Toon Hits and Status Effects VFX by Piloto Studio
• HDRP, Standard & URP support.
• 1 Shader for all VFX Assets
💥Toon Hits and Status 💥
Bring impact, clarity, and expressive feedback to your game with Toon Hits and Status, a stylized collection of cartoon-inspired effects built to enhance both moment-to-moment combat and ongoing character states.
This pack combines punchy hit effects with a wide range of status visuals, including bursts, flashes, stars, swirls, icons, and looping elements that communicate conditions such as stun, poison, burn, confusion, buffs, and debuffs. Each effect is designed to feel responsive and exaggerated, reinforcing player actions and outcomes with immediate visual feedback.
Hit effects are crafted to emphasize contact and timing, using sharp shapes, quick expansions, and impactful motion to clearly signal damage and interaction points. Status effects, on the other hand, focus on readability over time, using looping animations and distinct silhouettes to ensure players can quickly identify active conditions during gameplay.
The visual direction leans into classic cartoon language, with bold shapes, elastic motion, and high contrast, making the effects easy to read even in chaotic or layered scenarios. This balance between style and function ensures that feedback remains both fun and informative.
Whether you're building a brawler, platformer, roguelike, or any combat-driven experience, Toon Hits and Status provides a cohesive visual system to support hits, reactions, and state-based mechanics.
Everything is optimized and ready for mobile, console, and PC. We offer compatibility for Standard Render Pipeline, Universal Render Pipeline URP, and High Definition Render Pipeline HDRP.
💥 Key Features 💥
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- Includes one asset overview scene, and contextual examples of usage
- Compatible with ALL rendering pipelines Built-in URP HDRP
- Drag and Drop
Price $39.99
Realistic Bard VFX by Piloto Studio
• HDRP, Standard & URP support.
• 1 Shader for all VFX Assets
🎵 Realistic Bard VFX 🎵
Bring rhythm, support, and musical energy into your game with Realistic Bard VFX, a collection of effects designed around performance-based magic and support-driven gameplay. This pack blends sound-inspired visuals, flowing energy, and expressive motion to create abilities that feel both impactful and harmonious in combat.
The effects are ideal for healing spells, buffs, area boosts, rhythmic pulses, magical performances, and supportive abilities that enhance allies or influence the battlefield. Waves of energy, musical cues, and timed bursts help communicate ability activation and duration, making it easier for players to read support actions in real time.
With a visual direction focused on fluid motion and clear timing, the pack ensures strong readability without losing intensity. Effects are designed to feel dynamic and alive, reinforcing the idea of magic driven by rhythm and performance rather than raw force alone.
Whether you are building a support class, a music-based combat system, or a character centered around buffs and team synergy, Realistic Bard VFX provides a cohesive visual toolkit to support a wide range of gameplay interactions.
Everything is optimized and ready for mobile, console, and PC. We offer compatibility for Standard Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
🎵 Key Features 🎵
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- Includes one asset overview scene, and contextual examples of usage
- Compatible with ALL rendering pipelines (Built-in / URP / HDRP)
- Drag and Drop!
Price $34.99
Roguelike Arcanist VFX Pack by Piloto Studio
• HDRP, Standard & URP support.
• 1 Shader for all VFX Assets
🃏 Roguelike Arcanist VFX 🃏
Bring strategy, rhythm, and arcane flair into your game with Roguelike Arcanist VFX, a stylized collection of effects built around card-driven magic systems. Designed for games where abilities are tied to decks, draws, and combinations, this pack delivers expressive visuals that reinforce both gameplay logic and player feedback.
The effects are ideal for casting spells through cards, summoning arcane constructs, triggering combos, applying buffs or debuffs, and creating dynamic ability chains. Cards appear, spin, stack, and release energy in ways that clearly communicate activation, selection, and resolution phases during gameplay.
With a focus on clean silhouettes and controlled motion, the pack ensures strong readability even in fast-paced or layered combat scenarios. Visual timing is carefully structured to support decision-making moments, helping players understand cause and effect as they cycle through abilities and build synergies.
Whether you are building a roguelike deckbuilder, a tactical combat system, or a magic framework based on randomness and combination, Roguelike Arcanist VFX provides a cohesive visual language to support card-based interactions and progression systems.
Everything is optimized and ready for mobile, console, and PC. We offer compatibility for Standard Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
🃏 Key Features 🃏
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- Includes one asset overview scene, and contextual examples of usage
- Compatible with ALL rendering pipelines (Built-in / URP / HDRP)
- Drag and Drop!
