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Updated: 58 min 8 sec ago

Hologram VFX URP by Sekochi Games

2025, December 17 - 12:38
Ready-to-Use Customizable and Modular Hologram VFX

Package Contents

  • Asset Name: Hologram Projector
    • Format: FBX (Mesh) + PNG (Texture)
    • Variant: Mesh & Texture
    • Purpose: Used for demo purposes, showcasing the hologram effect
  • Asset Name: Stanford Buddha
    • Format: FBX (Mesh)
    • Variant: Mesh
    • Purpose: Used for demo purposes, testing hologram effect
  • Asset Name: Stanford Dragon
    • Format: FBX (Mesh) + PNG (Texture)
    • Variant: Mesh & Texture
    • Purpose: Used for demo purposes, testing hologram effect
  • Asset Name: Suzzane
    • Format: FBX (Mesh)
    • Variant: Mesh
    • Purpose: Used for demo purposes, testing hologram effect
  • Asset Name: Utah Teapot
    • Format: FBX (Mesh)
    • Variant: Mesh
    • Purpose: Used for demo purposes, testing hologram effect

Using the Material



You can use provided materials or build your own using the provided Shader Graphs. To use this material,


simply drag this material to the object in Scene view or attach this Material to the MeshRenderer's material section.



Making your own Hologram Shader



Within the Shader Graph folder, there is provided a template called `Template_Hologram` which includes all the functionality


provided within this package. I recommend to read the comments and adjust as needed as it will help you with a starting point.


After making adjustments, you can create a material from this Shader Graph and attach it to the object for use.



Configuring Material Properties



The VFX is completely procedural, meaning that you can tweak every parameter to produce different interesting results to craft new patterns,


displacement properties, and extra functionalities. To tweak these parameters, go to the Material and adjust the values as needed.



Using the Hologram Projection Ray VFX



To use the Hologram Projection Ray, drag the VFX GameObject into the Scene (can be found in VFX folder). It spawns a particle system for the


rays of light and some dust specs for extra visual flair. Adjust the values of these VFX within the Inspector as needed.


Transform your 3D models into a sci-fi holograms with this Hologram VFX package for Unity 6 URP. It includes both Materials and VFX that is customizable to fit your aesthetics. 


Perfect for games, cinematics, or tech demos, this package combines Shader Graph and VFX Graph to create a customizable, lightweight holographic effect that works on any model. It is also modular with loads of Sub Graphs to combine behaviors.


Key Features

  • Customizable Holograms – Adjust color, scanlines, rim light, emission, and fresnel effects to suit your style.
  • Dynamic Displacement – Add glitchy, unstable hologram effects using vertex displacement with noise-driven motion.
  • Projection VFX – Realistic particle-based light projection with controllable speed, lifetime, direction, and textures.
  • Low Performance Impact – Uses procedural shaders and sprite-based particles for efficiency.
  • Demo Scenes Included – Ready-to-use example setups to help you integrate into your projects quickly.

Price $0.00

Props Pack - Stylized Rock by PolyOne Studio

2025, December 17 - 12:37
  1. Low-poly & Optimized: 50 to 500 tris per asset, perfect for real-time use
  2. High-Quality Textures: 4K Base Color maps included
  3. Clean UV Mapping: Well-optimized for seamless texturing
  4. Game-Ready: Works with Unity, and more
  5. Organized Files: Each asset is neatly arranged for easy use

Hi everyone,

I’m excited to introduce the 25 stylized rock, designed in a fresh low-poly stylized style. This asset pack is perfect for saving time in your film and game projects Discover a unique 3D model pack in a minimalist low-poly style, designed to optimize productivity and save time while maintaining impressive detail. This collection is the perfect addition to elevate your project, adding a realistic and mysterious touch.



Features:

  1. Low-poly & Optimized: 50 to 500 tris per asset, perfect for real-time use
  2. High-Quality Textures: 4K Base Color maps included
  3. Clean UV Mapping: Well-optimized for seamless texturing
  4. Game-Ready: Works with Unity, and more
  5. Organized Files: Each asset is neatly arranged for easy use

Package description included:

Collection includes

  • 25 model stylized rock
  • Texture 4k include: Albedo, Mixed AO, Normal OpenGL, Roughness.

Contact me for support. Hope to receive feedback from everyone. Thank you very much.


Price $6.80

Shader Pack - Vertical Fog by PolyOne Studio

2025, December 17 - 12:14
A lightweight and customizable Vertical Fog solution for Unity URP, ideal for stylized or atmospheric environments such as forests, mountains, and open-world scenes.
  • Unity 2021.3 LTS or newer
  • URP 12–14 compatible
  • Implemented as a URP Renderer Feature (no custom shaders required for objects)
  •  Mobile-friendly, low GPU costFeatures:
    1. Height-based vertical fog
    2. Adjustable fog color, density, start height, end height, and distance fade
    3. Supports dynamic lighting and camera movement
    4. Works seamlessly with stylized or low-poly environments
  • Package includes: Renderer Feature, demo scene, material presets, and documentation
  • Vertical Fog URP adds smooth height-based fog to your scenes, creating depth, mood, and strong environmental atmosphere. Designed for stylized visuals, it blends color, distance, and height falloff to achieve soft gradients similar to AAA atmospheric rendering.
  • Easy to integrate: simply add the included URP Renderer Feature, adjust fog height, density, color, and fade distance. Works well for forest scenes, low-poly art, and cinematic environments. Optimized for mobile and PC.

