Industrial Container Ship Series CargoVan GR01 - N1 by AvpTankPowerJC
Industrial Container Ship Series CV GR01 - N1
3D Models of Industrial Container with PBR materials, ideal for scenes and renders.
Summary TecInfo
Total Poly count:
- Tris: 19108
- Ver: 9951
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Note:
It is a single containers with 2 types of textures, PBR design, color variants 1 and 2.
Industrial Container Ship Series CV GR01 - N1
3D Models of Industrial Container with PBR materials, ideal for scenes and renders.
Price $18.00
Little Dragon Pet by Denis Berezin
Number of textures: 30
Texture dimensions: 4096x4096
Polycount: 10113 Verts
Number of prefabs: 10
Rigging: Humanoid Rig with additional bones
Animation count: 27. All animations are in place.
UV mapping: Yes
LOD information: No
Type of materials: PBR
🐉 Little Dragon Pet
✦ • ──────────── ⋅☾⋅ ──────────── • ✦
The little dragon pet is your companion or opponent. He is ready to actively move, carry objects and participate in battles. Will be able to breathe fire when you add your fire effect (animations are prepared for breathing fire).
✦ • ──────────── ⋅☾⋅ ──────────── • ✦
⚙️ Technical details
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🦴 RIG:
Rig is based on the Humanoid Skeleton (UE4 Mannequinn) with additional bones.
You can find suitable animations in the store and easily retarget them.
The full list of Additional bones can be found here>
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🎬 Animations:
27 custom animations are included.
The flight animation is divided into 3 parts for convenient use when creating projects (takeoff, flight cycle, landing).
The animation of transferring objects is also divided into 4 parts (picking up, moving with an object, idle with an object in hands, putting on the ground or into a box).
The full list of animations:
Melee Attack - 5
Fire attack - 2 (fire FX is not included)
Death - 1
Jump - 1
Fly - Start, Loop, Land
Hit react - 3
Interaction with objects - Pick up, Idle with object, Walk with object, Put down.
Idle - 3
Movement - 5
All animations are shown in the video preview.
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😊 Blendshapes:
Apple ARKit blendshapes compatible.
Сalibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, etc.
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🎨 Skins and customization:
10 prepared skins.
You can customize all the dragon elements as you wish, using your own shaders that allow you to mix the color through the MatID mask channel.
All MatID masks are included (RGB channels).
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🖼️ Textures:
All textures are 4096x4096
10 body and 10 eyes color textures + 1 gray texture for better color customization in your own shadres.
Metallic smoothness texture for body.
Normals for body and eyes.
5 MatID textures.
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📐 Polycount:
The Character does not have LOD system
Verts: 10113
Tris: 20106
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❓ Support:
Contact me if you have any questions - denberezinn@mail.ru
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Wishing you all the best with your creative work!
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Price $49.99
Low Poly Bird w Nest by PolyFerret
Number of textures 4 (two diffuse, two roughness)
Texture dimensions (Bird) 512X512. (Nest) 1024X1024
Polygon count of [Bird] 635 tris. [Nest] 1,062 tris
Number of meshes/prefabs 1
Rigging: Yes
Animation count 2
Animation type list Idle, Shocked
UV mapping: Yes
This bird is a low poly, stylized asset that is optimized to run on almost any hardware. He is fully textured and has a couple of animations with an animation controller already made. All you would need to do is drop the prefab in any scene and you're ready to go! Feel free to tweak and add more animations for more variety.
Note: Wings do not open.
Price $9.99
Courier Delivery Van by Chandan kumar singh
Technical Details
- Mesh: 29,440 tris
- Textures: 13 × PBR
- Texture Resolution: 2048 × 2048
- Materials: 7
- Prefabs: 1
- Collider: Yes
- LOD:No
This Courier Delivery Van is a lightweight, performance-friendly 3D model suitable for supermarket simulators, warehouse games, delivery systems, and city environments.
The van features functional doors that can be opened and closed, making it perfect for interactive delivery mechanics and realistic gameplay scenarios.
Whether you’re building a Mega Store Simulator, delivery-based gameplay, or a city simulation, this asset fits seamlessly into modern game pipelines.
