Anko Post-Processing Generator by ankonoanko
Core Architecture & Scanning
- Universal Reflection Scanning: Automatically detects and hooks into Built-in, URP, HDRP, and custom 3rd-party VolumeComponent types without hardcoding.
- Smart Parameter Classification: Automatically categorizes properties, analyzes their visual impact, and isolates "dangerous" parameters (to prevent rendering crashes).
- Feedback-Driven Probability: Includes a Like/Dislike feedback loop that adjusts parameter ProbabilityWeight under the hood to align with your preferences.
Variation Engine & Algorithms
- Deterministic Generation: Fully seed-based randomization controlled by a global Chaos Level guarantees reproducible results.
- 13+ Mood Profiles: Purpose-built algorithms (Cinematic, Cyberpunk, Glitch, Noir, Ethereal, etc.) that intelligently constrain specific parameters rather than guessing.
- 16 Color Harmony Modes: Mathematically enforces strict color theory (Triadic, Split-Complementary, Golden Hour, Scene-Based) across all color properties.
- Custom Palette Forcing: Map your post-processing colors strictly to a custom Gradient with adjustable blending strength.
Workflow & Iteration Tools
- Batch Visual Gallery: Renders multi-candidate previews using temporary RenderTextures. Supports two generation modes: "Diverse" (broad exploration) and "Refining" (micro-iterations).
- Nudge & Shift Math: Dedicated algorithms to mathematically offset values by a tiny fraction, allowing you to fine-tune without losing the core aesthetic.
- Non-Destructive History: Auto-captures VolumeSnapshot states. Supports instant baseline restoration, history limits, and safe experimentation.
- Granular Locking & Comparison: Lock specific overrides or entire components. Compare changes via an interactive A/B split-screen window (PostProcessingCompareWindow).
Export, Storage & Integration
- Preset System: Save your favorite generated logic as a reusable RandomizerPreset (ScriptableObject) with embedded preview PNGs.
- Animation Generator: Automatically builds an AnimationClip (with perfectly mapped AnimationCurves) transitioning smoothly between any two Volume Snapshots.
- Asset Baking: Export your active Volume Profile into a clean, new asset, leaving your original templates untouched.
- Editor-Only: 100% Editor script logic. Zero runtime overhead and completely clean builds.
Setting up post-processing volumes takes time. If you are a programmer or solo developer, you probably just want your game to look decent — so you can get back to coding.
Anko Post-Processing Generator automates your visual style. It is not a chaotic randomizer. It is a smart workflow tool that builds professional visual profiles in seconds.
Whether you are a programmer who just wants the game to look good, or an artist looking for a smart tool to break a creative block — this generator handles the heavy lifting.
Top Features:
- 1-Click Visual Gallery: Pick a mood (Cyberpunk, Horror, Cinematic) and click Generate. The tool creates a grid of unique visual variations. Pick the best one and apply it instantly.
- Adaptive Feedback — The Tool Learns Your Taste: Hit Like or Dislike on any result. The generator adjusts its internal weights and gets smarter with every click — nudging future results closer to what you actually want.
- Reproducible Results with Seeds: Every generated look is tied to a numeric Seed. Share one number with your teammate — they paste it in and get the exact same result. Perfect for collaborative workflows.
- Smart Math, Not Pure Chaos: The algorithm uses color theory (Triadic, Complementary, Analogous) and per-mood stylistic rules. You get real art direction, not a broken neon result. Need something wilder? Turn the Chaos slider up.
- Nudge & Lock: Found a result you almost like? Lock the perfect parameters and gently Nudge the rest to find happy accidents — without ruining what's already working.
- 100% Safe to Experiment: Compare changes with a built-in A/B Split-View slider. Broke something? Restore your original setup in one click using Snapshot History.
- Save & Share Presets: Found a perfect look? Save it as a reusable Preset with a preview thumbnail — easy to reapply to any scene or share across a team.
- Color Palette Lock: Force the generator to sample colors exclusively from a gradient you provide. Essential for branded projects or scenes with a strict color language.
- 15 Genre Profile Templates: Never start from a blank profile again. Built-in templates (Cinematic, Cyberpunk, Arctic, Horror, Noir and more) add the right components automatically — correctly tuned for URP or HDRP.
