The Darkness: Survival Horror Game Music by iKonyk Sound Inc.
- Audio format: WAV
- Sample rate: 44.1 kHz
- Bit depth: 16-bit
- Number of tracks: 12
- Loopable: Yes
- Includes: Full tracks, loops, modular parts
The Darkness is a collection of 12 original music tracks created for survival horror and suspense-focused games.
The music features dark, atmospheric themes suitable for horror environments and tension-driven gameplay. In addition to survival horror, the tracks can also be used in FPS, RPG, and action-adventure games that require a darker or more suspenseful tone.
Each track is provided in multiple formats to support adaptive and loop-based music systems:
- Full-length versions
- Seamless loop versions
- Modular song sections (intro, loop parts, outro)
These formats allow developers to assemble or loop music dynamically during gameplay.
Price $16.99
Goat Icon Studio by TierStudio
- Render Pipelines: Fully compatible with Built-in, URP, and HDRP
- Type: Editor Window Tool
- Input: 3D Models (Prefabs or Scene Objects)
- Output Format: PNG
- Texture Import: Automatically sets Texture Type to "Sprite (2D and UI)"
- Batch Processing: Supports generating multiple icons at once
- Resolution: Customizable export resolution
- Background Modes: Transparent, Solid Color, Linear Gradient, Radial Gradient
- Lighting: Real-time adjustment for Intensity, Color, and Angle
- Post-Processing: Built-in Stroke / Outline effect with color and thickness control
- Controls: Mouse navigation in Preview Window (Zoom, Rotate, Pan)
- Compatibility: Works with all render pipelines (output is standard PNG)
- No external dependencies required
Goat Icon Studio is the ultimate workflow booster for creating high-quality 2D icons from your 3D models directly inside the Unity Editor.
Stop wasting time taking manual screenshots or switching to external software to create inventory items, skill icons, or UI elements.
With Goat Icon Studio, you can generate hundreds of production-ready sprites in seconds with a single click.
KEY FEATURES
One-Click Generation (Single & Batch)Convert a single 3D object or hundreds of selected models into PNG icons instantly.
The tool handles the bulk work for you, saving you hours of manual labor.
Advanced Visual Customization Customize every aspect of your icon without leaving the editor:
• Backgrounds: Choose between Transparent, Solid Color, or advanced Gradients (Linear & Radial with angle control).
• Lighting: Adjust real-time light intensity, color, and angle to get the perfect look.
• Outlines (Stroke): Add professional-looking outlines with customizable color and thickness perfect for RPG items and selected states.
Real-Time Preview Editor Compose your shot perfectly. Rotate, Pan, and Zoom your 3D model directly in the preview window using your mouse, or use the quick settings menu for precise adjustments.
Drag & Drop Ready (Auto-Sprite) Forget about changing texture settings manually.
Goat Icon Studio automatically sets the generated textures to Sprite (2D and UI) mode.
You can drag and drop the output directly onto your Canvas or Image slots immediately. Flexible Export Settings
• Define your custom output resolution.
• Transparent background support.
• High-quality PNG output.
Perfect For:
• RPG Inventory Systems
• Strategy Game UI
• Card Games
• Shop & Marketplace Items
• Character Portraits Speed up your UI workflow today with Goat Icon Studio!
Price $14.99
Ultimate Multi-Style Game Music Pack by Mulula VGM Loops
-WAV
-LOOPABLE
-24 bit
-44.1
-Stereo
Ultimate Multi-Style Music Pack is a versatile collection of 160 short music loops created to support many different types of games and gameplay moments. The pack includes music in a variety of styles and moods, making it easy to find a track that fits menus, exploration, story scenes, calm moments, or general gameplay.
They are all SEAMLESS LOOP, WAV, 24 bit, 44.1
Styles: Casual , Chiptune, Horror Ambiences, Epic Fantasy, Genesis 16 bit, Piano, Electronic Sci-fi, Calm RPG, World Music, Rock/Metal, Modern Groove, Acoustic Guitar,Funky.
Much more will be added in the future, with no price change.
