Massive Game Character Pack - 436 Characters by Gamelauncher Studio
Total Characters Included - 436
Made With - Spriter (Source file included)
Format - PNG Sequence
This Massive 2D character bundle contains the following 436 Characters at a discounted price:
- Amazing Hero Pack 30 Characters
- Animal and Clown Pack 30 Characters
- Brutal Enemy Pack 30 Characters
- Character Bundle Pack 30 Characters
- Character Bundle Pack 2 - 30 Characters
- Character Bundle Pack 3 - 30 Characters
- Ferocious Enemy Pack 30 Characters
- Incredible Hero Pack 30 Characters
- Mega Chibi Pack 30 Characters
- Savage Enemy Pack 30 Characters
- Super Animal Pack 30 Characters
- Mini Character Bundle - 66 Characters
Creature Series :
- Duck Force
- Eight Legged Fury
- Fungi Fighters
- Rage Beasts
- Reptile Raiders
- Snailstorm Squad
- Sting Force
- The Beetle Force
- Tiny Terrors
- Winged Terrors
Need more? Love what you see? Check out our other assets for characters, environments, and game-ready content.
We welcome feedback! If you have suggestions or feature requests, feel free to reach out. We may include them in future updates.
Follow us for updates and new releases:
Official Website | Youtube | Instagram | Facebook | Linkedin | Email
Thank you for your support and happy game developing!
Price $699.00
Stylized RPG Weapons - Complete Collection by Cooking Polygons
Numer of Textures - 500 textures
Texture Dimensions - 2048 x 2048
Average Polygon Count - 1000 - 2000 Polygons
Number of Meshes - 101
Number of Prefabs - 303
Rigging - No
UV Mapping - Yes
Material Type - PBR (URP and BuiltIn)
Stylized RPG Weapons Pack – 300 Game-Ready Prefabs for Fantasy & Adventure Games
The Fantasy RPG Weapons Pack offers an extensive collection of over 300 game-ready weapon prefabs, designed to bring depth and variety to fantasy and adventure worlds.
This pack includes 5 weapon types — swords, axes, maces, spears, and daggers — each featuring 20 unique models, and 3 distinct material variations per model, ensuring creative flexibility for every project.
Key Features:
- Massive Collection – 5 weapon categories with 20 unique models each, totaling 300 prefabs for unparalleled variety.
- Customizable Materials – Every weapon includes 3 material variations to match different environments, factions, or visual styles.
- Optimized for Unity – Clean topology, efficient UVs, and optimized meshes for smooth in-game performance.
- High-Quality PBR Textures – Realistic and detailed surface materials ready for modern rendering pipelines.
- Flexible Use – Suitable for first-person, third-person, and top-down gameplay perspectives across fantasy and adventure genres.
Got questions or suggestions?
Reach out to me via email at romulo.professional@gmail.com
I’d love to hear your feedback and ideas.
Price $49.99
Blades Bundle by rawAmbience
- Sample Rate: 48 – 96 kHz
- Bit Depth: 24 bit
- Type: Designed / Source
- Number of Files: 550
- Total Minutes of Audio: 13
- Combined Size: 208 MB
- Format: Stereo
- Metadata: Yes
Forge your most fight scenes with the Blades Bundle – a multi-pack collection of razor-sharp metallic swipes, crushing impacts, armor cuts, blocks, and cinematic blade moments. Designed for creators who demand power, precision, and emotion, this bundle brings together four premium libraries into one comprehensive bundle.
Featuring hundreds of recorded and designed blade effects, this bundle covers every layer of combat audio you’ll ever need – from the swift hiss of a sword slicing through air to the explosive energy of weapon impacts and the gritty texture of steel scraping steel. Whether you’re designing realistic medieval duels, stylized anime-inspired combat, stealthy knife choreography, or futuristic energy blades, each sound is crafted for clarity, depth, and maximum impact.
Perfect for film, games, trailers, animation, and any project requiring high-intensity weapon audio, this bundle delivers a diverse, ready-to-use toolkit designed to drop straight into your workflow.
