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Industrial Container Ship Series CargoVan GR01 - N1 by AvpTankPowerJC

2026, February 19 - 14:03
Industrial Container - CargoVan

Industrial Container Ship Series CV GR01 - N1

3D Models of Industrial Container with PBR materials, ideal for scenes and renders.


Summary TecInfo

Total Poly count:

  • Tris: 19108
  • Ver: 9951

Texture Size 2K

  • PBR Materials (Fundamental Maps [D,N,M,R]

Materials:

  • Assigned Mateirals
  • Sorted by Each Mesh Items
  • Named Materials

Render

  • Cycles

Note:

It is a single containers with 2 types of textures, PBR design, color variants 1 and 2.

Industrial Container Ship Series CV GR01 - N1

3D Models of Industrial Container with PBR materials, ideal for scenes and renders.


Price $18.00

Little Dragon Pet by Denis Berezin

2026, February 19 - 13:55
Little dragon game-ready character. Humanoid rig. Supports ARKit & Built-in/URP/HDRP. 10 prepared color variations + matID masks for creating unique combination + a lot of unique anims for lil dragon

Number of textures: 30

Texture dimensions: 4096x4096

Polycount: 10113 Verts

Number of prefabs: 10

Rigging: Humanoid Rig with additional bones

Animation count: 27. All animations are in place.

UV mapping: Yes

LOD information: No

Type of materials: PBR


🐉 Little Dragon Pet


✦ • ──────────── ⋅☾⋅ ──────────── • ✦

The little dragon pet is your companion or opponent. He is ready to actively move, carry objects and participate in battles. Will be able to breathe fire when you add your fire effect (animations are prepared for breathing fire).

✦ • ──────────── ⋅☾⋅ ──────────── • ✦


⚙️ Technical details

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🦴 RIG:

Rig is based on the Humanoid Skeleton (UE4 Mannequinn) with additional bones. 

You can find suitable animations in the store and easily retarget them.

The full list of Additional bones can be found here>


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🎬 Animations:

27 custom animations are included.

The flight animation is divided into 3 parts for convenient use when creating projects (takeoff, flight cycle, landing).

The animation of transferring objects is also divided into 4 parts (picking up, moving with an object, idle with an object in hands, putting on the ground or into a box).


The full list of animations:

Melee Attack - 5

Fire attack - 2 (fire FX is not included)

Death - 1

Jump - 1

Fly - Start, Loop, Land

Hit react - 3

Interaction with objects - Pick up, Idle with object, Walk with object, Put down.

Idle - 3

Movement - 5

All animations are shown in the video preview.


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😊 Blendshapes:

Apple ARKit blendshapes compatible.

Сalibrated 52 Apple Blendshapes.

Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations

LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, etc.


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🎨 Skins and customization:

10 prepared skins. 

You can customize all the dragon elements as you wish, using your own shaders that allow you to mix the color through the MatID mask channel. 

All MatID masks are included (RGB channels).


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🖼️ Textures:

All textures are 4096x4096

10 body and 10 eyes color textures + 1 gray texture for better color customization in your own shadres.

Metallic smoothness texture for body.

Normals for body and eyes.

5 MatID textures.


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📐 Polycount:

The Character does not have LOD system

Verts: 10113

Tris: 20106


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Support:

Contact me if you have any questions - denberezinn@mail.ru


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Wishing you all the best with your creative work!


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Price $49.99

Low Poly Bird w Nest by PolyFerret

2026, February 19 - 13:51
A bird in a nest! This little guy will make a great companion for trees and other nature places. He's ready to go with textures and animations!

Number of textures 4 (two diffuse, two roughness)

Texture dimensions (Bird) 512X512. (Nest) 1024X1024

Polygon count of [Bird] 635 tris. [Nest] 1,062 tris

Number of meshes/prefabs 1

Rigging: Yes

Animation count 2

Animation type list Idle, Shocked

UV mapping: Yes

This bird is a low poly, stylized asset that is optimized to run on almost any hardware. He is fully textured and has a couple of animations with an animation controller already made. All you would need to do is drop the prefab in any scene and you're ready to go! Feel free to tweak and add more animations for more variety. 


Note: Wings do not open.


Price $9.99

Courier Delivery Van by Chandan kumar singh

2026, February 19 - 13:51
A low-poly courier / delivery van designed for store simulator games, logistics simulators, and open-world environments. Optimized for mobile and PC games.