NO AI where used to make the music
Price $35.00
Puzzle/Platformer Music Pack - Pinky's Paradigm by Tomás Palazzi
- 8 original, loopable high-quality WAV tracks (16-bit / 44.1 kHz)
- 19 min. of music
- 165 MB file size
- Unlimited Royalty-Free license, YouTube Free-Copyrighted
Pinky's Paradigm is inspired by games like Baba Is You and Elechead. Quirky, scifi music with both energetic and laid-back tracks that work for both puzzle and platformer games. The music pack consists of 8 LOOPABLE tracks and is free to use in any project, commercial or non-commercial.
- High Quality 16-bit/44.1 kHz Audio
TRACKLIST
01. Grassy Gardens - 1:45
02 Dungeon Doodles - 2:03
03 Icy Grot - 2:17
04 Whacky Dunes - 2:18
05 Glittering Lair - 1:46
06 Idle Pathways - 3:00
07 Sparking Factory - 1:49
08 Twilight Propagations - 2:29
Price $10.00
Chiptune Music Pack - Chip Dreams by Tomás Palazzi
- 9 original, loopable high-quality WAV tracks (16-bit / 44.1 kHz)
- 21 min. of music
- 171 MB file size
- Unlimited Royalty-Free license
Chip Dreams is made of 9 tracks, some with variations (intros and SFX), and 4 of these being loopable. The music has been designed to represent different types of moods that you can find on classic NES titles. Representing different stages of a Classic Retro Game.
- High Quality 16 bit/44.1 kHz Audio
TRACKLIST
01. Title Theme [1:07]
02a Battle theme (With intro) - 1.04
02b Battle theme (without intro, LOOP) - 1.00
03a DUUUUUUCK! (with sfx) - 1:18
03b DUUUUUUCK! (without sfx, LOOP) - 1:18
03c DUUUUUUCK! (without sfx, with bar intro) - 1:23
04 Princess Theme - 1:05
05 Alien Swarms - 62 BPM 1:19
06 Haunted Graveyard - 1:10
07a Run for your brains (with intro) - 2:22
07b Run for your brains (without intro, LOOP) - 2:09
08a Space Voyage I (intro and space sfx) - 1:32
08b Space Voyage I (without sfx) 1:30
09a Subterranean Waters (with water sfx, LOOP) - 1:30
09b Subterranean Waters (without water sfx, LOOP) - 1:30
Price $10.00
Quick Racing Circuits Material/Shader by Safwane Talouzte
Accelerate your level design pipeline with this Spline-Optimized Road Shader. Designed specifically for Unity's Spline system, this tool allows developers to generate full, race-ready circuits in under 30 seconds.
By mapping procedural textures directly to your spline mesh, you eliminate the need for manual UV unwrapping or external texturing software. Simply draw your spline, apply the material, and instantly tweak lanes, kerbs, and road wear in real-time.
Key Benefits
- Zero to Race in <30s: distinct workflow optimization allowing for instant track layout visualization.
- Spline-Mapped Procedurals: Kerbs and Lane Lines automatically follow the curvature of your spline geometry.
- Non-Destructive Workflow: Adjust line counts, road width, and curb colors on the fly without regenerating the mesh.
Price $0.00
Screen-Head Vendor Robot NPC by Carthage Studio
Number of textures : 27
Number of Materials : 5
Texture dimensions : 4K
Vertices count : 19910 Vertices
Number of meshes/prefabs : 1 Mesh/ 1 Prefab
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps : PBR
This Screen-Head Vendor NPC Robot is designed as a shopkeeper/service robot for sci-fi and industrial environments.
It features a rectangular monitor head, a digital static “face,” a worn fabric cap, elongated mechanical limbs, and a heavy rusted metallic body.
The character is driven by a custom generic rig, ideal for robotic motion such as mechanical rotations, segmented bending, and non-humanoid animations.
The asset includes one full PBR texture set in a worn, rusty orange style.
All mesh parts (head, torso, arms, legs, joints) are separated for precise robotic control.