Price $5.99

Shader Pack - Toon Water by PolyOne Studio

2025, December 17 - 12:13
“WaterFlow” URP Shader – an efficient solution for creating smooth, realistic water effects for game environments such as beaches, lakes, and rivers. Optimized for Unity 2021–2025 and (URP)
  • Requires Unity 2021.3 LTS or newer, URP version 12–14.
  • Includes a single shader file (.shader /.uss) with a sample material (.mat).
  • Key features:
    1. Real-time animated waves with adjustable speed, amplitude, and direction.
    2. Optional environment/skybox reflection and refraction.
    3. Color tint, transparency control, and depth-based fading for shallow/deep water.
    4. Basic interaction support: objects slightly distort the water surface (vertex/normal-based).
    5. Mobile-friendly performance (Android/iOS) and smooth 60+ FPS on desktop in the demo scene.
  • Package includes: Shader, sample Material, Demo scene, and PDF documentation for setup and customization.
  • Format: URP-native, no additional assets required, fully compatible with Unity’s standard URP workflow.

Bring your scenes to life with the “WaterFlow” URP water shader. It features dynamic waves, reflections, time-based movement, and subtle object interaction (e.g., boats, characters). Easily customize parameters such as water color, transparency, wave speed, amplitude, and environment/sky reflections. Fully optimized for performance, making it suitable for both mobile and desktop projects. Includes quick-start documentation and a demo scene (beach or lake) for seamless integration.


Price $6.80

Grand Ornate Chandelier - Stylized (Game Ready) by Imersual Studio

2025, December 17 - 09:54
Stylized chandelier with filigree bands and emissive tubes. PBR, low-poly, UV-unwrapped, 4K textures. URP ready for Unity. Perfect for halls, temples, galleries, and VR scenes.

Number of textures : 3

Texture dimensions :4K

Polygon count : 7.3K

Number of meshes : 1

Number of prefabs : 1

Rigging: No

UV mapping: Yes

Types of materials and texture maps : PBR

Add a statement ceiling piece to your scene. This stylized chandelier combines filigree metal bands with emissive tube lights for a warm, modern-meets-classic look. Fully PBR, low-poly, and UV-unwrapped, it drops straight into Unity.

Emission note: the glow color/intensity is easily adjustable directly in the material (Emission color/strength), so you can match any palette in seconds.


Features


Emissive tube lights with material-level color & intensity controls


Clean, optimized topology for real-time use (VR friendly)


Non-overlapping UVs with baked AO for added depth


Prefab with ceiling-mount pivot + demo lighting setup


Consistent scale; works with modular interiors


Price $4.99

Horror Collection v2 by Dary Palasky

2025, December 17 - 06:58
A set of dark, highly detailed horror characters designed to bring a terrifying atmosphere to any project.

Number of textures: 219

Texture dimensions: (1024x1024,2048x2048,4096x4096)

Polygon count :

Minimum polygon count: 24188

Maximum polygon count: 46865

Number of meshes/prefabs: 3x27

Rigging: Yes

Animated: Yes (Wicked Nun, White Lady)

UV mapping: Yes

LOD information: No LODs

In addition, you can buy each of the characters separately on my store page or by clicking on the character's name



Please note that the models have no facial bones; facial animation is done using blendshapes.



---------------------------------------


Matron


Feature:

  • 52 Face blend shapes/morph target
  • 8 ready-made facial emotions
  • Cloth physics simulation
  • Blood/Dirt mask: Face/Body/Cloth
  • Color mask: Skin/Eyes/Hair/Cloth
  • 2 Skins


Polycount:

  • Polygons: 45049
  • Vertices: 62849
  • Triangles: 86789

---------------------------------------


Cursed Maid


Feature:

  • 52 Face blend shapes/morph target
  • 8 ready-made facial emotions
  • Blood/Dirt mask: Face/Cloth
  • Color mask: Skin/Eyes/Hair/Cloth
  • Rig: Humanoid


Polycount:

  • Polygons: 46865
  • Vertices: 79873
  • Triangles: 92708

---------------------------------------


Drowned


Feature:

  • 52 Face blend shapes/morph target
  • 5 ready-made facial emotions
  • Cloth physics simulation
  • Blood/Dirt mask: Face/Body/Cloth
  • Color mask: Skin/Eyes/Hair/Cloth
  • Rig: Humanoid

Polycount:

  • Polygons: 26650
  • Vertices: 33770
  • Triangles: 35617

---------------------------------------


Silent Nurse


Feature:

  • 31 Face blend shapes/morph target
  • 6 ready-made facial emotions
  • Blood/Dirt mask: Face/Cloth
  • Color mask: Skin/Hair/Cloth
  • Rig: Humanoid