Bundle Contents
- Total Audio Files: 550+ combined
- Total Minutes of Audio: 13+ minutes
- Formats: WAV, Stereo
- Sample Rates: 48 kHz / 24-bit + 96 kHz / 24-bit
- Includes:Sword hits, heavy impacts & armored strikes
Blade swipes, air whooshes & fast movement
Metal scrapes, drags & sharpening textures
Knife draws, stealth cuts & close-combat details
Cinematic clashes & dramatic, stylized weapon moments
Sci-fi and energy blade elements - Perfect For: Film, TV, trailers, video games, animation, motion graphics, and cinematic sound design
Price $40.76
Dark Paladin Game Ready by IRON SPEAR
Number of textures 24
Texture dimensions 4096x4096
Polygon count of
Knight-fullbody - 43,600 vertices 52,678 triangles
Sword - 1,856 vertices 2,524 triangles
Morningstar - 2,587 vertices 3,303 triangles
MaceChained - 13,342 vertices 9,703 triangles
Number of meshes/prefabs 5/3
Rigging: Yes
Animation count 35+7 demo
UV mapping: Yes
Types of materials and texture maps : PBR
It comes with my unique design, high quality optimized 3d mesh even for mobiles and 5 weapons.
Youtube video presentation: https://www.youtube.com/watch?v=tVhjlMvKIAo
35 animations + 7 demo
9 attack
2 death
2 emote
5 getHit
4 idle
4 walk
4 run
4 turn
✦ Technical Info
Knight-fullbody - 43,600 vertices 52,678 triangles
Sword - 1,856 vertices 2,524 triangles
Morningstar - 2,587 vertices 3,303 triangles
MaceChained - 13,342 vertices 9,703 triangles
4K textures :
BaseColor, Normal Directx, ORM, Bent Normals for UE
AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity
Rig - based on UE5 Manny mannequin
The base skeleton is untouched.
The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.
✦ Unity Project and compability
2021.3 +
Suports SRP, URP, HDRP.
✦ Join my Discord server for more discussions
Price $60.00
Body Fall on Muddy Ground SFX by ShashiRaj Productions
Total recorded takes: 25
Number of Audio Waves: 25 + 25
Sample rate / bit rate: 96kHz-32bit [25 Sounds] + 44.1kHz-24bit [25 Sounds]
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 0:48
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation Link: FileList
Introducing ''Body Fall on Muddy Ground SFX''
When a body hits muddy ground, it’s not just a simple thud—it’s a layered, visceral combination of weight, moisture, and surface reaction.
This collection focuses on two core elements that define realism:
1. Body Thump
The initial impact carries the mass and force of the fall.
It’s heavy, low-end driven, and slightly dampened compared to hard-surface impacts. The mud absorbs part of the energy, giving the thump a softer yet still powerful character.
2. Muddy Wet Splat
Right after impact comes the wet, organic response—a splatter of mud, water displacement, and surface breakup.
This adds texture and detail, making the moment feel grounded and believable.
Please check the complete sound list here.
Any future upgradations to this pack would be free of charge for the existing buyers.
Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.
Price $4.99
Stylized Farm Tools Pack – Low Poly Hand-Painted 3D Assets by Propsybrush
- Compatibility: Built-in Render Pipeline and URP
- Number of textures: 10
- Texture dimensions: 2048x2048 (Base Color only)
- Triangles: 166–430 per model
- Vertices: 83–251 per model
- Number of meshes/prefabs: 10 meshes, 10 prefabs
- Rigging: No
- Animation count: 0
- UV mapping: Yes
- LOD information: No LOD
- Types of materials and texture maps: Unlit, Hand-Painted Diffuse (Albedo)
- Mesh Collider: Yes (all 10 props)
Equip your farm, village or RPG world with this complete set of stylized handpainted tools. Ten lowpoly props sharing a cohesive hand-painted visual style — each crafted for real-time performance and instant usability straight out of the box.
Includes 10 props:
- Shovel,
- Pitchfork,
- Rake,
- Sickle,
- Scythe,
- Hammer,
- Axe,
- Pickaxe,
- Hand Saw,
- Cleaver.
