Funny Hillbilly Music by cplomedia
Number of Audio Wavs: 18
Sample Rate / Bit Rate: 48 kHz / 24 Bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 33 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
“Funny Hillbilly Music” features 18 lively tracks designed to add humor and charm to your game or film. Playful banjo tunes and cheerful fiddle melodies create the perfect soundtrack for farming simulations, quirky adventures, or any lighthearted scene that needs a touch of country fun.
Price $15.00
Space Ambient by cplomedia
Number of Audio Wavs: 79
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 180 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Space Ambient delivers 180 minutes of immersive audio designed for games and films. Slow, evolving spherical soundscapes blend seamlessly with deep atmospheric textures, creating a rich and expansive foundation for your sound design. Perfect for sci-fi worlds, cinematic storytelling, and immersive experiences, this collection enhances mood, depth, and emotion, pulling your audience into the vastness of space.
Price $15.00
Spreadsheet Easy by WEWE Studio
Spreadsheet Easy
High-Performance Spreadsheet Reader & Data Framework for Unity
A production-ready way to read Spreadsheet data in Unity, with clean APIs, strong typing, and serious performance.
Stop fighting Spreadsheet data at runtime.
SpreadsheetEasy is a production-ready Spreadsheet data framework for Unity.
It lets you query Spreadsheet files by column name instead of cell index, with type-safe APIs and an index cache that makes repeated access extremely fast.
This is not a demo script or an editor-only tool.
SpreadsheetEasy is designed for real projects, large tables, and performance-sensitive platforms like mobile and VR.
Why SpreadsheetEasy?
Most Spreadsheet readers work, but break down once your project grows.
SpreadsheetEasy solves the common pain points:
- Slow repeated queries
- String-based parsing everywhere
- Fragile cell indexing
- Runtime GC spikes
- Spreadsheet parsing cost on mobile and VR
The result is a clean API on the surface, and a highly optimized data layer underneath.
Core Features
Clean, Type-Safe API
Read data by column name, not by cell position.
int hp = SpreadsheetReader.GetInt("PlayerConfig", "Players", "ID", "P001", "HP");
float speed = SpreadsheetReader.GetFloat("PlayerConfig", "Players", "ID", "P001", "Speed");
No magic numbers. No brittle cell indices.
TryGet APIs (No try-catch)
Gracefully handle missing or invalid data without exceptions.
if (SpreadsheetReader.TryGetInt("PlayerConfig", "Players", "ID", "P001", "HP", out int hp))
{
// Safe to use
}
Cleaner code. Clear intent.
High-Performance Index Cache (50–100× Faster)
SpreadsheetEasy builds column and row indices automatically.
- O(1) column lookups
- Cached row search results
- Designed for frequent queries and Update() usage
Real benchmarks are included. This is measurable, not theoretical.
SpreadsheetRow for Bulk Access
When you need multiple values from the same row, fetch once and read many times.
SpreadsheetRow row = SpreadsheetReader.GetRow("PlayerConfig", "Players", "ID", "P001");
int hp = row.GetInt("HP");
float speed = row.GetFloat("Speed");
Significantly faster than repeated single queries.
Runtime Parsing or ScriptableObject Mode
Choose how data is loaded.
- Runtime Parsing
Read Spreadsheet directly from StreamingAssets.
- ScriptableObject Mode
Pre-bake Spreadsheet data into ScriptableObjects for zero parsing cost at runtime.
Best for mobile, VR, and production builds.
Same API. Different performance profiles.
FREE BONUS: Built-in JSON Validation Tool
Validate JSON stored inside Spreadsheet cells before it breaks your game.
Writing JSON inside Spreadsheet cells is error-prone. A single missing comma can crash your game. We included a powerful editor tool to save your sanity!
- One-Click Validation: Just drag your folder and click check.
- Pinpoint Accuracy: Tells you exactly which File, Sheet, Row, and Column has the error.
- Batch Processing: Scans thousands of files recursively in seconds.
- Zero Setup: Works directly on .xlsx, .xls files, no runtime code needed.
A practical tool you will actually use.
Rich Data Type Support
Out of the box support for:
- string, int, float, double, bool
- Enum (string or numeric)
- Vector3
- Color (hex or RGBA)
- Arrays (int[], float[], string[])
No custom parsing code required.
- Designed for Real Projects
- Works in Editor and Runtime
- Mobile and VR friendly
- Handles large tables efficiently
- Lazy loading or preload at startup
- Clear error handling strategy
- No dependency lock-in
This asset is meant to stay in your project for the long term.