- Bake to Animation: Need a "Low Health" screen effect? Bake the transition between two visual states directly into a standard Unity AnimationClip — no scripting required.
- Zero Runtime Overhead: Editor-only. Nothing ships to your players — no performance cost, no build bloat.
Save hours of manual tweaking. Get a professional look in seconds.
Render Pipeline Compatibility
✅ URP (Universal Render Pipeline) — Fully supported. All features available.
✅ HDRP (High Definition Render Pipeline) — Fully supported. All features available.
⚠️ Custom RP — Partially supported. Scanning, randomization and mood system work if your Custom Render Pipeline uses Unity's Volume system (VolumeProfile/VolumeComponent). Profile templates will fall back to URP-style components.
🚫 Built-in (Legacy) Render Pipeline — Not supported. The tool relies on Unity's Volume API (VolumeProfile/VolumeComponent), which is not used by the Built-in pipeline. Profile creation templates are available, but scanning and randomization will find no components to work with. Consider upgrading to URP — Unity's recommended pipeline for new projects.
A quick start guide is included inside the package.
The tool is intuitive out of the box — no lengthy documentation needed. Questions? You're welcome in my Discord!
Roadmap & Future Updates
Major upcoming features include:
- AI Integration: Smart text-to-profile generation.
- Global Lighting Control: Expanding the engine to manage Scene Lights, Ambient settings, and Skyboxes.
Support & Contact
If you have any questions, found a bug, or have a feature request, please use one of the following channels:
- Email: [ankonoanko00@gmail.com]
- Discord: [https://discord.gg/vCVh7BD9Ps] - help, bug reports, suggestions and more.
Price $29.99
Anko Asset & Editor Tutorial Creator by ankonoanko
Technical Details
- UI Framework: Strictly UI Toolkit (Editor-only).
- Supported Versions: 2021.3, 2022.3, 6.0, and 6.3.
- Data Storage: Lightweight JSON files (no ScriptableObjects).
- Architecture: Split into Internal_Builder (authoring tool) and Distributable_Core (lightweight runtime for embedding).
- Dependency Management: Built-in exporter with automatic namespace relocation (zero dependencies, zero conflicts).
- Styling: Native UXML and USS files.
Key Features
- Zero-code Editor: Visual interface for creating and editing steps.
- Smart Element Picker: Interactive element selection directly in your custom window (automatically grabs element name, class, and bounds).
- 1-Click Auto-Injection: Automatically hooks into and starts the flow when the target window opens.
- Event-Based Auto-Advance: Proceeds to the next step exactly when the user clicks the highlighted target element.
- One-Line API: Control playback via a simple static class (InteractiveTutorial.Play("TutorialId");).
- Visual Customization: Full control over colors, arrow directions, anchors, and offsets.
- State Management: Built-in progress tracking (saves completed tutorials and last active step).
Yes, this is a tutorial creator for assets. For asset developers, not for games.
Users don't read manuals. Build interactive UI Toolkit onboarding flows that point exactly where to click. Export the lightweight core, auto-change the namespace, and ship it directly inside your asset with zero dependencies or conflicts.
⚠️ Important: Compatibility Note
Please note that this asset works only with UI Toolkit (Editor-only) and does not support IMGUI. It requires a Unity version with UITK support and has been tested on Unity 2021.3, 2022.3, 6.0, and 6.3.
Key Features:
- Zero Hardcoding: Create steps without writing a single line of code. The entire flow is saved into lightweight, easily readable JSON data files. No bloated ScriptableObjects, just clean data that runs seamlessly.
- Event-Based Auto-Advance: Set a step to wait for a specific user action. The tutorial automatically moves forward the exact moment the user clicks the highlighted target button.
- One-Line API: Trigger any specific tutorial flow using a single line of code InteractiveTutorial.Play("MyTutorial");.
- 1-Click Auto-Injection: Skip the boilerplate initialization code. Toggle the auto-inject feature, and the tutorial automatically hooks into your target window as soon as it opens.
- Smart Element Picker: Click directly on elements in your custom window to select them. The picker grabs the element by name or class, calculates its bounds, and snaps the tooltip perfectly in place.
- Full Visual Customization: Your tutorial should look like your tool. Tweak colors, arrow directions, anchors, and offsets so everything feels native to your design.