Key Features:
- Stylized Design: Unique hand-painted look that stands out in any environment.
- Game-Ready: Fully optimized for real-time performance and mobile platforms.
- Ready-to-use: Prefabs and Materials are pre-configured for instant use.
- Simple Setup: Each prop uses a single material with an Unlit-friendly texture.
- Clean Topology: Professional-grade low-poly meshes with no overlapping UVs.
- Mesh Colliders included for all 10 props.
A versatile pack for farm environments, RPG villages, harvest scenes, or any project that needs a cohesive set of handcrafted rural tools.
Price $39.99
Low Poly Stylized Cleaver – Hand-Painted Game-Ready 3D Asset by Propsybrush
Number of textures: 1
Texture dimensions: 2048x2048
Triangles: 166
Vertices: 83
Number of meshes/prefabs: 1 mesh, 1 prefab
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: No LOD
Types of materials and texture maps: Unlit, Hand-Painted Diffuse (Albedo)
Mesh Collider: Yes (2 collision meshes)
Bring a bold, butcher-shop character to your game world with this stylized hand-painted cleaver. A broad blade with expressive brushwork and a fully hand-painted texture make this lowpoly prop an instant fit for any scene that needs a heavy-duty cutting tool.
Key Features:
- Stylized Design: Unique hand-painted look that stands out in any environment.
- Game-Ready: Fully optimized for real-time performance and mobile platforms.
- Ready-to-use: Prefab and Material are pre-configured for instant use.
- Simple Setup: Uses a single material with an Unlit-friendly texture for easy integration.
- Clean Topology: Professional-grade low-poly mesh with no overlapping UVs.
- Mesh Collider included: 2 optimized collision meshes.
Technical Details:
- Triangles: 166
- Vertices: 83
- Texture: 2048x2048 (Base Color only)
- Material: 1
- Compatibility: Built-in Render Pipeline and URP.
A versatile prop for farm butcher scenes, RPG market stalls, medieval kitchen environments, or any project that calls for a well-crafted cutting tool with a handmade visual style.
Price $9.99
Cute Low Poly Furniture Pack - Free by Cute Magic
🔹 Content
- 1 complete interior room scene
- Multiple furniture and decorative props
🔹 Materials
- All models use 1 material (color-based)
🔹 Textures
- Minimal texture usage
- Resolution: up to 1024 px
🔹 Files Included
- FBX, OBJ
🔹 Models
- No rig
🔹 Geometry
- Low poly optimized assets ( 100~200 vertices per model on average)
This free pack includes a cute low poly interior room designed with a colorful and stylized art style.
It is part of a larger furniture pack and provides a ready-to-use scene featuring various furniture and decorative props such as a bed, wardrobe, shelves, and more. All assets share a consistent low poly look with bright colors, making them ideal for mobile games, stylized projects, and casual environments.
The scene is optimized for performance and built with clean topology and organized prefabs, allowing easy customization and quick integration into your project.
This free sample is perfect for testing the quality and style before using the full asset pack.
Price $0.00
First Adventure Music Pack by OpenSky Studios
- High-Quality WAV Files – Delivered in 44.1kHz / 16-bit WAV format for full compatibility with Unity and common game engines.
- Loop-Ready Tracks – Every composition includes a dedicated seamless LOOP version with clean, gameplay-safe loop points.
- Beginner-Friendly Implementation – Clearly labeled files and reliable loop behavior make this pack easy to integrate, even for first-time developers.
- Designed for In-Game Mixing – Balanced dynamic range and careful mastering ensure the music sits comfortably beneath SFX, dialogue, and UI sounds.
- Optimized Stereo Imaging – Controlled stereo width designed for clarity in town hubs, social spaces, and exploration areas.
- Consistent MMORPG Tone – Cohesive fantasy aesthetic inspired by classic MMORPGs, suitable for towns, marketplaces, early exploration, and introductory combat.
- Game-Focused Composition – Light, melodic arrangements and stable harmonic movement ideal for long gameplay sessions without listener fatigue.
