Laser beams VFX by HalconVengador
- 14 high-resolution beam effects (7 base + 7 variations)
- URP-compatible custom shaders
- Ready-to-use prefabs for fast integration
- Per-beam material parameters for deep customization
- Code to fade/reveal transitions on X and Y axis
- Demo scene showcasing all included beam types
- Lightweight setup focused on 2D gameplay VFX
This package provides a collection of stylized 2D laser beam effects for Unity projects using URP. It includes 14 ready-to-use beam prefabs (7 base types + 7 variations based on the same shaders), each powered by customizable shaders and controlled through simple scripting.
It is designed for games that need readable, high-impact beam visuals with minimal setup. You can quickly drop a beam prefab into your scene and tune properties like thickness, glow, speed, color, distortion, and fade behavior to match your art direction.
Included beam types:
- Basic Laser
- Fire Beam
- Ice Beam
- Lightning Beam
- Psychic Beam
- Rainbow Beam
- Antimatter Beam
Also included:
- A demo scene with all beams configured and ready to test
- Code to show/hide beam transitions for gameplay integration
This pack is suitable for shooters, action games, sci-fi/fantasy projects, boss attacks, traps, and ability systems.
Price $6.99
Ultimate Ammo Pack- Rifles by InHaus Studios
Includes round casings and bullets as seperate objects with streamlined textures to minimize calls.
Common objects have exact same vert count where possible, with a few being lower and higher based on added detail. All models are considered low poly while still maintaining a high level of realistic fidelity.
all items are optimised for low poly but realistic scenarios, and have been texture optimised to minimize calls.
28 total prefab objects
All are similar yet unique, all casings are optimised to be the same or lower poly count to each other.
All objects use 4k/PBR textures that have been optimised for performance.
OBJ/Prefab Count: 28
Vert Counts: Bullets- 1058
Casings 1601, 1345
4k res textures: 7 differnet pre-mapped PBR textures used on all objects
all objects in pack are currently modeled as static, but can be easily modified to fit project needs.
Perfect for high fidelity shooters, or any game using guns with realistic graphics.
I do not use any AI in my work, I do not authorize my work to be used for Ai training or art for any reason.
Price $29.99
Unbranded Urban Car V1 by Polyeler
Technical Specifications: Unbranded Urban Car - V01
- Model Name: Unbranded Urban Car - V01
- Number of Textures: 21
- Texture Dimensions: 1024 x 1024 - 4096 x 4096
- Polygon Count (V01): 32,190 Tris (LOD 0)
- Minimum Polygon Count: 6,792 Tris (LOD 2)
- Maximum Polygon Count: 32,190 Tris (LOD 0)
- Number of Meshes/Prefabs: Separated Objects (Doors, Steering wheel, etc.)
- Rigging: No (Pivot-based rotation)
- Animation Count: 0
- Animation Type List: N/A (Standard transform-based movement)
- UV Mapping: Yes
- LOD Information: 3 Levels (LOD 0, LOD 1, LOD 2)
- Types of Materials: 7 PBR Materials (Includes Emission)
Elevate your project with this highly detailed, unbranded JDM-inspired sports car. Designed for versatility and performance, this asset is perfect for racing games, open-world environments, or cinematic visualizations.
Key Features:
- Ready for Any Pipeline: Fully compatible with URP and HDRP, featuring optimized PBR materials and high-resolution textures.
- Performance Optimized: Includes 3 LOD stages to ensure smooth frame rates even in complex scenes.
- Interactive Design: All major components (Doors, Hood, Trunk, Steering Wheel) are separated objects with correct pivot points, making it easy to animate or script interactions.
- Customizable: Easily change the car’s body color and material properties to fit your game's aesthetic.
- Zero Branding: No real-world logos or trademarks, making it safe for commercial use without licensing issues.
