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Tween Easy by WEWE Studio

2025, December 23 - 16:18
Tween Easy is a simple animation tool for Unity. It's based on DOTween and gives you seven common animation types that you can set up right in the Inspector - no code needed.

Tween Easy is a simple animation tool for Unity. It's based on DOTween and gives you seven common animation types that you can set up right in the Inspector - no code needed. Perfect for when you want to create animations without writing code, and designers can use it without needing a programmer.


Documentation | Animation System | Animation Timeline


What is TweenEasy?


Basically, TweenEasy wraps DOTween into something you can actually use without writing code. Here's what it does:


  1. No-Code Setup: Everything happens in the Inspector - just click and configure
  2. Preview in Editor: Test your animations without hitting Play Mode (saves a lot of time)
  3. Seven Animation Types: Position, Rotation, Scale, Color, Shader, Light, and Component Property tweens - covers most of what you'll need
  4. Timeline Editor: There's a visual timeline if you want to see how everything lines up
  5. Full Control: All the usual stuff - timing, easing, loops, delays, you name it

Component Property Tween is one of the most powerful features in TweenEasy! It can tween almost any property value on any component in Unity. This means you can animate:

  • Custom component properties
  • UI element values (sliders, scrollbars, etc.)
  • Audio source properties (volume, pitch, etc.)
  • Camera properties (field of view, etc.)
  • Material properties (even on non-shared materials)
  • Any numeric property on any MonoBehaviour or Component
  • Even your own script component values - if you wrote a custom script with public properties, you can animate them!

This flexibility makes Component Property Tween incredibly versatile - if you can access a property in code, you can probably animate it with Component Property Tween!


Why Use It?


  • Designers Can Use It: Seriously, no coding needed. Just drag, drop, and configure
  • Fast Iteration: Preview in the Editor means you don't waste time entering Play Mode constantly
  • Multiple Tweens: You can stack as many animations as you want on one object
  • It's Fast: Uses DOTween directly, so there's no performance overhead
  • Plays Nice with PathEasy: If you're using PathEasy, they work together without issues

System Requirements


  • Unity 2020.3 or newer
  • DOTween (the free version works fine, Pro too if you have it)
  • TextMeshPro (only needed if you're animating UI text)

Price $7.99

CurvedText Easy by WEWE Studio

2025, December 23 - 16:18
A powerful Unity component for creating curved and circular text effects using TextMeshPro.

CurvedText Easy is a powerful Unity component for creating curved and circular text effects using TextMeshPro. CurvedText Easy enables text to wrap naturally along curves or arcs inside VR, with smooth auto-spacing and real-time rendering.


Documentation


Two Curve Modes:

  • Circle Mode: Arrange text along a circular arc
  • Curve Mode: Use AnimationCurve to create custom text curves

Dual Axis Support:

  • Y-Axis: Traditional vertical curve (up/down bending)
  • Z-Axis: Circular wrap effect (front/back wrapping)

Rotation Control: Adjustable rotation strength to control text rotation along the curve

Real-time Preview: Works in both Editor and Play modes

Smart Initialization: Handles TextMeshPro mesh initialization automatically

Performance Optimized: Efficient mesh updates



Requirements:

  • Unity 2020.3 or later
  • TextMeshPro (included in Unity 2018.2+)

Price $4.99

Localizer Easy by WEWE Studio

2025, December 23 - 15:58
Easy-to-use and lightweight localization system for Unity. Localize TextMeshPro using CSV files and switch languages instantly. Perfect for multilingual games and apps, no coding required.

Localizer Easy is a lightweight and intuitive localization management tool that allows you to localize your UI TextMeshPro without writing a single line of code.


It provides comprehensive documentation, sample scenes, and fully commented example scripts, making it easy to understand, integrate, and extend in any Unity project.