Price $29.99
Chains VFX by Piloto Studio
• HDRP, Standard & URP support.
• 1 Shader for all VFX Assets
⛓️ Chains VFX ⛓️
Bring tension, control, and dark energy into your game with Chains VFX, a collection of stylized effects designed around portals, spectral weapons, and deep red-black energy flows. This pack focuses on delivering visuals that feel oppressive, powerful, and intentional, making it a strong fit for darker fantasy settings and combat systems centered on control and impact.
The effects are ideal for abilities such as binding, pulling, summoning, weapon conjuring, area control, and curse-based interactions. Chains extend, wrap, and strike with clear motion, while portals and energy bursts create strong focal points that help communicate ability states and gameplay feedback without overwhelming the scene.
With a visual direction built on contrast, sharp silhouettes, and dense energy textures, the pack ensures strong readability even in fast-paced or VFX-heavy environments. Each effect is crafted to feel grounded and cohesive, supporting everything from player abilities to boss mechanics and ritual-driven encounters.
Whether you are building a necromancer kit, a dark magic system, a boss fight centered on control mechanics, or a combat experience with heavier thematic weight, Chains VFX provides a flexible and consistent visual toolkit to support a wide range of gameplay scenarios.
Everything is optimized and ready for mobile, console, and PC. We offer compatibility for Standard Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
⛓️ Key Features ⛓️
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- Includes one asset overview scene, and contextual examples of usage
- Compatible with ALL rendering pipelines (Built-in / URP / HDRP)
- Drag and Drop!
Price $29.99
UI Toolkit Gradients for Text & Soft Text Masks by KAMGAM
Links: Manual | Support via Email
⚠️ This asset is NOT for uGUI. It’s for the new UI Toolkit and Unity 6.3+.
🤨 But doesn’t Unity already have a <gradient> tag? Why this asset?
Yes, if all you need is per character gradients then the gradient tag is the tool for you and you should not get this asset.
Here is the full feature list:
✔️ Blend Modes
Use blend modes for colors and alpha to effectively create soft mask for your text.
✔️ One gradient across all text in any text element
Three gradient modes (element, text, character) with radial gradients and angle control for linear gradients.
✔️ No richText required
Works for text that has the enableRichText option disabled too.
✔️ Color Blending & Alpa Masking
Gradients can blend with the underlying text colors. Useful to emulate lighting and other effects like alpha masking.
✔️ Works with UI Builder, USS Style Sheets and C# Code
Whatever your prefered workflow is this tool has you covered.
✔️ Gradients are saved in your UXML
All the data is right there in your UXML file ready to be shared, copied, ... .
No need to manage separate gradient assets.
✔️ No custom element needed (it uses Manipulators)
You can add it easily to any of your existing visual elements, no custom element required.
✔️ Undo/Redo Support
Full undo and redo support in case you want to revert your changes.
✔️ UPM Package
It's all conveniently placed in a upm package so it stays out of your Assets folder.
✔️ Examples
Check out the Samples in the Unity Package Manager to get demos like the mouse following radial gradient.
✔️ Full Source Code included
I publish this asset with full source code because as a developer I know how annoying it is to not have source code access. If you like it then please remind others to purchase the plugin. Don't just copy and paste it everywhere. Thank you ❤️
✔️ Supports Unity 6.3+ LTS
It should work on any platform that supports UI Toolkit. Yes, it works with WebGL.
⚠️ READ THIS BEFORE YOU BUY ⚠️
Unitys <gradient> tag might be enough for you already!
If all you need is per character gradients then the gradient tag is the tool for you and you should not get this asset!
CAVEATS:
The colors that can be displayed are limited by the four corners (vertices) per character. Thus three or more colors in a gradient ON ONE CHARACTER will probably not look as you expect (middle colors look washed out). This is a limitation by how Unity renders the text mesh and can not be avoided. Usually it's not noticable but if you do very big characters or many colors in a gradient then you may run into this.
Underlines can not be colorized (not supported by Unitys API) thus they will always show in the text color of the element.
✍️ Usage (UI Builder)
- Scroll to the Text section and tick the "Enable Gradient" checkbox.
- You are done. Enjoy your gradients.
For more details please check out the Manual.