💎 Clean & Lightweight Export: Rest assured, exporting your tutorial copies only the minimal logic needed for the tutorial to function. Zero heavy builder code, zero bloat, and zero third-party dependencies in your shipped asset.
Includes an interactive "Meta-Tutorial" - an onboarding flow built with TutorCreator to teach you how to use TutorCreator itself. Classic text documentation is also included just in case.
Support & Contact
If you have any questions, found a bug, or have a feature request, please use one of the following channels:
- Email: [ankonoanko00@gmail.com]
- Discord: [https://discord.gg/vCVh7BD9Ps] - help, bug reports, suggestions and more.
Price $19.99
Dark Ambient Music Pack Vol2 by HONEYDOG
Features:
Total 200 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 200
Number of Audio Cues: 200
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 8:31:32
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Dark Ambient Music Pack Vol2
Step into an endless void with eerie children's whispers and slow-tempo cinematic horror.
#DarkAmbient #CreepyVibes #HorrorSoundtrack
[ Previews ]
This Music Pack includes 200 tracks with a total length of 8:31:32 and is divided into multiple previews as shown below.
Aeterna
Step into an endless void with eerie children's whispers and slow-tempo cinematic horror.
#DarkAmbient #CreepyVibes #HorrorSoundtrack
Vex
Unsettling whispers and haunting echoes designed to provoke deep psychological dread.
#DarkAmbient #EerieMusic #PsychologicalHorror
Price $99.00
Morthessa – Dark Cleric by Yura Kuba
Polycount (No LOD system included)
Morthessa
Faces 26864 – Tris 53307 – Verts 30566
Morthessa – Full Set (Full Outfit)
Faces 45687 – Tris 90795 – Verts 51304
Weapon (separate mesh)
Faces 1428 – Tris 2734 – Verts 1357
Rig & Animation Compatibility
- Rigged to Epic Skeleton with preserved main hierarchy
- Compatible with standard Unreal Engine animations
- Facial animation supported via morph targets
Additional bones are included for extended control and optional physics setups.
Full list of additional bones is available in the documentation.
Facial Blendshapes
- 52 Apple ARKit blendshapes
- Calibrated for facial animation and expression control
- Tested with Live Link Face in Unreal Engine
- Compatible with facial capture and streaming workflows
⭐ Social & Project Links
YouTube | Instagram | Unity | ArtStation | LinkedIn
━━━━━━━━━━━━━━━━━━━━━━━━━
▶ Video Preview (Unreal Engine & Unity):
https://youtu.be/r9lTdzFgOXM?si=bSmFfj4l0xowxEk1
Production-friendly character built for seamless integration into real-time projects.
Morthessa is a dark cleric with a strong visual identity, suitable for both hero and secondary roles.
Designed for gameplay, cinematics, and interactive environments, she works smoothly within Unreal Engine and Unity pipelines.
Key Features
- Fully game-ready female character
- Modular body and outfit parts
- Epic Skeleton compatible (UE5 proportions)
- Apple ARKit facial blendshapes
- Advanced material setup with easy color control
- Adjustable character parts via materials and meshes
- Clean and production-friendly asset structure
Polycount (No LOD system included)
Morthessa
Faces 26864 – Tris 53307 – Verts 30566
Morthessa – Full Set (Full Outfit)
Faces 45687 – Tris 90795 – Verts 51304
Weapon (separate mesh)
Faces 1428 – Tris 2734 – Verts 1357
Rig & Animation Compatibility
- Rigged to Epic Skeleton with preserved main hierarchy
- Compatible with standard Unreal Engine animations
- Facial animation supported via morph targets
Additional bones are included for extended control and optional physics setups.
Full list of additional bones is available in the documentation.
