Vintage Two-Seater 1930s – Classic Car Asset by Chicken Nest Studios
Number of textures 28
Texture dimensions 4096x4046, 20424x2024
Polygon count of sm_vintageTwoseat
Maximum polygon count 41770
Rigging: No
UV mapping: Yes
LOD information: Auto-LOD
Types of materials and texture maps: PBR with coat map
This model uses the auto-lod system in Unity 6.2.
Important Notes:
- The doors don't open.
- The roof doesn't open.
- The interior has less detail than the exterior.
- The wheels and the driving wheel are separated from the main model.
- The rear seats are seperated from the main model, and are retractable.
Price $15.00
Flatbed Trailer Loads02 URP HDRP Textures by Eight Vertexx
Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
PolyCount Without Subdivision
- Vertices - 340281
- Faces - 332335
- Tris -652078
Features:
- UnityPackage is created using Built-in Render, URP and HDRP Textures are included in the package
- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.
- Rig is created in Blender, this UnityPackage doesnot contain any Rig and Animations.
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.
-No extra plugins are needed for this model.
Price $64.00
Urban Student Girl – Casual Winter Character by MIIMIIMII
Number of textures:
50
Texture dimensions:
Mostly 4096×4096 (4K), PBR maps
Polygon count of model:
• Clothed: 39,079 polys / 77,456 tris / 43,205 verts
• Underwear: 19,757 polys / 38,980 tris / 21,314 verts
Minimum polygon count:
19,757 polys
Maximum polygon count:
39,079 polys
Number of meshes/prefabs:
Skin - 6; prefabs - 49; Modutars - 25
Rigging:
Yes
Animation count:
13 animations
Animation type list:
Idle_1, Idle_Sitting, Idle_Dwarf_1, Idle_Dwarf_2, Jump, Left_Turn, Right_Turn, Run, Sit_To_Stand, Sitting, Walk_1, Walk_2, Walk_Back
UV mapping:
Yes
LOD information:
No
Types of materials and texture maps:
PBR — Albedo, Normal, Smoothness, AO, Mask, ID Map
Urban Student Girl – Casual Winter Character
Meet Urban Student Girl, a semi-realistic, game-ready female character created for urban gameplay, cinematics, cutscenes, and simulation projects.
The model comes fully rigged, modular, customizable, and uses high-quality PBR textures. Supports interactive color variation, allowing you to adjust clothing and accessory colors directly in-engine.
⚡ Key Features
- Realistic casual winter outfit (puffer jacket, jeans, knit hat, headphones, backpack)
- 25 modular elements for flexible character customization
- 6 unique skins for quick visual diversity
- Interactive color customization inside Unity
- Compatible with HDRP / URP / Built-in
- Includes a minimal facial rig for simple expressions and micro-animation
- Materials: 33
- Textures: 50
🦴 Rigging & Skeleton
- Fully rigged on Epic Skeleton 5
- Enhanced deformation for clothes, hair, hood, accessories, and body
- Supports Epic standard animation retargeting
- Jacket and hood bones for secondary motionIncludes:
Minimal facial rig (lips, brows, eyes movement)
Hair physics bones for layered motion
Backpack/strap bones for dynamic shifting
🎬 Animation Set
Includes a set of ready-to-use animations:
Idle_1, Idle_Sitting, Idle_Dwarf_1, Idle_Dwarf_2, Jump, Left_Turn, Right_Turn, Run, Sit_To_Stand, Sitting, Walk_1, Walk_2, Walk_Back
📐 Geometry
Clothed Version
- Polygons: 39,079
- Triangles: 77,456
- Vertices: 43,205
Underwear Version
- Polygons: 19,757
- Triangles: 38,980
- Vertices: 21,314
🎒 Content Summary
- 6 skins
- 25 modular pieces
- Interactive color editing
- Minimal facial rig
Price $39.99
Office Winter Woman – Modular Game Character by MIIMIIMII
Number of textures:
36
Texture dimensions:
4K
Polygon count of Office Winter Woman:
• Clothed: 26,764 polygons
• Underwear: 20,960 polygons
Minimum polygon count:
20,960
Maximum polygon count:
26,764
Number of meshes/prefabs:
53 prefabs, 7 skin variations, 30 modular pieces
Rigging:
Yes (Epic Skeleton 5)
Animation count:
16
Animation type list:
Idle, Walk, Run, Turn (Left/Right), Look Around, Sitting, Standing, Typing, Texting, Phone Talking, Transitions
UV mapping:
Yes
LOD information (count, number of levels):
No
Types of materials and texture maps:
PBR (Base Color, Normal, Roughness, Metallic, AO)
Office Winter Woman – Modular Game Character
Office Winter Woman is a semi-realistic, fully game-ready female character designed for modern urban, business, simulation, and narrative-driven games. The character features a winter office outfit, modular clothing system, multiple skins, interactive color customization, and a clean, production-ready animation set.