Complete Documentation


Core Features


Localization System:

  • No coding required - Drag and drop setup in Unity Inspector
  • CSV-based localization with UTF-8 support and automatic file detection
  • ScriptableObject settings (drag folder to auto-detect CSV files)
  • Multi-language support via SystemLanguage enum with Editor/Runtime separation
  • Cross-platform compatibility (all Unity-supported platforms via TextAsset)
  • Smart caching system (10,000 entry limit with FIFO strategy) for optimized performance

Editor Integration:

  • TextMeshPro integration with automatic text updates
  • Editor preview language support with live preview
  • Searchable key selection window with fuzzy search and keyboard navigation
  • CSV validation tool with detailed error reporting
  • Translation editing in Inspector with save/cancel functionality
  • Manual CSV reload buttons in Inspector and Project Settings

Runtime Features:

  • Dynamic CSV loading at runtime (LoadCSVFromString) - load translations from server, mods, or external files
  • Automatic component updates (including inactive objects) when language changes
  • Language change event system (OnLanguageChanged)
  • Parameter substitution with Get() method
  • Dynamic CSV file name and key assignment via code
  • Complete CSV replacement support for hot-fixing and content updates
  • Consistent API behavior across all methods
  • Smart caching system (10,000 entry limit with FIFO strategy)

Performance & Code Quality:

  • Zero-allocation lookups with ValueTuple cache keys
  • Optimized dictionary lookups and memory-efficient CSV parsing
  • Clean architecture (Manager, Loader, Component separation)
  • Comprehensive XML documentation and error handling
  • Cross-version compatibility (string-based language storage)

Price $7.99

Capture Easy by WEWE Studio

2025, December 23 - 15:53
Capture Easy is a powerful yet simple Unity Editor tool that allows you to take high-quality screenshots and record gameplay videos directly from the Unity Editor without any hassle.
  • Unity 2020.3 or later
  • Unity Recorder Package (for video recording feature)

Capture Easy

The easiest way to capture screenshots and record videos in Unity Editor!


Capture Easy is a powerful yet simple Unity Editor tool that allows you to take high-quality screenshots and record gameplay videos directly from the Unity Editor without any hassle. With just one click, you can get the best results instantly — no complicated setup required.


Turn any 3D model into a professional 2D sprite/icon in seconds.


Stop wasting time removing backgrounds in Photoshop. Capture Easy allows you to take Transparent Background Screenshots directly from your Scene View.


  • WYSIWYG: What you see in the Scene View is what you get.
  • Alpha Channel: Exports clean PNGs with transparent backgrounds.
  • High Res: Supports up to 4x Super Size upscaling for crisp 4K assets.
  • Perfect for: Inventory icons, character portraits, UI elements, and marketing materials.


Documentation


Features:


Screenshot Capture

  • Instant Screenshot: Capture the current Game view with a single click
  • Multiple Formats: Support for PNG and JPG formats
  • Quality Control: Adjustable JPG quality (10-100%)
  • Quick Hotkey: Take screenshots instantly via menu hotkey
  • Auto Numbering: Automatically increment file numbers to avoid overwriting

Transparent Background Capture

  • Transparent Screenshots: Capture objects with transparent background from Scene View
  • Scene View Based: Uses the current Scene View camera angle and perspective
  • Customizable Size: Adjustable width, height, and super size (upscale) settings
  • Alpha Channel Support: Saves as PNG format with full alpha channel support
  • Perfect for Icons: Ideal for creating game icons, UI elements, or promotional materials

Video Recording

  • Game View Recording: Record your gameplay directly in Play mode
  • Multiple Formats: Support for MP4, WEBM, and MOV formats
  • Frame Rate Options: Choose from 24, 30, 60, or 120 FPS
  • Quality Settings: Low, Medium, or High quality options
  • Quick Toggle: Start/stop recording with a simple hotkey
  • Powered by Unity Recorder: Uses Unity's official Recorder package for professional results

Customization

  • Flexible Date Formats: System default, YYYY-MM-DD, MM-DD-YYYY, DD-MM-YYYY, or custom format
  • Custom Save Locations: Choose separate folders for screenshots and videos
  • Auto Open Folder: Automatically reveal captured files in your file explorer
  • Debug Mode: Optional debug logging for troubleshooting



