.
The pack provides 65 high-quality seamless textures (1024×1024), divided into four main material groups:
Fabric, Leather, Wood, and Rugs, plus additional atlas and screen textures under the “Others” category.
Every material is fully optimized for real-time environments and can be easily replaced or customized.
The UV layouts are clean and consistent, making it simple to apply your own textures or create new material variations when needed.
All materials are compatible with Built-in, URP (Lit), and HDRP (Lit) pipelines and fully support the SRP Batcher, ensuring high performance even in dense or object-heavy scenes.
The project folder is cleanly structured — all assets are organized into Meshes, Prefabs, Materials, and Textures, with 29 prefab categories for quick access and streamlined workflow.
Whether you're building realistic, modern, stylized, or minimal environments, the Kornex Interior – Living Room Pack 1 delivers a rich, flexible, and production-ready foundation for any type of living room interior project.
Price $79.99
Cowboy_Crooked Gun_ Spine animation 2D Character by RGame Animation
Features
- Idle variations, reactive animations, and more46 unique animations, including:
Movement: Walk, Run, Sneak
Combat & Actions: Shoot, Aim, Dodge, Take Damage, Knockback
Special actions: Jump, Sit, Ride, Roll, Push, Cowboy-style Gun Spin - High-quality graphics, fully scalable without loss of quality
- Ready-to-use for multiple platforms, especially Unity
- Resolution: High-quality, scalable
- File formats: PNG, PSD, Spine project, SKEL.bytes, JSON 3.8/4.0/4.2, atlas.txt
- Compatibility: Unity, Spine runtime-supported engines
- Rigging: Fully rigged Spine skeleton, ready for animation adjustments
- Customizable: Easily change textures, swap parts, or modify animations
- Contains one exported Spine skeleton (.json / .atlas / .png),
- Art & Source Files
- - Original PNG character image set
- - Photoshop (.PSD) layered file
- - Spine project file (.spine)
- Exported Animation Files
- - Binary Spine export (.skel.bytes)
- - JSON exports (3.8, 4.0, 4.2)
- - Atlas file (atlas.txt)
“Note: Older Spine versions (such as 3.8) may not provide the same smoothness of motion as newer releases, because these legacy versions are limited in features compared to the latest ones.”
- Texture atlas resolution varies per character (up to 2048x2048 px maximum).
- Color depth: 32-bit RGBA.
- Includes alpha transparency (PNG format).
- Note: This character is fully original, and all animations are designed to provide a polished, professional feel for your game projects.
This package includes a high-quality 2D Cowboy character designed for professional game development.
The character is fully rigged and animated in Spine, featuring smooth transitions and natural motion suitable for RPG, platformer, shooter, idle game, and mobile projects.
The asset has never been used in any released game prior to being published for sale.
Key Features
- Back-hit, Limp, Knockdown, and more46 high-quality animations, covering a wide variety of actions:
Idle, Walk, Run
Jump, Sit, Crouch
Aim, Shoot
Hit, Hurt, Take Damage
Sneak Walk
Push, Roll
Horse Riding animations
Cowboy-style Gunspinning - Professional digital illustration
- Clean bone structure, easy to edit
- Works smoothly on Unity and multiple other game engines
- Character artwork is high-resolution, can be scaled up without losing detail
Included Files
When you purchase this package, you will receive:
Art & Source Files
- Original PNG character image set
- Photoshop (.PSD) layered file for editing
- Spine project file (.spine)
Exported Animation Files
- Binary Spine export (.skel.bytes) — ready for Unity
- JSON format 4.2JSON exports:
JSON format 3.8
JSON format 4.0 - Atlas file (atlas.txt)
2D Asset Details:
- Contains one exported Spine skeleton (.json / .atlas / .png).
- Texture atlas resolution varies per character (up to 2048x2048 px maximum).
- Color depth: 32-bit RGBA.
- Includes alpha transparency (PNG format).
- ✅ Spine animation data (.json and .skel.bytes)
- ✅ Texture atlas (.atlas.txt + .png)
- ✅ Original Spine project (.spine)
- ✅ All source images (.png)
- ✅ Original layered PSD file for editing
- ✅ The character comes with a folder containing 46 frame-by-frame animations, each made up of many frames for smooth movement.