First Adventure Music Pack is a carefully crafted collection of light, melodic fantasy music designed for social and early-game RPG experiences. Inspired by classic MMORPGs such as RuneScape, this pack focuses on the warmth, charm, and sense of discovery found in towns, marketplaces, and beginner adventure zones. It is ideal for MMORPGs, fantasy RPGs, and indie projects building their first playable world.
Each composition is written to support long gameplay sessions without becoming distracting, with seamless loop versions included for smooth and reliable in-game implementation. The pack also includes select piano-only variations to provide flexible mood options across different locations and moments.
What’s Included
- 20 original fantasy compositions
- Seamless loop versions for every track
- 10 alternate piano versions
- 1 hour and 38 minutes of total audio content
- Light, uplifting, mysterious, and introductory combat moods
- Music designed for towns, marketplaces, exploration, and early battles
Ideal For
- MMORPGs & online RPGs
- Fantasy RPGs & JRPGs
- Indie and first-time game developer projects
- Social hubs, towns, and safe zones
- Light exploration and beginner combat scenarios
Pack Structure
- Full-length compositions
- Separate seamless loop versions for gameplay
- Piano-only alternates for select tracks
- Clearly labeled files for easy navigation and fast integration
Feel free to contact us!
openskystudios320@gmail.com
Price $19.99
Ruined Eastern European Buildings Pack by Minod studio
Features:
- 3 types of authentic Soviet and post-Soviet residential buildings
- Destroyed building variations included
- Fully configured collisions
- Accessible interiors
Number of textures: 60
Texture dimensions: 2048x2048 to 4096x4096
Tris Count: Min 340 & Max 333 324
Number of meshes/prefabs: 36 meshes / 36 prefabs
Rigging: No
UV mapping: Yes
LOD information: Up to 4 levels.
This asset pack features a collection of authentic Eastern European residential buildings inspired by real Soviet-era architecture.
Every building includes destroyed versions, making this pack ideal for post-apocalyptic, war-torn, or abandoned environment scenes.
Additionally, the pack includes assets for a children's playground.
Price $29.00
Goblin Warrior by Lil_Pupinduy
Rigged: Yes
Animated: Yes
Number of Animations: 34
- Idle x 2
- Battle Idle x2
- Agr x 2
- Walk
- Walk (Axe)
- Run
- Run (Axe)
- Jump In Motion
- Jump In Place
- Jump In Motion (Axe)
- Jump In Place (Axe)
- Jump In Motion Start
- Jump In Motion Fall
- Jump In Motion Out
- Jump In Motion Start (Axe)
- Jump In Motion Fall (Axe)
- Jump In Motion Out (Axe)
- Turn R x2
- Turn L x2
- Hand Attack L
- Hand Attack R
- Axe Attacks x 2
- Hit x 2
- Death x 2
Number of LODs: 4
Vertex Counts of Characters:
LOD_0 : 18.928 verts.
LOD_1 : 14.889 verts.
LOD_2 : 12.224 verts.
LOD_3 : 10.438 verts.
Animation types: In-place
Number of characters: 1
Number of meshes/prefabs: 2/ 4
Number of materials: 5
Number of Textures: 14
Texture Resolutions: 4096 x 4096
Info:
- Goblin
- Decor
- Weapon
- Textures: Color, Normal, Roughness
Price $12.00
Ultimate Retention System (Freeze, Shield, Energy, Milestones, Editors) by Cinderella Games Eu
System Requirements
- Unity 2020.3 LTS or later
- Supports Android, iOS, PC, Mac
- Android notifications supported
- Editor tools included
- Clean, commented C#
- No third-party dependencies
🚀 Increase Player Retention Instantly
Ultimate Retention System is a complete production-ready framework designed to increase D1, D7 and long-term player engagement.
This is not just a daily reward script — it is a full retention architecture used in top-grossing mobile games.
🔥 Core Features
✔ Looping Daily reward calendar (7days).
✔ Dynamic streak progression with progress bar
✔ Streak shield (24h protection in advance), when logged in after x days, x amount of freezeTokens would be charged to protect streak. If not, player loses the current streak.