Perfect for:
- Street racing games
- Detailed garage or showroom scenes
- Background traffic for urban environments
Price $50.00
Patient Monitor Machine by Artisan 3D Ventures
- Number of Unique Meshes: 1 (Patient Monitor Machine)
- Textures: PNG format
- File Format: FBX
- Polycount: 2,836 polygons
- Unity Version : 2022+
- Textures: Yes (PBR textures included – Albedo, Normal, AO, Mask map)
- Texture Resolution: 2K (2048 x 2048)
- Materials: Standard
- UVs: Properly unwrapped UVs
- Rigged: No
- Animations: No
- LOD Groups: No
- Collision: Not included
- Scale: Real-world scale
- Pivot: Centered
This Patient Monitor Machine 3D Model is a realistic and optimized medical asset designed for hospital environments, ICU rooms, emergency wards, and healthcare simulation projects. The model is suitable for games, VR/AR applications, medical training software, and architectural visualization.
The asset is created with clean topology and optimized geometry to ensure smooth performance in real-time applications. It includes properly unwrapped UVs and realistic materials, allowing easy integration into Unity projects.
This model can be used in hospital scenes, medical simulations, healthcare training applications, and educational projects that require professional medical equipment.
Perfect For
- Hospital and ICU environments
- Medical and healthcare simulations
- VR / AR medical training
- Patient monitoring scenes
- Emergency and critical care scenarios
- Educational and medical visualization projects
Key Features
- High-quality realistic patient monitor model
- Game-ready optimized topology
- Clean UV mapping
- PBR-compatible materials
- Easy to re-texture and customize
- Suitable for VR / AR / Mobile / PC / Console
- Proper real-world scale
- Well-organized and named objects
- Unity-ready prefab
Package Includes
- Patient Monitor Machine 3D Model
- FBX File
- PBR Texture Set
- Unity Prefab
Price $15.00
Quick Mobile Monetization by Gee Zyy Games
✚ Documentation Available! ✚
Quick Mobile Monetization – Complete Monetization & Analytics Solution for Unity
Quick Mobile Monetization is an all-in-one Unity package designed to help game developers easily integrate ads, in-app purchases (IAP), and analytics into their mobile games. It saves time, simplifies setup, and provides advanced monetization and user insights features without complex coding. Fully compatible with Android and iOS platforms.
Key Features:
1. Ads Integration
- Supports AdMob and Unity Ads.
- Multiple ad formats:
Banner Ads
Big Banner Ads
Interstitial Ads
Timed Interstitial Ads (auto-show after set duration)
Rewarded Ads (custom reward functions triggered after completion)
App-Open Ads (shown when the user opens the app) - Easy to implement and fully customizable.
2. In-App Purchases (IAP)
- Supports Consumable and Non-Consumable products.
- Built-in Remove Ads functionality.
- Restore Purchases functionality for returning users.
- Flexible system for adding custom products (e.g., level unlocks, character purchases, power-ups).
3. Analytics Integration
- Powered by GameAnalytics.
- Track essential metrics:
Daily Active Users (DAU)
Playtime statistics
User retention and churn
Level progression (start, fail, complete) - Built-in Funnels for tracking player flows and optimizing game design.
4. Platform Support
- Fully compatible with Android and iOS, ensuring your game reaches all mobile users.
Why Choose Quick Mobile Monetization?
- All-in-One Solution: Ads, IAP, and Analytics in a single package.
- Easy Setup: Minimal coding required, ready-to-use scripts.
- Flexible & Extensible: Add custom products, ad logic, and analytics events.
- Boost Revenue: Maximize ad and IAP potential with a robust, ready-made system.
- Insightful Analytics: Understand player behavior and optimize game performance.
Price $15.00
AnyBookmark by Leguar
Works on any Unity starting from 2021.3
Installs as package, not cluttering your own projects. If you use Unity editor for multiple projects, AnyBookmark will automatically create and save separate bookmarks for each project.
Unity editor tool allowing you to bookmark almost anything. Files, folders, assets, sub-assets, GameObjects, components... Just drag and drop from Project, Hierarchy or Inspector. Bookmarks can be manually ordered, or sorted automatically.