Rendering & Compatibility
- Unity Version: 2022.3.6f1
- Render Pipeline: Universal Render Pipeline (URP)
- Shader: URP Lit
Compatibility
- ✅ Universal Render Pipeline (URP)
- ⚠️ Built-in Render Pipeline
(Materials can be easily converted when switching pipelines)
Use Cases
- Store & Supermarket Simulator Games
- Delivery & Logistics Simulators
- Mobile & PC Games
- Open-World & City Environments
- Indie & AAA-style Simulation Projects
Support
Your feedback and support help us continue creating high-quality, optimized game assets.
For questions or assistance, feel free to contact:
📧 chandansingh512@gmail.com
📧 cgwings812@gmail.com
Price $14.99
Medieval Clay Vase Pack – 12 Optimized PBR Pottery (URP/HDRP/Built-in) by Sihidzir
Technical Details
- Models count: 12
- Triangle count:
LOD0: 2048 – 4856 tris
Last LOD average: ~800 tris
Total (all LODs): ~46,742 tris - Textures: 2K (2048x2048)
- Materials: 1
- Texture maps included:
BaseColor
Normal
Roughness
Metallic
MetallicGloss
Height
Emissive
Mask Map - Render pipelines:
Built-in Render Pipeline
Universal Render Pipeline (URP)
High Definition Render Pipeline (HDRP) - PBR workflow: Yes
- Pivot: Center bottom
- Scale: Real world scale
- UV mapped: Yes
- Collision: Mesh collider ready
Medieval Clay Vase Pack
This pack contains 12 unique medieval clay vase and pottery models, perfect for medieval, fantasy, RPG, dungeon, village and historical environments.
All assets are fully optimized for games, using single material, PBR workflow and LOD system.
Supports Built-in Render Pipeline, URP and HDRP.
Ideal for:
- RPG / Fantasy games
- Medieval villages and interiors
- Dungeons, taverns, markets
- Stylized or semi-realistic projects
Features
- 12 unique clay vase / pottery models
- Fully PBR workflow
- Game ready & optimized meshes
- LOD system included for all assets
- Single material for all models
- 2K high quality texture set
- Works with Built-in / URP / HDRP
- Clean topology & consistent scale
- Perfect for mobile, PC and console
Price $4.99
Low Poly Sci-Fi Bedroom / Cosmic Retro by PolyNest / Cosmic Retro
Number of textures: 2
Texture dimensions: 16x16
Minimum polygon count: 12
Maximum polygon count 1200
Number of meshes/prefabs: 103/122
Colliders already configured on all meshes for immediate use
Rigging: No
Types of materials and texture maps (e.g., PBR): png
The Living Quarters / Bedroom is the personal sanctuary of the lunar colony—a place designed for crew rest and recreation amidst the cold vacuum of space. In this module, I focused on blending the industrial look of a space station with the cozy, lived-in feel of retro-futuristic apartments. It is a vital addition to the Cosmic Retro universe, maintaining the same craftsmanship and technical standards as the previous sectors.
Inside the Bedroom Sector:
- 103 Unique Models (122 Prefabs): A vast collection including bunk beds, modular lockers, desks, and dozens of personal clutter items like books, mugs, and guitars.
- Built-in Colliders: All meshes come with custom-fitted colliders, making them physics-ready and interactive out of the box.
- 19 Assemblies: Pre-configured variations of furniture (e.g., desks with different prop layouts, beds with various blankets) to speed up your level design.
- Modular Living Quarters: Designed for perfect grid snapping, allowing you to create anything from cramped crew cabins to spacious officer suites.
- Extreme Optimization: Utilizing just 2 materials (Albedo & Emissive) to keep your project lightweight and mobile-ready.
- Engine-Ready: Plug-and-play setup for Unity (URP default), with support for HDRP and Built-in pipelines.
Experience a fragment of the Research Sector (Free Demo):
- Living Quarters / Bedroom Demo
Explore Other Sectors:
- Research Sector / Laboratory
Expanded Universe (Collections):
- Core Duo – A focused set featuring the Station and Mess modules
- Expanded Colony – A broader 3-module vision including Station, Mess, and Laboratory
Perfect For:
- First-person and third-person sci-fi exploration games.
- Top-down & isometric base-building projects.
- Social areas in survival or simulation games.
💛 Enjoyed the asset? Leaving a short review helps me a lot as a solo creator!