✔ Reactive freeze tokens (save streak after missed days)
✔ Comeback bonus mechanic after streak reset
✔ Milestone chest rewards (15 days streak, 30 days streak, 60 days streak)
✔ Weekend rewards (each reward has a rarity: Common, Rare, Epic, Legendary, and is based on player's retention risk - different rewards based on customer's loyalty)
✔ Visual streak progress bar with glow indicator
✔ Token economy integration
✔ Push Notifications for iOS and Android. Fully customizable (daily reward notification, weekend bonus notification, streak lose warning, 24h shield expire warning,..).
✔ Runtime + Editor dev dashboard
✔ Fully PlayerPrefs based (easy to migrate to backend)
✔ Basic animations (chest bounce, freeze, all code-based)
🛠 Developer Tools Included
The built-in Dev Dashboard allows you to:
• Simulate missed days
• Break streak instantly
• Force milestone chest
• Add freeze tokens
• Test shield protection
• View real-time PlayerPrefs debug info
🎮 Designed For
• Mobile games
• Casual / Hypercasual
• Idle games
• Match-3
• RPG
• Live-ops systems
💰 Monetization Ready
The system is designed to increase:
• Return sessions
• Reward engagement
• Emotional investment in streaks
• Freeze token purchases
• Long-term retention
Price $49.00
Image Editor - Batch Edit, Preview, Export by eztoolslab
Key Features
- Load and edit multiple images simultaneously with a visual Before/After preview grid and adjustable card width
- Fine-tune Hue (-180 to +180), Saturation (-100 to +100), and Brightness (-100 to +100) with colorful gradient sliders and per-degree arrow key control
- Apply uniform color tint using Colorize mode with target HSV values
- Convert to Grayscale (BT.601 luminance weighting) with a single toggle
- Invert RGB channels while preserving alpha transparency
- Fill transparent areas with White or Black background
- Rotate images (90 CW, 90 CCW, 180) with cumulative rotation support
- Flip Horizontal or Vertical with one click
- Resize to target sizes from 32 to 4096 with aspect ratio preservation and bilinear interpolation
- Round sizes to Multiple of 2 or Multiple of 4 for platform-optimal dimensions
- Preview capped at 512px in Performance Mode for responsive editing of large textures; export at full resolution
- Process all transforms, color adjustments, and effects in a single GPU draw call via uber shader
- Inspect R, G, B, A channels individually with per-image channel mode memory
- Auto-detect Normal Maps via TextureImporter and display correctly (DXT5nm/BC5 formats)
- Export to Custom Folder, Save As dialog, or Overwrite original files directly
- Preserve source TextureImporter settings (npotScale, sRGB, filterMode) on export
- Access instantly via right-click textures > EzToolsLab > Image Editor
- Configure defaults via Edit > Project Settings > EzToolsLab > Image Editor
- Includes demo scene with billboard layout showcasing all example textures
Technical Specifications
- Unity Version: 2022.3 LTS or later
- Platforms: Editor only (Windows / macOS / Linux)
- Render Pipeline: All (Built-in, URP, HDRP)
Image Editor by EzToolsLab is the fastest way to batch-process textures without leaving Unity. Select your images, tweak colors, resize, and export — all with instant visual feedback.
3 core :
Color & Effects — HSB fine-tuning (with Colorize mode), grayscale conversion (BT.601), RGB inversion, and transparent area fill (black/white background).
Transforms & Sizing — Rotation (90°/180°, cumulative), flipping, resize (32–4096 with aspect ratio preservation and bilinear interpolation), and size rounding to multiples of 2 or 4.
Performance & Workflow — All processing in a single GPU draw call (uber shader), large image preview capped at 512px (Performance Mode), export preserves original TextureImporter settings.
Who Is This For?
