Samurai Remaster5 by Andryuha1981
Number of Materials:4
Number of Material Instances:6
Number of Textures:33
Texture Resolutions: 1536x1152, 2048x2048, 4096x4096
Extra bones:
eye_l
eye_r
Attention
Game-ready | Rigged to Epic Skeleton (UE5)
In the model it is desirable to use a shader with a two-sided display of polygons.
Number of Animations:28
Animation Types:
Attack(x6)
Block(x1)
CrWalk(x1)
Death(x3)
GetHit(x4)
Idle(x5)
Jump(x2)
Walk(x2)
Run(x2)
Strafe l/r(x2)
(full items)
faces 47141
verts 45571
tris 89101
Price $70.00
Subway Realm - Game-Ready NYC Metro Station by RetroStyle Games
- 932 716 Triangles in total
- 249 Textures
- Texture resolution: 310x310 - 4096x4096 px
- 4 Shaders
- 100 Materials
- 62 Meshes
- Rigged And Animated: No
- UV mapping: Yes
- LOD: No
You will receive highly detailed 3D models that can be integrated into your project right away. Don't worry about technical issues, as there won't be any. A pack of 32 unique props is waiting for you!
- Game-Ready 3D Modular Location
- High-Quality PBR Textures and Materials
- Works with Unity 2022.3.0f1 or Higher
- Supported all render pipelines (Built-in, URP and HDRP)
Price $79.99
Pixel SFX II: Combat & Weapons by Steven Melin
- 144 original high-quality WAV tracks (44.1 kHz, 16-bit)
- 26.3 MB of SFX
- 4 essential game SFX folders
- Explosions (x33)
- Lasers (x19)
- Melee (x35)
- Weapons (x57)
- Unlimited Royalty-Free License
Here on Unity, I sell one mega 8-bit & 16-bit SFX pack crafted for retro RPG, Action, & Adventure video game called Pixel SFX Complete Collection (previously titled Game SFX Treasury). This collection has been sold 3,000+ times and has been featured on Unity Asset Store, Game Dev Market, & Humble Bundle. This collection is highly regarded for its quality and attention to essential uses for indie retro games. Best of all, it's affordable!
Pixel SFX Complete Collection consists of 5 volumes, a total of 1,000+ tracks that cover the most essential sounds you need for your game. Check out the lineup and grab the one you need most. Or save 20% and buy the Complete Collection!
- Pixel SFX I: Characters & Creatures
- Pixel SFX II: Combat & Weapons
- Pixel SFX III: Magic & Machines
- Pixel SFX IV: World & Environment
- Pixel SFX V: Menus & Objects
===============
What's New In v2.0?
===============
- New title Pixel SFX Complete Collection instead of previous Game SFX Treasury
- Renamed folder structure into 5 volumes, a total of 17 sub-folders:
- Pixel SFX I: Characters & Creatures
- Creatures
- Damage
- Death
- Dialogue
- Pixel SFX II: Combat & Weapons
- Explosions
- Lasers
- Melee
- Weapons
- Pixel SFX III: Magic & Machines
- Computers
- Machines
- Magic Spells
- Pixel SFX IV: World & Environment
- Environment
- Movement
- Vehicles
- Pixel SFX V: Menus & Objects
- Items
- Menus
- Objects
===============================
COLLABORATION WITH MATT CREAMER
===============================
This pack is a collaboration with indie video game sound designer Matt Creamer, most known for his work on Beard Blade, Shakedown Hawaii, & Retro City Rampage.
Read the End User License Agreement
Learn more about Steven at www.stevenmelin.com
Price $12.50
Pixel SFX IV: World & Environment by Steven Melin
- 206 original high-quality WAV tracks (44.1 kHz, 16-bit)
- 51.1 MB of SFX
- 3 essential game SFX folders:
- Environment (x29)
- Movement (x130)
- Vehicles (x47)
- Unlimited Royalty-Free License
Here on Unity, I sell one mega 8-bit & 16-bit SFX pack crafted for retro RPG, Action, & Adventure video game called Pixel SFX Complete Collection (previously titled Game SFX Treasury). This collection has been sold 3,000+ times and has been featured on Unity Asset Store, Game Dev Market, & Humble Bundle. This collection is highly regarded for its quality and attention to essential uses for indie retro games. Best of all, it's affordable!
Pixel SFX Complete Collection consists of 5 volumes, a total of 1,000+ tracks that cover the most essential sounds you need for your game. Check out the lineup and grab the one you need most. Or save 20% and buy the Complete Collection!