Price $19.99
FREE Demo: Low Poly Sci-Fi Bedroom / Cosmic Retro by PolyNest / Cosmic Retro
Number of textures: 2
Texture dimensions: 16x16
Number of meshes/prefabs: 9/9
Minimum polygon count: 20
Maximum polygon count: 1486
Colliders: Yes
UV mapping: No
Rigging: No
Types of materials and texture maps (PNG)
Demo Scene: Included
This is a free functional sample of the Bedroom / Living Quarters, part of the Cosmic Retro universe. I created this demo to let you personally test the quality of the models, the unique stylized aesthetic, and the technical performance within your own project.
What’s inside this Demo?
- 9 Hand-Crafted Props: A curated selection of low-poly models (including bed, desk, and personal items) to test the style and scale.
- Built-in Colliders: All demo meshes are physics-ready and interactive out of the box.
- Full Technical Specs: Access the same 2 materials (Albedo & Emissive) and high-performance textures used in the full version.
- Engine-Ready: Full compatibility with URP, HDRP, and Built-in pipelines.
Explore Other Sectors:
- Research Sector / Laboratory
Expanded Universe (Collections):
-Core Duo – A focused set featuring the Station and Mess modules
-Expanded Colony – A broader 3-module vision including Station, Mess, and Laboratory
Perfect For:
- First-person and third-person sci-fi exploration games.
- Top-down & isometric base-building projects.
- Social areas in survival or simulation games.
💛 Enjoyed the asset? Leaving a short review helps me a lot as a solo creator!
Price $0.00
FREE Demo: Low Poly Sci-Fi Hangar / Cosmic Retro by PolyNest / Cosmic Retro
Number of textures: 2
Texture dimensions: 8x8
Number of meshes/prefabs: 6/6
Minimum polygon count: 20
Maximum polygon count: 1486
UV mapping: No
Rigging: No
Types of materials and texture maps (PNG)
Demo Scene: Included
This is a free functional sample of the Hangar Sector, part of the Cosmic Retro universe. I created this demo to let you personally test the quality of the models, the unique stylized aesthetic, and the technical performance within your own project.
What’s inside this Demo?
- 6 Hand-Crafted Props: A curated selection of low-poly models from the Hangar Sector to test the style and scale.
- Optimized Vision: 2× 8x8 px texture atlas and 1 material for maximum performance.
- Plug-and-Play: Clean topology and custom pivots, just like in the full version.
- Engine-Ready: Full compatibility with URP, HDRP, and Built-in pipelines.
Explore Other Sectors:
- Research Sector / Laboratory
Expanded Universe (Collections):
-Core Duo – A focused set featuring the Station and Mess modules
-Expanded Colony – A broader 3-module vision including Station, Mess, and Laboratory
Perfect For:
- First-person and third-person sci-fi exploration games.
- Top-down & isometric base-building projects.
- Social areas in survival or simulation games.
💛 Enjoyed the asset? Leaving a short review helps me a lot as a solo creator!
Price $0.00
Stylized Dungeon Props by LoneAcornGames
Number of textures: 2 albedo
Texture dimensions: 1024x1024 or 2048x2048
Polygon/tris count for each asset:
Altar: 408 polygons
Altar tablecloth: 33 polygons
Bed bunk: 376 polygons
Bed single: 256 polygons
Bedsheets: 18 polygons
Bench: 84 polygons
Bone (5): 120 - 224 polygons
Book, closed (4): 84 polygons
Book, open (2): 56 - 68 polygons
Bookshelf: 48 polygons
Bookshelf shelf: 6 polygons
Bottle (2): 236 - 284 polygons
Bowl: 252 polygons
Brazier dish: 240 polygons
Brazier of metal: 458 polygons
Candelabra: 1072 polygons
Candle (5): 150 - 194 polygons
Candle decoration (3): 112 - 231 polygons
Candle flame mesh: 80 polygons
Candleholder (2): 352 - 482 polygons
Candlestick: 384 polygons
Cauldron: 952 polygons
Cauldron contents: 14 polygons
Chair: 144 polygons
Chain pieces (5): 336 - 1400 polygons
Chest: 465 polygons
Chest contents: 50 polygons
Coin: 48 polygons
Coals: 128 polygons (for braziers)
Coffin of marble: 66 polygons
Coffin of wood: 60 polygons base and separate lid 74 polygons
Door of wood: 202 polygons
Floor candleholder (2): 500 - 1604 polygons
Floor grating: 136 polygons