Example Use Cases
- Game configuration and balancing
- Item and skill databases
- Localization tables
- Live-tuned gameplay parameters
- Data-driven design workflows
If your project relies on Spreadsheet, SpreadsheetEasy fits naturally.
What This Is Not
- Not a visual editor replacement
- Not an editor-only helper
- Not a fragile demo script
SpreadsheetEasy is a data access layer, built for production.
Requirements:
- Unity 2020.3 or later
Third-Party Components:
- ExcelDataReader (included)
- License: MIT License
- Asset uses ExcelDataReader under MIT License; see Third-Party Notices.txt file in package for details.
Price $15.00
ParticleScale Easy by WEWE Studio
ParticleScale Easy is a professional Unity Editor tool designed to efficiently scale Particle System modules across selected GameObjects and their entire hierarchy, without touching Transform components. It is built for precision workflows, large scene management, and non-destructive iteration.
This tool enables artists and developers to globally adjust particle effects while preserving scene structure and ensuring full Undo safety.
Includes two quick-adjust scale actions that can be mapped to keyboard shortcuts for efficient fine-tuning.
Features
- Recursive Scanning: Automatically scans selected objects and all their children for ParticleSystem components
- Multiple Selection Support: Select multiple objects in Hierarchy to scale particle systems across all selected objects simultaneously
- Hierarchy Order: Particle systems are displayed in the same order as Unity Hierarchy for easy identification
- Hierarchical Tree View: Displays particle systems in a tree structure matching Unity Hierarchy, showing parent-child relationships
- Selective Scaling: Choose which particle systems to scale using checkboxes (supports "Select All"/"Deselect All" buttons)
- Module Selection: Choose which modules to scale (Size, Shape, Collision)
- Real-time Scaling: Changes are applied automatically as you adjust the scale factor slider
- Play Loop Preview: Preview particle effects with automatic looping (automatically skips if particle systems have looping enabled)
- Auto Restore: Automatically restores original values when scale factor is set to 1.0x
- Restore Functionality: Restore original values at any time
- Undo/Redo Support: Full Unity Undo/Redo (Ctrl+Z/Ctrl+Y) support for all operations with automatic scale factor synchronization
- Smart Selection: Inactive child GameObjects are displayed in gray and default to unselected state
- Multiple Systems: Supports multiple ParticleSystem components on the same GameObject
- Quick Scale Increase/Decrease: Quickly increase or decrease scale factor by 0.1x increments via menu items (customizable hotkeys available)
Modules
Size (Main Module)
- Scales startSize values (both Constant and TwoConstants modes)
- Supports startSize3D with separate scaling for X, Y, Z axes (both Constant and TwoConstants modes)
Shape
- Scales radius for circular shapes
- Scales scale Vector3 for all shape types
- Properly handles Box, Sphere, Cone, and other shape types
- Preserves radiusThickness value (stored for restore functionality)
Collision
- Scales radiusScale for collision detection
Notes
- The tool does NOT modify Transform components, only ParticleSystem module values
- All changes can be undone using Unity's standard Undo system (Ctrl+Z)
- Changes are applied in real-time as you adjust the scale factor slider
- Original values are stored when scanning (updated each time an object is selected), so Restore always returns to the initial state
- The tool supports multiple ParticleSystem components on the same GameObject
- Play Loop preview automatically skips particle systems that have looping enabled
- Multiple object selection is fully supported - select multiple objects in Hierarchy to scale particle systems across all of them at once
Design Philosophy
ParticleScale Easy is built for teams and solo developers who need:
- Fast iteration across large effect hierarchies
- Precise control without Transform side effects
- Reliable Undo safety
- Predictable hierarchy-based workflows
It is especially suitable for production environments where consistency, reversibility, and efficiency matter.
Compatibility:
- Unity 2020.3 LTS and above.
Price $4.99
ArrowMove Easy by WEWE Studio
ArrowMove Easy is a simple Unity Editor tool that lets you quickly adjust objects in your scene using keyboard shortcuts.
No more dragging with the mouse or typing in exact values. Just hold Ctrl or Cmd and press the arrow keys to move things around. It works equally well in 3D scenes and with 2D Canvas UI elements, and is especially useful when you need fine, precise control over object positioning.
What It Does
Ever wish you could nudge objects using your keyboard instead of carefully dragging them with the mouse? That is exactly what ArrowMove Easy is built for.