- Pixel SFX I: Characters & Creatures
- Pixel SFX II: Combat & Weapons
- Pixel SFX III: Magic & Machines
- Pixel SFX IV: World & Environment
- Pixel SFX V: Menus & Objects
===============
What's New In v2.0?
===============
- New title Pixel SFX Complete Collection instead of previous Game SFX Treasury
- Renamed folder structure into 5 volumes, a total of 17 sub-folders:
- Pixel SFX I: Characters & Creatures
- Creatures
- Damage
- Death
- Dialogue
- Pixel SFX II: Combat & Weapons
- Explosions
- Lasers
- Melee
- Weapons
- Pixel SFX III: Magic & Machines
- Computers
- Machines
- Magic Spells
- Pixel SFX IV: World & Environment
- Environment
- Movement
- Vehicles
- Pixel SFX V: Menus & Objects
- Items
- Menus
- Objects
===============================
COLLABORATION WITH MATT CREAMER
===============================
This pack is a collaboration with indie video game sound designer Matt Creamer, most known for his work on Beard Blade, Shakedown Hawaii, & Retro City Rampage.
Read the End User License Agreement
Learn more about Steven at www.stevenmelin.com
Price $12.50
Pixel SFX III: Magic & Machines by Steven Melin
- 158 original high-quality WAV tracks (44.1 kHz, 16-bit)
- 47.7 MB of SFX
- 3 essential game SFX folders:
- Computers (x21)
- Machines (x12)
- Magic Spells (x125)
- Unlimited Royalty-Free License
Here on Unity, I sell one mega 8-bit & 16-bit SFX pack crafted for retro RPG, Action, & Adventure video game called Pixel SFX Complete Collection (previously titled Game SFX Treasury). This collection has been sold 3,000+ times and has been featured on Unity Asset Store, Game Dev Market, & Humble Bundle. This collection is highly regarded for its quality and attention to essential uses for indie retro games. Best of all, it's affordable!
Pixel SFX Complete Collection consists of 5 volumes, a total of 1,000+ tracks that cover the most essential sounds you need for your game. Check out the lineup and grab the one you need most. Or save 20% and buy the Complete Collection!
- Pixel SFX I: Characters & Creatures
- Pixel SFX II: Combat & Weapons
- Pixel SFX III: Magic & Machines
- Pixel SFX IV: World & Environment
- Pixel SFX V: Menus & Objects
===============
What's New In v2.0?
===============
- New title Pixel SFX Complete Collection instead of previous Game SFX Treasury
- Renamed folder structure into 5 volumes, a total of 17 sub-folders:
- Pixel SFX I: Characters & Creatures
- Creatures
- Damage
- Death
- Dialogue
- Pixel SFX II: Combat & Weapons
- Explosions
- Lasers
- Melee
- Weapons
- Pixel SFX III: Magic & Machines
- Computers
- Machines
- Magic Spells
- Pixel SFX IV: World & Environment
- Environment
- Movement
- Vehicles
- Pixel SFX V: Menus & Objects
- Items
- Menus
- Objects
===============================
COLLABORATION WITH MATT CREAMER
===============================
This pack is a collaboration with indie video game sound designer Matt Creamer, most known for his work on Beard Blade, Shakedown Hawaii, & Retro City Rampage.
Read the End User License Agreement
Learn more about Steven at www.stevenmelin.com
Price $12.50
Pixel SFX V: Menus & Objects by Steven Melin
- 293 original high-quality WAV tracks (44.1 kHz, 16-bit)
- 37.4 MB of SFX
- 3 essential game SFX folders:
- Items (x122)
- Menus (x148)
- Objects (x23)
- Unlimited Royalty-Free License
Here on Unity, I sell one mega 8-bit & 16-bit SFX pack crafted for retro RPG, Action, & Adventure video game called Pixel SFX Complete Collection (previously titled Game SFX Treasury). This collection has been sold 3,000+ times and has been featured on Unity Asset Store, Game Dev Market, & Humble Bundle. This collection is highly regarded for its quality and attention to essential uses for indie retro games. Best of all, it's affordable!
Pixel SFX Complete Collection consists of 5 volumes, a total of 1,000+ tracks that cover the most essential sounds you need for your game. Check out the lineup and grab the one you need most. Or save 20% and buy the Complete Collection!
- Pixel SFX I: Characters & Creatures
- Pixel SFX II: Combat & Weapons
- Pixel SFX III: Magic & Machines
- Pixel SFX IV: World & Environment
- Pixel SFX V: Menus & Objects
===============
What's New In v2.0?