Facial Blendshapes
- 52 Apple ARKit blendshapes
- Calibrated for facial animation and expression control
- Tested with Live Link Face in Unreal Engine
- Compatible with facial capture and streaming workflows
Modularity & Customization
- Fully modular character structure
- Individual body and outfit parts can be enabled or disabled
- Hidden geometry under clothing for improved performance
- Easy color customization using material instances
- Designed to support multiple variations from a single base character
Materials & Textures
- Advanced real-time materials included
- Custom Shader Graph materials for color and detail customization (Unity)
- MatID masks for fast and intuitive color changes
- Designed for efficient iteration and customization
Engine Compatibility & Projects
Unreal Engine
- Supported versions: 4.24+
- Epic Skeleton compatible with additional bones
- Facial animation supported via morph targets
- Advanced material instances with MatID color masks
- Demo scene included for preview and testing
- Basic third-person demo animations included
- Hair wind simulation setup included
Unity
- Compatible with Built-in, URP, and HDRP render pipelines
- Humanoid rig with eye and jaw bones
- Facial animation driven by BlendShapes
- FullSet.fbx included for customization
- Works with standard Humanoid animations from the Asset Store
Important Notes
- Advanced gameplay systems, controllers, and custom animation systems are not included
- Environments shown in preview images or videos are used for presentation purposes only
Price $79.99
PigButcher Stylized Fantasy Character URP by 9Sira Studio
- Rigged: Yes
- Animated: Yes(1 Idle)
- Number of characters: 1
- Vertex counts of character: 14483
- Number of Materials: 14
- Number of Textures: 36
- Texture Resolutions: 2048x2048, 4096x4096
- Supported Render Pipelines: URP
- Rigging: Yes
- Prefabs: 4
Bring your fantasy world to life with this high-quality, stylized Pig Butcher character! Perfectly suited for RPGs, dungeon crawlers, or fantasy adventure games, this model serves excellently as a formidable enemy mob, a menacing boss, or an immersive NPC.
The model is thoroughly optimized for game engines with clean topology, high-quality PBR textures, and a professional rig ready for your custom animations.
Price $24.99
Vintage Bookcase, Books, Papers by Tatiana Gladkaya
Number of Unique Meshes: 24
Number of Prefabs: 27
Collision: Yes, automatically generated
LODs: No
Number of Materials: 5
Number of Textures: 21
Texture Resolutions: 4096x4096px, 2048x2048px
(AlbedoTransparency, AO, Normal, MetallicSmoothness, Emissive)
Textures format: TGA
UVs: channel 0: overlapping; channel 1: non-overlapping
Polycount:
- Bookcase without Books - 10116 tris
- Bookcase with Books - 94644 tris
- Bookcase Ladder - 136 tris
- Books (10 meshes) - 304/320/248/248/248/320/248/248/248/248 tris
- Stacks of Books (5 meshes) 4048/4656/816/1368/1120 tris
- Papers (4 meshes) - 2/40/8/2 tris
Universal Render Pipeline (URP)
Vintage Bookcase with Books and Papers includes 24 different meshes:
- Bookcase with Books
- Bookcase without Books
- Bookcase Ladder
- Books (10 meshes)
- Stacks of Books (5 meshes)
- Papers (4 meshes)
BONUS! Textures for HDRP (MaskMap, Normal, BaseColor, Emissive)
Price $15.00
Stamp & Heightmap Tools - GrassLand by Bencjaminn
Package includes:
• 22 Grassland - Stamp - Brush Texture
Technical specifications:
• Resolution: 4096 x 4096
• Texture format: PNG
• Texture type: Heightmap
Compatibility:
• Unity 2021+
• Built-in / URP / HDRP compatible
Grassland Heightmap Pack
This package contains 22 high quality grassland heightmaps designed for terrain creation and landscape generation.
These heightmaps can be used to quickly create natural grassland environments, hills and terrain formations. Suitable for open world environments and environment design workflows.
Price $19.99
Stamp & Heightmap Tools - Mountains by Bencjaminn
Package includes:
• 102 Mountain Stamp - Brush Texture
Technical specifications:
• Resolution: 4096 x 4096
• Texture format: PNG
• Texture type: Stamp/ Heightmap textures
• Can be used as terrain stamps or heightmaps
Compatibility:
• Unity 2021 and newer
• Built-in Render Pipeline
• URP compatible
• HDRP compatible
The brushes are optimized for terrain sculpting and can also be used as heightmaps in terrain generation tools and environment creation workflows.
Mountains Stamp Pack
This package contains 102 high quality mountain stamp textures designed for terrain creation, environment design and landscape sculpting.
The stamps can be used both as terrain stamps and as heightmap textures, allowing developers and environment artists to quickly create natural looking mountains, cliffs and rocky landscapes.