Price $6.99

Code Architecture Starter Template by Andres Donabedian

2025, December 23 - 15:46
Code architecture starter template for Unity, focused on scalable, maintainable project structure with functional demos, minimal dependencies, and a clean, extensible foundation for any Game or App.
  • Unity Version: Built with Unity 6 (includes legacy UI components for compatibility).
  • Render Pipelines: URP (default), Built-in & HDRP compatible
  • Third-Party: UniTask (Cysharp) (MIT License)
  • Platforms: Standalone, Android, iOS
  • Architecture: Scalable, modular, code-focused; no genre- or platform-specific implementations.
  • Requirements: Intermediate or higher programming skills.
  • Compatibility: Built for new projects of any type, focusing on universal systems and architecture rather than platform- or genre-specific implementations.
  • Key Scenes:
    • Bootstrap: Initializes all services and dependencies.
    • Demo: Central hub for accessing independent demo scenes.
    • Included Demos:
      • Popups
      • Addressables
      • Loading Screen
      • Localization
      • Audio
      • Scene Transition
      • Save
      • API
      • Pause
      • Logs
      • Unit Test
      • Telemetry
      • Security
      • Analytics
      • Exceptions
      • Scoped Dependencies
      • Dependency Injection (Manual)
      • Serializer
      • Event Bus
      • Command Queue

After importing the “.unitypackage” (into an existing Unity project), it is normal to see many compilation errors in the editor, as some packages need to be installed for the project to work:


- UniTask:

From UPM (recommended):

Open UPM and select “Add package from Git URL…” then enter: https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask

Or import the UniTask .unitypackage from:

https://github.com/Cysharp/UniTask/releases (version 2.5.10)

UniTask documentation:

https://github.com/Cysharp/UniTask


- Addressables:

Open UPM and select “Add package from Git URL…” then enter:

com.unity.addressables” (template created with version 2.7.3)


- Newtonsoft Json:

Open UPM and select “Add package from Git URL…” then enter:

com.unity.nuget.newtonsoft-json” (template created with version 3.2.1)

If you want a project with a solid and scalable codebase to build upon, this project is for you.


The project is a base code template that serves as a starting point for any Unity game or application. It includes many example implementations built on a base architecture that can be scaled and modified as needed for the project.


The idea behind this project is to provide a fair balance of scalability, robustness, and flexibility, without falling into unnecessary overengineering, striking a balance between scalability, robustness, and flexibility, while keeping it as simple as possible.


It focuses exclusively on code approaches and functionalities, not on specific Unity areas such as animations, shaders, input system, etc. (the project does, however, use Addressables, Scriptable Objects, among others).


It includes implementations of the most common aspects of any application or game, such as Popups, Addressables, Audio, Localization, Pause, Loading screen, etc.


Some services/systems in this project are very basic or serve as placeholders/references, while others are fully implemented systems (at the code level), such as the popup system or the internal scene management system.



Key Notes:

  • Some services/systems in this project are very basic or serve as placeholders/references, while others are fully implemented systems. This is not the main objective of this project, but rather to provide a solid foundation on which to build these services/systems.
  • Programming knowledge is required to use this project. Ideally, your skill level should be intermediate or higher, as some design patterns are used.
  • This template aims to use as few third-party libraries as possible to avoid future issues related to technical debt, discontinued plugin/library support, or compatibility between versions/stores/platforms. (It uses UniTask from Cysharp.)
  • Each demo focuses specifically on its own topic, excluding aspects from other demos. For example, there is a logging service (with its own demo scene) where logs are made via an interface, but in the rest of the demos, logging is done directly with “Debug.Log”. This is intentional, to avoid code distractions in the demo and focus on what the specific demo is meant to show.
  • The template is designed for new projects starting from scratch, and was built using Unity 6, although it uses some legacy components (e.g., buttons and text) to maintain compatibility.
  • Since it’s a high-level template for either a game or an application, it does not include implementations specific to any particular game genre or platform. For example, it does not include an ad system or an RPG inventory service/system.

Price $79.00

Asset Organizer Pro by TBOXFINN

2025, December 23 - 15:36
Asset Organizer Pro is an advanced Unity project management tool that automatically sorts and organizes your assets into clean, structured folders.

Asset Organizer Pro is a powerful and customizable project organization system for Unity, designed to save time and keep your workspace clean. Instead of manually dragging files into folders, this tool automatically organizes your assets into structured categories like Models, Textures, Scripts, Audio, Materials, and more.

With its rule-based system, you can define exactly how files should be handled: group textures by type (UI, environment, character), send scripts to Editor-only folders, or create your own custom rules for any workflow.