===============
- New title Pixel SFX Complete Collection instead of previous Game SFX Treasury
- Renamed folder structure into 5 volumes, a total of 17 sub-folders:
- Pixel SFX I: Characters & Creatures
- Creatures
- Damage
- Death
- Dialogue
- Pixel SFX II: Combat & Weapons
- Explosions
- Lasers
- Melee
- Weapons
- Pixel SFX III: Magic & Machines
- Computers
- Machines
- Magic Spells
- Pixel SFX IV: World & Environment
- Environment
- Movement
- Vehicles
- Pixel SFX V: Menus & Objects
- Items
- Menus
- Objects
===============================
COLLABORATION WITH MATT CREAMER
===============================
This pack is a collaboration with indie video game sound designer Matt Creamer, most known for his work on Beard Blade, Shakedown Hawaii, & Retro City Rampage.
Read the End User License Agreement
Learn more about Steven at www.stevenmelin.com
Price $12.50
Pixel SFX I: Characters & Creatures by Steven Melin
- 208 original high-quality WAV tracks (44.1 kHz, 16-bit)
- 30.7 MB of SFX
- 4 essential game SFX folders
- Creatures (x25)
- Damage (x111)
- Death (x39)
- Dialogue (x33)
- Unlimited Royalty-Free License
Here on Unity, I sell one mega 8-bit & 16-bit SFX pack crafted for retro RPG, Action, & Adventure video game called Pixel SFX Complete Collection (previously titled Game SFX Treasury). This collection has been sold 3,000+ times and has been featured on Unity Asset Store, Game Dev Market, & Humble Bundle. This collection is highly regarded for its quality and attention to essential uses for indie retro games. Best of all, it's affordable!
Pixel SFX Complete Collection consists of 5 volumes, a total of 1,000+ tracks that cover the most essential sounds you need for your game. Check out the lineup and grab the one you need most. Or save 20% and buy the Complete Collection!
- Pixel SFX I: Characters & Creatures
- Pixel SFX II: Combat & Weapons
- Pixel SFX III: Magic & Machines
- Pixel SFX IV: World & Environment
- Pixel SFX V: Menus & Objects
===============
What's New In v2.0?
===============
- New title Pixel SFX Complete Collection instead of previous Game SFX Treasury
- Renamed folder structure into 5 volumes, a total of 17 sub-folders:
- Pixel SFX I: Characters & Creatures
- Creatures
- Damage
- Death
- Dialogue
- Pixel SFX II: Combat & Weapons
- Explosions
- Lasers
- Melee
- Weapons
- Pixel SFX III: Magic & Machines
- Computers
- Machines
- Magic Spells
- Pixel SFX IV: World & Environment
- Environment
- Movement
- Vehicles
- Pixel SFX V: Menus & Objects
- Items
- Menus
- Objects
===============================
COLLABORATION WITH MATT CREAMER
===============================
This pack is a collaboration with indie video game sound designer Matt Creamer, most known for his work on Beard Blade, Shakedown Hawaii, & Retro City Rampage.
Read the End User License Agreement
Learn more about Steven at www.stevenmelin.com
Price $12.50
Ragdoll Creator Pro by Phoenix Realm Publisher
Supported Unity Versions:
Unity 6 and above
Render Pipelines:
Built-in, URP, HDRP
Platforms:
All platforms supported by Unity
Dependencies:
None — works out of the box
Source Code:
Fully included (C#)
Demo Content:
1 demo scene featuring a spider character and setup examples
Setup Instructions:
- Import the package into your Unity project
- Open Ragdoll Creator Pro from the top menu Under Tools=>PhoenixRealm
- Assign your character’s root bone
- Configure collider shapes, limits, and optimize using the embedded tools
- Use the Pooling and LOD System for runtime performance
Documentation:
YouTube tutorial playlist
https://www.youtube.com/playlist?list=PLHfG1cH2hhYqFSoAfmSEzR-IsarnNtXTZ
Support Contact:
Discord server!
🔹 Overview
Ragdoll Creator Pro by Phoenix Realm Publisher is a complete editor tool that brings advanced ragdoll creation to any character — humanoid or not.
Unlike Unity’s built-in wizard, which supports only humanoids, this tool allows you to quickly build realistic physics rigs for creatures such as spiders, dragons, or any custom skeletal setup.
Whether you’re a solo developer, indie studio, or anyone working on physics-driven gameplay, Ragdoll Creator Pro provides an intuitive workflow, automatic setup, and strong performance optimization.
⚙️ Key Features
- 🧩 Universal Ragdoll Builder – Works with any bone structure, not limited to humanoids.
- 🎮 Intuitive Setup Workflow – Easily configure bones, collider shapes, and joint limits in a visual editor window.
- ⚡ Optimized Ragdoll System – Automatically separates ragdolls from active characters for minimal performance cost.
