Dragon14 by Jedy92
Vertex counts of characters: 19382
Texture Resolutions: (Body 4096x4096, Eye 1024x1024)
Animations: 92
The character has simple animations: attacks, death, run forward, run forward, turn L/R, idles.
PBR textures (Metallic/Roghness).
Materials:
2 Materials: Body and Eye.
Skins:
Red/Black.
Price $59.99
Dragon13 by Jedy92
Vertex counts of characters: 12315
Texture Resolutions: (Body 4096x4096, Eye 1024x1024)
Rendering pipelines:
BullIt, HDRP, URP (Check folder in asset)
Modular
Animations: 106
Materials: Body, Eye
Texture skins: 2 skin.
Skins:
1 dino skin
1 magma skin
PBR textures (Metallic/Roghness).
Price $49.99
Dragon12 by Jedy92
Vertex counts of characters: Body-30014; Spikes-16632; Saddle-6526 .
Texture Resolutions: (Body 4096x4096, Eye 1024x1024, Spike and Saddle 2048x2048)
Rendering pipelines:
BullIt, HDRP, URP (Check folder in asset)
Modular
Animations: 63.
Materials: Body, Eye, Spike. Saddle.
Texture skins: 4skin.
PBR textures (Metallic/Roghness).
Price $59.99
Reference Field Tweaker by Abdelrahman Soliman
Features:
- Inline editing of referenced objects directly in the Inspector
- Visual hierarchy with customizable color palettes
- Zero runtime overhead - editor-only functionality
- Quick toggle with Alt+1 (Windows) or Option+1 (Mac)
- Customizable settings via Tools > Reference Field Tweaker > Settings
- Support for both ScriptableObjects and MonoBehaviours
Supported OS:
- Windows
- macOS
- Linux
Documentation:
- Documentation is included in the package (Reference Field Tweaker Documentation.pdf)
Reference Field Tweaker streamlines your development workflow by enabling inline editing of object references directly in the Inspector window. No more context switching – edit your referenced objects right where you need them.
The tool offers customizable visual hierarchy through color-coded nesting levels, making it easier to understand and navigate complex object references. Simply add the [EditableRef] attribute to any reference field, and you're ready to go.
Perfect for:
- Projects with nested data structures
- Scene setup and configuration
- ScriptableObject-based architectures
- Any workflow heavy on object references
The color palette system is fully customizable to match your preferences, and all features can be quickly toggled via keyboard shortcuts or the Unity menu.
Price $0.00
Sci-Fi Soldier 04 by SerjoCG
Textures:
fifteen 2048x2048 (all parts of the character)
UV mapping: Yes
Number of textures: 92
Texture dimensions: 2048x2048
Textures type: PBR
Textures Size: 1.3 Gb
Supported render pipelines: Built-in
Six skin colors
Character :
faces 30 820
verts 29 695
tris 58 574
Low-poly model of the character "Sci-Fi Soldier 04"
The character is rigged for humanoid, but without animations .
fifteen 2048x2048 (all parts of the character)
Six skin colors
Character :
faces 30 820
verts 29 695
tris 58 574
Price $40.00
Cyborg Girl 04 by SerjoCG
Textures:
five 2048x2048 sets ( parts of the character)
one 2048x2048 set (gun )
UV mapping: Yes
Number of textures: 49
Texture dimensions: 2048x2048
Textures type: PBR
Textures Size: 684 Mb
Supported render pipelines: Built-in
Seven skin colors
Character :
faces 13 820
verts 13 231
tris 26 442
Use for create games of different genre like: RPG, shooter, strategy,etc.
The character is rigged for humanoid, but without animations .
Price $30.00
Sci-Fi Cyborg 13 by SerjoCG
Textures:
Five uv sets 2048x2048
UV mapping: Yes
Number of textures: 41
Texture dimensions: 2048x2048
Textures type: PBR
Textures Size: 572 Mb
Six skin colors
Supported render pipelines: Built-in
Character :
faces 15 404
verts 14 654
tris 29 252
Use for create games of different genre like: RPG, shooter, strategy,etc.