Compatibility
- Fully compatible with Unity (recommended)
⚠️ This asset was created with Spine.
Using the asset:
This asset requires the free Spine-Unity runtime (version 3.8, 4.0, 4.2 or newer) to function properly.
The runtime is available from the official Spine website. Once imported, you can use this character directly in Unity.
Editing the asset:
The skeleton and animations were created using the Spine Editor.
To modify or create new animations, a licensed copy of Spine is required.
Benefits for Developers
- Save weeks of production time with ready-to-use, polished animations
- Easily integrate into any gameplay style: shooter, survival, platformer, adventure
- Editable source files allow full customization (re-skin, recolor, add equipment, etc.)
- Scalable art ensures quality even on HD or 4K displays
- Ideal for solo developers, indie teams, students, or studios
License
- You may use this asset in unlimited commercial and non-commercial games.
- Redistribution or resale of the original files is not permitted.
I really value your thoughts! Please share your feedback and rate the character so I can continue to improve and make the experience more enjoyable for everyone!
Price $29.00
Cowboy_Silver Fox_Spine animation 2D Character by RGame Animation
Features
- Idle variations, reactive animations, and more46 unique animations, including: Movement: Walk, Run, Sneak Combat & Actions: Shoot, Aim, Dodge, Take Damage, Knockback Special actions: Jump, Sit, Ride, Roll, Push, Cowboy-style Gun Spin
- High-quality graphics, fully scalable without loss of quality
- Ready-to-use for multiple platforms, especially Unity
- Resolution: High-quality, scalable
- File formats: PNG, PSD, Spine project, SKEL.bytes, JSON 3.8/4.0/4.2, atlas.txt
- Compatibility: Unity, Spine runtime-supported engines
- Rigging: Fully rigged Spine skeleton, ready for animation adjustments
- Customizable: Easily change textures, swap parts, or modify animations
- Contains one exported Spine skeleton (.json / .atlas / .png),
- Art & Source Files
- - Original PNG character image set
- - Photoshop (.PSD) layered file
- - Spine project file (.spine)
- Exported Animation Files
- - Binary Spine export (.skel.bytes)
- - JSON exports (3.8, 4.0, 4.2)
- - Atlas file (atlas.txt)
- Texture atlas resolution varies per character (up to 2048x2048 px maximum).
- Color depth: 32-bit RGBA.
- Includes alpha transparency (PNG format).
- Note: This character is fully original, and all animations are designed to provide a polished, professional feel for your game projects.
This package includes a high-quality 2D Cowboy character designed for professional game development.
The character is fully rigged and animated in Spine, featuring smooth transitions and natural motion suitable for RPG, platformer, shooter, idle game, and mobile projects.
The asset has never been used in any released game prior to being published for sale.
Key Features
- Back-hit, Limp, Knockdown, and more46 high-quality animations, covering a wide variety of actions: Idle, Walk, Run Jump, Sit, Crouch Aim, Shoot Hit, Hurt, Take Damage Sneak Walk Push, Roll Horse Riding animations Cowboy-style Gunspinning
- Professional digital illustration
- Clean bone structure, easy to edit
- Works smoothly on Unity and multiple other game engines
- Character artwork is high-resolution, can be scaled up without losing detail
Included Files
When you purchase this package, you will receive:
Art & Source Files
- Original PNG character image set
- Photoshop (.PSD) layered file for editing
- Spine project file (.spine)
Exported Animation Files
- Binary Spine export (.skel.bytes) — ready for Unity
- JSON format 4.2JSON exports: JSON format 3.8 JSON format 4.0
- Atlas file (atlas.txt)
2D Asset Details:
- Contains one exported Spine skeleton (.json / .atlas / .png).
- Texture atlas resolution varies per character (up to 2048x2048 px maximum).
- Color depth: 32-bit RGBA.
- Includes alpha transparency (PNG format).
- ✅ Spine animation data (.json and .skel.bytes)
- ✅ Texture atlas (.atlas.txt + .png)
- ✅ Original Spine project (.spine)
- ✅ All source images (.png)
- ✅ Original layered PSD file for editing
- ✅ The character comes with a folder containing 46 frame-by-frame animations, each made up of many frames for smooth movement.
