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NECROMANCY | Professional Modular Musical Textures for Immersive Scoring by Prosoundscape

2026, February 12 - 17:49
SCORE YOUR NIGHTMARE! NECROMANCY is a modular construction kit designed for developers who demand psychological depth and atmospheric consistency.

SEAMLESS LOOPS

TEMPO: 60 BPM / RUBATO

KEY: D MINOR

AUDIO QUALITY: 48kHz / 24-BIT (WAV)


Musical Textures: Tonal loops that carry emotion. Perfect for underscore and ambient storytelling.

Modular Stems: Vocals, drones, and underscore beds are provided as separate layers. Conduct the intensity.

Organic Origin: 100% human-sourced whispers, ritual chanting, and real gothic instruments. No cheap synthesis or AI-content generation.

The First Musical Texture Horror Library. Built for Atmosphere, Not Just Noise.


NECROMANCY is a modular construction kit designed to score your nightmare.

Layer organic whispers, ritual chants, and gothic instruments to create a cohesive auditory atmosphere.

(Note: This library focuses on atmospheric depth and tonal horror. It does not contain generic bone-breaking or gore sound effects.)


Musicality: All textures are rooted in D Minor, designed to stay out of the way of your main score.
Modularity: Stems are separated (Vocals, Drones, Textures). You are the conductor of the mix.
High Fidelity: 48kHz / 24-bit WAV files, metadata-ready for professional workflows. 


66 Professional Assets Included:
20 Loops & Stems (Underscore, Vocal Layers, Special Mixes)
16 Hits & Impacts (Gothic Bells, Organ Stabs, Arpeggios)
06 Vocal Risers & Swells
06 Story Stingers & Jumpscares
18 Magic Casting & Bonus Item Foley


Price $29.99

Damage Cracks Shaders by Adrift Team

2026, February 12 - 15:28
Damage-based shaders that overlay progressive cracks or tileable textures on 3D models using a damage float, with emissive control, projection modes, and full material support.

Textures sizes: 2048 x 2048

2 Custom Shaders


Damage Cracks Shader is a flexible shader package designed to visually represent damage on 3D models through progressive cracks or custom tileable textures.

The system uses a damage float parameter to blend between 4 texture stages, each one representing increased damage. As the damage value decreases, cracks or textures become more visible, creating a clear and intuitive visual feedback.


The shaders are not limited to cracks only:
you can use any tileable texture, adjusting scale, blend strength, and offset to achieve a wide range of effects.

Key Features

  • Progressive damage system driven by a float parameter
  • Supports 4 texture stages with increasing intensity
  • Works with cracks or any tileable texture
  • Adjustable texture scale, blend and offset
  • Optional emissive cracks (glowing or darkened effects)
  • Texture projection on X, Y, Z axis or Triplanar mode
  • Full support for base material maps:
    Albedo
    Normal
    Metallic
    Smoothness
  • Damage textures do not interfere with the base material setup

Included Content

  • 2 shaders:
    World Position based shader
    Object Position based shader
  • 3 demo wall meshes with preconfigured materials
  • 33 PNG textures ready to use

This package is ideal for destructible environments, interactive props, or any scenario where visual damage progression is required while keeping full control over materials and performance.


Price $15.00

Crystal & Mirror Assets by Adrift Team

2026, February 12 - 15:28
Breakable crystal and mirror assets with customizable dirt, cracked pieces, and two mirror systems. Easy to adapt, customize, and ready for games and environments.

Number of Textures: 16

Textures Dimensions: 2048 x 2048

Minimun Polygon Count: 8

Maximun Polygon Count: 2070

Number of meshes/prefabs: 5

Rigging: No

UV mapping: Yes

Types of materials and texture maps (e.g., PBR): Base Color, Emissive


Crystal & Mirror Asset Pack provides a flexible set of breakable crystals and mirror systems designed for games and real-time environments.

The pack includes crystal meshes that can switch between intact and broken states, allowing you to create destruction effects with full control over the behavior of each piece. Dirt and smudge textures can be easily customized to achieve clean, worn, or damaged looks.

Two mirror solutions are included:

  • A mirror based on reflection probes for simple and lightweight setups.
  • A camera-based mirror with render textures and optional dirt overlays for more detailed reflections, and a script to achieve a more realistic result. 

All assets are easy to customize, and suitable for a wide range of projects, from stylized scenes to realistic environments.


Price $15.00

Night Vision Shader Pack by Adrift Team

2026, February 12 - 15:28
A night vision shader pack featuring five distinct vision modes, easily toggleable via script and fully customizable through post-processing settings.

Includes color LUT

5 postprocessing volumes

Create immersive night vision effects with Night Vision Shader Pack, a collection of stylized and realistic night vision modes designed to dramatically change the atmosphere of your game. This package includes multiple visual styles, from classic CCTV footage to alien-like visions, all driven by post-processing configurations.