- Game developers who need to batch-resize or color-correct texture assets
- Technical artists adjusting Normal Maps, alpha channels, or texture formats
- UI/UX designers processing icon sets and interface graphics
- Anyone who wants a built-in image editor without switching to Photoshop
Price $9.99
VFX Preview by eztoolslab
Core Features
- Instant Inspector Preview — VFX plays automatically on Prefab selection; no Play Mode required
- Real-Time Performance Chart — dual-axis graph tracks particle count and draw calls simultaneously, with Min / Max / Avg / Median statistics
- Timeline Scrubbing — frame-accurate slider with step-backward and step-forward at 60 fps resolution
- Playback Speed Control — 0.125x to 2x speed adjustment; supports slow-motion analysis
- Overdraw Visualization — heat-map overlay highlights fill-rate hotspots; Picture-in-Picture (PiP) mode shows Rendering and Overdraw side by side
- Multi-Selection Compare — select up to 25 VFX Prefabs and preview them simultaneously in a responsive grid layout
- Interactive Preview Camera — rotate, pan, and zoom like Scene View; F key resets camera
- Keyboard Shortcuts — Space (play/pause), Arrow keys (step frames), G (toggle graph), F (reset camera)
Pipeline & Compatibility
- Render Pipeline Auto-Detection — Built-in, URP supported out of the box
- VFX Graph Support — automatically enabled when the Visual Effect Graph package is installed; supports playback and particle count tracking
- ASE & Time-Based Shader Detection — detects Amplify Shader Editor materials and any shader using Unity built-in time variables (_Time, _SinTime, _CosTime); displays a warning when speed control may not affect shader-driven animations
Every VFX artist knows the drill: your effect looks stunning, then engineering rejects it for performance. VFX Preview fixes that in one click.
Select a Prefab — the effect plays instantly in your Inspector with a live performance chart and overdraw heat-map. No Play Mode. No waiting.
Who it is for
- VFX Artists — stop guessing if your effect will pass review; see the numbers while you create
- Technical Artists — find overdraw hotspots in seconds, not minutes
- Programmers — debug VFX lifecycle frame by frame without test scripts
- QA — verify that effects meet performance budgets at a glance
How to use it
1. Import the package
2. Select a VFX Prefab
3. Done — preview, performance chart, and overdraw appear automatically
Zero configuration. Zero runtime overhead.
Compatible with Built-in, URP, and HDRP out of the box.
VFX Graph support activates automatically when the package is installed.
Price $50.00
Low Poly Military Warship Collection 11 by JC Team
*Main features*
A total of 8 models were produced with relatively low polygon counts for compatibility with mobile games.
The texture of each ship is provided in png and psd formats.
The turret for animation is a separate mesh.
Create a variety of warship games with the theme of a warship collection.
This model is a pack that includes ships from 1984 to 2014.
This pack includes destroyer, Frigate, Submarine and Aircraft carrier.
As the collection version increases, it will be updated with the latest ships.
The sea background in the picture is not included in the package.
*Technical details*
Ship Characteristics by Type
(1) America LHA-6 (2014, Aircraft carrier)
- Texture Set: png, psd
- Texture resolution: 512x512(1) 256x256(1)
- Formats: obj
- Polycount: faces 9,030 tris 4,150 vertices 6,975
- UV mapping: Yes
(2) Arleigh Burke (1991, Destroyer)
- Texture Set: png, psd
- Texture resolution: 512x512(2) 256x256(1)
- Formats: obj
- Polycount: faces 3,601 tris 7,758 vertices 5,852
- UV mapping: Yes
(3) Borei (1996, Submarine)
- Texture Set: png, psd
- Texture resolution: 512x512(1)
- Formats: obj
- Polycount: faces 611 tris 1,195 vertices 680
- UV mapping: Yes
(4) Hatakaze (1984, Destroyer)
- Texture Set: png, psd
- Texture resolution: 512x512(2) 256x256(1)
- Formats: obj
- Polycount: faces 3,349 tris 6,986 vertices 5,441
- UV mapping: Yes
(5) Kongo (1990, Destroyer)
- Texture Set: png, psd
- Texture resolution: 512x512(2) 256x256(1)
- Formats: obj
- Polycount: faces 3,746 tris 7,786 vertices 6,136
- UV mapping: Yes
(6) Murasame (1996, Destroyer)
- Texture Set: png, psd
- Texture resolution: 512x512(1) 256x256(1)
- Formats: obj
- Polycount: faces 3,517 tris 7,646 vertices 5,713
- UV mapping: Yes
(7) Sachsen (2004, Frigate)
- Texture Set: png, psd
- Texture resolution: 512x512(2) 256x256(1)
- Formats: obj
- Polycount: faces 3,032 tris 6,566 vertices 4,909
- UV mapping: Yes
(8) Tennessee (1986, Submarine)
- Texture Set: png, psd
- Texture resolution: 512x512(1)
- Formats: obj
- Polycount: faces 430 tris 745 vertices 437
- UV mapping: Yes
* Common Texture(handrail) : 256x256(1)
Price $35.00
Mesh God 4000 – Mesh Extractor, Pivot & Shading Tools by CatBorg Studio
◼ Behold! CatBorg Studio™ Presents ◼
Mesh editing made easy- powerful in-editor geometry tools for Unity.