These textures are suitable for terrain sculpting tools, procedural terrain generators and heightmap based workflows. The pack is ideal for creating realistic outdoor environments in open world games, RPG environments and natural scenes.
Ideal for:
• Terrain sculpting
• Mountain and cliff creation
• Landscape generation
• Heightmap based terrain workflows
• Environment art pipelines
Price $29.99
Stamp & Heightmap Tools - Island V4 by Bencjaminn
Package includes:
• 85 Island Stamp - Brush Texture
Technical specifications:
• Resolution: 4096 x 4096
• Texture format: PNG
• Texture type: Heightmap / Stamp
Compatibility:
• Unity 2021+
• Built-in / URP / HDRP compatible
Island Stamps / Heightmaps Pack
This package contains 85 high quality island stamps that can be used both as terrain brushes and stamp textures.
The pack is designed for fast terrain creation and is ideal for building islands, coastlines and natural landscapes. Perfect for open world environments, survival games and environment design workflows.
Price $49.99
Stamp Tools - Rocky 2 by Bencjaminn
Package includes:
• 25 Rocky Stamp - Brush Texture
Technical specifications:
• Resolution: 8192 x 8192
• Texture format: EXR
• Texture type: Heightmap / Stamp
Compatibility:
• Unity 2021+
• Built-in / URP / HDRP compatible
This package contains 25 high-quality rocky terrain heightmaps designed for terrain creation and landscape generation.
These heightmaps can be used to quickly create natural rocky environments, canyon surfaces, rugged hills, and detailed terrain formations.
Perfect for desert, canyon, and rocky biome environments, making them ideal for open-world scenes and environment design workflows.
Price $14.99
Stamp Tools - Rocky 3 by Bencjaminn
Package includes:
• 25 Rocky Stamp - Brush Texture
Technical specifications:
• Resolution: 8192 x 8192
• Texture format: EXR
• Texture type: Heightmap / Stamp
Compatibility:
• Unity 2021+
• Built-in / URP / HDRP compatible
This package contains 25 high-quality rocky terrain heightmaps designed for terrain creation and landscape generation.
These heightmaps can be used to quickly create natural rocky environments, canyon surfaces, rugged hills, and detailed terrain formations.
Perfect for desert, canyon, and rocky biome environments, making them ideal for open-world scenes and environment design workflows.
Price $14.99
Stamp Tools - Rocky 4 by Bencjaminn
Package includes:
• 25 Rocky Stamp - Brush Texture
Technical specifications:
• Resolution: 8192 x 8192
• Texture format: EXR
• Texture type: Heightmap / Stamp
Compatibility:
• Unity 2021+
• Built-in / URP / HDRP compatible
This package contains 25 high-quality rocky terrain heightmaps designed for terrain creation and landscape generation.
These heightmaps can be used to quickly create natural rocky environments, canyon surfaces, rugged hills, and detailed terrain formations.
Perfect for desert, canyon, and rocky biome environments, making them ideal for open-world scenes and environment design workflows.
Price $14.99
Underground Ruins by Apoc Studios
"Underground Ruins - Premium Environment & Asset Pack | High-Quality 3D Assets for Game Development"
Explore a meticulously crafted Underground Ruins environment. This AAA-quality asset pack includes highly detailed modular ruins, realistic textures, and atmospheric lighting, perfect for creating immersive dungeon, cave, or ancient temple scenes. Ideal for game developers, 3D artists, and level designers, this pack enhances your open-world, RPG, or adventure game projects with stunning realism.
Download now and bring your Underground Ruins environment to life!
Price $40.00
Viking Feast Hall by Apoc Studios
Features:
- Includes Demo map shown in images with interior and exterior props
Number of Unique Meshes: 59
Collision: Automatically generated collision
LODs: No
Number of Materials and Material Instances: 51
Number of Textures: 190
Texture Resolutions: 2048px
Video Fly through: https://www.youtube.com/watch?v=mMJjtniZuwE
Viking Feast Hall Environment and asset pack.
Includes 59 unique individual static meshes that can be mixed and matched to suit your needs.