👁️ 5 Unique Night Vision Modes

  • Black & White CCTV – grainy, high-contrast surveillance-style vision
  • Classic Green Night Vision – the iconic military look
  • Realistic Night Vision – more natural, with a subtle bluish tone
  • Enhanced Green Vision – preserves more scene colors while keeping the night vision feel
  • Red Alien Vision – an unsettling, otherworldly effect perfect for monsters or horror scenes

⚙️ Script-Driven Control

All effects are managed by a simple script that:

  • Toggles night vision on and off
  • Dynamically adjusts the Ambient Color to enhance visibility
  • Allows smooth switching between vision modes at runtime

🎨 Fully Customizable Post Processing

Each night vision type is built using editable post-processing settings, allowing you to:

  • Fine-tune color grading and contrast
  • Adjust brightness, noise, and atmosphere
  • Create your own custom night vision variations

🖥️ UI Support

  • UI elements can be affected by post processing, ensuring visual consistency
  • Perfect for HUDs, scopes, cameras, and immersive interfaces

🎮 Ideal For

  • Stealth and tactical games
  • Horror and survival experiences
  • Sci-fi and experimental visuals
  • CCTV cameras and special vision modes

Easy to integrate, highly flexible, and designed for real-time use, Night Vision Shader Pack gives you complete control over how your players see the dark.


Price $15.00

Iridescent Texture Shader by Adrift Team

2026, February 12 - 15:28
An iridescent shader that adds angle-based color shifting to your materials, creating eye-catching gradients that change depending on the viewing angle.

1x Shader

8x Example Materials

Give your models a striking, exotic look with Iridescent Texture Shader, a stylized shader that applies a dynamic color-shifting gradient to textures based on the viewing angle. The result is a visually rich iridescent effect that makes surfaces feel alive and constantly changing.


🎨 Angle-Based Color Shifting


The shader uses a Fresnel-style effect to blend colors depending on how the object is viewed, producing smooth and vibrant gradients that react naturally to camera movement.


🧩 Included Gradient Presets


8 built-in gradient types to quickly achieve different iridescent styles


Ideal for metals, crystals, sci-fi materials, magical objects, and exotic surfaces


⚙️ Fully Adjustable Parameters


Iridescence strength control


Fresnel intensity adjustment


Fine-tune the balance between subtle shimmer and bold color shifts


🎮 Perfect For


Stylized and sci-fi games


Magical or futuristic materials


Highlighting important objects or collectibles


Adding visual interest to otherwise simple surfaces


Lightweight, easy to use, and highly customizable, this shader is perfect for developers who want to create materials that instantly grab the player’s attention.


Price $15.00

Retro Dithering Camera Shader by Adrift Team

2026, February 12 - 15:28
A retro-style camera shader that applies a classic dithering effect to the camera output, recreating the visual techniques used in 90s-era games for a nostalgic, pixelated look.

1x Shader

11x Materials

3x Render Textures

4x Textures

Bring the charm of classic 90s graphics to your game with Retro Dithering Camera Shader, a real-time post-processing effect that transforms your camera output into a nostalgic, retro-style visual experience.


Inspired by old-school rendering techniques used to simulate detail on limited hardware, this shader adds character, style, and a distinctive retro aesthetic to any project.


✨ Key Features


Real-time dithering effect applied directly to the camera output.


Adjustable effect opacity to blend retro and modern visuals.


Quantization control to simulate low color depth and limited palettes.


Custom dither textures support for different patterns and styles.


Lightweight and performant, suitable for both 2D and 3D games.


🎨 Fully Customizable Look


Fine-tune the shader to match your artistic vision:


Increase or reduce dithering strength.


Experiment with different quantization levels.


Swap dither patterns to create unique visual styles.


From subtle retro vibes to strong pixel-art distortion, the shader adapts to your needs.


🕹️ Perfect For


Retro-inspired games.


PS1 / 90s-style aesthetics.


Stylized and experimental visuals.


Developers looking to add personality to their camera rendering.


Price $15.00

Fantasy Monster Evolution Pack 25-26–27 – Game Ready Creatures | PixeliusVita by PixeliusVita

2026, February 12 - 15:07
Stylized evolution monster pack (3 creatures) with full animations, 270 textures, mobile-ready, URP supported — perfect for RPG & indie games.

Monster 25

  • Vertices: 3906 (≈5302 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 60
  • Animations: 15
  • Textures: 90

Monster 26

  • Vertices: 6673 (≈7356 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 80
  • Animations: 17
  • Textures: 90

Monster 27

  • Vertices: 9283 (≈10586 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 80
  • Animations: 17
  • Textures: 90

Animation List (per monster)

  • Idlex2
  • Walk
  • Run
  • Attack01, 02, 03,......
  • Shoot / Projectile
  • Hit Reaction
  • Stunned
  • Death

(All animations are inplace, loop-ready, and Unity Animator compatible.)

Rendering & Optimization

  • Render Pipeline: URP (fully supported)
  • Mobile-friendly low poly models
  • Efficient texture reuse
  • No VFX (lightweight & performance-focused)
  • Suitable for high-volume enemy spawning

Package Contents

  • FBX files (rigged + animations)
  • 270 textures total
  • Prefabs ready to use
  • URP material setup
  • Clean folder structure

A foundation enemy pack designed for mobile ARPG projects, focusing on reusability, scalability, and biome variety without relying on VFX.