Gem (3): 20 - 38 polygons
Goblet: 604 polygons
Key (3): 232 - 256 polygons
Key ring: 192 polygons
Ladder: 72 polygons
Lantern: 156 polygons
Lantern wall mounted: 359 polygons
Lever: 210 polygons
Metal door: 144 polygons
Metal fence: 108 polygons
Mug/steidel: 432 polygons
Paper pieces (2): 28 - 60 polygons
Pillow: 104 polygons
Plate: 156 polygons
Pot (3): 412 - 476 polygons
Potion bottle (3): 68 - 260 polygons (no cork), 68 - 294 (with cork)
Prison ball (no chain): 160 polygons
Prison ball and chain: 664 polygons
Scroll (2): 132 - 164 polygons
Scroll open: 136 polygons
Shackle ring: 132 polygons
Skeleton hanging: 4190 polygons
Skeleton lying: 3236 polygons
Skeleton neutral: 3236 polygons
Skeleton sitting: 3236 polygons
Skeleton sitting, hanging: 4190 polygons
Skeleton sitting with ball and chain: 4032 polygons
Skull: 324 polygons
Spoon: 170 polygons
Stone pillar/brazier: 128 polygons
Stool: 124 polygons
Table: 196 polygons
Torch standing: 406 polygons
Torch wall mounted: 555 polygons
Trap door: 352 polygons
Wall attached chain (2): 321 - 508 polygons
Wall attachment board: 186 polygons
Wall hanging bed: 1682 polygons
Wall mounted shelf: 26 polygons
This stylized, hand-painted dungeon prop pack is designed for fantasy and medieval environments, delivering optimized low-poly assets with a cohesive visual style. It’s well suited for building prisons, crypts, ritual spaces, and underground strongholds while maintaining strong performance and visual consistency.
The collection covers a wide range of core dungeon set dressing and gameplay-ready objects, allowing you to construct complete environments from a single pack. Models are built for practical use and interactivity, with clean pivots and logical separation of moving parts (e.g., lever handles, trapdoors, and functional elements). Several props include optional components such as removable contents to support varied scene setups.
The pack also includes a full, stylized skeleton with five pre-made poses, including a neutral standing version suitable for custom rigging.
All assets are ready to use in Unity.
Includes 107 unique low-poly models, 138 prefabs, using two optimized albedo textures (2K or 1K). No normal maps or additional materials required.
Price $21.00
Whisper Small EN (OnnxRuntime/DirectML) for Unity by They Love Games
- Single native DLL with Whisper small.en on ONNX Runtime + DirectML (offline, Windows x64).
- Speech-to-text from audio clips (StreamingAssets) and live microphone input.
- Microphone modes: continuous capture and push-to-talk.
- Language detection and transcription from mono 16 kHz PCM.
- Two example scenes: one for audio-clip translation; one for real-time and push-to-talk mic input.
Summary
Whisper Small EN (DirectML) is a turnkey Windows x64 Unity package that ships a single native DLL containing the OpenAI Whisper small.en model accelerated by ONNX Runtime + DirectML. It works offline in the Editor and Windows Standalone builds, enabling local speech-to-text from either audio clips or microphone input (continuous or push-to-talk). Drop it into your project to add language detection and transcription with minimal setup, plus ready-made example scenes and UI.
User scenarios
- You’re building a game and already support controller/keyboard/mouse, but you want speech input for accessibility and hands-free actions.
- You want to create a voice-driven application that reacts to spoken commands without cloud latency.
- You need to transcribe a batch of audio clips dynamically on a machine with no internet access, so you need a light-weight, fast, fully offline solution.
Price $60.00
Whisper Base EN (OnnxRuntime/DirectML) for Unity by They Love Games
- Single native DLL with Whisper base.en on ONNX Runtime + DirectML (offline, Windows x64).
- Speech-to-text from audio clips (StreamingAssets) and live microphone input.
- Microphone modes: continuous capture and push-to-talk.
- Language detection and transcription from mono 16 kHz PCM.
- Two example scenes: one for audio-clip translation; one for real-time and push-to-talk mic input.