Polycount:

  • Polygons: 24188
  • Vertices: 28366
  • Triangles: 47123

---------------------------------------


Wicked Nun


Feature:

  • Blood/Dirt mask: Face/Cloth
  • Color mask: Cloth
  • 19 animation
  • Rig: Generic

Polycount:

  • Polygons: 29708
  • Vertices: 37957
  • Triangles: 58800

Animation list:

  • Idle
  • Walk
  • Walk_Left
  • Walk_Right
  • Walk_Back
  • Scream
  • Run_1
  • Run_2
  • Run_3
  • Death_1
  • Death_2
  • Hit_1
  • Hit_2
  • Hit_3
  • Block
  • Attack_1
  • Attack_2
  • Attack_3
  • Attack_4

---------------------------------------


White Lady


Feature:

  • 52 Face blend shapes/morph target
  • 9 ready-made facial emotions
  • Blood/Dirt mask: Face/Cloth
  • Color mask: Skin/Eyes/Hair/Cloth
  • 18 animation
  • Rig: Generic

Polycount:

  • Polygons: 38432
  • Vertices: 48931
  • Triangles: 76031


Animation list:

  • Idle
  • Walk
  • Walk_Left
  • Walk_Right
  • Walk_Back
  • Scream
  • Run_1
  • Run_2
  • Run_3
  • Death_1
  • Death_2
  • Hit_1
  • Hit_2
  • Hit_3
  • Block
  • Attack_1
  • Attack_2
  • Attack_3





Price $375.00

Bioflare Scorpion – Stylized Fantasy Monster (Rigged + Animation) – PixeliusVita by PixeliusVita

2025, December 17 - 02:29
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 14 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 5,741 verts / 7,628 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.


All assets are optimized for both low-device mobile with 2 level optimized and PC indie game, prototype projects, easy to customize, and ready for production use.


Monster 14 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 5,741 verts / 7,628 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

All Animation

  • Monster 14 (Rigged, Animated) | NO FACIAL
  • 11 Animation In-Place:

Die

Idle

Walk

Run

Attack 01

Attack 02

Attack 03

Attack 04

Shoot

GetHit

Stunned

  • 11 Animation Root Motion:

Die

Idle

Walk

Run

Attack 01

Attack 02

Attack 03

Attack 04

Shoot

GetHit

Stunned

  • 15 Texture Different Type.
  • Cel-Shader Mobile Friendly for Monster.
  • Optimized stylized textures and materials.
  • Lightweight setup suitable for low device-mobile and PC, prototype project.
  • Includes clean prefab organization and naming convention.
  • Fully editable and extendable for your own projects.

Price $12.99

Static 3D Asset Setup by WB 3D-Assets

2025, December 16 - 20:10

🛠️ Tool Type

Editor-only Unity tool (no runtime components)


🧪 Tested Unity Versions

🔹 Unity 2021.3.45f2 LTS

🔹 Unity 2022.3.62f3 LTS

🔹 Unity 6 (6000.2.13f1)


🎮 Render Pipeline Compatibility

🔹 Built-in Render Pipeline

🔹 Universal Render Pipeline (URP)

🔹 High Definition Render Pipeline (HDRP)


📁 Asset Type

🔹 Editor script (.cs)

🔹 No shaders, meshes or runtime assets included


🎨 Texture Handling

🔹 Suffix-based texture detection

🔹 Automatic import settings configuration

🔹 Supports: Base Color, Normal, AO, Metallic, Roughness, Mask, Emission, Height, Opacity, Detail


🧩 Material Handling

🔹 Automatic texture-to-material assignment

🔹 Pipeline-aware material properties

🔹 Built-in, URP and HDRP supported


📦 Mesh & Prefab Utilities

🔹 Scene instancing from FBX

🔹 LOD Group creation (LOD0–LOD3 by naming convention)

🔹 Mesh Collider generation from LOD0

🔹 Prefab creation and updating


⚙️ Dependencies

🔹 Unity Editor only

🔹 No runtime dependencies

🔹 No external packages required


🔐 Safety

🔹 Undo support for material changes

🔹 No project-wide or irreversible settings

🔹 Full user control at all times

🧰 Static 3D Asset Setup

Static 3D Asset Setup is a powerful Unity editor tool designed for the structured preparation, organization and technical setup of static 3D assets.


It supports common workflows related to folder structures, textures, materials, meshes, prefabs and scenes and is specifically designed to speed up recurring setup tasks while promoting consistent asset structures - pipeline-agnostic and editor-only.