This pack provides 3 fully animated enemy characters, each built to function as a core combat unit that can be reused across multiple environments and enemy tiers (minion / elite / boss).

3 Complete Enemy Characters

  • Fully rigged and animated
  • Designed for melee / combat-focused gameplay
  • Clear silhouette and readable shapes for mobile screens

Full Combat Animation Set

Each character includes:

  • Idle
  • Walk / Run
  • Multiple attack animations (6+ attack variations)
  • Hit / Damage
  • Death

Animations are consistent across characters, allowing easy reuse and replacement in combat systems.

Massive Texture Variant System (Multi-Biome Ready)

  • 90 texture variants per character
  • Generated from 15 base textures using color variations
  • Total: 270 texture variations

This allows:

  • Instant biome swapping (forest, desert, ice, dungeon, corrupted, etc.)
  • Enemy tier differentiation (normal / elite / rare)
  • Visual variety without duplicating meshes or animations

Ideal for projects that require many enemy variations with minimal performance overhead.

Mobile-First & Performance Friendly

  • Optimized for mobile ARPG
  • Lower draw calls and better performanceNo built-in VFX (by design) Easy integration with your own VFX pipeline
  • Clean prefabs with consistent setup

Designed for Reuse & Scaling

This pack is built as a foundation system, not a one-off asset:

  • Reuse the same characters across multiple levels
  • Scale content easily without creating new models
  • Suitable for long-term projects and live-service updates

Perfect for:

  • Mobile ARPG
  • Hack & Slash
  • Dungeon Crawler
  • Rogue-lite / Rogue-like
  • Prototype → production pipelines

What’s Included

  • 3 enemy character models
  • Full animation sets for each character
  • 270 texture variants (90 per character)
  • Prefabs with shader setup
  • Ready-to-use materials

Intended Use

This pack is ideal for developers who:

  • Need high content variety with limited production resources
  • Want to build multi-biome games without asset bloat
  • Prefer a clean, scalable enemy system over heavy VFX-based assets

Model Specifications

Monster 25

  • Vertices: 3906 (≈5302 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 60
  • Animations: 15
  • Textures: 90

Monster 26

  • Vertices: 6673 (≈7356 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 80
  • Animations: 17
  • Textures: 90

Monster 27

  • Vertices: 9283 (≈10586 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 80
  • Animations: 17
  • Textures: 90

Animation List (per monster)

  • Idlex2
  • Walk
  • Run
  • Attack01, 02, 03,......
  • Shoot / Projectile
  • Hit Reaction
  • Stunned
  • Death

(All animations are inplace, loop-ready, and Unity Animator compatible.)

Rendering & Optimization

  • Render Pipeline: URP (fully supported)
  • Mobile-friendly low poly models
  • Efficient texture reuse
  • No VFX (lightweight & performance-focused)
  • Suitable for high-volume enemy spawning

Package Contents

  • FBX files (rigged + animations)
  • 270 textures total
  • Prefabs ready to use
  • URP material setup
  • Clean folder structure

Price $29.99

Fantasy Monster Evolution Pack 19-20–21 – Game Ready Creatures | PixeliusVita by PixeliusVita

2026, February 12 - 15:07
Stylized evolution monster pack (3 creatures) with full animations, 270 textures, mobile-ready, URP supported — perfect for RPG & indie games.

Monster 19

  • Vertices: 4951 (≈6578 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 64
  • Animations: 17
  • Textures: 90

Monster 20

  • Vertices: 5722 (≈6835 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 64
  • Animations: 17
  • Textures: 90

Monster 21

  • Vertices: 4370 (≈5960 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 79
  • Animations: 17
  • Textures: 90

Animation List (per monster)

  • Idlex2
  • Walk
  • Run
  • Attack x9
  • Shoot / Projectile
  • Hit Reaction
  • Stunned
  • Death

(All animations are inplace, loop-ready, and Unity Animator compatible.)

Rendering & Optimization

  • Render Pipeline: URP (fully supported)
  • Mobile-friendly low poly models
  • Efficient texture reuse
  • No VFX (lightweight & performance-focused)
  • Suitable for high-volume enemy spawning

Package Contents

  • FBX files (rigged + animations)
  • 270 textures total
  • Prefabs ready to use
  • URP material setup
  • Clean folder structure

A foundation enemy pack designed for mobile ARPG projects, focusing on reusability, scalability, and biome variety without relying on VFX.

This pack provides 3 fully animated enemy characters, each built to function as a core combat unit that can be reused across multiple environments and enemy tiers (minion / elite / boss).


3 Complete Enemy Characters

  • Fully rigged and animated
  • Designed for melee / combat-focused gameplay
  • Clear silhouette and readable shapes for mobile screens

Full Combat Animation Set

Each character includes:

  • Idle
  • Walk / Run
  • Multiple attack animations (6+ attack variations)
  • Hit / Damage
  • Death

Animations are consistent across characters, allowing easy reuse and replacement in combat systems.