◼ Key Features ◼
- Standalone: No external packages or dependencies required.
- Editor-Integrated: Works directly inside the Unity Editor- no need to export to Blender or other tools.
- Customizable: Assign your own shortcuts for rapid workflow.
🟢 MeshFilter: Fully supported
🟡 SkinnedMeshRenderer: Supported (Experimental, introduced in v1.7.0)
◼ Toolset Overview ◼
- Pivot Tools:
- Mesh Tools:
- Separate Tools
- Repair Tools
- Bake Scale
- Orientation Set
- Bind To Rig
- Transfer Weights
- Remove Unused Materials
- Flip Normals
- Flat Shading
- Smooth Shading
- Other Tools
- Select Tools
◼ Support & Updates ◼
- Help Desk (Discord)
- Quick Start Guide (GitHub Quick Start Guide)
Price $40.00
Dark Platformer World - 2D Environment Pack by Game Seed Assets
File Count: ~100 Sprites
Sprite Resolution: 1920x1080
Sprite Layers: Foreground, Midground, Background
Animated: Yes (Player only)
Animation Type: Player movement animations (walk, jump, idle, etc.)
Particle System: Includes dust, leaves (varied sprite resolutions)
Vector or Pixel-Based: Pixel-based
🏴 Dark Platformer World 🏴
for dark atmospheric 2D Unity games!
Get support instantly
Easy setup & customization guide included
gameseedassets@gmail.com
Post Process Settings
🧩 Overview
Dark Platformer World is a complete environment kit designed for Unity. Create haunting, atmospheric platformer levels with layered environments, dynamic particles, and cinematic visuals for puzzle and story-driven games.
✨ Features
- 100+ handcrafted assets
- Background & foreground layers (3 layers)
- Vegetation & props 🌳 (trees, bushes, spikes, crates, etc.)
- Ambient particles (dust, falling leaves)
- Player controller & camera system
- Post-processing 🎭 effects for cinematic look
- Mobile-friendly (PC, WebGL, Mobile)
- Optimized performance
- Easy to modify 🧩 and extend
Price $19.99
Axon.UI - UI Animation Framework by PixelPoint Interactive
Axon is a professional UI animation framework for Unity that replaces tedious coding with a visual, timeline-based workflow. Features include hierarchy-aware staggering, priority-based interaction, and a non-allocating core for AAA performance.
Build animated UIs and menus without writing custom code.
It is not just another tweening library; it is a complete architectural framework designed to solve the complex lifecycle, hierarchy, and state management problems inherent in Unity UI development. Axon allows you to create sophisticated, staggered, and state-driven interfaces without spaghetti code of traditional methods.
Whether you are building a high-impact RPG menu, a complex HUD, or a sleek mobile interface, Axon provides the structural backbone to keep your project clean.
Documentation
- Documentation is included under "Assets/GeMo/Axon/UI/Documentation/index.html"
- Online-Documentation: https://pixelpoint-interactive.com/documentation/axon-ui/1.0.0/
Demo scenes
- Demo scenes are included under "Assets/GeMo/Axon/UI/Content/Demos"
-------------------------------------
Key Features
-------------------------------------
🎨 Visual Timeline & Editor Previews
Stop hitting "Play" to tweak your UI animations. Axon includes a dedicated Animation Designer Window that lets you scrub through transitions and visualize entry/exit sequences directly in the Editor.