Compatibility
- Fully compatible with Unity (recommended)
⚠️ This asset was created with Spine.
Using the asset:
This asset requires the free Spine-Unity runtime (version 3.8, 4.0, 4.2 or newer) to function properly.
The runtime is available from the official Spine website. Once imported, you can use this character directly in Unity.
Editing the asset:
The skeleton and animations were created using the Spine Editor.
To modify or create new animations, a licensed copy of Spine is required.
Benefits for Developers
- Save weeks of production time with ready-to-use, polished animations
- Easily integrate into any gameplay style: shooter, survival, platformer, adventure
- Editable source files allow full customization (re-skin, recolor, add equipment, etc.)
- Scalable art ensures quality even on HD or 4K displays
- Ideal for solo developers, indie teams, students, or studios
License
- You may use this asset in unlimited commercial and non-commercial games.
- Redistribution or resale of the original files is not permitted.
I really value your thoughts! Please share your feedback and rate the character so I can continue to improve and make the experience more enjoyable for everyone!
Price $29.00
Cowboy_El León del Oeste_ Spine animation 2D Character by RGame Animation
Features
- Idle variations, reactive animations, and more46 unique animations, including: Movement: Walk, Run, Sneak Combat & Actions: Shoot, Aim, Dodge, Take Damage, Knockback Special actions: Jump, Sit, Ride, Roll, Push, Cowboy-style Gun Spin
- High-quality graphics, fully scalable without loss of quality
- Ready-to-use for multiple platforms, especially Unity
- Resolution: High-quality, scalable
- File formats: PNG, PSD, Spine project, SKEL.bytes, JSON 3.8/4.0/4.2, atlas.txt
- Compatibility: Unity, Spine runtime-supported engines
- Rigging: Fully rigged Spine skeleton, ready for animation adjustments
- Customizable: Easily change textures, swap parts, or modify animations
- Contains one exported Spine skeleton (.json / .atlas / .png),
- Art & Source Files
- - Original PNG character image set
- - Photoshop (.PSD) layered file
- - Spine project file (.spine)
- Exported Animation Files
- - Binary Spine export (.skel.bytes)
- - JSON exports (3.8, 4.0, 4.2)
- - Atlas file (atlas.txt)
“Note: Older Spine versions (such as 3.8) may not provide the same smoothness of motion as newer releases, because these legacy versions are limited in features compared to the latest ones.”
- Texture atlas resolution varies per character (up to 2048x2048 px maximum).
- Color depth: 32-bit RGBA.
- Includes alpha transparency (PNG format).
- Note: This character is fully original, and all animations are designed to provide a polished, professional feel for your game projects.
Description
Describe your package. Is the provided content customizable, suitable for a particular genre?
This package includes a high-quality 2D Cowboy character designed for professional game development.
The character is fully rigged and animated in Spine, featuring smooth transitions and natural motion suitable for RPG, platformer, shooter, idle game, and mobile projects.
The asset has never been used in any released game prior to being published for sale.
Key Features
- Back-hit, Limp, Knockdown, and more46 high-quality animations, covering a wide variety of actions: Idle, Walk, Run Jump, Sit, Crouch Aim, Shoot Hit, Hurt, Take Damage Sneak Walk Push, Roll Horse Riding animations Cowboy-style Gunspinning...
- Professional digital illustration
- Clean bone structure, easy to edit
- Works smoothly on Unity and multiple other game engines
- Character artwork is high-resolution, can be scaled up without losing detail
- Includes 2 character skins
Included Files
When you purchase this package, you will receive:
Art & Source Files
- Original PNG character image set
- Photoshop (.PSD) layered file for editing
- Spine project file (.spine)
- Exported character sprite set (< 1,000 frame-by-frame animation elements): includes complete animation frames and all required visual assets
- Folder Skin2 character
- Floder Basic character VFX
Exported Animation Files
- Binary Spine export (.skel.bytes) — ready for Unity
- JSON exports: JSON format 4.2, JSON format 3.8, JSON format 4.0
- Atlas file (atlas.txt)
- Pack img.PNG
2D Asset Details:
- Contains one exported Spine skeleton (.json / .atlas / .png).
