Space Base (URP) by DEXSOFT
Features:
- URP Version
- Complete Scene
- 178 Unique Meshes
- Terrain with Paint Layers
Technical Details:
- Number of Meshes: 178
- LOD stages: 1-4 per model
- Number of Prefabs: 187
- Number of Materials: 162
- Number of Custom Shaders: 1
- Number of Particles: 2
- Number of Paint Layers: 2
- Number of Textures: 492 (+sky texture)
- Texture Sizes: up to 4K
- Texture formats: PNG and TGA
Build immersive off-world installations with Space Base, a game-ready, modular sci-fi environment. Over 170 unique meshes + example scene included.
URP Version Only!
Meshes:
178 unique meshes, including: construction elements, corridors, props and machinery, interior sets and more. Rotating windmill prefabs and flickering lights.
Turbo Lift prefab connecting main hall and upper control room (not animated).
Particle Effects:
- Atmospheric wind & sand
- Steam and flares
Terrain:
- Multiple paint layers
- Included foliage models
Example Scene:
Fully assembled example space base
Ready to use directly in production or as a starting point for your projects
Contact:
Email: info@dexsoft-games.com
Join Discord Community
Note:
Please consider additional baking and light adjusting if you need a more optimized scene.
Due to large pack size, mobile version is not supported!
Price $39.99
Minipoly Series - Modern Island City ( Stylized Lowpoly Environment ) by StylArts
Features:
- Stylized low-poly fantasy castle environment
- Fully modular castle pieces
- Optimized for mobile & PC
- Clean topology and consistent art style
- Easy to customize and extend
- Suitable for RPG, Strategy, Adventure, Simulation games
Texture Style: Hand-painted / stylized / atlas
Collision: Yes, Custom collisions for static meshes
LODs: No (not required for stylized assets)
Average Poly Count: around 2 up to 900
Props: Trees, Palm Trees, Bushes, Rocks, Benches, Street Lamps, Traffic Lights, Road Signs, Billboards, Fences, Cars, Sidewalk Props, Barriers, Street Details, Decorative Elements etc..
Architecture: Wall, Gate, Bridge, Building, Floor, Road, Sidewalks, Plazas, Coastline, Piers etc...
Number of Meshes: 237 Unique Meshes
Number of Materials: 9
Number of Textures: 3
Supported Development Platforms: All Platforms
Minipoly Series by STYLARTS
Modern Island City is a handcrafted low-poly fantasy environment designed for developers who want a clean, readable, and highly stylized modern urban world.
This pack includes a fully modular modern city system featuring residential and commercial buildings, skyscrapers, roads, bridges, parks, beaches, and surrounding island environment elements such as rocks, palm trees, water, and terrain details.
All assets are optimized for performance, making them ideal for mobile, indie, and stylized PC projects.
The Minipoly visual style focuses on:
- Simple geometry
- Strong silhouettes
- Clean colors
- Consistent stylized proportions
You can easily assemble your own modern city islands, urban districts, or coastal city environments with a fully modular structure and minimal setup.
If you want to populate your game environments or any Virtual Production levels, this pack provides high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
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Price $19.99
Stylized Fantasy Kobolds Pack by N-hance Studio
Join the N-hance Studio community
_____________________________________________________________________________
Attention:
If you plan to use our assets, including this one, in any NFT or blockchain projects, please reach out to us via email first!
_____________________________________________________________________________
Asset Description:
This Bundle is designed for stylized and fantasy games, perfect for both First and Third Person perspectives. All assets are optimized for modern pipelines and wide customization.
Features:
- General:
- 3 Unique Characters
- 3 Hand-painted color variations(see screenshots for details)
- Modular Setup for all 3 characters
- 3 Weapons that can be used by any of the characters
- PBR Stylized Material:
- 27 Hand-painted Diffuse Maps
- 9 Normal Maps
- 3 Emissive Maps
- 9 Ambient Occlusion Maps
- 9 Metallic & Smoothness Maps
- Included Characters:
- Kobold Knight
- Kobold Thief
- Kobold Warrior
Check out our Generic Fantasy-themed Assets & Packs:
- Packs:
- Ogres & Trolls Pack
- Dragons Pack
- Cave Crystal Creatures Pack
- Centaurs Pack
- Monsters Pack
- Fantasy NPC Pack
- Generic Fantasy:
- Egypt:
- Winter/Snow:
- Tech:
Price $84.99
The Christmas Market by Leartes Studios
Features:
- 129 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
We Reduced Texture sizes for this project because it wasn't within the upload limit, you can create a ticket to get the higher-resolution textures and we can mail you.