Massive Texture Variant System (Multi-Biome Ready)

  • 90 texture variants per character
  • Generated from 15 base textures using color variations
  • Total: 270 texture variations

This allows:

  • Instant biome swapping (forest, desert, ice, dungeon, corrupted, etc.)
  • Enemy tier differentiation (normal / elite / rare)
  • Visual variety without duplicating meshes or animations

Ideal for projects that require many enemy variations with minimal performance overhead.

Mobile-First & Performance Friendly

  • Optimized for mobile ARPG
  • No built-in VFX (by design) Easy integration with your own VFX pipeline Lower draw calls and better performance
  • Clean prefabs with consistent setup

Designed for Reuse & Scaling

This pack is built as a foundation system, not a one-off asset:

  • Reuse the same characters across multiple levels
  • Scale content easily without creating new models
  • Suitable for long-term projects and live-service updates

Perfect for:

  • Mobile ARPG
  • Hack & Slash
  • Dungeon Crawler
  • Rogue-lite / Rogue-like
  • Prototype → production pipelines

What’s Included

  • 3 enemy character models
  • Full animation sets for each character
  • 270 texture variants (90 per character)
  • Prefabs with shader setup
  • Ready-to-use materials

Intended Use

This pack is ideal for developers who:

  • Need high content variety with limited production resources
  • Want to build multi-biome games without asset bloat
  • Prefer a clean, scalable enemy system over heavy VFX-based assets

Model Specifications

Monster 19

  • Vertices: 4951 (≈6578 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 64
  • Animations: 17
  • Textures: 90

Monster 20

  • Vertices: 5722 (≈6835 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 64
  • Animations: 17
  • Textures: 90

Monster 21

  • Vertices: 4370 (≈5960 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 79
  • Animations: 17
  • Textures: 90

Animation List (per monster)

  • Idlex2
  • Walk
  • Run
  • Attack x9
  • Shoot / Projectile
  • Hit Reaction
  • Stunned
  • Death

(All animations are inplace, loop-ready, and Unity Animator compatible.)

Rendering & Optimization

  • Render Pipeline: URP (fully supported)
  • Mobile-friendly low poly models
  • Efficient texture reuse
  • No VFX (lightweight & performance-focused)
  • Suitable for high-volume enemy spawning

Package Contents

  • FBX files (rigged + animations)
  • 270 textures total
  • Prefabs ready to use
  • URP material setup
  • Clean folder structure

Price $26.99

Fantasy Monster Evolution Pack 22-23–24 – Game Ready Creatures | PixeliusVita by PixeliusVita

2026, February 12 - 15:07
Stylized evolution monster pack (3 creatures) with full animations, 270 textures, mobile-ready, URP supported — perfect for RPG & indie games.

This pack is part of the PixeliusVita Monster Ecosystem, designed to scale easily with future premium monsters, and advanced shaders.

Included Monsters

  • Monster 22
  • Monster 23
  • Monster 24

Model Specifications

Monster 22

  • Vertices: 3962 (≈4968 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 72
  • Animations: 15
  • Textures: 90

Monster 23

  • Vertices: 5396 (≈7010 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 82
  • Animations: 15
  • Textures: 90

Monster 24

  • Vertices: 4751 (≈6344 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 51
  • Animations: 20
  • Textures: 90

Animation List (per monster)

  • Idlex2
  • Walk
  • Run
  • Attack01, 02, 03,......
  • Shoot / Projectile
  • Hit Reaction
  • Stunned
  • Death

(All animations are inplace, loop-ready, and Unity Animator compatible.)

Rendering & Optimization

  • Render Pipeline: URP (fully supported)
  • Mobile-friendly low poly models
  • Efficient texture reuse
  • No VFX (lightweight & performance-focused)
  • Suitable for high-volume enemy spawning

Package Contents

  • FBX files (rigged + animations)
  • 270 textures total
  • Prefabs ready to use
  • URP material setup
  • Clean folder structure

A foundation enemy pack designed for mobile ARPG projects, focusing on reusability, scalability, and biome variety without relying on VFX.

This pack provides 3 fully animated enemy characters, each built to function as a core combat unit that can be reused across multiple environments and enemy tiers (minion / elite / boss).


3 Complete Enemy Characters

  • Fully rigged and animated
  • Designed for melee / combat-focused gameplay
  • Clear silhouette and readable shapes for mobile screens

Full Combat Animation Set

Each character includes:

  • Idle
  • Walk / Run
  • Multiple attack animations (6+ attack variations)
  • Hit / Damage
  • Death

Animations are consistent across characters, allowing easy reuse and replacement in combat systems.

Massive Texture Variant System (Multi-Biome Ready)

  • 90 texture variants per character
  • Generated from 15 base textures using color variations
  • Total: 270 texture variations

This allows:

  • Instant biome swapping (forest, desert, ice, dungeon, corrupted, etc.)
  • Enemy tier differentiation (normal / elite / rare)
  • Visual variety without duplicating meshes or animations

Ideal for projects that require many enemy variations with minimal performance overhead.