- Texture atlas resolution varies per character (up to 2048x2048 px maximum).
- Color depth: 32-bit RGBA.
- Includes alpha transparency (PNG format).
- ✅ Spine animation data (.json and .skel.bytes)
- ✅ Texture atlas (.atlas.txt + .png)
- ✅ Original Spine project (.spine)
- ✅ All source images (.png)
- ✅ Original layered PSD file for editing
- ✅ The character comes with a folder containing 46 frame-by-frame animations, each made up of many frames for smooth movement.
Compatibility
- Fully compatible with Unity (recommended)
⚠️ This asset was created with Spine.
Using the asset:
This asset requires the free Spine-Unity runtime (version 3.8, 4.0, 4.2 or newer) to function properly.
The runtime is available from the official Spine website. Once imported, you can use this character directly in Unity.
Editing the asset:
The skeleton and animations were created using the Spine Editor.
To modify or create new animations, a licensed copy of Spine is required.
Benefits for Developers
- Save weeks of production time with ready-to-use, polished animations
- Easily integrate into any gameplay style: shooter, survival, platformer, adventure
- Editable source files allow full customization (re-skin, recolor, add equipment, etc.)
- Scalable art ensures quality even on HD or 4K displays
- Ideal for solo developers, indie teams, students, or studios
License
- You may use this asset in unlimited commercial and non-commercial games.
- Redistribution or resale of the original files is not permitted.
I really value your thoughts! Please share your feedback and rate the character so I can continue to improve and make the experience more enjoyable for everyone!
Price $29.00
Wolf_2d Spine Animation by RGame Animation
- Fully animated 2D character created with Spine, featuring high-quality artwork in an Asian mythological style
- Includes 8 core animations: Idle, Attack, Skill, Hit, Stun,Walk,Jump and Die
- Applied Bounding Boxes in the Spine file to make collision detection more convenient and accurate in-game.
- High-resolution and clean visual details, suitable for HD and mobile projects
- Ready-to-use prefab and demo scene for easy integration into your Unity project
- .unitypackage (for quick Unity import)Provides all necessary Spine export files, including: .atlas (texture atlas) .json (animation data) .png (character textures) .txt (import notes and instructions)
- Easy to customize — modify artwork, tweak animations, or reuse prefabs for different characters
- Organized folder structure for clear project management
- Compatible with Unity 2021.3 or newer, supports both URP and Built-in Render Pipeline
- Suitable for idle, AFK, turn-based, RPG, and fantasy adventure games
This package provides a fully animated 2D character designed for idle/AFK and turn-based games.
Genre Compatibility:
- Idle / AFK games
- Turn-based RPGs and strategy games
- Adventure or fantasy projects
- Any game requiring 2D animated characters
This asset is especially useful for developers who want to save time on character creation while keeping the flexibility to adapt the asset to their own projects.
⚠️ This asset was created with Spine.
Using the asset:
This asset requires the free Spine-Unity runtime (version 4.2 or newer) to function properly.
The runtime is available from the official Spine website. Once imported, you can use this character directly in Unity.
Editing the asset:
The skeleton and animations were created using the Spine Editor.
To modify or create new animations, a licensed copy of Spine is required.
Compatibility:
Includes exported Spine data files (.json / .atlas / .png) ready for immediate use.
If you need a version compatible with Spine runtime below 4.2, please contact me directly through my Publisher Profile on the Unity Asset Store.
Note: The original .spine project file is not included.
Animation Details:
- Includes multiple Spine animations (idle, attack, skill, stun, hit, die).
- Each animation has 40 keyframes.
- Optimized for performance — all files are very lightweight and suitable for mobile or low-end devices.
2D Asset Details:
- Contains one exported Spine skeleton (.json / .atlas / .png).
- Texture atlas resolution varies per character (up to 2048x2048 px maximum).
- Color depth: 32-bit RGBA.
- Includes alpha transparency (PNG format).