Bookmarked items can be then pinged (show location of item), opened (open scene or prefab in editor), or dragged from bookmarks as if dragging it from its original source. Also fully integrated with Unity undo system.
Optionally also making automatic list of last used scenes or prefabs, making it easy to jump between two or more assets you are working on.
Price $11.99
Visual Racers: Complete Isometric Car Sprite Pack (4 Colors) by MikHaiLz
Content Overview
- 4 Car Colors: Red, Blue, Green, Yellow
- 4 Directions per car: 0°, 90°, 180°, 270°
- Prefabs (Base + Color Variants)
- Animator Controllers (Base + Variants)
- Animation Clips for all directions
- Demo Scene showing all animation loops
- PNG Sprite Sheets (128×128 per frame)
- JSON slice data included (for reference or advanced use)
Sprite Sheet Information
- Frame Size: 128 × 128 px
- Layout: 4 × 3 grid (12 frames)
- Format: PNG (RGBA, transparency)
Unity-Ready Setup
- Prefabs already include SpriteRenderer + Animator
- Animator Controllers link to all clips automatically
- Variants inherit from a clean base prefab
- Demo scene arranged for quick animation preview
Visual Racers: Complete Isometric Car Sprite Pack (4 Colors)
Provides a ready-to-use set of animated vehicle assets designed for 2D and isometric games.
Each car includes four directions (0°, 90°, 180°, 270°), fully sliced animation frames, prefabs, and animator controllers so developers to start prototyping immediately.
This pack includes four color variations (Red, Blue, Yellow, Green), with a consistent stylized look suitable for racing games, simulation, strategy, and classic pixel-inspired projects.
A demo scene is provided to preview all animations in motion—just press Play.
Price $18.99
OWA Hockey Stadium by Bohn Studios
A full hockey stadium with boards, ice, nets, and building infrastructure. This is NOT a modular kit and is comprised of 67+ FBX models / prefabs.
15 Materials are included with albedo, normal, normal detail, occlusion, and mask maps ranging from 1024 to 4096 resolution. Most objects contain only one material per object to provide easiest customization.
- 1 Demo Scene
- 68 total FBX files
- 18 tiling materials
- 1 demo material skybox
- 24 textures - mostly tiling with the exception of a material atlas for the signs
- Global Profile Volume Sample Asset
- Largest FBX examples (seats) has 13565 vertex count and each goal is 14,401 vertex count.
- Everything is designed to be thoughtful in regards to vertex, these are game ready assets on a wide variety of platforms
- The entire scene with and exterior is only 165,170 vertices
- Average vertex count per prefab is under 2,500 vertices
- Default Unity URP Shaders are used for all materials.
Price $25.00
Low Poly Object Pack - Park by SneakingSandwich
Each object contains the LOD component and they have been set to (mostly) the default settings. The bounds of the LOD objects have also been calculated so you don't need to do that. Feel free to tweak theses as necessary. They all use the Crossfade Animation transition by default.
Objects are set up with central pivot points for easy editing. For example - The sign post has a central pivot point allowing you to rotate them around the center so they are always connected to the post in the middle. You can rotate and move them up and down as you see fit and they also have a Text object attached so you can edit the directions easily.
These objects do not work well with texturing. Using a hyper realistic texture will not produce good results as this is not something i was taking into account as the art style is Low Poly and Simple. Feel free to drag and drop your own coloured materials onto the objects to change them as you see fit.
Lamps will need to have their lights attached manually and you'll need to set up the light layers so they do not interact with the post and housing etc. I wasn't able to find a way of being able to import them with their lights set up that would work on all machines with layers etc. If i set up certain layers, they will not import the way i plan them to and it means the lights will ignore whatever you have set up on that specific layer. This could be Enemies as an example so they will not be effected by the lights- if someone knows how to do this, let me know! i'll update the pack!
Objects do not have hotboxes attached - I did attach a bunch at first, but I figured if people were using them as decorations they might want them set up differently to have any at all - so i kept them out so you don't need to go through and remove them all.