Price $29.00
Abandoned Graveyard by Apoc Studios
Number of Unique Meshes: 58
Collision: Automatically generated
LODs: None
Number of Materials: 56
Number of Textures: 206
Texture Resolutions: 1024-4096
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
A haunting, atmospheric scene. Overgrown graves, crumbling tombstones, and drifting fog create a sense of decay and mystery. Subtle moonlight and candle glow highlight the detailed materials and textures, while dynamic lighting and post-processing enhance the eerie, cinematic mood.
Video Flythrough here: https://www.youtube.com/watch?v=1DIozttlQvE
Price $35.00
Sci Fi Hallway by Apoc Studios
Technical details
Number of Unique Meshes: 15
Vertex Count: 4000 to 20000
Collision: Yes-automatically generated
LODs: No
Number of Materials: 20
Number of Material Instances: 0
Number of Textures: 68
Texture Resolutions: 4k
Supported Development Platforms:
- Windows: yes
- Mac: yes
A sleek sci-fi hallway environment for Unity, featuring modular metallic panels, glowing LED strips, and futuristic control interfaces. Cool blue lighting dominates the space, accented by warning reds and subtle emissive details. Bulkhead doors, holographic displays, and environmental elements like vents and exposed wiring add depth and storytelling. Optimized with PBR materials and modular design, it’s ideal for games, VR, or cinematic scenes.
Price $30.00
Moon Research Station by Apoc Studios
Number of Unique Meshes: 49
Vertex Count: 4000 to 20000
Collision: Yes-automatically generated
LODs: No
Number of Materials: 54
Number of Material Instances: 0
Number of Textures: 221
Texture Resolutions: 4k
Supported Development Platforms:
- Windows: yes
- Mac: yes
video flythrough: https://www.youtube.com/watch?v=IC_4Tg1Eu4k
A remote Moon Research Station on a dusty lunar surface, featuring modular habitats, glowing sci-fi equipment, and solar arrays. Harsh lighting, deep shadows, and a distant Earth in the skybox create a strong sense of isolation and scale.
Price $40.00
Smart Inspector - Scene Validator by BoneCracker Games
- Comprehensive rules across 14 categories (Physics, UI, Audio, Camera, Animation, Navigation, Rendering, Particles, GameObject, Components, Tags, Prefabs, Project Settings)
- Instant validation on selection change. No need to enter Play mode
- One-click Fix buttons with full Undo/Redo support
- Fix All button to resolve multiple issues at once (single Undo step)
- Inspector panel integration. See issues directly inside Unity's Inspector window
- Scene-wide scanning with batched processing for large scenes
- Hierarchy severity icons for at-a-glance project health overview
- Three severity levels: Error, Warning, Info with customizable filters
- Notification presets: Minimal, Balanced, Verbose or fully custom
- AI powered analysis via Claude API for deeper contextual insights
- Pipeline agnostic works with Built-in, URP, and HDRP
- Zero runtime overhead. 100% Editor-only, no code in your builds
- Built with UI Toolkit for a modern, responsive editor experience
- Non-intrusive, never modifies your project without explicit action
- Supports Unity 6 LTS+
Smart Inspector - Scene Validator validates your GameObjects in real-time as you work. No need to press Play to discover something's broken. Just select any object in the Hierarchy and instantly see configuration mistakes, missing references, performance pitfalls, and best practice violations right in the Inspector.
Results appear directly inside Unity's Inspector panel, as severity icons in the Hierarchy window, and in a dedicated EditorWindow. You don't have to change your workflow, Smart Inspector fits into it.
Comprehensive rules across 14 categories catch issues in Physics, UI/Canvas, Audio, Cameras, Animation, Navigation, Rendering, Particle Systems, Prefabs, and more. Every issue includes a clear explanation of what's wrong and why it matters. Most come with a one-click Fix button, fully undo-safe.
Scan your entire scene with one click. Smart Inspector evaluates every GameObject in batches without freezing the editor, groups results by object, and lets you search, filter, and batch-fix issues across the whole scene. Export results as a professional HTML report or structured JSON.
Catch issues before Play mode. Enable pre-play validation to automatically check your scene before entering Play mode. Block or warn based on severity, so nothing slips through.