Mobile-First & Performance Friendly

  • Optimized for mobile ARPG
  • No built-in VFX (by design)
    Easy integration with your own VFX pipeline
    Lower draw calls and better performance
  • Clean prefabs with consistent setup

Designed for Reuse & Scaling

This pack is built as a foundation system, not a one-off asset:

  • Reuse the same characters across multiple levels
  • Scale content easily without creating new models
  • Suitable for long-term projects and live-service updates

Perfect for:

  • Mobile ARPG
  • Hack & Slash
  • Dungeon Crawler
  • Rogue-lite / Rogue-like
  • Prototype → production pipelines

What’s Included

  • 3 enemy character models
  • Full animation sets for each character
  • 270 texture variants (90 per character)
  • Prefabs with shader setup
  • Ready-to-use materials

Intended Use

This pack is ideal for developers who:

  • Need high content variety with limited production resources
  • Want to build multi-biome games without asset bloat
  • Prefer a clean, scalable enemy system over heavy VFX-based assets

Model Specifications

Monster 22

  • Vertices: 3962 (≈4968 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 72
  • Animations: 15
  • Textures: 90

Monster 23

  • Vertices: 5396 (≈7010 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 82
  • Animations: 15
  • Textures: 90

Monster 24

  • Vertices: 4751 (≈6344 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 51
  • Animations: 20
  • Textures: 90

Animation List (per monster)

  • Idlex2
  • Walk
  • Run
  • Attack01, 02, 03,......
  • Shoot / Projectile
  • Hit Reaction
  • Stunned
  • Death

(All animations are inplace, loop-ready, and Unity Animator compatible.)

Rendering & Optimization

  • Render Pipeline: URP (fully supported)
  • Mobile-friendly low poly models
  • Efficient texture reuse
  • No VFX (lightweight & performance-focused)
  • Suitable for high-volume enemy spawning

Package Contents

  • FBX files (rigged + animations)
  • 270 textures total
  • Prefabs ready to use
  • URP material setup
  • Clean folder structure

Price $29.99

[FreeTrial] Scori - Stylized Fantasy Monster (Rigged + Animated) – PixeliusVita by PixeliusVita

2026, February 12 - 15:07
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 12 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 2611 verts / 3146 tris

Submeshes: 1 Skin (Bones): 59 bones.

Animations: 2 unique animations (Idle, Walk).

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

Monster 12 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 2611 verts / 3146 tris

Submeshes: 1 Skin (Bones): 59 bones.

Animations: 2 unique animations (Idle, Walk).

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported


🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)

This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.

Included in this Trial

  • Attack 12 animations
  • 90 texture variants
  • Game-ready mesh, clean topology
  • Mobile & indie-friendly performance

This version is intentionally limited and designed for evaluation, prototyping, and testing only.

🔹 Full Version Includes

If you need a production-ready asset, check the Full Version on the store, which adds:

  • Full animation set (combat, hit, death, skills, etc.)
  • 90+ hand-painted texture variants
  • Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
  • Custom shaders optimized for low-end devices
  • Drag-and-drop ready prefabs

🔹 Recommended For

  • Indie & mobile games
  • RPG, action, roguelike, prototype projects
  • Developers who want fast iteration with scalable quality

👉 Use this trial to test — switch to the Full Version when you’re ready for production.


Price $0.00

Modular_SciFi_Pack (146 Objects, LowPoly) by Alex Soboliev

2026, February 12 - 14:43
Modular Sci-Fi Kit: Industrial&Clean (146 Objects)

Number of Prefabs: 146


Texture Resolutions: 8194 (AlbedoTransparency/Emission/MetallicSmoothness/Normal).


Texel Density: 1270 px/m.


Polygon Count: 67,953 tris, From 12 to 2220 tris per object.


UV Mapping: Yes, optimized Atlas.


Colliders: Yes, custom/box colliders included.


Pipeline: Standart Shader

Build professional sci-fi environments in minutes!

This modular kit contains everything you need to create high-quality corridors, laboratories, or spaceship interiors. Optimized for performance with a single texture atlas approach.


Fully Modular: All pieces are designed to snap perfectly to a grid.

Two Visual Styles: Includes both "Industrial Dark" and "Clinical White" material variants.

Single Atlas Workflow: Entire kit uses one main texture set for maximum performance and minimum draw calls.

Double-Sided Walls: perfect for both interior and exterior level design.

Interactive Elements: Includes doors, terminals, decorative props (pipes, cables).




Price $22.00

Advanced Depth-Based Decals by Enoza

2026, February 12 - 14:25
Advanced depth-based decals for URP & HDRP using Parallax Occlusion Mapping. Enhanced lighting response, optimized performance, and easy integration via Shader Graph and Custom Functions.
  • Depth-based decals using Parallax Occlusion Mapping
  • Optimized for performance-friendly realism
  • Improved lighting and shading response
  • Compatible with URP & HDRP
  • Built with Shader Graph + Custom Functions
  • Easy to customize and extend
  • Designed for large scenes and heavy decal usage
  • Unity 6.3 compatible
  • No external dependencies

This package provides advanced depth-based decals for Unity URP and HDRP, designed to significantly improve realism without sacrificing performance.