🦴 Rigging & Skeleton
• Fully rigged on Epic Skeleton 5
• Includes minimal facial rig for expressions
• Supports 52 ARKit Blend Shapes
• Additional helper bones for natural deformation and secondary motion (full list below)
📐 Geometry
Clothed Version:
• Polygons: 26,764
• Triangles: 53,064
• Vertices: 29,846
Underwear Version:
• Polygons: 20,960
• Triangles: 41,434
• Vertices: 23,700
🎬 Animation Set
Includes a comprehensive set of ready-to-use animations:
• Idle_Talking_Phone
• Idle_Texting
• Idle_1 / Idle_2 / Idle_3
• Left_Turn / Right_Turn
• Look_Around
• Walk / Run
• Sit_To_Stand / Stand_To_Sit
• Sit_To_Type / Type_To_Sit
• Typing_PC
• Texting_Walk
🎒 Content Summary
• 7 skin variations
• 30 modular pieces
• Interactive color editing
• Minimal facial rig
• ARKit facial blend shapes support
• Materials: 28
• Textures: 36
• Prefabs: 53
• Supports HDRP / URP / Built-in Render Pipeline
Price $39.99
Asset Importer PRO by Apex Forge
Key Features:
- True Parallel Importing: Imports multiple .unitypackage files at the same time to max out your import speed.
- Delayed Recompile Mode: The #1 time-saver! Imports all assets first, then recompiles only once at the end.
- Powerful Profile System: Create, save, export, and import endless profiles for your different projects.
- Drag & Drop Groups: Easily organize your profiles by dragging assets into custom groups.
- Unified Asset Browser: See ALL your "My Assets" and "Registry" packages in one advanced, searchable, and sortable list.
- Batch Download: You can also download any packages you own in batches before you import.
- One-Click Import: Just click "Import All Missing" on a profile and the tool handles the rest.
Supported OS:
- Windows, Linux, macOS
Supported Unity Versions:
- Unity 6000.0, 6000.1, 6000.2, 6000.3
Tired of that irritatingly slow, one-by-one import process in the Package Manager? We all know the pain: click import, wait for it to slowly finish, wait for the recompile... then repeat. For every single asset, For every single Project.
If you want to import multiple packages, you have to sit in front of your PC and babysit the entire process. Now just imagine doing this for tens or hundreds of packages, across all the games you've worked on, or all the games you will work on. You'd be wasting literally hours and days just importing stuff.
This tool is the solution.
It shows you the complete list of assets you own and lets you automate importing them. The best part? It imports them in batches, parallelly! You just click "Import All," go grab a coffee, and in a while, your project is ready.
The Biggest Time-Saver: Skip Endless Recompiles!
This tool has a "Delayed Recompile Mode." It prevents the editor from recompiling after every single asset. Instead, it imports your entire batch and triggers massively fewer domain reloads, often just one single recompile at the very end. This significantly cuts down on the stop-and-start waiting, helping to dramatically speed up your total import process.
Organize Your Assets with Profiles & GroupsYou can also create Profiles and group together multiple packages according to their category or use. Stop searching for your favorite assets every time!
For example:
Profile: Environment
- Group: Rocks Pack
- Item 1 : Stylized Rocks
- Item 2 : Weirdly Shaped Rocks
- Group: Grass Packs
- Item 1 : Stylized Grass Pack
- Item 2 : Stylized Alien Grass
- Group: Trees Pack
- Item 1 : Stylized Trees Pack
- Item 2 : Stylized Alien Trees
Profile: Weapons
- Group: Maces
- Item 1 : Maces Pack 1
- Item 2 : Free Maces Pack
- Group: Swords
- Item 1 : Sword Pack 1
- Item 2 : Free Swords Pack
- Item 3 : Fantasy Swords Pack
Profile: Props
- Group: Vehicles
- Item 1 : Spaceships
- Item 2 : Cars
- Item 3 : Stylized Cars
- Group: Roadside Items
- Item 1 : Lamppost pack
- Item 2 : Firehydrant
- Item 3 : Flowerpots
Just build your perfect setup once, and import it into any new project with one click.