Collision: Yes, Custom collisions for complex assets
LODs: Yes, up to 4 LOD for Complex assets
Average Poly Count: around 1K up to 300K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Carousel, BigChristmassTree, FerrisWheel, Fountain, Garlands, NutcrackerSoldier, Snowman, TeddyBear, Snow Globe, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Buildings, Roofs, Door etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 129 Unique Meshes
Number of Materials: 155
Number of Textures: 385
Supported Development Platforms: All Platforms
The Christmas Market Environment with 129 Unique Meshes. This includes all showcased assets, high-quality assets with a good level of detail, and assets optimized for Game-Ready Projects.
Environment made by Leartes Team.
If you want to populate your game environments or any Virtual Production levels, this pack provides high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
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Price $69.99
Block Associations | Template + Editor by Ragendom
Block Associations – Template is a complete word puzzle game template for Unity, designed for creating and customizing word-association puzzle games.
It features modular word-matching mechanics, multiple rule variations, an integrated level editor, and a mechanics playground for real-time gameplay experimentation. All systems are data-driven and easy to extend, making it ideal for building casual and hyper-casual puzzle games for mobile or desktop.
TRY IT FIRST
OUR ADVANTAGES
🧑💻 Developer-oriented architecture
🗃️ Clear documentation and setup guides
🛠️ Built-in editor and runtime tools
🎨 Easy visual and gameplay rule customization
✨ Clean, modular, and extendable Unity code
TEMPLATE INCLUDES
🧩 Word Association Gameplay
🔸 Modular word-matching mechanics
🔸 Vertical and horizontal matching modes
🔸 Adjustable word length and scoring rules
🔸 Multiple win and lose conditions (time, moves, score)
🏗️ Level Editor & Data System
🔸 Visual level editor for puzzle creation
🔸 Manual and procedural puzzle layouts
🔸 Save and load levels using JSON
🔸 5 Example puzzle levels included
🎮 Mechanics Playground
🔸 Interactive gameplay playground scene
🔸 Live gameplay tuning while playing
🔸 Rule toggles and difficulty sliders
🔸 Instant level reset and regeneration tools
🧪 Developer Tools
🔸 Debug and testing utilities
🔸 Force win / lose actions
🔸 Level navigation controls
🔸 Visual feedback for word connections
🎨 Customization Friendly
🔸 Easily replace visuals, fonts, and UI styles
🔸 ScriptableObject-based configuration
🔸 No hardcoded gameplay rules
💿 Supported Platforms
🔹📱 iOS
🔹🤖 Android
🔹🌐 WebGL
🔹🖥️ Desktop
📄 Documentation
Includes step-by-step guides for:
- Creating and editing puzzle levels
- Adjusting gameplay rules and difficulty
- Exporting and importing level data
- Extending the template for your own puzzle game
📬 Support
If you have any questions or need assistance, feel free to get in touch:
📧 Email: ragendom@gmail.com
Price $69.99
Prefab Transform Validator (Transform Resetter) by BoneCracker Games
Unity Asset Store requires all prefab root transforms to have exact default values: Position (0,0,0), Rotation (0,0,0), and Scale (1,1,1). Even a tiny 0.0001 deviation causes rejection. Manually checking hundreds of prefabs is tedious and error-prone.
----> Prefab Transform Validator automates this entire process.
One-Click Scanning
Instantly scan your entire project or specific folders. Get a clear report showing which prefabs pass and which need fixing.
Smart Auto-Fix
The Re-Root algorithm resets root transforms while preserving all child object positions, rotations, and scales. Your prefabs look exactly the same, just with compliant root transforms.
Automatic Backups
Every fix operation creates a timestamped backup with preserved folder structure. Roll back anytime with confidence.
Batch Processing
Fix all invalid prefabs at once or select specific ones. Process hundreds of prefabs in seconds.
Detailed Reports
Export validation results to CSV or JSON. Perfect for QA documentation or team review.