The character is rigged for humanoid, but without animations .
Price $34.00
GameDev Essential Kit - Capsule City People [Complete Edition] by AssetHunts!
✔Demo Scene: 1
✔Average Polycount: 4k
✔Number of Textures: 1
✔Texture Dimensions: 2048x2048
✔Number of Meshes: 110
✔Number of Prefab: 110
✔UV Mapping: Yes
🟨Intro
AssetHunts - GameDev Essential Kit: Capsule City People [Complete Edition] includes 110+ game-ready, modular capsule character parts, allowing you to build your own characters and bring more fun to your game development projects!
🟨Features✦
⦿ 110+ Modular Parts in Complete Edition!
⦿ Incules Modular Demo Characters!
⦿ Build easily more characters from Modular Character Parts!
⦿ Low-Poly & Carefully Crafted!
⦿ Game-Ready & Optimized!
🟨Community✦
Assethunts GameDev Community
AssetHunts Assets are designed to bring joy to GameDev!
Happy Hunting!✨
Price $9.99
GameDev Essential Kit - Capsule [Free Edition] by AssetHunts!
✔Demo Scene: 1
✔Average Polycount: 4k
✔Number of Textures: 1
✔Texture Dimensions: 2048x2048
✔Number of Meshes: 21
✔Number of Prefab: 21
✔UV Mapping: Yes
🟨Intro
AssetHunts - GameDev Essential Kit: Capsule [Complete Edition] includes 20+ game-ready, modular capsule character parts, allowing you to build your own characters and bring more fun to your game development projects!
🟨Features✦
⦿ 20+ Modular Parts in Free Edition!
⦿ Incules Modular Demo Characters!
⦿ Build easily more characters from Modular Character Parts!
⦿ Low-Poly & Carefully Crafted!
⦿ Game-Ready & Optimized!
🟨Community✦
Assethunts GameDev Community
Collect the Complete Edition featuring
✅ More exciting character parts to create more variations!
✅ Extra 60+ assets!
and More...
AssetHunts Assets are designed to bring joy to GameDev!
Happy Hunting!✨
Price $0.00
GameDev Essential Kit - Capsule [Complete Edition] by AssetHunts!
✔Demo Scene: 1
✔Average Polycount: 4k
✔Number of Textures: 1
✔Texture Dimensions: 2048x2048
✔Number of Meshes: 81
✔Number of Prefab: 81
✔UV Mapping: Yes
🟨Intro
AssetHunts - GameDev Essential Kit: Capsule [Complete Edition] includes 80+ game-ready, modular capsule character parts, allowing you to build your own characters and bring more fun to your game development projects!
🟨Features✦
⦿ 80+ Modular Parts in Complete Edition!
⦿ Incules Modular Demo Characters!
⦿ Build easily more characters from Modular Character Parts!
⦿ Low-Poly & Carefully Crafted!
⦿ Game-Ready & Optimized!
🟨Community✦
Assethunts GameDev Community
AssetHunts Assets are designed to bring joy to GameDev!
Happy Hunting!✨
Price $9.99
Drakkar VFX by Drakkar Dev
Key Features of Drakkar VFX:
- Simplified VFX Management: Drakkar VFX provides an intuitive interface for creating and managing complex visual effects, allowing developers to effortlessly coordinate multiple VFX elements.
- Synchronization and Integration: The tool ensures that particles, sounds, trails, and other VFX are precisely synchronized, delivering a cohesive visual experience.
- Integration with Unity's Visual Effect Graph: Drakkar VFX seamlessly integrates with Visual Effect Graph, offering developers greater control and flexibility in crafting advanced visual effects.
- Suitable for Both Experts and Beginners: Its user-friendly interface and comprehensive features make Drakkar VFX accessible to users with varying levels of experience.
- Efficient Workflow: Drakkar VFX streamlines the VFX creation process, allowing developers to focus on the creative aspects of their projects.