- ✅ Spine animation data (.json and .skel.bytes)
- ✅ Texture atlas (.atlas.txt + .png)
- ✅ Original Spine project (.spine)
- ✅ All source images (.png)
- ✅ Original layered PSD file for editing
Price $5.00
Breaths Sound Effects by rawAmbience
Technical Details:
· 223 WAV files
· 48kHz / 24-bit
· Total duration: 01:52
· Clean, unprocessed recordings
· Royalty-free for commercial use
A versatile collection of realistic breath recordings designed to bring life, intimacy, and tension to your projects. Breaths Sound Effectsfeatures 223 carefully captured files, covering a wide range of breathing styles and emotional nuances - from subtle calm inhales to intense, expressive breaths.
This library delivers pristine audio quality suitable for professional sound design, film, and interactive media. Each file is concise, focused, and ready to drop directly into your workflow.
Whether you’re designing character performances, enhancing cinematic moments, or building immersive soundscapes, these breath sounds provide a natural human presence without distraction.
Perfect for:
· Film, TV, and cinematic trailers
· Games, VR, and interactive media
· Animation and character design
· Horror, suspense, and dramatic scenes
· Meditation, ASMR, and wellness content
From subtle realism to dramatic impact, Breaths Sound Effectsis a flexible toolkit for a wide variety of creative scenarios.
Price $15.99
PinePie Fancier by Pine Pie
- Tested on Unity 6.2.
- Compatible with PieTabs and Notes&DevLog.
- Built using UI Toolkit (Unity 2021.3+)
- Data stored in ScriptableObjects and Json for safety, persistence, and version control
- Fully editable source code included
- Supports Light and Dark themes
- Optimized for One-Column Project Browser
- Uses lightweight editor-only utilities for minimal overhead
Colorized Project Browser — Make Your Unity Folders Instantly Clear
A clean and friendly Project Browser upgrade for Unity creators who want their workspace to feel organized, colorful, and effortless to navigate.
Bring visual clarity to your folders, highlight important assets, and streamline your workflow with smart icons, tags, shortcuts, and a fully customizable color/icon palette.
🌟 Features
- 🌈 Colorized Folders
Give any folder a clear visual identity with preset or custom colors.
- 🗂️ Smart Folder Icons
Assign icons manually or let the tool auto-detect the right icon based on folder name or content.
- 🏷️ Asset Tags
Tag any asset with multiple tag types. Each tag has a tooltip so you instantly know what it means.
- 📏 Indent Lines & Zebra Stripes
Subtle guides and alternating row shading make the Project tree easier to read—especially in large projects.
- ⚡ Quick Grouping Shortcuts
- Ctrl + G → Instantly group selected items into a new folder
- Shift + G → Ungroup items back into their parent
Perfect for quick cleanup and organization.
- 🎛️ Customizable Icon & Color Popup
Alt+Click any folder to open a clean palette where you can:
Pick from preset colors
Choose built-in icons
Add and use your own icons
All neatly arranged and easy to navigate.
- 💡 Fully Theme-Friendly
Works beautifully in Light Theme and One-Column Mode without visual issues.
Organize Faster. Work Happier.
Your Project Browser becomes clear, colorful, and easy to read—so you can spend more time creating and less time searching.
Price $15.00
Stylized Textures - Pack Vol 23 by Yoge
123 seamless textures
2048x2048
- Color
- Normal
- AO
- Height
- Mask
Save 50% with this pack
This pack contains:
• Stylized Textures - Vol 221 - Mud
• Stylized Textures - Vol 222 - Rocks
• Stylized Textures - Vol 223 - Tiles
• Stylized Textures - Vol 224 - Tiles
• Stylized Textures - Vol 225 - Sand
• Stylized Textures - Vol 226 - Sand
• Stylized Textures - Vol 227 - Ground
• Stylized Textures - Vol 228 - Ground
• Stylized Textures - Vol 229 - Ground
• Stylized Textures - Vol 230 - Ground
Price $29.99
Mannequin Girl by GACHKOVSKYY
- Number of Materials: 3
- Number of Textures: 7
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body- 9 050
- Faces counts of characters:
- Body - 8 996
- Number of meshes/prefabs: 10
- Rigging: Yes
- Animation count: 8
- Animation type list (Root Motion/In-place): 0/8
- UV mapping: Yes
NOTE
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- If you have any questions, feel free to ask in our Discord server.