- 🌀 Pooling Integration – Reuses ragdoll instances efficiently by spawning and syncing poses on demand.
- 🎚️ Ragdoll LOD System – Freeze or deactivate distant ragdolls automatically to save CPU time.
- 🩻 Hitbox Generator – One-click tool to copy collider shapes from your ragdoll to the character for precise hit detection.
- YouTube Tutorial Series🎥 Tutorial Playlist Included – Full setup and usage videos available:
- View Demo Files🕷️ Demo Scene – Includes a full spider example showcasing complete ragdoll creation, hitbox setup, and pooling in action.
- Join Discord for geting support !
🧩 Package Contents
- 1 Demo Scene (Spider Example)
- Full Editor Tool Source Code
- Ragdoll Optimization and Pooling Systems
- Hitbox Generator Tool
- Video Tutorials
🚀 Use Cases
- Creature and monster ragdolls (spiders, dragons, quadrupeds, fantasy enemies)
- Dynamic death effects and hit reactions
- AI or player character physics collapse
- Runtime performance-optimized physics systems
- Precise hitbox or damage zone setups using ragdoll bones
🧭 Technical Info
- Unity Version: Unity 6+
- Render Pipelines: All (HDRP / URP / Built-in)
- Platforms: All supported Unity platforms
- Documentation: YouTube Tutorials
- Support: Contact via publisher email or Discord
- License: All included assets may be used commercially in your projects
💡 Why Choose Ragdoll Creator Pro?
- The only Unity tool designed specifically for non-humanoid ragdolls.
- Provides on-demand ragdoll spawning with performance-driven pooling and LOD.
- Great for indie teams and developers working on creature-based or physics-heavy projects.
- Saves hours of manual collider placement and configuration.
Price $40.00
Minipoly Series - Mythic Castle ( Stylized Lowpoly Environment ) by StylArts
Features:
- Stylized low-poly fantasy castle environment
- Fully modular castle pieces
- Optimized for mobile & PC
- Clean topology and consistent art style
- Easy to customize and extend
- Suitable for RPG, Strategy, Adventure, Simulation games
Texture Style: Hand-painted / stylized / atlas
Collision: Yes, Custom collisions for static meshes
LODs: No (not required for stylized assets)
Average Poly Count: around 10 up to 3K
Props: Castle, Rock, Cliff, Tree, Windmill, Cannon Machine, Arrow Machine, Flag, Wine Barrel, Street Lamb, Well, Fruit, Vegetable, etc..
Architecture: Wall, Gate, Bridge, Battlement, Floor, Tower etc...
Number of Meshes: 138 Unique Meshes
Number of Materials: 10
Number of Textures: 11
Supported Development Platforms: All Platforms
Minipoly Series by STYLARTS
Mythic Castle is a handcrafted low-poly fantasy environment designed for developers who want a clean, readable, and highly stylized medieval world.
This pack includes a fully modular castle system with towers, walls, gates, bridges, and surrounding environment elements such as rocks, trees, water, and terrain details.
All assets are optimized for performance, making them ideal for mobile, indie, and stylized PC projects.
The Minipoly visual style focuses on:
- Simple geometry
- Strong silhouettes
- Clean colors
- Consistent stylized proportions
You can easily assemble your own castles, fortresses, or fantasy kingdoms with minimal setup.
If you want to populate your game environments or any Virtual Production levels, this pack provides high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN X YOUTUBE REDDIT
Price $29.99
Smart Wave Spawner Tool (With Enemy AI) by Decnet Games
Supported Unity Versions:
Unity 6000.0.25f1 LTS and above (tested on 2022.3.55f1 and 6000.0.25f1).
Supported Platforms:
- Windows (PC)
- Android (Mobile)
- Works with URP, HDRP, and Built-in Render Pipeline
Included Assets:
- 6+ core scripts (WaveSpawner, AIDirector, WaveDesigner, etc.)
- Complete demo scene (ready-to-test)
- Editor GUI tools for visual wave setup
- JSON-based wave saving system
- Prefab examples (enemies, managers, triggers)
Documentation:
Full documentation included in the package and available online.
View Documentation
Demo (Try Before You Buy):
Play WebGL Demo
Spawn Smarter. Build Faster. Dominate Gameplay.
Smart Wave Spawner Tool (SWST) is your all-in-one solution for building professional, adaptive wave systems without writing a single line of code.
Designed for both PC and Android, it combines AI-driven difficulty, visual editors, and optimized performance — ideal for creating horde, survival, or boss rush modes with ease.
Documentation & Demo
✔ Documentation: View Online
✔ Try Before You Buy (WebGL Demo): https://decnet.itch.io/swst
🔹NOW MORE ABOUT THIS TOOL --
✔ Enemy AI & Weapon System
Bring your waves to life with intelligent, combat-ready enemies.