Technical Details

  • Mesh: 29,440 tris
  • Textures: 13 × PBR
  • Texture Resolution: 2048 × 2048
  • Materials: 7
  • Prefabs: 1
  • Collider: Yes
  • LOD:No

This Courier Delivery Van is a lightweight, performance-friendly 3D model suitable for supermarket simulators, warehouse games, delivery systems, and city environments.
The van features functional doors that can be opened and closed, making it perfect for interactive delivery mechanics and realistic gameplay scenarios.

Whether you’re building a Mega Store Simulator, delivery-based gameplay, or a city simulation, this asset fits seamlessly into modern game pipelines.

Rendering & Compatibility

  • Unity Version: 2022.3.6f1
  • Render Pipeline: Universal Render Pipeline (URP)
  • Shader: URP Lit

Compatibility

  • ✅ Universal Render Pipeline (URP)
  • ⚠️ Built-in Render Pipeline
    (Materials can be easily converted when switching pipelines)

Use Cases

  • Store & Supermarket Simulator Games
  • Delivery & Logistics Simulators
  • Mobile & PC Games
  • Open-World & City Environments
  • Indie & AAA-style Simulation Projects

Support

Your feedback and support help us continue creating high-quality, optimized game assets.

For questions or assistance, feel free to contact:
📧 chandansingh512@gmail.com
📧 cgwings812@gmail.com


Price $14.99

Medieval Clay Vase Pack – 12 Optimized PBR Pottery (URP/HDRP/Built-in) by Sihidzir

2026, February 19 - 13:45

Technical Details

  • Models count: 12
  • Triangle count:
    LOD0: 2048 – 4856 tris
    Last LOD average: ~800 tris
    Total (all LODs): ~46,742 tris
  • Textures: 2K (2048x2048)
  • Materials: 1
  • Texture maps included:
    BaseColor
    Normal
    Roughness
    Metallic
    MetallicGloss
    Height
    Emissive
    Mask Map
  • Render pipelines:
    Built-in Render Pipeline
    Universal Render Pipeline (URP)
    High Definition Render Pipeline (HDRP)
  • PBR workflow: Yes
  • Pivot: Center bottom
  • Scale: Real world scale
  • UV mapped: Yes
  • Collision: Mesh collider ready

Medieval Clay Vase Pack

This pack contains 12 unique medieval clay vase and pottery models, perfect for medieval, fantasy, RPG, dungeon, village and historical environments.

All assets are fully optimized for games, using single material, PBR workflow and LOD system.
Supports Built-in Render Pipeline, URP and HDRP.

Ideal for:

  • RPG / Fantasy games
  • Medieval villages and interiors
  • Dungeons, taverns, markets
  • Stylized or semi-realistic projects

Features

  • 12 unique clay vase / pottery models
  • Fully PBR workflow
  • Game ready & optimized meshes
  • LOD system included for all assets
  • Single material for all models
  • 2K high quality texture set
  • Works with Built-in / URP / HDRP
  • Clean topology & consistent scale
  • Perfect for mobile, PC and console

Price $4.99

Low Poly Sci-Fi Bedroom / Cosmic Retro by PolyNest / Cosmic Retro

2026, February 19 - 13:05
Stylized low-poly modular environment for the Cosmic Retro universe. 122 prefabs for building immersive sci-fi living quarters with a unique retro-future aesthetic. Optimized for Unity.

Number of textures: 2

Texture dimensions: 16x16

Minimum polygon count: 12

Maximum polygon count 1200

Number of meshes/prefabs: 103/122

Colliders already configured on all meshes for immediate use

Rigging: No

Types of materials and texture maps (e.g., PBR): png


The Living Quarters / Bedroom is the personal sanctuary of the lunar colony—a place designed for crew rest and recreation amidst the cold vacuum of space. In this module, I focused on blending the industrial look of a space station with the cozy, lived-in feel of retro-futuristic apartments. It is a vital addition to the Cosmic Retro universe, maintaining the same craftsmanship and technical standards as the previous sectors.