Here's some statistics :
(Note: these timings may vary if the assets to be imported are quite big in size)
Normal Search for package and importing, for each package,
For 10 packages : 18-25 mins
For 25 packages : 45-60 mins
For 100 packages : 3-4hrs
Using this Tool, (After arranging into groups as needed the first time)
For 10 packages : 2-2.5 mins
For 25 packages : 5-6 mins
For 100 packages : 20-30 mins
You can see how much time you can save, for each project, for each game you build.
Price $60.00
Level Design Helper — STUDIO EDITION by COSMIC GAMES
Key Features
- Complete suite of Studio-grade level design tools for professional workflows.
- Advanced procedural generation, LOD automation, mesh optimization, and scene diffing.
- Powerful world streaming, asset validation, and performance tools for large-scale environments.
- Cross-project prefab variant handling, override preservation, and replacement workflows.
- Asset usage analytics and duplicate detection for project cleanliness and build size optimization.
- Fully modular Tool Bus system — enable, disable, and extend tools easily.
- Designed for large Unity environments, open worlds, modular levels, and high-performance pipelines.
Included Tools
Level Design Tools (Studio Edition)
- Composer Module – Node-based procedural layout and level flow graph.
- Auto LOD & Impostor Generator – Automatic LOD creation + billboard impostors.
- Mesh Combiner Module – Combine meshes into optimized groups for performance.
- Snapshot / Diff Module – Save and compare minimal scene snapshots (added/removed/modified objects).
- Batch Validation Module – Scene-wide checks for missing scripts, scaling issues, references, and more.
- Streaming Planner Module – Create world tiles and export streaming metadata.
- Prefab Variant Manager / Overrides Mapper – Preserve overrides when replacing prefabs.
- Asset Usage Analyzer & Duplicate Finder – Detect unused, duplicate, or heavy assets.
- Object Painter Pro
- Spline Pro Tool
- Array Builder
- Circle Select Tool
- Tiling Tool
- Floor Builder
- Replacement Brush
- Eraser Brush
- Selection Pro
- Validation Tools
- Probe Planner
- Heatmap Overlay
- Material Swapper Brush
- Align & Distribute Tool
- Path Fence/Wall Tool
- Prefab Favorites Bar
- Cluster Generator
Core Features
- Dedicated Studio UI with collapsible categories, icon-tinted selection, and vertical navigation.
- Real-time handles in Scene View for interactive tools (painting, paths, clusters, floor systems).
- Tool Bus System for dynamic tool registration and modular extensibility.
- Full Undo/Redo support across all tools.
- High-performance grid & canvas rendering in the Composer graph editor.
- Searchable tool sidebar with category grouping and icon tinting.
- Automatic caching system for icons and tool metadata.
- Scene-safe operations using serialized data, editor-only APIs, and non-destructive workflows.
Supported OS & Requirements
- Unity Versions:
Unity 2021.3 LTS or later
Full support for Unity 2022 / 2023 / 2024 / 6.x - Supported Operating Systems:
Windows
macOS (Intel + Apple Silicon)
Linux (Editor) - Supported Render Pipelines:
Built-in RP
URP
HDRP
All tools operate editor-only and do not add runtime components unless you export data (e.g., Composer Graph, Streaming Planner).
📘 Documentation
The Ultimate Environment Creation Toolkit for Professionals & Teams
Level Design Helper Studio Edition is the highest tier of the LDH ecosystem — built for studios, large projects, and creators who need powerful automation, optimization, world-building tools, and advanced prefab/scene workflows.
It includes everything from the Base and Pro versions, plus a full suite of Studio-grade modules designed for speed, scale, and team collaboration.
Join the Community & Support -
Discord Support
Get help, ask questions, request features, or share your workflow with other LDH users.
🔗 Related Packages
Base Version (Starter Pack)
➡ Perfect for beginners or simple projects.