✨ Key Features

📁 Project & Folder Structure

🔹Automated creation of structured asset folders

🔹Optional render-pipeline subfolders (Built-in, URP, HDRP)

🔹Scene creation directly during project setup


🎨 Texture Handling

🔹Automatic texture import configuration based on naming suffixes

🔹Support for Albedo, Normal, AO, Metallic, Roughness, Mask, Emission, Height, Opacity and Detail

🔹Clean, consistent texture setups without manual rework


🧩 Material Assignment

🔹Automatic texture-to-material assignment via naming logic

🔹Pipeline-specific material properties are handled accordingly

🔹Informative feedback when textures cannot be assigned


📦 Mesh & Prefab Workflow

🔹Add meshes directly to the scene

🔹Automatic creation of LOD Groups and Mesh Colliders

🔹Create and update prefabs from scene objects

🔹Structured asset placement including labels



🎯 Intended Use

This tool is intended for:

🔹Asset Store publishers

🔹3D artists and technical artists

🔹Solo developers and small teams

🔹Users working with static 3D assets in Unity


Not intended for:

🔹Runtime logic

🔹Gameplay systems

🔹Dynamic material control at runtime



🔧 Render Pipeline Support

✅ Built-in Render Pipeline

✅ Universal Render Pipeline (URP)

✅ High Definition Render Pipeline (HDRP)


Pipeline-specific differences are respected without enforcing automatic or irreversible settings.



ℹ️ Note

This tool is designed as a supportive editor-only utility.

It does not affect runtime logic or project settings and always leaves full control over structure, assignments and final asset settings to the user.


Price $15.00

Procedural Creature Leg System by Aligathor Productions

2025, December 16 - 20:04
Bring your creatures and robots to life with fully procedural leg animation and real-time IK — no keyframes, no animator, just smooth adaptive motion.

⚙️ Main Features

  • 🧠 Smart Procedural Motion – automatic walking and stepping logic, no animation clips required.
  • 🦾 Real-Time IK Solver – each leg uses an integrated inverse kinematics system for smooth and precise placement.
  • 🌍 Dynamic Ground Alignment – the body automatically tilts and adjusts height to match the terrain surface.
  • 🎛️ Fully Customizable – control step height, timing, randomization, and gait patterns directly in the Inspector.
  • 👣 Multi-Leg Support – works seamlessly with any number of legs or creature designs.
  • 🎮 Player Input Ready – WASD to move, Q/E to rotate, and Shift to sprint.
  • 💡 Bonus: “Googly Eye” Script – adds playful, animated eyes that bring your creatures to life!
  • 🧩 No Coding Required – drag, drop, and tweak!

Procedural Creature Leg System is a Unity tool that brings realistic, physics-based movement to any multi-legged creature, robot, or alien — without the need for hand-made animation clips. Whether you want spiders, mechs, or exotic beasts that adapt to terrain and slopes, this system provides a fast and flexible solution that feels alive.


Documentation


🧰 What’s Included

  • 3 fully rigged and animated creatures examples ready to use.
  • Clear and detailed documentation explaining every parameter (with screenshots).
  • Bonus “GooglyEye” script for fun visual touch.

💻 Render Pipeline Compatibility

✅ Built-In


✅ URP


✅ HDRP


✅ CustomRP


(Demo models use URP materials. You can easily convert them for your own render pipeline.)


Price $12.00

Ancient Artifact #16 | Lite-Version (Static) by WB 3D-Assets

2025, December 16 - 20:03

🧱 Topology

🔹LOD0: 16948 Tris

🔹LOD1: 8442 Tris

🔹LOD2: 1632 Tris


🎨 PBR Textures (Standard/URP)

🔹1x BaseColor Map (4096x4096)

🔹1x Normal Map (4096x4096)

🔹1x Metallic/Smoothness Map (4096x4096)

🔹1x Ambient Occlusion Map (4096x4096)

🔹1x Emission Map (4096x4096)


🎨 PBR Textures (HDRP)

🔹1x BaseColor Map (4096x4096)

🔹1x Normal Map (4096x4096)

🔹1x Mask Map (4096x4096)

🔹1x Emissive Map (4096x4096)


🧩 Materials

🔹artifact_16_MAT


🧾 Texture Format: PNG

📦 Mesh Format: FBX

Unlock forgotten civilizations with this high-quality Old Civilization Rune Key asset.


Carved from ancient stone and adorned with luminous cuneiform inscriptions, this artifact serves as an arcane access device from a long-lost empire. The glowing runes, etched in the style of old Mesopotamian or Babylonian script, radiate in vivid orange and icy blue, suggesting divine energy or encrypted rituals. At each end, intricately engraved golden buttons add a layer of tactile functionality, reinforcing its role as a mystical key or activation tool. Worn surfaces and fine detailing evoke centuries of use, perfect for temples, stelae chambers, or ancient alien interfaces.


This asset is a lite version of the interactive 'Ancient Artifact #16'. This is exclusively a static model only.


Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.