Effect Modules:
Drakkar VFX offers a variety of effect modules to create different types of visual effects:
- PARTICLES: Manages one or more Unity particle systems, enabling developers to control parameters such as start time, brightness, and alpha.
- LIGHT: Controls Unity lights' intensity over time, allowing for dynamic lighting effects.
- RENDERER: Toggles renderers like MeshRenderer, SkinnedMeshRenderer, and LineRenderer, letting developers manage object visibility during VFX.
- MATERIAL FX: Modulates material parameters across the effect lifetime allowing complex shader effects.
- SOUND: Plays and manages sound effects using SoundObject, offering options for volume, pitch, delays, and offsets.
- QUAKE: Creates shake effects, enabling developers to specify the shake intensity, duration, and rotation.
- TRAIL: Controls Unity’s TrailRenderer, allowing the creation of trails following object movements.
- ANIMATION: Allows controlling an animation through the effect lifetime.
- GRAPH: Integrates Visual Effect Graph, enabling developers to pass parameters and control VFX graphs.
VFX Master: This component handles multiple DrakkarVFX instances in batches, simplifying the activation and management of "fire and forget" effects.
VFX Handler: Manages "spawned" effects, enabling developers to automatically activate and deactivate groups of VFX.
VFX Library: Contains a collection of DrakkarVFX instances that can be initialized in batches, called from various sources, and referenced by name.
Drakkar Events:
Drakkar VFX integrates with Drakkar Events, allowing developers to dynamically trigger and control VFX via events.
Drakkar VFX is a Unity add-on designed to simplify the management, synchronization, and integration of various aspects of visual effects. With Drakkar VFX, developers can seamlessly coordinate particle systems, sound effects, trails, shake effects, line and mesh renderers, creating cohesive and immersive VFX. The tool also integrates easily with Unity's Visual Effect Graph, providing enhanced control and flexibility for complex visual projects. Drakkar VFX is perfect for both seasoned developers and newcomers, offering an efficient solution to unify elements for stunning real-time effects.
Drakkar VFX requires a very basic understanding of C# programming.
Price $14.99
URP Animated Digit Clock Alarm Timer Stopwatch Set by Alexey Master
These models are low poly meshes with custom shaders . You can separately adjust the appearance of the face and body to suit your scene, from reflective to matte to replacing textures with other textures you have. You can duplicate prefabs and materials and create a set of clocks with different looks and times.
ClockBase : 1 mesh 284 triangles(standard shader/1 material)
DemoRoom : 2 submeshes 88 + 2 triangles(standard and custom shader/2 materials)
DigitClockAlarm01 : 1 mesh 188 triangles(custom shader/1 material)
DigitClockAlarm01_TR : 1 mesh 2 triangles(custom shader/1 material)
DigitStopWatch01 : 1 mesh 764 triangles(custom shader/1 material)
DigitStopWatch01_TR : 1 mesh 2 triangles(custom shader/1 material)
DigitTimerStopWatch01 : 1 mesh 764 triangles(custom shader/1 material)
DigitTimerStopWatch01_TR : 1 mesh 2 triangles(custom shader/1 material)
EntertainmentCentre01: 1 mesh 756 triangles(custom shader/1 material)
KitchenChair01: 1 mesh 1920 triangles(custom shader/1 material)
KitchenTable01: 1 mesh 83 triangles(custom shader/1 material)
13 prefabs ,
Rigging : No
Animation count:0
Scripts:4
Audio:1
Materials:12
Custom Shaders:10
UV mapping: Yes
Custom Shader : Yes
Standard Shader : Yes
Materials based on standard shaders and custom shaders
LOD: No
There are 12 textures TGA format. Sizes from :2048x2048 to 512x512.
There are animated digital clocks timers and stopwatchers with alarm features.
Each model with one low poly mesh , one shader, and one material . You can adjust time to shift hours and minutes of clocks and set alarms. Some models have a transparent feature so they can be added to any objects
Price $9.39
Geometry Utilities by Dev2Box
- Supported Shapes: Point, Segment, Ray, Line, Plane, Quad, Box, Sphere, Infinite Cylinder, Cylinder, Capsule.