Pro Version (Advanced Creator Tools)
➡ Adds high-end brushes, scatter tools, replacements, selection tools & more.
Studio Edition (This Package)
➡ Complete feature set. Designed for professional workflows, large environments, and production teams.
What’s Included in Studio Edition
- Composer Module
A node-based graph system for procedural layouts, room flows, object linking, and structured level planning.
- Auto LOD & Impostor Generator
Automatically generates LOD groups & billboard impostors, drastically improving performance on large scenes.
- Mesh Combiner
Merge meshes into optimized clusters to reduce batching and draw calls while preserving materials.
- Snapshot / Diff Tool
Save lightweight snapshots of your scenes and instantly compare differences — modified, added, or removed objects.
- Batch Validation Tool
Run large-scale scene checks: missing scripts, bad scaling, invalid references, unassigned materials, and more.
- Streaming Planner
Create world tiles, assign objects to streaming regions, and export data for async scene loading or open-world systems.
- Prefab Variant Manager / Overrides Mapper
Swap prefabs while preserving overrides — transforms, components, values, and custom serialized data.
- Asset Usage Analyzer & Duplicate Finder
Detect unused assets, dependency chains, duplicate content, and heavy assets that bloat your project.
- Prefab Favorites Bar
Pin frequently used prefabs for instant one-click access during level design.
- Cluster Generator
Spawn natural clusters with density falloff — rocks, vegetation, debris, ground details, and more.
Price $150.00
MacroDetector - Security System for Android by JC Security Store
Real-time Macro Detection
- Touch event data analysis for Android via Window.Callback interception
- ToolType-based automation pattern recognition
- Instant identification during gameplay
Flexible Configuration System
- ScriptableObject-based configuration for easy management
- Three detection modes: detect (passive), block (active), none (disabled)
- Customizable response delay (0-10 seconds)
- Optional warning popup display
Event-Driven Architecture
- Simple callback registration via C# events
- MacroDetected event subscription for custom handling
- Real-time detection notifications
- Full control over response behavior
Security-First Design
- DLL obfuscation via Obfuscar
- String encryption for sensitive constants
- Protected core detection logic
- Safe AndroidJavaProxy cleanup
Optimized for Android
- Safe app termination via moveTaskToBack()
- Less than 1ms per-frame overhead
- Memory-efficient implementation
- Compatible with Android API 21+
Editor Tools
- Custom Inspector with mode descriptions
- Menu items for quick asset creation
- Visual configuration interface
- Integrated help documentation
Requirements:
- Android API Level 21 (Lollipop) or higher
- Engine version 2021.3 LTS or newer
- .NET Standard 2.1 compatible
MacroDetector provides robust protection against automation tools in games built with the engine for Android. By analyzing MotionEvent data at the native layer, it accurately identifies synthetic touch inputs generated by macro software, auto-clickers, and other automation tools.
Distribution Notice: This package is provided as pre-compiled DLL files to protect the security detection algorithms. The source code is intentionally not included to prevent reverse engineering and bypass attempts.
The system is highly configurable through ScriptableObject-based settings, allowing developers to choose between passive monitoring (detect mode), active protection (block mode), or disabled state (none mode) for development purposes.
Key benefits include:
- Protect game economy and competitive integrity
- Deter cheaters and bot users effectively
- Easy integration with minimal code changes
- No special Android permissions required
- Works seamlessly with existing game logic
Ideal for competitive games, idle/clicker games, gacha games, and any application where input integrity matters.
Price $29.99
Ordinary person Hanbok Male by TGRAM
3D model of Korean traditional clothing, Hanbok
Model Info:
- Included model types : 5 (Hairband, Shirts, Pants, Socks, Shoes)
- Polygon(tris) Count : 10289
- PBR Texture Pack Count : 3 (1 base, 2 color variants)
- Textures Size : 2048 x 2048 px
- proper UV unwrapped, no overlapping.
FEATURES:
- High Quality PBR Textures
- Includes 3 types of textures
- Ready for Mobile Devices
- Characters are not included. Only costumes are included.
Price $30.00
Ordinary person Hanbok Female by TGRAM
3D model of Korean traditional clothing, Hanbok
Model Info:
- Included model types : 5 (Shirts, Skirts, Pants, Socks, Shoes)
- Polygon(tris) Count : 10832
- PBR Texture Pack Count : 3 (1 base, 2 color variants)
- Textures Size : 2048 x 2048 px
- proper UV unwrapped, no overlapping.