Inside the Bedroom Sector:

  • 103 Unique Models (122 Prefabs): A vast collection including bunk beds, modular lockers, desks, and dozens of personal clutter items like books, mugs, and guitars.
  • Built-in Colliders: All meshes come with custom-fitted colliders, making them physics-ready and interactive out of the box.
  • 19 Assemblies: Pre-configured variations of furniture (e.g., desks with different prop layouts, beds with various blankets) to speed up your level design.
  • Modular Living Quarters: Designed for perfect grid snapping, allowing you to create anything from cramped crew cabins to spacious officer suites.
  • Extreme Optimization: Utilizing just 2 materials (Albedo & Emissive) to keep your project lightweight and mobile-ready.
  • Engine-Ready: Plug-and-play setup for Unity (URP default), with support for HDRP and Built-in pipelines.

Experience a fragment of the Research Sector (Free Demo):


- Living Quarters / Bedroom Demo


Explore Other Sectors:


- Hangar Sector / Hangar

- Research Sector / Laboratory

- Social Zone / Mess

- Command Center / Station


Expanded Universe (Collections):


- Core DuoA focused set featuring the Station and Mess modules

- Expanded ColonyA broader 3-module vision including Station, Mess, and Laboratory

- Grand Colony Collection – The ultimate 5-module system: Station, Mess Hall, Laboratory, Hangar, and Bedroom


Perfect For:

  • First-person and third-person sci-fi exploration games.
  • Top-down & isometric base-building projects.
  • Social areas in survival or simulation games.

💛 Enjoyed the asset? Leaving a short review helps me a lot as a solo creator!


Price $19.99

FREE Demo: Low Poly Sci-Fi Bedroom / Cosmic Retro by PolyNest / Cosmic Retro

2026, February 19 - 13:05
Free sample of the Cosmic Retro universe. Includes 9 hand-crafted props with built-in colliders to test the quality of the Bedroom sector before purchasing the full collection. Optimized.

Number of textures: 2

Texture dimensions: 16x16

Number of meshes/prefabs: 9/9

Minimum polygon count: 20

Maximum polygon count: 1486

Colliders: Yes

UV mapping: No

Rigging: No

Types of materials and texture maps (PNG)

Demo Scene: Included


This is a free functional sample of the Bedroom / Living Quarters, part of the Cosmic Retro universe. I created this demo to let you personally test the quality of the models, the unique stylized aesthetic, and the technical performance within your own project.


What’s inside this Demo?

  • 9 Hand-Crafted Props: A curated selection of low-poly models (including bed, desk, and personal items) to test the style and scale.
  • Built-in Colliders: All demo meshes are physics-ready and interactive out of the box.
  • Full Technical Specs: Access the same 2 materials (Albedo & Emissive) and high-performance textures used in the full version.
  • Engine-Ready: Full compatibility with URP, HDRP, and Built-in pipelines.

Explore Other Sectors:


- Living Quarters / Bedroom

- Hangar Sector / Hangar

- Research Sector / Laboratory

- Social Zone / Mess

- Command Center / Station


Expanded Universe (Collections):


-Core DuoA focused set featuring the Station and Mess modules

-Expanded ColonyA broader 3-module vision including Station, Mess, and Laboratory


Perfect For:

  • First-person and third-person sci-fi exploration games.
  • Top-down & isometric base-building projects.
  • Social areas in survival or simulation games.

💛 Enjoyed the asset? Leaving a short review helps me a lot as a solo creator!


Price $0.00

FREE Demo: Low Poly Sci-Fi Hangar / Cosmic Retro by PolyNest / Cosmic Retro

2026, February 19 - 13:05
Free sample of the Cosmic Retro universe. Includes 6 hand-crafted props to test the quality and stylized aesthetic of the Hangar Sector before purchasing the full collection.

Number of textures: 2

Texture dimensions: 8x8

Number of meshes/prefabs: 6/6

Minimum polygon count: 20

Maximum polygon count: 1486

UV mapping: No

Rigging: No

Types of materials and texture maps (PNG)

Demo Scene: Included

This is a free functional sample of the Hangar Sector, part of the Cosmic Retro universe. I created this demo to let you personally test the quality of the models, the unique stylized aesthetic, and the technical performance within your own project.

What’s inside this Demo?

  • 6 Hand-Crafted Props: A curated selection of low-poly models from the Hangar Sector to test the style and scale.
  • Optimized Vision: 2× 8x8 px texture atlas and 1 material for maximum performance.
  • Plug-and-Play: Clean topology and custom pivots, just like in the full version.
  • Engine-Ready: Full compatibility with URP, HDRP, and Built-in pipelines.