Select one or more objects, hold Ctrl (Windows) or Cmd (Mac), and use the arrow keys to move, rotate, or scale them. It is simple, fast, and intuitive.
The tool automatically adapts to the currently selected Unity tool (Move, Rotate, Scale, or Rect), allowing it to fit seamlessly into your existing workflow without extra setup.
Features
- Transform objects using arrow keys combined with the Ctrl or Cmd modifier.Keyboard Controls
- Automatically works with the Move, Rotate, Scale, and Rect tools.Smart Tool Detection
- Fully supports both 3D GameObjects and 2D Canvas UI elements.3D and 2D Support
- Transform multiple selected objects at the same time, ideal for alignment and bulk adjustments.Multiple Object Selection
- Choose how arrow keys map to 3D space: XZ, XY, or YZ.Multiple Movement Modes
- Hold Shift to apply faster movement, rotation, or scaling.Shift for Speed
- All actions fully support Unity’s standard Undo system (Ctrl+Z / Cmd+Z).Undo Support
- Control how much objects move, rotate, or scale per key press.Customizable Steps
- Use different step values for 3D objects and Canvas UI elements.Separate 2D and 3D Settings
A lightweight, free editor tool designed to speed up everyday scene editing.
Part of the Easy series of Unity Editor tools.
If you like this workflow, check out other Easy series tools for even more editor productivity.
Price $0.00
Killstreaks for MMFPSE (Mirror) by 314 Arts
Are you looking for killstreaks, rewards that the player gets for getting consecutive kills without dying? Search no more, you just found what you were looking for!
This drag and drop add-on for MMFPSE (Mirror version) adds killstreaks to the popular Multiplayer FPS Solution for Unity!
Currently included killstreaks:
UAV, Airstrike, Attack Helicopter
Included call animations
Radio, Laptop
Requires at least MMFPSE Mirror 0.8.6.0
This package uses the following components under following licenses (see ThirdPartyNotices.txt file for details):
- Jet Engine sound from old Unity Standard Assets
- Helicopter sound from Unity Bootcamp Demo
Price $20.00
Zombie Incremental/Upgrade Game Template by Holender Games
Third-Party Notices
Uses Hardpixel Font under freeware license; see Third-Party License_Hardpixel.txt file in package for details.
Uses kenney sound effects under CC0 license; see License_Kenney.txt,
Uses sounds effects from FreeSound under CC0 license; see License_FreeSound.txt,
Uses 3rd party free-version of the asset "DOTween (HOTween v2)" for the ui animations, under the license License_Dotween.txt
Zombie Incremental/Upgrade Game Template 🧟♂️
Create. Learn. Extend. Survive.
Take your next Unity project from concept to launch with this fully playable incremental/upgrade game template, featuring an endless zombie wave system, event-driven architecture, and clean, modular code that’s easy to extend and reskin.
Need Help?
I’m happy to help with questions, modifications, or setup guidance —
Message me anytime through email :)
What’s Inside
My UpgradeTree Asset is also included in this package!
✅ Full Game Loop:
- Progressive wave-based gameplay with automatic difficulty scaling
- Incremental upgrades and economy system
- Damage types: AOE, single-target, and distance-based targeting
✅ Smart Wave Generation:
- Dynamic wave algorithm based on total HP budgets
- Weighted zombie type selection that evolves as waves progress
- Supports adding new enemy types with minimal setup
✅ Combat System:
- Animations and hit effects
- Animation Events (e.g., sync grenade throws with impact timing)
- Bullets, Explosions, Other Projectiles
✅ Clean & Scalable Architecture:
- Event-driven system for easy communication between components
- Scriptable Objects for configuration and balancing
- Separation of logic for better readability and extensibility
- Ideal for learning Unity structure and C# practices
✅ Built for Easy Modify And Extention:
- Simple to modify, expand, or completely reskin
- Fully commented C# code
- Optimized for readability and reusability
- Modular components make it easy to replace logic or visuals
🌱 Future Updates (not included currently)
I’ll continue to add:
- More zombie types
- New upgrade systems (active skills)
- Save/Load and progression tools
- Menus
All future updates are FREE for existing customers!