The included Configuration Window makes it simple to set up, modify, and manage your organization rules — no coding required. Everything updates dynamically when assets are imported, ensuring that your project always stays clean and production-ready.

🧩 Key Features:

  • Automatic Sorting – Organizes assets into structured folders instantly
  • Custom Rules – Define rules by file type, name, or extensions
  • Rule Profiles (via ScriptableObjects) – Save and switch between multiple organization setups
  • Editor Integration – Runs automatically on asset import or manually with a single click
  • Configurable Exclusions – Keep important folders (Editor, Plugins, etc.) safe from changes
  • Flexible Subcategories – Separate assets inside categories (e.g., UI Textures, 3D Textures, VFX Textures)
  • User-Friendly Window – Manage rules and folders with a clean, intuitive interface

Whether you’re working solo or as part of a large team, Asset Organizer Pro keeps your projects clean, scalable, and ready for production.


Mono Script Cleaner is a fast and reliable utility designed to help developers keep their Unity projects clean and optimized. This asset scans your entire project to detect both empty MonoBehaviours (scripts with no logic or variables) and unused scripts that are not referenced in any scene, prefab, or ScriptableObject.

With a simple and intuitive interface, you can quickly review the results and safely remove unnecessary scripts, reducing clutter and improving project organization. Script Cleaner Tool also includes direct delete options from the editor, making the cleanup process seamless and efficient.

Whether you’re working on small prototypes or large-scale productions, this tool ensures that your project remains tidy, lightweight, and easier to maintain.

Key Features:

  • Empty MonoBehaviour detection – Identify scripts with no logic or data.
  • Unused script detection – Find scripts not referenced anywhere in the project.
  • One-click cleanup – Delete scripts directly from the editor window.
  • Safe workflow – Results listed before deletion, with manual or batch removal.
  • Project optimization – Reduce clutter and improve maintainability.
  • Lightweight and editor-friendly – Runs entirely within the Unity editor.

Price $15.00

Inventory & Equipment System by Lantency_5ns

2025, December 23 - 15:33
An event-driven Inventory & Equipment system for Unity 6. Features a Facade pattern architecture, auto-wiring component setup, and modular support for Chests and Merchants based on UGUI.
  • Unity Version: 6000.3.2f1 LTS or higher.
  • Render Pipeline: Compatible with Built-in, URP, and HDRP. (Demo scene is configured for URP).
  • UI System: UGUI (Unity UI).
  • Code Structure:
    Namespace:
    Latency.Inventory (Divided into Core, Modules, Data, UI).
    Pattern: Facade Pattern.
    Data: ScriptableObject.
  • Compatibility: Works with Legacy Input Manager.

This asset implements a grid-based Inventory and Equipment system using standard UGUI. It is designed with a Facade Pattern to centralize control through a single InventorySystem script, and utilizes an Event-Driven approach for UI interactions.


Key Features:

  • System Architecture:
    Centralized management via InventorySystem.cs.
    Event-based input handling (IPointerClickHandler) for optimized performance.
    Auto-Wiring: Automatically links Managers and UI Panels via OnValidate when the Root Canvas is assigned.
  • Inventory & Toolbar:
    Supports drag-and-drop, item swapping, and stacking.
    Includes item sorting and inventory expansion logic.
  • Equipment:
    Slot-based equipment logic with UI visualization.
    Quick equip/unequip functionality.
  • Storage & Trade:
    Chest:
    Storage system with distance-based interaction.
    Merchant: Buying/Selling logic with cost calculation.
  • Input Support:
    Left Click: Move, Swap, Stack.
    Right Click: Split stack, Use/Equip.
    Shift + Click: Quick transfer (to Chest/Merchant) and Quick Equip.
  • Data Management:
    ScriptableObject-based Item Data structure.
    Easy creation of new items (Type, Stats, Icons, Prefabs).

Included Content:

  • Full C# Source Code.
  • URP-configured Demo Scene with Player Controller.
  • Basic UI Sprites and Item Icons.
  • Prefabs for Slots and UI Panels.