Folder Filtering
Include or exclude specific folders from scanning. Focus on what matters.
Dry Run Mode
Preview what would be fixed without making any changes.
CLI Automation
Built-in API for headless automation and CI/CD integration.
Editor Window
- Scan - Run validation with progress tracking
- Results - Browse, filter, and select prefabs
- Fix - Apply fixes with backup options
- Settings - Configure paths and behavior
- Logs - View operation history
Prefab Support
- Regular Prefabs - Full support
- Variant Prefabs - Full support
- Model Prefabs (FBX/OBJ) - Identified as unfixable (requires source file adjustment)
Why You Need This
- Save hours of manual prefab inspection
- Avoid Asset Store rejection delays
- Maintain consistent prefab standards across your team
- Automate validation in your build pipeline
Quick Start
1. Open via Tools > BoneCracker Games > Prefab Transform Validator
2. Click Scan All Prefabs
3. Review results
4. Click Fix All Invalid
5. Done - ready for Asset Store submission
Requirements
- Unity 6.0 or newer
- Editor-only (no runtime overhead)
Support
Documentation included. Contact through Asset Store publisher page.
Price $0.00
Stylized Modular Buildings Fantasy Village by Adrift Team
Number of textures: 87
Texture dimensions: 2048 x 2048
Minimum polygon count: 12
Maximum polygon count: 404
Number of meshes/prefabs: 177
Rigging: No
UV mapping: Yes
Types of materials and texture maps: Base Color, Normal, Metallic, Roughness, Emissive, Height
This modular medieval building pack allows you to quickly create unique and varied structures using a flexible and easy-to-use modular system.
The pack includes fully modular house pieces and 3 pre-designed buildings ready to be placed in your scene. Roof materials are color-customizable, making it easy to adapt buildings to different districts, factions, or visual styles.
With 177 building prefabs, you can mix and match walls, roofs, and structural elements to create anything from small houses to large town layouts. All assets are designed to fit together seamlessly, helping you build complete medieval villages and cities efficiently.
Ideal for RPGs, strategy games, and any medieval or fantasy project requiring fast, scalable environment creation.
Price $25.00
Skill Tree Maker Importer Pro by Smiling Eclipse
🚀 MAIN FEATURES
🔄 Import & Build System
- Import .json files exported from Skill Tree Maker.
- Automatically convert all data into ScriptableObjects.
- Dynamically instantiate all nodes and connections inside a Canvas at runtime (just press Play!).
- All imported nodes can be manually edited afterward (change icons, descriptions, etc.).
⚙️ Customizable Logic & Visuals
- Fully editable visuals – easily change the look of your nodes and lines to fit your game's art style.
- State Machine system – manage all node states (locked, unlocked, available, maxed) with clean logic.
- Easily add, remove, or extend node states to match your game’s progression system.
📈 Multi-Level & Upgrade Scaling
- Support for multi-level skills with automatic cost scaling based on upgrade level.
💾 Built-in Save System
- Includes a simple save system that can easily be replaced or extended with your own.
🧭 Interactive Runtime View
- Zoom & drag support built-in.
- Interactive tooltips that display node information dynamically.
- Fully functional runtime experience — ready to use in your game.
🧩 Simple & Fast Workflow
- Import your JSON with one button click.
- Assign the database reference.
- Press Play — and your entire skill tree is instantly built and functional!
- Design your skill trees outside of Unity for a cleaner and faster workflow.
🧰 REQUIREMENTS
This asset requires the free com.unity.nuget.newtonsoft-json package to function. You can find installation instructions in the asset’s documentation.
🧱 SYSTEM OVERVIEW
1️⃣ Import System (JSON → ScriptableObjects)
- Reads exported JSON files from Skill Tree Maker.
- Creates a SkillNodeData ScriptableObject for each skill.
- Automatically organizes imported data into folders.
2️⃣ Builder System (ScriptableObjects → Canvas UI)
- Reads all imported ScriptableObjects.
- Instantiates UI nodes dynamically at runtime.
- Connects nodes with visual lines.
- Handles interactivity, tooltips, and state logic.