Using Parallax Occlusion Mapping, decals gain convincing depth and surface interaction, making them ideal for cracks, engravings, surface damage, puddles, and fine environmental details.
Lighting reception is carefully improved to better match surrounding materials, avoiding the “flat sticker” look of standard decals.

Built with Shader Graph and Custom Functions, the asset is:

  • Easy to understand and customize
  • Reliable across different Unity versions
  • Simple to adapt to any existing project or art style

Fully compatible with Unity 6.3, this asset fits realistic, stylized, and hybrid visual styles, and works equally well for environments, props, and level detailing.


Price $7.99

Zombie FPS Shooter Game GUI - Survival & Action HUD Pack by Universe of 3D

2026, February 12 - 14:14
Zombie FPS Shooter GUI for Unity – Complete HUD & UI kit with health, ammo, crosshair, and menus. Perfect for survival, mobile & PC first-person shooter games.

Resulution:

Mockups Resulution is 1920*1080

All icons/Slicing are depend upon their size according to the Mockup.

Zombie FPS Shooter GUI – Unity HUD & UI Kit for Survival Games

Elevate your Unity FPS zombie shooter game with this fully functional, ready-to-use GUI! Designed for first-person shooter games, this Zombie FPS GUI kit includes all the essential HUD elements, health bars, ammo counters, crosshairs, buttons, and menus you need to create a professional survival shooter experience. Perfect for mobile and PC zombie games, this UI pack helps developers save time and polish their games with modern, intuitive interfaces.

Key Features:

  • Complete FPS HUD & UI Pack – Includes health bars, ammo counters, crosshairs, and action buttons.
  • Zombie Shooter Ready – Designed specifically for zombie survival and first-person shooter games.
  • Unity Compatible – Easy integration into any Unity project, optimized for mobile and PC games.
  • Customizable & Scalable – Easily adjust colors, size, and layouts to fit your game theme.
  • High-Quality Assets – Clean, modern design suitable for professional FPS and zombie shooter games.
  • Optimized for Mobile & PC – Smooth performance, responsive UI, and scalable for multiple resolutions.

Why This GUI?
If you’re building a zombie FPS game, this UI kit will save you hours of work and give your game a polished, ready-to-play interface. Whether you’re making a mobile survival shooter, first-person zombie apocalypse game, or a classic FPS shooter, this pack has everything you need.

Keywords: Unity GUI, Zombie FPS, FPS HUD, Shooter Game UI, Survival Game HUD, Mobile FPS UI, First-Person Shooter GUI, Zombie Shooter HUD, Unity Game UI, Action Game GUI


Price $15.00

Truck Simulator UI Kit by Universe of 3D

2026, February 12 - 14:14
Professional, customizable UI kit for truck and vehicle simulator games. Includes realistic HUDs, dashboards, menus, and indicators. Optimized for PC & mobile, easy to integrate in Unity.

Resulution:

Mockups Resulution is 1920*1080

All icons/Slicing are depend upon their size according to the Mockup.



Professional Game UI for Truck & Vehicle Simulation Games

Truck Simulator UI Kit is a modern, clean, and fully customizable GUI solution designed specifically for truck and vehicle simulator games. Built for realism, usability, and performance, this UI kit helps developers create immersive simulator experiences faster and easier.

Perfect for Truck Simulator, Driving Simulator, Logistics, Transport, and Vehicle Simulation games.

🚛 Key Features

  • Complete Truck Simulator–ready UI
  • Speedometer, RPM, fuel, gear & warning indicators
  • Dashboard HUD, menus, settings & overlays
  • Clean, realistic, and modern design
  • Fully modular & customizable
  • Optimized for PC & Mobile
  • Easy integration with any Unity project
  • High-quality vector-based UI elements
  • Supports both casual and realistic simulation styles

🎮 Ideal For

  • Truck Simulator Games
  • Vehicle & Driving Simulators
  • Transport & Logistics Games
  • Open-World Simulation Games
  • Indie & AAA-style projects

⚙️ Technical Details

  • Unity-ready UI elements
  • Well-organized hierarchy
  • Resolution-independent scaling
  • Lightweight & performance-friendly
  • Works with URP / Built-in / HDRP

⭐ Why Choose This UI?

  • Designed specifically for simulators
  • Saves development time
  • Professional look that increases player immersion
  • Easy to reskin and extend
  • Perfect for Asset Store–quality projects

Mobile-friendly. Can be used in portrait and landscape orientations interchangeably.


Price $19.99

Police Simulator UI Kit ⭐ by Universe of 3D

2026, February 12 - 14:14
Professional, customizable UI kit for police simulator games. Includes patrol HUD, radio, missions, arrest menus, alerts, and dashboards. Optimized for PC & mobile and easy to integrate in Unity.