You can simply drag and drop preabs into the world to use them and you'll find the LOD component in the root of the object hierarchy.
The total poly count of all objects comes up to the following:
LOD0:
Vertices = 9,400
Triangles = 15,539
LOD1:
Vertices = 4740
Triangles = 7540
LOD2:
Vertices = 2,209
Triangles = 3,777
You will find a README file in the root of the Unity pack that breaks down every object in detail.
This pack contains the following 22 objects:
- Park Bench
- Picnic Bench
- Black Bin
- Square Bin
- Fountain - This object is Modular. There are multiple different centrepieces and centrepiece bases you can choose from and they are all children of the main object and placed in the correct place - No need to mess about with the transform.
- Gazebo
- JungleGym
- Lampposts - This object is modular. You can choose from two different lamp heads - one being round and one being square. Lighting will need to be added manually.
- Metal Slide
- Potted Bush - Long
- Potted Bush - Corner
- Roundabout
- Sand Pit - This object also comes with a couple of buckets and sand castles.
- Wooden Sign - This object comes with 3 different sign designs connected to a central post. These have the origin in the middle of the post so you can just rotate them, duplicate them and position them as needed. They also have a text component already added and sized for your directions!
- Swing - This model includes two models. One of them has a armature connected to the ropes of the swing and one does not. For simple animations you can use the none-armature model. The armature model has a bone structure you can edit and the ropes will bend with the armature when edited.
- Tree 1 - Resembling a Pine Tree.
- Tree 2 - Resembling an Oak.
A few of these objects have been designed with the idea of modular parts so you don't have to choose from just one design. Everybody has differet tastes, so i've tried to accomodate as many as I can!
Even modular objects like the Lamp-posts have got LOD settings attached and will switch out to a lower poly model when the correct distance is reached.
Price $4.99
Sci-FI Cyber Robot 01 by ENANT
Number of textures
47 high resolution textures
Texture dimensions
(Body 4096x4096; Legs 4096x4096; Head 2048x2048)
Polycount
Sci-FI Cyber Robot 01
- Verts 23857
- Tris 29638
Number of meshes/prefabs
- 5 meshes/prefabs
Types of materials and texture maps (e.g., PBR)
The package contains 15 PBR materials and textures (BaseColor/Albedo,Normal,Emissive,Metallic+Smoothness+Oclusion(packed in one map))
Price $29.99
8-Bit Enemies SFX Pack - Attacks, Hits, Alerts, Deaths, Movement Monsters Sounds by Lufus
Audio file types: WAV
Sample rate: 44.8kHz
Bit depth: 32bit
Loopable: Yes
Additional: Stereo
No AI was used to create any aspects of this product.
A dedicated 8‑bit SFX pack for Pixel Art, Retro, RPG, Adventure, Casual, Platformer, and Action games. Includes enemy attacks, hits, alerts, deaths, and movement.
What’s inside:
– 120+ original high-quality sound effects
– 120+ total files
– Unlimited royalty-free usage
Listen to this Sound Effects Pack here.
Why This Pack Works
Sounds great in any device: All audio is fully mixed and mastered for seamless playback on any device.
Drop‑in ready for any engine: All files are trimmed, cleaned, and formatted for instant use in Unity, Unreal, Godot, GameMaker, and custom engines. No editing required.
Avoid incongruent volumes: All SFX are mixed and mastered for consistent volume.
Monetize safely: All SFX are fully safe to use on YouTube, Twitch, and other platforms.
What people are saying:
“11/10 WORTH A SINGLE PENIES. It's SO GOOD, it fit my game theme, the music is awesome…” by Kudorado on 8-Bit Casual Bundle Vol. 3.
“Great Asset, Fantastic Person to Work With. Loved the music so much we decided to use it for our trailer...” by Chief_Whale_In_Space on Cyberpunk X.
“Great Music Pack And Artist... Each full song is four minutes long on average...” by ScorpiousG on EDM Gaming.