Built to stay out of your way. Choose from Minimal, Balanced, or Verbose notification presets, or fine-tune exactly which rules, categories, and severities you want to see. Dismiss results for the session or permanently ignore specific rules on specific objects. Quiet Mode turns off all passive notifications while keeping the window available on demand.
AI-powered analysis. Go beyond static rules with contextual analysis that catches cross-component interactions, semantic issues, and performance implications like detecting a Rigidbody on a UI element that will never need physics. Includes follow-up chat for investigation.
Additional features:
- Full light and dark theme support
- Keyboard shortcut (Ctrl+Shift+I) to open
- Scene backup before bulk fixes
- Welcome window with guided setup
- Pipeline-agnostic (Built-in, URP, HDRP)
- Unity 6 compatible
- Zero runtime overhead — purely Editor code
Whether you're learning Unity or managing a large production project, Smart Inspector helps you catch mistakes early, fix them fast, and ship with confidence.
Price $40.00
EmbersStorm - Free K-39 Pistol by EmbersStorm
🖼️ Number of textures ———→ 1
📐 Texture dimensions ———→ 512 × 512 px
⚙️ Parts breakdown:
Frame ——————————→ 270 faces
Grip ——————————→ 60 faces
Magazine ——————————→ 42 faces
Trigger ——————————→ 22 faces
🔺 Total face count ————→ 394 faces
📁 Number of prefabs ————→ 1 (4 parts)
🦴 Rigging ———————————→ No
🎬 Animation count ————→ 0
🗺️ UV mapping ————————→ Yes
📊 LOD information ————→ None
🎨 Material type ——————→ Unlit flat color
🖌️ Texture maps ———————→ Single color atlas
⚡ Energy details ————→ Glowing cyan
💡 Parts separated ———→ Yes (animation ready)
✨ EmbersStorm – Free K-39 Pistol ✨
A high quality low poly sci-fi pistol
built for game developers who need
clean, optimized, ready-to-use weapons.
Part of the upcoming EmbersStorm
K-Series Sci-Fi Weapons Pack 🔫
⚙️ 4 SEPARATE PARTS:
→ Frame — main body
→ Magazine — removable
→ Grip — ergonomic handle
→ Trigger — detailed mechanism
🎮 Perfect For:
→ Sci-fi games
→ Cyberpunk projects
→ FPS & TPS games
→ Mobile games
→ Game jams
→ Bot War style games 🤖
💡 Separate parts = animation ready
💡 Origins placed correctly
💡 Drag. Drop. Shoot. 🔫
🔥 LIKE THIS? CHECK OUR OTHER ASSETS:
⚔️ Emberfall – Fantasy Weapons → $6.99
🗡️ Magic Weapons & Shields → $7.99
🛡️ Magic Fantasy Armor → $7.99
👑 Weapons & Armor Bundle → $12.99
🌲 Free Nature Pack → FREE
Search "EmbersStorm" on Unity Asset Store
Price $0.00
Sentinel - Project Health, Issue Scanner & Asset Cleaner by Ragendom
CORE MODULES
- Issues Finder - scans open and closed scenes (YAML-based, 50+ scenes/sec, no scene loading)
- Project Cleaner - root-tracing dependency algorithm with reversible Trash + backup ZIP
- References Finder - full project reference map with YAML supplementary search
- Trends & Health Score - 0-100 score, delta indicator, line chart, up to 60 scan snapshots
BUILT-IN ISSUE DETECTORS (10)
- Missing Script (Error) - deleted/renamed MonoBehaviour components
- Missing Reference (Error) - serialized fields pointing to missing assets
- Missing Material (Error) - null material slots on renderers
- Shader Error (Error) - shaders that fail to compile
- Empty UnityEvent (Warning) - UnityEvent fields with zero persistent listeners
- Invalid Layer (Warning) - GameObjects on undefined layer indices
- Invalid Tag (Warning) - GameObjects with tags not in the Tag Manager
- Unused Component (Warning) - lone MonoBehaviours on leaf GameObjects
- Empty GameObject (Info) - GameObjects with only a Transform and no children
- Duplicate Name (Info) - multiple assets sharing the same filename
CI/CD & AUTOMATION
- Headless CLI mode via -executeMethod SentinelCLI.RunScan
- JSON report (scan date, version, issue summary, full issues array)
- JUnit XML report with inline PR annotations (GitHub Actions, Jenkins, GitLab CI)
- Ready-to-use GitHub Actions workflow included (Assets/Sentinel/GitHubActions/sentinel.yml)
- CLI Baseline locking: SentinelCLI.LockBaseline
- Git post-merge hook installer: auto-scan after every git pull / merge
- Exit codes: 0 = pass, 1 = issues found, 2 = scan error
BUILD GUARD