Resulution:

Mockups Resulution is 1920*1080

All icons/Slicing are depend upon their size according to the Mockup.

Police Simulator UI Kit

Professional Game UI for Police & Law Enforcement Simulator Games

Police Simulator UI Kit is a high-quality, modern, and fully customizable GUI solution designed specifically for police, law-enforcement, and emergency simulation games. Built with realism and usability in mind, this kit helps developers create immersive police gameplay faster, cleaner, and more efficiently.

Ideal for Police Simulator, Cop Driving Simulator, Open-World Law Enforcement, Traffic Control, and Emergency Response games.

🚓 Core Features

  • Complete Police Simulator–ready UI system
  • Patrol HUD with speed, vehicle status & alerts
  • Radio, dispatch & mission notification panels
  • Arrest, interaction & suspect management menus
  • Wanted level, fines, violations & report UI
  • Mini-map, objectives & backup request elements
  • Clean, realistic, and modern visual style
  • Modular layout for easy customization
  • Optimized for PC, Console & Mobile

🎮 Perfect For

  • Police Simulator Games
  • Law Enforcement & Cop Games
  • Open-World City Simulators
  • Traffic & Patrol Simulators
  • Emergency & Role-Play Games

🎨 Design & UX

  • Realistic police-themed color palette
  • Clear icons and readable typography
  • Player-friendly HUD layout for long play sessions
  • Scales well across multiple resolutions
  • Designed for both arcade and realistic simulation

⚙️ Technical Details

  • Unity-ready UI (Canvas based)
  • Resolution-independent scaling
  • Well-organized hierarchy
  • Lightweight & performance-friendly
  • Compatible with Built-in, URP & HDRP
  • Easy to integrate into existing projects

⭐ Why Choose Police Simulator UI Kit?

  • Designed specifically for police simulators
  • Saves development time and UI design cost
  • Professional, Asset Store–quality presentation
  • Easy to reskin, extend, and customize
  • Improves immersion and player experience

Price $19.99

Parkour & Obby Game UI-Jump & Run HUD by Universe of 3D

2026, February 12 - 14:14
Complete Obby Parkour UI Kit for Unity: customizable HUD, timers, checkpoints, score, mobile & PC ready, animated elements, easy integration, perfect for obstacle and platformer games.

Resulution:

Mockups Resulution is 1920*1080

All icons/Slicing are depend upon their size according to the Mockup.

Elevate your Obby and Parkour games with this fully-featured, professional UI kit designed for Unity developers! Whether you’re building a fun, fast-paced obstacle course or a competitive parkour adventure, this Obby Parkour UI Kit provides everything you need to create a polished, modern, and engaging player experience.

Key Features:

  • Complete HUD Pack: Includes in-game UI elements such as timers, checkpoints, score counters, health bars, and progress meters.
  • Player-Friendly Design: Clean, modern, and minimalistic interface optimized for player focus and usability.
  • Customizable Elements: Easily change colors, fonts, icons, and sizes to match your game’s theme.
  • Mobile & PC Ready: Fully compatible with mobile touch controls, desktop, and cross-platform games.
  • Animated UI Components: Smooth transitions and animations for buttons, pop-ups, and notifications to enhance gameplay.
  • Easy Integration: Simple to drag-and-drop into your Unity project with step-by-step setup instructions.
  • Optimized for Performance: Lightweight UI elements designed to maintain high frame rates even on large, obstacle-heavy levels.
  • Bonus Assets: Includes icons, buttons, and interactive elements to speed up development.

Why Choose This UI Kit?

  • Save time designing your own UI from scratch.
  • Increase player engagement with professional, polished visuals.
  • Fully adaptable for any Obby, Parkour, or platformer game.
  • Works seamlessly with Unity’s latest UI system (UGUI).

Perfect For:

  • Obby/parkour obstacle games
  • Platformer games
  • Endless runner and jump-based games
  • Multiplayer obstacle courses

Upgrade your game today with the Obby Parkour UI Kit and give your players a smooth, fun, and visually stunning experience!

Easy to Use | Fully Customizable | Mobile & PC Ready


Price $19.99

Modular Haunted Horror House – Survival Escape Environment GUI by Universe of 3D

2026, February 12 - 14:14
Dark, immersive Horror Survival Escape UI for Unity. Includes menus, HUD, inventory, and icons. Modular, customizable, and perfect for haunted house and psychological horror games.

🩸 Horror Survival Escape Game UI – Haunted House GUI Pack

Create immersive survival horror and escape games with this dark, atmospheric Horror Game GUI designed specifically for haunted house, paranormal, and psychological horror experiences.

This Horror Survival Escape UI Pack provides a complete set of professionally designed game interface elements suitable for first-person, third-person, and top-down horror games. Every UI element is crafted to enhance tension, fear, and immersion while remaining clean, readable, and production-ready.