This system seamlessly integrates with the Smart Wave Spawner Tool (SWST) to give every spawned unit realistic AI behavior — powered by NavMesh pathfinding, state machines, and modular weapons.
✔ Key Highlights
- Smart AI Controller: Handles detection, chasing, attacking, and taking cover dynamically.
- Modular Weapon System: Supports hitscan and projectile guns with recoil, heat, and effects.
- Health & Death System: Integrated with wave management and pooling for smooth performance.
- Optimized for Mobile & PC: Efficient pathfinding and low Update() overhead ensure stable FPS.
- Fully Expandable: Customize states, add flanking or boss logic, and tweak combat behavior easily.
Perfect for zombie survival, arena shooters, and AI combat games — plug in and play instantly with full SWST integration.
✔ Rapid No-Code Prototyping
- Visual wave designer with drag-and-drop control.
- Preview waves directly in the editor — no Play Mode required.
- One-click presets: Horde, Boss Rush, Endless Survival.
- Smooth 60+ FPS performance on mid-range Android devices.
✔ AI Director & Dynamic Difficulty
- Adaptive system that adjusts enemy count, health, and pace based on player skill.
- Choose modes: Aggressive, Balanced, or Adaptive.
- Fine-tune scaling via AnimationCurves and AI Profiles.
✔ Flexible Gameplay Integration
- Trigger waves via kill count, timer, manual, or objectives.
- Add safe zones, loot drops, upgrades, and rewards.
- Sync multiple spawners for multi-zone battles.
✔ Power Features
- In-game editing with JSON save.
- Analytics dashboard for kills and wave tracking.
- Extendable network-ready hooks.
- Optional demo player for instant testing.
⚙ Optimized for Scale
- Object pooling + async spawning for stable 60+ FPS.
- Offline-ready — no dependencies or internet needed.
- Clean, commented code for easy extension.
Community & Support
✔ Email: anshwithlaptop@gmail.com
✔ YouTube: @DecNetGames
✔ Discord: discord.gg/P9wepz7NBW
✔ Instagram: @decnetgames
✔ Core Components
- WaveSpawner.cs – Main spawner logic
- AIDirector.cs – Adaptive difficulty
- BotAIController.cs - Control Enemy Behavior
- WaveDesigner.cs – Editor visual tool
- WaveTimelineEditor.cs – Timeline view for waves
- WaveManager.cs – Multi-spawner control
- RewardsManager.cs – Loot and upgrade system
- SafeZone.cs – Zone and defense handling
More Then 25+ Pro Scripts Handle Whole System With Optimization
⚙ Why SWST?
SWST lets developers design, test, and control entire enemy waves in just minutes — no programming required.
It combines AI-driven logic, visual editing, and dynamic scaling to make gameplay engaging and replayable.
✔ Wave Designer:
Create, preview, and balance enemy waves directly in the editor. Adjust speed, spawn rate, and triggers — all visually.
✔ Adaptive AI Director:
Automatically adjusts difficulty based on player performance. Choose from Aggressive, Balanced, or Adaptive modes.
✔ Wave Timeline Editor Window:
Timeline view (height=200f, timePerUnit=0.5f) with drag-and-drop events (WaveTimelineConfig.events: waveIndex, prefab, spawnTime, isBoss). Load/Save/Reload; GUI drawing for grid, markers, shading.
* Performance Optimized:
Uses object pooling and async spawning to ensure 60+ FPS even on mid-range Android devices.
-> ✔ Flexible Integration:
- Timer, kill-count, or objective-based wave triggers
- Multiple spawner synchronization
- Supports custom enemies, bosses, and rewards
-> ✔ Built-in Save & Analytics:
Track wave progress, kills, and time with integrated logging.
-> ✔ Extendable Codebase:
Clean, commented C# scripts for easy customization or multiplayer integration.
Unleash your creativity with SWST and build the next viral survival game!
Price $6.00
Simple Offline Text-to-Speech by David Addis
- Fast and high-quality text-to-speech generation
- Cross-platform
- Offline; no networking required
- CPU or GPU-accelerated
- Expandable using many free Piper voice models
SimpleOfflineTTS is a package that will let you generate AudioClips from any text string using Unity Inference. It's completely offline without any networking or services required.
It does not have any platform-specific code or libraries, so can be used on any platform supported by the Inference package (Windows, Mac, WebGL and Android tested). Inference can be performed on the CPU or GPU.
To generate the voices, free downloadable (.onnx) voice models from Piper are used. Two models are shipped with the package, and you can download any others you require and easily replace them using the Inspector, or build your own API around the text-to-speech code.