Here you can find the interactive version:

Ancient Artifact #16 | Interactive


Price $8.00

Ancient Artifact #21 | Animated & VFX by WB 3D-Assets

2025, December 16 - 20:03

🧱 Topology

🔹LOD0: 9312 Tris

🔹LOD1: 4654 Tris

🔹LOD2: 928 Tris


🎞 Animated

🔹The glyphs rotate in a ping-pong motion by ±120 degrees

🔹The sphere is shaking centered


VFX

🔹 The seams on the sphere pulse


🎨 PBR Textures (URP)

🔹1x BaseColor Map (4096x4096)

🔹1x Normal Map (4096x4096)

🔹1x Metallic/Smoothness Map (4096x4096)

🔹1x Ambient Occlusion Map (4096x4096)

🔹1x Emision Map (4096x4096)

🔹1x BaseColor Map (2048x2048)

🔹1x Normal Map (2048x2048)

🔹1x Metallic/Smoothness Map (2048x2048)

🔹1x Ambient Occlusion Map (2048x2048)


🎨 PBR Textures (HDRP)

🔹1x BaseColor Map (4096x4096)

🔹1x Normal Map (4096x4096)

🔹1x Mask Map (4096x4096)

🔹1x Emissive (4096x4096)

🔹1x BaseColor Map (2048x2048)

🔹1x Normal Map (2048x2048)

🔹1x Mask Map (2048x2048)


🧩 Materials

🔹artifact_21_BP_MAT

🔹artifact_21_SP_MAT


🧾 Texture Format: PNG

📦 Mesh Format: FBX

A levitating metallic sphere encircled by a fragmented ring of ancient stone blocks.


The core is formed from a worn alloy shell, etched with scratches, embedded glyphs, and intersected by four glowing seams that pulse with a sharp orange energy. Carved stone inlays sit recessed within the metal, contrasting the smooth surface with mineral texture and geometric markings. Surrounding the sphere is a broken ring of stacked stone segments, each drilled and stepped, their weathered forms hovering in deliberate alignment while the sphere shaking centered within.


Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.


Price $15.00

Ancient Artifact #19 | Animated & VFX by WB 3D-Assets

2025, December 16 - 20:03

🧱 Topology

🔹LOD0: 12236 Tris

🔹LOD1: 6116 Tris

🔹LOD2: 958 Tris


🎞 Animated

🔹The core is rotating and floating


VFX

🔹 Flickering glowing rings of heat


🎨 PBR Textures (URP)

🔹1x BaseColor Map (4096x4096)

🔹1x Normal Map (4096x4096)

🔹1x Metallic/Smoothness Map (4096x4096)

🔹1x Ambient Occlusion Map (4096x4096)

🔹1x BaseColor Map (1024x1024)

🔹1x Normal Map (1024x1024)

🔹1x Metallic/Smoothness Map (1024x1024)

🔹1x Ambient Occlusion Map (1024x1024)

🔹2x BaseColor Map (512x512)

🔹2x Normal Map (512x512)

🔹2x Metallic/Smoothness Map (512x512)

🔹2x Ambient Occlusion Map (512x512)

🔹2x Emission Map (512x512)


🎨 PBR Textures (HDRP)

🔹1x BaseColor Map (4096x4096)

🔹1x Normal Map (4096x4096)

🔹1x Mask Map (4096x4096)

🔹1x BaseColor Map (1024x1024)

🔹1x Normal Map (1024x1024)

🔹1x Mask Map (1024x1024)

🔹2x BaseColor Map (512x512)

🔹2x Normal Map (512x512)

🔹2x Mask Map (512x512)

🔹2x Emissive Map (512x512)


🧩 Materials

🔹artifact_19_MAIN_MAT

🔹artifact_19_TRANSP_MAT

🔹artifact_19_GLOWRING_MAT

🔹artifact_19_GLOWCORE_MAT


🧾 Texture Format: PNG

📦 Mesh Format: FBX

A compact ancient power unit, encased in a weathered black frame and centered around a sealed glass chamber.


Inside the vessel hovers a glowing, biconical crystal - suspended in mid-air and pulsating with cold blue energy. The cylindrical chamber is enclosed between two thick plates, each embedded with radiant glowing rings and crowned by a worn glass dome. Mechanical side supports, adorned with repeating segments and carved details, connect the top and bottom, lending the device both stability and a cryptic mechanical aesthetic. Subtle engravings and circuit-like inlays hint at advanced containment or transmission purposes, while the scorched surface wear suggests long-term exposure to intense heat or radiation. The overall form evokes the impression of a sealed core or dormant reactor from a lost civilization.


Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.


Price $15.00

Ancient Artifact #17 | Animated & Full VFX by WB 3D-Assets

2025, December 16 - 20:03

🧱 Topology

🔹LOD0: 11132 Tris

🔹LOD1: 5484 Tris

🔹LOD2: 1038 Tris


🎞 Animated

🔹The core is continuously rotating


VFX

🔹 Ember particles, smoke and heat distortion effects on the orbs

🔹 Pulsing glow effect on the core


🎨 PBR Textures (URP)

🔹2x BaseColor Map (4096x4096)

🔹2x Normal Map (4096x4096)

🔹2x Metallic/Smoothness Map (4096x4096)

🔹2x Ambient Occlusion Map (4096x4096)

🔹1x Emission Map (4096x4096)

🔹2x BaseColor Map (512x512)

🔹2x Normal Map (512x512)

🔹1x Metallic/Smoothness Map (512x512)

🔹1x Smoothness Map (512x512)

🔹2x Emission Map (512x512)


🎨 PBR Textures (HDRP)

🔹2x BaseColor Map (4096x4096)