✍️ Usage (USS Stylesheets)
Step 0 is me assuming you have added the stylesheet to your layout (just mentioning it as it's oftern forbotten ;-)
- In UI Builder (or in your uxml file) select the element you want to add a gradient via USS styles to.
- Add a USS class name to activate gradient rendering for that element. The name is: kamgam-text-gradient. This will let the gradient system know that this element should be watched.
- Now you can add a custom style to your USS file. Example: --kamgam-text-gradient: "linear-gradient(#000000, #F3FD2d)";
For more details please check out the Manual.
✍️ Usage (Code)
- Import the Kamgam.UIToolkitTextGradients namespace. This will give you access to some handy TextElement extension methods.
- Call element.SetOrAddTextGradient(gradient); to add a gradient.
For more details please check out the Manual.
😎 HINT 1:
As always, please read the Manual. It's there for a reason ;-)
🧐 HINT 2:
There are some extra settings under Tools > UI Toolkit Text Gradients > Settings.
😎 HINT 3:
You can construct your greadient USS styles on the Mozilla website. While not all properties are supported (see manual) you can usually copy the gradient style definition just fine from there.
☎️ Support
Please check the Manual before asking questions. I routinely add new infos to the FAQ secion of it. If you have any questions you can write to office[at]kamgam.com. Please be patient, replies may take a few days.
Please include these infos in your request:
1) Your Asset Store Order Nr (sadly needed to filter out all the pirates)
2) Your exact Unity version (x.y.z.f#).
3) Your exact Asset version (x.y.z).
4) Reproduction steps or a video or a link to your project (whole project zipped).
The more infos I have the faster I can reproduce the problem and the quicker I can give you a proper reply. Thank you for understanding :-)
❤️ If you like this asset then maybe you'll like these too:
🔍 UI Toolkit Gradients for Background and Borders
Add gradients to your backgrounds and borders.
🧐 UI Toolkit Blurred Background
Blurred scene backgrounds (and more) for your UI.
Non-destructive pivot changer & pivot editing tool.
Easily add sounds to your UI (with reverb settings etc.).
🔑 License Info
This asset requires one license per seat (user who has access to the asset files). If you are a team then please consider buying one seat per Unity user.
Why am I telling you this?
Because most people do not know. It's the default Unity licensing so this is just for awareness. If you have questions about the license then please contact me under office[at]kamgam.com or check Unitys license documentation.
Price $24.99
2D Minimal - Hero Equip Icons by LAYERLAB
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Join in to our LayerLab Discord Community!
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A collection of high-quality 2D hero equipment icons designed for combat and gear systems.
This pack includes 60 unique icons featuring a wide range of weapons such as swords, spears, bows, and firearms, along with armor and equipment items. Designed in a clean minimal style, these icons offer excellent readability and quick recognition during gameplay.
Perfect for RPGs, action games, and strategy games, these icons can be used in inventory systems, shops, upgrades, and equipment interfaces.
⚔️ Contents
- 60 unique icons
- Weapons: swords, spears, bows, guns, and more
- Armor: shields, helmets, chest armor
- Mix of fantasy and modern equipment
🎨 Features
- Minimal & casual style
- Clear silhouettes for fast recognition
- UI-friendly design
- Works across multiple game genres
📦 Files Included
- 🖼️ PNG format
- 📐 3 sizes provided 512 / 256 / 128
🎮 Recommended For
- RPG
- Action Games
- Strategy Games
- Inventory / Equipment Systems
- Mobile Casual Games
🚫 This asset may not be used for training, input, or any purpose related to generative AI programs.
📰 Follow us for updates and news!
Discord | X | Youtube | Facebook | Email
LAYERLAB
Price $7.99
2D Minimal - Stat Icons by LAYERLAB
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Join in to our LayerLab Discord Community!
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A collection of high-quality 2D minimal stat icons designed for game UI and player progression systems.
This pack includes 80 unique icons representing a wide range of common game stats such as health, attack, defense, speed, critical rate, buffs, debuffs, currency, and more. Designed to match a clean minimal style, these icons provide excellent readability and quick recognition during gameplay.
Perfect for RPGs, idle games, and mobile titles, this set integrates seamlessly into HUDs, skill systems, inventory interfaces, and upgrade mechanics.