- Key Features:Intersection testing between all supported shapes.
Shape visualization with MonoBehaviour scripts (e.g., BoxVisualizer, SphereVisualizer).
Automated testing with GeometryTester. Static functions available for direct intersection calculations (GeometryUtilities.cs) and parametric intersection testing (ParametricCollisionUtility.cs). - Customizable: Fully configurable parameters for shapes and tests.
- Documentation: Includes detailed guides with examples for setup and usage.
GeometryUtilities is a powerful and flexible toolbox for Unity, designed to simplify advanced geometric operations. It supports intersection testing, and automated testing for various shapes, including points, segments, rays, lines, planes, quads, boxes, spheres, cylinders, and capsules. The package is fully customizable and suitable for any Unity project requiring precise geometric computations, from physics simulations to level design tools.
Price $24.99
Car Parking Adventure by Aleksa Racovic
This game includes:
- 47 Cars
- 21 Houses
- 73 Nature Sprites
- 91 UI and Miscellaneous Sprites
- 16 Sound Effects
- 7 Music Tracks
- 57 Scripts
This is the complete source code for the game, featuring 30 engaging levels of gameplay.
Vehicles can be controlled using a variety of virtual controls (for mobile devices), keyboard, and joystick options, making the game easily adaptable to a wide range of platforms! Including PC, Linux, WebGL, Android, iOS, and more!
NOTE: To use keyboard or joystick controls, navigate to Prefab/Canvas and enable the "KeyboardAndJoystickPlayerController" script.
Discover the Thrill of Car Parking Adventure – The Ultimate 2D Parking Challenge! 🚗✨
Are you ready for a fun, exhilarating, and uniquely entertaining gaming experience? Discover Car Parking Adventure – the ultimate 2D parking game that promises unmatched excitement and fun!
Packed with colorful cartoonish graphics and immersive top-down gameplay, this game puts your driving skills to the test. Navigate through an array of creatively designed levels that offer increasing challenges, from maneuvering around tight corners to avoiding tricky obstacles and mastering the art of parking in the most confined spaces!
Why You’ll Love Car Parking Adventure:
- Addictive Gameplay: Perfectly balancing fun and challenge, Car Parking Adventure is easy to pick up yet hard to put down. Each level introduces a new twist, ensuring you’re always engaged!
- Simple, Intuitive Controls: Whether you’re a seasoned gamer or a beginner, the easy-to-learn controls will have you parking like a pro in no time.
- Diverse Levels: From bustling cityscapes to unique themed parking lots, explore a variety of environments that keep the game fresh and exciting.
- Challenging Obstacles: Test your precision and problem-solving skills as you dodge barriers, time your maneuvers, and solve tricky parking puzzles.
- Vivid Cartoon Graphics: Enjoy vibrant, eye-catching visuals that bring the game’s charming world to life, making every level feel like a new adventure.
Perfect for All Ages!
Whether you’re a fan of car simulation games, love solving puzzles, or simply enjoy a good challenge, Car Parking Adventure has something for everyone. It’s a great way to pass the time, sharpen your focus, and have a blast while doing it!