Features:
- Generic robotic rig (non-humanoid)
- Single rusty PBR texture set
- BaseColor, Normal, Metallic, Roughness maps
- Separated mesh parts for full robotic animation
- Works in Unity, Unreal, VR, AR, mobile
- Perfect for vendors, market workers, or background NPC robots
For more vendor bots or a complete NPC lineup, check the Vendor NPC Robots Pack or the Full NPC Collection.
Price $24.99
Alien Zombies Enemy Pack 1 by Diplodok
Alien Mutant Zombie 2
Polycount of Character
Vert 9851
Faces 10206
Tris 19702
Number of Textures: 4
Texture Resolutions -4096
Extra bones - Jaw, Head_zombie
Alien Mutant Zombie 3
Polycount of Character
Vert 10008
Faces 10276
Tris 20016
Number of Textures: 4
Texture Resolutions -4096
Extra bones - Head_dead_man, upperarm_dead_man, lowerarm_dead_man, hand_dead_man
Alien Mutant Zombie 4
Polycount of Character
Vert 8846
Faces 9113
Tris 17696
Number of Textures: 4
Texture Resolutions -4096
Extra bones - _Jaw
Alien Mutant Zombie 5
Polycount of Character
Vert 7335
Faces 7530
Tris 14560
Number of Textures: 4
Texture Resolutions -4096
Extra bones - _Jaw
Alien Mutant Zombie 10
Polycount of Character
Vert 11143
Faces 11534
Tris 22286
Number of Textures: 4
Texture Resolutions - 4096
Extra bones - Jaw, Head_2_mutant, Jaw_head_2_mutant, upperarm_mutant, lowerarm_mutant, hand_mutant
Alien Mutant Zombies – Game Ready Characters Pack is a collection of grotesque alien mutant zombie characters created specifically for Unity projects.
All characters are fully optimized for real-time rendering and designed to integrate smoothly into Unity animation and retargeting pipelines. Clean topology makes the models suitable for animation, customization, and further development.
Features
- Game-ready 3D character models
- Optimized topology for real-time performance
- Clean mesh suitable for animation retargeting
- Includes blendshapes for basic jaw and mouth movement (bite, open/close)
- Compatible with Unity animation workflows
- No pre-made animations included
Price $159.99
King Knight Collection by Zero Art Project
Key Features
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Plenty of unique hairstyles
Advanced materials! Tons of customization
Polycount The Character does not have LOD system
Vertex Counts of Characters: Base Char - 16 593, Full Knight ~ 74 000
Unity project ┆ 2021.3.21f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
4K Textures
Texture Resolutions: 4096x4096 and some weapons 2048x2048
Rigged: (yes) Humanoid rig
🛡️ King – Modular Armor and Customization System
King is a high-quality modular character asset. Built for game developers who need flexibility and performance, this asset is ideal for RPGs, medieval action games, and cinematic experiences.
Supports Built-in, URP, and HDRP
🔧 Full Customization
Empower your players — or your dev pipeline — with a user-friendly UI that allows you to fully customize the knight’s appearance directly inside the engine. Every detail of the character is modular and tweakable, offering full control over:
- Armor Sets – Enable or disable parts like helmets, chainmail hood, gloves, and side dagger
- Paint Patterns – Choose from 4 unique armor paint styles and apply any color combination
- Emblems & Heraldry – Select from 8 knightly emblems, place them on armor and shields, and recolor them freely
- Facial Features – Mix and match 2 hairstyles, 3 beard styles, and various face paint options including war paint, blood splatter, and more
- Skin Tone – Freely choose any skin color
⚔️ Modular Equipment Included
- 2 helmets and a removable chainmail hood
- 2 swords, 2 axes, and 2 customizable shields with swappable paint patterns and logos
- All weapons and shields are fully modular and compatible with your own socket-based systems
✦ Key Features
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Plenty of unique hairstyles
Advanced materials! Tons of customization
Polycount The Character does not have LOD system
Vertex Counts of Characters: Base Char - 16 593, Full Knight ~ 74 000
Price $59.00
Demonologist by Njordmund
Number of textures 25
Texture dimensions 4096
Maximum polygon count 16901
Number of meshes/prefabs 3
Rigging: Yes
Animation count 25
Animation type list
UV mapping: Yes
LOD information ТNo
Types of materials and texture maps PBR
The model is suitable for your projects of the genre: RPG, strategy, horror, etc.