🔹2x Normal Map (4096x4096)

🔹2x Mask Map (4096x4096)

🔹1x Emissive Map (4096x4096)

🔹2x BaseColor Map (512x512)

🔹2x Normal Map (512x512)

🔹2x Mask Map (512x512)

🔹2x Emissive Map (512x512)

🔹1x DistortionNoise (512x512)


🧩 Materials

🔹artifact_17_ARMS_MAT

🔹artifact_17_CORE_MAT

🔹artifact_17_MAIN_MAT

🔹artifact_17_ORBS_MAT

🔹HeatDistortion_MAT

🔹SparkEffect_MAT


🧾 Texture Format: PNG

📦 Mesh Format: FBX

A colossal ancient alien fusion engine, forged from scarred obsidian-black metal and crowned with twin helical plasma vents.


This foreboding reactor hums with barely contained power, its central iris contracting around a searing blue-white core while massive spiral exhaust fins hurl burning crimson-orange orbs of superheated plasma into the void. The spherical housing is covered in weathered panels etched with faint, glowing runes and studded with pulsing red and green status nodes that betray its volatile state. Deep scorch marks, impact fractures, and layers of cosmic erosion reveal millennia of relentless operation. Perfect for derelict starship cores, forbidden alien power chambers, apocalyptic weapon engines, or ominous sci-fi set dressing.


Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.


Price $15.00

Metal Toolbox | 3 Colors, 2 Variants | 2 Lite-Versions (Static opened & closed) by WB 3D-Assets

2025, December 16 - 20:03

🧱 Topology (Closed)

🔹LOD0: 5984 Tris

🔹LOD1: 2936 Tris

🔹LOD2: 549 Tris


🧱 Topology (Open)

🔹LOD0: 6738 Tris

🔹LOD1: 3269 Tris

🔹LOD2: 584 Tris


🎨 PBR Textures (Standard/URP)

🔹6x BaseColor Map (4096x4096)

🔹2x Normal Map (4096x4096)

🔹2x Metallic/Smoothness Map (4096x4096)

🔹2x Ambient Occlusion Map (4096x4096)


🎨 PBR Textures (HDRP)

🔹6x BaseColor Map (4096x4096)

🔹2x Normal Map (4096x4096)

🔹2x Mask Map (4096x4096)


🧩 Materials

🔹tb_used_MAT

🔹tb_worn_MAT


🧾 Texture Format: PNG

📦 Mesh Format: FBX

Add gritty realism to your scene with this rugged Metal Toolbox prop, featuring dual condition states and multiple color options.


Crafted from heavy, weathered steel, this classic workshop staple offers a static, lived-in structure for an authentic, long-used appearance. The distressed blue paint is chipped and rusted in all the right places, while the interior boasts practical compartments ideal for stashing tools or loot. Available in three color variants: blue, red, and green, and in both “used” and “worn” conditions to match a range of storytelling needs, from semi-operational workshops to post-apocalyptic ruins.


This asset is a Lite version of the interactive & animated 'Metal Toolbox. This is exclusively a static model only.


Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.


***Background Environment by Leartes Studios***




Here you can find the interactive & animated version:

Metal Toolbox | 3 Colors, 2 Variants | Interactive & Animated


Price $13.50

Ancient Artifact #20 by WB 3D-Assets

2025, December 16 - 20:03

🧱 Topology

🔹LOD0: 3070 Tris

🔹LOD1: 1532 Tris

🔹LOD2: 304 Tris


🎨 PBR Textures (URP)

🔹1x BaseColor Map (4096x4096)

🔹1x Normal Map (4096x4096)

🔹1x Metallic/Smoothness Map (4096x4096)

🔹1x Ambient Occlusion Map (4096x4096)


🎨 PBR Textures (HDRP)

🔹1x BaseColor Map (4096x4096)

🔹1x Normal Map (4096x4096)

🔹1x Mask Map (4096x4096)


🧩 Materials

🔹artifact_20_MAT


🧾 Texture Format: PNG

📦 Mesh Format: FBX

A dense, asymmetrical metallic relic shaped into a spiraling, multi-lobed form.


This ancient object resembles a fractured mechanical core, its surface etched with irregular concentric rings that wrap around the body like traces of an obsolete machining process. The metal is heavily weathered, marked by oxidation, pitting, impact scars, and uneven surface wear that catches light across its rugged contours. Darkened alloys blend with subtle highlights, suggesting long exposure to pressure, heat, or corrosive environments. The tapered top appears sheared or broken, hinting at a former connection to a larger mechanism or structural assembly. Its irregular mass and enigmatic construction make it suitable as a puzzle element, lost technological fragment, or mysterious metallic artifact within ancient machinery halls or subterranean complexes.


Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.