Summary
Whisper Base EN (DirectML) is a turnkey Windows x64 Unity package that ships a single native DLL containing the OpenAI Whisper base.en model accelerated by ONNX Runtime + DirectML. It works offline in the Editor and Windows Standalone builds, enabling local speech-to-text from either audio clips or microphone input (continuous or push-to-talk). Drop it into your project to add language detection and transcription with minimal setup, plus ready-made example scenes and UI.
User scenarios
- You’re building a game and already support controller/keyboard/mouse, but you want speech input for accessibility and hands-free actions.
- You want to create a voice-driven application that reacts to spoken commands without cloud latency.
- You need to transcribe a batch of audio clips dynamically on a machine with no internet access, so you need a light-weight, fast, fully offline solution.
Price $60.00
Whisper Medium Multi (OnnxRuntime/DirectML) for Unity by They Love Games
- Single native DLL with Whisper medium multilingual on ONNX Runtime + DirectML (offline, Windows x64).
- Speech-to-text from audio clips (StreamingAssets) and live microphone input.
- Includes multilingual sample WAV clips for quick testing (Chinese/French/Spanish).
- Microphone modes: continuous capture and push-to-talk.
- Language auto-detect (or user-selected language) plus transcription from mono 16 kHz PCM.
- Optional offline text translation via Qwen 2.5 (transcript text in, translated text out).
- Clean API surface: `DetectLanguage(pcm)`, `Transcribe(pcm, language)`, `TranslateText(text, from, to)` (pass empty string for best-effort auto language).
- Two example scenes: one for audio clips (transcribe/translate); one for real-time mic dictation (continuous + push-to-talk).
Summary
Whisper Medium Multi (DirectML) is a turnkey Windows x64 Unity package that ships a single native DLL containing the OpenAI Whisper medium multilingual model, accelerated by ONNX Runtime + DirectML. It works offline in the Editor and Windows Standalone builds, enabling fast, local language detection and transcription (in the source language) from either audio clips or microphone input (continuous or push-to-talk). For translation, the package uses an internal Qwen 2.5 text translation backend: the app transcribes with Whisper, then translates the transcript text via a dedicated `TranslateText(text, from, to)` API.
User scenarios
- You’re building a game and already support controller/keyboard/mouse, but you want speech input for accessibility and hands-free actions.
- You want a voice-driven application that reacts to spoken commands without cloud latency.
- You need multilingual transcription and optional transcript translation on a machine with no internet access, so you need a fully offline solution.
Price $60.00
Whisper Small Multi (OnnxRuntime/DirectML) for Unity by They Love Games
- Single native DLL with Whisper small multilingual on ONNX Runtime + DirectML (offline, Windows x64).
- Speech-to-text from audio clips (StreamingAssets) and live microphone input.
- Includes multilingual sample WAV clips for quick testing (Chinese/French/Spanish).
- Microphone modes: continuous capture and push-to-talk.
- Language auto-detect (or user-selected language) plus transcription from mono 16 kHz PCM.
- Optional offline text translation via Qwen 2.5 (transcript text in, translated text out).
- Clean API surface: `DetectLanguage(pcm)`, `Transcribe(pcm, language)`, `TranslateText(text, from, to)` (pass empty string for best-effort auto language).
- Two example scenes: one for audio clips (transcribe/translate); one for real-time mic dictation (continuous + push-to-talk).
Summary
Whisper Small Multi (DirectML) is a turnkey Windows x64 Unity package that ships a single native DLL containing the OpenAI Whisper small multilingual model, accelerated by ONNX Runtime + DirectML. It works offline in the Editor and Windows Standalone builds, enabling fast, local language detection and transcription (in the source language) from either audio clips or microphone input (continuous or push-to-talk). For translation, the package uses an internal Qwen 2.5 text translation backend: the app transcribes with Whisper, then translates the transcript text via a dedicated `TranslateText(text, from, to)` API.
User scenarios
- You’re building a game and already support controller/keyboard/mouse, but you want speech input for accessibility and hands-free actions.
- You want a voice-driven application that reacts to spoken commands without cloud latency.
- You need multilingual transcription and optional transcript translation on a machine with no internet access, so you need a fully offline solution.
Price $60.00
Whisper Base Multi (OnnxRuntime/DirectML) for Unity by They Love Games
- Single native DLL with Whisper base multilingual on ONNX Runtime + DirectML (offline, Windows x64).
- Speech-to-text from audio clips (StreamingAssets) and live microphone input.