This asset incorporates the following third-party elements:
MUSIC
Theme song: https://freesound.org/people/plasterbrain/sounds/464916/
Gameplay song 1: https://pixabay.com/music/traditional-jazz-coffee-time-jazz-170977/
Gameplay song 2: https://pixabay.com/music/traditional-jazz-upbeat-happy-jazz-162873/
Gameplay song 3: https://pixabay.com/music/traditional-jazz-jazz-beat-231155/
Gameplay song 4: https://pixabay.com/fi/music/hissimusiikki-for-elevator-music-jazz-236106/
Gameplay song 5: https://pixabay.com/music/modern-jazz-in-jazz-239150/
Gameplay song 6: https://pixabay.com/no/music/tradisjonell-jazz-this-jazz-cafe-short-245259/
SOUND
Button click:https://freesound.org/people/NenadSimic/sounds/171697/
Car alarm:https://pixabay.com/sound-effects/alarm-car-or-home-62554/
Car horn:https://pixabay.com/sound-effects/automobile-horn-153260/
Car engine sound 1:https://freesound.org/people/chungus43A/sounds/610405/
Car engine sound 4: https://pixabay.com/sound-effects/car-engine-71198/
Car engine really car sound: https://pixabay.com/sound-effects/rally-car-idle-loop-17-84405/
Car parked sound: https://pixabay.com/sound-effects/cute-level-up-1-189852/
Train horn: https://pixabay.com/sound-effects/train-horn-fades-25194/
IMAGES
Car pedals: https://pixabay.com/vectors/pedals-car-machine-gas-throttle-4519485/
Pixabay LICENSE: https://pixabay.com/service/license-summary/
"What are you allowed to do with Content?
Subject to the Prohibited Uses (see below), the Content License allows users to:
✓Use Content for free
✓Use Content without having to attribute the author (although giving credit is always appreciated by our community!)
✓Modify or adapt Content into new works"
Freesound LICENSE: Creative Commons 0
"Creative Commons 0
You can copy, modify, distribute and perform the sound, even for commercial purposes, all without the need of asking permission to the author."
Price $49.00
Sport Headband by Valeria Miller
Number of textures 30
Texture dimensions 4096x4096
Maximum polygon count 800
Number of meshes/prefabs 5
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
3D model Sport Headband contains 5 skins, Low/High poly, textures 4096x4096 and materials. PBR, Metall/Rough, include AO, Height, Mask map for HDRP. Game ready. Suits for male/female characters.
Contains Low poly and High Poly variations.
All texture can be compressed to 1024x1024 without loss much quality.
5 Skins
Sport Headband - 800 polygons
High poly
Materials - 5
Textures - 30
Price $6.00
Minimal Poly Men by Yuuki Tsuji
Number of textures: 70
Polygon count of Male A1 model: Hair/Body=874 Wears=450
Number of meshes/prefabs: 6
Rigging: Yes
Animation count: 2
Animation type list: Stand, Walk
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps: No
Versatile, lightweight, low-poly 3D male models. Easy-to-use and perfect for creating custom humanoid characters with various faces, hairstyles, eyes, wears, and colors, ideal for games, animations, and VR/AR applications.
Customizable
- Hair styles: 11 types
- Eyes: 3 types
- Eyebrows: 2 types
- Skin: 3 colors
- Tops: 10 color options for 2 mesh types
- Bottoms: 10 color options
- Shoes: 10 color options
- Glasses: 6 types
Humanoid Avatar System
Compatible with Unity's Humanoid Avatar system and includes full body, head (with neck), and hand articulation down to the individual fingers.
Face Customization
- Blend Shapes
- Edit the values within the range of -100 to 100
- NoseHeight
- NoseSize
- EyeAreaDepth
- JawWidth
- ChinLength
- EarShape
- EarSize
- Eyes and Mouth
- Modify their Position and Scale values in the Transform component.
Price $16.00
Basalt Strike - Rock AOE Explosion by Piloto Studio
- 154 Textures
- 136 Materials
- 20 Models for VFX Purposes only
🛆🛆🛆 Elemental Basalt Strike VFX 🛆🛆🛆
19 Spiky Rock Explosions VFX. Perfect for mobas!
Compatible with all rendering pipelines! Please note that our shader is not compatible with some 2D setups
🛆🛆🛆 Key Features 🛆🛆🛆
- Prefabs are ready to be used out of the box, simply drag and drop them into your scene!
- 1 Shader for all particles
- Includes one asset overview scene, and a contextual example of usage.
- Compatible with ALL rendering pipelines
The package contains 19 unique VFX with the following themes:
- Arcane
- Circus / Magician
- Crimson
- Dark
- Disco
- Fairy
- Fire
- Frost
- Holy
- Light
- Mist
- Nature
- Shock Yellow
- Shock Blue
- Tech
- Universe
- Void
- Water
- Wind
IMPORTANT: To change your rendering pipeline, make sure to download the dependency package and also read the readme file!