🧩 TECHNICAL DETAILS
- Works with Unity 2022+ & Unity 6+
- Compatible with URP, HDRP, and Built-in Render Pipeline
- Works on any platform
- Runtime only (system builds trees when entering Play Mode)
💬 SUPPORT & COMMUNITY
For suggestions, bug reports, or feature requests, feel free to reach out! I’m always open to feedback and ideas to improve the tool.
📧 Email: smilingeclipse666@gmail.com 💬 Discord: Join the community
📘 Skill Tree Maker Importer
Contact | ✉️ smilingeclipse666@gmail.com
Discord | Join Server
⚠️ DEV NOTE
I am not the creator of the Skill Tree Maker website.
For any issues related to the web tool itself, please contact its developer:
💬 Skill Tree Maker Dev Discord
💡 ABOUT
The Skill Tree Maker Importer is a Unity asset that lets you import skill trees created with Skill Tree Maker directly into Unity — automatically converting exported .json files into ScriptableObjects and building a fully interactive skill tree inside a Unity UI Canvas at runtime.
This tool bridges the gap between the Skill Tree Maker web editor and your Unity project, saving hours of manual setup and giving you a clean, modular workflow.
💎PRO vs FREE
This is the paid version of the asset, featuring several improvements and exclusive features compared to the Free version.
New Features and Enhancements:
- Scriptable Settings:
Centralize all your tree and customization options in a single place. Easily create and switch between different configuration presets. - Scriptable Scale Templates:
Assign templates to dynamically adjust node scales in a modular and consistent way. - Advanced Customization:
Many new customization options for your nodes, lines, and arrows. - New Line Options:
Line Cutting: Trim a few pixels from the line border for cleaner visuals.
Configurable Width, Tiling, and Texture: Adjust these directly in the tree settings.
Animated Line Shader: Includes scrolling effects and alpha masking options. - Arrows (Exclusive Feature):
Add arrows at the start and end of your lines, with full customization — change sprites, icons, rotation (toward nodes), and distance offsets. - Multi-Currency System:
Support multiple currencies for your skill tree. Each upgrade can have two or more currency costs with scalable values and configuration options. - Customizable Cost Formulas:
Choose from multiple configurable cost progression formulas — Linear, Exponential, Cubic, Quadratic, Extreme, Slow, or define your own custom formula.
Scale upgrade costs per level, assign different currencies to unique formulas, and automatically calculate prices for each level.
You can also set prices manually if preferred. Analytical fields display the total cost sum and cost-to-total ratio for better balancing. - Hidden Locked Nodes:
A handy customization feature that hides locked nodes and lines when enabled, showing only unlocked or purchased nodes — perfect for incremental games.
Price $20.00
City Car Driving Simulator Multiplayer by BoneCracker Games
Platform Support: Desktop, Mobile, WebGL
Unity Version: 6000.0.49f1 LTS or newer
Rendering: Universal Render Pipeline
Required Dependencies: Photon PUN2
Included Dependencies: Realistic Car Controller Pro, Realistic Traffic Controller
Developer: BoneCracker Games
Website: https://www.bonecrackergames.com
Contact: bonecrackergames@gmail.com
CCDSM is a complete ready driving game framework that lets you build and publish singleplayer and multiplayer city driving experiences without starting from scratch. Powered by Realistic Car Controller PRO (included) and Photon PUN2 (free / paid), and Realistic Traffic Controller (included).
PC Demo | Android Demo | Web Demo | Documentation
Create open world driving simulators, online racing games, police pursuit challenges, or casual city driving experiences with a complete template that includes a fully featured vehicle system, 5 mission types, an economy and save / load framework, advanced police AI, traffic simulation, a multiplayer ready lobby and UI system, event driven architecture built for long term scalability, and much more.
⚠️ --> Warning <--
- This project requires Photon Pun2, free and paid versions are supported.