About Composer:
Lufus is a music producer, composer, and sound designer behind original soundtracks for PlayStation, Xbox, Steam, and mobile games like Parchisi Star Online (50M+ downloads), Pixel Car Racer (10M+), and Drift Clash (5M+).
Support & Help:
Need help downloading, implementing, or customizing your audio? Feel free to reach out at iamlufus@gmail.com or visit the FAQ on my website.
Price $15.99
8-Bit Magic SFX Pack - Spells, Casts, Charges, Bursts, and Explosions Sounds by Lufus
Audio file types: WAV
Sample rate: 44.8kHz
Bit depth: 32bit
Loopable: Yes
Additional: Stereo
No AI was used to create any aspects of this product.
A crafted 8‑bit SFX pack for Pixel Art, Retro, RPG, Adventure, Casual, Platformer, and Action games. Includes spells, casts, charges, bursts, and elemental effects.
What’s inside:
– 60+ original high-quality sound effects
– 60+ total files
– Unlimited royalty-free usage
Listen to this Sound Effects Pack here.
Why This Pack Works
Sounds great in any device: All audio is fully mixed and mastered for seamless playback on any device.
Drop‑in ready for any engine: All files are trimmed, cleaned, and formatted for instant use in Unity, Unreal, Godot, GameMaker, and custom engines. No editing required.
Avoid incongruent volumes: All SFX are mixed and mastered for consistent volume.
Monetize safely: All SFX are fully safe to use on YouTube, Twitch, and other platforms.
What people are saying:
“11/10 WORTH A SINGLE PENIES. It's SO GOOD, it fit my game theme, the music is awesome…” by Kudorado on 8-Bit Casual Bundle Vol. 3.
“Great Asset, Fantastic Person to Work With. Loved the music so much we decided to use it for our trailer...” by Chief_Whale_In_Space on Cyberpunk X.
“Great Music Pack And Artist... Each full song is four minutes long on average...” by ScorpiousG on EDM Gaming.
About Composer:
Lufus is a music producer, composer, and sound designer behind original soundtracks for PlayStation, Xbox, Steam, and mobile games like Parchisi Star Online (50M+ downloads), Pixel Car Racer (10M+), and Drift Clash (5M+).
Support & Help:
Need help downloading, implementing, or customizing your audio? Feel free to reach out at iamlufus@gmail.com or visit the FAQ on my website.
Price $15.99
CombatGirls_GreatSwordCharacterPack by BIPER
Use shader - UTS2(Unity-Chan Toon Shader Ver2)
Rig - Humanoid
Mesh
Face 6
Body 1
Hair 1
Weapon 2
Cloth: 2(variation), 1
Poly count(Tris)
Character: 26298 Tris (Body, Face, Hair, Cloth)
Cloth: 16246 Tris
Squire_Cloth: 6780 Tris
Weapon: Great Sword A- 4252 / Great Sword B- 1660 Tris
Body+Face: 12030 Tris
Texture
2048
Texture Color variation
Cloth : *6
Hair : *6
Eye:*6
*For customer support, please contact me by email or website below.
e-mail : clazyfox64@gmail.com
website : www.biperworks.com
This package is a character set series designed for various weapon types, offering essential animation sets tailored to specific combat scenarios, along with character models and costume sets.
These animations can be used in any style of art.
It can be easily shared with all animations made up of humanoid rigs.
Get professional animation supports from biperworks.
***Update Notice***
!!CAUTION!! Requires Magica Cloth2
We have added support for the Universal Render Pipeline (URP)!
Please navigate to : Assets > CombatGirlsCharacterPack
and run Built-in UTS(or URP)_Converter_CombatGirl.unitypackage to convert the materials and shaders for Built-in(or URP) compatibility.
File path : Assets > CombatGirlsCharacterPack > Built-in UTS(or URP)_Converter.unitypackage
Built-in Version : UTS2
URP Version : UnityToonShader 0.8.4-preview
3d model
Humanoid Bot(1) - weapon type mannequins created by biperworks.