Explore Other Sectors:


- Hangar Sector / Hangar

- Research Sector / Laboratory

- Social Zone / Mess

- Command Center / Station


Expanded Universe (Collections):


-Core DuoA focused set featuring the Station and Mess modules

-Expanded ColonyA broader 3-module vision including Station, Mess, and Laboratory


Perfect For:

  • First-person and third-person sci-fi exploration games.
  • Top-down & isometric base-building projects.
  • Social areas in survival or simulation games.

💛 Enjoyed the asset? Leaving a short review helps me a lot as a solo creator!


Price $0.00

Stylized Dungeon Props by LoneAcornGames

2026, February 19 - 12:06
A stylized, hand-painted dungeon prop pack for fantasy or medieval games, featuring over 100 optimized low-poly models with modular, interactive elements.

Number of textures: 2 albedo

Texture dimensions: 1024x1024 or 2048x2048


Polygon/tris count for each asset:

Altar: 408 polygons

Altar tablecloth: 33 polygons

Bed bunk: 376 polygons

Bed single: 256 polygons

Bedsheets: 18 polygons

Bench: 84 polygons

Bone (5): 120 - 224 polygons

Book, closed (4): 84 polygons

Book, open (2): 56 - 68 polygons

Bookshelf: 48 polygons

Bookshelf shelf: 6 polygons

Bottle (2): 236 - 284 polygons

Bowl: 252 polygons

Brazier dish: 240 polygons

Brazier of metal: 458 polygons

Candelabra: 1072 polygons

Candle (5): 150 - 194 polygons

Candle decoration (3): 112 - 231 polygons

Candle flame mesh: 80 polygons

Candleholder (2): 352 - 482 polygons

Candlestick: 384 polygons

Cauldron: 952 polygons

Cauldron contents: 14 polygons

Chair: 144 polygons

Chain pieces (5): 336 - 1400 polygons

Chest: 465 polygons

Chest contents: 50 polygons

Coin: 48 polygons

Coals: 128 polygons (for braziers)

Coffin of marble: 66 polygons

Coffin of wood: 60 polygons base and separate lid 74 polygons

Door of wood: 202 polygons

Floor candleholder (2): 500 - 1604 polygons

Floor grating: 136 polygons

Gem (3): 20 - 38 polygons

Goblet: 604 polygons

Key (3): 232 - 256 polygons

Key ring: 192 polygons

Ladder: 72 polygons

Lantern: 156 polygons

Lantern wall mounted: 359 polygons

Lever: 210 polygons

Metal door: 144 polygons

Metal fence: 108 polygons

Mug/steidel: 432 polygons

Paper pieces (2): 28 - 60 polygons

Pillow: 104 polygons

Plate: 156 polygons

Pot (3): 412 - 476 polygons

Potion bottle (3): 68 - 260 polygons (no cork), 68 - 294 (with cork)

Prison ball (no chain): 160 polygons

Prison ball and chain: 664 polygons

Scroll (2): 132 - 164 polygons

Scroll open: 136 polygons

Shackle ring: 132 polygons

Skeleton hanging: 4190 polygons

Skeleton lying: 3236 polygons

Skeleton neutral: 3236 polygons

Skeleton sitting: 3236 polygons

Skeleton sitting, hanging: 4190 polygons

Skeleton sitting with ball and chain: 4032 polygons

Skull: 324 polygons

Spoon: 170 polygons

Stone pillar/brazier: 128 polygons

Stool: 124 polygons

Table: 196 polygons

Torch standing: 406 polygons

Torch wall mounted: 555 polygons

Trap door: 352 polygons

Wall attached chain (2): 321 - 508 polygons

Wall attachment board: 186 polygons

Wall hanging bed: 1682 polygons

Wall mounted shelf: 26 polygons

This stylized, hand-painted dungeon prop pack is designed for fantasy and medieval environments, delivering optimized low-poly assets with a cohesive visual style. It’s well suited for building prisons, crypts, ritual spaces, and underground strongholds while maintaining strong performance and visual consistency.


The collection covers a wide range of core dungeon set dressing and gameplay-ready objects, allowing you to construct complete environments from a single pack. Models are built for practical use and interactivity, with clean pivots and logical separation of moving parts (e.g., lever handles, trapdoors, and functional elements). Several props include optional components such as removable contents to support varied scene setups.