BUILTIN SHADER
URP SHADER
HDRP SHADER
Additional bones that are added to skeleton:
weapon
jaw
Textures:
4K PBR Textures(tga)
7 materials
25 textures
Animations:
Model contains 25 animations:
atack
spell(x4)
walk(x4)
jog(x4)
rage
idle(x4)
gethit(x3)
death(x3)
turn180
Polycount:
Character
Verts: 13029
Faces: 11125
Tris: 16052
Weapon
Verts: 3872
Faces: 3102
Tris: 5978
Price $59.99
MutantS1 by Njordmund
Number of textures 7
Texture dimensions 4096
Maximum polygon count 7026
Number of meshes/prefabs 3
Rigging: Yes
Animation count 25
Animation type list
UV mapping: Yes
LOD information ТNo
Types of materials and texture maps PBR
The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, horror, etc.
BUILTIN SHADER
URP SHADER
HDRP SHADER
Additional bones that are added to skeleton:
jaw
Textures:
4K PBR Textures(tga)
3 materials
7 textures
Animations:
Model contains 25 animations:
atack(x5)
walk(x4)
jog(x4)
rage
idle(x4)
gethit(x3)
death(x3)
turn180
Polycount:
Verts: 7026
Faces: 6262
Tris: 11774
Price $39.99
CMS Video Recorder Suite - Windows by ChicMic Studios
🔹 Key Features
🎥 Video Recording
- Full-screen recording using the game’s native resolution
- Camera-based recording when screen capture is disabled
- Adjustable FPS for performance or quality control
- Supports video-only or video with audio
🎤 Audio Recording
- Dedicated audio-only recording manager
- Simple API for start, pause, resume, and stop
- Ideal for voiceovers, commentary, or background audio capture
⚙️ Flexible Configuration
- Centralized RecorderData for all recording parameters
- Toggle screen capture vs camera render
- Configure FPS, width, height, and audio inclusion
- Inspector-based setup is optional (attach to any GameObject)
⏯ Pause & Resume Support
- Pause and resume recordings at runtime
- Works for video, audio, and combined recordings
- Useful for gameplay interruptions, menus, or checkpoints
📊 Real-Time Progress Tracking
- Video encoding
- Audio encoding
- Final video–audio mixing
- Ideal for progress bars or status UI during export
🧠 Clean & Predictable API
- Clear success/failure feedback using ReturnData
- No hidden background processes
- Easy debugging and safe error handling
🪟 Windows Focused
- Designed and optimized for Windows Unity builds
- Stable recording pipeline for production use
🔹 Why Choose CMSVideoRecorderSuite?
- Screen Capture ✅ Yes
- Camera Render Recording ✅ Yes
- Audio-Only Recording ✅ Dedicated Manager
- Pause & Resume ✅ Built-in
- Real-Time Encoding Progress ✅ Yes
- Inspector + Code Setup ✅ Optional
- Clean API & Error Feedback ✅ ReturnData
- Windows Optimization ✅ Yes
🔹 Best Use Cases
- Gameplay recording & trailers
- Tutorial & walkthrough creation
- QA testing and bug reproduction
- Simulation & training apps
- Creator tools and recording utilities
- Audio capture and commentary systems
🔹 Technical Highlights
- Modular architecture (RecorderManager, AudioRecorderManager)
- No mandatory MonoBehaviour attachment
- Automatic Camera fallback when not assigned
- Progress callbacks for encoding and mixing stages
- Clean shutdown and resource cleanup
🔹 Third Party Notices:
- This package includes third-party components. Please see Third-Party Notices.txt in the package for full licensing details.
CMSVideoRecorderSuite is a production-ready recording solution that empowers Unity developers to capture high-quality gameplay videos, camera renders, and audio recordings directly from their projects—no external tools required.
Designed specifically for Windows builds, this package makes it effortless to record the entire game screen or a specific camera output, giving you complete creative and technical control. Whether you’re creating trailers, tutorials, replays, or QA recordings, CMSVideoRecorderSuite adapts to your workflow.