And If you liked my asset, it would mean a lot if you can write a nice review :)
Price $30.00
Overseer: Debug & Console by Blank Page Games
- In-game log overlay with filtering, search, stack traces
- Auto-pause on errors, clipboard export
- Developer console with command history & suggestions
- Built-in commands: help, clear, echo, gc, timescale, getvar, setvar
- Easy extension via IDevCommand + [DevCommand]
- Unity 2022.3+ and .NET Standard 2.1 compatible
- Faster debugging — see logs directly in-game without switching to the Editor.
- Better focus — filter by level or channel to isolate what matters.
- Quick testing — run commands on the fly without rebuilding.
- Extensible — add your own commands in minutes.
- Error visibility — auto-pause overlay on errors so nothing slips by.
- ️Lightweight — minimal setup, no heavy dependencies.
- Cross-version ready — works in Unity 2022.3+ and Unity 6.
Overseer: Debug & Console is a lightweight in-game overlay for Unity. It combines a log viewer with a developer console, helping you debug, test, and tune your project in real time. Logs are filterable, searchable, and expandable, while the console supports history, suggestions, and extensible custom commands. Fully customizable and engine-agnostic, Overseer fits any project or genre where reliable debugging tools are needed.
Price $0.00
MCP for Unity by Coplay
Key Features:
- Full Model Context Protocol (MCP) server for Unity
- Exposes Unity Editor APIs (scene hierarchy, project structure, prefabs, assets, etc.)
- Automate repetitive tasks and speed up iteration with AI assistants
- Compatible with leading AI tools (Cursor, Claude Code, Windsurf, Cline, and more)
- Easily extensible with custom MCP tool definitions
- Open source and actively maintained
MCP for Unity lets you supercharge your workflow by connecting Unity to modern AI assistants like Claude, Cursor, and Windsurf. With the Model Context Protocol (MCP), your AI tools can directly interact with the Unity Editor - automating repetitive tasks, managing scenes, generating content, and more.
Whether you’re prototyping fast or streamlining complex projects, MCP for Unity helps you work smarter. Built for flexibility and extensibility, it adapts to your workflow so you can focus more on creativity and less on manual setup.
Price $0.00
Ultimate Base Project – Foundation Framework by YGames
⚡ Key Features:
Zero Learning Curve - Works out of the box
Modular Design - Use only what you need
Performance Optimized - Async operations, object pooling
Cross-Platform - Works on all Unity platforms
Well Documented - Comprehensive XML documentation + online Api and Manual
Demo Included - See every feature in action using simple placeholder content
🎮 Demo Scene Features:
Interactive examples of services designed to showcase system behavior
💡 Why Choose This Framework?
Save Development Time:
No more building basic systems from scratch Focus on your game logic, not infrastructure Proven architecture patterns
Professional Quality:
Clean, maintainable code Proper error handling Async/await patterns SOLID principles
Extensible Architecture:
Add custom services easily Implement your own post-processors Create custom console commands Extend any service as needed
📋 Requirements:
Unity 2021.3 LTS or newer C# 8.0 or newer No external dependencies
[Documentation] | [Support] | [Discord]
🚀 Ultimate Base Project - Foundation Framework
Transform your Unity development with this comprehensive, production-ready framework that provides all essential services in one package.
✨ What You Get:
7 Core Services - Audio, Save, Scene, Debug, Factory, Application Events, Updater
ConfigStorage - Powerful async/sync configuration management with Addressables support and type-safe access
AssetLoader - Advanced async/sync asset loading system with full Addressables integration and scene management
One-Line Access - Access project services from anywhere
Production Ready - Battle-tested architecture with proper error handling
Fully Extensible - Add your own services with clean interfaces
Complete Demo - Working examples for every feature using simple placeholder assets
🎯 Perfect For Projects of Every Scale
Indie Developers - Jumpstart your project with proven systems
Game Jams - Professional foundation in minutes
Students - Learn production-grade patterns
Solo Developers - Focus on gameplay, not infrastructure
Large Studios - Standardized patterns for team coordination
🔧 Core Services Include:
🎵 Audio Service
Play SFX and music with one line
Volume control for SFX/Music separately
3D spatial audio support
Automatic audio source pooling
💾 Save Service
Async and sync save/load operations
Automatic backup system
JSON serialization (extensible to custom formats)
Cross-platform file handling
🎬 Scene Service
Async scene loading with progress callbacks
Addressables support
Scene management utilities
Memory-efficient loading
🐛 Debug Service
In-game console ('~' to toggle)
Log filtering
Custom console commands
Development-only features
🏭 Factory Service
Object pooling system
Dependency injection
Post-processing pipeline
Memory optimization
📱 Application Events
Centralized app lifecycle events
Pause, focus, quit handling
Non-MonoBehaviour event system
🔧 Advanced Data & Asset Management:
⚙️ ConfigStorage
Async/sync configuration loading and caching
Full Addressables support
Type-safe configuration access with inheritance support
Automatic config discovery and registration
Cross-platform configuration handling
📦 AssetLoader
Async/sync asset loading with progress tracking
Complete Addressables integration
Memory-efficient asset management
Automatic dependency resolution
Support for both Resources and Addressables
Price $29.00
[FreeTrial] Fantasy Monster 07 – Game Ready (Rigged + Animations) – PixeliusVita by PixeliusVita
Monster 07 – Game Ready (Rigged, Animated, No Facial Rig)
Vertices: 6500 (equivalent to 7838 triangles).