Price $7.00

Enemy Masses - RTS Controller Pedestrian & Enemy AI & Formation System by Arawn

2025, December 23 - 12:58
Unleash massive enemy crowds. Create epic battles with thousands of units. Complete crowd management system incl. Game Creator 2 integration. The ultimate crowd solution powered by GPU Instancer Pro.
  • RTS Controller (incl. Fog Of War)
  • Crowd Formations
  • Civil & Pedestrian AI
  • Waypoints & Free Roaming
  • Melee & Projectile System incl. Audio and VFX optimized for massive battle scenes
  • Spawn thousands of Enemies
  • 1 Click Enemy AI
  • Create Hack & Slay, Battle Simulations or Vampire Survivor Clones

===| 💬 DISCORD | 📖 DOCUMENTATION |===


  • Enemy Masses is a high-performance mass-agent controller for Unity: spawn and command large groups of units with formation movement, battle-style engagements, and crowd combat behaviors.
  • It is not a classic RTS base-building framework. Think battle simulation and unit control (more 'Total War battles' than 'Age of Empires economy').
  • What it solves
    • If you want hundreds or thousands of agents on screen, the usual 'one brain per GameObject' approach becomes expensive and messy. Enemy Masses centralizes control so you can build large-scale battles and swarms without rewriting your whole game architecture.
    • Create Enemy AI with 1 Click
    • Melee & Projectiles incl. VFX and Audio optimized for massive battle scenes
    • Makes GPU Instancer Pro easy usuable in your project
  • What you can build
    • Enemy Masses is ideal for games where controlling and simulating groups is the core loop:
      • Battle simulation like 'Total War' style engagements (formations, factions, commands)
      • Horde / survival gameplay (zombie swarms, arena waves, vampire-survivors-like pressure)
      • Tactical squad control (select units, reposition, focus targets, retreat)
      • Large-scale PvE encounters (boss + minion armies, raid waves, battlefield scenarios)
      • Living world crowds (civilians roaming, guards, ambient populations)
      • Future updates and optional paid modules will make it compatible for competitve Multiplayer
  • Key features
    • Mass spawning: place units at start or spawn via trigger zones (waves, ambushes, encounters)
    • Selection and commands: click and drag box select, move and attack orders, multi-unit control
    • Formations: formation previews and structured group movement
    • Factions and battle simulation: faction-vs-faction fighting with configurable unit types
    • Combat positioning styles: swarm, queued attackers, formation-based spacing
    • Melee, Projectile, Status Effects and Heal system incl. Audio & VFX
    • Optional distance-based Hitboxes
    • Status effects: buffs, debuffs, crowd control (stun, slow, DOT, etc.) designed for scale
    • Projectiles: ranged combat support without heavy physics overhead
    • RTS camera and minimap tools: optional camera controller, minimap, and Fog of War (Lite)
    • Game Creator 2 support + Public API: use it visually or drive it by code

Price $59.00

RPG Art ULTIMATE Bundle by Blink

2025, December 23 - 11:13

[FreeTrial] Bioflare Scorpion (Rig + Animation) – PixeliusVita by PixeliusVita

2025, December 23 - 11:12
A game-ready 3D monster model with 11 animations and 90 textures, modular URP VFX shader. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 14 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 5,741 verts / 7,628 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 3 unique (Idle, Walk, Attack 01)

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

Monster 14 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 5,741 verts / 7,628 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 3 unique (Idle, Walk, Attack 01)

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported


🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)

This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.

Included in this Trial

  • 3 animations
    Idle
    Walk
    Attack 01
  • 3 texture variants
  • Game-ready mesh, clean topology
  • Mobile & indie-friendly performance

This version is intentionally limited and designed for evaluation, prototyping, and testing only.

🔹 Full Version Includes

If you need a production-ready asset, check the Full Version on the store, which adds:

  • Full animation set (combat, hit, death, skills, etc.)
  • 90+ hand-painted texture variants
  • Complete VFX system
    Basic attacks
    Skill / Special skill VFX
    Multiple performance levels (Medium / Low / Lowest)
  • Custom shaders optimized for low-end devices
  • Drag-and-drop ready prefabs

🔹 Recommended For

  • Indie & mobile games
  • RPG, action, roguelike, prototype projects
  • Developers who want fast iteration with scalable quality

👉 Use this trial to test — switch to the Full Version when you’re ready for production.