🎯 Single & Multiplayer Mission Types
Includes 5 complete mission types. Each available in singleplayer and multiplayer:
- Free Roam: Explore and complete dynamic challenges
- Race: Competitive racing vs AI or AI with real players
- Checkpoint: Time attack precision driving, similar to racing but without AI opponents
- Trailblazer: Skill based route following, player with most cone hits will win
- Pursuit: Chase the target and eliminate him
🌍 Production Ready Architecture
- Comes with Setup Wizard. Prepares your project to be working with CCDS without any issues
- Over 60 modular scripts
- 15 optimized managers controlling gameplay, UI, missions, AI, networking, and more
- 1,000+ API calls (documented) with clean static CCDS API
- Event driven architecture for clean communication
- Organized folder structure & Full Editor Extensions
- Instant plug and play setup
🌐 Multiplayer & Networking (Photon PUN2)
- Full realtime multiplayer support (2-20 players)
- Vehicle, mission, police AI, traffic, and customization sync
- Auto room creation + matchmaking
- Host migration support
- Multiplayer lobby & selection UI
- All 5 mission types playable cooperatively or competitively
- Optimized bandwidth usage and smooth prediction / interpolation
With more than 60 modular scripts, 15 optimized managers, 1,000+ documented API calls, and a clean set of custom editors and debugging tools, CCDSM provides extensible, and highly maintainable system that allows developers to focus on content, features, and creative design instead of building the core gameplay from scratch. Everything is already ready to publish across desktop, mobile, and Web platforms.
🏎 Realistic Car Controller Pro & Realistic Traffic Controller
- Realistic and stable vehicle physics with the latest version of Realistic Car Controller Pro
- Complete vehicle customization (paints, wheels, decals, neon, upgrades, and more...)
- Visual + mechanical vehicle damage & repair system
- Stable handling, ABS / ESP / TCS, center of mass tuning
- Vehicle ownership + economy integration
- Database driven stats, upgrades & pricing
- Fully multiplayer ready with smooth realtime synchronization
💰 Progression, Economy & Save System
- Earn money from missions and challenges
- JSON based save / load for 50+ persistent variables
- Player level, XP, stats, records, achievements
- Vehicle unlocking & upgrades
- 16 built-in tutorials with context sensitive triggers
- Achievement tracking & reward framework
🚓 Dynamic Police AI
- Felony / wanted system
- Smart pursuit logic (pathfinding, cutoff attempts, aggression scaling)
- Collision avoidance and situational decision making
- Works with singleplayer or synced multiplayer pursuits
- Police can chase AI or other players
🧠 AI & Traffic Systems
- Police AI
- Mixed races (AI + other players)
- Dynamic traffic spawners
- Fully configurable difficulty and behavior
- Smart pathfinding & adaptive collision avoidance
🖥️ User Interface
- Complete UI system: menus, HUDs, options, dialogs, loading screens
- Mobile friendly layout
- Animated transitions + effects
- Minimap & mission indicators
- Customizable colors, fonts, layouts, and behaviors
🧰 Developer Tools for Editor
- Debug Panel (F12): vehicle stats, mission tools, performance metrics
- Debug Console (F11): in-game debug log console
- Overlaying scene tools
- Custom editors for vehicle database, mission markers, and configuration
- Scene validation tools
- Telemetry tools for vehicle testing
- Prefab setup helpers
📦 Demo Content
- Main Menu (fully functional)
- City 1 (large urban map)
- City 2 (large urban map)
- Prototype / Testing scene
- Player vehicles and traffic vehicles
📜 Documentation
- Getting Started Guide
- Vehicle System Guide
- Gameplay Systems Guide
- Multiplayer Networking Guide
- Performance Optimization Guide
- Platform Deployment Guide
- Complete Reference Manual
- Editor tools documentation
- Architecture overview
🔌 Dependencies
- Photon PUN2 (free on Asset Store, install separately. Paid version is compatible as well)
⚠️ Demo Content Disclaimer
- This is a template/framework project. All demo content (vehicles, maps, UI, etc.) is included for demonstration purposes to help you understand how the systems work. While you can legally use the demo assets, the intended purpose of this template is to reskin and customize it with your own content before publishing. Publishing without modification is not recommended and may violate platform policies regarding asset flipping.
Price $120.00
Pixel World - Modular Buildings by PONETI
32x32 pixel grid;
PNG.
A large set of tiles and facade elements for creating your own building for your Top-Down game, using a 32x32 pixel grid. You can also use the texture for 3D pixel style models.
The package includes:
Materials:
- Wood (timber, walls, parquet, partitions, walls, props, roof, doors);
- Thatch (roof, canopy);
- Stone (foundation, walls, arches, statues, castle elements, towers, chimneys);
- Ceramics (tiles, brick);
Sprites:
- 3 Spritesheets with building elements (wood, stone, additional roof);
- 4 Spritesheets with ready-made buildings (wood, stone, stone plus wood, brick);
- 5 Building prefabs.