The pack also includes a full, stylized skeleton with five pre-made poses, including a neutral standing version suitable for custom rigging.


All assets are ready to use in Unity.


Includes 107 unique low-poly models, 138 prefabs, using two optimized albedo textures (2K or 1K). No normal maps or additional materials required.


Price $21.00

Whisper Small EN (OnnxRuntime/DirectML) for Unity by They Love Games

2026, February 19 - 11:52
The Whisper Small English model runs on the ONNX Runtime accelerated by DirectML; ready-to-drop into a project for 64-bit Windows, providing fast speech-to-text with minimal setup, no extra downloads.

- Single native DLL with Whisper small.en on ONNX Runtime + DirectML (offline, Windows x64).

- Speech-to-text from audio clips (StreamingAssets) and live microphone input.

- Microphone modes: continuous capture and push-to-talk.

- Language detection and transcription from mono 16 kHz PCM.

- Two example scenes: one for audio-clip translation; one for real-time and push-to-talk mic input.

Summary

Whisper Small EN (DirectML) is a turnkey Windows x64 Unity package that ships a single native DLL containing the OpenAI Whisper small.en model accelerated by ONNX Runtime + DirectML. It works offline in the Editor and Windows Standalone builds, enabling local speech-to-text from either audio clips or microphone input (continuous or push-to-talk). Drop it into your project to add language detection and transcription with minimal setup, plus ready-made example scenes and UI.


User scenarios

- You’re building a game and already support controller/keyboard/mouse, but you want speech input for accessibility and hands-free actions.

- You want to create a voice-driven application that reacts to spoken commands without cloud latency.

- You need to transcribe a batch of audio clips dynamically on a machine with no internet access, so you need a light-weight, fast, fully offline solution.


Price $60.00

Whisper Base EN (OnnxRuntime/DirectML) for Unity by They Love Games

2026, February 19 - 11:52
The Whisper Base English model runs on the ONNX Runtime accelerated by DirectML; ready-to-drop into a project for 64-bit Windows, providing fast speech-to-text with minimal setup, no extra downloads.

- Single native DLL with Whisper base.en on ONNX Runtime + DirectML (offline, Windows x64).

- Speech-to-text from audio clips (StreamingAssets) and live microphone input.

- Microphone modes: continuous capture and push-to-talk.

- Language detection and transcription from mono 16 kHz PCM.

- Two example scenes: one for audio-clip translation; one for real-time and push-to-talk mic input.

Summary

Whisper Base EN (DirectML) is a turnkey Windows x64 Unity package that ships a single native DLL containing the OpenAI Whisper base.en model accelerated by ONNX Runtime + DirectML. It works offline in the Editor and Windows Standalone builds, enabling local speech-to-text from either audio clips or microphone input (continuous or push-to-talk). Drop it into your project to add language detection and transcription with minimal setup, plus ready-made example scenes and UI.


User scenarios

- You’re building a game and already support controller/keyboard/mouse, but you want speech input for accessibility and hands-free actions.

- You want to create a voice-driven application that reacts to spoken commands without cloud latency.

- You need to transcribe a batch of audio clips dynamically on a machine with no internet access, so you need a light-weight, fast, fully offline solution.


Price $60.00

Whisper Medium Multi (OnnxRuntime/DirectML) for Unity by They Love Games

2026, February 19 - 11:52
The Whisper Medium Multi model runs on the ONNX Runtime accelerated by DirectML; ready-to-drop into a project for 64-bit Windows providing fast speech translation with minimal setup no extra downloads

- Single native DLL with Whisper medium multilingual on ONNX Runtime + DirectML (offline, Windows x64).

- Speech-to-text from audio clips (StreamingAssets) and live microphone input.

- Includes multilingual sample WAV clips for quick testing (Chinese/French/Spanish).

- Microphone modes: continuous capture and push-to-talk.

- Language auto-detect (or user-selected language) plus transcription from mono 16 kHz PCM.

- Optional offline text translation via Qwen 2.5 (transcript text in, translated text out).

- Clean API surface: `DetectLanguage(pcm)`, `Transcribe(pcm, language)`, `TranslateText(text, from, to)` (pass empty string for best-effort auto language).