Price $0.00

[FreeTrial] Razor Scorpion (Rig + Animation) – PixeliusVita by PixeliusVita

2025, December 23 - 10:56
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 13 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 5,701 verts / 7,306 tris

Rigging: 71 bones, 1 skinned mesh

Animations: 3 unique (Idle, Walk, Attack 01)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

Monster 13 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 5,701 verts / 7,306 tris

Rigging: 71 bones, 1 skinned mesh

Animations: 3 unique (Idle, Walk, Attack 01)

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported


🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)

This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.

Included in this Trial

  • Attack 013 animations
    Idle
    Walk
  • 3 texture variants
  • Game-ready mesh, clean topology
  • Mobile & indie-friendly performance

This version is intentionally limited and designed for evaluation, prototyping, and testing only.

🔹 Full Version Includes

If you need a production-ready asset, check the Full Version on the store, which adds:

  • Full animation set (combat, hit, death, skills, etc.)
  • 90+ hand-painted texture variants
  • Multiple performance levels (Medium / Low / Lowest)Complete VFX system
    Basic attacks
    Skill / Special skill VFX
  • Custom shaders optimized for low-end devices
  • Drag-and-drop ready prefabs

🔹 Recommended For

  • Indie & mobile games
  • RPG, action, roguelike, prototype projects
  • Developers who want fast iteration with scalable quality

👉 Use this trial to test — switch to the Full Version when you’re ready for production.


Price $0.00

[FreeTrial] Scorchfang Scorpion (Rig + Animation) – PixeliusVita by PixeliusVita

2025, December 23 - 10:04
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 15 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 3618 verts / 3791 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 3 unique (Idle, Walk, Attack 01)

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

Monster 15 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 3618 verts / 3791 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 3 unique (Idle, Walk, Attack 01)

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported


🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)

This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.

Included in this Trial

  • 3 animations
    Idle
    Walk
    Attack 01
  • 3 texture variants
  • Game-ready mesh, clean topology
  • Mobile & indie-friendly performance

This version is intentionally limited and designed for evaluation, prototyping, and testing only.

🔹 Full Version Includes

If you need a production-ready asset, check the Full Version on the store, which adds:

  • Full animation set (combat, hit, death, skills, etc.)
  • 90+ hand-painted texture variants
  • Complete VFX system
    Basic attacks
    Skill / Special skill VFX
    Multiple performance levels (Medium / Low / Lowest)
  • Custom shaders optimized for low-end devices
  • Drag-and-drop ready prefabs

🔹 Recommended For

  • Indie & mobile games
  • RPG, action, roguelike, prototype projects
  • Developers who want fast iteration with scalable quality

👉 Use this trial to test — switch to the Full Version when you’re ready for production.


Price $0.00

Scorchfang Scorpion - Stylized Fantasy Monster (Animations + VFX) – PixeliusVita by PixeliusVita

2025, December 23 - 10:02
A game-ready 3D monster model with 11 animations and 90 textures, modular URP VFX shader. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 15 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 3618 verts / 3791 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.

It includes a detailed model with 11+ handcrafted animations, optimized textures, and a lightweight URP-compatible VFX shader that supports dissolve, rim light, bloom, and UV distortion, UV scroll.

The included Custom Time Driver script allows for synchronized per-instance dissolve timing, ideal for “spawn” or “death” effects.

All assets are optimized for both low-device mobile with 2 level optimized and PC indie game, prototype projects, easy to customize, and ready for production use.

Monster 15 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 3618 verts / 3791 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

All Animation

  • Monster 15 (Rigged, Animated) | NO FACIAL
  • 11 Animation In-Place:

Die

Idle

Walk

Run

Attack 01

Attack 02

Attack 03

Attack 04

Shoot

GetHit

Stunned

  • 11 Animation Root Motion:

Die

Idle

Walk

Run

Attack 01

Attack 02

Attack 03

Attack 04

Shoot

GetHit

Stunned

  • 15 Texture Different Type.
  • Cel-Shader Mobile Friendly for Monster.
  • Optimized stylized textures and materials.
  • URP-compatible Unlit VFX shader with dissolve, rim light, bloom, UV warp.
  • Custom Time Driver script for per-instance dissolve timing.
  • 5 color VFX sets (Blue, Cyan, Green, Red, Yellow).
  • 2 intensity variants (Lowest, Medium) for each color.
  • Lightweight setup suitable for low device-mobile and PC, prototype project.
  • Includes clean prefab organization and naming convention.
  • Fully editable and extendable for your own projects.