With a clean API, optional Inspector-based configuration, and support for pause and resume during recording, the system integrates smoothly into both small prototypes and large-scale projects. Real-time encoding and mixing progress callbacks make it easy to keep users informed during export.
If you’re looking for a reliable, flexible, and developer-friendly recording solution, CMSVideoRecorderSuite is built to deliver.
Price $75.00
Camera Screenshot Toolkit by ChicMic Studios
Technical Details
- Supports both LTS (Long Term Support) and Tech Stream versionsUnity Version Compatibility:
Unity 2020.3 and higher - High Definition Render Pipeline (HDRP)Render Pipeline Support:
Built-in Render Pipeline (default Unity pipeline)
Universal Render Pipeline (URP) - EXR (high dynamic range)Capture Formats:
PNG (lossless compression)
JPG (lossy compression) - Resolution settings are configurable in the CaptureSettings classResolution Options:
Customizable screenshot resolution
Supports capturing at any screen resolution, from low to high (up to screen's max resolution) - ScreenShotTaker.Capture(Camera camera, CaptureSettings settings) - Captures the screenshot as a Texture2D object (for further manipulation)API Methods:
ScreenShotTaker.SaveCapture(Camera camera, CaptureSettings settings) - Captures and saves a screenshot synchronously
ScreenShotTaker.SaveCaptureAsync(Camera camera, CaptureSettings settings, Action<bool, string, string> onComplete) - Captures and saves a screenshot asynchronously - Customizable file naming (e.g., timestamps to prevent overwriting)File Save Locations:
Supports saving to Unity's persistent data path (Application.persistentDataPath) or custom directories within the Unity project - Works with both 2D and 3D cameras, including orthographic and perspective viewsCamera Setup:
Easy integration by attaching ScreenShotTaker script to any camera - Works out-of-the-box with Unity's built-in systemsDependencies:
No external dependencies - Supports high-resolution captures with minimal frame dropsPerformance:
Optimized for minimal impact on performance during screenshot capture - Supports both Editor and Build modesCompatibility:
Works across various Unity platforms (Desktop, Mobile, Console, and WebGL) - This package contains third-party assets licensed under Creative Commons.
See Third-Party Notices.txt included in the package for full attribution and license details.
Capture, Customize, and Save Screenshots Instantly
The Camera Screenshot Toolkit is an essential tool for Unity developers who need a fast, efficient way to capture high-quality screenshots directly from their Unity projects. Whether you’re showcasing your scenes, creating promotional material, or capturing in-game content, this toolkit offers a seamless and customizable solution.
Key Features:
- Supports Multiple Render Pipelines: Fully compatible with Unity’s Built-in, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
- Customizable Screenshot Resolution: Set your desired resolution for screenshots, ensuring they fit your exact needs.
- Multiple Output Formats: Choose from PNG, JPG, and EXR formats to save your screenshots.
- Easy Integration: Quickly integrate with your Unity project and start capturing images with just a few lines of code.
- High-Performance Captures: Capture screenshots with minimal impact on game performance.
- Flexible Save Options: Save your screenshots to persistent data or any custom folder path in your project.
- Asynchronous and Synchronous Capture: Supports both async and sync methods for maximum flexibility in your project.
Perfect For:
- Game Developers: Easily take and save screenshots of your game scenes for promotional or debugging purposes.
- VR/AR Projects: Capture in-game images and views in VR or AR environments.
- Studio Demos & Marketing: Quickly create high-quality promotional images for your game or project.
Getting Started:
- Import and Integrate: Simply import the toolkit into your Unity project, attach the ScreenShotTaker script to your camera, and customize your capture settings.
- Capture & Save: Trigger screenshot captures with one line of code, specifying output formats, resolution, and save path.
With the Camera Screenshot Toolkit, capturing stunning screenshots has never been easier. Whether you're working with the built-in pipeline or advanced render pipelines like URP or HDRP, this toolkit ensures smooth and flexible screenshot functionality for all Unity developers.