📊 Contents
- 80 unique stat icons
- Includes health, attack, defense, speed, critical, buffs, debuffs
- Currency, status effects, elemental attributes, and more
- Suitable for UI, HUD, and progression systems
🎨 Features
- Minimal & clean design
- High readability for fast recognition
- Consistent style for UI/UX integration
- Optimized for game interfaces
📦 Files Included
- 🖼️ PNG format
- 📐 3 sizes provided 512 / 256 / 128
🎮 Recommended For
- RPG
- Idle Games
- Mobile Games
- Strategy Games
- UI / HUD Design
- Upgrade & Skill Systems
🚫 This asset may not be used for training, input, or any purpose related to generative AI programs.
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If there any suggest or idea for improvement feel free to contact me, if it
possible I will add your request in further updates.
📰 Follow us for updates and news!
Discord | X | Youtube | Facebook | Email
LAYERLAB
Price $8.99
Anime Character Casual Vol.II by AtmosphereCG
- Meshes: Hair, Body, Outfit, Accessories
- Rigg: Humanoid
- Blend shapes: 100+
- Polycount: 47 382
- Materials: 6
- Light & Shade & Normal textures: 10
- Texture atlas resolution: 2048~8192
- Texture format: PNG
⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺◦༺🎀༻◦⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺
◇ Full riged face, hair, outfit
◇ Compatible with VRM: VR chat, VTube, etc.
◇ Contains a link to the Blender file
◇ For a better experience use third-party shader for e.g UniVRM with springbones
⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺◦༺🎀༻◦⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺
Price $49.99
Cursed Chef by Dary Palasky
Number of textures: 31
Texture dimensions: (1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 31845
Maximum polygon count: 31845
Number of meshes/prefabs: 3x2
Rigging: Yes
Animation count: -
Animation type list: -
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Please note that the model has no facial bones; facial animation is done using blendshapes.
Rig: Humanoid
A non-horror version of this character is available as Female Chef
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Feature:
- 52 Face blend shapes/morph target
- 7 ready-made facial emotions
- Blood/Dirt mask: Face/Body/Cloth
- Color mask: Skin/Eyes/Cloth
Polycount:
Character:
- Polygons: 31845
- Vertices: 66365
- Triangles: 62415
Chef Cleaver:
- Polygons: 306
- Vertices: 364
- Triangles: 566
Price $59.99
Weapons of Dayak tribe by Nusantara Art World
Number of textures 8
Texture dimensions 1024x1024
Polygon count of
Dohong 136
Sarung Dohong 116
Lunju 144
Sipet 244
Kelembit Bok 100
Kliau 100
Mandau 192
Sarung Mandau 328
Number of meshes/prefabs 8
Rigging: no
UV mapping: Yes
Types of materials and texture maps PBR
The Primal Force of the Kalimantan Interior.
The Dayak Arsenal captures the unique martial heritage of the indigenous tribes of Borneo. These assets reflect a culture where weaponry is both a tool for survival in the dense jungle and a sacred heirloom passed through generations. From the masterfully forged steel of the Mandau to the silent lethality of the Sumpit, each model is designed with historical and artistic fidelity.
Historical Lore: Nan Sarunai and the Majapahit Era
The history of Kalimantan during the Majapahit era is one of resilience and diverse kingdoms. While the Majapahit Empire expanded its maritime influence, the interior of Borneo saw the rise and fall of the Nan Sarunai kingdom, a legendary Ma'anyan Dayak polity known for its prosperous culture before its eventual decline. Alongside Nan Sarunai, other contemporary powers like the Kingdom of Tanjungpura and the Kingdom of Kutai Kartanegara maintained complex relationships with the Majapahit Empire, alternating between trade partners and tributary states. These weapons represent the warriors who defended these realms, ensuring their traditions endured even as the geopolitical tides of Nusantara shifted.
Included in this Pack:
- Mandau (The Traditional Sword): Features a distinct curved blade and an intricately carved hilt, complete with its Kumbang (sheath) adorned with traditional spiritual motifs.
- Sumpit (Hybrid Blowpipe Spear): A versatile long-range weapon that doubles as a thrusting spear, traditionally used with poison-tipped darts for silent hunting and defense.
- Kliau & Kelembit Bok (Tribal Shields): High-fidelity shields featuring authentic, hand-painted patterns designed to intimidate enemies and provide spiritual protection.
- Historical Accuracy: These weapons represent the defenders of the great Longhouses, whose skills were noted even during the era of the Majapahit maritime expansion.
Price $16.00
DeepLips: Lip Sync AI by AiKodex
Does your character not have jaw bones, blendshapes, or visemes?