🌊 Hierarchical Staggering System
Create "Waterfall" effects effortlessly. Widgets can automatically wait for their parents to show, and containers can stagger their children's entry/exit animations with a single float setting—no coroutines required.
🎮 Priority-Based State Machine
Seamlessly manage interaction states. The UIWidgetAnimator handles Entry, Exit, and Idle loops, while also layering "Interactive" states (Hover, Press) and additive custom states (e.g., "LowHealth", "Selected").
🛠️ Robust Navigation History
Includes a UIMenuManager with a built-in stack system for easy "Back" navigation and screen switching, ensuring a proper flow between your menus.
Is this customizable?
Yes. The framework is designed to be extended with custom code.
- Custom States: The UICustomStateManager allows you to define and trigger any number of arbitrary visual states directly in the editor (like "Locked," "NewItem," or "Damaged") via string IDs or UnityEvents.
- Custom Animations: The UIAnimationStep class is abstract, allowing you to script unique animation behaviors (e.g., specific shader parameter tweens or audio triggers) that automatically work with the sequencer.
Suitable Genres
Axon.UI is genre-agnostic but excels in projects with complex or stylized interfaces:
- RPGs & JRPGs: Perfect for managing deep menu hierarchies, party screens, and inventory lists that need to animate sequentially.
- Strategy Games: Ideal for complex HUDs with multiple floating windows and panels.
- Action/Arcade: Great for high-energy "Juice" effects (bouncing, shaking, punching) using the interactive animator.
Technical Requirements
- Unity 2021.3+
- DOTween (Free or Pro) is required for the underlying tweening engine.
- TextMeshPro supported.
Price $45.00
Relationship System for Game Creator 2 by cupedos
Technical Details
- Unity 2022.3+ (LTS)
- Game Creator 2 Core required
- 30+ Runtime C# files
- 60+ Unit Tests
- Clean subsystem architecture
- Full source code included
Relationship System transforms how characters interact in your Game Creator 2 projects. Build dynamic reputation systems, complex faction hierarchies, and diplomatic relationships—all without writing code.
Imagine a guard who trusts you enough to look the other way, a guild that shuts its doors because you sided with their enemies, or a companion whose loyalty shifts after one too many questionable decisions. These aren't scripted moments — they emerge naturally from a living system of values, levels, and factions that react to everything the player does.
Setting it up takes minutes, not hours. Drop a component on your characters, define what "Friendly" or "Hostile" means to you, and wire it up through Game Creator 2's visual scripting. No code required. When the player completes a quest, a single instruction adjusts the relationship. When that value crosses a threshold, your UI updates, your NPCs react, and your world feels alive.
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Online Documentation: Link
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Core Features
- Dynamic Relationships — Values change based on player actions with configurable levels (Hostile → Neutral → Friendly)
- Faction Hierarchies — Parent/child factions with automatic relationship inheritance
- Diplomacy States — War, Peace, Alliance, Ceasefire, Embargo with threshold-based transitions
- Full GC2 Integration — 20+ Instructions, Conditions, and Events for visual scripting
- Save/Load Support — Automatic persistence via GC2 Remember integration
- Production-Ready UI — Base classes and prefabs for relationship displays
Advanced Capabilities
- Temporary Modifiers (flat/percentage/override with duration)
- Relationship History (audit log with timestamps)
- Reputation Caps (min/max gates with events)
- Auto-Hostility (NPCs attack based on reputation)
- Scene Instructions (override actions per scene)
- Event Listeners (UnityEvents + GC2 Instructions)
Use Cases
- RPG reputation with merchants, guilds, factions
- Strategy game diplomacy and alliances
- NPC trust/distrust mechanics
- Companion approval systems
- Territory control faction wars
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HuckHub - Possible Updates and Integrations
This asset communicates with HuckHub to check for module updates, possible Integrations, upcoming releases and links external documentation.
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Price $15.00