Price $10.00
AutoAssetOrganizer by Unicellular
- One-click collection of all assets used in the active scene
- Automatically moves scene-referenced assets into a dedicated folder
- Ignored Folders system to exclude user-defined directories
- ScriptableObject-based settings for persistent, project-level configuration
- Detects assets via scene dependency collection
- Supports materials, textures, meshes, audio clips, sprites, and controllers
- Automatically separates unused collected assets into an Unused folder
- Non-destructive workflow with unique path generation (no overwriting)
- Editor-only tool (no runtime impact)
- Compatible with existing project folder structures
Auto Asset Organizer is an editor tool designed to simplify asset management during development.
When working with downloaded asset packs or large projects, it’s easy to forget which assets are actually used in a scene. This tool solves that problem by allowing you to collect all assets referenced by the current scene into a single folder with one click.
Developers can then reorganize those collected assets according to their own workflow. An Ignored Folders system is included to prevent already well-organized or protected directories from being moved.
The tool is fully editor-only, non-destructive, and designed to fit naturally into existing Unity projects without forcing a specific folder structure.
Ideal for:
- Cleaning up imported asset packs
- Preparing projects for handoff or optimization
- Keeping scene dependencies clear and manageable
Price $20.00
Ultimate GPU Instancing - Global Rendering Performance by Eduardo Martinelli
- High-performance GPU instancing system for static and dynamic objects
- Dedicated pipelines for single-material and multi-material meshes
- Automatically batches and renders thousands of objects with minimal CPU cost
- Built-in support for parent/child transforms and accurate per-instance matrices
- Compatible with existing culling method — frustum, occlusion, distance, or custom logic
- Simple integration: register instances, connect your culling, and you’re ready to go
- Straightforward API for adding/removing instances at runtime
- Proven performance results in real production scenarios
- Designed to extend smoothly into existing rendering architectures
- Includes practical demo scenes and clear setup guides for quick onboarding
- Clean, maintainable C# source code with full comments and summaries
- Validated in Unity 6 with support for older versions
- Long-term support with rapid response times
Rendering massive numbers of objects has always been one of Unity’s biggest performance traps. Developers regularly patch together ad-hoc instancing code, fight with CPU-bound bottlenecks, and struggle to keep scenes responsive as complexity grows.
This package gives you a permanent, production-ready, GPU-based, scalable solution — without rebuilding rendering systems ever again.
The Colosso GPU Instancing Renderer provides a refined, production-ready architecture built specifically to push tens of thousands of meshes with minimal CPU cost. It offers specialized pipelines for static objects, dynamic objects, single-material and multi-material setups — all handled automatically so you can focus on building content instead of micromanaging performance.
Its streamlined API keeps integration simple. You only register instances and (optionally) forward your objects to your existing culling systems. The renderer manages batching, matrix updates, and per-pipeline optimizations internally. Whether your project uses frustum culling, occlusion systems, or custom logic, it plugs in cleanly and immediately enhances throughput.
All core features include fully documented examples, ready-to-run demo scenes, and clear guidance for getting the most out of GPU instancing in Unity. Tested in Unity 6 and compatible with most Unity versions, this system has been validated in real high-load environments and consistently delivers major performance gains — even in demanding, commercial projects.
Solve all of your rendering problems — permanently — and easily.
If your project needs reliable, predictable, and high-performance instanced rendering, this package provides a solid foundation. It scales with your game and removes the typical rendering overhead found in traditional Unity workflows.
All of our packages are written by experienced industry professionals and tested in real, commercial projects. We include descriptive documentation, example scenes and step-by-step instructions so even unseasoned application developers can use our tools.
We offer long-term support and assistance at support@colosso.digital
Price $60.00
Anime Character Casual Vol II by AtmosphereCG
- Meshes: 4 - hair, body, outfit, accessories
- Rigg: Unity humanoid
- Blend shapes: 100+
- Polycount: 48 762
- Materials: 6
- Light & Shade & Normal textures: 10
- Texture atlas resolution: 4096~8192
- Texture format: PNG
⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺◦༺🎀༻◦⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺
◇ Full riged face, hair, clothes
◇ Contains a link to a Blender file
◇ For a better experience use third-party shader UniVRM with springbones
⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺◦༺🎀༻◦⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺
Price $49.99
Find & Replace Pro by Rainy
- Editor only — zero runtime overhead
- Full source code included
- No dependencies
- Works with all render pipelines
- Ctrl+Shift+F shortcut
- Search history saved
Find & Replace Pro is a powerful search tool for Unity projects.