Submeshes: 1 Skin (Bones): 89 bones.
Animations: 2 unique animations (Idle, Walk).
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Monster 07 – Game Ready (Rigged, Animated, No Facial Rig)
Vertices: 6500 (equivalent to 7838 triangles).
Submeshes: 1 Skin (Bones): 89 bones.
Animations: 2 unique animations (Idle, Walk).
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)
This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.
Included in this Trial
- Attack 13 animations
- 72 texture variants
- Game-ready mesh, clean topology
- Mobile & indie-friendly performance
This version is intentionally limited and designed for evaluation, prototyping, and testing only.
🔹 Full Version Includes
If you need a production-ready asset, check the Full Version on the store, which adds:
- Full animation set (combat, hit, death, skills, etc.)
- 90+ hand-painted texture variants
- Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
- Custom shaders optimized for low-end devices
- Drag-and-drop ready prefabs
🔹 Recommended For
- Indie & mobile games
- RPG, action, roguelike, prototype projects
- Developers who want fast iteration with scalable quality
👉 Use this trial to test — switch to the Full Version when you’re ready for production.
Price $0.00
Fantasy Monster 07 – Game Ready (Rigged + Animations) – PixeliusVita by PixeliusVita
- Model Information:
Vertices: 6500 (equivalent to 7838 triangles).
Submeshes: 1 Skinned mesh : 89 bones.
Animations: 11 unique animations are included.
72 unique texture maps.
- Supported Render Pipelines: Universal Render Pipeline (URP)
This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.
All assets are optimized for both low-device mobile with 2 level optimized and PC indie game, prototype projects, easy to customize, and ready for production use.
Perfect for:
- RPG
- Action / Adventure
- Fantasy Worlds
- Top-down / Third-person
- Mobile games
- Students & indie developers who need free high-quality creatures
Features
- Hand-painted stylized textures
- 72 color variations (ready to swap instantly)
- Optimized for mobile & low-end devices
- Works perfectly with URP and standard rendering
- Model Information:
Monster 07 – Game Ready (Rigged, Animated, No Facial Rig)
Vertices: 6500 (equivalent to 7838 triangles).
Submeshes: 1 Skin (Bones): 89 bones.
Animations: 11 unique animations are included.
72 unique texture maps.
- Supported Render Pipelines: Universal Render Pipeline (URP)
All Animation
- Monster 07 (Rigged, Animated) | NO FACIAL
- 11 Inplace Animation
Rig & Animation List
Fully rigged humanoid/insectoid creature with smooth real-time animation:
- Idle
- Walk
- Run
- 3 Attack variations
- Shoot / Projectile
- Hit reaction
- Stunned
- Death
- Loop-ready movement cycles
All animations are clean, tested, and work directly with Unity Animator.
Package Includes
- FBX (rigged + animations)
- 72 textures
- Prefab ready to drag-and-drop
- URP-ready material setup
- Clean folder structure
Optimization
- Mobile friendly
- Low poly budget
- Efficient texture reuse
- Great for high-volume monster spawning
- No VFX → extremely lightweight starter asset
- 9 Texture Different Type
- Cel-Shader Mobile Friendly
Part of the PixeliusVita Monster Ecosystem
If you want powerful monsters with full VFX, shaders, and more color sets, check out:
- Razor Scorpion – Stylized Monster (Animations + VFX)
- All upcoming creatures include:Premium Monsters #14, #15, #16…
- Full VFX set
- 90 color variants
- Custom shaders
- URP presets
- 2 levels VFX (medium / lowest)
If you use this monster in your project, feel free to share a video or link — I’d love to see it!