FEATURES:
- High Quality PBR Textures
- Includes 3 types of textures
- Ready for Mobile Devices
- Characters are not included. Only costumes are included.
Price $30.00
Lowpoly Dwarfs Modular Armors Ex2 - MEDIEVAL FANTASY SERIES by Polytope Studio
| Doc | Support | Discord | RoadMap |
This pack is the dwarfs version of the base modular armors package: LOWPOLY MODULAR ARMORS EX2
Polytope Studio presents you Lowpoly Dwarfs Modular Armors Expansion Pack 02!
This package contains more than 580 modular armor parts, all fully compatible with the Medieval Dwarfs Armors Pack and the Modular Dwarfs Armors Expansion Pack 01
SPECIFICATIONS:
-588 modular armor parts, Unity Mechanim and Mixamo compatible
- 16 modular armor sets for each gender, each set has 3 tiers for progression
- 1 bonus epic armor set from the upcoming Epic Expansion Pack
- 2 custom shaders created with Amplify that let you change the colors/metallic/smoothness of specific parts of the armors.
- 1 bonus editor only script for swapping the armor parts, creating prefabs, previewing the modular system, and editing the materials
- a base 256/256 px color texture
- 1 coat of arms 512/512 px texture
This pack is designed to work in standard pipeline and URP.
The polycount for the armor parts is ranging from 228 to 4326tris.
This pack contains no animations!
We update our packs periodically so if you want to see something specific please use the support email to make a request.
We'd love your feedback! If you find these assets useful please rate and review them.
Check our other packs:
Medieval Modular Armors Expansion Pack 01
Lowpoly Medieval Soldiers Pack
Medieval Modular Peasants &Citizens
Keep developing!
Price $49.99
Game VFX - Stylized AOE Bundle by EricWang
This resource pack contains 16 VFX prefabs
Area of Effect (AOE) created using Unity's particle system, including 16 different effects,
You can freely adjust the size of them.
Texture dimensions: 1024*1024
Types of texture maps:PNG,TGA
Unity Version:2022.3.45f1
Render Mode:URP
Price $15.00
Skill Tree Maker Importer by Smiling Eclipse
🚀 MAIN FEATURES
🔄 Import & Build System
- Import .json files exported from Skill Tree Maker.
- Automatically convert all data into ScriptableObjects.
- Dynamically instantiate all nodes and connections inside a Canvas at runtime (just press Play!).
- All imported nodes can be manually edited afterward (change icons, descriptions, etc.).
⚙️ Customizable Logic & Visuals
- Fully editable visuals – easily change the look of your nodes and lines to fit your game's art style.
- State Machine system – manage all node states (locked, unlocked, available, maxed) with clean logic.
- Easily add, remove, or extend node states to match your game’s progression system.
📈 Multi-Level & Upgrade Scaling
- Support for multi-level skills with automatic cost scaling based on upgrade level.
💾 Built-in Save System
- Includes a simple save system that can easily be replaced or extended with your own.
🧭 Interactive Runtime View
- Zoom & drag support built-in.
- Interactive tooltips that display node information dynamically.
- Fully functional runtime experience — ready to use in your game.
🧩 Simple & Fast Workflow
- Import your JSON with one button click.
- Assign the database reference.
- Press Play — and your entire skill tree is instantly built and functional!
- Design your skill trees outside of Unity for a cleaner and faster workflow.
🧰 REQUIREMENTS
This asset requires the free com.unity.nuget.newtonsoft-json package to function. You can find installation instructions in the asset’s documentation.
🧱 SYSTEM OVERVIEW
1️⃣ Import System (JSON → ScriptableObjects)
- Reads exported JSON files from Skill Tree Maker.
- Creates a SkillNodeData ScriptableObject for each skill.
- Automatically organizes imported data into folders.
2️⃣ Builder System (ScriptableObjects → Canvas UI)
- Reads all imported ScriptableObjects.
- Instantiates UI nodes dynamically at runtime.
- Connects nodes with visual lines.
- Handles interactivity, tooltips, and state logic.