DeepLips can still make it talk.
DeepLips is an AI lip sync tool that works with almost any character, even ones that were never built for facial animation.
Just load your character + audio clip and click Generate. DeepLips creates the lip sync automatically.
No facial rigs.
No phoneme setup.
No hand animating mouths.
DeepLips is a texture based lip sync AI that works by playing a lip sync "video" on the face.
⏱ Skip Hours of Setup
Traditional lip sync workflows require:
- Creating phoneme blendshapes
- Mapping visemes
- Animating mouth poses
- Adjusting timing
... DeepLips skips all of that.
You simply:
- Load your character
- Select the face area
- Add an audio clip
- Click Generate
That’s it.
🎭 Works With Almost Any Character
You can use it with:
- Stylized characters
- Realistic characters
- NPC crowds
- Characters without facial rigs
- Characters from the Mixamo, Fuse, CC3/4
- Custom avatars
Basically, if the character has a texture, DeepLips can drive the speech animation.
FEATURES
🖼 Frame Speech Animation: DeepLips creates a frame sequence that can be played back in sync with audio. This gives you a simple, visual result that is easy to preview, easy to tweak, and easy to integrate into your scene.
🎨 LipMask Shader Support: Includes support for a LipMask shader workflow with controls for X Offset, Y Offset, X Size, and Y Size. This makes it easy to position and fit the mouth area onto your character.
🦴 No Facial Rig Required: Most lip sync systems require jaw bones, viseme rigs, or blendshapes. DeepLips does not. If your character has a face texture and a mesh, you can make it speak.
🧠 AI Runs Locally: Lip sync frames are generated locally inside Unity. No cloud processing required for the core workflow.
⚡ Very Easy Runtime Setup: After generating frames, just attach the LipSyncFrameSequence component, audio and frame data generated by DeepLips.
🎯 More Natural Than Basic Viseme Systems: Many viseme systems rely on simple mouth shape switching, which can look robotic, inaccurate or slightly off. DeepLips generates mouth animation directly from the audio and plays a lip sync video on the face.
API:
Is as easy as:
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Play(Audio Clip, "Frames Folder");
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Dependencies:
Requires Inference Engine from Unity 6+
Limitations
- DeepLips uses image based animation rather than mesh deformation. Because the mesh itself does not move, the face can sometimes feel slightly stiffer than full facial rigs.
- The illusion may break under harsh lighting as the mesh does not deform.
- With long sequences, storing frames can take up storage space.
- Real-time generation and playback: With fast GPUs, generating the entire frame sequence can take a few seconds. With CPU, it may take a minute or two to generate the frames for lip sync. The playback is smooth and in real-time. Pre-generate and load the frames in cache for an instant playback.
- May break or generate incorrectly if the face is too far from a human face. The AI model works with cartoon faces, but if it deviates too much, the generation may be incorrect.
These tradeoff allows DeepLips to work on characters that were never built for facial animation and reduces setup time.
Price $40.00
MONSTER: TETRUNCIVERMIS by PROTOFACTOR, INC
All included materials are Standard Built-In. This means they can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.
Here is tetruncivermis. This ugly larva can use its sharp claws to inflict poisonous wounds or its antenna to throw electro bolts.
Geometry is 6.31 Ktris. Rig is 36 bones. Model uses 1 material with a 4096*4096 PBR texture set. An egg is also included with its split into pieces variation.
The package includes a set of 38 animations (5 being root motion variations).
Price $24.99
MAR-Low Poly Dump Truck by MAR_0237
- Number of textures: 2
- Texture dimensions: 512 × 512
- Polygon count: Dump_Truck - 3,444
- Number of meshes/prefabs: 4 Prefabs
- UV mapping: Yes
- Texture maps: Base Color, Emission
Compatible with most Unity versions and suitable for games, simulations, and visualization projects.
This stylized low-poly dump truck asset is designed for construction, industrial, and city environment scenes. It is suitable for games, simulations, and real-time applications.
The cargo bed (loading container) is separated and can be moved up and down, allowing developers to easily implement dumping actions. The wheels are also separated from the main body, making it easy to create rolling or driving animations through your own animation or scripting setup.
Please note that this asset does not include built-in animations.
The model features clean topology and an optimized mesh, making it lightweight and efficient for real-time projects. It works well for environment building, background props, and construction-themed scenes.