Please leave a review, like, rate, comment to help me have more motivation to make more new assets.


Price $17.99

Santa Claus 3D Model by The Architect

2025, December 23 - 09:56
A stylized 3D Santa Claus character with exaggerated features, bold colors, and a playful, iconic silhouette, perfect for cozy holiday scenes or festive game worlds.

This asset consists of one character model optimized for all platforms:


Character has 8.789 triangles.

One 1024 x 1024 texture.

One mesh.

One material.

This stylized 3D Santa Claus model blends classic holiday charm with bold, exaggerated design. Featuring a prominent white beard and mustache, thick expressive eyebrows, and a vibrant red outfit trimmed in crisp white, the character radiates warmth and whimsy. Black gloves and boots add contrast, while the clean silhouette ensures instant recognizability across game environments or seasonal media.


Whether used in a snowy village or a mythic winter realm, this Santa stands out as a joyful, iconic centerpiece.


Key Features:

  • Optimized model with less than 9k triangles and a single material.
  • The model has a single mesh in order to optimize draw calls.
  • Humanoid rig.
  • Model is optimized for all platforms including mobile and VR.
  • Comes with Unity standard shaders but also looks great with shaders like Real Toon or any other anime or cartoon style shader.
  • Includes blendshapes for mouth movement. (Ideal for games with character lip sync like VRChat).


Price $19.99

Gamelan Saron by Sound Effect Stacks

2025, December 23 - 09:45
Indonesian traditional musical instrument
  • Number of Files: 42 WAV files
  • File Size: 1.3 GB
  • Total Duration: 13 Minutes
  • Audio Format: WAV
  • Sample Rate: 44.1 Khz
  • Bit Depth: 24-Bit
  • Channels: Stereo
  • Metadata: UCS

This album contains a clean and precise collection of Saron recordings, featuring every note captured individually. The recordings emphasize the instrument’s strong attack, clear pitch, and short decay, making them highly usable for rhythmic and melodic patterns.


Perfect for gamelan arrangements, film scoring, game audio, and percussive sound design, this collection provides focused Saron tones that cut clearly through a mix.

All sounds were recorded using a Sound Devices MixPre-6 II paired with an SO.3 cardioid microphone, ensuring crisp transients and minimal noise.


Price $25.00

Gamelan Kenong & Kethuk by Sound Effect Stacks

2025, December 23 - 09:45
Indonesian traditional musical instrument
  • Number of Files: 11 WAV files
  • File Size: 225 MB
  • Total Duration: 2 Minutes
  • Audio Format: WAV
  • Sample Rate: 44.1 Khz
  • Bit Depth: 24-Bit
  • Channels: Stereo
  • Metadata: UCS

Kenong & Kethuk – Complete Note Collection

This album features an authentic collection of Kenong and Kethuk recordings, capturing every note of both instruments with clarity and precision. Each strike is recorded individually to preserve the distinct character of the Kenong’s deep, resonant tone and the Kethuk’s tight, percussive attack, highlighting their complementary roles within the gamelan rhythm structure.


Designed for traditional gamelan compositions, cinematic scoring, game audio, and percussive sound design, this collection provides clean, isolated tones that are easy to sequence, layer, and integrate into modern production workflows. The contrast between sustained resonance and short, rhythmic articulation makes this album a versatile rhythmic foundation.


All sounds were recorded using a Sound Devices MixPre-6 II recorder paired with an SO.3 cardioid microphone, ensuring accurate transient capture, wide dynamic range, and a natural acoustic presence with minimal processing.


Price $25.00

Gamelan Gong by Sound Effect Stacks

2025, December 23 - 09:45
Indonesian traditional musical instrument
  • Number of Files: 14 WAV files
  • File Size: 555 MB
  • Total Duration: 6 Minutes
  • Audio Format: WAV
  • Sample Rate: 44.1 Khz
  • Bit Depth: 24-Bit
  • Channels: Stereo
  • Metadata: UCS

This album presents a focused and authentic collection of gamelan gong recordings, capturing every note of the gamelan gong with clarity and precision. Each strike is recorded individually to preserve the natural resonance, decay, and harmonic character of the instrument, allowing users to access the full tonal range of the gong without unwanted background noise.