- Good luck with your projects! You’ve got this!
- SKINS: 2
- in blood
- without blood
- Animations: 8
- 1 idle
- 7 DEMO
- Vertex counts of characters:
- Body - 9 050
- Faces counts of characters:
- Body - 8 996
Price $49.99
Mannequin Boy by GACHKOVSKYY
- Number of Materials: 2
- Number of Textures: 6
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body- 9 234
- Faces counts of characters:
- Body - 9 180
- Number of meshes/prefabs: 10
- Rigging: Yes
- Animation count: 8
- Animation type list (Root Motion/In-place): 0/8
- UV mapping: Yes
NOTE
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- If you have any questions, feel free to ask in our Discord server.
- Good luck with your projects! You’ve got this!
- SKINS: 2
- in blood
- without blood
- Animations: 8
- 1 idle
- 7 DEMO
- Vertex counts of characters:
- Body- 9 234
- Faces counts of characters:
- Body - 9 180
Price $49.99
Mannequin Woman by GACHKOVSKYY
- Number of Materials: 3
- Number of Textures: 7
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body- 10 120
- Faces counts of characters:
- Body - 10 066
- Number of meshes/prefabs: 10
- Rigging: Yes
- Animation count: 8
- Animation type list (Root Motion/In-place): 0/8
- UV mapping: Yes
NOTE
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- If you have any questions, feel free to ask in our Discord server.
- Good luck with your projects! You’ve got this!
- SKINS: 2
- in blood
- without blood
- Animations: 8
- 1 idle
- 7 DEMO
- Vertex counts of characters:
- Body - 10 120
- Faces counts of characters:
- Body - 10 066
Price $49.99
Mannequin Man by GACHKOVSKYY
- Number of Materials: 2
- Number of Textures: 6
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body- 11 552
- Faces counts of characters:
- Body - 11 498
- Number of meshes/prefabs: 10
- Rigging: Yes
- Animation count: 8
- Animation type list (Root Motion/In-place): 0/8
- UV mapping: Yes
NOTE
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- If you have any questions, feel free to ask in our Discord server.
- Good luck with your projects! You’ve got this!
- SKINS: 2
- in blood
- without blood
- Animations: 8
- 1 idle
- 7 DEMO
- Vertex counts of characters:
- Body- 11 552
- Faces counts of characters:
- Body - 11 498
Price $49.99
Cyber Cadaver Hybrid by GACHKOVSKYY
- Number of Materials: 2
- Number of Textures: 6
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body- 21 684
- Faces counts of characters:
- Body - 21 437
- Number of meshes/prefabs: 10
- Rigging: Yes
- Animation count: 8
- Animation type list (Root Motion/In-place): 0/8
- UV mapping: Yes
NOTE
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- If you have any questions, feel free to ask in our Discord server.
- Good luck with your projects! You’ve got this!
- SKINS: 2
- in blood
- without blood
- Animations: 8
- idle
- 7 DEMO
- Vertex counts of characters:
- Body- 21 684
- Faces counts of characters:
- Body - 21 437
Price $54.99
CCTV Hybrid by GACHKOVSKYY
- Number of Materials: 3
- Number of Textures: 7
- Texture dimensionss:
- 4K .png
- Polygon count of:
- Vertex counts of characters:
- Body- 18 015
- Faces counts of characters:
- Body - 17 590
- Number of meshes/prefabs: 11
- Rigging: Yes
- Animation count: 9
- Animation type list (Root Motion/In-place): 0/9
- UV mapping: Yes
NOTE
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows applying animations created for a humanoid rig). The animations can be either purchased or from Mixamo.
- If you have any questions, feel free to ask in our Discord server.
- Good luck with your projects! You’ve got this!
- SKINS: 2
- in blood
- without blood
- Animations: 9
- 2 idle
- 7 DEMO
- Vertex counts of characters:
- Body- 18 015
- Faces counts of characters:
- Body - 17 590
Price $54.99