This asset may also be included in a larger 5 construction vehicle bundle package, so some assets may appear in multiple packages.
Price $4.99
Crosshair Pro - MFPS Addon by Lovatto Studio
This is an addon package, this requires MFPS 2.0 or MFPS Mobile to work.
Crosshair Pro offers an advance crosshair system compared to the default one in MFPS, allowing players to customize their crosshair directly in-game. With options to choose from pre-defined designs or fully personalize their own, players have the flexibility to create a crosshair that suits their needs. As a developer, you can easily create an unlimited number of crosshair presets.
Allowing players to customize their crosshair provides several key advantages:
- Personalization: Players can adjust the crosshair to match their preferences, boosting comfort and immersion. Whether it’s a larger crosshair for more visibility or a minimalist design for precision, customization supports diverse player needs.
- Improved Performance: Custom crosshairs can be tailored to fit different playstyles or game modes. For example, a precise, small crosshair may benefit snipers, while a larger one could be better for fast-paced combat.
- Accessibility: Customization options can be adjusted to accommodate visual impairments, such as colorblind modes, ensuring a broader audience can fully enjoy the game.
- Enhanced Visibility: Players can modify the crosshair’s color, shape, and size to maintain visibility against various backgrounds, minimizing the risk of losing sight of it during intense moments.
- Increased Player Satisfaction: By giving players control over their crosshair, they feel more connected to the game, leading to a more satisfying experience.
These benefits not only improve the player experience but also make the game more appealing to a wider audience by catering to different playstyles and preferences.
the package also includes a variety of hitmarkers and makes it easy to create and implement custom designs.
Price $19.99
Realistic Triple-A Sci-fi effects 2 by Hovl Studio
Textures sizes vary from 2048x2048 to 64x64.
Some effects include mesh with blend shapes animation.
The asset includes 32 prefabs (28 effects). All effects are on the screenshots and on the video.
Supports URP/HDRP by default. Supports BiRP using Shader Graph. Shader Graph is required which is installed together with this asset. All effects work on all platforms. They can be easily re-sized and re-colored. Screen effects are not included!
Promo media (videos, images) uses post process "Bloom" from the Volume component.
Contact me if you have any problems or questions. Contact methods on the profile page.
Price $39.00
3D Navball System by Intuitive Gaming Solutions
*Supports all render pipelines.*
*Supports Unity 2019.4 or newer.*
More from this publisher:
- Fish In VR - A complete physics driven VR fishing solution for Unity game engine.
- Drive In VR - A powerful VR driving system that lets you steer using a steering wheel or handle bars using your XR controllers (or hand tracking).
- Adaptive Hands - An easy to use tool for creating adaptive hands that conform to the world using easy-to-use visualizations and tools like hand symmetry.
- Damage System - An advanced damage and weapon system for your game.
- Chess Engine & AI - A complete multiplayer chess game that includes AI opponents. Mobile devices supported.
3D Navball System
The 3D Navball System is a high-performance, flexible orientation tracking solution for Unity. Designed for space simulators, flight engines, and complex physics environments, it provides a high-fidelity 3D reference point that can be anchored to any transform or coordinate basis.
By utilizing a dedicated render target, the system projects a seamless 3D element directly onto your UI, offering the depth of a physical instrument with the convenience of a lightweight interface component.
Features
- 📐 Adjustable basis. The math works for flat worlds or spherical bodies simply by adjusting the basis.
- 🎯 Configurable target. Track the orientation of any Transform relative to the basis.
- 💠 Icon Controller. Manages icons for things like 'Prograde', 'Retrograde', 'Target', etc.
- 🛰️ Rigidbody Velocity Icon Driver. Drives an Icon Controller to manage a 'Prograde' icon showing the direction of travel of a tracked Rigidbody on the Navball.
- 🎨 Many materials to choose from. Includes a variety of pre-configured styles to fit your project's aesthetic right out of the box.
- 🌐 Pipeline agnostic. Uses a shaderless approach ensuring seamless compatibility across Built-in, URP, and HDRP using the automated upgrade tools in Unity.
- ⚡ Ultra-lightweight. Optimized for performance with minimal overhead, making it suitable for both mobile and high-end PC titles.
- 👨🏫 Great for beginners and professionals.
- 📝 Hand written documentation and auto-generated API reference included.
- 📧 Fast support anytime by contacting us at intuitivegamingsolutions@gmail.com
Looking for a different color scheme/layout of the Navball materials? Don't hesitate to reach out, using math-driven texture generation techniques we may be able to help quickly make a custom texture that fits your projects needs.