Price $8.00

Ancient Artifact #18 by WB 3D-Assets

2025, December 16 - 20:03

🧱 Topology

🔹LOD0: 6792 Tris

🔹LOD1: 3376 Tris

🔹LOD2: 644 Tris


🎨 PBR Textures (URP)

🔹1x BaseColor Map (4096x4096)

🔹1x Normal Map (4096x4096)

🔹1x Metallic/Smoothness Map (4096x4096)

🔹1x Ambient Occlusion Map (4096x4096)


🎨 PBR Textures (HDRP)

🔹1x BaseColor Map (4096x4096)

🔹1x Normal Map (4096x4096)

🔹1x Mask Map (4096x4096)


🧩 Materials

🔹artifact_18_MAT


🧾 Texture Format: PNG

📦 Mesh Format: FBX

A spherical ancient relic, forged from blackened bronze and adorned with numerous weathered golden orbs protruding from its surface.


This enigmatic artifact features a complex arrangement of large, hollowed-out circular openings that intersect through its core, creating a cage-like structure, while the cracked golden spheres, once perhaps glowing with inner power, now appear fused or broken after millennia of use. The deep central cavity and interlocking voids suggest it may have functioned as a planetary gear, arcane energy conduit, or celestial alignment device within a long-lost mechanism. Heavy patina, erosion marks, and mineral deposits speak of ages spent buried or submerged. Perfect for ancient temples, steampunk machinery, cosmic puzzle scenes, or forgotten dwarven vaults.


Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.


Price $8.00

Quick See Through Shader by Gee Zyy Games

2025, December 16 - 19:45
ShaderObject allows you to create a “see-through” effect by revealing areas on surfaces where the ray hits. This can be used for effects such as looking through walls or even revealing 3D characters.

SeeThroughShader creates a see-through effect by revealing surface areas hit by a ray, useful for visual effects like looking through walls or revealing hidden 3D objects or characters. It also includes several customizable features listed below.


  • Free Active Feature

What it does:

When true, the player can emit the raycast and trigger the shader effect without first switching/activating the weapon.

When false:

The weapon must be activated (or the gun enabled) before the raycast will produce the see-through effect.

Usage tip:

Set Free Active Bool = true for debugging or tools where you want instant testing. Set it to false for game modes where the effect should only work while the weapon is active.



  • Shader Size Feature

What it does:

Controls the final radius/size of the hole created by the shader — i.e., how large the see-through area becomes.

Effect:

Larger values = larger visible hole.

Usage tip:

Use this with Shader Fade Speed to create smooth growth from impact point to full size.



  • Shader Border Size Feature

What it does:

Controls the thickness of the outline (a circular border) drawn around the see-through hole.

Usage tip:

Increase border size to emphasize the effect, or keep it small for a subtle cutout.



  • Shader Fade Speed Feature

What it does:

Determines the lerp speed of the shader effect from its initial state to the Shader Size.  

Example behavior:

With a small initial hole, the shader will interpolate (grow) to Shader Size at the rate controlled by this parameter.



  • Ray Distance Feature

What it does:

The maximum raycast length used to detect targets. The shader effect only triggers when the raycast hits an object within this distance. 

Effect:

Shorter distances limit the effect to close targets; longer distances allow far targets to be affected.



  • Shader Mask Feature

What it does:

A layer mask that restricts which objects the shader system will detect and affect. Only objects on layers included in this mask will respond to the raycast and show the see-through effect. 

Usage tip:

Use the mask to avoid unintended objects being affected and to optimize performance by raycasting only against relevant objects.


⚠️ This package is only supported with Unity URP (Universal Render Pipeline).


Price $5.99

Army Deck Builder for Large Scale Combat System by TopsonGames

2025, December 16 - 18:07
Create professional "Total War" style army selection menus with this Large scale combat system addon. Features faction selection, dual-sided army editing, army costs and smart AI army generation.

Dependencies:

  • Requires: Large Scale Combat System (for unit spawning and battle logic).
  • Requires: TextMeshPro (for high-quality UI text).

Core Features:

  • Data-Driven Architecture: Built entirely on Unity ScriptableObjects for easy editing and modularity.
  • Code Quality: Clean C# code wrapped in the TopsonGames namespace to prevent conflicts.
  • Save System: Uses ScriptableObjects as temporary "Save Files" to pass data seamlessly between the Menu Scene and Game Scene.

Included Content:

  • ArmyBuilderManager (Core Logic Script)
  • UnitSelectCardUI & ArmySlotUI (UI Logic Scripts)
  • Tooltip / Hover System 
  • Demo Scene & Prefabs for the UI Layout

Compatibility:

  • Developed for Unity 6 / Unity 2022+
  • Extensible for custom RTS or Strategy projects.

⚠️ IMPORTANT: This asset is an ADD-ON. It requires the Large Scale Combat System to function.


Transform your RTS battles into true strategy gameplay


The Army Deck Builder expands combat system into a full strategy / RTS experience. 

Inspired by the Total War custom battle builder, it provides a complete, data-driven campaign menu solution. Players can draft armies, manage resources, and analyze unit statistics before entering the battlefield.


Designed for seamless integration, this system handles the complex logic of army composition and UI management, saving you weeks of coding and design work.