- Demo scene.
Perfectly matches assets from the Pixel World series
Disclaimer: The pack includes only buildings and materials, the pack does not include content from other Pixel World assets.
Price $15.00
Arcade Game Saloon by Switchboard Studios
Features:
- 86 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
- Material Variations for some assets
Texture Sizes:
We Reduced Texture sizes for this project because it wasn't within the upload limit, you can create a ticket to get the higher-resolution textures and we can mail you.
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Average Poly Count: around 1K up to 455K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Arcade Machine, Freezer, AirHockey Table, Basketball Game, Change Machine, Arcade Neon Sign, Racing, Skeeball, MopBucket, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Windows, Ceiling, Roofs, Door etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 86 Unique Meshes
Number of Materials: 117
Number of Textures: 280
Supported Development Platforms: All Platforms
Step into a vibrant Arcade Game Saloon Environment, built with stunning detail and optimized performance for cinematic scenes, simulation games, and virtual experiences. From nostalgic neon signs to interactive arcade cabinets, this environment captures the energetic atmosphere of a retro-futuristic entertainment hub.
Key Features
🕹️ Playable Arcade Machines – Dozens of arcade cabinets with customizable screens and stylized materials.
🎮 Retro & Modern Zones – Distinct design styles blending classic 80s charm with modern neon aesthetics.
🍿 Snack Bar & Lounge Area – Fully detailed bar counter, stools, vending machines, and snack props for authenticity.
🌈 Dynamic Neon Lighting – Adjustable emissive materials and flickering effects for cinematic realism.
💥 Animated Props & Details – Rotating fans, dynamic screens, ticket counters, and coin machines.
🏗️ Modular Layout System – Rearrange arcade sections, hallways, and lounge setups to suit any scene.
Use Cases
- Perfect for simulation or management games (arcade owner, entertainment hub, VR spaces).
- Great for cinematic scenes, music videos, or stylized renders.
- Ideal for VR experiences or interactive showcases with dynamic lighting and reflections.
✨ Follow Us & Stay Connected ✨
INSTAGRAM | X | YOUTUBE | ARTSTATION
Price $49.99
Best Of Music 2025 by cplomedia
Number of Audio Wavs: 224
Sample Rate / Bit Rate: 44.1 kHz / 16 bit / Stereo
Does Audio Loop: Yes some files loop
Minutes of Audio Provided: 650 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: (Yes/No)
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Best Of Music 2025 brings you an exclusive collection of 224 high-quality tracks, perfectly crafted for games, films, and creative projects of all kinds. Every single song has been carefully reviewed and hand-picked to ensure outstanding quality and impact. Spanning a wide variety of genres, this versatile music library offers the perfect sound for any mood, scene, or purpose—giving your project the professional edge it deserves.
DEMO on Youtube - Casual Games
Price $30.00
Best Of Ambience And Atmos 2025 by cplomedia
Number of Audio Wavs: 956
Sample Rate / Bit Rate: 44.1 kHz / 16 bit / Stereo
Does Audio Loop: Yes many files loop
Minutes of Audio Provided: 1000 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Habe fun with it!
Best Of Ambience and Atmos delivers 956 carefully curated sound files and over 1000 minutes of immersive audio, designed to elevate your game or film to the next level. Atmos and ambience are the backbone of powerful sound design, creating depth, emotion, and believable worlds. We revisited every set released this year, meticulously reviewed them, and handpicked only the strongest and most inspiring sounds to give you a premium collection that truly stands out.
Price $30.00
Best Of Sound FX 2025 by cplomedia
Number of Audio Wavs: 10939
Sample Rate / Bit Rate: 44.1 kHz / 16 bit / Stereo
Does Audio Loop: Yes, many files are loopable
Minutes of Audio Provided: 590 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Best Of Sound FX 2025 delivers an ultimate collection of over 10,000 high-quality sound effects for your game, film, or multimedia project. Every single sound has been carefully reviewed and curated – only the very best earned a place in this premium set. Powerful, versatile, and ready to bring your productions to life. Enjoy and get creative!