Unlike some other speech engines, SimpleOfflineTTS does not use the eSpeak-ng libraries, which would be covered by a GPL-v3 licence, making them unusable for commercial purposes. SimpleOfflineTTS uses a custom phonemiser built from scratch in C#, and speech models mostly covered by Creative Commons licences (it's worth checking the MODEL_CARD for all models you intend to use individually).
Price $19.99
Array Populator (Editor) – Bulk Array & List Populator Tool for Unity by Catzy Fresh
Technical Details:
Category: Editor Extension / Productivity Tool
Compatible Unity Versions: 2021.3 LTS and above
Supported Platforms: Windows, macOS, Linux (Editor only)
Code Language: C# (fully documented and commented)
Source Code Included: Yes
Runtime Dependencies: None (Editor-only)
Undo Integration: Full support
Inspector Integration: Works with MonoBehaviours, ScriptableObjects, and serialized nested types
Installation: Import .unitypackage
📦 Package Contents
FileDescriptionArrayPopulateUtility.csCore backend logic for reflection, validation, and array population.ArrayPopulatorWindow.csThe main Editor Window UI for selecting and applying population sources.ArrayPopulator.ContextMenu.csAdds context menu integration and hotkey support.README_ArrayPopulator.mdQuick-start documentation.ArrayPopulator_Editor_Documentation.pdfFull offline guide (as per Asset Store requirements).
📚 Documentation
- Offline PDF: Included in the package (ArrayPopulator_Editor_Documentation.pdf)
❓ Support
For technical support or feature requests:
- Contact via Unity Asset Store publisher page: Catzy Fresh
- Email: catzy2403@gmail.com
- Include Unity version, OS, error logs, and reproduction steps in your ticket.
Array Populator (Editor) is a professional-grade Unity Editor extension designed to dramatically speed up your workflow when filling serialized arrays or lists in Components, ScriptableObjects, or custom tools.
Whether you’re working with GameObjects, MeshRenderers, AudioClips, Textures, or ScriptableObjects, this tool allows you to bulk-assign all required elements automatically — in seconds.
It’s the perfect solution for environment artists, technical designers, and programmers who often manage large sets of serialized data inside Unity.
Key Features
Populate from Multiple Sources
- Scene Selection: Instantly add all selected objects or components in the scene.
- Parent & Children: Auto-fill arrays with all child objects under a selected parent.
- Folder Import: Collect all prefabs, textures, audio clips, or any assets inside a folder.
- Drag & Drop: Manually drag GameObjects or assets directly into the window.
Smart Options
- Append or Replace: Choose whether to add new elements or clear existing ones.
- Unique Filter: Automatically remove duplicates.
- Sort A→Z or Shuffle: Organize your arrays alphabetically or randomize them.
- Undo Support: Every populate action is Undo-safe.
Component Auto-Detection
- Works seamlessly with fields like List<MeshRenderer> or GameObject[].
- Detects matching component types automatically when populating from prefabs or scene objects.
Clean, Productive UI
- Organized EditorWindow accessible via Tools → Array Populator.
- Context menu shortcut: Right-click any Component → Populate Arrays/Lists…
Safe and Editor-only
- Fully Editor-exclusive — no runtime overhead or dependencies.
- Undo, validation, and asset references are all Unity-native.
Typical Use Cases
- Quickly filling a List<MeshRenderer> or List<Collider> for batch operations.
- Assigning all prefabs in a folder to a ScriptableObject reference list.
- Populating texture or audio banks for content-heavy scenes.
- Auto-linking children GameObjects (e.g., level nodes, checkpoints, waypoints).
- Preparing datasets for procedural systems or custom tools.
How It Works
- Open Tools → Array Populator.
- Select your Target GameObject, Component (script), and the array/list field.
- Choose a Source Type (Selection, Parent & Children, or Folder).
- Configure options (Append, Unique, Sort, Shuffle).
- Click Apply — your field is populated automatically.
- Review results and Undo if needed.
Price $5.00
Taxation & Upkeep System by Obsessive Games
- 💰 Automatic tax collection from NPCs, territories, or businesses
- 📊 Tiered tax brackets using income thresholds and percentage rates
- ⏳ Recurring expenses (e.g., wages, building upkeep, supply costs)
- 📦 Fully ScriptableObject-based configuration for easy setup
- 🔄 Custom processing schedules: daily, weekly, monthly, or event-driven
- 🧠 NPC/shop economic reactions to tax pressure or relief
- 📈 Real-time finance ledger showing income, expenses, and net profit
- 🧩 Prefab-ready UI: Tax reports, balance sheets, and expense panels
- 🎯 Works seamlessly with ObsessiveTools economy, rental, and resource systems
- 🛠 Modular, extensible, and optimized for simulation-style gameplay
The Taxation & Upkeep System is a plug-and-play financial simulation tool designed for Unity developers creating RPGs, strategy, simulation, or management games. It enables dynamic tax collection and expense tracking across kingdoms, towns, or guilds — supporting a living economy that reacts to policy changes.