Price $15.00
Skeleton Archer1 by DremornBB
Textures pack map 4096x4096 and 2048x2048
three skins
7 materials
35 textures
Extra Bones
Eye_joint5_1
Eye_joint1_1
Bow_join
Bow_join1
joint6
joint7
The model contains 17 animations
attack (x1)
walking (x4)
running (x2)
Straif LR (x4)
idle (x4)
death (x1)
gethit(x1)
faces 40811
verts 46775
tris 76312
Price $50.00
Skeleton CrossBowman1 by DremornBB
Textures pack map 4096x4096 and 2048x2048
three skins
6 materials
25 textures
Extra joins
Jaw
Weapon1
The model contains 26 animations
attack(x4)
walking(x4)
straif RL(x4)
idle(x4)
death(x4)
gethit(x4)
run(x2)
faces 32947
verts 42127
tris 60039
Price $50.00
Tomb Guardian3 by DremornBB
Textures pack map 4096x4096 and 2048x2048
three skins
9 materials
44 textures
Extra joins
Jaw
Weapon1
The model contains 30 animations
attack(x7)
walking(x4)
straif RL(x4)
idle(x5)
death(x4)
gethit(x4)
run(x2)
faces 33646
verts 44057
tris 63624
Price $50.00
Tomb Guard2 by DremornBB
Textures pack map 4096x4096 and 2048x2048
three skins
9 materials
44 textures
Extra joins
Jaw
Weapon1
The model contains 30 animations
attack(x7)
walking(x4)
straif RL(x4)
idle(x5)
death(x4)
gethit(x4)
run(x2)
faces 33646
verts 44057
tris 63624
Price $50.00
Skeleton CrossBow2 by DremornBB
Textures pack map 4096x4096 and 2048x2048
three skins
6 materials
25 textures
Extra joins
Jaw
Weapon1_1
Bolt1_1
The model contains 27 animations
attack(x7)
walking(x4)
straif RL(x4)
idle(x5)
death(x4)
gethit(x4)
run(x2)
faces 31934
verts 41987
tris 59034
Price $50.00
KDebug by Feona AS Publisher
Category: Tools → Debugging / Profiling
Unity Version: Unity 6.0 (6000.0.58f2) or newer
Supported Platforms: Windows, macOS, Android
Scripting Backend: IL2CPP / Mono
Language: C# (Runtime + Editor partial modules)
Dependencies: None
Documentation: GitHub README (link)
Demo Scene: Included (DemoScene_KDebug.unity)
License: MIT
Memory Footprint: ~0–4 KB GC Alloc @ 1k logs/sec
Keyboard Shortcuts: F9, Ctrl+F/P/G/K/L/C, Ctrl+J/E, [/], -, =, /
KDebug Overlay is a lightweight, near-zero-GC log viewer that runs inside your game.
It keeps allocations below 4 KB even under heavy log streaming, making it ideal for runtime debugging, QA, and mobile builds.
No need to open the Unity Console—monitor logs instantly, collapse duplicates, and export them as JSON or CSV.
Key Features
- Low-GC rendering (0–4 KB allocation range)
- Collapse/Expand (merges identical logs with counts)
- Advanced filters: Regex, #Tag, AND/NOT, Level Mask
- JSON/CSV export (respects current filters)
- Hotkeys: Pause, Follow Tail, Copy, Clear
- Resizable & draggable HUD with persistent layout and opacity
- Conditional compilation: enabled in DEVELOPMENT_BUILD or via KDEBUG_FORCE_ON
Why Use KDebug
- Faster and lighter than Unity’s built-in Console
- Stable memory footprint (~0–4 KB GC Alloc @ 1k logs/sec)
- Suited for QA, profiling, and mobile debugging
Price $0.00
Spline Tool With Race Controller by STE Games
2048 texture dimensions
Can build for Mobile or PC
In this Package, you can:
- Create meshes on a spline, like to make a road race track of any sort.
- Plant prefabs easily on the Spline with rotation and more.
- Bend any mesh along a Spline.
- Move any prefab along the Spline.
- Use PlayerController and AiController to race along the Spline Track.
NOTE: This package uses Third Party asset called TextMeshPro. You have to import it into your project. Check Notices.txt file in this package for license info.
Price $20.00
Sushi Animations Pack (11.03.23) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 18
Number of Materials: 2
Number of sprite sheets: 117
Number of Texture: 118
Works with any render pipelines
Over 18 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