DEMO On Youtube-Grenade Launchers
DEMO On Youtube-Magical Spells
DEMO On Youtube-Fantasy Spells
DEMO On Youtube-Casual Game SFX
DEMO On Youtube-UnderWaterAnimals
DEMO On Youtube-SciFiWeapons DEMO On Youtube-FantasyWeapons Medieval
Price $30.00
500 Posed People | Static Character Meshes by Denys Almaral
Contains 500 distinct fixed character poses! Created from 100+ unique Low Poly characters, each set to 4-5 poses from a pool of 40.
⚠ No bones. No skinning. Each model is a single solid clean object. Just Drag & Drop!
➡ If you need the source characters for animation check out the City People Mega-Pack.
Ideal for architecture visualizations, game prototyping, and background filling. With an average of 1500 triangles or 800 polygons per character. And swappable color palette textures to rule them all!
Highlights
- Massive Variety: Includes 500 distinct fixed characters. Each model is unique. Same character repeats only 4 to 5 times in different poses.
- Maximum Performance: Designed for static mesh rendering, avoiding the high CPU/GPU cost of Skinned Mesh Renderers and rigs.
- Single-Material Optimization: All 500 models share a single color palette texture (512x512), allowing for extreme batching efficiency.
- Minimalist Geometry: Features a lightweight footprint with an average of 1,500 triangles or 800 polygons per character.
- Diverse Poses & Easy to find: Coverage includes men and women in various states such as running, talking, and business poses. Each model name contains meaningful keywords.
- ArchViz Ready: Specifically tailored for architecture visualizations and large-scale background crowd population.
- Real world scale: Modeled to a standard ~1.7m real-world scale, these characters provide instant spatial context for blocking out levels and verifying architectural proportions during prototyping.
Texture Variants: All the characters use a compatible color palette system that enables easy switching and customization. This allows the following features:
- All characters can share a unique texture.
- The texture can be switched to any of the provided variants.
- Regions on the texture image define parts of the model.
FORUM | WEBSITE | E-MAIL | SOCIAL
Price $59.99
Battle Mobile 2D - Game Template by Black Rose Developers
1. Art
This folder has three subfolders as below:
- Texture
This folder contains five PNG textures that can be applied to materials.
- Materials
Contains 7 materials.
- Sprites
Contains 44 UI PNG sprites.
2. Prefabs
The Prefabs folder includes 28 prefabs in five main categories (Enemies, Environments, Gameplay, Particles and UI)
3. Scenes
- One Level-1 scene which is the demo game play together with the use of the prefabs.
4. Scriptable Objects
- UIData to save and modify UI of the game
5. Scripts
27 Scripts are categorized into three folders, with clear names and functions to ensure easy understanding.
Battle Mobile 2D – Game Template
Take control of a modern combat vehicle and battle enemies across action-packed 2D levels. Shoot hostile forces, dodge incoming rockets and bullets, and collect health and ammo to survive and clear each area.
Demos Available
Project Highlights
- Art Assets: 5 PNG textures, 7 materials, and 44 UI sprites.
- Prefabs: Well-organized prefabs grouped into 5 clear categories for easy use.
- Scenes: Four demo gameplay scenes (Level 1) for quick setup and testing.
- Scripts: 27 clean, optimized scripts designed for flexibility and future expansion.
Support
For questions or assistance, please contact us through our website: blackrosedevelopers.com
Price $15.00
Quick Select by Bearded Cow Studio
• Zero runtime cost — Editor-only script
• No dependencies required
• Natural prefix search with cycling (Space = next, Shift+Space = previous)
• Multi-letter fast prefix support
• Timeout-based prefix reset (configurable)
• Automatic folder-based indexing
• Supports Built-in, URP, HDRP and Custom pipelines
• Unity Versions: 2020.3 or newer
• Platforms: Windows & macOS Editor
QuickSelect improves your Project window workflow by enabling fast keyboard-based navigation. Just start typing and it will automatically jump to the first item starting with your prefix. Press the same key again to cycle through other matches, or type multiple letters quickly to narrow the selection (e.g., “pla” selects “PlayerController”).
Designed to feel native to Unity’s editor workflow:
- Works during Play Mode
- Matches Unity’s sorting order
- Respects text fields (won’t interfere while renaming)
- No global input hooks required
One Column vs Two Column layouts:
- One Column → indexes all assets under `Assets/` for full-project navigation
- Two Column → indexes the currently selected folder for more contextual search
Perfect for large projects and users who prefer staying on the keyboard.