Character FullBody(1)
Cloth Set(2) + color(5)
Hair(1) + color(5)
face(6)
Weapon(2) - GreatSword
Acc(1) - Horn
Animated + controller
Base type(17)
Idle
Take
Put
Walk
Run
Sprint
Attack1
Attack2
Attack3
Hit_L
Hit_R
Stun
Evade
Die
Crouch_Idle
Crouch_Walk
Crouch_Jog
Special type(12)
Sp idle
Sp Walk
Sp Run
Sp Skill 1
Sp Skill 2
Sp Skill 3
Sp Quick Shift F
Sp Quick Shift B
Sp Quick Shift R
Sp Quick Shift L
Sp Turn R
Sp Turn L
Price $60.00
Art Gallery Props Pack by AK STUDIO ART
=== Content ===
- Number of Unique Meshes: 77.
- Number of Unique Materials: 82.
- Number of polygons: 2 to 30.612.
- Texture sizes used:
- 2048x2048 (117)
- 1024x1024 (3)
- Types of texture maps: BaseMap, MaskMap, NormalMap.
=== Statistics ===
The package includes:
- 26 FBX models.
- 57 Prefabs.
- 55 Materials.
- 120 Textures.
- 1 Demo Scene with preconfigured Lightmap.
=== Notes ===
- Optimized 3D Models for performance.
- VR-ready assets.
- Baked GI included.
- Post Processing Setup provided.
Art Gallery Props Pack is a collection of high-quality props designed to help developers easily create realistic art gallery and museum interior environments in Unity.
This pack includes a variety of essential objects commonly found in galleries and exhibition spaces such as display cases, picture frames, lighting systems, security elements, and decorative props. These assets allow you to quickly build exhibition rooms, museums, art halls, or modern interior scenes.
All models are optimized for performance and organized for easy use inside Unity projects. The included materials provide flexibility to customize surfaces and create different visual styles.
This pack is ideal for games, architectural visualization, virtual museums, and VR experiences.
Included Assets
Lighting
- 15 Ceiling Lights
- 3 Spotlights
Exhibition Props
- 8 Display Cases
- 1 Pedestal
- 9 Picture Frames
Interior Props
- 1 Bench
- 1 Ottoman
Security & Safety
- 1 Security Camera
- 1 Fire Extinguisher
- 1 Fire Extinguisher Sign
Structural Elements
- 1 Double Door
- 2 Air Vent Variations
Museum Control Elements
- Stanchion System (Stanchion + Rope)
2 rope materials (Red and Black)
Electrical Elements
- 4 Switches and Outlets Variations
Materials Included (22)
- Cob Wall
- Concrete
- Concrete Slab
- Fabric
- Marble (4 variations)
- Metallic (4 variations)
- Plaster
- Plastic
- Stucco Wall
- Tiles
- Wood Floor (6 variations)
Features
- High quality 3D models
- Optimized meshes for good performance
- PBR materials included
- Easy to place and customize
- Suitable for games, museums, galleries and interior scenes
Ideal For
- Art Galleries
- Museums
- Exhibition Rooms
- Architectural Visualization
- Virtual Museums
- VR Experiences
- Interior Design Scenes
Price $15.00
AAA Gunshot Sound Effects Pack – 365 Professional Weapon Fire SFX (71 Guns) by Matei Ioan Alexandru
Total Sounds: 365
Weapons: 71
Variations per weapon: 3–7
Audio Format: WAV
Sample Rate: 44.1 kHz
Bit Depth: 16-bit
Channels: Stereo
Files included: 365
Looping: NO
Bring powerful and realistic weapon audio to your game with this AAA Gunshot Sound Effects Pack.
This collection contains 365 professionally designed gunshot sound effects covering 71 firearms, each with multiple firing variations to prevent repetition during gameplay.
Every weapon includes 3–7 unique shot variations (most include 5 variations) so your weapons sound natural even during rapid fire.