- Two example scenes: one for audio clips (transcribe/translate); one for real-time mic dictation (continuous + push-to-talk).

Summary

Whisper Medium Multi (DirectML) is a turnkey Windows x64 Unity package that ships a single native DLL containing the OpenAI Whisper medium multilingual model, accelerated by ONNX Runtime + DirectML. It works offline in the Editor and Windows Standalone builds, enabling fast, local language detection and transcription (in the source language) from either audio clips or microphone input (continuous or push-to-talk). For translation, the package uses an internal Qwen 2.5 text translation backend: the app transcribes with Whisper, then translates the transcript text via a dedicated `TranslateText(text, from, to)` API.


User scenarios

- You’re building a game and already support controller/keyboard/mouse, but you want speech input for accessibility and hands-free actions.

- You want a voice-driven application that reacts to spoken commands without cloud latency.

- You need multilingual transcription and optional transcript translation on a machine with no internet access, so you need a fully offline solution.


Price $60.00

Whisper Small Multi (OnnxRuntime/DirectML) for Unity by They Love Games

2026, February 19 - 11:52
The Whisper Small Multi model runs on the ONNX Runtime accelerated by DirectML; ready-to-drop into a project for 64-bit Windows, providing fast speech translation with minimal setup no extra downloads

- Single native DLL with Whisper small multilingual on ONNX Runtime + DirectML (offline, Windows x64).

- Speech-to-text from audio clips (StreamingAssets) and live microphone input.

- Includes multilingual sample WAV clips for quick testing (Chinese/French/Spanish).

- Microphone modes: continuous capture and push-to-talk.

- Language auto-detect (or user-selected language) plus transcription from mono 16 kHz PCM.

- Optional offline text translation via Qwen 2.5 (transcript text in, translated text out).

- Clean API surface: `DetectLanguage(pcm)`, `Transcribe(pcm, language)`, `TranslateText(text, from, to)` (pass empty string for best-effort auto language).

- Two example scenes: one for audio clips (transcribe/translate); one for real-time mic dictation (continuous + push-to-talk).

Summary

Whisper Small Multi (DirectML) is a turnkey Windows x64 Unity package that ships a single native DLL containing the OpenAI Whisper small multilingual model, accelerated by ONNX Runtime + DirectML. It works offline in the Editor and Windows Standalone builds, enabling fast, local language detection and transcription (in the source language) from either audio clips or microphone input (continuous or push-to-talk). For translation, the package uses an internal Qwen 2.5 text translation backend: the app transcribes with Whisper, then translates the transcript text via a dedicated `TranslateText(text, from, to)` API.


User scenarios

- You’re building a game and already support controller/keyboard/mouse, but you want speech input for accessibility and hands-free actions.

- You want a voice-driven application that reacts to spoken commands without cloud latency.

- You need multilingual transcription and optional transcript translation on a machine with no internet access, so you need a fully offline solution.


Price $60.00

Whisper Base Multi (OnnxRuntime/DirectML) for Unity by They Love Games

2026, February 19 - 11:52
The Whisper Base Multi model runs on the ONNX Runtime accelerated by DirectML; ready-to-drop into a project for 64-bit Windows, providing fast Qwen 2.5 translation with fast setup, no extra downloads

- Single native DLL with Whisper base multilingual on ONNX Runtime + DirectML (offline, Windows x64).

- Speech-to-text from audio clips (StreamingAssets) and live microphone input.

- Includes multilingual sample WAV clips for quick testing (Chinese/French/Spanish).

- Microphone modes: continuous capture and push-to-talk.

- Language auto-detect (or user-selected language) plus transcription from mono 16 kHz PCM.

- Optional offline text translation via Qwen 2.5 (transcript text in, translated text out).

- Clean API surface: `DetectLanguage(pcm)`, `Transcribe(pcm, language)`, `TranslateText(text, from, to)` (pass empty string for best-effort auto language).

- Two example scenes: one for audio clips (transcribe/translate); one for real-time mic dictation (continuous + push-to-talk).

Summary

Whisper Base Multi (DirectML) is a turnkey Windows x64 Unity package that ships a single native DLL containing the OpenAI Whisper base multilingual model, accelerated by ONNX Runtime + DirectML. It works offline in the Editor and Windows Standalone builds, enabling fast, local language detection and transcription (in the source language) from either audio clips or microphone input (continuous or push-to-talk). For translation, the package uses an internal Qwen 2.5 text translation backend: the app transcribes with Whisper, then translates the transcript text via a dedicated `TranslateText(text, from, to)` API.