You can define progressive or flat tax brackets using ScriptableObjects, configure upkeep types (like wages, maintenance, or rent), and automatically process all financial transactions on a schedule. NPCs and shops respond to tax rates, opening the door for realistic economic gameplay where wealth and upkeep influence behavior, services, or population happiness.
Included UI prefabs make it easy to display ledgers, taxes collected, and running balance sheets — all extensible and integration-ready with existing economy or rental systems.
Price $29.99
Space Incremental/Upgrade Game Template by Holender Games
Uses Hardpixel Font under freeware license; see Third-Party License_Hardpixel.txt file in package for details.
Uses kenney icons under CC0 license; see License_Kenney_SimpleSpace.txt, License_Kenney_Crosshair.txt files in the package for details.
Uses audio clips under Free License by mixit; see License_mixkit.txt file in the package for details.
Uses 3rd party free-version of the asset "DOTween (HOTween v2)" for the ui animations, under the license License_Dotween.txt ("You can freely use DOTween in both commercial and non-commercial projects.")
Space Incremental/Upgrade Game Template
Create. Learn. Extend. Survive.
Take your next Unity project from concept to launch with this fully playable
Need Help with your game or this asset?
I’m happy to help with questions, modifications, or setup guidance —
Message me anytime through email :)
incremental/upgrade game template, featuring an endless space mining system, event-driven architecture, and clean, modular code that’s easy to extend and reskin.
What’s Inside
My UpgradeTree Asset is also included in this package!
✅ Full Game Loop:
- Upgrade tree and mining ores as currencies
- Process ores into more valuable materials and sell for profit
- Incremental upgrades and economy system
- Damage types: AOE, single-target, and distance-based targeting
✅ Clean & Scalable Architecture:
- Event-driven system for easy communication between components
- Scriptable Objects for configuration and balancing
- Separation of logic for better readability and extensibility
- Ideal for learning Unity structure and C# practices
✅ Built for Easy Modify And Extention:
- Simple to modify, expand, or completely reskin
- Fully commented C# code
- Optimized for readability and reusability
- Modular components make it easy to replace logic or visuals
🌱 Future Updates (whats not included currently)
I’ll hopefully want to add:
- More Rock types
- More Upgrades
- Save/Load and progression tools
- Game Menus
All future updates are FREE for existing customers!
And If you like the asset, a nice review will help a lot!
Thanks :)
Price $30.00
Maintenance & Cleaning System by Obsessive Games
- ✅ Unity Version: 2021.3 LTS or newer
- ✅ Tested on URP and Built-in RP
- ✅ Compatible with PC, Mobile, and Console builds
- Runtime dirt simulation and cleanup prioritization system📦 Includes:
8+ example prefabs (janitors, tools, grime visuals)
10+ demo ScriptableObject dirt profiles and types
Full sample scene with dirt generation and cleaning AI - DirtProfileSO.cs, MaintenanceTypeSO.cs🧠 Systems Included:
DirtGenerator.cs
DirtVisualHandler.cs
JanitorAgent.cs
MaintenanceManager.cs - 🎮 Hooks for integration with reputation, status effects, or player progress
- 📄 PDF & Markdown documentation included
ObsessiveTools: Maintenance & Cleaning System brings your game world to life with environmental mess generation and intelligent janitor behavior. As NPCs move, work, and interact with the world, dirt and wear appear dynamically over time.
Assign janitors or maintenance NPCs to locate, prioritize, and clean or repair affected areas based on configurable severity levels, visual grime buildup, and customizable tools. Designers can easily define dirt types and cleanup requirements via ScriptableObjects, while prefab-ready UI and visuals make integration quick and flexible.
From spilled liquids in a tavern to grime in a busy guild hall, this tool keeps your environments reactive, alive, and immersive — and integrates seamlessly into simulation, RPG, management, or sandbox projects.