Price $4.99
Export To Babylon.js(2.0) by LucasEvan
FEATURES
Export the unity3d scene to the Babylon.js load call
Support export:
•Vertexs
•UVs
•Normals
•Textures
•Collider
•Cameras
•Animations (currently supported, position, scale,rotation animation, character animation are not supported
for the time being)
•Lights
•Lighting map (supports unity3d itself, baking light maps, and also supports baking from 3D software,
exporting the baked lighting map)
•Material (supports multidimensional child material export, and supports multidimensional sub - material
along with lighting map at the same time)
•Skybox
•Fog
•LOD
•Data compression (support for multiple data format compression)
•Batch export, batch dynamic loading
•Binary stream export to loading
For detailed use, please refer to the Demo file
Upcoming support for character animation export.
NOTICE
The plugin does not provide the source code. If needed, contact the author.
THIRD-PARTY ASSETS
- Asset uses SharpZipLib under MIT License; see Third-Party SharpZipLib_License.txt file in package for details.
- Asset uses Babylon.js under MIT License; see Third-Party Babylon_License.txt file in package for details.
- Asset uses js-pako under MIT License; see Third-Party js-pako_License.txt file in package for details.
- Asset uses KTX-Software under Apache License; see Third-Party KTX-Software_License.txt file in package for details.
- Asset uses filament under Apache License; see Third-Party filament_License.txt file in package for details.
- Asset uses DirectXTex under MIT License; see Third-Party DirectXTex_License.txt file in package for details.
Examples Link:(国内请科学上网访问)
https://n3gis.github.io/exportToBabylon.html
May there be peace in the world and no more wars.
Price $428.00
Path Easy by WEWE Studio
PathEasy is a lightweight tool that makes creating motion paths in Unity feel straightforward and intuitive.
You can draw and adjust paths directly in the Scene View, then have objects follow those paths or place prefabs along them—no coding required. Everything runs on top of DOTween, so motion stays smooth and reliable.
One of its biggest advantages is the real-time Editor preview.
You can test movement instantly without entering Play Mode, which cuts down iteration time dramatically when fine-tuning animation or layout.
PathEasy does two main things:
1. PathEasyPlay
Move objects along a path with a fully visual workflow.
- Animate objects along PathEasy paths
- Create and edit paths directly in the component (built-in path editing)
- Preview animations in Edit Mode
- Adjust duration, loops, easing, and look-at options
- Supports both Absolute and Relative coordinate systems
- Works seamlessly with TweenEasy for more complex animation sequences
- Save paths as ScriptableObjects and reuse them anywhere
2. PathEasyPlacer
Place objects along a curve with precision and flexibility.
- Distribute prefabs along any PathEasy path
- Use multiple prefabs with Sequence, Random, or Yoyo modes
- Choose between Count (fixed number) or Spacing (fixed distance)
- Add random offsets to position, rotation, and scale
- Auto-update placement when the path or transform changes
- Animate object spawning with tween settings
- Works in both Edit Mode and Play Mode
- Supports open and closed paths
- Full Scene View visualization for easy editing
- Editor Preview for testing placement animations
Extensive Path Presets
Skip the manual drawing. PathEasy includes a vast library of ready-to-use presets, from basics like lines, circles, and rounded rectangles to complex shapes like spirals, hearts, race tracks, and hypotrochoids. Perfect for rapid prototyping or maintaining visual consistency.
These presets cover lines, triangles, squares, rounded rectangles, circles, ovals, pentagons, hexagons, spirals, springs, waves, zigzags, L-shapes, U-shapes, S-shapes, arcs, figure-eights, hearts, stars, race tracks, and more advanced patterns like polygons and hypotrochoids.
All presets are fully non-destructive and editable, giving you complete control over points and curvature.
Unified Workflow
Create once, use everywhere. A single path can be used by both PathEasyPlay and PathEasyPlacer simultaneously. Use the same curve to drive object animation and handle item placement, streamlining your scene setup.
High Performance
Built for speed. Paths are automatically pre-calculated to ensure zero runtime overhead, guaranteeing smooth object movement even on mobile or VR platforms.
Price $15.00