🧩 TECHNICAL DETAILS
- Works with Unity 2022+ & Unity 6+
- Compatible with URP, HDRP, and Built-in Render Pipeline
- Works on any platform
- Runtime only (system builds trees when entering Play Mode)
💬 SUPPORT & COMMUNITY
For suggestions, bug reports, or feature requests, feel free to reach out! I’m always open to feedback and ideas to improve the tool.
📧 Email: smilingeclipse666@gmail.com 💬 Discord: Join the community
📘 Skill Tree Maker Importer PRO
Contact | ✉️ smilingeclipse666@gmail.com
Discord | Join Server
⚠️ DEV NOTE
I am not the creator of the Skill Tree Maker website.
For any issues related to the web tool itself, please contact its developer:
💬 Skill Tree Maker Dev Discord
💡 ABOUT
The Skill Tree Maker Importer PRO is a Unity asset that lets you import skill trees created with Skill Tree Maker directly into Unity — automatically converting exported .json files into ScriptableObjects and building a fully interactive skill tree inside a Unity UI Canvas at runtime.
This tool bridges the gap between the Skill Tree Maker web editor and your Unity project, saving hours of manual setup and giving you a clean, modular workflow.
this tool is very useful for anyone that is making a RPG, ARPG, Roguelike, Roguelite, MMO or Incremental Game.
Price $0.00
HQ ArchViz Interior Vol.6 by Next Level 3D
Number of textures: 56.
Texture dimensions: 512x512 - 4096x4096.
Minimum polygon count: 200 faces.
Maximum polygon count: 50k faces.
Number of meshes/prefabs: 95/90.
UV mapping: Yes.
Types of materials: PBR.
High quality modern interior including complete interior scene (Living Room + Kitchen and Bedroom) with 90 different objects, also have openable doors. Will be perfect for ArchViz, VR and other mobile devices or any type of AAA games.
After downloading this asset you will have the same image quality you see in screenshots (on screenshots showcased built-in render version).
Features:
- 90 Different Objects (You can use it in any of your projects).
- Ready for Baked and Realtime GI.
- URP assets included.
- VR Ready (Oculus, Vive).
- PBR Setup.
- Included Post Processing profile for Built-in and URP versions.
- Openable doors.
Price $24.99
Swords (HDRP) by AGTRI Studios
Meshes
Collision: Yes
LODs: Yes, 5
LOD0 Triangle Count: 1.6k-5.4k
Scaled to real-world size: Yes
Number of Unique Meshe/Prefabs: 13
Materials & Textures
Number of Textures: 40 (PBR)
Texture Resolutions: 4k
UV mapped: Yes
Number of Materials: 13
Misc
VFX: No
Audio: No
Animations: No
Skinned: No
Important/Additional Notes
Supports render pipeline HDRP
Game-ready medieval sword collection optimized for Unity HDRP.
13 realistic swords with HDRP-compatible materials, clean topology, and instant drop-in usability.
What’s included
- 13 unique medieval swords — from elegant sabers to heavy claymores
- HDRP-optimized PBR materials (no material reassignment needed)
- Clean, game-ready meshes with proper scale and topology
- LOD support for real-time performance
- 4K texture sets with optional detail normals
Designed for
- Player characters & NPCs
- Weapon pickups and loot drops
- Set dressing and environment storytelling
Sword list
Claymore ▫ Arming Sword ▫ Longsword ▫ Broadsword ▫ Greatsword ▫ Sabre ▫ Shortsword ▫ Roman Gladius ▫ and more
Also available here for Built-in Render Pipeline and URP.
Price $4.99
Swords (URP) by AGTRI Studios
Meshes
Collision: Yes
LODs: Yes, 5
LOD0 Triangle Count: 1.6k-5.4k
Scaled to real-world size: Yes
Number of Unique Meshe/Prefabs: 13
Materials & Textures
Number of Textures: 40 (PBR)
Texture Resolutions: 4k
UV mapped: Yes
Number of Materials: 13
Misc
VFX: No
Audio: No
Animations: No
Skinned: No
Important/Additional Notes
Supports render pipeline URP
Game-ready medieval sword collection optimized for Unity URP.
13 realistic swords with URP-compatible materials, clean topology, and instant drop-in usability.