User scenarios

- You’re building a game and already support controller/keyboard/mouse, but you want speech input for accessibility and hands-free actions.

- You want a voice-driven application that reacts to spoken commands without cloud latency.

- You need multilingual transcription and optional transcript translation on a machine with no internet access, so you need a fully offline solution.


Price $60.00

Whisper Medium EN (OnnxRuntime/DirectML) for Unity by They Love Games

2026, February 19 - 11:52
The Whisper Medium English model runs on the ONNX Runtime accelerated by DirectML; ready-to-drop into a project for 64-bit Windows, providing fast speech-to-text with minimal setup, no extra downloads

- Single native DLL with Whisper medium.en on ONNX Runtime + DirectML (offline, Windows x64).

- Speech-to-text from audio clips (StreamingAssets) and live microphone input.

- Microphone modes: continuous capture and push-to-talk.

- Language detection and transcription from mono 16 kHz PCM.

- Two example scenes: one for audio-clip translation; one for real-time and push-to-talk mic input.

Summary

Whisper Medium EN (DirectML) is a turnkey Windows x64 Unity package that ships a single native DLL containing the OpenAI Whisper medium.en model accelerated by ONNX Runtime + DirectML. It works offline in the Editor and Windows Standalone builds, enabling local speech-to-text from either audio clips or microphone input (continuous or push-to-talk). Drop it into your project to add language detection and transcription with minimal setup, plus ready-made example scenes and UI.


User scenarios

- You’re building a game and already support controller/keyboard/mouse, but you want speech input for accessibility and hands-free actions.

- You want to create a voice-driven application that reacts to spoken commands without cloud latency.

- You need to transcribe a batch of audio clips dynamically on a machine with no internet access, so you need a light-weight, fast, fully offline solution.


Price $60.00

Arachne by Right Eye

2026, February 19 - 11:49
Low-poly model of the character for games.

Rigged: (Yes)

The model contains rig.

Number of characters: 1

Animations 16

Vertex counts of characters: 80.189 tris 122.871

Number of Materials: 20

Number of Textures: 80

Texture Resolutions:

Texture Resolutions: 4096x4096 body ,Head 2048x2048 , clothes 4096x4096

Low-poly model of the character for games. Character has multiple color schemes.

The model contains rig.

Facial expressions. (Morph Targets/ Blendshapes). Suitable for ARKIT.


Price $44.99

Beggar by Right Eye

2026, February 19 - 11:48
Low-poly model of the character for games.

Rigged: (Yes)

The model contains Humanoid rig.

Number of characters: 1

Vertex counts of characters: 39.208 tris: 57.367

Number of Materials: 20

Number of Textures: 71

Texture Resolutions:

Clothes Body, 4096x4096. head, Masks 2048x2048

Low-poly model of the character for games. Character has multiple color schemes.

The model contains Humanoid rig.

Facial expressions. (Morph Targets/ Blendshapes). Suitable for ARKIT.


Price $39.99

Retro Style – Female Character 01 by ManNeko

2026, February 19 - 11:40
A stylized, low poly 3D character designed to evoke the nostalgic charm of retro 3d. Inspired by 90s graphics aesthetics, this is perfect for retro games, indie projects, and stylized game concept.

Number of textures: 2 (SD and HD versions)


Texture dimensions:


– SD: 256 x 256 (dithered diffuse PNG)


– HD: 2048 x 2048 (RGB PNG)


Polygon count of Female Character 01:


– Vertices: 791


– Triangles: 1574


– Faces: 846


Minimum polygon count: 1574


Maximum polygon count: 1574


Number of meshes/prefabs: 2 prefabs (HD and SD versions), 1 demo scene included

Rigging: Yes (Humanoid-compatible)

Animation count: 6 animations + 1 rest pose

Animation type list:


– Idle


– Walk


– Run


– Sit (3 variations)


– Rest pose


UV mapping: Yes (non-overlapping)

LOD information: Not included

Types of materials and texture maps:


– Unity Standard Shader


– Diffuse (non-PBR)


– No custom shaders or retro post-processing included


Retro Style – Female Character 01


is a stylized game-ready model designed to evoke the charm and simplicity of classic 3d video game era visuals. Inspired by 1990s toy lines and animated heroines, this character brings a nostalgic, low-poly aesthetic to modern workflows.