Price $29.99
Modular Inventory System by Obsessive Games
- Unity Version: Compatible with 2020.3 LTS and above
- Dependencies: None
- Source Code: Fully included and documented
- ScriptableObject Driven: Yes
- Search BarUI Prefabs:
Inventory Grid
Tooltip Panel
Category Tabs - ItemSlotUI.cs – Drag & drop logic for each item slotKey Scripts:
InventoryManager.cs – Core logic for adding/removing items
ItemDataSO.cs – ScriptableObject defining item properties
InventoryUI.cs – Handles UI display and interaction - Integration with crafting/economy systemsSupports:
Player and NPC inventories
Stack limits and combination
Search, sort, and filter functionality
ObsessiveTools: Modular Inventory System is a powerful, plug-and-play inventory framework for Unity. Designed for RPGs, simulations, survival games, or any title requiring a flexible item system, this tool offers ScriptableObject-driven item data, full UI support, and seamless integration with other systems like crafting, quests, and shops.
Create items with categories, icons, tooltips, and rarity tags. Let players or NPCs interact via drag-and-drop, equip gear, stack consumables, and sort inventories with ease. Perfect for solo devs and studios looking to save time while maintaining AAA-level polish.
Price $29.99
Mosasaurus(Animated) by WDallgraphics
Mosasaurus 3D model Animated
16 Animations Root Motion / In-place
3 Textures
2 Materials
1 Prefab
1 Animator Controller
2 Script
1 Skybox
Low poly
7834 polygons
7966 vertices
Polygonal Quads only Geometry
Textures
T_Mosasaurus_D
T_Mosasaurus_N
T_Mosasaurus_S
Animations List
AirAttack(856-978)
BiteAttack(981-1084)
Death(1087-1374)
Hit(1377-1464)
Idle(0-192)
Swim(195-243)
SwimFast(348-372)
SwimFastLeft(375-399)
SwimFastRight(402-426)
SwimLeft(246-294)
SwimRight(297-345)
SwimSlow(429-525)
SwimSlowLeft(528-624)
SwimSlowRight(627-723)
TurnLeft(726-788)
TurnRight(791-853)
🦖 Mosasaurus – Low Poly 3D Model (Animated)
Bring the prehistoric seas to life with this fully animated Mosasaurus for Unity. Optimized low-poly design, detailed textures, and smooth animations make it perfect for underwater games, educational projects, or cinematic sequences.
🎮 Key Features
- 16 In-Place & Root Motion animations, including swim, idle, attack, hit, air attacks, and death
- 3 high-quality textures (Diffuse / Normal / Specular)
- 2 fully-prepared materials
- Low-poly optimized model (7,834 polygons / 7,966 vertices, quads only)
- Includes Prefab, Animator Controller, 2 Scripts, and Skybox for instant integration
🧾 Technical Details
- Polygons: 7,834
- Vertices: 7,966
- Geometry: Polygonal quads only
- T_Mosasaurus_S (Specular)Textures:
T_Mosasaurus_D (Diffuse)
T_Mosasaurus_N (Normal)
Animations List:
Idle, Swim, SwimFast, SwimFastLeft, SwimFastRight,
SwimLeft, SwimRight, SwimSlow, SwimSlowLeft, SwimSlowRight,
TurnLeft, TurnRight, BiteAttack, AirAttack, Hit, Death
🧩 Ideal For
- Underwater or ocean games 🌊
- VR / AR prehistoric experiences
- Educational apps and documentaries 📚
- Cinematics or animated sequences featuring marine reptiles
Price $34.99
Black Alligator by Rifat_Bilalov
Number of textures: 3
Texture dimensions: 2048x2048
Polygon count of :26800 tris
Minimum polygon count :9300 tris
Maximum polygon count: 36800 tris
Number of meshes/prefabs: 3/3
Rigging: Yes
Animation count: 76
UV mapping: Yes
LOD information: 3
Types of materials and texture maps: Albedo, Normal, Metallic/Smoothness
This asset has Alligator model.
Model has 4 LOD.
- 26800 tris
- 19800 tris
- 15450 tris
- 9300 tris
Diffuse, normal and metallic / Smoothness maps (2048x2048).
76 animations (IP/RM)
Attack (1-5), death, hit (back,front,midle), idle 1-3,eat 1-2, lie (start-idle-end),sleep(start,idle,end), swim(f-l-r) swim fast (f-l-r), swim up-down (f-l-r) , run attack, run (f-l-r), trot (f-l-r), walk (f-l-r), walk back (f-l-r) turn (left,right) etc.
If you have any questions, please contact us by mail: Chester9292@mail.ru
Price $29.99
RPG SOUNDS SABLE EDITION by ROHHSA
106 sounds
All in 44100hz 32bit wav files
Sounds are not loopable
Entirely stereo
Created entirely by me using only virtual instruments and effects
Fits any rpg game
Use as you wish
Crediting is not necessary but certainly welcomed
Any support gets our biggest appreciation
Price $9.99