These sounds are crafted for modern AAA-style shooters and work perfectly in Unity, Unreal Engine, VR projects, cinematic trailers, and interactive simulations.
The pack focuses exclusively on weapon firing sounds — no reloads or mechanical noises — making it ideal for developers who want clean, powerful gunshot audio ready to plug into their weapon systems.
Whether you are building a first-person shooter, tactical game, survival game, military simulation, or cinematic experience, these gunshots provide the punch and realism needed to make weapons feel impactful.
Key Features
- 365 professional gunshot sound effects
- 71 different firearms
- 3–7 shot variations per weapon
- Most weapons include 5 variations
- Designed for AAA game audio quality
- Perfect for FPS, TPS, VR, military and action games
- Clean weapon firing sounds only
- Non-repetitive shooting thanks to multiple variations
- Ready to drop directly into weapon systems
Ideal For
- FPS games
- Tactical shooters
- Military simulations
- VR combat games
- Survival games
- Action games
- Cinematic trailers
- Weapon systems prototypes
Price $29.99
Fox Girl. by Dary Palasky
Number of textures: 40
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 22876
Maximum polygon count: 29315
Number of meshes/prefabs: 3x1
Rigging: Yes
Animated: No
UV mapping: Yes
LOD information: No LODs
Please note that the model has no facial bones; facial animation is done using blendshapes.
Rig: Humanoid
---------------------------------------
Feature:
- 52 Face blend shapes/morph target
- 7 ready-made facial emotions
- Blood/Dirt mask: Face/Body/Cloth
- Color mask: Skin/Eyes/Cloth
Polycount:
- Polygons: 29315
- Vertices: 37613
- Triangles: 57684
Price $59.99
Kill Confirmed - MFPS Addon by Lovatto Studio
Expand your MFPS game with Kill Confirmed game mode, a tactical twist on Team Deathmatch inspired by the Call of Duty classic.
When players are eliminated, they drop a dog tag. Enemies must collect this tag to score a point, while teammates can grab it first to deny the kill. The first team to reach the target number of confirmed kills wins the match.
Integration is a seamless one-click process, and the mode fully supports both real players and bots.
Price $9.99
Modern Classroom by Red Blue Pixel Studio
Number of meshes/prefabs: 78
Poly Count: 4 - 47000
LOD information (3, LOD0,LOD1,LOD2,)
UV mapping: Yes
Number of Materials: 25
Number of Textures: 61
Texture Resolutions: (4K)
Types of materials and texture maps: PBR
Modern Classroom
Create a clean, realistic, and highly versatile learning environment with the Modern Classroom asset pack. Designed with contemporary education spaces in mind, this pack delivers a professional classroom setup suitable for schools, colleges, training centers, and corporate learning environments. It’s built for realism, performance, and easy integration into modern Unity projects.
The asset features carefully modeled furniture, props, and interior elements with a strong focus on real-world proportions and practical layout. With high-quality PBR materials and optimized geometry, the Modern Classroom works perfectly for games, simulations, VR/AR experiences, cinematics, and educational applications.
Whether you’re building a serious simulation or a stylized interactive scene, this classroom provides a flexible foundation that looks great from any camera angle and performs smoothly in real time.
- Key Features
- – Accurate scale and believable room layout Realistic Modern Classroom Environment
– Contemporary design inspired by real educational spaces - – Consistent material quality across all props High-Quality PBR Assets
– Albedo, Normal, Metallic, Roughness, and AO maps - – Efficient UV layouts for stable performance Optimized for Real-Time Projects
– Game-ready polycount - – Clean and well-organized folder structure Modular & Easy to Use
– Easily rearrange desks, chairs, boards, and props
– Drag-and-drop friendly setup - – HDRP Render Pipeline Compatibility
– Built-in Render Pipeline
– URP - Ideal For
- Modern interior environment packs Educational games and simulations
VR/AR classroom experiences
Training and e-learning applications
Cinematics and storytelling scenes
A solid, flexible, and professional Modern Classroom asset—perfect for bringing modern learning spaces to life in Unity.