Documentation:
*Do not hesitate to email questions, concerns, suggestions, or comments to intuitivegamingsolutions@gmail.com*
Price $25.00
Furry! Feline Girl by Ida Faber
⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system
Furry Feline Punk
Faces 67898・ Tris 134010・ Verts 84687
Furry Feline Kawaii
Faces 56684・ Tris 113039・ Verts 73892
Furry Feline Nude
Faces 48802・ Tris 97428・ Verts 63113
⁺₊✧ ⋆ Rig is based on the Humanoid Skeleton with additional bones
It was made in Maya without plugins and does not have controls
You can apply physics to different parts
The full list of Additional bones can be found here >
Furry has fully rigged animal paws! Each individual toe has its own bone — fully poseable and animation-ready.
⁺₊✧ ⋆ Tested with various animations
Advanced Locomotion System v4
Standard 3rd person animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
⁺₊✧ ⋆ Blendshapes
Perfectly calibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
⁺₊✧ ⋆ Different Outfits and Modularity
The model is completely modular — mix, match, remove or add any part freely.
Want to undress her completely? You can!
Body texture is censored. Note that adult parts are not modeled.
To avoid clipping, the body is split into separate parts. Simply hide the pieces that sit beneath clothing. Keep in mind that clothes are not designed to fit over the full body mesh, so always hide the relevant body parts underneath.
✔ Full-Body mesh included
✔ Underwear included
✔ Bonus Idle animation included
✖ Any other animations are not included
⊹ ࣪ ˖⋆。゚*゚ ゚ˋ。⋆。 . -˖。ˋ .。*゚+.*.˖。+.ˋ.。*゚+˖˖ ゚☾ ゚。⋆--ˋ
⭐ Discord ┆ YouTube ┆ Instagram ┆ Unity
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Easy to work with · Compatible with most assets in my store
Actively maintained since 2021 · Changelog: docs.idafaber3d.com/reference/improvements
📖 Docs & Troubleshooting → docs.idafaber3d.com
📧 Support: idafaber3d@gmail.com · Discord
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⁺₊✧ ⋆ Before You Start
Hair, cloth, and accessories are static by default. The movement shown in the preview video requires a free physics plugin. Setup takes about 5 minutes.
The animations in the preview video are not included.
If body parts appear missing after download, that’s FAB’s content policy — verify your purchase at docs.idafaber3d.com for the complete archive.
UE → KawaiiPhysics (free): docs.idafaber3d.com/unreal-engine/physics
Unity → Magica Cloth 2 ($25) or SPCR Joint Dynamics (free): docs.idafaber3d.com/features/physics
﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ Key Features
2 Sets of Modular Outfits (Kawaii & Punk)
5 Unique Hairstyles
7 Unique Fur Coats
Completely Modular
Fully Rigged with UE5 / Humanoid Rig
Apple ARKit Blendshapes
Breast, Hips & Thigh Sliders
Easy Color Change
Advanced Materials
Facial Tattoos & Scars System
Compatible with Store Clothing
Full body & Underwear
⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system
Furry Feline Punk
Faces 67898・ Tris 134010・ Verts 84687
Furry Feline Kawaii
Faces 56684・ Tris 113039・ Verts 73892
Furry Feline Nude
Faces 48802・ Tris 97428・ Verts 63113
⁺₊✧ ⋆ Rig is based on the Humanoid Skeleton with additional bones
It was made in Maya without plugins and does not have controls
You can apply physics to different parts
The full list of Additional bones can be found here >
Furry has fully rigged animal paws! Each individual toe has its own bone — fully poseable and animation-ready.
⁺₊✧ ⋆ Tested with various animations
Advanced Locomotion System v4
Standard 3rd person animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
⁺₊✧ ⋆ Blendshapes
Perfectly calibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
⁺₊✧ ⋆ Different Outfits and Modularity
The model is completely modular — mix, match, remove or add any part freely.
Want to undress her completely? You can!
Body texture is censored. Note that adult parts are not modeled.
To avoid clipping, the body is split into separate parts. Simply hide the pieces that sit beneath clothing. Keep in mind that clothes are not designed to fit over the full body mesh, so always hide the relevant body parts underneath.