- Includes multilingual sample WAV clips for quick testing (Chinese/French/Spanish).
- Microphone modes: continuous capture and push-to-talk.
- Language auto-detect (or user-selected language) plus transcription from mono 16 kHz PCM.
- Optional offline text translation via Qwen 2.5 (transcript text in, translated text out).
- Clean API surface: `DetectLanguage(pcm)`, `Transcribe(pcm, language)`, `TranslateText(text, from, to)` (pass empty string for best-effort auto language).
- Two example scenes: one for audio clips (transcribe/translate); one for real-time mic dictation (continuous + push-to-talk).
Summary
Whisper Base Multi (DirectML) is a turnkey Windows x64 Unity package that ships a single native DLL containing the OpenAI Whisper base multilingual model, accelerated by ONNX Runtime + DirectML. It works offline in the Editor and Windows Standalone builds, enabling fast, local language detection and transcription (in the source language) from either audio clips or microphone input (continuous or push-to-talk). For translation, the package uses an internal Qwen 2.5 text translation backend: the app transcribes with Whisper, then translates the transcript text via a dedicated `TranslateText(text, from, to)` API.
User scenarios
- You’re building a game and already support controller/keyboard/mouse, but you want speech input for accessibility and hands-free actions.
- You want a voice-driven application that reacts to spoken commands without cloud latency.
- You need multilingual transcription and optional transcript translation on a machine with no internet access, so you need a fully offline solution.
Price $60.00
Whisper Medium EN (OnnxRuntime/DirectML) for Unity by They Love Games
- Single native DLL with Whisper medium.en on ONNX Runtime + DirectML (offline, Windows x64).
- Speech-to-text from audio clips (StreamingAssets) and live microphone input.
- Microphone modes: continuous capture and push-to-talk.
- Language detection and transcription from mono 16 kHz PCM.
- Two example scenes: one for audio-clip translation; one for real-time and push-to-talk mic input.
Summary
Whisper Medium EN (DirectML) is a turnkey Windows x64 Unity package that ships a single native DLL containing the OpenAI Whisper medium.en model accelerated by ONNX Runtime + DirectML. It works offline in the Editor and Windows Standalone builds, enabling local speech-to-text from either audio clips or microphone input (continuous or push-to-talk). Drop it into your project to add language detection and transcription with minimal setup, plus ready-made example scenes and UI.
User scenarios
- You’re building a game and already support controller/keyboard/mouse, but you want speech input for accessibility and hands-free actions.
- You want to create a voice-driven application that reacts to spoken commands without cloud latency.
- You need to transcribe a batch of audio clips dynamically on a machine with no internet access, so you need a light-weight, fast, fully offline solution.
Price $60.00
Arachne by Right Eye
Rigged: (Yes)
The model contains rig.
Number of characters: 1
Animations 16
Vertex counts of characters: 80.189 tris 122.871
Number of Materials: 20
Number of Textures: 80
Texture Resolutions:
Texture Resolutions: 4096x4096 body ,Head 2048x2048 , clothes 4096x4096
Low-poly model of the character for games. Character has multiple color schemes.
The model contains rig.
Facial expressions. (Morph Targets/ Blendshapes). Suitable for ARKIT.
Price $44.99
Beggar by Right Eye
Rigged: (Yes)
The model contains Humanoid rig.
Number of characters: 1
Vertex counts of characters: 39.208 tris: 57.367
Number of Materials: 20
Number of Textures: 71
Texture Resolutions:
Clothes Body, 4096x4096. head, Masks 2048x2048
Low-poly model of the character for games. Character has multiple color schemes.
The model contains Humanoid rig.
Facial expressions. (Morph Targets/ Blendshapes). Suitable for ARKIT.
Price $39.99
Retro Style – Female Character 01 by ManNeko
Number of textures: 2 (SD and HD versions)
Texture dimensions:
– SD: 256 x 256 (dithered diffuse PNG)
– HD: 2048 x 2048 (RGB PNG)
Polygon count of Female Character 01:
– Vertices: 791
– Triangles: 1574
– Faces: 846
Minimum polygon count: 1574
Maximum polygon count: 1574
Number of meshes/prefabs: 2 prefabs (HD and SD versions), 1 demo scene included
Rigging: Yes (Humanoid-compatible)
Animation count: 6 animations + 1 rest pose
Animation type list:
– Idle
– Walk
– Run
– Sit (3 variations)
– Rest pose
UV mapping: Yes (non-overlapping)
LOD information: Not included
Types of materials and texture maps:
– Unity Standard Shader
– Diffuse (non-PBR)
– No custom shaders or retro post-processing included
Retro Style – Female Character 01
is a stylized game-ready model designed to evoke the charm and simplicity of classic 3d video game era visuals. Inspired by 1990s toy lines and animated heroines, this character brings a nostalgic, low-poly aesthetic to modern workflows.