What’s included
- 13 unique medieval swords — from elegant sabers to heavy claymores
- URP-optimized PBR materials (no material reassignment needed)
- Clean, game-ready meshes with proper scale and topology
- LOD support for real-time performance
- 4K texture sets with optional detail normals
Designed for
- Player characters & NPCs
- Weapon pickups and loot drops
- Set dressing and environment storytelling
Sword list
Claymore ▫ Arming Sword ▫ Longsword ▫ Broadsword ▫ Greatsword ▫ Sabre ▫ Shortsword ▫ Roman Gladius ▫ and more
Also available here for Built-in Render Pipeline and HDRP.
Price $4.99
Swords (BuiltIn) by AGTRI Studios
Meshes
Collision: Yes
LODs: Yes, 5
LOD0 Triangle Count: 1.6k-5.4k
Scaled to real-world size: Yes
Number of Unique Meshe/Prefabs: 13
Materials & Textures
Number of Textures: 40 (PBR)
Texture Resolutions: 4k
UV mapped: Yes
Number of Materials: 13
Misc
VFX: No
Audio: No
Animations: No
Skinned: No
Important/Additional Notes
Supports render pipeline BuiltIn
Game-ready medieval sword collection optimized for Unity Built-In render pipeline. 13 realistic swords with BuiltIn-compatible materials, clean topology, and instant drop-in usability.
What’s included
- 13 unique medieval swords — from elegant sabers to heavy claymores
- BuiltIn-optimized PBR materials (no material reassignment needed)
- Clean, game-ready meshes with proper scale and topology
- LOD support for real-time performance
- 4K texture sets with optional detail normals
Designed for
- Player characters & NPCs
- Weapon pickups and loot drops
- Set dressing and environment storytelling
Sword list
Claymore ▫ Arming Sword ▫ Longsword ▫ Broadsword ▫ Greatsword ▫ Sabre ▫ Shortsword ▫ Roman Gladius ▫ and more
Also available here for URP and HDRP.
Price $4.99
Core Essential Flat UI Icons Pack by Arcodus
🎨 Style: Flat, minimalist
📁 Format: PNG with transparent background
📏 Size: 512 × 512 px
🔢 Icons Included: 800+ essential UI icons
This pack covers all the must-have UI icons such as menu, settings, navigation icons and more. Perfect for mobile apps, games, and PC interfaces. These icons are designed in a minimalist, flat aesthetic, making them ideal for any modern design project.
This collection features 800+ PNG icons with transparent background, in a 512×512 px resolution.
Price $4.99
Zephyr: Dynamic Wind System by Distant Lands
Features
- C# wind manager script
- Shader integrations helpers for HLSL, Amplify Shader Editor, and Shader Graph
- Wind zone system
Supports Unity 6000.0 and higher, Universal Render Pipeline
See documentation for more details: https://distant-lands.gitbook.io/zephyr
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Distant Lands presents:
Zephyr: Dynamic Wind System
Unfiied Wind System
Zephyr is a simple system that runs parallel on the CPU and the GPU. It is similar to Unity's built-in wind system, but has several key improvements.
- Since it runs on both the CPU and the GPU, you can apply wind to any system! Want wind to move leaf particles, sway trees using shaders, move your physics objects, and produce sound? All of this is trivial to do in Zephyr.
- Zephyr functions as a single source of truth for wind. Rather than the current way that wind is implemented where each system in your project may have a different wind manager, Zephyr's agnostic API lets users change one value to influence all systems at once.
- As a third party plugin, Zephyr is extremely extensible and can support any type of wind interaction needed for your project. Build out new systems or create new interactions with no hassle.
Feature Highlights
- Fully unified CPU/GPU wind pipeline
- Shader Graph, Amplify Shader Editor, and HLSL support with drop-in nodes/functions
- Localized wind zones with blend modes
- High-quality GPU turbulence and noise
- Stable CPU queries for gameplay and physics
- No Terrain or SpeedTree dependency
- Predictable results across shaders and pipelines
- Clean, intuitive editor workflow
- Optimized for open worlds and large scenes
- Built for performance and rock-solid consistency
- Full source included
Supports third party assets out of the box
- Magica Cloth 2
- The Visual Engine
- COZY: Stylized Weather 3
- Quickly add support to other assets with support for C#, HLSL, Amplify Shader Editor, and Shader Graph
Price $40.00