Designed for composers, sound designers, and music producers, this collection is ideal for traditional Indonesian music, cinematic scoring, ambient compositions, meditation, ritual scenes, and cultural sound design. The clean recordings make it easy to layer, tune, and integrate the gong tones into modern productions while maintaining their authentic character.


All sounds in this album were recorded using a Sound Devices MixPre-6 II recorder paired with an SO.3 cardioid microphone, ensuring high dynamic range, accurate transient response, and detailed capture of both the initial strike and the long natural decay of the gong. The recording approach focuses on preserving the instrument’s true acoustic character, making the collection suitable for both musical performance and professional sound design workflows.


Price $25.00

Gamelan Gender by Sound Effect Stacks

2025, December 23 - 09:45
Indonesian traditional musical instrument
  • Number of Files: 58 WAV files
  • File Size: 2.51 GB
  • Total Duration: 12 Minutes
  • Audio Format: WAV
  • Sample Rate: 44.1 Khz
  • Bit Depth: 24-Bit
  • Channels: Stereo
  • Metadata: UCS

This album presents an authentic set of Gender recordings, capturing every note with focus on the instrument’s smooth sustain and complex harmonic movement. Each note is recorded individually to highlight the flowing resonance that defines the Gender’s musical role within the gamelan ensemble.


Suitable for traditional Indonesian music, cinematic textures, ambient compositions, meditation, and atmospheric sound design, these recordings offer a warm and expressive tonal palette.


Recorded with a Sound Devices MixPre-6 II and SO.3 cardioid microphone, this collection delivers high detail, dynamic range, and a natural decay.


Price $25.00

Gamelan Bonang by Sound Effect Stacks

2025, December 23 - 09:45
Indonesian traditional musical instrument
  • Number of Files: 76 WAV files
  • File Size: 2.25 GB
  • Total Duration: 12 Minutes
  • Audio Format: WAV
  • Sample Rate: 44.1 Khz
  • Bit Depth: 24-Bit
  • Channels: Stereo
  • Metadata: UCS

This album features a detailed collection of Bonang recordings, capturing every note of the instrument with clarity and balance. Each strike is recorded individually to preserve the Bonang’s bright attack, rich overtones, and natural decay, making the full tonal range easy to use in both traditional and modern productions.


Ideal for gamelan compositions, cinematic scoring, ambient music, ritual scenes, documentaries, and game audio, this collection provides clean, isolated Bonang tones that can be layered, tuned, or sequenced while maintaining their authentic character.


All sounds were recorded using a Tascam X8 and Sonorous Object S0.3 Cardioid Microphone Pair, ensuring accurate transient response and a natural acoustic presence.


Price $25.00

Malioboro Street Ambience by Sound Effect Stacks

2025, December 23 - 09:45
Malioboro Street Ambience

Number of Files : 18

Total File Size : 17.2 GB

Total Duration : 197 Minutes

Audio Format : WAV

Sample Rate : 44.1 Khz

Bit Rate : 16 Bit

Channel : Stereo

Malioboro Street Ambience is an authentic collection of urban soundscapes recorded in the heart of Yogyakarta, Indonesia. This album captures the vibrant atmosphere of Malioboro Street, the lively crowd of Pasar Beringharjo, and the distinctive ambience around the Kretek Kewek Bridge.


Recorded at various times of day — dawn, daytime, and night — this library offers a wide range of moods, from calm early-morning streets to energetic daytime crowds and atmospheric nighttime scenes. The recordings feature traditional horse carts (andong) moving along Malioboro Street, dense crowd activity inside Pasar Beringharjo market, and trains passing over Krétèg Kéwèk Bridge, blending modern urban life with strong local cultural character.


All sounds in this album were recorded on location in Yogyakarta using a Sound Devices MixPre-6 II paired with an SO.3 cardioid microphone, captured in stereo WAV format at 192 kHz / 32-bit float. The recordings were made across multiple sessions and time periods to reflect natural variations in activity and atmosphere, then carefully edited, trimmed, and lightly cleaned while preserving the original character and realism of the environment.


Price $30.00

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