The Problem:
Unity has no built-in search across files. Renaming a variable means opening each file manually. IDE search requires switching apps.
The Solution:
Find & Replace Pro searches your entire project in seconds. Preview all matches, replace selectively or all at once.
Search Features:
- Find in all files instantly
- Case sensitive option
- Whole word matching
- Regular expression support
- Search history
Replace Features:
- Replace All — batch replacement
- Replace Selected — choose which to replace
- Preview before replacing
- Results grouped by file
File Filters:
- .cs — C# scripts
- .shader — Shader files
- .json — JSON config
- .xml — XML files
- .txt — Text files
- Custom extensions
Folder Scope:
- Search entire project
- Or limit to specific folder
- Faster focused searches
Results Preview:
- Grouped by file
- Line numbers shown
- Match highlighted in context
- Click to open at line
- Select/deselect matches
Regex Examples:
- player\d+ — matches player1, player2
- (get|set)Value — matches getValue, setValue
- //.* — matches comments
Perfect For:
- Refactoring code
- Renaming variables/classes
- Finding usages
- Cleaning up code
- Mass updates
Requirements:
- Unity 2021.3 or newer
- Editor only
Price $12.99
Low Poly Character Pack by Floreswa
Vertex Counts: male01: 933, male02: 1064, male03: 987.
This package includes 3 low-poly male characters, each fully rigged and ready for animation. The characters feature 3 different outfits, 3 beard styles, 3 hairstyles, and 2 glasses accessories. The models are game-ready with clean topology, UV-unwrapped materials, and manifold geometry. No N-gons are used, ensuring smooth performance and compatibility across workflows. Materials can be easily customized to change colors, allowing quick adaptation to different project needs.
When importing the characters in Blender, make sure to check the Ignore Leaf Bones option under the armature settings.
Price $0.00
Cartoon City Cars by Floreswa
Vertex counts: Cars: around 250, Wheel: 84.
This free Cartoon Car Pack includes 4 optimized car models carefully selected from my full Cartoon City Cars Pack. Designed with efficient topology and game-ready detail, these assets are perfect for prototyping, stylized environments, or casual mobile projects. If you like these models and want to access the complete collection of 20 unique car models, make sure to check out my full Cartoon City Car Pack available on my profile.
Every model features around 250 vertices, with 84 vertices per wheel, and all wheels are separate and fully rotatable.
The models come with easily customizable materials, allowing you to recolor specific parts like the body, headlights, taillights, windows, mirrors, bumpers, grille, tires, and rims for maximum variety and creative control.