⚔️ Key Features

  • Dual-Army Editing System – Instantly switch between building the Player’s Army and the Enemy’s Army.
  • Smart AI Generation – Auto-populate enemy armies with balanced compositions based on faction and budget.
  • Faction & Budget Management – Support for multiple factions with unique unit pools and dynamic cost balancing.
  • Detailed Tooltip System – HoverUI shows stats like Health, Armor, Damage, plus “Good Against / Bad Against” counter-logic.
  • Advanced Filtering – Quickly filter unit cards by type (Infantry, Cavalry, Ranged, etc.).
  • Visual Polish – Dynamic faction icons, map previews, and battle mode selection (Siege / Land Battle).

🔧 Workflow

  1. Create Data – Define Units, Factions, and Damage Rules with ScriptableObjects.
  2. Build UI – Drag & drop the ArmyBuilderManager and UI prefabs into your scene.
  3. Launch Battles – Save drafted armies to ArmySO assets, ready for your Large Scale Combat System spawner.

🎯 Perfect For

  • Developers building RTS or strategy games in Unity.
  • Projects inspired by Total War, custom battle builders, or large-scale combat simulations.
  • Anyone who wants to add army drafting, resource management, and tactical depth to their battle system.

Price $15.00

LOD for Animator - Optimize your Animators by TopsonGames

2025, December 16 - 18:07
PERFORMANCE: Animator LOD System uses Unity Jobs & Burst for CPU-efficient culling and frame rate reduction. Drastically improves performance of animated characters. Essential optimization!
  • Extreme Performance: Utilizes Unity Job System and Burst Compilation for all distance and frustum calculations, maximizing multi-core efficiency and providing significant performance boosts.
  • Intelligent Dynamic LOD: Dynamically changes the Animator.enabled state and frame update frequency (e.g., update every 1st, 2nd, 4th frame) based on configurable distance tiers.
  • Frustum & Distance Culling: Automatically disables both the Animator and the associated SkinnedMeshRenderer (optional) when the unit is outside the camera frustum or beyond the set Cull Distance.
  • Zero Setup Per Animator: Simply attach the lightweight AnimatorLOD component to your character's root, and the system automatically manages registration, cleanup, and LOD logic.
  • Clean Integration: Works as a central manager (AnimatorLODManager) that handles all units in a single batched Job, ensuring minimal API usage and low overhead per unit.
  • Desynchronized Updates: Automatically randomizes the start frame of each animator's update cycle to spread the workload evenly across multiple frames, preventing sudden performance spikes.
  • Supports All Render Pipelines: The LOD logic is independent of the rendering pipeline (works with Standard, URP, and HDRP).

Stop Animators from Killing Your Frame Rate!


Try the DEMO and see the difference: demo

Have questions? feel free to join our discord: discord


The Animator LOD System is a cutting-edge solution designed to solve one of the biggest performance bottlenecks in Unity: CPU cost from the Mecanim Animation System.

Unlike standard LOD systems that only reduce mesh complexity, our tool intelligently controls the Animator update frequency and component activity based on distance and camera visibility.


By utilizing the Unity Job System and Burst Compilation, all distance and frustum checks are offloaded to multiple CPU cores, offering massive performance gains over traditional single-threaded LOD approaches. This is a must-have for any game featuring large crowds, vast worlds, or numerous animated objects.


Suitable for Any Project:

The system is highly customizable and suitable for virtually any genre where you need to manage many animated entities:

  • MMOs & RTS: Handle way more on-screen animators without a frame drop.
  • Open-World & Survival: Ensure smooth performance while characters are moving in the distance.
  • Mobile Games: Critically reduce CPU overhead for better battery life and frame stability.

Is the content customizable?

Absolutely! The core of the system is the AnimatorLODSettings scriptable object, which gives you complete control:

  • Define custom distance tiers and set the exact frame update rate (e.g., update every 2, 4, or 8 frames) for each LOD level.
  • Tweak the Cull Distance and Culled Update Rate for objects outside the camera frustum or too far away.
  • Optionally disable the SkinnedMeshRenderer when objects are culled to save on draw calls.

Price $19.99

Razor Scorpion – Stylized Fantasy Monster (Rigged + Animations) – PixeliusVita by PixeliusVita

2025, December 16 - 17:20
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 13 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 5,701 verts / 7,306 tris

Rigging: 71 bones, 1 skinned mesh

Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported.

This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.


Monster 13 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 5,701 verts / 7,306 tris

Rigging: 71 bones, 1 skinned mesh

Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

All Animation

  • Monster 13 (Rigged, Animated) | NO FACIAL
  • 10 Animation In-Place:

Die

Idle

Walk

Run

Attack 01

Attack 02

Attack 03

Attack 04

Shoot

GetHit

Stunned

  • 10 Animation Root Motion:

Die

Idle

Walk

Run

Attack 01

Attack 02

Attack 03

Attack 04

Shoot

GetHit

Stunned

  • 15 Texture Different Type.
  • Cel-Shader Mobile Friendly for Monster.
  • Optimized stylized textures and materials.
  • Lightweight setup suitable for low device-mobile and PC, prototype project.
  • Includes clean prefab organization and naming convention.
  • Fully editable and extendable for your own projects.

Price $12.99

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