Created with a focus on modularity and ease of use, this asset is ideal for developers building retro-inspired games, stylized indie projects, or experimental prototypes. The character features a clean, animation-friendly rig and is compatible with Unity’s Humanoid system via retargeting.
The visual style is reinforced by hand-painted textures, available in both retro-style and high-resolution formats, allowing you to tailor the look to your project’s needs. Whether you're aiming for a pixelated throwback or a polished stylized render, this character adapts easily to your pipeline.
Designed to be lightweight, flexible, and easy to customize, this asset is part of a growing series of characters built for animation reuse and visual consistency across projects.
Price $4.99
Game VFX - Stylized Beams by EricWang
Pack includes 29 VFX prefabs
Stylized Beams using Unity particle system, including a total of 18 different beam effects and 11 hit effects
you can freely increase the size, reduce the size and rotate
Unity Version:2022.3.45f1
Render Mode:Built-In & URP
This package provides both URP and Built-in versions of the shaders.
Built-in Shaders: Theoretically compatible with all three render modes (Built-in, URP, and HDRP).
However, please note that using Built-in shaders in SRP(URP,HDRP) environments may result in lower performance.
URP Shaders: Specifically optimized for the Universal Render Pipeline.
If your project is URP-based,
please use the dedicated URP shaders to ensure the best performance and visual quality.
Price $10.00
Fullscreen Editor Play Mode - FREE by Rowlan
Instead of trying to strip the Unity window's OS-level decorations (which leaves Unity's
internally-rendered menus and toolbar visible), Fullscreen Game View creates a second Game View as a borderless popup window. This popup has no Unity chrome at all - no title bar, no menus, no tabs, no status bar. Platform-native APIs then force this window above the OS taskbar (Windows) or Dock and menu bar (macOS) for edge-to-edge coverage.
Overview
Fullscreen Game View inside the Unity Editor during Play Mode. Useful if you need to make a quick video for e. g. Youtube without having to wait for a build to finish. No build required. Unity had a fullscreen mode a few Unity releases ago and removed it for several reasons. This solution aims at being a workaround to not having a fullscreen mode at all.
Quick Start
1. Import the package
2. Enter Play Mode
3. Press F11
That's it. Press F11 again or Escape to return to the normal editor. You can adjust key bind and auto fullscreen mode via editor preferences.
Features
The asset provides the following features:
- Fullscreen during editor play mode - hides Unity Editor UI (menus, toolbar, status bar, window tabs) and covers the Windows taskbar or macOS Dock
- Zero-overhead rendering - the original Game View is redirected to an unused display, so there is no double-rendering performance cost
- Toggle with a single key - press F11 to enter or exit fullscreen instantly during Play Mode. Press Escape to exit without stopping play
- Auto-fullscreen on Play - optionally enter fullscreen automatically every time you press Play, configurable via the Tools menu or Preferences
- Configurable keybinds - change the toggle and exit keys in editor preferences
- Stats and Gizmos preserved - overlay states from your Game View are carried over to the fullscreen window
- Cross-platform - support for Windows (Win32) and macOS (Objective-C runtime)
- New Input System - uses the Unity Input System package for key detection. Compatible with projects using the new Input System exclusively or alongside the legacy Input Manager
- Clean architecture - separated Runtime and Editor assemblies with proper assembly definitions. Nothing is included in your builds
- Safety fallback using Reset menu option
- Full source code
- No DLL
Limitations
The asset uses plain Unity means, as such it is limited to what Unity provides as API and also regarding compatibility.
Requirements
- Unity 6.000.40+ (required for hiding the Game View toolbar via the internal showToolbar property)
- Input System package installed and enabled
Platforms
- Windows (Win32 API for taskbar coverage)
- macOS (Objective-C runtime for Dock/menu bar coverage)
Price $0.00