🎮 Perfect For

  • Survival Horror Games
  • Escape Room & Puzzle Horror
  • Haunted House & Paranormal Games
  • Psychological & Atmospheric Horror
  • Indie Horror Projects
  • Mobile, PC, and Console Horror Games

✨ Key Features

✔ Dark & cinematic horror-themed UI design
✔ Designed for Survival & Escape gameplay
✔ Modular and easy-to-customize UI elements
✔ Optimized for Unity UI / Canvas system
✔ Clean hierarchy & developer-friendly layout
✔ High-resolution assets for PC & mobile
✔ Compatible with URP / HDRP / Built-in Render Pipeline

🧩 Included UI Elements

  • Main Menu (Start, Options, Exit)
  • Inventory & Item Slots
  • Health / Sanity / Stamina Bars
  • Objective & Mission Panels
  • Interaction Prompts
  • Pause Menu
  • Settings Panels
  • Dialogue & Message Boxes
  • Icons & Horror-styled UI Components

🧠 Designed for Horror Immersion

This GUI uses low-contrast dark tones, distressed textures, and subtle glow effects to maintain readability while amplifying tension. The interface is intentionally minimal to keep the player focused on fear, exploration, and survival, not cluttered menus.

⚙️ Technical Details

  • Engine: Unity
  • UI System: Unity Canvas / UI Toolkit
  • Resolution: High-Quality / Retina Ready
  • Format: PNG / PSD (if included)
  • Fully scalable & customizable
  • Easy color and text replacement

🚀 Why Choose This Horror UI Pack?

✔ Save development time
✔ Increase production quality
✔ Boost immersion in horror gameplay
✔ Ideal for Asset Store-ready projects

Whether you're building a haunted house escape game, a psychological survival horror, or a paranormal investigation game, this Horror Survival Escape GUI Pack gives your project a professional, scary, and polished interface.

🔍 SEO Keywords (Important – Leave These In)

Horror Game UI, Survival Horror GUI, Escape Game UI, Haunted House UI, Horror Interface Pack, Unity Horror UI, Scary Game GUI, Horror HUD, Horror Menu UI, Survival Escape UI

📌 Recommended Categories & Tags

Category: GUI / UI
Tags: Horror, Survival, Escape, Haunted, UI, GUI, Interface, Dark, Scary, Game UI


Price $15.00

ProtoAudio: Rapid Audio Creation by Camisado Studios

2026, February 12 - 14:09
Quickly create and record your own AudioClips directly in the editor.

Documentation


Creates and edits .WAV files only.


📚 Source code

All source code is included.

Overview

Rapidly create, record and crop AudioClips directly in the editor. Quickly produce SFX with minimal friction and tight Unity integration.


Editing .WAV audio files directly, which are widely compatible with other software. There are no custom file formats or extra components to worry about. Integrates seamlessly into your project without creating unnecessary clutter.


Enhance your audio workflow. Even if you're extremely comfortable with external audio software you'll find ProtoAudio helps speed up your workflow. Quickly record clips, crop them and make draft sfx for quick progress.


Creates and edits .WAV files only.


DOCUMENTATION


🕹️ Game Jams

Save time in your game jams by rapidly creating sounds with your own voice.


🚧 Placeholders

Perfect for creating placeholder SFX.


⚡ Quick Record

Right click on any AudioClip field to instantly create and start recording a new clip using your microphone.


✂️ Crop

Select and crop a section of the AudioClip to make ultra fast simple cuts.


Price $5.97

Vintage Office Side Chair by SIUP

2026, February 12 - 13:57

PBR textures: Yes

Texture size: 2048x2048

Textures: AO, Color, Metallic_Smoothness, Normal

UV mapping: Yes

Includes formats: FBX, TGA textures

Polycount: 6230 triangles

This model represents a typical office chair from the 1970s-1980s.

It features a chrome-plated metal frame with a padded fabric seat and backrest.

The back of the chair is finished with a textured plastic cover.

The model includes four different color variations for the upholstery: blue, yellow, red, and grey.


PBR textures: Yes

Texture size: 2048x2048

Textures: AO, Color, Metallic_Smoothness, Normal

UV mapping: Yes

Includes formats: FBX, TGA textures

Polycount: 6230 triangles



Price $9.89

Retro Dining Set by SIUP

2026, February 12 - 13:57

PBR textures: Yes

Texture size: 2048x2048

Textures: AO, Color, Metallic_Smoothness, Normal

Includes formats: FBX, TGA textures

UV mapping: Yes

Polycount:

Chair - 2692 triangles

Table_1 - 726 triangles

Table_2 - 834 triangles

This furniture set includes a round dining table, a rectangular dining table, and a matching chair. Each piece features a warm wood finish with a visible grain pattern and a classic mid-century design with tapered legs.

The chairs are upholstered in a dark blue textured fabric. Ideal for vintage-inspired kitchen or dining room interiors.


PBR textures: Yes

Texture size: 2048x2048

Textures: AO, Color, Metallic_Smoothness, Normal

Includes formats: FBX, TGA textures

UV mapping: Yes

Polycount:

Chair - 2692 triangles

Table_1 - 726 triangles

Table_2 - 834 triangles



Price $9.99

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