Created with a focus on modularity and ease of use, this asset is ideal for developers building retro-inspired games, stylized indie projects, or experimental prototypes. The character features a clean, animation-friendly rig and is compatible with Unity’s Humanoid system via retargeting.

The visual style is reinforced by hand-painted textures, available in both retro-style and high-resolution formats, allowing you to tailor the look to your project’s needs. Whether you're aiming for a pixelated throwback or a polished stylized render, this character adapts easily to your pipeline.

Designed to be lightweight, flexible, and easy to customize, this asset is part of a growing series of characters built for animation reuse and visual consistency across projects.


Price $4.99

Game VFX - Stylized Beams by EricWang

2026, February 19 - 10:50
Stylized Beams using Unity particle system, including a total of 18 different beam effects and 11 hit effects

Pack includes 29 VFX prefabs

Stylized Beams using Unity particle system, including a total of 18 different beam effects and 11 hit effects

you can freely increase the size, reduce the size and rotate


Unity Version:2022.3.45f1

Render Mode:Built-In & URP



This package provides both URP and Built-in versions of the shaders.

Built-in Shaders: Theoretically compatible with all three render modes (Built-in, URP, and HDRP). 

However, please note that using Built-in shaders in SRP(URP,HDRP) environments may result in lower performance.



URP Shaders: Specifically optimized for the Universal Render Pipeline. 

If your project is URP-based, 

please use the dedicated URP shaders to ensure the best performance and visual quality.


Price $10.00

Fullscreen Editor Play Mode - FREE by Rowlan

2026, February 19 - 10:42
Fullscreen Game View inside the Unity Editor during Play Mode. Useful if you need to make a quick video for e. g. Youtube without having to wait for a build to finish.

Instead of trying to strip the Unity window's OS-level decorations (which leaves Unity's

internally-rendered menus and toolbar visible), Fullscreen Game View creates a second Game View as a borderless popup window. This popup has no Unity chrome at all - no title bar, no menus, no tabs, no status bar. Platform-native APIs then force this window above the OS taskbar (Windows) or Dock and menu bar (macOS) for edge-to-edge coverage.


Overview


Fullscreen Game View inside the Unity Editor during Play Mode. Useful if you need to make a quick video for e. g. Youtube without having to wait for a build to finish. No build required. Unity had a fullscreen mode a few Unity releases ago and removed it for several reasons. This solution aims at being a workaround to not having a fullscreen mode at all.


Quick Start


1. Import the package

2. Enter Play Mode

3. Press F11


That's it. Press F11 again or Escape to return to the normal editor. You can adjust key bind and auto fullscreen mode via editor preferences.


Features


The asset provides the following features:


  • Fullscreen during editor play mode - hides Unity Editor UI (menus, toolbar, status bar, window tabs) and covers the Windows taskbar or macOS Dock
  • Zero-overhead rendering - the original Game View is redirected to an unused display, so there is no double-rendering performance cost
  • Toggle with a single key - press F11 to enter or exit fullscreen instantly during Play Mode. Press Escape to exit without stopping play
  • Auto-fullscreen on Play - optionally enter fullscreen automatically every time you press Play, configurable via the Tools menu or Preferences
  • Configurable keybinds - change the toggle and exit keys in editor preferences
  • Stats and Gizmos preserved - overlay states from your Game View are carried over to the fullscreen window
  • Cross-platform - support for Windows (Win32) and macOS (Objective-C runtime)
  • New Input System - uses the Unity Input System package for key detection. Compatible with projects using the new Input System exclusively or alongside the legacy Input Manager
  • Clean architecture - separated Runtime and Editor assemblies with proper assembly definitions. Nothing is included in your builds
  • Safety fallback using Reset menu option
  • Full source code
  • No DLL

Limitations


The asset uses plain Unity means, as such it is limited to what Unity provides as API and also regarding compatibility.


Requirements


  • Unity 6.000.40+ (required for hiding the Game View toolbar via the internal showToolbar property)
  • Input System package installed and enabled

Platforms


  • Windows (Win32 API for taskbar coverage)
  • macOS (Objective-C runtime for Dock/menu bar coverage)

Price $0.00

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