✔ Full-Body mesh included
✔ Underwear included
✔ Bonus Idle animation included
✖ Any other animations are not included
⁺₊✧ ⋆ Compatible with Store Clothing
Furry shares the exact same body and rig as the human characters in my store! This means she can wear any clothing made for my female human models — tops, bottoms, accessories, armor, and more.
✔ Fully compatible — Body, torso, arms, hands, legs
✔ Any outfit from the store fits without modification
✔ Tested examples: Business Lady · Death Knight · Atlantis · Operator Girl · Desert Assassin
⚠ Feet are the exception!
Furry has animal paws — they are shaped differently from human feet. Human shoes from the store will not fit the furry feet. Furry comes with her own footwear designed for animal paws. Also, furry uses pre-updated hand mesh, some gloves may not perfectly fit from newer models visually, but they will work with the rig.
The body is split into separate parts for clean results! Hide the body parts that sit beneath clothing to avoid clipping. This also reduces polycount, great for performance!
⚠ Clothes are not designed to fit over the full body mesh. Always hide the relevant body parts underneath
⁺₊✧ ⋆ Unity project ┆ 2021.3.451f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes
Physics are not included
Wind Simulation for Hair!
Easily add Tattoos and Scars!
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
Please note, this is a character asset. No controls, scripts, or gameplay logic are included.
⁺₊✧ ⋆ Advanced materials
Blood and dirt mask maps
Tiled patterns for any body part
Facial tattoos and scars overlay system
Detailed eye shader with custom pupils, parallax, gloss and emissive
Gradient hair color system
Wind simulation for hair
⁺₊✧ ⋆ MatID Maps ┆ Skin, Eyes, and Outfit Parts
A MatID map is used for changing colors of a BaseColor Map by sections
You can use the Advanced Shader to change the colors easily
⁺₊✧ ⋆ 4K Textures
8 Texture sets: Body, Head, Eyes, Lashes, Cornea, Clothes, Hair, Accessories
Textures are packed for better optimization
Each set contains:
BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,
and may include an Ambient Occlusion, MatID, Opacity and Emissive maps
≽^·⩊·^≼
Thank you!
Price $119.99
16K Space Nebula Skyboxes Vol.2 – 4 Seamless HDRI (HDR + EXR) by Matei Ioan Alexandru
• Resolution: 16384 × 8192
• Format: HDR (RGBE), EXR (32-bit)
• Projection: Equirectangular (2:1)
• Seamless: Yes
• Texture Type: Skybox / HDRI
This package is the second volume in the 16K nebula skybox series, designed to provide more depth, contrast, and definition.
Each skybox is rendered at full 16384 × 8192 resolution, ensuring excellent clarity in both wide shots and close-up environments.
All textures are fully seamless and optimized for HDRI lighting workflows, making them suitable for both real-time and cinematic use inside Unity.
No AI generation and no upscaling — all assets are rendered natively for maximum quality and consistency.
✨ FEATURES
• 4 new nebula skyboxes (Vol.2)
• Ultra high resolution: 16K (16384 × 8192)
• Seamless equirectangular projection (2:1)
• HDRI lighting ready
• Enhanced depth and contrast vs Volume 1
• Clean gradients (no banding / artifacts)
• Native render (not AI, not upscaled)
📁 INCLUDED FILES
• 4 × HDR skyboxes (.hdr)
• 4 × EXR versions (.exr)
🎯 COMPATIBILITY
Compatible with:
• Unity Built-in Render Pipeline
• Universal Render Pipeline (URP)
• High Definition Render Pipeline (HDRP)
🎬 IDEAL USE CASES
• Space environments
• Sci-fi games
• Cinematics and cutscenes
• Backgrounds for space scenes
• HDRI lighting setups
⚠️ IMPORTANT NOTES
• These are equirectangular HDRI textures, not cubemaps
• Can be converted to cubemap
• 16K resolution requires sufficient GPU memory
Price $15.99
werewolf_01 by ninj4ext
Number of textures 8
Texture dimensions 4096x4096
Polygon count 19664
Number of meshes/prefabs 1
Rigging: Yes
Animation count 34
UV mapping: Yes
Types of materials and texture maps: PBR metallic/roughnes
PBR metallic/roughness
Rigged and Animated
The model contains 34 animations:
atack; walking; running; straif; idle; death; gethit
Faces: 19664
Tris: 35348
Edges: 17914
4k textures: (Albedo, Normal, MetallicSmoothness, AO)x2
Price $55.00