Price $29.99
Japanese Metal Lantern Bundle by MonkeyApple
- Asset Project Core: Universal Render Pipline(URP)
- Number of Texture Sets: 6 texture sets for each lantern
- Texture Dimensions: 1K (1024*1024)+2K(2048*2048)
- Number of Unique Meshes:5
- Number of Variant Polycount Meshes:5*3(LOD0+LOD1+LOD2)=15 in total
- Lantern01 (high,medium,low-res meshes)
- Lantern02 (high,medium,low-res meshes)
- Lantern03 (high,medium,low-res meshes)
- Lantern04 (high,medium,low-res meshes)
- Lantern05 (high,medium,low-res meshes)
- Triangle & Vertex Count:
- Big Lantern 01 High:10K(Tris), 9,744(Vertex)Medium:7k(Tris), 9,426(Vertex)Low:2k(Tris), 5,031(Vertex)
- Big Lantern 02 High:19K(Tris), 14,495(Vertex)Medium:10k(Tris), 17,141(Vertex)Low:4k(Tris), 4,186(Vertex)
- Small Lantern 03 High:3k(Tris), 3,894(Vertex)Medium:2k(Tris), 2,856(Vertex)Low:1k(Tris), 1,778(Vertex)
- Big Lantern 04 High:7k(Tris), 6,841(Vertex)Medium:4k(Tris), 7,352(Vertex)Low:2k(Tris), 6,440(Vertex)
- Small Lantern 05 High:3k(Tris), 4,175(Vertex)Medium:2k(Tris), 2,963(Vertex)Low:1k(Tris), 2,538(Vertex)
- Number of Prefabs:
- Double_Sided_Rendering
- LOD_Groups:
- 1K:30 prefabs
- 2K:30 prefabs
- MaterialVariants:
- 1K:30*3(high+medium+low res)=90 prefabs
- 2K:30*3(high+medium+low res)=90 prefabs
- Front_Only_Rendering
- LOD_Groups:
- 1K:30 prefabs
- 2K:30 prefabs
- MaterialVariants:
- 1K:30*3(high+medium+low res)=90 prefabs
- 2K:30*3(high+medium+low res)=90 prefabs
- LODs: Yes
- Number of LOD Levels: 3 (High, Medium, Low)
- Rigging and Animation
- Rigging: No
- Animation Count: 0
- Animation Type List: N/A
- UV Mapping: Yes
- Materials and Textures
- Types of Materials: PBR
- Texture Maps:
- Albedo
- Normal
- MetallicSmoothness
**ALL sample scene screenshots displayed were rendered in Unity Engine**
Bundle Contents:
- Meshes (High-LOD 0, Medium-LOD 1, Low-LOD2)
- Big_Lantern01 (high,medium,and low-res meshes)
- Big_Lantern02 (high,medium,and low-res meshes)
- Small_Lantern03 (high,medium,and low-res meshes)
- Big_Lantern04 (high,medium,and low-res meshes)
- Small_Lantern05 (high,medium,and low-res meshes)
- PBR Texture Sets (1K+2K)
- Gold
- Rusty_Gold
- Bronze
- Rusty_Bronze
- Steel
- Rusty_Steel
- Materials
- M_Emissive_for_lantern
- Double Sided Rendering Materials (1K+2K)
- Front Only Rendering (1K+2K)
- Prefabs
- Emissive_Source_Cube
- Emissive_Source_Cylinder
- Double Sided Rendering Prefabs (1K+2K)
- LODgroups
- Material Variant Prefabs
- Front Only Rendering Prefabs (1K+2K)
- LODgroups
- Material Variant Prefabs
- Preview Scenes (using 2K prefabs)
- Cover_Scene
- Iluminated_Scene
- DisplayRack_big_Scene
- DisplayRack_small_Scene
WELCOME TO CHECK OUR ArtStation PROFILE--> Link
Price $69.99