- Optional "Fail Build on Errors" blocks player builds if Error-severity issues exist
- Fast pre-build scan (missing scripts + missing refs) before every build
BASELINE & REGRESSION TRACKING
- Lock any scan state as a Baseline (stored in version-controlled sentinel.baseline.json)
- All future scans report "X new issues since baseline" - blocks new regressions, allows known debt
SUPPRESSION & OVERRIDE
- [SentinelIgnore] attribute for code-level suppression with optional reason string
- Per-issue-type severity overrides in Project Settings
- Team-shared suppressions file (Assets/SentinelData/SentinelSuppressions.json, version-controlled)
- Right-click context menu: exclude folders or suppress all issues in an asset
NOTIFICATIONS
- Slack and Discord webhook support with "Test Webhook" button
EXTENSIBILITY
- Custom detectors via SentinelExtensionBase - auto-discovered, no registration required
- Override DetectorName + On*Scanned methods, call AddIssue()
REQUIREMENTS & COMPATIBILITY
- Unity 2021.3 LTS or newer (including Unity 6)
- All render pipelines: Built-in, URP, HDRP
- Editor-only - zero impact on player build size
- No external dependencies
- Keyboard shortcut: Ctrl+Shift+Alt+S
Sentinel is a Unity Editor extension for project auditing, build validation, and asset cleanup. It scans your scenes and prefabs for missing scripts, broken references, and unused assets - then helps you fix, clean, and track them over time.
Unlike simple missing script finders, Sentinel combines four specialized tools in one window to cover every aspect of Unity project health - from scene validation to CI/CD pipeline integration.
🔍 Issues Finder
A full scene validator and prefab auditor that scans both open and closed scenes (without opening them) for 10 built-in issue types: missing scripts, broken references, null materials, shader errors, invalid layers, invalid tags, empty UnityEvents, unused components, and more. Severity is configurable per issue type. One-click auto-fixes with full Undo support.
🗑️ Project Cleaner
A dead file remover and unused asset cleaner powered by a root-tracing dependency scanner. Flags assets that are truly unreferenced - not just "not in a scene," but unreachable from every build scene, Resources folder, Addressables group, and asset bundle. Deletions go to a reversible Trash folder by default, with an automatic backup ZIP for permanent deletions.
🔗 References Finder
A full-project dependency tracker that instantly answers "where is this asset used?" across scenes, prefabs, and ScriptableObjects, with YAML-level fallback search for complete accuracy.
📈 Trends & Health Score
Every scan produces a 0-100 Health Score. A built-in trends chart tracks errors, warnings, and totals across up to 60 historical scans. Lock a Baseline to separate intentional technical debt from new regressions - critical for team workflows and code reviews.
🚀 CI/CD Ready
Run headless project audits from the command line. Outputs both a machine-readable JSON report and a JUnit XML report compatible with GitHub Actions, Jenkins, and GitLab CI. A ready-to-use GitHub Actions workflow is included. Install a git post-merge hook to auto-scan after every pull.
🛡️ Build Validation
Enable "Fail Build on Errors" to automatically block player builds if critical issues exist. A fast pre-build check (missing scripts + broken references only) runs before every build to catch problems before they reach your players.
🔔 Notifications
Send scan results to a Slack or Discord channel via webhook with one URL paste.
🔧 Extensible
Add your own project-specific detectors by extending SentinelExtensionBase. Auto-discovered via TypeCache - no registration needed. Suppress false positives with the [SentinelIgnore] attribute directly in code, or exclude entire folders from the dependency scanner.
📧 Support & Questions
For any questions, bug reports, or feature requests, reach out at ragendom@gmail.com
We typically respond within 24-48 hours.
Zero runtime footprint. Editor-only assembly. Nothing added to your player builds. Compatible with Unity 2021.3 LTS through Unity 6. No external dependencies.
Price $39.99