Price $49.00
Utility Intelligence (GO) v3: Utility AI Framework by Utility Worlds
Documentation | Discussions | Join Us On Discord
Utility Intelligence is a robust and powerful utility-based AI framework. Unlike traditional AI techniques such as BTs, FSMs, and GOAP, which rely on conditions for decision-making, our agents evaluate all possible decisions and choose the one with the highest score to execute.
Additionally, each decision is scored per target, ensuring that the best target is selected for the chosen decision. This approach makes our agents behave more naturally than those using other AI techniques 🤩.
Moreover, Utility Intelligence provides the Decision Making Preview feature, which allows you to preview which decision is selected directly in the editor without having to enter Play Mode. This feature can save you a lot of time when designing your agents’ behaviors.
💡Why use Utility AI instead of BTs, FSMs, and GOAP
❓How Utility Intelligence works
⚖️Differences between the ECS and GO versions
✅What Unity versions are supported
💎HIGHLIGHT FEATURES
🛠️An intuitive and powerful Editor
We offer an intuitive and powerful Editor with many robust features that allow you to create complex AI Behaviors and Logic with ease:
- Decision Making Preview: Preview which decision is selected directly in the editor, without having to enter Play Mode.
- Intuitive Consideration Editor: See how the input value and the response curve affect the consideration score without having to visualize it in your head.
- Blackboard Variables: Share information between multiple components, such as inputs, input normalization, and action tasks, using Blackboard Variables.
- Runtime Information: Show the information of multiple components during runtime. It is similar to Decision Making Preview but includes additional runtime information, such as the best target for each decision, and the execution status of decisions and action tasks.
- Runtime Editing: Tweak your AI Behaviors during runtime for testing purposes without having to replay your game.
- Runtime Editor: The Utility Intelligence Editor can function both at editor time and at runtime in builds. This feature enables users to adjust variables in the Utility Intelligence Editor to observe how they affect the agent’s decisions for testing purposes in builds.
- JSON Editing: Manually edit the Intelligence Data in JSON format using your Text Editor, then import it to the Intelligence Asset.
- Lockable Editor: Lock the Intelligence Editor to a specific Utility Agent. This is useful when you want to keep viewing a utility agent’s information while inspecting or editing another GameObject in the Inspector Window.
- Field Attributes: Show/hide and group your fields in the Intelligence Editor.
- Dark & Light themes: The Intelligence Editor supports both Dark and Light themes and will automatically match the theme of the Unity Editor.
🎁Many example scenes
We offer many example scenes to show you how to use Utility Intelligence to create AIs for your games:
- StraightArrowOnly
- StraightArrow vs CurvedArrow
- Chaser vs Evader
- Chaser & Patrol vs Evader & FindEnemy
- Swordsman vs Swordsman
- Axeman vs Axeman
- Archer vs Swordsman
- Crossbowman vs Swordsman
- Team vs Team
- Runtime Editor
🚀 Many tips & tricks
We provide a variety of tips and tricks to help you use Utility Intelligence more efficiently and maximize your game's performance:
🎉WHAT'S MORE
- SOURCE CODE included
- HIGH QUALITY documentation
- -> No more struggling with low-quality documentation that makes you feel frustrated and wastes your time.
- And much more to discover...
🪪 LICENSE INFO
This asset is under the Extension Assets license type, which requires one license per seat. So, if you are part of a team, please consider purchasing one seat for each team member to support us.
More funding helps us do more. It allows us to deliver more useful features that save you time and make your games better. You're also safer, as we can fix bugs faster, which makes your users happier, and you don’t have to worry about future legal issues or the framework being deprecated someday.
For more information about this license type, see the Unity official license explanation.
📢THIRD PARTY NOTICES
For more information about the third-party assets used in this package, please refer to: Third Party Notices or the ThirdPartyNotices.md files included in the package.
Price $125.00