Price $0.00
Pro AI Voice Command (Offline) by InboraStudio
Platforms: Android, iOS, Windows, macOS, Linux, WebGL
Works Offline: Yes, complete offline processing with no internet connection required
Language Support: English, Spanish, French, German, Italian, Portuguese, Russian, Japanese, Chinese, Korean
Core Features
Nine AI Models: Choose from lightweight (75MB) to maximum accuracy (2.9GB) models based on your needs
Real-Time Recognition: Sub-second response time for voice commands with intelligent voice activity detection
Fuzzy Matching: Handles accents, speech variations, typos, and natural language patterns with confidence scoring
Cross-Platform: Works seamlessly across desktop, mobile, and web platforms
Multi-Language: Runtime language switching for global games
Full Source Code: Complete C# implementation for unlimited customization
Performance Specifications
Model Options:
- Tiny: 75MB storage, 390MB RAM, 90-120ms response
- Tiny (English): 75MB storage, 390MB RAM, 65% accuracy
- Base: 142MB storage, 500MB RAM, 75% accuracy
- Base (English): 142MB storage, 500MB RAM, 78% accuracy
- Small: 466MB storage, 1GB RAM, 88% accuracy (Recommended)
- Small (English): 466MB storage, 1GB RAM, 91% accuracy
- Medium: 1.5GB storage, 2.6GB RAM, 94% accuracy
- Medium (English): 1.5GB storage, 2.6GB RAM, 96% accuracy
- Large: 2.9GB storage, 4.7GB RAM, 97% accuracy
Processing Speed: 250-350ms per command with recommended Small model, faster with smaller models, comprehensive analysis with larger models
Accuracy Rates: 65-97% depending on model selection and audio quality
Memory Footprint: Scales from 390MB (lightweight) to 4.7GB (maximum accuracy) RAM during runtime
Package Contents
Complete API with VoiceCommandEngine for command registration and control
Nine pre-trained Whisper AI models covering various accuracy and performance needs
Real-time speech transcription and voice activity detection system
50+ page API reference with detailed method documentation
50+ working code examples for common use cases
Five complete demo scenes showing different implementation patterns
Full C# source code for complete customization
Editor Control Hub for configuration and testing
Real-time debugging and monitoring tools
Minimum Requirements
Unity: 2020.3 LTS or higher
Memory: 1GB RAM minimum, 2GB recommended for development
Storage: 150MB base installation plus model files (75MB to 2.9GB)
Processor: Dual-core 2GHz processor minimum
Microphone: Any USB or built-in microphone
Recommended Specifications
Unity: 2022.0 LTS or higher Tasted on Unity 6000.2 also
Memory: 8GB RAM for desktop development, 4GB for mobile devices
Storage: 2GB available for development and model files
Processor: 6-core 3GHz or better
Microphone: USB noise-cancelling microphone for best results
Suitable For
Action and Adventure Games: FPS, platformers, exploration games with voice command controls
RPG and Strategy Games: Voice-controlled menus, inventory systems, and tactical commands
VR and AR Applications: Hands-free interaction and natural command input
Accessibility Features: Inclusive voice-only gameplay modes for players with disabilities
Mobile Games: Lightweight models support Android and iOS with minimal storage impact
Professional Applications: Training simulators, educational software, and command systems
Indie Games: Complete customization supports experimental voice mechanics
Customization Options
Adjustable voice sensitivity and detection thresholds
Configurable confidence scoring and matching algorithms
Custom audio processing pipeline
Language-specific recognition optimization
Context-sensitive command systems
Dynamic command registration at runtime
Multi-NPC voice command support
Platform-specific configuration
Transform how players interact with your game by adding a powerful, intelligent voice command system that works completely offline. Pro Voice Command is an enterprise-grade solution trusted by game developers worldwide who need reliable, accurate voice recognition without the complexity of cloud services or internet dependencies.
Why game developers choose InboraAI Pro Voice Command:
Players can control your game naturally using their voice. Say goodbye to complex button combinations and menu navigation. Whether you're building an action game, RPG, VR experience, or accessibility-focused title, voice commands create a more immersive and inclusive experience.
Complete control, zero compromise. The entire system runs locally on the player's device. No data sent to servers. No internet required. No monthly fees. Games work offline, in remote areas, or any environment where connectivity isn't guaranteed.
Built for every game genre. From first-person shooters where players bark commands like "fire" and "reload," to RPGs with natural voice menus, to VR games requiring hands-free control, Pro Voice Command handles them all. The intelligent fuzzy matching system understands accents, typos, and variations so players never have to speak perfectly.
Easy to integrate. Add a component, register your commands, and you're done. Comprehensive documentation with real-world examples makes setup straightforward even for complex scenarios. Beginners can add basic voice control in minutes. Advanced developers can customize the entire recognition pipeline.
Proven in production. Used in commercial games and professional applications. Handles edge cases like background noise, multiple languages, and varying microphone quality. Real-time voice activity detection prevents false triggers from conversations or ambient noise.
Full source code included. Modify the recognition algorithm, adjust noise reduction, fine-tune matching sensitivity, or implement specialized features. Complete C# source code gives you total control over how voice recognition works in your game.
Price $15.99
